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-rwxr-xr-x.travis-deps.sh13
-rw-r--r--.travis.yml2
-rw-r--r--CMakeLists.txt29
-rw-r--r--README.md8
-rw-r--r--appveyor.yml2
-rw-r--r--externals/cmake-modules/FindSDL2.cmake224
-rw-r--r--externals/cmake-modules/WindowsCopyFiles.cmake28
-rw-r--r--externals/glfw-3.1.1.bin/COPYING.txt22
-rw-r--r--externals/glfw-3.1.1.bin/include/GLFW/glfw3.h3340
-rw-r--r--externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h356
-rw-r--r--externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3.dllbin196839 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3dll.abin54834 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-mingw-i686/libglfw3.abin89732 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-mingw-x86_64/glfw3.dllbin235754 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-mingw-x86_64/glfw3dll.abin53500 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-mingw-x86_64/libglfw3.abin97354 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.dllbin47104 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.libbin150616 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3dll.libbin19984 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3.dllbin53248 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3.libbin196774 -> 0 bytes
-rw-r--r--externals/glfw-3.1.1.bin/lib-msvc_v120-x64/glfw3dll.libbin19602 -> 0 bytes
-rw-r--r--src/CMakeLists.txt3
-rw-r--r--src/audio_core/CMakeLists.txt16
-rw-r--r--src/audio_core/audio_core.cpp53
-rw-r--r--src/audio_core/audio_core.h26
-rw-r--r--src/audio_core/hle/dsp.cpp42
-rw-r--r--src/audio_core/hle/dsp.h502
-rw-r--r--src/audio_core/hle/pipe.cpp55
-rw-r--r--src/audio_core/hle/pipe.h38
-rw-r--r--src/audio_core/sink.h34
-rw-r--r--src/citra/CMakeLists.txt21
-rw-r--r--src/citra/citra.cpp4
-rw-r--r--src/citra/config.cpp60
-rw-r--r--src/citra/config.h10
-rw-r--r--src/citra/default_ini.h2
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp168
-rw-r--r--src/citra/emu_window/emu_window_glfw.h54
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp167
-rw-r--r--src/citra/emu_window/emu_window_sdl2.h64
-rw-r--r--src/citra_qt/CMakeLists.txt27
-rw-r--r--src/citra_qt/debugger/graphics_cmdlists.cpp1
-rw-r--r--src/citra_qt/debugger/graphics_framebuffer.cpp1
-rw-r--r--src/citra_qt/debugger/graphics_tracing.cpp2
-rw-r--r--src/citra_qt/debugger/graphics_vertex_shader.cpp2
-rw-r--r--src/citra_qt/main.cpp18
-rw-r--r--src/citra_qt/main.h8
-rw-r--r--src/common/bit_field.h44
-rw-r--r--src/common/emu_window.cpp4
-rw-r--r--src/common/file_util.cpp2
-rw-r--r--src/common/logging/backend.cpp3
-rw-r--r--src/common/logging/log.h3
-rw-r--r--src/common/x64/emitter.cpp4
-rw-r--r--src/core/file_sys/disk_archive.cpp6
-rw-r--r--src/core/hle/kernel/memory.cpp5
-rw-r--r--src/core/hle/kernel/process.cpp2
-rw-r--r--src/core/hle/result.h8
-rw-r--r--src/core/hle/service/cfg/cfg.cpp26
-rw-r--r--src/core/hle/service/dsp_dsp.cpp135
-rw-r--r--src/core/hle/service/dsp_dsp.h12
-rw-r--r--src/core/hle/service/gsp_gpu.cpp6
-rw-r--r--src/core/hle/service/hid/hid.cpp2
-rw-r--r--src/core/hle/service/ir/ir.cpp72
-rw-r--r--src/core/hle/service/ir/ir.h47
-rw-r--r--src/core/hle/service/ir/ir_user.cpp41
-rw-r--r--src/core/hle/service/ptm/ptm.cpp4
-rw-r--r--src/core/hle/service/soc_u.cpp12
-rw-r--r--src/core/hle/svc.cpp1
-rw-r--r--src/core/hw/gpu.cpp22
-rw-r--r--src/core/system.cpp7
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/clipper.cpp1
-rw-r--r--src/video_core/command_processor.cpp76
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp11
-rw-r--r--src/video_core/debug_utils/debug_utils.h3
-rw-r--r--src/video_core/pica.cpp1
-rw-r--r--src/video_core/pica.h66
-rw-r--r--src/video_core/pica_state.h60
-rw-r--r--src/video_core/primitive_assembly.cpp12
-rw-r--r--src/video_core/primitive_assembly.h10
-rw-r--r--src/video_core/rasterizer.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp1
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h1
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp4
-rw-r--r--src/video_core/shader/shader.cpp3
-rw-r--r--src/video_core/shader/shader.h18
-rw-r--r--src/video_core/shader/shader_interpreter.cpp1
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp2
88 files changed, 1885 insertions, 4257 deletions
diff --git a/.travis-deps.sh b/.travis-deps.sh
index 4b907abb3..bab90d307 100755
--- a/.travis-deps.sh
+++ b/.travis-deps.sh
@@ -13,18 +13,13 @@ if [ "$TRAVIS_OS_NAME" = "linux" -o -z "$TRAVIS_OS_NAME" ]; then
| tar -xz -C $HOME/.local --strip-components=1
(
- git clone https://github.com/glfw/glfw.git --branch 3.1.1 --depth 1
- mkdir glfw/build && cd glfw/build
- cmake -DBUILD_SHARED_LIBS=ON \
- -DGLFW_BUILD_EXAMPLES=OFF \
- -DGLFW_BUILD_TESTS=OFF \
- -DCMAKE_INSTALL_PREFIX=$HOME/.local \
- ..
+ wget http://libsdl.org/release/SDL2-2.0.4.tar.gz -O - | tar xz
+ cd SDL2-2.0.4
+ ./configure --prefix=$HOME/.local
make -j4 && make install
)
-
elif [ "$TRAVIS_OS_NAME" = "osx" ]; then
brew update > /dev/null # silence the very verbose output
- brew install qt5 glfw3
+ brew install qt5 sdl2
gem install xcpretty
fi
diff --git a/.travis.yml b/.travis.yml
index 4d21257bc..2e875cccf 100644
--- a/.travis.yml
+++ b/.travis.yml
@@ -18,8 +18,6 @@ addons:
- gcc-4.9
- g++-4.9
- xorg-dev
- - libglu1-mesa-dev
- - libxcursor-dev
- lib32stdc++6 # For CMake
- lftp # To upload builds
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b8a981711..d6a4a915a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -35,8 +35,8 @@ endfunction()
project(citra)
-option(ENABLE_GLFW "Enable the GLFW frontend" ON)
-option(CITRA_USE_BUNDLED_GLFW "Download bundled GLFW binaries" OFF)
+option(ENABLE_SDL2 "Enable the SDL2 frontend" ON)
+option(CITRA_USE_BUNDLED_SDL2 "Download bundled SDL2 binaries" OFF)
option(ENABLE_QT "Enable the Qt frontend" ON)
option(CITRA_USE_BUNDLED_QT "Download bundled Qt binaries" OFF)
@@ -135,34 +135,29 @@ list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/externals/cmake-modules")
find_package(OpenGL REQUIRED)
include_directories(${OPENGL_INCLUDE_DIR})
-if (ENABLE_GLFW)
- if (CITRA_USE_BUNDLED_GLFW)
+if (ENABLE_SDL2)
+ if (CITRA_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if (MSVC14 AND ARCHITECTURE_x86_64)
- set(GLFW_VER "glfw-3.1.1-msvc2015_64")
- elseif (MSVC12 AND ARCHITECTURE_x86_64)
- set(GLFW_VER "glfw-3.1.1-msvc2013_64")
+ set(SDL2_VER "SDL2-2.0.4")
else()
- message(FATAL_ERROR "No bundled GLFW binaries for your toolchain. Disable CITRA_USE_BUNDLED_GLFW and provide your own.")
+ message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable CITRA_USE_BUNDLED_SDL2 and provide your own.")
endif()
- if (DEFINED GLFW_VER)
- download_bundled_external("glfw/" ${GLFW_VER} GLFW_PREFIX)
+ if (DEFINED SDL2_VER)
+ download_bundled_external("sdl2/" ${SDL2_VER} SDL2_PREFIX)
endif()
- set(GLFW_INCLUDE_DIRS "${GLFW_PREFIX}/include" CACHE PATH "Path to GLFW3 headers")
- set(GLFW_LIBRARY_DIRS "${GLFW_PREFIX}/lib" CACHE PATH "Path to GLFW3 libraries")
- set(GLFW_LIBRARIES glfw3)
+ set(SDL2_INCLUDE_DIR "${SDL2_PREFIX}/include" CACHE PATH "Path to SDL2 headers")
+ set(SDL2_LIBRARY "${SDL2_PREFIX}/lib/x64/SDL2.lib" CACHE PATH "Path to SDL2 library")
+ set(SDL2_DLL_DIR "${SDL2_PREFIX}/lib/x64/" CACHE PATH "Path to SDL2.dll")
else()
- find_package(PkgConfig REQUIRED)
- pkg_search_module(GLFW REQUIRED glfw3)
+ find_package(SDL2 REQUIRED)
endif()
endif()
IF (APPLE)
FIND_LIBRARY(COCOA_LIBRARY Cocoa) # Umbrella framework for everything GUI-related
- FIND_LIBRARY(IOKIT_LIBRARY IOKit) # GLFW dependency
- FIND_LIBRARY(COREVIDEO_LIBRARY CoreVideo) # GLFW dependency
set(PLATFORM_LIBRARIES iconv ${COCOA_LIBRARY} ${IOKIT_LIBRARY} ${COREVIDEO_LIBRARY})
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
diff --git a/README.md b/README.md
index c1e0092dd..a27acbc15 100644
--- a/README.md
+++ b/README.md
@@ -9,6 +9,8 @@ Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C
Citra is licensed under the GPLv2 (or any later version). Refer to the license.txt file included. Please read the [FAQ](https://github.com/citra-emu/citra/wiki/FAQ) before getting started with the project.
+Check out our [website](https://citra-emu.org/)!
+
For development discussion, please join us @ #citra on freenode.
### Development
@@ -17,9 +19,9 @@ If you want to contribute please take a look at the [Contributor's Guide](CONTRI
### Building
-* __Windows__: [Windows Build](https://github.com/citra-emu/citra/wiki/Windows-Build)
-* __Linux__: [Linux Build](https://github.com/citra-emu/citra/wiki/Linux-Build)
-* __OSX__: [OS X Build](https://github.com/citra-emu/citra/wiki/OS-X-Build)
+* __Windows__: [Windows Build](https://github.com/citra-emu/citra/wiki/Building-For-Windows)
+* __Linux__: [Linux Build](https://github.com/citra-emu/citra/wiki/Building-For-Linux)
+* __OSX__: [OS X Build](https://github.com/citra-emu/citra/wiki/Building-For-OS-X)
### Support
diff --git a/appveyor.yml b/appveyor.yml
index a5ed35392..1edd7041f 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -19,7 +19,7 @@ install:
before_build:
- mkdir build
- cd build
- - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 ..
+ - cmake -G "Visual Studio 14 2015 Win64" -DCITRA_USE_BUNDLED_QT=1 -DCITRA_USE_BUNDLED_SDL2=1 ..
- cd ..
after_build:
diff --git a/externals/cmake-modules/FindSDL2.cmake b/externals/cmake-modules/FindSDL2.cmake
new file mode 100644
index 000000000..0af86840a
--- /dev/null
+++ b/externals/cmake-modules/FindSDL2.cmake
@@ -0,0 +1,224 @@
+
+# This module defines
+# SDL2_LIBRARY, the name of the library to link against
+# SDL2_FOUND, if false, do not try to link to SDL2
+# SDL2_INCLUDE_DIR, where to find SDL.h
+#
+# This module responds to the the flag:
+# SDL2_BUILDING_LIBRARY
+# If this is defined, then no SDL2main will be linked in because
+# only applications need main().
+# Otherwise, it is assumed you are building an application and this
+# module will attempt to locate and set the the proper link flags
+# as part of the returned SDL2_LIBRARY variable.
+#
+# Don't forget to include SDLmain.h and SDLmain.m your project for the
+# OS X framework based version. (Other versions link to -lSDL2main which
+# this module will try to find on your behalf.) Also for OS X, this
+# module will automatically add the -framework Cocoa on your behalf.
+#
+#
+# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
+# and no SDL2_LIBRARY, it means CMake did not find your SDL2 library
+# (SDL2.dll, libsdl2.so, SDL2.framework, etc).
+# Set SDL2_LIBRARY_TEMP to point to your SDL2 library, and configure again.
+# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
+# as appropriate. These values are used to generate the final SDL2_LIBRARY
+# variable, but when these values are unset, SDL2_LIBRARY does not get created.
+#
+#
+# $SDL2DIR is an environment variable that would
+# correspond to the ./configure --prefix=$SDL2DIR
+# used in building SDL2.
+# l.e.galup 9-20-02
+#
+# Modified by Eric Wing.
+# Added code to assist with automated building by using environmental variables
+# and providing a more controlled/consistent search behavior.
+# Added new modifications to recognize OS X frameworks and
+# additional Unix paths (FreeBSD, etc).
+# Also corrected the header search path to follow "proper" SDL guidelines.
+# Added a search for SDL2main which is needed by some platforms.
+# Added a search for threads which is needed by some platforms.
+# Added needed compile switches for MinGW.
+#
+# On OSX, this will prefer the Framework version (if found) over others.
+# People will have to manually change the cache values of
+# SDL2_LIBRARY to override this selection or set the CMake environment
+# CMAKE_INCLUDE_PATH to modify the search paths.
+#
+# Note that the header path has changed from SDL2/SDL.h to just SDL.h
+# This needed to change because "proper" SDL convention
+# is #include "SDL.h", not <SDL2/SDL.h>. This is done for portability
+# reasons because not all systems place things in SDL2/ (see FreeBSD).
+
+#=============================================================================
+# Copyright 2003-2009 Kitware, Inc.
+#
+# Distributed under the OSI-approved BSD License (the "License").
+#
+# This software is distributed WITHOUT ANY WARRANTY; without even the
+# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+# See the License for more information.
+#=============================================================================
+# CMake - Cross Platform Makefile Generator
+# Copyright 2000-2016 Kitware, Inc.
+# Copyright 2000-2011 Insight Software Consortium
+# All rights reserved.
+#
+# Redistribution and use in source and binary forms, with or without
+# modification, are permitted provided that the following conditions
+# are met:
+#
+# * Redistributions of source code must retain the above copyright
+# notice, this list of conditions and the following disclaimer.
+#
+# * Redistributions in binary form must reproduce the above copyright
+# notice, this list of conditions and the following disclaimer in the
+# documentation and/or other materials provided with the distribution.
+#
+# * Neither the names of Kitware, Inc., the Insight Software Consortium,
+# nor the names of their contributors may be used to endorse or promote
+# products derived from this software without specific prior written
+# permission.
+#
+# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+# HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+# SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+# LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+# DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+# THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+# (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+# OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+#
+# ------------------------------------------------------------------------------
+#
+# The above copyright and license notice applies to distributions of
+# CMake in source and binary form. Some source files contain additional
+# notices of original copyright by their contributors; see each source
+# for details. Third-party software packages supplied with CMake under
+# compatible licenses provide their own copyright notices documented in
+# corresponding subdirectories.
+#
+# ------------------------------------------------------------------------------
+#
+# CMake was initially developed by Kitware with the following sponsorship:
+#
+# * National Library of Medicine at the National Institutes of Health
+# as part of the Insight Segmentation and Registration Toolkit (ITK).
+#
+# * US National Labs (Los Alamos, Livermore, Sandia) ASC Parallel
+# Visualization Initiative.
+#
+# * National Alliance for Medical Image Computing (NAMIC) is funded by the
+# National Institutes of Health through the NIH Roadmap for Medical Research,
+# Grant U54 EB005149.
+#
+# * Kitware, Inc.
+#
+
+message("<FindSDL2.cmake>")
+
+SET(SDL2_SEARCH_PATHS
+ ~/Library/Frameworks
+ /Library/Frameworks
+ /usr/local
+ /usr
+ /sw # Fink
+ /opt/local # DarwinPorts
+ /opt/csw # Blastwave
+ /opt
+ ${SDL2_PATH}
+)
+
+FIND_LIBRARY(SDL2_LIBRARY_TEMP
+ NAMES SDL2
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES lib64 lib
+ PATHS ${SDL2_SEARCH_PATHS}
+)
+
+IF(SDL2_LIBRARY_TEMP)
+ FIND_PATH(SDL2_INCLUDE_DIR SDL.h
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES include/SDL2 include
+ PATHS ${SDL2_SEARCH_PATHS}
+ )
+
+ IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ # Non-OS X framework versions expect you to also dynamically link to
+ # SDL2main. This is mainly for Windows and OS X. Other (Unix) platforms
+ # seem to provide SDL2main for compatibility even though they don't
+ # necessarily need it.
+ FIND_LIBRARY(SDL2MAIN_LIBRARY
+ NAMES SDL2main
+ HINTS
+ $ENV{SDL2DIR}
+ PATH_SUFFIXES lib64 lib
+ PATHS ${SDL2_SEARCH_PATHS}
+ )
+ ENDIF(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
+ ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+ # SDL2 may require threads on your system.
+ # The Apple build may not need an explicit flag because one of the
+ # frameworks may already provide it.
+ # But for non-OSX systems, I will use the CMake Threads package.
+ IF(NOT APPLE)
+ FIND_PACKAGE(Threads)
+ ENDIF(NOT APPLE)
+
+ # MinGW needs an additional library, mwindows
+ # It's total link flags should look like -lmingw32 -lSDL2main -lSDL2 -lmwindows
+ # (Actually on second look, I think it only needs one of the m* libraries.)
+ IF(MINGW)
+ SET(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
+ ENDIF(MINGW)
+
+ # For SDL2main
+ IF(NOT SDL2_BUILDING_LIBRARY)
+ IF(SDL2MAIN_LIBRARY)
+ SET(SDL2_LIBRARY_TEMP ${SDL2MAIN_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(SDL2MAIN_LIBRARY)
+ ENDIF(NOT SDL2_BUILDING_LIBRARY)
+
+ # For OS X, SDL2 uses Cocoa as a backend so it must link to Cocoa.
+ # CMake doesn't display the -framework Cocoa string in the UI even
+ # though it actually is there if I modify a pre-used variable.
+ # I think it has something to do with the CACHE STRING.
+ # So I use a temporary variable until the end so I can set the
+ # "real" variable in one-shot.
+ IF(APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
+ ENDIF(APPLE)
+
+ # For threads, as mentioned Apple doesn't need this.
+ # In fact, there seems to be a problem if I used the Threads package
+ # and try using this line, so I'm just skipping it entirely for OS X.
+ IF(NOT APPLE)
+ SET(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
+ ENDIF(NOT APPLE)
+
+ # For MinGW library
+ IF(MINGW)
+ SET(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
+ ENDIF(MINGW)
+
+ # Set the final string here so the GUI reflects the final state.
+ SET(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL2 Library can be found")
+
+ # Unset the temp variable to INTERNAL so it is not seen in the CMake GUI
+ UNSET(SDL2_LIBRARY_TEMP)
+ENDIF(SDL2_LIBRARY_TEMP)
+
+message("</FindSDL2.cmake>")
+
+INCLUDE(FindPackageHandleStandardArgs)
+
+FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2 REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR)
diff --git a/externals/cmake-modules/WindowsCopyFiles.cmake b/externals/cmake-modules/WindowsCopyFiles.cmake
new file mode 100644
index 000000000..cd0c2ce47
--- /dev/null
+++ b/externals/cmake-modules/WindowsCopyFiles.cmake
@@ -0,0 +1,28 @@
+# Copyright 2016 Citra Emulator Project
+# Licensed under GPLv2 or any later version
+# Refer to the license.txt file included.
+
+# This file provides the function windows_copy_files.
+# This is only valid on Windows.
+
+# Include guard
+if(__windows_copy_files)
+ return()
+endif()
+set(__windows_copy_files YES)
+
+# Any number of files to copy from SOURCE_DIR to DEST_DIR can be specified after DEST_DIR.
+# This copying happens post-build.
+function(windows_copy_files TARGET SOURCE_DIR DEST_DIR)
+ # windows commandline expects the / to be \ so switch them
+ string(REPLACE "/" "\\\\" SOURCE_DIR ${SOURCE_DIR})
+ string(REPLACE "/" "\\\\" DEST_DIR ${DEST_DIR})
+
+ # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
+ # cmake adds an extra check for command success which doesn't work too well with robocopy
+ # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
+ add_custom_command(TARGET ${TARGET} POST_BUILD
+ COMMAND if not exist ${DEST_DIR} mkdir ${DEST_DIR} 2> nul
+ COMMAND robocopy ${SOURCE_DIR} ${DEST_DIR} ${ARGN} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
+ )
+endfunction() \ No newline at end of file
diff --git a/externals/glfw-3.1.1.bin/COPYING.txt b/externals/glfw-3.1.1.bin/COPYING.txt
deleted file mode 100644
index b30c70158..000000000
--- a/externals/glfw-3.1.1.bin/COPYING.txt
+++ /dev/null
@@ -1,22 +0,0 @@
-Copyright (c) 2002-2006 Marcus Geelnard
-Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
-
-This software is provided 'as-is', without any express or implied
-warranty. In no event will the authors be held liable for any damages
-arising from the use of this software.
-
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it
-freely, subject to the following restrictions:
-
-1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would
- be appreciated but is not required.
-
-2. Altered source versions must be plainly marked as such, and must not
- be misrepresented as being the original software.
-
-3. This notice may not be removed or altered from any source
- distribution.
-
diff --git a/externals/glfw-3.1.1.bin/include/GLFW/glfw3.h b/externals/glfw-3.1.1.bin/include/GLFW/glfw3.h
deleted file mode 100644
index 009fa755f..000000000
--- a/externals/glfw-3.1.1.bin/include/GLFW/glfw3.h
+++ /dev/null
@@ -1,3340 +0,0 @@
-/*************************************************************************
- * GLFW 3.1 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_h_
-#define _glfw3_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @defgroup context Context handling
- *
- * This is the reference documentation for context related functions. For more
- * information, see the @ref context.
- */
-/*! @defgroup init Initialization, version and errors
- *
- * This is the reference documentation for initialization and termination of
- * the library, version management and error handling. For more information,
- * see the @ref intro.
- */
-/*! @defgroup input Input handling
- *
- * This is the reference documentation for input related functions and types.
- * For more information, see the @ref input.
- */
-/*! @defgroup monitor Monitor handling
- *
- * This is the reference documentation for monitor related functions and types.
- * For more information, see the @ref monitor.
- */
-/*! @defgroup window Window handling
- *
- * This is the reference documentation for window related functions and types,
- * including creation, deletion and event polling. For more information, see
- * the @ref window.
- */
-
-
-/*************************************************************************
- * Compiler- and platform-specific preprocessor work
- *************************************************************************/
-
-/* If we are we on Windows, we want a single define for it.
- */
-#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
- #define _WIN32
-#endif /* _WIN32 */
-
-/* It is customary to use APIENTRY for OpenGL function pointer declarations on
- * all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
- */
-#ifndef APIENTRY
- #ifdef _WIN32
- #define APIENTRY __stdcall
- #else
- #define APIENTRY
- #endif
-#endif /* APIENTRY */
-
-/* Some Windows OpenGL headers need this.
- */
-#if !defined(WINGDIAPI) && defined(_WIN32)
- #define WINGDIAPI __declspec(dllimport)
- #define GLFW_WINGDIAPI_DEFINED
-#endif /* WINGDIAPI */
-
-/* Some Windows GLU headers need this.
- */
-#if !defined(CALLBACK) && defined(_WIN32)
- #define CALLBACK __stdcall
- #define GLFW_CALLBACK_DEFINED
-#endif /* CALLBACK */
-
-/* Most Windows GLU headers need wchar_t.
- * The OS X OpenGL header blocks the definition of ptrdiff_t by glext.h.
- */
-#if !defined(GLFW_INCLUDE_NONE)
- #include <stddef.h>
-#endif
-
-/* Include the chosen client API headers.
- */
-#if defined(__APPLE_CC__)
- #if defined(GLFW_INCLUDE_GLCOREARB)
- #include <OpenGL/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <OpenGL/gl3ext.h>
- #endif
- #elif !defined(GLFW_INCLUDE_NONE)
- #if !defined(GLFW_INCLUDE_GLEXT)
- #define GL_GLEXT_LEGACY
- #endif
- #include <OpenGL/gl.h>
- #endif
- #if defined(GLFW_INCLUDE_GLU)
- #include <OpenGL/glu.h>
- #endif
-#else
- #if defined(GLFW_INCLUDE_GLCOREARB)
- #include <GL/glcorearb.h>
- #elif defined(GLFW_INCLUDE_ES1)
- #include <GLES/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES/glext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES2)
- #include <GLES2/gl2.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES2/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES3)
- #include <GLES3/gl3.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES3/gl2ext.h>
- #endif
- #elif defined(GLFW_INCLUDE_ES31)
- #include <GLES3/gl31.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GLES3/gl2ext.h>
- #endif
- #elif !defined(GLFW_INCLUDE_NONE)
- #include <GL/gl.h>
- #if defined(GLFW_INCLUDE_GLEXT)
- #include <GL/glext.h>
- #endif
- #endif
- #if defined(GLFW_INCLUDE_GLU)
- #include <GL/glu.h>
- #endif
-#endif
-
-#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
- /* GLFW_DLL must be defined by applications that are linking against the DLL
- * version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
- * configuration header when compiling the DLL version of the library.
- */
- #error "You may not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
-#endif
-
-/* GLFWAPI is used to declare public API functions for export
- * from the DLL / shared library / dynamic library.
- */
-#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllexport)
-#elif defined(_WIN32) && defined(GLFW_DLL)
- /* We are calling GLFW as a Win32 DLL */
- #define GLFWAPI __declspec(dllimport)
-#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
- /* We are building GLFW as a shared / dynamic library */
- #define GLFWAPI __attribute__((visibility("default")))
-#else
- /* We are building or calling GLFW as a static library */
- #define GLFWAPI
-#endif
-
-
-/*************************************************************************
- * GLFW API tokens
- *************************************************************************/
-
-/*! @name GLFW version macros
- * @{ */
-/*! @brief The major version number of the GLFW library.
- *
- * This is incremented when the API is changed in non-compatible ways.
- * @ingroup init
- */
-#define GLFW_VERSION_MAJOR 3
-/*! @brief The minor version number of the GLFW library.
- *
- * This is incremented when features are added to the API but it remains
- * backward-compatible.
- * @ingroup init
- */
-#define GLFW_VERSION_MINOR 1
-/*! @brief The revision number of the GLFW library.
- *
- * This is incremented when a bug fix release is made that does not contain any
- * API changes.
- * @ingroup init
- */
-#define GLFW_VERSION_REVISION 1
-/*! @} */
-
-/*! @name Key and button actions
- * @{ */
-/*! @brief The key or mouse button was released.
- *
- * The key or mouse button was released.
- *
- * @ingroup input
- */
-#define GLFW_RELEASE 0
-/*! @brief The key or mouse button was pressed.
- *
- * The key or mouse button was pressed.
- *
- * @ingroup input
- */
-#define GLFW_PRESS 1
-/*! @brief The key was held down until it repeated.
- *
- * The key was held down until it repeated.
- *
- * @ingroup input
- */
-#define GLFW_REPEAT 2
-/*! @} */
-
-/*! @defgroup keys Keyboard keys
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
- * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
- * put in the 256+ range).
- *
- * The naming of the key codes follow these rules:
- * - The US keyboard layout is used
- * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
- * "3", etc.)
- * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
- * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
- * correspond to the Unicode standard (usually for brevity)
- * - Keys that lack a clear US mapping are named "WORLD_x"
- * - For non-printable keys, custom names are used (e.g. "F4",
- * "BACKSPACE", etc.)
- *
- * @ingroup input
- * @{
- */
-
-/* The unknown key */
-#define GLFW_KEY_UNKNOWN -1
-
-/* Printable keys */
-#define GLFW_KEY_SPACE 32
-#define GLFW_KEY_APOSTROPHE 39 /* ' */
-#define GLFW_KEY_COMMA 44 /* , */
-#define GLFW_KEY_MINUS 45 /* - */
-#define GLFW_KEY_PERIOD 46 /* . */
-#define GLFW_KEY_SLASH 47 /* / */
-#define GLFW_KEY_0 48
-#define GLFW_KEY_1 49
-#define GLFW_KEY_2 50
-#define GLFW_KEY_3 51
-#define GLFW_KEY_4 52
-#define GLFW_KEY_5 53
-#define GLFW_KEY_6 54
-#define GLFW_KEY_7 55
-#define GLFW_KEY_8 56
-#define GLFW_KEY_9 57
-#define GLFW_KEY_SEMICOLON 59 /* ; */
-#define GLFW_KEY_EQUAL 61 /* = */
-#define GLFW_KEY_A 65
-#define GLFW_KEY_B 66
-#define GLFW_KEY_C 67
-#define GLFW_KEY_D 68
-#define GLFW_KEY_E 69
-#define GLFW_KEY_F 70
-#define GLFW_KEY_G 71
-#define GLFW_KEY_H 72
-#define GLFW_KEY_I 73
-#define GLFW_KEY_J 74
-#define GLFW_KEY_K 75
-#define GLFW_KEY_L 76
-#define GLFW_KEY_M 77
-#define GLFW_KEY_N 78
-#define GLFW_KEY_O 79
-#define GLFW_KEY_P 80
-#define GLFW_KEY_Q 81
-#define GLFW_KEY_R 82
-#define GLFW_KEY_S 83
-#define GLFW_KEY_T 84
-#define GLFW_KEY_U 85
-#define GLFW_KEY_V 86
-#define GLFW_KEY_W 87
-#define GLFW_KEY_X 88
-#define GLFW_KEY_Y 89
-#define GLFW_KEY_Z 90
-#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
-#define GLFW_KEY_BACKSLASH 92 /* \ */
-#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
-#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
-#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
-#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
-
-/* Function keys */
-#define GLFW_KEY_ESCAPE 256
-#define GLFW_KEY_ENTER 257
-#define GLFW_KEY_TAB 258
-#define GLFW_KEY_BACKSPACE 259
-#define GLFW_KEY_INSERT 260
-#define GLFW_KEY_DELETE 261
-#define GLFW_KEY_RIGHT 262
-#define GLFW_KEY_LEFT 263
-#define GLFW_KEY_DOWN 264
-#define GLFW_KEY_UP 265
-#define GLFW_KEY_PAGE_UP 266
-#define GLFW_KEY_PAGE_DOWN 267
-#define GLFW_KEY_HOME 268
-#define GLFW_KEY_END 269
-#define GLFW_KEY_CAPS_LOCK 280
-#define GLFW_KEY_SCROLL_LOCK 281
-#define GLFW_KEY_NUM_LOCK 282
-#define GLFW_KEY_PRINT_SCREEN 283
-#define GLFW_KEY_PAUSE 284
-#define GLFW_KEY_F1 290
-#define GLFW_KEY_F2 291
-#define GLFW_KEY_F3 292
-#define GLFW_KEY_F4 293
-#define GLFW_KEY_F5 294
-#define GLFW_KEY_F6 295
-#define GLFW_KEY_F7 296
-#define GLFW_KEY_F8 297
-#define GLFW_KEY_F9 298
-#define GLFW_KEY_F10 299
-#define GLFW_KEY_F11 300
-#define GLFW_KEY_F12 301
-#define GLFW_KEY_F13 302
-#define GLFW_KEY_F14 303
-#define GLFW_KEY_F15 304
-#define GLFW_KEY_F16 305
-#define GLFW_KEY_F17 306
-#define GLFW_KEY_F18 307
-#define GLFW_KEY_F19 308
-#define GLFW_KEY_F20 309
-#define GLFW_KEY_F21 310
-#define GLFW_KEY_F22 311
-#define GLFW_KEY_F23 312
-#define GLFW_KEY_F24 313
-#define GLFW_KEY_F25 314
-#define GLFW_KEY_KP_0 320
-#define GLFW_KEY_KP_1 321
-#define GLFW_KEY_KP_2 322
-#define GLFW_KEY_KP_3 323
-#define GLFW_KEY_KP_4 324
-#define GLFW_KEY_KP_5 325
-#define GLFW_KEY_KP_6 326
-#define GLFW_KEY_KP_7 327
-#define GLFW_KEY_KP_8 328
-#define GLFW_KEY_KP_9 329
-#define GLFW_KEY_KP_DECIMAL 330
-#define GLFW_KEY_KP_DIVIDE 331
-#define GLFW_KEY_KP_MULTIPLY 332
-#define GLFW_KEY_KP_SUBTRACT 333
-#define GLFW_KEY_KP_ADD 334
-#define GLFW_KEY_KP_ENTER 335
-#define GLFW_KEY_KP_EQUAL 336
-#define GLFW_KEY_LEFT_SHIFT 340
-#define GLFW_KEY_LEFT_CONTROL 341
-#define GLFW_KEY_LEFT_ALT 342
-#define GLFW_KEY_LEFT_SUPER 343
-#define GLFW_KEY_RIGHT_SHIFT 344
-#define GLFW_KEY_RIGHT_CONTROL 345
-#define GLFW_KEY_RIGHT_ALT 346
-#define GLFW_KEY_RIGHT_SUPER 347
-#define GLFW_KEY_MENU 348
-#define GLFW_KEY_LAST GLFW_KEY_MENU
-
-/*! @} */
-
-/*! @defgroup mods Modifier key flags
- *
- * See [key input](@ref input_key) for how these are used.
- *
- * @ingroup input
- * @{ */
-
-/*! @brief If this bit is set one or more Shift keys were held down.
- */
-#define GLFW_MOD_SHIFT 0x0001
-/*! @brief If this bit is set one or more Control keys were held down.
- */
-#define GLFW_MOD_CONTROL 0x0002
-/*! @brief If this bit is set one or more Alt keys were held down.
- */
-#define GLFW_MOD_ALT 0x0004
-/*! @brief If this bit is set one or more Super keys were held down.
- */
-#define GLFW_MOD_SUPER 0x0008
-
-/*! @} */
-
-/*! @defgroup buttons Mouse buttons
- *
- * See [mouse button input](@ref input_mouse_button) for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_MOUSE_BUTTON_1 0
-#define GLFW_MOUSE_BUTTON_2 1
-#define GLFW_MOUSE_BUTTON_3 2
-#define GLFW_MOUSE_BUTTON_4 3
-#define GLFW_MOUSE_BUTTON_5 4
-#define GLFW_MOUSE_BUTTON_6 5
-#define GLFW_MOUSE_BUTTON_7 6
-#define GLFW_MOUSE_BUTTON_8 7
-#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
-#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
-#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
-#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
-/*! @} */
-
-/*! @defgroup joysticks Joysticks
- *
- * See [joystick input](@ref joystick) for how these are used.
- *
- * @ingroup input
- * @{ */
-#define GLFW_JOYSTICK_1 0
-#define GLFW_JOYSTICK_2 1
-#define GLFW_JOYSTICK_3 2
-#define GLFW_JOYSTICK_4 3
-#define GLFW_JOYSTICK_5 4
-#define GLFW_JOYSTICK_6 5
-#define GLFW_JOYSTICK_7 6
-#define GLFW_JOYSTICK_8 7
-#define GLFW_JOYSTICK_9 8
-#define GLFW_JOYSTICK_10 9
-#define GLFW_JOYSTICK_11 10
-#define GLFW_JOYSTICK_12 11
-#define GLFW_JOYSTICK_13 12
-#define GLFW_JOYSTICK_14 13
-#define GLFW_JOYSTICK_15 14
-#define GLFW_JOYSTICK_16 15
-#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
-/*! @} */
-
-/*! @defgroup errors Error codes
- *
- * See [error handling](@ref error_handling) for how these are used.
- *
- * @ingroup init
- * @{ */
-/*! @brief GLFW has not been initialized.
- *
- * This occurs if a GLFW function was called that may not be called unless the
- * library is [initialized](@ref intro_init).
- *
- * @par Analysis
- * Application programmer error. Initialize GLFW before calling any function
- * that requires initialization.
- */
-#define GLFW_NOT_INITIALIZED 0x00010001
-/*! @brief No context is current for this thread.
- *
- * This occurs if a GLFW function was called that needs and operates on the
- * current OpenGL or OpenGL ES context but no context is current on the calling
- * thread. One such function is @ref glfwSwapInterval.
- *
- * @par Analysis
- * Application programmer error. Ensure a context is current before calling
- * functions that require a current context.
- */
-#define GLFW_NO_CURRENT_CONTEXT 0x00010002
-/*! @brief One of the arguments to the function was an invalid enum value.
- *
- * One of the arguments to the function was an invalid enum value, for example
- * requesting [GLFW_RED_BITS](@ref window_hints_fb) with @ref
- * glfwGetWindowAttrib.
- *
- * @par Analysis
- * Application programmer error. Fix the offending call.
- */
-#define GLFW_INVALID_ENUM 0x00010003
-/*! @brief One of the arguments to the function was an invalid value.
- *
- * One of the arguments to the function was an invalid value, for example
- * requesting a non-existent OpenGL or OpenGL ES version like 2.7.
- *
- * Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
- * result in a @ref GLFW_VERSION_UNAVAILABLE error.
- *
- * @par Analysis
- * Application programmer error. Fix the offending call.
- */
-#define GLFW_INVALID_VALUE 0x00010004
-/*! @brief A memory allocation failed.
- *
- * A memory allocation failed.
- *
- * @par Analysis
- * A bug in GLFW or the underlying operating system. Report the bug to our
- * [issue tracker](https://github.com/glfw/glfw/issues).
- */
-#define GLFW_OUT_OF_MEMORY 0x00010005
-/*! @brief GLFW could not find support for the requested client API on the
- * system.
- *
- * GLFW could not find support for the requested client API on the system. If
- * emitted by functions other than @ref glfwCreateWindow, no supported client
- * API was found.
- *
- * @par Analysis
- * The installed graphics driver does not support the requested client API, or
- * does not support it via the chosen context creation backend. Below are
- * a few examples.
- *
- * @par
- * Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
- * supports OpenGL ES via EGL, while Nvidia and Intel only supports it via
- * a WGL or GLX extension. OS X does not provide OpenGL ES at all. The Mesa
- * EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
- * driver.
- */
-#define GLFW_API_UNAVAILABLE 0x00010006
-/*! @brief The requested OpenGL or OpenGL ES version is not available.
- *
- * The requested OpenGL or OpenGL ES version (including any requested context
- * or framebuffer hints) is not available on this machine.
- *
- * @par Analysis
- * The machine does not support your requirements. If your application is
- * sufficiently flexible, downgrade your requirements and try again.
- * Otherwise, inform the user that their machine does not match your
- * requirements.
- *
- * @par
- * Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
- * comes out before the 4.x series gets that far, also fail with this error and
- * not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
- * will exist.
- */
-#define GLFW_VERSION_UNAVAILABLE 0x00010007
-/*! @brief A platform-specific error occurred that does not match any of the
- * more specific categories.
- *
- * A platform-specific error occurred that does not match any of the more
- * specific categories.
- *
- * @par Analysis
- * A bug or configuration error in GLFW, the underlying operating system or
- * its drivers, or a lack of required resources. Report the issue to our
- * [issue tracker](https://github.com/glfw/glfw/issues).
- */
-#define GLFW_PLATFORM_ERROR 0x00010008
-/*! @brief The requested format is not supported or available.
- *
- * If emitted during window creation, the requested pixel format is not
- * supported.
- *
- * If emitted when querying the clipboard, the contents of the clipboard could
- * not be converted to the requested format.
- *
- * @par Analysis
- * If emitted during window creation, one or more
- * [hard constraints](@ref window_hints_hard) did not match any of the
- * available pixel formats. If your application is sufficiently flexible,
- * downgrade your requirements and try again. Otherwise, inform the user that
- * their machine does not match your requirements.
- *
- * @par
- * If emitted when querying the clipboard, ignore the error or report it to
- * the user, as appropriate.
- */
-#define GLFW_FORMAT_UNAVAILABLE 0x00010009
-/*! @} */
-
-#define GLFW_FOCUSED 0x00020001
-#define GLFW_ICONIFIED 0x00020002
-#define GLFW_RESIZABLE 0x00020003
-#define GLFW_VISIBLE 0x00020004
-#define GLFW_DECORATED 0x00020005
-#define GLFW_AUTO_ICONIFY 0x00020006
-#define GLFW_FLOATING 0x00020007
-
-#define GLFW_RED_BITS 0x00021001
-#define GLFW_GREEN_BITS 0x00021002
-#define GLFW_BLUE_BITS 0x00021003
-#define GLFW_ALPHA_BITS 0x00021004
-#define GLFW_DEPTH_BITS 0x00021005
-#define GLFW_STENCIL_BITS 0x00021006
-#define GLFW_ACCUM_RED_BITS 0x00021007
-#define GLFW_ACCUM_GREEN_BITS 0x00021008
-#define GLFW_ACCUM_BLUE_BITS 0x00021009
-#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
-#define GLFW_AUX_BUFFERS 0x0002100B
-#define GLFW_STEREO 0x0002100C
-#define GLFW_SAMPLES 0x0002100D
-#define GLFW_SRGB_CAPABLE 0x0002100E
-#define GLFW_REFRESH_RATE 0x0002100F
-#define GLFW_DOUBLEBUFFER 0x00021010
-
-#define GLFW_CLIENT_API 0x00022001
-#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
-#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
-#define GLFW_CONTEXT_REVISION 0x00022004
-#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
-#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
-#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
-#define GLFW_OPENGL_PROFILE 0x00022008
-#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
-
-#define GLFW_OPENGL_API 0x00030001
-#define GLFW_OPENGL_ES_API 0x00030002
-
-#define GLFW_NO_ROBUSTNESS 0
-#define GLFW_NO_RESET_NOTIFICATION 0x00031001
-#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
-
-#define GLFW_OPENGL_ANY_PROFILE 0
-#define GLFW_OPENGL_CORE_PROFILE 0x00032001
-#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
-
-#define GLFW_CURSOR 0x00033001
-#define GLFW_STICKY_KEYS 0x00033002
-#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
-
-#define GLFW_CURSOR_NORMAL 0x00034001
-#define GLFW_CURSOR_HIDDEN 0x00034002
-#define GLFW_CURSOR_DISABLED 0x00034003
-
-#define GLFW_ANY_RELEASE_BEHAVIOR 0
-#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
-#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
-
-/*! @defgroup shapes Standard cursor shapes
- *
- * See [standard cursor creation](@ref cursor_standard) for how these are used.
- *
- * @ingroup input
- * @{ */
-
-/*! @brief The regular arrow cursor shape.
- *
- * The regular arrow cursor.
- */
-#define GLFW_ARROW_CURSOR 0x00036001
-/*! @brief The text input I-beam cursor shape.
- *
- * The text input I-beam cursor shape.
- */
-#define GLFW_IBEAM_CURSOR 0x00036002
-/*! @brief The crosshair shape.
- *
- * The crosshair shape.
- */
-#define GLFW_CROSSHAIR_CURSOR 0x00036003
-/*! @brief The hand shape.
- *
- * The hand shape.
- */
-#define GLFW_HAND_CURSOR 0x00036004
-/*! @brief The horizontal resize arrow shape.
- *
- * The horizontal resize arrow shape.
- */
-#define GLFW_HRESIZE_CURSOR 0x00036005
-/*! @brief The vertical resize arrow shape.
- *
- * The vertical resize arrow shape.
- */
-#define GLFW_VRESIZE_CURSOR 0x00036006
-/*! @} */
-
-#define GLFW_CONNECTED 0x00040001
-#define GLFW_DISCONNECTED 0x00040002
-
-#define GLFW_DONT_CARE -1
-
-
-/*************************************************************************
- * GLFW API types
- *************************************************************************/
-
-/*! @brief Client API function pointer type.
- *
- * Generic function pointer used for returning client API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @ingroup context
- */
-typedef void (*GLFWglproc)(void);
-
-/*! @brief Opaque monitor object.
- *
- * Opaque monitor object.
- *
- * @ingroup monitor
- */
-typedef struct GLFWmonitor GLFWmonitor;
-
-/*! @brief Opaque window object.
- *
- * Opaque window object.
- *
- * @ingroup window
- */
-typedef struct GLFWwindow GLFWwindow;
-
-/*! @brief Opaque cursor object.
- *
- * Opaque cursor object.
- *
- * @ingroup cursor
- */
-typedef struct GLFWcursor GLFWcursor;
-
-/*! @brief The function signature for error callbacks.
- *
- * This is the function signature for error callback functions.
- *
- * @param[in] error An [error code](@ref errors).
- * @param[in] description A UTF-8 encoded string describing the error.
- *
- * @sa glfwSetErrorCallback
- *
- * @ingroup init
- */
-typedef void (* GLFWerrorfun)(int,const char*);
-
-/*! @brief The function signature for window position callbacks.
- *
- * This is the function signature for window position callback functions.
- *
- * @param[in] window The window that was moved.
- * @param[in] xpos The new x-coordinate, in screen coordinates, of the
- * upper-left corner of the client area of the window.
- * @param[in] ypos The new y-coordinate, in screen coordinates, of the
- * upper-left corner of the client area of the window.
- *
- * @sa glfwSetWindowPosCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window resize callbacks.
- *
- * This is the function signature for window size callback functions.
- *
- * @param[in] window The window that was resized.
- * @param[in] width The new width, in screen coordinates, of the window.
- * @param[in] height The new height, in screen coordinates, of the window.
- *
- * @sa glfwSetWindowSizeCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window close callbacks.
- *
- * This is the function signature for window close callback functions.
- *
- * @param[in] window The window that the user attempted to close.
- *
- * @sa glfwSetWindowCloseCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowclosefun)(GLFWwindow*);
-
-/*! @brief The function signature for window content refresh callbacks.
- *
- * This is the function signature for window refresh callback functions.
- *
- * @param[in] window The window whose content needs to be refreshed.
- *
- * @sa glfwSetWindowRefreshCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
-
-/*! @brief The function signature for window focus/defocus callbacks.
- *
- * This is the function signature for window focus callback functions.
- *
- * @param[in] window The window that gained or lost input focus.
- * @param[in] focused `GL_TRUE` if the window was given input focus, or
- * `GL_FALSE` if it lost it.
- *
- * @sa glfwSetWindowFocusCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for window iconify/restore callbacks.
- *
- * This is the function signature for window iconify/restore callback
- * functions.
- *
- * @param[in] window The window that was iconified or restored.
- * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
- * if it was restored.
- *
- * @sa glfwSetWindowIconifyCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for framebuffer resize callbacks.
- *
- * This is the function signature for framebuffer resize callback
- * functions.
- *
- * @param[in] window The window whose framebuffer was resized.
- * @param[in] width The new width, in pixels, of the framebuffer.
- * @param[in] height The new height, in pixels, of the framebuffer.
- *
- * @sa glfwSetFramebufferSizeCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for mouse button callbacks.
- *
- * This is the function signature for mouse button callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] button The [mouse button](@ref buttons) that was pressed or
- * released.
- * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa glfwSetMouseButtonCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
-
-/*! @brief The function signature for cursor position callbacks.
- *
- * This is the function signature for cursor position callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor.
- * @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor.
- *
- * @sa glfwSetCursorPosCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for cursor enter/leave callbacks.
- *
- * This is the function signature for cursor enter/leave callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] entered `GL_TRUE` if the cursor entered the window's client
- * area, or `GL_FALSE` if it left it.
- *
- * @sa glfwSetCursorEnterCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for scroll callbacks.
- *
- * This is the function signature for scroll callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] xoffset The scroll offset along the x-axis.
- * @param[in] yoffset The scroll offset along the y-axis.
- *
- * @sa glfwSetScrollCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for keyboard key callbacks.
- *
- * This is the function signature for keyboard key callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
- * @param[in] scancode The system-specific scancode of the key.
- * @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa glfwSetKeyCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
-
-/*! @brief The function signature for Unicode character callbacks.
- *
- * This is the function signature for Unicode character callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- *
- * @sa glfwSetCharCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
-
-/*! @brief The function signature for Unicode character with modifiers
- * callbacks.
- *
- * This is the function signature for Unicode character with modifiers callback
- * functions. It is called for each input character, regardless of what
- * modifier keys are held down.
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa glfwSetCharModsCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
-
-/*! @brief The function signature for file drop callbacks.
- *
- * This is the function signature for file drop callbacks.
- *
- * @param[in] window The window that received the event.
- * @param[in] count The number of dropped files.
- * @param[in] paths The UTF-8 encoded file and/or directory path names.
- *
- * @sa glfwSetDropCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWdropfun)(GLFWwindow*,int,const char**);
-
-/*! @brief The function signature for monitor configuration callbacks.
- *
- * This is the function signature for monitor configuration callback functions.
- *
- * @param[in] monitor The monitor that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
- *
- * @sa glfwSetMonitorCallback
- *
- * @ingroup monitor
- */
-typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
-
-/*! @brief Video mode type.
- *
- * This describes a single video mode.
- *
- * @ingroup monitor
- */
-typedef struct GLFWvidmode
-{
- /*! The width, in screen coordinates, of the video mode.
- */
- int width;
- /*! The height, in screen coordinates, of the video mode.
- */
- int height;
- /*! The bit depth of the red channel of the video mode.
- */
- int redBits;
- /*! The bit depth of the green channel of the video mode.
- */
- int greenBits;
- /*! The bit depth of the blue channel of the video mode.
- */
- int blueBits;
- /*! The refresh rate, in Hz, of the video mode.
- */
- int refreshRate;
-} GLFWvidmode;
-
-/*! @brief Gamma ramp.
- *
- * This describes the gamma ramp for a monitor.
- *
- * @sa glfwGetGammaRamp glfwSetGammaRamp
- *
- * @ingroup monitor
- */
-typedef struct GLFWgammaramp
-{
- /*! An array of value describing the response of the red channel.
- */
- unsigned short* red;
- /*! An array of value describing the response of the green channel.
- */
- unsigned short* green;
- /*! An array of value describing the response of the blue channel.
- */
- unsigned short* blue;
- /*! The number of elements in each array.
- */
- unsigned int size;
-} GLFWgammaramp;
-
-/*! @brief Image data.
- */
-typedef struct GLFWimage
-{
- /*! The width, in pixels, of this image.
- */
- int width;
- /*! The height, in pixels, of this image.
- */
- int height;
- /*! The pixel data of this image, arranged left-to-right, top-to-bottom.
- */
- unsigned char* pixels;
-} GLFWimage;
-
-
-/*************************************************************************
- * GLFW API functions
- *************************************************************************/
-
-/*! @brief Initializes the GLFW library.
- *
- * This function initializes the GLFW library. Before most GLFW functions can
- * be used, GLFW must be initialized, and before an application terminates GLFW
- * should be terminated in order to free any resources allocated during or
- * after initialization.
- *
- * If this function fails, it calls @ref glfwTerminate before returning. If it
- * succeeds, you should call @ref glfwTerminate before the application exits.
- *
- * Additional calls to this function after successful initialization but before
- * termination will return `GL_TRUE` immediately.
- *
- * @return `GL_TRUE` if successful, or `GL_FALSE` if an
- * [error](@ref error_handling) occurred.
- *
- * @remarks __OS X:__ This function will change the current directory of the
- * application to the `Contents/Resources` subdirectory of the application's
- * bundle, if present. This can be disabled with a
- * [compile-time option](@ref compile_options_osx).
- *
- * @remarks __X11:__ If the `LC_CTYPE` category of the current locale is set to
- * `"C"` then the environment's locale will be applied to that category. This
- * is done because character input will not function when `LC_CTYPE` is set to
- * `"C"`. If another locale was set before this function was called, it will
- * be left untouched.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa glfwTerminate
- *
- * @since Added in GLFW 1.0.
- *
- * @ingroup init
- */
-GLFWAPI int glfwInit(void);
-
-/*! @brief Terminates the GLFW library.
- *
- * This function destroys all remaining windows and cursors, restores any
- * modified gamma ramps and frees any other allocated resources. Once this
- * function is called, you must again call @ref glfwInit successfully before
- * you will be able to use most GLFW functions.
- *
- * If GLFW has been successfully initialized, this function should be called
- * before the application exits. If initialization fails, there is no need to
- * call this function, as it is called by @ref glfwInit before it returns
- * failure.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @warning No window's context may be current on another thread when this
- * function is called.
- *
- * @par Reentrancy
- * This function may not be called from a callback.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref intro_init
- * @sa glfwInit
- *
- * @since Added in GLFW 1.0.
- *
- * @ingroup init
- */
-GLFWAPI void glfwTerminate(void);
-
-/*! @brief Retrieves the version of the GLFW library.
- *
- * This function retrieves the major, minor and revision numbers of the GLFW
- * library. It is intended for when you are using GLFW as a shared library and
- * want to ensure that you are using the minimum required version.
- *
- * Any or all of the version arguments may be `NULL`. This function always
- * succeeds.
- *
- * @param[out] major Where to store the major version number, or `NULL`.
- * @param[out] minor Where to store the minor version number, or `NULL`.
- * @param[out] rev Where to store the revision number, or `NULL`.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa glfwGetVersionString
- *
- * @since Added in GLFW 1.0.
- *
- * @ingroup init
- */
-GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
-
-/*! @brief Returns a string describing the compile-time configuration.
- *
- * This function returns the compile-time generated
- * [version string](@ref intro_version_string) of the GLFW library binary. It
- * describes the version, platform, compiler and any platform-specific
- * compile-time options.
- *
- * __Do not use the version string__ to parse the GLFW library version. The
- * @ref glfwGetVersion function already provides the version of the running
- * library binary.
- *
- * This function always succeeds.
- *
- * @return The GLFW version string.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @par Pointer Lifetime
- * The returned string is static and compile-time generated.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref intro_version
- * @sa glfwGetVersion
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup init
- */
-GLFWAPI const char* glfwGetVersionString(void);
-
-/*! @brief Sets the error callback.
- *
- * This function sets the error callback, which is called with an error code
- * and a human-readable description each time a GLFW error occurs.
- *
- * The error callback is called on the thread where the error occurred. If you
- * are using GLFW from multiple threads, your error callback needs to be
- * written accordingly.
- *
- * Because the description string may have been generated specifically for that
- * error, it is not guaranteed to be valid after the callback has returned. If
- * you wish to use it after the callback returns, you need to make a copy.
- *
- * Once set, the error callback remains set even after the library has been
- * terminated.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref error_handling
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup init
- */
-GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
-
-/*! @brief Returns the currently connected monitors.
- *
- * This function returns an array of handles for all currently connected
- * monitors.
- *
- * @param[out] count Where to store the number of monitors in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of monitor handles, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Pointer Lifetime
- * The returned array is allocated and freed by GLFW. You should not free it
- * yourself. It is guaranteed to be valid only until the monitor configuration
- * changes or the library is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_monitors
- * @sa @ref monitor_event
- * @sa glfwGetPrimaryMonitor
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
-
-/*! @brief Returns the primary monitor.
- *
- * This function returns the primary monitor. This is usually the monitor
- * where elements like the Windows task bar or the OS X menu bar is located.
- *
- * @return The primary monitor, or `NULL` if an [error](@ref error_handling)
- * occurred.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_monitors
- * @sa glfwGetMonitors
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
-
-/*! @brief Returns the position of the monitor's viewport on the virtual screen.
- *
- * This function returns the position, in screen coordinates, of the upper-left
- * corner of the specified monitor.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
-
-/*! @brief Returns the physical size of the monitor.
- *
- * This function returns the size, in millimetres, of the display area of the
- * specified monitor.
- *
- * Some systems do not provide accurate monitor size information, either
- * because the monitor
- * [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
- * data is incorrect or because the driver does not report it accurately.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] widthMM Where to store the width, in millimetres, of the
- * monitor's display area, or `NULL`.
- * @param[out] heightMM Where to store the height, in millimetres, of the
- * monitor's display area, or `NULL`.
- *
- * @remarks __Windows:__ The OS calculates the returned physical size from the
- * current resolution and system DPI instead of querying the monitor EDID data.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
-
-/*! @brief Returns the name of the specified monitor.
- *
- * This function returns a human-readable name, encoded as UTF-8, of the
- * specified monitor. The name typically reflects the make and model of the
- * monitor and is not guaranteed to be unique among the connected monitors.
- *
- * @param[in] monitor The monitor to query.
- * @return The UTF-8 encoded name of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Pointer Lifetime
- * The returned string is allocated and freed by GLFW. You should not free it
- * yourself. It is valid until the specified monitor is disconnected or the
- * library is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_properties
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
-
-/*! @brief Sets the monitor configuration callback.
- *
- * This function sets the monitor configuration callback, or removes the
- * currently set callback. This is called when a monitor is connected to or
- * disconnected from the system.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @bug __X11:__ This callback is not yet called on monitor configuration
- * changes.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_event
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
-
-/*! @brief Returns the available video modes for the specified monitor.
- *
- * This function returns an array of all video modes supported by the specified
- * monitor. The returned array is sorted in ascending order, first by color
- * bit depth (the sum of all channel depths) and then by resolution area (the
- * product of width and height).
- *
- * @param[in] monitor The monitor to query.
- * @param[out] count Where to store the number of video modes in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of video modes, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Pointer Lifetime
- * The returned array is allocated and freed by GLFW. You should not free it
- * yourself. It is valid until the specified monitor is disconnected, this
- * function is called again for that monitor or the library is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa glfwGetVideoMode
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Changed to return an array of modes for a specific monitor.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
-
-/*! @brief Returns the current mode of the specified monitor.
- *
- * This function returns the current video mode of the specified monitor. If
- * you have created a full screen window for that monitor, the return value
- * will depend on whether that window is iconified.
- *
- * @param[in] monitor The monitor to query.
- * @return The current mode of the monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Pointer Lifetime
- * The returned array is allocated and freed by GLFW. You should not free it
- * yourself. It is valid until the specified monitor is disconnected or the
- * library is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_modes
- * @sa glfwGetVideoModes
- *
- * @since Added in GLFW 3.0. Replaces `glfwGetDesktopMode`.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
-
-/*! @brief Generates a gamma ramp and sets it for the specified monitor.
- *
- * This function generates a 256-element gamma ramp from the specified exponent
- * and then calls @ref glfwSetGammaRamp with it. The value must be a finite
- * number greater than zero.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] gamma The desired exponent.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
-
-/*! @brief Returns the current gamma ramp for the specified monitor.
- *
- * This function returns the current gamma ramp of the specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @return The current gamma ramp, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Pointer Lifetime
- * The returned structure and its arrays are allocated and freed by GLFW. You
- * should not free them yourself. They are valid until the specified monitor
- * is disconnected, this function is called again for that monitor or the
- * library is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
-
-/*! @brief Sets the current gamma ramp for the specified monitor.
- *
- * This function sets the current gamma ramp for the specified monitor. The
- * original gamma ramp for that monitor is saved by GLFW the first time this
- * function is called and is restored by @ref glfwTerminate.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] ramp The gamma ramp to use.
- *
- * @remarks Gamma ramp sizes other than 256 are not supported by all platforms
- * or graphics hardware.
- *
- * @remarks __Windows:__ The gamma ramp size must be 256.
- *
- * @par Pointer Lifetime
- * The specified gamma ramp is copied before this function returns.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref monitor_gamma
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
-
-/*! @brief Resets all window hints to their default values.
- *
- * This function resets all window hints to their
- * [default values](@ref window_hints_values).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa glfwWindowHint
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwDefaultWindowHints(void);
-
-/*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to @ref
- * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
- * terminated.
- *
- * @param[in] target The [window hint](@ref window_hints) to set.
- * @param[in] hint The new value of the window hint.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_hints
- * @sa glfwDefaultWindowHints
- *
- * @since Added in GLFW 3.0. Replaces `glfwOpenWindowHint`.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWindowHint(int target, int hint);
-
-/*! @brief Creates a window and its associated context.
- *
- * This function creates a window and its associated OpenGL or OpenGL ES
- * context. Most of the options controlling how the window and its context
- * should be created are specified with [window hints](@ref window_hints).
- *
- * Successful creation does not change which context is current. Before you
- * can use the newly created context, you need to
- * [make it current](@ref context_current). For information about the `share`
- * parameter, see @ref context_sharing.
- *
- * The created window, framebuffer and context may differ from what you
- * requested, as not all parameters and hints are
- * [hard constraints](@ref window_hints_hard). This includes the size of the
- * window, especially for full screen windows. To query the actual attributes
- * of the created window, framebuffer and context, use queries like @ref
- * glfwGetWindowAttrib and @ref glfwGetWindowSize.
- *
- * To create a full screen window, you need to specify the monitor the window
- * will cover. If no monitor is specified, windowed mode will be used. Unless
- * you have a way for the user to choose a specific monitor, it is recommended
- * that you pick the primary monitor. For more information on how to query
- * connected monitors, see @ref monitor_monitors.
- *
- * For full screen windows, the specified size becomes the resolution of the
- * window's _desired video mode_. As long as a full screen window has input
- * focus, the supported video mode most closely matching the desired video mode
- * is set for the specified monitor. For more information about full screen
- * windows, including the creation of so called _windowed full screen_ or
- * _borderless full screen_ windows, see @ref window_windowed_full_screen.
- *
- * By default, newly created windows use the placement recommended by the
- * window system. To create the window at a specific position, make it
- * initially invisible using the [GLFW_VISIBLE](@ref window_hints_wnd) window
- * hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
- * it.
- *
- * If a full screen window has input focus, the screensaver is prohibited from
- * starting.
- *
- * Window systems put limits on window sizes. Very large or very small window
- * dimensions may be overridden by the window system on creation. Check the
- * actual [size](@ref window_size) after creation.
- *
- * The [swap interval](@ref buffer_swap) is not set during window creation and
- * the initial value may vary depending on driver settings and defaults.
- *
- * @param[in] width The desired width, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] height The desired height, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] title The initial, UTF-8 encoded window title.
- * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
- * windowed mode.
- * @param[in] share The window whose context to share resources with, or `NULL`
- * to not share resources.
- * @return The handle of the created window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @remarks __Windows:__ Window creation will fail if the Microsoft GDI
- * software OpenGL implementation is the only one available.
- *
- * @remarks __Windows:__ If the executable has an icon resource named
- * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is
- * present, the `IDI_WINLOGO` icon will be used instead.
- *
- * @remarks __Windows:__ The context to share resources with may not be current
- * on any other thread.
- *
- * @remarks __OS X:__ The GLFW window has no icon, as it is not a document
- * window, but the dock icon will be the same as the application bundle's icon.
- * For more information on bundles, see the
- * [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
- * in the Mac Developer Library.
- *
- * @remarks __OS X:__ The first time a window is created the menu bar is
- * populated with common commands like Hide, Quit and About. The About entry
- * opens a minimal about dialog with information from the application's bundle.
- * The menu bar can be disabled with a
- * [compile-time option](@ref compile_options_osx).
- *
- * @remarks __OS X:__ On OS X 10.10 and later the window frame will not be
- * rendered at full resolution on Retina displays unless the
- * `NSHighResolutionCapable` key is enabled in the application bundle's
- * `Info.plist`. For more information, see
- * [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
- * in the Mac Developer Library.
- *
- * @remarks __X11:__ There is no mechanism for setting the window icon yet.
- *
- * @remarks __X11:__ Some window managers will not respect the placement of
- * initially hidden windows.
- *
- * @par Reentrancy
- * This function may not be called from a callback.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa glfwDestroyWindow
- *
- * @since Added in GLFW 3.0. Replaces `glfwOpenWindow`.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
-
-/*! @brief Destroys the specified window and its context.
- *
- * This function destroys the specified window and its context. On calling
- * this function, no further callbacks will be called for that window.
- *
- * If the context of the specified window is current on the main thread, it is
- * detached before being destroyed.
- *
- * @param[in] window The window to destroy.
- *
- * @note The context of the specified window must not be current on any other
- * thread when this function is called.
- *
- * @par Reentrancy
- * This function may not be called from a callback.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_creation
- * @sa glfwCreateWindow
- *
- * @since Added in GLFW 3.0. Replaces `glfwCloseWindow`.
- *
- * @ingroup window
- */
-GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
-
-/*! @brief Checks the close flag of the specified window.
- *
- * This function returns the value of the close flag of the specified window.
- *
- * @param[in] window The window to query.
- * @return The value of the close flag.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
-
-/*! @brief Sets the close flag of the specified window.
- *
- * This function sets the value of the close flag of the specified window.
- * This can be used to override the user's attempt to close the window, or
- * to signal that it should be closed.
- *
- * @param[in] window The window whose flag to change.
- * @param[in] value The new value.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @sa @ref window_close
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
-
-/*! @brief Sets the title of the specified window.
- *
- * This function sets the window title, encoded as UTF-8, of the specified
- * window.
- *
- * @param[in] window The window whose title to change.
- * @param[in] title The UTF-8 encoded window title.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_title
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
-
-/*! @brief Retrieves the position of the client area of the specified window.
- *
- * This function retrieves the position, in screen coordinates, of the
- * upper-left corner of the client area of the specified window.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The window to query.
- * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- * the client area, or `NULL`.
- * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- * the client area, or `NULL`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa glfwSetWindowPos
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
-
-/*! @brief Sets the position of the client area of the specified window.
- *
- * This function sets the position, in screen coordinates, of the upper-left
- * corner of the client area of the specified windowed mode window. If the
- * window is a full screen window, this function does nothing.
- *
- * __Do not use this function__ to move an already visible window unless you
- * have very good reasons for doing so, as it will confuse and annoy the user.
- *
- * The window manager may put limits on what positions are allowed. GLFW
- * cannot and should not override these limits.
- *
- * @param[in] window The window to query.
- * @param[in] xpos The x-coordinate of the upper-left corner of the client area.
- * @param[in] ypos The y-coordinate of the upper-left corner of the client area.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_pos
- * @sa glfwGetWindowPos
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
-
-/*! @brief Retrieves the size of the client area of the specified window.
- *
- * This function retrieves the size, in screen coordinates, of the client area
- * of the specified window. If you wish to retrieve the size of the
- * framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose size to retrieve.
- * @param[out] width Where to store the width, in screen coordinates, of the
- * client area, or `NULL`.
- * @param[out] height Where to store the height, in screen coordinates, of the
- * client area, or `NULL`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa glfwSetWindowSize
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Sets the size of the client area of the specified window.
- *
- * This function sets the size, in screen coordinates, of the client area of
- * the specified window.
- *
- * For full screen windows, this function selects and switches to the resolution
- * closest to the specified size, without affecting the window's context. As
- * the context is unaffected, the bit depths of the framebuffer remain
- * unchanged.
- *
- * The window manager may put limits on what sizes are allowed. GLFW cannot
- * and should not override these limits.
- *
- * @param[in] window The window to resize.
- * @param[in] width The desired width of the specified window.
- * @param[in] height The desired height of the specified window.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_size
- * @sa glfwGetWindowSize
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
-
-/*! @brief Retrieves the size of the framebuffer of the specified window.
- *
- * This function retrieves the size, in pixels, of the framebuffer of the
- * specified window. If you wish to retrieve the size of the window in screen
- * coordinates, see @ref glfwGetWindowSize.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose framebuffer to query.
- * @param[out] width Where to store the width, in pixels, of the framebuffer,
- * or `NULL`.
- * @param[out] height Where to store the height, in pixels, of the framebuffer,
- * or `NULL`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_fbsize
- * @sa glfwSetFramebufferSizeCallback
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Retrieves the size of the frame of the window.
- *
- * This function retrieves the size, in screen coordinates, of each edge of the
- * frame of the specified window. This size includes the title bar, if the
- * window has one. The size of the frame may vary depending on the
- * [window-related hints](@ref window_hints_wnd) used to create it.
- *
- * Because this function retrieves the size of each window frame edge and not
- * the offset along a particular coordinate axis, the retrieved values will
- * always be zero or positive.
- *
- * Any or all of the size arguments may be `NULL`. If an error occurs, all
- * non-`NULL` size arguments will be set to zero.
- *
- * @param[in] window The window whose frame size to query.
- * @param[out] left Where to store the size, in screen coordinates, of the left
- * edge of the window frame, or `NULL`.
- * @param[out] top Where to store the size, in screen coordinates, of the top
- * edge of the window frame, or `NULL`.
- * @param[out] right Where to store the size, in screen coordinates, of the
- * right edge of the window frame, or `NULL`.
- * @param[out] bottom Where to store the size, in screen coordinates, of the
- * bottom edge of the window frame, or `NULL`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in GLFW 3.1.
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
-
-/*! @brief Iconifies the specified window.
- *
- * This function iconifies (minimizes) the specified window if it was
- * previously restored. If the window is already iconified, this function does
- * nothing.
- *
- * If the specified window is a full screen window, the original monitor
- * resolution is restored until the window is restored.
- *
- * @param[in] window The window to iconify.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa glfwRestoreWindow
- *
- * @since Added in GLFW 2.1.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
-
-/*! @brief Restores the specified window.
- *
- * This function restores the specified window if it was previously iconified
- * (minimized). If the window is already restored, this function does nothing.
- *
- * If the specified window is a full screen window, the resolution chosen for
- * the window is restored on the selected monitor.
- *
- * @param[in] window The window to restore.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_iconify
- * @sa glfwIconifyWindow
- *
- * @since Added in GLFW 2.1.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
-
-/*! @brief Makes the specified window visible.
- *
- * This function makes the specified window visible if it was previously
- * hidden. If the window is already visible or is in full screen mode, this
- * function does nothing.
- *
- * @param[in] window The window to make visible.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa glfwHideWindow
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwShowWindow(GLFWwindow* window);
-
-/*! @brief Hides the specified window.
- *
- * This function hides the specified window if it was previously visible. If
- * the window is already hidden or is in full screen mode, this function does
- * nothing.
- *
- * @param[in] window The window to hide.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_hide
- * @sa glfwShowWindow
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwHideWindow(GLFWwindow* window);
-
-/*! @brief Returns the monitor that the window uses for full screen mode.
- *
- * This function returns the handle of the monitor that the specified window is
- * in full screen on.
- *
- * @param[in] window The window to query.
- * @return The monitor, or `NULL` if the window is in windowed mode or an error
- * occurred.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_monitor
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
-
-/*! @brief Returns an attribute of the specified window.
- *
- * This function returns the value of an attribute of the specified window or
- * its OpenGL or OpenGL ES context.
- *
- * @param[in] window The window to query.
- * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
- * return.
- * @return The value of the attribute, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_attribs
- *
- * @since Added in GLFW 3.0. Replaces `glfwGetWindowParam` and
- * `glfwGetGLVersion`.
- *
- * @ingroup window
- */
-GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
-
-/*! @brief Sets the user pointer of the specified window.
- *
- * This function sets the user-defined pointer of the specified window. The
- * current value is retained until the window is destroyed. The initial value
- * is `NULL`.
- *
- * @param[in] window The window whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @sa @ref window_userptr
- * @sa glfwGetWindowUserPointer
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
-
-/*! @brief Returns the user pointer of the specified window.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified window. The initial value is `NULL`.
- *
- * @param[in] window The window whose pointer to return.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @sa @ref window_userptr
- * @sa glfwSetWindowUserPointer
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
-
-/*! @brief Sets the position callback for the specified window.
- *
- * This function sets the position callback of the specified window, which is
- * called when the window is moved. The callback is provided with the screen
- * position of the upper-left corner of the client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_pos
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
-
-/*! @brief Sets the size callback for the specified window.
- *
- * This function sets the size callback of the specified window, which is
- * called when the window is resized. The callback is provided with the size,
- * in screen coordinates, of the client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_size
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter. Updated callback signature.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
-
-/*! @brief Sets the close callback for the specified window.
- *
- * This function sets the close callback of the specified window, which is
- * called when the user attempts to close the window, for example by clicking
- * the close widget in the title bar.
- *
- * The close flag is set before this callback is called, but you can modify it
- * at any time with @ref glfwSetWindowShouldClose.
- *
- * The close callback is not triggered by @ref glfwDestroyWindow.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @remarks __OS X:__ Selecting Quit from the application menu will
- * trigger the close callback for all windows.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_close
- *
- * @since Added in GLFW 2.5.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter. Updated callback signature.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
-
-/*! @brief Sets the refresh callback for the specified window.
- *
- * This function sets the refresh callback of the specified window, which is
- * called when the client area of the window needs to be redrawn, for example
- * if the window has been exposed after having been covered by another window.
- *
- * On compositing window systems such as Aero, Compiz or Aqua, where the window
- * contents are saved off-screen, this callback may be called only very
- * infrequently or never at all.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_refresh
- *
- * @since Added in GLFW 2.5.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter. Updated callback signature.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
-
-/*! @brief Sets the focus callback for the specified window.
- *
- * This function sets the focus callback of the specified window, which is
- * called when the window gains or loses input focus.
- *
- * After the focus callback is called for a window that lost input focus,
- * synthetic key and mouse button release events will be generated for all such
- * that had been pressed. For more information, see @ref glfwSetKeyCallback
- * and @ref glfwSetMouseButtonCallback.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_focus
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
-
-/*! @brief Sets the iconify callback for the specified window.
- *
- * This function sets the iconification callback of the specified window, which
- * is called when the window is iconified or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_iconify
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
-
-/*! @brief Sets the framebuffer resize callback for the specified window.
- *
- * This function sets the framebuffer resize callback of the specified window,
- * which is called when the framebuffer of the specified window is resized.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref window_fbsize
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup window
- */
-GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
-
-/*! @brief Processes all pending events.
- *
- * This function processes only those events that are already in the event
- * queue and then returns immediately. Processing events will cause the window
- * and input callbacks associated with those events to be called.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * On some platforms, certain events are sent directly to the application
- * without going through the event queue, causing callbacks to be called
- * outside of a call to one of the event processing functions.
- *
- * Event processing is not required for joystick input to work.
- *
- * @par Reentrancy
- * This function may not be called from a callback.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref events
- * @sa glfwWaitEvents
- *
- * @since Added in GLFW 1.0.
- *
- * @ingroup window
- */
-GLFWAPI void glfwPollEvents(void);
-
-/*! @brief Waits until events are queued and processes them.
- *
- * This function puts the calling thread to sleep until at least one event is
- * available in the event queue. Once one or more events are available,
- * it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
- * are processed and the function then returns immediately. Processing events
- * will cause the window and input callbacks associated with those events to be
- * called.
- *
- * Since not all events are associated with callbacks, this function may return
- * without a callback having been called even if you are monitoring all
- * callbacks.
- *
- * On some platforms, a window move, resize or menu operation will cause event
- * processing to block. This is due to how event processing is designed on
- * those platforms. You can use the
- * [window refresh callback](@ref window_refresh) to redraw the contents of
- * your window when necessary during such operations.
- *
- * On some platforms, certain callbacks may be called outside of a call to one
- * of the event processing functions.
- *
- * If no windows exist, this function returns immediately. For synchronization
- * of threads in applications that do not create windows, use your threading
- * library of choice.
- *
- * Event processing is not required for joystick input to work.
- *
- * @par Reentrancy
- * This function may not be called from a callback.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref events
- * @sa glfwPollEvents
- *
- * @since Added in GLFW 2.5.
- *
- * @ingroup window
- */
-GLFWAPI void glfwWaitEvents(void);
-
-/*! @brief Posts an empty event to the event queue.
- *
- * This function posts an empty event from the current thread to the event
- * queue, causing @ref glfwWaitEvents to return.
- *
- * If no windows exist, this function returns immediately. For synchronization
- * of threads in applications that do not create windows, use your threading
- * library of choice.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref events
- * @sa glfwWaitEvents
- *
- * @since Added in GLFW 3.1.
- *
- * @ingroup window
- */
-GLFWAPI void glfwPostEmptyEvent(void);
-
-/*! @brief Returns the value of an input option for the specified window.
- *
- * This function returns the value of an input option for the specified window.
- * The mode must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- * @param[in] window The window to query.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa glfwSetInputMode
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
-
-/*! @brief Sets an input option for the specified window.
- *
- * This function sets an input mode option for the specified window. The mode
- * must be one of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- * If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
- * modes:
- * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
- * area of the window but does not restrict the cursor from leaving.
- * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
- * and unlimited cursor movement. This is useful for implementing for
- * example 3D camera controls.
- *
- * If the mode is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
- * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
- * enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
- * the next time it is called even if the key had been released before the
- * call. This is useful when you are only interested in whether keys have been
- * pressed but not when or in which order.
- *
- * If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
- * `GL_TRUE` to enable sticky mouse buttons, or `GL_FALSE` to disable it. If
- * sticky mouse buttons are enabled, a mouse button press will ensure that @ref
- * glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even if
- * the mouse button had been released before the call. This is useful when you
- * are only interested in whether mouse buttons have been pressed but not when
- * or in which order.
- *
- * @param[in] window The window whose input mode to set.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- * @param[in] value The new value of the specified input mode.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa glfwGetInputMode
- *
- * @since Added in GLFW 3.0. Replaces `glfwEnable` and `glfwDisable`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
-
-/*! @brief Returns the last reported state of a keyboard key for the specified
- * window.
- *
- * This function returns the last state reported for the specified key to the
- * specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
- * the key callback.
- *
- * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
- * `GLFW_PRESS` the first time you call it for a key that was pressed, even if
- * that key has already been released.
- *
- * The key functions deal with physical keys, with [key tokens](@ref keys)
- * named after their use on the standard US keyboard layout. If you want to
- * input text, use the Unicode character callback instead.
- *
- * The [modifier key bit masks](@ref mods) are not key tokens and cannot be
- * used with this function.
- *
- * @param[in] window The desired window.
- * @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
- * not a valid key for this function.
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
-
-/*! @brief Returns the last reported state of a mouse button for the specified
- * window.
- *
- * This function returns the last state reported for the specified mouse button
- * to the specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`.
- *
- * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
- * `GLFW_PRESS` the first time you call it for a mouse button that was pressed,
- * even if that mouse button has already been released.
- *
- * @param[in] window The desired window.
- * @param[in] button The desired [mouse button](@ref buttons).
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
-
-/*! @brief Retrieves the position of the cursor relative to the client area of
- * the window.
- *
- * This function returns the position of the cursor, in screen coordinates,
- * relative to the upper-left corner of the client area of the specified
- * window.
- *
- * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- * position is unbounded and limited only by the minimum and maximum values of
- * a `double`.
- *
- * The coordinate can be converted to their integer equivalents with the
- * `floor` function. Casting directly to an integer type works for positive
- * coordinates, but fails for negative ones.
- *
- * Any or all of the position arguments may be `NULL`. If an error occurs, all
- * non-`NULL` position arguments will be set to zero.
- *
- * @param[in] window The desired window.
- * @param[out] xpos Where to store the cursor x-coordinate, relative to the
- * left edge of the client area, or `NULL`.
- * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- * top edge of the client area, or `NULL`.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa glfwSetCursorPos
- *
- * @since Added in GLFW 3.0. Replaces `glfwGetMousePos`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
-
-/*! @brief Sets the position of the cursor, relative to the client area of the
- * window.
- *
- * This function sets the position, in screen coordinates, of the cursor
- * relative to the upper-left corner of the client area of the specified
- * window. The window must have input focus. If the window does not have
- * input focus when this function is called, it fails silently.
- *
- * __Do not use this function__ to implement things like camera controls. GLFW
- * already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
- * cursor, transparently re-centers it and provides unconstrained cursor
- * motion. See @ref glfwSetInputMode for more information.
- *
- * If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
- * unconstrained and limited only by the minimum and maximum values of
- * a `double`.
- *
- * @param[in] window The desired window.
- * @param[in] xpos The desired x-coordinate, relative to the left edge of the
- * client area.
- * @param[in] ypos The desired y-coordinate, relative to the top edge of the
- * client area.
- *
- * @remarks __X11:__ Due to the asynchronous nature of a modern X desktop, it
- * may take a moment for the window focus event to arrive. This means you will
- * not be able to set the cursor position directly after window creation.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref cursor_pos
- * @sa glfwGetCursorPos
- *
- * @since Added in GLFW 3.0. Replaces `glfwSetMousePos`.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
-
-/*! @brief Creates a custom cursor.
- *
- * Creates a new custom cursor image that can be set for a window with @ref
- * glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
- * Any remaining cursors are destroyed by @ref glfwTerminate.
- *
- * The pixels are 32-bit little-endian RGBA, i.e. eight bits per channel. They
- * are arranged canonically as packed sequential rows, starting from the
- * top-left corner.
- *
- * The cursor hotspot is specified in pixels, relative to the upper-left corner
- * of the cursor image. Like all other coordinate systems in GLFW, the X-axis
- * points to the right and the Y-axis points down.
- *
- * @param[in] image The desired cursor image.
- * @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
- * @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
- *
- * @return The handle of the created cursor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Pointer Lifetime
- * The specified image data is copied before this function returns.
- *
- * @par Reentrancy
- * This function may not be called from a callback.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa glfwDestroyCursor
- * @sa glfwCreateStandardCursor
- *
- * @since Added in GLFW 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
-
-/*! @brief Creates a cursor with a standard shape.
- *
- * Returns a cursor with a [standard shape](@ref shapes), that can be set for
- * a window with @ref glfwSetCursor.
- *
- * @param[in] shape One of the [standard shapes](@ref shapes).
- *
- * @return A new cursor ready to use or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Reentrancy
- * This function may not be called from a callback.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa glfwCreateCursor
- *
- * @since Added in GLFW 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
-
-/*! @brief Destroys a cursor.
- *
- * This function destroys a cursor previously created with @ref
- * glfwCreateCursor. Any remaining cursors will be destroyed by @ref
- * glfwTerminate.
- *
- * @param[in] cursor The cursor object to destroy.
- *
- * @par Reentrancy
- * This function may not be called from a callback.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref cursor_object
- * @sa glfwCreateCursor
- *
- * @since Added in GLFW 3.1.
- *
- * @ingroup input
- */
-GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
-
-/*! @brief Sets the cursor for the window.
- *
- * This function sets the cursor image to be used when the cursor is over the
- * client area of the specified window. The set cursor will only be visible
- * when the [cursor mode](@ref cursor_mode) of the window is
- * `GLFW_CURSOR_NORMAL`.
- *
- * On some platforms, the set cursor may not be visible unless the window also
- * has input focus.
- *
- * @param[in] window The window to set the cursor for.
- * @param[in] cursor The cursor to set, or `NULL` to switch back to the default
- * arrow cursor.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref cursor_object
- *
- * @since Added in GLFW 3.1.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
-
-/*! @brief Sets the key callback.
- *
- * This function sets the key callback of the specified window, which is called
- * when a key is pressed, repeated or released.
- *
- * The key functions deal with physical keys, with layout independent
- * [key tokens](@ref keys) named after their values in the standard US keyboard
- * layout. If you want to input text, use the
- * [character callback](@ref glfwSetCharCallback) instead.
- *
- * When a window loses input focus, it will generate synthetic key release
- * events for all pressed keys. You can tell these events from user-generated
- * events by the fact that the synthetic ones are generated after the focus
- * loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * The scancode of a key is specific to that platform or sometimes even to that
- * machine. Scancodes are intended to allow users to bind keys that don't have
- * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
- * state is not saved and so it cannot be queried with @ref glfwGetKey.
- *
- * Sometimes GLFW needs to generate synthetic key events, in which case the
- * scancode may be zero.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new key callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref input_key
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter. Updated callback signature.
- *
- * @ingroup input
- */
-GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
-
-/*! @brief Sets the Unicode character callback.
- *
- * This function sets the character callback of the specified window, which is
- * called when a Unicode character is input.
- *
- * The character callback is intended for Unicode text input. As it deals with
- * characters, it is keyboard layout dependent, whereas the
- * [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
- * to physical keys, as a key may produce zero, one or more characters. If you
- * want to know whether a specific physical key was pressed or released, see
- * the key callback instead.
- *
- * The character callback behaves as system text input normally does and will
- * not be called if modifier keys are held down that would prevent normal text
- * input on that platform, for example a Super (Command) key on OS X or Alt key
- * on Windows. There is a
- * [character with modifiers callback](@ref glfwSetCharModsCallback) that
- * receives these events.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref input_char
- *
- * @since Added in GLFW 2.4.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter. Updated callback signature.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
-
-/*! @brief Sets the Unicode character with modifiers callback.
- *
- * This function sets the character with modifiers callback of the specified
- * window, which is called when a Unicode character is input regardless of what
- * modifier keys are used.
- *
- * The character with modifiers callback is intended for implementing custom
- * Unicode character input. For regular Unicode text input, see the
- * [character callback](@ref glfwSetCharCallback). Like the character
- * callback, the character with modifiers callback deals with characters and is
- * keyboard layout dependent. Characters do not map 1:1 to physical keys, as
- * a key may produce zero, one or more characters. If you want to know whether
- * a specific physical key was pressed or released, see the
- * [key callback](@ref glfwSetKeyCallback) instead.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref input_char
- *
- * @since Added in GLFW 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun cbfun);
-
-/*! @brief Sets the mouse button callback.
- *
- * This function sets the mouse button callback of the specified window, which
- * is called when a mouse button is pressed or released.
- *
- * When a window loses input focus, it will generate synthetic mouse button
- * release events for all pressed mouse buttons. You can tell these events
- * from user-generated events by the fact that the synthetic ones are generated
- * after the focus loss event has been processed, i.e. after the
- * [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref input_mouse_button
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter. Updated callback signature.
- *
- * @ingroup input
- */
-GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
-
-/*! @brief Sets the cursor position callback.
- *
- * This function sets the cursor position callback of the specified window,
- * which is called when the cursor is moved. The callback is provided with the
- * position, in screen coordinates, relative to the upper-left corner of the
- * client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref cursor_pos
- *
- * @since Added in GLFW 3.0. Replaces `glfwSetMousePosCallback`.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
-
-/*! @brief Sets the cursor enter/exit callback.
- *
- * This function sets the cursor boundary crossing callback of the specified
- * window, which is called when the cursor enters or leaves the client area of
- * the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref cursor_enter
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
-
-/*! @brief Sets the scroll callback.
- *
- * This function sets the scroll callback of the specified window, which is
- * called when a scrolling device is used, such as a mouse wheel or scrolling
- * area of a touchpad.
- *
- * The scroll callback receives all scrolling input, like that from a mouse
- * wheel or a touchpad scrolling area.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref scrolling
- *
- * @since Added in GLFW 3.0. Replaces `glfwSetMouseWheelCallback`.
- *
- * @ingroup input
- */
-GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
-
-/*! @brief Sets the file drop callback.
- *
- * This function sets the file drop callback of the specified window, which is
- * called when one or more dragged files are dropped on the window.
- *
- * Because the path array and its strings may have been generated specifically
- * for that event, they are not guaranteed to be valid after the callback has
- * returned. If you wish to use them after the callback returns, you need to
- * make a deep copy.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new file drop callback, or `NULL` to remove the
- * currently set callback.
- * @return The previously set callback, or `NULL` if no callback was set or the
- * library had not been [initialized](@ref intro_init).
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref path_drop
- *
- * @since Added in GLFW 3.1.
- *
- * @ingroup input
- */
-GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun cbfun);
-
-/*! @brief Returns whether the specified joystick is present.
- *
- * This function returns whether the specified joystick is present.
- *
- * @param[in] joy The [joystick](@ref joysticks) to query.
- * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref joystick
- *
- * @since Added in GLFW 3.0. Replaces `glfwGetJoystickParam`.
- *
- * @ingroup input
- */
-GLFWAPI int glfwJoystickPresent(int joy);
-
-/*! @brief Returns the values of all axes of the specified joystick.
- *
- * This function returns the values of all axes of the specified joystick.
- * Each element in the array is a value between -1.0 and 1.0.
- *
- * @param[in] joy The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of axis values in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of axis values, or `NULL` if the joystick is not present.
- *
- * @par Pointer Lifetime
- * The returned array is allocated and freed by GLFW. You should not free it
- * yourself. It is valid until the specified joystick is disconnected, this
- * function is called again for that joystick or the library is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref joystick_axis
- *
- * @since Added in GLFW 3.0. Replaces `glfwGetJoystickPos`.
- *
- * @ingroup input
- */
-GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
-
-/*! @brief Returns the state of all buttons of the specified joystick.
- *
- * This function returns the state of all buttons of the specified joystick.
- * Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @param[in] joy The [joystick](@ref joysticks) to query.
- * @param[out] count Where to store the number of button states in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of button states, or `NULL` if the joystick is not present.
- *
- * @par Pointer Lifetime
- * The returned array is allocated and freed by GLFW. You should not free it
- * yourself. It is valid until the specified joystick is disconnected, this
- * function is called again for that joystick or the library is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref joystick_button
- *
- * @since Added in GLFW 2.2.
- *
- * @par
- * __GLFW 3:__ Changed to return a dynamic array.
- *
- * @ingroup input
- */
-GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
-
-/*! @brief Returns the name of the specified joystick.
- *
- * This function returns the name, encoded as UTF-8, of the specified joystick.
- * The returned string is allocated and freed by GLFW. You should not free it
- * yourself.
- *
- * @param[in] joy The [joystick](@ref joysticks) to query.
- * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
- * is not present.
- *
- * @par Pointer Lifetime
- * The returned string is allocated and freed by GLFW. You should not free it
- * yourself. It is valid until the specified joystick is disconnected, this
- * function is called again for that joystick or the library is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref joystick_name
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetJoystickName(int joy);
-
-/*! @brief Sets the clipboard to the specified string.
- *
- * This function sets the system clipboard to the specified, UTF-8 encoded
- * string.
- *
- * @param[in] window The window that will own the clipboard contents.
- * @param[in] string A UTF-8 encoded string.
- *
- * @par Pointer Lifetime
- * The specified string is copied before this function returns.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwGetClipboardString
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
-
-/*! @brief Returns the contents of the clipboard as a string.
- *
- * This function returns the contents of the system clipboard, if it contains
- * or is convertible to a UTF-8 encoded string.
- *
- * @param[in] window The window that will request the clipboard contents.
- * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
- * if an [error](@ref error_handling) occurred.
- *
- * @par Pointer Lifetime
- * The returned string is allocated and freed by GLFW. You should not free it
- * yourself. It is valid until the next call to @ref
- * glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
- * is terminated.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref clipboard
- * @sa glfwSetClipboardString
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
-
-/*! @brief Returns the value of the GLFW timer.
- *
- * This function returns the value of the GLFW timer. Unless the timer has
- * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
- * was initialized.
- *
- * The resolution of the timer is system dependent, but is usually on the order
- * of a few micro- or nanoseconds. It uses the highest-resolution monotonic
- * time source on each supported platform.
- *
- * @return The current value, in seconds, or zero if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @sa @ref time
- *
- * @since Added in GLFW 1.0.
- *
- * @ingroup input
- */
-GLFWAPI double glfwGetTime(void);
-
-/*! @brief Sets the GLFW timer.
- *
- * This function sets the value of the GLFW timer. It then continues to count
- * up from that value. The value must be a positive finite number less than
- * or equal to 18446744073.0, which is approximately 584.5 years.
- *
- * @param[in] time The new value, in seconds.
- *
- * @remarks The upper limit of the timer is calculated as
- * floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
- * storing nanoseconds in 64 bits. The limit may be increased in the future.
- *
- * @par Thread Safety
- * This function may only be called from the main thread.
- *
- * @sa @ref time
- *
- * @since Added in GLFW 2.2.
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetTime(double time);
-
-/*! @brief Makes the context of the specified window current for the calling
- * thread.
- *
- * This function makes the OpenGL or OpenGL ES context of the specified window
- * current on the calling thread. A context can only be made current on
- * a single thread at a time and each thread can have only a single current
- * context at a time.
- *
- * By default, making a context non-current implicitly forces a pipeline flush.
- * On machines that support `GL_KHR_context_flush_control`, you can control
- * whether a context performs this flush by setting the
- * [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref window_hints_ctx) window hint.
- *
- * @param[in] window The window whose context to make current, or `NULL` to
- * detach the current context.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa glfwGetCurrentContext
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup context
- */
-GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
-
-/*! @brief Returns the window whose context is current on the calling thread.
- *
- * This function returns the window whose OpenGL or OpenGL ES context is
- * current on the calling thread.
- *
- * @return The window whose context is current, or `NULL` if no window's
- * context is current.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref context_current
- * @sa glfwMakeContextCurrent
- *
- * @since Added in GLFW 3.0.
- *
- * @ingroup context
- */
-GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
-
-/*! @brief Swaps the front and back buffers of the specified window.
- *
- * This function swaps the front and back buffers of the specified window. If
- * the swap interval is greater than zero, the GPU driver waits the specified
- * number of screen updates before swapping the buffers.
- *
- * @param[in] window The window whose buffers to swap.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa glfwSwapInterval
- *
- * @since Added in GLFW 1.0.
- *
- * @par
- * __GLFW 3:__ Added window handle parameter.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
-
-/*! @brief Sets the swap interval for the current context.
- *
- * This function sets the swap interval for the current context, i.e. the
- * number of screen updates to wait from the time @ref glfwSwapBuffers was
- * called before swapping the buffers and returning. This is sometimes called
- * _vertical synchronization_, _vertical retrace synchronization_ or just
- * _vsync_.
- *
- * Contexts that support either of the `WGL_EXT_swap_control_tear` and
- * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
- * which allow the driver to swap even if a frame arrives a little bit late.
- * You can check for the presence of these extensions using @ref
- * glfwExtensionSupported. For more information about swap tearing, see the
- * extension specifications.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * @param[in] interval The minimum number of screen updates to wait for
- * until the buffers are swapped by @ref glfwSwapBuffers.
- *
- * @remarks This function is not called during context creation, leaving the
- * swap interval set to whatever is the default on that platform. This is done
- * because some swap interval extensions used by GLFW do not allow the swap
- * interval to be reset to zero once it has been set to a non-zero value.
- *
- * @remarks Some GPU drivers do not honor the requested swap interval, either
- * because of a user setting that overrides the application's request or due to
- * bugs in the driver.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref buffer_swap
- * @sa glfwSwapBuffers
- *
- * @since Added in GLFW 1.0.
- *
- * @ingroup context
- */
-GLFWAPI void glfwSwapInterval(int interval);
-
-/*! @brief Returns whether the specified extension is available.
- *
- * This function returns whether the specified
- * [client API extension](@ref context_glext) is supported by the current
- * OpenGL or OpenGL ES context. It searches both for OpenGL and OpenGL ES
- * extension and platform-specific context creation API extensions.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * As this functions retrieves and searches one or more extension strings each
- * call, it is recommended that you cache its results if it is going to be used
- * frequently. The extension strings will not change during the lifetime of
- * a context, so there is no danger in doing this.
- *
- * @param[in] extension The ASCII encoded name of the extension.
- * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa glfwGetProcAddress
- *
- * @since Added in GLFW 1.0.
- *
- * @ingroup context
- */
-GLFWAPI int glfwExtensionSupported(const char* extension);
-
-/*! @brief Returns the address of the specified function for the current
- * context.
- *
- * This function returns the address of the specified
- * [core or extension function](@ref context_glext), if it is supported
- * by the current context.
- *
- * A context must be current on the calling thread. Calling this function
- * without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
- *
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if the function is
- * unavailable or an [error](@ref error_handling) occurred.
- *
- * @remarks The addresses of a given function is not guaranteed to be the same
- * between contexts.
- *
- * @remarks This function may return a non-`NULL` address despite the
- * associated version or extension not being available. Always check the
- * context version or extension string presence first.
- *
- * @par Pointer Lifetime
- * The returned function pointer is valid until the context is destroyed or the
- * library is terminated.
- *
- * @par Thread Safety
- * This function may be called from any thread.
- *
- * @sa @ref context_glext
- * @sa glfwExtensionSupported
- *
- * @since Added in GLFW 1.0.
- *
- * @ingroup context
- */
-GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
-
-
-/*************************************************************************
- * Global definition cleanup
- *************************************************************************/
-
-/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
-
-#ifdef GLFW_WINGDIAPI_DEFINED
- #undef WINGDIAPI
- #undef GLFW_WINGDIAPI_DEFINED
-#endif
-
-#ifdef GLFW_CALLBACK_DEFINED
- #undef CALLBACK
- #undef GLFW_CALLBACK_DEFINED
-#endif
-
-/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_h_ */
-
diff --git a/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h b/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h
deleted file mode 100644
index b3ce7482d..000000000
--- a/externals/glfw-3.1.1.bin/include/GLFW/glfw3native.h
+++ /dev/null
@@ -1,356 +0,0 @@
-/*************************************************************************
- * GLFW 3.1 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_native_h_
-#define _glfw3_native_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @defgroup native Native access
- *
- * **By using the native access functions you assert that you know what you're
- * doing and how to fix problems caused by using them. If you don't, you
- * shouldn't be using them.**
- *
- * Before the inclusion of @ref glfw3native.h, you must define exactly one
- * window system API macro and exactly one context creation API macro. Failure
- * to do this will cause a compile-time error.
- *
- * The available window API macros are:
- * * `GLFW_EXPOSE_NATIVE_WIN32`
- * * `GLFW_EXPOSE_NATIVE_COCOA`
- * * `GLFW_EXPOSE_NATIVE_X11`
- *
- * The available context API macros are:
- * * `GLFW_EXPOSE_NATIVE_WGL`
- * * `GLFW_EXPOSE_NATIVE_NSGL`
- * * `GLFW_EXPOSE_NATIVE_GLX`
- * * `GLFW_EXPOSE_NATIVE_EGL`
- *
- * These macros select which of the native access functions that are declared
- * and which platform-specific headers to include. It is then up your (by
- * definition platform-specific) code to handle which of these should be
- * defined.
- */
-
-
-/*************************************************************************
- * System headers and types
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
- // This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
- // example to allow applications to correctly declare a GL_ARB_debug_output
- // callback) but windows.h assumes no one will define APIENTRY before it does
- #undef APIENTRY
- #include <windows.h>
-#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
- #include <ApplicationServices/ApplicationServices.h>
- #if defined(__OBJC__)
- #import <Cocoa/Cocoa.h>
- #else
- typedef void* id;
- #endif
-#elif defined(GLFW_EXPOSE_NATIVE_X11)
- #include <X11/Xlib.h>
- #include <X11/extensions/Xrandr.h>
-#else
- #error "No window API selected"
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
- /* WGL is declared by windows.h */
-#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
- /* NSGL is declared by Cocoa.h */
-#elif defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <GL/glx.h>
-#elif defined(GLFW_EXPOSE_NATIVE_EGL)
- #include <EGL/egl.h>
-#else
- #error "No context API selected"
-#endif
-
-
-/*************************************************************************
- * Functions
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
-/*! @brief Returns the adapter device name of the specified monitor.
- *
- * @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
- * of the specified monitor, or `NULL` if an [error](@ref error_handling)
- * occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the display device name of the specified monitor.
- *
- * @return The UTF-8 encoded display device name (for example
- * `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `HWND` of the specified window.
- *
- * @return The `HWND` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
-/*! @brief Returns the `HGLRC` of the specified window.
- *
- * @return The `HGLRC` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_COCOA)
-/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
- *
- * @return The `CGDirectDisplayID` of the specified monitor, or
- * `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `NSWindow` of the specified window.
- *
- * @return The `NSWindow` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_NSGL)
-/*! @brief Returns the `NSOpenGLContext` of the specified window.
- *
- * @return The `NSOpenGLContext` of the specified window, or `nil` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_X11)
-/*! @brief Returns the `Display` used by GLFW.
- *
- * @return The `Display` used by GLFW, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI Display* glfwGetX11Display(void);
-
-/*! @brief Returns the `RRCrtc` of the specified monitor.
- *
- * @return The `RRCrtc` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
-
-/*! @brief Returns the `RROutput` of the specified monitor.
- *
- * @return The `RROutput` of the specified monitor, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.1.
- *
- * @ingroup native
- */
-GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
-
-/*! @brief Returns the `Window` of the specified window.
- *
- * @return The `Window` of the specified window, or `None` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_GLX)
-/*! @brief Returns the `GLXContext` of the specified window.
- *
- * @return The `GLXContext` of the specified window, or `NULL` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
-/*! @brief Returns the `EGLDisplay` used by GLFW.
- *
- * @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
-
-/*! @brief Returns the `EGLContext` of the specified window.
- *
- * @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
-
-/*! @brief Returns the `EGLSurface` of the specified window.
- *
- * @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
- * [error](@ref error_handling) occurred.
- *
- * @par Thread Safety
- * This function may be called from any thread. Access is not synchronized.
- *
- * @par History
- * Added in GLFW 3.0.
- *
- * @ingroup native
- */
-GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_native_h_ */
-
diff --git a/externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3.dll b/externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3.dll
deleted file mode 100644
index 84c2e1bc2..000000000
--- a/externals/glfw-3.1.1.bin/lib-mingw-i686/glfw3.dll
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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deleted file mode 100644
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--- a/externals/glfw-3.1.1.bin/lib-msvc_v120-Win32/glfw3.dll
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deleted file mode 100644
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deleted file mode 100644
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diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index cb09f3cd1..de4fe716a 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -4,7 +4,8 @@ include_directories(.)
add_subdirectory(common)
add_subdirectory(core)
add_subdirectory(video_core)
-if (ENABLE_GLFW)
+add_subdirectory(audio_core)
+if (ENABLE_SDL2)
add_subdirectory(citra)
endif()
if (ENABLE_QT)
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
new file mode 100644
index 000000000..b0d1c7eb6
--- /dev/null
+++ b/src/audio_core/CMakeLists.txt
@@ -0,0 +1,16 @@
+set(SRCS
+ audio_core.cpp
+ hle/dsp.cpp
+ hle/pipe.cpp
+ )
+
+set(HEADERS
+ audio_core.h
+ hle/dsp.h
+ hle/pipe.h
+ sink.h
+ )
+
+create_directory_groups(${SRCS} ${HEADERS})
+
+add_library(audio_core STATIC ${SRCS} ${HEADERS}) \ No newline at end of file
diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp
new file mode 100644
index 000000000..894f46990
--- /dev/null
+++ b/src/audio_core/audio_core.cpp
@@ -0,0 +1,53 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "audio_core/audio_core.h"
+#include "audio_core/hle/dsp.h"
+
+#include "core/core_timing.h"
+#include "core/hle/kernel/vm_manager.h"
+#include "core/hle/service/dsp_dsp.h"
+
+namespace AudioCore {
+
+// Audio Ticks occur about every 5 miliseconds.
+static int tick_event; ///< CoreTiming event
+static constexpr u64 audio_frame_ticks = 1310252ull; ///< Units: ARM11 cycles
+
+static void AudioTickCallback(u64 /*userdata*/, int cycles_late) {
+ if (DSP::HLE::Tick()) {
+ // HACK: We're not signaling the interrups when they should be, but just firing them all off together.
+ // It should be only (interrupt_id = 2, channel_id = 2) that's signalled here.
+ // TODO(merry): Understand when the other interrupts are fired.
+ DSP_DSP::SignalAllInterrupts();
+ }
+
+ // Reschedule recurrent event
+ CoreTiming::ScheduleEvent(audio_frame_ticks - cycles_late, tick_event);
+}
+
+/// Initialise Audio
+void Init() {
+ DSP::HLE::Init();
+
+ tick_event = CoreTiming::RegisterEvent("AudioCore::tick_event", AudioTickCallback);
+ CoreTiming::ScheduleEvent(audio_frame_ticks, tick_event);
+}
+
+/// Add DSP address spaces to Process's address space.
+void AddAddressSpace(Kernel::VMManager& address_space) {
+ auto r0_vma = address_space.MapBackingMemory(DSP::HLE::region0_base, reinterpret_cast<u8*>(&DSP::HLE::g_region0), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
+ address_space.Reprotect(r0_vma, Kernel::VMAPermission::ReadWrite);
+
+ auto r1_vma = address_space.MapBackingMemory(DSP::HLE::region1_base, reinterpret_cast<u8*>(&DSP::HLE::g_region1), sizeof(DSP::HLE::SharedMemory), Kernel::MemoryState::IO).MoveFrom();
+ address_space.Reprotect(r1_vma, Kernel::VMAPermission::ReadWrite);
+}
+
+/// Shutdown Audio
+void Shutdown() {
+ CoreTiming::UnscheduleEvent(tick_event, 0);
+ DSP::HLE::Shutdown();
+}
+
+} //namespace
diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h
new file mode 100644
index 000000000..64c330914
--- /dev/null
+++ b/src/audio_core/audio_core.h
@@ -0,0 +1,26 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+namespace Kernel {
+class VMManager;
+}
+
+namespace AudioCore {
+
+constexpr int num_sources = 24;
+constexpr int samples_per_frame = 160; ///< Samples per audio frame at native sample rate
+constexpr int native_sample_rate = 32728; ///< 32kHz
+
+/// Initialise Audio Core
+void Init();
+
+/// Add DSP address spaces to a Process.
+void AddAddressSpace(Kernel::VMManager& vm_manager);
+
+/// Shutdown Audio Core
+void Shutdown();
+
+} // namespace
diff --git a/src/audio_core/hle/dsp.cpp b/src/audio_core/hle/dsp.cpp
new file mode 100644
index 000000000..c89356edc
--- /dev/null
+++ b/src/audio_core/hle/dsp.cpp
@@ -0,0 +1,42 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "audio_core/hle/dsp.h"
+#include "audio_core/hle/pipe.h"
+
+namespace DSP {
+namespace HLE {
+
+SharedMemory g_region0;
+SharedMemory g_region1;
+
+void Init() {
+ DSP::HLE::ResetPipes();
+}
+
+void Shutdown() {
+}
+
+bool Tick() {
+ return true;
+}
+
+SharedMemory& CurrentRegion() {
+ // The region with the higher frame counter is chosen unless there is wraparound.
+
+ if (g_region0.frame_counter == 0xFFFFu && g_region1.frame_counter != 0xFFFEu) {
+ // Wraparound has occured.
+ return g_region1;
+ }
+
+ if (g_region1.frame_counter == 0xFFFFu && g_region0.frame_counter != 0xFFFEu) {
+ // Wraparound has occured.
+ return g_region0;
+ }
+
+ return (g_region0.frame_counter > g_region1.frame_counter) ? g_region0 : g_region1;
+}
+
+} // namespace HLE
+} // namespace DSP
diff --git a/src/audio_core/hle/dsp.h b/src/audio_core/hle/dsp.h
new file mode 100644
index 000000000..14c4000c6
--- /dev/null
+++ b/src/audio_core/hle/dsp.h
@@ -0,0 +1,502 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <cstddef>
+#include <type_traits>
+
+#include "audio_core/audio_core.h"
+
+#include "common/bit_field.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "common/swap.h"
+
+namespace DSP {
+namespace HLE {
+
+// The application-accessible region of DSP memory consists of two parts.
+// Both are marked as IO and have Read/Write permissions.
+//
+// First Region: 0x1FF50000 (Size: 0x8000)
+// Second Region: 0x1FF70000 (Size: 0x8000)
+//
+// The DSP reads from each region alternately based on the frame counter for each region much like a
+// double-buffer. The frame counter is located as the very last u16 of each region and is incremented
+// each audio tick.
+
+struct SharedMemory;
+
+constexpr VAddr region0_base = 0x1FF50000;
+extern SharedMemory g_region0;
+
+constexpr VAddr region1_base = 0x1FF70000;
+extern SharedMemory g_region1;
+
+/**
+ * The DSP is native 16-bit. The DSP also appears to be big-endian. When reading 32-bit numbers from
+ * its memory regions, the higher and lower 16-bit halves are swapped compared to the little-endian
+ * layout of the ARM11. Hence from the ARM11's point of view the memory space appears to be
+ * middle-endian.
+ *
+ * Unusually this does not appear to be an issue for floating point numbers. The DSP makes the more
+ * sensible choice of keeping that little-endian. There are also some exceptions such as the
+ * IntermediateMixSamples structure, which is little-endian.
+ *
+ * This struct implements the conversion to and from this middle-endianness.
+ */
+struct u32_dsp {
+ u32_dsp() = default;
+ operator u32() const {
+ return Convert(storage);
+ }
+ void operator=(u32 new_value) {
+ storage = Convert(new_value);
+ }
+private:
+ static constexpr u32 Convert(u32 value) {
+ return (value << 16) | (value >> 16);
+ }
+ u32_le storage;
+};
+#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
+static_assert(std::is_trivially_copyable<u32_dsp>::value, "u32_dsp isn't trivially copyable");
+#endif
+
+// There are 15 structures in each memory region. A table of them in the order they appear in memory
+// is presented below
+//
+// Pipe 2 # First Region DSP Address Purpose Control
+// 5 0x8400 DSP Status DSP
+// 9 0x8410 DSP Debug Info DSP
+// 6 0x8540 Final Mix Samples DSP
+// 2 0x8680 Source Status [24] DSP
+// 8 0x8710 Compressor Table Application
+// 4 0x9430 DSP Configuration Application
+// 7 0x9492 Intermediate Mix Samples DSP + App
+// 1 0x9E92 Source Configuration [24] Application
+// 3 0xA792 Source ADPCM Coefficients [24] Application
+// 10 0xA912 Surround Sound Related
+// 11 0xAA12 Surround Sound Related
+// 12 0xAAD2 Surround Sound Related
+// 13 0xAC52 Surround Sound Related
+// 14 0xAC5C Surround Sound Related
+// 0 0xBFFF Frame Counter Application
+//
+// Note that the above addresses do vary slightly between audio firmwares observed; the addresses are
+// not fixed in stone. The addresses above are only an examplar; they're what this implementation
+// does and provides to applications.
+//
+// Application requests the DSP service to convert DSP addresses into ARM11 virtual addresses using the
+// ConvertProcessAddressFromDspDram service call. Applications seem to derive the addresses for the
+// second region via:
+// second_region_dsp_addr = first_region_dsp_addr | 0x10000
+//
+// Applications maintain most of its own audio state, the memory region is used mainly for
+// communication and not storage of state.
+//
+// In the documentation below, filter and effect transfer functions are specified in the z domain.
+// (If you are more familiar with the Laplace transform, z = exp(sT). The z domain is the digital
+// frequency domain, just like how the s domain is the analog frequency domain.)
+
+#define INSERT_PADDING_DSPWORDS(num_words) INSERT_PADDING_BYTES(2 * (num_words))
+
+// GCC versions < 5.0 do not implement std::is_trivially_copyable.
+// Excluding MSVC because it has weird behaviour for std::is_trivially_copyable.
+#if (__GNUC__ >= 5) || defined(__clang__)
+ #define ASSERT_DSP_STRUCT(name, size) \
+ static_assert(std::is_standard_layout<name>::value, "DSP structure " #name " doesn't use standard layout"); \
+ static_assert(std::is_trivially_copyable<name>::value, "DSP structure " #name " isn't trivially copyable"); \
+ static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
+#else
+ #define ASSERT_DSP_STRUCT(name, size) \
+ static_assert(std::is_standard_layout<name>::value, "DSP structure " #name " doesn't use standard layout"); \
+ static_assert(sizeof(name) == (size), "Unexpected struct size for DSP structure " #name)
+#endif
+
+struct SourceConfiguration {
+ struct Configuration {
+ /// These dirty flags are set by the application when it updates the fields in this struct.
+ /// The DSP clears these each audio frame.
+ union {
+ u32_le dirty_raw;
+
+ BitField<2, 1, u32_le> adpcm_coefficients_dirty;
+ BitField<3, 1, u32_le> partial_embedded_buffer_dirty; ///< Tends to be set when a looped buffer is queued.
+
+ BitField<16, 1, u32_le> enable_dirty;
+ BitField<17, 1, u32_le> interpolation_dirty;
+ BitField<18, 1, u32_le> rate_multiplier_dirty;
+ BitField<19, 1, u32_le> buffer_queue_dirty;
+ BitField<20, 1, u32_le> loop_related_dirty;
+ BitField<21, 1, u32_le> play_position_dirty; ///< Tends to also be set when embedded buffer is updated.
+ BitField<22, 1, u32_le> filters_enabled_dirty;
+ BitField<23, 1, u32_le> simple_filter_dirty;
+ BitField<24, 1, u32_le> biquad_filter_dirty;
+ BitField<25, 1, u32_le> gain_0_dirty;
+ BitField<26, 1, u32_le> gain_1_dirty;
+ BitField<27, 1, u32_le> gain_2_dirty;
+ BitField<28, 1, u32_le> sync_dirty;
+ BitField<29, 1, u32_le> reset_flag;
+
+ BitField<31, 1, u32_le> embedded_buffer_dirty;
+ };
+
+ // Gain control
+
+ /**
+ * Gain is between 0.0-1.0. This determines how much will this source appear on
+ * each of the 12 channels that feed into the intermediate mixers.
+ * Each of the three intermediate mixers is fed two left and two right channels.
+ */
+ float_le gain[3][4];
+
+ // Interpolation
+
+ /// Multiplier for sample rate. Resampling occurs with the selected interpolation method.
+ float_le rate_multiplier;
+
+ enum class InterpolationMode : u8 {
+ None = 0,
+ Linear = 1,
+ Polyphase = 2
+ };
+
+ InterpolationMode interpolation_mode;
+ INSERT_PADDING_BYTES(1); ///< Interpolation related
+
+ // Filters
+
+ /**
+ * This is the simplest normalized first-order digital recursive filter.
+ * The transfer function of this filter is:
+ * H(z) = b0 / (1 + a1 z^-1)
+ * Values are signed fixed point with 15 fractional bits.
+ */
+ struct SimpleFilter {
+ s16_le b0;
+ s16_le a1;
+ };
+
+ /**
+ * This is a normalised biquad filter (second-order).
+ * The transfer function of this filter is:
+ * H(z) = (b0 + b1 z^-1 + b2 z^-2) / (1 - a1 z^-1 - a2 z^-2)
+ * Nintendo chose to negate the feedbackward coefficients. This differs from standard notation
+ * as in: https://ccrma.stanford.edu/~jos/filters/Direct_Form_I.html
+ * Values are signed fixed point with 14 fractional bits.
+ */
+ struct BiquadFilter {
+ s16_le b0;
+ s16_le b1;
+ s16_le b2;
+ s16_le a1;
+ s16_le a2;
+ };
+
+ union {
+ u16_le filters_enabled;
+ BitField<0, 1, u16_le> simple_filter_enabled;
+ BitField<1, 1, u16_le> biquad_filter_enabled;
+ };
+
+ SimpleFilter simple_filter;
+ BiquadFilter biquad_filter;
+
+ // Buffer Queue
+
+ /// A buffer of audio data from the application, along with metadata about it.
+ struct Buffer {
+ /// Physical memory address of the start of the buffer
+ u32_dsp physical_address;
+
+ /// This is length in terms of samples.
+ /// Note that in different buffer formats a sample takes up different number of bytes.
+ u32_dsp length;
+
+ /// ADPCM Predictor (4 bits) and Scale (4 bits)
+ union {
+ u16_le adpcm_ps;
+ BitField<0, 4, u16_le> adpcm_scale;
+ BitField<4, 4, u16_le> adpcm_predictor;
+ };
+
+ /// ADPCM Historical Samples (y[n-1] and y[n-2])
+ u16_le adpcm_yn[2];
+
+ /// This is non-zero when the ADPCM values above are to be updated.
+ u8 adpcm_dirty;
+
+ /// Is a looping buffer.
+ u8 is_looping;
+
+ /// This value is shown in SourceStatus::previous_buffer_id when this buffer has finished.
+ /// This allows the emulated application to tell what buffer is currently playing
+ u16_le buffer_id;
+
+ INSERT_PADDING_DSPWORDS(1);
+ };
+
+ u16_le buffers_dirty; ///< Bitmap indicating which buffers are dirty (bit i -> buffers[i])
+ Buffer buffers[4]; ///< Queued Buffers
+
+ // Playback controls
+
+ u32_dsp loop_related;
+ u8 enable;
+ INSERT_PADDING_BYTES(1);
+ u16_le sync; ///< Application-side sync (See also: SourceStatus::sync)
+ u32_dsp play_position; ///< Position. (Units: number of samples)
+ INSERT_PADDING_DSPWORDS(2);
+
+ // Embedded Buffer
+ // This buffer is often the first buffer to be used when initiating audio playback,
+ // after which the buffer queue is used.
+
+ u32_dsp physical_address;
+
+ /// This is length in terms of samples.
+ /// Note a sample takes up different number of bytes in different buffer formats.
+ u32_dsp length;
+
+ enum class MonoOrStereo : u16_le {
+ Mono = 1,
+ Stereo = 2
+ };
+
+ enum class Format : u16_le {
+ PCM8 = 0,
+ PCM16 = 1,
+ ADPCM = 2
+ };
+
+ union {
+ u16_le flags1_raw;
+ BitField<0, 2, MonoOrStereo> mono_or_stereo;
+ BitField<2, 2, Format> format;
+ BitField<5, 1, u16_le> fade_in;
+ };
+
+ /// ADPCM Predictor (4 bit) and Scale (4 bit)
+ union {
+ u16_le adpcm_ps;
+ BitField<0, 4, u16_le> adpcm_scale;
+ BitField<4, 4, u16_le> adpcm_predictor;
+ };
+
+ /// ADPCM Historical Samples (y[n-1] and y[n-2])
+ u16_le adpcm_yn[2];
+
+ union {
+ u16_le flags2_raw;
+ BitField<0, 1, u16_le> adpcm_dirty; ///< Has the ADPCM info above been changed?
+ BitField<1, 1, u16_le> is_looping; ///< Is this a looping buffer?
+ };
+
+ /// Buffer id of embedded buffer (used as a buffer id in SourceStatus to reference this buffer).
+ u16_le buffer_id;
+ };
+
+ Configuration config[AudioCore::num_sources];
+};
+ASSERT_DSP_STRUCT(SourceConfiguration::Configuration, 192);
+ASSERT_DSP_STRUCT(SourceConfiguration::Configuration::Buffer, 20);
+
+struct SourceStatus {
+ struct Status {
+ u8 is_enabled; ///< Is this channel enabled? (Doesn't have to be playing anything.)
+ u8 previous_buffer_id_dirty; ///< Non-zero when previous_buffer_id changes
+ u16_le sync; ///< Is set by the DSP to the value of SourceConfiguration::sync
+ u32_dsp buffer_position; ///< Number of samples into the current buffer
+ u16_le previous_buffer_id; ///< Updated when a buffer finishes playing
+ INSERT_PADDING_DSPWORDS(1);
+ };
+
+ Status status[AudioCore::num_sources];
+};
+ASSERT_DSP_STRUCT(SourceStatus::Status, 12);
+
+struct DspConfiguration {
+ /// These dirty flags are set by the application when it updates the fields in this struct.
+ /// The DSP clears these each audio frame.
+ union {
+ u32_le dirty_raw;
+
+ BitField<8, 1, u32_le> mixer1_enabled_dirty;
+ BitField<9, 1, u32_le> mixer2_enabled_dirty;
+ BitField<10, 1, u32_le> delay_effect_0_dirty;
+ BitField<11, 1, u32_le> delay_effect_1_dirty;
+ BitField<12, 1, u32_le> reverb_effect_0_dirty;
+ BitField<13, 1, u32_le> reverb_effect_1_dirty;
+
+ BitField<16, 1, u32_le> volume_0_dirty;
+
+ BitField<24, 1, u32_le> volume_1_dirty;
+ BitField<25, 1, u32_le> volume_2_dirty;
+ BitField<26, 1, u32_le> output_format_dirty;
+ BitField<27, 1, u32_le> limiter_enabled_dirty;
+ BitField<28, 1, u32_le> headphones_connected_dirty;
+ };
+
+ /// The DSP has three intermediate audio mixers. This controls the volume level (0.0-1.0) for each at the final mixer
+ float_le volume[3];
+
+ INSERT_PADDING_DSPWORDS(3);
+
+ enum class OutputFormat : u16_le {
+ Mono = 0,
+ Stereo = 1,
+ Surround = 2
+ };
+
+ OutputFormat output_format;
+
+ u16_le limiter_enabled; ///< Not sure of the exact gain equation for the limiter.
+ u16_le headphones_connected; ///< Application updates the DSP on headphone status.
+ INSERT_PADDING_DSPWORDS(4); ///< TODO: Surround sound related
+ INSERT_PADDING_DSPWORDS(2); ///< TODO: Intermediate mixer 1/2 related
+ u16_le mixer1_enabled;
+ u16_le mixer2_enabled;
+
+ /**
+ * This is delay with feedback.
+ * Transfer function:
+ * H(z) = a z^-N / (1 - b z^-1 + a g z^-N)
+ * where
+ * N = frame_count * samples_per_frame
+ * g, a and b are fixed point with 7 fractional bits
+ */
+ struct DelayEffect {
+ /// These dirty flags are set by the application when it updates the fields in this struct.
+ /// The DSP clears these each audio frame.
+ union {
+ u16_le dirty_raw;
+ BitField<0, 1, u16_le> enable_dirty;
+ BitField<1, 1, u16_le> work_buffer_address_dirty;
+ BitField<2, 1, u16_le> other_dirty; ///< Set when anything else has been changed
+ };
+
+ u16_le enable;
+ INSERT_PADDING_DSPWORDS(1);
+ u16_le outputs;
+ u32_dsp work_buffer_address; ///< The application allocates a block of memory for the DSP to use as a work buffer.
+ u16_le frame_count; ///< Frames to delay by
+
+ // Coefficients
+ s16_le g; ///< Fixed point with 7 fractional bits
+ s16_le a; ///< Fixed point with 7 fractional bits
+ s16_le b; ///< Fixed point with 7 fractional bits
+ };
+
+ DelayEffect delay_effect[2];
+
+ struct ReverbEffect {
+ INSERT_PADDING_DSPWORDS(26); ///< TODO
+ };
+
+ ReverbEffect reverb_effect[2];
+
+ INSERT_PADDING_DSPWORDS(4);
+};
+ASSERT_DSP_STRUCT(DspConfiguration, 196);
+ASSERT_DSP_STRUCT(DspConfiguration::DelayEffect, 20);
+ASSERT_DSP_STRUCT(DspConfiguration::ReverbEffect, 52);
+
+struct AdpcmCoefficients {
+ /// Coefficients are signed fixed point with 11 fractional bits.
+ /// Each source has 16 coefficients associated with it.
+ s16_le coeff[AudioCore::num_sources][16];
+};
+ASSERT_DSP_STRUCT(AdpcmCoefficients, 768);
+
+struct DspStatus {
+ u16_le unknown;
+ u16_le dropped_frames;
+ INSERT_PADDING_DSPWORDS(0xE);
+};
+ASSERT_DSP_STRUCT(DspStatus, 32);
+
+/// Final mixed output in PCM16 stereo format, what you hear out of the speakers.
+/// When the application writes to this region it has no effect.
+struct FinalMixSamples {
+ s16_le pcm16[2 * AudioCore::samples_per_frame];
+};
+ASSERT_DSP_STRUCT(FinalMixSamples, 640);
+
+/// DSP writes output of intermediate mixers 1 and 2 here.
+/// Writes to this region by the application edits the output of the intermediate mixers.
+/// This seems to be intended to allow the application to do custom effects on the ARM11.
+/// Values that exceed s16 range will be clipped by the DSP after further processing.
+struct IntermediateMixSamples {
+ struct Samples {
+ s32_le pcm32[4][AudioCore::samples_per_frame]; ///< Little-endian as opposed to DSP middle-endian.
+ };
+
+ Samples mix1;
+ Samples mix2;
+};
+ASSERT_DSP_STRUCT(IntermediateMixSamples, 5120);
+
+/// Compressor table
+struct Compressor {
+ INSERT_PADDING_DSPWORDS(0xD20); ///< TODO
+};
+
+/// There is no easy way to implement this in a HLE implementation.
+struct DspDebug {
+ INSERT_PADDING_DSPWORDS(0x130);
+};
+ASSERT_DSP_STRUCT(DspDebug, 0x260);
+
+struct SharedMemory {
+ /// Padding
+ INSERT_PADDING_DSPWORDS(0x400);
+
+ DspStatus dsp_status;
+
+ DspDebug dsp_debug;
+
+ FinalMixSamples final_samples;
+
+ SourceStatus source_statuses;
+
+ Compressor compressor;
+
+ DspConfiguration dsp_configuration;
+
+ IntermediateMixSamples intermediate_mix_samples;
+
+ SourceConfiguration source_configurations;
+
+ AdpcmCoefficients adpcm_coefficients;
+
+ /// Unknown 10-14 (Surround sound related)
+ INSERT_PADDING_DSPWORDS(0x16ED);
+
+ u16_le frame_counter;
+};
+ASSERT_DSP_STRUCT(SharedMemory, 0x8000);
+
+#undef INSERT_PADDING_DSPWORDS
+#undef ASSERT_DSP_STRUCT
+
+/// Initialize DSP hardware
+void Init();
+
+/// Shutdown DSP hardware
+void Shutdown();
+
+/**
+ * Perform processing and updates state of current shared memory buffer.
+ * This function is called every audio tick before triggering the audio interrupt.
+ * @return Whether an audio interrupt should be triggered this frame.
+ */
+bool Tick();
+
+/// Returns a mutable reference to the current region. Current region is selected based on the frame counter.
+SharedMemory& CurrentRegion();
+
+} // namespace HLE
+} // namespace DSP
diff --git a/src/audio_core/hle/pipe.cpp b/src/audio_core/hle/pipe.cpp
new file mode 100644
index 000000000..6542c760c
--- /dev/null
+++ b/src/audio_core/hle/pipe.cpp
@@ -0,0 +1,55 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <array>
+#include <vector>
+
+#include "audio_core/hle/pipe.h"
+
+#include "common/common_types.h"
+#include "common/logging/log.h"
+
+namespace DSP {
+namespace HLE {
+
+static size_t pipe2position = 0;
+
+void ResetPipes() {
+ pipe2position = 0;
+}
+
+std::vector<u8> PipeRead(u32 pipe_number, u32 length) {
+ if (pipe_number != 2) {
+ LOG_WARNING(Audio_DSP, "pipe_number = %u (!= 2), unimplemented", pipe_number);
+ return {}; // We currently don't handle anything other than the audio pipe.
+ }
+
+ // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
+ // TODO: Our implementation will actually use a slightly different response than this one.
+ // TODO: Use offsetof on DSP structures instead for a proper response.
+ static const std::array<u8, 32> canned_response {{
+ 0x0F, 0x00, 0xFF, 0xBF, 0x8E, 0x9E, 0x80, 0x86, 0x8E, 0xA7, 0x30, 0x94, 0x00, 0x84, 0x40, 0x85,
+ 0x8E, 0x94, 0x10, 0x87, 0x10, 0x84, 0x0E, 0xA9, 0x0E, 0xAA, 0xCE, 0xAA, 0x4E, 0xAC, 0x58, 0xAC
+ }};
+
+ // TODO: Move this into dsp::DSP service since it happens on the service side.
+ // Hardware observation: No data is returned if requested length reads beyond the end of the data in-pipe.
+ if (pipe2position + length > canned_response.size()) {
+ return {};
+ }
+
+ std::vector<u8> ret;
+ for (size_t i = 0; i < length; i++, pipe2position++) {
+ ret.emplace_back(canned_response[pipe2position]);
+ }
+
+ return ret;
+}
+
+void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer) {
+ // TODO: proper pipe behaviour
+}
+
+} // namespace HLE
+} // namespace DSP
diff --git a/src/audio_core/hle/pipe.h b/src/audio_core/hle/pipe.h
new file mode 100644
index 000000000..ff6536950
--- /dev/null
+++ b/src/audio_core/hle/pipe.h
@@ -0,0 +1,38 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace DSP {
+namespace HLE {
+
+/// Reset the pipes by setting pipe positions back to the beginning.
+void ResetPipes();
+
+/**
+ * Read a DSP pipe.
+ * Pipe IDs:
+ * pipe_number = 0: Debug
+ * pipe_number = 1: P-DMA
+ * pipe_number = 2: Audio
+ * pipe_number = 3: Binary
+ * @param pipe_number The Pipe ID
+ * @param length How much data to request.
+ * @return The data read from the pipe. The size of this vector can be less than the length requested.
+ */
+std::vector<u8> PipeRead(u32 pipe_number, u32 length);
+
+/**
+ * Write to a DSP pipe.
+ * @param pipe_number The Pipe ID
+ * @param buffer The data to write to the pipe.
+ */
+void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer);
+
+} // namespace HLE
+} // namespace DSP
diff --git a/src/audio_core/sink.h b/src/audio_core/sink.h
new file mode 100644
index 000000000..cad21a85e
--- /dev/null
+++ b/src/audio_core/sink.h
@@ -0,0 +1,34 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+/**
+ * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed PCM16 format to be output.
+ * Sinks *do not* handle resampling and expect the correct sample rate. They are dumb outputs.
+ */
+class Sink {
+public:
+ virtual ~Sink() = default;
+
+ /// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
+ virtual unsigned GetNativeSampleRate() const = 0;
+
+ /**
+ * Feed stereo samples to sink.
+ * @param samples Samples in interleaved stereo PCM16 format. Size of vector must be multiple of two.
+ */
+ virtual void EnqueueSamples(const std::vector<s16>& samples) = 0;
+
+ /// Samples enqueued that have not been played yet.
+ virtual std::size_t SamplesInQueue() const = 0;
+};
+
+} // namespace
diff --git a/src/citra/CMakeLists.txt b/src/citra/CMakeLists.txt
index e7f8a17f9..fa615deb9 100644
--- a/src/citra/CMakeLists.txt
+++ b/src/citra/CMakeLists.txt
@@ -1,11 +1,11 @@
set(SRCS
- emu_window/emu_window_glfw.cpp
+ emu_window/emu_window_sdl2.cpp
citra.cpp
config.cpp
citra.rc
)
set(HEADERS
- emu_window/emu_window_glfw.h
+ emu_window/emu_window_sdl2.h
config.h
default_ini.h
resource.h
@@ -13,12 +13,11 @@ set(HEADERS
create_directory_groups(${SRCS} ${HEADERS})
-include_directories(${GLFW_INCLUDE_DIRS})
-link_directories(${GLFW_LIBRARY_DIRS})
+include_directories(${SDL2_INCLUDE_DIR})
add_executable(citra ${SRCS} ${HEADERS})
-target_link_libraries(citra core video_core common)
-target_link_libraries(citra ${GLFW_LIBRARIES} ${OPENGL_gl_LIBRARY} inih glad)
+target_link_libraries(citra core video_core audio_core common)
+target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
if (MSVC)
target_link_libraries(citra getopt)
endif()
@@ -27,3 +26,13 @@ target_link_libraries(citra ${PLATFORM_LIBRARIES})
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
install(TARGETS citra RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/bin")
endif()
+
+if (MSVC)
+ include(WindowsCopyFiles)
+
+ set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
+
+ windows_copy_files(citra ${SDL2_DLL_DIR} ${DLL_DEST} SDL2.dll)
+
+ unset(DLL_DEST)
+endif()
diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp
index c96fc1374..415b98a05 100644
--- a/src/citra/citra.cpp
+++ b/src/citra/citra.cpp
@@ -27,7 +27,7 @@
#include "core/loader/loader.h"
#include "citra/config.h"
-#include "citra/emu_window/emu_window_glfw.h"
+#include "citra/emu_window/emu_window_sdl2.h"
#include "video_core/video_core.h"
@@ -76,7 +76,7 @@ int main(int argc, char **argv) {
GDBStub::ToggleServer(Settings::values.use_gdbstub);
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
- EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
+ EmuWindow_SDL2* emu_window = new EmuWindow_SDL2;
VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer;
VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit;
diff --git a/src/citra/config.cpp b/src/citra/config.cpp
index 2f13c29a2..9034b188e 100644
--- a/src/citra/config.cpp
+++ b/src/citra/config.cpp
@@ -2,14 +2,15 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
#include <inih/cpp/INIReader.h>
+#include <SDL.h>
+
#include "citra/default_ini.h"
#include "common/file_util.h"
#include "common/logging/log.h"
+#include "common/make_unique.h"
#include "core/settings.h"
@@ -17,21 +18,22 @@
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
- glfw_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "glfw-config.ini";
- glfw_config = new INIReader(glfw_config_loc);
+ sdl2_config_loc = FileUtil::GetUserPath(D_CONFIG_IDX) + "sdl2-config.ini";
+ sdl2_config = Common::make_unique<INIReader>(sdl2_config_loc);
Reload();
}
-bool Config::LoadINI(INIReader* config, const char* location, const std::string& default_contents, bool retry) {
- if (config->ParseError() < 0) {
+bool Config::LoadINI(const std::string& default_contents, bool retry) {
+ const char* location = this->sdl2_config_loc.c_str();
+ if (sdl2_config->ParseError() < 0) {
if (retry) {
LOG_WARNING(Config, "Failed to load %s. Creating file from defaults...", location);
FileUtil::CreateFullPath(location);
FileUtil::WriteStringToFile(true, default_contents, location);
- *config = INIReader(location); // Reopen file
+ sdl2_config = Common::make_unique<INIReader>(location); // Reopen file
- return LoadINI(config, location, default_contents, false);
+ return LoadINI(default_contents, false);
}
LOG_ERROR(Config, "Failed.");
return false;
@@ -41,51 +43,47 @@ bool Config::LoadINI(INIReader* config, const char* location, const std::string&
}
static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
- GLFW_KEY_A, GLFW_KEY_S, GLFW_KEY_Z, GLFW_KEY_X,
- GLFW_KEY_Q, GLFW_KEY_W, GLFW_KEY_1, GLFW_KEY_2,
- GLFW_KEY_M, GLFW_KEY_N, GLFW_KEY_B,
- GLFW_KEY_T, GLFW_KEY_G, GLFW_KEY_F, GLFW_KEY_H,
- GLFW_KEY_UP, GLFW_KEY_DOWN, GLFW_KEY_LEFT, GLFW_KEY_RIGHT,
- GLFW_KEY_I, GLFW_KEY_K, GLFW_KEY_J, GLFW_KEY_L
+ SDL_SCANCODE_A, SDL_SCANCODE_S, SDL_SCANCODE_Z, SDL_SCANCODE_X,
+ SDL_SCANCODE_Q, SDL_SCANCODE_W, SDL_SCANCODE_1, SDL_SCANCODE_2,
+ SDL_SCANCODE_M, SDL_SCANCODE_N, SDL_SCANCODE_B,
+ SDL_SCANCODE_T, SDL_SCANCODE_G, SDL_SCANCODE_F, SDL_SCANCODE_H,
+ SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT,
+ SDL_SCANCODE_I, SDL_SCANCODE_K, SDL_SCANCODE_J, SDL_SCANCODE_L
};
void Config::ReadValues() {
// Controls
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
- glfw_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
+ sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
}
// Core
- Settings::values.frame_skip = glfw_config->GetInteger("Core", "frame_skip", 0);
+ Settings::values.frame_skip = sdl2_config->GetInteger("Core", "frame_skip", 0);
// Renderer
- Settings::values.use_hw_renderer = glfw_config->GetBoolean("Renderer", "use_hw_renderer", false);
- Settings::values.use_shader_jit = glfw_config->GetBoolean("Renderer", "use_shader_jit", true);
+ Settings::values.use_hw_renderer = sdl2_config->GetBoolean("Renderer", "use_hw_renderer", false);
+ Settings::values.use_shader_jit = sdl2_config->GetBoolean("Renderer", "use_shader_jit", true);
- Settings::values.bg_red = (float)glfw_config->GetReal("Renderer", "bg_red", 1.0);
- Settings::values.bg_green = (float)glfw_config->GetReal("Renderer", "bg_green", 1.0);
- Settings::values.bg_blue = (float)glfw_config->GetReal("Renderer", "bg_blue", 1.0);
+ Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 1.0);
+ Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 1.0);
+ Settings::values.bg_blue = (float)sdl2_config->GetReal("Renderer", "bg_blue", 1.0);
// Data Storage
- Settings::values.use_virtual_sd = glfw_config->GetBoolean("Data Storage", "use_virtual_sd", true);
+ Settings::values.use_virtual_sd = sdl2_config->GetBoolean("Data Storage", "use_virtual_sd", true);
// System Region
- Settings::values.region_value = glfw_config->GetInteger("System Region", "region_value", 1);
+ Settings::values.region_value = sdl2_config->GetInteger("System Region", "region_value", 1);
// Miscellaneous
- Settings::values.log_filter = glfw_config->Get("Miscellaneous", "log_filter", "*:Info");
+ Settings::values.log_filter = sdl2_config->Get("Miscellaneous", "log_filter", "*:Info");
// Debugging
- Settings::values.use_gdbstub = glfw_config->GetBoolean("Debugging", "use_gdbstub", false);
- Settings::values.gdbstub_port = glfw_config->GetInteger("Debugging", "gdbstub_port", 24689);
+ Settings::values.use_gdbstub = sdl2_config->GetBoolean("Debugging", "use_gdbstub", false);
+ Settings::values.gdbstub_port = sdl2_config->GetInteger("Debugging", "gdbstub_port", 24689);
}
void Config::Reload() {
- LoadINI(glfw_config, glfw_config_loc.c_str(), DefaultINI::glfw_config_file);
+ LoadINI(DefaultINI::sdl2_config_file);
ReadValues();
}
-
-Config::~Config() {
- delete glfw_config;
-}
diff --git a/src/citra/config.h b/src/citra/config.h
index c326ec669..52a478146 100644
--- a/src/citra/config.h
+++ b/src/citra/config.h
@@ -4,19 +4,19 @@
#pragma once
+#include <memory>
#include <string>
-class INIReader;
+#include <inih/cpp/INIReader.h>
class Config {
- INIReader* glfw_config;
- std::string glfw_config_loc;
+ std::unique_ptr<INIReader> sdl2_config;
+ std::string sdl2_config_loc;
- bool LoadINI(INIReader* config, const char* location, const std::string& default_contents="", bool retry=true);
+ bool LoadINI(const std::string& default_contents="", bool retry=true);
void ReadValues();
public:
Config();
- ~Config();
void Reload();
};
diff --git a/src/citra/default_ini.h b/src/citra/default_ini.h
index 5ba40a8ed..c9b490a00 100644
--- a/src/citra/default_ini.h
+++ b/src/citra/default_ini.h
@@ -6,7 +6,7 @@
namespace DefaultINI {
-const char* glfw_config_file = R"(
+const char* sdl2_config_file = R"(
[Controls]
pad_start =
pad_select =
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
deleted file mode 100644
index 9453b1f48..000000000
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <cstdlib>
-#include <string>
-
-// Let’s use our own GL header, instead of one from GLFW.
-#include <glad/glad.h>
-#define GLFW_INCLUDE_NONE
-#include <GLFW/glfw3.h>
-
-#include "common/assert.h"
-#include "common/key_map.h"
-#include "common/logging/log.h"
-#include "common/scm_rev.h"
-#include "common/string_util.h"
-
-#include "video_core/video_core.h"
-
-#include "core/settings.h"
-#include "core/hle/service/hid/hid.h"
-
-#include "citra/emu_window/emu_window_glfw.h"
-
-EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
- return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
-}
-
-void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
- if (button == GLFW_MOUSE_BUTTON_LEFT) {
- auto emu_window = GetEmuWindow(win);
- auto layout = emu_window->GetFramebufferLayout();
- double x, y;
- glfwGetCursorPos(win, &x, &y);
-
- if (action == GLFW_PRESS)
- emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
- else if (action == GLFW_RELEASE)
- emu_window->TouchReleased();
- }
-}
-
-void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
- GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0)));
-}
-
-/// Called by GLFW when a key event occurs
-void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
- auto emu_window = GetEmuWindow(win);
- int keyboard_id = emu_window->keyboard_id;
-
- if (action == GLFW_PRESS) {
- emu_window->KeyPressed({key, keyboard_id});
- } else if (action == GLFW_RELEASE) {
- emu_window->KeyReleased({key, keyboard_id});
- }
-}
-
-/// Whether the window is still open, and a close request hasn't yet been sent
-const bool EmuWindow_GLFW::IsOpen() {
- return glfwWindowShouldClose(m_render_window) == 0;
-}
-
-void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
- GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
-}
-
-void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
- // NOTE: GLFW provides no proper way to set a minimal window size.
- // Hence, we just ignore the corresponding EmuWindow hint.
- OnFramebufferResizeEvent(win, width, height);
-}
-
-/// EmuWindow_GLFW constructor
-EmuWindow_GLFW::EmuWindow_GLFW() {
- keyboard_id = KeyMap::NewDeviceId();
-
- ReloadSetKeymaps();
-
- glfwSetErrorCallback([](int error, const char *desc){
- LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
- });
-
- // Initialize the window
- if(glfwInit() != GL_TRUE) {
- LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
- exit(1);
- }
- glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
- glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
- // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
- glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
- glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
-
- std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
- m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
- (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
- window_title.c_str(), nullptr, nullptr);
-
- if (m_render_window == nullptr) {
- LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
- exit(1);
- }
-
- glfwSetWindowUserPointer(m_render_window, this);
-
- // Notify base interface about window state
- int width, height;
- glfwGetFramebufferSize(m_render_window, &width, &height);
- OnFramebufferResizeEvent(m_render_window, width, height);
-
- glfwGetWindowSize(m_render_window, &width, &height);
- OnClientAreaResizeEvent(m_render_window, width, height);
-
- // Setup callbacks
- glfwSetKeyCallback(m_render_window, OnKeyEvent);
- glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
- glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
- glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
- glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
-
- DoneCurrent();
-}
-
-/// EmuWindow_GLFW destructor
-EmuWindow_GLFW::~EmuWindow_GLFW() {
- glfwTerminate();
-}
-
-/// Swap buffers to display the next frame
-void EmuWindow_GLFW::SwapBuffers() {
- glfwSwapBuffers(m_render_window);
-}
-
-/// Polls window events
-void EmuWindow_GLFW::PollEvents() {
- glfwPollEvents();
-}
-
-/// Makes the GLFW OpenGL context current for the caller thread
-void EmuWindow_GLFW::MakeCurrent() {
- glfwMakeContextCurrent(m_render_window);
-}
-
-/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
-void EmuWindow_GLFW::DoneCurrent() {
- glfwMakeContextCurrent(nullptr);
-}
-
-void EmuWindow_GLFW::ReloadSetKeymaps() {
- for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
- KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
- }
-}
-
-void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
- std::pair<int,int> current_size;
- glfwGetWindowSize(m_render_window, &current_size.first, &current_size.second);
-
- DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
- int new_width = std::max(current_size.first, (int)minimal_size.first);
- int new_height = std::max(current_size.second, (int)minimal_size.second);
-
- if (current_size != std::make_pair(new_width, new_height))
- glfwSetWindowSize(m_render_window, new_width, new_height);
-}
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
deleted file mode 100644
index 7ccd5e6aa..000000000
--- a/src/citra/emu_window/emu_window_glfw.h
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <utility>
-
-#include "common/emu_window.h"
-
-struct GLFWwindow;
-
-class EmuWindow_GLFW : public EmuWindow {
-public:
- EmuWindow_GLFW();
- ~EmuWindow_GLFW();
-
- /// Swap buffers to display the next frame
- void SwapBuffers() override;
-
- /// Polls window events
- void PollEvents() override;
-
- /// Makes the graphics context current for the caller thread
- void MakeCurrent() override;
-
- /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
- void DoneCurrent() override;
-
- static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
-
- static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
-
- static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
-
- /// Whether the window is still open, and a close request hasn't yet been sent
- const bool IsOpen();
-
- static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
-
- static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
-
- void ReloadSetKeymaps() override;
-
-private:
- void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
-
- static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
-
- GLFWwindow* m_render_window; ///< Internal GLFW render window
-
- /// Device id of keyboard for use with KeyMap
- int keyboard_id;
-};
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
new file mode 100644
index 000000000..1fed82e78
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -0,0 +1,167 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include <cstdlib>
+#include <string>
+
+#define SDL_MAIN_HANDLED
+#include <SDL.h>
+
+#include "common/key_map.h"
+#include "common/logging/log.h"
+#include "common/scm_rev.h"
+#include "common/string_util.h"
+
+#include "core/settings.h"
+#include "core/hle/service/hid/hid.h"
+
+#include "citra/emu_window/emu_window_sdl2.h"
+
+#include "video_core/video_core.h"
+
+void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
+ TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+}
+
+void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
+ if (button != SDL_BUTTON_LEFT)
+ return;
+
+ if (state == SDL_PRESSED) {
+ TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
+ } else {
+ TouchReleased();
+ }
+}
+
+void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
+ if (state == SDL_PRESSED) {
+ KeyPressed({ key, keyboard_id });
+ } else if (state == SDL_RELEASED) {
+ KeyReleased({ key, keyboard_id });
+ }
+}
+
+bool EmuWindow_SDL2::IsOpen() const {
+ return is_open;
+}
+
+void EmuWindow_SDL2::OnResize() {
+ int width, height;
+
+ SDL_GetWindowSize(render_window, &width, &height);
+
+ NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
+}
+
+EmuWindow_SDL2::EmuWindow_SDL2() {
+ keyboard_id = KeyMap::NewDeviceId();
+
+ ReloadSetKeymaps();
+
+ SDL_SetMainReady();
+
+ // Initialize the window
+ if (SDL_Init(SDL_INIT_VIDEO) < 0) {
+ LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
+ exit(1);
+ }
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+
+ std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
+ render_window = SDL_CreateWindow(window_title.c_str(),
+ SDL_WINDOWPOS_UNDEFINED, // x position
+ SDL_WINDOWPOS_UNDEFINED, // y position
+ VideoCore::kScreenTopWidth,
+ VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
+ SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
+
+ if (render_window == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
+ exit(1);
+ }
+
+ gl_context = SDL_GL_CreateContext(render_window);
+
+ if (gl_context == nullptr) {
+ LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
+ exit(1);
+ }
+
+ OnResize();
+ OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
+ SDL_PumpEvents();
+
+ DoneCurrent();
+}
+
+EmuWindow_SDL2::~EmuWindow_SDL2() {
+ SDL_GL_DeleteContext(gl_context);
+ SDL_Quit();
+}
+
+void EmuWindow_SDL2::SwapBuffers() {
+ SDL_GL_SwapWindow(render_window);
+}
+
+void EmuWindow_SDL2::PollEvents() {
+ SDL_Event event;
+
+ // SDL_PollEvent returns 0 when there are no more events in the event queue
+ while (SDL_PollEvent(&event)) {
+ switch (event.type) {
+ case SDL_WINDOWEVENT:
+ switch (event.window.event) {
+ case SDL_WINDOWEVENT_SIZE_CHANGED:
+ case SDL_WINDOWEVENT_RESIZED:
+ case SDL_WINDOWEVENT_MAXIMIZED:
+ case SDL_WINDOWEVENT_RESTORED:
+ case SDL_WINDOWEVENT_MINIMIZED:
+ OnResize();
+ break;
+ case SDL_WINDOWEVENT_CLOSE:
+ is_open = false;
+ break;
+ }
+ break;
+ case SDL_KEYDOWN:
+ case SDL_KEYUP:
+ OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
+ break;
+ case SDL_MOUSEMOTION:
+ OnMouseMotion(event.motion.x, event.motion.y);
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ case SDL_MOUSEBUTTONUP:
+ OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
+ break;
+ case SDL_QUIT:
+ is_open = false;
+ break;
+ }
+ }
+}
+
+void EmuWindow_SDL2::MakeCurrent() {
+ SDL_GL_MakeCurrent(render_window, gl_context);
+}
+
+void EmuWindow_SDL2::DoneCurrent() {
+ SDL_GL_MakeCurrent(render_window, nullptr);
+}
+
+void EmuWindow_SDL2::ReloadSetKeymaps() {
+ for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
+ KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
+ }
+}
+
+void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
+ SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
+}
diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h
new file mode 100644
index 000000000..77279f022
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.h
@@ -0,0 +1,64 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <utility>
+
+#include "common/emu_window.h"
+
+struct SDL_Window;
+
+class EmuWindow_SDL2 : public EmuWindow {
+public:
+ EmuWindow_SDL2();
+ ~EmuWindow_SDL2();
+
+ /// Swap buffers to display the next frame
+ void SwapBuffers() override;
+
+ /// Polls window events
+ void PollEvents() override;
+
+ /// Makes the graphics context current for the caller thread
+ void MakeCurrent() override;
+
+ /// Releases the GL context from the caller thread
+ void DoneCurrent() override;
+
+ /// Whether the window is still open, and a close request hasn't yet been sent
+ bool IsOpen() const;
+
+ /// Load keymap from configuration
+ void ReloadSetKeymaps() override;
+
+private:
+ /// Called by PollEvents when a key is pressed or released.
+ void OnKeyEvent(int key, u8 state);
+
+ /// Called by PollEvents when the mouse moves.
+ void OnMouseMotion(s32 x, s32 y);
+
+ /// Called by PollEvents when a mouse button is pressed or released
+ void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
+
+ /// Called by PollEvents when any event that may cause the window to be resized occurs
+ void OnResize();
+
+ /// Called when a configuration change affects the minimal size of the window
+ void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
+
+ /// Is the window still open?
+ bool is_open = true;
+
+ /// Internal SDL2 render window
+ SDL_Window* render_window;
+
+ using SDL_GLContext = void *;
+ /// The OpenGL context associated with the window
+ SDL_GLContext gl_context;
+
+ /// Device id of keyboard for use with KeyMap
+ int keyboard_id;
+};
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt
index bbf6ae001..9b3eb2cd6 100644
--- a/src/citra_qt/CMakeLists.txt
+++ b/src/citra_qt/CMakeLists.txt
@@ -79,7 +79,7 @@ if (APPLE)
else()
add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
endif()
-target_link_libraries(citra-qt core video_core common qhexedit)
+target_link_libraries(citra-qt core video_core audio_core common qhexedit)
target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS})
target_link_libraries(citra-qt ${PLATFORM_LIBRARIES})
@@ -88,9 +88,14 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux|FreeBSD|OpenBSD|NetBSD")
endif()
if (Qt5_FOUND AND MSVC)
+ include(WindowsCopyFiles)
+
set(Qt5_DLL_DIR "${Qt5_DIR}/../../../bin")
set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
- set(Qt5_DLLS
+ set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
+ set(PLATFORMS ${DLL_DEST}platforms/)
+
+ windows_copy_files(citra-qt ${Qt5_DLL_DIR} ${DLL_DEST}
icudt*.dll
icuin*.dll
icuuc*.dll
@@ -99,24 +104,8 @@ if (Qt5_FOUND AND MSVC)
Qt5OpenGL$<$<CONFIG:Debug>:d>.*
Qt5Widgets$<$<CONFIG:Debug>:d>.*
)
- set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
- set(PLATFORMS ${DLL_DEST}platforms/)
+ windows_copy_files(citra-qt ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
- # windows commandline expects the / to be \ so switch them
- string(REPLACE "/" "\\\\" Qt5_DLL_DIR ${Qt5_DLL_DIR})
- string(REPLACE "/" "\\\\" Qt5_PLATFORMS_DIR ${Qt5_PLATFORMS_DIR})
- string(REPLACE "/" "\\\\" DLL_DEST ${DLL_DEST})
- string(REPLACE "/" "\\\\" PLATFORMS ${PLATFORMS})
-
- # /NJH /NJS /NDL /NFL /NC /NS /NP - Silence any output
- # cmake adds an extra check for command success which doesn't work too well with robocopy
- # so trick it into thinking the command was successful with the || cmd /c "exit /b 0"
- add_custom_command(TARGET citra-qt POST_BUILD
- COMMAND robocopy ${Qt5_DLL_DIR} ${DLL_DEST} ${Qt5_DLLS} /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
- COMMAND if not exist ${PLATFORMS} mkdir ${PLATFORMS} 2> nul
- COMMAND robocopy ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.* /NJH /NJS /NDL /NFL /NC /NS /NP || cmd /c "exit /b 0"
- )
- unset(Qt5_DLLS)
unset(Qt5_DLL_DIR)
unset(Qt5_PLATFORMS_DIR)
unset(DLL_DEST)
diff --git a/src/citra_qt/debugger/graphics_cmdlists.cpp b/src/citra_qt/debugger/graphics_cmdlists.cpp
index ab97c8d2d..5186d2b44 100644
--- a/src/citra_qt/debugger/graphics_cmdlists.cpp
+++ b/src/citra_qt/debugger/graphics_cmdlists.cpp
@@ -21,6 +21,7 @@
#include "common/vector_math.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/debug_utils/debug_utils.h"
QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
diff --git a/src/citra_qt/debugger/graphics_framebuffer.cpp b/src/citra_qt/debugger/graphics_framebuffer.cpp
index 80b32eaff..c30e75933 100644
--- a/src/citra_qt/debugger/graphics_framebuffer.cpp
+++ b/src/citra_qt/debugger/graphics_framebuffer.cpp
@@ -18,6 +18,7 @@
#include "core/hw/gpu.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/utils.h"
GraphicsFramebufferWidget::GraphicsFramebufferWidget(std::shared_ptr<Pica::DebugContext> debug_context,
diff --git a/src/citra_qt/debugger/graphics_tracing.cpp b/src/citra_qt/debugger/graphics_tracing.cpp
index b0bc782df..e06498744 100644
--- a/src/citra_qt/debugger/graphics_tracing.cpp
+++ b/src/citra_qt/debugger/graphics_tracing.cpp
@@ -22,7 +22,7 @@
#include "nihstro/float24.h"
#include "video_core/pica.h"
-
+#include "video_core/pica_state.h"
GraphicsTracingWidget::GraphicsTracingWidget(std::shared_ptr<Pica::DebugContext> debug_context,
QWidget* parent)
diff --git a/src/citra_qt/debugger/graphics_vertex_shader.cpp b/src/citra_qt/debugger/graphics_vertex_shader.cpp
index a5a5fe6b0..a11c61667 100644
--- a/src/citra_qt/debugger/graphics_vertex_shader.cpp
+++ b/src/citra_qt/debugger/graphics_vertex_shader.cpp
@@ -19,6 +19,8 @@
#include "citra_qt/debugger/graphics_vertex_shader.h"
#include "citra_qt/util/util.h"
+#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/shader/shader.h"
using nihstro::OpCode;
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index 144f11117..da9ea6c91 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -171,6 +171,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
}
UpdateRecentFiles();
+ confirm_before_closing = settings.value("confirmClose", true).toBool();
+
// Setup connections
connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
@@ -497,7 +499,22 @@ void GMainWindow::OnConfigure() {
//GControllerConfigDialog* dialog = new GControllerConfigDialog(controller_ports, this);
}
+bool GMainWindow::ConfirmClose() {
+ if (emu_thread == nullptr || !confirm_before_closing)
+ return true;
+
+ auto answer = QMessageBox::question(this, tr("Citra"),
+ tr("Are you sure you want to close Citra?"),
+ QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
+ return answer != QMessageBox::No;
+}
+
void GMainWindow::closeEvent(QCloseEvent* event) {
+ if (!ConfirmClose()) {
+ event->ignore();
+ return;
+ }
+
// Save window layout
QSettings settings(QSettings::IniFormat, QSettings::UserScope, "Citra team", "Citra");
@@ -512,6 +529,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
settings.setValue("firstStart", false);
+ settings.setValue("confirmClose", confirm_before_closing);
game_list->SaveInterfaceLayout(settings);
SaveHotkeys(settings);
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h
index f6d429cd9..8c195f816 100644
--- a/src/citra_qt/main.h
+++ b/src/citra_qt/main.h
@@ -82,6 +82,13 @@ private:
*/
void UpdateRecentFiles();
+ /**
+ * If the emulation is running,
+ * asks the user if he really want to close the emulator
+ *
+ * @return true if the user confirmed
+ */
+ bool ConfirmClose();
void closeEvent(QCloseEvent* event) override;
private slots:
@@ -122,6 +129,7 @@ private:
GPUCommandListWidget* graphicsCommandsWidget;
QAction* actions_recent_files[max_recent_files_item];
+ bool confirm_before_closing;
};
#endif // _CITRA_QT_MAIN_HXX_
diff --git a/src/common/bit_field.h b/src/common/bit_field.h
index 66689f398..371eb17a1 100644
--- a/src/common/bit_field.h
+++ b/src/common/bit_field.h
@@ -115,29 +115,24 @@ template<std::size_t position, std::size_t bits, typename T>
struct BitField
{
private:
- // This constructor might be considered ambiguous:
- // Would it initialize the storage or just the bitfield?
- // Hence, delete it. Use the assignment operator to set bitfield values!
- BitField(T val) = delete;
+ // We hide the copy assigment operator here, because the default copy
+ // assignment would copy the full storage value, rather than just the bits
+ // relevant to this particular bit field.
+ // We don't delete it because we want BitField to be trivially copyable.
+ BitField& operator=(const BitField&) = default;
public:
+ // This constructor and assignment operator might be considered ambiguous:
+ // Would they initialize the storage or just the bitfield?
+ // Hence, delete them. Use the Assign method to set bitfield values!
+ BitField(T val) = delete;
+ BitField& operator=(T val) = delete;
+
// Force default constructor to be created
// so that we can use this within unions
BitField() = default;
- // We explicitly delete the copy assigment operator here, because the
- // default copy assignment would copy the full storage value, rather than
- // just the bits relevant to this particular bit field.
- BitField& operator=(const BitField&) = delete;
-
- FORCE_INLINE BitField& operator=(T val)
- {
- Assign(val);
- return *this;
- }
-
- FORCE_INLINE operator T() const
- {
+ FORCE_INLINE operator T() const {
return Value();
}
@@ -145,8 +140,7 @@ public:
storage = (storage & ~GetMask()) | (((StorageType)value << position) & GetMask());
}
- FORCE_INLINE T Value() const
- {
+ FORCE_INLINE T Value() const {
if (std::numeric_limits<T>::is_signed)
{
std::size_t shift = 8 * sizeof(T)-bits;
@@ -159,8 +153,7 @@ public:
}
// TODO: we may want to change this to explicit operator bool() if it's bug-free in VS2015
- FORCE_INLINE bool ToBool() const
- {
+ FORCE_INLINE bool ToBool() const {
return Value() != 0;
}
@@ -176,8 +169,7 @@ private:
// Unsigned version of StorageType
typedef typename std::make_unsigned<StorageType>::type StorageTypeU;
- FORCE_INLINE StorageType GetMask() const
- {
+ FORCE_INLINE StorageType GetMask() const {
return (((StorageTypeU)~0) >> (8 * sizeof(T)-bits)) << position;
}
@@ -189,6 +181,10 @@ private:
static_assert(position < 8 * sizeof(T), "Invalid position");
static_assert(bits <= 8 * sizeof(T), "Invalid number of bits");
static_assert(bits > 0, "Invalid number of bits");
- static_assert(std::is_standard_layout<T>::value, "Invalid base type");
+ static_assert(std::is_pod<T>::value, "Invalid base type");
};
#pragma pack()
+
+#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
+static_assert(std::is_trivially_copyable<BitField<0, 1, u32>>::value, "BitField must be trivially copyable");
+#endif
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index b69b05cb9..b2807354a 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -55,14 +55,14 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
touch_pressed = true;
- pad_state.touch = 1;
+ pad_state.touch.Assign(1);
}
void EmuWindow::TouchReleased() {
touch_pressed = false;
touch_x = 0;
touch_y = 0;
- pad_state.touch = 0;
+ pad_state.touch.Assign(0);
}
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index 052c0ecd6..c3061479a 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -457,7 +457,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
if (virtual_name == "." || virtual_name == "..")
continue;
- unsigned ret_entries;
+ unsigned ret_entries = 0;
if (!callback(&ret_entries, directory, virtual_name)) {
callback_error = true;
break;
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index d186ba8f8..54291429a 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -49,6 +49,7 @@ namespace Log {
SUB(Service, DSP) \
SUB(Service, HID) \
SUB(Service, SOC) \
+ SUB(Service, IR) \
SUB(Service, Y2R) \
CLS(HW) \
SUB(HW, Memory) \
@@ -58,6 +59,8 @@ namespace Log {
CLS(Render) \
SUB(Render, Software) \
SUB(Render, OpenGL) \
+ CLS(Audio) \
+ SUB(Audio, DSP) \
CLS(Loader)
// GetClassName is a macro defined by Windows.h, grrr...
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index 2d9323a7b..4b01805ae 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -64,6 +64,7 @@ enum class Class : ClassType {
Service_DSP, ///< The DSP (DSP control) service
Service_HID, ///< The HID (Human interface device) service
Service_SOC, ///< The SOC (Socket) service
+ Service_IR, ///< The IR service
Service_Y2R, ///< The Y2R (YUV to RGB conversion) service
HW, ///< Low-level hardware emulation
HW_Memory, ///< Memory-map and address translation
@@ -73,6 +74,8 @@ enum class Class : ClassType {
Render, ///< Emulator video output and hardware acceleration
Render_Software, ///< Software renderer backend
Render_OpenGL, ///< OpenGL backend
+ Audio, ///< Emulator audio output
+ Audio_DSP, ///< The HLE implementation of the DSP
Loader, ///< ROM loader
Count ///< Total number of logging classes
diff --git a/src/common/x64/emitter.cpp b/src/common/x64/emitter.cpp
index 939df210e..1dcf2416c 100644
--- a/src/common/x64/emitter.cpp
+++ b/src/common/x64/emitter.cpp
@@ -225,14 +225,14 @@ void OpArg::WriteVex(XEmitter* emit, X64Reg regOp1, X64Reg regOp2, int L, int pp
// do we need any VEX fields that only appear in the three-byte form?
if (X == 1 && B == 1 && W == 0 && mmmmm == 1)
{
- u8 RvvvvLpp = (R << 7) | (vvvv << 3) | (L << 1) | pp;
+ u8 RvvvvLpp = (R << 7) | (vvvv << 3) | (L << 2) | pp;
emit->Write8(0xC5);
emit->Write8(RvvvvLpp);
}
else
{
u8 RXBmmmmm = (R << 7) | (X << 6) | (B << 5) | mmmmm;
- u8 WvvvvLpp = (W << 7) | (vvvv << 3) | (L << 1) | pp;
+ u8 WvvvvLpp = (W << 7) | (vvvv << 3) | (L << 2) | pp;
emit->Write8(0xC4);
emit->Write8(RXBmmmmm);
emit->Write8(WvvvvLpp);
diff --git a/src/core/file_sys/disk_archive.cpp b/src/core/file_sys/disk_archive.cpp
index 0ba502200..a51416774 100644
--- a/src/core/file_sys/disk_archive.cpp
+++ b/src/core/file_sys/disk_archive.cpp
@@ -139,7 +139,7 @@ bool DiskFile::Close() const {
////////////////////////////////////////////////////////////////////////////////////////////////////
-DiskDirectory::DiskDirectory(const DiskArchive& archive, const Path& path) {
+DiskDirectory::DiskDirectory(const DiskArchive& archive, const Path& path) : directory() {
// TODO(Link Mauve): normalize path into an absolute path without "..", it can currently bypass
// the root directory we set while opening the archive.
// For example, opening /../../usr/bin can give the emulated program your installed programs.
@@ -149,7 +149,9 @@ DiskDirectory::DiskDirectory(const DiskArchive& archive, const Path& path) {
bool DiskDirectory::Open() {
if (!FileUtil::IsDirectory(path))
return false;
- FileUtil::ScanDirectoryTree(path, directory);
+ unsigned size = FileUtil::ScanDirectoryTree(path, directory);
+ directory.size = size;
+ directory.isDirectory = true;
children_iterator = directory.children.begin();
return true;
}
diff --git a/src/core/hle/kernel/memory.cpp b/src/core/hle/kernel/memory.cpp
index 0cfb43fc7..862643448 100644
--- a/src/core/hle/kernel/memory.cpp
+++ b/src/core/hle/kernel/memory.cpp
@@ -7,6 +7,8 @@
#include <utility>
#include <vector>
+#include "audio_core/audio_core.h"
+
#include "common/common_types.h"
#include "common/logging/log.h"
@@ -107,7 +109,6 @@ struct MemoryArea {
static MemoryArea memory_areas[] = {
{SHARED_MEMORY_VADDR, SHARED_MEMORY_SIZE, "Shared Memory"}, // Shared memory
{VRAM_VADDR, VRAM_SIZE, "VRAM"}, // Video memory (VRAM)
- {DSP_RAM_VADDR, DSP_RAM_SIZE, "DSP RAM"}, // DSP memory
{TLS_AREA_VADDR, TLS_AREA_SIZE, "TLS Area"}, // TLS memory
};
@@ -133,6 +134,8 @@ void InitLegacyAddressSpace(Kernel::VMManager& address_space) {
auto shared_page_vma = address_space.MapBackingMemory(SHARED_PAGE_VADDR,
(u8*)&SharedPage::shared_page, SHARED_PAGE_SIZE, MemoryState::Shared).MoveFrom();
address_space.Reprotect(shared_page_vma, VMAPermission::Read);
+
+ AudioCore::AddAddressSpace(address_space);
}
} // namespace
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index d148efde2..16eb972fb 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -35,7 +35,7 @@ SharedPtr<Process> Process::Create(SharedPtr<CodeSet> code_set) {
process->codeset = std::move(code_set);
process->flags.raw = 0;
- process->flags.memory_region = MemoryRegion::APPLICATION;
+ process->flags.memory_region.Assign(MemoryRegion::APPLICATION);
Memory::InitLegacyAddressSpace(process->vm_manager);
return process;
diff --git a/src/core/hle/result.h b/src/core/hle/result.h
index ea3abb5f6..0fce5988b 100644
--- a/src/core/hle/result.h
+++ b/src/core/hle/result.h
@@ -193,10 +193,10 @@ union ResultCode {
explicit ResultCode(u32 raw) : raw(raw) {}
ResultCode(ErrorDescription description_, ErrorModule module_,
ErrorSummary summary_, ErrorLevel level_) : raw(0) {
- description = description_;
- module = module_;
- summary = summary_;
- level = level_;
+ description.Assign(description_);
+ module.Assign(module_);
+ summary.Assign(summary_);
+ level.Assign(level_);
}
ResultCode& operator=(const ResultCode& o) { raw = o.raw; return *this; }
diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp
index 633fe19eb..4c82a58e4 100644
--- a/src/core/hle/service/cfg/cfg.cpp
+++ b/src/core/hle/service/cfg/cfg.cpp
@@ -4,9 +4,10 @@
#include <algorithm>
+#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
-#include "common/file_util.h"
+#include "common/swap.h"
#include "core/file_sys/archive_systemsavedata.h"
#include "core/file_sys/file_backend.h"
@@ -293,8 +294,8 @@ ResultCode DeleteConfigNANDSaveFile() {
ResultCode UpdateConfigNANDSavegame() {
FileSys::Mode mode = {};
- mode.write_flag = 1;
- mode.create_flag = 1;
+ mode.write_flag.Assign(1);
+ mode.create_flag.Assign(1);
FileSys::Path path("config");
@@ -334,6 +335,18 @@ ResultCode FormatConfig() {
res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE, &CONSOLE_USERNAME_BLOCK);
if (!res.IsSuccess()) return res;
+ // 0x000A0000 - Profile username
+ struct {
+ u16_le username[10];
+ u8 unused[4];
+ u32_le wordfilter_version; // Unused by Citra
+ } profile_username = {};
+
+ std::u16string username_string = Common::UTF8ToUTF16("Citra");
+ std::copy(username_string.cbegin(), username_string.cend(), profile_username.username);
+ res = CreateConfigInfoBlk(0x000A0000, sizeof(profile_username), 0xE, &profile_username);
+ if (!res.IsSuccess()) return res;
+
// 0x000A0001 - Profile birthday
const u8 profile_birthday[2] = {3, 25}; // March 25th, 2014
res = CreateConfigInfoBlk(0x000A0001, sizeof(profile_birthday), 0xE, profile_birthday);
@@ -344,9 +357,10 @@ ResultCode FormatConfig() {
res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE, &COUNTRY_INFO);
if (!res.IsSuccess()) return res;
- char16_t country_name_buffer[16][0x40] = {};
+ u16_le country_name_buffer[16][0x40] = {};
+ std::u16string region_name = Common::UTF8ToUTF16("Gensokyo");
for (size_t i = 0; i < 16; ++i) {
- Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
+ std::copy(region_name.cbegin(), region_name.cend(), country_name_buffer[i]);
}
// 0x000B0001 - Localized names for the profile Country
res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer);
@@ -405,7 +419,7 @@ void Init() {
FileSys::Path config_path("config");
FileSys::Mode open_mode = {};
- open_mode.read_flag = 1;
+ open_mode.read_flag.Assign(1);
auto config_result = Service::FS::OpenFileFromArchive(*archive_result, config_path, open_mode);
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp
index f9f931f6d..15d3274ec 100644
--- a/src/core/hle/service/dsp_dsp.cpp
+++ b/src/core/hle/service/dsp_dsp.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "audio_core/hle/pipe.h"
+
#include "common/logging/log.h"
#include "core/hle/kernel/event.h"
@@ -14,17 +16,30 @@ namespace DSP_DSP {
static u32 read_pipe_count;
static Kernel::SharedPtr<Kernel::Event> semaphore_event;
-static Kernel::SharedPtr<Kernel::Event> interrupt_event;
-void SignalInterrupt() {
- // TODO(bunnei): This is just a stub, it does not do anything other than signal to the emulated
- // application that a DSP interrupt occurred, without specifying which one. Since we do not
- // emulate the DSP yet (and how it works is largely unknown), this is a work around to get games
- // that check the DSP interrupt signal event to run. We should figure out the different types of
- // DSP interrupts, and trigger them at the appropriate times.
+struct PairHash {
+ template <typename T, typename U>
+ std::size_t operator()(const std::pair<T, U> &x) const {
+ // TODO(yuriks): Replace with better hash combining function.
+ return std::hash<T>()(x.first) ^ std::hash<U>()(x.second);
+ }
+};
+
+/// Map of (audio interrupt number, channel number) to Kernel::Events. See: RegisterInterruptEvents
+static std::unordered_map<std::pair<u32, u32>, Kernel::SharedPtr<Kernel::Event>, PairHash> interrupt_events;
+
+// DSP Interrupts:
+// Interrupt #2 occurs every frame tick. Userland programs normally have a thread that's waiting
+// for an interrupt event. Immediately after this interrupt event, userland normally updates the
+// state in the next region and increments the relevant frame counter by two.
+void SignalAllInterrupts() {
+ // HACK: The other interrupts have currently unknown purpose, we trigger them each tick in any case.
+ for (auto& interrupt_event : interrupt_events)
+ interrupt_event.second->Signal();
+}
- if (interrupt_event != 0)
- interrupt_event->Signal();
+void SignalInterrupt(u32 interrupt, u32 channel) {
+ interrupt_events[std::make_pair(interrupt, channel)]->Signal();
}
/**
@@ -43,7 +58,7 @@ static void ConvertProcessAddressFromDspDram(Service::Interface* self) {
cmd_buff[1] = 0; // No error
cmd_buff[2] = (addr << 1) + (Memory::DSP_RAM_VADDR + 0x40000);
- LOG_WARNING(Service_DSP, "(STUBBED) called with address 0x%08X", addr);
+ LOG_TRACE(Service_DSP, "addr=0x%08X", addr);
}
/**
@@ -121,8 +136,8 @@ static void FlushDataCache(Service::Interface* self) {
/**
* DSP_DSP::RegisterInterruptEvents service function
* Inputs:
- * 1 : Parameter 0 (purpose unknown)
- * 2 : Parameter 1 (purpose unknown)
+ * 1 : Interrupt Number
+ * 2 : Channel Number
* 4 : Interrupt event handle
* Outputs:
* 1 : Result of function, 0 on success, otherwise error code
@@ -130,22 +145,24 @@ static void FlushDataCache(Service::Interface* self) {
static void RegisterInterruptEvents(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- u32 param0 = cmd_buff[1];
- u32 param1 = cmd_buff[2];
+ u32 interrupt = cmd_buff[1];
+ u32 channel = cmd_buff[2];
u32 event_handle = cmd_buff[4];
- auto evt = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[4]);
- if (evt != nullptr) {
- interrupt_event = evt;
- cmd_buff[1] = 0; // No error
+ if (event_handle) {
+ auto evt = Kernel::g_handle_table.Get<Kernel::Event>(cmd_buff[4]);
+ if (evt) {
+ interrupt_events[std::make_pair(interrupt, channel)] = evt;
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ LOG_WARNING(Service_DSP, "Registered interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
+ } else {
+ cmd_buff[1] = -1;
+ LOG_ERROR(Service_DSP, "Invalid event handle! interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
+ }
} else {
- LOG_ERROR(Service_DSP, "called with invalid handle=%08X", cmd_buff[4]);
-
- // TODO(yuriks): An error should be returned from SendSyncRequest, not in the cmdbuf
- cmd_buff[1] = -1;
+ interrupt_events.erase(std::make_pair(interrupt, channel));
+ LOG_WARNING(Service_DSP, "Unregistered interrupt=%u, channel=%u, event_handle=0x%08X", interrupt, channel, event_handle);
}
-
- LOG_WARNING(Service_DSP, "(STUBBED) called param0=%u, param1=%u, event_handle=0x%08X", param0, param1, event_handle);
}
/**
@@ -158,8 +175,6 @@ static void RegisterInterruptEvents(Service::Interface* self) {
static void SetSemaphore(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- SignalInterrupt();
-
cmd_buff[1] = 0; // No error
LOG_WARNING(Service_DSP, "(STUBBED) called");
@@ -168,9 +183,9 @@ static void SetSemaphore(Service::Interface* self) {
/**
* DSP_DSP::WriteProcessPipe service function
* Inputs:
- * 1 : Number
+ * 1 : Channel
* 2 : Size
- * 3 : (size <<14) | 0x402
+ * 3 : (size << 14) | 0x402
* 4 : Buffer
* Outputs:
* 0 : Return header
@@ -179,21 +194,42 @@ static void SetSemaphore(Service::Interface* self) {
static void WriteProcessPipe(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- u32 number = cmd_buff[1];
+ u32 channel = cmd_buff[1];
u32 size = cmd_buff[2];
- u32 new_size = cmd_buff[3];
u32 buffer = cmd_buff[4];
+ if (IPC::StaticBufferDesc(size, 1) != cmd_buff[3]) {
+ LOG_ERROR(Service_DSP, "IPC static buffer descriptor failed validation (0x%X). channel=%u, size=0x%X, buffer=0x%08X", cmd_buff[3], channel, size, buffer);
+ cmd_buff[1] = -1; // TODO
+ return;
+ }
+
+ if (!Memory::GetPointer(buffer)) {
+ LOG_ERROR(Service_DSP, "Invalid Buffer: channel=%u, size=0x%X, buffer=0x%08X", channel, size, buffer);
+ cmd_buff[1] = -1; // TODO
+ return;
+ }
+
+ std::vector<u8> message(size);
+
+ for (size_t i = 0; i < size; i++) {
+ message[i] = Memory::Read8(buffer + i);
+ }
+
+ DSP::HLE::PipeWrite(channel, message);
+
cmd_buff[1] = RESULT_SUCCESS.raw; // No error
- LOG_WARNING(Service_DSP, "(STUBBED) called number=%u, size=0x%X, new_size=0x%X, buffer=0x%08X",
- number, size, new_size, buffer);
+ LOG_TRACE(Service_DSP, "channel=%u, size=0x%X, buffer=0x%08X", channel, size, buffer);
}
/**
* DSP_DSP::ReadPipeIfPossible service function
+ * A pipe is a means of communication between the ARM11 and DSP that occurs on
+ * hardware by writing to/reading from the DSP registers at 0x10203000.
+ * Pipes are used for initialisation. See also DSP::HLE::PipeRead.
* Inputs:
- * 1 : Unknown
+ * 1 : Pipe Number
* 2 : Unknown
* 3 : Size in bytes of read (observed only lower half word used)
* 0x41 : Virtual address to read from DSP pipe to in memory
@@ -204,35 +240,25 @@ static void WriteProcessPipe(Service::Interface* self) {
static void ReadPipeIfPossible(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
- u32 unk1 = cmd_buff[1];
+ u32 pipe = cmd_buff[1];
u32 unk2 = cmd_buff[2];
u32 size = cmd_buff[3] & 0xFFFF;// Lower 16 bits are size
VAddr addr = cmd_buff[0x41];
- // Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
- // TODO: Remove this hack :)
- static const std::array<u16, 16> canned_read_pipe = {{
- 0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540,
- 0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58
- }};
+ if (!Memory::GetPointer(addr)) {
+ LOG_ERROR(Service_DSP, "Invalid addr: pipe=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X", pipe, unk2, size, addr);
+ cmd_buff[1] = -1; // TODO
+ return;
+ }
- u32 initial_size = read_pipe_count;
+ std::vector<u8> response = DSP::HLE::PipeRead(pipe, size);
- for (unsigned offset = 0; offset < size; offset += sizeof(u16)) {
- if (read_pipe_count < canned_read_pipe.size()) {
- Memory::Write16(addr + offset, canned_read_pipe[read_pipe_count]);
- read_pipe_count++;
- } else {
- LOG_ERROR(Service_DSP, "canned read pipe log exceeded!");
- break;
- }
- }
+ Memory::WriteBlock(addr, response.data(), response.size());
cmd_buff[1] = 0; // No error
- cmd_buff[2] = (read_pipe_count - initial_size) * sizeof(u16);
+ cmd_buff[2] = (u32)response.size();
- LOG_WARNING(Service_DSP, "(STUBBED) called unk1=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X",
- unk1, unk2, size, addr);
+ LOG_TRACE(Service_DSP, "pipe=0x%08X, unk2=0x%08X, size=0x%X, buffer=0x%08X", pipe, unk2, size, addr);
}
/**
@@ -311,7 +337,6 @@ const Interface::FunctionInfo FunctionTable[] = {
Interface::Interface() {
semaphore_event = Kernel::Event::Create(RESETTYPE_ONESHOT, "DSP_DSP::semaphore_event");
- interrupt_event = nullptr;
read_pipe_count = 0;
Register(FunctionTable);
@@ -319,7 +344,7 @@ Interface::Interface() {
Interface::~Interface() {
semaphore_event = nullptr;
- interrupt_event = nullptr;
+ interrupt_events.clear();
}
} // namespace
diff --git a/src/core/hle/service/dsp_dsp.h b/src/core/hle/service/dsp_dsp.h
index b6f611db5..32b89e9bb 100644
--- a/src/core/hle/service/dsp_dsp.h
+++ b/src/core/hle/service/dsp_dsp.h
@@ -23,7 +23,15 @@ public:
}
};
-/// Signals that a DSP interrupt has occurred to userland code
-void SignalInterrupt();
+/// Signal all audio related interrupts.
+void SignalAllInterrupts();
+
+/**
+ * Signal a specific audio related interrupt based on interrupt id and channel id.
+ * @param interrupt_id The interrupt id
+ * @param channel_id The channel id
+ * The significance of various values of interrupt_id and channel_id is not yet known.
+ */
+void SignalInterrupt(u32 interrupt_id, u32 channel_id);
} // namespace
diff --git a/src/core/hle/service/gsp_gpu.cpp b/src/core/hle/service/gsp_gpu.cpp
index 98b11c798..5838b6d71 100644
--- a/src/core/hle/service/gsp_gpu.cpp
+++ b/src/core/hle/service/gsp_gpu.cpp
@@ -347,7 +347,7 @@ void SignalInterrupt(InterruptId interrupt_id) {
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
if (info->is_dirty) {
SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
- info->is_dirty = false;
+ info->is_dirty.Assign(false);
}
}
}
@@ -499,7 +499,7 @@ static void SetLcdForceBlack(Service::Interface* self) {
// Since data is already zeroed, there is no need to explicitly set
// the color to black (all zero).
- data.is_enabled = enable_black;
+ data.is_enabled.Assign(enable_black);
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_top), data.raw); // Top LCD
LCD::Write(HW::VADDR_LCD + 4 * LCD_REG_INDEX(color_fill_bottom), data.raw); // Bottom LCD
@@ -521,7 +521,7 @@ static void TriggerCmdReqQueue(Service::Interface* self) {
ExecuteCommand(command_buffer->commands[i], thread_id);
// Indicates that command has completed
- command_buffer->number_commands = command_buffer->number_commands - 1;
+ command_buffer->number_commands.Assign(command_buffer->number_commands - 1);
}
}
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 0bed0ce36..11d7e69a1 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -105,7 +105,7 @@ void Update() {
bool pressed = false;
std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
- touch_entry->valid = pressed ? 1 : 0;
+ touch_entry->valid.Assign(pressed ? 1 : 0);
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
diff --git a/src/core/hle/service/ir/ir.cpp b/src/core/hle/service/ir/ir.cpp
index 0f8eed33a..c2121cb2e 100644
--- a/src/core/hle/service/ir/ir.cpp
+++ b/src/core/hle/service/ir/ir.cpp
@@ -2,20 +2,22 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/hle/kernel/event.h"
+#include "core/hle/kernel/shared_memory.h"
+
#include "core/hle/service/service.h"
#include "core/hle/service/ir/ir.h"
#include "core/hle/service/ir/ir_rst.h"
#include "core/hle/service/ir/ir_u.h"
#include "core/hle/service/ir/ir_user.h"
-#include "core/hle/kernel/event.h"
-#include "core/hle/kernel/shared_memory.h"
-
namespace Service {
namespace IR {
static Kernel::SharedPtr<Kernel::Event> handle_event;
+static Kernel::SharedPtr<Kernel::Event> conn_status_event;
static Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
+static Kernel::SharedPtr<Kernel::SharedMemory> transfer_shared_memory;
void GetHandles(Service::Interface* self) {
u32* cmd_buff = Kernel::GetCommandBuffer();
@@ -26,6 +28,64 @@ void GetHandles(Service::Interface* self) {
cmd_buff[4] = Kernel::g_handle_table.Create(Service::IR::handle_event).MoveFrom();
}
+void InitializeIrNopShared(Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ u32 transfer_buff_size = cmd_buff[1];
+ u32 recv_buff_size = cmd_buff[2];
+ u32 unk1 = cmd_buff[3];
+ u32 send_buff_size = cmd_buff[4];
+ u32 unk2 = cmd_buff[5];
+ u8 baud_rate = cmd_buff[6] & 0xFF;
+ Handle handle = cmd_buff[8];
+
+ if(Kernel::g_handle_table.IsValid(handle)) {
+ transfer_shared_memory = Kernel::g_handle_table.Get<Kernel::SharedMemory>(handle);
+ transfer_shared_memory->name = "IR:TransferSharedMemory";
+ }
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_WARNING(Service_IR, "(STUBBED) called, transfer_buff_size=%d, recv_buff_size=%d, "
+ "unk1=%d, send_buff_size=%d, unk2=%d, baud_rate=%u, handle=0x%08X",
+ transfer_buff_size, recv_buff_size, unk1, send_buff_size, unk2, baud_rate, handle);
+}
+
+void RequireConnection(Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ conn_status_event->Signal();
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_WARNING(Service_IR, "(STUBBED) called");
+}
+
+void Disconnect(Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_WARNING(Service_IR, "(STUBBED) called");
+}
+
+void GetConnectionStatusEvent(Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+ cmd_buff[3] = Kernel::g_handle_table.Create(Service::IR::conn_status_event).MoveFrom();
+
+ LOG_WARNING(Service_IR, "(STUBBED) called");
+}
+
+void FinalizeIrNop(Interface* self) {
+ u32* cmd_buff = Kernel::GetCommandBuffer();
+
+ cmd_buff[1] = RESULT_SUCCESS.raw;
+
+ LOG_WARNING(Service_IR, "(STUBBED) called");
+}
+
void Init() {
using namespace Kernel;
@@ -35,15 +95,19 @@ void Init() {
using Kernel::MemoryPermission;
shared_memory = SharedMemory::Create(0x1000, Kernel::MemoryPermission::ReadWrite,
- Kernel::MemoryPermission::ReadWrite, "IR:SharedMemory");
+ Kernel::MemoryPermission::ReadWrite, "IR:SharedMemory");
+ transfer_shared_memory = nullptr;
// Create event handle(s)
handle_event = Event::Create(RESETTYPE_ONESHOT, "IR:HandleEvent");
+ conn_status_event = Event::Create(RESETTYPE_ONESHOT, "IR:ConnectionStatusEvent");
}
void Shutdown() {
+ transfer_shared_memory = nullptr;
shared_memory = nullptr;
handle_event = nullptr;
+ conn_status_event = nullptr;
}
} // namespace IR
diff --git a/src/core/hle/service/ir/ir.h b/src/core/hle/service/ir/ir.h
index 3e107a8fe..72d44ce60 100644
--- a/src/core/hle/service/ir/ir.h
+++ b/src/core/hle/service/ir/ir.h
@@ -20,6 +20,53 @@ namespace IR {
*/
void GetHandles(Interface* self);
+/**
+ * IR::InitializeIrNopShared service function
+ * Inputs:
+ * 1 : Size of transfer buffer
+ * 2 : Recv buffer size
+ * 3 : unknown
+ * 4 : Send buffer size
+ * 5 : unknown
+ * 6 : BaudRate (u8)
+ * 7 : 0
+ * 8 : Handle of transfer shared memory
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
+void InitializeIrNopShared(Interface* self);
+
+/**
+ * IR::FinalizeIrNop service function
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
+void FinalizeIrNop(Interface* self);
+
+/**
+ * IR::GetConnectionStatusEvent service function
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ * 2 : Connection Status Event handle
+ */
+void GetConnectionStatusEvent(Interface* self);
+
+/**
+ * IR::Disconnect service function
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
+void Disconnect(Interface* self);
+
+/**
+ * IR::RequireConnection service function
+ * Inputs:
+ * 1 : unknown (u8), looks like always 1
+ * Outputs:
+ * 1 : Result of function, 0 on success, otherwise error code
+ */
+void RequireConnection(Interface* self);
+
/// Initialize IR service
void Init();
diff --git a/src/core/hle/service/ir/ir_user.cpp b/src/core/hle/service/ir/ir_user.cpp
index 0a98e5801..06a601029 100644
--- a/src/core/hle/service/ir/ir_user.cpp
+++ b/src/core/hle/service/ir/ir_user.cpp
@@ -2,26 +2,39 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/hle/service/ir/ir.h"
#include "core/hle/service/ir/ir_user.h"
namespace Service {
namespace IR {
const Interface::FunctionInfo FunctionTable[] = {
- {0x00010182, nullptr, "InitializeIrNop"},
- {0x00020000, nullptr, "FinalizeIrNop"},
- {0x00030000, nullptr, "ClearReceiveBuffer"},
- {0x00040000, nullptr, "ClearSendBuffer"},
- {0x00060040, nullptr, "RequireConnection"},
- {0x00090000, nullptr, "Disconnect"},
- {0x000A0000, nullptr, "GetReceiveEvent"},
- {0x000B0000, nullptr, "GetSendEvent"},
- {0x000C0000, nullptr, "GetConnectionStatusEvent"},
- {0x000D0042, nullptr, "SendIrNop"},
- {0x000E0042, nullptr, "SendIrNopLarge"},
- {0x00180182, nullptr, "InitializeIrNopShared"},
- {0x00190040, nullptr, "ReleaseReceivedData"},
- {0x001A0040, nullptr, "SetOwnMachineId"},
+ {0x00010182, nullptr, "InitializeIrNop"},
+ {0x00020000, FinalizeIrNop, "FinalizeIrNop"},
+ {0x00030000, nullptr, "ClearReceiveBuffer"},
+ {0x00040000, nullptr, "ClearSendBuffer"},
+ {0x000500C0, nullptr, "WaitConnection"},
+ {0x00060040, RequireConnection, "RequireConnection"},
+ {0x000702C0, nullptr, "AutoConnection"},
+ {0x00080000, nullptr, "AnyConnection"},
+ {0x00090000, Disconnect, "Disconnect"},
+ {0x000A0000, nullptr, "GetReceiveEvent"},
+ {0x000B0000, nullptr, "GetSendEvent"},
+ {0x000C0000, GetConnectionStatusEvent, "GetConnectionStatusEvent"},
+ {0x000D0042, nullptr, "SendIrNop"},
+ {0x000E0042, nullptr, "SendIrNopLarge"},
+ {0x000F0040, nullptr, "ReceiveIrnop"},
+ {0x00100042, nullptr, "ReceiveIrnopLarge"},
+ {0x00110040, nullptr, "GetLatestReceiveErrorResult"},
+ {0x00120040, nullptr, "GetLatestSendErrorResult"},
+ {0x00130000, nullptr, "GetConnectionStatus"},
+ {0x00140000, nullptr, "GetTryingToConnectStatus"},
+ {0x00150000, nullptr, "GetReceiveSizeFreeAndUsed"},
+ {0x00160000, nullptr, "GetSendSizeFreeAndUsed"},
+ {0x00170000, nullptr, "GetConnectionRole"},
+ {0x00180182, InitializeIrNopShared, "InitializeIrNopShared"},
+ {0x00190040, nullptr, "ReleaseReceivedData"},
+ {0x001A0040, nullptr, "SetOwnMachineId"},
};
IR_User_Interface::IR_User_Interface() {
diff --git a/src/core/hle/service/ptm/ptm.cpp b/src/core/hle/service/ptm/ptm.cpp
index 22c1093ff..6bdee4d9e 100644
--- a/src/core/hle/service/ptm/ptm.cpp
+++ b/src/core/hle/service/ptm/ptm.cpp
@@ -110,8 +110,8 @@ void Init() {
FileSys::Path gamecoin_path("gamecoin.dat");
FileSys::Mode open_mode = {};
- open_mode.write_flag = 1;
- open_mode.create_flag = 1;
+ open_mode.write_flag.Assign(1);
+ open_mode.create_flag.Assign(1);
// Open the file and write the default gamecoin information
auto gamecoin_result = Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
if (gamecoin_result.Succeeded()) {
diff --git a/src/core/hle/service/soc_u.cpp b/src/core/hle/service/soc_u.cpp
index 822b093f4..e603bf794 100644
--- a/src/core/hle/service/soc_u.cpp
+++ b/src/core/hle/service/soc_u.cpp
@@ -178,17 +178,17 @@ struct CTRPollFD {
static Events TranslateTo3DS(u32 input_event) {
Events ev = {};
if (input_event & POLLIN)
- ev.pollin = 1;
+ ev.pollin.Assign(1);
if (input_event & POLLPRI)
- ev.pollpri = 1;
+ ev.pollpri.Assign(1);
if (input_event & POLLHUP)
- ev.pollhup = 1;
+ ev.pollhup.Assign(1);
if (input_event & POLLERR)
- ev.pollerr = 1;
+ ev.pollerr.Assign(1);
if (input_event & POLLOUT)
- ev.pollout = 1;
+ ev.pollout.Assign(1);
if (input_event & POLLNVAL)
- ev.pollnval = 1;
+ ev.pollnval.Assign(1);
return ev;
}
diff --git a/src/core/hle/svc.cpp b/src/core/hle/svc.cpp
index ba21e06d5..7a39b101d 100644
--- a/src/core/hle/svc.cpp
+++ b/src/core/hle/svc.cpp
@@ -486,6 +486,7 @@ static ResultCode CreateThread(Handle* out_handle, s32 priority, u32 entry_point
}
switch (processor_id) {
+ case THREADPROCESSORID_ALL:
case THREADPROCESSORID_DEFAULT:
case THREADPROCESSORID_0:
case THREADPROCESSORID_1:
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index 4bd3a632d..5312baa83 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -17,7 +17,6 @@
#include "core/core_timing.h"
#include "core/hle/service/gsp_gpu.h"
-#include "core/hle/service/dsp_dsp.h"
#include "core/hle/service/hid/hid.h"
#include "core/hw/hw.h"
@@ -146,8 +145,8 @@ inline void Write(u32 addr, const T data) {
// Reset "trigger" flag and set the "finish" flag
// NOTE: This was confirmed to happen on hardware even if "address_start" is zero.
- config.trigger = 0;
- config.finished = 1;
+ config.trigger.Assign(0);
+ config.finished.Assign(1);
}
break;
}
@@ -414,11 +413,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC0);
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::PDC1);
- // TODO(bunnei): Fake a DSP interrupt on each frame. This does not belong here, but
- // until we can emulate DSP interrupts, this is probably the only reasonable place to do
- // this. Certain games expect this to be periodically signaled.
- DSP_DSP::SignalInterrupt();
-
// Check for user input updates
Service::HID::Update();
@@ -444,16 +438,16 @@ void Init() {
framebuffer_sub.address_left1 = 0x1848F000;
framebuffer_sub.address_left2 = 0x184C7800;
- framebuffer_top.width = 240;
- framebuffer_top.height = 400;
+ framebuffer_top.width.Assign(240);
+ framebuffer_top.height.Assign(400);
framebuffer_top.stride = 3 * 240;
- framebuffer_top.color_format = Regs::PixelFormat::RGB8;
+ framebuffer_top.color_format.Assign(Regs::PixelFormat::RGB8);
framebuffer_top.active_fb = 0;
- framebuffer_sub.width = 240;
- framebuffer_sub.height = 320;
+ framebuffer_sub.width.Assign(240);
+ framebuffer_sub.height.Assign(320);
framebuffer_sub.stride = 3 * 240;
- framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
+ framebuffer_sub.color_format.Assign(Regs::PixelFormat::RGB8);
framebuffer_sub.active_fb = 0;
last_skip_frame = false;
diff --git a/src/core/system.cpp b/src/core/system.cpp
index 7e9c56538..b62ebf69e 100644
--- a/src/core/system.cpp
+++ b/src/core/system.cpp
@@ -2,9 +2,12 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "audio_core/audio_core.h"
+
#include "core/core.h"
#include "core/core_timing.h"
#include "core/system.h"
+#include "core/gdbstub/gdbstub.h"
#include "core/hw/hw.h"
#include "core/hle/hle.h"
#include "core/hle/kernel/kernel.h"
@@ -12,8 +15,6 @@
#include "video_core/video_core.h"
-#include "core/gdbstub/gdbstub.h"
-
namespace System {
void Init(EmuWindow* emu_window) {
@@ -24,11 +25,13 @@ void Init(EmuWindow* emu_window) {
Kernel::Init();
HLE::Init();
VideoCore::Init(emu_window);
+ AudioCore::Init();
GDBStub::Init();
}
void Shutdown() {
GDBStub::Shutdown();
+ AudioCore::Shutdown();
VideoCore::Shutdown();
HLE::Shutdown();
Kernel::Shutdown();
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 4b5d298f3..76cfd4f7d 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -33,6 +33,7 @@ set(HEADERS
command_processor.h
gpu_debugger.h
pica.h
+ pica_state.h
pica_types.h
primitive_assembly.h
rasterizer.h
diff --git a/src/video_core/clipper.cpp b/src/video_core/clipper.cpp
index a385589d2..3d503486e 100644
--- a/src/video_core/clipper.cpp
+++ b/src/video_core/clipper.cpp
@@ -6,6 +6,7 @@
#include "video_core/clipper.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/rasterizer.h"
#include "video_core/shader/shader_interpreter.h"
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 5dfedfe31..2f92be661 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -15,6 +15,7 @@
#include "video_core/clipper.h"
#include "video_core/command_processor.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/primitive_assembly.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -73,6 +74,14 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
break;
+ case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.index, 0x232):
+ if (regs.vs_default_attributes_setup.index == 15) {
+ // Reset immediate primitive state
+ g_state.immediate.primitive_assembler.Reconfigure(regs.triangle_topology);
+ g_state.immediate.attribute_id = 0;
+ }
+ break;
+
// Load default vertex input attributes
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[0], 0x233):
case PICA_REG_INDEX_WORKAROUND(vs_default_attributes_setup.set_value[1], 0x234):
@@ -108,11 +117,48 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
attribute.w.ToFloat32());
// TODO: Verify that this actually modifies the register!
- setup.index = setup.index + 1;
+ if (setup.index < 15) {
+ setup.index++;
+ } else {
+ // Put each attribute into an immediate input buffer.
+ // When all specified immediate attributes are present, the Vertex Shader is invoked and everything is
+ // sent to the primitive assembler.
+
+ auto& immediate_input = g_state.immediate.input;
+ auto& immediate_attribute_id = g_state.immediate.attribute_id;
+ const auto& attribute_config = regs.vertex_attributes;
+
+ immediate_input.attr[immediate_attribute_id++] = attribute;
+
+ if (immediate_attribute_id >= attribute_config.GetNumTotalAttributes()) {
+ immediate_attribute_id = 0;
+
+ Shader::UnitState<false> shader_unit;
+ Shader::Setup(shader_unit);
+
+ // Send to vertex shader
+ Shader::OutputVertex output = Shader::Run(shader_unit, immediate_input, attribute_config.GetNumTotalAttributes());
+
+ // Send to renderer
+ using Pica::Shader::OutputVertex;
+ auto AddTriangle = [](const OutputVertex& v0, const OutputVertex& v1, const OutputVertex& v2) {
+ VideoCore::g_renderer->rasterizer->AddTriangle(v0, v1, v2);
+ };
+
+ g_state.immediate.primitive_assembler.SubmitVertex(output, AddTriangle);
+ }
+ }
}
break;
}
+ case PICA_REG_INDEX(gpu_mode):
+ if (regs.gpu_mode == Regs::GPUMode::Configuring && regs.vs_default_attributes_setup.index == 15) {
+ // Draw immediate mode triangles when GPU Mode is set to GPUMode::Configuring
+ VideoCore::g_renderer->rasterizer->DrawTriangles();
+ }
+ break;
+
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[0], 0x23c):
case PICA_REG_INDEX_WORKAROUND(command_buffer.trigger[1], 0x23d):
{
@@ -157,15 +203,25 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
// TODO: What happens if a loader overwrites a previous one's data?
for (unsigned component = 0; component < loader_config.component_count; ++component) {
- if (component >= 12)
+ if (component >= 12) {
LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
+ continue;
+ }
+
u32 attribute_index = loader_config.GetComponent(component);
- vertex_attribute_sources[attribute_index] = load_address;
- vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
- vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
- vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
- vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
- load_address += attribute_config.GetStride(attribute_index);
+ if (attribute_index < 12) {
+ vertex_attribute_sources[attribute_index] = load_address;
+ vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
+ vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
+ vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
+ vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
+ load_address += attribute_config.GetStride(attribute_index);
+ } else if (attribute_index < 16) {
+ // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
+ load_address += (attribute_index - 11) * 4;
+ } else {
+ UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
+ }
}
}
@@ -429,7 +485,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
uniform.w.ToFloat32());
// TODO: Verify that this actually modifies the register!
- uniform_setup.index = uniform_setup.index + 1;
+ uniform_setup.index.Assign(uniform_setup.index + 1);
}
break;
}
@@ -478,7 +534,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
ASSERT_MSG(lut_config.index < 256, "lut_config.index exceeded maximum value of 255!");
g_state.lighting.luts[lut_config.type][lut_config.index].raw = value;
- lut_config.index = lut_config.index + 1;
+ lut_config.index.Assign(lut_config.index + 1);
break;
}
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 4f66dbd65..6e21caa78 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -28,6 +28,7 @@
#include "core/settings.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/renderer_base.h"
#include "video_core/utils.h"
#include "video_core/video_core.h"
@@ -113,7 +114,7 @@ void GeometryDumper::Dump() {
}
-void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
+void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes)
{
struct StuffToWrite {
u8* pointer;
@@ -201,11 +202,11 @@ void DumpShader(const std::string& filename, const Regs::ShaderConfig& config, c
if (it == output_info_table.end()) {
output_info_table.emplace_back();
- output_info_table.back().type = type;
- output_info_table.back().component_mask = component_mask;
- output_info_table.back().id = i;
+ output_info_table.back().type.Assign(type);
+ output_info_table.back().component_mask.Assign(component_mask);
+ output_info_table.back().id.Assign(i);
} else {
- it->component_mask = it->component_mask | component_mask;
+ it->component_mask.Assign(it->component_mask | component_mask);
}
} catch (const std::out_of_range& ) {
DEBUG_ASSERT_MSG(false, "Unknown output attribute mapping");
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index 85762f5b4..795160a32 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -17,6 +17,7 @@
#include "core/tracer/recorder.h"
#include "video_core/pica.h"
+#include "video_core/shader/shader.h"
namespace Pica {
@@ -182,7 +183,7 @@ private:
};
void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
- const State::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
+ const Shader::ShaderSetup& setup, const Regs::VSOutputAttributes* output_attributes);
// Utility class to log Pica commands.
diff --git a/src/video_core/pica.cpp b/src/video_core/pica.cpp
index d7b31384a..32ad72674 100644
--- a/src/video_core/pica.cpp
+++ b/src/video_core/pica.cpp
@@ -6,6 +6,7 @@
#include <unordered_map>
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/shader/shader.h"
namespace Pica {
diff --git a/src/video_core/pica.h b/src/video_core/pica.h
index 9077b1725..2e0c33201 100644
--- a/src/video_core/pica.h
+++ b/src/video_core/pica.h
@@ -1089,7 +1089,16 @@ struct Regs {
}
} command_buffer;
- INSERT_PADDING_WORDS(0x20);
+ INSERT_PADDING_WORDS(0x07);
+
+ enum class GPUMode : u32 {
+ Drawing = 0,
+ Configuring = 1
+ };
+
+ GPUMode gpu_mode;
+
+ INSERT_PADDING_WORDS(0x18);
enum class TriangleTopology : u32 {
List = 0,
@@ -1278,6 +1287,7 @@ ASSERT_REG_POSITION(trigger_draw, 0x22e);
ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
ASSERT_REG_POSITION(vs_default_attributes_setup, 0x232);
ASSERT_REG_POSITION(command_buffer, 0x238);
+ASSERT_REG_POSITION(gpu_mode, 0x245);
ASSERT_REG_POSITION(triangle_topology, 0x25e);
ASSERT_REG_POSITION(restart_primitive, 0x25f);
ASSERT_REG_POSITION(gs, 0x280);
@@ -1292,64 +1302,10 @@ static_assert(sizeof(Regs::ShaderConfig) == 0x30 * sizeof(u32), "ShaderConfig st
static_assert(sizeof(Regs) <= 0x300 * sizeof(u32), "Register set structure larger than it should be");
static_assert(sizeof(Regs) >= 0x300 * sizeof(u32), "Register set structure smaller than it should be");
-/// Struct used to describe current Pica state
-struct State {
- /// Pica registers
- Regs regs;
-
- /// Vertex shader memory
- struct ShaderSetup {
- struct {
- // The float uniforms are accessed by the shader JIT using SSE instructions, and are
- // therefore required to be 16-byte aligned.
- Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
-
- std::array<bool, 16> b;
- std::array<Math::Vec4<u8>, 4> i;
- } uniforms;
-
- Math::Vec4<float24> default_attributes[16];
-
- std::array<u32, 1024> program_code;
- std::array<u32, 1024> swizzle_data;
- };
-
- ShaderSetup vs;
- ShaderSetup gs;
-
- struct {
- union LutEntry {
- // Used for raw access
- u32 raw;
-
- // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
- BitField< 0, 12, u32> value;
-
- // Used by HW for efficient interpolation, Citra does not use these
- BitField<12, 12, u32> difference;
-
- float ToFloat() {
- return static_cast<float>(value) / 4095.f;
- }
- };
-
- std::array<std::array<LutEntry, 256>, 24> luts;
- } lighting;
-
- /// Current Pica command list
- struct {
- const u32* head_ptr;
- const u32* current_ptr;
- u32 length;
- } cmd_list;
-};
-
/// Initialize Pica state
void Init();
/// Shutdown Pica state
void Shutdown();
-extern State g_state; ///< Current Pica state
-
} // namespace
diff --git a/src/video_core/pica_state.h b/src/video_core/pica_state.h
new file mode 100644
index 000000000..c7616bc55
--- /dev/null
+++ b/src/video_core/pica_state.h
@@ -0,0 +1,60 @@
+// Copyright 2016 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "video_core/pica.h"
+#include "video_core/primitive_assembly.h"
+#include "video_core/shader/shader.h"
+
+namespace Pica {
+
+/// Struct used to describe current Pica state
+struct State {
+ /// Pica registers
+ Regs regs;
+
+ Shader::ShaderSetup vs;
+ Shader::ShaderSetup gs;
+
+ struct {
+ union LutEntry {
+ // Used for raw access
+ u32 raw;
+
+ // LUT value, encoded as 12-bit fixed point, with 12 fraction bits
+ BitField< 0, 12, u32> value;
+
+ // Used by HW for efficient interpolation, Citra does not use these
+ BitField<12, 12, u32> difference;
+
+ float ToFloat() {
+ return static_cast<float>(value) / 4095.f;
+ }
+ };
+
+ std::array<std::array<LutEntry, 256>, 24> luts;
+ } lighting;
+
+ /// Current Pica command list
+ struct {
+ const u32* head_ptr;
+ const u32* current_ptr;
+ u32 length;
+ } cmd_list;
+
+ /// Struct used to describe immediate mode rendering state
+ struct ImmediateModeState {
+ Shader::InputVertex input;
+ // This is constructed with a dummy triangle topology
+ PrimitiveAssembler<Shader::OutputVertex> primitive_assembler;
+ int attribute_id = 0;
+
+ ImmediateModeState() : primitive_assembler(Regs::TriangleTopology::List) {}
+ } immediate;
+};
+
+extern State g_state; ///< Current Pica state
+
+} // namespace
diff --git a/src/video_core/primitive_assembly.cpp b/src/video_core/primitive_assembly.cpp
index d5a0a96a4..0061690f1 100644
--- a/src/video_core/primitive_assembly.cpp
+++ b/src/video_core/primitive_assembly.cpp
@@ -53,6 +53,18 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
}
}
+template<typename VertexType>
+void PrimitiveAssembler<VertexType>::Reset() {
+ buffer_index = 0;
+ strip_ready = false;
+}
+
+template<typename VertexType>
+void PrimitiveAssembler<VertexType>::Reconfigure(Regs::TriangleTopology topology) {
+ Reset();
+ this->topology = topology;
+}
+
// explicitly instantiate use cases
template
struct PrimitiveAssembler<Shader::OutputVertex>;
diff --git a/src/video_core/primitive_assembly.h b/src/video_core/primitive_assembly.h
index 52d0ec8ff..cc6e5fde5 100644
--- a/src/video_core/primitive_assembly.h
+++ b/src/video_core/primitive_assembly.h
@@ -30,6 +30,16 @@ struct PrimitiveAssembler {
*/
void SubmitVertex(VertexType& vtx, TriangleHandler triangle_handler);
+ /**
+ * Resets the internal state of the PrimitiveAssembler.
+ */
+ void Reset();
+
+ /**
+ * Reconfigures the PrimitiveAssembler to use a different triangle topology.
+ */
+ void Reconfigure(Regs::TriangleTopology topology);
+
private:
Regs::TriangleTopology topology;
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index ecfdbc9e8..dd1604a38 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -15,6 +15,7 @@
#include "core/hw/gpu.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/rasterizer.h"
#include "video_core/utils.h"
#include "video_core/debug_utils/debug_utils.h"
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index b7d19bf94..0f864b617 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -19,6 +19,7 @@
#include "core/hw/gpu.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/utils.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index fef5f5331..fc85aa3ff 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -14,6 +14,7 @@
#include "common/hash.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_state.h"
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ab4b6c7b1..08e4d0b54 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -48,6 +48,10 @@ OpenGLState::OpenGLState() {
texture_unit.sampler = 0;
}
+ for (auto& lut : lighting_lut) {
+ lut.texture_1d = 0;
+ }
+
draw.framebuffer = 0;
draw.vertex_array = 0;
draw.vertex_buffer = 0;
diff --git a/src/video_core/shader/shader.cpp b/src/video_core/shader/shader.cpp
index 44c234ed8..5e8930476 100644
--- a/src/video_core/shader/shader.cpp
+++ b/src/video_core/shader/shader.cpp
@@ -14,6 +14,7 @@
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/video_core.h"
#include "shader.h"
@@ -145,7 +146,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
return ret;
}
-DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup) {
+DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup) {
UnitState<true> state;
state.program_counter = config.main_offset;
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index f068cd93f..1be4e3734 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -77,6 +77,22 @@ struct OutputVertex {
static_assert(std::is_pod<OutputVertex>::value, "Structure is not POD");
static_assert(sizeof(OutputVertex) == 32 * sizeof(float), "OutputVertex has invalid size");
+/// Vertex shader memory
+struct ShaderSetup {
+ struct {
+ // The float uniforms are accessed by the shader JIT using SSE instructions, and are
+ // therefore required to be 16-byte aligned.
+ Math::Vec4<float24> MEMORY_ALIGNED16(f[96]);
+
+ std::array<bool, 16> b;
+ std::array<Math::Vec4<u8>, 4> i;
+ } uniforms;
+
+ Math::Vec4<float24> default_attributes[16];
+
+ std::array<u32, 1024> program_code;
+ std::array<u32, 1024> swizzle_data;
+};
// Helper structure used to keep track of data useful for inspection of shader emulation
template<bool full_debugging>
@@ -347,7 +363,7 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
* @param setup Setup object for the shader pipeline
* @return Debug information for this shader with regards to the given vertex
*/
-DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const State::ShaderSetup& setup);
+DebugData<true> ProduceDebugInfo(const InputVertex& input, int num_attributes, const Regs::ShaderConfig& config, const ShaderSetup& setup);
} // namespace Shader
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index aeced71b0..79fcc56b9 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -7,6 +7,7 @@
#include <nihstro/shader_bytecode.h>
#include "video_core/pica.h"
+#include "video_core/pica_state.h"
#include "video_core/shader/shader.h"
#include "video_core/shader/shader_interpreter.h"
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 4249675a5..5083d7e54 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -11,6 +11,8 @@
#include "shader.h"
#include "shader_jit_x64.h"
+#include "video_core/pica_state.h"
+
namespace Pica {
namespace Shader {