summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--src/common/color.h50
-rw-r--r--src/common/vector_math.h6
-rw-r--r--src/core/hle/service/acc/acc.cpp23
-rw-r--r--src/video_core/engines/maxwell_3d.cpp13
-rw-r--r--src/video_core/engines/shader_bytecode.h2
-rw-r--r--src/video_core/gpu.h1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp31
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h64
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp16
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h3
-rw-r--r--src/video_core/textures/decoders.cpp3
12 files changed, 155 insertions, 62 deletions
diff --git a/src/common/color.h b/src/common/color.h
index 24a445dac..0379040be 100644
--- a/src/common/color.h
+++ b/src/common/color.h
@@ -4,6 +4,8 @@
#pragma once
+#include <cstring>
+
#include "common/common_types.h"
#include "common/swap.h"
#include "common/vector_math.h"
@@ -55,7 +57,7 @@ constexpr u8 Convert8To6(u8 value) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Math::Vec4<u8>
*/
-inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
+inline Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
return {bytes[3], bytes[2], bytes[1], bytes[0]};
}
@@ -64,7 +66,7 @@ inline const Math::Vec4<u8> DecodeRGBA8(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Math::Vec4<u8>
*/
-inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
+inline Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
return {bytes[2], bytes[1], bytes[0], 255};
}
@@ -73,7 +75,7 @@ inline const Math::Vec4<u8> DecodeRGB8(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Math::Vec4<u8>
*/
-inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
+inline Math::Vec4<u8> DecodeRG8(const u8* bytes) {
return {bytes[1], bytes[0], 0, 255};
}
@@ -82,8 +84,9 @@ inline const Math::Vec4<u8> DecodeRG8(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Math::Vec4<u8>
*/
-inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
- const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
+inline Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
+ u16_le pixel;
+ std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert6To8((pixel >> 5) & 0x3F),
Convert5To8(pixel & 0x1F), 255};
}
@@ -93,8 +96,9 @@ inline const Math::Vec4<u8> DecodeRGB565(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Math::Vec4<u8>
*/
-inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
- const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
+inline Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
+ u16_le pixel;
+ std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert5To8((pixel >> 11) & 0x1F), Convert5To8((pixel >> 6) & 0x1F),
Convert5To8((pixel >> 1) & 0x1F), Convert1To8(pixel & 0x1)};
}
@@ -104,8 +108,9 @@ inline const Math::Vec4<u8> DecodeRGB5A1(const u8* bytes) {
* @param bytes Pointer to encoded source color
* @return Result color decoded as Math::Vec4<u8>
*/
-inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
- const u16_le pixel = *reinterpret_cast<const u16_le*>(bytes);
+inline Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
+ u16_le pixel;
+ std::memcpy(&pixel, bytes, sizeof(pixel));
return {Convert4To8((pixel >> 12) & 0xF), Convert4To8((pixel >> 8) & 0xF),
Convert4To8((pixel >> 4) & 0xF), Convert4To8(pixel & 0xF)};
}
@@ -116,7 +121,9 @@ inline const Math::Vec4<u8> DecodeRGBA4(const u8* bytes) {
* @return Depth value as an u32
*/
inline u32 DecodeD16(const u8* bytes) {
- return *reinterpret_cast<const u16_le*>(bytes);
+ u16_le data;
+ std::memcpy(&data, bytes, sizeof(data));
+ return data;
}
/**
@@ -133,7 +140,7 @@ inline u32 DecodeD24(const u8* bytes) {
* @param bytes Pointer to encoded source values
* @return Resulting values stored as a Math::Vec2
*/
-inline const Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
+inline Math::Vec2<u32> DecodeD24S8(const u8* bytes) {
return {static_cast<u32>((bytes[2] << 16) | (bytes[1] << 8) | bytes[0]), bytes[3]};
}
@@ -175,8 +182,10 @@ inline void EncodeRG8(const Math::Vec4<u8>& color, u8* bytes) {
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
- *reinterpret_cast<u16_le*>(bytes) =
+ const u16_le data =
(Convert8To5(color.r()) << 11) | (Convert8To6(color.g()) << 5) | Convert8To5(color.b());
+
+ std::memcpy(bytes, &data, sizeof(data));
}
/**
@@ -185,9 +194,10 @@ inline void EncodeRGB565(const Math::Vec4<u8>& color, u8* bytes) {
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
- *reinterpret_cast<u16_le*>(bytes) = (Convert8To5(color.r()) << 11) |
- (Convert8To5(color.g()) << 6) |
- (Convert8To5(color.b()) << 1) | Convert8To1(color.a());
+ const u16_le data = (Convert8To5(color.r()) << 11) | (Convert8To5(color.g()) << 6) |
+ (Convert8To5(color.b()) << 1) | Convert8To1(color.a());
+
+ std::memcpy(bytes, &data, sizeof(data));
}
/**
@@ -196,9 +206,10 @@ inline void EncodeRGB5A1(const Math::Vec4<u8>& color, u8* bytes) {
* @param bytes Destination pointer to store encoded color
*/
inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
- *reinterpret_cast<u16_le*>(bytes) = (Convert8To4(color.r()) << 12) |
- (Convert8To4(color.g()) << 8) |
- (Convert8To4(color.b()) << 4) | Convert8To4(color.a());
+ const u16 data = (Convert8To4(color.r()) << 12) | (Convert8To4(color.g()) << 8) |
+ (Convert8To4(color.b()) << 4) | Convert8To4(color.a());
+
+ std::memcpy(bytes, &data, sizeof(data));
}
/**
@@ -207,7 +218,8 @@ inline void EncodeRGBA4(const Math::Vec4<u8>& color, u8* bytes) {
* @param bytes Pointer where to store the encoded value
*/
inline void EncodeD16(u32 value, u8* bytes) {
- *reinterpret_cast<u16_le*>(bytes) = value & 0xFFFF;
+ const u16_le data = static_cast<u16>(value);
+ std::memcpy(bytes, &data, sizeof(data));
}
/**
diff --git a/src/common/vector_math.h b/src/common/vector_math.h
index 5c94fcda3..8feb49941 100644
--- a/src/common/vector_math.h
+++ b/src/common/vector_math.h
@@ -78,7 +78,7 @@ public:
}
template <typename U = T>
- constexpr Vec2<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
+ constexpr Vec2<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
return {-x, -y};
}
constexpr Vec2<decltype(T{} * T{})> operator*(const Vec2& other) const {
@@ -227,7 +227,7 @@ public:
}
template <typename U = T>
- constexpr Vec3<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
+ constexpr Vec3<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
return {-x, -y, -z};
}
@@ -436,7 +436,7 @@ public:
}
template <typename U = T>
- constexpr Vec4<std::enable_if_t<std::is_signed<U>::value, U>> operator-() const {
+ constexpr Vec4<std::enable_if_t<std::is_signed_v<U>, U>> operator-() const {
return {-x, -y, -z, -w};
}
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index e952b0518..f3c5b1b9c 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -42,7 +42,7 @@ public:
{0, &IProfile::Get, "Get"},
{1, &IProfile::GetBase, "GetBase"},
{10, nullptr, "GetImageSize"},
- {11, nullptr, "LoadImage"},
+ {11, &IProfile::LoadImage, "LoadImage"},
};
RegisterHandlers(functions);
}
@@ -83,6 +83,27 @@ private:
rb.PushRaw(profile_base);
}
+ void LoadImage(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_ACC, "(STUBBED) called");
+ // smallest jpeg https://github.com/mathiasbynens/small/blob/master/jpeg.jpg
+ // TODO(mailwl): load actual profile image from disk, width 256px, max size 0x20000
+ const u32 jpeg_size = 107;
+ static const std::array<u8, jpeg_size> jpeg{
+ 0xff, 0xd8, 0xff, 0xdb, 0x00, 0x43, 0x00, 0x03, 0x02, 0x02, 0x02, 0x02, 0x02, 0x03,
+ 0x02, 0x02, 0x02, 0x03, 0x03, 0x03, 0x03, 0x04, 0x06, 0x04, 0x04, 0x04, 0x04, 0x04,
+ 0x08, 0x06, 0x06, 0x05, 0x06, 0x09, 0x08, 0x0a, 0x0a, 0x09, 0x08, 0x09, 0x09, 0x0a,
+ 0x0c, 0x0f, 0x0c, 0x0a, 0x0b, 0x0e, 0x0b, 0x09, 0x09, 0x0d, 0x11, 0x0d, 0x0e, 0x0f,
+ 0x10, 0x10, 0x11, 0x10, 0x0a, 0x0c, 0x12, 0x13, 0x12, 0x10, 0x13, 0x0f, 0x10, 0x10,
+ 0x10, 0xff, 0xc9, 0x00, 0x0b, 0x08, 0x00, 0x01, 0x00, 0x01, 0x01, 0x01, 0x11, 0x00,
+ 0xff, 0xcc, 0x00, 0x06, 0x00, 0x10, 0x10, 0x05, 0xff, 0xda, 0x00, 0x08, 0x01, 0x01,
+ 0x00, 0x00, 0x3f, 0x00, 0xd2, 0xcf, 0x20, 0xff, 0xd9,
+ };
+ ctx.WriteBuffer(jpeg.data(), jpeg_size);
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.Push<u32>(jpeg_size);
+ }
+
u128 user_id; ///< The user id this profile refers to.
};
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index ed22a2090..a46ed4bd7 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -23,12 +23,17 @@ Maxwell3D::Maxwell3D(VideoCore::RasterizerInterface& rasterizer, MemoryManager&
: memory_manager(memory_manager), rasterizer{rasterizer}, macro_interpreter(*this) {}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
- auto macro_code = uploaded_macros.find(method);
+ // Reset the current macro.
+ executing_macro = 0;
+
// The requested macro must have been uploaded already.
- ASSERT_MSG(macro_code != uploaded_macros.end(), "Macro %08X was not uploaded", method);
+ auto macro_code = uploaded_macros.find(method);
+ if (macro_code == uploaded_macros.end()) {
+ LOG_ERROR(HW_GPU, "Macro {:04X} was not uploaded", method);
+ return;
+ }
- // Reset the current macro and execute it.
- executing_macro = 0;
+ // Execute the current macro.
macro_interpreter.Execute(macro_code->second, std::move(parameters));
}
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 0d33c5a5e..3d4557b7e 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -78,6 +78,8 @@ union Attribute {
// shader, and a tuple of (TessCoord.x, TessCoord.y, TessCoord.z, ~) when inside a Tess Eval
// shader.
TessCoordInstanceIDVertexID = 47,
+ // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
+ Unknown_63 = 63,
};
union {
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index 440505c9d..874eddd78 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -34,6 +34,7 @@ enum class RenderTargetFormat : u32 {
RG16_FLOAT = 0xDE,
R11G11B10_FLOAT = 0xE0,
R32_FLOAT = 0xE5,
+ B5G6R5_UNORM = 0xE8,
R16_FLOAT = 0xF2,
R8_UNORM = 0xF3,
};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index bf6b5c3a0..546e86532 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -324,6 +324,11 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
bool using_depth_fb) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ if (regs.rt[0].format == Tegra::RenderTargetFormat::NONE) {
+ LOG_ERROR(HW_GPU, "RenderTargetFormat is not configured");
+ using_color_fb = false;
+ }
+
// TODO(bunnei): Implement this
const bool has_stencil = false;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 257aa9571..f6efce818 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -109,6 +109,9 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // DXT45
{GL_COMPRESSED_RED_RGTC1, GL_RED, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm, true}, // DXN1
+ {GL_COMPRESSED_RG_RGTC2, GL_RG, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
+ true}, // DXN2UNORM
+ {GL_COMPRESSED_SIGNED_RG_RGTC2, GL_RG, GL_INT, ComponentType::SNorm, true}, // DXN2SNORM
{GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_RGB, GL_UNSIGNED_INT_8_8_8_8, ComponentType::UNorm,
true}, // BC7U
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_4X4
@@ -218,6 +221,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<true, PixelFormat::R11FG11FB10F>, MortonCopy<true, PixelFormat::RGBA32UI>,
MortonCopy<true, PixelFormat::DXT1>, MortonCopy<true, PixelFormat::DXT23>,
MortonCopy<true, PixelFormat::DXT45>, MortonCopy<true, PixelFormat::DXN1>,
+ MortonCopy<true, PixelFormat::DXN2UNORM>, MortonCopy<true, PixelFormat::DXN2SNORM>,
MortonCopy<true, PixelFormat::BC7U>, MortonCopy<true, PixelFormat::ASTC_2D_4X4>,
MortonCopy<true, PixelFormat::G8R8>, MortonCopy<true, PixelFormat::BGRA8>,
MortonCopy<true, PixelFormat::RGBA32F>, MortonCopy<true, PixelFormat::RG32F>,
@@ -242,7 +246,10 @@ static constexpr std::array<void (*)(u32, u32, u32, u8*, Tegra::GPUVAddr),
MortonCopy<false, PixelFormat::RGBA16F>,
MortonCopy<false, PixelFormat::R11FG11FB10F>,
MortonCopy<false, PixelFormat::RGBA32UI>,
- // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/BC7U/ASTC_2D_4X4 formats is not supported
+ // TODO(Subv): Swizzling DXT1/DXT23/DXT45/DXN1/DXN2/BC7U/ASTC_2D_4X4 formats is not
+ // supported
+ nullptr,
+ nullptr,
nullptr,
nullptr,
nullptr,
@@ -447,22 +454,24 @@ MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64
void CachedSurface::LoadGLBuffer() {
ASSERT(params.type != SurfaceType::Fill);
- u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
+ const u8* const texture_src_data = Memory::GetPointer(params.GetCpuAddr());
ASSERT(texture_src_data);
- gl_buffer.resize(params.width * params.height * GetGLBytesPerPixel(params.pixel_format));
+ const u32 bytes_per_pixel = GetGLBytesPerPixel(params.pixel_format);
+ const u32 copy_size = params.width * params.height * bytes_per_pixel;
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
- if (!params.is_tiled) {
- const u32 bytes_per_pixel{params.GetFormatBpp() >> 3};
+ if (params.is_tiled) {
+ gl_buffer.resize(copy_size);
- std::memcpy(gl_buffer.data(), texture_src_data,
- bytes_per_pixel * params.width * params.height);
- } else {
morton_to_gl_fns[static_cast<size_t>(params.pixel_format)](
params.width, params.block_height, params.height, gl_buffer.data(), params.addr);
+ } else {
+ const u8* const texture_src_data_end = texture_src_data + copy_size;
+
+ gl_buffer.assign(texture_src_data, texture_src_data_end);
}
ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
@@ -757,10 +766,12 @@ void RasterizerCacheOpenGL::FlushRegion(Tegra::GPUVAddr /*addr*/, size_t /*size*
}
void RasterizerCacheOpenGL::InvalidateRegion(Tegra::GPUVAddr addr, size_t size) {
- for (const auto& pair : surface_cache) {
- const auto& surface{pair.second};
+ for (auto iter = surface_cache.cbegin(); iter != surface_cache.cend();) {
+ const auto& surface{iter->second};
const auto& params{surface->GetSurfaceParams()};
+ ++iter;
+
if (params.IsOverlappingRegion(addr, size)) {
UnregisterSurface(surface);
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 0c6652c7a..26e2ee203 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -35,31 +35,33 @@ struct SurfaceParams {
DXT23 = 9,
DXT45 = 10,
DXN1 = 11, // This is also known as BC4
- BC7U = 12,
- ASTC_2D_4X4 = 13,
- G8R8 = 14,
- BGRA8 = 15,
- RGBA32F = 16,
- RG32F = 17,
- R32F = 18,
- R16F = 19,
- R16UNORM = 20,
- RG16 = 21,
- RG16F = 22,
- RG16UI = 23,
- RG16I = 24,
- RG16S = 25,
- RGB32F = 26,
- SRGBA8 = 27,
+ DXN2UNORM = 12,
+ DXN2SNORM = 13,
+ BC7U = 14,
+ ASTC_2D_4X4 = 15,
+ G8R8 = 16,
+ BGRA8 = 17,
+ RGBA32F = 18,
+ RG32F = 19,
+ R32F = 20,
+ R16F = 21,
+ R16UNORM = 22,
+ RG16 = 23,
+ RG16F = 24,
+ RG16UI = 25,
+ RG16I = 26,
+ RG16S = 27,
+ RGB32F = 28,
+ SRGBA8 = 29,
MaxColorFormat,
// DepthStencil formats
- Z24S8 = 28,
- S8Z24 = 29,
- Z32F = 30,
- Z16 = 31,
- Z32FS8 = 32,
+ Z24S8 = 30,
+ S8Z24 = 31,
+ Z32F = 32,
+ Z16 = 33,
+ Z32FS8 = 34,
MaxDepthStencilFormat,
@@ -109,6 +111,8 @@ struct SurfaceParams {
4, // DXT23
4, // DXT45
4, // DXN1
+ 4, // DXN2UNORM
+ 4, // DXN2SNORM
4, // BC7U
4, // ASTC_2D_4X4
1, // G8R8
@@ -153,6 +157,8 @@ struct SurfaceParams {
128, // DXT23
128, // DXT45
64, // DXN1
+ 128, // DXN2UNORM
+ 128, // DXN2SNORM
128, // BC7U
32, // ASTC_2D_4X4
16, // G8R8
@@ -221,6 +227,8 @@ struct SurfaceParams {
return PixelFormat::RG32F;
case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
return PixelFormat::R11FG11FB10F;
+ case Tegra::RenderTargetFormat::B5G6R5_UNORM:
+ return PixelFormat::B5G6R5;
case Tegra::RenderTargetFormat::RGBA32_UINT:
return PixelFormat::RGBA32UI;
case Tegra::RenderTargetFormat::R8_UNORM:
@@ -303,6 +311,16 @@ struct SurfaceParams {
return PixelFormat::DXT45;
case Tegra::Texture::TextureFormat::DXN1:
return PixelFormat::DXN1;
+ case Tegra::Texture::TextureFormat::DXN2:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::DXN2UNORM;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::DXN2SNORM;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
+ static_cast<u32>(component_type));
+ UNREACHABLE();
case Tegra::Texture::TextureFormat::BC7U:
return PixelFormat::BC7U;
case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
@@ -360,6 +378,9 @@ struct SurfaceParams {
return Tegra::Texture::TextureFormat::DXT45;
case PixelFormat::DXN1:
return Tegra::Texture::TextureFormat::DXN1;
+ case PixelFormat::DXN2UNORM:
+ case PixelFormat::DXN2SNORM:
+ return Tegra::Texture::TextureFormat::DXN2;
case PixelFormat::BC7U:
return Tegra::Texture::TextureFormat::BC7U;
case PixelFormat::ASTC_2D_4X4:
@@ -441,6 +462,7 @@ struct SurfaceParams {
case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
case Tegra::RenderTargetFormat::R8_UNORM:
case Tegra::RenderTargetFormat::RG16_UNORM:
+ case Tegra::RenderTargetFormat::B5G6R5_UNORM:
return ComponentType::UNorm;
case Tegra::RenderTargetFormat::RG16_SNORM:
return ComponentType::SNorm;
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 1ff71d682..ea7779429 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -523,6 +523,11 @@ private:
// shader.
ASSERT(stage == Maxwell3D::Regs::ShaderStage::Vertex);
return "vec4(0, 0, uintBitsToFloat(gl_InstanceID), uintBitsToFloat(gl_VertexID))";
+ case Attribute::Index::Unknown_63:
+ // TODO(bunnei): Figure out what this is used for. Super Mario Odyssey uses this.
+ LOG_CRITICAL(HW_GPU, "Unhandled input attribute Unknown_63");
+ UNREACHABLE();
+ break;
default:
const u32 index{static_cast<u32>(attribute) -
static_cast<u32>(Attribute::Index::Attribute_0)};
@@ -534,6 +539,8 @@ private:
LOG_CRITICAL(HW_GPU, "Unhandled input attribute: {}", index);
UNREACHABLE();
}
+
+ return "vec4(0, 0, 0, 0)";
}
/// Generates code representing an output attribute register.
@@ -650,16 +657,17 @@ private:
* @param instr Instruction to generate the if condition for.
* @returns string containing the predicate condition.
*/
- std::string GetPredicateCondition(u64 index, bool negate) const {
+ std::string GetPredicateCondition(u64 index, bool negate) {
using Tegra::Shader::Pred;
std::string variable;
// Index 7 is used as an 'Always True' condition.
- if (index == static_cast<u64>(Pred::UnusedIndex))
+ if (index == static_cast<u64>(Pred::UnusedIndex)) {
variable = "true";
- else
+ } else {
variable = 'p' + std::to_string(index) + '_' + suffix;
-
+ declr_predicates.insert(variable);
+ }
if (negate) {
return "!(" + variable + ')';
}
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 500d4d4b1..43be69dd1 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -31,6 +31,7 @@ inline GLenum VertexType(Maxwell::VertexAttribute attrib) {
case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
return GL_UNSIGNED_BYTE;
case Maxwell::VertexAttribute::Size::Size_16_16:
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
return GL_UNSIGNED_SHORT;
case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
return GL_UNSIGNED_INT_2_10_10_10_REV;
@@ -85,6 +86,8 @@ inline GLenum IndexFormat(Maxwell::IndexFormat index_format) {
inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
switch (topology) {
+ case Maxwell::PrimitiveTopology::Points:
+ return GL_POINTS;
case Maxwell::PrimitiveTopology::Triangles:
return GL_TRIANGLES;
case Maxwell::PrimitiveTopology::TriangleStrip:
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 65db84ad3..7ea66584c 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -54,6 +54,7 @@ u32 BytesPerPixel(TextureFormat format) {
return 8;
case TextureFormat::DXT23:
case TextureFormat::DXT45:
+ case TextureFormat::DXN2:
case TextureFormat::BC7U:
// In this case a 'pixel' actually refers to a 4x4 tile.
return 16;
@@ -113,6 +114,7 @@ std::vector<u8> UnswizzleTexture(VAddr address, TextureFormat format, u32 width,
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
+ case TextureFormat::DXN2:
case TextureFormat::BC7U:
// In the DXT and DXN formats, each 4x4 tile is swizzled instead of just individual pixel
// values.
@@ -179,6 +181,7 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
case TextureFormat::DXT23:
case TextureFormat::DXT45:
case TextureFormat::DXN1:
+ case TextureFormat::DXN2:
case TextureFormat::BC7U:
case TextureFormat::ASTC_2D_4X4:
case TextureFormat::A8R8G8B8: