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-rw-r--r--CMakeLists.txt4
-rw-r--r--README.md2
m---------externals/SDL0
-rw-r--r--src/CMakeLists.txt2
-rw-r--r--src/audio_core/delay_line.cpp4
-rw-r--r--src/audio_core/delay_line.h4
-rw-r--r--src/common/host_memory.cpp4
-rw-r--r--src/common/logging/filter.cpp1
-rw-r--r--src/common/logging/types.h1
-rw-r--r--src/core/CMakeLists.txt2
-rw-r--r--src/core/hid/emulated_controller.cpp2
-rw-r--r--src/core/hid/hid_core.cpp10
-rw-r--r--src/core/hid/hid_core.h3
-rw-r--r--src/core/hle/service/glue/glue.cpp4
-rw-r--r--src/core/hle/service/glue/notif.cpp44
-rw-r--r--src/core/hle/service/glue/notif.h25
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp165
-rw-r--r--src/core/hle/service/hid/controllers/npad.h8
-rw-r--r--src/core/hle/service/hid/hid.cpp61
-rw-r--r--src/core/hle/service/hid/hid.h2
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp13
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec.h3
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h3
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_vic.cpp10
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_vic.h3
-rw-r--r--src/core/hle/service/nvdrv/nvdata.h4
-rw-r--r--src/core/loader/deconstructed_rom_directory.cpp5
-rw-r--r--src/shader_recompiler/CMakeLists.txt12
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp22
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp31
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp18
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp26
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp171
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_select.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_special.cpp95
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp30
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp2
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.cpp (renamed from src/shader_recompiler/backend/glasm/emit_context.cpp)2
-rw-r--r--src/shader_recompiler/backend/glasm/glasm_emit_context.h (renamed from src/shader_recompiler/backend/glasm/emit_context.h)0
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_image.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_select.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_special.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp2
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.cpp (renamed from src/shader_recompiler/backend/glsl/emit_context.cpp)2
-rw-r--r--src/shader_recompiler/backend/glsl/glsl_emit_context.h (renamed from src/shader_recompiler/backend/glsl/emit_context.h)0
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h4
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_select.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_special.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp1
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp (renamed from src/shader_recompiler/backend/spirv/emit_context.cpp)2
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.h (renamed from src/shader_recompiler/backend/spirv/emit_context.h)0
-rw-r--r--src/shader_recompiler/environment.h4
-rw-r--r--src/video_core/gpu.cpp44
-rw-r--r--src/video_core/gpu.h4
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp2
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp1
-rw-r--r--src/yuzu/debugger/profiler.cpp2
-rw-r--r--src/yuzu/main.cpp17
100 files changed, 655 insertions, 309 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 61510cc0f..c834e9396 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -370,7 +370,7 @@ if (ENABLE_SDL2)
if (YUZU_USE_BUNDLED_SDL2)
# Detect toolchain and platform
if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64)
- set(SDL2_VER "SDL2-2.0.16")
+ set(SDL2_VER "SDL2-2.0.18")
else()
message(FATAL_ERROR "No bundled SDL2 binaries for your toolchain. Disable YUZU_USE_BUNDLED_SDL2 and provide your own.")
endif()
@@ -390,7 +390,7 @@ if (ENABLE_SDL2)
elseif (YUZU_USE_EXTERNAL_SDL2)
message(STATUS "Using SDL2 from externals.")
else()
- find_package(SDL2 2.0.16 REQUIRED)
+ find_package(SDL2 2.0.18 REQUIRED)
# Some installations don't set SDL2_LIBRARIES
if("${SDL2_LIBRARIES}" STREQUAL "")
diff --git a/README.md b/README.md
index 2cb030aed..c09d49ca4 100644
--- a/README.md
+++ b/README.md
@@ -17,7 +17,7 @@ It is written in C++ with portability in mind, and we actively maintain builds f
alt="Azure Mainline CI Build Status">
</a>
<a href="https://discord.com/invite/u77vRWY">
- <img src="https://img.shields.io/discord/398318088170242053?color=%237289DA&label=yuzu&logo=discord&logoColor=white"
+ <img src="https://img.shields.io/discord/398318088170242053?color=5865F2&label=yuzu&logo=discord&logoColor=white"
alt="Discord">
</a>
</p>
diff --git a/externals/SDL b/externals/SDL
-Subproject 25f9ed87ff6947d9576fc9d79dee0784e638ac5
+Subproject 2e9821423a237a1206e3c09020778faacfe430b
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 63dd9febf..19d16147d 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -24,6 +24,7 @@ if (MSVC)
# /W3 - Level 3 warnings
# /MP - Multi-threaded compilation
# /Zi - Output debugging information
+ # /Zm - Specifies the precompiled header memory allocation limit
# /Zo - Enhanced debug info for optimized builds
# /permissive- - Enables stricter C++ standards conformance checks
# /EHsc - C++-only exception handling semantics
@@ -36,6 +37,7 @@ if (MSVC)
add_compile_options(
/MP
/Zi
+ /Zm200
/Zo
/permissive-
/EHsc
diff --git a/src/audio_core/delay_line.cpp b/src/audio_core/delay_line.cpp
index f4e4dd8d2..2793ed8db 100644
--- a/src/audio_core/delay_line.cpp
+++ b/src/audio_core/delay_line.cpp
@@ -1,3 +1,7 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
#include <cstring>
#include "audio_core/delay_line.h"
diff --git a/src/audio_core/delay_line.h b/src/audio_core/delay_line.h
index cafddd432..84f11bc52 100644
--- a/src/audio_core/delay_line.h
+++ b/src/audio_core/delay_line.h
@@ -1,3 +1,7 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
#pragma once
#include "common/common_types.h"
diff --git a/src/common/host_memory.cpp b/src/common/host_memory.cpp
index b44a44949..28949fe5e 100644
--- a/src/common/host_memory.cpp
+++ b/src/common/host_memory.cpp
@@ -1,3 +1,7 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
#ifdef _WIN32
#include <iterator>
diff --git a/src/common/logging/filter.cpp b/src/common/logging/filter.cpp
index 42744c994..b898a652c 100644
--- a/src/common/logging/filter.cpp
+++ b/src/common/logging/filter.cpp
@@ -114,6 +114,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Service, NGCT) \
SUB(Service, NIFM) \
SUB(Service, NIM) \
+ SUB(Service, NOTIF) \
SUB(Service, NPNS) \
SUB(Service, NS) \
SUB(Service, NVDRV) \
diff --git a/src/common/logging/types.h b/src/common/logging/types.h
index 2d21fc483..9ed0c7ad6 100644
--- a/src/common/logging/types.h
+++ b/src/common/logging/types.h
@@ -82,6 +82,7 @@ enum class Class : u8 {
Service_NGCT, ///< The NGCT (No Good Content for Terra) service
Service_NIFM, ///< The NIFM (Network interface) service
Service_NIM, ///< The NIM service
+ Service_NOTIF, ///< The NOTIF (Notification) service
Service_NPNS, ///< The NPNS service
Service_NS, ///< The NS services
Service_NVDRV, ///< The NVDRV (Nvidia driver) service
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 4a9aadd6d..506885659 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -410,6 +410,8 @@ add_library(core STATIC
hle/service/glue/glue.h
hle/service/glue/glue_manager.cpp
hle/service/glue/glue_manager.h
+ hle/service/glue/notif.cpp
+ hle/service/glue/notif.h
hle/service/grc/grc.cpp
hle/service/grc/grc.h
hle/service/hid/hid.cpp
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index 720706794..fbb19f230 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -882,6 +882,8 @@ bool EmulatedController::IsControllerSupported() const {
switch (npad_type) {
case NpadStyleIndex::ProController:
return supported_style_tag.fullkey;
+ case NpadStyleIndex::Handheld:
+ return supported_style_tag.handheld;
case NpadStyleIndex::JoyconDual:
return supported_style_tag.joycon_dual;
case NpadStyleIndex::JoyconLeft:
diff --git a/src/core/hid/hid_core.cpp b/src/core/hid/hid_core.cpp
index 0c3eb5a62..a1c3bbb57 100644
--- a/src/core/hid/hid_core.cpp
+++ b/src/core/hid/hid_core.cpp
@@ -145,6 +145,16 @@ NpadIdType HIDCore::GetFirstNpadId() const {
return NpadIdType::Player1;
}
+NpadIdType HIDCore::GetFirstDisconnectedNpadId() const {
+ for (std::size_t player_index = 0; player_index < available_controllers; ++player_index) {
+ const auto* const controller = GetEmulatedControllerByIndex(player_index);
+ if (!controller->IsConnected()) {
+ return controller->GetNpadIdType();
+ }
+ }
+ return NpadIdType::Player1;
+}
+
void HIDCore::EnableAllControllerConfiguration() {
player_1->EnableConfiguration();
player_2->EnableConfiguration();
diff --git a/src/core/hid/hid_core.h b/src/core/hid/hid_core.h
index 2fb0f7e19..837f7de49 100644
--- a/src/core/hid/hid_core.h
+++ b/src/core/hid/hid_core.h
@@ -45,6 +45,9 @@ public:
/// Returns the first connected npad id
NpadIdType GetFirstNpadId() const;
+ /// Returns the first disconnected npad id
+ NpadIdType GetFirstDisconnectedNpadId() const;
+
/// Sets all emulated controllers into configuring mode.
void EnableAllControllerConfiguration();
diff --git a/src/core/hle/service/glue/glue.cpp b/src/core/hle/service/glue/glue.cpp
index a08dc9758..b24d469cf 100644
--- a/src/core/hle/service/glue/glue.cpp
+++ b/src/core/hle/service/glue/glue.cpp
@@ -8,6 +8,7 @@
#include "core/hle/service/glue/bgtc.h"
#include "core/hle/service/glue/ectx.h"
#include "core/hle/service/glue/glue.h"
+#include "core/hle/service/glue/notif.h"
namespace Service::Glue {
@@ -24,6 +25,9 @@ void InstallInterfaces(Core::System& system) {
// Error Context
std::make_shared<ECTX_AW>(system)->InstallAsService(system.ServiceManager());
+
+ // Notification Services for application
+ std::make_shared<NOTIF_A>(system)->InstallAsService(system.ServiceManager());
}
} // namespace Service::Glue
diff --git a/src/core/hle/service/glue/notif.cpp b/src/core/hle/service/glue/notif.cpp
new file mode 100644
index 000000000..c559ec9df
--- /dev/null
+++ b/src/core/hle/service/glue/notif.cpp
@@ -0,0 +1,44 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/ipc_helpers.h"
+#include "core/hle/service/glue/notif.h"
+
+namespace Service::Glue {
+
+NOTIF_A::NOTIF_A(Core::System& system_) : ServiceFramework{system_, "notif:a"} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {500, nullptr, "RegisterAlarmSetting"},
+ {510, nullptr, "UpdateAlarmSetting"},
+ {520, &NOTIF_A::ListAlarmSettings, "ListAlarmSettings"},
+ {530, nullptr, "LoadApplicationParameter"},
+ {540, nullptr, "DeleteAlarmSetting"},
+ {1000, &NOTIF_A::Initialize, "Initialize"},
+ };
+ // clang-format on
+
+ RegisterHandlers(functions);
+}
+
+NOTIF_A::~NOTIF_A() = default;
+
+void NOTIF_A::ListAlarmSettings(Kernel::HLERequestContext& ctx) {
+ // Returns an array of AlarmSetting
+ constexpr s32 alarm_count = 0;
+
+ LOG_WARNING(Service_NOTIF, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(alarm_count);
+}
+
+void NOTIF_A::Initialize(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_NOTIF, "(STUBBED) called");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
+} // namespace Service::Glue
diff --git a/src/core/hle/service/glue/notif.h b/src/core/hle/service/glue/notif.h
new file mode 100644
index 000000000..6ecf2015c
--- /dev/null
+++ b/src/core/hle/service/glue/notif.h
@@ -0,0 +1,25 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "core/hle/service/service.h"
+
+namespace Core {
+class System;
+}
+
+namespace Service::Glue {
+
+class NOTIF_A final : public ServiceFramework<NOTIF_A> {
+public:
+ explicit NOTIF_A(Core::System& system_);
+ ~NOTIF_A() override;
+
+private:
+ void ListAlarmSettings(Kernel::HLERequestContext& ctx);
+ void Initialize(Kernel::HLERequestContext& ctx);
+};
+
+} // namespace Service::Glue
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index ae56f10cf..2705e9dcb 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -110,7 +110,7 @@ void Controller_NPad::ControllerUpdate(Core::HID::ControllerTriggerType type,
UpdateControllerAt(npad_type, npad_id, is_connected);
break;
case Core::HID::ControllerTriggerType::Battery: {
- if (!controller.is_connected) {
+ if (!controller.device->IsConnected()) {
return;
}
auto& shared_memory = controller.shared_memory_entry;
@@ -150,7 +150,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory.system_properties.is_vertical.Assign(1);
shared_memory.system_properties.use_plus.Assign(1);
shared_memory.system_properties.use_minus.Assign(1);
- shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
shared_memory.applet_footer.type = AppletFooterUiType::SwitchProController;
break;
case Core::HID::NpadStyleIndex::Handheld:
@@ -166,21 +165,30 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
break;
case Core::HID::NpadStyleIndex::JoyconDual:
shared_memory.style_tag.joycon_dual.Assign(1);
- shared_memory.device_type.joycon_left.Assign(1);
- shared_memory.device_type.joycon_right.Assign(1);
- shared_memory.system_properties.is_vertical.Assign(1);
- shared_memory.system_properties.use_plus.Assign(1);
- shared_memory.system_properties.use_minus.Assign(1);
+ if (controller.is_dual_left_connected) {
+ shared_memory.device_type.joycon_left.Assign(1);
+ shared_memory.system_properties.use_minus.Assign(1);
+ }
+ if (controller.is_dual_right_connected) {
+ shared_memory.device_type.joycon_right.Assign(1);
+ shared_memory.system_properties.use_plus.Assign(1);
+ }
shared_memory.system_properties.use_directional_buttons.Assign(1);
+ shared_memory.system_properties.is_vertical.Assign(1);
shared_memory.assignment_mode = NpadJoyAssignmentMode::Dual;
- shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
+ if (controller.is_dual_left_connected && controller.is_dual_right_connected) {
+ shared_memory.applet_footer.type = AppletFooterUiType::JoyDual;
+ } else if (controller.is_dual_left_connected) {
+ shared_memory.applet_footer.type = AppletFooterUiType::JoyDualLeftOnly;
+ } else {
+ shared_memory.applet_footer.type = AppletFooterUiType::JoyDualRightOnly;
+ }
break;
case Core::HID::NpadStyleIndex::JoyconLeft:
shared_memory.style_tag.joycon_left.Assign(1);
shared_memory.device_type.joycon_left.Assign(1);
shared_memory.system_properties.is_horizontal.Assign(1);
shared_memory.system_properties.use_minus.Assign(1);
- shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
shared_memory.applet_footer.type = AppletFooterUiType::JoyLeftHorizontal;
break;
case Core::HID::NpadStyleIndex::JoyconRight:
@@ -188,7 +196,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
shared_memory.device_type.joycon_right.Assign(1);
shared_memory.system_properties.is_horizontal.Assign(1);
shared_memory.system_properties.use_plus.Assign(1);
- shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
shared_memory.applet_footer.type = AppletFooterUiType::JoyRightHorizontal;
break;
case Core::HID::NpadStyleIndex::GameCube:
@@ -200,7 +207,6 @@ void Controller_NPad::InitNewlyAddedController(Core::HID::NpadIdType npad_id) {
case Core::HID::NpadStyleIndex::Pokeball:
shared_memory.style_tag.palma.Assign(1);
shared_memory.device_type.palma.Assign(1);
- shared_memory.assignment_mode = NpadJoyAssignmentMode::Single;
break;
case Core::HID::NpadStyleIndex::NES:
shared_memory.style_tag.lark.Assign(1);
@@ -443,11 +449,15 @@ void Controller_NPad::OnUpdate(const Core::Timing::CoreTiming& core_timing, u8*
case Core::HID::NpadStyleIndex::JoyconDual:
pad_state.connection_status.raw = 0;
pad_state.connection_status.is_connected.Assign(1);
- pad_state.connection_status.is_left_connected.Assign(1);
- pad_state.connection_status.is_right_connected.Assign(1);
+ if (controller.is_dual_left_connected) {
+ pad_state.connection_status.is_left_connected.Assign(1);
+ libnx_state.connection_status.is_left_connected.Assign(1);
+ }
+ if (controller.is_dual_right_connected) {
+ pad_state.connection_status.is_right_connected.Assign(1);
+ libnx_state.connection_status.is_right_connected.Assign(1);
+ }
- libnx_state.connection_status.is_left_connected.Assign(1);
- libnx_state.connection_status.is_right_connected.Assign(1);
pad_state.sampling_number =
npad.joy_dual_lifo.ReadCurrentEntry().state.sampling_number + 1;
npad.joy_dual_lifo.WriteNextEntry(pad_state);
@@ -687,7 +697,7 @@ Controller_NPad::NpadCommunicationMode Controller_NPad::GetNpadCommunicationMode
return communication_mode;
}
-void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
+void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
NpadJoyAssignmentMode assignment_mode) {
if (!IsNpadIdValid(npad_id)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
@@ -698,6 +708,62 @@ void Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
if (controller.shared_memory_entry.assignment_mode != assignment_mode) {
controller.shared_memory_entry.assignment_mode = assignment_mode;
}
+
+ if (!controller.device->IsConnected()) {
+ return;
+ }
+
+ if (assignment_mode == NpadJoyAssignmentMode::Dual) {
+ if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft) {
+ DisconnectNpad(npad_id);
+ controller.is_dual_left_connected = true;
+ controller.is_dual_right_connected = false;
+ UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true);
+ return;
+ }
+ if (controller.device->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) {
+ DisconnectNpad(npad_id);
+ controller.is_dual_left_connected = false;
+ controller.is_dual_right_connected = true;
+ UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id, true);
+ return;
+ }
+ return;
+ }
+
+ // This is for NpadJoyAssignmentMode::Single
+
+ // Only JoyconDual get affected by this function
+ if (controller.device->GetNpadStyleIndex() != Core::HID::NpadStyleIndex::JoyconDual) {
+ return;
+ }
+
+ if (controller.is_dual_left_connected && !controller.is_dual_right_connected) {
+ DisconnectNpad(npad_id);
+ UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true);
+ return;
+ }
+ if (!controller.is_dual_left_connected && controller.is_dual_right_connected) {
+ DisconnectNpad(npad_id);
+ UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true);
+ return;
+ }
+
+ // We have two controllers connected to the same npad_id we need to split them
+ const auto npad_id_2 = hid_core.GetFirstDisconnectedNpadId();
+ auto& controller_2 = GetControllerFromNpadIdType(npad_id_2);
+ DisconnectNpad(npad_id);
+ if (npad_device_type == NpadJoyDeviceType::Left) {
+ UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconLeft, npad_id, true);
+ controller_2.is_dual_left_connected = false;
+ controller_2.is_dual_right_connected = true;
+ UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true);
+ } else {
+ UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconRight, npad_id, true);
+ controller_2.is_dual_left_connected = true;
+ controller_2.is_dual_right_connected = false;
+ UpdateControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_2, true);
+ }
}
bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
@@ -907,6 +973,7 @@ void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
}
auto& shared_memory_entry = controller.shared_memory_entry;
+ // Don't reset shared_memory_entry.assignment_mode this value is persistent
shared_memory_entry.style_tag.raw = Core::HID::NpadStyleSet::None; // Zero out
shared_memory_entry.device_type.raw = 0;
shared_memory_entry.system_properties.raw = 0;
@@ -923,9 +990,10 @@ void Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
.left = {},
.right = {},
};
- shared_memory_entry.assignment_mode = NpadJoyAssignmentMode::Dual;
shared_memory_entry.applet_footer.type = AppletFooterUiType::None;
+ controller.is_dual_left_connected = true;
+ controller.is_dual_right_connected = true;
controller.is_connected = false;
controller.device->Disconnect();
SignalStyleSetChangedEvent(npad_id);
@@ -1022,19 +1090,70 @@ void Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
npad_id_2);
return;
}
- auto& controller_1 = GetControllerFromNpadIdType(npad_id_1).device;
- auto& controller_2 = GetControllerFromNpadIdType(npad_id_2).device;
+ auto& controller_1 = GetControllerFromNpadIdType(npad_id_1);
+ auto& controller_2 = GetControllerFromNpadIdType(npad_id_2);
+ const auto controller_style_1 = controller_1.device->GetNpadStyleIndex();
+ const auto controller_style_2 = controller_2.device->GetNpadStyleIndex();
+ bool merge_controllers = false;
// If the controllers at both npad indices form a pair of left and right joycons, merge them.
// Otherwise, do nothing.
- if ((controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
- controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight) ||
- (controller_2->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconLeft &&
- controller_1->GetNpadStyleIndex() == Core::HID::NpadStyleIndex::JoyconRight)) {
+ if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft &&
+ controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight) {
+ merge_controllers = true;
+ }
+ if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft &&
+ controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight) {
+ merge_controllers = true;
+ }
+ if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
+ controller_style_2 == Core::HID::NpadStyleIndex::JoyconRight &&
+ controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected) {
+ merge_controllers = true;
+ }
+ if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
+ controller_style_2 == Core::HID::NpadStyleIndex::JoyconLeft &&
+ !controller_1.is_dual_left_connected && controller_1.is_dual_right_connected) {
+ merge_controllers = true;
+ }
+ if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
+ controller_style_1 == Core::HID::NpadStyleIndex::JoyconRight &&
+ controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) {
+ merge_controllers = true;
+ }
+ if (controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
+ controller_style_1 == Core::HID::NpadStyleIndex::JoyconLeft &&
+ !controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) {
+ merge_controllers = true;
+ }
+ if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
+ controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
+ controller_1.is_dual_left_connected && !controller_1.is_dual_right_connected &&
+ !controller_2.is_dual_left_connected && controller_2.is_dual_right_connected) {
+ merge_controllers = true;
+ }
+ if (controller_style_1 == Core::HID::NpadStyleIndex::JoyconDual &&
+ controller_style_2 == Core::HID::NpadStyleIndex::JoyconDual &&
+ !controller_1.is_dual_left_connected && controller_1.is_dual_right_connected &&
+ controller_2.is_dual_left_connected && !controller_2.is_dual_right_connected) {
+ merge_controllers = true;
+ }
+
+ if (merge_controllers) {
// Disconnect the joycon at the second id and connect the dual joycon at the first index.
DisconnectNpad(npad_id_2);
+ controller_1.is_dual_left_connected = true;
+ controller_1.is_dual_right_connected = true;
AddNewControllerAt(Core::HID::NpadStyleIndex::JoyconDual, npad_id_1);
+ return;
}
+ LOG_WARNING(Service_HID,
+ "Controllers can't be merged npad_id_1:{}, npad_id_2:{}, type_1:{}, type_2:{}, "
+ "dual_1(left/right):{}/{}, dual_2(left/right):{}/{}",
+ npad_id_1, npad_id_2, controller_1.device->GetNpadStyleIndex(),
+ controller_2.device->GetNpadStyleIndex(), controller_1.is_dual_left_connected,
+ controller_1.is_dual_right_connected, controller_2.is_dual_left_connected,
+ controller_2.is_dual_right_connected);
}
void Controller_NPad::StartLRAssignmentMode() {
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index de5fa5a64..63281cb35 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -113,7 +113,8 @@ public:
void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_);
NpadCommunicationMode GetNpadCommunicationMode() const;
- void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyAssignmentMode assignment_mode);
+ void SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
+ NpadJoyAssignmentMode assignment_mode);
bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index,
const Core::HID::VibrationValue& vibration_value);
@@ -464,7 +465,10 @@ private:
std::array<VibrationData, 2> vibration{};
bool unintended_home_button_input_protection{};
bool is_connected{};
- Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
+
+ // Dual joycons can have only one side connected
+ bool is_dual_left_connected{true};
+ bool is_dual_right_connected{true};
// Motion parameters
bool sixaxis_at_rest{true};
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index b36689552..7163e1a4e 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -293,8 +293,8 @@ Hid::Hid(Core::System& system_)
{132, &Hid::EnableUnintendedHomeButtonInputProtection, "EnableUnintendedHomeButtonInputProtection"},
{133, nullptr, "SetNpadJoyAssignmentModeSingleWithDestination"},
{134, &Hid::SetNpadAnalogStickUseCenterClamp, "SetNpadAnalogStickUseCenterClamp"},
- {135, nullptr, "SetNpadCaptureButtonAssignment"},
- {136, nullptr, "ClearNpadCaptureButtonAssignment"},
+ {135, &Hid::SetNpadCaptureButtonAssignment, "SetNpadCaptureButtonAssignment"},
+ {136, &Hid::ClearNpadCaptureButtonAssignment, "ClearNpadCaptureButtonAssignment"},
{200, &Hid::GetVibrationDeviceInfo, "GetVibrationDeviceInfo"},
{201, &Hid::SendVibrationValue, "SendVibrationValue"},
{202, &Hid::GetActualVibrationValue, "GetActualVibrationValue"},
@@ -975,35 +975,35 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
+ .SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
+ Controller_NPad::NpadJoyAssignmentMode::Single);
- LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
- parameters.npad_id, parameters.applet_resource_user_id);
+ LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
+ parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
- // TODO: Check the differences between this and SetNpadJoyAssignmentModeSingleByDefault
IPC::RequestParser rp{ctx};
struct Parameters {
Core::HID::NpadIdType npad_id;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
- u64 npad_joy_device_type;
+ Controller_NPad::NpadJoyDeviceType npad_joy_device_type;
};
static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Single);
+ .SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
+ Controller_NPad::NpadJoyAssignmentMode::Single);
- LOG_WARNING(Service_HID,
- "(STUBBED) called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
- parameters.npad_id, parameters.applet_resource_user_id,
- parameters.npad_joy_device_type);
+ LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
+ parameters.npad_id, parameters.applet_resource_user_id,
+ parameters.npad_joy_device_type);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -1021,10 +1021,10 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyAssignmentMode::Dual);
+ .SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual);
- LOG_WARNING(Service_HID, "(STUBBED) called, npad_id={}, applet_resource_user_id={}",
- parameters.npad_id, parameters.applet_resource_user_id);
+ LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
+ parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -1186,6 +1186,37 @@ void Hid::SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
+void Hid::SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ struct Parameters {
+ Core::HID::NpadStyleSet npad_styleset;
+ INSERT_PADDING_WORDS_NOINIT(1);
+ u64 applet_resource_user_id;
+ Core::HID::NpadButton button;
+ };
+ static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
+
+ const auto parameters{rp.PopRaw<Parameters>()};
+
+ LOG_WARNING(Service_HID,
+ "(STUBBED) called, npad_styleset={}, applet_resource_user_id={}, button={}",
+ parameters.npad_styleset, parameters.applet_resource_user_id, parameters.button);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
+void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto applet_resource_user_id{rp.Pop<u64>()};
+
+ LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
+ applet_resource_user_id);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index ab0084118..d290df161 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -136,6 +136,8 @@ private:
void IsUnintendedHomeButtonInputProtectionEnabled(Kernel::HLERequestContext& ctx);
void EnableUnintendedHomeButtonInputProtection(Kernel::HLERequestContext& ctx);
void SetNpadAnalogStickUseCenterClamp(Kernel::HLERequestContext& ctx);
+ void SetNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx);
+ void ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx);
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx);
void SendVibrationValue(Kernel::HLERequestContext& ctx);
void GetActualVibrationValue(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
index 0d7d4ad03..8314d1ec2 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
@@ -20,8 +20,12 @@ NvResult nvhost_nvdec::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>&
switch (command.group) {
case 0x0:
switch (command.cmd) {
- case 0x1:
- return Submit(input, output);
+ case 0x1: {
+ if (!fd_to_id.contains(fd)) {
+ fd_to_id[fd] = next_id++;
+ }
+ return Submit(fd, input, output);
+ }
case 0x2:
return GetSyncpoint(input, output);
case 0x3:
@@ -66,7 +70,10 @@ void nvhost_nvdec::OnOpen(DeviceFD fd) {}
