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-rw-r--r--src/audio_core/hle/pipe.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/audio_core/hle/pipe.cpp b/src/audio_core/hle/pipe.cpp
index fe67d2503..f2b6d6552 100644
--- a/src/audio_core/hle/pipe.cpp
+++ b/src/audio_core/hle/pipe.cpp
@@ -97,7 +97,8 @@ static void AudioPipeWriteStructAddresses() {
0x8000 + offsetof(SharedMemory, unknown11) / 2,
0x8000 + offsetof(SharedMemory, unknown12) / 2,
0x8000 + offsetof(SharedMemory, unknown13) / 2,
- 0x8000 + offsetof(SharedMemory, unknown14) / 2};
+ 0x8000 + offsetof(SharedMemory, unknown14) / 2,
+ };
// Begin with a u16 denoting the number of structs.
WriteU16(DspPipe::Audio, static_cast<u16>(struct_addresses.size()));
@@ -118,7 +119,12 @@ void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
return;
}
- enum class StateChange { Initalize = 0, Shutdown = 1, Wakeup = 2, Sleep = 3 };
+ enum class StateChange {
+ Initalize = 0,
+ Shutdown = 1,
+ Wakeup = 2,
+ Sleep = 3,
+ };
// The difference between Initialize and Wakeup is that Input state is maintained
// when sleeping but isn't when turning it off and on again. (TODO: Implement this.)