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-rw-r--r--src/yuzu/bootmanager.cpp93
-rw-r--r--src/yuzu/bootmanager.h9
-rw-r--r--src/yuzu/main.cpp25
3 files changed, 59 insertions, 68 deletions
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 8a0ea90f9..726f789b7 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -27,12 +27,15 @@
#include "common/assert.h"
#include "common/microprofile.h"
+#include "common/param_package.h"
#include "common/scm_rev.h"
#include "common/scope_exit.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/frontend/framebuffer_layout.h"
-#include "input_common/keyboard.h"
+#include "input_common/drivers/keyboard.h"
+#include "input_common/drivers/mouse.h"
+#include "input_common/drivers/touch_screen.h"
#include "input_common/main.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -294,7 +297,6 @@ GRenderWindow::GRenderWindow(GMainWindow* parent, EmuThread* emu_thread_,
layout->setContentsMargins(0, 0, 0, 0);
setLayout(layout);
input_subsystem->Initialize();
-
this->setMouseTracking(true);
connect(this, &GRenderWindow::FirstFrameDisplayed, parent, &GMainWindow::OnLoadComplete);
@@ -392,34 +394,34 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
- // input_subsystem->GetKeyboard()->PressKey(event->key());
+ input_subsystem->GetKeyboard()->PressKey(event->key());
}
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
if (!event->isAutoRepeat()) {
- // input_subsystem->GetKeyboard()->ReleaseKey(event->key());
- }
-}
-
-//MouseInput::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
-// switch (button) {
-// case Qt::LeftButton:
-// return MouseInput::MouseButton::Left;
-// case Qt::RightButton:
-// return MouseInput::MouseButton::Right;
-// case Qt::MiddleButton:
-// return MouseInput::MouseButton::Wheel;
-// case Qt::BackButton:
-// return MouseInput::MouseButton::Backward;
-// case Qt::ForwardButton:
-// return MouseInput::MouseButton::Forward;
-// case Qt::TaskButton:
-// return MouseInput::MouseButton::Task;
-// default:
-// return MouseInput::MouseButton::Extra;
-// }
-//}
+ input_subsystem->GetKeyboard()->ReleaseKey(event->key());
+ }
+}
+
+InputCommon::MouseButton GRenderWindow::QtButtonToMouseButton(Qt::MouseButton button) {
+ switch (button) {
+ case Qt::LeftButton:
+ return InputCommon::MouseButton::Left;
+ case Qt::RightButton:
+ return InputCommon::MouseButton::Right;
+ case Qt::MiddleButton:
+ return InputCommon::MouseButton::Wheel;
+ case Qt::BackButton:
+ return InputCommon::MouseButton::Backward;
+ case Qt::ForwardButton:
+ return InputCommon::MouseButton::Forward;
+ case Qt::TaskButton:
+ return InputCommon::MouseButton::Task;
+ default:
+ return InputCommon::MouseButton::Extra;
+ }
+}
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// Touch input is handled in TouchBeginEvent
@@ -430,12 +432,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
- //const auto button = QtButtonToMouseButton(event->button());
- //input_subsystem->GetMouse()->PressButton(x, y, button);
-
- if (event->button() == Qt::LeftButton) {
- this->TouchPressed(x, y, 0);
- }
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ const auto button = QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->PressButton(x, y, touch_x, touch_y, button);
emit MouseActivity();
}
@@ -449,10 +448,10 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
// coordinates and map them to the current render area
const auto pos = mapFromGlobal(QCursor::pos());
const auto [x, y] = ScaleTouch(pos);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
const int center_x = width() / 2;
const int center_y = height() / 2;
- //input_subsystem->GetMouse()->MouseMove(x, y, center_x, center_y);
- this->TouchMoved(x, y, 0);
+ input_subsystem->GetMouse()->MouseMove(x, y, touch_x, touch_y, center_x, center_y);
if (Settings::values.mouse_panning) {
QCursor::setPos(mapToGlobal({center_x, center_y}));
@@ -467,12 +466,8 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
return;
}
- //const auto button = QtButtonToMouseButton(event->button());
- //input_subsystem->GetMouse()->ReleaseButton(button);
-
- if (event->button() == Qt::LeftButton) {
- this->TouchReleased(0);
- }
+ const auto button = QtButtonToMouseButton(event->button());
+ input_subsystem->GetMouse()->ReleaseButton(button);
}
void GRenderWindow::TouchBeginEvent(const QTouchEvent* event) {
@@ -495,7 +490,7 @@ void GRenderWindow::TouchUpdateEvent(const QTouchEvent* event) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (!TouchExist(touch_ids[id], touch_points)) {
touch_ids[id] = 0;
- this->TouchReleased(id + 1);
+ input_subsystem->GetTouchScreen()->TouchReleased(id);
}
}
}
@@ -504,28 +499,28 @@ void GRenderWindow::TouchEndEvent() {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] != 0) {
touch_ids[id] = 0;
- this->TouchReleased(id + 1);
+ input_subsystem->GetTouchScreen()->TouchReleased(id);
}
}
}
-bool GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
+void GRenderWindow::TouchStart(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == 0) {
touch_ids[id] = touch_point.id() + 1;
const auto [x, y] = ScaleTouch(touch_point.pos());
- this->TouchPressed(x, y, id + 1);
- return true;
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ input_subsystem->GetTouchScreen()->TouchPressed(touch_x, touch_y, id);
}
}
- return false;
}
bool GRenderWindow::TouchUpdate(const QTouchEvent::TouchPoint& touch_point) {
for (std::size_t id = 0; id < touch_ids.size(); ++id) {
if (touch_ids[id] == static_cast<std::size_t>(touch_point.id() + 1)) {
const auto [x, y] = ScaleTouch(touch_point.pos());
- this->TouchMoved(x, y, id + 1);
+ const auto [touch_x, touch_y] = MapToTouchScreen(x, y);
+ input_subsystem->GetTouchScreen()->TouchMoved(touch_x, touch_y, id);
return true;
}
}
@@ -556,9 +551,9 @@ bool GRenderWindow::event(QEvent* event) {
void GRenderWindow::focusOutEvent(QFocusEvent* event) {
QWidget::focusOutEvent(event);
- //input_subsystem->GetKeyboard()->ReleaseAllKeys();
- //input_subsystem->GetMouse()->ReleaseAllButtons();
- this->TouchReleased(0);
+ input_subsystem->GetKeyboard()->ReleaseAllKeys();
+ input_subsystem->GetMouse()->ReleaseAllButtons();
+ input_subsystem->GetTouchScreen()->ReleaseAllTouch();
}
void GRenderWindow::resizeEvent(QResizeEvent* event) {
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index f0784046b..95594f81c 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -30,11 +30,8 @@ class System;
namespace InputCommon {
class InputSubsystem;
-}
-
-namespace MouseInput {
enum class MouseButton;
-}
+} // namespace InputCommon
namespace VideoCore {
enum class LoadCallbackStage;
@@ -165,7 +162,7 @@ public:
void keyReleaseEvent(QKeyEvent* event) override;
/// Converts a Qt mouse button into MouseInput mouse button
- // static MouseInput::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
+ static InputCommon::MouseButton QtButtonToMouseButton(Qt::MouseButton button);
void mousePressEvent(QMouseEvent* event) override;
void mouseMoveEvent(QMouseEvent* event) override;
@@ -214,7 +211,7 @@ private:
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
- bool TouchStart(const QTouchEvent::TouchPoint& touch_point);
+ void TouchStart(const QTouchEvent::TouchPoint& touch_point);
bool TouchUpdate(const QTouchEvent::TouchPoint& touch_point);
bool TouchExist(std::size_t id, const QList<QTouchEvent::TouchPoint>& touch_points) const;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 663760a1e..7f36f6e2f 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -106,8 +106,8 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "core/loader/loader.h"
#include "core/perf_stats.h"
#include "core/telemetry_session.h"
+#include "input_common/drivers/tas_input.h"
#include "input_common/main.h"
-#include "input_common/tas/tas_input.h"
#include "ui_main.h"
#include "util/overlay_dialog.h"
#include "video_core/gpu.h"
@@ -838,7 +838,6 @@ void GMainWindow::InitializeWidgets() {
controller_type = Settings::ControllerType::ProController;
ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
configure_dialog.ApplyConfiguration();
- controller_dialog->refreshConfiguration();
}
Settings::values.use_docked_mode.SetValue(!is_docked);
@@ -922,7 +921,7 @@ void GMainWindow::InitializeDebugWidgets() {
waitTreeWidget->hide();
debug_menu->addAction(waitTreeWidget->toggleViewAction());
- controller_dialog = new ControllerDialog(this, input_subsystem.get());
+ controller_dialog = new ControllerDialog(this);
controller_dialog->hide();
debug_menu->addAction(controller_dialog->toggleViewAction());
@@ -2708,7 +2707,6 @@ void GMainWindow::OnConfigure() {
ShowTelemetryCallout();
}
- controller_dialog->refreshConfiguration();
InitializeHotkeys();
if (UISettings::values.theme != old_theme) {
@@ -2969,15 +2967,15 @@ void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_vie
}
QString GMainWindow::GetTasStateDescription() const {
- //auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
- //switch (tas_status) {
- //case TasInput::TasState::Running:
- // return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
- //case TasInput::TasState::Recording:
- // return tr("TAS state: Recording %1").arg(total_tas_frames);
- //case TasInput::TasState::Stopped:
- // return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
- //default:
+ auto [tas_status, current_tas_frame, total_tas_frames] = input_subsystem->GetTas()->GetStatus();
+ switch (tas_status) {
+ case InputCommon::TasInput::TasState::Running:
+ return tr("TAS state: Running %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+ case InputCommon::TasInput::TasState::Recording:
+ return tr("TAS state: Recording %1").arg(total_tas_frames);
+ case InputCommon::TasInput::TasState::Stopped:
+ return tr("TAS state: Idle %1/%2").arg(current_tas_frame).arg(total_tas_frames);
+ default:
return tr("TAS State: Invalid");
}
}
@@ -3371,6 +3369,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
UpdateUISettings();
game_list->SaveInterfaceLayout();
hotkey_registry.SaveHotkeys();
+ Core::System::GetInstance().HIDCore().UnloadInputDevices();
// Shutdown session if the emu thread is active...
if (emu_thread != nullptr) {