void nvhost_nvdec::OnClose(DeviceFD fd) {
LOG_INFO(Service_NVDRV, "NVDEC video stream ended");
- system.GPU().ClearCdmaInstance();
+ const auto iter = fd_to_id.find(fd);
+ if (iter != fd_to_id.end()) {
+ system.GPU().ClearCdmaInstance(iter->second);
+ }
}
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
index 523d96e3a..a507c4d0a 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
@@ -24,6 +24,9 @@ public:
void OnOpen(DeviceFD fd) override;
void OnClose(DeviceFD fd) override;
+
+private:
+ u32 next_id{};
};
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
index e61261f98..8a05f0668 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp
@@ -59,7 +59,8 @@ NvResult nvhost_nvdec_common::SetNVMAPfd(const std::vector<u8>& input) {
return NvResult::Success;
}
-NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u8>& output) {
+NvResult nvhost_nvdec_common::Submit(DeviceFD fd, const std::vector<u8>& input,
+ std::vector<u8>& output) {
IoctlSubmit params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmit));
LOG_DEBUG(Service_NVDRV, "called NVDEC Submit, cmd_buffer_count={}", params.cmd_buffer_count);
@@ -93,7 +94,7 @@ NvResult nvhost_nvdec_common::Submit(const std::vector<u8>& input, std::vector<u
Tegra::ChCommandHeaderList cmdlist(cmd_buffer.word_count);
system.Memory().ReadBlock(object->addr + cmd_buffer.offset, cmdlist.data(),
cmdlist.size() * sizeof(u32));
- gpu.PushCommandBuffer(cmdlist);
+ gpu.PushCommandBuffer(fd_to_id[fd], cmdlist);
}
std::memcpy(output.data(), &params, sizeof(IoctlSubmit));
// Some games expect command_buffers to be written back
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
index 351625c17..e28c54df6 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.h
@@ -104,13 +104,14 @@ protected:
/// Ioctl command implementations
NvResult SetNVMAPfd(const std::vector<u8>& input);
- NvResult Submit(const std::vector<u8>& input, std::vector<u8>& output);
+ NvResult Submit(DeviceFD fd, const std::vector<u8>& input, std::vector<u8>& output);
NvResult GetSyncpoint(const std::vector<u8>& input, std::vector<u8>& output);
NvResult GetWaitbase(const std::vector<u8>& input, std::vector<u8>& output);
NvResult MapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& output);
NvResult SetSubmitTimeout(const std::vector<u8>& input, std::vector<u8>& output);
+ std::unordered_map<DeviceFD, u32> fd_to_id{};
s32_le nvmap_fd{};
u32_le submit_timeout{};
std::shared_ptr<nvmap> nvmap_dev;
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
index eac4dd530..76b39806f 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
@@ -21,7 +21,10 @@ NvResult nvhost_vic::Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& i
case 0x0:
switch (command.cmd) {
case 0x1:
- return Submit(input, output);
+ if (!fd_to_id.contains(fd)) {
+ fd_to_id[fd] = next_id++;
+ }
+ return Submit(fd, input, output);
case 0x2:
return GetSyncpoint(input, output);
case 0x3:
@@ -65,7 +68,10 @@ NvResult nvhost_vic::Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& i
void nvhost_vic::OnOpen(DeviceFD fd) {}
void nvhost_vic::OnClose(DeviceFD fd) {
- system.GPU().ClearCdmaInstance();
+ const auto iter = fd_to_id.find(fd);
+ if (iter != fd_to_id.end()) {
+ system.GPU().ClearCdmaInstance(iter->second);
+ }
}
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.h b/src/core/hle/service/nvdrv/devices/nvhost_vic.h
index 6d7fda9d1..c9732c037 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_vic.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.h
@@ -23,5 +23,8 @@ public:
void OnOpen(DeviceFD fd) override;
void OnClose(DeviceFD fd) override;
+
+private:
+ u32 next_id{};
};
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/nvdata.h b/src/core/hle/service/nvdrv/nvdata.h
index 3294bc0e7..5ab221fc1 100644
--- a/src/core/hle/service/nvdrv/nvdata.h
+++ b/src/core/hle/service/nvdrv/nvdata.h
@@ -1,3 +1,7 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
#pragma once
#include <array>
diff --git a/src/core/loader/deconstructed_rom_directory.cpp b/src/core/loader/deconstructed_rom_directory.cpp
index 1b5aca65d..b47e3bf69 100644
--- a/src/core/loader/deconstructed_rom_directory.cpp
+++ b/src/core/loader/deconstructed_rom_directory.cpp
@@ -125,8 +125,9 @@ AppLoader_DeconstructedRomDirectory::LoadResult AppLoader_DeconstructedRomDirect
}
metadata.Print();
- const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2", "subsdk3",
- "subsdk4", "subsdk5", "subsdk6", "subsdk7", "sdk"};
+ const auto static_modules = {"rtld", "main", "subsdk0", "subsdk1", "subsdk2",
+ "subsdk3", "subsdk4", "subsdk5", "subsdk6", "subsdk7",
+ "subsdk8", "subsdk9", "sdk"};
// Use the NSO module loader to figure out the code layout
std::size_t code_size{};
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index bc3df80c8..4c76ce1ea 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -1,7 +1,5 @@
add_library(shader_recompiler STATIC
backend/bindings.h
- backend/glasm/emit_context.cpp
- backend/glasm/emit_context.h
backend/glasm/emit_glasm.cpp
backend/glasm/emit_glasm.h
backend/glasm/emit_glasm_barriers.cpp
@@ -22,10 +20,10 @@ add_library(shader_recompiler STATIC
backend/glasm/emit_glasm_special.cpp
backend/glasm/emit_glasm_undefined.cpp
backend/glasm/emit_glasm_warp.cpp
+ backend/glasm/glasm_emit_context.cpp
+ backend/glasm/glasm_emit_context.h
backend/glasm/reg_alloc.cpp
backend/glasm/reg_alloc.h
- backend/glsl/emit_context.cpp
- backend/glsl/emit_context.h
backend/glsl/emit_glsl.cpp
backend/glsl/emit_glsl.h
backend/glsl/emit_glsl_atomic.cpp
@@ -47,10 +45,10 @@ add_library(shader_recompiler STATIC
backend/glsl/emit_glsl_special.cpp
backend/glsl/emit_glsl_undefined.cpp
backend/glsl/emit_glsl_warp.cpp
+ backend/glsl/glsl_emit_context.cpp
+ backend/glsl/glsl_emit_context.h
backend/glsl/var_alloc.cpp
backend/glsl/var_alloc.h
- backend/spirv/emit_context.cpp
- backend/spirv/emit_context.h
backend/spirv/emit_spirv.cpp
backend/spirv/emit_spirv.h
backend/spirv/emit_spirv_atomic.cpp
@@ -72,6 +70,8 @@ add_library(shader_recompiler STATIC
backend/spirv/emit_spirv_special.cpp
backend/spirv/emit_spirv_undefined.cpp
backend/spirv/emit_spirv_warp.cpp
+ backend/spirv/spirv_emit_context.cpp
+ backend/spirv/spirv_emit_context.h
environment.h
exception.h
frontend/ir/abstract_syntax_list.h
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 004658546..42eff443f 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -9,9 +9,9 @@
#include "common/div_ceil.h"
#include "common/settings.h"
#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp
index e69de29bb..c0b97683e 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_barriers.cpp
@@ -0,0 +1,22 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
+
+namespace Shader::Backend::GLASM {
+
+void EmitBarrier(EmitContext& ctx) {
+ ctx.Add("BAR;");
+}
+
+void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
+ ctx.Add("MEMBAR.CTA;");
+}
+
+void EmitDeviceMemoryBarrier(EmitContext& ctx) {
+ ctx.Add("MEMBAR;");
+}
+
+} // namespace Shader::Backend::GLASM
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
index 9201ccd39..3bfcbbe65 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
index bff0b7c1c..babbe6654 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
index 02c9dc6d7..081b2c8e0 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/shader_info.h"
@@ -335,6 +335,35 @@ void EmitSetFragDepth(EmitContext& ctx, ScalarF32 value) {
ctx.Add("MOV.F result.depth.z,{};", value);
}
+void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {},invocation.groupid;", inst);
+}
+
+void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {},invocation.localid;", inst);
+}
+
+void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
+}
+
+void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
+}
+
+void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
+}
+
+void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
+ ctx.uses_y_direction = true;
+ ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
+}
+
+void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
+}
+
void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, ScalarU32 word_offset) {
ctx.Add("MOV.U {},lmem[{}].x;", inst, word_offset);
}
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp
index e69de29bb..8a14fc8d9 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp
@@ -0,0 +1,18 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
+
+namespace Shader::Backend::GLASM {
+
+void EmitJoin(EmitContext&) {
+ throw NotImplementedException("Join shouldn't be emitted");
+}
+
+void EmitDemoteToHelperInvocation(EmitContext& ctx) {
+ ctx.Add("KIL TR.x;");
+}
+
+} // namespace Shader::Backend::GLASM
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
index ccdf1cbc8..4cff70fe4 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 4ed58619d..356640471 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index d325d31c7..237a5af3f 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -4,8 +4,8 @@
#include <utility>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
index 8aa494a4d..f698b8b9b 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp
index e69de29bb..eed7bfec2 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_logical.cpp
@@ -0,0 +1,26 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
+
+namespace Shader::Backend::GLASM {
+
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
+ ctx.Add("OR.S {},{},{};", inst, a, b);
+}
+
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
+ ctx.Add("AND.S {},{},{};", inst, a, b);
+}
+
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
+ ctx.Add("XOR.S {},{},{};", inst, a, b);
+}
+
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
+ ctx.Add("SEQ.S {},{},0;", inst, value);
+}
+
+} // namespace Shader::Backend::GLASM
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
index af9fac7c1..f135b67f5 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
index 681aeda8d..86287ee3f 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
@@ -17,110 +17,6 @@ namespace Shader::Backend::GLASM {
#define NotImplemented() throw NotImplementedException("GLASM instruction {}", __LINE__)
-static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
- switch (phi.Type()) {
- case IR::Type::U1:
- case IR::Type::U32:
- case IR::Type::F32:
- ctx.reg_alloc.Define(phi);
- break;
- case IR::Type::U64:
- case IR::Type::F64:
- ctx.reg_alloc.LongDefine(phi);
- break;
- default:
- throw NotImplementedException("Phi node type {}", phi.Type());
- }
-}
-
-void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
- const size_t num_args{phi.NumArgs()};
- for (size_t i = 0; i < num_args; ++i) {
- ctx.reg_alloc.Consume(phi.Arg(i));
- }
- if (!phi.Definition<Id>().is_valid) {
- // The phi node wasn't forward defined
- DefinePhi(ctx, phi);
- }
-}
-
-void EmitVoid(EmitContext&) {}
-
-void EmitReference(EmitContext& ctx, const IR::Value& value) {
- ctx.reg_alloc.Consume(value);
-}
-
-void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
- IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
- if (!phi.Definition<Id>().is_valid) {
- // The phi node wasn't forward defined
- DefinePhi(ctx, phi);
- }
- const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
- const Value eval_value{ctx.reg_alloc.Consume(value)};
-
- if (phi_reg == eval_value) {
- return;
- }
- switch (phi.Flags<IR::Type>()) {
- case IR::Type::U1:
- case IR::Type::U32:
- case IR::Type::F32:
- ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
- break;
- case IR::Type::U64:
- case IR::Type::F64:
- ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
- break;
- default:
- throw NotImplementedException("Phi node type {}", phi.Type());
- }
-}
-
-void EmitJoin(EmitContext& ctx) {
- NotImplemented();
-}
-
-void EmitDemoteToHelperInvocation(EmitContext& ctx) {
- ctx.Add("KIL TR.x;");
-}
-
-void EmitBarrier(EmitContext& ctx) {
- ctx.Add("BAR;");
-}
-
-void EmitWorkgroupMemoryBarrier(EmitContext& ctx) {
- ctx.Add("MEMBAR.CTA;");
-}
-
-void EmitDeviceMemoryBarrier(EmitContext& ctx) {
- ctx.Add("MEMBAR;");
-}
-
-void EmitPrologue(EmitContext& ctx) {
- // TODO
-}
-
-void EmitEpilogue(EmitContext& ctx) {
- // TODO
-}
-
-void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
- if (stream.type == Type::U32 && stream.imm_u32 == 0) {
- ctx.Add("EMIT;");
- } else {
- ctx.Add("EMITS {};", stream);
- }
-}
-
-void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
- if (!stream.IsImmediate()) {
- LOG_WARNING(Shader_GLASM, "Stream is not immediate");
- }
- ctx.reg_alloc.Consume(stream);
- ctx.Add("ENDPRIM;");
-}
-
void EmitGetRegister(EmitContext& ctx) {
NotImplemented();
}
@@ -185,55 +81,6 @@ void EmitSetOFlag(EmitContext& ctx) {
NotImplemented();
}
-void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {},invocation.groupid;", inst);
-}
-
-void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {},invocation.localid;", inst);
-}
-
-void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst);
-}
-
-void EmitSampleId(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst);
-}
-
-void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {}.x,fragment.helperthread.x;", inst);
-}
-
-void EmitYDirection(EmitContext& ctx, IR::Inst& inst) {
- ctx.uses_y_direction = true;
- ctx.Add("MOV.F {}.x,y_direction[0].w;", inst);
-}
-
-void EmitResolutionDownFactor(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.F {}.x,scaling[0].z;", inst);
-}
-
-void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {}.x,0;", inst);
-}
-
-void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {}.x,0;", inst);
-}
-
-void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {}.x,0;", inst);
-}
-
-void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
- ctx.Add("MOV.S {}.x,0;", inst);
-}
-
-void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
- ctx.LongAdd("MOV.S64 {}.x,0;", inst);
-}
-
void EmitGetZeroFromOp(EmitContext& ctx) {
NotImplemented();
}
@@ -258,20 +105,4 @@ void EmitGetInBoundsFromOp(EmitContext& ctx) {
NotImplemented();
}
-void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("OR.S {},{},{};", inst, a, b);
-}
-
-void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("AND.S {},{},{};", inst, a, b);
-}
-
-void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, ScalarS32 a, ScalarS32 b) {
- ctx.Add("XOR.S {},{},{};", inst, a, b);
-}
-
-void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, ScalarS32 value) {
- ctx.Add("SEQ.S {},{},0;", inst, value);
-}
-
} // namespace Shader::Backend::GLASM
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
index 68fff613c..dc441c56d 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
@@ -3,8 +3,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
index c1498f449..39e1c6c3a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
@@ -3,8 +3,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLASM {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp
index e69de29bb..e7a5fb13a 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_special.cpp
@@ -0,0 +1,95 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLASM {
+
+static void DefinePhi(EmitContext& ctx, IR::Inst& phi) {
+ switch (phi.Type()) {
+ case IR::Type::U1:
+ case IR::Type::U32:
+ case IR::Type::F32:
+ ctx.reg_alloc.Define(phi);
+ break;
+ case IR::Type::U64:
+ case IR::Type::F64:
+ ctx.reg_alloc.LongDefine(phi);
+ break;
+ default:
+ throw NotImplementedException("Phi node type {}", phi.Type());
+ }
+}
+
+void EmitPhi(EmitContext& ctx, IR::Inst& phi) {
+ const size_t num_args{phi.NumArgs()};
+ for (size_t i = 0; i < num_args; ++i) {
+ ctx.reg_alloc.Consume(phi.Arg(i));
+ }
+ if (!phi.Definition<Id>().is_valid) {
+ // The phi node wasn't forward defined
+ DefinePhi(ctx, phi);
+ }
+}
+
+void EmitVoid(EmitContext&) {}
+
+void EmitReference(EmitContext& ctx, const IR::Value& value) {
+ ctx.reg_alloc.Consume(value);
+}
+
+void EmitPhiMove(EmitContext& ctx, const IR::Value& phi_value, const IR::Value& value) {
+ IR::Inst& phi{RegAlloc::AliasInst(*phi_value.Inst())};
+ if (!phi.Definition<Id>().is_valid) {
+ // The phi node wasn't forward defined
+ DefinePhi(ctx, phi);
+ }
+ const Register phi_reg{ctx.reg_alloc.Consume(IR::Value{&phi})};
+ const Value eval_value{ctx.reg_alloc.Consume(value)};
+
+ if (phi_reg == eval_value) {
+ return;
+ }
+ switch (phi.Flags<IR::Type>()) {
+ case IR::Type::U1:
+ case IR::Type::U32:
+ case IR::Type::F32:
+ ctx.Add("MOV.S {}.x,{};", phi_reg, ScalarS32{eval_value});
+ break;
+ case IR::Type::U64:
+ case IR::Type::F64:
+ ctx.Add("MOV.U64 {}.x,{};", phi_reg, ScalarRegister{eval_value});
+ break;
+ default:
+ throw NotImplementedException("Phi node type {}", phi.Type());
+ }
+}
+
+void EmitPrologue(EmitContext&) {
+ // TODO
+}
+
+void EmitEpilogue(EmitContext&) {
+ // TODO
+}
+
+void EmitEmitVertex(EmitContext& ctx, ScalarS32 stream) {
+ if (stream.type == Type::U32 && stream.imm_u32 == 0) {
+ ctx.Add("EMIT;");
+ } else {
+ ctx.Add("EMITS {};", stream);
+ }
+}
+
+void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
+ if (!stream.IsImmediate()) {
+ LOG_WARNING(Shader_GLASM, "Stream is not immediate");
+ }
+ ctx.reg_alloc.Consume(stream);
+ ctx.Add("ENDPRIM;");
+}
+
+} // namespace Shader::Backend::GLASM
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp
index e69de29bb..875e9d991 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_undefined.cpp
@@ -0,0 +1,30 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
+
+namespace Shader::Backend::GLASM {
+
+void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {}.x,0;", inst);
+}
+
+void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {}.x,0;", inst);
+}
+
+void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {}.x,0;", inst);
+}
+
+void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) {
+ ctx.Add("MOV.S {}.x,0;", inst);
+}
+
+void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) {
+ ctx.LongAdd("MOV.S64 {}.x,0;", inst);
+}
+
+} // namespace Shader::Backend::GLASM
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
index 544d475b4..32e0dd923 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
index 8fd459dfe..0401953f7 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.cpp
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
@@ -5,8 +5,8 @@
#include <string_view>
#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
#include "shader_recompiler/backend/glasm/emit_glasm.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glasm/emit_context.h b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
index 8433e5c00..8433e5c00 100644
--- a/src/shader_recompiler/backend/glasm/emit_context.h
+++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.h
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.cpp b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
index 4c046db6e..201e428c1 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.cpp
@@ -6,7 +6,7 @@
#include <fmt/format.h>
-#include "shader_recompiler/backend/glasm/emit_context.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
#include "shader_recompiler/backend/glasm/reg_alloc.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl.cpp b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
index 8a430d573..78b2eeaa2 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl.cpp
@@ -9,9 +9,9 @@
#include "common/div_ceil.h"
#include "common/settings.h"
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
index 772acc5a4..dc377b053 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
index e1d1b558e..8a9faa394 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
@@ -2,8 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
index 3c1714e89..0f2668d9e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
index 49a66e3ec..98cc57e58 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 4c26f3829..1920047f4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
index 53f8896be..c86465e8b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/exception.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
index eeae6562c..ce6ea1bb7 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index d423bfb1b..b765a251b 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
index 2f78d0267..fae2e397a 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index 88c1d4c5e..44060df33 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
index 338ff4bd6..742fec9cf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
index e3957491f..9fd41b4fd 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index f420fe388..4ebdfb3bc 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#ifdef _MSC_VER
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
index 49fba9073..b1e486e5f 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
index 518b78f06..74ae345e5 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
index 67f9dad68..b8ddafe48 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
index 15bf02dd6..cace1db85 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
namespace Shader::Backend::GLSL {
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
index cd285e2c8..6e01979b4 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
@@ -4,8 +4,8 @@
#include <string_view>
-#include "shader_recompiler/backend/glsl/emit_context.h"
#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/value.h"
#include "shader_recompiler/profile.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_context.cpp b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
index 97bd59302..1de017e76 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.cpp
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
#include "shader_recompiler/runtime_info.h"
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/glsl_emit_context.h
index d9b639d29..d9b639d29 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/glsl_emit_context.h
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.cpp b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
index d7a86e270..6ce7ed12a 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.cpp
@@ -11,6 +11,7 @@
#include "common/settings.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/program.h"
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
index 4b25534ce..b412957c7 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -6,13 +6,11 @@
#include <vector>
-#include <sirit/sirit.h>
-
#include "common/common_types.h"
#include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/profile.h"
+#include "shader_recompiler/runtime_info.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
index 9af8bb9e1..0d37b405c 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_atomic.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
index e0b52a001..9ce95a41b 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_barriers.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
index bb11f4f4e..02d1e63f7 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
index 10ff4ecab..5c3e1ee2b 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_composite.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index bac683ae1..ad84966b5 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -7,6 +7,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
index d33486f28..1eca3aa85 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
index fd42b7a16..832de2452 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_convert.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
index 61cf25f9c..0cdc46495 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
index 4d168a96d..d18d5f1d5 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image.cpp
@@ -6,6 +6,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
index d7f1a365a..a96190bc6 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
#include "shader_recompiler/frontend/ir/modifiers.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
index 50277eec3..44521f539 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_integer.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
index b9a9500fc..47745f7ee 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_logical.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
index 679ee2684..175f4be19 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_memory.cpp
@@ -6,6 +6,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
index c5b4f4720..48caf1ffc 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_select.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
index 9a79fc7a2..330c9052c 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
index 9e7eb3cb1..d96a17583 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
index c9f469e90..b5766fc52 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_undefined.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
index cef52c56e..7034228bf 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_warp.cpp
@@ -4,6 +4,7 @@
#include "shader_recompiler/backend/spirv/emit_spirv.h"
#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index 723455462..4b6f792bf 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -13,8 +13,8 @@
#include "common/common_types.h"
#include "common/div_ceil.h"
-#include "shader_recompiler/backend/spirv/emit_context.h"
#include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
namespace Shader::Backend::SPIRV {
namespace {
diff --git a/src/shader_recompiler/backend/spirv/emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
index 63f8185d9..63f8185d9 100644
--- a/src/shader_recompiler/backend/spirv/emit_context.h
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h
diff --git a/src/shader_recompiler/environment.h b/src/shader_recompiler/environment.h
index 8369d0d84..b4df73e8a 100644
--- a/src/shader_recompiler/environment.h
+++ b/src/shader_recompiler/environment.h
@@ -1,3 +1,7 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
#pragma once
#include <array>
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index ab7c21a49..8788f5148 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -185,16 +185,6 @@ struct GPU::Impl {
return *dma_pusher;
}
- /// Returns a reference to the GPU CDMA pusher.
- [[nodiscard]] Tegra::CDmaPusher& CDmaPusher() {
- return *cdma_pusher;
- }
-
- /// Returns a const reference to the GPU CDMA pusher.
- [[nodiscard]] const Tegra::CDmaPusher& CDmaPusher() const {
- return *cdma_pusher;
- }
-
/// Returns a reference to the underlying renderer.
[[nodiscard]] VideoCore::RendererBase& Renderer() {
return *renderer;
@@ -338,25 +328,27 @@ struct GPU::Impl {
}
/// Push GPU command buffer entries to be processed
- void PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
+ void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
if (!use_nvdec) {
return;
}
- if (!cdma_pusher) {
- cdma_pusher = std::make_unique<Tegra::CDmaPusher>(gpu);
+ if (!cdma_pushers.contains(id)) {
+ cdma_pushers.insert_or_assign(id, std::make_unique<Tegra::CDmaPusher>(gpu));
}
// SubmitCommandBuffer would make the nvdec operations async, this is not currently working
// TODO(ameerj): RE proper async nvdec operation
// gpu_thread.SubmitCommandBuffer(std::move(entries));
-
- cdma_pusher->ProcessEntries(std::move(entries));
+ cdma_pushers[id]->ProcessEntries(std::move(entries));
}
/// Frees the CDMAPusher instance to free up resources
- void ClearCdmaInstance() {
- cdma_pusher.reset();
+ void ClearCdmaInstance(u32 id) {
+ const auto iter = cdma_pushers.find(id);
+ if (iter != cdma_pushers.end()) {
+ cdma_pushers.erase(iter);
+ }
}
/// Swap buffers (render frame)
@@ -659,7 +651,7 @@ struct GPU::Impl {
Core::System& system;
std::unique_ptr<Tegra::MemoryManager> memory_manager;
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
- std::unique_ptr<Tegra::CDmaPusher> cdma_pusher;
+ std::map<u32, std::unique_ptr<Tegra::CDmaPusher>> cdma_pushers;
std::unique_ptr<VideoCore::RendererBase> renderer;
VideoCore::RasterizerInterface* rasterizer = nullptr;
const bool use_nvdec;
@@ -811,14 +803,6 @@ const Tegra::DmaPusher& GPU::DmaPusher() const {
return impl->DmaPusher();
}
-Tegra::CDmaPusher& GPU::CDmaPusher() {
- return impl->CDmaPusher();
-}
-
-const Tegra::CDmaPusher& GPU::CDmaPusher() const {
- return impl->CDmaPusher();
-}
-
VideoCore::RendererBase& GPU::Renderer() {
return impl->Renderer();
}
@@ -887,12 +871,12 @@ void GPU::PushGPUEntries(Tegra::CommandList&& entries) {
impl->PushGPUEntries(std::move(entries));
}
-void GPU::PushCommandBuffer(Tegra::ChCommandHeaderList& entries) {
- impl->PushCommandBuffer(entries);
+void GPU::PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries) {
+ impl->PushCommandBuffer(id, entries);
}
-void GPU::ClearCdmaInstance() {
- impl->ClearCdmaInstance();
+void GPU::ClearCdmaInstance(u32 id) {
+ impl->ClearCdmaInstance(id);
}
void GPU::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index c89a5d693..500411176 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -242,10 +242,10 @@ public:
void PushGPUEntries(Tegra::CommandList&& entries);
/// Push GPU command buffer entries to be processed
- void PushCommandBuffer(Tegra::ChCommandHeaderList& entries);
+ void PushCommandBuffer(u32 id, Tegra::ChCommandHeaderList& entries);
/// Frees the CDMAPusher instance to free up resources
- void ClearCdmaInstance();
+ void ClearCdmaInstance(u32 id);
/// Swap buffers (render frame)
void SwapBuffers(const Tegra::FramebufferConfig* framebuffer);
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 31adada56..e38cfbc6c 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -162,7 +162,7 @@ struct FormatTuple {
{VK_FORMAT_UNDEFINED}, // R16_SINT
{VK_FORMAT_R16G16_UNORM, Attachable | Storage}, // R16G16_UNORM
{VK_FORMAT_R16G16_SFLOAT, Attachable | Storage}, // R16G16_FLOAT
- {VK_FORMAT_UNDEFINED}, // R16G16_UINT
+ {VK_FORMAT_R16G16_UINT, Attachable | Storage}, // R16G16_UINT
{VK_FORMAT_R16G16_SINT, Attachable | Storage}, // R16G16_SINT
{VK_FORMAT_R16G16_SNORM, Attachable | Storage}, // R16G16_SNORM
{VK_FORMAT_UNDEFINED}, // R32G32B32_FLOAT
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 70c52aaac..7bf5b6578 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -130,6 +130,7 @@ std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::Physica
VK_FORMAT_R16G16_UNORM,
VK_FORMAT_R16G16_SNORM,
VK_FORMAT_R16G16_SFLOAT,
+ VK_FORMAT_R16G16_UINT,
VK_FORMAT_R16G16_SINT,
VK_FORMAT_R16_UNORM,
VK_FORMAT_R16_SNORM,
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index a8b254199..33110685a 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -163,7 +163,7 @@ void MicroProfileWidget::mouseReleaseEvent(QMouseEvent* ev) {
}
void MicroProfileWidget::wheelEvent(QWheelEvent* ev) {
- const auto wheel_position = ev->pos();
+ const auto wheel_position = ev->position().toPoint();
MicroProfileMousePosition(wheel_position.x() / x_scale, wheel_position.y() / y_scale,
ev->angleDelta().y() / 120);
ev->accept();
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 5a9dec8f3..cc84ea11c 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1082,14 +1082,15 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
state != Qt::ApplicationActive) {
LOG_DEBUG(Frontend, "ApplicationState unusual flag: {} ", state);
}
- if (ui->action_Pause->isEnabled() &&
- (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
- auto_paused = true;
- OnPauseGame();
- } else if (emulation_running && !emu_thread->IsRunning() && auto_paused &&
- state == Qt::ApplicationActive) {
- auto_paused = false;
- OnStartGame();
+ if (emulation_running) {
+ if (emu_thread->IsRunning() &&
+ (state & (Qt::ApplicationHidden | Qt::ApplicationInactive))) {
+ auto_paused = true;
+ OnPauseGame();
+ } else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
+ auto_paused = false;
+ OnStartGame();
+ }
}
}