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-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/utils.cpp36
-rw-r--r--src/video_core/utils.h25
3 files changed, 0 insertions, 62 deletions
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index de4082b1f..581a37897 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -15,7 +15,6 @@ set(SRCS
shader/shader.cpp
shader/shader_interpreter.cpp
swrasterizer.cpp
- utils.cpp
vertex_loader.cpp
video_core.cpp
)
diff --git a/src/video_core/utils.cpp b/src/video_core/utils.cpp
deleted file mode 100644
index 6e1ff5cf4..000000000
--- a/src/video_core/utils.cpp
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <cstdio>
-#include <cstring>
-
-#include "video_core/utils.h"
-
-namespace VideoCore {
-
-/**
- * Dumps a texture to TGA
- * @param filename String filename to dump texture to
- * @param width Width of texture in pixels
- * @param height Height of texture in pixels
- * @param raw_data Raw RGBA8 texture data to dump
- * @todo This should be moved to some general purpose/common code
- */
-void DumpTGA(std::string filename, short width, short height, u8* raw_data) {
- TGAHeader hdr = {0, 0, 2, 0, 0, 0, 0, width, height, 24, 0};
- FILE* fout = fopen(filename.c_str(), "wb");
-
- fwrite(&hdr, sizeof(TGAHeader), 1, fout);
-
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- putc(raw_data[(3 * (y * width)) + (3 * x) + 0], fout); // b
- putc(raw_data[(3 * (y * width)) + (3 * x) + 1], fout); // g
- putc(raw_data[(3 * (y * width)) + (3 * x) + 2], fout); // r
- }
- }
-
- fclose(fout);
-}
-} // namespace
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index 4fa60a10e..8b007520b 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -10,31 +10,6 @@
namespace VideoCore {
-/// Structure for the TGA texture format (for dumping)
-struct TGAHeader {
- char idlength;
- char colormaptype;
- char datatypecode;
- short int colormaporigin;
- short int colormaplength;
- short int x_origin;
- short int y_origin;
- short width;
- short height;
- char bitsperpixel;
- char imagedescriptor;
-};
-
-/**
- * Dumps a texture to TGA
- * @param filename String filename to dump texture to
- * @param width Width of texture in pixels
- * @param height Height of texture in pixels
- * @param raw_data Raw RGBA8 texture data to dump
- * @todo This should be moved to some general purpose/common code
- */
-void DumpTGA(std::string filename, short width, short height, u8* raw_data);
-
/**
* Interleave the lower 3 bits of each coordinate to get the intra-block offsets, which are
* arranged in a Z-order curve. More details on the bit manipulation at: