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-rw-r--r--src/audio_core/renderer/upsampler/upsampler_info.h35
1 files changed, 35 insertions, 0 deletions
diff --git a/src/audio_core/renderer/upsampler/upsampler_info.h b/src/audio_core/renderer/upsampler/upsampler_info.h
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+++ b/src/audio_core/renderer/upsampler/upsampler_info.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/upsampler/upsampler_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class UpsamplerManager;
+
+/**
+ * Manages information needed to upsample a mix buffer.
+ */
+struct UpsamplerInfo {
+ /// States used by the AudioRenderer across calls.
+ std::array<UpsamplerState, MaxChannels> states{};
+ /// Pointer to the manager
+ UpsamplerManager* manager{};
+ /// Pointer to the samples to be upsampled
+ CpuAddr samples_pos{};
+ /// Target number of samples to upsample to
+ u32 sample_count{};
+ /// Number of channels to upsample
+ u32 input_count{};
+ /// Is this upsampler enabled?
+ bool enabled{};
+ /// Mix buffer indexes to be upsampled
+ std::array<s16, MaxChannels> inputs{};
+};
+
+} // namespace AudioCore::AudioRenderer