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-rw-r--r--src/core/hle/service/filesystem/filesystem.cpp7
-rw-r--r--src/video_core/engines/shader_bytecode.h4
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp9
3 files changed, 18 insertions, 2 deletions
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index 881c39e31..a4426af96 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -60,17 +60,20 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
std::string path(FileUtil::SanitizePath(path_));
- auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
if (path.empty()) {
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
return RESULT_SUCCESS;
}
- if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr)
+
+ auto dir = GetDirectoryRelativeWrapped(backing, FileUtil::GetParentPath(path));
+ if (dir->GetFile(FileUtil::GetFilename(path)) == nullptr) {
return FileSys::ERROR_PATH_NOT_FOUND;
+ }
if (!dir->DeleteFile(FileUtil::GetFilename(path))) {
// TODO(DarkLordZach): Find a better error code for this
return ResultCode(-1);
}
+
return RESULT_SUCCESS;
}
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 6eeb3381b..663c1d4af 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -332,6 +332,10 @@ union Instruction {
} ipa;
union {
+ BitField<39, 2, u64> tab5cb8_2;
+ BitField<41, 3, u64> tab5c68_1;
+ BitField<44, 2, u64> tab5c68_0;
+ BitField<47, 1, u64> cc;
BitField<48, 1, u64> negate_b;
} fmul;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 974798a98..e7d581d2d 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1038,6 +1038,15 @@ private:
case OpCode::Id::FMUL_R:
case OpCode::Id::FMUL_IMM: {
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
+ ASSERT_MSG(instr.fmul.tab5cb8_2 == 0, "FMUL tab5cb8_2({}) is not implemented",
+ instr.fmul.tab5cb8_2.Value());
+ ASSERT_MSG(instr.fmul.tab5c68_1 == 0, "FMUL tab5cb8_1({}) is not implemented",
+ instr.fmul.tab5c68_1.Value());
+ ASSERT_MSG(instr.fmul.tab5c68_0 == 1, "FMUL tab5cb8_0({}) is not implemented",
+ instr.fmul.tab5c68_0
+ .Value()); // SMO typical sends 1 here which seems to be the default
+ ASSERT_MSG(instr.fmul.cc == 0, "FMUL cc is not implemented");
+
op_b = GetOperandAbsNeg(op_b, false, instr.fmul.negate_b);
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
instr.alu.saturate_d);