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-rw-r--r--src/audio_core/renderer/command/mix/clear_mix.cpp24
-rw-r--r--src/audio_core/renderer/command/mix/clear_mix.h45
-rw-r--r--src/audio_core/renderer/command/mix/copy_mix.cpp27
-rw-r--r--src/audio_core/renderer/command/mix/copy_mix.h49
-rw-r--r--src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp64
-rw-r--r--src/audio_core/renderer/command/mix/depop_for_mix_buffers.h55
-rw-r--r--src/audio_core/renderer/command/mix/depop_prepare.cpp36
-rw-r--r--src/audio_core/renderer/command/mix/depop_prepare.h54
-rw-r--r--src/audio_core/renderer/command/mix/mix.cpp70
-rw-r--r--src/audio_core/renderer/command/mix/mix.h54
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp.cpp94
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp.h73
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp65
-rw-r--r--src/audio_core/renderer/command/mix/mix_ramp_grouped.h61
-rw-r--r--src/audio_core/renderer/command/mix/volume.cpp72
-rw-r--r--src/audio_core/renderer/command/mix/volume.h53
-rw-r--r--src/audio_core/renderer/command/mix/volume_ramp.cpp84
-rw-r--r--src/audio_core/renderer/command/mix/volume_ramp.h56
18 files changed, 1036 insertions, 0 deletions
diff --git a/src/audio_core/renderer/command/mix/clear_mix.cpp b/src/audio_core/renderer/command/mix/clear_mix.cpp
new file mode 100644
index 000000000..4f649d6a8
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/clear_mix.cpp
@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <string>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/clear_mix.h"
+
+namespace AudioCore::AudioRenderer {
+
+void ClearMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("ClearMixBufferCommand\n");
+}
+
+void ClearMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
+ memset(processor.mix_buffers.data(), 0, processor.mix_buffers.size_bytes());
+}
+
+bool ClearMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/clear_mix.h b/src/audio_core/renderer/command/mix/clear_mix.h
new file mode 100644
index 000000000..956ec0b65
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/clear_mix.h
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a clearing the mix buffers.
+ * Used at the start of each command list.
+ */
+struct ClearMixBufferCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/copy_mix.cpp b/src/audio_core/renderer/command/mix/copy_mix.cpp
new file mode 100644
index 000000000..1d49f1644
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/copy_mix.cpp
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/copy_mix.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CopyMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("CopyMixBufferCommand\n\tinput {:02X} output {:02X}\n", input_index,
+ output_index);
+}
+
+void CopyMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ std::memcpy(output.data(), input.data(), processor.sample_count * sizeof(s32));
+}
+
+bool CopyMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/copy_mix.h b/src/audio_core/renderer/command/mix/copy_mix.h
new file mode 100644
index 000000000..a59007fb6
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/copy_mix.h
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a copying a mix buffer from input to output.
+ */
+struct CopyMixBufferCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp
new file mode 100644
index 000000000..c2bc10061
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp
@@ -0,0 +1,64 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply depopping. Add the depopped sample to each incoming new sample, decaying it each time
+ * according to decay.
+ *
+ * @param output - Output buffer to be depopped.
+ * @param depop_sample - Depopped sample to apply to output samples.
+ * @param decay_ - Amount to decay the depopped sample for every output sample.
+ * @param sample_count - Samples to process.
+ * @return Final decayed depop sample.
+ */
+static s32 ApplyDepopMix(std::span<s32> output, const s32 depop_sample,
+ Common::FixedPoint<49, 15>& decay_, const u32 sample_count) {
+ auto sample{std::abs(depop_sample)};
+ auto decay{decay_.to_raw()};
+
+ if (depop_sample <= 0) {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = static_cast<s32>((static_cast<s64>(sample) * decay) >> 15);
+ output[i] -= sample;
+ }
+ return -sample;
+ } else {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = static_cast<s32>((static_cast<s64>(sample) * decay) >> 15);
+ output[i] += sample;
+ }
+ return sample;
+ }
+}
+
+void DepopForMixBuffersCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DepopForMixBuffersCommand\n\tinput {:02X} count {} decay {}\n", input,
+ count, decay.to_float());
+}
+
+void DepopForMixBuffersCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto end_index{std::min(processor.buffer_count, input + count)};
+ std::span<s32> depop_buff{reinterpret_cast<s32*>(depop_buffer), end_index};
+
+ for (u32 index = input; index < end_index; index++) {
+ const auto depop_sample{depop_buff[index]};
+ if (depop_sample != 0) {
+ auto input_buffer{processor.mix_buffers.subspan(index * processor.sample_count,
+ processor.sample_count)};
+ depop_buff[index] =
+ ApplyDepopMix(input_buffer, depop_sample, decay, processor.sample_count);
+ }
+ }
+}
+
+bool DepopForMixBuffersCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h
new file mode 100644
index 000000000..e7268ff27
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for depopping a mix buffer.
+ * Adds a cumulation of previous samples to the current mix buffer with a decay.
+ */
+struct DepopForMixBuffersCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Starting input mix buffer index
+ u32 input;
+ /// Number of mix buffers to depop
+ u32 count;
+ /// Amount to decay the depop sample for each new sample
+ Common::FixedPoint<49, 15> decay;
+ /// Address of the depop buffer, holding the last sample for every mix buffer
+ CpuAddr depop_buffer;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_prepare.cpp b/src/audio_core/renderer/command/mix/depop_prepare.cpp
new file mode 100644
index 000000000..69bb78ccc
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_prepare.cpp
@@ -0,0 +1,36 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/depop_prepare.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DepopPrepareCommand\n\tinputs: ");
+ for (u32 i = 0; i < buffer_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n";
+}
+
+void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto samples{reinterpret_cast<s32*>(previous_samples)};
+ auto buffer{reinterpret_cast<s32*>(depop_buffer)};
+
+ for (u32 i = 0; i < buffer_count; i++) {
+ if (samples[i]) {
+ buffer[inputs[i]] += samples[i];
+ samples[i] = 0;
+ }
+ }
+}
+
+bool DepopPrepareCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_prepare.h b/src/audio_core/renderer/command/mix/depop_prepare.h
new file mode 100644
index 000000000..a5465da9a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_prepare.h
@@ -0,0 +1,54 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for preparing depop.
+ * Adds the previusly output last samples to the depop buffer.
+ */
+struct DepopPrepareCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Depop buffer offset for each mix buffer
+ std::array<s16, MaxMixBuffers> inputs;
+ /// Pointer to the previous mix buffer samples
+ CpuAddr previous_samples;
+ /// Number of mix buffers to use
+ u32 buffer_count;
+ /// Pointer to the current depop values
+ CpuAddr depop_buffer;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix.cpp b/src/audio_core/renderer/command/mix/mix.cpp
new file mode 100644
index 000000000..8ecf9b05a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix.cpp
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <limits>
+#include <span>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyMix(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const u32 sample_count) {
+ const Common::FixedPoint<64 - Q, Q> volume{volume_};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (output[i] + input[i] * volume).to_int();
+ }
+}
+
+void MixCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("MixCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += "\n";
+}
+
+void MixCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+
+ // If volume is 0, nothing will be added to the output, so just skip.
+ if (volume == 0.0f) {
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ ApplyMix<15>(output, input, volume, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyMix<23>(output, input, volume, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool MixCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix.h b/src/audio_core/renderer/command/mix/mix.h
new file mode 100644
index 000000000..0201cf171
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix.h
@@ -0,0 +1,54 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
+ * applied to the input.
+ */
+struct MixCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp.cpp b/src/audio_core/renderer/command/mix/mix_ramp.cpp
new file mode 100644
index 000000000..ffdafa1c8
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp.cpp
@@ -0,0 +1,94 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix_ramp.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ * @return The final gained input sample, used for depopping.
+ */
+template <size_t Q>
+s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const f32 ramp_, const u32 sample_count) {
+ Common::FixedPoint<64 - Q, Q> volume{volume_};
+ Common::FixedPoint<64 - Q, Q> sample{0};
+
+ if (ramp_ == 0.0f) {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = input[i] * volume;
+ output[i] = (output[i] + sample).to_int();
+ }
+ } else {
+ Common::FixedPoint<64 - Q, Q> ramp{ramp_};
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = input[i] * volume;
+ output[i] = (output[i] + sample).to_int();
+ volume += ramp;
+ }
+ }
+ return sample.to_int();
+}
+
+template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, const f32, const f32,
+ const u32);
+template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, const f32, const f32,
+ const u32);
+
+void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("MixRampCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += fmt::format("\n\tprev_volume {:.8f}", prev_volume);
+ string += fmt::format("\n\tramp {:.8f}", ramp);
+ string += "\n";
+}
+
+void MixRampCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ auto prev_sample_ptr{reinterpret_cast<s32*>(previous_sample)};
+
+ // If previous volume and ramp are both 0, nothing will be added to the output, so just skip.
+ if (prev_volume == 0.0f && ramp == 0.0f) {
+ *prev_sample_ptr = 0;
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ *prev_sample_ptr =
+ ApplyMixRamp<15>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ case 23:
+ *prev_sample_ptr =
+ ApplyMixRamp<23>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool MixRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp.h b/src/audio_core/renderer/command/mix/mix_ramp.h
new file mode 100644
index 000000000..770f57e80
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp.h
@@ -0,0 +1,73 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
+ * applied to the input, and volume ramping to smooth out the transition.
+ */
+struct MixRampCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Previous mix volume
+ f32 prev_volume;
+ /// Current mix volume
+ f32 volume;
+ /// Pointer to the previous sample buffer, used for depopping
+ CpuAddr previous_sample;
+};
+
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ * @return The final gained input sample, used for depopping.
+ */
+template <size_t Q>
+s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const f32 ramp_, const u32 sample_count);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp b/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp
new file mode 100644
index 000000000..43dbef9fc
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp
@@ -0,0 +1,65 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix_ramp.h"
+#include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
+
+namespace AudioCore::AudioRenderer {
+
+void MixRampGroupedCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ string += "MixRampGroupedCommand";
+ for (u32 i = 0; i < buffer_count; i++) {
+ string += fmt::format("\n\t{}", i);
+ const auto ramp{(volumes[i] - prev_volumes[i]) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("\n\t\tinput {:02X}", inputs[i]);
+ string += fmt::format("\n\t\toutput {:02X}", outputs[i]);
+ string += fmt::format("\n\t\tvolume {:.8f}", volumes[i]);
+ string += fmt::format("\n\t\tprev_volume {:.8f}", prev_volumes[i]);
+ string += fmt::format("\n\t\tramp {:.8f}", ramp);
+ string += "\n";
+ }
+}
+
+void MixRampGroupedCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::span<s32> prev_samples = {reinterpret_cast<s32*>(previous_samples), MaxMixBuffers};
+
+ for (u32 i = 0; i < buffer_count; i++) {
+ auto last_sample{0};
+ if (prev_volumes[i] != 0.0f || volumes[i] != 0.0f) {
+ const auto output{processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count)};
+ const auto input{processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volumes[i] - prev_volumes[i]) /
+ static_cast<f32>(processor.sample_count)};
+
+ if (prev_volumes[i] == 0.0f && ramp == 0.0f) {
+ prev_samples[i] = 0;
+ continue;
+ }
+
+ switch (precision) {
+ case 15:
+ last_sample =
+ ApplyMixRamp<15>(output, input, prev_volumes[i], ramp, processor.sample_count);
+ break;
+ case 23:
+ last_sample =
+ ApplyMixRamp<23>(output, input, prev_volumes[i], ramp, processor.sample_count);
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+ }
+
+ prev_samples[i] = last_sample;
+ }
+}
+
+bool MixRampGroupedCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.h b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
new file mode 100644
index 000000000..027276e5a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing multiple input mix buffers to multiple output mix buffers, with
+ * a volume applied to the input, and volume ramping to smooth out the transition.
+ */
+struct MixRampGroupedCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Number of mix buffers to mix
+ u32 buffer_count;
+ /// Input mix buffer indexes for each mix buffer
+ std::array<s16, MaxMixBuffers> inputs;
+ /// Output mix buffer indexes for each mix buffer
+ std::array<s16, MaxMixBuffers> outputs;
+ /// Previous mix vloumes for each mix buffer
+ std::array<f32, MaxMixBuffers> prev_volumes;
+ /// Current mix vloumes for each mix buffer
+ std::array<f32, MaxMixBuffers> volumes;
+ /// Pointer to the previous sample buffer, used for depop
+ CpuAddr previous_samples;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume.cpp b/src/audio_core/renderer/command/mix/volume.cpp
new file mode 100644
index 000000000..b045fb062
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume.cpp
@@ -0,0 +1,72 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/volume.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply volume to the input mix buffer, saving to the output buffer.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyUniformGain(std::span<s32> output, std::span<const s32> input, const f32 volume,
+ const u32 sample_count) {
+ if (volume == 1.0f) {
+ std::memcpy(output.data(), input.data(), input.size_bytes());
+ } else {
+ const Common::FixedPoint<64 - Q, Q> gain{volume};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ }
+ }
+}
+
+void VolumeCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("VolumeCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += "\n";
+}
+
+void VolumeCommand::Process(const ADSP::CommandListProcessor& processor) {
+ // If input and output buffers are the same, and the volume is 1.0f, this won't do
+ // anything, so just skip.
+ if (input_index == output_index && volume == 1.0f) {
+ return;
+ }
+
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+
+ switch (precision) {
+ case 15:
+ ApplyUniformGain<15>(output, input, volume, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyUniformGain<23>(output, input, volume, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool VolumeCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume.h b/src/audio_core/renderer/command/mix/volume.h
new file mode 100644
index 000000000..6ae9fb794
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume.h
@@ -0,0 +1,53 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying volume to a mix buffer.
+ */
+struct VolumeCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume_ramp.cpp b/src/audio_core/renderer/command/mix/volume_ramp.cpp
new file mode 100644
index 000000000..424307148
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume_ramp.cpp
@@ -0,0 +1,84 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/volume_ramp.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply volume with ramping to the input mix buffer, saving to the output buffer.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffers.
+ * @param input - Input mix buffers.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyLinearEnvelopeGain(std::span<s32> output, std::span<const s32> input,
+ const f32 volume, const f32 ramp_, const u32 sample_count) {
+ if (volume == 0.0f && ramp_ == 0.0f) {
+ std::memset(output.data(), 0, output.size_bytes());
+ } else if (volume == 1.0f && ramp_ == 0.0f) {
+ std::memcpy(output.data(), input.data(), output.size_bytes());
+ } else if (ramp_ == 0.0f) {
+ const Common::FixedPoint<64 - Q, Q> gain{volume};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ }
+ } else {
+ Common::FixedPoint<64 - Q, Q> gain{volume};
+ const Common::FixedPoint<64 - Q, Q> ramp{ramp_};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ gain += ramp;
+ }
+ }
+}
+
+void VolumeRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("VolumeRampCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += fmt::format("\n\tprev_volume {:.8f}", prev_volume);
+ string += fmt::format("\n\tramp {:.8f}", ramp);
+ string += "\n";
+}
+
+void VolumeRampCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+
+ // If input and output buffers are the same, and the volume is 1.0f, and there's no ramping,
+ // this won't do anything, so just skip.
+ if (input_index == output_index && prev_volume == 1.0f && ramp == 0.0f) {
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ ApplyLinearEnvelopeGain<15>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyLinearEnvelopeGain<23>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool VolumeRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume_ramp.h b/src/audio_core/renderer/command/mix/volume_ramp.h
new file mode 100644
index 000000000..77b61547e
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume_ramp.h
@@ -0,0 +1,56 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying volume to a mix buffer, with ramping for the volume to smooth
+ * out the transition.
+ */
+struct VolumeRampCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Previous mix volume applied to the input
+ f32 prev_volume;
+ /// Current mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer