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-rw-r--r--src/core/internal_network/socket_proxy.cpp15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/core/internal_network/socket_proxy.cpp b/src/core/internal_network/socket_proxy.cpp
index 7ce22dbfa..49d067f4c 100644
--- a/src/core/internal_network/socket_proxy.cpp
+++ b/src/core/internal_network/socket_proxy.cpp
@@ -32,6 +32,7 @@ void ProxySocket::HandleProxyPacket(const ProxyPacket& packet) {
template <typename T>
Errno ProxySocket::SetSockOpt(SOCKET fd_, int option, T value) {
+ LOG_DEBUG(Network, "(STUBBED) called");
return Errno::SUCCESS;
}
@@ -95,8 +96,12 @@ std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::vector<u8>& message,
ASSERT(flags == 0);
ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
+ // TODO (flTobi): Verify the timeout behavior and break when connection is lost
const auto timestamp = std::chrono::steady_clock::now();
-
+ // When receive_timeout is set to zero, the socket is supposed to wait indefinitely until a
+ // packet arrives. In order to prevent lost packets from hanging the emulation thread, we set
+ // the timeout to 5s instead
+ const auto timeout = receive_timeout == 0 ? 5000 : receive_timeout;
while (true) {
{
std::lock_guard guard(packets_mutex);
@@ -109,19 +114,13 @@ std::pair<s32, Errno> ProxySocket::RecvFrom(int flags, std::vector<u8>& message,
return {-1, Errno::AGAIN};
}
- // TODO: break if socket connection is lost
-
std::this_thread::yield();
- if (receive_timeout == 0) {
- continue;
- }
-
const auto time_diff = std::chrono::steady_clock::now() - timestamp;
const auto time_diff_ms =
std::chrono::duration_cast<std::chrono::milliseconds>(time_diff).count();
- if (time_diff_ms > receive_timeout) {
+ if (time_diff_ms > timeout) {
return {-1, Errno::TIMEDOUT};
}
}