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-rw-r--r--src/video_core/texture_cache/util.cpp86
1 files changed, 33 insertions, 53 deletions
diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp
index c872517b8..59cf2f561 100644
--- a/src/video_core/texture_cache/util.cpp
+++ b/src/video_core/texture_cache/util.cpp
@@ -169,23 +169,6 @@ template <u32 GOB_EXTENT>
return Common::DivCeil(AdjustMipSize(size, level), block_size);
}
-[[nodiscard]] constexpr std::pair<int, int> Samples(int num_samples) {
- switch (num_samples) {
- case 1:
- return {1, 1};
- case 2:
- return {2, 1};
- case 4:
- return {2, 2};
- case 8:
- return {4, 2};
- case 16:
- return {4, 4};
- }
- UNREACHABLE_MSG("Invalid number of samples={}", num_samples);
- return {1, 1};
-}
-
[[nodiscard]] constexpr Extent2D DefaultBlockSize(PixelFormat format) {
return {DefaultBlockWidth(format), DefaultBlockHeight(format)};
}
@@ -283,14 +266,13 @@ template <u32 GOB_EXTENT>
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(PixelFormat format, Extent3D size, Extent3D block,
- u32 num_samples, u32 tile_width_spacing) {
- const auto [samples_x, samples_y] = Samples(num_samples);
+ u32 tile_width_spacing) {
const u32 bytes_per_block = BytesPerBlock(format);
return {
.size =
{
- .width = size.width * samples_x,
- .height = size.height * samples_y,
+ .width = size.width,
+ .height = size.height,
.depth = size.depth,
},
.block = block,
@@ -301,14 +283,12 @@ template <u32 GOB_EXTENT>
}
[[nodiscard]] constexpr LevelInfo MakeLevelInfo(const ImageInfo& info) {
- return MakeLevelInfo(info.format, info.size, info.block, info.num_samples,
- info.tile_width_spacing);
+ return MakeLevelInfo(info.format, info.size, info.block, info.tile_width_spacing);
}
[[nodiscard]] constexpr u32 CalculateLevelOffset(PixelFormat format, Extent3D size, Extent3D block,
- u32 num_samples, u32 tile_width_spacing,
- u32 level) {
- const LevelInfo info = MakeLevelInfo(format, size, block, num_samples, tile_width_spacing);
+ u32 tile_width_spacing, u32 level) {
+ const LevelInfo info = MakeLevelInfo(format, size, block, tile_width_spacing);
u32 offset = 0;
for (u32 current_level = 0; current_level < level; ++current_level) {
offset += CalculateLevelSize(info, current_level);
@@ -645,8 +625,8 @@ u32 CalculateLayerStride(const ImageInfo& info) noexcept {
u32 CalculateLayerSize(const ImageInfo& info) noexcept {
ASSERT(info.type != ImageType::Linear);
- return CalculateLevelOffset(info.format, info.size, info.block, info.num_samples,
- info.tile_width_spacing, info.resources.levels);
+ return CalculateLevelOffset(info.format, info.size, info.block, info.tile_width_spacing,
+ info.resources.levels);
}
LevelArray CalculateMipLevelOffsets(const ImageInfo& info) noexcept {
@@ -1195,37 +1175,37 @@ static_assert(CalculateLevelSize(LevelInfo{{1920, 1080, 1}, {0, 2, 0}, {1, 1}, 2
0x7f8000);
static_assert(CalculateLevelSize(LevelInfo{{32, 32, 1}, {0, 0, 4}, {1, 1}, 4, 0}, 0) == 0x4000);
-static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 1, 0, 7) ==
+static_assert(CalculateLevelOffset(PixelFormat::R8_SINT, {1920, 1080, 1}, {0, 2, 0}, 0, 7) ==
0x2afc00);
-static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 1,
- 0, 12) == 0x50d200);
-
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 0) == 0);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 1) == 0x400000);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 2) == 0x500000);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 3) == 0x540000);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 4) == 0x550000);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 5) == 0x554000);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 6) == 0x555000);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 7) == 0x555400);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 8) == 0x555600);
-static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 1, 0,
- 9) == 0x555800);
+static_assert(CalculateLevelOffset(PixelFormat::ASTC_2D_12X12_UNORM, {8192, 4096, 1}, {0, 2, 0}, 0,
+ 12) == 0x50d200);
+
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 0) ==
+ 0);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 1) ==
+ 0x400000);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 2) ==
+ 0x500000);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 3) ==
+ 0x540000);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 4) ==
+ 0x550000);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 5) ==
+ 0x554000);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 6) ==
+ 0x555000);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 7) ==
+ 0x555400);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 8) ==
+ 0x555600);
+static_assert(CalculateLevelOffset(PixelFormat::A8B8G8R8_UNORM, {1024, 1024, 1}, {0, 4, 0}, 0, 9) ==
+ 0x555800);
constexpr u32 ValidateLayerSize(PixelFormat format, u32 width, u32 height, u32 block_height,
u32 tile_width_spacing, u32 level) {
const Extent3D size{width, height, 1};
const Extent3D block{0, block_height, 0};
- const u32 offset = CalculateLevelOffset(format, size, block, 1, tile_width_spacing, level);
+ const u32 offset = CalculateLevelOffset(format, size, block, tile_width_spacing, level);
return AlignLayerSize(offset, size, block, DefaultBlockHeight(format), tile_width_spacing);
}