diff options
Diffstat (limited to '')
-rw-r--r-- | externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h | 180 | ||||
-rw-r--r-- | externals/glfw-3.1.1.bin/include/GLFW/glfw3.h (renamed from externals/glfw-3.0.4.bin/include/GLFW/glfw3.h) | 2014 |
2 files changed, 1521 insertions, 673 deletions
diff --git a/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h b/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h deleted file mode 100644 index d570f5876..000000000 --- a/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h +++ /dev/null @@ -1,180 +0,0 @@ -/************************************************************************* - * GLFW 3.0 - www.glfw.org - * A library for OpenGL, window and input - *------------------------------------------------------------------------ - * Copyright (c) 2002-2006 Marcus Geelnard - * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org> - * - * This software is provided 'as-is', without any express or implied - * warranty. In no event will the authors be held liable for any damages - * arising from the use of this software. - * - * Permission is granted to anyone to use this software for any purpose, - * including commercial applications, and to alter it and redistribute it - * freely, subject to the following restrictions: - * - * 1. The origin of this software must not be misrepresented; you must not - * claim that you wrote the original software. If you use this software - * in a product, an acknowledgment in the product documentation would - * be appreciated but is not required. - * - * 2. Altered source versions must be plainly marked as such, and must not - * be misrepresented as being the original software. - * - * 3. This notice may not be removed or altered from any source - * distribution. - * - *************************************************************************/ - -#ifndef _glfw3_native_h_ -#define _glfw3_native_h_ - -#ifdef __cplusplus -extern "C" { -#endif - - -/************************************************************************* - * Doxygen documentation - *************************************************************************/ - -/*! @defgroup native Native access - * - * **By using the native API, you assert that you know what you're doing and - * how to fix problems caused by using it. If you don't, you shouldn't be - * using it.** - * - * Before the inclusion of @ref glfw3native.h, you must define exactly one - * window API macro and exactly one context API macro. Failure to do this - * will cause a compile-time error. - * - * The available window API macros are: - * * `GLFW_EXPOSE_NATIVE_WIN32` - * * `GLFW_EXPOSE_NATIVE_COCOA` - * * `GLFW_EXPOSE_NATIVE_X11` - * - * The available context API macros are: - * * `GLFW_EXPOSE_NATIVE_WGL` - * * `GLFW_EXPOSE_NATIVE_NSGL` - * * `GLFW_EXPOSE_NATIVE_GLX` - * * `GLFW_EXPOSE_NATIVE_EGL` - * - * These macros select which of the native access functions that are declared - * and which platform-specific headers to include. It is then up your (by - * definition platform-specific) code to handle which of these should be - * defined. - */ - - -/************************************************************************* - * System headers and types - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) - #include <windows.h> -#elif defined(GLFW_EXPOSE_NATIVE_COCOA) - #if defined(__OBJC__) - #import <Cocoa/Cocoa.h> - #else - typedef void* id; - #endif -#elif defined(GLFW_EXPOSE_NATIVE_X11) - #include <X11/Xlib.h> -#else - #error "No window API specified" -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) - /* WGL is declared by windows.h */ -#elif defined(GLFW_EXPOSE_NATIVE_NSGL) - /* NSGL is declared by Cocoa.h */ -#elif defined(GLFW_EXPOSE_NATIVE_GLX) - #include <GL/glx.h> -#elif defined(GLFW_EXPOSE_NATIVE_EGL) - #include <EGL/egl.h> -#else - #error "No context API specified" -#endif - - -/************************************************************************* - * Functions - *************************************************************************/ - -#if defined(GLFW_EXPOSE_NATIVE_WIN32) -/*! @brief Returns the `HWND` of the specified window. - * @return The `HWND` of the specified window. - * @ingroup native - */ -GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_WGL) -/*! @brief Returns the `HGLRC` of the specified window. - * @return The `HGLRC` of the specified window. - * @ingroup native - */ -GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_COCOA) -/*! @brief Returns the `NSWindow` of the specified window. - * @return The `NSWindow` of the specified window. - * @ingroup native - */ -GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_NSGL) -/*! @brief Returns the `NSOpenGLContext` of the specified window. - * @return The `NSOpenGLContext` of the specified window. - * @ingroup native - */ -GLFWAPI id glfwGetNSGLContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_X11) -/*! @brief Returns the `Display` used by GLFW. - * @return The `Display` used by GLFW. - * @ingroup native - */ -GLFWAPI Display* glfwGetX11Display(void); -/*! @brief Returns the `Window` of the specified window. - * @return The `Window` of the specified window. - * @ingroup native - */ -GLFWAPI Window glfwGetX11Window(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_GLX) -/*! @brief Returns the `GLXContext` of the specified window. - * @return The `GLXContext` of the specified window. - * @ingroup native - */ -GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window); -#endif - -#if defined(GLFW_EXPOSE_NATIVE_EGL) -/*! @brief Returns the `EGLDisplay` used by GLFW. - * @return The `EGLDisplay` used by GLFW. - * @ingroup native - */ -GLFWAPI EGLDisplay glfwGetEGLDisplay(void); -/*! @brief Returns the `EGLContext` of the specified window. - * @return The `EGLContext` of the specified window. - * @ingroup native - */ -GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window); -/*! @brief Returns the `EGLSurface` of the specified window. - * @return The `EGLSurface` of the specified window. - * @ingroup native - */ -GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window); -#endif - -#ifdef __cplusplus -} -#endif - -#endif /* _glfw3_native_h_ */ - diff --git a/externals/glfw-3.0.4.bin/include/GLFW/glfw3.h b/externals/glfw-3.1.1.bin/include/GLFW/glfw3.h index 0f97738c7..009fa755f 100644 --- a/externals/glfw-3.0.4.bin/include/GLFW/glfw3.h +++ b/externals/glfw-3.1.1.bin/include/GLFW/glfw3.h @@ -1,5 +1,5 @@ /************************************************************************* - * GLFW 3.0 - www.glfw.org + * GLFW 3.1 - www.glfw.org * A library for OpenGL, window and input *------------------------------------------------------------------------ * Copyright (c) 2002-2006 Marcus Geelnard @@ -38,23 +38,27 @@ extern "C" { * Doxygen documentation *************************************************************************/ -/*! @defgroup clipboard Clipboard support - */ /*! @defgroup context Context handling + * + * This is the reference documentation for context related functions. For more + * information, see the @ref context. */ -/*! @defgroup error Error handling - */ -/*! @defgroup init Initialization and version information +/*! @defgroup init Initialization, version and errors + * + * This is the reference documentation for initialization and termination of + * the library, version management and error handling. For more information, + * see the @ref intro. */ /*! @defgroup input Input handling + * + * This is the reference documentation for input related functions and types. + * For more information, see the @ref input. */ /*! @defgroup monitor Monitor handling * * This is the reference documentation for monitor related functions and types. * For more information, see the @ref monitor. */ -/*! @defgroup time Time input - */ /*! @defgroup window Window handling * * This is the reference documentation for window related functions and types, @@ -64,28 +68,17 @@ extern "C" { /************************************************************************* - * Global definitions + * Compiler- and platform-specific preprocessor work *************************************************************************/ -/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */ - -/* Please report any problems that you find with your compiler, which may - * be solved in this section! There are several compilers that I have not - * been able to test this file with yet. - * - * First: If we are we on Windows, we want a single define for it (_WIN32) - * (Note: For Cygwin the compiler flag -mwin32 should be used, but to - * make sure that things run smoothly for Cygwin users, we add __CYGWIN__ - * to the list of "valid Win32 identifiers", which removes the need for - * -mwin32) +/* If we are we on Windows, we want a single define for it. */ -#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__)) +#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__)) #define _WIN32 #endif /* _WIN32 */ -/* In order for extension support to be portable, we need to define an - * OpenGL function call method. We use the keyword APIENTRY, which is - * defined for Win32. (Note: Windows also needs this for <GL/gl.h>) +/* It is customary to use APIENTRY for OpenGL function pointer declarations on + * all platforms. Additionally, the Windows OpenGL header needs APIENTRY. */ #ifndef APIENTRY #ifdef _WIN32 @@ -95,44 +88,23 @@ extern "C" { #endif #endif /* APIENTRY */ -/* The following three defines are here solely to make some Windows-based - * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but - * it has the major drawback of severely polluting our namespace. +/* Some Windows OpenGL headers need this. */ - -/* Under Windows, we need WINGDIAPI defined */ #if !defined(WINGDIAPI) && defined(_WIN32) - #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__) - /* Microsoft Visual C++, Borland C++ Builder and Pelles C */ - #define WINGDIAPI __declspec(dllimport) - #elif defined(__LCC__) - /* LCC-Win32 */ - #define WINGDIAPI __stdcall - #else - /* Others (e.g. MinGW, Cygwin) */ - #define WINGDIAPI extern - #endif + #define WINGDIAPI __declspec(dllimport) #define GLFW_WINGDIAPI_DEFINED #endif /* WINGDIAPI */ -/* Some <GL/glu.h> files also need CALLBACK defined */ +/* Some Windows GLU headers need this. + */ #if !defined(CALLBACK) && defined(_WIN32) - #if defined(_MSC_VER) - /* Microsoft Visual C++ */ - #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS) - #define CALLBACK __stdcall - #else - #define CALLBACK - #endif - #else - /* Other Windows compilers */ - #define CALLBACK __stdcall - #endif + #define CALLBACK __stdcall #define GLFW_CALLBACK_DEFINED #endif /* CALLBACK */ -/* Most GL/glu.h variants on Windows need wchar_t - * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */ +/* Most Windows GLU headers need wchar_t. + * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h. + */ #if !defined(GLFW_INCLUDE_NONE) #include <stddef.h> #endif @@ -140,67 +112,79 @@ extern "C" { /* Include the chosen client API headers. */ #if defined(__APPLE_CC__) - #if defined(GLFW_INCLUDE_GLCOREARB) - #include <OpenGL/gl3.h> - #elif !defined(GLFW_INCLUDE_NONE) - #define GL_GLEXT_LEGACY - #include <OpenGL/gl.h> + #if defined(GLFW_INCLUDE_GLCOREARB) + #include <OpenGL/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <OpenGL/gl3ext.h> #endif - #if defined(GLFW_INCLUDE_GLU) - #include <OpenGL/glu.h> + #elif !defined(GLFW_INCLUDE_NONE) + #if !defined(GLFW_INCLUDE_GLEXT) + #define GL_GLEXT_LEGACY #endif + #include <OpenGL/gl.h> + #endif + #if defined(GLFW_INCLUDE_GLU) + #include <OpenGL/glu.h> + #endif #else - #if defined(GLFW_INCLUDE_GLCOREARB) - #include <GL/glcorearb.h> - #elif defined(GLFW_INCLUDE_ES1) - #include <GLES/gl.h> - #elif defined(GLFW_INCLUDE_ES2) - #include <GLES2/gl2.h> - #elif defined(GLFW_INCLUDE_ES3) - #include <GLES3/gl3.h> - #elif !defined(GLFW_INCLUDE_NONE) - #include <GL/gl.h> + #if defined(GLFW_INCLUDE_GLCOREARB) + #include <GL/glcorearb.h> + #elif defined(GLFW_INCLUDE_ES1) + #include <GLES/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES/glext.h> + #endif + #elif defined(GLFW_INCLUDE_ES2) + #include <GLES2/gl2.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES2/gl2ext.h> #endif - #if defined(GLFW_INCLUDE_GLU) - #include <GL/glu.h> + #elif defined(GLFW_INCLUDE_ES3) + #include <GLES3/gl3.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES3/gl2ext.h> #endif + #elif defined(GLFW_INCLUDE_ES31) + #include <GLES3/gl31.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GLES3/gl2ext.h> + #endif + #elif !defined(GLFW_INCLUDE_NONE) + #include <GL/gl.h> + #if defined(GLFW_INCLUDE_GLEXT) + #include <GL/glext.h> + #endif + #endif + #if defined(GLFW_INCLUDE_GLU) + #include <GL/glu.h> + #endif #endif #if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL) - /* GLFW_DLL is defined by users of GLFW when compiling programs that will link - * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the - * GLFW configuration header when compiling the DLL version of the library. + /* GLFW_DLL must be defined by applications that are linking against the DLL + * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW + * configuration header when compiling the DLL version of the library. */ - #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined" + #error "You may not have both GLFW_DLL and _GLFW_BUILD_DLL defined" #endif +/* GLFWAPI is used to declare public API functions for export + * from the DLL / shared library / dynamic library. + */ #if defined(_WIN32) && defined(_GLFW_BUILD_DLL) - - /* We are building a Win32 DLL */ + /* We are building GLFW as a Win32 DLL */ #define GLFWAPI __declspec(dllexport) - #elif defined(_WIN32) && defined(GLFW_DLL) - - /* We are calling a Win32 DLL */ - #if defined(__LCC__) - #define GLFWAPI extern - #else - #define GLFWAPI __declspec(dllimport) - #endif - + /* We are calling GLFW as a Win32 DLL */ + #define GLFWAPI __declspec(dllimport) #elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL) - + /* We are building GLFW as a shared / dynamic library */ #define GLFWAPI __attribute__((visibility("default"))) - #else - - /* We are either building/calling a static lib or we are non-win32 */ + /* We are building or calling GLFW as a static library */ #define GLFWAPI - #endif -/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */ - /************************************************************************* * GLFW API tokens @@ -220,27 +204,36 @@ extern "C" { * backward-compatible. * @ingroup init */ -#define GLFW_VERSION_MINOR 0 +#define GLFW_VERSION_MINOR 1 /*! @brief The revision number of the GLFW library. * * This is incremented when a bug fix release is made that does not contain any * API changes. * @ingroup init */ -#define GLFW_VERSION_REVISION 4 +#define GLFW_VERSION_REVISION 1 /*! @} */ /*! @name Key and button actions * @{ */ -/*! @brief The key or button was released. +/*! @brief The key or mouse button was released. + * + * The key or mouse button was released. + * * @ingroup input */ #define GLFW_RELEASE 0 -/*! @brief The key or button was pressed. +/*! @brief The key or mouse button was pressed. + * + * The key or mouse button was pressed. + * * @ingroup input */ #define GLFW_PRESS 1 /*! @brief The key was held down until it repeated. + * + * The key was held down until it repeated. + * * @ingroup input */ #define GLFW_REPEAT 2 @@ -248,20 +241,22 @@ extern "C" { /*! @defgroup keys Keyboard keys * - * These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60), - * but re-arranged to map to 7-bit ASCII for printable keys (function keys are - * put in the 256+ range). - * - * The naming of the key codes follow these rules: - * - The US keyboard layout is used - * - Names of printable alpha-numeric characters are used (e.g. "A", "R", - * "3", etc.) - * - For non-alphanumeric characters, Unicode:ish names are used (e.g. - * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not - * correspond to the Unicode standard (usually for brevity) - * - Keys that lack a clear US mapping are named "WORLD_x" - * - For non-printable keys, custom names are used (e.g. "F4", - * "BACKSPACE", etc.) + * See [key input](@ref input_key) for how these are used. + * + * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60), + * but re-arranged to map to 7-bit ASCII for printable keys (function keys are + * put in the 256+ range). + * + * The naming of the key codes follow these rules: + * - The US keyboard layout is used + * - Names of printable alpha-numeric characters are used (e.g. "A", "R", + * "3", etc.) + * - For non-alphanumeric characters, Unicode:ish names are used (e.g. + * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not + * correspond to the Unicode standard (usually for brevity) + * - Keys that lack a clear US mapping are named "WORLD_x" + * - For non-printable keys, custom names are used (e.g. "F4", + * "BACKSPACE", etc.) * * @ingroup input * @{ @@ -398,6 +393,9 @@ extern "C" { /*! @} */ /*! @defgroup mods Modifier key flags + * + * See [key input](@ref input_key) for how these are used. + * * @ingroup input * @{ */ @@ -417,6 +415,9 @@ extern "C" { /*! @} */ /*! @defgroup buttons Mouse buttons + * + * See [mouse button input](@ref input_mouse_button) for how these are used. + * * @ingroup input * @{ */ #define GLFW_MOUSE_BUTTON_1 0 @@ -434,6 +435,9 @@ extern "C" { /*! @} */ /*! @defgroup joysticks Joysticks + * + * See [joystick input](@ref joystick) for how these are used. + * * @ingroup input * @{ */ #define GLFW_JOYSTICK_1 0 @@ -456,36 +460,131 @@ extern "C" { /*! @} */ /*! @defgroup errors Error codes - * @ingroup error + * + * See [error handling](@ref error_handling) for how these are used. + * + * @ingroup init * @{ */ /*! @brief GLFW has not been initialized. + * + * This occurs if a GLFW function was called that may not be called unless the + * library is [initialized](@ref intro_init). + * + * @par Analysis + * Application programmer error. Initialize GLFW before calling any function + * that requires initialization. */ #define GLFW_NOT_INITIALIZED 0x00010001 /*! @brief No context is current for this thread. + * + * This occurs if a GLFW function was called that needs and operates on the + * current OpenGL or OpenGL ES context but no context is current on the calling + * thread. One such function is @ref glfwSwapInterval. + * + * @par Analysis + * Application programmer error. Ensure a context is current before calling + * functions that require a current context. */ #define GLFW_NO_CURRENT_CONTEXT 0x00010002 -/*! @brief One of the enum parameters for the function was given an invalid - * enum. +/*! @brief One of the arguments to the function was an invalid enum value. + * + * One of the arguments to the function was an invalid enum value, for example + * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref + * glfwGetWindowAttrib. + * + * @par Analysis + * Application programmer error. Fix the offending call. */ #define GLFW_INVALID_ENUM 0x00010003 -/*! @brief One of the parameters for the function was given an invalid value. +/*! @brief One of the arguments to the function was an invalid value. + * + * One of the arguments to the function was an invalid value, for example + * requesting a non-existent OpenGL or OpenGL ES version like 2.7. + * + * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead + * result in a @ref GLFW_VERSION_UNAVAILABLE error. + * + * @par Analysis + * Application programmer error. Fix the offending call. */ #define GLFW_INVALID_VALUE 0x00010004 /*! @brief A memory allocation failed. + * + * A memory allocation failed. + * + * @par Analysis + * A bug in GLFW or the underlying operating system. Report the bug to our + * [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_OUT_OF_MEMORY 0x00010005 /*! @brief GLFW could not find support for the requested client API on the * system. + * + * GLFW could not find support for the requested client API on the system. If + * emitted by functions other than @ref glfwCreateWindow, no supported client + * API was found. + * + * @par Analysis + * The installed graphics driver does not support the requested client API, or + * does not support it via the chosen context creation backend. Below are + * a few examples. + * + * @par + * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only + * supports OpenGL ES via EGL, while Nvidia and Intel only supports it via + * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa + * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary + * driver. */ #define GLFW_API_UNAVAILABLE 0x00010006 -/*! @brief The requested client API version is not available. +/*! @brief The requested OpenGL or OpenGL ES version is not available. + * + * The requested OpenGL or OpenGL ES version (including any requested context + * or framebuffer hints) is not available on this machine. + * + * @par Analysis + * The machine does not support your requirements. If your application is + * sufficiently flexible, downgrade your requirements and try again. + * Otherwise, inform the user that their machine does not match your + * requirements. + * + * @par + * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0 + * comes out before the 4.x series gets that far, also fail with this error and + * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions + * will exist. */ #define GLFW_VERSION_UNAVAILABLE 0x00010007 /*! @brief A platform-specific error occurred that does not match any of the * more specific categories. + * + * A platform-specific error occurred that does not match any of the more + * specific categories. + * + * @par Analysis + * A bug or configuration error in GLFW, the underlying operating system or + * its drivers, or a lack of required resources. Report the issue to our + * [issue tracker](https://github.com/glfw/glfw/issues). */ #define GLFW_PLATFORM_ERROR 0x00010008 -/*! @brief The clipboard did not contain data in the requested format. +/*! @brief The requested format is not supported or available. + * + * If emitted during window creation, the requested pixel format is not + * supported. + * + * If emitted when querying the clipboard, the contents of the clipboard could + * not be converted to the requested format. + * + * @par Analysis + * If emitted during window creation, one or more + * [hard constraints](@ref window_hints_hard) did not match any of the + * available pixel formats. If your application is sufficiently flexible, + * downgrade your requirements and try again. Otherwise, inform the user that + * their machine does not match your requirements. + * + * @par + * If emitted when querying the clipboard, ignore the error or report it to + * the user, as appropriate. */ #define GLFW_FORMAT_UNAVAILABLE 0x00010009 /*! @} */ @@ -495,6 +594,8 @@ extern "C" { #define GLFW_RESIZABLE 0x00020003 #define GLFW_VISIBLE 0x00020004 #define GLFW_DECORATED 0x00020005 +#define GLFW_AUTO_ICONIFY 0x00020006 +#define GLFW_FLOATING 0x00020007 #define GLFW_RED_BITS 0x00021001 #define GLFW_GREEN_BITS 0x00021002 @@ -511,6 +612,7 @@ extern "C" { #define GLFW_SAMPLES 0x0002100D #define GLFW_SRGB_CAPABLE 0x0002100E #define GLFW_REFRESH_RATE 0x0002100F +#define GLFW_DOUBLEBUFFER 0x00021010 #define GLFW_CLIENT_API 0x00022001 #define GLFW_CONTEXT_VERSION_MAJOR 0x00022002 @@ -520,6 +622,7 @@ extern "C" { #define GLFW_OPENGL_FORWARD_COMPAT 0x00022006 #define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007 #define GLFW_OPENGL_PROFILE 0x00022008 +#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009 #define GLFW_OPENGL_API 0x00030001 #define GLFW_OPENGL_ES_API 0x00030002 @@ -540,9 +643,54 @@ extern "C" { #define GLFW_CURSOR_HIDDEN 0x00034002 #define GLFW_CURSOR_DISABLED 0x00034003 +#define GLFW_ANY_RELEASE_BEHAVIOR 0 +#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001 +#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002 + +/*! @defgroup shapes Standard cursor shapes + * + * See [standard cursor creation](@ref cursor_standard) for how these are used. + * + * @ingroup input + * @{ */ + +/*! @brief The regular arrow cursor shape. + * + * The regular arrow cursor. + */ +#define GLFW_ARROW_CURSOR 0x00036001 +/*! @brief The text input I-beam cursor shape. + * + * The text input I-beam cursor shape. + */ +#define GLFW_IBEAM_CURSOR 0x00036002 +/*! @brief The crosshair shape. + * + * The crosshair shape. + */ +#define GLFW_CROSSHAIR_CURSOR 0x00036003 +/*! @brief The hand shape. + * + * The hand shape. + */ +#define GLFW_HAND_CURSOR 0x00036004 +/*! @brief The horizontal resize arrow shape. + * + * The horizontal resize arrow shape. + */ +#define GLFW_HRESIZE_CURSOR 0x00036005 +/*! @brief The vertical resize arrow shape. + * + * The vertical resize arrow shape. + */ +#define GLFW_VRESIZE_CURSOR 0x00036006 +/*! @} */ + #define GLFW_CONNECTED 0x00040001 #define GLFW_DISCONNECTED 0x00040002 +#define GLFW_DONT_CARE -1 + /************************************************************************* * GLFW API types @@ -573,6 +721,14 @@ typedef struct GLFWmonitor GLFWmonitor; */ typedef struct GLFWwindow GLFWwindow; +/*! @brief Opaque cursor object. + * + * Opaque cursor object. + * + * @ingroup cursor + */ +typedef struct GLFWcursor GLFWcursor; + /*! @brief The function signature for error callbacks. * * This is the function signature for error callback functions. @@ -582,7 +738,7 @@ typedef struct GLFWwindow GLFWwindow; * * @sa glfwSetErrorCallback * - * @ingroup error + * @ingroup init */ typedef void (* GLFWerrorfun)(int,const char*); @@ -590,7 +746,7 @@ typedef void (* GLFWerrorfun)(int,const char*); * * This is the function signature for window position callback functions. * - * @param[in] window The window that the user moved. + * @param[in] window The window that was moved. * @param[in] xpos The new x-coordinate, in screen coordinates, of the * upper-left corner of the client area of the window. * @param[in] ypos The new y-coordinate, in screen coordinates, of the @@ -606,7 +762,7 @@ typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int); * * This is the function signature for window size callback functions. * - * @param[in] window The window that the user resized. + * @param[in] window The window that was resized. * @param[in] width The new width, in screen coordinates, of the window. * @param[in] height The new height, in screen coordinates, of the window. * @@ -644,9 +800,9 @@ typedef void (* GLFWwindowrefreshfun)(GLFWwindow*); * * This is the function signature for window focus callback functions. * - * @param[in] window The window that was focused or defocused. - * @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if - * it was defocused. + * @param[in] window The window that gained or lost input focus. + * @param[in] focused `GL_TRUE` if the window was given input focus, or + * `GL_FALSE` if it lost it. * * @sa glfwSetWindowFocusCallback * @@ -750,7 +906,7 @@ typedef void (* GLFWscrollfun)(GLFWwindow*,double,double); * @param[in] window The window that received the event. * @param[in] key The [keyboard key](@ref keys) that was pressed or released. * @param[in] scancode The system-specific scancode of the key. - * @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT. + * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. * @param[in] mods Bit field describing which [modifier keys](@ref mods) were * held down. * @@ -773,6 +929,38 @@ typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int); */ typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int); +/*! @brief The function signature for Unicode character with modifiers + * callbacks. + * + * This is the function signature for Unicode character with modifiers callback + * functions. It is called for each input character, regardless of what + * modifier keys are held down. + * + * @param[in] window The window that received the event. + * @param[in] codepoint The Unicode code point of the character. + * @param[in] mods Bit field describing which [modifier keys](@ref mods) were + * held down. + * + * @sa glfwSetCharModsCallback + * + * @ingroup input + */ +typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int); + +/*! @brief The function signature for file drop callbacks. + * + * This is the function signature for file drop callbacks. + * + * @param[in] window The window that received the event. + * @param[in] count The number of dropped files. + * @param[in] paths The UTF-8 encoded file and/or directory path names. + * + * @sa glfwSetDropCallback + * + * @ingroup input + */ +typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**); + /*! @brief The function signature for monitor configuration callbacks. * * This is the function signature for monitor configuration callback functions. @@ -838,6 +1026,21 @@ typedef struct GLFWgammaramp unsigned int size; } GLFWgammaramp; +/*! @brief Image data. + */ +typedef struct GLFWimage +{ + /*! The width, in pixels, of this image. + */ + int width; + /*! The height, in pixels, of this image. + */ + int height; + /*! The pixel data of this image, arranged left-to-right, top-to-bottom. + */ + unsigned char* pixels; +} GLFWimage; + /************************************************************************* * GLFW API functions @@ -846,53 +1049,70 @@ typedef struct GLFWgammaramp /*! @brief Initializes the GLFW library. * * This function initializes the GLFW library. Before most GLFW functions can - * be used, GLFW must be initialized, and before a program terminates GLFW + * be used, GLFW must be initialized, and before an application terminates GLFW * should be terminated in order to free any resources allocated during or * after initialization. * * If this function fails, it calls @ref glfwTerminate before returning. If it - * succeeds, you should call @ref glfwTerminate before the program exits. + * succeeds, you should call @ref glfwTerminate before the application exits. * * Additional calls to this function after successful initialization but before - * termination will succeed but will do nothing. + * termination will return `GL_TRUE` immediately. * - * @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred. + * @return `GL_TRUE` if successful, or `GL_FALSE` if an + * [error](@ref error_handling) occurred. * - * @par New in GLFW 3 - * This function no longer registers @ref glfwTerminate with `atexit`. + * @remarks __OS X:__ This function will change the current directory of the + * application to the `Contents/Resources` subdirectory of the application's + * bundle, if present. This can be disabled with a + * [compile-time option](@ref compile_options_osx). * - * @note This function may only be called from the main thread. + * @remarks __X11:__ If the `LC_CTYPE` category of the current locale is set to + * `"C"` then the environment's locale will be applied to that category. This + * is done because character input will not function when `LC_CTYPE` is set to + * `"C"`. If another locale was set before this function was called, it will + * be left untouched. * - * @note **OS X:** This function will change the current directory of the - * application to the `Contents/Resources` subdirectory of the application's - * bundle, if present. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref intro_init * @sa glfwTerminate * + * @since Added in GLFW 1.0. + * * @ingroup init */ GLFWAPI int glfwInit(void); /*! @brief Terminates the GLFW library. * - * This function destroys all remaining windows, frees any allocated resources - * and sets the library to an uninitialized state. Once this is called, you - * must again call @ref glfwInit successfully before you will be able to use - * most GLFW functions. + * This function destroys all remaining windows and cursors, restores any + * modified gamma ramps and frees any other allocated resources. Once this + * function is called, you must again call @ref glfwInit successfully before + * you will be able to use most GLFW functions. * * If GLFW has been successfully initialized, this function should be called - * before the program exits. If initialization fails, there is no need to call - * this function, as it is called by @ref glfwInit before it returns failure. + * before the application exits. If initialization fails, there is no need to + * call this function, as it is called by @ref glfwInit before it returns + * failure. * * @remarks This function may be called before @ref glfwInit. * - * @note This function may only be called from the main thread. - * * @warning No window's context may be current on another thread when this * function is called. * + * @par Reentrancy + * This function may not be called from a callback. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref intro_init * @sa glfwInit * + * @since Added in GLFW 1.0. + * * @ingroup init */ GLFWAPI void glfwTerminate(void); @@ -903,46 +1123,55 @@ GLFWAPI void glfwTerminate(void); * library. It is intended for when you are using GLFW as a shared library and * want to ensure that you are using the minimum required version. * + * Any or all of the version arguments may be `NULL`. This function always + * succeeds. + * * @param[out] major Where to store the major version number, or `NULL`. * @param[out] minor Where to store the minor version number, or `NULL`. * @param[out] rev Where to store the revision number, or `NULL`. * * @remarks This function may be called before @ref glfwInit. * - * @remarks This function may be called from any thread. + * @par Thread Safety + * This function may be called from any thread. * + * @sa @ref intro_version * @sa glfwGetVersionString * + * @since Added in GLFW 1.0. + * * @ingroup init */ GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev); /*! @brief Returns a string describing the compile-time configuration. * - * This function returns a static string generated at compile-time according to - * which configuration macros were defined. This is intended for use when - * submitting bug reports, to allow developers to see which code paths are - * enabled in a binary. - * - * The format of the string is as follows: - * - The version of GLFW - * - The name of the window system API - * - The name of the context creation API - * - Any additional options or APIs + * This function returns the compile-time generated + * [version string](@ref intro_version_string) of the GLFW library binary. It + * describes the version, platform, compiler and any platform-specific + * compile-time options. * - * For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL - * back ends, the version string may look something like this: + * __Do not use the version string__ to parse the GLFW library version. The + * @ref glfwGetVersion function already provides the version of the running + * library binary. * - * 3.0.0 Win32 WGL MinGW + * This function always succeeds. * * @return The GLFW version string. * * @remarks This function may be called before @ref glfwInit. * - * @remarks This function may be called from any thread. + * @par Pointer Lifetime + * The returned string is static and compile-time generated. * + * @par Thread Safety + * This function may be called from any thread. + * + * @sa @ref intro_version * @sa glfwGetVersion * + * @since Added in GLFW 3.0. + * * @ingroup init */ GLFWAPI const char* glfwGetVersionString(void); @@ -952,23 +1181,31 @@ GLFWAPI const char* glfwGetVersionString(void); * This function sets the error callback, which is called with an error code * and a human-readable description each time a GLFW error occurs. * + * The error callback is called on the thread where the error occurred. If you + * are using GLFW from multiple threads, your error callback needs to be + * written accordingly. + * + * Because the description string may have been generated specifically for that + * error, it is not guaranteed to be valid after the callback has returned. If + * you wish to use it after the callback returns, you need to make a copy. + * + * Once set, the error callback remains set even after the library has been + * terminated. + * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set. * * @remarks This function may be called before @ref glfwInit. * - * @note The error callback is called by the thread where the error was - * generated. If you are using GLFW from multiple threads, your error callback - * needs to be written accordingly. + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref error_handling * - * @note Because the description string provided to the callback may have been - * generated specifically for that error, it is not guaranteed to be valid - * after the callback has returned. If you wish to use it after that, you need - * to make your own copy of it before returning. + * @since Added in GLFW 3.0. * - * @ingroup error + * @ingroup init */ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); @@ -977,19 +1214,25 @@ GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun); * This function returns an array of handles for all currently connected * monitors. * - * @param[out] count Where to store the size of the returned array. This is - * set to zero if an error occurred. - * @return An array of monitor handles, or `NULL` if an error occurred. + * @param[out] count Where to store the number of monitors in the returned + * array. This is set to zero if an error occurred. + * @return An array of monitor handles, or `NULL` if an + * [error](@ref error_handling) occurred. * - * @note The returned array is allocated and freed by GLFW. You should not - * free it yourself. + * @par Pointer Lifetime + * The returned array is allocated and freed by GLFW. You should not free it + * yourself. It is guaranteed to be valid only until the monitor configuration + * changes or the library is terminated. * - * @note The returned array is valid only until the monitor configuration - * changes. See @ref glfwSetMonitorCallback to receive notifications of - * configuration changes. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref monitor_monitors + * @sa @ref monitor_event * @sa glfwGetPrimaryMonitor * + * @since Added in GLFW 3.0. + * * @ingroup monitor */ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); @@ -999,10 +1242,17 @@ GLFWAPI GLFWmonitor** glfwGetMonitors(int* count); * This function returns the primary monitor. This is usually the monitor * where elements like the Windows task bar or the OS X menu bar is located. * - * @return The primary monitor, or `NULL` if an error occurred. + * @return The primary monitor, or `NULL` if an [error](@ref error_handling) + * occurred. + * + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref monitor_monitors * @sa glfwGetMonitors * + * @since Added in GLFW 3.0. + * * @ingroup monitor */ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); @@ -1012,10 +1262,20 @@ GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void); * This function returns the position, in screen coordinates, of the upper-left * corner of the specified monitor. * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * * @param[in] monitor The monitor to query. * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`. * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in GLFW 3.0. + * * @ingroup monitor */ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); @@ -1025,31 +1285,55 @@ GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos); * This function returns the size, in millimetres, of the display area of the * specified monitor. * + * Some systems do not provide accurate monitor size information, either + * because the monitor + * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data) + * data is incorrect or because the driver does not report it accurately. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * * @param[in] monitor The monitor to query. - * @param[out] width Where to store the width, in mm, of the monitor's display - * area, or `NULL`. - * @param[out] height Where to store the height, in mm, of the monitor's - * display area, or `NULL`. + * @param[out] widthMM Where to store the width, in millimetres, of the + * monitor's display area, or `NULL`. + * @param[out] heightMM Where to store the height, in millimetres, of the + * monitor's display area, or `NULL`. * - * @note Some operating systems do not provide accurate information, either - * because the monitor's EDID data is incorrect, or because the driver does not - * report it accurately. + * @remarks __Windows:__ The OS calculates the returned physical size from the + * current resolution and system DPI instead of querying the monitor EDID data. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref monitor_properties + * + * @since Added in GLFW 3.0. * * @ingroup monitor */ -GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height); +GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM); /*! @brief Returns the name of the specified monitor. * * This function returns a human-readable name, encoded as UTF-8, of the - * specified monitor. + * specified monitor. The name typically reflects the make and model of the + * monitor and is not guaranteed to be unique among the connected monitors. * * @param[in] monitor The monitor to query. - * @return The UTF-8 encoded name of the monitor, or `NULL` if an error - * occurred. + * @return The UTF-8 encoded name of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Pointer Lifetime + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. It is valid until the specified monitor is disconnected or the + * library is terminated. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref monitor_properties * - * @note The returned string is allocated and freed by GLFW. You should not - * free it yourself. + * @since Added in GLFW 3.0. * * @ingroup monitor */ @@ -1063,12 +1347,19 @@ GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor); * * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). * - * @bug **X11:** This callback is not yet called on monitor configuration + * @bug __X11:__ This callback is not yet called on monitor configuration * changes. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref monitor_event + * + * @since Added in GLFW 3.0. + * * @ingroup monitor */ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); @@ -1083,16 +1374,25 @@ GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun); * @param[in] monitor The monitor to query. * @param[out] count Where to store the number of video modes in the returned * array. This is set to zero if an error occurred. - * @return An array of video modes, or `NULL` if an error occurred. + * @return An array of video modes, or `NULL` if an + * [error](@ref error_handling) occurred. * - * @note The returned array is allocated and freed by GLFW. You should not - * free it yourself. + * @par Pointer Lifetime + * The returned array is allocated and freed by GLFW. You should not free it + * yourself. It is valid until the specified monitor is disconnected, this + * function is called again for that monitor or the library is terminated. * - * @note The returned array is valid only until this function is called again - * for the specified monitor. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref monitor_modes * @sa glfwGetVideoMode * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Changed to return an array of modes for a specific monitor. + * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); @@ -1100,17 +1400,26 @@ GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count); /*! @brief Returns the current mode of the specified monitor. * * This function returns the current video mode of the specified monitor. If - * you are using a full screen window, the return value will therefore depend - * on whether it is focused. + * you have created a full screen window for that monitor, the return value + * will depend on whether that window is iconified. * * @param[in] monitor The monitor to query. - * @return The current mode of the monitor, or `NULL` if an error occurred. + * @return The current mode of the monitor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Pointer Lifetime + * The returned array is allocated and freed by GLFW. You should not free it + * yourself. It is valid until the specified monitor is disconnected or the + * library is terminated. * - * @note The returned struct is allocated and freed by GLFW. You should not - * free it yourself. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref monitor_modes * @sa glfwGetVideoModes * + * @since Added in GLFW 3.0. Replaces `glfwGetDesktopMode`. + * * @ingroup monitor */ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); @@ -1118,24 +1427,43 @@ GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor); /*! @brief Generates a gamma ramp and sets it for the specified monitor. * * This function generates a 256-element gamma ramp from the specified exponent - * and then calls @ref glfwSetGammaRamp with it. + * and then calls @ref glfwSetGammaRamp with it. The value must be a finite + * number greater than zero. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] gamma The desired exponent. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in GLFW 3.0. + * * @ingroup monitor */ GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma); -/*! @brief Retrieves the current gamma ramp for the specified monitor. +/*! @brief Returns the current gamma ramp for the specified monitor. * - * This function retrieves the current gamma ramp of the specified monitor. + * This function returns the current gamma ramp of the specified monitor. * * @param[in] monitor The monitor to query. - * @return The current gamma ramp, or `NULL` if an error occurred. + * @return The current gamma ramp, or `NULL` if an + * [error](@ref error_handling) occurred. * - * @note The value arrays of the returned ramp are allocated and freed by GLFW. - * You should not free them yourself. + * @par Pointer Lifetime + * The returned structure and its arrays are allocated and freed by GLFW. You + * should not free them yourself. They are valid until the specified monitor + * is disconnected, this function is called again for that monitor or the + * library is terminated. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in GLFW 3.0. * * @ingroup monitor */ @@ -1143,12 +1471,27 @@ GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor); /*! @brief Sets the current gamma ramp for the specified monitor. * - * This function sets the current gamma ramp for the specified monitor. + * This function sets the current gamma ramp for the specified monitor. The + * original gamma ramp for that monitor is saved by GLFW the first time this + * function is called and is restored by @ref glfwTerminate. * * @param[in] monitor The monitor whose gamma ramp to set. * @param[in] ramp The gamma ramp to use. * - * @note Gamma ramp sizes other than 256 are not supported by all hardware. + * @remarks Gamma ramp sizes other than 256 are not supported by all platforms + * or graphics hardware. + * + * @remarks __Windows:__ The gamma ramp size must be 256. + * + * @par Pointer Lifetime + * The specified gamma ramp is copied before this function returns. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref monitor_gamma + * + * @since Added in GLFW 3.0. * * @ingroup monitor */ @@ -1159,10 +1502,14 @@ GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp); * This function resets all window hints to their * [default values](@ref window_hints_values). * - * @note This function may only be called from the main thread. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref window_hints * @sa glfwWindowHint * + * @since Added in GLFW 3.0. + * * @ingroup window */ GLFWAPI void glfwDefaultWindowHints(void); @@ -1172,51 +1519,69 @@ GLFWAPI void glfwDefaultWindowHints(void); * This function sets hints for the next call to @ref glfwCreateWindow. The * hints, once set, retain their values until changed by a call to @ref * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is - * terminated with @ref glfwTerminate. + * terminated. * * @param[in] target The [window hint](@ref window_hints) to set. * @param[in] hint The new value of the window hint. * - * @par New in GLFW 3 - * Hints are no longer reset to their default values on window creation. To - * set default hint values, use @ref glfwDefaultWindowHints. - * - * @note This function may only be called from the main thread. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref window_hints * @sa glfwDefaultWindowHints * + * @since Added in GLFW 3.0. Replaces `glfwOpenWindowHint`. + * * @ingroup window */ GLFWAPI void glfwWindowHint(int target, int hint); /*! @brief Creates a window and its associated context. * - * This function creates a window and its associated context. Most of the - * options controlling how the window and its context should be created are - * specified through @ref glfwWindowHint. + * This function creates a window and its associated OpenGL or OpenGL ES + * context. Most of the options controlling how the window and its context + * should be created are specified with [window hints](@ref window_hints). * * Successful creation does not change which context is current. Before you - * can use the newly created context, you need to make it current using @ref - * glfwMakeContextCurrent. + * can use the newly created context, you need to + * [make it current](@ref context_current). For information about the `share` + * parameter, see @ref context_sharing. * - * Note that the created window and context may differ from what you requested, - * as not all parameters and hints are + * The created window, framebuffer and context may differ from what you + * requested, as not all parameters and hints are * [hard constraints](@ref window_hints_hard). This includes the size of the - * window, especially for full screen windows. To retrieve the actual - * attributes of the created window and context, use queries like @ref + * window, especially for full screen windows. To query the actual attributes + * of the created window, framebuffer and context, use queries like @ref * glfwGetWindowAttrib and @ref glfwGetWindowSize. * - * To create a full screen window, you need to specify the monitor to use. If - * no monitor is specified, windowed mode will be used. Unless you have a way - * for the user to choose a specific monitor, it is recommended that you pick - * the primary monitor. For more information on how to retrieve monitors, see - * @ref monitor_monitors. + * To create a full screen window, you need to specify the monitor the window + * will cover. If no monitor is specified, windowed mode will be used. Unless + * you have a way for the user to choose a specific monitor, it is recommended + * that you pick the primary monitor. For more information on how to query + * connected monitors, see @ref monitor_monitors. + * + * For full screen windows, the specified size becomes the resolution of the + * window's _desired video mode_. As long as a full screen window has input + * focus, the supported video mode most closely matching the desired video mode + * is set for the specified monitor. For more information about full screen + * windows, including the creation of so called _windowed full screen_ or + * _borderless full screen_ windows, see @ref window_windowed_full_screen. + * + * By default, newly created windows use the placement recommended by the + * window system. To create the window at a specific position, make it + * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window + * hint, set its [position](@ref window_pos) and then [show](@ref window_hide) + * it. + * + * If a full screen window has input focus, the screensaver is prohibited from + * starting. * - * To create the window at a specific position, make it initially invisible - * using the `GLFW_VISIBLE` window hint, set its position and then show it. + * Window systems put limits on window sizes. Very large or very small window + * dimensions may be overridden by the window system on creation. Check the + * actual [size](@ref window_size) after creation. * - * If a full screen window is active, the screensaver is prohibited from - * starting. + * The [swap interval](@ref buffer_swap) is not set during window creation and + * the initial value may vary depending on driver settings and defaults. * * @param[in] width The desired width, in screen coordinates, of the window. * This must be greater than zero. @@ -1227,32 +1592,54 @@ GLFWAPI void glfwWindowHint(int target, int hint); * windowed mode. * @param[in] share The window whose context to share resources with, or `NULL` * to not share resources. - * @return The handle of the created window, or `NULL` if an error occurred. + * @return The handle of the created window, or `NULL` if an + * [error](@ref error_handling) occurred. * - * @remarks **Windows:** Window creation will fail if the Microsoft GDI + * @remarks __Windows:__ Window creation will fail if the Microsoft GDI * software OpenGL implementation is the only one available. * - * @remarks **Windows:** If the executable has an icon resource named + * @remarks __Windows:__ If the executable has an icon resource named * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is * present, the `IDI_WINLOGO` icon will be used instead. * - * @remarks **OS X:** The GLFW window has no icon, as it is not a document + * @remarks __Windows:__ The context to share resources with may not be current + * on any other thread. + * + * @remarks __OS X:__ The GLFW window has no icon, as it is not a document * window, but the dock icon will be the same as the application bundle's icon. - * Also, the first time a window is opened the menu bar is populated with - * common commands like Hide, Quit and About. The (minimal) about dialog uses - * information from the application's bundle. For more information on bundles, - * see the Bundle Programming Guide provided by Apple. + * For more information on bundles, see the + * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/) + * in the Mac Developer Library. + * + * @remarks __OS X:__ The first time a window is created the menu bar is + * populated with common commands like Hide, Quit and About. The About entry + * opens a minimal about dialog with information from the application's bundle. + * The menu bar can be disabled with a + * [compile-time option](@ref compile_options_osx). * - * @remarks **X11:** There is no mechanism for setting the window icon yet. + * @remarks __OS X:__ On OS X 10.10 and later the window frame will not be + * rendered at full resolution on Retina displays unless the + * `NSHighResolutionCapable` key is enabled in the application bundle's + * `Info.plist`. For more information, see + * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html) + * in the Mac Developer Library. * - * @remarks The swap interval is not set during window creation, but is left at - * the default value for that platform. For more information, see @ref - * glfwSwapInterval. + * @remarks __X11:__ There is no mechanism for setting the window icon yet. * - * @note This function may only be called from the main thread. + * @remarks __X11:__ Some window managers will not respect the placement of + * initially hidden windows. * + * @par Reentrancy + * This function may not be called from a callback. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_creation * @sa glfwDestroyWindow * + * @since Added in GLFW 3.0. Replaces `glfwOpenWindow`. + * * @ingroup window */ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share); @@ -1262,19 +1649,25 @@ GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, G * This function destroys the specified window and its context. On calling * this function, no further callbacks will be called for that window. * - * @param[in] window The window to destroy. + * If the context of the specified window is current on the main thread, it is + * detached before being destroyed. * - * @note This function may only be called from the main thread. + * @param[in] window The window to destroy. * - * @note This function may not be called from a callback. + * @note The context of the specified window must not be current on any other + * thread when this function is called. * - * @note If the window's context is current on the main thread, it is - * detached before being destroyed. + * @par Reentrancy + * This function may not be called from a callback. * - * @warning The window's context must not be current on any other thread. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref window_creation * @sa glfwCreateWindow * + * @since Added in GLFW 3.0. Replaces `glfwCloseWindow`. + * * @ingroup window */ GLFWAPI void glfwDestroyWindow(GLFWwindow* window); @@ -1286,7 +1679,12 @@ GLFWAPI void glfwDestroyWindow(GLFWwindow* window); * @param[in] window The window to query. * @return The value of the close flag. * - * @remarks This function may be called from secondary threads. + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @sa @ref window_close + * + * @since Added in GLFW 3.0. * * @ingroup window */ @@ -1301,7 +1699,12 @@ GLFWAPI int glfwWindowShouldClose(GLFWwindow* window); * @param[in] window The window whose flag to change. * @param[in] value The new value. * - * @remarks This function may be called from secondary threads. + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @sa @ref window_close + * + * @since Added in GLFW 3.0. * * @ingroup window */ @@ -1315,7 +1718,15 @@ GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value); * @param[in] window The window whose title to change. * @param[in] title The UTF-8 encoded window title. * - * @note This function may only be called from the main thread. + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_title + * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ @@ -1326,14 +1737,23 @@ GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title); * This function retrieves the position, in screen coordinates, of the * upper-left corner of the client area of the specified window. * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * * @param[in] window The window to query. * @param[out] xpos Where to store the x-coordinate of the upper-left corner of * the client area, or `NULL`. * @param[out] ypos Where to store the y-coordinate of the upper-left corner of * the client area, or `NULL`. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_pos * @sa glfwSetWindowPos * + * @since Added in GLFW 3.0. + * * @ingroup window */ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); @@ -1341,26 +1761,29 @@ GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos); /*! @brief Sets the position of the client area of the specified window. * * This function sets the position, in screen coordinates, of the upper-left - * corner of the client area of the window. + * corner of the client area of the specified windowed mode window. If the + * window is a full screen window, this function does nothing. * - * If the specified window is a full screen window, this function does nothing. + * __Do not use this function__ to move an already visible window unless you + * have very good reasons for doing so, as it will confuse and annoy the user. * - * If you wish to set an initial window position you should create a hidden - * window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and - * then show it. + * The window manager may put limits on what positions are allowed. GLFW + * cannot and should not override these limits. * * @param[in] window The window to query. * @param[in] xpos The x-coordinate of the upper-left corner of the client area. * @param[in] ypos The y-coordinate of the upper-left corner of the client area. * - * @note It is very rarely a good idea to move an already visible window, as it - * will confuse and annoy the user. + * @par Thread Safety + * This function may only be called from the main thread. * - * @note This function may only be called from the main thread. + * @sa @ref window_pos + * @sa glfwGetWindowPos * - * @note The window manager may put limits on what positions are allowed. + * @since Added in GLFW 1.0. * - * @sa glfwGetWindowPos + * @par + * __GLFW 3:__ Added window handle parameter. * * @ingroup window */ @@ -1370,7 +1793,10 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); * * This function retrieves the size, in screen coordinates, of the client area * of the specified window. If you wish to retrieve the size of the - * framebuffer in pixels, see @ref glfwGetFramebufferSize. + * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. * * @param[in] window The window whose size to retrieve. * @param[out] width Where to store the width, in screen coordinates, of the @@ -1378,8 +1804,17 @@ GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos); * @param[out] height Where to store the height, in screen coordinates, of the * client area, or `NULL`. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_size * @sa glfwSetWindowSize * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. + * * @ingroup window */ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); @@ -1394,16 +1829,24 @@ GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height); * the context is unaffected, the bit depths of the framebuffer remain * unchanged. * + * The window manager may put limits on what sizes are allowed. GLFW cannot + * and should not override these limits. + * * @param[in] window The window to resize. * @param[in] width The desired width of the specified window. * @param[in] height The desired height of the specified window. * - * @note This function may only be called from the main thread. - * - * @note The window manager may put limits on what window sizes are allowed. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref window_size * @sa glfwGetWindowSize * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. + * * @ingroup window */ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); @@ -1414,80 +1857,149 @@ GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height); * specified window. If you wish to retrieve the size of the window in screen * coordinates, see @ref glfwGetWindowSize. * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * * @param[in] window The window whose framebuffer to query. * @param[out] width Where to store the width, in pixels, of the framebuffer, * or `NULL`. * @param[out] height Where to store the height, in pixels, of the framebuffer, * or `NULL`. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_fbsize * @sa glfwSetFramebufferSizeCallback * + * @since Added in GLFW 3.0. + * * @ingroup window */ GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height); +/*! @brief Retrieves the size of the frame of the window. + * + * This function retrieves the size, in screen coordinates, of each edge of the + * frame of the specified window. This size includes the title bar, if the + * window has one. The size of the frame may vary depending on the + * [window-related hints](@ref window_hints_wnd) used to create it. + * + * Because this function retrieves the size of each window frame edge and not + * the offset along a particular coordinate axis, the retrieved values will + * always be zero or positive. + * + * Any or all of the size arguments may be `NULL`. If an error occurs, all + * non-`NULL` size arguments will be set to zero. + * + * @param[in] window The window whose frame size to query. + * @param[out] left Where to store the size, in screen coordinates, of the left + * edge of the window frame, or `NULL`. + * @param[out] top Where to store the size, in screen coordinates, of the top + * edge of the window frame, or `NULL`. + * @param[out] right Where to store the size, in screen coordinates, of the + * right edge of the window frame, or `NULL`. + * @param[out] bottom Where to store the size, in screen coordinates, of the + * bottom edge of the window frame, or `NULL`. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in GLFW 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom); + /*! @brief Iconifies the specified window. * - * This function iconifies/minimizes the specified window, if it was previously - * restored. If it is a full screen window, the original monitor resolution is - * restored until the window is restored. If the window is already iconified, - * this function does nothing. + * This function iconifies (minimizes) the specified window if it was + * previously restored. If the window is already iconified, this function does + * nothing. + * + * If the specified window is a full screen window, the original monitor + * resolution is restored until the window is restored. * * @param[in] window The window to iconify. * - * @note This function may only be called from the main thread. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref window_iconify * @sa glfwRestoreWindow * + * @since Added in GLFW 2.1. + * + * @par + * __GLFW 3:__ Added window handle parameter. + * * @ingroup window */ GLFWAPI void glfwIconifyWindow(GLFWwindow* window); /*! @brief Restores the specified window. * - * This function restores the specified window, if it was previously - * iconified/minimized. If it is a full screen window, the resolution chosen - * for the window is restored on the selected monitor. If the window is - * already restored, this function does nothing. + * This function restores the specified window if it was previously iconified + * (minimized). If the window is already restored, this function does nothing. + * + * If the specified window is a full screen window, the resolution chosen for + * the window is restored on the selected monitor. * * @param[in] window The window to restore. * - * @note This function may only be called from the main thread. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref window_iconify * @sa glfwIconifyWindow * + * @since Added in GLFW 2.1. + * + * @par + * __GLFW 3:__ Added window handle parameter. + * * @ingroup window */ GLFWAPI void glfwRestoreWindow(GLFWwindow* window); /*! @brief Makes the specified window visible. * - * This function makes the specified window visible, if it was previously + * This function makes the specified window visible if it was previously * hidden. If the window is already visible or is in full screen mode, this * function does nothing. * * @param[in] window The window to make visible. * - * @note This function may only be called from the main thread. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref window_hide * @sa glfwHideWindow * + * @since Added in GLFW 3.0. + * * @ingroup window */ GLFWAPI void glfwShowWindow(GLFWwindow* window); /*! @brief Hides the specified window. * - * This function hides the specified window, if it was previously visible. If + * This function hides the specified window if it was previously visible. If * the window is already hidden or is in full screen mode, this function does * nothing. * * @param[in] window The window to hide. * - * @note This function may only be called from the main thread. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref window_hide * @sa glfwShowWindow * + * @since Added in GLFW 3.0. + * * @ingroup window */ GLFWAPI void glfwHideWindow(GLFWwindow* window); @@ -1498,7 +2010,15 @@ GLFWAPI void glfwHideWindow(GLFWwindow* window); * in full screen on. * * @param[in] window The window to query. - * @return The monitor, or `NULL` if the window is in windowed mode. + * @return The monitor, or `NULL` if the window is in windowed mode or an error + * occurred. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_monitor + * + * @since Added in GLFW 3.0. * * @ingroup window */ @@ -1506,13 +2026,22 @@ GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window); /*! @brief Returns an attribute of the specified window. * - * This function returns an attribute of the specified window. There are many - * attributes, some related to the window and others to its context. + * This function returns the value of an attribute of the specified window or + * its OpenGL or OpenGL ES context. * * @param[in] window The window to query. * @param[in] attrib The [window attribute](@ref window_attribs) whose value to * return. - * @return The value of the attribute, or zero if an error occurred. + * @return The value of the attribute, or zero if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_attribs + * + * @since Added in GLFW 3.0. Replaces `glfwGetWindowParam` and + * `glfwGetGLVersion`. * * @ingroup window */ @@ -1527,8 +2056,14 @@ GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib); * @param[in] window The window whose pointer to set. * @param[in] pointer The new value. * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @sa @ref window_userptr * @sa glfwGetWindowUserPointer * + * @since Added in GLFW 3.0. + * * @ingroup window */ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); @@ -1540,8 +2075,14 @@ GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer); * * @param[in] window The window whose pointer to return. * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. + * + * @sa @ref window_userptr * @sa glfwSetWindowUserPointer * + * @since Added in GLFW 3.0. + * * @ingroup window */ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); @@ -1555,8 +2096,15 @@ GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window); * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_pos + * + * @since Added in GLFW 3.0. * * @ingroup window */ @@ -1571,8 +2119,18 @@ GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindow * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_size + * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ @@ -1592,15 +2150,22 @@ GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwind * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). * - * @par New in GLFW 3 - * The close callback no longer returns a value. - * - * @remarks **OS X:** Selecting Quit from the application menu will + * @remarks __OS X:__ Selecting Quit from the application menu will * trigger the close callback for all windows. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_close + * + * @since Added in GLFW 2.5. + * + * @par + * __GLFW 3:__ Added window handle parameter. Updated callback signature. + * * @ingroup window */ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun); @@ -1618,12 +2183,18 @@ GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwi * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). * - * @note On compositing window systems such as Aero, Compiz or Aqua, where the - * window contents are saved off-screen, this callback may be called only very - * infrequently or never at all. + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_refresh + * + * @since Added in GLFW 2.5. + * + * @par + * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup window */ @@ -1632,18 +2203,25 @@ GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GL /*! @brief Sets the focus callback for the specified window. * * This function sets the focus callback of the specified window, which is - * called when the window gains or loses focus. + * called when the window gains or loses input focus. * - * After the focus callback is called for a window that lost focus, synthetic - * key and mouse button release events will be generated for all such that had - * been pressed. For more information, see @ref glfwSetKeyCallback and @ref - * glfwSetMouseButtonCallback. + * After the focus callback is called for a window that lost input focus, + * synthetic key and mouse button release events will be generated for all such + * that had been pressed. For more information, see @ref glfwSetKeyCallback + * and @ref glfwSetMouseButtonCallback. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_focus + * + * @since Added in GLFW 3.0. * * @ingroup window */ @@ -1657,8 +2235,15 @@ GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwi * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_iconify + * + * @since Added in GLFW 3.0. * * @ingroup window */ @@ -1672,8 +2257,15 @@ GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GL * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref window_fbsize + * + * @since Added in GLFW 3.0. * * @ingroup window */ @@ -1681,114 +2273,164 @@ GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window /*! @brief Processes all pending events. * - * This function processes only those events that have already been received - * and then returns immediately. Processing events will cause the window and - * input callbacks associated with those events to be called. - * - * This function is not required for joystick input to work. + * This function processes only those events that are already in the event + * queue and then returns immediately. Processing events will cause the window + * and input callbacks associated with those events to be called. * - * @par New in GLFW 3 - * This function is no longer called by @ref glfwSwapBuffers. You need to call - * it or @ref glfwWaitEvents yourself. + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. * - * @remarks On some platforms, a window move, resize or menu operation will - * cause event processing to block. This is due to how event processing is - * designed on those platforms. You can use the - * [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents - * of your window when necessary during the operation. + * On some platforms, certain events are sent directly to the application + * without going through the event queue, causing callbacks to be called + * outside of a call to one of the event processing functions. * - * @note This function may only be called from the main thread. + * Event processing is not required for joystick input to work. * - * @note This function may not be called from a callback. + * @par Reentrancy + * This function may not be called from a callback. * - * @note On some platforms, certain callbacks may be called outside of a call - * to one of the event processing functions. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref events * @sa glfwWaitEvents * + * @since Added in GLFW 1.0. + * * @ingroup window */ GLFWAPI void glfwPollEvents(void); -/*! @brief Waits until events are pending and processes them. +/*! @brief Waits until events are queued and processes them. * - * This function puts the calling thread to sleep until at least one event has - * been received. Once one or more events have been received, it behaves as if - * @ref glfwPollEvents was called, i.e. the events are processed and the - * function then returns immediately. Processing events will cause the window - * and input callbacks associated with those events to be called. + * This function puts the calling thread to sleep until at least one event is + * available in the event queue. Once one or more events are available, + * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue + * are processed and the function then returns immediately. Processing events + * will cause the window and input callbacks associated with those events to be + * called. * * Since not all events are associated with callbacks, this function may return * without a callback having been called even if you are monitoring all * callbacks. * - * This function is not required for joystick input to work. + * On some platforms, a window move, resize or menu operation will cause event + * processing to block. This is due to how event processing is designed on + * those platforms. You can use the + * [window refresh callback](@ref window_refresh) to redraw the contents of + * your window when necessary during such operations. * - * @remarks On some platforms, a window move, resize or menu operation will - * cause event processing to block. This is due to how event processing is - * designed on those platforms. You can use the - * [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents - * of your window when necessary during the operation. + * On some platforms, certain callbacks may be called outside of a call to one + * of the event processing functions. * - * @note This function may only be called from the main thread. + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. * - * @note This function may not be called from a callback. + * Event processing is not required for joystick input to work. * - * @note On some platforms, certain callbacks may be called outside of a call - * to one of the event processing functions. + * @par Reentrancy + * This function may not be called from a callback. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref events * @sa glfwPollEvents * + * @since Added in GLFW 2.5. + * * @ingroup window */ GLFWAPI void glfwWaitEvents(void); +/*! @brief Posts an empty event to the event queue. + * + * This function posts an empty event from the current thread to the event + * queue, causing @ref glfwWaitEvents to return. + * + * If no windows exist, this function returns immediately. For synchronization + * of threads in applications that do not create windows, use your threading + * library of choice. + * + * @par Thread Safety + * This function may be called from any thread. + * + * @sa @ref events + * @sa glfwWaitEvents + * + * @since Added in GLFW 3.1. + * + * @ingroup window + */ +GLFWAPI void glfwPostEmptyEvent(void); + /*! @brief Returns the value of an input option for the specified window. * + * This function returns the value of an input option for the specified window. + * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * * @param[in] window The window to query. * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. * + * @par Thread Safety + * This function may only be called from the main thread. + * * @sa glfwSetInputMode * + * @since Added in GLFW 3.0. + * * @ingroup input */ GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode); /*! @brief Sets an input option for the specified window. - * @param[in] window The window whose input mode to set. - * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * + * This function sets an input mode option for the specified window. The mode + * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or * `GLFW_STICKY_MOUSE_BUTTONS`. - * @param[in] value The new value of the specified input mode. * - * If `mode` is `GLFW_CURSOR`, the value must be one of the supported input + * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor * modes: * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally. * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client - * area of the window but does not restrict the cursor from leaving. This is - * useful if you wish to render your own cursor or have no visible cursor at - * all. + * area of the window but does not restrict the cursor from leaving. * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual * and unlimited cursor movement. This is useful for implementing for * example 3D camera controls. * - * If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to + * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are - * enabled, a key press will ensure that @ref glfwGetKey returns @ref - * GLFW_PRESS the next time it is called even if the key had been released - * before the call. This is useful when you are only interested in whether - * keys have been pressed but not when or in which order. - * - * If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE` - * to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky - * mouse buttons are enabled, a mouse button press will ensure that @ref - * glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even - * if the mouse button had been released before the call. This is useful when - * you are only interested in whether mouse buttons have been pressed but not - * when or in which order. + * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS` + * the next time it is called even if the key had been released before the + * call. This is useful when you are only interested in whether keys have been + * pressed but not when or in which order. + * + * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either + * `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it. If + * sticky mouse buttons are enabled, a mouse button press will ensure that @ref + * glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if + * the mouse button had been released before the call. This is useful when you + * are only interested in whether mouse buttons have been pressed but not when + * or in which order. + * + * @param[in] window The window whose input mode to set. + * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or + * `GLFW_STICKY_MOUSE_BUTTONS`. + * @param[in] value The new value of the specified input mode. + * + * @par Thread Safety + * This function may only be called from the main thread. * * @sa glfwGetInputMode * + * @since Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`. + * * @ingroup input */ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); @@ -1798,22 +2440,34 @@ GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value); * * This function returns the last state reported for the specified key to the * specified window. The returned state is one of `GLFW_PRESS` or - * `GLFW_RELEASE`. The higher-level state `GLFW_REPEAT` is only reported to + * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to * the key callback. * * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns - * `GLFW_PRESS` the first time you call this function after a key has been - * pressed, even if the key has already been released. + * `GLFW_PRESS` the first time you call it for a key that was pressed, even if + * that key has already been released. * * The key functions deal with physical keys, with [key tokens](@ref keys) * named after their use on the standard US keyboard layout. If you want to * input text, use the Unicode character callback instead. * + * The [modifier key bit masks](@ref mods) are not key tokens and cannot be + * used with this function. + * * @param[in] window The desired window. - * @param[in] key The desired [keyboard key](@ref keys). + * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is + * not a valid key for this function. * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * - * @note `GLFW_KEY_UNKNOWN` is not a valid key for this function. + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. * * @ingroup input */ @@ -1823,26 +2477,37 @@ GLFWAPI int glfwGetKey(GLFWwindow* window, int key); * window. * * This function returns the last state reported for the specified mouse button - * to the specified window. + * to the specified window. The returned state is one of `GLFW_PRESS` or + * `GLFW_RELEASE`. * * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function - * returns `GLFW_PRESS` the first time you call this function after a mouse - * button has been pressed, even if the mouse button has already been released. + * `GLFW_PRESS` the first time you call it for a mouse button that was pressed, + * even if that mouse button has already been released. * * @param[in] window The desired window. * @param[in] button The desired [mouse button](@ref buttons). * @return One of `GLFW_PRESS` or `GLFW_RELEASE`. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. + * * @ingroup input */ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); -/*! @brief Retrieves the last reported cursor position, relative to the client - * area of the window. +/*! @brief Retrieves the position of the cursor relative to the client area of + * the window. * - * This function returns the last reported position of the cursor, in screen - * coordinates, relative to the upper-left corner of the client area of the - * specified window. + * This function returns the position of the cursor, in screen coordinates, + * relative to the upper-left corner of the client area of the specified + * window. * * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor * position is unbounded and limited only by the minimum and maximum values of @@ -1852,14 +2517,23 @@ GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button); * `floor` function. Casting directly to an integer type works for positive * coordinates, but fails for negative ones. * + * Any or all of the position arguments may be `NULL`. If an error occurs, all + * non-`NULL` position arguments will be set to zero. + * * @param[in] window The desired window. * @param[out] xpos Where to store the cursor x-coordinate, relative to the * left edge of the client area, or `NULL`. * @param[out] ypos Where to store the cursor y-coordinate, relative to the to * top edge of the client area, or `NULL`. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref cursor_pos * @sa glfwSetCursorPos * + * @since Added in GLFW 3.0. Replaces `glfwGetMousePos`. + * * @ingroup input */ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); @@ -1869,11 +2543,16 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); * * This function sets the position, in screen coordinates, of the cursor * relative to the upper-left corner of the client area of the specified - * window. The window must be focused. If the window does not have focus when - * this function is called, it fails silently. + * window. The window must have input focus. If the window does not have + * input focus when this function is called, it fails silently. * - * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor - * position is unbounded and limited only by the minimum and maximum values of + * __Do not use this function__ to implement things like camera controls. GLFW + * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the + * cursor, transparently re-centers it and provides unconstrained cursor + * motion. See @ref glfwSetInputMode for more information. + * + * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is + * unconstrained and limited only by the minimum and maximum values of * a `double`. * * @param[in] window The desired window. @@ -1882,15 +2561,138 @@ GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos); * @param[in] ypos The desired y-coordinate, relative to the top edge of the * client area. * + * @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it + * may take a moment for the window focus event to arrive. This means you will + * not be able to set the cursor position directly after window creation. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref cursor_pos * @sa glfwGetCursorPos * + * @since Added in GLFW 3.0. Replaces `glfwSetMousePos`. + * * @ingroup input */ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); +/*! @brief Creates a custom cursor. + * + * Creates a new custom cursor image that can be set for a window with @ref + * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor. + * Any remaining cursors are destroyed by @ref glfwTerminate. + * + * The pixels are 32-bit little-endian RGBA, i.e. eight bits per channel. They + * are arranged canonically as packed sequential rows, starting from the + * top-left corner. + * + * The cursor hotspot is specified in pixels, relative to the upper-left corner + * of the cursor image. Like all other coordinate systems in GLFW, the X-axis + * points to the right and the Y-axis points down. + * + * @param[in] image The desired cursor image. + * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot. + * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot. + * + * @return The handle of the created cursor, or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Pointer Lifetime + * The specified image data is copied before this function returns. + * + * @par Reentrancy + * This function may not be called from a callback. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwDestroyCursor + * @sa glfwCreateStandardCursor + * + * @since Added in GLFW 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot); + +/*! @brief Creates a cursor with a standard shape. + * + * Returns a cursor with a [standard shape](@ref shapes), that can be set for + * a window with @ref glfwSetCursor. + * + * @param[in] shape One of the [standard shapes](@ref shapes). + * + * @return A new cursor ready to use or `NULL` if an + * [error](@ref error_handling) occurred. + * + * @par Reentrancy + * This function may not be called from a callback. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwCreateCursor + * + * @since Added in GLFW 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape); + +/*! @brief Destroys a cursor. + * + * This function destroys a cursor previously created with @ref + * glfwCreateCursor. Any remaining cursors will be destroyed by @ref + * glfwTerminate. + * + * @param[in] cursor The cursor object to destroy. + * + * @par Reentrancy + * This function may not be called from a callback. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref cursor_object + * @sa glfwCreateCursor + * + * @since Added in GLFW 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor); + +/*! @brief Sets the cursor for the window. + * + * This function sets the cursor image to be used when the cursor is over the + * client area of the specified window. The set cursor will only be visible + * when the [cursor mode](@ref cursor_mode) of the window is + * `GLFW_CURSOR_NORMAL`. + * + * On some platforms, the set cursor may not be visible unless the window also + * has input focus. + * + * @param[in] window The window to set the cursor for. + * @param[in] cursor The cursor to set, or `NULL` to switch back to the default + * arrow cursor. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref cursor_object + * + * @since Added in GLFW 3.1. + * + * @ingroup input + */ +GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor); + /*! @brief Sets the key callback. * - * This function sets the key callback of the specific window, which is called + * This function sets the key callback of the specified window, which is called * when a key is pressed, repeated or released. * * The key functions deal with physical keys, with layout independent @@ -1898,16 +2700,16 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); * layout. If you want to input text, use the * [character callback](@ref glfwSetCharCallback) instead. * - * When a window loses focus, it will generate synthetic key release events - * for all pressed keys. You can tell these events from user-generated events - * by the fact that the synthetic ones are generated after the window has lost - * focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have - * already been called. + * When a window loses input focus, it will generate synthetic key release + * events for all pressed keys. You can tell these events from user-generated + * events by the fact that the synthetic ones are generated after the focus + * loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * The scancode of a key is specific to that platform or sometimes even to that * machine. Scancodes are intended to allow users to bind keys that don't have * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their - * state is not saved and so it cannot be retrieved with @ref glfwGetKey. + * state is not saved and so it cannot be queried with @ref glfwGetKey. * * Sometimes GLFW needs to generate synthetic key events, in which case the * scancode may be zero. @@ -1915,8 +2717,18 @@ GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos); * @param[in] window The window whose callback to set. * @param[in] cbfun The new key callback, or `NULL` to remove the currently * set callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref input_key + * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup input */ @@ -1924,11 +2736,56 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); /*! @brief Sets the Unicode character callback. * - * This function sets the character callback of the specific window, which is + * This function sets the character callback of the specified window, which is * called when a Unicode character is input. * - * The character callback is intended for text input. If you want to know - * whether a specific key was pressed or released, use the + * The character callback is intended for Unicode text input. As it deals with + * characters, it is keyboard layout dependent, whereas the + * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1 + * to physical keys, as a key may produce zero, one or more characters. If you + * want to know whether a specific physical key was pressed or released, see + * the key callback instead. + * + * The character callback behaves as system text input normally does and will + * not be called if modifier keys are held down that would prevent normal text + * input on that platform, for example a Super (Command) key on OS X or Alt key + * on Windows. There is a + * [character with modifiers callback](@ref glfwSetCharModsCallback) that + * receives these events. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new callback, or `NULL` to remove the currently set + * callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in GLFW 2.4. + * + * @par + * __GLFW 3:__ Added window handle parameter. Updated callback signature. + * + * @ingroup input + */ +GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); + +/*! @brief Sets the Unicode character with modifiers callback. + * + * This function sets the character with modifiers callback of the specified + * window, which is called when a Unicode character is input regardless of what + * modifier keys are used. + * + * The character with modifiers callback is intended for implementing custom + * Unicode character input. For regular Unicode text input, see the + * [character callback](@ref glfwSetCharCallback). Like the character + * callback, the character with modifiers callback deals with characters and is + * keyboard layout dependent. Characters do not map 1:1 to physical keys, as + * a key may produce zero, one or more characters. If you want to know whether + * a specific physical key was pressed or released, see the * [key callback](@ref glfwSetKeyCallback) instead. * * @param[in] window The window whose callback to set. @@ -1937,26 +2794,43 @@ GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun); * @return The previously set callback, or `NULL` if no callback was set or an * error occurred. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref input_char + * + * @since Added in GLFW 3.1. + * * @ingroup input */ -GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun); +GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun); /*! @brief Sets the mouse button callback. * * This function sets the mouse button callback of the specified window, which * is called when a mouse button is pressed or released. * - * When a window loses focus, it will generate synthetic mouse button release - * events for all pressed mouse buttons. You can tell these events from - * user-generated events by the fact that the synthetic ones are generated - * after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the - * focus callback will have already been called. + * When a window loses input focus, it will generate synthetic mouse button + * release events for all pressed mouse buttons. You can tell these events + * from user-generated events by the fact that the synthetic ones are generated + * after the focus loss event has been processed, i.e. after the + * [window focus callback](@ref glfwSetWindowFocusCallback) has been called. * * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref input_mouse_button + * + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. Updated callback signature. * * @ingroup input */ @@ -1972,8 +2846,15 @@ GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmo * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref cursor_pos + * + * @since Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`. * * @ingroup input */ @@ -1988,8 +2869,15 @@ GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursor * @param[in] window The window whose callback to set. * @param[in] cbfun The new callback, or `NULL` to remove the currently set * callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref cursor_enter + * + * @since Added in GLFW 3.0. * * @ingroup input */ @@ -2007,20 +2895,61 @@ GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcu * @param[in] window The window whose callback to set. * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently * set callback. - * @return The previously set callback, or `NULL` if no callback was set or an - * error occurred. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref scrolling + * + * @since Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`. * * @ingroup input */ GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun); +/*! @brief Sets the file drop callback. + * + * This function sets the file drop callback of the specified window, which is + * called when one or more dragged files are dropped on the window. + * + * Because the path array and its strings may have been generated specifically + * for that event, they are not guaranteed to be valid after the callback has + * returned. If you wish to use them after the callback returns, you need to + * make a deep copy. + * + * @param[in] window The window whose callback to set. + * @param[in] cbfun The new file drop callback, or `NULL` to remove the + * currently set callback. + * @return The previously set callback, or `NULL` if no callback was set or the + * library had not been [initialized](@ref intro_init). + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref path_drop + * + * @since Added in GLFW 3.1. + * + * @ingroup input + */ +GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun); + /*! @brief Returns whether the specified joystick is present. * * This function returns whether the specified joystick is present. * - * @param[in] joy The joystick to query. + * @param[in] joy The [joystick](@ref joysticks) to query. * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise. * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref joystick + * + * @since Added in GLFW 3.0. Replaces `glfwGetJoystickParam`. + * * @ingroup input */ GLFWAPI int glfwJoystickPresent(int joy); @@ -2028,17 +2957,24 @@ GLFWAPI int glfwJoystickPresent(int joy); /*! @brief Returns the values of all axes of the specified joystick. * * This function returns the values of all axes of the specified joystick. + * Each element in the array is a value between -1.0 and 1.0. * - * @param[in] joy The joystick to query. - * @param[out] count Where to store the size of the returned array. This is - * set to zero if an error occurred. + * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of axis values in the returned + * array. This is set to zero if an error occurred. * @return An array of axis values, or `NULL` if the joystick is not present. * - * @note The returned array is allocated and freed by GLFW. You should not - * free it yourself. + * @par Pointer Lifetime + * The returned array is allocated and freed by GLFW. You should not free it + * yourself. It is valid until the specified joystick is disconnected, this + * function is called again for that joystick or the library is terminated. + * + * @par Thread Safety + * This function may only be called from the main thread. * - * @note The returned array is valid only until the next call to @ref - * glfwGetJoystickAxes for that joystick. + * @sa @ref joystick_axis + * + * @since Added in GLFW 3.0. Replaces `glfwGetJoystickPos`. * * @ingroup input */ @@ -2047,17 +2983,27 @@ GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count); /*! @brief Returns the state of all buttons of the specified joystick. * * This function returns the state of all buttons of the specified joystick. + * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`. * - * @param[in] joy The joystick to query. - * @param[out] count Where to store the size of the returned array. This is - * set to zero if an error occurred. + * @param[in] joy The [joystick](@ref joysticks) to query. + * @param[out] count Where to store the number of button states in the returned + * array. This is set to zero if an error occurred. * @return An array of button states, or `NULL` if the joystick is not present. * - * @note The returned array is allocated and freed by GLFW. You should not - * free it yourself. + * @par Pointer Lifetime + * The returned array is allocated and freed by GLFW. You should not free it + * yourself. It is valid until the specified joystick is disconnected, this + * function is called again for that joystick or the library is terminated. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref joystick_button * - * @note The returned array is valid only until the next call to @ref - * glfwGetJoystickButtons for that joystick. + * @since Added in GLFW 2.2. + * + * @par + * __GLFW 3:__ Changed to return a dynamic array. * * @ingroup input */ @@ -2066,16 +3012,24 @@ GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count); /*! @brief Returns the name of the specified joystick. * * This function returns the name, encoded as UTF-8, of the specified joystick. + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. * - * @param[in] joy The joystick to query. + * @param[in] joy The [joystick](@ref joysticks) to query. * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick * is not present. * - * @note The returned string is allocated and freed by GLFW. You should not - * free it yourself. + * @par Pointer Lifetime + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. It is valid until the specified joystick is disconnected, this + * function is called again for that joystick or the library is terminated. + * + * @par Thread Safety + * This function may only be called from the main thread. * - * @note The returned string is valid only until the next call to @ref - * glfwGetJoystickName for that joystick. + * @sa @ref joystick_name + * + * @since Added in GLFW 3.0. * * @ingroup input */ @@ -2084,40 +3038,50 @@ GLFWAPI const char* glfwGetJoystickName(int joy); /*! @brief Sets the clipboard to the specified string. * * This function sets the system clipboard to the specified, UTF-8 encoded - * string. The string is copied before returning, so you don't have to retain - * it afterwards. + * string. * * @param[in] window The window that will own the clipboard contents. * @param[in] string A UTF-8 encoded string. * - * @note This function may only be called from the main thread. + * @par Pointer Lifetime + * The specified string is copied before this function returns. + * + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref clipboard * @sa glfwGetClipboardString * - * @ingroup clipboard + * @since Added in GLFW 3.0. + * + * @ingroup input */ GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string); -/*! @brief Retrieves the contents of the clipboard as a string. +/*! @brief Returns the contents of the clipboard as a string. * * This function returns the contents of the system clipboard, if it contains * or is convertible to a UTF-8 encoded string. * * @param[in] window The window that will request the clipboard contents. * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL` - * if an error occurred. + * if an [error](@ref error_handling) occurred. * - * @note This function may only be called from the main thread. + * @par Pointer Lifetime + * The returned string is allocated and freed by GLFW. You should not free it + * yourself. It is valid until the next call to @ref + * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library + * is terminated. * - * @note The returned string is allocated and freed by GLFW. You should not - * free it yourself. - * - * @note The returned string is valid only until the next call to @ref - * glfwGetClipboardString or @ref glfwSetClipboardString. + * @par Thread Safety + * This function may only be called from the main thread. * + * @sa @ref clipboard * @sa glfwSetClipboardString * - * @ingroup clipboard + * @since Added in GLFW 3.0. + * + * @ingroup input */ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); @@ -2127,63 +3091,91 @@ GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window); * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW * was initialized. * - * @return The current value, in seconds, or zero if an error occurred. + * The resolution of the timer is system dependent, but is usually on the order + * of a few micro- or nanoseconds. It uses the highest-resolution monotonic + * time source on each supported platform. + * + * @return The current value, in seconds, or zero if an + * [error](@ref error_handling) occurred. + * + * @par Thread Safety + * This function may be called from any thread. Access is not synchronized. * - * @remarks This function may be called from secondary threads. + * @sa @ref time * - * @note The resolution of the timer is system dependent, but is usually on the - * order of a few micro- or nanoseconds. It uses the highest-resolution - * monotonic time source on each supported platform. + * @since Added in GLFW 1.0. * - * @ingroup time + * @ingroup input */ GLFWAPI double glfwGetTime(void); /*! @brief Sets the GLFW timer. * * This function sets the value of the GLFW timer. It then continues to count - * up from that value. + * up from that value. The value must be a positive finite number less than + * or equal to 18446744073.0, which is approximately 584.5 years. * * @param[in] time The new value, in seconds. * - * @note The resolution of the timer is system dependent, but is usually on the - * order of a few micro- or nanoseconds. It uses the highest-resolution - * monotonic time source on each supported platform. + * @remarks The upper limit of the timer is calculated as + * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations + * storing nanoseconds in 64 bits. The limit may be increased in the future. + * + * @par Thread Safety + * This function may only be called from the main thread. + * + * @sa @ref time + * + * @since Added in GLFW 2.2. * - * @ingroup time + * @ingroup input */ GLFWAPI void glfwSetTime(double time); /*! @brief Makes the context of the specified window current for the calling * thread. * - * This function makes the context of the specified window current on the - * calling thread. A context can only be made current on a single thread at - * a time and each thread can have only a single current context at a time. + * This function makes the OpenGL or OpenGL ES context of the specified window + * current on the calling thread. A context can only be made current on + * a single thread at a time and each thread can have only a single current + * context at a time. + * + * By default, making a context non-current implicitly forces a pipeline flush. + * On machines that support `GL_KHR_context_flush_control`, you can control + * whether a context performs this flush by setting the + * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint. * * @param[in] window The window whose context to make current, or `NULL` to * detach the current context. * - * @remarks This function may be called from secondary threads. + * @par Thread Safety + * This function may be called from any thread. * + * @sa @ref context_current * @sa glfwGetCurrentContext * + * @since Added in GLFW 3.0. + * * @ingroup context */ GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window); /*! @brief Returns the window whose context is current on the calling thread. * - * This function returns the window whose context is current on the calling - * thread. + * This function returns the window whose OpenGL or OpenGL ES context is + * current on the calling thread. * * @return The window whose context is current, or `NULL` if no window's * context is current. * - * @remarks This function may be called from secondary threads. + * @par Thread Safety + * This function may be called from any thread. * + * @sa @ref context_current * @sa glfwMakeContextCurrent * + * @since Added in GLFW 3.0. + * * @ingroup context */ GLFWAPI GLFWwindow* glfwGetCurrentContext(void); @@ -2196,24 +3188,28 @@ GLFWAPI GLFWwindow* glfwGetCurrentContext(void); * * @param[in] window The window whose buffers to swap. * - * @remarks This function may be called from secondary threads. - * - * @par New in GLFW 3 - * This function no longer calls @ref glfwPollEvents. You need to call it or - * @ref glfwWaitEvents yourself. + * @par Thread Safety + * This function may be called from any thread. * + * @sa @ref buffer_swap * @sa glfwSwapInterval * - * @ingroup context + * @since Added in GLFW 1.0. + * + * @par + * __GLFW 3:__ Added window handle parameter. + * + * @ingroup window */ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); /*! @brief Sets the swap interval for the current context. * * This function sets the swap interval for the current context, i.e. the - * number of screen updates to wait before swapping the buffers of a window and - * returning from @ref glfwSwapBuffers. This is sometimes called 'vertical - * synchronization', 'vertical retrace synchronization' or 'vsync'. + * number of screen updates to wait from the time @ref glfwSwapBuffers was + * called before swapping the buffers and returning. This is sometimes called + * _vertical synchronization_, _vertical retrace synchronization_ or just + * _vsync_. * * Contexts that support either of the `WGL_EXT_swap_control_tear` and * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals, @@ -2222,22 +3218,29 @@ GLFWAPI void glfwSwapBuffers(GLFWwindow* window); * glfwExtensionSupported. For more information about swap tearing, see the * extension specifications. * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * * @param[in] interval The minimum number of screen updates to wait for * until the buffers are swapped by @ref glfwSwapBuffers. * - * @remarks This function may be called from secondary threads. - * - * @note This function is not called during window creation, leaving the swap - * interval set to whatever is the default on that platform. This is done + * @remarks This function is not called during context creation, leaving the + * swap interval set to whatever is the default on that platform. This is done * because some swap interval extensions used by GLFW do not allow the swap * interval to be reset to zero once it has been set to a non-zero value. * - * @note Some GPU drivers do not honor the requested swap interval, either - * because of user settings that override the request or due to bugs in the - * driver. + * @remarks Some GPU drivers do not honor the requested swap interval, either + * because of a user setting that overrides the application's request or due to + * bugs in the driver. + * + * @par Thread Safety + * This function may be called from any thread. * + * @sa @ref buffer_swap * @sa glfwSwapBuffers * + * @since Added in GLFW 1.0. + * * @ingroup context */ GLFWAPI void glfwSwapInterval(int interval); @@ -2245,19 +3248,28 @@ GLFWAPI void glfwSwapInterval(int interval); /*! @brief Returns whether the specified extension is available. * * This function returns whether the specified - * [OpenGL or context creation API extension](@ref context_glext) is supported - * by the current context. For example, on Windows both the OpenGL and WGL - * extension strings are checked. + * [client API extension](@ref context_glext) is supported by the current + * OpenGL or OpenGL ES context. It searches both for OpenGL and OpenGL ES + * extension and platform-specific context creation API extensions. + * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * + * As this functions retrieves and searches one or more extension strings each + * call, it is recommended that you cache its results if it is going to be used + * frequently. The extension strings will not change during the lifetime of + * a context, so there is no danger in doing this. * * @param[in] extension The ASCII encoded name of the extension. * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise. * - * @remarks This function may be called from secondary threads. + * @par Thread Safety + * This function may be called from any thread. * - * @note As this functions searches one or more extension strings on each call, - * it is recommended that you cache its results if it's going to be used - * frequently. The extension strings will not change during the lifetime of - * a context, so there is no danger in doing this. + * @sa @ref context_glext + * @sa glfwGetProcAddress + * + * @since Added in GLFW 1.0. * * @ingroup context */ @@ -2267,18 +3279,34 @@ GLFWAPI int glfwExtensionSupported(const char* extension); * context. * * This function returns the address of the specified - * [client API or extension function](@ref context_glext), if it is supported + * [core or extension function](@ref context_glext), if it is supported * by the current context. * + * A context must be current on the calling thread. Calling this function + * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error. + * * @param[in] procname The ASCII encoded name of the function. * @return The address of the function, or `NULL` if the function is - * unavailable. + * unavailable or an [error](@ref error_handling) occurred. + * + * @remarks The addresses of a given function is not guaranteed to be the same + * between contexts. + * + * @remarks This function may return a non-`NULL` address despite the + * associated version or extension not being available. Always check the + * context version or extension string presence first. + * + * @par Pointer Lifetime + * The returned function pointer is valid until the context is destroyed or the + * library is terminated. + * + * @par Thread Safety + * This function may be called from any thread. * - * @remarks This function may be called from secondary threads. + * @sa @ref context_glext + * @sa glfwExtensionSupported * - * @note The addresses of these functions are not guaranteed to be the same for - * all contexts, especially if they use different client APIs or even different - * context creation hints. + * @since Added in GLFW 1.0. * * @ingroup context */ |