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-rw-r--r--src/android/app/src/main/jni/android_config.cpp120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/android/app/src/main/jni/android_config.cpp b/src/android/app/src/main/jni/android_config.cpp
new file mode 100644
index 000000000..767d8ea83
--- /dev/null
+++ b/src/android/app/src/main/jni/android_config.cpp
@@ -0,0 +1,120 @@
+// SPDX-FileCopyrightText: 2023 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "android_config.h"
+#include "android_settings.h"
+#include "common/settings_setting.h"
+
+AndroidConfig::AndroidConfig(const std::string& config_name, ConfigType config_type)
+ : Config(config_type) {
+ Initialize(config_name);
+ if (config_type != ConfigType::InputProfile) {
+ ReadAndroidValues();
+ SaveAndroidValues();
+ }
+}
+
+AndroidConfig::~AndroidConfig() {
+ if (global) {
+ AndroidConfig::SaveAllValues();
+ }
+}
+
+void AndroidConfig::ReloadAllValues() {
+ Reload();
+ ReadAndroidValues();
+ SaveAndroidValues();
+}
+
+void AndroidConfig::SaveAllValues() {
+ Save();
+ SaveAndroidValues();
+}
+
+void AndroidConfig::ReadAndroidValues() {
+ if (global) {
+ ReadAndroidUIValues();
+ ReadUIValues();
+ }
+}
+
+void AndroidConfig::ReadAndroidUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
+
+ ReadCategory(Settings::Category::Android);
+
+ EndGroup();
+}
+
+void AndroidConfig::ReadUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ ReadPathValues();
+
+ EndGroup();
+}
+
+void AndroidConfig::ReadPathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ const int gamedirs_size = BeginArray(std::string("gamedirs"));
+ for (int i = 0; i < gamedirs_size; ++i) {
+ SetArrayIndex(i);
+ AndroidSettings::GameDir game_dir;
+ game_dir.path = ReadStringSetting(std::string("path"));
+ game_dir.deep_scan =
+ ReadBooleanSetting(std::string("deep_scan"), std::make_optional(false));
+ AndroidSettings::values.game_dirs.push_back(game_dir);
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+void AndroidConfig::SaveAndroidValues() {
+ if (global) {
+ SaveAndroidUIValues();
+ SaveUIValues();
+ }
+
+ WriteToIni();
+}
+
+void AndroidConfig::SaveAndroidUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Android));
+
+ WriteCategory(Settings::Category::Android);
+
+ EndGroup();
+}
+
+void AndroidConfig::SaveUIValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Ui));
+
+ SavePathValues();
+
+ EndGroup();
+}
+
+void AndroidConfig::SavePathValues() {
+ BeginGroup(Settings::TranslateCategory(Settings::Category::Paths));
+
+ BeginArray(std::string("gamedirs"));
+ for (size_t i = 0; i < AndroidSettings::values.game_dirs.size(); ++i) {
+ SetArrayIndex(i);
+ const auto& game_dir = AndroidSettings::values.game_dirs[i];
+ WriteSetting(std::string("path"), game_dir.path);
+ WriteSetting(std::string("deep_scan"), game_dir.deep_scan, std::make_optional(false));
+ }
+ EndArray();
+
+ EndGroup();
+}
+
+std::vector<Settings::BasicSetting*>& AndroidConfig::FindRelevantList(Settings::Category category) {
+ auto& map = Settings::values.linkage.by_category;
+ if (map.contains(category)) {
+ return Settings::values.linkage.by_category[category];
+ }
+ return AndroidSettings::values.linkage.by_category[category];
+}