diff options
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 32 |
1 files changed, 12 insertions, 20 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 8b86136e0..6aea375f1 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -478,6 +478,10 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager& if (is_rescaling_on) { rescale_draw_fbo.Create(); rescale_read_fbo.Create(); + + // Make sure the framebuffer is created without DSA + glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_draw_fbo.handle); + glBindFramebuffer(GL_READ_FRAMEBUFFER, rescale_read_fbo.handle); } } @@ -882,11 +886,6 @@ bool Image::Scale(bool scale_src, bool scale_dst) { UNIMPLEMENTED(); return false; } - GLint prev_draw_fbo; - GLint prev_read_fbo; - glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &prev_draw_fbo); - glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &prev_read_fbo); - const GLenum attachment = [this] { switch (GetFormatType(info.format)) { case SurfaceType::ColorTexture: @@ -935,10 +934,8 @@ bool Image::Scale(bool scale_src, bool scale_dst) { dst_info.size.height = dst_height; auto dst_texture = MakeImage(dst_info, gl_internal_format); - const auto& read_fbo = runtime->rescale_read_fbo; - const auto& draw_fbo = runtime->rescale_draw_fbo; - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_fbo.handle); - glBindFramebuffer(GL_READ_FRAMEBUFFER, read_fbo.handle); + const GLuint read_fbo = runtime->rescale_read_fbo.handle; + const GLuint draw_fbo = runtime->rescale_draw_fbo.handle; for (s32 layer = 0; layer < info.resources.layers; ++layer) { for (s32 level = 0; level < info.resources.levels; ++level) { const u32 src_level_width = std::max(1u, src_width >> level); @@ -946,20 +943,15 @@ bool Image::Scale(bool scale_src, bool scale_dst) { const u32 dst_level_width = std::max(1u, dst_width >> level); const u32 dst_level_height = std::max(1u, dst_height >> level); - glNamedFramebufferTextureLayer(read_fbo.handle, attachment, texture.handle, level, - layer); - glNamedFramebufferTextureLayer(draw_fbo.handle, attachment, dst_texture.handle, level, - layer); - glBlitNamedFramebuffer(read_fbo.handle, draw_fbo.handle, 0, 0, src_level_width, - src_level_height, 0, 0, dst_level_width, dst_level_height, mask, - filter); + glNamedFramebufferTextureLayer(read_fbo, attachment, texture.handle, level, layer); + glNamedFramebufferTextureLayer(draw_fbo, attachment, dst_texture.handle, level, layer); + glBlitNamedFramebuffer(read_fbo, draw_fbo, 0, 0, src_level_width, src_level_height, 0, + 0, dst_level_width, dst_level_height, mask, filter); + glNamedFramebufferTextureLayer(read_fbo, attachment, 0, level, layer); + glNamedFramebufferTextureLayer(draw_fbo, attachment, 0, level, layer); } } texture = std::move(dst_texture); - - // Restore previous framebuffers - glBindFramebuffer(GL_DRAW_FRAMEBUFFER, prev_draw_fbo); - glBindFramebuffer(GL_READ_FRAMEBUFFER, prev_read_fbo); return true; } |