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-rw-r--r--src/audio_core/renderer/command/mix/volume.h53
1 files changed, 53 insertions, 0 deletions
diff --git a/src/audio_core/renderer/command/mix/volume.h b/src/audio_core/renderer/command/mix/volume.h
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+++ b/src/audio_core/renderer/command/mix/volume.h
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+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying volume to a mix buffer.
+ */
+struct VolumeCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer