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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp12
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h1
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp12
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp12
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h1
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp4
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h1
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.cpp4
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h1
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc1
-rw-r--r--src/shader_recompiler/frontend/ir/patch.h4
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp3
-rw-r--r--src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp3
-rw-r--r--src/shader_recompiler/shader_info.h1
-rw-r--r--src/video_core/engines/maxwell_dma.cpp37
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp3
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp1
-rw-r--r--src/yuzu/compatdb.cpp161
-rw-r--r--src/yuzu/compatdb.h11
-rw-r--r--src/yuzu/compatdb.ui277
-rw-r--r--src/yuzu/game_list_p.h12
-rw-r--r--src/yuzu/main.cpp14
24 files changed, 487 insertions, 94 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 0a7d42dda..d6562c842 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -379,6 +379,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
}
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst);
+ break;
+ default:
+ LOG_WARNING(Shader, "(STUBBED) called");
+ ctx.Add("MOV.S {}.x,0x00ff0000;", inst);
+ }
+}
+
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index d645fd532..eaaf9ba39 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -69,6 +69,7 @@ void EmitSetOFlag(EmitContext& ctx);
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 89603c1c4..333a91cc5 100644
--- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -95,6 +95,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile
if (info.uses_invocation_id) {
Add("ATTRIB primitive_invocation=primitive.invocation;");
}
+ if (info.uses_invocation_info &&
+ (stage == Stage::TessellationControl || stage == Stage::TessellationEval)) {
+ Add("ATTRIB primitive_vertexcount = primitive.vertexcount;");
+ }
if (info.stores_tess_level_outer) {
Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};");
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index d7c845469..c1671c37b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -399,6 +399,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_InvocationID);", inst);
}
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst);
+ break;
+ default:
+ LOG_WARNING(Shader, "(STUBBED) called");
+ ctx.AddU32("{}=uint(0x00ff0000);", inst);
+ }
+}
+
void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
ctx.AddU32("{}=uint(gl_SampleID);", inst);
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 96e683b5e..4151c89de 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -83,6 +83,7 @@ void EmitSetOFlag(EmitContext& ctx);
void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst);
void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst);
void EmitInvocationId(EmitContext& ctx, IR::Inst& inst);
+void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst);
void EmitSampleId(EmitContext& ctx, IR::Inst& inst);
void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst);
void EmitYDirection(EmitContext& ctx, IR::Inst& inst);
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index a4751b42d..5b3b5d1f3 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -512,6 +512,18 @@ Id EmitInvocationId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.invocation_id);
}
+Id EmitInvocationInfo(EmitContext& ctx) {
+ switch (ctx.stage) {
+ case Stage::TessellationControl:
+ case Stage::TessellationEval:
+ return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in),
+ ctx.Const(16u));
+ default:
+ LOG_WARNING(Shader, "(STUBBED) called");
+ return ctx.Const(0x00ff0000u);
+ }
+}
+
Id EmitSampleId(EmitContext& ctx) {
return ctx.OpLoad(ctx.U32[1], ctx.sample_id);
}
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index 7070c8fda..e31cdc5e8 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -72,6 +72,7 @@ void EmitSetOFlag(EmitContext& ctx);
Id EmitWorkgroupId(EmitContext& ctx);
Id EmitLocalInvocationId(EmitContext& ctx);
Id EmitInvocationId(EmitContext& ctx);
+Id EmitInvocationInfo(EmitContext& ctx);
Id EmitSampleId(EmitContext& ctx);
Id EmitIsHelperInvocation(EmitContext& ctx);
Id EmitYDirection(EmitContext& ctx);
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index c26ad8f93..0bfc2dd89 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -1325,6 +1325,10 @@ void EmitContext::DefineInputs(const IR::Program& program) {
if (info.uses_invocation_id) {
invocation_id = DefineInput(*this, U32[1], false, spv::BuiltIn::InvocationId);
}
+ if (info.uses_invocation_info &&
+ (stage == Shader::Stage::TessellationControl || stage == Shader::Stage::TessellationEval)) {
+ patch_vertices_in = DefineInput(*this, U32[1], false, spv::BuiltIn::PatchVertices);
+ }
if (info.uses_sample_id) {
sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId);
}
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index c86e50911..dde45b4bc 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
@@ -204,6 +204,7 @@ public:
Id workgroup_id{};
Id local_invocation_id{};
Id invocation_id{};
+ Id patch_vertices_in{};
Id sample_id{};
Id is_helper_invocation{};
Id subgroup_local_invocation_id{};
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
index d4425f06d..0cdac0eff 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp
@@ -362,6 +362,10 @@ U32 IREmitter::InvocationId() {
return Inst<U32>(Opcode::InvocationId);
}
+U32 IREmitter::InvocationInfo() {
+ return Inst<U32>(Opcode::InvocationInfo);
+}
+
U32 IREmitter::SampleId() {
return Inst<U32>(Opcode::SampleId);
}
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index f163c18d9..2df992feb 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -97,6 +97,7 @@ public:
[[nodiscard]] U32 LocalInvocationIdZ();
[[nodiscard]] U32 InvocationId();
+ [[nodiscard]] U32 InvocationInfo();
[[nodiscard]] U32 SampleId();
[[nodiscard]] U1 IsHelperInvocation();
[[nodiscard]] F32 YDirection();
diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 88aa077ee..1fe3749cc 100644
--- a/src/shader_recompiler/frontend/ir/opcodes.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
@@ -59,6 +59,7 @@ OPCODE(SetOFlag, Void, U1,
OPCODE(WorkgroupId, U32x3, )
OPCODE(LocalInvocationId, U32x3, )
OPCODE(InvocationId, U32, )
+OPCODE(InvocationInfo, U32, )
OPCODE(SampleId, U32, )
OPCODE(IsHelperInvocation, U1, )
OPCODE(YDirection, F32, )
diff --git a/src/shader_recompiler/frontend/ir/patch.h b/src/shader_recompiler/frontend/ir/patch.h
index 1e37c8eb6..5077e56c2 100644
--- a/src/shader_recompiler/frontend/ir/patch.h
+++ b/src/shader_recompiler/frontend/ir/patch.h
@@ -14,8 +14,6 @@ enum class Patch : u64 {
TessellationLodBottom,
TessellationLodInteriorU,
TessellationLodInteriorV,
- ComponentPadding0,
- ComponentPadding1,
Component0,
Component1,
Component2,
@@ -137,7 +135,7 @@ enum class Patch : u64 {
Component118,
Component119,
};
-static_assert(static_cast<u64>(Patch::Component119) == 127);
+static_assert(static_cast<u64>(Patch::Component119) == 125);
[[nodiscard]] bool IsGeneric(Patch patch) noexcept;
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp
index 52be12f9c..753c62098 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp
@@ -117,8 +117,7 @@ enum class SpecialRegister : u64 {
case SpecialRegister::SR_THREAD_KILL:
return IR::U32{ir.Select(ir.IsHelperInvocation(), ir.Imm32(-1), ir.Imm32(0))};
case SpecialRegister::SR_INVOCATION_INFO:
- LOG_WARNING(Shader, "(STUBBED) SR_INVOCATION_INFO");
- return ir.Imm32(0x00ff'0000);
+ return ir.InvocationInfo();
case SpecialRegister::SR_TID: {
const IR::Value tid{ir.LocalInvocationId()};
return ir.BitFieldInsert(ir.BitFieldInsert(IR::U32{ir.CompositeExtract(tid, 0)},
diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
index 7cff8ecdc..5a4195217 100644
--- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
+++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp
@@ -468,6 +468,9 @@ void VisitUsages(Info& info, IR::Inst& inst) {
case IR::Opcode::InvocationId:
info.uses_invocation_id = true;
break;
+ case IR::Opcode::InvocationInfo:
+ info.uses_invocation_info = true;
+ break;
case IR::Opcode::SampleId:
info.uses_sample_id = true;
break;
diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h
index f31e1f821..ee6252bb5 100644
--- a/src/shader_recompiler/shader_info.h
+++ b/src/shader_recompiler/shader_info.h
@@ -127,6 +127,7 @@ struct Info {
bool uses_workgroup_id{};
bool uses_local_invocation_id{};
bool uses_invocation_id{};
+ bool uses_invocation_info{};
bool uses_sample_id{};
bool uses_is_helper_invocation{};
bool uses_subgroup_invocation_id{};
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index 4eb7a100d..54523a4b2 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -102,26 +102,29 @@ void MaxwellDMA::Launch() {
const bool is_src_pitch = IsPitchKind(static_cast<PTEKind>(src_kind));
const bool is_dst_pitch = IsPitchKind(static_cast<PTEKind>(dst_kind));
if (!is_src_pitch && is_dst_pitch) {
- std::vector<u8> tmp_buffer(regs.line_length_in);
- std::vector<u8> dst_buffer(regs.line_length_in);
- memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(),
- regs.line_length_in);
- for (u32 offset = 0; offset < regs.line_length_in; ++offset) {
- dst_buffer[offset] =
- tmp_buffer[convert_linear_2_blocklinear_addr(regs.offset_in + offset) -
- regs.offset_in];
+ UNIMPLEMENTED_IF(regs.line_length_in % 16 != 0);
+ UNIMPLEMENTED_IF(regs.offset_in % 16 != 0);
+ UNIMPLEMENTED_IF(regs.offset_out % 16 != 0);
+ std::vector<u8> tmp_buffer(16);
+ for (u32 offset = 0; offset < regs.line_length_in; offset += 16) {
+ memory_manager.ReadBlockUnsafe(
+ convert_linear_2_blocklinear_addr(regs.offset_in + offset),
+ tmp_buffer.data(), tmp_buffer.size());
+ memory_manager.WriteBlock(regs.offset_out + offset, tmp_buffer.data(),
+ tmp_buffer.size());
}
- memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in);
} else if (is_src_pitch && !is_dst_pitch) {
- std::vector<u8> tmp_buffer(regs.line_length_in);
- std::vector<u8> dst_buffer(regs.line_length_in);
- memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(),
- regs.line_length_in);
- for (u32 offset = 0; offset < regs.line_length_in; ++offset) {
- dst_buffer[convert_linear_2_blocklinear_addr(regs.offset_out + offset) -
- regs.offset_out] = tmp_buffer[offset];
+ UNIMPLEMENTED_IF(regs.line_length_in % 16 != 0);
+ UNIMPLEMENTED_IF(regs.offset_in % 16 != 0);
+ UNIMPLEMENTED_IF(regs.offset_out % 16 != 0);
+ std::vector<u8> tmp_buffer(16);
+ for (u32 offset = 0; offset < regs.line_length_in; offset += 16) {
+ memory_manager.ReadBlockUnsafe(regs.offset_in + offset, tmp_buffer.data(),
+ tmp_buffer.size());
+ memory_manager.WriteBlock(
+ convert_linear_2_blocklinear_addr(regs.offset_out + offset),
+ tmp_buffer.data(), tmp_buffer.size());
}
- memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in);
} else {
if (!accelerate.BufferCopy(regs.offset_in, regs.offset_out, regs.line_length_in)) {
std::vector<u8> tmp_buffer(regs.line_length_in);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 4221c2774..3fe04a115 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -76,7 +76,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key,
}
break;
case Shader::Stage::TessellationEval:
- info.tess_clockwise = key.tessellation_clockwise != 0;
+ // Flip the face, as OpenGL's drawing is flipped.
+ info.tess_clockwise = key.tessellation_clockwise == 0;
info.tess_primitive = [&key] {
switch (key.tessellation_primitive) {
case Maxwell::Tessellation::DomainType::Isolines:
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index e216b90d9..d4b0a542a 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -166,6 +166,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program
}
break;
case Shader::Stage::TessellationEval:
+ info.tess_clockwise = key.state.tessellation_clockwise != 0;
info.tess_primitive = [&key] {
const u32 raw{key.state.tessellation_primitive.Value()};
switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) {
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp
index f46fff340..b03e71248 100644
--- a/src/yuzu/compatdb.cpp
+++ b/src/yuzu/compatdb.cpp
@@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent)
: QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} {
ui->setupUi(this);
- connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
- connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+
+ connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+ connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext);
+
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
&CompatDB::OnTestcaseSubmitted);
@@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default;
enum class CompatDBPage {
Intro = 0,
- Selection = 1,
- Final = 2,
+ GameBoot = 1,
+ GamePlay = 2,
+ Freeze = 3,
+ Completion = 4,
+ Graphical = 5,
+ Audio = 6,
+ Final = 7,
};
void CompatDB::Submit() {
- QButtonGroup* compatibility = new QButtonGroup(this);
- compatibility->addButton(ui->radioButton_Perfect, 0);
- compatibility->addButton(ui->radioButton_Great, 1);
- compatibility->addButton(ui->radioButton_Okay, 2);
- compatibility->addButton(ui->radioButton_Bad, 3);
- compatibility->addButton(ui->radioButton_IntroMenu, 4);
- compatibility->addButton(ui->radioButton_WontBoot, 5);
+ QButtonGroup* compatibility_GameBoot = new QButtonGroup(this);
+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0);
+ compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1);
+
+ QButtonGroup* compatibility_Gameplay = new QButtonGroup(this);
+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0);
+ compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1);
+
+ QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this);
+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0);
+ compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1);
+
+ QButtonGroup* compatibility_Complete = new QButtonGroup(this);
+ compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0);
+ compatibility_Complete->addButton(ui->radioButton_Complete_No, 1);
+
+ QButtonGroup* compatibility_Graphical = new QButtonGroup(this);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1);
+ compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2);
+
+ QButtonGroup* compatibility_Audio = new QButtonGroup(this);
+ compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0);
+ compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1);
+ compatibility_Audio->addButton(ui->radioButton_Audio_No, 2);
+
+ const int compatiblity = static_cast<int>(CalculateCompatibility());
+
switch ((static_cast<CompatDBPage>(currentId()))) {
- case CompatDBPage::Selection:
- if (compatibility->checkedId() == -1) {
+ case CompatDBPage::Intro:
+ break;
+ case CompatDBPage::GameBoot:
+ if (compatibility_GameBoot->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::GamePlay:
+ if (compatibility_Gameplay->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Freeze:
+ if (compatibility_NoFreeze->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Completion:
+ if (compatibility_Complete->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Graphical:
+ if (compatibility_Graphical->checkedId() == -1) {
+ button(NextButton)->setEnabled(false);
+ }
+ break;
+ case CompatDBPage::Audio:
+ if (compatibility_Audio->checkedId() == -1) {
button(NextButton)->setEnabled(false);
}
break;
case CompatDBPage::Final:
back();
- LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
+ LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity);
telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility",
- compatibility->checkedId());
+ compatiblity);
button(NextButton)->setEnabled(false);
button(NextButton)->setText(tr("Submitting"));
@@ -66,6 +129,66 @@ void CompatDB::Submit() {
}
}
+int CompatDB::nextId() const {
+ switch ((static_cast<CompatDBPage>(currentId()))) {
+ case CompatDBPage::Intro:
+ return static_cast<int>(CompatDBPage::GameBoot);
+ case CompatDBPage::GameBoot:
+ if (ui->radioButton_GameBoot_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::GamePlay);
+ case CompatDBPage::GamePlay:
+ if (ui->radioButton_Gameplay_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Freeze);
+ case CompatDBPage::Freeze:
+ if (ui->radioButton_NoFreeze_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Completion);
+ case CompatDBPage::Completion:
+ if (ui->radioButton_Complete_No->isChecked()) {
+ return static_cast<int>(CompatDBPage::Final);
+ }
+ return static_cast<int>(CompatDBPage::Graphical);
+ case CompatDBPage::Graphical:
+ return static_cast<int>(CompatDBPage::Audio);
+ case CompatDBPage::Audio:
+ return static_cast<int>(CompatDBPage::Final);
+ case CompatDBPage::Final:
+ return -1;
+ default:
+ LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
+ return static_cast<int>(CompatDBPage::Intro);
+ }
+}
+
+CompatibilityStatus CompatDB::CalculateCompatibility() const {
+ if (ui->radioButton_GameBoot_No->isChecked()) {
+ return CompatibilityStatus::WontBoot;
+ }
+
+ if (ui->radioButton_Gameplay_No->isChecked()) {
+ return CompatibilityStatus::IntroMenu;
+ }
+
+ if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) {
+ return CompatibilityStatus::Ingame;
+ }
+
+ if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) {
+ return CompatibilityStatus::Ingame;
+ }
+
+ if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) {
+ return CompatibilityStatus::Playable;
+ }
+
+ return CompatibilityStatus::Perfect;
+}
+
void CompatDB::OnTestcaseSubmitted() {
if (!testcase_watcher.result()) {
QMessageBox::critical(this, tr("Communication error"),
diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h
index 3252fc47a..37e11278b 100644
--- a/src/yuzu/compatdb.h
+++ b/src/yuzu/compatdb.h
@@ -12,12 +12,22 @@ namespace Ui {
class CompatDB;
}
+enum class CompatibilityStatus {
+ Perfect = 0,
+ Playable = 1,
+ // Unused: Okay = 2,
+ Ingame = 3,
+ IntroMenu = 4,
+ WontBoot = 5,
+};
+
class CompatDB : public QWizard {
Q_OBJECT
public:
explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr);
~CompatDB();
+ int nextId() const override;
private:
QFutureWatcher<bool> testcase_watcher;
@@ -25,6 +35,7 @@ private:
std::unique_ptr<Ui::CompatDB> ui;
void Submit();
+ CompatibilityStatus CalculateCompatibility() const;
void OnTestcaseSubmitted();
void EnableNext();
diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui
index 3ca55eda6..d11669df2 100644
--- a/src/yuzu/compatdb.ui
+++ b/src/yuzu/compatdb.ui
@@ -58,128 +58,311 @@
</item>
</layout>
</widget>
- <widget class="QWizardPage" name="wizard_Report">
+ <widget class="QWizardPage" name="wizard_GameBoot">
<property name="title">
<string>Report Game Compatibility</string>
</property>
<attribute name="pageId">
<string notr="true">1</string>
</attribute>
- <layout class="QFormLayout" name="formLayout">
+ <layout class="QFormLayout" name="formLayout1">
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent1">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
+ <property name="text">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game boot?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer1">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
<item row="2" column="0">
- <widget class="QRadioButton" name="radioButton_Perfect">
+ <widget class="QRadioButton" name="radioButton_GameBoot_Yes">
<property name="text">
- <string>Perfect</string>
+ <string>Yes The game starts to output video or audio</string>
</property>
</widget>
</item>
- <item row="2" column="1">
- <widget class="QLabel" name="lbl_Perfect">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_GameBoot_No">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions flawlessly with no audio or graphical glitches.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>No The game doesn't get past the &quot;Launching...&quot; screen</string>
</property>
- <property name="wordWrap">
- <bool>true</bool>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_GamePlay">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">2</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout2">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Gameplay_Yes">
+ <property name="text">
+ <string>Yes The game gets past the intro/menu and into gameplay</string>
</property>
</widget>
</item>
<item row="4" column="0">
- <widget class="QRadioButton" name="radioButton_Great">
+ <widget class="QRadioButton" name="radioButton_Gameplay_No">
<property name="text">
- <string>Great</string>
+ <string>No The game crashes or freezes while loading or using the menu</string>
</property>
</widget>
</item>
- <item row="4" column="1">
- <widget class="QLabel" name="lbl_Great">
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent2">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game reach gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="5" column="0">
- <widget class="QRadioButton" name="radioButton_Okay">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_NoFreeze">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">3</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout3">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_NoFreeze_Yes">
<property name="text">
- <string>Okay</string>
+ <string>Yes The game works without crashes</string>
</property>
</widget>
</item>
- <item row="5" column="1">
- <widget class="QLabel" name="lbl_Okay">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_NoFreeze_No">
+ <property name="text">
+ <string>No The game crashes or freezes during gameplay</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent3">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game work without crashing, freezing or locking up during gameplay?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="6" column="0">
- <widget class="QRadioButton" name="radioButton_Bad">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer3">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Complete">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">4</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout4">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Complete_Yes">
<property name="text">
- <string>Bad</string>
+ <string>Yes The game can be finished without any workarounds</string>
</property>
</widget>
</item>
- <item row="6" column="1">
- <widget class="QLabel" name="lbl_Bad">
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Complete_No">
+ <property name="text">
+ <string>No The game can't progress past a certain area</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent4">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Is the game completely playable from start to finish?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="7" column="0">
- <widget class="QRadioButton" name="radioButton_IntroMenu">
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer4">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Graphical">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">5</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout5">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_Major">
+ <property name="text">
+ <string>Major The game has major graphical errors</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_Minor">
<property name="text">
- <string>Intro/Menu</string>
+ <string>Minor The game has minor graphical errors</string>
</property>
</widget>
</item>
- <item row="7" column="1">
- <widget class="QLabel" name="lbl_IntroMenu">
+ <item row="6" column="0">
+ <widget class="QRadioButton" name="radioButton_Graphical_No">
+ <property name="text">
+ <string>None Everything is rendered as it looks on the Nintendo Switch</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="0" colspan="2">
+ <widget class="QLabel" name="lbl_Independent5">
+ <property name="font">
+ <font>
+ <pointsize>10</pointsize>
+ </font>
+ </property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any graphical glitches?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
- <item row="8" column="0">
- <widget class="QRadioButton" name="radioButton_WontBoot">
- <property name="text">
- <string>Won't Boot</string>
+ <item row="1" column="0" colspan="2">
+ <spacer name="verticalSpacer5">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
</property>
- <property name="checkable">
- <bool>true</bool>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>0</height>
+ </size>
</property>
- <property name="checked">
- <bool>false</bool>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ <widget class="QWizardPage" name="wizard_Audio">
+ <property name="title">
+ <string>Report Game Compatibility</string>
+ </property>
+ <attribute name="pageId">
+ <string notr="true">6</string>
+ </attribute>
+ <layout class="QFormLayout" name="formLayout6">
+ <item row="2" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_Major">
+ <property name="text">
+ <string>Major The game has major audio errors</string>
+ </property>
+ </widget>
+ </item>
+ <item row="4" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_Minor">
+ <property name="text">
+ <string>Minor The game has minor audio errors</string>
</property>
</widget>
</item>
- <item row="8" column="1">
- <widget class="QLabel" name="lbl_WontBoot">
+ <item row="6" column="0">
+ <widget class="QRadioButton" name="radioButton_Audio_No">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;The game crashes when attempting to startup.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>None Audio is played perfectly</string>
</property>
</widget>
</item>
<item row="0" column="0" colspan="2">
- <widget class="QLabel" name="lbl_Independent">
+ <widget class="QLabel" name="lbl_Independent6">
<property name="font">
<font>
<pointsize>10</pointsize>
</font>
</property>
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Does the game have any audio glitches / missing effects?&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
@@ -187,7 +370,7 @@
</widget>
</item>
<item row="1" column="0" colspan="2">
- <spacer name="verticalSpacer">
+ <spacer name="verticalSpacer6">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
@@ -206,7 +389,7 @@
<string>Thank you for your submission!</string>
</property>
<attribute name="pageId">
- <string notr="true">2</string>
+ <string notr="true">7</string>
</attribute>
</widget>
</widget>
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 6198d1e4e..1800f090f 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -145,12 +145,14 @@ public:
const char* tooltip;
};
// clang-format off
+ const auto ingame_status =
+ CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")};
static const std::map<QString, CompatStatus> status_data = {
- {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}},
- {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}},
- {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}},
- {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}},
- {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}},
+ {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}},
+ {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}},
+ {QStringLiteral("2"), ingame_status},
+ {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category
+ {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}},
{QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}},
{QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}},
};
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 0a0d3668c..032ff1cbc 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -2821,6 +2821,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex
}
void GMainWindow::OnMenuReportCompatibility() {
+ const auto& caps = Common::GetCPUCaps();
+ const bool has_fma = caps.fma || caps.fma4;
+ const auto processor_count = std::thread::hardware_concurrency();
+ const bool has_4threads = processor_count == 0 || processor_count >= 4;
+ const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB;
+ const bool has_broken_vulkan = UISettings::values.has_broken_vulkan;
+
+ if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) {
+ QMessageBox::critical(this, tr("Hardware requirements not met"),
+ tr("Your system does not meet the recommended hardware requirements. "
+ "Compatibility reporting has been disabled."));
+ return;
+ }
+
if (!Settings::values.yuzu_token.GetValue().empty() &&
!Settings::values.yuzu_username.GetValue().empty()) {
CompatDB compatdb{system->TelemetrySession(), this};