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-rw-r--r--src/audio_core/audio_renderer.cpp110
1 files changed, 85 insertions, 25 deletions
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
index a7e851bb8..03a133640 100644
--- a/src/audio_core/audio_renderer.cpp
+++ b/src/audio_core/audio_renderer.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <limits>
#include <vector>
#include "audio_core/audio_out.h"
@@ -14,6 +15,59 @@
#include "core/memory.h"
#include "core/settings.h"
+namespace {
+[[nodiscard]] static constexpr s16 ClampToS16(s32 value) {
+ return static_cast<s16>(std::clamp(value, static_cast<s32>(std::numeric_limits<s16>::min()),
+ static_cast<s32>(std::numeric_limits<s16>::max())));
+}
+
+[[nodiscard]] static constexpr s16 Mix2To1(s16 l_channel, s16 r_channel) {
+ // Mix 50% from left and 50% from right channel
+ constexpr float l_mix_amount = 50.0f / 100.0f;
+ constexpr float r_mix_amount = 50.0f / 100.0f;
+ return ClampToS16(static_cast<s32>((static_cast<float>(l_channel) * l_mix_amount) +
+ (static_cast<float>(r_channel) * r_mix_amount)));
+}
+
+[[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2(s16 fl_channel, s16 fr_channel,
+ s16 fc_channel,
+ [[maybe_unused]] s16 lf_channel,
+ s16 bl_channel, s16 br_channel) {
+ // Front channels are mixed 36.94%, Center channels are mixed to be 26.12% & the back channels
+ // are mixed to be 36.94%
+
+ constexpr float front_mix_amount = 36.94f / 100.0f;
+ constexpr float center_mix_amount = 26.12f / 100.0f;
+ constexpr float back_mix_amount = 36.94f / 100.0f;
+
+ // Mix 50% from left and 50% from right channel
+ const auto left = front_mix_amount * static_cast<float>(fl_channel) +
+ center_mix_amount * static_cast<float>(fc_channel) +
+ back_mix_amount * static_cast<float>(bl_channel);
+
+ const auto right = front_mix_amount * static_cast<float>(fr_channel) +
+ center_mix_amount * static_cast<float>(fc_channel) +
+ back_mix_amount * static_cast<float>(br_channel);
+
+ return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
+}
+
+[[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2WithCoefficients(
+ s16 fl_channel, s16 fr_channel, s16 fc_channel, s16 lf_channel, s16 bl_channel, s16 br_channel,
+ const std::array<float_le, 4>& coeff) {
+ const auto left =
+ static_cast<float>(fl_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
+ static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(bl_channel) * coeff[0];
+
+ const auto right =
+ static_cast<float>(fr_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
+ static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(br_channel) * coeff[0];
+
+ return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
+}
+
+} // namespace
+
namespace AudioCore {
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
AudioCommon::AudioRendererParameter params,
@@ -62,10 +116,6 @@ Stream::State AudioRenderer::GetStreamState() const {
return stream->GetState();
}
-static constexpr s16 ClampToS16(s32 value) {
- return static_cast<s16>(std::clamp(value, -32768, 32767));
-}
-
ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params,
std::vector<u8>& output_params) {
@@ -104,8 +154,8 @@ ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_param
}
}
- auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
- splitter_context, effect_context);
+ const auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
+ splitter_context, effect_context);
if (mix_result.IsError()) {
LOG_ERROR(Audio, "Failed to update mix parameters");
@@ -194,20 +244,22 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
for (std::size_t i = 0; i < BUFFER_SIZE; i++) {
if (channel_count == 1) {
const auto sample = ClampToS16(mix_buffers[0][i]);
- buffer[i * stream_channel_count + 0] = sample;
- if (stream_channel_count > 1) {
- buffer[i * stream_channel_count + 1] = sample;
+
+ // Place sample in all channels
+ for (u32 channel = 0; channel < stream_channel_count; channel++) {
+ buffer[i * stream_channel_count + channel] = sample;
}
+
if (stream_channel_count == 6) {
- buffer[i * stream_channel_count + 2] = sample;
- buffer[i * stream_channel_count + 4] = sample;
- buffer[i * stream_channel_count + 5] = sample;
+ // Output stream has a LF channel, mute it!
+ buffer[i * stream_channel_count + 3] = 0;
}
+
} else if (channel_count == 2) {
const auto l_sample = ClampToS16(mix_buffers[0][i]);
const auto r_sample = ClampToS16(mix_buffers[1][i]);
if (stream_channel_count == 1) {
- buffer[i * stream_channel_count + 0] = l_sample;
+ buffer[i * stream_channel_count + 0] = Mix2To1(l_sample, r_sample);
} else if (stream_channel_count == 2) {
buffer[i * stream_channel_count + 0] = l_sample;
buffer[i * stream_channel_count + 1] = r_sample;
@@ -215,8 +267,8 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
buffer[i * stream_channel_count + 0] = l_sample;
buffer[i * stream_channel_count + 1] = r_sample;
- buffer[i * stream_channel_count + 2] =
- ClampToS16((static_cast<s32>(l_sample) + static_cast<s32>(r_sample)) / 2);
+ // Combine both left and right channels to the center channel
+ buffer[i * stream_channel_count + 2] = Mix2To1(l_sample, r_sample);
buffer[i * stream_channel_count + 4] = l_sample;
buffer[i * stream_channel_count + 5] = r_sample;
@@ -231,17 +283,25 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
const auto br_sample = ClampToS16(mix_buffers[5][i]);
if (stream_channel_count == 1) {
- buffer[i * stream_channel_count + 0] = fc_sample;
+ // Games seem to ignore the center channel half the time, we use the front left
+ // and right channel for mixing as that's where majority of the audio goes
+ buffer[i * stream_channel_count + 0] = Mix2To1(fl_sample, fr_sample);
} else if (stream_channel_count == 2) {
- buffer[i * stream_channel_count + 0] =
- static_cast<s16>(0.3694f * static_cast<float>(fl_sample) +
- 0.2612f * static_cast<float>(fc_sample) +
- 0.3694f * static_cast<float>(bl_sample));
- buffer[i * stream_channel_count + 1] =
- static_cast<s16>(0.3694f * static_cast<float>(fr_sample) +
- 0.2612f * static_cast<float>(fc_sample) +
- 0.3694f * static_cast<float>(br_sample));
+ // Mix all channels into 2 channels
+ if (sink_context.HasDownMixingCoefficients()) {
+ const auto [left, right] = Mix6To2WithCoefficients(
+ fl_sample, fr_sample, fc_sample, lf_sample, bl_sample, br_sample,
+ sink_context.GetDownmixCoefficients());
+ buffer[i * stream_channel_count + 0] = left;
+ buffer[i * stream_channel_count + 1] = right;
+ } else {
+ const auto [left, right] = Mix6To2(fl_sample, fr_sample, fc_sample,
+ lf_sample, bl_sample, br_sample);
+ buffer[i * stream_channel_count + 0] = left;
+ buffer[i * stream_channel_count + 1] = right;
+ }
} else if (stream_channel_count == 6) {
+ // Pass through
buffer[i * stream_channel_count + 0] = fl_sample;
buffer[i * stream_channel_count + 1] = fr_sample;
buffer[i * stream_channel_count + 2] = fc_sample;
@@ -259,7 +319,7 @@ void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
}
void AudioRenderer::ReleaseAndQueueBuffers() {
- const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream, 2)};
+ const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream)};
for (const auto& tag : released_buffers) {
QueueMixedBuffer(tag);
}