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-rw-r--r--README.md2
-rw-r--r--src/video_core/command_processor.cpp24
2 files changed, 19 insertions, 7 deletions
diff --git a/README.md b/README.md
index c1e0092dd..f38ac3c3f 100644
--- a/README.md
+++ b/README.md
@@ -9,6 +9,8 @@ Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C
Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the [FAQ](https://github.com/citra-emu/citra/wiki/FAQ) before getting started with the project.
+Check out our [website](https://citra-emu.org/)!
+
For development discussion, please join us @ #citra on freenode.
### Development
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index ed20057b5..73fdfbe9c 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -157,15 +157,25 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) {
- if (component >= 12)
+ if (component >= 12) {
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
+ continue;
+ }
+
u32 attribute_index = loader_config.GetComponent(component);
- vertex_attribute_sources[attribute_index] = load_address;
- vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
- vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
- vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
- vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
- load_address += attribute_config.GetStride(attribute_index);
+ if (attribute_index < 12) {
+ vertex_attribute_sources[attribute_index] = load_address;
+ vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
+ vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
+ vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
+ vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
+ load_address += attribute_config.GetStride(attribute_index);
+ } else if (attribute_index < 16) {
+ // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
+ load_address += (attribute_index - 11) * 4;
+ } else {
+ UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
+ }
}
}