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-rw-r--r--src/audio_core/renderer/mix/mix_info.h124
1 files changed, 124 insertions, 0 deletions
diff --git a/src/audio_core/renderer/mix/mix_info.h b/src/audio_core/renderer/mix/mix_info.h
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+++ b/src/audio_core/renderer/mix/mix_info.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class EdgeMatrix;
+class SplitterContext;
+class EffectContext;
+class BehaviorInfo;
+
+/**
+ * A single mix, which may feed through other mixes in a chain until reaching the final output mix.
+ */
+class MixInfo {
+public:
+ struct InParameter {
+ /* 0x000 */ f32 volume;
+ /* 0x004 */ u32 sample_rate;
+ /* 0x008 */ u32 buffer_count;
+ /* 0x00C */ bool in_use;
+ /* 0x00D */ bool is_dirty;
+ /* 0x010 */ s32 mix_id;
+ /* 0x014 */ u32 effect_count;
+ /* 0x018 */ s32 node_id;
+ /* 0x01C */ char unk01C[0x8];
+ /* 0x024 */ std::array<std::array<f32, MaxMixBuffers>, MaxMixBuffers> mix_volumes;
+ /* 0x924 */ s32 dest_mix_id;
+ /* 0x928 */ s32 dest_splitter_id;
+ /* 0x92C */ char unk92C[0x4];
+ };
+ static_assert(sizeof(InParameter) == 0x930, "MixInfo::InParameter has the wrong size!");
+
+ struct InDirtyParameter {
+ /* 0x00 */ u32 magic;
+ /* 0x04 */ s32 count;
+ /* 0x08 */ char unk08[0x18];
+ };
+ static_assert(sizeof(InDirtyParameter) == 0x20,
+ "MixInfo::InDirtyParameter has the wrong size!");
+
+ MixInfo(std::span<s32> effect_order_buffer, s32 effect_count, BehaviorInfo& behavior);
+
+ /**
+ * Clean up the mix, resetting it to a default state.
+ */
+ void Cleanup();
+
+ /**
+ * Clear the effect process order for all effects in this mix.
+ */
+ void ClearEffectProcessingOrder();
+
+ /**
+ * Update the mix according to the given parameters.
+ *
+ * @param edge_matrix - Updated with new splitter node connections, if supported.
+ * @param in_params - Input parameters.
+ * @param effect_context - Used to update the effect orderings.
+ * @param splitter_context - Used to update the mix graph if supported.
+ * @param behavior - Used for checking which features are supported.
+ * @return True if the mix was updated and a sort is required, otherwise false.
+ */
+ bool Update(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ EffectContext& effect_context, SplitterContext& splitter_context,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Update the mix's connection in the node graph according to the given parameters.
+ *
+ * @param edge_matrix - Updated with new splitter node connections, if supported.
+ * @param in_params - Input parameters.
+ * @param splitter_context - Used to update the mix graph if supported.
+ * @return True if the mix was updated and a sort is required, otherwise false.
+ */
+ bool UpdateConnection(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ SplitterContext& splitter_context);
+
+ /**
+ * Check if this mix is connected to any other.
+ *
+ * @return True if the mix has a connection, otherwise false.
+ */
+ bool HasAnyConnection() const;
+
+ /// Volume of this mix
+ f32 volume{};
+ /// Sample rate of this mix
+ u32 sample_rate{};
+ /// Number of buffers in this mix
+ s16 buffer_count{};
+ /// Is this mix in use?
+ bool in_use{};
+ /// Is this mix enabled?
+ bool enabled{};
+ /// Id of this mix
+ s32 mix_id{UnusedMixId};
+ /// Node id of this mix
+ s32 node_id{};
+ /// Buffer offset for this mix
+ s16 buffer_offset{};
+ /// Distance to the final mix
+ s32 distance_from_final_mix{InvalidDistanceFromFinalMix};
+ /// Array of effect orderings of all effects in this mix
+ std::span<s32> effect_order_buffer;
+ /// Number of effects in this mix
+ const s32 effect_count;
+ /// Id for next mix in the chain
+ s32 dst_mix_id{UnusedMixId};
+ /// Mixing volumes for this mix used when this mix is chained with another
+ std::array<std::array<f32, MaxMixBuffers>, MaxMixBuffers> mix_volumes{};
+ /// Id for next mix in the graph when splitter is used
+ s32 dst_splitter_id{UnusedSplitterId};
+ /// Is a longer pre-delay time supported for the reverb effect?
+ const bool long_size_pre_delay_supported;
+};
+
+} // namespace AudioCore::AudioRenderer