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-rwxr-xr-x.ci/scripts/clang/docker.sh21
-rw-r--r--.ci/scripts/clang/exec.sh5
-rwxr-xr-x[-rw-r--r--].ci/scripts/clang/upload.sh3
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-rwxr-xr-x.ci/scripts/transifex/docker.sh8
-rwxr-xr-x.ci/scripts/windows/docker.sh33
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-rw-r--r--.gitignore3
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-rw-r--r--CMakeLists.txt202
-rw-r--r--CMakeModules/CopyYuzuFFmpegDeps.cmake4
-rw-r--r--CMakeModules/CopyYuzuQt5Deps.cmake21
-rw-r--r--CMakeModules/CopyYuzuSDLDeps.cmake3
-rw-r--r--CMakeModules/DownloadExternals.cmake2
-rw-r--r--CMakeModules/GenerateSCMRev.cmake3
-rw-r--r--CMakeModules/MSVCCache.cmake15
-rw-r--r--CMakeModules/MinGWClangCross.cmake58
-rw-r--r--CMakeModules/MinGWCross.cmake3
-rw-r--r--CONTRIBUTING.md5
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-rw-r--r--LICENSE.txt674
-rw-r--r--LICENSES/Apache-2.0.txt73
-rw-r--r--LICENSES/BSD-2-Clause.txt9
-rw-r--r--LICENSES/BSD-3-Clause.txt11
-rw-r--r--LICENSES/BSL-1.0.txt7
-rw-r--r--LICENSES/CC-BY-4.0.txt156
-rw-r--r--LICENSES/CC-BY-ND-3.0.txt87
-rw-r--r--LICENSES/CC0-1.0.txt121
-rw-r--r--LICENSES/GPL-2.0-or-later.txt117
-rw-r--r--LICENSES/GPL-3.0-or-later.txt232
-rw-r--r--LICENSES/LGPL-3.0-or-later.txt304
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-rw-r--r--LICENSES/WTFPL.txt11
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-rw-r--r--README.md7
-rw-r--r--dist/compatibility_list/compatibility_list.qrc5
-rw-r--r--dist/icons/controller/controller.qrc5
-rw-r--r--dist/icons/overlay/overlay.qrc5
-rw-r--r--dist/languages/ca.ts2198
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-rw-r--r--dist/languages/zh_CN.ts2207
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-rw-r--r--dist/license.md35
-rw-r--r--dist/org.yuzu_emu.yuzu.desktop3
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-rw-r--r--dist/qt_themes/colorful/icons/16x16/connected.pngbin0 -> 362 bytes
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-rw-r--r--dist/qt_themes/default/icons/16x16/connected.pngbin0 -> 269 bytes
-rw-r--r--dist/qt_themes/default/icons/16x16/connected_notification.pngbin0 -> 517 bytes
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-rw-r--r--dist/qt_themes/qdarkstyle/icons/16x16/connected.pngbin0 -> 397 bytes
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-rw-r--r--dist/qt_themes/qdarkstyle/style.qrc4
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-rw-r--r--externals/CMakeLists.txt12
m---------externals/SDL0
-rw-r--r--externals/cmake-modules/GetGitRevisionDescription.cmake4
-rw-r--r--externals/cmake-modules/GetGitRevisionDescription.cmake.in5
-rw-r--r--externals/cmake-modules/WindowsCopyFiles.cmake5
m---------externals/cpp-jwt0
m---------externals/discord-rpc0
m---------externals/dynarmic0
m---------externals/enet0
-rw-r--r--externals/ffmpeg/CMakeLists.txt3
m---------externals/ffmpeg/ffmpeg0
-rw-r--r--externals/find-modules/FindCatch2.cmake2
-rw-r--r--externals/find-modules/FindFFmpeg.cmake6
-rw-r--r--externals/find-modules/FindLibUSB.cmake5
-rw-r--r--externals/find-modules/Findfmt.cmake2
-rw-r--r--externals/find-modules/Findlz4.cmake2
-rw-r--r--externals/find-modules/Findnlohmann_json.cmake2
-rw-r--r--externals/find-modules/Findopus.cmake2
-rw-r--r--externals/find-modules/Findzstd.cmake2
-rw-r--r--externals/getopt/CMakeLists.txt3
-rw-r--r--externals/glad/CMakeLists.txt3
-rw-r--r--externals/glad/Readme.md5
-rw-r--r--externals/inih/CMakeLists.txt3
-rw-r--r--externals/libusb/CMakeLists.txt3
-rw-r--r--externals/libusb/config.h.in5
-rw-r--r--externals/opus/CMakeLists.txt3
m---------externals/vcpkg0
-rwxr-xr-xhooks/pre-commit3
-rw-r--r--license.txt674
-rw-r--r--src/.clang-format3
-rw-r--r--src/CMakeLists.txt12
-rw-r--r--src/audio_core/CMakeLists.txt256
-rw-r--r--src/audio_core/algorithm/filter.cpp79
-rw-r--r--src/audio_core/algorithm/filter.h61
-rw-r--r--src/audio_core/algorithm/interpolate.cpp232
-rw-r--r--src/audio_core/algorithm/interpolate.h43
-rw-r--r--src/audio_core/audio_core.cpp68
-rw-r--r--src/audio_core/audio_core.h100
-rw-r--r--src/audio_core/audio_event.cpp61
-rw-r--r--src/audio_core/audio_event.h92
-rw-r--r--src/audio_core/audio_in_manager.cpp91
-rw-r--r--src/audio_core/audio_in_manager.h92
-rw-r--r--src/audio_core/audio_manager.cpp80
-rw-r--r--src/audio_core/audio_manager.h101
-rw-r--r--src/audio_core/audio_out.cpp62
-rw-r--r--src/audio_core/audio_out.h49
-rw-r--r--src/audio_core/audio_out_manager.cpp81
-rw-r--r--src/audio_core/audio_out_manager.h89
-rw-r--r--src/audio_core/audio_render_manager.cpp70
-rw-r--r--src/audio_core/audio_render_manager.h103
-rw-r--r--src/audio_core/audio_renderer.cpp339
-rw-r--r--src/audio_core/audio_renderer.h78
-rw-r--r--src/audio_core/behavior_info.cpp104
-rw-r--r--src/audio_core/behavior_info.h71
-rw-r--r--src/audio_core/buffer.h44
-rw-r--r--src/audio_core/codec.cpp77
-rw-r--r--src/audio_core/codec.h43
-rw-r--r--src/audio_core/command_generator.cpp1369
-rw-r--r--src/audio_core/command_generator.h110
-rw-r--r--src/audio_core/common.h132
-rw-r--r--src/audio_core/common/audio_renderer_parameter.h60
-rw-r--r--src/audio_core/common/common.h138
-rw-r--r--src/audio_core/common/feature_support.h105
-rw-r--r--src/audio_core/common/wave_buffer.h35
-rw-r--r--src/audio_core/common/workbuffer_allocator.h100
-rw-r--r--src/audio_core/cubeb_sink.cpp249
-rw-r--r--src/audio_core/cubeb_sink.h35
-rw-r--r--src/audio_core/delay_line.cpp107
-rw-r--r--src/audio_core/delay_line.h49
-rw-r--r--src/audio_core/device/audio_buffer.h21
-rw-r--r--src/audio_core/device/audio_buffers.h304
-rw-r--r--src/audio_core/device/device_session.cpp114
-rw-r--r--src/audio_core/device/device_session.h126
-rw-r--r--src/audio_core/effect_context.cpp320
-rw-r--r--src/audio_core/effect_context.h349
-rw-r--r--src/audio_core/in/audio_in.cpp100
-rw-r--r--src/audio_core/in/audio_in.h147
-rw-r--r--src/audio_core/in/audio_in_system.cpp213
-rw-r--r--src/audio_core/in/audio_in_system.h275
-rw-r--r--src/audio_core/info_updater.cpp512
-rw-r--r--src/audio_core/info_updater.h57
-rw-r--r--src/audio_core/memory_pool.cpp60
-rw-r--r--src/audio_core/memory_pool.h51
-rw-r--r--src/audio_core/mix_context.cpp297
-rw-r--r--src/audio_core/mix_context.h113
-rw-r--r--src/audio_core/null_sink.h32
-rw-r--r--src/audio_core/out/audio_out.cpp100
-rw-r--r--src/audio_core/out/audio_out.h147
-rw-r--r--src/audio_core/out/audio_out_system.cpp207
-rw-r--r--src/audio_core/out/audio_out_system.h257
-rw-r--r--src/audio_core/renderer/adsp/adsp.cpp118
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-rw-r--r--src/audio_core/renderer/adsp/command_list_processor.cpp109
-rw-r--r--src/audio_core/renderer/adsp/command_list_processor.h118
-rw-r--r--src/audio_core/renderer/audio_device.cpp52
-rw-r--r--src/audio_core/renderer/audio_device.h88
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-rw-r--r--src/audio_core/renderer/command/command_list_header.h22
-rw-r--r--src/audio_core/renderer/command/command_processing_time_estimator.cpp3620
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-rw-r--r--src/audio_core/renderer/command/data_source/adpcm.cpp84
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-rw-r--r--src/audio_core/renderer/command/effect/compressor.cpp156
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-rw-r--r--src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp45
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-rw-r--r--src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp64
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-rw-r--r--src/audio_core/renderer/command/mix/volume.cpp72
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-rw-r--r--src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp74
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-rw-r--r--src/core/loader/elf.cpp263
-rw-r--r--src/core/loader/elf.h36
-rw-r--r--src/core/loader/loader.cpp11
-rw-r--r--src/core/loader/loader.h1
-rw-r--r--src/core/memory.cpp11
-rw-r--r--src/core/memory.h18
-rw-r--r--src/core/memory/cheat_engine.cpp8
-rw-r--r--src/core/network/network.cpp637
-rw-r--r--src/core/network/network_interface.cpp209
-rw-r--r--src/core/network/sockets.h94
-rw-r--r--src/core/perf_stats.cpp5
-rw-r--r--src/core/perf_stats.h5
-rw-r--r--src/core/reporter.cpp8
-rw-r--r--src/core/reporter.h6
-rw-r--r--src/core/telemetry_session.cpp5
-rw-r--r--src/core/telemetry_session.h5
-rw-r--r--src/core/tools/freezer.cpp4
-rw-r--r--src/input_common/CMakeLists.txt5
-rw-r--r--src/input_common/drivers/camera.cpp82
-rw-r--r--src/input_common/drivers/camera.h29
-rw-r--r--src/input_common/drivers/sdl_driver.cpp15
-rw-r--r--src/input_common/drivers/sdl_driver.h6
-rw-r--r--src/input_common/drivers/tas_input.cpp2
-rw-r--r--src/input_common/drivers/udp_client.cpp5
-rw-r--r--src/input_common/drivers/udp_client.h5
-rw-r--r--src/input_common/helpers/stick_from_buttons.cpp5
-rw-r--r--src/input_common/helpers/stick_from_buttons.h5
-rw-r--r--src/input_common/helpers/touch_from_buttons.cpp5
-rw-r--r--src/input_common/helpers/touch_from_buttons.h5
-rw-r--r--src/input_common/helpers/udp_protocol.cpp5
-rw-r--r--src/input_common/helpers/udp_protocol.h7
-rw-r--r--src/input_common/input_engine.cpp38
-rw-r--r--src/input_common/input_engine.h19
-rw-r--r--src/input_common/input_poller.cpp60
-rw-r--r--src/input_common/input_poller.h11
-rw-r--r--src/input_common/main.cpp26
-rw-r--r--src/input_common/main.h14
-rw-r--r--src/network/CMakeLists.txt19
-rw-r--r--src/network/network.cpp50
-rw-r--r--src/network/network.h33
-rw-r--r--src/network/packet.cpp262
-rw-r--r--src/network/packet.h165
-rw-r--r--src/network/room.cpp1110
-rw-r--r--src/network/room.h151
-rw-r--r--src/network/room_member.cpp696
-rw-r--r--src/network/room_member.h318
-rw-r--r--src/network/verify_user.cpp17
-rw-r--r--src/network/verify_user.h45
-rw-r--r--src/shader_recompiler/CMakeLists.txt3
-rw-r--r--src/shader_recompiler/backend/spirv/spirv_emit_context.cpp5
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py6
-rw-r--r--src/tests/CMakeLists.txt5
-rw-r--r--src/tests/common/bit_field.cpp5
-rw-r--r--src/tests/common/fibers.cpp123
-rw-r--r--src/tests/common/param_package.cpp5
-rw-r--r--src/tests/core/core_timing.cpp5
-rw-r--r--src/tests/core/internal_network/network.cpp27
-rw-r--r--src/tests/core/network/network.cpp27
-rw-r--r--src/tests/tests.cpp5
-rw-r--r--src/video_core/CMakeLists.txt3
-rw-r--r--src/video_core/compatible_formats.cpp6
-rw-r--r--src/video_core/gpu_thread.cpp3
-rw-r--r--src/video_core/gpu_thread.h4
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt3
-rw-r--r--src/video_core/host_shaders/StringShaderHeader.cmake3
-rw-r--r--src/video_core/host_shaders/source_shader.h.in3
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag3
-rw-r--r--src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag3
-rw-r--r--src/video_core/renderer_base.cpp5
-rw-r--r--src/video_core/renderer_base.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h5
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp5
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h5
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.h5
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h1
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp5
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h5
-rw-r--r--src/video_core/renderer_vulkan/blit_image.cpp2
-rw-r--r--src/video_core/renderer_vulkan/blit_image.h6
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp370
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.h3
-rw-r--r--src/video_core/renderer_vulkan/pipeline_helper.h2
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.h8
-rw-r--r--src/video_core/renderer_vulkan/vk_blit_screen.cpp92
-rw-r--r--src/video_core/renderer_vulkan/vk_blit_screen.h23
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_buffer_cache.h10
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pass.cpp14
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pass.h28
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.cpp4
-rw-r--r--src/video_core/renderer_vulkan/vk_compute_pipeline.h8
-rw-r--r--src/video_core/renderer_vulkan/vk_descriptor_pool.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_descriptor_pool.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_fence_manager.cpp21
-rw-r--r--src/video_core/renderer_vulkan/vk_fence_manager.h24
-rw-r--r--src/video_core/renderer_vulkan/vk_fsr.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_fsr.h4
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp8
-rw-r--r--src/video_core/renderer_vulkan/vk_graphics_pipeline.h12
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp6
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.h12
-rw-r--r--src/video_core/renderer_vulkan/vk_query_cache.cpp16
-rw-r--r--src/video_core/renderer_vulkan/vk_query_cache.h32
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.cpp6
-rw-r--r--src/video_core/renderer_vulkan/vk_rasterizer.h16
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.cpp38
-rw-r--r--src/video_core/renderer_vulkan/vk_scheduler.h12
-rw-r--r--src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp2
-rw-r--r--src/video_core/renderer_vulkan/vk_staging_buffer_pool.h6
-rw-r--r--src/video_core/renderer_vulkan/vk_swapchain.cpp32
-rw-r--r--src/video_core/renderer_vulkan/vk_swapchain.h12
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp16
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.h8
-rw-r--r--src/video_core/renderer_vulkan/vk_update_descriptor.cpp8
-rw-r--r--src/video_core/renderer_vulkan/vk_update_descriptor.h10
-rw-r--r--src/video_core/surface.cpp6
-rw-r--r--src/video_core/surface.h9
-rw-r--r--src/video_core/texture_cache/format_lookup_table.cpp2
-rw-r--r--src/video_core/texture_cache/formatter.h2
-rw-r--r--src/video_core/video_core.cpp5
-rw-r--r--src/video_core/video_core.h5
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp245
-rw-r--r--src/web_service/CMakeLists.txt9
-rw-r--r--src/web_service/announce_room_json.cpp145
-rw-r--r--src/web_service/announce_room_json.h41
-rw-r--r--src/web_service/telemetry_json.cpp5
-rw-r--r--src/web_service/telemetry_json.h5
-rw-r--r--src/web_service/verify_login.cpp5
-rw-r--r--src/web_service/verify_login.h5
-rw-r--r--src/web_service/verify_user_jwt.cpp67
-rw-r--r--src/web_service/verify_user_jwt.h26
-rw-r--r--src/web_service/web_backend.cpp5
-rw-r--r--src/web_service/web_backend.h5
-rw-r--r--src/yuzu/CMakeLists.txt44
-rw-r--r--src/yuzu/Info.plist6
-rw-r--r--src/yuzu/aboutdialog.ui2
-rw-r--r--src/yuzu/applets/qt_error.cpp6
-rw-r--r--src/yuzu/applets/qt_error.h6
-rw-r--r--src/yuzu/applets/qt_profile_select.cpp1
-rw-r--r--src/yuzu/applets/qt_software_keyboard.cpp37
-rw-r--r--src/yuzu/applets/qt_software_keyboard.h2
-rw-r--r--src/yuzu/applets/qt_software_keyboard.ui38
-rw-r--r--src/yuzu/applets/qt_web_browser.cpp14
-rw-r--r--src/yuzu/bootmanager.cpp92
-rw-r--r--src/yuzu/bootmanager.h19
-rw-r--r--src/yuzu/check_vulkan.cpp53
-rw-r--r--src/yuzu/check_vulkan.h6
-rw-r--r--src/yuzu/compatdb.cpp5
-rw-r--r--src/yuzu/compatdb.h5
-rw-r--r--src/yuzu/configuration/config.cpp128
-rw-r--r--src/yuzu/configuration/config.h25
-rw-r--r--src/yuzu/configuration/configuration_shared.cpp11
-rw-r--r--src/yuzu/configuration/configuration_shared.h21
-rw-r--r--src/yuzu/configuration/configure_audio.cpp95
-rw-r--r--src/yuzu/configuration/configure_audio.h4
-rw-r--r--src/yuzu/configuration/configure_audio.ui28
-rw-r--r--src/yuzu/configuration/configure_camera.cpp138
-rw-r--r--src/yuzu/configuration/configure_camera.h54
-rw-r--r--src/yuzu/configuration/configure_camera.ui170
-rw-r--r--src/yuzu/configuration/configure_debug.cpp7
-rw-r--r--src/yuzu/configuration/configure_debug.h5
-rw-r--r--src/yuzu/configuration/configure_debug.ui11
-rw-r--r--src/yuzu/configuration/configure_dialog.cpp13
-rw-r--r--src/yuzu/configuration/configure_dialog.h8
-rw-r--r--src/yuzu/configuration/configure_general.cpp29
-rw-r--r--src/yuzu/configuration/configure_general.h5
-rw-r--r--src/yuzu/configuration/configure_general.ui81
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp42
-rw-r--r--src/yuzu/configuration/configure_graphics.h7
-rw-r--r--src/yuzu/configuration/configure_graphics.ui9
-rw-r--r--src/yuzu/configuration/configure_hotkeys.cpp5
-rw-r--r--src/yuzu/configuration/configure_hotkeys.h5
-rw-r--r--src/yuzu/configuration/configure_input.cpp10
-rw-r--r--src/yuzu/configuration/configure_input.h5
-rw-r--r--src/yuzu/configuration/configure_input.ui2
-rw-r--r--src/yuzu/configuration/configure_input_advanced.cpp3
-rw-r--r--src/yuzu/configuration/configure_input_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_input_advanced.ui14
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp5
-rw-r--r--src/yuzu/configuration/configure_input_player.h5
-rw-r--r--src/yuzu/configuration/configure_motion_touch.cpp5
-rw-r--r--src/yuzu/configuration/configure_motion_touch.h5
-rw-r--r--src/yuzu/configuration/configure_network.cpp2
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.cpp5
-rw-r--r--src/yuzu/configuration/configure_per_game_addons.h5
-rw-r--r--src/yuzu/configuration/configure_profile_manager.cpp5
-rw-r--r--src/yuzu/configuration/configure_profile_manager.h5
-rw-r--r--src/yuzu/configuration/configure_system.cpp5
-rw-r--r--src/yuzu/configuration/configure_system.h5
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.cpp5
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.h5
-rw-r--r--src/yuzu/configuration/configure_touch_widget.h5
-rw-r--r--src/yuzu/configuration/configure_touchscreen_advanced.cpp5
-rw-r--r--src/yuzu/configuration/configure_touchscreen_advanced.h5
-rw-r--r--src/yuzu/configuration/configure_ui.cpp5
-rw-r--r--src/yuzu/configuration/configure_ui.h5
-rw-r--r--src/yuzu/configuration/configure_web.cpp10
-rw-r--r--src/yuzu/configuration/configure_web.h6
-rw-r--r--src/yuzu/configuration/configure_web.ui10
-rw-r--r--src/yuzu/debugger/controller.cpp5
-rw-r--r--src/yuzu/debugger/controller.h5
-rw-r--r--src/yuzu/debugger/profiler.cpp5
-rw-r--r--src/yuzu/debugger/profiler.h5
-rw-r--r--src/yuzu/debugger/wait_tree.cpp5
-rw-r--r--src/yuzu/debugger/wait_tree.h5
-rw-r--r--src/yuzu/discord.h5
-rw-r--r--src/yuzu/discord_impl.cpp5
-rw-r--r--src/yuzu/discord_impl.h5
-rw-r--r--src/yuzu/game_list.cpp11
-rw-r--r--src/yuzu/game_list.h13
-rw-r--r--src/yuzu/game_list_p.h5
-rw-r--r--src/yuzu/hotkeys.cpp5
-rw-r--r--src/yuzu/hotkeys.h5
-rw-r--r--src/yuzu/loading_screen.cpp4
-rw-r--r--src/yuzu/main.cpp242
-rw-r--r--src/yuzu/main.h29
-rw-r--r--src/yuzu/main.ui38
-rw-r--r--src/yuzu/multiplayer/chat_room.cpp491
-rw-r--r--src/yuzu/multiplayer/chat_room.h75
-rw-r--r--src/yuzu/multiplayer/chat_room.ui59
-rw-r--r--src/yuzu/multiplayer/client_room.cpp115
-rw-r--r--src/yuzu/multiplayer/client_room.h39
-rw-r--r--src/yuzu/multiplayer/client_room.ui80
-rw-r--r--src/yuzu/multiplayer/direct_connect.cpp130
-rw-r--r--src/yuzu/multiplayer/direct_connect.h43
-rw-r--r--src/yuzu/multiplayer/direct_connect.ui168
-rw-r--r--src/yuzu/multiplayer/host_room.cpp246
-rw-r--r--src/yuzu/multiplayer/host_room.h75
-rw-r--r--src/yuzu/multiplayer/host_room.ui207
-rw-r--r--src/yuzu/multiplayer/lobby.cpp367
-rw-r--r--src/yuzu/multiplayer/lobby.h128
-rw-r--r--src/yuzu/multiplayer/lobby.ui123
-rw-r--r--src/yuzu/multiplayer/lobby_p.h238
-rw-r--r--src/yuzu/multiplayer/message.cpp78
-rw-r--r--src/yuzu/multiplayer/message.h64
-rw-r--r--src/yuzu/multiplayer/moderation_dialog.cpp112
-rw-r--r--src/yuzu/multiplayer/moderation_dialog.h43
-rw-r--r--src/yuzu/multiplayer/moderation_dialog.ui84
-rw-r--r--src/yuzu/multiplayer/state.cpp308
-rw-r--r--src/yuzu/multiplayer/state.h92
-rw-r--r--src/yuzu/multiplayer/validation.h48
-rw-r--r--src/yuzu/startup_checks.cpp136
-rw-r--r--src/yuzu/startup_checks.h17
-rw-r--r--src/yuzu/uisettings.cpp5
-rw-r--r--src/yuzu/uisettings.h72
-rw-r--r--src/yuzu/util/clickable_label.cpp11
-rw-r--r--src/yuzu/util/clickable_label.h21
-rw-r--r--src/yuzu/util/sequence_dialog/sequence_dialog.cpp5
-rw-r--r--src/yuzu/util/sequence_dialog/sequence_dialog.h5
-rw-r--r--src/yuzu/util/util.cpp5
-rw-r--r--src/yuzu/util/util.h5
-rw-r--r--src/yuzu/yuzu.qrc5
-rw-r--r--src/yuzu/yuzu.rc3
-rw-r--r--src/yuzu_cmd/CMakeLists.txt3
-rw-r--r--src/yuzu_cmd/config.cpp17
-rw-r--r--src/yuzu_cmd/config.h11
-rw-r--r--src/yuzu_cmd/default_ini.h12
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.cpp5
-rw-r--r--src/yuzu_cmd/emu_window/emu_window_sdl2.h5
-rw-r--r--src/yuzu_cmd/yuzu.cpp163
-rw-r--r--src/yuzu_cmd/yuzu.rc3
-rw-r--r--vcpkg.json46
927 files changed, 87117 insertions, 30639 deletions
diff --git a/.ci/scripts/clang/docker.sh b/.ci/scripts/clang/docker.sh
index 885d74e97..792ef4aa8 100755
--- a/.ci/scripts/clang/docker.sh
+++ b/.ci/scripts/clang/docker.sh
@@ -1,16 +1,27 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Exit on error, rather than continuing with the rest of the script.
set -e
-cd /yuzu
-
ccache -s
mkdir build || true && cd build
-cmake .. -DDISPLAY_VERSION=$1 -DCMAKE_BUILD_TYPE=Release -DCMAKE_C_COMPILER=/usr/lib/ccache/clang -DCMAKE_CXX_COMPILER=/usr/lib/ccache/clang++ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_INSTALL_PREFIX="/usr"
-
-make -j$(nproc)
+cmake .. \
+ -DCMAKE_BUILD_TYPE=Release \
+ -DCMAKE_CXX_COMPILER=/usr/lib/ccache/clang++ \
+ -DCMAKE_C_COMPILER=/usr/lib/ccache/clang \
+ -DCMAKE_INSTALL_PREFIX="/usr" \
+ -DDISPLAY_VERSION=$1 \
+ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
+ -DENABLE_QT_TRANSLATION=ON \
+ -DUSE_DISCORD_PRESENCE=ON \
+ -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
+ -GNinja
+
+ninja
ccache -s
diff --git a/.ci/scripts/clang/exec.sh b/.ci/scripts/clang/exec.sh
index e56cd4325..664fce5f8 100644
--- a/.ci/scripts/clang/exec.sh
+++ b/.ci/scripts/clang/exec.sh
@@ -1,8 +1,11 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
mkdir -p "ccache" || true
chmod a+x ./.ci/scripts/clang/docker.sh
# the UID for the container yuzu user is 1027
sudo chown -R 1027 ./
-docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/clang/docker.sh $1
+docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/clang/docker.sh "$1"
sudo chown -R $UID ./
diff --git a/.ci/scripts/clang/upload.sh b/.ci/scripts/clang/upload.sh
index fe4e6b2ac..0b4b3e330 100644..100755
--- a/.ci/scripts/clang/upload.sh
+++ b/.ci/scripts/clang/upload.sh
@@ -1,5 +1,8 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
. .ci/scripts/common/pre-upload.sh
REV_NAME="yuzu-linux-${GITDATE}-${GITREV}"
diff --git a/.ci/scripts/common/post-upload.sh b/.ci/scripts/common/post-upload.sh
index 387431564..7f910b2b3 100644
--- a/.ci/scripts/common/post-upload.sh
+++ b/.ci/scripts/common/post-upload.sh
@@ -1,11 +1,16 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Copy documentation
-cp license.txt "$DIR_NAME"
+cp LICENSE.txt "$DIR_NAME"
cp README.md "$DIR_NAME"
-tar -cJvf "${REV_NAME}-source.tar.xz" src externals CMakeLists.txt README.md license.txt
-cp "${REV_NAME}-source.tar.xz" "$DIR_NAME"
+if [[ -z "${NO_SOURCE_PACK}" ]]; then
+ tar -cJvf "${REV_NAME}-source.tar.xz" src externals CMakeLists.txt README.md LICENSE.txt
+ cp -v "${REV_NAME}-source.tar.xz" "$DIR_NAME"
+fi
tar $COMPRESSION_FLAGS "$ARCHIVE_NAME" "$DIR_NAME"
diff --git a/.ci/scripts/common/pre-upload.sh b/.ci/scripts/common/pre-upload.sh
index a49e3fff3..705362a3c 100644
--- a/.ci/scripts/common/pre-upload.sh
+++ b/.ci/scripts/common/pre-upload.sh
@@ -1,5 +1,8 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
GITDATE="`git show -s --date=short --format='%ad' | sed 's/-//g'`"
GITREV="`git show -s --format='%h'`"
ARTIFACTS_DIR="artifacts"
diff --git a/.ci/scripts/format/docker.sh b/.ci/scripts/format/docker.sh
index 778411e4a..a0f7a61cc 100644
--- a/.ci/scripts/format/docker.sh
+++ b/.ci/scripts/format/docker.sh
@@ -1,5 +1,8 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Run clang-format
cd /yuzu
chmod a+x ./.ci/scripts/format/script.sh
diff --git a/.ci/scripts/format/exec.sh b/.ci/scripts/format/exec.sh
index e9e9d2e17..40ab41abd 100644
--- a/.ci/scripts/format/exec.sh
+++ b/.ci/scripts/format/exec.sh
@@ -1,7 +1,10 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
chmod a+x ./.ci/scripts/format/docker.sh
# the UID for the container yuzu user is 1027
sudo chown -R 1027 ./
-docker run -v $(pwd):/yuzu yuzuemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.ci/scripts/format/docker.sh
+docker run -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-clang-format /bin/bash -ex /yuzu/.ci/scripts/format/docker.sh
sudo chown -R $UID ./
diff --git a/.ci/scripts/format/script.sh b/.ci/scripts/format/script.sh
index c2550c966..119abae6a 100644
--- a/.ci/scripts/format/script.sh
+++ b/.ci/scripts/format/script.sh
@@ -1,5 +1,8 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
if grep -nrI '\s$' src *.yml *.txt *.md Doxyfile .gitignore .gitmodules .ci* dist/*.desktop \
dist/*.svg dist/*.xml; then
echo Trailing whitespace found, aborting
diff --git a/.ci/scripts/linux/docker.sh b/.ci/scripts/linux/docker.sh
index 5070b92d1..b9862d1c2 100755
--- a/.ci/scripts/linux/docker.sh
+++ b/.ci/scripts/linux/docker.sh
@@ -1,10 +1,11 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Exit on error, rather than continuing with the rest of the script.
set -e
-cd /yuzu
-
ccache -s
mkdir build || true && cd build
@@ -19,15 +20,16 @@ cmake .. \
-DENABLE_QT_TRANSLATION=ON \
-DUSE_DISCORD_PRESENCE=ON \
-DYUZU_ENABLE_COMPATIBILITY_REPORTING=${ENABLE_COMPATIBILITY_REPORTING:-"OFF"} \
- -DYUZU_USE_BUNDLED_FFMPEG=ON
+ -DYUZU_USE_BUNDLED_FFMPEG=ON \
+ -GNinja
-make -j$(nproc)
+ninja
ccache -s
ctest -VV -C Release
-make install DESTDIR=AppDir
+DESTDIR="$PWD/AppDir" ninja install
rm -vf AppDir/usr/bin/yuzu-cmd AppDir/usr/bin/yuzu-tester
# Download tools needed to build an AppImage
@@ -52,6 +54,9 @@ mkdir -p AppDir/usr/optional/libgcc_s
# Deploy yuzu's needed dependencies
./linuxdeploy-x86_64.AppImage --appdir AppDir --plugin qt
+# Workaround for libQt5MultimediaGstTools indirectly requiring libwayland-client and breaking Vulkan usage on end-user systems
+find AppDir -type f -regex '.*libwayland-client\.so.*' -delete -print
+
# Workaround for building yuzu with GCC 10 but also trying to distribute it to Ubuntu 18.04 et al.
# See https://github.com/darealshinji/AppImageKit-checkrt
cp exec-x86_64.so AppDir/usr/optional/exec.so
diff --git a/.ci/scripts/linux/exec.sh b/.ci/scripts/linux/exec.sh
index a7deddeb3..fa3d78cc2 100644
--- a/.ci/scripts/linux/exec.sh
+++ b/.ci/scripts/linux/exec.sh
@@ -1,8 +1,16 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
mkdir -p "ccache" || true
chmod a+x ./.ci/scripts/linux/docker.sh
# the UID for the container yuzu user is 1027
sudo chown -R 1027 ./
-docker run -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh $1
+
+# The environment variables listed below:
+# AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION
+# are requested in src/common/CMakeLists.txt and appear to be provided somewhere in Azure DevOps
+
+docker run -e AZURECIREPO -e TITLEBARFORMATIDLE -e TITLEBARFORMATRUNNING -e DISPLAYVERSION -e ENABLE_COMPATIBILITY_REPORTING -e CCACHE_DIR=/yuzu/ccache -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-fresh /bin/bash /yuzu/.ci/scripts/linux/docker.sh "$1"
sudo chown -R $UID ./
diff --git a/.ci/scripts/linux/upload.sh b/.ci/scripts/linux/upload.sh
index 208cd0d04..8173c5728 100644..100755
--- a/.ci/scripts/linux/upload.sh
+++ b/.ci/scripts/linux/upload.sh
@@ -1,5 +1,8 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
. .ci/scripts/common/pre-upload.sh
APPIMAGE_NAME="yuzu-${GITDATE}-${GITREV}.AppImage"
@@ -24,6 +27,11 @@ cd build
wget -nc https://github.com/yuzu-emu/ext-linux-bin/raw/main/appimage/appimagetool-x86_64.AppImage
chmod 755 appimagetool-x86_64.AppImage
+# if FUSE is not available, then fallback to extract and run
+if ! ./appimagetool-x86_64.AppImage --version; then
+ export APPIMAGE_EXTRACT_AND_RUN=1
+fi
+
if [ "${RELEASE_NAME}" = "mainline" ]; then
# Generate update information if releasing to mainline
./appimagetool-x86_64.AppImage -u "gh-releases-zsync|yuzu-emu|yuzu-${RELEASE_NAME}|latest|yuzu-*.AppImage.zsync" AppDir "${APPIMAGE_NAME}"
diff --git a/.ci/scripts/merge/apply-patches-by-label-private.py b/.ci/scripts/merge/apply-patches-by-label-private.py
index 16b45043e..c640c4c4d 100644
--- a/.ci/scripts/merge/apply-patches-by-label-private.py
+++ b/.ci/scripts/merge/apply-patches-by-label-private.py
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Download all pull requests as patches that match a specific label
# Usage: python download-patches-by-label.py <Label to Match> <Root Path Folder to DL to>
diff --git a/.ci/scripts/merge/apply-patches-by-label.py b/.ci/scripts/merge/apply-patches-by-label.py
index c288a70a1..8ddc8ff34 100644
--- a/.ci/scripts/merge/apply-patches-by-label.py
+++ b/.ci/scripts/merge/apply-patches-by-label.py
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Download all pull requests as patches that match a specific label
# Usage: python download-patches-by-label.py <Label to Match> <Root Path Folder to DL to>
diff --git a/.ci/scripts/merge/check-label-presence.py b/.ci/scripts/merge/check-label-presence.py
index 048466d7e..51cf68129 100644
--- a/.ci/scripts/merge/check-label-presence.py
+++ b/.ci/scripts/merge/check-label-presence.py
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Checks to see if the specified pull request # has the specified tag
# Usage: python check-label-presence.py <Pull Request ID> <Name of Label>
diff --git a/.ci/scripts/merge/yuzubot-git-config.sh b/.ci/scripts/merge/yuzubot-git-config.sh
index d9d595bbc..d7f1f29db 100644
--- a/.ci/scripts/merge/yuzubot-git-config.sh
+++ b/.ci/scripts/merge/yuzubot-git-config.sh
@@ -1,2 +1,5 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
git config --global user.email "yuzu@yuzu-emu.org"
git config --global user.name "yuzubot" \ No newline at end of file
diff --git a/.ci/scripts/transifex/docker.sh b/.ci/scripts/transifex/docker.sh
index bafd326f9..6237b3f73 100755
--- a/.ci/scripts/transifex/docker.sh
+++ b/.ci/scripts/transifex/docker.sh
@@ -1,5 +1,8 @@
#!/bin/bash -e
+# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Setup RC file for tx
cat << EOF > ~/.transifexrc
[https://www.transifex.com]
@@ -16,8 +19,11 @@ cmake --version
gcc -v
tx --version
+# vcpkg needs these: curl zip unzip tar, have tar
+apt-get install -y curl zip unzip
+
mkdir build && cd build
-cmake .. -DENABLE_QT_TRANSLATION=ON -DGENERATE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_SDL2=OFF
+cmake .. -DENABLE_QT_TRANSLATION=ON -DGENERATE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_SDL2=OFF -DYUZU_TESTS=OFF -DYUZU_USE_BUNDLED_VCPKG=ON
make translation
cd ..
diff --git a/.ci/scripts/windows/docker.sh b/.ci/scripts/windows/docker.sh
index 584b9b39f..790ba8218 100755
--- a/.ci/scripts/windows/docker.sh
+++ b/.ci/scripts/windows/docker.sh
@@ -1,14 +1,33 @@
#!/bin/bash -ex
-cd /yuzu
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
-ccache -s
+set -e
-mkdir build || true && cd build
-cmake .. -G Ninja -DDISPLAY_VERSION=$1 -DCMAKE_TOOLCHAIN_FILE="$(pwd)/../CMakeModules/MinGWCross.cmake" -DUSE_CCACHE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DCMAKE_BUILD_TYPE=Release -DENABLE_QT_TRANSLATION=ON
-ninja
+#cd /yuzu
-ccache -s
+ccache -sv
+
+mkdir -p build && cd build
+export LDFLAGS="-fuse-ld=lld"
+# -femulated-tls required due to an incompatibility between GCC and Clang
+# TODO(lat9nq): If this is widespread, we probably need to add this to CMakeLists where appropriate
+export CXXFLAGS="-femulated-tls"
+cmake .. \
+ -DCMAKE_BUILD_TYPE=Release \
+ -DCMAKE_TOOLCHAIN_FILE="${PWD}/../CMakeModules/MinGWClangCross.cmake" \
+ -DDISPLAY_VERSION="$1" \
+ -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON \
+ -DENABLE_QT_TRANSLATION=ON \
+ -DUSE_CCACHE=ON \
+ -DYUZU_USE_BUNDLED_SDL2=OFF \
+ -DYUZU_USE_EXTERNAL_SDL2=OFF \
+ -DYUZU_TESTS=OFF \
+ -GNinja
+ninja yuzu yuzu-cmd
+
+ccache -sv
echo "Tests skipped"
#ctest -VV -C Release
@@ -46,7 +65,7 @@ python3 .ci/scripts/windows/scan_dll.py package/*.exe package/imageformats/*.dll
# copy FFmpeg libraries
EXTERNALS_PATH="$(pwd)/build/externals"
FFMPEG_DLL_PATH="$(find "${EXTERNALS_PATH}" -maxdepth 1 -type d | grep 'ffmpeg-')/bin"
-find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
+find ${FFMPEG_DLL_PATH} -type f -regex ".*\.dll" -exec cp -nv {} package/ ';'
# copy libraries from yuzu.exe path
find "$(pwd)/build/bin/" -type f -regex ".*\.dll" -exec cp -v {} package/ ';'
diff --git a/.ci/scripts/windows/exec.sh b/.ci/scripts/windows/exec.sh
index f904544bd..ca74eeba5 100644
--- a/.ci/scripts/windows/exec.sh
+++ b/.ci/scripts/windows/exec.sh
@@ -1,8 +1,11 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
mkdir -p "ccache" || true
chmod a+x ./.ci/scripts/windows/docker.sh
# the UID for the container yuzu user is 1027
sudo chown -R 1027 ./
-docker run -e CCACHE_DIR=/yuzu/ccache -v $(pwd):/yuzu yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.ci/scripts/windows/docker.sh $1
+docker run -e CCACHE_DIR=/yuzu/ccache -v "$(pwd):/yuzu" -w /yuzu yuzuemu/build-environments:linux-mingw /bin/bash -ex /yuzu/.ci/scripts/windows/docker.sh "$1"
sudo chown -R $UID ./
diff --git a/.ci/scripts/windows/scan_dll.py b/.ci/scripts/windows/scan_dll.py
index 163183f2e..f374e0d78 100644
--- a/.ci/scripts/windows/scan_dll.py
+++ b/.ci/scripts/windows/scan_dll.py
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
import pefile
import sys
import re
diff --git a/.ci/scripts/windows/upload.ps1 b/.ci/scripts/windows/upload.ps1
index 62483607b..f2368be6f 100644
--- a/.ci/scripts/windows/upload.ps1
+++ b/.ci/scripts/windows/upload.ps1
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
param($BUILD_NAME)
$GITDATE = $(git show -s --date=short --format='%ad') -replace "-", ""
@@ -25,6 +28,9 @@ $env:BUILD_UPDATE = $MSVC_SEVENZIP
$BUILD_DIR = ".\build\bin\Release"
+# Cleanup unneeded data in submodules
+git submodule foreach git clean -fxd
+
# Upload debugging symbols
mkdir pdb
Get-ChildItem "$BUILD_DIR\" -Recurse -Filter "*.pdb" | Copy-Item -destination .\pdb
@@ -37,7 +43,7 @@ mkdir $MSVC_SOURCE
mkdir "artifacts"
# Build a tar.xz for the source of the release
-Copy-Item .\license.txt -Destination $MSVC_SOURCE
+Copy-Item .\LICENSE.txt -Destination $MSVC_SOURCE
Copy-Item .\README.md -Destination $MSVC_SOURCE
Copy-Item .\CMakeLists.txt -Destination $MSVC_SOURCE
Copy-Item .\src -Recurse -Destination $MSVC_SOURCE
@@ -47,6 +53,53 @@ Copy-Item .\CMakeModules -Recurse -Destination $MSVC_SOURCE
7z a -r -ttar $MSVC_SOURCE_TAR $MSVC_SOURCE
7z a -r -txz $MSVC_SOURCE_TARXZ $MSVC_SOURCE_TAR
+# Following section is quick hack to package artifacts differently for GitHub Actions
+if ("$env:GITHUB_ACTIONS" -eq "true") {
+ echo "Hello GitHub Actions"
+
+ # With vcpkg we now have a few more dll files
+ ls .\build\bin\*.dll
+ cp .\build\bin\*.dll .\artifacts\
+
+ # Hopefully there is an exe in either .\build\bin or .\build\bin\Release
+ cp .\build\bin\yuzu*.exe .\artifacts\
+ Copy-Item "$BUILD_DIR\*" -Destination "artifacts" -Recurse
+ Remove-Item .\artifacts\tests.exe -ErrorAction ignore
+
+ # None of the other GHA builds are including source, so commenting out today
+ #Copy-Item $MSVC_SOURCE_TARXZ -Destination "artifacts"
+
+ # Are debug symbols important?
+ # cp .\build\bin\yuzu*.pdb .\pdb\
+
+ # Write out a tag BUILD_TAG to environment for the Upload step
+ # We're getting ${{ github.event.number }} as $env:PR_NUMBER"
+ echo "env:PR_NUMBER: $env:PR_NUMBER"
+ if (Test-Path env:PR_NUMBER) {
+ $PR_NUMBER = $env:PR_NUMBER.Substring(2) -as [int]
+ $PR_NUMBER_TAG = "pr"+([string]$PR_NUMBER).PadLeft(5,'0')
+ if ($PR_NUMBER -gt 1){
+ $BUILD_TAG="verify-$PR_NUMBER_TAG-$GITDATE-$GITREV"
+ } else {
+ $BUILD_TAG = "verify-$GITDATE-$GITREV"
+ }
+ } else {
+ # If env:PR_NUMBER isn't set, we should still write out a variable
+ $BUILD_TAG = "verify-$GITDATE-$GITREV"
+ }
+ echo "BUILD_TAG=$BUILD_TAG"
+ echo "BUILD_TAG=$BUILD_TAG" >> $env:GITHUB_ENV
+
+ # For extra job, just the exe
+ $INDIVIDUAL_EXE = "yuzu-msvc-$BUILD_TAG.exe"
+ echo "INDIVIDUAL_EXE=$INDIVIDUAL_EXE"
+ echo "INDIVIDUAL_EXE=$INDIVIDUAL_EXE" >> $env:GITHUB_ENV
+ echo "Just the exe: $INDIVIDUAL_EXE"
+ cp .\artifacts\yuzu.exe .\$INDIVIDUAL_EXE
+
+
+} else {
+
# Build the final release artifacts
Copy-Item $MSVC_SOURCE_TARXZ -Destination $RELEASE_DIST
Copy-Item "$BUILD_DIR\*" -Destination $RELEASE_DIST -Recurse
@@ -62,3 +115,4 @@ Get-ChildItem "$BUILD_DIR" -Recurse -Filter "QtWebEngineProcess*.exe" | Copy-Ite
Get-ChildItem . -Filter "*.zip" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.7z" | Copy-Item -destination "artifacts"
Get-ChildItem . -Filter "*.tar.xz" | Copy-Item -destination "artifacts"
+}
diff --git a/.ci/scripts/windows/upload.sh b/.ci/scripts/windows/upload.sh
index 3c6a74218..4aa5be544 100644..100755
--- a/.ci/scripts/windows/upload.sh
+++ b/.ci/scripts/windows/upload.sh
@@ -1,5 +1,8 @@
#!/bin/bash -ex
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
. .ci/scripts/common/pre-upload.sh
REV_NAME="yuzu-windows-mingw-${GITDATE}-${GITREV}"
diff --git a/.ci/templates/build-mock.yml b/.ci/templates/build-mock.yml
index 0318a0ad8..3d3bb6d86 100644
--- a/.ci/templates/build-mock.yml
+++ b/.ci/templates/build-mock.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
steps:
- script: mkdir artifacts || echo 'X' > artifacts/T1.txt
- publish: artifacts
diff --git a/.ci/templates/build-msvc.yml b/.ci/templates/build-msvc.yml
index cca3189fa..2a1bf93bc 100644
--- a/.ci/templates/build-msvc.yml
+++ b/.ci/templates/build-msvc.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
parameters:
artifactSource: 'true'
cache: 'false'
@@ -6,9 +9,7 @@ parameters:
steps:
- script: choco install vulkan-sdk
displayName: 'Install vulkan-sdk'
-- script: python -m pip install --upgrade pip conan
- displayName: 'Install conan'
-- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 17 2022" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release .. && cd ..
+- script: refreshenv && mkdir build && cd build && cmake -G "Visual Studio 16 2019" -A x64 -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=${COMPAT} -DYUZU_TESTS=OFF -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DDISPLAY_VERSION=${{ parameters['version'] }} -DCMAKE_BUILD_TYPE=Release .. && cd ..
displayName: 'Configure CMake'
- task: MSBuild@1
displayName: 'Build'
diff --git a/.ci/templates/build-single.yml b/.ci/templates/build-single.yml
index 7b27693be..3f81f9197 100644
--- a/.ci/templates/build-single.yml
+++ b/.ci/templates/build-single.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
parameters:
artifactSource: 'true'
cache: 'false'
diff --git a/.ci/templates/build-standard.yml b/.ci/templates/build-standard.yml
index 57d36f813..314076f1f 100644
--- a/.ci/templates/build-standard.yml
+++ b/.ci/templates/build-standard.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
parameters:
version: ''
diff --git a/.ci/templates/build-testing.yml b/.ci/templates/build-testing.yml
index 30c8aaac3..c8390b327 100644
--- a/.ci/templates/build-testing.yml
+++ b/.ci/templates/build-testing.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
parameters:
version: ''
diff --git a/.ci/templates/format-check.yml b/.ci/templates/format-check.yml
index 5061f1cb8..1042e7d13 100644
--- a/.ci/templates/format-check.yml
+++ b/.ci/templates/format-check.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
parameters:
artifactSource: 'true'
diff --git a/.ci/templates/merge-private.yml b/.ci/templates/merge-private.yml
index c74561c46..8b14065a3 100644
--- a/.ci/templates/merge-private.yml
+++ b/.ci/templates/merge-private.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
jobs:
- job: merge
displayName: 'pull requests'
diff --git a/.ci/templates/merge.yml b/.ci/templates/merge.yml
index 27c36e162..eec342120 100644
--- a/.ci/templates/merge.yml
+++ b/.ci/templates/merge.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
jobs:
- job: merge
displayName: 'pull requests'
diff --git a/.ci/templates/mergebot-private.yml b/.ci/templates/mergebot-private.yml
index f9a40cf61..1560f9a9c 100644
--- a/.ci/templates/mergebot-private.yml
+++ b/.ci/templates/mergebot-private.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
parameters:
matchLabel: 'dummy-merge'
matchLabelPublic: 'dummy-merge'
diff --git a/.ci/templates/mergebot.yml b/.ci/templates/mergebot.yml
index a4c5c2a28..59523161c 100644
--- a/.ci/templates/mergebot.yml
+++ b/.ci/templates/mergebot.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
parameters:
matchLabel: 'dummy-merge'
diff --git a/.ci/templates/release-download.yml b/.ci/templates/release-download.yml
index f7e30690f..bd32de395 100644
--- a/.ci/templates/release-download.yml
+++ b/.ci/templates/release-download.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
steps:
- task: DownloadPipelineArtifact@2
displayName: 'Download Windows Release'
diff --git a/.ci/templates/release-github.yml b/.ci/templates/release-github.yml
index c200954f1..d20296ca0 100644
--- a/.ci/templates/release-github.yml
+++ b/.ci/templates/release-github.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
steps:
- template: ./release-download.yml
- task: GitHubRelease@0
diff --git a/.ci/templates/release-private-tag.yml b/.ci/templates/release-private-tag.yml
index e80d57593..70a8543b5 100644
--- a/.ci/templates/release-private-tag.yml
+++ b/.ci/templates/release-private-tag.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
steps:
- script: chmod a+x $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh && $(System.DefaultWorkingDirectory)/.ci/scripts/merge/yuzubot-git-config.sh
displayName: 'Apply Git Configuration'
diff --git a/.ci/templates/release-universal.yml b/.ci/templates/release-universal.yml
index 707697007..151c8f35c 100644
--- a/.ci/templates/release-universal.yml
+++ b/.ci/templates/release-universal.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
steps:
- template: ./release-download.yml
- task: UniversalPackages@0
diff --git a/.ci/templates/retrieve-artifact-source.yml b/.ci/templates/retrieve-artifact-source.yml
index 47d217e7b..b4cce5890 100644
--- a/.ci/templates/retrieve-artifact-source.yml
+++ b/.ci/templates/retrieve-artifact-source.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
steps:
- checkout: none
- task: DownloadPipelineArtifact@2
diff --git a/.ci/templates/retrieve-master-source.yml b/.ci/templates/retrieve-master-source.yml
index a08a3f926..e497c0e18 100644
--- a/.ci/templates/retrieve-master-source.yml
+++ b/.ci/templates/retrieve-master-source.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
parameters:
needSubmodules: 'true'
diff --git a/.ci/templates/sync-source.yml b/.ci/templates/sync-source.yml
index 409e1cd83..e796b6238 100644
--- a/.ci/templates/sync-source.yml
+++ b/.ci/templates/sync-source.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
steps:
- ${{ if eq(parameters.artifactSource, 'true') }}:
- template: ./retrieve-artifact-source.yml
diff --git a/.ci/yuzu-mainline-step1.yml b/.ci/yuzu-mainline-step1.yml
index 6b6acb5c6..207bddfa3 100644
--- a/.ci/yuzu-mainline-step1.yml
+++ b/.ci/yuzu-mainline-step1.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
trigger:
- master
diff --git a/.ci/yuzu-mainline-step2.yml b/.ci/yuzu-mainline-step2.yml
index b37eab6cd..0e99f43fa 100644
--- a/.ci/yuzu-mainline-step2.yml
+++ b/.ci/yuzu-mainline-step2.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
trigger:
- master
@@ -47,7 +50,7 @@ stages:
timeoutInMinutes: 120
displayName: 'msvc'
pool:
- vmImage: windows-2022
+ vmImage: windows-2019
steps:
- template: ./templates/sync-source.yml
parameters:
diff --git a/.ci/yuzu-patreon-step1.yml b/.ci/yuzu-patreon-step1.yml
index c63d7a066..44e0a5c81 100644
--- a/.ci/yuzu-patreon-step1.yml
+++ b/.ci/yuzu-patreon-step1.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
trigger:
- master
diff --git a/.ci/yuzu-patreon-step2.yml b/.ci/yuzu-patreon-step2.yml
index 119123a63..33c081c53 100644
--- a/.ci/yuzu-patreon-step2.yml
+++ b/.ci/yuzu-patreon-step2.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
trigger:
- master
@@ -12,7 +15,7 @@ stages:
timeoutInMinutes: 120
displayName: 'windows-msvc'
pool:
- vmImage: windows-2022
+ vmImage: windows-2019
steps:
- template: ./templates/sync-source.yml
parameters:
diff --git a/.ci/yuzu-repo-sync.yml b/.ci/yuzu-repo-sync.yml
index 602e298a6..c5b6ba927 100644
--- a/.ci/yuzu-repo-sync.yml
+++ b/.ci/yuzu-repo-sync.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
trigger:
- master
diff --git a/.ci/yuzu-verify.yml b/.ci/yuzu-verify.yml
index 5492e696a..38e3e6121 100644
--- a/.ci/yuzu-verify.yml
+++ b/.ci/yuzu-verify.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
stages:
- stage: format
displayName: 'format'
diff --git a/.gitattributes b/.gitattributes
index ab861a396..99172a7f3 100644
--- a/.gitattributes
+++ b/.gitattributes
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
dist/languages/* linguist-vendored
dist/qt_themes/* linguist-vendored
externals/* linguist-vendored
diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml
index 11bd525ad..ef03a1fc5 100644
--- a/.github/FUNDING.yml
+++ b/.github/FUNDING.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# These are supported funding model platforms
patreon: yuzuteam
diff --git a/.github/ISSUE_TEMPLATE/bug-report-feature-request.md b/.github/ISSUE_TEMPLATE/bug-report-feature-request.md
index 5706243bb..808613237 100644
--- a/.github/ISSUE_TEMPLATE/bug-report-feature-request.md
+++ b/.github/ISSUE_TEMPLATE/bug-report-feature-request.md
@@ -37,4 +37,3 @@ When submitting an issue, please check the following:
-
diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml
index d3400670a..aa5824824 100644
--- a/.github/workflows/ci.yml
+++ b/.github/workflows/ci.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
name: yuzu-ci
on:
@@ -13,7 +16,7 @@ jobs:
container: yuzuemu/build-environments:linux-transifex
if: ${{ github.repository == 'yuzu-emu/yuzu' && !github.head_ref }}
steps:
- - uses: actions/checkout@v2
+ - uses: actions/checkout@v3
with:
submodules: recursive
fetch-depth: 0
@@ -21,3 +24,10 @@ jobs:
run: ./.ci/scripts/transifex/docker.sh
env:
TRANSIFEX_API_TOKEN: ${{ secrets.TRANSIFEX_API_TOKEN }}
+
+ reuse:
+ runs-on: ubuntu-latest
+ if: ${{ github.repository == 'yuzu-emu/yuzu' }}
+ steps:
+ - uses: actions/checkout@v3
+ - uses: fsfe/reuse-action@v1
diff --git a/.github/workflows/verify.yml b/.github/workflows/verify.yml
new file mode 100644
index 000000000..9a973ee0c
--- /dev/null
+++ b/.github/workflows/verify.yml
@@ -0,0 +1,124 @@
+# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
+name: 'yuzu verify'
+
+on:
+ pull_request:
+ branches: [ master ]
+env:
+ PR_NUMBER: pr${{ github.event.number }}
+
+jobs:
+ format:
+ name: 'verify format'
+ runs-on: ubuntu-latest
+ container:
+ image: yuzuemu/build-environments:linux-clang-format
+ options: -u 1001
+ steps:
+ - uses: actions/checkout@v3
+ with:
+ submodules: false
+ - name: 'Verify Formatting'
+ run: bash -ex ./.ci/scripts/format/script.sh
+ build:
+ name: 'test build'
+ needs: format
+ runs-on: ubuntu-latest
+ strategy:
+ fail-fast: false
+ matrix:
+ include:
+ - type: clang
+ image: linux-fresh
+ - type: linux
+ image: linux-fresh
+ - type: windows
+ image: linux-mingw
+ container:
+ image: yuzuemu/build-environments:${{ matrix.image }}
+ options: -u 1001
+ steps:
+ - uses: actions/checkout@v3
+ with:
+ submodules: recursive
+ fetch-depth: 0
+ - name: Set up cache
+ uses: actions/cache@v3
+ id: ccache-restore
+ with:
+ path: ~/.ccache
+ key: ${{ runner.os }}-${{ matrix.type }}-${{ github.sha }}
+ restore-keys: |
+ ${{ runner.os }}-${{ matrix.type }}-
+ - name: Create ccache directory
+ if: steps.ccache-restore.outputs.cache-hit != 'true'
+ run: mkdir -p ~/.ccache
+ - name: Build
+ run: ./.ci/scripts/${{ matrix.type }}/docker.sh
+ env:
+ ENABLE_COMPATIBILITY_REPORTING: "ON"
+ - name: Pack
+ run: ./.ci/scripts/${{ matrix.type }}/upload.sh
+ env:
+ NO_SOURCE_PACK: "YES"
+ - name: Upload
+ uses: actions/upload-artifact@v3
+ with:
+ name: ${{ matrix.type }}
+ path: artifacts/
+ build-msvc:
+ name: 'test build (windows, msvc)'
+ needs: format
+ runs-on: windows-2019
+ steps:
+ - name: Set up cache
+ uses: actions/cache@v3
+ with:
+ path: ~/.buildcache
+ key: ${{ runner.os }}-msvc-${{ github.sha }}
+ restore-keys: |
+ ${{ runner.os }}-msvc-
+ - name: Install dependencies
+ # due to how chocolatey works, only cmd.exe is supported here
+ shell: cmd
+ run: |
+ choco install vulkan-sdk wget
+ call refreshenv
+ wget https://github.com/mbitsnbites/buildcache/releases/download/v0.27.6/buildcache-windows.zip
+ 7z x buildcache-windows.zip
+ copy buildcache\bin\buildcache.exe C:\ProgramData\chocolatey\bin
+ rmdir buildcache
+ echo %PATH% >> %GITHUB_PATH%
+ - name: Set up MSVC
+ uses: ilammy/msvc-dev-cmd@v1
+ - uses: actions/checkout@v3
+ with:
+ submodules: recursive
+ fetch-depth: 0
+ - name: Configure
+ env:
+ CC: cl.exe
+ CXX: cl.exe
+ run: |
+ glslangValidator --version
+ mkdir build
+ cmake . -B build -GNinja -DCMAKE_TOOLCHAIN_FILE="CMakeModules/MSVCCache.cmake" -DUSE_CCACHE=ON -DYUZU_USE_BUNDLED_QT=1 -DYUZU_USE_BUNDLED_SDL2=1 -DYUZU_USE_QT_WEB_ENGINE=ON -DENABLE_COMPATIBILITY_LIST_DOWNLOAD=ON -DYUZU_ENABLE_COMPATIBILITY_REPORTING=ON -DUSE_DISCORD_PRESENCE=ON -DENABLE_QT_TRANSLATION=ON -DCMAKE_BUILD_TYPE=Release -DGIT_BRANCH=pr-verify
+ - name: Build
+ run: cmake --build build
+ - name: Cache Summary
+ run: buildcache -s
+ - name: Pack
+ shell: pwsh
+ run: .\.ci\scripts\windows\upload.ps1
+ - name: Upload
+ uses: actions/upload-artifact@v3
+ with:
+ name: msvc
+ path: artifacts/
+ - name: Upload EXE
+ uses: actions/upload-artifact@v3
+ with:
+ name: ${{ env.INDIVIDUAL_EXE }}
+ path: ${{ env.INDIVIDUAL_EXE }}
diff --git a/.gitignore b/.gitignore
index f704edeb8..6207765d8 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2013 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Build directory
[Bb]uild/
doc-build/
diff --git a/.gitmodules b/.gitmodules
index dc92d0a4b..8a90f4d15 100644
--- a/.gitmodules
+++ b/.gitmodules
@@ -1,9 +1,15 @@
+# SPDX-FileCopyrightText: 2014 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
+[submodule "enet"]
+ path = externals/enet
+ url = https://github.com/lsalzman/enet.git
[submodule "inih"]
path = externals/inih/inih
url = https://github.com/benhoyt/inih.git
[submodule "cubeb"]
path = externals/cubeb
- url = https://github.com/kinetiknz/cubeb.git
+ url = https://github.com/mozilla/cubeb.git
[submodule "dynarmic"]
path = externals/dynarmic
url = https://github.com/MerryMage/dynarmic.git
@@ -15,7 +21,7 @@
url = https://github.com/libusb/libusb.git
[submodule "discord-rpc"]
path = externals/discord-rpc
- url = https://github.com/discord/discord-rpc.git
+ url = https://github.com/yuzu-emu/discord-rpc.git
[submodule "Vulkan-Headers"]
path = externals/Vulkan-Headers
url = https://github.com/KhronosGroup/Vulkan-Headers.git
@@ -34,9 +40,15 @@
[submodule "SDL"]
path = externals/SDL
url = https://github.com/libsdl-org/SDL.git
-[submodule "externals/cpp-httplib"]
+[submodule "cpp-httplib"]
path = externals/cpp-httplib
url = https://github.com/yhirose/cpp-httplib.git
-[submodule "externals/ffmpeg/ffmpeg"]
+[submodule "ffmpeg"]
path = externals/ffmpeg/ffmpeg
- url = https://git.ffmpeg.org/ffmpeg.git
+ url = https://github.com/FFmpeg/FFmpeg.git
+[submodule "vcpkg"]
+ path = externals/vcpkg
+ url = https://github.com/Microsoft/vcpkg.git
+[submodule "cpp-jwt"]
+ path = externals/cpp-jwt
+ url = https://github.com/arun11299/cpp-jwt.git
diff --git a/.lgtm.yml b/.lgtm.yml
index 5751d0e4c..7cd3f9926 100644
--- a/.lgtm.yml
+++ b/.lgtm.yml
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
path_classifiers:
library: "externals"
extraction:
diff --git a/.reuse/dep5 b/.reuse/dep5
new file mode 100644
index 000000000..e2ee4f456
--- /dev/null
+++ b/.reuse/dep5
@@ -0,0 +1,114 @@
+Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
+Comment: It is best to use this file to record copyright information about
+ generated, binary and third party files
+
+Files: dist/icons/controller/*.png
+ dist/icons/overlay/*.png
+ dist/languages/*
+ dist/qt_themes/*/icons/index.theme
+ dist/qt_themes/default/style.qss
+Copyright: yuzu Emulator Project
+License: GPL-2.0-or-later
+
+Files: dist/qt_themes/default/icons/256x256/yuzu.png
+ dist/yuzu.bmp
+ dist/yuzu.icns
+ dist/yuzu.ico
+ dist/yuzu.svg
+Copyright: yuzu Emulator Project
+License: GPL-2.0-or-later
+
+Files: dist/qt_themes/qdarkstyle*/LICENSE.*
+ dist/qt_themes/qdarkstyle*/style.qrc
+ dist/qt_themes/qdarkstyle*/style.qss
+Copyright: 2013 Colin Duquesnoy
+ 2019 Daniel Cosmo Pizetta
+License: MIT
+
+Files: dist/qt_themes/qdarkstyle*/rc/*
+Copyright: 2013 Colin Duquesnoy
+ 2019 Daniel Cosmo Pizetta
+License: CC-BY-4.0
+
+Files: dist/qt_themes/*/icons/16x16/connected.png
+ dist/qt_themes/*/icons/16x16/connected_notification.png
+ dist/qt_themes/*/icons/16x16/disconnected.png
+ dist/qt_themes/*/icons/16x16/lock.png
+ dist/qt_themes/*/icons/48x48/bad_folder.png
+ dist/qt_themes/*/icons/48x48/chip.png
+ dist/qt_themes/*/icons/48x48/folder.png
+ dist/qt_themes/*/icons/48x48/no_avatar.png
+ dist/qt_themes/*/icons/48x48/sd_card.png
+ dist/qt_themes/*/icons/48x48/star.png
+ dist/qt_themes/*/icons/256x256/plus_folder.png
+ dist/qt_themes/colorful/icons/48x48/plus.png
+ dist/qt_themes/default/icons/16x16/checked.png
+ dist/qt_themes/default/icons/16x16/failed.png
+Copyright: https://icons8.com
+License: CC-BY-ND-3.0
+
+Files: dist/qt_themes/*/icons/16x16/refresh.png
+ dist/qt_themes/*/icons/16x16/view-refresh.png
+Copyright: Google, Inc.
+License: Apache-2.0
+
+Files: dist/qt_themes/default/icons/48x48/plus.png
+ dist/qt_themes/qdarkstyle/icons/48x48/plus.png
+ dist/qt_themes/qdarkstyle_midnight_blue/icons/48x48/plus.png
+Copyright: BreadFish64
+License: CC0-1.0
+
+Files: externals/getopt/getopt.c
+ externals/getopt/getopt.h
+Copyright: 2011 Ludvik Jerabek
+License: LGPL-3.0-or-later
+
+Files: externals/glad/include/glad/glad.h
+ externals/glad/src/glad.c
+Copyright: The Khronos Group Inc.
+License: (WTFPL OR CC0-1.0) AND Apache-2.0
+Comment: https://github.com/Dav1dde/glad/issues/365#issuecomment-1138419515
+
+Files: externals/glad/include/KHR/khrplatform.h
+Copyright: 2008-2018 The Khronos Group Inc.
+License: MIT
+
+Files: externals/microprofile/*
+Copyright: Jonas Meyer
+License: Unlicense
+
+Files: externals/FidelityFX-FSR/*
+Copyright: 2021 Advanced Micro Devices, Inc.
+License: MIT
+
+Files: src/yuzu/*.ui
+Copyright: 2018-2022 yuzu Emulator Project
+License: GPL-2.0-or-later
+
+Files: src/yuzu/compatdb.ui
+ src/yuzu/main.ui
+Copyright: 2014-2017 Citra Emulator Project
+License: GPL-2.0-or-later
+
+Files: src/yuzu/loading_screen.ui
+Copyright: 2019 James Rowe <jroweboy@gmail.com>
+License: GPL-2.0-or-later
+
+Files: src/yuzu/applets/aboutdialog.ui
+ src/yuzu/applets/qt_software_keyboard.ui
+ src/yuzu/util/overlay_dialog.ui
+Copyright: 2020-2021 Its-Rei <kupfel@gmail.com>
+ 2020-2021 yuzu Emulator Project
+License: GPL-2.0-or-later
+
+Files: vcpkg.json
+Copyright: 2022 yuzu Emulator Project
+License: GPL-3.0-or-later
+
+Files: .github/ISSUE_TEMPLATE/config.yml
+Copyright: 2020 tgsm <doodrabbit@hotmail.com>
+License: GPL-2.0-or-later
+
+Files: .github/ISSUE_TEMPLATE/bug-report-feature-request.md
+Copyright: 2016 MerryMage
+License: GPL-2.0-or-later
diff --git a/CMakeLists.txt b/CMakeLists.txt
index be70c04ae..5f508d61a 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
cmake_minimum_required(VERSION 3.15)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules")
@@ -35,6 +38,20 @@ option(YUZU_USE_BUNDLED_OPUS "Compile bundled opus" ON)
option(YUZU_TESTS "Compile tests" ON)
+option(YUZU_USE_BUNDLED_VCPKG "Use vcpkg for yuzu dependencies" "${MSVC}")
+
+if (YUZU_USE_BUNDLED_VCPKG)
+ if (YUZU_TESTS)
+ list(APPEND VCPKG_MANIFEST_FEATURES "yuzu-tests")
+ endif()
+
+ include(${CMAKE_SOURCE_DIR}/externals/vcpkg/scripts/buildsystems/vcpkg.cmake)
+elseif(NOT "$ENV{VCPKG_TOOLCHAIN_FILE}" STREQUAL "")
+ # Disable manifest mode (use vcpkg classic mode) when using a custom vcpkg installation
+ option(VCPKG_MANIFEST_MODE "")
+ include("$ENV{VCPKG_TOOLCHAIN_FILE}")
+endif()
+
# Default to a Release build
get_property(IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if (NOT IS_MULTI_CONFIG AND NOT CMAKE_BUILD_TYPE)
@@ -144,82 +161,39 @@ endif()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/bin)
# System imported libraries
-# If not found, download any missing through Conan
# =======================================================================
-set(CONAN_CMAKE_SILENT_OUTPUT TRUE)
-set(CMAKE_FIND_PACKAGE_PREFER_CONFIG TRUE)
-if (YUZU_CONAN_INSTALLED)
- if (IS_MULTI_CONFIG)
- include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
- else()
- include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
- endif()
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
- list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
- conan_basic_setup()
- message(STATUS "Adding conan installed libraries to the search path")
+
+find_package(fmt 8.0.1 REQUIRED CONFIG)
+find_package(nlohmann_json 3.8 REQUIRED CONFIG)
+find_package(ZLIB 1.2 REQUIRED)
+
+# Search for config-only package first (for vcpkg), then try non-config
+find_package(zstd 1.5 CONFIG)
+if (NOT zstd_FOUND)
+ find_package(zstd 1.5 REQUIRED)
endif()
-macro(yuzu_find_packages)
- set(options FORCE_REQUIRED)
- cmake_parse_arguments(FN "${options}" "" "" ${ARGN})
-
- # Cmake has a *serious* lack of 2D array or associative array...
- # Capitalization matters here. We need the naming to match the generated paths from Conan
- set(REQUIRED_LIBS
- # Cmake Pkg Prefix Version Conan Pkg
- "fmt 8.0.1 fmt/8.1.1"
- "lz4 1.8 lz4/1.9.2"
- "nlohmann_json 3.8 nlohmann_json/3.8.0"
- "ZLIB 1.2 zlib/1.2.11"
- "zstd 1.5 zstd/1.5.0"
- # can't use opus until AVX check is fixed: https://github.com/yuzu-emu/yuzu/pull/4068
- #"opus 1.3 opus/1.3.1"
- )
- if (YUZU_TESTS)
- list(APPEND REQUIRED_LIBS
- "Catch2 2.13.7 catch2/2.13.7"
- )
- endif()
+# lz4 1.8 is required, but vcpkg's lz4-config.cmake does not have version info
+find_package(lz4 CONFIG)
+if (NOT lz4_FOUND)
+ find_package(lz4 1.8 REQUIRED)
+endif()
- foreach(PACKAGE ${REQUIRED_LIBS})
- string(REGEX REPLACE "[ \t\r\n]+" ";" PACKAGE_SPLIT ${PACKAGE})
- list(GET PACKAGE_SPLIT 0 PACKAGE_PREFIX)
- list(GET PACKAGE_SPLIT 1 PACKAGE_VERSION)
- list(GET PACKAGE_SPLIT 2 PACKAGE_CONAN)
- # This function is called twice, once to check if the packages exist on the system already
- # and a second time to check if conan installed them properly. The second check passes in FORCE_REQUIRED
- if (NOT ${PACKAGE_PREFIX}_FOUND)
- if (FN_FORCE_REQUIRED)
- find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION} REQUIRED)
- else()
- find_package(${PACKAGE_PREFIX} ${PACKAGE_VERSION})
- endif()
- endif()
- if (NOT ${PACKAGE_PREFIX}_FOUND)
- list(APPEND CONAN_REQUIRED_LIBS ${PACKAGE_CONAN})
- else()
- # Set a legacy findPackage.cmake style PACKAGE_LIBRARIES variable for subprojects that rely on this
- set(${PACKAGE_PREFIX}_LIBRARIES "${PACKAGE_PREFIX}::${PACKAGE_PREFIX}")
- endif()
- endforeach()
- unset(FN_FORCE_REQUIRED)
-endmacro()
+if (YUZU_TESTS)
+ find_package(Catch2 2.13.7 REQUIRED CONFIG)
+endif()
-find_package(Boost 1.73.0 COMPONENTS context headers)
+find_package(Boost 1.73.0 COMPONENTS context)
if (Boost_FOUND)
set(Boost_LIBRARIES Boost::boost)
- # Conditionally add Boost::context only if the active version of the Conan or system Boost package provides it
+ # Conditionally add Boost::context only if the found Boost package provides it
# The old version is missing Boost::context, so we want to avoid adding in that case
# The new version requires adding Boost::context to prevent linking issues
- #
- # This one is used by Conan on subsequent CMake configures, not the first configure.
if (TARGET Boost::context)
list(APPEND Boost_LIBRARIES Boost::context)
endif()
else()
- message(STATUS "Boost 1.79.0 or newer not found, falling back to Conan")
- list(APPEND CONAN_REQUIRED_LIBS "boost/1.79.0")
+ message(FATAL_ERROR "Boost 1.73.0 or newer not found")
endif()
# boost:asio has functions that require AcceptEx et al
@@ -227,24 +201,14 @@ if (MINGW)
find_library(MSWSOCK_LIBRARY mswsock REQUIRED)
endif()
-# Attempt to locate any packages that are required and report the missing ones in CONAN_REQUIRED_LIBS
-yuzu_find_packages()
-
# Qt5 requires that we find components, so it doesn't fit our pretty little find package function
if(ENABLE_QT)
set(QT_VERSION 5.15)
- # We want to load the generated conan qt config so that we get the QT_ROOT var so that we can use the official
- # Qt5Config inside the root folder instead of the conan generated one.
- if(EXISTS ${CMAKE_BINARY_DIR}/qtConfig.cmake)
- include(${CMAKE_BINARY_DIR}/qtConfig.cmake)
- list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
- list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
- endif()
# Check for system Qt on Linux, fallback to bundled Qt
if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
if (NOT YUZU_USE_BUNDLED_QT)
- find_package(Qt5 ${QT_VERSION} COMPONENTS Widgets DBus)
+ find_package(Qt5 ${QT_VERSION} COMPONENTS Widgets DBus Multimedia)
endif()
if (NOT Qt5_FOUND OR YUZU_USE_BUNDLED_QT)
# Check for dependencies, then enable bundled Qt download
@@ -330,9 +294,6 @@ if(ENABLE_QT)
set(YUZU_QT_NO_CMAKE_SYSTEM_PATH)
- # Workaround for an issue where conan tries to build Qt from scratch instead of download prebuilt binaries
- set(QT_PREFIX_HINT)
-
if(YUZU_USE_BUNDLED_QT)
if ((MSVC_VERSION GREATER_EQUAL 1920 AND MSVC_VERSION LESS 1940) AND ARCHITECTURE_x86_64)
set(QT_BUILD qt-5.15.2-msvc2019_64)
@@ -351,12 +312,12 @@ if(ENABLE_QT)
set(YUZU_QT_NO_CMAKE_SYSTEM_PATH "NO_CMAKE_SYSTEM_PATH")
endif()
if ((${CMAKE_SYSTEM_NAME} STREQUAL "Linux") AND YUZU_USE_BUNDLED_QT)
- find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets DBus ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH})
+ find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent Multimedia DBus ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH})
else()
- find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH})
+ find_package(Qt5 ${QT_VERSION} REQUIRED COMPONENTS Widgets Concurrent Multimedia ${QT_PREFIX_HINT} ${YUZU_QT_NO_CMAKE_SYSTEM_PATH})
endif()
if (YUZU_USE_QT_WEB_ENGINE)
- find_package(Qt5 COMPONENTS WebEngineCore WebEngineWidgets)
+ find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
endif()
if (ENABLE_QT_TRANSLATION)
@@ -403,79 +364,10 @@ if (ENABLE_SDL2)
endif()
endif()
-# Install any missing dependencies with conan install
-if (CONAN_REQUIRED_LIBS)
- message(STATUS "Packages ${CONAN_REQUIRED_LIBS} not found!")
- # Use Conan to fetch the libraries that aren't found
- # Download conan.cmake automatically, you can also just copy the conan.cmake file
- if(NOT EXISTS "${CMAKE_BINARY_DIR}/conan.cmake")
- message(STATUS "Downloading conan.cmake from https://github.com/conan-io/cmake-conan")
- file(DOWNLOAD "https://raw.githubusercontent.com/conan-io/cmake-conan/release/0.18/conan.cmake" "${CMAKE_BINARY_DIR}/conan.cmake")
- endif()
- include(${CMAKE_BINARY_DIR}/conan.cmake)
-
- conan_check(VERSION 1.45.0 REQUIRED)
-
- # Manually add iconv to fix a dep conflict between qt and sdl2
- # We don't need to add it through find_package or anything since the other two can find it just fine
- if ("${CONAN_REQUIRED_LIBS}" MATCHES "qt" AND "${CONAN_REQUIRED_LIBS}" MATCHES "sdl")
- list(APPEND CONAN_REQUIRED_LIBS "libiconv/1.16")
- endif()
- if (IS_MULTI_CONFIG)
- conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
- OPTIONS ${CONAN_LIB_OPTIONS}
- BUILD missing
- CONFIGURATION_TYPES "Release;Debug"
- GENERATORS cmake_multi cmake_find_package_multi)
- include(${CMAKE_BINARY_DIR}/conanbuildinfo_multi.cmake)
- else()
- conan_cmake_run(REQUIRES ${CONAN_REQUIRED_LIBS}
- OPTIONS ${CONAN_LIB_OPTIONS}
- BUILD missing
- GENERATORS cmake cmake_find_package_multi)
- include(${CMAKE_BINARY_DIR}/conanbuildinfo.cmake)
- endif()
- list(APPEND CMAKE_MODULE_PATH "${CMAKE_BINARY_DIR}")
- list(APPEND CMAKE_PREFIX_PATH "${CMAKE_BINARY_DIR}")
- conan_basic_setup()
-
- set(YUZU_CONAN_INSTALLED TRUE CACHE BOOL "If true, the following builds will add conan to the lib search path" FORCE)
-
- # Now that we've installed what we are missing, try to locate them again,
- # this time with required, so we bail if its not found.
- yuzu_find_packages(FORCE_REQUIRED)
-
- if (NOT Boost_FOUND)
- find_package(Boost 1.73.0 REQUIRED COMPONENTS context headers)
- set(Boost_LIBRARIES Boost::boost)
- # Conditionally add Boost::context only if the active version of the Conan Boost package provides it
- # The old version is missing Boost::context, so we want to avoid adding in that case
- # The new version requires adding Boost::context to prevent linking issues
- if (TARGET Boost::context)
- list(APPEND Boost_LIBRARIES Boost::context)
- endif()
- endif()
-
- # Due to issues with variable scopes in functions, we need to also find_package(qt5) outside of the function
- if(ENABLE_QT)
- list(APPEND CMAKE_MODULE_PATH "${CONAN_QT_ROOT_RELEASE}")
- list(APPEND CMAKE_PREFIX_PATH "${CONAN_QT_ROOT_RELEASE}")
- find_package(Qt5 5.15 REQUIRED COMPONENTS Widgets)
- if (YUZU_USE_QT_WEB_ENGINE)
- find_package(Qt5 REQUIRED COMPONENTS WebEngineCore WebEngineWidgets)
- endif()
- endif()
-
-endif()
-
-# Reexport some targets that are named differently when using the upstream CmakeConfig vs the generated Conan config
+# Reexport some targets that are named differently when using the upstream CmakeConfig
# In order to ALIAS targets to a new name, they first need to be IMPORTED_GLOBAL
# Dynarmic checks for target `boost` and so we want to make sure it can find it through our system instead of using their external
-if (TARGET Boost::Boost)
- set_target_properties(Boost::Boost PROPERTIES IMPORTED_GLOBAL TRUE)
- add_library(Boost::boost ALIAS Boost::Boost)
- add_library(boost ALIAS Boost::Boost)
-elseif (TARGET Boost::boost)
+if (TARGET Boost::boost)
set_target_properties(Boost::boost PROPERTIES IMPORTED_GLOBAL TRUE)
add_library(boost ALIAS Boost::boost)
endif()
@@ -627,6 +519,14 @@ add_definitions(-DBOOST_ERROR_CODE_HEADER_ONLY
-DBOOST_DATE_TIME_NO_LIB
-DBOOST_REGEX_NO_LIB
)
+# Adjustments for MSVC + Ninja
+if (MSVC AND CMAKE_GENERATOR STREQUAL "Ninja")
+ add_compile_options(
+ /wd4711 # function 'function' selected for automatic inline expansion
+ /wd4464 # relative include path contains '..'
+ /wd4820 # 'identifier1': '4' bytes padding added after data member 'identifier2'
+ )
+endif()
enable_testing()
add_subdirectory(externals)
diff --git a/CMakeModules/CopyYuzuFFmpegDeps.cmake b/CMakeModules/CopyYuzuFFmpegDeps.cmake
index 26384e8b8..c6231737e 100644
--- a/CMakeModules/CopyYuzuFFmpegDeps.cmake
+++ b/CMakeModules/CopyYuzuFFmpegDeps.cmake
@@ -1,6 +1,10 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
function(copy_yuzu_FFmpeg_deps target_dir)
include(WindowsCopyFiles)
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
file(READ "${FFmpeg_PATH}/requirements.txt" FFmpeg_REQUIRED_DLLS)
+ string(STRIP "${FFmpeg_REQUIRED_DLLS}" FFmpeg_REQUIRED_DLLS)
windows_copy_files(${target_dir} ${FFmpeg_DLL_DIR} ${DLL_DEST} ${FFmpeg_REQUIRED_DLLS})
endfunction(copy_yuzu_FFmpeg_deps)
diff --git a/CMakeModules/CopyYuzuQt5Deps.cmake b/CMakeModules/CopyYuzuQt5Deps.cmake
index dd97f5b2b..a353ddbb7 100644
--- a/CMakeModules/CopyYuzuQt5Deps.cmake
+++ b/CMakeModules/CopyYuzuQt5Deps.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2016 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
function(copy_yuzu_Qt5_deps target_dir)
include(WindowsCopyFiles)
if (MSVC)
@@ -10,21 +13,22 @@ function(copy_yuzu_Qt5_deps target_dir)
set(Qt5_PLATFORMS_DIR "${Qt5_DIR}/../../../plugins/platforms/")
set(Qt5_PLATFORMTHEMES_DIR "${Qt5_DIR}/../../../plugins/platformthemes/")
set(Qt5_PLATFORMINPUTCONTEXTS_DIR "${Qt5_DIR}/../../../plugins/platforminputcontexts/")
+ set(Qt5_MEDIASERVICE_DIR "${Qt5_DIR}/../../../plugins/mediaservice/")
set(Qt5_XCBGLINTEGRATIONS_DIR "${Qt5_DIR}/../../../plugins/xcbglintegrations/")
set(Qt5_STYLES_DIR "${Qt5_DIR}/../../../plugins/styles/")
set(Qt5_IMAGEFORMATS_DIR "${Qt5_DIR}/../../../plugins/imageformats/")
set(Qt5_RESOURCES_DIR "${Qt5_DIR}/../../../resources/")
set(PLATFORMS ${DLL_DEST}plugins/platforms/)
+ set(MEDIASERVICE ${DLL_DEST}mediaservice/)
set(STYLES ${DLL_DEST}plugins/styles/)
set(IMAGEFORMATS ${DLL_DEST}plugins/imageformats/)
if (MSVC)
windows_copy_files(${target_dir} ${Qt5_DLL_DIR} ${DLL_DEST}
- icudt*.dll
- icuin*.dll
- icuuc*.dll
Qt5Core$<$<CONFIG:Debug>:d>.*
Qt5Gui$<$<CONFIG:Debug>:d>.*
Qt5Widgets$<$<CONFIG:Debug>:d>.*
+ Qt5Multimedia$<$<CONFIG:Debug>:d>.*
+ Qt5Network$<$<CONFIG:Debug>:d>.*
)
if (YUZU_USE_QT_WEB_ENGINE)
@@ -37,18 +41,17 @@ function(copy_yuzu_Qt5_deps target_dir)
Qt5Quick$<$<CONFIG:Debug>:d>.*
Qt5QuickWidgets$<$<CONFIG:Debug>:d>.*
Qt5WebChannel$<$<CONFIG:Debug>:d>.*
- Qt5WebEngine$<$<CONFIG:Debug>:d>.*
Qt5WebEngineCore$<$<CONFIG:Debug>:d>.*
Qt5WebEngineWidgets$<$<CONFIG:Debug>:d>.*
QtWebEngineProcess$<$<CONFIG:Debug>:d>.*
)
windows_copy_files(${target_dir} ${Qt5_RESOURCES_DIR} ${DLL_DEST}
- qtwebengine_resources.pak
+ icudtl.dat
qtwebengine_devtools_resources.pak
+ qtwebengine_resources.pak
qtwebengine_resources_100p.pak
qtwebengine_resources_200p.pak
- icudtl.dat
)
endif ()
windows_copy_files(yuzu ${Qt5_PLATFORMS_DIR} ${PLATFORMS} qwindows$<$<CONFIG:Debug>:d>.*)
@@ -56,7 +59,11 @@ function(copy_yuzu_Qt5_deps target_dir)
windows_copy_files(yuzu ${Qt5_IMAGEFORMATS_DIR} ${IMAGEFORMATS}
qjpeg$<$<CONFIG:Debug>:d>.*
qgif$<$<CONFIG:Debug>:d>.*
- )
+ )
+ windows_copy_files(yuzu ${Qt5_MEDIASERVICE_DIR} ${MEDIASERVICE}
+ dsengine$<$<CONFIG:Debug>:d>.*
+ wmfengine$<$<CONFIG:Debug>:d>.*
+ )
else()
set(Qt5_DLLS
"${Qt5_DLL_DIR}libQt5Core.so.5"
diff --git a/CMakeModules/CopyYuzuSDLDeps.cmake b/CMakeModules/CopyYuzuSDLDeps.cmake
index 5963684f4..7ffdd8a1d 100644
--- a/CMakeModules/CopyYuzuSDLDeps.cmake
+++ b/CMakeModules/CopyYuzuSDLDeps.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2016 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
function(copy_yuzu_SDL_deps target_dir)
include(WindowsCopyFiles)
set(DLL_DEST "${CMAKE_BINARY_DIR}/bin/$<CONFIG>/")
diff --git a/CMakeModules/DownloadExternals.cmake b/CMakeModules/DownloadExternals.cmake
index 4c4dec5ff..8fe5ba48d 100644
--- a/CMakeModules/DownloadExternals.cmake
+++ b/CMakeModules/DownloadExternals.cmake
@@ -1,3 +1,5 @@
+# SPDX-FileCopyrightText: 2017 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
# This function downloads a binary library package from our external repo.
# Params:
diff --git a/CMakeModules/GenerateSCMRev.cmake b/CMakeModules/GenerateSCMRev.cmake
index c7da2b91d..0e4bd121c 100644
--- a/CMakeModules/GenerateSCMRev.cmake
+++ b/CMakeModules/GenerateSCMRev.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Gets a UTC timstamp and sets the provided variable to it
function(get_timestamp _var)
string(TIMESTAMP timestamp UTC)
diff --git a/CMakeModules/MSVCCache.cmake b/CMakeModules/MSVCCache.cmake
new file mode 100644
index 000000000..ba0d22d9e
--- /dev/null
+++ b/CMakeModules/MSVCCache.cmake
@@ -0,0 +1,15 @@
+# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
+# buildcache wrapper
+OPTION(USE_CCACHE "Use buildcache for compilation" OFF)
+IF(USE_CCACHE)
+ FIND_PROGRAM(CCACHE buildcache)
+ IF (CCACHE)
+ MESSAGE(STATUS "Using buildcache found in PATH")
+ SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
+ SET_PROPERTY(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
+ ELSE(CCACHE)
+ MESSAGE(WARNING "USE_CCACHE enabled, but no buildcache executable found")
+ ENDIF(CCACHE)
+ENDIF(USE_CCACHE)
diff --git a/CMakeModules/MinGWClangCross.cmake b/CMakeModules/MinGWClangCross.cmake
new file mode 100644
index 000000000..286a59a7a
--- /dev/null
+++ b/CMakeModules/MinGWClangCross.cmake
@@ -0,0 +1,58 @@
+# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
+set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
+set(CMAKE_SYSTEM_NAME Windows)
+set(CMAKE_SYSTEM_PROCESSOR x86_64)
+
+set(CMAKE_FIND_ROOT_PATH ${MINGW_PREFIX})
+set(SDL2_PATH ${MINGW_PREFIX})
+set(MINGW_TOOL_PREFIX ${CMAKE_SYSTEM_PROCESSOR}-w64-mingw32-)
+
+# Specify the cross compiler
+set(CMAKE_C_COMPILER ${MINGW_TOOL_PREFIX}clang)
+set(CMAKE_CXX_COMPILER ${MINGW_TOOL_PREFIX}clang++)
+set(CMAKE_RC_COMPILER ${MINGW_TOOL_PREFIX}windres)
+set(CMAKE_C_COMPILER_AR ${MINGW_TOOL_PREFIX}ar)
+set(CMAKE_CXX_COMPILER_AR ${MINGW_TOOL_PREFIX}ar)
+set(CMAKE_C_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib)
+set(CMAKE_CXX_COMPILER_RANLIB ${MINGW_TOOL_PREFIX}ranlib)
+
+# Mingw tools
+set(STRIP ${MINGW_TOOL_PREFIX}strip)
+set(WINDRES ${MINGW_TOOL_PREFIX}windres)
+set(ENV{PKG_CONFIG} ${MINGW_TOOL_PREFIX}pkg-config)
+
+# ccache wrapper
+option(USE_CCACHE "Use ccache for compilation" OFF)
+if(USE_CCACHE)
+ find_program(CCACHE ccache)
+ if(CCACHE)
+ message(STATUS "Using ccache found in PATH")
+ set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ${CCACHE})
+ set_property(GLOBAL PROPERTY RULE_LAUNCH_LINK ${CCACHE})
+ else(CCACHE)
+ message(WARNING "USE_CCACHE enabled, but no ccache found")
+ endif(CCACHE)
+endif(USE_CCACHE)
+
+# Search for programs in the build host directories
+set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
+
+
+# Echo modified cmake vars to screen for debugging purposes
+if(NOT DEFINED ENV{MINGW_DEBUG_INFO})
+ message("")
+ message("Custom cmake vars: (blank = system default)")
+ message("-----------------------------------------")
+ message("* CMAKE_C_COMPILER : ${CMAKE_C_COMPILER}")
+ message("* CMAKE_CXX_COMPILER : ${CMAKE_CXX_COMPILER}")
+ message("* CMAKE_RC_COMPILER : ${CMAKE_RC_COMPILER}")
+ message("* WINDRES : ${WINDRES}")
+ message("* ENV{PKG_CONFIG} : $ENV{PKG_CONFIG}")
+ message("* STRIP : ${STRIP}")
+ message("* USE_CCACHE : ${USE_CCACHE}")
+ message("")
+ # So that the debug info only appears once
+ set(ENV{MINGW_DEBUG_INFO} SHOWN)
+endif()
diff --git a/CMakeModules/MinGWCross.cmake b/CMakeModules/MinGWCross.cmake
index b268e72d8..61464f7da 100644
--- a/CMakeModules/MinGWCross.cmake
+++ b/CMakeModules/MinGWCross.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 tech4me <guiwanglong@gmail.com>
+# SPDX-License-Identifier: GPL-2.0-or-later
+
set(MINGW_PREFIX /usr/x86_64-w64-mingw32/)
set(CMAKE_SYSTEM_NAME Windows)
set(CMAKE_SYSTEM_PROCESSOR x86_64)
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
index 5d4b6f9da..1860f8cff 100644
--- a/CONTRIBUTING.md
+++ b/CONTRIBUTING.md
@@ -1 +1,6 @@
+<!--
+SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
**The Contributor's Guide has moved to [the yuzu wiki](https://github.com/yuzu-emu/yuzu/wiki/Contributing).**
diff --git a/Doxyfile b/Doxyfile
index 6686ab478..f91b182c2 100644
--- a/Doxyfile
+++ b/Doxyfile
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2014 Yuri Kunde Schlesner <yuriks@yuriks.net>
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Doxyfile 1.8.8
# This file describes the settings to be used by the documentation system
diff --git a/LICENSE.txt b/LICENSE.txt
new file mode 100644
index 000000000..f288702d2
--- /dev/null
+++ b/LICENSE.txt
@@ -0,0 +1,674 @@
+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU General Public License is a free, copyleft license for
+software and other kinds of works.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+the GNU General Public License is intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users. We, the Free Software Foundation, use the
+GNU General Public License for most of our software; it applies also to
+any other work released this way by its authors. You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ To protect your rights, we need to prevent others from denying you
+these rights or asking you to surrender the rights. Therefore, you have
+certain responsibilities if you distribute copies of the software, or if
+you modify it: responsibilities to respect the freedom of others.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must pass on to the recipients the same
+freedoms that you received. You must make sure that they, too, receive
+or can get the source code. And you must show them these terms so they
+know their rights.
+
+ Developers that use the GNU GPL protect your rights with two steps:
+(1) assert copyright on the software, and (2) offer you this License
+giving you legal permission to copy, distribute and/or modify it.
+
+ For the developers' and authors' protection, the GPL clearly explains
+that there is no warranty for this free software. For both users' and
+authors' sake, the GPL requires that modified versions be marked as
+changed, so that their problems will not be attributed erroneously to
+authors of previous versions.
+
+ Some devices are designed to deny users access to install or run
+modified versions of the software inside them, although the manufacturer
+can do so. This is fundamentally incompatible with the aim of
+protecting users' freedom to change the software. The systematic
+pattern of such abuse occurs in the area of products for individuals to
+use, which is precisely where it is most unacceptable. Therefore, we
+have designed this version of the GPL to prohibit the practice for those
+products. If such problems arise substantially in other domains, we
+stand ready to extend this provision to those domains in future versions
+of the GPL, as needed to protect the freedom of users.
+
+ Finally, every program is threatened constantly by software patents.
+States should not allow patents to restrict development and use of
+software on general-purpose computers, but in those that do, we wish to
+avoid the special danger that patents applied to a free program could
+make it effectively proprietary. To prevent this, the GPL assures that
+patents cannot be used to render the program non-free.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
+License. Each licensee is addressed as "you". "Licensees" and
+"recipients" may be individuals or organizations.
+
+ To "modify" a work means to copy from or adapt all or part of the work
+in a fashion requiring copyright permission, other than the making of an
+exact copy. The resulting work is called a "modified version" of the
+earlier work or a work "based on" the earlier work.
+
+ A "covered work" means either the unmodified Program or a work based
+on the Program.
+
+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
+infringement under applicable copyright law, except executing it on a
+computer or modifying a private copy. Propagation includes copying,
+distribution (with or without modification), making available to the
+public, and in some countries other activities as well.
+
+ To "convey" a work means any kind of propagation that enables other
+parties to make or receive copies. Mere interaction with a user through
+a computer network, with no transfer of a copy, is not conveying.
+
+ An interactive user interface displays "Appropriate Legal Notices"
+to the extent that it includes a convenient and prominently visible
+feature that (1) displays an appropriate copyright notice, and (2)
+tells the user that there is no warranty for the work (except to the
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+ 7. Additional Terms.
+
+ "Additional permissions" are terms that supplement the terms of this
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+Additional permissions that are applicable to the entire Program shall
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+
+ When you convey a copy of a covered work, you may at your option
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+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
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+ 11. Patents.
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+ A "contributor" is a copyright holder who authorizes use under this
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+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
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+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
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+License would be to refrain entirely from conveying the Program.
+
+ 13. Use with the GNU Affero General Public License.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
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+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
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+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
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+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
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+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <https://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<https://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<https://www.gnu.org/licenses/why-not-lgpl.html>.
diff --git a/LICENSES/Apache-2.0.txt b/LICENSES/Apache-2.0.txt
new file mode 100644
index 000000000..137069b82
--- /dev/null
+++ b/LICENSES/Apache-2.0.txt
@@ -0,0 +1,73 @@
+Apache License
+Version 2.0, January 2004
+http://www.apache.org/licenses/
+
+TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
+
+1. Definitions.
+
+"License" shall mean the terms and conditions for use, reproduction, and distribution as defined by Sections 1 through 9 of this document.
+
+"Licensor" shall mean the copyright owner or entity authorized by the copyright owner that is granting the License.
+
+"Legal Entity" shall mean the union of the acting entity and all other entities that control, are controlled by, or are under common control with that entity. For the purposes of this definition, "control" means (i) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (ii) ownership of fifty percent (50%) or more of the outstanding shares, or (iii) beneficial ownership of such entity.
+
+"You" (or "Your") shall mean an individual or Legal Entity exercising permissions granted by this License.
+
+"Source" form shall mean the preferred form for making modifications, including but not limited to software source code, documentation source, and configuration files.
+
+"Object" form shall mean any form resulting from mechanical transformation or translation of a Source form, including but not limited to compiled object code, generated documentation, and conversions to other media types.
+
+"Work" shall mean the work of authorship, whether in Source or Object form, made available under the License, as indicated by a copyright notice that is included in or attached to the work (an example is provided in the Appendix below).
+
+"Derivative Works" shall mean any work, whether in Source or Object form, that is based on (or derived from) the Work and for which the editorial revisions, annotations, elaborations, or other modifications represent, as a whole, an original work of authorship. For the purposes of this License, Derivative Works shall not include works that remain separable from, or merely link (or bind by name) to the interfaces of, the Work and Derivative Works thereof.
+
+"Contribution" shall mean any work of authorship, including the original version of the Work and any modifications or additions to that Work or Derivative Works thereof, that is intentionally submitted to Licensor for inclusion in the Work by the copyright owner or by an individual or Legal Entity authorized to submit on behalf of the copyright owner. For the purposes of this definition, "submitted" means any form of electronic, verbal, or written communication sent to the Licensor or its representatives, including but not limited to communication on electronic mailing lists, source code control systems, and issue tracking systems that are managed by, or on behalf of, the Licensor for the purpose of discussing and improving the Work, but excluding communication that is conspicuously marked or otherwise designated in writing by the copyright owner as "Not a Contribution."
+
+"Contributor" shall mean Licensor and any individual or Legal Entity on behalf of whom a Contribution has been received by Licensor and subsequently incorporated within the Work.
+
+2. Grant of Copyright License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable copyright license to reproduce, prepare Derivative Works of, publicly display, publicly perform, sublicense, and distribute the Work and such Derivative Works in Source or Object form.
+
+3. Grant of Patent License. Subject to the terms and conditions of this License, each Contributor hereby grants to You a perpetual, worldwide, non-exclusive, no-charge, royalty-free, irrevocable (except as stated in this section) patent license to make, have made, use, offer to sell, sell, import, and otherwise transfer the Work, where such license applies only to those patent claims licensable by such Contributor that are necessarily infringed by their Contribution(s) alone or by combination of their Contribution(s) with the Work to which such Contribution(s) was submitted. If You institute patent litigation against any entity (including a cross-claim or counterclaim in a lawsuit) alleging that the Work or a Contribution incorporated within the Work constitutes direct or contributory patent infringement, then any patent licenses granted to You under this License for that Work shall terminate as of the date such litigation is filed.
+
+4. Redistribution. You may reproduce and distribute copies of the Work or Derivative Works thereof in any medium, with or without modifications, and in Source or Object form, provided that You meet the following conditions:
+
+ (a) You must give any other recipients of the Work or Derivative Works a copy of this License; and
+
+ (b) You must cause any modified files to carry prominent notices stating that You changed the files; and
+
+ (c) You must retain, in the Source form of any Derivative Works that You distribute, all copyright, patent, trademark, and attribution notices from the Source form of the Work, excluding those notices that do not pertain to any part of the Derivative Works; and
+
+ (d) If the Work includes a "NOTICE" text file as part of its distribution, then any Derivative Works that You distribute must include a readable copy of the attribution notices contained within such NOTICE file, excluding those notices that do not pertain to any part of the Derivative Works, in at least one of the following places: within a NOTICE text file distributed as part of the Derivative Works; within the Source form or documentation, if provided along with the Derivative Works; or, within a display generated by the Derivative Works, if and wherever such third-party notices normally appear. The contents of the NOTICE file are for informational purposes only and do not modify the License. You may add Your own attribution notices within Derivative Works that You distribute, alongside or as an addendum to the NOTICE text from the Work, provided that such additional attribution notices cannot be construed as modifying the License.
+
+ You may add Your own copyright statement to Your modifications and may provide additional or different license terms and conditions for use, reproduction, or distribution of Your modifications, or for any such Derivative Works as a whole, provided Your use, reproduction, and distribution of the Work otherwise complies with the conditions stated in this License.
+
+5. Submission of Contributions. Unless You explicitly state otherwise, any Contribution intentionally submitted for inclusion in the Work by You to the Licensor shall be under the terms and conditions of this License, without any additional terms or conditions. Notwithstanding the above, nothing herein shall supersede or modify the terms of any separate license agreement you may have executed with Licensor regarding such Contributions.
+
+6. Trademarks. This License does not grant permission to use the trade names, trademarks, service marks, or product names of the Licensor, except as required for reasonable and customary use in describing the origin of the Work and reproducing the content of the NOTICE file.
+
+7. Disclaimer of Warranty. Unless required by applicable law or agreed to in writing, Licensor provides the Work (and each Contributor provides its Contributions) on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied, including, without limitation, any warranties or conditions of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A PARTICULAR PURPOSE. You are solely responsible for determining the appropriateness of using or redistributing the Work and assume any risks associated with Your exercise of permissions under this License.
+
+8. Limitation of Liability. In no event and under no legal theory, whether in tort (including negligence), contract, or otherwise, unless required by applicable law (such as deliberate and grossly negligent acts) or agreed to in writing, shall any Contributor be liable to You for damages, including any direct, indirect, special, incidental, or consequential damages of any character arising as a result of this License or out of the use or inability to use the Work (including but not limited to damages for loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses), even if such Contributor has been advised of the possibility of such damages.
+
+9. Accepting Warranty or Additional Liability. While redistributing the Work or Derivative Works thereof, You may choose to offer, and charge a fee for, acceptance of support, warranty, indemnity, or other liability obligations and/or rights consistent with this License. However, in accepting such obligations, You may act only on Your own behalf and on Your sole responsibility, not on behalf of any other Contributor, and only if You agree to indemnify, defend, and hold each Contributor harmless for any liability incurred by, or claims asserted against, such Contributor by reason of your accepting any such warranty or additional liability.
+
+END OF TERMS AND CONDITIONS
+
+APPENDIX: How to apply the Apache License to your work.
+
+To apply the Apache License to your work, attach the following boilerplate notice, with the fields enclosed by brackets "[]" replaced with your own identifying information. (Don't include the brackets!) The text should be enclosed in the appropriate comment syntax for the file format. We also recommend that a file or class name and description of purpose be included on the same "printed page" as the copyright notice for easier identification within third-party archives.
+
+Copyright [yyyy] [name of copyright owner]
+
+Licensed under the Apache License, Version 2.0 (the "License");
+you may not use this file except in compliance with the License.
+You may obtain a copy of the License at
+
+http://www.apache.org/licenses/LICENSE-2.0
+
+Unless required by applicable law or agreed to in writing, software
+distributed under the License is distributed on an "AS IS" BASIS,
+WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+See the License for the specific language governing permissions and
+limitations under the License.
diff --git a/LICENSES/BSD-2-Clause.txt b/LICENSES/BSD-2-Clause.txt
new file mode 100644
index 000000000..5f662b354
--- /dev/null
+++ b/LICENSES/BSD-2-Clause.txt
@@ -0,0 +1,9 @@
+Copyright (c) <year> <owner>
+
+Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/LICENSES/BSD-3-Clause.txt b/LICENSES/BSD-3-Clause.txt
new file mode 100644
index 000000000..ea890afbc
--- /dev/null
+++ b/LICENSES/BSD-3-Clause.txt
@@ -0,0 +1,11 @@
+Copyright (c) <year> <owner>.
+
+Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
+
+1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
+
+2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
+
+3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
+
+THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/LICENSES/BSL-1.0.txt b/LICENSES/BSL-1.0.txt
new file mode 100644
index 000000000..2d87ab1a9
--- /dev/null
+++ b/LICENSES/BSL-1.0.txt
@@ -0,0 +1,7 @@
+Boost Software License - Version 1.0 - August 17th, 2003
+
+Permission is hereby granted, free of charge, to any person or organization obtaining a copy of the software and accompanying documentation covered by this license (the "Software") to use, reproduce, display, distribute, execute, and transmit the Software, and to prepare derivative works of the Software, and to permit third-parties to whom the Software is furnished to do so, all subject to the following:
+
+The copyright notices in the Software and this entire statement, including the above license grant, this restriction and the following disclaimer, must be included in all copies of the Software, in whole or in part, and all derivative works of the Software, unless such copies or derivative works are solely in the form of machine-executable object code generated by a source language processor.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/LICENSES/CC-BY-4.0.txt b/LICENSES/CC-BY-4.0.txt
new file mode 100644
index 000000000..13ca539f3
--- /dev/null
+++ b/LICENSES/CC-BY-4.0.txt
@@ -0,0 +1,156 @@
+Creative Commons Attribution 4.0 International
+
+ Creative Commons Corporation (“Creative Commons”) is not a law firm and does not provide legal services or legal advice. Distribution of Creative Commons public licenses does not create a lawyer-client or other relationship. Creative Commons makes its licenses and related information available on an “as-is” basis. Creative Commons gives no warranties regarding its licenses, any material licensed under their terms and conditions, or any related information. Creative Commons disclaims all liability for damages resulting from their use to the fullest extent possible.
+
+Using Creative Commons Public Licenses
+
+Creative Commons public licenses provide a standard set of terms and conditions that creators and other rights holders may use to share original works of authorship and other material subject to copyright and certain other rights specified in the public license below. The following considerations are for informational purposes only, are not exhaustive, and do not form part of our licenses.
+
+Considerations for licensors: Our public licenses are intended for use by those authorized to give the public permission to use material in ways otherwise restricted by copyright and certain other rights. Our licenses are irrevocable. Licensors should read and understand the terms and conditions of the license they choose before applying it. Licensors should also secure all rights necessary before applying our licenses so that the public can reuse the material as expected. Licensors should clearly mark any material not subject to the license. This includes other CC-licensed material, or material used under an exception or limitation to copyright. More considerations for licensors.
+
+Considerations for the public: By using one of our public licenses, a licensor grants the public permission to use the licensed material under specified terms and conditions. If the licensor’s permission is not necessary for any reason–for example, because of any applicable exception or limitation to copyright–then that use is not regulated by the license. Our licenses grant only permissions under copyright and certain other rights that a licensor has authority to grant. Use of the licensed material may still be restricted for other reasons, including because others have copyright or other rights in the material. A licensor may make special requests, such as asking that all changes be marked or described. Although not required by our licenses, you are encouraged to respect those requests where reasonable. More considerations for the public.
+
+Creative Commons Attribution 4.0 International Public License
+
+By exercising the Licensed Rights (defined below), You accept and agree to be bound by the terms and conditions of this Creative Commons Attribution 4.0 International Public License ("Public License"). To the extent this Public License may be interpreted as a contract, You are granted the Licensed Rights in consideration of Your acceptance of these terms and conditions, and the Licensor grants You such rights in consideration of benefits the Licensor receives from making the Licensed Material available under these terms and conditions.
+
+Section 1 – Definitions.
+
+ a. Adapted Material means material subject to Copyright and Similar Rights that is derived from or based upon the Licensed Material and in which the Licensed Material is translated, altered, arranged, transformed, or otherwise modified in a manner requiring permission under the Copyright and Similar Rights held by the Licensor. For purposes of this Public License, where the Licensed Material is a musical work, performance, or sound recording, Adapted Material is always produced where the Licensed Material is synched in timed relation with a moving image.
+
+ b. Adapter's License means the license You apply to Your Copyright and Similar Rights in Your contributions to Adapted Material in accordance with the terms and conditions of this Public License.
+
+ c. Copyright and Similar Rights means copyright and/or similar rights closely related to copyright including, without limitation, performance, broadcast, sound recording, and Sui Generis Database Rights, without regard to how the rights are labeled or categorized. For purposes of this Public License, the rights specified in Section 2(b)(1)-(2) are not Copyright and Similar Rights.
+
+ d. Effective Technological Measures means those measures that, in the absence of proper authority, may not be circumvented under laws fulfilling obligations under Article 11 of the WIPO Copyright Treaty adopted on December 20, 1996, and/or similar international agreements.
+
+ e. Exceptions and Limitations means fair use, fair dealing, and/or any other exception or limitation to Copyright and Similar Rights that applies to Your use of the Licensed Material.
+
+ f. Licensed Material means the artistic or literary work, database, or other material to which the Licensor applied this Public License.
+
+ g. Licensed Rights means the rights granted to You subject to the terms and conditions of this Public License, which are limited to all Copyright and Similar Rights that apply to Your use of the Licensed Material and that the Licensor has authority to license.
+
+ h. Licensor means the individual(s) or entity(ies) granting rights under this Public License.
+
+ i. Share means to provide material to the public by any means or process that requires permission under the Licensed Rights, such as reproduction, public display, public performance, distribution, dissemination, communication, or importation, and to make material available to the public including in ways that members of the public may access the material from a place and at a time individually chosen by them.
+
+ j. Sui Generis Database Rights means rights other than copyright resulting from Directive 96/9/EC of the European Parliament and of the Council of 11 March 1996 on the legal protection of databases, as amended and/or succeeded, as well as other essentially equivalent rights anywhere in the world.
+
+ k. You means the individual or entity exercising the Licensed Rights under this Public License. Your has a corresponding meaning.
+
+Section 2 – Scope.
+
+ a. License grant.
+
+ 1. Subject to the terms and conditions of this Public License, the Licensor hereby grants You a worldwide, royalty-free, non-sublicensable, non-exclusive, irrevocable license to exercise the Licensed Rights in the Licensed Material to:
+
+ A. reproduce and Share the Licensed Material, in whole or in part; and
+
+ B. produce, reproduce, and Share Adapted Material.
+
+ 2. Exceptions and Limitations. For the avoidance of doubt, where Exceptions and Limitations apply to Your use, this Public License does not apply, and You do not need to comply with its terms and conditions.
+
+ 3. Term. The term of this Public License is specified in Section 6(a).
+
+ 4. Media and formats; technical modifications allowed. The Licensor authorizes You to exercise the Licensed Rights in all media and formats whether now known or hereafter created, and to make technical modifications necessary to do so. The Licensor waives and/or agrees not to assert any right or authority to forbid You from making technical modifications necessary to exercise the Licensed Rights, including technical modifications necessary to circumvent Effective Technological Measures. For purposes of this Public License, simply making modifications authorized by this Section 2(a)(4) never produces Adapted Material.
+
+ 5. Downstream recipients.
+
+ A. Offer from the Licensor – Licensed Material. Every recipient of the Licensed Material automatically receives an offer from the Licensor to exercise the Licensed Rights under the terms and conditions of this Public License.
+
+ B. No downstream restrictions. You may not offer or impose any additional or different terms or conditions on, or apply any Effective Technological Measures to, the Licensed Material if doing so restricts exercise of the Licensed Rights by any recipient of the Licensed Material.
+
+ 6. No endorsement. Nothing in this Public License constitutes or may be construed as permission to assert or imply that You are, or that Your use of the Licensed Material is, connected with, or sponsored, endorsed, or granted official status by, the Licensor or others designated to receive attribution as provided in Section 3(a)(1)(A)(i).
+
+b. Other rights.
+
+ 1. Moral rights, such as the right of integrity, are not licensed under this Public License, nor are publicity, privacy, and/or other similar personality rights; however, to the extent possible, the Licensor waives and/or agrees not to assert any such rights held by the Licensor to the limited extent necessary to allow You to exercise the Licensed Rights, but not otherwise.
+
+ 2. Patent and trademark rights are not licensed under this Public License.
+
+ 3. To the extent possible, the Licensor waives any right to collect royalties from You for the exercise of the Licensed Rights, whether directly or through a collecting society under any voluntary or waivable statutory or compulsory licensing scheme. In all other cases the Licensor expressly reserves any right to collect such royalties.
+
+Section 3 – License Conditions.
+
+Your exercise of the Licensed Rights is expressly made subject to the following conditions.
+
+ a. Attribution.
+
+ 1. If You Share the Licensed Material (including in modified form), You must:
+
+ A. retain the following if it is supplied by the Licensor with the Licensed Material:
+
+ i. identification of the creator(s) of the Licensed Material and any others designated to receive attribution, in any reasonable manner requested by the Licensor (including by pseudonym if designated);
+
+ ii. a copyright notice;
+
+ iii. a notice that refers to this Public License;
+
+ iv. a notice that refers to the disclaimer of warranties;
+
+ v. a URI or hyperlink to the Licensed Material to the extent reasonably practicable;
+
+ B. indicate if You modified the Licensed Material and retain an indication of any previous modifications; and
+
+ C. indicate the Licensed Material is licensed under this Public License, and include the text of, or the URI or hyperlink to, this Public License.
+
+ 2. You may satisfy the conditions in Section 3(a)(1) in any reasonable manner based on the medium, means, and context in which You Share the Licensed Material. For example, it may be reasonable to satisfy the conditions by providing a URI or hyperlink to a resource that includes the required information.
+
+ 3. If requested by the Licensor, You must remove any of the information required by Section 3(a)(1)(A) to the extent reasonably practicable.
+
+ 4. If You Share Adapted Material You produce, the Adapter's License You apply must not prevent recipients of the Adapted Material from complying with this Public License.
+
+Section 4 – Sui Generis Database Rights.
+
+Where the Licensed Rights include Sui Generis Database Rights that apply to Your use of the Licensed Material:
+
+ a. for the avoidance of doubt, Section 2(a)(1) grants You the right to extract, reuse, reproduce, and Share all or a substantial portion of the contents of the database;
+
+ b. if You include all or a substantial portion of the database contents in a database in which You have Sui Generis Database Rights, then the database in which You have Sui Generis Database Rights (but not its individual contents) is Adapted Material; and
+
+ c. You must comply with the conditions in Section 3(a) if You Share all or a substantial portion of the contents of the database.
+For the avoidance of doubt, this Section 4 supplements and does not replace Your obligations under this Public License where the Licensed Rights include other Copyright and Similar Rights.
+
+Section 5 – Disclaimer of Warranties and Limitation of Liability.
+
+ a. Unless otherwise separately undertaken by the Licensor, to the extent possible, the Licensor offers the Licensed Material as-is and as-available, and makes no representations or warranties of any kind concerning the Licensed Material, whether express, implied, statutory, or other. This includes, without limitation, warranties of title, merchantability, fitness for a particular purpose, non-infringement, absence of latent or other defects, accuracy, or the presence or absence of errors, whether or not known or discoverable. Where disclaimers of warranties are not allowed in full or in part, this disclaimer may not apply to You.
+
+ b. To the extent possible, in no event will the Licensor be liable to You on any legal theory (including, without limitation, negligence) or otherwise for any direct, special, indirect, incidental, consequential, punitive, exemplary, or other losses, costs, expenses, or damages arising out of this Public License or use of the Licensed Material, even if the Licensor has been advised of the possibility of such losses, costs, expenses, or damages. Where a limitation of liability is not allowed in full or in part, this limitation may not apply to You.
+
+ c. The disclaimer of warranties and limitation of liability provided above shall be interpreted in a manner that, to the extent possible, most closely approximates an absolute disclaimer and waiver of all liability.
+
+Section 6 – Term and Termination.
+
+ a. This Public License applies for the term of the Copyright and Similar Rights licensed here. However, if You fail to comply with this Public License, then Your rights under this Public License terminate automatically.
+
+ b. Where Your right to use the Licensed Material has terminated under Section 6(a), it reinstates:
+
+ 1. automatically as of the date the violation is cured, provided it is cured within 30 days of Your discovery of the violation; or
+
+ 2. upon express reinstatement by the Licensor.
+
+ c. For the avoidance of doubt, this Section 6(b) does not affect any right the Licensor may have to seek remedies for Your violations of this Public License.
+
+ d. For the avoidance of doubt, the Licensor may also offer the Licensed Material under separate terms or conditions or stop distributing the Licensed Material at any time; however, doing so will not terminate this Public License.
+
+ e. Sections 1, 5, 6, 7, and 8 survive termination of this Public License.
+
+Section 7 – Other Terms and Conditions.
+
+ a. The Licensor shall not be bound by any additional or different terms or conditions communicated by You unless expressly agreed.
+
+ b. Any arrangements, understandings, or agreements regarding the Licensed Material not stated herein are separate from and independent of the terms and conditions of this Public License.
+
+Section 8 – Interpretation.
+
+ a. For the avoidance of doubt, this Public License does not, and shall not be interpreted to, reduce, limit, restrict, or impose conditions on any use of the Licensed Material that could lawfully be made without permission under this Public License.
+
+ b. To the extent possible, if any provision of this Public License is deemed unenforceable, it shall be automatically reformed to the minimum extent necessary to make it enforceable. If the provision cannot be reformed, it shall be severed from this Public License without affecting the enforceability of the remaining terms and conditions.
+
+ c. No term or condition of this Public License will be waived and no failure to comply consented to unless expressly agreed to by the Licensor.
+
+ d. Nothing in this Public License constitutes or may be interpreted as a limitation upon, or waiver of, any privileges and immunities that apply to the Licensor or You, including from the legal processes of any jurisdiction or authority.
+
+Creative Commons is not a party to its public licenses. Notwithstanding, Creative Commons may elect to apply one of its public licenses to material it publishes and in those instances will be considered the “Licensor.” Except for the limited purpose of indicating that material is shared under a Creative Commons public license or as otherwise permitted by the Creative Commons policies published at creativecommons.org/policies, Creative Commons does not authorize the use of the trademark “Creative Commons” or any other trademark or logo of Creative Commons without its prior written consent including, without limitation, in connection with any unauthorized modifications to any of its public licenses or any other arrangements, understandings, or agreements concerning use of licensed material. For the avoidance of doubt, this paragraph does not form part of the public licenses.
+
+Creative Commons may be contacted at creativecommons.org.
diff --git a/LICENSES/CC-BY-ND-3.0.txt b/LICENSES/CC-BY-ND-3.0.txt
new file mode 100644
index 000000000..d9265b9f1
--- /dev/null
+++ b/LICENSES/CC-BY-ND-3.0.txt
@@ -0,0 +1,87 @@
+Creative Commons Attribution-NoDerivs 3.0 Unported
+
+ CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE LEGAL SERVICES. DISTRIBUTION OF THIS LICENSE DOES NOT CREATE AN ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION ON AN "AS-IS" BASIS. CREATIVE COMMONS MAKES NO WARRANTIES REGARDING THE INFORMATION PROVIDED, AND DISCLAIMS LIABILITY FOR DAMAGES RESULTING FROM ITS USE.
+
+License
+
+THE WORK (AS DEFINED BELOW) IS PROVIDED UNDER THE TERMS OF THIS CREATIVE COMMONS PUBLIC LICENSE ("CCPL" OR "LICENSE"). THE WORK IS PROTECTED BY COPYRIGHT AND/OR OTHER APPLICABLE LAW. ANY USE OF THE WORK OTHER THAN AS AUTHORIZED UNDER THIS LICENSE OR COPYRIGHT LAW IS PROHIBITED.
+
+BY EXERCISING ANY RIGHTS TO THE WORK PROVIDED HERE, YOU ACCEPT AND AGREE TO BE BOUND BY THE TERMS OF THIS LICENSE. TO THE EXTENT THIS LICENSE MAY BE CONSIDERED TO BE A CONTRACT, THE LICENSOR GRANTS YOU THE RIGHTS CONTAINED HERE IN CONSIDERATION OF YOUR ACCEPTANCE OF SUCH TERMS AND CONDITIONS.
+
+1. Definitions
+
+ a. "Adaptation" means a work based upon the Work, or upon the Work and other pre-existing works, such as a translation, adaptation, derivative work, arrangement of music or other alterations of a literary or artistic work, or phonogram or performance and includes cinematographic adaptations or any other form in which the Work may be recast, transformed, or adapted including in any form recognizably derived from the original, except that a work that constitutes a Collection will not be considered an Adaptation for the purpose of this License. For the avoidance of doubt, where the Work is a musical work, performance or phonogram, the synchronization of the Work in timed-relation with a moving image ("synching") will be considered an Adaptation for the purpose of this License.
+
+ b. "Collection" means a collection of literary or artistic works, such as encyclopedias and anthologies, or performances, phonograms or broadcasts, or other works or subject matter other than works listed in Section 1(f) below, which, by reason of the selection and arrangement of their contents, constitute intellectual creations, in which the Work is included in its entirety in unmodified form along with one or more other contributions, each constituting separate and independent works in themselves, which together are assembled into a collective whole. A work that constitutes a Collection will not be considered an Adaptation (as defined above) for the purposes of this License.
+
+ c. "Distribute" means to make available to the public the original and copies of the Work through sale or other transfer of ownership.
+
+ d. "Licensor" means the individual, individuals, entity or entities that offer(s) the Work under the terms of this License.
+
+ e. "Original Author" means, in the case of a literary or artistic work, the individual, individuals, entity or entities who created the Work or if no individual or entity can be identified, the publisher; and in addition (i) in the case of a performance the actors, singers, musicians, dancers, and other persons who act, sing, deliver, declaim, play in, interpret or otherwise perform literary or artistic works or expressions of folklore; (ii) in the case of a phonogram the producer being the person or legal entity who first fixes the sounds of a performance or other sounds; and, (iii) in the case of broadcasts, the organization that transmits the broadcast.
+
+ f. "Work" means the literary and/or artistic work offered under the terms of this License including without limitation any production in the literary, scientific and artistic domain, whatever may be the mode or form of its expression including digital form, such as a book, pamphlet and other writing; a lecture, address, sermon or other work of the same nature; a dramatic or dramatico-musical work; a choreographic work or entertainment in dumb show; a musical composition with or without words; a cinematographic work to which are assimilated works expressed by a process analogous to cinematography; a work of drawing, painting, architecture, sculpture, engraving or lithography; a photographic work to which are assimilated works expressed by a process analogous to photography; a work of applied art; an illustration, map, plan, sketch or three-dimensional work relative to geography, topography, architecture or science; a performance; a broadcast; a phonogram; a compilation of data to the extent it is protected as a copyrightable work; or a work performed by a variety or circus performer to the extent it is not otherwise considered a literary or artistic work.
+
+ g. "You" means an individual or entity exercising rights under this License who has not previously violated the terms of this License with respect to the Work, or who has received express permission from the Licensor to exercise rights under this License despite a previous violation.
+
+ h. "Publicly Perform" means to perform public recitations of the Work and to communicate to the public those public recitations, by any means or process, including by wire or wireless means or public digital performances; to make available to the public Works in such a way that members of the public may access these Works from a place and at a place individually chosen by them; to perform the Work to the public by any means or process and the communication to the public of the performances of the Work, including by public digital performance; to broadcast and rebroadcast the Work by any means including signs, sounds or images.
+
+ i. "Reproduce" means to make copies of the Work by any means including without limitation by sound or visual recordings and the right of fixation and reproducing fixations of the Work, including storage of a protected performance or phonogram in digital form or other electronic medium.
+
+2. Fair Dealing Rights. Nothing in this License is intended to reduce, limit, or restrict any uses free from copyright or rights arising from limitations or exceptions that are provided for in connection with the copyright protection under copyright law or other applicable laws.
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+
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+
+4. Restrictions. The license granted in Section 3 above is expressly made subject to and limited by the following restrictions:
+
+ a. You may Distribute or Publicly Perform the Work only under the terms of this License. You must include a copy of, or the Uniform Resource Identifier (URI) for, this License with every copy of the Work You Distribute or Publicly Perform. You may not offer or impose any terms on the Work that restrict the terms of this License or the ability of the recipient of the Work to exercise the rights granted to that recipient under the terms of the License. You may not sublicense the Work. You must keep intact all notices that refer to this License and to the disclaimer of warranties with every copy of the Work You Distribute or Publicly Perform. When You Distribute or Publicly Perform the Work, You may not impose any effective technological measures on the Work that restrict the ability of a recipient of the Work from You to exercise the rights granted to that recipient under the terms of the License. This Section 4(a) applies to the Work as incorporated in a Collection, but this does not require the Collection apart from the Work itself to be made subject to the terms of this License. If You create a Collection, upon notice from any Licensor You must, to the extent practicable, remove from the Collection any credit as required by Section 4(b), as requested.
+
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+
+ c. Except as otherwise agreed in writing by the Licensor or as may be otherwise permitted by applicable law, if You Reproduce, Distribute or Publicly Perform the Work either by itself or as part of any Collections, You must not distort, mutilate, modify or take other derogatory action in relation to the Work which would be prejudicial to the Original Author's honor or reputation.
+
+5. Representations, Warranties and Disclaimer
+
+UNLESS OTHERWISE MUTUALLY AGREED TO BY THE PARTIES IN WRITING, LICENSOR OFFERS THE WORK AS-IS AND MAKES NO REPRESENTATIONS OR WARRANTIES OF ANY KIND CONCERNING THE WORK, EXPRESS, IMPLIED, STATUTORY OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, WARRANTIES OF TITLE, MERCHANTIBILITY, FITNESS FOR A PARTICULAR PURPOSE, NONINFRINGEMENT, OR THE ABSENCE OF LATENT OR OTHER DEFECTS, ACCURACY, OR THE PRESENCE OF ABSENCE OF ERRORS, WHETHER OR NOT DISCOVERABLE. SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OF IMPLIED WARRANTIES, SO SUCH EXCLUSION MAY NOT APPLY TO YOU.
+
+6. Limitation on Liability. EXCEPT TO THE EXTENT REQUIRED BY APPLICABLE LAW, IN NO EVENT WILL LICENSOR BE LIABLE TO YOU ON ANY LEGAL THEORY FOR ANY SPECIAL, INCIDENTAL, CONSEQUENTIAL, PUNITIVE OR EXEMPLARY DAMAGES ARISING OUT OF THIS LICENSE OR THE USE OF THE WORK, EVEN IF LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+7. Termination
+
+ a. This License and the rights granted hereunder will terminate automatically upon any breach by You of the terms of this License. Individuals or entities who have received Collections from You under this License, however, will not have their licenses terminated provided such individuals or entities remain in full compliance with those licenses. Sections 1, 2, 5, 6, 7, and 8 will survive any termination of this License.
+
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+
+8. Miscellaneous
+
+ a. Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
+
+ b. If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
+
+ c. No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
+
+ d. This License constitutes the entire agreement between the parties with respect to the Work licensed here. There are no understandings, agreements or representations with respect to the Work not specified here. Licensor shall not be bound by any additional provisions that may appear in any communication from You. This License may not be modified without the mutual written agreement of the Licensor and You.
+
+ e. The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
+
+Creative Commons Notice
+
+Creative Commons is not a party to this License, and makes no warranty whatsoever in connection with the Work. Creative Commons will not be liable to You or any party on any legal theory for any damages whatsoever, including without limitation any general, special, incidental or consequential damages arising in connection to this license. Notwithstanding the foregoing two (2) sentences, if Creative Commons has expressly identified itself as the Licensor hereunder, it shall have all rights and obligations of Licensor.
+
+Except for the limited purpose of indicating to the public that the Work is licensed under the CCPL, Creative Commons does not authorize the use by either party of the trademark "Creative Commons" or any related trademark or logo of Creative Commons without the prior written consent of Creative Commons. Any permitted use will be in compliance with Creative Commons' then-current trademark usage guidelines, as may be published on its website or otherwise made available upon request from time to time. For the avoidance of doubt, this trademark restriction does not form part of this License.
+
+Creative Commons may be contacted at http://creativecommons.org/.
diff --git a/LICENSES/CC0-1.0.txt b/LICENSES/CC0-1.0.txt
new file mode 100644
index 000000000..0e259d42c
--- /dev/null
+++ b/LICENSES/CC0-1.0.txt
@@ -0,0 +1,121 @@
+Creative Commons Legal Code
+
+CC0 1.0 Universal
+
+ CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE
+ LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN
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+ REGARDING THE USE OF THIS DOCUMENT OR THE INFORMATION OR WORKS
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+Statement of Purpose
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+The laws of most jurisdictions throughout the world automatically confer
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+These owners may contribute to the Commons to promote the ideal of a free
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+For these and/or other purposes and motivations, and without any
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+1. Copyright and Related Rights. A Work made available under CC0 may be
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+limited to, the following:
+
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+ European Parliament and of the Council of 11 March 1996 on the legal
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+vii. other similar, equivalent or corresponding rights throughout the
+ world based on applicable law or treaty, and any national
+ implementations thereof.
+
+2. Waiver. To the greatest extent permitted by, but not in contravention
+of, applicable law, Affirmer hereby overtly, fully, permanently,
+irrevocably and unconditionally waives, abandons, and surrenders all of
+Affirmer's Copyright and Related Rights and associated claims and causes
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+as contemplated by Affirmer's express Statement of Purpose.
+
+3. Public License Fallback. Should any part of the Waiver for any reason
+be judged legally invalid or ineffective under applicable law, then the
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+
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diff --git a/LICENSES/GPL-2.0-or-later.txt b/LICENSES/GPL-2.0-or-later.txt
new file mode 100644
index 000000000..17cb28643
--- /dev/null
+++ b/LICENSES/GPL-2.0-or-later.txt
@@ -0,0 +1,117 @@
+GNU GENERAL PUBLIC LICENSE
+Version 2, June 1991
+
+Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
+
+Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
+
+Preamble
+
+The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Lesser General Public License instead.) You can apply it to your programs, too.
+
+When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
+
+To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.
+
+For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
+
+We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.
+
+Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.
+
+Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.
+
+The precise terms and conditions for copying, distribution and modification follow.
+
+TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not covered by this License; they are outside its scope. The act of running the Program is not restricted, and the output from the Program is covered only if its contents constitute a work based on the Program (independent of having been made by running the Program). Whether that is true depends on what the Program does.
+
+1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
+
+2. You may modify your copy or copies of the Program or any portion of it, thus forming a work based on the Program, and copy and distribute such modifications or work under the terms of Section 1 above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in whole or in part contains or is derived from the Program or any part thereof, to be licensed as a whole at no charge to all third parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively when run, you must cause it, when started running for such interactive use in the most ordinary way, to print or display an announcement including an appropriate copyright notice and a notice that there is no warranty (or else, saying that you provide a warranty) and that users may redistribute the program under these conditions, and telling the user how to view a copy of this License. (Exception: if the Program itself is interactive but does not normally print such an announcement, your work based on the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If identifiable sections of that work are not derived from the Program, and can be reasonably considered independent and separate works in themselves, then this License, and its terms, do not apply to those sections when you distribute them as separate works. But when you distribute the same sections as part of a whole which is a work based on the Program, the distribution of the whole must be on the terms of this License, whose permissions for other licensees extend to the entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest your rights to work written entirely by you; rather, the intent is to exercise the right to control the distribution of derivative or collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program with the Program (or with a work based on the Program) on a volume of a storage or distribution medium does not bring the other work under the scope of this License.
+
+3. You may copy and distribute the Program (or a work based on it, under Section 2) in object code or executable form under the terms of Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable source code, which must be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three years, to give any third party, for a charge no more than your cost of physically performing source distribution, a complete machine-readable copy of the corresponding source code, to be distributed under the terms of Sections 1 and 2 above on a medium customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer to distribute corresponding source code. (This alternative is allowed only for noncommercial distribution and only if you received the program in object code or executable form with such an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for making modifications to it. For an executable work, complete source code means all the source code for all modules it contains, plus any associated interface definition files, plus the scripts used to control compilation and installation of the executable. However, as a special exception, the source code distributed need not include anything that is normally distributed (in either source or binary form) with the major components (compiler, kernel, and so on) of the operating system on which the executable runs, unless that component itself accompanies the executable.
+
+If distribution of executable or object code is made by offering access to copy from a designated place, then offering equivalent access to copy the source code from the same place counts as distribution of the source code, even though third parties are not compelled to copy the source along with the object code.
+
+4. You may not copy, modify, sublicense, or distribute the Program except as expressly provided under this License. Any attempt otherwise to copy, modify, sublicense or distribute the Program is void, and will automatically terminate your rights under this License. However, parties who have received copies, or rights, from you under this License will not have their licenses terminated so long as such parties remain in full compliance.
+
+5. You are not required to accept this License, since you have not signed it. However, nothing else grants you permission to modify or distribute the Program or its derivative works. These actions are prohibited by law if you do not accept this License. Therefore, by modifying or distributing the Program (or any work based on the Program), you indicate your acceptance of this License to do so, and all its terms and conditions for copying, distributing or modifying the Program or works based on it.
+
+6. Each time you redistribute the Program (or any work based on the Program), the recipient automatically receives a license from the original licensor to copy, distribute or modify the Program subject to these terms and conditions. You may not impose any further restrictions on the recipients' exercise of the rights granted herein. You are not responsible for enforcing compliance by third parties to this License.
+
+7. If, as a consequence of a court judgment or allegation of patent infringement or for any other reason (not limited to patent issues), conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot distribute so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not distribute the Program at all. For example, if a patent license would not permit royalty-free redistribution of the Program by all those who receive copies directly or indirectly through you, then the only way you could satisfy both it and this License would be to refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under any particular circumstance, the balance of the section is intended to apply and the section as a whole is intended to apply in other circumstances.
+
+It is not the purpose of this section to induce you to infringe any patents or other property right claims or to contest validity of any such claims; this section has the sole purpose of protecting the integrity of the free software distribution system, which is implemented by public license practices. Many people have made generous contributions to the wide range of software distributed through that system in reliance on consistent application of that system; it is up to the author/donor to decide if he or she is willing to distribute software through any other system and a licensee cannot impose that choice.
+
+This section is intended to make thoroughly clear what is believed to be a consequence of the rest of this License.
+
+8. If the distribution and/or use of the Program is restricted in certain countries either by patents or by copyrighted interfaces, the original copyright holder who places the Program under this License may add an explicit geographical distribution limitation excluding those countries, so that distribution is permitted only in or among countries not thus excluded. In such case, this License incorporates the limitation as if written in the body of this License.
+
+9. The Free Software Foundation may publish revised and/or new versions of the General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program specifies a version number of this License which applies to it and "any later version", you have the option of following the terms and conditions either of that version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of this License, you may choose any version ever published by the Free Software Foundation.
+
+10. If you wish to incorporate parts of the Program into other free programs whose distribution conditions are different, write to the author to ask for permission. For software which is copyrighted by the Free Software Foundation, write to the Free Software Foundation; we sometimes make exceptions for this. Our decision will be guided by the two goals of preserving the free status of all derivatives of our free software and of promoting the sharing and reuse of software generally.
+
+NO WARRANTY
+
+11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+END OF TERMS AND CONDITIONS
+
+How to Apply These Terms to Your New Programs
+
+If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
+
+To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively convey the exclusion of warranty; and each file should have at least the "copyright" line and a pointer to where the full notice is found.
+
+ one line to give the program's name and an idea of what it does. Copyright (C) yyyy name of author
+
+ This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, the commands you use may be called something other than `show w' and `show c'; they could even be mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the program, if necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+signature of Ty Coon, 1 April 1989 Ty Coon, President of Vice
diff --git a/LICENSES/GPL-3.0-or-later.txt b/LICENSES/GPL-3.0-or-later.txt
new file mode 100644
index 000000000..d41c0bd98
--- /dev/null
+++ b/LICENSES/GPL-3.0-or-later.txt
@@ -0,0 +1,232 @@
+GNU GENERAL PUBLIC LICENSE
+Version 3, 29 June 2007
+
+Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
+
+Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
+
+Preamble
+
+The GNU General Public License is a free, copyleft license for software and other kinds of works.
+
+The licenses for most software and other practical works are designed to take away your freedom to share and change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change all versions of a program--to make sure it remains free software for all its users. We, the Free Software Foundation, use the GNU General Public License for most of our software; it applies also to any other work released this way by its authors. You can apply it to your programs, too.
+
+When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for them if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs, and that you know you can do these things.
+
+To protect your rights, we need to prevent others from denying you these rights or asking you to surrender the rights. Therefore, you have certain responsibilities if you distribute copies of the software, or if you modify it: responsibilities to respect the freedom of others.
+
+For example, if you distribute copies of such a program, whether gratis or for a fee, you must pass on to the recipients the same freedoms that you received. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
+
+Developers that use the GNU GPL protect your rights with two steps: (1) assert copyright on the software, and (2) offer you this License giving you legal permission to copy, distribute and/or modify it.
+
+For the developers' and authors' protection, the GPL clearly explains that there is no warranty for this free software. For both users' and authors' sake, the GPL requires that modified versions be marked as changed, so that their problems will not be attributed erroneously to authors of previous versions.
+
+Some devices are designed to deny users access to install or run modified versions of the software inside them, although the manufacturer can do so. This is fundamentally incompatible with the aim of protecting users' freedom to change the software. The systematic pattern of such abuse occurs in the area of products for individuals to use, which is precisely where it is most unacceptable. Therefore, we have designed this version of the GPL to prohibit the practice for those products. If such problems arise substantially in other domains, we stand ready to extend this provision to those domains in future versions of the GPL, as needed to protect the freedom of users.
+
+Finally, every program is threatened constantly by software patents. States should not allow patents to restrict development and use of software on general-purpose computers, but in those that do, we wish to avoid the special danger that patents applied to a free program could make it effectively proprietary. To prevent this, the GPL assures that patents cannot be used to render the program non-free.
+
+The precise terms and conditions for copying, distribution and modification follow.
+
+TERMS AND CONDITIONS
+
+0. Definitions.
+
+“This License” refers to version 3 of the GNU General Public License.
+
+“Copyright” also means copyright-like laws that apply to other kinds of works, such as semiconductor masks.
+
+“The Program” refers to any copyrightable work licensed under this License. Each licensee is addressed as “you”. “Licensees” and “recipients” may be individuals or organizations.
+
+To “modify” a work means to copy from or adapt all or part of the work in a fashion requiring copyright permission, other than the making of an exact copy. The resulting work is called a “modified version” of the earlier work or a work “based on” the earlier work.
+
+A “covered work” means either the unmodified Program or a work based on the Program.
+
+To “propagate” a work means to do anything with it that, without permission, would make you directly or secondarily liable for infringement under applicable copyright law, except executing it on a computer or modifying a private copy. Propagation includes copying, distribution (with or without modification), making available to the public, and in some countries other activities as well.
+
+To “convey” a work means any kind of propagation that enables other parties to make or receive copies. Mere interaction with a user through a computer network, with no transfer of a copy, is not conveying.
+
+An interactive user interface displays “Appropriate Legal Notices” to the extent that it includes a convenient and prominently visible feature that (1) displays an appropriate copyright notice, and (2) tells the user that there is no warranty for the work (except to the extent that warranties are provided), that licensees may convey the work under this License, and how to view a copy of this License. If the interface presents a list of user commands or options, such as a menu, a prominent item in the list meets this criterion.
+
+1. Source Code.
+The “source code” for a work means the preferred form of the work for making modifications to it. “Object code” means any non-source form of a work.
+
+A “Standard Interface” means an interface that either is an official standard defined by a recognized standards body, or, in the case of interfaces specified for a particular programming language, one that is widely used among developers working in that language.
+
+The “System Libraries” of an executable work include anything, other than the work as a whole, that (a) is included in the normal form of packaging a Major Component, but which is not part of that Major Component, and (b) serves only to enable use of the work with that Major Component, or to implement a Standard Interface for which an implementation is available to the public in source code form. A “Major Component”, in this context, means a major essential component (kernel, window system, and so on) of the specific operating system (if any) on which the executable work runs, or a compiler used to produce the work, or an object code interpreter used to run it.
+
+The “Corresponding Source” for a work in object code form means all the source code needed to generate, install, and (for an executable work) run the object code and to modify the work, including scripts to control those activities. However, it does not include the work's System Libraries, or general-purpose tools or generally available free programs which are used unmodified in performing those activities but which are not part of the work. For example, Corresponding Source includes interface definition files associated with source files for the work, and the source code for shared libraries and dynamically linked subprograms that the work is specifically designed to require, such as by intimate data communication or control flow between those subprograms and other parts of the work.
+
+The Corresponding Source need not include anything that users can regenerate automatically from other parts of the Corresponding Source.
+
+The Corresponding Source for a work in source code form is that same work.
+
+2. Basic Permissions.
+All rights granted under this License are granted for the term of copyright on the Program, and are irrevocable provided the stated conditions are met. This License explicitly affirms your unlimited permission to run the unmodified Program. The output from running a covered work is covered by this License only if the output, given its content, constitutes a covered work. This License acknowledges your rights of fair use or other equivalent, as provided by copyright law.
+
+You may make, run and propagate covered works that you do not convey, without conditions so long as your license otherwise remains in force. You may convey covered works to others for the sole purpose of having them make modifications exclusively for you, or provide you with facilities for running those works, provided that you comply with the terms of this License in conveying all material for which you do not control copyright. Those thus making or running the covered works for you must do so exclusively on your behalf, under your direction and control, on terms that prohibit them from making any copies of your copyrighted material outside their relationship with you.
+
+Conveying under any other circumstances is permitted solely under the conditions stated below. Sublicensing is not allowed; section 10 makes it unnecessary.
+
+3. Protecting Users' Legal Rights From Anti-Circumvention Law.
+No covered work shall be deemed part of an effective technological measure under any applicable law fulfilling obligations under article 11 of the WIPO copyright treaty adopted on 20 December 1996, or similar laws prohibiting or restricting circumvention of such measures.
+
+When you convey a covered work, you waive any legal power to forbid circumvention of technological measures to the extent such circumvention is effected by exercising rights under this License with respect to the covered work, and you disclaim any intention to limit operation or modification of the work as a means of enforcing, against the work's users, your or third parties' legal rights to forbid circumvention of technological measures.
+
+4. Conveying Verbatim Copies.
+You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
+
+You may charge any price or no price for each copy that you convey, and you may offer support or warranty protection for a fee.
+
+5. Conveying Modified Source Versions.
+You may convey a work based on the Program, or the modifications to produce it from the Program, in the form of source code under the terms of section 4, provided that you also meet all of these conditions:
+
+ a) The work must carry prominent notices stating that you modified it, and giving a relevant date.
+
+ b) The work must carry prominent notices stating that it is released under this License and any conditions added under section 7. This requirement modifies the requirement in section 4 to “keep intact all notices”.
+
+ c) You must license the entire work, as a whole, under this License to anyone who comes into possession of a copy. This License will therefore apply, along with any applicable section 7 additional terms, to the whole of the work, and all its parts, regardless of how they are packaged. This License gives no permission to license the work in any other way, but it does not invalidate such permission if you have separately received it.
+
+ d) If the work has interactive user interfaces, each must display Appropriate Legal Notices; however, if the Program has interactive interfaces that do not display Appropriate Legal Notices, your work need not make them do so.
+
+A compilation of a covered work with other separate and independent works, which are not by their nature extensions of the covered work, and which are not combined with it such as to form a larger program, in or on a volume of a storage or distribution medium, is called an “aggregate” if the compilation and its resulting copyright are not used to limit the access or legal rights of the compilation's users beyond what the individual works permit. Inclusion of a covered work in an aggregate does not cause this License to apply to the other parts of the aggregate.
+
+6. Conveying Non-Source Forms.
+You may convey a covered work in object code form under the terms of sections 4 and 5, provided that you also convey the machine-readable Corresponding Source under the terms of this License, in one of these ways:
+
+ a) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by the Corresponding Source fixed on a durable physical medium customarily used for software interchange.
+
+ b) Convey the object code in, or embodied in, a physical product (including a physical distribution medium), accompanied by a written offer, valid for at least three years and valid for as long as you offer spare parts or customer support for that product model, to give anyone who possesses the object code either (1) a copy of the Corresponding Source for all the software in the product that is covered by this License, on a durable physical medium customarily used for software interchange, for a price no more than your reasonable cost of physically performing this conveying of source, or (2) access to copy the Corresponding Source from a network server at no charge.
+
+ c) Convey individual copies of the object code with a copy of the written offer to provide the Corresponding Source. This alternative is allowed only occasionally and noncommercially, and only if you received the object code with such an offer, in accord with subsection 6b.
+
+ d) Convey the object code by offering access from a designated place (gratis or for a charge), and offer equivalent access to the Corresponding Source in the same way through the same place at no further charge. You need not require recipients to copy the Corresponding Source along with the object code. If the place to copy the object code is a network server, the Corresponding Source may be on a different server (operated by you or a third party) that supports equivalent copying facilities, provided you maintain clear directions next to the object code saying where to find the Corresponding Source. Regardless of what server hosts the Corresponding Source, you remain obligated to ensure that it is available for as long as needed to satisfy these requirements.
+
+ e) Convey the object code using peer-to-peer transmission, provided you inform other peers where the object code and Corresponding Source of the work are being offered to the general public at no charge under subsection 6d.
+
+A separable portion of the object code, whose source code is excluded from the Corresponding Source as a System Library, need not be included in conveying the object code work.
+
+A “User Product” is either (1) a “consumer product”, which means any tangible personal property which is normally used for personal, family, or household purposes, or (2) anything designed or sold for incorporation into a dwelling. In determining whether a product is a consumer product, doubtful cases shall be resolved in favor of coverage. For a particular product received by a particular user, “normally used” refers to a typical or common use of that class of product, regardless of the status of the particular user or of the way in which the particular user actually uses, or expects or is expected to use, the product. A product is a consumer product regardless of whether the product has substantial commercial, industrial or non-consumer uses, unless such uses represent the only significant mode of use of the product.
+
+“Installation Information” for a User Product means any methods, procedures, authorization keys, or other information required to install and execute modified versions of a covered work in that User Product from a modified version of its Corresponding Source. The information must suffice to ensure that the continued functioning of the modified object code is in no case prevented or interfered with solely because modification has been made.
+
+If you convey an object code work under this section in, or with, or specifically for use in, a User Product, and the conveying occurs as part of a transaction in which the right of possession and use of the User Product is transferred to the recipient in perpetuity or for a fixed term (regardless of how the transaction is characterized), the Corresponding Source conveyed under this section must be accompanied by the Installation Information. But this requirement does not apply if neither you nor any third party retains the ability to install modified object code on the User Product (for example, the work has been installed in ROM).
+
+The requirement to provide Installation Information does not include a requirement to continue to provide support service, warranty, or updates for a work that has been modified or installed by the recipient, or for the User Product in which it has been modified or installed. Access to a network may be denied when the modification itself materially and adversely affects the operation of the network or violates the rules and protocols for communication across the network.
+
+Corresponding Source conveyed, and Installation Information provided, in accord with this section must be in a format that is publicly documented (and with an implementation available to the public in source code form), and must require no special password or key for unpacking, reading or copying.
+
+7. Additional Terms.
+“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
+
+When you convey a copy of a covered work, you may at your option remove any additional permissions from that copy, or from any part of it. (Additional permissions may be written to require their own removal in certain cases when you modify the work.) You may place additional permissions on material, added by you to a covered work, for which you have or can give appropriate copyright permission.
+
+Notwithstanding any other provision of this License, for material you add to a covered work, you may (if authorized by the copyright holders of that material) supplement the terms of this License with terms:
+
+ a) Disclaiming warranty or limiting liability differently from the terms of sections 15 and 16 of this License; or
+
+ b) Requiring preservation of specified reasonable legal notices or author attributions in that material or in the Appropriate Legal Notices displayed by works containing it; or
+
+ c) Prohibiting misrepresentation of the origin of that material, or requiring that modified versions of such material be marked in reasonable ways as different from the original version; or
+
+ d) Limiting the use for publicity purposes of names of licensors or authors of the material; or
+
+ e) Declining to grant rights under trademark law for use of some trade names, trademarks, or service marks; or
+
+ f) Requiring indemnification of licensors and authors of that material by anyone who conveys the material (or modified versions of it) with contractual assumptions of liability to the recipient, for any liability that these contractual assumptions directly impose on those licensors and authors.
+
+All other non-permissive additional terms are considered “further restrictions” within the meaning of section 10. If the Program as you received it, or any part of it, contains a notice stating that it is governed by this License along with a term that is a further restriction, you may remove that term. If a license document contains a further restriction but permits relicensing or conveying under this License, you may add to a covered work material governed by the terms of that license document, provided that the further restriction does not survive such relicensing or conveying.
+
+If you add terms to a covered work in accord with this section, you must place, in the relevant source files, a statement of the additional terms that apply to those files, or a notice indicating where to find the applicable terms.
+
+Additional terms, permissive or non-permissive, may be stated in the form of a separately written license, or stated as exceptions; the above requirements apply either way.
+
+8. Termination.
+You may not propagate or modify a covered work except as expressly provided under this License. Any attempt otherwise to propagate or modify it is void, and will automatically terminate your rights under this License (including any patent licenses granted under the third paragraph of section 11).
+
+However, if you cease all violation of this License, then your license from a particular copyright holder is reinstated (a) provisionally, unless and until the copyright holder explicitly and finally terminates your license, and (b) permanently, if the copyright holder fails to notify you of the violation by some reasonable means prior to 60 days after the cessation.
+
+Moreover, your license from a particular copyright holder is reinstated permanently if the copyright holder notifies you of the violation by some reasonable means, this is the first time you have received notice of violation of this License (for any work) from that copyright holder, and you cure the violation prior to 30 days after your receipt of the notice.
+
+Termination of your rights under this section does not terminate the licenses of parties who have received copies or rights from you under this License. If your rights have been terminated and not permanently reinstated, you do not qualify to receive new licenses for the same material under section 10.
+
+9. Acceptance Not Required for Having Copies.
+You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
+
+10. Automatic Licensing of Downstream Recipients.
+Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
+
+An “entity transaction” is a transaction transferring control of an organization, or substantially all assets of one, or subdividing an organization, or merging organizations. If propagation of a covered work results from an entity transaction, each party to that transaction who receives a copy of the work also receives whatever licenses to the work the party's predecessor in interest had or could give under the previous paragraph, plus a right to possession of the Corresponding Source of the work from the predecessor in interest, if the predecessor has it or can get it with reasonable efforts.
+
+You may not impose any further restrictions on the exercise of the rights granted or affirmed under this License. For example, you may not impose a license fee, royalty, or other charge for exercise of rights granted under this License, and you may not initiate litigation (including a cross-claim or counterclaim in a lawsuit) alleging that any patent claim is infringed by making, using, selling, offering for sale, or importing the Program or any portion of it.
+
+11. Patents.
+A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
+
+A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
+
+Each contributor grants you a non-exclusive, worldwide, royalty-free patent license under the contributor's essential patent claims, to make, use, sell, offer for sale, import and otherwise run, modify and propagate the contents of its contributor version.
+
+In the following three paragraphs, a “patent license” is any express agreement or commitment, however denominated, not to enforce a patent (such as an express permission to practice a patent or covenant not to sue for patent infringement). To “grant” such a patent license to a party means to make such an agreement or commitment not to enforce a patent against the party.
+
+If you convey a covered work, knowingly relying on a patent license, and the Corresponding Source of the work is not available for anyone to copy, free of charge and under the terms of this License, through a publicly available network server or other readily accessible means, then you must either (1) cause the Corresponding Source to be so available, or (2) arrange to deprive yourself of the benefit of the patent license for this particular work, or (3) arrange, in a manner consistent with the requirements of this License, to extend the patent license to downstream recipients. “Knowingly relying” means you have actual knowledge that, but for the patent license, your conveying the covered work in a country, or your recipient's use of the covered work in a country, would infringe one or more identifiable patents in that country that you have reason to believe are valid.
+
+If, pursuant to or in connection with a single transaction or arrangement, you convey, or propagate by procuring conveyance of, a covered work, and grant a patent license to some of the parties receiving the covered work authorizing them to use, propagate, modify or convey a specific copy of the covered work, then the patent license you grant is automatically extended to all recipients of the covered work and works based on it.
+
+A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
+
+Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
+
+12. No Surrender of Others' Freedom.
+If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
+
+13. Use with the GNU Affero General Public License.
+Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
+
+14. Revised Versions of this License.
+The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
+
+If the Program specifies that a proxy can decide which future versions of the GNU General Public License can be used, that proxy's public statement of acceptance of a version permanently authorizes you to choose that version for the Program.
+
+Later license versions may give you additional or different permissions. However, no additional obligations are imposed on any author or copyright holder as a result of your choosing to follow a later version.
+
+15. Disclaimer of Warranty.
+THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+16. Limitation of Liability.
+IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+17. Interpretation of Sections 15 and 16.
+If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
+
+END OF TERMS AND CONDITIONS
+
+How to Apply These Terms to Your New Programs
+
+If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
+
+To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
+
+You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
+
+The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/LICENSES/LGPL-3.0-or-later.txt b/LICENSES/LGPL-3.0-or-later.txt
new file mode 100644
index 000000000..513d1c01f
--- /dev/null
+++ b/LICENSES/LGPL-3.0-or-later.txt
@@ -0,0 +1,304 @@
+GNU LESSER GENERAL PUBLIC LICENSE
+Version 3, 29 June 2007
+
+Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+
+Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed.
+
+This version of the GNU Lesser General Public License incorporates the terms and conditions of version 3 of the GNU General Public License, supplemented by the additional permissions listed below.
+
+0. Additional Definitions.
+
+As used herein, "this License" refers to version 3 of the GNU Lesser General Public License, and the "GNU GPL" refers to version 3 of the GNU General Public License.
+
+"The Library" refers to a covered work governed by this License, other than an Application or a Combined Work as defined below.
+
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+The object code form of an Application may incorporate material from a header file that is part of the Library. You may convey such object code under terms of your choice, provided that, if the incorporated material is not limited to numerical parameters, data structure layouts and accessors, or small macros, inline functions and templates (ten or fewer lines in length), you do both of the following:
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+4. Combined Works.
+You may convey a Combined Work under terms of your choice that, taken together, effectively do not restrict modification of the portions of the Library contained in the Combined Work and reverse engineering for debugging such modifications, if you also do each of the following:
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+You may place library facilities that are a work based on the Library side by side in a single library together with other library facilities that are not Applications and are not covered by this License, and convey such a combined library under terms of your choice, if you do both of the following:
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+Each version is given a distinguishing version number. If the Library as you received it specifies that a certain numbered version of the GNU Lesser General Public License "or any later version" applies to it, you have the option of following the terms and conditions either of that published version or of any later version published by the Free Software Foundation. If the Library as you received it does not specify a version number of the GNU Lesser General Public License, you may choose any version of the GNU Lesser General Public License ever published by the Free Software Foundation.
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+GNU GENERAL PUBLIC LICENSE
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+Copyright © 2007 Free Software Foundation, Inc. <http://fsf.org/>
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+You may convey verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice; keep intact all notices stating that this License and any non-permissive terms added in accord with section 7 apply to the code; keep intact all notices of the absence of any warranty; and give all recipients a copy of this License along with the Program.
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+7. Additional Terms.
+“Additional permissions” are terms that supplement the terms of this License by making exceptions from one or more of its conditions. Additional permissions that are applicable to the entire Program shall be treated as though they were included in this License, to the extent that they are valid under applicable law. If additional permissions apply only to part of the Program, that part may be used separately under those permissions, but the entire Program remains governed by this License without regard to the additional permissions.
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+You are not required to accept this License in order to receive or run a copy of the Program. Ancillary propagation of a covered work occurring solely as a consequence of using peer-to-peer transmission to receive a copy likewise does not require acceptance. However, nothing other than this License grants you permission to propagate or modify any covered work. These actions infringe copyright if you do not accept this License. Therefore, by modifying or propagating a covered work, you indicate your acceptance of this License to do so.
+
+10. Automatic Licensing of Downstream Recipients.
+Each time you convey a covered work, the recipient automatically receives a license from the original licensors, to run, modify and propagate that work, subject to this License. You are not responsible for enforcing compliance by third parties with this License.
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+11. Patents.
+A “contributor” is a copyright holder who authorizes use under this License of the Program or a work on which the Program is based. The work thus licensed is called the contributor's “contributor version”.
+
+A contributor's “essential patent claims” are all patent claims owned or controlled by the contributor, whether already acquired or hereafter acquired, that would be infringed by some manner, permitted by this License, of making, using, or selling its contributor version, but do not include claims that would be infringed only as a consequence of further modification of the contributor version. For purposes of this definition, “control” includes the right to grant patent sublicenses in a manner consistent with the requirements of this License.
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+A patent license is “discriminatory” if it does not include within the scope of its coverage, prohibits the exercise of, or is conditioned on the non-exercise of one or more of the rights that are specifically granted under this License. You may not convey a covered work if you are a party to an arrangement with a third party that is in the business of distributing software, under which you make payment to the third party based on the extent of your activity of conveying the work, and under which the third party grants, to any of the parties who would receive the covered work from you, a discriminatory patent license (a) in connection with copies of the covered work conveyed by you (or copies made from those copies), or (b) primarily for and in connection with specific products or compilations that contain the covered work, unless you entered into that arrangement, or that patent license was granted, prior to 28 March 2007.
+
+Nothing in this License shall be construed as excluding or limiting any implied license or other defenses to infringement that may otherwise be available to you under applicable patent law.
+
+12. No Surrender of Others' Freedom.
+If conditions are imposed on you (whether by court order, agreement or otherwise) that contradict the conditions of this License, they do not excuse you from the conditions of this License. If you cannot convey a covered work so as to satisfy simultaneously your obligations under this License and any other pertinent obligations, then as a consequence you may not convey it at all. For example, if you agree to terms that obligate you to collect a royalty for further conveying from those to whom you convey the Program, the only way you could satisfy both those terms and this License would be to refrain entirely from conveying the Program.
+
+13. Use with the GNU Affero General Public License.
+Notwithstanding any other provision of this License, you have permission to link or combine any covered work with a work licensed under version 3 of the GNU Affero General Public License into a single combined work, and to convey the resulting work. The terms of this License will continue to apply to the part which is the covered work, but the special requirements of the GNU Affero General Public License, section 13, concerning interaction through a network will apply to the combination as such.
+
+14. Revised Versions of this License.
+The Free Software Foundation may publish revised and/or new versions of the GNU General Public License from time to time. Such new versions will be similar in spirit to the present version, but may differ in detail to address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program specifies that a certain numbered version of the GNU General Public License “or any later version” applies to it, you have the option of following the terms and conditions either of that numbered version or of any later version published by the Free Software Foundation. If the Program does not specify a version number of the GNU General Public License, you may choose any version ever published by the Free Software Foundation.
+
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+
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+
+15. Disclaimer of Warranty.
+THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM “AS IS” WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+16. Limitation of Liability.
+IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+
+17. Interpretation of Sections 15 and 16.
+If the disclaimer of warranty and limitation of liability provided above cannot be given local legal effect according to their terms, reviewing courts shall apply local law that most closely approximates an absolute waiver of all civil liability in connection with the Program, unless a warranty or assumption of liability accompanies a copy of the Program in return for a fee.
+
+END OF TERMS AND CONDITIONS
+
+How to Apply These Terms to Your New Programs
+
+If you develop a new program, and you want it to be of the greatest possible use to the public, the best way to achieve this is to make it free software which everyone can redistribute and change under these terms.
+
+To do so, attach the following notices to the program. It is safest to attach them to the start of each source file to most effectively state the exclusion of warranty; and each file should have at least the “copyright” line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program does terminal interaction, make it output a short notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate parts of the General Public License. Of course, your program's commands might be different; for a GUI interface, you would use an “about box”.
+
+You should also get your employer (if you work as a programmer) or school, if any, to sign a “copyright disclaimer” for the program, if necessary. For more information on this, and how to apply and follow the GNU GPL, see <http://www.gnu.org/licenses/>.
+
+The GNU General Public License does not permit incorporating your program into proprietary programs. If your program is a subroutine library, you may consider it more useful to permit linking proprietary applications with the library. If this is what you want to do, use the GNU Lesser General Public License instead of this License. But first, please read <http://www.gnu.org/philosophy/why-not-lgpl.html>.
diff --git a/LICENSES/MIT.txt b/LICENSES/MIT.txt
new file mode 100644
index 000000000..2071b23b0
--- /dev/null
+++ b/LICENSES/MIT.txt
@@ -0,0 +1,9 @@
+MIT License
+
+Copyright (c) <year> <copyright holders>
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/LICENSES/Unlicense.txt b/LICENSES/Unlicense.txt
new file mode 100644
index 000000000..cde4ac698
--- /dev/null
+++ b/LICENSES/Unlicense.txt
@@ -0,0 +1,10 @@
+This is free and unencumbered software released into the public domain.
+
+Anyone is free to copy, modify, publish, use, compile, sell, or distribute this software, either in source code form or as a compiled binary, for any purpose, commercial or non-commercial, and by any means.
+
+In jurisdictions that recognize copyright laws, the author or authors of this software dedicate any and all copyright interest in the software to the public domain. We make this dedication for the benefit of the public at large and to the detriment of our heirs and
+successors. We intend this dedication to be an overt act of relinquishment in perpetuity of all present and future rights to this software under copyright law.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+For more information, please refer to <http://unlicense.org/>
diff --git a/LICENSES/WTFPL.txt b/LICENSES/WTFPL.txt
new file mode 100644
index 000000000..7a3094a82
--- /dev/null
+++ b/LICENSES/WTFPL.txt
@@ -0,0 +1,11 @@
+DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
+Version 2, December 2004
+
+Copyright (C) 2004 Sam Hocevar <sam@hocevar.net>
+
+Everyone is permitted to copy and distribute verbatim or modified copies of this license document, and changing it is allowed as long as the name is changed.
+
+DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
+TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. You just DO WHAT THE FUCK YOU WANT TO.
diff --git a/LICENSES/Zlib.txt b/LICENSES/Zlib.txt
new file mode 100644
index 000000000..e0e3605ba
--- /dev/null
+++ b/LICENSES/Zlib.txt
@@ -0,0 +1,11 @@
+zlib License
+
+This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
+
+Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+
+ 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+
+ 3. This notice may not be removed or altered from any source distribution.
diff --git a/README.md b/README.md
index 44679bdfa..7f0461e5e 100644
--- a/README.md
+++ b/README.md
@@ -1,3 +1,8 @@
+<!--
+SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<h1 align="center">
<br>
<a href="https://yuzu-emu.org/"><img src="https://raw.githubusercontent.com/yuzu-emu/yuzu-assets/master/icons/icon.png" alt="yuzu" width="200"></a>
@@ -77,6 +82,6 @@ If you wish to support us a different way, please join our [Discord](https://dis
## License
-yuzu is licensed under the GPLv3 (or any later version). Refer to the [license.txt](https://github.com/yuzu-emu/yuzu/blob/master/license.txt) file.
+yuzu is licensed under the GPLv3 (or any later version). Refer to the [LICENSE.txt](https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt) file.
The [Skyline-Emulator Team](https://github.com/skyline-emu/skyline) may choose to use the code from these contributors under the GPL-3.0-or-later OR MPL-2.0: [FernandoS27](https://github.com/FernandoS27), [lioncash](https://github.com/lioncash), [bunnei](https://github.com/bunnei), [ReinUsesLisp](https://github.com/ReinUsesLisp), [Morph1984](https://github.com/Morph1984), [ogniK5377](https://github.com/ogniK5377), [german77](https://github.com/german77), [ameerj](https://github.com/ameerj), [Kelebek1](https://github.com/Kelebek1) and [lat9nq](https://github.com/lat9nq)
diff --git a/dist/compatibility_list/compatibility_list.qrc b/dist/compatibility_list/compatibility_list.qrc
index a29b73598..3b1359a8e 100644
--- a/dist/compatibility_list/compatibility_list.qrc
+++ b/dist/compatibility_list/compatibility_list.qrc
@@ -1,3 +1,8 @@
+<!--
+SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<RCC>
<qresource prefix="compatibility_list">
<file>compatibility_list.json</file>
diff --git a/dist/icons/controller/controller.qrc b/dist/icons/controller/controller.qrc
index 78eae461c..8d5261c38 100644
--- a/dist/icons/controller/controller.qrc
+++ b/dist/icons/controller/controller.qrc
@@ -1,3 +1,8 @@
+<!--
+SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<RCC>
<qresource prefix="controller">
<file alias="applet_dual_joycon">applet_dual_joycon.png</file>
diff --git a/dist/icons/overlay/overlay.qrc b/dist/icons/overlay/overlay.qrc
index d5a21ce10..8d7833aca 100644
--- a/dist/icons/overlay/overlay.qrc
+++ b/dist/icons/overlay/overlay.qrc
@@ -1,3 +1,8 @@
+<!--
+SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<RCC>
<qresource prefix="overlay">
<file>arrow_left.png</file>
diff --git a/dist/languages/ca.ts b/dist/languages/ca.ts
index d7f132aee..80db3cbff 100644
--- a/dist/languages/ca.ts
+++ b/dist/languages/ca.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Lloc Web&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Codi Font&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Col·laboradors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Llicència&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Comunicant-se amb el servidor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Cancel·la</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Premi la cantonada superior esquerra&lt;br&gt;del seu panell tàctil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Ara premi la cantonada inferior dreta &lt;br&gt;del seu panell tàctil. </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Configuració completada!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>D&apos;acord</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Connectat</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Gràcies per el vostre enviament.</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Enviant</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Error de comunicació</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>S&apos;ha produït un error mentre s&apos;enviava el Cas de Prova</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Següent</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Dispositiu d&apos;àudio:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Dispositiu d&apos;entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Utilitza el volum global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Configurar volum:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volum:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Restaurar els valors predeterminats</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Auto</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -573,172 +763,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Activar GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Registre</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Filtre de registre global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Mostra el registre a la consola</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Obrir ubicació de l&apos;arxiu del registre</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Quan està marcat, la mida màxima del registre augmenta de 100 MB a 1 GB </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Habilitar registre ampliat**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Cadena d&apos;arguments</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Gràfics</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Quan està marcat, l&apos;API de gràfics entrarà en un mode de depuració més lent</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Activar depuració de gràfics</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Quan està marcat, habilitarà els volcats dels errors d&apos;Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Activar Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>Quan està marcat, bolcarà tots els shaders d&apos;assemblador originals del cache de shaders del disc o del joc mentre els troba</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>Bolcar shaders del joc</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Quan està marcat, desactiva el compilador de macro Just In Time. Activar això fa que els jocs funcionin més lentament</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Desactivar macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Quan està marcat, yuzu registrarà estadístiques sobre la cache de canonada compilada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Activar informació de shaders</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Quan està marcat, s&apos;executaran els shaders sense canvis de lògica de bucle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Desactivar comprovacions de seguretat de bucles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Depuració</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Activar registre d&apos;accés al FS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Activa els serveis d&apos;informes detallats**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avançat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Mode quiosc (Quest)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Activar depuració de la CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Activar alertes de depuració</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Activar Auto-Stub**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>Activar tots els tipus de controladors</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Desactivar el Web Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Això es restablirà automàticament quan es tanqui yuzu.</translation>
</message>
@@ -788,78 +1003,78 @@ p, li { white-space: pre-wrap; }
<translation>Configuració de yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Àudio</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Depuració</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Sistema de fitxers</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>General</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Gràfics</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>GràficsAvançat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Tecles d&apos;accés ràpid</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Controls</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Perfils</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Xarxa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Llista de jocs</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1018,88 +1233,62 @@ p, li { white-space: pre-wrap; }
<translation>General</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Utilitzar un límit de velocitat de fotogrames global</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Estableix un límit de velocitat de fotogrames:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Requereix l&apos;ús de la tecla d&apos;accés ràpid de Canviar el límit d&apos;FPS perquè tingui efecte.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Límit de fotogrames</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Limitar percentatge de velocitat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Emulació de CPU multinucli</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>Interfície de memòria ampliada (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Confirmar la sortida mentre s&apos;està executant l&apos;emulació</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Sol·licitar l&apos;usuari en l&apos;arrencada del joc</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Pausa l&apos;emulació quan la finestra està en segon pla</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Silenciar l&apos;àudio quan estigui en segon plà</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Ocultar el cursor del ratolí en cas d&apos;inactivitat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Reiniciar tots els paràmetres</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Això restablirà tota la configuració i eliminarà totes les configuracions dels jocs. No eliminarà ni els directoris de jocs, ni els perfils, ni els perfils dels controladors. Procedir?</translation>
</message>
@@ -1449,70 +1638,70 @@ p, li { white-space: pre-wrap; }
<translation>Restaurar els valors predeterminats</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Acció</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Tecla d&apos;accés ràpid</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Tecla d&apos;accés ràpid del controlador</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Seqüència de tecles en conflicte</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>La seqüència de tecles introduïda ja ha estat assignada a: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Inici+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[esperant]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Invàlid</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Restaurar el valor predeterminat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Esborrar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Seqüència de botons en conflicte</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>La seqüència de botons per defecte ja està assignada a: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>La seqüència de tecles predeterminada ja ha estat assignada a: %1</translation>
</message>
@@ -1590,7 +1779,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
+ <source>Handheld</source>
<translation>Portàtil</translation>
</message>
<message>
@@ -1803,7 +1992,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Configurar</translation>
</message>
@@ -1813,52 +2003,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Altres</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emular entrades analògiques amb el teclat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Necessita reiniciar yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Activar suport per a 8 jugadors XInput (desactiva la web applet)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Activar controladors UDP (no necessari per moviment)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>Navegació del controlador</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Activar desplaçament del ratolí</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Sensibilitat del ratolí</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Moviment / Tàctil</translation>
</message>
@@ -1902,7 +2097,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Palanca esquerra</translation>
</message>
@@ -1996,14 +2191,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2022,7 +2217,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Més</translation>
</message>
@@ -2035,15 +2230,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2100,7 +2295,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Palanca dreta</translation>
</message>
@@ -2176,155 +2371,155 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Zona morta: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Rang del modificador: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Controlador Pro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Joycons duals</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon esquerra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon dret</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Portàtil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Controlador de GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Controlador NES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Controlador SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Controlador N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Inici / Pausa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Palanca de control</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Sacseja!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[esperant]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Nou perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Introdueixi un nom de perfil:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Crear perfil d&apos;entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>El nom de perfil introduït no és vàlid!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Error al crear el perfil d&apos;entrada &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Eliminar perfil d&apos;entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Error al eliminar el perfil d&apos;entrada &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Carregar perfil d&apos;entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Error al carregar el perfil d&apos;entrada &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Guardar perfil d&apos;entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Error al guardar el perfil d&apos;entrada &quot;%1&quot;</translation>
</message>
@@ -2372,7 +2567,7 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Configuració</translation>
</message>
@@ -2408,7 +2603,7 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Provar</translation>
</message>
@@ -2423,82 +2618,82 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
<translation>Eliminar servidor</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Més Informació&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>El número de port té caràcters invàlids</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>El port ha d&apos;estar entre el rang 0 i 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>l&apos;Adreça IP no és vàlida</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Aquest servidor UDP ja existeix</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>No és possible afegir més de 8 servidors</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Provant</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Configurant</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Prova exitosa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>S&apos;han rebut dades des del servidor correctament.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Prova fallida</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>No s&apos;han pogut rebre dades vàlides des del servidor.&lt;br&gt;Si us plau, verifiqui que el servidor està configurat correctament i que la direcció i el port són correctes. </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>La prova del UDP o la configuració de la calibració està en curs.&lt;br&gt;Si us plau, esperi a que acabi el procés.</translation>
</message>
@@ -2619,7 +2814,7 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
<translation>Propietats</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Utilitzar configuració global (%1)</translation>
</message>
@@ -2637,12 +2832,12 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
<translation>Complements</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Nom del pegat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versió</translation>
</message>
@@ -2700,7 +2895,7 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
<translation>La gestió de perfils només està disponible quan el joc no s&apos;està executant.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2708,92 +2903,92 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Introdueixi el nom d&apos;usuari</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Usuaris</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Introdueixi un nom d&apos;usuari per al nou usuari:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Introdueixi un nou nom d&apos;usuari:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Confirmar eliminació</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Està a punt d&apos;eliminar un usuari amb el nom &quot;%1&quot;. Està segur?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Seleccioni una imatge d&apos;usuari</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Imatges JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Error al eliminar la imatge</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Error al intentar sobreescriure la imatge anterior a: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Error al eliminar el fitxer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>No es pot eliminar el fitxer existent: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Error al crear el directori d&apos;imatges de l&apos;usuari</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>No es pot crear el directori %1 per emmagatzemar imatges d’usuari.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Error al copiar la imatge de l&apos;usuari</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>No es pot copiar la imatge de %1 a %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Error al redimensionar la imatge d&apos;usuari</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>No es pot redimensionar la imatge</translation>
</message>
@@ -3298,17 +3493,17 @@ Per invertir els eixos, primer moveu el joystick verticalment i després horitzo
<translation>Els paràmetres del sistema només estan disponibles quan el joc no s&apos;està executant.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Això reemplaçarà la seva Switch virtual actual amb una nova. La seva Switch virtual actual no serà recuperable. Això podria tenir efectes inesperats en els jocs. Això pot fallar si fa servir una partida guardada amb una configuració desactualitzada. Continuar?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Avís</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID de la consola: 0x%1</translation>
</message>
@@ -3424,54 +3619,54 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
<translation>Esborrar punt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Botó</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Nou perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Introdueixi el nom per al nou perfil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Esborrar perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Esborrar perfil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Renombrar perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nou nom:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[pressioni una tecla]</translation>
</message>
@@ -3517,64 +3712,64 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Cap</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Petit (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Estàndard (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Gran (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Tamany complet (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Petit (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Estàndard (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Gran (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Nom de l&apos;arxiu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Tipus d&apos;arxiu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID del títol</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Nom del títol</translation>
</message>
@@ -3662,12 +3857,12 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Seleccioni el directori de les Captures de Pantalla...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3776,7 +3971,7 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verificar</translation>
</message>
@@ -3802,88 +3997,93 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Compartir dades d&apos;ús anònimes amb l&apos;equip de yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Saber més</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID de telemetria:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Regenerar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Presència al Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Mostrar el joc actual al seu estat de Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Saber més&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Registrar-se&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Quin és el meu token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID de telemetria: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Sense especificar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token no verificat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>El token no ha sigut verificat. El canvi al seu token no s&apos;ha guardat.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Comprovant...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Verificació fallida</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Verificació fallida. Comprovi que hagi ingressat el seu token correctament, i que la seva connexió a internet estigui funcionant.</translation>
</message>
@@ -3891,496 +4091,567 @@ Arrossegui els punts per a canviar la posició, o faci doble clic a les cel·les
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Controlador J1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Controlador J1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Es recullen dades anònimes&lt;/a&gt; per ajudar a millorar yuzu. &lt;br/&gt;&lt;br/&gt;Desitja compartir les seves dades d&apos;ús amb nosaltres?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Carregant Web applet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Desactivar el Web Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation>Desactivar l&apos;Applet Web pot provocar comportaments indefinits i només hauria d&apos;utilitzar-se amb Super Mario 3D All-Stars. Estàs segur de que vols desactivar l&apos;Applet Web?
(Això pot ser reactivat als paràmetres Debug.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>La quantitat de shaders que s&apos;estan compilant actualment</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>El multiplicador d&apos;escala de resolució seleccionat actualment.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Velocitat d&apos;emulació actual. Valors superiors o inferiors a 100% indiquen que l&apos;emulació s&apos;està executant més ràpidament o més lentament que a la Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Quants fotogrames per segon està mostrant el joc actualment. Això variarà d&apos;un joc a un altre i d&apos;una escena a una altra.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Temps que costa emular un fotograma de la Switch, sense tenir en compte la limitació de fotogrames o la sincronització vertical. Per a una emulació òptima, aquest valor hauria de ser com a màxim de 16.67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>ACOBLAT</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Esborrar arxius recents</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Continuar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pausar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu està executant un joc</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Advertència format del joc desfasat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Està utilitzant el format de directori de ROM deconstruït per a aquest joc, que és un format desactualitzat que ha sigut reemplaçat per altres, com NCA, NAX, XCI o NSP. Els directoris de ROM deconstruïts careixen d&apos;icones, metadades i suport d&apos;actualitzacions.&lt;br&gt;&lt;br&gt;Per a obtenir una explicació dels diversos formats de Switch que suporta yuzu,&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;faci una ullada a la nostra wiki&lt;/a&gt;. Aquest missatge no es tornarà a mostrar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Error carregant la ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>El format de la ROM no està suportat.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>S&apos;ha produït un error inicialitzant el nucli de vídeo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu ha trobat un error mentre executava el nucli de vídeo. Això sol ser causat per controladors de la GPU obsolets, inclosos els integrats. Si us plau, consulti el registre per a més detalls. Per obtenir més informació sobre com accedir al registre, consulti la següent pàgina: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Com carregar el fitxer de registre&lt;/a&gt;. </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Error al carregar la ROM! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Si us plau, segueixi &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;la guia d&apos;inici de yuzu&lt;/a&gt; per a bolcar de nou els seus fitxers.&lt;br&gt;Pot consultar la wiki de yuzu wiki&lt;/a&gt; o el Discord de yuzu&lt;/a&gt; per obtenir ajuda.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>S&apos;ha produït un error desconegut. Si us plau, consulti el registre per a més detalls.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Dades de partides guardades</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Dades de mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Error obrint la carpeta %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>La carpeta no existeix!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Error obrint la cache transferible de shaders</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>No s&apos;ha pogut crear el directori de la cache dels shaders per aquest títol.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Continguts</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Actualització</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Eliminar entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Eliminar el joc instal·lat %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>S&apos;ha eliminat correctament</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>S&apos;ha eliminat correctament el joc base instal·lat.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Error eliminant %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>El joc base no està instal·lat a la NAND i no pot ser eliminat.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>S&apos;ha eliminat correctament l&apos;actualització instal·lada.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>No hi ha cap actualització instal·lada per aquest títol.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>No hi ha cap DLC instal·lat per aquest títol.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>S&apos;ha eliminat correctament %1 DLC instal·lat/s.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>Desitja eliminar la cache transferible de shaders d&apos;OpenGL?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Desitja eliminar la cache transferible de shaders de Vulkan?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>Desitja eliminar totes les caches transferibles de shaders?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Desitja eliminar la configuració personalitzada del joc?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Eliminar arxiu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Error eliminant la cache transferible de shaders</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>No existeix una cache de shaders per aquest títol.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>S&apos;ha eliminat correctament la cache transferible de shaders.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>No s&apos;ha pogut eliminar la cache transferible de shaders.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Error al eliminar les caches de shaders transferibles</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>Caches de shaders transferibles eliminades correctament.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>No s&apos;ha pogut eliminar el directori de caches de shaders transferibles.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Error eliminant la configuració personalitzada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>No existeix una configuració personalitzada per aquest joc.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>S&apos;ha eliminat correctament la configuració personalitzada del joc.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>No s&apos;ha pogut eliminar la configuració personalitzada del joc.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>La extracció de RomFS ha fallat!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>S&apos;ha produït un error copiant els arxius RomFS o l&apos;usuari ha cancel·lat la operació.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Completa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Esquelet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Seleccioni el mode de bolcat de RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Si us plau, seleccioni la forma en que desitja bolcar la RomFS.&lt;br&gt;Completa copiarà tots els arxius al nou directori mentre que&lt;br&gt;esquelet només crearà l&apos;estructura de directoris.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>No hi ha suficient espai lliure a %1 per extreure el RomFS. Si us plau, alliberi espai o esculli un altre directori de bolcat a Emulació &gt; Configuració &gt; Sistema &gt; Sistema d&apos;arxius &gt; Carpeta arrel de bolcat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Extraient RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Cancel·la</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Extracció de RomFS completada correctament!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>L&apos;operació s&apos;ha completat correctament.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Error obrint %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Seleccionar directori</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Propietats</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Les propietats del joc no s&apos;han pogut carregar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Executable de Switch (%1);;Tots els Arxius (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Carregar arxiu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Obrir el directori de la ROM extreta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Directori seleccionat invàlid</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>El directori que ha seleccionat no conté un arxiu &apos;main&apos;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Arxiu de Switch Instal·lable (*.nca *.nsp *.xci);;Arxiu de Continguts Nintendo (*.nca);;Paquet d&apos;enviament Nintendo (*.nsp);;Imatge de Cartutx NX (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Instal·lar arxius</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>%n arxiu(s) restants</numerusform><numerusform>%n arxiu(s) restants</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Instal·lant arxiu &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Resultats instal·lació</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Per evitar possibles conflictes, no recomanem als usuaris que instal·lin jocs base a la NAND.
Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i DLCs.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n nou(s) arxiu(s) s&apos;ha(n) instal·lat
@@ -4388,7 +4659,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n arxiu(s) s&apos;han sobreescrit
@@ -4396,7 +4667,7 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n arxiu(s) no s&apos;han instal·lat
@@ -4404,401 +4675,411 @@ Si us plau, utilitzi aquesta funció només per a instal·lar actualitzacions i
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Aplicació del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Arxiu del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Actualització de l&apos;aplicació del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Paquet de firmware (Tipus A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Paquet de firmware (Tipus B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Joc</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Actualització de joc</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>DLC del joc</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Títol delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Seleccioni el tipus d&apos;instal·lació NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Seleccioni el tipus de títol que desitja instal·lar aquest NCA com a:
(En la majoria dels casos, el valor predeterminat &apos;Joc&apos; està bé.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Ha fallat la instal·lació</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>El tipus de títol seleccionat per el NCA és invàlid.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Arxiu no trobat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Arxiu &quot;%1&quot; no trobat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>D&apos;acord</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Falta el compte de yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Per tal d&apos;enviar un cas de prova de compatibilitat de joc, ha de vincular el seu compte de yuzu.&lt;br&gt;&lt;br/&gt;Per a vincular el seu compte de yuzu, vagi a Emulació &amp; gt; Configuració &amp; gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Error obrint URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>No es pot obrir la URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>Gravació TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Sobreescriure l&apos;arxiu del jugador 1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Configuració invàlida detectada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>El controlador del mode portàtil no es pot fer servir en el mode acoblat. Es seleccionarà el controlador Pro en el seu lloc.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>Error</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>El joc actual no està buscant amiibos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>L&apos;amiibo actual ha sigut eliminat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Arxiu Amiibo (%1);; Tots els Arxius (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Carregar Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Error obrint l&apos;arxiu de dades d&apos;Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>No s&apos;ha pogut obrir l&apos;arxiu de dades d&apos;Amiibo &quot;%1&quot; per a lectura.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Error llegint l&apos;arxiu de dades d&apos;Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>No s&apos;han pogut llegir completament les dades d&apos;Amiibo. S&apos;esperava llegir %1 bytes, però només s&apos;han pogut llegir %2 bytes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Error al carregar les dades d&apos;Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>No s&apos;han pogut carregar les dades d&apos;Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Captura de pantalla</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Imatge PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>Estat TAS: executant %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>Estat TAS: gravant %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>Estat TAS: inactiu %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>Estat TAS: invàlid</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Parar l&apos;execució</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Iniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>Parar g&amp;ravació</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>G&amp;ravar</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Construint: %n shader(s)</numerusform><numerusform>Construint: %n shader(s)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Escala: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Velocitat: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Velocitat: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Joc: %1 FPS (desbloquejat)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Joc: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Fotograma: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU ALTA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTREMA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>ERROR GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>MÉS PROPER</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICÚBIC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIÀ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>SENSE AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>El joc que està intentant carregar requereix d&apos;arxius addicionals de la seva Switch abans de poder jugar. &lt;br/&gt;&lt;br/&gt;Per a obtenir més informació sobre com bolcar aquests arxius, vagi a la següent pàgina de la wiki: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Bolcar arxius del sistema i les fonts compartides des d&apos;una Consola Switch&lt;/a&gt;. &lt;br/&gt;&lt;br/&gt;Desitja tornar a la llista de jocs? Continuar amb l&apos;emulació pot provocar el tancament inesperat, dades de partides guardades corruptes o altres errors.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu no ha pogut localitzar l&apos;arxiu de sistema de la Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu no ha pogut localitzar un arxiu de sistema de la Switch: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Arxiu del sistema no trobat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Falta arxiu del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu no ha pogut trobar les fonts compartides de la Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Fonts compartides no trobades</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Falten les fonts compartides</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Error fatal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu ha trobat un error fatal, consulti el registre per a obtenir més detalls. Per a més informació sobre com accedir al registre, consulti la següent pàgina: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Com carregar l&apos;arxiu de registre?&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt; Desitja tornar al llistat de jocs? Continuar amb l&apos;emulació pot provocar el tancament inesperat, dades de partides guardades corruptes o altres errors.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Trobat error fatal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Confirmi la clau de rederivació</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4815,37 +5096,37 @@ i opcionalment faci còpies de seguretat.
Això eliminarà els arxius de les claus generats automàticament i tornarà a executar el mòdul de derivació de claus.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Falten fusibles</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation> - Falta BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - Falta BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation> - Falta PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Falten components de derivació</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Falten les claus d&apos;encriptació. &lt;br&gt;Si us plau, segueixi &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;la guia ràpida de yuzu&lt;/a&gt; per a obtenir totes les seves claus, firmware i jocs.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4854,39 +5135,39 @@ Això pot prendre fins a un minut depenent
del rendiment del seu sistema.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Derivant claus</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Seleccioni el destinatari per a bolcar el RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Si us plau, seleccioni quin RomFS desitja bolcar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Està segur de que vol tancar yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Està segur de que vol aturar l&apos;emulació? Qualsevol progrés no guardat es perdrà.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4898,38 +5179,38 @@ Desitja tancar-lo de totes maneres?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL no disponible!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu no ha estat compilat amb suport per OpenGL.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Error al inicialitzar OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>La seva GPU no suporta OpenGL, o no té instal·lat els últims controladors gràfics.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Error inicialitzant OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>La seva GPU no suporta OpenGL 4.6, o no té instal·lats els últims controladors gràfics.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>És possible que la seva GPU no suporti una o més extensions necessàries d&apos;OpenGL. Si us plau, asseguris de tenir els últims controladors de la tarjeta gràfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensions no suportades:&lt;br&gt;%2</translation>
</message>
@@ -4937,153 +5218,153 @@ Desitja tancar-lo de totes maneres?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Nom</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Compatibilitat</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Complements</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Tipus d&apos;arxiu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Mida</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Preferit</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Iniciar el joc</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Iniciar el joc sense la configuració personalitzada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Obrir la ubicació dels arxius de partides guardades</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Obrir la ubicació dels mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>Obrir cache transferible de shaders de canonada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Eliminar</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Eliminar actualització instal·lada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Eliminar tots els DLC instal·lats</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Eliminar configuració personalitzada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>Eliminar cache de canonada d&apos;OpenGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Eliminar cache de canonada de Vulkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Eliminar totes les caches de canonada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Eliminar tots els continguts instal·lats</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Bolcar RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>Bolcar RomFS a SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Copiar la ID del títol al porta-retalls</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Navegar a l&apos;entrada de GameDB</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Propietats</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Escanejar subdirectoris</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Eliminar directori de jocs</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Moure amunt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Move avall</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Obre ubicació del directori</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Esborrar</translation>
</message>
@@ -5091,82 +5372,82 @@ Desitja tancar-lo de totes maneres?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfecte</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>El joc funciona a la perfecció sense errors d&apos;àudio o gràfics, totes les funcions provades funcionen segons el previst
sense cap solució temporal necessària.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Genial</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>El joc funciona amb errors gràfics o d&apos;àudio menors i es pot jugar de principi a fi. Pot requerir de
solucions temporals.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Correcte</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>El joc funciona amb importants errors gràfics o d&apos;àudio, però el joc es pot jugar de principi a fi amb
solucions temporals.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Malament</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>El joc funciona, però amb importants errors gràfics o d&apos;àudio. És impossible avançar en zones específiques
inclús amb solucions temporals.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro / Menú</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>No és possible jugar a aquest joc degut a importants errors gràfics o d&apos;àudio. És impossible avançar més enllà de la pantalla
d&apos;inici.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>No engega</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>El joc es bloqueja al intentar iniciar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>No provat</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Aquest joc encara no ha estat provat.</translation>
</message>
@@ -5174,7 +5455,7 @@ d&apos;inici.</translation>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Faci doble clic per afegir un nou directori a la llista de jocs</translation>
</message>
@@ -5182,22 +5463,243 @@ d&apos;inici.</translation>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 de %n resultat(s)</numerusform><numerusform>%1 de %n resultat(s)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filtre:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Introdueixi patró per a filtrar</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nom d&apos;usuari</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Error</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Captura de pantalla</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Pantalla Completa</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Carregar arxiu</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5263,12 +5765,91 @@ d&apos;inici.</translation>
<translation>Engegant...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Temps estimat %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Jugadors</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5351,142 +5932,167 @@ d&apos;inici.</translation>
<translation>&amp;Ajuda</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;instal·lar arxius a la NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>C&amp;arregar arxiu...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>Carregar &amp;carpeta...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>S&amp;ortir</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pausar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Aturar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Reinicialitzar claus...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>&amp;Sobre yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>Mode una sola &amp;finestra</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>Con&amp;figurar...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>Mostrar complements de capçalera del D&amp;ock</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>Mostrar la barra de &amp;filtre</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>Mostrar la barra d&apos;&amp;estat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Mostrar barra d&apos;estat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>P&amp;antalla completa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Reiniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>Carregar/Eliminar &amp;Amiibo...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Informar de compatibilitat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>Obrir la pàgina de &amp;mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>Obre la guia d&apos;&amp;inici ràpid</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;Preguntes freqüents</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>Obrir la carpeta de &amp;yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>&amp;Captura de pantalla</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>&amp;Configurar TAS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>Configurar joc a&amp;ctual...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Iniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>&amp;Reiniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>E&amp;nregistrar</translation>
</message>
@@ -5494,12 +6100,239 @@ d&apos;inici.</translation>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroPerfil</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Connectat</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Error</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Error</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5543,245 +6376,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Títols instal·lats a la SD</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Títols instal·lats a la NAND</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Títols del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Afegir un nou directori de jocs</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Preferits</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[no establert]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Rotació %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Eix %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Botó %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[desconegut]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Esquerra</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Dreta</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Avall</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Amunt</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Inici</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Cercle</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Creu</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Cuadrat</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Triangle</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Compartir</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Opcions</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[indefinit]</translation>
</message>
@@ -5792,15 +6640,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[invàlid]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Rotació %3</translation>
</message>
@@ -5808,76 +6656,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2Eix %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Eixos %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Moviment %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Botó %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[sense ús]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Inici</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Tàctil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Roda</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Enrere</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Endavant</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>Tasca</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6225,13 +7073,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>D&apos;acord</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Cancel·lar</translation>
</message>
@@ -6239,7 +7087,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Premi una combinació de tecles d&apos;accés ràpid</translation>
</message>
@@ -6247,7 +7095,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Pila de trucades</translation>
</message>
@@ -6255,17 +7103,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>esperant el mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>té receptors: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>mànec del propietari: 0x%1</translation>
</message>
@@ -6273,12 +7121,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>esperant tots els objectes</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>esperant un dels següents objectes</translation>
</message>
@@ -6286,12 +7134,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>esperat per cap fil</translation>
</message>
@@ -6299,112 +7147,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>executable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>pausat</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>dormint</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>esperant per resposta IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>esperant objectes</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>esperant variable condicional</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>esperant al àrbitre d&apos;adreça</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>esperant reanudar la suspensió</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>esperant</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>inicialitzat</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>acabat</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>desconegut</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>nucli %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processador = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>nucli ideal = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>màscara d&apos;afinitat = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id fil = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>prioritat = %1(actual) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>últims ticks consecutius = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>no esperant per mutex</translation>
</message>
@@ -6412,7 +7260,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>esperat per fil</translation>
</message>
@@ -6420,7 +7268,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>Arbre d&apos;&amp;espera</translation>
</message>
diff --git a/dist/languages/cs.ts b/dist/languages/cs.ts
index 348070256..516459036 100644
--- a/dist/languages/cs.ts
+++ b/dist/languages/cs.ts
@@ -25,12 +25,12 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:'MS Shell Dlg 2'; font-size:12pt;&quot;&gt;yuzu is an experimental open-source emulator for the Nintendo Switch licensed under GPLv3.0+.&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:'MS Shell Dlg 2'; font-size:8pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;This software should not be used to play games you have not legally obtained.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation type="unfinished"/>
+ <translation>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt; &lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt; p, li { white-space: pre-wrap; } &lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Ubuntu&apos;; font-size:11pt; font-weight:400; font-style:normal;&quot;&gt; &lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;Yuzu je experimentální open source emulátor pro konzoli Nintendo Switch licencován pod licencí GPLv3.0+.&lt;/span&gt;&lt;/p&gt; &lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt; &lt;/p&gt;&lt;/span&gt;Tento emulátor by neměl být využíván pro hraní her které nevlastníte.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Zdrojový kód&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licence&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Komunikujeme se serverem...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Zrušit</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Dotkněte se levého horního rohu &lt;br&gt;vašeho touchpadu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Teď se dotkněte dolního pravého rohu &lt;br&gt;vašeho touchpadu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Nastavení dokončeno!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Připojeno</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Děkujeme za odezvu!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Potvrzuji</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Chyba komunikace</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Chyba při odesílání testovacího případu</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Další</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Zvukové zařízení:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Vstupní zařízení</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Použít globální hlasitost</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Nastavit hlasitost:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Hlasitost:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Vrátit výchozí nastavení</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Automatické</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -265,12 +455,12 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="57"/>
<source>Paranoid (disables most optimizations)</source>
- <translation type="unfinished"/>
+ <translation>Paranoidní (zakáže většinu optimizací)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="68"/>
<source>We recommend setting accuracy to &quot;Auto&quot;.</source>
- <translation type="unfinished"/>
+ <translation>Doporučujeme nastavit přesnost na &quot;Automatické&quot;.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="85"/>
@@ -315,12 +505,14 @@ p, li { white-space: pre-wrap; }
<source>
&lt;div&gt;This option improves the speed of 32 bits ASIMD floating-point functions by running with incorrect rounding modes.&lt;/div&gt;
</source>
- <translation type="unfinished"/>
+ <translation>
+ &lt;div&gt;Tato možnost zvýší rychlost 32-bitových ASIMD funkcí pro čísla s pohyblivou desetinnou čárkou použitím méně přesných zaokruhlovacích režimů.&lt;/div&gt;
+ </translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="130"/>
<source>Faster ASIMD instructions (32 bits only)</source>
- <translation type="unfinished"/>
+ <translation>Rychlejší instrukce ASIMD (Pouze 32 bitové)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="137"/>
@@ -341,24 +533,26 @@ p, li { white-space: pre-wrap; }
<source>
&lt;div&gt;This option improves speed by eliminating a safety check before every memory read/write in guest. Disabling it may allow a game to read/write the emulator's memory.&lt;/div&gt;
</source>
- <translation type="unfinished"/>
+ <translation>
+Tato možnost zlepšuje rychlost vypnutím bezpečnostní kontroly před každým zápisem/přečtením paměti ve hře. Zakázání této možnosti by mohlo dovolit hře číst/zapisovat pamět emulátoru.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="154"/>
<source>Disable address space checks</source>
- <translation type="unfinished"/>
+ <translation>Zakázat kontrolu adres paměti</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="161"/>
<source>
&lt;div&gt;This option improves speed by relying only on the semantics of cmpxchg to ensure safety of exclusive access instructions. Please note this may result in deadlocks and other race conditions.&lt;/div&gt;
</source>
- <translation type="unfinished"/>
+ <translation>
+Tato možnost zlepšuje rychlost díky závislosti na sémantice cmpxchg pro zajištění bezpečnosti exkluzivního přístupu k přístupovým instrukcím. Prosím zapamtujte si že tato možnost může zavinit zaseknutí a ostatní náhodné akce.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="166"/>
<source>Ignore global monitor</source>
- <translation type="unfinished"/>
+ <translation>Ignorovat globální hlídač.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="191"/>
@@ -386,7 +580,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="31"/>
<source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;For debugging only.&lt;/span&gt;&lt;br/&gt;If you&apos;re not sure what these do, keep all of these enabled. &lt;br/&gt;These settings, when disabled, only take effect when CPU Debugging is enabled. &lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation type="unfinished"/>
+ <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;span style=&quot; font-weight:600;&quot;&gt;Pouze pro debugování&lt;/span&gt;&lt;br/&gt;Jestli si nejste jisti co tyto možnosti dělají, nechte je zapnuty. &lt;br/&gt;Tyto možnosti mají efekt pouze když debugování CPU je zapnuto.&lt;/p&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="41"/>
@@ -513,12 +707,14 @@ p, li { white-space: pre-wrap; }
&lt;div style=&quot;white-space: nowrap&quot;&gt;Enabling it causes guest memory reads/writes to be done directly into memory and make use of Host's MMU.&lt;/div&gt;
&lt;div style=&quot;white-space: nowrap&quot;&gt;Disabling this forces all memory accesses to use Software MMU Emulation.&lt;/div&gt;
</source>
- <translation type="unfinished"/>
+ <translation>
+&lt;div style=&quot;white-space: nowrap&quot;&gt;Tato optimizace zrychluje přístup do paměti hře..&lt;/div&gt; &lt;div style=&quot;white-space: nowrap&quot;&gt;Po zapnutí dovoluje hře zapisovat/číst přímo do paměti a dovolue užití hostových MMU&apos;s&lt;/div&gt; &lt;div style=&quot;white-space: nowrap&quot;&gt;Vypnutím tohoto bude vše nuceno využít softwarové emulování MMU&lt;/div&gt;
+ </translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="147"/>
<source>Enable Host MMU Emulation (general memory instructions)</source>
- <translation type="unfinished"/>
+ <translation>Povolit emulaci hostových MMU (Generální pamětové instrukce)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="154"/>
@@ -527,12 +723,13 @@ p, li { white-space: pre-wrap; }
&lt;div style=&quot;white-space: nowrap&quot;&gt;Enabling it causes guest exclusive memory reads/writes to be done directly into memory and make use of Host's MMU.&lt;/div&gt;
&lt;div style=&quot;white-space: nowrap&quot;&gt;Disabling this forces all exclusive memory accesses to use Software MMU Emulation.&lt;/div&gt;
</source>
- <translation type="unfinished"/>
+ <translation>
+&lt;div style=&quot;white-space: nowrap&quot;&gt;Tato optimizace zrychluje přístup do exkluzivní paměti hrou.&lt;/div&gt; &lt;div style=&quot;white-space: nowrap&quot;&gt;Zapnutí povoluje zápis/čtení do herní paměti přímo do hostové paměti a využití hostových MMU&apos;s&lt;/div&gt; &lt;div style=&quot;white-space: nowrap&quot;&gt;Vypnutím thoto vynutí všechny exkluzivní přístupy do paměti aby využili softwarovou emulaci MMU &lt;/div&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="161"/>
<source>Enable Host MMU Emulation (exclusive memory instructions)</source>
- <translation type="unfinished"/>
+ <translation>Zapnout emulaci hostovských MMU (Exkluzivní instrukce paměti)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="168"/>
@@ -540,12 +737,14 @@ p, li { white-space: pre-wrap; }
&lt;div style=&quot;white-space: nowrap&quot;&gt;This optimization speeds up exclusive memory accesses by the guest program.&lt;/div&gt;
&lt;div style=&quot;white-space: nowrap&quot;&gt;Enabling it reduces the overhead of fastmem failure of exclusive memory accesses.&lt;/div&gt;
</source>
- <translation type="unfinished"/>
+ <translation>
+&lt;div style=&quot;white-space: nowrap&quot;&gt;Tato optimizace zrychluje exkluzivní přístupy do paměti hrou.&lt;/div&gt;
+&lt;div style=&quot;white-space: nowrap&quot;&gt;Zapnutí snižuje náklady chyb fastmem exkluzivních přístupů do paměti&lt;/div&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="174"/>
<source>Enable recompilation of exclusive memory instructions</source>
- <translation type="unfinished"/>
+ <translation>Povolit rekompilaci exkluzivních instrukcí paměti</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu_debug.ui" line="199"/>
@@ -556,172 +755,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>Debugger</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Povolit GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Logování</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Centrální log filtr</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Zobrazit log v konzoli</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Otevřít lokaci s logama</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Po povolení se zvýší maximální velikost logu z 100 MB na 1 GB.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
- <translation type="unfinished"/>
+ <translation>Povolit rozšířené logování</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Argumenty</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Po povolení se grafické API přepne do pomalejšího režimu ladění.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Zapnout ladění grafiky</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
- <translation type="unfinished"/>
+ <translation>Zaškrtnutí povolí crash dumpy Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
- <translation type="unfinished"/>
+ <translation>Povolit Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
- <translation type="unfinished"/>
+ <translation>Když je zaškrtnuto, dumpne všechny originální shadery assembleru z diskové zálohy shaderů či hry jak jsou nalezeny.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
- <translation type="unfinished"/>
+ <translation>Dumpnout shadery hry</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
- <translation type="unfinished"/>
+ <translation>Když je zaškrtnuto, dumpne všechny makro programy GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
- <translation type="unfinished"/>
+ <translation>Dumpnout Maxwell Makra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Po povolení se zakáže makro Just-in-Time překladač. Poté hry poběží pomaleji.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Zakázat Makro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
- <translation type="unfinished"/>
+ <translation>Když je zaškrtnuto, yuzu bude logovat statistiky o kompilované mezipaměti pipelinu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
- <translation type="unfinished"/>
+ <translation>Povolit Shader Feedback</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
- <translation type="unfinished"/>
+ <translation>Když je zaškrtnuto, shadery budou exekutovány bez změn logických smyček.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Ladění</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Pokročilé</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Předváděcí (Quest/Kiosk) režim</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Povolit Debug Asserts</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Zakázat Web Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation type="unfinished"/>
</message>
@@ -771,78 +995,78 @@ p, li { white-space: pre-wrap; }
<translation>Nastavení yuzu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Zvuk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Ladění</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Souborový systém</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Obecné</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>GrafickyPokročilé</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Zkratky</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Ovládání</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profily</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Síť</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Systém</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Seznam her</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1001,88 +1225,62 @@ p, li { white-space: pre-wrap; }
<translation>Obecné</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Omezení rychlosti v procentech</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Vícejádrová emulace CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Potvrzovat exit při spuštěné emulaci</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Zeptat se na uživatele při spuštění hry</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Pozastavit emulaci, když je aplikace v pozadí</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Skrýt myš při neaktivitě</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Resetovat všechna nastavení</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Toto vyresetuje všechna nastavení a odstraní konfigurace pro jednotlivé hry. Složky s hrami a profily zůstanou zachovány. Přejete si pokračovat?</translation>
</message>
@@ -1432,70 +1630,70 @@ p, li { white-space: pre-wrap; }
<translation>Vrátit výchozí nastavení</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Akce</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Zkratka</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Protichůdné klávesové sekvence</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Vložená klávesová sekvence je již přiřazena k: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[čekání]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Vrátit výchozí nastavení</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Vyčistit</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Výchozí klávesová sekvence je již přiřazena k: %1</translation>
</message>
@@ -1573,8 +1771,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Nezadokovaná</translation>
+ <source>Handheld</source>
+ <translation>Příruční</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1786,7 +1984,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Nastavení</translation>
</message>
@@ -1796,52 +1995,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Ostatní</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emulovat analog vstupem z klávesnice</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Povolit naklánění myší</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Citlivost myši</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Pohyb / Dotyk</translation>
</message>
@@ -1885,7 +2089,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Levá Páčka</translation>
</message>
@@ -1979,14 +2183,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2005,7 +2209,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Plus</translation>
</message>
@@ -2018,15 +2222,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2083,7 +2287,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Pravá páčka</translation>
</message>
@@ -2159,155 +2363,155 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Deadzone: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Rozsah modifikátoru: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Dual Joycons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Levý Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Pravý Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>V rukou</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Ovladač GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Start / Pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Control Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Shake!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[čekání]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Nový profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Zadejte název profilu:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Vytvořit profil vstupu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Zadaný název profilu není platný!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Nepodařilo se vytvořit profil vstupu &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Odstranit profil vstupu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Nepodařilo se odstranit profil vstupu &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Načíst profil vstupu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Nepodařilo se načíst profil vstupu &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Uložit profil vstupu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Nepodařilo se uložit profil vstupu &quot;%1&quot;</translation>
</message>
@@ -2355,7 +2559,7 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Konfigurovat </translation>
</message>
@@ -2391,7 +2595,7 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Test</translation>
</message>
@@ -2406,82 +2610,82 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
<translation>Odstranit server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Dozvědět se více&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Číslo portu obsahuje neplatné znaky</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Port musí být v rozsahu 0 až 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IP adresa není platná</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>UDP server již existuje</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Není možné přidat více než 8 serverů</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testování</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Nastavování</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test byl úspěšný</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Úspěšně jsme získali data ze serveru.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test byl neúspěšný</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Nedostali jsme platná data ze serveru.&lt;br&gt;Prosím zkontrolujte, že váš server je nastaven správně a že adresa a port jsou zadány správně.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>Probíhá test UDP nebo konfigurace kalibrace.&lt;br&gt;Prosím vyčkejte na dokončení.</translation>
</message>
@@ -2602,7 +2806,7 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
<translation>Vlastnosti</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Použít globální nastavení (%1)</translation>
</message>
@@ -2620,12 +2824,12 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
<translation>Doplňky</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Název opravy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Verze</translation>
</message>
@@ -2683,7 +2887,7 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
<translation>Spravování profilů je k dispozici, pouze když neběží žádná hra. </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2691,92 +2895,92 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Zadejte přezdívku</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Uživatelé</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Zadejte přezdívku pro nového uživatele:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Zadejte novou přezdívku:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Potvrdit smazání</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Přejete si odstranit uživatele se jménem &quot;%1&quot;?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Vyberte obrázek uživatele</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Obrázek JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Chyba při odstraňování obrázku</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Chyba při přepisování předchozího obrázku na: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Chyba při odstraňování souboru</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Nelze odstranit existující soubor: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Chyba při vytváření složky s obrázkem uživatele</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Nelze vytvořit složku %1 pro ukládání obrázků uživatele.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Chyba při kopírování obrázku uživatele</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Nelze zkopírovat obrázek z %1 do %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation type="unfinished"/>
</message>
@@ -3281,17 +3485,17 @@ Pro převrácení os nejprve posuňte joystick vertikálně, poté horizontáln
<translation>Systémová nastavení jsou dostupná pouze, pokud hra neběží.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Toto vymění váš virtuální Switch za nový. Váš aktuální virtuální Switch nebude možno navrátit. Tohle může mít nečekané následky ve hrách. Tohle může selhat pokud použijete starý konfig savu. Pokračovat?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Varování</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID Konzole: 0x%1</translation>
</message>
@@ -3407,54 +3611,54 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
<translation>Smazat bod</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Tlačítko</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Nový profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Zadejte název nového profilu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Smazat profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Odstranit profil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Přejmenovat profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nový název:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[stiskněte klávesu]</translation>
</message>
@@ -3500,64 +3704,64 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Žádné</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Malý (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Standartní (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Velký (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Plná Velikost (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Malý (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Standartní (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Velký (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Název souboru</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID Titulu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation type="unfinished"/>
</message>
@@ -3645,12 +3849,12 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Vyberte cestu ke snímkům obrazovky...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3759,7 +3963,7 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Ověřit</translation>
</message>
@@ -3785,88 +3989,93 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetry</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Sdílet anonymní data o použití s teamem yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Zjistit více</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Telemetry ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Přegenerovat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Podoba na Discordu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Zobrazovat Aktuální hru v Discordu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Zjistit více&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Zaregistrovat&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Co je to ten token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Telemetry ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Nespecifikovaný</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token není ověřen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Token nebyl ověřen. Změna k vašemu tokenu nebyla uložena.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Ověřuji...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Ověřování selhalo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Ověřování selhalo. Zkontrolujte, zda jste zadali token správně a že vaše připojení k internetu funguje v pořádku.</translation>
</message>
@@ -3874,907 +4083,988 @@ Táhněte body pro změnu pozice nebo dvojitě klikněte na buňky tabulky pro z
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Ovladač P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Ovladač P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymní data jsou sbírána&lt;/a&gt; pro vylepšení yuzu. &lt;br/&gt;&lt;br/&gt;Chcete s námi sdílet anonymní data?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Načítání Web Appletu...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Zakázat Web Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Počet aktuálně sestavovaných shaderů</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Aktuální emulační rychlost. Hodnoty vyšší než 100% indikují, že emulace běží rychleji nebo pomaleji než na Switchi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Kolik snímků za sekundu aktuálně hra zobrazuje. Tohle závisí na hře od hry a scény od scény.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Čas potřebný na emulaci framu scény, nepočítá se limit nebo v-sync. Pro plnou rychlost by se tohle mělo pohybovat okolo 16.67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Vymazat poslední soubory</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Pokračovat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pauza</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Varování Zastaralý Formát Hry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Používáte rozbalený formát hry, který je zastaralý a byl nahrazen jinými jako NCA, NAX, XCI, nebo NSP. Rozbalená ROM nemá ikony, metadata, a podporu updatů.&lt;br&gt;&lt;br&gt;Pro vysvětlení všech možných podporovaných typů, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;zkoukni naší wiki&lt;/a&gt;. Tato zpráva se nebude znova zobrazovat.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Chyba při načítání ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Tento formát ROM není podporován.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Nastala chyba při inicializaci jádra videa.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Chyba při načítání ROM! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Pro extrakci souborů postupujte podle &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;rychlého průvodce yuzu&lt;/a&gt;. Nápovědu naleznete na &lt;br&gt;wiki&lt;/a&gt; nebo na Discordu&lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Nastala chyba. Koukni do logu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Uložit data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Módovat Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Chyba otevírání složky %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Složka neexistuje!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Chyba při otevírání přenositelné mezipaměti shaderů</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Obsah</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Aktualizace</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Odebrat položku</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Odebrat Nainstalovanou Hru %1? </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Úspěšně odebráno</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Úspěšně odebrán nainstalovaný základ hry.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Chyba při odstraňování %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Základ hry není nainstalovaný na NAND a nemůže být odstraněn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Úspěšně odebrána nainstalovaná aktualizace.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Není nainstalovaná žádná aktualizace pro tento titul.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Není nainstalované žádné DLC pro tento titul.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Úspěšně odstraněno %1 nainstalovaných DLC.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Odstranit vlastní konfiguraci hry?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Odstranit soubor</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Chyba při odstraňování přenositelné mezipaměti shaderů</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Mezipaměť shaderů pro tento titul neexistuje.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Přenositelná mezipaměť shaderů úspěšně odstraněna</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Nepodařilo se odstranit přenositelnou mezipaměť shaderů</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Chyba při odstraňování vlastní konfigurace hry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Vlastní konfigurace hry pro tento titul neexistuje.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Úspěšně odstraněna vlastní konfigurace hry.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Nepodařilo se odstranit vlastní konfiguraci hry.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Extrakce RomFS se nepovedla!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Nastala chyba při kopírování RomFS souborů, nebo uživatel operaci zrušil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Plný</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Kostra</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Vyber RomFS Dump Mode</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Vyber jak by si chtěl RomFS vypsat.&lt;br&gt;Plné zkopíruje úplně všechno, ale&lt;br&gt;kostra zkopíruje jen strukturu složky.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Extrahuji RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Zrušit</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Extrakce RomFS se povedla!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Operace byla dokončena úspěšně.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Chyba při otevírání %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Vybraná Složka</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Vlastnosti</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Herní vlastnosti nemohly být načteny.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch Executable (%1);;Všechny soubory (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Načíst soubor</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Otevřít složku s extrahovanou ROM</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Vybraná složka je neplatná</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Složka kterou jste vybrali neobsahuje soubor &quot;main&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Instalovatelný soubor pro Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Instalovat Soubory</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Instalování souboru &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Výsledek instalace</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Abychom předešli možným konfliktům, nedoporučujeme uživatelům instalovat základní hry na paměť NAND.
Tuto funkci prosím používejte pouze k instalaci aktualizací a DLC.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Systémová Aplikace</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Systémový archív</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Systémový Update Aplikace</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Firmware-ový baliček (Typu A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Firmware-ový baliček (Typu B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Hra</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Update Hry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Herní DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Delta Title</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Vyberte typ instalace NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Vyberte typ title-u, který chcete nainstalovat tenhle NCA jako:
(Většinou základní &quot;game&quot; stačí.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Chyba v instalaci</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Tento typ pro tento NCA není platný.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Soubor nenalezen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Soubor &quot;%1&quot; nenalezen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Chybí účet yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Pro přidání recenze kompatibility je třeba mít účet yuzu&lt;br&gt;&lt;br/&gt;Pro nalinkování yuzu účtu jdi do Emulace &amp;gt; Konfigurace &amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Chyba při otevírání URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Nelze otevřít URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Zjištěno neplatné nastavení</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Ruční ovladač nelze používat v dokovacím režimu. Bude vybrán ovladač Pro Controller.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Soubor Amiibo (%1);; Všechny Soubory (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Načíst Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Chyba při načítání souboru Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Amiibo &quot;%1&quot; nešlo otevřít v řežimu pro čtení.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Chyba načítání Amiiba</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Načtení celého Amiiba nebylo možné. Očekáváno bylo %1 bytů, ale pouze %2 bytů se načetlo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Chyba načítání Amiiba</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Načtení Amiiba nebylo možné</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Pořídit Snímek Obrazovky</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG Image (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Rychlost: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Rychlost: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Hra: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Frame: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMÁLNÍ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU VYSOKÝ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTRÉMNÍ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU ERROR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Hra, kterou se snažíte načíst potřebuje další data z vašeho Switche, než bude moci být načtena.&lt;br/&gt;&lt;br/&gt;Pro více informací o získání těchto souboru se koukněte na wiki: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Získávání Systémových Archivů a Sdílených Fontu z konzole Switch&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Přejete si odejít do listu her? Pokračování v emulaci by mohlo mít negativní účinky jako crashe, rozbité savy , nebo další bugy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>Aplikace yuzu nenašla systémový archiv Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>Aplikace yuzu nenašla systémový archiv Switch: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Systémový Archív Nenalezen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Chybí systémový archiv</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>Aplikace yuzu nenašla sdílená písma Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Sdílené Fonty Nenalezeny</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Chybí sdílené písmo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Fatální Chyba</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu narazilo na fatální chybu, prosím kouknšte do logu pro více informací. Pro více informací jak se dostat do logu se koukněte na následující stránku: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt; Jak Uploadnout Log&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Přejete si odejít do listu her? Pokračování v emulaci může mít za následek crashe, rozbité savy, nebo další bugy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Vyskytla se kritická chyba</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Potvďte Rederivaci Klíčů</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4791,37 +5081,37 @@ a udělejte si zálohu.
Toto vymaže věechny vaše automaticky generované klíče a znova spustí modul derivace klíčů.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Chybí Fuses</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- Chybí BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - Chybí BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation> - Chybí PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Chybé odvozené komponenty</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4830,39 +5120,39 @@ Tohle může zabrat až minutu
podle výkonu systému.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Derivuji Klíče</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Vyberte Cíl vypsaní RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Vyberte, kterou RomFS chcete vypsat.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Jste si jist, že chcete zavřít yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Jste si jist, že chcete ukončit emulaci? Jakýkolic neuložený postup bude ztracen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4874,38 +5164,38 @@ Opravdu si přejete ukončit tuto aplikaci?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL není k dispozici!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu nebylo sestaveno s OpenGL podporou.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Chyba při inicializaci OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL nebo nejsou nainstalovány nejnovější ovladače.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Chyba při inicializaci OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje OpenGL 4.6 nebo nejsou nainstalovány nejnovější ovladače.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Vaše grafická karta pravděpodobně nepodporuje jedno nebo více rozšíření OpenGL. Ujistěte se prosím, že jsou nainstalovány nejnovější ovladače.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nepodporované rozšíření:&lt;br&gt;%2</translation>
</message>
@@ -4913,153 +5203,153 @@ Opravdu si přejete ukončit tuto aplikaci?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Název</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Kompatibilita</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Modifkace</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Typ-Souboru</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Velikost</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Oblíbené</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Spustit hru</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Spustit hru bez vlastní konfigurace</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Otevřít Lokaci Savů</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Otevřít Lokaci Modifikací</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Odstranit</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Odstranit nainstalovanou aktualizaci</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Odstranit všechny nainstalované DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Odstranit vlastní konfiguraci hry</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Odstranit všechen nainstalovaný obsah</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Vypsat RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Zkopírovat ID Titulu do schránky</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Navigovat do GameDB</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Vlastnosti</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Prohledat podsložky</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Odstranit složku se hrou</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Posunout nahoru</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Posunout dolů</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Otevřít umístění složky</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Vymazat</translation>
</message>
@@ -5067,78 +5357,78 @@ Opravdu si přejete ukončit tuto aplikaci?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfektní</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Hra funguje bez problému, bez zvukových nebo grafických glitchů, všechno testované funguje jak má bez žádných obkliček</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Skvělé</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Hra funguje s jemnými grafickými nebo vizuálními chybami, ale je hratelná od startu do konce, avšak může potřebovat problém obejít.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Okej</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Hra funguje se zasadními grafickými nebo zvukovými chybami, ale je hratelná od začátku do konce s překážkami.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Špatný</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Hra funguje se zasadními grafickými nebo zvukovými chybami. Není možné se dostat přes specifická místa, kvůli glitchům
i s obkličkami.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Hra nejde kompletně hrát z důvodu grafických nebo zvukových chyb. Nejde se dostat přes Start Screen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Nebootuje</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Hra crashuje při startu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Netestováno</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Hra ještě nebyla testována</translation>
</message>
@@ -5146,7 +5436,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Dvojitým kliknutím přidáte novou složku do seznamu her</translation>
</message>
@@ -5154,22 +5444,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filtr:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Zadejte filtr</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Přezdívka</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Pořídit Snímek Obrazovky</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Celá Obrazovka</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Načíst soubor</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5234,12 +5745,91 @@ Screen.</source>
<translation>Spouštění...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Odhadovaný čas %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Hráči</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5322,142 +5912,167 @@ Screen.</source>
<translation>&amp;Pomoc</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;Instalovat soubory na NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>Načís&amp;t soubor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>Načíst sl&amp;ožku...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>E&amp;xit</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pauza</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Stop</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Znovu inicializovat klíče...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>O &amp;aplikaci yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>&amp;Režim jednoho okna</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>&amp;Nastavení</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>Zobrazit záhlaví widgetů d&amp;oku</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>Zobrazit &amp;filtrovací panel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>Zobrazit &amp;stavový řádek</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Zobrazit Staus Bar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>&amp;Celá obrazovka</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Restartovat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Nahlásit kompatibilitu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>Otevřít stránku s &amp;modifikacemi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>Otevřít &amp;rychlého průvodce</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>Často &amp;kladené otázky</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>Otevřít složku s &amp;yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>Za&amp;chytit snímek obrazovky</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>Nastavení současné hry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5465,12 +6080,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroProfile</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Připojeno</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5514,245 +6356,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Nainstalované SD tituly</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Nainstalované NAND tituly</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Systémové tituly</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Přidat novou složku s hrami</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Oblíbené</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[Nenastaveno]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Poziční klobouček %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Osa %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Tlačítko %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[Neznámá]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Doleva</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Doprava</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Dolů</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Nahoru</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
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<source>L1</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
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<source>L2</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
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<source>L3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
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<source>R3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
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<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5763,15 +6620,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation type="unfinished"/>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5779,76 +6636,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[nepoužito]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Dotyk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6196,13 +7053,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Storno</translation>
</message>
@@ -6210,7 +7067,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Vložte zkratku</translation>
</message>
@@ -6218,7 +7075,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Call stack</translation>
</message>
@@ -6226,17 +7083,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>waiting for mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>has waiters: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>owner handle: 0x%1</translation>
</message>
@@ -6244,12 +7101,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>waiting for all objects</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>waiting for one of the following objects</translation>
</message>
@@ -6257,12 +7114,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>čekání bez přiřazeného vlákna</translation>
</message>
@@ -6270,112 +7127,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>spustitelné</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>pauznuto</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>spící</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>čekání na odpověd IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>waiting for objects</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>čekání na proměnnou podmínky</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>waiting for address arbiter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>čekání na obnovení pozastavení</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>čekání</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>inicializováno</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>ukončeno</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>neznámý</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideální</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>jádro %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>procesor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>ideální jádro = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>affinity mask = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id vlákna = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>priorita = %1(aktuální) / %2(normální)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>last running ticks = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>not waiting for mutex</translation>
</message>
@@ -6383,7 +7240,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>waited by thread</translation>
</message>
@@ -6391,7 +7248,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>Ř&amp;etězec čekání</translation>
</message>
diff --git a/dist/languages/da.ts b/dist/languages/da.ts
index 3511298cd..99189af22 100644
--- a/dist/languages/da.ts
+++ b/dist/languages/da.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Hjemmeside&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Kildekode&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Bidragere&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licens&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Kommunikerer med serveren...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Afbryd</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Rør det øverste venstre hjørne &lt;br&gt; af din pegeplade.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Rør nu det nederste højre hjørne &lt;br&gt; af din pegeplade.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Konfiguration fuldført!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Tilsluttet</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Tak for din indsendelse!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Sender</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Kommunikationsfejl</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Der skete en fejl under indsendelse af Test-sagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Næste</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Lydenhed:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Inputenhed</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Benyt global lydstyrke</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Angiv lydstyrke:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Lydstyrke:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Gendan Standarder</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Automatisk</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -564,172 +754,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Aktiver GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Logføring</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Globalt Logfilter</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Vis Log i Konsol</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Åbn Logplacering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Når valgt, øges loggens maksimale størrelse fra 100 MB til 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Aktivér Udvidet Logning**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Hjemmebrændt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Argumentsstreng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafik</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Når valgt, påbegynder grafik-APIen en langsommere fejlfindingstilstand</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Aktivér Grafik-Fejlfinding</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Når valgt, aktiverer det Nsight Aftermath nedbruds-nedfældelser</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Aktivér Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Når valgt, deaktiverer det makro-Just-In-Time-kompilatoren. Aktivering heraf får spil til, at køre langsommere</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Deaktivér Makro-JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Når valgt, vil yuzu logføre statistikker om det kompilerede rørlinje-mellemlager</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Aktivér Shader-Tilbagemelding</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Når valgt, eksekverer den shadere, uden loop-logik-forandringer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Deaktivér Loop-sikkerhedskontrol</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Fejlfinding</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Aktivér FS-Tilgangslog</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Aktivér Vitterlig Rapporteringstjeneste</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avanceret</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk (Rejse)-Tilstand</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Aktivér CPU-Fejlfinding</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Aktivér Fejlfindingshævdelser</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Aktivér Automatisk Stub**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Deaktivér Net-Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Dette vil automatisk blive nulstillet, når yuzu lukkes.</translation>
</message>
@@ -779,78 +994,78 @@ p, li { white-space: pre-wrap; }
<translation>yuzu Konfiguration</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Lyd</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Fejlfind</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Filsystem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Generelt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafik</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>GrafikAvanceret</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Genvejstaster</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Styring</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profiler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Netværk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>System</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Spilliste</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Net</translation>
</message>
@@ -1009,88 +1224,62 @@ p, li { white-space: pre-wrap; }
<translation>Generelt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Kræver brug af FPS-Begrænsnings-Skift genvejstast, for at træde i kraft.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Billedfrekvensloft</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Begræns Hastighedsprocent</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Flerkerne-CPU-Emulering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Bekræft afslutning, mens emulering kører</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Spørg efter bruger, ved opstart af spil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Sæt emulering på pause, når i baggrund</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Skjul mus ved inaktivitet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Nulstil Alle Indstillinger</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>dette nulstiller alle indstillinger og fjerner alle pr-spil-konfigurationer. Dette vil ikke slette spilmapper, -profiler, eller input-profiler. Fortsæt?</translation>
</message>
@@ -1440,70 +1629,70 @@ p, li { white-space: pre-wrap; }
<translation>Gendan Standarder</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Handling</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Genvejstast</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Modstridende Tastesekvens</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Den indtastede tastesekvens er allerede tilegnet: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[venter]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Gendan Standard</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Ryd</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Standard-tastesekvensen er allerede tilegnet: %1</translation>
</message>
@@ -1581,8 +1770,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Udokket</translation>
+ <source>Handheld</source>
+ <translation>Håndholdt</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1794,7 +1983,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Konfigurér</translation>
</message>
@@ -1804,52 +1994,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Andet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emulér Analog med Tastaturinput</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Kræver genstart af yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Aktivér XInput 8-spiller-understøttelse (deaktiverer net-applet)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Aktivér kig med mus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Mus-følsomhed</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Bevægelse / Berøring</translation>
</message>
@@ -1893,7 +2088,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Venstre Styrepind</translation>
</message>
@@ -1987,14 +2182,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2013,7 +2208,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Plus</translation>
</message>
@@ -2026,15 +2221,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2091,7 +2286,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Højre Styrepind</translation>
</message>
@@ -2167,155 +2362,155 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Dødzone: 1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Forandringsrækkevidde: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro-Styringsenhed</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Dobbelt-Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Venstre Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Højre Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Håndholdt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>GameCube-Styringsenhed</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Start / Pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Styrepind</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Pind</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Ryst!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[venter]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Ny Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Indtast et profilnavn:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Opret Input-Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Det angivne profilnavn er ikke gyldigt!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Oprettelse af input-profil &quot;%1&quot; mislykkedes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Slet Input-Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Sletning af input-profil &quot;%1&quot; mislykkedes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Indlæs Input-Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Indlæsning af input-profil &quot;%1&quot; mislykkedes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Gem Input-Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Lagring af input-profil &quot;%1&quot; mislykkedes</translation>
</message>
@@ -2363,7 +2558,7 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Konfigurér</translation>
</message>
@@ -2399,7 +2594,7 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Afprøv</translation>
</message>
@@ -2414,82 +2609,82 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
<translation>Fjernserver</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Find Ud Af Mere&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Portnummer indeholder ugyldige tegn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Port skal være imellem 0 and 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IP-adresse er ikke gyldig</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Denne UDP-server eksisterer allerede</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Ude af stand til, at tilføje mere end 8 servere</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Afprøvning</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Konfigurér</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Afprøvning Lykkedes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Modtagelse af data fra serveren lykkedes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Afprøvning Mislykkedes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Kunne ikke modtage gyldig data fra serveren.&lt;br&gt;Bekræft venligst, at serveren er opsat korrekt, og at adressen og porten er korrekte.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP-Afprøvnings- eller -kalibreringskonfiguration er i gang.&lt;br&gt;vent venligst på, at de bliver færdige.</translation>
</message>
@@ -2610,7 +2805,7 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
<translation>Egenskaber</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Brug global konfiguration (%1)</translation>
</message>
@@ -2628,12 +2823,12 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
<translation>Tilføjelser</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Lap-Navn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Version</translation>
</message>
@@ -2691,7 +2886,7 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
<translation>Profilhåndtering er kun tilgængelig, når spil ikke kører. </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2699,92 +2894,92 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Indtast Brugernavn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Brugere</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Indtast et brugernavn for den nye bruger:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Indtast et nyt brugernavn:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Bekræft Slet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Du er ved at slette brugeren, med navnet &quot;%1&quot;. Er du sikker?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Vælg Brugerbillede</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG-Billeder (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Fejl ved sletning af billede</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Der skete en fejl, ved forsøg på at overskrive forrige billede på: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Fejl ved sletning af fil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Kan ikke slette eksisterende fil: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Fejl ved oprettelse af brugerbillede-mappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Ude af stand til, at oprette mappe %1, til lagring af brugerbilleder.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Fejl ved kopiering af brugerbillede</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Ude af stand til, at kopiere billede fra %1 til %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation type="unfinished"/>
</message>
@@ -3289,17 +3484,17 @@ Bevæg, for at omvende akserne, først din styrepind lodret og så vandret.</tra
<translation>Systemindstillinger er kun tilgængelige, når spil ikke kører.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Dette vil erstatte din nuværende virtuelle Switch med en ny. Din nuværende virtuelle Switch vil ikke kunne gendannes. Dette kan have uforudsete konsekvenser i spil. Dette kan fejle, hvis du bruger en forældet konfiguration fra gemte data. Fortsæt?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Advarsel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Konsol-ID: 0x%1</translation>
</message>
@@ -3415,54 +3610,54 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
<translation>Slet Punkt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Knap</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Ny Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Indtast navnet på den nye profil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Slet Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Slet profil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Omdøb Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nyt navn:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[tryk på tast]</translation>
</message>
@@ -3508,64 +3703,64 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Ingen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Lille (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Standard (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Stor (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Fuld Størrelse (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Lille (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Standard (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Stor (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Filnavn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Filtype</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Titel-ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Titelnavn</translation>
</message>
@@ -3653,12 +3848,12 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Vælg Skærmbilledsti...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3767,7 +3962,7 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Bekræft</translation>
</message>
@@ -3793,88 +3988,93 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Del anonyme brugsdata med holdet bag yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Find ud af mere</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Telemetri-ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Regenerér</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Tilstedeværelse på Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Vis Aktuelt Spil i din Discord-Status</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Find ud af mere&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Tilmeld dig&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Hvad er mit token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Telemetri-ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Uspecificeret </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token ikke bekræftet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Token blev ikke bekræftet. Ændringen af dit token er ikke blevet gemt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Bekræfter...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Bekræftelse mislykkedes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Bekræftelse mislykkedes. Kontrollér at du har indtastet dit token korrekt, og at din internetforbindelse virker.</translation>
</message>
@@ -3882,905 +4082,986 @@ Træk punkter, for at skifte position, eller dobbeltklik i tabelceller, for at r
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Styringsenhed P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Styringsenhed P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonym data indsamles&lt;/a&gt;, for at hjælp med, at forbedre yuzu. &lt;br/&gt;&lt;br/&gt;Kunne du tænke dig, at dele dine brugsdata med os?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Indlæser Net-Applet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Deaktivér Net-Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Aktuel emuleringshastighed. Værdier højere eller lavere end 100% indikerer, at emulering kører hurtigere eller langsommere end en Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Advarsel, Forældet Spilformat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Fejl under indlæsning af ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>ROM-formatet understøttes ikke.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Der skete en fejl under initialisering af video-kerne.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Fejl ved Åbning af %1 Mappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Mappe eksisterer ikke!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFS-Udpakning Mislykkedes!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Der skete en fejl ved kopiering af RomFS-filerne, eller brugeren afbrød opgaven.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Fuld</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Skelet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Vælg RomFS-Nedfældelsestilstand</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Udpakker RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Afbryd</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS-Udpakning Lykkedes!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Fuldførelse af opgaven lykkedes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Fejl ved Åbning af %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Vælg Mappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Egenskaber</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Spil-egenskaberne kunne ikke indlæses.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch-Eksekverbar (%1);;Alle filer (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Indlæs Fil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Åbn Udpakket ROM-Mappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Ugyldig Mappe Valgt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Installér fil &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Systemapplikation</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Systemarkiv</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Systemapplikationsopdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Firmwarepakke (Type A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Firmwarepakke (Type B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Spil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Spilopdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Spiludvidelse</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Delta-Titel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Vælg NCA-Installationstype...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Installation mislykkedes</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Fil ikke fundet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Fil &quot;%1&quot; ikke fundet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Manglende yuzu-Konto</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo-Fil (%1);; Alle Filer (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Indlæs Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Fejl ved åbning af Amiibo-datafil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Ude af stand til, at åbne Amiibo-fil &quot;%1&quot; til indlæsning.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Fejl ved indlæsning af Amiibo-datafil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Fejl ved indlæsning af Amiibo-data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Ude af stand til, at indlæse Amiibo-data.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Optag Skærmbillede</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG-Billede (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Hastighed: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Hastighed: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Spil: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Billede: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu var ude af stand til, at lokalisere et Switch-systemarkiv. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu var ude af stand til, at lokalisere et Switch-systemarkiv. %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Systemarkiv Ikke Fundet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Systemarkiv Mangler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu var ude af stand til, at finde delte Switch-skrifttyper. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Delte Skrifttyper Ikke Fundet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Delte Skrifttyper Mangler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Fatal Fejl</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Stødte på Fatal Fejl</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4791,76 +5072,76 @@ This will delete your autogenerated key files and re-run the key derivation modu
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Er du sikker på, at du vil lukke yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Er du sikker på, at du vil stoppe emulereingen? Enhver ulagret data, vil gå tabt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4870,38 +5151,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
@@ -4909,153 +5190,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Navn</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Kompatibilitet</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Tilføjelser</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Filtype</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Størrelse</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Åbn Gemt Data-Placering</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Åbn Mod-Data-Placering</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Fjern</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Kopiér Titel-ID til Udklipsholder</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Egenskaber</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Ryd</translation>
</message>
@@ -5063,77 +5344,77 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfekt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Fedt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Dårlig</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Starter Ikke Op</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Ikke Afprøvet</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Spillet er endnu ikke blevet afprøvet.</translation>
</message>
@@ -5141,7 +5422,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation type="unfinished"/>
</message>
@@ -5149,22 +5430,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filter:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Brugernavn</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Optag Skærmbillede</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Fuldskærm</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Indlæs Fil</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5229,12 +5731,91 @@ Screen.</source>
<translation>Starter...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Estimeret Tid %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Spillere</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5317,142 +5898,167 @@ Screen.</source>
<translation>&amp;Hjælp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Vis Statuslinje</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5460,12 +6066,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Tilsluttet</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5505,245 +6338,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Installerede SD-Titler</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Installerede NAND-Titler</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Systemtitler</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Tilføj Ny Spilmappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Skift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[ikke indstillet]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Akse %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Knap %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[ukendt]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Venstre</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Højre</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>ed</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Op</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
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<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
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<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
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<source>L1</source>
<translation type="unfinished"/>
</message>
<message>
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<source>L2</source>
<translation type="unfinished"/>
</message>
<message>
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<source>L3</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
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<source>R1</source>
<translation type="unfinished"/>
</message>
<message>
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<source>R2</source>
<translation type="unfinished"/>
</message>
<message>
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<source>R3</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
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<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
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<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
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<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Share</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Options</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
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<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5754,15 +6602,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
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<source>[invalid]</source>
<translation type="unfinished"/>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
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<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5770,76 +6618,76 @@ p, li { white-space: pre-wrap; }
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
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<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
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<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
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<source>%1%2Motion %3</source>
<translation type="unfinished"/>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[ubrugt]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Hjem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Berøring</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6177,13 +7025,13 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Afbryd</translation>
</message>
@@ -6191,7 +7039,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation type="unfinished"/>
</message>
@@ -6199,7 +7047,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation type="unfinished"/>
</message>
@@ -6207,17 +7055,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation type="unfinished"/>
</message>
@@ -6225,12 +7073,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation type="unfinished"/>
</message>
@@ -6238,12 +7086,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>ventet af ingen tråde</translation>
</message>
@@ -6251,112 +7099,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>sat på pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>slumrer</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>venter på IPC-svar</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>venter på objekter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>idéel</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>kerne %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>idéel kerne = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>tråd-id = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>prioritet = %1(aktuel) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation type="unfinished"/>
</message>
@@ -6364,7 +7212,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>ventet af tråd</translation>
</message>
@@ -6372,7 +7220,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation type="unfinished"/>
</message>
diff --git a/dist/languages/de.ts b/dist/languages/de.ts
index 31a97ea1c..5e88b218b 100644
--- a/dist/languages/de.ts
+++ b/dist/languages/de.ts
@@ -35,8 +35,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Webseite&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Quellcode&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Mitwirkende&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Lizenz&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Verbindung mit dem Server wird hergestellt...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Abbrechen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Tippe auf die obere linke Ecke &lt;br&gt;deines Touchpads.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Tippe nun auf die untere rechte Ecke &lt;br&gt;deines Touchpads.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Konfiguration abgeschlossen!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation>Raumfenster</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation>%1 ist beigetreten</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation>%1 ist gegangen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation>%1 wurde gekickt</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation>%1 wurde gebannt</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation>%1 wurde entbannt</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation>Profil ansehen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation>Spieler blockieren</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation>Kicken</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation>Bannen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation>Spieler kicken</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation>Spieler bannen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation>Raumfenster</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation>Raumbeschreibung</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation>Moderation...</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation>Raum verlassen</translation>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Verbunden</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +303,22 @@ p, li { white-space: pre-wrap; }
<translation>Vielen Dank für deinen Beitrag!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Absenden</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Kommunikationsfehler</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Beim Senden des Berichtes ist ein Fehler aufgetreten.</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Weiter</translation>
</message>
@@ -201,37 +338,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Audiogerät:</translation>
+ <source>Output Device</source>
+ <translation>Ausgabegerät</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Eingabegerät</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Globale Lautstärke verwenden</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Lautstärke:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Lautstärke:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation>Vorschau</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation>Auflösung: 320*240</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation>Für Vorschau klicken</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Standardwerte wiederherstellen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Auto</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -561,172 +751,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>Debugger</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>GDB-Stub aktivieren</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Logging</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Globaler Log-Filter</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Log in der Konsole zeigen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Log-Verzeichnis öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Wenn diese Option aktiviert ist, erhöht sich die maximale Größe des Logs von 100 MB auf 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>String-Argumente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafik</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Wenn diese Option aktiviert ist, wechselt die Grafik-API in einen langsameren Debug-Modus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Grafik-Debugging aktivieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Nsight Aftermath aktivieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Diese Option deaktiviert den Macro-JIT-Compiler. Dies wird die Geschwindigkeit verringern.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Macro-JIT deaktivieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Debugging</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>FS-Zugriffslog aktivieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Erweitert</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk(Quest)-Modus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>CPU Debugging aktivieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>aktiviere Debug-Meldungen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Auto-Stub** aktivieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Deaktiviere die Web Applikation</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation type="unfinished"/>
</message>
@@ -776,78 +991,78 @@ p, li { white-space: pre-wrap; }
<translation>yuzu-Konfiguration</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Audio</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Debug</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Dateisystem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Allgemein</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafik</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>GraphicsAdvanced</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Hotkeys</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Steuerung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Nutzer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Netzwerk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>System</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Spieleliste</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1006,88 +1221,62 @@ p, li { white-space: pre-wrap; }
<translation>Allgemein</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Bildratenbeschränkung</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Geschwindigkeit auf % festlegen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Multicore-CPU-Emulation</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Schließen des Emulators bestätigen, falls ein Spiel läuft</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Beim Spielstart nach Nutzer fragen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Emulation im Hintergrund pausieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Mauszeiger verstecken</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Setze alle Einstellungen zurück</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Hierdurch werden alle Einstellungen zurückgesetzt und alle spielspezifischen Konfigurationen gelöscht. Spiel-Ordner, Profile oder Eingabeprofile werden nicht gelöscht. Fortfahren?</translation>
</message>
@@ -1437,70 +1626,70 @@ p, li { white-space: pre-wrap; }
<translation>Standardwerte wiederherstellen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Aktion</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Hotkey</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Tastensequenz bereits belegt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Die eingegebene Sequenz ist bereits vergeben an: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Home+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[wartet]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Ungültig</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Standardwerte wiederherstellen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Löschen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Die Standard-Sequenz ist bereits vergeben an: %1</translation>
</message>
@@ -1578,7 +1767,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
+ <source>Handheld</source>
<translation>Handheld</translation>
</message>
<message>
@@ -1791,7 +1980,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Konfigurieren</translation>
</message>
@@ -1801,52 +1991,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Weiteres</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Analog bei Tastatureingabe emulieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Erfordet Neustart von yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Maus-Panning aktivieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Maus-Empfindlichkeit</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Bewegung / Touch</translation>
</message>
@@ -1890,7 +2085,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Linker Analogstick</translation>
</message>
@@ -1984,14 +2179,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2010,7 +2205,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Plus</translation>
</message>
@@ -2023,15 +2218,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2088,7 +2283,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Rechter Analogstick</translation>
</message>
@@ -2164,155 +2359,155 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Deadzone: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Modifikator-Radius: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Zwei Joycons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Linker Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Rechter Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Handheld</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>GameCube-Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke-Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>NES Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>SNES Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>N64 Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Start / Pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Analog Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Schütteln!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[wartet]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Neues Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Profilnamen eingeben:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Eingabeprofil erstellen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Angegebener Profilname ist nicht gültig!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Erstellen des Eingabeprofils &quot;%1&quot; ist fehlgeschlagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Eingabeprofil löschen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Löschen des Eingabeprofils &quot;%1&quot; ist fehlgeschlagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Eingabeprofil laden</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Laden des Eingabeprofils &quot;%1&quot; ist fehlgeschlagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Eingabeprofil speichern</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Speichern des Eingabeprofils &quot;%1&quot; ist fehlgeschlagen</translation>
</message>
@@ -2360,7 +2555,7 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Einrichtung</translation>
</message>
@@ -2396,7 +2591,7 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Testen</translation>
</message>
@@ -2411,82 +2606,82 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
<translation>Server löschen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Mehr erfahren&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Port-Nummer hat ungültige Zeichen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Port muss zwischen 0 und 65353 liegen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IP Adresse ist ungültig</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Dieser UDP-Server existiert bereits</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Es können nicht mehr als 8 Server hinzugefügt werden</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Einrichten</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test erfolgreich</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Daten wurden erfolgreich vom Server empfangen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test fehlgeschlagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Konnte keine Daten vom Server empfangen.&lt;br&gt;Prüfe bitte, dass der Server korrekt eingerichtet wurde und dass Adresse und Port korrekt sind.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP-Test oder Kalibration wird gerade durchgeführt.&lt;br&gt;Bitte warte einen Moment.</translation>
</message>
@@ -2607,7 +2802,7 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
<translation>Einstellungen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Globale Konfiguration verwenden (%1)</translation>
</message>
@@ -2625,12 +2820,12 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
<translation>Add-Ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Patchname</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Version</translation>
</message>
@@ -2688,7 +2883,7 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
<translation>Die Nutzerverwaltung ist nur verfügbar, wenn kein Spiel aktiv ist.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2696,92 +2891,92 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Nutzername eingeben</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Nutzer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Gib einen Benutzernamen für den neuen Benutzer ein:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Gib einen neuen Nutzernamen ein:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Löschen bestätigen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Du bist dabei, den Nutzer &quot;%1&quot; zu löschen. Bist du dir sicher?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Profilbild wählen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG Bilddateien (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Fehler beim Löschen des Bildes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Fehler beim Überschreiben des vorherigen Bildes bei: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Fehler beim Löschen der Datei</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Konnte die bestehende Datei &quot;%1&quot; nicht löschen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Fehler beim Erstellen des Ordners für die Profilbilder</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Konnte Ordner &quot;%1&quot; nicht erstellen, um Profilbilder zu speichern.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Fehler beim Kopieren des Profilbildes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Das Bild konnte nicht von &quot;%1&quot; nach &quot;%2&quot; kopiert werden</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation type="unfinished"/>
</message>
@@ -3286,17 +3481,17 @@ Um die Achsen umzukehren, bewege den Joystick zuerst vertikal und dann horizonta
<translation>Die Systemeinstellungen sind nur verfügbar, wenn kein Spiel aktiv ist.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Dieser Vorgang wird deine momentane &quot;virtuelle Switch&quot; mit einer Neuen ersetzen. Deine momentane &quot;virtuelle Switch&quot; wird nicht wiederherstellbar sein. Dies könnte einige unerwartete Effekte in manchen Spielen mit sich bringen. Zudem könnte der Prozess fehlschlagen, wenn zu alte Daten verwendet werden. Möchtest du den Vorgang fortsetzen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Warnung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Konsolen ID: 0x%1</translation>
</message>
@@ -3412,54 +3607,54 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
<translation>Punkt löschen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Knopf</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Neues Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Neuen Namen für das Profil eingeben.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Profil löschen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Profil &quot;%1&quot; löschen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Profil umbenennen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Neuer Name:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[Knopf drücken]</translation>
</message>
@@ -3505,64 +3700,64 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Keiner</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Klein (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Standard (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Groß (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Klein (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Standard (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Groß (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Dateiname</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Dateityp</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Titel ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Spielname</translation>
</message>
@@ -3650,12 +3845,12 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Screenshotpfad auswählen...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3764,7 +3959,7 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Überprüfen</translation>
</message>
@@ -3790,88 +3985,93 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetrie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Teile anonyme Nutzungsdaten mit dem yuzu-Team</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Mehr erfahren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Telemetrie-ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Neu generieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord-Präsenz</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Zeig dein momentanes Spiel in deinem Discord-Status</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Mehr erfahren&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Registrieren&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Was ist mein Token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Telemetrie-ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Nicht spezifiziert</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token nicht verifiziert</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Token wurde nicht verfiziert. Die Änderungen an deinem Token wurden nicht gespeichert.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Verifizieren...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Verifizierung fehlgeschlagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Verifizierung fehlgeschlagen. Prüfe ob dein Nutzername und Token richtig eingegeben wurden und ob deine Internetverbindung korrekt funktioniert.</translation>
</message>
@@ -3879,495 +4079,566 @@ Ziehe die Punkte mit deiner Maus, um ihre Position zu ändern. Doppelklicke auf
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Controller P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Controller P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation>Direkt verbinden</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation>IP-Addresse</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation>IP</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 Addresse des Hosts&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation>Port</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation>24872</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation>Nickname</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation>Passwort</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation>Verbinden</translation>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation>Verbinden</translation>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonyme Daten werden gesammelt,&lt;/a&gt; um yuzu zu verbessern.&lt;br/&gt;&lt;br/&gt;Möchstest du deine Nutzungsdaten mit uns teilen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetrie</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Lade Web-Applet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Deaktiviere die Web Applikation</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Wie viele Shader im Moment kompiliert werden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Derzeitige Emulations-Geschwindigkeit. Werte höher oder niedriger als 100% zeigen, dass die Emulation scheller oder langsamer läuft als auf einer Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Wie viele Bilder pro Sekunde angezeigt werden variiert von Spiel zu Spiel und von Szene zu Szene. </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Zeit, die gebraucht wurde, um einen Switch-Frame zu emulieren, ohne Framelimit oder V-Sync. Für eine Emulation bei voller Geschwindigkeit sollte dieser Wert bei höchstens 16.67ms liegen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Zuletzt geladene Dateien leeren</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Fortsetzen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu betreibt ein Speil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Warnung veraltetes Spielformat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Du nutzt eine entpackte ROM-Ordnerstruktur für dieses Spiel, welches ein veraltetes Format ist und von anderen Formaten wie NCA, NAX, XCI oder NSP überholt wurde. Entpackte ROM-Ordner unterstützen keine Icons, Metadaten oder Updates.&lt;br&gt;&lt;br&gt;&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;Unser Wiki&lt;/a&gt; enthält eine Erklärung der verschiedenen Formate, die yuzu unterstützt. Diese Nachricht wird nicht noch einmal angezeigt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>ROM konnte nicht geladen werden!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>ROM-Format wird nicht unterstützt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Beim Initialisieren des Video-Kerns ist ein Fehler aufgetreten.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>ROM konnte nicht geladen werden! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Bitte folge der &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu-Schnellstart-Anleitung&lt;/a&gt; um deine Dateien zu extrahieren.&lt;br&gt;Hilfe findest du im yuzu-Wiki&lt;/a&gt; oder dem yuzu-Discord&lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Ein unbekannter Fehler ist aufgetreten. Bitte prüfe die Log-Dateien auf mögliche Fehlermeldungen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-Bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-Bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Speicherdaten</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Mod-Daten</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Konnte Verzeichnis %1 nicht öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Verzeichnis existiert nicht!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Fehler beim Öffnen des transferierbaren Shader-Caches</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Inhalte</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Update</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Eintrag entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Installiertes Spiel %1 entfernen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Erfolgreich entfernt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Das Spiel wurde entfernt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Fehler beim Entfernen von %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Das Spiel ist nicht im NAND installiert und kann somit nicht entfernt werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Das Update wurde entfernt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Es ist kein Update für diesen Titel installiert.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Es sind keine DLC für diesen Titel installiert.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>%1 DLC entfernt. </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>Transferierbaren OpenGL Shader Cache löschen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Transferierbaren Vulkan Shader Cache löschen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>Alle transferierbaren Shader Caches löschen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Spiel-Einstellungen entfernen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Datei entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Fehler beim Entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Es existiert kein Shader-Cache für diesen Titel.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Der transferierbare Shader-Cache wurde entfernt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Konnte den transferierbaren Shader-Cache nicht entfernen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Fehler beim Entfernen der transferierbaren Shader Caches</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Fehler beim Entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Es existieren keine Spiel-Einstellungen für dieses Spiel.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Die Spiel-Einstellungen wurden entfernt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Die Spiel-Einstellungen konnten nicht entfernt werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFS-Extraktion fehlgeschlagen!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Das RomFS konnte wegen eines Fehlers oder Abbruchs nicht kopiert werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Komplett</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Nur Ordnerstruktur</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>RomFS Extraktions-Modus auswählen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Bitte wähle, wie das RomFS gespeichert werden soll.&lt;br&gt;&quot;Full&quot; wird alle Dateien des Spiels extrahieren, während &lt;br&gt;&quot;Skeleton&quot; nur die Ordnerstruktur erstellt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>RomFS wird extrahiert...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Abbrechen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS wurde extrahiert!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Der Vorgang wurde erfolgreich abgeschlossen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Fehler beim Öffnen von %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Verzeichnis auswählen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Einstellungen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Spiel-Einstellungen konnten nicht geladen werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch-Programme (%1);;Alle Dateien (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Datei laden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Öffne das extrahierte ROM-Verzeichnis</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Ungültiges Verzeichnis ausgewählt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Das Verzeichnis, das du ausgewählt hast, enthält keine &apos;main&apos;-Datei.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Installierbares Switch-Programm (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Dateien installieren</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>%n Datei verbleibend</numerusform><numerusform>%n Dateien verbleibend</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Datei &quot;%1&quot; wird installiert...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>NAND-Installation</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Um Konflikte zu vermeiden, raten wir Nutzern davon ab, Spiele im NAND zu installieren.
Bitte nutze diese Funktion nur zum Installieren von Updates und DLC.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n file was newly installed
@@ -4375,413 +4646,423 @@ Bitte nutze diese Funktion nur zum Installieren von Updates und DLC.</translatio
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Systemanwendung</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Systemarchiv</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Systemanwendungsupdate</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Firmware-Paket (Typ A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Firmware-Paket (Typ B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Spiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Spiel-Update</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Spiel-DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Delta-Titel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Wähle den NCA-Installationstyp aus...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Bitte wähle, als was diese NCA installiert werden soll:
(In den meisten Fällen sollte die Standardeinstellung &apos;Spiel&apos; ausreichen.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Installation fehlgeschlagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Der Titel-Typ, den du für diese NCA ausgewählt hast, ist ungültig.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Datei nicht gefunden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Datei &quot;%1&quot; nicht gefunden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Fehlender yuzu-Account</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Um einen Kompatibilitätsbericht abzuschicken, musst du einen yuzu-Account mit yuzu verbinden.&lt;br&gt;&lt;br/&gt;Um einen yuzu-Account zu verbinden, prüfe die Einstellungen unter Emulation &amp;gt; Konfiguration &amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Fehler beim Öffnen der URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>URL &quot;%1&quot; kann nicht geöffnet werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>TAS Aufnahme</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Datei von Spieler 1 überschreiben?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Ungültige Konfiguration erkannt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Handheld-Controller können nicht im Dock verwendet werden. Der Pro-Controller wird verwendet.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>Fehler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo-Datei (%1);; Alle Dateien (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Amiibo laden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Fehler beim Öffnen der Amiibo Datei</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Die Amiibo Datei &quot;%1&quot; konnte nicht zum Lesen geöffnet werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Fehler beim Lesen der Amiibo-Daten</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Amiibo-Daten können nicht vollständig gelesen werden. Es wurde erwartet, dass %1 Bytes gelesen werden, es konnten aber nur %2 Bytes gelesen werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Fehler beim Laden der Amiibo-Daten</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Amiibo-Daten konnten nicht geladen werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Screenshot aufnehmen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG Bild (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>TAS Zustand: Läuft %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>TAS Zustand: Aufnahme %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>TAS Zustand: Ungültig</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Skalierung: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Geschwindigkeit: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Geschwindigkeit: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Spiel: %1 FPS (Unbegrenzt)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Spiel: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Frame: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU HOCH</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTREM</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU FEHLER</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>NÄCHSTER</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BIKUBISCH</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Das Spiel, dass du versuchst zu spielen, benötigt bestimmte Dateien von deiner Switch-Konsole.&lt;br/&gt;&lt;br/&gt;Um Informationen darüber zu erhalten, wie du diese Dateien von deiner Switch extrahieren kannst, prüfe bitte die folgenden Wiki-Seiten: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;System-Archive und Shared Fonts von einer Switch-Konsole extrahieren&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Willst du zur Spiele-Liste zurückkehren und die Emulation beenden? Das Fortsetzen der Emulation könnte zu Spielfehlern, Abstürzen, beschädigten Speicherdaten und anderen Fehlern führen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu konnte ein Switch Systemarchiv nicht finden. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu konnte ein Switch Systemarchiv nicht finden: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Systemarchiv nicht gefunden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Systemarchiv fehlt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu konnte die Switch Shared Fonts nicht finden. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Shared Fonts nicht gefunden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Shared Font fehlt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Schwerwiegender Fehler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Ein schwerwiegender Fehler ist aufgetreten, bitte prüfe die Log-Dateien auf mögliche Fehlermeldungen. Weitere Informationen: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Wie kann ich eine Log-Datei hochladen&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Willst du zur Spiele-Liste zurückkehren und die Emulation beenden? Das Fortsetzen der Emulation könnte zu Spielfehlern, Abstürzen, beschädigten Speicherdaten und anderen Fehlern führen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Fataler Fehler aufgetreten</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Schlüsselableitung bestätigen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4794,37 +5075,37 @@ This will delete your autogenerated key files and re-run the key derivation modu
Dieser Prozess wird die generierten Schlüsseldateien löschen und die Schlüsselableitung neu starten.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Fuses fehlen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation> - BOOT0 fehlt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - BCPKG2-1-Normal-Main fehlt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation> - PRODINFO fehlt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Derivationskomponenten fehlen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4832,39 +5113,39 @@ on your system&apos;s performance.</source>
Dies könnte, je nach Leistung deines Systems, bis zu einer Minute dauern.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Schlüsselableitung</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>RomFS wählen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Wähle, welches RomFS du speichern möchtest.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Bist du sicher, dass du yuzu beenden willst?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Bist du sicher, dass du die Emulation stoppen willst? Jeder nicht gespeicherte Fortschritt geht verloren.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4876,38 +5157,38 @@ Möchtest du dies umgehen und sie trotzdem beenden?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL nicht verfügbar!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu wurde nicht mit OpenGL-Unterstützung kompiliert.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Fehler beim Initialisieren von OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Deine Grafikkarte unterstützt kein OpenGL oder du hast nicht den neusten Treiber installiert.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Fehler beim Initialisieren von OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Deine Grafikkarte unterstützt OpenGL 4.6 nicht, oder du benutzt nicht die neuste Treiberversion.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Deine Grafikkarte unterstützt anscheinend nicht eine oder mehrere von yuzu benötigten OpenGL-Erweiterungen. Bitte stelle sicher, dass du den neusten Grafiktreiber installiert hast.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nicht unterstützte Erweiterungen:&lt;br&gt;%2</translation>
</message>
@@ -4915,153 +5196,153 @@ Möchtest du dies umgehen und sie trotzdem beenden?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Name</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Kompatibilität</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Add-ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Dateityp</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Größe</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Favorit</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Spiel starten</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Spiel ohne benutzerdefinierte Spiel-Einstellungen starten</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Spielstand-Verzeichnis öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Mod-Verzeichnis öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Installiertes Update entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Alle installierten DLCs entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Spiel-Einstellungen entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Alle installierten Inhalte entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>RomFS speichern</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Title-ID in die Zwischenablage kopieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>GameDB-Eintrag öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Eigenschaften</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Unterordner scannen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Spieleverzeichnis entfernen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Nach Oben</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Nach Unten</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Verzeichnis öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Löschen</translation>
</message>
@@ -5069,79 +5350,79 @@ Möchtest du dies umgehen und sie trotzdem beenden?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfekt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Das Spiel funktioniert fehlerfrei, ohne Audio- oder Grafikfehler, und sämtliche getestete Funktionalität funktioniert wie vorhergesehen ohne Workarounds.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Gut</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Das Spiel funktioniert mit kleineren Audio- oder Grafikfehlern und lässt sich bis zum Ende durchspielen.
Eventuell sind einige Workarounds notwendig.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Okay</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Das Spiel funktioniert mit größern Audio- oder Grafikfehlern,
lässt sich aber mit Workarounds bis zum Ende durchspielen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Schlecht</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Spiel funktioniert zwar, aber nur mit starken Audio- oder Grafikfehlern. Manche Bereiche des Spiels können selbst mit Workarounds nicht abgeschlossen werden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Menü</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Das Spiel ist wegen schwerwiegenden Audio- oder Grafikfehlern unspielbar. Das Spiel lässt sich lediglich starten.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Startet nicht</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Das Spiel stürzt beim Versuch zu starten ab.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Nicht getestet</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Spiel wurde noch nicht getestet.</translation>
</message>
@@ -5149,7 +5430,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Doppelklicke, um einen neuen Ordner zur Spieleliste hinzuzufügen.</translation>
</message>
@@ -5157,22 +5438,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 von %n Ergebnis</numerusform><numerusform>%1 von %n Ergebnisse</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filter:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Wörter zum Filtern eingeben</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation>Raum erstellen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation>Raumname</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation>Maximale Spieler</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nutzername</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation>Passwort</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation>Port</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation>Raumbeschreibung</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation>Öffentlich</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation>Nicht gelistet</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation>Raum hosten</translation>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Fehler</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation>Hauptfenster</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Screenshot aufnehmen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation>Vollbild verlassen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation>yuzu verlassen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Vollbild</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Datei laden</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5237,12 +5739,91 @@ Screen.</source>
<translation>Starten...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Geschätzte Zeit: %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation>Nickname</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation>Filter</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation>Suche</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation>Spiele die ich besitze</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation>Volle Räume verbergen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation>Passwort zum Joinen benötigt</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation>Passwort:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation>Raumname</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation>Host</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Spieler</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation>Liste aktualisieren</translation>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5325,142 +5906,167 @@ Screen.</source>
<translation>&amp;Hilfe</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;Dateien im NAND installieren...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>Datei &amp;laden...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>&amp;Verzeichnis laden...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>S&amp;chließen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Stop</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Schlüssel neu initialisieren...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>&amp;Über yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>&amp;Einzelfenster-Modus</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>Kon&amp;figurieren</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>D&amp;ock-Widget-Header anzeigen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>&amp;Filterleiste anzeigen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>&amp;Statusleiste anzeigen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Statusleiste anzeigen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation>Raum erstellen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation>Raum verlassen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>Vollbild (&amp;u)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>Neusta&amp;rt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>&amp;Amiibo laden/entfernen...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Kompatibilität melden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>&amp;Mods-Seite öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>&amp;Schnellstart-Anleitung öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;FAQ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>&amp;yuzu-Verzeichnis öffnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>&amp;Bildschirmfoto aufnehmen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>&amp;Spiel-Einstellungen ändern...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>&amp;Zurücksetzen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5468,12 +6074,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroProfile</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation>Moderation</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation>Ban-Liste</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation>Entbannen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation>Typ</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation>IP-Addresse</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation>Aktualisieren</translation>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation>Aktueller Verbindungsstatus</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Verbunden</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation>Nicht verbunden</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Fehler</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation>Neue Nachrichten erhalten</translation>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation>IP ist keine gültige IPv4-Addresse.</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation>Port muss eine Zahl zwischen 0 und 65535 sein.</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation>Falsches Passwort.</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation>Raum verlassen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation>Verbindung trennen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Fehler</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5517,245 +6350,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation>%1 spielt kein Spiel</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation>%1 spielt %2</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation>Spielt kein Spiel</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Installierte SD-Titel</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Installierte NAND-Titel</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Systemtitel</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Neues Spieleverzeichnis hinzufügen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Favoriten</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Strg</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[nicht gesetzt]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Hat %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Achse %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Taste %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[unbekannt]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Links</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Rechts</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Runter</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Hoch</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Kreis</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Kreuz</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Quadrat</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Dreieck</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Teilen</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Optionen</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5766,15 +6614,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[ungültig]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5782,76 +6630,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2Achse %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Achse %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Bewegung %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Knopf %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[unbenutzt]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Touch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Mausrad</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Rückwärts</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Vorwärts</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6199,13 +7047,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Abbrechen</translation>
</message>
@@ -6213,7 +7061,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Hotkey eingeben</translation>
</message>
@@ -6221,7 +7069,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Stack aufrufen</translation>
</message>
@@ -6229,17 +7077,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>Warten auf Mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>has waiters: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>owner handle: 0x%1</translation>
</message>
@@ -6247,12 +7095,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>Warten auf alle Objekte</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>Warten auf eines der folgenden Objekte</translation>
</message>
@@ -6260,12 +7108,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>von keinem Thread pausiert</translation>
</message>
@@ -6273,112 +7121,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>lauffähig</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>pausiert</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>schläft</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>Warten auf IPC-Antwort</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>Warten auf Objekte</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>wartet auf condition variable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>Warten auf den Adressarbiter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>warten auf Fortsetzen nach Unterbrechung</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>warten</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>initialisiert</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>beendet</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>unbekannt</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation>PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>Kern %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>Prozessor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>ideal core = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>Affinitätsmaske = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>Thread-ID = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>Priorität = %1(aktuell) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>Letzte laufende Ticks = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>nicht auf Mutex warten</translation>
</message>
@@ -6386,7 +7234,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>gewartet von Thread</translation>
</message>
@@ -6394,7 +7242,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Wait Tree</translation>
</message>
diff --git a/dist/languages/el.ts b/dist/languages/el.ts
index c2f59544f..890703e7c 100644
--- a/dist/languages/el.ts
+++ b/dist/languages/el.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Ιστοσελίδα&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Πηγαίος Κώδικας&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Συνεργάτες&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Άδεια&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Επικοινωνία με τον διακομιστή...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Άκυρο</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Αγγίξτε την πάνω αριστερή γωνία &lt;br&gt;του touchpad σας.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Τώρα αγγίξτε την κάτω δεξιά γωνία &lt;br&gt;του touchpad σας.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Η διαμόρφωση ολοκληρώθηκε!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Συνδεδεμένο</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Ευχαριστούμε για την συμμετοχή!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Υποβάλλεται</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Σφάλμα επικοινωνίας</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Προέκυψε ένα σφάλμα κατά την αποστολή της Υπόθεσης Τεστ</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Επόμενο</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Συσκευή Ήχου:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Συσκευή Εισόδου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Χρήση καθολικής έντασης ήχου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Ένταση ήχου:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Ένταση:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Επαναφορά Προεπιλογών</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -565,172 +755,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Θύρα:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Καταγραφή Συμβάντων</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Παγκόσμιο φίλτρο αρχείου καταγραφής</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Άνοιγμα θέσης του αρχείου καταγραφής</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Όταν επιλεγεί, το μέγιστο μέγεθος του αρχείου καταγραφής αυξάνεται από 100 MB σε 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Ενεργοποίηση Εκτεταμένης Καταγραφής**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Σπιτικό</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Γραφικά</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Όταν είναι επιλεγμένο, το API γραφικών εισέρχεται σε μια πιο αργή λειτουργία εντοπισμού σφαλμάτων</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Ενεργοποίηση του Εντοπισμού Σφαλμάτων Γραφικών</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Όταν είναι επιλεγμένο, ενεργοποιεί την ένδειξη σφαλμάτων Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Ενεργοποίηση του Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>Όταν επιλεγεί, θα απορρίψει όλους τους αρχικούς assembler shaders από την κρυφή μνήμη ή το παιχνίδι σκίασης δίσκου όπως βρέθηκε</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Όταν είναι επιλεγμένο, απενεργοποιεί τη μακροεντολή Just In Time compiler. Η ενεργοποίηση αυτού κάνει τα παιχνίδια να τρέχουν πιο αργά</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Απενεργοποίηση του Macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Ενεργοποίηση Shader Feedback</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Όταν είναι επιλεγμένο, εκτελεί shaders χωρίς αλλαγές στη λογική του βρόχου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Απενεργοποίηση των ελέγχων ασφαλείας βρόχου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Εντοπισμός Σφαλμάτων</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Προχωρημένα</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Ενεργοποίηση Εντοπισμού Σφαλμάτων CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Ενεργοποίηση Βεβαιώσεων Εντοπισμού Σφαλμάτων</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Ενεργοποίηση Auto-Stub**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Αυτό θα μηδενιστεί αυτόματα όταν το yuzu κλείσει.</translation>
</message>
@@ -780,78 +995,78 @@ p, li { white-space: pre-wrap; }
<translation>Διαμόρφωση yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Ήχος</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Αποσφαλμάτωση</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Σύστημα Αρχείων</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Γενικά</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Γραφικά</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Πλήκτρα Συντόμευσης</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Χειρισμός</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Τα προφίλ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Δίκτυο</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Σύστημα</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Λίστα Παιχνιδιών</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Ιστός</translation>
</message>
@@ -1010,88 +1225,62 @@ p, li { white-space: pre-wrap; }
<translation>Γενικά</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Χρήση καθολικού ορίου για ρυθμό καρέ</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Ορισμός ανώτατου ρυθμού καρέ:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Απαιτεί τη χρήση του Πλήκτρου Συντόμευσης Εναλλαγής Περιορισμού FPS για να τεθεί σε ισχύ.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Όριο Ρυθμού Καρέ</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Όριο Ποσοστού Ταχύτητας</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Εξομοίωση Πολυπύρηνων CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>Διάταξη εκτεταμένης μνήμης (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Επιβεβαίωση εξόδου κατά την εκτέλεση εξομοίωσης</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Επιλογή χρήστη κατά την εκκίνηση παιχνιδιού</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Παύση εξομοίωσης όταν βρίσκεται στο παρασκήνιο</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Σίγαση ήχου όταν βρίσκεται στο παρασκήνιο</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Απόκρυψη δρομέα ποντικιού στην αδράνεια</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Επαναφορά Όλων των Ρυθμίσεων</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Επαναφέρει όλες τις ρυθμίσεις και καταργεί όλες τις επιλογές ανά παιχνίδι. Δεν θα διαγράψει καταλόγους παιχνιδιών, προφίλ ή προφίλ εισόδου. Συνέχιση;</translation>
</message>
@@ -1441,70 +1630,70 @@ p, li { white-space: pre-wrap; }
<translation>Επαναφορά Προεπιλογών</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Δράση</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Πλήκτρο Συντόμευσης</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Πλήκτρο Συντόμευσης Χειριστηρίου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Αντικρουόμενη Ακολουθία Πλήκτρων</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Η εισαγόμενη ακολουθία πλήκτρων έχει ήδη αντιστοιχιστεί στο: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[αναμονή]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Μη Έγκυρο</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Επαναφορά Προκαθορισμένων</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Καθαρισμός</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Αντικρουόμενη Ακολουθία Κουμπιών</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>Η προεπιλεγμένη ακολουθία κουμπιών έχει ήδη αντιστοιχιστεί στο: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Η προεπιλεγμένη ακολουθία πλήκτρων έχει ήδη αντιστοιχιστεί στο: %1</translation>
</message>
@@ -1582,8 +1771,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Undocked</translation>
+ <source>Handheld</source>
+ <translation>Handheld</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1795,7 +1984,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Διαμόρφωση</translation>
</message>
@@ -1805,52 +1995,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Άλλο</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Εξομοίωση Αναλογικού με Είσοδο Πληκτρολογίου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Απαιτεί επανεκκίνηση του yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Ενεργοποίηση χειριστηρίων UDP (δεν απαιτείται για κίνηση)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>Πλοήγηση χειριστηρίου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Ενεργοποιήστε τη μετατόπιση του ποντικιού</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Ευαισθησία ποντικιού</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation type="unfinished"/>
</message>
@@ -1894,7 +2089,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Αριστερό Stick</translation>
</message>
@@ -1988,14 +2183,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2014,7 +2209,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Συν</translation>
</message>
@@ -2027,15 +2222,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2092,7 +2287,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Δεξιός Μοχλός</translation>
</message>
@@ -2168,155 +2363,155 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Νεκρή Ζώνη: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Εύρος Τροποποιητή: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Διπλά Joycons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Αριστερό Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Δεξί Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Handheld</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Χειριστήριο GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Χειριστήριο NES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Χειριστήριο SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Χειριστήριο N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[αναμονή]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Νέο Προφίλ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Εισαγάγετε ένα όνομα προφίλ:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Δημιουργία Προφίλ Χειρισμού</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Το όνομα του προφίλ δεν είναι έγκυρο!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Η δημιουργία του προφίλ χειρισμού &quot;%1&quot; απέτυχε</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Διαγραφή Προφίλ Χειρισμού</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Η διαγραφή του προφίλ χειρισμού &quot;%1&quot; απέτυχε</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Φόρτωση Προφίλ Χειρισμού</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Η φόρτωση του προφίλ χειρισμού &quot;%1&quot; απέτυχε</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Αποθήκευση Προφίλ Χειρισμού</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Η αποθήκευση του προφίλ χειρισμού &quot;%1&quot; απέτυχε</translation>
</message>
@@ -2364,7 +2559,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Διαμόρφωση</translation>
</message>
@@ -2400,7 +2595,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Τεστ</translation>
</message>
@@ -2415,82 +2610,82 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Κατάργηση Διακομιστή</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Ο αριθμός θύρας έχει μη έγκυρους χαρακτήρες</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Η θύρα πρέπει να ανήκει στο εύρος 0 και 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>Η διεύθυνση IP δεν είναι έγκυρη</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Αυτός ο διακομιστής UDP υπάρχει ήδη</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Δεν είναι δυνατή η προσθήκη περισσότερων από 8 διακομιστών</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Δοκιμή</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Διαμόρφωση</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Τεστ Επιτυχές</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Λήφθηκαν με επιτυχία δεδομένα από τον διακομιστή.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Η Δοκιμή Απέτυχε</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Δεν ήταν δυνατή η λήψη έγκυρων δεδομένων από τον διακομιστή.&lt;br&gt;Βεβαιωθείτε ότι ο διακομιστής έχει ρυθμιστεί σωστά και ότι η διεύθυνση και η θύρα είναι σωστές.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>Η δοκιμή UDP ή η διαμόρφωση βαθμονόμησης είναι σε εξέλιξη.&lt;br&gt;Παρακαλώ περιμένετε να τελειώσουν.</translation>
</message>
@@ -2611,7 +2806,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Ιδιότητες</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Χρήση καθολικής διαμόρφωσης (%1)</translation>
</message>
@@ -2629,12 +2824,12 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Πρόσθετα</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Όνομα Ενημέρωσης Κώδικα</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Έκδοση</translation>
</message>
@@ -2692,7 +2887,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Η διαχείριση προφίλ είναι διαθέσιμη μόνο όταν το παιχνίδι δεν εκτελείται.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2700,92 +2895,92 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Εισάγετε Όνομα Χρήστη</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Χρήστες</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Εισαγάγετε ένα όνομα χρήστη για τον νέο χρήστη:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Εισαγάγετε ένα νέο όνομα χρήστη:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Επιβεβαίωση Διαγραφής</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Πρόκειται να διαγράψετε χρήστη με όνομα &quot;%1&quot;. Είστε σίγουροι;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Επιλέξτε Εικόνα χρήστη</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Εικόνες JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Σφάλμα κατα τη διαγραφή εικόνας</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Παρουσιάστηκε σφάλμα κατά την προσπάθεια αντικατάστασης της προηγούμενης εικόνας στο: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Σφάλμα κατα τη διαγραφή του αρχείου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Δεν είναι δυνατή η διαγραφή του υπάρχοντος αρχείου: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Σφάλμα δημιουργίας καταλόγου εικόνων χρήστη</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Δεν είναι δυνατή η δημιουργία του καταλόγου %1 για την αποθήκευση εικόνων χρήστη.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Σφάλμα κατά την αντιγραφή της εικόνας χρήστη</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Αδύνατη η αντιγραφή της εικόνας από το %1 στο %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Σφάλμα αλλαγής μεγέθους εικόνας χρήστη</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Δεν είναι δυνατή η αλλαγή μεγέθους της εικόνας</translation>
</message>
@@ -3290,17 +3485,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Οι ρυθμίσεις συστήματος είναι διαθέσιμες μόνο όταν το παιχνίδι δεν εκτελείται.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Αυτό θα αντικαταστήσει το τρέχων εικονικό σας Switch με ένα νέο, και το παλιό δεν θα είναι πια ανακτήσιμο. Αυτό μπορεί να έχει απροσδόκητα αποτελέσματα στα παιχνίδια. Επίσης, μπορεί να αποτύχει εάν χρησιμοποιείτε ένα ξεπερασμένο μέσο αποθήκευσης παιχνιδιού. Συνέχιση;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Προσοχή</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Console ID: 0x%1</translation>
</message>
@@ -3415,54 +3610,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>Χ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Υ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Νέο Προφίλ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Εισάγετε το όνομα για το νέο προφίλ.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Διαγραφή Προφίλ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Διαγραφή του προφίλ %1;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Μετονομασία Προφίλ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Νέο όνομα:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[πατήστε πλήκτρο]</translation>
</message>
@@ -3508,64 +3703,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Κανένα</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Όνομα αρχείου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Τύπος αρχείου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID Τίτλου</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Όνομα τίτλου</translation>
</message>
@@ -3653,12 +3848,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3767,7 +3962,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Επαλήθευση</translation>
</message>
@@ -3793,88 +3988,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Τηλεμετρία</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Μάθετε περισσότερα</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Εκ Νέου Αντικατάσταση</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation type="unfinished"/>
</message>
@@ -3882,905 +4082,986 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Τηλεμετρία</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Συνέχεια</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Παύση</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Αποθήκευση δεδομένων</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Ο φάκελος δεν υπάρχει!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Περιεχόμενα</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Ενημέρωση</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Αφαίρεση Αρχείου</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Ακύρωση</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Η επέμβαση ολοκληρώθηκε με επιτυχία.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Επιλογή καταλόγου</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Ιδιότητες</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Φόρτωση αρχείου</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Αποτελέσματα εγκατάστασης</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Εφαρμογή συστήματος</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Παιχνίδι</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Ενημέρωση παιχνιδιού</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>DLC παιχνιδιού</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Το αρχείο δεν βρέθηκε</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Το αρχείο &quot;%1&quot; δεν βρέθηκε</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Σφάλμα κατα το άνοιγμα του URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Αδυναμία ανοίγματος του URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Φόρτωση Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Αδυναμία φόρτωσης Amiibo δεδομένων.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Εικόνα PBG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Έναρξη</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Κλίμακα: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Ταχύτητα: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Ταχύτητα: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Σοβαρό Σφάλμα</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Παρουσιάστηκε Σοβαρό Σφάλμα</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4791,76 +5072,76 @@ This will delete your autogenerated key files and re-run the key derivation modu
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- Λείπει το BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation>- Λείπει το BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- Λείπει το PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Είστε σίγουροι ότι θέλετε να κλείσετε το yuzu;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4870,38 +5151,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>Το OpenGL δεν είναι διαθέσιμο!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Σφάλμα κατα την αρχικοποίηση του OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
@@ -4909,153 +5190,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Όνομα</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Συμβατότητα</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Πρόσθετα</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Τύπος αρχείου</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Μέγεθος</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Αγαπημένο</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Έναρξη παιχνιδιού</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Άνοιγμα Τοποθεσίας Αποθήκευσης Δεδομένων</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Άνοιγμα Τοποθεσίας Δεδομένων Mod</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Αφαίρεση</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Αφαίρεση Εγκατεστημένης Ενημέρωσης</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Αφαίρεση Όλων των Εγκατεστημένων DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Καταργήστε Όλη την Κρυφή μνήμη του Pipeline</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Καταργήστε Όλο το Εγκατεστημένο Περιεχόμενο</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Απόθεση του RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>Απόθεση του RomFS στο SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Αντιγραφή του Title ID στο Πρόχειρο</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Μεταβείτε στην καταχώρηση GameDB</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Ιδιότητες</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Σκανάρισμα Υποφακέλων</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Αφαίρεση Φακέλου Παιχνιδιών</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Μετακίνηση Επάνω</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Μετακίνηση Κάτω</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Ανοίξτε την Τοποθεσία Καταλόγου</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Καθαρισμός</translation>
</message>
@@ -5063,78 +5344,78 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Τέλεια</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Καλά</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Okay</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Άσχημα</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Εισαγωγή/Μενου</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Το παιχνίδι δεν μπορεί να παιχτεί εντελώς λόγω σημαντικών προβλημάτων γραφικών ή ήχου.
Δεν είναι δυνατή η πρόοδος μετά την Αρχική Οθόνη.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Δεν ξεκινά</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Το παιχνίδι διακόπτεται κατά την προσπάθεια εκκίνησης.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Μη Τεσταρισμένο</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Το παιχνίδι δεν έχει ακόμα τεσταριστεί.</translation>
</message>
@@ -5142,7 +5423,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Διπλο-κλικ για προσθήκη νεου φακέλου στη λίστα παιχνιδιών</translation>
</message>
@@ -5150,22 +5431,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Φίλτρο:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Εισαγάγετε μοτίβο για φιλτράρισμα</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Όνομα χρήστη</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Πλήρη Οθόνη</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Φόρτωση αρχείου</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5230,12 +5732,91 @@ Screen.</source>
<translation>Εκκίνηση...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5318,142 +5899,167 @@ Screen.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Παύση</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Έναρξη</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5461,12 +6067,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Συνδεδεμένο</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5506,245 +6339,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Τίτλοι Συστήματος</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Προσθήκη Νέας Τοποθεσίας Παιχνιδιών</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Αγαπημένα</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[μη ορισμένο]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[άγνωστο]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Αριστερά</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Δεξιά</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Κάτω</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Πάνω</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>Χ</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Υ</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5755,15 +6603,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5771,76 +6619,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[άδειο]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Αρχική</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6182,13 +7030,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Ακύρωση</translation>
</message>
@@ -6196,7 +7044,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation type="unfinished"/>
</message>
@@ -6204,7 +7052,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation type="unfinished"/>
</message>
@@ -6212,17 +7060,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation type="unfinished"/>
</message>
@@ -6230,12 +7078,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation type="unfinished"/>
</message>
@@ -6243,12 +7091,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation type="unfinished"/>
</message>
@@ -6256,112 +7104,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>πυρήνας %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>επεξεργαστής = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation type="unfinished"/>
</message>
@@ -6369,7 +7217,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation type="unfinished"/>
</message>
@@ -6377,7 +7225,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation type="unfinished"/>
</message>
diff --git a/dist/languages/es.ts b/dist/languages/es.ts
index 5467f7c55..ec3739111 100644
--- a/dist/languages/es.ts
+++ b/dist/languages/es.ts
@@ -35,8 +35,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Sitio web&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Código fuente&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contribuidores&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licencia&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Comunicando con el servidor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Toque la esquina superior izquierda&lt;br&gt;de su trackpad.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Ahora toque la esquina inferior derecha &lt;br&gt;de su trackpad.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>¡Configuración completada!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Conectado</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +303,22 @@ p, li { white-space: pre-wrap; }
<translation>Gracias por su contribución.</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Enviando</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Error de comunicación.</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Ha ocurrido un fallo mientras se enviaba el caso de prueba.</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Siguiente</translation>
</message>
@@ -201,37 +338,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Dispositivo de audio:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Dispositivo de entrada</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Usar volumen global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Ajustar volumen:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volumen:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Restaurar valores predeterminados</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Auto</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -579,172 +769,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>Depurador</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Activar GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Puerto:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Registro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Filtro del registro global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Ver registro en consola</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Abrir ubicación del archivo de registro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Cuando se marque, el tamaño maximo del registro aumenta de 100 MB a 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Habilitar registro extendido**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Cadena de argumentos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Gráficos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Cuando esté marcado, la API gráfica entrará en un modo de depuración más lento.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Activar depuración de gráficos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Cuando esté marcado, activará los volcados de los fallos Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Activar Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>Al activarlo, esto volcará todos los shaders originales del ensamblador de la caché de shaders en disco o del juego encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>Volcar Shaders del juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
- <translation type="unfinished"/>
+ <translation>Cuando esté marcado, se volcarán todos los programas macro de la GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
- <translation type="unfinished"/>
+ <translation>Volcar Macros Maxwell</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Cuando esté marcado, se desactiva el compilador de macro Just In Time. Activar esto hace que los juegos se ejecuten más lento.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Desactivar macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Cuando esté marcado, yuzu hará un registro de las estadísticas del caché de tubería compilado </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Activar información de shaders</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Cuando esté marcado, se ejecutarán los shaders sin cambios de bucles lógicos.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Desactivar comprobaciones de seguridad de bucles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Depuración</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Activar registro de acceso FS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Activar servicios de reporte detallados**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avanzado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Modo quiosco (Quest)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Activar depuración de la CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Activar alertas de depuración</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Activar Auto-Stub**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>Habilitar todo tipo de controles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Desactivar Web applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Esto se reiniciará automáticamente cuando yuzu se cierre.</translation>
</message>
@@ -794,78 +1009,78 @@ p, li { white-space: pre-wrap; }
<translation>Configuración de yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Audio</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Depuración</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Sistema de archivos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>General</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Gráficos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>Gráficosavanzados</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Teclas de acceso rápido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Controles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Perfiles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Red</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Lista de juegos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1024,88 +1239,62 @@ p, li { white-space: pre-wrap; }
<translation>General</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Utilizar límite global de fotogramas</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Establece el límite de fotogramas:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Es necesario el uso de la tecla de acceso rápido Cambiar límite de FPS para que tenga efecto.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Límite de fotogramas</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Limitar porcentaje de velocidad</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Emulación de CPU multinúcleo </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>Interfaz de memoria extendida (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Confirmar salida mientras se ejecuta la emulación</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Mostrar usuario actual al abrir el juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Pausar emulación cuando la ventana esté en segundo plano</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Silenciar el audio cuando este en segundo plano</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Ocultar el cursor en caso de inactividad.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Reiniciar todos los ajustes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Esto reiniciará y eliminará todas las configuraciones de los juegos. No eliminará ni los directorios de juego, ni los perfiles, ni los perfiles de los mandos. ¿Continuar?</translation>
</message>
@@ -1455,70 +1644,70 @@ p, li { white-space: pre-wrap; }
<translation>Restaurar valores predeterminados</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Acción</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Tecla de acceso rápido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Atajo del Control</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Combinación de teclas en conflicto</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>La combinación de teclas introducida ya ha sido asignada a: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Home+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[esperando]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Inválido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Restaurar valor predeterminado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Eliminar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Secuencia de botones conflictiva</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>La secuencia de botones por defecto ya esta asignada a: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>La combinación de teclas predeterminada ya ha sido asignada a: %1</translation>
</message>
@@ -1596,7 +1785,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
+ <source>Handheld</source>
<translation>Portátil</translation>
</message>
<message>
@@ -1809,7 +1998,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Configurar</translation>
</message>
@@ -1819,52 +2009,57 @@ p, li { white-space: pre-wrap; }
<translation>Ring Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Otros</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emular entradas analógicas con teclado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Requiere reiniciar yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Activar soporte de 8 jugadores XInput (desactiva la web applet)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Habilitar controladores UDP (no necesarios para el movimiento)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>Navegación de controles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Activar desplazamiento del ratón</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Sensibilidad del ratón</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Movimiento / táctil</translation>
</message>
@@ -1908,7 +2103,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Palanca izquierda</translation>
</message>
@@ -2002,14 +2197,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2028,7 +2223,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Más</translation>
</message>
@@ -2041,15 +2236,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2106,7 +2301,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Palanca derecha</translation>
</message>
@@ -2182,155 +2377,155 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Punto muerto: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Rango del modificador: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Controlador Pro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Joycons duales</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon izquierdo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon derecho</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Portátil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Controlador de GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Controlador NES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Controlador SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Controlador N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Inicio / Pausa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Palanca de control</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>¡Agita!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[esperando]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Nuevo perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Introduce un nombre de perfil:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Crear perfil de entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>¡El nombre de perfil introducido no es válido!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Error al crear el perfil de entrada &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Eliminar perfil de entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Error al eliminar el perfil de entrada &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Cargar perfil de entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Error al cargar el perfil de entrada &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Guardar perfil de entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Error al guardar el perfil de entrada &quot;%1&quot;</translation>
</message>
@@ -2378,7 +2573,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Configurar</translation>
</message>
@@ -2414,7 +2609,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Probar</translation>
</message>
@@ -2429,82 +2624,82 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
<translation>Eliminar servidor</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Más información&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>El número del puerto tiene caracteres que no son válidos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>El puerto debe estar en un rango entre 0 y 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>Dirección IP no válida</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Este servidor UDP ya existe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>No es posible añadir más de 8 servidores</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Probando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Configurando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Prueba existosa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Se han recibido con éxito los datos del servidor.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Prueba fallida</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>No se han podido recibir datos válidos del servidor.&lt;br&gt;Por favor, verifica que el servidor esté configurado correctamente y que la dirección y el puerto sean correctos.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>La prueba de UDP o la configuración de la calibración está en curso.&lt;br&gt;Por favor, espera a que termine el proceso.</translation>
</message>
@@ -2625,7 +2820,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
<translation>Propiedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Usar configuración global (%1)</translation>
</message>
@@ -2643,12 +2838,12 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
<translation>Extras / Add-Ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Nombre del parche</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versión</translation>
</message>
@@ -2706,7 +2901,7 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
<translation>El sistema de perfiles sólo se encuentra disponible cuando no se esté ejecutando ningún juego.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2714,92 +2909,92 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Introduzca el nombre</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Usuarios</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Introduce un nombre para el nuevo usuario:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Introduce un nuevo nombre de usuario:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation> Confirmar eliminación</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Estás a punto de eliminar al usuario &quot;%1&quot; ¿Estás seguro?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Selecciona una imagen de usuario</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Imagenes JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Error al eliminar la imagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Ha ocurrido un error al intentar sobrescribir la imagen anterior en: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Error al eliminar el archivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>No se puede eliminar el archivo existente: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Error al crear el directorio de imagen del usuario</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>No se puede crear el directorio %1 para almacenar imágenes de usuario.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Error al copiar la imagen de usuario.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>No se puede copiar la imagen de %1 a %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Error al redimensionar la imagen de usuario</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>No se puede cambiar el tamaño de la imagen</translation>
</message>
@@ -3304,17 +3499,17 @@ Para invertir los ejes, mueve primero el joystick de manera vertical, y luego ho
<translation>Los ajustes del sistema sólo se encuentran disponibles cuando no se esté ejecutando ningún juego.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Esto reemplazará tu Switch virtual con una nueva. Tu Switch virtual actual no será recuperable. Esto podría causar efectos inesperados en determinados juegos. Si usas un archivo de guardado de configuración obsoleto, esto podría fallar. ¿Continuar?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Advertencia</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID de consola: 0x%1</translation>
</message>
@@ -3430,54 +3625,54 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
<translation>Borrar punto</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Botón</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Crear perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Introduce un nombre para el nuevo perfil:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Borrar perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>¿Borrar el perfil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Renombrar perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nuevo nombre:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[presionar tecla]</translation>
</message>
@@ -3523,64 +3718,64 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Ninguno</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Pequeño (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Estándar (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Grande (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Tamaño completo (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Pequeño (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Estándar (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Grande (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Nombre del archivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Tipo de archivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID del título</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Nombre del título</translation>
</message>
@@ -3668,12 +3863,12 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Selecciona la ruta de las capturas de pantalla:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3782,7 +3977,7 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verificar</translation>
</message>
@@ -3808,88 +4003,93 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetría</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Compartir datos de uso anónimos con el equipo de yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Saber más</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID de telemetría:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Regenerar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Presencia de Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Mostrar el juego actual en el estado de Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Saber más&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Regístrate&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;¿Cuál es mi token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID de telemetría: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Sin especificar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token no verificado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>El token no se puede verificar. Los cambios realizados en tu token no se ha guardado.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Verificando...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Error de verificación</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Error de verificación. Comprueba que has introducido el token correctamente, y que esté funcionando correctamente tu conexión a internet.</translation>
</message>
@@ -3897,496 +4097,567 @@ Arrastra los puntos para cambiar de posición, o haz doble clic en las celdas de
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Controlador J1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Controlador J1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Los datos de uso anónimos se recogen&lt;/a&gt; para ayudar a mejorar yuzu. &lt;br/&gt;&lt;br/&gt;¿Deseas compartir tus datos de uso con nosotros?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetría </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation>Instalación Fallida de Vulcan Detectada</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Cargando Web applet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Desactivar Web applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation>Deshabilitar el Applet Web puede causar comportamientos no definidos y debería solo ser usado con Super Mario 3D All-Stars. ¿Estas seguro que quieres deshabilitar el Applet Web?
(Esto puede ser re-habilitado en las configuraciones Debug.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>La cantidad de shaders que se están construyendo actualmente</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>El multiplicador de escala de resolución seleccionado actualmente.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>La velocidad de emulación actual. Los valores superiores o inferiores al 100% indican que la emulación se está ejecutando más rápido o más lento que en una Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>La cantidad de fotogramas por segundo que se está mostrando el juego actualmente. Esto variará de un juego a otro y de una escena a otra.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Tiempo que lleva emular un fotograma de la Switch, sin tener en cuenta la limitación de fotogramas o sincronización vertical. Para una emulación óptima, este valor debería ser como máximo de 16.67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Eliminar archivos recientes</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Continuar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pausar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu está ejecutando un juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Advertencia: formato del juego obsoleto</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Está utilizando el formato de directorio de ROM deconstruido para este juego, que es un formato desactualizado que ha sido reemplazado por otros, como los NCA, NAX, XCI o NSP. Los directorios de ROM deconstruidos carecen de íconos, metadatos y soporte de actualizaciones.&lt;br&gt;&lt;br&gt;Para ver una explicación de los diversos formatos de Switch que soporta yuzu,&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;echa un vistazo a nuestra wiki&lt;/a&gt;. Este mensaje no se volverá a mostrar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>¡Error al cargar la ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>El formato de la ROM no es compatible.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Se ha producido un error al inicializar el núcleo de video.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu ha encontrado un error al ejecutar el núcleo de video. Esto suele ocurrir al no tener los controladores de la GPU actualizados, incluyendo los integrados. Por favor, revisa el registro para más detalles. Para más información sobre cómo acceder al registro, por favor, consulta la siguiente página: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Como cargar el archivo de registro&lt;/a&gt;. </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>¡Error al cargar la ROM! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Por favor, sigue &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;la guía de inicio rápido de yuzu&lt;/a&gt; para revolcar los archivos.&lt;br&gt;Puedes consultar la wiki de yuzu&lt;/a&gt; o el Discord de yuzu&lt;/a&gt; para obtener ayuda.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Error desconocido. Por favor, consulte el archivo de registro para ver más detalles.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Datos de guardado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Datos de mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Error al abrir la carpeta %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>¡La carpeta no existe!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Error al abrir el caché transferible de shaders</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>No se pudo crear el directorio de la caché de los shaders para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Contenidos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Actualización</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Eliminar entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>¿Eliminar el juego instalado %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Se ha eliminado con éxito</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Se ha eliminado con éxito el juego base instalado.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Error al eliminar %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>El juego base no está instalado en el NAND y no se puede eliminar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Se ha eliminado con éxito la actualización instalada.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>No hay ninguna actualización instalada para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>No hay ningún DLC instalado para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Se ha eliminado con éxito %1 DLC instalado(s).</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>¿Deseas eliminar el caché transferible de shaders de OpenGL?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>¿Deseas eliminar el caché transferible de shaders de Vulkan?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>¿Deseas eliminar todo el caché transferible de shaders?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>¿Deseas eliminar la configuración personalizada del juego?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Eliminar archivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Error al eliminar la caché de shaders transferibles</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>No existe caché de shaders para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>El caché de shaders transferibles se ha eliminado con éxito.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>No se ha podido eliminar la caché de shaders transferibles.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Error al eliminar las cachés de shaders transferibles</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>Cachés de shaders transferibles eliminadas con éxito.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>No se ha podido eliminar el directorio de cachés de shaders transferibles.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Error al eliminar la configuración personalizada del juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>No existe una configuración personalizada para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Se eliminó con éxito la configuración personalizada del juego.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>No se ha podido eliminar la configuración personalizada del juego.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>¡La extracción de RomFS ha fallado!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Se ha producido un error al copiar los archivos RomFS o el usuario ha cancelado la operación.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Completo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Esquema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Elegir método de volcado de RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Seleccione la forma en que quieras volcar el RomFS. &lt;br&gt;Copiará todos los archivos en el nuevo directorio &lt;br&gt; mientras que el esqueleto solo creará la estructura del directorio.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>No hay suficiente espacio en %1 para extraer el RomFS. Por favor, libera espacio o elige otro directorio de volcado en Emulación &gt; Configuración &gt; Sistema &gt; Sistema de archivos &gt; Raíz de volcado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Extrayendo RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>¡La extracción RomFS ha tenido éxito!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>La operación se completó con éxito.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Error al intentar abrir %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Seleccionar directorio</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Propiedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>No se pueden cargar las propiedades del juego.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Ejecutable de Switch (%1);;Todos los archivos (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Cargar archivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Abrir el directorio de la ROM extraída</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Directorio seleccionado no válido</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>El directorio que ha seleccionado no contiene ningún archivo &apos;main&apos;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Archivo de Switch Instalable (*.nca *.nsp *.xci);;Archivo de contenidos de Nintendo (*.nca);;Paquete de envío de Nintendo (*.nsp);;Imagen de cartucho NX (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Instalar archivos</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>%n archivo(s) restantes</numerusform><numerusform>%n archivo(s) restantes</numerusform><numerusform>%n archivo(s) restantes</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Instalando el archivo &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Instalar resultados</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Para evitar posibles conflictos, no recomendamos a los usuarios que instalen juegos base en el NAND.
Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n archivo(s) recién instalado/s
@@ -4395,7 +4666,7 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.</tr
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n archivo(s) recién sobreescrito/s
@@ -4404,7 +4675,7 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.</tr
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n archivo(s) no se instaló/instalaron
@@ -4413,401 +4684,411 @@ Por favor, utiliza esta función sólo para instalar actualizaciones y DLCs.</tr
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Aplicación del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Archivo del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Actualización de la aplicación del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Paquete de firmware (Tipo A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Paquete de firmware (Tipo B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Actualización de juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>DLC del juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Titulo delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Seleccione el tipo de instalación NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Seleccione el tipo de título en el que deseas instalar este NCA como:
(En la mayoría de los casos, el &apos;Juego&apos; predeterminado está bien).</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Fallo en la instalación</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>El tipo de título que seleccionó para el NCA no es válido.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Archivo no encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Archivo &quot;%1&quot; no encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>Aceptar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Falta la cuenta de Yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Para enviar un caso de prueba de compatibilidad de juegos, debes vincular tu cuenta de yuzu.&lt;br&gt;&lt;br/&gt; Para vincular tu cuenta de yuzu, ve a Emulación &amp;gt; Configuración &amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Error al abrir la URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>No se puede abrir la URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>Grabación TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>¿Sobrescribir archivo del jugador 1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Configuración no válida detectada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>El controlador del modo portátil no puede ser usado en el modo sobremesa. Se seleccionará el controlador Pro en su lugar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>Error</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>El juego actual no esta buscando amiibos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>El amiibo actual ha sido extraído</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Archivo amiibo (%1);; Todos los archivos (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Cargar amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Error al abrir el archivo de datos amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>No se puede abrir el archivo amiibo &quot;%1&quot; para leer.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Error al leer el archivo de datos amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>No se puede leer completamente los datos Amiibo. Se esperaban leer %1 bytes, pero solo se puede leer %2 bytes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Error al cargar los datos Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>No se pueden cargar los datos Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Captura de pantalla</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Imagen PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>Estado TAS: ejecutando %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>Estado TAS: grabando %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>Estado TAS: inactivo %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>Estado TAS: nulo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Parar de ejecutar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Iniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>Pausar g&amp;rabación</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>G&amp;rabar</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Creando: %n shader(s)</numerusform><numerusform>Construyendo: %n shader(s)</numerusform><numerusform>Construyendo: %n shader(s)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Escalado: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Velocidad: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Velocidad: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Juego: %1 FPS (desbloqueado)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Juego: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Fotogramas: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU ALTA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTREMA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU ERROR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation>MODO TELEVISOR</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation>MODO PORTÁTIL</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>PROXIMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICÚBICO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIANO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>NO AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>El juego que estás intentando cargar requiere archivos adicionales de tu Switch antes de poder jugar. &lt;br/&gt;&lt;br/&gt;Para obtener más información sobre cómo obtener estos archivos, ve a la siguiente página de la wiki: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Volcar archivos del sistema y las fuentes compartidas desde una Consola Switch. &lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;¿Quieres volver a la lista de juegos? Continuar con la emulación puede provocar fallos, datos de guardado corrompidos u otros errores.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu no pudo localizar el archivo de sistema de la Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu no pudo localizar un archivo de sistema de la Switch: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Archivo del sistema no encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Faltan archivos del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu no pudo encontrar las fuentes compartidas de la Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Fuentes compartidas no encontradas</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Faltan fuentes compartidas</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Error fatal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu ha encontrado un error fatal, consulta el registro para obtener más detalles. Para obtener más información sobre cómo acceder al registro, consulta la siguiente página: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;¿Cómo cargar el archivo de registro?&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt; Continuar con la emulación puede provocar fallos, datos de guardado corruptos u otros errores.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Error fatal encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Confirmar la clave de rederivación</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4824,37 +5105,37 @@ es lo que quieres hacer si es necesario.
Esto eliminará los archivos de las claves generadas automáticamente y volverá a ejecutar el módulo de derivación de claves.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Faltan fuses</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- Falta BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - Falta BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation> - Falta PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Faltan componentes de derivación</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Faltan las claves de encriptación. &lt;br&gt;Por favor, sigue &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;la guía rápida de yuzu&lt;/a&gt; para obtener todas tus claves, firmware y juegos.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4863,39 +5144,39 @@ Esto puede llevar unos minutos dependiendo
del rendimiento de su sistema.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Obtención de claves</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Selecciona el destinatario para volcar el RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Por favor, seleccione los RomFS que deseas volcar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>¿Estás seguro de que quieres cerrar yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>¿Estás seguro de que quieres detener la emulación? Cualquier progreso no guardado se perderá.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4907,38 +5188,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>¡OpenGL no está disponible!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu no ha sido compilado con soporte de OpenGL.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>¡Error al inicializar OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Tu GPU no soporta OpenGL, o no tienes instalados los últimos controladores gráficos.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>¡Error al iniciar OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Tu GPU no soporta OpenGL 4.6, o no tienes instalado el último controlador de la tarjeta gráfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Es posible que la GPU no soporte una o más extensiones necesarias de OpenGL . Por favor, asegúrate de tener los últimos controladores de la tarjeta gráfica.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensiones no soportadas:&lt;br&gt;%2</translation>
</message>
@@ -4946,153 +5227,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Nombre</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Compatibilidad</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Extras/Add-ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Tipo de archivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Tamaño</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Favorito</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Iniciar juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Iniciar juego sin la configuración personalizada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Abrir ubicación de los archivos de guardado</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Abrir ubicación de los mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>Abrir caché transferible de shaders en tubería</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Eliminar</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Eliminar la actualización instalada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Eliminar todos los DLC instalados</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Eliminar la configuración personalizada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>Eliminar caché en tubería de OpenGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Eliminar caché en tubería de Vulkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Eliminar todas las cachés en tubería</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Eliminar todo el contenido instalado</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Volcar RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>Volcar RomFS a SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Copiar la ID del título al portapapeles</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Ir a la sección de bases de datos del juego</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Propiedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Escanear subdirectorios</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Eliminar directorio de juegos</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Mover hacia arriba</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Mover hacia abajo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Abrir ubicación del directorio</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Limpiar</translation>
</message>
@@ -5100,82 +5381,82 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfecto</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>El juego funciona a la perfección sin fallos de audio o gráficos, todas las funciones probadas funcionan según lo previsto
sin ninguna solución necesaria.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Excelente</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>El juego funciona con fallos gráficos o de audio menores y es jugable de principio a fin. Puede que sea necesario
recurrir a arreglos temporales.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Bien</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>El juego funciona con fallos gráficos o de audio sustanciales, pero el juego es jugable de principio a fin con
arreglos temporales.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Mal</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>El juego funciona, pero tiene errores gráficos o de audio. Es imposible avanzar en ciertas zonas debido a fallos
incluso con arreglos temporales.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>No es posible jugar a este juego debido a errores gráficos o de audio importantes. Es imposible avanzar mas allá de la pantalla
de inicio.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>No inicia</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>El juego se bloquea al intentar iniciar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Sin probar</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>El juego todavía no ha sido probado.</translation>
</message>
@@ -5183,7 +5464,7 @@ de inicio.</translation>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Haz doble clic para agregar un nuevo directorio a la lista de juegos.</translation>
</message>
@@ -5191,22 +5472,243 @@ de inicio.</translation>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 de %n resultado(s)</numerusform><numerusform>%1 de %n resultado(s)</numerusform><numerusform>%1 de %n resultado(s)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Búsqueda:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Introduce un patrón para buscar</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nombre de usuario</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Error</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation>Activar/Desactivar Audio</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation>Ventana Principal</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation>Bajar Volumen de Audio</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation>Subir Volumen de Audio</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Captura de pantalla</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation>Cambiar Filtro Adaptable</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation>Cambiar a Modo Televisor</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation>Cambiar Precisión de GPU</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation>Continuar/Pausar Emulación</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation>Salir de Pantalla Completa</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation>Cerrar Yuzu</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Pantalla completa</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Cargar archivo</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation>Cargar/Quitar Amiibo</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation>Reiniciar Emulación</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation>Detener Emulación</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation>Grabar TAS</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation>Reiniciar TAS</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation>Iniciar/Detener TAS</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation>Cambiar Barra de Filtro</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation>Cambiar Limite de Fotogramas</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation>Cambiar Desplazamiento del Ratón</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation>Cambiar Barra de Estado</translation>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5272,12 +5774,91 @@ de inicio.</translation>
<translation>Iniciando...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Tiempo estimado %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Jugadores</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5360,142 +5941,167 @@ de inicio.</translation>
<translation>&amp;Ayuda</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;Instalar archivos en NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>C&amp;argar archivo...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>Cargar &amp;carpeta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>S&amp;alir</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pausar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Detener</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Reiniciar claves...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>&amp;Acerca de yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>Modo &amp;ventana</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>Con&amp;figurar...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>Mostrar complementos de cabecera del D&amp;ock </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>Mostrar barra de &amp;búsqueda</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>Mostrar barra de &amp;estado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Mostrar barra de estado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>P&amp;antalla completa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Reiniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>Cargar/Extraer &amp;Amiibo...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Reporte de compatibilidad</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>Abrir página de &amp;mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>Abrir guía de &amp;inicio rápido</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;Preguntas frecuentes</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>Abrir la carpeta de &amp;yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>&amp;Captura de pantalla</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>&amp;Configurar TAS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>Configurar j&amp;uego actual...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Iniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>&amp;Reiniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>G&amp;rabar</translation>
</message>
@@ -5503,12 +6109,239 @@ de inicio.</translation>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroPerfil</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Conectado</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Error</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Error</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5552,245 +6385,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Títulos instalados en la SD</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Títulos instalados en NAND</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Títulos del sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Añadir un nuevo directorio de juegos</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Favoritos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[no definido]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Rotación %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Eje %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Botón %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[desconocido]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Izquierda</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Derecha</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Abajo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Arriba</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Comenzar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Círculo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Cruz</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Cuadrado</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Triángulo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Compartir</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Opciones</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[sin definir]</translation>
</message>
@@ -5801,15 +6649,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[inválido]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Rotación %3</translation>
</message>
@@ -5817,76 +6665,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2Eje %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Eje %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Movimiento %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Botón %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[no usado]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Inicio</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Táctil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Rueda</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Atrás</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Adelante</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>Tarea</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6234,13 +7082,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>Aceptar</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
@@ -6248,7 +7096,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Introduce una combinación de teclas</translation>
</message>
@@ -6256,7 +7104,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Llamadas acumuladas</translation>
</message>
@@ -6264,17 +7112,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>esperando al mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>tiene receptores: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>manejo del propietario: 0x%1</translation>
</message>
@@ -6282,12 +7130,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>esperando a todos los objetos</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>esperando a uno de los siguientes objetos</translation>
</message>
@@ -6295,12 +7143,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>esperado por ningún hilo</translation>
</message>
@@ -6308,112 +7156,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>ejecutable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>en pausa</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>reposando</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>esperando respuesta IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>esperando objetos</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>esperando variable condicional</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>esperando al árbitro de dirección</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>esperando a reanudar</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>esperando</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>inicializado</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>terminado</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>desconocido</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation>PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>núcleo %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>procesador = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>núcleo ideal = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>máscara de afinidad = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id de hilo = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>prioridad = %1(presente) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>últimos ticks consecutivos = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>no esperando al mutex</translation>
</message>
@@ -6421,7 +7269,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>esperado por el hilo</translation>
</message>
@@ -6429,7 +7277,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Árbol de espera</translation>
</message>
diff --git a/dist/languages/fr.ts b/dist/languages/fr.ts
index 094a11bdd..634028cc4 100644
--- a/dist/languages/fr.ts
+++ b/dist/languages/fr.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Site Web&lt;/span&gt;&lt;/a&gt;|&lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Code Source&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributeurs&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licence&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Communication avec le serveur...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Annuler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Touchez le coin supérieur gauche&lt;br&gt;de votre pavé tactile.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Touchez le coin supérieur gauche&lt;br&gt; de votre pavé tactile.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Configuration terminée !</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Connecté</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -161,22 +298,22 @@ p, li { white-space: pre-wrap; }
<translation>Merci de votre Suggestion !</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Soumission en cours</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Erreur de communication</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Une erreur est survenue lors de l&apos;envoi du cas-type</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Suivant</translation>
</message>
@@ -196,37 +333,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Appareil audio :</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Périphérique d&apos;entrée</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Utiliser le volume global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Régler le volume :</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volume :</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Restaurer les défauts</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Auto</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -565,172 +755,197 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Activer le &quot;stub&quot; de GDB</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port :</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>S&apos;enregistrer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Filtre de log global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Afficher le relevé d&apos;événements dans la console</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Ouvrir l&apos;emplacement du journal de logs</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Lorsque coché, la taille maximum du relevé d&apos;événements augmente de 100 Mo à 1 Go</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Activer la Journalisation Étendue**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Chaîne d&apos;arguments</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Graphismes</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Lorsque coché, l&apos;API graphique entre dans un mode de débogage plus lent</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Activer le débogage des graphismes </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Une fois cochée, cette option active les &quot;crash dumps&quot; pour Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Activer Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>Récupérer Shaders Jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Lorsque coché, désactive le compilateur de macros JIT. L&apos;activer ralentit les jeux</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Désactiver les macros JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Lorsque la case est cochée, yuzu enregistrera les journaux de statistiques à propos de la cache de pipeline compilée</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Activer le retour d&apos;information des shaders</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Lorsque la case est cochée, exécuter les shaders sans changer la boucle de logique</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Désactiver les vérifications de boucle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Débogage</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Activer la journalisation des accès du système de fichiers</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Activer les services de rapport verbeux**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avancé</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Mode Kiosk (Quest)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Activer le Débogage CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Activer les assertions de débogage</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Activer l&apos;Auto-Stub**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Désactiver l&apos;applet web</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Ces options seront réinitialisées automatiquement lorsque yuzu fermera.</translation>
</message>
@@ -780,78 +995,78 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<translation>Configuration de yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Son</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Débogage</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Système de fichiers</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Général</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Vidéo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>Graphismes avancés</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Raccourcis clavier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Contrôles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profils</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Réseau</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Système</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Liste des jeux</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1010,88 +1225,62 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<translation>Général </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Utiliser la limite d&apos;IPS globale</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Définir limite d&apos;IPS :</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Requière l&apos;utilisation du raccourci Basculer la Limite des IPS pour être pris en compte.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Limite du &apos;frame rate&apos;</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Limiter la vitesse en pourcentage</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Émulation CPU Multicœur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Confirmer la sortie pendent l&apos;émulation en cours</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Demander un utilisateur au lancement d&apos;un jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Mettre en pause l’émulation lorsque mis en arrière-plan </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Couper le son en arrière-plan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Cacher la souris en cas d&apos;inactivité</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Réinitialiser tous les paramètres</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Ceci réinitialise tout les paramètres et supprime toutes les configurations par jeu. Cela ne va pas supprimer les répertoires de jeu, les profils, ou les profils d&apos;entrée. Continuer ?</translation>
</message>
@@ -1441,70 +1630,70 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<translation>Restaurer les défauts</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Action</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Raccourci clavier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Raccourci Manette</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Séquence de touches conflictuelle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>La séquence de touches entrée est déjà attribuée à : %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Home+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[En attente]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Invalide</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Rétablir les défauts</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Effacer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Séquence de bouton conflictuelle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>La séquence de bouton par défaut est déjà assignée à : %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>La séquence de touches par défaut est déjà attribuée à : %1</translation>
</message>
@@ -1582,8 +1771,8 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Mode portable</translation>
+ <source>Handheld</source>
+ <translation>Mode Portable</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1795,7 +1984,8 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Configurer</translation>
</message>
@@ -1805,52 +1995,57 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Autres</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emuler l&apos;analogique avec une entrée clavier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Nécessite de redémarrer yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Activer le support de 8 joueurs avecc XInput (désactiver l&apos;appliquette web)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Activer Manettes UDP (non nécessaire pour les mouvements)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Activer le mouvement panorama avec la souris</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Sensibilité de la souris</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>La motion / Toucher</translation>
</message>
@@ -1894,7 +2089,7 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Stick Gauche</translation>
</message>
@@ -1988,14 +2183,14 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2014,7 +2209,7 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Plus</translation>
</message>
@@ -2027,15 +2222,15 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2092,7 +2287,7 @@ Cette option améliore la vitesse en réduisant la précision des instructions f
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Stick Droit</translation>
</message>
@@ -2168,155 +2363,155 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Zone morte : %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Modification de la course : %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Deux Joycons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon de gauche</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon de droit</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Mode Portable</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Manette GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poké Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Manette NES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Manette SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Manette N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Start / Pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Stick de contrôle </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Secouez !</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[en attente]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Nouveau Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Entrez un nom de profil :</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Créer un profil d&apos;entrée </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Le nom de profil donné est invalide !</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Échec de la création du profil d&apos;entrée &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Supprimer le profil d&apos;entrée</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Échec de la suppression du profil d&apos;entrée &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Charger le profil d&apos;entrée</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Échec du chargement du profil d&apos;entrée &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Sauvegarder le profil d&apos;entrée</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Échec de la sauvegarde du profil d&apos;entrée &quot;%1&quot;</translation>
</message>
@@ -2364,7 +2559,7 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Configurer</translation>
</message>
@@ -2400,7 +2595,7 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Tester</translation>
</message>
@@ -2415,82 +2610,82 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
<translation>Retirer un serveur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Plus d&apos;informations&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Le numéro de port contient des caractères invalides</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Le port doit être entre 0 et 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>L&apos;adresse IP n&apos;est pas valide</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Ce serveur UDP existe déjà</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Impossible d&apos;ajouter plus de 8 serveurs</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Essai</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Configuration</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test réussi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Données reçues du serveur avec succès.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test échoué</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Impossible de recevoir des données valides du serveur.&lt;br&gt;Veuillez vérifier que le serveur est correctement configuré et que l&apos;adresse et le port sont corrects.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>Le test UDP ou la configuration de l&apos;étalonnage est en cours.&lt;br&gt;Veuillez attendre qu&apos;ils se terminent.</translation>
</message>
@@ -2611,7 +2806,7 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
<translation>Propriétés</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Utiliser la configuration globale (%1)</translation>
</message>
@@ -2629,12 +2824,12 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
<translation>Extensions</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Nom du patch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Version</translation>
</message>
@@ -2692,7 +2887,7 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
<translation>La gestion de profil est accessible uniquement lorsque aucun jeu n&apos;est en cours.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2700,92 +2895,92 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Entrez un nom d&apos;utilisateur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Utilisateurs</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Entrez un nom d&apos;utilisateur pour le nouvel utilisateur :</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Entrez un nouveau nom d&apos;utilisateur :</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Confirmez la suppression</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Vous êtes sur le point de supprimer l&apos;utilisateur avec le nom &quot;%1&quot;. Êtes-vous sûr ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Sélectionner l&apos;image de l&apos;utilisateur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Images JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Erreur dans la suppression de l&apos;image</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Une erreur est survenue en essayant de changer l&apos;image précédente à : %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Erreur dans la suppression du fichier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Impossible de supprimer le fichier existant : %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Erreur dans la création du répertoire d&apos;image de l&apos;utilisateur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Impossible de créer le répertoire %1 pour stocker les images de l&apos;utilisateur.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Erreur dans la copie de l&apos;image de l&apos;utilisateur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Impossible de copier l&apos;image de %1 à %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Erreur de redimensionnement de l&apos;image utilisateur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Impossible de redimensionner l&apos;image</translation>
</message>
@@ -3290,17 +3485,17 @@ Pour inverser les axes, bougez d&apos;abord votre joystick verticalement, puis h
<translation>Les paramètres systèmes ne sont accessibles que lorsque le jeu n&apos;est pas en cours.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Ceci remplacera la Switch virtuelle actuelle par une nouvelle. La Switch actuelle ne sera plus récupérable. cela peut entrainer des effets non désirés pendant le jeu. Ceci peut échouer si une configuration de sauvegarde périmée est utilisée. Continuer ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Avertissement</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID de la Console : 0x%1</translation>
</message>
@@ -3416,54 +3611,54 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
<translation>Supprimer le point</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Bouton</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Nouveau profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Saisissez le nom du nouveau profil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Supprimer le profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Supprimer le profil %1 ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Renommer le profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nouveau nom :</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[appuyez sur une touche]</translation>
</message>
@@ -3509,64 +3704,64 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Aucun</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Petite (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Standard (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Grande (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Taille Maximale (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Petite (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Standard (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Grande (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Nom du fichier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Type du fichier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Identifiant du Titre</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Nom du Titre</translation>
</message>
@@ -3616,12 +3811,12 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
<message>
<location filename="../../src/yuzu/configuration/configure_ui.ui" line="91"/>
<source>Game Icon Size:</source>
- <translation>Taille de l&apos;icône dossier :</translation>
+ <translation>Taille de l&apos;icône jeu:</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ui.ui" line="105"/>
<source>Folder Icon Size:</source>
- <translation>Taille de l&apos;icône jeu :</translation>
+ <translation>Taille de l&apos;icône dossier:</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ui.ui" line="119"/>
@@ -3654,12 +3849,12 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Sélectionnez le chemin du dossier des captures d&apos;écran...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3768,7 +3963,7 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Vérifier</translation>
</message>
@@ -3794,88 +3989,93 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Télémétrie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Partager les données d&apos;utilisation anonymes avec l&apos;équipe yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>En savoir plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID Télémétrie :</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Regénérer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Statut Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Afficher le jeu en cours dans le Statut Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;En savoir plus&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Se connecter&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Quel est mon token ?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID Télémétrie : 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Non-spécifié</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token non vérifié</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Le token n&apos;a pas été vérifié. Le changement à votre token n&apos;a pas été enregistré.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Vérification...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Échec de la vérification</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Échec de la vérification. Vérifiez si vous avez correctement entrez votre token, et que votre connection internet fonctionne.</translation>
</message>
@@ -3883,907 +4083,988 @@ Faites glisser les points pour modifier la position ou double-cliquez sur les ce
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Contrôleur joueur 1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Contrôleur joueur 1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Des données anonymes sont collectées&lt;/a&gt; pour aider à améliorer yuzu. &lt;br/&gt;&lt;br/&gt;Voulez-vous partager vos données d&apos;utilisations avec nous ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Télémétrie</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Chargement du Web Applet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Désactiver l&apos;applet web</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>La quantité de shaders en cours de construction</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>Le multiplicateur de mise à l&apos;échelle de résolution actuellement sélectionné.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Valeur actuelle de la vitesse de l&apos;émulation. Des valeurs plus hautes ou plus basses que 100% indique que l&apos;émulation fonctionne plus vite ou plus lentement qu&apos;une véritable Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Combien d&apos;image par seconde le jeu est en train d&apos;afficher. Ceci vas varier de jeu en jeu et de scènes en scènes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Temps pris pour émuler une image par seconde de la switch, sans compter le limiteur d&apos;image par seconde ou la synchronisation verticale. Pour une émulation à pleine vitesse, ceci devrait être au maximum à 16.67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>MODE TV</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Effacer les fichiers récents</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Continuer</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu exécute un jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Avertissement : Le Format de jeu est dépassé</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Vous utilisez un format de ROM déconstruite pour ce jeu, qui est donc un format dépassé qui à été remplacer par d&apos;autre. Par exemple les formats NCA, NAX, XCI, ou NSP. Les destinations de ROM déconstruites manque des icônes, des métadonnée et du support de mise à jour.&lt;br&gt;&lt;br&gt;Pour une explication des divers formats Switch que yuzu supporte, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;Regardez dans le wiki&lt;/a&gt;. Ce message ne sera pas montré une autre fois.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Erreur lors du chargement de la ROM !</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Le format de la ROM n&apos;est pas supporté.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Une erreur s&apos;est produite lors de l&apos;initialisation du noyau dédié à la vidéo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu a rencontré une erreur en exécutant le cœur vidéo. Cela est généralement causé par des pilotes graphiques trop anciens. Veuillez consulter les logs pour plus d&apos;informations. Pour savoir comment accéder aux logs, veuillez vous référer à la page suivante : &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Comment partager un fichier de log &lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Erreur lors du chargement de la ROM ! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Veuillez suivre &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;le guide de démarrage rapide yuzu&lt;/a&gt; pour retransférer vos fichiers.&lt;br&gt;Vous pouvez vous référer au wiki yuzu&lt;/a&gt; ou le Discord yuzu&lt;/a&gt; pour de l&apos;assistance.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Une erreur inconnue est survenue. Veuillez consulter le journal des logs pour plus de détails.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Enregistrer les données</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Donnés du Mod</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Erreur dans l&apos;ouverture du dossier %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Le dossier n&apos;existe pas !</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Erreur lors de l&apos;ouverture des Shader Cache Transferable</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>Impossible de créer le dossier de cache du shader pour ce jeu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Contenus</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Mise à jour</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Supprimer l&apos;entrée</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Supprimer le jeu installé %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Supprimé avec succès</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Suppression du jeu de base installé avec succès.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Erreur lors de la suppression %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Le jeu de base n&apos;est pas installé dans la NAND et ne peut pas être supprimé.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Suppression de la mise à jour installée avec succès.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Il n&apos;y a pas de mise à jour installée pour ce titre.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Il n&apos;y a pas de DLC installé pour ce titre.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Suppression de %1 DLC installé(s) avec succès.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>Supprimer la Cache OpenGL de Shader Transférable?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Supprimer la Cache Vulkan de Shader Transférable?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>Supprimer Toutes les Caches de Shader Transférable?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Supprimer la configuration personnalisée du jeu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Supprimer fichier</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Erreur lors de la suppression du cache de shader transférable</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Un shader cache pour ce titre n&apos;existe pas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Suppression du cache de shader transférable avec succès.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Échec de la suppression du cache de shader transférable.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Erreur durant la Suppression des Caches de Shader Transférable</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>Suppression des caches de shader transférable effectuée avec succès.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>Impossible de supprimer le dossier de la cache de shader transférable.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Erreur lors de la suppression de la configuration personnalisée</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Il n&apos;existe pas de configuration personnalisée pour ce titre.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Suppression de la configuration de jeu personnalisée avec succès.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Échec de la suppression de la configuration personnalisée du jeu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>L&apos;extraction de la RomFS a échoué !</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Une erreur s&apos;est produite lors de la copie des fichiers RomFS ou l&apos;utilisateur a annulé l&apos;opération.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Plein</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Squelette</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Sélectionnez le mode d&apos;extraction de la RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Veuillez sélectionner la manière dont vous souhaitez que le fichier RomFS soit extrait.&lt;br&gt;Full copiera tous les fichiers dans le nouveau répertoire, tandis que&lt;br&gt;skeleton créera uniquement la structure de répertoires.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>Il n&apos;y a pas assez d&apos;espace libre dans %1 pour extraire la RomFS. Veuillez libérer de l&apos;espace ou sélectionner un autre dossier d&apos;extraction dans Émulation &gt; Configurer &gt; Système &gt; Système de fichiers &gt; Extraire la racine</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Extraction de la RomFS ...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Annuler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Extraction de la RomFS réussi !</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>L&apos;opération s&apos;est déroulée avec succès.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Erreur lors de l&apos;ouverture %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Sélectionner un répertoire</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Propriétés</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Les propriétés du jeu n&apos;ont pas pu être chargées.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Exécutable Switch (%1);;Tous les fichiers (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Charger un fichier</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Ouvrir le dossier des ROM extraites</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Destination sélectionnée invalide</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Le répertoire que vous avez sélectionné ne contient pas de fichier &quot;main&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Fichier Switch installable (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Installer les fichiers</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>%n fichier restant</numerusform><numerusform>%n fichiers restants</numerusform><numerusform>%n fichiers restants</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Installation du fichier &quot;%1&quot; ...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Résultats d&apos;installation</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Pour éviter d&apos;éventuels conflits, nous déconseillons aux utilisateurs d&apos;installer des jeux de base sur la NAND.
Veuillez n&apos;utiliser cette fonctionnalité que pour installer des mises à jour et des DLC.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n fichier a été nouvellement installé</numerusform><numerusform>%n fichiers ont été nouvellement installés</numerusform><numerusform>%n fichiers ont été nouvellement installés</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n fichier a été écrasé</numerusform><numerusform>%n fichiers ont été écrasés</numerusform><numerusform>%n fichiers ont été écrasés</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n fichier n&apos;a pas pu être installé</numerusform><numerusform>%n fichiers n&apos;ont pas pu être installés</numerusform><numerusform>%n fichiers n&apos;ont pas pu être installés</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Application Système</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Archive Système</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Mise à jour de l&apos;application système</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Paquet micrologiciel (Type A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Paquet micrologiciel (Type B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Mise à jour de jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>DLC de jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Titre Delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Sélectionner le type d&apos;installation du NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Veuillez sélectionner le type de titre auquel vous voulez installer ce NCA :
(Dans la plupart des cas, le titre par défaut : &apos;Jeu&apos; est correct.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Échec de l&apos;installation</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Le type de titre que vous avez sélectionné pour le NCA n&apos;est pas valide.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Fichier non trouvé</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Fichier &quot;%1&quot; non trouvé</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Compte yuzu manquant</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Pour soumettre un test de compatibilité pour un jeu, vous devez lier votre compte yuzu.&lt;br&gt;&lt;br/&gt;Pour lier votre compte yuzu, aller à Emulation &amp;gt; Configuration&amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Erreur lors de l&apos;ouverture de l&apos;URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Impossible d&apos;ouvrir l&apos;URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>Enregistrement TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Écraser le fichier du joueur 1 ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Configuration invalide détectée</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Contrôleur portable ne peut pas être utilisé en mode téléviseur. La manette Pro sera sélectionnée.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>Erreur</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>Le jeu actuel ne cherche pas d&apos;amiibos.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>L&apos;amiibo actuel a été retiré</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Fichier Amiibo (%1);; Tous les fichiers (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Charger un Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Erreur lors de l&apos;ouverture du fichier de données Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Impossible d&apos;ouvrir le fichier Amiibo &quot;%1&quot; à lire.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Erreur lors de la lecture du fichier de données Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Impossible de lire entièrement les données Amiibo. On s&apos;attend à lire %1 octets, mais il n&apos;a pu lire que %2 octets</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Erreur lors du chargement des données Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Impossible de charger les données Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Capture d&apos;écran</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Image PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>État du TAS : En cours d&apos;exécution %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>État du TAS : Enregistrement %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>État du TAS : Inactif %1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>État du TAS : Invalide</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Stopper l&apos;exécution</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>Stopper l&apos;en&amp;registrement</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>En&amp;registrer</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Compilation: %n shader</numerusform><numerusform>Compilation : %n shaders</numerusform><numerusform>Compilation : %n shaders</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Échelle : %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Vitesse : %1% / %2% </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Vitesse : %1% </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Jeu : %1 IPS (Débloqué)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Jeu : %1 FPS </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Frame : %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU HAUT</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTRÊME</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU ERREUR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>PLUS PROCHE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINÉAIRE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICUBIQUE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIEN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>AUCUN AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Le jeu que vous essayez de charger a besoin de fichiers additionnels que vous devez extraire depuis votre Switch avant de jouer.&lt;br/&gt;&lt;br/&gt;Pour plus d&apos;information sur l&apos;extraction de ces fichiers, veuillez consulter la page du wiki suivante : &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Extraction des archives système et des Shared Fonts depuis la Switch&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Voulez-vous quitter la liste des jeux ? Une émulation continue peut entraîner des crashs, la corruption de données de sauvegarde ou d’autres bugs.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu n&apos;a pas été capable de localiser un système d&apos;archive Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu n&apos;a pas été capable de localiser un système d&apos;archive Switch. %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Archive système introuvable</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Archive Système Manquante</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>Yuzu n&apos;a pas été capable de localiser les polices partagées de la Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Les polices partagées non pas été trouvées</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Police Partagée Manquante</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Erreur fatale</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu a rencontré une erreur fatale, veuillez consulter les logs pour plus de détails. Pour plus d&apos;informations sur l&apos;accès aux logs, veuillez consulter la page suivante : &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt; Comment télécharger le fichier des logs &lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Voulez-vous quitter la liste des jeux ? Une émulation continue peut entraîner des crashs, la corruption de données de sauvegarde ou d’autres bugs.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Erreur Fatale rencontrée</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Confirmer la réinstallation de la clé</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4800,37 +5081,37 @@ et éventuellement faites des sauvegardes.
Cela supprimera vos fichiers de clé générés automatiquement et ré exécutera le module d&apos;installation de clé.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Fusibles manquants</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- BOOT0 manquant</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation>- BCPKG2-1-Normal-Main manquant</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- PRODINFO manquant</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Composants de dérivation manquants</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Les clés de chiffrement sont manquantes. &lt;br&gt;Veuillez suivre &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;le guide de démarrage rapide yuzu&lt;/a&gt; pour obtenir tous vos clés, firmware et jeux.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4839,39 +5120,39 @@ Cela peut prendre jusqu&apos;à une minute en fonction
des performances de votre système.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Installation des clés</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Sélectionner la cible d&apos;extraction du RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Veuillez sélectionner quel RomFS vous voulez extraire.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Êtes vous sûr de vouloir fermer yuzu ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Êtes-vous sûr d&apos;arrêter l&apos;émulation ? Tout progrès non enregistré sera perdu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4883,38 +5164,38 @@ Voulez-vous ignorer ceci and quitter quand même ?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL n&apos;est pas disponible !</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu n&apos;a pas été compilé avec le support OpenGL.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Erreur lors de l&apos;initialisation d&apos;OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Votre GPU peut ne pas prendre en charge OpenGL, ou vous n&apos;avez pas les derniers pilotes graphiques.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erreur lors de l&apos;initialisation d&apos;OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Votre GPU peut ne pas prendre en charge OpenGL 4.6 ou vous ne disposez pas du dernier pilote graphique: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Votre GPU peut ne pas prendre en charge une ou plusieurs extensions OpenGL requises. Veuillez vous assurer que vous disposez du dernier pilote graphique.&lt;br&gt;&lt;br&gt;GL Renderer :&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensions non prises en charge :&lt;br&gt;%2</translation>
</message>
@@ -4922,153 +5203,153 @@ Voulez-vous ignorer ceci and quitter quand même ?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Nom</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Compatibilité</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Extensions</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Type de fichier</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Taille</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Préférer</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Démarrer le jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Démarrer le jeu sans configuration personnalisée</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Ouvrir l&apos;emplacement des données de sauvegarde</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Ouvrir l&apos;emplacement des données des mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>Ouvrir la Cache de Pipeline Transférable</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Supprimer</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Supprimer mise à jour installée</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Supprimer tous les DLC installés</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Supprimer la configuration personnalisée</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>Supprimer la Cache de Pipeline OpenGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Supprimer la Cache de Pipeline Vulkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Supprimer Toutes les Caches de Pipeline</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Supprimer tout le contenu installé</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Extraire la RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>Décharger RomFS vers SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Copier l&apos;ID du titre dans le Presse-papiers</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Accédez à l&apos;entrée GameDB</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Propriétés</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Scanner les sous-dossiers</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Supprimer le répertoire du jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Monter</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Descendre</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Ouvrir l&apos;emplacement du répertoire</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Effacer</translation>
</message>
@@ -5076,80 +5357,80 @@ Voulez-vous ignorer ceci and quitter quand même ?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Parfait</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Le jeu fonctionne parfaitement, de manière fluide sans aucun bug audio ou graphique, toutes les fonctionnalités testées fonctionnent comme prévu sans
aucune modification nécessaire.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Bon</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Le jeu fonctionne correctement avec des bugs audio ou graphiques mineurs et est jouable du début à la fin. Nécessite peut être des
modifications</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Ok</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Le jeu fonctionne avec des bugs audio ou graphiques majeurs, mais il est jouable du début à la fin avec des modifications.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Mauvais</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Le jeu fonctionne mais avec des bugs audio et graphiques majeurs. Impossible de progresser dans certaines zones à causes des bugs
même avec des modifications.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Le jeu est complètement injouable à cause de bugs audio et graphiques. Impossible de progresser plus loin que l&apos;écran de démarrage.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Ne démarre pas</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Le jeu crash au lancement.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Non testé</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Le jeu n&apos;a pas encore été testé.</translation>
</message>
@@ -5157,7 +5438,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Double-cliquez pour ajouter un nouveau dossier à la liste de jeux</translation>
</message>
@@ -5165,22 +5446,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 sur %n résultat</numerusform><numerusform>%1 sur %n résultats</numerusform><numerusform>%1 sur %n résultats</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filtre :</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Entrez un motif à filtrer</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nom d&apos;utilisateur</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Erreur</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Prendre une capture d&apos;ecran</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Plein écran</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Charger un fichier</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5246,12 +5748,91 @@ Screen.</source>
<translation>Lancement...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Temps Estimé %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Joueurs</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5334,142 +5915,167 @@ Screen.</source>
<translation>&amp;Aide</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;Installer des fichiers sur la NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>&amp;Charger un fichier...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>&amp;Charger un dossier</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>Q&amp;uitter</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Arrêter</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Réinitialiser les clés...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>&amp;À propos de yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>&amp;Mode fenêtre unique</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>&amp;Configurer...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>&amp;Afficher les en-têtes du widget Dock</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>&amp;Afficher la barre de filtre</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>&amp;Afficher la barre d&apos;état</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Afficher la barre d&apos;état</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>P&amp;lein écran</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Redémarrer</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>Charger/Retirer &amp;Amiibo…</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Signaler la compatibilité</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>Ouvrir la &amp;Page des Mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>Ouvrir le &amp;Guide de Démarrage rapide</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;FAQ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>Ouvrir le &amp;Dossier de Yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>&amp;Capture d&apos;écran</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>&amp;Configurer TAS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>Configurer le J&amp;eu actuel...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Démarrer</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>&amp;Réinitialiser</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>En&amp;registrer</translation>
</message>
@@ -5477,12 +6083,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroProfile</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Connecté</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Erreur</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Erreur</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5526,245 +6359,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Titres installés sur la SD</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Titres installés sur la NAND</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Titres Système</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Ajouter un nouveau répertoire de jeu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Favoris</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Maj</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[non défini]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Chapeau %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Axe %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Bouton %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[inconnu]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Gauche</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Droite</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Bas</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Haut</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
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<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
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<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Cercle</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Croix</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Carré</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
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<source>Triangle</source>
<translation>Triangle</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Partager</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Options</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[non défini]</translation>
</message>
@@ -5775,15 +6623,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[invalide]</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Chapeau %3</translation>
</message>
@@ -5791,76 +6639,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2Axe %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Axe %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Mouvement %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Bouton %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[inutilisé]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Tactile</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Molette</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Reculer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Avancer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>Tâche</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6208,13 +7056,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Annuler</translation>
</message>
@@ -6222,7 +7070,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Entrez un raccourci</translation>
</message>
@@ -6230,7 +7078,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Pile d&apos;exécution</translation>
</message>
@@ -6238,17 +7086,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>en attente du &quot;mutex&quot; 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>En attente : %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>propriétaire de la manche : 0x%1</translation>
</message>
@@ -6256,12 +7104,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>en attente de tous les objets</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>en attente d&apos;un des objets suivants</translation>
</message>
@@ -6269,12 +7117,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>attendu par aucun thread</translation>
</message>
@@ -6282,112 +7130,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>runnable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>en pause</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>en veille</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>en attente de réponse IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>En attente d&apos;objets</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>en attente de la variable conditionnelle</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>En attente de l&apos;adresse arbitre</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>waiting for suspend resume</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>en attente</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>initialisé</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>terminated</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>inconnu</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation>PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>idéal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>cœur %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>Processeur = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>Cœur idéal = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>masque d&apos;affinité = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id du fil = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>priorité = %1(courant) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>dernier tick en cours = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>en attente du &quot;mutex&quot;</translation>
</message>
@@ -6395,7 +7243,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>attendu par un fil</translation>
</message>
@@ -6403,7 +7251,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Wait Tree</translation>
</message>
diff --git a/dist/languages/id.ts b/dist/languages/id.ts
index 4b79eaf7f..cd87124c6 100644
--- a/dist/languages/id.ts
+++ b/dist/languages/id.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Situs web&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Kode Sumber&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Kontributor&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Lisensi&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Berkomunikasi dengan server...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Batalkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Sentuh pojok kiri atas &lt;br&gt;dari touchpad anda.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Sekarang sentuh pojok kanan bawah &lt;br&gt;dari touchpad anda.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Konfigurasi selesai!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Terhubung</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Terima kasih atas pengajuan yang Anda kirimkan!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Mengajukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Kesalahan komunikasi</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Terjadi kesalahan saat mengirim Testcase</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Berikutnya</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Perangkat Audio:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Perangkat Masukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Pakai volume global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Atur volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Kembalikan ke Semula</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Otomatis</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -540,172 +730,197 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Aktifkan GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Pencatatan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Catatan Penyaring Global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Tampilkan Catatan Di Konsol</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Buka Lokasi Catatan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Saat dicentang, ukuran maksimum log meningkat dari 100 MB menjadi 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Aktifkan Pencatatan Yang Diperluas**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>String Argumen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Nyalakan Pengawakutuan Grafis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Aktifkan Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Saat dicentang, ini menonaktifkan kompiler makro Just In Time. Mengaktifkan ini membuat game berjalan lebih lambat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Matikan Macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Saat dinyalakan, yuzu akan mencatat statstik tentang pipeline cache yang disusun</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Nyalakan Umpan Balik Shader</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Saat dinyalakan, akan menjalankan shader tanpa perubahan logika loop</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Matikan cek keamanan Loop</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Pengawakutuan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Nyalakan Log Akses FS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Nyalakan Layanan Laporan Bertele-tele**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Lanjutan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Mode Kiosk (Pencarian)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Nyalakan Pengawakutuan CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Nyalakan Awakutu Assert</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>Aktifkan Semua Jenis Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Matikan Applet Web</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Ini akan diatur ulang secara otomatis ketika yuzu ditutup.</translation>
</message>
@@ -755,78 +970,78 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<translation>Komfigurasi yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Audio</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Awakutu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Sistem berkas</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Umum</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>GrafisLanjutan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Pintasan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Kendali</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Jaringan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Sistem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Daftar Permainan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Jejaring</translation>
</message>
@@ -985,88 +1200,62 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<translation>Umum</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Gunakan batas framerate global</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Atur batas framerate:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Batas Framerate</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Persen Batas Kecepatan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Emulasi CPU Multicore</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>Tata letak memori yang diperluas (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Konfirmasi jika ingin keluar saat emulasi berjalan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Tanyakan pengguna ketika memulai permainan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Jeda pengemulasian ketika berada di latar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Bisukan audio saat berada di background</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Sembunyikan mouse saat tidak aktif</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Atur Ulang Semua Pengaturan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation type="unfinished"/>
</message>
@@ -1416,70 +1605,70 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<translation>Kembalikan ke Semula</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Tindakan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Pintasan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Urutan Tombol yang Konflik</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Urutan tombol yang dimasukkan sudah menerap ke: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[menunggu]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Kembalikan ke Semula</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Bersihkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Urutan tombol bawaan sudah diterapkan ke: %1</translation>
</message>
@@ -1557,8 +1746,8 @@ Memungkinkan berbagai macam optimasi IR.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Dilepas</translation>
+ <source>Handheld</source>
+ <translation>Jinjing</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1770,7 +1959,8 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Konfigurasi</translation>
</message>
@@ -1780,52 +1970,57 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Lainnya</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emulasikan Analog dengan masukan Kibor</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Memerlukan mengulang yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Nyalakan dukungan XInput 8 pemain (mematikan applet web)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Nyalakan UDP kontroler (tidak dibutuhkan untuk gerakan)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Nyalakan geseran tetikus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Sensitivitas mouse</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Gerakan / Sentuhan</translation>
</message>
@@ -1869,7 +2064,7 @@ Memungkinkan berbagai macam optimasi IR.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Stik Kiri</translation>
</message>
@@ -1963,14 +2158,14 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -1989,7 +2184,7 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Tambah</translation>
</message>
@@ -2002,15 +2197,15 @@ Memungkinkan berbagai macam optimasi IR.</translation>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2067,7 +2262,7 @@ Memungkinkan berbagai macam optimasi IR.</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Stik Kanan</translation>
</message>
@@ -2143,155 +2338,155 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Titik Mati: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Rentang Pengubah: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Kontroler Pro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Joycon Dual</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon Kiri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon Kanan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Jinjing</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Kontroler GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Kontroler NES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Kontroler SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Kontroler N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Mulai / Jeda</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Stik Kendali</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Getarkan!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[menunggu]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Profil Baru</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Masukkan nama profil:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Ciptakan Profil Masukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Nama profil yang diberi tidak sah!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Gagal membuat profil masukan &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Hapus Profil Masukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Gagal menghapus profil masukan &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Muat Profil Masukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Gagal memuat profil masukan &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Simpat Profil Masukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Gagal menyimpan profil masukan &quot;%1&quot;</translation>
</message>
@@ -2339,7 +2534,7 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Konfigurasi</translation>
</message>
@@ -2375,7 +2570,7 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Uji coba</translation>
</message>
@@ -2390,82 +2585,82 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
<translation>Hapus Server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Pelajari lebih lanjut&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Terdapat karakter tidak sah di angka port</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Port harus berada dalam jangkauan 0 dan 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>Alamat IP tidak sah</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Server UDP ini sudah ada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Tidak dapat menambah lebih dari 8 server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Menguji</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Mengkonfigur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Tes Berhasil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Berhasil menerima data dari server.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Uji coba Gagal</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Tidak dapat menerima data yang sah dari server.&lt;br&gt;Mohon periksa bahwa server telah diatur dengan benar dan alamat dan port sudah sesuai.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>Uji coba UDP atau kalibrasi konfigurasi sedang berjalan.&lt;br&gt;Mohon tunggu hingga selesai.</translation>
</message>
@@ -2586,7 +2781,7 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
<translation>Properti</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Gunakan konfigurasi global (%1)</translation>
</message>
@@ -2604,12 +2799,12 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
<translation>Pengaya (Add-On)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Nama Tambalan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versi</translation>
</message>
@@ -2667,7 +2862,7 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
<translation>Pengelolaan profil hanya tersedia saat permainan tidak dijalankan.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2675,92 +2870,92 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Masukkan Nama Pengguna</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Pengguna</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Masukkan nama pengguna untuk pengguna baru:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Masukkan nama pengguna baru:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Konfirmasi Penghapusan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Anda akan menghapus pengguna dengan nama &quot;%1&quot;. Apakah Anda yakin?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Pilih Gambar Pengguna</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Gambar JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Kesalahan ketika menghapus gambar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Kesalahan saat mencoba menimpa gambar sebelumnya di: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Kesalahan saat menghapus berkas</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Tak dapat menghapus berkas yang ada: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Kesalahan saat menciptakan direktori pengguna</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Tidak bisa menciptakan direktori %1 untuk menyimpan gambar pengguna.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Kesalahan ketika menyalin gambar pengguna</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Gagal menyalin berkas dari %1 ke %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Kesalahan ketika mengubah ukuran gambar pengguna</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Tidak dapat mengubah ukuran gambar</translation>
</message>
@@ -3265,17 +3460,17 @@ Untuk membalikkan sumbu, pertama gerakkan joystik secara tegak lurus, lalu menda
<translation>Pengaturan sistem hanya tersedia saat permainan tidak dijalankan.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Ini akan mengganti Switch virtual Anda dengan yang baru. Switch virtual Anda saat ini tidak akan bisa dipulihkan. Ini mungkin akan menyebabkan kesan tak terkira di dalam permainan. Ini juga mungkin akan gagal jika Anda menggunakan simpanan konfigurasi yang lawas. Lanjutkan?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Peringatan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID Konsol: 0x%1</translation>
</message>
@@ -3390,54 +3585,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Tombol</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Profil Baru</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Masukkan nama untuk profil baru.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Hapus Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Hapus profil %%1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Ubah Nama Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nama baru:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[tekan tombol]</translation>
</message>
@@ -3483,64 +3678,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Tak ada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Kecil (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Standar (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Besar (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Ukuran Penuh (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Kecil (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Standar (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Besar (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Nama Berkas</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Filetype</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID Judul</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Nama Judul</translation>
</message>
@@ -3628,12 +3823,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Pilih Jalur Screenshot...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3742,7 +3937,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verifikasi</translation>
</message>
@@ -3768,88 +3963,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Bagikan penggunaan data anonim dengan tim yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Pelajari lebih lanjut</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID Telemetri:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Hasilkan Ulang</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Kehadiran Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Tampilkan Permainan Saat ini pada Status Discord Anda</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Pelajari lebih lanjut&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Daftar&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Berapa token saya?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID Telemetri: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Tak dispesifikasikan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token tak diverifikasi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Token tidak terverifikasi. Perubahan ke token Anda tak tersimpan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Memverifikasi...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Verifikasi gagal</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Pemverifikasian gagal. Periksa apakah token yang dimasukkan sudah benar dan apakah koneksi internet Anda berjalan.</translation>
</message>
@@ -3857,909 +4057,990 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Kontroler P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>%Kontroler P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Data anonim dikumpulkan&lt;/a&gt; untuk membantu yuzu. &lt;br/&gt;&lt;br/&gt;Apa Anda ingin membagi data penggunaan dengan kami?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Memuat Applet Web...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Matikan Applet Web</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Jumlah shader yang sedang dibuat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>Pengali skala resolusi yang terpilih.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Kecepatan emulasi saat ini. Nilai yang lebih tinggi atau rendah dari 100% menandakan pengemulasian berjalan lebih cepat atau lambat dibanding Switch aslinya.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Berapa banyak frame per second (bingkai per detik) permainan akan ditampilkan. Ini akan berubah dari berbagai permainan dan pemandangan.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Waktu yang diperlukan untuk mengemulasikan bingkai Switch, tak menghitung pembatas bingkai atau v-sync. Agar emulasi berkecepatan penuh, ini harus 16.67 mdtk.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Bersihkan Berkas Baru-baru Ini</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Lanjutkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Jeda</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu sedang menjalankan game</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Peringatan Format Permainan yang Usang</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Anda menggunakan format direktori ROM yang sudah didekonstruksi untuk permainan ini, yang mana itu merupakan format lawas yang sudah tergantikan oleh yang lain seperti NCA, NAX, XCI, atau NSP. Direktori ROM yang sudah didekonstruksi kekurangan ikon, metadata, dan dukungan pembaruan.&lt;br&gt;&lt;br&gt;Untuk penjelasan berbagai format Switch yang didukung yuzu, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;periksa wiki kami&lt;/a&gt;. Pesan ini tidak akan ditampilkan lagi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Kesalahan ketika memuat ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Format ROM tak didukung.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Terjadi kesalahan ketika menginisialisasi inti video.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu telah mengalami error saat menjalankan inti video. Ini biasanya disebabkan oleh pemicu piranti (driver) GPU yang usang, termasuk yang terintegrasi. Mohon lihat catatan untuk informasi lebih rinci. Untuk informasi cara mengakses catatan, mohon lihat halaman berikut: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Cara Mengupload Berkas Catatan&lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Terjadi kesalahan yang tak diketahui. Mohon lihat catatan untuk informasi lebih rinci.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Simpan Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Mod Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Gagal Membuka Folder %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Folder tak ada!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Gagal Ketika Membuka Tembolok Shader yang Dapat Ditransfer</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Konten</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Perbaharui</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Hapus Masukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Tidak ada DLC yang terinstall untuk judul ini.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Hapus File</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Kesalahan Menghapus Transferable Shader Cache</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Cache shader bagi judul ini tidak ada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Kesalahan Menghapus Konfigurasi Buatan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Pengekstrakan RomFS Gagal!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Terjadi kesalahan ketika menyalin berkas RomFS atau dibatalkan oleh pengguna.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Penuh</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Skeleton</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Pilih Mode Dump RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Mohon pilih cara RomFS akan di-dump.&lt;br&gt;FPenuh akan menyalin seluruh berkas ke dalam direktori baru sementara &lt;br&gt;jerangkong hanya akan menciptakan struktur direktorinya saja.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Mengekstrak RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Batal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Pengekstrakan RomFS Berhasil!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Operasi selesai dengan sukses,</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Gagal membuka %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Pilih Direktori</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Properti</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Properti permainan tak dapat dimuat.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Eksekutabel Switch (%1);;Semua Berkas (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Muat Berkas</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Buka Direktori ROM Terekstrak</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Direktori Terpilih Tidak Sah</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Direktori yang Anda pilih tak memiliki berkas &apos;utama.&apos;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Install File</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Memasang berkas &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Hasil Install</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n file(s) baru diinstall
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n file(s) telah ditimpa
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n file(s) gagal di install
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Aplikasi Sistem</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Arsip Sistem</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Pembaruan Aplikasi Sistem</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Paket Perangkat Tegar (Tipe A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Paket Perangkat Tegar (Tipe B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Permainan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Pembaruan Permainan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>DLC Permainan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Judul Delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Pilih Tipe Pemasangan NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Mohon pilih jenis judul yang Anda ingin pasang sebagai NCA ini:
(Dalam kebanyakan kasus, pilihan bawaan &apos;Permainan&apos; tidak apa-apa`.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Gagal Memasang</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Jenis judul yang Anda pilih untuk NCA tidak sah.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Berkas tak ditemukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Berkas &quot;%1&quot; tak ditemukan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Akun yuzu Hilang</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Agar dapat mengirimkan berkas uju kompatibilitas permainan, Anda harus menautkan akun yuzu Anda.&lt;br&gt;&lt;br/&gt;TUntuk mennautkan akun yuzu Anda, pergi ke Emulasi &amp;gt; Konfigurasi &amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Kesalahan saat membuka URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Tidak dapat membuka URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>Rekaman TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Timpa file pemain 1? </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Konfigurasi tidak sah terdeteksi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Kontroller jinjing tidak bisa digunakan dalam mode dock. Kontroller Pro akan dipilih</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Berkas Amiibo (%1);; Semua Berkas (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Muat Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Gagal membuka berkas data Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Tak dapat membuka berkas Amiibo &quot;%1&quot; untuk dibaca.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Gagal membaca berkas data Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Tak dapat membaca data Amiibo sepenuhnya. Diperkirakan membaca %1 bita, namun hanya terbaca %2 bita.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Gagal memuat data Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Tak dapat memuat data Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Tangkapan Layar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Berkas PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>Status TAS: Berjalan %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>Status TAS: Merekam %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>Status TAS: Diam %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>Status TAS: Tidak Valid</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Matikan</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Mulai</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>Berhenti Mer&amp;ekam</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>R&amp;ekam</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Membangun: %n shader(s)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Skala: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Kecepatan: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Kecepatan: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Permainan: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Frame: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU TINGGI</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EKSTRIM</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>KESALAHAN GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>NEAREST</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICUBIC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>TANPA AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Kesalahan Fatal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4770,76 +5051,76 @@ This will delete your autogenerated key files and re-run the key derivation modu
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- Kehilangan BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation>- Kehilangan BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- Kehilangan PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Apakah anda yakin ingin menutup yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4849,38 +5130,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL tidak tersedia!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Terjadi kesalahan menginisialisasi OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>VGA anda mungkin tidak mendukung OpenGL, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Terjadi kesalahan menginisialisasi OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>VGA anda mungkin tidak mendukung OpenGL 4.6, atau anda tidak memiliki pemacu piranti (driver) grafis terbaharu.&lt;br&gt;&lt;br&gt;Pemuat GL:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>VGA anda mungkin tidak mendukung satu atau lebih ekstensi OpenGL. Mohon pastikan bahwa anda memiliki pemacu piranti (driver) grafis terbaharu.&lt;br&gt;&lt;br&gt;Pemuat GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Ekstensi yang tidak didukung:&lt;br&gt;%2</translation>
</message>
@@ -4888,153 +5169,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Nama</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Kompatibilitas</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Pengaya (Add-On)</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Ukuran</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Favorit</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Buka Lokasi Data Penyimpanan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Buka Lokasi Data Mod</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Singkirkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Properti</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Bersihkan</translation>
</message>
@@ -5042,77 +5323,77 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Sempurna</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Bagus</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Buruk</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Awal/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Tidak Akan Berjalan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation type="unfinished"/>
</message>
@@ -5120,7 +5401,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation type="unfinished"/>
</message>
@@ -5128,22 +5409,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nama Pengguna</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Tangkapan Layar</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Muat Berkas</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5208,12 +5710,91 @@ Screen.</source>
<translation>Memulai...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Pemain</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5296,142 +5877,167 @@ Screen.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Jeda</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Mulai</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>R&amp;ekam</translation>
</message>
@@ -5439,12 +6045,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Terhubung</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5484,245 +6317,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[belum diatur]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Kiri</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Kanan</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Bawah</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Atas</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
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<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
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<source>L</source>
<translation>L</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
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<source>A</source>
<translation>A</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
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<source>B</source>
<translation>B</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
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<source>X</source>
<translation>X</translation>
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<message>
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<source>Y</source>
<translation>Y</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
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<source>Start</source>
<translation>Mulai</translation>
</message>
<message>
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<source>L1</source>
<translation type="unfinished"/>
</message>
<message>
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<source>L2</source>
<translation type="unfinished"/>
</message>
<message>
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<source>L3</source>
<translation type="unfinished"/>
</message>
<message>
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<source>R1</source>
<translation type="unfinished"/>
</message>
<message>
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<source>R2</source>
<translation type="unfinished"/>
</message>
<message>
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<source>R3</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Share</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Options</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
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<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5733,15 +6581,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
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<source>[invalid]</source>
<translation type="unfinished"/>
</message>
<message>
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<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5749,76 +6597,76 @@ p, li { white-space: pre-wrap; }
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Gerakan %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Sentuh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6156,13 +7004,13 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Batalkan</translation>
</message>
@@ -6170,7 +7018,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation type="unfinished"/>
</message>
@@ -6178,7 +7026,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation type="unfinished"/>
</message>
@@ -6186,17 +7034,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation type="unfinished"/>
</message>
@@ -6204,12 +7052,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation type="unfinished"/>
</message>
@@ -6217,12 +7065,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation type="unfinished"/>
</message>
@@ -6230,112 +7078,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation type="unfinished"/>
</message>
@@ -6343,7 +7191,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation type="unfinished"/>
</message>
@@ -6351,7 +7199,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation type="unfinished"/>
</message>
diff --git a/dist/languages/it.ts b/dist/languages/it.ts
index 9845c468a..2a9591eb2 100644
--- a/dist/languages/it.ts
+++ b/dist/languages/it.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Sito&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Codice Sorgente&lt;/span&gt;&lt;/a&gt; I &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributori&lt;/span&gt;&lt;/a&gt; I &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licenza&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Comunicazione con il server...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Annulla</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Tocca l&apos;angolo in alto a sinistra &lt;br&gt;del touchpad.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Adesso tocca l&apos;angolo in basso a destra &lt;br&gt;del touchpad.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Configurazione completata!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Connesso</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Grazie per la tua segnalazione!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Inviando</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Errore di comunicazione</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Si è verificato un errore durante l&apos;invio del Testcase</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Prossimo</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Dispositivo Audio:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Dispositivo input</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Usa il volume globale</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Imposta il volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Ripristino predefinito</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Auto</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -560,172 +750,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Abilita GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Porta:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Logging</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Filtro Log Globale</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Mostra i Log nella Console</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Apri Cartella Log</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Quando selezionata, la dimensione massima del log aumenterà da 100 MB a 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Abilita il Log Esteso**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Stringa degli Argomenti</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafica</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Quando selezionata, l&apos;API entra in modalità di debug lento</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Abilita Debugging Grafica</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Se spuntato, abilita i crash dump di Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Abilita Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Quando selezionato, disabilita il macro-compilatore JIT. Abilitalo per rendere i giochi più lenti</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Disabilita Macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Debugging</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avanzate</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Modalità Kiosk (Quest)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Abilita il Debugging della CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Abilita le asserzioni di debug</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Disabilita l&apos;Applet Web</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation type="unfinished"/>
</message>
@@ -775,78 +990,78 @@ p, li { white-space: pre-wrap; }
<translation>Configurazione di yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Audio</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Debug</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Filesystem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Generale</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafica</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>Grafica avanzata</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Hotkey</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Comandi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profili</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Lista Giochi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1005,88 +1220,62 @@ p, li { white-space: pre-wrap; }
<translation>Generale</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Percentuale Limite Velocità</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Emulazione CPU Multicore</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Richiedi conferma di uscire mentre l&apos;emulazione è in corso</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Richiedi utente all&apos;avvio di un gioco</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Pausa emulazione quando in background</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Nascondi il puntatore del mouse se inattivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Resetta tutte le impostazioni</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Questo resetta tutte le impostazioni e rimuove tutte le configurazioni per gioco. Questo, non cancellerà le cartelle di gioco, i profili o i profili di input. Vuoi Procedere ?</translation>
</message>
@@ -1436,70 +1625,70 @@ p, li { white-space: pre-wrap; }
<translation>Ripristino predefinito</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Azione</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Hotkey</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Conflitto nella Sequenza di Tasti</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>La sequenza di tasti immessa è già assegnata a:% 1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[in attesa]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Ripristina predefinito</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Cancella</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>La sequenza di tasti predefinita è già assegnata a:% 1</translation>
</message>
@@ -1577,8 +1766,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Undocked</translation>
+ <source>Handheld</source>
+ <translation>Portatile</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1790,7 +1979,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Configura</translation>
</message>
@@ -1800,52 +1990,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Altro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emula le levette analogiche con la tastiera</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Abilita mouse panning</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Sensibilità del mouse</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Movimento/tocco</translation>
</message>
@@ -1889,7 +2084,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Stick Sinistro</translation>
</message>
@@ -1983,14 +2178,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2009,7 +2204,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Più</translation>
</message>
@@ -2022,15 +2217,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2087,7 +2282,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Stick Destro</translation>
</message>
@@ -2163,155 +2358,155 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Zona morta: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Modifica raggio: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Due Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon sinistro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon destro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Portatile</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Controller GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Inizia / Interrompi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Levetta di Controllo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>Levetta C</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Scuoti!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[in attesa]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Nuovo Profilo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Inserisci un nome profilo:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Crea un profilo di Input</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Il nome profilo dato non è valido!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Impossibile creare il profilo di input &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Elimina un profilo di Input</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Impossibile eliminare il profilo di input &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Carica un profilo di Input</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Impossibile caricare il profilo di input &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Salva un profilo di Input</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Impossibile creare il profilo di input &quot;%1&quot;</translation>
</message>
@@ -2359,7 +2554,7 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Configura</translation>
</message>
@@ -2395,7 +2590,7 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Test</translation>
</message>
@@ -2410,82 +2605,82 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
<translation>Rimuovi un Server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Per saperne di più&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Il numero di porta ha caratteri non validi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>La valore della porta deve essere compreso tra 0 e 65353 inclusi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>Indirizzo IP non valido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Questo server UDP esiste già</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Impossibile aggiungere più di 8 server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Configurando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test riuscito</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Ricevuti con successo dati dal server.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test fallito</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Impossibile ricevere dati validi dal server.&lt;br&gt; Verificare che il server sia impostato correttamente e che indirizzo e porta siano corretti.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>È in corso il test UDP o la configurazione della calibrazione,&lt;br&gt; attendere che finiscano.</translation>
</message>
@@ -2606,7 +2801,7 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
<translation>Proprietà</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Usa configurazione globale (%1)</translation>
</message>
@@ -2624,12 +2819,12 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
<translation>Add-Ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Nome della patch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versione</translation>
</message>
@@ -2687,7 +2882,7 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
<translation>La gestione dei profili è disponibile solamente quando nessun gioco è in esecuzione.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2695,92 +2890,92 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Inserisci Nome Utente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Utenti</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Inserisci un nome utente per il nuovo utente:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Inserisci un nuovo nome utente:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Conferma Eliminazione</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Stai per cancellare l&apos;utente chiamato &quot;%1&quot;. Sei sicuro?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Seleziona Immagine Utente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Immagini JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Impossibile eliminare l&apos;immagine</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Impossibile sovrascrivere l&apos;immagine precedente in: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Impossibile eliminare il file</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Impossibile eliminare il file già esistente: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Errore durante la creazione della cartella delle immagini dell&apos;utente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Impossibile creare la cartella %1 per archiviare le immagini dell&apos;utente.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Impossibile copiare l&apos;immagine utente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Impossibile copiare l&apos;immagine da %1 a %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Errore durante il ridimensionamento dell&apos;immagine utente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Impossibile ridimensionare l&apos;immagine</translation>
</message>
@@ -3285,17 +3480,17 @@ Per invertire gli assi, prima muovi la levetta verticalmente, e poi orizzontalme
<translation>Le impostazioni di sistema sono disponibili solamente quando nessun gioco è in esecuzione.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Questo rimpiazzerà la tua Switch virtuale con una nuova. La tua Switch virtuale non sarà recuperabile. Questo potrebbe avere effetti indesiderati nei giochi. Questo potrebbe fallire, se usi un salvataggio non aggiornato. Desideri continuare?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Attenzione</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID Console: 0x%1</translation>
</message>
@@ -3411,54 +3606,54 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
<translation>Elimina Punto</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Pulsante</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Nuovo Profilo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Inserisci il nome per il nuovo profilo:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Elimina Profilo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Elimina profilo %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Rinomina Profilo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nuovo nome:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[premi pulsante]</translation>
</message>
@@ -3504,64 +3699,64 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Niente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Piccolo (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Largo(128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Piccolo (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Grande (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Nome del file</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID del gioco (Title ID)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Nome del gioco</translation>
</message>
@@ -3649,12 +3844,12 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Seleziona il percorso degli screenshots</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3763,7 +3958,7 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verifica</translation>
</message>
@@ -3789,88 +3984,93 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Condividi dati sull&apos;utilizzo anonimamente con il team di yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Per saperne di più</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID Telemetria:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Rigenera</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord Presence</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Mostra il Gioco Attuale nel tuo Stato di Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Per saperne di più&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Registrati&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Qual è il mio token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID Telemetria: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Non specificato</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token non verificato</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Nome utente e token non verificati. I cambiamenti al tuo nome utente e/o token non sono stati salvati.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Verifica in corso...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Verifica fallita</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Verifica fallita. Controlla di aver inserito correttamente il tuo username e token, e che la tua connessione ad internet sia funzionante.</translation>
</message>
@@ -3878,909 +4078,990 @@ Trascina i punti per cambiare posizione, oppure clicca due volte la cella in tab
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Controller P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Controller P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Vengono raccolti dati anonimi&lt;/a&gt; per aiutarci a migliorare yuzu. &lt;br/&gt;&lt;br/&gt;Desideri condividere i tuoi dati di utilizzo con noi?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Caricamento Web Applet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Disabilita l&apos;Applet Web</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Il numero di shaders al momento in costruzione</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Velocità corrente dell&apos;emulazione. Valori più alti o più bassi di 100% indicano che l&apos;emulazione sta funzionando più velocemente o lentamente rispetto a una Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Quanti frame al secondo il gioco mostra attualmente. Questo varia da gioco a gioco e da situazione a situazione.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Tempo utilizzato per emulare un frame della Switch, non contando i limiti ai frame o il v-sync.
Per un&apos;emulazione alla massima velocità, il valore dev&apos;essere al massimo 16.67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Cancella i File Recenti</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Continua</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pausa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Avviso Formato di Gioco Obsoleto</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Stai usando una cartella con dentro una ROM decostruita come formato per avviare questo gioco, è un formato obsoleto ed è stato sostituito da altri come NCA, NAX, XCI o NSP. Le ROM decostruite non hanno icone, metadata e non supportano gli aggiornamenti. &lt;br&gt;&lt;br&gt;Per una spiegazione sui vari formati di Switch che yuzu supporta, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;controlla la nostra wiki&lt;/a&gt;. Questo messaggio non verrà più mostrato.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Errore nel caricamento della ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Il formato della ROM non è supportato.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>E&apos; stato riscontrato un errore nell&apos;inizializzazione del core video.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Errore nel caricamento della ROM! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Per favore segui &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;la guida rapida di yuzu&lt;/a&gt; per rifare il dump dei file.&lt;br&gt;Puoi fare riferimento alla wiki di yuzu&lt;/a&gt; o al canale Discord di yuzu&lt;/a&gt; per aiuto.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>E&apos; stato riscontrato un errore sconosciuto. Visualizza il log per maggiori dettagli.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Dati di Salvataggio</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Dati delle Mod</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Errore nell&apos;Apertura della Cartella %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>La cartella non esiste!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Errore nell&apos;Apertura della Cache Shader Trasferibile</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Contenuti</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Aggiorna</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Rimuovi voce</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Rimuovere i giochi installati %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Rimosso con successo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Rimosso con successo il gioco base installato</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Errore durante la rimozione %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Il gioco base non è installato su NAND e non può essere rimosso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Aggiornamento rimosso on successo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Non c&apos;è alcun aggiornamento installato per questo gioco.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Non c&apos;è alcun DLC installato per questo gioco.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Rimossi con successo %1 DLC installati.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Rimuovere la configurazione personalizzata del gioco?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Rimuovi file?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Errore rimuovendo la shader cache trasferibile.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Una cache di shader per questo titolo non esiste.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Rimossa con successo la shader cache trasferibile.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Impossibile rimuovere la cache dello shader trasferibile.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Errore rimuovendo la configurazione personalizzata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Una configurazione personalizzata per questo gioco non esiste.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Rimossa con successo la configurazione personalizzata del gioco.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Impossibile rimuovere la configurazione personalizzata del gioco</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Estrazione RomFS Fallita!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>C&apos;è stato un errore nella copia dei file del RomFS o l&apos;operazione è stata annullata dall&apos;utente.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Completa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Scheletro.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Seleziona Modalità Estrazione RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Seleziona come vorresti estrarre il RomFS. &lt;br&gt;Completo copierà tutti i file in una nuova cartella mentre&lt;br&gt;scheletro creerà solamente le cartelle e le sottocartelle.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Estrazione RomFS in corso...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Annulla</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Estrazione RomFS Riuscita!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>L&apos;operazione è stata completata con successo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Errore nell&apos;Apertura di %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Seleziona Cartella</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Proprietà</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Le proprietà del gioco non sono potute essere caricate.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Eseguibile Switch (%1);;Tutti i File (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Carica File</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Apri Cartella ROM Estratta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Cartella Selezionata Non Valida</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>La cartella che hai selezionato non contiene un file &quot;main&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>File installabili Switch (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Installa files</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Installazione del file &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Installa risultati</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Per evitare possibli conflitti, scoraggiamo gli utenti dall&apos;installare giochi base su NAND.
Per favore, usare questa funzione solo per installare aggiornamenti e DLC.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Applicazione di Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Archivio di Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Aggiornamento Applicazione di Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Pacchetto Firmware (Tipo A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Pacchetto Firmware (Tipo B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Gioco</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Aggiornamento di Gioco</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>DLC Gioco</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Titolo Delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Seleziona il Tipo di Installazione NCA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Seleziona il tipo del file NCA da installare:
(Nella maggior parte dei casi, il predefinito &apos;Gioco&apos; va bene.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Installazione Fallita</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Il tipo che hai selezionato per l&apos;NCA non è valido.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>File non trovato</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>File &quot;%1&quot; non trovato</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Account di yuzu non trovato</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Per segnalare la compatibilità di un gioco, devi collegare il tuo account yuzu. &lt;br&gt;&lt;br/&gt;Per collegare il tuo account yuzu, vai su Emulazione &amp;gt;
Configurazione &amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Errore aprendo l&apos;URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Impossibile aprire l&apos;URL &quot;% 1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Vuoi sovrascrivere lo script del giocatore 1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Trovata configurazione invalida</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Il controller Handheld non può essere utilizzato in modalità docked. Verrà selezionato il controller Pro.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>File Amiibo (%1);; Tutti I File (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Carica Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Errore nell&apos;apertura del file dati Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Impossibile aprire e leggere il file Amiibo &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Errore nella lettura dei dati del file Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Impossibile leggere tutti i dati dell&apos;Amiibo. E&apos; stato possibile leggere solamente %2 byte di %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Errore nel caricamento dei dati dell&apos;Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Impossibile caricare i dati dell&apos;Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Cattura Screenshot</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Immagine PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Avvia</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Velocità: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Velocità: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Gioco: %1 FPS (Sbloccati)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Gioco: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Frame: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMALE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU ESTREMA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>ERRORE GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Il gioco che stai provando a caricare richiede ulteriori file che devono essere estratti dalla tua Switch prima di poter giocare. &lt;br/&gt;&lt;br/&gt;Per maggiori informazioni sull&apos;estrazione di questi file, visualizza la seguente pagina della wiki: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Estrazione di Archivi di Sistema e Font Condivisi da una Console Switch&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Vuoi uscire e tornare alla lista dei giochi? Continuare l&apos;emulazione potrebbe risultare in crash, salvataggi corrotti o altri bug.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu non ha potuto individuare un archivio di sistema della Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu non ha potuto individuare un archivio di sistema della Switch: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Archivio di Sistema Non Trovato</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Archivio di Sistema Mancante</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu non ha potuto individuare i font condivisi della Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Font Condivisi Non Trovati</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Font Condivisi Mancanti</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Errore Fatale</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu ha riscontrato un errore fatale, visualizza il log per maggiori dettagli. Per maggiori informazioni su come accedere al log, visualizza la seguente pagina: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Come Caricare Il File Log&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Vuoi uscire e tornare alla lista dei giochi? Continuare l&apos;emulazione potrebbe risultare in crash, salvataggi corrotti o altri bug.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Errore Fatale riscontrato</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Conferma Riderivazione Chiave</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4797,37 +5078,37 @@ e facoltativamente fai dei backup.
Questo eliminerà i tuoi file di chiavi autogenerati e ri-avvierà il processo di derivazione delle chiavi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Fusi mancanti</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation> - Manca BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - Manca BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- Manca PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Componenti di derivazione mancanti</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4836,39 +5117,39 @@ Questa operazione potrebbe durare fino a un minuto in
base alle prestazioni del tuo sistema.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Derivazione Chiavi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Seleziona Target dell&apos;Estrazione del RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Seleziona quale RomFS vorresti estrarre.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Sei sicuro di voler chiudere yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Sei sicuro di voler fermare l&apos;emulazione? Tutti i progressi non salvati verranno perduti.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4880,38 +5161,38 @@ Desideri uscire comunque?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL non disponibile!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu non è stato compilato con il supporto OpenGL.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Errore durante l&apos;inizializzazione di OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>La tua GPU potrebbe non supportare OpenGL, o non hai installato l&apos;ultima versione dei driver video.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Errore durante l&apos;inizializzazione di OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>La tua GPU potrebbe non supportare una o più estensioni OpenGL richieste. Assicurati di avere gli ultimi driver grafici.&lt;br&gt;&lt;br&gt;Estensioni non supportate:&lt;br&gt;</translation>
</message>
@@ -4919,153 +5200,153 @@ Desideri uscire comunque?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Nome</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Compatibilità</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Add-on</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Tipo di file</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Dimensione</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Preferito</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Avvia Gioco</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Avvia Gioco senza la configurazione personalizzata</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Apri Cartella Dati di Salvataggio</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Apri Cartella Mod</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Rimuovi</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Rimuovi l&apos;aggiornamento installato</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Rimuovi Tutti i DLC installati</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Rimuovi la configurazione personalizzata</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Rimuovi Tutti i contenuti installati</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Estrai RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Copia il Title ID negli Appunti</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Vai alla pagina di GameDB</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Proprietà</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Scansiona Sottocartelle</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Rimuovi Cartella Giochi</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Sposta in alto</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Sposta in basso</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Apri Cartella</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Cancella</translation>
</message>
@@ -5073,79 +5354,79 @@ Desideri uscire comunque?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfetto</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Il gioco funziona perfettamente senza alcuni glitch audio o video, tutte le funzionalità testate funzionano come dovrebbero senza alcun metodo alternativo necessario.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Buono</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Il gioco presenta qualche errore grafico minore o glitch nell&apos;audio ed è giocabile dall&apos;inizio alla fine. Potrebbe richiedere dei metodi alternativi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Ok</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>l gioco presenta alcuni errori gravi audio o video. E&apos; impossibile proseguire in alcune aree a causa della presenza di glitch persino utilizzando metodi alternativi. </translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Scadente</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Il gioco funziona, ma presenta alcuni errori gravi audio o video. È impossibile proseguire in alcune aree a causa della presenza di glitch
persino utilizzando metodi alternativi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Il gioco è completamente ingiocabile a causa di errori gravi audio o video. È impossibile proseguire oltre la Schermata
Iniziale.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Non si Avvia</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Il gioco si blocca quando viene avviato.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Non Testato</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Il gioco non è ancora stato testato.</translation>
</message>
@@ -5153,7 +5434,7 @@ Iniziale.</translation>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Clicca due volte per aggiungere una nuova cartella alla lista dei giochi</translation>
</message>
@@ -5161,22 +5442,243 @@ Iniziale.</translation>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filtro:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Inserisci pattern per filtrare</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nome Utente</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Cattura Screenshot</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Schermo Intero</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Carica File</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5241,12 +5743,91 @@ Iniziale.</translation>
<translation>Avvio in corso...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Tempo Stimato %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Giocatori</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5329,142 +5910,167 @@ Iniziale.</translation>
<translation>&amp;Aiuto</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>Installa i file su NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>Carica File...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>Carica Cartella...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>&amp;Esci</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pausa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Stop</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>Ri-inizializzando le chiavi...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>Riguardo yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>Modalità Finestra Singola</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>Configura...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>Visualizza le Intestazioni del Dock dei Widget</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>Mostra Barra Filtri</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>Mostra Barra Stato</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Mostra Barra Stato</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>Schermo intero</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Riavvia</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Segnala la Compatibilità</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>Apri la pagina delle mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>Apri la guida rapida</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>Domande frequenti</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>Apri la cartella di yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>Cattura schermo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>Configura il gioco in uso..</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Avvia</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5472,12 +6078,239 @@ Iniziale.</translation>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>MicroProfile</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Connesso</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5521,245 +6354,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Titoli SD Installati</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Titoli NAND Installati</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Titoli di Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Aggiungi Nuova Cartella Giochi</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Preferiti</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[non impostato]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Hat %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Asse %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Pulsante %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[sconosciuto]</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Sinistra</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Destra</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Giù</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Su</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
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<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
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<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
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<source>L</source>
<translation>L</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
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<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
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<source>B</source>
<translation>B</translation>
</message>
<message>
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<source>X</source>
<translation>X</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
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<source>Y</source>
<translation>Y</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
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<source>Start</source>
<translation>Avvia</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
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<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
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<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
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<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
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<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
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<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
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<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
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<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
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<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
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<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Condividi</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Opzioni</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5770,15 +6618,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5786,76 +6634,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[inutilizzato]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Touch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6203,13 +7051,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Annulla</translation>
</message>
@@ -6217,7 +7065,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Inserisci una hotkey</translation>
</message>
@@ -6225,7 +7073,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Stack chiamata</translation>
</message>
@@ -6233,17 +7081,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>attende il mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>ha dei waiter: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>proprietario handle: 0x%1</translation>
</message>
@@ -6251,12 +7099,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>attende tutti gli oggetti</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>attende uno dei seguenti oggetti</translation>
</message>
@@ -6264,12 +7112,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>atteso da nessun thread</translation>
</message>
@@ -6277,112 +7125,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>eseguibile</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>in pausa</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>dormendo</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>attende una risposta dell&apos;IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>attende degli oggetti</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>aspettando la condition variable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>attende un indirizzo arbitro</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>in attesa di riprendere la sospensione</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>attendere</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>inizializzato</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>terminato</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>sconosciuto</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideale</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>core %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processore = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>core ideale = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>affinity mask = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id thread = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>priorità = %1(corrente) / %2(normale)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>Ultimi ticks in esecuzione = %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>Non in attesa per la sincronizzazione dei processi concorrenti aka Mutex.</translation>
</message>
@@ -6390,7 +7238,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>atteso dal thread</translation>
</message>
@@ -6398,7 +7246,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Wait Tree</translation>
</message>
diff --git a/dist/languages/ja_JP.ts b/dist/languages/ja_JP.ts
index 6d928fd5e..163ce0bf5 100644
--- a/dist/languages/ja_JP.ts
+++ b/dist/languages/ja_JP.ts
@@ -35,8 +35,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;ウェブサイト&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;ソースコード&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;貢献者&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;ライセンス&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>サーバーと通信中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>キャンセル</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>タッチパッドの左上を&lt;br&gt;タッチして下さい。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>次にタッチパッドの右下を&lt;br&gt;タッチして下さい。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>設定完了!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>接続の状態</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +303,22 @@ p, li { white-space: pre-wrap; }
<translation>ご協力ありがとうございます!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>送信中</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>通信エラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>テストケースの送信中にエラーが発生しました</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>次へ</translation>
</message>
@@ -201,37 +338,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>出力デバイス:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>入力デバイス</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>共通設定を使用</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>カスタム設定</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>音量:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>デフォルトに戻す</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>自動</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -570,172 +760,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>GDBスタブの有効化</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>ポート:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>ログ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>グローバルログフィルター</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>コンソールにログを表示</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>ログ出力フォルダを開く</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>チェックすると、ログの最大サイズが100MBから1GBに増加します。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>拡張ログの有効化**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>引数</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>グラフィック</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>チェックすると、 グラフィックAPIはより遅いデバッグモードになります。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>グラフィックデバッグの有効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>チェックすると、Nsight Aftermathのクラッシュダンプが有効になります</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Nsight Aftermathの有効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>チェックすると、ディスクシェーダーキャッシュまたはゲームからオリジナルのアセンブラーシェーダーをすべてダンプします</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>ゲームシェーダーをダンプ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>チェックすると、マクロのJust In Timeコンパイラが無効になります。有効にすると、ゲームの動作が遅くなります。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Macro JITを無効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>チェックすると、コンパイルしたパイプラインキャッシュの統計情報をロギングします</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>シェーダフィードバックの有効j化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>チェックすると、ループロジックを変更せずにシェーダーを実行します。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>ループ安全性チェックの無効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>デバッグ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>FSアクセスログの有効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>詳細なレポートサービスの有効化**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>高度</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk (Quest) Mode</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>CPUデバッグの有効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>デバッグアサートの有効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>自動スタブの有効化**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Webアプレットの無効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>** yuzuを終了したときに自動的にリセットされます。</translation>
</message>
@@ -785,78 +1000,78 @@ p, li { white-space: pre-wrap; }
<translation>yuzuの設定</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>サウンド</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>デバッグ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>ファイルシステム</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>全般</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>グラフィック</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>拡張グラフィック</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>ホットキー</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>操作</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>プロファイル</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>ネットワーク</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>システム</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>ゲームリスト</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1015,88 +1230,62 @@ p, li { white-space: pre-wrap; }
<translation>全般</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>グローバルフレームレート上限を使用する</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>フレームレートの上限を設定する:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>FPS Limiter Toggle ホットキーを使用することで有効になります。</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>フレームレート上限</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>エミュレーション速度の制限</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>マルチコアCPUエミュレーション</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>エミュレーション停止時に確認</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>ゲーム起動時に確認を表示</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>非アクティブ時にエミュレーションを一時停止</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>非アクティブ時にサウンドをミュート</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>非アクティブ時にマウスカーソルを隠す</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>すべての設定をリセット</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>すべての設定がリセットされ、ゲームごとの設定もすべて削除されます。ゲームディレクトリ、プロファイル、入力プロファイルは削除されません。続行しますか?</translation>
</message>
@@ -1446,70 +1635,70 @@ p, li { white-space: pre-wrap; }
<translation>デフォルトに戻す</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>操作</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>ホットキー</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>コントローラホットキー</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>入力された組合せの衝突</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>入力された組合せは既に次の操作に割り当てられています:%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[入力待ち]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>無効</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>デフォルトに戻す</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>消去</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>デフォルトのボタン配列はすでに %1 に割り当てられています。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>デフォルトの組合せはすでに %1 に割り当てられています。</translation>
</message>
@@ -1587,8 +1776,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>未接続</translation>
+ <source>Handheld</source>
+ <translation>携帯モード</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1800,7 +1989,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>設定</translation>
</message>
@@ -1810,52 +2000,57 @@ p, li { white-space: pre-wrap; }
<translation>リングコン</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>その他</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>キーボードでアナログ入力をエミュレート</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>yuzuの再起動が必要</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>XInput 8プレイヤーサポートの有効化 (webアプレットの無効化)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>マウス感度</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>モーション / タッチ</translation>
</message>
@@ -1899,7 +2094,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Lスティック</translation>
</message>
@@ -1993,14 +2188,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2019,7 +2214,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>+</translation>
</message>
@@ -2032,15 +2227,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2097,7 +2292,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Rスティック</translation>
</message>
@@ -2173,155 +2368,155 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>デッドゾーン:%1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>変更範囲:%1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Proコントローラ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Joy-Con(L/R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joy-Con(L)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joy-Con(R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>携帯モード</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>ゲームキューブコントローラ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>Cスティック</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[待機中]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>新規プロファイル</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>プロファイル名を入力:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>入力プロファイルを作成</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>プロファイル名が無効です!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>入力プロファイル &quot;%1&quot; の作成に失敗しました</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>入力プロファイルを削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>入力プロファイル &quot;%1&quot; の削除に失敗しました</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>入力プロファイルをロード</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>入力プロファイル &quot;%1&quot; のロードに失敗しました</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>入力プロファイルをセーブ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>入力プロファイル &quot;%1&quot; のセーブに失敗しました</translation>
</message>
@@ -2369,7 +2564,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>設定</translation>
</message>
@@ -2405,7 +2600,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>テスト</translation>
</message>
@@ -2420,82 +2615,82 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>サーバを削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;さらに詳しく&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>ポート番号に無効な文字が含まれています</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>ポート番号は0から65353の間で設定してください</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IPアドレスが無効です</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>このUDPサーバはすでに存在してます</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>8個以上のサーバを追加することはできません</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>テスト中</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>設定中</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>テスト成功</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>サーバーからのデータ受信に成功しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>テスト失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>有効なデータを受信できませんでした。&lt;br&gt;サーバーが正しくセットアップされ、アドレスとポートが正しいことを確認してください。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDPテストまたはキャリブレーション実行中です。&lt;br&gt;完了までお待ちください。</translation>
</message>
@@ -2616,7 +2811,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>プロパティ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>共通設定を使用(%1)</translation>
</message>
@@ -2634,12 +2829,12 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>アドオン</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>名称</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>バージョン</translation>
</message>
@@ -2697,7 +2892,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>プロファイル管理はゲーム未実行時にのみ行えます。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2705,92 +2900,92 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>ユーザ名</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>ユーザ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>新しいユーザのユーザ名を入力:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>新しいユーザ名を入力:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>ユーザの削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>ユーザ ”%1” を削除しようとしています。続行しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>ユーザ画像を選択 </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG画像 (*.jpg *.jpeg) </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>画像削除エラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>既存画像の上書き時にエラーが発生しました: %1 </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>ファイル削除エラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>ファイルを削除できませんでした: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>ユーザー画像ディレクトリ作成失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>ユーザー画像保存ディレクトリ”%1”を作成できませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>ユーザー画像コピーエラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>画像を”%1”から”%2”へコピー出来ませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>ユーザ画像のリサイズエラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>画像をリサイズできません</translation>
</message>
@@ -3295,17 +3490,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>システム設定はゲーム未実行時にのみ変更できます。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>仮想Switchコンソールを再作成しようとしています。現在使用中の仮想Switchコンソールを後から復旧させることはできません。ゲームに予期せぬ影響を与える可能性があり、古い設定などを使うと失敗するかもしれませんが、それでも続行しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>警告</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>コンソールID: 0x%1</translation>
</message>
@@ -3421,54 +3616,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>ボタン</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>新規プロファイル</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>プロファイル名を入力</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>プロファイルの削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>プロファイル%1を削除しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>プロファイルのリネーム</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>新しいプロファイル名:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[キーを押す]</translation>
</message>
@@ -3514,64 +3709,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>なし</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>小 (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>標準 (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>大 (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>フルサイズ (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>小 (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>標準 (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>大 (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>ファイル名</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>ファイル種別</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>タイトルID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>タイトル名</translation>
</message>
@@ -3659,12 +3854,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>スクリーンショットの保存先を選択...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3773,7 +3968,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>検証</translation>
</message>
@@ -3799,88 +3994,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>テレメトリ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>匿名の統計情報データをyuzuチームと共有</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>詳細情報</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>テレメトリID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>IDの再作成</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord 連携</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Discordのステータスに実行中のゲームを表示</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;詳細情報&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;ユーザー登録&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;自分のトークンを確認したい&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>テレメトリID:0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>未設定</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>未検証のトークン</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>トークンは検証されていません。トークンの変更はまだ保存されていません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>検証中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>検証に失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>検証に失敗しました。トークンが正しく入力されていること、およびインターネット接続が機能していることを確認してください。</translation>
</message>
@@ -3888,909 +4088,990 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Controller P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Controller P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>yuzuを改善するための&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;匿名データが収集されました&lt;/a&gt;。&lt;br/&gt;&lt;br/&gt;統計情報データを共有しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>テレメトリ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Webアプレットをロード中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Webアプレットの無効化</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>ビルド中のシェーダー数</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>現在のエミュレーション速度。値が100%より高いか低い場合、エミュレーション速度がSwitchより速いか遅いことを示します。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>ゲームが現在表示している1秒あたりのフレーム数。これはゲームごと、シーンごとに異なります。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Switchフレームをエミュレートするのにかかる時間で、フレームリミットやV-Syncは含まれません。フルスピードエミュレーションの場合、最大で16.67ミリ秒になります。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>最近のファイルをクリア(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>再開(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>中断(&amp;P)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>古いゲームフォーマットの警告</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>このゲームでは、分解されたROMディレクトリフォーマットを使用しています。これは、NCA、NAX、XCI、またはNSPなどに取って代わられた古いフォーマットです。分解されたROMディレクトリには、アイコン、メタデータ、およびアップデートサポートがありません。&lt;br&gt;&lt;br&gt;yuzuがサポートするSwitchフォーマットの説明については、&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;wikiをチェックしてください&lt;/a&gt;。このメッセージは二度と表示されません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>ROMロード中にエラーが発生しました!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>このROMフォーマットはサポートされていません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>ビデオコア初期化中にエラーが発生しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>ROMのロード中にエラー! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>不明なエラーが発生しました。詳細はログを確認して下さい。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>データのセーブ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Modデータ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>”%1”フォルダを開けませんでした</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>フォルダが存在しません!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>シェーダキャッシュを開けませんでした</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>このタイトル用のシェーダキャッシュディレクトリの作成に失敗しました</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>コンテンツ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>アップデート</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>エントリ削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>インストールされているゲーム%1を削除しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>削除しました</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>インストールされたゲームを正常に削除しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>%1削除エラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>ゲームはNANDにインストールされていないため、削除できません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>インストールされたアップデートを正常に削除しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>このタイトルのアップデートはインストールされていません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>このタイトルにはDLCがインストールされていません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>%1にインストールされたDLCを正常に削除しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>転送可能なOpenGLシェーダキャッシュを削除しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>転送可能なVulkanシェーダキャッシュを削除しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>転送可能なすべてのシェーダキャッシュを削除しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>このタイトルのカスタム設定を削除しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>ファイル削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>転送可能なシェーダーキャッシュの削除エラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>このタイトル用のシェーダキャッシュは存在しません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>転送可能なシェーダーキャッシュが正常に削除されました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>転送可能なシェーダーキャッシュを削除できませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>転送可能なシェーダキャッシュの削除エラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>転送可能なシェーダキャッシュを正常に削除しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>転送可能なシェーダキャッシュディレクトリの削除に失敗しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>カスタム設定の削除エラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>このタイトルのカスタム設定は存在しません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>カスタム設定を正常に削除しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>カスタム設定の削除に失敗しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFSの解析に失敗しました!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>RomFSファイルをコピー中にエラーが発生したか、ユーザー操作によりキャンセルされました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>フル</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>スケルトン</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>RomFSダンプモードの選択</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>RomFSのダンプ方法を選択してください。&lt;br&gt;”完全”はすべてのファイルが新しいディレクトリにコピーされます。&lt;br&gt;”スケルトン”はディレクトリ構造を作成するだけです。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>RomFSを解析中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>キャンセル</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS解析成功!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>操作は成功しました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>”%1”を開けませんでした</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>ディレクトリの選択</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>プロパティ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>ゲームプロパティをロード出来ませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch実行ファイル (%1);;すべてのファイル (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>ファイルのロード</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>展開されているROMディレクトリを開く</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>無効なディレクトリが選択されました</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>選択されたディレクトリに”main”ファイルが見つかりませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>インストール可能なスイッチファイル (*.nca *.nsp *.xci);;任天堂コンテンツアーカイブ (*.nca);;任天堂サブミッションパッケージ (*.nsp);;NXカートリッジイメージ (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>ファイルのインストール</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>残り %n ファイル</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>&quot;%1&quot;ファイルをインストールしています・・・</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>インストール結果</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n ファイルが新たにインストールされました
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n ファイルが上書きされました
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n ファイルのインストールに失敗しました
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>システムアプリケーション</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>システムアーカイブ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>システムアプリケーションアップデート</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>ファームウェアパッケージ(Type A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>ファームウェアパッケージ(Type B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>ゲーム</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>ゲームアップデート</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>ゲームDLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>差分タイトル</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>NCAインストール種別を選択・・・</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>インストールするNCAタイトル種別を選択して下さい:
(ほとんどの場合、デフォルトの”ゲーム”で問題ありません。)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>インストール失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>選択されたNCAのタイトル種別が無効です。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>ファイルが存在しません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>ファイル”%1”が存在しません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>yuzuアカウントが存在しません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>ゲームの互換性テストケースを送信するには、yuzuアカウントをリンクする必要があります。&lt;br&gt;&lt;br/&gt;yuzuアカウントをリンクするには、エミュレーション > 設定 > Web から行います。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>URLオープンエラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>URL&quot;%1&quot;を開けません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation> TAS 記録中</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>プレイヤー1のファイルを上書きしますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>無効な設定を検出しました</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>携帯コントローラはドックモードで使用できないため、Proコントローラが選択されます。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>amiiboファイル (%1);;すべてのファイル (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>amiiboのロード</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>amiiboデータファイルを開けませんでした</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>amiiboデータファイル”%1”を読み込めませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>amiiboデータファイルを読み込み中にエラーが発生した</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>amiiboデータを完全には読み取ることができませんでした。%1バイトを読み込もうとしましたが、%2バイトしか読み取れませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>amiiboデータ読み込み中にエラーが発生しました</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>amiiboデータをロードできませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>スクリーンショットのキャプチャ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG画像 (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>TAS 状態: 実行中 %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>TAS 状態: 記録中 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>TAS 状態: アイドル %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>TAS 状態: 無効</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>実行停止(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>実行(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>記録停止(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>記録(&amp;R)</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>構築中: %n シェーダー</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>拡大率: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>速度:%1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>速度:%1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>ゲーム:%1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>フレーム:%1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU HIGH</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTREME</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU ERROR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>NEAREST</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICUBIC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>NO AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>ロードしようとしているゲームはプレイする前に、追加のファイルを必要とします。それはSwitchからダンプする必要があります。&lt;br/&gt;&lt;br/&gt;これらのファイルのダンプの詳細については、次のWikiページを参照してください:&lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;スイッチコンソールからのシステムアーカイブと共有フォントをダンプする&lt;/a&gt;。&lt;br/&gt;&lt;br/&gt;ゲームリストに戻りますか?エミュレーションを続けると、クラッシュ、保存データの破損、またはその他のバグが発生する可能性があります。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzuはSwitchのシステムアーカイブ &quot;%1&quot; を見つけられませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzuはSwitchのシステムアーカイブ &quot;%1&quot; &quot;%2&quot; を見つけられませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>システムアーカイブが見つかりません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>システムアーカイブが見つかりません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzuはSwitchの共有フォント &quot;%1&quot; を見つけられませんでした。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>共有フォントが存在しません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>共有フォントが存在しません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>致命的なエラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzuが致命的なエラーを検出しました。詳細については、ログを参照してください。ログへのアクセスの詳細については、次のページを参照してください。&lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;ログファイルをアップロードする方法&lt;/a&gt;。&lt;br/&gt;&lt;br/&gt;ゲームリストに戻りますか?エミュレーションを続けると、クラッシュ、保存データの破損、またはその他のバグが発生する可能性があります。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>致命的なエラー発生</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>キーの再取得確認</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4807,37 +5088,37 @@ This will delete your autogenerated key files and re-run the key derivation modu
実行すると、自動生成された鍵ファイルが削除され、鍵生成モジュールが再実行されます。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>ヒューズがありません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation> - BOOT0がありません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - BCPKG2-1-Normal-Mainがありません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation> - PRODINFOがありません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>派生コンポーネントがありません</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>暗号化キーがありません。&lt;br&gt;キー、ファームウェア、ゲームを取得するには&lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu クイックスタートガイド&lt;/a&gt;を参照ください。&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4846,39 +5127,39 @@ on your system&apos;s performance.</source>
1分以上かかります。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>派生キー</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>RomFSダンプターゲットの選択</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>ダンプしたいRomFSを選択して下さい。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>yuzuを終了しますか?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>エミュレーションを停止しますか?セーブされていない進行状況は失われます。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4890,38 +5171,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGLは使用できません!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzuはOpenGLサポート付きでコンパイルされていません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGL初期化エラー</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPUがOpenGLをサポートしていないか、グラフィックスドライバーが最新ではありません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGL4.6初期化エラー!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPUがOpenGL4.6をサポートしていないか、グラフィックスドライバーが最新ではありません。&lt;br&gt;&lt;br&gt;GL レンダラ:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPUが1つ以上の必要なOpenGL拡張機能をサポートしていない可能性があります。最新のグラフィックドライバを使用していることを確認してください。&lt;br&gt;&lt;br&gt;GL レンダラ:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;サポートされていない拡張機能:&lt;br&gt;%2</translation>
</message>
@@ -4929,153 +5210,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>ゲーム名</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>互換性</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>アドオン</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>ファイル種別</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>ファイルサイズ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>お気に入り</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>ゲームを開始</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>カスタム設定なしでゲームを開始</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>セーブデータディレクトリを開く</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Modデータディレクトリを開く</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>転送可能なパイプラインキャッシュを開く</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>インストールされているアップデートを削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>全てのインストールされているDLCを削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>カスタム設定を削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>OpenGLパイプラインキャッシュを削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Vulkanパイプラインキャッシュを削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>すべてのパイプラインキャッシュを削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>全てのインストールされているコンテンツを削除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>RomFSをダンプ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>RomFSをSDMCにダンプ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>タイトルIDをクリップボードへコピー</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>GameDBエントリを表示</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>プロパティ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>サブフォルダをスキャンする</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>ゲームディレクトリを削除する</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ 上へ移動</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ 下へ移動</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>ディレクトリの場所を開く</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>クリア</translation>
</message>
@@ -5083,77 +5364,77 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>カンペキ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>サウンドまたはグラフィックの不具合は見られず、回避策なしで完全に動作します。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>バツグン</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>グラフィックまたはサウンドに軽微な不具合がありますが、ゲームを最初から最後までプレイ可能です。回避策が必要な場合があります</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>ソコソコ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>グラフィックまたはサウンドの重大な不具合がありますが、回避策を使うことで最初から最後までプレイ可能です。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>ナンアリ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>グラフィックまたはサウンドに重大な不具合があります。回避策を使用しても不具合のため特定の場所から進めなくなります。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>イントロ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>グラフィックまたはサウンドの重大な不具合のため、プレイ不可能です。スタート画面から先にむことが出来ません。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>起動不可</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>ゲームは起動時にクラッシュしました。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>未テスト</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>このゲームはまだテストされていません。</translation>
</message>
@@ -5161,7 +5442,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>新しいゲームリストフォルダを追加するにはダブルクリックしてください。</translation>
</message>
@@ -5169,22 +5450,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>フィルター:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>フィルターパターンを入力</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>ユーザー名</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>スクリーンショットを撮る</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>フルスクリーン</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>ファイルのロード</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5250,12 +5752,91 @@ Screen.</source>
<translation>起動中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>予想時間 %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>プレイヤー</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5338,142 +5919,167 @@ Screen.</source>
<translation>ヘルプ(&amp;H)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>ファイルをNANDにインストール...(&amp;I)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>ファイルをロード...(&amp;L)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>フォルダをロード...(&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>終了(&amp;E)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>中断(&amp;P)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>停止(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>鍵を再初期化...(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>yuzuについて(&amp;A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>シングルウィンドウモード(&amp;W)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>設定...(&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>ドックウィジェットヘッダ(&amp;O)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>フィルタバー(&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>ステータスバー(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>ステータスバーの表示</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>全画面表示(&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>再実行(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>互換性を報告(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>&amp;Modページを開く</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>クイックスタートガイドを開く(&amp;Q)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;FAQ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>&amp;yuzuフォルダを開く</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>スクリーンショットをキャプチャ(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>TASを設定... (%C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>現在のゲームを設定...(&amp;U)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>実行(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>リセット(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>記録(&amp;R)</translation>
</message>
@@ -5481,12 +6087,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroProfile</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>接続の状態</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5530,245 +6363,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>インストール済みSDタイトル</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>インストール済みNANDタイトル</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>システムタイトル</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>新しいゲームディレクトリを追加する</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>お気に入り</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[未設定]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>十字キー %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>軸 %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>ボタン %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[不明]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>左</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>右</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>下</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>上</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>開始</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[未定義]</translation>
</message>
@@ -5779,15 +6627,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[無効]</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5795,76 +6643,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[未使用]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>HOME</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>タッチの設定</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6207,13 +7055,13 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>キャンセル</translation>
</message>
@@ -6221,7 +7069,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>ホットキーを入力</translation>
</message>
@@ -6229,7 +7077,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Call stack</translation>
</message>
@@ -6237,17 +7085,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>waiting for mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>has waiters: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>owner handle: 0x%1</translation>
</message>
@@ -6255,12 +7103,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>waiting for all objects</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>waiting for one of the following objects</translation>
</message>
@@ -6268,12 +7116,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>waited by no thread</translation>
</message>
@@ -6281,112 +7129,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>runnable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>paused</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>sleeping</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>waiting for IPC reply</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>waiting for objects</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>waiting for condition variable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>waiting for address arbiter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>waiting for suspend resume</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>waiting</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>initialized</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>terminated</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>unknown</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>core %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>ideal core = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>affinity mask = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>thread id = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>priority = %1(current) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>last running ticks = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>not waiting for mutex</translation>
</message>
@@ -6394,7 +7242,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>waited by thread</translation>
</message>
@@ -6402,7 +7250,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Wait Tree</translation>
</message>
diff --git a/dist/languages/ko_KR.ts b/dist/languages/ko_KR.ts
index 2ef7fafe7..3244b5aeb 100644
--- a/dist/languages/ko_KR.ts
+++ b/dist/languages/ko_KR.ts
@@ -35,8 +35,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;웹사이트&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;소스코드&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;기여자&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;라이센스&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>서버와 통신하는 중...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>취소</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>터치패드의 &lt;br&gt; 상단 좌측 모서리를 눌러주세요.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>이제 터치패드의 &lt;br&gt; 하단 우측 모서리를 눌러주세요.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>설정 완료!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>확인</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>연결됨</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +303,22 @@ p, li { white-space: pre-wrap; }
<translation>제출 감사합니다!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>제출중</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>통신 에러</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>테스트 결과 전송 중 오류 발생</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>다음</translation>
</message>
@@ -201,37 +338,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>오디오 장치:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>입력 장치</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>전역 볼륨 설정 사용</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>볼륨 설정:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>볼륨:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>기본값으로 초기화</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>자동</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -578,172 +768,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>디버거</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>GDB Stub 활성화</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>포트:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>로깅</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>전역 로그 필터</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>콘솔에 로그 표시</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>로그 경로 열기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>이 옵션을 활성화 시, 로그 파일의 최대 용량이 100MB에서 1GB로 증가합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>확장된 로깅 활성화**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>홈브류</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>실행인수</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>그래픽</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>이 옵션을 활성화 시, 그래픽 API가 디버깅 모드로 진입하여 속도가 느려집니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>그래픽 디버깅 활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>선택하면 Nsight Aftermath 크래시 덤프가 활성화됩니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Nsight Aftermath 활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>선택하면 디스크 셰이더 캐시 또는 게임에서 찾은 모든 원본 어셈블러 셰이더를 덤프합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>게임 셰이더 덤프</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation>체크하면 GPU의 모든 매크로 프로그램을 덤프합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation>Maxwell 매크로 덤프</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>이 옵션에 체크할 시, 매크로 JIT 컴파일러를 비활성화 합니다. 게임 속도가 느려지니 유의하십시오.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Macro JIT 비활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>선택하면 yuzu는 컴파일된 파이프라인 캐시에 대한 통계를 기록합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>셰이더 피드백 활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>체크 시 루프 로직 변경 없이 셰이더 실행</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>루프 안전 검사 비활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>디버깅</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>FS 액세스 로그 활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>자세한 리포팅 서비스 활성화**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>고급</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk (Quest) 모드</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>CPU 디버깅 활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>디버그 에러 검출 활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>자동 스텁 활성화**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>모든 컨트롤러 유형 활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>웹 애플릿 비활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Yuzu가 종료되면 자동으로 재설정됩니다.</translation>
</message>
@@ -793,78 +1008,78 @@ p, li { white-space: pre-wrap; }
<translation>yuzu 설정</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>오디오</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>디버그</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>파일 시스템</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>일반</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>그래픽</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>그래픽 고급</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>단축키</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>조작</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>프로필</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>네트워크</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>시스템</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>게임 목록</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>웹</translation>
</message>
@@ -1023,88 +1238,62 @@ p, li { white-space: pre-wrap; }
<translation>일반</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>전역 프레임 속도 제한 사용</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>프레임 속도 제한 설정:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>사용하려면 FPS Limiter Toggle 핫키를 사용해야 합니다.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>프레임 속도 제한</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>속도 퍼센트 제한</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>멀티 코어 CPU 에뮬레이션</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>확장 메모리 레이아웃(6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>에뮬레이터가 작동 중일 때 종료 시 확인</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>게임 부팅시 유저 선택 화면 표시</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>백그라운드에 있을 시 에뮬레이션 일시중지</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>백그라운드에서 오디오 음소거</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>비활성 상태일 때 마우스 숨기기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>모든 설정 초기화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>모든 환경 설정과 게임별 맞춤 설정이 초기화됩니다. 게임 디렉토리나 프로필, 또는 입력 프로필은 삭제되지 않습니다. 진행하시겠습니까?</translation>
</message>
@@ -1194,7 +1383,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_graphics.ui" line="255"/>
<source>Exclusive Fullscreen</source>
- <translation>완전한 전체 화면 모드</translation>
+ <translation>독점 전체화면 모드</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics.ui" line="281"/>
@@ -1269,7 +1458,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_graphics.ui" line="399"/>
<source>Window Adapting Filter:</source>
- <translation>윈도우 적용 필터:</translation>
+ <translation>윈도우 적응형 필터:</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics.ui" line="407"/>
@@ -1454,70 +1643,70 @@ p, li { white-space: pre-wrap; }
<translation>초기화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>액션</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>단축키</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>컨트롤러 단축키</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>키 시퀀스 충돌</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>입력한 키 시퀀스가 %1에 이미 할당되었습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Home+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[대기중]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>유효하지않음</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>초기화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>비우기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>키 시퀀스 충돌</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>기본 키 시퀀스가 %1에 이미 할당되었습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>기본 키 시퀀스가 %1에 이미 할당되었습니다.</translation>
</message>
@@ -1595,7 +1784,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
+ <source>Handheld</source>
<translation>휴대 모드</translation>
</message>
<message>
@@ -1808,7 +1997,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>설정</translation>
</message>
@@ -1818,52 +2008,57 @@ p, li { white-space: pre-wrap; }
<translation>링 컨트롤러</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>기타</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>키보드 입력으로 아날로그 입력 에뮬레이션</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>yuzu를 다시 시작해야 합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>XInput 8 플레이어 지원 활성화(웹 애플릿 비활성화)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>UDP 컨트롤러 활성화(모션에는 필요하지 않음)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>컨트롤러 탐색</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>마우스 패닝 활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>마우스 감도</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>모션 컨트롤/ 터치</translation>
</message>
@@ -1907,7 +2102,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>L 스틱</translation>
</message>
@@ -2001,14 +2196,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2027,7 +2222,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>+</translation>
</message>
@@ -2040,15 +2235,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2105,7 +2300,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>R 스틱</translation>
</message>
@@ -2181,155 +2376,155 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>데드존: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>수정자 범위: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>프로 컨트롤러</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>듀얼 조이콘</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>왼쪽 조이콘</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>오른쪽 조이콘</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>휴대 모드</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>GameCube 컨트롤러</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>몬스터볼 Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>NES 컨트롤러</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>SNES 컨트롤러</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>N64 컨트롤러</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>세가 제네시스</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
- <translation>시작 / 일시 정지</translation>
+ <translation>시작 / 일시중지</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>컨트롤 스틱</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>흔드세요!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[대기중]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>새 프로필</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>프로필 이름을 입력하세요:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>입력 프로필 생성</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>해당 프로필 이름은 사용할 수 없습니다!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>&quot;%1&quot; 입력 프로필 생성 실패</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>입력 프로필 삭제</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>&quot;%1&quot; 입력 프로필 삭제 실패</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>입력 프로필 불러오기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>&quot;%1&quot; 입력 프로필 불러오기 실패</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>입력 프로필 저장</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>&quot;%1&quot; 입력 프로필 저장 실패</translation>
</message>
@@ -2377,7 +2572,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>설정</translation>
</message>
@@ -2413,7 +2608,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>테스트</translation>
</message>
@@ -2428,82 +2623,82 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>원격 서버</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;자세히 알아보기&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>포트 번호에 유효하지 않은 글자가 있습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>포트 번호는 0부터 65353까지이어야 합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IP 주소가 유효하지 않습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>해당 UDP 서버는 이미 존재합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>8개보다 많은 서버를 추가하실 수는 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>테스트 중</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>설정 중</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>테스트 성공</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>서버에서 성공적으로 데이터를 받았습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>테스트 실패</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>서버에서 유효한 데이터를 수신할 수 없습니다.&lt;br&gt;서버가 올바르게 설정되어 있고 주소와 포트가 올바른지 확인하십시오.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP 테스트와 교정 설정이 진행 중입니다.&lt;br&gt;끝날 때까지 기다려주세요.</translation>
</message>
@@ -2624,7 +2819,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>속성</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>전역 설정 사용(%1)</translation>
</message>
@@ -2642,12 +2837,12 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>애드온</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>패치 이름</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>버전</translation>
</message>
@@ -2705,7 +2900,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>프로필 관리자는 게임이 작동 중이지 않을 때만 사용 가능합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2713,92 +2908,92 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>유저 이름을 입력하세요</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>유저</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>새로운 유저를 위한 유저 이름을 입력하세요:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>새로운 유저 이름을 입력하세요:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>삭제 확인</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>사용자 &quot;%1&quot;을(를) 삭제하려고 합니다. 계속하시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>유저 이미지 선택</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG 이미지 (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>이미지 삭제 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>%1에서 이전 이미지를 덮어쓰는 중 오류가 발생했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>파일 삭제 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>기존 파일을 삭제할 수 없음: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>사용자 이미지 디렉토리 생성 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>사용자 이미지를 저장하기 위한 %1 디렉토리를 만들 수 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>사용자 이미지 복사 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>이미지를 %1에서 %2로 복사할 수 없습니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>사용자 이미지 크기 조정 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>이미지 크기를 조정할 수 없습니다</translation>
</message>
@@ -3303,17 +3498,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>시스템 설정은 게임이 꺼져 있을 때만 수정 가능합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>현재 사용하는 가상 Switch를 새로운 가상 Switch로 교체 합니다. 기존의 가상 Switch는 복구가 불가능해집니다. 게임에 예상치 못한 영향을 끼칠 수도 있습니다. 오래된 게임 설정을 사용할 경우 실패할 수도 있습니다. 계속하시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>경고</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>콘솔 ID: 0x%1</translation>
</message>
@@ -3358,7 +3553,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="74"/>
<source>Pause execution during loads</source>
- <translation>로드 중 실행 일시 중지</translation>
+ <translation>로드 중 실행 일시중지</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_tas.ui" line="88"/>
@@ -3429,54 +3624,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>포인트 삭제하기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>버튼</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>새 프로필</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>새 프로필의 이름을 적으시오.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>프로필 삭제하기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>%1 프로필을 삭제하시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>프로필 이름 재설정</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>새 이름:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[키 입력]</translation>
</message>
@@ -3522,64 +3717,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>없음</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>작은 크기 (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>기본 크기 (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>큰 크기 (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>전체 크기(256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>작은 크기 (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>기본 크기 (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>큰 크기 (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>파일명</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>파일타입</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>타이틀 ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>타이틀 이름</translation>
</message>
@@ -3667,12 +3862,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>스크린샷 경로 선택...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3781,7 +3976,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>인증</translation>
</message>
@@ -3807,88 +4002,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>원격 측정</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>yuzu 팀과 익명의 사용 데이터를 공유합니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>자세히 알아보기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>원격 측정 ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>재생성</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord 알림</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>디스코드에 실행중인 게임을 나타낼 수 있습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;자세히 알아보기&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;회원 가입&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;나의 토큰이 무엇인가요?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>원격 측정 ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>불특정</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>토큰이 확인되지 않음</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>토큰이 확인되지 않았습니다. 토큰 변경 사항이 저장되지 않을 것입니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>인증 중...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>인증 실패</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>인증 실패. 토큰을 올바르게 입력했는지, 그리고 인터넷이 연결되어 있는지 확인하십시오.</translation>
</message>
@@ -3896,911 +4096,992 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>컨트롤러 P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>컨트롤러 P1(&amp;C)</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>yuzu를 개선하기 위해 &lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;익명 데이터가 수집됩니다.&lt;/a&gt; &lt;br/&gt;&lt;br/&gt;사용 데이터를 공유하시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>원격 측정</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation>망가진 Vulkan 설치 감지됨</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>웹 애플릿을 로드하는 중...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>웹 애플릿 비활성화</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation>웹 애플릿을 비활성화하면 정의되지 않은 동작이 발생할 수 있으며 Super Mario 3D All-Stars에서만 사용해야 합니다. 웹 애플릿을 비활성화하시겠습니까?
(디버그 설정에서 다시 활성화할 수 있습니다.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>현재 생성중인 셰이더의 양</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>현재 선택된 해상도 배율입니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>현재 에뮬레이션 속도. 100%보다 높거나 낮은 값은 에뮬레이션이 Switch보다 빠르거나 느린 것을 나타냅니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>게임이 현재 표시하고 있는 초당 프레임 수입니다. 이것은 게임마다 다르고 장면마다 다릅니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>프레임 제한이나 수직 동기화를 계산하지 않고 Switch 프레임을 에뮬레이션 하는 데 걸린 시간. 최대 속도로 에뮬레이트 중일 때에는 대부분 16.67 ms 근처입니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>거치 모드</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>Clear Recent Files(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
- <translation>계속(&amp;C)</translation>
+ <translation>재개(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>일시중지(&amp;P)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu가 게임을 실행중입니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>오래된 게임 포맷 경고</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>이 게임 파일은 &apos;분해된 ROM 디렉토리&apos;라는 오래된 포맷을 사용하고 있습니다. 해당 포맷은 NCA, NAX, XCI 또는 NSP와 같은 다른 포맷으로 대체되었으며 분해된 ROM 디렉토리에는 아이콘, 메타 데이터 및 업데이트가 지원되지 않습니다.&lt;br&gt;&lt;br&gt;yuzu가 지원하는 다양한 Switch 포맷에 대한 설명은 &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;위키를 확인하세요.&lt;/a&gt; 이 메시지는 다시 표시되지 않습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>ROM 로드 중 오류 발생!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>지원되지 않는 롬 포맷입니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>비디오 코어를 초기화하는 동안 오류가 발생했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>비디오 코어를 실행하는 동안 yuzu에 오류가 발생했습니다. 이것은 일반적으로 통합 드라이버를 포함하여 오래된 GPU 드라이버로 인해 발생합니다. 자세한 내용은 로그를 참조하십시오. 로그 액세스에 대한 자세한 내용은 &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;로그 파일 업로드 방법&lt;/a&gt; 페이지를 참조하세요.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>ROM 불러오는 중 오류 발생! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;파일들을 다시 덤프하기 위해&lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu 빠른 시작 가이드&lt;/a&gt; 를 따라주세요.&lt;br&gt;도움이 필요할 시 yuzu 위키&lt;/a&gt; 를 참고하거나 yuzu 디스코드&lt;/a&gt; 를 이용해보세요.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>알 수 없는 오류가 발생했습니다. 자세한 내용은 로그를 참고하십시오.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64비트)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32비트)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>세이브 데이터</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>모드 데이터</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>%1 폴더 열기 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>폴더가 존재하지 않습니다!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>전송 가능한 셰이더 캐시 열기 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>이 타이틀에 대한 셰이더 캐시 디렉토리를 생성하지 못했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>컨텐츠</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>업데이트</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>항목 제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>설치된 게임을 삭제 %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>삭제 완료</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>설치된 기본 게임을 성공적으로 제거했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>삭제 중 오류 발생 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>기본 게임은 NAND에 설치되어 있지 않으며 제거 할 수 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>설치된 업데이트를 성공적으로 제거했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>이 타이틀에 대해 설치된 업데이트가 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>이 타이틀에 설치된 DLC가 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>설치된 %1 DLC를 성공적으로 제거했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>OpenGL 전송 가능한 셰이더 캐시를 삭제하시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Vulkan 전송 가능한 셰이더 캐시를 삭제하시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>모든 전송 가능한 셰이더 캐시를 삭제하시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>사용자 지정 게임 구성을 제거 하시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>파일 제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>전송 가능한 셰이더 캐시 제거 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>이 타이틀에 대한 셰이더 캐시가 존재하지 않습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>전송 가능한 셰이더 캐시를 성공적으로 제거했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>전송 가능한 셰이더 캐시를 제거하지 못했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>전송 가능한 셰이더 캐시 제거 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>전송 가능한 셰이더 캐시를 성공적으로 제거했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>전송 가능한 셰이더 캐시 디렉토리를 제거하지 못했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>사용자 지정 구성 제거 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>이 타이틀에 대한 사용자 지정 구성이 존재하지 않습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>사용자 지정 게임 구성을 성공적으로 제거했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>사용자 지정 게임 구성을 제거하지 못했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFS 추출 실패!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>RomFS 파일을 복사하는 중에 오류가 발생했거나 사용자가 작업을 취소했습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>전체</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>뼈대</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>RomFS 덤프 모드 선택</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>RomFS 덤프 방법을 선택하십시오.&lt;br&gt;전체는 모든 파일을 새 디렉토리에 복사하고&lt;br&gt;뼈대는 디렉토리 구조 만 생성합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>%1에 RomFS를 추출하기에 충분한 여유 공간이 없습니다. 공간을 확보하거나 에뮬레이견 &gt; 설정 &gt; 시스템 &gt; 파일시스템 &gt; 덤프 경로에서 다른 덤프 디렉토리를 선택하십시오.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>RomFS 추출 중...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>취소</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS 추출이 성공했습니다!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>작업이 성공적으로 완료되었습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>%1 열기 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>경로 선택</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>속성</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>게임 속성을 로드 할 수 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch 실행파일 (%1);;모든 파일 (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>파일 로드</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>추출된 ROM 디렉토리 열기</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>잘못된 디렉토리 선택</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>선택한 디렉토리에 &apos;main&apos;파일이 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>설치 가능한 Switch 파일 (*.nca *.nsp *.xci);;Nintendo 컨텐츠 아카이브 (*.nca);;Nintendo 서브미션 패키지 (*.nsp);;NX 카트리지 이미지 (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>파일 설치</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>%n개의 파일이 남음</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>파일 &quot;%1&quot; 설치 중...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>설치 결과</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>충돌을 피하기 위해, 낸드에 베이스 게임을 설치하는 것을 권장하지 않습니다.
이 기능은 업데이트나 DLC를 설치할 때에만 사용해주세요.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n개의 파일이 새로 설치되었습니다.
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n개의 파일을 덮어썼습니다.
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n개의 파일을 설치하지 못했습니다.
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>시스템 애플리케이션</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>시스템 아카이브</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>시스템 애플리케이션 업데이트</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>펌웨어 패키지 (A타입)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>펌웨어 패키지 (B타입)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>게임</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>게임 업데이트</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>게임 DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>델타 타이틀</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>NCA 설치 유형 선택...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>이 NCA를 설치할 타이틀 유형을 선택하세요:
(대부분의 경우 기본값인 &apos;게임&apos;이 괜찮습니다.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>설치 실패</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>NCA 타이틀 유형이 유효하지 않습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>파일을 찾을 수 없음</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>파일 &quot;%1&quot;을 찾을 수 없습니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>yuzu 계정 누락</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>게임 호환성 테스트 결과를 제출하려면 yuzu 계정을 연결해야합니다.&lt;br&gt;&lt;br/&gt;yuzu 계정을 연결하려면 에뮬레이션 &amp;gt; 설정 &amp;gt; 웹으로 가세요.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>URL 열기 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>URL &quot;%1&quot;을 열 수 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>TAS 레코딩</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>플레이어 1의 파일을 덮어쓰시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>유효하지 않은 설정 감지</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>휴대 모드용 컨트롤러는 거치 모드에서 사용할 수 없습니다. 프로 컨트롤러로 대신 선택됩니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>현재 게임은 amiibo를 찾고 있지 않습니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>현재 amiibo가 제거되었습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo 파일 (%1);; 모든 파일 (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Amiibo 로드</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Amiibo 데이터 파일 열기 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Amiibo 파일 &quot;%1&quot;을(를) 읽을 수 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Amiibo 데이터 파일 읽기 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Amiibo 데이터를 완전히 읽을 수 없습니다. %1 바이트를 읽으려고 했지만 %2 바이트만 읽을 수 있었습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Amiibo 데이터 로드 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Amiibo 데이터를 로드할 수 없습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>스크린샷 캡처</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG 이미지 (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>TAS 상태: %1/%2 실행 중</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>TAS 상태: 레코딩 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>TAS 상태: 유휴 %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>TAS 상태: 유효하지 않음</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>실행 중지(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>시작(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>레코딩 중지(&amp;e)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>레코드(&amp;R)</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>빌드중: %n개 셰이더</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>스케일: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>속도: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>속도: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>게임: %1 FPS (제한없음)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>게임: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>프레임: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU 보통</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU 높음</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU 굉장함</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation>거치 모드</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation>휴대 모드</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>NEAREST</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICUBIC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>AA 없음</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>해당 게임은 플레이하기 전에 Switch 기기에서 추가 파일을 덤프해야합니다.&lt;br/&gt;&lt;br/&gt;이러한 파일 덤프에 대한 자세한 내용은 다음 위키 페이지를 참조하십시오: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Switch 콘솔에서 시스템 아카이브 및 공유 글꼴 덤프&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;게임 목록으로 돌아가시겠습니까? 이를 무시하고 에뮬레이션을 계속하면 충돌, 저장 데이터 손상 또는 기타 버그가 발생할 수 있습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu가 Switch 시스템 아카이브를 찾을 수 없습니다. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu가 Switch 시스템 아카이브를 찾을 수 없습니다: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>시스템 아카이브를 찾을 수 없음</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>시스템 아카이브 누락</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu가 Switch 공유 글꼴을 찾을 수 없습니다. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>공유 글꼴을 찾을 수 없음</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>공유 글꼴 누락</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>치명적인 오류</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>치명적인 오류가 발생했습니다. 자세한 내용은 로그를 확인하십시오. 로그 액세스에 대한 자세한 내용은 다음 페이지를 참조하십시오: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;로그 파일을 업로드하는 방법&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;게임 목록으로 돌아가시겠습니까? 이를 무시하고 에뮬레이션을 계속하면 충돌, 저장 데이터 손상 또는 기타 버그가 발생할 수 있습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>치명적인 오류 발생</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>키 재생성 확인</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4817,37 +5098,37 @@ This will delete your autogenerated key files and re-run the key derivation modu
자동 생성되었던 키 파일들이 삭제되고 키 생성 모듈이 다시 실행됩니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>fuses 누락</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation> - BOOT0 누락</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - BCPKG2-1-Normal-Main 누락</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation> - PRODINFO 누락</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>파생 구성 요소 누락</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>암호화 키가 없습니다. &lt;br&gt;모든 키, 펌웨어 및 게임을 얻으려면 &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu 빠른 시작 가이드&lt;/a&gt;를 따르세요.&lt;br&gt;&lt;br&gt; &lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4856,39 +5137,39 @@ on your system&apos;s performance.</source>
소요될 수 있습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>파생 키</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>RomFS 덤프 대상 선택</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>덤프할 RomFS를 선택하십시오.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>yuzu를 닫으시겠습니까?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>에뮬레이션을 중지하시겠습니까? 모든 저장되지 않은 진행 상황은 사라집니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4900,38 +5181,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL을 사용할 수 없습니다!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu는 OpenGL 지원으로 컴파일되지 않았습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGL을 초기화하는 동안 오류가 발생했습니다!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>사용하시는 GPU가 OpenGL을 지원하지 않거나, 최신 그래픽 드라이버가 설치되어 있지 않습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGL 4.6 초기화 중 오류 발생!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>사용하시는 GPU가 OpenGL 4.6을 지원하지 않거나 최신 그래픽 드라이버가 설치되어 있지 않습니다. &lt;br&gt;&lt;br&gt;GL 렌더링 장치:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>사용하시는 GPU가 1개 이상의 OpenGL 확장 기능을 지원하지 않습니다. 최신 그래픽 드라이버가 설치되어 있는지 확인하세요. &lt;br&gt;&lt;br&gt;GL 렌더링 장치:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;지원하지 않는 확장 기능:&lt;br&gt;%2</translation>
</message>
@@ -4939,153 +5220,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>이름</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>호환성</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>부가 기능</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>파일 형식</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>크기</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>선호하는 게임</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>게임 시작</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>맞춤 설정 없이 게임 시작</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>세이브 데이터 경로 열기</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>MOD 데이터 경로 열기</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>전송 가능한 파이프라인 캐시 열기</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>설치된 업데이트 삭제</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>설치된 모든 DLC 삭제</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>사용자 지정 구성 제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>OpenGL 파이프라인 캐시 제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Vulkan 파이프라인 캐시 제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>모든 파이프라인 캐시 제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>설치된 모든 컨텐츠 제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>RomFS를 덤프</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>RomFS를 SDMC로 덤프</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>클립보드에 타이틀 ID 복사</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>GameDB 항목으로 이동</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>속성</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>하위 폴더 스캔</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>게임 디렉토리 제거</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ 위로 이동</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ 아래로 이동</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>디렉토리 위치 열기</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>초기화</translation>
</message>
@@ -5093,82 +5374,82 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>완벽함</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>그래픽이나 오디오 문제 없이 게임의 모든 기능이 정상 작동합니다.
별도의 해결책이 필요하지 않습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>좋음</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>그래픽이나 오디오 문제가 약간 있지만 게임을 끝까지 클리어할 수 있습니다.
별도의 해결책이 필요할 수 있습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>괜찮음</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>그래픽이나 오디오 문제가 다소 있지만 게임을 끝까지 클리어할 수는 있습니다.
별도의 해결책이 필요합니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>나쁨</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>게임은 작동하지만 그래픽이나 오디오 문제가 많으며 특정 구간에서는 완전히 깨져서 진행이 불가합니다.
별도의 해결책을 써도 마찬가지입니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>인트로/메뉴</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>그래픽이나 오디오 문제가 심각해서 게임 플레이 자체가 불가하거나 시작 화면에서
넘어가지 않습니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>실행 불가</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>게임 실행 시 크래시가 일어납니다.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>테스트되지 않음</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>이 게임은 아직 테스트되지 않았습니다.</translation>
</message>
@@ -5176,7 +5457,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>더블 클릭하여 게임 목록에 새 폴더 추가</translation>
</message>
@@ -5184,22 +5465,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 중의 %n 결과</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>필터:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>검색 필터 입력</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>유저 이름</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>오류</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation>오디오 음소거/음소거 해제</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation>메인 윈도우</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation>오디오 볼륨 낮추기</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation>오디오 볼륨 키우기</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>스크린샷 캡처</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation>적응형 필터 변경</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation>독 모드 변경</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation>GPU 정확성 변경</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation>재개/에뮬레이션 일시중지</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation>전체화면 종료</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation>yuzu 종료</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>전체화면</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>파일 로드</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation>Amiibo 로드/제거</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation>에뮬레이션 재시작</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation>에뮬레이션 중단</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation>TAS 기록</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation>TAS 리셋</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation>TAS 시작/멈춤</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation>상태 표시줄 전환</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation>프레임속도 제한 토글</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation>마우스 패닝 활성화</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation>상태 표시줄 전환</translation>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5265,12 +5767,91 @@ Screen.</source>
<translation>실행 중...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>예상 시간 %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5353,142 +5934,167 @@ Screen.</source>
<translation>도움말(&amp;H)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>낸드에 파일 설치(&amp;I)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>파일 불러오기...(&amp;L)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>폴더 불러오기...(&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>종료(&amp;X)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>일시중지(&amp;P)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>정지(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>키 재설정...(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>yuzu 정보(&amp;A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>싱글 창 모드(&amp;W)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>설정(&amp;f)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>독 위젯 헤더 표시(&amp;o)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>필터링 바 표시(&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>상태 표시줄 보이기(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>상태 표시줄 보이기</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>전체 화면(&amp;u)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>재시작(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>Amiibo 로드/제거(&amp;A)...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>호환성 보고(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>게임 모드 페이지 열기(&amp;M)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>빠른 시작 가이드 열기(&amp;Q)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>FAQ(&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>yuzu 폴더 열기(&amp;y)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>스크린샷 찍기(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>TAS설정...(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>실행중인 게임 맞춤 설정...(&amp;u)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>시작(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>리셋(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>레코드(&amp;e)</translation>
</message>
@@ -5496,12 +6102,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>마이크로 프로파일(&amp;M)</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>연결됨</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>오류</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>오류</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5539,251 +6372,266 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player_widget.cpp" line="1575"/>
<source>START/PAUSE</source>
- <translation>시작/일시 정지</translation>
+ <translation>시작/일시중지</translation>
</message>
</context>
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>설치된 SD 타이틀</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>설치된 NAND 타이틀</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>시스템 타이틀</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>새 게임 디렉토리 추가</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>선호하는 게임</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
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<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
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<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
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<source>Alt</source>
<translation>Alt</translation>
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<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
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<source>[not set]</source>
<translation>[설정 안 됨]</translation>
</message>
<message>
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<source>Hat %1 %2</source>
<translation>방향키 %1 %2</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
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<source>Axis %1%2</source>
<translation>축 %1%2</translation>
</message>
<message>
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<source>Button %1</source>
<translation>%1 버튼</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[알 수 없음]</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>왼쪽</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>오른쪽</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>아래</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>위</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
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<source>Z</source>
<translation>Z</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
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<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
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<source>L</source>
<translation>L</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
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<source>A</source>
<translation>A</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
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<source>B</source>
<translation>B</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
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<source>X</source>
<translation>X</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
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<source>Y</source>
<translation>Y</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
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<source>L2</source>
<translation>L2</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
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<source>L3</source>
<translation>L3</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
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<translation>R1</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
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<source>R2</source>
<translation>R2</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
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<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>동그라미</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>엑스</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>네모</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>세모</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Share</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Options</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[설정안됨]</translation>
</message>
@@ -5794,15 +6642,15 @@ p, li { white-space: pre-wrap; }
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[유효하지않음]</translation>
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<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
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<source>%1%2Hat %3</source>
<translation>%1%2방향키 %3</translation>
</message>
@@ -5810,76 +6658,76 @@ p, li { white-space: pre-wrap; }
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<source>%1%2Axis %3</source>
<translation>%1%2Axis %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Axis %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
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<source>%1%2Motion %3</source>
<translation>%1%2모션 %3</translation>
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<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
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<source>%1%2Button %3</source>
<translation>%1%2버튼 %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[미사용]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>홈</translation>
</message>
<message>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>터치</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>휠</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>뒤로가기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>앞으로가기</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>Task</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6227,13 +7075,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
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+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>취소</translation>
</message>
@@ -6241,7 +7089,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>단축키 입력</translation>
</message>
@@ -6249,7 +7097,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>콜 스택</translation>
</message>
@@ -6257,17 +7105,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>뮤텍스 0x%1을 기다립니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>대기: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>소유자 핸들: 0x%1</translation>
</message>
@@ -6275,12 +7123,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>모든 개체를 기다립니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>다음 개체 중 하나를 기다리는 중입니다</translation>
</message>
@@ -6288,12 +7136,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>스레드를 기다리고 있지 않습니다</translation>
</message>
@@ -6301,112 +7149,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>실행 가능</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>일시중지</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>수면중</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>IPC 회신을 기다립니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>개체를 기다립니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>조건 변수를 기다립니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>주소 결정인을 기다립니다</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>보류 재개를 기다리는 중</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>기다리는 중</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>초기화됨</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>종료됨</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>알 수 없음</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>이상적</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>코어 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>프로세서 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>이상적인 코어 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>선호도 마스크 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>스레드 아이디 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>우선순위 = %1(현재) / %2(일반)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>마지막 실행 틱 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>뮤텍스를 기다리지 않음</translation>
</message>
@@ -6414,7 +7262,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>스레드에서 기다림</translation>
</message>
@@ -6422,7 +7270,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>대기 트리(&amp;W)</translation>
</message>
diff --git a/dist/languages/nb.ts b/dist/languages/nb.ts
index 244dde66a..62062b7fc 100644
--- a/dist/languages/nb.ts
+++ b/dist/languages/nb.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Nettside&lt;/span&gt;&lt;/a&gt;|&lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Kildekode&lt;/span&gt;&lt;/a&gt;|&lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Medarbeidende&lt;/span&gt;&lt;/a&gt;|&lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Lisens&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Kommuniserer med serveren...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Avbryt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Berør øverste venstre hjørne &lt;br&gt;på styreplaten.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Berør så nederste venstre hjørne &lt;br&gt;på styreplaten.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Konfigurasjon ferdig!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Tilkoblet</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Tusen takk for ditt bidrag!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Sender inn</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Kommunikasjonsfeil</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>En feil oppstod under sending av testtilfellet</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Neste</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Lydenhet:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Inndataenhet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Bruk globalt volum</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Sett volum:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volum:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Gjenopprett Standardverdier</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Auto</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -556,172 +746,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Aktiver GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Loggføring</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Global Loggfilter</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Vis logg i konsollen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Åpne Logg-Plassering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Når dette er på øker maksstørrelsen til loggen fra 100 MB til 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Slå på utvidet loggføring**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Argument streng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafikk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Når dette er på går grafikk–API-et inn i en tregere feilsøkingsmodus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Slå på Grafikkfeilsøking</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Slå på shader-tilbakemelding</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Når dette er på kjører shader-e uten endring i løkkelogikk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Feilsøking</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avansert</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Slå på prosessorfeilsøking</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Slå av web-applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Dette blir automatisk tilbakestilt når yuzu lukkes.</translation>
</message>
@@ -771,78 +986,78 @@ p, li { white-space: pre-wrap; }
<translation>yuzu Konfigurasjon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Lyd</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Feilsøk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Filsystem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Generelt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafikk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Hurtigtaster</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Kontrollere</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profiler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Nettverk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>System</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Spill Liste</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Nett</translation>
</message>
@@ -1001,88 +1216,62 @@ p, li { white-space: pre-wrap; }
<translation>Generelt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Bruk global bildefrekvensgrense</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Sett bildefrekvensgrense:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Krever bruk av FPS-bregrensningshurtigstasten for å tre i kraft.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Bildefrekvensgrense</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Begrens Farts-Prosent</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Fjerkjernes prosessoremulering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>Utvidet minneutforming (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Bekreft lukking mens emuleringen kjører</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Spør om bruker når et spill starter</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Paus emulering når yuzu kjører i bakgrunnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Demp lyden når yuzu kjører i bakgrunnen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Gjem mus under inaktivitet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Tilbakestill alle innstillinger</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Dette tilbakestiller alle innstillinger og fjerner alle spillinnstillinger. Spillmapper, profiler og inndataprofiler blir ikke slettet. Fortsett?</translation>
</message>
@@ -1432,70 +1621,70 @@ p, li { white-space: pre-wrap; }
<translation>Gjenopprett Standardverdier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Handling</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Hurtigtast</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Kontrollerhurtigtast</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Mostridende tastesekvens</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Den inntastede tastesekvensen er allerede tildelt til: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Hjem+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[venter]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Ugyldig</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Gjenopprett Standardverdi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Fjern</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Motstridende knappesekvens</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>Standardknappesekvensen er allerede tildelt til: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Standardtastesekvensen er allerede tildelt til: %1</translation>
</message>
@@ -1573,8 +1762,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Udokket</translation>
+ <source>Handheld</source>
+ <translation>Håndholdt</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1786,7 +1975,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Konfigurer</translation>
</message>
@@ -1796,52 +1986,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Andre</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emuler analog med tastaturinndata</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Krever omstart av yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Slå på XInput 8-spillerstøtte (slår av web-applet)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Slå på UDP-kontrollere (ikke nødvendig for bevegelse)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>Kontrollernavigasjon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Slå på musepanorering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Musesensitivitet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Bevegelse / Touch</translation>
</message>
@@ -1885,7 +2080,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Venstre Pinne</translation>
</message>
@@ -1979,14 +2174,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2005,7 +2200,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Pluss</translation>
</message>
@@ -2018,15 +2213,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2083,7 +2278,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Høyre Pinne</translation>
</message>
@@ -2159,155 +2354,155 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Dødsone: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Modifikatorområde: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro-Kontroller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Doble Joycons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Venstre Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Høyre Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Håndholdt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>GameCube-kontroller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>NES-kontroller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>SNES-kontroller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>N64-kontroller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Start / paus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Kontrollstikke</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-stikke</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Rist!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[venter]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Ny Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Skriv inn et profilnavn:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Lag inndataprofil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Det oppgitte profilenavnet er ugyldig!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Klarte ikke lage inndataprofil &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Slett inndataprofil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Klarte ikke slette inndataprofil &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Last inn inndataprofil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Klarte ikke laste inn inndataprofil &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Lagre inndataprofil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Klarte ikke lagre inndataprofil &quot;%1&quot;</translation>
</message>
@@ -2355,7 +2550,7 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Konfigurer</translation>
</message>
@@ -2391,7 +2586,7 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Test</translation>
</message>
@@ -2406,82 +2601,82 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
<translation>Fjern tjener</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Lær Mer&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Portnummeret har ugyldige tegn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Porten må være i intervallet 0 til 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IP-adressen er ugyldig</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Denne UDP-tjeneren eksisterer allerede</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Kan ikke legge til mer enn 8 tjenere</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testing</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Konfigurering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test Vellykket</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Mottatt data fra serveren vellykket.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test Feilet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Kunne ikke motta gyldig data fra serveren.&lt;br&gt;Vennligst bekreft at serveren er satt opp riktig og at adressen og porten er riktige.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP-Test eller kalibrasjonskonfigurering er i fremgang.&lt;br&gt;Vennligst vent for dem til å bli ferdig.</translation>
</message>
@@ -2602,7 +2797,7 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
<translation>Egenskaper</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Bruk global konfigurasjon (%1)</translation>
</message>
@@ -2620,12 +2815,12 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
<translation>Tillegg</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Oppdateringsnavn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versjon</translation>
</message>
@@ -2683,7 +2878,7 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
<translation>Profil-administrering er bare tilgjengelig når ingen spill kjører.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2691,92 +2886,92 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Skriv inn Brukernavn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Brukere</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Tast inn et brukernavn for den nye brukeren:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Skriv inn et nytt brukernavn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Bekreft Sletting</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Du er i ferd med å slette brukeren med navnet &quot;%1&quot;. Er du sikker?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Sett Bruker Bilde</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG Bilder (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Feil ved sletting av bilde</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>En feil oppstod under overskrivelse av det forrige bildet på: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Feil ved sletting av fil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Kunne ikke slette eksisterende fil: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Feil under opprettelse av profilbildemappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Kunne ikke opprette mappe %1 for å lagre profilbilder.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Feil under kopiering av profilbilde</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Kunne ikke kopiere bilde fra %1 til %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Feil under endring av størrelse på brukerbilde</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Klarte ikke endre bildestørrelse</translation>
</message>
@@ -3281,17 +3476,17 @@ For å invertere aksene, flytt først stikken vertikalt, og så horistonalt.</tr
<translation>Systeminnstillinger er bare tilgjengelige når ingen spill kjører.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Dette vil erstatte din nåværende virtuelle Switch med en ny en. Din nåværende virtuelle Switch vil ikke kunne bli gjenopprettet. Dette kan ha uventede effekter i spill. Dette kan feile om du bruker en utdatert lagret-spill konfigurasjon. Fortsette? </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Advarsel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Konsoll-ID: 0x%1</translation>
</message>
@@ -3407,54 +3602,54 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
<translation>Slett Punkt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Knapp</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Ny Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Skriv inn navnet til den nye profilen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Slett Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Slett profil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Endre Navn på Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nytt navn:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[trykk knapp]</translation>
</message>
@@ -3500,64 +3695,64 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Ingen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Liten (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Standard (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Stor (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Full størrelse (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Liten (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Standard (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Stor (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Filnavn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Filtype</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Tittel-ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Tittelnavn</translation>
</message>
@@ -3645,12 +3840,12 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Velg Skermbildebane...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3759,7 +3954,7 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verifiser</translation>
</message>
@@ -3785,88 +3980,93 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Del anonym brukerdata med yuzu-teamet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Lær mer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Telemetri-ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Regenerer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord Nærvær</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Vis Gjeldene Spill på din Discord Status</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Lær mer&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Registrer deg&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Hva er min token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Telemetri-ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Uspesifisert</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Nøkkel ikke verfisert</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Verifiserer...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Verifisering feilet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation type="unfinished"/>
</message>
@@ -3874,494 +4074,565 @@ Dra punkter for å endre posisjon, eller dobbelttrykk på tabellfelter for å re
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Kontroller P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonym data blir samlet inn&lt;/a&gt;for å hjelpe til med å forbedre yuzu.&lt;br/&gt;&lt;br/&gt;Vil du dele din bruksdata med oss?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Laster web-applet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Slå av web-applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Antall shader-e som bygges for øyeblikket</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>Den valgte oppløsningsskaleringsfaktoren.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Nåværende emuleringshastighet. Verdier høyere eller lavere en 100% indikerer at emuleringen kjører raskere eller tregere enn en Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Hvor mange bilder per sekund spiller viser. Dette vil variere fra spill til spill og scene til scene.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Tid det tar for å emulere et Switch bilde. Teller ikke med bildebegrensing eller v-sync. For full-hastighet emulering burde dette være 16.67 ms. på det høyeste.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOKK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Paus</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>Et spill kjører i yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Advarsel: Utdatert Spillformat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Du bruker en dekonstruert ROM-mappe for dette spillet, som er et utdatert format som har blitt erstattet av andre formater som NCA, NAX, XCI, eller NSP. Dekonstruerte ROM-mapper mangler ikoner, metadata, og oppdateringsstøtte.&lt;br&gt;&lt;br&gt;For en forklaring på diverse Switch-formater som yuzu støtter,&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;sjekk vår wiki&lt;/a&gt;. Denne meldingen vil ikke bli vist igjen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Feil under innlasting av ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Dette ROM-formatet er ikke støttet.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>En feil oppstod under initialisering av videokjernen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu har oppdaget en feil under kjøring av videokjernen. Dette er vanligvis forårsaket av utdaterte GPU-drivere, inkludert for integrert grafikk. Vennligst sjekk loggen for flere detaljer. For mer informasjon om å finne loggen, besøk følgende side: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Uploadd the Log File&lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Feil under lasting av ROM! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>En ukjent feil oppstod. Se loggen for flere detaljer.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Lagre Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Mod Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Feil Under Åpning av %1 Mappen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Mappen eksisterer ikke!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Innhold</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Oppdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Fjern oppføring</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Fjern Installert Spill %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Fjerning lykkes</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Feil Under Fjerning av %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Grunnspillet er ikke installert i NAND og kan ikke bli fjernet.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Fjernet vellykket den installerte oppdateringen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Det er ingen oppdatering installert for denne tittelen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Det er ingen DLC installert for denne tittelen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Fjernet vellykket %1 installerte DLC-er.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Fjern Tilpasset Spillkonfigurasjon?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Fjern Fil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Feil under fjerning av overførbar shader cache</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Lykkes i å fjerne den overførbare shader cachen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Feil under fjerning av den overførbare shader cachen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Feil Under Fjerning Av Tilpasset Konfigurasjon</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>En tilpasset konfigurasjon for denne tittelen finnes ikke.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Fjernet vellykket den tilpassede spillkonfigurasjonen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Feil under fjerning av den tilpassede spillkonfigurasjonen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Utvinning av RomFS Feilet!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Det oppstod en feil under kopiering av RomFS filene eller så kansellerte brukeren operasjonen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Fullstendig</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Skjelett</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Velg RomFS Dump Modus</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Velg hvordan du vil dumpe RomFS.&lt;br&gt;Fullstendig vil kopiere alle filene til en ny mappe mens &lt;br&gt;skjelett vil bare skape mappestrukturen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Utvinner RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Avbryt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS Utpakking lyktes!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Operasjonen fullført vellykket.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Feil ved åpning av %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Velg Mappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Egenskaper</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Spillets egenskaper kunne ikke bli lastet inn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch Kjørbar Fil (%1);;Alle Filer (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Last inn Fil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Åpne Utpakket ROM Mappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Ugyldig Mappe Valgt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Mappen du valgte inneholder ikke en &apos;main&apos; fil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Installerbar Switch-Fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xcI)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Installer Filer</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>%n fil gjenstår</numerusform><numerusform>%n filer gjenstår</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Installerer fil &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Insallasjonsresultater</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n fil ble nylig installert
@@ -4369,7 +4640,7 @@ Please, only use this feature to install updates and DLC.</source>
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n fil ble overskrevet
@@ -4377,7 +4648,7 @@ Please, only use this feature to install updates and DLC.</source>
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n fil ble ikke installert
@@ -4385,401 +4656,411 @@ Please, only use this feature to install updates and DLC.</source>
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Systemapplikasjon</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Systemarkiv</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Systemapplikasjonsoppdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Firmware Pakke (Type A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Firmware-Pakke (Type B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Spill</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Spilloppdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Spill tilleggspakke</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Delta Tittel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Velg NCA Installasjonstype...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Vennligst velg typen tittel du vil installere denne NCA-en som:
(I de fleste tilfellene, standarden &apos;Spill&apos; fungerer.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Feil under Installasjon</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Titteltypen du valgte for NCA-en er ugyldig.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Fil ikke funnet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Filen &quot;%1&quot; ikke funnet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Mangler yuzu Bruker</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>For å sende inn et testtilfelle for spillkompatibilitet, må du linke yuzu-brukeren din.&lt;br&gt;&lt;br/&gt;For å linke yuzu-brukeren din, gå til Emulasjon &amp;gt; Konfigurasjon &amp;gt; Nett.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Feil under åpning av URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Kunne ikke åpne URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>TAS-innspilling</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Overskriv filen til spiller 1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Ugyldig konfigurasjon oppdaget</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Håndholdt kontroller kan ikke brukes i dokket modus. Pro-kontroller vil bli valgt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>Feil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>Det kjørende spillet sjekker ikke for amiibo-er</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>Den valgte amiibo-en har blitt fjernet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo-Fil (%1);; Alle Filer (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Last inn Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Feil ved Åpning av Amiibo data fil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Kunne ikke åpne Amiibo-fil &quot;%1&quot; for lesing.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Feil under lesing av Amiibo datafil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Kunne ikke lese all Amiibo-data. Forventet å lese minst %1 bytes, men kunne bare lese %2 bytes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Feil ved lasting av Amiibo data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Kunne ikke laste Amiibo-data.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Ta Skjermbilde</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG Bilde (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>TAS-tilstand: Kjører %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>TAS-tilstand: Spiller inn %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>TAS-tilstand: Venter %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>TAS-tilstand: Ugyldig</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Stopp kjøring</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Bygger: %n shader</numerusform><numerusform>Bygger: %n shader-e</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Skala: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Hastighet: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Hastighet: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Spill: %1 FPS (ubegrenset)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Spill: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Ramme: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU HØY</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EKSTREM</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU FEIL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>NÆRMESTE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEÆR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BIKUBISK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSISK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>INGEN AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Spillet du prøver å laste krever at ekstra filer fra din Switch blir dumpet før du spiller.&lt;br/&gt;&lt;br/&gt;For mer informasjon om dumping av disse filene, vennligst se den følgende wiki-siden: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping av System-Arkiv og Shared Fonts fra en Switch-Konsoll&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Vil du gå tilbake til spillisten? Fortsetting av emulasjon kan føre til krasjing, ødelagt lagringsdata, eller andre feil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu kunne ikke finne et Switch system-arkiv. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu kunne ikke finne et Switch system-arkiv: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>System Arkiv Ikke Funnet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>System Arkiv Mangler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu kunne ikke finne Switch shared fonts. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Shared Fonts Ikke Funnet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Shared Font Mangler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Fatal Feil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu har oppdaget en fatal feil, vennligst se loggen for flere detaljer. For mer informasjon om å finne loggen, vennligst se den følgende siden: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Hvordan å Laste Opp Log-Filen&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Vil du gå tilbake til spillisten? Fortsetting av emulasjon kan føre til krasjing, ødelagt lagringsdata, eller andre feil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Fatal Feil oppstått</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Bekreft Nøkkel-Redirevasjon</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4796,37 +5077,37 @@ og eventuelt lag backups.
Dette vil slette dine autogenererte nøkkel-filer og kjøre nøkkel-derivasjonsmodulen på nytt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Mangler fuses</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- Mangler BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation>- Mangler BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- Mangler PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Derivasjonskomponenter Mangler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Krypteringsnøkler mangler. &lt;br&gt;Vennligst følg &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzus oppstartsguide&lt;/a&gt; for å få alle nøklene, fastvaren og spillene dine.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4835,39 +5116,39 @@ Dette kan ta opp til et minutt avhengig
av systemytelsen din.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Deriverer Nøkler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Velg RomFS Dump-Mål</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Vennligst velg hvilken RomFS du vil dumpe.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Er du sikker på at du vil lukke yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Er du sikker på at du vil stoppe emulasjonen? All ulagret fremgang vil bli tapt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4879,38 +5160,38 @@ Vil du overstyre dette og lukke likevel?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL ikke tilgjengelig!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu har ikke blitt kompilert med OpenGL-støtte.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Feil under initialisering av OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Det kan hende at GPU-en din ikke støtter OpenGL, eller at du ikke har den nyeste grafikkdriveren.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Feil under initialisering av OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Det kan hende at GPU-en din ikke støtter OpenGL 4.6, eller at du ikke har den nyeste grafikkdriveren.&lt;br&gt;&lt;br&gt;GL-renderer:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Det kan hende at GPU-en din ikke støtter én eller flere nødvendige OpenGL-utvidelser. Vennligst sørg for at du har den nyeste grafikkdriveren.&lt;br&gt;&lt;br&gt;GL-renderer: &lt;br&gt;%1&lt;br&gt;&lt;br&gt;Ikke-støttede utvidelser:&lt;br&gt;%2</translation>
</message>
@@ -4918,153 +5199,153 @@ Vil du overstyre dette og lukke likevel?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Navn</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Kompatibilitet</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Tilleggsprogrammer</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Fil Type</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Størrelse</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Legg til som favoritt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Åpne Lagret Data plassering</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Åpne Mod Data plassering</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Fjern</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Fjern Installert Oppdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Fjern All Installert DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Fjern Tilpasset Konfigurasjon</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Fjern All Installert Innhold</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Dump RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Kopier Tittel-ID til Utklippstavle</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Naviger til GameDB-oppføring</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Egenskaper</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Skann Undermapper</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Fjern Spillmappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Flytt Opp</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Flytt Ned</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Åpne Spillmappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Fjern</translation>
</message>
@@ -5072,77 +5353,77 @@ Vil du overstyre dette og lukke likevel?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfekt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Bra</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Ok</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Dårlig</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Meny</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Spillet er fullstendig uspillbart på grunn av store grafikk- eller lydfeil. Kan ikke komme fordi startskjermen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Vil ikke starte</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Spillet krasjer under oppstart.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Ikke testet</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Spillet har ikke blitt testet ennå.</translation>
</message>
@@ -5150,7 +5431,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Dobbeltrykk for å legge til en ny mappe i spillisten</translation>
</message>
@@ -5158,22 +5439,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 of %n resultat</numerusform><numerusform>%1 of %n resultater</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filter:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Brukernavn</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Feil</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Ta Skjermbilde</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Fullskjerm</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Last inn Fil</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5239,12 +5741,91 @@ Screen.</source>
<translation>Starter...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Estimert Tid %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Spillere</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5327,142 +5908,167 @@ Screen.</source>
<translation>&amp;Hjelp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;Installer filer til NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>&amp;Avslutt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Paus</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Stop</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Reinitialiser nøkler...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>Kon&amp;figurer...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>Vis &amp;filterlinje</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>Vis &amp;statuslinje</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Vis statuslinje</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>F&amp;ullskjerm</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5470,12 +6076,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Tilkoblet</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Feil</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Feil</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5519,245 +6352,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Installerte SD-titler</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Installerte NAND-titler</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>System Titler</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Legg til ny spillmappe</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Favoritter</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[ikke satt]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Hatt %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Akse %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Knapp %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[ukjent]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Venstre</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Høyre</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Ned</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Opp</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Sirkel</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Kryss</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Firkant</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Trekant</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Del</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Instillinger</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[udefinert]</translation>
</message>
@@ -5768,15 +6616,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[ugyldig]</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5784,76 +6632,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2Akse %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Akse %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Bevegelse %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Knapp %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[ubrukt]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Hjem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Touch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Hjul</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Bakover</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Fremover</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Ekstra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6200,13 +7048,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Avbryt</translation>
</message>
@@ -6214,7 +7062,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Skriv inn en hurtigtast</translation>
</message>
@@ -6222,7 +7070,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation type="unfinished"/>
</message>
@@ -6230,17 +7078,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation type="unfinished"/>
</message>
@@ -6248,12 +7096,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>venter på alle objekter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>venter på ett av de følgende objektene</translation>
</message>
@@ -6261,12 +7109,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation type="unfinished"/>
</message>
@@ -6274,112 +7122,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>pauset</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>sover</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>venter på IPC-svar</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>venter på objekter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>venter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>ukjent</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideell</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>kjerne %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>prosessor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>ideell Kjerne = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>tråd id = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>prioritet = %1(nåværende) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation type="unfinished"/>
</message>
@@ -6387,7 +7235,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation type="unfinished"/>
</message>
@@ -6395,7 +7243,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation type="unfinished"/>
</message>
diff --git a/dist/languages/nl.ts b/dist/languages/nl.ts
index 98b33e90f..80fb86ebe 100644
--- a/dist/languages/nl.ts
+++ b/dist/languages/nl.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Broncode&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Bijdragers&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licentie&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Communiceren met de server...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Annuleren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Raak de linkerbovenhoek &lt;br&gt; van uw touchpad aan.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>klik nu op toets &lt;br&gt; op je toetsenbord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Configuratie compleet!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Verbonden</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Bedankt voor je inzending!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Inzenden</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Communicatiefout</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Er is een fout gebeurd tijdens het versturen van de Testcase</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Volgende</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Geluid Apparaat:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Invoer Apparaat</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Gebruik globaal volume</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>stel volume in:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Standaard Herstellen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Auto</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -553,172 +743,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>GDB Stub Aanzetten</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Poort:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Loggen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Globale Log Filter</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Laat Log Venster Zien</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Open Log Locatie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Indien aangevinkt, neemt de maximale grootte van de log toe van 100 MB tot 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Activeer Uitgebreid Loggen**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Argumenten Rij</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Graphics</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Indien aangevinkt, gaat de grafische API naar een langzamere foutopsporingsmodus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Grafische foutopsporing inschakelen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Indien aangevinkt, wordt de macro Just In Time-compiler uitgeschakeld. Als u dit inschakelt, worden games langzamer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Schakel Macro JIT uit</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Debugging</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Geavanceerd</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk (Quest) Modus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Schakel Debug asserties in</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Deze optie wordt automatisch gereset wanneer yuzu is gesloten.</translation>
</message>
@@ -769,78 +984,78 @@ p, li { white-space: pre-wrap; }
<translation>yuzu Configuratie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Geluid</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Debug</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Bestandssysteem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Algemeen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafisch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>GeAdvanceerdeGrafisch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Sneltoetsen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Bediening</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profielen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Systeem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Game Lijst</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -999,88 +1214,62 @@ p, li { white-space: pre-wrap; }
<translation>Algemeen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Limiteer Snelheid Percentage</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Multicore CPU Emulatie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Bevestig sluiten terwijl emulatie nog bezig is</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Vraag voor gebruiker bij het opstartten van het spel.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Pauzeer Emulatie wanneer yuzu op de achtergrond openstaat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Verstop muis wanneer inactief</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Reset alle instellingen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Hiermee worden alle instellingen gereset en alle configuraties per game verwijderd. Hiermee worden gamedirectory&apos;s, profielen of invoerprofielen niet verwijderd. Doorgaan?</translation>
</message>
@@ -1430,70 +1619,70 @@ p, li { white-space: pre-wrap; }
<translation>Standaard Herstellen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Actie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Sneltoets</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Ongeldige Toets Volgorde</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>De ingevoerde toetsencombinatie is al in gebruik door: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[aan het wachten]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Standaard Herstellen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Verwijder</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>De ingevoerde toetsencombinatie is al in gebruik door: %1</translation>
</message>
@@ -1571,8 +1760,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Niet-Gedocked</translation>
+ <source>Handheld</source>
+ <translation>Mobiel</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1784,7 +1973,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Configureer</translation>
</message>
@@ -1794,52 +1984,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Ander</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emuleer Anolooge invoer met toetsenbord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Schakel muis panning in</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Muis Gevoeligheid</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Beweging / Touch</translation>
</message>
@@ -1883,7 +2078,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Linker Stick</translation>
</message>
@@ -1977,14 +2172,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2003,7 +2198,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Plus:</translation>
</message>
@@ -2016,15 +2211,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R:</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2081,7 +2276,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Rechter Stick</translation>
</message>
@@ -2157,155 +2352,155 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Deadzone: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Bewerk Range: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Twee Joycons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Linker Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Rechter Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Mobiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>GameCube Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Start / Pauze</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Control Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Shudden!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[aan het wachten]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Nieuw Profiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Voer nieuwe gebruikersnaam in:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Creëer een nieuw Invoer Profiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>De ingevoerde Profiel naam is niet geldig</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Het is mislukt om Invoer Profiel &quot;%1 te Creëer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Verwijder invoer profiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Het is mislukt om Invoer Profiel &quot;%1 te Verwijderen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Laad invoer profiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Het is mislukt om Invoer Profiel &quot;%1 te Laden</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Sla Invoer profiel op</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Het is mislukt om Invoer Profiel &quot;%1 Op te slaan</translation>
</message>
@@ -2353,7 +2548,7 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Configureer</translation>
</message>
@@ -2389,7 +2584,7 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Test</translation>
</message>
@@ -2404,82 +2599,82 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
<translation>Externe Server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Leer Meer&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>Yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Poortnummer bevat ongeldige tekens</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Poort moet in bereik 0 en 65353 zijn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IP adress is niet geldig</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Deze UDP server bestaat al</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Kan niet meer dan 8 servers toevoegen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Configureren</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test Succesvol</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>De data van de server is succesvol ontvangen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test Gefaald</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Kan niet de juiste data van de server ontvangen.&lt;br&gt;Verifieer dat de server is goed opgezet en dat het adres en poort correct zijn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP Test of calibratie configuratie is bezig.&lt;br&gt;Wacht alstublieft totdat het voltooid is.</translation>
</message>
@@ -2600,7 +2795,7 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
<translation>Eigenschappen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Gebruik globale configuratie (%1)</translation>
</message>
@@ -2618,12 +2813,12 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
<translation>Add-Ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Patch Naam</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versie</translation>
</message>
@@ -2681,7 +2876,7 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
<translation>Profiel beheer is alleen beschikbaar wanneer het spel niet bezig is.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2689,92 +2884,92 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Voer een Gebruikersnaam in</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Gebruikers</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Voer een gebruikersnaam in voor de nieuwe gebruiker:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Voer nieuwe gebruikersnaam in:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Bevestig Verwijdering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Je staat op het punt een gebruiker met de naam &quot;%1&quot; te verwijderen. Weet je het zeker?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Selecteer gebruiker&apos;s foto</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG foto&apos;s (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Fout tijdens verwijderen afbeelding</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Er is een fout opgetreden bij het overschrijven van de vorige afbeelding in: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Fout tijdens verwijderen bestand</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Kan bestaand bestand niet verwijderen: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Fout tijdens het maken van de map met afbeeldingen van de gebruiker</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Fout tijdens het maken van map %1 om gebruikersafbeeldingen in te bewaren.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Fout tijdens het kopiëren van de gebruiker afbeelding</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Kan afbeelding niet kopiëren van %1 naar %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation type="unfinished"/>
</message>
@@ -3279,17 +3474,17 @@ Om de assen te spiegelen, beweek je joystick eerst verticaal en dan horizontaal.
<translation>Systeeminstellingen zijn enkel toegankelijk wanneer er geen game draait.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Dit vervangt je huidige virtuele Switch met een nieuwe. Je huidige virtuele Switch kan dan niet meer worden hersteld. Dit kan onverwachte effecten hebben in spellen. Dit werkt niet als je een oude config savegame gebruikt. Doorgaan?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Waarschuwing</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Console ID: 0x%1</translation>
</message>
@@ -3405,54 +3600,54 @@ Sleep punten om positie te veranderen, of dubbel klik één van de tabel cellen
<translation>Verwijder Punt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Knop</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Nieuw Profiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Voer een naam in voor het nieuwe profiel.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Verwijder Profiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Verwijder Profiel %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Hernoem Profiel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nieuwe naam:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[druk op toets]</translation>
</message>
@@ -3498,64 +3693,64 @@ Sleep punten om positie te veranderen, of dubbel klik één van de tabel cellen
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Geen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Bestandsnaam</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Titel ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation type="unfinished"/>
</message>
@@ -3643,12 +3838,12 @@ Sleep punten om positie te veranderen, of dubbel klik één van de tabel cellen
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3757,7 +3952,7 @@ Sleep punten om positie te veranderen, of dubbel klik één van de tabel cellen
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verifieer</translation>
</message>
@@ -3783,88 +3978,93 @@ Sleep punten om positie te veranderen, of dubbel klik één van de tabel cellen
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetrie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Deel anonieme gebruiksdata met het yuzu team</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Leer meer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Telemetrie ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Regenereer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord Presence</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Toon huidige game in je Discord status</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Leer meer&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Registreer&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Wat is mijn token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Telemetrie ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Niet gespecificeerd</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token niet geverifieerd</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Token is niet geverifieerd. De verandering aan uw token zijn niet opgeslagen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Verifiëren...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Verificatie mislukt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Verificatie mislukt. Check dat uw token correct is en dat uw internet werkt.</translation>
</message>
@@ -3872,906 +4072,987 @@ Sleep punten om positie te veranderen, of dubbel klik één van de tabel cellen
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Annonieme gegevens worden verzameld&lt;/a&gt; om yuzu te helpen verbeteren. &lt;br/&gt;&lt;br/&gt; Zou je jouw gebruiksgegevens met ons willen delen?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetrie</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Web Applet Laden...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Huidige emulatie snelheid. Waardes hoger of lager dan 100% betekent dat de emulatie sneller of langzamer loopt dan de Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Hoeveel frames per seconde de game op dit moment weergeeft. Dit zal veranderen van game naar game en van scène naar scène.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Tijd gebruikt om een frame van de Switch te emuleren, waarbij framelimiteren of v-sync niet wordt meegerekend. Voor emulatie op volledige snelheid zou dit maximaal 16.67 ms zijn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pauzeren</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Waarschuwing Verouderd Spel Formaat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Je gebruikt gedeconstrueerd ROM map formaat voor dit Spel, dit is een verouderd formaat en is vervangen door formaten zoals NCA, NAX, XCI of NSP. Gedeconstrueerd ROM map heeft geen iconen, metadata en update understeuning.&lt;br&gt;&lt;br&gt;Voor een uitleg over welke Switch formaten yuzu ondersteund, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;kijk op onze wiki&lt;/a&gt;. Dit bericht word niet nog een keer weergegeven.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Fout tijdens het laden van een ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Het formaat van de ROM is niet ondersteunt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Er is een fout opgetreden tijdens het initialiseren van de videokern.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Een onbekende fout heeft plaatsgevonden. Kijk in de log voor meer details.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Save Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Mod Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Fout tijdens het openen van %1 folder</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Folder bestaat niet!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Fout Bij Het Openen Van Overdraagbare Shader Cache</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Er bestaat geen shader cache voor deze game</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFS Extractie Mislukt!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Er was een fout tijdens het kopiëren van de RomFS bestanden of de gebruiker heeft de operatie geannuleerd.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Vol</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Skelet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Selecteer RomFS Dump Mode</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Selecteer alstublieft hoe je de RomFS wilt dumpen.&lt;br&gt;Volledig kopieërd alle bestanden in een map terwijl &lt;br&gt; skelet maakt alleen het map structuur.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>RomFS uitpakken...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Annuleren</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS Extractie Geslaagd!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>De operatie is succesvol voltooid.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Fout bij openen %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Selecteer Map</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Eigenschappen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>De eigenschappen van de game kunnen niet geladen worden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch Executable (%1);;Alle bestanden (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Laad Bestand</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Open Gedecomprimeerd ROM Map</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Ongeldige Map Geselecteerd</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>De map die je hebt geselecteerd bevat geen &apos;main&apos; bestand.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Bestand &quot;%1&quot; Installeren...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Systeem Applicatie</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Systeem Archief</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Systeem Applicatie Update</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Filmware Pakket (Type A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Filmware Pakket (Type B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Game</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Game Update</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Game DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Delta Titel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Selecteer NCA Installatie Type...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Selecteer het type titel hoe je wilt dat deze NCA installeerd:
(In de meeste gevallen is de standaard &apos;Game&apos; juist.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Installatie Mislukt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Het type title dat je hebt geselecteerd voor de NCA is ongeldig.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Bestand niet gevonden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Bestand &quot;%1&quot; niet gevonden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Je yuzu account mist</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Om game campatibiliteit te raporteren, moet je je yuzu account koppelen.&lt;br&gt;&lt;br/&gt; Om je yuzu account te koppelen, ga naar Emulatie &amp;gt; Configuratie &amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo Bestand (%1);; Alle Bestanden (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Laad Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Fout tijdens het openen van het Amiibo gegevens bestand</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Kan Amiibo bestand &quot;%1&quot; niet lezen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Fout tijdens het lezen van het Amiibo gegevens bestand</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Kan de volledige Amiibo gegevens niet lezen. Verwacht om %1 bytes te lezen, maar het is alleen mogelijk om %2 bytes te lezen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Fout tijdens het laden van de Amiibo data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Kan de Amiibo gegevens niet laden.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Screenshot Vastleggen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG afbeelding (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Snelheid: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Snelheid: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Game: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Frame: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>De game die je probeert te laden heeft extra bestanden nodig van je Switch voordat je het kan spelen. &lt;br/&gt;&lt;br/&gt;Voor meer informatie over het dumpen van deze bestanden, volg alsjeblieft onze wiki pagina: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Het dumpen van Systeem Archieven en de Gedeelde Lettertypen van een Switch console &lt;/a&gt;. &lt;br/&gt;&lt;br/&gt;Wil je terug gaan naar de game lijst? Verdergaan met de emulatie zal misschien gevolgen hebben als vastlopen, beschadigde opslag data, of andere problemen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu was niet in staat om de Switch systeem archieven te vinden. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu was niet in staat om de Switch systeem archieven te vinden. %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Systeem Archief Niet Gevonden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Systeem Archief Mist</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu was niet in staat om de Switch shared fonts te vinden. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Shared Fonts Niet Gevonden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Gedeelde Lettertypes Niet Gevonden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Fatale Fout</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu is een fatale fout tegengekomen, zie de log voor meer details. Voor meer informatie over toegang krijgen tot de log, zie de volgende pagina: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Hoe upload je een log bestand&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Zou je terug willen naar de game lijst? Doorgaan met emulatie kan resulteren in vastlapen, corrupte save gegevens, of andere problemen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Fatale Fout opgetreden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Bevestig Sleutel Herafleiding</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4788,37 +5069,37 @@ en optioneel maak backups.
Dit zal je automatisch gegenereerde sleutel bestanden verwijderen en de sleutel verkrijger module opnieuw starten</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4826,39 +5107,39 @@ on your system&apos;s performance.</source>
op je systeem&apos;s performatie.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Sleutels afleiden</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Selecteer RomFS Dump Doel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Selecteer welke RomFS je zou willen dumpen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Weet je zeker dat je yuzu wilt sluiten?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Weet je zeker dat je de emulatie wilt stoppen? Alle onopgeslagen voortgang will verloren gaan.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4870,38 +5151,38 @@ Wilt u dit omzeilen en toch afsluiten?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
@@ -4909,153 +5190,153 @@ Wilt u dit omzeilen en toch afsluiten?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Naam</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Compatibiliteit</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Toevoegingen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Bestands type</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Grootte</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Open Locatie Van Save Gegevens </translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Open Mod Data Locatie</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Verwijder</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Dump RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Kopieer Titel ID naar Klembord</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Navigeer naar GameDB inzending</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Eigenschappen</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Scan Subfolders</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Verwijder Game Directory</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Open Directory Locatie</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Verwijder</translation>
</message>
@@ -5063,77 +5344,77 @@ Wilt u dit omzeilen en toch afsluiten?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfect</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Game functioneerd foutloos, zonder auditieve of grafische glitches. Alle geteste functionaliteit werkt zoals bedoeld zonder dat er tijdelijke oplossingen nodig zijn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Goed</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Game werkt met kleine grafische of auditieve glitches en is speelbaar van start tot eind. Kan enkele workarounds nodig hebben.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Okay</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Game werkt met grove grafische of auditieve glitches, maar is speelbaar van start tot eind met workarounds</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Slecht</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Game werkt, maar met grove grafische of auditieve glitches. Specifieke gebieden kunnen niet worden uitgespeeld vanwege glitches, zelfs met workarounds.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Game is compleet onspeelbaar dankzij grove grafische of auditieve glitches. Onmogelijk voorbij het startscherm te gaan.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Start Niet</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>De Game crasht wanneer hij probeert op te starten.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Niet Getest</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Deze Game is nog niet getest.</translation>
</message>
@@ -5141,7 +5422,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Dubbel-klik om een ​​nieuwe map toe te voegen aan de lijst met games</translation>
</message>
@@ -5149,22 +5430,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filter:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Voer patroon in om te filteren:</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Gebruikersnaam</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Screenshot Vastleggen</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Volledig Scherm</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Laad Bestand</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5229,12 +5731,91 @@ Screen.</source>
<translation>Starten...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Geschatte Tijd %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Spelers</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5317,142 +5898,167 @@ Screen.</source>
<translation>&amp;Help</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>A&amp;fsluiten</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pauzeren</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Stop</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Laat status balk zien</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5460,12 +6066,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Verbonden</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5505,245 +6338,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Geïnstalleerde SD Titels</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Geïnstalleerde NAND Titels</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Systeem Titels</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Voeg Nieuwe Game Map Toe</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
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<source>Alt</source>
<translation>Alt</translation>
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<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[niet aangegeven]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Hat %1 %2</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
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<translation>Axis %1%2</translation>
</message>
<message>
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+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Knop %1</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[onbekend]</translation>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Links:</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
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<translation>Rechts:</translation>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
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<translation>Beneden:</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
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<source>Up</source>
<translation>Boven:</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
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<source>Z</source>
<translation>Z</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
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<source>R</source>
<translation>R:</translation>
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
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<source>L</source>
<translation>L</translation>
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<message>
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<source>A</source>
<translation>A</translation>
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<message>
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<source>B</source>
<translation>B</translation>
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<message>
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<source>X</source>
<translation>X</translation>
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<message>
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<source>Y</source>
<translation>Y</translation>
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<message>
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<source>Start</source>
<translation>Start</translation>
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<source>L1</source>
<translation type="unfinished"/>
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<translation type="unfinished"/>
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<source>L3</source>
<translation type="unfinished"/>
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<message>
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<source>R1</source>
<translation type="unfinished"/>
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<message>
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<translation type="unfinished"/>
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<translation type="unfinished"/>
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<message>
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<source>Circle</source>
<translation type="unfinished"/>
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<message>
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<translation type="unfinished"/>
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<message>
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<translation type="unfinished"/>
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<message>
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<translation type="unfinished"/>
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<source>[undefined]</source>
<translation type="unfinished"/>
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<translation type="unfinished"/>
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<source>%1%2Hat %3</source>
<translation type="unfinished"/>
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@@ -5770,76 +6618,76 @@ p, li { white-space: pre-wrap; }
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<source>%1%2Axis %3</source>
<translation type="unfinished"/>
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<translation type="unfinished"/>
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<translation type="unfinished"/>
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<translation type="unfinished"/>
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<message>
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<source>[unused]</source>
<translation>[ongebruikt]</translation>
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<message>
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<source>Home</source>
<translation>Home:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Touch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6177,13 +7025,13 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Annuleer</translation>
</message>
@@ -6191,7 +7039,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Voer een hotkey in</translation>
</message>
@@ -6199,7 +7047,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Call stack</translation>
</message>
@@ -6207,17 +7055,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>wachten op mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>heeft wachtende: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>eigenaar handvat: 0x%1</translation>
</message>
@@ -6225,12 +7073,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>wachten op alle objecten</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>wachten op een van de volgende objecten</translation>
</message>
@@ -6238,12 +7086,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>wachtend door geen draad</translation>
</message>
@@ -6251,112 +7099,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>uitvoerbaar</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>gepauzeerd</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>slapen</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>wachten op IPC antwoord</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>wachten op objecten</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>wachten op conditie variabele</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>wachten op adres arbiter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>aan het wachten</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>geinitialiseerd</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>beëindigd</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>onbekend</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideaal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>kern %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>ideale kern = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>affiniteit masker = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>draad id = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>prioriteit = %1(huidige) / %2(normaal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>laatste lopende ticks = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>Niet wachtend op mutex</translation>
</message>
@@ -6364,7 +7212,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>Wachtend door draad</translation>
</message>
@@ -6372,7 +7220,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation type="unfinished"/>
</message>
diff --git a/dist/languages/pl.ts b/dist/languages/pl.ts
index c2f7cb8ba..29c0f92c9 100644
--- a/dist/languages/pl.ts
+++ b/dist/languages/pl.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Strona&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Kod źródłowy&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Współautorzy&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licencja&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Łączenie z serwerem...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Anuluj</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Dotknij lewy górny róg &lt;br&gt; swojego touchpada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Dotknij prawy dolny róg &lt;br&gt; swojego touchpada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Konfiguracja zakończona!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Połączony</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Dziękujemy za Twoją opinię!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Wysyłanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Błąd komunikacyjny</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Wystąpił błąd podczas wysyłania Testcase&apos;u</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Następny</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Urządzenie dźwiękowe</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Urządzenie Wejściowe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Użyj globalnej głośności </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Ustaw głośność:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Głośność:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Przywróć domyślne</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Automatyczny</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -558,172 +748,197 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Włącz namiastkę GDB</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Logowanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Globalny filtr rejestrów</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Pokaż Log w konsoli</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Otwórz miejsce rejestrów</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Kiedy zaznaczony, maksymalny rozmiar logu wzrasta ze 100 MB do 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Włącz Przedłużony Logging**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Linijka argumentu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Gdy zaznaczone, API grafiki przechodzi w wolniejszy tryb debugowania</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Włącz debugowanie grafiki</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Gdy zaznaczone, włącza zrzucanie awarii Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Włącz Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>Po zaznaczeniu, zrzuci wszystkie oryginalne shadery asemblera z pamięci podręcznej dysku shaderów albo gry, jeśli zostaną znalezione</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>Zrzuć Shadery Gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Gdy zaznaczone, wyłącza kompilator makr Just In Time. Włączenie tej opcji spowalnia działanie gier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Wyłącz Makro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Po zaznaczeniu, yuzu będzie rejestrować statystyki dotyczące skompilowanej pamięci podręcznej.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Włącz funkcję Feedbacku Shaderów</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Gdy zaznaczone, używa shaderów bez zmian logicznych pętli</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Wyłącz Zapętlanie sprawdzania bezpieczeństwa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Debugowanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Włącz dziennik Dostępu FS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Włącz Pełne Usługi Raportowania**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Zaawansowane</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Tryb Kiosk (Quest)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Włącz Debugowanie CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Włącz potwierdzenia debugowania</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Włącz Auto-Stub**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Wyłącz Aplet internetowy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**To zresetuje się automatycznie po wyłączeniu yuzu.</translation>
</message>
@@ -773,78 +988,78 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d
<translation>Ustawienia yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Dźwięk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Wyszukiwanie usterek</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>System plików</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Ogólne</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>Zaawansowana grafika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Skróty klawiszowe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Sterowanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profile</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Sieć</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>System</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Lista Gier</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1003,88 +1218,62 @@ Gdy ta opcja jest włączona, niedopasowanie jest uruchamiane tylko wtedy, gdy d
<translation>Ogólne</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Użyj globalnego limitu klatek na sekundę</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Ustaw limit klatek na sekundę:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Wymaga używania klawisza, który limituje Klatki na Sekundę.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Limit klatek na sekundę</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Procent limitu prędkości</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Emulacja CPU Wielordzeniowa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Potwierdź wyjście podczas emulacji</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Pytaj o użytkownika podczas uruchamiania gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Wstrzymaj emulację w tle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Ukryj mysz przy braku aktywności</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Resetuj wszystkie ustawienia</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Spowoduje to zresetowanie wszystkich ustawień i usunięcie wszystkich konfiguracji gier. Nie spowoduje to usunięcia katalogów gier, profili ani profili wejściowych. Kontynuować?</translation>
</message>
@@ -1435,70 +1624,70 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
<translation>Przywróć domyślne</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Akcja</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Skrót klawiszowy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Skrót Klawiszowy Kontrolera</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Sprzeczna sekwencja klawiszy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Wprowadzona sekwencja klawiszy jest już przypisana do: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Menu+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[oczekiwanie]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Nieprawidłowe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Przywróć ustawienia domyślne</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Wyczyść</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Sprzeczna Sekwencja Przycisków</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>Domyślna sekwencja przycisków już jest przypisana do: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Domyślna sekwencja klawiszy jest już przypisana do: %1</translation>
</message>
@@ -1576,8 +1765,8 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Niezadokowany</translation>
+ <source>Handheld</source>
+ <translation>Przenośnie</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1789,7 +1978,8 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Konfiguruj</translation>
</message>
@@ -1799,52 +1989,57 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Inne</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emuluj sygnał analogowy z wejściem z klawiatury</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Należy zrestartować yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Włącz wsparcie XInput dla 8 graczy (Wyłącza aplet sieciowy)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Włącz kontrolery UDP (nie są potrzebne do ruchu)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>Nawigacja Kontrolerem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Włącz panoramowanie myszą</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Czułość myszy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Ruch / Dotyk</translation>
</message>
@@ -1888,7 +2083,7 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Lewa gałka</translation>
</message>
@@ -1982,14 +2177,14 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2008,7 +2203,7 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Plus</translation>
</message>
@@ -2021,15 +2216,15 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2086,7 +2281,7 @@ Pozostaw tą funkcję włączoną, jeśli nie widać różnicy w wydajności.</t
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Prawa gałka</translation>
</message>
@@ -2162,155 +2357,155 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Martwa strefa: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Zasięg Modyfikatora: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Para Joyconów</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Lewy Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Prawy Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Handheld</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Kontroler GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Kontroler NES/Pegasus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Kontroler SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Kontroler N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Mega Drive</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Start / Pauza</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Lewa gałka</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-gałka</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Potrząśnij!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[oczekiwanie]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Nowy profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Wpisz nazwę profilu:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Utwórz profil wejściowy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Podana nazwa profilu jest nieprawidłowa!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Nie udało się utworzyć profilu wejściowego &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Usuń profil wejściowy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Nie udało się usunąć profilu wejściowego &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Załaduj profil wejściowy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Nie udało się wczytać profilu wejściowego &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Zapisz profil wejściowy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Nie udało się zapisać profilu wejściowego &quot;%1&quot;</translation>
</message>
@@ -2358,7 +2553,7 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Konfiguruj</translation>
</message>
@@ -2394,7 +2589,7 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Test</translation>
</message>
@@ -2409,82 +2604,82 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
<translation>Usuń serwer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Dowiedz się więcej&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Port zawiera nieprawidłowe znaki</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Port musi być w zakresie 0-65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>Adres IP nie jest prawidłowy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Ten serwer UDP już istnieje</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Nie można dodać więcej niż 8 serwerów</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testowanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Konfigurowanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test Udany</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Pomyślnie odebrano dane z serwera.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test nieudany</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Nie można odebrać poprawnych danych z serwera.&lt;br&gt;Sprawdź, czy serwer jest poprawnie skonfigurowany, a adres i port są prawidłowe.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>Trwa konfiguracja testu UDP lub kalibracji.&lt;br&gt;Poczekaj na zakończenie.</translation>
</message>
@@ -2605,7 +2800,7 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
<translation>Właściwości</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Użyj globalnej konfiguracji (%1)</translation>
</message>
@@ -2623,12 +2818,12 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
<translation>Dodatki</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Nazwa łatki</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Wersja</translation>
</message>
@@ -2686,7 +2881,7 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
<translation>Menedżer Profili nie jest dostępny gdy gra jest uruchomiona.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2694,92 +2889,92 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Wpisz nazwę użytkownika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Użytkownicy</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Wprowadź nazwę dla nowego użytkownika:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Wpisz nową nazwę użytkownika:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Potwierdź usunięcie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Zamierzasz usunąć użytkownika &quot;%1&quot;. Jesteś pewien?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Ustaw zdjęcie użytkownika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Obrazki JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Bład usunięcia zdjęcia</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Błąd podczas próby nadpisania poprzedniego zdjęcia dla: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Błąd usunięcia pliku</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Nie można usunąć istniejącego pliku: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Błąd podczas tworzenia folderu ze zdjęciem użytkownika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Nie można utworzyć ścieżki %1 do przechowywania zdjęć użytkownika.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Błąd kopiowania zdjęcia użytkownika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Nie można skopiować zdjęcia z %1 do %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Błąd podczas zmieniania rozmiaru obrazu użytkownika</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Nie można zmienić rozmiaru obrazu</translation>
</message>
@@ -3284,17 +3479,17 @@ Aby odwrócić osie, najpierw przesuń joystick pionowo, a następnie poziomo.</
<translation>Ustawienia systemu są dostępne tylko wtedy, gdy gra nie jest uruchomiona.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>To zamieni twojego obecnego Switch&apos;a z nowym. Twojego obecnego Switch&apos;a nie będzie można przywrócić. To może wywołać nieoczekiwane problemy w grach. To może nie zadziałać, jeśli używasz nieaktualnej konfiguracji zapisu gry. Kontynuować?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Ostrzeżenie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Identyfikator konsoli: 0x%1</translation>
</message>
@@ -3410,54 +3605,54 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
<translation>Usuń Punkt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Przycisk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Nowy profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Wprowadź nazwę dla nowego profilu:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Usuń profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Usunąć profil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Zmień nazwę profilu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nowa nazwa:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[naciśnij przycisk]</translation>
</message>
@@ -3503,64 +3698,64 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Żadny</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Małe (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Standardowe (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Duże (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Pełny Rozmiar (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Małe (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Standardowe (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Duże (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Nazwa pliku</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Typ pliku</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Identyfikator gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Nazwa Tytułu</translation>
</message>
@@ -3648,12 +3843,12 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Wybierz ścieżkę zrzutów ekranu...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3762,7 +3957,7 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Zweryfikuj</translation>
</message>
@@ -3788,88 +3983,93 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Udostępniaj anonimowe dane o użytkowaniu zespołowi yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Dowiedz się więcej</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Identyfikator telemetrii:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Wygeneruj ponownie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Obecność na discordzie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Pokazuj obecną grę w twoim statusie Discorda</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Dowiedz się więcej&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Zaloguj się&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Czym jest mój token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Identyfikator telemetrii: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Nieokreślona</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token niezweryfikowany</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Token nie został zweryfikowany. Zmiana w Twoim tokenie nie została zapisana.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Weryfikowanie...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Weryfikowanie nieudane</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Weryfikacja nie powiodła się. Sprawdź, czy poprawnie podałeś swój token oraz czy działa twoje połączenie internetowe.</translation>
</message>
@@ -3877,496 +4077,567 @@ Przeciągnij punkty, aby zmienić pozycję, lub kliknij dwukrotnie komórki tabe
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Kontroler P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Kontroler P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Dane anonimowe są gromadzone&lt;/a&gt; aby ulepszyć yuzu. &lt;br/&gt;&lt;br/&gt;Czy chcesz udostępnić nam swoje dane o użytkowaniu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Ładowanie apletu internetowego...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Wyłącz Aplet internetowy</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Ilość budowanych shaderów</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>Obecnie wybrany mnożnik rozdzielczości.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Aktualna prędkość emulacji. Wartości większe lub niższe niż 100% wskazują, że emulacja działa szybciej lub wolniej niż Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Ile klatek na sekundę gra aktualnie wyświetla. To będzie się różnić w zależności od gry, od sceny do sceny.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Czas potrzebny do emulacji klatki na sekundę Switcha, nie licząc ograniczania klatek ani v-sync. Dla emulacji pełnej szybkości powinno to wynosić co najwyżej 16,67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Usuń Ostatnie pliki</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Kontynuuj</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pauza</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu jest w trakcie gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>OSTRZEŻENIE! Nieaktualny format gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Używasz zdekonstruowanego formatu katalogu ROM dla tej gry, który jest przestarzałym formatem, który został zastąpiony przez inne, takie jak NCA, NAX, XCI lub NSP. W zdekonstruowanych katalogach ROM brakuje ikon, metadanych i obsługi aktualizacji.&lt;br&gt;&lt;br&gt; Aby znaleźć wyjaśnienie różnych formatów Switch obsługiwanych przez yuzu,&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt; sprawdź nasze wiki&lt;/a&gt;. Ta wiadomość nie pojawi się ponownie.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Błąd podczas wczytywania ROMu!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Ten format ROMu nie jest wspierany.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Wystąpił błąd podczas inicjowania rdzenia wideo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu napotkał błąd podczas uruchamiania rdzenia wideo. Jest to zwykle spowodowane przestarzałymi sterownikami GPU, w tym zintegrowanymi. Więcej szczegółów znajdziesz w pliku log. Więcej informacji na temat dostępu do log-u można znaleźć na następującej stronie: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Jak przesłać plik log&lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Błąd podczas wczytywania ROMu! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Postępuj zgodnie z&lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu quickstart guide&lt;/a&gt; aby zrzucić ponownie swoje pliki.&lt;br&gt;Możesz odwołać się do wiki yuzu&lt;/a&gt;lub discord yuzu &lt;/a&gt; po pomoc.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Wystąpił nieznany błąd. Więcej informacji można znaleźć w pliku log.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Zapis danych</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Dane modów</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Błąd podczas otwarcia folderu %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Folder nie istnieje!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Błąd podczas otwierania przenośnej pamięci podręcznej Shaderów.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>Nie udało się stworzyć ścieżki shaderów dla tego tytułu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Zawartość</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Łatka</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Usuń wpis</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Usunąć zainstalowaną grę %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Pomyślnie usunięto</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Pomyślnie usunięto zainstalowaną grę.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Błąd podczas usuwania %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Gra nie jest zainstalowana w NAND i nie może zostać usunięta.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Pomyślnie usunięto zainstalowaną łatkę.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Brak zainstalowanych łatek dla tego tytułu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Brak zainstalowanych DLC dla tego tytułu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Pomyślnie usunięto %1 zainstalowane DLC.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>Usunąć Transferowalne Shadery OpenGL?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Usunąć Transferowalne Shadery Vulkan?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>Usunąć Wszystkie Transferowalne Shadery?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Usunąć niestandardową konfigurację gry?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Usuń plik</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Błąd podczas usuwania przenośnej pamięci podręcznej Shaderów.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Pamięć podręczna Shaderów dla tego tytułu nie istnieje.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Pomyślnie usunięto przenośną pamięć podręczną Shaderów.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Nie udało się usunąć przenośnej pamięci Shaderów.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Błąd podczas usuwania Transferowalnych Shaderów</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>Pomyślnie usunięto transferowalne shadery.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>Nie udało się usunąć ścieżki transferowalnych shaderów.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Błąd podczas usuwania niestandardowej konfiguracji</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Niestandardowa konfiguracja nie istnieje dla tego tytułu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Pomyślnie usunięto niestandardową konfiguracje gry.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Nie udało się usunąć niestandardowej konfiguracji gry.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Wypakowanie RomFS nieudane!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Wystąpił błąd podczas kopiowania plików RomFS lub użytkownik anulował operację.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Pełny</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Szkielet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Wybierz tryb zrzutu RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Proszę wybrać w jaki sposób chcesz, aby zrzut pliku RomFS został wykonany. &lt;br&gt;Pełna kopia ze wszystkimi plikami do nowego folderu, gdy &lt;br&gt;skielet utworzy tylko strukturę folderu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>Nie ma wystarczająco miejsca w %1 aby wyodrębnić RomFS.
Zwolnij trochę miejsca, albo zmień ścieżkę zrzutu RomFs w Emulacja&gt; Konfiguruj&gt; System&gt; System Plików&gt; Źródło Zrzutu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Wypakowywanie RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Anuluj</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Wypakowanie RomFS zakończone pomyślnie!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Operacja zakończona sukcesem.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Błąd podczas otwierania %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Wybierz folder...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Właściwości</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Właściwości tej gry nie mogły zostać załadowane.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Plik wykonywalny Switcha (%1);;Wszystkie pliki (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Załaduj plik...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Otwórz folder wypakowanego ROMu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Wybrano niewłaściwy folder</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Folder wybrany przez ciebie nie zawiera &apos;głownego&apos; pliku.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Instalacyjne pliki Switch&apos;a (*.nca *.nsp *.xci);;Archiwum zawartości Nintendo (*.nca);;Pakiet poddany Nintendo (*.nsp);;Obraz z kartridża NX (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Zainstaluj pliki</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>1 plik został</numerusform><numerusform>%n plików zostało</numerusform><numerusform>%n plików zostało</numerusform><numerusform>%n plików zostało</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Instalowanie pliku &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Wynik instalacji</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Aby uniknąć ewentualnych konfliktów, odradzamy użytkownikom instalowanie gier na NAND.
Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>1 nowy plik został zainstalowany
@@ -4376,414 +4647,424 @@ Proszę, używaj tej funkcji tylko do instalowania łatek i DLC.</translation>
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>1 plik został nadpisany</numerusform><numerusform>%n plików zostało nadpisane</numerusform><numerusform>%n plików zostało nadpisane</numerusform><numerusform>%n plików zostało nadpisane</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>1 pliku nie udało się zainstalować</numerusform><numerusform>%n plików nie udało się zainstalować</numerusform><numerusform>%n plików nie udało się zainstalować</numerusform><numerusform>%n plików nie udało się zainstalować</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Aplikacja systemowa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Archiwum systemu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Aktualizacja aplikacji systemowej</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Paczka systemowa (Typ A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Paczka systemowa (Typ B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Gra</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Aktualizacja gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Dodatek do gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Tytuł Delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Wybierz typ instalacji NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Wybierz typ tytułu, do którego chcesz zainstalować ten NCA, jako:
(W większości przypadków domyślna &quot;gra&quot; jest w porządku.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Instalacja nieudana</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Typ tytułu wybrany dla NCA jest nieprawidłowy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Nie znaleziono pliku</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Nie znaleziono pliku &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Brakuje konta Yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Aby przesłać test zgodności gry, musisz połączyć swoje konto yuzu.&lt;br&gt;&lt;br/&gt; Aby połączyć swoje konto yuzu, przejdź do opcji Emulacja &amp;gt; Konfiguracja &amp;gt; Sieć.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Błąd otwierania adresu URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Nie można otworzyć adresu URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>Nagrywanie TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Nadpisać plik gracza 1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Wykryto nieprawidłową konfigurację</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Nie można używać kontrolera handheld w trybie zadokowanym. Zostanie wybrany kontroler Pro.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Plik Amiibo (%1);;Wszyskie pliki (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Załaduj Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Błąd otwarcia pliku danych Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Nie można otworzyć pliku Amiibo &quot;%1&quot; do odczytu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Błąd podczas odczytu pliku danych Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Nie można w pełni odczytać danych Amiibo. Oczekiwano odczytu %1 bajtów, ale był on w stanie odczytać tylko %2 bajty.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Błąd podczas ładowania pliku danych Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Nie można załadować danych Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Zrób zrzut ekranu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Obrazek PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>Status TAS: Działa %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>Status TAS: Nagrywa %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>Status TAS: Bezczynny %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>Status TAS: Niepoprawny</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Wyłącz</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>Przestań N&amp;agrywać</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>N&amp;agraj</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Budowanie shadera</numerusform><numerusform>Budowanie: %n shaderów</numerusform><numerusform>Budowanie: %n shaderów</numerusform><numerusform>Budowanie: %n shaderów</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Skala: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Prędkość: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Prędkość: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Gra: %1 FPS (Odblokowane)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Gra: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Klatka: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMALNE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU WYSOKIE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EKSTREMALNE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>BŁĄD GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>NAJBLIŻSZY</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEARNY</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BIKUBICZNY</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>BEZ AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Gra, którą próbujesz wczytać, wymaga dodatkowych plików z Switch&apos;a, które zostaną zrzucone przed graniem.&lt;br/&gt;&lt;br/&gt; Aby uzyskać więcej informacji na temat wyrzucania tych plików, odwiedź następującą stronę wiki:&lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt; Zrzut archiw systemu i udostępnionych czcionek z konsoli Nintendo Switch&lt;/a&gt;. &lt;br/&gt;&lt;br/&gt;Czy chcesz wrócić do listy gier? Kontynuacja emulacji może spowodować awarie, uszkodzone dane zapisu lub inne błędy.
</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu nie był w stanie znaleźć archiwum systemu Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu nie był w stanie znaleźć archiwum systemu Switch. %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Archiwum systemu nie znalezione.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Brak archiwum systemowego</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu nie był w stanie zlokalizować czcionek Switch&apos;a. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Czcionki nie zostały znalezione</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Brak wspólnej czcionki</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Fatalny błąd</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu napotkał błąd, proszę zobaczyć log po więcej szczegółów. Aby uzyskać więcej informacji na temat uzyskiwania dostępu do pliku log, zobacz następującą stronę: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Jak przesłać plik log&lt;/a&gt;?&lt;br/&gt;&lt;br/&gt; Czy chcesz wrócić do listy gier? Kontynuacja emulacji może spowodować awarie, uszkodzone dane zapisu lub inne błędy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Wystąpił błąd krytyczny</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Potwierdź ponowną aktywacje klucza</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4800,37 +5081,37 @@ i opcjonalnie tworzyć kopie zapasowe.
Spowoduje to usunięcie wygenerowanych automatycznie plików kluczy i ponowne uruchomienie modułu pochodnego klucza.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Brakujące bezpieczniki</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation> - Brak BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - Brak BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation> - Brak PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Brak komponentów wyprowadzania</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Brakuje elementów, które mogą uniemożliwić zakończenie wyprowadzania kluczy. &lt;br&gt;Postępuj zgodnie z &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu quickstart guide&lt;/a&gt; aby zdobyć wszystkie swoje klucze i gry.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4839,39 +5120,39 @@ Zależnie od tego może potrwać do minuty
na wydajność twojego systemu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Wyprowadzanie kluczy...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Wybierz cel zrzutu RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Proszę wybrać RomFS, jakie chcesz zrzucić.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Czy na pewno chcesz zamknąć yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Czy na pewno chcesz zatrzymać emulację? Wszystkie niezapisane postępy zostaną utracone.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4883,38 +5164,38 @@ Czy chcesz to ominąć i mimo to wyjść?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL niedostępny!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu nie zostało skompilowane z obsługą OpenGL.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Błąd podczas inicjowania OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Twoja karta graficzna może nie obsługiwać OpenGL lub nie masz najnowszych sterowników karty graficznej.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Błąd podczas inicjowania OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Twoja karta graficzna może nie obsługiwać OpenGL 4.6 lub nie masz najnowszych sterowników karty graficznej.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Twoja karta graficzna może nie obsługiwać co najmniej jednego wymaganego rozszerzenia OpenGL. Upewnij się, że masz najnowsze sterowniki karty graficznej&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Nieobsługiwane rozszerzenia:&lt;br&gt;%2</translation>
</message>
@@ -4922,153 +5203,153 @@ Czy chcesz to ominąć i mimo to wyjść?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Nazwa gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Kompatybilność</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Dodatki</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Typ pliku</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Rozmiar</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Ulubione</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Uruchom grę</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Uruchom grę bez niestandardowej konfiguracji</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Otwórz lokalizację zapisów</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Otwórz lokalizację modyfikacji</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>Otwórz Transferowalną Pamięć Podręczną Pipeline</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Usuń</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Usuń zainstalowaną łatkę</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Usuń wszystkie zainstalowane DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Usuń niestandardową konfigurację</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>Usuń Pamięć Podręczną Pipeline OpenGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Usuń Pamięć Podręczną Pipeline Vulkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Usuń całą pamięć podręczną Pipeline</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Usuń całą zainstalowaną zawartość</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Zrzuć RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>Zrzuć RomFS do SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Kopiuj identyfikator gry do schowka</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Nawiguj do wpisu kompatybilności gry</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Właściwości</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Skanuj podfoldery</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Usuń katalog gier</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Przenieś w górę</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Przenieś w dół</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Otwórz lokalizacje katalogu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Wyczyść</translation>
</message>
@@ -5076,82 +5357,82 @@ Czy chcesz to ominąć i mimo to wyjść?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfekcyjnie</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Funkcje gry są bezbłędne, bez żadnych zakłóceń audio i graficznych, wszystkie przetestowane funkcje działają zgodnie z przeznaczeniem bez
wszelkich potrzebnych obejść.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Świetnie</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Funkcje gry z drobnymi usterkami graficznymi lub dźwiękowymi i można je odtwarzać od początku do końca. Może wymagać niektórych
obejść.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>W porządku</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Funkcje gry z dużymi usterkami graficznymi lub dźwiękowymi, ale gra jest odtwarzana od początku do końca z użyciem
obejść.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Zła</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Funkcje gry, ale z dużymi usterkami graficznymi lub dźwiękowymi. Nie można wykonać postępu w określonych obszarach z powodu problemów
nawet z obejściami.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Gra jest całkowicie niemożliwa do zagrania z powodu poważnych usterków graficznych lub dźwiękowych. Nie można przejść ekran
startowy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Nie uruchamia się</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Ta gra się zawiesza przy próbie startu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Nie testowane</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Ta gra nie została jeszcze przetestowana.</translation>
</message>
@@ -5159,7 +5440,7 @@ startowy.</translation>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Kliknij podwójnie aby dodać folder do listy gier</translation>
</message>
@@ -5167,22 +5448,243 @@ startowy.</translation>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>1 z %n rezultatów</numerusform><numerusform>%1 z %n rezultatów</numerusform><numerusform>%1 z %n rezultatów</numerusform><numerusform>%1 z %n rezultatów</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filter:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Wpisz typ do filtra</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nazwa Użytkownika</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Zrób zrzut ekranu</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Pełny ekran</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Załaduj plik...</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5248,12 +5750,91 @@ startowy.</translation>
<translation>Uruchamianie...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Szacowany czas %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Gracze</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5336,142 +5917,167 @@ startowy.</translation>
<translation>&amp;Pomoc</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;Zainstaluj pliki na NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>Z&amp;aładuj Plik...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>Załaduj &amp;Folder...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>&amp;Wyjście</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pauza</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Stop</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Zainicjuj ponownie klucze...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>&amp;O yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>Tryb &amp;Pojedyńczego Okna</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>Kon&amp;figuruj...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>Wyłącz Nagłówek Widżetu Docku</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>Pokaż &amp;Pasek Filtrów</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>Pokaż &amp;Pasek Statusu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Pokaż pasek statusu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>P&amp;ełny Ekran</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Restart</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Zraportuj Kompatybilność</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>Otwórz &amp;Stronę z Modami</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>Otwórz &amp;Poradnik Szybkiego Startu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;FAQ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>Otwórz &amp;Folder yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>&amp;Zrób Zdjęcie</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>&amp;Skonfiguruj TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>Skonfiguruj O&amp;becną Grę...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>&amp;Zresetuj</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>N&amp;agraj</translation>
</message>
@@ -5479,12 +6085,239 @@ startowy.</translation>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MikroProfil</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Połączony</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5528,245 +6361,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Zainstalowane tytuły SD</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Zainstalowane tytuły NAND</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Tytuły systemu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Dodaj nowy katalog gier</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Ulubione</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[nie ustawione]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Krzyżak %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Oś %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Przycisk %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[nieznane]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Lewo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Prawo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Dół</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Góra</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Kółko</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Krzyż</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Kwadrat</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Trójkąt</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Udostępnij</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Opcje</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[niezdefiniowane]</translation>
</message>
@@ -5777,15 +6625,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[niepoprawne]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Drążek %3</translation>
</message>
@@ -5793,76 +6641,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2Oś %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Oś %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Ruch %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Przycisk %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[nieużywane]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Dotyk</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Kółko</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Do tyłu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Do przodu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>Zadanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Dodatkowe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6210,13 +7058,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Anuluj</translation>
</message>
@@ -6224,7 +7072,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Wpisz skrót klawiszowy</translation>
</message>
@@ -6232,7 +7080,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Stos wywołań</translation>
</message>
@@ -6240,17 +7088,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>czekam na mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>ma oczekujących: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>uchwyt właściciela: 0x%1</translation>
</message>
@@ -6258,12 +7106,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>czekam na wszystkie objekty</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>oczekiwanie na jeden z następujących obiektów</translation>
</message>
@@ -6271,12 +7119,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>czekam bez żadnego wątku</translation>
</message>
@@ -6284,112 +7132,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>Jakoś działa</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>Spauzowana</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>spanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>czekam na odpowiedź IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>oczekiwanie na obiekty</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>oczekiwanie na zmienną warunkową</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>czekam na arbitra adresu</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>czekam na zawieszenie wznowienia</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>oczekiwanie</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>zainicjowano</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>zakończony</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>nieznany</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>Idealnie</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>rdzeń %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>procesor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>idealny rdzeń = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>maska powinowactwa = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>identyfikator wątku = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>piorytet = %1(obecny) / %2(normalny)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>ostatnie działające kleszcze = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>nie czekam na mutex</translation>
</message>
@@ -6397,7 +7245,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>czekanie na wątek</translation>
</message>
@@ -6405,7 +7253,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Drzewo Czekania</translation>
</message>
diff --git a/dist/languages/pt_BR.ts b/dist/languages/pt_BR.ts
index babdc79a1..333a0a16a 100644
--- a/dist/languages/pt_BR.ts
+++ b/dist/languages/pt_BR.ts
@@ -29,14 +29,14 @@ p, li { white-space: pre-wrap; }
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Ubuntu&apos;; font-size:11pt; font-weight:400; font-style:normal;&quot;&gt;
-&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;yuzu é um emulador experimental de código aberto para o Nintendo Switch licenciado sob a GPLv3.0+.&lt;/span&gt;&lt;/p&gt;
+&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;yuzu é um emulador experimental de código aberto para o Nintendo Switch licenciado sob a licença GPLv3.0+.&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;Esse programa não deve ser utilizado para jogar jogos que você não obteve legalmente.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Site&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Código fonte&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contribuidores&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licença&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Comunicando com o servidor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Toque no canto superior esquerdo &lt;br&gt;do seu touchpad</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Agora toque no canto inferior direito &lt;br&gt;do seu touchpad</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Configuração concluída!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Conectado</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +303,22 @@ p, li { white-space: pre-wrap; }
<translation>Agradecemos pelo seu relatório!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Enviando</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Erro de comunicação</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Um erro ocorreu ao enviar o caso de teste</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Próximo</translation>
</message>
@@ -201,37 +338,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Dispositivo de áudio:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Dispositivo de entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Usar volume global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Definir volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Restaurar padrões</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Automático</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -579,172 +769,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>Depurador</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Ativar GDB stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Porta:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Registros de depuração</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Filtro global de registros</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Mostrar registro no console</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Abrir local dos registros</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Quando ativado, o tamanho máximo do arquivo de registro aumenta de 100 MB para 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Ativar registros avançados**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Linha de argumentos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Gráficos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Quando ativado, a API gráfica entra em um modo de depuração mais lento.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Ativar depuração de gráficos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Quando ativado, ativa a extração de registros de travamento do Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Ativar Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
- <translation>Se selecionado, descarrega todos os shaders originários do cache do disco ou do jogo conforme encontrá-los.</translation>
+ <translation>Se selecionado, extrai todos os shaders originários do cache do disco ou do jogo conforme encontrá-los.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>Descarregar shaders do jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
- <translation>Quando marcada, essa opção irá despejar todos os macro programas da GPU</translation>
+ <translation>Quando marcada, essa opção irá extrair todos os macro programas da GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
- <translation>Despejar macros Maxwell</translation>
+ <translation>Extrair macros Maxwell</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Desativar macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Ativar Feedback de Shaders</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Quando ativado, executa shaders sem mudanças de lógica de loop</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Desativar verificação de segurança de loops</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Depuração</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Ativar acesso de registro FS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Ativar serviços de relatório detalhado**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avançado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Modo quiosque (Quest)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Ativar depuração de CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Ativar asserções de depuração</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Ativar auto-esboço**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>Ativar todos os tipos de controles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Desativar o applet da web</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Isto será restaurado automaticamente assim que o yuzu for fechado.</translation>
</message>
@@ -794,78 +1009,78 @@ p, li { white-space: pre-wrap; }
<translation>Configurações do yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Áudio</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Depuração</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Sistema de arquivos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Geral</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Gráficos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>GráficosAvançado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Teclas de atalho</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Controles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Perfis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Rede</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Lista de jogos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Rede</translation>
</message>
@@ -1024,88 +1239,62 @@ p, li { white-space: pre-wrap; }
<translation>Geral</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Usar limite global de taxa de quadros</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Definir limite de taxa de quadros:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Requer o uso de atalho do limitador de FPS para ter efeito.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Limite da taxa de quadros</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Limitar percentual de velocidade</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Emulação de CPU multinúcleo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>Layout de memória extendida (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Confirmar saída quando a emulação estiver em execução</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Escolher um usuário ao iniciar um jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Pausar emulação quando a janela ficar em segundo plano</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Silenciar audio quando a janela ficar em segundo plano</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Esconder cursor do mouse quando em inatividade</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Redefinir todas as configurações</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Isto restaura todas as configurações e exclui as configurações individuais de todos os jogos. As pastas de jogos, perfis de jogos e perfis de controles não serão excluídos. Deseja prosseguir?</translation>
</message>
@@ -1455,70 +1644,70 @@ p, li { white-space: pre-wrap; }
<translation>Restaurar padrões</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Ação</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Atalho</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Atalho do controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Combinação de teclas já utilizada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>A sequência de teclas pressionada já esta atribuída para: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Home+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[aguardando]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Inválido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Restaurar padrão</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Limpar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Sequência de botões conflitante</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>A sequência de botões padrão já está vinculada a %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>A sequência de teclas padrão já esta atribuida para: %1</translation>
</message>
@@ -1596,8 +1785,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Fora da base</translation>
+ <source>Handheld</source>
+ <translation>Portátil</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1809,7 +1998,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Configurar</translation>
</message>
@@ -1819,52 +2009,57 @@ p, li { white-space: pre-wrap; }
<translation>Controle anel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Outro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emular analógico através do teclado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Requer reiniciar o yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Ativar suporte para 8 jogadores XInput (desabilita o applet da web)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Ativar controles UDP (não necessário para movimento)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>Navegação com controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Ativar o giro do mouse</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Sensibilidade do mouse</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Movimento/toque</translation>
</message>
@@ -1908,7 +2103,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Analógico esquerdo</translation>
</message>
@@ -2002,14 +2197,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2028,7 +2223,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Mais</translation>
</message>
@@ -2041,15 +2236,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2106,7 +2301,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Analógico direito</translation>
</message>
@@ -2182,155 +2377,155 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Zona morta: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Alcance de modificador: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Par de Joycons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon Esquerdo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon Direito</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Portátil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Controle de GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Controle NES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Controle SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Controle N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Mega Drive</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Iniciar / Pausar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Direcional de controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Balance!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[esperando]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Novo perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Insira um nome para o perfil:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Criar perfil de controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>O nome de perfil inserido não é válido!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Falha ao criar o perfil de controle &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Excluir perfil de controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Falha ao excluir o perfil de controle &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Carregar perfil de controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Falha ao carregar o perfil de controle &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Salvar perfil de controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Falha ao salvar o perfil de controle &quot;%1&quot;</translation>
</message>
@@ -2378,7 +2573,7 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Configurar</translation>
</message>
@@ -2414,7 +2609,7 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Teste</translation>
</message>
@@ -2429,82 +2624,82 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
<translation>Excluir servidor</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Saiba mais&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>O número da porta tem caracteres inválidos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>A porta tem que estar entre 0 e 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>O endereço IP não é válido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Este servidor UDP já existe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Não é possível adicionar mais de 8 servidores</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Configurando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Teste bem-sucedido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation> Dados foram recebidos do servidor com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>O teste falhou</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Não foi possível receber dados válidos do servidor.&lt;br&gt;Verifique se o servidor foi configurado corretamente e o endereço e porta estão corretos.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>Um teste UDP ou configuração de calibração está em curso no momento.&lt;br&gt;Aguarde até a sua conclusão.</translation>
</message>
@@ -2625,7 +2820,7 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
<translation>Propriedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Usar configuração global (%1)</translation>
</message>
@@ -2643,12 +2838,12 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
<translation>Adicionais</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Nome do patch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versão</translation>
</message>
@@ -2706,7 +2901,7 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
<translation>Esta tela só fica disponível apenas quando não houver nenhum jogo em execução.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2714,92 +2909,92 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Escreva o nome de usuário</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Usuários</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Digite o nome do novo usuário:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Digite um novo nome de usuário:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Confirmar exclusão</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Você está prestes a excluir o usuário &quot;%1&quot;. Tem certeza?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Selecione a imagem do usuário</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Imagens JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Erro ao excluir a imagem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Ocorreu um erro ao tentar substituir a imagem anterior em: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Erro ao excluir arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Não foi possível excluir o arquivo existente: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Erro ao criar a pasta de imagens do usuário</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Não foi possível criar a pasta %1 para armazenar as imagens do usuário.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Erro ao copiar a imagem do usuário</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Não foi possível copiar a imagem de %1 para %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Erro no redimensionamento da imagem do usuário</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Não foi possível redimensionar a imagem</translation>
</message>
@@ -3304,17 +3499,17 @@ Para inverter os eixos, mova seu analógico primeiro verticalmente e depois hori
<translation>As configurações de sistema são acessíveis apenas quando não houver nenhum jogo em execução.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Isto substituirá o seu Switch virtual atual por um novo. O seu Switch virtual atual não poderá ser recuperado. Isto pode causar efeitos inesperados em jogos. Isto pode falhar caso você use um jogo salvo com configurações desatualizadas registradas nele. Continuar?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Aviso</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID do console: 0x%1</translation>
</message>
@@ -3430,54 +3625,54 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
<translation>Excluir ponto</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Botão</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Novo perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Insira o nome do novo perfil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Excluir perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Excluir perfil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Renomear perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Novo nome:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[pressione a tecla]</translation>
</message>
@@ -3523,64 +3718,64 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Nenhum</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Pequeno (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Padrão (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Grande (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Tamanho completo (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Pequeno (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Padrão (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Grande (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Nome do arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Tipo de arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID do título</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Nome do título</translation>
</message>
@@ -3668,12 +3863,12 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Selecione a pasta de capturas de tela...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3782,7 +3977,7 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verificar</translation>
</message>
@@ -3808,88 +4003,93 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Compartilhar anonimamente dados de uso com a equipe do yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Saiba mais</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID de telemetria:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Gerar um novo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Presença no Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Mostrar o jogo atual no seu status do Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Saiba mais&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Cadastrar-se&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Qual é o meu token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID de telemetria: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Não especificado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token não verificado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>O token não foi verificado. A alteração no seu token não foi salva.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Verificando...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Falha na verificação</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Falha na verificação. Verifique se o seu token foi inserido corretamente e se a sua conexão à internet está funcionando.</translation>
</message>
@@ -3897,496 +4097,567 @@ Mova os pontos para mudar a posição, ou clique duas vezes nas células da tabe
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Controle J1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Controle J1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Dados anônimos são recolhidos&lt;/a&gt; para ajudar a melhorar o yuzu. &lt;br/&gt;&lt;br/&gt;Gostaria de compartilhar os seus dados de uso conosco?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Carregando applet web...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Desativar o applet da web</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation>A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web?
(Ele pode ser reativado nas configurações de depuração.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>A quantidade de shaders sendo construídos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>O atualmente multiplicador de escala de resolução selecionado.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Velocidade atual de emulação. Valores maiores ou menores que 100% indicam que a emulação está rodando mais rápida ou lentamente que em um Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Quantos quadros por segundo o jogo está exibindo atualmente. Isto irá variar de jogo para jogo e cena para cena.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Tempo que leva para emular um quadro do Switch, sem considerar o limitador de taxa de quadros ou a sincronização vertical. Um valor menor ou igual a 16.67 ms indica que a emulação está em velocidade plena.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>NA BASE</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Limpar arquivos recentes</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Continuar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pausar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu está rodando um jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Aviso - formato de jogo desatualizado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Você está usando neste jogo o formato de ROM desconstruída e extraída em uma pasta, que é um formato desatualizado que foi substituído por outros, como NCA, NAX, XCI ou NSP. Pastas desconstruídas de ROMs não possuem ícones, metadados e suporte a atualizações.&lt;br&gt;&lt;br&gt;Para saber mais sobre os vários formatos de ROMs de Switch compatíveis com o yuzu, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;confira a nossa wiki&lt;/a&gt;. Esta mensagem não será exibida novamente.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Erro ao carregar a ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>O formato da ROM não é suportado.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Ocorreu um erro ao inicializar o núcleo de vídeo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu encontrou um erro enquanto rodando o núcleo de vídeo. Normalmente isto é causado por drivers de GPU desatualizados, incluindo integrados. Por favor veja o registro para mais detalhes. Para mais informações em acesso ao registro por favor veja a seguinte página: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Como fazer envio de arquivo de registro&lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Erro ao carregar a ROM! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Por favor, siga &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;o guia de início rápido&lt;/a&gt; para reextrair os seus arquivos.&lt;br&gt;Você pode consultar a wiki do yuzu&lt;/a&gt; ou o Discord do yuzu&lt;/a&gt; para obter ajuda.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Ocorreu um erro desconhecido. Consulte o registro para mais detalhes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Dados de jogos salvos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Dados de mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Erro ao abrir a pasta %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>A pasta não existe!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Erro ao abrir o cache de shaders transferível</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>Falha ao criar o diretório de cache de shaders para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Conteúdo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Atualização</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Remover item</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Remover o jogo instalado %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Removido com sucesso</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>O jogo base foi removido com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Erro ao remover %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>O jogo base não está instalado na NAND e não pode ser removido.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>A atualização instalada foi removida com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Não há nenhuma atualização instalada para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Não há nenhum DLC instalado para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>%1 DLC(s) instalados foram removidos com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>Apagar o cache de shaders transferível do OpenGL?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Apagar o cache de shaders transferível do Vulkan?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>Apagar todos os caches de shaders transferíveis?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Remover configurações customizadas do jogo?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Remover arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Erro ao remover cache de shaders transferível</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Não existe um cache de shaders para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>O cache de shaders transferível foi removido com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Falha ao remover o cache de shaders transferível.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Erro ao remover os caches de shaders transferíveis</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>Os caches de shaders transferíveis foram removidos com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>Falha ao remover o diretório do cache de shaders transferível.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Erro ao remover as configurações customizadas do jogo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Não há uma configuração customizada para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>As configurações customizadas do jogo foram removidas com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Falha ao remover as configurações customizadas do jogo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Falha ao extrair RomFS!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Extração completa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Apenas estrutura</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Selecione o modo de extração do RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Selecione a forma como você gostaria que o RomFS seja extraído.&lt;br&gt;&quot;Extração completa&quot; copiará todos os arquivos para a nova pasta, enquanto que &lt;br&gt;&quot;Apenas estrutura&quot; criará apenas a estrutura de pastas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação &gt; Configurar &gt; Sistema &gt; Sistema de arquivos &gt; Extrair raiz</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Extraindo RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Extração do RomFS concluida!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>A operação foi concluída com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Erro ao abrir %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Selecionar pasta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Propriedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>As propriedades do jogo não puderam ser carregadas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Executável do Switch (%1);;Todos os arquivos (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Carregar arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Abrir pasta da ROM extraída</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Pasta inválida selecionada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>A pasta que você selecionou não contém um arquivo &apos;main&apos;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Arquivo de Switch instalável (*.nca *.nsp *.xci);; Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Instalar arquivos</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>%n arquivo restante</numerusform><numerusform>%n arquivo(s) restante(s)</numerusform><numerusform>%n arquivo(s) restante(s)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Instalando arquivo &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Resultados da instalação</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Para evitar possíveis conflitos, desencorajamos que os usuários instalem os jogos base na NAND.
Por favor, use esse recurso apenas para instalar atualizações e DLCs.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n arquivo(s) instalado(s)
@@ -4395,7 +4666,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs.</transla
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n arquivo(s) sobrescrito(s)
@@ -4404,7 +4675,7 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs.</transla
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n arquivo(s) não instalado(s)
@@ -4413,401 +4684,411 @@ Por favor, use esse recurso apenas para instalar atualizações e DLCs.</transla
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Aplicativo do sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Arquivo do sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Atualização de aplicativo do sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Pacote de firmware (tipo A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Pacote de firmware (tipo B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Atualização de jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>DLC de jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Título delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Selecione o tipo de instalação do NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Selecione o tipo de título como o qual você gostaria de instalar este NCA:
(Na maioria dos casos, o padrão &apos;Jogo&apos; serve bem.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Falha ao instalar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>O tipo de título que você selecionou para o NCA é inválido.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Arquivo não encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Arquivo &quot;%1&quot; não encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Conta do yuzu faltando</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Para enviar um caso de teste de compatibilidade de jogo, você precisa entrar com a sua conta do yuzu.&lt;br&gt;&lt;br/&gt;Para isso, vá para Emulação &amp;gt; Configurar... &amp;gt; Rede.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Erro ao abrir URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Não foi possível abrir o URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>Gravando TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Sobrescrever arquivo do jogador 1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Configuração inválida detectada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>O controle portátil não pode ser usado no modo encaixado na base. O Pro Controller será selecionado.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>O jogo atual não está procurando amiibos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>O amiibo atual foi removido</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Arquivo Amiibo (%1);; Todos os arquivos (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Carregar Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Erro ao abrir arquivo de dados do Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Não foi possível abrir o arquivo de Amiibo &quot;%1&quot; para leitura.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Erro ao ler arquivo de dados de Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Não foi possível ler completamente os dados do Amiibo. O yuzu esperava ler %1 bytes, mas foi capaz de ler apenas %2 bytes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Erro ao carregar dados do Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Não foi possível carregar os dados do Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Capturar tela</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Imagem PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>Situação TAS: Rodando %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>Situação TAS: Gravando %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>Situação TAS: Repouso %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>Situação TAS: Inválido</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Parar de rodar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Iniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>Parar G&amp;ravação</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>G&amp;ravação</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Compilando: %n shader(s)</numerusform><numerusform>Compilando: %n shader(s)</numerusform><numerusform>Compilando: %n shader(s)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Escala: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Velocidade: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Velocidade: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Jogo: %1 FPS (Desbloqueado)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Jogo: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Quadro: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU ALTA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTREMA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>ERRO DE GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>VIZINHO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICÚBICO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIANO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>Sem AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>O jogo que você está tentando carregar precisa que arquivos adicionais do seu Switch sejam extraídos antes de jogá-lo.&lt;br/&gt;&lt;br/&gt;Para saber mais sobre como extrair esses arquivos, visite a seguinte página da wiki: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Extraindo arquivos de sistema e fontes compartilhadas de um Switch&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt; Gostaria de voltar para a lista de jogos? Continuar com a emulação pode resultar em travamentos, dados salvos corrompidos ou outros problemas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>O yuzu não foi capaz de encontrar um arquivo de sistema do Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>O yuzu não foi capaz de encontrar um arquivo de sistema do Switch. %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Arquivo do sistema não encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Arquivo de sistema faltando</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>O yuzu não foi capaz de encontrar as fontes compartilhadas do Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Fontes compartilhadas não encontradas</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Fonte compartilhada faltando</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Erro fatal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>O yuzu encontrou um erro fatal. Consulte o registro para mais detalhes. Para mais informações sobre como acessar o registro, consulte a seguinte página: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Como enviar o arquivo de registro&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Gostaria de voltar para a lista de jogos? Continuar com a emulação pode resultar em travamentos, dados salvos corrompidos ou outros problemas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Erro fatal encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Confirmar rederivação de chave</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4824,37 +5105,37 @@ e opcionalmente faça cópias de segurança.
Isto excluirá o seus arquivos de chaves geradas automaticamente, e reexecutar o módulo de derivação de chaves.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Faltando fusíveis</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation> - Faltando BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - Faltando BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation> - Faltando PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Faltando componentes de derivação</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Chaves de encriptação faltando. &lt;br&gt;Por favor, siga &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;o guia de início rápido&lt;/a&gt; para extrair suas chaves, firmware e jogos. &lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4863,39 +5144,39 @@ Isto pode demorar até um minuto, dependendo
do desempenho do seu sistema.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Derivando chaves</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Selecionar alvo de extração do RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Selecione qual RomFS você quer extrair.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Você deseja mesmo fechar o yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Deseja mesmo parar a emulação? Qualquer progresso não salvo será perdido.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4907,38 +5188,38 @@ Deseja ignorar isso e sair mesmo assim?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL não disponível!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>O yuzu não foi compilado com suporte para OpenGL.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Erro ao inicializar o OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Sua GPU pode não suportar OpenGL, ou você não possui o driver gráfico mais recente.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Sua GPU pode não suportar o OpenGL 4.6, ou você não possui os drivers gráficos mais recentes.&lt;br&gt;&lt;br&gt;Renderizador GL:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.&lt;br&gt;&lt;br&gt;Renderizador GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensões não suportadas:&lt;br&gt;%2</translation>
</message>
@@ -4946,153 +5227,153 @@ Deseja ignorar isso e sair mesmo assim?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Nome</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Compatibilidade</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Adicionais</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Tipo de arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Tamanho</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Favorito</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Iniciar jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Iniciar jogo sem configuração personalizada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Abrir local dos jogos salvos</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Abrir local dos dados de mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>Abrir cache de pipeline transferível</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Remover</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Remover atualização instalada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Remover todos os DLCs instalados</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Remover configuração customizada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>Remover cache de pipeline do OpenGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Remover cache de pipeline do Vulkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Remover todos os caches de pipeline</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Remover todo o conteúdo instalado</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Extrair RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>Extrair RomFS para SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Copiar ID do título para a área de transferência</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Abrir artigo do jogo no GameDB</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Propriedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Examinar subpastas</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Remover pasta de jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Mover para cima</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Mover para baixo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Abrir local da pasta</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Limpar</translation>
</message>
@@ -5100,82 +5381,82 @@ Deseja ignorar isso e sair mesmo assim?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfeito</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>O jogo funciona impecavelmente, sem falhas gráficas ou de áudio. Todas as funcionalidades testadas
do jogo funcionam como deveriam, sem nenhuma solução alternativa necessária.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Ótimo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>O jogo funciona com leves falhas gráficas ou de áudio e é jogável do início ao fim. Pode exigir
algumas soluções alternativas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Razoável</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>O jogo funciona com graves falhas gráficas ou de áudio, mas é jogável do início ao fim
com o uso de soluções alternativas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Ruim</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>O jogo funciona, só que com problemas significativos nos gráficos ou no áudio. Não é possível progredir em áreas
específicas por conta de tais problemas, mesmo com soluções alternativas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>É impossível jogar o jogo devido a grandes problemas nos gráficos ou no áudio. Não é possível passar da
tela inicial do jogo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Não inicia</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>O jogo trava ou se encerra abruptamente ao se tentar iniciá-lo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Não testado</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Esse jogo ainda não foi testado.</translation>
</message>
@@ -5183,7 +5464,7 @@ tela inicial do jogo.</translation>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Clique duas vezes para adicionar uma pasta à lista de jogos</translation>
</message>
@@ -5191,22 +5472,243 @@ tela inicial do jogo.</translation>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 de %n resultado(s)</numerusform><numerusform>%1 de %n resultado(s)</numerusform><numerusform>%1 de %n resultado(s)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filtro:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Digite o padrão para filtrar</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nome de usuário</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Erro</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Capturar tela</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Tela cheia</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Carregar arquivo</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5272,12 +5774,91 @@ tela inicial do jogo.</translation>
<translation>Iniciando...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Tempo estimado %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Jogadores</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5360,142 +5941,167 @@ tela inicial do jogo.</translation>
<translation>&amp;Ajuda</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;Instalar arquivos para NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>&amp;Carregar arquivo...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>Carregar &amp;pasta...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>S&amp;air</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pausar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Parar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Reinicializar chaves...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>&amp;Sobre o yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>Modo de &amp;janela única</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>Con&amp;figurar...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>Exibir barra de títul&amp;os de widgets afixados</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>Exibir barra de &amp;filtro</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>Exibir barra de &amp;status</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Exibir barra de status</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>&amp;Tela cheia</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Reiniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>Carregar/Remover &amp;Amiibo...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Reportar compatibilidade</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>Abrir página de &amp;mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>Abrir &amp;guia de início rápido</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;Perguntas frequentes</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>Abrir pasta do &amp;yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>&amp;Captura de tela</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>&amp;Configurar TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>Configurar jogo &amp;atual..</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Iniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>&amp;Restaurar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>G&amp;ravar</translation>
</message>
@@ -5503,12 +6109,239 @@ tela inicial do jogo.</translation>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroPerfil</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Conectado</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Erro</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Erro</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5552,245 +6385,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Títulos instalados no SD</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Títulos instalados na NAND</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Títulos do sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Adicionar pasta de jogos</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Favoritos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[não definido]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Direcional %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Eixo %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Botão %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[desconhecido]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Esquerda</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Direita</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Baixo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Cima</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
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<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Círculo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Cruz</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Quadrado</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Triângulo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Compartilhar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Opções</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[indefinido]</translation>
</message>
@@ -5801,15 +6649,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[inválido]</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Direcional %3</translation>
</message>
@@ -5817,76 +6665,76 @@ p, li { white-space: pre-wrap; }
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
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<source>%1%2Axis %3</source>
<translation>%1%2Eixo %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
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<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Eixo %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
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<source>%1%2Motion %3</source>
<translation>%1%2Movimentação %3</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
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<source>%1%2Button %3</source>
<translation>%1%2Botão %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[não utilizado]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Botão Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Toque</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Volante</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Para trás</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Para a frente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>Tarefa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6234,13 +7082,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
@@ -6248,7 +7096,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Digite uma combinação de teclas</translation>
</message>
@@ -6256,7 +7104,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Pilha de chamadas</translation>
</message>
@@ -6264,17 +7112,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>esperando pelo mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>possui os waiters %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>manejo de proprietário: 0x%1</translation>
</message>
@@ -6282,12 +7130,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>esperando por todos os objetos</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>esperando por um dos seguintes objetos</translation>
</message>
@@ -6295,12 +7143,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>não aguardando pelo thread</translation>
</message>
@@ -6308,112 +7156,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>rodável</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>pausado</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>dormindo</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>esperando para resposta do IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>esperando por objetos</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>aguardando por variável da condição</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>esperando para endereção o árbitro</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>esperando pra suspender o resumo</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>aguardando</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>inicializado</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>terminado</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>desconhecido</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation>PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>núcleo %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processador = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>núcleo ideal = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>máscara de afinidade = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>thread id = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>prioridade = %1(atual) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>últimos ticks executados = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>não aguardando para mutex</translation>
</message>
@@ -6421,7 +7269,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>aguardado pelo thread</translation>
</message>
@@ -6429,7 +7277,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Árvore de espera</translation>
</message>
diff --git a/dist/languages/pt_PT.ts b/dist/languages/pt_PT.ts
index 1848e3bd8..ee3ec5028 100644
--- a/dist/languages/pt_PT.ts
+++ b/dist/languages/pt_PT.ts
@@ -35,8 +35,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Site&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Código Fonte&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contribuidores&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licença&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>A comunicar com o servidor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Toca no canto superior esquerdo &lt;br&gt;do teu touchpad.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Agora toca no canto inferior direito &lt;br&gt; do teu touchpad.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Configuração completa!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Conectado</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +303,22 @@ p, li { white-space: pre-wrap; }
<translation>Obrigado pelo seu envio!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Entregando</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Erro de comunicação</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Um erro ocorreu ao enviar o caso de teste</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Próximo</translation>
</message>
@@ -201,37 +338,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Dispositivo de áudio:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Dispositivo de Entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Usar volume global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Definir volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volume:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Restaurar Padrões</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Automático</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -569,172 +759,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>Depurador</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Activar GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Porta:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Entrando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Filtro de registro global</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Mostrar Relatório na Consola</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Abrir a localização do registro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Quando ativado, o tamanho máximo do registo aumenta de 100 MB para 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Ativar registros avançados**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Argumentos String</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Gráficos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Quando ativado, a API gráfica entra em um modo de depuração mais lento.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Activar Depuração Gráfica</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Quando ativado, ativa a extração de registros de travamento do Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Ativar Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>Se selecionado, descarrega todos os shaders originários do cache do disco ou do jogo conforme encontrá-los.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>Descarregar shaders do jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation>Quando marcada, essa opção irá despejar todos os macro programas da GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation>Despejar macros Maxwell</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Quando ativado, desativa o macro compilador Just In Time. Ativar isto faz os jogos rodarem mais lentamente.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Desactivar Macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Quando ativado, o yuzu registrará estatísticas sobre o cache de pipeline compilado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Ativar Feedback de Shaders</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Quando ativado, executa shaders sem mudanças de lógica de loop</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Desativar verificação de segurança de loops</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Depuração</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Ativar acesso de registro FS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Ativar serviços de relatório detalhado**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avançado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Modo Quiosque (Quest)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Ativar depuração de CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Ativar asserções de depuração</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Ativar auto-esboço**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>Ativar todos os tipos de controles</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Desativar Web Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Isto será restaurado automaticamente assim que o yuzu for fechado.</translation>
</message>
@@ -784,78 +999,78 @@ p, li { white-space: pre-wrap; }
<translation>Configuração yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Audio</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Depurar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Sistema de Ficheiros</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Geral</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Gráficos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>GráficosAvançados</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Teclas de Atalhos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Controlos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Perfis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Rede</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Lista de Jogos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Rede</translation>
</message>
@@ -1014,88 +1229,62 @@ p, li { white-space: pre-wrap; }
<translation>Geral</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Usar limite global de taxa de quadros</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Definir limite de taxa de quadros:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Requer o uso de atalho do limitador de FPS para ter efeito.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Limite da taxa de quadros</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Percentagem do limitador de velocidade</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Emulação de CPU Multicore</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>Layout de memória extendida (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Confirme a saída enquanto a emulação está em execução</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Solicitar para o utilizador na inicialização do jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Pausar o emulador quando estiver em segundo plano</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Silenciar audio quando a janela ficar em segundo plano</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Esconder rato quando inactivo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Restaurar todas as configurações</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Isto restaura todas as configurações e remove as configurações específicas de cada jogo. As pastas de jogos, perfis de jogos e perfis de controlo não serão removidos. Continuar?</translation>
</message>
@@ -1445,70 +1634,70 @@ p, li { white-space: pre-wrap; }
<translation>Restaurar Padrões</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Ação</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Tecla de Atalho</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Atalho do controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Sequência de teclas em conflito</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>A sequência de teclas inserida já está atribuída a: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Home+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[em espera]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Inválido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Restaurar Padrão</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Limpar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Sequência de botões conflitante</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>A sequência de botões padrão já está vinculada a %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>A sequência de teclas padrão já está atribuída a: %1</translation>
</message>
@@ -1586,8 +1775,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Desancorado</translation>
+ <source>Handheld</source>
+ <translation>Portátil</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1799,7 +1988,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Configurar</translation>
</message>
@@ -1809,52 +1999,57 @@ p, li { white-space: pre-wrap; }
<translation>Controle anel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Outro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Emular entradas analógicas através de entradas do teclado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Requer reiniciar o yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Ativar suporte para 8 jogadores XInput (desabilita o applet da web)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Ativar controles UDP (não necessário para movimento)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>Navegação com controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Ativar o giro do mouse</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Sensibilidade do rato</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Movimento / Toque</translation>
</message>
@@ -1898,7 +2093,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Analógico Esquerdo</translation>
</message>
@@ -1992,14 +2187,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2018,7 +2213,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Mais</translation>
</message>
@@ -2031,15 +2226,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2096,7 +2291,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Analógico Direito</translation>
</message>
@@ -2172,155 +2367,155 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Ponto Morto: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Modificador de Alcance: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Comando Pro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Joycons Duplos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon Esquerdo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon Direito</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Portátil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Controlador de depuração</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Controle NES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Controle SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Controle N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Mega Drive</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Iniciar / Pausar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Direcional de controle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Abane!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[em espera]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Novo Perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Introduza um novo nome de perfil:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Criar perfil de controlo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>O nome de perfil dado não é válido!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Falha ao criar o perfil de controlo &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Apagar Perfil de Controlo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Falha ao apagar o perfil de controlo &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Carregar perfil de controlo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Falha ao carregar o perfil de controlo &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Guardar perfil de controlo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Falha ao guardar o perfil de controlo &quot;%1&quot;</translation>
</message>
@@ -2368,7 +2563,7 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Configurar</translation>
</message>
@@ -2404,7 +2599,7 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Testar</translation>
</message>
@@ -2419,82 +2614,82 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
<translation>Remover Servidor</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Saber Mais&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>O número da porta tem caracteres inválidos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>A porta tem que estar entre 0 e 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>O endereço IP não é válido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Este servidor UDP já existe</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Não é possível adicionar mais de 8 servidores</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Configurando</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Teste Bem-Sucedido</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Dados recebidos do servidor com êxito.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Teste Falhou</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Não foi possível receber dados válidos do servidor.&lt;br&gt;Por favor verifica que o servidor está configurado correctamente e o endereço e porta estão correctos.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>Teste UDP ou configuração de calibragem em progresso.&lt;br&gt; Por favor espera que termine.</translation>
</message>
@@ -2615,7 +2810,7 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
<translation>Propriedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Usar configuração global (%1)</translation>
</message>
@@ -2633,12 +2828,12 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
<translation>Add-Ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Nome da Patch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versão</translation>
</message>
@@ -2696,7 +2891,7 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
<translation>O gestor de perfis só está disponível apenas quando o jogo não está em execução.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2704,92 +2899,92 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Introduza o Nome de Utilizador</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Utilizadores</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Introduza um nome de utilizador para o novo utilizador:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Introduza um novo nome de utilizador:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Confirmar para eliminar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Estás preste a eliminar o utilizador com o nome &quot;%1&quot;. Tens a certeza?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Definir Imagem de utilizador</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Imagens JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Error ao eliminar a imagem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Ocorreu um erro ao tentar substituir imagem anterior em: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Erro ao eliminar o arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Não é possível eliminar o arquivo existente: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Erro ao criar o diretório de imagens do utilizador</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Não é possível criar o diretório %1 para armazenar imagens do utilizador.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Erro ao copiar a imagem do utilizador</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Não é possível copiar a imagem de %1 para %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Erro no redimensionamento da imagem do usuário</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Não foi possível redimensionar a imagem</translation>
</message>
@@ -3294,17 +3489,17 @@ Para inverter os eixos, mova o seu analógico primeiro verticalmente e depois ho
<translation>As configurações do sistema estão disponíveis apenas quando o jogo não está em execução.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Isto substituirá o seu Switch virtual actual por um novo. Seu Switch virtual actual não será recuperável. Isso pode ter efeitos inesperados nos jogos. Isto pode falhar, se você usar uma gravação de jogo de configuração desatualizado. Continuar?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Aviso</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID da Consola: 0x%1</translation>
</message>
@@ -3420,54 +3615,54 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<translation>Apagar Ponto</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Butão</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Novo Perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Escreve o nome para o novo perfil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Apagar Perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Apagar perfil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Renomear Perfil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Novo nome:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[premir tecla]</translation>
</message>
@@ -3513,64 +3708,64 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Nenhum</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Pequeno (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Padrão (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Grande (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Tamanho completo (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Pequeno (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Padrão (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Grande (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Nome de Ficheiro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Tipo de arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID de Título</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Nome do título</translation>
</message>
@@ -3658,12 +3853,12 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Seleccionar Caminho de Capturas de Ecrã...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3772,7 +3967,7 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verificar</translation>
</message>
@@ -3798,88 +3993,93 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Compartilhar dados de uso anônimos com a equipa Yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Saber mais</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID de Telemetria:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Regenerar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Presença do Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Mostrar o Jogo Atual no seu Estado de Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Saber mais&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Inscrever-se&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;O que é o meu Token?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID de Telemetria: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Não especificado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token não verificado</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>O token não foi verificado. A alteração do token não foi gravada.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>A verificar...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Verificação Falhada</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Verificação Falhada. Verifique se introduziu seu nome de utilizador e o token correctamente e se a conexão com a Internet está operacional.</translation>
</message>
@@ -3887,908 +4087,989 @@ Arrasta os pontos para mudar a posição, ou dá duplo-clique nas células da ta
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Comando J1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Comando J1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Dados anônimos são coletados&lt;/a&gt;para ajudar a melhorar o yuzu.&lt;br/&gt;&lt;br/&gt;Gostaria de compartilhar seus dados de uso conosco?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetria</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>A Carregar o Web Applet ...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Desativar Web Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation>A desativação do applet da web pode causar comportamento inesperado e deve apenas ser usada com Super Mario 3D All-Stars. Você deseja mesmo desativar o applet da web?
(Ele pode ser reativado nas configurações de depuração.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Quantidade de shaders a serem construídos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>O atualmente multiplicador de escala de resolução selecionado.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Velocidade da emulação actual. Valores acima ou abaixo de 100% indicam que a emulação está sendo executada mais depressa ou mais devagar do que a Switch</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Quantos quadros por segundo o jogo está exibindo de momento. Isto irá variar de jogo para jogo e de cena para cena.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Tempo gasto para emular um frame da Switch, sem contar o a limitação de quadros ou o v-sync. Para emulação de velocidade máxima, esta deve ser no máximo 16.67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Limpar arquivos recentes</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Continuar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Pausa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu está rodando um jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Aviso de Formato de Jogo Desactualizado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Você está usando o formato de directório ROM desconstruído para este jogo, que é um formato desactualizado que foi substituído por outros, como NCA, NAX, XCI ou NSP. Os directórios de ROM não construídos não possuem ícones, metadados e suporte de actualização.&lt;br&gt;&lt;br&gt;Para uma explicação dos vários formatos de Switch que o yuzu suporta,&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;Verifique a nossa Wiki&lt;/a&gt;. Esta mensagem não será mostrada novamente.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Erro ao carregar o ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>O formato do ROM não é suportado.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Ocorreu um erro ao inicializar o núcleo do vídeo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu encontrou um erro enquanto rodando o núcleo de vídeo. Normalmente isto é causado por drivers de GPU desatualizados, incluindo integrados. Por favor veja o registro para mais detalhes. Para mais informações em acesso ao registro por favor veja a seguinte página: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Como fazer envio de arquivo de registro&lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Erro ao carregar a ROM! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Por favor, siga &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;a guia de início rápido do yuzu&lt;/a&gt; para fazer o redespejo dos seus arquivos.&lt;br&gt;Você pode consultar a wiki do yuzu&lt;/a&gt; ou o Discord do yuzu&lt;/a&gt; para obter ajuda.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Ocorreu um erro desconhecido. Por favor, veja o log para mais detalhes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Save Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Mod Data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Erro ao abrir a pasta %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>A Pasta não existe!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Erro ao abrir os Shader Cache transferíveis</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>Falha ao criar o diretório de cache de shaders para este título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Conteúdos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Actualização</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Remover Entrada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Remover Jogo Instalado %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Removido com Sucesso</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Removida a instalação do jogo base com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Erro ao Remover %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>O jogo base não está instalado no NAND e não pode ser removido.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Removida a actualização instalada com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Não há actualização instalada neste título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Não há DLC instalado neste título.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Removido DLC instalado %1 com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>Apagar o cache de shaders transferível do OpenGL?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Apagar o cache de shaders transferível do Vulkan?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>Apagar todos os caches de shaders transferíveis?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Remover Configuração Personalizada do Jogo?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Remover Ficheiro</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Error ao Remover Cache de Shader Transferível</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>O Shader Cache para este titulo não existe.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Removido a Cache de Shader Transferível com Sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Falha ao remover a cache de shader transferível.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Erro ao remover os caches de shaders transferíveis</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>Os caches de shaders transferíveis foram removidos com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>Falha ao remover o diretório do cache de shaders transferível.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Erro ao Remover Configuração Personalizada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Não existe uma configuração personalizada para este titúlo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Removida a configuração personalizada do jogo com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Falha ao remover a configuração personalizada do jogo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>A Extração de RomFS falhou!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Houve um erro ao copiar os arquivos RomFS ou o usuário cancelou a operação.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Cheio</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Esqueleto</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Selecione o modo de despejo do RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Por favor, selecione a forma como você gostaria que o RomFS fosse despejado&lt;br&gt;Full irá copiar todos os arquivos para o novo diretório enquanto&lt;br&gt;skeleton criará apenas a estrutura de diretórios.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>Não há espaço suficiente em %1 para extrair o RomFS. Por favor abra espaço ou selecione um diretório diferente em Emulação &gt; Configurar &gt; Sistema &gt; Sistema de arquivos &gt; Extrair raiz</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Extraindo o RomFS ...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Extração de RomFS Bem-Sucedida!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>A operação foi completa com sucesso.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Erro ao abrir %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Selecione o Diretório</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Propriedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>As propriedades do jogo não puderam ser carregadas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Executáveis Switch (%1);;Todos os Ficheiros (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Carregar Ficheiro</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Abrir o directório ROM extraído</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Diretório inválido selecionado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>O diretório que você selecionou não contém um arquivo &apos;Main&apos;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Ficheiro Switch Instalável (*.nca *.nsp *.xci);;Arquivo de Conteúdo Nintendo (*.nca);;Pacote de Envio Nintendo (*.nsp);;Imagem de Cartucho NX (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Instalar Ficheiros</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Instalando arquivo &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Instalar Resultados</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Para evitar possíveis conflitos, desencorajamos que os utilizadores instalem os jogos base na NAND.
Por favor, use esse recurso apenas para instalar atualizações e DLC.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Aplicação do sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Arquivo do sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Atualização do aplicativo do sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Pacote de Firmware (Tipo A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Pacote de Firmware (Tipo B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Actualização do Jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>DLC do Jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Título Delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Selecione o tipo de instalação do NCA ...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Por favor, selecione o tipo de título que você gostaria de instalar este NCA como:
(Na maioria dos casos, o padrão &apos;Jogo&apos; é suficiente).</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Falha na instalação</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>O tipo de título que você selecionou para o NCA é inválido.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Arquivo não encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Arquivo &quot;%1&quot; não encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Conta Yuzu Ausente</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Para enviar um caso de teste de compatibilidade de jogos, você deve vincular sua conta yuzu.&lt;br&gt;&lt;br/&gt;Para vincular sua conta yuzu, vá para Emulação &amp;gt; Configuração &amp;gt; Rede.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Erro ao abrir URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Não foi possível abrir o URL &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>Gravando TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Sobrescrever arquivo do jogador 1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Configação inválida detectada</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>O comando portátil não pode ser usado no modo encaixado na base. O Pro controller será selecionado.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>Erro</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>O jogo atual não está procurando amiibos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>O amiibo atual foi removido</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Arquivo Amiibo (%1);; Todos os Arquivos (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Carregar Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Erro ao abrir o arquivo de dados do Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Não é possível abrir o arquivo Amiibo &quot;%1&quot; para leitura.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Erro ao ler o arquivo de dados do Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Não é possível ler completamente os dados do Amiibo. Espera-se que leia %1 bytes, mas só conseguiu ler %2 bytes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Erro ao carregar dados do Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Não foi possível carregar os dados do Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Captura de Tela</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Imagem PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>Situação TAS: Rodando %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>Situação TAS: Gravando %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>Situação TAS: Repouso %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>Situação TAS: Inválido</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Parar de rodar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Começar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>Parar G&amp;ravação</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>G&amp;ravação</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Escala: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Velocidade: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Velocidade: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Jogo: %1 FPS (Desbloqueado)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Jogo: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Quadro: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU ALTA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTREMA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>ERRO DE GPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>VIZINHO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICÚBICO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSSIANO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>Sem AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>O jogo que você está tentando carregar requer arquivos adicionais do seu Switch para serem despejados antes de jogar.&lt;br/&gt;&lt;br/&gt;Para obter mais informações sobre como despejar esses arquivos, consulte a seguinte página da wiki:&lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Despejando arquivos do sistema e as fontes compartilhadas de uma consola Switch&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Você gostaria de regressar para a lista de jogos? Continuar a emulação pode resultar em falhas, dados de salvamento corrompidos ou outros erros.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>O yuzu não conseguiu localizar um arquivo de sistema do Switch. % 1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>O yuzu não conseguiu localizar um arquivo de sistema do Switch: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Arquivo do Sistema Não Encontrado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Arquivo de Sistema em falta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu não conseguiu localizar as fontes compartilhadas do Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Fontes compartilhadas não encontradas</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Fontes compartilhadas em falta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Erro fatal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu encontrou um erro fatal, por favor veja o registro para mais detalhes. Para mais informações sobre como acessar o registro, por favor, veja a seguinte página:&lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Como carregar o arquivo de registro&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Você gostaria de regressar para a lista de jogos? Continuar a emulação pode resultar em falhas, dados de salvamento corrompidos ou outros erros.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Ocorreu um Erro fatal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Confirme a rederivação da chave</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4805,37 +5086,37 @@ e opcionalmente faça backups.
Isso irá excluir os seus arquivos de chave gerados automaticamente e executará novamente o módulo de derivação de chave.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Fusíveis em Falta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- BOOT0 em Falta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation>- BCPKG2-1-Normal-Main em Falta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- PRODINFO em Falta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Componentes de Derivação em Falta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Chaves de encriptação faltando. &lt;br&gt;Por favor, siga &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;o guia de início rápido&lt;/a&gt; para extrair suas chaves, firmware e jogos. &lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4844,39 +5125,39 @@ Isto pode demorar até um minuto, dependendo
do desempenho do seu sistema.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Derivando Chaves</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Selecione o destino de despejo do RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Por favor, selecione qual o RomFS que você gostaria de despejar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Tem a certeza que quer fechar o yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Tem a certeza de que quer parar a emulação? Qualquer progresso não salvo será perdido.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4888,38 +5169,38 @@ Deseja ignorar isso e sair mesmo assim?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL não está disponível!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu não foi compilado com suporte OpenGL.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Erro ao inicializar OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>O seu GPU pode não suportar OpenGL, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Erro ao inicializar o OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>O teu GPU pode não suportar OpenGL 4.6, ou não tem os drivers gráficos mais recentes.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Sua GPU pode não suportar uma ou mais extensões necessárias do OpenGL. Verifique se você possui a última versão dos drivers gráficos.&lt;br&gt;&lt;br&gt;Renderizador GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Extensões não suportadas:&lt;br&gt;%2</translation>
</message>
@@ -4927,153 +5208,153 @@ Deseja ignorar isso e sair mesmo assim?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Nome</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Compatibilidade</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Add-ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Tipo de Arquivo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Tamanho</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Favorito</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Iniciar jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Iniciar jogo sem configuração personalizada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Abrir Localização de Dados Salvos</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Abrir a Localização de Dados do Mod</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>Abrir cache de pipeline transferível</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Remover</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Remover Actualizações Instaladas</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Remover Todos os DLC Instalados</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Remover Configuração Personalizada</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>Remover cache de pipeline do OpenGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Remover cache de pipeline do Vulkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Remover todos os caches de pipeline</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Remover Todos os Conteúdos Instalados</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Despejar RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>Extrair RomFS para SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Copiar título de ID para a área de transferência</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Navegue para a Entrada da Base de Dados de Jogos</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Propriedades</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Examinar Sub-pastas</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Remover diretório do Jogo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Mover para Cima</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Mover para Baixo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Abrir Localização do diretório</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Limpar</translation>
</message>
@@ -5081,82 +5362,82 @@ Deseja ignorar isso e sair mesmo assim?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfeito</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>O Jogo Funciona na Perfeição sem falhas de áudio ou gráficas, todas as funcionalidades testadas funcionam como planeadas sem
quaisquer soluções alternativas necessárias.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Ótimo</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>O Jogo funciona com pequenas falhas gráficas ou de áudio e pode ser jogado do principio ao fim. Pode exigir algumas
soluções alternativas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Ok</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>O Jogo funciona com grandes falhas gráficas ou de áudio, mas o jogo é jogável do principio ao fim com
soluções alternativas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Mau</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Jogo Funcional, mas com grandes falhas gráficas ou de áudio. Incapaz de progredir em áreas específicas devido a falhas
mesmo com soluções alternativas</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Introdução / Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>O Jogo não é jogável devido a grandes falhas gráficas ou de áudio. Não é possível passar da Tela
Inicial</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Não Inicia</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>O jogo trava ao tentar iniciar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Não Testado</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>O jogo ainda não foi testado.</translation>
</message>
@@ -5164,7 +5445,7 @@ Inicial</translation>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Clique duas vezes para adicionar uma nova pasta à lista de jogos</translation>
</message>
@@ -5172,22 +5453,243 @@ Inicial</translation>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filtro:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Digite o padrão para filtrar</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Nome de Utilizador</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Erro</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Captura de Tela</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Tela Cheia</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Carregar Ficheiro</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5253,12 +5755,91 @@ Inicial</translation>
<translation>A iniciar...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Tempo Estimado %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Jogadores</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5341,142 +5922,167 @@ Inicial</translation>
<translation>&amp;Ajuda</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;Instalar arquivos na NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>C&amp;arregar arquivo...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>Carregar &amp;pasta...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>&amp;Sair</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Pausa</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Parar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Reinicializar chaves...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>&amp;Sobre o yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>Modo de &amp;janela única</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>Con&amp;figurar...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>Exibir barra de títul&amp;os de widgets afixados</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>Mostrar Barra de &amp;Filtros</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>Mostrar Barra de &amp;Estado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Mostrar Barra de Estado</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>T&amp;ela cheia</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Reiniciar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>Carregar/Remover &amp;Amiibo...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Reportar compatibilidade</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>Abrir Página de &amp;Mods</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>Abrir &amp;guia de início rápido</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;Perguntas frequentes</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>Abrir pasta &amp;yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>&amp;Captura de Tela</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>&amp;Configurar TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>Configurar jogo atual...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Começar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>&amp;Restaurar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>G&amp;ravar</translation>
</message>
@@ -5484,12 +6090,239 @@ Inicial</translation>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroPerfil</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Conectado</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Erro</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Erro</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5533,245 +6366,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Títulos SD instalados</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Títulos NAND instalados</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Títulos do sistema</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Adicionar novo diretório de jogos</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Favoritos</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[não configurado]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Hat %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Eixo %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Botão %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[Desconhecido]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Esquerda</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Direita</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Baixo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Cima</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Começar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Círculo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Cruz</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Quadrado</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Triângulo</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Compartilhar</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Opções</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[indefinido]</translation>
</message>
@@ -5782,15 +6630,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[inválido]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Direcional %3</translation>
</message>
@@ -5798,76 +6646,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2Eixo %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Eixo %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Movimentação %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Botão %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[sem uso]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Toque</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Volante</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Para trás</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Para a frente</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>Tarefa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Extra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6215,13 +7063,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Cancelar</translation>
</message>
@@ -6229,7 +7077,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Introduza a tecla de atalho</translation>
</message>
@@ -6237,7 +7085,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Pilha de Chamadas</translation>
</message>
@@ -6245,17 +7093,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>esperando por mutex 0x% 1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>has waiters: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>owner handle: 0x%1</translation>
</message>
@@ -6263,12 +7111,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>esperando por todos os objetos</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>esperando por todos os objectos</translation>
</message>
@@ -6276,12 +7124,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>esperado por nenhuma thread</translation>
</message>
@@ -6289,112 +7137,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>executável</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>pausado</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>dormindo</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>aguardando resposta do IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>esperando por objectos</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>A espera da variável de condição</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>esperando pelo árbitro de endereço</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>esperando pra suspender o resumo</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>aguardando</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>inicializado</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>terminado</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>desconhecido</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation>PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>núcleo %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processador = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>núcleo ideal =% 1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>máscara de afinidade =% 1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id do segmento =% 1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>prioridade =%1(atual) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>últimos tiques em execução =%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>não esperar por mutex</translation>
</message>
@@ -6402,7 +7250,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>esperado por thread</translation>
</message>
@@ -6410,7 +7258,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Árvore de espera</translation>
</message>
diff --git a/dist/languages/ru_RU.ts b/dist/languages/ru_RU.ts
index b02f498eb..8cb7c213f 100644
--- a/dist/languages/ru_RU.ts
+++ b/dist/languages/ru_RU.ts
@@ -35,8 +35,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Веб-сайт&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Исходный код&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Авторы&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Лицензия&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Подключение к серверу...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Отмена</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Коснитесь левого верхнего угла&lt;br&gt;вашего тачпада.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Теперь коснитесь правого нижнего угла &lt;br&gt; вашего тачпада.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Настройка завершена!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>ОК</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Подключено</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +303,22 @@ p, li { white-space: pre-wrap; }
<translation>Спасибо за ваш отчет!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Отправка</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Ошибка соединения</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Произошла ошибка при отправке отчета</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Далее</translation>
</message>
@@ -201,37 +338,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Звуковое устройство:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Устройство ввода</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Использовать общую громкость</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Установить громкость:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Громкость:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Настройки по умолчанию</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Авто</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -579,172 +769,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>Отладчик</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Включить GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Порт:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Журналирование</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Глобальный фильтр журналов</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Показывать журнал в консоли</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Открыть папку для журналов</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Если включено, максимальный размер журнала увеличивается со 100 МБ до 1 ГБ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Включить расширенное ведение журнала**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Строка аргументов</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Графика</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Если включено, графический API переходит в более медленный режим отладки</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Включить отладку графики</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>Если включено, включает дампы крашей Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Включить Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>Если включено, будет дампить все оригинальные шейдеры ассемблера из кэша шейдеров на диске или игры как найденные</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>Дамп игровых шейдеров</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation>Если включено, будет дампить все макропрограммы ГП</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation>Дамп макросов Maxwell</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>Если включено, отключает компилятор макроса Just In Time. Включение опции делает игры медленнее</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Отключить Макрос JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Если включено, yuzu будет записывать статистику о скомпилированном кэше конвейера</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Включить обратную связь о шейдерах</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>Если включено, производит выполнение шейдеров без изменения логики цикла</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Отключить проверку безопасности цикла</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Отладка</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>Включить журнал доступа к FS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Включить службу отчётов в развернутом виде**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Дополнительно</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Режим киоска (Квест)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Включить отладку ЦП</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Включить отладочные сигналы</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Включить Автоподставку**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>Включить все типы контроллеров</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Отключить веб-апплет</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Это будет автоматически сброшено после закрытия yuzu.</translation>
</message>
@@ -794,78 +1009,78 @@ p, li { white-space: pre-wrap; }
<translation>Параметры yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Звук</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>ЦП</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Отладка</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Файловая система</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Общие</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Графика</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>ГрафикаДополительно</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Горячие клавиши</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Управление</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Профили</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Сеть</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Система</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Список игр</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Веб</translation>
</message>
@@ -1024,88 +1239,62 @@ p, li { white-space: pre-wrap; }
<translation>Общие</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Использовать глобальное ограничение частоты кадров</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Установить ограничение частоты кадров:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Для вступления в силу требуется использование горячей клавиши FPS Limiter Toggle.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Ограничение частоты кадров</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Ограничение процента cкорости</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Многоядерная эмуляция ЦП</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>Расширенная компоновка памяти (6 ГБ DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Подтверждать выход во время эмуляции</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Спрашивать пользователя при запуске игры</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Приостанавливать эмуляцию в фоновом режиме</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Заглушить звук в фоновом режиме</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Спрятать мышь при неактивности</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Сбросить все настройки</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Это сбросит все настройки и удалит все конфигурации под отдельные игры. При этом не будут удалены пути для игр, профили или профили ввода. Продолжить?</translation>
</message>
@@ -1447,7 +1636,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_hotkeys.ui" line="45"/>
<source>Clear All</source>
- <translation>Очистить Всё</translation>
+ <translation>Очистить всё</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_hotkeys.ui" line="52"/>
@@ -1455,70 +1644,70 @@ p, li { white-space: pre-wrap; }
<translation>Ввостановить значения по умолчанию.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Действие</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Горячая Клавиша</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>Горячая клавиша контроллера</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Конфликтующее сочетание клавиш</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Введенное сочетание уже назначено на: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Домой+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[ожидание]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>Недопустимо</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Ввостановить значение по умолчанию</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Очистить</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>Конфликтующее сочетание клавиш</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>Сочетание по умолчанию уже назначено на: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Сочетание по умолчанию уже назначено на: %1</translation>
</message>
@@ -1587,7 +1776,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="138"/>
<source>Console Mode</source>
- <translation>Режим Консоли</translation>
+ <translation>Режим консоли</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="159"/>
@@ -1596,8 +1785,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Не в док-станции</translation>
+ <source>Handheld</source>
+ <translation>Портативный</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1804,12 +1993,13 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2595"/>
<source>Debug Controller</source>
- <translation>Отладочный Контроллер</translation>
+ <translation>Отладочный контроллер</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Настроить</translation>
</message>
@@ -1819,52 +2009,57 @@ p, li { white-space: pre-wrap; }
<translation>Контроллер Ring</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Другое</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Эмуляция аналогового ввода с клавиатуры</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Требует перезапуск yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Включить поддержку 8-и игроков на XInput (отключает веб-апплет)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>Включить UDP контроллеры (не обязательно для движения)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>Навигация контроллера</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Включить панорамирование мыши</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Чувствительность мыши</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Движение / Сенсор</translation>
</message>
@@ -1908,7 +2103,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Левый стик</translation>
</message>
@@ -1997,19 +2192,19 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="867"/>
<source>D-Pad</source>
- <translation>D-Pad</translation>
+ <translation>Крестовина</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2028,7 +2223,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Плюс</translation>
</message>
@@ -2041,15 +2236,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2106,7 +2301,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Правый стик</translation>
</message>
@@ -2182,155 +2377,155 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Мёртвая зона: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Диапазон модификатора: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Контроллер Pro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Двойные Joycon&apos;ы</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Левый Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Правый Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Портативный</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Контроллер GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>Контроллер NES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>Контроллер SNES</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>Контроллер N64</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Старт / Пауза</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Стик управления</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Стик</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Встряхните!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[ожидание]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Новый профиль</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Введите имя профиля:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Создать профиль управления</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Заданное имя профиля недействительно!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Не удалось создать профиль управления &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Удалить профиль управления</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Не удалось удалить профиль управления &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Загрузить профиль управления</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Не удалось загрузить профиль управления &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Сохранить профиль управления</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Не удалось сохранить профиль управления &quot;%1&quot;</translation>
</message>
@@ -2378,7 +2573,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Настроить</translation>
</message>
@@ -2414,7 +2609,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Тест</translation>
</message>
@@ -2429,82 +2624,82 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Удалить сервер</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Узнать больше&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Номер порта содержит недопустимые символы</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Порт должен быть в районе от 0 до 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IP-адрес недействителен</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Этот UDP сервер уже существует</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Невозможно добавить более 8 серверов</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Тестирование</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Настройка</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Тест успешен</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Успешно получена информация с сервера</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Тест провален</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Не удалось получить действительные данные с сервера.&lt;br&gt;Убедитесь, что сервер правильно настроен, а также проверьте адрес и порт.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>Тест UDP или калибрация в процессе.&lt;br&gt;Пожалуйста, подождите завершения.</translation>
</message>
@@ -2557,7 +2752,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_per_game.ui" line="92"/>
<source>Title ID</source>
- <translation>Идентификатор Игры</translation>
+ <translation>Идентификатор игры</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_per_game.ui" line="129"/>
@@ -2625,7 +2820,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Свойства</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Использовать глобальную настройку (%1)</translation>
</message>
@@ -2643,12 +2838,12 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Дополнения</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Название патча</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Версия</translation>
</message>
@@ -2706,7 +2901,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Управление профилями недоступно пока запущена игра.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2714,92 +2909,92 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Введите имя пользователя</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Пользователи</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Введите имя пользователя для нового профиля:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Введите новое имя пользователя:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Подтвердите удаление</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Вы собираетесь удалить пользователя &quot;%1&quot;. Вы уверены?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Выберите изображение пользователя</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Изображения JPEG (*.jpg, *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Ошибка при удалении изображения</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Ошибка при попытке перезаписи предыдущего изображения в: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Ошибка при удалении файла</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Не удалось удалить существующий файл: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Ошибка при создании папки пользовательских изображений</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Не получилось создать папку %1 для хранения изображений пользователя.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Ошибка при копировании изображения пользователя</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Не получилось скопировать изображение из %1 в %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Ошибка при изменении размера изображения пользователя</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Невозможно изменить размер изображения</translation>
</message>
@@ -3171,7 +3366,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_system.ui" line="329"/>
<source>English</source>
- <translation>Английский</translation>
+ <translation>Английский (English)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_system.ui" line="334"/>
@@ -3304,17 +3499,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Настройки системы доступны только тогда, когда игра не запущена.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Это заменит ваш текущий виртуальный Switch новым. Ваш текущий виртуальный Switch будет безвозвратно потерян. Это может иметь неожиданные последствия в играх. Может не сработать, если вы используете устаревшую конфигурацию сохраненных игр. Продолжить?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Внимание</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Идентификатор консоли: 0x%1</translation>
</message>
@@ -3430,54 +3625,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>Удалить точку</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Кнопка</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Новый профиль</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Введите имя вашего нового профиля.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Удалить профиль</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Удалить профиль %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Переименовать профиль</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Новое название:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[нажмите кнопку]</translation>
</message>
@@ -3523,64 +3718,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Нет</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Маленький (32х32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Стандартный (64х64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Большой (128х128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Полноразмерный (256х256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Маленький (24х24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Стандартный (48х48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Большой (72х72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Название файла</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Тип файла</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Идентификатор игры</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Название игры</translation>
</message>
@@ -3668,12 +3863,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Выберите папку для скриншотов...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3755,7 +3950,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
<message>
<location filename="../../src/yuzu/configuration/configure_vibration.ui" line="509"/>
<source>Enable Accurate Vibration</source>
- <translation>Включить Точную Вибрацию</translation>
+ <translation>Включить точную вибрацию</translation>
</message>
</context>
<context>
@@ -3782,7 +3977,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Подтвердить</translation>
</message>
@@ -3808,88 +4003,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Телеметрия</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Делиться анонимной информацией об использовании с командой yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Узнать больше</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Идентификатор телеметрии:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Перегенерировать</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord Presence</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Показывать текущую игру в вашем статусе Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Узнать больше&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Регистрация&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Какой у меня токен?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Идентификатор телеметрии: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Отсутствует</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Токен не подтвержден</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Токен не был подтвержден. Изменение вашего токена не было сохранено.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Проверка...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Ошибка подтверждения</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Ошибка подтверждения. Убедитесь, что вы правильно ввели свой токен и что ваше подключение к Интернету работает.</translation>
</message>
@@ -3897,496 +4097,567 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Контроллер P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>[&amp;C] Контроллер P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Анонимные данные собираются для того,&lt;/a&gt; чтобы помочь улучшить работу yuzu. &lt;br/&gt;&lt;br/&gt;Хотели бы вы делиться данными об использовании с нами?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Телеметрия</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Загрузка веб-апплета...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Отключить веб-апплет</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation>Отключение веб-апплета может привести к неожиданному поведению и должно использоваться только с Super Mario 3D All-Stars. Вы уверены, что хотите отключить веб-апплет?
(Его можно снова включить в настройках отладки.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Количество создаваемых шейдеров на данный момент</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>Текущий выбранный множитель масштабирования разрешения.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Текущая скорость эмуляции. Значения выше или ниже 100% указывают на то, что эмуляция идет быстрее или медленнее, чем на Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Количество кадров в секунду в данный момент. Значение будет меняться между играми и сценами.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Время, которое нужно для эмуляции 1 кадра Switch, не принимая во внимание ограничение FPS или вертикальную синхронизацию. Для эмуляции в полной скорости значение должно быть не больше 16,67 мс.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>ДОК</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
- <translation>[&amp;C] Очистить Недавние Файлы</translation>
+ <translation>[&amp;C] Очистить недавние файлы</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>[&amp;C] Продолжить</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>[&amp;P] Пауза</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>В yuzu запущена игра</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Предупреждение Устаревший формат игры</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Для этой игры вы используете разархивированный формат ROM&apos;а, который является устаревшим и был заменен другими, такими как NCA, NAX, XCI или NSP. В разархивированных каталогах ROM&apos;а отсутствуют иконки, метаданные и поддержка обновлений. &lt;br&gt;&lt;br&gt;Для получения информации о различных форматах Switch, поддерживаемых yuzu, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;просмотрите нашу вики&lt;/a&gt;. Это сообщение больше не будет отображаться.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Ошибка при загрузке ROM&apos;а!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Формат ROM&apos;а не поддерживается.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Произошла ошибка при инициализации видеоядра.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu столкнулся с ошибкой при запуске видеоядра. Обычно это вызвано устаревшими драйверами GPU, включая интегрированные. Проверьте журнал для получения более подробной информации. Дополнительную информацию о доступе к журналу смотрите на следующей странице: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Как загрузить файл журнала&lt;/a&gt;. </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>Ошибка при загрузке ROM&apos;а! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Пожалуйста, следуйте &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;краткому руководству пользователя yuzu&lt;/a&gt; чтобы пере-дампить ваши файлы&lt;br&gt;Вы можете обратиться к вики yuzu&lt;/a&gt; или Discord yuzu&lt;/a&gt; для помощи.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Произошла неизвестная ошибка. Пожалуйста, проверьте журнал для подробностей.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-х битный)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-х битный)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Сохранения</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Данные модов</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Ошибка при открытии папки %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Папка не существует!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Ошибка при открытии переносного кэша шейдеров</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>Не удалось создать папку кэша шейдеров для этой игры.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Содержание</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Обновление</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>Загружаемый контент</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Удалить запись</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Удалить установленную игру %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Успешно удалено</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Установленная игра успешно удалена.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Ошибка при удалении %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Игра не установлена в NAND и не может быть удалена.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Установленное обновление успешно удалено.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Для этой игры не было установлено обновление.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Для этой игры не был установлен загружаемый контент.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Установленный загружаемый контент %1 был успешно удалён</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>Удалить переносной кэш шейдеров OpenGL?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Удалить переносной кэш шейдеров Vulkan?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>Удалить весь переносной кэш шейдеров?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Удалить пользовательскую настройку игры?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Удалить файл</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Ошибка при удалении переносного кэша шейдеров</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Кэш шейдеров для этой игры не существует.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Переносной кэш шейдеров успешно удалён.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Не удалось удалить переносной кэш шейдеров.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Ошибка при удалении переносного кэша шейдеров</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>Переносной кэш шейдеров успешно удален.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>Ошибка при удалении папки переносного кэша шейдеров.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Ошибка при удалении пользовательской настройки</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Пользовательская настройка для этой игры не существует.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Пользовательская настройка игры успешно удалена.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Не удалось удалить пользовательскую настройку игры.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Не удалось извлечь RomFS!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Произошла ошибка при копировании файлов RomFS или пользователь отменил операцию.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Полный</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Скелет</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Выберите режим дампа RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Пожалуйста, выберите, как вы хотите выполнить дамп RomFS. &lt;br&gt;Полный скопирует все файлы в новую папку, в то время как &lt;br&gt;скелет создаст только структуру папок.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>В %1 недостаточно свободного места для извлечения RomFS. Пожалуйста, освободите место или выберите другую папку для дампа в Эмуляция &gt; Настройка &gt; Система &gt; Файловая система &gt; Корень дампа</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Извлечение RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Отмена</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Извлечение RomFS прошло успешно!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Операция выполнена.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Ошибка открытия %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Выбрать папку</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Свойства</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Не удалось загрузить свойства игры.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Исполняемый файл Switch (%1);;Все файлы (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Загрузить файл</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Открыть папку извлечённого ROM&apos;а</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Выбрана недопустимая папка</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Папка, которую вы выбрали, не содержит файла &apos;main&apos;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Устанавливаемый файл Switch (*.nca, *.nsp, *.xci);;Архив контента Nintendo (*.nca);;Пакет подачи Nintendo (*.nsp);;Образ картриджа NX (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Установить файлы</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>Остался %n файл</numerusform><numerusform>Осталось %n файл(ов)</numerusform><numerusform>Осталось %n файл(ов)</numerusform><numerusform>Осталось %n файл(ов)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Установка файла &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Установить результаты</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Чтобы избежать возможных конфликтов, мы не рекомендуем пользователям устанавливать игры в NAND.
Пожалуйста, используйте эту функцию только для установки обновлений и загружаемого контента.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n файл был недавно установлен
@@ -4396,7 +4667,7 @@ Please, only use this feature to install updates and DLC.</source>
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n файл был перезаписан
@@ -4406,7 +4677,7 @@ Please, only use this feature to install updates and DLC.</source>
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n файл не удалось установить
@@ -4416,401 +4687,411 @@ Please, only use this feature to install updates and DLC.</source>
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Системное приложение</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Системный архив</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Обновление системного приложения</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Пакет прошивки (Тип А)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Пакет прошивки (Тип Б)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Игра</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Обновление игры</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Загружаемый контент игры</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Дельта-титул</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Выберите тип установки NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Пожалуйста, выберите тип приложения, который вы хотите установить для этого NCA:
(В большинстве случаев, подходит стандартный выбор «Игра».)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Ошибка установки</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Тип приложения, который вы выбрали для NCA, недействителен.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Файл не найден</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Файл &quot;%1&quot; не найден</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>ОК</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Отсутствует аккаунт yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Чтобы отправить отчет о совместимости игры, необходимо привязать свою учетную запись yuzu.&lt;br&gt;&lt;br/&gt;Чтобы привязать свою учетную запись yuzu, перейдите в раздел Эмуляция &amp;gt; Настроить &amp;gt; Веб.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Ошибка при открытии URL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Не удалось открыть URL: &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>Запись TAS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Перезаписать файл игрока 1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Обнаружена недопустимая конфигурация</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Портативный контроллер не может быть использован в режиме док-станции. Будет выбран контроллер Pro.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>Ошибка</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>Текущая игра не ищет amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>Текущий amiibo был убран</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Файл Amiibo (%1);; Все Файлы (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Загрузить Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Ошибка открытия файла данных Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Невозможно открыть файл Amiibo &quot;%1&quot; для чтения.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Ошибка чтения файла данных Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Невозможно полностью прочитать данные Amiibo. Ожидалось прочитать %1 байт, но удалось прочитать только %2 байт.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Ошибка загрузки данных Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Невозможно загрузить данные Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Сделать скриншот</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Изображение PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>Состояние TAS: Выполняется %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>Состояние TAS: Записывается %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>Состояние TAS: Простой %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>Состояние TAS: Неверное</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>[&amp;S] Остановка</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>[&amp;S] Начать</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>[&amp;E] Закончить запись</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>[&amp;E] Запись</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Постройка: %n шейдер</numerusform><numerusform>Постройка: %n шейдер(ов)</numerusform><numerusform>Постройка: %n шейдер(ов)</numerusform><numerusform>Постройка: %n шейдер(ов)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Масштаб: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Скорость: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Скорость: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Игра: %1 FPS (Неограниченно)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Игра: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Кадр: %1 мс</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>ГП НОРМАЛЬНО</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>ГП ВЫСОКО</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>ГП ЭКСТРИМ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>ГП ОШИБКА</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>БЛИЖАЙШИЙ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>БИЛИНЕЙНЫЙ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>БИКУБИЧЕСКИЙ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>ГАУСС</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>БЕЗ СГЛАЖИВАНИЯ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Игра, которую вы пытаетесь загрузить, требует, чтобы дополнительные файлы были сдамплены с вашего Switch перед началом игры. &lt;br/&gt;&lt;br/&gt;Для получения дополнительной информации о дампе этих файлов см. следующую вики: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Дамп системных архивов и общих шрифтов с консоли&lt;/a&gt;. &lt;br/&gt;&lt;br/&gt;Хотите вернуться к списку игр? Продолжение эмуляции может привести к сбоям, повреждению сохраненных данных или другим ошибкам.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu не удалось найти системный архив Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu не удалось найти системный архив Switch: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Системный архив не найден</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Отсутствует системный архив</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu не удалось найти общие шрифты Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Общие шрифты не найдены</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Общие шрифты отсутствуют</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Фатальная ошибка</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu столкнулся с фатальной ошибкой, проверьте журнал для получения более подробной информации. Для получения дополнительной информации о доступе к журналу откройте следующую страницу: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Как загрузить файл журнала&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Вы хотите вернуться к списку игр? Продолжение эмуляции может привести к сбоям, повреждению сохранений или другим ошибкам.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Произошла фатальная ошибка</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Подтвердите перерасчет ключа</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4827,37 +5108,37 @@ This will delete your autogenerated key files and re-run the key derivation modu
Это удалит ваши автоматически сгенерированные файлы ключей и повторно запустит модуль расчета ключей.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Отсутствуют предохранители</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- Отсутствует BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation>- Отсутствует BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- Отсутствует PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Компоненты расчета отсутствуют</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Ключи шифрования отсутствуют. &lt;br&gt;Пожалуйста, следуйте &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;краткому руководству пользователя yuzu&lt;/a&gt;, чтобы получить все ваши ключи, прошивку и игры.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4866,39 +5147,39 @@ on your system&apos;s performance.</source>
от производительности вашей системы.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Получение ключей</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Выберите цель для дампа RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Пожалуйста, выберите, какой RomFS вы хотите сдампить.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Вы уверены, что хотите закрыть yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Вы уверены, что хотите остановить эмуляцию? Любой несохраненный прогресс будет потерян.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4910,38 +5191,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL не доступен!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu не был скомпилирован с поддержкой OpenGL.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Ошибка при инициализации OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>Ваш ГП может не поддерживать OpenGL, или у вас установлен устаревший графический драйвер.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>Ошибка при инициализации OpenGL 4.6!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>Ваш ГП может не поддерживать OpenGL 4.6, или у вас установлен устаревший графический драйвер.&lt;br&gt;&lt;br&gt;Рендерер GL:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>Ваш ГП может не поддерживать одно или несколько требуемых расширений OpenGL. Пожалуйста, убедитесь в том, что у вас установлен последний графический драйвер.&lt;br&gt;&lt;br&gt;Рендерер GL:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Неподдерживаемые расширения:&lt;br&gt;%2</translation>
</message>
@@ -4949,153 +5230,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Имя</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Совместимость</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Дополнения</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
- <translation>Тип Файла</translation>
+ <translation>Тип файла</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Размер</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Избранное</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Запустить игру</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Запустить игру без пользовательской настройки</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Открыть папку для сохранений</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Открыть папку для модов</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>Открыть переносной кэш конвейера</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Удалить</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Удалить установленное обновление</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Удалить весь установленный загружаемый контент</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Удалить пользовательскую настройку</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>Удалить кэш конвейера OpenGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Удалить кэш конвейера Vulkan</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Удалить весь кэш конвейеров</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Удалить все установленное содержимое</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Дамп RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>Сдампить RomFS в SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Скопировать идентификатор приложения в буфер обмена</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Перейти к странице GameDB</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Свойства</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Сканировать подпапки</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Удалить папку с играми</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Переместить вверх</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Переместить вниз</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Открыть расположение папки</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Очистить</translation>
</message>
@@ -5103,82 +5384,82 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Идеально</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
- <translation>Игра идёт безупречно, без звуковых или графических артефактов, все протестированные функции работают без
+ <translation>Игра работает безупречно, без звуковых или графических артефактов, все протестированные функции работают без
обходных путей.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Отлично</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Игра работает с небольшими графическими или звуковыми артефактами и может быть
пройдена от начала до конца. Могут потребоваться обходные пути.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Нормально</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Игра работает с существенными графическими или звуковыми артефактами, но может
быть пройдена с использованием обходных путей.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Плохо</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Игра работает, но с существенными графическими или звуковыми артефактами.
В некоторых частях невозможно продвинуться даже с обходными путями.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Вступление/Меню</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>В игру невозможно играть из-за графических или звуковых артефактов.
Невозможно продвинуться дальше стартового экрана.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Не запускается</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Игра вылетает при запуске.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Не проверено</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Игру ещё не проверяли на совместимость.</translation>
</message>
@@ -5186,7 +5467,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Нажмите дважды, чтобы добавить новую папку в список игр</translation>
</message>
@@ -5194,22 +5475,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 из %n результат(ов)</numerusform><numerusform>%1 из %n результат(ов)</numerusform><numerusform>%1 из %n результат(ов)</numerusform><numerusform>%1 из %n результат(ов)</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Поиск:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Введите текст для поиска</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Имя пользователя</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Ошибка</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Сделать скриншот</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Полный Экран</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Загрузить файл</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5275,12 +5777,91 @@ Screen.</source>
<translation>Запуск...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Осталось примерно %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Игроки</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5363,142 +5944,167 @@ Screen.</source>
<translation>[&amp;H] Помощь</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>[&amp;I] Установить файлы в NAND...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>[&amp;O] Загрузить файл...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>[&amp;F] Загрузить папку...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>[&amp;X] Выход</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>[&amp;P] Пауза</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>[&amp;S] Стоп</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>[&amp;R] Переинициализировать ключи...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>[&amp;A] О yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>[&amp;W] Режим одного окна</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>[&amp;F] Настроить...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>[&amp;O] Отображать заголовки виджетов дока</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>[&amp;F] Показать панель поиска</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>[&amp;S] Показать панель статуса</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Показать панель статуса</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>[&amp;U] Полнокэранный</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>[&amp;R] Перезапустить</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>[&amp;A] Загрузить/Удалить Amiibo...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>[&amp;R] Сообщить о совместимости</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>[&amp;M] Открыть страницу модов</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>[&amp;Q] Открыть руководство пользователя</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>[&amp;F] ЧАВО</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>[&amp;Y] Открыть папку yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>[&amp;C] Сделать скриншот</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>[&amp;C] Настройка TAS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>[&amp;U] Настроить текущую игру...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>[&amp;S] Запустить</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>[&amp;S] Сбросить</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>[&amp;E] Запись</translation>
</message>
@@ -5506,12 +6112,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>[&amp;M] MicroProfile</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Подключено</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Ошибка</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Ошибка</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5555,245 +6388,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Установленные SD игры</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Установленные NAND игры</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Системные игры</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Добавить новую папку с играми</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Избранные</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[не задано]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Крестовина %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Ось %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Кнопка %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[неизвестно]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Влево</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Вправо</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Вниз</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Вверх</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Круг</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Крестик</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Квадрат</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Треугольник</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Share</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Options</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[не определено]</translation>
</message>
@@ -5804,15 +6652,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[недопустимо]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Крест. %3</translation>
</message>
@@ -5820,76 +6668,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2Ось %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Ось %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Движение %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Кнопка %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[не используется]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Домой</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Сенсор</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>Колёсико мыши</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>Назад</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>Вперёд</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>Задача</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>Дополнительная</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6237,13 +7085,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>ОК</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Отмена</translation>
</message>
@@ -6251,7 +7099,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Введите сочетание</translation>
</message>
@@ -6259,7 +7107,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Стэк вызовов</translation>
</message>
@@ -6267,17 +7115,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>ожидание мьютекса 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>ожидающие: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>ссылка на владельца: 0x%1</translation>
</message>
@@ -6285,12 +7133,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>в ожидании всех объектов</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>в ожидании одного из объектов</translation>
</message>
@@ -6298,12 +7146,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>не ожидается потоком</translation>
</message>
@@ -6311,112 +7159,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>запускаемый</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>приостановлен</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>сон</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>ожидание ответа IPC</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>ожидание объектов</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>ожидание условной переменной </translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>ожидание адресного арбитра</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>ожидание приостановки возобновления</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>ожидание</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>инициализированный</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>прекращено</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>неизвестно</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>идеально</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>ядро %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>процессор = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>идеальное ядро = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>маска сходства = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id потока = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>приоритет = %1(текущий) / %2(обычный)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>последние тики = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>не ожидает мьютекс</translation>
</message>
@@ -6424,7 +7272,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>ожидается потоком</translation>
</message>
@@ -6432,7 +7280,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>[&amp;W] Дерево ожидания</translation>
</message>
diff --git a/dist/languages/sv.ts b/dist/languages/sv.ts
index 90c21d0b3..3b0e548b1 100644
--- a/dist/languages/sv.ts
+++ b/dist/languages/sv.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Hemsida&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Källkod&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Bidragsgivare&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Licens&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Kommunicerar med servern...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Avbryt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Tryck på det övre vänstra hörnet &lt;br&gt;på pekplattan.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Tryck nu på det nedre högra hörnet &lt;br&gt; på pekplattan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Konfiguration slutförd!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Kopplad</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Tack för din feedback!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Skickar in</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Kommunikationsfel</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Nästa</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Ljudenhet:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Inmatningsenhet</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Använd global volym</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Ställ in volym:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Volym:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Återställ till standard</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Auto</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -550,172 +740,197 @@ avgjord kod.&lt;/div&gt;
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Aktivera GDB Stub</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Loggning</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Globalt Loggfilter</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Öppna Logg-Destination</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Argumentsträng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafik</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Sätt på grafikdebugging</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Stäng av Macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Felsökning</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Avancerat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk(Quest)-läge</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation type="unfinished"/>
</message>
@@ -765,78 +980,78 @@ avgjord kod.&lt;/div&gt;
<translation>yuzu Konfigurering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Ljud</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Debug</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Filsystem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Allmänt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafik</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>Avancerade grafikinställningar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Snabbknappar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Kontroller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profiler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>System</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Spellista</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Webb</translation>
</message>
@@ -995,88 +1210,62 @@ avgjord kod.&lt;/div&gt;
<translation>Allmänt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Begränsa hastighetsprocent</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Flerkärnig CPU-emulering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Godkänn avslut medans emulering pågår</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Fråga efter användare vid spelstart</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Pausa emulationen när fönstret är i bakgrunden</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Göm mus när inaktiv</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation type="unfinished"/>
</message>
@@ -1426,70 +1615,70 @@ avgjord kod.&lt;/div&gt;
<translation>Återställ till standard</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Handling</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Snabbtangent</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Motstridig Tangentsekvens</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Den valda tangentsekvensen är redan tilldelad: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[väntar]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Återställ standard</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Rensa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Standardtangentsekvensen är redan tilldelad: %1</translation>
</message>
@@ -1567,8 +1756,8 @@ avgjord kod.&lt;/div&gt;
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Ej Dockad</translation>
+ <source>Handheld</source>
+ <translation>Handheld</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1780,7 +1969,8 @@ avgjord kod.&lt;/div&gt;
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Konfigurera</translation>
</message>
@@ -1790,52 +1980,57 @@ avgjord kod.&lt;/div&gt;
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Annat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Rörelse / Touch</translation>
</message>
@@ -1879,7 +2074,7 @@ avgjord kod.&lt;/div&gt;
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Vänster Spak</translation>
</message>
@@ -1973,14 +2168,14 @@ avgjord kod.&lt;/div&gt;
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -1999,7 +2194,7 @@ avgjord kod.&lt;/div&gt;
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Pluss</translation>
</message>
@@ -2012,15 +2207,15 @@ avgjord kod.&lt;/div&gt;
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2077,7 +2272,7 @@ avgjord kod.&lt;/div&gt;
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Höger Spak</translation>
</message>
@@ -2152,155 +2347,155 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Dödzon: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Modifieringsräckvidd: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Prokontroller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Dubbla Joycons</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Vänster Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Höger Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Handhållen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[väntar]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Ny profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation type="unfinished"/>
</message>
@@ -2348,7 +2543,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Konfigurera</translation>
</message>
@@ -2384,7 +2579,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Test</translation>
</message>
@@ -2399,82 +2594,82 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Lär dig mer&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Testar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Konfigurerar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test framgångsrikt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Tog emot data från servern framgångsrikt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test misslyckades</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Kunde inte ta emot giltig data från servern.&lt;br&gt;Var vänlig verifiera att servern är korrekt uppsatt och att adressen och porten är korrekta.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP Test eller kalibreringskonfiguration är igång.&lt;br&gt;Var vänlig vänta för dem att slutföras.</translation>
</message>
@@ -2595,7 +2790,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>egenskaper</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Använd global konfiguration (%1)</translation>
</message>
@@ -2613,12 +2808,12 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Tillägg</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Patch namn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Version</translation>
</message>
@@ -2676,7 +2871,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Profilhantering är endast tillgänglig när spelet inte körs.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2684,92 +2879,92 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Skriv in användarnamn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Användare</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Skriv in användarnamn för den nya användaren:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Skriv in ett nytt användarnamn:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Bekräfta Radering</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Du håller på att radera användaren med namn &quot;%1&quot;. Är du säker?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Välj Användarbild</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG-bilder (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Fel när bilden raderades</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Fel uppstod när man försökte överskriva föregående bild vid: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Fel när fil raderades</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Kan inte radera existerande fil: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Fel när användarbild skapades</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Oförmögen att skapa katalog %1 för att spara användarbilder.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Fel under kopiering av användarbild</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Oförmögen att kopiera bild från %1 till %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation type="unfinished"/>
</message>
@@ -3274,17 +3469,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>Systeminställningar är endast tillgängliga när spel inte körs.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Detta kommer att ersätta nuvarande virtuell Switch med en ny. Nuvarande virtuell Switch kommer att permanent tas bort. Detta kan ha oväntade konsekvenser i spel. Detta kan misslyckas om en utdaterad konfig sparning används. Vill du fortsätta?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Varning</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Konsol ID: 0x%1</translation>
</message>
@@ -3400,54 +3595,54 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
<translation>Radera punkt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Knapp</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Ny profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Skriv in namn för den nya profilen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Radera profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>Radera profil %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Döp om profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Nytt namn:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[tryck på tangent]</translation>
</message>
@@ -3493,64 +3688,64 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Ingen</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Filnamn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Titel-ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation type="unfinished"/>
</message>
@@ -3638,12 +3833,12 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Välj Skärmdumpssökväg...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3752,7 +3947,7 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Verifiera</translation>
</message>
@@ -3778,88 +3973,93 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Skicka anonym användarstatistik till yuzu teamet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Lär dig mer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Telemetri ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Regenerera</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord Närvaro</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Visa Nuvarande Spel i din Discord Status</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Lär dig mer&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Registrera&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Vad är min pollett? &lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Telemetri ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Ospecificerat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Pollett ej verifierad</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Polletten verifierades inte. Ändringen till din pollett har inte sparats.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Verifierar...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Verifiering misslyckad</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Verifiering misslyckad. Kontrollera att du har skrivit in din pollett korrekt, och att din internetuppkoppling fungerar.</translation>
</message>
@@ -3867,906 +4067,987 @@ Dra punkter för att ändra position, eller dubbelklicka tabellceller för att r
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonym data skickas &lt;/a&gt;För att förbättra yuzu. &lt;br/&gt;&lt;br/&gt;Vill du dela med dig av din användarstatistik med oss?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Laddar WebApplet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Mängden shaders som just nu byggs</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Nuvarande emuleringshastighet. Värden över eller under 100% indikerar på att emulationen körs snabbare eller långsammare än en Switch.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Hur många bilder per sekund som spelet just nu visar. Detta varierar från spel till spel och scen till scen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Tid det tar att emulera en Switch bild, utan att räkna med framelimiting eller v-sync. För emulering på full hastighet så ska det vara som mest 16.67 ms. </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCKAD</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Paus</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Varning Föråldrat Spelformat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Du använder det dekonstruerade ROM-formatet för det här spelet. Det är ett föråldrat format som har överträffats av andra som NCA, NAX, XCI eller NSP. Dekonstruerade ROM-kataloger saknar ikoner, metadata och uppdatering.&lt;br&gt;&lt;br&gt;För en förklaring av de olika format som yuzu stöder, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;kolla in vår wiki&lt;/a&gt;. Det här meddelandet visas inte igen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Fel vid laddning av ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>ROM-formatet stöds inte.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Ett fel inträffade vid initiering av videokärnan.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Ett okänt fel har uppstått. Se loggen för mer information.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Spardata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Mod-data</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Fel Öppnar %1 Mappen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Mappen finns inte!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Fel Under Öppning Av Överförbar Shadercache</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>Innehåll</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Uppdatera</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Ta bort katalog</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>Ta Bort Installerat Spel %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Framgångsrikt borttagen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Tog bort det installerade basspelet framgångsrikt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>Fel Under Borttagning Av %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Basspelet är inte installerat i NAND och kan inte tas bort.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Tog bort den installerade uppdateringen framgångsrikt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Det finns ingen uppdatering installerad för denna titel.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Det finns inga DLC installerade för denna titel.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>Tog framgångsrikt bort den %1 installerade DLCn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Ta Bort Anpassad Spelkonfiguration?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Radera fil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Fel När Överförbar Shader Cache Raderades</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>En shader cache för denna titel existerar inte.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Raderade den överförbara shadercachen framgångsrikt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Misslyckades att ta bort den överförbara shadercache</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Fel När Anpassad Konfiguration Raderades</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>En anpassad konfiguration för denna titel existerar inte.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Tog bort den anpassade spelkonfigurationen framgångsrikt.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Misslyckades att ta bort den anpassade spelkonfigurationen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFS Extraktion Misslyckades!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Det uppstod ett fel vid kopiering av RomFS filer eller användaren avbröt operationen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Full</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Skelett</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Välj RomFS Dump-Läge</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Välj hur du vill att RomFS ska dumpas. &lt;br&gt;Full kommer att kopiera alla filer i den nya katalogen medan &lt;br&gt;skelett bara skapar katalogstrukturen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Extraherar RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Avbryt</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS Extraktion Lyckades!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Operationen var lyckad.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>Fel under öppning av %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Välj Katalog</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Egenskaper</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Spelegenskaperna kunde inte laddas.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch Körbar (%1);;Alla Filer (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Ladda Fil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Öppna Extraherad ROM-Katalog</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Ogiltig Katalog Vald</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Katalogen du har valt innehåller inte en &apos;main&apos;-fil.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Installerbar Switch-fil (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Installera filer</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Installerar Fil &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Installera resultat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Systemapplikation</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Systemarkiv</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Systemapplikationsuppdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Firmwarepaket (Typ A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Firmwarepaket (Typ B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Spel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Speluppdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Spel DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Delta Titel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Välj NCA-Installationsläge...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Välj vilken typ av titel du vill installera som:
(I de flesta fallen, standard &apos;Spel&apos; är bra.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Misslyckades med Installationen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Den titeltyp du valt för NCA är ogiltig.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Filen hittades inte</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Filen &quot;%1&quot; hittades inte</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>yuzu Konto hittades inte</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>För att skicka ett spelkompatibilitetstest, du måste länka ditt yuzu-konto.&lt;br&gt;&lt;br/&gt;För att länka ditt yuzu-konto, gå till Emulering &amp;gt, Konfigurering &amp;gt, Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>Fel när URL öppnades</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>Oförmögen att öppna URL:en &quot;%1&quot;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo Fil (%1);; Alla Filer (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Ladda Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Fel öppnar Amiibo-datafilen</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Kunde inte öppna Amiibo filen &quot;%1&quot; för läsning.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Fel vid läsning av Amiibo-datafil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Kan inte läsa Amiibo-data helt. Förväntas läsa %1 byte, men kunde bara läsa %2 byte.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Fel vid laddning av Amiibodata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Kan inte ladda Amiibodata.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Skärmdump</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG Bild (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Hastighet: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Hastighet: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Spel: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Ruta: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Spelet du försöker ladda kräver att ytterligare filer dumpas från din Switch innan du spelar.&lt;br/&gt;&lt;br/&gt;För mer information om dumpning av dessa filer, se följande wiki sida: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumpning System Arkiv och Delade Teckensnitt från en Switchkonsol&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Vill du avsluta till spellistan? Fortsatt emulering kan leda till kraschar, skadad spara data och andra buggar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>yuzu kunde inte lokalisera ett Switchsystemarkiv. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>yuzu kunde inte lokalisera ett Switchsystemarkiv: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Systemarkivet Hittades Inte</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Systemarkiv Saknas</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu kunde inte lokalisera Switchens delade fonter. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Delade Teckensnitt Hittades Inte</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Delad Font Saknas</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Dödligt Fel</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu stötte på ett dödligt fel, se loggen för mer information. För mer information om åtkomst till loggen, se följande sida: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Hur man Laddar upp Loggfilen&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Vill du avsluta till spellistan? Fortsatt emulering kan leda till kraschar, skadad spara data och andra buggar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Allvarligt fel påträffat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Bekräfta Nyckel Rederivering</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4783,37 +5064,37 @@ och eventuellt göra säkerhetskopior.
Detta raderar dina autogenererade nyckelfiler och kör nyckelderivationsmodulen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Saknade säkringar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- Saknar BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation>- Saknar BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- Saknar PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Deriveringsdelar saknas</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4822,39 +5103,39 @@ Detta kan ta upp till en minut beroende
på systemets prestanda.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Härleda Nycklar</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Välj RomFS Dumpa Mål</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Välj vilken RomFS du vill dumpa.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Är du säker på att du vill stänga yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Är du säker på att du vill stoppa emuleringen? Du kommer att förlora osparade framsteg.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4866,38 +5147,38 @@ Vill du strunta i detta och avsluta ändå?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL inte tillgängligt!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu har inte komilerats med OpenGL support.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Fel under initialisering av OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
@@ -4905,153 +5186,153 @@ Vill du strunta i detta och avsluta ändå?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Namn</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Kompatibilitet</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Add-Ons</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Filtyp</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Storlek</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Öppna Spara Data Destination</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Öppna Mod Data Destination</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Ta Bort</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Ta Bort Installerad Uppdatering</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Ta Bort Alla Installerade DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Ta Bort Anpassad Konfiguration</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Ta Bort Allt Installerat Innehåll</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Dumpa RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Kopiera Titel ID till Urklipp</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Navigera till GameDB-sida</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Egenskaper</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Skanna Underkataloger</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Radera Spelkatalog</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ Flytta upp</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ Flytta ner</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Öppna Sökvägsplats</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Rensa</translation>
</message>
@@ -5059,82 +5340,82 @@ Vill du strunta i detta och avsluta ändå?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Perfekt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Spelet körs perfekt utan ljud och grafikproblem, alla testade funktioner fungerar som avsett utan
några ändringar som behövs.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Utmärkt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Spelet körs från början till slut med ett fåtal ljud eller grafikproblem. Kan kräva några
ändringar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Okej</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Spelet körs med stora ljud eller grafikproblem men går att spela från början till slut med
några ändringar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Dålig</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Spelet körs men med stora ljud eller grafikproblem. Går inte att spela klart
även med ändringar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Intro/Meny</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Spelet går inte att köra på grund utav stora ljud eller grafikproblem. Kommer inte förbi
startskärmen.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Startar Inte</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Spelet kraschar när man försöker starta det.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Inte Testad</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Spelet har ännu inte testats.</translation>
</message>
@@ -5142,7 +5423,7 @@ startskärmen.</translation>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Dubbelklicka för att lägga till en ny mapp i spellistan.</translation>
</message>
@@ -5150,22 +5431,243 @@ startskärmen.</translation>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filter:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Ange mönster för att filtrera</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Användarnamn</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Skärmdump</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Fullskärm</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Ladda Fil</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5230,12 +5732,91 @@ startskärmen.</translation>
<translation>Startar...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Beräknad Tid %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Spelare</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5318,142 +5899,167 @@ startskärmen.</translation>
<translation>&amp;Hjälp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>A&amp;vsluta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Paus</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Sluta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Visa Statusfält</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Start</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5461,12 +6067,239 @@ startskärmen.</translation>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Kopplad</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5506,245 +6339,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Installerade SD-titlar</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Installerade NAND-titlar</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Systemtitlar</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Lägg till ny spelkatalog</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[inte inställd]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Hatt %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Axel %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Knapp %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[okänd]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Vänster</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Höger</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Ner</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Upp</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
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<source>L1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
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<source>L2</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
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<source>L3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
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<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5755,15 +6603,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation type="unfinished"/>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5771,76 +6619,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[oanvänd]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Hem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Touch</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6178,13 +7026,13 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Avbryt</translation>
</message>
@@ -6192,7 +7040,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Välj en tangent</translation>
</message>
@@ -6200,7 +7048,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Samtal stack</translation>
</message>
@@ -6208,17 +7056,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>väntar på mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>har waiters: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>ägarhandtag: 0x%1</translation>
</message>
@@ -6226,12 +7074,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>väntar på alla föremål</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>väntar på ett av följande föremål</translation>
</message>
@@ -6239,12 +7087,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>Ej väntad av någon tråd</translation>
</message>
@@ -6252,112 +7100,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>pausad</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>sovande</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>väntar på IPC svar</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>väntar på föremål</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>väntar för skickvariabel</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>väntar på adressbryter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>kärna %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>idealisk kärna = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>affinitetsmask = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>tråd-id = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>prioritet = %1(nuvarande) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>sista springande fästingar = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>väntar inte på mutex</translation>
</message>
@@ -6365,7 +7213,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>väntade med tråd</translation>
</message>
@@ -6373,7 +7221,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation type="unfinished"/>
</message>
diff --git a/dist/languages/tr_TR.ts b/dist/languages/tr_TR.ts
index 2a1c5e2bb..df19a5719 100644
--- a/dist/languages/tr_TR.ts
+++ b/dist/languages/tr_TR.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Web sitesi&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Kaynak kodu&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Katılımcılar&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Lisans&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Sunucuyla iletişim kuruluyor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>İptal Et</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Touchpad&apos;inizin sol üst köşesine&lt;br&gt; dokunun.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Şimdi touchpad&apos;inizin sağ alt köşesine&lt;br&gt; dokunun.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Yapılandırma Tamamlandı!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>Tamam</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Bağlandı</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Bildirdiğiniz için teşekkür ederiz!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Bildiriliyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Bağlantı hatası</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Testcase gönderilirken bir hata oldu</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>İleri</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Ses Cihazı:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Giriş Cihazı</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Global sesi kullan</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Sesi ayarla:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Ses:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Varsayılana Döndür</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Otomatik</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -557,172 +747,197 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>GDB Stub&apos;ı Etkinleştir</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Port:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Kütük Tutma</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Evrensel Kütük Filtresi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>Konsolda Log&apos;u Göster</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Kütük Konumunu Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Etkinleştirildiğinde log&apos;un boyut sınırı 100 MB&apos;tan 1 GB&apos;a çıkar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>Uzatılmış Hata Kaydını Etkinleştir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Arguments String</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Grafikler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>Etkinleştirildiğinde, grafik API&apos;ı daha yavaş bir hata ayıklama moduna girer.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Grafik Hata Ayıklama Modunu Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>İşaretlendiğinde Nsight Aftermath çökme dökümlerini etkinleştirir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>Nsight Aftermath&apos;ı Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>İşaretlendiğinde Makro JIT derleyicisini devre dışı bırakır. Bu seçeneği etkinleştirmek oyunların yavaş çalışmasına neden olur.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Macro JIT&apos;i devre dışı bırak</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>Etkinleştirildiğinde, yuzu derlenen pipeline cache istatistiklerini log&apos;a kaydeder.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>Shader Geribildirimini Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>İşaretlendiğinde shaderları döngü mantık değişimleri olmaksızın uygular</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>Döngü güvenliği kontrolünü devre dışı bırak</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Hata ayıklama</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>FS Erişim Kaydını Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>Detaylı Raporlama Hizmetini Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Gelişmiş</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk (Quest) Modu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>CPU Hata Ayıklama Modu&apos;nu Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>Hata Ayıklama Assert&apos;lerini Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>Auto-Stub&apos;ı Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
- <translation type="unfinished"/>
+ <translation>Bütün Kontrolcü Türlerini Etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>Web Uygulamasını Devre Dışı Bırak</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Bu yuzu kapandığında otomatik olarak eski haline dönecektir.</translation>
</message>
@@ -772,78 +987,78 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<translation>yuzu Yapılandırması</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Ses</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Hata Ayıklama</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Dosya sistemi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Genel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Grafikler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>Gelişmiş Grafik Ayarları</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Kısayollar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Kontroller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Profiller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Ağ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Sistem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Oyun Listesi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -1002,88 +1217,62 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<translation>Genel</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>Toplu kare hızı sınırı kullan</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>Kare hızı sınırı belirle:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>Etkili olması için FPS Kısıtlayıcı Geçiş Kısayolu kullanmanız gerekir.</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>FPS Sınırı</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Hız Yüzdesini Sınırlandır</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Çok Çekirdekli CPU Emülasyonu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
- <translation type="unfinished"/>
+ <translation>Artırılmış hafıza düzeni (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Emülasyon devam ederken çıkışı onaylayın</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Oyun başlatılırken kullanıcı verisi iste</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Arka plana alındığında emülasyonu durdur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>Arka plandayken sesi kapat</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Hareketsizlik durumunda imleci gizle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Tüm Ayarları Sıfırla</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Bu seçenek tüm genel ve oyuna özgü ayarları silecektir. Oyun dizinleri, profiller ve giriş profilleri silinmeyecektir. Devam etmek istiyor musunuz?</translation>
</message>
@@ -1278,7 +1467,7 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<message>
<location filename="../../src/yuzu/configuration/configure_graphics.ui" line="432"/>
<source>AMD FidelityFX™️ Super Resolution (Vulkan Only)</source>
- <translation type="unfinished"/>
+ <translation>AMD FidelityFX™️ Super Resolution (Vulkan&apos;a Özel)</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_graphics.ui" line="458"/>
@@ -1433,70 +1622,70 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<translation>Varsayılana Döndür</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>İşlem</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Kısayol</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Tutarsız Anahtar Dizisi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Girilen anahtar dizisi zaten %1&apos;e atanmış.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[bekleniyor]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
- <translation type="unfinished"/>
+ <translation>Geçersiz</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Varsayılana Döndür</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Temizle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Varsayılan anahtar dizisi zaten %1&apos;e atanmış.</translation>
</message>
@@ -1574,8 +1763,8 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Dock Modu Devre Dışı</translation>
+ <source>Handheld</source>
+ <translation>Taşınabilir</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1787,7 +1976,8 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Yapılandır</translation>
</message>
@@ -1797,52 +1987,57 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Diğer</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>Klavye Tuşlarıyla Analog Emülasyonu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Yuzu&apos;yu yeniden başlatmayı gerektirir </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>XInput 8 oyuncu desteğini etkinleştir (web uygulamasını devre dışı bırakır)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>UDP kontrolcülerini etkinleştir (hareket kontrolleri için gerekli değil) </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>Mouse ile kaydırmayı etkinleştir</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Fare hassasiyeti </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Hareket / Dokunmatik</translation>
</message>
@@ -1886,7 +2081,7 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Sol Analog</translation>
</message>
@@ -1980,14 +2175,14 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2006,7 +2201,7 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Artı</translation>
</message>
@@ -2019,15 +2214,15 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2084,7 +2279,7 @@ Bu seçenek belleğe yazma/okuma işlemlerindeki güvenlik kontrolünü kaldıra
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Sağ Analog</translation>
</message>
@@ -2160,155 +2355,155 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>Ölü Bölge: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>Düzenleyici Aralığı: %1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>İkili Joyconlar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Sol Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Sağ Joycon</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Handheld</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>GameCube Kontrolcüsü</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>Poke Ball Plus</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>NES Kontrolcüsü</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>SNES Kontrolcüsü</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>N64 Kontrolcüsü</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Sega Genesis</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Başlat / Durdur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>Kontrol Çubuğu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Çubuğu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Salla!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[bekleniyor]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Yeni Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Bir profil ismi girin:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Kontrol Profili Oluştur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Girilen profil ismi geçerli değil!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>&quot;%1&quot; kontrol profili oluşturulamadı </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Kontrol Profilini Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>&quot;%1&quot; kontrol profili kaldırılamadı</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Kontrol Profilini Yükle</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>&quot;%1&quot; kontrol profili yüklenemedi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Kontrol Profilini Kaydet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>&quot;%1&quot; kontrol profili kaydedilemedi</translation>
</message>
@@ -2356,7 +2551,7 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Yapılandır</translation>
</message>
@@ -2392,7 +2587,7 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Test</translation>
</message>
@@ -2407,82 +2602,82 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
<translation>Server&apos;ı Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Daha Fazlası&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Port numarasında geçersiz karakterler var</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Port 0 ila 65353 aralığında olmalıdır</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>IP adresi geçerli değil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Bu UDP sunucusu zaten var</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>8&apos;den fazla server eklenemez</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Test Ediliyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Yapılandırılıyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Test Başarılı</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Bilgi başarıyla sunucudan kaldırıldı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Test Başarısız</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Serverdan geçerli veri alınamadı.&lt;br&gt;Lütfen sunucunun doğru ayarlandığını ya da adres ve portun doğru olduğunu kontrol edin.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP testi ya da yapılandırılması devrede.&lt;br&gt;Lütfen bitmesini bekleyin.</translation>
</message>
@@ -2603,7 +2798,7 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
<translation>Özellikler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>Global yapılandırmayı kullan (%1)</translation>
</message>
@@ -2621,12 +2816,12 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
<translation>Eklentiler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Yama Adı</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Versiyon</translation>
</message>
@@ -2684,7 +2879,7 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
<translation>Profil ayarlarına sadece oyun çalışmıyorken erişilebilir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2692,92 +2887,92 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Kullanıcı Adınızı girin</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Kullanıcılar</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Yeni kullanıcı için yeni bir kullanıcı adı giriniz:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Yeni bir kullanıcı adı giriniz:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Silmeyi Onayla</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>&quot;%1&quot; adlı kullanıcıyı silmek istediğinize emin misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Kullanıcı Resmi Seçin</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG Görüntüler (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Resim silinirken hata oluştu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Eski resmin üzerine yazılmaya çalışırken hata oluştu: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Dosyayı silerken hata oluştu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Mevcut %1 dosyası silinemedi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Kullanıcı görüntü klasörünü oluştururken hata</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Kullanıcı görüntülerini depolamak için %1 klasörü oluşturulamadı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Kullanıcı görüntüsünü kopyalarken hata</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Görüntü %1&apos;den %2&apos;ye kopyalanamadı</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Kullanıcı görüntüsünü yeniden boyutlandırma hatası</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Görüntü yeniden boyutlandırılamıyor</translation>
</message>
@@ -3282,17 +3477,17 @@ Eksenleri ters çevirmek için, önce joystickinizi dikey sonra yatay olarak har
<translation>Sistem ayarlarına sadece oyun çalışmıyorken erişilebilir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Bu sanal Switchinizi yeni biriyle değiştirir. Geçerli sanal switchiniz geri getirilemez. Bu oyunlarda beklenmeyen etkilere neden olabilir. Eski bir oyun yapılandırma kayıt dosyası kullanıyorsanız bu başarısız olabilir. Devam?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Uyarı</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>Konsol ID: 0x%1</translation>
</message>
@@ -3408,54 +3603,54 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
<translation>Noktayı Sil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>Tuş</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Yeni Profil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>Yeni profil için bir isim giriniz.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>Profili Sil</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>%1 adlı profili silmek istediğinize emin misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>Profili Yeniden Adlandır</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>Yeni Ad:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[tuşa basın]</translation>
</message>
@@ -3501,64 +3696,64 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Hiçbiri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>Küçük (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>Standart (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>Büyük (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>Tam Boyut (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>Küçük (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>Standart (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>Büyük (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Dosya adı</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>Dosya türü</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>Oyun ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>Oyun Adı</translation>
</message>
@@ -3646,12 +3841,12 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>Ekran Görüntülerinin Konumunu Seçin...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3760,7 +3955,7 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Doğrula</translation>
</message>
@@ -3786,88 +3981,93 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Yuzu ekibiyle anonim kullanım verilerini paylaş</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Daha fazla bilgi edinin</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>Telemetri ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Yeniden Oluştur</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord Görünümü</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Şu anda oynadığın oyunu Discord&apos;da durum olarak göster</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Daha Fazlası&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Kayıt Ol&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Tokenim nedir?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>Telemetri ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>Belirlenmemiş</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token doğrulanmadı</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Token doğrulanmadı. Tokeninize yapılan değişiklik kaydedilmedi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>Doğrulanıyor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Doğrulanma başarısız oldu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>Doğrulanma başarısız oldu. Kullanıcı adı ve tokeninizi doğru girdiğinizden ve internete bağlı olduğunuzdan.</translation>
</message>
@@ -3875,495 +4075,566 @@ Noktanın konumunu değiştirmek için sürükleyin ya da sayıların üstüne
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Kontrolcü O1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Kontrolcü O1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Yuzuyu geliştirmeye yardımcı olmak için &lt;/a&gt; anonim veri toplandı. &lt;br/&gt;&lt;br/&gt;Kullanım verinizi bizimle paylaşmak ister misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Telemetri</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>Web Uygulaması Yükleniyor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>Web Uygulamasını Devre Dışı Bırak</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>Şu anda derlenen shader miktarı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>Geçerli seçili çözünürlük ölçekleme çarpanı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Geçerli emülasyon hızı. %100&apos;den yüksek veya düşük değerler emülasyonun bir Switch&apos;den daha hızlı veya daha yavaş çalıştığını gösterir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Oyunun şuanda saniye başına kaç kare gösterdiği. Bu oyundan oyuna ve sahneden sahneye değişiklik gösterir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Bir Switch karesini emüle etmekte geçen zaman, karelimitleme ve v-sync hariç. Tam hız emülasyon için bu en çok 16,67 ms olmalı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>DOCK</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>&amp;Son Dosyaları Temizle</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>&amp;Devam Et</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Durdur</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu şu anda bir oyun çalıştırıyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Uyarı, Eski Oyun Formatı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Bu oyun için dekonstrükte ROM formatı kullanıyorsunuz, bu fromatın yerine NCA, NAX, XCI ve NSP formatları kullanılmaktadır. Dekonstrükte ROM formatları ikon, üst veri ve güncelleme desteği içermemektedir.&lt;br&gt;&lt;br&gt;Yuzu&apos;nun desteklediği çeşitli Switch formatları için&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;Wiki&apos;yi ziyaret edin&lt;/a&gt;. Bu mesaj yeniden gösterilmeyecektir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>ROM yüklenirken hata oluştu!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Bu ROM biçimi desteklenmiyor.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Video çekirdeğini başlatılırken bir hata oluştu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu video çekirdeğini çalıştırırken bir hatayla karşılaştı. Bu sorun genellikle eski GPU sürücüleri sebebiyle ortaya çıkar. Daha fazla detay için lütfen log dosyasına bakın. Log dosyasını incelemeye dair daha fazla bilgi için lütfen bu sayfaya ulaşın: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;Log dosyası nasıl yüklenir&lt;/a&gt;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>ROM yüklenirken hata oluştu! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;Lütfen dosyalarınızı yeniden dump etmek için&lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu hızlı başlangıç kılavuzu&apos;nu&lt;/a&gt; takip edin.&lt;br&gt; Yardım için yuzu wiki&lt;/a&gt;veya yuzu Discord&apos;una&lt;/a&gt; bakabilirsiniz.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Bilinmeyen bir hata oluştu. Lütfen daha fazla detay için kütüğe göz atınız.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>Kayıt Verisi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Mod Verisi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>%1 klasörü açılırken hata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Klasör mevcut değil!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>Transfer Edilebilir Shader Cache&apos;ini Açarken Bir Hata Oluştu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>Bu oyun için shader cache konumu oluşturulamadı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>İçerikler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Güncelleme</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>Girdiyi Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>%1 Adlı Oyunu Kaldırmak İstediğinize Emin Misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>Başarıyla Kaldırıldı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>Yüklenmiş oyun başarıyla kaldırıldı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>%1 Adlı Oyun Kaldırılırken Bir Hata Oluştu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>Asıl oyun NAND&apos;de kurulu değil ve kaldırılamaz.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>Yüklenmiş güncelleme başarıyla kaldırıldı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>Bu oyun için yüklenmiş bir güncelleme yok.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>Bu oyun için yüklenmiş bir DLC yok.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>%1 yüklenmiş DLC başarıyla kaldırıldı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>OpenGL Transfer Edilebilir Shader Cache&apos;ini Kaldırmak İstediğinize Emin Misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>Vulkan Transfer Edilebilir Shader Cache&apos;ini Kaldırmak İstediğinize Emin Misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>Tüm Transfer Edilebilir Shader Cache&apos;leri Kaldırmak İstediğinize Emin Misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>Oyuna Özel Yapılandırmayı Kaldırmak İstediğinize Emin Misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>Dosyayı Sil</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>Transfer Edilebilir Shader Cache Kaldırılırken Bir Hata Oluştu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>Bu oyun için oluşturulmuş bir shader cache yok.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>Transfer edilebilir shader cache başarıyla kaldırıldı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>Transfer edilebilir shader cache kaldırılamadı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>Transfer Edilebilir Shader Cache&apos;ler Kaldırılırken Bir Hata Oluştu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>Transfer edilebilir shader cacheler başarıyla kaldırıldı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>Transfer edilebilir shader cache konumu kaldırılamadı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>Oyuna Özel Yapılandırma Kaldırılırken Bir Hata Oluştu.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>Bu oyun için bir özel yapılandırma yok.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>Oyuna özel yapılandırma başarıyla kaldırıldı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>Oyuna özel yapılandırma kaldırılamadı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFS Çıkartımı Başarısız!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>RomFS dosyaları kopyalanırken bir hata oluştu veya kullanıcı işlemi iptal etti.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>Full</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Çerçeve</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>RomFS Dump Modunu Seçiniz</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Lütfen RomFS&apos;in nasıl dump edilmesini istediğinizi seçin.&lt;br&gt;&quot;Full&quot; tüm dosyaları yeni bir klasöre kopyalarken &lt;br&gt;&quot;skeleton&quot; sadece klasör yapısını oluşturur.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>%1 konumunda RomFS çıkarmaya yetecek alan yok. Lütfen yer açın ya da Emülasyon &gt; Yapılandırma &gt; Sistem &gt; Dosya Sistemi &gt; Dump konumu kısmından farklı bir çıktı konumu belirleyin.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>RomFS çıkartılıyor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>İptal</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS Çıkartımı Başarılı!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>İşlem başarıyla tamamlandı.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>%1 Açılırken Bir Hata Oluştu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Klasör Seç</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Özellikler</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Oyun özellikleri yüklenemedi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch Çalıştırılabilir Dosyası (%1);;Tüm Dosyalar (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Dosya Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Çıkartılmış ROM klasörünü aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Geçersiz Klasör Seçildi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Seçtiğiniz klasör bir &quot;main&quot; dosyası içermiyor.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Yüklenilebilir Switch Dosyası (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>Dosya Kur</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>%n dosya kaldı</numerusform><numerusform>%n dosya kaldı</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>&quot;%1&quot; dosyası kuruluyor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>Kurulum Sonuçları</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>Olası çakışmaları önlemek için oyunları NAND&apos;e yüklememenizi tavsiye ediyoruz.
Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>%n dosya güncel olarak yüklendi
@@ -4371,7 +4642,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.</tran
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n dosyanın üstüne yazıldı
@@ -4379,7 +4650,7 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.</tran
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n dosya yüklenemedi
@@ -4387,401 +4658,411 @@ Lütfen bu özelliği sadece güncelleme ve DLC yüklemek için kullanın.</tran
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Sistem Uygulaması</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Sistem Arşivi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Sistem Uygulama Güncellemesi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Yazılım Paketi (Tür A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Yazılım Paketi (Tür B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Oyun</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Oyun Güncellemesi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Oyun DLC&apos;si</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Delta Başlık</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>NCA Kurulum Tipi Seçin...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Lütfen bu NCA dosyası için belirlemek istediğiniz başlık türünü seçiniz:
(Çoğu durumda, varsayılan olan &apos;Oyun&apos; kullanılabilir.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Kurulum Başarısız Oldu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>NCA için seçtiğiniz başlık türü geçersiz</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Dosya Bulunamadı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Dosya &quot;%1&quot; Bulunamadı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>Tamam</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Kayıp yuzu Hesabı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Oyun uyumluluk test çalışması göndermek için öncelikle yuzu hesabınla giriş yapmanız gerekiyor.&lt;br&gt;&lt;br/&gt;Yuzu hesabınızla giriş yapmak için, Emülasyon &amp;gt; Yapılandırma &amp;gt; Web&apos;e gidiniz.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>URL açılırken bir hata oluştu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>URL &quot;%1&quot; açılamıyor.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>TAS kayıtta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>Oyuncu 1&apos;in dosyasının üstüne yazılsın mı?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>Geçersiz yapılandırma tespit edildi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>Handheld kontrolcü dock modunda kullanılamaz. Pro kontrolcü seçilecek.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
- <translation type="unfinished"/>
+ <translation>Hata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
- <translation type="unfinished"/>
+ <translation>Aktif oyun amiibo beklemiyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
- <translation type="unfinished"/>
+ <translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
- <translation type="unfinished"/>
+ <translation>Amiibo kaldırıldı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo Dosyası (%1);; Tüm Dosyalar (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Amiibo Yükle</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Amiibo veri dosyasını açarken hata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>&quot;%1&quot; Amiibo dosyası okunamadı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Amiibo veri dosyasını okurken hata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Amiibo verisi tamamen okunamadı. %1 byte okunması bekleniyordu, fakat bunun sadece %2&apos;si okunabildi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Amiibo verisi yüklenirken hata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Amiibo verisi yüklenemedi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Ekran Görüntüsü Al</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG görüntüsü (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>TAS durumu: %1%2 çalışıyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>TAS durumu: %1 kaydediliyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>TAS durumu: %1%2 boşta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>TAS durumu: Geçersiz</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;Çalıştırmayı durdur</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Başlat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>K&amp;aydetmeyi Durdur</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>K&amp;aydet</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>Oluşturuluyor: %n shader</numerusform><numerusform>Oluşturuluyor: %n shader</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>Ölçek: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Hız %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Hız: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>Oyun: %1 FPS (Sınırsız)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Oyun: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Kare: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU YÜKSEK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EKSTREM</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU HATASI</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>EN YAKIN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>BILINEAR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>BICUBIC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>GAUSYEN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>SCALEFORCE</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>NO AA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Yüklemeye çalıştığınız oyun oynanmadan önce Switch&apos;inizden ek dosyaların alınmasını gerektiriyor.&lt;br/&gt;&lt;br/&gt;Bu dosyaları nasıl alacağınız hakkında daha fazla bilgi için, lütfen bu wiki sayfasına göz atınız: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Konsolunuzdan Sistem Arşivleri ve Shared Fontları Almak&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;oyun listesine geri dönmek ister misiniz? Emülasyona devam etmek çökmelere, kayıt dosyalarının bozulmasına veya başka hatalara sebep verebilir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>Yuzu bir Switch sistem arşivi bulamadı. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>Yuzu bir Switch sistem arşivi bulamadı: %1. %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Sistem Arşivi Bulunamadı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Sistem Arşivi Kayıp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>Yuzu Switch shared fontlarını bulamadı. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Shared Font&apos;lar Bulunamadı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Shared Font Kayıp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Önemli Hata</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Yuzu önemli bir hatayla karşılaştı, lütfen daha fazla detay için kütüğe bakınız. Kütüğe erişmek hakkında daha fazla bilgi için, lütfen bu sayfaya göz atınız: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Log Dosyası Nasıl Yüklenir&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Oyun listesine geri dönmek ister misiniz? Emülasyona devam etmek çökmelere, kayıt dosyalarının bozulmasına veya başka hatalara sebep olabilir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>Önemli Bir Hatayla Karşılaşıldı</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Anahtar Yeniden Türetimini Onayla</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4798,37 +5079,37 @@ ve opsiyonel olarak yedekler alın.
Bu sizin otomatik oluşturulmuş anahtar dosyalarınızı silecek ve anahtar türetme modülünü tekrar çalıştıracak.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>Anahtarlar Kayıp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- BOOT0 Kayıp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation>- BCPKG2-1-Normal-Main Kayıp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- PRODINFO Kayıp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>Türeten Bileşenleri Kayıp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>Şifreleme anahtarları eksik. &lt;br&gt;Lütfen takip edin&lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu hızlı başlangıç kılavuzunu&lt;/a&gt;tüm anahtarlarınızı, aygıt yazılımınızı ve oyunlarınızı almada.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4837,39 +5118,39 @@ Bu sistem performansınıza bağlı olarak
bir dakika kadar zaman alabilir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Anahtarlar Türetiliyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>RomFS Dump Hedefini Seçiniz</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Lütfen dump etmek istediğiniz RomFS&apos;i seçiniz.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>yuzu&apos;yu kapatmak istediğinizden emin misiniz?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Emülasyonu durdurmak istediğinizden emin misiniz? Kaydedilmemiş veriler kaybolur.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4881,38 +5162,38 @@ Görmezden gelip kapatmak ister misiniz?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL kullanıma uygun değil!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>Yuzu OpenGL desteklememektedir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>OpenGl başlatılırken bir hata oluştu!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>GPU&apos;nuz OpenGL desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>OpenGl 4.6 başlatılırken bir hata oluştu!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>GPU&apos;nuz OpenGL 4.6&apos;yı desteklemiyor veya güncel bir grafik sürücüsüne sahip değilsiniz.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>GPU&apos;nuz gereken bir yada daha fazla OpenGL eklentisini desteklemiyor Lütfen güncel bir grafik sürücüsüne sahip olduğunuzdan emin olun.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt; Desteklenmeyen Eklentiler:&lt;br&gt;%2</translation>
</message>
@@ -4920,153 +5201,153 @@ Görmezden gelip kapatmak ister misiniz?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>İsim</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Uyumluluk</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Eklentiler</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Dosya türü</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Boyut</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>Favori</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>Oyunu Başlat</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>Oyunu Özel Yapılandırma Olmadan Başlat</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Kayıt Dosyası Konumunu Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Mod Dosyası Konumunu Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>Transfer Edilebilir Pipeline Cache&apos;ini Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>Yüklenmiş Güncellemeleri Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>Yüklenmiş DLC&apos;leri Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>Oyuna Özel Yapılandırmayı Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>OpenGL Pipeline Cache&apos;ini Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>Vulkan Pipeline Cache&apos;ini Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>Bütün Pipeline Cache&apos;lerini Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>Tüm Yüklenmiş İçeriği Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>RomFS Dump Et</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>RomFS&apos;i SDMC&apos;ye çıkar.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Title ID&apos;yi Panoya Kopyala</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>GameDB sayfasına yönlendir</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Özellikler</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>Alt Klasörleri Tara</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>Oyun Konumunu Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲Yukarı Git</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼Aşağı Git</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>Oyun Dosyası Konumunu Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Temizle</translation>
</message>
@@ -5074,12 +5355,12 @@ Görmezden gelip kapatmak ister misiniz?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Mükemmel</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Oyun grafik veya ses hataları olmadan sorunsuz çalışıyor, tüm test edilmiş özellikler
@@ -5087,12 +5368,12 @@ geçici çözümler gerektirmeden
beklendiği gibi çalışıyor.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Çok iyi</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Oyun küçük grafik veya ses hatalarıyla çalışıyor ve baştan sona kadar oynanabilir. Bazı
@@ -5100,12 +5381,12 @@ geçici çözümler
gerektirebilir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Yeterli</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Oyun büyük grafik veya ses hatalarıyla çalışıyor fakat geçici çözümler ile baştan sona
@@ -5113,12 +5394,12 @@ kadar
oynanabilir.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Kötü</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Oyun çalışıyor fakat büyük grafik veya ses hatalarına sahip. Geçici çözümlerle bile
@@ -5126,33 +5407,33 @@ hatalardan dolayı
bazı alanlar geçilemiyor.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>İntro/Menü</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Büyük grafik ve ses sorunlardan dolayı oyun oynanamaz durumda. Başlangıç ekranından ileriye geçilmiyor.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Açılmıyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Oyun açılmaya çalışıldığında çöküyor.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Test Edilmedi</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Bu oyun henüz test edilmedi.</translation>
</message>
@@ -5160,7 +5441,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>Oyun listesine yeni bir klasör eklemek için çift tıklayın.</translation>
</message>
@@ -5168,22 +5449,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%n sonucun %1&apos;i</numerusform><numerusform>%n sonucun %1&apos;i</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Filtre:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Filtrelemek için bir düzen giriniz</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Kullanıcı Adı</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>Hata</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Ekran Görüntüsü Al</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Tam Ekran</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Dosya Aç</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5249,12 +5751,91 @@ Screen.</source>
<translation>Başlatılıyor...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Tahmini Süre %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Oyuncular</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5337,142 +5918,167 @@ Screen.</source>
<translation>&amp;Yardım</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;NAND&apos;e Dosya Kur...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>&amp;Dosyayı Yükle...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>&amp;Klasörü Yükle...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>&amp;Çıkış</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Duraklat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>Du&amp;rdur</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>&amp;Anahtarları Yeniden Kur...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>&amp;Yuzu Hakkında</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>&amp;Tek Pencere Modu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>&amp;Yapılandır...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>D&amp;ock Widget Başlıkları&apos;nı Göster</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>&amp;Filtre Çubuğu&apos;nu Göster</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>&amp;Durum Çubuğu&apos;nu Göster</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Durum Çubuğunu Göster</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>&amp;Tam Ekran</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>&amp;Yeniden Başlat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
- <translation type="unfinished"/>
+ <translation>&amp;Amiibo Yükle/Kaldır</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>&amp;Uyumluluk Bildir</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>&amp;Mod Sayfasını Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>&amp;Hızlı Başlangıç Kılavuzunu Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>&amp;SSS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>&amp;yuzu Klasörünü Aç</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>&amp;Ekran Görüntüsü Al</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>&amp;TAS&apos;i Ayarla...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>&amp;Geçerli Oyunu Yapılandır...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>B&amp;aşlat</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>&amp;Sıfırla</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>K&amp;aydet</translation>
</message>
@@ -5480,12 +6086,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroProfile</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Bağlandı</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>Hata</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>Hata</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5529,245 +6362,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>Yüklenmiş SD Oyunları</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>Yüklenmiş NAND Oyunları</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>Sistemde Yüklü Oyunlar</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>Yeni Oyun Konumu Ekle</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>Favoriler</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
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<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
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<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[belirlenmedi]</translation>
</message>
<message>
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+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Hat %1 %2</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Eksen %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Tuş %1</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[bilinmeyen]</translation>
</message>
<message>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Sol</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Sağ</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Aşağı</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Yukarı</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
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<source>R</source>
<translation>R</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
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<source>L</source>
<translation>L</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
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<source>A</source>
<translation>A</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
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<source>Y</source>
<translation>Y</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Start</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
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<source>L2</source>
<translation>L2</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>Yuvarlak</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>Çarpı</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>Kare</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Üçgen</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>Share</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>Options</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[belirsiz]</translation>
</message>
@@ -5778,15 +6626,15 @@ p, li { white-space: pre-wrap; }
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<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[geçersiz]</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Hat %3</translation>
</message>
@@ -5794,78 +6642,78 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
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+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
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<source>%1%2Axis %3</source>
<translation>%1%2Eksen %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2Eksen %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2Hareket %3</translation>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2Tuş %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[kullanılmayan]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Dokunmatik</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
- <translation type="unfinished"/>
+ <translation>Geri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
- <translation type="unfinished"/>
+ <translation>İleri</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
- <translation type="unfinished"/>
+ <translation>Ekstra</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
- <translation type="unfinished"/>
+ <translation>%1%2%3</translation>
</message>
</context>
<context>
@@ -6211,13 +7059,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>Tamam</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>İptal</translation>
</message>
@@ -6225,7 +7073,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>Bir kısayol girin</translation>
</message>
@@ -6233,7 +7081,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Çağrı yığını</translation>
</message>
@@ -6241,17 +7089,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>mutex bekleniyor 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>bekleyenler: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>owner handle: 0x%1</translation>
</message>
@@ -6259,12 +7107,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>tüm objeler için bekleniyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>bu objeler için bekleniyor</translation>
</message>
@@ -6272,12 +7120,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>hiçbir thread beklemedi</translation>
</message>
@@ -6285,112 +7133,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>çalışabilir</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>duraklatıldı</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>uyuyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>IPC cevabı bekleniyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>objeler bekleniyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>koşul değişkeni bekleniyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>adres belirleyici bekleniyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>askıdaki işlemin sürdürülmesi bekleniyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>bekleniyor</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>başlatıldı</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>sonlandırıldı </translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>bilinmeyen</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>çekirdek %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>işlemci = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>ideal çekirdek = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>affinity mask = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>izlek id: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>öncelik = %1(geçerli) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>son çalışan tickler = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>mutex için beklenmiyor</translation>
</message>
@@ -6398,7 +7246,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>izlek bekledi</translation>
</message>
@@ -6406,7 +7254,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Wait Tree</translation>
</message>
diff --git a/dist/languages/vi.ts b/dist/languages/vi.ts
index aee4f58dd..455d465d4 100644
--- a/dist/languages/vi.ts
+++ b/dist/languages/vi.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Trang web&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Mã nguồn&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Những người đóng góp&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Bản quyền&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Đang giao tiếp với máy chủ...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Hủy bỏ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Hãy chạm vào góc trên cùng&lt;br&gt;bên trái trên touchpad của bạn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Giờ hãy chạm vào góc dưới cùng&lt;br&gt;bên phải trên touchpad của bạn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Đã hoàn thành quá trình thiết lập!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Đã kết nối</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Cảm ơn bạn đã gửi đến cho chúng tôi!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Đang gửi</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Đã xảy ra lỗi giao tiếp với máy chủ</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Có lỗi xảy ra khi gửi Testcase</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Tiếp theo</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Thiết bị âm thanh:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Thiết bị Nhập</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Sử dụng âm lượng trong cài đặt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Âm lượng tuỳ chỉnh:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Âm lượng:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Khôi phục về mặc định</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Tự động</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -543,172 +733,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Cho phép bật GDB sơ khai</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Cổng:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Báo cáo</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Bộ lọc báo cáo chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Mở vị trí sổ ghi chép</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Khi tích vào, dung lượng tối đa cho file log chuyển từ 100 MB lên 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Xâu lệnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Đồ hoạ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Kích hoạt chế độ gỡ lỗi đồ hoạ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Không dùng Macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Vá lỗi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Nâng Cao</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Bật Vá Lỗi CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Sẽ tự động thiết lập lại khi tắt yuzu.</translation>
</message>
@@ -758,78 +973,78 @@ p, li { white-space: pre-wrap; }
<translation>Thiết lập yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Âm thanh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Gỡ lỗi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Hệ thống tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Đồ hoạ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>Đồ họa Nâng cao</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Phím tắt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Hồ sơ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Mạng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Hệ thống</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Danh sách trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -988,88 +1203,62 @@ p, li { white-space: pre-wrap; }
<translation>Chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Giới hạn Tốc độ khung hình</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Giới hạn phần trăm tốc độ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Giả lập CPU đa nhân</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Xác nhận thoát trong khi đang chạy giả lập</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Hiển thị cửa sổ chọn người dùng khi bắt đầu trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Tạm dừng giả lập khi chạy nền</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Ẩn con trỏ chuột khi không dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Đặt lại mọi tùy chỉnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Quá trình này sẽ thiết lập lại toàn bộ tùy chỉnh và gỡ hết mọi cài đặt cho từng game riêng lẻ. Quá trình này không xóa đường dẫn tới thư mục game, hồ sơ, hay hồ sơ của thiết lập phím. Tiếp tục?</translation>
</message>
@@ -1419,70 +1608,70 @@ p, li { white-space: pre-wrap; }
<translation>Khôi phục về mặc định</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Hành động</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Phím tắt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Tổ hợp phím bị xung đột</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Tổ hợp phím này đã gán với: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[Chờ]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Khôi phục về mặc định</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Xóa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Tổ hợp phím này đã gán với: %1</translation>
</message>
@@ -1560,8 +1749,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Chế độ cầm tay</translation>
+ <source>Handheld</source>
+ <translation>Cầm tay</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1773,7 +1962,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Thiết lập</translation>
</message>
@@ -1783,52 +1973,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Khác</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Phải khởi động lại yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Bật hỗ trợ XInput cho 8 người (tắt web applet)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Độ nhạy chuột</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Chuyển động / Cảm ứng</translation>
</message>
@@ -1872,7 +2067,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Cần trái</translation>
</message>
@@ -1966,14 +2161,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -1992,7 +2187,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Cộng</translation>
</message>
@@ -2005,15 +2200,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2070,7 +2265,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Cần phải</translation>
</message>
@@ -2146,155 +2341,155 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Tay cầm Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Joycon đôi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon Trái</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon Phải</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Cầm tay</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Tay cầm GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Bắt đầu / Tạm ngưng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Lắc!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[Chờ]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Hồ sơ mới</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Nhập tên hồ sơ:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Tạo Hồ Sơ Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Tên hồ sơ không hợp lệ!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Quá trình tạo hồ sơ phím &quot;%1&quot; thất bại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Xóa Hồ Sơ Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Quá trình xóa hồ sơ phím &quot;%1&quot; thất bại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Nạp Hồ Sơ Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Quá trình nạp hồ sơ phím &quot;%1&quot; thất bại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Lưu Hồ Sơ Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Quá trình lưu hồ sơ phím &quot;%1&quot; thất bại</translation>
</message>
@@ -2342,7 +2537,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Thiết lập</translation>
</message>
@@ -2378,7 +2573,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Thử nghiệm</translation>
</message>
@@ -2393,82 +2588,82 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Xóa Server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Tìm hiểu thêm&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Cổng có kí tự không hợp lệ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Cổng phải từ 0 đến 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>Địa chỉ IP không hợp lệ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Server UDP đã tồn tại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Không thể vượt quá 8 server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Thử nghiệm</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Cài đặt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Thử Nghiệm Thành Công</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Nhận được dữ liệu từ server!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Thử Nghiệm Thất Bại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Không thể nhận được dữ liệu hợp lệ từ server. &lt;br&gt;Hãy chắc chắn server được thiết lập chính xác, từ địa chỉ lẫn cổng phải được thiết lập đúng.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation type="unfinished"/>
</message>
@@ -2589,7 +2784,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Thuộc tính</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation type="unfinished"/>
</message>
@@ -2607,12 +2802,12 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Bổ Sung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Tên bản vá</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Phiên Bản</translation>
</message>
@@ -2670,7 +2865,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Chỉ có thể quản lí hồ sơ khi game không chạy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2678,92 +2873,92 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Điền Tên</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Người Dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Chọn tên cho người dùng mới</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Chọn một tên mới:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Xác nhận xóa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Bạn đang xóa người dùng &quot;%1&quot;. Bạn chắc chứ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Chọn Ảnh cho Người Dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Ảnh JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Lỗi khi xóa ảnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Có lỗi khi ghi đè ảnh trước tại: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Lỗi xóa ảnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Không thể xóa ảnh hiện tại: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Lỗi khi tạo thư mục chứa ảnh người dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Không thể tạo thư mục %1 để chứa ảnh người dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Lỗi chép ảnh người dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Không thể chép ảnh từ %1 sang %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Lỗi thu phóng ảnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Không thể thu phóng ảnh</translation>
</message>
@@ -3268,17 +3463,17 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Cài đặt hệ thống chỉ khả dụng khi trò chơi không chạy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Điều này sẽ thay thế Switch ảo hiện tại của bạn bằng một cái mới. Switch ảo hiện tại của bạn sẽ không thể phục hồi lại. Điều này có thể gây ra tác dụng không mong muốn trong trò chơi. Điều này có thể thất bại, nếu thiết lập của bản lưu game đã lỗi thời. Tiếp tục?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Chú ý</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID của máy: 0x%1</translation>
</message>
@@ -3393,54 +3588,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Hồ sơ mới</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[nhấn nút]</translation>
</message>
@@ -3486,64 +3681,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Trống</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Tên tệp</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID của game</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation type="unfinished"/>
</message>
@@ -3631,12 +3826,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3745,7 +3940,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Xác nhận</translation>
</message>
@@ -3771,88 +3966,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Viễn trắc</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Chia sẽ dữ liệu sử dụng ẩn danh với nhóm yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Tìm hiểu thêm</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID Viễn trắc: </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Tạo mới</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Hiện diện trên Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Hiển thị trò chơi hiện tại lên thông tin Discord của bạn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Tìm hiểu thêm&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Đăng ký&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Mã thông báo của tôi là gì?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID Viễn trắc: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Xác nhận không thành công</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation type="unfinished"/>
</message>
@@ -3860,906 +4060,987 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Dữ liệu ẩn danh được thu thập&lt;/a&gt;để hỗ trợ cải thiện yuzu. &lt;br/&gt;&lt;br/&gt;Bạn có muốn chia sẽ dữ liệu sử dụng cho chúng tôi?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Viễn trắc</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Có bao nhiêu khung hình trên mỗi giây mà trò chơi đang hiển thị. Điều này sẽ thay đổi từ giữa các trò chơi và các khung cảnh khác nhau.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Tạm dừng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Chú ý định dạng trò chơi đã lỗi thời</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Bạn đang sử dụng định dạng danh mục ROM giải mã cho trò chơi này, và đó là một định dạng lỗi thời đã được thay thế bởi những thứ khác như NCA, NAX, XCI, hoặc NSP. Danh mục ROM giải mã có thể thiếu các icon, metadata, và hỗ trợ cập nhật.&lt;br&gt;&lt;br&gt;Để hiểu thêm về các định dạng khác nhau của Switch mà yuzu hỗ trợ, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;vui lòng kiểm tra trên wiki của chúng tôi&lt;/a&gt;. Thông báo này sẽ không hiển thị lại lần sau.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Lỗi xảy ra khi nạp ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Định dạng ROM này không hỗ trợ.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Đã xảy ra lỗi khi khởi tạo lõi đồ hoạ.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Đã xảy ra lỗi không xác định. Hãy kiểm tra phần báo cáo để biết thêm chi tiết.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Xảy ra lỗi khi mở %1 thư mục</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Thư mục này không tồn tại!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Cập nhật</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Khai thác RomFS không thành công!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Đã xảy ra lỗi khi sao chép tệp tin RomFS hoặc người dùng đã hủy bỏ hoạt động này.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Sườn</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Chọn chế độ kết xuất RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Vui lòng chọn cách mà bạn muốn RomFS kết xuất.&lt;br&gt;Chế độ Đầy Đủ sẽ sao chép toàn bộ tệp tin vào một danh mục mới trong khi &lt;br&gt;chế độ Sườn chỉ tạo kết cấu danh mục.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Khai thác RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Hủy bỏ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Khai thác RomFS thành công!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Các hoạt động đã hoàn tất thành công.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Chọn danh mục</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Thuộc tính</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Không thể tải thuộc tính của trò chơi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Thực thi Switch (%1);;Tất cả tệp tin (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Nạp tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Mở danh mục ROM đã trích xuất</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Danh mục đã chọn không hợp lệ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Danh mục mà bạn đã chọn không có chứa tệp tin &apos;main&apos;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Những tệp tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Đang cài đặt tệp tin &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Ứng dụng hệ thống</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Hệ thống lưu trữ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Cập nhật hệ thống ứng dụng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Gói phần mềm hệ thống (Loại A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Gói phần mềm (Loại B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Cập nhật trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Nội dung trò chơi có thể tải xuống</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Tiêu đề Delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Chọn cách cài đặt NCA...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Vui lòng chọn loại tiêu đề mà bạn muốn cài đặt NCA này:
(Trong hầu hết trường hợp, chọn mặc định &apos;Game&apos; là tốt nhất.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Cài đặt đã không thành công</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Loại tiêu đề NCA mà bạn chọn nó không hợp lệ.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Không tìm thấy tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Không tìm thấy tệp tin &quot;%1&quot;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Thiếu tài khoản yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Để gửi trường hợp thử nghiệm trò chơi tương thích, bạn phải liên kết tài khoản yuzu.&lt;br&gt;&lt;br/&gt;Để liên kết tải khoản yuzu của bạn, hãy đến Giả lập &amp;gt; Thiết lập &amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Tệp tin Amiibo (%1);; Tất cả tệp tin (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Nạp dữ liệu Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Xảy ra lỗi khi mở dữ liệu tệp tin Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Không thể mở tệp tin Amiibo &quot;%1&quot; để đọc.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Xảy ra lỗi khi đọc dữ liệu tệp tin Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Hoàn toàn không thể đọc được dữ liệu Amiibo. Dự kiến byte sẽ đọc là %1, nhưng byte chỉ có thể đọc là %2.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Xảy ra lỗi khi nạp dữ liệu Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Không thể nạp dữ liệu Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Chụp ảnh màn hình</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Hình ảnh PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Bắt đầu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Tốc độ: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Tốc độ: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Trò chơi: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Khung hình: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Trò chơi bạn muốn chạy yêu cầu một số tệp tin được sao chép từ thiết từ máy Switch của bạn trước khi bắt đầu chơi.&lt;br/&gt;&lt;br/&gt;Để biết thêm thông tin về cách sao chép những tệp tin đó, vui lòng tham khảo những wiki sau: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Sao chép dữ liệu hệ thống và font dùng chung từ máy Switch&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Bạn có muốn trở về danh sách trò chơi? Nếu bạn vẫn tiếp tục thì trò chơi có thể gặp sự cố, dữ liệu lưu tiến trình có thể bị lỗi, hoặc bạn sẽ gặp những lỗi khác.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Không tìm thấy tệp tin hệ thống</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Bị thiếu tệp tin hệ thống</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu không thể tìm thấy vị trí font dùng chung của Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Không tìm thấy font dùng chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Bị thiếu font dùng chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Lỗi nghiêm trọng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu đã xảy ra lỗi nghiêm trọng, vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết. Để biết thêm thông tin về cách truy cập sổ ghi chép, vui lòng xem trang sau: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Làm sao để tải tệp tin sổ ghi chép lên&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Bạn có muốn trở về danh sách game? Tiếp tục có thể khiến giả lập gặp sự cố, gây hỏng dữ liệu đã lưu, hoặc gây các lỗi khác.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Xác nhận mã khóa Rederivation</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4776,37 +5057,37 @@ và phải tạo ra một bản sao lưu lại.
Điều này sẽ xóa mã khóa tự động tạo trên tệp tin của bạn và chạy lại mô-đun chiết xuất mã khoá.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4815,39 +5096,39 @@ on your system&apos;s performance.</source>
hệ thống của bạn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Mã khóa xuất phát</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Chọn thư mục để sao chép RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Vui lòng chọn RomFS mà bạn muốn chiết xuất.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Bạn có chắc chắn muốn đóng yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4859,38 +5140,38 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>Không có sẵn OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Đã xảy ra lỗi khi khởi tạo OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
@@ -4898,153 +5179,153 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Tên</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Độ tương thích</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Tiện ích ngoài</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Loại tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Kích cỡ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Mở vị trí dữ liệu lưu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Mở vị trí chỉnh sửa dữ liệu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Gỡ Bỏ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Kết xuất RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Sao chép ID tiêu đề vào bộ nhớ tạm</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Điều hướng đến mục cơ sở dữ liệu trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Thuộc tính</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Bỏ trống</translation>
</message>
@@ -5052,79 +5333,79 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Tốt nhất</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Game chạy rất tốt, không lỗi về âm thanh và đồ hoạ, mọi chức năng của game được thử thì hoạt động như dự kiến mà không cần
bất kì tinh chỉnh nào.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Tốt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Có thể chơi từ đầu đến cuối nhưng vẫn có một số lỗi nhỏ về đồ họa hoặc âm thanh. Có thể sẽ cần tới một vài tinh chỉnh nào đó.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Tạm ổn</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Game chạy nhưng với rất nhiều lỗi đồ hoạ và âm thanh, tuy nhiên có thể chơi từ đầu đến cuối với
một số tinh chỉnh.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Không tốt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Game chạy được, tuy nhiên với nhiều lỗi về đồ hoạ và âm thanh. Không thể tiếp tục ở một số khu vực trong game kể cả với tinh chỉnh.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Phần mở đầu/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Hoàn toàn không thể chơi được do có nhiều lỗi đồ họa hoặc âm thanh. Không thể chơi tiếp sau khi bấm nút bắt đầu trò chơi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Không khởi động</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Trò chơi sẽ thoát đột ngột khi khởi động.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Chưa ai thử</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Trò chơi này chưa có ai thử cả.</translation>
</message>
@@ -5132,7 +5413,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation type="unfinished"/>
</message>
@@ -5140,22 +5421,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Bộ lọc:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Nhập khuôn để lọc</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Tên</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Chụp ảnh màn hình</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Toàn màn hình</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Nạp tệp tin</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5220,12 +5722,91 @@ Screen.</source>
<translation>Đang mở...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Ước tính thời gian %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Người chơi</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5308,142 +5889,167 @@ Screen.</source>
<translation>&amp;Trợ giúp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>Th&amp;oát</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Tạm dừng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Dừng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Hiển thị thanh trạng thái</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Bắt đầu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5451,12 +6057,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Đã kết nối</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5496,245 +6329,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[chưa đặt nút]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Mũ %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Trục %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Nút %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[không xác định]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Trái</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Phải</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Xuống</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Lên</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
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<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
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<source>X</source>
<translation>X</translation>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
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<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
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<source>Start</source>
<translation>Bắt đầu</translation>
</message>
<message>
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<source>L1</source>
<translation type="unfinished"/>
</message>
<message>
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<source>L2</source>
<translation type="unfinished"/>
</message>
<message>
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<source>L3</source>
<translation type="unfinished"/>
</message>
<message>
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<source>R1</source>
<translation type="unfinished"/>
</message>
<message>
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<source>R2</source>
<translation type="unfinished"/>
</message>
<message>
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<source>R3</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Share</source>
<translation type="unfinished"/>
</message>
<message>
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<source>Options</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
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<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5745,15 +6593,15 @@ p, li { white-space: pre-wrap; }
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<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
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<source>[invalid]</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
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<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5761,76 +6609,76 @@ p, li { white-space: pre-wrap; }
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
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<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
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<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
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- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
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<source>%1%2Motion %3</source>
<translation type="unfinished"/>
</message>
<message>
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<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
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<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[không sử dụng]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Cảm Ứng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6168,13 +7016,13 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>Chấp nhận</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Hủy bỏ</translation>
</message>
@@ -6182,7 +7030,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation type="unfinished"/>
</message>
@@ -6190,7 +7038,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Chùm cuộc gọi</translation>
</message>
@@ -6198,17 +7046,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>chờ đợi loại trừ lẫn nhau 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>có chờ đợi: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>chủ điều khiển: 0x%1</translation>
</message>
@@ -6216,12 +7064,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>chờ đợi toàn bộ đối tượng</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>chờ đợi một đối tượng đang theo dõi</translation>
</message>
@@ -6229,12 +7077,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>chờ đợi bởi vì không có luồng</translation>
</message>
@@ -6242,112 +7090,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>tạm dừng</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>ngủ</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>đang đợi IPC phản hồi</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>đang đợi đối tượng</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>chờ đợi địa chỉ người đứng giữa</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>lõi %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>bộ xử lý = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>lõi lý tưởng = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>che đậy tánh giống nhau = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id luồng = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>quyền ưu tiên = %1(hiện tại) / %2(bình thường)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>các tick chạy cuối cùng = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>không đợi mutex</translation>
</message>
@@ -6355,7 +7203,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>đợi vì luồng</translation>
</message>
@@ -6363,7 +7211,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation type="unfinished"/>
</message>
diff --git a/dist/languages/vi_VN.ts b/dist/languages/vi_VN.ts
index 8392f154e..71ebf6e66 100644
--- a/dist/languages/vi_VN.ts
+++ b/dist/languages/vi_VN.ts
@@ -29,8 +29,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Trang web&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Mã nguồn&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Đóng góp&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Giấy phép&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -41,37 +41,174 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>Đang giao tiếp với máy chủ...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>Huỷ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>Hãy chạm vào góc trên cùng&lt;br&gt;bên trái trên touchpad của bạn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>Giờ hãy chạm vào góc dưới cùng&lt;br&gt;bên phải trên touchpad của bạn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>Đã hoàn thành quá trình thiết lập!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>OK</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>Đã kết nối</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -160,22 +297,22 @@ p, li { white-space: pre-wrap; }
<translation>Cảm ơn bạn đã gửi đến cho chúng tôi!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>Đang gửi</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>Đã xảy ra lỗi giao tiếp với máy chủ</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>Có lỗi xảy ra khi gửi Testcase</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>Tiếp theo</translation>
</message>
@@ -195,37 +332,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>Thiết bị âm thanh:</translation>
+ <source>Output Device</source>
+ <translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>Thiết bị Nhập</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>Sử dụng âm lượng trong cài đặt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>Âm lượng tuỳ chỉnh:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>Âm lượng:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>Khôi phục về mặc định</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>Tự động</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -543,172 +733,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>Cho phép bật GDB sơ khai</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>Cổng:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>Sổ ghi chép</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>Bộ lọc sổ ghi chép</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>Mở vị trí sổ ghi chép</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>Khi tích vào, dung lượng tối đa cho file log chuyển từ 100 MB lên 1 GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>Chuỗi đối số</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>Đồ hoạ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>Kích hoạt chế độ gỡ lỗi đồ hoạ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>Không dùng Macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>Vá lỗi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>Nâng Cao</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>Bật Vá Lỗi CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**Sẽ tự động thiết lập lại khi tắt yuzu.</translation>
</message>
@@ -758,78 +973,78 @@ p, li { white-space: pre-wrap; }
<translation>Thiết lập yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>Âm thanh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>Gỡ lỗi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>Hệ thống tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>Chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>Đồ hoạ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>Đồ họa Nâng cao</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>Phím tắt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>Hồ sơ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>Mạng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>Hệ thống</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>Danh sách trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>Web</translation>
</message>
@@ -988,88 +1203,62 @@ p, li { white-space: pre-wrap; }
<translation>Chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>Giới hạn Tốc độ khung hình</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>Giới hạn phần trăm tốc độ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>Giả lập CPU đa nhân</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>Xác nhận thoát trong khi đang chạy giả lập</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>Hiển thị cửa sổ chọn người dùng khi bắt đầu trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>Tạm dừng giả lập khi chạy nền</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>Ẩn con trỏ chuột khi không dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>Đặt lại mọi tùy chỉnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>Quá trình này sẽ thiết lập lại toàn bộ tùy chỉnh và gỡ hết mọi cài đặt cho từng game riêng lẻ. Quá trình này không xóa đường dẫn tới thư mục game, hồ sơ, hay hồ sơ của thiết lập phím. Tiếp tục?</translation>
</message>
@@ -1419,70 +1608,70 @@ p, li { white-space: pre-wrap; }
<translation>Khôi phục về mặc định</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>Hành động</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>Phím tắt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>Tổ hợp phím bị xung đột</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>Tổ hợp phím này đã gán với: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[Chờ]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>Khôi phục về mặc định</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>Xóa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>Tổ hợp phím này đã gán với: %1</translation>
</message>
@@ -1560,8 +1749,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>Chế độ cầm tay</translation>
+ <source>Handheld</source>
+ <translation>Cầm tay</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1773,7 +1962,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>Thiết lập</translation>
</message>
@@ -1783,52 +1973,57 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>Khác</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>Phải khởi động lại yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>Bật hỗ trợ XInput cho 8 người (tắt web applet)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>Độ nhạy chuột</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>Chuyển động / Cảm ứng</translation>
</message>
@@ -1872,7 +2067,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>Cần trái</translation>
</message>
@@ -1966,14 +2161,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -1992,7 +2187,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>Cộng</translation>
</message>
@@ -2005,15 +2200,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2070,7 +2265,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>Cần phải</translation>
</message>
@@ -2146,155 +2341,155 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Tay cầm Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>Joycon đôi</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>Joycon Trái</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>Joycon Phải</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>Cầm tay</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>Tay cầm GameCube</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>Bắt đầu / Tạm ngưng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C-Stick</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>Lắc!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[Chờ]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>Hồ sơ mới</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>Nhập tên hồ sơ:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>Tạo Hồ Sơ Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>Tên hồ sơ không hợp lệ!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>Quá trình tạo hồ sơ phím &quot;%1&quot; thất bại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>Xóa Hồ Sơ Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>Quá trình xóa hồ sơ phím &quot;%1&quot; thất bại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>Nạp Hồ Sơ Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>Quá trình nạp hồ sơ phím &quot;%1&quot; thất bại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>Lưu Hồ Sơ Phím</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>Quá trình lưu hồ sơ phím &quot;%1&quot; thất bại</translation>
</message>
@@ -2342,7 +2537,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>Cài đặt</translation>
</message>
@@ -2378,7 +2573,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>Thử nghiệm</translation>
</message>
@@ -2393,82 +2588,82 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Xóa Server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Tìm hiểu thêm&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>Cổng có kí tự không hợp lệ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>Cổng phải từ 0 đến 65353</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>Địa chỉ IP không hợp lệ</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>Server UDP đã tồn tại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>Không thể vượt quá 8 server</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>Thử nghiệm</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>Cài đặt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>Thử Nghiệm Thành Công</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>Nhận được dữ liệu từ server!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>Thử Nghiệm Thất Bại</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>Không thể nhận được dữ liệu hợp lệ từ server. &lt;br&gt;Hãy chắc chắn server được thiết lập chính xác, từ địa chỉ lẫn cổng phải được thiết lập đúng.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation type="unfinished"/>
</message>
@@ -2589,7 +2784,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Thuộc tính</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation type="unfinished"/>
</message>
@@ -2607,12 +2802,12 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Bổ Sung</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>Tên bản vá</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>Phiên Bản</translation>
</message>
@@ -2670,7 +2865,7 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Chỉ có thể quản lí hồ sơ khi game không chạy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2678,92 +2873,92 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>Điền Tên</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>Người Dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>Chọn tên cho người dùng mới</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>Chọn một tên mới:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>Xác nhận xóa</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>Bạn đang xóa người dùng &quot;%1&quot;. Bạn chắc chứ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>Chọn Ảnh cho Người Dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>Ảnh JPEG (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>Lỗi khi xóa ảnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>Có lỗi khi ghi đè ảnh trước tại: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>Lỗi xóa ảnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>Không thể xóa ảnh hiện tại: %1.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>Lỗi khi tạo thư mục chứa ảnh người dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>Không thể tạo thư mục %1 để chứa ảnh người dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>Lỗi chép ảnh người dùng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>Không thể chép ảnh từ %1 sang %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>Lỗi thu phóng ảnh</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>Không thể thu phóng ảnh</translation>
</message>
@@ -3268,17 +3463,17 @@ Nếu muốn đảo ngược hướng cần điều khiển, di chuyển cần s
<translation>Cài đặt hệ thống chỉ khả dụng khi trò chơi không chạy.</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>Điều này sẽ thay thế Switch ảo hiện tại của bạn sang một cái mới. Switch ảo hiện tại của bạn sẽ không thể hồi phục lại. Điều này có thể gây ra tác dụng không mong muốn trong trò chơi. Điều này có thể gây thất bại, nếu bạn đang sử dụng thiết lập lưu trữ đã lỗi thời. Tiếp tục?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>Chú ý</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>ID của máy: 0x%1</translation>
</message>
@@ -3393,54 +3588,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>Hồ sơ mới</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[nhấn nút]</translation>
</message>
@@ -3486,64 +3681,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>Trống</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>Tên tệp</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>ID của game</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation type="unfinished"/>
</message>
@@ -3631,12 +3826,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3745,7 +3940,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>Xác nhận</translation>
</message>
@@ -3771,88 +3966,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>Viễn trắc</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>Chia sẽ dữ liệu sử dụng ẩn danh với nhóm yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>Tìm hiểu thêm</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>ID Viễn trắc: </translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>Tạo mới</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Hiện diện trên Discord</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>Hiển thị trò chơi hiện tại lên thông tin Discord của bạn</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Tìm hiểu thêm&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Đăng ký&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Mã thông báo của tôi là gì?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>ID Viễn trắc: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>Xác nhận không thành công</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation type="unfinished"/>
</message>
@@ -3860,906 +4060,987 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Dữ liệu ẩn danh được thu thập&lt;/a&gt;để hỗ trợ cải thiện yuzu. &lt;br/&gt;&lt;br/&gt;Bạn có muốn chia sẽ dữ liệu sử dụng cho chúng tôi?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>Viễn trắc</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>Tốc độ giả lập hiện tại. Giá trị cao hơn hoặc thấp hơn 100% chỉ ra giả lập sẽ chạy nhanh hơn hoặc chậm hơn trên máy Switch</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>Có bao nhiêu khung hình trên mỗi giây mà trò chơi đang hiển thị. Điều này sẽ thay đổi từ trò chơi này đến trò chơi kia và khung cảnh này đến khung cảnh kia.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>Thời gian mà giả lập lấy từ khung hình Switch, sẽ không kể đến giới hạn khung hình hoặc v-sync. Đối với tốc độ tối đa mà giả lập nhận được nhiều nhất là ở độ khoảng 16.67 ms.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation type="unfinished"/>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;Tạm dừng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>Chú ý định dạng trò chơi đã lỗi thời</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>Bạn đang sử dụng định dạng danh mục ROM giải mã cho trò chơi này, và đó là một định dạng lỗi thời đã được thay thế bởi những thứ khác như NCA, NAX, XCI, hoặc NSP. Danh mục ROM giải mã có thể thiếu biểu tượng, metadata, và hỗ trợ cập nhật.&lt;br&gt;&lt;br&gt;Để giải thích về các định dạng khác nhau của Switch mà yuzu hỗ trợ, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;vui lòng kiểm tra trên wiki của chúng tôi&lt;/a&gt;. Thông báo này sẽ không hiển thị lại lần sau.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>Xảy ra lỗi khi đang nạp ROM!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>Định dạng ROM này không hỗ trợ.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>Đã xảy ra lỗi khi khởi tạo lõi video.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>Đã xảy ra lỗi không xác định. Vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>Xảy ra lỗi khi mở %1 thư mục</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>Thư mục này không tồn tại!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>Cập nhật</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>Khai thác RomFS không thành công!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>Đã xảy ra lỗi khi sao chép tệp tin RomFS hoặc người dùng đã hủy bỏ hoạt động này.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>Sườn</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>Chọn chế độ kết xuất RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>Vui lòng chọn RomFS mà bạn muốn kết xuất như thế nào.&lt;br&gt;Đầy đủ sẽ sao chép toàn bộ tệp tin vào một danh mục mới trong khi &lt;br&gt;bộ xương chỉ tạo kết cấu danh mục.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>Khai thác RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>Hủy bỏ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>Khai thác RomFS thành công!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>Các hoạt động đã hoàn tất thành công.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>Chọn danh mục</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>Thuộc tính</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>Thuộc tính của trò chơi không thể nạp được.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Thực thi Switch (%1);;Tất cả tệp tin (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>Nạp tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>Mở danh mục ROM đã trích xuất</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>Danh mục đã chọn không hợp lệ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>Danh mục mà bạn đã chọn không có chứa tệp tin &apos;main&apos;.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>Những tệp tin Switch cài được (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>Đang cài đặt tệp tin &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>Hệ thống ứng dụng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>Hệ thống lưu trữ</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>Cập nhật hệ thống ứng dụng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>Gói phần mềm (Loại A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>Gói phần mềm (Loại B)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>Trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>Cập nhật trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>Nội dung trò chơi có thể tải xuống</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Tiêu đề Delta</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>Chọn loại NCA để cài đặt...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>Vui lòng chọn loại tiêu đề mà bạn muốn cài đặt NCA này:
(Trong hầu hết trường hợp, chọn mặc định &apos;Game&apos; là tốt nhất.)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>Cài đặt đã không thành công</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>Loại tiêu đề NCA mà bạn chọn nó không hợp lệ.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>Không tìm thấy tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>Không tìm thấy &quot;%1&quot; tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>OK</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>Thiếu tài khoản yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>Để gửi trường hợp thử nghiệm trò chơi tương thích, bạn phải liên kết tài khoản yuzu.&lt;br&gt;&lt;br/&gt;Để liên kết tải khoản yuzu của bạn, hãy đến Giả lập &amp;gt; Thiết lập &amp;gt; Web.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Tệp tin Amiibo (%1);; Tất cả tệp tin (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>Nạp dữ liệu Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>Xảy ra lỗi khi mở dữ liệu tệp tin Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>Không thể mở tệp tin Amiibo &quot;%1&quot; để đọc.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>Xảy ra lỗi khi đọc dữ liệu tệp tin Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>Hoàn toàn không thể đọc được dữ liệu Amiibo. Dự kiến byte sẽ đọc là %1, nhưng byte chỉ có thể đọc là %2.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>Xảy ra lỗi khi nạp dữ liệu Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>Không thể nạp dữ liệu Amiibo.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>Chụp ảnh màn hình</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>Hình ảnh PNG (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>&amp;Bắt đầu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>Tốc độ: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>Tốc độ: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>Trò chơi: %1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>Khung hình: %1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>Trò chơi bạn muốn chạy yêu cầu một số tệp tin được sao chép từ thiết từ máy Switch của bạn trước khi bắt đầu chơi.&lt;br/&gt;&lt;br/&gt;Để biết thêm thông tin về cách sao chép những tệp tin đó, vui lòng tham khảo những wiki sau: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Sao chép dữ liệu hệ thống và font dùng chung từ máy Switch&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Bạn có muốn trở về danh sách trò chơi? Nếu bạn vẫn tiếp tục thì trò chơi có thể gặp sự cố, dữ liệu lưu tiến trình có thể bị lỗi, hoặc bạn sẽ gặp những lỗi khác.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>Không tìm thấy tệp tin hệ thống</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>Bị thiếu tệp tin hệ thống</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>yuzu không thể tìm thấy vị trí font dùng chung của Switch. %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>Không tìm thấy font dùng chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>Bị thiếu font dùng chung</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>Lỗi nghiêm trọng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu đã xảy ra lỗi nghiêm trọng, vui lòng kiểm tra sổ ghi chép để biết thêm chi tiết. Để biết thêm thông tin về cách truy cập sổ ghi chép, vui lòng xem trang sau: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;Làm sao để tải tệp tin sổ ghi chép lên&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Bạn có muốn trở về danh sách game? Tiếp tục có thể khiến giả lập gặp sự cố, gây hỏng dữ liệu đã lưu, hoặc gây các lỗi khác.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>Xác nhận mã khóa Rederivation</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4776,37 +5057,37 @@ và phải tạo ra một bản sao lưu lại.
Điều này sẽ xóa mã khóa tự động tạo trên tệp tin của bạn và chạy lại mô-đun mã khóa derivation.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4815,39 +5096,39 @@ on your system&apos;s performance.</source>
vào hiệu suất hệ thống của bạn.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>Mã khóa xuất phát</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>Chọn thư mục để sao chép RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>Vui lòng chọn RomFS mà bạn muốn sao chép.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>Bạn có chắc chắn muốn đóng yuzu?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>Bạn có chắc rằng muốn dừng giả lập? Bất kì tiến trình nào chưa được lưu sẽ bị mất.</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4859,38 +5140,38 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?</translation>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>Không có sẵn OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>Đã xảy ra lỗi khi khởi tạo OpenGL!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation type="unfinished"/>
</message>
@@ -4898,153 +5179,153 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?</translation>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>Tên</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>Tương thích</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>Tiện ích ngoài</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>Loại tệp tin</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>Kích cỡ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>Mở vị trí lưu dữ liệu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>Mở vị trí chỉnh sửa dữ liệu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>Gỡ Bỏ</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>Kết xuất RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>Sao chép ID tiêu đề vào bộ nhớ tạm</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>Điều hướng đến mục cơ sở dữ liệu trò chơi</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>Thuộc tính</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>Bỏ trống</translation>
</message>
@@ -5052,77 +5333,77 @@ Bạn có muốn bỏ qua yêu cầu đó và thoát luôn không?</translation>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>Tốt nhất</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>Có thể chơi một cách mượt mà mà không có lỗi âm thanh hoặc đồ họa nào, tất cả các chức năng đều hoạt động như ý mà không cần bất kì tinh chỉnh nào.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>Tốt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>Có thể chơi từ đầu đến cuối nhưng vẫn có một số lỗi nhỏ về đồ họa hoặc âm thanh. Có thể sẽ cần tới một vài tinh chỉnh nào đó.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>Tạm ổn</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>Tạm chơi được nhưng có lỗi đồ họa hoặc âm thanh một cách đáng kể, tuy vậy vẫn có thể chơi hết từ đầu đến cuối với một số tinh chỉnh.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>Không tốt</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>Chơi được nhưng có nhiều lỗi đồ họa hoặc âm thanh. Không thể chơi tiếp ở một số nơi nào đó do lỗi dù có tinh chỉnh thế nào đi nữa.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>Phần mở đầu/Menu</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>Hoàn toàn không thể chơi được do có nhiều lỗi đồ họa hoặc âm thanh. Không thể chơi tiếp sau khi bấm nút bắt đầu trò chơi.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>Không hoạt động</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>Trò chơi sẽ thoát đột ngột khi khởi động.</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>Chưa ai thử</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>Trò chơi này chưa có ai thử cả.</translation>
</message>
@@ -5130,7 +5411,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation type="unfinished"/>
</message>
@@ -5138,22 +5419,243 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation type="unfinished"><numerusform></numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>Bộ lọc:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>Nhập khuôn để lọc</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>Tên</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>Chụp ảnh màn hình</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>Toàn màn hình</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>Nạp tệp tin</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5218,12 +5720,91 @@ Screen.</source>
<translation>Đang mở...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>Ước tính thời gian %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>Người chơi</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5306,142 +5887,167 @@ Screen.</source>
<translation>&amp;Trợ giúp</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>Th&amp;oát</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>&amp;Tạm dừng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>&amp;Dừng</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>Hiển thị thanh trạng thái</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>&amp;Bắt đầu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation type="unfinished"/>
</message>
@@ -5449,12 +6055,239 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation type="unfinished"/>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>Đã kết nối</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation type="unfinished"/>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5494,245 +6327,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation type="unfinished"/>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[chưa đặt nút]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>Mũ %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Trục %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>Nút %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[không xác định]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>Trái</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>Phải</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>Xuống</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>Lên</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>Bắt đầu</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation type="unfinished"/>
</message>
@@ -5743,15 +6591,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation type="unfinished"/>
</message>
@@ -5759,76 +6607,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation type="unfinished"/>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[không sử dụng]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>Cảm Ứng</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation type="unfinished"/>
</message>
@@ -6166,13 +7014,13 @@ p, li { white-space: pre-wrap; }
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>Chấp nhận</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>Hủy bỏ</translation>
</message>
@@ -6180,7 +7028,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation type="unfinished"/>
</message>
@@ -6188,7 +7036,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Chùm cuộc gọi</translation>
</message>
@@ -6196,17 +7044,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>chờ đợi loại trừ lẫn nhau 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>đã chờ đợi: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>chủ điều khiển: 0x%1</translation>
</message>
@@ -6214,12 +7062,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>chờ đợi toàn bộ đối tượng</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>chờ đợi một đối tượng đang theo dõi</translation>
</message>
@@ -6227,12 +7075,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>chờ đợi bởi vì không có luồng</translation>
</message>
@@ -6240,112 +7088,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>tạm dừng</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>ngủ</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>chờ đợi IPC phản hồi</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>chờ đợi đối tượng</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>chờ đợi địa chỉ người đứng giữa</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation> PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation type="unfinished"/>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>lõi %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>bộ xử lý = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>lõi lý tưởng = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>che đậy tánh giống nhau = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>id luồng = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>quyền ưu tiên = %1(hiện tại) / %2(bình thường)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>lần chạy cuối cùng = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>không có chờ đợi loại trừ lẫn nhau</translation>
</message>
@@ -6353,7 +7201,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>chờ đợi bởi vì có luồng</translation>
</message>
@@ -6361,7 +7209,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation type="unfinished"/>
</message>
diff --git a/dist/languages/zh_CN.ts b/dist/languages/zh_CN.ts
index 4d7dabcc6..8630c367a 100644
--- a/dist/languages/zh_CN.ts
+++ b/dist/languages/zh_CN.ts
@@ -35,8 +35,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;网站&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;源代码&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;贡献者&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;许可证&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;官方网站&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;源代码&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;贡献者&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;许可证&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,176 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>正在与服务器通信…</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>触摸你的触摸板&lt;br&gt;的左上角。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>触摸你的触摸板&lt;br&gt;的右下角。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>配置完成!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>确定</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation>聊天室窗口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation>发送聊天消息</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation>发送消息</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation>成员</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation>%1 已加入</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation>%1 已离开</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation>%1 已被踢出房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation>%1 已被封禁</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation>%1 已被解封</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation>查看个人资料</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation>屏蔽玩家</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation>当你屏蔽玩家后,你将无法收到他们的聊天消息。&lt;br&gt;&lt;br&gt;您确定要屏蔽 %1 吗?</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation>踢出房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation>封禁</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation>踢出玩家</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation>您确定要将 %1 &lt;b&gt;踢出房间&lt;/b&gt;吗?</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation>封禁玩家</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation>您确定要&lt;b&gt;踢出并封禁&lt;/b&gt; %1 吗?
+
+这将封禁他们的用户名和 IP 地址。</translation>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation>房间窗口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation>房间描述</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation>内容审核...</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation>离开房间</translation>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>已连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation>已断开连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation>%1 (%2/%3 玩家) - 已连接</translation>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +305,22 @@ p, li { white-space: pre-wrap; }
<translation>感谢您向我们提交信息!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>提交中</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>网络错误</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>在提交测试用例时发生错误。</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>下一步</translation>
</message>
@@ -201,37 +340,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>音频设备:</translation>
+ <source>Output Device</source>
+ <translation>输出设备</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>输入设备</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>使用全局音量</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>音量:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>音量:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation>配置红外摄像头</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation>选择模拟摄像头的图像来源。它可以是虚拟摄像头或一个真实的摄像头。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation>摄像头图像来源:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation>输入设备:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation>预览</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation>分辨率: 320*240</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation>点击进行预览</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>恢复默认</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>自动</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -576,172 +768,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>调试器</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>开启 GDB 调试</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>端口:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>日志</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>全局日志过滤器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>显示日志窗口</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>打开日志位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>选中此项后,日志文件的最大大小从 100MB 增加到 1GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>启用扩展的日志记录**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>自制游戏</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>参数字符串</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>图形</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>启用时,图形 API 将进入较慢的调试模式。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>启用图形调试</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>启用后,yuzu 将会保存 Nsight Aftermath 格式的崩溃转储文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>启用 Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>启用时,将从磁盘着色器缓存或游戏中转储所有的着色器文件。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>转储着色器文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation>选中后,将转储 GPU 的所有宏程序</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation>转储 Maxwell 宏</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>启用时,将禁用宏即时编译器。这会降低游戏运行速度。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>禁用宏 JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>选中时,yuzu 将记录有关已编译着色器缓存的统计信息。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>启用着色器反馈</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>启用后,yuzu 在执行着色器时,不会修改循环结构的条件判断</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>禁用循环体安全检查</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>调试选项</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>启用文件系统访问记录</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation>将音频命令转储至控制台**</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation>启用此选项会将最新的音频命令列表输出到控制台。只影响使用音频渲染器的游戏。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>启用详细报告服务**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>高级选项</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk (Quest) 模式</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>启用 CPU 模拟调试</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>启用调试</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>启用自动函数打桩(Auto-Stub)**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>启用其他类型的控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>禁用 Web 应用程序</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**该选项将在 yuzu 关闭时自动重置。</translation>
</message>
@@ -791,78 +1008,78 @@ p, li { white-space: pre-wrap; }
<translation>yuzu 设置</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>声音</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>调试</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>文件系统</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>通用</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>图形</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>高级图形选项</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>热键</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>控制</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>用户配置</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>网络</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>系统</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>游戏列表</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>网络</translation>
</message>
@@ -1021,88 +1238,62 @@ p, li { white-space: pre-wrap; }
<translation>通用</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>使用全局帧率限制</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>设置帧率限制:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>使用 FPS 限制器的热键才能进行运行速度的切换。</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>帧率限制</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>运行速度限制</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>多核 CPU 仿真</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>扩展的内存布局 (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>在游戏运行时退出需要确认</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>游戏启动时提示选择用户</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>模拟器位于后台时暂停模拟</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>模拟器位于后台时静音</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>自动隐藏鼠标光标</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>重置所有设置项</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>将重置模拟器所有设置并删除所有游戏的单独设置。这不会删除游戏目录、个人文件及输入配置文件。是否继续?</translation>
</message>
@@ -1452,70 +1643,70 @@ p, li { white-space: pre-wrap; }
<translation>恢复默认</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>作用</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>热键</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>控制器热键</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>按键冲突</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>输入的密钥序列已分配给: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Home+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[请按键]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>无效</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>恢复默认</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>清除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>键位冲突</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>默认的按键序列已分配给: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>默认密钥序列已分配给: %1</translation>
</message>
@@ -1593,7 +1784,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
+ <source>Handheld</source>
<translation>掌机模式</translation>
</message>
<message>
@@ -1806,7 +1997,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>设置</translation>
</message>
@@ -1816,52 +2008,57 @@ p, li { white-space: pre-wrap; }
<translation>健身环控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation>红外摄像头</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>其他</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>使用键盘输入映射模拟摇杆</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>需要重启 yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>启用 XInput 8 输入支持 (禁用 web 应用程序)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>启用 UDP 控制器 (无需运动)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>控制器导航</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>启用鼠标平移</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>鼠标灵敏度</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>体感/触摸</translation>
</message>
@@ -1905,7 +2102,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>左摇杆</translation>
</message>
@@ -1999,14 +2196,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2025,7 +2222,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>+</translation>
</message>
@@ -2038,15 +2235,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2103,7 +2300,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>右摇杆</translation>
</message>
@@ -2179,155 +2376,155 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>摇杆死区:%1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>摇杆灵敏度:%1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro Controller</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>双 Joycons 手柄</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>左 Joycon 手柄</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>右 Joycon 手柄</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>掌机模式</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>GameCube 控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>精灵球 PLUS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>NES 控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>SNES 控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>N64 控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>世嘉创世纪</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>开始 / 暂停</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>控制摇杆</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C 摇杆</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>摇动!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[等待中]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>保存自定义设置</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>输入配置文件名称:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>新建输入配置文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>输入的配置文件名称无效!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>新建输入配置文件 &quot;%1&quot; 失败</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>删除输入配置文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>删除输入配置文件 &quot;%1&quot; 失败</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>加载输入配置文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>加载输入配置文件 &quot;%1&quot; 失败</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>保存输入配置文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>保存输入配置文件 &quot;%1&quot; 失败</translation>
</message>
@@ -2375,7 +2572,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>设置</translation>
</message>
@@ -2411,7 +2608,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>测试</translation>
</message>
@@ -2426,82 +2623,82 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>移除服务器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;了解更多&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>端口号中包含无效字符</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>端口必须为 0 到 65353 之间</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>无效的 IP 地址</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>此 UDP 服务器已存在</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>最多只能添加 8 个服务器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>测试中</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>配置中</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>测试成功</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>已成功地从服务器获取数据。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>测试失败</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>无法从服务器获取数据。&lt;br&gt;请验证服务器是否正在运行,以及地址和端口是否配置正确。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP 测试或触摸校准正在进行中。&lt;br&gt;请耐心等待。</translation>
</message>
@@ -2622,7 +2819,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>属性</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>使用全局设置 (%1)</translation>
</message>
@@ -2640,12 +2837,12 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>附加项</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>补丁名称</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>版本</translation>
</message>
@@ -2703,7 +2900,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>只有当游戏不在运行时,才能进行用户配置的管理。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2711,92 +2908,92 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>输入用户名</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>用户</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>输入新用户的用户名:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>输入新的用户名:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>确认删除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>您确定要删除用户名为 “%1” 的用户吗?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>选择用户图像</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG 图像 (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>删除图像时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>尝试覆盖该用户的现有图像时出错: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>删除文件时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>无法删除文件: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>创建用户图像目录时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>无法创建存储用户图像的目录 %1 。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>复制用户图像时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>无法将图像从 %1 复制到 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>调整用户图像大小时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>无法调整图像的大小</translation>
</message>
@@ -3301,17 +3498,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>只有当游戏不在运行时,系统设置才可用。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>这将使用一个新的虚拟 Switch 取代你当前的虚拟 Switch。您当前的虚拟 Switch 将无法恢复。在部分游戏中可能会出现意外效果。如果你使用一个过时的配置存档这可能会失败。确定要继续吗?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>警告</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>设备 ID: 0x%1</translation>
</message>
@@ -3427,54 +3624,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>删除点位</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>按键</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>保存自定义设置</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>为新的自定义设置命名。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>删除自定义设置</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>真的要删除自定义设置 %1 吗?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>重命名自定义设置</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>新名称:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[请按一个键]</translation>
</message>
@@ -3520,64 +3717,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>无</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>小 (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>标准 (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>大 (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>最大 (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>小 (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>标准 (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>大 (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>文件名</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>文件类型</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>游戏 ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>游戏名称</translation>
</message>
@@ -3665,12 +3862,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>选择截图保存位置...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3779,7 +3976,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>验证</translation>
</message>
@@ -3805,88 +4002,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation>公共房间未被开放时,才能更改网络服务设置。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>使用数据共享</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>与 yuzu 团队共享匿名使用数据</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>了解更多</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>数据 ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>重新生成</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord 状态</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>在您的 Discord 状态中显示当前游戏</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;了解更多&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;注册&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;我的令牌是?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>数据 ID: 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>未指定</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>令牌未被验证</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>令牌未被验证。您对用户名和令牌的更改尚未保存。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>验证中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>验证失败</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>验证失败。请检查您输入的令牌是否正确,并且确保您的互联网连接正常。</translation>
</message>
@@ -3894,911 +4096,992 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>控制器 P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>控制器 P1 (&amp;C)</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation>直接连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation>IP 地址</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation>IP</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;服务器 IPv4 地址&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation>端口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;服务器端口&lt;/p&gt;&lt;/body&gt;</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation>24872</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation>昵称</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation>密码</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation>连接</translation>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation>连接中</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation>连接</translation>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;我们收集匿名数据&lt;/a&gt;来帮助改进 yuzu 。&lt;br/&gt;&lt;br/&gt;您愿意和我们分享您的使用数据吗?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>使用数据共享</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation>检测到 Vulkan 的安装已损坏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation>Vulkan 初始化失败。&lt;br&gt;&lt;br&gt;点击&lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;这里&lt;/a&gt;获取此问题的相关信息。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>正在加载 Web 应用程序...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>禁用 Web 应用程序</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation>禁用 Web 应用程序可能会发生未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 应用程序吗?
(您可以在调试选项中重新启用它。)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>当前正在构建的着色器数量</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>当前选定的分辨率缩放比例。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>当前的模拟速度。高于或低于 100% 的值表示模拟正在运行得比实际 Switch 更快或更慢。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>游戏当前运行的帧率。这将因游戏和场景的不同而有所变化。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>在不计算速度限制和垂直同步的情况下,模拟一个 Switch 帧的实际时间。若要进行全速模拟,这个数值不应超过 16.67 毫秒。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>主机模式</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>清除最近文件 (&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>继续 (&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>暂停 (&amp;P)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu 正在运行中</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>过时游戏格式警告</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>目前使用的游戏为解体的 ROM 目录格式,这是一种过时的格式,已被其他格式替代,如 NCA,NAX,XCI 或 NSP。解体的 ROM 目录缺少图标、元数据和更新支持。&lt;br&gt;&lt;br&gt;有关 yuzu 支持的各种 Switch 格式的说明,&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;请查看我们的 wiki&lt;/a&gt;。此消息将不会再次出现。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>加载 ROM 时出错!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>该 ROM 格式不受支持。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>在初始化视频核心时发生错误。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu 在运行视频核心时发生错误。这可能是由 GPU 驱动程序过旧造成的。有关详细信息,请参阅日志文件。关于日志文件的更多信息,请参考以下页面:&lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;如何上传日志文件&lt;/a&gt;。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>加载 ROM 时出错! %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;请参考&lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu 快速导航&lt;/a&gt;以获取相关文件。&lt;br&gt;您可以参考 yuzu 的 wiki 页面&lt;/a&gt;或 Discord 社区&lt;/a&gt;以获得帮助。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>发生了未知错误。请查看日志了解详情。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>保存数据</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>Mod 数据</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>打开 %1 文件夹时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>文件夹不存在!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>打开可转移着色器缓存时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>为该游戏创建着色器缓存目录时失败。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>目录</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>游戏更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>删除项目</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>删除已安装的游戏 %1 ?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>删除成功</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>成功删除已安装的游戏。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>删除 %1 时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>该游戏未安装于 NAND 中,无法删除。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>成功删除已安装的游戏更新。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>这个游戏没有任何已安装的更新。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>这个游戏没有任何已安装的 DLC 。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>成功删除游戏 %1 安装的 DLC 。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>删除 OpenGL 模式的着色器缓存?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>删除 Vulkan 模式的着色器缓存?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>删除所有的着色器缓存?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>移除自定义游戏设置?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>删除文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>删除着色器缓存时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>这个游戏的着色器缓存不存在。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>成功删除着色器缓存。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>删除着色器缓存失败。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>删除着色器缓存时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>着色器缓存删除成功。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>删除着色器缓存目录失败。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>移除自定义游戏设置时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>这个游戏的自定义设置不存在。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>成功移除自定义游戏设置。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>移除自定义游戏设置失败。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFS 提取失败!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>复制 RomFS 文件时出错,或用户取消了操作。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>完整</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>框架</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>选择 RomFS 转储模式</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>请选择希望 RomFS 转储的方式。&lt;br&gt;“Full” 会将所有文件复制到新目录中,而&lt;br&gt;“Skeleton” 只会创建目录结构。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>%1 没有足够的空间用于提取 RomFS。请保持足够的空间或于模拟—&gt;设置—&gt;系统—&gt;文件系统—&gt;转储根目录中选择一个其他目录。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>正在提取 RomFS...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS 提取成功!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>操作成功完成。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>打开 %1 时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>选择目录</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>属性</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>无法加载该游戏的属性信息。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch 可执行文件 (%1);;所有文件 (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>加载文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>打开提取的 ROM 目录</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>选择的目录无效</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>选择的目录不包含 “main” 文件。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>可安装的 Switch 文件 (*.nca *.nsp *.xci);;任天堂内容档案 (*.nca);;任天堂应用包 (*.nsp);;NX 卡带镜像 (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>安装文件</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>剩余 %n 个文件</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>正在安装文件 &quot;%1&quot;...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>安装结果</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>为了避免可能存在的冲突,我们不建议将游戏本体安装到 NAND 中。
此功能仅用于安装游戏更新和 DLC 。</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>最近安装了 %n 个文件
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n 个文件被覆盖
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n 个文件安装失败
</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>系统应用</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>系统档案</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>系统应用更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>固件包 (A型)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>固件包 (B型)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>游戏</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>游戏更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>游戏 DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>差量程序</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>选择 NCA 安装类型...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>请选择此 NCA 的程序类型:
(在大多数情况下,选择默认的“游戏”即可。)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>安装失败</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>选择的 NCA 程序类型无效。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>找不到文件</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>文件 &quot;%1&quot; 未找到</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>确定</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>未设置 yuzu 账户</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>要提交游戏兼容性测试用例,您必须设置您的 yuzu 帐户。&lt;br&gt;&lt;br/&gt;要设置您的 yuzu 帐户,请转到模拟 &amp;gt; 设置 &amp;gt; 网络。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>打开 URL 时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>无法打开 URL : &quot;%1&quot; 。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
- <translation>TAS 录制</translation>
+ <translation>TAS 录制中</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>覆盖玩家 1 的文件?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>检测到无效配置</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>掌机手柄无法在主机模式中使用。将会选择 Pro controller。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>错误</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>当前游戏并没有在寻找 Amiibos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>当前的 Amiibo 已被移除。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo 文件 (%1);; 全部文件 (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>加载 Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>打开 Amiibo 数据文件时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>无法打开 Amiibo 文件 %1。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>读取 Amiibo 数据文件时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>无法完全读取 Amiibo 数据。应读取 %1 个字节,但实际仅能读取 %2 个字节。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>加载 Amiibo 数据时出错</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>无法加载 Amiibo 数据。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>捕获截图</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG 图像 (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>TAS 状态:正在运行 %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>TAS 状态:正在录制 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>TAS 状态:空闲 %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>TAS 状态:无效</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>停止运行 (&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>开始 (&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>停止录制 (&amp;E)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>录制 (&amp;E)</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>正在编译 %n 个着色器文件</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>缩放比例: %1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>速度: %1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>速度: %1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>游戏: %1 FPS (未锁定)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>FPS: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>帧延迟:%1 毫秒</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU NORMAL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU HIGH</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU EXTREME</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU ERROR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation>主机模式</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation>掌机模式</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>邻近取样</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>双线性过滤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>双三线过滤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>高斯模糊</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>强制缩放</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>抗锯齿关</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>您正尝试启动的游戏需要从 Switch 转储的其他文件。&lt;br/&gt;&lt;br/&gt;有关转储这些文件的更多信息,请参阅以下 wiki 页面:&lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;。&lt;br/&gt;&lt;br/&gt;您要退出并返回至游戏列表吗?继续模拟可能会导致崩溃,存档损坏或其他错误。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>Yuzu 找不到 Switch 系统档案 %1 </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>Yuzu 找不到 Switch 系统档案: %1, %2 </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>未找到系统档案</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>系统档案缺失</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>Yuzu 找不到 Swtich 共享字体 %1 </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>未找到共享字体</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>共享字体文件缺失</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>致命错误</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu 遇到了致命错误,请查看日志了解详情。有关查找日志的更多信息,请参阅以下页面:&lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;。&lt;br/&gt;&lt;br/&gt;您要退出并返回至游戏列表吗?继续模拟可能会导致崩溃,存档损坏或其他错误。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>发生致命错误</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>确认重新生成密钥</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4814,37 +5097,37 @@ This will delete your autogenerated key files and re-run the key derivation modu
这将删除您自动生成的密钥文件并重新运行密钥生成模块。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>项目丢失</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- 丢失 BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - 丢失 BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- 丢失 PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>组件丢失</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>密钥缺失。&lt;br&gt;请查看&lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu 快速导航&lt;/a&gt;以获得你的密钥、固件和游戏。&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4853,39 +5136,39 @@ on your system&apos;s performance.</source>
您的系统性能。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>生成密钥</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>选择 RomFS 转储目标</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>请选择希望转储的 RomFS。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>您确定要关闭 yuzu 吗?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>您确定要停止模拟吗?未保存的进度将会丢失。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4897,38 +5180,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>OpenGL 模式不可用!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu 没有使用 OpenGL 进行编译。</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>初始化 OpenGL 时出错!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>您的 GPU 可能不支持 OpenGL ,或者您没有安装最新的显卡驱动。</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>初始化 OpenGL 4.6 时出错!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>您的 GPU 可能不支持 OpenGL 4.6 ,或者您没有安装最新的显卡驱动。&lt;br&gt;&lt;br&gt;GL 渲染器:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>您的 GPU 可能不支持某些必需的 OpenGL 扩展。请确保您已经安装最新的显卡驱动。&lt;br&gt;&lt;br&gt;GL 渲染器:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;不支持的扩展:&lt;br&gt;%2</translation>
</message>
@@ -4936,153 +5219,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>名称</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>兼容性</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>附加项</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>文件类型</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>大小</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>收藏</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>开始游戏</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>使用公共设置项进行游戏</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>打开存档位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>打开 MOD 数据位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>打开可转移着色器缓存</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>删除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>删除已安装的游戏更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>删除所有已安装 DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>删除自定义设置</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>删除 OpenGL 着色器缓存</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>删除 Vulkan 着色器缓存</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>删除所有着色器缓存</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>删除所有安装的项目</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>转储 RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>转储 RomFS 到 SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>复制游戏 ID 到剪贴板</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>查看兼容性报告</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>属性</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>扫描子文件夹</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>移除游戏目录</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ 向上移动</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ 向下移动</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>打开目录位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>清除</translation>
</message>
@@ -5090,77 +5373,77 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>完美</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>游戏功能完美,没有音频或图形问题,所有测试功能按预期工作,无需需要任何解决办法。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>良好</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>游戏运行时会有非常轻微的图像或音频问题,但是能从头玩到尾。可能需要一些技巧才能完成游戏。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>一般</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>游戏运行时会有很多图像或音频错误,但是在使用一些特殊技巧之后能完整地完成游戏。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>较差</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>游戏能运行,但是会有大量图像或音频错误。即使使用一些技巧也无法通过游戏的某些区域。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>开场 / 菜单</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>游戏完全没法玩,图像或音频有重大错误。通过开场菜单后无法继续。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>无法打开</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>在启动游戏时直接崩溃了。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>未测试</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>游戏尚未经过测试。</translation>
</message>
@@ -5168,7 +5451,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>双击以添加新的游戏文件夹</translation>
</message>
@@ -5176,22 +5459,244 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 / %n 个结果</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>搜索:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>搜索游戏</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation>创建房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation>房间名称</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation>首选游戏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation>最大玩家数</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>用户名</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation>(留空表示不限定游戏)</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation>密码</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation>端口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation>房间描述</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation>加载先前的封禁列表</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation>公共</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation>未列出</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation>管理房间</translation>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>错误</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation>向公共大厅公开房间时失败。为了管理公开房间,您必须在模拟 -&gt; 设置 -&gt; 网络中配置有效的 yuzu 帐户。如果不想在公共大厅中公开房间,请选择“未列出”。
+调试消息:</translation>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation>开启/关闭静音</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation>主窗口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation>调低音量</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation>调高音量</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>捕获截图</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation>更改窗口滤镜</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation>更改主机运行模式</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation>更改 GPU 精度</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation>继续/暂停模拟</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation>退出全屏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation>退出 yuzu</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>全屏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>加载文件</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation>加载/移除 Amiibo</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation>重新启动模拟</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation>停止模拟</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation>TAS 录制</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation>重置 TAS</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation>TAS 开始/停止</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation>切换搜索栏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation>切换帧率限制</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation>切换鼠标平移</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation>切换状态栏</translation>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5257,12 +5762,91 @@ Screen.</source>
<translation>启动中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>所需时间: %1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation>公共房间浏览器</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation>昵称</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation>过滤器</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation>搜索</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation>游戏 I 我的</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation>隐藏满员的房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation>刷新游戏大厅</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation>加入此房间需要密码</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation>密码:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation>房间名称</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation>首选游戏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation>管理</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>玩家</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation>刷新中</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation>刷新列表</translation>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5345,142 +5929,167 @@ Screen.</source>
<translation>帮助 (&amp;H)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>安装文件到 NAND... (&amp;I)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>加载文件... (&amp;O)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>加载文件夹... (&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>退出 (&amp;X)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>暂停 (&amp;P)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>停止 (&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>重新生成密钥... (&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>关于 yuzu (&amp;A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>单窗口模式 (&amp;W)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>设置... (&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>显示停靠小部件的标题 (&amp;O)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>显示搜索栏 (&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>显示状态栏 (&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>显示状态栏</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation>浏览公共游戏大厅</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation>创建房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation>离开房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation>直接连接到房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation>显示当前的房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>全屏 (&amp;U)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>重新启动 (&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>加载/移除 Amiibo... (&amp;A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>报告兼容性 (&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>打开 Mod 页面 (&amp;M)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>查看快速导航 (&amp;Q)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>FAQ (&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>打开 yuzu 文件夹 (&amp;Y)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>捕获截图 (&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>配置 TAS... (&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>配置当前游戏... (&amp;U)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>开始 (&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>重置 (&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>录制 (&amp;E)</translation>
</message>
@@ -5488,12 +6097,243 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>MicroProfile (&amp;M)</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation>审核</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation>封禁列表</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation>刷新中</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation>解封</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation>项目</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation>类型</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation>论坛用户名</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation>IP 地址</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation>刷新</translation>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation>当前的连接状态</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation>未连接。点击此处查找一个房间!</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>已连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation>未连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>错误</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation>更新房间信息时失败。请检查网络连接并尝试重开房间。
+调试信息:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation>收到了新消息</translation>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation>用户名无效。必须是 4 - 20 个数字和英文字符。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation>房间名称无效。必须是 4 - 20 个数字和英文字符。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation>用户名无效或已被他人使用。请选择其他的用户名。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation>此 IP 不是有效的 IPv4 地址。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation>端口号必须位于 0 至 65535 之间。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation>创建房间需要确定首选游戏。如果您的游戏列表中没有任何游戏,请单击游戏列表的加号图标添加游戏文件夹。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation>找不到网络连接。请检查您的网络设置。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation>无法连接到服务器。请验证连接是否正确无误。如果仍然无法连接,请联系房主,并验证服务器是否正确配置了外部端口。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation>无法连接到该房间,因为该房间已满员。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation>房间创建失败。请重试并重新启动 yuzu。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation>此房间的主人已将您封禁。请联系房主进行解封或选择其他房间。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation>版本过低!请更新 yuzu 至最新版本。如果问题仍然存在,请联系告知房主更新服务器。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation>密码错误。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation>发生未知错误。如果此错误依然存在,请及时反馈问题。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation>与房间的连接丢失。请尝试重新连接。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation>您已被房主踢出房间。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation>MAC 地址已在使用中。请选择其他地址。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation>您的控制台 ID 与房间中的其他人产生冲突。
+
+请至模拟 &gt; 设置 &gt; 系统中重新生成控制台 ID。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation>您没有足够的权限执行此操作。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation>找不到您试图踢出房间/封禁的用户。
+他们可能已经离开了房间。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation>离开房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation>您正要关闭房间。所有的网络连接都将关闭。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation>断开连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation>您正要离开房间。所有的网络连接都将关闭。</translation>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>错误</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5537,245 +6377,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation>%1 不在玩游戏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation>%1 正在玩 %2</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation>不在玩游戏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>SD 卡中安装的项目</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>NAND 中安装的项目</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>系统项目</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>添加游戏目录</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>收藏</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[未设置]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>方向键 %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>轴 %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>按键 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[未知]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>左</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>右</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>下</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>上</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>开始</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>○</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>╳</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>□</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Δ</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>分享</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>选项</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[未指定]</translation>
</message>
@@ -5786,15 +6641,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[无效]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Hat 控制器 %3</translation>
</message>
@@ -5802,76 +6657,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2轴 %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2轴 %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2体感 %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2按键 %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[未使用]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>Home</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>触摸</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>鼠标滚轮</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>后退</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>前进</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>任务键</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>额外按键</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6219,13 +7074,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>确定</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
@@ -6233,7 +7088,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>键入热键</translation>
</message>
@@ -6241,7 +7096,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>调用栈</translation>
</message>
@@ -6249,17 +7104,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>正在等待互斥锁 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>等待中: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>所有者句柄: 0x%1</translation>
</message>
@@ -6267,12 +7122,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>正在等待所有对象</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>正在等待下列对象中的一个</translation>
</message>
@@ -6280,12 +7135,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>没有等待的线程</translation>
</message>
@@ -6293,112 +7148,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>可运行</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>暂停</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>睡眠</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>等待 IPC 响应</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>等待对象</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>等待条件变量</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>等待 address arbiter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>等待挂起的线程</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>等待中</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>初始化完毕</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>线程终止</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>未知</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation>PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>核心 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>处理器 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>理想核心 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>关联掩码 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>线程 ID = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>优先级 = %1 (实时) / %2 (正常)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>最后运行频率 = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>未等待互斥锁</translation>
</message>
@@ -6406,7 +7261,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>等待中的线程</translation>
</message>
@@ -6414,7 +7269,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>等待树 (&amp;W)</translation>
</message>
diff --git a/dist/languages/zh_TW.ts b/dist/languages/zh_TW.ts
index b22f0307f..3825abe41 100644
--- a/dist/languages/zh_TW.ts
+++ b/dist/languages/zh_TW.ts
@@ -29,14 +29,14 @@ p, li { white-space: pre-wrap; }
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;Ubuntu&apos;; font-size:11pt; font-weight:400; font-style:normal;&quot;&gt;
-&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;yuzu 是一个实验性的开源 Nintendo Switch 模拟器,以 GPLv3.0+ 授权。&lt;/span&gt;&lt;/p&gt;
+&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;yuzu 是一個實驗性的開源 Nintendo Switch 模擬器,以 GPLv3.0+ 授權。&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8pt;&quot;&gt;&lt;br /&gt;&lt;/p&gt;
-&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;此软件不得用于运行非法取得的游戏。&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:12pt;&quot;&gt;本軟體不得用於執行非法取得的遊戲。&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="130"/>
- <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
- <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;網站&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;原始碼&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;貢獻者&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;授權條款&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;官方网站&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;源代码&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;贡献者&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;许可证&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
<location filename="../../src/yuzu/aboutdialog.ui" line="146"/>
@@ -47,37 +47,176 @@ p, li { white-space: pre-wrap; }
<context>
<name>CalibrationConfigurationDialog</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="23"/>
<source>Communicating with the server...</source>
<translation>與伺服器連線中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="24"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="43"/>
<source>Touch the top left corner &lt;br&gt;of your touchpad.</source>
<translation>觸碰您的觸控板&lt;br&gt;左上角</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="46"/>
<source>Now touch the bottom right corner &lt;br&gt;of your touchpad.</source>
<translation>接著觸碰您的觸控板&lt;br&gt;右下角</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="50"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="49"/>
<source>Configuration completed!</source>
<translation>設定完成!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="57"/>
<source>OK</source>
<translation>確定</translation>
</message>
</context>
<context>
+ <name>ChatRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation>房间窗口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="40"/>
+ <source>Send Chat Message</source>
+ <translation>发送聊天信息</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.ui" line="47"/>
+ <source>Send Message</source>
+ <translation>发送消息</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="166"/>
+ <source>Members</source>
+ <translation>成员</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="299"/>
+ <source>%1 has joined</source>
+ <translation>%1 已加入</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="302"/>
+ <source>%1 has left</source>
+ <translation>%1 已离开</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="305"/>
+ <source>%1 has been kicked</source>
+ <translation>%1 已被踢出房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="308"/>
+ <source>%1 has been banned</source>
+ <translation>%1 已被封禁</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="311"/>
+ <source>%1 has been unbanned</source>
+ <translation>%1 已被解封</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="429"/>
+ <source>View Profile</source>
+ <translation>查看个人资料</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="442"/>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="452"/>
+ <source>Block Player</source>
+ <translation>屏蔽玩家</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="453"/>
+ <source>When you block a player, you will no longer receive chat messages from them.&lt;br&gt;&lt;br&gt;Are you sure you would like to block %1?</source>
+ <translation>当你屏蔽玩家后,你将无法收到他们的聊天消息。&lt;br&gt;&lt;br&gt;您确定要屏蔽 %1 吗?</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="466"/>
+ <source>Kick</source>
+ <translation>踢出房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="467"/>
+ <source>Ban</source>
+ <translation>封禁</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="471"/>
+ <source>Kick Player</source>
+ <translation>踢出玩家</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="472"/>
+ <source>Are you sure you would like to &lt;b&gt;kick&lt;/b&gt; %1?</source>
+ <translation>您确定要将 %1 &lt;b&gt;踢出房间&lt;/b&gt;吗?</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="480"/>
+ <source>Ban Player</source>
+ <translation>封禁玩家</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="481"/>
+ <source>Are you sure you would like to &lt;b&gt;kick and ban&lt;/b&gt; %1?
+
+This would ban both their forum username and their IP address.</source>
+ <translation>您确定要&lt;b&gt;踢出并封禁&lt;/b&gt; %1 吗?
+
+这将封禁他们的用户名和 IP 地址。</translation>
+ </message>
+</context>
+<context>
+ <name>ClientRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="14"/>
+ <source>Room Window</source>
+ <translation>房间窗口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="27"/>
+ <source>Room Description</source>
+ <translation>房间描述</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="47"/>
+ <source>Moderation...</source>
+ <translation>内容审核...</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.ui" line="57"/>
+ <source>Leave Room</source>
+ <translation>离开房间</translation>
+ </message>
+</context>
+<context>
+ <name>ClientRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="79"/>
+ <source>Connected</source>
+ <translation>已連線</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="88"/>
+ <source>Disconnected</source>
+ <translation>已断开连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/client_room.cpp" line="101"/>
+ <source>%1 (%2/%3 members) - connected</source>
+ <translation>%1 (%1/%2 玩家) - 已连接</translation>
+ </message>
+</context>
+<context>
<name>CompatDB</name>
<message>
<location filename="../../src/yuzu/compatdb.ui" line="20"/>
@@ -166,22 +305,22 @@ p, li { white-space: pre-wrap; }
<translation>感謝您的回報!</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="59"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="58"/>
<source>Submitting</source>
<translation>上傳中</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="71"/>
<source>Communication error</source>
<translation>連線錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="73"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="72"/>
<source>An error occurred while sending the Testcase</source>
<translation>在上傳測試結果時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/compatdb.cpp" line="75"/>
+ <location filename="../../src/yuzu/compatdb.cpp" line="74"/>
<source>Next</source>
<translation>下一步</translation>
</message>
@@ -201,37 +340,90 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_audio.ui" line="42"/>
- <source>Audio Device:</source>
- <translation>音訊裝置:</translation>
+ <source>Output Device</source>
+ <translation>输出设备</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="56"/>
+ <source>Input Device</source>
+ <translation>輸入裝置:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="70"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="84"/>
<source>Use global volume</source>
<translation>使用全域音量</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="89"/>
<source>Set volume:</source>
<translation>音量:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="97"/>
<source>Volume:</source>
<translation>音量:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.ui" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.ui" line="142"/>
<source>0 %</source>
<translation>0 %</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_audio.cpp" line="108"/>
<source>%1%</source>
<comment>Volume percentage (e.g. 50%)</comment>
<translation>%1%</translation>
</message>
</context>
<context>
+ <name>ConfigureCamera</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="14"/>
+ <source>Configure Infrared Camera</source>
+ <translation>配置红外摄像头</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="26"/>
+ <source>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</source>
+ <translation>选择模拟摄像头的图像来源。它可以是虚拟摄像头或一个真实的摄像头。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="52"/>
+ <source>Camera Image Source:</source>
+ <translation>摄像头图像来源:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="71"/>
+ <source>Input device:</source>
+ <translation>输入设备:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="96"/>
+ <source>Preview</source>
+ <translation>预览</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="108"/>
+ <source>Resolution: 320*240</source>
+ <translation>分辨率: 320*240</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="115"/>
+ <source>Click to preview</source>
+ <translation>点击进行预览</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.ui" line="140"/>
+ <source>Restore Defaults</source>
+ <translation>還原預設值</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_camera.cpp" line="117"/>
+ <source>Auto</source>
+ <translation>自動</translation>
+ </message>
+</context>
+<context>
<name>ConfigureCpu</name>
<message>
<location filename="../../src/yuzu/configuration/configure_cpu.ui" line="14"/>
@@ -578,172 +770,197 @@ p, li { white-space: pre-wrap; }
<context>
<name>ConfigureDebug</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="9"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="11"/>
+ <source>Debugger</source>
+ <translation>调试器</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="19"/>
+ <source>Enable GDB Stub</source>
+ <translation>开启 GDB 调试</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="39"/>
+ <source>Port:</source>
+ <translation>通訊埠:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="63"/>
<source>Logging</source>
<translation>紀錄</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="17"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="71"/>
<source>Global Log Filter</source>
<translation>全域紀錄篩選器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="29"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="83"/>
<source>Show Log in Console</source>
<translation>在終端機中顯示紀錄</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="90"/>
<source>Open Log Location</source>
<translation>開啟紀錄位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="100"/>
<source>When checked, the max size of the log increases from 100 MB to 1 GB</source>
<translation>啟用後紀錄檔案大小上限從 100MB 增加到 1GB</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="49"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="103"/>
<source>Enable Extended Logging**</source>
<translation>啟用延伸紀錄**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="113"/>
<source>Homebrew</source>
<translation>Homebrew</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="121"/>
<source>Arguments String</source>
<translation>參數字串</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="82"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="136"/>
<source>Graphics</source>
<translation>圖形</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="145"/>
<source>When checked, the graphics API enters a slower debugging mode</source>
<translation>啟用時圖形 API 會進入較慢的偵錯模式。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="148"/>
<source>Enable Graphics Debugging</source>
<translation>啟用圖形偵錯</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="155"/>
<source>When checked, it enables Nsight Aftermath crash dumps</source>
<translation>啟用時 yuzu 將會儲存 Nsight Aftermath 格式的錯誤傾印檔案。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="104"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="158"/>
<source>Enable Nsight Aftermath</source>
<translation>啟用 Nsight Aftermath</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="114"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="168"/>
<source>When checked, it will dump all the original assembler shaders from the disk shader cache or game as found</source>
<translation>啟用時,將從磁碟著色器快娶或遊戲中轉儲所有的著色器檔案。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="171"/>
<source>Dump Game Shaders</source>
<translation>傾印遊戲著色器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="127"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="181"/>
<source>When checked, it will dump all the macro programs of the GPU</source>
<translation>选中后,将转储 GPU 的所有宏程序</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="130"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="184"/>
<source>Dump Maxwell Macros</source>
<translation>转储 Maxwell 宏</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="194"/>
<source>When checked, it disables the macro Just In Time compiler. Enabling this makes games run slower</source>
<translation>啟用時將停用 Macro Just In Time 編譯器,會使得效能降低。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="143"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="197"/>
<source>Disable Macro JIT</source>
<translation>停用 Macro JIT</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="150"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="204"/>
<source>When checked, yuzu will log statistics about the compiled pipeline cache</source>
<translation>啟用時 yuzu 將記錄有關編譯著色器快取的統計資訊。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="153"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="207"/>
<source>Enable Shader Feedback</source>
<translation>啟用著色器回饋</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="160"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="214"/>
<source>When checked, it executes shaders without loop logic changes</source>
<translation>啟用時 yuzu 在執行著色器時,不會修改循環結構的條件判斷。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="163"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="217"/>
<source>Disable Loop safety checks</source>
<translation>停用循環安全檢查</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="227"/>
<source>Debugging</source>
<translation>偵錯</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="179"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="233"/>
<source>Enable FS Access Log</source>
<translation>啟用檔案系統存取記錄</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="186"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="240"/>
+ <source>Dump Audio Commands To Console**</source>
+ <translation>将音频命令转储至控制台**</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="243"/>
+ <source>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</source>
+ <translation>启用此选项会将最新的音频命令列表输出到控制台。只影响使用音频渲染器的游戏。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="250"/>
<source>Enable Verbose Reporting Services**</source>
<translation>啟用詳細報告服務</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="260"/>
<source>Advanced</source>
<translation>進階</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="202"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="266"/>
<source>Kiosk (Quest) Mode</source>
<translation>Kiosk (Quest) 模式</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="273"/>
<source>Enable CPU Debugging</source>
<translation>啟用 CPU 模擬偵錯</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="280"/>
<source>Enable Debug Asserts</source>
<translation>啟用偵錯</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="223"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="287"/>
<source>Enable Auto-Stub**</source>
<translation>啟用自動偵錯**</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="230"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="294"/>
<source>Enable All Controller Types</source>
<translation>启用其他控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="237"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="301"/>
<source>Disable Web Applet</source>
<translation>停用 Web Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_debug.ui" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_debug.ui" line="316"/>
<source>**This will be reset automatically when yuzu closes.</source>
<translation>**當 yuzu 關閉時會自動重設。</translation>
</message>
@@ -793,78 +1010,78 @@ p, li { white-space: pre-wrap; }
<translation>yuzu 設定</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="52"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="156"/>
<source>Audio</source>
<translation>音訊</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="53"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="154"/>
<source>CPU</source>
<translation>CPU</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="54"/>
<source>Debug</source>
<translation>偵錯</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="55"/>
<source>Filesystem</source>
<translation>檔案系統</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="56"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="150"/>
<source>General</source>
<translation>一般</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="57"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="155"/>
<source>Graphics</source>
<translation>圖形</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="58"/>
<source>GraphicsAdvanced</source>
<translation>進階圖形</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="59"/>
<source>Hotkeys</source>
<translation>快速鍵</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="60"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="157"/>
<source>Controls</source>
<translation>控制</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="61"/>
<source>Profiles</source>
<translation>設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="62"/>
<source>Network</source>
<translation>網路</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="63"/>
<location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="152"/>
<source>System</source>
<translation>系統</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="64"/>
<source>Game List</source>
<translation>遊戲清單</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="66"/>
+ <location filename="../../src/yuzu/configuration/configure_dialog.cpp" line="65"/>
<source>Web</source>
<translation>網路服務</translation>
</message>
@@ -1023,88 +1240,62 @@ p, li { white-space: pre-wrap; }
<translation>一般</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="50"/>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="57"/>
- <source>Use global framerate cap</source>
- <translation>使用全域畫面速率限制</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="62"/>
- <source>Set framerate cap:</source>
- <translation>設定畫面速率限制:</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="70"/>
- <source>Requires the use of the FPS Limiter Toggle hotkey to take effect.</source>
- <translation>需要使用 FPS 限制器的快速鍵才能切換執行速度。</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="73"/>
- <source>Framerate Cap</source>
- <translation>畫面速率限制</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
- <source>x</source>
- <translation>x</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="116"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="35"/>
<source>Limit Speed Percent</source>
<translation>執行速度限制</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="123"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="42"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="141"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="60"/>
<source>Multicore CPU Emulation</source>
<translation>多核心 CPU 模擬</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="148"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="67"/>
<source>Extended memory layout (6GB DRAM)</source>
<translation>扩展的内存布局 (6GB DRAM)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="74"/>
<source>Confirm exit while emulation is running</source>
<translation>退出遊戲時需要確認</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="162"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="81"/>
<source>Prompt for user on game boot</source>
<translation>啟動遊戲時提示選擇使用者</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="169"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="88"/>
<source>Pause emulation when in background</source>
<translation>模擬器在背景執行時暫停</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="95"/>
<source>Mute audio when in background</source>
<translation>模拟器位于后台时静音</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="102"/>
<source>Hide mouse on inactivity</source>
<translation>滑鼠閒置時自動隱藏</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.ui" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_general.ui" line="144"/>
<source>Reset All Settings</source>
<translation>重設所有設定</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="68"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_general.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_general.cpp" line="69"/>
<source>This reset all settings and remove all per-game configurations. This will not delete game directories, profiles, or input profiles. Proceed?</source>
<translation>這將重設所有遊戲的額外設定,但不會刪除遊戲資料夾、使用者設定檔、輸入設定檔,是否繼續?</translation>
</message>
@@ -1454,70 +1645,70 @@ p, li { white-space: pre-wrap; }
<translation>還原預設值</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Action</source>
<translation>動作</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Hotkey</source>
<translation>快速鍵</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="98"/>
<source>Controller Hotkey</source>
<translation>控制器快捷鍵</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="125"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="151"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="138"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="379"/>
<source>Conflicting Key Sequence</source>
<translation>按鍵衝突</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="126"/>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="152"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="139"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="165"/>
<source>The entered key sequence is already assigned to: %1</source>
<translation>輸入的金鑰已指定給:%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="158"/>
<source>Home+%1</source>
<translation>Home+%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="172"/>
<source>[waiting]</source>
<translation>[請按按鍵]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="229"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="242"/>
<source>Invalid</source>
<translation>無效</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="330"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="343"/>
<source>Restore Default</source>
<translation>還原預設值</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="331"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="344"/>
<source>Clear</source>
<translation>清除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="352"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="365"/>
<source>Conflicting Button Sequence</source>
<translation>按鍵衝突</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="353"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="366"/>
<source>The default button sequence is already assigned to: %1</source>
<translation>預設的按鍵序列已分配給: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="367"/>
+ <location filename="../../src/yuzu/configuration/configure_hotkeys.cpp" line="380"/>
<source>The default key sequence is already assigned to: %1</source>
<translation>預設金鑰已指定給:%1</translation>
</message>
@@ -1595,8 +1786,8 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="169"/>
- <source>Undocked</source>
- <translation>掌機模式</translation>
+ <source>Handheld</source>
+ <translation>掌机模式</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input.ui" line="179"/>
@@ -1808,7 +1999,8 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2602"/>
<location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2616"/>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2729"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2630"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2743"/>
<source>Configure</source>
<translation>設定</translation>
</message>
@@ -1818,52 +2010,57 @@ p, li { white-space: pre-wrap; }
<translation>环形控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2626"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2623"/>
+ <source>Infrared Camera</source>
+ <translation>红外摄像头</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2640"/>
<source>Other</source>
<translation>其他</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2638"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2652"/>
<source>Emulate Analog with Keyboard Input</source>
<translation>使用鍵盤模擬搖桿</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2645"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2659"/>
<source>Requires restarting yuzu</source>
<translation>需要重新啟動 yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2654"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2668"/>
<source>Enable XInput 8 player support (disables web applet)</source>
<translation>啟用 XInput 8 輸入支援(停用 web applet)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2667"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2681"/>
<source>Enable UDP controllers (not needed for motion)</source>
<translation>啟用 UDP 控制器 (無需動作)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2680"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2694"/>
<source>Controller navigation</source>
<translation>控制器导航</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2693"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2707"/>
<source>Enable mouse panning</source>
<translation>啟用滑鼠平移</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2700"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2714"/>
<source>Mouse sensitivity</source>
<translation>滑鼠靈敏度</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2706"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2720"/>
<source>%</source>
<translation>%</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2722"/>
+ <location filename="../../src/yuzu/configuration/configure_input_advanced.ui" line="2736"/>
<source>Motion / Touch</source>
<translation>體感/觸控</translation>
</message>
@@ -1907,7 +2104,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="291"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
<source>Left Stick</source>
<translation>左搖桿</translation>
</message>
@@ -2001,14 +2198,14 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1251"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1290"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1306"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1345"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
<source>ZL</source>
<translation>ZL</translation>
</message>
@@ -2027,7 +2224,7 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1545"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1584"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1281"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1280"/>
<source>Plus</source>
<translation>+</translation>
</message>
@@ -2040,15 +2237,15 @@ p, li { white-space: pre-wrap; }
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1698"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1737"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1284"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1290"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1753"/>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="1792"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1283"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1282"/>
<source>ZR</source>
<translation>ZR</translation>
</message>
@@ -2105,7 +2302,7 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.ui" line="2516"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1286"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1285"/>
<source>Right Stick</source>
<translation>右搖桿</translation>
</message>
@@ -2181,155 +2378,155 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="655"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1010"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1009"/>
<source>Deadzone: %1%</source>
<translation>無感帶:%1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="664"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1015"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1014"/>
<source>Modifier Range: %1%</source>
<translation>輕推靈敏度:%1%</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="690"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1040"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1039"/>
<source>Pro Controller</source>
<translation>Pro 手把</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1044"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1043"/>
<source>Dual Joycons</source>
<translation>雙 Joycon 手把</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1048"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1047"/>
<source>Left Joycon</source>
<translation>左 Joycon 手把</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1052"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1051"/>
<source>Right Joycon</source>
<translation>右 Joycon 手把</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1056"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1055"/>
<source>Handheld</source>
<translation>掌機模式</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1060"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1059"/>
<source>GameCube Controller</source>
<translation>GameCube 手把</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1069"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1068"/>
<source>Poke Ball Plus</source>
<translation>精靈球 PLUS</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1073"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1072"/>
<source>NES Controller</source>
<translation>NES 控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1077"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1076"/>
<source>SNES Controller</source>
<translation>SNES 控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1081"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1080"/>
<source>N64 Controller</source>
<translation>N64 控制器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1085"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1084"/>
<source>Sega Genesis</source>
<translation>Mega Drive</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1289"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1288"/>
<source>Start / Pause</source>
<translation>開始 / 暫停</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1291"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1292"/>
<source>Control Stick</source>
<translation>控制搖桿</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1294"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1293"/>
<source>C-Stick</source>
<translation>C 搖桿</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1395"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1394"/>
<source>Shake!</source>
<translation>搖動!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1397"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1396"/>
<source>[waiting]</source>
<translation>[等待中]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>New Profile</source>
<translation>新增設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1479"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1478"/>
<source>Enter a profile name:</source>
<translation>輸入設定檔名稱:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1486"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1494"/>
<source>Create Input Profile</source>
<translation>建立輸入設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1488"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1487"/>
<source>The given profile name is not valid!</source>
<translation>輸入的設定檔名稱無效!</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1496"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1495"/>
<source>Failed to create the input profile &quot;%1&quot;</source>
<translation>建立輸入設定檔「%1」失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1515"/>
<source>Delete Input Profile</source>
<translation>刪除輸入設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1517"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1516"/>
<source>Failed to delete the input profile &quot;%1&quot;</source>
<translation>刪除輸入設定檔「%1」失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1538"/>
<source>Load Input Profile</source>
<translation>載入輸入設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1540"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1539"/>
<source>Failed to load the input profile &quot;%1&quot;</source>
<translation>載入輸入設定檔「%1」失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1558"/>
<source>Save Input Profile</source>
<translation>儲存輸入設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1560"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="1559"/>
<source>Failed to save the input profile &quot;%1&quot;</source>
<translation>儲存輸入設定檔「%1」失敗</translation>
</message>
@@ -2377,7 +2574,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="46"/>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="243"/>
<source>Configure</source>
<translation>設定</translation>
</message>
@@ -2413,7 +2610,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_motion_touch.ui" line="201"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="265"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="266"/>
<source>Test</source>
<translation>測試</translation>
</message>
@@ -2428,82 +2625,82 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>移除伺服器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="87"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn More&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/using-a-controller-or-android-phone-for-motion-or-touch-input&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;了解更多&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="169"/>
<source>%1:%2</source>
<translation>%1:%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="287"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="173"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="174"/>
<source>Port number has invalid characters</source>
<translation>連線埠中包含無效字元</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="177"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="178"/>
<source>Port has to be in range 0 and 65353</source>
<translation>連線埠必須為 0 到 65353 之間</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="181"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="182"/>
<source>IP address is not valid</source>
<translation>無效的 IP 位址</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="188"/>
<source>This UDP server already exists</source>
<translation>此 UDP 伺服器已存在</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="193"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="194"/>
<source>Unable to add more than 8 servers</source>
<translation>最多只能新增 8 個伺服器</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="209"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="210"/>
<source>Testing</source>
<translation>測試中</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="225"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="226"/>
<source>Configuring</source>
<translation>設定中</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
<source>Test Successful</source>
<translation>測試成功</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="257"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="258"/>
<source>Successfully received data from the server.</source>
<translation>已成功從伺服器取得資料</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="259"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
<source>Test Failed</source>
<translation>測試失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="260"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="261"/>
<source>Could not receive valid data from the server.&lt;br&gt;Please verify that the server is set up correctly and the address and port are correct.</source>
<translation>無法從伺服器取得有效的資料。&lt;br&gt;請檢查伺服器是否正確設定以及位址和連接埠是否正確。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_motion_touch.cpp" line="289"/>
<source>UDP Test or calibration configuration is in progress.&lt;br&gt;Please wait for them to finish.</source>
<translation>UDP 測試或觸控校正進行中。&lt;br&gt;請耐心等候。</translation>
</message>
@@ -2624,7 +2821,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>屬性</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/configuration_shared.cpp" line="91"/>
<source>Use global configuration (%1)</source>
<translation>使用全域設定 (%1)</translation>
</message>
@@ -2642,12 +2839,12 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>延伸模組</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="46"/>
<source>Patch Name</source>
<translation>延伸模組名稱</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_per_game_addons.cpp" line="47"/>
<source>Version</source>
<translation>版本</translation>
</message>
@@ -2705,7 +2902,7 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>僅在遊戲未執行時才能修改使用者設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="53"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="52"/>
<source>%1
%2</source>
<comment>%1 is the profile username, %2 is the formatted UUID (e.g. 00112233-4455-6677-8899-AABBCCDDEEFF))</comment>
@@ -2713,92 +2910,92 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="70"/>
<source>Enter Username</source>
<translation>輸入使用者名稱</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="133"/>
<source>Users</source>
<translation>使用者</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="195"/>
<source>Enter a username for the new user:</source>
<translation>輸入新使用者的名稱</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="216"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="215"/>
<source>Enter a new username:</source>
<translation>輸入新的使用者名稱</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="240"/>
<source>Confirm Delete</source>
<translation>確認刪除</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="242"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="241"/>
<source>You are about to delete user with name &quot;%1&quot;. Are you sure?</source>
<translation>您確定要移除使用者「%1」嗎?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="268"/>
<source>Select User Image</source>
<translation>選擇使用者圖片</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="270"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="269"/>
<source>JPEG Images (*.jpg *.jpeg)</source>
<translation>JPEG圖片 (*.jpg *.jpeg)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="278"/>
<source>Error deleting image</source>
<translation>刪除圖片時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="280"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="279"/>
<source>Error occurred attempting to overwrite previous image at: %1.</source>
<translation>嘗試覆寫之前的圖片時發生錯誤:%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="287"/>
<source>Error deleting file</source>
<translation>刪除檔案時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="289"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="288"/>
<source>Unable to delete existing file: %1.</source>
<translation>無法刪除檔案:%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="295"/>
<source>Error creating user image directory</source>
<translation>建立使用者圖片資料夾時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="297"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="296"/>
<source>Unable to create directory %1 for storing user images.</source>
<translation>無法建立儲存使用者圖片的資料夾 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="301"/>
<source>Error copying user image</source>
<translation>複製使用者圖片時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="303"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="302"/>
<source>Unable to copy image from %1 to %2</source>
<translation>無法將圖片從 %1 複製到 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="311"/>
<source>Error resizing user image</source>
<translation>調整使用者圖片大小時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="313"/>
+ <location filename="../../src/yuzu/configuration/configure_profile_manager.cpp" line="312"/>
<source>Unable to resize image</source>
<translation>無法調整圖片大小</translation>
</message>
@@ -3303,17 +3500,17 @@ To invert the axes, first move your joystick vertically, and then horizontally.<
<translation>僅在遊戲未執行時才能修改使用者設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="164"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="161"/>
<source>This will replace your current virtual Switch with a new one. Your current virtual Switch will not be recoverable. This might have unexpected effects in games. This might fail, if you use an outdated config savegame. Continue?</source>
<translation>這會使用新的虛擬 Switch 取代你目前的虛擬 Switch,且將無法還原目前的虛擬 Switch。在部分遊戲中可能會出現意外後果。此動作可能因您使用過時的設定存檔而失敗。確定要繼續嗎?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="165"/>
<source>Warning</source>
<translation>警告</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_system.cpp" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_system.cpp" line="173"/>
<source>Console ID: 0x%1</source>
<translation>主機 ID:0x%1</translation>
</message>
@@ -3429,54 +3626,54 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>刪除定位點</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Button</source>
<translation>按鈕</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>X</source>
<comment>X axis</comment>
<translation>X</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="78"/>
<source>Y</source>
<comment>Y axis</comment>
<translation>Y</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>New Profile</source>
<translation>新增設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="196"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="195"/>
<source>Enter the name for the new profile.</source>
<translation>輸入新設定檔的名稱</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete Profile</source>
<translation>刪除設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="207"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="206"/>
<source>Delete profile %1?</source>
<translation>是否刪除設定檔 %1?</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>Rename Profile</source>
<translation>重新命名設定檔</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="220"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="219"/>
<source>New name:</source>
<translation>新名稱:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="232"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="231"/>
<source>[press key]</source>
<translation>[按下按鍵]</translation>
</message>
@@ -3522,64 +3719,64 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ConfigureUI</name>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="41"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="20"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="28"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
<source>None</source>
<translation>無</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="21"/>
<source>Small (32x32)</source>
<translation>小 (32x32)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="22"/>
<source>Standard (64x64)</source>
<translation>中 (64x64)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="23"/>
<source>Large (128x128)</source>
<translation>大 (128x128)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="25"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="24"/>
<source>Full Size (256x256)</source>
<translation>更大 (256x256)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="29"/>
<source>Small (24x24)</source>
<translation>小 (24x24)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="30"/>
<source>Standard (48x48)</source>
<translation>中 (48x48)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="32"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="31"/>
<source>Large (72x72)</source>
<translation>大 (72x72)</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="36"/>
<source>Filename</source>
<translation>檔案名稱</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="37"/>
<source>Filetype</source>
<translation>檔案類型</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="38"/>
<source>Title ID</source>
<translation>遊戲 ID</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="40"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="39"/>
<source>Title Name</source>
<translation>遊戲名稱</translation>
</message>
@@ -3667,12 +3864,12 @@ Drag points to change position, or double-click table cells to edit values.</sou
<translation>...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="93"/>
<source>Select Screenshots Path...</source>
<translation>選擇儲存螢幕截圖位置...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_ui.cpp" line="216"/>
<source>&lt;System&gt;</source>
<translation>&lt;System&gt;</translation>
</message>
@@ -3781,7 +3978,7 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="155"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="154"/>
<source>Verify</source>
<translation>驗證</translation>
</message>
@@ -3807,88 +4004,93 @@ Drag points to change position, or double-click table cells to edit values.</sou
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_web.ui" line="118"/>
+ <source>Web Service configuration can only be changed when a public room isn&apos;t being hosted.</source>
+ <translation>公共房间未被开放时,才能更改 Web 服务配置项。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="128"/>
<source>Telemetry</source>
<translation>遙測</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="124"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="134"/>
<source>Share anonymous usage data with the yuzu team</source>
<translation>與 yuzu 團隊分享匿名使用統計資料</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="141"/>
<source>Learn more</source>
<translation>了解更多</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="140"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="150"/>
<source>Telemetry ID:</source>
<translation>遙測 ID:</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="156"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="166"/>
<source>Regenerate</source>
<translation>重新產生</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="180"/>
<source>Discord Presence</source>
<translation>Discord 狀態</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.ui" line="176"/>
+ <location filename="../../src/yuzu/configuration/configure_web.ui" line="186"/>
<source>Show Current Game in your Discord Status</source>
<translation>在 Discord 遊戲狀態上顯示目前的遊戲</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="68"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Learn more&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;了解更多&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="72"/>
<source>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;Sign up&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://profile.yuzu-emu.org/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;註冊&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="76"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;What is my token?&lt;/span&gt;&lt;/a&gt;</source>
<translation>&lt;a href=&apos;https://yuzu-emu.org/wiki/yuzu-web-service/&apos;&gt;&lt;span style=&quot;text-decoration: underline; color:#039be5;&quot;&gt;我的 Token 是什麼?&lt;/span&gt;&lt;/a&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="126"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="125"/>
<source>Telemetry ID: 0x%1</source>
<translation>遙測 ID:0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="92"/>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="165"/>
<source>Unspecified</source>
<translation>未指定</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="117"/>
<source>Token not verified</source>
<translation>Token 未驗證</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="118"/>
<source>Token was not verified. The change to your token has not been saved.</source>
<translation>Token 未驗證,因此未儲存您對使用者名稱和 Token 的修改。</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="145"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="144"/>
<source>Verifying...</source>
<translation>驗證中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="166"/>
<source>Verification failed</source>
<translation>驗證失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_web.cpp" line="168"/>
+ <location filename="../../src/yuzu/configuration/configure_web.cpp" line="167"/>
<source>Verification failed. Check that you have entered your token correctly, and that your internet connection is working.</source>
<translation>驗證失敗。請檢查您输入的 Token 是否正確,並確保您的網路連線正常。</translation>
</message>
@@ -3896,910 +4098,991 @@ Drag points to change position, or double-click table cells to edit values.</sou
<context>
<name>ControllerDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="21"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="20"/>
<source>Controller P1</source>
<translation>Controller P1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/controller.cpp" line="60"/>
+ <location filename="../../src/yuzu/debugger/controller.cpp" line="59"/>
<source>&amp;Controller P1</source>
<translation>&amp;Controller P1</translation>
</message>
</context>
<context>
+ <name>DirectConnect</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="14"/>
+ <source>Direct Connect</source>
+ <translation>直接连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="33"/>
+ <source>IP Address</source>
+ <translation>IP 地址</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="56"/>
+ <source>IP</source>
+ <translation>IP</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="63"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;服务器 IPv4 地址&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="73"/>
+ <source>Port</source>
+ <translation>端口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="80"/>
+ <source>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
+ <translation>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;服务器端口&lt;/p&gt;&lt;/body&gt;</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="86"/>
+ <source>24872</source>
+ <translation>24872</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="100"/>
+ <source>Nickname</source>
+ <translation>昵称</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="114"/>
+ <source>Password</source>
+ <translation>密码</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.ui" line="156"/>
+ <source>Connect</source>
+ <translation>连接</translation>
+ </message>
+</context>
+<context>
+ <name>DirectConnectWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="112"/>
+ <source>Connecting</source>
+ <translation>连接中</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/direct_connect.cpp" line="117"/>
+ <source>Connect</source>
+ <translation>连接</translation>
+ </message>
+</context>
+<context>
<name>GMainWindow</name>
<message>
- <location filename="../../src/yuzu/main.cpp" line="177"/>
+ <location filename="../../src/yuzu/main.cpp" line="183"/>
<source>&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;Anonymous data is collected&lt;/a&gt; to help improve yuzu. &lt;br/&gt;&lt;br/&gt;Would you like to share your usage data with us?</source>
<translation>我們&lt;a href=&apos;https://yuzu-emu.org/help/feature/telemetry/&apos;&gt;蒐集匿名的資料&lt;/a&gt;以幫助改善 yuzu。&lt;br/&gt;&lt;br/&gt;您願意和我們分享您的使用資料嗎?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="180"/>
+ <location filename="../../src/yuzu/main.cpp" line="186"/>
<source>Telemetry</source>
<translation>遙測</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="610"/>
+ <location filename="../../src/yuzu/main.cpp" line="369"/>
+ <source>Broken Vulkan Installation Detected</source>
+ <translation>检测到 Vulkan 的安装已损坏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="370"/>
+ <source>Vulkan initialization failed during boot.&lt;br&gt;&lt;br&gt;Click &lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;here for instructions to fix the issue&lt;/a&gt;.</source>
+ <translation>Vulkan 初始化失败。&lt;br&gt;&lt;br&gt;点击&lt;a href=&apos;https://yuzu-emu.org/wiki/faq/#yuzu-starts-with-the-error-broken-vulkan-installation-detected&apos;&gt;这里&lt;/a&gt;获取此问题的相关信息。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="700"/>
<source>Loading Web Applet...</source>
<translation>載入 Web Applet...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="657"/>
- <location filename="../../src/yuzu/main.cpp" line="660"/>
+ <location filename="../../src/yuzu/main.cpp" line="747"/>
+ <location filename="../../src/yuzu/main.cpp" line="750"/>
<source>Disable Web Applet</source>
<translation>停用 Web Applet</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="661"/>
+ <location filename="../../src/yuzu/main.cpp" line="751"/>
<source>Disabling the web applet can lead to undefined behavior and should only be used with Super Mario 3D All-Stars. Are you sure you want to disable the web applet?
(This can be re-enabled in the Debug settings.)</source>
<translation>禁用 Web 应用程序可能会导致未知的行为,且只能在《超级马里奥 3D 全明星》中使用。您确定要禁用 Web 应用程序吗?
(您可以在调试选项中重新启用它。)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="764"/>
+ <location filename="../../src/yuzu/main.cpp" line="858"/>
<source>The amount of shaders currently being built</source>
<translation>目前正在建構的著色器數量</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="766"/>
+ <location filename="../../src/yuzu/main.cpp" line="860"/>
<source>The current selected resolution scaling multiplier.</source>
<translation>目前選擇的解析度縮放比例。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="769"/>
+ <location filename="../../src/yuzu/main.cpp" line="863"/>
<source>Current emulation speed. Values higher or lower than 100% indicate emulation is running faster or slower than a Switch.</source>
<translation>目前的模擬速度。高於或低於 100% 表示比實際 Switch 執行速度更快或更慢。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="772"/>
+ <location filename="../../src/yuzu/main.cpp" line="866"/>
<source>How many frames per second the game is currently displaying. This will vary from game to game and scene to scene.</source>
<translation>遊戲即時 FPS。會因遊戲和場景的不同而改變。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="776"/>
+ <location filename="../../src/yuzu/main.cpp" line="870"/>
<source>Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For full-speed emulation this should be at most 16.67 ms.</source>
<translation>在不考慮幀數限制和垂直同步的情況下模擬一個 Switch 畫格的實際時間,若要全速模擬,此數值不得超過 16.67 毫秒。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="833"/>
- <source>DOCK</source>
- <translation>TV 模式</translation>
- </message>
- <message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>VULKAN</source>
<translation>VULKAN</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="852"/>
+ <location filename="../../src/yuzu/main.cpp" line="949"/>
<source>OPENGL</source>
<translation>OPENGL</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="915"/>
+ <location filename="../../src/yuzu/main.cpp" line="1011"/>
<source>&amp;Clear Recent Files</source>
<translation>清除最近的檔案(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1188"/>
+ <location filename="../../src/yuzu/main.cpp" line="1320"/>
<source>&amp;Continue</source>
<translation>繼續(&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1190"/>
+ <location filename="../../src/yuzu/main.cpp" line="1322"/>
<source>&amp;Pause</source>
<translation>&amp;暫停</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1231"/>
+ <location filename="../../src/yuzu/main.cpp" line="1400"/>
<source>yuzu is running a game</source>
<extracomment>TRANSLATORS: This string is shown to the user to explain why yuzu needs to prevent the computer from sleeping</extracomment>
<translation>yuzu 正在執行中</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1316"/>
+ <location filename="../../src/yuzu/main.cpp" line="1531"/>
<source>Warning Outdated Game Format</source>
<translation>過時遊戲格式警告</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1317"/>
+ <location filename="../../src/yuzu/main.cpp" line="1532"/>
<source>You are using the deconstructed ROM directory format for this game, which is an outdated format that has been superseded by others such as NCA, NAX, XCI, or NSP. Deconstructed ROM directories lack icons, metadata, and update support.&lt;br&gt;&lt;br&gt;For an explanation of the various Switch formats yuzu supports, &lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;check out our wiki&lt;/a&gt;. This message will not be shown again.</source>
<translation>此遊戲為解構的 ROM 資料夾格式,這是一種過時的格式,已被其他格式取代,如 NCA、NAX、XCI、NSP。解構的 ROM 目錄缺少圖示、中繼資料和更新支援。&lt;br&gt;&lt;br&gt;有關 yuzu 支援的各種 Switch 格式說明,&lt;a href=&apos;https://yuzu-emu.org/wiki/overview-of-switch-game-formats&apos;&gt;請參閱我們的 wiki &lt;/a&gt;。此訊息將不再顯示。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1329"/>
- <location filename="../../src/yuzu/main.cpp" line="1363"/>
+ <location filename="../../src/yuzu/main.cpp" line="1544"/>
+ <location filename="../../src/yuzu/main.cpp" line="1578"/>
<source>Error while loading ROM!</source>
<translation>載入 ROM 時發生錯誤!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1330"/>
+ <location filename="../../src/yuzu/main.cpp" line="1545"/>
<source>The ROM format is not supported.</source>
<translation>此 ROM 格式不支援</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1334"/>
+ <location filename="../../src/yuzu/main.cpp" line="1549"/>
<source>An error occurred initializing the video core.</source>
<translation>初始化視訊核心時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1335"/>
+ <location filename="../../src/yuzu/main.cpp" line="1550"/>
<source>yuzu has encountered an error while running the video core. This is usually caused by outdated GPU drivers, including integrated ones. Please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;How to Upload the Log File&lt;/a&gt;. </source>
<translation>yuzu 在執行視訊核心時發生錯誤。 這可能是 GPU 驅動程序過舊造成的。 詳細資訊請查閱日誌檔案。 關於日誌檔案的更多資訊,請參考以下頁面:&lt;a href=&apos;https://yuzu-emu.org/help/reference/log-files/&apos;&gt;如何上傳日誌檔案&lt;/a&gt;。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1350"/>
+ <location filename="../../src/yuzu/main.cpp" line="1565"/>
<source>Error while loading ROM! %1</source>
<comment>%1 signifies a numeric error code.</comment>
<translation>載入 ROM 時發生錯誤!%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1353"/>
+ <location filename="../../src/yuzu/main.cpp" line="1568"/>
<source>%1&lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to redump your files.&lt;br&gt;You can refer to the yuzu wiki&lt;/a&gt; or the yuzu Discord&lt;/a&gt; for help.</source>
<comment>%1 signifies an error string.</comment>
<translation>%1&lt;br&gt;請參閱 &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;yuzu 快速指引&lt;/a&gt;以重新傾印檔案。&lt;br&gt;您可以前往 yuzu 的 wiki&lt;/a&gt; 或 Discord 社群&lt;/a&gt;以獲得幫助。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1364"/>
+ <location filename="../../src/yuzu/main.cpp" line="1579"/>
<source>An unknown error occurred. Please see the log for more details.</source>
<translation>發生未知錯誤,請檢視紀錄了解細節。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(64-bit)</source>
<translation>(64-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1490"/>
+ <location filename="../../src/yuzu/main.cpp" line="1706"/>
<source>(32-bit)</source>
<translation>(32-bit)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1491"/>
+ <location filename="../../src/yuzu/main.cpp" line="1707"/>
<source>%1 %2</source>
<comment>%1 is the title name. %2 indicates if the title is 64-bit or 32-bit</comment>
<translation>%1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1638"/>
+ <location filename="../../src/yuzu/main.cpp" line="1857"/>
<source>Save Data</source>
<translation>儲存資料</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1686"/>
+ <location filename="../../src/yuzu/main.cpp" line="1905"/>
<source>Mod Data</source>
<translation>模組資料</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1698"/>
+ <location filename="../../src/yuzu/main.cpp" line="1917"/>
<source>Error Opening %1 Folder</source>
<translation>開啟資料夾 %1 時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1699"/>
- <location filename="../../src/yuzu/main.cpp" line="2105"/>
+ <location filename="../../src/yuzu/main.cpp" line="1918"/>
+ <location filename="../../src/yuzu/main.cpp" line="2324"/>
<source>Folder does not exist!</source>
<translation>資料夾不存在</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1711"/>
+ <location filename="../../src/yuzu/main.cpp" line="1930"/>
<source>Error Opening Transferable Shader Cache</source>
<translation>開啟通用著色器快取位置時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1712"/>
+ <location filename="../../src/yuzu/main.cpp" line="1931"/>
<source>Failed to create the shader cache directory for this title.</source>
<translation>無法新增此遊戲的著色器快取資料夾。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1764"/>
+ <location filename="../../src/yuzu/main.cpp" line="1983"/>
<source>Contents</source>
<translation>內容</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1766"/>
+ <location filename="../../src/yuzu/main.cpp" line="1985"/>
<source>Update</source>
<translation>遊戲更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1768"/>
+ <location filename="../../src/yuzu/main.cpp" line="1987"/>
<source>DLC</source>
<translation>DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Entry</source>
<translation>移除項目</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1775"/>
+ <location filename="../../src/yuzu/main.cpp" line="1994"/>
<source>Remove Installed Game %1?</source>
<translation>移除已安裝的遊戲「%1」?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1805"/>
- <location filename="../../src/yuzu/main.cpp" line="1821"/>
- <location filename="../../src/yuzu/main.cpp" line="1852"/>
- <location filename="../../src/yuzu/main.cpp" line="1913"/>
- <location filename="../../src/yuzu/main.cpp" line="1931"/>
- <location filename="../../src/yuzu/main.cpp" line="1954"/>
+ <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2040"/>
+ <location filename="../../src/yuzu/main.cpp" line="2071"/>
+ <location filename="../../src/yuzu/main.cpp" line="2132"/>
+ <location filename="../../src/yuzu/main.cpp" line="2150"/>
+ <location filename="../../src/yuzu/main.cpp" line="2173"/>
<source>Successfully Removed</source>
<translation>移除成功</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1806"/>
+ <location filename="../../src/yuzu/main.cpp" line="2025"/>
<source>Successfully removed the installed base game.</source>
<translation>成功移除已安裝的遊戲。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1809"/>
- <location filename="../../src/yuzu/main.cpp" line="1824"/>
- <location filename="../../src/yuzu/main.cpp" line="1847"/>
+ <location filename="../../src/yuzu/main.cpp" line="2028"/>
+ <location filename="../../src/yuzu/main.cpp" line="2043"/>
+ <location filename="../../src/yuzu/main.cpp" line="2066"/>
<source>Error Removing %1</source>
<translation>移除 %1 失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1810"/>
+ <location filename="../../src/yuzu/main.cpp" line="2029"/>
<source>The base game is not installed in the NAND and cannot be removed.</source>
<translation>此遊戲並非安裝在內部儲存空間,因此無法移除。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1822"/>
+ <location filename="../../src/yuzu/main.cpp" line="2041"/>
<source>Successfully removed the installed update.</source>
<translation>成功移除已安裝的遊戲更新。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1825"/>
+ <location filename="../../src/yuzu/main.cpp" line="2044"/>
<source>There is no update installed for this title.</source>
<translation>此遊戲沒有已安裝的更新。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1848"/>
+ <location filename="../../src/yuzu/main.cpp" line="2067"/>
<source>There are no DLC installed for this title.</source>
<translation>此遊戲沒有已安裝的 DLC。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1853"/>
+ <location filename="../../src/yuzu/main.cpp" line="2072"/>
<source>Successfully removed %1 installed DLC.</source>
<translation>成功移除遊戲 %1 已安裝的 DLC。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1861"/>
+ <location filename="../../src/yuzu/main.cpp" line="2080"/>
<source>Delete OpenGL Transferable Shader Cache?</source>
<translation>刪除 OpenGL 模式的著色器快取?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1863"/>
+ <location filename="../../src/yuzu/main.cpp" line="2082"/>
<source>Delete Vulkan Transferable Shader Cache?</source>
<translation>刪除 Vulkan 模式的著色器快取?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1865"/>
+ <location filename="../../src/yuzu/main.cpp" line="2084"/>
<source>Delete All Transferable Shader Caches?</source>
<translation>刪除所有的著色器快取?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1867"/>
+ <location filename="../../src/yuzu/main.cpp" line="2086"/>
<source>Remove Custom Game Configuration?</source>
<translation>移除額外遊戲設定?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1873"/>
+ <location filename="../../src/yuzu/main.cpp" line="2092"/>
<source>Remove File</source>
<translation>刪除檔案</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1908"/>
- <location filename="../../src/yuzu/main.cpp" line="1916"/>
+ <location filename="../../src/yuzu/main.cpp" line="2127"/>
+ <location filename="../../src/yuzu/main.cpp" line="2135"/>
<source>Error Removing Transferable Shader Cache</source>
<translation>刪除通用著色器快取時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1909"/>
- <location filename="../../src/yuzu/main.cpp" line="1927"/>
+ <location filename="../../src/yuzu/main.cpp" line="2128"/>
+ <location filename="../../src/yuzu/main.cpp" line="2146"/>
<source>A shader cache for this title does not exist.</source>
<translation>此遊戲沒有著色器快取</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1914"/>
+ <location filename="../../src/yuzu/main.cpp" line="2133"/>
<source>Successfully removed the transferable shader cache.</source>
<translation>成功刪除著色器快取。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1917"/>
+ <location filename="../../src/yuzu/main.cpp" line="2136"/>
<source>Failed to remove the transferable shader cache.</source>
<translation>刪除通用著色器快取失敗。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1926"/>
- <location filename="../../src/yuzu/main.cpp" line="1934"/>
+ <location filename="../../src/yuzu/main.cpp" line="2145"/>
+ <location filename="../../src/yuzu/main.cpp" line="2153"/>
<source>Error Removing Transferable Shader Caches</source>
<translation>刪除通用著色器快取時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1932"/>
+ <location filename="../../src/yuzu/main.cpp" line="2151"/>
<source>Successfully removed the transferable shader caches.</source>
<translation>成功刪除通用著色器快取。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1935"/>
+ <location filename="../../src/yuzu/main.cpp" line="2154"/>
<source>Failed to remove the transferable shader cache directory.</source>
<translation>無法刪除著色器快取資料夾。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1948"/>
- <location filename="../../src/yuzu/main.cpp" line="1957"/>
+ <location filename="../../src/yuzu/main.cpp" line="2167"/>
+ <location filename="../../src/yuzu/main.cpp" line="2176"/>
<source>Error Removing Custom Configuration</source>
<translation>移除額外遊戲設定時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1949"/>
+ <location filename="../../src/yuzu/main.cpp" line="2168"/>
<source>A custom configuration for this title does not exist.</source>
<translation>此遊戲沒有額外設定。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1955"/>
+ <location filename="../../src/yuzu/main.cpp" line="2174"/>
<source>Successfully removed the custom game configuration.</source>
<translation>成功移除額外遊戲設定。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1958"/>
+ <location filename="../../src/yuzu/main.cpp" line="2177"/>
<source>Failed to remove the custom game configuration.</source>
<translation>移除額外遊戲設定失敗。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1965"/>
- <location filename="../../src/yuzu/main.cpp" line="2044"/>
+ <location filename="../../src/yuzu/main.cpp" line="2184"/>
+ <location filename="../../src/yuzu/main.cpp" line="2263"/>
<source>RomFS Extraction Failed!</source>
<translation>RomFS 抽取失敗!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="1966"/>
+ <location filename="../../src/yuzu/main.cpp" line="2185"/>
<source>There was an error copying the RomFS files or the user cancelled the operation.</source>
<translation>複製 RomFS 檔案時發生錯誤或使用者取消動作。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Full</source>
<translation>全部</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2024"/>
+ <location filename="../../src/yuzu/main.cpp" line="2243"/>
<source>Skeleton</source>
<translation>部分</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2026"/>
+ <location filename="../../src/yuzu/main.cpp" line="2245"/>
<source>Select RomFS Dump Mode</source>
<translation>選擇RomFS傾印模式</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2027"/>
+ <location filename="../../src/yuzu/main.cpp" line="2246"/>
<source>Please select the how you would like the RomFS dumped.&lt;br&gt;Full will copy all of the files into the new directory while &lt;br&gt;skeleton will only create the directory structure.</source>
<translation>請選擇如何傾印 RomFS。&lt;br&gt;「全部」會複製所有檔案到新資料夾中,而&lt;br&gt;「部分」只會建立資料夾結構。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2045"/>
+ <location filename="../../src/yuzu/main.cpp" line="2264"/>
<source>There is not enough free space at %1 to extract the RomFS. Please free up space or select a different dump directory at Emulation &gt; Configure &gt; System &gt; Filesystem &gt; Dump Root</source>
<translation>%1 沒有足夠的空間用於抽取 RomFS。請確保有足夠的空間或於模擬 &gt; 設定 &gt;系統 &gt;檔案系統 &gt; 傾印根目錄中選擇其他資料夾。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
<source>Extracting RomFS...</source>
<translation>抽取 RomFS 中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2052"/>
- <location filename="../../src/yuzu/main.cpp" line="2238"/>
+ <location filename="../../src/yuzu/main.cpp" line="2271"/>
+ <location filename="../../src/yuzu/main.cpp" line="2457"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2059"/>
+ <location filename="../../src/yuzu/main.cpp" line="2278"/>
<source>RomFS Extraction Succeeded!</source>
<translation>RomFS 抽取完成!</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2060"/>
+ <location filename="../../src/yuzu/main.cpp" line="2279"/>
<source>The operation completed successfully.</source>
<translation>動作已成功完成</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2104"/>
+ <location filename="../../src/yuzu/main.cpp" line="2323"/>
<source>Error Opening %1</source>
<translation>開啟 %1 時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2113"/>
+ <location filename="../../src/yuzu/main.cpp" line="2332"/>
<source>Select Directory</source>
<translation>選擇資料夾</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2140"/>
+ <location filename="../../src/yuzu/main.cpp" line="2359"/>
<source>Properties</source>
<translation>屬性</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2141"/>
+ <location filename="../../src/yuzu/main.cpp" line="2360"/>
<source>The game properties could not be loaded.</source>
<translation>無法載入遊戲屬性</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2158"/>
+ <location filename="../../src/yuzu/main.cpp" line="2377"/>
<source>Switch Executable (%1);;All Files (*.*)</source>
<comment>%1 is an identifier for the Switch executable file extensions.</comment>
<translation>Switch 執行檔 (%1);;所有檔案 (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2162"/>
+ <location filename="../../src/yuzu/main.cpp" line="2381"/>
<source>Load File</source>
<translation>開啟檔案</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2175"/>
+ <location filename="../../src/yuzu/main.cpp" line="2394"/>
<source>Open Extracted ROM Directory</source>
<translation>開啟已抽取的 ROM 資料夾</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2186"/>
+ <location filename="../../src/yuzu/main.cpp" line="2405"/>
<source>Invalid Directory Selected</source>
<translation>選擇的資料夾無效</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2187"/>
+ <location filename="../../src/yuzu/main.cpp" line="2406"/>
<source>The directory you have selected does not contain a &apos;main&apos; file.</source>
<translation>選擇的資料夾未包含「main」檔案。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2197"/>
+ <location filename="../../src/yuzu/main.cpp" line="2416"/>
<source>Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX Cartridge Image (*.xci)</source>
<translation>可安装的 Switch 檔案 (*.nca *.nsp *.xci);;Nintendo Content Archive (*.nca);;Nintendo Submission Package (*.nsp);;NX 卡帶映像 (*.xci)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2202"/>
+ <location filename="../../src/yuzu/main.cpp" line="2421"/>
<source>Install Files</source>
<translation>安裝檔案</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2246"/>
+ <location filename="../../src/yuzu/main.cpp" line="2465"/>
<source>%n file(s) remaining</source>
<translation><numerusform>剩餘 %n 個檔案</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2248"/>
+ <location filename="../../src/yuzu/main.cpp" line="2467"/>
<source>Installing file &quot;%1&quot;...</source>
<translation>正在安裝檔案「%1」...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2294"/>
- <location filename="../../src/yuzu/main.cpp" line="2308"/>
+ <location filename="../../src/yuzu/main.cpp" line="2513"/>
+ <location filename="../../src/yuzu/main.cpp" line="2527"/>
<source>Install Results</source>
<translation>安裝結果</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2295"/>
+ <location filename="../../src/yuzu/main.cpp" line="2514"/>
<source>To avoid possible conflicts, we discourage users from installing base games to the NAND.
Please, only use this feature to install updates and DLC.</source>
<translation>為了避免潛在的衝突,不建議將遊戲本體安裝至內部儲存空間。
此功能僅用於安裝遊戲更新和 DLC。</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2301"/>
+ <location filename="../../src/yuzu/main.cpp" line="2520"/>
<source>%n file(s) were newly installed
</source>
<translation><numerusform>最近安裝了 %n 個檔案
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2304"/>
+ <location filename="../../src/yuzu/main.cpp" line="2523"/>
<source>%n file(s) were overwritten
</source>
<translation><numerusform>%n 個檔案被取代
</numerusform></translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="2306"/>
+ <location filename="../../src/yuzu/main.cpp" line="2525"/>
<source>%n file(s) failed to install
</source>
<translation><numerusform>%n 個檔案安裝失敗</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2407"/>
+ <location filename="../../src/yuzu/main.cpp" line="2626"/>
<source>System Application</source>
<translation>系統應用程式</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2408"/>
+ <location filename="../../src/yuzu/main.cpp" line="2627"/>
<source>System Archive</source>
<translation>系統檔案</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2409"/>
+ <location filename="../../src/yuzu/main.cpp" line="2628"/>
<source>System Application Update</source>
<translation>系統應用程式更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2410"/>
+ <location filename="../../src/yuzu/main.cpp" line="2629"/>
<source>Firmware Package (Type A)</source>
<translation>韌體包(A型)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2411"/>
+ <location filename="../../src/yuzu/main.cpp" line="2630"/>
<source>Firmware Package (Type B)</source>
<translation>韌體包(B型)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2412"/>
+ <location filename="../../src/yuzu/main.cpp" line="2631"/>
<source>Game</source>
<translation>遊戲</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2413"/>
+ <location filename="../../src/yuzu/main.cpp" line="2632"/>
<source>Game Update</source>
<translation>遊戲更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2414"/>
+ <location filename="../../src/yuzu/main.cpp" line="2633"/>
<source>Game DLC</source>
<translation>遊戲 DLC</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2415"/>
+ <location filename="../../src/yuzu/main.cpp" line="2634"/>
<source>Delta Title</source>
<translation>Delta Title</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2418"/>
+ <location filename="../../src/yuzu/main.cpp" line="2637"/>
<source>Select NCA Install Type...</source>
<translation>選擇 NCA 安裝類型...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2419"/>
+ <location filename="../../src/yuzu/main.cpp" line="2638"/>
<source>Please select the type of title you would like to install this NCA as:
(In most instances, the default &apos;Game&apos; is fine.)</source>
<translation>請選擇此 NCA 的安裝類型:
(在多數情況下,選擇預設的「遊戲」即可。)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2425"/>
+ <location filename="../../src/yuzu/main.cpp" line="2644"/>
<source>Failed to Install</source>
<translation>安裝失敗</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2426"/>
+ <location filename="../../src/yuzu/main.cpp" line="2645"/>
<source>The title type you selected for the NCA is invalid.</source>
<translation>選擇的 NCA 安裝類型無效。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2461"/>
+ <location filename="../../src/yuzu/main.cpp" line="2680"/>
<source>File not found</source>
<translation>找不到檔案</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2462"/>
+ <location filename="../../src/yuzu/main.cpp" line="2681"/>
<source>File &quot;%1&quot; not found</source>
<translation>找不到「%1」檔案</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2531"/>
+ <location filename="../../src/yuzu/main.cpp" line="2751"/>
<source>OK</source>
<translation>確定</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2545"/>
+ <location filename="../../src/yuzu/main.cpp" line="2765"/>
<source>Missing yuzu Account</source>
<translation>未設定 yuzu 帳號</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2546"/>
+ <location filename="../../src/yuzu/main.cpp" line="2766"/>
<source>In order to submit a game compatibility test case, you must link your yuzu account.&lt;br&gt;&lt;br/&gt;To link your yuzu account, go to Emulation &amp;gt; Configuration &amp;gt; Web.</source>
<translation>為了上傳相容性測試結果,您必須登入 yuzu 帳號。&lt;br&gt;&lt;br/&gt;欲登入 yuzu 帳號請至模擬 &amp;gt; 設定 &amp;gt; 網路。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2556"/>
+ <location filename="../../src/yuzu/main.cpp" line="2776"/>
<source>Error opening URL</source>
<translation>開啟 URL 時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2557"/>
+ <location filename="../../src/yuzu/main.cpp" line="2777"/>
<source>Unable to open the URL &quot;%1&quot;.</source>
<translation>無法開啟 URL:「%1」。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2824"/>
+ <location filename="../../src/yuzu/main.cpp" line="3072"/>
<source>TAS Recording</source>
<translation>TAS 錄製</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2825"/>
+ <location filename="../../src/yuzu/main.cpp" line="3073"/>
<source>Overwrite file of player 1?</source>
<translation>覆寫玩家 1 的檔案?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2851"/>
+ <location filename="../../src/yuzu/main.cpp" line="3099"/>
<source>Invalid config detected</source>
<translation>偵測到無效設定</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2852"/>
+ <location filename="../../src/yuzu/main.cpp" line="3100"/>
<source>Handheld controller can&apos;t be used on docked mode. Pro controller will be selected.</source>
<translation>掌機手把無法在主機模式中使用。將會選擇 Pro 手把。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>Error</source>
<translation>错误</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2945"/>
- <location filename="../../src/yuzu/main.cpp" line="2957"/>
+ <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3205"/>
<source>The current game is not looking for amiibos</source>
<translation>当前游戏并没有在寻找 Amiibos</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>Amiibo</source>
<translation>Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2952"/>
- <location filename="../../src/yuzu/main.cpp" line="2986"/>
+ <location filename="../../src/yuzu/main.cpp" line="3200"/>
+ <location filename="../../src/yuzu/main.cpp" line="3234"/>
<source>The current amiibo has been removed</source>
<translation>当前的 Amiibo 已被移除。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2963"/>
+ <location filename="../../src/yuzu/main.cpp" line="3211"/>
<source>Amiibo File (%1);; All Files (*.*)</source>
<translation>Amiibo 檔案 (%1);; 所有檔案 (*.*)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2964"/>
+ <location filename="../../src/yuzu/main.cpp" line="3212"/>
<source>Load Amiibo</source>
<translation>開啟 Amiibo</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2992"/>
+ <location filename="../../src/yuzu/main.cpp" line="3240"/>
<source>Error opening Amiibo data file</source>
<translation>開啟 Amiibo 檔案時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="2993"/>
+ <location filename="../../src/yuzu/main.cpp" line="3241"/>
<source>Unable to open Amiibo file &quot;%1&quot; for reading.</source>
<translation>無法開啟 Amiibo 檔案 %1。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3001"/>
+ <location filename="../../src/yuzu/main.cpp" line="3249"/>
<source>Error reading Amiibo data file</source>
<translation>讀取 Amiibo 檔案時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3002"/>
+ <location filename="../../src/yuzu/main.cpp" line="3250"/>
<source>Unable to fully read Amiibo data. Expected to read %1 bytes, but was only able to read %2 bytes.</source>
<translation>無法讀取完整的 Amiibo 資料。應讀取 %1 位元組,但實際僅讀取到 %2 位元組。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3010"/>
+ <location filename="../../src/yuzu/main.cpp" line="3258"/>
<source>Error loading Amiibo data</source>
<translation>載入 Amiibo 資料時發生錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3011"/>
+ <location filename="../../src/yuzu/main.cpp" line="3259"/>
<source>Unable to load Amiibo data.</source>
<translation>無法載入 Amiibo 資料。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3060"/>
+ <location filename="../../src/yuzu/main.cpp" line="3308"/>
<source>Capture Screenshot</source>
<translation>截圖</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3061"/>
+ <location filename="../../src/yuzu/main.cpp" line="3309"/>
<source>PNG Image (*.png)</source>
<translation>PNG 圖片 (*.png)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3126"/>
+ <location filename="../../src/yuzu/main.cpp" line="3374"/>
<source>TAS state: Running %1/%2</source>
<translation>TAS 狀態:正在執行 %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3128"/>
+ <location filename="../../src/yuzu/main.cpp" line="3376"/>
<source>TAS state: Recording %1</source>
<translation>TAS 狀態:正在錄製 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3130"/>
+ <location filename="../../src/yuzu/main.cpp" line="3378"/>
<source>TAS state: Idle %1/%2</source>
<translation>TAS 狀態:閒置 %1/%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3132"/>
+ <location filename="../../src/yuzu/main.cpp" line="3380"/>
<source>TAS State: Invalid</source>
<translation>TAS 狀態:無效</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Stop Running</source>
<translation>&amp;停止執行</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3146"/>
+ <location filename="../../src/yuzu/main.cpp" line="3394"/>
<source>&amp;Start</source>
<translation>開始(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>Stop R&amp;ecording</source>
<translation>停止錄製</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3147"/>
+ <location filename="../../src/yuzu/main.cpp" line="3395"/>
<source>R&amp;ecord</source>
<translation>錄製 (&amp;E)</translation>
</message>
<message numerus="yes">
- <location filename="../../src/yuzu/main.cpp" line="3171"/>
+ <location filename="../../src/yuzu/main.cpp" line="3419"/>
<source>Building: %n shader(s)</source>
<translation><numerusform>正在編譯 %n 個著色器檔案</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3180"/>
+ <location filename="../../src/yuzu/main.cpp" line="3428"/>
<source>Scale: %1x</source>
<comment>%1 is the resolution scaling factor</comment>
<translation>縮放比例:%1x</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3183"/>
+ <location filename="../../src/yuzu/main.cpp" line="3431"/>
<source>Speed: %1% / %2%</source>
<translation>速度:%1% / %2%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3187"/>
+ <location filename="../../src/yuzu/main.cpp" line="3435"/>
<source>Speed: %1%</source>
<translation>速度:%1%</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3191"/>
+ <location filename="../../src/yuzu/main.cpp" line="3439"/>
<source>Game: %1 FPS (Unlocked)</source>
<translation>遊戲: %1 FPS(未限制)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3193"/>
+ <location filename="../../src/yuzu/main.cpp" line="3441"/>
<source>Game: %1 FPS</source>
<translation>遊戲:%1 FPS</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3195"/>
+ <location filename="../../src/yuzu/main.cpp" line="3443"/>
<source>Frame: %1 ms</source>
<translation>畫格延遲:%1 ms</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3206"/>
+ <location filename="../../src/yuzu/main.cpp" line="3454"/>
<source>GPU NORMAL</source>
<translation>GPU 一般效能</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3211"/>
+ <location filename="../../src/yuzu/main.cpp" line="3459"/>
<source>GPU HIGH</source>
<translation>GPU 高效能</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3216"/>
+ <location filename="../../src/yuzu/main.cpp" line="3464"/>
<source>GPU EXTREME</source>
<translation>GPU 最高效能</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3221"/>
+ <location filename="../../src/yuzu/main.cpp" line="3469"/>
<source>GPU ERROR</source>
<translation>GPU 錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3231"/>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>DOCKED</source>
+ <translation>主机模式</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3478"/>
+ <source>HANDHELD</source>
+ <translation>掌机模式</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.cpp" line="3485"/>
<source>NEAREST</source>
<translation>最近鄰域</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3234"/>
- <location filename="../../src/yuzu/main.cpp" line="3249"/>
+ <location filename="../../src/yuzu/main.cpp" line="3488"/>
+ <location filename="../../src/yuzu/main.cpp" line="3503"/>
<source>BILINEAR</source>
<translation>雙線性</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3237"/>
+ <location filename="../../src/yuzu/main.cpp" line="3491"/>
<source>BICUBIC</source>
<translation>雙三次</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3240"/>
+ <location filename="../../src/yuzu/main.cpp" line="3494"/>
<source>GAUSSIAN</source>
<translation>高斯</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3243"/>
+ <location filename="../../src/yuzu/main.cpp" line="3497"/>
<source>SCALEFORCE</source>
<translation>強制縮放</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3246"/>
+ <location filename="../../src/yuzu/main.cpp" line="3500"/>
<source>FSR</source>
<translation>FSR</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3258"/>
- <location filename="../../src/yuzu/main.cpp" line="3264"/>
+ <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3518"/>
<source>NO AA</source>
<translation>抗鋸齒關</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3261"/>
+ <location filename="../../src/yuzu/main.cpp" line="3515"/>
<source>FXAA</source>
<translation>FXAA</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3338"/>
+ <location filename="../../src/yuzu/main.cpp" line="3592"/>
<source>The game you are trying to load requires additional files from your Switch to be dumped before playing.&lt;br/&gt;&lt;br/&gt;For more information on dumping these files, please see the following wiki page: &lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;Dumping System Archives and the Shared Fonts from a Switch Console&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>此遊戲需要從您的 Switch 傾印額外檔案。&lt;br/&gt;&lt;br/&gt;有關傾印這些檔案的更多資訊,請參閱以下 wiki 網頁:Dumping System Archives and the Shared Fonts from a Switch Console&lt;a href=&apos;https://yuzu-emu.org/wiki/dumping-system-archives-and-the-shared-fonts-from-a-switch-console/&apos;&gt;。&lt;br/&gt;&lt;br/&gt;您要停止並回到遊戲清單嗎?繼續模擬可能會導致當機、存檔損毀或其他錯誤。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3353"/>
+ <location filename="../../src/yuzu/main.cpp" line="3607"/>
<source>yuzu was unable to locate a Switch system archive. %1</source>
<translation>Yuzu 找不到 Switch 系統檔案 %1 </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3355"/>
+ <location filename="../../src/yuzu/main.cpp" line="3609"/>
<source>yuzu was unable to locate a Switch system archive: %1. %2</source>
<translation>Yuzu 找不到 Switch 系統檔案:%1。%2 </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3359"/>
+ <location filename="../../src/yuzu/main.cpp" line="3613"/>
<source>System Archive Not Found</source>
<translation>找不到系統檔案</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3361"/>
+ <location filename="../../src/yuzu/main.cpp" line="3615"/>
<source>System Archive Missing</source>
<translation>系統檔案遺失</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3367"/>
+ <location filename="../../src/yuzu/main.cpp" line="3621"/>
<source>yuzu was unable to locate the Switch shared fonts. %1</source>
<translation>Yuzu 找不到 Switch 共享字型 %1 </translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3368"/>
+ <location filename="../../src/yuzu/main.cpp" line="3622"/>
<source>Shared Fonts Not Found</source>
<translation>找不到共享字型</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3370"/>
+ <location filename="../../src/yuzu/main.cpp" line="3624"/>
<source>Shared Font Missing</source>
<translation>遺失共享字型</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3376"/>
+ <location filename="../../src/yuzu/main.cpp" line="3630"/>
<source>Fatal Error</source>
<translation>嚴重錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3377"/>
+ <location filename="../../src/yuzu/main.cpp" line="3631"/>
<source>yuzu has encountered a fatal error, please see the log for more details. For more information on accessing the log, please see the following page: &lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;.&lt;br/&gt;&lt;br/&gt;Would you like to quit back to the game list? Continuing emulation may result in crashes, corrupted save data, or other bugs.</source>
<translation>yuzu 發生嚴重錯誤,請檢視紀錄以了解細節。更多資訊請參閱網頁:&lt;a href=&apos;https://community.citra-emu.org/t/how-to-upload-the-log-file/296&apos;&gt;How to Upload the Log File&lt;/a&gt;。&lt;br/&gt;&lt;br/&gt;您要停止模擬並回到遊戲清單嗎?繼續模擬可能會導致當機、存檔損毀或其他錯誤。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3386"/>
+ <location filename="../../src/yuzu/main.cpp" line="3640"/>
<source>Fatal Error encountered</source>
<translation>發生嚴重錯誤</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3409"/>
+ <location filename="../../src/yuzu/main.cpp" line="3663"/>
<source>Confirm Key Rederivation</source>
<translation>確認重新產生金鑰</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3410"/>
+ <location filename="../../src/yuzu/main.cpp" line="3664"/>
<source>You are about to force rederive all of your keys.
If you do not know what this means or what you are doing,
this is a potentially destructive action.
@@ -4815,37 +5098,37 @@ This will delete your autogenerated key files and re-run the key derivation modu
這將刪除您自動產生的金鑰檔案並重新執行產生金鑰模組。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3442"/>
+ <location filename="../../src/yuzu/main.cpp" line="3696"/>
<source>Missing fuses</source>
<translation>遺失項目</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3445"/>
+ <location filename="../../src/yuzu/main.cpp" line="3699"/>
<source> - Missing BOOT0</source>
<translation>- 遺失 BOOT0</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3448"/>
+ <location filename="../../src/yuzu/main.cpp" line="3702"/>
<source> - Missing BCPKG2-1-Normal-Main</source>
<translation> - 遺失 BCPKG2-1-Normal-Main</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3451"/>
+ <location filename="../../src/yuzu/main.cpp" line="3705"/>
<source> - Missing PRODINFO</source>
<translation>- 遺失 PRODINFO</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3455"/>
+ <location filename="../../src/yuzu/main.cpp" line="3709"/>
<source>Derivation Components Missing</source>
<translation>遺失產生元件</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3456"/>
+ <location filename="../../src/yuzu/main.cpp" line="3710"/>
<source>Encryption keys are missing. &lt;br&gt;Please follow &lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;the yuzu quickstart guide&lt;/a&gt; to get all your keys, firmware and games.&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)&lt;/small&gt;</source>
<translation>缺少加密金鑰。 &lt;br&gt;請按照&lt;a href=&apos;https://yuzu-emu.org/help/quickstart/&apos;&gt;《Yuzu快速入門指南》來取得所有金鑰、韌體、遊戲&lt;br&gt;&lt;br&gt;&lt;small&gt;(%1)。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3465"/>
+ <location filename="../../src/yuzu/main.cpp" line="3719"/>
<source>Deriving keys...
This may take up to a minute depending
on your system&apos;s performance.</source>
@@ -4854,39 +5137,39 @@ on your system&apos;s performance.</source>
您的系統效能。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3467"/>
+ <location filename="../../src/yuzu/main.cpp" line="3721"/>
<source>Deriving Keys</source>
<translation>產生金鑰</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3512"/>
+ <location filename="../../src/yuzu/main.cpp" line="3766"/>
<source>Select RomFS Dump Target</source>
<translation>選擇 RomFS 傾印目標</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3513"/>
+ <location filename="../../src/yuzu/main.cpp" line="3767"/>
<source>Please select which RomFS you would like to dump.</source>
<translation>請選擇希望傾印的 RomFS。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3528"/>
+ <location filename="../../src/yuzu/main.cpp" line="3782"/>
<source>Are you sure you want to close yuzu?</source>
<translation>您確定要關閉 yuzu 嗎?</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3529"/>
- <location filename="../../src/yuzu/main.cpp" line="3625"/>
- <location filename="../../src/yuzu/main.cpp" line="3638"/>
+ <location filename="../../src/yuzu/main.cpp" line="3783"/>
+ <location filename="../../src/yuzu/main.cpp" line="3880"/>
+ <location filename="../../src/yuzu/main.cpp" line="3893"/>
<source>yuzu</source>
<translation>yuzu</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3626"/>
+ <location filename="../../src/yuzu/main.cpp" line="3881"/>
<source>Are you sure you want to stop the emulation? Any unsaved progress will be lost.</source>
<translation>您確定要停止模擬嗎?未儲存的進度將會遺失。</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.cpp" line="3635"/>
+ <location filename="../../src/yuzu/main.cpp" line="3890"/>
<source>The currently running application has requested yuzu to not exit.
Would you like to bypass this and exit anyway?</source>
@@ -4898,38 +5181,38 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GRenderWindow</name>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="939"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1029"/>
<source>OpenGL not available!</source>
<translation>無法使用 OpenGL 模式!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="940"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1030"/>
<source>yuzu has not been compiled with OpenGL support.</source>
<translation>yuzu 未以支援 OpenGL 的方式編譯。</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="959"/>
- <location filename="../../src/yuzu/bootmanager.cpp" line="979"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1049"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1069"/>
<source>Error while initializing OpenGL!</source>
<translation>初始化 OpenGL 時發生錯誤!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="960"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1050"/>
<source>Your GPU may not support OpenGL, or you do not have the latest graphics driver.</source>
<translation>您的 GPU 可能不支援 OpenGL,或是未安裝最新的圖形驅動程式</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="969"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1059"/>
<source>Error while initializing OpenGL 4.6!</source>
<translation>初始化 OpenGL 4.6 時發生錯誤!</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="970"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1060"/>
<source>Your GPU may not support OpenGL 4.6, or you do not have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1</source>
<translation>您的 GPU 可能不支援 OpenGL 4.6,或是未安裝最新的圖形驅動程式&lt;br&gt;&lt;br&gt;GL 渲染器:&lt;br&gt;%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/bootmanager.cpp" line="980"/>
+ <location filename="../../src/yuzu/bootmanager.cpp" line="1070"/>
<source>Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver.&lt;br&gt;&lt;br&gt;GL Renderer:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;Unsupported extensions:&lt;br&gt;%2</source>
<translation>您的 GPU 可能不支援某些必需的 OpenGL 功能。請確保您已安裝最新的圖形驅動程式。&lt;br&gt;&lt;br&gt;GL 渲染器:&lt;br&gt;%1&lt;br&gt;&lt;br&gt;不支援的功能:&lt;br&gt;%2</translation>
</message>
@@ -4937,153 +5220,153 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameList</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="337"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="336"/>
<source>Name</source>
<translation>名稱</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="338"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="337"/>
<source>Compatibility</source>
<translation>相容性</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="340"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="339"/>
<source>Add-ons</source>
<translation>延伸模組</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="342"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="341"/>
<source>File type</source>
<translation>檔案格式</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="343"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="342"/>
<source>Size</source>
<translation>大小</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="535"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="536"/>
<source>Favorite</source>
<translation>我的最愛</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="537"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="538"/>
<source>Start Game</source>
<translation>開始遊戲</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="539"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="540"/>
<source>Start Game without Custom Configuration</source>
<translation>開始遊戲(不使用額外設定)</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="541"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="542"/>
<source>Open Save Data Location</source>
<translation>開啟存檔位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="542"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="543"/>
<source>Open Mod Data Location</source>
<translation>開啟模組位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="544"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="545"/>
<source>Open Transferable Pipeline Cache</source>
<translation>開啟通用著色器管線快取位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="546"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="547"/>
<source>Remove</source>
<translation>移除</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="547"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="548"/>
<source>Remove Installed Update</source>
<translation>移除已安裝的遊戲更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="548"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="549"/>
<source>Remove All Installed DLC</source>
<translation>移除所有安裝的遊戲更新</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="549"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="550"/>
<source>Remove Custom Configuration</source>
<translation>移除額外設定</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="550"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="551"/>
<source>Remove OpenGL Pipeline Cache</source>
<translation>刪除 OpenGL 著色器管線快取</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="551"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="552"/>
<source>Remove Vulkan Pipeline Cache</source>
<translation>刪除 Vulkan 著色器管線快取</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="553"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="554"/>
<source>Remove All Pipeline Caches</source>
<translation>刪除所有著色器管線快取</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="554"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<source>Remove All Installed Contents</source>
<translation>移除所有安裝項目</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="555"/>
<location filename="../../src/yuzu/game_list.cpp" line="556"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="557"/>
<source>Dump RomFS</source>
<translation>傾印 RomFS</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="557"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="558"/>
<source>Dump RomFS to SDMC</source>
<translation>傾印 RomFS 到 SDMC</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="558"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="559"/>
<source>Copy Title ID to Clipboard</source>
<translation>複製遊戲 ID 到剪貼簿</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="559"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="560"/>
<source>Navigate to GameDB entry</source>
<translation>檢視遊戲相容性報告</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="561"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="562"/>
<source>Properties</source>
<translation>屬性</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="633"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="634"/>
<source>Scan Subfolders</source>
<translation>包含子資料夾</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="634"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="635"/>
<source>Remove Game Directory</source>
<translation>移除遊戲資料夾</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="653"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="654"/>
<source>▲ Move Up</source>
<translation>▲ 向上移動</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="654"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="655"/>
<source>▼ Move Down</source>
<translation>▼ 向下移動</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="655"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="656"/>
<source>Open Directory Location</source>
<translation>開啟資料夾位置</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="700"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="701"/>
<source>Clear</source>
<translation>清除</translation>
</message>
@@ -5091,77 +5374,77 @@ Would you like to bypass this and exit anyway?</source>
<context>
<name>GameListItemCompat</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Perfect</source>
<translation>完美</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="150"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="149"/>
<source>Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without
any workarounds needed.</source>
<translation>遊戲能完整進行。不會出現任何圖形或音訊錯誤,所有功能測試皆正常,也不須使用任何替代方案。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Great</source>
<translation>極佳</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="151"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="150"/>
<source>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some
workarounds.</source>
<translation>遊戲能進行。會出現少量圖形或音訊錯誤,可能需要使用一些替代方案以破完遊戲。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Okay</source>
<translation>尚可</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="152"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="151"/>
<source>Game functions with major graphical or audio glitches, but game is playable from start to finish with
workarounds.</source>
<translation>遊戲能進行。會出現大量圖形或音訊錯誤,但是使用一些替代方案能順利破完遊戲。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Bad</source>
<translation>不佳</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="153"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="152"/>
<source>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches
even with workarounds.</source>
<translation>遊戲能進行。但是會出現大量圖形或音訊錯誤,即使使用一些替代方案也無法通過遊戲的某些區域。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Intro/Menu</source>
<translation>開始畫面/選單</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="154"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="153"/>
<source>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start
Screen.</source>
<translation>遊戲完全無法進行。因為圖形或音訊的大量錯誤,在通過開始畫面後無法繼續遊戲。</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>Won&apos;t Boot</source>
<translation>無法啟動</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="155"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="154"/>
<source>The game crashes when attempting to startup.</source>
<translation>啟動遊戲時異常關閉</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>Not Tested</source>
<translation>未測試</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="156"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="155"/>
<source>The game has not yet been tested.</source>
<translation>此遊戲尚未經過測試</translation>
</message>
@@ -5169,7 +5452,7 @@ Screen.</source>
<context>
<name>GameListPlaceholder</name>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="873"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="909"/>
<source>Double-click to add a new folder to the game list</source>
<translation>連點兩下以新增資料夾至遊戲清單</translation>
</message>
@@ -5177,22 +5460,244 @@ Screen.</source>
<context>
<name>GameListSearchField</name>
<message numerus="yes">
- <location filename="../../src/yuzu/game_list.cpp" line="87"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="86"/>
<source>%1 of %n result(s)</source>
<translation><numerusform>%1 / %n 個結果</numerusform></translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="130"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="129"/>
<source>Filter:</source>
<translation>搜尋:</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list.cpp" line="133"/>
+ <location filename="../../src/yuzu/game_list.cpp" line="132"/>
<source>Enter pattern to filter</source>
<translation>輸入文字以搜尋</translation>
</message>
</context>
<context>
+ <name>HostRoom</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="14"/>
+ <source>Create Room</source>
+ <translation>创建房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="37"/>
+ <source>Room Name</source>
+ <translation>房间名称</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="51"/>
+ <source>Preferred Game</source>
+ <translation>首选游戏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="61"/>
+ <source>Max Players</source>
+ <translation>最大玩家数</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="91"/>
+ <source>Username</source>
+ <translation>使用者名稱</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="101"/>
+ <source>(Leave blank for open game)</source>
+ <translation>(留空表示不限定游戏)</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="118"/>
+ <source>Password</source>
+ <translation>密码</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="125"/>
+ <source>Port</source>
+ <translation>端口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="139"/>
+ <source>Room Description</source>
+ <translation>房间描述</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="153"/>
+ <source>Load Previous Ban List</source>
+ <translation>加载先前的封禁列表</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="184"/>
+ <source>Public</source>
+ <translation>公共</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="189"/>
+ <source>Unlisted</source>
+ <translation>未列出</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.ui" line="197"/>
+ <source>Host Room</source>
+ <translation>管理房间</translation>
+ </message>
+</context>
+<context>
+ <name>HostRoomWindow</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="169"/>
+ <source>Error</source>
+ <translation>错误</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/host_room.cpp" line="170"/>
+ <source>Failed to announce the room to the public lobby. In order to host a room publicly, you must have a valid yuzu account configured in Emulation -&gt; Configure -&gt; Web. If you do not want to publish a room in the public lobby, then select Unlisted instead.
+Debug Message: </source>
+ <translation>向公共大厅公开房间时失败。为了管理公开房间,您必须在模拟 -&gt; 设置 -&gt; 网络中配置有效的 yuzu 帐户。如果不想在公共大厅中公开房间,请选择“未列出”。
+调试消息:</translation>
+ </message>
+</context>
+<context>
+ <name>Hotkeys</name>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <source>Audio Mute/Unmute</source>
+ <translation>静音/关闭静音</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="74"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Main Window</source>
+ <translation>主窗口</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="75"/>
+ <source>Audio Volume Down</source>
+ <translation>调低音量</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="76"/>
+ <source>Audio Volume Up</source>
+ <translation>调高音量</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="77"/>
+ <source>Capture Screenshot</source>
+ <translation>截圖</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="78"/>
+ <source>Change Adapting Filter</source>
+ <translation>更改窗口滤镜</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="79"/>
+ <source>Change Docked Mode</source>
+ <translation>更改运行模式</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="80"/>
+ <source>Change GPU Accuracy</source>
+ <translation>更改 GPU 精度</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="81"/>
+ <source>Continue/Pause Emulation</source>
+ <translation>继续/暂停模拟</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="82"/>
+ <source>Exit Fullscreen</source>
+ <translation>退出全屏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="83"/>
+ <source>Exit yuzu</source>
+ <translation>退出 yuzu</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="84"/>
+ <source>Fullscreen</source>
+ <translation>全屏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="85"/>
+ <source>Load File</source>
+ <translation>開啟檔案</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="86"/>
+ <source>Load/Remove Amiibo</source>
+ <translation>加载/移除 Amiibo</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="87"/>
+ <source>Restart Emulation</source>
+ <translation>重新启动模拟</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="88"/>
+ <source>Stop Emulation</source>
+ <translation>停止模拟</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="89"/>
+ <source>TAS Record</source>
+ <translation>TAS 录制</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="90"/>
+ <source>TAS Reset</source>
+ <translation>重设 TAS</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="91"/>
+ <source>TAS Start/Stop</source>
+ <translation>TAS 开始/停止</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="92"/>
+ <source>Toggle Filter Bar</source>
+ <translation>切换搜索栏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="93"/>
+ <source>Toggle Framerate Limit</source>
+ <translation>切换帧率限制</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="94"/>
+ <source>Toggle Mouse Panning</source>
+ <translation>切换鼠标平移</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/configuration/config.cpp" line="95"/>
+ <source>Toggle Status Bar</source>
+ <translation>切换状态栏</translation>
+ </message>
+</context>
+<context>
<name>InstallDialog</name>
<message>
<location filename="../../src/yuzu/install_dialog.cpp" line="29"/>
@@ -5257,12 +5762,91 @@ Screen.</source>
<translation>啟動中...</translation>
</message>
<message>
- <location filename="../../src/yuzu/loading_screen.cpp" line="166"/>
+ <location filename="../../src/yuzu/loading_screen.cpp" line="170"/>
<source>Estimated Time %1</source>
<translation>預估時間:%1</translation>
</message>
</context>
<context>
+ <name>Lobby</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="14"/>
+ <source>Public Room Browser</source>
+ <translation>公共房间浏览器</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="32"/>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="39"/>
+ <source>Nickname</source>
+ <translation>昵称</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="59"/>
+ <source>Filters</source>
+ <translation>过滤器</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="66"/>
+ <source>Search</source>
+ <translation>搜索</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="76"/>
+ <source>Games I Own</source>
+ <translation>游戏 I 我的</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="83"/>
+ <source>Hide Full Rooms</source>
+ <translation>隐藏满员的房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.ui" line="103"/>
+ <source>Refresh Lobby</source>
+ <translation>刷新游戏大厅</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password Required to Join</source>
+ <translation>加入此房间需要密码</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="106"/>
+ <source>Password:</source>
+ <translation>密码:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="192"/>
+ <source>Room Name</source>
+ <translation>房间名称</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="193"/>
+ <source>Preferred Game</source>
+ <translation>首选游戏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="194"/>
+ <source>Host</source>
+ <translation>管理</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="195"/>
+ <source>Players</source>
+ <translation>玩家</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="202"/>
+ <source>Refreshing</source>
+ <translation>刷新中</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby.cpp" line="259"/>
+ <source>Refresh List</source>
+ <translation>刷新列表</translation>
+ </message>
+</context>
+<context>
<name>MainWindow</name>
<message>
<location filename="../../src/yuzu/main.ui" line="14"/>
@@ -5345,142 +5929,167 @@ Screen.</source>
<translation>說明 (&amp;H)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="164"/>
+ <location filename="../../src/yuzu/main.ui" line="165"/>
<source>&amp;Install Files to NAND...</source>
<translation>&amp;安裝檔案至內部儲存空間</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="169"/>
+ <location filename="../../src/yuzu/main.ui" line="170"/>
<source>L&amp;oad File...</source>
<translation>開啟檔案(&amp;O)...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="174"/>
+ <location filename="../../src/yuzu/main.ui" line="175"/>
<source>Load &amp;Folder...</source>
<translation>開啟資料夾(&amp;F)...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="179"/>
+ <location filename="../../src/yuzu/main.ui" line="180"/>
<source>E&amp;xit</source>
<translation>結束(&amp;X)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="187"/>
+ <location filename="../../src/yuzu/main.ui" line="188"/>
<source>&amp;Pause</source>
<translation>暫停(&amp;P)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="195"/>
+ <location filename="../../src/yuzu/main.ui" line="196"/>
<source>&amp;Stop</source>
<translation>停止(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="200"/>
+ <location filename="../../src/yuzu/main.ui" line="201"/>
<source>&amp;Reinitialize keys...</source>
<translation>重新初始化金鑰(&amp;R)...</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="205"/>
+ <location filename="../../src/yuzu/main.ui" line="206"/>
<source>&amp;About yuzu</source>
<translation>關於 yuzu(&amp;A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="213"/>
+ <location filename="../../src/yuzu/main.ui" line="214"/>
<source>Single &amp;Window Mode</source>
<translation>單一視窗模式(&amp;W)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="218"/>
+ <location filename="../../src/yuzu/main.ui" line="219"/>
<source>Con&amp;figure...</source>
<translation>設定 (&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="226"/>
+ <location filename="../../src/yuzu/main.ui" line="227"/>
<source>Display D&amp;ock Widget Headers</source>
<translation>顯示 Dock 小工具標題 (&amp;O)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="234"/>
+ <location filename="../../src/yuzu/main.ui" line="235"/>
<source>Show &amp;Filter Bar</source>
<translation>顯示搜尋列(&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="242"/>
+ <location filename="../../src/yuzu/main.ui" line="243"/>
<source>Show &amp;Status Bar</source>
<translation>顯示狀態列(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="245"/>
+ <location filename="../../src/yuzu/main.ui" line="246"/>
<source>Show Status Bar</source>
<translation>顯示狀態列</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="253"/>
+ <location filename="../../src/yuzu/main.ui" line="254"/>
+ <source>Browse Public Game Lobby</source>
+ <translation>浏览公共游戏大厅</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="262"/>
+ <source>Create Room</source>
+ <translation>创建房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="270"/>
+ <source>Leave Room</source>
+ <translation>离开房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="275"/>
+ <source>Direct Connect to Room</source>
+ <translation>直接连接到房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="283"/>
+ <source>Show Current Room</source>
+ <translation>显示当前的房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/main.ui" line="291"/>
<source>F&amp;ullscreen</source>
<translation>全螢幕(&amp;U)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="261"/>
+ <location filename="../../src/yuzu/main.ui" line="299"/>
<source>&amp;Restart</source>
<translation>重新啟動(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="269"/>
+ <location filename="../../src/yuzu/main.ui" line="307"/>
<source>Load/Remove &amp;Amiibo...</source>
<translation>加载/移除 Amiibo... (&amp;A)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="277"/>
+ <location filename="../../src/yuzu/main.ui" line="315"/>
<source>&amp;Report Compatibility</source>
<translation>回報相容性(&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="285"/>
+ <location filename="../../src/yuzu/main.ui" line="323"/>
<source>Open &amp;Mods Page</source>
<translation>模組資訊 (&amp;M)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="290"/>
+ <location filename="../../src/yuzu/main.ui" line="328"/>
<source>Open &amp;Quickstart Guide</source>
<translation>快速入門 (&amp;Q)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="295"/>
+ <location filename="../../src/yuzu/main.ui" line="333"/>
<source>&amp;FAQ</source>
<translation>常見問題 (&amp;F)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="300"/>
+ <location filename="../../src/yuzu/main.ui" line="338"/>
<source>Open &amp;yuzu Folder</source>
<translation>開啟 yuzu 資料夾(&amp;Y)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="308"/>
+ <location filename="../../src/yuzu/main.ui" line="346"/>
<source>&amp;Capture Screenshot</source>
<translation>截圖 (&amp;C)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="313"/>
+ <location filename="../../src/yuzu/main.ui" line="351"/>
<source>&amp;Configure TAS...</source>
<translation>設定 &amp;TAS…</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="321"/>
+ <location filename="../../src/yuzu/main.ui" line="359"/>
<source>Configure C&amp;urrent Game...</source>
<translation>目前遊戲設定...(&amp;U)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="329"/>
+ <location filename="../../src/yuzu/main.ui" line="367"/>
<source>&amp;Start</source>
<translation>開始(&amp;S)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="337"/>
+ <location filename="../../src/yuzu/main.ui" line="375"/>
<source>&amp;Reset</source>
<translation>重設 (&amp;R)</translation>
</message>
<message>
- <location filename="../../src/yuzu/main.ui" line="345"/>
+ <location filename="../../src/yuzu/main.ui" line="383"/>
<source>R&amp;ecord</source>
<translation>錄製 (&amp;E)</translation>
</message>
@@ -5488,12 +6097,243 @@ Screen.</source>
<context>
<name>MicroProfileDialog</name>
<message>
- <location filename="../../src/yuzu/debugger/profiler.cpp" line="51"/>
+ <location filename="../../src/yuzu/debugger/profiler.cpp" line="50"/>
<source>&amp;MicroProfile</source>
<translation>&amp;MicroProfile</translation>
</message>
</context>
<context>
+ <name>ModerationDialog</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="6"/>
+ <source>Moderation</source>
+ <translation>审核</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="20"/>
+ <source>Ban List</source>
+ <translation>封禁列表</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="41"/>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="73"/>
+ <source>Refreshing</source>
+ <translation>刷新中</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.ui" line="51"/>
+ <source>Unban</source>
+ <translation>解封</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="40"/>
+ <source>Subject</source>
+ <translation>项目</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="41"/>
+ <source>Type</source>
+ <translation>类型</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="83"/>
+ <source>Forum Username</source>
+ <translation>论坛用户名</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="88"/>
+ <source>IP Address</source>
+ <translation>IP 地址</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/moderation_dialog.cpp" line="95"/>
+ <source>Refresh</source>
+ <translation>刷新</translation>
+ </message>
+</context>
+<context>
+ <name>MultiplayerState</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="47"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="92"/>
+ <source>Current connection status</source>
+ <translation>当前连接状态</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="48"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="95"/>
+ <source>Not Connected. Click here to find a room!</source>
+ <translation>未连接。点击此处查找一个房间!</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="99"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="125"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="265"/>
+ <source>Connected</source>
+ <translation>已連線</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="101"/>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="130"/>
+ <source>Not Connected</source>
+ <translation>未连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="186"/>
+ <source>Error</source>
+ <translation>错误</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="187"/>
+ <source>Failed to update the room information. Please check your Internet connection and try hosting the room again.
+Debug Message: </source>
+ <translation>更新房间信息时失败。请检查网络连接并尝试重开房间。
+调试信息:</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/state.cpp" line="259"/>
+ <source>New Messages Received</source>
+ <translation>收到了新消息</translation>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="11"/>
+ <source>Username is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation>用户名无效。必须是 4 - 20 个数字和英文字符。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="13"/>
+ <source>Room name is not valid. Must be 4 to 20 alphanumeric characters.</source>
+ <translation>房间名称无效。必须是 4 - 20 个数字和英文字符。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="15"/>
+ <source>Username is already in use or not valid. Please choose another.</source>
+ <translation>用户名无效或已被他人使用。请选择其他的用户名。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="17"/>
+ <source>IP is not a valid IPv4 address.</source>
+ <translation>此 IP 不是有效的 IPv4 地址。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="19"/>
+ <source>Port must be a number between 0 to 65535.</source>
+ <translation>端口号必须位于 0 至 65535 之间。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="20"/>
+ <source>You must choose a Preferred Game to host a room. If you do not have any games in your game list yet, add a game folder by clicking on the plus icon in the game list.</source>
+ <translation>创建房间需要确定首选游戏。如果您的游戏列表中没有任何游戏,请单击游戏列表的加号图标添加游戏文件夹。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="24"/>
+ <source>Unable to find an internet connection. Check your internet settings.</source>
+ <translation>找不到网络连接。请检查您的网络设置。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="26"/>
+ <source>Unable to connect to the host. Verify that the connection settings are correct. If you still cannot connect, contact the room host and verify that the host is properly configured with the external port forwarded.</source>
+ <translation>无法连接到服务器。请验证连接是否正确无误。如果仍然无法连接,请联系房主,并验证服务器是否正确配置了外部端口。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="30"/>
+ <source>Unable to connect to the room because it is already full.</source>
+ <translation>无法连接到该房间,因为该房间已满员。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="32"/>
+ <source>Creating a room failed. Please retry. Restarting yuzu might be necessary.</source>
+ <translation>房间创建失败。请重试并重新启动 yuzu。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="34"/>
+ <source>The host of the room has banned you. Speak with the host to unban you or try a different room.</source>
+ <translation>此房间的主人已将您封禁。请联系房主进行解封或选择其他房间。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="37"/>
+ <source>Version mismatch! Please update to the latest version of yuzu. If the problem persists, contact the room host and ask them to update the server.</source>
+ <translation>版本过低!请更新 yuzu 至最新版本。如果问题仍然存在,请联系房主更新服务器。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="39"/>
+ <source>Incorrect password.</source>
+ <translation>密码错误。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="40"/>
+ <source>An unknown error occurred. If this error continues to occur, please open an issue</source>
+ <translation>发生未知错误。如果此错误依然存在,请及时反馈问题。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="43"/>
+ <source>Connection to room lost. Try to reconnect.</source>
+ <translation>与房间的连接丢失。请尝试重新连接。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="45"/>
+ <source>You have been kicked by the room host.</source>
+ <translation>您已被房主踢出房间。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="47"/>
+ <source>MAC address is already in use. Please choose another.</source>
+ <translation>MAC 地址已在使用中。请选择其他地址。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="48"/>
+ <source>Your Console ID conflicted with someone else's in the room.
+
+Please go to Emulation &gt; Configure &gt; System to regenerate your Console ID.</source>
+ <translation>您的控制台 ID 与房间中的其他人产生冲突。
+
+请至模拟 &gt; 设置 &gt; 系统中重新生成控制台 ID。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="52"/>
+ <source>You do not have enough permission to perform this action.</source>
+ <translation>您没有足够的权限执行此操作。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="53"/>
+ <source>The user you are trying to kick/ban could not be found.
+They may have left the room.</source>
+ <translation>找不到您试图踢出房间/封禁的用户。
+他们可能已经离开了房间。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="68"/>
+ <source>Leave Room</source>
+ <translation>离开房间</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="69"/>
+ <source>You are about to close the room. Any network connections will be closed.</source>
+ <translation>您正要关闭房间。所有的网络连接都将关闭。</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="74"/>
+ <source>Disconnect</source>
+ <translation>断开连接</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="75"/>
+ <source>You are about to leave the room. Any network connections will be closed.</source>
+ <translation>您正要离开房间。所有的网络连接都将关闭。</translation>
+ </message>
+</context>
+<context>
+ <name>NetworkMessage::ErrorManager</name>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/message.cpp" line="63"/>
+ <source>Error</source>
+ <translation>错误</translation>
+ </message>
+</context>
+<context>
<name>OverlayDialog</name>
<message>
<location filename="../../src/yuzu/util/overlay_dialog.ui" line="14"/>
@@ -5537,245 +6377,260 @@ p, li { white-space: pre-wrap; }
<context>
<name>QObject</name>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="243"/>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="230"/>
+ <source>%1 is not playing a game</source>
+ <translation>%1 不在玩游戏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/lobby_p.h" line="232"/>
+ <source>%1 is playing %2</source>
+ <translation>%1 正在玩 %2</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/multiplayer/chat_room.cpp" line="134"/>
+ <source>Not playing a game</source>
+ <translation>不在玩游戏</translation>
+ </message>
+ <message>
+ <location filename="../../src/yuzu/game_list_p.h" line="242"/>
<source>Installed SD Titles</source>
<translation>安裝在 SD 卡中的遊戲</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="251"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="250"/>
<source>Installed NAND Titles</source>
<translation>安裝在內部儲存空間中的遊戲</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="259"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="258"/>
<source>System Titles</source>
<translation>系統項目</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="302"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="301"/>
<source>Add New Game Directory</source>
<translation>加入遊戲資料夾</translation>
</message>
<message>
- <location filename="../../src/yuzu/game_list_p.h" line="325"/>
+ <location filename="../../src/yuzu/game_list_p.h" line="324"/>
<source>Favorites</source>
<translation>我的最愛</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="22"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="21"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="30"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="42"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="41"/>
<source>Shift</source>
<translation>Shift</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="24"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="23"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="32"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="44"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="43"/>
<source>Ctrl</source>
<translation>Ctrl</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="26"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="25"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="34"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="46"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="45"/>
<source>Alt</source>
<translation>Alt</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="36"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="35"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="318"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="384"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="160"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="226"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="159"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="225"/>
<source>[not set]</source>
<translation>[未設定]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="48"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="47"/>
<source>Hat %1 %2</source>
<translation>方向鍵 %1 %2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="55"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="54"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="407"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="411"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="415"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="419"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="249"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="253"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="257"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="261"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="248"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="252"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="256"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="260"/>
<source>Axis %1%2</source>
<translation>Axis %1%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="61"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="60"/>
<source>Button %1</source>
<translation>按鍵 %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_touch_from_button.cpp" line="66"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="378"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="392"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="422"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="220"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="234"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="264"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="219"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="233"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="263"/>
<source>[unknown]</source>
<translation>[未知]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="45"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="125"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="56"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="124"/>
<source>Left</source>
<translation>左</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="47"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="128"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="58"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="127"/>
<source>Right</source>
<translation>右</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="49"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="134"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="60"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="133"/>
<source>Down</source>
<translation>下</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="51"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="131"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="62"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="130"/>
<source>Up</source>
<translation>上</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="53"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="65"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="64"/>
<source>Z</source>
<translation>Z</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="55"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="67"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="66"/>
<source>R</source>
<translation>R</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="57"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="69"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="68"/>
<source>L</source>
<translation>L</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="59"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="71"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="70"/>
<source>A</source>
<translation>A</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="61"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="73"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="72"/>
<source>B</source>
<translation>B</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="63"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="75"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="74"/>
<source>X</source>
<translation>X</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="65"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="77"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="76"/>
<source>Y</source>
<translation>Y</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="67"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="79"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="78"/>
<source>Start</source>
<translation>開始</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="69"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="81"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="80"/>
<source>L1</source>
<translation>L1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="71"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="83"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="82"/>
<source>L2</source>
<translation>L2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="73"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="85"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="84"/>
<source>L3</source>
<translation>L3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="75"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="87"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="86"/>
<source>R1</source>
<translation>R1</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="77"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="89"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="88"/>
<source>R2</source>
<translation>R2</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="79"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="91"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="90"/>
<source>R3</source>
<translation>R3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="81"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="93"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="92"/>
<source>Circle</source>
<translation>○</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="83"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="95"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="94"/>
<source>Cross</source>
<translation>╳</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="85"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="97"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="96"/>
<source>Square</source>
<translation>□</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="87"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="99"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="98"/>
<source>Triangle</source>
<translation>Δ</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="89"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="101"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="100"/>
<source>Share</source>
<translation>分享</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="91"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="103"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="102"/>
<source>Options</source>
<translation>選項</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="93"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="119"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="118"/>
<source>[undefined]</source>
<translation>[未指定]</translation>
</message>
@@ -5786,15 +6641,15 @@ p, li { white-space: pre-wrap; }
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="332"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="174"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="173"/>
<source>[invalid]</source>
<translation>[無效]</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="342"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="366"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="184"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="208"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="183"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="207"/>
<source>%1%2Hat %3</source>
<translation>%1%2Hat 控制器 %3</translation>
</message>
@@ -5802,76 +6657,76 @@ p, li { white-space: pre-wrap; }
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="346"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="369"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="372"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="188"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="211"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="214"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="187"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="210"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="213"/>
<source>%1%2Axis %3</source>
<translation>%1%2軸 %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="352"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="194"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="193"/>
<source>%1%2Axis %3,%4,%5</source>
<translation>%1%2軸 %3,%4,%5</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="356"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="198"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="197"/>
<source>%1%2Motion %3</source>
<translation>%1%2體感 %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="360"/>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="375"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="202"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="217"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="201"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="216"/>
<source>%1%2Button %3</source>
<translation>%1%2按鈕 %3</translation>
</message>
<message>
<location filename="../../src/yuzu/configuration/configure_ringcon.cpp" line="402"/>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="244"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="243"/>
<source>[unused]</source>
<translation>[未使用]</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="105"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="104"/>
<source>Home</source>
<translation>HOME</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="107"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="106"/>
<source>Touch</source>
<translation>觸控</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="109"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="108"/>
<source>Wheel</source>
<comment>Indicates the mouse wheel</comment>
<translation>滑鼠滾輪</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="111"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="110"/>
<source>Backward</source>
<translation>後退</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="113"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="112"/>
<source>Forward</source>
<translation>前進</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="115"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="114"/>
<source>Task</source>
<translation>任務鍵</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="117"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="116"/>
<source>Extra</source>
<translation>額外按鍵</translation>
</message>
<message>
- <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="170"/>
+ <location filename="../../src/yuzu/configuration/configure_input_player.cpp" line="169"/>
<source>%1%2%3</source>
<translation>%1%2%3</translation>
</message>
@@ -6219,13 +7074,13 @@ p, li { white-space: pre-wrap; }
&lt;p style=&quot;-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;br /&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="398"/>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="403"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>OK</source>
<translation>確定</translation>
</message>
<message>
- <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="408"/>
+ <location filename="../../src/yuzu/applets/qt_software_keyboard.cpp" line="413"/>
<source>Cancel</source>
<translation>取消</translation>
</message>
@@ -6233,7 +7088,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>SequenceDialog</name>
<message>
- <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="11"/>
+ <location filename="../../src/yuzu/util/sequence_dialog/sequence_dialog.cpp" line="10"/>
<source>Enter a hotkey</source>
<translation>輸入快速鍵</translation>
</message>
@@ -6241,7 +7096,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeCallstack</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="148"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="147"/>
<source>Call stack</source>
<translation>Call stack</translation>
</message>
@@ -6249,17 +7104,17 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeMutexInfo</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="127"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="126"/>
<source>waiting for mutex 0x%1</source>
<translation>waiting for mutex 0x%1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="134"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="133"/>
<source>has waiters: %1</source>
<translation>has waiters: %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="136"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="135"/>
<source>owner handle: 0x%1</source>
<translation>owner handle: 0x%1</translation>
</message>
@@ -6267,12 +7122,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeObjectList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="228"/>
<source>waiting for all objects</source>
<translation>waiting for all objects</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="230"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="229"/>
<source>waiting for one of the following objects</source>
<translation>waiting for one of the following objects</translation>
</message>
@@ -6280,12 +7135,12 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeSynchronizationObject</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="186"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="185"/>
<source>[%1] %2 %3</source>
<translation>[%1] %2 %3</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="213"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="212"/>
<source>waited by no thread</source>
<translation>waited by no thread</translation>
</message>
@@ -6293,112 +7148,112 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThread</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="251"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="250"/>
<source>runnable</source>
<translation>runnable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="253"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="252"/>
<source>paused</source>
<translation>paused</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="259"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="258"/>
<source>sleeping</source>
<translation>sleeping</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="262"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="261"/>
<source>waiting for IPC reply</source>
<translation>waiting for IPC reply</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="265"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="264"/>
<source>waiting for objects</source>
<translation>waiting for objects</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="268"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="267"/>
<source>waiting for condition variable</source>
<translation>waiting for condition variable</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="271"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="270"/>
<source>waiting for address arbiter</source>
<translation>waiting for address arbiter</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="274"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="273"/>
<source>waiting for suspend resume</source>
<translation>waiting for suspend resume</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="277"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="276"/>
<source>waiting</source>
<translation>waiting</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="282"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="281"/>
<source>initialized</source>
<translation>initialized</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="285"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="284"/>
<source>terminated</source>
<translation>terminated</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="288"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="287"/>
<source>unknown</source>
<translation>unknown</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="293"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="292"/>
<source> PC = 0x%1 LR = 0x%2</source>
<translation>PC = 0x%1 LR = 0x%2</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="343"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="342"/>
<source>ideal</source>
<translation>ideal</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="346"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="345"/>
<source>core %1</source>
<translation>core %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="350"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="349"/>
<source>processor = %1</source>
<translation>processor = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="352"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="351"/>
<source>ideal core = %1</source>
<translation>ideal core = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="353"/>
<source>affinity mask = %1</source>
<translation>affinity mask = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="354"/>
<source>thread id = %1</source>
<translation>thread id = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="356"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="355"/>
<source>priority = %1(current) / %2(normal)</source>
<translation>priority = %1(current) / %2(normal)</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="360"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="359"/>
<source>last running ticks = %1</source>
<translation>last running ticks = %1</translation>
</message>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="368"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="367"/>
<source>not waiting for mutex</source>
<translation>未等待 mutex</translation>
</message>
@@ -6406,7 +7261,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeThreadList</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="392"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="391"/>
<source>waited by thread</source>
<translation>waited by thread</translation>
</message>
@@ -6414,7 +7269,7 @@ p, li { white-space: pre-wrap; }
<context>
<name>WaitTreeWidget</name>
<message>
- <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="466"/>
+ <location filename="../../src/yuzu/debugger/wait_tree.cpp" line="465"/>
<source>&amp;Wait Tree</source>
<translation>&amp;Wait Tree</translation>
</message>
diff --git a/dist/license.md b/dist/license.md
deleted file mode 100644
index 7bdebfec1..000000000
--- a/dist/license.md
+++ /dev/null
@@ -1,35 +0,0 @@
-The icons in this folder and its subfolders have the following licenses:
-
-Icon Name | License | Origin/Author
---- | --- | ---
-qt_themes/default/icons/16x16/checked.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/default/icons/16x16/failed.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/default/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/default/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
-qt_themes/default/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/default/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/default/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/default/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/default/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
-qt_themes/default/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/default/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/qdarkstyle/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/qdarkstyle/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
-qt_themes/qdarkstyle/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/qdarkstyle/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/qdarkstyle/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/qdarkstyle/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/qdarkstyle/icons/48x48/plus.png | CC0 1.0 | Designed by BreadFish64 from the Citra team
-qt_themes/qdarkstyle/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/qdarkstyle/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/colorful/icons/16x16/lock.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/colorful/icons/16x16/view-refresh.png | Apache 2.0 | https://material.io
-qt_themes/colorful/icons/256x256/plus_folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/colorful/icons/48x48/bad_folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/colorful/icons/48x48/chip.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/colorful/icons/48x48/folder.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/colorful/icons/48x48/plus.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/colorful/icons/48x48/sd_card.png | CC BY-ND 3.0 | https://icons8.com
-qt_themes/colorful/icons/48x48/star.png | CC BY-ND 3.0 | https://icons8.com
-
-<!-- TODO: Add the license of the yuzu icon --> \ No newline at end of file
diff --git a/dist/org.yuzu_emu.yuzu.desktop b/dist/org.yuzu_emu.yuzu.desktop
index 3652a3abc..008422863 100644
--- a/dist/org.yuzu_emu.yuzu.desktop
+++ b/dist/org.yuzu_emu.yuzu.desktop
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
[Desktop Entry]
Version=1.0
Type=Application
diff --git a/dist/org.yuzu_emu.yuzu.metainfo.xml b/dist/org.yuzu_emu.yuzu.metainfo.xml
index bcc5fc9a9..fa3935c36 100644
--- a/dist/org.yuzu_emu.yuzu.metainfo.xml
+++ b/dist/org.yuzu_emu.yuzu.metainfo.xml
@@ -1,4 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
+
+<!--
+SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+SPDX-License-Identifier: CC0-1.0
+-->
+
<component type="desktop-application">
<id>org.yuzu_emu.yuzu</id>
<metadata_license>CC0-1.0</metadata_license>
diff --git a/dist/org.yuzu_emu.yuzu.xml b/dist/org.yuzu_emu.yuzu.xml
index b52acecc4..b774eb0c4 100644
--- a/dist/org.yuzu_emu.yuzu.xml
+++ b/dist/org.yuzu_emu.yuzu.xml
@@ -1,4 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
+
+<!--
+SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info">
<mime-type type="application/x-nx-nro">
<comment>Nintendo Switch homebrew executable</comment>
diff --git a/dist/qt_themes/colorful/icons/16x16/connected.png b/dist/qt_themes/colorful/icons/16x16/connected.png
new file mode 100644
index 000000000..d6052f1a0
--- /dev/null
+++ b/dist/qt_themes/colorful/icons/16x16/connected.png
Binary files differ
diff --git a/dist/qt_themes/colorful/icons/16x16/connected_notification.png b/dist/qt_themes/colorful/icons/16x16/connected_notification.png
new file mode 100644
index 000000000..0dfe032d5
--- /dev/null
+++ b/dist/qt_themes/colorful/icons/16x16/connected_notification.png
Binary files differ
diff --git a/dist/qt_themes/colorful/icons/16x16/disconnected.png b/dist/qt_themes/colorful/icons/16x16/disconnected.png
new file mode 100644
index 000000000..bacee3aeb
--- /dev/null
+++ b/dist/qt_themes/colorful/icons/16x16/disconnected.png
Binary files differ
diff --git a/dist/qt_themes/colorful/style.qrc b/dist/qt_themes/colorful/style.qrc
index 18b10869e..4b3f28d89 100644
--- a/dist/qt_themes/colorful/style.qrc
+++ b/dist/qt_themes/colorful/style.qrc
@@ -1,6 +1,14 @@
+<!--
+SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<RCC>
<qresource prefix="icons/colorful">
<file alias="index.theme">icons/index.theme</file>
+ <file alias="16x16/connected.png">icons/16x16/connected.png</file>
+ <file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
+ <file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
diff --git a/dist/qt_themes/colorful_dark/style.qrc b/dist/qt_themes/colorful_dark/style.qrc
index 0abcb4e83..50e78c37b 100644
--- a/dist/qt_themes/colorful_dark/style.qrc
+++ b/dist/qt_themes/colorful_dark/style.qrc
@@ -1,11 +1,20 @@
+<!--
+SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<RCC>
<qresource prefix="icons/colorful_dark">
+ <file alias="16x16/connected.png">../colorful/icons/16x16/connected.png</file>
+ <file alias="16x16/connected_notification.png">../colorful/icons/16x16/connected_notification.png</file>
+ <file alias="16x16/disconnected.png">../colorful/icons/16x16/disconnected.png</file>
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">../colorful/icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">../colorful/icons/48x48/chip.png</file>
<file alias="48x48/folder.png">../colorful/icons/48x48/folder.png</file>
+ <file alias="48x48/no_avatar.png">../qdarkstyle/icons/48x48/no_avatar.png</file>
<file alias="48x48/plus.png">../colorful/icons/48x48/plus.png</file>
<file alias="48x48/sd_card.png">../colorful/icons/48x48/sd_card.png</file>
<file alias="256x256/plus_folder.png">../colorful/icons/256x256/plus_folder.png</file>
diff --git a/dist/qt_themes/colorful_midnight_blue/style.qrc b/dist/qt_themes/colorful_midnight_blue/style.qrc
index bf367099a..ac8cb0d49 100644
--- a/dist/qt_themes/colorful_midnight_blue/style.qrc
+++ b/dist/qt_themes/colorful_midnight_blue/style.qrc
@@ -1,3 +1,8 @@
+<!--
+SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<RCC>
<qresource prefix="icons/colorful_midnight_blue">
<file alias="index.theme">icons/index.theme</file>
diff --git a/dist/qt_themes/default/default.qrc b/dist/qt_themes/default/default.qrc
index b195747a3..ef080c221 100644
--- a/dist/qt_themes/default/default.qrc
+++ b/dist/qt_themes/default/default.qrc
@@ -1,13 +1,22 @@
+<!--
+SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<RCC>
<qresource prefix="icons/default">
<file alias="index.theme">icons/index.theme</file>
<file alias="16x16/checked.png">icons/16x16/checked.png</file>
<file alias="16x16/failed.png">icons/16x16/failed.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
+ <file alias="16x16/connected.png">icons/16x16/connected.png</file>
+ <file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
+ <file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
+ <file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>
diff --git a/dist/qt_themes/default/icons/16x16/connected.png b/dist/qt_themes/default/icons/16x16/connected.png
new file mode 100644
index 000000000..afa797394
--- /dev/null
+++ b/dist/qt_themes/default/icons/16x16/connected.png
Binary files differ
diff --git a/dist/qt_themes/default/icons/16x16/connected_notification.png b/dist/qt_themes/default/icons/16x16/connected_notification.png
new file mode 100644
index 000000000..e64901378
--- /dev/null
+++ b/dist/qt_themes/default/icons/16x16/connected_notification.png
Binary files differ
diff --git a/dist/qt_themes/default/icons/16x16/disconnected.png b/dist/qt_themes/default/icons/16x16/disconnected.png
new file mode 100644
index 000000000..835b1f0d6
--- /dev/null
+++ b/dist/qt_themes/default/icons/16x16/disconnected.png
Binary files differ
diff --git a/dist/qt_themes/default/icons/48x48/no_avatar.png b/dist/qt_themes/default/icons/48x48/no_avatar.png
new file mode 100644
index 000000000..d4bf82026
--- /dev/null
+++ b/dist/qt_themes/default/icons/48x48/no_avatar.png
Binary files differ
diff --git a/dist/qt_themes/qdarkstyle/icons/16x16/connected.png b/dist/qt_themes/qdarkstyle/icons/16x16/connected.png
new file mode 100644
index 000000000..90feb372a
--- /dev/null
+++ b/dist/qt_themes/qdarkstyle/icons/16x16/connected.png
Binary files differ
diff --git a/dist/qt_themes/qdarkstyle/icons/16x16/connected_notification.png b/dist/qt_themes/qdarkstyle/icons/16x16/connected_notification.png
new file mode 100644
index 000000000..7cd8b9d29
--- /dev/null
+++ b/dist/qt_themes/qdarkstyle/icons/16x16/connected_notification.png
Binary files differ
diff --git a/dist/qt_themes/qdarkstyle/icons/16x16/disconnected.png b/dist/qt_themes/qdarkstyle/icons/16x16/disconnected.png
new file mode 100644
index 000000000..fc5f23894
--- /dev/null
+++ b/dist/qt_themes/qdarkstyle/icons/16x16/disconnected.png
Binary files differ
diff --git a/dist/qt_themes/qdarkstyle/icons/48x48/no_avatar.png b/dist/qt_themes/qdarkstyle/icons/48x48/no_avatar.png
new file mode 100644
index 000000000..43e0dd267
--- /dev/null
+++ b/dist/qt_themes/qdarkstyle/icons/48x48/no_avatar.png
Binary files differ
diff --git a/dist/qt_themes/qdarkstyle/style.qrc b/dist/qt_themes/qdarkstyle/style.qrc
index 34e872d25..f770e09fd 100644
--- a/dist/qt_themes/qdarkstyle/style.qrc
+++ b/dist/qt_themes/qdarkstyle/style.qrc
@@ -1,11 +1,15 @@
<RCC>
<qresource prefix="icons/qdarkstyle">
<file alias="index.theme">icons/index.theme</file>
+ <file alias="16x16/connected.png">icons/16x16/connected.png</file>
+ <file alias="16x16/disconnected.png">icons/16x16/disconnected.png</file>
+ <file alias="16x16/connected_notification.png">icons/16x16/connected_notification.png</file>
<file alias="16x16/lock.png">icons/16x16/lock.png</file>
<file alias="16x16/view-refresh.png">icons/16x16/view-refresh.png</file>
<file alias="48x48/bad_folder.png">icons/48x48/bad_folder.png</file>
<file alias="48x48/chip.png">icons/48x48/chip.png</file>
<file alias="48x48/folder.png">icons/48x48/folder.png</file>
+ <file alias="48x48/no_avatar.png">icons/48x48/no_avatar.png</file>
<file alias="48x48/plus.png">icons/48x48/plus.png</file>
<file alias="48x48/sd_card.png">icons/48x48/sd_card.png</file>
<file alias="48x48/star.png">icons/48x48/star.png</file>
diff --git a/dist/yuzu.manifest b/dist/yuzu.manifest
index 038edff23..10a8df9b5 100644
--- a/dist/yuzu.manifest
+++ b/dist/yuzu.manifest
@@ -1,4 +1,10 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
+
+<!--
+SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<assembly manifestVersion="1.0"
xmlns="urn:schemas-microsoft-com:asm.v1"
xmlns:asmv3="urn:schemas-microsoft-com:asm.v3">
diff --git a/externals/CMakeLists.txt b/externals/CMakeLists.txt
index bd01f4c4d..6d04ace1d 100644
--- a/externals/CMakeLists.txt
+++ b/externals/CMakeLists.txt
@@ -1,4 +1,5 @@
-# Definitions for all external bundled libraries
+# SPDX-FileCopyrightText: 2016 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/CMakeModules")
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/externals/find-modules")
@@ -73,6 +74,10 @@ if (YUZU_USE_EXTERNAL_SDL2)
add_library(SDL2 ALIAS SDL2-static)
endif()
+# ENet
+add_subdirectory(enet)
+target_include_directories(enet INTERFACE ./enet/include)
+
# Cubeb
if(ENABLE_CUBEB)
set(BUILD_TESTS OFF CACHE BOOL "")
@@ -112,6 +117,11 @@ if (ENABLE_WEB_SERVICE)
if (WIN32)
target_link_libraries(httplib INTERFACE crypt32 cryptui ws2_32)
endif()
+
+ # cpp-jwt
+ add_library(cpp-jwt INTERFACE)
+ target_include_directories(cpp-jwt INTERFACE ./cpp-jwt/include)
+ target_compile_definitions(cpp-jwt INTERFACE CPP_JWT_USE_VENDORED_NLOHMANN_JSON)
endif()
# Opus
diff --git a/externals/SDL b/externals/SDL
-Subproject e2ade2bfc46d915cd306c63c830b81d800b2575
+Subproject b424665e0899769b200231ba943353a5fee1b6b
diff --git a/externals/cmake-modules/GetGitRevisionDescription.cmake b/externals/cmake-modules/GetGitRevisionDescription.cmake
index 087f5deea..dab134775 100644
--- a/externals/cmake-modules/GetGitRevisionDescription.cmake
+++ b/externals/cmake-modules/GetGitRevisionDescription.cmake
@@ -1,3 +1,7 @@
+# SPDX-FileCopyrightText: 2009 Iowa State University
+# SPDX-FileContributor: Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
+# SPDX-License-Identifier: BSL-1.0
+
# - Returns a version string from Git
#
# These functions force a re-configure on each git commit so that you can
diff --git a/externals/cmake-modules/GetGitRevisionDescription.cmake.in b/externals/cmake-modules/GetGitRevisionDescription.cmake.in
index 0d7eb3c26..868e032ef 100644
--- a/externals/cmake-modules/GetGitRevisionDescription.cmake.in
+++ b/externals/cmake-modules/GetGitRevisionDescription.cmake.in
@@ -1,4 +1,7 @@
-#
+# SPDX-FileCopyrightText: 2009 Iowa State University
+# SPDX-FileContributor: Ryan Pavlik <rpavlik@iastate.edu> <abiryan@ryand.net>
+# SPDX-License-Identifier: BSL-1.0
+
# Internal file for GetGitRevisionDescription.cmake
#
# Requires CMake 2.6 or newer (uses the 'function' command)
diff --git a/externals/cmake-modules/WindowsCopyFiles.cmake b/externals/cmake-modules/WindowsCopyFiles.cmake
index 72cec5354..08b598365 100644
--- a/externals/cmake-modules/WindowsCopyFiles.cmake
+++ b/externals/cmake-modules/WindowsCopyFiles.cmake
@@ -1,6 +1,5 @@
-# Copyright 2018 Yuzu Emulator Project
-# Licensed under GPLv2 or any later version
-# Refer to the license.txt file included.
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
# This file provides the function windows_copy_files.
# This is only valid on Windows.
diff --git a/externals/cpp-jwt b/externals/cpp-jwt
new file mode 160000
+Subproject e12ef06218596b52d9b5d6e1639484866a8e706
diff --git a/externals/discord-rpc b/externals/discord-rpc
-Subproject 963aa9f3e5ce81a4682c6ca3d136cddda614db3
+Subproject 20cc99aeffa08a4834f156b6ab49ed68618cf94
diff --git a/externals/dynarmic b/externals/dynarmic
-Subproject 5ad1d02351bf4fee681a3d701d210b419f41a50
+Subproject 2d4602a6516c67d547000d4c80bcc5f74976abd
diff --git a/externals/enet b/externals/enet
new file mode 160000
+Subproject 39a72ab1990014eb399cee9d538fd529df99c6a
diff --git a/externals/ffmpeg/CMakeLists.txt b/externals/ffmpeg/CMakeLists.txt
index dcc978827..20ad716ea 100644
--- a/externals/ffmpeg/CMakeLists.txt
+++ b/externals/ffmpeg/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
if (NOT WIN32)
# Build FFmpeg from externals
message(STATUS "Using FFmpeg from externals")
diff --git a/externals/ffmpeg/ffmpeg b/externals/ffmpeg/ffmpeg
-Subproject dc91b913b6260e85e1304c74ff7bb3c22a8c9fb
+Subproject 6b6b9e593dd4d3aaf75f48d40a13ef03bdef9fd
diff --git a/externals/find-modules/FindCatch2.cmake b/externals/find-modules/FindCatch2.cmake
index ce1d40bae..bded15951 100644
--- a/externals/find-modules/FindCatch2.cmake
+++ b/externals/find-modules/FindCatch2.cmake
@@ -1,3 +1,5 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_check_modules(PC_Catch2 QUIET Catch2)
diff --git a/externals/find-modules/FindFFmpeg.cmake b/externals/find-modules/FindFFmpeg.cmake
index 61b6dc8d2..add5b2c01 100644
--- a/externals/find-modules/FindFFmpeg.cmake
+++ b/externals/find-modules/FindFFmpeg.cmake
@@ -1,9 +1,9 @@
+# SPDX-FileCopyrightText: 2019 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# FindFFmpeg
# ----------
#
-# Copyright 2019 Citra Emulator Project
-# Licensed under GPLv2 or any later version
-#
# Find the native FFmpeg includes and libraries
#
# This module defines the following variables:
diff --git a/externals/find-modules/FindLibUSB.cmake b/externals/find-modules/FindLibUSB.cmake
index dec0b98b0..617daf9a5 100644
--- a/externals/find-modules/FindLibUSB.cmake
+++ b/externals/find-modules/FindLibUSB.cmake
@@ -1,11 +1,12 @@
+# SPDX-FileCopyrightText: 2009 Michal Cihar <michal@cihar.com>
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# - Find libusb-1.0 library
# This module defines
# LIBUSB_INCLUDE_DIR, where to find bluetooth.h
# LIBUSB_LIBRARIES, the libraries needed to use libusb-1.0.
# LIBUSB_FOUND, If false, do not try to use libusb-1.0.
#
-# Copyright (c) 2009, Michal Cihar, <michal@cihar.com>
-#
# vim: expandtab sw=4 ts=4 sts=4:
if(ANDROID)
diff --git a/externals/find-modules/Findfmt.cmake b/externals/find-modules/Findfmt.cmake
index 8ba51cbea..d11e98a69 100644
--- a/externals/find-modules/Findfmt.cmake
+++ b/externals/find-modules/Findfmt.cmake
@@ -1,3 +1,5 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_check_modules(PC_fmt QUIET fmt)
diff --git a/externals/find-modules/Findlz4.cmake b/externals/find-modules/Findlz4.cmake
index 6279854c0..56dcca8f6 100644
--- a/externals/find-modules/Findlz4.cmake
+++ b/externals/find-modules/Findlz4.cmake
@@ -1,3 +1,5 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_check_modules(PC_lz4 QUIET lz4)
diff --git a/externals/find-modules/Findnlohmann_json.cmake b/externals/find-modules/Findnlohmann_json.cmake
index b0c5b3e4e..8a3958cf1 100644
--- a/externals/find-modules/Findnlohmann_json.cmake
+++ b/externals/find-modules/Findnlohmann_json.cmake
@@ -1,3 +1,5 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_check_modules(PC_nlohmann_json QUIET nlohmann_json)
diff --git a/externals/find-modules/Findopus.cmake b/externals/find-modules/Findopus.cmake
index 2bce56122..ec7b4f61f 100644
--- a/externals/find-modules/Findopus.cmake
+++ b/externals/find-modules/Findopus.cmake
@@ -1,3 +1,5 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_check_modules(PC_opus QUIET opus)
diff --git a/externals/find-modules/Findzstd.cmake b/externals/find-modules/Findzstd.cmake
index 539abbafc..f0c56f499 100644
--- a/externals/find-modules/Findzstd.cmake
+++ b/externals/find-modules/Findzstd.cmake
@@ -1,3 +1,5 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
find_package(PkgConfig QUIET)
pkg_check_modules(PC_zstd QUIET libzstd)
diff --git a/externals/getopt/CMakeLists.txt b/externals/getopt/CMakeLists.txt
index ad7a2b363..4797fe01c 100644
--- a/externals/getopt/CMakeLists.txt
+++ b/externals/getopt/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2015 Greg Wicks <gpwicks@email.wm.edu>
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_library(getopt
getopt.c
getopt.h
diff --git a/externals/glad/CMakeLists.txt b/externals/glad/CMakeLists.txt
index c43ae475a..3dfcac2fd 100644
--- a/externals/glad/CMakeLists.txt
+++ b/externals/glad/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2015 Yuri Kunde Schlesner <yuriks@yuriks.net>
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_library(glad STATIC
src/glad.c
include/KHR/khrplatform.h
diff --git a/externals/glad/Readme.md b/externals/glad/Readme.md
index 7aad7fff2..998eec4a7 100644
--- a/externals/glad/Readme.md
+++ b/externals/glad/Readme.md
@@ -1,3 +1,8 @@
+<!--
+SPDX-FileCopyrightText: 2015 Yuri Kunde Schlesner <yuriks@yuriks.net>
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
These files were generated by the [glad](https://github.com/Dav1dde/glad) OpenGL loader generator and have been checked in as-is. You can re-generate them using glad with the following command:
```
diff --git a/externals/inih/CMakeLists.txt b/externals/inih/CMakeLists.txt
index 2a75852c2..b686e3cf5 100644
--- a/externals/inih/CMakeLists.txt
+++ b/externals/inih/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2014 Gui Andrade <admin@archshift.com>
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_library(inih
inih/ini.c
inih/ini.h
diff --git a/externals/libusb/CMakeLists.txt b/externals/libusb/CMakeLists.txt
index 12bdc097a..055b89295 100644
--- a/externals/libusb/CMakeLists.txt
+++ b/externals/libusb/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
if (MINGW OR (${CMAKE_SYSTEM_NAME} MATCHES "Linux") OR APPLE)
set(LIBUSB_FOUND ON CACHE BOOL "libusb is present" FORCE)
set(LIBUSB_VERSION "1.0.24" CACHE STRING "libusb version string" FORCE)
diff --git a/externals/libusb/config.h.in b/externals/libusb/config.h.in
index 915b7390f..42ae5a5e8 100644
--- a/externals/libusb/config.h.in
+++ b/externals/libusb/config.h.in
@@ -1,3 +1,8 @@
+/*
+ * SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ */
+
/* Default visibility */
#if defined(__GNUC__) || defined(__clang__)
#define DEFAULT_VISIBILITY __attribute__((visibility("default")))
diff --git a/externals/opus/CMakeLists.txt b/externals/opus/CMakeLists.txt
index 16f5af9f2..a92ffbd69 100644
--- a/externals/opus/CMakeLists.txt
+++ b/externals/opus/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2019 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
cmake_minimum_required(VERSION 3.8)
project(opus)
diff --git a/externals/vcpkg b/externals/vcpkg
new file mode 160000
+Subproject 9b22b40c6c61bf0da2d46346dd44a11e90972cc
diff --git a/hooks/pre-commit b/hooks/pre-commit
index e376ed4d8..484eef176 100755
--- a/hooks/pre-commit
+++ b/hooks/pre-commit
@@ -1,5 +1,8 @@
#!/bin/sh
+# SPDX-FileCopyrightText: 2015 Citra Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Enforce yuzu's whitespace policy
git config --local core.whitespace tab-in-indent,trailing-space
diff --git a/license.txt b/license.txt
deleted file mode 100644
index e72bfddab..000000000
--- a/license.txt
+++ /dev/null
@@ -1,674 +0,0 @@
- GNU GENERAL PUBLIC LICENSE
- Version 3, 29 June 2007
-
- Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
- Everyone is permitted to copy and distribute verbatim copies
- of this license document, but changing it is not allowed.
-
- Preamble
-
- The GNU General Public License is a free, copyleft license for
-software and other kinds of works.
-
- The licenses for most software and other practical works are designed
-to take away your freedom to share and change the works. By contrast,
-the GNU General Public License is intended to guarantee your freedom to
-share and change all versions of a program--to make sure it remains free
-software for all its users. We, the Free Software Foundation, use the
-GNU General Public License for most of our software; it applies also to
-any other work released this way by its authors. You can apply it to
-your programs, too.
-
- When we speak of free software, we are referring to freedom, not
-price. Our General Public Licenses are designed to make sure that you
-have the freedom to distribute copies of free software (and charge for
-them if you wish), that you receive source code or can get it if you
-want it, that you can change the software or use pieces of it in new
-free programs, and that you know you can do these things.
-
- To protect your rights, we need to prevent others from denying you
-these rights or asking you to surrender the rights. Therefore, you have
-certain responsibilities if you distribute copies of the software, or if
-you modify it: responsibilities to respect the freedom of others.
-
- For example, if you distribute copies of such a program, whether
-gratis or for a fee, you must pass on to the recipients the same
-freedoms that you received. You must make sure that they, too, receive
-or can get the source code. And you must show them these terms so they
-know their rights.
-
- Developers that use the GNU GPL protect your rights with two steps:
-(1) assert copyright on the software, and (2) offer you this License
-giving you legal permission to copy, distribute and/or modify it.
-
- For the developers' and authors' protection, the GPL clearly explains
-that there is no warranty for this free software. For both users' and
-authors' sake, the GPL requires that modified versions be marked as
-changed, so that their problems will not be attributed erroneously to
-authors of previous versions.
-
- Some devices are designed to deny users access to install or run
-modified versions of the software inside them, although the manufacturer
-can do so. This is fundamentally incompatible with the aim of
-protecting users' freedom to change the software. The systematic
-pattern of such abuse occurs in the area of products for individuals to
-use, which is precisely where it is most unacceptable. Therefore, we
-have designed this version of the GPL to prohibit the practice for those
-products. If such problems arise substantially in other domains, we
-stand ready to extend this provision to those domains in future versions
-of the GPL, as needed to protect the freedom of users.
-
- Finally, every program is threatened constantly by software patents.
-States should not allow patents to restrict development and use of
-software on general-purpose computers, but in those that do, we wish to
-avoid the special danger that patents applied to a free program could
-make it effectively proprietary. To prevent this, the GPL assures that
-patents cannot be used to render the program non-free.
-
- The precise terms and conditions for copying, distribution and
-modification follow.
-
- TERMS AND CONDITIONS
-
- 0. Definitions.
-
- "This License" refers to version 3 of the GNU General Public License.
-
- "Copyright" also means copyright-like laws that apply to other kinds of
-works, such as semiconductor masks.
-
- "The Program" refers to any copyrightable work licensed under this
-License. Each licensee is addressed as "you". "Licensees" and
-"recipients" may be individuals or organizations.
-
- To "modify" a work means to copy from or adapt all or part of the work
-in a fashion requiring copyright permission, other than the making of an
-exact copy. The resulting work is called a "modified version" of the
-earlier work or a work "based on" the earlier work.
-
- A "covered work" means either the unmodified Program or a work based
-on the Program.
-
- To "propagate" a work means to do anything with it that, without
-permission, would make you directly or secondarily liable for
-infringement under applicable copyright law, except executing it on a
-computer or modifying a private copy. Propagation includes copying,
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-public, and in some countries other activities as well.
-
- To "convey" a work means any kind of propagation that enables other
-parties to make or receive copies. Mere interaction with a user through
-a computer network, with no transfer of a copy, is not conveying.
-
- An interactive user interface displays "Appropriate Legal Notices"
-to the extent that it includes a convenient and prominently visible
-feature that (1) displays an appropriate copyright notice, and (2)
-tells the user that there is no warranty for the work (except to the
-extent that warranties are provided), that licensees may convey the
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-the interface presents a list of user commands or options, such as a
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- 1. Source Code.
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- The "source code" for a work means the preferred form of the work
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-"Major Component", in this context, means a major essential component
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-same work.
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- 2. Basic Permissions.
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- All rights granted under this License are granted for the term of
-copyright on the Program, and are irrevocable provided the stated
-conditions are met. This License explicitly affirms your unlimited
-permission to run the unmodified Program. The output from running a
-covered work is covered by this License only if the output, given its
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- 3. Protecting Users' Legal Rights From Anti-Circumvention Law.
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-similar laws prohibiting or restricting circumvention of such
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-receive it, in any medium, provided that you conspicuously and
-appropriately publish on each copy an appropriate copyright notice;
-keep intact all notices stating that this License and any
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-keep intact all notices of the absence of any warranty; and give all
-recipients a copy of this License along with the Program.
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- This is free software, and you are welcome to redistribute it
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-
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-into proprietary programs. If your program is a subroutine library, you
-may consider it more useful to permit linking proprietary applications with
-the library. If this is what you want to do, use the GNU Lesser General
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-<https://www.gnu.org/licenses/why-not-lgpl.html>. \ No newline at end of file
diff --git a/src/.clang-format b/src/.clang-format
index 1c6b71b2e..f92771ec3 100644
--- a/src/.clang-format
+++ b/src/.clang-format
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2016 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
+# SPDX-License-Identifier: GPL-2.0-or-later
+
---
Language: Cpp
# BasedOnStyle: LLVM
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 39d038493..fc177fa52 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
# Enable modules to include each other's files
include_directories(.)
@@ -36,7 +39,6 @@ if (MSVC)
# /GT - Supports fiber safety for data allocated using static thread-local storage
add_compile_options(
/MP
- /Zi
/Zm200
/Zo
/permissive-
@@ -79,6 +81,13 @@ if (MSVC)
/we5245 # 'function': unreferenced function with internal linkage has been removed
)
+ if (USE_CCACHE)
+ # when caching, we need to use /Z7 to downgrade debug info to use an older but more cachable format
+ add_compile_options(/Z7)
+ else()
+ add_compile_options(/Zi)
+ endif()
+
if (ARCHITECTURE_x86_64)
add_compile_options(/QIntel-jcc-erratum)
endif()
@@ -150,6 +159,7 @@ add_subdirectory(common)
add_subdirectory(core)
add_subdirectory(audio_core)
add_subdirectory(video_core)
+add_subdirectory(network)
add_subdirectory(input_common)
add_subdirectory(shader_recompiler)
diff --git a/src/audio_core/CMakeLists.txt b/src/audio_core/CMakeLists.txt
index 89575a53e..5fe1d5fa5 100644
--- a/src/audio_core/CMakeLists.txt
+++ b/src/audio_core/CMakeLists.txt
@@ -1,54 +1,221 @@
-add_library(audio_core STATIC
- algorithm/filter.cpp
- algorithm/filter.h
- algorithm/interpolate.cpp
- algorithm/interpolate.h
- audio_out.cpp
- audio_out.h
- audio_renderer.cpp
- audio_renderer.h
- behavior_info.cpp
- behavior_info.h
- buffer.h
- codec.cpp
- codec.h
- command_generator.cpp
- command_generator.h
- common.h
- delay_line.cpp
- delay_line.h
- effect_context.cpp
- effect_context.h
- info_updater.cpp
- info_updater.h
- memory_pool.cpp
- memory_pool.h
- mix_context.cpp
- mix_context.h
- null_sink.h
- sink.h
- sink_context.cpp
- sink_context.h
- sink_details.cpp
- sink_details.h
- sink_stream.h
- splitter_context.cpp
- splitter_context.h
- stream.cpp
- stream.h
- voice_context.cpp
- voice_context.h
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
- $<$<BOOL:${ENABLE_CUBEB}>:cubeb_sink.cpp cubeb_sink.h>
- $<$<BOOL:${ENABLE_SDL2}>:sdl2_sink.cpp sdl2_sink.h>
+add_library(audio_core STATIC
+ audio_core.cpp
+ audio_core.h
+ audio_event.h
+ audio_event.cpp
+ audio_render_manager.cpp
+ audio_render_manager.h
+ audio_in_manager.cpp
+ audio_in_manager.h
+ audio_out_manager.cpp
+ audio_out_manager.h
+ audio_manager.cpp
+ audio_manager.h
+ common/audio_renderer_parameter.h
+ common/common.h
+ common/feature_support.h
+ common/wave_buffer.h
+ common/workbuffer_allocator.h
+ device/audio_buffer.h
+ device/audio_buffers.h
+ device/device_session.cpp
+ device/device_session.h
+ in/audio_in.cpp
+ in/audio_in.h
+ in/audio_in_system.cpp
+ in/audio_in_system.h
+ out/audio_out.cpp
+ out/audio_out.h
+ out/audio_out_system.cpp
+ out/audio_out_system.h
+ renderer/adsp/adsp.cpp
+ renderer/adsp/adsp.h
+ renderer/adsp/audio_renderer.cpp
+ renderer/adsp/audio_renderer.h
+ renderer/adsp/command_buffer.h
+ renderer/adsp/command_list_processor.cpp
+ renderer/adsp/command_list_processor.h
+ renderer/audio_device.cpp
+ renderer/audio_device.h
+ renderer/audio_renderer.h
+ renderer/audio_renderer.cpp
+ renderer/behavior/behavior_info.cpp
+ renderer/behavior/behavior_info.h
+ renderer/behavior/info_updater.cpp
+ renderer/behavior/info_updater.h
+ renderer/command/data_source/adpcm.cpp
+ renderer/command/data_source/adpcm.h
+ renderer/command/data_source/decode.cpp
+ renderer/command/data_source/decode.h
+ renderer/command/data_source/pcm_float.cpp
+ renderer/command/data_source/pcm_float.h
+ renderer/command/data_source/pcm_int16.cpp
+ renderer/command/data_source/pcm_int16.h
+ renderer/command/effect/aux_.cpp
+ renderer/command/effect/aux_.h
+ renderer/command/effect/biquad_filter.cpp
+ renderer/command/effect/biquad_filter.h
+ renderer/command/effect/capture.cpp
+ renderer/command/effect/capture.h
+ renderer/command/effect/compressor.cpp
+ renderer/command/effect/compressor.h
+ renderer/command/effect/delay.cpp
+ renderer/command/effect/delay.h
+ renderer/command/effect/i3dl2_reverb.cpp
+ renderer/command/effect/i3dl2_reverb.h
+ renderer/command/effect/light_limiter.cpp
+ renderer/command/effect/light_limiter.h
+ renderer/command/effect/multi_tap_biquad_filter.cpp
+ renderer/command/effect/multi_tap_biquad_filter.h
+ renderer/command/effect/reverb.cpp
+ renderer/command/effect/reverb.h
+ renderer/command/mix/clear_mix.cpp
+ renderer/command/mix/clear_mix.h
+ renderer/command/mix/copy_mix.cpp
+ renderer/command/mix/copy_mix.h
+ renderer/command/mix/depop_for_mix_buffers.cpp
+ renderer/command/mix/depop_for_mix_buffers.h
+ renderer/command/mix/depop_prepare.cpp
+ renderer/command/mix/depop_prepare.h
+ renderer/command/mix/mix.cpp
+ renderer/command/mix/mix.h
+ renderer/command/mix/mix_ramp.cpp
+ renderer/command/mix/mix_ramp.h
+ renderer/command/mix/mix_ramp_grouped.cpp
+ renderer/command/mix/mix_ramp_grouped.h
+ renderer/command/mix/volume.cpp
+ renderer/command/mix/volume.h
+ renderer/command/mix/volume_ramp.cpp
+ renderer/command/mix/volume_ramp.h
+ renderer/command/performance/performance.cpp
+ renderer/command/performance/performance.h
+ renderer/command/resample/downmix_6ch_to_2ch.cpp
+ renderer/command/resample/downmix_6ch_to_2ch.h
+ renderer/command/resample/resample.h
+ renderer/command/resample/resample.cpp
+ renderer/command/resample/upsample.cpp
+ renderer/command/resample/upsample.h
+ renderer/command/sink/device.cpp
+ renderer/command/sink/device.h
+ renderer/command/sink/circular_buffer.cpp
+ renderer/command/sink/circular_buffer.h
+ renderer/command/command_buffer.cpp
+ renderer/command/command_buffer.h
+ renderer/command/command_generator.cpp
+ renderer/command/command_generator.h
+ renderer/command/command_list_header.h
+ renderer/command/command_processing_time_estimator.cpp
+ renderer/command/command_processing_time_estimator.h
+ renderer/command/commands.h
+ renderer/command/icommand.h
+ renderer/effect/aux_.cpp
+ renderer/effect/aux_.h
+ renderer/effect/biquad_filter.cpp
+ renderer/effect/biquad_filter.h
+ renderer/effect/buffer_mixer.cpp
+ renderer/effect/buffer_mixer.h
+ renderer/effect/capture.cpp
+ renderer/effect/capture.h
+ renderer/effect/compressor.cpp
+ renderer/effect/compressor.h
+ renderer/effect/delay.cpp
+ renderer/effect/delay.h
+ renderer/effect/effect_context.cpp
+ renderer/effect/effect_context.h
+ renderer/effect/effect_info_base.h
+ renderer/effect/effect_reset.h
+ renderer/effect/effect_result_state.h
+ renderer/effect/i3dl2.cpp
+ renderer/effect/i3dl2.h
+ renderer/effect/light_limiter.cpp
+ renderer/effect/light_limiter.h
+ renderer/effect/reverb.h
+ renderer/effect/reverb.cpp
+ renderer/mix/mix_context.cpp
+ renderer/mix/mix_context.h
+ renderer/mix/mix_info.cpp
+ renderer/mix/mix_info.h
+ renderer/memory/address_info.h
+ renderer/memory/memory_pool_info.cpp
+ renderer/memory/memory_pool_info.h
+ renderer/memory/pool_mapper.cpp
+ renderer/memory/pool_mapper.h
+ renderer/nodes/bit_array.h
+ renderer/nodes/edge_matrix.cpp
+ renderer/nodes/edge_matrix.h
+ renderer/nodes/node_states.cpp
+ renderer/nodes/node_states.h
+ renderer/performance/detail_aspect.cpp
+ renderer/performance/detail_aspect.h
+ renderer/performance/entry_aspect.cpp
+ renderer/performance/entry_aspect.h
+ renderer/performance/performance_detail.h
+ renderer/performance/performance_entry.h
+ renderer/performance/performance_entry_addresses.h
+ renderer/performance/performance_frame_header.h
+ renderer/performance/performance_manager.cpp
+ renderer/performance/performance_manager.h
+ renderer/sink/circular_buffer_sink_info.cpp
+ renderer/sink/circular_buffer_sink_info.h
+ renderer/sink/device_sink_info.cpp
+ renderer/sink/device_sink_info.h
+ renderer/sink/sink_context.cpp
+ renderer/sink/sink_context.h
+ renderer/sink/sink_info_base.cpp
+ renderer/sink/sink_info_base.h
+ renderer/splitter/splitter_context.cpp
+ renderer/splitter/splitter_context.h
+ renderer/splitter/splitter_destinations_data.cpp
+ renderer/splitter/splitter_destinations_data.h
+ renderer/splitter/splitter_info.cpp
+ renderer/splitter/splitter_info.h
+ renderer/system.cpp
+ renderer/system.h
+ renderer/system_manager.cpp
+ renderer/system_manager.h
+ renderer/upsampler/upsampler_info.h
+ renderer/upsampler/upsampler_manager.cpp
+ renderer/upsampler/upsampler_manager.h
+ renderer/upsampler/upsampler_state.h
+ renderer/voice/voice_channel_resource.h
+ renderer/voice/voice_context.cpp
+ renderer/voice/voice_context.h
+ renderer/voice/voice_info.cpp
+ renderer/voice/voice_info.h
+ renderer/voice/voice_state.h
+ sink/cubeb_sink.cpp
+ sink/cubeb_sink.h
+ sink/null_sink.h
+ sink/sdl2_sink.cpp
+ sink/sdl2_sink.h
+ sink/sink.h
+ sink/sink_details.cpp
+ sink/sink_details.h
+ sink/sink_stream.h
)
create_target_directory_groups(audio_core)
-if (NOT MSVC)
+if (MSVC)
+ target_compile_options(audio_core PRIVATE
+ /we4242 # 'identifier': conversion from 'type1' to 'type2', possible loss of data
+ /we4244 # 'conversion': conversion from 'type1' to 'type2', possible loss of data
+ /we4245 # 'conversion': conversion from 'type1' to 'type2', signed/unsigned mismatch
+ /we4254 # 'operator': conversion from 'type1:field_bits' to 'type2:field_bits', possible loss of data
+ /we4456 # Declaration of 'identifier' hides previous local declaration
+ /we4457 # Declaration of 'identifier' hides function parameter
+ /we4458 # Declaration of 'identifier' hides class member
+ /we4459 # Declaration of 'identifier' hides global declaration
+ )
+else()
target_compile_options(audio_core PRIVATE
-Werror=conversion
-Werror=ignored-qualifiers
+ -Werror=shadow
+ -Werror=unused-variable
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-parameter>
$<$<CXX_COMPILER_ID:GNU>:-Werror=unused-but-set-variable>
@@ -58,6 +225,9 @@ if (NOT MSVC)
endif()
target_link_libraries(audio_core PUBLIC common core)
+if (ARCHITECTURE_x86_64)
+ target_link_libraries(audio_core PRIVATE dynarmic)
+endif()
if(ENABLE_CUBEB)
target_link_libraries(audio_core PRIVATE cubeb)
diff --git a/src/audio_core/algorithm/filter.cpp b/src/audio_core/algorithm/filter.cpp
deleted file mode 100644
index 96e37991f..000000000
--- a/src/audio_core/algorithm/filter.cpp
+++ /dev/null
@@ -1,79 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#define _USE_MATH_DEFINES
-
-#include <algorithm>
-#include <array>
-#include <cmath>
-#include <vector>
-#include "audio_core/algorithm/filter.h"
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-Filter Filter::LowPass(double cutoff, double Q) {
- const double w0 = 2.0 * M_PI * cutoff;
- const double sin_w0 = std::sin(w0);
- const double cos_w0 = std::cos(w0);
- const double alpha = sin_w0 / (2 * Q);
-
- const double a0 = 1 + alpha;
- const double a1 = -2.0 * cos_w0;
- const double a2 = 1 - alpha;
- const double b0 = 0.5 * (1 - cos_w0);
- const double b1 = 1.0 * (1 - cos_w0);
- const double b2 = 0.5 * (1 - cos_w0);
-
- return {a0, a1, a2, b0, b1, b2};
-}
-
-Filter::Filter() : Filter(1.0, 0.0, 0.0, 1.0, 0.0, 0.0) {}
-
-Filter::Filter(double a0_, double a1_, double a2_, double b0_, double b1_, double b2_)
- : a1(a1_ / a0_), a2(a2_ / a0_), b0(b0_ / a0_), b1(b1_ / a0_), b2(b2_ / a0_) {}
-
-void Filter::Process(std::vector<s16>& signal) {
- const std::size_t num_frames = signal.size() / 2;
- for (std::size_t i = 0; i < num_frames; i++) {
- std::rotate(in.begin(), in.end() - 1, in.end());
- std::rotate(out.begin(), out.end() - 1, out.end());
-
- for (std::size_t ch = 0; ch < channel_count; ch++) {
- in[0][ch] = signal[i * channel_count + ch];
-
- out[0][ch] = b0 * in[0][ch] + b1 * in[1][ch] + b2 * in[2][ch] - a1 * out[1][ch] -
- a2 * out[2][ch];
-
- signal[i * 2 + ch] = static_cast<s16>(std::clamp(out[0][ch], -32768.0, 32767.0));
- }
- }
-}
-
-/// Calculates the appropriate Q for each biquad in a cascading filter.
-/// @param total_count The total number of biquads to be cascaded.
-/// @param index 0-index of the biquad to calculate the Q value for.
-static double CascadingBiquadQ(std::size_t total_count, std::size_t index) {
- const auto pole =
- M_PI * static_cast<double>(2 * index + 1) / (4.0 * static_cast<double>(total_count));
- return 1.0 / (2.0 * std::cos(pole));
-}
-
-CascadingFilter CascadingFilter::LowPass(double cutoff, std::size_t cascade_size) {
- std::vector<Filter> cascade(cascade_size);
- for (std::size_t i = 0; i < cascade_size; i++) {
- cascade[i] = Filter::LowPass(cutoff, CascadingBiquadQ(cascade_size, i));
- }
- return CascadingFilter{std::move(cascade)};
-}
-
-CascadingFilter::CascadingFilter() = default;
-CascadingFilter::CascadingFilter(std::vector<Filter> filters_) : filters(std::move(filters_)) {}
-
-void CascadingFilter::Process(std::vector<s16>& signal) {
- for (auto& filter : filters) {
- filter.Process(signal);
- }
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/algorithm/filter.h b/src/audio_core/algorithm/filter.h
deleted file mode 100644
index 2586f0079..000000000
--- a/src/audio_core/algorithm/filter.h
+++ /dev/null
@@ -1,61 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-/// Digital biquad filter:
-///
-/// b0 + b1 z^-1 + b2 z^-2
-/// H(z) = ------------------------
-/// a0 + a1 z^-1 + b2 z^-2
-class Filter {
-public:
- /// Creates a low-pass filter.
- /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
- /// @param Q Determines the quality factor of this filter.
- static Filter LowPass(double cutoff, double Q = 0.7071);
-
- /// Passthrough filter.
- Filter();
-
- Filter(double a0_, double a1_, double a2_, double b0_, double b1_, double b2_);
-
- void Process(std::vector<s16>& signal);
-
-private:
- static constexpr std::size_t channel_count = 2;
-
- /// Coefficients are in normalized form (a0 = 1.0).
- double a1, a2, b0, b1, b2;
- /// Input History
- std::array<std::array<double, channel_count>, 3> in;
- /// Output History
- std::array<std::array<double, channel_count>, 3> out;
-};
-
-/// Cascade filters to build up higher-order filters from lower-order ones.
-class CascadingFilter {
-public:
- /// Creates a cascading low-pass filter.
- /// @param cutoff Determines the cutoff frequency. A value from 0.0 to 1.0.
- /// @param cascade_size Number of biquads in cascade.
- static CascadingFilter LowPass(double cutoff, std::size_t cascade_size);
-
- /// Passthrough.
- CascadingFilter();
-
- explicit CascadingFilter(std::vector<Filter> filters_);
-
- void Process(std::vector<s16>& signal);
-
-private:
- std::vector<Filter> filters;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/algorithm/interpolate.cpp b/src/audio_core/algorithm/interpolate.cpp
deleted file mode 100644
index d2a4cd53f..000000000
--- a/src/audio_core/algorithm/interpolate.cpp
+++ /dev/null
@@ -1,232 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#define _USE_MATH_DEFINES
-
-#include <algorithm>
-#include <climits>
-#include <cmath>
-#include <vector>
-
-#include "audio_core/algorithm/interpolate.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-constexpr std::array<s16, 512> curve_lut0{
- 6600, 19426, 6722, 3, 6479, 19424, 6845, 9, 6359, 19419, 6968, 15, 6239,
- 19412, 7093, 22, 6121, 19403, 7219, 28, 6004, 19391, 7345, 34, 5888, 19377,
- 7472, 41, 5773, 19361, 7600, 48, 5659, 19342, 7728, 55, 5546, 19321, 7857,
- 62, 5434, 19298, 7987, 69, 5323, 19273, 8118, 77, 5213, 19245, 8249, 84,
- 5104, 19215, 8381, 92, 4997, 19183, 8513, 101, 4890, 19148, 8646, 109, 4785,
- 19112, 8780, 118, 4681, 19073, 8914, 127, 4579, 19031, 9048, 137, 4477, 18988,
- 9183, 147, 4377, 18942, 9318, 157, 4277, 18895, 9454, 168, 4179, 18845, 9590,
- 179, 4083, 18793, 9726, 190, 3987, 18738, 9863, 202, 3893, 18682, 10000, 215,
- 3800, 18624, 10137, 228, 3709, 18563, 10274, 241, 3618, 18500, 10411, 255, 3529,
- 18436, 10549, 270, 3441, 18369, 10687, 285, 3355, 18300, 10824, 300, 3269, 18230,
- 10962, 317, 3186, 18157, 11100, 334, 3103, 18082, 11238, 351, 3022, 18006, 11375,
- 369, 2942, 17927, 11513, 388, 2863, 17847, 11650, 408, 2785, 17765, 11788, 428,
- 2709, 17681, 11925, 449, 2635, 17595, 12062, 471, 2561, 17507, 12198, 494, 2489,
- 17418, 12334, 517, 2418, 17327, 12470, 541, 2348, 17234, 12606, 566, 2280, 17140,
- 12741, 592, 2213, 17044, 12876, 619, 2147, 16946, 13010, 647, 2083, 16846, 13144,
- 675, 2020, 16745, 13277, 704, 1958, 16643, 13409, 735, 1897, 16539, 13541, 766,
- 1838, 16434, 13673, 798, 1780, 16327, 13803, 832, 1723, 16218, 13933, 866, 1667,
- 16109, 14062, 901, 1613, 15998, 14191, 937, 1560, 15885, 14318, 975, 1508, 15772,
- 14445, 1013, 1457, 15657, 14571, 1052, 1407, 15540, 14695, 1093, 1359, 15423, 14819,
- 1134, 1312, 15304, 14942, 1177, 1266, 15185, 15064, 1221, 1221, 15064, 15185, 1266,
- 1177, 14942, 15304, 1312, 1134, 14819, 15423, 1359, 1093, 14695, 15540, 1407, 1052,
- 14571, 15657, 1457, 1013, 14445, 15772, 1508, 975, 14318, 15885, 1560, 937, 14191,
- 15998, 1613, 901, 14062, 16109, 1667, 866, 13933, 16218, 1723, 832, 13803, 16327,
- 1780, 798, 13673, 16434, 1838, 766, 13541, 16539, 1897, 735, 13409, 16643, 1958,
- 704, 13277, 16745, 2020, 675, 13144, 16846, 2083, 647, 13010, 16946, 2147, 619,
- 12876, 17044, 2213, 592, 12741, 17140, 2280, 566, 12606, 17234, 2348, 541, 12470,
- 17327, 2418, 517, 12334, 17418, 2489, 494, 12198, 17507, 2561, 471, 12062, 17595,
- 2635, 449, 11925, 17681, 2709, 428, 11788, 17765, 2785, 408, 11650, 17847, 2863,
- 388, 11513, 17927, 2942, 369, 11375, 18006, 3022, 351, 11238, 18082, 3103, 334,
- 11100, 18157, 3186, 317, 10962, 18230, 3269, 300, 10824, 18300, 3355, 285, 10687,
- 18369, 3441, 270, 10549, 18436, 3529, 255, 10411, 18500, 3618, 241, 10274, 18563,
- 3709, 228, 10137, 18624, 3800, 215, 10000, 18682, 3893, 202, 9863, 18738, 3987,
- 190, 9726, 18793, 4083, 179, 9590, 18845, 4179, 168, 9454, 18895, 4277, 157,
- 9318, 18942, 4377, 147, 9183, 18988, 4477, 137, 9048, 19031, 4579, 127, 8914,
- 19073, 4681, 118, 8780, 19112, 4785, 109, 8646, 19148, 4890, 101, 8513, 19183,
- 4997, 92, 8381, 19215, 5104, 84, 8249, 19245, 5213, 77, 8118, 19273, 5323,
- 69, 7987, 19298, 5434, 62, 7857, 19321, 5546, 55, 7728, 19342, 5659, 48,
- 7600, 19361, 5773, 41, 7472, 19377, 5888, 34, 7345, 19391, 6004, 28, 7219,
- 19403, 6121, 22, 7093, 19412, 6239, 15, 6968, 19419, 6359, 9, 6845, 19424,
- 6479, 3, 6722, 19426, 6600};
-
-constexpr std::array<s16, 512> curve_lut1{
- -68, 32639, 69, -5, -200, 32630, 212, -15, -328, 32613, 359, -26, -450,
- 32586, 512, -36, -568, 32551, 669, -47, -680, 32507, 832, -58, -788, 32454,
- 1000, -69, -891, 32393, 1174, -80, -990, 32323, 1352, -92, -1084, 32244, 1536,
- -103, -1173, 32157, 1724, -115, -1258, 32061, 1919, -128, -1338, 31956, 2118, -140,
- -1414, 31844, 2322, -153, -1486, 31723, 2532, -167, -1554, 31593, 2747, -180, -1617,
- 31456, 2967, -194, -1676, 31310, 3192, -209, -1732, 31157, 3422, -224, -1783, 30995,
- 3657, -240, -1830, 30826, 3897, -256, -1874, 30649, 4143, -272, -1914, 30464, 4393,
- -289, -1951, 30272, 4648, -307, -1984, 30072, 4908, -325, -2014, 29866, 5172, -343,
- -2040, 29652, 5442, -362, -2063, 29431, 5716, -382, -2083, 29203, 5994, -403, -2100,
- 28968, 6277, -424, -2114, 28727, 6565, -445, -2125, 28480, 6857, -468, -2133, 28226,
- 7153, -490, -2139, 27966, 7453, -514, -2142, 27700, 7758, -538, -2142, 27428, 8066,
- -563, -2141, 27151, 8378, -588, -2136, 26867, 8694, -614, -2130, 26579, 9013, -641,
- -2121, 26285, 9336, -668, -2111, 25987, 9663, -696, -2098, 25683, 9993, -724, -2084,
- 25375, 10326, -753, -2067, 25063, 10662, -783, -2049, 24746, 11000, -813, -2030, 24425,
- 11342, -844, -2009, 24100, 11686, -875, -1986, 23771, 12033, -907, -1962, 23438, 12382,
- -939, -1937, 23103, 12733, -972, -1911, 22764, 13086, -1005, -1883, 22422, 13441, -1039,
- -1855, 22077, 13798, -1072, -1825, 21729, 14156, -1107, -1795, 21380, 14516, -1141, -1764,
- 21027, 14877, -1176, -1732, 20673, 15239, -1211, -1700, 20317, 15602, -1246, -1667, 19959,
- 15965, -1282, -1633, 19600, 16329, -1317, -1599, 19239, 16694, -1353, -1564, 18878, 17058,
- -1388, -1530, 18515, 17423, -1424, -1495, 18151, 17787, -1459, -1459, 17787, 18151, -1495,
- -1424, 17423, 18515, -1530, -1388, 17058, 18878, -1564, -1353, 16694, 19239, -1599, -1317,
- 16329, 19600, -1633, -1282, 15965, 19959, -1667, -1246, 15602, 20317, -1700, -1211, 15239,
- 20673, -1732, -1176, 14877, 21027, -1764, -1141, 14516, 21380, -1795, -1107, 14156, 21729,
- -1825, -1072, 13798, 22077, -1855, -1039, 13441, 22422, -1883, -1005, 13086, 22764, -1911,
- -972, 12733, 23103, -1937, -939, 12382, 23438, -1962, -907, 12033, 23771, -1986, -875,
- 11686, 24100, -2009, -844, 11342, 24425, -2030, -813, 11000, 24746, -2049, -783, 10662,
- 25063, -2067, -753, 10326, 25375, -2084, -724, 9993, 25683, -2098, -696, 9663, 25987,
- -2111, -668, 9336, 26285, -2121, -641, 9013, 26579, -2130, -614, 8694, 26867, -2136,
- -588, 8378, 27151, -2141, -563, 8066, 27428, -2142, -538, 7758, 27700, -2142, -514,
- 7453, 27966, -2139, -490, 7153, 28226, -2133, -468, 6857, 28480, -2125, -445, 6565,
- 28727, -2114, -424, 6277, 28968, -2100, -403, 5994, 29203, -2083, -382, 5716, 29431,
- -2063, -362, 5442, 29652, -2040, -343, 5172, 29866, -2014, -325, 4908, 30072, -1984,
- -307, 4648, 30272, -1951, -289, 4393, 30464, -1914, -272, 4143, 30649, -1874, -256,
- 3897, 30826, -1830, -240, 3657, 30995, -1783, -224, 3422, 31157, -1732, -209, 3192,
- 31310, -1676, -194, 2967, 31456, -1617, -180, 2747, 31593, -1554, -167, 2532, 31723,
- -1486, -153, 2322, 31844, -1414, -140, 2118, 31956, -1338, -128, 1919, 32061, -1258,
- -115, 1724, 32157, -1173, -103, 1536, 32244, -1084, -92, 1352, 32323, -990, -80,
- 1174, 32393, -891, -69, 1000, 32454, -788, -58, 832, 32507, -680, -47, 669,
- 32551, -568, -36, 512, 32586, -450, -26, 359, 32613, -328, -15, 212, 32630,
- -200, -5, 69, 32639, -68};
-
-constexpr std::array<s16, 512> curve_lut2{
- 3195, 26287, 3329, -32, 3064, 26281, 3467, -34, 2936, 26270, 3608, -38, 2811,
- 26253, 3751, -42, 2688, 26230, 3897, -46, 2568, 26202, 4046, -50, 2451, 26169,
- 4199, -54, 2338, 26130, 4354, -58, 2227, 26085, 4512, -63, 2120, 26035, 4673,
- -67, 2015, 25980, 4837, -72, 1912, 25919, 5004, -76, 1813, 25852, 5174, -81,
- 1716, 25780, 5347, -87, 1622, 25704, 5522, -92, 1531, 25621, 5701, -98, 1442,
- 25533, 5882, -103, 1357, 25440, 6066, -109, 1274, 25342, 6253, -115, 1193, 25239,
- 6442, -121, 1115, 25131, 6635, -127, 1040, 25018, 6830, -133, 967, 24899, 7027,
- -140, 897, 24776, 7227, -146, 829, 24648, 7430, -153, 764, 24516, 7635, -159,
- 701, 24379, 7842, -166, 641, 24237, 8052, -174, 583, 24091, 8264, -181, 526,
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- -230, 194, 22769, 10038, -237, 154, 22586, 10269, -243, 117, 22399, 10501, -250,
- 81, 22208, 10735, -258, 47, 22015, 10970, -265, 15, 21818, 11206, -271, -16,
- 21618, 11444, -277, -44, 21415, 11684, -283, -71, 21208, 11924, -290, -97, 20999,
- 12166, -296, -121, 20786, 12409, -302, -143, 20571, 12653, -306, -163, 20354, 12898,
- -311, -183, 20134, 13143, -316, -201, 19911, 13389, -321, -218, 19686, 13635, -325,
- -234, 19459, 13882, -328, -248, 19230, 14130, -332, -261, 18998, 14377, -335, -273,
- 18765, 14625, -337, -284, 18531, 14873, -339, -294, 18295, 15121, -341, -302, 18057,
- 15369, -341, -310, 17817, 15617, -341, -317, 17577, 15864, -340, -323, 17335, 16111,
- -340, -328, 17092, 16357, -338, -332, 16848, 16603, -336, -336, 16603, 16848, -332,
- -338, 16357, 17092, -328, -340, 16111, 17335, -323, -340, 15864, 17577, -317, -341,
- 15617, 17817, -310, -341, 15369, 18057, -302, -341, 15121, 18295, -294, -339, 14873,
- 18531, -284, -337, 14625, 18765, -273, -335, 14377, 18998, -261, -332, 14130, 19230,
- -248, -328, 13882, 19459, -234, -325, 13635, 19686, -218, -321, 13389, 19911, -201,
- -316, 13143, 20134, -183, -311, 12898, 20354, -163, -306, 12653, 20571, -143, -302,
- 12409, 20786, -121, -296, 12166, 20999, -97, -290, 11924, 21208, -71, -283, 11684,
- 21415, -44, -277, 11444, 21618, -16, -271, 11206, 21818, 15, -265, 10970, 22015,
- 47, -258, 10735, 22208, 81, -250, 10501, 22399, 117, -243, 10269, 22586, 154,
- -237, 10038, 22769, 194, -230, 9809, 22948, 236, -222, 9583, 23123, 279, -215,
- 9358, 23295, 324, -209, 9135, 23462, 371, -202, 8914, 23626, 420, -194, 8695,
- 23785, 472, -187, 8478, 23940, 526, -181, 8264, 24091, 583, -174, 8052, 24237,
- 641, -166, 7842, 24379, 701, -159, 7635, 24516, 764, -153, 7430, 24648, 829,
- -146, 7227, 24776, 897, -140, 7027, 24899, 967, -133, 6830, 25018, 1040, -127,
- 6635, 25131, 1115, -121, 6442, 25239, 1193, -115, 6253, 25342, 1274, -109, 6066,
- 25440, 1357, -103, 5882, 25533, 1442, -98, 5701, 25621, 1531, -92, 5522, 25704,
- 1622, -87, 5347, 25780, 1716, -81, 5174, 25852, 1813, -76, 5004, 25919, 1912,
- -72, 4837, 25980, 2015, -67, 4673, 26035, 2120, -63, 4512, 26085, 2227, -58,
- 4354, 26130, 2338, -54, 4199, 26169, 2451, -50, 4046, 26202, 2568, -46, 3897,
- 26230, 2688, -42, 3751, 26253, 2811, -38, 3608, 26270, 2936, -34, 3467, 26281,
- 3064, -32, 3329, 26287, 3195};
-
-std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio) {
- if (input.size() < 2)
- return {};
-
- if (ratio <= 0) {
- LOG_ERROR(Audio, "Nonsensical interpolation ratio {}", ratio);
- return input;
- }
-
- const s32 step{static_cast<s32>(ratio * 0x8000)};
- const std::array<s16, 512>& lut = [step] {
- if (step > 0xaaaa) {
- return curve_lut0;
- }
- if (step <= 0x8000) {
- return curve_lut1;
- }
- return curve_lut2;
- }();
-
- const std::size_t num_frames{input.size() / 2};
-
- std::vector<s16> output;
- output.reserve(static_cast<std::size_t>(static_cast<double>(input.size()) / ratio +
- InterpolationState::taps));
-
- for (std::size_t frame{}; frame < num_frames; ++frame) {
- const std::size_t lut_index{(state.fraction >> 8) * InterpolationState::taps};
-
- std::rotate(state.history.begin(), state.history.end() - 1, state.history.end());
- state.history[0][0] = input[frame * 2 + 0];
- state.history[0][1] = input[frame * 2 + 1];
-
- while (state.position <= 1.0) {
- const s32 left{state.history[0][0] * lut[lut_index + 0] +
- state.history[1][0] * lut[lut_index + 1] +
- state.history[2][0] * lut[lut_index + 2] +
- state.history[3][0] * lut[lut_index + 3]};
- const s32 right{state.history[0][1] * lut[lut_index + 0] +
- state.history[1][1] * lut[lut_index + 1] +
- state.history[2][1] * lut[lut_index + 2] +
- state.history[3][1] * lut[lut_index + 3]};
- const s32 new_offset{state.fraction + step};
-
- state.fraction = new_offset & 0x7fff;
-
- output.emplace_back(static_cast<s16>(std::clamp(left >> 15, SHRT_MIN, SHRT_MAX)));
- output.emplace_back(static_cast<s16>(std::clamp(right >> 15, SHRT_MIN, SHRT_MAX)));
-
- state.position += ratio;
- }
- state.position -= 1.0;
- }
-
- return output;
-}
-
-void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count) {
- const std::array<s16, 512>& lut = [pitch] {
- if (pitch > 0xaaaa) {
- return curve_lut0;
- }
- if (pitch <= 0x8000) {
- return curve_lut1;
- }
- return curve_lut2;
- }();
-
- std::size_t index{};
-
- for (std::size_t i = 0; i < sample_count; i++) {
- const std::size_t lut_index{(static_cast<std::size_t>(fraction) >> 8) * 4};
- const auto l0 = lut[lut_index + 0];
- const auto l1 = lut[lut_index + 1];
- const auto l2 = lut[lut_index + 2];
- const auto l3 = lut[lut_index + 3];
-
- const auto s0 = static_cast<s32>(input[index + 0]);
- const auto s1 = static_cast<s32>(input[index + 1]);
- const auto s2 = static_cast<s32>(input[index + 2]);
- const auto s3 = static_cast<s32>(input[index + 3]);
-
- output[i] = (l0 * s0 + l1 * s1 + l2 * s2 + l3 * s3) >> 15;
- fraction += pitch;
- index += (fraction >> 15);
- fraction &= 0x7fff;
- }
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/algorithm/interpolate.h b/src/audio_core/algorithm/interpolate.h
deleted file mode 100644
index 5e59f4d70..000000000
--- a/src/audio_core/algorithm/interpolate.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-struct InterpolationState {
- static constexpr std::size_t taps{4};
- static constexpr std::size_t history_size{taps * 2 - 1};
- std::array<std::array<s16, 2>, history_size> history{};
- double position{};
- s32 fraction{};
-};
-
-/// Interpolates input signal to produce output signal.
-/// @param input The signal to interpolate.
-/// @param ratio Interpolation ratio.
-/// ratio > 1.0 results in fewer output samples.
-/// ratio < 1.0 results in more output samples.
-/// @returns Output signal.
-std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input, double ratio);
-
-/// Interpolates input signal to produce output signal.
-/// @param input The signal to interpolate.
-/// @param input_rate The sample rate of input.
-/// @param output_rate The desired sample rate of the output.
-/// @returns Output signal.
-inline std::vector<s16> Interpolate(InterpolationState& state, std::vector<s16> input,
- u32 input_rate, u32 output_rate) {
- const double ratio = static_cast<double>(input_rate) / static_cast<double>(output_rate);
- return Interpolate(state, std::move(input), ratio);
-}
-
-/// Nintendo Switchs DSP resampling algorithm. Based on a single channel
-void Resample(s32* output, const s32* input, s32 pitch, s32& fraction, std::size_t sample_count);
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_core.cpp b/src/audio_core/audio_core.cpp
new file mode 100644
index 000000000..78e615a10
--- /dev/null
+++ b/src/audio_core/audio_core.cpp
@@ -0,0 +1,68 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/sink/sink_details.h"
+#include "common/settings.h"
+#include "core/core.h"
+
+namespace AudioCore {
+
+AudioCore::AudioCore(Core::System& system) : audio_manager{std::make_unique<AudioManager>(system)} {
+ CreateSinks();
+ // Must be created after the sinks
+ adsp = std::make_unique<AudioRenderer::ADSP::ADSP>(system, *output_sink);
+}
+
+AudioCore ::~AudioCore() {
+ Shutdown();
+}
+
+void AudioCore::CreateSinks() {
+ const auto& sink_id{Settings::values.sink_id};
+ const auto& audio_output_device_id{Settings::values.audio_output_device_id};
+ const auto& audio_input_device_id{Settings::values.audio_input_device_id};
+
+ output_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_output_device_id.GetValue());
+ input_sink = Sink::CreateSinkFromID(sink_id.GetValue(), audio_input_device_id.GetValue());
+}
+
+void AudioCore::Shutdown() {
+ audio_manager->Shutdown();
+}
+
+AudioManager& AudioCore::GetAudioManager() {
+ return *audio_manager;
+}
+
+Sink::Sink& AudioCore::GetOutputSink() {
+ return *output_sink;
+}
+
+Sink::Sink& AudioCore::GetInputSink() {
+ return *input_sink;
+}
+
+AudioRenderer::ADSP::ADSP& AudioCore::GetADSP() {
+ return *adsp;
+}
+
+void AudioCore::PauseSinks(const bool pausing) const {
+ if (pausing) {
+ output_sink->PauseStreams();
+ input_sink->PauseStreams();
+ } else {
+ output_sink->UnpauseStreams();
+ input_sink->UnpauseStreams();
+ }
+}
+
+u32 AudioCore::GetStreamQueue() const {
+ return estimated_queue.load();
+}
+
+void AudioCore::SetStreamQueue(u32 size) {
+ estimated_queue.store(size);
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_core.h b/src/audio_core/audio_core.h
new file mode 100644
index 000000000..0f7d61ee4
--- /dev/null
+++ b/src/audio_core/audio_core.h
@@ -0,0 +1,100 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "audio_core/audio_manager.h"
+#include "audio_core/renderer/adsp/adsp.h"
+#include "audio_core/sink/sink.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+
+class AudioManager;
+/**
+ * Main audio class, sotred inside the core, and holding the audio manager, all sinks, and the ADSP.
+ */
+class AudioCore {
+public:
+ explicit AudioCore(Core::System& system);
+ ~AudioCore();
+
+ /**
+ * Shutdown the audio core.
+ */
+ void Shutdown();
+
+ /**
+ * Get a reference to the audio manager.
+ *
+ * @return Ref to the audio manager.
+ */
+ AudioManager& GetAudioManager();
+
+ /**
+ * Get the audio output sink currently in use.
+ *
+ * @return Ref to the sink.
+ */
+ Sink::Sink& GetOutputSink();
+
+ /**
+ * Get the audio input sink currently in use.
+ *
+ * @return Ref to the sink.
+ */
+ Sink::Sink& GetInputSink();
+
+ /**
+ * Get the ADSP.
+ *
+ * @return Ref to the ADSP.
+ */
+ AudioRenderer::ADSP::ADSP& GetADSP();
+
+ /**
+ * Pause the sink. Called from the core.
+ *
+ * @param pausing - Is this pause due to an actual pause, or shutdown?
+ * Unfortunately, shutdown also pauses streams, which can cause issues.
+ */
+ void PauseSinks(bool pausing) const;
+
+ /**
+ * Get the size of the current stream queue.
+ *
+ * @return Current stream queue size.
+ */
+ u32 GetStreamQueue() const;
+
+ /**
+ * Get the size of the current stream queue.
+ *
+ * @param size - New stream size.
+ */
+ void SetStreamQueue(u32 size);
+
+private:
+ /**
+ * Create the sinks on startup.
+ */
+ void CreateSinks();
+
+ /// Main audio manager for audio in/out
+ std::unique_ptr<AudioManager> audio_manager;
+ /// Sink used for audio renderer and audio out
+ std::unique_ptr<Sink::Sink> output_sink;
+ /// Sink used for audio input
+ std::unique_ptr<Sink::Sink> input_sink;
+ /// The ADSP in the sysmodule
+ std::unique_ptr<AudioRenderer::ADSP::ADSP> adsp;
+ /// Current size of the stream queue
+ std::atomic<u32> estimated_queue{0};
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_event.cpp b/src/audio_core/audio_event.cpp
new file mode 100644
index 000000000..424049c7a
--- /dev/null
+++ b/src/audio_core/audio_event.cpp
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_event.h"
+#include "common/assert.h"
+
+namespace AudioCore {
+
+size_t Event::GetManagerIndex(const Type type) const {
+ switch (type) {
+ case Type::AudioInManager:
+ return 0;
+ case Type::AudioOutManager:
+ return 1;
+ case Type::FinalOutputRecorderManager:
+ return 2;
+ case Type::Max:
+ return 3;
+ default:
+ UNREACHABLE();
+ }
+ return 3;
+}
+
+void Event::SetAudioEvent(const Type type, const bool signalled) {
+ events_signalled[GetManagerIndex(type)] = signalled;
+ if (signalled) {
+ manager_event.notify_one();
+ }
+}
+
+bool Event::CheckAudioEventSet(const Type type) const {
+ return events_signalled[GetManagerIndex(type)];
+}
+
+std::mutex& Event::GetAudioEventLock() {
+ return event_lock;
+}
+
+std::condition_variable_any& Event::GetAudioEvent() {
+ return manager_event;
+}
+
+bool Event::Wait(std::unique_lock<std::mutex>& l, const std::chrono::seconds timeout) {
+ bool timed_out{false};
+ if (!manager_event.wait_for(l, timeout, [&]() {
+ return std::ranges::any_of(events_signalled, [](bool x) { return x; });
+ })) {
+ timed_out = true;
+ }
+ return timed_out;
+}
+
+void Event::ClearEvents() {
+ events_signalled[0] = false;
+ events_signalled[1] = false;
+ events_signalled[2] = false;
+ events_signalled[3] = false;
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_event.h b/src/audio_core/audio_event.h
new file mode 100644
index 000000000..82dd32dca
--- /dev/null
+++ b/src/audio_core/audio_event.h
@@ -0,0 +1,92 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <atomic>
+#include <chrono>
+#include <condition_variable>
+#include <mutex>
+
+namespace AudioCore {
+/**
+ * Responsible for the input/output events, set by the stream backend when buffers are consumed, and
+ * waited on by the audio manager. These callbacks signal the game's events to keep the audio buffer
+ * recycling going.
+ * In a real Switch this is not a seprate class, and exists entirely within the audio manager.
+ * On the Switch it's implemented more simply through a MultiWaitEventHolder, where it can
+ * wait on multiple events at once, and the events are not needed by the backend.
+ */
+class Event {
+public:
+ enum class Type {
+ AudioInManager,
+ AudioOutManager,
+ FinalOutputRecorderManager,
+ Max,
+ };
+
+ /**
+ * Convert a manager type to an index.
+ *
+ * @param type - The manager type to convert
+ * @return The index of the type.
+ */
+ size_t GetManagerIndex(Type type) const;
+
+ /**
+ * Set an audio event to true or false.
+ *
+ * @param type - The manager type to signal.
+ * @param signalled - Its signal state.
+ */
+ void SetAudioEvent(Type type, bool signalled);
+
+ /**
+ * Check if the given manager type is signalled.
+ *
+ * @param type - The manager type to check.
+ * @return True if the event is signalled, otherwise false.
+ */
+ bool CheckAudioEventSet(Type type) const;
+
+ /**
+ * Get the lock for audio events.
+ *
+ * @return Reference to the lock.
+ */
+ std::mutex& GetAudioEventLock();
+
+ /**
+ * Get the manager event, this signals the audio manager to release buffers and signal the game
+ * for more.
+ *
+ * @return Reference to the condition variable.
+ */
+ std::condition_variable_any& GetAudioEvent();
+
+ /**
+ * Wait on the manager_event.
+ *
+ * @param l - Lock held by the wait.
+ * @param timeout - Timeout for the wait. This is 2 seconds by default.
+ * @return True if the wait timed out, otherwise false if signalled.
+ */
+ bool Wait(std::unique_lock<std::mutex>& l, std::chrono::seconds timeout);
+
+ /**
+ * Reset all manager events.
+ */
+ void ClearEvents();
+
+private:
+ /// Lock, used bythe audio manager
+ std::mutex event_lock;
+ /// Array of events, one per system type (see Type), last event is used to terminate
+ std::array<std::atomic<bool>, 4> events_signalled;
+ /// Event to signal the audio manager
+ std::condition_variable_any manager_event;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_in_manager.cpp b/src/audio_core/audio_in_manager.cpp
new file mode 100644
index 000000000..4aadb7fd6
--- /dev/null
+++ b/src/audio_core/audio_in_manager.cpp
@@ -0,0 +1,91 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_in_manager.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/in/audio_in.h"
+#include "audio_core/sink/sink_details.h"
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioIn {
+
+Manager::Manager(Core::System& system_) : system{system_} {
+ std::iota(session_ids.begin(), session_ids.end(), 0);
+ num_free_sessions = MaxInSessions;
+}
+
+Result Manager::AcquireSessionId(size_t& session_id) {
+ if (num_free_sessions == 0) {
+ LOG_ERROR(Service_Audio, "All 4 AudioIn sessions are in use, cannot create any more");
+ return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
+ }
+ session_id = session_ids[next_session_id];
+ next_session_id = (next_session_id + 1) % MaxInSessions;
+ num_free_sessions--;
+ return ResultSuccess;
+}
+
+void Manager::ReleaseSessionId(const size_t session_id) {
+ std::scoped_lock l{mutex};
+ LOG_DEBUG(Service_Audio, "Freeing AudioIn session {}", session_id);
+ session_ids[free_session_id] = session_id;
+ num_free_sessions++;
+ free_session_id = (free_session_id + 1) % MaxInSessions;
+ sessions[session_id].reset();
+ applet_resource_user_ids[session_id] = 0;
+}
+
+Result Manager::LinkToManager() {
+ std::scoped_lock l{mutex};
+ if (!linked_to_manager) {
+ AudioManager& manager{system.AudioCore().GetAudioManager()};
+ manager.SetInManager(std::bind(&Manager::BufferReleaseAndRegister, this));
+ linked_to_manager = true;
+ }
+
+ return ResultSuccess;
+}
+
+void Manager::Start() {
+ if (sessions_started) {
+ return;
+ }
+
+ std::scoped_lock l{mutex};
+ for (auto& session : sessions) {
+ if (session) {
+ session->StartSession();
+ }
+ }
+
+ sessions_started = true;
+}
+
+void Manager::BufferReleaseAndRegister() {
+ std::scoped_lock l{mutex};
+ for (auto& session : sessions) {
+ if (session != nullptr) {
+ session->ReleaseAndRegisterBuffers();
+ }
+ }
+}
+
+u32 Manager::GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
+ [[maybe_unused]] const u32 max_count,
+ [[maybe_unused]] const bool filter) {
+ std::scoped_lock l{mutex};
+
+ LinkToManager();
+
+ auto input_devices{Sink::GetDeviceListForSink(Settings::values.sink_id.GetValue(), true)};
+ if (input_devices.size() > 1) {
+ names.push_back(AudioRenderer::AudioDevice::AudioDeviceName("Uac"));
+ return 1;
+ }
+ return 0;
+}
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/audio_in_manager.h b/src/audio_core/audio_in_manager.h
new file mode 100644
index 000000000..75b73a0b6
--- /dev/null
+++ b/src/audio_core/audio_in_manager.h
@@ -0,0 +1,92 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <mutex>
+#include <vector>
+
+#include "audio_core/renderer/audio_device.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::AudioIn {
+class In;
+
+constexpr size_t MaxInSessions = 4;
+/**
+ * Manages all audio in sessions.
+ */
+class Manager {
+public:
+ explicit Manager(Core::System& system);
+
+ /**
+ * Acquire a free session id for opening a new audio in.
+ *
+ * @param session_id - Output session_id.
+ * @return Result code.
+ */
+ Result AcquireSessionId(size_t& session_id);
+
+ /**
+ * Release a session id on close.
+ *
+ * @param session_id - Session id to free.
+ */
+ void ReleaseSessionId(size_t session_id);
+
+ /**
+ * Link the audio in manager to the main audio manager.
+ *
+ * @return Result code.
+ */
+ Result LinkToManager();
+
+ /**
+ * Start the audio in manager.
+ */
+ void Start();
+
+ /**
+ * Callback function, called by the audio manager when the audio in event is signalled.
+ */
+ void BufferReleaseAndRegister();
+
+ /**
+ * Get a list of audio in device names.
+ *
+ * @oaram names - Output container to write names to.
+ * @param max_count - Maximum numebr of deivce names to write. Unused
+ * @param filter - Should the list be filtered? Unused.
+ * @return Number of names written.
+ */
+ u32 GetDeviceNames(std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names,
+ u32 max_count, bool filter);
+
+ /// Core system
+ Core::System& system;
+ /// Array of session ids
+ std::array<size_t, MaxInSessions> session_ids{};
+ /// Array of resource user ids
+ std::array<size_t, MaxInSessions> applet_resource_user_ids{};
+ /// Pointer to each open session
+ std::array<std::shared_ptr<In>, MaxInSessions> sessions{};
+ /// The number of free sessions
+ size_t num_free_sessions{};
+ /// The next session id to be taken
+ size_t next_session_id{};
+ /// The next session id to be freed
+ size_t free_session_id{};
+ /// Whether this is linked to the audio manager
+ bool linked_to_manager{};
+ /// Whether the sessions have been started
+ bool sessions_started{};
+ /// Protect state due to audio manager callback
+ std::recursive_mutex mutex{};
+};
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/audio_manager.cpp b/src/audio_core/audio_manager.cpp
new file mode 100644
index 000000000..2f1bba9c3
--- /dev/null
+++ b/src/audio_core/audio_manager.cpp
@@ -0,0 +1,80 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_in_manager.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/audio_out_manager.h"
+#include "core/core.h"
+
+namespace AudioCore {
+
+AudioManager::AudioManager(Core::System& system_) : system{system_} {
+ thread = std::jthread([this]() { ThreadFunc(); });
+}
+
+void AudioManager::Shutdown() {
+ running = false;
+ events.SetAudioEvent(Event::Type::Max, true);
+ thread.join();
+}
+
+Result AudioManager::SetOutManager(BufferEventFunc buffer_func) {
+ if (!running) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ std::scoped_lock l{lock};
+
+ const auto index{events.GetManagerIndex(Event::Type::AudioOutManager)};
+ if (buffer_events[index] == nullptr) {
+ buffer_events[index] = buffer_func;
+ needs_update = true;
+ events.SetAudioEvent(Event::Type::AudioOutManager, true);
+ }
+ return ResultSuccess;
+}
+
+Result AudioManager::SetInManager(BufferEventFunc buffer_func) {
+ if (!running) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ std::scoped_lock l{lock};
+
+ const auto index{events.GetManagerIndex(Event::Type::AudioInManager)};
+ if (buffer_events[index] == nullptr) {
+ buffer_events[index] = buffer_func;
+ needs_update = true;
+ events.SetAudioEvent(Event::Type::AudioInManager, true);
+ }
+ return ResultSuccess;
+}
+
+void AudioManager::SetEvent(const Event::Type type, const bool signalled) {
+ events.SetAudioEvent(type, signalled);
+}
+
+void AudioManager::ThreadFunc() {
+ std::unique_lock l{events.GetAudioEventLock()};
+ events.ClearEvents();
+ running = true;
+
+ while (running) {
+ auto timed_out{events.Wait(l, std::chrono::seconds(2))};
+
+ if (events.CheckAudioEventSet(Event::Type::Max)) {
+ break;
+ }
+
+ for (size_t i = 0; i < buffer_events.size(); i++) {
+ if (events.CheckAudioEventSet(Event::Type(i)) || timed_out) {
+ if (buffer_events[i]) {
+ buffer_events[i]();
+ }
+ }
+ events.SetAudioEvent(Event::Type(i), false);
+ }
+ }
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h
new file mode 100644
index 000000000..70316e9cb
--- /dev/null
+++ b/src/audio_core/audio_manager.h
@@ -0,0 +1,101 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <atomic>
+#include <functional>
+#include <mutex>
+#include <thread>
+
+#include "audio_core/audio_event.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+
+namespace AudioOut {
+class Manager;
+}
+
+namespace AudioIn {
+class Manager;
+}
+
+/**
+ * The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
+ * and call an associated callback to release buffers.
+ *
+ * Execution pattern is:
+ * Buffers appended ->
+ * Buffers queued and played by the backend stream ->
+ * When consumed, set the corresponding manager event and signal the audio manager ->
+ * Consumed buffers are released, game is signalled ->
+ * Game appends more buffers.
+ *
+ * This is only used by audio in and audio out.
+ */
+class AudioManager {
+ using BufferEventFunc = std::function<void()>;
+
+public:
+ explicit AudioManager(Core::System& system);
+
+ /**
+ * Shutdown the audio manager.
+ */
+ void Shutdown();
+
+ /**
+ * Register the out manager, keeping a function to be called when the out event is signalled.
+ *
+ * @param buffer_func - Function to be called on signal.
+ * @return Result code.
+ */
+ Result SetOutManager(BufferEventFunc buffer_func);
+
+ /**
+ * Register the in manager, keeping a function to be called when the in event is signalled.
+ *
+ * @param buffer_func - Function to be called on signal.
+ * @return Result code.
+ */
+ Result SetInManager(BufferEventFunc buffer_func);
+
+ /**
+ * Set an event to signalled, and signal the thread.
+ *
+ * @param type - Manager type to set.
+ * @param signalled - Set the event to true or false?
+ */
+ void SetEvent(Event::Type type, bool signalled);
+
+private:
+ /**
+ * Main thread, waiting on a manager signal and calling the registered fucntion.
+ */
+ void ThreadFunc();
+
+ /// Core system
+ Core::System& system;
+ /// Have sessions started palying?
+ bool sessions_started{};
+ /// Is the main thread running?
+ std::atomic<bool> running{};
+ /// Unused
+ bool needs_update{};
+ /// Events to be set and signalled
+ Event events{};
+ /// Callbacks for each manager
+ std::array<BufferEventFunc, 3> buffer_events{};
+ /// General lock
+ std::mutex lock{};
+ /// Main thread for waiting and callbacks
+ std::jthread thread;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp
deleted file mode 100644
index 83ec0221f..000000000
--- a/src/audio_core/audio_out.cpp
+++ /dev/null
@@ -1,62 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/audio_out.h"
-#include "audio_core/sink.h"
-#include "audio_core/sink_details.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-
-namespace AudioCore {
-
-/// Returns the stream format from the specified number of channels
-static Stream::Format ChannelsToStreamFormat(u32 num_channels) {
- switch (num_channels) {
- case 1:
- return Stream::Format::Mono16;
- case 2:
- return Stream::Format::Stereo16;
- case 6:
- return Stream::Format::Multi51Channel16;
- }
-
- UNIMPLEMENTED_MSG("Unimplemented num_channels={}", num_channels);
- return {};
-}
-
-StreamPtr AudioOut::OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate,
- u32 num_channels, std::string&& name,
- Stream::ReleaseCallback&& release_callback) {
- if (!sink) {
- sink = CreateSinkFromID(Settings::values.sink_id.GetValue(),
- Settings::values.audio_device_id.GetValue());
- }
-
- return std::make_shared<Stream>(
- core_timing, sample_rate, ChannelsToStreamFormat(num_channels), std::move(release_callback),
- sink->AcquireSinkStream(sample_rate, num_channels, name), std::move(name));
-}
-
-std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream,
- std::size_t max_count) {
- return stream->GetTagsAndReleaseBuffers(max_count);
-}
-
-std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) {
- return stream->GetTagsAndReleaseBuffers();
-}
-
-void AudioOut::StartStream(StreamPtr stream) {
- stream->Play();
-}
-
-void AudioOut::StopStream(StreamPtr stream) {
- stream->Stop();
-}
-
-bool AudioOut::QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data) {
- return stream->QueueBuffer(std::make_shared<Buffer>(tag, std::move(data)));
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_out.h b/src/audio_core/audio_out.h
deleted file mode 100644
index 6856373f1..000000000
--- a/src/audio_core/audio_out.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <string>
-#include <vector>
-
-#include "audio_core/buffer.h"
-#include "audio_core/sink.h"
-#include "audio_core/stream.h"
-#include "common/common_types.h"
-
-namespace Core::Timing {
-class CoreTiming;
-}
-
-namespace AudioCore {
-
-/**
- * Represents an audio playback interface, used to open and play audio streams
- */
-class AudioOut {
-public:
- /// Opens a new audio stream
- StreamPtr OpenStream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, u32 num_channels,
- std::string&& name, Stream::ReleaseCallback&& release_callback);
-
- /// Returns a vector of recently released buffers specified by tag for the specified stream
- std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream, std::size_t max_count);
-
- /// Returns a vector of all recently released buffers specified by tag for the specified stream
- std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(StreamPtr stream);
-
- /// Starts an audio stream for playback
- void StartStream(StreamPtr stream);
-
- /// Stops an audio stream that is currently playing
- void StopStream(StreamPtr stream);
-
- /// Queues a buffer into the specified audio stream, returns true on success
- bool QueueBuffer(StreamPtr stream, Buffer::Tag tag, std::vector<s16>&& data);
-
-private:
- SinkPtr sink;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_out_manager.cpp b/src/audio_core/audio_out_manager.cpp
new file mode 100644
index 000000000..71d67de64
--- /dev/null
+++ b/src/audio_core/audio_out_manager.cpp
@@ -0,0 +1,81 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/audio_out_manager.h"
+#include "audio_core/out/audio_out.h"
+#include "core/core.h"
+#include "core/hle/kernel/k_event.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioOut {
+
+Manager::Manager(Core::System& system_) : system{system_} {
+ std::iota(session_ids.begin(), session_ids.end(), 0);
+ num_free_sessions = MaxOutSessions;
+}
+
+Result Manager::AcquireSessionId(size_t& session_id) {
+ if (num_free_sessions == 0) {
+ LOG_ERROR(Service_Audio, "All 12 Audio Out sessions are in use, cannot create any more");
+ return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
+ }
+ session_id = session_ids[next_session_id];
+ next_session_id = (next_session_id + 1) % MaxOutSessions;
+ num_free_sessions--;
+ return ResultSuccess;
+}
+
+void Manager::ReleaseSessionId(const size_t session_id) {
+ std::scoped_lock l{mutex};
+ LOG_DEBUG(Service_Audio, "Freeing AudioOut session {}", session_id);
+ session_ids[free_session_id] = session_id;
+ num_free_sessions++;
+ free_session_id = (free_session_id + 1) % MaxOutSessions;
+ sessions[session_id].reset();
+ applet_resource_user_ids[session_id] = 0;
+}
+
+Result Manager::LinkToManager() {
+ std::scoped_lock l{mutex};
+ if (!linked_to_manager) {
+ AudioManager& manager{system.AudioCore().GetAudioManager()};
+ manager.SetOutManager(std::bind(&Manager::BufferReleaseAndRegister, this));
+ linked_to_manager = true;
+ }
+
+ return ResultSuccess;
+}
+
+void Manager::Start() {
+ if (sessions_started) {
+ return;
+ }
+
+ std::scoped_lock l{mutex};
+ for (auto& session : sessions) {
+ if (session) {
+ session->StartSession();
+ }
+ }
+
+ sessions_started = true;
+}
+
+void Manager::BufferReleaseAndRegister() {
+ std::scoped_lock l{mutex};
+ for (auto& session : sessions) {
+ if (session != nullptr) {
+ session->ReleaseAndRegisterBuffers();
+ }
+ }
+}
+
+u32 Manager::GetAudioOutDeviceNames(
+ std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const {
+ names.push_back({"DeviceOut"});
+ return 1;
+}
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/audio_out_manager.h b/src/audio_core/audio_out_manager.h
new file mode 100644
index 000000000..24981e08f
--- /dev/null
+++ b/src/audio_core/audio_out_manager.h
@@ -0,0 +1,89 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <mutex>
+
+#include "audio_core/renderer/audio_device.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::AudioOut {
+class Out;
+
+constexpr size_t MaxOutSessions = 12;
+/**
+ * Manages all audio out sessions.
+ */
+class Manager {
+public:
+ explicit Manager(Core::System& system);
+
+ /**
+ * Acquire a free session id for opening a new audio out.
+ *
+ * @param session_id - Output session_id.
+ * @return Result code.
+ */
+ Result AcquireSessionId(size_t& session_id);
+
+ /**
+ * Release a session id on close.
+ *
+ * @param session_id - Session id to free.
+ */
+ void ReleaseSessionId(size_t session_id);
+
+ /**
+ * Link this manager to the main audio manager.
+ *
+ * @return Result code.
+ */
+ Result LinkToManager();
+
+ /**
+ * Start the audio out manager.
+ */
+ void Start();
+
+ /**
+ * Callback function, called by the audio manager when the audio out event is signalled.
+ */
+ void BufferReleaseAndRegister();
+
+ /**
+ * Get a list of audio out device names.
+ *
+ * @oaram names - Output container to write names to.
+ * @return Number of names written.
+ */
+ u32 GetAudioOutDeviceNames(
+ std::vector<AudioRenderer::AudioDevice::AudioDeviceName>& names) const;
+
+ /// Core system
+ Core::System& system;
+ /// Array of session ids
+ std::array<size_t, MaxOutSessions> session_ids{};
+ /// Array of resource user ids
+ std::array<size_t, MaxOutSessions> applet_resource_user_ids{};
+ /// Pointer to each open session
+ std::array<std::shared_ptr<Out>, MaxOutSessions> sessions{};
+ /// The number of free sessions
+ size_t num_free_sessions{};
+ /// The next session id to be taken
+ size_t next_session_id{};
+ /// The next session id to be freed
+ size_t free_session_id{};
+ /// Whether this is linked to the audio manager
+ bool linked_to_manager{};
+ /// Whether the sessions have been started
+ bool sessions_started{};
+ /// Protect state due to audio manager callback
+ std::recursive_mutex mutex{};
+};
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/audio_render_manager.cpp b/src/audio_core/audio_render_manager.cpp
new file mode 100644
index 000000000..7a846835b
--- /dev/null
+++ b/src/audio_core/audio_render_manager.cpp
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_render_manager.h"
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/common/feature_support.h"
+#include "core/core.h"
+
+namespace AudioCore::AudioRenderer {
+
+Manager::Manager(Core::System& system_)
+ : system{system_}, system_manager{std::make_unique<SystemManager>(system)} {
+ std::iota(session_ids.begin(), session_ids.end(), 0);
+}
+
+Manager::~Manager() {
+ Stop();
+}
+
+void Manager::Stop() {
+ system_manager->Stop();
+}
+
+SystemManager& Manager::GetSystemManager() {
+ return *system_manager;
+}
+
+auto Manager::GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count)
+ -> Result {
+ if (!CheckValidRevision(params.revision)) {
+ return Service::Audio::ERR_INVALID_REVISION;
+ }
+
+ out_count = System::GetWorkBufferSize(params);
+
+ return ResultSuccess;
+}
+
+s32 Manager::GetSessionId() {
+ std::scoped_lock l{session_lock};
+ auto session_id{session_ids[session_count]};
+
+ if (session_id == -1) {
+ return -1;
+ }
+
+ session_ids[session_count] = -1;
+ session_count++;
+ return session_id;
+}
+
+void Manager::ReleaseSessionId(const s32 session_id) {
+ std::scoped_lock l{session_lock};
+ session_ids[--session_count] = session_id;
+}
+
+u32 Manager::GetSessionCount() {
+ std::scoped_lock l{session_lock};
+ return session_count;
+}
+
+bool Manager::AddSystem(System& system_) {
+ return system_manager->Add(system_);
+}
+
+bool Manager::RemoveSystem(System& system_) {
+ return system_manager->Remove(system_);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/audio_render_manager.h b/src/audio_core/audio_render_manager.h
new file mode 100644
index 000000000..6a508ec56
--- /dev/null
+++ b/src/audio_core/audio_render_manager.h
@@ -0,0 +1,103 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <mutex>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/system_manager.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+
+namespace AudioRenderer {
+/**
+ * Wrapper for the audio system manager, handles service calls.
+ */
+class Manager {
+public:
+ explicit Manager(Core::System& system);
+ ~Manager();
+
+ /**
+ * Stop the manager.
+ */
+ void Stop();
+
+ /**
+ * Get the system manager.
+ *
+ * @return The system manager.
+ */
+ SystemManager& GetSystemManager();
+
+ /**
+ * Get required size for the audio renderer workbuffer.
+ *
+ * @param params - Input parameters with the numbers of voices/mixes/sinks etc.
+ * @param out_count - Output size of the required workbuffer.
+ * @return Result code.
+ */
+ Result GetWorkBufferSize(const AudioRendererParameterInternal& params, u64& out_count);
+
+ /**
+ * Get a new session id.
+ *
+ * @return The new session id. -1 if invalid, otherwise 0-MaxRendererSessions.
+ */
+ s32 GetSessionId();
+
+ /**
+ * Get the number of currently active sessions.
+ *
+ * @return The number of active sessions.
+ */
+ u32 GetSessionCount();
+
+ /**
+ * Add a renderer system to the manager.
+ * The system will be reguarly called to generate commands for the AudioRenderer.
+ *
+ * @param system - The system to add.
+ * @return True if the system was sucessfully added, otherwise false.
+ */
+ bool AddSystem(System& system);
+
+ /**
+ * Remove a renderer system from the manager.
+ *
+ * @param system - The system to remove.
+ * @return True if the system was sucessfully removed, otherwise false.
+ */
+ bool RemoveSystem(System& system);
+
+ /**
+ * Free a session id when the system wants to shut down.
+ *
+ * @param session_id - The session id to free.
+ */
+ void ReleaseSessionId(s32 session_id);
+
+private:
+ /// Core system
+ Core::System& system;
+ /// Session ids, -1 when in use
+ std::array<s32, MaxRendererSessions> session_ids{};
+ /// Number of active renderers
+ u32 session_count{};
+ /// Lock for interacting with the sessions
+ std::mutex session_lock{};
+ /// Regularly generates commands from the registered systems for the AudioRenderer
+ std::unique_ptr<SystemManager> system_manager{};
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
deleted file mode 100644
index e40ab16d2..000000000
--- a/src/audio_core/audio_renderer.cpp
+++ /dev/null
@@ -1,339 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <limits>
-#include <vector>
-
-#include "audio_core/audio_out.h"
-#include "audio_core/audio_renderer.h"
-#include "audio_core/common.h"
-#include "audio_core/info_updater.h"
-#include "audio_core/voice_context.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "core/core_timing.h"
-#include "core/memory.h"
-
-namespace {
-[[nodiscard]] static constexpr s16 ClampToS16(s32 value) {
- return static_cast<s16>(std::clamp(value, s32{std::numeric_limits<s16>::min()},
- s32{std::numeric_limits<s16>::max()}));
-}
-
-[[nodiscard]] static constexpr s16 Mix2To1(s16 l_channel, s16 r_channel) {
- // Mix 50% from left and 50% from right channel
- constexpr float l_mix_amount = 50.0f / 100.0f;
- constexpr float r_mix_amount = 50.0f / 100.0f;
- return ClampToS16(static_cast<s32>((static_cast<float>(l_channel) * l_mix_amount) +
- (static_cast<float>(r_channel) * r_mix_amount)));
-}
-
-[[maybe_unused, nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2(
- s16 fl_channel, s16 fr_channel, s16 fc_channel, [[maybe_unused]] s16 lf_channel, s16 bl_channel,
- s16 br_channel) {
- // Front channels are mixed 36.94%, Center channels are mixed to be 26.12% & the back channels
- // are mixed to be 36.94%
-
- constexpr float front_mix_amount = 36.94f / 100.0f;
- constexpr float center_mix_amount = 26.12f / 100.0f;
- constexpr float back_mix_amount = 36.94f / 100.0f;
-
- // Mix 50% from left and 50% from right channel
- const auto left = front_mix_amount * static_cast<float>(fl_channel) +
- center_mix_amount * static_cast<float>(fc_channel) +
- back_mix_amount * static_cast<float>(bl_channel);
-
- const auto right = front_mix_amount * static_cast<float>(fr_channel) +
- center_mix_amount * static_cast<float>(fc_channel) +
- back_mix_amount * static_cast<float>(br_channel);
-
- return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
-}
-
-[[nodiscard]] static constexpr std::tuple<s16, s16> Mix6To2WithCoefficients(
- s16 fl_channel, s16 fr_channel, s16 fc_channel, s16 lf_channel, s16 bl_channel, s16 br_channel,
- const std::array<float_le, 4>& coeff) {
- const auto left =
- static_cast<float>(fl_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
- static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(bl_channel) * coeff[3];
-
- const auto right =
- static_cast<float>(fr_channel) * coeff[0] + static_cast<float>(fc_channel) * coeff[1] +
- static_cast<float>(lf_channel) * coeff[2] + static_cast<float>(br_channel) * coeff[3];
-
- return {ClampToS16(static_cast<s32>(left)), ClampToS16(static_cast<s32>(right))};
-}
-
-} // namespace
-
-namespace AudioCore {
-constexpr s32 NUM_BUFFERS = 2;
-
-AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& memory_,
- AudioCommon::AudioRendererParameter params,
- Stream::ReleaseCallback&& release_callback,
- std::size_t instance_number)
- : worker_params{params}, memory_pool_info(params.effect_count + params.voice_count * 4),
- voice_context(params.voice_count), effect_context(params.effect_count), mix_context(),
- sink_context(params.sink_count), splitter_context(),
- voices(params.voice_count), memory{memory_},
- command_generator(worker_params, voice_context, mix_context, splitter_context, effect_context,
- memory),
- core_timing{core_timing_} {
- behavior_info.SetUserRevision(params.revision);
- splitter_context.Initialize(behavior_info, params.splitter_count,
- params.num_splitter_send_channels);
- mix_context.Initialize(behavior_info, params.submix_count + 1, params.effect_count);
- audio_out = std::make_unique<AudioCore::AudioOut>();
- stream = audio_out->OpenStream(
- core_timing, params.sample_rate, AudioCommon::STREAM_NUM_CHANNELS,
- fmt::format("AudioRenderer-Instance{}", instance_number), std::move(release_callback));
- process_event = Core::Timing::CreateEvent(
- fmt::format("AudioRenderer-Instance{}-Process", instance_number),
- [this](std::uintptr_t, std::chrono::nanoseconds) { ReleaseAndQueueBuffers(); });
- for (s32 i = 0; i < NUM_BUFFERS; ++i) {
- QueueMixedBuffer(i);
- }
-}
-
-AudioRenderer::~AudioRenderer() = default;
-
-ResultCode AudioRenderer::Start() {
- audio_out->StartStream(stream);
- ReleaseAndQueueBuffers();
- return ResultSuccess;
-}
-
-ResultCode AudioRenderer::Stop() {
- audio_out->StopStream(stream);
- return ResultSuccess;
-}
-
-u32 AudioRenderer::GetSampleRate() const {
- return worker_params.sample_rate;
-}
-
-u32 AudioRenderer::GetSampleCount() const {
- return worker_params.sample_count;
-}
-
-u32 AudioRenderer::GetMixBufferCount() const {
- return worker_params.mix_buffer_count;
-}
-
-Stream::State AudioRenderer::GetStreamState() const {
- return stream->GetState();
-}
-
-ResultCode AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params,
- std::vector<u8>& output_params) {
- std::scoped_lock lock{mutex};
- InfoUpdater info_updater{input_params, output_params, behavior_info};
-
- if (!info_updater.UpdateBehaviorInfo(behavior_info)) {
- LOG_ERROR(Audio, "Failed to update behavior info input parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!info_updater.UpdateMemoryPools(memory_pool_info)) {
- LOG_ERROR(Audio, "Failed to update memory pool parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!info_updater.UpdateVoiceChannelResources(voice_context)) {
- LOG_ERROR(Audio, "Failed to update voice channel resource parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!info_updater.UpdateVoices(voice_context, memory_pool_info, 0)) {
- LOG_ERROR(Audio, "Failed to update voice parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- // TODO(ogniK): Deal with stopped audio renderer but updates still taking place
- if (!info_updater.UpdateEffects(effect_context, true)) {
- LOG_ERROR(Audio, "Failed to update effect parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (behavior_info.IsSplitterSupported()) {
- if (!info_updater.UpdateSplitterInfo(splitter_context)) {
- LOG_ERROR(Audio, "Failed to update splitter parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
-
- const auto mix_result = info_updater.UpdateMixes(mix_context, worker_params.mix_buffer_count,
- splitter_context, effect_context);
-
- if (mix_result.IsError()) {
- LOG_ERROR(Audio, "Failed to update mix parameters");
- return mix_result;
- }
-
- // TODO(ogniK): Sinks
- if (!info_updater.UpdateSinks(sink_context)) {
- LOG_ERROR(Audio, "Failed to update sink parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- // TODO(ogniK): Performance buffer
- if (!info_updater.UpdatePerformanceBuffer()) {
- LOG_ERROR(Audio, "Failed to update performance buffer parameters");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!info_updater.UpdateErrorInfo(behavior_info)) {
- LOG_ERROR(Audio, "Failed to update error info");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (behavior_info.IsElapsedFrameCountSupported()) {
- if (!info_updater.UpdateRendererInfo(elapsed_frame_count)) {
- LOG_ERROR(Audio, "Failed to update renderer info");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
- // TODO(ogniK): Statistics
-
- if (!info_updater.WriteOutputHeader()) {
- LOG_ERROR(Audio, "Failed to write output header");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- // TODO(ogniK): Check when all sections are implemented
-
- if (!info_updater.CheckConsumedSize()) {
- LOG_ERROR(Audio, "Audio buffers were not consumed!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- return ResultSuccess;
-}
-
-void AudioRenderer::QueueMixedBuffer(Buffer::Tag tag) {
- command_generator.PreCommand();
- // Clear mix buffers before our next operation
- command_generator.ClearMixBuffers();
-
- // If the splitter is not in use, sort our mixes
- if (!splitter_context.UsingSplitter()) {
- mix_context.SortInfo();
- }
- // Sort our voices
- voice_context.SortInfo();
-
- // Handle samples
- command_generator.GenerateVoiceCommands();
- command_generator.GenerateSubMixCommands();
- command_generator.GenerateFinalMixCommands();
-
- command_generator.PostCommand();
- // Base sample size
- std::size_t BUFFER_SIZE{worker_params.sample_count};
- // Samples, making sure to clear
- std::vector<s16> buffer(BUFFER_SIZE * stream->GetNumChannels(), 0);
-
- if (sink_context.InUse()) {
- const auto stream_channel_count = stream->GetNumChannels();
- const auto buffer_offsets = sink_context.OutputBuffers();
- const auto channel_count = buffer_offsets.size();
- const auto& final_mix = mix_context.GetFinalMixInfo();
- const auto& in_params = final_mix.GetInParams();
- std::vector<std::span<s32>> mix_buffers(channel_count);
- for (std::size_t i = 0; i < channel_count; i++) {
- mix_buffers[i] =
- command_generator.GetMixBuffer(in_params.buffer_offset + buffer_offsets[i]);
- }
-
- for (std::size_t i = 0; i < BUFFER_SIZE; i++) {
- if (channel_count == 1) {
- const auto sample = ClampToS16(mix_buffers[0][i]);
-
- // Place sample in all channels
- for (u32 channel = 0; channel < stream_channel_count; channel++) {
- buffer[i * stream_channel_count + channel] = sample;
- }
-
- if (stream_channel_count == 6) {
- // Output stream has a LF channel, mute it!
- buffer[i * stream_channel_count + 3] = 0;
- }
-
- } else if (channel_count == 2) {
- const auto l_sample = ClampToS16(mix_buffers[0][i]);
- const auto r_sample = ClampToS16(mix_buffers[1][i]);
- if (stream_channel_count == 1) {
- buffer[i * stream_channel_count + 0] = Mix2To1(l_sample, r_sample);
- } else if (stream_channel_count == 2) {
- buffer[i * stream_channel_count + 0] = l_sample;
- buffer[i * stream_channel_count + 1] = r_sample;
- } else if (stream_channel_count == 6) {
- buffer[i * stream_channel_count + 0] = l_sample;
- buffer[i * stream_channel_count + 1] = r_sample;
-
- // Combine both left and right channels to the center channel
- buffer[i * stream_channel_count + 2] = Mix2To1(l_sample, r_sample);
-
- buffer[i * stream_channel_count + 4] = l_sample;
- buffer[i * stream_channel_count + 5] = r_sample;
- }
-
- } else if (channel_count == 6) {
- const auto fl_sample = ClampToS16(mix_buffers[0][i]);
- const auto fr_sample = ClampToS16(mix_buffers[1][i]);
- const auto fc_sample = ClampToS16(mix_buffers[2][i]);
- const auto lf_sample = ClampToS16(mix_buffers[3][i]);
- const auto bl_sample = ClampToS16(mix_buffers[4][i]);
- const auto br_sample = ClampToS16(mix_buffers[5][i]);
-
- if (stream_channel_count == 1) {
- // Games seem to ignore the center channel half the time, we use the front left
- // and right channel for mixing as that's where majority of the audio goes
- buffer[i * stream_channel_count + 0] = Mix2To1(fl_sample, fr_sample);
- } else if (stream_channel_count == 2) {
- // Mix all channels into 2 channels
- const auto [left, right] = Mix6To2WithCoefficients(
- fl_sample, fr_sample, fc_sample, lf_sample, bl_sample, br_sample,
- sink_context.GetDownmixCoefficients());
- buffer[i * stream_channel_count + 0] = left;
- buffer[i * stream_channel_count + 1] = right;
- } else if (stream_channel_count == 6) {
- // Pass through
- buffer[i * stream_channel_count + 0] = fl_sample;
- buffer[i * stream_channel_count + 1] = fr_sample;
- buffer[i * stream_channel_count + 2] = fc_sample;
- buffer[i * stream_channel_count + 3] = lf_sample;
- buffer[i * stream_channel_count + 4] = bl_sample;
- buffer[i * stream_channel_count + 5] = br_sample;
- }
- }
- }
- }
-
- audio_out->QueueBuffer(stream, tag, std::move(buffer));
- elapsed_frame_count++;
- voice_context.UpdateStateByDspShared();
-}
-
-void AudioRenderer::ReleaseAndQueueBuffers() {
- if (!stream->IsPlaying()) {
- return;
- }
-
- {
- std::scoped_lock lock{mutex};
- const auto released_buffers{audio_out->GetTagsAndReleaseBuffers(stream)};
- for (const auto& tag : released_buffers) {
- QueueMixedBuffer(tag);
- }
- }
-
- const f32 sample_rate = static_cast<f32>(GetSampleRate());
- const f32 sample_count = static_cast<f32>(GetSampleCount());
- const f32 consume_rate = sample_rate / (sample_count * (sample_count / 240));
- const s32 ms = (1000 / static_cast<s32>(consume_rate)) - 1;
- const std::chrono::milliseconds next_event_time(std::max(ms / NUM_BUFFERS, 1));
- core_timing.ScheduleEvent(next_event_time, process_event, {});
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h
deleted file mode 100644
index 1f9f55ae2..000000000
--- a/src/audio_core/audio_renderer.h
+++ /dev/null
@@ -1,78 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <mutex>
-#include <vector>
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/command_generator.h"
-#include "audio_core/common.h"
-#include "audio_core/effect_context.h"
-#include "audio_core/memory_pool.h"
-#include "audio_core/mix_context.h"
-#include "audio_core/sink_context.h"
-#include "audio_core/splitter_context.h"
-#include "audio_core/stream.h"
-#include "audio_core/voice_context.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-#include "core/hle/result.h"
-
-namespace Core::Timing {
-class CoreTiming;
-}
-
-namespace Core::Memory {
-class Memory;
-}
-
-namespace AudioCore {
-using DSPStateHolder = std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>;
-
-class AudioOut;
-
-class AudioRenderer {
-public:
- AudioRenderer(Core::Timing::CoreTiming& core_timing, Core::Memory::Memory& memory_,
- AudioCommon::AudioRendererParameter params,
- Stream::ReleaseCallback&& release_callback, std::size_t instance_number);
- ~AudioRenderer();
-
- [[nodiscard]] ResultCode UpdateAudioRenderer(const std::vector<u8>& input_params,
- std::vector<u8>& output_params);
- [[nodiscard]] ResultCode Start();
- [[nodiscard]] ResultCode Stop();
- void QueueMixedBuffer(Buffer::Tag tag);
- void ReleaseAndQueueBuffers();
- [[nodiscard]] u32 GetSampleRate() const;
- [[nodiscard]] u32 GetSampleCount() const;
- [[nodiscard]] u32 GetMixBufferCount() const;
- [[nodiscard]] Stream::State GetStreamState() const;
-
-private:
- BehaviorInfo behavior_info{};
-
- AudioCommon::AudioRendererParameter worker_params;
- std::vector<ServerMemoryPoolInfo> memory_pool_info;
- VoiceContext voice_context;
- EffectContext effect_context;
- MixContext mix_context;
- SinkContext sink_context;
- SplitterContext splitter_context;
- std::vector<VoiceState> voices;
- std::unique_ptr<AudioOut> audio_out;
- StreamPtr stream;
- Core::Memory::Memory& memory;
- CommandGenerator command_generator;
- std::size_t elapsed_frame_count{};
- Core::Timing::CoreTiming& core_timing;
- std::shared_ptr<Core::Timing::EventType> process_event;
- std::mutex mutex;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/behavior_info.cpp b/src/audio_core/behavior_info.cpp
deleted file mode 100644
index ea7e45617..000000000
--- a/src/audio_core/behavior_info.cpp
+++ /dev/null
@@ -1,104 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <cstring>
-#include "audio_core/behavior_info.h"
-#include "audio_core/common.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-BehaviorInfo::BehaviorInfo() : process_revision(AudioCommon::CURRENT_PROCESS_REVISION) {}
-BehaviorInfo::~BehaviorInfo() = default;
-
-bool BehaviorInfo::UpdateOutput(std::vector<u8>& buffer, std::size_t offset) {
- if (!AudioCommon::CanConsumeBuffer(buffer.size(), offset, sizeof(OutParams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- OutParams params{};
- std::memcpy(params.errors.data(), errors.data(), sizeof(ErrorInfo) * errors.size());
- params.error_count = static_cast<u32_le>(error_count);
- std::memcpy(buffer.data() + offset, &params, sizeof(OutParams));
- return true;
-}
-
-void BehaviorInfo::ClearError() {
- error_count = 0;
-}
-
-void BehaviorInfo::UpdateFlags(u64_le dest_flags) {
- flags = dest_flags;
-}
-
-void BehaviorInfo::SetUserRevision(u32_le revision) {
- user_revision = revision;
-}
-
-u32_le BehaviorInfo::GetUserRevision() const {
- return user_revision;
-}
-
-u32_le BehaviorInfo::GetProcessRevision() const {
- return process_revision;
-}
-
-bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const {
- return AudioCommon::IsRevisionSupported(2, user_revision);
-}
-
-bool BehaviorInfo::IsSplitterSupported() const {
- return AudioCommon::IsRevisionSupported(2, user_revision);
-}
-
-bool BehaviorInfo::IsLongSizePreDelaySupported() const {
- return AudioCommon::IsRevisionSupported(3, user_revision);
-}
-
-bool BehaviorInfo::IsAudioRendererProcessingTimeLimit80PercentSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsAudioRendererProcessingTimeLimit75PercentSupported() const {
- return AudioCommon::IsRevisionSupported(4, user_revision);
-}
-
-bool BehaviorInfo::IsAudioRendererProcessingTimeLimit70PercentSupported() const {
- return AudioCommon::IsRevisionSupported(1, user_revision);
-}
-
-bool BehaviorInfo::IsElapsedFrameCountSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsMemoryPoolForceMappingEnabled() const {
- return (flags & 1) != 0;
-}
-
-bool BehaviorInfo::IsFlushVoiceWaveBuffersSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsVoicePlayedSampleCountResetAtLoopPointSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsVoicePitchAndSrcSkippedSupported() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-bool BehaviorInfo::IsMixInParameterDirtyOnlyUpdateSupported() const {
- return AudioCommon::IsRevisionSupported(7, user_revision);
-}
-
-bool BehaviorInfo::IsSplitterBugFixed() const {
- return AudioCommon::IsRevisionSupported(5, user_revision);
-}
-
-void BehaviorInfo::CopyErrorInfo(BehaviorInfo::OutParams& dst) {
- dst.error_count = static_cast<u32>(error_count);
- std::copy(errors.begin(), errors.begin() + error_count, dst.errors.begin());
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/behavior_info.h b/src/audio_core/behavior_info.h
deleted file mode 100644
index b8c3159b9..000000000
--- a/src/audio_core/behavior_info.h
+++ /dev/null
@@ -1,71 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-
-#include <vector>
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-class BehaviorInfo {
-public:
- struct ErrorInfo {
- u32_le result{};
- INSERT_PADDING_WORDS(1);
- u64_le result_info{};
- };
- static_assert(sizeof(ErrorInfo) == 0x10, "ErrorInfo is an invalid size");
-
- struct InParams {
- u32_le revision{};
- u32_le padding{};
- u64_le flags{};
- };
- static_assert(sizeof(InParams) == 0x10, "InParams is an invalid size");
-
- struct OutParams {
- std::array<ErrorInfo, 10> errors{};
- u32_le error_count{};
- INSERT_PADDING_BYTES(12);
- };
- static_assert(sizeof(OutParams) == 0xb0, "OutParams is an invalid size");
-
- explicit BehaviorInfo();
- ~BehaviorInfo();
-
- bool UpdateOutput(std::vector<u8>& buffer, std::size_t offset);
-
- void ClearError();
- void UpdateFlags(u64_le dest_flags);
- void SetUserRevision(u32_le revision);
- [[nodiscard]] u32_le GetUserRevision() const;
- [[nodiscard]] u32_le GetProcessRevision() const;
-
- [[nodiscard]] bool IsAdpcmLoopContextBugFixed() const;
- [[nodiscard]] bool IsSplitterSupported() const;
- [[nodiscard]] bool IsLongSizePreDelaySupported() const;
- [[nodiscard]] bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
- [[nodiscard]] bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
- [[nodiscard]] bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
- [[nodiscard]] bool IsElapsedFrameCountSupported() const;
- [[nodiscard]] bool IsMemoryPoolForceMappingEnabled() const;
- [[nodiscard]] bool IsFlushVoiceWaveBuffersSupported() const;
- [[nodiscard]] bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
- [[nodiscard]] bool IsVoicePitchAndSrcSkippedSupported() const;
- [[nodiscard]] bool IsMixInParameterDirtyOnlyUpdateSupported() const;
- [[nodiscard]] bool IsSplitterBugFixed() const;
- void CopyErrorInfo(OutParams& dst);
-
-private:
- u32_le process_revision{};
- u32_le user_revision{};
- u64_le flags{};
- std::array<ErrorInfo, 10> errors{};
- std::size_t error_count{};
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/buffer.h b/src/audio_core/buffer.h
deleted file mode 100644
index ac001629f..000000000
--- a/src/audio_core/buffer.h
+++ /dev/null
@@ -1,44 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-/**
- * Represents a buffer of audio samples to be played in an audio stream
- */
-class Buffer {
-public:
- using Tag = u64;
-
- Buffer(Tag tag_, std::vector<s16>&& samples_) : tag{tag_}, samples{std::move(samples_)} {}
-
- /// Returns the raw audio data for the buffer
- std::vector<s16>& GetSamples() {
- return samples;
- }
-
- /// Returns the raw audio data for the buffer
- const std::vector<s16>& GetSamples() const {
- return samples;
- }
-
- /// Returns the buffer tag, this is provided by the game to the audout service
- Tag GetTag() const {
- return tag;
- }
-
-private:
- Tag tag;
- std::vector<s16> samples;
-};
-
-using BufferPtr = std::shared_ptr<Buffer>;
-
-} // namespace AudioCore
diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp
deleted file mode 100644
index 868b7a173..000000000
--- a/src/audio_core/codec.cpp
+++ /dev/null
@@ -1,77 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-
-#include "audio_core/codec.h"
-
-namespace AudioCore::Codec {
-
-std::vector<s16> DecodeADPCM(const u8* const data, std::size_t size, const ADPCM_Coeff& coeff,
- ADPCMState& state) {
- // GC-ADPCM with scale factor and variable coefficients.
- // Frames are 8 bytes long containing 14 samples each.
- // Samples are 4 bits (one nibble) long.
-
- constexpr std::size_t FRAME_LEN = 8;
- constexpr std::size_t SAMPLES_PER_FRAME = 14;
- static constexpr std::array<int, 16> SIGNED_NIBBLES{
- 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1,
- };
-
- const std::size_t sample_count = (size / FRAME_LEN) * SAMPLES_PER_FRAME;
- const std::size_t ret_size =
- sample_count % 2 == 0 ? sample_count : sample_count + 1; // Ensure multiple of two.
- std::vector<s16> ret(ret_size);
-
- int yn1 = state.yn1, yn2 = state.yn2;
-
- const std::size_t NUM_FRAMES =
- (sample_count + (SAMPLES_PER_FRAME - 1)) / SAMPLES_PER_FRAME; // Round up.
- for (std::size_t framei = 0; framei < NUM_FRAMES; framei++) {
- const int frame_header = data[framei * FRAME_LEN];
- const int scale = 1 << (frame_header & 0xF);
- const int idx = (frame_header >> 4) & 0x7;
-
- // Coefficients are fixed point with 11 bits fractional part.
- const int coef1 = coeff[idx * 2 + 0];
- const int coef2 = coeff[idx * 2 + 1];
-
- // Decodes an audio sample. One nibble produces one sample.
- const auto decode_sample = [&](const int nibble) -> s16 {
- const int xn = nibble * scale;
- // We first transform everything into 11 bit fixed point, perform the second order
- // digital filter, then transform back.
- // 0x400 == 0.5 in 11 bit fixed point.
- // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
- int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
- // Clamp to output range.
- val = std::clamp<s32>(val, -32768, 32767);
- // Advance output feedback.
- yn2 = yn1;
- yn1 = val;
- return static_cast<s16>(val);
- };
-
- std::size_t outputi = framei * SAMPLES_PER_FRAME;
- std::size_t datai = framei * FRAME_LEN + 1;
- for (std::size_t i = 0; i < SAMPLES_PER_FRAME && outputi < sample_count; i += 2) {
- const s16 sample1 = decode_sample(SIGNED_NIBBLES[data[datai] >> 4]);
- ret[outputi] = sample1;
- outputi++;
-
- const s16 sample2 = decode_sample(SIGNED_NIBBLES[data[datai] & 0xF]);
- ret[outputi] = sample2;
- outputi++;
-
- datai++;
- }
- }
-
- state.yn1 = static_cast<s16>(yn1);
- state.yn2 = static_cast<s16>(yn2);
-
- return ret;
-}
-
-} // namespace AudioCore::Codec
diff --git a/src/audio_core/codec.h b/src/audio_core/codec.h
deleted file mode 100644
index 5a058b368..000000000
--- a/src/audio_core/codec.h
+++ /dev/null
@@ -1,43 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore::Codec {
-
-enum class PcmFormat : u32 {
- Invalid = 0,
- Int8 = 1,
- Int16 = 2,
- Int24 = 3,
- Int32 = 4,
- PcmFloat = 5,
- Adpcm = 6,
-};
-
-/// See: Codec::DecodeADPCM
-struct ADPCMState {
- // Two historical samples from previous processed buffer,
- // required for ADPCM decoding
- s16 yn1; ///< y[n-1]
- s16 yn2; ///< y[n-2]
-};
-
-using ADPCM_Coeff = std::array<s16, 16>;
-
-/**
- * @param data Pointer to buffer that contains ADPCM data to decode
- * @param size Size of buffer in bytes
- * @param coeff ADPCM coefficients
- * @param state ADPCM state, this is updated with new state
- * @return Decoded stereo signed PCM16 data, sample_count in length
- */
-std::vector<s16> DecodeADPCM(const u8* data, std::size_t size, const ADPCM_Coeff& coeff,
- ADPCMState& state);
-
-}; // namespace AudioCore::Codec
diff --git a/src/audio_core/command_generator.cpp b/src/audio_core/command_generator.cpp
deleted file mode 100644
index f97520820..000000000
--- a/src/audio_core/command_generator.cpp
+++ /dev/null
@@ -1,1369 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <cmath>
-#include <numbers>
-
-#include "audio_core/algorithm/interpolate.h"
-#include "audio_core/command_generator.h"
-#include "audio_core/effect_context.h"
-#include "audio_core/mix_context.h"
-#include "audio_core/voice_context.h"
-#include "common/common_types.h"
-#include "core/memory.h"
-
-namespace AudioCore {
-namespace {
-constexpr std::size_t MIX_BUFFER_SIZE = 0x3f00;
-constexpr std::size_t SCALED_MIX_BUFFER_SIZE = MIX_BUFFER_SIZE << 15ULL;
-using DelayLineTimes = std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT>;
-
-constexpr DelayLineTimes FDN_MIN_DELAY_LINE_TIMES{5.0f, 6.0f, 13.0f, 14.0f};
-constexpr DelayLineTimes FDN_MAX_DELAY_LINE_TIMES{45.704f, 82.782f, 149.94f, 271.58f};
-constexpr DelayLineTimes DECAY0_MAX_DELAY_LINE_TIMES{17.0f, 13.0f, 9.0f, 7.0f};
-constexpr DelayLineTimes DECAY1_MAX_DELAY_LINE_TIMES{19.0f, 11.0f, 10.0f, 6.0f};
-constexpr std::array<f32, AudioCommon::I3DL2REVERB_TAPS> EARLY_TAP_TIMES{
- 0.017136f, 0.059154f, 0.161733f, 0.390186f, 0.425262f, 0.455411f, 0.689737f,
- 0.745910f, 0.833844f, 0.859502f, 0.000000f, 0.075024f, 0.168788f, 0.299901f,
- 0.337443f, 0.371903f, 0.599011f, 0.716741f, 0.817859f, 0.851664f};
-constexpr std::array<f32, AudioCommon::I3DL2REVERB_TAPS> EARLY_GAIN{
- 0.67096f, 0.61027f, 1.0f, 0.35680f, 0.68361f, 0.65978f, 0.51939f,
- 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.38270f,
- 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f};
-
-template <std::size_t N>
-void ApplyMix(std::span<s32> output, std::span<const s32> input, s32 gain, s32 sample_count) {
- for (std::size_t i = 0; i < static_cast<std::size_t>(sample_count); i += N) {
- for (std::size_t j = 0; j < N; j++) {
- output[i + j] +=
- static_cast<s32>((static_cast<s64>(input[i + j]) * gain + 0x4000) >> 15);
- }
- }
-}
-
-s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, float gain, float delta,
- s32 sample_count) {
- // XC2 passes in NaN mix volumes, causing further issues as we handle everything as s32 rather
- // than float, so the NaN propogation is lost. As the samples get further modified for
- // volume etc, they can get out of NaN range, so a later heuristic for catching this is
- // more difficult. Handle it here by setting these samples to silence.
- if (std::isnan(gain)) {
- gain = 0.0f;
- delta = 0.0f;
- }
-
- s32 x = 0;
- for (s32 i = 0; i < sample_count; i++) {
- x = static_cast<s32>(static_cast<float>(input[i]) * gain);
- output[i] += x;
- gain += delta;
- }
- return x;
-}
-
-void ApplyGain(std::span<s32> output, std::span<const s32> input, s32 gain, s32 delta,
- s32 sample_count) {
- for (s32 i = 0; i < sample_count; i++) {
- output[i] = static_cast<s32>((static_cast<s64>(input[i]) * gain + 0x4000) >> 15);
- gain += delta;
- }
-}
-
-void ApplyGainWithoutDelta(std::span<s32> output, std::span<const s32> input, s32 gain,
- s32 sample_count) {
- for (s32 i = 0; i < sample_count; i++) {
- output[i] = static_cast<s32>((static_cast<s64>(input[i]) * gain + 0x4000) >> 15);
- }
-}
-
-s32 ApplyMixDepop(std::span<s32> output, s32 first_sample, s32 delta, s32 sample_count) {
- const bool positive = first_sample > 0;
- auto final_sample = std::abs(first_sample);
- for (s32 i = 0; i < sample_count; i++) {
- final_sample = static_cast<s32>((static_cast<s64>(final_sample) * delta) >> 15);
- if (positive) {
- output[i] += final_sample;
- } else {
- output[i] -= final_sample;
- }
- }
- if (positive) {
- return final_sample;
- } else {
- return -final_sample;
- }
-}
-
-float Pow10(float x) {
- if (x >= 0.0f) {
- return 1.0f;
- } else if (x <= -5.3f) {
- return 0.0f;
- }
- return std::pow(10.0f, x);
-}
-
-float SinD(float degrees) {
- return std::sin(degrees * std::numbers::pi_v<float> / 180.0f);
-}
-
-float CosD(float degrees) {
- return std::cos(degrees * std::numbers::pi_v<float> / 180.0f);
-}
-
-float ToFloat(s32 sample) {
- return static_cast<float>(sample) / 65536.f;
-}
-
-s32 ToS32(float sample) {
- constexpr auto min = -8388608.0f;
- constexpr auto max = 8388607.f;
- float rescaled_sample = sample * 65536.0f;
- if (rescaled_sample < min) {
- rescaled_sample = min;
- }
- if (rescaled_sample > max) {
- rescaled_sample = max;
- }
- return static_cast<s32>(rescaled_sample);
-}
-
-constexpr std::array<u8, 20> REVERB_TAP_INDEX_1CH{0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
- 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
-
-constexpr std::array<u8, 20> REVERB_TAP_INDEX_2CH{0, 0, 0, 1, 1, 1, 1, 0, 0, 0,
- 1, 1, 1, 0, 0, 0, 0, 1, 1, 1};
-
-constexpr std::array<u8, 20> REVERB_TAP_INDEX_4CH{0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
- 1, 1, 1, 0, 0, 0, 0, 3, 3, 3};
-
-constexpr std::array<u8, 20> REVERB_TAP_INDEX_6CH{4, 0, 0, 1, 1, 1, 1, 2, 2, 2,
- 1, 1, 1, 0, 0, 0, 0, 3, 3, 3};
-
-template <std::size_t CHANNEL_COUNT>
-void ApplyReverbGeneric(
- I3dl2ReverbState& state,
- const std::array<std::span<const s32>, AudioCommon::MAX_CHANNEL_COUNT>& input,
- const std::array<std::span<s32>, AudioCommon::MAX_CHANNEL_COUNT>& output, s32 sample_count) {
-
- auto GetTapLookup = []() {
- if constexpr (CHANNEL_COUNT == 1) {
- return REVERB_TAP_INDEX_1CH;
- } else if constexpr (CHANNEL_COUNT == 2) {
- return REVERB_TAP_INDEX_2CH;
- } else if constexpr (CHANNEL_COUNT == 4) {
- return REVERB_TAP_INDEX_4CH;
- } else if constexpr (CHANNEL_COUNT == 6) {
- return REVERB_TAP_INDEX_6CH;
- }
- };
-
- const auto& tap_index_lut = GetTapLookup();
- for (s32 sample = 0; sample < sample_count; sample++) {
- std::array<f32, CHANNEL_COUNT> out_samples{};
- std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> fsamp{};
- std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> mixed{};
- std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> osamp{};
-
- // Mix everything into a single sample
- s32 temp_mixed_sample = 0;
- for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
- temp_mixed_sample += input[i][sample];
- }
- const auto current_sample = ToFloat(temp_mixed_sample);
- const auto early_tap = state.early_delay_line.TapOut(state.early_to_late_taps);
-
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_TAPS; i++) {
- const auto tapped_samp =
- state.early_delay_line.TapOut(state.early_tap_steps[i]) * EARLY_GAIN[i];
- out_samples[tap_index_lut[i]] += tapped_samp;
-
- if constexpr (CHANNEL_COUNT == 6) {
- // handle lfe
- out_samples[5] += tapped_samp;
- }
- }
-
- state.lowpass_0 = current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1;
- state.early_delay_line.Tick(state.lowpass_0);
-
- for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
- out_samples[i] *= state.early_gain;
- }
-
- // Two channel seems to apply a latet gain, we require to save this
- f32 filter{};
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- filter = state.fdn_delay_line[i].GetOutputSample();
- const auto computed = filter * state.lpf_coefficients[0][i] + state.shelf_filter[i];
- state.shelf_filter[i] =
- filter * state.lpf_coefficients[1][i] + computed * state.lpf_coefficients[2][i];
- fsamp[i] = computed;
- }
-
- // Mixing matrix
- mixed[0] = fsamp[1] + fsamp[2];
- mixed[1] = -fsamp[0] - fsamp[3];
- mixed[2] = fsamp[0] - fsamp[3];
- mixed[3] = fsamp[1] - fsamp[2];
-
- if constexpr (CHANNEL_COUNT == 2) {
- for (auto& mix : mixed) {
- mix *= (filter * state.late_gain);
- }
- }
-
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- const auto late = early_tap * state.late_gain;
- osamp[i] = state.decay_delay_line0[i].Tick(late + mixed[i]);
- osamp[i] = state.decay_delay_line1[i].Tick(osamp[i]);
- state.fdn_delay_line[i].Tick(osamp[i]);
- }
-
- if constexpr (CHANNEL_COUNT == 1) {
- output[0][sample] = ToS32(state.dry_gain * ToFloat(input[0][sample]) +
- (out_samples[0] + osamp[0] + osamp[1]));
- } else if constexpr (CHANNEL_COUNT == 2 || CHANNEL_COUNT == 4) {
- for (std::size_t i = 0; i < CHANNEL_COUNT; i++) {
- output[i][sample] =
- ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i]));
- }
- } else if constexpr (CHANNEL_COUNT == 6) {
- const auto temp_center = state.center_delay_line.Tick(0.5f * (osamp[2] - osamp[3]));
- for (std::size_t i = 0; i < 4; i++) {
- output[i][sample] =
- ToS32(state.dry_gain * ToFloat(input[i][sample]) + (out_samples[i] + osamp[i]));
- }
- output[4][sample] =
- ToS32(state.dry_gain * ToFloat(input[4][sample]) + (out_samples[4] + temp_center));
- output[5][sample] =
- ToS32(state.dry_gain * ToFloat(input[5][sample]) + (out_samples[5] + osamp[3]));
- }
- }
-}
-
-} // namespace
-
-CommandGenerator::CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_,
- VoiceContext& voice_context_, MixContext& mix_context_,
- SplitterContext& splitter_context_,
- EffectContext& effect_context_, Core::Memory::Memory& memory_)
- : worker_params(worker_params_), voice_context(voice_context_), mix_context(mix_context_),
- splitter_context(splitter_context_), effect_context(effect_context_), memory(memory_),
- mix_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
- worker_params.sample_count),
- sample_buffer(MIX_BUFFER_SIZE),
- depop_buffer((worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT) *
- worker_params.sample_count) {}
-CommandGenerator::~CommandGenerator() = default;
-
-void CommandGenerator::ClearMixBuffers() {
- std::fill(mix_buffer.begin(), mix_buffer.end(), 0);
- std::fill(sample_buffer.begin(), sample_buffer.end(), 0);
- // std::fill(depop_buffer.begin(), depop_buffer.end(), 0);
-}
-
-void CommandGenerator::GenerateVoiceCommands() {
- if (dumping_frame) {
- LOG_DEBUG(Audio, "(DSP_TRACE) GenerateVoiceCommands");
- }
- // Grab all our voices
- const auto voice_count = voice_context.GetVoiceCount();
- for (std::size_t i = 0; i < voice_count; i++) {
- auto& voice_info = voice_context.GetSortedInfo(i);
- // Update voices and check if we should queue them
- if (voice_info.ShouldSkip() || !voice_info.UpdateForCommandGeneration(voice_context)) {
- continue;
- }
-
- // Queue our voice
- GenerateVoiceCommand(voice_info);
- }
- // Update our splitters
- splitter_context.UpdateInternalState();
-}
-
-void CommandGenerator::GenerateVoiceCommand(ServerVoiceInfo& voice_info) {
- auto& in_params = voice_info.GetInParams();
- const auto channel_count = in_params.channel_count;
-
- for (s32 channel = 0; channel < channel_count; channel++) {
- const auto resource_id = in_params.voice_channel_resource_id[channel];
- auto& dsp_state = voice_context.GetDspSharedState(resource_id);
- auto& channel_resource = voice_context.GetChannelResource(resource_id);
-
- // Decode our samples for our channel
- GenerateDataSourceCommand(voice_info, dsp_state, channel);
-
- if (in_params.should_depop) {
- in_params.last_volume = 0.0f;
- } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER ||
- in_params.mix_id != AudioCommon::NO_MIX) {
- // Apply a biquad filter if needed
- GenerateBiquadFilterCommandForVoice(voice_info, dsp_state,
- worker_params.mix_buffer_count, channel);
- // Base voice volume ramping
- GenerateVolumeRampCommand(in_params.last_volume, in_params.volume, channel,
- in_params.node_id);
- in_params.last_volume = in_params.volume;
-
- if (in_params.mix_id != AudioCommon::NO_MIX) {
- // If we're using a mix id
- auto& mix_info = mix_context.GetInfo(in_params.mix_id);
- const auto& dest_mix_params = mix_info.GetInParams();
-
- // Voice Mixing
- GenerateVoiceMixCommand(
- channel_resource.GetCurrentMixVolume(), channel_resource.GetLastMixVolume(),
- dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count,
- worker_params.mix_buffer_count + channel, in_params.node_id);
-
- // Update last mix volumes
- channel_resource.UpdateLastMixVolumes();
- } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) {
- s32 base = channel;
- while (auto* destination_data =
- GetDestinationData(in_params.splitter_info_id, base)) {
- base += channel_count;
-
- if (!destination_data->IsConfigured()) {
- continue;
- }
- if (destination_data->GetMixId() >= static_cast<int>(mix_context.GetCount())) {
- continue;
- }
-
- const auto& mix_info = mix_context.GetInfo(destination_data->GetMixId());
- const auto& dest_mix_params = mix_info.GetInParams();
- GenerateVoiceMixCommand(
- destination_data->CurrentMixVolumes(), destination_data->LastMixVolumes(),
- dsp_state, dest_mix_params.buffer_offset, dest_mix_params.buffer_count,
- worker_params.mix_buffer_count + channel, in_params.node_id);
- destination_data->MarkDirty();
- }
- }
- // Update biquad filter enabled states
- for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) {
- in_params.was_biquad_filter_enabled[i] = in_params.biquad_filter[i].enabled;
- }
- }
- }
-}
-
-void CommandGenerator::GenerateSubMixCommands() {
- const auto mix_count = mix_context.GetCount();
- for (std::size_t i = 0; i < mix_count; i++) {
- auto& mix_info = mix_context.GetSortedInfo(i);
- const auto& in_params = mix_info.GetInParams();
- if (!in_params.in_use || in_params.mix_id == AudioCommon::FINAL_MIX) {
- continue;
- }
- GenerateSubMixCommand(mix_info);
- }
-}
-
-void CommandGenerator::GenerateFinalMixCommands() {
- GenerateFinalMixCommand();
-}
-
-void CommandGenerator::PreCommand() {
- if (!dumping_frame) {
- return;
- }
- for (std::size_t i = 0; i < splitter_context.GetInfoCount(); i++) {
- const auto& base = splitter_context.GetInfo(i);
- std::string graph = fmt::format("b[{}]", i);
- const auto* head = base.GetHead();
- while (head != nullptr) {
- graph += fmt::format("->{}", head->GetMixId());
- head = head->GetNextDestination();
- }
- LOG_DEBUG(Audio, "(DSP_TRACE) SplitterGraph splitter_info={}, {}", i, graph);
- }
-}
-
-void CommandGenerator::PostCommand() {
- if (!dumping_frame) {
- return;
- }
- dumping_frame = false;
-}
-
-void CommandGenerator::GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 channel) {
- const auto& in_params = voice_info.GetInParams();
- const auto depop = in_params.should_depop;
-
- if (depop) {
- if (in_params.mix_id != AudioCommon::NO_MIX) {
- auto& mix_info = mix_context.GetInfo(in_params.mix_id);
- const auto& mix_in = mix_info.GetInParams();
- GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset);
- } else if (in_params.splitter_info_id != AudioCommon::NO_SPLITTER) {
- s32 index{};
- while (const auto* destination =
- GetDestinationData(in_params.splitter_info_id, index++)) {
- if (!destination->IsConfigured()) {
- continue;
- }
- auto& mix_info = mix_context.GetInfo(destination->GetMixId());
- const auto& mix_in = mix_info.GetInParams();
- GenerateDepopPrepareCommand(dsp_state, mix_in.buffer_count, mix_in.buffer_offset);
- }
- }
- } else {
- switch (in_params.sample_format) {
- case SampleFormat::Pcm8:
- case SampleFormat::Pcm16:
- case SampleFormat::Pcm32:
- case SampleFormat::PcmFloat:
- DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(channel), dsp_state, channel,
- worker_params.sample_rate, worker_params.sample_count,
- in_params.node_id);
- break;
- case SampleFormat::Adpcm:
- ASSERT(channel == 0 && in_params.channel_count == 1);
- DecodeFromWaveBuffers(voice_info, GetChannelMixBuffer(0), dsp_state, 0,
- worker_params.sample_rate, worker_params.sample_count,
- in_params.node_id);
- break;
- default:
- ASSERT_MSG(false, "Unimplemented sample format={}", in_params.sample_format);
- }
- }
-}
-
-void CommandGenerator::GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info,
- VoiceState& dsp_state,
- [[maybe_unused]] s32 mix_buffer_count,
- [[maybe_unused]] s32 channel) {
- for (std::size_t i = 0; i < AudioCommon::MAX_BIQUAD_FILTERS; i++) {
- const auto& in_params = voice_info.GetInParams();
- auto& biquad_filter = in_params.biquad_filter[i];
- // Check if biquad filter is actually used
- if (!biquad_filter.enabled) {
- continue;
- }
-
- // Reinitialize our biquad filter state if it was enabled previously
- if (!in_params.was_biquad_filter_enabled[i]) {
- dsp_state.biquad_filter_state.fill(0);
- }
-
- // Generate biquad filter
- // GenerateBiquadFilterCommand(mix_buffer_count, biquad_filter,
- // dsp_state.biquad_filter_state,
- // mix_buffer_count + channel, mix_buffer_count + channel,
- // worker_params.sample_count, voice_info.GetInParams().node_id);
- }
-}
-
-void CommandGenerator::GenerateBiquadFilterCommand([[maybe_unused]] s32 mix_buffer_id,
- const BiquadFilterParameter& params,
- std::array<s64, 2>& state,
- std::size_t input_offset,
- std::size_t output_offset, s32 sample_count,
- s32 node_id) {
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) GenerateBiquadFilterCommand node_id={}, "
- "input_mix_buffer={}, output_mix_buffer={}",
- node_id, input_offset, output_offset);
- }
- std::span<const s32> input = GetMixBuffer(input_offset);
- std::span<s32> output = GetMixBuffer(output_offset);
-
- // Biquad filter parameters
- const auto [n0, n1, n2] = params.numerator;
- const auto [d0, d1] = params.denominator;
-
- // Biquad filter states
- auto [s0, s1] = state;
-
- constexpr s64 int32_min = std::numeric_limits<s32>::min();
- constexpr s64 int32_max = std::numeric_limits<s32>::max();
-
- for (int i = 0; i < sample_count; ++i) {
- const auto sample = static_cast<s64>(input[i]);
- const auto f = (sample * n0 + s0 + 0x4000) >> 15;
- const auto y = std::clamp(f, int32_min, int32_max);
- s0 = sample * n1 + y * d0 + s1;
- s1 = sample * n2 + y * d1;
- output[i] = static_cast<s32>(y);
- }
-
- state = {s0, s1};
-}
-
-void CommandGenerator::GenerateDepopPrepareCommand(VoiceState& dsp_state,
- std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset) {
- for (std::size_t i = 0; i < mix_buffer_count; i++) {
- auto& sample = dsp_state.previous_samples[i];
- if (sample != 0) {
- depop_buffer[mix_buffer_offset + i] += sample;
- sample = 0;
- }
- }
-}
-
-void CommandGenerator::GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset,
- s32 sample_rate) {
- const std::size_t end_offset =
- std::min(mix_buffer_offset + mix_buffer_count, GetTotalMixBufferCount());
- const s32 delta = sample_rate == 48000 ? 0x7B29 : 0x78CB;
- for (std::size_t i = mix_buffer_offset; i < end_offset; i++) {
- if (depop_buffer[i] == 0) {
- continue;
- }
-
- depop_buffer[i] =
- ApplyMixDepop(GetMixBuffer(i), depop_buffer[i], delta, worker_params.sample_count);
- }
-}
-
-void CommandGenerator::GenerateEffectCommand(ServerMixInfo& mix_info) {
- const std::size_t effect_count = effect_context.GetCount();
- const auto buffer_offset = mix_info.GetInParams().buffer_offset;
- for (std::size_t i = 0; i < effect_count; i++) {
- const auto index = mix_info.GetEffectOrder(i);
- if (index == AudioCommon::NO_EFFECT_ORDER) {
- break;
- }
- auto* info = effect_context.GetInfo(index);
- const auto type = info->GetType();
-
- // TODO(ogniK): Finish remaining effects
- switch (type) {
- case EffectType::Aux:
- GenerateAuxCommand(buffer_offset, info, info->IsEnabled());
- break;
- case EffectType::I3dl2Reverb:
- GenerateI3dl2ReverbEffectCommand(buffer_offset, info, info->IsEnabled());
- break;
- case EffectType::BiquadFilter:
- GenerateBiquadFilterEffectCommand(buffer_offset, info, info->IsEnabled());
- break;
- default:
- break;
- }
-
- info->UpdateForCommandGeneration();
- }
-}
-
-void CommandGenerator::GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info,
- bool enabled) {
- auto* reverb = dynamic_cast<EffectI3dl2Reverb*>(info);
- const auto& params = reverb->GetParams();
- auto& state = reverb->GetState();
- const auto channel_count = params.channel_count;
-
- if (channel_count != 1 && channel_count != 2 && channel_count != 4 && channel_count != 6) {
- return;
- }
-
- std::array<std::span<const s32>, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<std::span<s32>, AudioCommon::MAX_CHANNEL_COUNT> output{};
-
- const auto status = params.status;
- for (s32 i = 0; i < channel_count; i++) {
- input[i] = GetMixBuffer(mix_buffer_offset + params.input[i]);
- output[i] = GetMixBuffer(mix_buffer_offset + params.output[i]);
- }
-
- if (enabled) {
- if (status == ParameterStatus::Initialized) {
- InitializeI3dl2Reverb(reverb->GetParams(), state, info->GetWorkBuffer());
- } else if (status == ParameterStatus::Updating) {
- UpdateI3dl2Reverb(reverb->GetParams(), state, false);
- }
- }
-
- if (enabled) {
- switch (channel_count) {
- case 1:
- ApplyReverbGeneric<1>(state, input, output, worker_params.sample_count);
- break;
- case 2:
- ApplyReverbGeneric<2>(state, input, output, worker_params.sample_count);
- break;
- case 4:
- ApplyReverbGeneric<4>(state, input, output, worker_params.sample_count);
- break;
- case 6:
- ApplyReverbGeneric<6>(state, input, output, worker_params.sample_count);
- break;
- }
- } else {
- for (s32 i = 0; i < channel_count; i++) {
- // Only copy if the buffer input and output do not match!
- if ((mix_buffer_offset + params.input[i]) != (mix_buffer_offset + params.output[i])) {
- std::memcpy(output[i].data(), input[i].data(),
- worker_params.sample_count * sizeof(s32));
- }
- }
- }
-}
-
-void CommandGenerator::GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info,
- bool enabled) {
- if (!enabled) {
- return;
- }
- const auto& params = dynamic_cast<EffectBiquadFilter*>(info)->GetParams();
- const auto channel_count = params.channel_count;
- for (s32 i = 0; i < channel_count; i++) {
- // TODO(ogniK): Actually implement biquad filter
- if (params.input[i] != params.output[i]) {
- std::span<const s32> input = GetMixBuffer(mix_buffer_offset + params.input[i]);
- std::span<s32> output = GetMixBuffer(mix_buffer_offset + params.output[i]);
- ApplyMix<1>(output, input, 32768, worker_params.sample_count);
- }
- }
-}
-
-void CommandGenerator::GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled) {
- auto* aux = dynamic_cast<EffectAuxInfo*>(info);
- const auto& params = aux->GetParams();
- if (aux->GetSendBuffer() != 0 && aux->GetRecvBuffer() != 0) {
- const auto max_channels = params.count;
- u32 offset{};
- for (u32 channel = 0; channel < max_channels; channel++) {
- u32 write_count = 0;
- if (channel == (max_channels - 1)) {
- write_count = offset + worker_params.sample_count;
- }
-
- const auto input_index = params.input_mix_buffers[channel] + mix_buffer_offset;
- const auto output_index = params.output_mix_buffers[channel] + mix_buffer_offset;
-
- if (enabled) {
- AuxInfoDSP send_info{};
- AuxInfoDSP recv_info{};
- memory.ReadBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
- memory.ReadBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
-
- WriteAuxBuffer(send_info, aux->GetSendBuffer(), params.sample_count,
- GetMixBuffer(input_index), worker_params.sample_count, offset,
- write_count);
- memory.WriteBlock(aux->GetSendInfo(), &send_info, sizeof(AuxInfoDSP));
-
- const auto samples_read = ReadAuxBuffer(
- recv_info, aux->GetRecvBuffer(), params.sample_count,
- GetMixBuffer(output_index), worker_params.sample_count, offset, write_count);
- memory.WriteBlock(aux->GetRecvInfo(), &recv_info, sizeof(AuxInfoDSP));
-
- if (samples_read != static_cast<int>(worker_params.sample_count) &&
- samples_read <= params.sample_count) {
- std::memset(GetMixBuffer(output_index).data(), 0,
- params.sample_count - samples_read);
- }
- } else {
- AuxInfoDSP empty{};
- memory.WriteBlock(aux->GetSendInfo(), &empty, sizeof(AuxInfoDSP));
- memory.WriteBlock(aux->GetRecvInfo(), &empty, sizeof(AuxInfoDSP));
- if (output_index != input_index) {
- std::memcpy(GetMixBuffer(output_index).data(), GetMixBuffer(input_index).data(),
- worker_params.sample_count * sizeof(s32));
- }
- }
-
- offset += worker_params.sample_count;
- }
- }
-}
-
-ServerSplitterDestinationData* CommandGenerator::GetDestinationData(s32 splitter_id, s32 index) {
- if (splitter_id == AudioCommon::NO_SPLITTER) {
- return nullptr;
- }
- return splitter_context.GetDestinationData(splitter_id, index);
-}
-
-s32 CommandGenerator::WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples,
- std::span<const s32> data, u32 sample_count, u32 write_offset,
- u32 write_count) {
- if (max_samples == 0) {
- return 0;
- }
- u32 offset = dsp_info.write_offset + write_offset;
- if (send_buffer == 0 || offset > max_samples) {
- return 0;
- }
-
- s32 data_offset{};
- u32 remaining = sample_count;
- while (remaining > 0) {
- // Get position in buffer
- const auto base = send_buffer + (offset * sizeof(u32));
- const auto samples_to_grab = std::min(max_samples - offset, remaining);
- // Write to output
- memory.WriteBlock(base, (data.data() + data_offset), samples_to_grab * sizeof(u32));
- offset = (offset + samples_to_grab) % max_samples;
- remaining -= samples_to_grab;
- data_offset += samples_to_grab;
- }
-
- if (write_count != 0) {
- dsp_info.write_offset = (dsp_info.write_offset + write_count) % max_samples;
- }
- return sample_count;
-}
-
-s32 CommandGenerator::ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples,
- std::span<s32> out_data, u32 sample_count, u32 read_offset,
- u32 read_count) {
- if (max_samples == 0) {
- return 0;
- }
-
- u32 offset = recv_info.read_offset + read_offset;
- if (recv_buffer == 0 || offset > max_samples) {
- return 0;
- }
-
- u32 remaining = sample_count;
- s32 data_offset{};
- while (remaining > 0) {
- const auto base = recv_buffer + (offset * sizeof(u32));
- const auto samples_to_grab = std::min(max_samples - offset, remaining);
- std::vector<s32> buffer(samples_to_grab);
- memory.ReadBlock(base, buffer.data(), buffer.size() * sizeof(u32));
- std::memcpy(out_data.data() + data_offset, buffer.data(), buffer.size() * sizeof(u32));
- offset = (offset + samples_to_grab) % max_samples;
- remaining -= samples_to_grab;
- data_offset += samples_to_grab;
- }
-
- if (read_count != 0) {
- recv_info.read_offset = (recv_info.read_offset + read_count) % max_samples;
- }
- return sample_count;
-}
-
-void CommandGenerator::InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
- std::vector<u8>& work_buffer) {
- // Reset state
- state.lowpass_0 = 0.0f;
- state.lowpass_1 = 0.0f;
- state.lowpass_2 = 0.0f;
-
- state.early_delay_line.Reset();
- state.early_tap_steps.fill(0);
- state.early_gain = 0.0f;
- state.late_gain = 0.0f;
- state.early_to_late_taps = 0;
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- state.fdn_delay_line[i].Reset();
- state.decay_delay_line0[i].Reset();
- state.decay_delay_line1[i].Reset();
- }
- state.last_reverb_echo = 0.0f;
- state.center_delay_line.Reset();
- for (auto& coef : state.lpf_coefficients) {
- coef.fill(0.0f);
- }
- state.shelf_filter.fill(0.0f);
- state.dry_gain = 0.0f;
-
- const auto sample_rate = info.sample_rate / 1000;
- f32* work_buffer_ptr = reinterpret_cast<f32*>(work_buffer.data());
-
- s32 delay_samples{};
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- delay_samples =
- AudioCommon::CalculateDelaySamples(sample_rate, FDN_MAX_DELAY_LINE_TIMES[i]);
- state.fdn_delay_line[i].Initialize(delay_samples, work_buffer_ptr);
- work_buffer_ptr += delay_samples + 1;
-
- delay_samples =
- AudioCommon::CalculateDelaySamples(sample_rate, DECAY0_MAX_DELAY_LINE_TIMES[i]);
- state.decay_delay_line0[i].Initialize(delay_samples, 0.0f, work_buffer_ptr);
- work_buffer_ptr += delay_samples + 1;
-
- delay_samples =
- AudioCommon::CalculateDelaySamples(sample_rate, DECAY1_MAX_DELAY_LINE_TIMES[i]);
- state.decay_delay_line1[i].Initialize(delay_samples, 0.0f, work_buffer_ptr);
- work_buffer_ptr += delay_samples + 1;
- }
- delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 5.0f);
- state.center_delay_line.Initialize(delay_samples, work_buffer_ptr);
- work_buffer_ptr += delay_samples + 1;
-
- delay_samples = AudioCommon::CalculateDelaySamples(sample_rate, 400.0f);
- state.early_delay_line.Initialize(delay_samples, work_buffer_ptr);
-
- UpdateI3dl2Reverb(info, state, true);
-}
-
-void CommandGenerator::UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
- bool should_clear) {
-
- state.dry_gain = info.dry_gain;
- state.shelf_filter.fill(0.0f);
- state.lowpass_0 = 0.0f;
- state.early_gain = Pow10(std::min(info.room + info.reflection, 5000.0f) / 2000.0f);
- state.late_gain = Pow10(std::min(info.room + info.reverb, 5000.0f) / 2000.0f);
-
- const auto sample_rate = info.sample_rate / 1000;
- const f32 hf_gain = Pow10(info.room_hf / 2000.0f);
- if (hf_gain >= 1.0f) {
- state.lowpass_2 = 1.0f;
- state.lowpass_1 = 0.0f;
- } else {
- const auto a = 1.0f - hf_gain;
- const auto b = 2.0f * (2.0f - hf_gain * CosD(256.0f * info.hf_reference /
- static_cast<f32>(info.sample_rate)));
- const auto c = std::sqrt(b * b - 4.0f * a * a);
-
- state.lowpass_1 = (b - c) / (2.0f * a);
- state.lowpass_2 = 1.0f - state.lowpass_1;
- }
- state.early_to_late_taps = AudioCommon::CalculateDelaySamples(
- sample_rate, 1000.0f * (info.reflection_delay + info.reverb_delay));
-
- state.last_reverb_echo = 0.6f * info.diffusion * 0.01f;
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- const auto length =
- FDN_MIN_DELAY_LINE_TIMES[i] +
- (info.density / 100.0f) * (FDN_MAX_DELAY_LINE_TIMES[i] - FDN_MIN_DELAY_LINE_TIMES[i]);
- state.fdn_delay_line[i].SetDelay(AudioCommon::CalculateDelaySamples(sample_rate, length));
-
- const auto delay_sample_counts = state.fdn_delay_line[i].GetDelay() +
- state.decay_delay_line0[i].GetDelay() +
- state.decay_delay_line1[i].GetDelay();
-
- float a = (-60.0f * static_cast<f32>(delay_sample_counts)) /
- (info.decay_time * static_cast<f32>(info.sample_rate));
- float b = a / info.hf_decay_ratio;
- float c = CosD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate)) /
- SinD(128.0f * 0.5f * info.hf_reference / static_cast<f32>(info.sample_rate));
- float d = Pow10((b - a) / 40.0f);
- float e = Pow10((b + a) / 40.0f) * 0.7071f;
-
- state.lpf_coefficients[0][i] = e * ((d * c) + 1.0f) / (c + d);
- state.lpf_coefficients[1][i] = e * (1.0f - (d * c)) / (c + d);
- state.lpf_coefficients[2][i] = (c - d) / (c + d);
-
- state.decay_delay_line0[i].SetCoefficient(state.last_reverb_echo);
- state.decay_delay_line1[i].SetCoefficient(-0.9f * state.last_reverb_echo);
- }
-
- if (should_clear) {
- for (std::size_t i = 0; i < AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT; i++) {
- state.fdn_delay_line[i].Clear();
- state.decay_delay_line0[i].Clear();
- state.decay_delay_line1[i].Clear();
- }
- state.early_delay_line.Clear();
- state.center_delay_line.Clear();
- }
-
- const auto max_early_delay = state.early_delay_line.GetMaxDelay();
- const auto reflection_time = 1000.0f * (0.9998f * info.reverb_delay + 0.02f);
- for (std::size_t tap = 0; tap < AudioCommon::I3DL2REVERB_TAPS; tap++) {
- const auto length = AudioCommon::CalculateDelaySamples(
- sample_rate, 1000.0f * info.reflection_delay + reflection_time * EARLY_TAP_TIMES[tap]);
- state.early_tap_steps[tap] = std::min(length, max_early_delay);
- }
-}
-
-void CommandGenerator::GenerateVolumeRampCommand(float last_volume, float current_volume,
- s32 channel, s32 node_id) {
- const auto last = static_cast<s32>(last_volume * 32768.0f);
- const auto current = static_cast<s32>(current_volume * 32768.0f);
- const auto delta = static_cast<s32>((static_cast<float>(current) - static_cast<float>(last)) /
- static_cast<float>(worker_params.sample_count));
-
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) GenerateVolumeRampCommand node_id={}, input={}, output={}, "
- "last_volume={}, current_volume={}",
- node_id, GetMixChannelBufferOffset(channel), GetMixChannelBufferOffset(channel),
- last_volume, current_volume);
- }
- // Apply generic gain on samples
- ApplyGain(GetChannelMixBuffer(channel), GetChannelMixBuffer(channel), last, delta,
- worker_params.sample_count);
-}
-
-void CommandGenerator::GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
- const MixVolumeBuffer& last_mix_volumes,
- VoiceState& dsp_state, s32 mix_buffer_offset,
- s32 mix_buffer_count, s32 voice_index, s32 node_id) {
- // Loop all our mix buffers
- for (s32 i = 0; i < mix_buffer_count; i++) {
- if (last_mix_volumes[i] != 0.0f || mix_volumes[i] != 0.0f) {
- const auto delta = static_cast<float>((mix_volumes[i] - last_mix_volumes[i])) /
- static_cast<float>(worker_params.sample_count);
-
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) GenerateVoiceMixCommand node_id={}, input={}, "
- "output={}, last_volume={}, current_volume={}",
- node_id, voice_index, mix_buffer_offset + i, last_mix_volumes[i],
- mix_volumes[i]);
- }
-
- dsp_state.previous_samples[i] =
- ApplyMixRamp(GetMixBuffer(mix_buffer_offset + i), GetMixBuffer(voice_index),
- last_mix_volumes[i], delta, worker_params.sample_count);
- } else {
- dsp_state.previous_samples[i] = 0;
- }
- }
-}
-
-void CommandGenerator::GenerateSubMixCommand(ServerMixInfo& mix_info) {
- if (dumping_frame) {
- LOG_DEBUG(Audio, "(DSP_TRACE) GenerateSubMixCommand");
- }
- const auto& in_params = mix_info.GetInParams();
- GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
- in_params.sample_rate);
-
- GenerateEffectCommand(mix_info);
-
- GenerateMixCommands(mix_info);
-}
-
-void CommandGenerator::GenerateMixCommands(ServerMixInfo& mix_info) {
- if (!mix_info.HasAnyConnection()) {
- return;
- }
- const auto& in_params = mix_info.GetInParams();
- if (in_params.dest_mix_id != AudioCommon::NO_MIX) {
- const auto& dest_mix = mix_context.GetInfo(in_params.dest_mix_id);
- const auto& dest_in_params = dest_mix.GetInParams();
-
- const auto buffer_count = in_params.buffer_count;
-
- for (s32 i = 0; i < buffer_count; i++) {
- for (s32 j = 0; j < dest_in_params.buffer_count; j++) {
- const auto mixed_volume = in_params.volume * in_params.mix_volume[i][j];
- if (mixed_volume != 0.0f) {
- GenerateMixCommand(dest_in_params.buffer_offset + j,
- in_params.buffer_offset + i, mixed_volume,
- in_params.node_id);
- }
- }
- }
- } else if (in_params.splitter_id != AudioCommon::NO_SPLITTER) {
- s32 base{};
- while (const auto* destination_data = GetDestinationData(in_params.splitter_id, base++)) {
- if (!destination_data->IsConfigured()) {
- continue;
- }
-
- const auto& dest_mix = mix_context.GetInfo(destination_data->GetMixId());
- const auto& dest_in_params = dest_mix.GetInParams();
- const auto mix_index = (base - 1) % in_params.buffer_count + in_params.buffer_offset;
- for (std::size_t i = 0; i < static_cast<std::size_t>(dest_in_params.buffer_count);
- i++) {
- const auto mixed_volume = in_params.volume * destination_data->GetMixVolume(i);
- if (mixed_volume != 0.0f) {
- GenerateMixCommand(dest_in_params.buffer_offset + i, mix_index, mixed_volume,
- in_params.node_id);
- }
- }
- }
- }
-}
-
-void CommandGenerator::GenerateMixCommand(std::size_t output_offset, std::size_t input_offset,
- float volume, s32 node_id) {
-
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) GenerateMixCommand node_id={}, input={}, output={}, volume={}",
- node_id, input_offset, output_offset, volume);
- }
-
- std::span<s32> output = GetMixBuffer(output_offset);
- std::span<const s32> input = GetMixBuffer(input_offset);
-
- const s32 gain = static_cast<s32>(volume * 32768.0f);
- // Mix with loop unrolling
- if (worker_params.sample_count % 4 == 0) {
- ApplyMix<4>(output, input, gain, worker_params.sample_count);
- } else if (worker_params.sample_count % 2 == 0) {
- ApplyMix<2>(output, input, gain, worker_params.sample_count);
- } else {
- ApplyMix<1>(output, input, gain, worker_params.sample_count);
- }
-}
-
-void CommandGenerator::GenerateFinalMixCommand() {
- if (dumping_frame) {
- LOG_DEBUG(Audio, "(DSP_TRACE) GenerateFinalMixCommand");
- }
- auto& mix_info = mix_context.GetFinalMixInfo();
- const auto& in_params = mix_info.GetInParams();
-
- GenerateDepopForMixBuffersCommand(in_params.buffer_count, in_params.buffer_offset,
- in_params.sample_rate);
-
- GenerateEffectCommand(mix_info);
-
- for (s32 i = 0; i < in_params.buffer_count; i++) {
- const s32 gain = static_cast<s32>(in_params.volume * 32768.0f);
- if (dumping_frame) {
- LOG_DEBUG(
- Audio,
- "(DSP_TRACE) ApplyGainWithoutDelta node_id={}, input={}, output={}, volume={}",
- in_params.node_id, in_params.buffer_offset + i, in_params.buffer_offset + i,
- in_params.volume);
- }
- ApplyGainWithoutDelta(GetMixBuffer(in_params.buffer_offset + i),
- GetMixBuffer(in_params.buffer_offset + i), gain,
- worker_params.sample_count);
- }
-}
-
-template <typename T>
-s32 CommandGenerator::DecodePcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 sample_start_offset, s32 sample_end_offset, s32 sample_count,
- s32 channel, std::size_t mix_offset) {
- const auto& in_params = voice_info.GetInParams();
- const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
- if (wave_buffer.buffer_address == 0) {
- return 0;
- }
- if (wave_buffer.buffer_size == 0) {
- return 0;
- }
- if (sample_end_offset < sample_start_offset) {
- return 0;
- }
- const auto samples_remaining = (sample_end_offset - sample_start_offset) - dsp_state.offset;
- const auto start_offset =
- ((dsp_state.offset + sample_start_offset) * in_params.channel_count) * sizeof(T);
- const auto buffer_pos = wave_buffer.buffer_address + start_offset;
- const auto samples_processed = std::min(sample_count, samples_remaining);
-
- const auto channel_count = in_params.channel_count;
- std::vector<T> buffer(samples_processed * channel_count);
- memory.ReadBlock(buffer_pos, buffer.data(), buffer.size() * sizeof(T));
-
- if constexpr (std::is_floating_point_v<T>) {
- for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
- sample_buffer[mix_offset + i] = static_cast<s32>(buffer[i * channel_count + channel] *
- std::numeric_limits<s16>::max());
- }
- } else if constexpr (sizeof(T) == 1) {
- for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
- sample_buffer[mix_offset + i] =
- static_cast<s32>(static_cast<f32>(buffer[i * channel_count + channel] /
- std::numeric_limits<s8>::max()) *
- std::numeric_limits<s16>::max());
- }
- } else if constexpr (sizeof(T) == 2) {
- for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
- sample_buffer[mix_offset + i] = buffer[i * channel_count + channel];
- }
- } else {
- for (std::size_t i = 0; i < static_cast<std::size_t>(samples_processed); i++) {
- sample_buffer[mix_offset + i] =
- static_cast<s32>(static_cast<f32>(buffer[i * channel_count + channel] /
- std::numeric_limits<s32>::max()) *
- std::numeric_limits<s16>::max());
- }
- }
-
- return samples_processed;
-}
-
-s32 CommandGenerator::DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 sample_start_offset, s32 sample_end_offset, s32 sample_count,
- [[maybe_unused]] s32 channel, std::size_t mix_offset) {
- const auto& in_params = voice_info.GetInParams();
- const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
- if (wave_buffer.buffer_address == 0) {
- return 0;
- }
- if (wave_buffer.buffer_size == 0) {
- return 0;
- }
- if (sample_end_offset < sample_start_offset) {
- return 0;
- }
-
- static constexpr std::array<int, 16> SIGNED_NIBBLES{
- 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1,
- };
-
- constexpr std::size_t FRAME_LEN = 8;
- constexpr std::size_t NIBBLES_PER_SAMPLE = 16;
- constexpr std::size_t SAMPLES_PER_FRAME = 14;
-
- auto frame_header = dsp_state.context.header;
- s32 idx = (frame_header >> 4) & 0xf;
- s32 scale = frame_header & 0xf;
- s16 yn1 = dsp_state.context.yn1;
- s16 yn2 = dsp_state.context.yn2;
-
- Codec::ADPCM_Coeff coeffs;
- memory.ReadBlock(in_params.additional_params_address, coeffs.data(),
- sizeof(Codec::ADPCM_Coeff));
-
- s32 coef1 = coeffs[idx * 2];
- s32 coef2 = coeffs[idx * 2 + 1];
-
- const auto samples_remaining = (sample_end_offset - sample_start_offset) - dsp_state.offset;
- const auto samples_processed = std::min(sample_count, samples_remaining);
- const auto sample_pos = dsp_state.offset + sample_start_offset;
-
- const auto samples_remaining_in_frame = sample_pos % SAMPLES_PER_FRAME;
- auto position_in_frame = ((sample_pos / SAMPLES_PER_FRAME) * NIBBLES_PER_SAMPLE) +
- samples_remaining_in_frame + (samples_remaining_in_frame != 0 ? 2 : 0);
-
- const auto decode_sample = [&](const int nibble) -> s16 {
- const int xn = nibble * (1 << scale);
- // We first transform everything into 11 bit fixed point, perform the second order
- // digital filter, then transform back.
- // 0x400 == 0.5 in 11 bit fixed point.
- // Filter: y[n] = x[n] + 0.5 + c1 * y[n-1] + c2 * y[n-2]
- int val = ((xn << 11) + 0x400 + coef1 * yn1 + coef2 * yn2) >> 11;
- // Clamp to output range.
- val = std::clamp<s32>(val, -32768, 32767);
- // Advance output feedback.
- yn2 = yn1;
- yn1 = static_cast<s16>(val);
- return yn1;
- };
-
- std::size_t buffer_offset{};
- std::vector<u8> buffer(
- std::max((samples_processed / FRAME_LEN) * SAMPLES_PER_FRAME, FRAME_LEN));
- memory.ReadBlock(wave_buffer.buffer_address + (position_in_frame / 2), buffer.data(),
- buffer.size());
- std::size_t cur_mix_offset = mix_offset;
-
- auto remaining_samples = samples_processed;
- while (remaining_samples > 0) {
- if (position_in_frame % NIBBLES_PER_SAMPLE == 0) {
- // Read header
- frame_header = buffer[buffer_offset++];
- idx = (frame_header >> 4) & 0xf;
- scale = frame_header & 0xf;
- coef1 = coeffs[idx * 2];
- coef2 = coeffs[idx * 2 + 1];
- position_in_frame += 2;
-
- // Decode entire frame
- if (remaining_samples >= static_cast<int>(SAMPLES_PER_FRAME)) {
- for (std::size_t i = 0; i < SAMPLES_PER_FRAME / 2; i++) {
- // Sample 1
- const s32 s0 = SIGNED_NIBBLES[buffer[buffer_offset] >> 4];
- const s32 s1 = SIGNED_NIBBLES[buffer[buffer_offset++] & 0xf];
- const s16 sample_1 = decode_sample(s0);
- const s16 sample_2 = decode_sample(s1);
- sample_buffer[cur_mix_offset++] = sample_1;
- sample_buffer[cur_mix_offset++] = sample_2;
- }
- remaining_samples -= static_cast<int>(SAMPLES_PER_FRAME);
- position_in_frame += SAMPLES_PER_FRAME;
- continue;
- }
- }
- // Decode mid frame
- s32 current_nibble = buffer[buffer_offset];
- if (position_in_frame++ & 0x1) {
- current_nibble &= 0xf;
- buffer_offset++;
- } else {
- current_nibble >>= 4;
- }
- const s16 sample = decode_sample(SIGNED_NIBBLES[current_nibble]);
- sample_buffer[cur_mix_offset++] = sample;
- remaining_samples--;
- }
-
- dsp_state.context.header = frame_header;
- dsp_state.context.yn1 = yn1;
- dsp_state.context.yn2 = yn2;
-
- return samples_processed;
-}
-
-std::span<s32> CommandGenerator::GetMixBuffer(std::size_t index) {
- return std::span<s32>(mix_buffer.data() + (index * worker_params.sample_count),
- worker_params.sample_count);
-}
-
-std::span<const s32> CommandGenerator::GetMixBuffer(std::size_t index) const {
- return std::span<const s32>(mix_buffer.data() + (index * worker_params.sample_count),
- worker_params.sample_count);
-}
-
-std::size_t CommandGenerator::GetMixChannelBufferOffset(s32 channel) const {
- return worker_params.mix_buffer_count + channel;
-}
-
-std::size_t CommandGenerator::GetTotalMixBufferCount() const {
- return worker_params.mix_buffer_count + AudioCommon::MAX_CHANNEL_COUNT;
-}
-
-std::span<s32> CommandGenerator::GetChannelMixBuffer(s32 channel) {
- return GetMixBuffer(worker_params.mix_buffer_count + channel);
-}
-
-std::span<const s32> CommandGenerator::GetChannelMixBuffer(s32 channel) const {
- return GetMixBuffer(worker_params.mix_buffer_count + channel);
-}
-
-void CommandGenerator::DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, std::span<s32> output,
- VoiceState& dsp_state, s32 channel,
- s32 target_sample_rate, s32 sample_count,
- s32 node_id) {
- const auto& in_params = voice_info.GetInParams();
- if (dumping_frame) {
- LOG_DEBUG(Audio,
- "(DSP_TRACE) DecodeFromWaveBuffers, node_id={}, channel={}, "
- "format={}, sample_count={}, sample_rate={}, mix_id={}, splitter_id={}",
- node_id, channel, in_params.sample_format, sample_count, in_params.sample_rate,
- in_params.mix_id, in_params.splitter_info_id);
- }
- ASSERT_OR_EXECUTE(output.data() != nullptr, { return; });
-
- const auto resample_rate = static_cast<s32>(
- static_cast<float>(in_params.sample_rate) / static_cast<float>(target_sample_rate) *
- static_cast<float>(static_cast<s32>(in_params.pitch * 32768.0f)));
- if (dsp_state.fraction + sample_count * resample_rate >
- static_cast<s32>(SCALED_MIX_BUFFER_SIZE - 4ULL)) {
- return;
- }
-
- auto min_required_samples =
- std::min(static_cast<s32>(SCALED_MIX_BUFFER_SIZE) - dsp_state.fraction, resample_rate);
- if (min_required_samples >= sample_count) {
- min_required_samples = sample_count;
- }
-
- std::size_t temp_mix_offset{};
- s32 samples_output{};
- auto samples_remaining = sample_count;
- while (samples_remaining > 0) {
- const auto samples_to_output = std::min(samples_remaining, min_required_samples);
- const auto samples_to_read = (samples_to_output * resample_rate + dsp_state.fraction) >> 15;
-
- if (!in_params.behavior_flags.is_pitch_and_src_skipped) {
- // Append sample histtory for resampler
- for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) {
- sample_buffer[temp_mix_offset + i] = dsp_state.sample_history[i];
- }
- temp_mix_offset += 4;
- }
-
- s32 samples_read{};
- while (samples_read < samples_to_read) {
- const auto& wave_buffer = in_params.wave_buffer[dsp_state.wave_buffer_index];
- // No more data can be read
- if (!dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index]) {
- break;
- }
-
- if (in_params.sample_format == SampleFormat::Adpcm && dsp_state.offset == 0 &&
- wave_buffer.context_address != 0 && wave_buffer.context_size != 0) {
- memory.ReadBlock(wave_buffer.context_address, &dsp_state.context,
- sizeof(ADPCMContext));
- }
-
- s32 samples_offset_start;
- s32 samples_offset_end;
- if (dsp_state.loop_count > 0 && wave_buffer.loop_start_sample != 0 &&
- wave_buffer.loop_end_sample != 0 &&
- wave_buffer.loop_start_sample <= wave_buffer.loop_end_sample) {
- samples_offset_start = wave_buffer.loop_start_sample;
- samples_offset_end = wave_buffer.loop_end_sample;
- } else {
- samples_offset_start = wave_buffer.start_sample_offset;
- samples_offset_end = wave_buffer.end_sample_offset;
- }
-
- s32 samples_decoded{0};
- switch (in_params.sample_format) {
- case SampleFormat::Pcm8:
- samples_decoded =
- DecodePcm<s8>(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- case SampleFormat::Pcm16:
- samples_decoded =
- DecodePcm<s16>(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- case SampleFormat::Pcm32:
- samples_decoded =
- DecodePcm<s32>(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- case SampleFormat::PcmFloat:
- samples_decoded =
- DecodePcm<f32>(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- case SampleFormat::Adpcm:
- samples_decoded =
- DecodeAdpcm(voice_info, dsp_state, samples_offset_start, samples_offset_end,
- samples_to_read - samples_read, channel, temp_mix_offset);
- break;
- default:
- ASSERT_MSG(false, "Unimplemented sample format={}", in_params.sample_format);
- }
-
- temp_mix_offset += samples_decoded;
- samples_read += samples_decoded;
- dsp_state.offset += samples_decoded;
- dsp_state.played_sample_count += samples_decoded;
-
- if (dsp_state.offset >= (samples_offset_end - samples_offset_start) ||
- samples_decoded == 0) {
- // Reset our sample offset
- dsp_state.offset = 0;
- if (wave_buffer.is_looping) {
- dsp_state.loop_count++;
- if (wave_buffer.loop_count > 0 &&
- (dsp_state.loop_count > wave_buffer.loop_count || samples_decoded == 0)) {
- // End of our buffer
- voice_info.SetWaveBufferCompleted(dsp_state, wave_buffer);
- }
-
- if (samples_decoded == 0) {
- break;
- }
-
- if (in_params.behavior_flags.is_played_samples_reset_at_loop_point.Value()) {
- dsp_state.played_sample_count = 0;
- }
- } else {
- // Update our wave buffer states
- voice_info.SetWaveBufferCompleted(dsp_state, wave_buffer);
- }
- }
- }
-
- if (in_params.behavior_flags.is_pitch_and_src_skipped.Value()) {
- // No need to resample
- std::memcpy(output.data() + samples_output, sample_buffer.data(),
- samples_read * sizeof(s32));
- } else {
- std::fill(sample_buffer.begin() + temp_mix_offset,
- sample_buffer.begin() + temp_mix_offset + (samples_to_read - samples_read),
- 0);
- AudioCore::Resample(output.data() + samples_output, sample_buffer.data(), resample_rate,
- dsp_state.fraction, samples_to_output);
- // Resample
- for (std::size_t i = 0; i < AudioCommon::MAX_SAMPLE_HISTORY; i++) {
- dsp_state.sample_history[i] = sample_buffer[samples_to_read + i];
- }
- }
- samples_remaining -= samples_to_output;
- samples_output += samples_to_output;
- }
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/command_generator.h b/src/audio_core/command_generator.h
deleted file mode 100644
index 8077e7768..000000000
--- a/src/audio_core/command_generator.h
+++ /dev/null
@@ -1,110 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <span>
-#include "audio_core/common.h"
-#include "audio_core/voice_context.h"
-#include "common/common_types.h"
-
-namespace Core::Memory {
-class Memory;
-}
-
-namespace AudioCore {
-class MixContext;
-class SplitterContext;
-class ServerSplitterDestinationData;
-class ServerMixInfo;
-class EffectContext;
-class EffectBase;
-struct AuxInfoDSP;
-struct I3dl2ReverbParams;
-struct I3dl2ReverbState;
-using MixVolumeBuffer = std::array<float, AudioCommon::MAX_MIX_BUFFERS>;
-
-class CommandGenerator {
-public:
- explicit CommandGenerator(AudioCommon::AudioRendererParameter& worker_params_,
- VoiceContext& voice_context_, MixContext& mix_context_,
- SplitterContext& splitter_context_, EffectContext& effect_context_,
- Core::Memory::Memory& memory_);
- ~CommandGenerator();
-
- void ClearMixBuffers();
- void GenerateVoiceCommands();
- void GenerateVoiceCommand(ServerVoiceInfo& voice_info);
- void GenerateSubMixCommands();
- void GenerateFinalMixCommands();
- void PreCommand();
- void PostCommand();
-
- [[nodiscard]] std::span<s32> GetChannelMixBuffer(s32 channel);
- [[nodiscard]] std::span<const s32> GetChannelMixBuffer(s32 channel) const;
- [[nodiscard]] std::span<s32> GetMixBuffer(std::size_t index);
- [[nodiscard]] std::span<const s32> GetMixBuffer(std::size_t index) const;
- [[nodiscard]] std::size_t GetMixChannelBufferOffset(s32 channel) const;
-
- [[nodiscard]] std::size_t GetTotalMixBufferCount() const;
-
-private:
- void GenerateDataSourceCommand(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 channel);
- void GenerateBiquadFilterCommandForVoice(ServerVoiceInfo& voice_info, VoiceState& dsp_state,
- s32 mix_buffer_count, s32 channel);
- void GenerateVolumeRampCommand(float last_volume, float current_volume, s32 channel,
- s32 node_id);
- void GenerateVoiceMixCommand(const MixVolumeBuffer& mix_volumes,
- const MixVolumeBuffer& last_mix_volumes, VoiceState& dsp_state,
- s32 mix_buffer_offset, s32 mix_buffer_count, s32 voice_index,
- s32 node_id);
- void GenerateSubMixCommand(ServerMixInfo& mix_info);
- void GenerateMixCommands(ServerMixInfo& mix_info);
- void GenerateMixCommand(std::size_t output_offset, std::size_t input_offset, float volume,
- s32 node_id);
- void GenerateFinalMixCommand();
- void GenerateBiquadFilterCommand(s32 mix_buffer, const BiquadFilterParameter& params,
- std::array<s64, 2>& state, std::size_t input_offset,
- std::size_t output_offset, s32 sample_count, s32 node_id);
- void GenerateDepopPrepareCommand(VoiceState& dsp_state, std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset);
- void GenerateDepopForMixBuffersCommand(std::size_t mix_buffer_count,
- std::size_t mix_buffer_offset, s32 sample_rate);
- void GenerateEffectCommand(ServerMixInfo& mix_info);
- void GenerateI3dl2ReverbEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- void GenerateBiquadFilterEffectCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- void GenerateAuxCommand(s32 mix_buffer_offset, EffectBase* info, bool enabled);
- [[nodiscard]] ServerSplitterDestinationData* GetDestinationData(s32 splitter_id, s32 index);
-
- s32 WriteAuxBuffer(AuxInfoDSP& dsp_info, VAddr send_buffer, u32 max_samples,
- std::span<const s32> data, u32 sample_count, u32 write_offset,
- u32 write_count);
- s32 ReadAuxBuffer(AuxInfoDSP& recv_info, VAddr recv_buffer, u32 max_samples,
- std::span<s32> out_data, u32 sample_count, u32 read_offset, u32 read_count);
-
- void InitializeI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state,
- std::vector<u8>& work_buffer);
- void UpdateI3dl2Reverb(I3dl2ReverbParams& info, I3dl2ReverbState& state, bool should_clear);
- // DSP Code
- template <typename T>
- s32 DecodePcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset,
- s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset);
- s32 DecodeAdpcm(ServerVoiceInfo& voice_info, VoiceState& dsp_state, s32 sample_start_offset,
- s32 sample_end_offset, s32 sample_count, s32 channel, std::size_t mix_offset);
- void DecodeFromWaveBuffers(ServerVoiceInfo& voice_info, std::span<s32> output,
- VoiceState& dsp_state, s32 channel, s32 target_sample_rate,
- s32 sample_count, s32 node_id);
-
- AudioCommon::AudioRendererParameter& worker_params;
- VoiceContext& voice_context;
- MixContext& mix_context;
- SplitterContext& splitter_context;
- EffectContext& effect_context;
- Core::Memory::Memory& memory;
- std::vector<s32> mix_buffer{};
- std::vector<s32> sample_buffer{};
- std::vector<s32> depop_buffer{};
- bool dumping_frame{false};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/common.h b/src/audio_core/common.h
deleted file mode 100644
index 46ef83113..000000000
--- a/src/audio_core/common.h
+++ /dev/null
@@ -1,132 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-#include "core/hle/result.h"
-
-namespace AudioCommon {
-namespace Audren {
-constexpr ResultCode ERR_INVALID_PARAMETERS{ErrorModule::Audio, 41};
-constexpr ResultCode ERR_SPLITTER_SORT_FAILED{ErrorModule::Audio, 43};
-} // namespace Audren
-
-constexpr u8 BASE_REVISION = '0';
-constexpr u32_le CURRENT_PROCESS_REVISION =
- Common::MakeMagic('R', 'E', 'V', static_cast<u8>(BASE_REVISION + 0xA));
-constexpr std::size_t MAX_MIX_BUFFERS = 24;
-constexpr std::size_t MAX_BIQUAD_FILTERS = 2;
-constexpr std::size_t MAX_CHANNEL_COUNT = 6;
-constexpr std::size_t MAX_WAVE_BUFFERS = 4;
-constexpr std::size_t MAX_SAMPLE_HISTORY = 4;
-constexpr u32 STREAM_SAMPLE_RATE = 48000;
-constexpr u32 STREAM_NUM_CHANNELS = 2;
-constexpr s32 NO_SPLITTER = -1;
-constexpr s32 NO_MIX = 0x7fffffff;
-constexpr s32 NO_FINAL_MIX = std::numeric_limits<s32>::min();
-constexpr s32 FINAL_MIX = 0;
-constexpr s32 NO_EFFECT_ORDER = -1;
-constexpr std::size_t TEMP_MIX_BASE_SIZE = 0x3f00; // TODO(ogniK): Work out this constant
-// Any size checks seem to take the sample history into account
-// and our const ends up being 0x3f04, the 4 bytes are most
-// likely the sample history
-constexpr std::size_t TOTAL_TEMP_MIX_SIZE = TEMP_MIX_BASE_SIZE + AudioCommon::MAX_SAMPLE_HISTORY;
-constexpr f32 I3DL2REVERB_MAX_LEVEL = 5000.0f;
-constexpr f32 I3DL2REVERB_MIN_REFLECTION_DURATION = 0.02f;
-constexpr std::size_t I3DL2REVERB_TAPS = 20;
-constexpr std::size_t I3DL2REVERB_DELAY_LINE_COUNT = 4;
-using Fractional = s32;
-
-template <typename T>
-constexpr Fractional ToFractional(T x) {
- return static_cast<Fractional>(x * static_cast<T>(0x4000));
-}
-
-constexpr Fractional MultiplyFractional(Fractional lhs, Fractional rhs) {
- return static_cast<Fractional>(static_cast<s64>(lhs) * rhs >> 14);
-}
-
-constexpr s32 FractionalToFixed(Fractional x) {
- const auto s = x & (1 << 13);
- return static_cast<s32>(x >> 14) + s;
-}
-
-constexpr s32 CalculateDelaySamples(s32 sample_rate_khz, float time) {
- return FractionalToFixed(MultiplyFractional(ToFractional(sample_rate_khz), ToFractional(time)));
-}
-
-static constexpr u32 VersionFromRevision(u32_le rev) {
- // "REV7" -> 7
- return ((rev >> 24) & 0xff) - 0x30;
-}
-
-static constexpr bool IsRevisionSupported(u32 required, u32_le user_revision) {
- const auto base = VersionFromRevision(user_revision);
- return required <= base;
-}
-
-static constexpr bool IsValidRevision(u32_le revision) {
- const auto base = VersionFromRevision(revision);
- constexpr auto max_rev = VersionFromRevision(CURRENT_PROCESS_REVISION);
- return base <= max_rev;
-}
-
-static constexpr bool CanConsumeBuffer(std::size_t size, std::size_t offset, std::size_t required) {
- if (offset > size) {
- return false;
- }
- if (size < required) {
- return false;
- }
- if ((size - offset) < required) {
- return false;
- }
- return true;
-}
-
-struct UpdateDataSizes {
- u32_le behavior{};
- u32_le memory_pool{};
- u32_le voice{};
- u32_le voice_channel_resource{};
- u32_le effect{};
- u32_le mixer{};
- u32_le sink{};
- u32_le performance{};
- u32_le splitter{};
- u32_le render_info{};
- INSERT_PADDING_WORDS(4);
-};
-static_assert(sizeof(UpdateDataSizes) == 0x38, "UpdateDataSizes is an invalid size");
-
-struct UpdateDataHeader {
- u32_le revision{};
- UpdateDataSizes size{};
- u32_le total_size{};
-};
-static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader is an invalid size");
-
-struct AudioRendererParameter {
- u32_le sample_rate;
- u32_le sample_count;
- u32_le mix_buffer_count;
- u32_le submix_count;
- u32_le voice_count;
- u32_le sink_count;
- u32_le effect_count;
- u32_le performance_frame_count;
- u8 is_voice_drop_enabled;
- u8 unknown_21;
- u8 unknown_22;
- u8 execution_mode;
- u32_le splitter_count;
- u32_le num_splitter_send_channels;
- u32_le unknown_30;
- u32_le revision;
-};
-static_assert(sizeof(AudioRendererParameter) == 52, "AudioRendererParameter is an invalid size");
-
-} // namespace AudioCommon
diff --git a/src/audio_core/common/audio_renderer_parameter.h b/src/audio_core/common/audio_renderer_parameter.h
new file mode 100644
index 000000000..2f62c383b
--- /dev/null
+++ b/src/audio_core/common/audio_renderer_parameter.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+/**
+ * Execution mode of the audio renderer.
+ * Only Auto is currently supported.
+ */
+enum class ExecutionMode : u8 {
+ Auto,
+ Manual,
+};
+
+/**
+ * Parameters from the game, passed to the audio renderer for initialisation.
+ */
+struct AudioRendererParameterInternal {
+ /* 0x00 */ u32 sample_rate;
+ /* 0x04 */ u32 sample_count;
+ /* 0x08 */ u32 mixes;
+ /* 0x0C */ u32 sub_mixes;
+ /* 0x10 */ u32 voices;
+ /* 0x14 */ u32 sinks;
+ /* 0x18 */ u32 effects;
+ /* 0x1C */ u32 perf_frames;
+ /* 0x20 */ u16 voice_drop_enabled;
+ /* 0x22 */ u8 rendering_device;
+ /* 0x23 */ ExecutionMode execution_mode;
+ /* 0x24 */ u32 splitter_infos;
+ /* 0x28 */ s32 splitter_destinations;
+ /* 0x2C */ u32 external_context_size;
+ /* 0x30 */ u32 revision;
+ /* 0x34 */ char unk34[0x4];
+};
+static_assert(sizeof(AudioRendererParameterInternal) == 0x38,
+ "AudioRendererParameterInternal has the wrong size!");
+
+/**
+ * Context for rendering, contains a bunch of useful fields for the command generator.
+ */
+struct AudioRendererSystemContext {
+ s32 session_id;
+ s8 channels;
+ s16 mix_buffer_count;
+ AudioRenderer::BehaviorInfo* behavior;
+ std::span<s32> depop_buffer;
+ AudioRenderer::UpsamplerManager* upsampler_manager;
+ AudioRenderer::MemoryPoolInfo* memory_pool_info;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/common/common.h b/src/audio_core/common/common.h
new file mode 100644
index 000000000..6abd9be45
--- /dev/null
+++ b/src/audio_core/common/common.h
@@ -0,0 +1,138 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <numeric>
+#include <span>
+
+#include "common/assert.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+using CpuAddr = std::uintptr_t;
+
+enum class PlayState : u8 {
+ Started,
+ Stopped,
+ Paused,
+};
+
+enum class SrcQuality : u8 {
+ Medium,
+ High,
+ Low,
+};
+
+enum class SampleFormat : u8 {
+ Invalid,
+ PcmInt8,
+ PcmInt16,
+ PcmInt24,
+ PcmInt32,
+ PcmFloat,
+ Adpcm,
+};
+
+enum class SessionTypes {
+ AudioIn,
+ AudioOut,
+ FinalOutputRecorder,
+};
+
+enum class Channels : u32 {
+ FrontLeft,
+ FrontRight,
+ Center,
+ LFE,
+ BackLeft,
+ BackRight,
+};
+
+// These are used by Delay, Reverb and I3dl2Reverb prior to Revision 11.
+enum class OldChannels : u32 {
+ FrontLeft,
+ FrontRight,
+ BackLeft,
+ BackRight,
+ Center,
+ LFE,
+};
+
+constexpr u32 BufferCount = 32;
+
+constexpr u32 MaxRendererSessions = 2;
+constexpr u32 TargetSampleCount = 240;
+constexpr u32 TargetSampleRate = 48'000;
+constexpr u32 MaxChannels = 6;
+constexpr u32 MaxMixBuffers = 24;
+constexpr u32 MaxWaveBuffers = 4;
+constexpr s32 LowestVoicePriority = 0xFF;
+constexpr s32 HighestVoicePriority = 0;
+constexpr u32 BufferAlignment = 0x40;
+constexpr u32 WorkbufferAlignment = 0x1000;
+constexpr s32 FinalMixId = 0;
+constexpr s32 InvalidDistanceFromFinalMix = std::numeric_limits<s32>::min();
+constexpr s32 UnusedSplitterId = -1;
+constexpr s32 UnusedMixId = std::numeric_limits<s32>::max();
+constexpr u32 InvalidNodeId = 0xF0000000;
+constexpr s32 InvalidProcessOrder = -1;
+constexpr u32 MaxBiquadFilters = 2;
+constexpr u32 MaxEffects = 256;
+
+constexpr bool IsChannelCountValid(u16 channel_count) {
+ return channel_count <= 6 &&
+ (channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6);
+}
+
+constexpr void UseOldChannelMapping(std::span<s16> inputs, std::span<s16> outputs) {
+ constexpr auto old_center{static_cast<u32>(OldChannels::Center)};
+ constexpr auto new_center{static_cast<u32>(Channels::Center)};
+ constexpr auto old_lfe{static_cast<u32>(OldChannels::LFE)};
+ constexpr auto new_lfe{static_cast<u32>(Channels::LFE)};
+
+ auto center{inputs[old_center]};
+ auto lfe{inputs[old_lfe]};
+ inputs[old_center] = inputs[new_center];
+ inputs[old_lfe] = inputs[new_lfe];
+ inputs[new_center] = center;
+ inputs[new_lfe] = lfe;
+
+ center = outputs[old_center];
+ lfe = outputs[old_lfe];
+ outputs[old_center] = outputs[new_center];
+ outputs[old_lfe] = outputs[new_lfe];
+ outputs[new_center] = center;
+ outputs[new_lfe] = lfe;
+}
+
+constexpr u32 GetSplitterInParamHeaderMagic() {
+ return Common::MakeMagic('S', 'N', 'D', 'H');
+}
+
+constexpr u32 GetSplitterInfoMagic() {
+ return Common::MakeMagic('S', 'N', 'D', 'I');
+}
+
+constexpr u32 GetSplitterSendDataMagic() {
+ return Common::MakeMagic('S', 'N', 'D', 'D');
+}
+
+constexpr size_t GetSampleFormatByteSize(SampleFormat format) {
+ switch (format) {
+ case SampleFormat::PcmInt8:
+ return 1;
+ case SampleFormat::PcmInt16:
+ return 2;
+ case SampleFormat::PcmInt24:
+ return 3;
+ case SampleFormat::PcmInt32:
+ case SampleFormat::PcmFloat:
+ return 4;
+ default:
+ return 2;
+ }
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/common/feature_support.h b/src/audio_core/common/feature_support.h
new file mode 100644
index 000000000..55c9e690d
--- /dev/null
+++ b/src/audio_core/common/feature_support.h
@@ -0,0 +1,105 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <map>
+#include <ranges>
+#include <tuple>
+
+#include "common/assert.h"
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+constexpr u32 CurrentRevision = 11;
+
+enum class SupportTags {
+ CommandProcessingTimeEstimatorVersion4,
+ CommandProcessingTimeEstimatorVersion3,
+ CommandProcessingTimeEstimatorVersion2,
+ MultiTapBiquadFilterProcessing,
+ EffectInfoVer2,
+ WaveBufferVer2,
+ BiquadFilterFloatProcessing,
+ VolumeMixParameterPrecisionQ23,
+ MixInParameterDirtyOnlyUpdate,
+ BiquadFilterEffectStateClearBugFix,
+ VoicePlayedSampleCountResetAtLoopPoint,
+ VoicePitchAndSrcSkipped,
+ SplitterBugFix,
+ FlushVoiceWaveBuffers,
+ ElapsedFrameCount,
+ AudioRendererVariadicCommandBufferSize,
+ PerformanceMetricsDataFormatVersion2,
+ AudioRendererProcessingTimeLimit80Percent,
+ AudioRendererProcessingTimeLimit75Percent,
+ AudioRendererProcessingTimeLimit70Percent,
+ AdpcmLoopContextBugFix,
+ Splitter,
+ LongSizePreDelay,
+ AudioUsbDeviceOutput,
+ DeviceApiVersion2,
+ DelayChannelMappingChange,
+ ReverbChannelMappingChange,
+ I3dl2ReverbChannelMappingChange,
+
+ // Not a real tag, just here to get the count.
+ Size
+};
+
+constexpr u32 GetRevisionNum(u32 user_revision) {
+ if (user_revision >= 0x100) {
+ user_revision -= Common::MakeMagic('R', 'E', 'V', '0');
+ user_revision >>= 24;
+ }
+ return user_revision;
+};
+
+constexpr bool CheckFeatureSupported(SupportTags tag, u32 user_revision) {
+ constexpr std::array<std::pair<SupportTags, u32>, static_cast<u32>(SupportTags::Size)> features{
+ {
+ {SupportTags::AudioRendererProcessingTimeLimit70Percent, 1},
+ {SupportTags::Splitter, 2},
+ {SupportTags::AdpcmLoopContextBugFix, 2},
+ {SupportTags::LongSizePreDelay, 3},
+ {SupportTags::AudioUsbDeviceOutput, 4},
+ {SupportTags::AudioRendererProcessingTimeLimit75Percent, 4},
+ {SupportTags::VoicePlayedSampleCountResetAtLoopPoint, 5},
+ {SupportTags::VoicePitchAndSrcSkipped, 5},
+ {SupportTags::SplitterBugFix, 5},
+ {SupportTags::FlushVoiceWaveBuffers, 5},
+ {SupportTags::ElapsedFrameCount, 5},
+ {SupportTags::AudioRendererProcessingTimeLimit80Percent, 5},
+ {SupportTags::AudioRendererVariadicCommandBufferSize, 5},
+ {SupportTags::PerformanceMetricsDataFormatVersion2, 5},
+ {SupportTags::CommandProcessingTimeEstimatorVersion2, 5},
+ {SupportTags::BiquadFilterEffectStateClearBugFix, 6},
+ {SupportTags::BiquadFilterFloatProcessing, 7},
+ {SupportTags::VolumeMixParameterPrecisionQ23, 7},
+ {SupportTags::MixInParameterDirtyOnlyUpdate, 7},
+ {SupportTags::WaveBufferVer2, 8},
+ {SupportTags::CommandProcessingTimeEstimatorVersion3, 8},
+ {SupportTags::EffectInfoVer2, 9},
+ {SupportTags::CommandProcessingTimeEstimatorVersion4, 10},
+ {SupportTags::MultiTapBiquadFilterProcessing, 10},
+ {SupportTags::DelayChannelMappingChange, 11},
+ {SupportTags::ReverbChannelMappingChange, 11},
+ {SupportTags::I3dl2ReverbChannelMappingChange, 11},
+ }};
+
+ const auto& feature =
+ std::ranges::find_if(features, [tag](const auto& entry) { return entry.first == tag; });
+ if (feature == features.cend()) {
+ LOG_ERROR(Service_Audio, "Invalid SupportTag {}!", static_cast<u32>(tag));
+ return false;
+ }
+ user_revision = GetRevisionNum(user_revision);
+ return (*feature).second <= user_revision;
+}
+
+constexpr bool CheckValidRevision(u32 user_revision) {
+ return GetRevisionNum(user_revision) <= CurrentRevision;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/common/wave_buffer.h b/src/audio_core/common/wave_buffer.h
new file mode 100644
index 000000000..fc478ef79
--- /dev/null
+++ b/src/audio_core/common/wave_buffer.h
@@ -0,0 +1,35 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+struct WaveBufferVersion1 {
+ CpuAddr buffer;
+ u64 buffer_size;
+ u32 start_offset;
+ u32 end_offset;
+ bool loop;
+ bool stream_ended;
+ CpuAddr context;
+ u64 context_size;
+};
+
+struct WaveBufferVersion2 {
+ CpuAddr buffer;
+ CpuAddr context;
+ u64 buffer_size;
+ u64 context_size;
+ u32 start_offset;
+ u32 end_offset;
+ u32 loop_start_offset;
+ u32 loop_end_offset;
+ s32 loop_count;
+ bool loop;
+ bool stream_ended;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/common/workbuffer_allocator.h b/src/audio_core/common/workbuffer_allocator.h
new file mode 100644
index 000000000..fb89f97fe
--- /dev/null
+++ b/src/audio_core/common/workbuffer_allocator.h
@@ -0,0 +1,100 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "common/alignment.h"
+#include "common/assert.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+/**
+ * Responsible for allocating up a workbuffer into multiple pieces.
+ * Takes in a buffer and size (it does not own them), and allocates up the buffer via Allocate.
+ */
+class WorkbufferAllocator {
+public:
+ explicit WorkbufferAllocator(std::span<u8> buffer_, u64 size_)
+ : buffer{reinterpret_cast<u64>(buffer_.data())}, size{size_} {}
+
+ /**
+ * Allocate the given count of T elements, aligned to alignment.
+ *
+ * @param count - The number of elements to allocate.
+ * @param alignment - The required starting alignment.
+ * @return Non-owning container of allocated elements.
+ */
+ template <typename T>
+ std::span<T> Allocate(u64 count, u64 alignment) {
+ u64 out{0};
+ u64 byte_size{count * sizeof(T)};
+
+ if (byte_size > 0) {
+ auto current{buffer + offset};
+ auto aligned_buffer{Common::AlignUp(current, alignment)};
+ if (aligned_buffer + byte_size <= buffer + size) {
+ out = aligned_buffer;
+ offset = byte_size - buffer + aligned_buffer;
+ } else {
+ LOG_ERROR(
+ Service_Audio,
+ "Allocated buffer was too small to hold new alloc.\nAllocator size={:08X}, "
+ "offset={:08X}.\nAttempting to allocate {:08X} with alignment={:02X}",
+ size, offset, byte_size, alignment);
+ count = 0;
+ }
+ }
+
+ return std::span<T>(reinterpret_cast<T*>(out), count);
+ }
+
+ /**
+ * Align the current offset to the given alignment.
+ *
+ * @param alignment - The required starting alignment.
+ */
+ void Align(u64 alignment) {
+ auto current{buffer + offset};
+ auto aligned_buffer{Common::AlignUp(current, alignment)};
+ offset = 0 - buffer + aligned_buffer;
+ }
+
+ /**
+ * Get the current buffer offset.
+ *
+ * @return The current allocating offset.
+ */
+ u64 GetCurrentOffset() const {
+ return offset;
+ }
+
+ /**
+ * Get the current buffer size.
+ *
+ * @return The size of the current buffer.
+ */
+ u64 GetSize() const {
+ return size;
+ }
+
+ /**
+ * Get the remaining size that can be allocated.
+ *
+ * @return The remaining size left in the buffer.
+ */
+ u64 GetRemainingSize() const {
+ return size - offset;
+ }
+
+private:
+ /// The buffer into which we are allocating.
+ u64 buffer;
+ /// Size of the buffer we're allocating to.
+ u64 size;
+ /// Current offset into the buffer, an error will be thrown if it exceeds size.
+ u64 offset{};
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/cubeb_sink.cpp b/src/audio_core/cubeb_sink.cpp
deleted file mode 100644
index e48c1ee8e..000000000
--- a/src/audio_core/cubeb_sink.cpp
+++ /dev/null
@@ -1,249 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <atomic>
-#include <cstring>
-#include "audio_core/cubeb_sink.h"
-#include "audio_core/stream.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/ring_buffer.h"
-#include "common/settings.h"
-
-#ifdef _WIN32
-#include <objbase.h>
-#endif
-
-namespace AudioCore {
-
-class CubebSinkStream final : public SinkStream {
-public:
- CubebSinkStream(cubeb* ctx_, u32 sample_rate, u32 num_channels_, cubeb_devid output_device,
- const std::string& name)
- : ctx{ctx_}, num_channels{std::min(num_channels_, 6u)} {
-
- cubeb_stream_params params{};
- params.rate = sample_rate;
- params.channels = num_channels;
- params.format = CUBEB_SAMPLE_S16NE;
- params.prefs = CUBEB_STREAM_PREF_PERSIST;
- switch (num_channels) {
- case 1:
- params.layout = CUBEB_LAYOUT_MONO;
- break;
- case 2:
- params.layout = CUBEB_LAYOUT_STEREO;
- break;
- case 6:
- params.layout = CUBEB_LAYOUT_3F2_LFE;
- break;
- }
-
- u32 minimum_latency{};
- if (cubeb_get_min_latency(ctx, &params, &minimum_latency) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error getting minimum latency");
- }
-
- if (cubeb_stream_init(ctx, &stream_backend, name.c_str(), nullptr, nullptr, output_device,
- &params, std::max(512u, minimum_latency),
- &CubebSinkStream::DataCallback, &CubebSinkStream::StateCallback,
- this) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream");
- return;
- }
-
- if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
- return;
- }
- }
-
- ~CubebSinkStream() override {
- if (!ctx) {
- return;
- }
-
- if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
- }
-
- cubeb_stream_destroy(stream_backend);
- }
-
- void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
- if (source_num_channels > num_channels) {
- // Downsample 6 channels to 2
- ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
-
- std::vector<s16> buf;
- buf.reserve(samples.size() * num_channels / source_num_channels);
- for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
- // Downmixing implementation taken from the ATSC standard
- const s16 left{samples[i + 0]};
- const s16 right{samples[i + 1]};
- const s16 center{samples[i + 2]};
- const s16 surround_left{samples[i + 4]};
- const s16 surround_right{samples[i + 5]};
- // Not used in the ATSC reference implementation
- [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]};
-
- constexpr s32 clev{707}; // center mixing level coefficient
- constexpr s32 slev{707}; // surround mixing level coefficient
-
- buf.push_back(static_cast<s16>(left + (clev * center / 1000) +
- (slev * surround_left / 1000)));
- buf.push_back(static_cast<s16>(right + (clev * center / 1000) +
- (slev * surround_right / 1000)));
- }
- queue.Push(buf);
- return;
- }
-
- queue.Push(samples);
- }
-
- std::size_t SamplesInQueue(u32 channel_count) const override {
- if (!ctx)
- return 0;
-
- return queue.Size() / channel_count;
- }
-
- void Flush() override {
- should_flush = true;
- }
-
- u32 GetNumChannels() const {
- return num_channels;
- }
-
-private:
- std::vector<std::string> device_list;
-
- cubeb* ctx{};
- cubeb_stream* stream_backend{};
- u32 num_channels{};
-
- Common::RingBuffer<s16, 0x10000> queue;
- std::array<s16, 2> last_frame{};
- std::atomic<bool> should_flush{};
-
- static long DataCallback(cubeb_stream* stream, void* user_data, const void* input_buffer,
- void* output_buffer, long num_frames);
- static void StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state);
-};
-
-CubebSink::CubebSink(std::string_view target_device_name) {
- // Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
-#ifdef _WIN32
- com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
-#endif
-
- if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
- return;
- }
-
- if (target_device_name != auto_device_name && !target_device_name.empty()) {
- cubeb_device_collection collection;
- if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
- LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
- } else {
- const auto collection_end{collection.device + collection.count};
- const auto device{
- std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
- return info.friendly_name != nullptr &&
- target_device_name == info.friendly_name;
- })};
- if (device != collection_end) {
- output_device = device->devid;
- }
- cubeb_device_collection_destroy(ctx, &collection);
- }
- }
-}
-
-CubebSink::~CubebSink() {
- if (!ctx) {
- return;
- }
-
- for (auto& sink_stream : sink_streams) {
- sink_stream.reset();
- }
-
- cubeb_destroy(ctx);
-
-#ifdef _WIN32
- if (SUCCEEDED(com_init_result)) {
- CoUninitialize();
- }
-#endif
-}
-
-SinkStream& CubebSink::AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) {
- sink_streams.push_back(
- std::make_unique<CubebSinkStream>(ctx, sample_rate, num_channels, output_device, name));
- return *sink_streams.back();
-}
-
-long CubebSinkStream::DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data,
- [[maybe_unused]] const void* input_buffer, void* output_buffer,
- long num_frames) {
- auto* impl = static_cast<CubebSinkStream*>(user_data);
- auto* buffer = static_cast<u8*>(output_buffer);
-
- if (!impl) {
- return {};
- }
-
- const std::size_t num_channels = impl->GetNumChannels();
- const std::size_t samples_to_write = num_channels * num_frames;
- const std::size_t samples_written = impl->queue.Pop(buffer, samples_to_write);
-
- if (samples_written >= num_channels) {
- std::memcpy(&impl->last_frame[0], buffer + (samples_written - num_channels) * sizeof(s16),
- num_channels * sizeof(s16));
- }
-
- // Fill the rest of the frames with last_frame
- for (std::size_t i = samples_written; i < samples_to_write; i += num_channels) {
- std::memcpy(buffer + i * sizeof(s16), &impl->last_frame[0], num_channels * sizeof(s16));
- }
-
- return num_frames;
-}
-
-void CubebSinkStream::StateCallback([[maybe_unused]] cubeb_stream* stream,
- [[maybe_unused]] void* user_data,
- [[maybe_unused]] cubeb_state state) {}
-
-std::vector<std::string> ListCubebSinkDevices() {
- std::vector<std::string> device_list;
- cubeb* ctx;
-
- if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
- LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
- return {};
- }
-
- cubeb_device_collection collection;
- if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
- LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
- } else {
- for (std::size_t i = 0; i < collection.count; i++) {
- const cubeb_device_info& device = collection.device[i];
- if (device.friendly_name) {
- device_list.emplace_back(device.friendly_name);
- }
- }
- cubeb_device_collection_destroy(ctx, &collection);
- }
-
- cubeb_destroy(ctx);
- return device_list;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/cubeb_sink.h b/src/audio_core/cubeb_sink.h
deleted file mode 100644
index c124b7ee8..000000000
--- a/src/audio_core/cubeb_sink.h
+++ /dev/null
@@ -1,35 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string>
-#include <vector>
-
-#include <cubeb/cubeb.h>
-
-#include "audio_core/sink.h"
-
-namespace AudioCore {
-
-class CubebSink final : public Sink {
-public:
- explicit CubebSink(std::string_view device_id);
- ~CubebSink() override;
-
- SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) override;
-
-private:
- cubeb* ctx{};
- cubeb_devid output_device{};
- std::vector<SinkStreamPtr> sink_streams;
-
-#ifdef _WIN32
- u32 com_init_result = 0;
-#endif
-};
-
-std::vector<std::string> ListCubebSinkDevices();
-
-} // namespace AudioCore
diff --git a/src/audio_core/delay_line.cpp b/src/audio_core/delay_line.cpp
deleted file mode 100644
index b1626a71b..000000000
--- a/src/audio_core/delay_line.cpp
+++ /dev/null
@@ -1,107 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <cstring>
-#include "audio_core/delay_line.h"
-
-namespace AudioCore {
-DelayLineBase::DelayLineBase() = default;
-DelayLineBase::~DelayLineBase() = default;
-
-void DelayLineBase::Initialize(s32 max_delay_, float* src_buffer) {
- buffer = src_buffer;
- buffer_end = buffer + max_delay_;
- max_delay = max_delay_;
- output = buffer;
- SetDelay(max_delay_);
- Clear();
-}
-
-void DelayLineBase::SetDelay(s32 new_delay) {
- if (max_delay < new_delay) {
- return;
- }
- delay = new_delay;
- input = (buffer + ((output - buffer) + new_delay) % (max_delay + 1));
-}
-
-s32 DelayLineBase::GetDelay() const {
- return delay;
-}
-
-s32 DelayLineBase::GetMaxDelay() const {
- return max_delay;
-}
-
-f32 DelayLineBase::TapOut(s32 last_sample) {
- const float* ptr = input - (last_sample + 1);
- if (ptr < buffer) {
- ptr += (max_delay + 1);
- }
-
- return *ptr;
-}
-
-f32 DelayLineBase::Tick(f32 sample) {
- *(input++) = sample;
- const auto out_sample = *(output++);
-
- if (buffer_end < input) {
- input = buffer;
- }
-
- if (buffer_end < output) {
- output = buffer;
- }
-
- return out_sample;
-}
-
-float* DelayLineBase::GetInput() {
- return input;
-}
-
-const float* DelayLineBase::GetInput() const {
- return input;
-}
-
-f32 DelayLineBase::GetOutputSample() const {
- return *output;
-}
-
-void DelayLineBase::Clear() {
- std::memset(buffer, 0, sizeof(float) * max_delay);
-}
-
-void DelayLineBase::Reset() {
- buffer = nullptr;
- buffer_end = nullptr;
- max_delay = 0;
- input = nullptr;
- output = nullptr;
- delay = 0;
-}
-
-DelayLineAllPass::DelayLineAllPass() = default;
-DelayLineAllPass::~DelayLineAllPass() = default;
-
-void DelayLineAllPass::Initialize(u32 delay_, float coeffcient_, f32* src_buffer) {
- DelayLineBase::Initialize(delay_, src_buffer);
- SetCoefficient(coeffcient_);
-}
-
-void DelayLineAllPass::SetCoefficient(float coeffcient_) {
- coefficient = coeffcient_;
-}
-
-f32 DelayLineAllPass::Tick(f32 sample) {
- const auto temp = sample - coefficient * *output;
- return coefficient * temp + DelayLineBase::Tick(temp);
-}
-
-void DelayLineAllPass::Reset() {
- coefficient = 0.0f;
- DelayLineBase::Reset();
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/delay_line.h b/src/audio_core/delay_line.h
deleted file mode 100644
index 05fda536f..000000000
--- a/src/audio_core/delay_line.h
+++ /dev/null
@@ -1,49 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-class DelayLineBase {
-public:
- DelayLineBase();
- ~DelayLineBase();
-
- void Initialize(s32 max_delay_, float* src_buffer);
- void SetDelay(s32 new_delay);
- s32 GetDelay() const;
- s32 GetMaxDelay() const;
- f32 TapOut(s32 last_sample);
- f32 Tick(f32 sample);
- float* GetInput();
- const float* GetInput() const;
- f32 GetOutputSample() const;
- void Clear();
- void Reset();
-
-protected:
- float* buffer{nullptr};
- float* buffer_end{nullptr};
- s32 max_delay{};
- float* input{nullptr};
- float* output{nullptr};
- s32 delay{};
-};
-
-class DelayLineAllPass final : public DelayLineBase {
-public:
- DelayLineAllPass();
- ~DelayLineAllPass();
-
- void Initialize(u32 delay, float coeffcient_, f32* src_buffer);
- void SetCoefficient(float coeffcient_);
- f32 Tick(f32 sample);
- void Reset();
-
-private:
- float coefficient{};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/device/audio_buffer.h b/src/audio_core/device/audio_buffer.h
new file mode 100644
index 000000000..cae7fa970
--- /dev/null
+++ b/src/audio_core/device/audio_buffer.h
@@ -0,0 +1,21 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore {
+
+struct AudioBuffer {
+ /// Timestamp this buffer completed playing.
+ s64 played_timestamp;
+ /// Game memory address for these samples.
+ VAddr samples;
+ /// Unqiue identifier for this buffer.
+ u64 tag;
+ /// Size of the samples buffer.
+ u64 size;
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/device/audio_buffers.h b/src/audio_core/device/audio_buffers.h
new file mode 100644
index 000000000..5d1979ea0
--- /dev/null
+++ b/src/audio_core/device/audio_buffers.h
@@ -0,0 +1,304 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <mutex>
+#include <span>
+#include <vector>
+
+#include "audio_buffer.h"
+#include "audio_core/device/device_session.h"
+#include "core/core_timing.h"
+
+namespace AudioCore {
+
+constexpr s32 BufferAppendLimit = 4;
+
+/**
+ * A ringbuffer of N audio buffers.
+ * The buffer contains 3 sections:
+ * Appended - Buffers added to the ring, but have yet to be sent to the audio backend.
+ * Registered - Buffers sent to the backend and queued for playback.
+ * Released - Buffers which have been played, and can now be recycled.
+ * Any others are free/untracked.
+ *
+ * @tparam N - Maximum number of buffers in the ring.
+ */
+template <size_t N>
+class AudioBuffers {
+public:
+ explicit AudioBuffers(size_t limit) : append_limit{static_cast<u32>(limit)} {}
+
+ /**
+ * Append a new audio buffer to the ring.
+ *
+ * @param buffer - The new buffer.
+ */
+ void AppendBuffer(AudioBuffer& buffer) {
+ std::scoped_lock l{lock};
+ buffers[appended_index] = buffer;
+ appended_count++;
+ appended_index = (appended_index + 1) % append_limit;
+ }
+
+ /**
+ * Register waiting buffers, up to a maximum of BufferAppendLimit.
+ *
+ * @param out_buffers - The buffers which were registered.
+ */
+ void RegisterBuffers(std::vector<AudioBuffer>& out_buffers) {
+ std::scoped_lock l{lock};
+ const s32 to_register{std::min(std::min(appended_count, BufferAppendLimit),
+ BufferAppendLimit - registered_count)};
+
+ for (s32 i = 0; i < to_register; i++) {
+ s32 index{appended_index - appended_count};
+ if (index < 0) {
+ index += N;
+ }
+ out_buffers.push_back(buffers[index]);
+ registered_count++;
+ registered_index = (registered_index + 1) % append_limit;
+
+ appended_count--;
+ if (appended_count == 0) {
+ break;
+ }
+ }
+ }
+
+ /**
+ * Release a single buffer. Must be already registered.
+ *
+ * @param index - The buffer index to release.
+ * @param timestamp - The released timestamp for this buffer.
+ */
+ void ReleaseBuffer(s32 index, s64 timestamp) {
+ std::scoped_lock l{lock};
+ buffers[index].played_timestamp = timestamp;
+
+ registered_count--;
+ released_count++;
+ released_index = (released_index + 1) % append_limit;
+ }
+
+ /**
+ * Release all registered buffers.
+ *
+ * @param timestamp - The released timestamp for this buffer.
+ * @return Is the buffer was released.
+ */
+ bool ReleaseBuffers(Core::Timing::CoreTiming& core_timing, DeviceSession& session) {
+ std::scoped_lock l{lock};
+ bool buffer_released{false};
+ while (registered_count > 0) {
+ auto index{registered_index - registered_count};
+ if (index < 0) {
+ index += N;
+ }
+
+ // Check with the backend if this buffer can be released yet.
+ if (!session.IsBufferConsumed(buffers[index].tag)) {
+ break;
+ }
+
+ ReleaseBuffer(index, core_timing.GetGlobalTimeNs().count());
+ buffer_released = true;
+ }
+
+ return buffer_released || registered_count == 0;
+ }
+
+ /**
+ * Get all released buffers.
+ *
+ * @param tags - Container to be filled with the released buffers' tags.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags) {
+ std::scoped_lock l{lock};
+ u32 released{0};
+
+ while (released_count > 0) {
+ auto index{released_index - released_count};
+ if (index < 0) {
+ index += N;
+ }
+
+ auto& buffer{buffers[index]};
+ released_count--;
+
+ auto tag{buffer.tag};
+ buffer.played_timestamp = 0;
+ buffer.samples = 0;
+ buffer.tag = 0;
+ buffer.size = 0;
+
+ if (tag == 0) {
+ break;
+ }
+
+ tags[released++] = tag;
+
+ if (released >= tags.size()) {
+ break;
+ }
+ }
+
+ return released;
+ }
+
+ /**
+ * Get all appended and registered buffers.
+ *
+ * @param buffers_flushed - Output vector for the buffers which are released.
+ * @param max_buffers - Maximum number of buffers to released.
+ * @return The number of buffers released.
+ */
+ u32 GetRegisteredAppendedBuffers(std::vector<AudioBuffer>& buffers_flushed, u32 max_buffers) {
+ std::scoped_lock l{lock};
+ if (registered_count + appended_count == 0) {
+ return 0;
+ }
+
+ size_t buffers_to_flush{
+ std::min(static_cast<u32>(registered_count + appended_count), max_buffers)};
+ if (buffers_to_flush == 0) {
+ return 0;
+ }
+
+ while (registered_count > 0) {
+ auto index{registered_index - registered_count};
+ if (index < 0) {
+ index += N;
+ }
+
+ buffers_flushed.push_back(buffers[index]);
+
+ registered_count--;
+ released_count++;
+ released_index = (released_index + 1) % append_limit;
+
+ if (buffers_flushed.size() >= buffers_to_flush) {
+ break;
+ }
+ }
+
+ while (appended_count > 0) {
+ auto index{appended_index - appended_count};
+ if (index < 0) {
+ index += N;
+ }
+
+ buffers_flushed.push_back(buffers[index]);
+
+ appended_count--;
+ released_count++;
+ released_index = (released_index + 1) % append_limit;
+
+ if (buffers_flushed.size() >= buffers_to_flush) {
+ break;
+ }
+ }
+
+ return static_cast<u32>(buffers_flushed.size());
+ }
+
+ /**
+ * Check if the given tag is in the buffers.
+ *
+ * @param tag - Unique tag of the buffer to search for.
+ * @return True if the buffer is still in the ring, otherwise false.
+ */
+ bool ContainsBuffer(const u64 tag) const {
+ std::scoped_lock l{lock};
+ const auto registered_buffers{appended_count + registered_count + released_count};
+
+ if (registered_buffers == 0) {
+ return false;
+ }
+
+ auto index{released_index - released_count};
+ if (index < 0) {
+ index += append_limit;
+ }
+
+ for (s32 i = 0; i < registered_buffers; i++) {
+ if (buffers[index].tag == tag) {
+ return true;
+ }
+ index = (index + 1) % append_limit;
+ }
+
+ return false;
+ }
+
+ /**
+ * Get the number of active buffers in the ring.
+ * That is, appended, registered and released buffers.
+ *
+ * @return Number of active buffers.
+ */
+ u32 GetAppendedRegisteredCount() const {
+ std::scoped_lock l{lock};
+ return appended_count + registered_count;
+ }
+
+ /**
+ * Get the total number of active buffers in the ring.
+ * That is, appended, registered and released buffers.
+ *
+ * @return Number of active buffers.
+ */
+ u32 GetTotalBufferCount() const {
+ std::scoped_lock l{lock};
+ return static_cast<u32>(appended_count + registered_count + released_count);
+ }
+
+ /**
+ * Flush all of the currently appended and registered buffers
+ *
+ * @param buffers_released - Output count for the number of buffers released.
+ * @return True if buffers were successfully flushed, otherwise false.
+ */
+ bool FlushBuffers(u32& buffers_released) {
+ std::scoped_lock l{lock};
+ std::vector<AudioBuffer> buffers_flushed{};
+
+ buffers_released = GetRegisteredAppendedBuffers(buffers_flushed, append_limit);
+
+ if (registered_count > 0) {
+ return false;
+ }
+
+ if (static_cast<u32>(released_count + appended_count) > append_limit) {
+ return false;
+ }
+
+ return true;
+ }
+
+private:
+ /// Buffer lock
+ mutable std::recursive_mutex lock{};
+ /// The audio buffers
+ std::array<AudioBuffer, N> buffers{};
+ /// Current released index
+ s32 released_index{};
+ /// Number of released buffers
+ s32 released_count{};
+ /// Current registered index
+ s32 registered_index{};
+ /// Number of registered buffers
+ s32 registered_count{};
+ /// Current appended index
+ s32 appended_index{};
+ /// Number of appended buffers
+ s32 appended_count{};
+ /// Maximum number of buffers (default 32)
+ u32 append_limit{};
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/device/device_session.cpp b/src/audio_core/device/device_session.cpp
new file mode 100644
index 000000000..095fc96ce
--- /dev/null
+++ b/src/audio_core/device/device_session.cpp
@@ -0,0 +1,114 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/device/audio_buffer.h"
+#include "audio_core/device/device_session.h"
+#include "audio_core/sink/sink_stream.h"
+#include "core/core.h"
+#include "core/memory.h"
+
+namespace AudioCore {
+
+DeviceSession::DeviceSession(Core::System& system_) : system{system_} {}
+
+DeviceSession::~DeviceSession() {
+ Finalize();
+}
+
+Result DeviceSession::Initialize(std::string_view name_, SampleFormat sample_format_,
+ u16 channel_count_, size_t session_id_, u32 handle_,
+ u64 applet_resource_user_id_, Sink::StreamType type_) {
+ if (stream) {
+ Finalize();
+ }
+ name = fmt::format("{}-{}", name_, session_id_);
+ type = type_;
+ sample_format = sample_format_;
+ channel_count = channel_count_;
+ session_id = session_id_;
+ handle = handle_;
+ applet_resource_user_id = applet_resource_user_id_;
+
+ if (type == Sink::StreamType::In) {
+ sink = &system.AudioCore().GetInputSink();
+ } else {
+ sink = &system.AudioCore().GetOutputSink();
+ }
+ stream = sink->AcquireSinkStream(system, channel_count, name, type);
+ initialized = true;
+ return ResultSuccess;
+}
+
+void DeviceSession::Finalize() {
+ if (initialized) {
+ Stop();
+ sink->CloseStream(stream);
+ stream = nullptr;
+ }
+}
+
+void DeviceSession::Start() {
+ stream->SetPlayedSampleCount(played_sample_count);
+ stream->Start();
+}
+
+void DeviceSession::Stop() {
+ if (stream) {
+ played_sample_count = stream->GetPlayedSampleCount();
+ stream->Stop();
+ }
+}
+
+void DeviceSession::AppendBuffers(std::span<AudioBuffer> buffers) const {
+ auto& memory{system.Memory()};
+
+ for (size_t i = 0; i < buffers.size(); i++) {
+ Sink::SinkBuffer new_buffer{
+ .frames = buffers[i].size / (channel_count * sizeof(s16)),
+ .frames_played = 0,
+ .tag = buffers[i].tag,
+ .consumed = false,
+ };
+
+ if (type == Sink::StreamType::In) {
+ std::vector<s16> samples{};
+ stream->AppendBuffer(new_buffer, samples);
+ } else {
+ std::vector<s16> samples(buffers[i].size / sizeof(s16));
+ memory.ReadBlockUnsafe(buffers[i].samples, samples.data(), buffers[i].size);
+ stream->AppendBuffer(new_buffer, samples);
+ }
+ }
+}
+
+void DeviceSession::ReleaseBuffer(AudioBuffer& buffer) const {
+ if (type == Sink::StreamType::In) {
+ auto& memory{system.Memory()};
+ auto samples{stream->ReleaseBuffer(buffer.size / sizeof(s16))};
+ memory.WriteBlockUnsafe(buffer.samples, samples.data(), buffer.size);
+ }
+}
+
+bool DeviceSession::IsBufferConsumed(u64 tag) const {
+ if (stream) {
+ return stream->IsBufferConsumed(tag);
+ }
+ return true;
+}
+
+void DeviceSession::SetVolume(f32 volume) const {
+ if (stream) {
+ stream->SetSystemVolume(volume);
+ }
+}
+
+u64 DeviceSession::GetPlayedSampleCount() const {
+ if (stream) {
+ return stream->GetPlayedSampleCount();
+ }
+ return 0;
+}
+
+} // namespace AudioCore
diff --git a/src/audio_core/device/device_session.h b/src/audio_core/device/device_session.h
new file mode 100644
index 000000000..4a031b765
--- /dev/null
+++ b/src/audio_core/device/device_session.h
@@ -0,0 +1,126 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "audio_core/sink/sink.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+namespace Sink {
+class SinkStream;
+struct SinkBuffer;
+} // namespace Sink
+
+struct AudioBuffer;
+
+/**
+ * Represents an input or output device stream for audio in and audio out (not used for render).
+ **/
+class DeviceSession {
+public:
+ explicit DeviceSession(Core::System& system);
+ ~DeviceSession();
+
+ /**
+ * Initialize this device session.
+ *
+ * @param name - Name of this device.
+ * @param sample_format - Sample format for this device's output.
+ * @param channel_count - Number of channels for this device (2 or 6).
+ * @param session_id - This session's id.
+ * @param handle - Handle for this device session (unused).
+ * @param applet_resource_user_id - Applet resource user id for this device session (unused).
+ * @param type - Type of this stream (Render, In, Out).
+ * @return Result code for this call.
+ */
+ Result Initialize(std::string_view name, SampleFormat sample_format, u16 channel_count,
+ size_t session_id, u32 handle, u64 applet_resource_user_id,
+ Sink::StreamType type);
+
+ /**
+ * Finalize this device session.
+ */
+ void Finalize();
+
+ /**
+ * Append audio buffers to this device session to be played back.
+ *
+ * @param buffers - The buffers to play.
+ */
+ void AppendBuffers(std::span<AudioBuffer> buffers) const;
+
+ /**
+ * (Audio In only) Pop samples from the backend, and write them back to this buffer's address.
+ *
+ * @param buffer - The buffer to write to.
+ */
+ void ReleaseBuffer(AudioBuffer& buffer) const;
+
+ /**
+ * Check if the buffer for the given tag has been consumed by the backend.
+ *
+ * @param tag - Unqiue tag of the buffer to check.
+ * @return true if the buffer has been consumed, otherwise false.
+ */
+ bool IsBufferConsumed(u64 tag) const;
+
+ /**
+ * Start this device session, starting the backend stream.
+ */
+ void Start();
+
+ /**
+ * Stop this device session, stopping the backend stream.
+ */
+ void Stop();
+
+ /**
+ * Set this device session's volume.
+ *
+ * @param volume - New volume for this session.
+ */
+ void SetVolume(f32 volume) const;
+
+ /**
+ * Get this device session's total played sample count.
+ *
+ * @return Samples played by this session.
+ */
+ u64 GetPlayedSampleCount() const;
+
+private:
+ /// System
+ Core::System& system;
+ /// Output sink this device will use
+ Sink::Sink* sink{};
+ /// The backend stream for this device session to send samples to
+ Sink::SinkStream* stream{};
+ /// Name of this device session
+ std::string name{};
+ /// Type of this device session (render/in/out)
+ Sink::StreamType type{};
+ /// Sample format for this device.
+ SampleFormat sample_format{SampleFormat::PcmInt16};
+ /// Channel count for this device session
+ u16 channel_count{};
+ /// Session id of this device session
+ size_t session_id{};
+ /// Handle of this device session
+ u32 handle{};
+ /// Applet resource user id of this device session
+ u64 applet_resource_user_id{};
+ /// Total number of samples played by this device session
+ u64 played_sample_count{};
+ /// Is this session initialised?
+ bool initialized{};
+};
+
+} // namespace AudioCore
diff --git a/src/audio_core/effect_context.cpp b/src/audio_core/effect_context.cpp
deleted file mode 100644
index 79bcd1192..000000000
--- a/src/audio_core/effect_context.cpp
+++ /dev/null
@@ -1,320 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include "audio_core/effect_context.h"
-
-namespace AudioCore {
-namespace {
-bool ValidChannelCountForEffect(s32 channel_count) {
- return channel_count == 1 || channel_count == 2 || channel_count == 4 || channel_count == 6;
-}
-} // namespace
-
-EffectContext::EffectContext(std::size_t effect_count_) : effect_count(effect_count_) {
- effects.reserve(effect_count);
- std::generate_n(std::back_inserter(effects), effect_count,
- [] { return std::make_unique<EffectStubbed>(); });
-}
-EffectContext::~EffectContext() = default;
-
-std::size_t EffectContext::GetCount() const {
- return effect_count;
-}
-
-EffectBase* EffectContext::GetInfo(std::size_t i) {
- return effects.at(i).get();
-}
-
-EffectBase* EffectContext::RetargetEffect(std::size_t i, EffectType effect) {
- switch (effect) {
- case EffectType::Invalid:
- effects[i] = std::make_unique<EffectStubbed>();
- break;
- case EffectType::BufferMixer:
- effects[i] = std::make_unique<EffectBufferMixer>();
- break;
- case EffectType::Aux:
- effects[i] = std::make_unique<EffectAuxInfo>();
- break;
- case EffectType::Delay:
- effects[i] = std::make_unique<EffectDelay>();
- break;
- case EffectType::Reverb:
- effects[i] = std::make_unique<EffectReverb>();
- break;
- case EffectType::I3dl2Reverb:
- effects[i] = std::make_unique<EffectI3dl2Reverb>();
- break;
- case EffectType::BiquadFilter:
- effects[i] = std::make_unique<EffectBiquadFilter>();
- break;
- default:
- ASSERT_MSG(false, "Unimplemented effect {}", effect);
- effects[i] = std::make_unique<EffectStubbed>();
- }
- return GetInfo(i);
-}
-
-const EffectBase* EffectContext::GetInfo(std::size_t i) const {
- return effects.at(i).get();
-}
-
-EffectStubbed::EffectStubbed() : EffectBase(EffectType::Invalid) {}
-EffectStubbed::~EffectStubbed() = default;
-
-void EffectStubbed::Update([[maybe_unused]] EffectInfo::InParams& in_params) {}
-void EffectStubbed::UpdateForCommandGeneration() {}
-
-EffectBase::EffectBase(EffectType effect_type_) : effect_type(effect_type_) {}
-EffectBase::~EffectBase() = default;
-
-UsageState EffectBase::GetUsage() const {
- return usage;
-}
-
-EffectType EffectBase::GetType() const {
- return effect_type;
-}
-
-bool EffectBase::IsEnabled() const {
- return enabled;
-}
-
-s32 EffectBase::GetMixID() const {
- return mix_id;
-}
-
-s32 EffectBase::GetProcessingOrder() const {
- return processing_order;
-}
-
-std::vector<u8>& EffectBase::GetWorkBuffer() {
- return work_buffer;
-}
-
-const std::vector<u8>& EffectBase::GetWorkBuffer() const {
- return work_buffer;
-}
-
-EffectI3dl2Reverb::EffectI3dl2Reverb() : EffectGeneric(EffectType::I3dl2Reverb) {}
-EffectI3dl2Reverb::~EffectI3dl2Reverb() = default;
-
-void EffectI3dl2Reverb::Update(EffectInfo::InParams& in_params) {
- auto& params = GetParams();
- const auto* reverb_params = reinterpret_cast<I3dl2ReverbParams*>(in_params.raw.data());
- if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
- ASSERT_MSG(false, "Invalid reverb max channel count {}", reverb_params->max_channels);
- return;
- }
-
- const auto last_status = params.status;
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- params = *reverb_params;
- if (!ValidChannelCountForEffect(reverb_params->channel_count)) {
- params.channel_count = params.max_channels;
- }
- enabled = in_params.is_enabled;
- if (last_status != ParameterStatus::Updated) {
- params.status = last_status;
- }
-
- if (in_params.is_new || skipped) {
- usage = UsageState::Initialized;
- params.status = ParameterStatus::Initialized;
- skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
- if (!skipped) {
- auto& cur_work_buffer = GetWorkBuffer();
- // Has two buffers internally
- cur_work_buffer.resize(in_params.buffer_size * 2);
- std::fill(cur_work_buffer.begin(), cur_work_buffer.end(), 0);
- }
- }
-}
-
-void EffectI3dl2Reverb::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
- GetParams().status = ParameterStatus::Updated;
-}
-
-I3dl2ReverbState& EffectI3dl2Reverb::GetState() {
- return state;
-}
-
-const I3dl2ReverbState& EffectI3dl2Reverb::GetState() const {
- return state;
-}
-
-EffectBiquadFilter::EffectBiquadFilter() : EffectGeneric(EffectType::BiquadFilter) {}
-EffectBiquadFilter::~EffectBiquadFilter() = default;
-
-void EffectBiquadFilter::Update(EffectInfo::InParams& in_params) {
- auto& params = GetParams();
- const auto* biquad_params = reinterpret_cast<BiquadFilterParams*>(in_params.raw.data());
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- params = *biquad_params;
- enabled = in_params.is_enabled;
-}
-
-void EffectBiquadFilter::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
- GetParams().status = ParameterStatus::Updated;
-}
-
-EffectAuxInfo::EffectAuxInfo() : EffectGeneric(EffectType::Aux) {}
-EffectAuxInfo::~EffectAuxInfo() = default;
-
-void EffectAuxInfo::Update(EffectInfo::InParams& in_params) {
- const auto* aux_params = reinterpret_cast<AuxInfo*>(in_params.raw.data());
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- GetParams() = *aux_params;
- enabled = in_params.is_enabled;
-
- if (in_params.is_new || skipped) {
- skipped = aux_params->send_buffer_info == 0 || aux_params->return_buffer_info == 0;
- if (skipped) {
- return;
- }
-
- // There's two AuxInfos which are an identical size, the first one is managed by the cpu,
- // the second is managed by the dsp. All we care about is managing the DSP one
- send_info = aux_params->send_buffer_info + sizeof(AuxInfoDSP);
- send_buffer = aux_params->send_buffer_info + (sizeof(AuxInfoDSP) * 2);
-
- recv_info = aux_params->return_buffer_info + sizeof(AuxInfoDSP);
- recv_buffer = aux_params->return_buffer_info + (sizeof(AuxInfoDSP) * 2);
- }
-}
-
-void EffectAuxInfo::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
-}
-
-VAddr EffectAuxInfo::GetSendInfo() const {
- return send_info;
-}
-
-VAddr EffectAuxInfo::GetSendBuffer() const {
- return send_buffer;
-}
-
-VAddr EffectAuxInfo::GetRecvInfo() const {
- return recv_info;
-}
-
-VAddr EffectAuxInfo::GetRecvBuffer() const {
- return recv_buffer;
-}
-
-EffectDelay::EffectDelay() : EffectGeneric(EffectType::Delay) {}
-EffectDelay::~EffectDelay() = default;
-
-void EffectDelay::Update(EffectInfo::InParams& in_params) {
- const auto* delay_params = reinterpret_cast<DelayParams*>(in_params.raw.data());
- auto& params = GetParams();
- if (!ValidChannelCountForEffect(delay_params->max_channels)) {
- return;
- }
-
- const auto last_status = params.status;
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- params = *delay_params;
- if (!ValidChannelCountForEffect(delay_params->channels)) {
- params.channels = params.max_channels;
- }
- enabled = in_params.is_enabled;
-
- if (last_status != ParameterStatus::Updated) {
- params.status = last_status;
- }
-
- if (in_params.is_new || skipped) {
- usage = UsageState::Initialized;
- params.status = ParameterStatus::Initialized;
- skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
- }
-}
-
-void EffectDelay::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
- GetParams().status = ParameterStatus::Updated;
-}
-
-EffectBufferMixer::EffectBufferMixer() : EffectGeneric(EffectType::BufferMixer) {}
-EffectBufferMixer::~EffectBufferMixer() = default;
-
-void EffectBufferMixer::Update(EffectInfo::InParams& in_params) {
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- GetParams() = *reinterpret_cast<BufferMixerParams*>(in_params.raw.data());
- enabled = in_params.is_enabled;
-}
-
-void EffectBufferMixer::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
-}
-
-EffectReverb::EffectReverb() : EffectGeneric(EffectType::Reverb) {}
-EffectReverb::~EffectReverb() = default;
-
-void EffectReverb::Update(EffectInfo::InParams& in_params) {
- const auto* reverb_params = reinterpret_cast<ReverbParams*>(in_params.raw.data());
- auto& params = GetParams();
- if (!ValidChannelCountForEffect(reverb_params->max_channels)) {
- return;
- }
-
- const auto last_status = params.status;
- mix_id = in_params.mix_id;
- processing_order = in_params.processing_order;
- params = *reverb_params;
- if (!ValidChannelCountForEffect(reverb_params->channels)) {
- params.channels = params.max_channels;
- }
- enabled = in_params.is_enabled;
-
- if (last_status != ParameterStatus::Updated) {
- params.status = last_status;
- }
-
- if (in_params.is_new || skipped) {
- usage = UsageState::Initialized;
- params.status = ParameterStatus::Initialized;
- skipped = in_params.buffer_address == 0 || in_params.buffer_size == 0;
- }
-}
-
-void EffectReverb::UpdateForCommandGeneration() {
- if (enabled) {
- usage = UsageState::Running;
- } else {
- usage = UsageState::Stopped;
- }
- GetParams().status = ParameterStatus::Updated;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/effect_context.h b/src/audio_core/effect_context.h
deleted file mode 100644
index cb47df472..000000000
--- a/src/audio_core/effect_context.h
+++ /dev/null
@@ -1,349 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <memory>
-#include <vector>
-#include "audio_core/common.h"
-#include "audio_core/delay_line.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-enum class EffectType : u8 {
- Invalid = 0,
- BufferMixer = 1,
- Aux = 2,
- Delay = 3,
- Reverb = 4,
- I3dl2Reverb = 5,
- BiquadFilter = 6,
-};
-
-enum class UsageStatus : u8 {
- Invalid = 0,
- New = 1,
- Initialized = 2,
- Used = 3,
- Removed = 4,
-};
-
-enum class UsageState {
- Invalid = 0,
- Initialized = 1,
- Running = 2,
- Stopped = 3,
-};
-
-enum class ParameterStatus : u8 {
- Initialized = 0,
- Updating = 1,
- Updated = 2,
-};
-
-struct BufferMixerParams {
- std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input{};
- std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output{};
- std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> volume{};
- s32_le count{};
-};
-static_assert(sizeof(BufferMixerParams) == 0x94, "BufferMixerParams is an invalid size");
-
-struct AuxInfoDSP {
- u32_le read_offset{};
- u32_le write_offset{};
- u32_le remaining{};
- INSERT_PADDING_WORDS(13);
-};
-static_assert(sizeof(AuxInfoDSP) == 0x40, "AuxInfoDSP is an invalid size");
-
-struct AuxInfo {
- std::array<s8, AudioCommon::MAX_MIX_BUFFERS> input_mix_buffers{};
- std::array<s8, AudioCommon::MAX_MIX_BUFFERS> output_mix_buffers{};
- u32_le count{};
- s32_le sample_rate{};
- s32_le sample_count{};
- s32_le mix_buffer_count{};
- u64_le send_buffer_info{};
- u64_le send_buffer_base{};
-
- u64_le return_buffer_info{};
- u64_le return_buffer_base{};
-};
-static_assert(sizeof(AuxInfo) == 0x60, "AuxInfo is an invalid size");
-
-struct I3dl2ReverbParams {
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
- u16_le max_channels{};
- u16_le channel_count{};
- INSERT_PADDING_BYTES(1);
- u32_le sample_rate{};
- f32 room_hf{};
- f32 hf_reference{};
- f32 decay_time{};
- f32 hf_decay_ratio{};
- f32 room{};
- f32 reflection{};
- f32 reverb{};
- f32 diffusion{};
- f32 reflection_delay{};
- f32 reverb_delay{};
- f32 density{};
- f32 dry_gain{};
- ParameterStatus status{};
- INSERT_PADDING_BYTES(3);
-};
-static_assert(sizeof(I3dl2ReverbParams) == 0x4c, "I3dl2ReverbParams is an invalid size");
-
-struct BiquadFilterParams {
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
- std::array<s16_le, 3> numerator;
- std::array<s16_le, 2> denominator;
- s8 channel_count{};
- ParameterStatus status{};
-};
-static_assert(sizeof(BiquadFilterParams) == 0x18, "BiquadFilterParams is an invalid size");
-
-struct DelayParams {
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
- u16_le max_channels{};
- u16_le channels{};
- s32_le max_delay{};
- s32_le delay{};
- s32_le sample_rate{};
- s32_le gain{};
- s32_le feedback_gain{};
- s32_le out_gain{};
- s32_le dry_gain{};
- s32_le channel_spread{};
- s32_le low_pass{};
- ParameterStatus status{};
- INSERT_PADDING_BYTES(3);
-};
-static_assert(sizeof(DelayParams) == 0x38, "DelayParams is an invalid size");
-
-struct ReverbParams {
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> input{};
- std::array<s8, AudioCommon::MAX_CHANNEL_COUNT> output{};
- u16_le max_channels{};
- u16_le channels{};
- s32_le sample_rate{};
- s32_le mode0{};
- s32_le mode0_gain{};
- s32_le pre_delay{};
- s32_le mode1{};
- s32_le mode1_gain{};
- s32_le decay{};
- s32_le hf_decay_ratio{};
- s32_le coloration{};
- s32_le reverb_gain{};
- s32_le out_gain{};
- s32_le dry_gain{};
- ParameterStatus status{};
- INSERT_PADDING_BYTES(3);
-};
-static_assert(sizeof(ReverbParams) == 0x44, "ReverbParams is an invalid size");
-
-class EffectInfo {
-public:
- struct InParams {
- EffectType type{};
- u8 is_new{};
- u8 is_enabled{};
- INSERT_PADDING_BYTES(1);
- s32_le mix_id{};
- u64_le buffer_address{};
- u64_le buffer_size{};
- s32_le processing_order{};
- INSERT_PADDING_BYTES(4);
- union {
- std::array<u8, 0xa0> raw;
- };
- };
- static_assert(sizeof(InParams) == 0xc0, "InParams is an invalid size");
-
- struct OutParams {
- UsageStatus status{};
- INSERT_PADDING_BYTES(15);
- };
- static_assert(sizeof(OutParams) == 0x10, "OutParams is an invalid size");
-};
-
-struct AuxAddress {
- VAddr send_dsp_info{};
- VAddr send_buffer_base{};
- VAddr return_dsp_info{};
- VAddr return_buffer_base{};
-};
-
-class EffectBase {
-public:
- explicit EffectBase(EffectType effect_type_);
- virtual ~EffectBase();
-
- virtual void Update(EffectInfo::InParams& in_params) = 0;
- virtual void UpdateForCommandGeneration() = 0;
- [[nodiscard]] UsageState GetUsage() const;
- [[nodiscard]] EffectType GetType() const;
- [[nodiscard]] bool IsEnabled() const;
- [[nodiscard]] s32 GetMixID() const;
- [[nodiscard]] s32 GetProcessingOrder() const;
- [[nodiscard]] std::vector<u8>& GetWorkBuffer();
- [[nodiscard]] const std::vector<u8>& GetWorkBuffer() const;
-
-protected:
- UsageState usage{UsageState::Invalid};
- EffectType effect_type{};
- s32 mix_id{};
- s32 processing_order{};
- bool enabled = false;
- std::vector<u8> work_buffer{};
-};
-
-template <typename T>
-class EffectGeneric : public EffectBase {
-public:
- explicit EffectGeneric(EffectType effect_type_) : EffectBase(effect_type_) {}
-
- T& GetParams() {
- return internal_params;
- }
-
- const T& GetParams() const {
- return internal_params;
- }
-
-private:
- T internal_params{};
-};
-
-class EffectStubbed : public EffectBase {
-public:
- explicit EffectStubbed();
- ~EffectStubbed() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-};
-
-struct I3dl2ReverbState {
- f32 lowpass_0{};
- f32 lowpass_1{};
- f32 lowpass_2{};
-
- DelayLineBase early_delay_line{};
- std::array<u32, AudioCommon::I3DL2REVERB_TAPS> early_tap_steps{};
- f32 early_gain{};
- f32 late_gain{};
-
- u32 early_to_late_taps{};
- std::array<DelayLineBase, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> fdn_delay_line{};
- std::array<DelayLineAllPass, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> decay_delay_line0{};
- std::array<DelayLineAllPass, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> decay_delay_line1{};
- f32 last_reverb_echo{};
- DelayLineBase center_delay_line{};
- std::array<std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT>, 3> lpf_coefficients{};
- std::array<f32, AudioCommon::I3DL2REVERB_DELAY_LINE_COUNT> shelf_filter{};
- f32 dry_gain{};
-};
-
-class EffectI3dl2Reverb : public EffectGeneric<I3dl2ReverbParams> {
-public:
- explicit EffectI3dl2Reverb();
- ~EffectI3dl2Reverb() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-
- I3dl2ReverbState& GetState();
- const I3dl2ReverbState& GetState() const;
-
-private:
- bool skipped = false;
- I3dl2ReverbState state{};
-};
-
-class EffectBiquadFilter : public EffectGeneric<BiquadFilterParams> {
-public:
- explicit EffectBiquadFilter();
- ~EffectBiquadFilter() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-};
-
-class EffectAuxInfo : public EffectGeneric<AuxInfo> {
-public:
- explicit EffectAuxInfo();
- ~EffectAuxInfo() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
- [[nodiscard]] VAddr GetSendInfo() const;
- [[nodiscard]] VAddr GetSendBuffer() const;
- [[nodiscard]] VAddr GetRecvInfo() const;
- [[nodiscard]] VAddr GetRecvBuffer() const;
-
-private:
- VAddr send_info{};
- VAddr send_buffer{};
- VAddr recv_info{};
- VAddr recv_buffer{};
- bool skipped = false;
- AuxAddress addresses{};
-};
-
-class EffectDelay : public EffectGeneric<DelayParams> {
-public:
- explicit EffectDelay();
- ~EffectDelay() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-
-private:
- bool skipped = false;
-};
-
-class EffectBufferMixer : public EffectGeneric<BufferMixerParams> {
-public:
- explicit EffectBufferMixer();
- ~EffectBufferMixer() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-};
-
-class EffectReverb : public EffectGeneric<ReverbParams> {
-public:
- explicit EffectReverb();
- ~EffectReverb() override;
-
- void Update(EffectInfo::InParams& in_params) override;
- void UpdateForCommandGeneration() override;
-
-private:
- bool skipped = false;
-};
-
-class EffectContext {
-public:
- explicit EffectContext(std::size_t effect_count_);
- ~EffectContext();
-
- [[nodiscard]] std::size_t GetCount() const;
- [[nodiscard]] EffectBase* GetInfo(std::size_t i);
- [[nodiscard]] EffectBase* RetargetEffect(std::size_t i, EffectType effect);
- [[nodiscard]] const EffectBase* GetInfo(std::size_t i) const;
-
-private:
- std::size_t effect_count{};
- std::vector<std::unique_ptr<EffectBase>> effects;
-};
-} // namespace AudioCore
diff --git a/src/audio_core/in/audio_in.cpp b/src/audio_core/in/audio_in.cpp
new file mode 100644
index 000000000..c946895d6
--- /dev/null
+++ b/src/audio_core/in/audio_in.cpp
@@ -0,0 +1,100 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_in_manager.h"
+#include "audio_core/in/audio_in.h"
+#include "core/hle/kernel/k_event.h"
+
+namespace AudioCore::AudioIn {
+
+In::In(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
+ : manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
+ session_id_} {}
+
+void In::Free() {
+ std::scoped_lock l{parent_mutex};
+ manager.ReleaseSessionId(system.GetSessionId());
+}
+
+System& In::GetSystem() {
+ return system;
+}
+
+AudioIn::State In::GetState() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetState();
+}
+
+Result In::StartSystem() {
+ std::scoped_lock l{parent_mutex};
+ return system.Start();
+}
+
+void In::StartSession() {
+ std::scoped_lock l{parent_mutex};
+ system.StartSession();
+}
+
+Result In::StopSystem() {
+ std::scoped_lock l{parent_mutex};
+ return system.Stop();
+}
+
+Result In::AppendBuffer(const AudioInBuffer& buffer, u64 tag) {
+ std::scoped_lock l{parent_mutex};
+
+ if (system.AppendBuffer(buffer, tag)) {
+ return ResultSuccess;
+ }
+ return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
+}
+
+void In::ReleaseAndRegisterBuffers() {
+ std::scoped_lock l{parent_mutex};
+ if (system.GetState() == State::Started) {
+ system.ReleaseBuffers();
+ system.RegisterBuffers();
+ }
+}
+
+bool In::FlushAudioInBuffers() {
+ std::scoped_lock l{parent_mutex};
+ return system.FlushAudioInBuffers();
+}
+
+u32 In::GetReleasedBuffers(std::span<u64> tags) {
+ std::scoped_lock l{parent_mutex};
+ return system.GetReleasedBuffers(tags);
+}
+
+Kernel::KReadableEvent& In::GetBufferEvent() {
+ std::scoped_lock l{parent_mutex};
+ return event->GetReadableEvent();
+}
+
+f32 In::GetVolume() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetVolume();
+}
+
+void In::SetVolume(f32 volume) {
+ std::scoped_lock l{parent_mutex};
+ system.SetVolume(volume);
+}
+
+bool In::ContainsAudioBuffer(u64 tag) {
+ std::scoped_lock l{parent_mutex};
+ return system.ContainsAudioBuffer(tag);
+}
+
+u32 In::GetBufferCount() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetBufferCount();
+}
+
+u64 In::GetPlayedSampleCount() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetPlayedSampleCount();
+}
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/in/audio_in.h b/src/audio_core/in/audio_in.h
new file mode 100644
index 000000000..6253891d5
--- /dev/null
+++ b/src/audio_core/in/audio_in.h
@@ -0,0 +1,147 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <mutex>
+
+#include "audio_core/in/audio_in_system.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KEvent;
+class KReadableEvent;
+} // namespace Kernel
+
+namespace AudioCore::AudioIn {
+class Manager;
+
+/**
+ * Interface between the service and audio in system. Mainly responsible for forwarding service
+ * calls to the system.
+ */
+class In {
+public:
+ explicit In(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id);
+
+ /**
+ * Free this audio in from the audio in manager.
+ */
+ void Free();
+
+ /**
+ * Get this audio in's system.
+ */
+ System& GetSystem();
+
+ /**
+ * Get the current state.
+ *
+ * @return Started or Stopped.
+ */
+ AudioIn::State GetState();
+
+ /**
+ * Start the system
+ *
+ * @return Result code
+ */
+ Result StartSystem();
+
+ /**
+ * Start the system's device session.
+ */
+ void StartSession();
+
+ /**
+ * Stop the system.
+ *
+ * @return Result code
+ */
+ Result StopSystem();
+
+ /**
+ * Append a new buffer to the system, the buffer event will be signalled when it is filled.
+ *
+ * @param buffer - The new buffer to append.
+ * @param tag - Unique tag for this buffer.
+ * @return Result code.
+ */
+ Result AppendBuffer(const AudioInBuffer& buffer, u64 tag);
+
+ /**
+ * Release all completed buffers, and register any appended.
+ */
+ void ReleaseAndRegisterBuffers();
+
+ /**
+ * Flush all buffers.
+ */
+ bool FlushAudioInBuffers();
+
+ /**
+ * Get all of the currently released buffers.
+ *
+ * @param tags - Output container for the buffer tags which were released.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags);
+
+ /**
+ * Get the buffer event for this audio in, this event will be signalled when a buffer is filled.
+ *
+ * @return The buffer event.
+ */
+ Kernel::KReadableEvent& GetBufferEvent();
+
+ /**
+ * Get the current system volume.
+ *
+ * @return The current volume.
+ */
+ f32 GetVolume();
+
+ /**
+ * Set the system volume.
+ *
+ * @param volume - The volume to set.
+ */
+ void SetVolume(f32 volume);
+
+ /**
+ * Check if a buffer is in the system.
+ *
+ * @param tag - The tag to search for.
+ * @return True if the buffer is in the system, otherwise false.
+ */
+ bool ContainsAudioBuffer(u64 tag);
+
+ /**
+ * Get the maximum number of buffers.
+ *
+ * @return The maximum number of buffers.
+ */
+ u32 GetBufferCount();
+
+ /**
+ * Get the total played sample count for this audio in.
+ *
+ * @return The played sample count.
+ */
+ u64 GetPlayedSampleCount();
+
+private:
+ /// The AudioIn::Manager this audio in is registered with
+ Manager& manager;
+ /// Manager's mutex
+ std::recursive_mutex& parent_mutex;
+ /// Buffer event, signalled when buffers are ready to be released
+ Kernel::KEvent* event;
+ /// Main audio in system
+ System system;
+};
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/in/audio_in_system.cpp b/src/audio_core/in/audio_in_system.cpp
new file mode 100644
index 000000000..ec5d37ed4
--- /dev/null
+++ b/src/audio_core/in/audio_in_system.cpp
@@ -0,0 +1,213 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <mutex>
+#include "audio_core/audio_event.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/in/audio_in_system.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/hle/kernel/k_event.h"
+
+namespace AudioCore::AudioIn {
+
+System::System(Core::System& system_, Kernel::KEvent* event_, const size_t session_id_)
+ : system{system_}, buffer_event{event_},
+ session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
+
+System::~System() {
+ Finalize();
+}
+
+void System::Finalize() {
+ Stop();
+ session->Finalize();
+ buffer_event->GetWritableEvent().Signal();
+}
+
+void System::StartSession() {
+ session->Start();
+}
+
+size_t System::GetSessionId() const {
+ return session_id;
+}
+
+std::string_view System::GetDefaultDeviceName() {
+ return "BuiltInHeadset";
+}
+
+std::string_view System::GetDefaultUacDeviceName() {
+ return "Uac";
+}
+
+Result System::IsConfigValid(const std::string_view device_name,
+ const AudioInParameter& in_params) {
+ if ((device_name.size() > 0) &&
+ (device_name != GetDefaultDeviceName() && device_name != GetDefaultUacDeviceName())) {
+ return Service::Audio::ERR_INVALID_DEVICE_NAME;
+ }
+
+ if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
+ return Service::Audio::ERR_INVALID_SAMPLE_RATE;
+ }
+
+ return ResultSuccess;
+}
+
+Result System::Initialize(std::string& device_name, const AudioInParameter& in_params,
+ const u32 handle_, const u64 applet_resource_user_id_) {
+ auto result{IsConfigValid(device_name, in_params)};
+ if (result.IsError()) {
+ return result;
+ }
+
+ handle = handle_;
+ applet_resource_user_id = applet_resource_user_id_;
+ if (device_name.empty() || device_name[0] == '\0') {
+ name = std::string(GetDefaultDeviceName());
+ } else {
+ name = std::move(device_name);
+ }
+
+ sample_rate = TargetSampleRate;
+ sample_format = SampleFormat::PcmInt16;
+ channel_count = in_params.channel_count <= 2 ? 2 : 6;
+ volume = 1.0f;
+ is_uac = name == "Uac";
+ return ResultSuccess;
+}
+
+Result System::Start() {
+ if (state != State::Stopped) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ session->Initialize(name, sample_format, channel_count, session_id, handle,
+ applet_resource_user_id, Sink::StreamType::In);
+ session->SetVolume(volume);
+ session->Start();
+ state = State::Started;
+
+ std::vector<AudioBuffer> buffers_to_flush{};
+ buffers.RegisterBuffers(buffers_to_flush);
+ session->AppendBuffers(buffers_to_flush);
+
+ return ResultSuccess;
+}
+
+Result System::Stop() {
+ if (state == State::Started) {
+ session->Stop();
+ session->SetVolume(0.0f);
+ state = State::Stopped;
+ }
+
+ return ResultSuccess;
+}
+
+bool System::AppendBuffer(const AudioInBuffer& buffer, const u64 tag) {
+ if (buffers.GetTotalBufferCount() == BufferCount) {
+ return false;
+ }
+
+ AudioBuffer new_buffer{
+ .played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
+
+ buffers.AppendBuffer(new_buffer);
+ RegisterBuffers();
+
+ return true;
+}
+
+void System::RegisterBuffers() {
+ if (state == State::Started) {
+ std::vector<AudioBuffer> registered_buffers{};
+ buffers.RegisterBuffers(registered_buffers);
+ session->AppendBuffers(registered_buffers);
+ }
+}
+
+void System::ReleaseBuffers() {
+ bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
+
+ if (signal) {
+ // Signal if any buffer was released, or if none are registered, we need more.
+ buffer_event->GetWritableEvent().Signal();
+ }
+}
+
+u32 System::GetReleasedBuffers(std::span<u64> tags) {
+ return buffers.GetReleasedBuffers(tags);
+}
+
+bool System::FlushAudioInBuffers() {
+ if (state != State::Started) {
+ return false;
+ }
+
+ u32 buffers_released{};
+ buffers.FlushBuffers(buffers_released);
+
+ if (buffers_released > 0) {
+ buffer_event->GetWritableEvent().Signal();
+ }
+ return true;
+}
+
+u16 System::GetChannelCount() const {
+ return channel_count;
+}
+
+u32 System::GetSampleRate() const {
+ return sample_rate;
+}
+
+SampleFormat System::GetSampleFormat() const {
+ return sample_format;
+}
+
+State System::GetState() {
+ switch (state) {
+ case State::Started:
+ case State::Stopped:
+ return state;
+ default:
+ LOG_ERROR(Service_Audio, "AudioIn invalid state!");
+ state = State::Stopped;
+ break;
+ }
+ return state;
+}
+
+std::string System::GetName() const {
+ return name;
+}
+
+f32 System::GetVolume() const {
+ return volume;
+}
+
+void System::SetVolume(const f32 volume_) {
+ volume = volume_;
+ session->SetVolume(volume_);
+}
+
+bool System::ContainsAudioBuffer(const u64 tag) {
+ return buffers.ContainsBuffer(tag);
+}
+
+u32 System::GetBufferCount() {
+ return buffers.GetAppendedRegisteredCount();
+}
+
+u64 System::GetPlayedSampleCount() const {
+ return session->GetPlayedSampleCount();
+}
+
+bool System::IsUac() const {
+ return is_uac;
+}
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/in/audio_in_system.h b/src/audio_core/in/audio_in_system.h
new file mode 100644
index 000000000..165e35d83
--- /dev/null
+++ b/src/audio_core/in/audio_in_system.h
@@ -0,0 +1,275 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <memory>
+#include <span>
+#include <string>
+
+#include "audio_core/common/common.h"
+#include "audio_core/device/audio_buffers.h"
+#include "audio_core/device/device_session.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KEvent;
+}
+
+namespace AudioCore::AudioIn {
+
+constexpr SessionTypes SessionType = SessionTypes::AudioIn;
+
+struct AudioInParameter {
+ /* 0x0 */ s32_le sample_rate;
+ /* 0x4 */ u16_le channel_count;
+ /* 0x6 */ u16_le reserved;
+};
+static_assert(sizeof(AudioInParameter) == 0x8, "AudioInParameter is an invalid size");
+
+struct AudioInParameterInternal {
+ /* 0x0 */ u32_le sample_rate;
+ /* 0x4 */ u32_le channel_count;
+ /* 0x8 */ u32_le sample_format;
+ /* 0xC */ u32_le state;
+};
+static_assert(sizeof(AudioInParameterInternal) == 0x10,
+ "AudioInParameterInternal is an invalid size");
+
+struct AudioInBuffer {
+ /* 0x00 */ AudioInBuffer* next;
+ /* 0x08 */ VAddr samples;
+ /* 0x10 */ u64 capacity;
+ /* 0x18 */ u64 size;
+ /* 0x20 */ u64 offset;
+};
+static_assert(sizeof(AudioInBuffer) == 0x28, "AudioInBuffer is an invalid size");
+
+enum class State {
+ Started,
+ Stopped,
+};
+
+/**
+ * Controls and drives audio input.
+ */
+class System {
+public:
+ explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id);
+ ~System();
+
+ /**
+ * Get the default audio input device name.
+ *
+ * @return The default audio input device name.
+ */
+ std::string_view GetDefaultDeviceName();
+
+ /**
+ * Get the default USB audio input device name.
+ * This is preferred over non-USB as some games refuse to work with the BuiltInHeadset
+ * (e.g Let's Sing).
+ *
+ * @return The default USB audio input device name.
+ */
+ std::string_view GetDefaultUacDeviceName();
+
+ /**
+ * Is the given initialize config valid?
+ *
+ * @param device_name - The name of the requested input device.
+ * @param in_params - Input parameters, see AudioInParameter.
+ * @return Result code.
+ */
+ Result IsConfigValid(std::string_view device_name, const AudioInParameter& in_params);
+
+ /**
+ * Initialize this system.
+ *
+ * @param device_name - The name of the requested input device.
+ * @param in_params - Input parameters, see AudioInParameter.
+ * @param handle - Unused.
+ * @param applet_resource_user_id - Unused.
+ * @return Result code.
+ */
+ Result Initialize(std::string& device_name, const AudioInParameter& in_params, u32 handle,
+ u64 applet_resource_user_id);
+
+ /**
+ * Start this system.
+ *
+ * @return Result code.
+ */
+ Result Start();
+
+ /**
+ * Stop this system.
+ *
+ * @return Result code.
+ */
+ Result Stop();
+
+ /**
+ * Finalize this system.
+ */
+ void Finalize();
+
+ /**
+ * Start this system's device session.
+ */
+ void StartSession();
+
+ /**
+ * Get this system's id.
+ */
+ size_t GetSessionId() const;
+
+ /**
+ * Append a new buffer to the device.
+ *
+ * @param buffer - New buffer to append.
+ * @param tag - Unique tag of the buffer.
+ * @return True if the buffer was appended, otherwise false.
+ */
+ bool AppendBuffer(const AudioInBuffer& buffer, u64 tag);
+
+ /**
+ * Register all appended buffers.
+ */
+ void RegisterBuffers();
+
+ /**
+ * Release all registered buffers.
+ */
+ void ReleaseBuffers();
+
+ /**
+ * Get all released buffers.
+ *
+ * @param tags - Container to be filled with the released buffers' tags.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags);
+
+ /**
+ * Flush all appended and registered buffers.
+ *
+ * @return True if buffers were successfully flushed, otherwise false.
+ */
+ bool FlushAudioInBuffers();
+
+ /**
+ * Get this system's current channel count.
+ *
+ * @return The channel count.
+ */
+ u16 GetChannelCount() const;
+
+ /**
+ * Get this system's current sample rate.
+ *
+ * @return The sample rate.
+ */
+ u32 GetSampleRate() const;
+
+ /**
+ * Get this system's current sample format.
+ *
+ * @return The sample format.
+ */
+ SampleFormat GetSampleFormat() const;
+
+ /**
+ * Get this system's current state.
+ *
+ * @return The current state.
+ */
+ State GetState();
+
+ /**
+ * Get this system's name.
+ *
+ * @return The system's name.
+ */
+ std::string GetName() const;
+
+ /**
+ * Get this system's current volume.
+ *
+ * @return The system's current volume.
+ */
+ f32 GetVolume() const;
+
+ /**
+ * Set this system's current volume.
+ *
+ * @param The new volume.
+ */
+ void SetVolume(f32 volume);
+
+ /**
+ * Does the system contain this buffer?
+ *
+ * @param tag - Unique tag to search for.
+ * @return True if the buffer is in the system, otherwise false.
+ */
+ bool ContainsAudioBuffer(u64 tag);
+
+ /**
+ * Get the maximum number of usable buffers (default 32).
+ *
+ * @return The number of buffers.
+ */
+ u32 GetBufferCount();
+
+ /**
+ * Get the total number of samples played by this system.
+ *
+ * @return The number of samples.
+ */
+ u64 GetPlayedSampleCount() const;
+
+ /**
+ * Is this system using a USB device?
+ *
+ * @return True if using a USB device, otherwise false.
+ */
+ bool IsUac() const;
+
+private:
+ /// Core system
+ Core::System& system;
+ /// (Unused)
+ u32 handle{};
+ /// (Unused)
+ u64 applet_resource_user_id{};
+ /// Buffer event, signalled when a buffer is ready
+ Kernel::KEvent* buffer_event;
+ /// Session id of this system
+ size_t session_id{};
+ /// Device session for this system
+ std::unique_ptr<DeviceSession> session;
+ /// Audio buffers in use by this system
+ AudioBuffers<BufferCount> buffers{BufferCount};
+ /// Sample rate of this system
+ u32 sample_rate{};
+ /// Sample format of this system
+ SampleFormat sample_format{SampleFormat::PcmInt16};
+ /// Channel count of this system
+ u16 channel_count{};
+ /// State of this system
+ std::atomic<State> state{State::Stopped};
+ /// Name of this system
+ std::string name{};
+ /// Volume of this system
+ f32 volume{1.0f};
+ /// Is this system's device USB?
+ bool is_uac{false};
+};
+
+} // namespace AudioCore::AudioIn
diff --git a/src/audio_core/info_updater.cpp b/src/audio_core/info_updater.cpp
deleted file mode 100644
index 313a2eb6d..000000000
--- a/src/audio_core/info_updater.cpp
+++ /dev/null
@@ -1,512 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/effect_context.h"
-#include "audio_core/info_updater.h"
-#include "audio_core/memory_pool.h"
-#include "audio_core/mix_context.h"
-#include "audio_core/sink_context.h"
-#include "audio_core/splitter_context.h"
-#include "audio_core/voice_context.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-InfoUpdater::InfoUpdater(const std::vector<u8>& in_params_, std::vector<u8>& out_params_,
- BehaviorInfo& behavior_info_)
- : in_params(in_params_), out_params(out_params_), behavior_info(behavior_info_) {
- ASSERT(
- AudioCommon::CanConsumeBuffer(in_params.size(), 0, sizeof(AudioCommon::UpdateDataHeader)));
- std::memcpy(&input_header, in_params.data(), sizeof(AudioCommon::UpdateDataHeader));
- output_header.total_size = sizeof(AudioCommon::UpdateDataHeader);
-}
-
-InfoUpdater::~InfoUpdater() = default;
-
-bool InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& in_behavior_info) {
- if (input_header.size.behavior != sizeof(BehaviorInfo::InParams)) {
- LOG_ERROR(Audio, "Behavior info is an invalid size, expecting 0x{:X} but got 0x{:X}",
- sizeof(BehaviorInfo::InParams), input_header.size.behavior);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset,
- sizeof(BehaviorInfo::InParams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- BehaviorInfo::InParams behavior_in{};
- std::memcpy(&behavior_in, in_params.data() + input_offset, sizeof(BehaviorInfo::InParams));
- input_offset += sizeof(BehaviorInfo::InParams);
-
- // Make sure it's an audio revision we can actually support
- if (!AudioCommon::IsValidRevision(behavior_in.revision)) {
- LOG_ERROR(Audio, "Invalid input revision, revision=0x{:08X}", behavior_in.revision);
- return false;
- }
-
- // Make sure that our behavior info revision matches the input
- if (in_behavior_info.GetUserRevision() != behavior_in.revision) {
- LOG_ERROR(Audio,
- "User revision differs from input revision, expecting 0x{:08X} but got 0x{:08X}",
- in_behavior_info.GetUserRevision(), behavior_in.revision);
- return false;
- }
-
- // Update behavior info flags
- in_behavior_info.ClearError();
- in_behavior_info.UpdateFlags(behavior_in.flags);
-
- return true;
-}
-
-bool InfoUpdater::UpdateMemoryPools(std::vector<ServerMemoryPoolInfo>& memory_pool_info) {
- const auto memory_pool_count = memory_pool_info.size();
- const auto total_memory_pool_in = sizeof(ServerMemoryPoolInfo::InParams) * memory_pool_count;
- const auto total_memory_pool_out = sizeof(ServerMemoryPoolInfo::OutParams) * memory_pool_count;
-
- if (input_header.size.memory_pool != total_memory_pool_in) {
- LOG_ERROR(Audio, "Memory pools are an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_memory_pool_in, input_header.size.memory_pool);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_memory_pool_in)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::vector<ServerMemoryPoolInfo::InParams> mempool_in(memory_pool_count);
- std::vector<ServerMemoryPoolInfo::OutParams> mempool_out(memory_pool_count);
-
- std::memcpy(mempool_in.data(), in_params.data() + input_offset, total_memory_pool_in);
- input_offset += total_memory_pool_in;
-
- // Update our memory pools
- for (std::size_t i = 0; i < memory_pool_count; i++) {
- if (!memory_pool_info[i].Update(mempool_in[i], mempool_out[i])) {
- LOG_ERROR(Audio, "Failed to update memory pool {}!", i);
- return false;
- }
- }
-
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset,
- sizeof(BehaviorInfo::InParams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(out_params.data() + output_offset, mempool_out.data(), total_memory_pool_out);
- output_offset += total_memory_pool_out;
- output_header.size.memory_pool = static_cast<u32>(total_memory_pool_out);
- return true;
-}
-
-bool InfoUpdater::UpdateVoiceChannelResources(VoiceContext& voice_context) {
- const auto voice_count = voice_context.GetVoiceCount();
- const auto voice_size = voice_count * sizeof(VoiceChannelResource::InParams);
- std::vector<VoiceChannelResource::InParams> resources_in(voice_count);
-
- if (input_header.size.voice_channel_resource != voice_size) {
- LOG_ERROR(Audio, "VoiceChannelResource is an invalid size, expecting 0x{:X} but got 0x{:X}",
- voice_size, input_header.size.voice_channel_resource);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, voice_size)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(resources_in.data(), in_params.data() + input_offset, voice_size);
- input_offset += voice_size;
-
- // Update our channel resources
- for (std::size_t i = 0; i < voice_count; i++) {
- // Grab our channel resource
- auto& resource = voice_context.GetChannelResource(i);
- resource.Update(resources_in[i]);
- }
-
- return true;
-}
-
-bool InfoUpdater::UpdateVoices(VoiceContext& voice_context,
- [[maybe_unused]] std::vector<ServerMemoryPoolInfo>& memory_pool_info,
- [[maybe_unused]] VAddr audio_codec_dsp_addr) {
- const auto voice_count = voice_context.GetVoiceCount();
- std::vector<VoiceInfo::InParams> voice_in(voice_count);
- std::vector<VoiceInfo::OutParams> voice_out(voice_count);
-
- const auto voice_in_size = voice_count * sizeof(VoiceInfo::InParams);
- const auto voice_out_size = voice_count * sizeof(VoiceInfo::OutParams);
-
- if (input_header.size.voice != voice_in_size) {
- LOG_ERROR(Audio, "Voices are an invalid size, expecting 0x{:X} but got 0x{:X}",
- voice_in_size, input_header.size.voice);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, voice_in_size)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(voice_in.data(), in_params.data() + input_offset, voice_in_size);
- input_offset += voice_in_size;
-
- // Set all voices to not be in use
- for (std::size_t i = 0; i < voice_count; i++) {
- voice_context.GetInfo(i).GetInParams().in_use = false;
- }
-
- // Update our voices
- for (std::size_t i = 0; i < voice_count; i++) {
- auto& voice_in_params = voice_in[i];
- const auto channel_count = static_cast<std::size_t>(voice_in_params.channel_count);
- // Skip if it's not currently in use
- if (!voice_in_params.is_in_use) {
- continue;
- }
- // Voice states for each channel
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT> voice_states{};
- ASSERT(static_cast<std::size_t>(voice_in_params.id) < voice_count);
-
- // Grab our current voice info
- auto& voice_info = voice_context.GetInfo(static_cast<std::size_t>(voice_in_params.id));
-
- ASSERT(channel_count <= AudioCommon::MAX_CHANNEL_COUNT);
-
- // Get all our channel voice states
- for (std::size_t channel = 0; channel < channel_count; channel++) {
- voice_states[channel] =
- &voice_context.GetState(voice_in_params.voice_channel_resource_ids[channel]);
- }
-
- if (voice_in_params.is_new) {
- // Default our values for our voice
- voice_info.Initialize();
-
- // Zero out our voice states
- for (std::size_t channel = 0; channel < channel_count; channel++) {
- std::memset(voice_states[channel], 0, sizeof(VoiceState));
- }
- }
-
- // Update our voice
- voice_info.UpdateParameters(voice_in_params, behavior_info);
- // TODO(ogniK): Handle mapping errors with behavior info based on in params response
-
- // Update our wave buffers
- voice_info.UpdateWaveBuffers(voice_in_params, voice_states, behavior_info);
- voice_info.WriteOutStatus(voice_out[i], voice_in_params, voice_states);
- }
-
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, voice_out_size)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- std::memcpy(out_params.data() + output_offset, voice_out.data(), voice_out_size);
- output_offset += voice_out_size;
- output_header.size.voice = static_cast<u32>(voice_out_size);
- return true;
-}
-
-bool InfoUpdater::UpdateEffects(EffectContext& effect_context, bool is_active) {
- const auto effect_count = effect_context.GetCount();
- std::vector<EffectInfo::InParams> effect_in(effect_count);
- std::vector<EffectInfo::OutParams> effect_out(effect_count);
-
- const auto total_effect_in = effect_count * sizeof(EffectInfo::InParams);
- const auto total_effect_out = effect_count * sizeof(EffectInfo::OutParams);
-
- if (input_header.size.effect != total_effect_in) {
- LOG_ERROR(Audio, "Effects are an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_effect_in, input_header.size.effect);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_effect_in)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(effect_in.data(), in_params.data() + input_offset, total_effect_in);
- input_offset += total_effect_in;
-
- // Update effects
- for (std::size_t i = 0; i < effect_count; i++) {
- auto* info = effect_context.GetInfo(i);
- if (effect_in[i].type != info->GetType()) {
- info = effect_context.RetargetEffect(i, effect_in[i].type);
- }
-
- info->Update(effect_in[i]);
-
- if ((!is_active && info->GetUsage() != UsageState::Initialized) ||
- info->GetUsage() == UsageState::Stopped) {
- effect_out[i].status = UsageStatus::Removed;
- } else {
- effect_out[i].status = UsageStatus::Used;
- }
- }
-
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_effect_out)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(out_params.data() + output_offset, effect_out.data(), total_effect_out);
- output_offset += total_effect_out;
- output_header.size.effect = static_cast<u32>(total_effect_out);
-
- return true;
-}
-
-bool InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) {
- std::size_t start_offset = input_offset;
- std::size_t bytes_read{};
- // Update splitter context
- if (!splitter_context.Update(in_params, input_offset, bytes_read)) {
- LOG_ERROR(Audio, "Failed to update splitter context!");
- return false;
- }
-
- const auto consumed = input_offset - start_offset;
-
- if (input_header.size.splitter != consumed) {
- LOG_ERROR(Audio, "Splitters is an invalid size, expecting 0x{:X} but got 0x{:X}",
- bytes_read, input_header.size.splitter);
- return false;
- }
-
- return true;
-}
-
-ResultCode InfoUpdater::UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
- SplitterContext& splitter_context,
- EffectContext& effect_context) {
- std::vector<MixInfo::InParams> mix_in_params;
-
- if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
- // If we're not dirty, get ALL mix in parameters
- const auto context_mix_count = mix_context.GetCount();
- const auto total_mix_in = context_mix_count * sizeof(MixInfo::InParams);
- if (input_header.size.mixer != total_mix_in) {
- LOG_ERROR(Audio, "Mixer is an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_mix_in, input_header.size.mixer);
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_mix_in)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- mix_in_params.resize(context_mix_count);
- std::memcpy(mix_in_params.data(), in_params.data() + input_offset, total_mix_in);
-
- input_offset += total_mix_in;
- } else {
- // Only update the "dirty" mixes
- MixInfo::DirtyHeader dirty_header{};
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset,
- sizeof(MixInfo::DirtyHeader))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- std::memcpy(&dirty_header, in_params.data() + input_offset, sizeof(MixInfo::DirtyHeader));
- input_offset += sizeof(MixInfo::DirtyHeader);
-
- const auto total_mix_in =
- dirty_header.mixer_count * sizeof(MixInfo::InParams) + sizeof(MixInfo::DirtyHeader);
-
- if (input_header.size.mixer != total_mix_in) {
- LOG_ERROR(Audio, "Mixer is an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_mix_in, input_header.size.mixer);
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- if (dirty_header.mixer_count != 0) {
- mix_in_params.resize(dirty_header.mixer_count);
- std::memcpy(mix_in_params.data(), in_params.data() + input_offset,
- mix_in_params.size() * sizeof(MixInfo::InParams));
- input_offset += mix_in_params.size() * sizeof(MixInfo::InParams);
- }
- }
-
- // Get our total input count
- const auto mix_count = mix_in_params.size();
-
- if (!behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
- // Only verify our buffer count if we're not dirty
- std::size_t total_buffer_count{};
- for (std::size_t i = 0; i < mix_count; i++) {
- const auto& in = mix_in_params[i];
- total_buffer_count += in.buffer_count;
- if (static_cast<std::size_t>(in.dest_mix_id) > mix_count &&
- in.dest_mix_id != AudioCommon::NO_MIX && in.mix_id != AudioCommon::FINAL_MIX) {
- LOG_ERROR(
- Audio,
- "Invalid mix destination, mix_id={:X}, dest_mix_id={:X}, mix_buffer_count={:X}",
- in.mix_id, in.dest_mix_id, mix_buffer_count);
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
-
- if (total_buffer_count > mix_buffer_count) {
- LOG_ERROR(Audio,
- "Too many mix buffers used! mix_buffer_count={:X}, requesting_buffers={:X}",
- mix_buffer_count, total_buffer_count);
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
- }
-
- if (mix_buffer_count == 0) {
- LOG_ERROR(Audio, "No mix buffers!");
- return AudioCommon::Audren::ERR_INVALID_PARAMETERS;
- }
-
- bool should_sort = false;
- for (std::size_t i = 0; i < mix_count; i++) {
- const auto& mix_in = mix_in_params[i];
- std::size_t target_mix{};
- if (behavior_info.IsMixInParameterDirtyOnlyUpdateSupported()) {
- target_mix = mix_in.mix_id;
- } else {
- // Non dirty supported games just use i instead of the actual mix_id
- target_mix = i;
- }
- auto& mix_info = mix_context.GetInfo(target_mix);
- auto& mix_info_params = mix_info.GetInParams();
- if (mix_info_params.in_use != mix_in.in_use) {
- mix_info_params.in_use = mix_in.in_use;
- mix_info.ResetEffectProcessingOrder();
- should_sort = true;
- }
-
- if (mix_in.in_use) {
- should_sort |= mix_info.Update(mix_context.GetEdgeMatrix(), mix_in, behavior_info,
- splitter_context, effect_context);
- }
- }
-
- if (should_sort && behavior_info.IsSplitterSupported()) {
- // Sort our splitter data
- if (!mix_context.TsortInfo(splitter_context)) {
- return AudioCommon::Audren::ERR_SPLITTER_SORT_FAILED;
- }
- }
-
- // TODO(ogniK): Sort when splitter is suppoorted
-
- return ResultSuccess;
-}
-
-bool InfoUpdater::UpdateSinks(SinkContext& sink_context) {
- const auto sink_count = sink_context.GetCount();
- std::vector<SinkInfo::InParams> sink_in_params(sink_count);
- const auto total_sink_in = sink_count * sizeof(SinkInfo::InParams);
-
- if (input_header.size.sink != total_sink_in) {
- LOG_ERROR(Audio, "Sinks are an invalid size, expecting 0x{:X} but got 0x{:X}",
- total_sink_in, input_header.size.effect);
- return false;
- }
-
- if (!AudioCommon::CanConsumeBuffer(in_params.size(), input_offset, total_sink_in)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- std::memcpy(sink_in_params.data(), in_params.data() + input_offset, total_sink_in);
- input_offset += total_sink_in;
-
- // TODO(ogniK): Properly update sinks
- if (!sink_in_params.empty()) {
- sink_context.UpdateMainSink(sink_in_params[0]);
- }
-
- output_header.size.sink = static_cast<u32>(0x20 * sink_count);
- output_offset += 0x20 * sink_count;
- return true;
-}
-
-bool InfoUpdater::UpdatePerformanceBuffer() {
- output_header.size.performance = 0x10;
- output_offset += 0x10;
- return true;
-}
-
-bool InfoUpdater::UpdateErrorInfo([[maybe_unused]] BehaviorInfo& in_behavior_info) {
- const auto total_beahvior_info_out = sizeof(BehaviorInfo::OutParams);
-
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_beahvior_info_out)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
-
- BehaviorInfo::OutParams behavior_info_out{};
- behavior_info.CopyErrorInfo(behavior_info_out);
-
- std::memcpy(out_params.data() + output_offset, &behavior_info_out, total_beahvior_info_out);
- output_offset += total_beahvior_info_out;
- output_header.size.behavior = total_beahvior_info_out;
-
- return true;
-}
-
-struct RendererInfo {
- u64_le elasped_frame_count{};
- INSERT_PADDING_WORDS(2);
-};
-static_assert(sizeof(RendererInfo) == 0x10, "RendererInfo is an invalid size");
-
-bool InfoUpdater::UpdateRendererInfo(std::size_t elapsed_frame_count) {
- const auto total_renderer_info_out = sizeof(RendererInfo);
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), output_offset, total_renderer_info_out)) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- RendererInfo out{};
- out.elasped_frame_count = elapsed_frame_count;
- std::memcpy(out_params.data() + output_offset, &out, total_renderer_info_out);
- output_offset += total_renderer_info_out;
- output_header.size.render_info = total_renderer_info_out;
-
- return true;
-}
-
-bool InfoUpdater::CheckConsumedSize() const {
- if (output_offset != out_params.size()) {
- LOG_ERROR(Audio, "Output is not consumed! Consumed {}, but requires {}. {} bytes remaining",
- output_offset, out_params.size(), out_params.size() - output_offset);
- return false;
- }
- /*if (input_offset != in_params.size()) {
- LOG_ERROR(Audio, "Input is not consumed!");
- return false;
- }*/
- return true;
-}
-
-bool InfoUpdater::WriteOutputHeader() {
- if (!AudioCommon::CanConsumeBuffer(out_params.size(), 0,
- sizeof(AudioCommon::UpdateDataHeader))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- output_header.revision = AudioCommon::CURRENT_PROCESS_REVISION;
- const auto& sz = output_header.size;
- output_header.total_size += sz.behavior + sz.memory_pool + sz.voice +
- sz.voice_channel_resource + sz.effect + sz.mixer + sz.sink +
- sz.performance + sz.splitter + sz.render_info;
-
- std::memcpy(out_params.data(), &output_header, sizeof(AudioCommon::UpdateDataHeader));
- return true;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/info_updater.h b/src/audio_core/info_updater.h
deleted file mode 100644
index 6aab5beaf..000000000
--- a/src/audio_core/info_updater.h
+++ /dev/null
@@ -1,57 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <vector>
-#include "audio_core/common.h"
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-class BehaviorInfo;
-class ServerMemoryPoolInfo;
-class VoiceContext;
-class EffectContext;
-class MixContext;
-class SinkContext;
-class SplitterContext;
-
-class InfoUpdater {
-public:
- // TODO(ogniK): Pass process handle when we support it
- InfoUpdater(const std::vector<u8>& in_params_, std::vector<u8>& out_params_,
- BehaviorInfo& behavior_info_);
- ~InfoUpdater();
-
- bool UpdateBehaviorInfo(BehaviorInfo& in_behavior_info);
- bool UpdateMemoryPools(std::vector<ServerMemoryPoolInfo>& memory_pool_info);
- bool UpdateVoiceChannelResources(VoiceContext& voice_context);
- bool UpdateVoices(VoiceContext& voice_context,
- std::vector<ServerMemoryPoolInfo>& memory_pool_info,
- VAddr audio_codec_dsp_addr);
- bool UpdateEffects(EffectContext& effect_context, bool is_active);
- bool UpdateSplitterInfo(SplitterContext& splitter_context);
- ResultCode UpdateMixes(MixContext& mix_context, std::size_t mix_buffer_count,
- SplitterContext& splitter_context, EffectContext& effect_context);
- bool UpdateSinks(SinkContext& sink_context);
- bool UpdatePerformanceBuffer();
- bool UpdateErrorInfo(BehaviorInfo& in_behavior_info);
- bool UpdateRendererInfo(std::size_t elapsed_frame_count);
- bool CheckConsumedSize() const;
-
- bool WriteOutputHeader();
-
-private:
- const std::vector<u8>& in_params;
- std::vector<u8>& out_params;
- BehaviorInfo& behavior_info;
-
- AudioCommon::UpdateDataHeader input_header{};
- AudioCommon::UpdateDataHeader output_header{};
-
- std::size_t input_offset{sizeof(AudioCommon::UpdateDataHeader)};
- std::size_t output_offset{sizeof(AudioCommon::UpdateDataHeader)};
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/memory_pool.cpp b/src/audio_core/memory_pool.cpp
deleted file mode 100644
index 627e5f15e..000000000
--- a/src/audio_core/memory_pool.cpp
+++ /dev/null
@@ -1,60 +0,0 @@
-
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/memory_pool.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-ServerMemoryPoolInfo::ServerMemoryPoolInfo() = default;
-ServerMemoryPoolInfo::~ServerMemoryPoolInfo() = default;
-
-bool ServerMemoryPoolInfo::Update(const InParams& in_params, OutParams& out_params) {
- // Our state does not need to be changed
- if (in_params.state != State::RequestAttach && in_params.state != State::RequestDetach) {
- return true;
- }
-
- // Address or size is null
- if (in_params.address == 0 || in_params.size == 0) {
- LOG_ERROR(Audio, "Memory pool address or size is zero! address={:X}, size={:X}",
- in_params.address, in_params.size);
- return false;
- }
-
- // Address or size is not aligned
- if ((in_params.address % 0x1000) != 0 || (in_params.size % 0x1000) != 0) {
- LOG_ERROR(Audio, "Memory pool address or size is not aligned! address={:X}, size={:X}",
- in_params.address, in_params.size);
- return false;
- }
-
- if (in_params.state == State::RequestAttach) {
- cpu_address = in_params.address;
- size = in_params.size;
- used = true;
- out_params.state = State::Attached;
- } else {
- // Unexpected address
- if (cpu_address != in_params.address) {
- LOG_ERROR(Audio, "Memory pool address differs! Expecting {:X} but address is {:X}",
- cpu_address, in_params.address);
- return false;
- }
-
- if (size != in_params.size) {
- LOG_ERROR(Audio, "Memory pool size differs! Expecting {:X} but size is {:X}", size,
- in_params.size);
- return false;
- }
-
- cpu_address = 0;
- size = 0;
- used = false;
- out_params.state = State::Detached;
- }
- return true;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/memory_pool.h b/src/audio_core/memory_pool.h
deleted file mode 100644
index e71bc025b..000000000
--- a/src/audio_core/memory_pool.h
+++ /dev/null
@@ -1,51 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-
-class ServerMemoryPoolInfo {
-public:
- ServerMemoryPoolInfo();
- ~ServerMemoryPoolInfo();
-
- enum class State : u32_le {
- Invalid = 0x0,
- Aquired = 0x1,
- RequestDetach = 0x2,
- Detached = 0x3,
- RequestAttach = 0x4,
- Attached = 0x5,
- Released = 0x6,
- };
-
- struct InParams {
- u64_le address{};
- u64_le size{};
- State state{};
- INSERT_PADDING_WORDS(3);
- };
- static_assert(sizeof(InParams) == 0x20, "InParams are an invalid size");
-
- struct OutParams {
- State state{};
- INSERT_PADDING_WORDS(3);
- };
- static_assert(sizeof(OutParams) == 0x10, "OutParams are an invalid size");
-
- bool Update(const InParams& in_params, OutParams& out_params);
-
-private:
- // There's another entry here which is the DSP address, however since we're not talking to the
- // DSP we can just use the same address provided by the guest without needing to remap
- u64_le cpu_address{};
- u64_le size{};
- bool used{};
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/mix_context.cpp b/src/audio_core/mix_context.cpp
deleted file mode 100644
index bcaa7afab..000000000
--- a/src/audio_core/mix_context.cpp
+++ /dev/null
@@ -1,297 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/common.h"
-#include "audio_core/effect_context.h"
-#include "audio_core/mix_context.h"
-#include "audio_core/splitter_context.h"
-
-namespace AudioCore {
-MixContext::MixContext() = default;
-MixContext::~MixContext() = default;
-
-void MixContext::Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
- std::size_t effect_count) {
- info_count = mix_count;
- infos.resize(info_count);
- auto& final_mix = GetInfo(AudioCommon::FINAL_MIX);
- final_mix.GetInParams().mix_id = AudioCommon::FINAL_MIX;
- sorted_info.reserve(infos.size());
- for (auto& info : infos) {
- sorted_info.push_back(&info);
- }
-
- for (auto& info : infos) {
- info.SetEffectCount(effect_count);
- }
-
- // Only initialize our edge matrix and node states if splitters are supported
- if (behavior_info.IsSplitterSupported()) {
- node_states.Initialize(mix_count);
- edge_matrix.Initialize(mix_count);
- }
-}
-
-void MixContext::UpdateDistancesFromFinalMix() {
- // Set all distances to be invalid
- for (std::size_t i = 0; i < info_count; i++) {
- GetInfo(i).GetInParams().final_mix_distance = AudioCommon::NO_FINAL_MIX;
- }
-
- for (std::size_t i = 0; i < info_count; i++) {
- auto& info = GetInfo(i);
- auto& in_params = info.GetInParams();
- // Populate our sorted info
- sorted_info[i] = &info;
-
- if (!in_params.in_use) {
- continue;
- }
-
- auto mix_id = in_params.mix_id;
- // Needs to be referenced out of scope
- s32 distance_to_final_mix{AudioCommon::FINAL_MIX};
- for (; distance_to_final_mix < static_cast<s32>(info_count); distance_to_final_mix++) {
- if (mix_id == AudioCommon::FINAL_MIX) {
- // If we're at the final mix, we're done
- break;
- } else if (mix_id == AudioCommon::NO_MIX) {
- // If we have no more mix ids, we're done
- distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
- break;
- } else {
- const auto& dest_mix = GetInfo(mix_id);
- const auto dest_mix_distance = dest_mix.GetInParams().final_mix_distance;
-
- if (dest_mix_distance == AudioCommon::NO_FINAL_MIX) {
- // If our current mix isn't pointing to a final mix, follow through
- mix_id = dest_mix.GetInParams().dest_mix_id;
- } else {
- // Our current mix + 1 = final distance
- distance_to_final_mix = dest_mix_distance + 1;
- break;
- }
- }
- }
-
- // If we're out of range for our distance, mark it as no final mix
- if (distance_to_final_mix >= static_cast<s32>(info_count)) {
- distance_to_final_mix = AudioCommon::NO_FINAL_MIX;
- }
-
- in_params.final_mix_distance = distance_to_final_mix;
- }
-}
-
-void MixContext::CalcMixBufferOffset() {
- s32 offset{};
- for (std::size_t i = 0; i < info_count; i++) {
- auto& info = GetSortedInfo(i);
- auto& in_params = info.GetInParams();
- if (in_params.in_use) {
- // Only update if in use
- in_params.buffer_offset = offset;
- offset += in_params.buffer_count;
- }
- }
-}
-
-void MixContext::SortInfo() {
- // Get the distance to the final mix
- UpdateDistancesFromFinalMix();
-
- // Sort based on the distance to the final mix
- std::sort(sorted_info.begin(), sorted_info.end(),
- [](const ServerMixInfo* lhs, const ServerMixInfo* rhs) {
- return lhs->GetInParams().final_mix_distance >
- rhs->GetInParams().final_mix_distance;
- });
-
- // Calculate the mix buffer offset
- CalcMixBufferOffset();
-}
-
-bool MixContext::TsortInfo(SplitterContext& splitter_context) {
- // If we're not using mixes, just calculate the mix buffer offset
- if (!splitter_context.UsingSplitter()) {
- CalcMixBufferOffset();
- return true;
- }
- // Sort our node states
- if (!node_states.Tsort(edge_matrix)) {
- return false;
- }
-
- // Get our sorted list
- const auto sorted_list = node_states.GetIndexList();
- std::size_t info_id{};
- for (auto itr = sorted_list.rbegin(); itr != sorted_list.rend(); ++itr) {
- // Set our sorted info
- sorted_info[info_id++] = &GetInfo(*itr);
- }
-
- // Calculate the mix buffer offset
- CalcMixBufferOffset();
- return true;
-}
-
-std::size_t MixContext::GetCount() const {
- return info_count;
-}
-
-ServerMixInfo& MixContext::GetInfo(std::size_t i) {
- ASSERT(i < info_count);
- return infos.at(i);
-}
-
-const ServerMixInfo& MixContext::GetInfo(std::size_t i) const {
- ASSERT(i < info_count);
- return infos.at(i);
-}
-
-ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) {
- ASSERT(i < info_count);
- return *sorted_info.at(i);
-}
-
-const ServerMixInfo& MixContext::GetSortedInfo(std::size_t i) const {
- ASSERT(i < info_count);
- return *sorted_info.at(i);
-}
-
-ServerMixInfo& MixContext::GetFinalMixInfo() {
- return infos.at(AudioCommon::FINAL_MIX);
-}
-
-const ServerMixInfo& MixContext::GetFinalMixInfo() const {
- return infos.at(AudioCommon::FINAL_MIX);
-}
-
-EdgeMatrix& MixContext::GetEdgeMatrix() {
- return edge_matrix;
-}
-
-const EdgeMatrix& MixContext::GetEdgeMatrix() const {
- return edge_matrix;
-}
-
-ServerMixInfo::ServerMixInfo() {
- Cleanup();
-}
-ServerMixInfo::~ServerMixInfo() = default;
-
-const ServerMixInfo::InParams& ServerMixInfo::GetInParams() const {
- return in_params;
-}
-
-ServerMixInfo::InParams& ServerMixInfo::GetInParams() {
- return in_params;
-}
-
-bool ServerMixInfo::Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
- BehaviorInfo& behavior_info, SplitterContext& splitter_context,
- EffectContext& effect_context) {
- in_params.volume = mix_in.volume;
- in_params.sample_rate = mix_in.sample_rate;
- in_params.buffer_count = mix_in.buffer_count;
- in_params.in_use = mix_in.in_use;
- in_params.mix_id = mix_in.mix_id;
- in_params.node_id = mix_in.node_id;
- for (std::size_t i = 0; i < mix_in.mix_volume.size(); i++) {
- std::copy(mix_in.mix_volume[i].begin(), mix_in.mix_volume[i].end(),
- in_params.mix_volume[i].begin());
- }
-
- bool require_sort = false;
-
- if (behavior_info.IsSplitterSupported()) {
- require_sort = UpdateConnection(edge_matrix, mix_in, splitter_context);
- } else {
- in_params.dest_mix_id = mix_in.dest_mix_id;
- in_params.splitter_id = AudioCommon::NO_SPLITTER;
- }
-
- ResetEffectProcessingOrder();
- const auto effect_count = effect_context.GetCount();
- for (std::size_t i = 0; i < effect_count; i++) {
- auto* effect_info = effect_context.GetInfo(i);
- if (effect_info->GetMixID() == in_params.mix_id) {
- effect_processing_order[effect_info->GetProcessingOrder()] = static_cast<s32>(i);
- }
- }
-
- // TODO(ogniK): Update effect processing order
- return require_sort;
-}
-
-bool ServerMixInfo::HasAnyConnection() const {
- return in_params.splitter_id != AudioCommon::NO_SPLITTER ||
- in_params.mix_id != AudioCommon::NO_MIX;
-}
-
-void ServerMixInfo::Cleanup() {
- in_params.volume = 0.0f;
- in_params.sample_rate = 0;
- in_params.buffer_count = 0;
- in_params.in_use = false;
- in_params.mix_id = AudioCommon::NO_MIX;
- in_params.node_id = 0;
- in_params.buffer_offset = 0;
- in_params.dest_mix_id = AudioCommon::NO_MIX;
- in_params.splitter_id = AudioCommon::NO_SPLITTER;
- std::memset(in_params.mix_volume.data(), 0, sizeof(float) * in_params.mix_volume.size());
-}
-
-void ServerMixInfo::SetEffectCount(std::size_t count) {
- effect_processing_order.resize(count);
- ResetEffectProcessingOrder();
-}
-
-void ServerMixInfo::ResetEffectProcessingOrder() {
- for (auto& order : effect_processing_order) {
- order = AudioCommon::NO_EFFECT_ORDER;
- }
-}
-
-s32 ServerMixInfo::GetEffectOrder(std::size_t i) const {
- return effect_processing_order.at(i);
-}
-
-bool ServerMixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
- SplitterContext& splitter_context) {
- // Mixes are identical
- if (in_params.dest_mix_id == mix_in.dest_mix_id &&
- in_params.splitter_id == mix_in.splitter_id &&
- ((in_params.splitter_id == AudioCommon::NO_SPLITTER) ||
- !splitter_context.GetInfo(in_params.splitter_id).HasNewConnection())) {
- return false;
- }
- // Remove current edges for mix id
- edge_matrix.RemoveEdges(in_params.mix_id);
- if (mix_in.dest_mix_id != AudioCommon::NO_MIX) {
- // If we have a valid destination mix id, set our edge matrix
- edge_matrix.Connect(in_params.mix_id, mix_in.dest_mix_id);
- } else if (mix_in.splitter_id != AudioCommon::NO_SPLITTER) {
- // Recurse our splitter linked and set our edges
- auto& splitter_info = splitter_context.GetInfo(mix_in.splitter_id);
- const auto length = splitter_info.GetLength();
- for (s32 i = 0; i < length; i++) {
- const auto* splitter_destination =
- splitter_context.GetDestinationData(mix_in.splitter_id, i);
- if (splitter_destination == nullptr) {
- continue;
- }
- if (splitter_destination->ValidMixId()) {
- edge_matrix.Connect(in_params.mix_id, splitter_destination->GetMixId());
- }
- }
- }
- in_params.dest_mix_id = mix_in.dest_mix_id;
- in_params.splitter_id = mix_in.splitter_id;
- return true;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/mix_context.h b/src/audio_core/mix_context.h
deleted file mode 100644
index 3939c77e9..000000000
--- a/src/audio_core/mix_context.h
+++ /dev/null
@@ -1,113 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-#include "audio_core/common.h"
-#include "audio_core/splitter_context.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-
-namespace AudioCore {
-class BehaviorInfo;
-class EffectContext;
-
-class MixInfo {
-public:
- struct DirtyHeader {
- u32_le magic{};
- u32_le mixer_count{};
- INSERT_PADDING_BYTES(0x18);
- };
- static_assert(sizeof(DirtyHeader) == 0x20, "MixInfo::DirtyHeader is an invalid size");
-
- struct InParams {
- float_le volume{};
- s32_le sample_rate{};
- s32_le buffer_count{};
- bool in_use{};
- INSERT_PADDING_BYTES(3);
- s32_le mix_id{};
- s32_le effect_count{};
- u32_le node_id{};
- INSERT_PADDING_WORDS(2);
- std::array<std::array<float_le, AudioCommon::MAX_MIX_BUFFERS>, AudioCommon::MAX_MIX_BUFFERS>
- mix_volume{};
- s32_le dest_mix_id{};
- s32_le splitter_id{};
- INSERT_PADDING_WORDS(1);
- };
- static_assert(sizeof(MixInfo::InParams) == 0x930, "MixInfo::InParams is an invalid size");
-};
-
-class ServerMixInfo {
-public:
- struct InParams {
- float volume{};
- s32 sample_rate{};
- s32 buffer_count{};
- bool in_use{};
- s32 mix_id{};
- u32 node_id{};
- std::array<std::array<float_le, AudioCommon::MAX_MIX_BUFFERS>, AudioCommon::MAX_MIX_BUFFERS>
- mix_volume{};
- s32 dest_mix_id{};
- s32 splitter_id{};
- s32 buffer_offset{};
- s32 final_mix_distance{};
- };
- ServerMixInfo();
- ~ServerMixInfo();
-
- [[nodiscard]] const ServerMixInfo::InParams& GetInParams() const;
- [[nodiscard]] ServerMixInfo::InParams& GetInParams();
-
- bool Update(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
- BehaviorInfo& behavior_info, SplitterContext& splitter_context,
- EffectContext& effect_context);
- [[nodiscard]] bool HasAnyConnection() const;
- void Cleanup();
- void SetEffectCount(std::size_t count);
- void ResetEffectProcessingOrder();
- [[nodiscard]] s32 GetEffectOrder(std::size_t i) const;
-
-private:
- std::vector<s32> effect_processing_order;
- InParams in_params{};
- bool UpdateConnection(EdgeMatrix& edge_matrix, const MixInfo::InParams& mix_in,
- SplitterContext& splitter_context);
-};
-
-class MixContext {
-public:
- MixContext();
- ~MixContext();
-
- void Initialize(const BehaviorInfo& behavior_info, std::size_t mix_count,
- std::size_t effect_count);
- void SortInfo();
- bool TsortInfo(SplitterContext& splitter_context);
-
- [[nodiscard]] std::size_t GetCount() const;
- [[nodiscard]] ServerMixInfo& GetInfo(std::size_t i);
- [[nodiscard]] const ServerMixInfo& GetInfo(std::size_t i) const;
- [[nodiscard]] ServerMixInfo& GetSortedInfo(std::size_t i);
- [[nodiscard]] const ServerMixInfo& GetSortedInfo(std::size_t i) const;
- [[nodiscard]] ServerMixInfo& GetFinalMixInfo();
- [[nodiscard]] const ServerMixInfo& GetFinalMixInfo() const;
- [[nodiscard]] EdgeMatrix& GetEdgeMatrix();
- [[nodiscard]] const EdgeMatrix& GetEdgeMatrix() const;
-
-private:
- void CalcMixBufferOffset();
- void UpdateDistancesFromFinalMix();
-
- NodeStates node_states{};
- EdgeMatrix edge_matrix{};
- std::size_t info_count{};
- std::vector<ServerMixInfo> infos{};
- std::vector<ServerMixInfo*> sorted_info{};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/null_sink.h b/src/audio_core/null_sink.h
deleted file mode 100644
index 37b2f7eff..000000000
--- a/src/audio_core/null_sink.h
+++ /dev/null
@@ -1,32 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "audio_core/sink.h"
-
-namespace AudioCore {
-
-class NullSink final : public Sink {
-public:
- explicit NullSink(std::string_view) {}
- ~NullSink() override = default;
-
- SinkStream& AcquireSinkStream(u32 /*sample_rate*/, u32 /*num_channels*/,
- const std::string& /*name*/) override {
- return null_sink_stream;
- }
-
-private:
- struct NullSinkStreamImpl final : SinkStream {
- void EnqueueSamples(u32 /*num_channels*/, const std::vector<s16>& /*samples*/) override {}
-
- std::size_t SamplesInQueue(u32 /*num_channels*/) const override {
- return 0;
- }
-
- void Flush() override {}
- } null_sink_stream;
-};
-
-} // namespace AudioCore
diff --git a/src/audio_core/out/audio_out.cpp b/src/audio_core/out/audio_out.cpp
new file mode 100644
index 000000000..9a8d8a742
--- /dev/null
+++ b/src/audio_core/out/audio_out.cpp
@@ -0,0 +1,100 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_out_manager.h"
+#include "audio_core/out/audio_out.h"
+#include "core/hle/kernel/k_event.h"
+
+namespace AudioCore::AudioOut {
+
+Out::Out(Core::System& system_, Manager& manager_, Kernel::KEvent* event_, size_t session_id_)
+ : manager{manager_}, parent_mutex{manager.mutex}, event{event_}, system{system_, event,
+ session_id_} {}
+
+void Out::Free() {
+ std::scoped_lock l{parent_mutex};
+ manager.ReleaseSessionId(system.GetSessionId());
+}
+
+System& Out::GetSystem() {
+ return system;
+}
+
+AudioOut::State Out::GetState() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetState();
+}
+
+Result Out::StartSystem() {
+ std::scoped_lock l{parent_mutex};
+ return system.Start();
+}
+
+void Out::StartSession() {
+ std::scoped_lock l{parent_mutex};
+ system.StartSession();
+}
+
+Result Out::StopSystem() {
+ std::scoped_lock l{parent_mutex};
+ return system.Stop();
+}
+
+Result Out::AppendBuffer(const AudioOutBuffer& buffer, const u64 tag) {
+ std::scoped_lock l{parent_mutex};
+
+ if (system.AppendBuffer(buffer, tag)) {
+ return ResultSuccess;
+ }
+ return Service::Audio::ERR_BUFFER_COUNT_EXCEEDED;
+}
+
+void Out::ReleaseAndRegisterBuffers() {
+ std::scoped_lock l{parent_mutex};
+ if (system.GetState() == State::Started) {
+ system.ReleaseBuffers();
+ system.RegisterBuffers();
+ }
+}
+
+bool Out::FlushAudioOutBuffers() {
+ std::scoped_lock l{parent_mutex};
+ return system.FlushAudioOutBuffers();
+}
+
+u32 Out::GetReleasedBuffers(std::span<u64> tags) {
+ std::scoped_lock l{parent_mutex};
+ return system.GetReleasedBuffers(tags);
+}
+
+Kernel::KReadableEvent& Out::GetBufferEvent() {
+ std::scoped_lock l{parent_mutex};
+ return event->GetReadableEvent();
+}
+
+f32 Out::GetVolume() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetVolume();
+}
+
+void Out::SetVolume(const f32 volume) {
+ std::scoped_lock l{parent_mutex};
+ system.SetVolume(volume);
+}
+
+bool Out::ContainsAudioBuffer(const u64 tag) {
+ std::scoped_lock l{parent_mutex};
+ return system.ContainsAudioBuffer(tag);
+}
+
+u32 Out::GetBufferCount() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetBufferCount();
+}
+
+u64 Out::GetPlayedSampleCount() {
+ std::scoped_lock l{parent_mutex};
+ return system.GetPlayedSampleCount();
+}
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/out/audio_out.h b/src/audio_core/out/audio_out.h
new file mode 100644
index 000000000..f6b921645
--- /dev/null
+++ b/src/audio_core/out/audio_out.h
@@ -0,0 +1,147 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <mutex>
+
+#include "audio_core/out/audio_out_system.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KEvent;
+class KReadableEvent;
+} // namespace Kernel
+
+namespace AudioCore::AudioOut {
+class Manager;
+
+/**
+ * Interface between the service and audio out system. Mainly responsible for forwarding service
+ * calls to the system.
+ */
+class Out {
+public:
+ explicit Out(Core::System& system, Manager& manager, Kernel::KEvent* event, size_t session_id);
+
+ /**
+ * Free this audio out from the audio out manager.
+ */
+ void Free();
+
+ /**
+ * Get this audio out's system.
+ */
+ System& GetSystem();
+
+ /**
+ * Get the current state.
+ *
+ * @return Started or Stopped.
+ */
+ AudioOut::State GetState();
+
+ /**
+ * Start the system
+ *
+ * @return Result code
+ */
+ Result StartSystem();
+
+ /**
+ * Start the system's device session.
+ */
+ void StartSession();
+
+ /**
+ * Stop the system.
+ *
+ * @return Result code
+ */
+ Result StopSystem();
+
+ /**
+ * Append a new buffer to the system, the buffer event will be signalled when it is filled.
+ *
+ * @param buffer - The new buffer to append.
+ * @param tag - Unique tag for this buffer.
+ * @return Result code.
+ */
+ Result AppendBuffer(const AudioOutBuffer& buffer, u64 tag);
+
+ /**
+ * Release all completed buffers, and register any appended.
+ */
+ void ReleaseAndRegisterBuffers();
+
+ /**
+ * Flush all buffers.
+ */
+ bool FlushAudioOutBuffers();
+
+ /**
+ * Get all of the currently released buffers.
+ *
+ * @param tags - Output container for the buffer tags which were released.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags);
+
+ /**
+ * Get the buffer event for this audio out, this event will be signalled when a buffer is
+ * filled.
+ * @return The buffer event.
+ */
+ Kernel::KReadableEvent& GetBufferEvent();
+
+ /**
+ * Get the current system volume.
+ *
+ * @return The current volume.
+ */
+ f32 GetVolume();
+
+ /**
+ * Set the system volume.
+ *
+ * @param volume - The volume to set.
+ */
+ void SetVolume(f32 volume);
+
+ /**
+ * Check if a buffer is in the system.
+ *
+ * @param tag - The tag to search for.
+ * @return True if the buffer is in the system, otherwise false.
+ */
+ bool ContainsAudioBuffer(u64 tag);
+
+ /**
+ * Get the maximum number of buffers.
+ *
+ * @return The maximum number of buffers.
+ */
+ u32 GetBufferCount();
+
+ /**
+ * Get the total played sample count for this audio out.
+ *
+ * @return The played sample count.
+ */
+ u64 GetPlayedSampleCount();
+
+private:
+ /// The AudioOut::Manager this audio out is registered with
+ Manager& manager;
+ /// Manager's mutex
+ std::recursive_mutex& parent_mutex;
+ /// Buffer event, signalled when buffers are ready to be released
+ Kernel::KEvent* event;
+ /// Main audio out system
+ System system;
+};
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/out/audio_out_system.cpp b/src/audio_core/out/audio_out_system.cpp
new file mode 100644
index 000000000..35afddf06
--- /dev/null
+++ b/src/audio_core/out/audio_out_system.cpp
@@ -0,0 +1,207 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <mutex>
+
+#include "audio_core/audio_event.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/out/audio_out_system.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/hle/kernel/k_event.h"
+
+namespace AudioCore::AudioOut {
+
+System::System(Core::System& system_, Kernel::KEvent* event_, size_t session_id_)
+ : system{system_}, buffer_event{event_},
+ session_id{session_id_}, session{std::make_unique<DeviceSession>(system_)} {}
+
+System::~System() {
+ Finalize();
+}
+
+void System::Finalize() {
+ Stop();
+ session->Finalize();
+ buffer_event->GetWritableEvent().Signal();
+}
+
+std::string_view System::GetDefaultOutputDeviceName() {
+ return "DeviceOut";
+}
+
+Result System::IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params) {
+ if ((device_name.size() > 0) && (device_name != GetDefaultOutputDeviceName())) {
+ return Service::Audio::ERR_INVALID_DEVICE_NAME;
+ }
+
+ if (in_params.sample_rate != TargetSampleRate && in_params.sample_rate > 0) {
+ return Service::Audio::ERR_INVALID_SAMPLE_RATE;
+ }
+
+ if (in_params.channel_count == 0 || in_params.channel_count == 2 ||
+ in_params.channel_count == 6) {
+ return ResultSuccess;
+ }
+
+ return Service::Audio::ERR_INVALID_CHANNEL_COUNT;
+}
+
+Result System::Initialize(std::string& device_name, const AudioOutParameter& in_params, u32 handle_,
+ u64& applet_resource_user_id_) {
+ auto result = IsConfigValid(device_name, in_params);
+ if (result.IsError()) {
+ return result;
+ }
+
+ handle = handle_;
+ applet_resource_user_id = applet_resource_user_id_;
+ if (device_name.empty() || device_name[0] == '\0') {
+ name = std::string(GetDefaultOutputDeviceName());
+ } else {
+ name = std::move(device_name);
+ }
+
+ sample_rate = TargetSampleRate;
+ sample_format = SampleFormat::PcmInt16;
+ channel_count = in_params.channel_count <= 2 ? 2 : 6;
+ volume = 1.0f;
+ return ResultSuccess;
+}
+
+void System::StartSession() {
+ session->Start();
+}
+
+size_t System::GetSessionId() const {
+ return session_id;
+}
+
+Result System::Start() {
+ if (state != State::Stopped) {
+ return Service::Audio::ERR_OPERATION_FAILED;
+ }
+
+ session->Initialize(name, sample_format, channel_count, session_id, handle,
+ applet_resource_user_id, Sink::StreamType::Out);
+ session->SetVolume(volume);
+ session->Start();
+ state = State::Started;
+
+ std::vector<AudioBuffer> buffers_to_flush{};
+ buffers.RegisterBuffers(buffers_to_flush);
+ session->AppendBuffers(buffers_to_flush);
+
+ return ResultSuccess;
+}
+
+Result System::Stop() {
+ if (state == State::Started) {
+ session->Stop();
+ session->SetVolume(0.0f);
+ state = State::Stopped;
+ }
+
+ return ResultSuccess;
+}
+
+bool System::AppendBuffer(const AudioOutBuffer& buffer, u64 tag) {
+ if (buffers.GetTotalBufferCount() == BufferCount) {
+ return false;
+ }
+
+ AudioBuffer new_buffer{
+ .played_timestamp = 0, .samples = buffer.samples, .tag = tag, .size = buffer.size};
+
+ buffers.AppendBuffer(new_buffer);
+ RegisterBuffers();
+
+ return true;
+}
+
+void System::RegisterBuffers() {
+ if (state == State::Started) {
+ std::vector<AudioBuffer> registered_buffers{};
+ buffers.RegisterBuffers(registered_buffers);
+ session->AppendBuffers(registered_buffers);
+ }
+}
+
+void System::ReleaseBuffers() {
+ bool signal{buffers.ReleaseBuffers(system.CoreTiming(), *session)};
+ if (signal) {
+ // Signal if any buffer was released, or if none are registered, we need more.
+ buffer_event->GetWritableEvent().Signal();
+ }
+}
+
+u32 System::GetReleasedBuffers(std::span<u64> tags) {
+ return buffers.GetReleasedBuffers(tags);
+}
+
+bool System::FlushAudioOutBuffers() {
+ if (state != State::Started) {
+ return false;
+ }
+
+ u32 buffers_released{};
+ buffers.FlushBuffers(buffers_released);
+
+ if (buffers_released > 0) {
+ buffer_event->GetWritableEvent().Signal();
+ }
+ return true;
+}
+
+u16 System::GetChannelCount() const {
+ return channel_count;
+}
+
+u32 System::GetSampleRate() const {
+ return sample_rate;
+}
+
+SampleFormat System::GetSampleFormat() const {
+ return sample_format;
+}
+
+State System::GetState() {
+ switch (state) {
+ case State::Started:
+ case State::Stopped:
+ return state;
+ default:
+ LOG_ERROR(Service_Audio, "AudioOut invalid state!");
+ state = State::Stopped;
+ break;
+ }
+ return state;
+}
+
+std::string System::GetName() const {
+ return name;
+}
+
+f32 System::GetVolume() const {
+ return volume;
+}
+
+void System::SetVolume(const f32 volume_) {
+ volume = volume_;
+ session->SetVolume(volume_);
+}
+
+bool System::ContainsAudioBuffer(const u64 tag) {
+ return buffers.ContainsBuffer(tag);
+}
+
+u32 System::GetBufferCount() {
+ return buffers.GetAppendedRegisteredCount();
+}
+
+u64 System::GetPlayedSampleCount() const {
+ return session->GetPlayedSampleCount();
+}
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/out/audio_out_system.h b/src/audio_core/out/audio_out_system.h
new file mode 100644
index 000000000..4ca2f3417
--- /dev/null
+++ b/src/audio_core/out/audio_out_system.h
@@ -0,0 +1,257 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <memory>
+#include <span>
+#include <string>
+
+#include "audio_core/common/common.h"
+#include "audio_core/device/audio_buffers.h"
+#include "audio_core/device/device_session.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KEvent;
+}
+
+namespace AudioCore::AudioOut {
+
+constexpr SessionTypes SessionType = SessionTypes::AudioOut;
+
+struct AudioOutParameter {
+ /* 0x0 */ s32_le sample_rate;
+ /* 0x4 */ u16_le channel_count;
+ /* 0x6 */ u16_le reserved;
+};
+static_assert(sizeof(AudioOutParameter) == 0x8, "AudioOutParameter is an invalid size");
+
+struct AudioOutParameterInternal {
+ /* 0x0 */ u32_le sample_rate;
+ /* 0x4 */ u32_le channel_count;
+ /* 0x8 */ u32_le sample_format;
+ /* 0xC */ u32_le state;
+};
+static_assert(sizeof(AudioOutParameterInternal) == 0x10,
+ "AudioOutParameterInternal is an invalid size");
+
+struct AudioOutBuffer {
+ /* 0x00 */ AudioOutBuffer* next;
+ /* 0x08 */ VAddr samples;
+ /* 0x10 */ u64 capacity;
+ /* 0x18 */ u64 size;
+ /* 0x20 */ u64 offset;
+};
+static_assert(sizeof(AudioOutBuffer) == 0x28, "AudioOutBuffer is an invalid size");
+
+enum class State {
+ Started,
+ Stopped,
+};
+
+/**
+ * Controls and drives audio output.
+ */
+class System {
+public:
+ explicit System(Core::System& system, Kernel::KEvent* event, size_t session_id);
+ ~System();
+
+ /**
+ * Get the default audio output device name.
+ *
+ * @return The default audio output device name.
+ */
+ std::string_view GetDefaultOutputDeviceName();
+
+ /**
+ * Is the given initialize config valid?
+ *
+ * @param device_name - The name of the requested output device.
+ * @param in_params - Input parameters, see AudioOutParameter.
+ * @return Result code.
+ */
+ Result IsConfigValid(std::string_view device_name, const AudioOutParameter& in_params);
+
+ /**
+ * Initialize this system.
+ *
+ * @param device_name - The name of the requested output device.
+ * @param in_params - Input parameters, see AudioOutParameter.
+ * @param handle - Unused.
+ * @param applet_resource_user_id - Unused.
+ * @return Result code.
+ */
+ Result Initialize(std::string& device_name, const AudioOutParameter& in_params, u32 handle,
+ u64& applet_resource_user_id);
+
+ /**
+ * Start this system.
+ *
+ * @return Result code.
+ */
+ Result Start();
+
+ /**
+ * Stop this system.
+ *
+ * @return Result code.
+ */
+ Result Stop();
+
+ /**
+ * Finalize this system.
+ */
+ void Finalize();
+
+ /**
+ * Start this system's device session.
+ */
+ void StartSession();
+
+ /**
+ * Get this system's id.
+ */
+ size_t GetSessionId() const;
+
+ /**
+ * Append a new buffer to the device.
+ *
+ * @param buffer - New buffer to append.
+ * @param tag - Unique tag of the buffer.
+ * @return True if the buffer was appended, otherwise false.
+ */
+ bool AppendBuffer(const AudioOutBuffer& buffer, u64 tag);
+
+ /**
+ * Register all appended buffers.
+ */
+ void RegisterBuffers();
+
+ /**
+ * Release all registered buffers.
+ */
+ void ReleaseBuffers();
+
+ /**
+ * Get all released buffers.
+ *
+ * @param tags - Container to be filled with the released buffers' tags.
+ * @return The number of buffers released.
+ */
+ u32 GetReleasedBuffers(std::span<u64> tags);
+
+ /**
+ * Flush all appended and registered buffers.
+ *
+ * @return True if buffers were successfully flushed, otherwise false.
+ */
+ bool FlushAudioOutBuffers();
+
+ /**
+ * Get this system's current channel count.
+ *
+ * @return The channel count.
+ */
+ u16 GetChannelCount() const;
+
+ /**
+ * Get this system's current sample rate.
+ *
+ * @return The sample rate.
+ */
+ u32 GetSampleRate() const;
+
+ /**
+ * Get this system's current sample format.
+ *
+ * @return The sample format.
+ */
+ SampleFormat GetSampleFormat() const;
+
+ /**
+ * Get this system's current state.
+ *
+ * @return The current state.
+ */
+ State GetState();
+
+ /**
+ * Get this system's name.
+ *
+ * @return The system's name.
+ */
+ std::string GetName() const;
+
+ /**
+ * Get this system's current volume.
+ *
+ * @return The system's current volume.
+ */
+ f32 GetVolume() const;
+
+ /**
+ * Set this system's current volume.
+ *
+ * @param The new volume.
+ */
+ void SetVolume(f32 volume);
+
+ /**
+ * Does the system contain this buffer?
+ *
+ * @param tag - Unique tag to search for.
+ * @return True if the buffer is in the system, otherwise false.
+ */
+ bool ContainsAudioBuffer(u64 tag);
+
+ /**
+ * Get the maximum number of usable buffers (default 32).
+ *
+ * @return The number of buffers.
+ */
+ u32 GetBufferCount();
+
+ /**
+ * Get the total number of samples played by this system.
+ *
+ * @return The number of samples.
+ */
+ u64 GetPlayedSampleCount() const;
+
+private:
+ /// Core system
+ Core::System& system;
+ /// (Unused)
+ u32 handle{};
+ /// (Unused)
+ u64 applet_resource_user_id{};
+ /// Buffer event, signalled when a buffer is ready
+ Kernel::KEvent* buffer_event;
+ /// Session id of this system
+ size_t session_id{};
+ /// Device session for this system
+ std::unique_ptr<DeviceSession> session;
+ /// Audio buffers in use by this system
+ AudioBuffers<BufferCount> buffers{BufferCount};
+ /// Sample rate of this system
+ u32 sample_rate{};
+ /// Sample format of this system
+ SampleFormat sample_format{SampleFormat::PcmInt16};
+ /// Channel count of this system
+ u16 channel_count{};
+ /// State of this system
+ std::atomic<State> state{State::Stopped};
+ /// Name of this system
+ std::string name{};
+ /// Volume of this system
+ f32 volume{1.0f};
+};
+
+} // namespace AudioCore::AudioOut
diff --git a/src/audio_core/renderer/adsp/adsp.cpp b/src/audio_core/renderer/adsp/adsp.cpp
new file mode 100644
index 000000000..e05a22d86
--- /dev/null
+++ b/src/audio_core/renderer/adsp/adsp.cpp
@@ -0,0 +1,118 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/adsp.h"
+#include "audio_core/renderer/adsp/command_buffer.h"
+#include "audio_core/sink/sink.h"
+#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer::ADSP {
+
+ADSP::ADSP(Core::System& system_, Sink::Sink& sink_)
+ : system{system_}, memory{system.Memory()}, sink{sink_} {}
+
+ADSP::~ADSP() {
+ ClearCommandBuffers();
+}
+
+State ADSP::GetState() const {
+ if (running) {
+ return State::Started;
+ }
+ return State::Stopped;
+}
+
+AudioRenderer_Mailbox* ADSP::GetRenderMailbox() {
+ return &render_mailbox;
+}
+
+void ADSP::ClearRemainCount(const u32 session_id) {
+ render_mailbox.ClearRemainCount(session_id);
+}
+
+u64 ADSP::GetSignalledTick() const {
+ return render_mailbox.GetSignalledTick();
+}
+
+u64 ADSP::GetTimeTaken() const {
+ return render_mailbox.GetRenderTimeTaken();
+}
+
+u64 ADSP::GetRenderTimeTaken(const u32 session_id) {
+ return render_mailbox.GetCommandBuffer(session_id).render_time_taken;
+}
+
+u32 ADSP::GetRemainCommandCount(const u32 session_id) const {
+ return render_mailbox.GetRemainCommandCount(session_id);
+}
+
+void ADSP::SendCommandBuffer(const u32 session_id, CommandBuffer& command_buffer) {
+ render_mailbox.SetCommandBuffer(session_id, command_buffer);
+}
+
+u64 ADSP::GetRenderingStartTick(const u32 session_id) {
+ return render_mailbox.GetSignalledTick() +
+ render_mailbox.GetCommandBuffer(session_id).render_time_taken;
+}
+
+bool ADSP::Start() {
+ if (running) {
+ return running;
+ }
+
+ running = true;
+ systems_active++;
+ audio_renderer = std::make_unique<AudioRenderer>(system);
+ audio_renderer->Start(&render_mailbox);
+ render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_InitializeOK);
+ if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
+ LOG_ERROR(
+ Service_Audio,
+ "Host Audio Renderer -- Failed to receive initialize message response from ADSP!");
+ }
+ return running;
+}
+
+void ADSP::Stop() {
+ systems_active--;
+ if (running && systems_active == 0) {
+ {
+ std::scoped_lock l{mailbox_lock};
+ render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Shutdown);
+ if (render_mailbox.HostWaitMessage() != RenderMessage::AudioRenderer_Shutdown) {
+ LOG_ERROR(Service_Audio, "Host Audio Renderer -- Failed to receive shutdown "
+ "message response from ADSP!");
+ }
+ }
+ audio_renderer->Stop();
+ running = false;
+ }
+}
+
+void ADSP::Signal() {
+ const auto signalled_tick{system.CoreTiming().GetClockTicks()};
+ render_mailbox.SetSignalledTick(signalled_tick);
+ render_mailbox.HostSendMessage(RenderMessage::AudioRenderer_Render);
+}
+
+void ADSP::Wait() {
+ std::scoped_lock l{mailbox_lock};
+ auto response{render_mailbox.HostWaitMessage()};
+ if (response != RenderMessage::AudioRenderer_RenderResponse) {
+ LOG_ERROR(Service_Audio, "Invalid ADSP response message, expected 0x{:02X}, got 0x{:02X}",
+ static_cast<u32>(RenderMessage::AudioRenderer_RenderResponse),
+ static_cast<u32>(response));
+ }
+
+ ClearCommandBuffers();
+}
+
+void ADSP::ClearCommandBuffers() {
+ render_mailbox.ClearCommandBuffers();
+}
+
+} // namespace AudioCore::AudioRenderer::ADSP
diff --git a/src/audio_core/renderer/adsp/adsp.h b/src/audio_core/renderer/adsp/adsp.h
new file mode 100644
index 000000000..4dfcef4a5
--- /dev/null
+++ b/src/audio_core/renderer/adsp/adsp.h
@@ -0,0 +1,173 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <mutex>
+
+#include "audio_core/renderer/adsp/audio_renderer.h"
+#include "common/common_types.h"
+
+namespace Core {
+namespace Memory {
+class Memory;
+}
+class System;
+} // namespace Core
+
+namespace AudioCore {
+namespace Sink {
+class Sink;
+}
+
+namespace AudioRenderer::ADSP {
+struct CommandBuffer;
+
+enum class State {
+ Started,
+ Stopped,
+};
+
+/**
+ * Represents the ADSP embedded within the audio sysmodule.
+ * This is a 32-bit Linux4Tegra kernel from nVidia, which is launched with the sysmodule on boot.
+ *
+ * The kernel will run apps you program for it, Nintendo have the following:
+ *
+ * Gmix - Responsible for mixing final audio and sending it out to hardware. This is last place all
+ * audio samples end up, and we skip it entirely, since we have very different backends and
+ * mixing is implicitly handled by the OS (but also due to lack of research/simplicity).
+ *
+ * AudioRenderer - Receives command lists generated by the audio render
+ * system, processes them, and sends the samples to Gmix.
+ *
+ * OpusDecoder - Contains libopus, and controls processing Opus audio and sends it to Gmix.
+ * Not much research done here, TODO if needed.
+ *
+ * We only implement the AudioRenderer for now.
+ *
+ * Communication for the apps is done through mailboxes, and some shared memory.
+ */
+class ADSP {
+public:
+ explicit ADSP(Core::System& system, Sink::Sink& sink);
+ ~ADSP();
+
+ /**
+ * Start the ADSP.
+ *
+ * @return True if started or already running, otherwise false.
+ */
+ bool Start();
+
+ /**
+ * Stop the ADSP.
+ *
+ * @return True if started or already running, otherwise false.
+ */
+ void Stop();
+
+ /**
+ * Get the ADSP's state.
+ *
+ * @return Started or Stopped.
+ */
+ State GetState() const;
+
+ /**
+ * Get the AudioRenderer mailbox to communicate with it.
+ *
+ * @return The AudioRenderer mailbox.
+ */
+ AudioRenderer_Mailbox* GetRenderMailbox();
+
+ /**
+ * Get the tick the ADSP was signalled.
+ *
+ * @return The tick the ADSP was signalled.
+ */
+ u64 GetSignalledTick() const;
+
+ /**
+ * Get the total time it took for the ADSP to run the last command lists (both command lists).
+ *
+ * @return The tick the ADSP was signalled.
+ */
+ u64 GetTimeTaken() const;
+
+ /**
+ * Get the last time a given command list took to run.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ * @return The time it took.
+ */
+ u64 GetRenderTimeTaken(u32 session_id);
+
+ /**
+ * Clear the remaining command count for a given session.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ */
+ void ClearRemainCount(u32 session_id);
+
+ /**
+ * Get the remaining number of commands left to process for a command list.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ * @return The number of commands remaining.
+ */
+ u32 GetRemainCommandCount(u32 session_id) const;
+
+ /**
+ * Get the last tick a command list started processing.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ * @return The last tick the given command list started.
+ */
+ u64 GetRenderingStartTick(u32 session_id);
+
+ /**
+ * Set a command buffer to be processed.
+ *
+ * @param session_id - The session id to check (0 or 1).
+ * @param command_buffer - The command buffer to process.
+ */
+ void SendCommandBuffer(u32 session_id, CommandBuffer& command_buffer);
+
+ /**
+ * Clear the command buffers (does not clear the time taken or the remaining command count)
+ */
+ void ClearCommandBuffers();
+
+ /**
+ * Signal the AudioRenderer to begin processing.
+ */
+ void Signal();
+
+ /**
+ * Wait for the AudioRenderer to finish processing.
+ */
+ void Wait();
+
+private:
+ /// Core system
+ Core::System& system;
+ /// Core memory
+ Core::Memory::Memory& memory;
+ /// Number of systems active, used to prevent accidental shutdowns
+ u8 systems_active{0};
+ /// ADSP running state
+ std::atomic<bool> running{false};
+ /// Output sink used by the ADSP
+ Sink::Sink& sink;
+ /// AudioRenderer app
+ std::unique_ptr<AudioRenderer> audio_renderer{};
+ /// Communication for the AudioRenderer
+ AudioRenderer_Mailbox render_mailbox{};
+ /// Mailbox lock ffor the render mailbox
+ std::mutex mailbox_lock;
+};
+
+} // namespace AudioRenderer::ADSP
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/adsp/audio_renderer.cpp b/src/audio_core/renderer/adsp/audio_renderer.cpp
new file mode 100644
index 000000000..3967ccfe6
--- /dev/null
+++ b/src/audio_core/renderer/adsp/audio_renderer.cpp
@@ -0,0 +1,226 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <array>
+#include <chrono>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/adsp/audio_renderer.h"
+#include "audio_core/sink/sink.h"
+#include "common/logging/log.h"
+#include "common/microprofile.h"
+#include "common/thread.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+
+MICROPROFILE_DEFINE(Audio_Renderer, "Audio", "DSP", MP_RGB(60, 19, 97));
+
+namespace AudioCore::AudioRenderer::ADSP {
+
+void AudioRenderer_Mailbox::HostSendMessage(RenderMessage message_) {
+ adsp_messages.enqueue(message_);
+ adsp_event.Set();
+}
+
+RenderMessage AudioRenderer_Mailbox::HostWaitMessage() {
+ host_event.Wait();
+ RenderMessage msg{RenderMessage::Invalid};
+ if (!host_messages.try_dequeue(msg)) {
+ LOG_ERROR(Service_Audio, "Failed to dequeue host message!");
+ }
+ return msg;
+}
+
+void AudioRenderer_Mailbox::ADSPSendMessage(const RenderMessage message_) {
+ host_messages.enqueue(message_);
+ host_event.Set();
+}
+
+RenderMessage AudioRenderer_Mailbox::ADSPWaitMessage() {
+ adsp_event.Wait();
+ RenderMessage msg{RenderMessage::Invalid};
+ if (!adsp_messages.try_dequeue(msg)) {
+ LOG_ERROR(Service_Audio, "Failed to dequeue ADSP message!");
+ }
+ return msg;
+}
+
+CommandBuffer& AudioRenderer_Mailbox::GetCommandBuffer(const s32 session_id) {
+ return command_buffers[session_id];
+}
+
+void AudioRenderer_Mailbox::SetCommandBuffer(const u32 session_id, CommandBuffer& buffer) {
+ command_buffers[session_id] = buffer;
+}
+
+u64 AudioRenderer_Mailbox::GetRenderTimeTaken() const {
+ return command_buffers[0].render_time_taken + command_buffers[1].render_time_taken;
+}
+
+u64 AudioRenderer_Mailbox::GetSignalledTick() const {
+ return signalled_tick;
+}
+
+void AudioRenderer_Mailbox::SetSignalledTick(const u64 tick) {
+ signalled_tick = tick;
+}
+
+void AudioRenderer_Mailbox::ClearRemainCount(const u32 session_id) {
+ command_buffers[session_id].remaining_command_count = 0;
+}
+
+u32 AudioRenderer_Mailbox::GetRemainCommandCount(const u32 session_id) const {
+ return command_buffers[session_id].remaining_command_count;
+}
+
+void AudioRenderer_Mailbox::ClearCommandBuffers() {
+ command_buffers[0].buffer = 0;
+ command_buffers[0].size = 0;
+ command_buffers[0].reset_buffers = false;
+ command_buffers[1].buffer = 0;
+ command_buffers[1].size = 0;
+ command_buffers[1].reset_buffers = false;
+}
+
+AudioRenderer::AudioRenderer(Core::System& system_)
+ : system{system_}, sink{system.AudioCore().GetOutputSink()} {
+ CreateSinkStreams();
+}
+
+AudioRenderer::~AudioRenderer() {
+ Stop();
+ for (auto& stream : streams) {
+ if (stream) {
+ sink.CloseStream(stream);
+ }
+ stream = nullptr;
+ }
+}
+
+void AudioRenderer::Start(AudioRenderer_Mailbox* mailbox_) {
+ if (running) {
+ return;
+ }
+
+ mailbox = mailbox_;
+ thread = std::thread(&AudioRenderer::ThreadFunc, this);
+ for (auto& stream : streams) {
+ stream->Start();
+ }
+ running = true;
+}
+
+void AudioRenderer::Stop() {
+ if (!running) {
+ return;
+ }
+
+ for (auto& stream : streams) {
+ stream->Stop();
+ }
+ thread.join();
+ running = false;
+}
+
+void AudioRenderer::CreateSinkStreams() {
+ u32 channels{sink.GetDeviceChannels()};
+ for (u32 i = 0; i < MaxRendererSessions; i++) {
+ std::string name{fmt::format("ADSP_RenderStream-{}", i)};
+ streams[i] =
+ sink.AcquireSinkStream(system, channels, name, ::AudioCore::Sink::StreamType::Render);
+ }
+}
+
+void AudioRenderer::ThreadFunc() {
+ constexpr char name[]{"yuzu:AudioRenderer"};
+ MicroProfileOnThreadCreate(name);
+ Common::SetCurrentThreadName(name);
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
+ if (mailbox->ADSPWaitMessage() != RenderMessage::AudioRenderer_InitializeOK) {
+ LOG_ERROR(Service_Audio,
+ "ADSP Audio Renderer -- Failed to receive initialize message from host!");
+ return;
+ }
+
+ mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_InitializeOK);
+
+ constexpr u64 max_process_time{2'304'000ULL};
+
+ while (true) {
+ auto message{mailbox->ADSPWaitMessage()};
+ switch (message) {
+ case RenderMessage::AudioRenderer_Shutdown:
+ mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_Shutdown);
+ return;
+
+ case RenderMessage::AudioRenderer_Render: {
+ std::array<bool, MaxRendererSessions> buffers_reset{};
+ std::array<u64, MaxRendererSessions> render_times_taken{};
+ const auto start_time{system.CoreTiming().GetClockTicks()};
+
+ for (u32 index = 0; index < 2; index++) {
+ auto& command_buffer{mailbox->GetCommandBuffer(index)};
+ auto& command_list_processor{command_list_processors[index]};
+
+ // Check this buffer is valid, as it may not be used.
+ if (command_buffer.buffer != 0) {
+ // If there are no remaining commands (from the previous list),
+ // this is a new command list, initalize it.
+ if (command_buffer.remaining_command_count == 0) {
+ command_list_processor.Initialize(system, command_buffer.buffer,
+ command_buffer.size, streams[index]);
+ }
+
+ if (command_buffer.reset_buffers && !buffers_reset[index]) {
+ streams[index]->ClearQueue();
+ buffers_reset[index] = true;
+ }
+
+ u64 max_time{max_process_time};
+ if (index == 1 && command_buffer.applet_resource_user_id ==
+ mailbox->GetCommandBuffer(0).applet_resource_user_id) {
+ max_time = max_process_time -
+ Core::Timing::CyclesToNs(render_times_taken[0]).count();
+ if (render_times_taken[0] > max_process_time) {
+ max_time = 0;
+ }
+ }
+
+ max_time = std::min(command_buffer.time_limit, max_time);
+ command_list_processor.SetProcessTimeMax(max_time);
+
+ // Process the command list
+ {
+ MICROPROFILE_SCOPE(Audio_Renderer);
+ render_times_taken[index] =
+ command_list_processor.Process(index) - start_time;
+ }
+
+ if (index == 0) {
+ auto stream{command_list_processor.GetOutputSinkStream()};
+ system.AudioCore().SetStreamQueue(stream->GetQueueSize());
+ }
+
+ const auto end_time{system.CoreTiming().GetClockTicks()};
+
+ command_buffer.remaining_command_count =
+ command_list_processor.GetRemainingCommandCount();
+ command_buffer.render_time_taken = end_time - start_time;
+ }
+ }
+
+ mailbox->ADSPSendMessage(RenderMessage::AudioRenderer_RenderResponse);
+ } break;
+
+ default:
+ LOG_WARNING(Service_Audio,
+ "ADSP AudioRenderer received an invalid message, msg={:02X}!",
+ static_cast<u32>(message));
+ break;
+ }
+ }
+}
+
+} // namespace AudioCore::AudioRenderer::ADSP
diff --git a/src/audio_core/renderer/adsp/audio_renderer.h b/src/audio_core/renderer/adsp/audio_renderer.h
new file mode 100644
index 000000000..b6ced9d2b
--- /dev/null
+++ b/src/audio_core/renderer/adsp/audio_renderer.h
@@ -0,0 +1,203 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <thread>
+
+#include "audio_core/renderer/adsp/command_buffer.h"
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "common/common_types.h"
+#include "common/reader_writer_queue.h"
+#include "common/thread.h"
+
+namespace Core {
+namespace Timing {
+struct EventType;
+}
+class System;
+} // namespace Core
+
+namespace AudioCore {
+namespace Sink {
+class Sink;
+}
+
+namespace AudioRenderer::ADSP {
+
+enum class RenderMessage {
+ /* 0x00 */ Invalid,
+ /* 0x01 */ AudioRenderer_MapUnmap_Map,
+ /* 0x02 */ AudioRenderer_MapUnmap_MapResponse,
+ /* 0x03 */ AudioRenderer_MapUnmap_Unmap,
+ /* 0x04 */ AudioRenderer_MapUnmap_UnmapResponse,
+ /* 0x05 */ AudioRenderer_MapUnmap_InvalidateCache,
+ /* 0x06 */ AudioRenderer_MapUnmap_InvalidateCacheResponse,
+ /* 0x07 */ AudioRenderer_MapUnmap_Shutdown,
+ /* 0x08 */ AudioRenderer_MapUnmap_ShutdownResponse,
+ /* 0x16 */ AudioRenderer_InitializeOK = 0x16,
+ /* 0x20 */ AudioRenderer_RenderResponse = 0x20,
+ /* 0x2A */ AudioRenderer_Render = 0x2A,
+ /* 0x34 */ AudioRenderer_Shutdown = 0x34,
+};
+
+/**
+ * A mailbox for the AudioRenderer, allowing communication between the host and the AudioRenderer
+ * running on the ADSP.
+ */
+class AudioRenderer_Mailbox {
+public:
+ /**
+ * Send a message from the host to the AudioRenderer.
+ *
+ * @param message_ - The message to send to the AudioRenderer.
+ */
+ void HostSendMessage(RenderMessage message);
+
+ /**
+ * Host wait for a message from the AudioRenderer.
+ *
+ * @return The message returned from the AudioRenderer.
+ */
+ RenderMessage HostWaitMessage();
+
+ /**
+ * Send a message from the AudioRenderer to the host.
+ *
+ * @param message_ - The message to send to the host.
+ */
+ void ADSPSendMessage(RenderMessage message);
+
+ /**
+ * AudioRenderer wait for a message from the host.
+ *
+ * @return The message returned from the AudioRenderer.
+ */
+ RenderMessage ADSPWaitMessage();
+
+ /**
+ * Get the command buffer with the given session id (0 or 1).
+ *
+ * @param session_id - The session id to get (0 or 1).
+ * @return The command buffer.
+ */
+ CommandBuffer& GetCommandBuffer(s32 session_id);
+
+ /**
+ * Set the command buffer with the given session id (0 or 1).
+ *
+ * @param session_id - The session id to get (0 or 1).
+ * @param buffer - The command buffer to set.
+ */
+ void SetCommandBuffer(u32 session_id, CommandBuffer& buffer);
+
+ /**
+ * Get the total render time taken for the last command lists sent.
+ *
+ * @return Total render time taken for the last command lists.
+ */
+ u64 GetRenderTimeTaken() const;
+
+ /**
+ * Get the tick the AudioRenderer was signalled.
+ *
+ * @return The tick the AudioRenderer was signalled.
+ */
+ u64 GetSignalledTick() const;
+
+ /**
+ * Set the tick the AudioRenderer was signalled.
+ *
+ * @param tick - The tick the AudioRenderer was signalled.
+ */
+ void SetSignalledTick(u64 tick);
+
+ /**
+ * Clear the remaining command count.
+ *
+ * @param session_id - Index for which command list to clear (0 or 1).
+ */
+ void ClearRemainCount(u32 session_id);
+
+ /**
+ * Get the remaining command count for a given command list.
+ *
+ * @param session_id - Index for which command list to clear (0 or 1).
+ * @return The remaining command count.
+ */
+ u32 GetRemainCommandCount(u32 session_id) const;
+
+ /**
+ * Clear the command buffers (does not clear the time taken or the remaining command count).
+ */
+ void ClearCommandBuffers();
+
+private:
+ /// Host signalling event
+ Common::Event host_event{};
+ /// AudioRenderer signalling event
+ Common::Event adsp_event{};
+ /// Host message queue
+
+ Common::ReaderWriterQueue<RenderMessage> host_messages{};
+ /// AudioRenderer message queue
+
+ Common::ReaderWriterQueue<RenderMessage> adsp_messages{};
+ /// Command buffers
+
+ std::array<CommandBuffer, MaxRendererSessions> command_buffers{};
+ /// Tick the AudioRnederer was signalled
+ u64 signalled_tick{};
+};
+
+/**
+ * The AudioRenderer application running on the ADSP.
+ */
+class AudioRenderer {
+public:
+ explicit AudioRenderer(Core::System& system);
+ ~AudioRenderer();
+
+ /**
+ * Start the AudioRenderer.
+ *
+ * @param The mailbox to use for this session.
+ */
+ void Start(AudioRenderer_Mailbox* mailbox);
+
+ /**
+ * Stop the AudioRenderer.
+ */
+ void Stop();
+
+private:
+ /**
+ * Main AudioRenderer thread, responsible for processing the command lists.
+ */
+ void ThreadFunc();
+
+ /**
+ * Creates the streams which will receive the processed samples.
+ */
+ void CreateSinkStreams();
+
+ /// Core system
+ Core::System& system;
+ /// Main thread
+ std::thread thread{};
+ /// The current state
+ std::atomic<bool> running{};
+ /// The active mailbox
+ AudioRenderer_Mailbox* mailbox{};
+ /// The command lists to process
+ std::array<CommandListProcessor, MaxRendererSessions> command_list_processors{};
+ /// The output sink the AudioRenderer will use
+ Sink::Sink& sink;
+ /// The streams which will receive the processed samples
+ std::array<Sink::SinkStream*, MaxRendererSessions> streams;
+};
+
+} // namespace AudioRenderer::ADSP
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/adsp/command_buffer.h b/src/audio_core/renderer/adsp/command_buffer.h
new file mode 100644
index 000000000..880b279d8
--- /dev/null
+++ b/src/audio_core/renderer/adsp/command_buffer.h
@@ -0,0 +1,21 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer::ADSP {
+
+struct CommandBuffer {
+ CpuAddr buffer;
+ u64 size;
+ u64 time_limit;
+ u32 remaining_command_count;
+ bool reset_buffers;
+ u64 applet_resource_user_id;
+ u64 render_time_taken;
+};
+
+} // namespace AudioCore::AudioRenderer::ADSP
diff --git a/src/audio_core/renderer/adsp/command_list_processor.cpp b/src/audio_core/renderer/adsp/command_list_processor.cpp
new file mode 100644
index 000000000..e3bf2d7ec
--- /dev/null
+++ b/src/audio_core/renderer/adsp/command_list_processor.cpp
@@ -0,0 +1,109 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <string>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/command_list_header.h"
+#include "audio_core/renderer/command/commands.h"
+#include "common/settings.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer::ADSP {
+
+void CommandListProcessor::Initialize(Core::System& system_, CpuAddr buffer, u64 size,
+ Sink::SinkStream* stream_) {
+ system = &system_;
+ memory = &system->Memory();
+ stream = stream_;
+ header = reinterpret_cast<CommandListHeader*>(buffer);
+ commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
+ commands_buffer_size = size;
+ command_count = header->command_count;
+ sample_count = header->sample_count;
+ target_sample_rate = header->sample_rate;
+ mix_buffers = header->samples_buffer;
+ buffer_count = header->buffer_count;
+ processed_command_count = 0;
+}
+
+void CommandListProcessor::SetProcessTimeMax(const u64 time) {
+ max_process_time = time;
+}
+
+u32 CommandListProcessor::GetRemainingCommandCount() const {
+ return command_count - processed_command_count;
+}
+
+void CommandListProcessor::SetBuffer(const CpuAddr buffer, const u64 size) {
+ commands = reinterpret_cast<u8*>(buffer + sizeof(CommandListHeader));
+ commands_buffer_size = size;
+}
+
+Sink::SinkStream* CommandListProcessor::GetOutputSinkStream() const {
+ return stream;
+}
+
+u64 CommandListProcessor::Process(u32 session_id) {
+ const auto start_time_{system->CoreTiming().GetClockTicks()};
+ const auto command_base{CpuAddr(commands)};
+
+ if (processed_command_count > 0) {
+ current_processing_time += start_time_ - end_time;
+ } else {
+ start_time = start_time_;
+ current_processing_time = 0;
+ }
+
+ std::string dump{fmt::format("\nSession {}\n", session_id)};
+
+ for (u32 index = 0; index < command_count; index++) {
+ auto& command{*reinterpret_cast<ICommand*>(commands)};
+
+ if (command.magic != 0xCAFEBABE) {
+ LOG_ERROR(Service_Audio, "Command has invalid magic! Expected 0xCAFEBABE, got {:08X}",
+ command.magic);
+ return system->CoreTiming().GetClockTicks() - start_time_;
+ }
+
+ auto current_offset{CpuAddr(commands) - command_base};
+
+ if (current_offset + command.size > commands_buffer_size) {
+ LOG_ERROR(Service_Audio,
+ "Command exceeded command buffer, buffer size {:08X}, command ends at {:08X}",
+ commands_buffer_size,
+ CpuAddr(commands) + command.size - sizeof(CommandListHeader));
+ return system->CoreTiming().GetClockTicks() - start_time_;
+ }
+
+ if (Settings::values.dump_audio_commands) {
+ command.Dump(*this, dump);
+ }
+
+ if (!command.Verify(*this)) {
+ break;
+ }
+
+ if (command.enabled) {
+ command.Process(*this);
+ } else {
+ dump += fmt::format("\tDisabled!\n");
+ }
+
+ processed_command_count++;
+ commands += command.size;
+ }
+
+ if (Settings::values.dump_audio_commands && dump != last_dump) {
+ LOG_WARNING(Service_Audio, "{}", dump);
+ last_dump = dump;
+ }
+
+ end_time = system->CoreTiming().GetClockTicks();
+ return end_time - start_time_;
+}
+
+} // namespace AudioCore::AudioRenderer::ADSP
diff --git a/src/audio_core/renderer/adsp/command_list_processor.h b/src/audio_core/renderer/adsp/command_list_processor.h
new file mode 100644
index 000000000..3f99173e3
--- /dev/null
+++ b/src/audio_core/renderer/adsp/command_list_processor.h
@@ -0,0 +1,118 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace Core {
+namespace Memory {
+class Memory;
+}
+class System;
+} // namespace Core
+
+namespace AudioCore {
+namespace Sink {
+class SinkStream;
+}
+
+namespace AudioRenderer {
+struct CommandListHeader;
+
+namespace ADSP {
+
+/**
+ * A processor for command lists given to the AudioRenderer.
+ */
+class CommandListProcessor {
+public:
+ /**
+ * Initialize the processor.
+ *
+ * @param system_ - The core system.
+ * @param buffer - The command buffer to process.
+ * @param size - The size of the buffer.
+ * @param stream_ - The stream to be used for sending the samples.
+ */
+ void Initialize(Core::System& system, CpuAddr buffer, u64 size, Sink::SinkStream* stream);
+
+ /**
+ * Set the maximum processing time for this command list.
+ *
+ * @param time - The maximum process time.
+ */
+ void SetProcessTimeMax(u64 time);
+
+ /**
+ * Get the remaining command count for this list.
+ *
+ * @return The remaining command count.
+ */
+ u32 GetRemainingCommandCount() const;
+
+ /**
+ * Set the command buffer.
+ *
+ * @param buffer - The buffer to use.
+ * @param size - The size of the buffer.
+ */
+ void SetBuffer(CpuAddr buffer, u64 size);
+
+ /**
+ * Get the stream for this command list.
+ *
+ * @return The stream associated with this command list.
+ */
+ Sink::SinkStream* GetOutputSinkStream() const;
+
+ /**
+ * Process the command list.
+ *
+ * @param index - Index of the current command list.
+ * @return The time taken to process.
+ */
+ u64 Process(u32 session_id);
+
+ /// Core system
+ Core::System* system{};
+ /// Core memory
+ Core::Memory::Memory* memory{};
+ /// Stream for the processed samples
+ Sink::SinkStream* stream{};
+ /// Header info for this command list
+ CommandListHeader* header{};
+ /// The command buffer
+ u8* commands{};
+ /// The command buffer size
+ u64 commands_buffer_size{};
+ /// The maximum processing time alloted
+ u64 max_process_time{};
+ /// The number of commands in the buffer
+ u32 command_count{};
+ /// The target sample count for output
+ u32 sample_count{};
+ /// The target sample rate for output
+ u32 target_sample_rate{};
+ /// The mixing buffers used by the commands
+ std::span<s32> mix_buffers{};
+ /// The number of mix buffers
+ u32 buffer_count{};
+ /// The number of processed commands so far
+ u32 processed_command_count{};
+ /// The processing start time of this list
+ u64 start_time{};
+ /// The current processing time for this list
+ u64 current_processing_time{};
+ /// The end processing time for this list
+ u64 end_time{};
+ /// Last command list string generated, used for dumping audio commands to console
+ std::string last_dump{};
+};
+
+} // namespace ADSP
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/audio_device.cpp b/src/audio_core/renderer/audio_device.cpp
new file mode 100644
index 000000000..d5886e55e
--- /dev/null
+++ b/src/audio_core/renderer/audio_device.cpp
@@ -0,0 +1,52 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_core.h"
+#include "audio_core/common/feature_support.h"
+#include "audio_core/renderer/audio_device.h"
+#include "audio_core/sink/sink.h"
+#include "core/core.h"
+
+namespace AudioCore::AudioRenderer {
+
+AudioDevice::AudioDevice(Core::System& system, const u64 applet_resource_user_id_,
+ const u32 revision)
+ : output_sink{system.AudioCore().GetOutputSink()},
+ applet_resource_user_id{applet_resource_user_id_}, user_revision{revision} {}
+
+u32 AudioDevice::ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer,
+ const size_t max_count) {
+ std::span<AudioDeviceName> names{};
+
+ if (CheckFeatureSupported(SupportTags::AudioUsbDeviceOutput, user_revision)) {
+ names = usb_device_names;
+ } else {
+ names = device_names;
+ }
+
+ u32 out_count{static_cast<u32>(std::min(max_count, names.size()))};
+ for (u32 i = 0; i < out_count; i++) {
+ out_buffer.push_back(names[i]);
+ }
+ return out_count;
+}
+
+u32 AudioDevice::ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer,
+ const size_t max_count) {
+ u32 out_count{static_cast<u32>(std::min(max_count, output_device_names.size()))};
+
+ for (u32 i = 0; i < out_count; i++) {
+ out_buffer.push_back(output_device_names[i]);
+ }
+ return out_count;
+}
+
+void AudioDevice::SetDeviceVolumes(const f32 volume) {
+ output_sink.SetDeviceVolume(volume);
+}
+
+f32 AudioDevice::GetDeviceVolume([[maybe_unused]] std::string_view name) {
+ return output_sink.GetDeviceVolume();
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/audio_device.h b/src/audio_core/renderer/audio_device.h
new file mode 100644
index 000000000..1f449f261
--- /dev/null
+++ b/src/audio_core/renderer/audio_device.h
@@ -0,0 +1,88 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/audio_render_manager.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore {
+namespace Sink {
+class Sink;
+}
+
+namespace AudioRenderer {
+/**
+ * An interface to an output audio device available to the Switch.
+ */
+class AudioDevice {
+public:
+ struct AudioDeviceName {
+ std::array<char, 0x100> name;
+
+ AudioDeviceName(const char* name_) {
+ std::strncpy(name.data(), name_, name.size());
+ }
+ };
+
+ std::array<AudioDeviceName, 4> usb_device_names{"AudioStereoJackOutput",
+ "AudioBuiltInSpeakerOutput", "AudioTvOutput",
+ "AudioUsbDeviceOutput"};
+ std::array<AudioDeviceName, 3> device_names{"AudioStereoJackOutput",
+ "AudioBuiltInSpeakerOutput", "AudioTvOutput"};
+ std::array<AudioDeviceName, 3> output_device_names{"AudioBuiltInSpeakerOutput", "AudioTvOutput",
+ "AudioExternalOutput"};
+
+ explicit AudioDevice(Core::System& system, u64 applet_resource_user_id, u32 revision);
+
+ /**
+ * Get a list of the available output devices.
+ *
+ * @param out_buffer - Output buffer to write the available device names.
+ * @param max_count - Maximum number of devices to write (count of out_buffer).
+ * @return Number of device names written.
+ */
+ u32 ListAudioDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
+
+ /**
+ * Get a list of the available output devices.
+ * Different to above somehow...
+ *
+ * @param out_buffer - Output buffer to write the available device names.
+ * @param max_count - Maximum number of devices to write (count of out_buffer).
+ * @return Number of device names written.
+ */
+ u32 ListAudioOutputDeviceName(std::vector<AudioDeviceName>& out_buffer, size_t max_count);
+
+ /**
+ * Set the volume of all streams in the backend sink.
+ *
+ * @param volume - Volume to set.
+ */
+ void SetDeviceVolumes(f32 volume);
+
+ /**
+ * Get the volume for a given device name.
+ * Note: This is not fully implemented, we only assume 1 device for all streams.
+ *
+ * @param name - Name of the device to check. Unused.
+ * @return Volume of the device.
+ */
+ f32 GetDeviceVolume(std::string_view name);
+
+private:
+ /// Backend output sink for the device
+ Sink::Sink& output_sink;
+ /// Resource id this device is used for
+ const u64 applet_resource_user_id;
+ /// User audio renderer revision
+ const u32 user_revision;
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/audio_renderer.cpp b/src/audio_core/renderer/audio_renderer.cpp
new file mode 100644
index 000000000..51aa17599
--- /dev/null
+++ b/src/audio_core/renderer/audio_renderer.cpp
@@ -0,0 +1,67 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/audio_render_manager.h"
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/renderer/audio_renderer.h"
+#include "audio_core/renderer/system_manager.h"
+#include "core/core.h"
+#include "core/hle/kernel/k_transfer_memory.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioRenderer {
+
+Renderer::Renderer(Core::System& system_, Manager& manager_, Kernel::KEvent* rendered_event)
+ : core{system_}, manager{manager_}, system{system_, rendered_event} {}
+
+Result Renderer::Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory,
+ const u64 transfer_memory_size, const u32 process_handle,
+ const u64 applet_resource_user_id, const s32 session_id) {
+ if (params.execution_mode == ExecutionMode::Auto) {
+ if (!manager.AddSystem(system)) {
+ LOG_ERROR(Service_Audio,
+ "Both Audio Render sessions are in use, cannot create any more");
+ return Service::Audio::ERR_MAXIMUM_SESSIONS_REACHED;
+ }
+ system_registered = true;
+ }
+
+ initialized = true;
+ system.Initialize(params, transfer_memory, transfer_memory_size, process_handle,
+ applet_resource_user_id, session_id);
+
+ return ResultSuccess;
+}
+
+void Renderer::Finalize() {
+ auto session_id{system.GetSessionId()};
+
+ system.Finalize();
+
+ if (system_registered) {
+ manager.RemoveSystem(system);
+ system_registered = false;
+ }
+
+ manager.ReleaseSessionId(session_id);
+}
+
+System& Renderer::GetSystem() {
+ return system;
+}
+
+void Renderer::Start() {
+ system.Start();
+}
+
+void Renderer::Stop() {
+ system.Stop();
+}
+
+Result Renderer::RequestUpdate(std::span<const u8> input, std::span<u8> performance,
+ std::span<u8> output) {
+ return system.Update(input, performance, output);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/audio_renderer.h b/src/audio_core/renderer/audio_renderer.h
new file mode 100644
index 000000000..90c6f9727
--- /dev/null
+++ b/src/audio_core/renderer/audio_renderer.h
@@ -0,0 +1,97 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/system.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+class System;
+}
+
+namespace Kernel {
+class KTransferMemory;
+}
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+
+namespace AudioRenderer {
+class Manager;
+
+/**
+ * Audio Renderer, wraps the main audio system and is mainly responsible for handling service calls.
+ */
+class Renderer {
+public:
+ explicit Renderer(Core::System& system, Manager& manager, Kernel::KEvent* rendered_event);
+
+ /**
+ * Initialize the renderer.
+ * Registers the system with the AudioRenderer::Manager, allocates workbuffers and initializes
+ * everything to a default state.
+ *
+ * @param params - Input parameters to initialize the system with.
+ * @param transfer_memory - Game-supplied memory for all workbuffers. Unused.
+ * @param transfer_memory_size - Size of the transfer memory. Unused.
+ * @param process_handle - Process handle, also used for memory. Unused.
+ * @param applet_resource_user_id - Applet id for this renderer. Unused.
+ * @param session_id - Session id of this renderer.
+ * @return Result code.
+ */
+ Result Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
+ u32 process_handle, u64 applet_resource_user_id, s32 session_id);
+
+ /**
+ * Finalize the renderer for shutdown.
+ */
+ void Finalize();
+
+ /**
+ * Get the renderer's system.
+ *
+ * @return Reference to the system.
+ */
+ System& GetSystem();
+
+ /**
+ * Start the renderer.
+ */
+ void Start();
+
+ /**
+ * Stop the renderer.
+ */
+ void Stop();
+
+ /**
+ * Update the audio renderer with new information.
+ * Called via RequestUpdate from the AudRen:U service.
+ *
+ * @param input - Input buffer containing the new data.
+ * @param performance - Optional performance buffer for outputting performance metrics.
+ * @param output - Output data from the renderer.
+ * @return Result code.
+ */
+ Result RequestUpdate(std::span<const u8> input, std::span<u8> performance,
+ std::span<u8> output);
+
+private:
+ /// System core
+ Core::System& core;
+ /// Manager this renderer is registered with
+ Manager& manager;
+ /// Is the audio renderer initialized?
+ bool initialized{};
+ /// Is the system registered with the manager?
+ bool system_registered{};
+ /// Audio render system, main driver of audio rendering
+ System system;
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/behavior/behavior_info.cpp b/src/audio_core/renderer/behavior/behavior_info.cpp
new file mode 100644
index 000000000..c5d4d66d8
--- /dev/null
+++ b/src/audio_core/renderer/behavior/behavior_info.cpp
@@ -0,0 +1,191 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/feature_support.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+
+namespace AudioCore::AudioRenderer {
+
+BehaviorInfo::BehaviorInfo() : process_revision{CurrentRevision} {}
+
+u32 BehaviorInfo::GetProcessRevisionNum() const {
+ return process_revision;
+}
+
+u32 BehaviorInfo::GetProcessRevision() const {
+ return Common::MakeMagic('R', 'E', 'V',
+ static_cast<char>(static_cast<u8>('0') + process_revision));
+}
+
+u32 BehaviorInfo::GetUserRevisionNum() const {
+ return user_revision;
+}
+
+u32 BehaviorInfo::GetUserRevision() const {
+ return Common::MakeMagic('R', 'E', 'V',
+ static_cast<char>(static_cast<u8>('0') + user_revision));
+}
+
+void BehaviorInfo::SetUserLibRevision(const u32 user_revision_) {
+ user_revision = GetRevisionNum(user_revision_);
+}
+
+void BehaviorInfo::ClearError() {
+ error_count = 0;
+}
+
+void BehaviorInfo::AppendError(ErrorInfo& error) {
+ LOG_ERROR(Service_Audio, "Error during RequestUpdate, reporting code {:04X} address {:08X}",
+ error.error_code.raw, error.address);
+ if (error_count < MaxErrors) {
+ errors[error_count++] = error;
+ }
+}
+
+void BehaviorInfo::CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count) {
+ auto error_count_{std::min(error_count, MaxErrors)};
+ std::memset(out_errors.data(), 0, MaxErrors * sizeof(ErrorInfo));
+
+ for (size_t i = 0; i < error_count_; i++) {
+ out_errors[i] = errors[i];
+ }
+ out_count = error_count_;
+}
+
+void BehaviorInfo::UpdateFlags(const Flags flags_) {
+ flags = flags_;
+}
+
+bool BehaviorInfo::IsMemoryForceMappingEnabled() const {
+ return flags.IsMemoryForceMappingEnabled;
+}
+
+bool BehaviorInfo::IsAdpcmLoopContextBugFixed() const {
+ return CheckFeatureSupported(SupportTags::AdpcmLoopContextBugFix, user_revision);
+}
+
+bool BehaviorInfo::IsSplitterSupported() const {
+ return CheckFeatureSupported(SupportTags::Splitter, user_revision);
+}
+
+bool BehaviorInfo::IsSplitterBugFixed() const {
+ return CheckFeatureSupported(SupportTags::SplitterBugFix, user_revision);
+}
+
+bool BehaviorInfo::IsEffectInfoVersion2Supported() const {
+ return CheckFeatureSupported(SupportTags::EffectInfoVer2, user_revision);
+}
+
+bool BehaviorInfo::IsVariadicCommandBufferSizeSupported() const {
+ return CheckFeatureSupported(SupportTags::AudioRendererVariadicCommandBufferSize,
+ user_revision);
+}
+
+bool BehaviorInfo::IsWaveBufferVer2Supported() const {
+ return CheckFeatureSupported(SupportTags::WaveBufferVer2, user_revision);
+}
+
+bool BehaviorInfo::IsLongSizePreDelaySupported() const {
+ return CheckFeatureSupported(SupportTags::LongSizePreDelay, user_revision);
+}
+
+bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion2Supported() const {
+ return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion2,
+ user_revision);
+}
+
+bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion3Supported() const {
+ return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion3,
+ user_revision);
+}
+
+bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion4Supported() const {
+ return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion4,
+ user_revision);
+}
+
+bool BehaviorInfo::IsCommandProcessingTimeEstimatorVersion5Supported() const {
+ return CheckFeatureSupported(SupportTags::CommandProcessingTimeEstimatorVersion4,
+ user_revision);
+}
+
+bool BehaviorInfo::IsAudioRendererProcessingTimeLimit70PercentSupported() const {
+ return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit70Percent,
+ user_revision);
+}
+
+bool BehaviorInfo::IsAudioRendererProcessingTimeLimit75PercentSupported() const {
+ return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit75Percent,
+ user_revision);
+}
+
+bool BehaviorInfo::IsAudioRendererProcessingTimeLimit80PercentSupported() const {
+ return CheckFeatureSupported(SupportTags::AudioRendererProcessingTimeLimit80Percent,
+ user_revision);
+}
+
+bool BehaviorInfo::IsFlushVoiceWaveBuffersSupported() const {
+ return CheckFeatureSupported(SupportTags::FlushVoiceWaveBuffers, user_revision);
+}
+
+bool BehaviorInfo::IsElapsedFrameCountSupported() const {
+ return CheckFeatureSupported(SupportTags::ElapsedFrameCount, user_revision);
+}
+
+bool BehaviorInfo::IsPerformanceMetricsDataFormatVersion2Supported() const {
+ return CheckFeatureSupported(SupportTags::PerformanceMetricsDataFormatVersion2, user_revision);
+}
+
+size_t BehaviorInfo::GetPerformanceMetricsDataFormat() const {
+ if (CheckFeatureSupported(SupportTags::PerformanceMetricsDataFormatVersion2, user_revision)) {
+ return 2;
+ }
+ return 1;
+}
+
+bool BehaviorInfo::IsVoicePitchAndSrcSkippedSupported() const {
+ return CheckFeatureSupported(SupportTags::VoicePitchAndSrcSkipped, user_revision);
+}
+
+bool BehaviorInfo::IsVoicePlayedSampleCountResetAtLoopPointSupported() const {
+ return CheckFeatureSupported(SupportTags::VoicePlayedSampleCountResetAtLoopPoint,
+ user_revision);
+}
+
+bool BehaviorInfo::IsBiquadFilterEffectStateClearBugFixed() const {
+ return CheckFeatureSupported(SupportTags::BiquadFilterEffectStateClearBugFix, user_revision);
+}
+
+bool BehaviorInfo::IsVolumeMixParameterPrecisionQ23Supported() const {
+ return CheckFeatureSupported(SupportTags::VolumeMixParameterPrecisionQ23, user_revision);
+}
+
+bool BehaviorInfo::UseBiquadFilterFloatProcessing() const {
+ return CheckFeatureSupported(SupportTags::BiquadFilterFloatProcessing, user_revision);
+}
+
+bool BehaviorInfo::IsMixInParameterDirtyOnlyUpdateSupported() const {
+ return CheckFeatureSupported(SupportTags::MixInParameterDirtyOnlyUpdate, user_revision);
+}
+
+bool BehaviorInfo::UseMultiTapBiquadFilterProcessing() const {
+ return CheckFeatureSupported(SupportTags::MultiTapBiquadFilterProcessing, user_revision);
+}
+
+bool BehaviorInfo::IsDeviceApiVersion2Supported() const {
+ return CheckFeatureSupported(SupportTags::DeviceApiVersion2, user_revision);
+}
+
+bool BehaviorInfo::IsDelayChannelMappingChanged() const {
+ return CheckFeatureSupported(SupportTags::DelayChannelMappingChange, user_revision);
+}
+
+bool BehaviorInfo::IsReverbChannelMappingChanged() const {
+ return CheckFeatureSupported(SupportTags::ReverbChannelMappingChange, user_revision);
+}
+
+bool BehaviorInfo::IsI3dl2ReverbChannelMappingChanged() const {
+ return CheckFeatureSupported(SupportTags::I3dl2ReverbChannelMappingChange, user_revision);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/behavior/behavior_info.h b/src/audio_core/renderer/behavior/behavior_info.h
new file mode 100644
index 000000000..7333c297f
--- /dev/null
+++ b/src/audio_core/renderer/behavior/behavior_info.h
@@ -0,0 +1,376 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Holds host and user revisions, checks whether render features can be enabled, and reports errors.
+ */
+class BehaviorInfo {
+ static constexpr u32 MaxErrors = 10;
+
+public:
+ struct ErrorInfo {
+ /* 0x00 */ Result error_code{0};
+ /* 0x04 */ u32 unk_04;
+ /* 0x08 */ CpuAddr address;
+ };
+ static_assert(sizeof(ErrorInfo) == 0x10, "BehaviorInfo::ErrorInfo has the wrong size!");
+
+ struct Flags {
+ u64 IsMemoryForceMappingEnabled : 1;
+ };
+
+ struct InParameter {
+ /* 0x00 */ u32 revision;
+ /* 0x08 */ Flags flags;
+ };
+ static_assert(sizeof(InParameter) == 0x10, "BehaviorInfo::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ std::array<ErrorInfo, MaxErrors> errors;
+ /* 0xA0 */ u32 error_count;
+ /* 0xA4 */ char unkA4[0xC];
+ };
+ static_assert(sizeof(OutStatus) == 0xB0, "BehaviorInfo::OutStatus has the wrong size!");
+
+ BehaviorInfo();
+
+ /**
+ * Get the host revision as a number.
+ *
+ * @return The host revision.
+ */
+ u32 GetProcessRevisionNum() const;
+
+ /**
+ * Get the host revision in chars, e.g REV8.
+ * Rev 10 and higher use the ascii characters above 9.
+ * E.g:
+ * Rev 10 = REV:
+ * Rev 11 = REV;
+ *
+ * @return The host revision.
+ */
+ u32 GetProcessRevision() const;
+
+ /**
+ * Get the user revision as a number.
+ *
+ * @return The user revision.
+ */
+ u32 GetUserRevisionNum() const;
+
+ /**
+ * Get the user revision in chars, e.g REV8.
+ * Rev 10 and higher use the ascii characters above 9. REV: REV; etc.
+ *
+ * @return The user revision.
+ */
+ u32 GetUserRevision() const;
+
+ /**
+ * Set the user revision.
+ *
+ * @param user_revision - The user's revision.
+ */
+ void SetUserLibRevision(u32 user_revision);
+
+ /**
+ * Clear the current error count.
+ */
+ void ClearError();
+
+ /**
+ * Append an error to the error list.
+ *
+ * @param error - The new error.
+ */
+ void AppendError(ErrorInfo& error);
+
+ /**
+ * Copy errors to the given output container.
+ *
+ * @param out_errors - Output container to receive the errors.
+ * @param out_count - The number of errors written.
+ */
+ void CopyErrorInfo(std::span<ErrorInfo> out_errors, u32& out_count);
+
+ /**
+ * Update the behaviour flags.
+ *
+ * @param flags - New flags to use.
+ */
+ void UpdateFlags(Flags flags);
+
+ /**
+ * Check if memory pools can be forcibly mapped.
+ *
+ * @return True if enabled, otherwise false.
+ */
+ bool IsMemoryForceMappingEnabled() const;
+
+ /**
+ * Check if the ADPCM context bug is fixed.
+ * The ADPCM context was not being sent to the AudioRenderer, leading to incorrect scaling being
+ * used.
+ *
+ * @return True if fixed, otherwise false.
+ */
+ bool IsAdpcmLoopContextBugFixed() const;
+
+ /**
+ * Check if the splitter is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsSplitterSupported() const;
+
+ /**
+ * Check if the splitter bug is fixed.
+ * Update is given the wrong number of splitter destinations, leading to invalid data
+ * being processed.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsSplitterBugFixed() const;
+
+ /**
+ * Check if effects version 2 are supported.
+ * This gives support for returning effect states from the AudioRenderer, currently only used
+ * for Limiter statistics.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsEffectInfoVersion2Supported() const;
+
+ /**
+ * Check if a variadic command buffer is supported.
+ * As of Rev 5 with the added optional performance metric logging, the command
+ * buffer can be a variable size, so take that into account for calcualting its size.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsVariadicCommandBufferSizeSupported() const;
+
+ /**
+ * Check if wave buffers version 2 are supported.
+ * See WaveBufferVersion1 and WaveBufferVersion2.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsWaveBufferVer2Supported() const;
+
+ /**
+ * Check if long size pre delay is supported.
+ * This allows a longer initial delay time for the Reverb command.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsLongSizePreDelaySupported() const;
+
+ /**
+ * Check if the command time estimator version 2 is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsCommandProcessingTimeEstimatorVersion2Supported() const;
+
+ /**
+ * Check if the command time estimator version 3 is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsCommandProcessingTimeEstimatorVersion3Supported() const;
+
+ /**
+ * Check if the command time estimator version 4 is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsCommandProcessingTimeEstimatorVersion4Supported() const;
+
+ /**
+ * Check if the command time estimator version 5 is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsCommandProcessingTimeEstimatorVersion5Supported() const;
+
+ /**
+ * Check if the AudioRenderer can use up to 70% of the allocated processing timeslice.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsAudioRendererProcessingTimeLimit70PercentSupported() const;
+
+ /**
+ * Check if the AudioRenderer can use up to 75% of the allocated processing timeslice.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsAudioRendererProcessingTimeLimit75PercentSupported() const;
+
+ /**
+ * Check if the AudioRenderer can use up to 80% of the allocated processing timeslice.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsAudioRendererProcessingTimeLimit80PercentSupported() const;
+
+ /**
+ * Check if voice flushing is supported
+ * This allowws low-priority voices to be dropped if the AudioRenderer is running behind.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsFlushVoiceWaveBuffersSupported() const;
+
+ /**
+ * Check if counting the number of elapsed frames is supported.
+ * This adds extra output to RequestUpdate, returning the number of times the AudioRenderer
+ * processed a command list.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsElapsedFrameCountSupported() const;
+
+ /**
+ * Check if performance metrics version 2 are supported.
+ * This adds extra output to RequestUpdate, returning the number of times the AudioRenderer
+ * (Unused?).
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsPerformanceMetricsDataFormatVersion2Supported() const;
+
+ /**
+ * Get the supported performance metrics version.
+ * Version 2 logs some extra fields in output, such as number of voices dropped,
+ * processing start time, if the AudioRenderer exceeded its time, etc.
+ *
+ * @return Version supported, either 1 or 2.
+ */
+ size_t GetPerformanceMetricsDataFormat() const;
+
+ /**
+ * Check if skipping voice pitch and sample rate conversion is supported.
+ * This speeds up the data source commands by skipping resampling if unwanted.
+ * See AudioCore::AudioRenderer::DecodeFromWaveBuffers
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsVoicePitchAndSrcSkippedSupported() const;
+
+ /**
+ * Check if resetting played sample count at loop points is supported.
+ * This resets the number of samples played in a voice state when a loop point is reached.
+ * See AudioCore::AudioRenderer::DecodeFromWaveBuffers
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsVoicePlayedSampleCountResetAtLoopPointSupported() const;
+
+ /**
+ * Check if the clear state bug for biquad filters is fixed.
+ * The biquad state was not marked as needing re-initialisation when the effect was updated, it
+ * was only initialized once with a new effect.
+ *
+ * @return True if fixed, otherwise false.
+ */
+ bool IsBiquadFilterEffectStateClearBugFixed() const;
+
+ /**
+ * Check if Q23 precision is supported for fixed point.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsVolumeMixParameterPrecisionQ23Supported() const;
+
+ /**
+ * Check if float processing for biuad filters is supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool UseBiquadFilterFloatProcessing() const;
+
+ /**
+ * Check if dirty-only mix updates are supported.
+ * This saves a lot of buffer size as mixes can be large and not change much.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsMixInParameterDirtyOnlyUpdateSupported() const;
+
+ /**
+ * Check if multi-tap biquad filters are supported.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool UseMultiTapBiquadFilterProcessing() const;
+
+ /**
+ * Check if device api version 2 is supported.
+ * In the SDK but not in any sysmodule? Not sure, left here for completeness anyway.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsDeviceApiVersion2Supported() const;
+
+ /**
+ * Check if new channel mappings are used for Delay commands.
+ * Older commands used:
+ * front left/front right/back left/back right/center/lfe
+ * Whereas everywhere else in the code uses:
+ * front left/front right/center/lfe/back left/back right
+ * This corrects that and makes everything standardised.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsDelayChannelMappingChanged() const;
+
+ /**
+ * Check if new channel mappings are used for Reverb commands.
+ * Older commands used:
+ * front left/front right/back left/back right/center/lfe
+ * Whereas everywhere else in the code uses:
+ * front left/front right/center/lfe/back left/back right
+ * This corrects that and makes everything standardised.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsReverbChannelMappingChanged() const;
+
+ /**
+ * Check if new channel mappings are used for I3dl2Reverb commands.
+ * Older commands used:
+ * front left/front right/back left/back right/center/lfe
+ * Whereas everywhere else in the code uses:
+ * front left/front right/center/lfe/back left/back right
+ * This corrects that and makes everything standardised.
+ *
+ * @return True if supported, otherwise false.
+ */
+ bool IsI3dl2ReverbChannelMappingChanged() const;
+
+ /// Host version
+ u32 process_revision;
+ /// User version
+ u32 user_revision{};
+ /// Behaviour flags
+ Flags flags{};
+ /// Errors generated and reported during Update
+ std::array<ErrorInfo, MaxErrors> errors{};
+ /// Error count
+ u32 error_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/behavior/info_updater.cpp b/src/audio_core/renderer/behavior/info_updater.cpp
new file mode 100644
index 000000000..06a37e1a6
--- /dev/null
+++ b/src/audio_core/renderer/behavior/info_updater.cpp
@@ -0,0 +1,539 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/feature_support.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/behavior/info_updater.h"
+#include "audio_core/renderer/effect/effect_context.h"
+#include "audio_core/renderer/effect/effect_reset.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/mix/mix_context.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "audio_core/renderer/sink/circular_buffer_sink_info.h"
+#include "audio_core/renderer/sink/device_sink_info.h"
+#include "audio_core/renderer/sink/sink_context.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+#include "audio_core/renderer/voice/voice_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+InfoUpdater::InfoUpdater(std::span<const u8> input_, std::span<u8> output_,
+ const u32 process_handle_, BehaviorInfo& behaviour_)
+ : input{input_.data() + sizeof(UpdateDataHeader)},
+ input_origin{input_}, output{output_.data() + sizeof(UpdateDataHeader)},
+ output_origin{output_}, in_header{reinterpret_cast<const UpdateDataHeader*>(
+ input_origin.data())},
+ out_header{reinterpret_cast<UpdateDataHeader*>(output_origin.data())},
+ expected_input_size{input_.size()}, expected_output_size{output_.size()},
+ process_handle{process_handle_}, behaviour{behaviour_} {
+ std::construct_at<UpdateDataHeader>(out_header, behaviour.GetProcessRevision());
+}
+
+Result InfoUpdater::UpdateVoiceChannelResources(VoiceContext& voice_context) {
+ const auto voice_count{voice_context.GetCount()};
+ std::span<const VoiceChannelResource::InParameter> in_params{
+ reinterpret_cast<const VoiceChannelResource::InParameter*>(input), voice_count};
+
+ for (u32 i = 0; i < voice_count; i++) {
+ auto& resource{voice_context.GetChannelResource(i)};
+ resource.in_use = in_params[i].in_use;
+ if (in_params[i].in_use) {
+ resource.mix_volumes = in_params[i].mix_volumes;
+ }
+ }
+
+ const auto consumed_input_size{voice_count *
+ static_cast<u32>(sizeof(VoiceChannelResource::InParameter))};
+ if (consumed_input_size != in_header->voice_resources_size) {
+ LOG_ERROR(Service_Audio,
+ "Consumed an incorrect voice resource size, header size={}, consumed={}",
+ in_header->voice_resources_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_input_size;
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateVoices(VoiceContext& voice_context,
+ std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ const PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+ const auto voice_count{voice_context.GetCount()};
+ std::span<const VoiceInfo::InParameter> in_params{
+ reinterpret_cast<const VoiceInfo::InParameter*>(input), voice_count};
+ std::span<VoiceInfo::OutStatus> out_params{reinterpret_cast<VoiceInfo::OutStatus*>(output),
+ voice_count};
+
+ for (u32 i = 0; i < voice_count; i++) {
+ auto& voice_info{voice_context.GetInfo(i)};
+ voice_info.in_use = false;
+ }
+
+ u32 new_voice_count{0};
+
+ for (u32 i = 0; i < voice_count; i++) {
+ const auto& in_param{in_params[i]};
+ std::array<VoiceState*, MaxChannels> voice_states{};
+
+ if (!in_param.in_use) {
+ continue;
+ }
+
+ auto& voice_info{voice_context.GetInfo(in_param.id)};
+
+ for (u32 channel = 0; channel < in_param.channel_count; channel++) {
+ voice_states[channel] = &voice_context.GetState(in_param.channel_resource_ids[channel]);
+ }
+
+ if (in_param.is_new) {
+ voice_info.Initialize();
+
+ for (u32 channel = 0; channel < in_param.channel_count; channel++) {
+ std::memset(voice_states[channel], 0, sizeof(VoiceState));
+ }
+ }
+
+ BehaviorInfo::ErrorInfo update_error{};
+ voice_info.UpdateParameters(update_error, in_param, pool_mapper, behaviour);
+
+ if (!update_error.error_code.IsSuccess()) {
+ behaviour.AppendError(update_error);
+ }
+
+ std::array<std::array<BehaviorInfo::ErrorInfo, 2>, MaxWaveBuffers> wavebuffer_errors{};
+ voice_info.UpdateWaveBuffers(wavebuffer_errors, MaxWaveBuffers * 2, in_param, voice_states,
+ pool_mapper, behaviour);
+
+ for (auto& wavebuffer_error : wavebuffer_errors) {
+ for (auto& error : wavebuffer_error) {
+ if (error.error_code.IsError()) {
+ behaviour.AppendError(error);
+ }
+ }
+ }
+
+ voice_info.WriteOutStatus(out_params[i], in_param, voice_states);
+ new_voice_count += in_param.channel_count;
+ }
+
+ auto consumed_input_size{voice_count * static_cast<u32>(sizeof(VoiceInfo::InParameter))};
+ auto consumed_output_size{voice_count * static_cast<u32>(sizeof(VoiceInfo::OutStatus))};
+ if (consumed_input_size != in_header->voices_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect voices size, header size={}, consumed={}",
+ in_header->voices_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ out_header->voices_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ input += consumed_input_size;
+ output += consumed_output_size;
+
+ voice_context.SetActiveCount(new_voice_count);
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateEffects(EffectContext& effect_context, const bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ if (behaviour.IsEffectInfoVersion2Supported()) {
+ return UpdateEffectsVersion2(effect_context, renderer_active, memory_pools,
+ memory_pool_count);
+ } else {
+ return UpdateEffectsVersion1(effect_context, renderer_active, memory_pools,
+ memory_pool_count);
+ }
+}
+
+Result InfoUpdater::UpdateEffectsVersion1(EffectContext& effect_context, const bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+
+ const auto effect_count{effect_context.GetCount()};
+
+ std::span<const EffectInfoBase::InParameterVersion1> in_params{
+ reinterpret_cast<const EffectInfoBase::InParameterVersion1*>(input), effect_count};
+ std::span<EffectInfoBase::OutStatusVersion1> out_params{
+ reinterpret_cast<EffectInfoBase::OutStatusVersion1*>(output), effect_count};
+
+ for (u32 i = 0; i < effect_count; i++) {
+ auto effect_info{&effect_context.GetInfo(i)};
+ if (effect_info->GetType() != in_params[i].type) {
+ effect_info->ForceUnmapBuffers(pool_mapper);
+ ResetEffect(effect_info, in_params[i].type);
+ }
+
+ BehaviorInfo::ErrorInfo error_info{};
+ effect_info->Update(error_info, in_params[i], pool_mapper);
+ if (error_info.error_code.IsError()) {
+ behaviour.AppendError(error_info);
+ }
+
+ effect_info->StoreStatus(out_params[i], renderer_active);
+ }
+
+ auto consumed_input_size{effect_count *
+ static_cast<u32>(sizeof(EffectInfoBase::InParameterVersion1))};
+ auto consumed_output_size{effect_count *
+ static_cast<u32>(sizeof(EffectInfoBase::OutStatusVersion1))};
+ if (consumed_input_size != in_header->effects_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect effects size, header size={}, consumed={}",
+ in_header->effects_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ out_header->effects_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ input += consumed_input_size;
+ output += consumed_output_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateEffectsVersion2(EffectContext& effect_context, const bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+
+ const auto effect_count{effect_context.GetCount()};
+
+ std::span<const EffectInfoBase::InParameterVersion2> in_params{
+ reinterpret_cast<const EffectInfoBase::InParameterVersion2*>(input), effect_count};
+ std::span<EffectInfoBase::OutStatusVersion2> out_params{
+ reinterpret_cast<EffectInfoBase::OutStatusVersion2*>(output), effect_count};
+
+ for (u32 i = 0; i < effect_count; i++) {
+ auto effect_info{&effect_context.GetInfo(i)};
+ if (effect_info->GetType() != in_params[i].type) {
+ effect_info->ForceUnmapBuffers(pool_mapper);
+ ResetEffect(effect_info, in_params[i].type);
+ }
+
+ BehaviorInfo::ErrorInfo error_info{};
+ effect_info->Update(error_info, in_params[i], pool_mapper);
+
+ if (error_info.error_code.IsError()) {
+ behaviour.AppendError(error_info);
+ }
+
+ effect_info->StoreStatus(out_params[i], renderer_active);
+
+ if (in_params[i].is_new) {
+ effect_info->InitializeResultState(effect_context.GetDspSharedResultState(i));
+ effect_info->InitializeResultState(effect_context.GetResultState(i));
+ }
+ effect_info->UpdateResultState(out_params[i].result_state,
+ effect_context.GetResultState(i));
+ }
+
+ auto consumed_input_size{effect_count *
+ static_cast<u32>(sizeof(EffectInfoBase::InParameterVersion2))};
+ auto consumed_output_size{effect_count *
+ static_cast<u32>(sizeof(EffectInfoBase::OutStatusVersion2))};
+ if (consumed_input_size != in_header->effects_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect effects size, header size={}, consumed={}",
+ in_header->effects_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ out_header->effects_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ input += consumed_input_size;
+ output += consumed_output_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateMixes(MixContext& mix_context, const u32 mix_buffer_count,
+ EffectContext& effect_context, SplitterContext& splitter_context) {
+ s32 mix_count{0};
+ u32 consumed_input_size{0};
+
+ if (behaviour.IsMixInParameterDirtyOnlyUpdateSupported()) {
+ auto in_dirty_params{reinterpret_cast<const MixInfo::InDirtyParameter*>(input)};
+ mix_count = in_dirty_params->count;
+ input += sizeof(MixInfo::InDirtyParameter);
+ consumed_input_size = static_cast<u32>(sizeof(MixInfo::InDirtyParameter) +
+ mix_count * sizeof(MixInfo::InParameter));
+ } else {
+ mix_count = mix_context.GetCount();
+ consumed_input_size = static_cast<u32>(mix_count * sizeof(MixInfo::InParameter));
+ }
+
+ if (mix_buffer_count == 0) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ std::span<const MixInfo::InParameter> in_params{
+ reinterpret_cast<const MixInfo::InParameter*>(input), static_cast<size_t>(mix_count)};
+
+ u32 total_buffer_count{0};
+ for (s32 i = 0; i < mix_count; i++) {
+ const auto& params{in_params[i]};
+
+ if (params.in_use) {
+ total_buffer_count += params.buffer_count;
+ if (params.dest_mix_id > static_cast<s32>(mix_context.GetCount()) &&
+ params.dest_mix_id != UnusedMixId && params.mix_id != FinalMixId) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+ }
+ }
+
+ if (total_buffer_count > mix_buffer_count) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ bool mix_dirty{false};
+ for (s32 i = 0; i < mix_count; i++) {
+ const auto& params{in_params[i]};
+
+ s32 mix_id{i};
+ if (behaviour.IsMixInParameterDirtyOnlyUpdateSupported()) {
+ mix_id = params.mix_id;
+ }
+
+ auto mix_info{mix_context.GetInfo(mix_id)};
+ if (mix_info->in_use != params.in_use) {
+ mix_info->in_use = params.in_use;
+ if (!params.in_use) {
+ mix_info->ClearEffectProcessingOrder();
+ }
+ mix_dirty = true;
+ }
+
+ if (params.in_use) {
+ mix_dirty |= mix_info->Update(mix_context.GetEdgeMatrix(), params, effect_context,
+ splitter_context, behaviour);
+ }
+ }
+
+ if (mix_dirty) {
+ if (behaviour.IsSplitterSupported() && splitter_context.UsingSplitter()) {
+ if (!mix_context.TSortInfo(splitter_context)) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+ } else {
+ mix_context.SortInfo();
+ }
+ }
+
+ if (consumed_input_size != in_header->mix_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect mixes size, header size={}, consumed={}",
+ in_header->mix_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += mix_count * sizeof(MixInfo::InParameter);
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateSinks(SinkContext& sink_context, std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+
+ std::span<const SinkInfoBase::InParameter> in_params{
+ reinterpret_cast<const SinkInfoBase::InParameter*>(input), memory_pool_count};
+ std::span<SinkInfoBase::OutStatus> out_params{
+ reinterpret_cast<SinkInfoBase::OutStatus*>(output), memory_pool_count};
+
+ const auto sink_count{sink_context.GetCount()};
+
+ for (u32 i = 0; i < sink_count; i++) {
+ const auto& params{in_params[i]};
+ auto sink_info{sink_context.GetInfo(i)};
+
+ if (sink_info->GetType() != params.type) {
+ sink_info->CleanUp();
+ switch (params.type) {
+ case SinkInfoBase::Type::Invalid:
+ std::construct_at<SinkInfoBase>(reinterpret_cast<SinkInfoBase*>(sink_info));
+ break;
+ case SinkInfoBase::Type::DeviceSink:
+ std::construct_at<DeviceSinkInfo>(reinterpret_cast<DeviceSinkInfo*>(sink_info));
+ break;
+ case SinkInfoBase::Type::CircularBufferSink:
+ std::construct_at<CircularBufferSinkInfo>(
+ reinterpret_cast<CircularBufferSinkInfo*>(sink_info));
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sink type {}", static_cast<u32>(params.type));
+ break;
+ }
+ }
+
+ BehaviorInfo::ErrorInfo error_info{};
+ sink_info->Update(error_info, out_params[i], params, pool_mapper);
+
+ if (error_info.error_code.IsError()) {
+ behaviour.AppendError(error_info);
+ }
+ }
+
+ const auto consumed_input_size{sink_count *
+ static_cast<u32>(sizeof(SinkInfoBase::InParameter))};
+ const auto consumed_output_size{sink_count * static_cast<u32>(sizeof(SinkInfoBase::OutStatus))};
+ if (consumed_input_size != in_header->sinks_size) {
+ LOG_ERROR(Service_Audio, "Consumed an incorrect sinks size, header size={}, consumed={}",
+ in_header->sinks_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_input_size;
+ output += consumed_output_size;
+ out_header->sinks_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateMemoryPools(std::span<MemoryPoolInfo> memory_pools,
+ const u32 memory_pool_count) {
+ PoolMapper pool_mapper(process_handle, memory_pools, memory_pool_count,
+ behaviour.IsMemoryForceMappingEnabled());
+ std::span<const MemoryPoolInfo::InParameter> in_params{
+ reinterpret_cast<const MemoryPoolInfo::InParameter*>(input), memory_pool_count};
+ std::span<MemoryPoolInfo::OutStatus> out_params{
+ reinterpret_cast<MemoryPoolInfo::OutStatus*>(output), memory_pool_count};
+
+ for (size_t i = 0; i < memory_pool_count; i++) {
+ auto state{pool_mapper.Update(memory_pools[i], in_params[i], out_params[i])};
+ if (state != MemoryPoolInfo::ResultState::Success &&
+ state != MemoryPoolInfo::ResultState::BadParam &&
+ state != MemoryPoolInfo::ResultState::MapFailed &&
+ state != MemoryPoolInfo::ResultState::InUse) {
+ LOG_WARNING(Service_Audio, "Invalid ResultState from updating memory pools");
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+ }
+
+ const auto consumed_input_size{memory_pool_count *
+ static_cast<u32>(sizeof(MemoryPoolInfo::InParameter))};
+ const auto consumed_output_size{memory_pool_count *
+ static_cast<u32>(sizeof(MemoryPoolInfo::OutStatus))};
+ if (consumed_input_size != in_header->memory_pool_size) {
+ LOG_ERROR(Service_Audio,
+ "Consumed an incorrect memory pool size, header size={}, consumed={}",
+ in_header->memory_pool_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_input_size;
+ output += consumed_output_size;
+ out_header->memory_pool_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdatePerformanceBuffer(std::span<u8> performance_output,
+ const u64 performance_output_size,
+ PerformanceManager* performance_manager) {
+ auto in_params{reinterpret_cast<const PerformanceManager::InParameter*>(input)};
+ auto out_params{reinterpret_cast<PerformanceManager::OutStatus*>(output)};
+
+ if (performance_manager != nullptr) {
+ out_params->history_size =
+ performance_manager->CopyHistories(performance_output.data(), performance_output_size);
+ performance_manager->SetDetailTarget(in_params->target_node_id);
+ } else {
+ out_params->history_size = 0;
+ }
+
+ const auto consumed_input_size{static_cast<u32>(sizeof(PerformanceManager::InParameter))};
+ const auto consumed_output_size{static_cast<u32>(sizeof(PerformanceManager::OutStatus))};
+ if (consumed_input_size != in_header->performance_buffer_size) {
+ LOG_ERROR(Service_Audio,
+ "Consumed an incorrect performance size, header size={}, consumed={}",
+ in_header->performance_buffer_size, consumed_input_size);
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_input_size;
+ output += consumed_output_size;
+ out_header->performance_buffer_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateBehaviorInfo(BehaviorInfo& behaviour_) {
+ const auto in_params{reinterpret_cast<const BehaviorInfo::InParameter*>(input)};
+
+ if (!CheckValidRevision(in_params->revision)) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ if (in_params->revision != behaviour_.GetUserRevision()) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ behaviour_.ClearError();
+ behaviour_.UpdateFlags(in_params->flags);
+
+ if (in_header->behaviour_size != sizeof(BehaviorInfo::InParameter)) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += sizeof(BehaviorInfo::InParameter);
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateErrorInfo(BehaviorInfo& behaviour_) {
+ auto out_params{reinterpret_cast<BehaviorInfo::OutStatus*>(output)};
+ behaviour_.CopyErrorInfo(out_params->errors, out_params->error_count);
+
+ const auto consumed_output_size{static_cast<u32>(sizeof(BehaviorInfo::OutStatus))};
+
+ output += consumed_output_size;
+ out_header->behaviour_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateSplitterInfo(SplitterContext& splitter_context) {
+ u32 consumed_size{0};
+ if (!splitter_context.Update(input, consumed_size)) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+
+ input += consumed_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::UpdateRendererInfo(const u64 elapsed_frames) {
+ struct RenderInfo {
+ /* 0x00 */ u64 frames_elapsed;
+ /* 0x08 */ char unk08[0x8];
+ };
+ static_assert(sizeof(RenderInfo) == 0x10, "RenderInfo has the wrong size!");
+
+ auto out_params{reinterpret_cast<RenderInfo*>(output)};
+ out_params->frames_elapsed = elapsed_frames;
+
+ const auto consumed_output_size{static_cast<u32>(sizeof(RenderInfo))};
+
+ output += consumed_output_size;
+ out_header->render_info_size = consumed_output_size;
+ out_header->size += consumed_output_size;
+
+ return ResultSuccess;
+}
+
+Result InfoUpdater::CheckConsumedSize() {
+ if (CpuAddr(input) - CpuAddr(input_origin.data()) != expected_input_size) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ } else if (CpuAddr(output) - CpuAddr(output_origin.data()) != expected_output_size) {
+ return Service::Audio::ERR_INVALID_UPDATE_DATA;
+ }
+ return ResultSuccess;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/behavior/info_updater.h b/src/audio_core/renderer/behavior/info_updater.h
new file mode 100644
index 000000000..f0b445d9c
--- /dev/null
+++ b/src/audio_core/renderer/behavior/info_updater.h
@@ -0,0 +1,205 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "common/common_types.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioRenderer {
+class BehaviorInfo;
+class VoiceContext;
+class MixContext;
+class SinkContext;
+class SplitterContext;
+class EffectContext;
+class MemoryPoolInfo;
+class PerformanceManager;
+
+class InfoUpdater {
+ struct UpdateDataHeader {
+ explicit UpdateDataHeader(u32 revision_) : revision{revision_} {}
+
+ /* 0x00 */ u32 revision;
+ /* 0x04 */ u32 behaviour_size{};
+ /* 0x08 */ u32 memory_pool_size{};
+ /* 0x0C */ u32 voices_size{};
+ /* 0x10 */ u32 voice_resources_size{};
+ /* 0x14 */ u32 effects_size{};
+ /* 0x18 */ u32 mix_size{};
+ /* 0x1C */ u32 sinks_size{};
+ /* 0x20 */ u32 performance_buffer_size{};
+ /* 0x24 */ char unk24[4];
+ /* 0x28 */ u32 render_info_size{};
+ /* 0x2C */ char unk2C[0x10];
+ /* 0x3C */ u32 size{sizeof(UpdateDataHeader)};
+ };
+ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has the wrong size!");
+
+public:
+ explicit InfoUpdater(std::span<const u8> input, std::span<u8> output, u32 process_handle,
+ BehaviorInfo& behaviour);
+
+ /**
+ * Update the voice channel resources.
+ *
+ * @param voice_context - Voice context to update.
+ * @return Result code.
+ */
+ Result UpdateVoiceChannelResources(VoiceContext& voice_context);
+
+ /**
+ * Update voices.
+ *
+ * @param voice_context - Voice context to update.
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateVoices(VoiceContext& voice_context, std::span<MemoryPoolInfo> memory_pools,
+ u32 memory_pool_count);
+
+ /**
+ * Update effects.
+ *
+ * @param effect_context - Effect context to update.
+ * @param renderer_active - Whether the AudioRenderer is active.
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateEffects(EffectContext& effect_context, bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
+
+ /**
+ * Update mixes.
+ *
+ * @param mix_context - Mix context to update.
+ * @param mix_buffer_count - Number of mix buffers.
+ * @param effect_context - Effect context to update effort order.
+ * @param splitter_context - Splitter context for the mixes.
+ * @return Result code.
+ */
+ Result UpdateMixes(MixContext& mix_context, u32 mix_buffer_count, EffectContext& effect_context,
+ SplitterContext& splitter_context);
+
+ /**
+ * Update sinks.
+ *
+ * @param sink_context - Sink context to update.
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateSinks(SinkContext& sink_context, std::span<MemoryPoolInfo> memory_pools,
+ u32 memory_pool_count);
+
+ /**
+ * Update memory pools.
+ *
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateMemoryPools(std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
+
+ /**
+ * Update the performance buffer.
+ *
+ * @param output - Output buffer for performance metrics.
+ * @param output_size - Output buffer size.
+ * @param performance_manager - Performance manager..
+ * @return Result code.
+ */
+ Result UpdatePerformanceBuffer(std::span<u8> output, u64 output_size,
+ PerformanceManager* performance_manager);
+
+ /**
+ * Update behaviour.
+ *
+ * @param behaviour - Behaviour to update.
+ * @return Result code.
+ */
+ Result UpdateBehaviorInfo(BehaviorInfo& behaviour);
+
+ /**
+ * Update errors.
+ *
+ * @param behaviour - Behaviour to update.
+ * @return Result code.
+ */
+ Result UpdateErrorInfo(BehaviorInfo& behaviour);
+
+ /**
+ * Update splitter.
+ *
+ * @param splitter_context - Splitter context to update.
+ * @return Result code.
+ */
+ Result UpdateSplitterInfo(SplitterContext& splitter_context);
+
+ /**
+ * Update renderer info.
+ *
+ * @param elapsed_frames - Number of elapsed frames.
+ * @return Result code.
+ */
+ Result UpdateRendererInfo(u64 elapsed_frames);
+
+ /**
+ * Check that the input.output sizes match their expected values.
+ *
+ * @return Result code.
+ */
+ Result CheckConsumedSize();
+
+private:
+ /**
+ * Update effects version 1.
+ *
+ * @param effect_context - Effect context to update.
+ * @param renderer_active - Is the AudioRenderer active?
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateEffectsVersion1(EffectContext& effect_context, bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
+
+ /**
+ * Update effects version 2.
+ *
+ * @param effect_context - Effect context to update.
+ * @param renderer_active - Is the AudioRenderer active?
+ * @param memory_pools - Memory pools to use for these voices.
+ * @param memory_pool_count - Number of memory pools.
+ * @return Result code.
+ */
+ Result UpdateEffectsVersion2(EffectContext& effect_context, bool renderer_active,
+ std::span<MemoryPoolInfo> memory_pools, u32 memory_pool_count);
+
+ /// Input buffer
+ u8 const* input;
+ /// Input buffer start
+ std::span<const u8> input_origin;
+ /// Output buffer start
+ u8* output;
+ /// Output buffer start
+ std::span<u8> output_origin;
+ /// Input header
+ const UpdateDataHeader* in_header;
+ /// Output header
+ UpdateDataHeader* out_header;
+ /// Expected input size, see CheckConsumedSize
+ u64 expected_input_size;
+ /// Expected output size, see CheckConsumedSize
+ u64 expected_output_size;
+ /// Unused
+ u32 process_handle;
+ /// Behaviour
+ BehaviorInfo& behaviour;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_buffer.cpp b/src/audio_core/renderer/command/command_buffer.cpp
new file mode 100644
index 000000000..2ef879ee1
--- /dev/null
+++ b/src/audio_core/renderer/command/command_buffer.cpp
@@ -0,0 +1,714 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_list_header.h"
+#include "audio_core/renderer/command/command_processing_time_estimator.h"
+#include "audio_core/renderer/effect/biquad_filter.h"
+#include "audio_core/renderer/effect/delay.h"
+#include "audio_core/renderer/effect/reverb.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/mix/mix_info.h"
+#include "audio_core/renderer/sink/circular_buffer_sink_info.h"
+#include "audio_core/renderer/sink/device_sink_info.h"
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+
+namespace AudioCore::AudioRenderer {
+
+template <typename T, CommandId Id>
+T& CommandBuffer::GenerateStart(const s32 node_id) {
+ if (size + sizeof(T) >= command_list.size_bytes()) {
+ LOG_ERROR(
+ Service_Audio,
+ "Attempting to write commands beyond the end of allocated command buffer memory!");
+ UNREACHABLE();
+ }
+
+ auto& cmd{*std::construct_at<T>(reinterpret_cast<T*>(&command_list[size]))};
+
+ cmd.magic = CommandMagic;
+ cmd.enabled = true;
+ cmd.type = Id;
+ cmd.size = sizeof(T);
+ cmd.node_id = node_id;
+
+ return cmd;
+}
+
+template <typename T>
+void CommandBuffer::GenerateEnd(T& cmd) {
+ cmd.estimated_process_time = time_estimator->Estimate(cmd);
+ estimated_process_time += cmd.estimated_process_time;
+ size += sizeof(T);
+ count++;
+}
+
+void CommandBuffer::GeneratePcmInt16Version1Command(const s32 node_id,
+ const MemoryPoolInfo& memory_pool_,
+ VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<PcmInt16DataSourceVersion1Command, CommandId::DataSourcePcmInt16Version1>(
+ node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+
+ GenerateEnd<PcmInt16DataSourceVersion1Command>(cmd);
+}
+
+void CommandBuffer::GeneratePcmInt16Version2Command(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<PcmInt16DataSourceVersion2Command, CommandId::DataSourcePcmInt16Version2>(
+ node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+
+ GenerateEnd<PcmInt16DataSourceVersion2Command>(cmd);
+}
+
+void CommandBuffer::GeneratePcmFloatVersion1Command(const s32 node_id,
+ const MemoryPoolInfo& memory_pool_,
+ VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<PcmFloatDataSourceVersion1Command, CommandId::DataSourcePcmFloatVersion1>(
+ node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+
+ GenerateEnd<PcmFloatDataSourceVersion1Command>(cmd);
+}
+
+void CommandBuffer::GeneratePcmFloatVersion2Command(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<PcmFloatDataSourceVersion2Command, CommandId::DataSourcePcmFloatVersion2>(
+ node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+
+ GenerateEnd<PcmFloatDataSourceVersion2Command>(cmd);
+}
+
+void CommandBuffer::GenerateAdpcmVersion1Command(const s32 node_id,
+ const MemoryPoolInfo& memory_pool_,
+ VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<AdpcmDataSourceVersion1Command, CommandId::DataSourceAdpcmVersion1>(node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool_.Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+ cmd.data_address = voice_info.data_address.GetReference(true);
+ cmd.data_size = voice_info.data_address.GetSize();
+
+ GenerateEnd<AdpcmDataSourceVersion1Command>(cmd);
+}
+
+void CommandBuffer::GenerateAdpcmVersion2Command(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{
+ GenerateStart<AdpcmDataSourceVersion2Command, CommandId::DataSourceAdpcmVersion2>(node_id)};
+
+ cmd.src_quality = voice_info.src_quality;
+ cmd.output_index = buffer_count + channel;
+ cmd.flags = voice_info.flags & 3;
+ cmd.sample_rate = voice_info.sample_rate;
+ cmd.pitch = voice_info.pitch;
+ cmd.channel_index = channel;
+ cmd.channel_count = voice_info.channel_count;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ voice_info.wavebuffers[i].Copy(cmd.wave_buffers[i]);
+ }
+
+ cmd.voice_state = memory_pool->Translate(CpuAddr(&voice_state), sizeof(VoiceState));
+ cmd.data_address = voice_info.data_address.GetReference(true);
+ cmd.data_size = voice_info.data_address.GetSize();
+
+ GenerateEnd<AdpcmDataSourceVersion2Command>(cmd);
+}
+
+void CommandBuffer::GenerateVolumeCommand(const s32 node_id, const s16 buffer_offset,
+ const s16 input_index, const f32 volume,
+ const u8 precision) {
+ auto& cmd{GenerateStart<VolumeCommand, CommandId::Volume>(node_id)};
+
+ cmd.precision = precision;
+ cmd.input_index = buffer_offset + input_index;
+ cmd.output_index = buffer_offset + input_index;
+ cmd.volume = volume;
+
+ GenerateEnd<VolumeCommand>(cmd);
+}
+
+void CommandBuffer::GenerateVolumeRampCommand(const s32 node_id, VoiceInfo& voice_info,
+ const s16 buffer_count, const u8 precision) {
+ auto& cmd{GenerateStart<VolumeRampCommand, CommandId::VolumeRamp>(node_id)};
+
+ cmd.input_index = buffer_count;
+ cmd.output_index = buffer_count;
+ cmd.prev_volume = voice_info.prev_volume;
+ cmd.volume = voice_info.volume;
+ cmd.precision = precision;
+
+ GenerateEnd<VolumeRampCommand>(cmd);
+}
+
+void CommandBuffer::GenerateBiquadFilterCommand(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel,
+ const u32 biquad_index,
+ const bool use_float_processing) {
+ auto& cmd{GenerateStart<BiquadFilterCommand, CommandId::BiquadFilter>(node_id)};
+
+ cmd.input = buffer_count + channel;
+ cmd.output = buffer_count + channel;
+
+ cmd.biquad = voice_info.biquads[biquad_index];
+
+ cmd.state = memory_pool->Translate(CpuAddr(voice_state.biquad_states[biquad_index].data()),
+ MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
+
+ cmd.needs_init = !voice_info.biquad_initialized[biquad_index];
+ cmd.use_float_processing = use_float_processing;
+
+ GenerateEnd<BiquadFilterCommand>(cmd);
+}
+
+void CommandBuffer::GenerateBiquadFilterCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset, const s8 channel,
+ const bool needs_init,
+ const bool use_float_processing) {
+ auto& cmd{GenerateStart<BiquadFilterCommand, CommandId::BiquadFilter>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ const auto state{
+ reinterpret_cast<VoiceState::BiquadFilterState*>(effect_info.GetStateBuffer())};
+
+ cmd.input = buffer_offset + parameter.inputs[channel];
+ cmd.output = buffer_offset + parameter.outputs[channel];
+
+ cmd.biquad.b = parameter.b;
+ cmd.biquad.a = parameter.a;
+
+ cmd.state = memory_pool->Translate(CpuAddr(state),
+ MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
+
+ cmd.needs_init = needs_init;
+ cmd.use_float_processing = use_float_processing;
+
+ GenerateEnd<BiquadFilterCommand>(cmd);
+}
+
+void CommandBuffer::GenerateMixCommand(const s32 node_id, const s16 input_index,
+ const s16 output_index, const s16 buffer_offset,
+ const f32 volume, const u8 precision) {
+ auto& cmd{GenerateStart<MixCommand, CommandId::Mix>(node_id)};
+
+ cmd.input_index = input_index;
+ cmd.output_index = output_index;
+ cmd.volume = volume;
+ cmd.precision = precision;
+
+ GenerateEnd<MixCommand>(cmd);
+}
+
+void CommandBuffer::GenerateMixRampCommand(const s32 node_id,
+ [[maybe_unused]] const s16 buffer_count,
+ const s16 input_index, const s16 output_index,
+ const f32 volume, const f32 prev_volume,
+ const CpuAddr prev_samples, const u8 precision) {
+ if (volume == 0.0f && prev_volume == 0.0f) {
+ return;
+ }
+
+ auto& cmd{GenerateStart<MixRampCommand, CommandId::MixRamp>(node_id)};
+
+ cmd.input_index = input_index;
+ cmd.output_index = output_index;
+ cmd.prev_volume = prev_volume;
+ cmd.volume = volume;
+ cmd.previous_sample = prev_samples;
+ cmd.precision = precision;
+
+ GenerateEnd<MixRampCommand>(cmd);
+}
+
+void CommandBuffer::GenerateMixRampGroupedCommand(const s32 node_id, const s16 buffer_count,
+ const s16 input_index, s16 output_index,
+ std::span<const f32> volumes,
+ std::span<const f32> prev_volumes,
+ const CpuAddr prev_samples, const u8 precision) {
+ auto& cmd{GenerateStart<MixRampGroupedCommand, CommandId::MixRampGrouped>(node_id)};
+
+ cmd.buffer_count = buffer_count;
+
+ for (s32 i = 0; i < buffer_count; i++) {
+ cmd.inputs[i] = input_index;
+ cmd.outputs[i] = output_index++;
+ cmd.prev_volumes[i] = prev_volumes[i];
+ cmd.volumes[i] = volumes[i];
+ }
+
+ cmd.previous_samples = prev_samples;
+ cmd.precision = precision;
+
+ GenerateEnd<MixRampGroupedCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDepopPrepareCommand(const s32 node_id, const VoiceState& voice_state,
+ std::span<const s32> buffer, const s16 buffer_count,
+ s16 buffer_offset, const bool was_playing) {
+ auto& cmd{GenerateStart<DepopPrepareCommand, CommandId::DepopPrepare>(node_id)};
+
+ cmd.enabled = was_playing;
+
+ for (u32 i = 0; i < MaxMixBuffers; i++) {
+ cmd.inputs[i] = buffer_offset++;
+ }
+
+ cmd.previous_samples = memory_pool->Translate(CpuAddr(voice_state.previous_samples.data()),
+ MaxMixBuffers * sizeof(s32));
+ cmd.buffer_count = buffer_count;
+ cmd.depop_buffer = memory_pool->Translate(CpuAddr(buffer.data()), buffer.size_bytes());
+
+ GenerateEnd<DepopPrepareCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDepopForMixBuffersCommand(const s32 node_id, const MixInfo& mix_info,
+ std::span<const s32> depop_buffer) {
+ auto& cmd{GenerateStart<DepopForMixBuffersCommand, CommandId::DepopForMixBuffers>(node_id)};
+
+ cmd.input = mix_info.buffer_offset;
+ cmd.count = mix_info.buffer_count;
+ cmd.decay = mix_info.sample_rate == TargetSampleRate ? 0.96218872f : 0.94369507f;
+ cmd.depop_buffer =
+ memory_pool->Translate(CpuAddr(depop_buffer.data()), mix_info.buffer_count * sizeof(s32));
+
+ GenerateEnd<DepopForMixBuffersCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDelayCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset) {
+ auto& cmd{GenerateStart<DelayCommand, CommandId::Delay>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<DelayInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ const auto state{effect_info.GetStateBuffer()};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(DelayInfo::State))};
+ if (state_buffer) {
+ for (s16 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ if (!behavior->IsDelayChannelMappingChanged() && parameter.channel_count == 6) {
+ UseOldChannelMapping(cmd.inputs, cmd.outputs);
+ }
+
+ cmd.parameter = parameter;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ cmd.state = state_buffer;
+ cmd.workbuffer = effect_info.GetWorkbuffer(-1);
+ }
+ }
+
+ GenerateEnd<DelayCommand>(cmd);
+}
+
+void CommandBuffer::GenerateUpsampleCommand(const s32 node_id, const s16 buffer_offset,
+ UpsamplerInfo& upsampler_info, const u32 input_count,
+ std::span<const s8> inputs, const s16 buffer_count,
+ const u32 sample_count_, const u32 sample_rate_) {
+ auto& cmd{GenerateStart<UpsampleCommand, CommandId::Upsample>(node_id)};
+
+ cmd.samples_buffer = memory_pool->Translate(upsampler_info.samples_pos,
+ upsampler_info.sample_count * sizeof(s32));
+ cmd.inputs = memory_pool->Translate(CpuAddr(upsampler_info.inputs.data()), MaxChannels);
+ cmd.buffer_count = buffer_count;
+ cmd.unk_20 = 0;
+ cmd.source_sample_count = sample_count_;
+ cmd.source_sample_rate = sample_rate_;
+
+ upsampler_info.input_count = input_count;
+ for (u32 i = 0; i < input_count; i++) {
+ upsampler_info.inputs[i] = buffer_offset + inputs[i];
+ }
+
+ cmd.upsampler_info = memory_pool->Translate(CpuAddr(&upsampler_info), sizeof(UpsamplerInfo));
+
+ GenerateEnd<UpsampleCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDownMix6chTo2chCommand(const s32 node_id, std::span<const s8> inputs,
+ const s16 buffer_offset,
+ std::span<const f32> downmix_coeff) {
+ auto& cmd{GenerateStart<DownMix6chTo2chCommand, CommandId::DownMix6chTo2ch>(node_id)};
+
+ for (u32 i = 0; i < MaxChannels; i++) {
+ cmd.inputs[i] = buffer_offset + inputs[i];
+ cmd.outputs[i] = buffer_offset + inputs[i];
+ }
+
+ for (u32 i = 0; i < 4; i++) {
+ cmd.down_mix_coeff[i] = downmix_coeff[i];
+ }
+
+ GenerateEnd<DownMix6chTo2chCommand>(cmd);
+}
+
+void CommandBuffer::GenerateAuxCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 input_index, const s16 output_index,
+ const s16 buffer_offset, const u32 update_count,
+ const u32 count_max, const u32 write_offset) {
+ auto& cmd{GenerateStart<AuxCommand, CommandId::Aux>(node_id)};
+
+ if (effect_info.GetSendBuffer() != 0 && effect_info.GetReturnBuffer() != 0) {
+ cmd.input = buffer_offset + input_index;
+ cmd.output = buffer_offset + output_index;
+ cmd.send_buffer_info = effect_info.GetSendBufferInfo();
+ cmd.send_buffer = effect_info.GetSendBuffer();
+ cmd.return_buffer_info = effect_info.GetReturnBufferInfo();
+ cmd.return_buffer = effect_info.GetReturnBuffer();
+ cmd.count_max = count_max;
+ cmd.write_offset = write_offset;
+ cmd.update_count = update_count;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ }
+
+ GenerateEnd<AuxCommand>(cmd);
+}
+
+void CommandBuffer::GenerateDeviceSinkCommand(const s32 node_id, const s16 buffer_offset,
+ SinkInfoBase& sink_info, const u32 session_id,
+ std::span<s32> samples_buffer) {
+ auto& cmd{GenerateStart<DeviceSinkCommand, CommandId::DeviceSink>(node_id)};
+ const auto& parameter{
+ *reinterpret_cast<DeviceSinkInfo::DeviceInParameter*>(sink_info.GetParameter())};
+ auto state{*reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info.GetState())};
+
+ cmd.session_id = session_id;
+
+ if (state.upsampler_info != nullptr) {
+ const auto size_{state.upsampler_info->sample_count * parameter.input_count};
+ const auto size_bytes{size_ * sizeof(s32)};
+ const auto addr{memory_pool->Translate(state.upsampler_info->samples_pos, size_bytes)};
+ cmd.sample_buffer = {reinterpret_cast<s32*>(addr),
+ parameter.input_count * state.upsampler_info->sample_count};
+ } else {
+ cmd.sample_buffer = samples_buffer;
+ }
+
+ cmd.input_count = parameter.input_count;
+ for (u32 i = 0; i < parameter.input_count; i++) {
+ cmd.inputs[i] = buffer_offset + parameter.inputs[i];
+ }
+
+ GenerateEnd<DeviceSinkCommand>(cmd);
+}
+
+void CommandBuffer::GenerateCircularBufferSinkCommand(const s32 node_id, SinkInfoBase& sink_info,
+ const s16 buffer_offset) {
+ auto& cmd{GenerateStart<CircularBufferSinkCommand, CommandId::CircularBufferSink>(node_id)};
+ const auto& parameter{*reinterpret_cast<CircularBufferSinkInfo::CircularBufferInParameter*>(
+ sink_info.GetParameter())};
+ auto state{
+ *reinterpret_cast<CircularBufferSinkInfo::CircularBufferState*>(sink_info.GetState())};
+
+ cmd.input_count = parameter.input_count;
+ for (u32 i = 0; i < parameter.input_count; i++) {
+ cmd.inputs[i] = buffer_offset + parameter.inputs[i];
+ }
+
+ cmd.address = state.address_info.GetReference(true);
+ cmd.size = parameter.size;
+ cmd.pos = state.current_pos;
+
+ GenerateEnd<CircularBufferSinkCommand>(cmd);
+}
+
+void CommandBuffer::GenerateReverbCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset,
+ const bool long_size_pre_delay_supported) {
+ auto& cmd{GenerateStart<ReverbCommand, CommandId::Reverb>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<ReverbInfo::ParameterVersion2*>(effect_info.GetParameter())};
+ const auto state{effect_info.GetStateBuffer()};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(ReverbInfo::State))};
+ if (state_buffer) {
+ for (s16 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ if (!behavior->IsReverbChannelMappingChanged() && parameter.channel_count == 6) {
+ UseOldChannelMapping(cmd.inputs, cmd.outputs);
+ }
+
+ cmd.parameter = parameter;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ cmd.state = state_buffer;
+ cmd.workbuffer = effect_info.GetWorkbuffer(-1);
+ cmd.long_size_pre_delay_supported = long_size_pre_delay_supported;
+ }
+ }
+
+ GenerateEnd<ReverbCommand>(cmd);
+}
+
+void CommandBuffer::GenerateI3dl2ReverbCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset) {
+ auto& cmd{GenerateStart<I3dl2ReverbCommand, CommandId::I3dl2Reverb>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<I3dl2ReverbInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ const auto state{effect_info.GetStateBuffer()};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{
+ memory_pool->Translate(CpuAddr(state), sizeof(I3dl2ReverbInfo::State))};
+ if (state_buffer) {
+ for (s16 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ if (!behavior->IsI3dl2ReverbChannelMappingChanged() && parameter.channel_count == 6) {
+ UseOldChannelMapping(cmd.inputs, cmd.outputs);
+ }
+
+ cmd.parameter = parameter;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ cmd.state = state_buffer;
+ cmd.workbuffer = effect_info.GetWorkbuffer(-1);
+ }
+ }
+
+ GenerateEnd<I3dl2ReverbCommand>(cmd);
+}
+
+void CommandBuffer::GeneratePerformanceCommand(const s32 node_id, const PerformanceState state,
+ const PerformanceEntryAddresses& entry_addresses) {
+ auto& cmd{GenerateStart<PerformanceCommand, CommandId::Performance>(node_id)};
+
+ cmd.state = state;
+ cmd.entry_address = entry_addresses;
+
+ GenerateEnd<PerformanceCommand>(cmd);
+}
+
+void CommandBuffer::GenerateClearMixCommand(const s32 node_id) {
+ auto& cmd{GenerateStart<ClearMixBufferCommand, CommandId::ClearMixBuffer>(node_id)};
+ GenerateEnd<ClearMixBufferCommand>(cmd);
+}
+
+void CommandBuffer::GenerateCopyMixBufferCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 buffer_offset, const s8 channel) {
+ auto& cmd{GenerateStart<CopyMixBufferCommand, CommandId::CopyMixBuffer>(node_id)};
+
+ const auto& parameter{
+ *reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ cmd.input_index = buffer_offset + parameter.inputs[channel];
+ cmd.output_index = buffer_offset + parameter.outputs[channel];
+
+ GenerateEnd<CopyMixBufferCommand>(cmd);
+}
+
+void CommandBuffer::GenerateLightLimiterCommand(
+ const s32 node_id, const s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion1& parameter, const LightLimiterInfo::State& state,
+ const bool enabled, const CpuAddr workbuffer) {
+ auto& cmd{GenerateStart<LightLimiterVersion1Command, CommandId::LightLimiterVersion1>(node_id)};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{
+ memory_pool->Translate(CpuAddr(&state), sizeof(LightLimiterInfo::State))};
+ if (state_buffer) {
+ for (s8 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ std::memcpy(&cmd.parameter, &parameter, sizeof(LightLimiterInfo::ParameterVersion1));
+ cmd.effect_enabled = enabled;
+ cmd.state = state_buffer;
+ cmd.workbuffer = workbuffer;
+ }
+ }
+
+ GenerateEnd<LightLimiterVersion1Command>(cmd);
+}
+
+void CommandBuffer::GenerateLightLimiterCommand(
+ const s32 node_id, const s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion2& parameter,
+ const LightLimiterInfo::StatisticsInternal& statistics, const LightLimiterInfo::State& state,
+ const bool enabled, const CpuAddr workbuffer) {
+ auto& cmd{GenerateStart<LightLimiterVersion2Command, CommandId::LightLimiterVersion2>(node_id)};
+ if (IsChannelCountValid(parameter.channel_count)) {
+ const auto state_buffer{
+ memory_pool->Translate(CpuAddr(&state), sizeof(LightLimiterInfo::State))};
+ if (state_buffer) {
+ for (s8 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+
+ cmd.parameter = parameter;
+ cmd.effect_enabled = enabled;
+ cmd.state = state_buffer;
+ if (cmd.parameter.statistics_enabled) {
+ cmd.result_state = memory_pool->Translate(
+ CpuAddr(&statistics), sizeof(LightLimiterInfo::StatisticsInternal));
+ } else {
+ cmd.result_state = 0;
+ }
+ cmd.workbuffer = workbuffer;
+ }
+ }
+
+ GenerateEnd<LightLimiterVersion2Command>(cmd);
+}
+
+void CommandBuffer::GenerateMultitapBiquadFilterCommand(const s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel) {
+ auto& cmd{GenerateStart<MultiTapBiquadFilterCommand, CommandId::MultiTapBiquadFilter>(node_id)};
+
+ cmd.input = buffer_count + channel;
+ cmd.output = buffer_count + channel;
+ cmd.biquads = voice_info.biquads;
+
+ cmd.states[0] =
+ memory_pool->Translate(CpuAddr(voice_state.biquad_states[0].data()),
+ MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
+ cmd.states[1] =
+ memory_pool->Translate(CpuAddr(voice_state.biquad_states[1].data()),
+ MaxBiquadFilters * sizeof(VoiceState::BiquadFilterState));
+
+ cmd.needs_init[0] = !voice_info.biquad_initialized[0];
+ cmd.needs_init[1] = !voice_info.biquad_initialized[1];
+ cmd.filter_tap_count = MaxBiquadFilters;
+
+ GenerateEnd<MultiTapBiquadFilterCommand>(cmd);
+}
+
+void CommandBuffer::GenerateCaptureCommand(const s32 node_id, EffectInfoBase& effect_info,
+ const s16 input_index, const s16 output_index,
+ const s16 buffer_offset, const u32 update_count,
+ const u32 count_max, const u32 write_offset) {
+ auto& cmd{GenerateStart<CaptureCommand, CommandId::Capture>(node_id)};
+
+ if (effect_info.GetSendBuffer()) {
+ cmd.input = buffer_offset + input_index;
+ cmd.output = buffer_offset + output_index;
+ cmd.send_buffer_info = effect_info.GetSendBufferInfo();
+ cmd.send_buffer = effect_info.GetSendBuffer();
+ cmd.count_max = count_max;
+ cmd.write_offset = write_offset;
+ cmd.update_count = update_count;
+ cmd.effect_enabled = effect_info.IsEnabled();
+ }
+
+ GenerateEnd<CaptureCommand>(cmd);
+}
+
+void CommandBuffer::GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info,
+ s32 node_id) {
+ auto& cmd{GenerateStart<CompressorCommand, CommandId::Compressor>(node_id)};
+
+ auto& parameter{
+ *reinterpret_cast<CompressorInfo::ParameterVersion2*>(effect_info.GetParameter())};
+ auto state{reinterpret_cast<CompressorInfo::State*>(effect_info.GetStateBuffer())};
+
+ if (IsChannelCountValid(parameter.channel_count)) {
+ auto state_buffer{memory_pool->Translate(CpuAddr(state), sizeof(CompressorInfo::State))};
+ if (state_buffer) {
+ for (u16 channel = 0; channel < parameter.channel_count; channel++) {
+ cmd.inputs[channel] = buffer_offset + parameter.inputs[channel];
+ cmd.outputs[channel] = buffer_offset + parameter.outputs[channel];
+ }
+ cmd.parameter = parameter;
+ cmd.workbuffer = state_buffer;
+ cmd.enabled = effect_info.IsEnabled();
+ }
+ }
+
+ GenerateEnd<CompressorCommand>(cmd);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_buffer.h b/src/audio_core/renderer/command/command_buffer.h
new file mode 100644
index 000000000..496b0e50a
--- /dev/null
+++ b/src/audio_core/renderer/command/command_buffer.h
@@ -0,0 +1,466 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/command/commands.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+struct UpsamplerInfo;
+struct VoiceState;
+class EffectInfoBase;
+class ICommandProcessingTimeEstimator;
+class MixInfo;
+class MemoryPoolInfo;
+class SinkInfoBase;
+class VoiceInfo;
+
+/**
+ * Utility functions to generate and add commands into the current command list.
+ */
+class CommandBuffer {
+public:
+ /**
+ * Generate a PCM s16 version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmInt16Version1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a PCM s16 version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmInt16Version2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate a PCM f32 version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmFloatVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a PCM f32 version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GeneratePcmFloatVersion2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate an ADPCM version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param memory_pool - Memory pool for translating buffer addresses to the DSP.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GenerateAdpcmVersion1Command(s32 node_id, const MemoryPoolInfo& memory_pool,
+ VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel);
+
+ /**
+ * Generate an ADPCM version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command is generated from.
+ * @param voice_state - The voice state the DSP will use for this command.
+ * @param buffer_count - Number of mix buffers in use,
+ * data will be read into this index + channel.
+ * @param channel - Channel index for this command.
+ */
+ void GenerateAdpcmVersion2Command(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count, s8 channel);
+
+ /**
+ * Generate a volume command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer index to generate this command at.
+ * @param input_index - Channel index and mix buffer offset for this command.
+ * @param volume - Mix volume added to the input samples.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateVolumeCommand(s32 node_id, s16 buffer_offset, s16 input_index, f32 volume,
+ u8 precision);
+
+ /**
+ * Generate a volume ramp command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes its volumes from.
+ * @param buffer_count - Number of active mix buffers, command will generate at this index.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateVolumeRampCommand(s32 node_id, VoiceInfo& voice_info, s16 buffer_count,
+ u8 precision);
+
+ /**
+ * Generate a biquad filter command from a voice, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes biquad parameters from.
+ * @param voice_state - Used by the AudioRenderer to track previous samples.
+ * @param buffer_count - Number of active mix buffers,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ * @param biquad_index - Which biquad filter to use for this command (0-1).
+ * @param use_float_processing - Should int or float processing be used?
+ */
+ void GenerateBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count, s8 channel,
+ u32 biquad_index, bool use_float_processing);
+
+ /**
+ * Generate a biquad filter effect command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - The effect info this command takes biquad parameters from.
+ * @param buffer_offset - Mix buffer offset this command will use,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ * @param needs_init - True if the biquad state needs initialisation.
+ * @param use_float_processing - Should int or float processing be used?
+ */
+ void GenerateBiquadFilterCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ s8 channel, bool needs_init, bool use_float_processing);
+
+ /**
+ * Generate a mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to the buffer offset.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to the buffer offset.
+ * @param buffer_offset - Mix buffer offset this command will use.
+ * @param volume - Volume to be applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixCommand(s32 node_id, s16 input_index, s16 output_index, s16 buffer_offset,
+ f32 volume, u8 precision);
+
+ /**
+ * Generate a mix ramp command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_count - Number of active mix buffers.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_count.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_count.
+ * @param volume - Current mix volume used for calculating the ramp.
+ * @param prev_volume - Previous mix volume, used for calculating the ramp,
+ * also applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixRampCommand(s32 node_id, s16 buffer_count, s16 input_index, s16 output_index,
+ f32 volume, f32 prev_volume, CpuAddr prev_samples, u8 precision);
+
+ /**
+ * Generate a mix ramp grouped command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_count - Number of active mix buffers.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_count.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_count.
+ * @param volumes - Current mix volumes used for calculating the ramp.
+ * @param prev_volumes - Previous mix volumes, used for calculating the ramp,
+ * also applied to the input.
+ * @param precision - Number of decimal bits for fixed point operations.
+ */
+ void GenerateMixRampGroupedCommand(s32 node_id, s16 buffer_count, s16 input_index,
+ s16 output_index, std::span<const f32> volumes,
+ std::span<const f32> prev_volumes, CpuAddr prev_samples,
+ u8 precision);
+
+ /**
+ * Generate a depop prepare command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_state - State to track the previous depop samples for each mix buffer.
+ * @param buffer - State to track the current depop samples for each mix buffer.
+ * @param buffer_count - Number of active mix buffers.
+ * @param buffer_offset - Base mix buffer index to generate the channel depops at.
+ * @param was_playing - Command only needs to work if the voice was previously playing.
+ */
+ void GenerateDepopPrepareCommand(s32 node_id, const VoiceState& voice_state,
+ std::span<const s32> buffer, s16 buffer_count,
+ s16 buffer_offset, bool was_playing);
+
+ /**
+ * Generate a depop command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param mix_info - Mix info to get the buffer count and base offsets from.
+ * @param depop_buffer - Buffer of current depop sample values to be added to the input
+ * channels.
+ */
+ void GenerateDepopForMixBuffersCommand(s32 node_id, const MixInfo& mix_info,
+ std::span<const s32> depop_buffer);
+
+ /**
+ * Generate a delay command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Delay effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to apply the apply the delay.
+ */
+ void GenerateDelayCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset);
+
+ /**
+ * Generate an upsample command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to upsample.
+ * @param upsampler_info - Upsampler info to control the upsampling.
+ * @param input_count - Number of input channels to upsample.
+ * @param inputs - Input mix buffer indexes.
+ * @param buffer_count - Number of active mix buffers.
+ * @param sample_count - Source sample count of the input.
+ * @param sample_rate - Source sample rate of the input.
+ */
+ void GenerateUpsampleCommand(s32 node_id, s16 buffer_offset, UpsamplerInfo& upsampler_info,
+ u32 input_count, std::span<const s8> inputs, s16 buffer_count,
+ u32 sample_count, u32 sample_rate);
+
+ /**
+ * Generate a downmix 6 -> 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param inputs - Input mix buffer indexes.
+ * @param buffer_offset - Base mix buffer offset of the channels to downmix.
+ * @param downmix_coeff - Downmixing coefficients.
+ */
+ void GenerateDownMix6chTo2chCommand(s32 node_id, std::span<const s8> inputs, s16 buffer_offset,
+ std::span<const f32> downmix_coeff);
+
+ /**
+ * Generate an aux buffer command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Aux effect info to generate this command from.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param output_index - Output mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param update_count - Number of samples to write back to the game as updated, can be 0.
+ * @param count_max - Maximum number of samples to read or write.
+ * @param write_offset - Current read or write offset within the buffer.
+ */
+ void GenerateAuxCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index,
+ s16 output_index, s16 buffer_offset, u32 update_count, u32 count_max,
+ u32 write_offset);
+
+ /**
+ * Generate a device sink command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - The sink_info to generate this command from.
+ * @session_id - System session id this command is generated from.
+ * @samples_buffer - The buffer to be sent to the sink if upsampling is not used.
+ */
+ void GenerateDeviceSinkCommand(s32 node_id, s16 buffer_offset, SinkInfoBase& sink_info,
+ u32 session_id, std::span<s32> samples_buffer);
+
+ /**
+ * Generate a circular buffer sink command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param sink_info - The sink_info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ */
+ void GenerateCircularBufferSinkCommand(s32 node_id, SinkInfoBase& sink_info, s16 buffer_offset);
+
+ /**
+ * Generate a reverb command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Reverb effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param long_size_pre_delay_supported - Should a longer pre-delay time be used before reverb
+ * begins?
+ */
+ void GenerateReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ bool long_size_pre_delay_supported);
+
+ /**
+ * Generate an I3DL2 reverb command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - I3DL2Reverb effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ */
+ void GenerateI3dl2ReverbCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset);
+
+ /**
+ * Generate a performance command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param state - State of the performance.
+ * @param entry_addresses - The addresses to be filled in by the AudioRenderer.
+ */
+ void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
+ const PerformanceEntryAddresses& entry_addresses);
+
+ /**
+ * Generate a clear mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateClearMixCommand(s32 node_id);
+
+ /**
+ * Generate a copy mix command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - BiquadFilter effect info to generate this command from.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param channel - Index to the effect's parameters input indexes for this command.
+ */
+ void GenerateCopyMixBufferCommand(s32 node_id, EffectInfoBase& effect_info, s16 buffer_offset,
+ s8 channel);
+
+ /**
+ * Generate a light limiter version 1 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param parameter - Effect parameter to generate from.
+ * @param state - State used by the AudioRenderer between commands.
+ * @param enabled - Is this command enabled?
+ * @param workbuffer - Game-supplied memory for the state.
+ */
+ void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion1& parameter,
+ const LightLimiterInfo::State& state, bool enabled,
+ CpuAddr workbuffer);
+
+ /**
+ * Generate a light limiter version 2 command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param parameter - Effect parameter to generate from.
+ * @param statistics - Statistics reported by the AudioRenderer on the limiter's state.
+ * @param state - State used by the AudioRenderer between commands.
+ * @param enabled - Is this command enabled?
+ * @param workbuffer - Game-supplied memory for the state.
+ */
+ void GenerateLightLimiterCommand(s32 node_id, s16 buffer_offset,
+ const LightLimiterInfo::ParameterVersion2& parameter,
+ const LightLimiterInfo::StatisticsInternal& statistics,
+ const LightLimiterInfo::State& state, bool enabled,
+ CpuAddr workbuffer);
+
+ /**
+ * Generate a multitap biquad filter command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param voice_info - The voice info this command takes biquad parameters from.
+ * @param voice_state - Used by the AudioRenderer to track previous samples.
+ * @param buffer_count - Number of active mix buffers,
+ * command will generate at this index + channel.
+ * @param channel - Channel index for this filter to work on.
+ */
+ void GenerateMultitapBiquadFilterCommand(s32 node_id, VoiceInfo& voice_info,
+ const VoiceState& voice_state, s16 buffer_count,
+ s8 channel);
+
+ /**
+ * Generate a capture command, adding it to the command list.
+ *
+ * @param node_id - Node id of the voice this command is generated for.
+ * @param effect_info - Capture effect info to generate this command from.
+ * @param input_index - Input mix buffer index for this command.
+ * Added to buffer_offset.
+ * @param output_index - Output mix buffer index for this command (unused).
+ * Added to buffer_offset.
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param update_count - Number of samples to write back to the game as updated, can be 0.
+ * @param count_max - Maximum number of samples to read or write.
+ * @param write_offset - Current read or write offset within the buffer.
+ */
+ void GenerateCaptureCommand(s32 node_id, EffectInfoBase& effect_info, s16 input_index,
+ s16 output_index, s16 buffer_offset, u32 update_count,
+ u32 count_max, u32 write_offset);
+
+ /**
+ * Generate a compressor command, adding it to the command list.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info - Capture effect info to generate this command from.
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateCompressorCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
+
+ /// Command list buffer generated commands will be added to
+ std::span<u8> command_list{};
+ /// Input sample count, unused
+ u32 sample_count{};
+ /// Input sample rate, unused
+ u32 sample_rate{};
+ /// Current size of the command buffer
+ u64 size{};
+ /// Current number of commands added
+ u32 count{};
+ /// Current estimated processing time for all commands
+ u32 estimated_process_time{};
+ /// Used for mapping buffers for the AudioRenderer
+ MemoryPoolInfo* memory_pool{};
+ /// Used for estimating command process times
+ ICommandProcessingTimeEstimator* time_estimator{};
+ /// Used to check which rendering features are currently enabled
+ BehaviorInfo* behavior{};
+
+private:
+ template <typename T, CommandId Id>
+ T& GenerateStart(const s32 node_id);
+ template <typename T>
+ void GenerateEnd(T& cmd);
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_generator.cpp b/src/audio_core/renderer/command/command_generator.cpp
new file mode 100644
index 000000000..2ea50d128
--- /dev/null
+++ b/src/audio_core/renderer/command/command_generator.cpp
@@ -0,0 +1,796 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_generator.h"
+#include "audio_core/renderer/command/command_list_header.h"
+#include "audio_core/renderer/effect/aux_.h"
+#include "audio_core/renderer/effect/biquad_filter.h"
+#include "audio_core/renderer/effect/buffer_mixer.h"
+#include "audio_core/renderer/effect/capture.h"
+#include "audio_core/renderer/effect/effect_context.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "audio_core/renderer/mix/mix_context.h"
+#include "audio_core/renderer/performance/detail_aspect.h"
+#include "audio_core/renderer/performance/entry_aspect.h"
+#include "audio_core/renderer/sink/device_sink_info.h"
+#include "audio_core/renderer/sink/sink_context.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+#include "audio_core/renderer/voice/voice_context.h"
+#include "common/alignment.h"
+
+namespace AudioCore::AudioRenderer {
+
+CommandGenerator::CommandGenerator(CommandBuffer& command_buffer_,
+ const CommandListHeader& command_list_header_,
+ const AudioRendererSystemContext& render_context_,
+ VoiceContext& voice_context_, MixContext& mix_context_,
+ EffectContext& effect_context_, SinkContext& sink_context_,
+ SplitterContext& splitter_context_,
+ PerformanceManager* performance_manager_)
+ : command_buffer{command_buffer_}, command_header{command_list_header_},
+ render_context{render_context_}, voice_context{voice_context_}, mix_context{mix_context_},
+ effect_context{effect_context_}, sink_context{sink_context_},
+ splitter_context{splitter_context_}, performance_manager{performance_manager_} {
+ command_buffer.GenerateClearMixCommand(InvalidNodeId);
+}
+
+void CommandGenerator::GenerateDataSourceCommand(VoiceInfo& voice_info,
+ const VoiceState& voice_state, const s8 channel) {
+ if (voice_info.mix_id == UnusedMixId) {
+ if (voice_info.splitter_id != UnusedSplitterId) {
+ auto destination{splitter_context.GetDesintationData(voice_info.splitter_id, 0)};
+ u32 dest_id{0};
+ while (destination != nullptr) {
+ if (destination->IsConfigured()) {
+ auto mix_id{destination->GetMixId()};
+ if (mix_id < mix_context.GetCount()) {
+ auto mix_info{mix_context.GetInfo(mix_id)};
+ command_buffer.GenerateDepopPrepareCommand(
+ voice_info.node_id, voice_state, render_context.depop_buffer,
+ mix_info->buffer_count, mix_info->buffer_offset,
+ voice_info.was_playing);
+ }
+ }
+ dest_id++;
+ destination = splitter_context.GetDesintationData(voice_info.splitter_id, dest_id);
+ }
+ }
+ } else {
+ auto mix_info{mix_context.GetInfo(voice_info.mix_id)};
+ command_buffer.GenerateDepopPrepareCommand(
+ voice_info.node_id, voice_state, render_context.depop_buffer, mix_info->buffer_count,
+ mix_info->buffer_offset, voice_info.was_playing);
+ }
+
+ if (voice_info.was_playing) {
+ return;
+ }
+
+ if (render_context.behavior->IsWaveBufferVer2Supported()) {
+ switch (voice_info.sample_format) {
+ case SampleFormat::PcmInt16:
+ command_buffer.GeneratePcmInt16Version2Command(
+ voice_info.node_id, voice_info, voice_state, render_context.mix_buffer_count,
+ channel);
+ break;
+ case SampleFormat::PcmFloat:
+ command_buffer.GeneratePcmFloatVersion2Command(
+ voice_info.node_id, voice_info, voice_state, render_context.mix_buffer_count,
+ channel);
+ break;
+ case SampleFormat::Adpcm:
+ command_buffer.GenerateAdpcmVersion2Command(voice_info.node_id, voice_info, voice_state,
+ render_context.mix_buffer_count, channel);
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SampleFormat {}",
+ static_cast<u32>(voice_info.sample_format));
+ break;
+ }
+ } else {
+ switch (voice_info.sample_format) {
+ case SampleFormat::PcmInt16:
+ command_buffer.GeneratePcmInt16Version1Command(
+ voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
+ render_context.mix_buffer_count, channel);
+ break;
+ case SampleFormat::PcmFloat:
+ command_buffer.GeneratePcmFloatVersion1Command(
+ voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
+ render_context.mix_buffer_count, channel);
+ break;
+ case SampleFormat::Adpcm:
+ command_buffer.GenerateAdpcmVersion1Command(
+ voice_info.node_id, *command_buffer.memory_pool, voice_info, voice_state,
+ render_context.mix_buffer_count, channel);
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SampleFormat {}",
+ static_cast<u32>(voice_info.sample_format));
+ break;
+ }
+ }
+}
+
+void CommandGenerator::GenerateVoiceMixCommand(std::span<const f32> mix_volumes,
+ std::span<const f32> prev_mix_volumes,
+ const VoiceState& voice_state, s16 output_index,
+ const s16 buffer_count, const s16 input_index,
+ const s32 node_id) {
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ if (buffer_count > 8) {
+ const auto prev_samples{render_context.memory_pool_info->Translate(
+ CpuAddr(voice_state.previous_samples.data()), buffer_count * sizeof(s32))};
+ command_buffer.GenerateMixRampGroupedCommand(node_id, buffer_count, input_index,
+ output_index, mix_volumes, prev_mix_volumes,
+ prev_samples, precision);
+ } else {
+ for (s16 i = 0; i < buffer_count; i++, output_index++) {
+ const auto prev_samples{render_context.memory_pool_info->Translate(
+ CpuAddr(&voice_state.previous_samples[i]), sizeof(s32))};
+
+ command_buffer.GenerateMixRampCommand(node_id, buffer_count, input_index, output_index,
+ mix_volumes[i], prev_mix_volumes[i], prev_samples,
+ precision);
+ }
+ }
+}
+
+void CommandGenerator::GenerateBiquadFilterCommandForVoice(VoiceInfo& voice_info,
+ const VoiceState& voice_state,
+ const s16 buffer_count, const s8 channel,
+ const s32 node_id) {
+ const bool both_biquads_enabled{voice_info.biquads[0].enabled && voice_info.biquads[1].enabled};
+ const auto use_float_processing{render_context.behavior->UseBiquadFilterFloatProcessing()};
+
+ if (both_biquads_enabled && render_context.behavior->UseMultiTapBiquadFilterProcessing() &&
+ use_float_processing) {
+ command_buffer.GenerateMultitapBiquadFilterCommand(node_id, voice_info, voice_state,
+ buffer_count, channel);
+ } else {
+ for (u32 i = 0; i < MaxBiquadFilters; i++) {
+ if (voice_info.biquads[i].enabled) {
+ command_buffer.GenerateBiquadFilterCommand(node_id, voice_info, voice_state,
+ buffer_count, channel, i,
+ use_float_processing);
+ }
+ }
+ }
+}
+
+void CommandGenerator::GenerateVoiceCommand(VoiceInfo& voice_info) {
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ for (s8 channel = 0; channel < voice_info.channel_count; channel++) {
+ const auto resource_id{voice_info.channel_resource_ids[channel]};
+ auto& voice_state{voice_context.GetDspSharedState(resource_id)};
+ auto& channel_resource{voice_context.GetChannelResource(resource_id)};
+
+ PerformanceDetailType detail_type{PerformanceDetailType::Invalid};
+ switch (voice_info.sample_format) {
+ case SampleFormat::PcmInt16:
+ detail_type = PerformanceDetailType::Unk1;
+ break;
+ case SampleFormat::PcmFloat:
+ detail_type = PerformanceDetailType::Unk10;
+ break;
+ default:
+ detail_type = PerformanceDetailType::Unk2;
+ break;
+ }
+
+ DetailAspect data_source_detail(*this, PerformanceEntryType::Voice, voice_info.node_id,
+ detail_type);
+ GenerateDataSourceCommand(voice_info, voice_state, channel);
+
+ if (data_source_detail.initialized) {
+ command_buffer.GeneratePerformanceCommand(data_source_detail.node_id,
+ PerformanceState::Stop,
+ data_source_detail.performance_entry_address);
+ }
+
+ if (voice_info.was_playing) {
+ voice_info.prev_volume = 0.0f;
+ continue;
+ }
+
+ if (!voice_info.HasAnyConnection()) {
+ continue;
+ }
+
+ DetailAspect biquad_detail_aspect(*this, PerformanceEntryType::Voice, voice_info.node_id,
+ PerformanceDetailType::Unk4);
+ GenerateBiquadFilterCommandForVoice(
+ voice_info, voice_state, render_context.mix_buffer_count, channel, voice_info.node_id);
+
+ if (biquad_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ biquad_detail_aspect.node_id, PerformanceState::Stop,
+ biquad_detail_aspect.performance_entry_address);
+ }
+
+ DetailAspect volume_ramp_detail_aspect(*this, PerformanceEntryType::Voice,
+ voice_info.node_id, PerformanceDetailType::Unk3);
+ command_buffer.GenerateVolumeRampCommand(
+ voice_info.node_id, voice_info, render_context.mix_buffer_count + channel, precision);
+ if (volume_ramp_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ volume_ramp_detail_aspect.node_id, PerformanceState::Stop,
+ volume_ramp_detail_aspect.performance_entry_address);
+ }
+
+ voice_info.prev_volume = voice_info.volume;
+
+ if (voice_info.mix_id == UnusedMixId) {
+ if (voice_info.splitter_id != UnusedSplitterId) {
+ auto i{channel};
+ auto destination{splitter_context.GetDesintationData(voice_info.splitter_id, i)};
+ while (destination != nullptr) {
+ if (destination->IsConfigured()) {
+ const auto mix_id{destination->GetMixId()};
+ if (mix_id < mix_context.GetCount() &&
+ static_cast<s32>(mix_id) != UnusedSplitterId) {
+ auto mix_info{mix_context.GetInfo(mix_id)};
+ GenerateVoiceMixCommand(
+ destination->GetMixVolume(), destination->GetMixVolumePrev(),
+ voice_state, mix_info->buffer_offset, mix_info->buffer_count,
+ render_context.mix_buffer_count + channel, voice_info.node_id);
+ destination->MarkAsNeedToUpdateInternalState();
+ }
+ }
+ i += voice_info.channel_count;
+ destination = splitter_context.GetDesintationData(voice_info.splitter_id, i);
+ }
+ }
+ } else {
+ DetailAspect volume_mix_detail_aspect(*this, PerformanceEntryType::Voice,
+ voice_info.node_id, PerformanceDetailType::Unk3);
+ auto mix_info{mix_context.GetInfo(voice_info.mix_id)};
+ GenerateVoiceMixCommand(channel_resource.mix_volumes, channel_resource.prev_mix_volumes,
+ voice_state, mix_info->buffer_offset, mix_info->buffer_count,
+ render_context.mix_buffer_count + channel, voice_info.node_id);
+ if (volume_mix_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ volume_mix_detail_aspect.node_id, PerformanceState::Stop,
+ volume_mix_detail_aspect.performance_entry_address);
+ }
+
+ channel_resource.prev_mix_volumes = channel_resource.mix_volumes;
+ }
+ voice_info.biquad_initialized[0] = voice_info.biquads[0].enabled;
+ voice_info.biquad_initialized[1] = voice_info.biquads[1].enabled;
+ }
+}
+
+void CommandGenerator::GenerateVoiceCommands() {
+ const auto voice_count{voice_context.GetCount()};
+
+ for (u32 i = 0; i < voice_count; i++) {
+ auto sorted_info{voice_context.GetSortedInfo(i)};
+
+ if (sorted_info->ShouldSkip() || !sorted_info->UpdateForCommandGeneration(voice_context)) {
+ continue;
+ }
+
+ EntryAspect voice_entry_aspect(*this, PerformanceEntryType::Voice, sorted_info->node_id);
+
+ GenerateVoiceCommand(*sorted_info);
+
+ if (voice_entry_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(voice_entry_aspect.node_id,
+ PerformanceState::Stop,
+ voice_entry_aspect.performance_entry_address);
+ }
+ }
+
+ splitter_context.UpdateInternalState();
+}
+
+void CommandGenerator::GenerateBufferMixerCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info, const s32 node_id) {
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ if (effect_info.IsEnabled()) {
+ const auto& parameter{
+ *reinterpret_cast<BufferMixerInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ for (u32 i = 0; i < parameter.mix_count; i++) {
+ if (parameter.volumes[i] != 0.0f) {
+ command_buffer.GenerateMixCommand(node_id, buffer_offset + parameter.inputs[i],
+ buffer_offset + parameter.outputs[i],
+ buffer_offset, parameter.volumes[i], precision);
+ }
+ }
+ }
+}
+
+void CommandGenerator::GenerateDelayCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id) {
+ command_buffer.GenerateDelayCommand(node_id, effect_info, buffer_offset);
+}
+
+void CommandGenerator::GenerateReverbCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id,
+ const bool long_size_pre_delay_supported) {
+ command_buffer.GenerateReverbCommand(node_id, effect_info, buffer_offset,
+ long_size_pre_delay_supported);
+}
+
+void CommandGenerator::GenerateI3dl2ReverbEffectCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info,
+ const s32 node_id) {
+ command_buffer.GenerateI3dl2ReverbCommand(node_id, effect_info, buffer_offset);
+}
+
+void CommandGenerator::GenerateAuxCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id) {
+
+ if (effect_info.IsEnabled()) {
+ effect_info.GetWorkbuffer(0);
+ effect_info.GetWorkbuffer(1);
+ }
+
+ if (effect_info.GetSendBuffer() != 0 && effect_info.GetReturnBuffer() != 0) {
+ const auto& parameter{
+ *reinterpret_cast<AuxInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ auto channel_index{parameter.mix_buffer_count - 1};
+ u32 write_offset{0};
+ for (u32 i = 0; i < parameter.mix_buffer_count; i++, channel_index--) {
+ auto new_update_count{command_header.sample_count + write_offset};
+ const auto update_count{channel_index > 0 ? 0 : new_update_count};
+ command_buffer.GenerateAuxCommand(node_id, effect_info, parameter.inputs[i],
+ parameter.outputs[i], buffer_offset, update_count,
+ parameter.count_max, write_offset);
+ write_offset = new_update_count;
+ }
+ }
+}
+
+void CommandGenerator::GenerateBiquadFilterEffectCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info,
+ const s32 node_id) {
+ const auto& parameter{
+ *reinterpret_cast<BiquadFilterInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ if (effect_info.IsEnabled()) {
+ bool needs_init{false};
+
+ switch (parameter.state) {
+ case EffectInfoBase::ParameterState::Initialized:
+ needs_init = true;
+ break;
+ case EffectInfoBase::ParameterState::Updating:
+ case EffectInfoBase::ParameterState::Updated:
+ if (render_context.behavior->IsBiquadFilterEffectStateClearBugFixed()) {
+ needs_init = false;
+ } else {
+ needs_init = parameter.state == EffectInfoBase::ParameterState::Updating;
+ }
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid biquad parameter state {}",
+ static_cast<u32>(parameter.state));
+ break;
+ }
+
+ for (s8 channel = 0; channel < parameter.channel_count; channel++) {
+ command_buffer.GenerateBiquadFilterCommand(
+ node_id, effect_info, buffer_offset, channel, needs_init,
+ render_context.behavior->UseBiquadFilterFloatProcessing());
+ }
+ } else {
+ for (s8 channel = 0; channel < parameter.channel_count; channel++) {
+ command_buffer.GenerateCopyMixBufferCommand(node_id, effect_info, buffer_offset,
+ channel);
+ }
+ }
+}
+
+void CommandGenerator::GenerateLightLimiterEffectCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info,
+ const s32 node_id,
+ const u32 effect_index) {
+
+ const auto& state{*reinterpret_cast<LightLimiterInfo::State*>(effect_info.GetStateBuffer())};
+
+ if (render_context.behavior->IsEffectInfoVersion2Supported()) {
+ const auto& parameter{
+ *reinterpret_cast<LightLimiterInfo::ParameterVersion2*>(effect_info.GetParameter())};
+ const auto& result_state{*reinterpret_cast<LightLimiterInfo::StatisticsInternal*>(
+ &effect_context.GetDspSharedResultState(effect_index))};
+ command_buffer.GenerateLightLimiterCommand(node_id, buffer_offset, parameter, result_state,
+ state, effect_info.IsEnabled(),
+ effect_info.GetWorkbuffer(-1));
+ } else {
+ const auto& parameter{
+ *reinterpret_cast<LightLimiterInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ command_buffer.GenerateLightLimiterCommand(node_id, buffer_offset, parameter, state,
+ effect_info.IsEnabled(),
+ effect_info.GetWorkbuffer(-1));
+ }
+}
+
+void CommandGenerator::GenerateCaptureCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id) {
+ if (effect_info.IsEnabled()) {
+ effect_info.GetWorkbuffer(0);
+ }
+
+ if (effect_info.GetSendBuffer()) {
+ const auto& parameter{
+ *reinterpret_cast<AuxInfo::ParameterVersion1*>(effect_info.GetParameter())};
+ auto channel_index{parameter.mix_buffer_count - 1};
+ u32 write_offset{0};
+ for (u32 i = 0; i < parameter.mix_buffer_count; i++, channel_index--) {
+ auto new_update_count{command_header.sample_count + write_offset};
+ const auto update_count{channel_index > 0 ? 0 : new_update_count};
+ command_buffer.GenerateCaptureCommand(node_id, effect_info, parameter.inputs[i],
+ parameter.outputs[i], buffer_offset, update_count,
+ parameter.count_max, write_offset);
+ write_offset = new_update_count;
+ }
+ }
+}
+
+void CommandGenerator::GenerateCompressorCommand(const s16 buffer_offset,
+ EffectInfoBase& effect_info, const s32 node_id) {
+ command_buffer.GenerateCompressorCommand(buffer_offset, effect_info, node_id);
+}
+
+void CommandGenerator::GenerateEffectCommand(MixInfo& mix_info) {
+ const auto effect_count{effect_context.GetCount()};
+ for (u32 i = 0; i < effect_count; i++) {
+ const auto effect_index{mix_info.effect_order_buffer[i]};
+ if (effect_index == -1) {
+ break;
+ }
+
+ auto& effect_info = effect_context.GetInfo(effect_index);
+ if (effect_info.ShouldSkip()) {
+ continue;
+ }
+
+ const auto entry_type{mix_info.mix_id == FinalMixId ? PerformanceEntryType::FinalMix
+ : PerformanceEntryType::SubMix};
+
+ switch (effect_info.GetType()) {
+ case EffectInfoBase::Type::Mix: {
+ DetailAspect mix_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk5);
+ GenerateBufferMixerCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (mix_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ mix_detail_aspect.node_id, PerformanceState::Stop,
+ mix_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Aux: {
+ DetailAspect aux_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk7);
+ GenerateAuxCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (aux_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ aux_detail_aspect.node_id, PerformanceState::Stop,
+ aux_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Delay: {
+ DetailAspect delay_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk6);
+ GenerateDelayCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (delay_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ delay_detail_aspect.node_id, PerformanceState::Stop,
+ delay_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Reverb: {
+ DetailAspect reverb_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk8);
+ GenerateReverbCommand(mix_info.buffer_offset, effect_info, mix_info.node_id,
+ render_context.behavior->IsLongSizePreDelaySupported());
+ if (reverb_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ reverb_detail_aspect.node_id, PerformanceState::Stop,
+ reverb_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::I3dl2Reverb: {
+ DetailAspect i3dl2_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk9);
+ GenerateI3dl2ReverbEffectCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (i3dl2_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ i3dl2_detail_aspect.node_id, PerformanceState::Stop,
+ i3dl2_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::BiquadFilter: {
+ DetailAspect biquad_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk4);
+ GenerateBiquadFilterEffectCommand(mix_info.buffer_offset, effect_info,
+ mix_info.node_id);
+ if (biquad_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ biquad_detail_aspect.node_id, PerformanceState::Stop,
+ biquad_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::LightLimiter: {
+ DetailAspect light_limiter_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk11);
+ GenerateLightLimiterEffectCommand(mix_info.buffer_offset, effect_info, mix_info.node_id,
+ effect_index);
+ if (light_limiter_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ light_limiter_detail_aspect.node_id, PerformanceState::Stop,
+ light_limiter_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Capture: {
+ DetailAspect capture_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk12);
+ GenerateCaptureCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (capture_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ capture_detail_aspect.node_id, PerformanceState::Stop,
+ capture_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ case EffectInfoBase::Type::Compressor: {
+ DetailAspect capture_detail_aspect(*this, entry_type, mix_info.node_id,
+ PerformanceDetailType::Unk13);
+ GenerateCompressorCommand(mix_info.buffer_offset, effect_info, mix_info.node_id);
+ if (capture_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ capture_detail_aspect.node_id, PerformanceState::Stop,
+ capture_detail_aspect.performance_entry_address);
+ }
+ } break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid effect type {}",
+ static_cast<u32>(effect_info.GetType()));
+ break;
+ }
+
+ effect_info.UpdateForCommandGeneration();
+ }
+}
+
+void CommandGenerator::GenerateMixCommands(MixInfo& mix_info) {
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ if (!mix_info.HasAnyConnection()) {
+ return;
+ }
+
+ if (mix_info.dst_mix_id == UnusedMixId) {
+ if (mix_info.dst_splitter_id != UnusedSplitterId) {
+ s16 dest_id{0};
+ auto destination{
+ splitter_context.GetDesintationData(mix_info.dst_splitter_id, dest_id)};
+ while (destination != nullptr) {
+ if (destination->IsConfigured()) {
+ auto splitter_mix_id{destination->GetMixId()};
+ if (splitter_mix_id < mix_context.GetCount()) {
+ auto splitter_mix_info{mix_context.GetInfo(splitter_mix_id)};
+ const s16 input_index{static_cast<s16>(mix_info.buffer_offset +
+ (dest_id % mix_info.buffer_count))};
+ for (s16 i = 0; i < splitter_mix_info->buffer_count; i++) {
+ auto volume{mix_info.volume * destination->GetMixVolume(i)};
+ if (volume != 0.0f) {
+ command_buffer.GenerateMixCommand(
+ mix_info.node_id, input_index,
+ splitter_mix_info->buffer_offset + i, mix_info.buffer_offset,
+ volume, precision);
+ }
+ }
+ }
+ }
+ dest_id++;
+ destination =
+ splitter_context.GetDesintationData(mix_info.dst_splitter_id, dest_id);
+ }
+ }
+ } else {
+ auto dest_mix_info{mix_context.GetInfo(mix_info.dst_mix_id)};
+ for (s16 i = 0; i < mix_info.buffer_count; i++) {
+ for (s16 j = 0; j < dest_mix_info->buffer_count; j++) {
+ auto volume{mix_info.volume * mix_info.mix_volumes[i][j]};
+ if (volume != 0.0f) {
+ command_buffer.GenerateMixCommand(mix_info.node_id, mix_info.buffer_offset + i,
+ dest_mix_info->buffer_offset + j,
+ mix_info.buffer_offset, volume, precision);
+ }
+ }
+ }
+ }
+}
+
+void CommandGenerator::GenerateSubMixCommand(MixInfo& mix_info) {
+ command_buffer.GenerateDepopForMixBuffersCommand(mix_info.node_id, mix_info,
+ render_context.depop_buffer);
+ GenerateEffectCommand(mix_info);
+
+ DetailAspect mix_detail_aspect(*this, PerformanceEntryType::SubMix, mix_info.node_id,
+ PerformanceDetailType::Unk5);
+
+ GenerateMixCommands(mix_info);
+
+ if (mix_detail_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(mix_detail_aspect.node_id, PerformanceState::Stop,
+ mix_detail_aspect.performance_entry_address);
+ }
+}
+
+void CommandGenerator::GenerateSubMixCommands() {
+ const auto submix_count{mix_context.GetCount()};
+ for (s32 i = 0; i < submix_count; i++) {
+ auto sorted_info{mix_context.GetSortedInfo(i)};
+ if (!sorted_info->in_use || sorted_info->mix_id == FinalMixId) {
+ continue;
+ }
+
+ EntryAspect submix_entry_aspect(*this, PerformanceEntryType::SubMix, sorted_info->node_id);
+
+ GenerateSubMixCommand(*sorted_info);
+
+ if (submix_entry_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ submix_entry_aspect.node_id, PerformanceState::Stop,
+ submix_entry_aspect.performance_entry_address);
+ }
+ }
+}
+
+void CommandGenerator::GenerateFinalMixCommand() {
+ auto& final_mix_info{*mix_context.GetFinalMixInfo()};
+
+ command_buffer.GenerateDepopForMixBuffersCommand(final_mix_info.node_id, final_mix_info,
+ render_context.depop_buffer);
+ GenerateEffectCommand(final_mix_info);
+
+ u8 precision{15};
+ if (render_context.behavior->IsVolumeMixParameterPrecisionQ23Supported()) {
+ precision = 23;
+ }
+
+ for (s16 i = 0; i < final_mix_info.buffer_count; i++) {
+ DetailAspect volume_aspect(*this, PerformanceEntryType::FinalMix, final_mix_info.node_id,
+ PerformanceDetailType::Unk3);
+ command_buffer.GenerateVolumeCommand(final_mix_info.node_id, final_mix_info.buffer_offset,
+ i, final_mix_info.volume, precision);
+ if (volume_aspect.initialized) {
+ command_buffer.GeneratePerformanceCommand(volume_aspect.node_id, PerformanceState::Stop,
+ volume_aspect.performance_entry_address);
+ }
+ }
+}
+
+void CommandGenerator::GenerateFinalMixCommands() {
+ auto final_mix_info{mix_context.GetFinalMixInfo()};
+ EntryAspect final_mix_entry(*this, PerformanceEntryType::FinalMix, final_mix_info->node_id);
+ GenerateFinalMixCommand();
+ if (final_mix_entry.initialized) {
+ command_buffer.GeneratePerformanceCommand(final_mix_entry.node_id, PerformanceState::Stop,
+ final_mix_entry.performance_entry_address);
+ }
+}
+
+void CommandGenerator::GenerateSinkCommands() {
+ const auto sink_count{sink_context.GetCount()};
+
+ for (u32 i = 0; i < sink_count; i++) {
+ auto sink_info{sink_context.GetInfo(i)};
+ if (sink_info->IsUsed() && sink_info->GetType() == SinkInfoBase::Type::DeviceSink) {
+ auto state{reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info->GetState())};
+ if (command_header.sample_rate != TargetSampleRate &&
+ state->upsampler_info == nullptr) {
+ auto device_state{sink_info->GetDeviceState()};
+ device_state->upsampler_info = render_context.upsampler_manager->Allocate();
+ }
+
+ EntryAspect device_sink_entry(*this, PerformanceEntryType::Sink,
+ sink_info->GetNodeId());
+ auto final_mix{mix_context.GetFinalMixInfo()};
+ GenerateSinkCommand(final_mix->buffer_offset, *sink_info);
+
+ if (device_sink_entry.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ device_sink_entry.node_id, PerformanceState::Stop,
+ device_sink_entry.performance_entry_address);
+ }
+ }
+ }
+
+ for (u32 i = 0; i < sink_count; i++) {
+ auto sink_info{sink_context.GetInfo(i)};
+ if (sink_info->IsUsed() && sink_info->GetType() == SinkInfoBase::Type::CircularBufferSink) {
+ EntryAspect circular_buffer_entry(*this, PerformanceEntryType::Sink,
+ sink_info->GetNodeId());
+ auto final_mix{mix_context.GetFinalMixInfo()};
+ GenerateSinkCommand(final_mix->buffer_offset, *sink_info);
+
+ if (circular_buffer_entry.initialized) {
+ command_buffer.GeneratePerformanceCommand(
+ circular_buffer_entry.node_id, PerformanceState::Stop,
+ circular_buffer_entry.performance_entry_address);
+ }
+ }
+ }
+}
+
+void CommandGenerator::GenerateSinkCommand(const s16 buffer_offset, SinkInfoBase& sink_info) {
+ if (sink_info.ShouldSkip()) {
+ return;
+ }
+
+ switch (sink_info.GetType()) {
+ case SinkInfoBase::Type::DeviceSink:
+ GenerateDeviceSinkCommand(buffer_offset, sink_info);
+ break;
+
+ case SinkInfoBase::Type::CircularBufferSink:
+ command_buffer.GenerateCircularBufferSinkCommand(sink_info.GetNodeId(), sink_info,
+ buffer_offset);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sink type {}", static_cast<u32>(sink_info.GetType()));
+ break;
+ }
+
+ sink_info.UpdateForCommandGeneration();
+}
+
+void CommandGenerator::GenerateDeviceSinkCommand(const s16 buffer_offset, SinkInfoBase& sink_info) {
+ auto& parameter{
+ *reinterpret_cast<DeviceSinkInfo::DeviceInParameter*>(sink_info.GetParameter())};
+ auto state{*reinterpret_cast<DeviceSinkInfo::DeviceState*>(sink_info.GetState())};
+
+ if (render_context.channels == 2 && parameter.downmix_enabled) {
+ command_buffer.GenerateDownMix6chTo2chCommand(InvalidNodeId, parameter.inputs,
+ buffer_offset, parameter.downmix_coeff);
+ }
+
+ if (state.upsampler_info != nullptr) {
+ command_buffer.GenerateUpsampleCommand(
+ InvalidNodeId, buffer_offset, *state.upsampler_info, parameter.input_count,
+ parameter.inputs, command_header.buffer_count, command_header.sample_count,
+ command_header.sample_rate);
+ }
+
+ command_buffer.GenerateDeviceSinkCommand(InvalidNodeId, buffer_offset, sink_info,
+ render_context.session_id,
+ command_header.samples_buffer);
+}
+
+void CommandGenerator::GeneratePerformanceCommand(
+ s32 node_id, PerformanceState state, const PerformanceEntryAddresses& entry_addresses) {
+ command_buffer.GeneratePerformanceCommand(node_id, state, entry_addresses);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_generator.h b/src/audio_core/renderer/command/command_generator.h
new file mode 100644
index 000000000..d80d9b0d8
--- /dev/null
+++ b/src/audio_core/renderer/command/command_generator.h
@@ -0,0 +1,349 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/command/commands.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+struct AudioRendererSystemContext;
+
+namespace AudioRenderer {
+class CommandBuffer;
+struct CommandListHeader;
+class VoiceContext;
+class MixContext;
+class EffectContext;
+class SplitterContext;
+class SinkContext;
+class BehaviorInfo;
+class VoiceInfo;
+struct VoiceState;
+class MixInfo;
+class SinkInfoBase;
+
+/**
+ * Generates all commands to build up a command list, which are sent to the AudioRender for
+ * processing.
+ */
+class CommandGenerator {
+public:
+ explicit CommandGenerator(CommandBuffer& command_buffer,
+ const CommandListHeader& command_list_header,
+ const AudioRendererSystemContext& render_context,
+ VoiceContext& voice_context, MixContext& mix_context,
+ EffectContext& effect_context, SinkContext& sink_context,
+ SplitterContext& splitter_context,
+ PerformanceManager* performance_manager);
+
+ /**
+ * Calculate the buffer size needed for commands.
+ *
+ * @param behavior - Used to check what features are enabled.
+ * @param params - Input rendering parameters for numbers of voices/mixes/sinks etc.
+ */
+ static u64 CalculateCommandBufferSize(const BehaviorInfo& behavior,
+ const AudioRendererParameterInternal& params) {
+ u64 size{0};
+
+ // Effects
+ size += params.effects * sizeof(EffectInfoBase);
+
+ // Voices
+ u64 voice_size{0};
+ if (behavior.IsWaveBufferVer2Supported()) {
+ voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion2Command),
+ sizeof(PcmInt16DataSourceVersion2Command)),
+ sizeof(PcmFloatDataSourceVersion2Command));
+ } else {
+ voice_size = std::max(std::max(sizeof(AdpcmDataSourceVersion1Command),
+ sizeof(PcmInt16DataSourceVersion1Command)),
+ sizeof(PcmFloatDataSourceVersion1Command));
+ }
+ voice_size += sizeof(BiquadFilterCommand) * MaxBiquadFilters;
+ voice_size += sizeof(VolumeRampCommand);
+ voice_size += sizeof(MixRampGroupedCommand);
+
+ size += params.voices * (params.splitter_infos * sizeof(DepopPrepareCommand) + voice_size);
+
+ // Sub mixes
+ size += sizeof(DepopForMixBuffersCommand) +
+ (sizeof(MixCommand) * MaxMixBuffers) * MaxMixBuffers;
+
+ // Final mix
+ size += sizeof(DepopForMixBuffersCommand) + sizeof(VolumeCommand) * MaxMixBuffers;
+
+ // Splitters
+ size += params.splitter_destinations * sizeof(MixRampCommand) * MaxMixBuffers;
+
+ // Sinks
+ size +=
+ params.sinks * std::max(sizeof(DeviceSinkCommand), sizeof(CircularBufferSinkCommand));
+
+ // Performance
+ size += (params.effects + params.voices + params.sinks + params.sub_mixes + 1 +
+ PerformanceManager::MaxDetailEntries) *
+ sizeof(PerformanceCommand);
+ return size;
+ }
+
+ /**
+ * Get the current command buffer used to generate commands.
+ *
+ * @return The command buffer.
+ */
+ CommandBuffer& GetCommandBuffer() {
+ return command_buffer;
+ }
+
+ /**
+ * Get the current performance manager,
+ *
+ * @return The performance manager. May be nullptr.
+ */
+ PerformanceManager* GetPerformanceManager() {
+ return performance_manager;
+ }
+
+ /**
+ * Generate a data source command.
+ * These are the basis for all audio output.
+ *
+ * @param voice_info - Generate the command from this voice.
+ * @param voice_state - State used by the AudioRenderer across calls.
+ * @param channel - Channel index to generate the command into.
+ */
+ void GenerateDataSourceCommand(VoiceInfo& voice_info, const VoiceState& voice_state,
+ s8 channel);
+
+ /**
+ * Generate voice mixing commands.
+ * These are used to mix buffers together, to mix one input to many outputs,
+ * and also used as copy commands to move data around and prevent it being accidentally
+ * overwritten, e.g by another data source command into the same channel.
+ *
+ * @param mix_volumes - Current volumes of the mix.
+ * @param prev_mix_volumes - Previous volumes of the mix.
+ * @param voice_state - State used by the AudioRenderer across calls.
+ * @param output_index - Output mix buffer index.
+ * @param buffer_count - Number of active mix buffers.
+ * @param input_index - Input mix buffer index.
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateVoiceMixCommand(std::span<const f32> mix_volumes,
+ std::span<const f32> prev_mix_volumes,
+ const VoiceState& voice_state, s16 output_index, s16 buffer_count,
+ s16 input_index, s32 node_id);
+
+ /**
+ * Generate a biquad filter command for a voice.
+ *
+ * @param voice_info - Voice info this command is generated from.
+ * @param voice_state - State used by the AudioRenderer across calls.
+ * @param buffer_count - Number of active mix buffers.
+ * @param channel - Channel index of this command.
+ * @param node_id - Node id of the voice this command is generated for.
+ */
+ void GenerateBiquadFilterCommandForVoice(VoiceInfo& voice_info, const VoiceState& voice_state,
+ s16 buffer_count, s8 channel, s32 node_id);
+
+ /**
+ * Generate commands for a voice.
+ * Includes a data source, biquad filter, volume and mixing.
+ *
+ * @param voice_info - Voice info these commands are generated from.
+ */
+ void GenerateVoiceCommand(VoiceInfo& voice_info);
+
+ /**
+ * Generate commands for all voices.
+ */
+ void GenerateVoiceCommands();
+
+ /**
+ * Generate a mixing command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - BufferMixer effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateBufferMixerCommand(s16 buffer_offset, EffectInfoBase& effect_info_base,
+ s32 node_id);
+
+ /**
+ * Generate a delay effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Delay effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateDelayCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, s32 node_id);
+
+ /**
+ * Generate a reverb effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Reverb effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ * @param long_size_pre_delay_supported - Use a longer pre-delay time before reverb starts.
+ */
+ void GenerateReverbCommand(s16 buffer_offset, EffectInfoBase& effect_info_base, s32 node_id,
+ bool long_size_pre_delay_supported);
+
+ /**
+ * Generate an I3DL2 reverb effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - I3DL2Reverb effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateI3dl2ReverbEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
+ s32 node_id);
+
+ /**
+ * Generate an aux effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Aux effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateAuxCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
+
+ /**
+ * Generate a biquad filter effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Aux effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateBiquadFilterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
+ s32 node_id);
+
+ /**
+ * Generate a light limiter effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Limiter effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ * @param effect_index - Index for the statistics state.
+ */
+ void GenerateLightLimiterEffectCommand(s16 buffer_offset, EffectInfoBase& effect_info,
+ s32 node_id, u32 effect_index);
+
+ /**
+ * Generate a capture effect command.
+ * Writes a mix buffer back to game memory.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Capture effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateCaptureCommand(s16 buffer_offset, EffectInfoBase& effect_info, s32 node_id);
+
+ /**
+ * Generate a compressor effect command.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param effect_info_base - Compressor effect info.
+ * @param node_id - Node id of the mix this command is generated for.
+ */
+ void GenerateCompressorCommand(const s16 buffer_offset, EffectInfoBase& effect_info,
+ const s32 node_id);
+
+ /**
+ * Generate all effect commands for a mix.
+ *
+ * @param mix_info - Mix to generate effects from.
+ */
+ void GenerateEffectCommand(MixInfo& mix_info);
+
+ /**
+ * Generate all mix commands.
+ *
+ * @param mix_info - Mix to generate effects from.
+ */
+ void GenerateMixCommands(MixInfo& mix_info);
+
+ /**
+ * Generate a submix command.
+ * Generates all effects and all mixing commands.
+ *
+ * @param mix_info - Mix to generate effects from.
+ */
+ void GenerateSubMixCommand(MixInfo& mix_info);
+
+ /**
+ * Generate all submix command.
+ */
+ void GenerateSubMixCommands();
+
+ /**
+ * Generate the final mix.
+ */
+ void GenerateFinalMixCommand();
+
+ /**
+ * Generate the final mix commands.
+ */
+ void GenerateFinalMixCommands();
+
+ /**
+ * Generate all sink commands.
+ */
+ void GenerateSinkCommands();
+
+ /**
+ * Generate a sink command.
+ * Sends samples out to the backend, or a game-supplied circular buffer.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - Sink info to generate the commands from.
+ */
+ void GenerateSinkCommand(s16 buffer_offset, SinkInfoBase& sink_info);
+
+ /**
+ * Generate a device sink command.
+ * Sends samples out to the backend.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - Sink info to generate the commands from.
+ */
+ void GenerateDeviceSinkCommand(s16 buffer_offset, SinkInfoBase& sink_info);
+
+ /**
+ * Generate a performance command.
+ * Used to report performance metrics of the AudioRenderer back to the game.
+ *
+ * @param buffer_offset - Base mix buffer offset to use.
+ * @param sink_info - Sink info to generate the commands from.
+ */
+ void GeneratePerformanceCommand(s32 node_id, PerformanceState state,
+ const PerformanceEntryAddresses& entry_addresses);
+
+private:
+ /// Commands will be written by this buffer
+ CommandBuffer& command_buffer;
+ /// Header information for the commands generated
+ const CommandListHeader& command_header;
+ /// Various things to control generation
+ const AudioRendererSystemContext& render_context;
+ /// Used for generating voices
+ VoiceContext& voice_context;
+ /// Used for generating mixes
+ MixContext& mix_context;
+ /// Used for generating effects
+ EffectContext& effect_context;
+ /// Used for generating sinks
+ SinkContext& sink_context;
+ /// Used for generating submixes
+ SplitterContext& splitter_context;
+ /// Used for generating performance
+ PerformanceManager* performance_manager;
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/command/command_list_header.h b/src/audio_core/renderer/command/command_list_header.h
new file mode 100644
index 000000000..988530b1f
--- /dev/null
+++ b/src/audio_core/renderer/command/command_list_header.h
@@ -0,0 +1,22 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+struct CommandListHeader {
+ u64 buffer_size;
+ u32 command_count;
+ std::span<s32> samples_buffer;
+ s16 buffer_count;
+ u32 sample_count;
+ u32 sample_rate;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_processing_time_estimator.cpp b/src/audio_core/renderer/command/command_processing_time_estimator.cpp
new file mode 100644
index 000000000..3091f587a
--- /dev/null
+++ b/src/audio_core/renderer/command/command_processing_time_estimator.cpp
@@ -0,0 +1,3620 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/command/command_processing_time_estimator.h"
+
+namespace AudioCore::AudioRenderer {
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ return static_cast<u32>(command.pitch * 0.25f * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ return static_cast<u32>(command.pitch * 0.25f * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const PcmFloatDataSourceVersion1Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const PcmFloatDataSourceVersion2Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ return static_cast<u32>(command.pitch * 0.25f * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ return static_cast<u32>(command.pitch * 0.25f * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 8.8f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 9.8f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 58.0f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 10.0f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 14.4f) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ return static_cast<u32>(((static_cast<f32>(sample_count) * 14.4f) * 1.2f) *
+ static_cast<f32>(count));
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ return 1080;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ const DepopForMixBuffersCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * 8.9f) *
+ static_cast<f32>(command.count));
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const DelayCommand& command) const {
+ return static_cast<u32>((static_cast<f32>(sample_count) * command.parameter.channel_count) *
+ 202.5f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ return 357915;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ return 16108;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const AuxCommand& command) const {
+ if (command.enabled) {
+ return 15956;
+ }
+ return 3765;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const DeviceSinkCommand& command) const {
+ return 10042;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const CircularBufferSinkCommand& command) const {
+ return 55;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const ReverbCommand& command) const {
+ if (command.enabled) {
+ return static_cast<u32>(
+ (command.parameter.channel_count * static_cast<f32>(sample_count) * 750) * 1.2f);
+ }
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(const I3dl2ReverbCommand& command) const {
+ if (command.enabled) {
+ return static_cast<u32>(
+ (command.parameter.channel_count * static_cast<f32>(sample_count) * 530) * 1.2f);
+ }
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ return 1454;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ return static_cast<u32>(
+ ((static_cast<f32>(sample_count) * 0.83f) * static_cast<f32>(buffer_count)) * 1.2f);
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const LightLimiterVersion1Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const LightLimiterVersion2Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const CaptureCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion1::Estimate(
+ [[maybe_unused]] const CompressorCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 749.269f +
+ 6138.94f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 1195.456f +
+ 7797.047f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 749.269f +
+ 6138.94f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 1195.456f +
+ 7797.047f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const PcmFloatDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 749.269f +
+ 6138.94f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 1195.456f +
+ 7797.047f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const PcmFloatDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 749.269f +
+ 6138.94f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 1195.456f +
+ 7797.047f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 2125.588f +
+ 9039.47f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 3564.088 +
+ 6225.471);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 2125.588f +
+ 9039.47f);
+ case 240:
+ return static_cast<u32>(
+ (static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 2.0f) * 3564.088 +
+ 6225.471);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1280.3f);
+ case 240:
+ return static_cast<u32>(1737.8f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1403.9f);
+ case 240:
+ return static_cast<u32>(1884.3f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(4813.2f);
+ case 240:
+ return static_cast<u32>(6915.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1342.2f);
+ case 240:
+ return static_cast<u32>(1833.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1859.0f);
+ case 240:
+ return static_cast<u32>(2286.1f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 7.245f) *
+ static_cast<f32>(count));
+ case 240:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 7.245f) *
+ static_cast<f32>(count));
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(306.62f);
+ case 240:
+ return static_cast<u32>(293.22f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const DepopForMixBuffersCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(762.96f);
+ case 240:
+ return static_cast<u32>(726.96f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const DelayCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(41635.555f);
+ case 2:
+ return static_cast<u32>(97861.211f);
+ case 4:
+ return static_cast<u32>(192515.516f);
+ case 6:
+ return static_cast<u32>(301755.969f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(578.529f);
+ case 2:
+ return static_cast<u32>(663.064f);
+ case 4:
+ return static_cast<u32>(703.983f);
+ case 6:
+ return static_cast<u32>(760.032f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(8770.345f);
+ case 2:
+ return static_cast<u32>(25741.18f);
+ case 4:
+ return static_cast<u32>(47551.168f);
+ case 6:
+ return static_cast<u32>(81629.219f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(521.283f);
+ case 2:
+ return static_cast<u32>(585.396f);
+ case 4:
+ return static_cast<u32>(629.884f);
+ case 6:
+ return static_cast<u32>(713.57f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(292000.0f);
+ case 240:
+ return static_cast<u32>(0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(10009.0f);
+ case 240:
+ return static_cast<u32>(14577.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const AuxCommand& command) const {
+ // Is this function bugged, returning the wrong time?
+ // Surely the larger time should be returned when enabled...
+ // CMP W8, #0
+ // MOV W8, #0x60; // 489.163f
+ // MOV W10, #0x64; // 7177.936f
+ // CSEL X8, X10, X8, EQ
+
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(489.163f);
+ }
+ return static_cast<u32>(7177.936f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(485.562f);
+ }
+ return static_cast<u32>(9499.822f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const DeviceSinkCommand& command) const {
+ switch (command.input_count) {
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9261.545f);
+ case 240:
+ return static_cast<u32>(9336.054f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9336.054f);
+ case 240:
+ return static_cast<u32>(9566.728f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ const CircularBufferSinkCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 853.629f + 1284.517f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 1726.021f + 1369.683f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(97192.227f);
+ case 2:
+ return static_cast<u32>(103278.555f);
+ case 4:
+ return static_cast<u32>(109579.039f);
+ case 6:
+ return static_cast<u32>(115065.438f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(492.009f);
+ case 2:
+ return static_cast<u32>(554.463f);
+ case 4:
+ return static_cast<u32>(595.864f);
+ case 6:
+ return static_cast<u32>(656.617f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(136463.641f);
+ case 2:
+ return static_cast<u32>(145749.047f);
+ case 4:
+ return static_cast<u32>(154796.938f);
+ case 6:
+ return static_cast<u32>(161968.406f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(495.789f);
+ case 2:
+ return static_cast<u32>(527.163f);
+ case 4:
+ return static_cast<u32>(598.752f);
+ case 6:
+ return static_cast<u32>(666.025f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(const I3dl2ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(138836.484f);
+ case 2:
+ return static_cast<u32>(135428.172f);
+ case 4:
+ return static_cast<u32>(199181.844f);
+ case 6:
+ return static_cast<u32>(247345.906f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(718.704f);
+ case 2:
+ return static_cast<u32>(751.296f);
+ case 4:
+ return static_cast<u32>(797.464f);
+ case 6:
+ return static_cast<u32>(867.426f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(199952.734f);
+ case 2:
+ return static_cast<u32>(195199.5f);
+ case 4:
+ return static_cast<u32>(290575.875f);
+ case 6:
+ return static_cast<u32>(363494.531f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(534.24f);
+ case 2:
+ return static_cast<u32>(570.874f);
+ case 4:
+ return static_cast<u32>(660.933f);
+ case 6:
+ return static_cast<u32>(694.596f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(489.35f);
+ case 240:
+ return static_cast<u32>(491.18f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(buffer_count) * 260.4f + 139.65f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(buffer_count) * 668.85f + 193.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(836.32f);
+ case 240:
+ return static_cast<u32>(1000.9f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const LightLimiterVersion1Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const LightLimiterVersion2Command& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const CaptureCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion2::Estimate(
+ [[maybe_unused]] const CompressorCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 427.52f +
+ 6329.442f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 710.143f +
+ 7853.286f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 427.52f +
+ 6329.442f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 371.876f +
+ 8049.415f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 423.43f +
+ 5062.659f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 710.143f +
+ 7853.286f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 610.487f +
+ 10138.842f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 676.722f +
+ 5810.962f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const PcmFloatDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1672.026f +
+ 7681.211f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2550.414f +
+ 9663.969f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const PcmFloatDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.026f +
+ 7681.211f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.982f +
+ 9038.011f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1673.216f +
+ 6027.577f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2550.414f +
+ 9663.969f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2522.303f +
+ 11758.571f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2537.061f +
+ 7369.309f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1827.665f +
+ 7913.808f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2756.372f +
+ 9736.702f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1827.665f +
+ 7913.808f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1829.285f +
+ 9607.814f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1824.609f +
+ 6517.476f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2756.372f +
+ 9736.702f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2731.308f +
+ 12154.379f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2732.152f +
+ 7929.442f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1311.1f);
+ case 240:
+ return static_cast<u32>(1713.6f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1425.3f);
+ case 240:
+ return static_cast<u32>(1700.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(4173.2f);
+ case 240:
+ return static_cast<u32>(5585.1f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1402.8f);
+ case 240:
+ return static_cast<u32>(1853.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1968.7f);
+ case 240:
+ return static_cast<u32>(2459.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.708f) *
+ static_cast<f32>(count));
+ case 240:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.443f) *
+ static_cast<f32>(count));
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const DepopForMixBuffersCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(739.64f);
+ case 240:
+ return static_cast<u32>(910.97f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const DelayCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(8929.042f);
+ case 2:
+ return static_cast<u32>(25500.75f);
+ case 4:
+ return static_cast<u32>(47759.617f);
+ case 6:
+ return static_cast<u32>(82203.07f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(1295.206f);
+ case 2:
+ return static_cast<u32>(1213.6f);
+ case 4:
+ return static_cast<u32>(942.028f);
+ case 6:
+ return static_cast<u32>(1001.553f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(11941.051f);
+ case 2:
+ return static_cast<u32>(37197.371f);
+ case 4:
+ return static_cast<u32>(69749.836f);
+ case 6:
+ return static_cast<u32>(120042.398f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(997.668f);
+ case 2:
+ return static_cast<u32>(977.634f);
+ case 4:
+ return static_cast<u32>(792.309f);
+ case 6:
+ return static_cast<u32>(875.427f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(312990.0f);
+ case 240:
+ return static_cast<u32>(0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9949.7f);
+ case 240:
+ return static_cast<u32>(14679.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const AuxCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(7182.136f);
+ }
+ return static_cast<u32>(472.111f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(9435.961f);
+ }
+ return static_cast<u32>(462.619f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const DeviceSinkCommand& command) const {
+ switch (command.input_count) {
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(8979.956f);
+ case 240:
+ return static_cast<u32>(9221.907f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9177.903f);
+ case 240:
+ return static_cast<u32>(9725.897f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const CircularBufferSinkCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 531.069f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 770.257f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(81475.055f);
+ case 2:
+ return static_cast<u32>(84975.0f);
+ case 4:
+ return static_cast<u32>(91625.148f);
+ case 6:
+ return static_cast<u32>(95332.266f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(536.298f);
+ case 2:
+ return static_cast<u32>(588.798f);
+ case 4:
+ return static_cast<u32>(643.702f);
+ case 6:
+ return static_cast<u32>(705.999f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(120174.469f);
+ case 2:
+ return static_cast<u32>(125262.219f);
+ case 4:
+ return static_cast<u32>(135751.234f);
+ case 6:
+ return static_cast<u32>(141129.234f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(617.641f);
+ case 2:
+ return static_cast<u32>(659.536f);
+ case 4:
+ return static_cast<u32>(711.438f);
+ case 6:
+ return static_cast<u32>(778.071f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(const I3dl2ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(116754.984f);
+ case 2:
+ return static_cast<u32>(125912.055f);
+ case 4:
+ return static_cast<u32>(146336.031f);
+ case 6:
+ return static_cast<u32>(165812.656f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(735.0f);
+ case 2:
+ return static_cast<u32>(766.615f);
+ case 4:
+ return static_cast<u32>(834.067f);
+ case 6:
+ return static_cast<u32>(875.437f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(170292.344f);
+ case 2:
+ return static_cast<u32>(183875.625f);
+ case 4:
+ return static_cast<u32>(214696.188f);
+ case 6:
+ return static_cast<u32>(243846.766f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(508.473f);
+ case 2:
+ return static_cast<u32>(582.445f);
+ case 4:
+ return static_cast<u32>(626.419f);
+ case 6:
+ return static_cast<u32>(682.468f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(498.17f);
+ case 240:
+ return static_cast<u32>(489.42f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 266.645f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 440.681f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(842.59f);
+ case 240:
+ return static_cast<u32>(986.72f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const LightLimiterVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21392.383f);
+ case 2:
+ return static_cast<u32>(26829.389f);
+ case 4:
+ return static_cast<u32>(32405.152f);
+ case 6:
+ return static_cast<u32>(52218.586f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30555.504f);
+ case 2:
+ return static_cast<u32>(39010.785f);
+ case 4:
+ return static_cast<u32>(48270.18f);
+ case 6:
+ return static_cast<u32>(76711.875f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ const LightLimiterVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23308.928f);
+ case 2:
+ return static_cast<u32>(29954.062f);
+ case 4:
+ return static_cast<u32>(35807.477f);
+ case 6:
+ return static_cast<u32>(58339.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21392.383f);
+ case 2:
+ return static_cast<u32>(26829.389f);
+ case 4:
+ return static_cast<u32>(32405.152f);
+ case 6:
+ return static_cast<u32>(52218.586f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(33526.121f);
+ case 2:
+ return static_cast<u32>(43549.355f);
+ case 4:
+ return static_cast<u32>(52190.281f);
+ case 6:
+ return static_cast<u32>(85526.516f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30555.504f);
+ case 2:
+ return static_cast<u32>(39010.785f);
+ case 4:
+ return static_cast<u32>(48270.18f);
+ case 6:
+ return static_cast<u32>(76711.875f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const CaptureCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion3::Estimate(
+ [[maybe_unused]] const CompressorCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 427.52f +
+ 6329.442f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 710.143f +
+ 7853.286f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 427.52f +
+ 6329.442f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 371.876f +
+ 8049.415f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 423.43f +
+ 5062.659f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 710.143f +
+ 7853.286f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 610.487f +
+ 10138.842f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 676.722f +
+ 5810.962f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const PcmFloatDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1672.026f +
+ 7681.211f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2550.414f +
+ 9663.969f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const PcmFloatDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.026f +
+ 7681.211f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.982f +
+ 9038.011f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1673.216f +
+ 6027.577f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2550.414f +
+ 9663.969f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2522.303f +
+ 11758.571f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2537.061f +
+ 7369.309f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1827.665f +
+ 7913.808f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2756.372f +
+ 9736.702f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1827.665f +
+ 7913.808f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1829.285f +
+ 9607.814f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1824.609f +
+ 6517.476f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2756.372f +
+ 9736.702f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2731.308f +
+ 12154.379f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2732.152f +
+ 7929.442f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1311.1f);
+ case 240:
+ return static_cast<u32>(1713.6f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1425.3f);
+ case 240:
+ return static_cast<u32>(1700.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(4173.2f);
+ case 240:
+ return static_cast<u32>(5585.1f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1402.8f);
+ case 240:
+ return static_cast<u32>(1853.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1968.7f);
+ case 240:
+ return static_cast<u32>(2459.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.708f) *
+ static_cast<f32>(count));
+ case 240:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.443f) *
+ static_cast<f32>(count));
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const DepopForMixBuffersCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(739.64f);
+ case 240:
+ return static_cast<u32>(910.97f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const DelayCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(8929.042f);
+ case 2:
+ return static_cast<u32>(25500.75f);
+ case 4:
+ return static_cast<u32>(47759.617f);
+ case 6:
+ return static_cast<u32>(82203.07f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(1295.206f);
+ case 2:
+ return static_cast<u32>(1213.6f);
+ case 4:
+ return static_cast<u32>(942.028f);
+ case 6:
+ return static_cast<u32>(1001.553f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(11941.051f);
+ case 2:
+ return static_cast<u32>(37197.371f);
+ case 4:
+ return static_cast<u32>(69749.836f);
+ case 6:
+ return static_cast<u32>(120042.398f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(997.668f);
+ case 2:
+ return static_cast<u32>(977.634f);
+ case 4:
+ return static_cast<u32>(792.309f);
+ case 6:
+ return static_cast<u32>(875.427f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(312990.0f);
+ case 240:
+ return static_cast<u32>(0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9949.7f);
+ case 240:
+ return static_cast<u32>(14679.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const AuxCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(7182.136f);
+ }
+ return static_cast<u32>(472.111f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(9435.961f);
+ }
+ return static_cast<u32>(462.619f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const DeviceSinkCommand& command) const {
+ switch (command.input_count) {
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(8979.956f);
+ case 240:
+ return static_cast<u32>(9221.907f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9177.903f);
+ case 240:
+ return static_cast<u32>(9725.897f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const CircularBufferSinkCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 531.069f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 770.257f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(81475.055f);
+ case 2:
+ return static_cast<u32>(84975.0f);
+ case 4:
+ return static_cast<u32>(91625.148f);
+ case 6:
+ return static_cast<u32>(95332.266f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(536.298f);
+ case 2:
+ return static_cast<u32>(588.798f);
+ case 4:
+ return static_cast<u32>(643.702f);
+ case 6:
+ return static_cast<u32>(705.999f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(120174.469f);
+ case 2:
+ return static_cast<u32>(125262.219f);
+ case 4:
+ return static_cast<u32>(135751.234f);
+ case 6:
+ return static_cast<u32>(141129.234f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(617.641f);
+ case 2:
+ return static_cast<u32>(659.536f);
+ case 4:
+ return static_cast<u32>(711.438f);
+ case 6:
+ return static_cast<u32>(778.071f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const I3dl2ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(116754.984f);
+ case 2:
+ return static_cast<u32>(125912.055f);
+ case 4:
+ return static_cast<u32>(146336.031f);
+ case 6:
+ return static_cast<u32>(165812.656f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(735.0f);
+ case 2:
+ return static_cast<u32>(766.615f);
+ case 4:
+ return static_cast<u32>(834.067f);
+ case 6:
+ return static_cast<u32>(875.437f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(170292.344f);
+ case 2:
+ return static_cast<u32>(183875.625f);
+ case 4:
+ return static_cast<u32>(214696.188f);
+ case 6:
+ return static_cast<u32>(243846.766f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(508.473f);
+ case 2:
+ return static_cast<u32>(582.445f);
+ case 4:
+ return static_cast<u32>(626.419f);
+ case 6:
+ return static_cast<u32>(682.468f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(498.17f);
+ case 240:
+ return static_cast<u32>(489.42f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 266.645f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 440.681f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(842.59f);
+ case 240:
+ return static_cast<u32>(986.72f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const LightLimiterVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21392.383f);
+ case 2:
+ return static_cast<u32>(26829.389f);
+ case 4:
+ return static_cast<u32>(32405.152f);
+ case 6:
+ return static_cast<u32>(52218.586f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30555.504f);
+ case 2:
+ return static_cast<u32>(39010.785f);
+ case 4:
+ return static_cast<u32>(48270.18f);
+ case 6:
+ return static_cast<u32>(76711.875f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ const LightLimiterVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23308.928f);
+ case 2:
+ return static_cast<u32>(29954.062f);
+ case 4:
+ return static_cast<u32>(35807.477f);
+ case 6:
+ return static_cast<u32>(58339.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21392.383f);
+ case 2:
+ return static_cast<u32>(26829.389f);
+ case 4:
+ return static_cast<u32>(32405.152f);
+ case 6:
+ return static_cast<u32>(52218.586f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(33526.121f);
+ case 2:
+ return static_cast<u32>(43549.355f);
+ case 4:
+ return static_cast<u32>(52190.281f);
+ case 6:
+ return static_cast<u32>(85526.516f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30555.504f);
+ case 2:
+ return static_cast<u32>(39010.785f);
+ case 4:
+ return static_cast<u32>(48270.18f);
+ case 6:
+ return static_cast<u32>(76711.875f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(7424.5f);
+ case 240:
+ return static_cast<u32>(9730.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(const CaptureCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(426.982f);
+ }
+ return static_cast<u32>(4261.005f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(435.204f);
+ }
+ return static_cast<u32>(5858.265f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion4::Estimate(
+ [[maybe_unused]] const CompressorCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const PcmInt16DataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 427.52f +
+ 6329.442f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 710.143f +
+ 7853.286f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const PcmInt16DataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 427.52f +
+ 6329.442f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 371.876f +
+ 8049.415f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 423.43f +
+ 5062.659f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 710.143f +
+ 7853.286f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 610.487f +
+ 10138.842f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 676.722f +
+ 5810.962f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const PcmFloatDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1672.026f +
+ 7681.211f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2550.414f +
+ 9663.969f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const PcmFloatDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.026f +
+ 7681.211f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1672.982f +
+ 9038.011f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1673.216f +
+ 6027.577f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2550.414f +
+ 9663.969f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2522.303f +
+ 11758.571f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2537.061f +
+ 7369.309f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const AdpcmDataSourceVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 1827.665f +
+ 7913.808f);
+ case 240:
+ return static_cast<u32>(
+ ((static_cast<f32>(command.sample_rate) / 200.0f / static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) *
+ 2756.372f +
+ 9736.702f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const AdpcmDataSourceVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1827.665f +
+ 7913.808f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1829.285f +
+ 9607.814f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 1824.609f +
+ 6517.476f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ case 240:
+ switch (command.src_quality) {
+ case SrcQuality::Medium:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2756.372f +
+ 9736.702f);
+ case SrcQuality::High:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2731.308f +
+ 12154.379f);
+ case SrcQuality::Low:
+ return static_cast<u32>((((static_cast<f32>(command.sample_rate) / 200.0f /
+ static_cast<f32>(sample_count)) *
+ (command.pitch * 0.000030518f)) -
+ 1.0f) *
+ 2732.152f +
+ 7929.442f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid SRC quality {}",
+ static_cast<u32>(command.src_quality));
+ return 0;
+ }
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const VolumeCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1311.1f);
+ case 240:
+ return static_cast<u32>(1713.6f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const VolumeRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1425.3f);
+ case 240:
+ return static_cast<u32>(1700.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const BiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(4173.2f);
+ case 240:
+ return static_cast<u32>(5585.1f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const MixCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1402.8f);
+ case 240:
+ return static_cast<u32>(1853.2f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const MixRampCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(1968.7f);
+ case 240:
+ return static_cast<u32>(2459.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const MixRampGroupedCommand& command) const {
+ u32 count{0};
+ for (u32 i = 0; i < command.buffer_count; i++) {
+ if (command.volumes[i] != 0.0f || command.prev_volumes[i] != 0.0f) {
+ count++;
+ }
+ }
+
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.708f) *
+ static_cast<f32>(count));
+ case 240:
+ return static_cast<u32>((static_cast<f32>(sample_count) * 6.443f) *
+ static_cast<f32>(count));
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const DepopPrepareCommand& command) const {
+ return 0;
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const DepopForMixBuffersCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(739.64f);
+ case 240:
+ return static_cast<u32>(910.97f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const DelayCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(8929.042f);
+ case 2:
+ return static_cast<u32>(25500.75f);
+ case 4:
+ return static_cast<u32>(47759.617f);
+ case 6:
+ return static_cast<u32>(82203.07f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(1295.206f);
+ case 2:
+ return static_cast<u32>(1213.6f);
+ case 4:
+ return static_cast<u32>(942.028f);
+ case 6:
+ return static_cast<u32>(1001.553f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(11941.051f);
+ case 2:
+ return static_cast<u32>(37197.371f);
+ case 4:
+ return static_cast<u32>(69749.836f);
+ case 6:
+ return static_cast<u32>(120042.398f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(997.668f);
+ case 2:
+ return static_cast<u32>(977.634f);
+ case 4:
+ return static_cast<u32>(792.309f);
+ case 6:
+ return static_cast<u32>(875.427f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const UpsampleCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(312990.0f);
+ case 240:
+ return static_cast<u32>(0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const DownMix6chTo2chCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9949.7f);
+ case 240:
+ return static_cast<u32>(14679.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const AuxCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(7182.136f);
+ }
+ return static_cast<u32>(472.111f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(9435.961f);
+ }
+ return static_cast<u32>(462.619f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const DeviceSinkCommand& command) const {
+ switch (command.input_count) {
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(8979.956f);
+ case 240:
+ return static_cast<u32>(9221.907f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(9177.903f);
+ case 240:
+ return static_cast<u32>(9725.897f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input count {}", command.input_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const CircularBufferSinkCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 531.069f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(command.input_count) * 770.257f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(81475.055f);
+ case 2:
+ return static_cast<u32>(84975.0f);
+ case 4:
+ return static_cast<u32>(91625.148f);
+ case 6:
+ return static_cast<u32>(95332.266f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(536.298f);
+ case 2:
+ return static_cast<u32>(588.798f);
+ case 4:
+ return static_cast<u32>(643.702f);
+ case 6:
+ return static_cast<u32>(705.999f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(120174.469f);
+ case 2:
+ return static_cast<u32>(125262.219f);
+ case 4:
+ return static_cast<u32>(135751.234f);
+ case 6:
+ return static_cast<u32>(141129.234f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(617.641f);
+ case 2:
+ return static_cast<u32>(659.536f);
+ case 4:
+ return static_cast<u32>(711.438f);
+ case 6:
+ return static_cast<u32>(778.071f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const I3dl2ReverbCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(116754.984f);
+ case 2:
+ return static_cast<u32>(125912.055f);
+ case 4:
+ return static_cast<u32>(146336.031f);
+ case 6:
+ return static_cast<u32>(165812.656f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(735.0f);
+ case 2:
+ return static_cast<u32>(766.615f);
+ case 4:
+ return static_cast<u32>(834.067f);
+ case 6:
+ return static_cast<u32>(875.437f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(170292.344f);
+ case 2:
+ return static_cast<u32>(183875.625f);
+ case 4:
+ return static_cast<u32>(214696.188f);
+ case 6:
+ return static_cast<u32>(243846.766f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(508.473f);
+ case 2:
+ return static_cast<u32>(582.445f);
+ case 4:
+ return static_cast<u32>(626.419f);
+ case 6:
+ return static_cast<u32>(682.468f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const PerformanceCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(498.17f);
+ case 240:
+ return static_cast<u32>(489.42f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const ClearMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 266.645f + 0.0f);
+ case 240:
+ return static_cast<u32>(static_cast<f32>(buffer_count - 1) * 440.681f + 0.0f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const CopyMixBufferCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(842.59f);
+ case 240:
+ return static_cast<u32>(986.72f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const LightLimiterVersion1Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21508.01f);
+ case 2:
+ return static_cast<u32>(23120.453f);
+ case 4:
+ return static_cast<u32>(26270.053f);
+ case 6:
+ return static_cast<u32>(40471.902f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30565.961f);
+ case 2:
+ return static_cast<u32>(32812.91f);
+ case 4:
+ return static_cast<u32>(37354.852f);
+ case 6:
+ return static_cast<u32>(58486.699f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ const LightLimiterVersion2Command& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ if (command.parameter.processing_mode == LightLimiterInfo::ProcessingMode::Mode0) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23639.584f);
+ case 2:
+ return static_cast<u32>(24666.725f);
+ case 4:
+ return static_cast<u32>(28876.459f);
+ case 6:
+ return static_cast<u32>(47096.078f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ } else {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(21508.01f);
+ case 2:
+ return static_cast<u32>(23120.453f);
+ case 4:
+ return static_cast<u32>(26270.053f);
+ case 6:
+ return static_cast<u32>(40471.902f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ }
+ } else if (command.parameter.processing_mode ==
+ LightLimiterInfo::ProcessingMode::Mode1) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23639.584f);
+ case 2:
+ return static_cast<u32>(29954.062f);
+ case 4:
+ return static_cast<u32>(35807.477f);
+ case 6:
+ return static_cast<u32>(58339.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ } else {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(23639.584f);
+ case 2:
+ return static_cast<u32>(29954.062f);
+ case 4:
+ return static_cast<u32>(35807.477f);
+ case 6:
+ return static_cast<u32>(58339.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ }
+ } else {
+ LOG_ERROR(Service_Audio, "Invalid processing mode {}",
+ command.parameter.processing_mode);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(897.004f);
+ case 2:
+ return static_cast<u32>(931.549f);
+ case 4:
+ return static_cast<u32>(975.387f);
+ case 6:
+ return static_cast<u32>(1016.778f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ case 240:
+ if (command.enabled) {
+ if (command.parameter.processing_mode == LightLimiterInfo::ProcessingMode::Mode0) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(33875.023f);
+ case 2:
+ return static_cast<u32>(35199.938f);
+ case 4:
+ return static_cast<u32>(41371.230f);
+ case 6:
+ return static_cast<u32>(68370.914f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ } else {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30565.961f);
+ case 2:
+ return static_cast<u32>(32812.91f);
+ case 4:
+ return static_cast<u32>(37354.852f);
+ case 6:
+ return static_cast<u32>(58486.699f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ } else if (command.parameter.processing_mode ==
+ LightLimiterInfo::ProcessingMode::Mode1) {
+ if (command.parameter.statistics_enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(33942.980f);
+ case 2:
+ return static_cast<u32>(28698.893f);
+ case 4:
+ return static_cast<u32>(34774.277f);
+ case 6:
+ return static_cast<u32>(61897.773f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ } else {
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(30610.248f);
+ case 2:
+ return static_cast<u32>(26322.408f);
+ case 4:
+ return static_cast<u32>(30369.000f);
+ case 6:
+ return static_cast<u32>(51892.090f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}",
+ command.parameter.channel_count);
+ return 0;
+ }
+ }
+ } else {
+ LOG_ERROR(Service_Audio, "Invalid processing mode {}",
+ command.parameter.processing_mode);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ return static_cast<u32>(874.429f);
+ case 2:
+ return static_cast<u32>(921.553f);
+ case 4:
+ return static_cast<u32>(945.262f);
+ case 6:
+ return static_cast<u32>(992.26f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(
+ [[maybe_unused]] const MultiTapBiquadFilterCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(7424.5f);
+ case 240:
+ return static_cast<u32>(9730.4f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const CaptureCommand& command) const {
+ switch (sample_count) {
+ case 160:
+ if (command.enabled) {
+ return static_cast<u32>(426.982f);
+ }
+ return static_cast<u32>(4261.005f);
+ case 240:
+ if (command.enabled) {
+ return static_cast<u32>(435.204f);
+ }
+ return static_cast<u32>(5858.265f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+}
+
+u32 CommandProcessingTimeEstimatorVersion5::Estimate(const CompressorCommand& command) const {
+ if (command.enabled) {
+ switch (command.parameter.channel_count) {
+ case 1:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(34430.570f);
+ case 240:
+ return static_cast<u32>(51095.348f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(44253.320f);
+ case 240:
+ return static_cast<u32>(65693.094f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 4:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(63827.457f);
+ case 240:
+ return static_cast<u32>(95382.852f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(83361.484f);
+ case 240:
+ return static_cast<u32>(124509.906f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+ }
+ switch (command.parameter.channel_count) {
+ case 1:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(630.115f);
+ case 240:
+ return static_cast<u32>(840.136f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 2:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(638.274f);
+ case 240:
+ return static_cast<u32>(826.098f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 4:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(705.862f);
+ case 240:
+ return static_cast<u32>(901.876f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ case 6:
+ switch (sample_count) {
+ case 160:
+ return static_cast<u32>(782.019f);
+ case 240:
+ return static_cast<u32>(965.286f);
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample count {}", sample_count);
+ return 0;
+ }
+ default:
+ LOG_ERROR(Service_Audio, "Invalid channel count {}", command.parameter.channel_count);
+ return 0;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/command_processing_time_estimator.h b/src/audio_core/renderer/command/command_processing_time_estimator.h
new file mode 100644
index 000000000..452217196
--- /dev/null
+++ b/src/audio_core/renderer/command/command_processing_time_estimator.h
@@ -0,0 +1,254 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/command/commands.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Estimate the processing time required for all commands.
+ */
+class ICommandProcessingTimeEstimator {
+public:
+ virtual ~ICommandProcessingTimeEstimator() = default;
+
+ virtual u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const = 0;
+ virtual u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const = 0;
+ virtual u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const = 0;
+ virtual u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const = 0;
+ virtual u32 Estimate(const AdpcmDataSourceVersion1Command& command) const = 0;
+ virtual u32 Estimate(const AdpcmDataSourceVersion2Command& command) const = 0;
+ virtual u32 Estimate(const VolumeCommand& command) const = 0;
+ virtual u32 Estimate(const VolumeRampCommand& command) const = 0;
+ virtual u32 Estimate(const BiquadFilterCommand& command) const = 0;
+ virtual u32 Estimate(const MixCommand& command) const = 0;
+ virtual u32 Estimate(const MixRampCommand& command) const = 0;
+ virtual u32 Estimate(const MixRampGroupedCommand& command) const = 0;
+ virtual u32 Estimate(const DepopPrepareCommand& command) const = 0;
+ virtual u32 Estimate(const DepopForMixBuffersCommand& command) const = 0;
+ virtual u32 Estimate(const DelayCommand& command) const = 0;
+ virtual u32 Estimate(const UpsampleCommand& command) const = 0;
+ virtual u32 Estimate(const DownMix6chTo2chCommand& command) const = 0;
+ virtual u32 Estimate(const AuxCommand& command) const = 0;
+ virtual u32 Estimate(const DeviceSinkCommand& command) const = 0;
+ virtual u32 Estimate(const CircularBufferSinkCommand& command) const = 0;
+ virtual u32 Estimate(const ReverbCommand& command) const = 0;
+ virtual u32 Estimate(const I3dl2ReverbCommand& command) const = 0;
+ virtual u32 Estimate(const PerformanceCommand& command) const = 0;
+ virtual u32 Estimate(const ClearMixBufferCommand& command) const = 0;
+ virtual u32 Estimate(const CopyMixBufferCommand& command) const = 0;
+ virtual u32 Estimate(const LightLimiterVersion1Command& command) const = 0;
+ virtual u32 Estimate(const LightLimiterVersion2Command& command) const = 0;
+ virtual u32 Estimate(const MultiTapBiquadFilterCommand& command) const = 0;
+ virtual u32 Estimate(const CaptureCommand& command) const = 0;
+ virtual u32 Estimate(const CompressorCommand& command) const = 0;
+};
+
+class CommandProcessingTimeEstimatorVersion1 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion1(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+class CommandProcessingTimeEstimatorVersion2 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion2(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+class CommandProcessingTimeEstimatorVersion3 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion3(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+class CommandProcessingTimeEstimatorVersion4 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion4(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+class CommandProcessingTimeEstimatorVersion5 final : public ICommandProcessingTimeEstimator {
+public:
+ CommandProcessingTimeEstimatorVersion5(u32 sample_count_, u32 buffer_count_)
+ : sample_count{sample_count_}, buffer_count{buffer_count_} {}
+
+ u32 Estimate(const PcmInt16DataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmInt16DataSourceVersion2Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion1Command& command) const override;
+ u32 Estimate(const PcmFloatDataSourceVersion2Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion1Command& command) const override;
+ u32 Estimate(const AdpcmDataSourceVersion2Command& command) const override;
+ u32 Estimate(const VolumeCommand& command) const override;
+ u32 Estimate(const VolumeRampCommand& command) const override;
+ u32 Estimate(const BiquadFilterCommand& command) const override;
+ u32 Estimate(const MixCommand& command) const override;
+ u32 Estimate(const MixRampCommand& command) const override;
+ u32 Estimate(const MixRampGroupedCommand& command) const override;
+ u32 Estimate(const DepopPrepareCommand& command) const override;
+ u32 Estimate(const DepopForMixBuffersCommand& command) const override;
+ u32 Estimate(const DelayCommand& command) const override;
+ u32 Estimate(const UpsampleCommand& command) const override;
+ u32 Estimate(const DownMix6chTo2chCommand& command) const override;
+ u32 Estimate(const AuxCommand& command) const override;
+ u32 Estimate(const DeviceSinkCommand& command) const override;
+ u32 Estimate(const CircularBufferSinkCommand& command) const override;
+ u32 Estimate(const ReverbCommand& command) const override;
+ u32 Estimate(const I3dl2ReverbCommand& command) const override;
+ u32 Estimate(const PerformanceCommand& command) const override;
+ u32 Estimate(const ClearMixBufferCommand& command) const override;
+ u32 Estimate(const CopyMixBufferCommand& command) const override;
+ u32 Estimate(const LightLimiterVersion1Command& command) const override;
+ u32 Estimate(const LightLimiterVersion2Command& command) const override;
+ u32 Estimate(const MultiTapBiquadFilterCommand& command) const override;
+ u32 Estimate(const CaptureCommand& command) const override;
+ u32 Estimate(const CompressorCommand& command) const override;
+
+private:
+ u32 sample_count{};
+ u32 buffer_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/commands.h b/src/audio_core/renderer/command/commands.h
new file mode 100644
index 000000000..6d8b8546d
--- /dev/null
+++ b/src/audio_core/renderer/command/commands.h
@@ -0,0 +1,32 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/command/data_source/adpcm.h"
+#include "audio_core/renderer/command/data_source/pcm_float.h"
+#include "audio_core/renderer/command/data_source/pcm_int16.h"
+#include "audio_core/renderer/command/effect/aux_.h"
+#include "audio_core/renderer/command/effect/biquad_filter.h"
+#include "audio_core/renderer/command/effect/capture.h"
+#include "audio_core/renderer/command/effect/compressor.h"
+#include "audio_core/renderer/command/effect/delay.h"
+#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
+#include "audio_core/renderer/command/effect/light_limiter.h"
+#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
+#include "audio_core/renderer/command/effect/reverb.h"
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/command/mix/clear_mix.h"
+#include "audio_core/renderer/command/mix/copy_mix.h"
+#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
+#include "audio_core/renderer/command/mix/depop_prepare.h"
+#include "audio_core/renderer/command/mix/mix.h"
+#include "audio_core/renderer/command/mix/mix_ramp.h"
+#include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
+#include "audio_core/renderer/command/mix/volume.h"
+#include "audio_core/renderer/command/mix/volume_ramp.h"
+#include "audio_core/renderer/command/performance/performance.h"
+#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h"
+#include "audio_core/renderer/command/resample/upsample.h"
+#include "audio_core/renderer/command/sink/circular_buffer.h"
+#include "audio_core/renderer/command/sink/device.h"
diff --git a/src/audio_core/renderer/command/data_source/adpcm.cpp b/src/audio_core/renderer/command/data_source/adpcm.cpp
new file mode 100644
index 000000000..e66ed2990
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/adpcm.cpp
@@ -0,0 +1,84 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <span>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/data_source/adpcm.h"
+#include "audio_core/renderer/command/data_source/decode.h"
+
+namespace AudioCore::AudioRenderer {
+
+void AdpcmDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("AdpcmDataSourceVersion1Command\n\toutput_index {:02X} source sample "
+ "rate {} target sample rate {} src quality {}\n",
+ output_index, sample_rate, processor.target_sample_rate, src_quality);
+}
+
+void AdpcmDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::Adpcm},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{0},
+ .channel_count{1},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{data_address},
+ .data_size{data_size},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool AdpcmDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+void AdpcmDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("AdpcmDataSourceVersion2Command\n\toutput_index {:02X} source sample "
+ "rate {} target sample rate {} src quality {}\n",
+ output_index, sample_rate, processor.target_sample_rate, src_quality);
+}
+
+void AdpcmDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::Adpcm},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{0},
+ .channel_count{1},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{data_address},
+ .data_size{data_size},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool AdpcmDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/adpcm.h b/src/audio_core/renderer/command/data_source/adpcm.h
new file mode 100644
index 000000000..a9cf9cee4
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/adpcm.h
@@ -0,0 +1,119 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/common/common.h"
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command to decode ADPCM-encoded version 1 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct AdpcmDataSourceVersion1Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+ /// Coefficients data address
+ CpuAddr data_address;
+ /// Coefficients data size
+ u64 data_size;
+};
+
+/**
+ * AudioRenderer command to decode ADPCM-encoded version 2 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct AdpcmDataSourceVersion2Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+ /// Coefficients data address
+ CpuAddr data_address;
+ /// Coefficients data size
+ u64 data_size;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/decode.cpp b/src/audio_core/renderer/command/data_source/decode.cpp
new file mode 100644
index 000000000..ff5d31bd6
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/decode.cpp
@@ -0,0 +1,428 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <array>
+#include <vector>
+
+#include "audio_core/renderer/command/data_source/decode.h"
+#include "audio_core/renderer/command/resample/resample.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+
+constexpr u32 TempBufferSize = 0x3F00;
+constexpr std::array<u8, 3> PitchBySrcQuality = {4, 8, 4};
+
+/**
+ * Decode PCM data. Only s16 or f32 is supported.
+ *
+ * @tparam T - Type to decode. Only s16 and f32 are supported.
+ * @param memory - Core memory for reading samples.
+ * @param out_buffer - Output mix buffer to receive the samples.
+ * @param req - Information for how to decode.
+ * @return Number of samples decoded.
+ */
+template <typename T>
+static u32 DecodePcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
+ const DecodeArg& req) {
+ constexpr s32 min{std::numeric_limits<s16>::min()};
+ constexpr s32 max{std::numeric_limits<s16>::max()};
+
+ if (req.buffer == 0 || req.buffer_size == 0) {
+ return 0;
+ }
+
+ if (req.start_offset >= req.end_offset) {
+ return 0;
+ }
+
+ auto samples_to_decode{
+ std::min(req.samples_to_read, req.end_offset - req.start_offset - req.offset)};
+ u32 channel_count{static_cast<u32>(req.channel_count)};
+
+ switch (req.channel_count) {
+ default: {
+ const VAddr source{req.buffer +
+ (((req.start_offset + req.offset) * channel_count) * sizeof(T))};
+ const u64 size{channel_count * samples_to_decode};
+ const u64 size_bytes{size * sizeof(T)};
+
+ std::vector<T> samples(size);
+ memory.ReadBlockUnsafe(source, samples.data(), size_bytes);
+
+ if constexpr (std::is_floating_point_v<T>) {
+ for (u32 i = 0; i < samples_to_decode; i++) {
+ auto sample{static_cast<s32>(samples[i * channel_count + req.target_channel] *
+ std::numeric_limits<s16>::max())};
+ out_buffer[i] = static_cast<s16>(std::clamp(sample, min, max));
+ }
+ } else {
+ for (u32 i = 0; i < samples_to_decode; i++) {
+ out_buffer[i] = samples[i * channel_count + req.target_channel];
+ }
+ }
+ } break;
+
+ case 1:
+ if (req.target_channel != 0) {
+ LOG_ERROR(Service_Audio, "Invalid target channel, expected 0, got {}",
+ req.target_channel);
+ return 0;
+ }
+
+ const VAddr source{req.buffer + ((req.start_offset + req.offset) * sizeof(T))};
+ std::vector<T> samples(samples_to_decode);
+ memory.ReadBlockUnsafe(source, samples.data(), samples_to_decode * sizeof(T));
+
+ if constexpr (std::is_floating_point_v<T>) {
+ for (u32 i = 0; i < samples_to_decode; i++) {
+ auto sample{static_cast<s32>(samples[i * channel_count + req.target_channel] *
+ std::numeric_limits<s16>::max())};
+ out_buffer[i] = static_cast<s16>(std::clamp(sample, min, max));
+ }
+ } else {
+ std::memcpy(out_buffer.data(), samples.data(), samples_to_decode * sizeof(s16));
+ }
+ break;
+ }
+
+ return samples_to_decode;
+}
+
+/**
+ * Decode ADPCM data.
+ *
+ * @param memory - Core memory for reading samples.
+ * @param out_buffer - Output mix buffer to receive the samples.
+ * @param req - Information for how to decode.
+ * @return Number of samples decoded.
+ */
+static u32 DecodeAdpcm(Core::Memory::Memory& memory, std::span<s16> out_buffer,
+ const DecodeArg& req) {
+ constexpr u32 SamplesPerFrame{14};
+ constexpr u32 NibblesPerFrame{16};
+
+ if (req.buffer == 0 || req.buffer_size == 0) {
+ return 0;
+ }
+
+ if (req.end_offset < req.start_offset) {
+ return 0;
+ }
+
+ auto end{(req.end_offset % SamplesPerFrame) +
+ NibblesPerFrame * (req.end_offset / SamplesPerFrame)};
+ if (req.end_offset % SamplesPerFrame) {
+ end += 3;
+ } else {
+ end += 1;
+ }
+
+ if (req.buffer_size < end / 2) {
+ return 0;
+ }
+
+ auto samples_to_process{
+ std::min(req.end_offset - req.start_offset - req.offset, req.samples_to_read)};
+
+ auto samples_to_read{samples_to_process};
+ auto start_pos{req.start_offset + req.offset};
+ auto samples_remaining_in_frame{start_pos % SamplesPerFrame};
+ auto position_in_frame{(start_pos / SamplesPerFrame) * NibblesPerFrame +
+ samples_remaining_in_frame};
+
+ if (samples_remaining_in_frame) {
+ position_in_frame += 2;
+ }
+
+ const auto size{std::max((samples_to_process / 8U) * SamplesPerFrame, 8U)};
+ std::vector<u8> wavebuffer(size);
+ memory.ReadBlockUnsafe(req.buffer + position_in_frame / 2, wavebuffer.data(),
+ wavebuffer.size());
+
+ auto context{req.adpcm_context};
+ auto header{context->header};
+ u8 coeff_index{static_cast<u8>((header >> 4U) & 0xFU)};
+ u8 scale{static_cast<u8>(header & 0xFU)};
+ s32 coeff0{req.coefficients[coeff_index * 2 + 0]};
+ s32 coeff1{req.coefficients[coeff_index * 2 + 1]};
+
+ auto yn0{context->yn0};
+ auto yn1{context->yn1};
+
+ static constexpr std::array<s32, 16> Steps{
+ 0, 1, 2, 3, 4, 5, 6, 7, -8, -7, -6, -5, -4, -3, -2, -1,
+ };
+
+ const auto decode_sample = [&](const s32 code) -> s16 {
+ const auto xn = code * (1 << scale);
+ const auto prediction = coeff0 * yn0 + coeff1 * yn1;
+ const auto sample = ((xn << 11) + 0x400 + prediction) >> 11;
+ const auto saturated = std::clamp<s32>(sample, -0x8000, 0x7FFF);
+ yn1 = yn0;
+ yn0 = static_cast<s16>(saturated);
+ return yn0;
+ };
+
+ u32 read_index{0};
+ u32 write_index{0};
+
+ while (samples_to_read > 0) {
+ // Are we at a new frame?
+ if ((position_in_frame % NibblesPerFrame) == 0) {
+ header = wavebuffer[read_index++];
+ coeff_index = (header >> 4) & 0xF;
+ scale = header & 0xF;
+ coeff0 = req.coefficients[coeff_index * 2 + 0];
+ coeff1 = req.coefficients[coeff_index * 2 + 1];
+ position_in_frame += 2;
+
+ // Can we consume all of this frame's samples?
+ if (samples_to_read >= SamplesPerFrame) {
+ // Can grab all samples until the next header
+ for (u32 i = 0; i < SamplesPerFrame / 2; i++) {
+ auto code0{Steps[(wavebuffer[read_index] >> 4) & 0xF]};
+ auto code1{Steps[wavebuffer[read_index] & 0xF]};
+ read_index++;
+
+ out_buffer[write_index++] = decode_sample(code0);
+ out_buffer[write_index++] = decode_sample(code1);
+ }
+
+ position_in_frame += SamplesPerFrame;
+ samples_to_read -= SamplesPerFrame;
+ continue;
+ }
+ }
+
+ // Decode a single sample
+ auto code{wavebuffer[read_index]};
+ if (position_in_frame & 1) {
+ code &= 0xF;
+ read_index++;
+ } else {
+ code >>= 4;
+ }
+
+ out_buffer[write_index++] = decode_sample(Steps[code]);
+
+ position_in_frame++;
+ samples_to_read--;
+ }
+
+ context->header = header;
+ context->yn0 = yn0;
+ context->yn1 = yn1;
+
+ return samples_to_process;
+}
+
+/**
+ * Decode implementation.
+ * Decode wavebuffers according to the given args.
+ *
+ * @param memory - Core memory to read data from.
+ * @param args - The wavebuffer data, and information for how to decode it.
+ */
+void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args) {
+ auto& voice_state{*args.voice_state};
+ auto remaining_sample_count{args.sample_count};
+ auto fraction{voice_state.fraction};
+
+ const auto sample_rate_ratio{
+ (Common::FixedPoint<49, 15>(args.source_sample_rate) / args.target_sample_rate) *
+ args.pitch};
+ const auto size_required{fraction + remaining_sample_count * sample_rate_ratio};
+
+ if (size_required < 0) {
+ return;
+ }
+
+ auto pitch{PitchBySrcQuality[static_cast<u32>(args.src_quality)]};
+ if (static_cast<u32>(pitch + size_required.to_int_floor()) > TempBufferSize) {
+ return;
+ }
+
+ auto max_remaining_sample_count{
+ ((Common::FixedPoint<17, 15>(TempBufferSize) - fraction) / sample_rate_ratio)
+ .to_uint_floor()};
+ max_remaining_sample_count = std::min(max_remaining_sample_count, remaining_sample_count);
+
+ auto wavebuffers_consumed{voice_state.wave_buffers_consumed};
+ auto wavebuffer_index{voice_state.wave_buffer_index};
+ auto played_sample_count{voice_state.played_sample_count};
+
+ bool is_buffer_starved{false};
+ u32 offset{voice_state.offset};
+
+ auto output_buffer{args.output};
+ std::vector<s16> temp_buffer(TempBufferSize, 0);
+
+ while (remaining_sample_count > 0) {
+ const auto samples_to_write{std::min(remaining_sample_count, max_remaining_sample_count)};
+ const auto samples_to_read{
+ (fraction + samples_to_write * sample_rate_ratio).to_uint_floor()};
+
+ u32 temp_buffer_pos{0};
+
+ if (!args.IsVoicePitchAndSrcSkippedSupported) {
+ for (u32 i = 0; i < pitch; i++) {
+ temp_buffer[i] = voice_state.sample_history[i];
+ }
+ temp_buffer_pos = pitch;
+ }
+
+ u32 samples_read{0};
+ while (samples_read < samples_to_read) {
+ if (wavebuffer_index >= MaxWaveBuffers) {
+ LOG_ERROR(Service_Audio, "Invalid wavebuffer index! {}", wavebuffer_index);
+ wavebuffer_index = 0;
+ voice_state.wave_buffer_valid.fill(false);
+ wavebuffers_consumed = MaxWaveBuffers;
+ }
+
+ if (!voice_state.wave_buffer_valid[wavebuffer_index]) {
+ is_buffer_starved = true;
+ break;
+ }
+
+ auto& wavebuffer{args.wave_buffers[wavebuffer_index]};
+
+ if (offset == 0 && args.sample_format == SampleFormat::Adpcm &&
+ wavebuffer.context != 0) {
+ memory.ReadBlockUnsafe(wavebuffer.context, &voice_state.adpcm_context,
+ wavebuffer.context_size);
+ }
+
+ auto start_offset{wavebuffer.start_offset};
+ auto end_offset{wavebuffer.end_offset};
+
+ if (wavebuffer.loop && voice_state.loop_count > 0 &&
+ wavebuffer.loop_start_offset != 0 && wavebuffer.loop_end_offset != 0 &&
+ wavebuffer.loop_start_offset <= wavebuffer.loop_end_offset) {
+ start_offset = wavebuffer.loop_start_offset;
+ end_offset = wavebuffer.loop_end_offset;
+ }
+
+ DecodeArg decode_arg{.buffer{wavebuffer.buffer},
+ .buffer_size{wavebuffer.buffer_size},
+ .start_offset{start_offset},
+ .end_offset{end_offset},
+ .channel_count{args.channel_count},
+ .coefficients{},
+ .adpcm_context{nullptr},
+ .target_channel{args.channel},
+ .offset{offset},
+ .samples_to_read{samples_to_read - samples_read}};
+
+ s32 samples_decoded{0};
+
+ switch (args.sample_format) {
+ case SampleFormat::PcmInt16:
+ samples_decoded = DecodePcm<s16>(
+ memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos},
+ decode_arg);
+ break;
+
+ case SampleFormat::PcmFloat:
+ samples_decoded = DecodePcm<f32>(
+ memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos},
+ decode_arg);
+ break;
+
+ case SampleFormat::Adpcm: {
+ decode_arg.adpcm_context = &voice_state.adpcm_context;
+ memory.ReadBlockUnsafe(args.data_address, &decode_arg.coefficients, args.data_size);
+ samples_decoded = DecodeAdpcm(
+ memory, {&temp_buffer[temp_buffer_pos], TempBufferSize - temp_buffer_pos},
+ decode_arg);
+ } break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid sample format to decode {}",
+ static_cast<u32>(args.sample_format));
+ samples_decoded = 0;
+ break;
+ }
+
+ played_sample_count += samples_decoded;
+ samples_read += samples_decoded;
+ temp_buffer_pos += samples_decoded;
+ offset += samples_decoded;
+
+ if (samples_decoded == 0 || offset >= end_offset - start_offset) {
+ offset = 0;
+ if (!wavebuffer.loop) {
+ voice_state.wave_buffer_valid[wavebuffer_index] = false;
+ voice_state.loop_count = 0;
+
+ if (wavebuffer.stream_ended) {
+ played_sample_count = 0;
+ }
+
+ wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers;
+ wavebuffers_consumed++;
+ } else {
+ voice_state.loop_count++;
+ if (wavebuffer.loop_count > 0 &&
+ (voice_state.loop_count > wavebuffer.loop_count || samples_decoded == 0)) {
+ voice_state.wave_buffer_valid[wavebuffer_index] = false;
+ voice_state.loop_count = 0;
+
+ if (wavebuffer.stream_ended) {
+ played_sample_count = 0;
+ }
+
+ wavebuffer_index = (wavebuffer_index + 1) % MaxWaveBuffers;
+ wavebuffers_consumed++;
+ }
+
+ if (samples_decoded == 0) {
+ is_buffer_starved = true;
+ break;
+ }
+
+ if (args.IsVoicePlayedSampleCountResetAtLoopPointSupported) {
+ played_sample_count = 0;
+ }
+ }
+ }
+ }
+
+ if (args.IsVoicePitchAndSrcSkippedSupported) {
+ if (samples_read > output_buffer.size()) {
+ LOG_ERROR(Service_Audio, "Attempting to write past the end of output buffer!");
+ }
+ for (u32 i = 0; i < samples_read; i++) {
+ output_buffer[i] = temp_buffer[i];
+ }
+ } else {
+ std::memset(&temp_buffer[temp_buffer_pos], 0,
+ (samples_to_read - samples_read) * sizeof(s16));
+
+ Resample(output_buffer, temp_buffer, sample_rate_ratio, fraction, samples_to_write,
+ args.src_quality);
+
+ std::memcpy(voice_state.sample_history.data(), &temp_buffer[samples_to_read],
+ pitch * sizeof(s16));
+ }
+
+ remaining_sample_count -= samples_to_write;
+ if (remaining_sample_count != 0 && is_buffer_starved) {
+ LOG_ERROR(Service_Audio, "Samples remaining but buffer is starving??");
+ break;
+ }
+
+ output_buffer = output_buffer.subspan(samples_to_write);
+ }
+
+ voice_state.wave_buffers_consumed = wavebuffers_consumed;
+ voice_state.played_sample_count = played_sample_count;
+ voice_state.wave_buffer_index = wavebuffer_index;
+ voice_state.offset = offset;
+ voice_state.fraction = fraction;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/decode.h b/src/audio_core/renderer/command/data_source/decode.h
new file mode 100644
index 000000000..4d63d6fa8
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/decode.h
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/common_types.h"
+
+namespace Core::Memory {
+class Memory;
+}
+
+namespace AudioCore::AudioRenderer {
+
+struct DecodeFromWaveBuffersArgs {
+ SampleFormat sample_format;
+ std::span<s32> output;
+ VoiceState* voice_state;
+ std::span<WaveBufferVersion2> wave_buffers;
+ s8 channel;
+ s8 channel_count;
+ SrcQuality src_quality;
+ f32 pitch;
+ u32 source_sample_rate;
+ u32 target_sample_rate;
+ u32 sample_count;
+ CpuAddr data_address;
+ u64 data_size;
+ bool IsVoicePlayedSampleCountResetAtLoopPointSupported;
+ bool IsVoicePitchAndSrcSkippedSupported;
+};
+
+struct DecodeArg {
+ CpuAddr buffer;
+ u64 buffer_size;
+ u32 start_offset;
+ u32 end_offset;
+ s8 channel_count;
+ std::array<s16, 16> coefficients;
+ VoiceState::AdpcmContext* adpcm_context;
+ s8 target_channel;
+ u32 offset;
+ u32 samples_to_read;
+};
+
+/**
+ * Decode wavebuffers according to the given args.
+ *
+ * @param memory - Core memory to read data from.
+ * @param args - The wavebuffer data, and information for how to decode it.
+ */
+void DecodeFromWaveBuffers(Core::Memory::Memory& memory, const DecodeFromWaveBuffersArgs& args);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/pcm_float.cpp b/src/audio_core/renderer/command/data_source/pcm_float.cpp
new file mode 100644
index 000000000..be77fab69
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/pcm_float.cpp
@@ -0,0 +1,86 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/data_source/decode.h"
+#include "audio_core/renderer/command/data_source/pcm_float.h"
+
+namespace AudioCore::AudioRenderer {
+
+void PcmFloatDataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string +=
+ fmt::format("PcmFloatDataSourceVersion1Command\n\toutput_index {:02X} channel {} "
+ "channel count {} source sample rate {} target sample rate {} src quality {}\n",
+ output_index, channel_index, channel_count, sample_rate,
+ processor.target_sample_rate, src_quality);
+}
+
+void PcmFloatDataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count);
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::PcmFloat},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{channel_index},
+ .channel_count{channel_count},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{0},
+ .data_size{0},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool PcmFloatDataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+void PcmFloatDataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string +=
+ fmt::format("PcmFloatDataSourceVersion2Command\n\toutput_index {:02X} channel {} "
+ "channel count {} source sample rate {} target sample rate {} src quality {}\n",
+ output_index, channel_index, channel_count, sample_rate,
+ processor.target_sample_rate, src_quality);
+}
+
+void PcmFloatDataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count);
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::PcmFloat},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{channel_index},
+ .channel_count{channel_count},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{0},
+ .data_size{0},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool PcmFloatDataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/pcm_float.h b/src/audio_core/renderer/command/data_source/pcm_float.h
new file mode 100644
index 000000000..e4af77c20
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/pcm_float.h
@@ -0,0 +1,113 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command to decode PCM float-encoded version 1 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct PcmFloatDataSourceVersion1Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+};
+
+/**
+ * AudioRenderer command to decode PCM float-encoded version 2 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct PcmFloatDataSourceVersion2Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/pcm_int16.cpp b/src/audio_core/renderer/command/data_source/pcm_int16.cpp
new file mode 100644
index 000000000..7a27463e4
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/pcm_int16.cpp
@@ -0,0 +1,87 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <span>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/data_source/decode.h"
+#include "audio_core/renderer/command/data_source/pcm_int16.h"
+
+namespace AudioCore::AudioRenderer {
+
+void PcmInt16DataSourceVersion1Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string +=
+ fmt::format("PcmInt16DataSourceVersion1Command\n\toutput_index {:02X} channel {} "
+ "channel count {} source sample rate {} target sample rate {} src quality {}\n",
+ output_index, channel_index, channel_count, sample_rate,
+ processor.target_sample_rate, src_quality);
+}
+
+void PcmInt16DataSourceVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count);
+
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::PcmInt16},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{channel_index},
+ .channel_count{channel_count},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{0},
+ .data_size{0},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool PcmInt16DataSourceVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+void PcmInt16DataSourceVersion2Command::Dump(const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string +=
+ fmt::format("PcmInt16DataSourceVersion2Command\n\toutput_index {:02X} channel {} "
+ "channel count {} source sample rate {} target sample rate {} src quality {}\n",
+ output_index, channel_index, channel_count, sample_rate,
+ processor.target_sample_rate, src_quality);
+}
+
+void PcmInt16DataSourceVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
+ auto out_buffer = processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count);
+ DecodeFromWaveBuffersArgs args{
+ .sample_format{SampleFormat::PcmInt16},
+ .output{out_buffer},
+ .voice_state{reinterpret_cast<VoiceState*>(voice_state)},
+ .wave_buffers{wave_buffers},
+ .channel{channel_index},
+ .channel_count{channel_count},
+ .src_quality{src_quality},
+ .pitch{pitch},
+ .source_sample_rate{sample_rate},
+ .target_sample_rate{processor.target_sample_rate},
+ .sample_count{processor.sample_count},
+ .data_address{0},
+ .data_size{0},
+ .IsVoicePlayedSampleCountResetAtLoopPointSupported{(flags & 1) != 0},
+ .IsVoicePitchAndSrcSkippedSupported{(flags & 2) != 0},
+ };
+
+ DecodeFromWaveBuffers(*processor.memory, args);
+}
+
+bool PcmInt16DataSourceVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/data_source/pcm_int16.h b/src/audio_core/renderer/command/data_source/pcm_int16.h
new file mode 100644
index 000000000..5de1ad60d
--- /dev/null
+++ b/src/audio_core/renderer/command/data_source/pcm_int16.h
@@ -0,0 +1,110 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command to decode PCM s16-encoded version 1 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct PcmInt16DataSourceVersion1Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+};
+
+/**
+ * AudioRenderer command to decode PCM s16-encoded version 2 wavebuffers
+ * into the output_index mix buffer.
+ */
+struct PcmInt16DataSourceVersion2Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Quality used for sample rate conversion
+ SrcQuality src_quality;
+ /// Mix buffer index for decoded samples
+ s16 output_index;
+ /// Flags to control decoding (see AudioCore::AudioRenderer::VoiceInfo::Flags)
+ u16 flags;
+ /// Wavebuffer sample rate
+ u32 sample_rate;
+ /// Pitch used for sample rate conversion
+ f32 pitch;
+ /// Target channel to read within the wavebuffer
+ s8 channel_index;
+ /// Number of channels within the wavebuffer
+ s8 channel_count;
+ /// Wavebuffers containing the wavebuffer address, context address, looping information etc
+ std::array<WaveBufferVersion2, MaxWaveBuffers> wave_buffers;
+ /// Voice state, updated each call and written back to game
+ CpuAddr voice_state;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/aux_.cpp b/src/audio_core/renderer/command/effect/aux_.cpp
new file mode 100644
index 000000000..e76db893f
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/aux_.cpp
@@ -0,0 +1,207 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/aux_.h"
+#include "audio_core/renderer/effect/aux_.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Reset an AuxBuffer.
+ *
+ * @param memory - Core memory for writing.
+ * @param aux_info - Memory address pointing to the AuxInfo to reset.
+ */
+static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
+ if (aux_info == 0) {
+ LOG_ERROR(Service_Audio, "Aux info is 0!");
+ return;
+ }
+
+ auto info{reinterpret_cast<AuxInfo::AuxInfoDsp*>(memory.GetPointer(aux_info))};
+ info->read_offset = 0;
+ info->write_offset = 0;
+ info->total_sample_count = 0;
+}
+
+/**
+ * Write the given input mix buffer to the memory at send_buffer, and update send_info_ if
+ * update_count is set, to notify the game that an update happened.
+ *
+ * @param memory - Core memory for writing.
+ * @param send_info_ - Meta information for where to write the mix buffer.
+ * @param sample_count - Unused.
+ * @param send_buffer - Memory address to write the mix buffer to.
+ * @param count_max - Maximum number of samples in the receiving buffer.
+ * @param input - Input mix buffer to write.
+ * @param write_count_ - Number of samples to write.
+ * @param write_offset - Current offset to begin writing the receiving buffer at.
+ * @param update_count - If non-zero, send_info_ will be updated.
+ * @return Number of samples written.
+ */
+static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
+ [[maybe_unused]] u32 sample_count, const CpuAddr send_buffer,
+ const u32 count_max, std::span<const s32> input,
+ const u32 write_count_, const u32 write_offset,
+ const u32 update_count) {
+ if (write_count_ > count_max) {
+ LOG_ERROR(Service_Audio,
+ "write_count must be smaller than count_max! write_count {}, count_max {}",
+ write_count_, count_max);
+ return 0;
+ }
+
+ if (input.empty()) {
+ LOG_ERROR(Service_Audio, "input buffer is empty!");
+ return 0;
+ }
+
+ if (send_buffer == 0) {
+ LOG_ERROR(Service_Audio, "send_buffer is 0!");
+ return 0;
+ }
+
+ if (count_max == 0) {
+ return 0;
+ }
+
+ AuxInfo::AuxInfoDsp send_info{};
+ memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ u32 target_write_offset{send_info.write_offset + write_offset};
+ if (target_write_offset > count_max || write_count_ == 0) {
+ return 0;
+ }
+
+ u32 write_count{write_count_};
+ u32 write_pos{0};
+ while (write_count > 0) {
+ u32 to_write{std::min(count_max - target_write_offset, write_count)};
+
+ if (to_write > 0) {
+ memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
+ &input[write_pos], to_write * sizeof(s32));
+ }
+
+ target_write_offset = (target_write_offset + to_write) % count_max;
+ write_count -= to_write;
+ write_pos += to_write;
+ }
+
+ if (update_count) {
+ send_info.write_offset = (send_info.write_offset + update_count) % count_max;
+ }
+
+ memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ return write_count_;
+}
+
+/**
+ * Read the given memory at return_buffer into the output mix buffer, and update return_info_ if
+ * update_count is set, to notify the game that an update happened.
+ *
+ * @param memory - Core memory for writing.
+ * @param return_info_ - Meta information for where to read the mix buffer.
+ * @param return_buffer - Memory address to read the samples from.
+ * @param count_max - Maximum number of samples in the receiving buffer.
+ * @param output - Output mix buffer which will receive the samples.
+ * @param count_ - Number of samples to read.
+ * @param read_offset - Current offset to begin reading the return_buffer at.
+ * @param update_count - If non-zero, send_info_ will be updated.
+ * @return Number of samples read.
+ */
+static u32 ReadAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr return_info_,
+ const CpuAddr return_buffer, const u32 count_max, std::span<s32> output,
+ const u32 count_, const u32 read_offset, const u32 update_count) {
+ if (count_max == 0) {
+ return 0;
+ }
+
+ if (count_ > count_max) {
+ LOG_ERROR(Service_Audio, "count must be smaller than count_max! count {}, count_max {}",
+ count_, count_max);
+ return 0;
+ }
+
+ if (output.empty()) {
+ LOG_ERROR(Service_Audio, "output buffer is empty!");
+ return 0;
+ }
+
+ if (return_buffer == 0) {
+ LOG_ERROR(Service_Audio, "return_buffer is 0!");
+ return 0;
+ }
+
+ AuxInfo::AuxInfoDsp return_info{};
+ memory.ReadBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ u32 target_read_offset{return_info.read_offset + read_offset};
+ if (target_read_offset > count_max) {
+ return 0;
+ }
+
+ u32 read_count{count_};
+ u32 read_pos{0};
+ while (read_count > 0) {
+ u32 to_read{std::min(count_max - target_read_offset, read_count)};
+
+ if (to_read > 0) {
+ memory.ReadBlockUnsafe(return_buffer + target_read_offset * sizeof(s32),
+ &output[read_pos], to_read * sizeof(s32));
+ }
+
+ target_read_offset = (target_read_offset + to_read) % count_max;
+ read_count -= to_read;
+ read_pos += to_read;
+ }
+
+ if (update_count) {
+ return_info.read_offset = (return_info.read_offset + update_count) % count_max;
+ }
+
+ memory.WriteBlockUnsafe(return_info_, &return_info, sizeof(AuxInfo::AuxInfoDsp));
+
+ return count_;
+}
+
+void AuxCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("AuxCommand\n\tenabled {} input {:02X} output {:02X}\n", effect_enabled,
+ input, output);
+}
+
+void AuxCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ auto output_buffer{
+ processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
+
+ if (effect_enabled) {
+ WriteAuxBufferDsp(*processor.memory, send_buffer_info, processor.sample_count, send_buffer,
+ count_max, input_buffer, processor.sample_count, write_offset,
+ update_count);
+
+ auto read{ReadAuxBufferDsp(*processor.memory, return_buffer_info, return_buffer, count_max,
+ output_buffer, processor.sample_count, write_offset,
+ update_count)};
+
+ if (read != processor.sample_count) {
+ std::memset(&output_buffer[read], 0, processor.sample_count - read);
+ }
+ } else {
+ ResetAuxBufferDsp(*processor.memory, send_buffer_info);
+ ResetAuxBufferDsp(*processor.memory, return_buffer_info);
+ if (input != output) {
+ std::memcpy(output_buffer.data(), input_buffer.data(), output_buffer.size_bytes());
+ }
+ }
+}
+
+bool AuxCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/aux_.h b/src/audio_core/renderer/command/effect/aux_.h
new file mode 100644
index 000000000..825c93732
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/aux_.h
@@ -0,0 +1,66 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command to read and write an auxiliary buffer, writing the input mix buffer to game
+ * memory, and reading into the output buffer from game memory.
+ */
+struct AuxCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input;
+ /// Output mix buffer index
+ s16 output;
+ /// Meta info for writing
+ CpuAddr send_buffer_info;
+ /// Meta info for reading
+ CpuAddr return_buffer_info;
+ /// Game memory write buffer
+ CpuAddr send_buffer;
+ /// Game memory read buffer
+ CpuAddr return_buffer;
+ /// Max samples to read/write
+ u32 count_max;
+ /// Current read/write offset
+ u32 write_offset;
+ /// Number of samples to update per call
+ u32 update_count;
+ /// is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/biquad_filter.cpp b/src/audio_core/renderer/command/effect/biquad_filter.cpp
new file mode 100644
index 000000000..1baae74fd
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/biquad_filter.cpp
@@ -0,0 +1,118 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/biquad_filter.h"
+#include "audio_core/renderer/voice/voice_state.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Biquad filter float implementation.
+ *
+ * @param output - Output container for filtered samples.
+ * @param input - Input container for samples to be filtered.
+ * @param b - Feedforward coefficients.
+ * @param a - Feedback coefficients.
+ * @param state - State to track previous samples between calls.
+ * @param sample_count - Number of samples to process.
+ */
+void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
+ std::array<s16, 3>& b_, std::array<s16, 2>& a_,
+ VoiceState::BiquadFilterState& state, const u32 sample_count) {
+ constexpr s64 min{std::numeric_limits<s32>::min()};
+ constexpr s64 max{std::numeric_limits<s32>::max()};
+ std::array<f64, 3> b{Common::FixedPoint<50, 14>::from_base(b_[0]).to_double(),
+ Common::FixedPoint<50, 14>::from_base(b_[1]).to_double(),
+ Common::FixedPoint<50, 14>::from_base(b_[2]).to_double()};
+ std::array<f64, 2> a{Common::FixedPoint<50, 14>::from_base(a_[0]).to_double(),
+ Common::FixedPoint<50, 14>::from_base(a_[1]).to_double()};
+ std::array<f64, 4> s{state.s0.to_double(), state.s1.to_double(), state.s2.to_double(),
+ state.s3.to_double()};
+
+ for (u32 i = 0; i < sample_count; i++) {
+ f64 in_sample{static_cast<f64>(input[i])};
+ auto sample{in_sample * b[0] + s[0] * b[1] + s[1] * b[2] + s[2] * a[0] + s[3] * a[1]};
+
+ output[i] = static_cast<s32>(std::clamp(static_cast<s64>(sample), min, max));
+
+ s[1] = s[0];
+ s[0] = in_sample;
+ s[3] = s[2];
+ s[2] = sample;
+ }
+
+ state.s0 = s[0];
+ state.s1 = s[1];
+ state.s2 = s[2];
+ state.s3 = s[3];
+}
+
+/**
+ * Biquad filter s32 implementation.
+ *
+ * @param output - Output container for filtered samples.
+ * @param input - Input container for samples to be filtered.
+ * @param b - Feedforward coefficients.
+ * @param a - Feedback coefficients.
+ * @param state - State to track previous samples between calls.
+ * @param sample_count - Number of samples to process.
+ */
+static void ApplyBiquadFilterInt(std::span<s32> output, std::span<const s32> input,
+ std::array<s16, 3>& b_, std::array<s16, 2>& a_,
+ VoiceState::BiquadFilterState& state, const u32 sample_count) {
+ constexpr s64 min{std::numeric_limits<s32>::min()};
+ constexpr s64 max{std::numeric_limits<s32>::max()};
+ std::array<Common::FixedPoint<50, 14>, 3> b{
+ Common::FixedPoint<50, 14>::from_base(b_[0]),
+ Common::FixedPoint<50, 14>::from_base(b_[1]),
+ Common::FixedPoint<50, 14>::from_base(b_[2]),
+ };
+ std::array<Common::FixedPoint<50, 14>, 3> a{
+ Common::FixedPoint<50, 14>::from_base(a_[0]),
+ Common::FixedPoint<50, 14>::from_base(a_[1]),
+ };
+
+ for (u32 i = 0; i < sample_count; i++) {
+ s64 in_sample{input[i]};
+ auto sample{in_sample * b[0] + state.s0};
+ const auto out_sample{std::clamp(sample.to_long(), min, max)};
+
+ output[i] = static_cast<s32>(out_sample);
+
+ state.s0 = state.s1 + b[1] * in_sample + a[0] * out_sample;
+ state.s1 = 0 + b[2] * in_sample + a[1] * out_sample;
+ }
+}
+
+void BiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format(
+ "BiquadFilterCommand\n\tinput {:02X} output {:02X} needs_init {} use_float_processing {}\n",
+ input, output, needs_init, use_float_processing);
+}
+
+void BiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto state_{reinterpret_cast<VoiceState::BiquadFilterState*>(state)};
+ if (needs_init) {
+ std::memset(state_, 0, sizeof(VoiceState::BiquadFilterState));
+ }
+
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ auto output_buffer{
+ processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
+
+ if (use_float_processing) {
+ ApplyBiquadFilterFloat(output_buffer, input_buffer, biquad.b, biquad.a, *state_,
+ processor.sample_count);
+ } else {
+ ApplyBiquadFilterInt(output_buffer, input_buffer, biquad.b, biquad.a, *state_,
+ processor.sample_count);
+ }
+}
+
+bool BiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/biquad_filter.h b/src/audio_core/renderer/command/effect/biquad_filter.h
new file mode 100644
index 000000000..4c9c42d29
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/biquad_filter.h
@@ -0,0 +1,74 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying a biquad filter to the input mix buffer, saving the results to
+ * the output mix buffer.
+ */
+struct BiquadFilterCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input;
+ /// Output mix buffer index
+ s16 output;
+ /// Input parameters for biquad
+ VoiceInfo::BiquadFilterParameter biquad;
+ /// Biquad state, updated each call
+ CpuAddr state;
+ /// If true, reset the state
+ bool needs_init;
+ /// If true, use float processing rather than int
+ bool use_float_processing;
+};
+
+/**
+ * Biquad filter float implementation.
+ *
+ * @param output - Output container for filtered samples.
+ * @param input - Input container for samples to be filtered.
+ * @param b - Feedforward coefficients.
+ * @param a - Feedback coefficients.
+ * @param state - State to track previous samples.
+ * @param sample_count - Number of samples to process.
+ */
+void ApplyBiquadFilterFloat(std::span<s32> output, std::span<const s32> input,
+ std::array<s16, 3>& b, std::array<s16, 2>& a,
+ VoiceState::BiquadFilterState& state, const u32 sample_count);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/capture.cpp b/src/audio_core/renderer/command/effect/capture.cpp
new file mode 100644
index 000000000..042fd286e
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/capture.cpp
@@ -0,0 +1,142 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/capture.h"
+#include "audio_core/renderer/effect/aux_.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Reset an AuxBuffer.
+ *
+ * @param memory - Core memory for writing.
+ * @param aux_info - Memory address pointing to the AuxInfo to reset.
+ */
+static void ResetAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr aux_info) {
+ if (aux_info == 0) {
+ LOG_ERROR(Service_Audio, "Aux info is 0!");
+ return;
+ }
+
+ memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, read_offset)), 0);
+ memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, write_offset)), 0);
+ memory.Write32(VAddr(aux_info + offsetof(AuxInfo::AuxInfoDsp, total_sample_count)), 0);
+}
+
+/**
+ * Write the given input mix buffer to the memory at send_buffer, and update send_info_ if
+ * update_count is set, to notify the game that an update happened.
+ *
+ * @param memory - Core memory for writing.
+ * @param send_info_ - Header information for where to write the mix buffer.
+ * @param send_buffer - Memory address to write the mix buffer to.
+ * @param count_max - Maximum number of samples in the receiving buffer.
+ * @param input - Input mix buffer to write.
+ * @param write_count_ - Number of samples to write.
+ * @param write_offset - Current offset to begin writing the receiving buffer at.
+ * @param update_count - If non-zero, send_info_ will be updated.
+ * @return Number of samples written.
+ */
+static u32 WriteAuxBufferDsp(Core::Memory::Memory& memory, const CpuAddr send_info_,
+ const CpuAddr send_buffer, u32 count_max, std::span<const s32> input,
+ const u32 write_count_, const u32 write_offset,
+ const u32 update_count) {
+ if (write_count_ > count_max) {
+ LOG_ERROR(Service_Audio,
+ "write_count must be smaller than count_max! write_count {}, count_max {}",
+ write_count_, count_max);
+ return 0;
+ }
+
+ if (send_info_ == 0) {
+ LOG_ERROR(Service_Audio, "send_info is 0!");
+ return 0;
+ }
+
+ if (input.empty()) {
+ LOG_ERROR(Service_Audio, "input buffer is empty!");
+ return 0;
+ }
+
+ if (send_buffer == 0) {
+ LOG_ERROR(Service_Audio, "send_buffer is 0!");
+ return 0;
+ }
+
+ if (count_max == 0) {
+ return 0;
+ }
+
+ AuxInfo::AuxBufferInfo send_info{};
+ memory.ReadBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo));
+
+ u32 target_write_offset{send_info.dsp_info.write_offset + write_offset};
+ if (target_write_offset > count_max || write_count_ == 0) {
+ return 0;
+ }
+
+ u32 write_count{write_count_};
+ u32 write_pos{0};
+ while (write_count > 0) {
+ u32 to_write{std::min(count_max - target_write_offset, write_count)};
+
+ if (to_write > 0) {
+ memory.WriteBlockUnsafe(send_buffer + target_write_offset * sizeof(s32),
+ &input[write_pos], to_write * sizeof(s32));
+ }
+
+ target_write_offset = (target_write_offset + to_write) % count_max;
+ write_count -= to_write;
+ write_pos += to_write;
+ }
+
+ if (update_count) {
+ const auto count_diff{send_info.dsp_info.total_sample_count -
+ send_info.cpu_info.total_sample_count};
+ if (count_diff >= count_max) {
+ auto dsp_lost_count{send_info.dsp_info.lost_sample_count + update_count};
+ if (dsp_lost_count - send_info.cpu_info.lost_sample_count <
+ send_info.dsp_info.lost_sample_count - send_info.cpu_info.lost_sample_count) {
+ dsp_lost_count = send_info.cpu_info.lost_sample_count - 1;
+ }
+ send_info.dsp_info.lost_sample_count = dsp_lost_count;
+ }
+
+ send_info.dsp_info.write_offset =
+ (send_info.dsp_info.write_offset + update_count + count_max) % count_max;
+
+ auto new_sample_count{send_info.dsp_info.total_sample_count + update_count};
+ if (new_sample_count - send_info.cpu_info.total_sample_count < count_diff) {
+ new_sample_count = send_info.cpu_info.total_sample_count - 1;
+ }
+ send_info.dsp_info.total_sample_count = new_sample_count;
+ }
+
+ memory.WriteBlockUnsafe(send_info_, &send_info, sizeof(AuxInfo::AuxBufferInfo));
+
+ return write_count_;
+}
+
+void CaptureCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("CaptureCommand\n\tenabled {} input {:02X} output {:02X}", effect_enabled,
+ input, output);
+}
+
+void CaptureCommand::Process(const ADSP::CommandListProcessor& processor) {
+ if (effect_enabled) {
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ WriteAuxBufferDsp(*processor.memory, send_buffer_info, send_buffer, count_max, input_buffer,
+ processor.sample_count, write_offset, update_count);
+ } else {
+ ResetAuxBufferDsp(*processor.memory, send_buffer_info);
+ }
+}
+
+bool CaptureCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/capture.h b/src/audio_core/renderer/command/effect/capture.h
new file mode 100644
index 000000000..8670acb24
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/capture.h
@@ -0,0 +1,62 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for capturing a mix buffer. That is, writing it back to a given game memory
+ * address.
+ */
+struct CaptureCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input;
+ /// Output mix buffer index
+ s16 output;
+ /// Meta info for writing
+ CpuAddr send_buffer_info;
+ /// Game memory write buffer
+ CpuAddr send_buffer;
+ /// Max samples to read/write
+ u32 count_max;
+ /// Current read/write offset
+ u32 write_offset;
+ /// Number of samples to update per call
+ u32 update_count;
+ /// is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/compressor.cpp b/src/audio_core/renderer/command/effect/compressor.cpp
new file mode 100644
index 000000000..2ebc140f1
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/compressor.cpp
@@ -0,0 +1,156 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <cmath>
+#include <span>
+#include <vector>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/compressor.h"
+#include "audio_core/renderer/effect/compressor.h"
+
+namespace AudioCore::AudioRenderer {
+
+static void SetCompressorEffectParameter(CompressorInfo::ParameterVersion2& params,
+ CompressorInfo::State& state) {
+ const auto ratio{1.0f / params.compressor_ratio};
+ auto makeup_gain{0.0f};
+ if (params.makeup_gain_enabled) {
+ makeup_gain = (params.threshold * 0.5f) * (ratio - 1.0f) - 3.0f;
+ }
+ state.makeup_gain = makeup_gain;
+ state.unk_18 = params.unk_28;
+
+ const auto a{(params.out_gain + makeup_gain) / 20.0f * 3.3219f};
+ const auto b{(a - std::trunc(a)) * 0.69315f};
+ const auto c{std::pow(2.0f, b)};
+
+ state.unk_0C = (1.0f - ratio) / 6.0f;
+ state.unk_14 = params.threshold + 1.5f;
+ state.unk_10 = params.threshold - 1.5f;
+ state.unk_20 = c;
+}
+
+static void InitializeCompressorEffect(CompressorInfo::ParameterVersion2& params,
+ CompressorInfo::State& state) {
+ std::memset(&state, 0, sizeof(CompressorInfo::State));
+
+ state.unk_00 = 0;
+ state.unk_04 = 1.0f;
+ state.unk_08 = 1.0f;
+
+ SetCompressorEffectParameter(params, state);
+}
+
+static void ApplyCompressorEffect(CompressorInfo::ParameterVersion2& params,
+ CompressorInfo::State& state, bool enabled,
+ std::vector<std::span<const s32>> input_buffers,
+ std::vector<std::span<s32>> output_buffers, u32 sample_count) {
+ if (enabled) {
+ auto state_00{state.unk_00};
+ auto state_04{state.unk_04};
+ auto state_08{state.unk_08};
+ auto state_18{state.unk_18};
+
+ for (u32 i = 0; i < sample_count; i++) {
+ auto a{0.0f};
+ for (s16 channel = 0; channel < params.channel_count; channel++) {
+ const auto input_sample{Common::FixedPoint<49, 15>(input_buffers[channel][i])};
+ a += (input_sample * input_sample).to_float();
+ }
+
+ state_00 += params.unk_24 * ((a / params.channel_count) - state.unk_00);
+
+ auto b{-100.0f};
+ auto c{0.0f};
+ if (state_00 >= 1.0e-10) {
+ b = std::log10(state_00) * 10.0f;
+ c = 1.0f;
+ }
+
+ if (b >= state.unk_10) {
+ const auto d{b >= state.unk_14
+ ? ((1.0f / params.compressor_ratio) - 1.0f) *
+ (b - params.threshold)
+ : (b - state.unk_10) * (b - state.unk_10) * -state.unk_0C};
+ const auto e{d / 20.0f * 3.3219f};
+ const auto f{(e - std::trunc(e)) * 0.69315f};
+ c = std::pow(2.0f, f);
+ }
+
+ state_18 = params.unk_28;
+ auto tmp{c};
+ if ((state_04 - c) <= 0.08f) {
+ state_18 = params.unk_2C;
+ if (((state_04 - c) >= -0.08f) && (std::abs(state_08 - c) >= 0.001f)) {
+ tmp = state_04;
+ }
+ }
+
+ state_04 = tmp;
+ state_08 += (c - state_08) * state_18;
+
+ for (s16 channel = 0; channel < params.channel_count; channel++) {
+ output_buffers[channel][i] = static_cast<s32>(
+ static_cast<f32>(input_buffers[channel][i]) * state_08 * state.unk_20);
+ }
+ }
+
+ state.unk_00 = state_00;
+ state.unk_04 = state_04;
+ state.unk_08 = state_08;
+ state.unk_18 = state_18;
+ } else {
+ for (s16 channel = 0; channel < params.channel_count; channel++) {
+ if (params.inputs[channel] != params.outputs[channel]) {
+ std::memcpy((char*)output_buffers[channel].data(),
+ (char*)input_buffers[channel].data(),
+ output_buffers[channel].size_bytes());
+ }
+ }
+ }
+}
+
+void CompressorCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("CompressorCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
+ for (s16 i = 0; i < parameter.channel_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (s16 i = 0; i < parameter.channel_count; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void CompressorCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (s16 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<CompressorInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == CompressorInfo::ParameterState::Updating) {
+ SetCompressorEffectParameter(parameter, *state_);
+ } else if (parameter.state == CompressorInfo::ParameterState::Initialized) {
+ InitializeCompressorEffect(parameter, *state_);
+ }
+ }
+
+ ApplyCompressorEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count);
+}
+
+bool CompressorCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/compressor.h b/src/audio_core/renderer/command/effect/compressor.h
new file mode 100644
index 000000000..f8e96cb43
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/compressor.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/compressor.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for limiting volume between a high and low threshold.
+ * Version 1.
+ */
+struct CompressorCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ CompressorInfo::ParameterVersion2 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/delay.cpp b/src/audio_core/renderer/command/effect/delay.cpp
new file mode 100644
index 000000000..a4e408d40
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/delay.cpp
@@ -0,0 +1,238 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/delay.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Update the DelayInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ */
+static void SetDelayEffectParameter(const DelayInfo::ParameterVersion1& params,
+ DelayInfo::State& state) {
+ auto channel_spread{params.channel_spread};
+ state.feedback_gain = params.feedback_gain * 0.97998046875f;
+ state.delay_feedback_gain = state.feedback_gain * (1.0f - channel_spread);
+ if (params.channel_count == 4 || params.channel_count == 6) {
+ channel_spread >>= 1;
+ }
+ state.delay_feedback_cross_gain = channel_spread * state.feedback_gain;
+ state.lowpass_feedback_gain = params.lowpass_amount * 0.949951171875f;
+ state.lowpass_gain = 1.0f - state.lowpass_feedback_gain;
+}
+
+/**
+ * Initialize a new DelayInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param workbuffer - Game-supplied memory for the state. (Unused)
+ */
+static void InitializeDelayEffect(const DelayInfo::ParameterVersion1& params,
+ DelayInfo::State& state,
+ [[maybe_unused]] const CpuAddr workbuffer) {
+ state = {};
+
+ for (u32 channel = 0; channel < params.channel_count; channel++) {
+ Common::FixedPoint<32, 32> sample_count_max{0.064f};
+ sample_count_max *= params.sample_rate.to_int_floor() * params.delay_time_max;
+
+ Common::FixedPoint<18, 14> delay_time{params.delay_time};
+ delay_time *= params.sample_rate / 1000;
+ Common::FixedPoint<32, 32> sample_count{delay_time};
+
+ if (sample_count > sample_count_max) {
+ sample_count = sample_count_max;
+ }
+
+ state.delay_lines[channel].sample_count_max = sample_count_max.to_int_floor();
+ state.delay_lines[channel].sample_count = sample_count.to_int_floor();
+ state.delay_lines[channel].buffer.resize(state.delay_lines[channel].sample_count, 0);
+ if (state.delay_lines[channel].buffer.size() == 0) {
+ state.delay_lines[channel].buffer.push_back(0);
+ }
+ state.delay_lines[channel].buffer_pos = 0;
+ state.delay_lines[channel].decay_rate = 1.0f;
+ }
+
+ SetDelayEffectParameter(params, state);
+}
+
+/**
+ * Delay effect impl, according to the parameters and current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @tparam NumChannels - Number of channels to process. 1-6.
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeDelayEffect).
+ * @param inputs - Input mix buffers to performan the delay on.
+ * @param outputs - Output mix buffers to receive the delayed samples.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t NumChannels>
+static void ApplyDelay(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
+ std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count) {
+ for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
+ std::array<Common::FixedPoint<50, 14>, NumChannels> input_samples{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ input_samples[channel] = inputs[channel][sample_index] * 64;
+ }
+
+ std::array<Common::FixedPoint<50, 14>, NumChannels> delay_samples{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ delay_samples[channel] = state.delay_lines[channel].Read();
+ }
+
+ // clang-format off
+ std::array<std::array<Common::FixedPoint<18, 14>, NumChannels>, NumChannels> matrix{};
+ if constexpr (NumChannels == 1) {
+ matrix = {{
+ {state.feedback_gain},
+ }};
+ } else if constexpr (NumChannels == 2) {
+ matrix = {{
+ {state.delay_feedback_gain, state.delay_feedback_cross_gain},
+ {state.delay_feedback_cross_gain, state.delay_feedback_gain},
+ }};
+ } else if constexpr (NumChannels == 4) {
+ matrix = {{
+ {state.delay_feedback_gain, state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, 0.0f},
+ {state.delay_feedback_cross_gain, state.delay_feedback_gain, 0.0f, state.delay_feedback_cross_gain},
+ {state.delay_feedback_cross_gain, 0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain},
+ {0.0f, state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, state.delay_feedback_gain},
+ }};
+ } else if constexpr (NumChannels == 6) {
+ matrix = {{
+ {state.delay_feedback_gain, 0.0f, state.delay_feedback_cross_gain, 0.0f, state.delay_feedback_cross_gain, 0.0f},
+ {0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain, 0.0f, 0.0f, state.delay_feedback_cross_gain},
+ {state.delay_feedback_cross_gain, state.delay_feedback_cross_gain, state.delay_feedback_gain, 0.0f, 0.0f, 0.0f},
+ {0.0f, 0.0f, 0.0f, params.feedback_gain, 0.0f, 0.0f},
+ {state.delay_feedback_cross_gain, 0.0f, 0.0f, 0.0f, state.delay_feedback_gain, state.delay_feedback_cross_gain},
+ {0.0f, state.delay_feedback_cross_gain, 0.0f, 0.0f, state.delay_feedback_cross_gain, state.delay_feedback_gain},
+ }};
+ }
+ // clang-format on
+
+ std::array<Common::FixedPoint<50, 14>, NumChannels> gained_samples{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ Common::FixedPoint<50, 14> delay{};
+ for (u32 j = 0; j < NumChannels; j++) {
+ delay += delay_samples[j] * matrix[j][channel];
+ }
+ gained_samples[channel] = input_samples[channel] * params.in_gain + delay;
+ }
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ state.lowpass_z[channel] = gained_samples[channel] * state.lowpass_gain +
+ state.lowpass_z[channel] * state.lowpass_feedback_gain;
+ state.delay_lines[channel].Write(state.lowpass_z[channel]);
+ }
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ outputs[channel][sample_index] = (input_samples[channel] * params.dry_gain +
+ delay_samples[channel] * params.wet_gain)
+ .to_int_floor() /
+ 64;
+ }
+ }
+}
+
+/**
+ * Apply a delay effect if enabled, according to the parameters and current state, on the input mix
+ * buffers, saving the results to the output mix buffers.
+ *
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeDelayEffect).
+ * @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
+ * @param inputs - Input mix buffers to performan the delay on.
+ * @param outputs - Output mix buffers to receive the delayed samples.
+ * @param sample_count - Number of samples to process.
+ */
+static void ApplyDelayEffect(const DelayInfo::ParameterVersion1& params, DelayInfo::State& state,
+ const bool enabled, std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count) {
+
+ if (!IsChannelCountValid(params.channel_count)) {
+ LOG_ERROR(Service_Audio, "Invalid delay channels {}", params.channel_count);
+ return;
+ }
+
+ if (enabled) {
+ switch (params.channel_count) {
+ case 1:
+ ApplyDelay<1>(params, state, inputs, outputs, sample_count);
+ break;
+ case 2:
+ ApplyDelay<2>(params, state, inputs, outputs, sample_count);
+ break;
+ case 4:
+ ApplyDelay<4>(params, state, inputs, outputs, sample_count);
+ break;
+ case 6:
+ ApplyDelay<6>(params, state, inputs, outputs, sample_count);
+ break;
+ default:
+ for (u32 channel = 0; channel < params.channel_count; channel++) {
+ if (inputs[channel].data() != outputs[channel].data()) {
+ std::memcpy(outputs[channel].data(), inputs[channel].data(),
+ sample_count * sizeof(s32));
+ }
+ }
+ break;
+ }
+ } else {
+ for (u32 channel = 0; channel < params.channel_count; channel++) {
+ if (inputs[channel].data() != outputs[channel].data()) {
+ std::memcpy(outputs[channel].data(), inputs[channel].data(),
+ sample_count * sizeof(s32));
+ }
+ }
+ }
+}
+
+void DelayCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DelayCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void DelayCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (s16 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<DelayInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == DelayInfo::ParameterState::Updating) {
+ SetDelayEffectParameter(parameter, *state_);
+ } else if (parameter.state == DelayInfo::ParameterState::Initialized) {
+ InitializeDelayEffect(parameter, *state_, workbuffer);
+ }
+ }
+ ApplyDelayEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count);
+}
+
+bool DelayCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/delay.h b/src/audio_core/renderer/command/effect/delay.h
new file mode 100644
index 000000000..b7a15ae6b
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/delay.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/delay.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a delay effect. Delays inputs mix buffers according to the parameters
+ * and state, outputs receives the delayed samples.
+ */
+struct DelayCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ DelayInfo::ParameterVersion1 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp b/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp
new file mode 100644
index 000000000..c4bf3943a
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/i3dl2_reverb.cpp
@@ -0,0 +1,437 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <numbers>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/i3dl2_reverb.h"
+
+namespace AudioCore::AudioRenderer {
+
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> MinDelayLineTimes{
+ 5.0f,
+ 6.0f,
+ 13.0f,
+ 14.0f,
+};
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> MaxDelayLineTimes{
+ 45.7042007446f,
+ 82.7817001343f,
+ 149.938293457f,
+ 271.575805664f,
+};
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> Decay0MaxDelayLineTimes{17.0f, 13.0f,
+ 9.0f, 7.0f};
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayLines> Decay1MaxDelayLineTimes{19.0f, 11.0f,
+ 10.0f, 6.0f};
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayTaps> EarlyTapTimes{
+ 0.0171360000968f,
+ 0.0591540001333f,
+ 0.161733001471f,
+ 0.390186011791f,
+ 0.425262004137f,
+ 0.455410987139f,
+ 0.689737021923f,
+ 0.74590998888f,
+ 0.833844006062f,
+ 0.859502017498f,
+ 0.0f,
+ 0.0750240013003f,
+ 0.168788000941f,
+ 0.299901008606f,
+ 0.337442994118f,
+ 0.371903002262f,
+ 0.599011003971f,
+ 0.716741025448f,
+ 0.817858994007f,
+ 0.85166400671f,
+};
+
+constexpr std::array<f32, I3dl2ReverbInfo::MaxDelayTaps> EarlyGains{
+ 0.67096f, 0.61027f, 1.0f, 0.3568f, 0.68361f, 0.65978f, 0.51939f,
+ 0.24712f, 0.45945f, 0.45021f, 0.64196f, 0.54879f, 0.92925f, 0.3827f,
+ 0.72867f, 0.69794f, 0.5464f, 0.24563f, 0.45214f, 0.44042f};
+
+/**
+ * Update the I3dl2ReverbInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param reset - If enabled, the state buffers will be reset. Only set this on initialize.
+ */
+static void UpdateI3dl2ReverbEffectParameter(const I3dl2ReverbInfo::ParameterVersion1& params,
+ I3dl2ReverbInfo::State& state, const bool reset) {
+ const auto pow_10 = [](f32 val) -> f32 {
+ return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val);
+ };
+ const auto sin = [](f32 degrees) -> f32 {
+ return std::sin(degrees * std::numbers::pi_v<f32> / 180.0f);
+ };
+ const auto cos = [](f32 degrees) -> f32 {
+ return std::cos(degrees * std::numbers::pi_v<f32> / 180.0f);
+ };
+
+ Common::FixedPoint<50, 14> delay{static_cast<f32>(params.sample_rate) / 1000.0f};
+
+ state.dry_gain = params.dry_gain;
+ Common::FixedPoint<50, 14> early_gain{
+ std::min(params.room_gain + params.reflection_gain, 5000.0f) / 2000.0f};
+ state.early_gain = pow_10(early_gain.to_float());
+ Common::FixedPoint<50, 14> late_gain{std::min(params.room_gain + params.reverb_gain, 5000.0f) /
+ 2000.0f};
+ state.late_gain = pow_10(late_gain.to_float());
+
+ Common::FixedPoint<50, 14> hf_gain{pow_10(params.room_HF_gain / 2000.0f)};
+ if (hf_gain >= 1.0f) {
+ state.lowpass_1 = 0.0f;
+ state.lowpass_2 = 1.0f;
+ } else {
+ const auto reference_hf{(params.reference_HF * 256.0f) /
+ static_cast<f32>(params.sample_rate)};
+ const Common::FixedPoint<50, 14> a{1.0f - hf_gain.to_float()};
+ const Common::FixedPoint<50, 14> b{2.0f + (-cos(reference_hf) * (hf_gain * 2.0f))};
+ const Common::FixedPoint<50, 14> c{
+ std::sqrt(std::pow(b.to_float(), 2.0f) + (std::pow(a.to_float(), 2.0f) * -4.0f))};
+
+ state.lowpass_1 = std::min(((b - c) / (a * 2.0f)).to_float(), 0.99723f);
+ state.lowpass_2 = 1.0f - state.lowpass_1;
+ }
+
+ state.early_to_late_taps =
+ (((params.reflection_delay + params.late_reverb_delay_time) * 1000.0f) * delay).to_int();
+ state.last_reverb_echo = params.late_reverb_diffusion * 0.6f * 0.01f;
+
+ for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
+ auto curr_delay{
+ ((MinDelayLineTimes[i] + (params.late_reverb_density / 100.0f) *
+ (MaxDelayLineTimes[i] - MinDelayLineTimes[i])) *
+ delay)
+ .to_int()};
+ state.fdn_delay_lines[i].SetDelay(curr_delay);
+
+ const auto a{
+ (static_cast<f32>(state.fdn_delay_lines[i].delay + state.decay_delay_lines0[i].delay +
+ state.decay_delay_lines1[i].delay) *
+ -60.0f) /
+ (params.late_reverb_decay_time * static_cast<f32>(params.sample_rate))};
+ const auto b{a / params.late_reverb_HF_decay_ratio};
+ const auto c{
+ cos(((params.reference_HF * 0.5f) * 128.0f) / static_cast<f32>(params.sample_rate)) /
+ sin(((params.reference_HF * 0.5f) * 128.0f) / static_cast<f32>(params.sample_rate))};
+ const auto d{pow_10((b - a) / 40.0f)};
+ const auto e{pow_10((b + a) / 40.0f) * 0.7071f};
+
+ state.lowpass_coeff[i][0] = ((c * d + 1.0f) * e) / (c + d);
+ state.lowpass_coeff[i][1] = ((1.0f - (c * d)) * e) / (c + d);
+ state.lowpass_coeff[i][2] = (c - d) / (c + d);
+
+ state.decay_delay_lines0[i].wet_gain = state.last_reverb_echo;
+ state.decay_delay_lines1[i].wet_gain = state.last_reverb_echo * -0.9f;
+ }
+
+ if (reset) {
+ state.shelf_filter.fill(0.0f);
+ state.lowpass_0 = 0.0f;
+ for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
+ std::ranges::fill(state.fdn_delay_lines[i].buffer, 0);
+ std::ranges::fill(state.decay_delay_lines0[i].buffer, 0);
+ std::ranges::fill(state.decay_delay_lines1[i].buffer, 0);
+ }
+ std::ranges::fill(state.center_delay_line.buffer, 0);
+ std::ranges::fill(state.early_delay_line.buffer, 0);
+ }
+
+ const auto reflection_time{(params.late_reverb_delay_time * 0.9998f + 0.02f) * 1000.0f};
+ const auto reflection_delay{params.reflection_delay * 1000.0f};
+ for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayTaps; i++) {
+ auto length{((reflection_delay + reflection_time * EarlyTapTimes[i]) * delay).to_int()};
+ if (length >= state.early_delay_line.max_delay) {
+ length = state.early_delay_line.max_delay;
+ }
+ state.early_tap_steps[i] = length;
+ }
+}
+
+/**
+ * Initialize a new I3dl2ReverbInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param workbuffer - Game-supplied memory for the state. (Unused)
+ */
+static void InitializeI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& params,
+ I3dl2ReverbInfo::State& state, const CpuAddr workbuffer) {
+ state = {};
+ Common::FixedPoint<50, 14> delay{static_cast<f32>(params.sample_rate) / 1000};
+
+ for (u32 i = 0; i < I3dl2ReverbInfo::MaxDelayLines; i++) {
+ auto fdn_delay_time{(MaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.fdn_delay_lines[i].Initialize(fdn_delay_time);
+
+ auto decay0_delay_time{(Decay0MaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.decay_delay_lines0[i].Initialize(decay0_delay_time);
+
+ auto decay1_delay_time{(Decay1MaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.decay_delay_lines1[i].Initialize(decay1_delay_time);
+ }
+
+ const auto center_delay_time{(5 * delay).to_uint_floor()};
+ state.center_delay_line.Initialize(center_delay_time);
+
+ const auto early_delay_time{(400 * delay).to_uint_floor()};
+ state.early_delay_line.Initialize(early_delay_time);
+
+ UpdateI3dl2ReverbEffectParameter(params, state, true);
+}
+
+/**
+ * Pass-through the effect, copying input to output directly, with no reverb applied.
+ *
+ * @param inputs - Array of input mix buffers to copy.
+ * @param outputs - Array of output mix buffers to receive copy.
+ * @param channel_count - Number of channels in inputs and outputs.
+ * @param sample_count - Number of samples within each channel (unused).
+ */
+static void ApplyI3dl2ReverbEffectBypass(std::span<std::span<const s32>> inputs,
+ std::span<std::span<s32>> outputs, const u32 channel_count,
+ [[maybe_unused]] const u32 sample_count) {
+ for (u32 i = 0; i < channel_count; i++) {
+ if (inputs[i].data() != outputs[i].data()) {
+ std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
+ }
+ }
+}
+
+/**
+ * Tick the delay lines, reading and returning their current output, and writing a new decaying
+ * sample (mix).
+ *
+ * @param decay0 - The first decay line.
+ * @param decay1 - The second decay line.
+ * @param fdn - Feedback delay network.
+ * @param mix - The new calculated sample to be written and decayed.
+ * @return The next delayed and decayed sample.
+ */
+static Common::FixedPoint<50, 14> Axfx2AllPassTick(I3dl2ReverbInfo::I3dl2DelayLine& decay0,
+ I3dl2ReverbInfo::I3dl2DelayLine& decay1,
+ I3dl2ReverbInfo::I3dl2DelayLine& fdn,
+ const Common::FixedPoint<50, 14> mix) {
+ auto val{decay0.Read()};
+ auto mixed{mix - (val * decay0.wet_gain)};
+ auto out{decay0.Tick(mixed) + (mixed * decay0.wet_gain)};
+
+ val = decay1.Read();
+ mixed = out - (val * decay1.wet_gain);
+ out = decay1.Tick(mixed) + (mixed * decay1.wet_gain);
+
+ fdn.Tick(out);
+ return out;
+}
+
+/**
+ * Impl. Apply a I3DL2 reverb according to the current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @tparam NumChannels - Number of channels to process. 1-6.
+ Inputs/outputs should have this many buffers.
+ * @param state - State to use, must be initialized (see InitializeI3dl2ReverbEffect).
+ * @param inputs - Input mix buffers to perform the reverb on.
+ * @param outputs - Output mix buffers to receive the reverbed samples.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t NumChannels>
+static void ApplyI3dl2ReverbEffect(I3dl2ReverbInfo::State& state,
+ std::span<std::span<const s32>> inputs,
+ std::span<std::span<s32>> outputs, const u32 sample_count) {
+ constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes1Ch{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ };
+ constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes2Ch{
+ 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1,
+ };
+ constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes4Ch{
+ 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 1, 1, 1, 0, 0, 0, 0, 3, 3, 3,
+ };
+ constexpr std::array<u8, I3dl2ReverbInfo::MaxDelayTaps> OutTapIndexes6Ch{
+ 2, 0, 0, 1, 1, 1, 1, 4, 4, 4, 1, 1, 1, 0, 0, 0, 0, 5, 5, 5,
+ };
+
+ std::span<const u8> tap_indexes{};
+ if constexpr (NumChannels == 1) {
+ tap_indexes = OutTapIndexes1Ch;
+ } else if constexpr (NumChannels == 2) {
+ tap_indexes = OutTapIndexes2Ch;
+ } else if constexpr (NumChannels == 4) {
+ tap_indexes = OutTapIndexes4Ch;
+ } else if constexpr (NumChannels == 6) {
+ tap_indexes = OutTapIndexes6Ch;
+ }
+
+ for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
+ Common::FixedPoint<50, 14> early_to_late_tap{
+ state.early_delay_line.TapOut(state.early_to_late_taps)};
+ std::array<Common::FixedPoint<50, 14>, NumChannels> output_samples{};
+
+ for (u32 early_tap = 0; early_tap < I3dl2ReverbInfo::MaxDelayTaps; early_tap++) {
+ output_samples[tap_indexes[early_tap]] +=
+ state.early_delay_line.TapOut(state.early_tap_steps[early_tap]) *
+ EarlyGains[early_tap];
+ if constexpr (NumChannels == 6) {
+ output_samples[static_cast<u32>(Channels::LFE)] +=
+ state.early_delay_line.TapOut(state.early_tap_steps[early_tap]) *
+ EarlyGains[early_tap];
+ }
+ }
+
+ Common::FixedPoint<50, 14> current_sample{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ current_sample += inputs[channel][sample_index];
+ }
+
+ state.lowpass_0 =
+ (current_sample * state.lowpass_2 + state.lowpass_0 * state.lowpass_1).to_float();
+ state.early_delay_line.Tick(state.lowpass_0);
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ output_samples[channel] *= state.early_gain;
+ }
+
+ std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> filtered_samples{};
+ for (u32 delay_line = 0; delay_line < I3dl2ReverbInfo::MaxDelayLines; delay_line++) {
+ filtered_samples[delay_line] =
+ state.fdn_delay_lines[delay_line].Read() * state.lowpass_coeff[delay_line][0] +
+ state.shelf_filter[delay_line];
+ state.shelf_filter[delay_line] =
+ (filtered_samples[delay_line] * state.lowpass_coeff[delay_line][2] +
+ state.fdn_delay_lines[delay_line].Read() * state.lowpass_coeff[delay_line][1])
+ .to_float();
+ }
+
+ const std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> mix_matrix{
+ filtered_samples[1] + filtered_samples[2] + early_to_late_tap * state.late_gain,
+ -filtered_samples[0] - filtered_samples[3] + early_to_late_tap * state.late_gain,
+ filtered_samples[0] - filtered_samples[3] + early_to_late_tap * state.late_gain,
+ filtered_samples[1] - filtered_samples[2] + early_to_late_tap * state.late_gain,
+ };
+
+ std::array<Common::FixedPoint<50, 14>, I3dl2ReverbInfo::MaxDelayLines> allpass_samples{};
+ for (u32 delay_line = 0; delay_line < I3dl2ReverbInfo::MaxDelayLines; delay_line++) {
+ allpass_samples[delay_line] = Axfx2AllPassTick(
+ state.decay_delay_lines0[delay_line], state.decay_delay_lines1[delay_line],
+ state.fdn_delay_lines[delay_line], mix_matrix[delay_line]);
+ }
+
+ if constexpr (NumChannels == 6) {
+ const std::array<Common::FixedPoint<50, 14>, MaxChannels> allpass_outputs{
+ allpass_samples[0], allpass_samples[1], allpass_samples[2] - allpass_samples[3],
+ allpass_samples[3], allpass_samples[2], allpass_samples[3],
+ };
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ Common::FixedPoint<50, 14> allpass{};
+
+ if (channel == static_cast<u32>(Channels::Center)) {
+ allpass = state.center_delay_line.Tick(allpass_outputs[channel] * 0.5f);
+ } else {
+ allpass = allpass_outputs[channel];
+ }
+
+ auto out_sample{output_samples[channel] + allpass +
+ state.dry_gain * static_cast<f32>(inputs[channel][sample_index])};
+
+ outputs[channel][sample_index] =
+ static_cast<s32>(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f));
+ }
+ } else {
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ auto out_sample{output_samples[channel] + allpass_samples[channel] +
+ state.dry_gain * static_cast<f32>(inputs[channel][sample_index])};
+ outputs[channel][sample_index] =
+ static_cast<s32>(std::clamp(out_sample.to_float(), -8388600.0f, 8388600.0f));
+ }
+ }
+ }
+}
+
+/**
+ * Apply a I3DL2 reverb if enabled, according to the current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeI3dl2ReverbEffect).
+ * @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
+ * @param inputs - Input mix buffers to performan the delay on.
+ * @param outputs - Output mix buffers to receive the delayed samples.
+ * @param sample_count - Number of samples to process.
+ */
+static void ApplyI3dl2ReverbEffect(const I3dl2ReverbInfo::ParameterVersion1& params,
+ I3dl2ReverbInfo::State& state, const bool enabled,
+ std::span<std::span<const s32>> inputs,
+ std::span<std::span<s32>> outputs, const u32 sample_count) {
+ if (enabled) {
+ switch (params.channel_count) {
+ case 0:
+ return;
+ case 1:
+ ApplyI3dl2ReverbEffect<1>(state, inputs, outputs, sample_count);
+ break;
+ case 2:
+ ApplyI3dl2ReverbEffect<2>(state, inputs, outputs, sample_count);
+ break;
+ case 4:
+ ApplyI3dl2ReverbEffect<4>(state, inputs, outputs, sample_count);
+ break;
+ case 6:
+ ApplyI3dl2ReverbEffect<6>(state, inputs, outputs, sample_count);
+ break;
+ default:
+ ApplyI3dl2ReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
+ break;
+ }
+ } else {
+ ApplyI3dl2ReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
+ }
+}
+
+void I3dl2ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("I3dl2ReverbCommand\n\tenabled {} \n\tinputs: ", effect_enabled);
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void I3dl2ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<I3dl2ReverbInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == I3dl2ReverbInfo::ParameterState::Updating) {
+ UpdateI3dl2ReverbEffectParameter(parameter, *state_, false);
+ } else if (parameter.state == I3dl2ReverbInfo::ParameterState::Initialized) {
+ InitializeI3dl2ReverbEffect(parameter, *state_, workbuffer);
+ }
+ }
+ ApplyI3dl2ReverbEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count);
+}
+
+bool I3dl2ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/i3dl2_reverb.h b/src/audio_core/renderer/command/effect/i3dl2_reverb.h
new file mode 100644
index 000000000..243877056
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/i3dl2_reverb.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/i3dl2.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a I3DL2Reverb effect. Apply a reverb to inputs mix buffer according to
+ * the I3DL2 spec, outputs receives the results.
+ */
+struct I3dl2ReverbCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ I3dl2ReverbInfo::ParameterVersion1 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/light_limiter.cpp b/src/audio_core/renderer/command/effect/light_limiter.cpp
new file mode 100644
index 000000000..e8fb0e2fc
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/light_limiter.cpp
@@ -0,0 +1,222 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/light_limiter.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Update the LightLimiterInfo state according to the given parameters.
+ * A no-op.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ */
+static void UpdateLightLimiterEffectParameter(const LightLimiterInfo::ParameterVersion2& params,
+ LightLimiterInfo::State& state) {}
+
+/**
+ * Initialize a new LightLimiterInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param workbuffer - Game-supplied memory for the state. (Unused)
+ */
+static void InitializeLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params,
+ LightLimiterInfo::State& state, const CpuAddr workbuffer) {
+ state = {};
+ state.samples_average.fill(0.0f);
+ state.compression_gain.fill(1.0f);
+ state.look_ahead_sample_offsets.fill(0);
+ for (u32 i = 0; i < params.channel_count; i++) {
+ state.look_ahead_sample_buffers[i].resize(params.look_ahead_samples_max, 0.0f);
+ }
+}
+
+/**
+ * Apply a light limiter effect if enabled, according to the current state, on the input mix
+ * buffers, saving the results to the output mix buffers.
+ *
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeLightLimiterEffect).
+ * @param enabled - If enabled, limiter will be applied, otherwise input is copied to output.
+ * @param inputs - Input mix buffers to perform the limiter on.
+ * @param outputs - Output mix buffers to receive the limited samples.
+ * @param sample_count - Number of samples to process.
+ * @params statistics - Optional output statistics, only used with version 2.
+ */
+static void ApplyLightLimiterEffect(const LightLimiterInfo::ParameterVersion2& params,
+ LightLimiterInfo::State& state, const bool enabled,
+ std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count,
+ LightLimiterInfo::StatisticsInternal* statistics) {
+ constexpr s64 min{std::numeric_limits<s32>::min()};
+ constexpr s64 max{std::numeric_limits<s32>::max()};
+
+ const auto recip_estimate = [](f64 a) -> f64 {
+ s32 q, s;
+ f64 r;
+ q = (s32)(a * 512.0); /* a in units of 1/512 rounded down */
+ r = 1.0 / (((f64)q + 0.5) / 512.0); /* reciprocal r */
+ s = (s32)(256.0 * r + 0.5); /* r in units of 1/256 rounded to nearest */
+ return ((f64)s / 256.0);
+ };
+
+ if (enabled) {
+ if (statistics && params.statistics_reset_required) {
+ for (u32 i = 0; i < params.channel_count; i++) {
+ statistics->channel_compression_gain_min[i] = 1.0f;
+ statistics->channel_max_sample[i] = 0;
+ }
+ }
+
+ for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
+ for (u32 channel = 0; channel < params.channel_count; channel++) {
+ auto sample{(Common::FixedPoint<49, 15>(inputs[channel][sample_index]) /
+ Common::FixedPoint<49, 15>::one) *
+ params.input_gain};
+ auto abs_sample{sample};
+ if (sample < 0.0f) {
+ abs_sample = -sample;
+ }
+ auto coeff{abs_sample > state.samples_average[channel] ? params.attack_coeff
+ : params.release_coeff};
+ state.samples_average[channel] +=
+ ((abs_sample - state.samples_average[channel]) * coeff).to_float();
+
+ // Reciprocal estimate
+ auto new_average_sample{Common::FixedPoint<49, 15>(
+ recip_estimate(state.samples_average[channel].to_double()))};
+ if (params.processing_mode != LightLimiterInfo::ProcessingMode::Mode1) {
+ // Two Newton-Raphson steps
+ auto temp{2.0 - (state.samples_average[channel] * new_average_sample)};
+ new_average_sample = 2.0 - (state.samples_average[channel] * temp);
+ }
+
+ auto above_threshold{state.samples_average[channel] > params.threshold};
+ auto attenuation{above_threshold ? params.threshold * new_average_sample : 1.0f};
+ coeff = attenuation < state.compression_gain[channel] ? params.attack_coeff
+ : params.release_coeff;
+ state.compression_gain[channel] +=
+ (attenuation - state.compression_gain[channel]) * coeff;
+
+ auto lookahead_sample{
+ state.look_ahead_sample_buffers[channel]
+ [state.look_ahead_sample_offsets[channel]]};
+
+ state.look_ahead_sample_buffers[channel][state.look_ahead_sample_offsets[channel]] =
+ sample;
+ state.look_ahead_sample_offsets[channel] =
+ (state.look_ahead_sample_offsets[channel] + 1) % params.look_ahead_samples_min;
+
+ outputs[channel][sample_index] = static_cast<s32>(
+ std::clamp((lookahead_sample * state.compression_gain[channel] *
+ params.output_gain * Common::FixedPoint<49, 15>::one)
+ .to_long(),
+ min, max));
+
+ if (statistics) {
+ statistics->channel_max_sample[channel] =
+ std::max(statistics->channel_max_sample[channel], abs_sample.to_float());
+ statistics->channel_compression_gain_min[channel] =
+ std::min(statistics->channel_compression_gain_min[channel],
+ state.compression_gain[channel].to_float());
+ }
+ }
+ }
+ } else {
+ for (u32 i = 0; i < params.channel_count; i++) {
+ if (params.inputs[i] != params.outputs[i]) {
+ std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
+ }
+ }
+ }
+}
+
+void LightLimiterVersion1Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("LightLimiterVersion1Command\n\tinputs: ");
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void LightLimiterVersion1Command::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<LightLimiterInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == LightLimiterInfo::ParameterState::Updating) {
+ UpdateLightLimiterEffectParameter(parameter, *state_);
+ } else if (parameter.state == LightLimiterInfo::ParameterState::Initialized) {
+ InitializeLightLimiterEffect(parameter, *state_, workbuffer);
+ }
+ }
+
+ LightLimiterInfo::StatisticsInternal* statistics{nullptr};
+ ApplyLightLimiterEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count, statistics);
+}
+
+bool LightLimiterVersion1Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+void LightLimiterVersion2Command::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("LightLimiterVersion2Command\n\tinputs: \n");
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void LightLimiterVersion2Command::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<LightLimiterInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == LightLimiterInfo::ParameterState::Updating) {
+ UpdateLightLimiterEffectParameter(parameter, *state_);
+ } else if (parameter.state == LightLimiterInfo::ParameterState::Initialized) {
+ InitializeLightLimiterEffect(parameter, *state_, workbuffer);
+ }
+ }
+
+ auto statistics{reinterpret_cast<LightLimiterInfo::StatisticsInternal*>(result_state)};
+ ApplyLightLimiterEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count, statistics);
+}
+
+bool LightLimiterVersion2Command::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/light_limiter.h b/src/audio_core/renderer/command/effect/light_limiter.h
new file mode 100644
index 000000000..5d98272c7
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/light_limiter.h
@@ -0,0 +1,103 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for limiting volume between a high and low threshold.
+ * Version 1.
+ */
+struct LightLimiterVersion1Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ LightLimiterInfo::ParameterVersion2 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+/**
+ * AudioRenderer command for limiting volume between a high and low threshold.
+ * Version 2 with output statistics.
+ */
+struct LightLimiterVersion2Command : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ LightLimiterInfo::ParameterVersion2 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Optional statistics, sent back to the sysmodule
+ CpuAddr result_state;
+ /// Is this effect enabled?
+ bool effect_enabled;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
new file mode 100644
index 000000000..b3c3ba4ba
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.cpp
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/biquad_filter.h"
+#include "audio_core/renderer/command/effect/multi_tap_biquad_filter.h"
+
+namespace AudioCore::AudioRenderer {
+
+void MultiTapBiquadFilterCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format(
+ "MultiTapBiquadFilterCommand\n\tinput {:02X}\n\toutput {:02X}\n\tneeds_init ({}, {})\n",
+ input, output, needs_init[0], needs_init[1]);
+}
+
+void MultiTapBiquadFilterCommand::Process(const ADSP::CommandListProcessor& processor) {
+ if (filter_tap_count > MaxBiquadFilters) {
+ LOG_ERROR(Service_Audio, "Too many filter taps! {}", filter_tap_count);
+ filter_tap_count = MaxBiquadFilters;
+ }
+
+ auto input_buffer{
+ processor.mix_buffers.subspan(input * processor.sample_count, processor.sample_count)};
+ auto output_buffer{
+ processor.mix_buffers.subspan(output * processor.sample_count, processor.sample_count)};
+
+ // TODO: Fix this, currently just applies the filter to the input twice,
+ // and doesn't chain the biquads together at all.
+ for (u32 i = 0; i < filter_tap_count; i++) {
+ auto state{reinterpret_cast<VoiceState::BiquadFilterState*>(states[i])};
+ if (needs_init[i]) {
+ std::memset(state, 0, sizeof(VoiceState::BiquadFilterState));
+ }
+
+ ApplyBiquadFilterFloat(output_buffer, input_buffer, biquads[i].b, biquads[i].a, *state,
+ processor.sample_count);
+ }
+}
+
+bool MultiTapBiquadFilterCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h
new file mode 100644
index 000000000..99c2c0830
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/multi_tap_biquad_filter.h
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying multiple biquads at once.
+ */
+struct MultiTapBiquadFilterCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input;
+ /// Output mix buffer index
+ s16 output;
+ /// Biquad parameters
+ std::array<VoiceInfo::BiquadFilterParameter, MaxBiquadFilters> biquads;
+ /// Biquad states, updated each call
+ std::array<CpuAddr, MaxBiquadFilters> states;
+ /// If each biquad needs initialisation
+ std::array<bool, MaxBiquadFilters> needs_init;
+ /// Number of active biquads
+ u8 filter_tap_count;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/reverb.cpp b/src/audio_core/renderer/command/effect/reverb.cpp
new file mode 100644
index 000000000..fe2b1eb43
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/reverb.cpp
@@ -0,0 +1,440 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <numbers>
+#include <ranges>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/effect/reverb.h"
+
+namespace AudioCore::AudioRenderer {
+
+constexpr std::array<f32, ReverbInfo::MaxDelayLines> FdnMaxDelayLineTimes = {
+ 53.9532470703125f,
+ 79.19256591796875f,
+ 116.23876953125f,
+ 170.61529541015625f,
+};
+
+constexpr std::array<f32, ReverbInfo::MaxDelayLines> DecayMaxDelayLineTimes = {
+ 7.0f,
+ 9.0f,
+ 13.0f,
+ 17.0f,
+};
+
+constexpr std::array<std::array<f32, ReverbInfo::MaxDelayTaps + 1>, ReverbInfo::NumEarlyModes>
+ EarlyDelayTimes = {
+ {{0.000000f, 3.500000f, 2.799988f, 3.899963f, 2.699951f, 13.399963f, 7.899963f, 8.399963f,
+ 9.899963f, 12.000000f, 12.500000f},
+ {0.000000f, 11.799988f, 5.500000f, 11.199951f, 10.399963f, 38.099976f, 22.199951f,
+ 29.599976f, 21.199951f, 24.799988f, 40.000000f},
+ {0.000000f, 41.500000f, 20.500000f, 41.299988f, 0.000000f, 29.500000f, 33.799988f,
+ 45.199951f, 46.799988f, 0.000000f, 50.000000f},
+ {33.099976f, 43.299988f, 22.799988f, 37.899963f, 14.899963f, 35.299988f, 17.899963f,
+ 34.199951f, 0.000000f, 43.299988f, 50.000000f},
+ {0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f, 0.000000f}},
+};
+
+constexpr std::array<std::array<f32, ReverbInfo::MaxDelayTaps>, ReverbInfo::NumEarlyModes>
+ EarlyDelayGains = {{
+ {0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f,
+ 0.679993f, 0.679993f},
+ {0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.699951f, 0.679993f, 0.679993f, 0.679993f,
+ 0.679993f, 0.679993f},
+ {0.500000f, 0.699951f, 0.699951f, 0.679993f, 0.500000f, 0.679993f, 0.679993f, 0.699951f,
+ 0.679993f, 0.000000f},
+ {0.929993f, 0.919983f, 0.869995f, 0.859985f, 0.939941f, 0.809998f, 0.799988f, 0.769958f,
+ 0.759949f, 0.649963f},
+ {0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f, 0.000000f,
+ 0.000000f, 0.000000f},
+ }};
+
+constexpr std::array<std::array<f32, ReverbInfo::MaxDelayLines>, ReverbInfo::NumLateModes>
+ FdnDelayTimes = {{
+ {53.953247f, 79.192566f, 116.238770f, 130.615295f},
+ {53.953247f, 79.192566f, 116.238770f, 170.615295f},
+ {5.000000f, 10.000000f, 5.000000f, 10.000000f},
+ {47.029968f, 71.000000f, 103.000000f, 170.000000f},
+ {53.953247f, 79.192566f, 116.238770f, 170.615295f},
+ }};
+
+constexpr std::array<std::array<f32, ReverbInfo::MaxDelayLines>, ReverbInfo::NumLateModes>
+ DecayDelayTimes = {{
+ {7.000000f, 9.000000f, 13.000000f, 17.000000f},
+ {7.000000f, 9.000000f, 13.000000f, 17.000000f},
+ {1.000000f, 1.000000f, 1.000000f, 1.000000f},
+ {7.000000f, 7.000000f, 13.000000f, 9.000000f},
+ {7.000000f, 9.000000f, 13.000000f, 17.000000f},
+ }};
+
+/**
+ * Update the ReverbInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ */
+static void UpdateReverbEffectParameter(const ReverbInfo::ParameterVersion2& params,
+ ReverbInfo::State& state) {
+ const auto pow_10 = [](f32 val) -> f32 {
+ return (val >= 0.0f) ? 1.0f : (val <= -5.3f) ? 0.0f : std::pow(10.0f, val);
+ };
+ const auto cos = [](f32 degrees) -> f32 {
+ return std::cos(degrees * std::numbers::pi_v<f32> / 180.0f);
+ };
+
+ static bool unk_initialized{false};
+ static Common::FixedPoint<50, 14> unk_value{};
+
+ const auto sample_rate{Common::FixedPoint<50, 14>::from_base(params.sample_rate)};
+ const auto pre_delay_time{Common::FixedPoint<50, 14>::from_base(params.pre_delay)};
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayTaps; i++) {
+ auto early_delay{
+ ((pre_delay_time + EarlyDelayTimes[params.early_mode][i]) * sample_rate).to_int()};
+ early_delay = std::min(early_delay, state.pre_delay_line.sample_count_max);
+ state.early_delay_times[i] = early_delay + 1;
+ state.early_gains[i] = Common::FixedPoint<50, 14>::from_base(params.early_gain) *
+ EarlyDelayGains[params.early_mode][i];
+ }
+
+ if (params.channel_count == 2) {
+ state.early_gains[4] * 0.5f;
+ state.early_gains[5] * 0.5f;
+ }
+
+ auto pre_time{
+ ((pre_delay_time + EarlyDelayTimes[params.early_mode][10]) * sample_rate).to_int()};
+ state.pre_delay_time = std::min(pre_time, state.pre_delay_line.sample_count_max);
+
+ if (!unk_initialized) {
+ unk_value = cos((1280.0f / sample_rate).to_float());
+ unk_initialized = true;
+ }
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ const auto fdn_delay{(FdnDelayTimes[params.late_mode][i] * sample_rate).to_int()};
+ state.fdn_delay_lines[i].sample_count =
+ std::min(fdn_delay, state.fdn_delay_lines[i].sample_count_max);
+ state.fdn_delay_lines[i].buffer_end =
+ &state.fdn_delay_lines[i].buffer[state.fdn_delay_lines[i].sample_count - 1];
+
+ const auto decay_delay{(DecayDelayTimes[params.late_mode][i] * sample_rate).to_int()};
+ state.decay_delay_lines[i].sample_count =
+ std::min(decay_delay, state.decay_delay_lines[i].sample_count_max);
+ state.decay_delay_lines[i].buffer_end =
+ &state.decay_delay_lines[i].buffer[state.decay_delay_lines[i].sample_count - 1];
+
+ state.decay_delay_lines[i].decay =
+ 0.5999755859375f * (1.0f - Common::FixedPoint<50, 14>::from_base(params.colouration));
+
+ auto a{(Common::FixedPoint<50, 14>(state.fdn_delay_lines[i].sample_count_max) +
+ state.decay_delay_lines[i].sample_count_max) *
+ -3};
+ auto b{a / (Common::FixedPoint<50, 14>::from_base(params.decay_time) * sample_rate)};
+ Common::FixedPoint<50, 14> c{0.0f};
+ Common::FixedPoint<50, 14> d{0.0f};
+ auto hf_decay_ratio{Common::FixedPoint<50, 14>::from_base(params.high_freq_decay_ratio)};
+
+ if (hf_decay_ratio > 0.99493408203125f) {
+ c = 0.0f;
+ d = 1.0f;
+ } else {
+ const auto e{
+ pow_10(((((1.0f / hf_decay_ratio) - 1.0f) * 2) / 100 * (b / 10)).to_float())};
+ const auto f{1.0f - e};
+ const auto g{2.0f - (unk_value * e * 2)};
+ const auto h{std::sqrt(std::pow(g.to_float(), 2.0f) - (std::pow(f, 2.0f) * 4))};
+
+ c = (g - h) / (f * 2.0f);
+ d = 1.0f - c;
+ }
+
+ state.hf_decay_prev_gain[i] = c;
+ state.hf_decay_gain[i] = pow_10((b / 1000).to_float()) * d * 0.70709228515625f;
+ state.prev_feedback_output[i] = 0;
+ }
+}
+
+/**
+ * Initialize a new ReverbInfo state according to the given parameters.
+ *
+ * @param params - Input parameters to update the state.
+ * @param state - State to be updated.
+ * @param workbuffer - Game-supplied memory for the state. (Unused)
+ * @param long_size_pre_delay_supported - Use a longer pre-delay time before reverb begins.
+ */
+static void InitializeReverbEffect(const ReverbInfo::ParameterVersion2& params,
+ ReverbInfo::State& state, const CpuAddr workbuffer,
+ const bool long_size_pre_delay_supported) {
+ state = {};
+
+ auto delay{Common::FixedPoint<50, 14>::from_base(params.sample_rate)};
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ auto fdn_delay_time{(FdnMaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.fdn_delay_lines[i].Initialize(fdn_delay_time, 1.0f);
+
+ auto decay_delay_time{(DecayMaxDelayLineTimes[i] * delay).to_uint_floor()};
+ state.decay_delay_lines[i].Initialize(decay_delay_time, 0.0f);
+ }
+
+ const auto pre_delay{long_size_pre_delay_supported ? 350.0f : 150.0f};
+ const auto pre_delay_line{(pre_delay * delay).to_uint_floor()};
+ state.pre_delay_line.Initialize(pre_delay_line, 1.0f);
+
+ const auto center_delay_time{(5 * delay).to_uint_floor()};
+ state.center_delay_line.Initialize(center_delay_time, 1.0f);
+
+ UpdateReverbEffectParameter(params, state);
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ std::ranges::fill(state.fdn_delay_lines[i].buffer, 0);
+ std::ranges::fill(state.decay_delay_lines[i].buffer, 0);
+ }
+ std::ranges::fill(state.center_delay_line.buffer, 0);
+ std::ranges::fill(state.pre_delay_line.buffer, 0);
+}
+
+/**
+ * Pass-through the effect, copying input to output directly, with no reverb applied.
+ *
+ * @param inputs - Array of input mix buffers to copy.
+ * @param outputs - Array of output mix buffers to receive copy.
+ * @param channel_count - Number of channels in inputs and outputs.
+ * @param sample_count - Number of samples within each channel.
+ */
+static void ApplyReverbEffectBypass(std::span<std::span<const s32>> inputs,
+ std::span<std::span<s32>> outputs, const u32 channel_count,
+ const u32 sample_count) {
+ for (u32 i = 0; i < channel_count; i++) {
+ if (inputs[i].data() != outputs[i].data()) {
+ std::memcpy(outputs[i].data(), inputs[i].data(), outputs[i].size_bytes());
+ }
+ }
+}
+
+/**
+ * Tick the delay lines, reading and returning their current output, and writing a new decaying
+ * sample (mix).
+ *
+ * @param decay - The decay line.
+ * @param fdn - Feedback delay network.
+ * @param mix - The new calculated sample to be written and decayed.
+ * @return The next delayed and decayed sample.
+ */
+static Common::FixedPoint<50, 14> Axfx2AllPassTick(ReverbInfo::ReverbDelayLine& decay,
+ ReverbInfo::ReverbDelayLine& fdn,
+ const Common::FixedPoint<50, 14> mix) {
+ const auto val{decay.Read()};
+ const auto mixed{mix - (val * decay.decay)};
+ const auto out{decay.Tick(mixed) + (mixed * decay.decay)};
+
+ fdn.Tick(out);
+ return out;
+}
+
+/**
+ * Impl. Apply a Reverb according to the current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @tparam NumChannels - Number of channels to process. 1-6.
+ Inputs/outputs should have this many buffers.
+ * @param params - Input parameters to update the state.
+ * @param state - State to use, must be initialized (see InitializeReverbEffect).
+ * @param inputs - Input mix buffers to perform the reverb on.
+ * @param outputs - Output mix buffers to receive the reverbed samples.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t NumChannels>
+static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
+ std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count) {
+ constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes1Ch{
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ };
+ constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes2Ch{
+ 0, 0, 1, 1, 0, 1, 0, 0, 1, 1,
+ };
+ constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes4Ch{
+ 0, 0, 1, 1, 0, 1, 2, 2, 3, 3,
+ };
+ constexpr std::array<u8, ReverbInfo::MaxDelayTaps> OutTapIndexes6Ch{
+ 0, 0, 1, 1, 2, 2, 4, 4, 5, 5,
+ };
+
+ std::span<const u8> tap_indexes{};
+ if constexpr (NumChannels == 1) {
+ tap_indexes = OutTapIndexes1Ch;
+ } else if constexpr (NumChannels == 2) {
+ tap_indexes = OutTapIndexes2Ch;
+ } else if constexpr (NumChannels == 4) {
+ tap_indexes = OutTapIndexes4Ch;
+ } else if constexpr (NumChannels == 6) {
+ tap_indexes = OutTapIndexes6Ch;
+ }
+
+ for (u32 sample_index = 0; sample_index < sample_count; sample_index++) {
+ std::array<Common::FixedPoint<50, 14>, NumChannels> output_samples{};
+
+ for (u32 early_tap = 0; early_tap < ReverbInfo::MaxDelayTaps; early_tap++) {
+ const auto sample{state.pre_delay_line.TapOut(state.early_delay_times[early_tap]) *
+ state.early_gains[early_tap]};
+ output_samples[tap_indexes[early_tap]] += sample;
+ if constexpr (NumChannels == 6) {
+ output_samples[static_cast<u32>(Channels::LFE)] += sample;
+ }
+ }
+
+ if constexpr (NumChannels == 6) {
+ output_samples[static_cast<u32>(Channels::LFE)] *= 0.2f;
+ }
+
+ Common::FixedPoint<50, 14> input_sample{};
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ input_sample += inputs[channel][sample_index];
+ }
+
+ input_sample *= 64;
+ input_sample *= Common::FixedPoint<50, 14>::from_base(params.base_gain);
+ state.pre_delay_line.Write(input_sample);
+
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ state.prev_feedback_output[i] =
+ state.prev_feedback_output[i] * state.hf_decay_prev_gain[i] +
+ state.fdn_delay_lines[i].Read() * state.hf_decay_gain[i];
+ }
+
+ Common::FixedPoint<50, 14> pre_delay_sample{
+ state.pre_delay_line.Read() * Common::FixedPoint<50, 14>::from_base(params.late_gain)};
+
+ std::array<Common::FixedPoint<50, 14>, ReverbInfo::MaxDelayLines> mix_matrix{
+ state.prev_feedback_output[2] + state.prev_feedback_output[1] + pre_delay_sample,
+ -state.prev_feedback_output[0] - state.prev_feedback_output[3] + pre_delay_sample,
+ state.prev_feedback_output[0] - state.prev_feedback_output[3] + pre_delay_sample,
+ state.prev_feedback_output[1] - state.prev_feedback_output[2] + pre_delay_sample,
+ };
+
+ std::array<Common::FixedPoint<50, 14>, ReverbInfo::MaxDelayLines> allpass_samples{};
+ for (u32 i = 0; i < ReverbInfo::MaxDelayLines; i++) {
+ allpass_samples[i] = Axfx2AllPassTick(state.decay_delay_lines[i],
+ state.fdn_delay_lines[i], mix_matrix[i]);
+ }
+
+ const auto dry_gain{Common::FixedPoint<50, 14>::from_base(params.dry_gain)};
+ const auto wet_gain{Common::FixedPoint<50, 14>::from_base(params.wet_gain)};
+
+ if constexpr (NumChannels == 6) {
+ const std::array<Common::FixedPoint<50, 14>, MaxChannels> allpass_outputs{
+ allpass_samples[0], allpass_samples[1], allpass_samples[2] - allpass_samples[3],
+ allpass_samples[3], allpass_samples[2], allpass_samples[3],
+ };
+
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ auto in_sample{inputs[channel][sample_index] * dry_gain};
+
+ Common::FixedPoint<50, 14> allpass{};
+ if (channel == static_cast<u32>(Channels::Center)) {
+ allpass = state.center_delay_line.Tick(allpass_outputs[channel] * 0.5f);
+ } else {
+ allpass = allpass_outputs[channel];
+ }
+
+ auto out_sample{((output_samples[channel] + allpass) * wet_gain) / 64};
+ outputs[channel][sample_index] = (in_sample + out_sample).to_int();
+ }
+ } else {
+ for (u32 channel = 0; channel < NumChannels; channel++) {
+ auto in_sample{inputs[channel][sample_index] * dry_gain};
+ auto out_sample{((output_samples[channel] + allpass_samples[channel]) * wet_gain) /
+ 64};
+ outputs[channel][sample_index] = (in_sample + out_sample).to_int();
+ }
+ }
+ }
+}
+
+/**
+ * Apply a Reverb if enabled, according to the current state, on the input mix buffers,
+ * saving the results to the output mix buffers.
+ *
+ * @param params - Input parameters to use.
+ * @param state - State to use, must be initialized (see InitializeReverbEffect).
+ * @param enabled - If enabled, delay will be applied, otherwise input is copied to output.
+ * @param inputs - Input mix buffers to performan the reverb on.
+ * @param outputs - Output mix buffers to receive the reverbed samples.
+ * @param sample_count - Number of samples to process.
+ */
+static void ApplyReverbEffect(const ReverbInfo::ParameterVersion2& params, ReverbInfo::State& state,
+ const bool enabled, std::vector<std::span<const s32>>& inputs,
+ std::vector<std::span<s32>>& outputs, const u32 sample_count) {
+ if (enabled) {
+ switch (params.channel_count) {
+ case 0:
+ return;
+ case 1:
+ ApplyReverbEffect<1>(params, state, inputs, outputs, sample_count);
+ break;
+ case 2:
+ ApplyReverbEffect<2>(params, state, inputs, outputs, sample_count);
+ break;
+ case 4:
+ ApplyReverbEffect<4>(params, state, inputs, outputs, sample_count);
+ break;
+ case 6:
+ ApplyReverbEffect<6>(params, state, inputs, outputs, sample_count);
+ break;
+ default:
+ ApplyReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
+ break;
+ }
+ } else {
+ ApplyReverbEffectBypass(inputs, outputs, params.channel_count, sample_count);
+ }
+}
+
+void ReverbCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format(
+ "ReverbCommand\n\tenabled {} long_size_pre_delay_supported {}\n\tinputs: ", effect_enabled,
+ long_size_pre_delay_supported);
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void ReverbCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::vector<std::span<const s32>> input_buffers(parameter.channel_count);
+ std::vector<std::span<s32>> output_buffers(parameter.channel_count);
+
+ for (u32 i = 0; i < parameter.channel_count; i++) {
+ input_buffers[i] = processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count);
+ output_buffers[i] = processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count);
+ }
+
+ auto state_{reinterpret_cast<ReverbInfo::State*>(state)};
+
+ if (effect_enabled) {
+ if (parameter.state == ReverbInfo::ParameterState::Updating) {
+ UpdateReverbEffectParameter(parameter, *state_);
+ } else if (parameter.state == ReverbInfo::ParameterState::Initialized) {
+ InitializeReverbEffect(parameter, *state_, workbuffer, long_size_pre_delay_supported);
+ }
+ }
+ ApplyReverbEffect(parameter, *state_, effect_enabled, input_buffers, output_buffers,
+ processor.sample_count);
+}
+
+bool ReverbCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/effect/reverb.h b/src/audio_core/renderer/command/effect/reverb.h
new file mode 100644
index 000000000..328756150
--- /dev/null
+++ b/src/audio_core/renderer/command/effect/reverb.h
@@ -0,0 +1,62 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/effect/reverb.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a Reverb effect. Apply a reverb to inputs mix buffer, outputs receives
+ * the results.
+ */
+struct ReverbCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Input parameters
+ ReverbInfo::ParameterVersion2 parameter;
+ /// State, updated each call
+ CpuAddr state;
+ /// Game-supplied workbuffer (Unused)
+ CpuAddr workbuffer;
+ /// Is this effect enabled?
+ bool effect_enabled;
+ /// Is a longer pre-delay time supported?
+ bool long_size_pre_delay_supported;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/icommand.h b/src/audio_core/renderer/command/icommand.h
new file mode 100644
index 000000000..f2dd41254
--- /dev/null
+++ b/src/audio_core/renderer/command/icommand.h
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+enum class CommandId : u8 {
+ /* 0x00 */ Invalid,
+ /* 0x01 */ DataSourcePcmInt16Version1,
+ /* 0x02 */ DataSourcePcmInt16Version2,
+ /* 0x03 */ DataSourcePcmFloatVersion1,
+ /* 0x04 */ DataSourcePcmFloatVersion2,
+ /* 0x05 */ DataSourceAdpcmVersion1,
+ /* 0x06 */ DataSourceAdpcmVersion2,
+ /* 0x07 */ Volume,
+ /* 0x08 */ VolumeRamp,
+ /* 0x09 */ BiquadFilter,
+ /* 0x0A */ Mix,
+ /* 0x0B */ MixRamp,
+ /* 0x0C */ MixRampGrouped,
+ /* 0x0D */ DepopPrepare,
+ /* 0x0E */ DepopForMixBuffers,
+ /* 0x0F */ Delay,
+ /* 0x10 */ Upsample,
+ /* 0x11 */ DownMix6chTo2ch,
+ /* 0x12 */ Aux,
+ /* 0x13 */ DeviceSink,
+ /* 0x14 */ CircularBufferSink,
+ /* 0x15 */ Reverb,
+ /* 0x16 */ I3dl2Reverb,
+ /* 0x17 */ Performance,
+ /* 0x18 */ ClearMixBuffer,
+ /* 0x19 */ CopyMixBuffer,
+ /* 0x1A */ LightLimiterVersion1,
+ /* 0x1B */ LightLimiterVersion2,
+ /* 0x1C */ MultiTapBiquadFilter,
+ /* 0x1D */ Capture,
+ /* 0x1E */ Compressor,
+};
+
+constexpr u32 CommandMagic{0xCAFEBABE};
+
+/**
+ * A command, generated by the host, and processed by the ADSP's AudioRenderer.
+ */
+struct ICommand {
+ virtual ~ICommand() = default;
+
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ virtual void Dump(const ADSP::CommandListProcessor& processor, std::string& string) = 0;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ virtual void Process(const ADSP::CommandListProcessor& processor) = 0;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ virtual bool Verify(const ADSP::CommandListProcessor& processor) = 0;
+
+ /// Command magic 0xCAFEBABE
+ u32 magic{};
+ /// Command enabled
+ bool enabled{};
+ /// Type of this command (see CommandId)
+ CommandId type{};
+ /// Size of this command
+ s16 size{};
+ /// Estimated processing time for this command
+ u32 estimated_process_time{};
+ /// Node id of the voice or mix this command was generated from
+ u32 node_id{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/clear_mix.cpp b/src/audio_core/renderer/command/mix/clear_mix.cpp
new file mode 100644
index 000000000..4f649d6a8
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/clear_mix.cpp
@@ -0,0 +1,24 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <string>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/clear_mix.h"
+
+namespace AudioCore::AudioRenderer {
+
+void ClearMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("ClearMixBufferCommand\n");
+}
+
+void ClearMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
+ memset(processor.mix_buffers.data(), 0, processor.mix_buffers.size_bytes());
+}
+
+bool ClearMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/clear_mix.h b/src/audio_core/renderer/command/mix/clear_mix.h
new file mode 100644
index 000000000..956ec0b65
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/clear_mix.h
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a clearing the mix buffers.
+ * Used at the start of each command list.
+ */
+struct ClearMixBufferCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/copy_mix.cpp b/src/audio_core/renderer/command/mix/copy_mix.cpp
new file mode 100644
index 000000000..1d49f1644
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/copy_mix.cpp
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/copy_mix.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CopyMixBufferCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("CopyMixBufferCommand\n\tinput {:02X} output {:02X}\n", input_index,
+ output_index);
+}
+
+void CopyMixBufferCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ std::memcpy(output.data(), input.data(), processor.sample_count * sizeof(s32));
+}
+
+bool CopyMixBufferCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/copy_mix.h b/src/audio_core/renderer/command/mix/copy_mix.h
new file mode 100644
index 000000000..a59007fb6
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/copy_mix.h
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for a copying a mix buffer from input to output.
+ */
+struct CopyMixBufferCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp
new file mode 100644
index 000000000..c2bc10061
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.cpp
@@ -0,0 +1,64 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/depop_for_mix_buffers.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply depopping. Add the depopped sample to each incoming new sample, decaying it each time
+ * according to decay.
+ *
+ * @param output - Output buffer to be depopped.
+ * @param depop_sample - Depopped sample to apply to output samples.
+ * @param decay_ - Amount to decay the depopped sample for every output sample.
+ * @param sample_count - Samples to process.
+ * @return Final decayed depop sample.
+ */
+static s32 ApplyDepopMix(std::span<s32> output, const s32 depop_sample,
+ Common::FixedPoint<49, 15>& decay_, const u32 sample_count) {
+ auto sample{std::abs(depop_sample)};
+ auto decay{decay_.to_raw()};
+
+ if (depop_sample <= 0) {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = static_cast<s32>((static_cast<s64>(sample) * decay) >> 15);
+ output[i] -= sample;
+ }
+ return -sample;
+ } else {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = static_cast<s32>((static_cast<s64>(sample) * decay) >> 15);
+ output[i] += sample;
+ }
+ return sample;
+ }
+}
+
+void DepopForMixBuffersCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DepopForMixBuffersCommand\n\tinput {:02X} count {} decay {}\n", input,
+ count, decay.to_float());
+}
+
+void DepopForMixBuffersCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto end_index{std::min(processor.buffer_count, input + count)};
+ std::span<s32> depop_buff{reinterpret_cast<s32*>(depop_buffer), end_index};
+
+ for (u32 index = input; index < end_index; index++) {
+ const auto depop_sample{depop_buff[index]};
+ if (depop_sample != 0) {
+ auto input_buffer{processor.mix_buffers.subspan(index * processor.sample_count,
+ processor.sample_count)};
+ depop_buff[index] =
+ ApplyDepopMix(input_buffer, depop_sample, decay, processor.sample_count);
+ }
+ }
+}
+
+bool DepopForMixBuffersCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h
new file mode 100644
index 000000000..e7268ff27
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_for_mix_buffers.h
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for depopping a mix buffer.
+ * Adds a cumulation of previous samples to the current mix buffer with a decay.
+ */
+struct DepopForMixBuffersCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Starting input mix buffer index
+ u32 input;
+ /// Number of mix buffers to depop
+ u32 count;
+ /// Amount to decay the depop sample for each new sample
+ Common::FixedPoint<49, 15> decay;
+ /// Address of the depop buffer, holding the last sample for every mix buffer
+ CpuAddr depop_buffer;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_prepare.cpp b/src/audio_core/renderer/command/mix/depop_prepare.cpp
new file mode 100644
index 000000000..69bb78ccc
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_prepare.cpp
@@ -0,0 +1,36 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/depop_prepare.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DepopPrepareCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DepopPrepareCommand\n\tinputs: ");
+ for (u32 i = 0; i < buffer_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n";
+}
+
+void DepopPrepareCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto samples{reinterpret_cast<s32*>(previous_samples)};
+ auto buffer{reinterpret_cast<s32*>(depop_buffer)};
+
+ for (u32 i = 0; i < buffer_count; i++) {
+ if (samples[i]) {
+ buffer[inputs[i]] += samples[i];
+ samples[i] = 0;
+ }
+ }
+}
+
+bool DepopPrepareCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/depop_prepare.h b/src/audio_core/renderer/command/mix/depop_prepare.h
new file mode 100644
index 000000000..a5465da9a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/depop_prepare.h
@@ -0,0 +1,54 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for preparing depop.
+ * Adds the previusly output last samples to the depop buffer.
+ */
+struct DepopPrepareCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Depop buffer offset for each mix buffer
+ std::array<s16, MaxMixBuffers> inputs;
+ /// Pointer to the previous mix buffer samples
+ CpuAddr previous_samples;
+ /// Number of mix buffers to use
+ u32 buffer_count;
+ /// Pointer to the current depop values
+ CpuAddr depop_buffer;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix.cpp b/src/audio_core/renderer/command/mix/mix.cpp
new file mode 100644
index 000000000..8ecf9b05a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix.cpp
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <limits>
+#include <span>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyMix(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const u32 sample_count) {
+ const Common::FixedPoint<64 - Q, Q> volume{volume_};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (output[i] + input[i] * volume).to_int();
+ }
+}
+
+void MixCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("MixCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += "\n";
+}
+
+void MixCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+
+ // If volume is 0, nothing will be added to the output, so just skip.
+ if (volume == 0.0f) {
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ ApplyMix<15>(output, input, volume, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyMix<23>(output, input, volume, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool MixCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix.h b/src/audio_core/renderer/command/mix/mix.h
new file mode 100644
index 000000000..0201cf171
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix.h
@@ -0,0 +1,54 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
+ * applied to the input.
+ */
+struct MixCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp.cpp b/src/audio_core/renderer/command/mix/mix_ramp.cpp
new file mode 100644
index 000000000..ffdafa1c8
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp.cpp
@@ -0,0 +1,94 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix_ramp.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ * @return The final gained input sample, used for depopping.
+ */
+template <size_t Q>
+s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const f32 ramp_, const u32 sample_count) {
+ Common::FixedPoint<64 - Q, Q> volume{volume_};
+ Common::FixedPoint<64 - Q, Q> sample{0};
+
+ if (ramp_ == 0.0f) {
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = input[i] * volume;
+ output[i] = (output[i] + sample).to_int();
+ }
+ } else {
+ Common::FixedPoint<64 - Q, Q> ramp{ramp_};
+ for (u32 i = 0; i < sample_count; i++) {
+ sample = input[i] * volume;
+ output[i] = (output[i] + sample).to_int();
+ volume += ramp;
+ }
+ }
+ return sample.to_int();
+}
+
+template s32 ApplyMixRamp<15>(std::span<s32>, std::span<const s32>, const f32, const f32,
+ const u32);
+template s32 ApplyMixRamp<23>(std::span<s32>, std::span<const s32>, const f32, const f32,
+ const u32);
+
+void MixRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("MixRampCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += fmt::format("\n\tprev_volume {:.8f}", prev_volume);
+ string += fmt::format("\n\tramp {:.8f}", ramp);
+ string += "\n";
+}
+
+void MixRampCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ auto prev_sample_ptr{reinterpret_cast<s32*>(previous_sample)};
+
+ // If previous volume and ramp are both 0, nothing will be added to the output, so just skip.
+ if (prev_volume == 0.0f && ramp == 0.0f) {
+ *prev_sample_ptr = 0;
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ *prev_sample_ptr =
+ ApplyMixRamp<15>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ case 23:
+ *prev_sample_ptr =
+ ApplyMixRamp<23>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool MixRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp.h b/src/audio_core/renderer/command/mix/mix_ramp.h
new file mode 100644
index 000000000..770f57e80
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp.h
@@ -0,0 +1,73 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing an input mix buffer to an output mix buffer, with a volume
+ * applied to the input, and volume ramping to smooth out the transition.
+ */
+struct MixRampCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Previous mix volume
+ f32 prev_volume;
+ /// Current mix volume
+ f32 volume;
+ /// Pointer to the previous sample buffer, used for depopping
+ CpuAddr previous_sample;
+};
+
+/**
+ * Mix input mix buffer into output mix buffer, with volume applied to the input.
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ * @return The final gained input sample, used for depopping.
+ */
+template <size_t Q>
+s32 ApplyMixRamp(std::span<s32> output, std::span<const s32> input, const f32 volume_,
+ const f32 ramp_, const u32 sample_count);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp b/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp
new file mode 100644
index 000000000..43dbef9fc
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.cpp
@@ -0,0 +1,65 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/mix_ramp.h"
+#include "audio_core/renderer/command/mix/mix_ramp_grouped.h"
+
+namespace AudioCore::AudioRenderer {
+
+void MixRampGroupedCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ string += "MixRampGroupedCommand";
+ for (u32 i = 0; i < buffer_count; i++) {
+ string += fmt::format("\n\t{}", i);
+ const auto ramp{(volumes[i] - prev_volumes[i]) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("\n\t\tinput {:02X}", inputs[i]);
+ string += fmt::format("\n\t\toutput {:02X}", outputs[i]);
+ string += fmt::format("\n\t\tvolume {:.8f}", volumes[i]);
+ string += fmt::format("\n\t\tprev_volume {:.8f}", prev_volumes[i]);
+ string += fmt::format("\n\t\tramp {:.8f}", ramp);
+ string += "\n";
+ }
+}
+
+void MixRampGroupedCommand::Process(const ADSP::CommandListProcessor& processor) {
+ std::span<s32> prev_samples = {reinterpret_cast<s32*>(previous_samples), MaxMixBuffers};
+
+ for (u32 i = 0; i < buffer_count; i++) {
+ auto last_sample{0};
+ if (prev_volumes[i] != 0.0f || volumes[i] != 0.0f) {
+ const auto output{processor.mix_buffers.subspan(outputs[i] * processor.sample_count,
+ processor.sample_count)};
+ const auto input{processor.mix_buffers.subspan(inputs[i] * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volumes[i] - prev_volumes[i]) /
+ static_cast<f32>(processor.sample_count)};
+
+ if (prev_volumes[i] == 0.0f && ramp == 0.0f) {
+ prev_samples[i] = 0;
+ continue;
+ }
+
+ switch (precision) {
+ case 15:
+ last_sample =
+ ApplyMixRamp<15>(output, input, prev_volumes[i], ramp, processor.sample_count);
+ break;
+ case 23:
+ last_sample =
+ ApplyMixRamp<23>(output, input, prev_volumes[i], ramp, processor.sample_count);
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+ }
+
+ prev_samples[i] = last_sample;
+ }
+}
+
+bool MixRampGroupedCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/mix_ramp_grouped.h b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
new file mode 100644
index 000000000..027276e5a
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/mix_ramp_grouped.h
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for mixing multiple input mix buffers to multiple output mix buffers, with
+ * a volume applied to the input, and volume ramping to smooth out the transition.
+ */
+struct MixRampGroupedCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Number of mix buffers to mix
+ u32 buffer_count;
+ /// Input mix buffer indexes for each mix buffer
+ std::array<s16, MaxMixBuffers> inputs;
+ /// Output mix buffer indexes for each mix buffer
+ std::array<s16, MaxMixBuffers> outputs;
+ /// Previous mix vloumes for each mix buffer
+ std::array<f32, MaxMixBuffers> prev_volumes;
+ /// Current mix vloumes for each mix buffer
+ std::array<f32, MaxMixBuffers> volumes;
+ /// Pointer to the previous sample buffer, used for depop
+ CpuAddr previous_samples;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume.cpp b/src/audio_core/renderer/command/mix/volume.cpp
new file mode 100644
index 000000000..b045fb062
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume.cpp
@@ -0,0 +1,72 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/volume.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply volume to the input mix buffer, saving to the output buffer.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffer.
+ * @param input - Input mix buffer.
+ * @param volume - Volume applied to the input.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyUniformGain(std::span<s32> output, std::span<const s32> input, const f32 volume,
+ const u32 sample_count) {
+ if (volume == 1.0f) {
+ std::memcpy(output.data(), input.data(), input.size_bytes());
+ } else {
+ const Common::FixedPoint<64 - Q, Q> gain{volume};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ }
+ }
+}
+
+void VolumeCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("VolumeCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += "\n";
+}
+
+void VolumeCommand::Process(const ADSP::CommandListProcessor& processor) {
+ // If input and output buffers are the same, and the volume is 1.0f, this won't do
+ // anything, so just skip.
+ if (input_index == output_index && volume == 1.0f) {
+ return;
+ }
+
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+
+ switch (precision) {
+ case 15:
+ ApplyUniformGain<15>(output, input, volume, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyUniformGain<23>(output, input, volume, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool VolumeCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume.h b/src/audio_core/renderer/command/mix/volume.h
new file mode 100644
index 000000000..6ae9fb794
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume.h
@@ -0,0 +1,53 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying volume to a mix buffer.
+ */
+struct VolumeCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume_ramp.cpp b/src/audio_core/renderer/command/mix/volume_ramp.cpp
new file mode 100644
index 000000000..424307148
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume_ramp.cpp
@@ -0,0 +1,84 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/mix/volume_ramp.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Apply volume with ramping to the input mix buffer, saving to the output buffer.
+ *
+ * @tparam Q - Number of bits for fixed point operations.
+ * @param output - Output mix buffers.
+ * @param input - Input mix buffers.
+ * @param volume - Volume applied to the input.
+ * @param ramp - Ramp applied to volume every sample.
+ * @param sample_count - Number of samples to process.
+ */
+template <size_t Q>
+static void ApplyLinearEnvelopeGain(std::span<s32> output, std::span<const s32> input,
+ const f32 volume, const f32 ramp_, const u32 sample_count) {
+ if (volume == 0.0f && ramp_ == 0.0f) {
+ std::memset(output.data(), 0, output.size_bytes());
+ } else if (volume == 1.0f && ramp_ == 0.0f) {
+ std::memcpy(output.data(), input.data(), output.size_bytes());
+ } else if (ramp_ == 0.0f) {
+ const Common::FixedPoint<64 - Q, Q> gain{volume};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ }
+ } else {
+ Common::FixedPoint<64 - Q, Q> gain{volume};
+ const Common::FixedPoint<64 - Q, Q> ramp{ramp_};
+ for (u32 i = 0; i < sample_count; i++) {
+ output[i] = (input[i] * gain).to_int();
+ gain += ramp;
+ }
+ }
+}
+
+void VolumeRampCommand::Dump(const ADSP::CommandListProcessor& processor, std::string& string) {
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+ string += fmt::format("VolumeRampCommand");
+ string += fmt::format("\n\tinput {:02X}", input_index);
+ string += fmt::format("\n\toutput {:02X}", output_index);
+ string += fmt::format("\n\tvolume {:.8f}", volume);
+ string += fmt::format("\n\tprev_volume {:.8f}", prev_volume);
+ string += fmt::format("\n\tramp {:.8f}", ramp);
+ string += "\n";
+}
+
+void VolumeRampCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto output{processor.mix_buffers.subspan(output_index * processor.sample_count,
+ processor.sample_count)};
+ auto input{processor.mix_buffers.subspan(input_index * processor.sample_count,
+ processor.sample_count)};
+ const auto ramp{(volume - prev_volume) / static_cast<f32>(processor.sample_count)};
+
+ // If input and output buffers are the same, and the volume is 1.0f, and there's no ramping,
+ // this won't do anything, so just skip.
+ if (input_index == output_index && prev_volume == 1.0f && ramp == 0.0f) {
+ return;
+ }
+
+ switch (precision) {
+ case 15:
+ ApplyLinearEnvelopeGain<15>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ case 23:
+ ApplyLinearEnvelopeGain<23>(output, input, prev_volume, ramp, processor.sample_count);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid precision {}", precision);
+ break;
+ }
+}
+
+bool VolumeRampCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/mix/volume_ramp.h b/src/audio_core/renderer/command/mix/volume_ramp.h
new file mode 100644
index 000000000..77b61547e
--- /dev/null
+++ b/src/audio_core/renderer/command/mix/volume_ramp.h
@@ -0,0 +1,56 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for applying volume to a mix buffer, with ramping for the volume to smooth
+ * out the transition.
+ */
+struct VolumeRampCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Fixed point precision
+ u8 precision;
+ /// Input mix buffer index
+ s16 input_index;
+ /// Output mix buffer index
+ s16 output_index;
+ /// Previous mix volume applied to the input
+ f32 prev_volume;
+ /// Current mix volume applied to the input
+ f32 volume;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/performance/performance.cpp b/src/audio_core/renderer/command/performance/performance.cpp
new file mode 100644
index 000000000..985958b03
--- /dev/null
+++ b/src/audio_core/renderer/command/performance/performance.cpp
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/performance/performance.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/core_timing_util.h"
+
+namespace AudioCore::AudioRenderer {
+
+void PerformanceCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("PerformanceCommand\n\tstate {}\n", static_cast<u32>(state));
+}
+
+void PerformanceCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto base{entry_address.translated_address};
+ if (state == PerformanceState::Start) {
+ auto start_time_ptr{reinterpret_cast<u32*>(base + entry_address.entry_start_time_offset)};
+ *start_time_ptr = static_cast<u32>(
+ Core::Timing::CyclesToUs(processor.system->CoreTiming().GetClockTicks() -
+ processor.start_time - processor.current_processing_time)
+ .count());
+ } else if (state == PerformanceState::Stop) {
+ auto processed_time_ptr{
+ reinterpret_cast<u32*>(base + entry_address.entry_processed_time_offset)};
+ auto entry_count_ptr{
+ reinterpret_cast<u32*>(base + entry_address.header_entry_count_offset)};
+
+ *processed_time_ptr = static_cast<u32>(
+ Core::Timing::CyclesToUs(processor.system->CoreTiming().GetClockTicks() -
+ processor.start_time - processor.current_processing_time)
+ .count());
+ (*entry_count_ptr)++;
+ }
+}
+
+bool PerformanceCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/performance/performance.h b/src/audio_core/renderer/command/performance/performance.h
new file mode 100644
index 000000000..11a7d6c08
--- /dev/null
+++ b/src/audio_core/renderer/command/performance/performance.h
@@ -0,0 +1,51 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for writing AudioRenderer performance metrics back to the sysmodule.
+ */
+struct PerformanceCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// State of the performance
+ PerformanceState state;
+ /// Pointers to be written
+ PerformanceEntryAddresses entry_address;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp
new file mode 100644
index 000000000..1fd90308a
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.cpp
@@ -0,0 +1,74 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/resample/downmix_6ch_to_2ch.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DownMix6chTo2chCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DownMix6chTo2chCommand\n\tinputs: ");
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n\toutputs: ";
+ for (u32 i = 0; i < MaxChannels; i++) {
+ string += fmt::format("{:02X}, ", outputs[i]);
+ }
+ string += "\n";
+}
+
+void DownMix6chTo2chCommand::Process(const ADSP::CommandListProcessor& processor) {
+ auto in_front_left{
+ processor.mix_buffers.subspan(inputs[0] * processor.sample_count, processor.sample_count)};
+ auto in_front_right{
+ processor.mix_buffers.subspan(inputs[1] * processor.sample_count, processor.sample_count)};
+ auto in_center{
+ processor.mix_buffers.subspan(inputs[2] * processor.sample_count, processor.sample_count)};
+ auto in_lfe{
+ processor.mix_buffers.subspan(inputs[3] * processor.sample_count, processor.sample_count)};
+ auto in_back_left{
+ processor.mix_buffers.subspan(inputs[4] * processor.sample_count, processor.sample_count)};
+ auto in_back_right{
+ processor.mix_buffers.subspan(inputs[5] * processor.sample_count, processor.sample_count)};
+
+ auto out_front_left{
+ processor.mix_buffers.subspan(outputs[0] * processor.sample_count, processor.sample_count)};
+ auto out_front_right{
+ processor.mix_buffers.subspan(outputs[1] * processor.sample_count, processor.sample_count)};
+ auto out_center{
+ processor.mix_buffers.subspan(outputs[2] * processor.sample_count, processor.sample_count)};
+ auto out_lfe{
+ processor.mix_buffers.subspan(outputs[3] * processor.sample_count, processor.sample_count)};
+ auto out_back_left{
+ processor.mix_buffers.subspan(outputs[4] * processor.sample_count, processor.sample_count)};
+ auto out_back_right{
+ processor.mix_buffers.subspan(outputs[5] * processor.sample_count, processor.sample_count)};
+
+ for (u32 i = 0; i < processor.sample_count; i++) {
+ const auto left_sample{(in_front_left[i] * down_mix_coeff[0] +
+ in_center[i] * down_mix_coeff[1] + in_lfe[i] * down_mix_coeff[2] +
+ in_back_left[i] * down_mix_coeff[3])
+ .to_int()};
+
+ const auto right_sample{(in_front_right[i] * down_mix_coeff[0] +
+ in_center[i] * down_mix_coeff[1] + in_lfe[i] * down_mix_coeff[2] +
+ in_back_right[i] * down_mix_coeff[3])
+ .to_int()};
+
+ out_front_left[i] = left_sample;
+ out_front_right[i] = right_sample;
+ }
+
+ std::memset(out_center.data(), 0, out_center.size_bytes());
+ std::memset(out_lfe.data(), 0, out_lfe.size_bytes());
+ std::memset(out_back_left.data(), 0, out_back_left.size_bytes());
+ std::memset(out_back_right.data(), 0, out_back_right.size_bytes());
+}
+
+bool DownMix6chTo2chCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h
new file mode 100644
index 000000000..dc133a73b
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/downmix_6ch_to_2ch.h
@@ -0,0 +1,59 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for downmixing 6 channels to 2.
+ * Channel layout (SMPTE):
+ * 0 - front left
+ * 1 - front right
+ * 2 - center
+ * 3 - lfe
+ * 4 - back left
+ * 5 - back right
+ */
+struct DownMix6chTo2chCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Input mix buffer offsets for each channel
+ std::array<s16, MaxChannels> inputs;
+ /// Output mix buffer offsets for each channel
+ std::array<s16, MaxChannels> outputs;
+ /// Coefficients used for downmixing
+ std::array<Common::FixedPoint<48, 16>, 4> down_mix_coeff;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/resample.cpp b/src/audio_core/renderer/command/resample/resample.cpp
new file mode 100644
index 000000000..070c9d2b8
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/resample.cpp
@@ -0,0 +1,883 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/command/resample/resample.h"
+
+namespace AudioCore::AudioRenderer {
+
+static void ResampleLowQuality(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write) {
+ if (sample_rate_ratio == 1.0f) {
+ for (u32 i = 0; i < samples_to_write; i++) {
+ output[i] = input[i];
+ }
+ } else {
+ u32 read_index{0};
+ for (u32 i = 0; i < samples_to_write; i++) {
+ output[i] = input[read_index + (fraction >= 0.5f)];
+ fraction += sample_rate_ratio;
+ read_index += static_cast<u32>(fraction.to_int_floor());
+ fraction.clear_int();
+ }
+ }
+}
+
+static void ResampleNormalQuality(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction,
+ const u32 samples_to_write) {
+ static constexpr std::array<f32, 512> lut0 = {
+ 0.20141602f, 0.59283447f, 0.20513916f, 0.00009155f, 0.19772339f, 0.59277344f, 0.20889282f,
+ 0.00027466f, 0.19406128f, 0.59262085f, 0.21264648f, 0.00045776f, 0.19039917f, 0.59240723f,
+ 0.21646118f, 0.00067139f, 0.18679810f, 0.59213257f, 0.22030640f, 0.00085449f, 0.18322754f,
+ 0.59176636f, 0.22415161f, 0.00103760f, 0.17968750f, 0.59133911f, 0.22802734f, 0.00125122f,
+ 0.17617798f, 0.59085083f, 0.23193359f, 0.00146484f, 0.17269897f, 0.59027100f, 0.23583984f,
+ 0.00167847f, 0.16925049f, 0.58963013f, 0.23977661f, 0.00189209f, 0.16583252f, 0.58892822f,
+ 0.24374390f, 0.00210571f, 0.16244507f, 0.58816528f, 0.24774170f, 0.00234985f, 0.15908813f,
+ 0.58731079f, 0.25173950f, 0.00256348f, 0.15576172f, 0.58639526f, 0.25576782f, 0.00280762f,
+ 0.15249634f, 0.58541870f, 0.25979614f, 0.00308228f, 0.14923096f, 0.58435059f, 0.26385498f,
+ 0.00332642f, 0.14602661f, 0.58325195f, 0.26794434f, 0.00360107f, 0.14285278f, 0.58206177f,
+ 0.27203369f, 0.00387573f, 0.13973999f, 0.58078003f, 0.27612305f, 0.00418091f, 0.13662720f,
+ 0.57946777f, 0.28024292f, 0.00448608f, 0.13357544f, 0.57806396f, 0.28436279f, 0.00479126f,
+ 0.13052368f, 0.57662964f, 0.28851318f, 0.00512695f, 0.12753296f, 0.57510376f, 0.29266357f,
+ 0.00546265f, 0.12460327f, 0.57351685f, 0.29681396f, 0.00579834f, 0.12167358f, 0.57183838f,
+ 0.30099487f, 0.00616455f, 0.11880493f, 0.57012939f, 0.30517578f, 0.00656128f, 0.11596680f,
+ 0.56835938f, 0.30935669f, 0.00695801f, 0.11318970f, 0.56649780f, 0.31353760f, 0.00735474f,
+ 0.11041260f, 0.56457520f, 0.31771851f, 0.00778198f, 0.10769653f, 0.56262207f, 0.32192993f,
+ 0.00823975f, 0.10501099f, 0.56057739f, 0.32614136f, 0.00869751f, 0.10238647f, 0.55847168f,
+ 0.33032227f, 0.00915527f, 0.09976196f, 0.55633545f, 0.33453369f, 0.00967407f, 0.09722900f,
+ 0.55410767f, 0.33874512f, 0.01019287f, 0.09469604f, 0.55181885f, 0.34295654f, 0.01071167f,
+ 0.09222412f, 0.54949951f, 0.34713745f, 0.01126099f, 0.08978271f, 0.54708862f, 0.35134888f,
+ 0.01184082f, 0.08737183f, 0.54464722f, 0.35552979f, 0.01245117f, 0.08499146f, 0.54214478f,
+ 0.35974121f, 0.01306152f, 0.08267212f, 0.53958130f, 0.36392212f, 0.01370239f, 0.08041382f,
+ 0.53695679f, 0.36810303f, 0.01437378f, 0.07815552f, 0.53427124f, 0.37225342f, 0.01507568f,
+ 0.07595825f, 0.53155518f, 0.37640381f, 0.01577759f, 0.07379150f, 0.52877808f, 0.38055420f,
+ 0.01651001f, 0.07165527f, 0.52593994f, 0.38470459f, 0.01727295f, 0.06958008f, 0.52307129f,
+ 0.38882446f, 0.01806641f, 0.06753540f, 0.52014160f, 0.39294434f, 0.01889038f, 0.06552124f,
+ 0.51715088f, 0.39703369f, 0.01974487f, 0.06356812f, 0.51409912f, 0.40112305f, 0.02059937f,
+ 0.06164551f, 0.51101685f, 0.40518188f, 0.02148438f, 0.05975342f, 0.50790405f, 0.40921021f,
+ 0.02243042f, 0.05789185f, 0.50473022f, 0.41323853f, 0.02337646f, 0.05609131f, 0.50152588f,
+ 0.41726685f, 0.02435303f, 0.05432129f, 0.49826050f, 0.42123413f, 0.02539062f, 0.05258179f,
+ 0.49493408f, 0.42520142f, 0.02642822f, 0.05087280f, 0.49160767f, 0.42913818f, 0.02749634f,
+ 0.04922485f, 0.48822021f, 0.43307495f, 0.02859497f, 0.04760742f, 0.48477173f, 0.43695068f,
+ 0.02975464f, 0.04602051f, 0.48132324f, 0.44082642f, 0.03091431f, 0.04446411f, 0.47781372f,
+ 0.44467163f, 0.03210449f, 0.04293823f, 0.47424316f, 0.44845581f, 0.03335571f, 0.04147339f,
+ 0.47067261f, 0.45223999f, 0.03460693f, 0.04003906f, 0.46704102f, 0.45599365f, 0.03591919f,
+ 0.03863525f, 0.46340942f, 0.45971680f, 0.03726196f, 0.03726196f, 0.45971680f, 0.46340942f,
+ 0.03863525f, 0.03591919f, 0.45599365f, 0.46704102f, 0.04003906f, 0.03460693f, 0.45223999f,
+ 0.47067261f, 0.04147339f, 0.03335571f, 0.44845581f, 0.47424316f, 0.04293823f, 0.03210449f,
+ 0.44467163f, 0.47781372f, 0.04446411f, 0.03091431f, 0.44082642f, 0.48132324f, 0.04602051f,
+ 0.02975464f, 0.43695068f, 0.48477173f, 0.04760742f, 0.02859497f, 0.43307495f, 0.48822021f,
+ 0.04922485f, 0.02749634f, 0.42913818f, 0.49160767f, 0.05087280f, 0.02642822f, 0.42520142f,
+ 0.49493408f, 0.05258179f, 0.02539062f, 0.42123413f, 0.49826050f, 0.05432129f, 0.02435303f,
+ 0.41726685f, 0.50152588f, 0.05609131f, 0.02337646f, 0.41323853f, 0.50473022f, 0.05789185f,
+ 0.02243042f, 0.40921021f, 0.50790405f, 0.05975342f, 0.02148438f, 0.40518188f, 0.51101685f,
+ 0.06164551f, 0.02059937f, 0.40112305f, 0.51409912f, 0.06356812f, 0.01974487f, 0.39703369f,
+ 0.51715088f, 0.06552124f, 0.01889038f, 0.39294434f, 0.52014160f, 0.06753540f, 0.01806641f,
+ 0.38882446f, 0.52307129f, 0.06958008f, 0.01727295f, 0.38470459f, 0.52593994f, 0.07165527f,
+ 0.01651001f, 0.38055420f, 0.52877808f, 0.07379150f, 0.01577759f, 0.37640381f, 0.53155518f,
+ 0.07595825f, 0.01507568f, 0.37225342f, 0.53427124f, 0.07815552f, 0.01437378f, 0.36810303f,
+ 0.53695679f, 0.08041382f, 0.01370239f, 0.36392212f, 0.53958130f, 0.08267212f, 0.01306152f,
+ 0.35974121f, 0.54214478f, 0.08499146f, 0.01245117f, 0.35552979f, 0.54464722f, 0.08737183f,
+ 0.01184082f, 0.35134888f, 0.54708862f, 0.08978271f, 0.01126099f, 0.34713745f, 0.54949951f,
+ 0.09222412f, 0.01071167f, 0.34295654f, 0.55181885f, 0.09469604f, 0.01019287f, 0.33874512f,
+ 0.55410767f, 0.09722900f, 0.00967407f, 0.33453369f, 0.55633545f, 0.09976196f, 0.00915527f,
+ 0.33032227f, 0.55847168f, 0.10238647f, 0.00869751f, 0.32614136f, 0.56057739f, 0.10501099f,
+ 0.00823975f, 0.32192993f, 0.56262207f, 0.10769653f, 0.00778198f, 0.31771851f, 0.56457520f,
+ 0.11041260f, 0.00735474f, 0.31353760f, 0.56649780f, 0.11318970f, 0.00695801f, 0.30935669f,
+ 0.56835938f, 0.11596680f, 0.00656128f, 0.30517578f, 0.57012939f, 0.11880493f, 0.00616455f,
+ 0.30099487f, 0.57183838f, 0.12167358f, 0.00579834f, 0.29681396f, 0.57351685f, 0.12460327f,
+ 0.00546265f, 0.29266357f, 0.57510376f, 0.12753296f, 0.00512695f, 0.28851318f, 0.57662964f,
+ 0.13052368f, 0.00479126f, 0.28436279f, 0.57806396f, 0.13357544f, 0.00448608f, 0.28024292f,
+ 0.57946777f, 0.13662720f, 0.00418091f, 0.27612305f, 0.58078003f, 0.13973999f, 0.00387573f,
+ 0.27203369f, 0.58206177f, 0.14285278f, 0.00360107f, 0.26794434f, 0.58325195f, 0.14602661f,
+ 0.00332642f, 0.26385498f, 0.58435059f, 0.14923096f, 0.00308228f, 0.25979614f, 0.58541870f,
+ 0.15249634f, 0.00280762f, 0.25576782f, 0.58639526f, 0.15576172f, 0.00256348f, 0.25173950f,
+ 0.58731079f, 0.15908813f, 0.00234985f, 0.24774170f, 0.58816528f, 0.16244507f, 0.00210571f,
+ 0.24374390f, 0.58892822f, 0.16583252f, 0.00189209f, 0.23977661f, 0.58963013f, 0.16925049f,
+ 0.00167847f, 0.23583984f, 0.59027100f, 0.17269897f, 0.00146484f, 0.23193359f, 0.59085083f,
+ 0.17617798f, 0.00125122f, 0.22802734f, 0.59133911f, 0.17968750f, 0.00103760f, 0.22415161f,
+ 0.59176636f, 0.18322754f, 0.00085449f, 0.22030640f, 0.59213257f, 0.18679810f, 0.00067139f,
+ 0.21646118f, 0.59240723f, 0.19039917f, 0.00045776f, 0.21264648f, 0.59262085f, 0.19406128f,
+ 0.00027466f, 0.20889282f, 0.59277344f, 0.19772339f, 0.00009155f, 0.20513916f, 0.59283447f,
+ 0.20141602f,
+ };
+
+ static constexpr std::array<f32, 512> lut1 = {
+ 0.00207520f, 0.99606323f, 0.00210571f, -0.00015259f, -0.00610352f, 0.99578857f,
+ 0.00646973f, -0.00045776f, -0.01000977f, 0.99526978f, 0.01095581f, -0.00079346f,
+ -0.01373291f, 0.99444580f, 0.01562500f, -0.00109863f, -0.01733398f, 0.99337769f,
+ 0.02041626f, -0.00143433f, -0.02075195f, 0.99203491f, 0.02539062f, -0.00177002f,
+ -0.02404785f, 0.99041748f, 0.03051758f, -0.00210571f, -0.02719116f, 0.98855591f,
+ 0.03582764f, -0.00244141f, -0.03021240f, 0.98641968f, 0.04125977f, -0.00280762f,
+ -0.03308105f, 0.98400879f, 0.04687500f, -0.00314331f, -0.03579712f, 0.98135376f,
+ 0.05261230f, -0.00350952f, -0.03839111f, 0.97842407f, 0.05856323f, -0.00390625f,
+ -0.04083252f, 0.97521973f, 0.06463623f, -0.00427246f, -0.04315186f, 0.97180176f,
+ 0.07086182f, -0.00466919f, -0.04534912f, 0.96810913f, 0.07727051f, -0.00509644f,
+ -0.04742432f, 0.96414185f, 0.08383179f, -0.00549316f, -0.04934692f, 0.95996094f,
+ 0.09054565f, -0.00592041f, -0.05114746f, 0.95550537f, 0.09741211f, -0.00637817f,
+ -0.05285645f, 0.95083618f, 0.10443115f, -0.00683594f, -0.05441284f, 0.94589233f,
+ 0.11160278f, -0.00732422f, -0.05584717f, 0.94073486f, 0.11892700f, -0.00781250f,
+ -0.05718994f, 0.93533325f, 0.12643433f, -0.00830078f, -0.05841064f, 0.92968750f,
+ 0.13406372f, -0.00881958f, -0.05953979f, 0.92382812f, 0.14184570f, -0.00936890f,
+ -0.06054688f, 0.91772461f, 0.14978027f, -0.00991821f, -0.06146240f, 0.91143799f,
+ 0.15783691f, -0.01046753f, -0.06225586f, 0.90490723f, 0.16607666f, -0.01104736f,
+ -0.06295776f, 0.89816284f, 0.17443848f, -0.01165771f, -0.06356812f, 0.89120483f,
+ 0.18292236f, -0.01229858f, -0.06408691f, 0.88403320f, 0.19155884f, -0.01293945f,
+ -0.06451416f, 0.87667847f, 0.20034790f, -0.01358032f, -0.06484985f, 0.86914062f,
+ 0.20925903f, -0.01428223f, -0.06509399f, 0.86138916f, 0.21829224f, -0.01495361f,
+ -0.06527710f, 0.85345459f, 0.22744751f, -0.01568604f, -0.06536865f, 0.84533691f,
+ 0.23675537f, -0.01641846f, -0.06536865f, 0.83703613f, 0.24615479f, -0.01718140f,
+ -0.06533813f, 0.82858276f, 0.25567627f, -0.01794434f, -0.06518555f, 0.81991577f,
+ 0.26531982f, -0.01873779f, -0.06500244f, 0.81112671f, 0.27505493f, -0.01956177f,
+ -0.06472778f, 0.80215454f, 0.28491211f, -0.02038574f, -0.06442261f, 0.79306030f,
+ 0.29489136f, -0.02124023f, -0.06402588f, 0.78378296f, 0.30496216f, -0.02209473f,
+ -0.06359863f, 0.77438354f, 0.31512451f, -0.02297974f, -0.06307983f, 0.76486206f,
+ 0.32537842f, -0.02389526f, -0.06253052f, 0.75518799f, 0.33569336f, -0.02481079f,
+ -0.06195068f, 0.74539185f, 0.34613037f, -0.02575684f, -0.06130981f, 0.73547363f,
+ 0.35662842f, -0.02670288f, -0.06060791f, 0.72543335f, 0.36721802f, -0.02767944f,
+ -0.05987549f, 0.71527100f, 0.37786865f, -0.02865601f, -0.05911255f, 0.70504761f,
+ 0.38858032f, -0.02966309f, -0.05831909f, 0.69470215f, 0.39935303f, -0.03067017f,
+ -0.05746460f, 0.68426514f, 0.41018677f, -0.03170776f, -0.05661011f, 0.67373657f,
+ 0.42108154f, -0.03271484f, -0.05569458f, 0.66311646f, 0.43200684f, -0.03378296f,
+ -0.05477905f, 0.65246582f, 0.44299316f, -0.03482056f, -0.05383301f, 0.64169312f,
+ 0.45401001f, -0.03588867f, -0.05285645f, 0.63088989f, 0.46505737f, -0.03695679f,
+ -0.05187988f, 0.62002563f, 0.47613525f, -0.03802490f, -0.05087280f, 0.60910034f,
+ 0.48721313f, -0.03912354f, -0.04983521f, 0.59814453f, 0.49832153f, -0.04019165f,
+ -0.04879761f, 0.58712769f, 0.50946045f, -0.04129028f, -0.04772949f, 0.57611084f,
+ 0.52056885f, -0.04235840f, -0.04669189f, 0.56503296f, 0.53170776f, -0.04345703f,
+ -0.04562378f, 0.55392456f, 0.54281616f, -0.04452515f, -0.04452515f, 0.54281616f,
+ 0.55392456f, -0.04562378f, -0.04345703f, 0.53170776f, 0.56503296f, -0.04669189f,
+ -0.04235840f, 0.52056885f, 0.57611084f, -0.04772949f, -0.04129028f, 0.50946045f,
+ 0.58712769f, -0.04879761f, -0.04019165f, 0.49832153f, 0.59814453f, -0.04983521f,
+ -0.03912354f, 0.48721313f, 0.60910034f, -0.05087280f, -0.03802490f, 0.47613525f,
+ 0.62002563f, -0.05187988f, -0.03695679f, 0.46505737f, 0.63088989f, -0.05285645f,
+ -0.03588867f, 0.45401001f, 0.64169312f, -0.05383301f, -0.03482056f, 0.44299316f,
+ 0.65246582f, -0.05477905f, -0.03378296f, 0.43200684f, 0.66311646f, -0.05569458f,
+ -0.03271484f, 0.42108154f, 0.67373657f, -0.05661011f, -0.03170776f, 0.41018677f,
+ 0.68426514f, -0.05746460f, -0.03067017f, 0.39935303f, 0.69470215f, -0.05831909f,
+ -0.02966309f, 0.38858032f, 0.70504761f, -0.05911255f, -0.02865601f, 0.37786865f,
+ 0.71527100f, -0.05987549f, -0.02767944f, 0.36721802f, 0.72543335f, -0.06060791f,
+ -0.02670288f, 0.35662842f, 0.73547363f, -0.06130981f, -0.02575684f, 0.34613037f,
+ 0.74539185f, -0.06195068f, -0.02481079f, 0.33569336f, 0.75518799f, -0.06253052f,
+ -0.02389526f, 0.32537842f, 0.76486206f, -0.06307983f, -0.02297974f, 0.31512451f,
+ 0.77438354f, -0.06359863f, -0.02209473f, 0.30496216f, 0.78378296f, -0.06402588f,
+ -0.02124023f, 0.29489136f, 0.79306030f, -0.06442261f, -0.02038574f, 0.28491211f,
+ 0.80215454f, -0.06472778f, -0.01956177f, 0.27505493f, 0.81112671f, -0.06500244f,
+ -0.01873779f, 0.26531982f, 0.81991577f, -0.06518555f, -0.01794434f, 0.25567627f,
+ 0.82858276f, -0.06533813f, -0.01718140f, 0.24615479f, 0.83703613f, -0.06536865f,
+ -0.01641846f, 0.23675537f, 0.84533691f, -0.06536865f, -0.01568604f, 0.22744751f,
+ 0.85345459f, -0.06527710f, -0.01495361f, 0.21829224f, 0.86138916f, -0.06509399f,
+ -0.01428223f, 0.20925903f, 0.86914062f, -0.06484985f, -0.01358032f, 0.20034790f,
+ 0.87667847f, -0.06451416f, -0.01293945f, 0.19155884f, 0.88403320f, -0.06408691f,
+ -0.01229858f, 0.18292236f, 0.89120483f, -0.06356812f, -0.01165771f, 0.17443848f,
+ 0.89816284f, -0.06295776f, -0.01104736f, 0.16607666f, 0.90490723f, -0.06225586f,
+ -0.01046753f, 0.15783691f, 0.91143799f, -0.06146240f, -0.00991821f, 0.14978027f,
+ 0.91772461f, -0.06054688f, -0.00936890f, 0.14184570f, 0.92382812f, -0.05953979f,
+ -0.00881958f, 0.13406372f, 0.92968750f, -0.05841064f, -0.00830078f, 0.12643433f,
+ 0.93533325f, -0.05718994f, -0.00781250f, 0.11892700f, 0.94073486f, -0.05584717f,
+ -0.00732422f, 0.11160278f, 0.94589233f, -0.05441284f, -0.00683594f, 0.10443115f,
+ 0.95083618f, -0.05285645f, -0.00637817f, 0.09741211f, 0.95550537f, -0.05114746f,
+ -0.00592041f, 0.09054565f, 0.95996094f, -0.04934692f, -0.00549316f, 0.08383179f,
+ 0.96414185f, -0.04742432f, -0.00509644f, 0.07727051f, 0.96810913f, -0.04534912f,
+ -0.00466919f, 0.07086182f, 0.97180176f, -0.04315186f, -0.00427246f, 0.06463623f,
+ 0.97521973f, -0.04083252f, -0.00390625f, 0.05856323f, 0.97842407f, -0.03839111f,
+ -0.00350952f, 0.05261230f, 0.98135376f, -0.03579712f, -0.00314331f, 0.04687500f,
+ 0.98400879f, -0.03308105f, -0.00280762f, 0.04125977f, 0.98641968f, -0.03021240f,
+ -0.00244141f, 0.03582764f, 0.98855591f, -0.02719116f, -0.00210571f, 0.03051758f,
+ 0.99041748f, -0.02404785f, -0.00177002f, 0.02539062f, 0.99203491f, -0.02075195f,
+ -0.00143433f, 0.02041626f, 0.99337769f, -0.01733398f, -0.00109863f, 0.01562500f,
+ 0.99444580f, -0.01373291f, -0.00079346f, 0.01095581f, 0.99526978f, -0.01000977f,
+ -0.00045776f, 0.00646973f, 0.99578857f, -0.00610352f, -0.00015259f, 0.00210571f,
+ 0.99606323f, -0.00207520f,
+ };
+
+ static constexpr std::array<f32, 512> lut2 = {
+ 0.09750366f, 0.80221558f, 0.10159302f, -0.00097656f, 0.09350586f, 0.80203247f,
+ 0.10580444f, -0.00103760f, 0.08959961f, 0.80169678f, 0.11010742f, -0.00115967f,
+ 0.08578491f, 0.80117798f, 0.11447144f, -0.00128174f, 0.08203125f, 0.80047607f,
+ 0.11892700f, -0.00140381f, 0.07836914f, 0.79962158f, 0.12347412f, -0.00152588f,
+ 0.07479858f, 0.79861450f, 0.12814331f, -0.00164795f, 0.07135010f, 0.79742432f,
+ 0.13287354f, -0.00177002f, 0.06796265f, 0.79605103f, 0.13769531f, -0.00192261f,
+ 0.06469727f, 0.79452515f, 0.14260864f, -0.00204468f, 0.06149292f, 0.79284668f,
+ 0.14761353f, -0.00219727f, 0.05834961f, 0.79098511f, 0.15270996f, -0.00231934f,
+ 0.05532837f, 0.78894043f, 0.15789795f, -0.00247192f, 0.05236816f, 0.78674316f,
+ 0.16317749f, -0.00265503f, 0.04949951f, 0.78442383f, 0.16851807f, -0.00280762f,
+ 0.04672241f, 0.78189087f, 0.17398071f, -0.00299072f, 0.04400635f, 0.77920532f,
+ 0.17950439f, -0.00314331f, 0.04141235f, 0.77636719f, 0.18511963f, -0.00332642f,
+ 0.03887939f, 0.77337646f, 0.19082642f, -0.00350952f, 0.03640747f, 0.77023315f,
+ 0.19659424f, -0.00369263f, 0.03402710f, 0.76693726f, 0.20248413f, -0.00387573f,
+ 0.03173828f, 0.76348877f, 0.20843506f, -0.00405884f, 0.02951050f, 0.75985718f,
+ 0.21444702f, -0.00427246f, 0.02737427f, 0.75610352f, 0.22055054f, -0.00445557f,
+ 0.02529907f, 0.75219727f, 0.22674561f, -0.00466919f, 0.02331543f, 0.74816895f,
+ 0.23300171f, -0.00485229f, 0.02139282f, 0.74398804f, 0.23931885f, -0.00506592f,
+ 0.01956177f, 0.73965454f, 0.24572754f, -0.00531006f, 0.01779175f, 0.73519897f,
+ 0.25219727f, -0.00552368f, 0.01605225f, 0.73059082f, 0.25872803f, -0.00570679f,
+ 0.01440430f, 0.72586060f, 0.26535034f, -0.00592041f, 0.01281738f, 0.72100830f,
+ 0.27203369f, -0.00616455f, 0.01132202f, 0.71600342f, 0.27877808f, -0.00637817f,
+ 0.00988770f, 0.71090698f, 0.28558350f, -0.00656128f, 0.00851440f, 0.70565796f,
+ 0.29244995f, -0.00677490f, 0.00720215f, 0.70031738f, 0.29934692f, -0.00701904f,
+ 0.00592041f, 0.69485474f, 0.30633545f, -0.00723267f, 0.00469971f, 0.68927002f,
+ 0.31338501f, -0.00741577f, 0.00357056f, 0.68356323f, 0.32046509f, -0.00762939f,
+ 0.00247192f, 0.67773438f, 0.32760620f, -0.00787354f, 0.00143433f, 0.67184448f,
+ 0.33477783f, -0.00808716f, 0.00045776f, 0.66583252f, 0.34197998f, -0.00827026f,
+ -0.00048828f, 0.65972900f, 0.34924316f, -0.00845337f, -0.00134277f, 0.65353394f,
+ 0.35656738f, -0.00863647f, -0.00216675f, 0.64721680f, 0.36389160f, -0.00885010f,
+ -0.00296021f, 0.64083862f, 0.37127686f, -0.00903320f, -0.00369263f, 0.63433838f,
+ 0.37869263f, -0.00921631f, -0.00436401f, 0.62777710f, 0.38613892f, -0.00933838f,
+ -0.00497437f, 0.62115479f, 0.39361572f, -0.00949097f, -0.00558472f, 0.61444092f,
+ 0.40109253f, -0.00964355f, -0.00613403f, 0.60763550f, 0.40859985f, -0.00979614f,
+ -0.00665283f, 0.60076904f, 0.41610718f, -0.00991821f, -0.00714111f, 0.59384155f,
+ 0.42364502f, -0.01000977f, -0.00756836f, 0.58685303f, 0.43121338f, -0.01013184f,
+ -0.00796509f, 0.57977295f, 0.43875122f, -0.01022339f, -0.00833130f, 0.57266235f,
+ 0.44631958f, -0.01028442f, -0.00866699f, 0.56552124f, 0.45388794f, -0.01034546f,
+ -0.00897217f, 0.55831909f, 0.46145630f, -0.01040649f, -0.00921631f, 0.55105591f,
+ 0.46902466f, -0.01040649f, -0.00946045f, 0.54373169f, 0.47659302f, -0.01040649f,
+ -0.00967407f, 0.53640747f, 0.48413086f, -0.01037598f, -0.00985718f, 0.52902222f,
+ 0.49166870f, -0.01037598f, -0.01000977f, 0.52160645f, 0.49917603f, -0.01031494f,
+ -0.01013184f, 0.51416016f, 0.50668335f, -0.01025391f, -0.01025391f, 0.50668335f,
+ 0.51416016f, -0.01013184f, -0.01031494f, 0.49917603f, 0.52160645f, -0.01000977f,
+ -0.01037598f, 0.49166870f, 0.52902222f, -0.00985718f, -0.01037598f, 0.48413086f,
+ 0.53640747f, -0.00967407f, -0.01040649f, 0.47659302f, 0.54373169f, -0.00946045f,
+ -0.01040649f, 0.46902466f, 0.55105591f, -0.00921631f, -0.01040649f, 0.46145630f,
+ 0.55831909f, -0.00897217f, -0.01034546f, 0.45388794f, 0.56552124f, -0.00866699f,
+ -0.01028442f, 0.44631958f, 0.57266235f, -0.00833130f, -0.01022339f, 0.43875122f,
+ 0.57977295f, -0.00796509f, -0.01013184f, 0.43121338f, 0.58685303f, -0.00756836f,
+ -0.01000977f, 0.42364502f, 0.59384155f, -0.00714111f, -0.00991821f, 0.41610718f,
+ 0.60076904f, -0.00665283f, -0.00979614f, 0.40859985f, 0.60763550f, -0.00613403f,
+ -0.00964355f, 0.40109253f, 0.61444092f, -0.00558472f, -0.00949097f, 0.39361572f,
+ 0.62115479f, -0.00497437f, -0.00933838f, 0.38613892f, 0.62777710f, -0.00436401f,
+ -0.00921631f, 0.37869263f, 0.63433838f, -0.00369263f, -0.00903320f, 0.37127686f,
+ 0.64083862f, -0.00296021f, -0.00885010f, 0.36389160f, 0.64721680f, -0.00216675f,
+ -0.00863647f, 0.35656738f, 0.65353394f, -0.00134277f, -0.00845337f, 0.34924316f,
+ 0.65972900f, -0.00048828f, -0.00827026f, 0.34197998f, 0.66583252f, 0.00045776f,
+ -0.00808716f, 0.33477783f, 0.67184448f, 0.00143433f, -0.00787354f, 0.32760620f,
+ 0.67773438f, 0.00247192f, -0.00762939f, 0.32046509f, 0.68356323f, 0.00357056f,
+ -0.00741577f, 0.31338501f, 0.68927002f, 0.00469971f, -0.00723267f, 0.30633545f,
+ 0.69485474f, 0.00592041f, -0.00701904f, 0.29934692f, 0.70031738f, 0.00720215f,
+ -0.00677490f, 0.29244995f, 0.70565796f, 0.00851440f, -0.00656128f, 0.28558350f,
+ 0.71090698f, 0.00988770f, -0.00637817f, 0.27877808f, 0.71600342f, 0.01132202f,
+ -0.00616455f, 0.27203369f, 0.72100830f, 0.01281738f, -0.00592041f, 0.26535034f,
+ 0.72586060f, 0.01440430f, -0.00570679f, 0.25872803f, 0.73059082f, 0.01605225f,
+ -0.00552368f, 0.25219727f, 0.73519897f, 0.01779175f, -0.00531006f, 0.24572754f,
+ 0.73965454f, 0.01956177f, -0.00506592f, 0.23931885f, 0.74398804f, 0.02139282f,
+ -0.00485229f, 0.23300171f, 0.74816895f, 0.02331543f, -0.00466919f, 0.22674561f,
+ 0.75219727f, 0.02529907f, -0.00445557f, 0.22055054f, 0.75610352f, 0.02737427f,
+ -0.00427246f, 0.21444702f, 0.75985718f, 0.02951050f, -0.00405884f, 0.20843506f,
+ 0.76348877f, 0.03173828f, -0.00387573f, 0.20248413f, 0.76693726f, 0.03402710f,
+ -0.00369263f, 0.19659424f, 0.77023315f, 0.03640747f, -0.00350952f, 0.19082642f,
+ 0.77337646f, 0.03887939f, -0.00332642f, 0.18511963f, 0.77636719f, 0.04141235f,
+ -0.00314331f, 0.17950439f, 0.77920532f, 0.04400635f, -0.00299072f, 0.17398071f,
+ 0.78189087f, 0.04672241f, -0.00280762f, 0.16851807f, 0.78442383f, 0.04949951f,
+ -0.00265503f, 0.16317749f, 0.78674316f, 0.05236816f, -0.00247192f, 0.15789795f,
+ 0.78894043f, 0.05532837f, -0.00231934f, 0.15270996f, 0.79098511f, 0.05834961f,
+ -0.00219727f, 0.14761353f, 0.79284668f, 0.06149292f, -0.00204468f, 0.14260864f,
+ 0.79452515f, 0.06469727f, -0.00192261f, 0.13769531f, 0.79605103f, 0.06796265f,
+ -0.00177002f, 0.13287354f, 0.79742432f, 0.07135010f, -0.00164795f, 0.12814331f,
+ 0.79861450f, 0.07479858f, -0.00152588f, 0.12347412f, 0.79962158f, 0.07836914f,
+ -0.00140381f, 0.11892700f, 0.80047607f, 0.08203125f, -0.00128174f, 0.11447144f,
+ 0.80117798f, 0.08578491f, -0.00115967f, 0.11010742f, 0.80169678f, 0.08959961f,
+ -0.00103760f, 0.10580444f, 0.80203247f, 0.09350586f, -0.00097656f, 0.10159302f,
+ 0.80221558f, 0.09750366f,
+ };
+
+ const auto get_lut = [&]() -> std::span<const f32> {
+ if (sample_rate_ratio <= 1.0f) {
+ return std::span<const f32>(lut2.data(), lut2.size());
+ } else if (sample_rate_ratio < 1.3f) {
+ return std::span<const f32>(lut1.data(), lut1.size());
+ } else {
+ return std::span<const f32>(lut0.data(), lut0.size());
+ }
+ };
+
+ auto lut{get_lut()};
+ u32 read_index{0};
+ for (u32 i = 0; i < samples_to_write; i++) {
+ const auto lut_index{(fraction.get_frac() >> 8) * 4};
+ const Common::FixedPoint<56, 8> sample0{input[read_index + 0] * lut[lut_index + 0]};
+ const Common::FixedPoint<56, 8> sample1{input[read_index + 1] * lut[lut_index + 1]};
+ const Common::FixedPoint<56, 8> sample2{input[read_index + 2] * lut[lut_index + 2]};
+ const Common::FixedPoint<56, 8> sample3{input[read_index + 3] * lut[lut_index + 3]};
+ output[i] = (sample0 + sample1 + sample2 + sample3).to_int_floor();
+ fraction += sample_rate_ratio;
+ read_index += static_cast<u32>(fraction.to_int_floor());
+ fraction.clear_int();
+ }
+}
+
+static void ResampleHighQuality(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write) {
+ static constexpr std::array<f32, 1024> lut0 = {
+ -0.01776123f, -0.00070190f, 0.26672363f, 0.50006104f, 0.26956177f, 0.00024414f,
+ -0.01800537f, 0.00000000f, -0.01748657f, -0.00164795f, 0.26388550f, 0.50003052f,
+ 0.27236938f, 0.00122070f, -0.01824951f, -0.00003052f, -0.01724243f, -0.00256348f,
+ 0.26107788f, 0.49996948f, 0.27520752f, 0.00219727f, -0.01849365f, -0.00003052f,
+ -0.01699829f, -0.00344849f, 0.25823975f, 0.49984741f, 0.27801514f, 0.00320435f,
+ -0.01873779f, -0.00006104f, -0.01675415f, -0.00433350f, 0.25543213f, 0.49972534f,
+ 0.28085327f, 0.00424194f, -0.01898193f, -0.00006104f, -0.01651001f, -0.00518799f,
+ 0.25259399f, 0.49954224f, 0.28366089f, 0.00527954f, -0.01922607f, -0.00009155f,
+ -0.01626587f, -0.00604248f, 0.24978638f, 0.49932861f, 0.28646851f, 0.00634766f,
+ -0.01947021f, -0.00012207f, -0.01602173f, -0.00686646f, 0.24697876f, 0.49908447f,
+ 0.28930664f, 0.00744629f, -0.01971436f, -0.00015259f, -0.01574707f, -0.00765991f,
+ 0.24414062f, 0.49877930f, 0.29211426f, 0.00854492f, -0.01995850f, -0.00015259f,
+ -0.01550293f, -0.00845337f, 0.24133301f, 0.49847412f, 0.29492188f, 0.00967407f,
+ -0.02020264f, -0.00018311f, -0.01525879f, -0.00921631f, 0.23852539f, 0.49810791f,
+ 0.29772949f, 0.01083374f, -0.02044678f, -0.00021362f, -0.01501465f, -0.00997925f,
+ 0.23571777f, 0.49774170f, 0.30050659f, 0.01199341f, -0.02069092f, -0.00024414f,
+ -0.01477051f, -0.01071167f, 0.23291016f, 0.49731445f, 0.30331421f, 0.01318359f,
+ -0.02093506f, -0.00027466f, -0.01452637f, -0.01141357f, 0.23010254f, 0.49685669f,
+ 0.30609131f, 0.01437378f, -0.02117920f, -0.00030518f, -0.01428223f, -0.01211548f,
+ 0.22732544f, 0.49636841f, 0.30886841f, 0.01559448f, -0.02142334f, -0.00033569f,
+ -0.01403809f, -0.01278687f, 0.22451782f, 0.49581909f, 0.31164551f, 0.01684570f,
+ -0.02163696f, -0.00039673f, -0.01379395f, -0.01345825f, 0.22174072f, 0.49526978f,
+ 0.31442261f, 0.01809692f, -0.02188110f, -0.00042725f, -0.01358032f, -0.01409912f,
+ 0.21896362f, 0.49465942f, 0.31719971f, 0.01937866f, -0.02209473f, -0.00045776f,
+ -0.01333618f, -0.01473999f, 0.21618652f, 0.49404907f, 0.31994629f, 0.02069092f,
+ -0.02233887f, -0.00048828f, -0.01309204f, -0.01535034f, 0.21343994f, 0.49337769f,
+ 0.32269287f, 0.02203369f, -0.02255249f, -0.00054932f, -0.01284790f, -0.01596069f,
+ 0.21066284f, 0.49267578f, 0.32543945f, 0.02337646f, -0.02279663f, -0.00057983f,
+ -0.01263428f, -0.01654053f, 0.20791626f, 0.49194336f, 0.32818604f, 0.02471924f,
+ -0.02301025f, -0.00064087f, -0.01239014f, -0.01708984f, 0.20516968f, 0.49118042f,
+ 0.33090210f, 0.02612305f, -0.02322388f, -0.00067139f, -0.01214600f, -0.01763916f,
+ 0.20242310f, 0.49035645f, 0.33361816f, 0.02752686f, -0.02343750f, -0.00073242f,
+ -0.01193237f, -0.01818848f, 0.19970703f, 0.48953247f, 0.33633423f, 0.02896118f,
+ -0.02365112f, -0.00079346f, -0.01168823f, -0.01867676f, 0.19696045f, 0.48864746f,
+ 0.33901978f, 0.03039551f, -0.02386475f, -0.00082397f, -0.01147461f, -0.01919556f,
+ 0.19427490f, 0.48776245f, 0.34170532f, 0.03186035f, -0.02407837f, -0.00088501f,
+ -0.01123047f, -0.01968384f, 0.19155884f, 0.48681641f, 0.34439087f, 0.03335571f,
+ -0.02429199f, -0.00094604f, -0.01101685f, -0.02014160f, 0.18887329f, 0.48583984f,
+ 0.34704590f, 0.03485107f, -0.02447510f, -0.00100708f, -0.01080322f, -0.02059937f,
+ 0.18615723f, 0.48483276f, 0.34970093f, 0.03637695f, -0.02468872f, -0.00106812f,
+ -0.01058960f, -0.02102661f, 0.18350220f, 0.48379517f, 0.35235596f, 0.03793335f,
+ -0.02487183f, -0.00112915f, -0.01034546f, -0.02145386f, 0.18081665f, 0.48272705f,
+ 0.35498047f, 0.03948975f, -0.02505493f, -0.00119019f, -0.01013184f, -0.02188110f,
+ 0.17816162f, 0.48162842f, 0.35760498f, 0.04107666f, -0.02523804f, -0.00125122f,
+ -0.00991821f, -0.02227783f, 0.17550659f, 0.48049927f, 0.36019897f, 0.04269409f,
+ -0.02542114f, -0.00131226f, -0.00970459f, -0.02264404f, 0.17288208f, 0.47933960f,
+ 0.36279297f, 0.04431152f, -0.02560425f, -0.00140381f, -0.00952148f, -0.02301025f,
+ 0.17025757f, 0.47814941f, 0.36538696f, 0.04595947f, -0.02578735f, -0.00146484f,
+ -0.00930786f, -0.02337646f, 0.16763306f, 0.47689819f, 0.36795044f, 0.04763794f,
+ -0.02593994f, -0.00152588f, -0.00909424f, -0.02371216f, 0.16503906f, 0.47564697f,
+ 0.37048340f, 0.04931641f, -0.02609253f, -0.00161743f, -0.00888062f, -0.02401733f,
+ 0.16244507f, 0.47436523f, 0.37304688f, 0.05102539f, -0.02627563f, -0.00170898f,
+ -0.00869751f, -0.02435303f, 0.15988159f, 0.47302246f, 0.37554932f, 0.05276489f,
+ -0.02642822f, -0.00177002f, -0.00848389f, -0.02462769f, 0.15731812f, 0.47167969f,
+ 0.37805176f, 0.05450439f, -0.02658081f, -0.00186157f, -0.00830078f, -0.02493286f,
+ 0.15475464f, 0.47027588f, 0.38055420f, 0.05627441f, -0.02670288f, -0.00195312f,
+ -0.00808716f, -0.02520752f, 0.15222168f, 0.46887207f, 0.38302612f, 0.05804443f,
+ -0.02685547f, -0.00204468f, -0.00790405f, -0.02545166f, 0.14968872f, 0.46743774f,
+ 0.38546753f, 0.05987549f, -0.02697754f, -0.00213623f, -0.00772095f, -0.02569580f,
+ 0.14718628f, 0.46594238f, 0.38790894f, 0.06170654f, -0.02709961f, -0.00222778f,
+ -0.00753784f, -0.02593994f, 0.14468384f, 0.46444702f, 0.39031982f, 0.06353760f,
+ -0.02722168f, -0.00231934f, -0.00735474f, -0.02615356f, 0.14218140f, 0.46289062f,
+ 0.39273071f, 0.06539917f, -0.02734375f, -0.00241089f, -0.00717163f, -0.02636719f,
+ 0.13970947f, 0.46133423f, 0.39511108f, 0.06729126f, -0.02743530f, -0.00250244f,
+ -0.00698853f, -0.02655029f, 0.13726807f, 0.45974731f, 0.39749146f, 0.06918335f,
+ -0.02755737f, -0.00259399f, -0.00680542f, -0.02673340f, 0.13479614f, 0.45812988f,
+ 0.39984131f, 0.07113647f, -0.02764893f, -0.00271606f, -0.00662231f, -0.02691650f,
+ 0.13238525f, 0.45648193f, 0.40216064f, 0.07305908f, -0.02774048f, -0.00280762f,
+ -0.00643921f, -0.02706909f, 0.12997437f, 0.45480347f, 0.40447998f, 0.07504272f,
+ -0.02780151f, -0.00292969f, -0.00628662f, -0.02722168f, 0.12756348f, 0.45309448f,
+ 0.40676880f, 0.07699585f, -0.02789307f, -0.00305176f, -0.00610352f, -0.02734375f,
+ 0.12518311f, 0.45135498f, 0.40902710f, 0.07901001f, -0.02795410f, -0.00314331f,
+ -0.00595093f, -0.02746582f, 0.12280273f, 0.44958496f, 0.41128540f, 0.08102417f,
+ -0.02801514f, -0.00326538f, -0.00579834f, -0.02758789f, 0.12045288f, 0.44778442f,
+ 0.41351318f, 0.08306885f, -0.02804565f, -0.00338745f, -0.00561523f, -0.02770996f,
+ 0.11813354f, 0.44598389f, 0.41571045f, 0.08511353f, -0.02810669f, -0.00350952f,
+ -0.00546265f, -0.02780151f, 0.11581421f, 0.44412231f, 0.41787720f, 0.08718872f,
+ -0.02813721f, -0.00363159f, -0.00531006f, -0.02786255f, 0.11349487f, 0.44226074f,
+ 0.42004395f, 0.08929443f, -0.02816772f, -0.00375366f, -0.00515747f, -0.02795410f,
+ 0.11120605f, 0.44036865f, 0.42218018f, 0.09140015f, -0.02816772f, -0.00387573f,
+ -0.00500488f, -0.02801514f, 0.10894775f, 0.43844604f, 0.42431641f, 0.09353638f,
+ -0.02819824f, -0.00402832f, -0.00485229f, -0.02807617f, 0.10668945f, 0.43649292f,
+ 0.42639160f, 0.09570312f, -0.02819824f, -0.00415039f, -0.00469971f, -0.02810669f,
+ 0.10446167f, 0.43453979f, 0.42846680f, 0.09786987f, -0.02819824f, -0.00427246f,
+ -0.00457764f, -0.02813721f, 0.10223389f, 0.43252563f, 0.43051147f, 0.10003662f,
+ -0.02816772f, -0.00442505f, -0.00442505f, -0.02816772f, 0.10003662f, 0.43051147f,
+ 0.43252563f, 0.10223389f, -0.02813721f, -0.00457764f, -0.00427246f, -0.02819824f,
+ 0.09786987f, 0.42846680f, 0.43453979f, 0.10446167f, -0.02810669f, -0.00469971f,
+ -0.00415039f, -0.02819824f, 0.09570312f, 0.42639160f, 0.43649292f, 0.10668945f,
+ -0.02807617f, -0.00485229f, -0.00402832f, -0.02819824f, 0.09353638f, 0.42431641f,
+ 0.43844604f, 0.10894775f, -0.02801514f, -0.00500488f, -0.00387573f, -0.02816772f,
+ 0.09140015f, 0.42218018f, 0.44036865f, 0.11120605f, -0.02795410f, -0.00515747f,
+ -0.00375366f, -0.02816772f, 0.08929443f, 0.42004395f, 0.44226074f, 0.11349487f,
+ -0.02786255f, -0.00531006f, -0.00363159f, -0.02813721f, 0.08718872f, 0.41787720f,
+ 0.44412231f, 0.11581421f, -0.02780151f, -0.00546265f, -0.00350952f, -0.02810669f,
+ 0.08511353f, 0.41571045f, 0.44598389f, 0.11813354f, -0.02770996f, -0.00561523f,
+ -0.00338745f, -0.02804565f, 0.08306885f, 0.41351318f, 0.44778442f, 0.12045288f,
+ -0.02758789f, -0.00579834f, -0.00326538f, -0.02801514f, 0.08102417f, 0.41128540f,
+ 0.44958496f, 0.12280273f, -0.02746582f, -0.00595093f, -0.00314331f, -0.02795410f,
+ 0.07901001f, 0.40902710f, 0.45135498f, 0.12518311f, -0.02734375f, -0.00610352f,
+ -0.00305176f, -0.02789307f, 0.07699585f, 0.40676880f, 0.45309448f, 0.12756348f,
+ -0.02722168f, -0.00628662f, -0.00292969f, -0.02780151f, 0.07504272f, 0.40447998f,
+ 0.45480347f, 0.12997437f, -0.02706909f, -0.00643921f, -0.00280762f, -0.02774048f,
+ 0.07305908f, 0.40216064f, 0.45648193f, 0.13238525f, -0.02691650f, -0.00662231f,
+ -0.00271606f, -0.02764893f, 0.07113647f, 0.39984131f, 0.45812988f, 0.13479614f,
+ -0.02673340f, -0.00680542f, -0.00259399f, -0.02755737f, 0.06918335f, 0.39749146f,
+ 0.45974731f, 0.13726807f, -0.02655029f, -0.00698853f, -0.00250244f, -0.02743530f,
+ 0.06729126f, 0.39511108f, 0.46133423f, 0.13970947f, -0.02636719f, -0.00717163f,
+ -0.00241089f, -0.02734375f, 0.06539917f, 0.39273071f, 0.46289062f, 0.14218140f,
+ -0.02615356f, -0.00735474f, -0.00231934f, -0.02722168f, 0.06353760f, 0.39031982f,
+ 0.46444702f, 0.14468384f, -0.02593994f, -0.00753784f, -0.00222778f, -0.02709961f,
+ 0.06170654f, 0.38790894f, 0.46594238f, 0.14718628f, -0.02569580f, -0.00772095f,
+ -0.00213623f, -0.02697754f, 0.05987549f, 0.38546753f, 0.46743774f, 0.14968872f,
+ -0.02545166f, -0.00790405f, -0.00204468f, -0.02685547f, 0.05804443f, 0.38302612f,
+ 0.46887207f, 0.15222168f, -0.02520752f, -0.00808716f, -0.00195312f, -0.02670288f,
+ 0.05627441f, 0.38055420f, 0.47027588f, 0.15475464f, -0.02493286f, -0.00830078f,
+ -0.00186157f, -0.02658081f, 0.05450439f, 0.37805176f, 0.47167969f, 0.15731812f,
+ -0.02462769f, -0.00848389f, -0.00177002f, -0.02642822f, 0.05276489f, 0.37554932f,
+ 0.47302246f, 0.15988159f, -0.02435303f, -0.00869751f, -0.00170898f, -0.02627563f,
+ 0.05102539f, 0.37304688f, 0.47436523f, 0.16244507f, -0.02401733f, -0.00888062f,
+ -0.00161743f, -0.02609253f, 0.04931641f, 0.37048340f, 0.47564697f, 0.16503906f,
+ -0.02371216f, -0.00909424f, -0.00152588f, -0.02593994f, 0.04763794f, 0.36795044f,
+ 0.47689819f, 0.16763306f, -0.02337646f, -0.00930786f, -0.00146484f, -0.02578735f,
+ 0.04595947f, 0.36538696f, 0.47814941f, 0.17025757f, -0.02301025f, -0.00952148f,
+ -0.00140381f, -0.02560425f, 0.04431152f, 0.36279297f, 0.47933960f, 0.17288208f,
+ -0.02264404f, -0.00970459f, -0.00131226f, -0.02542114f, 0.04269409f, 0.36019897f,
+ 0.48049927f, 0.17550659f, -0.02227783f, -0.00991821f, -0.00125122f, -0.02523804f,
+ 0.04107666f, 0.35760498f, 0.48162842f, 0.17816162f, -0.02188110f, -0.01013184f,
+ -0.00119019f, -0.02505493f, 0.03948975f, 0.35498047f, 0.48272705f, 0.18081665f,
+ -0.02145386f, -0.01034546f, -0.00112915f, -0.02487183f, 0.03793335f, 0.35235596f,
+ 0.48379517f, 0.18350220f, -0.02102661f, -0.01058960f, -0.00106812f, -0.02468872f,
+ 0.03637695f, 0.34970093f, 0.48483276f, 0.18615723f, -0.02059937f, -0.01080322f,
+ -0.00100708f, -0.02447510f, 0.03485107f, 0.34704590f, 0.48583984f, 0.18887329f,
+ -0.02014160f, -0.01101685f, -0.00094604f, -0.02429199f, 0.03335571f, 0.34439087f,
+ 0.48681641f, 0.19155884f, -0.01968384f, -0.01123047f, -0.00088501f, -0.02407837f,
+ 0.03186035f, 0.34170532f, 0.48776245f, 0.19427490f, -0.01919556f, -0.01147461f,
+ -0.00082397f, -0.02386475f, 0.03039551f, 0.33901978f, 0.48864746f, 0.19696045f,
+ -0.01867676f, -0.01168823f, -0.00079346f, -0.02365112f, 0.02896118f, 0.33633423f,
+ 0.48953247f, 0.19970703f, -0.01818848f, -0.01193237f, -0.00073242f, -0.02343750f,
+ 0.02752686f, 0.33361816f, 0.49035645f, 0.20242310f, -0.01763916f, -0.01214600f,
+ -0.00067139f, -0.02322388f, 0.02612305f, 0.33090210f, 0.49118042f, 0.20516968f,
+ -0.01708984f, -0.01239014f, -0.00064087f, -0.02301025f, 0.02471924f, 0.32818604f,
+ 0.49194336f, 0.20791626f, -0.01654053f, -0.01263428f, -0.00057983f, -0.02279663f,
+ 0.02337646f, 0.32543945f, 0.49267578f, 0.21066284f, -0.01596069f, -0.01284790f,
+ -0.00054932f, -0.02255249f, 0.02203369f, 0.32269287f, 0.49337769f, 0.21343994f,
+ -0.01535034f, -0.01309204f, -0.00048828f, -0.02233887f, 0.02069092f, 0.31994629f,
+ 0.49404907f, 0.21618652f, -0.01473999f, -0.01333618f, -0.00045776f, -0.02209473f,
+ 0.01937866f, 0.31719971f, 0.49465942f, 0.21896362f, -0.01409912f, -0.01358032f,
+ -0.00042725f, -0.02188110f, 0.01809692f, 0.31442261f, 0.49526978f, 0.22174072f,
+ -0.01345825f, -0.01379395f, -0.00039673f, -0.02163696f, 0.01684570f, 0.31164551f,
+ 0.49581909f, 0.22451782f, -0.01278687f, -0.01403809f, -0.00033569f, -0.02142334f,
+ 0.01559448f, 0.30886841f, 0.49636841f, 0.22732544f, -0.01211548f, -0.01428223f,
+ -0.00030518f, -0.02117920f, 0.01437378f, 0.30609131f, 0.49685669f, 0.23010254f,
+ -0.01141357f, -0.01452637f, -0.00027466f, -0.02093506f, 0.01318359f, 0.30331421f,
+ 0.49731445f, 0.23291016f, -0.01071167f, -0.01477051f, -0.00024414f, -0.02069092f,
+ 0.01199341f, 0.30050659f, 0.49774170f, 0.23571777f, -0.00997925f, -0.01501465f,
+ -0.00021362f, -0.02044678f, 0.01083374f, 0.29772949f, 0.49810791f, 0.23852539f,
+ -0.00921631f, -0.01525879f, -0.00018311f, -0.02020264f, 0.00967407f, 0.29492188f,
+ 0.49847412f, 0.24133301f, -0.00845337f, -0.01550293f, -0.00015259f, -0.01995850f,
+ 0.00854492f, 0.29211426f, 0.49877930f, 0.24414062f, -0.00765991f, -0.01574707f,
+ -0.00015259f, -0.01971436f, 0.00744629f, 0.28930664f, 0.49908447f, 0.24697876f,
+ -0.00686646f, -0.01602173f, -0.00012207f, -0.01947021f, 0.00634766f, 0.28646851f,
+ 0.49932861f, 0.24978638f, -0.00604248f, -0.01626587f, -0.00009155f, -0.01922607f,
+ 0.00527954f, 0.28366089f, 0.49954224f, 0.25259399f, -0.00518799f, -0.01651001f,
+ -0.00006104f, -0.01898193f, 0.00424194f, 0.28085327f, 0.49972534f, 0.25543213f,
+ -0.00433350f, -0.01675415f, -0.00006104f, -0.01873779f, 0.00320435f, 0.27801514f,
+ 0.49984741f, 0.25823975f, -0.00344849f, -0.01699829f, -0.00003052f, -0.01849365f,
+ 0.00219727f, 0.27520752f, 0.49996948f, 0.26107788f, -0.00256348f, -0.01724243f,
+ -0.00003052f, -0.01824951f, 0.00122070f, 0.27236938f, 0.50003052f, 0.26388550f,
+ -0.00164795f, -0.01748657f, 0.00000000f, -0.01800537f, 0.00024414f, 0.26956177f,
+ 0.50006104f, 0.26672363f, -0.00070190f, -0.01776123f,
+ };
+
+ static constexpr std::array<f32, 1024> lut1 = {
+ 0.01275635f, -0.07745361f, 0.18670654f, 0.75119019f, 0.19219971f, -0.07821655f,
+ 0.01272583f, 0.00000000f, 0.01281738f, -0.07666016f, 0.18124390f, 0.75106812f,
+ 0.19772339f, -0.07897949f, 0.01266479f, 0.00003052f, 0.01284790f, -0.07583618f,
+ 0.17581177f, 0.75088501f, 0.20330811f, -0.07971191f, 0.01257324f, 0.00006104f,
+ 0.01287842f, -0.07501221f, 0.17044067f, 0.75057983f, 0.20892334f, -0.08041382f,
+ 0.01248169f, 0.00009155f, 0.01290894f, -0.07415771f, 0.16510010f, 0.75018311f,
+ 0.21453857f, -0.08111572f, 0.01239014f, 0.00012207f, 0.01290894f, -0.07330322f,
+ 0.15979004f, 0.74966431f, 0.22021484f, -0.08178711f, 0.01229858f, 0.00015259f,
+ 0.01290894f, -0.07241821f, 0.15454102f, 0.74908447f, 0.22592163f, -0.08242798f,
+ 0.01217651f, 0.00018311f, 0.01290894f, -0.07150269f, 0.14932251f, 0.74838257f,
+ 0.23165894f, -0.08303833f, 0.01205444f, 0.00021362f, 0.01290894f, -0.07058716f,
+ 0.14416504f, 0.74755859f, 0.23742676f, -0.08364868f, 0.01193237f, 0.00024414f,
+ 0.01287842f, -0.06967163f, 0.13903809f, 0.74667358f, 0.24322510f, -0.08419800f,
+ 0.01177979f, 0.00027466f, 0.01284790f, -0.06872559f, 0.13397217f, 0.74566650f,
+ 0.24905396f, -0.08474731f, 0.01162720f, 0.00033569f, 0.01281738f, -0.06777954f,
+ 0.12893677f, 0.74456787f, 0.25491333f, -0.08526611f, 0.01147461f, 0.00036621f,
+ 0.01278687f, -0.06683350f, 0.12396240f, 0.74337769f, 0.26077271f, -0.08575439f,
+ 0.01129150f, 0.00042725f, 0.01275635f, -0.06585693f, 0.11901855f, 0.74206543f,
+ 0.26669312f, -0.08621216f, 0.01110840f, 0.00045776f, 0.01269531f, -0.06488037f,
+ 0.11413574f, 0.74069214f, 0.27261353f, -0.08663940f, 0.01092529f, 0.00051880f,
+ 0.01263428f, -0.06387329f, 0.10931396f, 0.73919678f, 0.27853394f, -0.08700562f,
+ 0.01071167f, 0.00057983f, 0.01257324f, -0.06286621f, 0.10452271f, 0.73760986f,
+ 0.28451538f, -0.08737183f, 0.01049805f, 0.00064087f, 0.01251221f, -0.06185913f,
+ 0.09979248f, 0.73593140f, 0.29049683f, -0.08770752f, 0.01025391f, 0.00067139f,
+ 0.01242065f, -0.06082153f, 0.09512329f, 0.73413086f, 0.29647827f, -0.08801270f,
+ 0.01000977f, 0.00073242f, 0.01232910f, -0.05981445f, 0.09051514f, 0.73226929f,
+ 0.30249023f, -0.08828735f, 0.00973511f, 0.00079346f, 0.01226807f, -0.05877686f,
+ 0.08593750f, 0.73028564f, 0.30853271f, -0.08850098f, 0.00949097f, 0.00088501f,
+ 0.01214600f, -0.05773926f, 0.08142090f, 0.72824097f, 0.31457520f, -0.08871460f,
+ 0.00918579f, 0.00094604f, 0.01205444f, -0.05670166f, 0.07696533f, 0.72607422f,
+ 0.32061768f, -0.08886719f, 0.00891113f, 0.00100708f, 0.01196289f, -0.05563354f,
+ 0.07257080f, 0.72381592f, 0.32669067f, -0.08898926f, 0.00860596f, 0.00106812f,
+ 0.01187134f, -0.05459595f, 0.06820679f, 0.72146606f, 0.33276367f, -0.08908081f,
+ 0.00827026f, 0.00115967f, 0.01174927f, -0.05352783f, 0.06393433f, 0.71902466f,
+ 0.33883667f, -0.08911133f, 0.00796509f, 0.00122070f, 0.01162720f, -0.05245972f,
+ 0.05969238f, 0.71649170f, 0.34494019f, -0.08914185f, 0.00759888f, 0.00131226f,
+ 0.01150513f, -0.05139160f, 0.05551147f, 0.71389771f, 0.35101318f, -0.08911133f,
+ 0.00726318f, 0.00137329f, 0.01138306f, -0.05032349f, 0.05139160f, 0.71118164f,
+ 0.35711670f, -0.08901978f, 0.00686646f, 0.00146484f, 0.01126099f, -0.04928589f,
+ 0.04733276f, 0.70837402f, 0.36322021f, -0.08892822f, 0.00650024f, 0.00155640f,
+ 0.01113892f, -0.04821777f, 0.04333496f, 0.70550537f, 0.36932373f, -0.08877563f,
+ 0.00610352f, 0.00164795f, 0.01101685f, -0.04714966f, 0.03939819f, 0.70251465f,
+ 0.37542725f, -0.08856201f, 0.00567627f, 0.00173950f, 0.01086426f, -0.04608154f,
+ 0.03549194f, 0.69946289f, 0.38153076f, -0.08834839f, 0.00527954f, 0.00183105f,
+ 0.01074219f, -0.04501343f, 0.03167725f, 0.69631958f, 0.38763428f, -0.08804321f,
+ 0.00482178f, 0.00192261f, 0.01058960f, -0.04394531f, 0.02792358f, 0.69308472f,
+ 0.39370728f, -0.08773804f, 0.00436401f, 0.00201416f, 0.01043701f, -0.04287720f,
+ 0.02420044f, 0.68975830f, 0.39981079f, -0.08737183f, 0.00390625f, 0.00210571f,
+ 0.01031494f, -0.04180908f, 0.02056885f, 0.68637085f, 0.40588379f, -0.08694458f,
+ 0.00344849f, 0.00222778f, 0.01016235f, -0.04074097f, 0.01699829f, 0.68289185f,
+ 0.41195679f, -0.08648682f, 0.00296021f, 0.00231934f, 0.01000977f, -0.03970337f,
+ 0.01345825f, 0.67932129f, 0.41802979f, -0.08596802f, 0.00244141f, 0.00244141f,
+ 0.00985718f, -0.03863525f, 0.01000977f, 0.67568970f, 0.42407227f, -0.08541870f,
+ 0.00192261f, 0.00253296f, 0.00970459f, -0.03759766f, 0.00662231f, 0.67196655f,
+ 0.43011475f, -0.08480835f, 0.00140381f, 0.00265503f, 0.00955200f, -0.03652954f,
+ 0.00326538f, 0.66815186f, 0.43612671f, -0.08416748f, 0.00085449f, 0.00277710f,
+ 0.00936890f, -0.03549194f, 0.00000000f, 0.66427612f, 0.44213867f, -0.08346558f,
+ 0.00027466f, 0.00289917f, 0.00921631f, -0.03445435f, -0.00320435f, 0.66030884f,
+ 0.44812012f, -0.08270264f, -0.00027466f, 0.00299072f, 0.00906372f, -0.03344727f,
+ -0.00634766f, 0.65631104f, 0.45407104f, -0.08190918f, -0.00088501f, 0.00311279f,
+ 0.00891113f, -0.03240967f, -0.00946045f, 0.65219116f, 0.46002197f, -0.08105469f,
+ -0.00146484f, 0.00323486f, 0.00872803f, -0.03140259f, -0.01248169f, 0.64801025f,
+ 0.46594238f, -0.08013916f, -0.00210571f, 0.00338745f, 0.00857544f, -0.03039551f,
+ -0.01544189f, 0.64376831f, 0.47183228f, -0.07919312f, -0.00271606f, 0.00350952f,
+ 0.00842285f, -0.02938843f, -0.01834106f, 0.63946533f, 0.47772217f, -0.07818604f,
+ -0.00335693f, 0.00363159f, 0.00823975f, -0.02838135f, -0.02117920f, 0.63507080f,
+ 0.48358154f, -0.07711792f, -0.00402832f, 0.00375366f, 0.00808716f, -0.02740479f,
+ -0.02395630f, 0.63061523f, 0.48937988f, -0.07598877f, -0.00469971f, 0.00390625f,
+ 0.00793457f, -0.02642822f, -0.02667236f, 0.62609863f, 0.49517822f, -0.07482910f,
+ -0.00537109f, 0.00402832f, 0.00775146f, -0.02545166f, -0.02932739f, 0.62152100f,
+ 0.50094604f, -0.07357788f, -0.00607300f, 0.00418091f, 0.00759888f, -0.02450562f,
+ -0.03192139f, 0.61685181f, 0.50665283f, -0.07229614f, -0.00677490f, 0.00430298f,
+ 0.00741577f, -0.02352905f, -0.03445435f, 0.61215210f, 0.51235962f, -0.07098389f,
+ -0.00750732f, 0.00445557f, 0.00726318f, -0.02258301f, -0.03689575f, 0.60736084f,
+ 0.51800537f, -0.06958008f, -0.00823975f, 0.00460815f, 0.00711060f, -0.02166748f,
+ -0.03930664f, 0.60253906f, 0.52362061f, -0.06811523f, -0.00897217f, 0.00476074f,
+ 0.00692749f, -0.02075195f, -0.04165649f, 0.59762573f, 0.52920532f, -0.06661987f,
+ -0.00973511f, 0.00488281f, 0.00677490f, -0.01983643f, -0.04394531f, 0.59268188f,
+ 0.53475952f, -0.06506348f, -0.01052856f, 0.00503540f, 0.00662231f, -0.01892090f,
+ -0.04617310f, 0.58767700f, 0.54025269f, -0.06344604f, -0.01129150f, 0.00518799f,
+ 0.00643921f, -0.01803589f, -0.04830933f, 0.58261108f, 0.54571533f, -0.06173706f,
+ -0.01208496f, 0.00534058f, 0.00628662f, -0.01715088f, -0.05041504f, 0.57748413f,
+ 0.55111694f, -0.05999756f, -0.01290894f, 0.00549316f, 0.00613403f, -0.01626587f,
+ -0.05245972f, 0.57232666f, 0.55648804f, -0.05819702f, -0.01373291f, 0.00564575f,
+ 0.00598145f, -0.01541138f, -0.05444336f, 0.56707764f, 0.56182861f, -0.05636597f,
+ -0.01455688f, 0.00582886f, 0.00582886f, -0.01455688f, -0.05636597f, 0.56182861f,
+ 0.56707764f, -0.05444336f, -0.01541138f, 0.00598145f, 0.00564575f, -0.01373291f,
+ -0.05819702f, 0.55648804f, 0.57232666f, -0.05245972f, -0.01626587f, 0.00613403f,
+ 0.00549316f, -0.01290894f, -0.05999756f, 0.55111694f, 0.57748413f, -0.05041504f,
+ -0.01715088f, 0.00628662f, 0.00534058f, -0.01208496f, -0.06173706f, 0.54571533f,
+ 0.58261108f, -0.04830933f, -0.01803589f, 0.00643921f, 0.00518799f, -0.01129150f,
+ -0.06344604f, 0.54025269f, 0.58767700f, -0.04617310f, -0.01892090f, 0.00662231f,
+ 0.00503540f, -0.01052856f, -0.06506348f, 0.53475952f, 0.59268188f, -0.04394531f,
+ -0.01983643f, 0.00677490f, 0.00488281f, -0.00973511f, -0.06661987f, 0.52920532f,
+ 0.59762573f, -0.04165649f, -0.02075195f, 0.00692749f, 0.00476074f, -0.00897217f,
+ -0.06811523f, 0.52362061f, 0.60253906f, -0.03930664f, -0.02166748f, 0.00711060f,
+ 0.00460815f, -0.00823975f, -0.06958008f, 0.51800537f, 0.60736084f, -0.03689575f,
+ -0.02258301f, 0.00726318f, 0.00445557f, -0.00750732f, -0.07098389f, 0.51235962f,
+ 0.61215210f, -0.03445435f, -0.02352905f, 0.00741577f, 0.00430298f, -0.00677490f,
+ -0.07229614f, 0.50665283f, 0.61685181f, -0.03192139f, -0.02450562f, 0.00759888f,
+ 0.00418091f, -0.00607300f, -0.07357788f, 0.50094604f, 0.62152100f, -0.02932739f,
+ -0.02545166f, 0.00775146f, 0.00402832f, -0.00537109f, -0.07482910f, 0.49517822f,
+ 0.62609863f, -0.02667236f, -0.02642822f, 0.00793457f, 0.00390625f, -0.00469971f,
+ -0.07598877f, 0.48937988f, 0.63061523f, -0.02395630f, -0.02740479f, 0.00808716f,
+ 0.00375366f, -0.00402832f, -0.07711792f, 0.48358154f, 0.63507080f, -0.02117920f,
+ -0.02838135f, 0.00823975f, 0.00363159f, -0.00335693f, -0.07818604f, 0.47772217f,
+ 0.63946533f, -0.01834106f, -0.02938843f, 0.00842285f, 0.00350952f, -0.00271606f,
+ -0.07919312f, 0.47183228f, 0.64376831f, -0.01544189f, -0.03039551f, 0.00857544f,
+ 0.00338745f, -0.00210571f, -0.08013916f, 0.46594238f, 0.64801025f, -0.01248169f,
+ -0.03140259f, 0.00872803f, 0.00323486f, -0.00146484f, -0.08105469f, 0.46002197f,
+ 0.65219116f, -0.00946045f, -0.03240967f, 0.00891113f, 0.00311279f, -0.00088501f,
+ -0.08190918f, 0.45407104f, 0.65631104f, -0.00634766f, -0.03344727f, 0.00906372f,
+ 0.00299072f, -0.00027466f, -0.08270264f, 0.44812012f, 0.66030884f, -0.00320435f,
+ -0.03445435f, 0.00921631f, 0.00289917f, 0.00027466f, -0.08346558f, 0.44213867f,
+ 0.66427612f, 0.00000000f, -0.03549194f, 0.00936890f, 0.00277710f, 0.00085449f,
+ -0.08416748f, 0.43612671f, 0.66815186f, 0.00326538f, -0.03652954f, 0.00955200f,
+ 0.00265503f, 0.00140381f, -0.08480835f, 0.43011475f, 0.67196655f, 0.00662231f,
+ -0.03759766f, 0.00970459f, 0.00253296f, 0.00192261f, -0.08541870f, 0.42407227f,
+ 0.67568970f, 0.01000977f, -0.03863525f, 0.00985718f, 0.00244141f, 0.00244141f,
+ -0.08596802f, 0.41802979f, 0.67932129f, 0.01345825f, -0.03970337f, 0.01000977f,
+ 0.00231934f, 0.00296021f, -0.08648682f, 0.41195679f, 0.68289185f, 0.01699829f,
+ -0.04074097f, 0.01016235f, 0.00222778f, 0.00344849f, -0.08694458f, 0.40588379f,
+ 0.68637085f, 0.02056885f, -0.04180908f, 0.01031494f, 0.00210571f, 0.00390625f,
+ -0.08737183f, 0.39981079f, 0.68975830f, 0.02420044f, -0.04287720f, 0.01043701f,
+ 0.00201416f, 0.00436401f, -0.08773804f, 0.39370728f, 0.69308472f, 0.02792358f,
+ -0.04394531f, 0.01058960f, 0.00192261f, 0.00482178f, -0.08804321f, 0.38763428f,
+ 0.69631958f, 0.03167725f, -0.04501343f, 0.01074219f, 0.00183105f, 0.00527954f,
+ -0.08834839f, 0.38153076f, 0.69946289f, 0.03549194f, -0.04608154f, 0.01086426f,
+ 0.00173950f, 0.00567627f, -0.08856201f, 0.37542725f, 0.70251465f, 0.03939819f,
+ -0.04714966f, 0.01101685f, 0.00164795f, 0.00610352f, -0.08877563f, 0.36932373f,
+ 0.70550537f, 0.04333496f, -0.04821777f, 0.01113892f, 0.00155640f, 0.00650024f,
+ -0.08892822f, 0.36322021f, 0.70837402f, 0.04733276f, -0.04928589f, 0.01126099f,
+ 0.00146484f, 0.00686646f, -0.08901978f, 0.35711670f, 0.71118164f, 0.05139160f,
+ -0.05032349f, 0.01138306f, 0.00137329f, 0.00726318f, -0.08911133f, 0.35101318f,
+ 0.71389771f, 0.05551147f, -0.05139160f, 0.01150513f, 0.00131226f, 0.00759888f,
+ -0.08914185f, 0.34494019f, 0.71649170f, 0.05969238f, -0.05245972f, 0.01162720f,
+ 0.00122070f, 0.00796509f, -0.08911133f, 0.33883667f, 0.71902466f, 0.06393433f,
+ -0.05352783f, 0.01174927f, 0.00115967f, 0.00827026f, -0.08908081f, 0.33276367f,
+ 0.72146606f, 0.06820679f, -0.05459595f, 0.01187134f, 0.00106812f, 0.00860596f,
+ -0.08898926f, 0.32669067f, 0.72381592f, 0.07257080f, -0.05563354f, 0.01196289f,
+ 0.00100708f, 0.00891113f, -0.08886719f, 0.32061768f, 0.72607422f, 0.07696533f,
+ -0.05670166f, 0.01205444f, 0.00094604f, 0.00918579f, -0.08871460f, 0.31457520f,
+ 0.72824097f, 0.08142090f, -0.05773926f, 0.01214600f, 0.00088501f, 0.00949097f,
+ -0.08850098f, 0.30853271f, 0.73028564f, 0.08593750f, -0.05877686f, 0.01226807f,
+ 0.00079346f, 0.00973511f, -0.08828735f, 0.30249023f, 0.73226929f, 0.09051514f,
+ -0.05981445f, 0.01232910f, 0.00073242f, 0.01000977f, -0.08801270f, 0.29647827f,
+ 0.73413086f, 0.09512329f, -0.06082153f, 0.01242065f, 0.00067139f, 0.01025391f,
+ -0.08770752f, 0.29049683f, 0.73593140f, 0.09979248f, -0.06185913f, 0.01251221f,
+ 0.00064087f, 0.01049805f, -0.08737183f, 0.28451538f, 0.73760986f, 0.10452271f,
+ -0.06286621f, 0.01257324f, 0.00057983f, 0.01071167f, -0.08700562f, 0.27853394f,
+ 0.73919678f, 0.10931396f, -0.06387329f, 0.01263428f, 0.00051880f, 0.01092529f,
+ -0.08663940f, 0.27261353f, 0.74069214f, 0.11413574f, -0.06488037f, 0.01269531f,
+ 0.00045776f, 0.01110840f, -0.08621216f, 0.26669312f, 0.74206543f, 0.11901855f,
+ -0.06585693f, 0.01275635f, 0.00042725f, 0.01129150f, -0.08575439f, 0.26077271f,
+ 0.74337769f, 0.12396240f, -0.06683350f, 0.01278687f, 0.00036621f, 0.01147461f,
+ -0.08526611f, 0.25491333f, 0.74456787f, 0.12893677f, -0.06777954f, 0.01281738f,
+ 0.00033569f, 0.01162720f, -0.08474731f, 0.24905396f, 0.74566650f, 0.13397217f,
+ -0.06872559f, 0.01284790f, 0.00027466f, 0.01177979f, -0.08419800f, 0.24322510f,
+ 0.74667358f, 0.13903809f, -0.06967163f, 0.01287842f, 0.00024414f, 0.01193237f,
+ -0.08364868f, 0.23742676f, 0.74755859f, 0.14416504f, -0.07058716f, 0.01290894f,
+ 0.00021362f, 0.01205444f, -0.08303833f, 0.23165894f, 0.74838257f, 0.14932251f,
+ -0.07150269f, 0.01290894f, 0.00018311f, 0.01217651f, -0.08242798f, 0.22592163f,
+ 0.74908447f, 0.15454102f, -0.07241821f, 0.01290894f, 0.00015259f, 0.01229858f,
+ -0.08178711f, 0.22021484f, 0.74966431f, 0.15979004f, -0.07330322f, 0.01290894f,
+ 0.00012207f, 0.01239014f, -0.08111572f, 0.21453857f, 0.75018311f, 0.16510010f,
+ -0.07415771f, 0.01290894f, 0.00009155f, 0.01248169f, -0.08041382f, 0.20892334f,
+ 0.75057983f, 0.17044067f, -0.07501221f, 0.01287842f, 0.00006104f, 0.01257324f,
+ -0.07971191f, 0.20330811f, 0.75088501f, 0.17581177f, -0.07583618f, 0.01284790f,
+ 0.00003052f, 0.01266479f, -0.07897949f, 0.19772339f, 0.75106812f, 0.18124390f,
+ -0.07666016f, 0.01281738f, 0.00000000f, 0.01272583f, -0.07821655f, 0.19219971f,
+ 0.75119019f, 0.18670654f, -0.07745361f, 0.01275635f,
+ };
+
+ static constexpr std::array<f32, 1024> lut2 = {
+ -0.00036621f, 0.00143433f, -0.00408936f, 0.99996948f, 0.00247192f, -0.00048828f,
+ 0.00006104f, 0.00000000f, -0.00079346f, 0.00329590f, -0.01052856f, 0.99975586f,
+ 0.00918579f, -0.00241089f, 0.00051880f, -0.00003052f, -0.00122070f, 0.00512695f,
+ -0.01684570f, 0.99929810f, 0.01605225f, -0.00439453f, 0.00097656f, -0.00006104f,
+ -0.00161743f, 0.00689697f, -0.02297974f, 0.99862671f, 0.02304077f, -0.00640869f,
+ 0.00143433f, -0.00009155f, -0.00201416f, 0.00866699f, -0.02899170f, 0.99774170f,
+ 0.03018188f, -0.00845337f, 0.00192261f, -0.00015259f, -0.00238037f, 0.01037598f,
+ -0.03488159f, 0.99664307f, 0.03741455f, -0.01055908f, 0.00241089f, -0.00018311f,
+ -0.00274658f, 0.01202393f, -0.04061890f, 0.99533081f, 0.04483032f, -0.01266479f,
+ 0.00292969f, -0.00024414f, -0.00308228f, 0.01364136f, -0.04620361f, 0.99377441f,
+ 0.05233765f, -0.01483154f, 0.00344849f, -0.00027466f, -0.00341797f, 0.01522827f,
+ -0.05163574f, 0.99200439f, 0.05999756f, -0.01699829f, 0.00396729f, -0.00033569f,
+ -0.00375366f, 0.01678467f, -0.05691528f, 0.99002075f, 0.06777954f, -0.01922607f,
+ 0.00451660f, -0.00039673f, -0.00405884f, 0.01828003f, -0.06207275f, 0.98782349f,
+ 0.07568359f, -0.02145386f, 0.00506592f, -0.00042725f, -0.00436401f, 0.01971436f,
+ -0.06707764f, 0.98541260f, 0.08370972f, -0.02374268f, 0.00564575f, -0.00048828f,
+ -0.00463867f, 0.02114868f, -0.07192993f, 0.98278809f, 0.09185791f, -0.02603149f,
+ 0.00622559f, -0.00054932f, -0.00494385f, 0.02252197f, -0.07666016f, 0.97991943f,
+ 0.10012817f, -0.02835083f, 0.00680542f, -0.00061035f, -0.00518799f, 0.02383423f,
+ -0.08123779f, 0.97686768f, 0.10848999f, -0.03073120f, 0.00738525f, -0.00070190f,
+ -0.00543213f, 0.02511597f, -0.08566284f, 0.97360229f, 0.11700439f, -0.03308105f,
+ 0.00799561f, -0.00076294f, -0.00567627f, 0.02636719f, -0.08993530f, 0.97012329f,
+ 0.12561035f, -0.03549194f, 0.00860596f, -0.00082397f, -0.00592041f, 0.02755737f,
+ -0.09405518f, 0.96643066f, 0.13436890f, -0.03790283f, 0.00924683f, -0.00091553f,
+ -0.00613403f, 0.02868652f, -0.09805298f, 0.96252441f, 0.14318848f, -0.04034424f,
+ 0.00985718f, -0.00097656f, -0.00631714f, 0.02981567f, -0.10189819f, 0.95843506f,
+ 0.15213013f, -0.04281616f, 0.01049805f, -0.00106812f, -0.00653076f, 0.03085327f,
+ -0.10559082f, 0.95413208f, 0.16119385f, -0.04528809f, 0.01113892f, -0.00112915f,
+ -0.00671387f, 0.03189087f, -0.10916138f, 0.94961548f, 0.17034912f, -0.04779053f,
+ 0.01181030f, -0.00122070f, -0.00686646f, 0.03286743f, -0.11254883f, 0.94491577f,
+ 0.17959595f, -0.05029297f, 0.01248169f, -0.00131226f, -0.00701904f, 0.03378296f,
+ -0.11584473f, 0.94000244f, 0.18893433f, -0.05279541f, 0.01315308f, -0.00140381f,
+ -0.00717163f, 0.03466797f, -0.11895752f, 0.93490601f, 0.19839478f, -0.05532837f,
+ 0.01382446f, -0.00149536f, -0.00732422f, 0.03552246f, -0.12194824f, 0.92962646f,
+ 0.20791626f, -0.05786133f, 0.01449585f, -0.00158691f, -0.00744629f, 0.03631592f,
+ -0.12478638f, 0.92413330f, 0.21752930f, -0.06042480f, 0.01519775f, -0.00167847f,
+ -0.00753784f, 0.03707886f, -0.12750244f, 0.91848755f, 0.22723389f, -0.06298828f,
+ 0.01586914f, -0.00177002f, -0.00765991f, 0.03781128f, -0.13006592f, 0.91262817f,
+ 0.23703003f, -0.06555176f, 0.01657104f, -0.00189209f, -0.00775146f, 0.03848267f,
+ -0.13250732f, 0.90658569f, 0.24691772f, -0.06808472f, 0.01727295f, -0.00198364f,
+ -0.00784302f, 0.03909302f, -0.13479614f, 0.90036011f, 0.25683594f, -0.07064819f,
+ 0.01797485f, -0.00210571f, -0.00790405f, 0.03970337f, -0.13696289f, 0.89395142f,
+ 0.26687622f, -0.07321167f, 0.01870728f, -0.00219727f, -0.00796509f, 0.04025269f,
+ -0.13900757f, 0.88739014f, 0.27694702f, -0.07577515f, 0.01940918f, -0.00231934f,
+ -0.00802612f, 0.04077148f, -0.14089966f, 0.88064575f, 0.28710938f, -0.07833862f,
+ 0.02011108f, -0.00244141f, -0.00808716f, 0.04122925f, -0.14263916f, 0.87374878f,
+ 0.29733276f, -0.08090210f, 0.02084351f, -0.00253296f, -0.00811768f, 0.04165649f,
+ -0.14428711f, 0.86666870f, 0.30761719f, -0.08343506f, 0.02154541f, -0.00265503f,
+ -0.00814819f, 0.04205322f, -0.14578247f, 0.85940552f, 0.31793213f, -0.08596802f,
+ 0.02227783f, -0.00277710f, -0.00814819f, 0.04238892f, -0.14715576f, 0.85202026f,
+ 0.32833862f, -0.08847046f, 0.02297974f, -0.00289917f, -0.00817871f, 0.04272461f,
+ -0.14840698f, 0.84445190f, 0.33874512f, -0.09097290f, 0.02371216f, -0.00302124f,
+ -0.00817871f, 0.04299927f, -0.14953613f, 0.83673096f, 0.34924316f, -0.09347534f,
+ 0.02441406f, -0.00314331f, -0.00817871f, 0.04321289f, -0.15054321f, 0.82888794f,
+ 0.35977173f, -0.09594727f, 0.02514648f, -0.00326538f, -0.00814819f, 0.04342651f,
+ -0.15142822f, 0.82086182f, 0.37033081f, -0.09838867f, 0.02584839f, -0.00341797f,
+ -0.00814819f, 0.04357910f, -0.15219116f, 0.81271362f, 0.38092041f, -0.10079956f,
+ 0.02655029f, -0.00354004f, -0.00811768f, 0.04373169f, -0.15283203f, 0.80441284f,
+ 0.39154053f, -0.10321045f, 0.02725220f, -0.00366211f, -0.00808716f, 0.04382324f,
+ -0.15338135f, 0.79598999f, 0.40219116f, -0.10559082f, 0.02795410f, -0.00381470f,
+ -0.00805664f, 0.04388428f, -0.15377808f, 0.78741455f, 0.41287231f, -0.10794067f,
+ 0.02865601f, -0.00393677f, -0.00799561f, 0.04388428f, -0.15408325f, 0.77871704f,
+ 0.42358398f, -0.11026001f, 0.02935791f, -0.00405884f, -0.00793457f, 0.04388428f,
+ -0.15426636f, 0.76989746f, 0.43429565f, -0.11251831f, 0.03002930f, -0.00421143f,
+ -0.00787354f, 0.04385376f, -0.15435791f, 0.76095581f, 0.44500732f, -0.11477661f,
+ 0.03070068f, -0.00433350f, -0.00781250f, 0.04379272f, -0.15435791f, 0.75192261f,
+ 0.45574951f, -0.11697388f, 0.03137207f, -0.00448608f, -0.00775146f, 0.04367065f,
+ -0.15420532f, 0.74273682f, 0.46649170f, -0.11914062f, 0.03201294f, -0.00460815f,
+ -0.00769043f, 0.04354858f, -0.15399170f, 0.73345947f, 0.47723389f, -0.12127686f,
+ 0.03268433f, -0.00473022f, -0.00759888f, 0.04339600f, -0.15365601f, 0.72406006f,
+ 0.48794556f, -0.12335205f, 0.03329468f, -0.00488281f, -0.00750732f, 0.04321289f,
+ -0.15322876f, 0.71456909f, 0.49868774f, -0.12539673f, 0.03393555f, -0.00500488f,
+ -0.00741577f, 0.04296875f, -0.15270996f, 0.70498657f, 0.50936890f, -0.12738037f,
+ 0.03454590f, -0.00515747f, -0.00732422f, 0.04272461f, -0.15209961f, 0.69528198f,
+ 0.52008057f, -0.12930298f, 0.03515625f, -0.00527954f, -0.00723267f, 0.04248047f,
+ -0.15136719f, 0.68551636f, 0.53076172f, -0.13119507f, 0.03573608f, -0.00543213f,
+ -0.00714111f, 0.04217529f, -0.15057373f, 0.67565918f, 0.54138184f, -0.13299561f,
+ 0.03631592f, -0.00555420f, -0.00701904f, 0.04183960f, -0.14968872f, 0.66571045f,
+ 0.55200195f, -0.13476562f, 0.03689575f, -0.00567627f, -0.00692749f, 0.04150391f,
+ -0.14871216f, 0.65567017f, 0.56259155f, -0.13647461f, 0.03741455f, -0.00582886f,
+ -0.00680542f, 0.04113770f, -0.14767456f, 0.64556885f, 0.57315063f, -0.13812256f,
+ 0.03796387f, -0.00595093f, -0.00668335f, 0.04074097f, -0.14651489f, 0.63540649f,
+ 0.58364868f, -0.13970947f, 0.03845215f, -0.00607300f, -0.00656128f, 0.04031372f,
+ -0.14529419f, 0.62518311f, 0.59411621f, -0.14120483f, 0.03897095f, -0.00619507f,
+ -0.00643921f, 0.03988647f, -0.14401245f, 0.61486816f, 0.60452271f, -0.14263916f,
+ 0.03942871f, -0.00631714f, -0.00631714f, 0.03942871f, -0.14263916f, 0.60452271f,
+ 0.61486816f, -0.14401245f, 0.03988647f, -0.00643921f, -0.00619507f, 0.03897095f,
+ -0.14120483f, 0.59411621f, 0.62518311f, -0.14529419f, 0.04031372f, -0.00656128f,
+ -0.00607300f, 0.03845215f, -0.13970947f, 0.58364868f, 0.63540649f, -0.14651489f,
+ 0.04074097f, -0.00668335f, -0.00595093f, 0.03796387f, -0.13812256f, 0.57315063f,
+ 0.64556885f, -0.14767456f, 0.04113770f, -0.00680542f, -0.00582886f, 0.03741455f,
+ -0.13647461f, 0.56259155f, 0.65567017f, -0.14871216f, 0.04150391f, -0.00692749f,
+ -0.00567627f, 0.03689575f, -0.13476562f, 0.55200195f, 0.66571045f, -0.14968872f,
+ 0.04183960f, -0.00701904f, -0.00555420f, 0.03631592f, -0.13299561f, 0.54138184f,
+ 0.67565918f, -0.15057373f, 0.04217529f, -0.00714111f, -0.00543213f, 0.03573608f,
+ -0.13119507f, 0.53076172f, 0.68551636f, -0.15136719f, 0.04248047f, -0.00723267f,
+ -0.00527954f, 0.03515625f, -0.12930298f, 0.52008057f, 0.69528198f, -0.15209961f,
+ 0.04272461f, -0.00732422f, -0.00515747f, 0.03454590f, -0.12738037f, 0.50936890f,
+ 0.70498657f, -0.15270996f, 0.04296875f, -0.00741577f, -0.00500488f, 0.03393555f,
+ -0.12539673f, 0.49868774f, 0.71456909f, -0.15322876f, 0.04321289f, -0.00750732f,
+ -0.00488281f, 0.03329468f, -0.12335205f, 0.48794556f, 0.72406006f, -0.15365601f,
+ 0.04339600f, -0.00759888f, -0.00473022f, 0.03268433f, -0.12127686f, 0.47723389f,
+ 0.73345947f, -0.15399170f, 0.04354858f, -0.00769043f, -0.00460815f, 0.03201294f,
+ -0.11914062f, 0.46649170f, 0.74273682f, -0.15420532f, 0.04367065f, -0.00775146f,
+ -0.00448608f, 0.03137207f, -0.11697388f, 0.45574951f, 0.75192261f, -0.15435791f,
+ 0.04379272f, -0.00781250f, -0.00433350f, 0.03070068f, -0.11477661f, 0.44500732f,
+ 0.76095581f, -0.15435791f, 0.04385376f, -0.00787354f, -0.00421143f, 0.03002930f,
+ -0.11251831f, 0.43429565f, 0.76989746f, -0.15426636f, 0.04388428f, -0.00793457f,
+ -0.00405884f, 0.02935791f, -0.11026001f, 0.42358398f, 0.77871704f, -0.15408325f,
+ 0.04388428f, -0.00799561f, -0.00393677f, 0.02865601f, -0.10794067f, 0.41287231f,
+ 0.78741455f, -0.15377808f, 0.04388428f, -0.00805664f, -0.00381470f, 0.02795410f,
+ -0.10559082f, 0.40219116f, 0.79598999f, -0.15338135f, 0.04382324f, -0.00808716f,
+ -0.00366211f, 0.02725220f, -0.10321045f, 0.39154053f, 0.80441284f, -0.15283203f,
+ 0.04373169f, -0.00811768f, -0.00354004f, 0.02655029f, -0.10079956f, 0.38092041f,
+ 0.81271362f, -0.15219116f, 0.04357910f, -0.00814819f, -0.00341797f, 0.02584839f,
+ -0.09838867f, 0.37033081f, 0.82086182f, -0.15142822f, 0.04342651f, -0.00814819f,
+ -0.00326538f, 0.02514648f, -0.09594727f, 0.35977173f, 0.82888794f, -0.15054321f,
+ 0.04321289f, -0.00817871f, -0.00314331f, 0.02441406f, -0.09347534f, 0.34924316f,
+ 0.83673096f, -0.14953613f, 0.04299927f, -0.00817871f, -0.00302124f, 0.02371216f,
+ -0.09097290f, 0.33874512f, 0.84445190f, -0.14840698f, 0.04272461f, -0.00817871f,
+ -0.00289917f, 0.02297974f, -0.08847046f, 0.32833862f, 0.85202026f, -0.14715576f,
+ 0.04238892f, -0.00814819f, -0.00277710f, 0.02227783f, -0.08596802f, 0.31793213f,
+ 0.85940552f, -0.14578247f, 0.04205322f, -0.00814819f, -0.00265503f, 0.02154541f,
+ -0.08343506f, 0.30761719f, 0.86666870f, -0.14428711f, 0.04165649f, -0.00811768f,
+ -0.00253296f, 0.02084351f, -0.08090210f, 0.29733276f, 0.87374878f, -0.14263916f,
+ 0.04122925f, -0.00808716f, -0.00244141f, 0.02011108f, -0.07833862f, 0.28710938f,
+ 0.88064575f, -0.14089966f, 0.04077148f, -0.00802612f, -0.00231934f, 0.01940918f,
+ -0.07577515f, 0.27694702f, 0.88739014f, -0.13900757f, 0.04025269f, -0.00796509f,
+ -0.00219727f, 0.01870728f, -0.07321167f, 0.26687622f, 0.89395142f, -0.13696289f,
+ 0.03970337f, -0.00790405f, -0.00210571f, 0.01797485f, -0.07064819f, 0.25683594f,
+ 0.90036011f, -0.13479614f, 0.03909302f, -0.00784302f, -0.00198364f, 0.01727295f,
+ -0.06808472f, 0.24691772f, 0.90658569f, -0.13250732f, 0.03848267f, -0.00775146f,
+ -0.00189209f, 0.01657104f, -0.06555176f, 0.23703003f, 0.91262817f, -0.13006592f,
+ 0.03781128f, -0.00765991f, -0.00177002f, 0.01586914f, -0.06298828f, 0.22723389f,
+ 0.91848755f, -0.12750244f, 0.03707886f, -0.00753784f, -0.00167847f, 0.01519775f,
+ -0.06042480f, 0.21752930f, 0.92413330f, -0.12478638f, 0.03631592f, -0.00744629f,
+ -0.00158691f, 0.01449585f, -0.05786133f, 0.20791626f, 0.92962646f, -0.12194824f,
+ 0.03552246f, -0.00732422f, -0.00149536f, 0.01382446f, -0.05532837f, 0.19839478f,
+ 0.93490601f, -0.11895752f, 0.03466797f, -0.00717163f, -0.00140381f, 0.01315308f,
+ -0.05279541f, 0.18893433f, 0.94000244f, -0.11584473f, 0.03378296f, -0.00701904f,
+ -0.00131226f, 0.01248169f, -0.05029297f, 0.17959595f, 0.94491577f, -0.11254883f,
+ 0.03286743f, -0.00686646f, -0.00122070f, 0.01181030f, -0.04779053f, 0.17034912f,
+ 0.94961548f, -0.10916138f, 0.03189087f, -0.00671387f, -0.00112915f, 0.01113892f,
+ -0.04528809f, 0.16119385f, 0.95413208f, -0.10559082f, 0.03085327f, -0.00653076f,
+ -0.00106812f, 0.01049805f, -0.04281616f, 0.15213013f, 0.95843506f, -0.10189819f,
+ 0.02981567f, -0.00631714f, -0.00097656f, 0.00985718f, -0.04034424f, 0.14318848f,
+ 0.96252441f, -0.09805298f, 0.02868652f, -0.00613403f, -0.00091553f, 0.00924683f,
+ -0.03790283f, 0.13436890f, 0.96643066f, -0.09405518f, 0.02755737f, -0.00592041f,
+ -0.00082397f, 0.00860596f, -0.03549194f, 0.12561035f, 0.97012329f, -0.08993530f,
+ 0.02636719f, -0.00567627f, -0.00076294f, 0.00799561f, -0.03308105f, 0.11700439f,
+ 0.97360229f, -0.08566284f, 0.02511597f, -0.00543213f, -0.00070190f, 0.00738525f,
+ -0.03073120f, 0.10848999f, 0.97686768f, -0.08123779f, 0.02383423f, -0.00518799f,
+ -0.00061035f, 0.00680542f, -0.02835083f, 0.10012817f, 0.97991943f, -0.07666016f,
+ 0.02252197f, -0.00494385f, -0.00054932f, 0.00622559f, -0.02603149f, 0.09185791f,
+ 0.98278809f, -0.07192993f, 0.02114868f, -0.00463867f, -0.00048828f, 0.00564575f,
+ -0.02374268f, 0.08370972f, 0.98541260f, -0.06707764f, 0.01971436f, -0.00436401f,
+ -0.00042725f, 0.00506592f, -0.02145386f, 0.07568359f, 0.98782349f, -0.06207275f,
+ 0.01828003f, -0.00405884f, -0.00039673f, 0.00451660f, -0.01922607f, 0.06777954f,
+ 0.99002075f, -0.05691528f, 0.01678467f, -0.00375366f, -0.00033569f, 0.00396729f,
+ -0.01699829f, 0.05999756f, 0.99200439f, -0.05163574f, 0.01522827f, -0.00341797f,
+ -0.00027466f, 0.00344849f, -0.01483154f, 0.05233765f, 0.99377441f, -0.04620361f,
+ 0.01364136f, -0.00308228f, -0.00024414f, 0.00292969f, -0.01266479f, 0.04483032f,
+ 0.99533081f, -0.04061890f, 0.01202393f, -0.00274658f, -0.00018311f, 0.00241089f,
+ -0.01055908f, 0.03741455f, 0.99664307f, -0.03488159f, 0.01037598f, -0.00238037f,
+ -0.00015259f, 0.00192261f, -0.00845337f, 0.03018188f, 0.99774170f, -0.02899170f,
+ 0.00866699f, -0.00201416f, -0.00009155f, 0.00143433f, -0.00640869f, 0.02304077f,
+ 0.99862671f, -0.02297974f, 0.00689697f, -0.00161743f, -0.00006104f, 0.00097656f,
+ -0.00439453f, 0.01605225f, 0.99929810f, -0.01684570f, 0.00512695f, -0.00122070f,
+ -0.00003052f, 0.00051880f, -0.00241089f, 0.00918579f, 0.99975586f, -0.01052856f,
+ 0.00329590f, -0.00079346f, 0.00000000f, 0.00006104f, -0.00048828f, 0.00247192f,
+ 0.99996948f, -0.00408936f, 0.00143433f, -0.00036621f,
+ };
+
+ const auto get_lut = [&]() -> std::span<const f32> {
+ if (sample_rate_ratio <= 1.0f) {
+ return std::span<const f32>(lut2.data(), lut2.size());
+ } else if (sample_rate_ratio < 1.3f) {
+ return std::span<const f32>(lut1.data(), lut1.size());
+ } else {
+ return std::span<const f32>(lut0.data(), lut0.size());
+ }
+ };
+
+ auto lut{get_lut()};
+ u32 read_index{0};
+ for (u32 i = 0; i < samples_to_write; i++) {
+ const auto lut_index{(fraction.get_frac() >> 8) * 8};
+ const Common::FixedPoint<56, 8> sample0{input[read_index + 0] * lut[lut_index + 0]};
+ const Common::FixedPoint<56, 8> sample1{input[read_index + 1] * lut[lut_index + 1]};
+ const Common::FixedPoint<56, 8> sample2{input[read_index + 2] * lut[lut_index + 2]};
+ const Common::FixedPoint<56, 8> sample3{input[read_index + 3] * lut[lut_index + 3]};
+ const Common::FixedPoint<56, 8> sample4{input[read_index + 4] * lut[lut_index + 4]};
+ const Common::FixedPoint<56, 8> sample5{input[read_index + 5] * lut[lut_index + 5]};
+ const Common::FixedPoint<56, 8> sample6{input[read_index + 6] * lut[lut_index + 6]};
+ const Common::FixedPoint<56, 8> sample7{input[read_index + 7] * lut[lut_index + 7]};
+ output[i] = (sample0 + sample1 + sample2 + sample3 + sample4 + sample5 + sample6 + sample7)
+ .to_int_floor();
+ fraction += sample_rate_ratio;
+ read_index += static_cast<u32>(fraction.to_int_floor());
+ fraction.clear_int();
+ }
+}
+
+void Resample(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, const u32 samples_to_write,
+ const SrcQuality src_quality) {
+
+ switch (src_quality) {
+ case SrcQuality::Low:
+ ResampleLowQuality(output, input, sample_rate_ratio, fraction, samples_to_write);
+ break;
+ case SrcQuality::Medium:
+ ResampleNormalQuality(output, input, sample_rate_ratio, fraction, samples_to_write);
+ break;
+ case SrcQuality::High:
+ ResampleHighQuality(output, input, sample_rate_ratio, fraction, samples_to_write);
+ break;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/resample.h b/src/audio_core/renderer/command/resample/resample.h
new file mode 100644
index 000000000..ba9209b82
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/resample.h
@@ -0,0 +1,29 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Resample an input buffer into an output buffer, according to the sample_rate_ratio.
+ *
+ * @param output - Output buffer.
+ * @param input - Input buffer.
+ * @param sample_rate_ratio - Ratio for resampling.
+ e.g 32000/48000 = 0.666 input samples read per output.
+ * @param fraction - Current read fraction, written to and should be passed back in for
+ * multiple calls.
+ * @param samples_to_write - Number of samples to write.
+ * @param src_quality - Resampling quality.
+ */
+void Resample(std::span<s32> output, std::span<const s16> input,
+ const Common::FixedPoint<49, 15>& sample_rate_ratio,
+ Common::FixedPoint<49, 15>& fraction, u32 samples_to_write, SrcQuality src_quality);
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/upsample.cpp b/src/audio_core/renderer/command/resample/upsample.cpp
new file mode 100644
index 000000000..6c3ff31f7
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/upsample.cpp
@@ -0,0 +1,262 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <array>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/resample/upsample.h"
+#include "audio_core/renderer/upsampler/upsampler_info.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Upsampling impl. Input must be 8K, 16K or 32K, output is 48K.
+ *
+ * @param output - Output buffer.
+ * @param input - Input buffer.
+ * @param target_sample_count - Number of samples for output.
+ * @param state - Upsampler state, updated each call.
+ */
+static void SrcProcessFrame(std::span<s32> output, std::span<const s32> input,
+ const u32 target_sample_count, const u32 source_sample_count,
+ UpsamplerState* state) {
+ constexpr u32 WindowSize = 10;
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow1{
+ 51.93359375f, -18.80078125f, 9.73046875f, -5.33203125f, 2.84375f,
+ -1.41015625f, 0.62109375f, -0.2265625f, 0.0625f, -0.00390625f,
+ };
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow2{
+ 105.35546875f, -24.52734375f, 11.9609375f, -6.515625f, 3.52734375f,
+ -1.796875f, 0.828125f, -0.32421875f, 0.1015625f, -0.015625f,
+ };
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow3{
+ 122.08203125f, -16.47656250f, 7.68359375f, -4.15625000f, 2.26171875f,
+ -1.16796875f, 0.54687500f, -0.22265625f, 0.07421875f, -0.01171875f,
+ };
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow4{
+ 23.73437500f, -9.62109375f, 5.07812500f, -2.78125000f, 1.46875000f,
+ -0.71484375f, 0.30859375f, -0.10546875f, 0.02734375f, 0.00000000f,
+ };
+ constexpr std::array<Common::FixedPoint<24, 8>, WindowSize> SincWindow5{
+ 80.62500000f, -24.67187500f, 12.44921875f, -6.80859375f, 3.66406250f,
+ -1.83984375f, 0.83203125f, -0.31640625f, 0.09375000f, -0.01171875f,
+ };
+
+ if (!state->initialized) {
+ switch (source_sample_count) {
+ case 40:
+ state->window_size = WindowSize;
+ state->ratio = 6.0f;
+ state->history.fill(0);
+ break;
+
+ case 80:
+ state->window_size = WindowSize;
+ state->ratio = 3.0f;
+ state->history.fill(0);
+ break;
+
+ case 160:
+ state->window_size = WindowSize;
+ state->ratio = 1.5f;
+ state->history.fill(0);
+ break;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid upsampling source count {}!", source_sample_count);
+ // This continues anyway, but let's assume 160 for sanity
+ state->window_size = WindowSize;
+ state->ratio = 1.5f;
+ state->history.fill(0);
+ break;
+ }
+
+ state->history_input_index = 0;
+ state->history_output_index = 9;
+ state->history_start_index = 0;
+ state->history_end_index = UpsamplerState::HistorySize - 1;
+ state->initialized = true;
+ }
+
+ if (target_sample_count == 0) {
+ return;
+ }
+
+ u32 read_index{0};
+
+ auto increment = [&]() -> void {
+ state->history[state->history_input_index] = input[read_index++];
+ state->history_input_index =
+ static_cast<u16>((state->history_input_index + 1) % UpsamplerState::HistorySize);
+ state->history_output_index =
+ static_cast<u16>((state->history_output_index + 1) % UpsamplerState::HistorySize);
+ };
+
+ auto calculate_sample = [&state](std::span<const Common::FixedPoint<24, 8>> coeffs1,
+ std::span<const Common::FixedPoint<24, 8>> coeffs2) -> s32 {
+ auto output_index{state->history_output_index};
+ auto start_pos{output_index - state->history_start_index + 1U};
+ auto end_pos{10U};
+
+ if (start_pos < 10) {
+ end_pos = start_pos;
+ }
+
+ u64 prev_contrib{0};
+ u32 coeff_index{0};
+ for (; coeff_index < end_pos; coeff_index++, output_index--) {
+ prev_contrib += static_cast<u64>(state->history[output_index].to_raw()) *
+ coeffs1[coeff_index].to_raw();
+ }
+
+ auto end_index{state->history_end_index};
+ for (; start_pos < 9; start_pos++, coeff_index++, end_index--) {
+ prev_contrib += static_cast<u64>(state->history[end_index].to_raw()) *
+ coeffs1[coeff_index].to_raw();
+ }
+
+ output_index =
+ static_cast<u16>((state->history_output_index + 1) % UpsamplerState::HistorySize);
+ start_pos = state->history_end_index - output_index + 1U;
+ end_pos = 10U;
+
+ if (start_pos < 10) {
+ end_pos = start_pos;
+ }
+
+ u64 next_contrib{0};
+ coeff_index = 0;
+ for (; coeff_index < end_pos; coeff_index++, output_index++) {
+ next_contrib += static_cast<u64>(state->history[output_index].to_raw()) *
+ coeffs2[coeff_index].to_raw();
+ }
+
+ auto start_index{state->history_start_index};
+ for (; start_pos < 9; start_pos++, start_index++, coeff_index++) {
+ next_contrib += static_cast<u64>(state->history[start_index].to_raw()) *
+ coeffs2[coeff_index].to_raw();
+ }
+
+ return static_cast<s32>(((prev_contrib >> 15) + (next_contrib >> 15)) >> 8);
+ };
+
+ switch (state->ratio.to_int_floor()) {
+ // 40 -> 240
+ case 6:
+ for (u32 write_index = 0; write_index < target_sample_count; write_index++) {
+ switch (state->sample_index) {
+ case 0:
+ increment();
+ output[write_index] = state->history[state->history_output_index].to_int_floor();
+ break;
+
+ case 1:
+ output[write_index] = calculate_sample(SincWindow3, SincWindow4);
+ break;
+
+ case 2:
+ output[write_index] = calculate_sample(SincWindow2, SincWindow1);
+ break;
+
+ case 3:
+ output[write_index] = calculate_sample(SincWindow5, SincWindow5);
+ break;
+
+ case 4:
+ output[write_index] = calculate_sample(SincWindow1, SincWindow2);
+ break;
+
+ case 5:
+ output[write_index] = calculate_sample(SincWindow4, SincWindow3);
+ break;
+ }
+ state->sample_index = static_cast<u8>((state->sample_index + 1) % 6);
+ }
+ break;
+
+ // 80 -> 240
+ case 3:
+ for (u32 write_index = 0; write_index < target_sample_count; write_index++) {
+ switch (state->sample_index) {
+ case 0:
+ increment();
+ output[write_index] = state->history[state->history_output_index].to_int_floor();
+ break;
+
+ case 1:
+ output[write_index] = calculate_sample(SincWindow2, SincWindow1);
+ break;
+
+ case 2:
+ output[write_index] = calculate_sample(SincWindow1, SincWindow2);
+ break;
+ }
+ state->sample_index = static_cast<u8>((state->sample_index + 1) % 3);
+ }
+ break;
+
+ // 160 -> 240
+ default:
+ for (u32 write_index = 0; write_index < target_sample_count; write_index++) {
+ switch (state->sample_index) {
+ case 0:
+ increment();
+ output[write_index] = state->history[state->history_output_index].to_int_floor();
+ break;
+
+ case 1:
+ output[write_index] = calculate_sample(SincWindow1, SincWindow2);
+ break;
+
+ case 2:
+ increment();
+ output[write_index] = calculate_sample(SincWindow2, SincWindow1);
+ break;
+ }
+ state->sample_index = static_cast<u8>((state->sample_index + 1) % 3);
+ }
+
+ break;
+ }
+}
+
+auto UpsampleCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) -> void {
+ string += fmt::format("UpsampleCommand\n\tsource_sample_count {} source_sample_rate {}",
+ source_sample_count, source_sample_rate);
+ const auto upsampler{reinterpret_cast<UpsamplerInfo*>(upsampler_info)};
+ if (upsampler != nullptr) {
+ string += fmt::format("\n\tUpsampler\n\t\tenabled {} sample count {}\n\tinputs: ",
+ upsampler->enabled, upsampler->sample_count);
+ for (u32 i = 0; i < upsampler->input_count; i++) {
+ string += fmt::format("{:02X}, ", upsampler->inputs[i]);
+ }
+ }
+ string += "\n";
+}
+
+void UpsampleCommand::Process(const ADSP::CommandListProcessor& processor) {
+ const auto info{reinterpret_cast<UpsamplerInfo*>(upsampler_info)};
+ const auto input_count{std::min(info->input_count, buffer_count)};
+ const std::span<const s16> inputs_{reinterpret_cast<const s16*>(inputs), input_count};
+
+ for (u32 i = 0; i < input_count; i++) {
+ const auto channel{inputs_[i]};
+
+ if (channel >= 0 && channel < static_cast<s16>(processor.buffer_count)) {
+ auto state{&info->states[i]};
+ std::span<s32> output{
+ reinterpret_cast<s32*>(samples_buffer + info->sample_count * channel * sizeof(s32)),
+ info->sample_count};
+ auto input{processor.mix_buffers.subspan(channel * processor.sample_count,
+ processor.sample_count)};
+
+ SrcProcessFrame(output, input, info->sample_count, source_sample_count, state);
+ }
+ }
+}
+
+bool UpsampleCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/resample/upsample.h b/src/audio_core/renderer/command/resample/upsample.h
new file mode 100644
index 000000000..bfc94e8af
--- /dev/null
+++ b/src/audio_core/renderer/command/resample/upsample.h
@@ -0,0 +1,60 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for upsampling a mix buffer to 48Khz.
+ * Input must be 8Khz, 16Khz or 32Khz, and output will be 48Khz.
+ */
+struct UpsampleCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Pointer to the output samples buffer.
+ CpuAddr samples_buffer;
+ /// Pointer to input mix buffer indexes.
+ CpuAddr inputs;
+ /// Number of input mix buffers.
+ u32 buffer_count;
+ /// Unknown, unused.
+ u32 unk_20;
+ /// Source data sample count.
+ u32 source_sample_count;
+ /// Source data sample rate.
+ u32 source_sample_rate;
+ /// Pointer to the upsampler info for this command.
+ CpuAddr upsampler_info;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/sink/circular_buffer.cpp b/src/audio_core/renderer/command/sink/circular_buffer.cpp
new file mode 100644
index 000000000..ded5afc94
--- /dev/null
+++ b/src/audio_core/renderer/command/sink/circular_buffer.cpp
@@ -0,0 +1,48 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <vector>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/sink/circular_buffer.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CircularBufferSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format(
+ "CircularBufferSinkCommand\n\tinput_count {} ring size {:04X} ring pos {:04X}\n\tinputs: ",
+ input_count, size, pos);
+ for (u32 i = 0; i < input_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n";
+}
+
+void CircularBufferSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
+ constexpr s32 min{std::numeric_limits<s16>::min()};
+ constexpr s32 max{std::numeric_limits<s16>::max()};
+
+ std::vector<s16> output(processor.sample_count);
+ for (u32 channel = 0; channel < input_count; channel++) {
+ auto input{processor.mix_buffers.subspan(inputs[channel] * processor.sample_count,
+ processor.sample_count)};
+ for (u32 sample_index = 0; sample_index < processor.sample_count; sample_index++) {
+ output[sample_index] = static_cast<s16>(std::clamp(input[sample_index], min, max));
+ }
+
+ processor.memory->WriteBlockUnsafe(address + pos, output.data(),
+ output.size() * sizeof(s16));
+ pos += static_cast<u32>(processor.sample_count * sizeof(s16));
+ if (pos >= size) {
+ pos = 0;
+ }
+ }
+}
+
+bool CircularBufferSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/sink/circular_buffer.h b/src/audio_core/renderer/command/sink/circular_buffer.h
new file mode 100644
index 000000000..e7d5be26e
--- /dev/null
+++ b/src/audio_core/renderer/command/sink/circular_buffer.h
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for sinking samples to a circular buffer.
+ */
+struct CircularBufferSinkCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Number of input mix buffers
+ u32 input_count;
+ /// Input mix buffer indexes
+ std::array<s16, MaxChannels> inputs;
+ /// Circular buffer address
+ CpuAddr address;
+ /// Circular buffer size
+ u32 size;
+ /// Current buffer offset
+ u32 pos;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/sink/device.cpp b/src/audio_core/renderer/command/sink/device.cpp
new file mode 100644
index 000000000..47e0c6722
--- /dev/null
+++ b/src/audio_core/renderer/command/sink/device.cpp
@@ -0,0 +1,55 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+
+#include "audio_core/renderer/adsp/command_list_processor.h"
+#include "audio_core/renderer/command/sink/device.h"
+#include "audio_core/sink/sink.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DeviceSinkCommand::Dump([[maybe_unused]] const ADSP::CommandListProcessor& processor,
+ std::string& string) {
+ string += fmt::format("DeviceSinkCommand\n\t{} session {} input_count {}\n\tinputs: ",
+ std::string_view(name), session_id, input_count);
+ for (u32 i = 0; i < input_count; i++) {
+ string += fmt::format("{:02X}, ", inputs[i]);
+ }
+ string += "\n";
+}
+
+void DeviceSinkCommand::Process(const ADSP::CommandListProcessor& processor) {
+ constexpr s32 min = std::numeric_limits<s16>::min();
+ constexpr s32 max = std::numeric_limits<s16>::max();
+
+ auto stream{processor.GetOutputSinkStream()};
+ stream->SetSystemChannels(input_count);
+
+ Sink::SinkBuffer out_buffer{
+ .frames{TargetSampleCount},
+ .frames_played{0},
+ .tag{0},
+ .consumed{false},
+ };
+
+ std::vector<s16> samples(out_buffer.frames * input_count);
+
+ for (u32 channel = 0; channel < input_count; channel++) {
+ const auto offset{inputs[channel] * out_buffer.frames};
+
+ for (u32 index = 0; index < out_buffer.frames; index++) {
+ samples[index * input_count + channel] =
+ static_cast<s16>(std::clamp(sample_buffer[offset + index], min, max));
+ }
+ }
+
+ out_buffer.tag = reinterpret_cast<u64>(samples.data());
+ stream->AppendBuffer(out_buffer, samples);
+}
+
+bool DeviceSinkCommand::Verify(const ADSP::CommandListProcessor& processor) {
+ return true;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/command/sink/device.h b/src/audio_core/renderer/command/sink/device.h
new file mode 100644
index 000000000..1099bcf8c
--- /dev/null
+++ b/src/audio_core/renderer/command/sink/device.h
@@ -0,0 +1,57 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+#include <string>
+
+#include "audio_core/renderer/command/icommand.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class CommandListProcessor;
+}
+
+/**
+ * AudioRenderer command for sinking samples to an output device.
+ */
+struct DeviceSinkCommand : ICommand {
+ /**
+ * Print this command's information to a string.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @param string - The string to print into.
+ */
+ void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override;
+
+ /**
+ * Process this command.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ */
+ void Process(const ADSP::CommandListProcessor& processor) override;
+
+ /**
+ * Verify this command's data is valid.
+ *
+ * @param processor - The CommandListProcessor processing this command.
+ * @return True if the command is valid, otherwise false.
+ */
+ bool Verify(const ADSP::CommandListProcessor& processor) override;
+
+ /// Device name
+ char name[0x100];
+ /// System session id (unused)
+ s32 session_id;
+ /// Sample buffer to sink
+ std::span<s32> sample_buffer;
+ /// Number of input channels
+ u32 input_count;
+ /// Mix buffer indexes for each channel
+ std::array<s16, MaxChannels> inputs;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/aux_.cpp b/src/audio_core/renderer/effect/aux_.cpp
new file mode 100644
index 000000000..51e780ef1
--- /dev/null
+++ b/src/audio_core/renderer/effect/aux_.cpp
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/aux_.h"
+
+namespace AudioCore::AudioRenderer {
+
+void AuxInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+ if (buffer_unmapped || in_params.is_new) {
+ const bool send_unmapped{!pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_specific->send_buffer_info_address,
+ sizeof(AuxBufferInfo) + in_specific->count_max * sizeof(s32))};
+ const bool return_unmapped{!pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[1], in_specific->return_buffer_info_address,
+ sizeof(AuxBufferInfo) + in_specific->count_max * sizeof(s32))};
+
+ buffer_unmapped = send_unmapped || return_unmapped;
+
+ if (!buffer_unmapped) {
+ auto send{workbuffers[0].GetReference(false)};
+ send_buffer_info = send + sizeof(AuxInfoDsp);
+ send_buffer = send + sizeof(AuxBufferInfo);
+
+ auto ret{workbuffers[1].GetReference(false)};
+ return_buffer_info = ret + sizeof(AuxInfoDsp);
+ return_buffer = ret + sizeof(AuxBufferInfo);
+ }
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void AuxInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion2*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (buffer_unmapped || in_params.is_new) {
+ const bool send_unmapped{!pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], params->send_buffer_info_address,
+ sizeof(AuxBufferInfo) + params->count_max * sizeof(s32))};
+ const bool return_unmapped{!pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[1], params->return_buffer_info_address,
+ sizeof(AuxBufferInfo) + params->count_max * sizeof(s32))};
+
+ buffer_unmapped = send_unmapped || return_unmapped;
+
+ if (!buffer_unmapped) {
+ auto send{workbuffers[0].GetReference(false)};
+ send_buffer_info = send + sizeof(AuxInfoDsp);
+ send_buffer = send + sizeof(AuxBufferInfo);
+
+ auto ret{workbuffers[1].GetReference(false)};
+ return_buffer_info = ret + sizeof(AuxInfoDsp);
+ return_buffer = ret + sizeof(AuxBufferInfo);
+ }
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void AuxInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+}
+
+void AuxInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void AuxInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {}
+
+CpuAddr AuxInfo::GetWorkbuffer(s32 index) {
+ return workbuffers[index].GetReference(true);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/aux_.h b/src/audio_core/renderer/effect/aux_.h
new file mode 100644
index 000000000..4d3d9e3d9
--- /dev/null
+++ b/src/audio_core/renderer/effect/aux_.h
@@ -0,0 +1,123 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Auxiliary Buffer used for Aux commands.
+ * Send and return buffers are available (names from the game's perspective).
+ * Send is read by the host, containing a buffer of samples to be used for whatever purpose.
+ * Return is written by the host, writing a mix buffer back to the game.
+ * This allows the game to use pre-processed samples skipping the other render processing,
+ * and to examine or modify what the audio renderer has generated.
+ */
+class AuxInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxMixBuffers> inputs;
+ /* 0x18 */ std::array<s8, MaxMixBuffers> outputs;
+ /* 0x30 */ u32 mix_buffer_count;
+ /* 0x34 */ u32 sample_rate;
+ /* 0x38 */ u32 count_max;
+ /* 0x3C */ u32 mix_buffer_count_max;
+ /* 0x40 */ CpuAddr send_buffer_info_address;
+ /* 0x48 */ CpuAddr send_buffer_address;
+ /* 0x50 */ CpuAddr return_buffer_info_address;
+ /* 0x58 */ CpuAddr return_buffer_address;
+ /* 0x60 */ u32 mix_buffer_sample_size;
+ /* 0x64 */ u32 sample_count;
+ /* 0x68 */ u32 mix_buffer_sample_count;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "AuxInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxMixBuffers> inputs;
+ /* 0x18 */ std::array<s8, MaxMixBuffers> outputs;
+ /* 0x30 */ u32 mix_buffer_count;
+ /* 0x34 */ u32 sample_rate;
+ /* 0x38 */ u32 count_max;
+ /* 0x3C */ u32 mix_buffer_count_max;
+ /* 0x40 */ CpuAddr send_buffer_info_address;
+ /* 0x48 */ CpuAddr send_buffer_address;
+ /* 0x50 */ CpuAddr return_buffer_info_address;
+ /* 0x58 */ CpuAddr return_buffer_address;
+ /* 0x60 */ u32 mix_buffer_sample_size;
+ /* 0x64 */ u32 sample_count;
+ /* 0x68 */ u32 mix_buffer_sample_count;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "AuxInfo::ParameterVersion2 has the wrong size!");
+
+ struct AuxInfoDsp {
+ /* 0x00 */ u32 read_offset;
+ /* 0x04 */ u32 write_offset;
+ /* 0x08 */ u32 lost_sample_count;
+ /* 0x0C */ u32 total_sample_count;
+ /* 0x10 */ char unk10[0x30];
+ };
+ static_assert(sizeof(AuxInfoDsp) == 0x40, "AuxInfo::AuxInfoDsp has the wrong size!");
+
+ struct AuxBufferInfo {
+ /* 0x00 */ AuxInfoDsp cpu_info;
+ /* 0x40 */ AuxInfoDsp dsp_info;
+ };
+ static_assert(sizeof(AuxBufferInfo) == 0x80, "AuxInfo::AuxBufferInfo has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/biquad_filter.cpp b/src/audio_core/renderer/effect/biquad_filter.cpp
new file mode 100644
index 000000000..a1efb3231
--- /dev/null
+++ b/src/audio_core/renderer/effect/biquad_filter.cpp
@@ -0,0 +1,52 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/biquad_filter.h"
+
+namespace AudioCore::AudioRenderer {
+
+void BiquadFilterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void BiquadFilterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion2*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void BiquadFilterInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+void BiquadFilterInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void BiquadFilterInfo::UpdateResultState(EffectResultState& cpu_state,
+ EffectResultState& dsp_state) {}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/biquad_filter.h b/src/audio_core/renderer/effect/biquad_filter.h
new file mode 100644
index 000000000..f53fd5bab
--- /dev/null
+++ b/src/audio_core/renderer/effect/biquad_filter.h
@@ -0,0 +1,79 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+class BiquadFilterInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ std::array<s16, 3> b;
+ /* 0x12 */ std::array<s16, 2> a;
+ /* 0x16 */ s8 channel_count;
+ /* 0x17 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "BiquadFilterInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ std::array<s16, 3> b;
+ /* 0x12 */ std::array<s16, 2> a;
+ /* 0x16 */ s8 channel_count;
+ /* 0x17 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "BiquadFilterInfo::ParameterVersion2 has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/buffer_mixer.cpp b/src/audio_core/renderer/effect/buffer_mixer.cpp
new file mode 100644
index 000000000..9c8877f01
--- /dev/null
+++ b/src/audio_core/renderer/effect/buffer_mixer.cpp
@@ -0,0 +1,49 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/buffer_mixer.h"
+
+namespace AudioCore::AudioRenderer {
+
+void BufferMixerInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void BufferMixerInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion2*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void BufferMixerInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+}
+
+void BufferMixerInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void BufferMixerInfo::UpdateResultState(EffectResultState& cpu_state,
+ EffectResultState& dsp_state) {}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/buffer_mixer.h b/src/audio_core/renderer/effect/buffer_mixer.h
new file mode 100644
index 000000000..23eed4a8b
--- /dev/null
+++ b/src/audio_core/renderer/effect/buffer_mixer.h
@@ -0,0 +1,75 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+class BufferMixerInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxMixBuffers> inputs;
+ /* 0x18 */ std::array<s8, MaxMixBuffers> outputs;
+ /* 0x30 */ std::array<f32, MaxMixBuffers> volumes;
+ /* 0x90 */ u32 mix_count;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "BufferMixerInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxMixBuffers> inputs;
+ /* 0x18 */ std::array<s8, MaxMixBuffers> outputs;
+ /* 0x30 */ std::array<f32, MaxMixBuffers> volumes;
+ /* 0x90 */ u32 mix_count;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "BufferMixerInfo::ParameterVersion2 has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/capture.cpp b/src/audio_core/renderer/effect/capture.cpp
new file mode 100644
index 000000000..3f038efdb
--- /dev/null
+++ b/src/audio_core/renderer/effect/capture.cpp
@@ -0,0 +1,82 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/aux_.h"
+#include "audio_core/renderer/effect/capture.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CaptureInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{
+ reinterpret_cast<const AuxInfo::ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<AuxInfo::ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(AuxInfo::ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+ if (buffer_unmapped || in_params.is_new) {
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_specific->send_buffer_info_address,
+ in_specific->count_max * sizeof(s32) + sizeof(AuxInfo::AuxBufferInfo));
+
+ if (!buffer_unmapped) {
+ const auto send_address{workbuffers[0].GetReference(false)};
+ send_buffer_info = send_address + sizeof(AuxInfo::AuxInfoDsp);
+ send_buffer = send_address + sizeof(AuxInfo::AuxBufferInfo);
+ return_buffer_info = 0;
+ return_buffer = 0;
+ }
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void CaptureInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{
+ reinterpret_cast<const AuxInfo::ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<AuxInfo::ParameterVersion2*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(AuxInfo::ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (buffer_unmapped || in_params.is_new) {
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], params->send_buffer_info_address,
+ params->count_max * sizeof(s32) + sizeof(AuxInfo::AuxBufferInfo));
+
+ if (!buffer_unmapped) {
+ const auto send_address{workbuffers[0].GetReference(false)};
+ send_buffer_info = send_address + sizeof(AuxInfo::AuxInfoDsp);
+ send_buffer = send_address + sizeof(AuxInfo::AuxBufferInfo);
+ return_buffer_info = 0;
+ return_buffer = 0;
+ }
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void CaptureInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+}
+
+void CaptureInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void CaptureInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {}
+
+CpuAddr CaptureInfo::GetWorkbuffer(s32 index) {
+ return workbuffers[index].GetReference(true);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/capture.h b/src/audio_core/renderer/effect/capture.h
new file mode 100644
index 000000000..6fbed8e6b
--- /dev/null
+++ b/src/audio_core/renderer/effect/capture.h
@@ -0,0 +1,65 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+class CaptureInfo : public EffectInfoBase {
+public:
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/compressor.cpp b/src/audio_core/renderer/effect/compressor.cpp
new file mode 100644
index 000000000..220ae02f9
--- /dev/null
+++ b/src/audio_core/renderer/effect/compressor.cpp
@@ -0,0 +1,40 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/compressor.h"
+
+namespace AudioCore::AudioRenderer {
+
+void CompressorInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {}
+
+void CompressorInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void CompressorInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+CpuAddr CompressorInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/compressor.h b/src/audio_core/renderer/effect/compressor.h
new file mode 100644
index 000000000..019a5ae58
--- /dev/null
+++ b/src/audio_core/renderer/effect/compressor.h
@@ -0,0 +1,106 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class CompressorInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ s16 channel_count_max;
+ /* 0x0E */ s16 channel_count;
+ /* 0x10 */ s32 sample_rate;
+ /* 0x14 */ f32 threshold;
+ /* 0x18 */ f32 compressor_ratio;
+ /* 0x1C */ s32 attack_time;
+ /* 0x20 */ s32 release_time;
+ /* 0x24 */ f32 unk_24;
+ /* 0x28 */ f32 unk_28;
+ /* 0x2C */ f32 unk_2C;
+ /* 0x30 */ f32 out_gain;
+ /* 0x34 */ ParameterState state;
+ /* 0x35 */ bool makeup_gain_enabled;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "CompressorInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ s16 channel_count_max;
+ /* 0x0E */ s16 channel_count;
+ /* 0x10 */ s32 sample_rate;
+ /* 0x14 */ f32 threshold;
+ /* 0x18 */ f32 compressor_ratio;
+ /* 0x1C */ s32 attack_time;
+ /* 0x20 */ s32 release_time;
+ /* 0x24 */ f32 unk_24;
+ /* 0x28 */ f32 unk_28;
+ /* 0x2C */ f32 unk_2C;
+ /* 0x30 */ f32 out_gain;
+ /* 0x34 */ ParameterState state;
+ /* 0x35 */ bool makeup_gain_enabled;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "CompressorInfo::ParameterVersion2 has the wrong size!");
+
+ struct State {
+ f32 unk_00;
+ f32 unk_04;
+ f32 unk_08;
+ f32 unk_0C;
+ f32 unk_10;
+ f32 unk_14;
+ f32 unk_18;
+ f32 makeup_gain;
+ f32 unk_20;
+ char unk_24[0x1C];
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "CompressorInfo::State has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/delay.cpp b/src/audio_core/renderer/effect/delay.cpp
new file mode 100644
index 000000000..d9853efd9
--- /dev/null
+++ b/src/audio_core/renderer/effect/delay.cpp
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/delay.h"
+
+namespace AudioCore::AudioRenderer {
+
+void DelayInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void DelayInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void DelayInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+void DelayInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void DelayInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {}
+
+CpuAddr DelayInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/delay.h b/src/audio_core/renderer/effect/delay.h
new file mode 100644
index 000000000..accc42a06
--- /dev/null
+++ b/src/audio_core/renderer/effect/delay.h
@@ -0,0 +1,135 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class DelayInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ u32 delay_time_max;
+ /* 0x14 */ u32 delay_time;
+ /* 0x18 */ Common::FixedPoint<18, 14> sample_rate;
+ /* 0x1C */ Common::FixedPoint<18, 14> in_gain;
+ /* 0x20 */ Common::FixedPoint<18, 14> feedback_gain;
+ /* 0x24 */ Common::FixedPoint<18, 14> wet_gain;
+ /* 0x28 */ Common::FixedPoint<18, 14> dry_gain;
+ /* 0x2C */ Common::FixedPoint<18, 14> channel_spread;
+ /* 0x30 */ Common::FixedPoint<18, 14> lowpass_amount;
+ /* 0x34 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "DelayInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ s16 channel_count_max;
+ /* 0x0E */ s16 channel_count;
+ /* 0x10 */ s32 delay_time_max;
+ /* 0x14 */ s32 delay_time;
+ /* 0x18 */ s32 sample_rate;
+ /* 0x1C */ s32 in_gain;
+ /* 0x20 */ s32 feedback_gain;
+ /* 0x24 */ s32 wet_gain;
+ /* 0x28 */ s32 dry_gain;
+ /* 0x2C */ s32 channel_spread;
+ /* 0x30 */ s32 lowpass_amount;
+ /* 0x34 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "DelayInfo::ParameterVersion2 has the wrong size!");
+
+ struct DelayLine {
+ Common::FixedPoint<50, 14> Read() const {
+ return buffer[buffer_pos];
+ }
+
+ void Write(const Common::FixedPoint<50, 14> value) {
+ buffer[buffer_pos] = value;
+ buffer_pos = static_cast<u32>((buffer_pos + 1) % buffer.size());
+ }
+
+ s32 sample_count_max{};
+ s32 sample_count{};
+ std::vector<Common::FixedPoint<50, 14>> buffer{};
+ u32 buffer_pos{};
+ Common::FixedPoint<18, 14> decay_rate{};
+ };
+
+ struct State {
+ /* 0x000 */ std::array<s32, 8> unk_000;
+ /* 0x020 */ std::array<DelayLine, MaxChannels> delay_lines;
+ /* 0x0B0 */ Common::FixedPoint<18, 14> feedback_gain;
+ /* 0x0B4 */ Common::FixedPoint<18, 14> delay_feedback_gain;
+ /* 0x0B8 */ Common::FixedPoint<18, 14> delay_feedback_cross_gain;
+ /* 0x0BC */ Common::FixedPoint<18, 14> lowpass_gain;
+ /* 0x0C0 */ Common::FixedPoint<18, 14> lowpass_feedback_gain;
+ /* 0x0C4 */ std::array<Common::FixedPoint<50, 14>, MaxChannels> lowpass_z;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "DelayInfo::State has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_context.cpp b/src/audio_core/renderer/effect/effect_context.cpp
new file mode 100644
index 000000000..74c7801c9
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_context.cpp
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/effect_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+void EffectContext::Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
+ std::span<EffectResultState> result_states_cpu_,
+ std::span<EffectResultState> result_states_dsp_,
+ const size_t dsp_state_count_) {
+ effect_infos = effect_infos_;
+ effect_count = effect_count_;
+ result_states_cpu = result_states_cpu_;
+ result_states_dsp = result_states_dsp_;
+ dsp_state_count = dsp_state_count_;
+}
+
+EffectInfoBase& EffectContext::GetInfo(const u32 index) {
+ return effect_infos[index];
+}
+
+EffectResultState& EffectContext::GetResultState(const u32 index) {
+ return result_states_cpu[index];
+}
+
+EffectResultState& EffectContext::GetDspSharedResultState(const u32 index) {
+ return result_states_dsp[index];
+}
+
+u32 EffectContext::GetCount() const {
+ return effect_count;
+}
+
+void EffectContext::UpdateStateByDspShared() {
+ for (size_t i = 0; i < dsp_state_count; i++) {
+ effect_infos[i].UpdateResultState(result_states_cpu[i], result_states_dsp[i]);
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_context.h b/src/audio_core/renderer/effect/effect_context.h
new file mode 100644
index 000000000..85955bd9c
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_context.h
@@ -0,0 +1,75 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "audio_core/renderer/effect/effect_result_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+class EffectContext {
+public:
+ /**
+ * Initialize the effect context
+ * @param effect_infos List of effect infos for this context
+ * @param effect_count The number of effects in the list
+ * @param result_states_cpu The workbuffer of result states for the CPU for this context
+ * @param result_states_dsp The workbuffer of result states for the DSP for this context
+ * @param state_count The number of result states
+ */
+ void Initialize(std::span<EffectInfoBase> effect_infos_, const u32 effect_count_,
+ std::span<EffectResultState> result_states_cpu_,
+ std::span<EffectResultState> result_states_dsp_, const size_t dsp_state_count);
+
+ /**
+ * Get the EffectInfo for a given index
+ * @param index Which effect to return
+ * @return Pointer to the effect
+ */
+ EffectInfoBase& GetInfo(const u32 index);
+
+ /**
+ * Get the CPU result state for a given index
+ * @param index Which result to return
+ * @return Pointer to the effect result state
+ */
+ EffectResultState& GetResultState(const u32 index);
+
+ /**
+ * Get the DSP result state for a given index
+ * @param index Which result to return
+ * @return Pointer to the effect result state
+ */
+ EffectResultState& GetDspSharedResultState(const u32 index);
+
+ /**
+ * Get the number of effects in this context
+ * @return The number of effects
+ */
+ u32 GetCount() const;
+
+ /**
+ * Update the CPU and DSP result states for all effects
+ */
+ void UpdateStateByDspShared();
+
+private:
+ /// Workbuffer for all of the effects
+ std::span<EffectInfoBase> effect_infos{};
+ /// Number of effects in the workbuffer
+ u32 effect_count{};
+ /// Workbuffer of states for all effects, kept host-side and not directly modified, dsp states
+ /// are copied here on the next render frame
+ std::span<EffectResultState> result_states_cpu{};
+ /// Workbuffer of states for all effects, used by the AudioRenderer to track effect state
+ /// between calls
+ std::span<EffectResultState> result_states_dsp{};
+ /// Number of result states in the workbuffers
+ size_t dsp_state_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_info_base.h b/src/audio_core/renderer/effect/effect_info_base.h
new file mode 100644
index 000000000..8c9583878
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_info_base.h
@@ -0,0 +1,435 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/effect/effect_result_state.h"
+#include "audio_core/renderer/memory/address_info.h"
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Base of all effects. Holds various data and functions used for all derived effects.
+ * Should not be used directly.
+ */
+class EffectInfoBase {
+public:
+ enum class Type : u8 {
+ Invalid,
+ Mix,
+ Aux,
+ Delay,
+ Reverb,
+ I3dl2Reverb,
+ BiquadFilter,
+ LightLimiter,
+ Capture,
+ Compressor,
+ };
+
+ enum class UsageState {
+ Invalid,
+ New,
+ Enabled,
+ Disabled,
+ };
+
+ enum class OutStatus : u8 {
+ Invalid,
+ New,
+ Initialized,
+ Used,
+ Removed,
+ };
+
+ enum class ParameterState : u8 {
+ Initialized,
+ Updating,
+ Updated,
+ };
+
+ struct InParameterVersion1 {
+ /* 0x00 */ Type type;
+ /* 0x01 */ bool is_new;
+ /* 0x02 */ bool enabled;
+ /* 0x04 */ u32 mix_id;
+ /* 0x08 */ CpuAddr workbuffer;
+ /* 0x10 */ CpuAddr workbuffer_size;
+ /* 0x18 */ u32 process_order;
+ /* 0x1C */ char unk1C[0x4];
+ /* 0x20 */ std::array<u8, 0xA0> specific;
+ };
+ static_assert(sizeof(InParameterVersion1) == 0xC0,
+ "EffectInfoBase::InParameterVersion1 has the wrong size!");
+
+ struct InParameterVersion2 {
+ /* 0x00 */ Type type;
+ /* 0x01 */ bool is_new;
+ /* 0x02 */ bool enabled;
+ /* 0x04 */ u32 mix_id;
+ /* 0x08 */ CpuAddr workbuffer;
+ /* 0x10 */ CpuAddr workbuffer_size;
+ /* 0x18 */ u32 process_order;
+ /* 0x1C */ char unk1C[0x4];
+ /* 0x20 */ std::array<u8, 0xA0> specific;
+ };
+ static_assert(sizeof(InParameterVersion2) == 0xC0,
+ "EffectInfoBase::InParameterVersion2 has the wrong size!");
+
+ struct OutStatusVersion1 {
+ /* 0x00 */ OutStatus state;
+ /* 0x01 */ char unk01[0xF];
+ };
+ static_assert(sizeof(OutStatusVersion1) == 0x10,
+ "EffectInfoBase::OutStatusVersion1 has the wrong size!");
+
+ struct OutStatusVersion2 {
+ /* 0x00 */ OutStatus state;
+ /* 0x01 */ char unk01[0xF];
+ /* 0x10 */ EffectResultState result_state;
+ };
+ static_assert(sizeof(OutStatusVersion2) == 0x90,
+ "EffectInfoBase::OutStatusVersion2 has the wrong size!");
+
+ struct State {
+ std::array<u8, 0x500> buffer;
+ };
+ static_assert(sizeof(State) == 0x500, "EffectInfoBase::State has the wrong size!");
+
+ EffectInfoBase() {
+ Cleanup();
+ }
+
+ virtual ~EffectInfoBase() = default;
+
+ /**
+ * Cleanup this effect, resetting it to a starting state.
+ */
+ void Cleanup() {
+ type = Type::Invalid;
+ enabled = false;
+ mix_id = UnusedMixId;
+ process_order = InvalidProcessOrder;
+ buffer_unmapped = false;
+ parameter = {};
+ for (auto& workbuffer : workbuffers) {
+ workbuffer.Setup(CpuAddr(0), 0);
+ }
+ }
+
+ /**
+ * Forcibly unmap all assigned workbuffers from the AudioRenderer.
+ *
+ * @param pool_mapper - Mapper to unmap the buffers.
+ */
+ void ForceUnmapBuffers(const PoolMapper& pool_mapper) {
+ for (auto& workbuffer : workbuffers) {
+ if (workbuffer.GetReference(false) != 0) {
+ pool_mapper.ForceUnmapPointer(workbuffer);
+ }
+ }
+ }
+
+ /**
+ * Check if this effect is enabled.
+ *
+ * @return True if effect is enabled, otherwise false.
+ */
+ bool IsEnabled() const {
+ return enabled;
+ }
+
+ /**
+ * Check if this effect should not be generated.
+ *
+ * @return True if effect should be skipped, otherwise false.
+ */
+ bool ShouldSkip() const {
+ return buffer_unmapped;
+ }
+
+ /**
+ * Get the type of this effect.
+ *
+ * @return The type of this effect. See EffectInfoBase::Type
+ */
+ Type GetType() const {
+ return type;
+ }
+
+ /**
+ * Set the type of this effect.
+ *
+ * @param type_ - The new type of this effect.
+ */
+ void SetType(const Type type_) {
+ type = type_;
+ }
+
+ /**
+ * Get the mix id of this effect.
+ *
+ * @return Mix id of this effect.
+ */
+ s32 GetMixId() const {
+ return mix_id;
+ }
+
+ /**
+ * Get the processing order of this effect.
+ *
+ * @return Process order of this effect.
+ */
+ s32 GetProcessingOrder() const {
+ return process_order;
+ }
+
+ /**
+ * Get this effect's parameter data.
+ *
+ * @return Pointer to the parametter, must be cast to the correct type.
+ */
+ u8* GetParameter() {
+ return parameter.data();
+ }
+
+ /**
+ * Get this effect's parameter data.
+ *
+ * @return Pointer to the parametter, must be cast to the correct type.
+ */
+ u8* GetStateBuffer() {
+ return state.data();
+ }
+
+ /**
+ * Set this effect's usage state.
+ *
+ * @param usage - new usage state of this effect.
+ */
+ void SetUsage(const UsageState usage) {
+ usage_state = usage;
+ }
+
+ /**
+ * Check if this effects need to have its workbuffer information updated.
+ * Version 1.
+ *
+ * @param params - Input parameters.
+ * @return True if workbuffers need updating, otherwise false.
+ */
+ bool ShouldUpdateWorkBufferInfo(const InParameterVersion1& params) const {
+ return buffer_unmapped || params.is_new;
+ }
+
+ /**
+ * Check if this effects need to have its workbuffer information updated.
+ * Version 2.
+ *
+ * @param params - Input parameters.
+ * @return True if workbuffers need updating, otherwise false.
+ */
+ bool ShouldUpdateWorkBufferInfo(const InParameterVersion2& params) const {
+ return buffer_unmapped || params.is_new;
+ }
+
+ /**
+ * Get the current usage state of this effect.
+ *
+ * @return The current usage state.
+ */
+ UsageState GetUsage() const {
+ return usage_state;
+ }
+
+ /**
+ * Write the current state. Version 1.
+ *
+ * @param out_status - Status to write.
+ * @param renderer_active - Is the AudioRenderer active?
+ */
+ void StoreStatus(OutStatusVersion1& out_status, const bool renderer_active) const {
+ if (renderer_active) {
+ if (usage_state != UsageState::Disabled) {
+ out_status.state = OutStatus::Used;
+ } else {
+ out_status.state = OutStatus::Removed;
+ }
+ } else if (usage_state == UsageState::New) {
+ out_status.state = OutStatus::Used;
+ } else {
+ out_status.state = OutStatus::Removed;
+ }
+ }
+
+ /**
+ * Write the current state. Version 2.
+ *
+ * @param out_status - Status to write.
+ * @param renderer_active - Is the AudioRenderer active?
+ */
+ void StoreStatus(OutStatusVersion2& out_status, const bool renderer_active) const {
+ if (renderer_active) {
+ if (usage_state != UsageState::Disabled) {
+ out_status.state = OutStatus::Used;
+ } else {
+ out_status.state = OutStatus::Removed;
+ }
+ } else if (usage_state == UsageState::New) {
+ out_status.state = OutStatus::Used;
+ } else {
+ out_status.state = OutStatus::Removed;
+ }
+ }
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ virtual void Update(BehaviorInfo::ErrorInfo& error_info,
+ [[maybe_unused]] const InParameterVersion1& params,
+ [[maybe_unused]] const PoolMapper& pool_mapper) {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ virtual void Update(BehaviorInfo::ErrorInfo& error_info,
+ [[maybe_unused]] const InParameterVersion2& params,
+ [[maybe_unused]] const PoolMapper& pool_mapper) {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ virtual void UpdateForCommandGeneration() {}
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ virtual void InitializeResultState([[maybe_unused]] EffectResultState& result_state) {}
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ virtual void UpdateResultState([[maybe_unused]] EffectResultState& cpu_state,
+ [[maybe_unused]] EffectResultState& dsp_state) {}
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ virtual CpuAddr GetWorkbuffer([[maybe_unused]] s32 index) {
+ return 0;
+ }
+
+ /**
+ * Get the first workbuffer assigned to this effect.
+ *
+ * @param index - Workbuffer index. Unused.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetSingleBuffer([[maybe_unused]] const s32 index) {
+ if (enabled) {
+ return workbuffers[0].GetReference(true);
+ }
+
+ if (usage_state != UsageState::Disabled) {
+ const auto ref{workbuffers[0].GetReference(false)};
+ const auto size{workbuffers[0].GetSize()};
+ if (ref != 0 && size > 0) {
+ // Invalidate DSP cache
+ }
+ }
+ return 0;
+ }
+
+ /**
+ * Get the send buffer info, used by Aux and Capture.
+ *
+ * @return Address of the buffer info.
+ */
+ CpuAddr GetSendBufferInfo() const {
+ return send_buffer_info;
+ }
+
+ /**
+ * Get the send buffer, used by Aux and Capture.
+ *
+ * @return Address of the buffer.
+ */
+ CpuAddr GetSendBuffer() const {
+ return send_buffer;
+ }
+
+ /**
+ * Get the return buffer info, used by Aux and Capture.
+ *
+ * @return Address of the buffer info.
+ */
+ CpuAddr GetReturnBufferInfo() const {
+ return return_buffer_info;
+ }
+
+ /**
+ * Get the return buffer, used by Aux and Capture.
+ *
+ * @return Address of the buffer.
+ */
+ CpuAddr GetReturnBuffer() const {
+ return return_buffer;
+ }
+
+protected:
+ /// Type of this effect. May be changed
+ Type type{Type::Invalid};
+ /// Is this effect enabled?
+ bool enabled{};
+ /// Are this effect's buffers unmapped?
+ bool buffer_unmapped{};
+ /// Current usage state
+ UsageState usage_state{UsageState::Invalid};
+ /// Mix id of this effect
+ s32 mix_id{UnusedMixId};
+ /// Process order of this effect
+ s32 process_order{InvalidProcessOrder};
+ /// Workbuffers assigned to this effect
+ std::array<AddressInfo, 2> workbuffers{AddressInfo(CpuAddr(0), 0), AddressInfo(CpuAddr(0), 0)};
+ /// Aux/Capture buffer info for reading
+ CpuAddr send_buffer_info{};
+ /// Aux/Capture buffer for reading
+ CpuAddr send_buffer{};
+ /// Aux/Capture buffer info for writing
+ CpuAddr return_buffer_info{};
+ /// Aux/Capture buffer for writing
+ CpuAddr return_buffer{};
+ /// Parameters of this effect
+ std::array<u8, sizeof(InParameterVersion2)> parameter{};
+ /// State of this effect used by the AudioRenderer across calls
+ std::array<u8, sizeof(State)> state{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_reset.h b/src/audio_core/renderer/effect/effect_reset.h
new file mode 100644
index 000000000..1ea67e334
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_reset.h
@@ -0,0 +1,71 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/effect/aux_.h"
+#include "audio_core/renderer/effect/biquad_filter.h"
+#include "audio_core/renderer/effect/buffer_mixer.h"
+#include "audio_core/renderer/effect/capture.h"
+#include "audio_core/renderer/effect/compressor.h"
+#include "audio_core/renderer/effect/delay.h"
+#include "audio_core/renderer/effect/i3dl2.h"
+#include "audio_core/renderer/effect/light_limiter.h"
+#include "audio_core/renderer/effect/reverb.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Reset an effect, and create a new one of the given type.
+ *
+ * @param effect - Effect to reset and re-construct.
+ * @param type - Type of the new effect to create.
+ */
+static void ResetEffect(EffectInfoBase* effect, const EffectInfoBase::Type type) {
+ *effect = {};
+
+ switch (type) {
+ case EffectInfoBase::Type::Invalid:
+ std::construct_at<EffectInfoBase>(effect);
+ effect->SetType(EffectInfoBase::Type::Invalid);
+ break;
+ case EffectInfoBase::Type::Mix:
+ std::construct_at<BufferMixerInfo>(reinterpret_cast<BufferMixerInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Mix);
+ break;
+ case EffectInfoBase::Type::Aux:
+ std::construct_at<AuxInfo>(reinterpret_cast<AuxInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Aux);
+ break;
+ case EffectInfoBase::Type::Delay:
+ std::construct_at<DelayInfo>(reinterpret_cast<DelayInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Delay);
+ break;
+ case EffectInfoBase::Type::Reverb:
+ std::construct_at<ReverbInfo>(reinterpret_cast<ReverbInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Reverb);
+ break;
+ case EffectInfoBase::Type::I3dl2Reverb:
+ std::construct_at<I3dl2ReverbInfo>(reinterpret_cast<I3dl2ReverbInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::I3dl2Reverb);
+ break;
+ case EffectInfoBase::Type::BiquadFilter:
+ std::construct_at<BiquadFilterInfo>(reinterpret_cast<BiquadFilterInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::BiquadFilter);
+ break;
+ case EffectInfoBase::Type::LightLimiter:
+ std::construct_at<LightLimiterInfo>(reinterpret_cast<LightLimiterInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::LightLimiter);
+ break;
+ case EffectInfoBase::Type::Capture:
+ std::construct_at<CaptureInfo>(reinterpret_cast<CaptureInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Capture);
+ break;
+ case EffectInfoBase::Type::Compressor:
+ std::construct_at<CompressorInfo>(reinterpret_cast<CompressorInfo*>(effect));
+ effect->SetType(EffectInfoBase::Type::Compressor);
+ break;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/effect_result_state.h b/src/audio_core/renderer/effect/effect_result_state.h
new file mode 100644
index 000000000..ae096ad69
--- /dev/null
+++ b/src/audio_core/renderer/effect/effect_result_state.h
@@ -0,0 +1,16 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+struct EffectResultState {
+ std::array<u8, 0x80> state;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/i3dl2.cpp b/src/audio_core/renderer/effect/i3dl2.cpp
new file mode 100644
index 000000000..960b29cfc
--- /dev/null
+++ b/src/audio_core/renderer/effect/i3dl2.cpp
@@ -0,0 +1,94 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/i3dl2.h"
+
+namespace AudioCore::AudioRenderer {
+
+void I3dl2ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void I3dl2ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void I3dl2ReverbInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+void I3dl2ReverbInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void I3dl2ReverbInfo::UpdateResultState(EffectResultState& cpu_state,
+ EffectResultState& dsp_state) {}
+
+CpuAddr I3dl2ReverbInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/i3dl2.h b/src/audio_core/renderer/effect/i3dl2.h
new file mode 100644
index 000000000..7a088a627
--- /dev/null
+++ b/src/audio_core/renderer/effect/i3dl2.h
@@ -0,0 +1,200 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class I3dl2ReverbInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ char unk10[0x4];
+ /* 0x14 */ u32 sample_rate;
+ /* 0x18 */ f32 room_HF_gain;
+ /* 0x1C */ f32 reference_HF;
+ /* 0x20 */ f32 late_reverb_decay_time;
+ /* 0x24 */ f32 late_reverb_HF_decay_ratio;
+ /* 0x28 */ f32 room_gain;
+ /* 0x2C */ f32 reflection_gain;
+ /* 0x30 */ f32 reverb_gain;
+ /* 0x34 */ f32 late_reverb_diffusion;
+ /* 0x38 */ f32 reflection_delay;
+ /* 0x3C */ f32 late_reverb_delay_time;
+ /* 0x40 */ f32 late_reverb_density;
+ /* 0x44 */ f32 dry_gain;
+ /* 0x48 */ ParameterState state;
+ /* 0x49 */ char unk49[0x3];
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "I3dl2ReverbInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ char unk10[0x4];
+ /* 0x14 */ u32 sample_rate;
+ /* 0x18 */ f32 room_HF_gain;
+ /* 0x1C */ f32 reference_HF;
+ /* 0x20 */ f32 late_reverb_decay_time;
+ /* 0x24 */ f32 late_reverb_HF_decay_ratio;
+ /* 0x28 */ f32 room_gain;
+ /* 0x2C */ f32 reflection_gain;
+ /* 0x30 */ f32 reverb_gain;
+ /* 0x34 */ f32 late_reverb_diffusion;
+ /* 0x38 */ f32 reflection_delay;
+ /* 0x3C */ f32 late_reverb_delay_time;
+ /* 0x40 */ f32 late_reverb_density;
+ /* 0x44 */ f32 dry_gain;
+ /* 0x48 */ ParameterState state;
+ /* 0x49 */ char unk49[0x3];
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "I3dl2ReverbInfo::ParameterVersion2 has the wrong size!");
+
+ static constexpr u32 MaxDelayLines = 4;
+ static constexpr u32 MaxDelayTaps = 20;
+
+ struct I3dl2DelayLine {
+ void Initialize(const s32 delay_time) {
+ max_delay = delay_time;
+ buffer.resize(delay_time + 1, 0);
+ buffer_end = &buffer[delay_time];
+ output = &buffer[0];
+ SetDelay(delay_time);
+ wet_gain = 0.0f;
+ }
+
+ void SetDelay(const s32 delay_time) {
+ if (max_delay < delay_time) {
+ return;
+ }
+ delay = delay_time;
+ input = &buffer[(output - buffer.data() + delay) % (max_delay + 1)];
+ }
+
+ Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) {
+ Write(sample);
+
+ auto out_sample{Read()};
+
+ output++;
+ if (output >= buffer_end) {
+ output = buffer.data();
+ }
+
+ return out_sample;
+ }
+
+ Common::FixedPoint<50, 14> Read() {
+ return *output;
+ }
+
+ void Write(const Common::FixedPoint<50, 14> sample) {
+ *(input++) = sample;
+ if (input >= buffer_end) {
+ input = buffer.data();
+ }
+ }
+
+ Common::FixedPoint<50, 14> TapOut(const s32 index) {
+ auto out{input - (index + 1)};
+ if (out < buffer.data()) {
+ out += max_delay + 1;
+ }
+ return *out;
+ }
+
+ std::vector<Common::FixedPoint<50, 14>> buffer{};
+ Common::FixedPoint<50, 14>* buffer_end{};
+ s32 max_delay{};
+ Common::FixedPoint<50, 14>* input{};
+ Common::FixedPoint<50, 14>* output{};
+ s32 delay{};
+ f32 wet_gain{};
+ };
+
+ struct State {
+ f32 lowpass_0;
+ f32 lowpass_1;
+ f32 lowpass_2;
+ I3dl2DelayLine early_delay_line;
+ std::array<s32, MaxDelayTaps> early_tap_steps;
+ f32 early_gain;
+ f32 late_gain;
+ s32 early_to_late_taps;
+ std::array<I3dl2DelayLine, MaxDelayLines> fdn_delay_lines;
+ std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines0;
+ std::array<I3dl2DelayLine, MaxDelayLines> decay_delay_lines1;
+ f32 last_reverb_echo;
+ I3dl2DelayLine center_delay_line;
+ std::array<std::array<f32, 3>, MaxDelayLines> lowpass_coeff;
+ std::array<f32, MaxDelayLines> shelf_filter;
+ f32 dry_gain;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "I3dl2ReverbInfo::State is too large!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/light_limiter.cpp b/src/audio_core/renderer/effect/light_limiter.cpp
new file mode 100644
index 000000000..1635a952d
--- /dev/null
+++ b/src/audio_core/renderer/effect/light_limiter.cpp
@@ -0,0 +1,81 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/light_limiter.h"
+
+namespace AudioCore::AudioRenderer {
+
+void LightLimiterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion1& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void LightLimiterInfo::Update(BehaviorInfo::ErrorInfo& error_info,
+ const InParameterVersion2& in_params, const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void LightLimiterInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+ params->statistics_reset_required = false;
+}
+
+void LightLimiterInfo::InitializeResultState(EffectResultState& result_state) {
+ auto result_state_{reinterpret_cast<StatisticsInternal*>(result_state.state.data())};
+
+ result_state_->channel_max_sample.fill(0);
+ result_state_->channel_compression_gain_min.fill(1.0f);
+}
+
+void LightLimiterInfo::UpdateResultState(EffectResultState& cpu_state,
+ EffectResultState& dsp_state) {
+ auto cpu_statistics{reinterpret_cast<StatisticsInternal*>(cpu_state.state.data())};
+ auto dsp_statistics{reinterpret_cast<StatisticsInternal*>(dsp_state.state.data())};
+
+ *cpu_statistics = *dsp_statistics;
+}
+
+CpuAddr LightLimiterInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/light_limiter.h b/src/audio_core/renderer/effect/light_limiter.h
new file mode 100644
index 000000000..338d67bbc
--- /dev/null
+++ b/src/audio_core/renderer/effect/light_limiter.h
@@ -0,0 +1,138 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class LightLimiterInfo : public EffectInfoBase {
+public:
+ enum class ProcessingMode {
+ Mode0,
+ Mode1,
+ };
+
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x0C */ u32 sample_rate;
+ /* 0x14 */ s32 look_ahead_time_max;
+ /* 0x18 */ s32 attack_time;
+ /* 0x1C */ s32 release_time;
+ /* 0x20 */ s32 look_ahead_time;
+ /* 0x24 */ f32 attack_coeff;
+ /* 0x28 */ f32 release_coeff;
+ /* 0x2C */ f32 threshold;
+ /* 0x30 */ f32 input_gain;
+ /* 0x34 */ f32 output_gain;
+ /* 0x38 */ s32 look_ahead_samples_min;
+ /* 0x3C */ s32 look_ahead_samples_max;
+ /* 0x40 */ ParameterState state;
+ /* 0x41 */ bool statistics_enabled;
+ /* 0x42 */ bool statistics_reset_required;
+ /* 0x43 */ ProcessingMode processing_mode;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "LightLimiterInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x0C */ u32 sample_rate;
+ /* 0x14 */ s32 look_ahead_time_max;
+ /* 0x18 */ s32 attack_time;
+ /* 0x1C */ s32 release_time;
+ /* 0x20 */ s32 look_ahead_time;
+ /* 0x24 */ f32 attack_coeff;
+ /* 0x28 */ f32 release_coeff;
+ /* 0x2C */ f32 threshold;
+ /* 0x30 */ f32 input_gain;
+ /* 0x34 */ f32 output_gain;
+ /* 0x38 */ s32 look_ahead_samples_min;
+ /* 0x3C */ s32 look_ahead_samples_max;
+ /* 0x40 */ ParameterState state;
+ /* 0x41 */ bool statistics_enabled;
+ /* 0x42 */ bool statistics_reset_required;
+ /* 0x43 */ ProcessingMode processing_mode;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "LightLimiterInfo::ParameterVersion2 has the wrong size!");
+
+ struct State {
+ std::array<Common::FixedPoint<49, 15>, MaxChannels> samples_average;
+ std::array<Common::FixedPoint<49, 15>, MaxChannels> compression_gain;
+ std::array<s32, MaxChannels> look_ahead_sample_offsets;
+ std::array<std::vector<Common::FixedPoint<49, 15>>, MaxChannels> look_ahead_sample_buffers;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "LightLimiterInfo::State has the wrong size!");
+
+ struct StatisticsInternal {
+ /* 0x00 */ std::array<f32, MaxChannels> channel_max_sample;
+ /* 0x18 */ std::array<f32, MaxChannels> channel_compression_gain_min;
+ };
+ static_assert(sizeof(StatisticsInternal) == 0x30,
+ "LightLimiterInfo::StatisticsInternal has the wrong size!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new limiter statistics result state. Version 2 only.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side limiter statistics with the ADSP-side one. Version 2 only.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/reverb.cpp b/src/audio_core/renderer/effect/reverb.cpp
new file mode 100644
index 000000000..2d32383d0
--- /dev/null
+++ b/src/audio_core/renderer/effect/reverb.cpp
@@ -0,0 +1,93 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/effect/reverb.h"
+
+namespace AudioCore::AudioRenderer {
+
+void ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion1*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion1));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void ReverbInfo::Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) {
+ auto in_specific{reinterpret_cast<const ParameterVersion2*>(in_params.specific.data())};
+ auto params{reinterpret_cast<ParameterVersion2*>(parameter.data())};
+
+ if (IsChannelCountValid(in_specific->channel_count_max)) {
+ const auto old_state{params->state};
+ std::memcpy(params, in_specific, sizeof(ParameterVersion2));
+ mix_id = in_params.mix_id;
+ process_order = in_params.process_order;
+ enabled = in_params.enabled;
+
+ if (!IsChannelCountValid(in_specific->channel_count)) {
+ params->channel_count = params->channel_count_max;
+ }
+
+ if (!IsChannelCountValid(in_specific->channel_count) ||
+ old_state != ParameterState::Updated) {
+ params->state = old_state;
+ }
+
+ if (buffer_unmapped || in_params.is_new) {
+ usage_state = UsageState::New;
+ params->state = ParameterState::Initialized;
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(
+ error_info, workbuffers[0], in_params.workbuffer, in_params.workbuffer_size);
+ return;
+ }
+ }
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void ReverbInfo::UpdateForCommandGeneration() {
+ if (enabled) {
+ usage_state = UsageState::Enabled;
+ } else {
+ usage_state = UsageState::Disabled;
+ }
+
+ auto params{reinterpret_cast<ParameterVersion1*>(parameter.data())};
+ params->state = ParameterState::Updated;
+}
+
+void ReverbInfo::InitializeResultState(EffectResultState& result_state) {}
+
+void ReverbInfo::UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) {}
+
+CpuAddr ReverbInfo::GetWorkbuffer(s32 index) {
+ return GetSingleBuffer(index);
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/effect/reverb.h b/src/audio_core/renderer/effect/reverb.h
new file mode 100644
index 000000000..b4df9f6ef
--- /dev/null
+++ b/src/audio_core/renderer/effect/reverb.h
@@ -0,0 +1,190 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+
+class ReverbInfo : public EffectInfoBase {
+public:
+ struct ParameterVersion1 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ u32 sample_rate;
+ /* 0x14 */ u32 early_mode;
+ /* 0x18 */ s32 early_gain;
+ /* 0x1C */ s32 pre_delay;
+ /* 0x20 */ s32 late_mode;
+ /* 0x24 */ s32 late_gain;
+ /* 0x28 */ s32 decay_time;
+ /* 0x2C */ s32 high_freq_Decay_ratio;
+ /* 0x30 */ s32 colouration;
+ /* 0x34 */ s32 base_gain;
+ /* 0x38 */ s32 wet_gain;
+ /* 0x3C */ s32 dry_gain;
+ /* 0x40 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion1) <= sizeof(EffectInfoBase::InParameterVersion1),
+ "ReverbInfo::ParameterVersion1 has the wrong size!");
+
+ struct ParameterVersion2 {
+ /* 0x00 */ std::array<s8, MaxChannels> inputs;
+ /* 0x06 */ std::array<s8, MaxChannels> outputs;
+ /* 0x0C */ u16 channel_count_max;
+ /* 0x0E */ u16 channel_count;
+ /* 0x10 */ u32 sample_rate;
+ /* 0x14 */ u32 early_mode;
+ /* 0x18 */ s32 early_gain;
+ /* 0x1C */ s32 pre_delay;
+ /* 0x20 */ s32 late_mode;
+ /* 0x24 */ s32 late_gain;
+ /* 0x28 */ s32 decay_time;
+ /* 0x2C */ s32 high_freq_decay_ratio;
+ /* 0x30 */ s32 colouration;
+ /* 0x34 */ s32 base_gain;
+ /* 0x38 */ s32 wet_gain;
+ /* 0x3C */ s32 dry_gain;
+ /* 0x40 */ ParameterState state;
+ };
+ static_assert(sizeof(ParameterVersion2) <= sizeof(EffectInfoBase::InParameterVersion2),
+ "ReverbInfo::ParameterVersion2 has the wrong size!");
+
+ static constexpr u32 MaxDelayLines = 4;
+ static constexpr u32 MaxDelayTaps = 10;
+ static constexpr u32 NumEarlyModes = 5;
+ static constexpr u32 NumLateModes = 5;
+
+ struct ReverbDelayLine {
+ void Initialize(const s32 delay_time, const f32 decay_rate) {
+ buffer.resize(delay_time + 1, 0);
+ buffer_end = &buffer[delay_time];
+ output = &buffer[0];
+ decay = decay_rate;
+ sample_count_max = delay_time;
+ SetDelay(delay_time);
+ }
+
+ void SetDelay(const s32 delay_time) {
+ if (sample_count_max < delay_time) {
+ return;
+ }
+ sample_count = delay_time;
+ input = &buffer[(output - buffer.data() + sample_count) % (sample_count_max + 1)];
+ }
+
+ Common::FixedPoint<50, 14> Tick(const Common::FixedPoint<50, 14> sample) {
+ Write(sample);
+
+ auto out_sample{Read()};
+
+ output++;
+ if (output >= buffer_end) {
+ output = buffer.data();
+ }
+
+ return out_sample;
+ }
+
+ Common::FixedPoint<50, 14> Read() {
+ return *output;
+ }
+
+ void Write(const Common::FixedPoint<50, 14> sample) {
+ *(input++) = sample;
+ if (input >= buffer_end) {
+ input = buffer.data();
+ }
+ }
+
+ Common::FixedPoint<50, 14> TapOut(const s32 index) {
+ auto out{input - (index + 1)};
+ if (out < buffer.data()) {
+ out += sample_count;
+ }
+ return *out;
+ }
+
+ s32 sample_count{};
+ s32 sample_count_max{};
+ std::vector<Common::FixedPoint<50, 14>> buffer{};
+ Common::FixedPoint<50, 14>* buffer_end;
+ Common::FixedPoint<50, 14>* input{};
+ Common::FixedPoint<50, 14>* output{};
+ Common::FixedPoint<50, 14> decay{};
+ };
+
+ struct State {
+ ReverbDelayLine pre_delay_line;
+ ReverbDelayLine center_delay_line;
+ std::array<s32, MaxDelayTaps> early_delay_times;
+ std::array<Common::FixedPoint<50, 14>, MaxDelayTaps> early_gains;
+ s32 pre_delay_time;
+ std::array<ReverbDelayLine, MaxDelayLines> decay_delay_lines;
+ std::array<ReverbDelayLine, MaxDelayLines> fdn_delay_lines;
+ std::array<Common::FixedPoint<50, 14>, MaxDelayLines> hf_decay_gain;
+ std::array<Common::FixedPoint<50, 14>, MaxDelayLines> hf_decay_prev_gain;
+ std::array<Common::FixedPoint<50, 14>, MaxDelayLines> prev_feedback_output;
+ };
+ static_assert(sizeof(State) <= sizeof(EffectInfoBase::State),
+ "ReverbInfo::State is too large!");
+
+ /**
+ * Update the info with new parameters, version 1.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion1& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info with new parameters, version 2.
+ *
+ * @param error_info - Used to write call result code.
+ * @param in_params - New parameters to update the info with.
+ * @param pool_mapper - Pool for mapping buffers.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, const InParameterVersion2& in_params,
+ const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the info after command generation. Usually only changes its state.
+ */
+ void UpdateForCommandGeneration() override;
+
+ /**
+ * Initialize a new result state. Version 2 only, unused.
+ *
+ * @param result_state - Result state to initialize.
+ */
+ void InitializeResultState(EffectResultState& result_state) override;
+
+ /**
+ * Update the host-side state with the ADSP-side state. Version 2 only, unused.
+ *
+ * @param cpu_state - Host-side result state to update.
+ * @param dsp_state - AudioRenderer-side result state to update from.
+ */
+ void UpdateResultState(EffectResultState& cpu_state, EffectResultState& dsp_state) override;
+
+ /**
+ * Get a workbuffer assigned to this effect with the given index.
+ *
+ * @param index - Workbuffer index.
+ * @return Address of the buffer.
+ */
+ CpuAddr GetWorkbuffer(s32 index) override;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/address_info.h b/src/audio_core/renderer/memory/address_info.h
new file mode 100644
index 000000000..4cfefea8e
--- /dev/null
+++ b/src/audio_core/renderer/memory/address_info.h
@@ -0,0 +1,125 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+/**
+ * Represents a region of mapped or unmapped memory.
+ */
+class AddressInfo {
+public:
+ AddressInfo() = default;
+ AddressInfo(CpuAddr cpu_address_, u64 size_) : cpu_address{cpu_address_}, size{size_} {}
+
+ /**
+ * Setup a new AddressInfo.
+ *
+ * @param cpu_address - The CPU address of this region.
+ * @param size - The size of this region.
+ */
+ void Setup(CpuAddr cpu_address_, u64 size_) {
+ cpu_address = cpu_address_;
+ size = size_;
+ memory_pool = nullptr;
+ dsp_address = 0;
+ }
+
+ /**
+ * Get the CPU address.
+ *
+ * @return The CpuAddr address
+ */
+ CpuAddr GetCpuAddr() const {
+ return cpu_address;
+ }
+
+ /**
+ * Assign this region to a memory pool.
+ *
+ * @param memory_pool_ - Memory pool to assign.
+ * @return The CpuAddr address of this region.
+ */
+ void SetPool(MemoryPoolInfo* memory_pool_) {
+ memory_pool = memory_pool_;
+ }
+
+ /**
+ * Get the size of this region.
+ *
+ * @return The size of this region.
+ */
+ u64 GetSize() const {
+ return size;
+ }
+
+ /**
+ * Get the ADSP address for this region.
+ *
+ * @return The ADSP address for this region.
+ */
+ CpuAddr GetForceMappedDspAddr() const {
+ return dsp_address;
+ }
+
+ /**
+ * Set the ADSP address for this region.
+ *
+ * @param dsp_addr - The new ADSP address for this region.
+ */
+ void SetForceMappedDspAddr(CpuAddr dsp_addr) {
+ dsp_address = dsp_addr;
+ }
+
+ /**
+ * Check whether this region has an active memory pool.
+ *
+ * @return True if this region has a mapped memory pool, otherwise false.
+ */
+ bool HasMappedMemoryPool() const {
+ return memory_pool != nullptr && memory_pool->GetDspAddress() != 0;
+ }
+
+ /**
+ * Check whether this region is mapped to the ADSP.
+ *
+ * @return True if this region is mapped, otherwise false.
+ */
+ bool IsMapped() const {
+ return HasMappedMemoryPool() || dsp_address != 0;
+ }
+
+ /**
+ * Get a usable reference to this region of memory.
+ *
+ * @param mark_in_use - Whether this region should be marked as being in use.
+ * @return A valid memory address if valid, otherwise 0.
+ */
+ CpuAddr GetReference(bool mark_in_use) {
+ if (!HasMappedMemoryPool()) {
+ return dsp_address;
+ }
+
+ if (mark_in_use) {
+ memory_pool->SetUsed(true);
+ }
+
+ return memory_pool->Translate(cpu_address, size);
+ }
+
+private:
+ /// CPU address of this region
+ CpuAddr cpu_address;
+ /// Size of this region
+ u64 size;
+ /// The memory this region is mapped to
+ MemoryPoolInfo* memory_pool;
+ /// ADSP address of this region
+ CpuAddr dsp_address;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/memory_pool_info.cpp b/src/audio_core/renderer/memory/memory_pool_info.cpp
new file mode 100644
index 000000000..9b7824af1
--- /dev/null
+++ b/src/audio_core/renderer/memory/memory_pool_info.cpp
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/memory_pool_info.h"
+
+namespace AudioCore::AudioRenderer {
+
+CpuAddr MemoryPoolInfo::GetCpuAddress() const {
+ return cpu_address;
+}
+
+CpuAddr MemoryPoolInfo::GetDspAddress() const {
+ return dsp_address;
+}
+
+u64 MemoryPoolInfo::GetSize() const {
+ return size;
+}
+
+MemoryPoolInfo::Location MemoryPoolInfo::GetLocation() const {
+ return location;
+}
+
+void MemoryPoolInfo::SetCpuAddress(const CpuAddr address, const u64 size_) {
+ cpu_address = address;
+ size = size_;
+}
+
+void MemoryPoolInfo::SetDspAddress(const CpuAddr address) {
+ dsp_address = address;
+}
+
+bool MemoryPoolInfo::Contains(const CpuAddr address_, const u64 size_) const {
+ return cpu_address <= address_ && (address_ + size_) <= (cpu_address + size);
+}
+
+bool MemoryPoolInfo::IsMapped() const {
+ return dsp_address != 0;
+}
+
+CpuAddr MemoryPoolInfo::Translate(const CpuAddr address, const u64 size_) const {
+ if (!Contains(address, size_)) {
+ return 0;
+ }
+
+ if (!IsMapped()) {
+ return 0;
+ }
+
+ return dsp_address + (address - cpu_address);
+}
+
+void MemoryPoolInfo::SetUsed(const bool used) {
+ in_use = used;
+}
+
+bool MemoryPoolInfo::IsUsed() const {
+ return in_use;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/memory_pool_info.h b/src/audio_core/renderer/memory/memory_pool_info.h
new file mode 100644
index 000000000..537a466ec
--- /dev/null
+++ b/src/audio_core/renderer/memory/memory_pool_info.h
@@ -0,0 +1,170 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * CPU pools are mapped in user memory with the supplied process_handle (see PoolMapper).
+ */
+class MemoryPoolInfo {
+public:
+ /**
+ * The location of this pool.
+ * CPU pools are mapped in user memory with the supplied process_handle (see PoolMapper).
+ * DSP pools are mapped in the current process sysmodule.
+ */
+ enum class Location {
+ CPU = 1,
+ DSP = 2,
+ };
+
+ /**
+ * Current state of the pool
+ */
+ enum class State {
+ Invalid,
+ Aquired,
+ RequestDetach,
+ Detached,
+ RequestAttach,
+ Attached,
+ Released,
+ };
+
+ /**
+ * Result code for updating the pool (See InfoUpdater::Update)
+ */
+ enum class ResultState {
+ Success,
+ BadParam,
+ MapFailed,
+ InUse,
+ };
+
+ /**
+ * Input parameters coming from the game which are used to update current pools
+ * (See InfoUpdater::Update)
+ */
+ struct InParameter {
+ /* 0x00 */ u64 address;
+ /* 0x08 */ u64 size;
+ /* 0x10 */ State state;
+ /* 0x14 */ bool in_use;
+ /* 0x18 */ char unk18[0x8];
+ };
+ static_assert(sizeof(InParameter) == 0x20, "MemoryPoolInfo::InParameter has the wrong size!");
+
+ /**
+ * Output status sent back to the game on update (See InfoUpdater::Update)
+ */
+ struct OutStatus {
+ /* 0x00 */ State state;
+ /* 0x04 */ char unk04[0xC];
+ };
+ static_assert(sizeof(OutStatus) == 0x10, "MemoryPoolInfo::OutStatus has the wrong size!");
+
+ MemoryPoolInfo() = default;
+ MemoryPoolInfo(Location location_) : location{location_} {}
+
+ /**
+ * Get the CPU address for this pool.
+ *
+ * @return The CPU address of this pool.
+ */
+ CpuAddr GetCpuAddress() const;
+
+ /**
+ * Get the DSP address for this pool.
+ *
+ * @return The DSP address of this pool.
+ */
+ CpuAddr GetDspAddress() const;
+
+ /**
+ * Get the size of this pool.
+ *
+ * @return The size of this pool.
+ */
+ u64 GetSize() const;
+
+ /**
+ * Get the location of this pool.
+ *
+ * @return The location for the pool (see MemoryPoolInfo::Location).
+ */
+ Location GetLocation() const;
+
+ /**
+ * Set the CPU address for this pool.
+ *
+ * @param address - The new CPU address for this pool.
+ * @param size - The new size for this pool.
+ */
+ void SetCpuAddress(CpuAddr address, u64 size);
+
+ /**
+ * Set the DSP address for this pool.
+ *
+ * @param address - The new DSP address for this pool.
+ */
+ void SetDspAddress(CpuAddr address);
+
+ /**
+ * Check whether the pool contains a given range.
+ *
+ * @param address - The buffer address to look for.
+ * @param size - The size of the given buffer.
+ * @return True if the range is within this pool, otherwise false.
+ */
+ bool Contains(CpuAddr address, u64 size) const;
+
+ /**
+ * Check whether this pool is mapped, which is when the dsp address is set.
+ *
+ * @return True if the pool is mapped, otherwise false.
+ */
+ bool IsMapped() const;
+
+ /**
+ * Translates a given CPU range into a relative offset for the DSP.
+ *
+ * @param address - The buffer address to look for.
+ * @param size - The size of the given buffer.
+ * @return Pointer to the DSP-mapped memory.
+ */
+ CpuAddr Translate(CpuAddr address, u64 size) const;
+
+ /**
+ * Set or unset whether this memory pool is in use.
+ *
+ * @param used - Use state for this pool.
+ */
+ void SetUsed(bool used);
+
+ /**
+ * Get whether this pool is in use.
+ *
+ * @return True if in use, otherwise false.
+ */
+ bool IsUsed() const;
+
+private:
+ /// Base address for the CPU-side memory
+ CpuAddr cpu_address{};
+ /// Base address for the DSP-side memory
+ CpuAddr dsp_address{};
+ /// Size of this pool
+ u64 size{};
+ /// Location of this pool, either CPU or DSP
+ Location location{Location::DSP};
+ /// If this pool is in use
+ bool in_use{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/pool_mapper.cpp b/src/audio_core/renderer/memory/pool_mapper.cpp
new file mode 100644
index 000000000..2baf2ce08
--- /dev/null
+++ b/src/audio_core/renderer/memory/pool_mapper.cpp
@@ -0,0 +1,243 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/address_info.h"
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "core/hle/kernel/k_process.h"
+#include "core/hle/kernel/svc.h"
+
+namespace AudioCore::AudioRenderer {
+
+PoolMapper::PoolMapper(u32 process_handle_, bool force_map_)
+ : process_handle{process_handle_}, force_map{force_map_} {}
+
+PoolMapper::PoolMapper(u32 process_handle_, std::span<MemoryPoolInfo> pool_infos_, u32 pool_count_,
+ bool force_map_)
+ : process_handle{process_handle_}, pool_infos{pool_infos_.data()},
+ pool_count{pool_count_}, force_map{force_map_} {}
+
+void PoolMapper::ClearUseState(std::span<MemoryPoolInfo> pools, const u32 count) {
+ for (u32 i = 0; i < count; i++) {
+ pools[i].SetUsed(false);
+ }
+}
+
+MemoryPoolInfo* PoolMapper::FindMemoryPool(MemoryPoolInfo* pools, const u64 count,
+ const CpuAddr address, const u64 size) const {
+ auto pool{pools};
+ for (u64 i = 0; i < count; i++, pool++) {
+ if (pool->Contains(address, size)) {
+ return pool;
+ }
+ }
+ return nullptr;
+}
+
+MemoryPoolInfo* PoolMapper::FindMemoryPool(const CpuAddr address, const u64 size) const {
+ auto pool{pool_infos};
+ for (u64 i = 0; i < pool_count; i++, pool++) {
+ if (pool->Contains(address, size)) {
+ return pool;
+ }
+ }
+ return nullptr;
+}
+
+bool PoolMapper::FillDspAddr(AddressInfo& address_info, MemoryPoolInfo* pools,
+ const u32 count) const {
+ if (address_info.GetCpuAddr() == 0) {
+ address_info.SetPool(nullptr);
+ return false;
+ }
+
+ auto found_pool{
+ FindMemoryPool(pools, count, address_info.GetCpuAddr(), address_info.GetSize())};
+ if (found_pool != nullptr) {
+ address_info.SetPool(found_pool);
+ return true;
+ }
+
+ if (force_map) {
+ address_info.SetForceMappedDspAddr(address_info.GetCpuAddr());
+ } else {
+ address_info.SetPool(nullptr);
+ }
+
+ return false;
+}
+
+bool PoolMapper::FillDspAddr(AddressInfo& address_info) const {
+ if (address_info.GetCpuAddr() == 0) {
+ address_info.SetPool(nullptr);
+ return false;
+ }
+
+ auto found_pool{FindMemoryPool(address_info.GetCpuAddr(), address_info.GetSize())};
+ if (found_pool != nullptr) {
+ address_info.SetPool(found_pool);
+ return true;
+ }
+
+ if (force_map) {
+ address_info.SetForceMappedDspAddr(address_info.GetCpuAddr());
+ } else {
+ address_info.SetPool(nullptr);
+ }
+
+ return false;
+}
+
+bool PoolMapper::TryAttachBuffer(BehaviorInfo::ErrorInfo& error_info, AddressInfo& address_info,
+ const CpuAddr address, const u64 size) const {
+ address_info.Setup(address, size);
+
+ if (!FillDspAddr(address_info)) {
+ error_info.error_code = Service::Audio::ERR_POOL_MAPPING_FAILED;
+ error_info.address = address;
+ return force_map;
+ }
+
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ return true;
+}
+
+bool PoolMapper::IsForceMapEnabled() const {
+ return force_map;
+}
+
+u32 PoolMapper::GetProcessHandle(const MemoryPoolInfo* pool) const {
+ switch (pool->GetLocation()) {
+ case MemoryPoolInfo::Location::CPU:
+ return process_handle;
+ case MemoryPoolInfo::Location::DSP:
+ return Kernel::Svc::CurrentProcess;
+ }
+ LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location!");
+ return Kernel::Svc::CurrentProcess;
+}
+
+bool PoolMapper::Map([[maybe_unused]] const u32 handle, [[maybe_unused]] const CpuAddr cpu_addr,
+ [[maybe_unused]] const u64 size) const {
+ // nn::audio::dsp::MapUserPointer(handle, cpu_addr, size);
+ return true;
+}
+
+bool PoolMapper::Map(MemoryPoolInfo& pool) const {
+ switch (pool.GetLocation()) {
+ case MemoryPoolInfo::Location::CPU:
+ // Map with process_handle
+ pool.SetDspAddress(pool.GetCpuAddress());
+ return true;
+ case MemoryPoolInfo::Location::DSP:
+ // Map with Kernel::Svc::CurrentProcess
+ pool.SetDspAddress(pool.GetCpuAddress());
+ return true;
+ default:
+ LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location={}!",
+ static_cast<u32>(pool.GetLocation()));
+ return false;
+ }
+}
+
+bool PoolMapper::Unmap([[maybe_unused]] const u32 handle, [[maybe_unused]] const CpuAddr cpu_addr,
+ [[maybe_unused]] const u64 size) const {
+ // nn::audio::dsp::UnmapUserPointer(handle, cpu_addr, size);
+ return true;
+}
+
+bool PoolMapper::Unmap(MemoryPoolInfo& pool) const {
+ [[maybe_unused]] u32 handle{0};
+
+ switch (pool.GetLocation()) {
+ case MemoryPoolInfo::Location::CPU:
+ handle = process_handle;
+ break;
+ case MemoryPoolInfo::Location::DSP:
+ handle = Kernel::Svc::CurrentProcess;
+ break;
+ }
+ // nn::audio::dsp::UnmapUserPointer(handle, pool->cpu_address, pool->size);
+ pool.SetCpuAddress(0, 0);
+ pool.SetDspAddress(0);
+ return true;
+}
+
+void PoolMapper::ForceUnmapPointer(const AddressInfo& address_info) const {
+ if (force_map) {
+ [[maybe_unused]] auto found_pool{
+ FindMemoryPool(address_info.GetCpuAddr(), address_info.GetSize())};
+ // nn::audio::dsp::UnmapUserPointer(this->processHandle, address_info.GetCpuAddr(), 0);
+ }
+}
+
+MemoryPoolInfo::ResultState PoolMapper::Update(MemoryPoolInfo& pool,
+ const MemoryPoolInfo::InParameter& in_params,
+ MemoryPoolInfo::OutStatus& out_params) const {
+ if (in_params.state != MemoryPoolInfo::State::RequestAttach &&
+ in_params.state != MemoryPoolInfo::State::RequestDetach) {
+ return MemoryPoolInfo::ResultState::Success;
+ }
+
+ if (in_params.address == 0 || in_params.size == 0 || !Common::Is4KBAligned(in_params.address) ||
+ !Common::Is4KBAligned(in_params.size)) {
+ return MemoryPoolInfo::ResultState::BadParam;
+ }
+
+ switch (in_params.state) {
+ case MemoryPoolInfo::State::RequestAttach:
+ pool.SetCpuAddress(in_params.address, in_params.size);
+
+ Map(pool);
+
+ if (pool.IsMapped()) {
+ out_params.state = MemoryPoolInfo::State::Attached;
+ return MemoryPoolInfo::ResultState::Success;
+ }
+ pool.SetCpuAddress(0, 0);
+ return MemoryPoolInfo::ResultState::MapFailed;
+
+ case MemoryPoolInfo::State::RequestDetach:
+ if (pool.GetCpuAddress() != in_params.address || pool.GetSize() != in_params.size) {
+ return MemoryPoolInfo::ResultState::BadParam;
+ }
+
+ if (pool.IsUsed()) {
+ return MemoryPoolInfo::ResultState::InUse;
+ }
+
+ Unmap(pool);
+
+ pool.SetCpuAddress(0, 0);
+ pool.SetDspAddress(0);
+ out_params.state = MemoryPoolInfo::State::Detached;
+ return MemoryPoolInfo::ResultState::Success;
+
+ default:
+ LOG_ERROR(Service_Audio, "Invalid MemoryPoolInfo::State!");
+ break;
+ }
+
+ return MemoryPoolInfo::ResultState::Success;
+}
+
+bool PoolMapper::InitializeSystemPool(MemoryPoolInfo& pool, const u8* memory,
+ const u64 size_) const {
+ switch (pool.GetLocation()) {
+ case MemoryPoolInfo::Location::CPU:
+ return false;
+ case MemoryPoolInfo::Location::DSP:
+ pool.SetCpuAddress(reinterpret_cast<u64>(memory), size_);
+ if (Map(Kernel::Svc::CurrentProcess, reinterpret_cast<u64>(memory), size_)) {
+ pool.SetDspAddress(pool.GetCpuAddress());
+ return true;
+ }
+ return false;
+ default:
+ LOG_WARNING(Service_Audio, "Invalid MemoryPoolInfo location={}!",
+ static_cast<u32>(pool.GetLocation()));
+ return false;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/memory/pool_mapper.h b/src/audio_core/renderer/memory/pool_mapper.h
new file mode 100644
index 000000000..9a691da7a
--- /dev/null
+++ b/src/audio_core/renderer/memory/pool_mapper.h
@@ -0,0 +1,179 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "common/common_types.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace AudioCore::AudioRenderer {
+class AddressInfo;
+
+/**
+ * Utility functions for managing MemoryPoolInfos
+ */
+class PoolMapper {
+public:
+ explicit PoolMapper(u32 process_handle, bool force_map);
+ explicit PoolMapper(u32 process_handle, std::span<MemoryPoolInfo> pool_infos, u32 pool_count,
+ bool force_map);
+
+ /**
+ * Clear the usage state for all given pools.
+ *
+ * @param pools - The memory pools to clear.
+ * @param count - The number of pools.
+ */
+ static void ClearUseState(std::span<MemoryPoolInfo> pools, u32 count);
+
+ /**
+ * Find the memory pool containing the given address and size from a given list of pools.
+ *
+ * @param pools - The memory pools to search within.
+ * @param count - The number of pools.
+ * @param address - The address of the region to find.
+ * @param size - The size of the region to find.
+ * @return Pointer to the memory pool if found, otherwise nullptr.
+ */
+ MemoryPoolInfo* FindMemoryPool(MemoryPoolInfo* pools, u64 count, CpuAddr address,
+ u64 size) const;
+
+ /**
+ * Find the memory pool containing the given address and size from the PoolMapper's memory pool.
+ *
+ * @param address - The address of the region to find.
+ * @param size - The size of the region to find.
+ * @return Pointer to the memory pool if found, otherwise nullptr.
+ */
+ MemoryPoolInfo* FindMemoryPool(CpuAddr address, u64 size) const;
+
+ /**
+ * Set the PoolMapper's memory pool to one in the given list of pools, which contains
+ * address_info.
+ *
+ * @param address_info - The expected region to find within pools.
+ * @param pools - The list of pools to search within.
+ * @param count - The number of pools given.
+ * @return True if successfully mapped, otherwise false.
+ */
+ bool FillDspAddr(AddressInfo& address_info, MemoryPoolInfo* pools, u32 count) const;
+
+ /**
+ * Set the PoolMapper's memory pool to the one containing address_info.
+ *
+ * @param address_info - The address to find the memory pool for.
+ * @return True if successfully mapped, otherwise false.
+ */
+ bool FillDspAddr(AddressInfo& address_info) const;
+
+ /**
+ * Try to attach a {address, size} region to the given address_info, and map it. Fills in the
+ * given error_info and address_info.
+ *
+ * @param error_info - Output error info.
+ * @param address_info - Output address info, initialized with the given {address, size} and
+ * attempted to map.
+ * @param address - Address of the region to map.
+ * @param size - Size of the region to map.
+ * @return True if successfully attached, otherwise false.
+ */
+ bool TryAttachBuffer(BehaviorInfo::ErrorInfo& error_info, AddressInfo& address_info,
+ CpuAddr address, u64 size) const;
+
+ /**
+ * Return whether force mapping is enabled.
+ *
+ * @return True if force mapping is enabled, otherwise false.
+ */
+ bool IsForceMapEnabled() const;
+
+ /**
+ * Get the process handle, depending on location.
+ *
+ * @param pool - The pool to check the location of.
+ * @return CurrentProcessHandle if location == DSP,
+ * the PoolMapper's process_handle if location == CPU
+ */
+ u32 GetProcessHandle(const MemoryPoolInfo* pool) const;
+
+ /**
+ * Map the given region with the given handle. This is a no-op.
+ *
+ * @param handle - The process handle to map to.
+ * @param cpu_addr - Address to map.
+ * @param size - Size to map.
+ * @return True if successfully mapped, otherwise false.
+ */
+ bool Map(u32 handle, CpuAddr cpu_addr, u64 size) const;
+
+ /**
+ * Map the given memory pool.
+ *
+ * @param pool - The pool to map.
+ * @return True if successfully mapped, otherwise false.
+ */
+ bool Map(MemoryPoolInfo& pool) const;
+
+ /**
+ * Unmap the given region with the given handle.
+ *
+ * @param handle - The process handle to unmap to.
+ * @param cpu_addr - Address to unmap.
+ * @param size - Size to unmap.
+ * @return True if successfully unmapped, otherwise false.
+ */
+ bool Unmap(u32 handle, CpuAddr cpu_addr, u64 size) const;
+
+ /**
+ * Unmap the given memory pool.
+ *
+ * @param pool - The pool to unmap.
+ * @return True if successfully unmapped, otherwise false.
+ */
+ bool Unmap(MemoryPoolInfo& pool) const;
+
+ /**
+ * Forcibly unmap the given region.
+ *
+ * @param address_info - The region to unmap.
+ */
+ void ForceUnmapPointer(const AddressInfo& address_info) const;
+
+ /**
+ * Update the given memory pool.
+ *
+ * @param pool - Pool to update.
+ * @param in_params - Input parameters for the update.
+ * @param out_params - Output parameters for the update.
+ * @return The result of the update. See MemoryPoolInfo::ResultState
+ */
+ MemoryPoolInfo::ResultState Update(MemoryPoolInfo& pool,
+ const MemoryPoolInfo::InParameter& in_params,
+ MemoryPoolInfo::OutStatus& out_params) const;
+
+ /**
+ * Initialize the PoolMapper's memory pool.
+ *
+ * @param pool - Input pool to initialize.
+ * @param memory - Pointer to the memory region for the pool.
+ * @param size - Size of the memory region for the pool.
+ * @return True if initialized successfully, otherwise false.
+ */
+ bool InitializeSystemPool(MemoryPoolInfo& pool, const u8* memory, u64 size) const;
+
+private:
+ /// Process handle for this mapper, used when location == CPU
+ u32 process_handle;
+ /// List of memory pools assigned to this mapper
+ MemoryPoolInfo* pool_infos{};
+ /// The number of pools
+ u64 pool_count{};
+ /// Is forced mapping enabled
+ bool force_map;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/mix/mix_context.cpp b/src/audio_core/renderer/mix/mix_context.cpp
new file mode 100644
index 000000000..2427c83ed
--- /dev/null
+++ b/src/audio_core/renderer/mix/mix_context.cpp
@@ -0,0 +1,141 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <ranges>
+
+#include "audio_core/renderer/mix/mix_context.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+void MixContext::Initialize(std::span<MixInfo*> sorted_mix_infos_, std::span<MixInfo> mix_infos_,
+ const u32 count_, std::span<s32> effect_process_order_buffer_,
+ const u32 effect_count_, std::span<u8> node_states_workbuffer,
+ const u64 node_buffer_size, std::span<u8> edge_matrix_workbuffer,
+ const u64 edge_matrix_size) {
+ count = count_;
+ sorted_mix_infos = sorted_mix_infos_;
+ mix_infos = mix_infos_;
+ effect_process_order_buffer = effect_process_order_buffer_;
+ effect_count = effect_count_;
+
+ if (node_states_workbuffer.size() > 0 && edge_matrix_workbuffer.size() > 0) {
+ node_states.Initialize(node_states_workbuffer, node_buffer_size, count);
+ edge_matrix.Initialize(edge_matrix_workbuffer, edge_matrix_size, count);
+ }
+
+ for (s32 i = 0; i < count; i++) {
+ sorted_mix_infos[i] = &mix_infos[i];
+ }
+}
+
+MixInfo* MixContext::GetSortedInfo(const s32 index) {
+ return sorted_mix_infos[index];
+}
+
+void MixContext::SetSortedInfo(const s32 index, MixInfo& mix_info) {
+ sorted_mix_infos[index] = &mix_info;
+}
+
+MixInfo* MixContext::GetInfo(const s32 index) {
+ return &mix_infos[index];
+}
+
+MixInfo* MixContext::GetFinalMixInfo() {
+ return &mix_infos[0];
+}
+
+s32 MixContext::GetCount() const {
+ return count;
+}
+
+void MixContext::UpdateDistancesFromFinalMix() {
+ for (s32 i = 0; i < count; i++) {
+ mix_infos[i].distance_from_final_mix = InvalidDistanceFromFinalMix;
+ }
+
+ for (s32 i = 0; i < count; i++) {
+ auto& mix_info{mix_infos[i]};
+ sorted_mix_infos[i] = &mix_info;
+
+ if (!mix_info.in_use) {
+ continue;
+ }
+
+ auto mix_id{mix_info.mix_id};
+ auto distance_to_final_mix{FinalMixId};
+
+ while (distance_to_final_mix < count) {
+ if (mix_id == FinalMixId) {
+ break;
+ }
+
+ if (mix_id == UnusedMixId) {
+ distance_to_final_mix = InvalidDistanceFromFinalMix;
+ break;
+ }
+
+ auto distance_from_final_mix{mix_infos[mix_id].distance_from_final_mix};
+ if (distance_from_final_mix != InvalidDistanceFromFinalMix) {
+ distance_to_final_mix = distance_from_final_mix + 1;
+ break;
+ }
+
+ distance_to_final_mix++;
+ mix_id = mix_infos[mix_id].dst_mix_id;
+ }
+
+ if (distance_to_final_mix >= count) {
+ distance_to_final_mix = InvalidDistanceFromFinalMix;
+ }
+ mix_info.distance_from_final_mix = distance_to_final_mix;
+ }
+}
+
+void MixContext::SortInfo() {
+ UpdateDistancesFromFinalMix();
+
+ std::ranges::sort(sorted_mix_infos, [](const MixInfo* lhs, const MixInfo* rhs) {
+ return lhs->distance_from_final_mix > rhs->distance_from_final_mix;
+ });
+
+ CalcMixBufferOffset();
+}
+
+void MixContext::CalcMixBufferOffset() {
+ s16 offset{0};
+ for (s32 i = 0; i < count; i++) {
+ auto mix_info{sorted_mix_infos[i]};
+ if (mix_info->in_use) {
+ const auto buffer_count{mix_info->buffer_count};
+ mix_info->buffer_offset = offset;
+ offset += buffer_count;
+ }
+ }
+}
+
+bool MixContext::TSortInfo(const SplitterContext& splitter_context) {
+ if (!splitter_context.UsingSplitter()) {
+ CalcMixBufferOffset();
+ return true;
+ }
+
+ if (!node_states.Tsort(edge_matrix)) {
+ return false;
+ }
+
+ std::vector<s32> sorted_results{node_states.GetSortedResuls()};
+ const auto result_size{std::min(count, static_cast<s32>(sorted_results.size()))};
+ for (s32 i = 0; i < result_size; i++) {
+ sorted_mix_infos[i] = &mix_infos[sorted_results[i]];
+ }
+
+ CalcMixBufferOffset();
+ return true;
+}
+
+EdgeMatrix& MixContext::GetEdgeMatrix() {
+ return edge_matrix;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/mix/mix_context.h b/src/audio_core/renderer/mix/mix_context.h
new file mode 100644
index 000000000..da3aa2829
--- /dev/null
+++ b/src/audio_core/renderer/mix/mix_context.h
@@ -0,0 +1,124 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/mix/mix_info.h"
+#include "audio_core/renderer/nodes/edge_matrix.h"
+#include "audio_core/renderer/nodes/node_states.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class SplitterContext;
+
+/*
+ * Manages mixing states, sorting and building a node graph to describe a mix order.
+ */
+class MixContext {
+public:
+ /**
+ * Initialize the mix context.
+ *
+ * @param sorted_mix_infos - Buffer for the sorted mix infos.
+ * @param mix_infos - Buffer for the mix infos.
+ * @param effect_process_order_buffer - Buffer for the effect process orders.
+ * @param effect_count - Number of effects in the buffer.
+ * @param node_states_workbuffer - Buffer for node states.
+ * @param node_buffer_size - Size of the node states buffer.
+ * @param edge_matrix_workbuffer - Buffer for edge matrix.
+ * @param edge_matrix_size - Size of the edge matrix buffer.
+ */
+ void Initialize(std::span<MixInfo*> sorted_mix_infos, std::span<MixInfo> mix_infos, u32 count_,
+ std::span<s32> effect_process_order_buffer, u32 effect_count,
+ std::span<u8> node_states_workbuffer, u64 node_buffer_size,
+ std::span<u8> edge_matrix_workbuffer, u64 edge_matrix_size);
+
+ /**
+ * Get a sorted mix at the given index.
+ *
+ * @param index - Index of sorted mix.
+ * @return The sorted mix.
+ */
+ MixInfo* GetSortedInfo(s32 index);
+
+ /**
+ * Set the sorted info at the given index.
+ *
+ * @param index - Index of sorted mix.
+ * @param mix_info - The new mix for this index.
+ */
+ void SetSortedInfo(s32 index, MixInfo& mix_info);
+
+ /**
+ * Get a mix at the given index.
+ *
+ * @param index - Index of mix.
+ * @return The mix.
+ */
+ MixInfo* GetInfo(s32 index);
+
+ /**
+ * Get the final mix.
+ *
+ * @return The final mix.
+ */
+ MixInfo* GetFinalMixInfo();
+
+ /**
+ * Get the current number of mixes.
+ *
+ * @return The number of active mixes.
+ */
+ s32 GetCount() const;
+
+ /**
+ * Update all of the mixes' distance from the final mix.
+ * Needs to be called after altering the mix graph.
+ */
+ void UpdateDistancesFromFinalMix();
+
+ /**
+ * Non-splitter sort, sorts the sorted mixes based on their distance from the final mix.
+ */
+ void SortInfo();
+
+ /**
+ * Re-calculate the mix buffer offsets for each mix after altering the mix.
+ */
+ void CalcMixBufferOffset();
+
+ /**
+ * Splitter sort, traverse the splitter node graph and sort the sorted mixes from results.
+ *
+ * @param splitter_context - Splitter context for the sort.
+ * @return True if the sort was successful, othewise false.
+ */
+ bool TSortInfo(const SplitterContext& splitter_context);
+
+ /**
+ * Get the edge matrix used for the mix graph.
+ *
+ * @return The edge matrix used.
+ */
+ EdgeMatrix& GetEdgeMatrix();
+
+private:
+ /// Array of sorted mixes
+ std::span<MixInfo*> sorted_mix_infos{};
+ /// Array of mixes
+ std::span<MixInfo> mix_infos{};
+ /// Number of active mixes
+ s32 count{};
+ /// Array of effect process orderings
+ std::span<s32> effect_process_order_buffer{};
+ /// Number of effects in the process ordering buffer
+ u64 effect_count{};
+ /// Node states used in splitter sort
+ NodeStates node_states{};
+ /// Edge matrix for connected nodes used in splitter sort
+ EdgeMatrix edge_matrix{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/mix/mix_info.cpp b/src/audio_core/renderer/mix/mix_info.cpp
new file mode 100644
index 000000000..cc18e57ee
--- /dev/null
+++ b/src/audio_core/renderer/mix/mix_info.cpp
@@ -0,0 +1,120 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/effect/effect_context.h"
+#include "audio_core/renderer/mix/mix_info.h"
+#include "audio_core/renderer/nodes/edge_matrix.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+MixInfo::MixInfo(std::span<s32> effect_order_buffer_, s32 effect_count_, BehaviorInfo& behavior)
+ : effect_order_buffer{effect_order_buffer_}, effect_count{effect_count_},
+ long_size_pre_delay_supported{behavior.IsLongSizePreDelaySupported()} {
+ ClearEffectProcessingOrder();
+}
+
+void MixInfo::Cleanup() {
+ mix_id = UnusedMixId;
+ dst_mix_id = UnusedMixId;
+ dst_splitter_id = UnusedSplitterId;
+}
+
+void MixInfo::ClearEffectProcessingOrder() {
+ for (s32 i = 0; i < effect_count; i++) {
+ effect_order_buffer[i] = -1;
+ }
+}
+
+bool MixInfo::Update(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ EffectContext& effect_context, SplitterContext& splitter_context,
+ const BehaviorInfo& behavior) {
+ volume = in_params.volume;
+ sample_rate = in_params.sample_rate;
+ buffer_count = static_cast<s16>(in_params.buffer_count);
+ in_use = in_params.in_use;
+ mix_id = in_params.mix_id;
+ node_id = in_params.node_id;
+ mix_volumes = in_params.mix_volumes;
+
+ bool sort_required{false};
+ if (behavior.IsSplitterSupported()) {
+ sort_required = UpdateConnection(edge_matrix, in_params, splitter_context);
+ } else {
+ if (dst_mix_id != in_params.dest_mix_id) {
+ dst_mix_id = in_params.dest_mix_id;
+ sort_required = true;
+ }
+ dst_splitter_id = UnusedSplitterId;
+ }
+
+ ClearEffectProcessingOrder();
+
+ // Check all effects, and set their order if they belong to this mix.
+ const auto count{effect_context.GetCount()};
+ for (u32 i = 0; i < count; i++) {
+ const auto& info{effect_context.GetInfo(i)};
+ if (mix_id == info.GetMixId()) {
+ const auto processing_order{info.GetProcessingOrder()};
+ if (processing_order > effect_count) {
+ break;
+ }
+ effect_order_buffer[processing_order] = i;
+ }
+ }
+
+ return sort_required;
+}
+
+bool MixInfo::UpdateConnection(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ SplitterContext& splitter_context) {
+ auto has_new_connection{false};
+ if (dst_splitter_id != UnusedSplitterId) {
+ auto& splitter_info{splitter_context.GetInfo(dst_splitter_id)};
+ has_new_connection = splitter_info.HasNewConnection();
+ }
+
+ // Check if this mix matches the input parameters.
+ // If everything is the same, don't bother updating.
+ if (dst_mix_id == in_params.dest_mix_id && dst_splitter_id == in_params.dest_splitter_id &&
+ !has_new_connection) {
+ return false;
+ }
+
+ // Reset the mix in the graph, as we're about to update it.
+ edge_matrix.RemoveEdges(mix_id);
+
+ if (in_params.dest_mix_id == UnusedMixId) {
+ if (in_params.dest_splitter_id != UnusedSplitterId) {
+ // If the splitter is used, connect this mix to each active destination.
+ auto& splitter_info{splitter_context.GetInfo(in_params.dest_splitter_id)};
+ auto const destination_count{splitter_info.GetDestinationCount()};
+
+ for (u32 i = 0; i < destination_count; i++) {
+ auto destination{
+ splitter_context.GetDesintationData(in_params.dest_splitter_id, i)};
+
+ if (destination) {
+ const auto destination_id{destination->GetMixId()};
+ if (destination_id != UnusedMixId) {
+ edge_matrix.Connect(mix_id, destination_id);
+ }
+ }
+ }
+ }
+ } else {
+ // If the splitter is not used, only connect this mix to its destination.
+ edge_matrix.Connect(mix_id, in_params.dest_mix_id);
+ }
+
+ dst_mix_id = in_params.dest_mix_id;
+ dst_splitter_id = in_params.dest_splitter_id;
+ return true;
+}
+
+bool MixInfo::HasAnyConnection() const {
+ return dst_mix_id != UnusedMixId || dst_splitter_id != UnusedSplitterId;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/mix/mix_info.h b/src/audio_core/renderer/mix/mix_info.h
new file mode 100644
index 000000000..b5fa4c0c7
--- /dev/null
+++ b/src/audio_core/renderer/mix/mix_info.h
@@ -0,0 +1,124 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class EdgeMatrix;
+class SplitterContext;
+class EffectContext;
+class BehaviorInfo;
+
+/**
+ * A single mix, which may feed through other mixes in a chain until reaching the final output mix.
+ */
+class MixInfo {
+public:
+ struct InParameter {
+ /* 0x000 */ f32 volume;
+ /* 0x004 */ u32 sample_rate;
+ /* 0x008 */ u32 buffer_count;
+ /* 0x00C */ bool in_use;
+ /* 0x00D */ bool is_dirty;
+ /* 0x010 */ s32 mix_id;
+ /* 0x014 */ u32 effect_count;
+ /* 0x018 */ s32 node_id;
+ /* 0x01C */ char unk01C[0x8];
+ /* 0x024 */ std::array<std::array<f32, MaxMixBuffers>, MaxMixBuffers> mix_volumes;
+ /* 0x924 */ s32 dest_mix_id;
+ /* 0x928 */ s32 dest_splitter_id;
+ /* 0x92C */ char unk92C[0x4];
+ };
+ static_assert(sizeof(InParameter) == 0x930, "MixInfo::InParameter has the wrong size!");
+
+ struct InDirtyParameter {
+ /* 0x00 */ u32 magic;
+ /* 0x04 */ s32 count;
+ /* 0x08 */ char unk08[0x18];
+ };
+ static_assert(sizeof(InDirtyParameter) == 0x20,
+ "MixInfo::InDirtyParameter has the wrong size!");
+
+ MixInfo(std::span<s32> effect_order_buffer, s32 effect_count, BehaviorInfo& behavior);
+
+ /**
+ * Clean up the mix, resetting it to a default state.
+ */
+ void Cleanup();
+
+ /**
+ * Clear the effect process order for all effects in this mix.
+ */
+ void ClearEffectProcessingOrder();
+
+ /**
+ * Update the mix according to the given parameters.
+ *
+ * @param edge_matrix - Updated with new splitter node connections, if supported.
+ * @param in_params - Input parameters.
+ * @param effect_context - Used to update the effect orderings.
+ * @param splitter_context - Used to update the mix graph if supported.
+ * @param behavior - Used for checking which features are supported.
+ * @return True if the mix was updated and a sort is required, otherwise false.
+ */
+ bool Update(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ EffectContext& effect_context, SplitterContext& splitter_context,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Update the mix's connection in the node graph according to the given parameters.
+ *
+ * @param edge_matrix - Updated with new splitter node connections, if supported.
+ * @param in_params - Input parameters.
+ * @param splitter_context - Used to update the mix graph if supported.
+ * @return True if the mix was updated and a sort is required, otherwise false.
+ */
+ bool UpdateConnection(EdgeMatrix& edge_matrix, const InParameter& in_params,
+ SplitterContext& splitter_context);
+
+ /**
+ * Check if this mix is connected to any other.
+ *
+ * @return True if the mix has a connection, otherwise false.
+ */
+ bool HasAnyConnection() const;
+
+ /// Volume of this mix
+ f32 volume{};
+ /// Sample rate of this mix
+ u32 sample_rate{};
+ /// Number of buffers in this mix
+ s16 buffer_count{};
+ /// Is this mix in use?
+ bool in_use{};
+ /// Is this mix enabled?
+ bool enabled{};
+ /// Id of this mix
+ s32 mix_id{UnusedMixId};
+ /// Node id of this mix
+ s32 node_id{};
+ /// Buffer offset for this mix
+ s16 buffer_offset{};
+ /// Distance to the final mix
+ s32 distance_from_final_mix{InvalidDistanceFromFinalMix};
+ /// Array of effect orderings of all effects in this mix
+ std::span<s32> effect_order_buffer;
+ /// Number of effects in this mix
+ const s32 effect_count;
+ /// Id for next mix in the chain
+ s32 dst_mix_id{UnusedMixId};
+ /// Mixing volumes for this mix used when this mix is chained with another
+ std::array<std::array<f32, MaxMixBuffers>, MaxMixBuffers> mix_volumes{};
+ /// Id for next mix in the graph when splitter is used
+ s32 dst_splitter_id{UnusedSplitterId};
+ /// Is a longer pre-delay time supported for the reverb effect?
+ const bool long_size_pre_delay_supported;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/bit_array.h b/src/audio_core/renderer/nodes/bit_array.h
new file mode 100644
index 000000000..b0d53cd51
--- /dev/null
+++ b/src/audio_core/renderer/nodes/bit_array.h
@@ -0,0 +1,25 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <vector>
+
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Represents an array of bits used for nodes and edges for the mixing graph.
+ */
+struct BitArray {
+ void reset() {
+ buffer.assign(buffer.size(), false);
+ }
+
+ /// Bits
+ std::vector<bool> buffer{};
+ /// Size of the buffer
+ u32 size{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/edge_matrix.cpp b/src/audio_core/renderer/nodes/edge_matrix.cpp
new file mode 100644
index 000000000..5573f33b9
--- /dev/null
+++ b/src/audio_core/renderer/nodes/edge_matrix.cpp
@@ -0,0 +1,38 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/nodes/edge_matrix.h"
+
+namespace AudioCore::AudioRenderer {
+
+void EdgeMatrix::Initialize([[maybe_unused]] std::span<u8> buffer,
+ [[maybe_unused]] const u64 node_buffer_size, const u32 count_) {
+ count = count_;
+ edges.buffer.resize(count_ * count_);
+ edges.size = count_ * count_;
+ edges.reset();
+}
+
+bool EdgeMatrix::Connected(const u32 id, const u32 destination_id) const {
+ return edges.buffer[count * id + destination_id];
+}
+
+void EdgeMatrix::Connect(const u32 id, const u32 destination_id) {
+ edges.buffer[count * id + destination_id] = true;
+}
+
+void EdgeMatrix::Disconnect(const u32 id, const u32 destination_id) {
+ edges.buffer[count * id + destination_id] = false;
+}
+
+void EdgeMatrix::RemoveEdges(const u32 id) {
+ for (u32 dest = 0; dest < count; dest++) {
+ Disconnect(id, dest);
+ }
+}
+
+u32 EdgeMatrix::GetNodeCount() const {
+ return count;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/edge_matrix.h b/src/audio_core/renderer/nodes/edge_matrix.h
new file mode 100644
index 000000000..27a20e43e
--- /dev/null
+++ b/src/audio_core/renderer/nodes/edge_matrix.h
@@ -0,0 +1,82 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/nodes/bit_array.h"
+#include "common/alignment.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * An edge matrix, holding the connections for each node to every other node in the graph.
+ */
+class EdgeMatrix {
+public:
+ /**
+ * Calculate the size required for its workbuffer.
+ *
+ * @param count - The number of nodes in the graph.
+ * @return The required workbuffer size.
+ */
+ static u64 GetWorkBufferSize(u32 count) {
+ return Common::AlignUp(count * count, 0x40) / sizeof(u64);
+ }
+
+ /**
+ * Initialize this edge matrix.
+ *
+ * @param buffer - The workbuffer to use. Unused.
+ * @param node_buffer_size - The size of the workbuffer. Unused.
+ * @param count - The number of nodes in the graph.
+ */
+ void Initialize(std::span<u8> buffer, u64 node_buffer_size, u32 count);
+
+ /**
+ * Check if a node is connected to another.
+ *
+ * @param id - The node id to check.
+ * @param destination_id - Node id to check connection with.
+ */
+ bool Connected(u32 id, u32 destination_id) const;
+
+ /**
+ * Connect a node to another.
+ *
+ * @param id - The node id to connect.
+ * @param destination_id - Destination to connect it to.
+ */
+ void Connect(u32 id, u32 destination_id);
+
+ /**
+ * Disconnect a node from another.
+ *
+ * @param id - The node id to disconnect.
+ * @param destination_id - Destination to disconnect it from.
+ */
+ void Disconnect(u32 id, u32 destination_id);
+
+ /**
+ * Remove all connections for a given node.
+ *
+ * @param id - The node id to disconnect.
+ */
+ void RemoveEdges(u32 id);
+
+ /**
+ * Get the number of nodes in the graph.
+ *
+ * @return Number of nodes.
+ */
+ u32 GetNodeCount() const;
+
+private:
+ /// Edges for the current graph
+ BitArray edges;
+ /// Number of nodes (not edges) in the graph
+ u32 count;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/node_states.cpp b/src/audio_core/renderer/nodes/node_states.cpp
new file mode 100644
index 000000000..1821a51e6
--- /dev/null
+++ b/src/audio_core/renderer/nodes/node_states.cpp
@@ -0,0 +1,141 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/nodes/node_states.h"
+#include "common/logging/log.h"
+
+namespace AudioCore::AudioRenderer {
+
+void NodeStates::Initialize(std::span<u8> buffer_, [[maybe_unused]] const u64 node_buffer_size,
+ const u32 count) {
+ u64 num_blocks{Common::AlignUp(count, 0x40) / sizeof(u64)};
+ u64 offset{0};
+
+ node_count = count;
+
+ nodes_found.buffer.resize(count);
+ nodes_found.size = count;
+ nodes_found.reset();
+
+ offset += num_blocks;
+
+ nodes_complete.buffer.resize(count);
+ nodes_complete.size = count;
+ nodes_complete.reset();
+
+ offset += num_blocks;
+
+ results = {reinterpret_cast<u32*>(&buffer_[offset]), count};
+
+ offset += count * sizeof(u32);
+
+ stack.stack = {reinterpret_cast<u32*>(&buffer_[offset]), count * count};
+ stack.size = count * count;
+ stack.unk_10 = count * count;
+
+ offset += count * count * sizeof(u32);
+}
+
+bool NodeStates::Tsort(const EdgeMatrix& edge_matrix) {
+ return DepthFirstSearch(edge_matrix, stack);
+}
+
+bool NodeStates::DepthFirstSearch(const EdgeMatrix& edge_matrix, Stack& stack_) {
+ ResetState();
+
+ for (u32 node_id = 0; node_id < node_count; node_id++) {
+ if (GetState(node_id) == SearchState::Unknown) {
+ stack_.push(node_id);
+ }
+
+ while (stack_.Count() > 0) {
+ auto current_node{stack_.top()};
+ switch (GetState(current_node)) {
+ case SearchState::Unknown:
+ SetState(current_node, SearchState::Found);
+ break;
+ case SearchState::Found:
+ SetState(current_node, SearchState::Complete);
+ PushTsortResult(current_node);
+ stack_.pop();
+ continue;
+ case SearchState::Complete:
+ stack_.pop();
+ continue;
+ }
+
+ const auto edge_count{edge_matrix.GetNodeCount()};
+ for (u32 edge_id = 0; edge_id < edge_count; edge_id++) {
+ if (!edge_matrix.Connected(current_node, edge_id)) {
+ continue;
+ }
+
+ switch (GetState(edge_id)) {
+ case SearchState::Unknown:
+ stack_.push(edge_id);
+ break;
+ case SearchState::Found:
+ LOG_ERROR(Service_Audio,
+ "Cycle detected in the node graph, graph is not a DAG! "
+ "Bailing to avoid an infinite loop");
+ ResetState();
+ return false;
+ case SearchState::Complete:
+ break;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+NodeStates::SearchState NodeStates::GetState(const u32 id) const {
+ if (nodes_found.buffer[id]) {
+ return SearchState::Found;
+ } else if (nodes_complete.buffer[id]) {
+ return SearchState::Complete;
+ }
+ return SearchState::Unknown;
+}
+
+void NodeStates::PushTsortResult(const u32 id) {
+ results[result_pos++] = id;
+}
+
+void NodeStates::SetState(const u32 id, const SearchState state) {
+ switch (state) {
+ case SearchState::Complete:
+ nodes_found.buffer[id] = false;
+ nodes_complete.buffer[id] = true;
+ break;
+ case SearchState::Found:
+ nodes_found.buffer[id] = true;
+ nodes_complete.buffer[id] = false;
+ break;
+ case SearchState::Unknown:
+ nodes_found.buffer[id] = false;
+ nodes_complete.buffer[id] = false;
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Unknown node SearchState {}", static_cast<u32>(state));
+ break;
+ }
+}
+
+void NodeStates::ResetState() {
+ nodes_found.reset();
+ nodes_complete.reset();
+ std::fill(results.begin(), results.end(), -1);
+ result_pos = 0;
+}
+
+u32 NodeStates::GetNodeCount() const {
+ return node_count;
+}
+
+std::vector<s32> NodeStates::GetSortedResuls() const {
+ return {results.rbegin(), results.rbegin() + result_pos};
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/nodes/node_states.h b/src/audio_core/renderer/nodes/node_states.h
new file mode 100644
index 000000000..a1e0958a2
--- /dev/null
+++ b/src/audio_core/renderer/nodes/node_states.h
@@ -0,0 +1,195 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+#include <vector>
+
+#include "audio_core/renderer/nodes/edge_matrix.h"
+#include "common/alignment.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Graph utility functions for sorting and getting results from the DAG.
+ */
+class NodeStates {
+ /**
+ * State of a node in the depth first search.
+ */
+ enum class SearchState {
+ Unknown,
+ Found,
+ Complete,
+ };
+
+ /**
+ * Stack used for a depth first search.
+ */
+ struct Stack {
+ /**
+ * Calculate the workbuffer size required for this stack.
+ *
+ * @param count - Maximum number of nodes for the stack.
+ * @return Required buffer size.
+ */
+ static u32 CalcBufferSize(u32 count) {
+ return count * sizeof(u32);
+ }
+
+ /**
+ * Reset the stack back to default.
+ *
+ * @param buffer_ - The new buffer to use.
+ * @param size_ - The size of the new buffer.
+ */
+ void Reset(u32* buffer_, u32 size_) {
+ stack = {buffer_, size_};
+ size = size_;
+ pos = 0;
+ unk_10 = size_;
+ }
+
+ /**
+ * Get the current stack position.
+ *
+ * @return The current stack position.
+ */
+ u32 Count() {
+ return pos;
+ }
+
+ /**
+ * Push a new node to the stack.
+ *
+ * @param data - The node to push.
+ */
+ void push(u32 data) {
+ stack[pos++] = data;
+ }
+
+ /**
+ * Pop a node from the stack.
+ *
+ * @return The node on the top of the stack.
+ */
+ u32 pop() {
+ return stack[--pos];
+ }
+
+ /**
+ * Get the top of the stack without popping.
+ *
+ * @return The node on the top of the stack.
+ */
+ u32 top() {
+ return stack[pos - 1];
+ }
+
+ /// Buffer for the stack
+ std::span<u32> stack{};
+ /// Size of the stack buffer
+ u32 size{};
+ /// Current stack position
+ u32 pos{};
+ /// Unknown
+ u32 unk_10{};
+ };
+
+public:
+ /**
+ * Calculate the workbuffer size required for the node states.
+ *
+ * @param count - The number of nodes.
+ * @return The required workbuffer size.
+ */
+ static u64 GetWorkBufferSize(u32 count) {
+ return (Common::AlignUp(count, 0x40) / sizeof(u64)) * 2 + count * sizeof(BitArray) +
+ count * Stack::CalcBufferSize(count);
+ }
+
+ /**
+ * Initialize the node states.
+ *
+ * @param buffer - The workbuffer to use. Unused.
+ * @param node_buffer_size - The size of the workbuffer. Unused.
+ * @param count - The number of nodes in the graph.
+ */
+ void Initialize(std::span<u8> nodes, u64 node_buffer_size, u32 count);
+
+ /**
+ * Sort the graph. Only calls DepthFirstSearch.
+ *
+ * @param edge_matrix - The edge matrix used to hold the connections between nodes.
+ * @return True if the sort was successful, otherwise false.
+ */
+ bool Tsort(const EdgeMatrix& edge_matrix);
+
+ /**
+ * Sort the graph via depth first search.
+ *
+ * @param edge_matrix - The edge matrix used to hold the connections between nodes.
+ * @param stack - The stack used for pushing and popping nodes.
+ * @return True if the sort was successful, otherwise false.
+ */
+ bool DepthFirstSearch(const EdgeMatrix& edge_matrix, Stack& stack);
+
+ /**
+ * Get the search state of a given node.
+ *
+ * @param id - The node id to check.
+ * @return The node's search state. See SearchState
+ */
+ SearchState GetState(u32 id) const;
+
+ /**
+ * Push a node id to the results buffer when found in the DFS.
+ *
+ * @param id - The node id to push.
+ */
+ void PushTsortResult(u32 id);
+
+ /**
+ * Set the state of a node.
+ *
+ * @param id - The node id to alter.
+ * @param state - The new search state.
+ */
+ void SetState(u32 id, SearchState state);
+
+ /**
+ * Reset the nodes found, complete and the results.
+ */
+ void ResetState();
+
+ /**
+ * Get the number of nodes in the graph.
+ *
+ * @return The number of nodes.
+ */
+ u32 GetNodeCount() const;
+
+ /**
+ * Get the sorted results from the DFS.
+ *
+ * @return Vector of nodes in reverse order.
+ */
+ std::vector<s32> GetSortedResuls() const;
+
+private:
+ /// Number of nodes in the graph
+ u32 node_count{};
+ /// Position in results buffer
+ u32 result_pos{};
+ /// List of nodes found
+ BitArray nodes_found{};
+ /// List of nodes completed
+ BitArray nodes_complete{};
+ /// List of results from the depth first search
+ std::span<u32> results{};
+ /// Stack used during the depth first search
+ Stack stack{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/detail_aspect.cpp b/src/audio_core/renderer/performance/detail_aspect.cpp
new file mode 100644
index 000000000..f6405937f
--- /dev/null
+++ b/src/audio_core/renderer/performance/detail_aspect.cpp
@@ -0,0 +1,25 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_generator.h"
+#include "audio_core/renderer/performance/detail_aspect.h"
+
+namespace AudioCore::AudioRenderer {
+
+DetailAspect::DetailAspect(CommandGenerator& command_generator_,
+ const PerformanceEntryType entry_type, const s32 node_id_,
+ const PerformanceDetailType detail_type)
+ : command_generator{command_generator_}, node_id{node_id_} {
+ auto perf_manager{command_generator.GetPerformanceManager()};
+ if (perf_manager != nullptr && perf_manager->IsInitialized() &&
+ perf_manager->IsDetailTarget(node_id) &&
+ perf_manager->GetNextEntry(performance_entry_address, detail_type, entry_type, node_id)) {
+ command_generator.GeneratePerformanceCommand(node_id, PerformanceState::Start,
+ performance_entry_address);
+
+ initialized = true;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/detail_aspect.h b/src/audio_core/renderer/performance/detail_aspect.h
new file mode 100644
index 000000000..ee4ac2f76
--- /dev/null
+++ b/src/audio_core/renderer/performance/detail_aspect.h
@@ -0,0 +1,33 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class CommandGenerator;
+
+/**
+ * Holds detailed information about performance metrics, filled in by the AudioRenderer during
+ * Performance commands.
+ */
+class DetailAspect {
+public:
+ DetailAspect() = default;
+ DetailAspect(CommandGenerator& command_generator, PerformanceEntryType entry_type, s32 node_id,
+ PerformanceDetailType detail_type);
+
+ /// Command generator the command will be generated into
+ CommandGenerator& command_generator;
+ /// Addresses to be filled by the AudioRenderer
+ PerformanceEntryAddresses performance_entry_address{};
+ /// Is this detail aspect initialized?
+ bool initialized{};
+ /// Node id of this aspect
+ s32 node_id;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/entry_aspect.cpp b/src/audio_core/renderer/performance/entry_aspect.cpp
new file mode 100644
index 000000000..dd4165803
--- /dev/null
+++ b/src/audio_core/renderer/performance/entry_aspect.cpp
@@ -0,0 +1,23 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_generator.h"
+#include "audio_core/renderer/performance/entry_aspect.h"
+
+namespace AudioCore::AudioRenderer {
+
+EntryAspect::EntryAspect(CommandGenerator& command_generator_, const PerformanceEntryType type,
+ const s32 node_id_)
+ : command_generator{command_generator_}, node_id{node_id_} {
+ auto perf_manager{command_generator.GetPerformanceManager()};
+ if (perf_manager != nullptr && perf_manager->IsInitialized() &&
+ perf_manager->GetNextEntry(performance_entry_address, type, node_id)) {
+ command_generator.GeneratePerformanceCommand(node_id, PerformanceState::Start,
+ performance_entry_address);
+
+ initialized = true;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/entry_aspect.h b/src/audio_core/renderer/performance/entry_aspect.h
new file mode 100644
index 000000000..01c1eb3f1
--- /dev/null
+++ b/src/audio_core/renderer/performance/entry_aspect.h
@@ -0,0 +1,32 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class CommandGenerator;
+
+/**
+ * Holds entry information about performance metrics, filled in by the AudioRenderer during
+ * Performance commands.
+ */
+class EntryAspect {
+public:
+ EntryAspect() = default;
+ EntryAspect(CommandGenerator& command_generator, PerformanceEntryType type, s32 node_id);
+
+ /// Command generator the command will be generated into
+ CommandGenerator& command_generator;
+ /// Addresses to be filled by the AudioRenderer
+ PerformanceEntryAddresses performance_entry_address{};
+ /// Is this detail aspect initialized?
+ bool initialized{};
+ /// Node id of this aspect
+ s32 node_id;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_detail.h b/src/audio_core/renderer/performance/performance_detail.h
new file mode 100644
index 000000000..3a4897e60
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_detail.h
@@ -0,0 +1,50 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/performance/performance_entry.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+enum class PerformanceDetailType : u8 {
+ Invalid,
+ Unk1,
+ Unk2,
+ Unk3,
+ Unk4,
+ Unk5,
+ Unk6,
+ Unk7,
+ Unk8,
+ Unk9,
+ Unk10,
+ Unk11,
+ Unk12,
+ Unk13,
+};
+
+struct PerformanceDetailVersion1 {
+ /* 0x00 */ u32 node_id;
+ /* 0x04 */ u32 start_time;
+ /* 0x08 */ u32 processed_time;
+ /* 0x0C */ PerformanceDetailType detail_type;
+ /* 0x0D */ PerformanceEntryType entry_type;
+};
+static_assert(sizeof(PerformanceDetailVersion1) == 0x10,
+ "PerformanceDetailVersion1 has the worng size!");
+
+struct PerformanceDetailVersion2 {
+ /* 0x00 */ u32 node_id;
+ /* 0x04 */ u32 start_time;
+ /* 0x08 */ u32 processed_time;
+ /* 0x0C */ PerformanceDetailType detail_type;
+ /* 0x0D */ PerformanceEntryType entry_type;
+ /* 0x10 */ u32 unk_10;
+ /* 0x14 */ char unk14[0x4];
+};
+static_assert(sizeof(PerformanceDetailVersion2) == 0x18,
+ "PerformanceDetailVersion2 has the worng size!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_entry.h b/src/audio_core/renderer/performance/performance_entry.h
new file mode 100644
index 000000000..d1b21406b
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_entry.h
@@ -0,0 +1,37 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+enum class PerformanceEntryType : u8 {
+ Invalid,
+ Voice,
+ SubMix,
+ FinalMix,
+ Sink,
+};
+
+struct PerformanceEntryVersion1 {
+ /* 0x00 */ u32 node_id;
+ /* 0x04 */ u32 start_time;
+ /* 0x08 */ u32 processed_time;
+ /* 0x0C */ PerformanceEntryType entry_type;
+};
+static_assert(sizeof(PerformanceEntryVersion1) == 0x10,
+ "PerformanceEntryVersion1 has the worng size!");
+
+struct PerformanceEntryVersion2 {
+ /* 0x00 */ u32 node_id;
+ /* 0x04 */ u32 start_time;
+ /* 0x08 */ u32 processed_time;
+ /* 0x0C */ PerformanceEntryType entry_type;
+ /* 0x0D */ char unk0D[0xB];
+};
+static_assert(sizeof(PerformanceEntryVersion2) == 0x18,
+ "PerformanceEntryVersion2 has the worng size!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_entry_addresses.h b/src/audio_core/renderer/performance/performance_entry_addresses.h
new file mode 100644
index 000000000..e381d765c
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_entry_addresses.h
@@ -0,0 +1,17 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/common/common.h"
+
+namespace AudioCore::AudioRenderer {
+
+struct PerformanceEntryAddresses {
+ CpuAddr translated_address;
+ CpuAddr entry_start_time_offset;
+ CpuAddr header_entry_count_offset;
+ CpuAddr entry_processed_time_offset;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_frame_header.h b/src/audio_core/renderer/performance/performance_frame_header.h
new file mode 100644
index 000000000..707cc0afb
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_frame_header.h
@@ -0,0 +1,36 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+
+struct PerformanceFrameHeaderVersion1 {
+ /* 0x00 */ u32 magic; // "PERF"
+ /* 0x04 */ u32 entry_count;
+ /* 0x08 */ u32 detail_count;
+ /* 0x0C */ u32 next_offset;
+ /* 0x10 */ u32 total_processing_time;
+ /* 0x14 */ u32 frame_index;
+};
+static_assert(sizeof(PerformanceFrameHeaderVersion1) == 0x18,
+ "PerformanceFrameHeaderVersion1 has the worng size!");
+
+struct PerformanceFrameHeaderVersion2 {
+ /* 0x00 */ u32 magic; // "PERF"
+ /* 0x04 */ u32 entry_count;
+ /* 0x08 */ u32 detail_count;
+ /* 0x0C */ u32 next_offset;
+ /* 0x10 */ u32 total_processing_time;
+ /* 0x14 */ u32 voices_dropped;
+ /* 0x18 */ u64 start_time;
+ /* 0x20 */ u32 frame_index;
+ /* 0x24 */ bool render_time_exceeded;
+ /* 0x25 */ char unk25[0xB];
+};
+static_assert(sizeof(PerformanceFrameHeaderVersion2) == 0x30,
+ "PerformanceFrameHeaderVersion2 has the worng size!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_manager.cpp b/src/audio_core/renderer/performance/performance_manager.cpp
new file mode 100644
index 000000000..fd5873e1e
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_manager.cpp
@@ -0,0 +1,645 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "common/common_funcs.h"
+
+namespace AudioCore::AudioRenderer {
+
+void PerformanceManager::CreateImpl(const size_t version) {
+ switch (version) {
+ case 1:
+ impl = std::make_unique<
+ PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1, PerformanceDetailVersion1>>();
+ break;
+ case 2:
+ impl = std::make_unique<
+ PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2, PerformanceDetailVersion2>>();
+ break;
+ default:
+ LOG_WARNING(Service_Audio, "Invalid PerformanceMetricsDataFormat {}, creating version 1",
+ static_cast<u32>(version));
+ impl = std::make_unique<
+ PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1, PerformanceDetailVersion1>>();
+ }
+}
+
+void PerformanceManager::Initialize(std::span<u8> workbuffer, const u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) {
+ CreateImpl(behavior.GetPerformanceMetricsDataFormat());
+ impl->Initialize(workbuffer, workbuffer_size, params, behavior, memory_pool);
+}
+
+bool PerformanceManager::IsInitialized() const {
+ if (impl) {
+ return impl->IsInitialized();
+ }
+ return false;
+}
+
+u32 PerformanceManager::CopyHistories(u8* out_buffer, u64 out_size) {
+ if (impl) {
+ return impl->CopyHistories(out_buffer, out_size);
+ }
+ return 0;
+}
+
+bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ const PerformanceSysDetailType sys_detail_type,
+ const s32 node_id) {
+ if (impl) {
+ return impl->GetNextEntry(addresses, unk, sys_detail_type, node_id);
+ }
+ return false;
+}
+
+bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceEntryType entry_type, const s32 node_id) {
+ if (impl) {
+ return impl->GetNextEntry(addresses, entry_type, node_id);
+ }
+ return false;
+}
+
+bool PerformanceManager::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceDetailType detail_type,
+ const PerformanceEntryType entry_type, const s32 node_id) {
+ if (impl) {
+ return impl->GetNextEntry(addresses, detail_type, entry_type, node_id);
+ }
+ return false;
+}
+
+void PerformanceManager::TapFrame(const bool dsp_behind, const u32 voices_dropped,
+ const u64 rendering_start_tick) {
+ if (impl) {
+ impl->TapFrame(dsp_behind, voices_dropped, rendering_start_tick);
+ }
+}
+
+bool PerformanceManager::IsDetailTarget(const u32 target_node_id) const {
+ if (impl) {
+ return impl->IsDetailTarget(target_node_id);
+ }
+ return false;
+}
+
+void PerformanceManager::SetDetailTarget(const u32 target_node_id) {
+ if (impl) {
+ impl->SetDetailTarget(target_node_id);
+ }
+}
+
+template <>
+void PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::Initialize(std::span<u8> workbuffer_, const u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) {
+ workbuffer = workbuffer_;
+ entries_per_frame = params.voices + params.effects + params.sinks + params.sub_mixes + 1;
+ max_detail_count = MaxDetailEntries;
+ frame_size = GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior, params);
+ const auto frame_count{static_cast<u32>(workbuffer_size / frame_size)};
+ max_frames = frame_count - 1;
+ translated_buffer = memory_pool.Translate(CpuAddr(workbuffer.data()), workbuffer_size);
+
+ // The first frame is the "current" frame we're writing to.
+ auto buffer_offset{workbuffer.data()};
+ frame_header = reinterpret_cast<PerformanceFrameHeaderVersion1*>(buffer_offset);
+ buffer_offset += sizeof(PerformanceFrameHeaderVersion1);
+ entry_buffer = {reinterpret_cast<PerformanceEntryVersion1*>(buffer_offset), entries_per_frame};
+ buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion1);
+ detail_buffer = {reinterpret_cast<PerformanceDetailVersion1*>(buffer_offset), max_detail_count};
+
+ // After the current, is a ringbuffer of history frames, the current frame will be copied here
+ // before a new frame is written.
+ frame_history = std::span<u8>(workbuffer.data() + frame_size, workbuffer_size - frame_size);
+
+ // If there's room for any history frames.
+ if (frame_count >= 2) {
+ buffer_offset = frame_history.data();
+ frame_history_header = reinterpret_cast<PerformanceFrameHeaderVersion1*>(buffer_offset);
+ buffer_offset += sizeof(PerformanceFrameHeaderVersion1);
+ frame_history_entries = {reinterpret_cast<PerformanceEntryVersion1*>(buffer_offset),
+ entries_per_frame};
+ buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion1);
+ frame_history_details = {reinterpret_cast<PerformanceDetailVersion1*>(buffer_offset),
+ max_detail_count};
+ } else {
+ frame_history_header = {};
+ frame_history_entries = {};
+ frame_history_details = {};
+ }
+
+ target_node_id = 0;
+ version = PerformanceVersion(behavior.GetPerformanceMetricsDataFormat());
+ entry_count = 0;
+ detail_count = 0;
+ frame_header->entry_count = 0;
+ frame_header->detail_count = 0;
+ output_frame_index = 0;
+ last_output_frame_index = 0;
+ is_initialized = true;
+}
+
+template <>
+bool PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1, PerformanceDetailVersion1>::IsInitialized()
+ const {
+ return is_initialized;
+}
+
+template <>
+u32 PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::CopyHistories(u8* out_buffer, u64 out_size) {
+ if (out_buffer == nullptr || out_size == 0 || !is_initialized) {
+ return 0;
+ }
+
+ // Are there any new frames waiting to be output?
+ if (last_output_frame_index == output_frame_index) {
+ return 0;
+ }
+
+ PerformanceFrameHeaderVersion1* out_header{nullptr};
+ u32 out_history_size{0};
+
+ while (last_output_frame_index != output_frame_index) {
+ PerformanceFrameHeaderVersion1* history_header{nullptr};
+ std::span<PerformanceEntryVersion1> history_entries{};
+ std::span<PerformanceDetailVersion1> history_details{};
+
+ if (max_frames > 0) {
+ auto frame_offset{&frame_history[last_output_frame_index * frame_size]};
+ history_header = reinterpret_cast<PerformanceFrameHeaderVersion1*>(frame_offset);
+ frame_offset += sizeof(PerformanceFrameHeaderVersion1);
+ history_entries = {reinterpret_cast<PerformanceEntryVersion1*>(frame_offset),
+ history_header->entry_count};
+ frame_offset += entries_per_frame * sizeof(PerformanceFrameHeaderVersion1);
+ history_details = {reinterpret_cast<PerformanceDetailVersion1*>(frame_offset),
+ history_header->detail_count};
+ } else {
+ // Original code does not break here, but will crash when trying to dereference the
+ // header in the next if, so let's just skip this frame and continue...
+ // Hopefully this will not happen.
+ LOG_WARNING(Service_Audio,
+ "max_frames should not be 0! Skipping frame to avoid a crash");
+ last_output_frame_index++;
+ continue;
+ }
+
+ if (out_size < history_header->entry_count * sizeof(PerformanceEntryVersion1) +
+ history_header->detail_count * sizeof(PerformanceDetailVersion1) +
+ 2 * sizeof(PerformanceFrameHeaderVersion1)) {
+ break;
+ }
+
+ u32 out_offset{sizeof(PerformanceFrameHeaderVersion1)};
+ auto out_entries{std::span<PerformanceEntryVersion1>(
+ reinterpret_cast<PerformanceEntryVersion1*>(out_buffer + out_offset),
+ history_header->entry_count)};
+ u32 out_entry_count{0};
+ u32 total_processing_time{0};
+ for (auto& history_entry : history_entries) {
+ if (history_entry.processed_time > 0 || history_entry.start_time > 0) {
+ out_entries[out_entry_count++] = history_entry;
+ total_processing_time += history_entry.processed_time;
+ }
+ }
+
+ out_offset += static_cast<u32>(out_entry_count * sizeof(PerformanceEntryVersion1));
+ auto out_details{std::span<PerformanceDetailVersion1>(
+ reinterpret_cast<PerformanceDetailVersion1*>(out_buffer + out_offset),
+ history_header->detail_count)};
+ u32 out_detail_count{0};
+ for (auto& history_detail : history_details) {
+ if (history_detail.processed_time > 0 || history_detail.start_time > 0) {
+ out_details[out_detail_count++] = history_detail;
+ }
+ }
+
+ out_offset += static_cast<u32>(out_detail_count * sizeof(PerformanceDetailVersion1));
+ out_header = reinterpret_cast<PerformanceFrameHeaderVersion1*>(out_buffer);
+ out_header->magic = Common::MakeMagic('P', 'E', 'R', 'F');
+ out_header->entry_count = out_entry_count;
+ out_header->detail_count = out_detail_count;
+ out_header->next_offset = out_offset;
+ out_header->total_processing_time = total_processing_time;
+ out_header->frame_index = history_header->frame_index;
+
+ out_history_size += out_offset;
+
+ out_buffer += out_offset;
+ out_size -= out_offset;
+ last_output_frame_index = (last_output_frame_index + 1) % max_frames;
+ }
+
+ // We're out of frames to output, so if there's enough left in the output buffer for another
+ // header, and we output at least 1 frame, set the next header to null.
+ if (out_size > sizeof(PerformanceFrameHeaderVersion1) && out_header != nullptr) {
+ std::memset(out_buffer, 0, sizeof(PerformanceFrameHeaderVersion1));
+ }
+
+ return out_history_size;
+}
+
+template <>
+bool PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1, PerformanceDetailVersion1>::
+ GetNextEntry([[maybe_unused]] PerformanceEntryAddresses& addresses, [[maybe_unused]] u32** unk,
+ [[maybe_unused]] PerformanceSysDetailType sys_detail_type,
+ [[maybe_unused]] s32 node_id) {
+ return false;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceEntryType entry_type,
+ const s32 node_id) {
+ if (!is_initialized) {
+ return false;
+ }
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion1, entry_count);
+
+ auto entry{&entry_buffer[entry_count++]};
+ addresses.entry_start_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceEntryVersion1, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceEntryVersion1, processed_time);
+
+ std::memset(entry, 0, sizeof(PerformanceEntryVersion1));
+ entry->node_id = node_id;
+ entry->entry_type = entry_type;
+ return true;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceDetailType detail_type,
+ const PerformanceEntryType entry_type,
+ const s32 node_id) {
+ if (!is_initialized || detail_count > MaxDetailEntries) {
+ return false;
+ }
+
+ auto detail{&detail_buffer[detail_count++]};
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion1, detail_count);
+ addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion1, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion1, processed_time);
+
+ std::memset(detail, 0, sizeof(PerformanceDetailVersion1));
+ detail->node_id = node_id;
+ detail->entry_type = entry_type;
+ detail->detail_type = detail_type;
+ return true;
+}
+
+template <>
+void PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::TapFrame([[maybe_unused]] bool dsp_behind,
+ [[maybe_unused]] u32 voices_dropped,
+ [[maybe_unused]] u64 rendering_start_tick) {
+ if (!is_initialized) {
+ return;
+ }
+
+ if (max_frames > 0) {
+ if (!frame_history.empty() && !workbuffer.empty()) {
+ auto history_frame = reinterpret_cast<PerformanceFrameHeaderVersion1*>(
+ &frame_history[output_frame_index * frame_size]);
+ std::memcpy(history_frame, workbuffer.data(), frame_size);
+ history_frame->frame_index = history_frame_index++;
+ }
+ output_frame_index = (output_frame_index + 1) % max_frames;
+ }
+
+ entry_count = 0;
+ detail_count = 0;
+ frame_header->entry_count = 0;
+ frame_header->detail_count = 0;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version1, PerformanceFrameHeaderVersion1, PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::IsDetailTarget(const u32 target_node_id_) const {
+ return target_node_id == target_node_id_;
+}
+
+template <>
+void PerformanceManagerImpl<PerformanceVersion::Version1, PerformanceFrameHeaderVersion1,
+ PerformanceEntryVersion1,
+ PerformanceDetailVersion1>::SetDetailTarget(const u32 target_node_id_) {
+ target_node_id = target_node_id_;
+}
+
+template <>
+void PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::Initialize(std::span<u8> workbuffer_, const u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) {
+ workbuffer = workbuffer_;
+ entries_per_frame = params.voices + params.effects + params.sinks + params.sub_mixes + 1;
+ max_detail_count = MaxDetailEntries;
+ frame_size = GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior, params);
+ const auto frame_count{static_cast<u32>(workbuffer_size / frame_size)};
+ max_frames = frame_count - 1;
+ translated_buffer = memory_pool.Translate(CpuAddr(workbuffer.data()), workbuffer_size);
+
+ // The first frame is the "current" frame we're writing to.
+ auto buffer_offset{workbuffer.data()};
+ frame_header = reinterpret_cast<PerformanceFrameHeaderVersion2*>(buffer_offset);
+ buffer_offset += sizeof(PerformanceFrameHeaderVersion2);
+ entry_buffer = {reinterpret_cast<PerformanceEntryVersion2*>(buffer_offset), entries_per_frame};
+ buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion2);
+ detail_buffer = {reinterpret_cast<PerformanceDetailVersion2*>(buffer_offset), max_detail_count};
+
+ // After the current, is a ringbuffer of history frames, the current frame will be copied here
+ // before a new frame is written.
+ frame_history = std::span<u8>(workbuffer.data() + frame_size, workbuffer_size - frame_size);
+
+ // If there's room for any history frames.
+ if (frame_count >= 2) {
+ buffer_offset = frame_history.data();
+ frame_history_header = reinterpret_cast<PerformanceFrameHeaderVersion2*>(buffer_offset);
+ buffer_offset += sizeof(PerformanceFrameHeaderVersion2);
+ frame_history_entries = {reinterpret_cast<PerformanceEntryVersion2*>(buffer_offset),
+ entries_per_frame};
+ buffer_offset += entries_per_frame * sizeof(PerformanceEntryVersion2);
+ frame_history_details = {reinterpret_cast<PerformanceDetailVersion2*>(buffer_offset),
+ max_detail_count};
+ } else {
+ frame_history_header = {};
+ frame_history_entries = {};
+ frame_history_details = {};
+ }
+
+ target_node_id = 0;
+ version = PerformanceVersion(behavior.GetPerformanceMetricsDataFormat());
+ entry_count = 0;
+ detail_count = 0;
+ frame_header->entry_count = 0;
+ frame_header->detail_count = 0;
+ output_frame_index = 0;
+ last_output_frame_index = 0;
+ is_initialized = true;
+}
+
+template <>
+bool PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2, PerformanceDetailVersion2>::IsInitialized()
+ const {
+ return is_initialized;
+}
+
+template <>
+u32 PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::CopyHistories(u8* out_buffer, u64 out_size) {
+ if (out_buffer == nullptr || out_size == 0 || !is_initialized) {
+ return 0;
+ }
+
+ // Are there any new frames waiting to be output?
+ if (last_output_frame_index == output_frame_index) {
+ return 0;
+ }
+
+ PerformanceFrameHeaderVersion2* out_header{nullptr};
+ u32 out_history_size{0};
+
+ while (last_output_frame_index != output_frame_index) {
+ PerformanceFrameHeaderVersion2* history_header{nullptr};
+ std::span<PerformanceEntryVersion2> history_entries{};
+ std::span<PerformanceDetailVersion2> history_details{};
+
+ if (max_frames > 0) {
+ auto frame_offset{&frame_history[last_output_frame_index * frame_size]};
+ history_header = reinterpret_cast<PerformanceFrameHeaderVersion2*>(frame_offset);
+ frame_offset += sizeof(PerformanceFrameHeaderVersion2);
+ history_entries = {reinterpret_cast<PerformanceEntryVersion2*>(frame_offset),
+ history_header->entry_count};
+ frame_offset += entries_per_frame * sizeof(PerformanceFrameHeaderVersion2);
+ history_details = {reinterpret_cast<PerformanceDetailVersion2*>(frame_offset),
+ history_header->detail_count};
+ } else {
+ // Original code does not break here, but will crash when trying to dereference the
+ // header in the next if, so let's just skip this frame and continue...
+ // Hopefully this will not happen.
+ LOG_WARNING(Service_Audio,
+ "max_frames should not be 0! Skipping frame to avoid a crash");
+ last_output_frame_index++;
+ continue;
+ }
+
+ if (out_size < history_header->entry_count * sizeof(PerformanceEntryVersion2) +
+ history_header->detail_count * sizeof(PerformanceDetailVersion2) +
+ 2 * sizeof(PerformanceFrameHeaderVersion2)) {
+ break;
+ }
+
+ u32 out_offset{sizeof(PerformanceFrameHeaderVersion2)};
+ auto out_entries{std::span<PerformanceEntryVersion2>(
+ reinterpret_cast<PerformanceEntryVersion2*>(out_buffer + out_offset),
+ history_header->entry_count)};
+ u32 out_entry_count{0};
+ u32 total_processing_time{0};
+ for (auto& history_entry : history_entries) {
+ if (history_entry.processed_time > 0 || history_entry.start_time > 0) {
+ out_entries[out_entry_count++] = history_entry;
+ total_processing_time += history_entry.processed_time;
+ }
+ }
+
+ out_offset += static_cast<u32>(out_entry_count * sizeof(PerformanceEntryVersion2));
+ auto out_details{std::span<PerformanceDetailVersion2>(
+ reinterpret_cast<PerformanceDetailVersion2*>(out_buffer + out_offset),
+ history_header->detail_count)};
+ u32 out_detail_count{0};
+ for (auto& history_detail : history_details) {
+ if (history_detail.processed_time > 0 || history_detail.start_time > 0) {
+ out_details[out_detail_count++] = history_detail;
+ }
+ }
+
+ out_offset += static_cast<u32>(out_detail_count * sizeof(PerformanceDetailVersion2));
+ out_header = reinterpret_cast<PerformanceFrameHeaderVersion2*>(out_buffer);
+ out_header->magic = Common::MakeMagic('P', 'E', 'R', 'F');
+ out_header->entry_count = out_entry_count;
+ out_header->detail_count = out_detail_count;
+ out_header->next_offset = out_offset;
+ out_header->total_processing_time = total_processing_time;
+ out_header->voices_dropped = history_header->voices_dropped;
+ out_header->start_time = history_header->start_time;
+ out_header->frame_index = history_header->frame_index;
+ out_header->render_time_exceeded = history_header->render_time_exceeded;
+
+ out_history_size += out_offset;
+
+ out_buffer += out_offset;
+ out_size -= out_offset;
+ last_output_frame_index = (last_output_frame_index + 1) % max_frames;
+ }
+
+ // We're out of frames to output, so if there's enough left in the output buffer for another
+ // header, and we output at least 1 frame, set the next header to null.
+ if (out_size > sizeof(PerformanceFrameHeaderVersion2) && out_header != nullptr) {
+ std::memset(out_buffer, 0, sizeof(PerformanceFrameHeaderVersion2));
+ }
+
+ return out_history_size;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ const PerformanceSysDetailType sys_detail_type,
+ const s32 node_id) {
+ if (!is_initialized || detail_count > MaxDetailEntries) {
+ return false;
+ }
+
+ auto detail{&detail_buffer[detail_count++]};
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion2, detail_count);
+ addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion2, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion2, processed_time);
+
+ std::memset(detail, 0, sizeof(PerformanceDetailVersion2));
+ detail->node_id = node_id;
+ detail->detail_type = static_cast<PerformanceDetailType>(sys_detail_type);
+
+ if (unk) {
+ *unk = &detail->unk_10;
+ }
+ return true;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceEntryType entry_type,
+ const s32 node_id) {
+ if (!is_initialized) {
+ return false;
+ }
+
+ auto entry{&entry_buffer[entry_count++]};
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion2, entry_count);
+ addresses.entry_start_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceEntryVersion2, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(entry) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceEntryVersion2, processed_time);
+
+ std::memset(entry, 0, sizeof(PerformanceEntryVersion2));
+ entry->node_id = node_id;
+ entry->entry_type = entry_type;
+ return true;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::GetNextEntry(PerformanceEntryAddresses& addresses,
+ const PerformanceDetailType detail_type,
+ const PerformanceEntryType entry_type,
+ const s32 node_id) {
+ if (!is_initialized || detail_count > MaxDetailEntries) {
+ return false;
+ }
+
+ auto detail{&detail_buffer[detail_count++]};
+
+ addresses.translated_address = translated_buffer;
+ addresses.header_entry_count_offset = CpuAddr(frame_header) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceFrameHeaderVersion2, detail_count);
+ addresses.entry_start_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion2, start_time);
+ addresses.entry_processed_time_offset = CpuAddr(detail) - CpuAddr(workbuffer.data()) +
+ offsetof(PerformanceDetailVersion2, processed_time);
+
+ std::memset(detail, 0, sizeof(PerformanceDetailVersion2));
+ detail->node_id = node_id;
+ detail->entry_type = entry_type;
+ detail->detail_type = detail_type;
+ return true;
+}
+
+template <>
+void PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::TapFrame(const bool dsp_behind,
+ const u32 voices_dropped,
+ const u64 rendering_start_tick) {
+ if (!is_initialized) {
+ return;
+ }
+
+ if (max_frames > 0) {
+ if (!frame_history.empty() && !workbuffer.empty()) {
+ auto history_frame{reinterpret_cast<PerformanceFrameHeaderVersion2*>(
+ &frame_history[output_frame_index * frame_size])};
+ std::memcpy(history_frame, workbuffer.data(), frame_size);
+ history_frame->render_time_exceeded = dsp_behind;
+ history_frame->voices_dropped = voices_dropped;
+ history_frame->start_time = rendering_start_tick;
+ history_frame->frame_index = history_frame_index++;
+ }
+ output_frame_index = (output_frame_index + 1) % max_frames;
+ }
+
+ entry_count = 0;
+ detail_count = 0;
+ frame_header->entry_count = 0;
+ frame_header->detail_count = 0;
+}
+
+template <>
+bool PerformanceManagerImpl<
+ PerformanceVersion::Version2, PerformanceFrameHeaderVersion2, PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::IsDetailTarget(const u32 target_node_id_) const {
+ return target_node_id == target_node_id_;
+}
+
+template <>
+void PerformanceManagerImpl<PerformanceVersion::Version2, PerformanceFrameHeaderVersion2,
+ PerformanceEntryVersion2,
+ PerformanceDetailVersion2>::SetDetailTarget(const u32 target_node_id_) {
+ target_node_id = target_node_id_;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/performance/performance_manager.h b/src/audio_core/renderer/performance/performance_manager.h
new file mode 100644
index 000000000..b82176bef
--- /dev/null
+++ b/src/audio_core/renderer/performance/performance_manager.h
@@ -0,0 +1,273 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <chrono>
+#include <memory>
+#include <span>
+
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/renderer/performance/performance_detail.h"
+#include "audio_core/renderer/performance/performance_entry.h"
+#include "audio_core/renderer/performance/performance_entry_addresses.h"
+#include "audio_core/renderer/performance/performance_frame_header.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class BehaviorInfo;
+class MemoryPoolInfo;
+
+enum class PerformanceVersion {
+ Version1,
+ Version2,
+};
+
+enum class PerformanceSysDetailType {
+ PcmInt16 = 15,
+ PcmFloat = 16,
+ Adpcm = 17,
+ LightLimiter = 37,
+};
+
+enum class PerformanceState {
+ Invalid,
+ Start,
+ Stop,
+};
+
+/**
+ * Manages performance information.
+ *
+ * The performance buffer is split into frames, each comprised of:
+ * Frame header - Information about the number of entries/details and some others
+ * Entries - Created when starting to generate types of commands, such as voice
+ * commands, mix commands, sink commands etc. Details - Created for specific commands
+ * within each group. Up to MaxDetailEntries per frame.
+ *
+ * A current frame is written to by the AudioRenderer, and before it processes the next command
+ * list, the current frame is copied to a ringbuffer of history frames. These frames are then
+ * output back to the game if it supplies a performance buffer to RequestUpdate.
+ *
+ * Two versions currently exist, version 2 adds a few extra fields to the header, and a new
+ * SysDetail type which is seemingly unused.
+ */
+class PerformanceManager {
+public:
+ static constexpr size_t MaxDetailEntries = 100;
+
+ struct InParameter {
+ /* 0x00 */ s32 target_node_id;
+ /* 0x04 */ char unk04[0xC];
+ };
+ static_assert(sizeof(InParameter) == 0x10,
+ "PerformanceManager::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ s32 history_size;
+ /* 0x04 */ char unk04[0xC];
+ };
+ static_assert(sizeof(OutStatus) == 0x10, "PerformanceManager::OutStatus has the wrong size!");
+
+ /**
+ * Calculate the required size for the performance workbuffer.
+ *
+ * @param behavior - Check which version is supported.
+ * @param params - Input parameters.
+ * @return Required workbuffer size.
+ */
+ static u64 GetRequiredBufferSizeForPerformanceMetricsPerFrame(
+ const BehaviorInfo& behavior, const AudioRendererParameterInternal& params) {
+ u64 entry_count{params.voices + params.effects + params.sub_mixes + params.sinks + 1};
+ switch (behavior.GetPerformanceMetricsDataFormat()) {
+ case 1:
+ return sizeof(PerformanceFrameHeaderVersion1) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion1) +
+ entry_count * sizeof(PerformanceEntryVersion1);
+ case 2:
+ return sizeof(PerformanceFrameHeaderVersion2) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion2) +
+ entry_count * sizeof(PerformanceEntryVersion2);
+ }
+
+ LOG_WARNING(Service_Audio, "Invalid PerformanceMetrics version, assuming version 1");
+ return sizeof(PerformanceFrameHeaderVersion1) +
+ PerformanceManager::MaxDetailEntries * sizeof(PerformanceDetailVersion1) +
+ entry_count * sizeof(PerformanceEntryVersion1);
+ }
+
+ virtual ~PerformanceManager() = default;
+
+ /**
+ * Initialize the performance manager.
+ *
+ * @param workbuffer - Workbuffer to use for performance frames.
+ * @param workbuffer_size - Size of the workbuffer.
+ * @param params - Input parameters.
+ * @param behavior - Behaviour to check version and data format.
+ * @param memory_pool - Used to translate the workbuffer address for the DSP.
+ */
+ virtual void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
+ const AudioRendererParameterInternal& params,
+ const BehaviorInfo& behavior, const MemoryPoolInfo& memory_pool);
+
+ /**
+ * Check if the manager is initialized.
+ *
+ * @return True if initialized, otherwise false.
+ */
+ virtual bool IsInitialized() const;
+
+ /**
+ * Copy the waiting performance frames to the output buffer.
+ *
+ * @param out_buffer - Output buffer to store performance frames.
+ * @param out_size - Size of the output buffer.
+ * @return Size in bytes that were written to the buffer.
+ */
+ virtual u32 CopyHistories(u8* out_buffer, u64 out_size);
+
+ /**
+ * Setup a new sys detail in the current frame, filling in addresses with offsets to the
+ * current workbuffer, to be written by the AudioRenderer. Note: This version is
+ * unused/incomplete.
+ *
+ * @param addresses - Filled with pointers to the new entry, which should be passed to
+ * the AudioRenderer with Performance commands to be written.
+ * @param unk - Unknown.
+ * @param sys_detail_type - Sys detail type.
+ * @param node_id - Node id for this entry.
+ * @return True if a new entry was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ PerformanceSysDetailType sys_detail_type, s32 node_id);
+
+ /**
+ * Setup a new entry in the current frame, filling in addresses with offsets to the current
+ * workbuffer, to be written by the AudioRenderer.
+ *
+ * @param addresses - Filled with pointers to the new entry, which should be passed to
+ * the AudioRenderer with Performance commands to be written.
+ * @param entry_type - The type of this entry. See PerformanceEntryType
+ * @param node_id - Node id for this entry.
+ * @return True if a new entry was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceEntryType entry_type,
+ s32 node_id);
+
+ /**
+ * Setup a new detail in the current frame, filling in addresses with offsets to the current
+ * workbuffer, to be written by the AudioRenderer.
+ *
+ * @param addresses - Filled with pointers to the new detail, which should be passed
+ * to the AudioRenderer with Performance commands to be written.
+ * @param entry_type - The type of this detail. See PerformanceEntryType
+ * @param node_id - Node id for this detail.
+ * @return True if a new detail was created and the offsets are valid, otherwise false.
+ */
+ virtual bool GetNextEntry(PerformanceEntryAddresses& addresses,
+ PerformanceDetailType detail_type, PerformanceEntryType entry_type,
+ s32 node_id);
+
+ /**
+ * Save the current frame to the ring buffer.
+ *
+ * @param dsp_behind - Did the AudioRenderer fall behind and not
+ * finish processing the command list?
+ * @param voices_dropped - The number of voices that were dropped.
+ * @param rendering_start_tick - The tick rendering started.
+ */
+ virtual void TapFrame(bool dsp_behind, u32 voices_dropped, u64 rendering_start_tick);
+
+ /**
+ * Check if the node id is a detail type.
+ *
+ * @return True if the node is a detail type, otherwise false.
+ */
+ virtual bool IsDetailTarget(u32 target_node_id) const;
+
+ /**
+ * Set the given node to be a detail type.
+ *
+ * @param target_node_id - Node to set.
+ */
+ virtual void SetDetailTarget(u32 target_node_id);
+
+private:
+ /**
+ * Create the performance manager.
+ *
+ * @param version - Performance version to create.
+ */
+ void CreateImpl(size_t version);
+
+ std::unique_ptr<PerformanceManager>
+ /// Impl for the performance manager, may be version 1 or 2.
+ impl;
+};
+
+template <PerformanceVersion Version, typename FrameHeaderVersion, typename EntryVersion,
+ typename DetailVersion>
+class PerformanceManagerImpl : public PerformanceManager {
+public:
+ void Initialize(std::span<u8> workbuffer, u64 workbuffer_size,
+ const AudioRendererParameterInternal& params, const BehaviorInfo& behavior,
+ const MemoryPoolInfo& memory_pool) override;
+ bool IsInitialized() const override;
+ u32 CopyHistories(u8* out_buffer, u64 out_size) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, u32** unk,
+ PerformanceSysDetailType sys_detail_type, s32 node_id) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceEntryType entry_type,
+ s32 node_id) override;
+ bool GetNextEntry(PerformanceEntryAddresses& addresses, PerformanceDetailType detail_type,
+ PerformanceEntryType entry_type, s32 node_id) override;
+ void TapFrame(bool dsp_behind, u32 voices_dropped, u64 rendering_start_tick) override;
+ bool IsDetailTarget(u32 target_node_id) const override;
+ void SetDetailTarget(u32 target_node_id) override;
+
+private:
+ /// Workbuffer used to store the current performance frame
+ std::span<u8> workbuffer{};
+ /// DSP address of the workbuffer, used by the AudioRenderer
+ CpuAddr translated_buffer{};
+ /// Current frame index
+ u32 history_frame_index{};
+ /// Current frame header
+ FrameHeaderVersion* frame_header{};
+ /// Current frame entry buffer
+ std::span<EntryVersion> entry_buffer{};
+ /// Current frame detail buffer
+ std::span<DetailVersion> detail_buffer{};
+ /// Current frame entry count
+ u32 entry_count{};
+ /// Current frame detail count
+ u32 detail_count{};
+ /// Ringbuffer of previous frames
+ std::span<u8> frame_history{};
+ /// Current history frame header
+ FrameHeaderVersion* frame_history_header{};
+ /// Current history entry buffer
+ std::span<EntryVersion> frame_history_entries{};
+ /// Current history detail buffer
+ std::span<DetailVersion> frame_history_details{};
+ /// Current history ringbuffer write index
+ u32 output_frame_index{};
+ /// Last history frame index that was written back to the game
+ u32 last_output_frame_index{};
+ /// Maximum number of history frames in the ringbuffer
+ u32 max_frames{};
+ /// Number of entries per frame
+ u32 entries_per_frame{};
+ /// Maximum number of details per frame
+ u32 max_detail_count{};
+ /// Frame size in bytes
+ u64 frame_size{};
+ /// Is the performance manager initialized?
+ bool is_initialized{};
+ /// Target node id
+ u32 target_node_id{};
+ /// Performance version in use
+ PerformanceVersion version{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp b/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp
new file mode 100644
index 000000000..d91f10402
--- /dev/null
+++ b/src/audio_core/renderer/sink/circular_buffer_sink_info.cpp
@@ -0,0 +1,76 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "audio_core/renderer/sink/circular_buffer_sink_info.h"
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+
+namespace AudioCore::AudioRenderer {
+
+CircularBufferSinkInfo::CircularBufferSinkInfo() {
+ state.fill(0);
+ parameter.fill(0);
+ type = Type::CircularBufferSink;
+
+ auto state_{reinterpret_cast<CircularBufferState*>(state.data())};
+ state_->address_info.Setup(0, 0);
+}
+
+void CircularBufferSinkInfo::CleanUp() {
+ auto state_{reinterpret_cast<DeviceState*>(state.data())};
+
+ if (state_->upsampler_info) {
+ state_->upsampler_info->manager->Free(state_->upsampler_info);
+ state_->upsampler_info = nullptr;
+ }
+
+ parameter.fill(0);
+ type = Type::Invalid;
+}
+
+void CircularBufferSinkInfo::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ const InParameter& in_params, const PoolMapper& pool_mapper) {
+ const auto buffer_params{
+ reinterpret_cast<const CircularBufferInParameter*>(&in_params.circular_buffer)};
+ auto current_params{reinterpret_cast<CircularBufferInParameter*>(parameter.data())};
+ auto current_state{reinterpret_cast<CircularBufferState*>(state.data())};
+
+ if (in_use == buffer_params->in_use && !buffer_unmapped) {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ out_status.writeOffset = current_state->last_pos2;
+ return;
+ }
+
+ node_id = in_params.node_id;
+ in_use = in_params.in_use;
+
+ if (in_use) {
+ buffer_unmapped =
+ !pool_mapper.TryAttachBuffer(error_info, current_state->address_info,
+ buffer_params->cpu_address, buffer_params->size);
+ *current_params = *buffer_params;
+ } else {
+ *current_params = *buffer_params;
+ }
+ out_status.writeOffset = current_state->last_pos2;
+}
+
+void CircularBufferSinkInfo::UpdateForCommandGeneration() {
+ if (in_use) {
+ auto params{reinterpret_cast<CircularBufferInParameter*>(parameter.data())};
+ auto state_{reinterpret_cast<CircularBufferState*>(state.data())};
+
+ const auto pos{state_->current_pos};
+ state_->last_pos2 = state_->last_pos;
+ state_->last_pos = pos;
+
+ state_->current_pos += static_cast<s32>(params->input_count * params->sample_count *
+ GetSampleFormatByteSize(SampleFormat::PcmInt16));
+ if (params->size > 0) {
+ state_->current_pos %= params->size;
+ }
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/circular_buffer_sink_info.h b/src/audio_core/renderer/sink/circular_buffer_sink_info.h
new file mode 100644
index 000000000..3356213ea
--- /dev/null
+++ b/src/audio_core/renderer/sink/circular_buffer_sink_info.h
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Info for a circular buffer sink.
+ */
+class CircularBufferSinkInfo : public SinkInfoBase {
+public:
+ CircularBufferSinkInfo();
+
+ /**
+ * Clean up for info, resetting it to a default state.
+ */
+ void CleanUp() override;
+
+ /**
+ * Update the info according to parameters, and write the current state to out_status.
+ *
+ * @param error_info - Output error code.
+ * @param out_status - Output status.
+ * @param in_params - Input parameters.
+ * @param pool_mapper - Used to map the circular buffer.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ const InParameter& in_params, const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the circular buffer on command generation, incrementing its current offsets.
+ */
+ void UpdateForCommandGeneration() override;
+};
+static_assert(sizeof(CircularBufferSinkInfo) <= sizeof(SinkInfoBase),
+ "CircularBufferSinkInfo is too large!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/device_sink_info.cpp b/src/audio_core/renderer/sink/device_sink_info.cpp
new file mode 100644
index 000000000..b7b3d6f1d
--- /dev/null
+++ b/src/audio_core/renderer/sink/device_sink_info.cpp
@@ -0,0 +1,57 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/sink/device_sink_info.h"
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+
+namespace AudioCore::AudioRenderer {
+
+DeviceSinkInfo::DeviceSinkInfo() {
+ state.fill(0);
+ parameter.fill(0);
+ type = Type::DeviceSink;
+}
+
+void DeviceSinkInfo::CleanUp() {
+ auto state_{reinterpret_cast<DeviceState*>(state.data())};
+
+ if (state_->upsampler_info) {
+ state_->upsampler_info->manager->Free(state_->upsampler_info);
+ state_->upsampler_info = nullptr;
+ }
+
+ parameter.fill(0);
+ type = Type::Invalid;
+}
+
+void DeviceSinkInfo::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ const InParameter& in_params,
+ [[maybe_unused]] const PoolMapper& pool_mapper) {
+
+ const auto device_params{reinterpret_cast<const DeviceInParameter*>(&in_params.device)};
+ auto current_params{reinterpret_cast<DeviceInParameter*>(parameter.data())};
+
+ if (in_use == in_params.in_use) {
+ current_params->downmix_enabled = device_params->downmix_enabled;
+ current_params->downmix_coeff = device_params->downmix_coeff;
+ } else {
+ type = in_params.type;
+ in_use = in_params.in_use;
+ node_id = in_params.node_id;
+ *current_params = *device_params;
+ }
+
+ auto current_state{reinterpret_cast<DeviceState*>(state.data())};
+
+ for (size_t i = 0; i < current_state->downmix_coeff.size(); i++) {
+ current_state->downmix_coeff[i] = current_params->downmix_coeff[i];
+ }
+
+ std::memset(&out_status, 0, sizeof(OutStatus));
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void DeviceSinkInfo::UpdateForCommandGeneration() {}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/device_sink_info.h b/src/audio_core/renderer/sink/device_sink_info.h
new file mode 100644
index 000000000..a1c441454
--- /dev/null
+++ b/src/audio_core/renderer/sink/device_sink_info.h
@@ -0,0 +1,40 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Info for a device sink.
+ */
+class DeviceSinkInfo : public SinkInfoBase {
+public:
+ DeviceSinkInfo();
+
+ /**
+ * Clean up for info, resetting it to a default state.
+ */
+ void CleanUp() override;
+
+ /**
+ * Update the info according to parameters, and write the current state to out_status.
+ *
+ * @param error_info - Output error code.
+ * @param out_status - Output status.
+ * @param in_params - Input parameters.
+ * @param pool_mapper - Unused.
+ */
+ void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ const InParameter& in_params, const PoolMapper& pool_mapper) override;
+
+ /**
+ * Update the device sink on command generation, unused.
+ */
+ void UpdateForCommandGeneration() override;
+};
+static_assert(sizeof(DeviceSinkInfo) <= sizeof(SinkInfoBase), "DeviceSinkInfo is too large!");
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/sink_context.cpp b/src/audio_core/renderer/sink/sink_context.cpp
new file mode 100644
index 000000000..634bc1cf9
--- /dev/null
+++ b/src/audio_core/renderer/sink/sink_context.cpp
@@ -0,0 +1,21 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/sink/sink_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+void SinkContext::Initialize(std::span<SinkInfoBase> sink_infos_, const u32 sink_count_) {
+ sink_infos = sink_infos_;
+ sink_count = sink_count_;
+}
+
+SinkInfoBase* SinkContext::GetInfo(const u32 index) {
+ return &sink_infos[index];
+}
+
+u32 SinkContext::GetCount() const {
+ return sink_count;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/sink_context.h b/src/audio_core/renderer/sink/sink_context.h
new file mode 100644
index 000000000..185572e29
--- /dev/null
+++ b/src/audio_core/renderer/sink/sink_context.h
@@ -0,0 +1,47 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Manages output sinks.
+ */
+class SinkContext {
+public:
+ /**
+ * Initialize the sink context.
+ *
+ * @param sink_infos - Workbuffer for the sinks.
+ * @param sink_count - Number of sinks in the buffer.
+ */
+ void Initialize(std::span<SinkInfoBase> sink_infos, u32 sink_count);
+
+ /**
+ * Get a given index's info.
+ *
+ * @param index - Sink index to get.
+ * @return The sink info base for the given index.
+ */
+ SinkInfoBase* GetInfo(u32 index);
+
+ /**
+ * Get the current number of sinks.
+ *
+ * @return The number of sinks.
+ */
+ u32 GetCount() const;
+
+private:
+ /// Buffer of sink infos
+ std::span<SinkInfoBase> sink_infos{};
+ /// Number of sinks in the buffer
+ u32 sink_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/sink_info_base.cpp b/src/audio_core/renderer/sink/sink_info_base.cpp
new file mode 100644
index 000000000..4279beaa0
--- /dev/null
+++ b/src/audio_core/renderer/sink/sink_info_base.cpp
@@ -0,0 +1,51 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "audio_core/renderer/sink/sink_info_base.h"
+
+namespace AudioCore::AudioRenderer {
+
+void SinkInfoBase::CleanUp() {
+ type = Type::Invalid;
+}
+
+void SinkInfoBase::Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ [[maybe_unused]] const InParameter& in_params,
+ [[maybe_unused]] const PoolMapper& pool_mapper) {
+ std::memset(&out_status, 0, sizeof(OutStatus));
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+}
+
+void SinkInfoBase::UpdateForCommandGeneration() {}
+
+SinkInfoBase::DeviceState* SinkInfoBase::GetDeviceState() {
+ return reinterpret_cast<DeviceState*>(state.data());
+}
+
+SinkInfoBase::Type SinkInfoBase::GetType() const {
+ return type;
+}
+
+bool SinkInfoBase::IsUsed() const {
+ return in_use;
+}
+
+bool SinkInfoBase::ShouldSkip() const {
+ return buffer_unmapped;
+}
+
+u32 SinkInfoBase::GetNodeId() const {
+ return node_id;
+}
+
+u8* SinkInfoBase::GetState() {
+ return state.data();
+}
+
+u8* SinkInfoBase::GetParameter() {
+ return parameter.data();
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/sink/sink_info_base.h b/src/audio_core/renderer/sink/sink_info_base.h
new file mode 100644
index 000000000..a1b855f20
--- /dev/null
+++ b/src/audio_core/renderer/sink/sink_info_base.h
@@ -0,0 +1,177 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/address_info.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+struct UpsamplerInfo;
+class PoolMapper;
+
+/**
+ * Base for the circular buffer and device sinks, holding their states for the AudioRenderer and
+ * their parametetrs for generating sink commands.
+ */
+class SinkInfoBase {
+public:
+ enum class Type : u8 {
+ Invalid,
+ DeviceSink,
+ CircularBufferSink,
+ };
+
+ struct DeviceInParameter {
+ /* 0x000 */ char name[0x100];
+ /* 0x100 */ u32 input_count;
+ /* 0x104 */ std::array<s8, MaxChannels> inputs;
+ /* 0x10A */ char unk10A[0x1];
+ /* 0x10B */ bool downmix_enabled;
+ /* 0x10C */ std::array<f32, 4> downmix_coeff;
+ };
+ static_assert(sizeof(DeviceInParameter) == 0x11C, "DeviceInParameter has the wrong size!");
+
+ struct DeviceState {
+ /* 0x00 */ UpsamplerInfo* upsampler_info;
+ /* 0x08 */ std::array<Common::FixedPoint<16, 16>, 4> downmix_coeff;
+ /* 0x18 */ char unk18[0x18];
+ };
+ static_assert(sizeof(DeviceState) == 0x30, "DeviceState has the wrong size!");
+
+ struct CircularBufferInParameter {
+ /* 0x00 */ u64 cpu_address;
+ /* 0x08 */ u32 size;
+ /* 0x0C */ u32 input_count;
+ /* 0x10 */ u32 sample_count;
+ /* 0x14 */ u32 previous_pos;
+ /* 0x18 */ SampleFormat format;
+ /* 0x1C */ std::array<s8, MaxChannels> inputs;
+ /* 0x22 */ bool in_use;
+ /* 0x23 */ char unk23[0x5];
+ };
+ static_assert(sizeof(CircularBufferInParameter) == 0x28,
+ "CircularBufferInParameter has the wrong size!");
+
+ struct CircularBufferState {
+ /* 0x00 */ u32 last_pos2;
+ /* 0x04 */ s32 current_pos;
+ /* 0x08 */ u32 last_pos;
+ /* 0x0C */ char unk0C[0x4];
+ /* 0x10 */ AddressInfo address_info;
+ };
+ static_assert(sizeof(CircularBufferState) == 0x30, "CircularBufferState has the wrong size!");
+
+ struct InParameter {
+ /* 0x000 */ Type type;
+ /* 0x001 */ bool in_use;
+ /* 0x004 */ u32 node_id;
+ /* 0x008 */ char unk08[0x18];
+ union {
+ /* 0x020 */ DeviceInParameter device;
+ /* 0x020 */ CircularBufferInParameter circular_buffer;
+ };
+ };
+ static_assert(sizeof(InParameter) == 0x140, "SinkInfoBase::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ u32 writeOffset;
+ /* 0x04 */ char unk04[0x1C];
+ }; // size == 0x20
+ static_assert(sizeof(OutStatus) == 0x20, "SinkInfoBase::OutStatus has the wrong size!");
+
+ virtual ~SinkInfoBase() = default;
+
+ /**
+ * Clean up for info, resetting it to a default state.
+ */
+ virtual void CleanUp();
+
+ /**
+ * Update the info according to parameters, and write the current state to out_status.
+ *
+ * @param error_info - Output error code.
+ * @param out_status - Output status.
+ * @param in_params - Input parameters.
+ * @param pool_mapper - Used to map the circular buffer.
+ */
+ virtual void Update(BehaviorInfo::ErrorInfo& error_info, OutStatus& out_status,
+ [[maybe_unused]] const InParameter& in_params,
+ [[maybe_unused]] const PoolMapper& pool_mapper);
+
+ /**
+ * Update the circular buffer on command generation, incrementing its current offsets.
+ */
+ virtual void UpdateForCommandGeneration();
+
+ /**
+ * Get the state as a device sink.
+ *
+ * @return Device state.
+ */
+ DeviceState* GetDeviceState();
+
+ /**
+ * Get the type of this sink.
+ *
+ * @return Either Device, Circular, or Invalid.
+ */
+ Type GetType() const;
+
+ /**
+ * Check if this sink is in use.
+ *
+ * @return True if used, otherwise false.
+ */
+ bool IsUsed() const;
+
+ /**
+ * Check if this sink should be skipped for updates.
+ *
+ * @return True if it should be skipped, otherwise false.
+ */
+ bool ShouldSkip() const;
+
+ /**
+ * Get the node if of this sink.
+ *
+ * @return Node id for this sink.
+ */
+ u32 GetNodeId() const;
+
+ /**
+ * Get the state of this sink.
+ *
+ * @return Pointer to the state, must be cast to the correct type.
+ */
+ u8* GetState();
+
+ /**
+ * Get the parameters of this sink.
+ *
+ * @return Pointer to the parameters, must be cast to the correct type.
+ */
+ u8* GetParameter();
+
+protected:
+ /// Type of this sink
+ Type type{Type::Invalid};
+ /// Is this sink in use?
+ bool in_use{};
+ /// Is this sink's buffer unmapped? Circular only
+ bool buffer_unmapped{};
+ /// Node id for this sink
+ u32 node_id{};
+ /// State buffer for this sink
+ std::array<u8, std::max(sizeof(DeviceState), sizeof(CircularBufferState))> state{};
+ /// Parameter buffer for this sink
+ std::array<u8, std::max(sizeof(DeviceInParameter), sizeof(CircularBufferInParameter))>
+ parameter{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_context.cpp b/src/audio_core/renderer/splitter/splitter_context.cpp
new file mode 100644
index 000000000..7a23ba43f
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_context.cpp
@@ -0,0 +1,217 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/common/workbuffer_allocator.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+#include "common/alignment.h"
+
+namespace AudioCore::AudioRenderer {
+
+SplitterDestinationData* SplitterContext::GetDesintationData(const s32 splitter_id,
+ const s32 destination_id) {
+ return splitter_infos[splitter_id].GetData(destination_id);
+}
+
+SplitterInfo& SplitterContext::GetInfo(const s32 splitter_id) {
+ return splitter_infos[splitter_id];
+}
+
+u32 SplitterContext::GetDataCount() const {
+ return destinations_count;
+}
+
+u32 SplitterContext::GetInfoCount() const {
+ return info_count;
+}
+
+SplitterDestinationData& SplitterContext::GetData(const u32 index) {
+ return splitter_destinations[index];
+}
+
+void SplitterContext::Setup(std::span<SplitterInfo> splitter_infos_, const u32 splitter_info_count_,
+ SplitterDestinationData* splitter_destinations_,
+ const u32 destination_count_, const bool splitter_bug_fixed_) {
+ splitter_infos = splitter_infos_;
+ info_count = splitter_info_count_;
+ splitter_destinations = splitter_destinations_;
+ destinations_count = destination_count_;
+ splitter_bug_fixed = splitter_bug_fixed_;
+}
+
+bool SplitterContext::UsingSplitter() const {
+ return splitter_infos.size() > 0 && info_count > 0 && splitter_destinations != nullptr &&
+ destinations_count > 0;
+}
+
+void SplitterContext::ClearAllNewConnectionFlag() {
+ for (s32 i = 0; i < info_count; i++) {
+ splitter_infos[i].SetNewConnectionFlag();
+ }
+}
+
+bool SplitterContext::Initialize(const BehaviorInfo& behavior,
+ const AudioRendererParameterInternal& params,
+ WorkbufferAllocator& allocator) {
+ if (behavior.IsSplitterSupported() && params.splitter_infos > 0 &&
+ params.splitter_destinations > 0) {
+ splitter_infos = allocator.Allocate<SplitterInfo>(params.splitter_infos, 0x10);
+
+ for (u32 i = 0; i < params.splitter_infos; i++) {
+ std::construct_at<SplitterInfo>(&splitter_infos[i], static_cast<s32>(i));
+ }
+
+ if (splitter_infos.size() == 0) {
+ splitter_infos = {};
+ return false;
+ }
+
+ splitter_destinations =
+ allocator.Allocate<SplitterDestinationData>(params.splitter_destinations, 0x10).data();
+
+ for (s32 i = 0; i < params.splitter_destinations; i++) {
+ std::construct_at<SplitterDestinationData>(&splitter_destinations[i], i);
+ }
+
+ if (params.splitter_destinations <= 0) {
+ splitter_infos = {};
+ splitter_destinations = nullptr;
+ return false;
+ }
+
+ Setup(splitter_infos, params.splitter_infos, splitter_destinations,
+ params.splitter_destinations, behavior.IsSplitterBugFixed());
+ }
+ return true;
+}
+
+bool SplitterContext::Update(const u8* input, u32& consumed_size) {
+ auto in_params{reinterpret_cast<const InParameterHeader*>(input)};
+
+ if (destinations_count == 0 || info_count == 0) {
+ consumed_size = 0;
+ return true;
+ }
+
+ if (in_params->magic != GetSplitterInParamHeaderMagic()) {
+ consumed_size = 0;
+ return false;
+ }
+
+ for (auto& splitter_info : splitter_infos) {
+ splitter_info.ClearNewConnectionFlag();
+ }
+
+ u32 offset{sizeof(InParameterHeader)};
+ offset = UpdateInfo(input, offset, in_params->info_count);
+ offset = UpdateData(input, offset, in_params->destination_count);
+
+ consumed_size = Common::AlignUp(offset, 0x10);
+ return true;
+}
+
+u32 SplitterContext::UpdateInfo(const u8* input, u32 offset, const u32 splitter_count) {
+ for (u32 i = 0; i < splitter_count; i++) {
+ auto info_header{reinterpret_cast<const SplitterInfo::InParameter*>(input + offset)};
+
+ if (info_header->magic != GetSplitterInfoMagic()) {
+ continue;
+ }
+
+ if (info_header->id < 0 || info_header->id > info_count) {
+ break;
+ }
+
+ auto& info{splitter_infos[info_header->id]};
+ RecomposeDestination(info, info_header);
+
+ offset += info.Update(info_header);
+ }
+
+ return offset;
+}
+
+u32 SplitterContext::UpdateData(const u8* input, u32 offset, const u32 count) {
+ for (u32 i = 0; i < count; i++) {
+ auto data_header{
+ reinterpret_cast<const SplitterDestinationData::InParameter*>(input + offset)};
+
+ if (data_header->magic != GetSplitterSendDataMagic()) {
+ continue;
+ }
+
+ if (data_header->id < 0 || data_header->id > destinations_count) {
+ continue;
+ }
+
+ splitter_destinations[data_header->id].Update(*data_header);
+ offset += sizeof(SplitterDestinationData::InParameter);
+ }
+
+ return offset;
+}
+
+void SplitterContext::UpdateInternalState() {
+ for (s32 i = 0; i < info_count; i++) {
+ splitter_infos[i].UpdateInternalState();
+ }
+}
+
+void SplitterContext::RecomposeDestination(SplitterInfo& out_info,
+ const SplitterInfo::InParameter* info_header) {
+ auto destination{out_info.GetData(0)};
+ while (destination != nullptr) {
+ auto dest{destination->GetNext()};
+ destination->SetNext(nullptr);
+ destination = dest;
+ }
+ out_info.SetDestinations(nullptr);
+
+ auto dest_count{info_header->destination_count};
+ if (!splitter_bug_fixed) {
+ dest_count = std::min(dest_count, GetDestCountPerInfoForCompat());
+ }
+
+ if (dest_count == 0) {
+ return;
+ }
+
+ std::span<const u32> destination_ids{reinterpret_cast<const u32*>(&info_header[1]), dest_count};
+
+ auto head{&splitter_destinations[destination_ids[0]]};
+ auto current_destination{head};
+ for (u32 i = 1; i < dest_count; i++) {
+ auto next_destination{&splitter_destinations[destination_ids[i]]};
+ current_destination->SetNext(next_destination);
+ current_destination = next_destination;
+ }
+
+ out_info.SetDestinations(head);
+ out_info.SetDestinationCount(dest_count);
+}
+
+u32 SplitterContext::GetDestCountPerInfoForCompat() const {
+ if (info_count <= 0) {
+ return 0;
+ }
+ return static_cast<u32>(destinations_count / info_count);
+}
+
+u64 SplitterContext::CalcWorkBufferSize(const BehaviorInfo& behavior,
+ const AudioRendererParameterInternal& params) {
+ u64 size{0};
+ if (!behavior.IsSplitterSupported()) {
+ return size;
+ }
+
+ size += params.splitter_destinations * sizeof(SplitterDestinationData) +
+ params.splitter_infos * sizeof(SplitterInfo);
+
+ if (behavior.IsSplitterBugFixed()) {
+ size += Common::AlignUp(params.splitter_destinations * sizeof(u32), 0x10);
+ }
+ return size;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_context.h b/src/audio_core/renderer/splitter/splitter_context.h
new file mode 100644
index 000000000..cfd092b4f
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_context.h
@@ -0,0 +1,189 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/splitter/splitter_destinations_data.h"
+#include "audio_core/renderer/splitter/splitter_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+class WorkbufferAllocator;
+
+namespace AudioRenderer {
+class BehaviorInfo;
+
+/**
+ * The splitter allows much more control over how sound is mixed together.
+ * Previously, one mix can only connect to one other, and you may need
+ * more mixes (and duplicate processing) to achieve the same result.
+ * With the splitter, many-to-one and one-to-many mixing is possible.
+ * This was added in revision 2.
+ * Had a bug with incorrect numbers of destinations, fixed in revision 5.
+ */
+class SplitterContext {
+ struct InParameterHeader {
+ /* 0x00 */ u32 magic; // 'SNDH'
+ /* 0x04 */ s32 info_count;
+ /* 0x08 */ s32 destination_count;
+ /* 0x0C */ char unk0C[0x14];
+ };
+ static_assert(sizeof(InParameterHeader) == 0x20,
+ "SplitterContext::InParameterHeader has the wrong size!");
+
+public:
+ /**
+ * Get a destination mix from the given splitter and destination index.
+ *
+ * @param splitter_id - Splitter index to get from.
+ * @param destination_id - Destination index within the splitter.
+ * @return Pointer to the found destination. May be nullptr.
+ */
+ SplitterDestinationData* GetDesintationData(s32 splitter_id, s32 destination_id);
+
+ /**
+ * Get a splitter from the given index.
+ *
+ * @param index - Index of the desired splitter.
+ * @return Splitter requested.
+ */
+ SplitterInfo& GetInfo(s32 index);
+
+ /**
+ * Get the total number of splitter destinations.
+ *
+ * @return Number of destiantions.
+ */
+ u32 GetDataCount() const;
+
+ /**
+ * Get the total number of splitters.
+ *
+ * @return Number of splitters.
+ */
+ u32 GetInfoCount() const;
+
+ /**
+ * Get a specific global destination.
+ *
+ * @param index - Index of the desired destination.
+ * @return The requested destination.
+ */
+ SplitterDestinationData& GetData(u32 index);
+
+ /**
+ * Check if the splitter is in use.
+ *
+ * @return True if any splitter or destination is in use, otherwise false.
+ */
+ bool UsingSplitter() const;
+
+ /**
+ * Mark all splitters as having new connections.
+ */
+ void ClearAllNewConnectionFlag();
+
+ /**
+ * Initialize the context.
+ *
+ * @param behavior - Used to check for splitter support.
+ * @param params - Input parameters.
+ * @param allocator - Allocator used to allocate workbuffer memory.
+ */
+ bool Initialize(const BehaviorInfo& behavior, const AudioRendererParameterInternal& params,
+ WorkbufferAllocator& allocator);
+
+ /**
+ * Update the context.
+ *
+ * @param input - Input buffer with the new info,
+ * expected to point to a InParameterHeader.
+ * @param consumed_size - Output with the number of bytes consumed from input.
+ */
+ bool Update(const u8* input, u32& consumed_size);
+
+ /**
+ * Update the splitters.
+ *
+ * @param input - Input buffer with the new info.
+ * @param offset - Current offset within the input buffer,
+ * input + offset should point to a SplitterInfo::InParameter.
+ * @param splitter_count - Number of splitters in the input buffer.
+ * @return Number of bytes consumed in input.
+ */
+ u32 UpdateInfo(const u8* input, u32 offset, u32 splitter_count);
+
+ /**
+ * Update the splitters.
+ *
+ * @param input - Input buffer with the new info.
+ * @param offset - Current offset within the input buffer,
+ * input + offset should point to a
+ * SplitterDestinationData::InParameter.
+ * @param destination_count - Number of destinations in the input buffer.
+ * @return Number of bytes consumed in input.
+ */
+ u32 UpdateData(const u8* input, u32 offset, u32 destination_count);
+
+ /**
+ * Update the state of all destinations in all splitters.
+ */
+ void UpdateInternalState();
+
+ /**
+ * Replace the given splitter's destinations with new ones.
+ *
+ * @param out_info - Splitter to recompose.
+ * @param info_header - Input parameters containing new destination ids.
+ */
+ void RecomposeDestination(SplitterInfo& out_info, const SplitterInfo::InParameter* info_header);
+
+ /**
+ * Old calculation for destinations, this is the thing the splitter bug fixes.
+ * Left for compatibility, and now min'd with the actual count to not bug.
+ *
+ * @return Number of splitter destinations.
+ */
+ u32 GetDestCountPerInfoForCompat() const;
+
+ /**
+ * Calculate the size of the required workbuffer for splitters and destinations.
+ *
+ * @param behavior - Used to check splitter features.
+ * @param params - Input parameters with splitter/destination counts.
+ * @return Required buffer size.
+ */
+ static u64 CalcWorkBufferSize(const BehaviorInfo& behavior,
+ const AudioRendererParameterInternal& params);
+
+private:
+ /**
+ * Setup the context.
+ *
+ * @param splitter_infos - Workbuffer for splitters.
+ * @param splitter_info_count - Number of splitters in the workbuffer.
+ * @param splitter_destinations - Workbuffer for splitter destinations.
+ * @param destination_count - Number of destinations in the workbuffer.
+ * @param splitter_bug_fixed - Is the splitter bug fixed?
+ */
+ void Setup(std::span<SplitterInfo> splitter_infos, u32 splitter_info_count,
+ SplitterDestinationData* splitter_destinations, u32 destination_count,
+ bool splitter_bug_fixed);
+
+ /// Workbuffer for splitters
+ std::span<SplitterInfo> splitter_infos{};
+ /// Number of splitters in buffer
+ s32 info_count{};
+ /// Workbuffer for destinations
+ SplitterDestinationData* splitter_destinations{};
+ /// Number of destinations in buffer
+ s32 destinations_count{};
+ /// Is the splitter bug fixed?
+ bool splitter_bug_fixed{};
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/splitter/splitter_destinations_data.cpp b/src/audio_core/renderer/splitter/splitter_destinations_data.cpp
new file mode 100644
index 000000000..b27d44896
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_destinations_data.cpp
@@ -0,0 +1,87 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/splitter/splitter_destinations_data.h"
+
+namespace AudioCore::AudioRenderer {
+
+SplitterDestinationData::SplitterDestinationData(const s32 id_) : id{id_} {}
+
+void SplitterDestinationData::ClearMixVolume() {
+ mix_volumes.fill(0.0f);
+ prev_mix_volumes.fill(0.0f);
+}
+
+s32 SplitterDestinationData::GetId() const {
+ return id;
+}
+
+bool SplitterDestinationData::IsConfigured() const {
+ return in_use && destination_id != UnusedMixId;
+}
+
+s32 SplitterDestinationData::GetMixId() const {
+ return destination_id;
+}
+
+f32 SplitterDestinationData::GetMixVolume(const u32 index) const {
+ if (index >= mix_volumes.size()) {
+ LOG_ERROR(Service_Audio, "SplitterDestinationData::GetMixVolume Invalid index {}", index);
+ return 0.0f;
+ }
+ return mix_volumes[index];
+}
+
+std::span<f32> SplitterDestinationData::GetMixVolume() {
+ return mix_volumes;
+}
+
+f32 SplitterDestinationData::GetMixVolumePrev(const u32 index) const {
+ if (index >= prev_mix_volumes.size()) {
+ LOG_ERROR(Service_Audio, "SplitterDestinationData::GetMixVolumePrev Invalid index {}",
+ index);
+ return 0.0f;
+ }
+ return prev_mix_volumes[index];
+}
+
+std::span<f32> SplitterDestinationData::GetMixVolumePrev() {
+ return prev_mix_volumes;
+}
+
+void SplitterDestinationData::Update(const InParameter& params) {
+ if (params.id != id || params.magic != GetSplitterSendDataMagic()) {
+ return;
+ }
+
+ destination_id = params.mix_id;
+ mix_volumes = params.mix_volumes;
+
+ if (!in_use && params.in_use) {
+ prev_mix_volumes = mix_volumes;
+ need_update = false;
+ }
+
+ in_use = params.in_use;
+}
+
+void SplitterDestinationData::MarkAsNeedToUpdateInternalState() {
+ need_update = true;
+}
+
+void SplitterDestinationData::UpdateInternalState() {
+ if (in_use && need_update) {
+ prev_mix_volumes = mix_volumes;
+ }
+ need_update = false;
+}
+
+SplitterDestinationData* SplitterDestinationData::GetNext() const {
+ return next;
+}
+
+void SplitterDestinationData::SetNext(SplitterDestinationData* next_) {
+ next = next_;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_destinations_data.h b/src/audio_core/renderer/splitter/splitter_destinations_data.h
new file mode 100644
index 000000000..bd3d55748
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_destinations_data.h
@@ -0,0 +1,135 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <span>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Represents a mixing node, can be connected to a previous and next destination forming a chain
+ * that a certain mix buffer will pass through to output.
+ */
+class SplitterDestinationData {
+public:
+ struct InParameter {
+ /* 0x00 */ u32 magic; // 'SNDD'
+ /* 0x04 */ s32 id;
+ /* 0x08 */ std::array<f32, MaxMixBuffers> mix_volumes;
+ /* 0x68 */ u32 mix_id;
+ /* 0x6C */ bool in_use;
+ };
+ static_assert(sizeof(InParameter) == 0x70,
+ "SplitterDestinationData::InParameter has the wrong size!");
+
+ SplitterDestinationData(s32 id);
+
+ /**
+ * Reset the mix volumes for this destination.
+ */
+ void ClearMixVolume();
+
+ /**
+ * Get the id of this destination.
+ *
+ * @return Id for this destination.
+ */
+ s32 GetId() const;
+
+ /**
+ * Check if this destination is correctly configured.
+ *
+ * @return True if configured, otherwise false.
+ */
+ bool IsConfigured() const;
+
+ /**
+ * Get the mix id for this destination.
+ *
+ * @return Mix id for this destination.
+ */
+ s32 GetMixId() const;
+
+ /**
+ * Get the current mix volume of a given index in this destination.
+ *
+ * @param index - Mix buffer index to get the volume for.
+ * @return Current volume of the specified mix.
+ */
+ f32 GetMixVolume(u32 index) const;
+
+ /**
+ * Get the current mix volumes for all mix buffers in this destination.
+ *
+ * @return Span of current mix buffer volumes.
+ */
+ std::span<f32> GetMixVolume();
+
+ /**
+ * Get the previous mix volume of a given index in this destination.
+ *
+ * @param index - Mix buffer index to get the volume for.
+ * @return Previous volume of the specified mix.
+ */
+ f32 GetMixVolumePrev(u32 index) const;
+
+ /**
+ * Get the previous mix volumes for all mix buffers in this destination.
+ *
+ * @return Span of previous mix buffer volumes.
+ */
+ std::span<f32> GetMixVolumePrev();
+
+ /**
+ * Update this destination.
+ *
+ * @param params - Inpout parameters to update the destination.
+ */
+ void Update(const InParameter& params);
+
+ /**
+ * Mark this destination as needing its volumes updated.
+ */
+ void MarkAsNeedToUpdateInternalState();
+
+ /**
+ * Copy current volumes to previous if an update is required.
+ */
+ void UpdateInternalState();
+
+ /**
+ * Get the next destination in the mix chain.
+ *
+ * @return The next splitter destination, may be nullptr if this is the last in the chain.
+ */
+ SplitterDestinationData* GetNext() const;
+
+ /**
+ * Set the next destination in the mix chain.
+ *
+ * @param next - Destination this one is to be connected to.
+ */
+ void SetNext(SplitterDestinationData* next);
+
+private:
+ /// Id of this destination
+ const s32 id;
+ /// Mix id this destination represents
+ s32 destination_id{UnusedMixId};
+ /// Current mix volumes
+ std::array<f32, MaxMixBuffers> mix_volumes{0.0f};
+ /// Previous mix volumes
+ std::array<f32, MaxMixBuffers> prev_mix_volumes{0.0f};
+ /// Next destination in the mix chain
+ SplitterDestinationData* next{};
+ /// Is this destiantion in use?
+ bool in_use{};
+ /// Does this destiantion need its volumes updated?
+ bool need_update{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_info.cpp b/src/audio_core/renderer/splitter/splitter_info.cpp
new file mode 100644
index 000000000..1aee6720b
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_info.cpp
@@ -0,0 +1,79 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/splitter/splitter_info.h"
+
+namespace AudioCore::AudioRenderer {
+
+SplitterInfo::SplitterInfo(const s32 id_) : id{id_} {}
+
+void SplitterInfo::InitializeInfos(SplitterInfo* splitters, const u32 count) {
+ if (splitters == nullptr) {
+ return;
+ }
+
+ for (u32 i = 0; i < count; i++) {
+ auto& splitter{splitters[i]};
+ splitter.destinations = nullptr;
+ splitter.destination_count = 0;
+ splitter.has_new_connection = true;
+ }
+}
+
+u32 SplitterInfo::Update(const InParameter* params) {
+ if (params->id != id) {
+ return 0;
+ }
+ sample_rate = params->sample_rate;
+ has_new_connection = true;
+ return static_cast<u32>((sizeof(InParameter) + 3 * sizeof(s32)) +
+ params->destination_count * sizeof(s32));
+}
+
+SplitterDestinationData* SplitterInfo::GetData(const u32 destination_id) {
+ auto out_destination{destinations};
+ u32 i{0};
+ while (i < destination_id) {
+ if (out_destination == nullptr) {
+ break;
+ }
+ out_destination = out_destination->GetNext();
+ i++;
+ }
+
+ return out_destination;
+}
+
+u32 SplitterInfo::GetDestinationCount() const {
+ return destination_count;
+}
+
+void SplitterInfo::SetDestinationCount(const u32 count) {
+ destination_count = count;
+}
+
+bool SplitterInfo::HasNewConnection() const {
+ return has_new_connection;
+}
+
+void SplitterInfo::ClearNewConnectionFlag() {
+ has_new_connection = false;
+}
+
+void SplitterInfo::SetNewConnectionFlag() {
+ has_new_connection = true;
+}
+
+void SplitterInfo::UpdateInternalState() {
+ auto destination{destinations};
+ while (destination != nullptr) {
+ destination->UpdateInternalState();
+ destination = destination->GetNext();
+ }
+}
+
+void SplitterInfo::SetDestinations(SplitterDestinationData* destinations_) {
+ destinations = destinations_;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/splitter/splitter_info.h b/src/audio_core/renderer/splitter/splitter_info.h
new file mode 100644
index 000000000..d1d75064c
--- /dev/null
+++ b/src/audio_core/renderer/splitter/splitter_info.h
@@ -0,0 +1,107 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/renderer/splitter/splitter_destinations_data.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Represents a splitter, wraps multiple output destinations to split an input mix into.
+ */
+class SplitterInfo {
+public:
+ struct InParameter {
+ /* 0x00 */ u32 magic; // 'SNDI'
+ /* 0x04 */ s32 id;
+ /* 0x08 */ u32 sample_rate;
+ /* 0x0C */ u32 destination_count;
+ };
+ static_assert(sizeof(InParameter) == 0x10, "SplitterInfo::InParameter has the wrong size!");
+
+ explicit SplitterInfo(s32 id);
+
+ /**
+ * Initialize the given splitters.
+ *
+ * @param splitters - Splitters to initialize.
+ * @param count - Number of splitters given.
+ */
+ static void InitializeInfos(SplitterInfo* splitters, u32 count);
+
+ /**
+ * Update this splitter.
+ *
+ * @param params - Input parameters to update with.
+ * @return The size in bytes of this splitter.
+ */
+ u32 Update(const InParameter* params);
+
+ /**
+ * Get a destination in this splitter.
+ *
+ * @param id - Destination id to get.
+ * @return Pointer to the destination, may be nullptr.
+ */
+ SplitterDestinationData* GetData(u32 id);
+
+ /**
+ * Get the number of destinations in this splitter.
+ *
+ * @return The number of destiantions.
+ */
+ u32 GetDestinationCount() const;
+
+ /**
+ * Set the number of destinations in this splitter.
+ *
+ * @param count - The new number of destiantions.
+ */
+ void SetDestinationCount(u32 count);
+
+ /**
+ * Check if the splitter has a new connection.
+ *
+ * @return True if there is a new connection, otherwise false.
+ */
+ bool HasNewConnection() const;
+
+ /**
+ * Reset the new connection flag.
+ */
+ void ClearNewConnectionFlag();
+
+ /**
+ * Mark as having a new connection.
+ */
+ void SetNewConnectionFlag();
+
+ /**
+ * Update the state of all destinations.
+ */
+ void UpdateInternalState();
+
+ /**
+ * Set this splitter's destinations.
+ *
+ * @param destinations - The new destination list for this splitter.
+ */
+ void SetDestinations(SplitterDestinationData* destinations);
+
+private:
+ /// Id of this splitter
+ s32 id;
+ /// Sample rate of this splitter
+ u32 sample_rate{};
+ /// Number of destinations in this splitter
+ u32 destination_count{};
+ /// Does this splitter have a new connection?
+ bool has_new_connection{true};
+ /// Pointer to the destinations of this splitter
+ SplitterDestinationData* destinations{};
+ /// Number of channels this splitter manages
+ u32 channel_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp
new file mode 100644
index 000000000..7a217969e
--- /dev/null
+++ b/src/audio_core/renderer/system.cpp
@@ -0,0 +1,802 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <chrono>
+#include <span>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/common/common.h"
+#include "audio_core/common/feature_support.h"
+#include "audio_core/common/workbuffer_allocator.h"
+#include "audio_core/renderer/adsp/adsp.h"
+#include "audio_core/renderer/behavior/info_updater.h"
+#include "audio_core/renderer/command/command_buffer.h"
+#include "audio_core/renderer/command/command_generator.h"
+#include "audio_core/renderer/command/command_list_header.h"
+#include "audio_core/renderer/effect/effect_info_base.h"
+#include "audio_core/renderer/effect/effect_result_state.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "audio_core/renderer/mix/mix_info.h"
+#include "audio_core/renderer/nodes/edge_matrix.h"
+#include "audio_core/renderer/nodes/node_states.h"
+#include "audio_core/renderer/sink/sink_info_base.h"
+#include "audio_core/renderer/system.h"
+#include "audio_core/renderer/upsampler/upsampler_info.h"
+#include "audio_core/renderer/voice/voice_channel_resource.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/alignment.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/hle/kernel/k_event.h"
+#include "core/hle/kernel/k_transfer_memory.h"
+#include "core/memory.h"
+
+namespace AudioCore::AudioRenderer {
+
+u64 System::GetWorkBufferSize(const AudioRendererParameterInternal& params) {
+ BehaviorInfo behavior;
+ behavior.SetUserLibRevision(params.revision);
+
+ u64 size{0};
+
+ size += Common::AlignUp(params.mixes * sizeof(s32), 0x40);
+ size += params.sub_mixes * MaxEffects * sizeof(s32);
+ size += (params.sub_mixes + 1) * sizeof(MixInfo);
+ size += params.voices * (sizeof(VoiceInfo) + sizeof(VoiceChannelResource) + sizeof(VoiceState));
+ size += Common::AlignUp((params.sub_mixes + 1) * sizeof(MixInfo*), 0x10);
+ size += Common::AlignUp(params.voices * sizeof(VoiceInfo*), 0x10);
+ size += Common::AlignUp(((params.sinks + params.sub_mixes) * TargetSampleCount * sizeof(s32) +
+ params.sample_count * sizeof(s32)) *
+ (params.mixes + MaxChannels),
+ 0x40);
+
+ if (behavior.IsSplitterSupported()) {
+ const auto node_size{NodeStates::GetWorkBufferSize(params.sub_mixes + 1)};
+ const auto edge_size{EdgeMatrix::GetWorkBufferSize(params.sub_mixes + 1)};
+ size += Common::AlignUp(node_size + edge_size, 0x10);
+ }
+
+ size += SplitterContext::CalcWorkBufferSize(behavior, params);
+ size += (params.effects + params.voices * MaxWaveBuffers) * sizeof(MemoryPoolInfo);
+
+ if (behavior.IsEffectInfoVersion2Supported()) {
+ size += params.effects * sizeof(EffectResultState);
+ }
+ size += 0x50;
+
+ size = Common::AlignUp(size, 0x40);
+
+ size += (params.sinks + params.sub_mixes) * sizeof(UpsamplerInfo);
+ size += params.effects * sizeof(EffectInfoBase);
+ size += Common::AlignUp(params.voices * sizeof(VoiceState), 0x40);
+ size += params.sinks * sizeof(SinkInfoBase);
+
+ if (behavior.IsEffectInfoVersion2Supported()) {
+ size += params.effects * sizeof(EffectResultState);
+ }
+
+ if (params.perf_frames > 0) {
+ auto perf_size{PerformanceManager::GetRequiredBufferSizeForPerformanceMetricsPerFrame(
+ behavior, params)};
+ size += Common::AlignUp(perf_size * (params.perf_frames + 1) + 0xC0, 0x100);
+ }
+
+ if (behavior.IsVariadicCommandBufferSizeSupported()) {
+ size += CommandGenerator::CalculateCommandBufferSize(behavior, params) + (0x40 - 1) * 2;
+ } else {
+ size += 0x18000 + (0x40 - 1) * 2;
+ }
+
+ size = Common::AlignUp(size, 0x1000);
+ return size;
+}
+
+System::System(Core::System& core_, Kernel::KEvent* adsp_rendered_event_)
+ : core{core_}, adsp{core.AudioCore().GetADSP()}, adsp_rendered_event{adsp_rendered_event_} {}
+
+Result System::Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, const u64 transfer_memory_size,
+ const u32 process_handle_, const u64 applet_resource_user_id_,
+ const s32 session_id_) {
+ if (!CheckValidRevision(params.revision)) {
+ return Service::Audio::ERR_INVALID_REVISION;
+ }
+
+ if (GetWorkBufferSize(params) > transfer_memory_size) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ if (process_handle_ == 0) {
+ return Service::Audio::ERR_INVALID_PROCESS_HANDLE;
+ }
+
+ behavior.SetUserLibRevision(params.revision);
+
+ process_handle = process_handle_;
+ applet_resource_user_id = applet_resource_user_id_;
+ session_id = session_id_;
+
+ sample_rate = params.sample_rate;
+ sample_count = params.sample_count;
+ mix_buffer_count = static_cast<s16>(params.mixes);
+ voice_channels = MaxChannels;
+ upsampler_count = params.sinks + params.sub_mixes;
+ memory_pool_count = params.effects + params.voices * MaxWaveBuffers;
+ render_device = params.rendering_device;
+ execution_mode = params.execution_mode;
+
+ core.Memory().ZeroBlock(*core.Kernel().CurrentProcess(), transfer_memory->GetSourceAddress(),
+ transfer_memory_size);
+
+ // Note: We're not actually using the transfer memory because it's a pain to code for.
+ // Allocate the memory normally instead and hope the game doesn't try to read anything back
+ workbuffer = std::make_unique<u8[]>(transfer_memory_size);
+ workbuffer_size = transfer_memory_size;
+
+ PoolMapper pool_mapper(process_handle, false);
+ pool_mapper.InitializeSystemPool(memory_pool_info, workbuffer.get(), workbuffer_size);
+
+ WorkbufferAllocator allocator({workbuffer.get(), workbuffer_size}, workbuffer_size);
+
+ samples_workbuffer =
+ allocator.Allocate<s32>((voice_channels + mix_buffer_count) * sample_count, 0x10);
+ if (samples_workbuffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ auto upsampler_workbuffer{allocator.Allocate<s32>(
+ (voice_channels + mix_buffer_count) * TargetSampleCount * upsampler_count, 0x10)};
+ if (upsampler_workbuffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ depop_buffer =
+ allocator.Allocate<s32>(Common::AlignUp(static_cast<u32>(mix_buffer_count), 0x40), 0x40);
+ if (depop_buffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ // invalidate samples_workbuffer DSP cache
+
+ auto voice_infos{allocator.Allocate<VoiceInfo>(params.voices, 0x10)};
+ for (auto& voice_info : voice_infos) {
+ std::construct_at<VoiceInfo>(&voice_info);
+ }
+
+ if (voice_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ auto sorted_voice_infos{allocator.Allocate<VoiceInfo*>(params.voices, 0x10)};
+ if (sorted_voice_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ std::memset(sorted_voice_infos.data(), 0, sorted_voice_infos.size_bytes());
+
+ auto voice_channel_resources{allocator.Allocate<VoiceChannelResource>(params.voices, 0x10)};
+ u32 i{0};
+ for (auto& voice_channel_resource : voice_channel_resources) {
+ std::construct_at<VoiceChannelResource>(&voice_channel_resource, i++);
+ }
+
+ if (voice_channel_resources.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ auto voice_cpu_states{allocator.Allocate<VoiceState>(params.voices, 0x10)};
+ if (voice_cpu_states.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ for (auto& voice_state : voice_cpu_states) {
+ voice_state = {};
+ }
+
+ auto mix_infos{allocator.Allocate<MixInfo>(params.sub_mixes + 1, 0x10)};
+
+ if (mix_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ u32 effect_process_order_count{0};
+ std::span<s32> effect_process_order_buffer{};
+
+ if (params.effects > 0) {
+ effect_process_order_count = params.effects * (params.sub_mixes + 1);
+ effect_process_order_buffer = allocator.Allocate<s32>(effect_process_order_count, 0x10);
+ if (effect_process_order_buffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+ }
+
+ i = 0;
+ for (auto& mix_info : mix_infos) {
+ std::construct_at<MixInfo>(
+ &mix_info, effect_process_order_buffer.subspan(i * params.effects, params.effects),
+ params.effects, this->behavior);
+ i++;
+ }
+
+ auto sorted_mix_infos{allocator.Allocate<MixInfo*>(params.sub_mixes + 1, 0x10)};
+ if (sorted_mix_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ std::memset(sorted_mix_infos.data(), 0, sorted_mix_infos.size_bytes());
+
+ if (behavior.IsSplitterSupported()) {
+ u64 node_state_size{NodeStates::GetWorkBufferSize(params.sub_mixes + 1)};
+ u64 edge_matrix_size{EdgeMatrix::GetWorkBufferSize(params.sub_mixes + 1)};
+
+ auto node_states_workbuffer{allocator.Allocate<u8>(node_state_size, 1)};
+ auto edge_matrix_workbuffer{allocator.Allocate<u8>(edge_matrix_size, 1)};
+
+ if (node_states_workbuffer.empty() || edge_matrix_workbuffer.size() == 0) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ mix_context.Initialize(sorted_mix_infos, mix_infos, params.sub_mixes + 1,
+ effect_process_order_buffer, effect_process_order_count,
+ node_states_workbuffer, node_state_size, edge_matrix_workbuffer,
+ edge_matrix_size);
+ } else {
+ mix_context.Initialize(sorted_mix_infos, mix_infos, params.sub_mixes + 1,
+ effect_process_order_buffer, effect_process_order_count, {}, 0, {},
+ 0);
+ }
+
+ upsampler_manager = allocator.Allocate<UpsamplerManager>(1, 0x10).data();
+ if (upsampler_manager == nullptr) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ memory_pool_workbuffer = allocator.Allocate<MemoryPoolInfo>(memory_pool_count, 0x10);
+ for (auto& memory_pool : memory_pool_workbuffer) {
+ std::construct_at<MemoryPoolInfo>(&memory_pool, MemoryPoolInfo::Location::DSP);
+ }
+
+ if (memory_pool_workbuffer.empty() && memory_pool_count > 0) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ if (!splitter_context.Initialize(behavior, params, allocator)) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ std::span<EffectResultState> effect_result_states_cpu{};
+ if (behavior.IsEffectInfoVersion2Supported() && params.effects > 0) {
+ effect_result_states_cpu = allocator.Allocate<EffectResultState>(params.effects, 0x10);
+ if (effect_result_states_cpu.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+ std::memset(effect_result_states_cpu.data(), 0, effect_result_states_cpu.size_bytes());
+ }
+
+ allocator.Align(0x40);
+
+ unk_2B0 = allocator.GetSize() - allocator.GetCurrentOffset();
+ unk_2A8 = {&workbuffer[allocator.GetCurrentOffset()], unk_2B0};
+
+ upsampler_infos = allocator.Allocate<UpsamplerInfo>(upsampler_count, 0x40);
+ for (auto& upsampler_info : upsampler_infos) {
+ std::construct_at<UpsamplerInfo>(&upsampler_info);
+ }
+
+ std::construct_at<UpsamplerManager>(upsampler_manager, upsampler_count, upsampler_infos,
+ upsampler_workbuffer);
+
+ if (upsampler_infos.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ auto effect_infos{allocator.Allocate<EffectInfoBase>(params.effects, 0x40)};
+ for (auto& effect_info : effect_infos) {
+ std::construct_at<EffectInfoBase>(&effect_info);
+ }
+
+ if (effect_infos.empty() && params.effects > 0) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ std::span<EffectResultState> effect_result_states_dsp{};
+ if (behavior.IsEffectInfoVersion2Supported() && params.effects > 0) {
+ effect_result_states_dsp = allocator.Allocate<EffectResultState>(params.effects, 0x40);
+ if (effect_result_states_dsp.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+ std::memset(effect_result_states_dsp.data(), 0, effect_result_states_dsp.size_bytes());
+ }
+
+ effect_context.Initialize(effect_infos, params.effects, effect_result_states_cpu,
+ effect_result_states_dsp, effect_result_states_dsp.size());
+
+ auto sinks{allocator.Allocate<SinkInfoBase>(params.sinks, 0x10)};
+ for (auto& sink : sinks) {
+ std::construct_at<SinkInfoBase>(&sink);
+ }
+
+ if (sinks.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ sink_context.Initialize(sinks, params.sinks);
+
+ auto voice_dsp_states{allocator.Allocate<VoiceState>(params.voices, 0x40)};
+ if (voice_dsp_states.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ for (auto& voice_state : voice_dsp_states) {
+ voice_state = {};
+ }
+
+ voice_context.Initialize(sorted_voice_infos, voice_infos, voice_channel_resources,
+ voice_cpu_states, voice_dsp_states, params.voices);
+
+ if (params.perf_frames > 0) {
+ const auto perf_workbuffer_size{
+ PerformanceManager::GetRequiredBufferSizeForPerformanceMetricsPerFrame(behavior,
+ params) *
+ (params.perf_frames + 1) +
+ 0xC};
+ performance_workbuffer = allocator.Allocate<u8>(perf_workbuffer_size, 0x40);
+ if (performance_workbuffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+ std::memset(performance_workbuffer.data(), 0, performance_workbuffer.size_bytes());
+ performance_manager.Initialize(performance_workbuffer, performance_workbuffer.size_bytes(),
+ params, behavior, memory_pool_info);
+ }
+
+ render_time_limit_percent = 100;
+ drop_voice = params.voice_drop_enabled && params.execution_mode == ExecutionMode::Auto;
+
+ allocator.Align(0x40);
+ command_workbuffer_size = allocator.GetRemainingSize();
+ command_workbuffer = allocator.Allocate<u8>(command_workbuffer_size, 0x40);
+ if (command_workbuffer.empty()) {
+ return Service::Audio::ERR_INSUFFICIENT_BUFFER_SIZE;
+ }
+
+ command_buffer_size = 0;
+ reset_command_buffers = true;
+
+ // nn::audio::dsp::FlushDataCache(transferMemory, transferMemorySize);
+
+ if (behavior.IsCommandProcessingTimeEstimatorVersion5Supported()) {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion5>(sample_count,
+ mix_buffer_count);
+ } else if (behavior.IsCommandProcessingTimeEstimatorVersion4Supported()) {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion4>(sample_count,
+ mix_buffer_count);
+ } else if (behavior.IsCommandProcessingTimeEstimatorVersion3Supported()) {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion3>(sample_count,
+ mix_buffer_count);
+ } else if (behavior.IsCommandProcessingTimeEstimatorVersion2Supported()) {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion2>(sample_count,
+ mix_buffer_count);
+ } else {
+ command_processing_time_estimator =
+ std::make_unique<CommandProcessingTimeEstimatorVersion1>(sample_count,
+ mix_buffer_count);
+ }
+
+ initialized = true;
+ return ResultSuccess;
+}
+
+void System::Finalize() {
+ if (!initialized) {
+ return;
+ }
+
+ if (active) {
+ Stop();
+ }
+
+ applet_resource_user_id = 0;
+
+ PoolMapper pool_mapper(process_handle, false);
+ pool_mapper.Unmap(memory_pool_info);
+
+ if (process_handle) {
+ pool_mapper.ClearUseState(memory_pool_workbuffer, memory_pool_count);
+ for (auto& memory_pool : memory_pool_workbuffer) {
+ if (memory_pool.IsMapped()) {
+ pool_mapper.Unmap(memory_pool);
+ }
+ }
+
+ // dsp::ProcessCleanup
+ // close handle
+ }
+ initialized = false;
+}
+
+void System::Start() {
+ std::scoped_lock l{lock};
+ frames_elapsed = 0;
+ state = State::Started;
+ active = true;
+}
+
+void System::Stop() {
+ {
+ std::scoped_lock l{lock};
+ state = State::Stopped;
+ active = false;
+ }
+
+ if (execution_mode == ExecutionMode::Auto) {
+ // Should wait for the system to terminate here, but core timing (should have) already
+ // stopped, so this isn't needed. Find a way to make this definite.
+
+ // terminate_event.Wait();
+ }
+}
+
+Result System::Update(std::span<const u8> input, std::span<u8> performance, std::span<u8> output) {
+ std::scoped_lock l{lock};
+
+ const auto start_time{core.CoreTiming().GetClockTicks()};
+
+ InfoUpdater info_updater(input, output, process_handle, behavior);
+
+ auto result{info_updater.UpdateBehaviorInfo(behavior)};
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update BehaviorInfo!");
+ return result;
+ }
+
+ result = info_updater.UpdateMemoryPools(memory_pool_workbuffer, memory_pool_count);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update MemoryPools!");
+ return result;
+ }
+
+ result = info_updater.UpdateVoiceChannelResources(voice_context);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update VoiceChannelResources!");
+ return result;
+ }
+
+ result = info_updater.UpdateVoices(voice_context, memory_pool_workbuffer, memory_pool_count);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update Voices!");
+ return result;
+ }
+
+ result = info_updater.UpdateEffects(effect_context, active, memory_pool_workbuffer,
+ memory_pool_count);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update Effects!");
+ return result;
+ }
+
+ if (behavior.IsSplitterSupported()) {
+ result = info_updater.UpdateSplitterInfo(splitter_context);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update SplitterInfo!");
+ return result;
+ }
+ }
+
+ result =
+ info_updater.UpdateMixes(mix_context, mix_buffer_count, effect_context, splitter_context);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update Mixes!");
+ return result;
+ }
+
+ result = info_updater.UpdateSinks(sink_context, memory_pool_workbuffer, memory_pool_count);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update Sinks!");
+ return result;
+ }
+
+ PerformanceManager* perf_manager{nullptr};
+ if (performance_manager.IsInitialized()) {
+ perf_manager = &performance_manager;
+ }
+
+ result =
+ info_updater.UpdatePerformanceBuffer(performance, performance.size_bytes(), perf_manager);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update PerformanceBuffer!");
+ return result;
+ }
+
+ result = info_updater.UpdateErrorInfo(behavior);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update ErrorInfo!");
+ return result;
+ }
+
+ if (behavior.IsElapsedFrameCountSupported()) {
+ result = info_updater.UpdateRendererInfo(frames_elapsed);
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to update RendererInfo!");
+ return result;
+ }
+ }
+
+ result = info_updater.CheckConsumedSize();
+ if (result.IsError()) {
+ LOG_ERROR(Service_Audio, "Invalid consume size!");
+ return result;
+ }
+
+ adsp_rendered_event->GetWritableEvent().Clear();
+ num_times_updated++;
+
+ const auto end_time{core.CoreTiming().GetClockTicks()};
+ ticks_spent_updating += end_time - start_time;
+
+ return ResultSuccess;
+}
+
+u32 System::GetRenderingTimeLimit() const {
+ return render_time_limit_percent;
+}
+
+void System::SetRenderingTimeLimit(const u32 limit) {
+ render_time_limit_percent = limit;
+}
+
+u32 System::GetSessionId() const {
+ return session_id;
+}
+
+u32 System::GetSampleRate() const {
+ return sample_rate;
+}
+
+u32 System::GetSampleCount() const {
+ return sample_count;
+}
+
+u32 System::GetMixBufferCount() const {
+ return mix_buffer_count;
+}
+
+ExecutionMode System::GetExecutionMode() const {
+ return execution_mode;
+}
+
+u32 System::GetRenderingDevice() const {
+ return render_device;
+}
+
+bool System::IsActive() const {
+ return active;
+}
+
+void System::SendCommandToDsp() {
+ std::scoped_lock l{lock};
+
+ if (initialized) {
+ if (active) {
+ terminate_event.Reset();
+ const auto remaining_command_count{adsp.GetRemainCommandCount(session_id)};
+ u64 command_size{0};
+
+ if (remaining_command_count) {
+ adsp_behind = true;
+ command_size = command_buffer_size;
+ } else {
+ command_size = GenerateCommand(command_workbuffer, command_workbuffer_size);
+ }
+
+ auto translated_addr{
+ memory_pool_info.Translate(CpuAddr(command_workbuffer.data()), command_size)};
+
+ auto time_limit_percent{70.0f};
+ if (behavior.IsAudioRendererProcessingTimeLimit80PercentSupported()) {
+ time_limit_percent = 80.0f;
+ } else if (behavior.IsAudioRendererProcessingTimeLimit75PercentSupported()) {
+ time_limit_percent = 75.0f;
+ } else {
+ // result ignored and 70 is used anyway
+ behavior.IsAudioRendererProcessingTimeLimit70PercentSupported();
+ time_limit_percent = 70.0f;
+ }
+
+ ADSP::CommandBuffer command_buffer{
+ .buffer{translated_addr},
+ .size{command_size},
+ .time_limit{
+ static_cast<u64>((time_limit_percent / 100) * 2'880'000.0 *
+ (static_cast<f32>(render_time_limit_percent) / 100.0f))},
+ .remaining_command_count{remaining_command_count},
+ .reset_buffers{reset_command_buffers},
+ .applet_resource_user_id{applet_resource_user_id},
+ .render_time_taken{adsp.GetRenderTimeTaken(session_id)},
+ };
+
+ adsp.SendCommandBuffer(session_id, command_buffer);
+ reset_command_buffers = false;
+ command_buffer_size = command_size;
+ if (remaining_command_count == 0) {
+ adsp_rendered_event->GetWritableEvent().Signal();
+ }
+ } else {
+ adsp.ClearRemainCount(session_id);
+ terminate_event.Set();
+ }
+ }
+}
+
+u64 System::GenerateCommand(std::span<u8> in_command_buffer,
+ [[maybe_unused]] const u64 command_buffer_size_) {
+ PoolMapper::ClearUseState(memory_pool_workbuffer, memory_pool_count);
+ const auto start_time{core.CoreTiming().GetClockTicks()};
+
+ auto command_list_header{reinterpret_cast<CommandListHeader*>(in_command_buffer.data())};
+
+ command_list_header->buffer_count = static_cast<s16>(voice_channels + mix_buffer_count);
+ command_list_header->sample_count = sample_count;
+ command_list_header->sample_rate = sample_rate;
+ command_list_header->samples_buffer = samples_workbuffer;
+
+ const auto performance_initialized{performance_manager.IsInitialized()};
+ if (performance_initialized) {
+ performance_manager.TapFrame(adsp_behind, num_voices_dropped, render_start_tick);
+ adsp_behind = false;
+ num_voices_dropped = 0;
+ render_start_tick = 0;
+ }
+
+ s8 channel_count{2};
+ if (execution_mode == ExecutionMode::Auto) {
+ const auto& sink{core.AudioCore().GetOutputSink()};
+ channel_count = static_cast<s8>(sink.GetDeviceChannels());
+ }
+
+ AudioRendererSystemContext render_context{
+ .session_id{session_id},
+ .channels{channel_count},
+ .mix_buffer_count{mix_buffer_count},
+ .behavior{&behavior},
+ .depop_buffer{depop_buffer},
+ .upsampler_manager{upsampler_manager},
+ .memory_pool_info{&memory_pool_info},
+ };
+
+ CommandBuffer command_buffer{
+ .command_list{in_command_buffer},
+ .sample_count{sample_count},
+ .sample_rate{sample_rate},
+ .size{sizeof(CommandListHeader)},
+ .count{0},
+ .estimated_process_time{0},
+ .memory_pool{&memory_pool_info},
+ .time_estimator{command_processing_time_estimator.get()},
+ .behavior{&behavior},
+ };
+
+ PerformanceManager* perf_manager{nullptr};
+ if (performance_initialized) {
+ perf_manager = &performance_manager;
+ }
+
+ CommandGenerator command_generator{command_buffer, *command_list_header, render_context,
+ voice_context, mix_context, effect_context,
+ sink_context, splitter_context, perf_manager};
+
+ voice_context.SortInfo();
+
+ const auto start_estimated_time{command_buffer.estimated_process_time};
+
+ command_generator.GenerateVoiceCommands();
+ command_generator.GenerateSubMixCommands();
+ command_generator.GenerateFinalMixCommands();
+ command_generator.GenerateSinkCommands();
+
+ if (drop_voice) {
+ f32 time_limit_percent{70.0f};
+ if (render_context.behavior->IsAudioRendererProcessingTimeLimit80PercentSupported()) {
+ time_limit_percent = 80.0f;
+ } else if (render_context.behavior
+ ->IsAudioRendererProcessingTimeLimit75PercentSupported()) {
+ time_limit_percent = 75.0f;
+ } else {
+ // result is ignored
+ render_context.behavior->IsAudioRendererProcessingTimeLimit70PercentSupported();
+ time_limit_percent = 70.0f;
+ }
+ const auto time_limit{static_cast<u32>(
+ static_cast<f32>(start_estimated_time - command_buffer.estimated_process_time) +
+ (((time_limit_percent / 100.0f) * 2'880'000.0) *
+ (static_cast<f32>(render_time_limit_percent) / 100.0f)))};
+ num_voices_dropped = DropVoices(command_buffer, start_estimated_time, time_limit);
+ }
+
+ command_list_header->buffer_size = command_buffer.size;
+ command_list_header->command_count = command_buffer.count;
+
+ voice_context.UpdateStateByDspShared();
+
+ if (render_context.behavior->IsEffectInfoVersion2Supported()) {
+ effect_context.UpdateStateByDspShared();
+ }
+
+ const auto end_time{core.CoreTiming().GetClockTicks()};
+ total_ticks_elapsed += end_time - start_time;
+ num_command_lists_generated++;
+ render_start_tick = adsp.GetRenderingStartTick(session_id);
+ frames_elapsed++;
+
+ return command_buffer.size;
+}
+
+u32 System::DropVoices(CommandBuffer& command_buffer, const u32 estimated_process_time,
+ const u32 time_limit) {
+ u32 i{0};
+ auto command_list{command_buffer.command_list.data() + sizeof(CommandListHeader)};
+ ICommand* cmd{};
+
+ for (; i < command_buffer.count; i++) {
+ cmd = reinterpret_cast<ICommand*>(command_list);
+ if (cmd->type != CommandId::Performance &&
+ cmd->type != CommandId::DataSourcePcmInt16Version1 &&
+ cmd->type != CommandId::DataSourcePcmInt16Version2 &&
+ cmd->type != CommandId::DataSourcePcmFloatVersion1 &&
+ cmd->type != CommandId::DataSourcePcmFloatVersion2 &&
+ cmd->type != CommandId::DataSourceAdpcmVersion1 &&
+ cmd->type != CommandId::DataSourceAdpcmVersion2) {
+ break;
+ }
+ command_list += cmd->size;
+ }
+
+ if (cmd == nullptr || command_buffer.count == 0 || i >= command_buffer.count) {
+ return 0;
+ }
+
+ auto voices_dropped{0};
+ while (i < command_buffer.count) {
+ const auto node_id{cmd->node_id};
+ const auto node_id_type{cmd->node_id >> 28};
+ const auto node_id_base{cmd->node_id & 0xFFF};
+
+ if (estimated_process_time <= time_limit) {
+ break;
+ }
+
+ if (node_id_type != 1) {
+ break;
+ }
+
+ auto& voice_info{voice_context.GetInfo(node_id_base)};
+ if (voice_info.priority == HighestVoicePriority) {
+ break;
+ }
+
+ voices_dropped++;
+ voice_info.voice_dropped = true;
+
+ if (i < command_buffer.count) {
+ while (cmd->node_id == node_id) {
+ if (cmd->type == CommandId::DepopPrepare) {
+ cmd->enabled = true;
+ } else if (cmd->type == CommandId::Performance || !cmd->enabled) {
+ cmd->enabled = false;
+ }
+ i++;
+ command_list += cmd->size;
+ cmd = reinterpret_cast<ICommand*>(command_list);
+ }
+ }
+ }
+ return voices_dropped;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/system.h b/src/audio_core/renderer/system.h
new file mode 100644
index 000000000..bcbe65b07
--- /dev/null
+++ b/src/audio_core/renderer/system.h
@@ -0,0 +1,307 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <mutex>
+#include <span>
+
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/command/command_processing_time_estimator.h"
+#include "audio_core/renderer/effect/effect_context.h"
+#include "audio_core/renderer/memory/memory_pool_info.h"
+#include "audio_core/renderer/mix/mix_context.h"
+#include "audio_core/renderer/performance/performance_manager.h"
+#include "audio_core/renderer/sink/sink_context.h"
+#include "audio_core/renderer/splitter/splitter_context.h"
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+#include "audio_core/renderer/voice/voice_context.h"
+#include "common/thread.h"
+#include "core/hle/service/audio/errors.h"
+
+namespace Core {
+namespace Memory {
+class Memory;
+}
+class System;
+} // namespace Core
+
+namespace Kernel {
+class KEvent;
+class KTransferMemory;
+} // namespace Kernel
+
+namespace AudioCore {
+struct AudioRendererParameterInternal;
+
+namespace AudioRenderer {
+class CommandBuffer;
+namespace ADSP {
+class ADSP;
+}
+
+/**
+ * Audio Renderer System, the main worker for audio rendering.
+ */
+class System {
+ enum class State {
+ Started = 0,
+ Stopped = 2,
+ };
+
+public:
+ explicit System(Core::System& core, Kernel::KEvent* adsp_rendered_event);
+
+ /**
+ * Calculate the total size required for all audio render workbuffers.
+ *
+ * @param params - Input parameters with the numbers of voices/mixes/sinks/etc.
+ * @return Size (in bytes) required for the audio renderer.
+ */
+ static u64 GetWorkBufferSize(const AudioRendererParameterInternal& params);
+
+ /**
+ * Initialize the renderer system.
+ * Allocates workbuffers and initializes everything to a default state, ready to receive a
+ * RequestUpdate.
+ *
+ * @param params - Input parameters to initialize the system with.
+ * @param transfer_memory - Game-supplied memory for all workbuffers. Unused.
+ * @param transfer_memory_size - Size of the transfer memory. Unused.
+ * @param process_handle - Process handle, also used for memory. Unused.
+ * @param applet_resource_user_id - Applet id for this renderer. Unused.
+ * @param session_id - Session id of this renderer.
+ * @return Result code.
+ */
+ Result Initialize(const AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
+ u32 process_handle, u64 applet_resource_user_id, s32 session_id);
+
+ /**
+ * Finalize the system.
+ */
+ void Finalize();
+
+ /**
+ * Start the system.
+ */
+ void Start();
+
+ /**
+ * Stop the system.
+ */
+ void Stop();
+
+ /**
+ * Update the system.
+ *
+ * @param input - Inout buffer containing the update data.
+ * @param performance - Optional buffer for writing back performance metrics.
+ * @param output - Output information from rendering.
+ * @return Result code.
+ */
+ Result Update(std::span<const u8> input, std::span<u8> performance, std::span<u8> output);
+
+ /**
+ * Get the time limit (percent) for rendering
+ *
+ * @return Time limit as a percent.
+ */
+ u32 GetRenderingTimeLimit() const;
+
+ /**
+ * Set the time limit (percent) for rendering
+ *
+ * @param limit - New time limit.
+ */
+ void SetRenderingTimeLimit(u32 limit);
+
+ /**
+ * Get the session id for this system.
+ *
+ * @return Session id of this system.
+ */
+ u32 GetSessionId() const;
+
+ /**
+ * Get the sample rate of this system.
+ *
+ * @return Sample rate of this system.
+ */
+ u32 GetSampleRate() const;
+
+ /**
+ * Get the sample count of this system.
+ *
+ * @return Sample count of this system.
+ */
+ u32 GetSampleCount() const;
+
+ /**
+ * Get the number of mix buffers for this system.
+ *
+ * @return Number of mix buffers in the system.
+ */
+ u32 GetMixBufferCount() const;
+
+ /**
+ * Get the execution mode of this system.
+ * Note: Only Auto is implemented.
+ *
+ * @return Execution mode for this system.
+ */
+ ExecutionMode GetExecutionMode() const;
+
+ /**
+ * Get the rendering deivce for this system.
+ * This is unused.
+ *
+ * @return Rendering device for this system.
+ */
+ u32 GetRenderingDevice() const;
+
+ /**
+ * Check if this system is currently active.
+ *
+ * @return True if active, otherwise false.
+ */
+ bool IsActive() const;
+
+ /**
+ * Prepare and generate a list of commands for the AudioRenderer based on current state,
+ * signalling the buffer event when all processed.
+ */
+ void SendCommandToDsp();
+
+ /**
+ * Generate a list of commands for the AudioRenderer based on current state.
+ *
+ * @param command_buffer - Buffer for commands to be written to.
+ * @param command_buffer_size - Size of the command_buffer.
+ *
+ * @return Number of bytes written.
+ */
+ u64 GenerateCommand(std::span<u8> command_buffer, u64 command_buffer_size);
+
+ /**
+ * Try to drop some voices if the AudioRenderer fell behind.
+ *
+ * @param command_buffer - Command buffer to drop voices from.
+ * @param estimated_process_time - Current estimated processing time of all commands.
+ * @param time_limit - Time limit for rendering, voices are dropped if estimated
+ * exceeds this.
+ *
+ * @return Number of voices dropped.
+ */
+ u32 DropVoices(CommandBuffer& command_buffer, u32 estimated_process_time, u32 time_limit);
+
+private:
+ /// Core system
+ Core::System& core;
+ /// Reference to the ADSP for communication
+ ADSP::ADSP& adsp;
+ /// Is this system initialized?
+ bool initialized{};
+ /// Is this system currently active?
+ std::atomic<bool> active{};
+ /// State of the system
+ State state{State::Stopped};
+ /// Sample rate for the system
+ u32 sample_rate{};
+ /// Sample count of the system
+ u32 sample_count{};
+ /// Number of mix buffers in use by the system
+ s16 mix_buffer_count{};
+ /// Workbuffer for mix buffers, used by the AudioRenderer
+ std::span<s32> samples_workbuffer{};
+ /// Depop samples for depopping commands
+ std::span<s32> depop_buffer{};
+ /// Number of memory pools in the buffer
+ u32 memory_pool_count{};
+ /// Workbuffer for memory pools
+ std::span<MemoryPoolInfo> memory_pool_workbuffer{};
+ /// System memory pool info
+ MemoryPoolInfo memory_pool_info{};
+ /// Workbuffer that commands will be generated into
+ std::span<u8> command_workbuffer{};
+ /// Size of command workbuffer
+ u64 command_workbuffer_size{};
+ /// Numebr of commands in the workbuffer
+ u64 command_buffer_size{};
+ /// Manager for upsamplers
+ UpsamplerManager* upsampler_manager{};
+ /// Upsampler workbuffer
+ std::span<UpsamplerInfo> upsampler_infos{};
+ /// Number of upsamplers in the workbuffer
+ u32 upsampler_count{};
+ /// Holds and controls all voices
+ VoiceContext voice_context{};
+ /// Holds and controls all mixes
+ MixContext mix_context{};
+ /// Holds and controls all effects
+ EffectContext effect_context{};
+ /// Holds and controls all sinks
+ SinkContext sink_context{};
+ /// Holds and controls all splitters
+ SplitterContext splitter_context{};
+ /// Estimates the time taken for each command
+ std::unique_ptr<ICommandProcessingTimeEstimator> command_processing_time_estimator{};
+ /// Session id of this system
+ s32 session_id{};
+ /// Number of channels in use by voices
+ s32 voice_channels{};
+ /// Event to be called when the AudioRenderer processes a command list
+ Kernel::KEvent* adsp_rendered_event{};
+ /// Event signalled on system terminate
+ Common::Event terminate_event{};
+ /// Does what locks do
+ std::mutex lock{};
+ /// Handle for the process for this system, unused
+ u32 process_handle{};
+ /// Applet resource id for this system, unused
+ u64 applet_resource_user_id{};
+ /// Controls performance input and output
+ PerformanceManager performance_manager{};
+ /// Workbuffer for performance metrics
+ std::span<u8> performance_workbuffer{};
+ /// Main workbuffer, from which all other workbuffers here allocate into
+ std::unique_ptr<u8[]> workbuffer{};
+ /// Size of the main workbuffer
+ u64 workbuffer_size{};
+ /// Unknown buffer/marker
+ std::span<u8> unk_2A8{};
+ /// Size of the above unknown buffer/marker
+ u64 unk_2B0{};
+ /// Rendering time limit (percent)
+ u32 render_time_limit_percent{};
+ /// Should any voices be dropped?
+ bool drop_voice{};
+ /// Should the backend stream have its buffers flushed?
+ bool reset_command_buffers{};
+ /// Execution mode of this system, only Auto is supported
+ ExecutionMode execution_mode{ExecutionMode::Auto};
+ /// Render device, unused
+ u32 render_device{};
+ /// Behaviour to check which features are supported by the user revision
+ BehaviorInfo behavior{};
+ /// Total ticks the audio system has been running
+ u64 total_ticks_elapsed{};
+ /// Ticks the system has spent in updates
+ u64 ticks_spent_updating{};
+ /// Number of times a command list was generated
+ u64 num_command_lists_generated{};
+ /// Number of times the system has updated
+ u64 num_times_updated{};
+ /// Number of frames generated, written back to the game
+ std::atomic<u64> frames_elapsed{};
+ /// Is the AudioRenderer running too slow?
+ bool adsp_behind{};
+ /// Number of voices dropped
+ u32 num_voices_dropped{};
+ /// Tick that rendering started
+ u64 render_start_tick{};
+};
+
+} // namespace AudioRenderer
+} // namespace AudioCore
diff --git a/src/audio_core/renderer/system_manager.cpp b/src/audio_core/renderer/system_manager.cpp
new file mode 100644
index 000000000..b326819ed
--- /dev/null
+++ b/src/audio_core/renderer/system_manager.cpp
@@ -0,0 +1,162 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <chrono>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/renderer/adsp/adsp.h"
+#include "audio_core/renderer/system_manager.h"
+#include "common/microprofile.h"
+#include "common/thread.h"
+#include "core/core.h"
+#include "core/core_timing.h"
+
+MICROPROFILE_DEFINE(Audio_RenderSystemManager, "Audio", "Render System Manager",
+ MP_RGB(60, 19, 97));
+
+namespace AudioCore::AudioRenderer {
+constexpr std::chrono::nanoseconds BaseRenderTime{5'000'000UL};
+constexpr std::chrono::nanoseconds RenderTimeOffset{400'000UL};
+
+SystemManager::SystemManager(Core::System& core_)
+ : core{core_}, adsp{core.AudioCore().GetADSP()}, mailbox{adsp.GetRenderMailbox()},
+ thread_event{Core::Timing::CreateEvent(
+ "AudioRendererSystemManager", [this](std::uintptr_t, s64 time, std::chrono::nanoseconds) {
+ return ThreadFunc2(time);
+ })} {
+ core.CoreTiming().RegisterPauseCallback([this](bool paused) { PauseCallback(paused); });
+}
+
+SystemManager::~SystemManager() {
+ Stop();
+}
+
+bool SystemManager::InitializeUnsafe() {
+ if (!active) {
+ if (adsp.Start()) {
+ active = true;
+ thread = std::jthread([this](std::stop_token stop_token) { ThreadFunc(); });
+ core.CoreTiming().ScheduleLoopingEvent(std::chrono::nanoseconds(0),
+ BaseRenderTime - RenderTimeOffset, thread_event);
+ }
+ }
+
+ return adsp.GetState() == ADSP::State::Started;
+}
+
+void SystemManager::Stop() {
+ if (!active) {
+ return;
+ }
+ core.CoreTiming().UnscheduleEvent(thread_event, {});
+ active = false;
+ update.store(true);
+ update.notify_all();
+ thread.join();
+ adsp.Stop();
+}
+
+bool SystemManager::Add(System& system_) {
+ std::scoped_lock l2{mutex2};
+
+ if (systems.size() + 1 > MaxRendererSessions) {
+ LOG_ERROR(Service_Audio, "Maximum AudioRenderer Systems active, cannot add more!");
+ return false;
+ }
+
+ {
+ std::scoped_lock l{mutex1};
+ if (systems.empty()) {
+ if (!InitializeUnsafe()) {
+ LOG_ERROR(Service_Audio, "Failed to start the AudioRenderer SystemManager");
+ return false;
+ }
+ }
+ }
+
+ systems.push_back(&system_);
+ return true;
+}
+
+bool SystemManager::Remove(System& system_) {
+ std::scoped_lock l2{mutex2};
+
+ {
+ std::scoped_lock l{mutex1};
+ if (systems.remove(&system_) == 0) {
+ LOG_ERROR(Service_Audio,
+ "Failed to remove a render system, it was not found in the list!");
+ return false;
+ }
+ }
+
+ if (systems.empty()) {
+ Stop();
+ }
+ return true;
+}
+
+void SystemManager::ThreadFunc() {
+ constexpr char name[]{"yuzu:AudioRenderSystemManager"};
+ MicroProfileOnThreadCreate(name);
+ Common::SetCurrentThreadName(name);
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::High);
+ while (active) {
+ {
+ std::scoped_lock l{mutex1};
+
+ MICROPROFILE_SCOPE(Audio_RenderSystemManager);
+
+ for (auto system : systems) {
+ system->SendCommandToDsp();
+ }
+ }
+
+ adsp.Signal();
+ adsp.Wait();
+
+ update.wait(false);
+ update.store(false);
+ }
+}
+
+std::optional<std::chrono::nanoseconds> SystemManager::ThreadFunc2(s64 time) {
+ std::optional<std::chrono::nanoseconds> new_schedule_time{std::nullopt};
+ const auto queue_size{core.AudioCore().GetStreamQueue()};
+ switch (state) {
+ case StreamState::Filling:
+ if (queue_size >= 5) {
+ new_schedule_time = BaseRenderTime;
+ state = StreamState::Steady;
+ }
+ break;
+ case StreamState::Steady:
+ if (queue_size <= 2) {
+ new_schedule_time = BaseRenderTime - RenderTimeOffset;
+ state = StreamState::Filling;
+ } else if (queue_size > 5) {
+ new_schedule_time = BaseRenderTime + RenderTimeOffset;
+ state = StreamState::Draining;
+ }
+ break;
+ case StreamState::Draining:
+ if (queue_size <= 5) {
+ new_schedule_time = BaseRenderTime;
+ state = StreamState::Steady;
+ }
+ break;
+ }
+
+ update.store(true);
+ update.notify_all();
+ return new_schedule_time;
+}
+
+void SystemManager::PauseCallback(bool paused) {
+ if (paused && core.IsPoweredOn() && core.IsShuttingDown()) {
+ update.store(true);
+ update.notify_all();
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/system_manager.h b/src/audio_core/renderer/system_manager.h
new file mode 100644
index 000000000..1291e9e0e
--- /dev/null
+++ b/src/audio_core/renderer/system_manager.h
@@ -0,0 +1,113 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+#include <memory>
+#include <mutex>
+#include <optional>
+#include <thread>
+
+#include "audio_core/renderer/system.h"
+
+namespace Core {
+namespace Timing {
+struct EventType;
+}
+class System;
+} // namespace Core
+
+namespace AudioCore::AudioRenderer {
+namespace ADSP {
+class ADSP;
+class AudioRenderer_Mailbox;
+} // namespace ADSP
+
+/**
+ * Manages all audio renderers, responsible for triggering command list generation and signalling
+ * the ADSP.
+ */
+class SystemManager {
+public:
+ explicit SystemManager(Core::System& core);
+ ~SystemManager();
+
+ /**
+ * Initialize the system manager, called when any system is registered.
+ *
+ * @return True if sucessfully initialized, otherwise false.
+ */
+ bool InitializeUnsafe();
+
+ /**
+ * Stop the system manager.
+ */
+ void Stop();
+
+ /**
+ * Add an audio render system to the manager.
+ * The manager does not own the system, so do not free it without calling Remove.
+ *
+ * @param system - The system to add.
+ * @return True if succesfully added, otherwise false.
+ */
+ bool Add(System& system);
+
+ /**
+ * Remove an audio render system from the manager.
+ *
+ * @param system - The system to remove.
+ * @return True if succesfully removed, otherwise false.
+ */
+ bool Remove(System& system);
+
+private:
+ /**
+ * Main thread responsible for command generation.
+ */
+ void ThreadFunc();
+
+ /**
+ * Signalling core timing thread to run ThreadFunc.
+ */
+ std::optional<std::chrono::nanoseconds> ThreadFunc2(s64 time);
+
+ /**
+ * Callback from core timing when pausing, used to detect shutdowns and stop ThreadFunc.
+ *
+ * @param paused - Are we pausing or resuming?
+ */
+ void PauseCallback(bool paused);
+
+ enum class StreamState {
+ Filling,
+ Steady,
+ Draining,
+ };
+
+ /// Core system
+ Core::System& core;
+ /// List of pointers to managed systems
+ std::list<System*> systems{};
+ /// Main worker thread for generating command lists
+ std::jthread thread;
+ /// Mutex for the systems
+ std::mutex mutex1{};
+ /// Mutex for adding/removing systems
+ std::mutex mutex2{};
+ /// Is the system manager thread active?
+ std::atomic<bool> active{};
+ /// Reference to the ADSP for communication
+ ADSP::ADSP& adsp;
+ /// AudioRenderer mailbox for communication
+ ADSP::AudioRenderer_Mailbox* mailbox{};
+ /// Core timing event to signal main thread
+ std::shared_ptr<Core::Timing::EventType> thread_event;
+ /// Atomic for main thread to wait on
+ std::atomic<bool> update{};
+ /// Current state of the streams
+ StreamState state{StreamState::Filling};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_info.cpp b/src/audio_core/renderer/upsampler/upsampler_info.cpp
new file mode 100644
index 000000000..e3d2f7db0
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_info.cpp
@@ -0,0 +1,6 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/upsampler/upsampler_info.h"
+
+namespace AudioCore::AudioRenderer {} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_info.h b/src/audio_core/renderer/upsampler/upsampler_info.h
new file mode 100644
index 000000000..a43c15af3
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_info.h
@@ -0,0 +1,35 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "audio_core/renderer/upsampler/upsampler_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class UpsamplerManager;
+
+/**
+ * Manages information needed to upsample a mix buffer.
+ */
+struct UpsamplerInfo {
+ /// States used by the AudioRenderer across calls.
+ std::array<UpsamplerState, MaxChannels> states{};
+ /// Pointer to the manager
+ UpsamplerManager* manager{};
+ /// Pointer to the samples to be upsampled
+ CpuAddr samples_pos{};
+ /// Target number of samples to upsample to
+ u32 sample_count{};
+ /// Number of channels to upsample
+ u32 input_count{};
+ /// Is this upsampler enabled?
+ bool enabled{};
+ /// Mix buffer indexes to be upsampled
+ std::array<s16, MaxChannels> inputs{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_manager.cpp b/src/audio_core/renderer/upsampler/upsampler_manager.cpp
new file mode 100644
index 000000000..4c76a5066
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_manager.cpp
@@ -0,0 +1,44 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/upsampler/upsampler_manager.h"
+
+namespace AudioCore::AudioRenderer {
+
+UpsamplerManager::UpsamplerManager(const u32 count_, std::span<UpsamplerInfo> infos_,
+ std::span<s32> workbuffer_)
+ : count{count_}, upsampler_infos{infos_}, workbuffer{workbuffer_} {}
+
+UpsamplerInfo* UpsamplerManager::Allocate() {
+ std::scoped_lock l{lock};
+
+ if (count == 0) {
+ return nullptr;
+ }
+
+ u32 free_index{0};
+ for (auto& upsampler : upsampler_infos) {
+ if (!upsampler.enabled) {
+ break;
+ }
+ free_index++;
+ }
+
+ if (free_index >= count) {
+ return nullptr;
+ }
+
+ auto& upsampler{upsampler_infos[free_index]};
+ upsampler.manager = this;
+ upsampler.sample_count = TargetSampleCount;
+ upsampler.samples_pos = CpuAddr(&workbuffer[upsampler.sample_count * MaxChannels]);
+ upsampler.enabled = true;
+ return &upsampler;
+}
+
+void UpsamplerManager::Free(UpsamplerInfo* info) {
+ std::scoped_lock l{lock};
+ info->enabled = false;
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_manager.h b/src/audio_core/renderer/upsampler/upsampler_manager.h
new file mode 100644
index 000000000..70cd42b08
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_manager.h
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <mutex>
+#include <span>
+
+#include "audio_core/renderer/upsampler/upsampler_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Manages and has utility functions for upsampler infos.
+ */
+class UpsamplerManager {
+public:
+ UpsamplerManager(u32 count, std::span<UpsamplerInfo> infos, std::span<s32> workbuffer);
+
+ /**
+ * Allocate a new UpsamplerInfo.
+ *
+ * @return The allocated upsampler, may be nullptr if alloc failed.
+ */
+ UpsamplerInfo* Allocate();
+
+ /**
+ * Free the given upsampler.
+ *
+ * @param The upsampler to be freed.
+ */
+ void Free(UpsamplerInfo* info);
+
+private:
+ /// Maximum number of upsamplers in the buffer
+ const u32 count;
+ /// Upsamplers buffer
+ std::span<UpsamplerInfo> upsampler_infos;
+ /// Workbuffer for upsampling samples
+ std::span<s32> workbuffer;
+ /// Lock for allocate/free
+ std::mutex lock{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/upsampler/upsampler_state.h b/src/audio_core/renderer/upsampler/upsampler_state.h
new file mode 100644
index 000000000..28cebe200
--- /dev/null
+++ b/src/audio_core/renderer/upsampler/upsampler_state.h
@@ -0,0 +1,40 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Upsampling state used by the AudioRenderer across calls.
+ */
+struct UpsamplerState {
+ static constexpr u16 HistorySize = 20;
+
+ /// Source data to target data ratio. E.g 48'000/32'000 = 1.5
+ Common::FixedPoint<16, 16> ratio;
+ /// Sample history
+ std::array<Common::FixedPoint<24, 8>, HistorySize> history;
+ /// Size of the sinc coefficient window
+ u16 window_size;
+ /// Read index for the history
+ u16 history_output_index;
+ /// Write index for the history
+ u16 history_input_index;
+ /// Start offset within the history, fixed to 0
+ u16 history_start_index;
+ /// Ebd offset within the history, fixed to HistorySize
+ u16 history_end_index;
+ /// Is this state initialized?
+ bool initialized;
+ /// Index of the current sample.
+ /// E.g 16K -> 48K has a ratio of 3, so this will be 0-2.
+ /// See the Upsample command in the AudioRenderer for more information.
+ u8 sample_index;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_channel_resource.h b/src/audio_core/renderer/voice/voice_channel_resource.h
new file mode 100644
index 000000000..26ab4ccce
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_channel_resource.h
@@ -0,0 +1,38 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Represents one channel for mixing a voice.
+ */
+class VoiceChannelResource {
+public:
+ struct InParameter {
+ /* 0x00 */ u32 id;
+ /* 0x04 */ std::array<f32, MaxMixBuffers> mix_volumes;
+ /* 0x64 */ bool in_use;
+ /* 0x65 */ char unk65[0xB];
+ };
+ static_assert(sizeof(InParameter) == 0x70,
+ "VoiceChannelResource::InParameter has the wrong size!");
+
+ explicit VoiceChannelResource(u32 id_) : id{id_} {}
+
+ /// Current volume for each mix buffer
+ std::array<f32, MaxMixBuffers> mix_volumes{};
+ /// Previous volume for each mix buffer
+ std::array<f32, MaxMixBuffers> prev_mix_volumes{};
+ /// Id of this resource
+ const u32 id;
+ /// Is this resource in use?
+ bool in_use{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_context.cpp b/src/audio_core/renderer/voice/voice_context.cpp
new file mode 100644
index 000000000..eafb51b01
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_context.cpp
@@ -0,0 +1,86 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <ranges>
+
+#include "audio_core/renderer/voice/voice_context.h"
+
+namespace AudioCore::AudioRenderer {
+
+VoiceState& VoiceContext::GetDspSharedState(const u32 index) {
+ if (index >= dsp_states.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice dsp state index {:04X}", index);
+ }
+ return dsp_states[index];
+}
+
+VoiceChannelResource& VoiceContext::GetChannelResource(const u32 index) {
+ if (index >= channel_resources.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice channel resource index {:04X}", index);
+ }
+ return channel_resources[index];
+}
+
+void VoiceContext::Initialize(std::span<VoiceInfo*> sorted_voice_infos_,
+ std::span<VoiceInfo> voice_infos_,
+ std::span<VoiceChannelResource> voice_channel_resources_,
+ std::span<VoiceState> cpu_states_, std::span<VoiceState> dsp_states_,
+ const u32 voice_count_) {
+ sorted_voice_info = sorted_voice_infos_;
+ voices = voice_infos_;
+ channel_resources = voice_channel_resources_;
+ cpu_states = cpu_states_;
+ dsp_states = dsp_states_;
+ voice_count = voice_count_;
+ active_count = 0;
+}
+
+VoiceInfo* VoiceContext::GetSortedInfo(const u32 index) {
+ if (index >= sorted_voice_info.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice sorted info index {:04X}", index);
+ }
+ return sorted_voice_info[index];
+}
+
+VoiceInfo& VoiceContext::GetInfo(const u32 index) {
+ if (index >= voices.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice info index {:04X}", index);
+ }
+ return voices[index];
+}
+
+VoiceState& VoiceContext::GetState(const u32 index) {
+ if (index >= cpu_states.size()) {
+ LOG_ERROR(Service_Audio, "Invalid voice cpu state index {:04X}", index);
+ }
+ return cpu_states[index];
+}
+
+u32 VoiceContext::GetCount() const {
+ return voice_count;
+}
+
+u32 VoiceContext::GetActiveCount() const {
+ return active_count;
+}
+
+void VoiceContext::SetActiveCount(const u32 active_count_) {
+ active_count = active_count_;
+}
+
+void VoiceContext::SortInfo() {
+ for (u32 i = 0; i < voice_count; i++) {
+ sorted_voice_info[i] = &voices[i];
+ }
+
+ std::ranges::sort(sorted_voice_info, [](const VoiceInfo* a, const VoiceInfo* b) {
+ return a->priority != b->priority ? a->priority < b->priority
+ : a->sort_order < b->sort_order;
+ });
+}
+
+void VoiceContext::UpdateStateByDspShared() {
+ std::memcpy(cpu_states.data(), dsp_states.data(), voice_count * sizeof(VoiceState));
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_context.h b/src/audio_core/renderer/voice/voice_context.h
new file mode 100644
index 000000000..43b677154
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_context.h
@@ -0,0 +1,126 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <span>
+
+#include "audio_core/renderer/voice/voice_channel_resource.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Contains all voices, with utility functions for managing them.
+ */
+class VoiceContext {
+public:
+ /**
+ * Get the AudioRenderer state for a given index
+ *
+ * @param index - State index to get.
+ * @return The requested voice state.
+ */
+ VoiceState& GetDspSharedState(u32 index);
+
+ /**
+ * Get the channel resource for a given index
+ *
+ * @param index - Resource index to get.
+ * @return The requested voice resource.
+ */
+ VoiceChannelResource& GetChannelResource(u32 index);
+
+ /**
+ * Initialize the voice context.
+ *
+ * @param sorted_voice_infos - Workbuffer for the sorted voices.
+ * @param voice_infos - Workbuffer for the voices.
+ * @param voice_channel_resources - Workbuffer for the voice channel resources.
+ * @param cpu_states - Workbuffer for the host-side voice states.
+ * @param dsp_states - Workbuffer for the AudioRenderer-side voice states.
+ * @param voice_count - The number of voices in each workbuffer.
+ */
+ void Initialize(std::span<VoiceInfo*> sorted_voice_infos, std::span<VoiceInfo> voice_infos,
+ std::span<VoiceChannelResource> voice_channel_resources,
+ std::span<VoiceState> cpu_states, std::span<VoiceState> dsp_states,
+ u32 voice_count);
+
+ /**
+ * Get a sorted voice with the given index.
+ *
+ * @param index - The sorted voice index to get.
+ * @return The sorted voice.
+ */
+ VoiceInfo* GetSortedInfo(u32 index);
+
+ /**
+ * Get a voice with the given index.
+ *
+ * @param index - The voice index to get.
+ * @return The voice.
+ */
+ VoiceInfo& GetInfo(u32 index);
+
+ /**
+ * Get a host voice state with the given index.
+ *
+ * @param index - The host voice state index to get.
+ * @return The voice state.
+ */
+ VoiceState& GetState(u32 index);
+
+ /**
+ * Get the maximum number of voices.
+ * Not all voices in the buffers may be in use, see GetActiveCount.
+ *
+ * @return The maximum number of voices.
+ */
+ u32 GetCount() const;
+
+ /**
+ * Get the number of active voices.
+ * Can be less than or equal to the maximum number of voices.
+ *
+ * @return The number of active voices.
+ */
+ u32 GetActiveCount() const;
+
+ /**
+ * Set the number of active voices.
+ * Can be less than or equal to the maximum number of voices.
+ *
+ * @param active_count - The new number of active voices.
+ */
+ void SetActiveCount(u32 active_count);
+
+ /**
+ * Sort all voices. Results are available via GetSortedInfo.
+ * Voices are sorted descendingly, according to priority, and then sort order.
+ */
+ void SortInfo();
+
+ /**
+ * Update all voice states, copying AudioRenderer-side states to host-side states.
+ */
+ void UpdateStateByDspShared();
+
+private:
+ /// Sorted voices
+ std::span<VoiceInfo*> sorted_voice_info{};
+ /// Voices
+ std::span<VoiceInfo> voices{};
+ /// Channel resources
+ std::span<VoiceChannelResource> channel_resources{};
+ /// Host-side voice states
+ std::span<VoiceState> cpu_states{};
+ /// AudioRenderer-side voice states
+ std::span<VoiceState> dsp_states{};
+ /// Maximum number of voices
+ u32 voice_count{};
+ /// Number of active voices
+ u32 active_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_info.cpp b/src/audio_core/renderer/voice/voice_info.cpp
new file mode 100644
index 000000000..1849eeb57
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_info.cpp
@@ -0,0 +1,408 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "audio_core/renderer/memory/pool_mapper.h"
+#include "audio_core/renderer/voice/voice_context.h"
+#include "audio_core/renderer/voice/voice_info.h"
+#include "audio_core/renderer/voice/voice_state.h"
+
+namespace AudioCore::AudioRenderer {
+
+VoiceInfo::VoiceInfo() {
+ Initialize();
+}
+
+void VoiceInfo::Initialize() {
+ in_use = false;
+ is_new = false;
+ id = 0;
+ node_id = 0;
+ current_play_state = ServerPlayState::Stopped;
+ src_quality = SrcQuality::Medium;
+ priority = LowestVoicePriority;
+ sample_format = SampleFormat::Invalid;
+ sample_rate = 0;
+ channel_count = 0;
+ wave_buffer_count = 0;
+ wave_buffer_index = 0;
+ pitch = 0.0f;
+ volume = 0.0f;
+ prev_volume = 0.0f;
+ mix_id = UnusedMixId;
+ splitter_id = UnusedSplitterId;
+ biquads = {};
+ biquad_initialized = {};
+ voice_dropped = false;
+ data_unmapped = false;
+ buffer_unmapped = false;
+ flush_buffer_count = 0;
+
+ data_address.Setup(0, 0);
+ for (auto& wavebuffer : wavebuffers) {
+ wavebuffer.Initialize();
+ }
+}
+
+bool VoiceInfo::ShouldUpdateParameters(const InParameter& params) const {
+ return data_address.GetCpuAddr() != params.src_data_address ||
+ data_address.GetSize() != params.src_data_size || data_unmapped;
+}
+
+void VoiceInfo::UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior) {
+ in_use = params.in_use;
+ id = params.id;
+ node_id = params.node_id;
+ UpdatePlayState(params.play_state);
+ UpdateSrcQuality(params.src_quality);
+ priority = params.priority;
+ sort_order = params.sort_order;
+ sample_rate = params.sample_rate;
+ sample_format = params.sample_format;
+ channel_count = static_cast<s8>(params.channel_count);
+ pitch = params.pitch;
+ volume = params.volume;
+ biquads = params.biquads;
+ wave_buffer_count = params.wave_buffer_count;
+ wave_buffer_index = params.wave_buffer_index;
+
+ if (behavior.IsFlushVoiceWaveBuffersSupported()) {
+ flush_buffer_count += params.flush_buffer_count;
+ }
+
+ mix_id = params.mix_id;
+
+ if (behavior.IsSplitterSupported()) {
+ splitter_id = params.splitter_id;
+ } else {
+ splitter_id = UnusedSplitterId;
+ }
+
+ channel_resource_ids = params.channel_resource_ids;
+
+ flags &= u16(~0b11);
+ if (behavior.IsVoicePlayedSampleCountResetAtLoopPointSupported()) {
+ flags |= u16(params.flags.IsVoicePlayedSampleCountResetAtLoopPointSupported);
+ }
+
+ if (behavior.IsVoicePitchAndSrcSkippedSupported()) {
+ flags |= u16(params.flags.IsVoicePitchAndSrcSkippedSupported);
+ }
+
+ if (params.clear_voice_drop) {
+ voice_dropped = false;
+ }
+
+ if (ShouldUpdateParameters(params)) {
+ data_unmapped = !pool_mapper.TryAttachBuffer(error_info, data_address,
+ params.src_data_address, params.src_data_size);
+ } else {
+ error_info.error_code = ResultSuccess;
+ error_info.address = CpuAddr(0);
+ }
+}
+
+void VoiceInfo::UpdatePlayState(const PlayState state) {
+ last_play_state = current_play_state;
+
+ switch (state) {
+ case PlayState::Started:
+ current_play_state = ServerPlayState::Started;
+ break;
+ case PlayState::Stopped:
+ if (current_play_state != ServerPlayState::Stopped) {
+ current_play_state = ServerPlayState::RequestStop;
+ }
+ break;
+ case PlayState::Paused:
+ current_play_state = ServerPlayState::Paused;
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input play state {}", static_cast<u32>(state));
+ break;
+ }
+}
+
+void VoiceInfo::UpdateSrcQuality(const SrcQuality quality) {
+ switch (quality) {
+ case SrcQuality::Medium:
+ src_quality = quality;
+ break;
+ case SrcQuality::High:
+ src_quality = quality;
+ break;
+ case SrcQuality::Low:
+ src_quality = quality;
+ break;
+ default:
+ LOG_ERROR(Service_Audio, "Invalid input src quality {}", static_cast<u32>(quality));
+ break;
+ }
+}
+
+void VoiceInfo::UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
+ [[maybe_unused]] u32 error_count, const InParameter& params,
+ std::span<VoiceState*> voice_states,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior) {
+ if (params.is_new) {
+ for (size_t i = 0; i < wavebuffers.size(); i++) {
+ wavebuffers[i].Initialize();
+ }
+
+ for (s8 channel = 0; channel < static_cast<s8>(params.channel_count); channel++) {
+ voice_states[channel]->wave_buffer_valid.fill(false);
+ }
+ }
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ UpdateWaveBuffer(error_infos[i], wavebuffers[i], params.wave_buffer_internal[i],
+ params.sample_format, voice_states[0]->wave_buffer_valid[i], pool_mapper,
+ behavior);
+ }
+}
+
+void VoiceInfo::UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info,
+ WaveBuffer& wave_buffer,
+ const WaveBufferInternal& wave_buffer_internal,
+ const SampleFormat sample_format_, const bool valid,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior) {
+ if (!valid && wave_buffer.sent_to_DSP && wave_buffer.buffer_address.GetCpuAddr() != 0) {
+ pool_mapper.ForceUnmapPointer(wave_buffer.buffer_address);
+ wave_buffer.buffer_address.Setup(0, 0);
+ }
+
+ if (!ShouldUpdateWaveBuffer(wave_buffer_internal)) {
+ return;
+ }
+
+ switch (sample_format_) {
+ case SampleFormat::PcmInt16: {
+ constexpr auto byte_size{GetSampleFormatByteSize(SampleFormat::PcmInt16)};
+ if (wave_buffer_internal.start_offset * byte_size > wave_buffer_internal.size ||
+ wave_buffer_internal.end_offset * byte_size > wave_buffer_internal.size) {
+ LOG_ERROR(Service_Audio, "Invalid PCM16 start/end wavebuffer sizes!");
+ error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA;
+ error_info[0].address = wave_buffer_internal.address;
+ return;
+ }
+ } break;
+
+ case SampleFormat::PcmFloat: {
+ constexpr auto byte_size{GetSampleFormatByteSize(SampleFormat::PcmFloat)};
+ if (wave_buffer_internal.start_offset * byte_size > wave_buffer_internal.size ||
+ wave_buffer_internal.end_offset * byte_size > wave_buffer_internal.size) {
+ LOG_ERROR(Service_Audio, "Invalid PCMFloat start/end wavebuffer sizes!");
+ error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA;
+ error_info[0].address = wave_buffer_internal.address;
+ return;
+ }
+ } break;
+
+ case SampleFormat::Adpcm: {
+ const auto start_frame{wave_buffer_internal.start_offset / 14};
+ auto start_extra{wave_buffer_internal.start_offset % 14 == 0
+ ? 0
+ : (wave_buffer_internal.start_offset % 14) / 2 + 1 +
+ ((wave_buffer_internal.start_offset % 14) % 2)};
+ const auto start{start_frame * 8 + start_extra};
+
+ const auto end_frame{wave_buffer_internal.end_offset / 14};
+ const auto end_extra{wave_buffer_internal.end_offset % 14 == 0
+ ? 0
+ : (wave_buffer_internal.end_offset % 14) / 2 + 1 +
+ ((wave_buffer_internal.end_offset % 14) % 2)};
+ const auto end{end_frame * 8 + end_extra};
+
+ if (start > static_cast<s64>(wave_buffer_internal.size) ||
+ end > static_cast<s64>(wave_buffer_internal.size)) {
+ LOG_ERROR(Service_Audio, "Invalid ADPCM start/end wavebuffer sizes!");
+ error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA;
+ error_info[0].address = wave_buffer_internal.address;
+ return;
+ }
+ } break;
+
+ default:
+ break;
+ }
+
+ if (wave_buffer_internal.start_offset < 0 || wave_buffer_internal.end_offset < 0) {
+ LOG_ERROR(Service_Audio, "Invalid input start/end wavebuffer sizes!");
+ error_info[0].error_code = Service::Audio::ERR_INVALID_UPDATE_DATA;
+ error_info[0].address = wave_buffer_internal.address;
+ return;
+ }
+
+ wave_buffer.start_offset = wave_buffer_internal.start_offset;
+ wave_buffer.end_offset = wave_buffer_internal.end_offset;
+ wave_buffer.loop = wave_buffer_internal.loop;
+ wave_buffer.stream_ended = wave_buffer_internal.stream_ended;
+ wave_buffer.sent_to_DSP = false;
+ wave_buffer.loop_start_offset = wave_buffer_internal.loop_start;
+ wave_buffer.loop_end_offset = wave_buffer_internal.loop_end;
+ wave_buffer.loop_count = wave_buffer_internal.loop_count;
+
+ buffer_unmapped =
+ !pool_mapper.TryAttachBuffer(error_info[0], wave_buffer.buffer_address,
+ wave_buffer_internal.address, wave_buffer_internal.size);
+
+ if (sample_format_ == SampleFormat::Adpcm && behavior.IsAdpcmLoopContextBugFixed() &&
+ wave_buffer_internal.context_address != 0) {
+ buffer_unmapped = !pool_mapper.TryAttachBuffer(error_info[1], wave_buffer.context_address,
+ wave_buffer_internal.context_address,
+ wave_buffer_internal.context_size) ||
+ data_unmapped;
+ } else {
+ wave_buffer.context_address.Setup(0, 0);
+ }
+}
+
+bool VoiceInfo::ShouldUpdateWaveBuffer(const WaveBufferInternal& wave_buffer_internal) const {
+ return !wave_buffer_internal.sent_to_DSP || buffer_unmapped;
+}
+
+void VoiceInfo::WriteOutStatus(OutStatus& out_status, const InParameter& params,
+ std::span<VoiceState*> voice_states) {
+ if (params.is_new) {
+ is_new = true;
+ }
+
+ if (params.is_new || is_new) {
+ out_status.played_sample_count = 0;
+ out_status.wave_buffers_consumed = 0;
+ out_status.voice_dropped = false;
+ } else {
+ out_status.played_sample_count = voice_states[0]->played_sample_count;
+ out_status.wave_buffers_consumed = voice_states[0]->wave_buffers_consumed;
+ out_status.voice_dropped = voice_dropped;
+ }
+}
+
+bool VoiceInfo::ShouldSkip() const {
+ return !in_use || wave_buffer_count == 0 || data_unmapped || buffer_unmapped || voice_dropped;
+}
+
+bool VoiceInfo::HasAnyConnection() const {
+ return mix_id != UnusedMixId || splitter_id != UnusedSplitterId;
+}
+
+void VoiceInfo::FlushWaveBuffers(const u32 flush_count, std::span<VoiceState*> voice_states,
+ const s8 channel_count_) {
+ auto wave_index{wave_buffer_index};
+
+ for (size_t i = 0; i < flush_count; i++) {
+ wavebuffers[wave_index].sent_to_DSP = true;
+
+ for (s8 j = 0; j < channel_count_; j++) {
+ auto voice_state{voice_states[j]};
+ if (voice_state->wave_buffer_index == wave_index) {
+ voice_state->wave_buffer_index =
+ (voice_state->wave_buffer_index + 1) % MaxWaveBuffers;
+ voice_state->wave_buffers_consumed++;
+ }
+ voice_state->wave_buffer_valid[wave_index] = false;
+ }
+
+ wave_index = (wave_index + 1) % MaxWaveBuffers;
+ }
+}
+
+bool VoiceInfo::UpdateParametersForCommandGeneration(std::span<VoiceState*> voice_states) {
+ if (flush_buffer_count > 0) {
+ FlushWaveBuffers(flush_buffer_count, voice_states, channel_count);
+ flush_buffer_count = 0;
+ }
+
+ switch (current_play_state) {
+ case ServerPlayState::Started:
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ if (!wavebuffers[i].sent_to_DSP) {
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ voice_states[channel]->wave_buffer_valid[i] = true;
+ }
+ wavebuffers[i].sent_to_DSP = true;
+ }
+ }
+
+ was_playing = false;
+
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ if (voice_states[0]->wave_buffer_valid[i]) {
+ return true;
+ }
+ }
+ break;
+
+ case ServerPlayState::Stopped:
+ case ServerPlayState::Paused:
+ for (auto& wavebuffer : wavebuffers) {
+ if (!wavebuffer.sent_to_DSP) {
+ wavebuffer.buffer_address.GetReference(true);
+ wavebuffer.context_address.GetReference(true);
+ }
+ }
+
+ if (sample_format == SampleFormat::Adpcm && data_address.GetCpuAddr() != 0) {
+ data_address.GetReference(true);
+ }
+
+ was_playing = last_play_state == ServerPlayState::Started;
+ break;
+
+ case ServerPlayState::RequestStop:
+ for (u32 i = 0; i < MaxWaveBuffers; i++) {
+ wavebuffers[i].sent_to_DSP = true;
+
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ if (voice_states[channel]->wave_buffer_valid[i]) {
+ voice_states[channel]->wave_buffer_index =
+ (voice_states[channel]->wave_buffer_index + 1) % MaxWaveBuffers;
+ voice_states[channel]->wave_buffers_consumed++;
+ }
+ voice_states[channel]->wave_buffer_valid[i] = false;
+ }
+ }
+
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ voice_states[channel]->offset = 0;
+ voice_states[channel]->played_sample_count = 0;
+ voice_states[channel]->adpcm_context = {};
+ voice_states[channel]->sample_history.fill(0);
+ voice_states[channel]->fraction = 0;
+ }
+
+ current_play_state = ServerPlayState::Stopped;
+ was_playing = last_play_state == ServerPlayState::Started;
+ break;
+ }
+
+ return was_playing;
+}
+
+bool VoiceInfo::UpdateForCommandGeneration(VoiceContext& voice_context) {
+ std::array<VoiceState*, MaxChannels> voice_states{};
+
+ if (is_new) {
+ ResetResources(voice_context);
+ prev_volume = volume;
+ is_new = false;
+ }
+
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ voice_states[channel] = &voice_context.GetDspSharedState(channel_resource_ids[channel]);
+ }
+
+ return UpdateParametersForCommandGeneration(voice_states);
+}
+
+void VoiceInfo::ResetResources(VoiceContext& voice_context) const {
+ for (s8 channel = 0; channel < channel_count; channel++) {
+ auto& state{voice_context.GetDspSharedState(channel_resource_ids[channel])};
+ state = {};
+
+ auto& channel_resource{voice_context.GetChannelResource(channel_resource_ids[channel])};
+ channel_resource.prev_mix_volumes = channel_resource.mix_volumes;
+ }
+}
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_info.h b/src/audio_core/renderer/voice/voice_info.h
new file mode 100644
index 000000000..896723e0c
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_info.h
@@ -0,0 +1,378 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <bitset>
+
+#include "audio_core/common/common.h"
+#include "audio_core/common/wave_buffer.h"
+#include "audio_core/renderer/behavior/behavior_info.h"
+#include "audio_core/renderer/memory/address_info.h"
+#include "common/common_types.h"
+
+namespace AudioCore::AudioRenderer {
+class PoolMapper;
+class VoiceContext;
+struct VoiceState;
+
+/**
+ * Represents one voice. Voices are essentially noises, and they can be further mixed and have
+ * effects applied to them, but voices are the basis of all sounds.
+ */
+class VoiceInfo {
+public:
+ enum class ServerPlayState {
+ Started,
+ Stopped,
+ RequestStop,
+ Paused,
+ };
+
+ struct Flags {
+ u8 IsVoicePlayedSampleCountResetAtLoopPointSupported : 1;
+ u8 IsVoicePitchAndSrcSkippedSupported : 1;
+ };
+
+ /**
+ * A wavebuffer contains information on the data source buffers.
+ */
+ struct WaveBuffer {
+ void Copy(WaveBufferVersion1& other) {
+ other.buffer = buffer_address.GetReference(true);
+ other.buffer_size = buffer_address.GetSize();
+ other.start_offset = start_offset;
+ other.end_offset = end_offset;
+ other.loop = loop;
+ other.stream_ended = stream_ended;
+
+ if (context_address.GetCpuAddr()) {
+ other.context = context_address.GetReference(true);
+ other.context_size = context_address.GetSize();
+ } else {
+ other.context = CpuAddr(0);
+ other.context_size = 0;
+ }
+ }
+
+ void Copy(WaveBufferVersion2& other) {
+ other.buffer = buffer_address.GetReference(true);
+ other.buffer_size = buffer_address.GetSize();
+ other.start_offset = start_offset;
+ other.end_offset = end_offset;
+ other.loop_start_offset = loop_start_offset;
+ other.loop_end_offset = loop_end_offset;
+ other.loop = loop;
+ other.loop_count = loop_count;
+ other.stream_ended = stream_ended;
+
+ if (context_address.GetCpuAddr()) {
+ other.context = context_address.GetReference(true);
+ other.context_size = context_address.GetSize();
+ } else {
+ other.context = CpuAddr(0);
+ other.context_size = 0;
+ }
+ }
+
+ void Initialize() {
+ buffer_address.Setup(0, 0);
+ context_address.Setup(0, 0);
+ start_offset = 0;
+ end_offset = 0;
+ loop = false;
+ stream_ended = false;
+ sent_to_DSP = true;
+ loop_start_offset = 0;
+ loop_end_offset = 0;
+ loop_count = 0;
+ }
+ /// Game memory address of the wavebuffer data
+ AddressInfo buffer_address{0, 0};
+ /// Context for decoding, used for ADPCM
+ AddressInfo context_address{0, 0};
+ /// Starting offset for the wavebuffer
+ u32 start_offset{};
+ /// Ending offset the wavebuffer
+ u32 end_offset{};
+ /// Should this wavebuffer loop?
+ bool loop{};
+ /// Has this wavebuffer ended?
+ bool stream_ended{};
+ /// Has this wavebuffer been sent to the AudioRenderer?
+ bool sent_to_DSP{true};
+ /// Starting offset when looping, can differ from start_offset
+ u32 loop_start_offset{};
+ /// Ending offset when looping, can differ from end_offset
+ u32 loop_end_offset{};
+ /// Number of times to loop this wavebuffer
+ s32 loop_count{};
+ };
+
+ struct WaveBufferInternal {
+ /* 0x00 */ CpuAddr address;
+ /* 0x08 */ u64 size;
+ /* 0x10 */ s32 start_offset;
+ /* 0x14 */ s32 end_offset;
+ /* 0x18 */ bool loop;
+ /* 0x19 */ bool stream_ended;
+ /* 0x1A */ bool sent_to_DSP;
+ /* 0x1C */ s32 loop_count;
+ /* 0x20 */ CpuAddr context_address;
+ /* 0x28 */ u64 context_size;
+ /* 0x30 */ u32 loop_start;
+ /* 0x34 */ u32 loop_end;
+ };
+ static_assert(sizeof(WaveBufferInternal) == 0x38,
+ "VoiceInfo::WaveBufferInternal has the wrong size!");
+
+ struct BiquadFilterParameter {
+ /* 0x00 */ bool enabled;
+ /* 0x02 */ std::array<s16, 3> b;
+ /* 0x08 */ std::array<s16, 2> a;
+ };
+ static_assert(sizeof(BiquadFilterParameter) == 0xC,
+ "VoiceInfo::BiquadFilterParameter has the wrong size!");
+
+ struct InParameter {
+ /* 0x000 */ u32 id;
+ /* 0x004 */ u32 node_id;
+ /* 0x008 */ bool is_new;
+ /* 0x009 */ bool in_use;
+ /* 0x00A */ PlayState play_state;
+ /* 0x00B */ SampleFormat sample_format;
+ /* 0x00C */ u32 sample_rate;
+ /* 0x010 */ s32 priority;
+ /* 0x014 */ s32 sort_order;
+ /* 0x018 */ u32 channel_count;
+ /* 0x01C */ f32 pitch;
+ /* 0x020 */ f32 volume;
+ /* 0x024 */ std::array<BiquadFilterParameter, MaxBiquadFilters> biquads;
+ /* 0x03C */ u32 wave_buffer_count;
+ /* 0x040 */ u16 wave_buffer_index;
+ /* 0x042 */ char unk042[0x6];
+ /* 0x048 */ CpuAddr src_data_address;
+ /* 0x050 */ u64 src_data_size;
+ /* 0x058 */ u32 mix_id;
+ /* 0x05C */ u32 splitter_id;
+ /* 0x060 */ std::array<WaveBufferInternal, MaxWaveBuffers> wave_buffer_internal;
+ /* 0x140 */ std::array<u32, MaxChannels> channel_resource_ids;
+ /* 0x158 */ bool clear_voice_drop;
+ /* 0x159 */ u8 flush_buffer_count;
+ /* 0x15A */ char unk15A[0x2];
+ /* 0x15C */ Flags flags;
+ /* 0x15D */ char unk15D[0x1];
+ /* 0x15E */ SrcQuality src_quality;
+ /* 0x15F */ char unk15F[0x11];
+ };
+ static_assert(sizeof(InParameter) == 0x170, "VoiceInfo::InParameter has the wrong size!");
+
+ struct OutStatus {
+ /* 0x00 */ u64 played_sample_count;
+ /* 0x08 */ u32 wave_buffers_consumed;
+ /* 0x0C */ bool voice_dropped;
+ };
+ static_assert(sizeof(OutStatus) == 0x10, "OutStatus::InParameter has the wrong size!");
+
+ VoiceInfo();
+
+ /**
+ * Initialize this voice.
+ */
+ void Initialize();
+
+ /**
+ * Does this voice ned an update?
+ *
+ * @param params - Input parametetrs to check matching.
+ * @return True if this voice needs an update, otherwise false.
+ */
+ bool ShouldUpdateParameters(const InParameter& params) const;
+
+ /**
+ * Update the parameters of this voice.
+ *
+ * @param error_info - Output error code.
+ * @param params - Input parametters to udpate from.
+ * @param pool_mapper - Used to map buffers.
+ * @param behavior - behavior to check supported features.
+ */
+ void UpdateParameters(BehaviorInfo::ErrorInfo& error_info, const InParameter& params,
+ const PoolMapper& pool_mapper, const BehaviorInfo& behavior);
+
+ /**
+ * Update the current play state.
+ *
+ * @param state - New play state for this voice.
+ */
+ void UpdatePlayState(PlayState state);
+
+ /**
+ * Update the current sample rate conversion quality.
+ *
+ * @param quality - New quality.
+ */
+ void UpdateSrcQuality(SrcQuality quality);
+
+ /**
+ * Update all wavebuffers.
+ *
+ * @param error_infos - Output 2D array of errors, 2 per wavebuffer.
+ * @param error_count - Number of errors provided. Unused.
+ * @param params - Input parametters to be used for the update.
+ * @param voice_states - The voice states for each channel in this voice to be updated.
+ * @param pool_mapper - Used to map the wavebuffers.
+ * @param behavior - Used to check for supported features.
+ */
+ void UpdateWaveBuffers(std::span<std::array<BehaviorInfo::ErrorInfo, 2>> error_infos,
+ u32 error_count, const InParameter& params,
+ std::span<VoiceState*> voice_states, const PoolMapper& pool_mapper,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Update a wavebuffer.
+ *
+ * @param error_infos - Output array of errors.
+ * @param wave_buffer - The wavebuffer to be updated.
+ * @param wave_buffer_internal - Input parametters to be used for the update.
+ * @param sample_format - Sample format of the wavebuffer.
+ * @param valid - Is this wavebuffer valid?
+ * @param pool_mapper - Used to map the wavebuffers.
+ * @param behavior - Used to check for supported features.
+ */
+ void UpdateWaveBuffer(std::span<BehaviorInfo::ErrorInfo> error_info, WaveBuffer& wave_buffer,
+ const WaveBufferInternal& wave_buffer_internal,
+ SampleFormat sample_format, bool valid, const PoolMapper& pool_mapper,
+ const BehaviorInfo& behavior);
+
+ /**
+ * Check if the input wavebuffer needs an update.
+ *
+ * @param wave_buffer_internal - Input wavebuffer parameters to check.
+ * @return True if the given wavebuffer needs an update, otherwise false.
+ */
+ bool ShouldUpdateWaveBuffer(const WaveBufferInternal& wave_buffer_internal) const;
+
+ /**
+ * Write the number of played samples, number of consumed wavebuffers and if this voice was
+ * dropped, to the given out_status.
+ *
+ * @param out_status - Output status to be written to.
+ * @param in_params - Input parameters to check if the wavebuffer is new.
+ * @param voice_states - Current host voice states for this voice, source of the output.
+ */
+ void WriteOutStatus(OutStatus& out_status, const InParameter& in_params,
+ std::span<VoiceState*> voice_states);
+
+ /**
+ * Check if this voice should be skipped for command generation.
+ * Checks various things such as usage state, whether data is mapped etc.
+ *
+ * @return True if this voice should not be generated, otherwise false.
+ */
+ bool ShouldSkip() const;
+
+ /**
+ * Check if this voice has any mixing connections.
+ *
+ * @return True if this voice participes in mixing, otherwise false.
+ */
+ bool HasAnyConnection() const;
+
+ /**
+ * Flush flush_count wavebuffers, marking them as consumed.
+ *
+ * @param flush_count - Number of wavebuffers to flush.
+ * @param voice_states - Voice states for these wavebuffers.
+ * @param channel_count - Number of active channels.
+ */
+ void FlushWaveBuffers(u32 flush_count, std::span<VoiceState*> voice_states, s8 channel_count);
+
+ /**
+ * Update this voice's parameters on command generation,
+ * updating voice states and flushing if needed.
+ *
+ * @param voice_states - Voice states for these wavebuffers.
+ * @return True if this voice should be generated, otherwise false.
+ */
+ bool UpdateParametersForCommandGeneration(std::span<VoiceState*> voice_states);
+
+ /**
+ * Update this voice on command generation.
+ *
+ * @param voice_states - Voice states for these wavebuffers.
+ * @return True if this voice should be generated, otherwise false.
+ */
+ bool UpdateForCommandGeneration(VoiceContext& voice_context);
+
+ /**
+ * Reset the AudioRenderer-side voice states, and the channel resources for this voice.
+ *
+ * @param voice_context - Context from which to get the resources.
+ */
+ void ResetResources(VoiceContext& voice_context) const;
+
+ /// Is this voice in use?
+ bool in_use{};
+ /// Is this voice new?
+ bool is_new{};
+ /// Was this voice last playing? Used for depopping
+ bool was_playing{};
+ /// Sample format of the wavebuffers in this voice
+ SampleFormat sample_format{};
+ /// Sample rate of the wavebuffers in this voice
+ u32 sample_rate{};
+ /// Number of channels in this voice
+ s8 channel_count{};
+ /// Id of this voice
+ u32 id{};
+ /// Node id of this voice
+ u32 node_id{};
+ /// Mix id this voice is mixed to
+ u32 mix_id{};
+ /// Play state of this voice
+ ServerPlayState current_play_state{ServerPlayState::Stopped};
+ /// Last play state of this voice
+ ServerPlayState last_play_state{ServerPlayState::Started};
+ /// Priority of this voice, lower is higher
+ s32 priority{};
+ /// Sort order of this voice, used when same priority
+ s32 sort_order{};
+ /// Pitch of this voice (for sample rate conversion)
+ f32 pitch{};
+ /// Current volume of this voice
+ f32 volume{};
+ /// Previous volume of this voice
+ f32 prev_volume{};
+ /// Biquad filters for generating filter commands on this voice
+ std::array<BiquadFilterParameter, MaxBiquadFilters> biquads{};
+ /// Number of active wavebuffers
+ u32 wave_buffer_count{};
+ /// Current playing wavebuffer index
+ u16 wave_buffer_index{};
+ /// Flags controlling decode behavior
+ u16 flags{};
+ /// Game memory for ADPCM coefficients
+ AddressInfo data_address{0, 0};
+ /// Wavebuffers
+ std::array<WaveBuffer, MaxWaveBuffers> wavebuffers{};
+ /// Channel resources for this voice
+ std::array<u32, MaxChannels> channel_resource_ids{};
+ /// Splitter id this voice is connected with
+ s32 splitter_id{UnusedSplitterId};
+ /// Sample rate conversion quality
+ SrcQuality src_quality{SrcQuality::Medium};
+ /// Was this voice dropped due to limited time?
+ bool voice_dropped{};
+ /// Is this voice's coefficient (data_address) unmapped?
+ bool data_unmapped{};
+ /// Is this voice's buffers (wavebuffer data and ADPCM context) unmapped?
+ bool buffer_unmapped{};
+ /// Initialisation state of the biquads
+ std::array<bool, MaxBiquadFilters> biquad_initialized{};
+ /// Number of wavebuffers to flush
+ u8 flush_buffer_count{};
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/renderer/voice/voice_state.h b/src/audio_core/renderer/voice/voice_state.h
new file mode 100644
index 000000000..d5497e2fb
--- /dev/null
+++ b/src/audio_core/renderer/voice/voice_state.h
@@ -0,0 +1,70 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+#include "common/fixed_point.h"
+
+namespace AudioCore::AudioRenderer {
+/**
+ * Holds a state for a voice. One is kept host-side, and one is used by the AudioRenderer,
+ * host-side is updated on the next iteration.
+ */
+struct VoiceState {
+ /**
+ * State of the voice's biquad filter.
+ */
+ struct BiquadFilterState {
+ Common::FixedPoint<50, 14> s0;
+ Common::FixedPoint<50, 14> s1;
+ Common::FixedPoint<50, 14> s2;
+ Common::FixedPoint<50, 14> s3;
+ };
+
+ /**
+ * Context for ADPCM decoding.
+ */
+ struct AdpcmContext {
+ u16 header;
+ s16 yn0;
+ s16 yn1;
+ };
+
+ /// Number of samples played
+ u64 played_sample_count;
+ /// Current offset from the starting offset
+ u32 offset;
+ /// Currently active wavebuffer index
+ u32 wave_buffer_index;
+ /// Array of which wavebuffers are currently valid
+
+ std::array<bool, MaxWaveBuffers> wave_buffer_valid;
+ /// Number of wavebuffers consumed, given back to the game
+ u32 wave_buffers_consumed;
+ /// History of samples, used for rate conversion
+
+ std::array<s16, MaxWaveBuffers * 2> sample_history;
+ /// Current read fraction, used for resampling
+ Common::FixedPoint<49, 15> fraction;
+ /// Current adpcm context
+ AdpcmContext adpcm_context;
+ /// Current biquad states, used when filtering
+
+ std::array<std::array<BiquadFilterState, MaxBiquadFilters>, MaxBiquadFilters> biquad_states;
+ /// Previous samples
+ std::array<s32, MaxMixBuffers> previous_samples;
+ /// Unused
+ u32 external_context_size;
+ /// Unused
+ bool external_context_enabled;
+ /// Was this voice dropped?
+ bool voice_dropped;
+ /// Number of times the wavebuffer has looped
+ s32 loop_count;
+};
+
+} // namespace AudioCore::AudioRenderer
diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp
deleted file mode 100644
index a10ba4044..000000000
--- a/src/audio_core/sdl2_sink.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <atomic>
-#include <cstring>
-#include "audio_core/sdl2_sink.h"
-#include "audio_core/stream.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-//#include "common/settings.h"
-
-// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
-#ifdef __clang__
-#pragma clang diagnostic push
-#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
-#endif
-#include <SDL.h>
-#ifdef __clang__
-#pragma clang diagnostic pop
-#endif
-
-namespace AudioCore {
-
-class SDLSinkStream final : public SinkStream {
-public:
- SDLSinkStream(u32 sample_rate, u32 num_channels_, const std::string& output_device)
- : num_channels{std::min(num_channels_, 6u)} {
-
- SDL_AudioSpec spec;
- spec.freq = sample_rate;
- spec.channels = static_cast<u8>(num_channels);
- spec.format = AUDIO_S16SYS;
- spec.samples = 4096;
- spec.callback = nullptr;
-
- SDL_AudioSpec obtained;
- if (output_device.empty()) {
- dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0);
- } else {
- dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0);
- }
-
- if (dev == 0) {
- LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError());
- return;
- }
-
- SDL_PauseAudioDevice(dev, 0);
- }
-
- ~SDLSinkStream() override {
- if (dev == 0) {
- return;
- }
-
- SDL_CloseAudioDevice(dev);
- }
-
- void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override {
- if (source_num_channels > num_channels) {
- // Downsample 6 channels to 2
- ASSERT_MSG(source_num_channels == 6, "Channel count must be 6");
-
- std::vector<s16> buf;
- buf.reserve(samples.size() * num_channels / source_num_channels);
- for (std::size_t i = 0; i < samples.size(); i += source_num_channels) {
- // Downmixing implementation taken from the ATSC standard
- const s16 left{samples[i + 0]};
- const s16 right{samples[i + 1]};
- const s16 center{samples[i + 2]};
- const s16 surround_left{samples[i + 4]};
- const s16 surround_right{samples[i + 5]};
- // Not used in the ATSC reference implementation
- [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]};
-
- constexpr s32 clev{707}; // center mixing level coefficient
- constexpr s32 slev{707}; // surround mixing level coefficient
-
- buf.push_back(static_cast<s16>(left + (clev * center / 1000) +
- (slev * surround_left / 1000)));
- buf.push_back(static_cast<s16>(right + (clev * center / 1000) +
- (slev * surround_right / 1000)));
- }
- int ret = SDL_QueueAudio(dev, static_cast<const void*>(buf.data()),
- static_cast<u32>(buf.size() * sizeof(s16)));
- if (ret < 0)
- LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
- return;
- }
-
- int ret = SDL_QueueAudio(dev, static_cast<const void*>(samples.data()),
- static_cast<u32>(samples.size() * sizeof(s16)));
- if (ret < 0)
- LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError());
- }
-
- std::size_t SamplesInQueue(u32 channel_count) const override {
- if (dev == 0)
- return 0;
-
- return SDL_GetQueuedAudioSize(dev) / (channel_count * sizeof(s16));
- }
-
- void Flush() override {
- should_flush = true;
- }
-
- u32 GetNumChannels() const {
- return num_channels;
- }
-
-private:
- SDL_AudioDeviceID dev = 0;
- u32 num_channels{};
- std::atomic<bool> should_flush{};
-};
-
-SDLSink::SDLSink(std::string_view target_device_name) {
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
- return;
- }
- }
-
- if (target_device_name != auto_device_name && !target_device_name.empty()) {
- output_device = target_device_name;
- } else {
- output_device.clear();
- }
-}
-
-SDLSink::~SDLSink() = default;
-
-SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) {
- sink_streams.push_back(
- std::make_unique<SDLSinkStream>(sample_rate, num_channels, output_device));
- return *sink_streams.back();
-}
-
-std::vector<std::string> ListSDLSinkDevices() {
- std::vector<std::string> device_list;
-
- if (!SDL_WasInit(SDL_INIT_AUDIO)) {
- if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
- LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
- return {};
- }
- }
-
- const int device_count = SDL_GetNumAudioDevices(0);
- for (int i = 0; i < device_count; ++i) {
- device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
- }
-
- return device_list;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/sdl2_sink.h b/src/audio_core/sdl2_sink.h
deleted file mode 100644
index f1dd1d677..000000000
--- a/src/audio_core/sdl2_sink.h
+++ /dev/null
@@ -1,28 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string>
-#include <vector>
-
-#include "audio_core/sink.h"
-
-namespace AudioCore {
-
-class SDLSink final : public Sink {
-public:
- explicit SDLSink(std::string_view device_id);
- ~SDLSink() override;
-
- SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) override;
-
-private:
- std::string output_device;
- std::vector<SinkStreamPtr> sink_streams;
-};
-
-std::vector<std::string> ListSDLSinkDevices();
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink.h b/src/audio_core/sink.h
deleted file mode 100644
index 3c03554fa..000000000
--- a/src/audio_core/sink.h
+++ /dev/null
@@ -1,30 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <string>
-
-#include "audio_core/sink_stream.h"
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-constexpr char auto_device_name[] = "auto";
-
-/**
- * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed
- * PCM16 format to be output. Sinks *do not* handle resampling and expect the correct sample rate.
- * They are dumb outputs.
- */
-class Sink {
-public:
- virtual ~Sink() = default;
- virtual SinkStream& AcquireSinkStream(u32 sample_rate, u32 num_channels,
- const std::string& name) = 0;
-};
-
-using SinkPtr = std::unique_ptr<Sink>;
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink/cubeb_sink.cpp b/src/audio_core/sink/cubeb_sink.cpp
new file mode 100644
index 000000000..a4e28de6d
--- /dev/null
+++ b/src/audio_core/sink/cubeb_sink.cpp
@@ -0,0 +1,651 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <atomic>
+#include <span>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_event.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/sink/cubeb_sink.h"
+#include "audio_core/sink/sink_stream.h"
+#include "common/assert.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+#include "common/reader_writer_queue.h"
+#include "common/ring_buffer.h"
+#include "common/settings.h"
+#include "core/core.h"
+
+#ifdef _WIN32
+#include <objbase.h>
+#undef CreateEvent
+#endif
+
+namespace AudioCore::Sink {
+/**
+ * Cubeb sink stream, responsible for sinking samples to hardware.
+ */
+class CubebSinkStream final : public SinkStream {
+public:
+ /**
+ * Create a new sink stream.
+ *
+ * @param ctx_ - Cubeb context to create this stream with.
+ * @param device_channels_ - Number of channels supported by the hardware.
+ * @param system_channels_ - Number of channels the audio systems expect.
+ * @param output_device - Cubeb output device id.
+ * @param input_device - Cubeb input device id.
+ * @param name_ - Name of this stream.
+ * @param type_ - Type of this stream.
+ * @param system_ - Core system.
+ * @param event - Event used only for audio renderer, signalled on buffer consume.
+ */
+ CubebSinkStream(cubeb* ctx_, const u32 device_channels_, const u32 system_channels_,
+ cubeb_devid output_device, cubeb_devid input_device, const std::string& name_,
+ const StreamType type_, Core::System& system_)
+ : ctx{ctx_}, type{type_}, system{system_} {
+#ifdef _WIN32
+ CoInitializeEx(nullptr, COINIT_MULTITHREADED);
+#endif
+ name = name_;
+ device_channels = device_channels_;
+ system_channels = system_channels_;
+
+ cubeb_stream_params params{};
+ params.rate = TargetSampleRate;
+ params.channels = device_channels;
+ params.format = CUBEB_SAMPLE_S16LE;
+ params.prefs = CUBEB_STREAM_PREF_NONE;
+ switch (params.channels) {
+ case 1:
+ params.layout = CUBEB_LAYOUT_MONO;
+ break;
+ case 2:
+ params.layout = CUBEB_LAYOUT_STEREO;
+ break;
+ case 6:
+ params.layout = CUBEB_LAYOUT_3F2_LFE;
+ break;
+ }
+
+ u32 minimum_latency{0};
+ const auto latency_error = cubeb_get_min_latency(ctx, &params, &minimum_latency);
+ if (latency_error != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error getting minimum latency, error: {}", latency_error);
+ minimum_latency = 256U;
+ }
+
+ minimum_latency = std::max(minimum_latency, 256u);
+
+ playing_buffer.consumed = true;
+
+ LOG_DEBUG(Service_Audio,
+ "Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
+ "latency {}",
+ name, type, params.rate, params.channels, system_channels, minimum_latency);
+
+ auto init_error{0};
+ if (type == StreamType::In) {
+ init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
+ &params, output_device, nullptr, minimum_latency,
+ &CubebSinkStream::DataCallback,
+ &CubebSinkStream::StateCallback, this);
+ } else {
+ init_error = cubeb_stream_init(ctx, &stream_backend, name.c_str(), input_device,
+ nullptr, output_device, &params, minimum_latency,
+ &CubebSinkStream::DataCallback,
+ &CubebSinkStream::StateCallback, this);
+ }
+
+ if (init_error != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error initializing cubeb stream, error: {}", init_error);
+ return;
+ }
+ }
+
+ /**
+ * Destroy the sink stream.
+ */
+ ~CubebSinkStream() override {
+ LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
+
+ if (!ctx) {
+ return;
+ }
+
+ Finalize();
+
+#ifdef _WIN32
+ CoUninitialize();
+#endif
+ }
+
+ /**
+ * Finalize the sink stream.
+ */
+ void Finalize() override {
+ Stop();
+ cubeb_stream_destroy(stream_backend);
+ }
+
+ /**
+ * Start the sink stream.
+ *
+ * @param resume - Set to true if this is resuming the stream a previously-active stream.
+ * Default false.
+ */
+ void Start(const bool resume = false) override {
+ if (!ctx) {
+ return;
+ }
+
+ if (resume && was_playing) {
+ if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
+ }
+ paused = false;
+ } else if (!resume) {
+ if (cubeb_stream_start(stream_backend) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error starting cubeb stream");
+ }
+ paused = false;
+ }
+ }
+
+ /**
+ * Stop the sink stream.
+ */
+ void Stop() override {
+ if (!ctx) {
+ return;
+ }
+
+ if (cubeb_stream_stop(stream_backend) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "Error stopping cubeb stream");
+ }
+
+ was_playing.store(!paused);
+ paused = true;
+ }
+
+ /**
+ * Append a new buffer and its samples to a waiting queue to play.
+ *
+ * @param buffer - Audio buffer information to be queued.
+ * @param samples - The s16 samples to be queue for playback.
+ */
+ void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
+ if (type == StreamType::In) {
+ queue.enqueue(buffer);
+ queued_buffers++;
+ } else {
+ constexpr s32 min{std::numeric_limits<s16>::min()};
+ constexpr s32 max{std::numeric_limits<s16>::max()};
+
+ auto yuzu_volume{Settings::Volume()};
+ auto volume{system_volume * device_volume * yuzu_volume};
+
+ if (system_channels == 6 && device_channels == 2) {
+ // We're given 6 channels, but our device only outputs 2, so downmix.
+ constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
+
+ for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ read_index += system_channels, write_index += device_channels) {
+ const auto left_sample{
+ ((Common::FixedPoint<49, 15>(
+ samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
+ down_mix_coeff[0] +
+ samples[read_index + static_cast<u32>(Channels::Center)] *
+ down_mix_coeff[1] +
+ samples[read_index + static_cast<u32>(Channels::LFE)] *
+ down_mix_coeff[2] +
+ samples[read_index + static_cast<u32>(Channels::BackLeft)] *
+ down_mix_coeff[3]) *
+ volume)
+ .to_int()};
+
+ const auto right_sample{
+ ((Common::FixedPoint<49, 15>(
+ samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
+ down_mix_coeff[0] +
+ samples[read_index + static_cast<u32>(Channels::Center)] *
+ down_mix_coeff[1] +
+ samples[read_index + static_cast<u32>(Channels::LFE)] *
+ down_mix_coeff[2] +
+ samples[read_index + static_cast<u32>(Channels::BackRight)] *
+ down_mix_coeff[3]) *
+ volume)
+ .to_int()};
+
+ samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
+ static_cast<s16>(std::clamp(left_sample, min, max));
+ samples[write_index + static_cast<u32>(Channels::FrontRight)] =
+ static_cast<s16>(std::clamp(right_sample, min, max));
+ }
+
+ samples.resize(samples.size() / system_channels * device_channels);
+
+ } else if (system_channels == 2 && device_channels == 6) {
+ // We need moar samples! Not all games will provide 6 channel audio.
+ // TODO: Implement some upmixing here. Currently just passthrough, with other
+ // channels left as silence.
+ std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
+
+ for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ read_index += system_channels, write_index += device_channels) {
+ const auto left_sample{static_cast<s16>(std::clamp(
+ static_cast<s32>(
+ static_cast<f32>(
+ samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
+ volume),
+ min, max))};
+
+ new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
+
+ const auto right_sample{static_cast<s16>(std::clamp(
+ static_cast<s32>(
+ static_cast<f32>(
+ samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
+ volume),
+ min, max))};
+
+ new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
+ right_sample;
+ }
+ samples = std::move(new_samples);
+
+ } else if (volume != 1.0f) {
+ for (u32 i = 0; i < samples.size(); i++) {
+ samples[i] = static_cast<s16>(std::clamp(
+ static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
+ }
+ }
+
+ samples_buffer.Push(samples);
+ queue.enqueue(buffer);
+ queued_buffers++;
+ }
+ }
+
+ /**
+ * Release a buffer. Audio In only, will fill a buffer with recorded samples.
+ *
+ * @param num_samples - Maximum number of samples to receive.
+ * @return Vector of recorded samples. May have fewer than num_samples.
+ */
+ std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
+ static constexpr s32 min = std::numeric_limits<s16>::min();
+ static constexpr s32 max = std::numeric_limits<s16>::max();
+
+ auto samples{samples_buffer.Pop(num_samples)};
+
+ // TODO: Up-mix to 6 channels if the game expects it.
+ // For audio input this is unlikely to ever be the case though.
+
+ // Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
+ // TODO: Play with this and find something that works better.
+ auto volume{system_volume * device_volume * 8};
+ for (u32 i = 0; i < samples.size(); i++) {
+ samples[i] = static_cast<s16>(
+ std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
+ }
+
+ if (samples.size() < num_samples) {
+ samples.resize(num_samples, 0);
+ }
+ return samples;
+ }
+
+ /**
+ * Check if a certain buffer has been consumed (fully played).
+ *
+ * @param tag - Unique tag of a buffer to check for.
+ * @return True if the buffer has been played, otherwise false.
+ */
+ bool IsBufferConsumed(const u64 tag) override {
+ if (released_buffer.tag == 0) {
+ if (!released_buffers.try_dequeue(released_buffer)) {
+ return false;
+ }
+ }
+
+ if (released_buffer.tag == tag) {
+ released_buffer.tag = 0;
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Empty out the buffer queue.
+ */
+ void ClearQueue() override {
+ samples_buffer.Pop();
+ while (queue.pop()) {
+ }
+ while (released_buffers.pop()) {
+ }
+ queued_buffers = 0;
+ released_buffer = {};
+ playing_buffer = {};
+ playing_buffer.consumed = true;
+ }
+
+private:
+ /**
+ * Signal events back to the audio system that a buffer was played/can be filled.
+ *
+ * @param buffer - Consumed audio buffer to be released.
+ */
+ void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
+ auto& manager{system.AudioCore().GetAudioManager()};
+ switch (type) {
+ case StreamType::Out:
+ released_buffers.enqueue(buffer);
+ manager.SetEvent(Event::Type::AudioOutManager, true);
+ break;
+ case StreamType::In:
+ released_buffers.enqueue(buffer);
+ manager.SetEvent(Event::Type::AudioInManager, true);
+ break;
+ case StreamType::Render:
+ break;
+ }
+ }
+
+ /**
+ * Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will
+ * provide samples to be copied (audio in).
+ *
+ * @param stream - Cubeb-specific data about the stream.
+ * @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
+ * @param in_buff - Input buffer to be used if the stream is an input type.
+ * @param out_buff - Output buffer to be used if the stream is an output type.
+ * @param num_frames_ - Number of frames of audio in the buffers. Note: Not number of samples.
+ */
+ static long DataCallback([[maybe_unused]] cubeb_stream* stream, void* user_data,
+ [[maybe_unused]] const void* in_buff, void* out_buff,
+ long num_frames_) {
+ auto* impl = static_cast<CubebSinkStream*>(user_data);
+ if (!impl) {
+ return -1;
+ }
+
+ const std::size_t num_channels = impl->GetDeviceChannels();
+ const std::size_t frame_size = num_channels;
+ const std::size_t frame_size_bytes = frame_size * sizeof(s16);
+ const std::size_t num_frames{static_cast<size_t>(num_frames_)};
+ size_t frames_written{0};
+ [[maybe_unused]] bool underrun{false};
+
+ if (impl->type == StreamType::In) {
+ // INPUT
+ std::span<const s16> input_buffer{reinterpret_cast<const s16*>(in_buff),
+ num_frames * frame_size};
+
+ while (frames_written < num_frames) {
+ auto& playing_buffer{impl->playing_buffer};
+
+ // If the playing buffer has been consumed or has no frames, we need a new one
+ if (playing_buffer.consumed || playing_buffer.frames == 0) {
+ if (!impl->queue.try_dequeue(impl->playing_buffer)) {
+ // If no buffer was available we've underrun, just push the samples and
+ // continue.
+ underrun = true;
+ impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
+ (num_frames - frames_written) * frame_size);
+ frames_written = num_frames;
+ continue;
+ } else {
+ // Successfully got a new buffer, mark the old one as consumed and signal.
+ impl->queued_buffers--;
+ impl->SignalEvent(impl->playing_buffer);
+ }
+ }
+
+ // Get the minimum frames available between the currently playing buffer, and the
+ // amount we have left to fill
+ size_t frames_available{
+ std::min(playing_buffer.frames - playing_buffer.frames_played,
+ num_frames - frames_written)};
+
+ impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
+ frames_available * frame_size);
+
+ frames_written += frames_available;
+ playing_buffer.frames_played += frames_available;
+
+ // If that's all the frames in the current buffer, add its samples and mark it as
+ // consumed
+ if (playing_buffer.frames_played >= playing_buffer.frames) {
+ impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
+ impl->playing_buffer.consumed = true;
+ }
+ }
+
+ std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
+ frame_size_bytes);
+ } else {
+ // OUTPUT
+ std::span<s16> output_buffer{reinterpret_cast<s16*>(out_buff), num_frames * frame_size};
+
+ while (frames_written < num_frames) {
+ auto& playing_buffer{impl->playing_buffer};
+
+ // If the playing buffer has been consumed or has no frames, we need a new one
+ if (playing_buffer.consumed || playing_buffer.frames == 0) {
+ if (!impl->queue.try_dequeue(impl->playing_buffer)) {
+ // If no buffer was available we've underrun, fill the remaining buffer with
+ // the last written frame and continue.
+ underrun = true;
+ for (size_t i = frames_written; i < num_frames; i++) {
+ std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
+ frame_size_bytes);
+ }
+ frames_written = num_frames;
+ continue;
+ } else {
+ // Successfully got a new buffer, mark the old one as consumed and signal.
+ impl->queued_buffers--;
+ impl->SignalEvent(impl->playing_buffer);
+ }
+ }
+
+ // Get the minimum frames available between the currently playing buffer, and the
+ // amount we have left to fill
+ size_t frames_available{
+ std::min(playing_buffer.frames - playing_buffer.frames_played,
+ num_frames - frames_written)};
+
+ impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
+ frames_available * frame_size);
+
+ frames_written += frames_available;
+ playing_buffer.frames_played += frames_available;
+
+ // If that's all the frames in the current buffer, add its samples and mark it as
+ // consumed
+ if (playing_buffer.frames_played >= playing_buffer.frames) {
+ impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
+ impl->playing_buffer.consumed = true;
+ }
+ }
+
+ std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
+ frame_size_bytes);
+ }
+
+ return num_frames_;
+ }
+
+ /**
+ * Cubeb callback for if a device state changes. Unused currently.
+ *
+ * @param stream - Cubeb-specific data about the stream.
+ * @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
+ * @param state - New state of the device.
+ */
+ static void StateCallback([[maybe_unused]] cubeb_stream* stream,
+ [[maybe_unused]] void* user_data,
+ [[maybe_unused]] cubeb_state state) {}
+
+ /// Main Cubeb context
+ cubeb* ctx{};
+ /// Cubeb stream backend
+ cubeb_stream* stream_backend{};
+ /// Name of this stream
+ std::string name{};
+ /// Type of this stream
+ StreamType type;
+ /// Core system
+ Core::System& system;
+ /// Ring buffer of the samples waiting to be played or consumed
+ Common::RingBuffer<s16, 0x10000> samples_buffer;
+ /// Audio buffers queued and waiting to play
+ Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
+ /// The currently-playing audio buffer
+ ::AudioCore::Sink::SinkBuffer playing_buffer{};
+ /// Audio buffers which have been played and are in queue to be released by the audio system
+ Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
+ /// Currently released buffer waiting to be taken by the audio system
+ ::AudioCore::Sink::SinkBuffer released_buffer{};
+ /// The last played (or received) frame of audio, used when the callback underruns
+ std::array<s16, MaxChannels> last_frame{};
+};
+
+CubebSink::CubebSink(std::string_view target_device_name) {
+ // Cubeb requires COM to be initialized on the thread calling cubeb_init on Windows
+#ifdef _WIN32
+ com_init_result = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
+#endif
+
+ if (cubeb_init(&ctx, "yuzu", nullptr) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
+ return;
+ }
+
+ if (target_device_name != auto_device_name && !target_device_name.empty()) {
+ cubeb_device_collection collection;
+ if (cubeb_enumerate_devices(ctx, CUBEB_DEVICE_TYPE_OUTPUT, &collection) != CUBEB_OK) {
+ LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
+ } else {
+ const auto collection_end{collection.device + collection.count};
+ const auto device{
+ std::find_if(collection.device, collection_end, [&](const cubeb_device_info& info) {
+ return info.friendly_name != nullptr &&
+ target_device_name == std::string(info.friendly_name);
+ })};
+ if (device != collection_end) {
+ output_device = device->devid;
+ }
+ cubeb_device_collection_destroy(ctx, &collection);
+ }
+ }
+
+ cubeb_get_max_channel_count(ctx, &device_channels);
+ device_channels = device_channels >= 6U ? 6U : 2U;
+}
+
+CubebSink::~CubebSink() {
+ if (!ctx) {
+ return;
+ }
+
+ for (auto& sink_stream : sink_streams) {
+ sink_stream.reset();
+ }
+
+ cubeb_destroy(ctx);
+
+#ifdef _WIN32
+ if (SUCCEEDED(com_init_result)) {
+ CoUninitialize();
+ }
+#endif
+}
+
+SinkStream* CubebSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
+ const std::string& name, const StreamType type) {
+ SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
+ ctx, device_channels, system_channels, output_device, input_device, name, type, system));
+
+ return stream.get();
+}
+
+void CubebSink::CloseStream(const SinkStream* stream) {
+ for (size_t i = 0; i < sink_streams.size(); i++) {
+ if (sink_streams[i].get() == stream) {
+ sink_streams[i].reset();
+ sink_streams.erase(sink_streams.begin() + i);
+ break;
+ }
+ }
+}
+
+void CubebSink::CloseStreams() {
+ sink_streams.clear();
+}
+
+void CubebSink::PauseStreams() {
+ for (auto& stream : sink_streams) {
+ stream->Stop();
+ }
+}
+
+void CubebSink::UnpauseStreams() {
+ for (auto& stream : sink_streams) {
+ stream->Start(true);
+ }
+}
+
+f32 CubebSink::GetDeviceVolume() const {
+ if (sink_streams.empty()) {
+ return 1.0f;
+ }
+
+ return sink_streams[0]->GetDeviceVolume();
+}
+
+void CubebSink::SetDeviceVolume(const f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetDeviceVolume(volume);
+ }
+}
+
+void CubebSink::SetSystemVolume(const f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetSystemVolume(volume);
+ }
+}
+
+std::vector<std::string> ListCubebSinkDevices(const bool capture) {
+ std::vector<std::string> device_list;
+ cubeb* ctx;
+
+ if (cubeb_init(&ctx, "yuzu Device Enumerator", nullptr) != CUBEB_OK) {
+ LOG_CRITICAL(Audio_Sink, "cubeb_init failed");
+ return {};
+ }
+
+ auto type{capture ? CUBEB_DEVICE_TYPE_INPUT : CUBEB_DEVICE_TYPE_OUTPUT};
+ cubeb_device_collection collection;
+ if (cubeb_enumerate_devices(ctx, type, &collection) != CUBEB_OK) {
+ LOG_WARNING(Audio_Sink, "Audio output device enumeration not supported");
+ } else {
+ for (std::size_t i = 0; i < collection.count; i++) {
+ const cubeb_device_info& device = collection.device[i];
+ if (device.friendly_name && device.friendly_name[0] != '\0' &&
+ device.state == CUBEB_DEVICE_STATE_ENABLED) {
+ device_list.emplace_back(device.friendly_name);
+ }
+ }
+ cubeb_device_collection_destroy(ctx, &collection);
+ }
+
+ cubeb_destroy(ctx);
+ return device_list;
+}
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/cubeb_sink.h b/src/audio_core/sink/cubeb_sink.h
new file mode 100644
index 000000000..f0f43dfa1
--- /dev/null
+++ b/src/audio_core/sink/cubeb_sink.h
@@ -0,0 +1,110 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include <cubeb/cubeb.h>
+
+#include "audio_core/sink/sink.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::Sink {
+class SinkStream;
+
+/**
+ * Cubeb backend sink, holds multiple output streams and is responsible for sinking samples to
+ * hardware. Used by Audio Render, Audio In and Audio Out.
+ */
+class CubebSink final : public Sink {
+public:
+ explicit CubebSink(std::string_view device_id);
+ ~CubebSink() override;
+
+ /**
+ * Create a new sink stream.
+ *
+ * @param system - Core system.
+ * @param system_channels - Number of channels the audio system expects.
+ * May differ from the device's channel count.
+ * @param name - Name of this stream.
+ * @param type - Type of this stream, render/in/out.
+ * @param event - Audio render only, a signal used to prevent the renderer running too
+ * fast.
+ * @return A pointer to the created SinkStream
+ */
+ SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) override;
+
+ /**
+ * Close a given stream.
+ *
+ * @param stream - The stream to close.
+ */
+ void CloseStream(const SinkStream* stream) override;
+
+ /**
+ * Close all streams.
+ */
+ void CloseStreams() override;
+
+ /**
+ * Pause all streams.
+ */
+ void PauseStreams() override;
+
+ /**
+ * Unpause all streams.
+ */
+ void UnpauseStreams() override;
+
+ /**
+ * Get the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @return Volume of the device.
+ */
+ f32 GetDeviceVolume() const override;
+
+ /**
+ * Set the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @param volume - New volume of the device.
+ */
+ void SetDeviceVolume(f32 volume) override;
+
+ /**
+ * Set the system volume. Comes from the audio system using this stream.
+ *
+ * @param volume - New volume of the system.
+ */
+ void SetSystemVolume(f32 volume) override;
+
+private:
+ /// Backend Cubeb context
+ cubeb* ctx{};
+ /// Cubeb id of the actual hardware output device
+ cubeb_devid output_device{};
+ /// Cubeb id of the actual hardware input device
+ cubeb_devid input_device{};
+ /// Vector of streams managed by this sink
+ std::vector<SinkStreamPtr> sink_streams{};
+
+#ifdef _WIN32
+ /// Cubeb required COM to be initialized multi-threaded on Windows
+ u32 com_init_result = 0;
+#endif
+};
+
+/**
+ * Get a list of conencted devices from Cubeb.
+ *
+ * @param capture - Return input (capture) devices if true, otherwise output devices.
+ */
+std::vector<std::string> ListCubebSinkDevices(bool capture);
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/null_sink.h b/src/audio_core/sink/null_sink.h
new file mode 100644
index 000000000..47a342171
--- /dev/null
+++ b/src/audio_core/sink/null_sink.h
@@ -0,0 +1,52 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "audio_core/sink/sink.h"
+#include "audio_core/sink/sink_stream.h"
+
+namespace AudioCore::Sink {
+/**
+ * A no-op sink for when no audio out is wanted.
+ */
+class NullSink final : public Sink {
+public:
+ explicit NullSink(std::string_view) {}
+ ~NullSink() override = default;
+
+ SinkStream* AcquireSinkStream([[maybe_unused]] Core::System& system,
+ [[maybe_unused]] u32 system_channels,
+ [[maybe_unused]] const std::string& name,
+ [[maybe_unused]] StreamType type) override {
+ return &null_sink_stream;
+ }
+
+ void CloseStream([[maybe_unused]] const SinkStream* stream) override {}
+ void CloseStreams() override {}
+ void PauseStreams() override {}
+ void UnpauseStreams() override {}
+ f32 GetDeviceVolume() const override {
+ return 1.0f;
+ }
+ void SetDeviceVolume(f32 volume) override {}
+ void SetSystemVolume(f32 volume) override {}
+
+private:
+ struct NullSinkStreamImpl final : SinkStream {
+ void Finalize() override {}
+ void Start(bool resume = false) override {}
+ void Stop() override {}
+ void AppendBuffer([[maybe_unused]] ::AudioCore::Sink::SinkBuffer& buffer,
+ [[maybe_unused]] std::vector<s16>& samples) override {}
+ std::vector<s16> ReleaseBuffer([[maybe_unused]] u64 num_samples) override {
+ return {};
+ }
+ bool IsBufferConsumed([[maybe_unused]] const u64 tag) {
+ return true;
+ }
+ void ClearQueue() override {}
+ } null_sink_stream;
+};
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sdl2_sink.cpp b/src/audio_core/sink/sdl2_sink.cpp
new file mode 100644
index 000000000..d6c9ec90d
--- /dev/null
+++ b/src/audio_core/sink/sdl2_sink.cpp
@@ -0,0 +1,556 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <atomic>
+
+#include "audio_core/audio_core.h"
+#include "audio_core/audio_event.h"
+#include "audio_core/audio_manager.h"
+#include "audio_core/sink/sdl2_sink.h"
+#include "audio_core/sink/sink_stream.h"
+#include "common/assert.h"
+#include "common/fixed_point.h"
+#include "common/logging/log.h"
+#include "common/reader_writer_queue.h"
+#include "common/ring_buffer.h"
+#include "common/settings.h"
+#include "core/core.h"
+
+// Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307
+#ifdef __clang__
+#pragma clang diagnostic push
+#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+#include <SDL.h>
+#ifdef __clang__
+#pragma clang diagnostic pop
+#endif
+
+namespace AudioCore::Sink {
+/**
+ * SDL sink stream, responsible for sinking samples to hardware.
+ */
+class SDLSinkStream final : public SinkStream {
+public:
+ /**
+ * Create a new sink stream.
+ *
+ * @param device_channels_ - Number of channels supported by the hardware.
+ * @param system_channels_ - Number of channels the audio systems expect.
+ * @param output_device - Name of the output device to use for this stream.
+ * @param input_device - Name of the input device to use for this stream.
+ * @param type_ - Type of this stream.
+ * @param system_ - Core system.
+ * @param event - Event used only for audio renderer, signalled on buffer consume.
+ */
+ SDLSinkStream(u32 device_channels_, const u32 system_channels_,
+ const std::string& output_device, const std::string& input_device,
+ const StreamType type_, Core::System& system_)
+ : type{type_}, system{system_} {
+ system_channels = system_channels_;
+ device_channels = device_channels_;
+
+ SDL_AudioSpec spec;
+ spec.freq = TargetSampleRate;
+ spec.channels = static_cast<u8>(device_channels);
+ spec.format = AUDIO_S16SYS;
+ if (type == StreamType::Render) {
+ spec.samples = TargetSampleCount;
+ } else {
+ spec.samples = 1024;
+ }
+ spec.callback = &SDLSinkStream::DataCallback;
+ spec.userdata = this;
+
+ playing_buffer.consumed = true;
+
+ std::string device_name{output_device};
+ bool capture{false};
+ if (type == StreamType::In) {
+ device_name = input_device;
+ capture = true;
+ }
+
+ SDL_AudioSpec obtained;
+ if (device_name.empty()) {
+ device = SDL_OpenAudioDevice(nullptr, capture, &spec, &obtained, false);
+ } else {
+ device = SDL_OpenAudioDevice(device_name.c_str(), capture, &spec, &obtained, false);
+ }
+
+ if (device == 0) {
+ LOG_CRITICAL(Audio_Sink, "Error opening SDL audio device: {}", SDL_GetError());
+ return;
+ }
+
+ LOG_DEBUG(Service_Audio,
+ "Opening sdl stream {} with: rate {} channels {} (system channels {}) "
+ " samples {}",
+ device, obtained.freq, obtained.channels, system_channels, obtained.samples);
+ }
+
+ /**
+ * Destroy the sink stream.
+ */
+ ~SDLSinkStream() override {
+ if (device == 0) {
+ return;
+ }
+
+ SDL_CloseAudioDevice(device);
+ }
+
+ /**
+ * Finalize the sink stream.
+ */
+ void Finalize() override {
+ if (device == 0) {
+ return;
+ }
+
+ SDL_CloseAudioDevice(device);
+ }
+
+ /**
+ * Start the sink stream.
+ *
+ * @param resume - Set to true if this is resuming the stream a previously-active stream.
+ * Default false.
+ */
+ void Start(const bool resume = false) override {
+ if (device == 0) {
+ return;
+ }
+
+ if (resume && was_playing) {
+ SDL_PauseAudioDevice(device, 0);
+ paused = false;
+ } else if (!resume) {
+ SDL_PauseAudioDevice(device, 0);
+ paused = false;
+ }
+ }
+
+ /**
+ * Stop the sink stream.
+ */
+ void Stop() {
+ if (device == 0) {
+ return;
+ }
+ SDL_PauseAudioDevice(device, 1);
+ paused = true;
+ }
+
+ /**
+ * Append a new buffer and its samples to a waiting queue to play.
+ *
+ * @param buffer - Audio buffer information to be queued.
+ * @param samples - The s16 samples to be queue for playback.
+ */
+ void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
+ if (type == StreamType::In) {
+ queue.enqueue(buffer);
+ queued_buffers++;
+ } else {
+ constexpr s32 min = std::numeric_limits<s16>::min();
+ constexpr s32 max = std::numeric_limits<s16>::max();
+
+ auto yuzu_volume{Settings::Volume()};
+ auto volume{system_volume * device_volume * yuzu_volume};
+
+ if (system_channels == 6 && device_channels == 2) {
+ // We're given 6 channels, but our device only outputs 2, so downmix.
+ constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
+
+ for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ read_index += system_channels, write_index += device_channels) {
+ const auto left_sample{
+ ((Common::FixedPoint<49, 15>(
+ samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
+ down_mix_coeff[0] +
+ samples[read_index + static_cast<u32>(Channels::Center)] *
+ down_mix_coeff[1] +
+ samples[read_index + static_cast<u32>(Channels::LFE)] *
+ down_mix_coeff[2] +
+ samples[read_index + static_cast<u32>(Channels::BackLeft)] *
+ down_mix_coeff[3]) *
+ volume)
+ .to_int()};
+
+ const auto right_sample{
+ ((Common::FixedPoint<49, 15>(
+ samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
+ down_mix_coeff[0] +
+ samples[read_index + static_cast<u32>(Channels::Center)] *
+ down_mix_coeff[1] +
+ samples[read_index + static_cast<u32>(Channels::LFE)] *
+ down_mix_coeff[2] +
+ samples[read_index + static_cast<u32>(Channels::BackRight)] *
+ down_mix_coeff[3]) *
+ volume)
+ .to_int()};
+
+ samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
+ static_cast<s16>(std::clamp(left_sample, min, max));
+ samples[write_index + static_cast<u32>(Channels::FrontRight)] =
+ static_cast<s16>(std::clamp(right_sample, min, max));
+ }
+
+ samples.resize(samples.size() / system_channels * device_channels);
+
+ } else if (system_channels == 2 && device_channels == 6) {
+ // We need moar samples! Not all games will provide 6 channel audio.
+ // TODO: Implement some upmixing here. Currently just passthrough, with other
+ // channels left as silence.
+ std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
+
+ for (u32 read_index = 0, write_index = 0; read_index < samples.size();
+ read_index += system_channels, write_index += device_channels) {
+ const auto left_sample{static_cast<s16>(std::clamp(
+ static_cast<s32>(
+ static_cast<f32>(
+ samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
+ volume),
+ min, max))};
+
+ new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
+
+ const auto right_sample{static_cast<s16>(std::clamp(
+ static_cast<s32>(
+ static_cast<f32>(
+ samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
+ volume),
+ min, max))};
+
+ new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
+ right_sample;
+ }
+ samples = std::move(new_samples);
+
+ } else if (volume != 1.0f) {
+ for (u32 i = 0; i < samples.size(); i++) {
+ samples[i] = static_cast<s16>(std::clamp(
+ static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
+ }
+ }
+
+ samples_buffer.Push(samples);
+ queue.enqueue(buffer);
+ queued_buffers++;
+ }
+ }
+
+ /**
+ * Release a buffer. Audio In only, will fill a buffer with recorded samples.
+ *
+ * @param num_samples - Maximum number of samples to receive.
+ * @return Vector of recorded samples. May have fewer than num_samples.
+ */
+ std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
+ static constexpr s32 min = std::numeric_limits<s16>::min();
+ static constexpr s32 max = std::numeric_limits<s16>::max();
+
+ auto samples{samples_buffer.Pop(num_samples)};
+
+ // TODO: Up-mix to 6 channels if the game expects it.
+ // For audio input this is unlikely to ever be the case though.
+
+ // Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
+ // TODO: Play with this and find something that works better.
+ auto volume{system_volume * device_volume * 8};
+ for (u32 i = 0; i < samples.size(); i++) {
+ samples[i] = static_cast<s16>(
+ std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
+ }
+
+ if (samples.size() < num_samples) {
+ samples.resize(num_samples, 0);
+ }
+ return samples;
+ }
+
+ /**
+ * Check if a certain buffer has been consumed (fully played).
+ *
+ * @param tag - Unique tag of a buffer to check for.
+ * @return True if the buffer has been played, otherwise false.
+ */
+ bool IsBufferConsumed(const u64 tag) override {
+ if (released_buffer.tag == 0) {
+ if (!released_buffers.try_dequeue(released_buffer)) {
+ return false;
+ }
+ }
+
+ if (released_buffer.tag == tag) {
+ released_buffer.tag = 0;
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Empty out the buffer queue.
+ */
+ void ClearQueue() override {
+ samples_buffer.Pop();
+ while (queue.pop()) {
+ }
+ while (released_buffers.pop()) {
+ }
+ released_buffer = {};
+ playing_buffer = {};
+ playing_buffer.consumed = true;
+ queued_buffers = 0;
+ }
+
+private:
+ /**
+ * Signal events back to the audio system that a buffer was played/can be filled.
+ *
+ * @param buffer - Consumed audio buffer to be released.
+ */
+ void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
+ auto& manager{system.AudioCore().GetAudioManager()};
+ switch (type) {
+ case StreamType::Out:
+ released_buffers.enqueue(buffer);
+ manager.SetEvent(Event::Type::AudioOutManager, true);
+ break;
+ case StreamType::In:
+ released_buffers.enqueue(buffer);
+ manager.SetEvent(Event::Type::AudioInManager, true);
+ break;
+ case StreamType::Render:
+ break;
+ }
+ }
+
+ /**
+ * Main callback from SDL. Either expects samples from us (audio render/audio out), or will
+ * provide samples to be copied (audio in).
+ *
+ * @param userdata - Custom data pointer passed along, points to a SDLSinkStream.
+ * @param stream - Buffer of samples to be filled or read.
+ * @param len - Length of the stream in bytes.
+ */
+ static void DataCallback(void* userdata, Uint8* stream, int len) {
+ auto* impl = static_cast<SDLSinkStream*>(userdata);
+
+ if (!impl) {
+ return;
+ }
+
+ const std::size_t num_channels = impl->GetDeviceChannels();
+ const std::size_t frame_size = num_channels;
+ const std::size_t frame_size_bytes = frame_size * sizeof(s16);
+ const std::size_t num_frames{len / num_channels / sizeof(s16)};
+ size_t frames_written{0};
+ [[maybe_unused]] bool underrun{false};
+
+ if (impl->type == StreamType::In) {
+ std::span<s16> input_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
+
+ while (frames_written < num_frames) {
+ auto& playing_buffer{impl->playing_buffer};
+
+ // If the playing buffer has been consumed or has no frames, we need a new one
+ if (playing_buffer.consumed || playing_buffer.frames == 0) {
+ if (!impl->queue.try_dequeue(impl->playing_buffer)) {
+ // If no buffer was available we've underrun, just push the samples and
+ // continue.
+ underrun = true;
+ impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
+ (num_frames - frames_written) * frame_size);
+ frames_written = num_frames;
+ continue;
+ } else {
+ impl->queued_buffers--;
+ impl->SignalEvent(impl->playing_buffer);
+ }
+ }
+
+ // Get the minimum frames available between the currently playing buffer, and the
+ // amount we have left to fill
+ size_t frames_available{
+ std::min(playing_buffer.frames - playing_buffer.frames_played,
+ num_frames - frames_written)};
+
+ impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
+ frames_available * frame_size);
+
+ frames_written += frames_available;
+ playing_buffer.frames_played += frames_available;
+
+ // If that's all the frames in the current buffer, add its samples and mark it as
+ // consumed
+ if (playing_buffer.frames_played >= playing_buffer.frames) {
+ impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
+ impl->playing_buffer.consumed = true;
+ }
+ }
+
+ std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
+ frame_size_bytes);
+ } else {
+ std::span<s16> output_buffer{reinterpret_cast<s16*>(stream), num_frames * frame_size};
+
+ while (frames_written < num_frames) {
+ auto& playing_buffer{impl->playing_buffer};
+
+ // If the playing buffer has been consumed or has no frames, we need a new one
+ if (playing_buffer.consumed || playing_buffer.frames == 0) {
+ if (!impl->queue.try_dequeue(impl->playing_buffer)) {
+ // If no buffer was available we've underrun, fill the remaining buffer with
+ // the last written frame and continue.
+ underrun = true;
+ for (size_t i = frames_written; i < num_frames; i++) {
+ std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
+ frame_size_bytes);
+ }
+ frames_written = num_frames;
+ continue;
+ } else {
+ impl->queued_buffers--;
+ impl->SignalEvent(impl->playing_buffer);
+ }
+ }
+
+ // Get the minimum frames available between the currently playing buffer, and the
+ // amount we have left to fill
+ size_t frames_available{
+ std::min(playing_buffer.frames - playing_buffer.frames_played,
+ num_frames - frames_written)};
+
+ impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
+ frames_available * frame_size);
+
+ frames_written += frames_available;
+ playing_buffer.frames_played += frames_available;
+
+ // If that's all the frames in the current buffer, add its samples and mark it as
+ // consumed
+ if (playing_buffer.frames_played >= playing_buffer.frames) {
+ impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
+ impl->playing_buffer.consumed = true;
+ }
+ }
+
+ std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
+ frame_size_bytes);
+ }
+ }
+
+ /// SDL device id of the opened input/output device
+ SDL_AudioDeviceID device{};
+ /// Type of this stream
+ StreamType type;
+ /// Core system
+ Core::System& system;
+ /// Ring buffer of the samples waiting to be played or consumed
+ Common::RingBuffer<s16, 0x10000> samples_buffer;
+ /// Audio buffers queued and waiting to play
+ Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
+ /// The currently-playing audio buffer
+ ::AudioCore::Sink::SinkBuffer playing_buffer{};
+ /// Audio buffers which have been played and are in queue to be released by the audio system
+ Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
+ /// Currently released buffer waiting to be taken by the audio system
+ ::AudioCore::Sink::SinkBuffer released_buffer{};
+ /// The last played (or received) frame of audio, used when the callback underruns
+ std::array<s16, MaxChannels> last_frame{};
+};
+
+SDLSink::SDLSink(std::string_view target_device_name) {
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
+ return;
+ }
+ }
+
+ if (target_device_name != auto_device_name && !target_device_name.empty()) {
+ output_device = target_device_name;
+ } else {
+ output_device.clear();
+ }
+
+ device_channels = 2;
+}
+
+SDLSink::~SDLSink() = default;
+
+SinkStream* SDLSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
+ const std::string&, const StreamType type) {
+ SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<SDLSinkStream>(
+ device_channels, system_channels, output_device, input_device, type, system));
+ return stream.get();
+}
+
+void SDLSink::CloseStream(const SinkStream* stream) {
+ for (size_t i = 0; i < sink_streams.size(); i++) {
+ if (sink_streams[i].get() == stream) {
+ sink_streams[i].reset();
+ sink_streams.erase(sink_streams.begin() + i);
+ break;
+ }
+ }
+}
+
+void SDLSink::CloseStreams() {
+ sink_streams.clear();
+}
+
+void SDLSink::PauseStreams() {
+ for (auto& stream : sink_streams) {
+ stream->Stop();
+ }
+}
+
+void SDLSink::UnpauseStreams() {
+ for (auto& stream : sink_streams) {
+ stream->Start();
+ }
+}
+
+f32 SDLSink::GetDeviceVolume() const {
+ if (sink_streams.empty()) {
+ return 1.0f;
+ }
+
+ return sink_streams[0]->GetDeviceVolume();
+}
+
+void SDLSink::SetDeviceVolume(const f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetDeviceVolume(volume);
+ }
+}
+
+void SDLSink::SetSystemVolume(const f32 volume) {
+ for (auto& stream : sink_streams) {
+ stream->SetSystemVolume(volume);
+ }
+}
+
+std::vector<std::string> ListSDLSinkDevices(const bool capture) {
+ std::vector<std::string> device_list;
+
+ if (!SDL_WasInit(SDL_INIT_AUDIO)) {
+ if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
+ LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError());
+ return {};
+ }
+ }
+
+ const int device_count = SDL_GetNumAudioDevices(capture);
+ for (int i = 0; i < device_count; ++i) {
+ device_list.emplace_back(SDL_GetAudioDeviceName(i, 0));
+ }
+
+ return device_list;
+}
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sdl2_sink.h b/src/audio_core/sink/sdl2_sink.h
new file mode 100644
index 000000000..186bc2fa3
--- /dev/null
+++ b/src/audio_core/sink/sdl2_sink.h
@@ -0,0 +1,101 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "audio_core/sink/sink.h"
+
+namespace Core {
+class System;
+}
+
+namespace AudioCore::Sink {
+class SinkStream;
+
+/**
+ * SDL backend sink, holds multiple output streams and is responsible for sinking samples to
+ * hardware. Used by Audio Render, Audio In and Audio Out.
+ */
+class SDLSink final : public Sink {
+public:
+ explicit SDLSink(std::string_view device_id);
+ ~SDLSink() override;
+
+ /**
+ * Create a new sink stream.
+ *
+ * @param system - Core system.
+ * @param system_channels - Number of channels the audio system expects.
+ * May differ from the device's channel count.
+ * @param name - Name of this stream.
+ * @param type - Type of this stream, render/in/out.
+ * @param event - Audio render only, a signal used to prevent the renderer running too
+ * fast.
+ * @return A pointer to the created SinkStream
+ */
+ SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) override;
+
+ /**
+ * Close a given stream.
+ *
+ * @param stream - The stream to close.
+ */
+ void CloseStream(const SinkStream* stream) override;
+
+ /**
+ * Close all streams.
+ */
+ void CloseStreams() override;
+
+ /**
+ * Pause all streams.
+ */
+ void PauseStreams() override;
+
+ /**
+ * Unpause all streams.
+ */
+ void UnpauseStreams() override;
+
+ /**
+ * Get the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @return Volume of the device.
+ */
+ f32 GetDeviceVolume() const override;
+
+ /**
+ * Set the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @param volume - New volume of the device.
+ */
+ void SetDeviceVolume(f32 volume) override;
+
+ /**
+ * Set the system volume. Comes from the audio system using this stream.
+ *
+ * @param volume - New volume of the system.
+ */
+ void SetSystemVolume(f32 volume) override;
+
+private:
+ /// Name of the output device used by streams
+ std::string output_device;
+ /// Name of the input device used by streams
+ std::string input_device;
+ /// Vector of streams managed by this sink
+ std::vector<SinkStreamPtr> sink_streams;
+};
+
+/**
+ * Get a list of conencted devices from Cubeb.
+ *
+ * @param capture - Return input (capture) devices if true, otherwise output devices.
+ */
+std::vector<std::string> ListSDLSinkDevices(bool capture);
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sink.h b/src/audio_core/sink/sink.h
new file mode 100644
index 000000000..91fe455e4
--- /dev/null
+++ b/src/audio_core/sink/sink.h
@@ -0,0 +1,106 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <string>
+
+#include "audio_core/sink/sink_stream.h"
+#include "common/common_types.h"
+
+namespace Common {
+class Event;
+}
+namespace Core {
+class System;
+}
+
+namespace AudioCore::Sink {
+
+constexpr char auto_device_name[] = "auto";
+
+/**
+ * This class is an interface for an audio sink, holds multiple output streams and is responsible
+ * for sinking samples to hardware. Used by Audio Render, Audio In and Audio Out.
+ */
+class Sink {
+public:
+ virtual ~Sink() = default;
+ /**
+ * Close a given stream.
+ *
+ * @param stream - The stream to close.
+ */
+ virtual void CloseStream(const SinkStream* stream) = 0;
+
+ /**
+ * Close all streams.
+ */
+ virtual void CloseStreams() = 0;
+
+ /**
+ * Pause all streams.
+ */
+ virtual void PauseStreams() = 0;
+
+ /**
+ * Unpause all streams.
+ */
+ virtual void UnpauseStreams() = 0;
+
+ /**
+ * Create a new sink stream, kept within this sink, with a pointer returned for use.
+ * Do not free the returned pointer. When done with the stream, call CloseStream on the sink.
+ *
+ * @param system - Core system.
+ * @param system_channels - Number of channels the audio system expects.
+ * May differ from the device's channel count.
+ * @param name - Name of this stream.
+ * @param type - Type of this stream, render/in/out.
+ * @param event - Audio render only, a signal used to prevent the renderer running too
+ * fast.
+ * @return A pointer to the created SinkStream
+ */
+ virtual SinkStream* AcquireSinkStream(Core::System& system, u32 system_channels,
+ const std::string& name, StreamType type) = 0;
+
+ /**
+ * Get the number of channels the hardware device supports.
+ * Either 2 or 6.
+ *
+ * @return Number of device channels.
+ */
+ u32 GetDeviceChannels() const {
+ return device_channels;
+ }
+
+ /**
+ * Get the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @return Volume of the device.
+ */
+ virtual f32 GetDeviceVolume() const = 0;
+
+ /**
+ * Set the device volume. Set from calls to the IAudioDevice service.
+ *
+ * @param volume - New volume of the device.
+ */
+ virtual void SetDeviceVolume(f32 volume) = 0;
+
+ /**
+ * Set the system volume. Comes from the audio system using this stream.
+ *
+ * @param volume - New volume of the system.
+ */
+ virtual void SetSystemVolume(f32 volume) = 0;
+
+protected:
+ /// Number of device channels supported by the hardware
+ u32 device_channels{2};
+};
+
+using SinkPtr = std::unique_ptr<Sink>;
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sink_details.cpp b/src/audio_core/sink/sink_details.cpp
new file mode 100644
index 000000000..253c0fd1e
--- /dev/null
+++ b/src/audio_core/sink/sink_details.cpp
@@ -0,0 +1,91 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <memory>
+#include <string>
+#include <vector>
+#include "audio_core/sink/null_sink.h"
+#include "audio_core/sink/sink_details.h"
+#ifdef HAVE_CUBEB
+#include "audio_core/sink/cubeb_sink.h"
+#endif
+#ifdef HAVE_SDL2
+#include "audio_core/sink/sdl2_sink.h"
+#endif
+#include "common/logging/log.h"
+
+namespace AudioCore::Sink {
+namespace {
+struct SinkDetails {
+ using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
+ using ListDevicesFn = std::vector<std::string> (*)(bool);
+
+ /// Name for this sink.
+ const char* id;
+ /// A method to call to construct an instance of this type of sink.
+ FactoryFn factory;
+ /// A method to call to list available devices.
+ ListDevicesFn list_devices;
+};
+
+// sink_details is ordered in terms of desirability, with the best choice at the top.
+constexpr SinkDetails sink_details[] = {
+#ifdef HAVE_CUBEB
+ SinkDetails{"cubeb",
+ [](std::string_view device_id) -> std::unique_ptr<Sink> {
+ return std::make_unique<CubebSink>(device_id);
+ },
+ &ListCubebSinkDevices},
+#endif
+#ifdef HAVE_SDL2
+ SinkDetails{"sdl2",
+ [](std::string_view device_id) -> std::unique_ptr<Sink> {
+ return std::make_unique<SDLSink>(device_id);
+ },
+ &ListSDLSinkDevices},
+#endif
+ SinkDetails{"null",
+ [](std::string_view device_id) -> std::unique_ptr<Sink> {
+ return std::make_unique<NullSink>(device_id);
+ },
+ [](bool capture) { return std::vector<std::string>{"null"}; }},
+};
+
+const SinkDetails& GetOutputSinkDetails(std::string_view sink_id) {
+ auto iter =
+ std::find_if(std::begin(sink_details), std::end(sink_details),
+ [sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
+
+ if (sink_id == "auto" || iter == std::end(sink_details)) {
+ if (sink_id != "auto") {
+ LOG_ERROR(Audio, "AudioCore::Sink::GetOutputSinkDetails given invalid sink_id {}",
+ sink_id);
+ }
+ // Auto-select.
+ // sink_details is ordered in terms of desirability, with the best choice at the front.
+ iter = std::begin(sink_details);
+ }
+
+ return *iter;
+}
+} // Anonymous namespace
+
+std::vector<const char*> GetSinkIDs() {
+ std::vector<const char*> sink_ids(std::size(sink_details));
+
+ std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
+ [](const auto& sink) { return sink.id; });
+
+ return sink_ids;
+}
+
+std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture) {
+ return GetOutputSinkDetails(sink_id).list_devices(capture);
+}
+
+std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
+ return GetOutputSinkDetails(sink_id).factory(device_id);
+}
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink/sink_details.h b/src/audio_core/sink/sink_details.h
new file mode 100644
index 000000000..3ebdb1e30
--- /dev/null
+++ b/src/audio_core/sink/sink_details.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+#include <string_view>
+#include <vector>
+
+namespace AudioCore {
+class AudioManager;
+
+namespace Sink {
+
+class Sink;
+
+/**
+ * Retrieves the IDs for all available audio sinks.
+ *
+ * @return Vector of available sink names.
+ */
+std::vector<const char*> GetSinkIDs();
+
+/**
+ * Gets the list of devices for a particular sink identified by the given ID.
+ *
+ * @param sink_id - Id of the sink to get devices from.
+ * @param capture - Get capture (input) devices, or output devices?
+ * @return Vector of device names.
+ */
+std::vector<std::string> GetDeviceListForSink(std::string_view sink_id, bool capture);
+
+/**
+ * Creates an audio sink identified by the given device ID.
+ *
+ * @param sink_id - Id of the sink to create.
+ * @param device_id - Name of the device to create.
+ * @return Pointer to the created sink.
+ */
+std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
+
+} // namespace Sink
+} // namespace AudioCore
diff --git a/src/audio_core/sink/sink_stream.h b/src/audio_core/sink/sink_stream.h
new file mode 100644
index 000000000..17ed6593f
--- /dev/null
+++ b/src/audio_core/sink/sink_stream.h
@@ -0,0 +1,224 @@
+// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <memory>
+#include <vector>
+
+#include "audio_core/common/common.h"
+#include "common/common_types.h"
+
+namespace AudioCore::Sink {
+
+enum class StreamType {
+ Render,
+ Out,
+ In,
+};
+
+struct SinkBuffer {
+ u64 frames;
+ u64 frames_played;
+ u64 tag;
+ bool consumed;
+};
+
+/**
+ * Contains a real backend stream for outputting samples to hardware,
+ * created only via a Sink (See Sink::AcquireSinkStream).
+ *
+ * Accepts a SinkBuffer and samples in PCM16 format to be output (see AppendBuffer).
+ * Appended buffers act as a FIFO queue, and will be held until played.
+ * You should regularly call IsBufferConsumed with the unique SinkBuffer tag to check if the buffer
+ * has been consumed.
+ *
+ * Since these are a FIFO queue, always check IsBufferConsumed in the same order you appended the
+ * buffers, skipping a buffer will result in all following buffers to never release.
+ *
+ * If the buffers appear to be stuck, you can stop and re-open an IAudioIn/IAudioOut service (this
+ * is what games do), or call ClearQueue to flush all of the buffers without a full restart.
+ */
+class SinkStream {
+public:
+ virtual ~SinkStream() = default;
+
+ /**
+ * Finalize the sink stream.
+ */
+ virtual void Finalize() = 0;
+
+ /**
+ * Start the sink stream.
+ *
+ * @param resume - Set to true if this is resuming the stream a previously-active stream.
+ * Default false.
+ */
+ virtual void Start(bool resume = false) = 0;
+
+ /**
+ * Stop the sink stream.
+ */
+ virtual void Stop() = 0;
+
+ /**
+ * Append a new buffer and its samples to a waiting queue to play.
+ *
+ * @param buffer - Audio buffer information to be queued.
+ * @param samples - The s16 samples to be queue for playback.
+ */
+ virtual void AppendBuffer(SinkBuffer& buffer, std::vector<s16>& samples) = 0;
+
+ /**
+ * Release a buffer. Audio In only, will fill a buffer with recorded samples.
+ *
+ * @param num_samples - Maximum number of samples to receive.
+ * @return Vector of recorded samples. May have fewer than num_samples.
+ */
+ virtual std::vector<s16> ReleaseBuffer(u64 num_samples) = 0;
+
+ /**
+ * Check if a certain buffer has been consumed (fully played).
+ *
+ * @param tag - Unique tag of a buffer to check for.
+ * @return True if the buffer has been played, otherwise false.
+ */
+ virtual bool IsBufferConsumed(u64 tag) = 0;
+
+ /**
+ * Empty out the buffer queue.
+ */
+ virtual void ClearQueue() = 0;
+
+ /**
+ * Check if the stream is paused.
+ *
+ * @return True if paused, otherwise false.
+ */
+ bool IsPaused() {
+ return paused;
+ }
+
+ /**
+ * Get the number of system channels in this stream.
+ *
+ * @return Number of system channels.
+ */
+ u32 GetSystemChannels() const {
+ return system_channels;
+ }
+
+ /**
+ * Set the number of channels the system expects.
+ *
+ * @param channels - New number of system channels.
+ */
+ void SetSystemChannels(u32 channels) {
+ system_channels = channels;
+ }
+
+ /**
+ * Get the number of channels the hardware supports.
+ *
+ * @return Number of channels supported.
+ */
+ u32 GetDeviceChannels() const {
+ return device_channels;
+ }
+
+ /**
+ * Get the total number of samples played by this stream.
+ *
+ * @return Number of samples played.
+ */
+ u64 GetPlayedSampleCount() const {
+ return played_sample_count;
+ }
+
+ /**
+ * Set the number of samples played.
+ * This is started and stopped on system start/stop.
+ *
+ * @param played_sample_count_ - Number of samples to set.
+ */
+ void SetPlayedSampleCount(u64 played_sample_count_) {
+ played_sample_count = played_sample_count_;
+ }
+
+ /**
+ * Add to the played sample count.
+ *
+ * @param num_samples - Number of samples to add.
+ */
+ void AddPlayedSampleCount(u64 num_samples) {
+ played_sample_count += num_samples;
+ }
+
+ /**
+ * Get the system volume.
+ *
+ * @return The current system volume.
+ */
+ f32 GetSystemVolume() const {
+ return system_volume;
+ }
+
+ /**
+ * Get the device volume.
+ *
+ * @return The current device volume.
+ */
+ f32 GetDeviceVolume() const {
+ return device_volume;
+ }
+
+ /**
+ * Set the system volume.
+ *
+ * @param volume_ - The new system volume.
+ */
+ void SetSystemVolume(f32 volume_) {
+ system_volume = volume_;
+ }
+
+ /**
+ * Set the device volume.
+ *
+ * @param volume_ - The new device volume.
+ */
+ void SetDeviceVolume(f32 volume_) {
+ device_volume = volume_;
+ }
+
+ /**
+ * Get the number of queued audio buffers.
+ *
+ * @return The number of queued buffers.
+ */
+ u32 GetQueueSize() {
+ return queued_buffers.load();
+ }
+
+protected:
+ /// Number of buffers waiting to be played
+ std::atomic<u32> queued_buffers{};
+ /// Total samples played by this stream
+ std::atomic<u64> played_sample_count{};
+ /// Set by the audio render/in/out system which uses this stream
+ f32 system_volume{1.0f};
+ /// Set via IAudioDevice service calls
+ f32 device_volume{1.0f};
+ /// Set by the audio render/in/out systen which uses this stream
+ u32 system_channels{2};
+ /// Channels supported by hardware
+ u32 device_channels{2};
+ /// Is this stream currently paused?
+ std::atomic<bool> paused{true};
+ /// Was this stream previously playing?
+ std::atomic<bool> was_playing{false};
+};
+
+using SinkStreamPtr = std::unique_ptr<SinkStream>;
+
+} // namespace AudioCore::Sink
diff --git a/src/audio_core/sink_context.cpp b/src/audio_core/sink_context.cpp
deleted file mode 100644
index 835e12f67..000000000
--- a/src/audio_core/sink_context.cpp
+++ /dev/null
@@ -1,47 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/sink_context.h"
-
-namespace AudioCore {
-SinkContext::SinkContext(std::size_t sink_count_) : sink_count{sink_count_} {}
-SinkContext::~SinkContext() = default;
-
-std::size_t SinkContext::GetCount() const {
- return sink_count;
-}
-
-void SinkContext::UpdateMainSink(const SinkInfo::InParams& in) {
- ASSERT(in.type == SinkTypes::Device);
-
- if (in.device.down_matrix_enabled) {
- downmix_coefficients = in.device.down_matrix_coef;
- } else {
- downmix_coefficients = {
- 1.0f, // front
- 0.707f, // center
- 0.0f, // lfe
- 0.707f, // back
- };
- }
-
- in_use = in.in_use;
- use_count = in.device.input_count;
- buffers = in.device.input;
-}
-
-bool SinkContext::InUse() const {
- return in_use;
-}
-
-std::vector<u8> SinkContext::OutputBuffers() const {
- std::vector<u8> buffer_ret(use_count);
- std::memcpy(buffer_ret.data(), buffers.data(), use_count);
- return buffer_ret;
-}
-
-const DownmixCoefficients& SinkContext::GetDownmixCoefficients() const {
- return downmix_coefficients;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink_context.h b/src/audio_core/sink_context.h
deleted file mode 100644
index cc5a90d80..000000000
--- a/src/audio_core/sink_context.h
+++ /dev/null
@@ -1,95 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include <vector>
-#include "audio_core/common.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-
-using DownmixCoefficients = std::array<float_le, 4>;
-
-enum class SinkTypes : u8 {
- Invalid = 0,
- Device = 1,
- Circular = 2,
-};
-
-enum class SinkSampleFormat : u32_le {
- None = 0,
- Pcm8 = 1,
- Pcm16 = 2,
- Pcm24 = 3,
- Pcm32 = 4,
- PcmFloat = 5,
- Adpcm = 6,
-};
-
-class SinkInfo {
-public:
- struct CircularBufferIn {
- u64_le address;
- u32_le size;
- u32_le input_count;
- u32_le sample_count;
- u32_le previous_position;
- SinkSampleFormat sample_format;
- std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> input;
- bool in_use;
- INSERT_PADDING_BYTES_NOINIT(5);
- };
- static_assert(sizeof(CircularBufferIn) == 0x28,
- "SinkInfo::CircularBufferIn is in invalid size");
-
- struct DeviceIn {
- std::array<u8, 255> device_name;
- INSERT_PADDING_BYTES_NOINIT(1);
- s32_le input_count;
- std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> input;
- INSERT_PADDING_BYTES_NOINIT(1);
- bool down_matrix_enabled;
- DownmixCoefficients down_matrix_coef;
- };
- static_assert(sizeof(DeviceIn) == 0x11c, "SinkInfo::DeviceIn is an invalid size");
-
- struct InParams {
- SinkTypes type{};
- bool in_use{};
- INSERT_PADDING_BYTES(2);
- u32_le node_id{};
- INSERT_PADDING_WORDS(6);
- union {
- // std::array<u8, 0x120> raw{};
- DeviceIn device;
- CircularBufferIn circular_buffer;
- };
- };
- static_assert(sizeof(InParams) == 0x140, "SinkInfo::InParams are an invalid size!");
-};
-
-class SinkContext {
-public:
- explicit SinkContext(std::size_t sink_count_);
- ~SinkContext();
-
- [[nodiscard]] std::size_t GetCount() const;
-
- void UpdateMainSink(const SinkInfo::InParams& in);
- [[nodiscard]] bool InUse() const;
- [[nodiscard]] std::vector<u8> OutputBuffers() const;
-
- [[nodiscard]] const DownmixCoefficients& GetDownmixCoefficients() const;
-
-private:
- bool in_use{false};
- s32 use_count{};
- std::array<u8, AudioCommon::MAX_CHANNEL_COUNT> buffers{};
- std::size_t sink_count{};
- DownmixCoefficients downmix_coefficients{};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/sink_details.cpp b/src/audio_core/sink_details.cpp
deleted file mode 100644
index c4cc66111..000000000
--- a/src/audio_core/sink_details.cpp
+++ /dev/null
@@ -1,90 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <memory>
-#include <string>
-#include <vector>
-#include "audio_core/null_sink.h"
-#include "audio_core/sink_details.h"
-#ifdef HAVE_CUBEB
-#include "audio_core/cubeb_sink.h"
-#endif
-#ifdef HAVE_SDL2
-#include "audio_core/sdl2_sink.h"
-#endif
-#include "common/logging/log.h"
-
-namespace AudioCore {
-namespace {
-struct SinkDetails {
- using FactoryFn = std::unique_ptr<Sink> (*)(std::string_view);
- using ListDevicesFn = std::vector<std::string> (*)();
-
- /// Name for this sink.
- const char* id;
- /// A method to call to construct an instance of this type of sink.
- FactoryFn factory;
- /// A method to call to list available devices.
- ListDevicesFn list_devices;
-};
-
-// sink_details is ordered in terms of desirability, with the best choice at the top.
-constexpr SinkDetails sink_details[] = {
-#ifdef HAVE_CUBEB
- SinkDetails{"cubeb",
- [](std::string_view device_id) -> std::unique_ptr<Sink> {
- return std::make_unique<CubebSink>(device_id);
- },
- &ListCubebSinkDevices},
-#endif
-#ifdef HAVE_SDL2
- SinkDetails{"sdl2",
- [](std::string_view device_id) -> std::unique_ptr<Sink> {
- return std::make_unique<SDLSink>(device_id);
- },
- &ListSDLSinkDevices},
-#endif
- SinkDetails{"null",
- [](std::string_view device_id) -> std::unique_ptr<Sink> {
- return std::make_unique<NullSink>(device_id);
- },
- [] { return std::vector<std::string>{"null"}; }},
-};
-
-const SinkDetails& GetSinkDetails(std::string_view sink_id) {
- auto iter =
- std::find_if(std::begin(sink_details), std::end(sink_details),
- [sink_id](const auto& sink_detail) { return sink_detail.id == sink_id; });
-
- if (sink_id == "auto" || iter == std::end(sink_details)) {
- if (sink_id != "auto") {
- LOG_ERROR(Audio, "AudioCore::SelectSink given invalid sink_id {}", sink_id);
- }
- // Auto-select.
- // sink_details is ordered in terms of desirability, with the best choice at the front.
- iter = std::begin(sink_details);
- }
-
- return *iter;
-}
-} // Anonymous namespace
-
-std::vector<const char*> GetSinkIDs() {
- std::vector<const char*> sink_ids(std::size(sink_details));
-
- std::transform(std::begin(sink_details), std::end(sink_details), std::begin(sink_ids),
- [](const auto& sink) { return sink.id; });
-
- return sink_ids;
-}
-
-std::vector<std::string> GetDeviceListForSink(std::string_view sink_id) {
- return GetSinkDetails(sink_id).list_devices();
-}
-
-std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id) {
- return GetSinkDetails(sink_id).factory(device_id);
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink_details.h b/src/audio_core/sink_details.h
deleted file mode 100644
index 042766358..000000000
--- a/src/audio_core/sink_details.h
+++ /dev/null
@@ -1,23 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <string>
-#include <string_view>
-#include <vector>
-
-namespace AudioCore {
-
-class Sink;
-
-/// Retrieves the IDs for all available audio sinks.
-std::vector<const char*> GetSinkIDs();
-
-/// Gets the list of devices for a particular sink identified by the given ID.
-std::vector<std::string> GetDeviceListForSink(std::string_view sink_id);
-
-/// Creates an audio sink identified by the given device ID.
-std::unique_ptr<Sink> CreateSinkFromID(std::string_view sink_id, std::string_view device_id);
-
-} // namespace AudioCore
diff --git a/src/audio_core/sink_stream.h b/src/audio_core/sink_stream.h
deleted file mode 100644
index 0449b90af..000000000
--- a/src/audio_core/sink_stream.h
+++ /dev/null
@@ -1,35 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <vector>
-
-#include "common/common_types.h"
-
-namespace AudioCore {
-
-/**
- * Accepts samples in stereo signed PCM16 format to be output. Sinks *do not* handle resampling and
- * expect the correct sample rate. They are dumb outputs.
- */
-class SinkStream {
-public:
- virtual ~SinkStream() = default;
-
- /**
- * Feed stereo samples to sink.
- * @param num_channels Number of channels used.
- * @param samples Samples in interleaved stereo PCM16 format.
- */
- virtual void EnqueueSamples(u32 num_channels, const std::vector<s16>& samples) = 0;
-
- virtual std::size_t SamplesInQueue(u32 num_channels) const = 0;
-
- virtual void Flush() = 0;
-};
-
-using SinkStreamPtr = std::unique_ptr<SinkStream>;
-
-} // namespace AudioCore
diff --git a/src/audio_core/splitter_context.cpp b/src/audio_core/splitter_context.cpp
deleted file mode 100644
index 10646dc05..000000000
--- a/src/audio_core/splitter_context.cpp
+++ /dev/null
@@ -1,616 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/splitter_context.h"
-#include "common/alignment.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-
-namespace AudioCore {
-
-ServerSplitterDestinationData::ServerSplitterDestinationData(s32 id_) : id{id_} {}
-ServerSplitterDestinationData::~ServerSplitterDestinationData() = default;
-
-void ServerSplitterDestinationData::Update(SplitterInfo::InDestinationParams& header) {
- // Log error as these are not actually failure states
- if (header.magic != SplitterMagic::DataHeader) {
- LOG_ERROR(Audio, "Splitter destination header is invalid!");
- return;
- }
-
- // Incorrect splitter id
- if (header.splitter_id != id) {
- LOG_ERROR(Audio, "Splitter destination ids do not match!");
- return;
- }
-
- mix_id = header.mix_id;
- // Copy our mix volumes
- std::copy(header.mix_volumes.begin(), header.mix_volumes.end(), current_mix_volumes.begin());
- if (!in_use && header.in_use) {
- // Update mix volumes
- std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin());
- needs_update = false;
- }
- in_use = header.in_use;
-}
-
-ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() {
- return next;
-}
-
-const ServerSplitterDestinationData* ServerSplitterDestinationData::GetNextDestination() const {
- return next;
-}
-
-void ServerSplitterDestinationData::SetNextDestination(ServerSplitterDestinationData* dest) {
- next = dest;
-}
-
-bool ServerSplitterDestinationData::ValidMixId() const {
- return GetMixId() != AudioCommon::NO_MIX;
-}
-
-s32 ServerSplitterDestinationData::GetMixId() const {
- return mix_id;
-}
-
-bool ServerSplitterDestinationData::IsConfigured() const {
- return in_use && ValidMixId();
-}
-
-float ServerSplitterDestinationData::GetMixVolume(std::size_t i) const {
- ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
- return current_mix_volumes.at(i);
-}
-
-const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
-ServerSplitterDestinationData::CurrentMixVolumes() const {
- return current_mix_volumes;
-}
-
-const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
-ServerSplitterDestinationData::LastMixVolumes() const {
- return last_mix_volumes;
-}
-
-void ServerSplitterDestinationData::MarkDirty() {
- needs_update = true;
-}
-
-void ServerSplitterDestinationData::UpdateInternalState() {
- if (in_use && needs_update) {
- std::copy(current_mix_volumes.begin(), current_mix_volumes.end(), last_mix_volumes.begin());
- }
- needs_update = false;
-}
-
-ServerSplitterInfo::ServerSplitterInfo(s32 id_) : id(id_) {}
-ServerSplitterInfo::~ServerSplitterInfo() = default;
-
-void ServerSplitterInfo::InitializeInfos() {
- send_length = 0;
- head = nullptr;
- new_connection = true;
-}
-
-void ServerSplitterInfo::ClearNewConnectionFlag() {
- new_connection = false;
-}
-
-std::size_t ServerSplitterInfo::Update(SplitterInfo::InInfoPrams& header) {
- if (header.send_id != id) {
- return 0;
- }
-
- sample_rate = header.sample_rate;
- new_connection = true;
- // We need to update the size here due to the splitter bug being present and providing an
- // incorrect size. We're suppose to also update the header here but we just ignore and continue
- return (sizeof(s32_le) * (header.length - 1)) + (sizeof(s32_le) * 3);
-}
-
-ServerSplitterDestinationData* ServerSplitterInfo::GetHead() {
- return head;
-}
-
-const ServerSplitterDestinationData* ServerSplitterInfo::GetHead() const {
- return head;
-}
-
-ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) {
- auto* current_head = head;
- for (std::size_t i = 0; i < depth; i++) {
- if (current_head == nullptr) {
- return nullptr;
- }
- current_head = current_head->GetNextDestination();
- }
- return current_head;
-}
-
-const ServerSplitterDestinationData* ServerSplitterInfo::GetData(std::size_t depth) const {
- auto* current_head = head;
- for (std::size_t i = 0; i < depth; i++) {
- if (current_head == nullptr) {
- return nullptr;
- }
- current_head = current_head->GetNextDestination();
- }
- return current_head;
-}
-
-bool ServerSplitterInfo::HasNewConnection() const {
- return new_connection;
-}
-
-s32 ServerSplitterInfo::GetLength() const {
- return send_length;
-}
-
-void ServerSplitterInfo::SetHead(ServerSplitterDestinationData* new_head) {
- head = new_head;
-}
-
-void ServerSplitterInfo::SetHeadDepth(s32 length) {
- send_length = length;
-}
-
-SplitterContext::SplitterContext() = default;
-SplitterContext::~SplitterContext() = default;
-
-void SplitterContext::Initialize(BehaviorInfo& behavior_info, std::size_t _info_count,
- std::size_t _data_count) {
- if (!behavior_info.IsSplitterSupported() || _data_count == 0 || _info_count == 0) {
- Setup(0, 0, false);
- return;
- }
- // Only initialize if we're using splitters
- Setup(_info_count, _data_count, behavior_info.IsSplitterBugFixed());
-}
-
-bool SplitterContext::Update(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read) {
- const auto UpdateOffsets = [&](std::size_t read) {
- input_offset += read;
- bytes_read += read;
- };
-
- if (info_count == 0 || data_count == 0) {
- bytes_read = 0;
- return true;
- }
-
- if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
- sizeof(SplitterInfo::InHeader))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- SplitterInfo::InHeader header{};
- std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InHeader));
- UpdateOffsets(sizeof(SplitterInfo::InHeader));
-
- if (header.magic != SplitterMagic::SplitterHeader) {
- LOG_ERROR(Audio, "Invalid header magic! Expecting {:X} but got {:X}",
- SplitterMagic::SplitterHeader, header.magic);
- return false;
- }
-
- // Clear all connections
- for (auto& info : infos) {
- info.ClearNewConnectionFlag();
- }
-
- UpdateInfo(input, input_offset, bytes_read, header.info_count);
- UpdateData(input, input_offset, bytes_read, header.data_count);
- const auto aligned_bytes_read = Common::AlignUp(bytes_read, 16);
- input_offset += aligned_bytes_read - bytes_read;
- bytes_read = aligned_bytes_read;
- return true;
-}
-
-bool SplitterContext::UsingSplitter() const {
- return info_count > 0 && data_count > 0;
-}
-
-ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) {
- ASSERT(i < info_count);
- return infos.at(i);
-}
-
-const ServerSplitterInfo& SplitterContext::GetInfo(std::size_t i) const {
- ASSERT(i < info_count);
- return infos.at(i);
-}
-
-ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) {
- ASSERT(i < data_count);
- return datas.at(i);
-}
-
-const ServerSplitterDestinationData& SplitterContext::GetData(std::size_t i) const {
- ASSERT(i < data_count);
- return datas.at(i);
-}
-
-ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info,
- std::size_t data) {
- ASSERT(info < info_count);
- auto& cur_info = GetInfo(info);
- return cur_info.GetData(data);
-}
-
-const ServerSplitterDestinationData* SplitterContext::GetDestinationData(std::size_t info,
- std::size_t data) const {
- ASSERT(info < info_count);
- const auto& cur_info = GetInfo(info);
- return cur_info.GetData(data);
-}
-
-void SplitterContext::UpdateInternalState() {
- if (data_count == 0) {
- return;
- }
-
- for (auto& data : datas) {
- data.UpdateInternalState();
- }
-}
-
-std::size_t SplitterContext::GetInfoCount() const {
- return info_count;
-}
-
-std::size_t SplitterContext::GetDataCount() const {
- return data_count;
-}
-
-void SplitterContext::Setup(std::size_t info_count_, std::size_t data_count_,
- bool is_splitter_bug_fixed) {
-
- info_count = info_count_;
- data_count = data_count_;
-
- for (std::size_t i = 0; i < info_count; i++) {
- auto& splitter = infos.emplace_back(static_cast<s32>(i));
- splitter.InitializeInfos();
- }
- for (std::size_t i = 0; i < data_count; i++) {
- datas.emplace_back(static_cast<s32>(i));
- }
-
- bug_fixed = is_splitter_bug_fixed;
-}
-
-bool SplitterContext::UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read, s32 in_splitter_count) {
- const auto UpdateOffsets = [&](std::size_t read) {
- input_offset += read;
- bytes_read += read;
- };
-
- for (s32 i = 0; i < in_splitter_count; i++) {
- if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
- sizeof(SplitterInfo::InInfoPrams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- SplitterInfo::InInfoPrams header{};
- std::memcpy(&header, input.data() + input_offset, sizeof(SplitterInfo::InInfoPrams));
-
- // Logged as warning as these don't actually cause a bailout for some reason
- if (header.magic != SplitterMagic::InfoHeader) {
- LOG_ERROR(Audio, "Bad splitter data header");
- break;
- }
-
- if (header.send_id < 0 || static_cast<std::size_t>(header.send_id) > info_count) {
- LOG_ERROR(Audio, "Bad splitter data id");
- break;
- }
-
- UpdateOffsets(sizeof(SplitterInfo::InInfoPrams));
- auto& info = GetInfo(header.send_id);
- if (!RecomposeDestination(info, header, input, input_offset)) {
- LOG_ERROR(Audio, "Failed to recompose destination for splitter!");
- return false;
- }
- const std::size_t read = info.Update(header);
- bytes_read += read;
- input_offset += read;
- }
- return true;
-}
-
-bool SplitterContext::UpdateData(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read, s32 in_data_count) {
- const auto UpdateOffsets = [&](std::size_t read) {
- input_offset += read;
- bytes_read += read;
- };
-
- for (s32 i = 0; i < in_data_count; i++) {
- if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
- sizeof(SplitterInfo::InDestinationParams))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- SplitterInfo::InDestinationParams header{};
- std::memcpy(&header, input.data() + input_offset,
- sizeof(SplitterInfo::InDestinationParams));
- UpdateOffsets(sizeof(SplitterInfo::InDestinationParams));
-
- // Logged as warning as these don't actually cause a bailout for some reason
- if (header.magic != SplitterMagic::DataHeader) {
- LOG_ERROR(Audio, "Bad splitter data header");
- break;
- }
-
- if (header.splitter_id < 0 || static_cast<std::size_t>(header.splitter_id) > data_count) {
- LOG_ERROR(Audio, "Bad splitter data id");
- break;
- }
- GetData(header.splitter_id).Update(header);
- }
- return true;
-}
-
-bool SplitterContext::RecomposeDestination(ServerSplitterInfo& info,
- SplitterInfo::InInfoPrams& header,
- const std::vector<u8>& input,
- const std::size_t& input_offset) {
- // Clear our current destinations
- auto* current_head = info.GetHead();
- while (current_head != nullptr) {
- auto* next_head = current_head->GetNextDestination();
- current_head->SetNextDestination(nullptr);
- current_head = next_head;
- }
- info.SetHead(nullptr);
-
- s32 size = header.length;
- // If the splitter bug is present, calculate fixed size
- if (!bug_fixed) {
- if (info_count > 0) {
- const auto factor = data_count / info_count;
- size = std::min(header.length, static_cast<s32>(factor));
- } else {
- size = 0;
- }
- }
-
- if (size < 1) {
- LOG_ERROR(Audio, "Invalid splitter info size! size={:X}", size);
- return true;
- }
-
- auto* start_head = &GetData(header.resource_id_base);
- current_head = start_head;
- std::vector<s32_le> resource_ids(size - 1);
- if (!AudioCommon::CanConsumeBuffer(input.size(), input_offset,
- resource_ids.size() * sizeof(s32_le))) {
- LOG_ERROR(Audio, "Buffer is an invalid size!");
- return false;
- }
- std::memcpy(resource_ids.data(), input.data() + input_offset,
- resource_ids.size() * sizeof(s32_le));
-
- for (auto resource_id : resource_ids) {
- auto* head = &GetData(resource_id);
- current_head->SetNextDestination(head);
- current_head = head;
- }
-
- info.SetHead(start_head);
- info.SetHeadDepth(size);
-
- return true;
-}
-
-NodeStates::NodeStates() = default;
-NodeStates::~NodeStates() = default;
-
-void NodeStates::Initialize(std::size_t node_count_) {
- // Setup our work parameters
- node_count = node_count_;
- was_node_found.resize(node_count);
- was_node_completed.resize(node_count);
- index_list.resize(node_count);
- index_stack.Reset(node_count * node_count);
-}
-
-bool NodeStates::Tsort(EdgeMatrix& edge_matrix) {
- return DepthFirstSearch(edge_matrix);
-}
-
-std::size_t NodeStates::GetIndexPos() const {
- return index_pos;
-}
-
-const std::vector<s32>& NodeStates::GetIndexList() const {
- return index_list;
-}
-
-void NodeStates::PushTsortResult(s32 index) {
- ASSERT(index < static_cast<s32>(node_count));
- index_list[index_pos++] = index;
-}
-
-bool NodeStates::DepthFirstSearch(EdgeMatrix& edge_matrix) {
- ResetState();
- for (std::size_t i = 0; i < node_count; i++) {
- const auto node_id = static_cast<s32>(i);
-
- // If we don't have a state, send to our index stack for work
- if (GetState(i) == NodeStates::State::NoState) {
- index_stack.push(node_id);
- }
-
- // While we have work to do in our stack
- while (index_stack.Count() > 0) {
- // Get the current node
- const auto current_stack_index = index_stack.top();
- // Check if we've seen the node yet
- const auto index_state = GetState(current_stack_index);
- if (index_state == NodeStates::State::NoState) {
- // Mark the node as seen
- UpdateState(NodeStates::State::InFound, current_stack_index);
- } else if (index_state == NodeStates::State::InFound) {
- // We've seen this node before, mark it as completed
- UpdateState(NodeStates::State::InCompleted, current_stack_index);
- // Update our index list
- PushTsortResult(current_stack_index);
- // Pop the stack
- index_stack.pop();
- continue;
- } else if (index_state == NodeStates::State::InCompleted) {
- // If our node is already sorted, clear it
- index_stack.pop();
- continue;
- }
-
- const auto edge_node_count = edge_matrix.GetNodeCount();
- for (s32 j = 0; j < static_cast<s32>(edge_node_count); j++) {
- // Check if our node is connected to our edge matrix
- if (!edge_matrix.Connected(current_stack_index, j)) {
- continue;
- }
-
- // Check if our node exists
- const auto node_state = GetState(j);
- if (node_state == NodeStates::State::NoState) {
- // Add more work
- index_stack.push(j);
- } else if (node_state == NodeStates::State::InFound) {
- ASSERT_MSG(false, "Node start marked as found");
- ResetState();
- return false;
- }
- }
- }
- }
- return true;
-}
-
-void NodeStates::ResetState() {
- // Reset to the start of our index stack
- index_pos = 0;
- for (std::size_t i = 0; i < node_count; i++) {
- // Mark all nodes as not found
- was_node_found[i] = false;
- // Mark all nodes as uncompleted
- was_node_completed[i] = false;
- // Mark all indexes as invalid
- index_list[i] = -1;
- }
-}
-
-void NodeStates::UpdateState(NodeStates::State state, std::size_t i) {
- switch (state) {
- case NodeStates::State::NoState:
- was_node_found[i] = false;
- was_node_completed[i] = false;
- break;
- case NodeStates::State::InFound:
- was_node_found[i] = true;
- was_node_completed[i] = false;
- break;
- case NodeStates::State::InCompleted:
- was_node_found[i] = false;
- was_node_completed[i] = true;
- break;
- }
-}
-
-NodeStates::State NodeStates::GetState(std::size_t i) {
- ASSERT(i < node_count);
- if (was_node_found[i]) {
- // If our node exists in our found list
- return NodeStates::State::InFound;
- } else if (was_node_completed[i]) {
- // If node is in the completed list
- return NodeStates::State::InCompleted;
- } else {
- // If in neither
- return NodeStates::State::NoState;
- }
-}
-
-NodeStates::Stack::Stack() = default;
-NodeStates::Stack::~Stack() = default;
-
-void NodeStates::Stack::Reset(std::size_t size) {
- // Mark our stack as empty
- stack.resize(size);
- stack_size = size;
- stack_pos = 0;
- std::fill(stack.begin(), stack.end(), 0);
-}
-
-void NodeStates::Stack::push(s32 val) {
- ASSERT(stack_pos < stack_size);
- stack[stack_pos++] = val;
-}
-
-std::size_t NodeStates::Stack::Count() const {
- return stack_pos;
-}
-
-s32 NodeStates::Stack::top() const {
- ASSERT(stack_pos > 0);
- return stack[stack_pos - 1];
-}
-
-s32 NodeStates::Stack::pop() {
- ASSERT(stack_pos > 0);
- stack_pos--;
- return stack[stack_pos];
-}
-
-EdgeMatrix::EdgeMatrix() = default;
-EdgeMatrix::~EdgeMatrix() = default;
-
-void EdgeMatrix::Initialize(std::size_t _node_count) {
- node_count = _node_count;
- edge_matrix.resize(node_count * node_count);
-}
-
-bool EdgeMatrix::Connected(s32 a, s32 b) {
- return GetState(a, b);
-}
-
-void EdgeMatrix::Connect(s32 a, s32 b) {
- SetState(a, b, true);
-}
-
-void EdgeMatrix::Disconnect(s32 a, s32 b) {
- SetState(a, b, false);
-}
-
-void EdgeMatrix::RemoveEdges(s32 edge) {
- for (std::size_t i = 0; i < node_count; i++) {
- SetState(edge, static_cast<s32>(i), false);
- }
-}
-
-std::size_t EdgeMatrix::GetNodeCount() const {
- return node_count;
-}
-
-void EdgeMatrix::SetState(s32 a, s32 b, bool state) {
- ASSERT(InRange(a, b));
- edge_matrix.at(a * node_count + b) = state;
-}
-
-bool EdgeMatrix::GetState(s32 a, s32 b) {
- ASSERT(InRange(a, b));
- return edge_matrix.at(a * node_count + b);
-}
-
-bool EdgeMatrix::InRange(s32 a, s32 b) const {
- const std::size_t pos = a * node_count + b;
- return pos < (node_count * node_count);
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/splitter_context.h b/src/audio_core/splitter_context.h
deleted file mode 100644
index 3a4b055eb..000000000
--- a/src/audio_core/splitter_context.h
+++ /dev/null
@@ -1,218 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <stack>
-#include <vector>
-#include "audio_core/common.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/swap.h"
-
-namespace AudioCore {
-class BehaviorInfo;
-
-class EdgeMatrix {
-public:
- EdgeMatrix();
- ~EdgeMatrix();
-
- void Initialize(std::size_t _node_count);
- bool Connected(s32 a, s32 b);
- void Connect(s32 a, s32 b);
- void Disconnect(s32 a, s32 b);
- void RemoveEdges(s32 edge);
- std::size_t GetNodeCount() const;
-
-private:
- void SetState(s32 a, s32 b, bool state);
- bool GetState(s32 a, s32 b);
-
- bool InRange(s32 a, s32 b) const;
- std::vector<bool> edge_matrix{};
- std::size_t node_count{};
-};
-
-class NodeStates {
-public:
- enum class State {
- NoState = 0,
- InFound = 1,
- InCompleted = 2,
- };
-
- // Looks to be a fixed size stack. Placed within the NodeStates class based on symbols
- class Stack {
- public:
- Stack();
- ~Stack();
-
- void Reset(std::size_t size);
- void push(s32 val);
- std::size_t Count() const;
- s32 top() const;
- s32 pop();
-
- private:
- std::vector<s32> stack{};
- std::size_t stack_size{};
- std::size_t stack_pos{};
- };
- NodeStates();
- ~NodeStates();
-
- void Initialize(std::size_t node_count_);
- bool Tsort(EdgeMatrix& edge_matrix);
- std::size_t GetIndexPos() const;
- const std::vector<s32>& GetIndexList() const;
-
-private:
- void PushTsortResult(s32 index);
- bool DepthFirstSearch(EdgeMatrix& edge_matrix);
- void ResetState();
- void UpdateState(State state, std::size_t i);
- State GetState(std::size_t i);
-
- std::size_t node_count{};
- std::vector<bool> was_node_found{};
- std::vector<bool> was_node_completed{};
- std::size_t index_pos{};
- std::vector<s32> index_list{};
- Stack index_stack{};
-};
-
-enum class SplitterMagic : u32_le {
- SplitterHeader = Common::MakeMagic('S', 'N', 'D', 'H'),
- DataHeader = Common::MakeMagic('S', 'N', 'D', 'D'),
- InfoHeader = Common::MakeMagic('S', 'N', 'D', 'I'),
-};
-
-class SplitterInfo {
-public:
- struct InHeader {
- SplitterMagic magic{};
- s32_le info_count{};
- s32_le data_count{};
- INSERT_PADDING_WORDS(5);
- };
- static_assert(sizeof(InHeader) == 0x20, "SplitterInfo::InHeader is an invalid size");
-
- struct InInfoPrams {
- SplitterMagic magic{};
- s32_le send_id{};
- s32_le sample_rate{};
- s32_le length{};
- s32_le resource_id_base{};
- };
- static_assert(sizeof(InInfoPrams) == 0x14, "SplitterInfo::InInfoPrams is an invalid size");
-
- struct InDestinationParams {
- SplitterMagic magic{};
- s32_le splitter_id{};
- std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> mix_volumes{};
- s32_le mix_id{};
- bool in_use{};
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(InDestinationParams) == 0x70,
- "SplitterInfo::InDestinationParams is an invalid size");
-};
-
-class ServerSplitterDestinationData {
-public:
- explicit ServerSplitterDestinationData(s32 id_);
- ~ServerSplitterDestinationData();
-
- void Update(SplitterInfo::InDestinationParams& header);
-
- ServerSplitterDestinationData* GetNextDestination();
- const ServerSplitterDestinationData* GetNextDestination() const;
- void SetNextDestination(ServerSplitterDestinationData* dest);
- bool ValidMixId() const;
- s32 GetMixId() const;
- bool IsConfigured() const;
- float GetMixVolume(std::size_t i) const;
- const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& CurrentMixVolumes() const;
- const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& LastMixVolumes() const;
- void MarkDirty();
- void UpdateInternalState();
-
-private:
- bool needs_update{};
- bool in_use{};
- s32 id{};
- s32 mix_id{};
- std::array<float, AudioCommon::MAX_MIX_BUFFERS> current_mix_volumes{};
- std::array<float, AudioCommon::MAX_MIX_BUFFERS> last_mix_volumes{};
- ServerSplitterDestinationData* next = nullptr;
-};
-
-class ServerSplitterInfo {
-public:
- explicit ServerSplitterInfo(s32 id_);
- ~ServerSplitterInfo();
-
- void InitializeInfos();
- void ClearNewConnectionFlag();
- std::size_t Update(SplitterInfo::InInfoPrams& header);
-
- ServerSplitterDestinationData* GetHead();
- const ServerSplitterDestinationData* GetHead() const;
- ServerSplitterDestinationData* GetData(std::size_t depth);
- const ServerSplitterDestinationData* GetData(std::size_t depth) const;
-
- bool HasNewConnection() const;
- s32 GetLength() const;
-
- void SetHead(ServerSplitterDestinationData* new_head);
- void SetHeadDepth(s32 length);
-
-private:
- s32 sample_rate{};
- s32 id{};
- s32 send_length{};
- ServerSplitterDestinationData* head = nullptr;
- bool new_connection{};
-};
-
-class SplitterContext {
-public:
- SplitterContext();
- ~SplitterContext();
-
- void Initialize(BehaviorInfo& behavior_info, std::size_t splitter_count,
- std::size_t data_count);
-
- bool Update(const std::vector<u8>& input, std::size_t& input_offset, std::size_t& bytes_read);
- bool UsingSplitter() const;
-
- ServerSplitterInfo& GetInfo(std::size_t i);
- const ServerSplitterInfo& GetInfo(std::size_t i) const;
- ServerSplitterDestinationData& GetData(std::size_t i);
- const ServerSplitterDestinationData& GetData(std::size_t i) const;
- ServerSplitterDestinationData* GetDestinationData(std::size_t info, std::size_t data);
- const ServerSplitterDestinationData* GetDestinationData(std::size_t info,
- std::size_t data) const;
- void UpdateInternalState();
-
- std::size_t GetInfoCount() const;
- std::size_t GetDataCount() const;
-
-private:
- void Setup(std::size_t info_count, std::size_t data_count, bool is_splitter_bug_fixed);
- bool UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read, s32 in_splitter_count);
- bool UpdateData(const std::vector<u8>& input, std::size_t& input_offset,
- std::size_t& bytes_read, s32 in_data_count);
- bool RecomposeDestination(ServerSplitterInfo& info, SplitterInfo::InInfoPrams& header,
- const std::vector<u8>& input, const std::size_t& input_offset);
-
- std::vector<ServerSplitterInfo> infos{};
- std::vector<ServerSplitterDestinationData> datas{};
-
- std::size_t info_count{};
- std::size_t data_count{};
- bool bug_fixed{};
-};
-} // namespace AudioCore
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
deleted file mode 100644
index f8034b04b..000000000
--- a/src/audio_core/stream.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <cmath>
-
-#include "audio_core/sink.h"
-#include "audio_core/sink_details.h"
-#include "audio_core/sink_stream.h"
-#include "audio_core/stream.h"
-#include "common/assert.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "core/core_timing.h"
-
-namespace AudioCore {
-
-constexpr std::size_t MaxAudioBufferCount{32};
-
-u32 Stream::GetNumChannels() const {
- switch (format) {
- case Format::Mono16:
- return 1;
- case Format::Stereo16:
- return 2;
- case Format::Multi51Channel16:
- return 6;
- }
- UNIMPLEMENTED_MSG("Unimplemented format={}", static_cast<u32>(format));
- return {};
-}
-
-Stream::Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format format_,
- ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_)
- : sample_rate{sample_rate_}, format{format_}, release_callback{std::move(release_callback_)},
- sink_stream{sink_stream_}, core_timing{core_timing_}, name{std::move(name_)} {
- release_event =
- Core::Timing::CreateEvent(name, [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
- ReleaseActiveBuffer(ns_late);
- });
-}
-
-void Stream::Play() {
- state = State::Playing;
- PlayNextBuffer();
-}
-
-void Stream::Stop() {
- state = State::Stopped;
- UNIMPLEMENTED();
-}
-
-bool Stream::Flush() {
- const bool had_buffers = !queued_buffers.empty();
- while (!queued_buffers.empty()) {
- queued_buffers.pop();
- }
- return had_buffers;
-}
-
-void Stream::SetVolume(float volume) {
- game_volume = volume;
-}
-
-Stream::State Stream::GetState() const {
- return state;
-}
-
-std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
- const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
- return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
-}
-
-static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
- const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
-
- if (volume == 1.0f) {
- return;
- }
-
- // Perceived volume is not the same as the volume level
- const float volume_scale_factor = (0.85f * ((volume * volume) - volume)) + volume;
- for (auto& sample : samples) {
- sample = static_cast<s16>(sample * volume_scale_factor);
- }
-}
-
-void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
- if (!IsPlaying()) {
- // Ensure we are in playing state before playing the next buffer
- sink_stream.Flush();
- return;
- }
-
- if (active_buffer) {
- // Do not queue a new buffer if we are already playing a buffer
- return;
- }
-
- if (queued_buffers.empty()) {
- // No queued buffers - we are effectively paused
- sink_stream.Flush();
- return;
- }
-
- active_buffer = queued_buffers.front();
- queued_buffers.pop();
-
- auto& samples = active_buffer->GetSamples();
-
- VolumeAdjustSamples(samples, game_volume);
-
- sink_stream.EnqueueSamples(GetNumChannels(), samples);
- played_samples += samples.size();
-
- const auto buffer_release_ns = GetBufferReleaseNS(*active_buffer);
-
- // If ns_late is higher than the update rate ignore the delay
- if (ns_late > buffer_release_ns) {
- ns_late = {};
- }
-
- core_timing.ScheduleEvent(buffer_release_ns - ns_late, release_event, {});
-}
-
-void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
- ASSERT(active_buffer);
- released_buffers.push(std::move(active_buffer));
- release_callback();
- PlayNextBuffer(ns_late);
-}
-
-bool Stream::QueueBuffer(BufferPtr&& buffer) {
- if (queued_buffers.size() < MaxAudioBufferCount) {
- queued_buffers.push(std::move(buffer));
- PlayNextBuffer();
- return true;
- }
- return false;
-}
-
-bool Stream::ContainsBuffer([[maybe_unused]] Buffer::Tag tag) const {
- UNIMPLEMENTED();
- return {};
-}
-
-std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count) {
- std::vector<Buffer::Tag> tags;
- for (std::size_t count = 0; count < max_count && !released_buffers.empty(); ++count) {
- if (released_buffers.front()) {
- tags.push_back(released_buffers.front()->GetTag());
- } else {
- ASSERT_MSG(false, "Invalid tag in released_buffers!");
- }
- released_buffers.pop();
- }
- return tags;
-}
-
-std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers() {
- std::vector<Buffer::Tag> tags;
- tags.reserve(released_buffers.size());
- while (!released_buffers.empty()) {
- if (released_buffers.front()) {
- tags.push_back(released_buffers.front()->GetTag());
- } else {
- ASSERT_MSG(false, "Invalid tag in released_buffers!");
- }
- released_buffers.pop();
- }
- return tags;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/stream.h b/src/audio_core/stream.h
deleted file mode 100644
index f5de70396..000000000
--- a/src/audio_core/stream.h
+++ /dev/null
@@ -1,130 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <chrono>
-#include <functional>
-#include <memory>
-#include <string>
-#include <vector>
-#include <queue>
-
-#include "audio_core/buffer.h"
-#include "common/common_types.h"
-
-namespace Core::Timing {
-class CoreTiming;
-struct EventType;
-} // namespace Core::Timing
-
-namespace AudioCore {
-
-class SinkStream;
-
-/**
- * Represents an audio stream, which is a sequence of queued buffers, to be outputed by AudioOut
- */
-class Stream {
-public:
- /// Audio format of the stream
- enum class Format {
- Mono16,
- Stereo16,
- Multi51Channel16,
- };
-
- /// Current state of the stream
- enum class State {
- Stopped,
- Playing,
- };
-
- /// Callback function type, used to change guest state on a buffer being released
- using ReleaseCallback = std::function<void()>;
-
- Stream(Core::Timing::CoreTiming& core_timing_, u32 sample_rate_, Format format_,
- ReleaseCallback&& release_callback_, SinkStream& sink_stream_, std::string&& name_);
-
- /// Plays the audio stream
- void Play();
-
- /// Stops the audio stream
- void Stop();
-
- /// Queues a buffer into the audio stream, returns true on success
- bool QueueBuffer(BufferPtr&& buffer);
-
- /// Flush audio buffers
- bool Flush();
-
- /// Returns true if the audio stream contains a buffer with the specified tag
- [[nodiscard]] bool ContainsBuffer(Buffer::Tag tag) const;
-
- /// Returns a vector of recently released buffers specified by tag
- [[nodiscard]] std::vector<Buffer::Tag> GetTagsAndReleaseBuffers(std::size_t max_count);
-
- /// Returns a vector of all recently released buffers specified by tag
- [[nodiscard]] std::vector<Buffer::Tag> GetTagsAndReleaseBuffers();
-
- void SetVolume(float volume);
-
- [[nodiscard]] float GetVolume() const {
- return game_volume;
- }
-
- /// Returns true if the stream is currently playing
- [[nodiscard]] bool IsPlaying() const {
- return state == State::Playing;
- }
-
- /// Returns the number of queued buffers
- [[nodiscard]] std::size_t GetQueueSize() const {
- return queued_buffers.size();
- }
-
- /// Gets the sample rate
- [[nodiscard]] u32 GetSampleRate() const {
- return sample_rate;
- }
-
- /// Gets the number of samples played so far
- [[nodiscard]] u64 GetPlayedSampleCount() const {
- return played_samples;
- }
-
- /// Gets the number of channels
- [[nodiscard]] u32 GetNumChannels() const;
-
- /// Get the state
- [[nodiscard]] State GetState() const;
-
-private:
- /// Plays the next queued buffer in the audio stream, starting playback if necessary
- void PlayNextBuffer(std::chrono::nanoseconds ns_late = {});
-
- /// Releases the actively playing buffer, signalling that it has been completed
- void ReleaseActiveBuffer(std::chrono::nanoseconds ns_late = {});
-
- /// Gets the number of core cycles when the specified buffer will be released
- [[nodiscard]] std::chrono::nanoseconds GetBufferReleaseNS(const Buffer& buffer) const;
-
- u32 sample_rate; ///< Sample rate of the stream
- u64 played_samples{}; ///< The current played sample count
- Format format; ///< Format of the stream
- float game_volume = 1.0f; ///< The volume the game currently has set
- ReleaseCallback release_callback; ///< Buffer release callback for the stream
- State state{State::Stopped}; ///< Playback state of the stream
- std::shared_ptr<Core::Timing::EventType>
- release_event; ///< Core timing release event for the stream
- BufferPtr active_buffer; ///< Actively playing buffer in the stream
- std::queue<BufferPtr> queued_buffers; ///< Buffers queued to be played in the stream
- std::queue<BufferPtr> released_buffers; ///< Buffers recently released from the stream
- SinkStream& sink_stream; ///< Output sink for the stream
- Core::Timing::CoreTiming& core_timing; ///< Core timing instance.
- std::string name; ///< Name of the stream, must be unique
-};
-
-using StreamPtr = std::shared_ptr<Stream>;
-
-} // namespace AudioCore
diff --git a/src/audio_core/voice_context.cpp b/src/audio_core/voice_context.cpp
deleted file mode 100644
index f58a5c754..000000000
--- a/src/audio_core/voice_context.cpp
+++ /dev/null
@@ -1,579 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-
-#include "audio_core/behavior_info.h"
-#include "audio_core/voice_context.h"
-#include "core/memory.h"
-
-namespace AudioCore {
-
-ServerVoiceChannelResource::ServerVoiceChannelResource(s32 id_) : id(id_) {}
-ServerVoiceChannelResource::~ServerVoiceChannelResource() = default;
-
-bool ServerVoiceChannelResource::InUse() const {
- return in_use;
-}
-
-float ServerVoiceChannelResource::GetCurrentMixVolumeAt(std::size_t i) const {
- ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
- return mix_volume.at(i);
-}
-
-float ServerVoiceChannelResource::GetLastMixVolumeAt(std::size_t i) const {
- ASSERT(i < AudioCommon::MAX_MIX_BUFFERS);
- return last_mix_volume.at(i);
-}
-
-void ServerVoiceChannelResource::Update(VoiceChannelResource::InParams& in_params) {
- in_use = in_params.in_use;
- // Update our mix volumes only if it's in use
- if (in_params.in_use) {
- mix_volume = in_params.mix_volume;
- }
-}
-
-void ServerVoiceChannelResource::UpdateLastMixVolumes() {
- last_mix_volume = mix_volume;
-}
-
-const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
-ServerVoiceChannelResource::GetCurrentMixVolume() const {
- return mix_volume;
-}
-
-const std::array<float, AudioCommon::MAX_MIX_BUFFERS>&
-ServerVoiceChannelResource::GetLastMixVolume() const {
- return last_mix_volume;
-}
-
-ServerVoiceInfo::ServerVoiceInfo() {
- Initialize();
-}
-ServerVoiceInfo::~ServerVoiceInfo() = default;
-
-void ServerVoiceInfo::Initialize() {
- in_params.in_use = false;
- in_params.node_id = 0;
- in_params.id = 0;
- in_params.current_playstate = ServerPlayState::Stop;
- in_params.priority = 255;
- in_params.sample_rate = 0;
- in_params.sample_format = SampleFormat::Invalid;
- in_params.channel_count = 0;
- in_params.pitch = 0.0f;
- in_params.volume = 0.0f;
- in_params.last_volume = 0.0f;
- in_params.biquad_filter.fill({});
- in_params.wave_buffer_count = 0;
- in_params.wave_buffer_head = 0;
- in_params.mix_id = AudioCommon::NO_MIX;
- in_params.splitter_info_id = AudioCommon::NO_SPLITTER;
- in_params.additional_params_address = 0;
- in_params.additional_params_size = 0;
- in_params.is_new = false;
- out_params.played_sample_count = 0;
- out_params.wave_buffer_consumed = 0;
- in_params.voice_drop_flag = false;
- in_params.buffer_mapped = true;
- in_params.wave_buffer_flush_request_count = 0;
- in_params.was_biquad_filter_enabled.fill(false);
-
- for (auto& wave_buffer : in_params.wave_buffer) {
- wave_buffer.start_sample_offset = 0;
- wave_buffer.end_sample_offset = 0;
- wave_buffer.is_looping = false;
- wave_buffer.end_of_stream = false;
- wave_buffer.buffer_address = 0;
- wave_buffer.buffer_size = 0;
- wave_buffer.context_address = 0;
- wave_buffer.context_size = 0;
- wave_buffer.sent_to_dsp = true;
- }
-
- stored_samples.clear();
-}
-
-void ServerVoiceInfo::UpdateParameters(const VoiceInfo::InParams& voice_in,
- BehaviorInfo& behavior_info) {
- in_params.in_use = voice_in.is_in_use;
- in_params.id = voice_in.id;
- in_params.node_id = voice_in.node_id;
- in_params.last_playstate = in_params.current_playstate;
- switch (voice_in.play_state) {
- case PlayState::Paused:
- in_params.current_playstate = ServerPlayState::Paused;
- break;
- case PlayState::Stopped:
- if (in_params.current_playstate != ServerPlayState::Stop) {
- in_params.current_playstate = ServerPlayState::RequestStop;
- }
- break;
- case PlayState::Started:
- in_params.current_playstate = ServerPlayState::Play;
- break;
- default:
- ASSERT_MSG(false, "Unknown playstate {}", voice_in.play_state);
- break;
- }
-
- in_params.priority = voice_in.priority;
- in_params.sorting_order = voice_in.sorting_order;
- in_params.sample_rate = voice_in.sample_rate;
- in_params.sample_format = voice_in.sample_format;
- in_params.channel_count = voice_in.channel_count;
- in_params.pitch = voice_in.pitch;
- in_params.volume = voice_in.volume;
- in_params.biquad_filter = voice_in.biquad_filter;
- in_params.wave_buffer_count = voice_in.wave_buffer_count;
- in_params.wave_buffer_head = voice_in.wave_buffer_head;
- if (behavior_info.IsFlushVoiceWaveBuffersSupported()) {
- const auto in_request_count = in_params.wave_buffer_flush_request_count;
- const auto voice_request_count = voice_in.wave_buffer_flush_request_count;
- in_params.wave_buffer_flush_request_count =
- static_cast<u8>(in_request_count + voice_request_count);
- }
- in_params.mix_id = voice_in.mix_id;
- if (behavior_info.IsSplitterSupported()) {
- in_params.splitter_info_id = voice_in.splitter_info_id;
- } else {
- in_params.splitter_info_id = AudioCommon::NO_SPLITTER;
- }
-
- std::memcpy(in_params.voice_channel_resource_id.data(),
- voice_in.voice_channel_resource_ids.data(),
- sizeof(s32) * in_params.voice_channel_resource_id.size());
-
- if (behavior_info.IsVoicePlayedSampleCountResetAtLoopPointSupported()) {
- in_params.behavior_flags.is_played_samples_reset_at_loop_point =
- voice_in.behavior_flags.is_played_samples_reset_at_loop_point;
- } else {
- in_params.behavior_flags.is_played_samples_reset_at_loop_point.Assign(0);
- }
- if (behavior_info.IsVoicePitchAndSrcSkippedSupported()) {
- in_params.behavior_flags.is_pitch_and_src_skipped =
- voice_in.behavior_flags.is_pitch_and_src_skipped;
- } else {
- in_params.behavior_flags.is_pitch_and_src_skipped.Assign(0);
- }
-
- if (voice_in.is_voice_drop_flag_clear_requested) {
- in_params.voice_drop_flag = false;
- }
-
- if (in_params.additional_params_address != voice_in.additional_params_address ||
- in_params.additional_params_size != voice_in.additional_params_size) {
- in_params.additional_params_address = voice_in.additional_params_address;
- in_params.additional_params_size = voice_in.additional_params_size;
- // TODO(ogniK): Reattach buffer, do we actually need to? Maybe just signal to the DSP that
- // our context is new
- }
-}
-
-void ServerVoiceInfo::UpdateWaveBuffers(
- const VoiceInfo::InParams& voice_in,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states,
- BehaviorInfo& behavior_info) {
- if (voice_in.is_new) {
- // Initialize our wave buffers
- for (auto& wave_buffer : in_params.wave_buffer) {
- wave_buffer.start_sample_offset = 0;
- wave_buffer.end_sample_offset = 0;
- wave_buffer.is_looping = false;
- wave_buffer.end_of_stream = false;
- wave_buffer.buffer_address = 0;
- wave_buffer.buffer_size = 0;
- wave_buffer.context_address = 0;
- wave_buffer.context_size = 0;
- wave_buffer.loop_start_sample = 0;
- wave_buffer.loop_end_sample = 0;
- wave_buffer.sent_to_dsp = true;
- }
-
- // Mark all our wave buffers as invalid
- for (std::size_t channel = 0; channel < static_cast<std::size_t>(in_params.channel_count);
- channel++) {
- for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; ++i) {
- voice_states[channel]->is_wave_buffer_valid[i] = false;
- }
- }
- }
-
- // Update our wave buffers
- for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
- // Assume that we have at least 1 channel voice state
- const auto have_valid_wave_buffer = voice_states[0]->is_wave_buffer_valid[i];
-
- UpdateWaveBuffer(in_params.wave_buffer[i], voice_in.wave_buffer[i], in_params.sample_format,
- have_valid_wave_buffer, behavior_info);
- }
-}
-
-void ServerVoiceInfo::UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer,
- const WaveBuffer& in_wave_buffer, SampleFormat sample_format,
- bool is_buffer_valid,
- [[maybe_unused]] BehaviorInfo& behavior_info) {
- if (!is_buffer_valid && out_wavebuffer.sent_to_dsp && out_wavebuffer.buffer_address != 0) {
- out_wavebuffer.buffer_address = 0;
- out_wavebuffer.buffer_size = 0;
- }
-
- if (!in_wave_buffer.sent_to_server || !in_params.buffer_mapped) {
- // Validate sample offset sizings
- if (sample_format == SampleFormat::Pcm16) {
- const s64 buffer_size = static_cast<s64>(in_wave_buffer.buffer_size);
- const s64 start = sizeof(s16) * in_wave_buffer.start_sample_offset;
- const s64 end = sizeof(s16) * in_wave_buffer.end_sample_offset;
- if (0 > start || start > buffer_size || 0 > end || end > buffer_size) {
- // TODO(ogniK): Write error info
- LOG_ERROR(Audio,
- "PCM16 wavebuffer has an invalid size. Buffer has size 0x{:08X}, but "
- "offsets were "
- "{:08X} - 0x{:08X}",
- buffer_size, sizeof(s16) * in_wave_buffer.start_sample_offset,
- sizeof(s16) * in_wave_buffer.end_sample_offset);
- return;
- }
- } else if (sample_format == SampleFormat::Adpcm) {
- const s64 buffer_size = static_cast<s64>(in_wave_buffer.buffer_size);
- const s64 start_frames = in_wave_buffer.start_sample_offset / 14;
- const s64 start_extra = in_wave_buffer.start_sample_offset % 14 == 0
- ? 0
- : (in_wave_buffer.start_sample_offset % 14) / 2 + 1 +
- (in_wave_buffer.start_sample_offset % 2);
- const s64 start = start_frames * 8 + start_extra;
- const s64 end_frames = in_wave_buffer.end_sample_offset / 14;
- const s64 end_extra = in_wave_buffer.end_sample_offset % 14 == 0
- ? 0
- : (in_wave_buffer.end_sample_offset % 14) / 2 + 1 +
- (in_wave_buffer.end_sample_offset % 2);
- const s64 end = end_frames * 8 + end_extra;
- if (in_wave_buffer.start_sample_offset < 0 || start > buffer_size ||
- in_wave_buffer.end_sample_offset < 0 || end > buffer_size) {
- LOG_ERROR(Audio,
- "ADPMC wavebuffer has an invalid size. Buffer has size 0x{:08X}, but "
- "offsets were "
- "{:08X} - 0x{:08X}",
- in_wave_buffer.buffer_size, start, end);
- return;
- }
- }
- // TODO(ogniK): ADPCM Size error
-
- out_wavebuffer.sent_to_dsp = false;
- out_wavebuffer.start_sample_offset = in_wave_buffer.start_sample_offset;
- out_wavebuffer.end_sample_offset = in_wave_buffer.end_sample_offset;
- out_wavebuffer.is_looping = in_wave_buffer.is_looping;
- out_wavebuffer.end_of_stream = in_wave_buffer.end_of_stream;
-
- out_wavebuffer.buffer_address = in_wave_buffer.buffer_address;
- out_wavebuffer.buffer_size = in_wave_buffer.buffer_size;
- out_wavebuffer.context_address = in_wave_buffer.context_address;
- out_wavebuffer.context_size = in_wave_buffer.context_size;
- out_wavebuffer.loop_start_sample = in_wave_buffer.loop_start_sample;
- out_wavebuffer.loop_end_sample = in_wave_buffer.loop_end_sample;
- in_params.buffer_mapped =
- in_wave_buffer.buffer_address != 0 && in_wave_buffer.buffer_size != 0;
- // TODO(ogniK): Pool mapper attachment
- // TODO(ogniK): IsAdpcmLoopContextBugFixed
- if (sample_format == SampleFormat::Adpcm && in_wave_buffer.context_address != 0 &&
- in_wave_buffer.context_size != 0 && behavior_info.IsAdpcmLoopContextBugFixed()) {
- } else {
- out_wavebuffer.context_address = 0;
- out_wavebuffer.context_size = 0;
- }
- }
-}
-
-void ServerVoiceInfo::WriteOutStatus(
- VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states) {
- if (voice_in.is_new || in_params.is_new) {
- in_params.is_new = true;
- voice_out.wave_buffer_consumed = 0;
- voice_out.played_sample_count = 0;
- voice_out.voice_dropped = false;
- } else {
- const auto& state = voice_states[0];
- voice_out.wave_buffer_consumed = state->wave_buffer_consumed;
- voice_out.played_sample_count = state->played_sample_count;
- voice_out.voice_dropped = state->voice_dropped;
- }
-}
-
-const ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() const {
- return in_params;
-}
-
-ServerVoiceInfo::InParams& ServerVoiceInfo::GetInParams() {
- return in_params;
-}
-
-const ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() const {
- return out_params;
-}
-
-ServerVoiceInfo::OutParams& ServerVoiceInfo::GetOutParams() {
- return out_params;
-}
-
-bool ServerVoiceInfo::ShouldSkip() const {
- // TODO(ogniK): Handle unmapped wave buffers or parameters
- return !in_params.in_use || in_params.wave_buffer_count == 0 || !in_params.buffer_mapped ||
- in_params.voice_drop_flag;
-}
-
-bool ServerVoiceInfo::UpdateForCommandGeneration(VoiceContext& voice_context) {
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT> dsp_voice_states{};
- if (in_params.is_new) {
- ResetResources(voice_context);
- in_params.last_volume = in_params.volume;
- in_params.is_new = false;
- }
-
- const s32 channel_count = in_params.channel_count;
- for (s32 i = 0; i < channel_count; i++) {
- const auto channel_resource = in_params.voice_channel_resource_id[i];
- dsp_voice_states[i] =
- &voice_context.GetDspSharedState(static_cast<std::size_t>(channel_resource));
- }
- return UpdateParametersForCommandGeneration(dsp_voice_states);
-}
-
-void ServerVoiceInfo::ResetResources(VoiceContext& voice_context) {
- const s32 channel_count = in_params.channel_count;
- for (s32 i = 0; i < channel_count; i++) {
- const auto channel_resource = in_params.voice_channel_resource_id[i];
- auto& dsp_state =
- voice_context.GetDspSharedState(static_cast<std::size_t>(channel_resource));
- dsp_state = {};
- voice_context.GetChannelResource(static_cast<std::size_t>(channel_resource))
- .UpdateLastMixVolumes();
- }
-}
-
-bool ServerVoiceInfo::UpdateParametersForCommandGeneration(
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states) {
- const s32 channel_count = in_params.channel_count;
- if (in_params.wave_buffer_flush_request_count > 0) {
- FlushWaveBuffers(in_params.wave_buffer_flush_request_count, dsp_voice_states,
- channel_count);
- in_params.wave_buffer_flush_request_count = 0;
- }
-
- switch (in_params.current_playstate) {
- case ServerPlayState::Play: {
- for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
- if (!in_params.wave_buffer[i].sent_to_dsp) {
- for (s32 channel = 0; channel < channel_count; channel++) {
- dsp_voice_states[channel]->is_wave_buffer_valid[i] = true;
- }
- in_params.wave_buffer[i].sent_to_dsp = true;
- }
- }
- in_params.should_depop = false;
- return HasValidWaveBuffer(dsp_voice_states[0]);
- }
- case ServerPlayState::Paused:
- case ServerPlayState::Stop: {
- in_params.should_depop = in_params.last_playstate == ServerPlayState::Play;
- return in_params.should_depop;
- }
- case ServerPlayState::RequestStop: {
- for (std::size_t i = 0; i < AudioCommon::MAX_WAVE_BUFFERS; i++) {
- in_params.wave_buffer[i].sent_to_dsp = true;
- for (s32 channel = 0; channel < channel_count; channel++) {
- auto* dsp_state = dsp_voice_states[channel];
-
- if (dsp_state->is_wave_buffer_valid[i]) {
- dsp_state->wave_buffer_index =
- (dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
- dsp_state->wave_buffer_consumed++;
- }
-
- dsp_state->is_wave_buffer_valid[i] = false;
- }
- }
-
- for (s32 channel = 0; channel < channel_count; channel++) {
- auto* dsp_state = dsp_voice_states[channel];
- dsp_state->offset = 0;
- dsp_state->played_sample_count = 0;
- dsp_state->fraction = 0;
- dsp_state->sample_history.fill(0);
- dsp_state->context = {};
- }
-
- in_params.current_playstate = ServerPlayState::Stop;
- in_params.should_depop = in_params.last_playstate == ServerPlayState::Play;
- return in_params.should_depop;
- }
- default:
- ASSERT_MSG(false, "Invalid playstate {}", in_params.current_playstate);
- }
-
- return false;
-}
-
-void ServerVoiceInfo::FlushWaveBuffers(
- u8 flush_count, std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states,
- s32 channel_count) {
- auto wave_head = in_params.wave_buffer_head;
-
- for (u8 i = 0; i < flush_count; i++) {
- in_params.wave_buffer[wave_head].sent_to_dsp = true;
- for (s32 channel = 0; channel < channel_count; channel++) {
- auto* dsp_state = dsp_voice_states[channel];
- dsp_state->wave_buffer_consumed++;
- dsp_state->is_wave_buffer_valid[wave_head] = false;
- dsp_state->wave_buffer_index =
- (dsp_state->wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
- }
- wave_head = (wave_head + 1) % AudioCommon::MAX_WAVE_BUFFERS;
- }
-}
-
-bool ServerVoiceInfo::HasValidWaveBuffer(const VoiceState* state) const {
- const auto& valid_wb = state->is_wave_buffer_valid;
- return std::find(valid_wb.begin(), valid_wb.end(), true) != valid_wb.end();
-}
-
-void ServerVoiceInfo::SetWaveBufferCompleted(VoiceState& dsp_state,
- const ServerWaveBuffer& wave_buffer) {
- dsp_state.is_wave_buffer_valid[dsp_state.wave_buffer_index] = false;
- dsp_state.wave_buffer_consumed++;
- dsp_state.wave_buffer_index = (dsp_state.wave_buffer_index + 1) % AudioCommon::MAX_WAVE_BUFFERS;
- dsp_state.loop_count = 0;
- if (wave_buffer.end_of_stream) {
- dsp_state.played_sample_count = 0;
- }
-}
-
-VoiceContext::VoiceContext(std::size_t voice_count_) : voice_count{voice_count_} {
- for (std::size_t i = 0; i < voice_count; i++) {
- voice_channel_resources.emplace_back(static_cast<s32>(i));
- sorted_voice_info.push_back(&voice_info.emplace_back());
- voice_states.emplace_back();
- dsp_voice_states.emplace_back();
- }
-}
-
-VoiceContext::~VoiceContext() {
- sorted_voice_info.clear();
-}
-
-std::size_t VoiceContext::GetVoiceCount() const {
- return voice_count;
-}
-
-ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) {
- ASSERT(i < voice_count);
- return voice_channel_resources.at(i);
-}
-
-const ServerVoiceChannelResource& VoiceContext::GetChannelResource(std::size_t i) const {
- ASSERT(i < voice_count);
- return voice_channel_resources.at(i);
-}
-
-VoiceState& VoiceContext::GetState(std::size_t i) {
- ASSERT(i < voice_count);
- return voice_states.at(i);
-}
-
-const VoiceState& VoiceContext::GetState(std::size_t i) const {
- ASSERT(i < voice_count);
- return voice_states.at(i);
-}
-
-VoiceState& VoiceContext::GetDspSharedState(std::size_t i) {
- ASSERT(i < voice_count);
- return dsp_voice_states.at(i);
-}
-
-const VoiceState& VoiceContext::GetDspSharedState(std::size_t i) const {
- ASSERT(i < voice_count);
- return dsp_voice_states.at(i);
-}
-
-ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) {
- ASSERT(i < voice_count);
- return voice_info.at(i);
-}
-
-const ServerVoiceInfo& VoiceContext::GetInfo(std::size_t i) const {
- ASSERT(i < voice_count);
- return voice_info.at(i);
-}
-
-ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) {
- ASSERT(i < voice_count);
- return *sorted_voice_info.at(i);
-}
-
-const ServerVoiceInfo& VoiceContext::GetSortedInfo(std::size_t i) const {
- ASSERT(i < voice_count);
- return *sorted_voice_info.at(i);
-}
-
-s32 VoiceContext::DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel,
- s32 channel_count, s32 buffer_offset, s32 sample_count,
- Core::Memory::Memory& memory) {
- if (wave_buffer->buffer_address == 0) {
- return 0;
- }
- if (wave_buffer->buffer_size == 0) {
- return 0;
- }
- if (wave_buffer->end_sample_offset < wave_buffer->start_sample_offset) {
- return 0;
- }
-
- const auto samples_remaining =
- (wave_buffer->end_sample_offset - wave_buffer->start_sample_offset) - buffer_offset;
- const auto start_offset = (wave_buffer->start_sample_offset + buffer_offset) * channel_count;
- const auto buffer_pos = wave_buffer->buffer_address + start_offset;
-
- s16* buffer_data = reinterpret_cast<s16*>(memory.GetPointer(buffer_pos));
-
- const auto samples_processed = std::min(sample_count, samples_remaining);
-
- // Fast path
- if (channel_count == 1) {
- for (std::ptrdiff_t i = 0; i < samples_processed; i++) {
- output_buffer[i] = buffer_data[i];
- }
- } else {
- for (std::ptrdiff_t i = 0; i < samples_processed; i++) {
- output_buffer[i] = buffer_data[i * channel_count + channel];
- }
- }
-
- return samples_processed;
-}
-
-void VoiceContext::SortInfo() {
- for (std::size_t i = 0; i < voice_count; i++) {
- sorted_voice_info[i] = &voice_info[i];
- }
-
- std::sort(sorted_voice_info.begin(), sorted_voice_info.end(),
- [](const ServerVoiceInfo* lhs, const ServerVoiceInfo* rhs) {
- const auto& lhs_in = lhs->GetInParams();
- const auto& rhs_in = rhs->GetInParams();
- // Sort by priority
- if (lhs_in.priority != rhs_in.priority) {
- return lhs_in.priority > rhs_in.priority;
- } else {
- // If the priorities match, sort by sorting order
- return lhs_in.sorting_order > rhs_in.sorting_order;
- }
- });
-}
-
-void VoiceContext::UpdateStateByDspShared() {
- voice_states = dsp_voice_states;
-}
-
-} // namespace AudioCore
diff --git a/src/audio_core/voice_context.h b/src/audio_core/voice_context.h
deleted file mode 100644
index 259220dc7..000000000
--- a/src/audio_core/voice_context.h
+++ /dev/null
@@ -1,302 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <array>
-#include "audio_core/algorithm/interpolate.h"
-#include "audio_core/codec.h"
-#include "audio_core/common.h"
-#include "common/bit_field.h"
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-
-namespace Core::Memory {
-class Memory;
-}
-
-namespace AudioCore {
-
-class BehaviorInfo;
-class VoiceContext;
-
-enum class SampleFormat : u8 {
- Invalid = 0,
- Pcm8 = 1,
- Pcm16 = 2,
- Pcm24 = 3,
- Pcm32 = 4,
- PcmFloat = 5,
- Adpcm = 6,
-};
-
-enum class PlayState : u8 {
- Started = 0,
- Stopped = 1,
- Paused = 2,
-};
-
-enum class ServerPlayState {
- Play = 0,
- Stop = 1,
- RequestStop = 2,
- Paused = 3,
-};
-
-struct BiquadFilterParameter {
- bool enabled{};
- INSERT_PADDING_BYTES(1);
- std::array<s16, 3> numerator{};
- std::array<s16, 2> denominator{};
-};
-static_assert(sizeof(BiquadFilterParameter) == 0xc, "BiquadFilterParameter is an invalid size");
-
-struct WaveBuffer {
- u64_le buffer_address{};
- u64_le buffer_size{};
- s32_le start_sample_offset{};
- s32_le end_sample_offset{};
- u8 is_looping{};
- u8 end_of_stream{};
- u8 sent_to_server{};
- INSERT_PADDING_BYTES(1);
- s32 loop_count{};
- u64 context_address{};
- u64 context_size{};
- u32 loop_start_sample{};
- u32 loop_end_sample{};
-};
-static_assert(sizeof(WaveBuffer) == 0x38, "WaveBuffer is an invalid size");
-
-struct ServerWaveBuffer {
- VAddr buffer_address{};
- std::size_t buffer_size{};
- s32 start_sample_offset{};
- s32 end_sample_offset{};
- bool is_looping{};
- bool end_of_stream{};
- VAddr context_address{};
- std::size_t context_size{};
- s32 loop_count{};
- u32 loop_start_sample{};
- u32 loop_end_sample{};
- bool sent_to_dsp{true};
-};
-
-struct BehaviorFlags {
- BitField<0, 1, u16> is_played_samples_reset_at_loop_point;
- BitField<1, 1, u16> is_pitch_and_src_skipped;
-};
-static_assert(sizeof(BehaviorFlags) == 0x4, "BehaviorFlags is an invalid size");
-
-struct ADPCMContext {
- u16 header;
- s16 yn1;
- s16 yn2;
-};
-static_assert(sizeof(ADPCMContext) == 0x6, "ADPCMContext is an invalid size");
-
-struct VoiceState {
- s64 played_sample_count;
- s32 offset;
- s32 wave_buffer_index;
- std::array<bool, AudioCommon::MAX_WAVE_BUFFERS> is_wave_buffer_valid;
- s32 wave_buffer_consumed;
- std::array<s32, AudioCommon::MAX_SAMPLE_HISTORY> sample_history;
- s32 fraction;
- VAddr context_address;
- Codec::ADPCM_Coeff coeff;
- ADPCMContext context;
- std::array<s64, 2> biquad_filter_state;
- std::array<s32, AudioCommon::MAX_MIX_BUFFERS> previous_samples;
- u32 external_context_size;
- bool is_external_context_used;
- bool voice_dropped;
- s32 loop_count;
-};
-
-class VoiceChannelResource {
-public:
- struct InParams {
- s32_le id{};
- std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> mix_volume{};
- bool in_use{};
- INSERT_PADDING_BYTES(11);
- };
- static_assert(sizeof(InParams) == 0x70, "InParams is an invalid size");
-};
-
-class ServerVoiceChannelResource {
-public:
- explicit ServerVoiceChannelResource(s32 id_);
- ~ServerVoiceChannelResource();
-
- bool InUse() const;
- float GetCurrentMixVolumeAt(std::size_t i) const;
- float GetLastMixVolumeAt(std::size_t i) const;
- void Update(VoiceChannelResource::InParams& in_params);
- void UpdateLastMixVolumes();
-
- const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& GetCurrentMixVolume() const;
- const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& GetLastMixVolume() const;
-
-private:
- s32 id{};
- std::array<float, AudioCommon::MAX_MIX_BUFFERS> mix_volume{};
- std::array<float, AudioCommon::MAX_MIX_BUFFERS> last_mix_volume{};
- bool in_use{};
-};
-
-class VoiceInfo {
-public:
- struct InParams {
- s32_le id{};
- u32_le node_id{};
- u8 is_new{};
- u8 is_in_use{};
- PlayState play_state{};
- SampleFormat sample_format{};
- s32_le sample_rate{};
- s32_le priority{};
- s32_le sorting_order{};
- s32_le channel_count{};
- float_le pitch{};
- float_le volume{};
- std::array<BiquadFilterParameter, 2> biquad_filter{};
- s32_le wave_buffer_count{};
- s16_le wave_buffer_head{};
- INSERT_PADDING_BYTES(6);
- u64_le additional_params_address{};
- u64_le additional_params_size{};
- s32_le mix_id{};
- s32_le splitter_info_id{};
- std::array<WaveBuffer, 4> wave_buffer{};
- std::array<u32_le, 6> voice_channel_resource_ids{};
- // TODO(ogniK): Remaining flags
- u8 is_voice_drop_flag_clear_requested{};
- u8 wave_buffer_flush_request_count{};
- INSERT_PADDING_BYTES(2);
- BehaviorFlags behavior_flags{};
- INSERT_PADDING_BYTES(16);
- };
- static_assert(sizeof(InParams) == 0x170, "InParams is an invalid size");
-
- struct OutParams {
- u64_le played_sample_count{};
- u32_le wave_buffer_consumed{};
- u8 voice_dropped{};
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(OutParams) == 0x10, "OutParams is an invalid size");
-};
-
-class ServerVoiceInfo {
-public:
- struct InParams {
- bool in_use{};
- bool is_new{};
- bool should_depop{};
- SampleFormat sample_format{};
- s32 sample_rate{};
- s32 channel_count{};
- s32 id{};
- s32 node_id{};
- s32 mix_id{};
- ServerPlayState current_playstate{};
- ServerPlayState last_playstate{};
- s32 priority{};
- s32 sorting_order{};
- float pitch{};
- float volume{};
- float last_volume{};
- std::array<BiquadFilterParameter, AudioCommon::MAX_BIQUAD_FILTERS> biquad_filter{};
- s32 wave_buffer_count{};
- s16 wave_buffer_head{};
- INSERT_PADDING_BYTES(2);
- BehaviorFlags behavior_flags{};
- VAddr additional_params_address{};
- std::size_t additional_params_size{};
- std::array<ServerWaveBuffer, AudioCommon::MAX_WAVE_BUFFERS> wave_buffer{};
- std::array<s32, AudioCommon::MAX_CHANNEL_COUNT> voice_channel_resource_id{};
- s32 splitter_info_id{};
- u8 wave_buffer_flush_request_count{};
- bool voice_drop_flag{};
- bool buffer_mapped{};
- std::array<bool, AudioCommon::MAX_BIQUAD_FILTERS> was_biquad_filter_enabled{};
- };
-
- struct OutParams {
- s64 played_sample_count{};
- s32 wave_buffer_consumed{};
- };
-
- ServerVoiceInfo();
- ~ServerVoiceInfo();
- void Initialize();
- void UpdateParameters(const VoiceInfo::InParams& voice_in, BehaviorInfo& behavior_info);
- void UpdateWaveBuffers(const VoiceInfo::InParams& voice_in,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states,
- BehaviorInfo& behavior_info);
- void UpdateWaveBuffer(ServerWaveBuffer& out_wavebuffer, const WaveBuffer& in_wave_buffer,
- SampleFormat sample_format, bool is_buffer_valid,
- BehaviorInfo& behavior_info);
- void WriteOutStatus(VoiceInfo::OutParams& voice_out, VoiceInfo::InParams& voice_in,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& voice_states);
-
- const InParams& GetInParams() const;
- InParams& GetInParams();
-
- const OutParams& GetOutParams() const;
- OutParams& GetOutParams();
-
- bool ShouldSkip() const;
- bool UpdateForCommandGeneration(VoiceContext& voice_context);
- void ResetResources(VoiceContext& voice_context);
- bool UpdateParametersForCommandGeneration(
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states);
- void FlushWaveBuffers(u8 flush_count,
- std::array<VoiceState*, AudioCommon::MAX_CHANNEL_COUNT>& dsp_voice_states,
- s32 channel_count);
- void SetWaveBufferCompleted(VoiceState& dsp_state, const ServerWaveBuffer& wave_buffer);
-
-private:
- std::vector<s16> stored_samples;
- InParams in_params{};
- OutParams out_params{};
-
- bool HasValidWaveBuffer(const VoiceState* state) const;
-};
-
-class VoiceContext {
-public:
- explicit VoiceContext(std::size_t voice_count_);
- ~VoiceContext();
-
- std::size_t GetVoiceCount() const;
- ServerVoiceChannelResource& GetChannelResource(std::size_t i);
- const ServerVoiceChannelResource& GetChannelResource(std::size_t i) const;
- VoiceState& GetState(std::size_t i);
- const VoiceState& GetState(std::size_t i) const;
- VoiceState& GetDspSharedState(std::size_t i);
- const VoiceState& GetDspSharedState(std::size_t i) const;
- ServerVoiceInfo& GetInfo(std::size_t i);
- const ServerVoiceInfo& GetInfo(std::size_t i) const;
- ServerVoiceInfo& GetSortedInfo(std::size_t i);
- const ServerVoiceInfo& GetSortedInfo(std::size_t i) const;
-
- s32 DecodePcm16(s32* output_buffer, ServerWaveBuffer* wave_buffer, s32 channel,
- s32 channel_count, s32 buffer_offset, s32 sample_count,
- Core::Memory::Memory& memory);
- void SortInfo();
- void UpdateStateByDspShared();
-
-private:
- std::size_t voice_count{};
- std::vector<ServerVoiceChannelResource> voice_channel_resources{};
- std::vector<VoiceState> voice_states{};
- std::vector<VoiceState> dsp_voice_states{};
- std::vector<ServerVoiceInfo> voice_info{};
- std::vector<ServerVoiceInfo*> sorted_voice_info{};
-};
-
-} // namespace AudioCore
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt
index 73bf626d4..a6dc31b53 100644
--- a/src/common/CMakeLists.txt
+++ b/src/common/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
if (DEFINED ENV{AZURECIREPO})
set(BUILD_REPOSITORY $ENV{AZURECIREPO})
endif()
@@ -41,8 +44,10 @@ add_custom_command(OUTPUT scm_rev.cpp
add_library(common STATIC
algorithm.h
alignment.h
+ announce_multiplayer_room.h
assert.cpp
assert.h
+ atomic_helpers.h
atomic_ops.h
detached_tasks.cpp
detached_tasks.h
@@ -64,6 +69,7 @@ add_library(common STATIC
expected.h
fiber.cpp
fiber.h
+ fixed_point.h
fs/file.cpp
fs/file.h
fs/fs.cpp
@@ -109,6 +115,7 @@ add_library(common STATIC
parent_of_member.h
point.h
quaternion.h
+ reader_writer_queue.h
ring_buffer.h
scm_rev.cpp
scm_rev.h
@@ -182,8 +189,9 @@ create_target_directory_groups(common)
target_link_libraries(common PUBLIC ${Boost_LIBRARIES} fmt::fmt microprofile Threads::Threads)
target_link_libraries(common PRIVATE lz4::lz4 xbyak)
-if (MSVC)
+if (TARGET zstd::zstd)
target_link_libraries(common PRIVATE zstd::zstd)
else()
- target_link_libraries(common PRIVATE zstd)
+ target_link_libraries(common PRIVATE
+ $<IF:$<TARGET_EXISTS:zstd::libzstd_shared>,zstd::libzstd_shared,zstd::libzstd_static>)
endif()
diff --git a/src/common/alignment.h b/src/common/alignment.h
index 8570c7d3c..7e897334b 100644
--- a/src/common/alignment.h
+++ b/src/common/alignment.h
@@ -1,4 +1,5 @@
-// This file is under the public domain.
+// SPDX-FileCopyrightText: 2014 Jannik Vogel <email@jannikvogel.de>
+// SPDX-License-Identifier: CC0-1.0
#pragma once
diff --git a/src/common/announce_multiplayer_room.h b/src/common/announce_multiplayer_room.h
new file mode 100644
index 000000000..0ad9da2be
--- /dev/null
+++ b/src/common/announce_multiplayer_room.h
@@ -0,0 +1,143 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <functional>
+#include <string>
+#include <vector>
+#include "common/common_types.h"
+#include "web_service/web_result.h"
+
+namespace AnnounceMultiplayerRoom {
+
+using MacAddress = std::array<u8, 6>;
+
+struct GameInfo {
+ std::string name{""};
+ u64 id{0};
+};
+
+struct Member {
+ std::string username;
+ std::string nickname;
+ std::string display_name;
+ std::string avatar_url;
+ MacAddress mac_address;
+ GameInfo game;
+};
+
+struct RoomInformation {
+ std::string name; ///< Name of the server
+ std::string description; ///< Server description
+ u32 member_slots; ///< Maximum number of members in this room
+ u16 port; ///< The port of this room
+ GameInfo preferred_game; ///< Game to advertise that you want to play
+ std::string host_username; ///< Forum username of the host
+ bool enable_yuzu_mods; ///< Allow yuzu Moderators to moderate on this room
+};
+
+struct Room {
+ RoomInformation information;
+
+ std::string id;
+ std::string verify_uid; ///< UID used for verification
+ std::string ip;
+ u32 net_version;
+ bool has_password;
+
+ std::vector<Member> members;
+};
+using RoomList = std::vector<Room>;
+
+/**
+ * A AnnounceMultiplayerRoom interface class. A backend to submit/get to/from a web service should
+ * implement this interface.
+ */
+class Backend {
+public:
+ virtual ~Backend() = default;
+
+ /**
+ * Sets the Information that gets used for the announce
+ * @param uid The Id of the room
+ * @param name The name of the room
+ * @param description The room description
+ * @param port The port of the room
+ * @param net_version The version of the libNetwork that gets used
+ * @param has_password True if the room is passowrd protected
+ * @param preferred_game The preferred game of the room
+ * @param preferred_game_id The title id of the preferred game
+ */
+ virtual void SetRoomInformation(const std::string& name, const std::string& description,
+ const u16 port, const u32 max_player, const u32 net_version,
+ const bool has_password, const GameInfo& preferred_game) = 0;
+ /**
+ * Adds a player information to the data that gets announced
+ * @param nickname The nickname of the player
+ * @param mac_address The MAC Address of the player
+ * @param game_id The title id of the game the player plays
+ * @param game_name The name of the game the player plays
+ */
+ virtual void AddPlayer(const Member& member) = 0;
+
+ /**
+ * Updates the data in the announce service. Re-register the room when required.
+ * @result The result of the update attempt
+ */
+ virtual WebService::WebResult Update() = 0;
+
+ /**
+ * Registers the data in the announce service
+ * @result The result of the register attempt. When the result code is Success, A global Guid of
+ * the room which may be used for verification will be in the result's returned_data.
+ */
+ virtual WebService::WebResult Register() = 0;
+
+ /**
+ * Empties the stored players
+ */
+ virtual void ClearPlayers() = 0;
+
+ /**
+ * Get the room information from the announce service
+ * @result A list of all rooms the announce service has
+ */
+ virtual RoomList GetRoomList() = 0;
+
+ /**
+ * Sends a delete message to the announce service
+ */
+ virtual void Delete() = 0;
+};
+
+/**
+ * Empty implementation of AnnounceMultiplayerRoom interface that drops all data. Used when a
+ * functional backend implementation is not available.
+ */
+class NullBackend : public Backend {
+public:
+ ~NullBackend() = default;
+ void SetRoomInformation(const std::string& /*name*/, const std::string& /*description*/,
+ const u16 /*port*/, const u32 /*max_player*/, const u32 /*net_version*/,
+ const bool /*has_password*/,
+ const GameInfo& /*preferred_game*/) override {}
+ void AddPlayer(const Member& /*member*/) override {}
+ WebService::WebResult Update() override {
+ return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
+ "WebService is missing", ""};
+ }
+ WebService::WebResult Register() override {
+ return WebService::WebResult{WebService::WebResult::Code::NoWebservice,
+ "WebService is missing", ""};
+ }
+ void ClearPlayers() override {}
+ RoomList GetRoomList() override {
+ return RoomList{};
+ }
+
+ void Delete() override {}
+};
+
+} // namespace AnnounceMultiplayerRoom
diff --git a/src/common/atomic_helpers.h b/src/common/atomic_helpers.h
new file mode 100644
index 000000000..bef5015c1
--- /dev/null
+++ b/src/common/atomic_helpers.h
@@ -0,0 +1,775 @@
+// SPDX-FileCopyrightText: 2013-2016 Cameron Desrochers
+// SPDX-FileCopyrightText: 2015 Jeff Preshing
+// SPDX-License-Identifier: BSD-2-Clause AND Zlib
+
+// Distributed under the simplified BSD license (see the license file that
+// should have come with this header).
+// Uses Jeff Preshing's semaphore implementation (under the terms of its
+// separate zlib license, embedded below).
+
+#pragma once
+
+// Provides portable (VC++2010+, Intel ICC 13, GCC 4.7+, and anything C++11 compliant)
+// implementation of low-level memory barriers, plus a few semi-portable utility macros (for
+// inlining and alignment). Also has a basic atomic type (limited to hardware-supported atomics with
+// no memory ordering guarantees). Uses the AE_* prefix for macros (historical reasons), and the
+// "moodycamel" namespace for symbols.
+
+#include <cassert>
+#include <cerrno>
+#include <cstdint>
+#include <ctime>
+#include <type_traits>
+
+// Platform detection
+#if defined(__INTEL_COMPILER)
+#define AE_ICC
+#elif defined(_MSC_VER)
+#define AE_VCPP
+#elif defined(__GNUC__)
+#define AE_GCC
+#endif
+
+#if defined(_M_IA64) || defined(__ia64__)
+#define AE_ARCH_IA64
+#elif defined(_WIN64) || defined(__amd64__) || defined(_M_X64) || defined(__x86_64__)
+#define AE_ARCH_X64
+#elif defined(_M_IX86) || defined(__i386__)
+#define AE_ARCH_X86
+#elif defined(_M_PPC) || defined(__powerpc__)
+#define AE_ARCH_PPC
+#else
+#define AE_ARCH_UNKNOWN
+#endif
+
+// AE_UNUSED
+#define AE_UNUSED(x) ((void)x)
+
+// AE_NO_TSAN/AE_TSAN_ANNOTATE_*
+#if defined(__has_feature)
+#if __has_feature(thread_sanitizer)
+#if __cplusplus >= 201703L // inline variables require C++17
+namespace Common {
+inline int ae_tsan_global;
+}
+#define AE_TSAN_ANNOTATE_RELEASE() \
+ AnnotateHappensBefore(__FILE__, __LINE__, (void*)(&::moodycamel::ae_tsan_global))
+#define AE_TSAN_ANNOTATE_ACQUIRE() \
+ AnnotateHappensAfter(__FILE__, __LINE__, (void*)(&::moodycamel::ae_tsan_global))
+extern "C" void AnnotateHappensBefore(const char*, int, void*);
+extern "C" void AnnotateHappensAfter(const char*, int, void*);
+#else // when we can't work with tsan, attempt to disable its warnings
+#define AE_NO_TSAN __attribute__((no_sanitize("thread")))
+#endif
+#endif
+#endif
+#ifndef AE_NO_TSAN
+#define AE_NO_TSAN
+#endif
+#ifndef AE_TSAN_ANNOTATE_RELEASE
+#define AE_TSAN_ANNOTATE_RELEASE()
+#define AE_TSAN_ANNOTATE_ACQUIRE()
+#endif
+
+// AE_FORCEINLINE
+#if defined(AE_VCPP) || defined(AE_ICC)
+#define AE_FORCEINLINE __forceinline
+#elif defined(AE_GCC)
+//#define AE_FORCEINLINE __attribute__((always_inline))
+#define AE_FORCEINLINE inline
+#else
+#define AE_FORCEINLINE inline
+#endif
+
+// AE_ALIGN
+#if defined(AE_VCPP) || defined(AE_ICC)
+#define AE_ALIGN(x) __declspec(align(x))
+#elif defined(AE_GCC)
+#define AE_ALIGN(x) __attribute__((aligned(x)))
+#else
+// Assume GCC compliant syntax...
+#define AE_ALIGN(x) __attribute__((aligned(x)))
+#endif
+
+// Portable atomic fences implemented below:
+
+namespace Common {
+
+enum memory_order {
+ memory_order_relaxed,
+ memory_order_acquire,
+ memory_order_release,
+ memory_order_acq_rel,
+ memory_order_seq_cst,
+
+ // memory_order_sync: Forces a full sync:
+ // #LoadLoad, #LoadStore, #StoreStore, and most significantly, #StoreLoad
+ memory_order_sync = memory_order_seq_cst
+};
+
+} // namespace Common
+
+#if (defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli))) || \
+ (defined(AE_ICC) && __INTEL_COMPILER < 1600)
+// VS2010 and ICC13 don't support std::atomic_*_fence, implement our own fences
+
+#include <intrin.h>
+
+#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
+#define AeFullSync _mm_mfence
+#define AeLiteSync _mm_mfence
+#elif defined(AE_ARCH_IA64)
+#define AeFullSync __mf
+#define AeLiteSync __mf
+#elif defined(AE_ARCH_PPC)
+#include <ppcintrinsics.h>
+#define AeFullSync __sync
+#define AeLiteSync __lwsync
+#endif
+
+#ifdef AE_VCPP
+#pragma warning(push)
+#pragma warning(disable : 4365) // Disable erroneous 'conversion from long to unsigned int,
+ // signed/unsigned mismatch' error when using `assert`
+#ifdef __cplusplus_cli
+#pragma managed(push, off)
+#endif
+#endif
+
+namespace Common {
+
+AE_FORCEINLINE void compiler_fence(memory_order order) AE_NO_TSAN {
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ _ReadBarrier();
+ break;
+ case memory_order_release:
+ _WriteBarrier();
+ break;
+ case memory_order_acq_rel:
+ _ReadWriteBarrier();
+ break;
+ case memory_order_seq_cst:
+ _ReadWriteBarrier();
+ break;
+ default:
+ assert(false);
+ }
+}
+
+// x86/x64 have a strong memory model -- all loads and stores have
+// acquire and release semantics automatically (so only need compiler
+// barriers for those).
+#if defined(AE_ARCH_X86) || defined(AE_ARCH_X64)
+AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN {
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ _ReadBarrier();
+ break;
+ case memory_order_release:
+ _WriteBarrier();
+ break;
+ case memory_order_acq_rel:
+ _ReadWriteBarrier();
+ break;
+ case memory_order_seq_cst:
+ _ReadWriteBarrier();
+ AeFullSync();
+ _ReadWriteBarrier();
+ break;
+ default:
+ assert(false);
+ }
+}
+#else
+AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN {
+ // Non-specialized arch, use heavier memory barriers everywhere just in case :-(
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ _ReadBarrier();
+ AeLiteSync();
+ _ReadBarrier();
+ break;
+ case memory_order_release:
+ _WriteBarrier();
+ AeLiteSync();
+ _WriteBarrier();
+ break;
+ case memory_order_acq_rel:
+ _ReadWriteBarrier();
+ AeLiteSync();
+ _ReadWriteBarrier();
+ break;
+ case memory_order_seq_cst:
+ _ReadWriteBarrier();
+ AeFullSync();
+ _ReadWriteBarrier();
+ break;
+ default:
+ assert(false);
+ }
+}
+#endif
+} // namespace Common
+#else
+// Use standard library of atomics
+#include <atomic>
+
+namespace Common {
+
+AE_FORCEINLINE void compiler_fence(memory_order order) AE_NO_TSAN {
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ std::atomic_signal_fence(std::memory_order_acquire);
+ break;
+ case memory_order_release:
+ std::atomic_signal_fence(std::memory_order_release);
+ break;
+ case memory_order_acq_rel:
+ std::atomic_signal_fence(std::memory_order_acq_rel);
+ break;
+ case memory_order_seq_cst:
+ std::atomic_signal_fence(std::memory_order_seq_cst);
+ break;
+ default:
+ assert(false);
+ }
+}
+
+AE_FORCEINLINE void fence(memory_order order) AE_NO_TSAN {
+ switch (order) {
+ case memory_order_relaxed:
+ break;
+ case memory_order_acquire:
+ AE_TSAN_ANNOTATE_ACQUIRE();
+ std::atomic_thread_fence(std::memory_order_acquire);
+ break;
+ case memory_order_release:
+ AE_TSAN_ANNOTATE_RELEASE();
+ std::atomic_thread_fence(std::memory_order_release);
+ break;
+ case memory_order_acq_rel:
+ AE_TSAN_ANNOTATE_ACQUIRE();
+ AE_TSAN_ANNOTATE_RELEASE();
+ std::atomic_thread_fence(std::memory_order_acq_rel);
+ break;
+ case memory_order_seq_cst:
+ AE_TSAN_ANNOTATE_ACQUIRE();
+ AE_TSAN_ANNOTATE_RELEASE();
+ std::atomic_thread_fence(std::memory_order_seq_cst);
+ break;
+ default:
+ assert(false);
+ }
+}
+
+} // namespace Common
+
+#endif
+
+#if !defined(AE_VCPP) || (_MSC_VER >= 1700 && !defined(__cplusplus_cli))
+#define AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
+#endif
+
+#ifdef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
+#include <atomic>
+#endif
+#include <utility>
+
+// WARNING: *NOT* A REPLACEMENT FOR std::atomic. READ CAREFULLY:
+// Provides basic support for atomic variables -- no memory ordering guarantees are provided.
+// The guarantee of atomicity is only made for types that already have atomic load and store
+// guarantees at the hardware level -- on most platforms this generally means aligned pointers and
+// integers (only).
+namespace Common {
+template <typename T>
+class weak_atomic {
+public:
+ AE_NO_TSAN weak_atomic() : value() {}
+#ifdef AE_VCPP
+#pragma warning(push)
+#pragma warning(disable : 4100) // Get rid of (erroneous) 'unreferenced formal parameter' warning
+#endif
+ template <typename U>
+ AE_NO_TSAN weak_atomic(U&& x) : value(std::forward<U>(x)) {}
+#ifdef __cplusplus_cli
+ // Work around bug with universal reference/nullptr combination that only appears when /clr is
+ // on
+ AE_NO_TSAN weak_atomic(nullptr_t) : value(nullptr) {}
+#endif
+ AE_NO_TSAN weak_atomic(weak_atomic const& other) : value(other.load()) {}
+ AE_NO_TSAN weak_atomic(weak_atomic&& other) : value(std::move(other.load())) {}
+#ifdef AE_VCPP
+#pragma warning(pop)
+#endif
+
+ AE_FORCEINLINE operator T() const AE_NO_TSAN {
+ return load();
+ }
+
+#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
+ template <typename U>
+ AE_FORCEINLINE weak_atomic const& operator=(U&& x) AE_NO_TSAN {
+ value = std::forward<U>(x);
+ return *this;
+ }
+ AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) AE_NO_TSAN {
+ value = other.value;
+ return *this;
+ }
+
+ AE_FORCEINLINE T load() const AE_NO_TSAN {
+ return value;
+ }
+
+ AE_FORCEINLINE T fetch_add_acquire(T increment) AE_NO_TSAN {
+#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
+ if (sizeof(T) == 4)
+ return _InterlockedExchangeAdd((long volatile*)&value, (long)increment);
+#if defined(_M_AMD64)
+ else if (sizeof(T) == 8)
+ return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment);
+#endif
+#else
+#error Unsupported platform
+#endif
+ assert(false && "T must be either a 32 or 64 bit type");
+ return value;
+ }
+
+ AE_FORCEINLINE T fetch_add_release(T increment) AE_NO_TSAN {
+#if defined(AE_ARCH_X64) || defined(AE_ARCH_X86)
+ if (sizeof(T) == 4)
+ return _InterlockedExchangeAdd((long volatile*)&value, (long)increment);
+#if defined(_M_AMD64)
+ else if (sizeof(T) == 8)
+ return _InterlockedExchangeAdd64((long long volatile*)&value, (long long)increment);
+#endif
+#else
+#error Unsupported platform
+#endif
+ assert(false && "T must be either a 32 or 64 bit type");
+ return value;
+ }
+#else
+ template <typename U>
+ AE_FORCEINLINE weak_atomic const& operator=(U&& x) AE_NO_TSAN {
+ value.store(std::forward<U>(x), std::memory_order_relaxed);
+ return *this;
+ }
+
+ AE_FORCEINLINE weak_atomic const& operator=(weak_atomic const& other) AE_NO_TSAN {
+ value.store(other.value.load(std::memory_order_relaxed), std::memory_order_relaxed);
+ return *this;
+ }
+
+ AE_FORCEINLINE T load() const AE_NO_TSAN {
+ return value.load(std::memory_order_relaxed);
+ }
+
+ AE_FORCEINLINE T fetch_add_acquire(T increment) AE_NO_TSAN {
+ return value.fetch_add(increment, std::memory_order_acquire);
+ }
+
+ AE_FORCEINLINE T fetch_add_release(T increment) AE_NO_TSAN {
+ return value.fetch_add(increment, std::memory_order_release);
+ }
+#endif
+
+private:
+#ifndef AE_USE_STD_ATOMIC_FOR_WEAK_ATOMIC
+ // No std::atomic support, but still need to circumvent compiler optimizations.
+ // `volatile` will make memory access slow, but is guaranteed to be reliable.
+ volatile T value;
+#else
+ std::atomic<T> value;
+#endif
+};
+
+} // namespace Common
+
+// Portable single-producer, single-consumer semaphore below:
+
+#if defined(_WIN32)
+// Avoid including windows.h in a header; we only need a handful of
+// items, so we'll redeclare them here (this is relatively safe since
+// the API generally has to remain stable between Windows versions).
+// I know this is an ugly hack but it still beats polluting the global
+// namespace with thousands of generic names or adding a .cpp for nothing.
+extern "C" {
+struct _SECURITY_ATTRIBUTES;
+__declspec(dllimport) void* __stdcall CreateSemaphoreW(_SECURITY_ATTRIBUTES* lpSemaphoreAttributes,
+ long lInitialCount, long lMaximumCount,
+ const wchar_t* lpName);
+__declspec(dllimport) int __stdcall CloseHandle(void* hObject);
+__declspec(dllimport) unsigned long __stdcall WaitForSingleObject(void* hHandle,
+ unsigned long dwMilliseconds);
+__declspec(dllimport) int __stdcall ReleaseSemaphore(void* hSemaphore, long lReleaseCount,
+ long* lpPreviousCount);
+}
+#elif defined(__MACH__)
+#include <mach/mach.h>
+#elif defined(__unix__)
+#include <semaphore.h>
+#elif defined(FREERTOS)
+#include <FreeRTOS.h>
+#include <semphr.h>
+#include <task.h>
+#endif
+
+namespace Common {
+// Code in the spsc_sema namespace below is an adaptation of Jeff Preshing's
+// portable + lightweight semaphore implementations, originally from
+// https://github.com/preshing/cpp11-on-multicore/blob/master/common/sema.h
+// LICENSE:
+// Copyright (c) 2015 Jeff Preshing
+//
+// This software is provided 'as-is', without any express or implied
+// warranty. In no event will the authors be held liable for any damages
+// arising from the use of this software.
+//
+// Permission is granted to anyone to use this software for any purpose,
+// including commercial applications, and to alter it and redistribute it
+// freely, subject to the following restrictions:
+//
+// 1. The origin of this software must not be misrepresented; you must not
+// claim that you wrote the original software. If you use this software
+// in a product, an acknowledgement in the product documentation would be
+// appreciated but is not required.
+// 2. Altered source versions must be plainly marked as such, and must not be
+// misrepresented as being the original software.
+// 3. This notice may not be removed or altered from any source distribution.
+namespace spsc_sema {
+#if defined(_WIN32)
+class Semaphore {
+private:
+ void* m_hSema;
+
+ Semaphore(const Semaphore& other);
+ Semaphore& operator=(const Semaphore& other);
+
+public:
+ AE_NO_TSAN Semaphore(int initialCount = 0) : m_hSema() {
+ assert(initialCount >= 0);
+ const long maxLong = 0x7fffffff;
+ m_hSema = CreateSemaphoreW(nullptr, initialCount, maxLong, nullptr);
+ assert(m_hSema);
+ }
+
+ AE_NO_TSAN ~Semaphore() {
+ CloseHandle(m_hSema);
+ }
+
+ bool wait() AE_NO_TSAN {
+ const unsigned long infinite = 0xffffffff;
+ return WaitForSingleObject(m_hSema, infinite) == 0;
+ }
+
+ bool try_wait() AE_NO_TSAN {
+ return WaitForSingleObject(m_hSema, 0) == 0;
+ }
+
+ bool timed_wait(std::uint64_t usecs) AE_NO_TSAN {
+ return WaitForSingleObject(m_hSema, (unsigned long)(usecs / 1000)) == 0;
+ }
+
+ void signal(int count = 1) AE_NO_TSAN {
+ while (!ReleaseSemaphore(m_hSema, count, nullptr))
+ ;
+ }
+};
+#elif defined(__MACH__)
+//---------------------------------------------------------
+// Semaphore (Apple iOS and OSX)
+// Can't use POSIX semaphores due to
+// http://lists.apple.com/archives/darwin-kernel/2009/Apr/msg00010.html
+//---------------------------------------------------------
+class Semaphore {
+private:
+ semaphore_t m_sema;
+
+ Semaphore(const Semaphore& other);
+ Semaphore& operator=(const Semaphore& other);
+
+public:
+ AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() {
+ assert(initialCount >= 0);
+ kern_return_t rc =
+ semaphore_create(mach_task_self(), &m_sema, SYNC_POLICY_FIFO, initialCount);
+ assert(rc == KERN_SUCCESS);
+ AE_UNUSED(rc);
+ }
+
+ AE_NO_TSAN ~Semaphore() {
+ semaphore_destroy(mach_task_self(), m_sema);
+ }
+
+ bool wait() AE_NO_TSAN {
+ return semaphore_wait(m_sema) == KERN_SUCCESS;
+ }
+
+ bool try_wait() AE_NO_TSAN {
+ return timed_wait(0);
+ }
+
+ bool timed_wait(std::uint64_t timeout_usecs) AE_NO_TSAN {
+ mach_timespec_t ts;
+ ts.tv_sec = static_cast<unsigned int>(timeout_usecs / 1000000);
+ ts.tv_nsec = static_cast<int>((timeout_usecs % 1000000) * 1000);
+
+ // added in OSX 10.10:
+ // https://developer.apple.com/library/prerelease/mac/documentation/General/Reference/APIDiffsMacOSX10_10SeedDiff/modules/Darwin.html
+ kern_return_t rc = semaphore_timedwait(m_sema, ts);
+ return rc == KERN_SUCCESS;
+ }
+
+ void signal() AE_NO_TSAN {
+ while (semaphore_signal(m_sema) != KERN_SUCCESS)
+ ;
+ }
+
+ void signal(int count) AE_NO_TSAN {
+ while (count-- > 0) {
+ while (semaphore_signal(m_sema) != KERN_SUCCESS)
+ ;
+ }
+ }
+};
+#elif defined(__unix__)
+//---------------------------------------------------------
+// Semaphore (POSIX, Linux)
+//---------------------------------------------------------
+class Semaphore {
+private:
+ sem_t m_sema;
+
+ Semaphore(const Semaphore& other);
+ Semaphore& operator=(const Semaphore& other);
+
+public:
+ AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() {
+ assert(initialCount >= 0);
+ int rc = sem_init(&m_sema, 0, static_cast<unsigned int>(initialCount));
+ assert(rc == 0);
+ AE_UNUSED(rc);
+ }
+
+ AE_NO_TSAN ~Semaphore() {
+ sem_destroy(&m_sema);
+ }
+
+ bool wait() AE_NO_TSAN {
+ // http://stackoverflow.com/questions/2013181/gdb-causes-sem-wait-to-fail-with-eintr-error
+ int rc;
+ do {
+ rc = sem_wait(&m_sema);
+ } while (rc == -1 && errno == EINTR);
+ return rc == 0;
+ }
+
+ bool try_wait() AE_NO_TSAN {
+ int rc;
+ do {
+ rc = sem_trywait(&m_sema);
+ } while (rc == -1 && errno == EINTR);
+ return rc == 0;
+ }
+
+ bool timed_wait(std::uint64_t usecs) AE_NO_TSAN {
+ struct timespec ts;
+ const int usecs_in_1_sec = 1000000;
+ const int nsecs_in_1_sec = 1000000000;
+ clock_gettime(CLOCK_REALTIME, &ts);
+ ts.tv_sec += static_cast<time_t>(usecs / usecs_in_1_sec);
+ ts.tv_nsec += static_cast<long>(usecs % usecs_in_1_sec) * 1000;
+ // sem_timedwait bombs if you have more than 1e9 in tv_nsec
+ // so we have to clean things up before passing it in
+ if (ts.tv_nsec >= nsecs_in_1_sec) {
+ ts.tv_nsec -= nsecs_in_1_sec;
+ ++ts.tv_sec;
+ }
+
+ int rc;
+ do {
+ rc = sem_timedwait(&m_sema, &ts);
+ } while (rc == -1 && errno == EINTR);
+ return rc == 0;
+ }
+
+ void signal() AE_NO_TSAN {
+ while (sem_post(&m_sema) == -1)
+ ;
+ }
+
+ void signal(int count) AE_NO_TSAN {
+ while (count-- > 0) {
+ while (sem_post(&m_sema) == -1)
+ ;
+ }
+ }
+};
+#elif defined(FREERTOS)
+//---------------------------------------------------------
+// Semaphore (FreeRTOS)
+//---------------------------------------------------------
+class Semaphore {
+private:
+ SemaphoreHandle_t m_sema;
+
+ Semaphore(const Semaphore& other);
+ Semaphore& operator=(const Semaphore& other);
+
+public:
+ AE_NO_TSAN Semaphore(int initialCount = 0) : m_sema() {
+ assert(initialCount >= 0);
+ m_sema = xSemaphoreCreateCounting(static_cast<UBaseType_t>(~0ull),
+ static_cast<UBaseType_t>(initialCount));
+ assert(m_sema);
+ }
+
+ AE_NO_TSAN ~Semaphore() {
+ vSemaphoreDelete(m_sema);
+ }
+
+ bool wait() AE_NO_TSAN {
+ return xSemaphoreTake(m_sema, portMAX_DELAY) == pdTRUE;
+ }
+
+ bool try_wait() AE_NO_TSAN {
+ // Note: In an ISR context, if this causes a task to unblock,
+ // the caller won't know about it
+ if (xPortIsInsideInterrupt())
+ return xSemaphoreTakeFromISR(m_sema, NULL) == pdTRUE;
+ return xSemaphoreTake(m_sema, 0) == pdTRUE;
+ }
+
+ bool timed_wait(std::uint64_t usecs) AE_NO_TSAN {
+ std::uint64_t msecs = usecs / 1000;
+ TickType_t ticks = static_cast<TickType_t>(msecs / portTICK_PERIOD_MS);
+ if (ticks == 0)
+ return try_wait();
+ return xSemaphoreTake(m_sema, ticks) == pdTRUE;
+ }
+
+ void signal() AE_NO_TSAN {
+ // Note: In an ISR context, if this causes a task to unblock,
+ // the caller won't know about it
+ BaseType_t rc;
+ if (xPortIsInsideInterrupt())
+ rc = xSemaphoreGiveFromISR(m_sema, NULL);
+ else
+ rc = xSemaphoreGive(m_sema);
+ assert(rc == pdTRUE);
+ AE_UNUSED(rc);
+ }
+
+ void signal(int count) AE_NO_TSAN {
+ while (count-- > 0)
+ signal();
+ }
+};
+#else
+#error Unsupported platform! (No semaphore wrapper available)
+#endif
+
+//---------------------------------------------------------
+// LightweightSemaphore
+//---------------------------------------------------------
+class LightweightSemaphore {
+public:
+ typedef std::make_signed<std::size_t>::type ssize_t;
+
+private:
+ weak_atomic<ssize_t> m_count;
+ Semaphore m_sema;
+
+ bool waitWithPartialSpinning(std::int64_t timeout_usecs = -1) AE_NO_TSAN {
+ ssize_t oldCount;
+ // Is there a better way to set the initial spin count?
+ // If we lower it to 1000, testBenaphore becomes 15x slower on my Core i7-5930K Windows PC,
+ // as threads start hitting the kernel semaphore.
+ int spin = 1024;
+ while (--spin >= 0) {
+ if (m_count.load() > 0) {
+ m_count.fetch_add_acquire(-1);
+ return true;
+ }
+ compiler_fence(memory_order_acquire); // Prevent the compiler from collapsing the loop.
+ }
+ oldCount = m_count.fetch_add_acquire(-1);
+ if (oldCount > 0)
+ return true;
+ if (timeout_usecs < 0) {
+ if (m_sema.wait())
+ return true;
+ }
+ if (timeout_usecs > 0 && m_sema.timed_wait(static_cast<uint64_t>(timeout_usecs)))
+ return true;
+ // At this point, we've timed out waiting for the semaphore, but the
+ // count is still decremented indicating we may still be waiting on
+ // it. So we have to re-adjust the count, but only if the semaphore
+ // wasn't signaled enough times for us too since then. If it was, we
+ // need to release the semaphore too.
+ while (true) {
+ oldCount = m_count.fetch_add_release(1);
+ if (oldCount < 0)
+ return false; // successfully restored things to the way they were
+ // Oh, the producer thread just signaled the semaphore after all. Try again:
+ oldCount = m_count.fetch_add_acquire(-1);
+ if (oldCount > 0 && m_sema.try_wait())
+ return true;
+ }
+ }
+
+public:
+ AE_NO_TSAN LightweightSemaphore(ssize_t initialCount = 0) : m_count(initialCount), m_sema() {
+ assert(initialCount >= 0);
+ }
+
+ bool tryWait() AE_NO_TSAN {
+ if (m_count.load() > 0) {
+ m_count.fetch_add_acquire(-1);
+ return true;
+ }
+ return false;
+ }
+
+ bool wait() AE_NO_TSAN {
+ return tryWait() || waitWithPartialSpinning();
+ }
+
+ bool wait(std::int64_t timeout_usecs) AE_NO_TSAN {
+ return tryWait() || waitWithPartialSpinning(timeout_usecs);
+ }
+
+ void signal(ssize_t count = 1) AE_NO_TSAN {
+ assert(count >= 0);
+ ssize_t oldCount = m_count.fetch_add_release(count);
+ assert(oldCount >= -1);
+ if (oldCount < 0) {
+ m_sema.signal(1);
+ }
+ }
+
+ std::size_t availableApprox() const AE_NO_TSAN {
+ ssize_t count = m_count.load();
+ return count > 0 ? static_cast<std::size_t>(count) : 0;
+ }
+};
+} // namespace spsc_sema
+} // namespace Common
+
+#if defined(AE_VCPP) && (_MSC_VER < 1700 || defined(__cplusplus_cli))
+#pragma warning(pop)
+#ifdef __cplusplus_cli
+#pragma managed(pop)
+#endif
+#endif
diff --git a/src/common/bit_field.h b/src/common/bit_field.h
index 16d805694..7e1df62b1 100644
--- a/src/common/bit_field.h
+++ b/src/common/bit_field.h
@@ -146,7 +146,16 @@ public:
}
constexpr void Assign(const T& value) {
+#ifdef _MSC_VER
storage = static_cast<StorageType>((storage & ~mask) | FormatValue(value));
+#else
+ // Explicitly reload with memcpy to avoid compiler aliasing quirks
+ // regarding optimization: GCC/Clang clobber chained stores to
+ // different bitfields in the same struct with the last value.
+ StorageTypeWithEndian storage_;
+ std::memcpy(&storage_, &storage, sizeof(storage_));
+ storage = static_cast<StorageType>((storage_ & ~mask) | FormatValue(value));
+#endif
}
[[nodiscard]] constexpr T Value() const {
diff --git a/src/common/common_funcs.h b/src/common/common_funcs.h
index adc31c758..e1e2a90fc 100644
--- a/src/common/common_funcs.h
+++ b/src/common/common_funcs.h
@@ -18,14 +18,16 @@
/// Helper macros to insert unused bytes or words to properly align structs. These values will be
/// zero-initialized.
#define INSERT_PADDING_BYTES(num_bytes) \
- std::array<u8, num_bytes> CONCAT2(pad, __LINE__) {}
+ [[maybe_unused]] std::array<u8, num_bytes> CONCAT2(pad, __LINE__) {}
#define INSERT_PADDING_WORDS(num_words) \
- std::array<u32, num_words> CONCAT2(pad, __LINE__) {}
+ [[maybe_unused]] std::array<u32, num_words> CONCAT2(pad, __LINE__) {}
/// These are similar to the INSERT_PADDING_* macros but do not zero-initialize the contents.
/// This keeps the structure trivial to construct.
-#define INSERT_PADDING_BYTES_NOINIT(num_bytes) std::array<u8, num_bytes> CONCAT2(pad, __LINE__)
-#define INSERT_PADDING_WORDS_NOINIT(num_words) std::array<u32, num_words> CONCAT2(pad, __LINE__)
+#define INSERT_PADDING_BYTES_NOINIT(num_bytes) \
+ [[maybe_unused]] std::array<u8, num_bytes> CONCAT2(pad, __LINE__)
+#define INSERT_PADDING_WORDS_NOINIT(num_words) \
+ [[maybe_unused]] std::array<u32, num_words> CONCAT2(pad, __LINE__)
#ifndef _MSC_VER
diff --git a/src/common/detached_tasks.cpp b/src/common/detached_tasks.cpp
index ec31d0b88..da64848da 100644
--- a/src/common/detached_tasks.cpp
+++ b/src/common/detached_tasks.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <thread>
#include "common/assert.h"
diff --git a/src/common/detached_tasks.h b/src/common/detached_tasks.h
index 5dd8fc27b..416a2d7f3 100644
--- a/src/common/detached_tasks.h
+++ b/src/common/detached_tasks.h
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/error.cpp b/src/common/error.cpp
index d4455e310..ddb03bd45 100644
--- a/src/common/error.cpp
+++ b/src/common/error.cpp
@@ -1,6 +1,6 @@
-// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstddef>
#ifdef _WIN32
diff --git a/src/common/error.h b/src/common/error.h
index e084d4b0f..62a3bd835 100644
--- a/src/common/error.h
+++ b/src/common/error.h
@@ -1,6 +1,6 @@
-// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/fiber.cpp b/src/common/fiber.cpp
index f9aeb692a..bc92b360b 100644
--- a/src/common/fiber.cpp
+++ b/src/common/fiber.cpp
@@ -20,10 +20,8 @@ struct Fiber::FiberImpl {
VirtualBuffer<u8> rewind_stack;
std::mutex guard;
- std::function<void(void*)> entry_point;
- std::function<void(void*)> rewind_point;
- void* rewind_parameter{};
- void* start_parameter{};
+ std::function<void()> entry_point;
+ std::function<void()> rewind_point;
std::shared_ptr<Fiber> previous_fiber;
bool is_thread_fiber{};
bool released{};
@@ -34,13 +32,8 @@ struct Fiber::FiberImpl {
boost::context::detail::fcontext_t rewind_context{};
};
-void Fiber::SetStartParameter(void* new_parameter) {
- impl->start_parameter = new_parameter;
-}
-
-void Fiber::SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param) {
+void Fiber::SetRewindPoint(std::function<void()>&& rewind_func) {
impl->rewind_point = std::move(rewind_func);
- impl->rewind_parameter = rewind_param;
}
void Fiber::Start(boost::context::detail::transfer_t& transfer) {
@@ -48,7 +41,7 @@ void Fiber::Start(boost::context::detail::transfer_t& transfer) {
impl->previous_fiber->impl->context = transfer.fctx;
impl->previous_fiber->impl->guard.unlock();
impl->previous_fiber.reset();
- impl->entry_point(impl->start_parameter);
+ impl->entry_point();
UNREACHABLE();
}
@@ -59,7 +52,7 @@ void Fiber::OnRewind([[maybe_unused]] boost::context::detail::transfer_t& transf
u8* tmp = impl->stack_limit;
impl->stack_limit = impl->rewind_stack_limit;
impl->rewind_stack_limit = tmp;
- impl->rewind_point(impl->rewind_parameter);
+ impl->rewind_point();
UNREACHABLE();
}
@@ -73,10 +66,8 @@ void Fiber::RewindStartFunc(boost::context::detail::transfer_t transfer) {
fiber->OnRewind(transfer);
}
-Fiber::Fiber(std::function<void(void*)>&& entry_point_func, void* start_parameter)
- : impl{std::make_unique<FiberImpl>()} {
+Fiber::Fiber(std::function<void()>&& entry_point_func) : impl{std::make_unique<FiberImpl>()} {
impl->entry_point = std::move(entry_point_func);
- impl->start_parameter = start_parameter;
impl->stack_limit = impl->stack.data();
impl->rewind_stack_limit = impl->rewind_stack.data();
u8* stack_base = impl->stack_limit + default_stack_size;
diff --git a/src/common/fiber.h b/src/common/fiber.h
index 873604bc6..f24d333a3 100644
--- a/src/common/fiber.h
+++ b/src/common/fiber.h
@@ -29,7 +29,7 @@ namespace Common {
*/
class Fiber {
public:
- Fiber(std::function<void(void*)>&& entry_point_func, void* start_parameter);
+ Fiber(std::function<void()>&& entry_point_func);
~Fiber();
Fiber(const Fiber&) = delete;
@@ -43,16 +43,13 @@ public:
static void YieldTo(std::weak_ptr<Fiber> weak_from, Fiber& to);
[[nodiscard]] static std::shared_ptr<Fiber> ThreadToFiber();
- void SetRewindPoint(std::function<void(void*)>&& rewind_func, void* rewind_param);
+ void SetRewindPoint(std::function<void()>&& rewind_func);
void Rewind();
/// Only call from main thread's fiber
void Exit();
- /// Changes the start parameter of the fiber. Has no effect if the fiber already started
- void SetStartParameter(void* new_parameter);
-
private:
Fiber();
diff --git a/src/common/fixed_point.h b/src/common/fixed_point.h
new file mode 100644
index 000000000..4a0f72cc9
--- /dev/null
+++ b/src/common/fixed_point.h
@@ -0,0 +1,706 @@
+// SPDX-FileCopyrightText: 2015 Evan Teran
+// SPDX-License-Identifier: MIT
+
+// From: https://github.com/eteran/cpp-utilities/blob/master/fixed/include/cpp-utilities/fixed.h
+// See also: http://stackoverflow.com/questions/79677/whats-the-best-way-to-do-fixed-point-math
+
+#ifndef FIXED_H_
+#define FIXED_H_
+
+#if __cplusplus >= 201402L
+#define CONSTEXPR14 constexpr
+#else
+#define CONSTEXPR14
+#endif
+
+#include <cstddef> // for size_t
+#include <cstdint>
+#include <exception>
+#include <ostream>
+#include <type_traits>
+
+namespace Common {
+
+template <size_t I, size_t F>
+class FixedPoint;
+
+namespace detail {
+
+// helper templates to make magic with types :)
+// these allow us to determine resonable types from
+// a desired size, they also let us infer the next largest type
+// from a type which is nice for the division op
+template <size_t T>
+struct type_from_size {
+ using value_type = void;
+ using unsigned_type = void;
+ using signed_type = void;
+ static constexpr bool is_specialized = false;
+};
+
+#if defined(__GNUC__) && defined(__x86_64__) && !defined(__STRICT_ANSI__)
+template <>
+struct type_from_size<128> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 128;
+
+ using value_type = __int128;
+ using unsigned_type = unsigned __int128;
+ using signed_type = __int128;
+ using next_size = type_from_size<256>;
+};
+#endif
+
+template <>
+struct type_from_size<64> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 64;
+
+ using value_type = int64_t;
+ using unsigned_type = std::make_unsigned<value_type>::type;
+ using signed_type = std::make_signed<value_type>::type;
+ using next_size = type_from_size<128>;
+};
+
+template <>
+struct type_from_size<32> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 32;
+
+ using value_type = int32_t;
+ using unsigned_type = std::make_unsigned<value_type>::type;
+ using signed_type = std::make_signed<value_type>::type;
+ using next_size = type_from_size<64>;
+};
+
+template <>
+struct type_from_size<16> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 16;
+
+ using value_type = int16_t;
+ using unsigned_type = std::make_unsigned<value_type>::type;
+ using signed_type = std::make_signed<value_type>::type;
+ using next_size = type_from_size<32>;
+};
+
+template <>
+struct type_from_size<8> {
+ static constexpr bool is_specialized = true;
+ static constexpr size_t size = 8;
+
+ using value_type = int8_t;
+ using unsigned_type = std::make_unsigned<value_type>::type;
+ using signed_type = std::make_signed<value_type>::type;
+ using next_size = type_from_size<16>;
+};
+
+// this is to assist in adding support for non-native base
+// types (for adding big-int support), this should be fine
+// unless your bit-int class doesn't nicely support casting
+template <class B, class N>
+constexpr B next_to_base(N rhs) {
+ return static_cast<B>(rhs);
+}
+
+struct divide_by_zero : std::exception {};
+
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> divide(
+ FixedPoint<I, F> numerator, FixedPoint<I, F> denominator, FixedPoint<I, F>& remainder,
+ typename std::enable_if<type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) {
+
+ using next_type = typename FixedPoint<I, F>::next_type;
+ using base_type = typename FixedPoint<I, F>::base_type;
+ constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits;
+
+ next_type t(numerator.to_raw());
+ t <<= fractional_bits;
+
+ FixedPoint<I, F> quotient;
+
+ quotient = FixedPoint<I, F>::from_base(next_to_base<base_type>(t / denominator.to_raw()));
+ remainder = FixedPoint<I, F>::from_base(next_to_base<base_type>(t % denominator.to_raw()));
+
+ return quotient;
+}
+
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> divide(
+ FixedPoint<I, F> numerator, FixedPoint<I, F> denominator, FixedPoint<I, F>& remainder,
+ typename std::enable_if<!type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) {
+
+ using unsigned_type = typename FixedPoint<I, F>::unsigned_type;
+
+ constexpr int bits = FixedPoint<I, F>::total_bits;
+
+ if (denominator == 0) {
+ throw divide_by_zero();
+ } else {
+
+ int sign = 0;
+
+ FixedPoint<I, F> quotient;
+
+ if (numerator < 0) {
+ sign ^= 1;
+ numerator = -numerator;
+ }
+
+ if (denominator < 0) {
+ sign ^= 1;
+ denominator = -denominator;
+ }
+
+ unsigned_type n = numerator.to_raw();
+ unsigned_type d = denominator.to_raw();
+ unsigned_type x = 1;
+ unsigned_type answer = 0;
+
+ // egyptian division algorithm
+ while ((n >= d) && (((d >> (bits - 1)) & 1) == 0)) {
+ x <<= 1;
+ d <<= 1;
+ }
+
+ while (x != 0) {
+ if (n >= d) {
+ n -= d;
+ answer += x;
+ }
+
+ x >>= 1;
+ d >>= 1;
+ }
+
+ unsigned_type l1 = n;
+ unsigned_type l2 = denominator.to_raw();
+
+ // calculate the lower bits (needs to be unsigned)
+ while (l1 >> (bits - F) > 0) {
+ l1 >>= 1;
+ l2 >>= 1;
+ }
+ const unsigned_type lo = (l1 << F) / l2;
+
+ quotient = FixedPoint<I, F>::from_base((answer << F) | lo);
+ remainder = n;
+
+ if (sign) {
+ quotient = -quotient;
+ }
+
+ return quotient;
+ }
+}
+
+// this is the usual implementation of multiplication
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> multiply(
+ FixedPoint<I, F> lhs, FixedPoint<I, F> rhs,
+ typename std::enable_if<type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) {
+
+ using next_type = typename FixedPoint<I, F>::next_type;
+ using base_type = typename FixedPoint<I, F>::base_type;
+
+ constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits;
+
+ next_type t(static_cast<next_type>(lhs.to_raw()) * static_cast<next_type>(rhs.to_raw()));
+ t >>= fractional_bits;
+
+ return FixedPoint<I, F>::from_base(next_to_base<base_type>(t));
+}
+
+// this is the fall back version we use when we don't have a next size
+// it is slightly slower, but is more robust since it doesn't
+// require and upgraded type
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> multiply(
+ FixedPoint<I, F> lhs, FixedPoint<I, F> rhs,
+ typename std::enable_if<!type_from_size<I + F>::next_size::is_specialized>::type* = nullptr) {
+
+ using base_type = typename FixedPoint<I, F>::base_type;
+
+ constexpr size_t fractional_bits = FixedPoint<I, F>::fractional_bits;
+ constexpr base_type integer_mask = FixedPoint<I, F>::integer_mask;
+ constexpr base_type fractional_mask = FixedPoint<I, F>::fractional_mask;
+
+ // more costly but doesn't need a larger type
+ const base_type a_hi = (lhs.to_raw() & integer_mask) >> fractional_bits;
+ const base_type b_hi = (rhs.to_raw() & integer_mask) >> fractional_bits;
+ const base_type a_lo = (lhs.to_raw() & fractional_mask);
+ const base_type b_lo = (rhs.to_raw() & fractional_mask);
+
+ const base_type x1 = a_hi * b_hi;
+ const base_type x2 = a_hi * b_lo;
+ const base_type x3 = a_lo * b_hi;
+ const base_type x4 = a_lo * b_lo;
+
+ return FixedPoint<I, F>::from_base((x1 << fractional_bits) + (x3 + x2) +
+ (x4 >> fractional_bits));
+}
+} // namespace detail
+
+template <size_t I, size_t F>
+class FixedPoint {
+ static_assert(detail::type_from_size<I + F>::is_specialized, "invalid combination of sizes");
+
+public:
+ static constexpr size_t fractional_bits = F;
+ static constexpr size_t integer_bits = I;
+ static constexpr size_t total_bits = I + F;
+
+ using base_type_info = detail::type_from_size<total_bits>;
+
+ using base_type = typename base_type_info::value_type;
+ using next_type = typename base_type_info::next_size::value_type;
+ using unsigned_type = typename base_type_info::unsigned_type;
+
+public:
+#ifdef __GNUC__
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Woverflow"
+#endif
+ static constexpr base_type fractional_mask =
+ ~(static_cast<unsigned_type>(~base_type(0)) << fractional_bits);
+ static constexpr base_type integer_mask = ~fractional_mask;
+#ifdef __GNUC__
+#pragma GCC diagnostic pop
+#endif
+
+public:
+ static constexpr base_type one = base_type(1) << fractional_bits;
+
+public: // constructors
+ FixedPoint() = default;
+ FixedPoint(const FixedPoint&) = default;
+ FixedPoint(FixedPoint&&) = default;
+ FixedPoint& operator=(const FixedPoint&) = default;
+
+ template <class Number>
+ constexpr FixedPoint(
+ Number n, typename std::enable_if<std::is_arithmetic<Number>::value>::type* = nullptr)
+ : data_(static_cast<base_type>(n * one)) {}
+
+public: // conversion
+ template <size_t I2, size_t F2>
+ CONSTEXPR14 explicit FixedPoint(FixedPoint<I2, F2> other) {
+ static_assert(I2 <= I && F2 <= F, "Scaling conversion can only upgrade types");
+ using T = FixedPoint<I2, F2>;
+
+ const base_type fractional = (other.data_ & T::fractional_mask);
+ const base_type integer = (other.data_ & T::integer_mask) >> T::fractional_bits;
+ data_ =
+ (integer << fractional_bits) | (fractional << (fractional_bits - T::fractional_bits));
+ }
+
+private:
+ // this makes it simpler to create a FixedPoint point object from
+ // a native type without scaling
+ // use "FixedPoint::from_base" in order to perform this.
+ struct NoScale {};
+
+ constexpr FixedPoint(base_type n, const NoScale&) : data_(n) {}
+
+public:
+ static constexpr FixedPoint from_base(base_type n) {
+ return FixedPoint(n, NoScale());
+ }
+
+public: // comparison operators
+ constexpr bool operator==(FixedPoint rhs) const {
+ return data_ == rhs.data_;
+ }
+
+ constexpr bool operator!=(FixedPoint rhs) const {
+ return data_ != rhs.data_;
+ }
+
+ constexpr bool operator<(FixedPoint rhs) const {
+ return data_ < rhs.data_;
+ }
+
+ constexpr bool operator>(FixedPoint rhs) const {
+ return data_ > rhs.data_;
+ }
+
+ constexpr bool operator<=(FixedPoint rhs) const {
+ return data_ <= rhs.data_;
+ }
+
+ constexpr bool operator>=(FixedPoint rhs) const {
+ return data_ >= rhs.data_;
+ }
+
+public: // unary operators
+ constexpr bool operator!() const {
+ return !data_;
+ }
+
+ constexpr FixedPoint operator~() const {
+ // NOTE(eteran): this will often appear to "just negate" the value
+ // that is not an error, it is because -x == (~x+1)
+ // and that "+1" is adding an infinitesimally small fraction to the
+ // complimented value
+ return FixedPoint::from_base(~data_);
+ }
+
+ constexpr FixedPoint operator-() const {
+ return FixedPoint::from_base(-data_);
+ }
+
+ constexpr FixedPoint operator+() const {
+ return FixedPoint::from_base(+data_);
+ }
+
+ CONSTEXPR14 FixedPoint& operator++() {
+ data_ += one;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator--() {
+ data_ -= one;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint operator++(int) {
+ FixedPoint tmp(*this);
+ data_ += one;
+ return tmp;
+ }
+
+ CONSTEXPR14 FixedPoint operator--(int) {
+ FixedPoint tmp(*this);
+ data_ -= one;
+ return tmp;
+ }
+
+public: // basic math operators
+ CONSTEXPR14 FixedPoint& operator+=(FixedPoint n) {
+ data_ += n.data_;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator-=(FixedPoint n) {
+ data_ -= n.data_;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator*=(FixedPoint n) {
+ return assign(detail::multiply(*this, n));
+ }
+
+ CONSTEXPR14 FixedPoint& operator/=(FixedPoint n) {
+ FixedPoint temp;
+ return assign(detail::divide(*this, n, temp));
+ }
+
+private:
+ CONSTEXPR14 FixedPoint& assign(FixedPoint rhs) {
+ data_ = rhs.data_;
+ return *this;
+ }
+
+public: // binary math operators, effects underlying bit pattern since these
+ // don't really typically make sense for non-integer values
+ CONSTEXPR14 FixedPoint& operator&=(FixedPoint n) {
+ data_ &= n.data_;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator|=(FixedPoint n) {
+ data_ |= n.data_;
+ return *this;
+ }
+
+ CONSTEXPR14 FixedPoint& operator^=(FixedPoint n) {
+ data_ ^= n.data_;
+ return *this;
+ }
+
+ template <class Integer,
+ class = typename std::enable_if<std::is_integral<Integer>::value>::type>
+ CONSTEXPR14 FixedPoint& operator>>=(Integer n) {
+ data_ >>= n;
+ return *this;
+ }
+
+ template <class Integer,
+ class = typename std::enable_if<std::is_integral<Integer>::value>::type>
+ CONSTEXPR14 FixedPoint& operator<<=(Integer n) {
+ data_ <<= n;
+ return *this;
+ }
+
+public: // conversion to basic types
+ constexpr void round_up() {
+ data_ += (data_ & fractional_mask) >> 1;
+ }
+
+ constexpr int to_int() {
+ round_up();
+ return static_cast<int>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr unsigned int to_uint() const {
+ round_up();
+ return static_cast<unsigned int>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr int64_t to_long() {
+ round_up();
+ return static_cast<int64_t>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr int to_int_floor() const {
+ return static_cast<int>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr int64_t to_long_floor() {
+ return static_cast<int64_t>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr unsigned int to_uint_floor() const {
+ return static_cast<unsigned int>((data_ & integer_mask) >> fractional_bits);
+ }
+
+ constexpr float to_float() const {
+ return static_cast<float>(data_) / FixedPoint::one;
+ }
+
+ constexpr double to_double() const {
+ return static_cast<double>(data_) / FixedPoint::one;
+ }
+
+ constexpr base_type to_raw() const {
+ return data_;
+ }
+
+ constexpr void clear_int() {
+ data_ &= fractional_mask;
+ }
+
+ constexpr base_type get_frac() const {
+ return data_ & fractional_mask;
+ }
+
+public:
+ CONSTEXPR14 void swap(FixedPoint& rhs) {
+ using std::swap;
+ swap(data_, rhs.data_);
+ }
+
+public:
+ base_type data_;
+};
+
+// if we have the same fractional portion, but differing integer portions, we trivially upgrade the
+// smaller type
+template <size_t I1, size_t I2, size_t F>
+CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type
+operator+(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) {
+
+ using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type;
+
+ const T l = T::from_base(lhs.to_raw());
+ const T r = T::from_base(rhs.to_raw());
+ return l + r;
+}
+
+template <size_t I1, size_t I2, size_t F>
+CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type
+operator-(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) {
+
+ using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type;
+
+ const T l = T::from_base(lhs.to_raw());
+ const T r = T::from_base(rhs.to_raw());
+ return l - r;
+}
+
+template <size_t I1, size_t I2, size_t F>
+CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type
+operator*(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) {
+
+ using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type;
+
+ const T l = T::from_base(lhs.to_raw());
+ const T r = T::from_base(rhs.to_raw());
+ return l * r;
+}
+
+template <size_t I1, size_t I2, size_t F>
+CONSTEXPR14 typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type
+operator/(FixedPoint<I1, F> lhs, FixedPoint<I2, F> rhs) {
+
+ using T = typename std::conditional<I1 >= I2, FixedPoint<I1, F>, FixedPoint<I2, F>>::type;
+
+ const T l = T::from_base(lhs.to_raw());
+ const T r = T::from_base(rhs.to_raw());
+ return l / r;
+}
+
+template <size_t I, size_t F>
+std::ostream& operator<<(std::ostream& os, FixedPoint<I, F> f) {
+ os << f.to_double();
+ return os;
+}
+
+// basic math operators
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> operator+(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) {
+ lhs += rhs;
+ return lhs;
+}
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> operator-(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) {
+ lhs -= rhs;
+ return lhs;
+}
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> operator*(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) {
+ lhs *= rhs;
+ return lhs;
+}
+template <size_t I, size_t F>
+CONSTEXPR14 FixedPoint<I, F> operator/(FixedPoint<I, F> lhs, FixedPoint<I, F> rhs) {
+ lhs /= rhs;
+ return lhs;
+}
+
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator+(FixedPoint<I, F> lhs, Number rhs) {
+ lhs += FixedPoint<I, F>(rhs);
+ return lhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator-(FixedPoint<I, F> lhs, Number rhs) {
+ lhs -= FixedPoint<I, F>(rhs);
+ return lhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator*(FixedPoint<I, F> lhs, Number rhs) {
+ lhs *= FixedPoint<I, F>(rhs);
+ return lhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator/(FixedPoint<I, F> lhs, Number rhs) {
+ lhs /= FixedPoint<I, F>(rhs);
+ return lhs;
+}
+
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator+(Number lhs, FixedPoint<I, F> rhs) {
+ FixedPoint<I, F> tmp(lhs);
+ tmp += rhs;
+ return tmp;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator-(Number lhs, FixedPoint<I, F> rhs) {
+ FixedPoint<I, F> tmp(lhs);
+ tmp -= rhs;
+ return tmp;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator*(Number lhs, FixedPoint<I, F> rhs) {
+ FixedPoint<I, F> tmp(lhs);
+ tmp *= rhs;
+ return tmp;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator/(Number lhs, FixedPoint<I, F> rhs) {
+ FixedPoint<I, F> tmp(lhs);
+ tmp /= rhs;
+ return tmp;
+}
+
+// shift operators
+template <size_t I, size_t F, class Integer,
+ class = typename std::enable_if<std::is_integral<Integer>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator<<(FixedPoint<I, F> lhs, Integer rhs) {
+ lhs <<= rhs;
+ return lhs;
+}
+template <size_t I, size_t F, class Integer,
+ class = typename std::enable_if<std::is_integral<Integer>::value>::type>
+CONSTEXPR14 FixedPoint<I, F> operator>>(FixedPoint<I, F> lhs, Integer rhs) {
+ lhs >>= rhs;
+ return lhs;
+}
+
+// comparison operators
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator>(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs > FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator<(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs < FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator>=(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs >= FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator<=(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs <= FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator==(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs == FixedPoint<I, F>(rhs);
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator!=(FixedPoint<I, F> lhs, Number rhs) {
+ return lhs != FixedPoint<I, F>(rhs);
+}
+
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator>(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) > rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator<(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) < rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator>=(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) >= rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator<=(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) <= rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator==(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) == rhs;
+}
+template <size_t I, size_t F, class Number,
+ class = typename std::enable_if<std::is_arithmetic<Number>::value>::type>
+constexpr bool operator!=(Number lhs, FixedPoint<I, F> rhs) {
+ return FixedPoint<I, F>(lhs) != rhs;
+}
+
+} // namespace Common
+
+#undef CONSTEXPR14
+
+#endif
diff --git a/src/common/hash.h b/src/common/hash.h
index 298930702..b6f3e6d6f 100644
--- a/src/common/hash.h
+++ b/src/common/hash.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/input.h b/src/common/input.h
index bb42aaacc..213aa2384 100644
--- a/src/common/input.h
+++ b/src/common/input.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -28,7 +27,7 @@ enum class InputType {
Color,
Vibration,
Nfc,
- Ir,
+ IrSensor,
};
// Internal battery charge level
@@ -53,6 +52,15 @@ enum class PollingMode {
IR,
};
+enum class CameraFormat {
+ Size320x240,
+ Size160x120,
+ Size80x60,
+ Size40x30,
+ Size20x15,
+ None,
+};
+
// Vibration reply from the controller
enum class VibrationError {
None,
@@ -68,6 +76,13 @@ enum class PollingError {
Unknown,
};
+// Ir camera reply from the controller
+enum class CameraError {
+ None,
+ NotSupported,
+ Unknown,
+};
+
// Hint for amplification curve to be used
enum class VibrationAmplificationType {
Linear,
@@ -176,6 +191,12 @@ struct LedStatus {
bool led_4{};
};
+// Raw data fom camera
+struct CameraStatus {
+ CameraFormat format{CameraFormat::None};
+ std::vector<u8> data{};
+};
+
// List of buttons to be passed to Qt that can be translated
enum class ButtonNames {
Undefined,
@@ -233,6 +254,7 @@ struct CallbackStatus {
BodyColorStatus color_status{};
BatteryStatus battery_status{};
VibrationStatus vibration_status{};
+ CameraStatus camera_status{};
};
// Triggered once every input change
@@ -281,6 +303,10 @@ public:
virtual PollingError SetPollingMode([[maybe_unused]] PollingMode polling_mode) {
return PollingError::NotSupported;
}
+
+ virtual CameraError SetCameraFormat([[maybe_unused]] CameraFormat camera_format) {
+ return CameraError::NotSupported;
+ }
};
/// An abstract class template for a factory that can create input devices.
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index b3793106d..8ce1c2fd1 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <atomic>
#include <chrono>
diff --git a/src/common/logging/backend.h b/src/common/logging/backend.h
index a0e80fe3c..12e5e2498 100644
--- a/src/common/logging/backend.h
+++ b/src/common/logging/backend.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/logging/filter.cpp b/src/common/logging/filter.cpp
index 4acbff649..a959acb74 100644
--- a/src/common/logging/filter.cpp
+++ b/src/common/logging/filter.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/logging/filter.h"
@@ -128,7 +127,7 @@ bool ParseFilterRule(Filter& instance, Iterator begin, Iterator end) {
SUB(Service, PM) \
SUB(Service, PREPO) \
SUB(Service, PSC) \
- SUB(Service, PSM) \
+ SUB(Service, PTM) \
SUB(Service, SET) \
SUB(Service, SM) \
SUB(Service, SPL) \
diff --git a/src/common/logging/filter.h b/src/common/logging/filter.h
index 29419f051..54d172cc0 100644
--- a/src/common/logging/filter.h
+++ b/src/common/logging/filter.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/logging/log.h b/src/common/logging/log.h
index 0c80d01ee..c00c01a9e 100644
--- a/src/common/logging/log.h
+++ b/src/common/logging/log.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/logging/text_formatter.cpp b/src/common/logging/text_formatter.cpp
index b2cad58d8..09398ea64 100644
--- a/src/common/logging/text_formatter.cpp
+++ b/src/common/logging/text_formatter.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <cstdio>
diff --git a/src/common/logging/text_formatter.h b/src/common/logging/text_formatter.h
index 92c0bf0c5..0d0ec4370 100644
--- a/src/common/logging/text_formatter.h
+++ b/src/common/logging/text_formatter.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/logging/types.h b/src/common/logging/types.h
index cabb4db8e..595c15ada 100644
--- a/src/common/logging/types.h
+++ b/src/common/logging/types.h
@@ -95,7 +95,7 @@ enum class Class : u8 {
Service_PM, ///< The PM service
Service_PREPO, ///< The PREPO (Play report) service
Service_PSC, ///< The PSC service
- Service_PSM, ///< The PSM service
+ Service_PTM, ///< The PTM service
Service_SET, ///< The SET (Settings) service
Service_SM, ///< The SM (Service manager) service
Service_SPL, ///< The SPL service
diff --git a/src/common/microprofile.cpp b/src/common/microprofile.cpp
index ee25dd37f..e6657c82f 100644
--- a/src/common/microprofile.cpp
+++ b/src/common/microprofile.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
// Includes the MicroProfile implementation in this file for compilation
#define MICROPROFILE_IMPL 1
diff --git a/src/common/microprofile.h b/src/common/microprofile.h
index 54e7f3cc4..91d14d5e1 100644
--- a/src/common/microprofile.h
+++ b/src/common/microprofile.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/microprofileui.h b/src/common/microprofileui.h
index 41abe6b75..39ed18ffa 100644
--- a/src/common/microprofileui.h
+++ b/src/common/microprofileui.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/param_package.cpp b/src/common/param_package.cpp
index 462502e34..629babb81 100644
--- a/src/common/param_package.cpp
+++ b/src/common/param_package.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <stdexcept>
diff --git a/src/common/param_package.h b/src/common/param_package.h
index c13e45479..d7c13cb1f 100644
--- a/src/common/param_package.h
+++ b/src/common/param_package.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/quaternion.h b/src/common/quaternion.h
index 4d0871eb4..5bb5f2af0 100644
--- a/src/common/quaternion.h
+++ b/src/common/quaternion.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/reader_writer_queue.h b/src/common/reader_writer_queue.h
new file mode 100644
index 000000000..60c41a8cb
--- /dev/null
+++ b/src/common/reader_writer_queue.h
@@ -0,0 +1,940 @@
+// SPDX-FileCopyrightText: 2013-2020 Cameron Desrochers
+// SPDX-License-Identifier: BSD-2-Clause
+
+#pragma once
+
+#include <cassert>
+#include <cstdint>
+#include <cstdlib> // For malloc/free/abort & size_t
+#include <memory>
+#include <new>
+#include <stdexcept>
+#include <type_traits>
+#include <utility>
+
+#include "common/atomic_helpers.h"
+
+#if __cplusplus > 199711L || _MSC_VER >= 1700 // C++11 or VS2012
+#include <chrono>
+#endif
+
+// A lock-free queue for a single-consumer, single-producer architecture.
+// The queue is also wait-free in the common path (except if more memory
+// needs to be allocated, in which case malloc is called).
+// Allocates memory sparingly, and only once if the original maximum size
+// estimate is never exceeded.
+// Tested on x86/x64 processors, but semantics should be correct for all
+// architectures (given the right implementations in atomicops.h), provided
+// that aligned integer and pointer accesses are naturally atomic.
+// Note that there should only be one consumer thread and producer thread;
+// Switching roles of the threads, or using multiple consecutive threads for
+// one role, is not safe unless properly synchronized.
+// Using the queue exclusively from one thread is fine, though a bit silly.
+
+#ifndef MOODYCAMEL_CACHE_LINE_SIZE
+#define MOODYCAMEL_CACHE_LINE_SIZE 64
+#endif
+
+#ifndef MOODYCAMEL_EXCEPTIONS_ENABLED
+#if (defined(_MSC_VER) && defined(_CPPUNWIND)) || (defined(__GNUC__) && defined(__EXCEPTIONS)) || \
+ (!defined(_MSC_VER) && !defined(__GNUC__))
+#define MOODYCAMEL_EXCEPTIONS_ENABLED
+#endif
+#endif
+
+#ifndef MOODYCAMEL_HAS_EMPLACE
+#if !defined(_MSC_VER) || \
+ _MSC_VER >= 1800 // variadic templates: either a non-MS compiler or VS >= 2013
+#define MOODYCAMEL_HAS_EMPLACE 1
+#endif
+#endif
+
+#ifndef MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE
+#if defined(__APPLE__) && defined(__MACH__) && __cplusplus >= 201703L
+// This is required to find out what deployment target we are using
+#include <CoreFoundation/CoreFoundation.h>
+#if !defined(MAC_OS_X_VERSION_MIN_REQUIRED) || \
+ MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_14
+// C++17 new(size_t, align_val_t) is not backwards-compatible with older versions of macOS, so we
+// can't support over-alignment in this case
+#define MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE
+#endif
+#endif
+#endif
+
+#ifndef MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE
+#define MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE AE_ALIGN(MOODYCAMEL_CACHE_LINE_SIZE)
+#endif
+
+#ifdef AE_VCPP
+#pragma warning(push)
+#pragma warning(disable : 4324) // structure was padded due to __declspec(align())
+#pragma warning(disable : 4820) // padding was added
+#pragma warning(disable : 4127) // conditional expression is constant
+#endif
+
+namespace Common {
+
+template <typename T, size_t MAX_BLOCK_SIZE = 512>
+class MOODYCAMEL_MAYBE_ALIGN_TO_CACHELINE ReaderWriterQueue {
+ // Design: Based on a queue-of-queues. The low-level queues are just
+ // circular buffers with front and tail indices indicating where the
+ // next element to dequeue is and where the next element can be enqueued,
+ // respectively. Each low-level queue is called a "block". Each block
+ // wastes exactly one element's worth of space to keep the design simple
+ // (if front == tail then the queue is empty, and can't be full).
+ // The high-level queue is a circular linked list of blocks; again there
+ // is a front and tail, but this time they are pointers to the blocks.
+ // The front block is where the next element to be dequeued is, provided
+ // the block is not empty. The back block is where elements are to be
+ // enqueued, provided the block is not full.
+ // The producer thread owns all the tail indices/pointers. The consumer
+ // thread owns all the front indices/pointers. Both threads read each
+ // other's variables, but only the owning thread updates them. E.g. After
+ // the consumer reads the producer's tail, the tail may change before the
+ // consumer is done dequeuing an object, but the consumer knows the tail
+ // will never go backwards, only forwards.
+ // If there is no room to enqueue an object, an additional block (of
+ // equal size to the last block) is added. Blocks are never removed.
+
+public:
+ typedef T value_type;
+
+ // Constructs a queue that can hold at least `size` elements without further
+ // allocations. If more than MAX_BLOCK_SIZE elements are requested,
+ // then several blocks of MAX_BLOCK_SIZE each are reserved (including
+ // at least one extra buffer block).
+ AE_NO_TSAN explicit ReaderWriterQueue(size_t size = 15)
+#ifndef NDEBUG
+ : enqueuing(false), dequeuing(false)
+#endif
+ {
+ assert(MAX_BLOCK_SIZE == ceilToPow2(MAX_BLOCK_SIZE) &&
+ "MAX_BLOCK_SIZE must be a power of 2");
+ assert(MAX_BLOCK_SIZE >= 2 && "MAX_BLOCK_SIZE must be at least 2");
+
+ Block* firstBlock = nullptr;
+
+ largestBlockSize =
+ ceilToPow2(size + 1); // We need a spare slot to fit size elements in the block
+ if (largestBlockSize > MAX_BLOCK_SIZE * 2) {
+ // We need a spare block in case the producer is writing to a different block the
+ // consumer is reading from, and wants to enqueue the maximum number of elements. We
+ // also need a spare element in each block to avoid the ambiguity between front == tail
+ // meaning "empty" and "full". So the effective number of slots that are guaranteed to
+ // be usable at any time is the block size - 1 times the number of blocks - 1. Solving
+ // for size and applying a ceiling to the division gives us (after simplifying):
+ size_t initialBlockCount = (size + MAX_BLOCK_SIZE * 2 - 3) / (MAX_BLOCK_SIZE - 1);
+ largestBlockSize = MAX_BLOCK_SIZE;
+ Block* lastBlock = nullptr;
+ for (size_t i = 0; i != initialBlockCount; ++i) {
+ auto block = make_block(largestBlockSize);
+ if (block == nullptr) {
+#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
+ throw std::bad_alloc();
+#else
+ abort();
+#endif
+ }
+ if (firstBlock == nullptr) {
+ firstBlock = block;
+ } else {
+ lastBlock->next = block;
+ }
+ lastBlock = block;
+ block->next = firstBlock;
+ }
+ } else {
+ firstBlock = make_block(largestBlockSize);
+ if (firstBlock == nullptr) {
+#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
+ throw std::bad_alloc();
+#else
+ abort();
+#endif
+ }
+ firstBlock->next = firstBlock;
+ }
+ frontBlock = firstBlock;
+ tailBlock = firstBlock;
+
+ // Make sure the reader/writer threads will have the initialized memory setup above:
+ fence(memory_order_sync);
+ }
+
+ // Note: The queue should not be accessed concurrently while it's
+ // being moved. It's up to the user to synchronize this.
+ AE_NO_TSAN ReaderWriterQueue(ReaderWriterQueue&& other)
+ : frontBlock(other.frontBlock.load()), tailBlock(other.tailBlock.load()),
+ largestBlockSize(other.largestBlockSize)
+#ifndef NDEBUG
+ ,
+ enqueuing(false), dequeuing(false)
+#endif
+ {
+ other.largestBlockSize = 32;
+ Block* b = other.make_block(other.largestBlockSize);
+ if (b == nullptr) {
+#ifdef MOODYCAMEL_EXCEPTIONS_ENABLED
+ throw std::bad_alloc();
+#else
+ abort();
+#endif
+ }
+ b->next = b;
+ other.frontBlock = b;
+ other.tailBlock = b;
+ }
+
+ // Note: The queue should not be accessed concurrently while it's
+ // being moved. It's up to the user to synchronize this.
+ ReaderWriterQueue& operator=(ReaderWriterQueue&& other) AE_NO_TSAN {
+ Block* b = frontBlock.load();
+ frontBlock = other.frontBlock.load();
+ other.frontBlock = b;
+ b = tailBlock.load();
+ tailBlock = other.tailBlock.load();
+ other.tailBlock = b;
+ std::swap(largestBlockSize, other.largestBlockSize);
+ return *this;
+ }
+
+ // Note: The queue should not be accessed concurrently while it's
+ // being deleted. It's up to the user to synchronize this.
+ AE_NO_TSAN ~ReaderWriterQueue() {
+ // Make sure we get the latest version of all variables from other CPUs:
+ fence(memory_order_sync);
+
+ // Destroy any remaining objects in queue and free memory
+ Block* frontBlock_ = frontBlock;
+ Block* block = frontBlock_;
+ do {
+ Block* nextBlock = block->next;
+ size_t blockFront = block->front;
+ size_t blockTail = block->tail;
+
+ for (size_t i = blockFront; i != blockTail; i = (i + 1) & block->sizeMask) {
+ auto element = reinterpret_cast<T*>(block->data + i * sizeof(T));
+ element->~T();
+ (void)element;
+ }
+
+ auto rawBlock = block->rawThis;
+ block->~Block();
+ std::free(rawBlock);
+ block = nextBlock;
+ } while (block != frontBlock_);
+ }
+
+ // Enqueues a copy of element if there is room in the queue.
+ // Returns true if the element was enqueued, false otherwise.
+ // Does not allocate memory.
+ AE_FORCEINLINE bool try_enqueue(T const& element) AE_NO_TSAN {
+ return inner_enqueue<CannotAlloc>(element);
+ }
+
+ // Enqueues a moved copy of element if there is room in the queue.
+ // Returns true if the element was enqueued, false otherwise.
+ // Does not allocate memory.
+ AE_FORCEINLINE bool try_enqueue(T&& element) AE_NO_TSAN {
+ return inner_enqueue<CannotAlloc>(std::forward<T>(element));
+ }
+
+#if MOODYCAMEL_HAS_EMPLACE
+ // Like try_enqueue() but with emplace semantics (i.e. construct-in-place).
+ template <typename... Args>
+ AE_FORCEINLINE bool try_emplace(Args&&... args) AE_NO_TSAN {
+ return inner_enqueue<CannotAlloc>(std::forward<Args>(args)...);
+ }
+#endif
+
+ // Enqueues a copy of element on the queue.
+ // Allocates an additional block of memory if needed.
+ // Only fails (returns false) if memory allocation fails.
+ AE_FORCEINLINE bool enqueue(T const& element) AE_NO_TSAN {
+ return inner_enqueue<CanAlloc>(element);
+ }
+
+ // Enqueues a moved copy of element on the queue.
+ // Allocates an additional block of memory if needed.
+ // Only fails (returns false) if memory allocation fails.
+ AE_FORCEINLINE bool enqueue(T&& element) AE_NO_TSAN {
+ return inner_enqueue<CanAlloc>(std::forward<T>(element));
+ }
+
+#if MOODYCAMEL_HAS_EMPLACE
+ // Like enqueue() but with emplace semantics (i.e. construct-in-place).
+ template <typename... Args>
+ AE_FORCEINLINE bool emplace(Args&&... args) AE_NO_TSAN {
+ return inner_enqueue<CanAlloc>(std::forward<Args>(args)...);
+ }
+#endif
+
+ // Attempts to dequeue an element; if the queue is empty,
+ // returns false instead. If the queue has at least one element,
+ // moves front to result using operator=, then returns true.
+ template <typename U>
+ bool try_dequeue(U& result) AE_NO_TSAN {
+#ifndef NDEBUG
+ ReentrantGuard guard(this->dequeuing);
+#endif
+
+ // High-level pseudocode:
+ // Remember where the tail block is
+ // If the front block has an element in it, dequeue it
+ // Else
+ // If front block was the tail block when we entered the function, return false
+ // Else advance to next block and dequeue the item there
+
+ // Note that we have to use the value of the tail block from before we check if the front
+ // block is full or not, in case the front block is empty and then, before we check if the
+ // tail block is at the front block or not, the producer fills up the front block *and
+ // moves on*, which would make us skip a filled block. Seems unlikely, but was consistently
+ // reproducible in practice.
+ // In order to avoid overhead in the common case, though, we do a double-checked pattern
+ // where we have the fast path if the front block is not empty, then read the tail block,
+ // then re-read the front block and check if it's not empty again, then check if the tail
+ // block has advanced.
+
+ Block* frontBlock_ = frontBlock.load();
+ size_t blockTail = frontBlock_->localTail;
+ size_t blockFront = frontBlock_->front.load();
+
+ if (blockFront != blockTail ||
+ blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
+ fence(memory_order_acquire);
+
+ non_empty_front_block:
+ // Front block not empty, dequeue from here
+ auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
+ result = std::move(*element);
+ element->~T();
+
+ blockFront = (blockFront + 1) & frontBlock_->sizeMask;
+
+ fence(memory_order_release);
+ frontBlock_->front = blockFront;
+ } else if (frontBlock_ != tailBlock.load()) {
+ fence(memory_order_acquire);
+
+ frontBlock_ = frontBlock.load();
+ blockTail = frontBlock_->localTail = frontBlock_->tail.load();
+ blockFront = frontBlock_->front.load();
+ fence(memory_order_acquire);
+
+ if (blockFront != blockTail) {
+ // Oh look, the front block isn't empty after all
+ goto non_empty_front_block;
+ }
+
+ // Front block is empty but there's another block ahead, advance to it
+ Block* nextBlock = frontBlock_->next;
+ // Don't need an acquire fence here since next can only ever be set on the tailBlock,
+ // and we're not the tailBlock, and we did an acquire earlier after reading tailBlock
+ // which ensures next is up-to-date on this CPU in case we recently were at tailBlock.
+
+ size_t nextBlockFront = nextBlock->front.load();
+ size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load();
+ fence(memory_order_acquire);
+
+ // Since the tailBlock is only ever advanced after being written to,
+ // we know there's for sure an element to dequeue on it
+ assert(nextBlockFront != nextBlockTail);
+ AE_UNUSED(nextBlockTail);
+
+ // We're done with this block, let the producer use it if it needs
+ fence(memory_order_release); // Expose possibly pending changes to frontBlock->front
+ // from last dequeue
+ frontBlock = frontBlock_ = nextBlock;
+
+ compiler_fence(memory_order_release); // Not strictly needed
+
+ auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T));
+
+ result = std::move(*element);
+ element->~T();
+
+ nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask;
+
+ fence(memory_order_release);
+ frontBlock_->front = nextBlockFront;
+ } else {
+ // No elements in current block and no other block to advance to
+ return false;
+ }
+
+ return true;
+ }
+
+ // Returns a pointer to the front element in the queue (the one that
+ // would be removed next by a call to `try_dequeue` or `pop`). If the
+ // queue appears empty at the time the method is called, nullptr is
+ // returned instead.
+ // Must be called only from the consumer thread.
+ T* peek() const AE_NO_TSAN {
+#ifndef NDEBUG
+ ReentrantGuard guard(this->dequeuing);
+#endif
+ // See try_dequeue() for reasoning
+
+ Block* frontBlock_ = frontBlock.load();
+ size_t blockTail = frontBlock_->localTail;
+ size_t blockFront = frontBlock_->front.load();
+
+ if (blockFront != blockTail ||
+ blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
+ fence(memory_order_acquire);
+ non_empty_front_block:
+ return reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
+ } else if (frontBlock_ != tailBlock.load()) {
+ fence(memory_order_acquire);
+ frontBlock_ = frontBlock.load();
+ blockTail = frontBlock_->localTail = frontBlock_->tail.load();
+ blockFront = frontBlock_->front.load();
+ fence(memory_order_acquire);
+
+ if (blockFront != blockTail) {
+ goto non_empty_front_block;
+ }
+
+ Block* nextBlock = frontBlock_->next;
+
+ size_t nextBlockFront = nextBlock->front.load();
+ fence(memory_order_acquire);
+
+ assert(nextBlockFront != nextBlock->tail.load());
+ return reinterpret_cast<T*>(nextBlock->data + nextBlockFront * sizeof(T));
+ }
+
+ return nullptr;
+ }
+
+ // Removes the front element from the queue, if any, without returning it.
+ // Returns true on success, or false if the queue appeared empty at the time
+ // `pop` was called.
+ bool pop() AE_NO_TSAN {
+#ifndef NDEBUG
+ ReentrantGuard guard(this->dequeuing);
+#endif
+ // See try_dequeue() for reasoning
+
+ Block* frontBlock_ = frontBlock.load();
+ size_t blockTail = frontBlock_->localTail;
+ size_t blockFront = frontBlock_->front.load();
+
+ if (blockFront != blockTail ||
+ blockFront != (frontBlock_->localTail = frontBlock_->tail.load())) {
+ fence(memory_order_acquire);
+
+ non_empty_front_block:
+ auto element = reinterpret_cast<T*>(frontBlock_->data + blockFront * sizeof(T));
+ element->~T();
+
+ blockFront = (blockFront + 1) & frontBlock_->sizeMask;
+
+ fence(memory_order_release);
+ frontBlock_->front = blockFront;
+ } else if (frontBlock_ != tailBlock.load()) {
+ fence(memory_order_acquire);
+ frontBlock_ = frontBlock.load();
+ blockTail = frontBlock_->localTail = frontBlock_->tail.load();
+ blockFront = frontBlock_->front.load();
+ fence(memory_order_acquire);
+
+ if (blockFront != blockTail) {
+ goto non_empty_front_block;
+ }
+
+ // Front block is empty but there's another block ahead, advance to it
+ Block* nextBlock = frontBlock_->next;
+
+ size_t nextBlockFront = nextBlock->front.load();
+ size_t nextBlockTail = nextBlock->localTail = nextBlock->tail.load();
+ fence(memory_order_acquire);
+
+ assert(nextBlockFront != nextBlockTail);
+ AE_UNUSED(nextBlockTail);
+
+ fence(memory_order_release);
+ frontBlock = frontBlock_ = nextBlock;
+
+ compiler_fence(memory_order_release);
+
+ auto element = reinterpret_cast<T*>(frontBlock_->data + nextBlockFront * sizeof(T));
+ element->~T();
+
+ nextBlockFront = (nextBlockFront + 1) & frontBlock_->sizeMask;
+
+ fence(memory_order_release);
+ frontBlock_->front = nextBlockFront;
+ } else {
+ // No elements in current block and no other block to advance to
+ return false;
+ }
+
+ return true;
+ }
+
+ // Returns the approximate number of items currently in the queue.
+ // Safe to call from both the producer and consumer threads.
+ inline size_t size_approx() const AE_NO_TSAN {
+ size_t result = 0;
+ Block* frontBlock_ = frontBlock.load();
+ Block* block = frontBlock_;
+ do {
+ fence(memory_order_acquire);
+ size_t blockFront = block->front.load();
+ size_t blockTail = block->tail.load();
+ result += (blockTail - blockFront) & block->sizeMask;
+ block = block->next.load();
+ } while (block != frontBlock_);
+ return result;
+ }
+
+ // Returns the total number of items that could be enqueued without incurring
+ // an allocation when this queue is empty.
+ // Safe to call from both the producer and consumer threads.
+ //
+ // NOTE: The actual capacity during usage may be different depending on the consumer.
+ // If the consumer is removing elements concurrently, the producer cannot add to
+ // the block the consumer is removing from until it's completely empty, except in
+ // the case where the producer was writing to the same block the consumer was
+ // reading from the whole time.
+ inline size_t max_capacity() const {
+ size_t result = 0;
+ Block* frontBlock_ = frontBlock.load();
+ Block* block = frontBlock_;
+ do {
+ fence(memory_order_acquire);
+ result += block->sizeMask;
+ block = block->next.load();
+ } while (block != frontBlock_);
+ return result;
+ }
+
+private:
+ enum AllocationMode { CanAlloc, CannotAlloc };
+
+#if MOODYCAMEL_HAS_EMPLACE
+ template <AllocationMode canAlloc, typename... Args>
+ bool inner_enqueue(Args&&... args) AE_NO_TSAN
+#else
+ template <AllocationMode canAlloc, typename U>
+ bool inner_enqueue(U&& element) AE_NO_TSAN
+#endif
+ {
+#ifndef NDEBUG
+ ReentrantGuard guard(this->enqueuing);
+#endif
+
+ // High-level pseudocode (assuming we're allowed to alloc a new block):
+ // If room in tail block, add to tail
+ // Else check next block
+ // If next block is not the head block, enqueue on next block
+ // Else create a new block and enqueue there
+ // Advance tail to the block we just enqueued to
+
+ Block* tailBlock_ = tailBlock.load();
+ size_t blockFront = tailBlock_->localFront;
+ size_t blockTail = tailBlock_->tail.load();
+
+ size_t nextBlockTail = (blockTail + 1) & tailBlock_->sizeMask;
+ if (nextBlockTail != blockFront ||
+ nextBlockTail != (tailBlock_->localFront = tailBlock_->front.load())) {
+ fence(memory_order_acquire);
+ // This block has room for at least one more element
+ char* location = tailBlock_->data + blockTail * sizeof(T);
+#if MOODYCAMEL_HAS_EMPLACE
+ new (location) T(std::forward<Args>(args)...);
+#else
+ new (location) T(std::forward<U>(element));
+#endif
+
+ fence(memory_order_release);
+ tailBlock_->tail = nextBlockTail;
+ } else {
+ fence(memory_order_acquire);
+ if (tailBlock_->next.load() != frontBlock) {
+ // Note that the reason we can't advance to the frontBlock and start adding new
+ // entries there is because if we did, then dequeue would stay in that block,
+ // eventually reading the new values, instead of advancing to the next full block
+ // (whose values were enqueued first and so should be consumed first).
+
+ fence(memory_order_acquire); // Ensure we get latest writes if we got the latest
+ // frontBlock
+
+ // tailBlock is full, but there's a free block ahead, use it
+ Block* tailBlockNext = tailBlock_->next.load();
+ size_t nextBlockFront = tailBlockNext->localFront = tailBlockNext->front.load();
+ nextBlockTail = tailBlockNext->tail.load();
+ fence(memory_order_acquire);
+
+ // This block must be empty since it's not the head block and we
+ // go through the blocks in a circle
+ assert(nextBlockFront == nextBlockTail);
+ tailBlockNext->localFront = nextBlockFront;
+
+ char* location = tailBlockNext->data + nextBlockTail * sizeof(T);
+#if MOODYCAMEL_HAS_EMPLACE
+ new (location) T(std::forward<Args>(args)...);
+#else
+ new (location) T(std::forward<U>(element));
+#endif
+
+ tailBlockNext->tail = (nextBlockTail + 1) & tailBlockNext->sizeMask;
+
+ fence(memory_order_release);
+ tailBlock = tailBlockNext;
+ } else if (canAlloc == CanAlloc) {
+ // tailBlock is full and there's no free block ahead; create a new block
+ auto newBlockSize =
+ largestBlockSize >= MAX_BLOCK_SIZE ? largestBlockSize : largestBlockSize * 2;
+ auto newBlock = make_block(newBlockSize);
+ if (newBlock == nullptr) {
+ // Could not allocate a block!
+ return false;
+ }
+ largestBlockSize = newBlockSize;
+
+#if MOODYCAMEL_HAS_EMPLACE
+ new (newBlock->data) T(std::forward<Args>(args)...);
+#else
+ new (newBlock->data) T(std::forward<U>(element));
+#endif
+ assert(newBlock->front == 0);
+ newBlock->tail = newBlock->localTail = 1;
+
+ newBlock->next = tailBlock_->next.load();
+ tailBlock_->next = newBlock;
+
+ // Might be possible for the dequeue thread to see the new tailBlock->next
+ // *without* seeing the new tailBlock value, but this is OK since it can't
+ // advance to the next block until tailBlock is set anyway (because the only
+ // case where it could try to read the next is if it's already at the tailBlock,
+ // and it won't advance past tailBlock in any circumstance).
+
+ fence(memory_order_release);
+ tailBlock = newBlock;
+ } else if (canAlloc == CannotAlloc) {
+ // Would have had to allocate a new block to enqueue, but not allowed
+ return false;
+ } else {
+ assert(false && "Should be unreachable code");
+ return false;
+ }
+ }
+
+ return true;
+ }
+
+ // Disable copying
+ ReaderWriterQueue(ReaderWriterQueue const&) {}
+
+ // Disable assignment
+ ReaderWriterQueue& operator=(ReaderWriterQueue const&) {}
+
+ AE_FORCEINLINE static size_t ceilToPow2(size_t x) {
+ // From http://graphics.stanford.edu/~seander/bithacks.html#RoundUpPowerOf2
+ --x;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ for (size_t i = 1; i < sizeof(size_t); i <<= 1) {
+ x |= x >> (i << 3);
+ }
+ ++x;
+ return x;
+ }
+
+ template <typename U>
+ static AE_FORCEINLINE char* align_for(char* ptr) AE_NO_TSAN {
+ const std::size_t alignment = std::alignment_of<U>::value;
+ return ptr + (alignment - (reinterpret_cast<std::uintptr_t>(ptr) % alignment)) % alignment;
+ }
+
+private:
+#ifndef NDEBUG
+ struct ReentrantGuard {
+ AE_NO_TSAN ReentrantGuard(weak_atomic<bool>& _inSection) : inSection(_inSection) {
+ assert(!inSection &&
+ "Concurrent (or re-entrant) enqueue or dequeue operation detected (only one "
+ "thread at a time may hold the producer or consumer role)");
+ inSection = true;
+ }
+
+ AE_NO_TSAN ~ReentrantGuard() {
+ inSection = false;
+ }
+
+ private:
+ ReentrantGuard& operator=(ReentrantGuard const&);
+
+ private:
+ weak_atomic<bool>& inSection;
+ };
+#endif
+
+ struct Block {
+ // Avoid false-sharing by putting highly contended variables on their own cache lines
+ weak_atomic<size_t> front; // (Atomic) Elements are read from here
+ size_t localTail; // An uncontended shadow copy of tail, owned by the consumer
+
+ char cachelineFiller0[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<size_t>) -
+ sizeof(size_t)];
+ weak_atomic<size_t> tail; // (Atomic) Elements are enqueued here
+ size_t localFront;
+
+ char cachelineFiller1[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<size_t>) -
+ sizeof(size_t)]; // next isn't very contended, but we don't want it on
+ // the same cache line as tail (which is)
+ weak_atomic<Block*> next; // (Atomic)
+
+ char* data; // Contents (on heap) are aligned to T's alignment
+
+ const size_t sizeMask;
+
+ // size must be a power of two (and greater than 0)
+ AE_NO_TSAN Block(size_t const& _size, char* _rawThis, char* _data)
+ : front(0UL), localTail(0), tail(0UL), localFront(0), next(nullptr), data(_data),
+ sizeMask(_size - 1), rawThis(_rawThis) {}
+
+ private:
+ // C4512 - Assignment operator could not be generated
+ Block& operator=(Block const&);
+
+ public:
+ char* rawThis;
+ };
+
+ static Block* make_block(size_t capacity) AE_NO_TSAN {
+ // Allocate enough memory for the block itself, as well as all the elements it will contain
+ auto size = sizeof(Block) + std::alignment_of<Block>::value - 1;
+ size += sizeof(T) * capacity + std::alignment_of<T>::value - 1;
+ auto newBlockRaw = static_cast<char*>(std::malloc(size));
+ if (newBlockRaw == nullptr) {
+ return nullptr;
+ }
+
+ auto newBlockAligned = align_for<Block>(newBlockRaw);
+ auto newBlockData = align_for<T>(newBlockAligned + sizeof(Block));
+ return new (newBlockAligned) Block(capacity, newBlockRaw, newBlockData);
+ }
+
+private:
+ weak_atomic<Block*> frontBlock; // (Atomic) Elements are dequeued from this block
+
+ char cachelineFiller[MOODYCAMEL_CACHE_LINE_SIZE - sizeof(weak_atomic<Block*>)];
+ weak_atomic<Block*> tailBlock; // (Atomic) Elements are enqueued to this block
+
+ size_t largestBlockSize;
+
+#ifndef NDEBUG
+ weak_atomic<bool> enqueuing;
+ mutable weak_atomic<bool> dequeuing;
+#endif
+};
+
+// Like ReaderWriterQueue, but also providees blocking operations
+template <typename T, size_t MAX_BLOCK_SIZE = 512>
+class BlockingReaderWriterQueue {
+private:
+ typedef ::Common::ReaderWriterQueue<T, MAX_BLOCK_SIZE> ReaderWriterQueue;
+
+public:
+ explicit BlockingReaderWriterQueue(size_t size = 15) AE_NO_TSAN
+ : inner(size),
+ sema(new spsc_sema::LightweightSemaphore()) {}
+
+ BlockingReaderWriterQueue(BlockingReaderWriterQueue&& other) AE_NO_TSAN
+ : inner(std::move(other.inner)),
+ sema(std::move(other.sema)) {}
+
+ BlockingReaderWriterQueue& operator=(BlockingReaderWriterQueue&& other) AE_NO_TSAN {
+ std::swap(sema, other.sema);
+ std::swap(inner, other.inner);
+ return *this;
+ }
+
+ // Enqueues a copy of element if there is room in the queue.
+ // Returns true if the element was enqueued, false otherwise.
+ // Does not allocate memory.
+ AE_FORCEINLINE bool try_enqueue(T const& element) AE_NO_TSAN {
+ if (inner.try_enqueue(element)) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+
+ // Enqueues a moved copy of element if there is room in the queue.
+ // Returns true if the element was enqueued, false otherwise.
+ // Does not allocate memory.
+ AE_FORCEINLINE bool try_enqueue(T&& element) AE_NO_TSAN {
+ if (inner.try_enqueue(std::forward<T>(element))) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+
+#if MOODYCAMEL_HAS_EMPLACE
+ // Like try_enqueue() but with emplace semantics (i.e. construct-in-place).
+ template <typename... Args>
+ AE_FORCEINLINE bool try_emplace(Args&&... args) AE_NO_TSAN {
+ if (inner.try_emplace(std::forward<Args>(args)...)) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+#endif
+
+ // Enqueues a copy of element on the queue.
+ // Allocates an additional block of memory if needed.
+ // Only fails (returns false) if memory allocation fails.
+ AE_FORCEINLINE bool enqueue(T const& element) AE_NO_TSAN {
+ if (inner.enqueue(element)) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+
+ // Enqueues a moved copy of element on the queue.
+ // Allocates an additional block of memory if needed.
+ // Only fails (returns false) if memory allocation fails.
+ AE_FORCEINLINE bool enqueue(T&& element) AE_NO_TSAN {
+ if (inner.enqueue(std::forward<T>(element))) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+
+#if MOODYCAMEL_HAS_EMPLACE
+ // Like enqueue() but with emplace semantics (i.e. construct-in-place).
+ template <typename... Args>
+ AE_FORCEINLINE bool emplace(Args&&... args) AE_NO_TSAN {
+ if (inner.emplace(std::forward<Args>(args)...)) {
+ sema->signal();
+ return true;
+ }
+ return false;
+ }
+#endif
+
+ // Attempts to dequeue an element; if the queue is empty,
+ // returns false instead. If the queue has at least one element,
+ // moves front to result using operator=, then returns true.
+ template <typename U>
+ bool try_dequeue(U& result) AE_NO_TSAN {
+ if (sema->tryWait()) {
+ bool success = inner.try_dequeue(result);
+ assert(success);
+ AE_UNUSED(success);
+ return true;
+ }
+ return false;
+ }
+
+ // Attempts to dequeue an element; if the queue is empty,
+ // waits until an element is available, then dequeues it.
+ template <typename U>
+ void wait_dequeue(U& result) AE_NO_TSAN {
+ while (!sema->wait())
+ ;
+ bool success = inner.try_dequeue(result);
+ AE_UNUSED(result);
+ assert(success);
+ AE_UNUSED(success);
+ }
+
+ // Attempts to dequeue an element; if the queue is empty,
+ // waits until an element is available up to the specified timeout,
+ // then dequeues it and returns true, or returns false if the timeout
+ // expires before an element can be dequeued.
+ // Using a negative timeout indicates an indefinite timeout,
+ // and is thus functionally equivalent to calling wait_dequeue.
+ template <typename U>
+ bool wait_dequeue_timed(U& result, std::int64_t timeout_usecs) AE_NO_TSAN {
+ if (!sema->wait(timeout_usecs)) {
+ return false;
+ }
+ bool success = inner.try_dequeue(result);
+ AE_UNUSED(result);
+ assert(success);
+ AE_UNUSED(success);
+ return true;
+ }
+
+#if __cplusplus > 199711L || _MSC_VER >= 1700
+ // Attempts to dequeue an element; if the queue is empty,
+ // waits until an element is available up to the specified timeout,
+ // then dequeues it and returns true, or returns false if the timeout
+ // expires before an element can be dequeued.
+ // Using a negative timeout indicates an indefinite timeout,
+ // and is thus functionally equivalent to calling wait_dequeue.
+ template <typename U, typename Rep, typename Period>
+ inline bool wait_dequeue_timed(U& result,
+ std::chrono::duration<Rep, Period> const& timeout) AE_NO_TSAN {
+ return wait_dequeue_timed(
+ result, std::chrono::duration_cast<std::chrono::microseconds>(timeout).count());
+ }
+#endif
+
+ // Returns a pointer to the front element in the queue (the one that
+ // would be removed next by a call to `try_dequeue` or `pop`). If the
+ // queue appears empty at the time the method is called, nullptr is
+ // returned instead.
+ // Must be called only from the consumer thread.
+ AE_FORCEINLINE T* peek() const AE_NO_TSAN {
+ return inner.peek();
+ }
+
+ // Removes the front element from the queue, if any, without returning it.
+ // Returns true on success, or false if the queue appeared empty at the time
+ // `pop` was called.
+ AE_FORCEINLINE bool pop() AE_NO_TSAN {
+ if (sema->tryWait()) {
+ bool result = inner.pop();
+ assert(result);
+ AE_UNUSED(result);
+ return true;
+ }
+ return false;
+ }
+
+ // Returns the approximate number of items currently in the queue.
+ // Safe to call from both the producer and consumer threads.
+ AE_FORCEINLINE size_t size_approx() const AE_NO_TSAN {
+ return sema->availableApprox();
+ }
+
+ // Returns the total number of items that could be enqueued without incurring
+ // an allocation when this queue is empty.
+ // Safe to call from both the producer and consumer threads.
+ //
+ // NOTE: The actual capacity during usage may be different depending on the consumer.
+ // If the consumer is removing elements concurrently, the producer cannot add to
+ // the block the consumer is removing from until it's completely empty, except in
+ // the case where the producer was writing to the same block the consumer was
+ // reading from the whole time.
+ AE_FORCEINLINE size_t max_capacity() const {
+ return inner.max_capacity();
+ }
+
+private:
+ // Disable copying & assignment
+ BlockingReaderWriterQueue(BlockingReaderWriterQueue const&) {}
+ BlockingReaderWriterQueue& operator=(BlockingReaderWriterQueue const&) {}
+
+private:
+ ReaderWriterQueue inner;
+ std::unique_ptr<spsc_sema::LightweightSemaphore> sema;
+};
+
+} // namespace Common
+
+#ifdef AE_VCPP
+#pragma warning(pop)
+#endif
diff --git a/src/common/scm_rev.cpp.in b/src/common/scm_rev.cpp.in
index cc88994c6..f0c124d69 100644
--- a/src/common/scm_rev.cpp.in
+++ b/src/common/scm_rev.cpp.in
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/scm_rev.h"
diff --git a/src/common/scm_rev.h b/src/common/scm_rev.h
index 563015ec9..88404316a 100644
--- a/src/common/scm_rev.h
+++ b/src/common/scm_rev.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/scope_exit.h b/src/common/scope_exit.h
index 35dac3a8f..e9c789c88 100644
--- a/src/common/scope_exit.h
+++ b/src/common/scope_exit.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 751549583..1c7b6dfae 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -62,7 +62,8 @@ void LogSettings() {
log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id.GetValue());
- log_setting("Audio_OutputDevice", values.audio_device_id.GetValue());
+ log_setting("Audio_OutputDevice", values.audio_output_device_id.GetValue());
+ log_setting("Audio_InputDevice", values.audio_input_device_id.GetValue());
log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd.GetValue());
log_path("DataStorage_CacheDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::CacheDir));
log_path("DataStorage_ConfigDir", Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir));
@@ -185,7 +186,6 @@ void RestoreGlobalState(bool is_powered_on) {
values.max_anisotropy.SetGlobal(true);
values.use_speed_limit.SetGlobal(true);
values.speed_limit.SetGlobal(true);
- values.fps_cap.SetGlobal(true);
values.use_disk_shader_cache.SetGlobal(true);
values.gpu_accuracy.SetGlobal(true);
values.use_asynchronous_gpu_emulation.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index a507744a2..1079cf8cb 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -101,15 +101,15 @@ struct ResolutionScalingInfo {
}
};
-/** The BasicSetting class is a simple resource manager. It defines a label and default value
- * alongside the actual value of the setting for simpler and less-error prone use with frontend
- * configurations. Setting a default value and label is required, though subclasses may deviate from
- * this requirement.
+/** The Setting class is a simple resource manager. It defines a label and default value alongside
+ * the actual value of the setting for simpler and less-error prone use with frontend
+ * configurations. Specifying a default value and label is required. A minimum and maximum range can
+ * be specified for sanitization.
*/
-template <typename Type>
-class BasicSetting {
+template <typename Type, bool ranged = false>
+class Setting {
protected:
- BasicSetting() = default;
+ Setting() = default;
/**
* Only sets the setting to the given initializer, leaving the other members to their default
@@ -117,7 +117,7 @@ protected:
*
* @param global_val Initial value of the setting
*/
- explicit BasicSetting(const Type& global_val) : global{global_val} {}
+ explicit Setting(const Type& val) : value{val} {}
public:
/**
@@ -126,9 +126,22 @@ public:
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
- explicit BasicSetting(const Type& default_val, const std::string& name)
- : default_value{default_val}, global{default_val}, label{name} {}
- virtual ~BasicSetting() = default;
+ explicit Setting(const Type& default_val, const std::string& name) requires(!ranged)
+ : value{default_val}, default_value{default_val}, label{name} {}
+ virtual ~Setting() = default;
+
+ /**
+ * Sets a default value, minimum value, maximum value, and label.
+ *
+ * @param default_val Intial value of the setting, and default value of the setting
+ * @param min_val Sets the minimum allowed value of the setting
+ * @param max_val Sets the maximum allowed value of the setting
+ * @param name Label for the setting
+ */
+ explicit Setting(const Type& default_val, const Type& min_val, const Type& max_val,
+ const std::string& name) requires(ranged)
+ : value{default_val},
+ default_value{default_val}, maximum{max_val}, minimum{min_val}, label{name} {}
/**
* Returns a reference to the setting's value.
@@ -136,17 +149,17 @@ public:
* @returns A reference to the setting
*/
[[nodiscard]] virtual const Type& GetValue() const {
- return global;
+ return value;
}
/**
* Sets the setting to the given value.
*
- * @param value The desired value
+ * @param val The desired value
*/
- virtual void SetValue(const Type& value) {
- Type temp{value};
- std::swap(global, temp);
+ virtual void SetValue(const Type& val) {
+ Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
+ std::swap(value, temp);
}
/**
@@ -170,14 +183,14 @@ public:
/**
* Assigns a value to the setting.
*
- * @param value The desired setting value
+ * @param val The desired setting value
*
* @returns A reference to the setting
*/
- virtual const Type& operator=(const Type& value) {
- Type temp{value};
- std::swap(global, temp);
- return global;
+ virtual const Type& operator=(const Type& val) {
+ Type temp{ranged ? std::clamp(val, minimum, maximum) : val};
+ std::swap(value, temp);
+ return value;
}
/**
@@ -186,72 +199,27 @@ public:
* @returns A reference to the setting
*/
explicit virtual operator const Type&() const {
- return global;
+ return value;
}
protected:
+ Type value{}; ///< The setting
const Type default_value{}; ///< The default value
- Type global{}; ///< The setting
+ const Type maximum{}; ///< Maximum allowed value of the setting
+ const Type minimum{}; ///< Minimum allowed value of the setting
const std::string label{}; ///< The setting's label
};
/**
- * BasicRangedSetting class is intended for use with quantifiable settings that need a more
- * restrictive range than implicitly defined by its type. Implements a minimum and maximum that is
- * simply used to sanitize SetValue and the assignment overload.
- */
-template <typename Type>
-class BasicRangedSetting : virtual public BasicSetting<Type> {
-public:
- /**
- * Sets a default value, minimum value, maximum value, and label.
- *
- * @param default_val Intial value of the setting, and default value of the setting
- * @param min_val Sets the minimum allowed value of the setting
- * @param max_val Sets the maximum allowed value of the setting
- * @param name Label for the setting
- */
- explicit BasicRangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
- const std::string& name)
- : BasicSetting<Type>{default_val, name}, minimum{min_val}, maximum{max_val} {}
- virtual ~BasicRangedSetting() = default;
-
- /**
- * Like BasicSetting's SetValue, except value is clamped to the range of the setting.
- *
- * @param value The desired value
- */
- void SetValue(const Type& value) override {
- this->global = std::clamp(value, minimum, maximum);
- }
-
- /**
- * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
- *
- * @param value The desired value
- * @returns A reference to the setting's value
- */
- const Type& operator=(const Type& value) override {
- this->global = std::clamp(value, minimum, maximum);
- return this->global;
- }
-
- const Type minimum; ///< Minimum allowed value of the setting
- const Type maximum; ///< Maximum allowed value of the setting
-};
-
-/**
- * The Setting class is a slightly more complex version of the BasicSetting class. This adds a
+ * The SwitchableSetting class is a slightly more complex version of the Setting class. This adds a
* custom setting to switch to when a guest application specifically requires it. The effect is that
* other components of the emulator can access the setting's intended value without any need for the
* component to ask whether the custom or global setting is needed at the moment.
*
* By default, the global setting is used.
- *
- * Like the BasicSetting, this requires setting a default value and label to use.
*/
-template <typename Type>
-class Setting : virtual public BasicSetting<Type> {
+template <typename Type, bool ranged = false>
+class SwitchableSetting : virtual public Setting<Type, ranged> {
public:
/**
* Sets a default value, label, and setting value.
@@ -259,9 +227,21 @@ public:
* @param default_val Intial value of the setting, and default value of the setting
* @param name Label for the setting
*/
- explicit Setting(const Type& default_val, const std::string& name)
- : BasicSetting<Type>(default_val, name) {}
- virtual ~Setting() = default;
+ explicit SwitchableSetting(const Type& default_val, const std::string& name) requires(!ranged)
+ : Setting<Type>{default_val, name} {}
+ virtual ~SwitchableSetting() = default;
+
+ /**
+ * Sets a default value, minimum value, maximum value, and label.
+ *
+ * @param default_val Intial value of the setting, and default value of the setting
+ * @param min_val Sets the minimum allowed value of the setting
+ * @param max_val Sets the maximum allowed value of the setting
+ * @param name Label for the setting
+ */
+ explicit SwitchableSetting(const Type& default_val, const Type& min_val, const Type& max_val,
+ const std::string& name) requires(ranged)
+ : Setting<Type, true>{default_val, min_val, max_val, name} {}
/**
* Tells this setting to represent either the global or custom setting when other member
@@ -292,13 +272,13 @@ public:
*/
[[nodiscard]] virtual const Type& GetValue() const override {
if (use_global) {
- return this->global;
+ return this->value;
}
return custom;
}
[[nodiscard]] virtual const Type& GetValue(bool need_global) const {
if (use_global || need_global) {
- return this->global;
+ return this->value;
}
return custom;
}
@@ -306,12 +286,12 @@ public:
/**
* Sets the current setting value depending on the global state.
*
- * @param value The new value
+ * @param val The new value
*/
- void SetValue(const Type& value) override {
- Type temp{value};
+ void SetValue(const Type& val) override {
+ Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
- std::swap(this->global, temp);
+ std::swap(this->value, temp);
} else {
std::swap(custom, temp);
}
@@ -320,15 +300,15 @@ public:
/**
* Assigns the current setting value depending on the global state.
*
- * @param value The new value
+ * @param val The new value
*
* @returns A reference to the current setting value
*/
- const Type& operator=(const Type& value) override {
- Type temp{value};
+ const Type& operator=(const Type& val) override {
+ Type temp{ranged ? std::clamp(val, this->minimum, this->maximum) : val};
if (use_global) {
- std::swap(this->global, temp);
- return this->global;
+ std::swap(this->value, temp);
+ return this->value;
}
std::swap(custom, temp);
return custom;
@@ -341,7 +321,7 @@ public:
*/
virtual explicit operator const Type&() const override {
if (use_global) {
- return this->global;
+ return this->value;
}
return custom;
}
@@ -352,75 +332,6 @@ protected:
};
/**
- * RangedSetting is a Setting that implements a maximum and minimum value for its setting. Intended
- * for use with quantifiable settings.
- */
-template <typename Type>
-class RangedSetting final : public BasicRangedSetting<Type>, public Setting<Type> {
-public:
- /**
- * Sets a default value, minimum value, maximum value, and label.
- *
- * @param default_val Intial value of the setting, and default value of the setting
- * @param min_val Sets the minimum allowed value of the setting
- * @param max_val Sets the maximum allowed value of the setting
- * @param name Label for the setting
- */
- explicit RangedSetting(const Type& default_val, const Type& min_val, const Type& max_val,
- const std::string& name)
- : BasicSetting<Type>{default_val, name},
- BasicRangedSetting<Type>{default_val, min_val, max_val, name}, Setting<Type>{default_val,
- name} {}
- virtual ~RangedSetting() = default;
-
- // The following are needed to avoid a MSVC bug
- // (source: https://stackoverflow.com/questions/469508)
- [[nodiscard]] const Type& GetValue() const override {
- return Setting<Type>::GetValue();
- }
- [[nodiscard]] const Type& GetValue(bool need_global) const override {
- return Setting<Type>::GetValue(need_global);
- }
- explicit operator const Type&() const override {
- if (this->use_global) {
- return this->global;
- }
- return this->custom;
- }
-
- /**
- * Like BasicSetting's SetValue, except value is clamped to the range of the setting. Sets the
- * appropriate value depending on the global state.
- *
- * @param value The desired value
- */
- void SetValue(const Type& value) override {
- const Type temp = std::clamp(value, this->minimum, this->maximum);
- if (this->use_global) {
- this->global = temp;
- }
- this->custom = temp;
- }
-
- /**
- * Like BasicSetting's assignment overload, except value is clamped to the range of the setting.
- * Uses the appropriate value depending on the global state.
- *
- * @param value The desired value
- * @returns A reference to the setting's value
- */
- const Type& operator=(const Type& value) override {
- const Type temp = std::clamp(value, this->minimum, this->maximum);
- if (this->use_global) {
- this->global = temp;
- return this->global;
- }
- this->custom = temp;
- return this->custom;
- }
-};
-
-/**
* The InputSetting class allows for getting a reference to either the global or custom members.
* This is required as we cannot easily modify the values of user-defined types within containers
* using the SetValue() member function found in the Setting class. The primary purpose of this
@@ -431,7 +342,7 @@ template <typename Type>
class InputSetting final {
public:
InputSetting() = default;
- explicit InputSetting(Type val) : BasicSetting<Type>(val) {}
+ explicit InputSetting(Type val) : Setting<Type>(val) {}
~InputSetting() = default;
void SetGlobal(bool to_global) {
use_global = to_global;
@@ -459,175 +370,178 @@ struct TouchFromButtonMap {
struct Values {
// Audio
- BasicSetting<std::string> audio_device_id{"auto", "output_device"};
- BasicSetting<std::string> sink_id{"auto", "output_engine"};
- BasicSetting<bool> audio_muted{false, "audio_muted"};
- RangedSetting<u8> volume{100, 0, 100, "volume"};
+ Setting<std::string> sink_id{"auto", "output_engine"};
+ Setting<std::string> audio_output_device_id{"auto", "output_device"};
+ Setting<std::string> audio_input_device_id{"auto", "input_device"};
+ Setting<bool> audio_muted{false, "audio_muted"};
+ SwitchableSetting<u8, true> volume{100, 0, 100, "volume"};
+ Setting<bool> dump_audio_commands{false, "dump_audio_commands"};
// Core
- Setting<bool> use_multi_core{true, "use_multi_core"};
- Setting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
+ SwitchableSetting<bool> use_multi_core{true, "use_multi_core"};
+ SwitchableSetting<bool> use_extended_memory_layout{false, "use_extended_memory_layout"};
// Cpu
- RangedSetting<CPUAccuracy> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
- CPUAccuracy::Paranoid, "cpu_accuracy"};
+ SwitchableSetting<CPUAccuracy, true> cpu_accuracy{CPUAccuracy::Auto, CPUAccuracy::Auto,
+ CPUAccuracy::Paranoid, "cpu_accuracy"};
// TODO: remove cpu_accuracy_first_time, migration setting added 8 July 2021
- BasicSetting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
- BasicSetting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
-
- BasicSetting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
- BasicSetting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
- BasicSetting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
- BasicSetting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
- BasicSetting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
- BasicSetting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
- BasicSetting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
- BasicSetting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
- BasicSetting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
- BasicSetting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
- BasicSetting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
-
- Setting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
- Setting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
- Setting<bool> cpuopt_unsafe_ignore_standard_fpcr{true, "cpuopt_unsafe_ignore_standard_fpcr"};
- Setting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
- Setting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
- Setting<bool> cpuopt_unsafe_ignore_global_monitor{true, "cpuopt_unsafe_ignore_global_monitor"};
+ Setting<bool> cpu_accuracy_first_time{true, "cpu_accuracy_first_time"};
+ Setting<bool> cpu_debug_mode{false, "cpu_debug_mode"};
+
+ Setting<bool> cpuopt_page_tables{true, "cpuopt_page_tables"};
+ Setting<bool> cpuopt_block_linking{true, "cpuopt_block_linking"};
+ Setting<bool> cpuopt_return_stack_buffer{true, "cpuopt_return_stack_buffer"};
+ Setting<bool> cpuopt_fast_dispatcher{true, "cpuopt_fast_dispatcher"};
+ Setting<bool> cpuopt_context_elimination{true, "cpuopt_context_elimination"};
+ Setting<bool> cpuopt_const_prop{true, "cpuopt_const_prop"};
+ Setting<bool> cpuopt_misc_ir{true, "cpuopt_misc_ir"};
+ Setting<bool> cpuopt_reduce_misalign_checks{true, "cpuopt_reduce_misalign_checks"};
+ Setting<bool> cpuopt_fastmem{true, "cpuopt_fastmem"};
+ Setting<bool> cpuopt_fastmem_exclusives{true, "cpuopt_fastmem_exclusives"};
+ Setting<bool> cpuopt_recompile_exclusives{true, "cpuopt_recompile_exclusives"};
+
+ SwitchableSetting<bool> cpuopt_unsafe_unfuse_fma{true, "cpuopt_unsafe_unfuse_fma"};
+ SwitchableSetting<bool> cpuopt_unsafe_reduce_fp_error{true, "cpuopt_unsafe_reduce_fp_error"};
+ SwitchableSetting<bool> cpuopt_unsafe_ignore_standard_fpcr{
+ true, "cpuopt_unsafe_ignore_standard_fpcr"};
+ SwitchableSetting<bool> cpuopt_unsafe_inaccurate_nan{true, "cpuopt_unsafe_inaccurate_nan"};
+ SwitchableSetting<bool> cpuopt_unsafe_fastmem_check{true, "cpuopt_unsafe_fastmem_check"};
+ SwitchableSetting<bool> cpuopt_unsafe_ignore_global_monitor{
+ true, "cpuopt_unsafe_ignore_global_monitor"};
// Renderer
- RangedSetting<RendererBackend> renderer_backend{
+ SwitchableSetting<RendererBackend, true> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Vulkan, "backend"};
- BasicSetting<bool> renderer_debug{false, "debug"};
- BasicSetting<bool> renderer_shader_feedback{false, "shader_feedback"};
- BasicSetting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
- BasicSetting<bool> disable_shader_loop_safety_checks{false,
- "disable_shader_loop_safety_checks"};
- Setting<int> vulkan_device{0, "vulkan_device"};
+ Setting<bool> renderer_debug{false, "debug"};
+ Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
+ Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
+ Setting<bool> disable_shader_loop_safety_checks{false, "disable_shader_loop_safety_checks"};
+ SwitchableSetting<int> vulkan_device{0, "vulkan_device"};
ResolutionScalingInfo resolution_info{};
- Setting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
- Setting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
- Setting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
+ SwitchableSetting<ResolutionSetup> resolution_setup{ResolutionSetup::Res1X, "resolution_setup"};
+ SwitchableSetting<ScalingFilter> scaling_filter{ScalingFilter::Bilinear, "scaling_filter"};
+ SwitchableSetting<AntiAliasing> anti_aliasing{AntiAliasing::None, "anti_aliasing"};
// *nix platforms may have issues with the borderless windowed fullscreen mode.
// Default to exclusive fullscreen on these platforms for now.
- RangedSetting<FullscreenMode> fullscreen_mode{
+ SwitchableSetting<FullscreenMode, true> fullscreen_mode{
#ifdef _WIN32
FullscreenMode::Borderless,
#else
FullscreenMode::Exclusive,
#endif
FullscreenMode::Borderless, FullscreenMode::Exclusive, "fullscreen_mode"};
- RangedSetting<int> aspect_ratio{0, 0, 3, "aspect_ratio"};
- RangedSetting<int> max_anisotropy{0, 0, 5, "max_anisotropy"};
- Setting<bool> use_speed_limit{true, "use_speed_limit"};
- RangedSetting<u16> speed_limit{100, 0, 9999, "speed_limit"};
- Setting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
- RangedSetting<GPUAccuracy> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
- GPUAccuracy::Extreme, "gpu_accuracy"};
- Setting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
- Setting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
- Setting<bool> accelerate_astc{true, "accelerate_astc"};
- Setting<bool> use_vsync{true, "use_vsync"};
- RangedSetting<u16> fps_cap{1000, 1, 1000, "fps_cap"};
- BasicSetting<bool> disable_fps_limit{false, "disable_fps_limit"};
- RangedSetting<ShaderBackend> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
- ShaderBackend::SPIRV, "shader_backend"};
- Setting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
- Setting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
-
- Setting<u8> bg_red{0, "bg_red"};
- Setting<u8> bg_green{0, "bg_green"};
- Setting<u8> bg_blue{0, "bg_blue"};
+ SwitchableSetting<int, true> aspect_ratio{0, 0, 3, "aspect_ratio"};
+ SwitchableSetting<int, true> max_anisotropy{0, 0, 5, "max_anisotropy"};
+ SwitchableSetting<bool> use_speed_limit{true, "use_speed_limit"};
+ SwitchableSetting<u16, true> speed_limit{100, 0, 9999, "speed_limit"};
+ SwitchableSetting<bool> use_disk_shader_cache{true, "use_disk_shader_cache"};
+ SwitchableSetting<GPUAccuracy, true> gpu_accuracy{GPUAccuracy::High, GPUAccuracy::Normal,
+ GPUAccuracy::Extreme, "gpu_accuracy"};
+ SwitchableSetting<bool> use_asynchronous_gpu_emulation{true, "use_asynchronous_gpu_emulation"};
+ SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"};
+ SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"};
+ SwitchableSetting<bool> use_vsync{true, "use_vsync"};
+ SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL,
+ ShaderBackend::SPIRV, "shader_backend"};
+ SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"};
+ SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"};
+
+ SwitchableSetting<u8> bg_red{0, "bg_red"};
+ SwitchableSetting<u8> bg_green{0, "bg_green"};
+ SwitchableSetting<u8> bg_blue{0, "bg_blue"};
// System
- Setting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
+ SwitchableSetting<std::optional<u32>> rng_seed{std::optional<u32>(), "rng_seed"};
// Measured in seconds since epoch
std::optional<s64> custom_rtc;
// Set on game boot, reset on stop. Seconds difference between current time and `custom_rtc`
s64 custom_rtc_differential;
- BasicSetting<s32> current_user{0, "current_user"};
- RangedSetting<s32> language_index{1, 0, 17, "language_index"};
- RangedSetting<s32> region_index{1, 0, 6, "region_index"};
- RangedSetting<s32> time_zone_index{0, 0, 45, "time_zone_index"};
- RangedSetting<s32> sound_index{1, 0, 2, "sound_index"};
+ Setting<s32> current_user{0, "current_user"};
+ SwitchableSetting<s32, true> language_index{1, 0, 17, "language_index"};
+ SwitchableSetting<s32, true> region_index{1, 0, 6, "region_index"};
+ SwitchableSetting<s32, true> time_zone_index{0, 0, 45, "time_zone_index"};
+ SwitchableSetting<s32, true> sound_index{1, 0, 2, "sound_index"};
// Controls
InputSetting<std::array<PlayerInput, 10>> players;
- Setting<bool> use_docked_mode{true, "use_docked_mode"};
+ SwitchableSetting<bool> use_docked_mode{true, "use_docked_mode"};
- BasicSetting<bool> enable_raw_input{false, "enable_raw_input"};
- BasicSetting<bool> controller_navigation{true, "controller_navigation"};
+ Setting<bool> enable_raw_input{false, "enable_raw_input"};
+ Setting<bool> controller_navigation{true, "controller_navigation"};
- Setting<bool> vibration_enabled{true, "vibration_enabled"};
- Setting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
+ SwitchableSetting<bool> vibration_enabled{true, "vibration_enabled"};
+ SwitchableSetting<bool> enable_accurate_vibrations{false, "enable_accurate_vibrations"};
- Setting<bool> motion_enabled{true, "motion_enabled"};
- BasicSetting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
- BasicSetting<bool> enable_udp_controller{false, "enable_udp_controller"};
+ SwitchableSetting<bool> motion_enabled{true, "motion_enabled"};
+ Setting<std::string> udp_input_servers{"127.0.0.1:26760", "udp_input_servers"};
+ Setting<bool> enable_udp_controller{false, "enable_udp_controller"};
- BasicSetting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
- BasicSetting<bool> tas_enable{false, "tas_enable"};
- BasicSetting<bool> tas_loop{false, "tas_loop"};
+ Setting<bool> pause_tas_on_load{true, "pause_tas_on_load"};
+ Setting<bool> tas_enable{false, "tas_enable"};
+ Setting<bool> tas_loop{false, "tas_loop"};
- BasicSetting<bool> mouse_panning{false, "mouse_panning"};
- BasicRangedSetting<u8> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
- BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
+ Setting<bool> mouse_panning{false, "mouse_panning"};
+ Setting<u8, true> mouse_panning_sensitivity{10, 1, 100, "mouse_panning_sensitivity"};
+ Setting<bool> mouse_enabled{false, "mouse_enabled"};
- BasicSetting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
- BasicSetting<bool> keyboard_enabled{false, "keyboard_enabled"};
+ Setting<bool> emulate_analog_keyboard{false, "emulate_analog_keyboard"};
+ Setting<bool> keyboard_enabled{false, "keyboard_enabled"};
- BasicSetting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
+ Setting<bool> debug_pad_enabled{false, "debug_pad_enabled"};
ButtonsRaw debug_pad_buttons;
AnalogsRaw debug_pad_analogs;
TouchscreenInput touchscreen;
- BasicSetting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850",
- "touch_device"};
- BasicSetting<int> touch_from_button_map_index{0, "touch_from_button_map"};
+ Setting<std::string> touch_device{"min_x:100,min_y:50,max_x:1800,max_y:850", "touch_device"};
+ Setting<int> touch_from_button_map_index{0, "touch_from_button_map"};
std::vector<TouchFromButtonMap> touch_from_button_maps;
- BasicSetting<bool> enable_ring_controller{true, "enable_ring_controller"};
+ Setting<bool> enable_ring_controller{true, "enable_ring_controller"};
RingconRaw ringcon_analogs;
+ Setting<bool> enable_ir_sensor{false, "enable_ir_sensor"};
+ Setting<std::string> ir_sensor_device{"auto", "ir_sensor_device"};
+
// Data Storage
- BasicSetting<bool> use_virtual_sd{true, "use_virtual_sd"};
- BasicSetting<bool> gamecard_inserted{false, "gamecard_inserted"};
- BasicSetting<bool> gamecard_current_game{false, "gamecard_current_game"};
- BasicSetting<std::string> gamecard_path{std::string(), "gamecard_path"};
+ Setting<bool> use_virtual_sd{true, "use_virtual_sd"};
+ Setting<bool> gamecard_inserted{false, "gamecard_inserted"};
+ Setting<bool> gamecard_current_game{false, "gamecard_current_game"};
+ Setting<std::string> gamecard_path{std::string(), "gamecard_path"};
// Debugging
bool record_frame_times;
- BasicSetting<bool> use_gdbstub{false, "use_gdbstub"};
- BasicSetting<u16> gdbstub_port{6543, "gdbstub_port"};
- BasicSetting<std::string> program_args{std::string(), "program_args"};
- BasicSetting<bool> dump_exefs{false, "dump_exefs"};
- BasicSetting<bool> dump_nso{false, "dump_nso"};
- BasicSetting<bool> dump_shaders{false, "dump_shaders"};
- BasicSetting<bool> dump_macros{false, "dump_macros"};
- BasicSetting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
- BasicSetting<bool> reporting_services{false, "reporting_services"};
- BasicSetting<bool> quest_flag{false, "quest_flag"};
- BasicSetting<bool> disable_macro_jit{false, "disable_macro_jit"};
- BasicSetting<bool> extended_logging{false, "extended_logging"};
- BasicSetting<bool> use_debug_asserts{false, "use_debug_asserts"};
- BasicSetting<bool> use_auto_stub{false, "use_auto_stub"};
- BasicSetting<bool> enable_all_controllers{false, "enable_all_controllers"};
+ Setting<bool> use_gdbstub{false, "use_gdbstub"};
+ Setting<u16> gdbstub_port{6543, "gdbstub_port"};
+ Setting<std::string> program_args{std::string(), "program_args"};
+ Setting<bool> dump_exefs{false, "dump_exefs"};
+ Setting<bool> dump_nso{false, "dump_nso"};
+ Setting<bool> dump_shaders{false, "dump_shaders"};
+ Setting<bool> dump_macros{false, "dump_macros"};
+ Setting<bool> enable_fs_access_log{false, "enable_fs_access_log"};
+ Setting<bool> reporting_services{false, "reporting_services"};
+ Setting<bool> quest_flag{false, "quest_flag"};
+ Setting<bool> disable_macro_jit{false, "disable_macro_jit"};
+ Setting<bool> extended_logging{false, "extended_logging"};
+ Setting<bool> use_debug_asserts{false, "use_debug_asserts"};
+ Setting<bool> use_auto_stub{false, "use_auto_stub"};
+ Setting<bool> enable_all_controllers{false, "enable_all_controllers"};
// Miscellaneous
- BasicSetting<std::string> log_filter{"*:Info", "log_filter"};
- BasicSetting<bool> use_dev_keys{false, "use_dev_keys"};
+ Setting<std::string> log_filter{"*:Info", "log_filter"};
+ Setting<bool> use_dev_keys{false, "use_dev_keys"};
// Network
- BasicSetting<std::string> network_interface{std::string(), "network_interface"};
+ Setting<std::string> network_interface{std::string(), "network_interface"};
// WebService
- BasicSetting<bool> enable_telemetry{true, "enable_telemetry"};
- BasicSetting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
- BasicSetting<std::string> yuzu_username{std::string(), "yuzu_username"};
- BasicSetting<std::string> yuzu_token{std::string(), "yuzu_token"};
+ Setting<bool> enable_telemetry{true, "enable_telemetry"};
+ Setting<std::string> web_api_url{"https://api.yuzu-emu.org", "web_api_url"};
+ Setting<std::string> yuzu_username{std::string(), "yuzu_username"};
+ Setting<std::string> yuzu_token{std::string(), "yuzu_token"};
// Add-Ons
std::map<u64, std::vector<std::string>> disabled_addons;
diff --git a/src/common/telemetry.cpp b/src/common/telemetry.cpp
index 67261c55b..d26394359 100644
--- a/src/common/telemetry.cpp
+++ b/src/common/telemetry.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <cstring>
diff --git a/src/common/telemetry.h b/src/common/telemetry.h
index f9a824a7d..ba633d5a5 100644
--- a/src/common/telemetry.h
+++ b/src/common/telemetry.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/thread.cpp b/src/common/thread.cpp
index f932a7290..919e33af9 100644
--- a/src/common/thread.cpp
+++ b/src/common/thread.cpp
@@ -47,6 +47,9 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
case ThreadPriority::VeryHigh:
windows_priority = THREAD_PRIORITY_HIGHEST;
break;
+ case ThreadPriority::Critical:
+ windows_priority = THREAD_PRIORITY_TIME_CRITICAL;
+ break;
default:
windows_priority = THREAD_PRIORITY_NORMAL;
break;
@@ -59,9 +62,10 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
void SetCurrentThreadPriority(ThreadPriority new_priority) {
pthread_t this_thread = pthread_self();
- s32 max_prio = sched_get_priority_max(SCHED_OTHER);
- s32 min_prio = sched_get_priority_min(SCHED_OTHER);
- u32 level = static_cast<u32>(new_priority) + 1;
+ const auto scheduling_type = SCHED_OTHER;
+ s32 max_prio = sched_get_priority_max(scheduling_type);
+ s32 min_prio = sched_get_priority_min(scheduling_type);
+ u32 level = std::max(static_cast<u32>(new_priority) + 1, 4U);
struct sched_param params;
if (max_prio > min_prio) {
@@ -70,7 +74,7 @@ void SetCurrentThreadPriority(ThreadPriority new_priority) {
params.sched_priority = min_prio - ((min_prio - max_prio) * level) / 4;
}
- pthread_setschedparam(this_thread, SCHED_OTHER, &params);
+ pthread_setschedparam(this_thread, scheduling_type, &params);
}
#endif
diff --git a/src/common/thread.h b/src/common/thread.h
index a63122516..1552f58e0 100644
--- a/src/common/thread.h
+++ b/src/common/thread.h
@@ -92,6 +92,7 @@ enum class ThreadPriority : u32 {
Normal = 1,
High = 2,
VeryHigh = 3,
+ Critical = 4,
};
void SetCurrentThreadPriority(ThreadPriority new_priority);
diff --git a/src/common/threadsafe_queue.h b/src/common/threadsafe_queue.h
index f7ae9d8c2..053798e79 100644
--- a/src/common/threadsafe_queue.h
+++ b/src/common/threadsafe_queue.h
@@ -39,7 +39,7 @@ public:
template <typename Arg>
void Push(Arg&& t) {
// create the element, add it to the queue
- write_ptr->current = std::forward<Arg>(t);
+ write_ptr->current = std::move(t);
// set the next pointer to a new element ptr
// then advance the write pointer
ElementPtr* new_ptr = new ElementPtr();
diff --git a/src/common/wall_clock.cpp b/src/common/wall_clock.cpp
index b4fb3a59f..ae07f2811 100644
--- a/src/common/wall_clock.cpp
+++ b/src/common/wall_clock.cpp
@@ -67,7 +67,7 @@ std::unique_ptr<WallClock> CreateBestMatchingClock(u64 emulated_cpu_frequency,
const auto& caps = GetCPUCaps();
u64 rtsc_frequency = 0;
if (caps.invariant_tsc) {
- rtsc_frequency = EstimateRDTSCFrequency();
+ rtsc_frequency = caps.tsc_frequency ? caps.tsc_frequency : EstimateRDTSCFrequency();
}
// Fallback to StandardWallClock if the hardware TSC does not have the precision greater than:
diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp
index 322aa1f08..1a27532d4 100644
--- a/src/common/x64/cpu_detect.cpp
+++ b/src/common/x64/cpu_detect.cpp
@@ -161,6 +161,22 @@ static CPUCaps Detect() {
caps.invariant_tsc = Common::Bit<8>(cpu_id[3]);
}
+ if (max_std_fn >= 0x15) {
+ __cpuid(cpu_id, 0x15);
+ caps.tsc_crystal_ratio_denominator = cpu_id[0];
+ caps.tsc_crystal_ratio_numerator = cpu_id[1];
+ caps.crystal_frequency = cpu_id[2];
+ // Some CPU models might not return a crystal frequency.
+ // The CPU model can be detected to use the values from turbostat
+ // https://github.com/torvalds/linux/blob/master/tools/power/x86/turbostat/turbostat.c#L5569
+ // but it's easier to just estimate the TSC tick rate for these cases.
+ if (caps.tsc_crystal_ratio_denominator) {
+ caps.tsc_frequency = static_cast<u64>(caps.crystal_frequency) *
+ caps.tsc_crystal_ratio_numerator /
+ caps.tsc_crystal_ratio_denominator;
+ }
+ }
+
if (max_std_fn >= 0x16) {
__cpuid(cpu_id, 0x16);
caps.base_frequency = cpu_id[0];
diff --git a/src/common/x64/cpu_detect.h b/src/common/x64/cpu_detect.h
index 9bdc9dbfa..6830f3795 100644
--- a/src/common/x64/cpu_detect.h
+++ b/src/common/x64/cpu_detect.h
@@ -30,6 +30,11 @@ struct CPUCaps {
u32 max_frequency;
u32 bus_frequency;
+ u32 tsc_crystal_ratio_denominator;
+ u32 tsc_crystal_ratio_numerator;
+ u32 crystal_frequency;
+ u64 tsc_frequency; // Derived from the above three values
+
bool sse : 1;
bool sse2 : 1;
bool sse3 : 1;
diff --git a/src/common/x64/native_clock.cpp b/src/common/x64/native_clock.cpp
index 1b7194503..8b08332ab 100644
--- a/src/common/x64/native_clock.cpp
+++ b/src/common/x64/native_clock.cpp
@@ -89,8 +89,7 @@ u64 NativeClock::GetRTSC() {
new_time_point.inner.accumulated_ticks = current_time_point.inner.accumulated_ticks + diff;
} while (!Common::AtomicCompareAndSwap(time_point.pack.data(), new_time_point.pack,
current_time_point.pack, current_time_point.pack));
- /// The clock cannot be more precise than the guest timer, remove the lower bits
- return new_time_point.inner.accumulated_ticks & inaccuracy_mask;
+ return new_time_point.inner.accumulated_ticks;
}
void NativeClock::Pause(bool is_paused) {
diff --git a/src/common/x64/native_clock.h b/src/common/x64/native_clock.h
index 30d2ba2e9..38ae7a462 100644
--- a/src/common/x64/native_clock.h
+++ b/src/common/x64/native_clock.h
@@ -37,12 +37,8 @@ private:
} inner;
};
- /// value used to reduce the native clocks accuracy as some apss rely on
- /// undefined behavior where the level of accuracy in the clock shouldn't
- /// be higher.
- static constexpr u64 inaccuracy_mask = ~(UINT64_C(0x400) - 1);
-
TimePoint time_point;
+
// factors
u64 clock_rtsc_factor{};
u64 cpu_rtsc_factor{};
diff --git a/src/common/x64/xbyak_abi.h b/src/common/x64/xbyak_abi.h
index 87b3d63a4..67e6e63c8 100644
--- a/src/common/x64/xbyak_abi.h
+++ b/src/common/x64/xbyak_abi.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/common/x64/xbyak_util.h b/src/common/x64/xbyak_util.h
index 44d2558f1..250e5cddb 100644
--- a/src/common/x64/xbyak_util.h
+++ b/src/common/x64/xbyak_util.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index 670410e75..9dbe5bdca 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -1,4 +1,9 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_library(core STATIC
+ announce_multiplayer_session.cpp
+ announce_multiplayer_session.h
arm/arm_interface.h
arm/arm_interface.cpp
arm/cpu_interrupt_handler.cpp
@@ -158,6 +163,7 @@ add_library(core STATIC
hid/input_converter.h
hid/input_interpreter.cpp
hid/input_interpreter.h
+ hid/irs_types.h
hid/motion_input.cpp
hid/motion_input.h
hle/api_version.h
@@ -222,7 +228,7 @@ add_library(core STATIC
hle/kernel/k_page_buffer.h
hle/kernel/k_page_heap.cpp
hle/kernel/k_page_heap.h
- hle/kernel/k_page_linked_list.h
+ hle/kernel/k_page_group.h
hle/kernel/k_page_table.cpp
hle/kernel/k_page_table.h
hle/kernel/k_port.cpp
@@ -445,6 +451,7 @@ add_library(core STATIC
hle/service/hid/hidbus.h
hle/service/hid/irs.cpp
hle/service/hid/irs.h
+ hle/service/hid/irs_ring_lifo.h
hle/service/hid/ring_lifo.h
hle/service/hid/xcd.cpp
hle/service/hid/xcd.h
@@ -477,6 +484,20 @@ add_library(core STATIC
hle/service/hid/hidbus/starlink.h
hle/service/hid/hidbus/stubbed.cpp
hle/service/hid/hidbus/stubbed.h
+ hle/service/hid/irsensor/clustering_processor.cpp
+ hle/service/hid/irsensor/clustering_processor.h
+ hle/service/hid/irsensor/image_transfer_processor.cpp
+ hle/service/hid/irsensor/image_transfer_processor.h
+ hle/service/hid/irsensor/ir_led_processor.cpp
+ hle/service/hid/irsensor/ir_led_processor.h
+ hle/service/hid/irsensor/moment_processor.cpp
+ hle/service/hid/irsensor/moment_processor.h
+ hle/service/hid/irsensor/pointing_processor.cpp
+ hle/service/hid/irsensor/pointing_processor.h
+ hle/service/hid/irsensor/processor_base.cpp
+ hle/service/hid/irsensor/processor_base.h
+ hle/service/hid/irsensor/tera_plugin_processor.cpp
+ hle/service/hid/irsensor/tera_plugin_processor.h
hle/service/jit/jit_context.cpp
hle/service/jit/jit_context.h
hle/service/jit/jit.cpp
@@ -605,6 +626,10 @@ add_library(core STATIC
hle/service/psc/psc.h
hle/service/ptm/psm.cpp
hle/service/ptm/psm.h
+ hle/service/ptm/ptm.cpp
+ hle/service/ptm/ptm.h
+ hle/service/ptm/ts.cpp
+ hle/service/ptm/ts.h
hle/service/kernel_helpers.cpp
hle/service/kernel_helpers.h
hle/service/service.cpp
@@ -695,10 +720,13 @@ add_library(core STATIC
hle/service/vi/vi_u.h
hle/service/wlan/wlan.cpp
hle/service/wlan/wlan.h
+ internal_network/network.cpp
+ internal_network/network.h
+ internal_network/network_interface.cpp
+ internal_network/network_interface.h
+ internal_network/sockets.h
loader/deconstructed_rom_directory.cpp
loader/deconstructed_rom_directory.h
- loader/elf.cpp
- loader/elf.h
loader/kip.cpp
loader/kip.h
loader/loader.cpp
@@ -722,11 +750,6 @@ add_library(core STATIC
memory/dmnt_cheat_vm.h
memory.cpp
memory.h
- network/network.cpp
- network/network.h
- network/network_interface.cpp
- network/network_interface.h
- network/sockets.h
perf_stats.cpp
perf_stats.h
reporter.cpp
@@ -761,7 +784,7 @@ endif()
create_target_directory_groups(core)
-target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
+target_link_libraries(core PUBLIC common PRIVATE audio_core network video_core)
target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt::fmt nlohmann_json::nlohmann_json mbedtls Opus::Opus)
if (MINGW)
target_link_libraries(core PRIVATE ${MSWSOCK_LIBRARY})
diff --git a/src/core/announce_multiplayer_session.cpp b/src/core/announce_multiplayer_session.cpp
new file mode 100644
index 000000000..d73a488cf
--- /dev/null
+++ b/src/core/announce_multiplayer_session.cpp
@@ -0,0 +1,164 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <chrono>
+#include <future>
+#include <vector>
+#include "announce_multiplayer_session.h"
+#include "common/announce_multiplayer_room.h"
+#include "common/assert.h"
+#include "common/settings.h"
+#include "network/network.h"
+
+#ifdef ENABLE_WEB_SERVICE
+#include "web_service/announce_room_json.h"
+#endif
+
+namespace Core {
+
+// Time between room is announced to web_service
+static constexpr std::chrono::seconds announce_time_interval(15);
+
+AnnounceMultiplayerSession::AnnounceMultiplayerSession(Network::RoomNetwork& room_network_)
+ : room_network{room_network_} {
+#ifdef ENABLE_WEB_SERVICE
+ backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
+ Settings::values.yuzu_username.GetValue(),
+ Settings::values.yuzu_token.GetValue());
+#else
+ backend = std::make_unique<AnnounceMultiplayerRoom::NullBackend>();
+#endif
+}
+
+WebService::WebResult AnnounceMultiplayerSession::Register() {
+ std::shared_ptr<Network::Room> room = room_network.GetRoom().lock();
+ if (!room) {
+ return WebService::WebResult{WebService::WebResult::Code::LibError,
+ "Network is not initialized", ""};
+ }
+ if (room->GetState() != Network::Room::State::Open) {
+ return WebService::WebResult{WebService::WebResult::Code::LibError, "Room is not open", ""};
+ }
+ UpdateBackendData(room);
+ WebService::WebResult result = backend->Register();
+ if (result.result_code != WebService::WebResult::Code::Success) {
+ return result;
+ }
+ LOG_INFO(WebService, "Room has been registered");
+ room->SetVerifyUID(result.returned_data);
+ registered = true;
+ return WebService::WebResult{WebService::WebResult::Code::Success, "", ""};
+}
+
+void AnnounceMultiplayerSession::Start() {
+ if (announce_multiplayer_thread) {
+ Stop();
+ }
+ shutdown_event.Reset();
+ announce_multiplayer_thread =
+ std::make_unique<std::thread>(&AnnounceMultiplayerSession::AnnounceMultiplayerLoop, this);
+}
+
+void AnnounceMultiplayerSession::Stop() {
+ if (announce_multiplayer_thread) {
+ shutdown_event.Set();
+ announce_multiplayer_thread->join();
+ announce_multiplayer_thread.reset();
+ backend->Delete();
+ registered = false;
+ }
+}
+
+AnnounceMultiplayerSession::CallbackHandle AnnounceMultiplayerSession::BindErrorCallback(
+ std::function<void(const WebService::WebResult&)> function) {
+ std::lock_guard lock(callback_mutex);
+ auto handle = std::make_shared<std::function<void(const WebService::WebResult&)>>(function);
+ error_callbacks.insert(handle);
+ return handle;
+}
+
+void AnnounceMultiplayerSession::UnbindErrorCallback(CallbackHandle handle) {
+ std::lock_guard lock(callback_mutex);
+ error_callbacks.erase(handle);
+}
+
+AnnounceMultiplayerSession::~AnnounceMultiplayerSession() {
+ Stop();
+}
+
+void AnnounceMultiplayerSession::UpdateBackendData(std::shared_ptr<Network::Room> room) {
+ Network::RoomInformation room_information = room->GetRoomInformation();
+ std::vector<AnnounceMultiplayerRoom::Member> memberlist = room->GetRoomMemberList();
+ backend->SetRoomInformation(room_information.name, room_information.description,
+ room_information.port, room_information.member_slots,
+ Network::network_version, room->HasPassword(),
+ room_information.preferred_game);
+ backend->ClearPlayers();
+ for (const auto& member : memberlist) {
+ backend->AddPlayer(member);
+ }
+}
+
+void AnnounceMultiplayerSession::AnnounceMultiplayerLoop() {
+ // Invokes all current bound error callbacks.
+ const auto ErrorCallback = [this](WebService::WebResult result) {
+ std::lock_guard<std::mutex> lock(callback_mutex);
+ for (auto callback : error_callbacks) {
+ (*callback)(result);
+ }
+ };
+
+ if (!registered) {
+ WebService::WebResult result = Register();
+ if (result.result_code != WebService::WebResult::Code::Success) {
+ ErrorCallback(result);
+ return;
+ }
+ }
+
+ auto update_time = std::chrono::steady_clock::now();
+ std::future<WebService::WebResult> future;
+ while (!shutdown_event.WaitUntil(update_time)) {
+ update_time += announce_time_interval;
+ std::shared_ptr<Network::Room> room = room_network.GetRoom().lock();
+ if (!room) {
+ break;
+ }
+ if (room->GetState() != Network::Room::State::Open) {
+ break;
+ }
+ UpdateBackendData(room);
+ WebService::WebResult result = backend->Update();
+ if (result.result_code != WebService::WebResult::Code::Success) {
+ ErrorCallback(result);
+ }
+ if (result.result_string == "404") {
+ registered = false;
+ // Needs to register the room again
+ WebService::WebResult register_result = Register();
+ if (register_result.result_code != WebService::WebResult::Code::Success) {
+ ErrorCallback(register_result);
+ }
+ }
+ }
+}
+
+AnnounceMultiplayerRoom::RoomList AnnounceMultiplayerSession::GetRoomList() {
+ return backend->GetRoomList();
+}
+
+bool AnnounceMultiplayerSession::IsRunning() const {
+ return announce_multiplayer_thread != nullptr;
+}
+
+void AnnounceMultiplayerSession::UpdateCredentials() {
+ ASSERT_MSG(!IsRunning(), "Credentials can only be updated when session is not running");
+
+#ifdef ENABLE_WEB_SERVICE
+ backend = std::make_unique<WebService::RoomJson>(Settings::values.web_api_url.GetValue(),
+ Settings::values.yuzu_username.GetValue(),
+ Settings::values.yuzu_token.GetValue());
+#endif
+}
+
+} // namespace Core
diff --git a/src/core/announce_multiplayer_session.h b/src/core/announce_multiplayer_session.h
new file mode 100644
index 000000000..db790f7d2
--- /dev/null
+++ b/src/core/announce_multiplayer_session.h
@@ -0,0 +1,98 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <atomic>
+#include <functional>
+#include <memory>
+#include <mutex>
+#include <set>
+#include <thread>
+#include "common/announce_multiplayer_room.h"
+#include "common/common_types.h"
+#include "common/thread.h"
+
+namespace Network {
+class Room;
+class RoomNetwork;
+} // namespace Network
+
+namespace Core {
+
+/**
+ * Instruments AnnounceMultiplayerRoom::Backend.
+ * Creates a thread that regularly updates the room information and submits them
+ * An async get of room information is also possible
+ */
+class AnnounceMultiplayerSession {
+public:
+ using CallbackHandle = std::shared_ptr<std::function<void(const WebService::WebResult&)>>;
+ AnnounceMultiplayerSession(Network::RoomNetwork& room_network_);
+ ~AnnounceMultiplayerSession();
+
+ /**
+ * Allows to bind a function that will get called if the announce encounters an error
+ * @param function The function that gets called
+ * @return A handle that can be used the unbind the function
+ */
+ CallbackHandle BindErrorCallback(std::function<void(const WebService::WebResult&)> function);
+
+ /**
+ * Unbind a function from the error callbacks
+ * @param handle The handle for the function that should get unbind
+ */
+ void UnbindErrorCallback(CallbackHandle handle);
+
+ /**
+ * Registers a room to web services
+ * @return The result of the registration attempt.
+ */
+ WebService::WebResult Register();
+
+ /**
+ * Starts the announce of a room to web services
+ */
+ void Start();
+
+ /**
+ * Stops the announce to web services
+ */
+ void Stop();
+
+ /**
+ * Returns a list of all room information the backend got
+ * @param func A function that gets executed when the async get finished, e.g. a signal
+ * @return a list of rooms received from the web service
+ */
+ AnnounceMultiplayerRoom::RoomList GetRoomList();
+
+ /**
+ * Whether the announce session is still running
+ */
+ bool IsRunning() const;
+
+ /**
+ * Recreates the backend, updating the credentials.
+ * This can only be used when the announce session is not running.
+ */
+ void UpdateCredentials();
+
+private:
+ void UpdateBackendData(std::shared_ptr<Network::Room> room);
+ void AnnounceMultiplayerLoop();
+
+ Common::Event shutdown_event;
+ std::mutex callback_mutex;
+ std::set<CallbackHandle> error_callbacks;
+ std::unique_ptr<std::thread> announce_multiplayer_thread;
+
+ /// Backend interface that logs fields
+ std::unique_ptr<AnnounceMultiplayerRoom::Backend> backend;
+
+ std::atomic_bool registered = false; ///< Whether the room has been registered
+
+ Network::RoomNetwork& room_network;
+};
+
+} // namespace Core
diff --git a/src/core/arm/arm_interface.cpp b/src/core/arm/arm_interface.cpp
index 6425e131f..953d96439 100644
--- a/src/core/arm/arm_interface.cpp
+++ b/src/core/arm/arm_interface.cpp
@@ -1,6 +1,10 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#ifndef _MSC_VER
+#include <cxxabi.h>
+#endif
+
#include <map>
#include <optional>
#include "common/bit_field.h"
@@ -68,8 +72,19 @@ void ARM_Interface::SymbolicateBacktrace(Core::System& system, std::vector<Backt
if (symbol_set != symbols.end()) {
const auto symbol = Symbols::GetSymbolName(symbol_set->second, entry.offset);
if (symbol.has_value()) {
+#ifdef _MSC_VER
// TODO(DarkLordZach): Add demangling of symbol names.
entry.name = *symbol;
+#else
+ int status{-1};
+ char* demangled{abi::__cxa_demangle(symbol->c_str(), nullptr, nullptr, &status)};
+ if (status == 0 && demangled != nullptr) {
+ entry.name = demangled;
+ std::free(demangled);
+ } else {
+ entry.name = *symbol;
+ }
+#endif
}
}
}
@@ -95,7 +110,7 @@ void ARM_Interface::Run() {
using Kernel::SuspendType;
while (true) {
- Kernel::KThread* current_thread{system.Kernel().CurrentScheduler()->GetCurrentThread()};
+ Kernel::KThread* current_thread{Kernel::GetCurrentThreadPointer(system.Kernel())};
Dynarmic::HaltReason hr{};
// Notify the debugger and go to sleep if a step was performed
@@ -119,23 +134,30 @@ void ARM_Interface::Run() {
}
system.ExitDynarmicProfile();
- // Notify the debugger and go to sleep if a breakpoint was hit.
- if (Has(hr, breakpoint)) {
+ // Notify the debugger and go to sleep if a breakpoint was hit,
+ // or if the thread is unable to continue for any reason.
+ if (Has(hr, breakpoint) || Has(hr, no_execute)) {
RewindBreakpointInstruction();
- system.GetDebugger().NotifyThreadStopped(current_thread);
- current_thread->RequestSuspend(SuspendType::Debug);
+ if (system.DebuggerEnabled()) {
+ system.GetDebugger().NotifyThreadStopped(current_thread);
+ }
+ current_thread->RequestSuspend(Kernel::SuspendType::Debug);
break;
}
+
+ // Notify the debugger and go to sleep if a watchpoint was hit.
if (Has(hr, watchpoint)) {
- RewindBreakpointInstruction();
- system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint());
+ if (system.DebuggerEnabled()) {
+ system.GetDebugger().NotifyThreadWatchpoint(current_thread, *HaltedWatchpoint());
+ }
current_thread->RequestSuspend(SuspendType::Debug);
break;
}
- // Handle syscalls and scheduling (this may change the current thread)
+ // Handle syscalls and scheduling (this may change the current thread/core)
if (Has(hr, svc_call)) {
Kernel::Svc::Call(system, GetSvcNumber());
+ break;
}
if (Has(hr, break_loop) || !uses_wall_clock) {
break;
diff --git a/src/core/arm/arm_interface.h b/src/core/arm/arm_interface.h
index 4e431e27a..73f259525 100644
--- a/src/core/arm/arm_interface.h
+++ b/src/core/arm/arm_interface.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -203,7 +202,8 @@ public:
static constexpr Dynarmic::HaltReason break_loop = Dynarmic::HaltReason::UserDefined2;
static constexpr Dynarmic::HaltReason svc_call = Dynarmic::HaltReason::UserDefined3;
static constexpr Dynarmic::HaltReason breakpoint = Dynarmic::HaltReason::UserDefined4;
- static constexpr Dynarmic::HaltReason watchpoint = Dynarmic::HaltReason::UserDefined5;
+ static constexpr Dynarmic::HaltReason watchpoint = Dynarmic::HaltReason::MemoryAbort;
+ static constexpr Dynarmic::HaltReason no_execute = Dynarmic::HaltReason::UserDefined6;
protected:
/// System context that this ARM interface is running under.
diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.cpp b/src/core/arm/dynarmic/arm_dynarmic_32.cpp
index 4f3e0a9f8..99fab6384 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_32.cpp
+++ b/src/core/arm/dynarmic/arm_dynarmic_32.cpp
@@ -48,6 +48,12 @@ public:
CheckMemoryAccess(vaddr, 8, Kernel::DebugWatchpointType::Read);
return memory.Read64(vaddr);
}
+ std::optional<u32> MemoryReadCode(u32 vaddr) override {
+ if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) {
+ return std::nullopt;
+ }
+ return memory.Read32(vaddr);
+ }
void MemoryWrite8(u32 vaddr, u8 value) override {
if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) {
@@ -89,21 +95,28 @@ public:
void InterpreterFallback(u32 pc, std::size_t num_instructions) override {
parent.LogBacktrace();
- UNIMPLEMENTED_MSG("This should never happen, pc = {:08X}, code = {:08X}", pc,
- MemoryReadCode(pc));
+ LOG_ERROR(Core_ARM,
+ "Unimplemented instruction @ 0x{:X} for {} instructions (instr = {:08X})", pc,
+ num_instructions, memory.Read32(pc));
}
void ExceptionRaised(u32 pc, Dynarmic::A32::Exception exception) override {
- if (debugger_enabled) {
- parent.SaveContext(parent.breakpoint_context);
- parent.jit.load()->HaltExecution(ARM_Interface::breakpoint);
+ switch (exception) {
+ case Dynarmic::A32::Exception::NoExecuteFault:
+ LOG_CRITICAL(Core_ARM, "Cannot execute instruction at unmapped address {:#08x}", pc);
+ ReturnException(pc, ARM_Interface::no_execute);
return;
- }
+ default:
+ if (debugger_enabled) {
+ ReturnException(pc, ARM_Interface::breakpoint);
+ return;
+ }
- parent.LogBacktrace();
- LOG_CRITICAL(Core_ARM,
- "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X}, thumb = {})",
- exception, pc, MemoryReadCode(pc), parent.IsInThumbMode());
+ parent.LogBacktrace();
+ LOG_CRITICAL(Core_ARM,
+ "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X}, thumb = {})",
+ exception, pc, memory.Read32(pc), parent.IsInThumbMode());
+ }
}
void CallSVC(u32 swi) override {
@@ -148,15 +161,20 @@ public:
const auto match{parent.MatchingWatchpoint(addr, size, type)};
if (match) {
- parent.SaveContext(parent.breakpoint_context);
- parent.jit.load()->HaltExecution(ARM_Interface::watchpoint);
parent.halted_watchpoint = match;
+ parent.jit.load()->HaltExecution(ARM_Interface::watchpoint);
return false;
}
return true;
}
+ void ReturnException(u32 pc, Dynarmic::HaltReason hr) {
+ parent.SaveContext(parent.breakpoint_context);
+ parent.breakpoint_context.cpu_registers[15] = pc;
+ parent.jit.load()->HaltExecution(hr);
+ }
+
ARM_Dynarmic_32& parent;
Core::Memory::Memory& memory;
std::size_t num_interpreted_instructions{};
@@ -193,7 +211,6 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
// Code cache size
config.code_cache_size = 512_MiB;
- config.far_code_offset = 400_MiB;
// Allow memory fault handling to work
if (system.DebuggerEnabled()) {
@@ -204,7 +221,6 @@ std::shared_ptr<Dynarmic::A32::Jit> ARM_Dynarmic_32::MakeJit(Common::PageTable*
if (!page_table) {
// Don't waste too much memory on null_jit
config.code_cache_size = 8_MiB;
- config.far_code_offset = 4_MiB;
}
// Safe optimizations
@@ -416,18 +432,38 @@ void ARM_Dynarmic_32::PageTableChanged(Common::PageTable& page_table,
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktrace(Core::System& system,
- u64 sp, u64 lr) {
- // No way to get accurate stack traces in A32 yet
- return {};
+ u64 fp, u64 lr, u64 pc) {
+ std::vector<BacktraceEntry> out;
+ auto& memory = system.Memory();
+
+ out.push_back({"", 0, pc, 0, ""});
+
+ // fp (= r11) points to the last frame record.
+ // Frame records are two words long:
+ // fp+0 : pointer to previous frame record
+ // fp+4 : value of lr for frame
+ while (true) {
+ out.push_back({"", 0, lr, 0, ""});
+ if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 8)) {
+ break;
+ }
+ lr = memory.Read32(fp + 4);
+ fp = memory.Read32(fp);
+ }
+
+ SymbolicateBacktrace(system, out);
+
+ return out;
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktraceFromContext(
System& system, const ThreadContext32& ctx) {
- return GetBacktrace(system, ctx.cpu_registers[13], ctx.cpu_registers[14]);
+ const auto& reg = ctx.cpu_registers;
+ return GetBacktrace(system, reg[11], reg[14], reg[15]);
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_32::GetBacktrace() const {
- return GetBacktrace(system, GetReg(13), GetReg(14));
+ return GetBacktrace(system, GetReg(11), GetReg(14), GetReg(15));
}
} // namespace Core
diff --git a/src/core/arm/dynarmic/arm_dynarmic_32.h b/src/core/arm/dynarmic/arm_dynarmic_32.h
index fcbe24f0c..346e9abf8 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_32.h
+++ b/src/core/arm/dynarmic/arm_dynarmic_32.h
@@ -78,7 +78,7 @@ protected:
private:
std::shared_ptr<Dynarmic::A32::Jit> MakeJit(Common::PageTable* page_table) const;
- static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 sp, u64 lr);
+ static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =
diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.cpp b/src/core/arm/dynarmic/arm_dynarmic_64.cpp
index 8f3806648..a91b587ce 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_64.cpp
+++ b/src/core/arm/dynarmic/arm_dynarmic_64.cpp
@@ -52,6 +52,12 @@ public:
CheckMemoryAccess(vaddr, 16, Kernel::DebugWatchpointType::Read);
return {memory.Read64(vaddr), memory.Read64(vaddr + 8)};
}
+ std::optional<u32> MemoryReadCode(u64 vaddr) override {
+ if (!memory.IsValidVirtualAddressRange(vaddr, sizeof(u32))) {
+ return std::nullopt;
+ }
+ return memory.Read32(vaddr);
+ }
void MemoryWrite8(u64 vaddr, u8 value) override {
if (CheckMemoryAccess(vaddr, 1, Kernel::DebugWatchpointType::Write)) {
@@ -105,7 +111,7 @@ public:
parent.LogBacktrace();
LOG_ERROR(Core_ARM,
"Unimplemented instruction @ 0x{:X} for {} instructions (instr = {:08X})", pc,
- num_instructions, MemoryReadCode(pc));
+ num_instructions, memory.Read32(pc));
}
void InstructionCacheOperationRaised(Dynarmic::A64::InstructionCacheOperation op,
@@ -138,16 +144,19 @@ public:
case Dynarmic::A64::Exception::SendEventLocal:
case Dynarmic::A64::Exception::Yield:
return;
+ case Dynarmic::A64::Exception::NoExecuteFault:
+ LOG_CRITICAL(Core_ARM, "Cannot execute instruction at unmapped address {:#016x}", pc);
+ ReturnException(pc, ARM_Interface::no_execute);
+ return;
default:
if (debugger_enabled) {
- parent.SaveContext(parent.breakpoint_context);
- parent.jit.load()->HaltExecution(ARM_Interface::breakpoint);
+ ReturnException(pc, ARM_Interface::breakpoint);
return;
}
parent.LogBacktrace();
- ASSERT_MSG(false, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})",
- static_cast<std::size_t>(exception), pc, MemoryReadCode(pc));
+ LOG_CRITICAL(Core_ARM, "ExceptionRaised(exception = {}, pc = {:08X}, code = {:08X})",
+ static_cast<std::size_t>(exception), pc, memory.Read32(pc));
}
}
@@ -195,15 +204,20 @@ public:
const auto match{parent.MatchingWatchpoint(addr, size, type)};
if (match) {
- parent.SaveContext(parent.breakpoint_context);
- parent.jit.load()->HaltExecution(ARM_Interface::watchpoint);
parent.halted_watchpoint = match;
+ parent.jit.load()->HaltExecution(ARM_Interface::watchpoint);
return false;
}
return true;
}
+ void ReturnException(u64 pc, Dynarmic::HaltReason hr) {
+ parent.SaveContext(parent.breakpoint_context);
+ parent.breakpoint_context.pc = pc;
+ parent.jit.load()->HaltExecution(hr);
+ }
+
ARM_Dynarmic_64& parent;
Core::Memory::Memory& memory;
u64 tpidrro_el0 = 0;
@@ -257,7 +271,6 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
// Code cache size
config.code_cache_size = 512_MiB;
- config.far_code_offset = 400_MiB;
// Allow memory fault handling to work
if (system.DebuggerEnabled()) {
@@ -268,7 +281,6 @@ std::shared_ptr<Dynarmic::A64::Jit> ARM_Dynarmic_64::MakeJit(Common::PageTable*
if (!page_table) {
// Don't waste too much memory on null_jit
config.code_cache_size = 8_MiB;
- config.far_code_offset = 4_MiB;
}
// Safe optimizations
@@ -487,22 +499,22 @@ void ARM_Dynarmic_64::PageTableChanged(Common::PageTable& page_table,
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace(Core::System& system,
- u64 fp, u64 lr) {
+ u64 fp, u64 lr, u64 pc) {
std::vector<BacktraceEntry> out;
auto& memory = system.Memory();
- // fp (= r29) points to the last frame record.
- // Note that this is the frame record for the *previous* frame, not the current one.
- // Note we need to subtract 4 from our last read to get the proper address
+ out.push_back({"", 0, pc, 0, ""});
+
+ // fp (= x29) points to the previous frame record.
// Frame records are two words long:
// fp+0 : pointer to previous frame record
// fp+8 : value of lr for frame
while (true) {
out.push_back({"", 0, lr, 0, ""});
- if (!fp) {
+ if (!fp || (fp % 4 != 0) || !memory.IsValidVirtualAddressRange(fp, 16)) {
break;
}
- lr = memory.Read64(fp + 8) - 4;
+ lr = memory.Read64(fp + 8);
fp = memory.Read64(fp);
}
@@ -513,11 +525,12 @@ std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace(Core::S
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktraceFromContext(
System& system, const ThreadContext64& ctx) {
- return GetBacktrace(system, ctx.cpu_registers[29], ctx.cpu_registers[30]);
+ const auto& reg = ctx.cpu_registers;
+ return GetBacktrace(system, reg[29], reg[30], ctx.pc);
}
std::vector<ARM_Interface::BacktraceEntry> ARM_Dynarmic_64::GetBacktrace() const {
- return GetBacktrace(system, GetReg(29), GetReg(30));
+ return GetBacktrace(system, GetReg(29), GetReg(30), GetPC());
}
} // namespace Core
diff --git a/src/core/arm/dynarmic/arm_dynarmic_64.h b/src/core/arm/dynarmic/arm_dynarmic_64.h
index 71dbaac5e..c77a83ad7 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_64.h
+++ b/src/core/arm/dynarmic/arm_dynarmic_64.h
@@ -73,7 +73,7 @@ private:
std::shared_ptr<Dynarmic::A64::Jit> MakeJit(Common::PageTable* page_table,
std::size_t address_space_bits) const;
- static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr);
+ static std::vector<BacktraceEntry> GetBacktrace(Core::System& system, u64 fp, u64 lr, u64 pc);
using JitCacheKey = std::pair<Common::PageTable*, std::size_t>;
using JitCacheType =
diff --git a/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp b/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp
index 6aae79c48..e9123c13d 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp
+++ b/src/core/arm/dynarmic/arm_dynarmic_cp15.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <fmt/format.h>
#include "common/logging/log.h"
diff --git a/src/core/arm/dynarmic/arm_dynarmic_cp15.h b/src/core/arm/dynarmic/arm_dynarmic_cp15.h
index f271b2070..5b2a51636 100644
--- a/src/core/arm/dynarmic/arm_dynarmic_cp15.h
+++ b/src/core/arm/dynarmic/arm_dynarmic_cp15.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 7723d9782..ea32a4a8d 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <atomic>
@@ -8,6 +7,7 @@
#include <memory>
#include <utility>
+#include "audio_core/audio_core.h"
#include "common/fs/fs.h"
#include "common/logging/log.h"
#include "common/microprofile.h"
@@ -42,14 +42,15 @@
#include "core/hle/service/service.h"
#include "core/hle/service/sm/sm.h"
#include "core/hle/service/time/time_manager.h"
+#include "core/internal_network/network.h"
#include "core/loader/loader.h"
#include "core/memory.h"
#include "core/memory/cheat_engine.h"
-#include "core/network/network.h"
#include "core/perf_stats.h"
#include "core/reporter.h"
#include "core/telemetry_session.h"
#include "core/tools/freezer.h"
+#include "network/network.h"
#include "video_core/renderer_base.h"
#include "video_core/video_core.h"
@@ -129,7 +130,7 @@ FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
struct System::Impl {
explicit Impl(System& system)
- : kernel{system}, fs_controller{system}, memory{system}, hid_core{},
+ : kernel{system}, fs_controller{system}, memory{system}, hid_core{}, room_network{},
cpu_manager{system}, reporter{system}, applet_manager{system}, time_manager{system} {}
SystemResultStatus Run() {
@@ -140,6 +141,8 @@ struct System::Impl {
core_timing.SyncPause(false);
is_paused = false;
+ audio_core->PauseSinks(false);
+
return status;
}
@@ -147,6 +150,8 @@ struct System::Impl {
std::unique_lock<std::mutex> lk(suspend_guard);
status = SystemResultStatus::Success;
+ audio_core->PauseSinks(true);
+
core_timing.SyncPause(true);
kernel.Suspend(true);
is_paused = true;
@@ -154,6 +159,11 @@ struct System::Impl {
return status;
}
+ bool IsPaused() const {
+ std::unique_lock lk(suspend_guard);
+ return is_paused;
+ }
+
std::unique_lock<std::mutex> StallProcesses() {
std::unique_lock<std::mutex> lk(suspend_guard);
kernel.Suspend(true);
@@ -214,6 +224,8 @@ struct System::Impl {
return SystemResultStatus::ErrorVideoCore;
}
+ audio_core = std::make_unique<AudioCore::AudioCore>(system);
+
service_manager = std::make_shared<Service::SM::ServiceManager>(kernel);
services = std::make_unique<Service::Services>(service_manager, system);
interrupt_manager = std::make_unique<Hardware::InterruptManager>(system);
@@ -290,7 +302,7 @@ struct System::Impl {
if (Settings::values.gamecard_current_game) {
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, filepath));
} else if (!Settings::values.gamecard_path.GetValue().empty()) {
- const auto gamecard_path = Settings::values.gamecard_path.GetValue();
+ const auto& gamecard_path = Settings::values.gamecard_path.GetValue();
fs_controller.SetGameCard(GetGameFileFromPath(virtual_filesystem, gamecard_path));
}
}
@@ -303,11 +315,24 @@ struct System::Impl {
GetAndResetPerfStats();
perf_stats->BeginSystemFrame();
+ std::string name = "Unknown Game";
+ if (app_loader->ReadTitle(name) != Loader::ResultStatus::Success) {
+ LOG_ERROR(Core, "Failed to read title for ROM (Error {})", load_result);
+ }
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ Network::GameInfo game_info;
+ game_info.name = name;
+ game_info.id = program_id;
+ room_member->SendGameInfo(game_info);
+ }
+
status = SystemResultStatus::Success;
return status;
}
void Shutdown() {
+ SetShuttingDown(true);
+
// Log last frame performance stats if game was loded
if (perf_stats) {
const auto perf_results = GetAndResetPerfStats();
@@ -333,23 +358,37 @@ struct System::Impl {
kernel.ShutdownCores();
cpu_manager.Shutdown();
debugger.reset();
+ kernel.CloseServices();
services.reset();
service_manager.reset();
cheat_engine.reset();
telemetry_session.reset();
- cpu_manager.Shutdown();
time_manager.Shutdown();
core_timing.Shutdown();
app_loader.reset();
+ audio_core.reset();
gpu_core.reset();
perf_stats.reset();
kernel.Shutdown();
memory.Reset();
applet_manager.ClearAll();
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ Network::GameInfo game_info{};
+ room_member->SendGameInfo(game_info);
+ }
+
LOG_DEBUG(Core, "Shutdown OK");
}
+ bool IsShuttingDown() const {
+ return is_shutting_down;
+ }
+
+ void SetShuttingDown(bool shutting_down) {
+ is_shutting_down = shutting_down;
+ }
+
Loader::ResultStatus GetGameName(std::string& out) const {
if (app_loader == nullptr)
return Loader::ResultStatus::ErrorNotInitialized;
@@ -392,8 +431,9 @@ struct System::Impl {
return perf_stats->GetAndResetStats(core_timing.GetGlobalTimeUs());
}
- std::mutex suspend_guard;
+ mutable std::mutex suspend_guard;
bool is_paused{};
+ std::atomic<bool> is_shutting_down{};
Timing::CoreTiming core_timing;
Kernel::KernelCore kernel;
@@ -407,8 +447,11 @@ struct System::Impl {
std::unique_ptr<Tegra::GPU> gpu_core;
std::unique_ptr<Hardware::InterruptManager> interrupt_manager;
std::unique_ptr<Core::DeviceMemory> device_memory;
+ std::unique_ptr<AudioCore::AudioCore> audio_core;
Core::Memory::Memory memory;
Core::HID::HIDCore hid_core;
+ Network::RoomNetwork room_network;
+
CpuManager cpu_manager;
std::atomic_bool is_powered_on{};
bool exit_lock = false;
@@ -479,6 +522,10 @@ SystemResultStatus System::Pause() {
return impl->Pause();
}
+bool System::IsPaused() const {
+ return impl->IsPaused();
+}
+
void System::InvalidateCpuInstructionCaches() {
impl->kernel.InvalidateAllInstructionCaches();
}
@@ -491,6 +538,14 @@ void System::Shutdown() {
impl->Shutdown();
}
+bool System::IsShuttingDown() const {
+ return impl->IsShuttingDown();
+}
+
+void System::SetShuttingDown(bool shutting_down) {
+ impl->SetShuttingDown(shutting_down);
+}
+
void System::DetachDebugger() {
if (impl->debugger) {
impl->debugger->NotifyShutdown();
@@ -640,6 +695,14 @@ const HID::HIDCore& System::HIDCore() const {
return impl->hid_core;
}
+AudioCore::AudioCore& System::AudioCore() {
+ return *impl->audio_core;
+}
+
+const AudioCore::AudioCore& System::AudioCore() const {
+ return *impl->audio_core;
+}
+
Timing::CoreTiming& System::CoreTiming() {
return impl->core_timing;
}
@@ -834,6 +897,14 @@ const Core::Debugger& System::GetDebugger() const {
return *impl->debugger;
}
+Network::RoomNetwork& System::GetRoomNetwork() {
+ return impl->room_network;
+}
+
+const Network::RoomNetwork& System::GetRoomNetwork() const {
+ return impl->room_network;
+}
+
void System::RegisterExecuteProgramCallback(ExecuteProgramCallback&& callback) {
impl->execute_program_callback = std::move(callback);
}
diff --git a/src/core/core.h b/src/core/core.h
index 60efe4410..0ce3b1d60 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -81,6 +80,10 @@ namespace VideoCore {
class RendererBase;
} // namespace VideoCore
+namespace AudioCore {
+class AudioCore;
+} // namespace AudioCore
+
namespace Core::Timing {
class CoreTiming;
}
@@ -93,6 +96,10 @@ namespace Core::HID {
class HIDCore;
}
+namespace Network {
+class RoomNetwork;
+}
+
namespace Core {
class ARM_Interface;
@@ -148,6 +155,9 @@ public:
*/
[[nodiscard]] SystemResultStatus Pause();
+ /// Check if the core is currently paused.
+ [[nodiscard]] bool IsPaused() const;
+
/**
* Invalidate the CPU instruction caches
* This function should only be used by GDB Stub to support breakpoints, memory updates and
@@ -160,6 +170,12 @@ public:
/// Shutdown the emulated system.
void Shutdown();
+ /// Check if the core is shutting down.
+ [[nodiscard]] bool IsShuttingDown() const;
+
+ /// Set the shutting down state.
+ void SetShuttingDown(bool shutting_down);
+
/// Forcibly detach the debugger if it is running.
void DetachDebugger();
@@ -250,6 +266,12 @@ public:
/// Gets an immutable reference to the renderer.
[[nodiscard]] const VideoCore::RendererBase& Renderer() const;
+ /// Gets a mutable reference to the audio interface
+ [[nodiscard]] AudioCore::AudioCore& AudioCore();
+
+ /// Gets an immutable reference to the audio interface.
+ [[nodiscard]] const AudioCore::AudioCore& AudioCore() const;
+
/// Gets the global scheduler
[[nodiscard]] Kernel::GlobalSchedulerContext& GlobalSchedulerContext();
@@ -360,6 +382,12 @@ public:
[[nodiscard]] Core::Debugger& GetDebugger();
[[nodiscard]] const Core::Debugger& GetDebugger() const;
+ /// Gets a mutable reference to the Room Network.
+ [[nodiscard]] Network::RoomNetwork& GetRoomNetwork();
+
+ /// Gets an immutable reference to the Room Network.
+ [[nodiscard]] const Network::RoomNetwork& GetRoomNetwork() const;
+
void SetExitLock(bool locked);
[[nodiscard]] bool GetExitLock() const;
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index 29e7dba9b..2dbb99c8b 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -20,10 +20,11 @@ std::shared_ptr<EventType> CreateEvent(std::string name, TimedCallback&& callbac
}
struct CoreTiming::Event {
- u64 time;
+ s64 time;
u64 fifo_order;
std::uintptr_t user_data;
std::weak_ptr<EventType> type;
+ s64 reschedule_time;
// Sort by time, unless the times are the same, in which case sort by
// the order added to the queue
@@ -45,7 +46,7 @@ void CoreTiming::ThreadEntry(CoreTiming& instance) {
constexpr char name[] = "yuzu:HostTiming";
MicroProfileOnThreadCreate(name);
Common::SetCurrentThreadName(name);
- Common::SetCurrentThreadPriority(Common::ThreadPriority::VeryHigh);
+ Common::SetCurrentThreadPriority(Common::ThreadPriority::Critical);
instance.on_thread_init();
instance.ThreadLoop();
MicroProfileOnThreadExit();
@@ -56,7 +57,8 @@ void CoreTiming::Initialize(std::function<void()>&& on_thread_init_) {
event_fifo_id = 0;
shutting_down = false;
ticks = 0;
- const auto empty_timed_callback = [](std::uintptr_t, std::chrono::nanoseconds) {};
+ const auto empty_timed_callback = [](std::uintptr_t, u64, std::chrono::nanoseconds)
+ -> std::optional<std::chrono::nanoseconds> { return std::nullopt; };
ev_lost = CreateEvent("_lost_event", empty_timed_callback);
if (is_multicore) {
timer_thread = std::make_unique<std::thread>(ThreadEntry, std::ref(*this));
@@ -71,6 +73,7 @@ void CoreTiming::Shutdown() {
if (timer_thread) {
timer_thread->join();
}
+ pause_callbacks.clear();
ClearPendingEvents();
timer_thread.reset();
has_started = false;
@@ -79,12 +82,21 @@ void CoreTiming::Shutdown() {
void CoreTiming::Pause(bool is_paused) {
paused = is_paused;
pause_event.Set();
+
+ if (!is_paused) {
+ pause_end_time = GetGlobalTimeNs().count();
+ }
+
+ for (auto& cb : pause_callbacks) {
+ cb(is_paused);
+ }
}
void CoreTiming::SyncPause(bool is_paused) {
if (is_paused == paused && paused_set == paused) {
return;
}
+
Pause(is_paused);
if (timer_thread) {
if (!is_paused) {
@@ -94,6 +106,14 @@ void CoreTiming::SyncPause(bool is_paused) {
while (paused_set != is_paused)
;
}
+
+ if (!is_paused) {
+ pause_end_time = GetGlobalTimeNs().count();
+ }
+
+ for (auto& cb : pause_callbacks) {
+ cb(is_paused);
+ }
}
bool CoreTiming::IsRunning() const {
@@ -106,18 +126,32 @@ bool CoreTiming::HasPendingEvents() const {
void CoreTiming::ScheduleEvent(std::chrono::nanoseconds ns_into_future,
const std::shared_ptr<EventType>& event_type,
- std::uintptr_t user_data) {
+ std::uintptr_t user_data, bool absolute_time) {
{
std::scoped_lock scope{basic_lock};
- const u64 timeout = static_cast<u64>((GetGlobalTimeNs() + ns_into_future).count());
-
- event_queue.emplace_back(Event{timeout, event_fifo_id++, user_data, event_type});
+ const auto next_time{absolute_time ? ns_into_future : GetGlobalTimeNs() + ns_into_future};
+ event_queue.emplace_back(
+ Event{next_time.count(), event_fifo_id++, user_data, event_type, 0});
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
}
+
event.Set();
}
+void CoreTiming::ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
+ std::chrono::nanoseconds resched_time,
+ const std::shared_ptr<EventType>& event_type,
+ std::uintptr_t user_data, bool absolute_time) {
+ std::scoped_lock scope{basic_lock};
+ const auto next_time{absolute_time ? start_time : GetGlobalTimeNs() + start_time};
+
+ event_queue.emplace_back(
+ Event{next_time.count(), event_fifo_id++, user_data, event_type, resched_time.count()});
+
+ std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
+}
+
void CoreTiming::UnscheduleEvent(const std::shared_ptr<EventType>& event_type,
std::uintptr_t user_data) {
std::scoped_lock scope{basic_lock};
@@ -185,6 +219,11 @@ void CoreTiming::RemoveEvent(const std::shared_ptr<EventType>& event_type) {
}
}
+void CoreTiming::RegisterPauseCallback(PauseCallback&& callback) {
+ std::scoped_lock lock{basic_lock};
+ pause_callbacks.emplace_back(std::move(callback));
+}
+
std::optional<s64> CoreTiming::Advance() {
std::scoped_lock lock{advance_lock, basic_lock};
global_timer = GetGlobalTimeNs().count();
@@ -193,14 +232,34 @@ std::optional<s64> CoreTiming::Advance() {
Event evt = std::move(event_queue.front());
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
event_queue.pop_back();
- basic_lock.unlock();
if (const auto event_type{evt.type.lock()}) {
- event_type->callback(
- evt.user_data, std::chrono::nanoseconds{static_cast<s64>(global_timer - evt.time)});
+ basic_lock.unlock();
+
+ const auto new_schedule_time{event_type->callback(
+ evt.user_data, evt.time,
+ std::chrono::nanoseconds{GetGlobalTimeNs().count() - evt.time})};
+
+ basic_lock.lock();
+
+ if (evt.reschedule_time != 0) {
+ // If this event was scheduled into a pause, its time now is going to be way behind.
+ // Re-set this event to continue from the end of the pause.
+ auto next_time{evt.time + evt.reschedule_time};
+ if (evt.time < pause_end_time) {
+ next_time = pause_end_time + evt.reschedule_time;
+ }
+
+ const auto next_schedule_time{new_schedule_time.has_value()
+ ? new_schedule_time.value().count()
+ : evt.reschedule_time};
+
+ event_queue.emplace_back(
+ Event{next_time, event_fifo_id++, evt.user_data, evt.type, next_schedule_time});
+ std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
+ }
}
- basic_lock.lock();
global_timer = GetGlobalTimeNs().count();
}
@@ -229,6 +288,7 @@ void CoreTiming::ThreadLoop() {
}
wait_set = false;
}
+
paused_set = true;
clock->Pause(true);
pause_event.Wait();
diff --git a/src/core/core_timing.h b/src/core/core_timing.h
index d27773009..6aa3ae923 100644
--- a/src/core/core_timing.h
+++ b/src/core/core_timing.h
@@ -20,8 +20,9 @@
namespace Core::Timing {
/// A callback that may be scheduled for a particular core timing event.
-using TimedCallback =
- std::function<void(std::uintptr_t user_data, std::chrono::nanoseconds ns_late)>;
+using TimedCallback = std::function<std::optional<std::chrono::nanoseconds>(
+ std::uintptr_t user_data, s64 time, std::chrono::nanoseconds ns_late)>;
+using PauseCallback = std::function<void(bool paused)>;
/// Contains the characteristics of a particular event.
struct EventType {
@@ -93,7 +94,15 @@ public:
/// Schedules an event in core timing
void ScheduleEvent(std::chrono::nanoseconds ns_into_future,
- const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0);
+ const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data = 0,
+ bool absolute_time = false);
+
+ /// Schedules an event which will automatically re-schedule itself with the given time, until
+ /// unscheduled
+ void ScheduleLoopingEvent(std::chrono::nanoseconds start_time,
+ std::chrono::nanoseconds resched_time,
+ const std::shared_ptr<EventType>& event_type,
+ std::uintptr_t user_data = 0, bool absolute_time = false);
void UnscheduleEvent(const std::shared_ptr<EventType>& event_type, std::uintptr_t user_data);
@@ -125,6 +134,9 @@ public:
/// Checks for events manually and returns time in nanoseconds for next event, threadsafe.
std::optional<s64> Advance();
+ /// Register a callback function to be called when coretiming pauses.
+ void RegisterPauseCallback(PauseCallback&& callback);
+
private:
struct Event;
@@ -136,7 +148,7 @@ private:
std::unique_ptr<Common::WallClock> clock;
- u64 global_timer = 0;
+ s64 global_timer = 0;
// The queue is a min-heap using std::make_heap/push_heap/pop_heap.
// We don't use std::priority_queue because we need to be able to serialize, unserialize and
@@ -159,10 +171,13 @@ private:
std::function<void()> on_thread_init{};
bool is_multicore{};
+ s64 pause_end_time{};
/// Cycle timing
u64 ticks{};
s64 downcount{};
+
+ std::vector<PauseCallback> pause_callbacks{};
};
/// Creates a core timing event with the given name and callback.
diff --git a/src/core/cpu_manager.cpp b/src/core/cpu_manager.cpp
index d69b2602a..9b1565ae1 100644
--- a/src/core/cpu_manager.cpp
+++ b/src/core/cpu_manager.cpp
@@ -8,6 +8,7 @@
#include "core/core.h"
#include "core/core_timing.h"
#include "core/cpu_manager.h"
+#include "core/hle/kernel/k_interrupt_manager.h"
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
@@ -41,51 +42,31 @@ void CpuManager::Shutdown() {
}
}
-std::function<void(void*)> CpuManager::GetGuestThreadStartFunc() {
- return GuestThreadFunction;
-}
-
-std::function<void(void*)> CpuManager::GetIdleThreadStartFunc() {
- return IdleThreadFunction;
-}
-
-std::function<void(void*)> CpuManager::GetShutdownThreadStartFunc() {
- return ShutdownThreadFunction;
-}
-
-void CpuManager::GuestThreadFunction(void* cpu_manager_) {
- CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
- if (cpu_manager->is_multicore) {
- cpu_manager->MultiCoreRunGuestThread();
+void CpuManager::GuestThreadFunction() {
+ if (is_multicore) {
+ MultiCoreRunGuestThread();
} else {
- cpu_manager->SingleCoreRunGuestThread();
+ SingleCoreRunGuestThread();
}
}
-void CpuManager::GuestRewindFunction(void* cpu_manager_) {
- CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
- if (cpu_manager->is_multicore) {
- cpu_manager->MultiCoreRunGuestLoop();
+void CpuManager::IdleThreadFunction() {
+ if (is_multicore) {
+ MultiCoreRunIdleThread();
} else {
- cpu_manager->SingleCoreRunGuestLoop();
+ SingleCoreRunIdleThread();
}
}
-void CpuManager::IdleThreadFunction(void* cpu_manager_) {
- CpuManager* cpu_manager = static_cast<CpuManager*>(cpu_manager_);
- if (cpu_manager->is_multicore) {
- cpu_manager->MultiCoreRunIdleThread();
- } else {
- cpu_manager->SingleCoreRunIdleThread();
- }
+void CpuManager::ShutdownThreadFunction() {
+ ShutdownThread();
}
-void CpuManager::ShutdownThreadFunction(void* cpu_manager) {
- static_cast<CpuManager*>(cpu_manager)->ShutdownThread();
-}
+void CpuManager::HandleInterrupt() {
+ auto& kernel = system.Kernel();
+ auto core_index = kernel.CurrentPhysicalCoreIndex();
-void* CpuManager::GetStartFuncParameter() {
- return this;
+ Kernel::KInterruptManager::HandleInterrupt(kernel, static_cast<s32>(core_index));
}
///////////////////////////////////////////////////////////////////////////////
@@ -93,16 +74,9 @@ void* CpuManager::GetStartFuncParameter() {
///////////////////////////////////////////////////////////////////////////////
void CpuManager::MultiCoreRunGuestThread() {
+ // Similar to UserModeThreadStarter in HOS
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
- auto* thread = kernel.CurrentScheduler()->GetCurrentThread();
- auto& host_context = thread->GetHostContext();
- host_context->SetRewindPoint(GuestRewindFunction, this);
- MultiCoreRunGuestLoop();
-}
-
-void CpuManager::MultiCoreRunGuestLoop() {
- auto& kernel = system.Kernel();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
@@ -110,18 +84,26 @@ void CpuManager::MultiCoreRunGuestLoop() {
physical_core->Run();
physical_core = &kernel.CurrentPhysicalCore();
}
- {
- Kernel::KScopedDisableDispatch dd(kernel);
- physical_core->ArmInterface().ClearExclusiveState();
- }
+
+ HandleInterrupt();
}
}
void CpuManager::MultiCoreRunIdleThread() {
+ // Not accurate to HOS. Remove this entire method when singlecore is removed.
+ // See notes in KScheduler::ScheduleImpl for more information about why this
+ // is inaccurate.
+
auto& kernel = system.Kernel();
+ kernel.CurrentScheduler()->OnThreadStart();
+
while (true) {
- Kernel::KScopedDisableDispatch dd(kernel);
- kernel.CurrentPhysicalCore().Idle();
+ auto& physical_core = kernel.CurrentPhysicalCore();
+ if (!physical_core.IsInterrupted()) {
+ physical_core.Idle();
+ }
+
+ HandleInterrupt();
}
}
@@ -132,80 +114,73 @@ void CpuManager::MultiCoreRunIdleThread() {
void CpuManager::SingleCoreRunGuestThread() {
auto& kernel = system.Kernel();
kernel.CurrentScheduler()->OnThreadStart();
- auto* thread = kernel.CurrentScheduler()->GetCurrentThread();
- auto& host_context = thread->GetHostContext();
- host_context->SetRewindPoint(GuestRewindFunction, this);
- SingleCoreRunGuestLoop();
-}
-void CpuManager::SingleCoreRunGuestLoop() {
- auto& kernel = system.Kernel();
while (true) {
auto* physical_core = &kernel.CurrentPhysicalCore();
if (!physical_core->IsInterrupted()) {
physical_core->Run();
physical_core = &kernel.CurrentPhysicalCore();
}
+
kernel.SetIsPhantomModeForSingleCore(true);
system.CoreTiming().Advance();
kernel.SetIsPhantomModeForSingleCore(false);
- physical_core->ArmInterface().ClearExclusiveState();
+
PreemptSingleCore();
- auto& scheduler = kernel.Scheduler(current_core);
- scheduler.RescheduleCurrentCore();
+ HandleInterrupt();
}
}
void CpuManager::SingleCoreRunIdleThread() {
auto& kernel = system.Kernel();
+ kernel.CurrentScheduler()->OnThreadStart();
+
while (true) {
- auto& physical_core = kernel.CurrentPhysicalCore();
PreemptSingleCore(false);
system.CoreTiming().AddTicks(1000U);
idle_count++;
- auto& scheduler = physical_core.Scheduler();
- scheduler.RescheduleCurrentCore();
+ HandleInterrupt();
}
}
-void CpuManager::PreemptSingleCore(bool from_running_enviroment) {
- {
- auto& kernel = system.Kernel();
- auto& scheduler = kernel.Scheduler(current_core);
- Kernel::KThread* current_thread = scheduler.GetCurrentThread();
- if (idle_count >= 4 || from_running_enviroment) {
- if (!from_running_enviroment) {
- system.CoreTiming().Idle();
- idle_count = 0;
- }
- kernel.SetIsPhantomModeForSingleCore(true);
- system.CoreTiming().Advance();
- kernel.SetIsPhantomModeForSingleCore(false);
- }
- current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
- system.CoreTiming().ResetTicks();
- scheduler.Unload(scheduler.GetCurrentThread());
-
- auto& next_scheduler = kernel.Scheduler(current_core);
- Common::Fiber::YieldTo(current_thread->GetHostContext(), *next_scheduler.ControlContext());
- }
+void CpuManager::PreemptSingleCore(bool from_running_environment) {
+ auto& kernel = system.Kernel();
- // May have changed scheduler
- {
- auto& scheduler = system.Kernel().Scheduler(current_core);
- scheduler.Reload(scheduler.GetCurrentThread());
- if (!scheduler.IsIdle()) {
+ if (idle_count >= 4 || from_running_environment) {
+ if (!from_running_environment) {
+ system.CoreTiming().Idle();
idle_count = 0;
}
+ kernel.SetIsPhantomModeForSingleCore(true);
+ system.CoreTiming().Advance();
+ kernel.SetIsPhantomModeForSingleCore(false);
+ }
+ current_core.store((current_core + 1) % Core::Hardware::NUM_CPU_CORES);
+ system.CoreTiming().ResetTicks();
+ kernel.Scheduler(current_core).PreemptSingleCore();
+
+ // We've now been scheduled again, and we may have exchanged schedulers.
+ // Reload the scheduler in case it's different.
+ if (!kernel.Scheduler(current_core).IsIdle()) {
+ idle_count = 0;
}
}
+void CpuManager::GuestActivate() {
+ // Similar to the HorizonKernelMain callback in HOS
+ auto& kernel = system.Kernel();
+ auto* scheduler = kernel.CurrentScheduler();
+
+ scheduler->Activate();
+ UNREACHABLE();
+}
+
void CpuManager::ShutdownThread() {
auto& kernel = system.Kernel();
+ auto* thread = kernel.GetCurrentEmuThread();
auto core = is_multicore ? kernel.CurrentPhysicalCoreIndex() : 0;
- auto* current_thread = kernel.GetCurrentEmuThread();
- Common::Fiber::YieldTo(current_thread->GetHostContext(), *core_data[core].host_context);
+ Common::Fiber::YieldTo(thread->GetHostContext(), *core_data[core].host_context);
UNREACHABLE();
}
@@ -237,8 +212,12 @@ void CpuManager::RunThread(std::size_t core) {
system.GPU().ObtainContext();
}
- auto current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread();
- Common::Fiber::YieldTo(data.host_context, *current_thread->GetHostContext());
+ auto& kernel = system.Kernel();
+ auto& scheduler = *kernel.CurrentScheduler();
+ auto* thread = scheduler.GetSchedulerCurrentThread();
+ Kernel::SetCurrentThread(kernel, thread);
+
+ Common::Fiber::YieldTo(data.host_context, *thread->GetHostContext());
}
} // namespace Core
diff --git a/src/core/cpu_manager.h b/src/core/cpu_manager.h
index f0751fc58..95ea3ef39 100644
--- a/src/core/cpu_manager.h
+++ b/src/core/cpu_manager.h
@@ -50,10 +50,18 @@ public:
void Initialize();
void Shutdown();
- static std::function<void(void*)> GetGuestThreadStartFunc();
- static std::function<void(void*)> GetIdleThreadStartFunc();
- static std::function<void(void*)> GetShutdownThreadStartFunc();
- void* GetStartFuncParameter();
+ std::function<void()> GetGuestActivateFunc() {
+ return [this] { GuestActivate(); };
+ }
+ std::function<void()> GetGuestThreadFunc() {
+ return [this] { GuestThreadFunction(); };
+ }
+ std::function<void()> GetIdleThreadStartFunc() {
+ return [this] { IdleThreadFunction(); };
+ }
+ std::function<void()> GetShutdownThreadStartFunc() {
+ return [this] { ShutdownThreadFunction(); };
+ }
void PreemptSingleCore(bool from_running_enviroment = true);
@@ -62,21 +70,20 @@ public:
}
private:
- static void GuestThreadFunction(void* cpu_manager);
- static void GuestRewindFunction(void* cpu_manager);
- static void IdleThreadFunction(void* cpu_manager);
- static void ShutdownThreadFunction(void* cpu_manager);
+ void GuestThreadFunction();
+ void IdleThreadFunction();
+ void ShutdownThreadFunction();
void MultiCoreRunGuestThread();
- void MultiCoreRunGuestLoop();
void MultiCoreRunIdleThread();
void SingleCoreRunGuestThread();
- void SingleCoreRunGuestLoop();
void SingleCoreRunIdleThread();
static void ThreadStart(std::stop_token stop_token, CpuManager& cpu_manager, std::size_t core);
+ void GuestActivate();
+ void HandleInterrupt();
void ShutdownThread();
void RunThread(std::size_t core);
diff --git a/src/core/debugger/gdbstub.cpp b/src/core/debugger/gdbstub.cpp
index f5e9a303d..884229c77 100644
--- a/src/core/debugger/gdbstub.cpp
+++ b/src/core/debugger/gdbstub.cpp
@@ -252,6 +252,7 @@ void GDBStub::ExecuteCommand(std::string_view packet, std::vector<DebuggerAction
const auto sep{std::find(command.begin(), command.end(), '=') - command.begin() + 1};
const size_t reg{static_cast<size_t>(strtoll(command.data(), nullptr, 16))};
arch->RegWrite(backend.GetActiveThread(), reg, std::string_view(command).substr(sep));
+ SendReply(GDB_STUB_REPLY_OK);
break;
}
case 'm': {
diff --git a/src/core/debugger/gdbstub_arch.cpp b/src/core/debugger/gdbstub_arch.cpp
index 750c353b9..4bef09bd7 100644
--- a/src/core/debugger/gdbstub_arch.cpp
+++ b/src/core/debugger/gdbstub_arch.cpp
@@ -191,8 +191,10 @@ std::string GDBStubA64::RegRead(const Kernel::KThread* thread, size_t id) const
const auto& gprs{context.cpu_registers};
const auto& fprs{context.vector_registers};
- if (id <= SP_REGISTER) {
+ if (id < SP_REGISTER) {
return ValueToHex(gprs[id]);
+ } else if (id == SP_REGISTER) {
+ return ValueToHex(context.sp);
} else if (id == PC_REGISTER) {
return ValueToHex(context.pc);
} else if (id == PSTATE_REGISTER) {
@@ -215,8 +217,10 @@ void GDBStubA64::RegWrite(Kernel::KThread* thread, size_t id, std::string_view v
auto& context{thread->GetContext64()};
- if (id <= SP_REGISTER) {
+ if (id < SP_REGISTER) {
context.cpu_registers[id] = HexToValue<u64>(value);
+ } else if (id == SP_REGISTER) {
+ context.sp = HexToValue<u64>(value);
} else if (id == PC_REGISTER) {
context.pc = HexToValue<u64>(value);
} else if (id == PSTATE_REGISTER) {
diff --git a/src/core/file_sys/errors.h b/src/core/file_sys/errors.h
index 1a920b45d..7cee0c7df 100644
--- a/src/core/file_sys/errors.h
+++ b/src/core/file_sys/errors.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -8,14 +7,14 @@
namespace FileSys {
-constexpr ResultCode ERROR_PATH_NOT_FOUND{ErrorModule::FS, 1};
-constexpr ResultCode ERROR_PATH_ALREADY_EXISTS{ErrorModule::FS, 2};
-constexpr ResultCode ERROR_ENTITY_NOT_FOUND{ErrorModule::FS, 1002};
-constexpr ResultCode ERROR_SD_CARD_NOT_FOUND{ErrorModule::FS, 2001};
-constexpr ResultCode ERROR_OUT_OF_BOUNDS{ErrorModule::FS, 3005};
-constexpr ResultCode ERROR_FAILED_MOUNT_ARCHIVE{ErrorModule::FS, 3223};
-constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::FS, 6001};
-constexpr ResultCode ERROR_INVALID_OFFSET{ErrorModule::FS, 6061};
-constexpr ResultCode ERROR_INVALID_SIZE{ErrorModule::FS, 6062};
+constexpr Result ERROR_PATH_NOT_FOUND{ErrorModule::FS, 1};
+constexpr Result ERROR_PATH_ALREADY_EXISTS{ErrorModule::FS, 2};
+constexpr Result ERROR_ENTITY_NOT_FOUND{ErrorModule::FS, 1002};
+constexpr Result ERROR_SD_CARD_NOT_FOUND{ErrorModule::FS, 2001};
+constexpr Result ERROR_OUT_OF_BOUNDS{ErrorModule::FS, 3005};
+constexpr Result ERROR_FAILED_MOUNT_ARCHIVE{ErrorModule::FS, 3223};
+constexpr Result ERROR_INVALID_ARGUMENT{ErrorModule::FS, 6001};
+constexpr Result ERROR_INVALID_OFFSET{ErrorModule::FS, 6061};
+constexpr Result ERROR_INVALID_SIZE{ErrorModule::FS, 6062};
} // namespace FileSys
diff --git a/src/core/frontend/applets/error.cpp b/src/core/frontend/applets/error.cpp
index f2ec4b10e..f8b961098 100644
--- a/src/core/frontend/applets/error.cpp
+++ b/src/core/frontend/applets/error.cpp
@@ -8,12 +8,12 @@ namespace Core::Frontend {
ErrorApplet::~ErrorApplet() = default;
-void DefaultErrorApplet::ShowError(ResultCode error, std::function<void()> finished) const {
+void DefaultErrorApplet::ShowError(Result error, std::function<void()> finished) const {
LOG_CRITICAL(Service_Fatal, "Application requested error display: {:04}-{:04} (raw={:08X})",
error.module.Value(), error.description.Value(), error.raw);
}
-void DefaultErrorApplet::ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time,
+void DefaultErrorApplet::ShowErrorWithTimestamp(Result error, std::chrono::seconds time,
std::function<void()> finished) const {
LOG_CRITICAL(
Service_Fatal,
@@ -21,7 +21,7 @@ void DefaultErrorApplet::ShowErrorWithTimestamp(ResultCode error, std::chrono::s
error.module.Value(), error.description.Value(), error.raw, time.count());
}
-void DefaultErrorApplet::ShowCustomErrorText(ResultCode error, std::string main_text,
+void DefaultErrorApplet::ShowCustomErrorText(Result error, std::string main_text,
std::string detail_text,
std::function<void()> finished) const {
LOG_CRITICAL(Service_Fatal,
diff --git a/src/core/frontend/applets/error.h b/src/core/frontend/applets/error.h
index 8a1134561..f378f8805 100644
--- a/src/core/frontend/applets/error.h
+++ b/src/core/frontend/applets/error.h
@@ -14,22 +14,22 @@ class ErrorApplet {
public:
virtual ~ErrorApplet();
- virtual void ShowError(ResultCode error, std::function<void()> finished) const = 0;
+ virtual void ShowError(Result error, std::function<void()> finished) const = 0;
- virtual void ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time,
+ virtual void ShowErrorWithTimestamp(Result error, std::chrono::seconds time,
std::function<void()> finished) const = 0;
- virtual void ShowCustomErrorText(ResultCode error, std::string dialog_text,
+ virtual void ShowCustomErrorText(Result error, std::string dialog_text,
std::string fullscreen_text,
std::function<void()> finished) const = 0;
};
class DefaultErrorApplet final : public ErrorApplet {
public:
- void ShowError(ResultCode error, std::function<void()> finished) const override;
- void ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time,
+ void ShowError(Result error, std::function<void()> finished) const override;
+ void ShowErrorWithTimestamp(Result error, std::chrono::seconds time,
std::function<void()> finished) const override;
- void ShowCustomErrorText(ResultCode error, std::string main_text, std::string detail_text,
+ void ShowCustomErrorText(Result error, std::string main_text, std::string detail_text,
std::function<void()> finished) const override;
};
diff --git a/src/core/frontend/applets/software_keyboard.h b/src/core/frontend/applets/software_keyboard.h
index a405e3c94..094d1e713 100644
--- a/src/core/frontend/applets/software_keyboard.h
+++ b/src/core/frontend/applets/software_keyboard.h
@@ -17,6 +17,8 @@ struct KeyboardInitializeParameters {
std::u16string sub_text;
std::u16string guide_text;
std::u16string initial_text;
+ char16_t left_optional_symbol_key;
+ char16_t right_optional_symbol_key;
u32 max_text_length;
u32 min_text_length;
s32 initial_cursor_position;
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp
index 57c6ffc43..1be2dccb0 100644
--- a/src/core/frontend/emu_window.cpp
+++ b/src/core/frontend/emu_window.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <mutex>
#include "core/frontend/emu_window.h"
diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h
index b3bffecb2..ac1906d5e 100644
--- a/src/core/frontend/emu_window.h
+++ b/src/core/frontend/emu_window.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/core/hardware_interrupt_manager.cpp b/src/core/hardware_interrupt_manager.cpp
index d2d968a76..d08cc3315 100644
--- a/src/core/hardware_interrupt_manager.cpp
+++ b/src/core/hardware_interrupt_manager.cpp
@@ -11,11 +11,14 @@ namespace Core::Hardware {
InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
gpu_interrupt_event = Core::Timing::CreateEvent(
- "GPUInterrupt", [this](std::uintptr_t message, std::chrono::nanoseconds) {
+ "GPUInterrupt",
+ [this](std::uintptr_t message, u64 time,
+ std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
const u32 syncpt = static_cast<u32>(message >> 32);
const u32 value = static_cast<u32>(message);
nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
+ return std::nullopt;
});
}
diff --git a/src/core/hid/emulated_controller.cpp b/src/core/hid/emulated_controller.cpp
index bd2384515..8c3895937 100644
--- a/src/core/hid/emulated_controller.cpp
+++ b/src/core/hid/emulated_controller.cpp
@@ -126,10 +126,14 @@ void EmulatedController::LoadDevices() {
battery_params[LeftIndex].Set("battery", true);
battery_params[RightIndex].Set("battery", true);
+ camera_params = Common::ParamPackage{"engine:camera,camera:1"};
+
output_params[LeftIndex] = left_joycon;
output_params[RightIndex] = right_joycon;
+ output_params[2] = camera_params;
output_params[LeftIndex].Set("output", true);
output_params[RightIndex].Set("output", true);
+ output_params[2].Set("output", true);
LoadTASParams();
@@ -146,6 +150,7 @@ void EmulatedController::LoadDevices() {
Common::Input::CreateDevice<Common::Input::InputDevice>);
std::transform(battery_params.begin(), battery_params.end(), battery_devices.begin(),
Common::Input::CreateDevice<Common::Input::InputDevice>);
+ camera_devices = Common::Input::CreateDevice<Common::Input::InputDevice>(camera_params);
std::transform(output_params.begin(), output_params.end(), output_devices.begin(),
Common::Input::CreateDevice<Common::Input::OutputDevice>);
@@ -267,6 +272,14 @@ void EmulatedController::ReloadInput() {
motion_devices[index]->ForceUpdate();
}
+ if (camera_devices) {
+ camera_devices->SetCallback({
+ .on_change =
+ [this](const Common::Input::CallbackStatus& callback) { SetCamera(callback); },
+ });
+ camera_devices->ForceUpdate();
+ }
+
// Use a common UUID for TAS
static constexpr Common::UUID TAS_UUID = Common::UUID{
{0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x7, 0xA5, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0}};
@@ -851,6 +864,25 @@ void EmulatedController::SetBattery(const Common::Input::CallbackStatus& callbac
TriggerOnChange(ControllerTriggerType::Battery, true);
}
+void EmulatedController::SetCamera(const Common::Input::CallbackStatus& callback) {
+ std::unique_lock lock{mutex};
+ controller.camera_values = TransformToCamera(callback);
+
+ if (is_configuring) {
+ lock.unlock();
+ TriggerOnChange(ControllerTriggerType::IrSensor, false);
+ return;
+ }
+
+ controller.camera_state.sample++;
+ controller.camera_state.format =
+ static_cast<Core::IrSensor::ImageTransferProcessorFormat>(controller.camera_values.format);
+ controller.camera_state.data = controller.camera_values.data;
+
+ lock.unlock();
+ TriggerOnChange(ControllerTriggerType::IrSensor, true);
+}
+
bool EmulatedController::SetVibration(std::size_t device_index, VibrationValue vibration) {
if (device_index >= output_devices.size()) {
return false;
@@ -928,6 +960,23 @@ bool EmulatedController::SetPollingMode(Common::Input::PollingMode polling_mode)
return output_device->SetPollingMode(polling_mode) == Common::Input::PollingError::None;
}
+bool EmulatedController::SetCameraFormat(
+ Core::IrSensor::ImageTransferProcessorFormat camera_format) {
+ LOG_INFO(Service_HID, "Set camera format {}", camera_format);
+
+ auto& right_output_device = output_devices[static_cast<std::size_t>(DeviceIndex::Right)];
+ auto& camera_output_device = output_devices[2];
+
+ if (right_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
+ camera_format)) == Common::Input::CameraError::None) {
+ return true;
+ }
+
+ // Fallback to Qt camera if native device doesn't have support
+ return camera_output_device->SetCameraFormat(static_cast<Common::Input::CameraFormat>(
+ camera_format)) == Common::Input::CameraError::None;
+}
+
void EmulatedController::SetLedPattern() {
for (auto& device : output_devices) {
if (!device) {
@@ -1163,6 +1212,11 @@ BatteryValues EmulatedController::GetBatteryValues() const {
return controller.battery_values;
}
+CameraValues EmulatedController::GetCameraValues() const {
+ std::scoped_lock lock{mutex};
+ return controller.camera_values;
+}
+
HomeButtonState EmulatedController::GetHomeButtons() const {
std::scoped_lock lock{mutex};
if (is_configuring) {
@@ -1251,6 +1305,11 @@ BatteryLevelState EmulatedController::GetBattery() const {
return controller.battery_state;
}
+const CameraState& EmulatedController::GetCamera() const {
+ std::scoped_lock lock{mutex};
+ return controller.camera_state;
+}
+
void EmulatedController::TriggerOnChange(ControllerTriggerType type, bool is_npad_service_update) {
std::scoped_lock lock{callback_mutex};
for (const auto& poller_pair : callback_list) {
diff --git a/src/core/hid/emulated_controller.h b/src/core/hid/emulated_controller.h
index 3f02ed3c0..823c1700c 100644
--- a/src/core/hid/emulated_controller.h
+++ b/src/core/hid/emulated_controller.h
@@ -15,10 +15,12 @@
#include "common/settings.h"
#include "common/vector_math.h"
#include "core/hid/hid_types.h"
+#include "core/hid/irs_types.h"
#include "core/hid/motion_input.h"
namespace Core::HID {
const std::size_t max_emulated_controllers = 2;
+const std::size_t output_devices = 3;
struct ControllerMotionInfo {
Common::Input::MotionStatus raw_status{};
MotionInput emulated{};
@@ -34,15 +36,16 @@ using TriggerDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, Settings::NativeTrigger::NumTriggers>;
using BatteryDevices =
std::array<std::unique_ptr<Common::Input::InputDevice>, max_emulated_controllers>;
-using OutputDevices =
- std::array<std::unique_ptr<Common::Input::OutputDevice>, max_emulated_controllers>;
+using CameraDevices = std::unique_ptr<Common::Input::InputDevice>;
+using OutputDevices = std::array<std::unique_ptr<Common::Input::OutputDevice>, output_devices>;
using ButtonParams = std::array<Common::ParamPackage, Settings::NativeButton::NumButtons>;
using StickParams = std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs>;
using ControllerMotionParams = std::array<Common::ParamPackage, Settings::NativeMotion::NumMotions>;
using TriggerParams = std::array<Common::ParamPackage, Settings::NativeTrigger::NumTriggers>;
using BatteryParams = std::array<Common::ParamPackage, max_emulated_controllers>;
-using OutputParams = std::array<Common::ParamPackage, max_emulated_controllers>;
+using CameraParams = Common::ParamPackage;
+using OutputParams = std::array<Common::ParamPackage, output_devices>;
using ButtonValues = std::array<Common::Input::ButtonStatus, Settings::NativeButton::NumButtons>;
using SticksValues = std::array<Common::Input::StickStatus, Settings::NativeAnalog::NumAnalogs>;
@@ -51,6 +54,7 @@ using TriggerValues =
using ControllerMotionValues = std::array<ControllerMotionInfo, Settings::NativeMotion::NumMotions>;
using ColorValues = std::array<Common::Input::BodyColorStatus, max_emulated_controllers>;
using BatteryValues = std::array<Common::Input::BatteryStatus, max_emulated_controllers>;
+using CameraValues = Common::Input::CameraStatus;
using VibrationValues = std::array<Common::Input::VibrationStatus, max_emulated_controllers>;
struct AnalogSticks {
@@ -70,6 +74,12 @@ struct BatteryLevelState {
NpadPowerInfo right{};
};
+struct CameraState {
+ Core::IrSensor::ImageTransferProcessorFormat format{};
+ std::vector<u8> data{};
+ std::size_t sample{};
+};
+
struct ControllerMotion {
Common::Vec3f accel{};
Common::Vec3f gyro{};
@@ -96,6 +106,7 @@ struct ControllerStatus {
ColorValues color_values{};
BatteryValues battery_values{};
VibrationValues vibration_values{};
+ CameraValues camera_values{};
// Data for HID serices
HomeButtonState home_button_state{};
@@ -107,6 +118,7 @@ struct ControllerStatus {
NpadGcTriggerState gc_trigger_state{};
ControllerColors colors_state{};
BatteryLevelState battery_state{};
+ CameraState camera_state{};
};
enum class ControllerTriggerType {
@@ -117,6 +129,7 @@ enum class ControllerTriggerType {
Color,
Battery,
Vibration,
+ IrSensor,
Connected,
Disconnected,
Type,
@@ -269,6 +282,9 @@ public:
/// Returns the latest battery status from the controller with parameters
BatteryValues GetBatteryValues() const;
+ /// Returns the latest camera status from the controller with parameters
+ CameraValues GetCameraValues() const;
+
/// Returns the latest status of button input for the hid::HomeButton service
HomeButtonState GetHomeButtons() const;
@@ -296,6 +312,9 @@ public:
/// Returns the latest battery status from the controller
BatteryLevelState GetBattery() const;
+ /// Returns the latest camera status from the controller
+ const CameraState& GetCamera() const;
+
/**
* Sends a specific vibration to the output device
* @return true if vibration had no errors
@@ -315,6 +334,13 @@ public:
*/
bool SetPollingMode(Common::Input::PollingMode polling_mode);
+ /**
+ * Sets the desired camera format to be polled from a controller
+ * @param camera_format size of each frame
+ * @return true if SetCameraFormat was successfull
+ */
+ bool SetCameraFormat(Core::IrSensor::ImageTransferProcessorFormat camera_format);
+
/// Returns the led pattern corresponding to this emulated controller
LedPattern GetLedPattern() const;
@@ -393,6 +419,12 @@ private:
void SetBattery(const Common::Input::CallbackStatus& callback, std::size_t index);
/**
+ * Updates the camera status of the controller
+ * @param callback A CallbackStatus containing the camera status
+ */
+ void SetCamera(const Common::Input::CallbackStatus& callback);
+
+ /**
* Triggers a callback that something has changed on the controller status
* @param type Input type of the event to trigger
* @param is_service_update indicates if this event should only be sent to HID services
@@ -417,6 +449,7 @@ private:
ControllerMotionParams motion_params;
TriggerParams trigger_params;
BatteryParams battery_params;
+ CameraParams camera_params;
OutputParams output_params;
ButtonDevices button_devices;
@@ -424,6 +457,7 @@ private:
ControllerMotionDevices motion_devices;
TriggerDevices trigger_devices;
BatteryDevices battery_devices;
+ CameraDevices camera_devices;
OutputDevices output_devices;
// TAS related variables
diff --git a/src/core/hid/hid_types.h b/src/core/hid/hid_types.h
index 9f76f9bcb..e49223016 100644
--- a/src/core/hid/hid_types.h
+++ b/src/core/hid/hid_types.h
@@ -272,6 +272,7 @@ enum class VibrationDeviceType : u32 {
Unknown = 0,
LinearResonantActuator = 1,
GcErm = 2,
+ N64 = 3,
};
// This is nn::hid::VibrationGcErmCommand
diff --git a/src/core/hid/input_converter.cpp b/src/core/hid/input_converter.cpp
index 18d9f042d..68d143a01 100644
--- a/src/core/hid/input_converter.cpp
+++ b/src/core/hid/input_converter.cpp
@@ -270,6 +270,20 @@ Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatu
return status;
}
+Common::Input::CameraStatus TransformToCamera(const Common::Input::CallbackStatus& callback) {
+ Common::Input::CameraStatus camera{};
+ switch (callback.type) {
+ case Common::Input::InputType::IrSensor:
+ camera = callback.camera_status;
+ break;
+ default:
+ LOG_ERROR(Input, "Conversion from type {} to camera not implemented", callback.type);
+ break;
+ }
+
+ return camera;
+}
+
void SanitizeAnalog(Common::Input::AnalogStatus& analog, bool clamp_value) {
const auto& properties = analog.properties;
float& raw_value = analog.raw_value;
diff --git a/src/core/hid/input_converter.h b/src/core/hid/input_converter.h
index 2be36889f..143c50cc0 100644
--- a/src/core/hid/input_converter.h
+++ b/src/core/hid/input_converter.h
@@ -77,6 +77,14 @@ Common::Input::TriggerStatus TransformToTrigger(const Common::Input::CallbackSta
Common::Input::AnalogStatus TransformToAnalog(const Common::Input::CallbackStatus& callback);
/**
+ * Converts raw input data into a valid camera status.
+ *
+ * @param callback Supported callbacks: Camera.
+ * @return A valid CameraObject object.
+ */
+Common::Input::CameraStatus TransformToCamera(const Common::Input::CallbackStatus& callback);
+
+/**
* Converts raw analog data into a valid analog value
* @param analog An analog object containing raw data and properties
* @param clamp_value determines if the value needs to be clamped between -1.0f and 1.0f.
diff --git a/src/core/hid/irs_types.h b/src/core/hid/irs_types.h
new file mode 100644
index 000000000..88c5b016d
--- /dev/null
+++ b/src/core/hid/irs_types.h
@@ -0,0 +1,301 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/common_funcs.h"
+#include "common/common_types.h"
+#include "core/hid/hid_types.h"
+
+namespace Core::IrSensor {
+
+// This is nn::irsensor::CameraAmbientNoiseLevel
+enum class CameraAmbientNoiseLevel : u32 {
+ Low,
+ Medium,
+ High,
+ Unkown3, // This level can't be reached
+};
+
+// This is nn::irsensor::CameraLightTarget
+enum class CameraLightTarget : u32 {
+ AllLeds,
+ BrightLeds,
+ DimLeds,
+ None,
+};
+
+// This is nn::irsensor::PackedCameraLightTarget
+enum class PackedCameraLightTarget : u8 {
+ AllLeds,
+ BrightLeds,
+ DimLeds,
+ None,
+};
+
+// This is nn::irsensor::AdaptiveClusteringMode
+enum class AdaptiveClusteringMode : u32 {
+ StaticFov,
+ DynamicFov,
+};
+
+// This is nn::irsensor::AdaptiveClusteringTargetDistance
+enum class AdaptiveClusteringTargetDistance : u32 {
+ Near,
+ Middle,
+ Far,
+};
+
+// This is nn::irsensor::ImageTransferProcessorFormat
+enum class ImageTransferProcessorFormat : u32 {
+ Size320x240,
+ Size160x120,
+ Size80x60,
+ Size40x30,
+ Size20x15,
+};
+
+// This is nn::irsensor::PackedImageTransferProcessorFormat
+enum class PackedImageTransferProcessorFormat : u8 {
+ Size320x240,
+ Size160x120,
+ Size80x60,
+ Size40x30,
+ Size20x15,
+};
+
+// This is nn::irsensor::IrCameraStatus
+enum class IrCameraStatus : u32 {
+ Available,
+ Unsupported,
+ Unconnected,
+};
+
+// This is nn::irsensor::IrCameraInternalStatus
+enum class IrCameraInternalStatus : u32 {
+ Stopped,
+ FirmwareUpdateNeeded,
+ Unkown2,
+ Unkown3,
+ Unkown4,
+ FirmwareVersionRequested,
+ FirmwareVersionIsInvalid,
+ Ready,
+ Setting,
+};
+
+// This is nn::irsensor::detail::StatusManager::IrSensorMode
+enum class IrSensorMode : u64 {
+ None,
+ MomentProcessor,
+ ClusteringProcessor,
+ ImageTransferProcessor,
+ PointingProcessorMarker,
+ TeraPluginProcessor,
+ IrLedProcessor,
+};
+
+// This is nn::irsensor::ImageProcessorStatus
+enum ImageProcessorStatus : u32 {
+ Stopped,
+ Running,
+};
+
+// This is nn::irsensor::HandAnalysisMode
+enum class HandAnalysisMode : u32 {
+ None,
+ Silhouette,
+ Image,
+ SilhoueteAndImage,
+ SilhuetteOnly,
+};
+
+// This is nn::irsensor::IrSensorFunctionLevel
+enum class IrSensorFunctionLevel : u8 {
+ unknown0,
+ unknown1,
+ unknown2,
+ unknown3,
+ unknown4,
+};
+
+// This is nn::irsensor::MomentProcessorPreprocess
+enum class MomentProcessorPreprocess : u32 {
+ Unkown0,
+ Unkown1,
+};
+
+// This is nn::irsensor::PackedMomentProcessorPreprocess
+enum class PackedMomentProcessorPreprocess : u8 {
+ Unkown0,
+ Unkown1,
+};
+
+// This is nn::irsensor::PointingStatus
+enum class PointingStatus : u32 {
+ Unkown0,
+ Unkown1,
+};
+
+struct IrsRect {
+ s16 x;
+ s16 y;
+ s16 width;
+ s16 height;
+};
+
+struct IrsCentroid {
+ f32 x;
+ f32 y;
+};
+
+struct CameraConfig {
+ u64 exposure_time;
+ CameraLightTarget light_target;
+ u32 gain;
+ bool is_negative_used;
+ INSERT_PADDING_BYTES(7);
+};
+static_assert(sizeof(CameraConfig) == 0x18, "CameraConfig is an invalid size");
+
+struct PackedCameraConfig {
+ u64 exposure_time;
+ PackedCameraLightTarget light_target;
+ u8 gain;
+ bool is_negative_used;
+ INSERT_PADDING_BYTES(5);
+};
+static_assert(sizeof(PackedCameraConfig) == 0x10, "PackedCameraConfig is an invalid size");
+
+// This is nn::irsensor::IrCameraHandle
+struct IrCameraHandle {
+ u8 npad_id{};
+ Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
+ INSERT_PADDING_BYTES(2);
+};
+static_assert(sizeof(IrCameraHandle) == 4, "IrCameraHandle is an invalid size");
+
+// This is nn::irsensor::PackedMcuVersion
+struct PackedMcuVersion {
+ u16 major;
+ u16 minor;
+};
+static_assert(sizeof(PackedMcuVersion) == 4, "PackedMcuVersion is an invalid size");
+
+// This is nn::irsensor::PackedMomentProcessorConfig
+struct PackedMomentProcessorConfig {
+ PackedCameraConfig camera_config;
+ IrsRect window_of_interest;
+ PackedMcuVersion required_mcu_version;
+ PackedMomentProcessorPreprocess preprocess;
+ u8 preprocess_intensity_threshold;
+ INSERT_PADDING_BYTES(2);
+};
+static_assert(sizeof(PackedMomentProcessorConfig) == 0x20,
+ "PackedMomentProcessorConfig is an invalid size");
+
+// This is nn::irsensor::PackedClusteringProcessorConfig
+struct PackedClusteringProcessorConfig {
+ PackedCameraConfig camera_config;
+ IrsRect window_of_interest;
+ PackedMcuVersion required_mcu_version;
+ u32 pixel_count_min;
+ u32 pixel_count_max;
+ u8 object_intensity_min;
+ bool is_external_light_filter_enabled;
+ INSERT_PADDING_BYTES(2);
+};
+static_assert(sizeof(PackedClusteringProcessorConfig) == 0x28,
+ "PackedClusteringProcessorConfig is an invalid size");
+
+// This is nn::irsensor::PackedImageTransferProcessorConfig
+struct PackedImageTransferProcessorConfig {
+ PackedCameraConfig camera_config;
+ PackedMcuVersion required_mcu_version;
+ PackedImageTransferProcessorFormat format;
+ INSERT_PADDING_BYTES(3);
+};
+static_assert(sizeof(PackedImageTransferProcessorConfig) == 0x18,
+ "PackedImageTransferProcessorConfig is an invalid size");
+
+// This is nn::irsensor::PackedTeraPluginProcessorConfig
+struct PackedTeraPluginProcessorConfig {
+ PackedMcuVersion required_mcu_version;
+ u8 mode;
+ u8 unknown_1;
+ u8 unknown_2;
+ u8 unknown_3;
+};
+static_assert(sizeof(PackedTeraPluginProcessorConfig) == 0x8,
+ "PackedTeraPluginProcessorConfig is an invalid size");
+
+// This is nn::irsensor::PackedPointingProcessorConfig
+struct PackedPointingProcessorConfig {
+ IrsRect window_of_interest;
+ PackedMcuVersion required_mcu_version;
+};
+static_assert(sizeof(PackedPointingProcessorConfig) == 0xC,
+ "PackedPointingProcessorConfig is an invalid size");
+
+// This is nn::irsensor::PackedFunctionLevel
+struct PackedFunctionLevel {
+ IrSensorFunctionLevel function_level;
+ INSERT_PADDING_BYTES(3);
+};
+static_assert(sizeof(PackedFunctionLevel) == 0x4, "PackedFunctionLevel is an invalid size");
+
+// This is nn::irsensor::PackedImageTransferProcessorExConfig
+struct PackedImageTransferProcessorExConfig {
+ PackedCameraConfig camera_config;
+ PackedMcuVersion required_mcu_version;
+ PackedImageTransferProcessorFormat origin_format;
+ PackedImageTransferProcessorFormat trimming_format;
+ u16 trimming_start_x;
+ u16 trimming_start_y;
+ bool is_external_light_filter_enabled;
+ INSERT_PADDING_BYTES(5);
+};
+static_assert(sizeof(PackedImageTransferProcessorExConfig) == 0x20,
+ "PackedImageTransferProcessorExConfig is an invalid size");
+
+// This is nn::irsensor::PackedIrLedProcessorConfig
+struct PackedIrLedProcessorConfig {
+ PackedMcuVersion required_mcu_version;
+ u8 light_target;
+ INSERT_PADDING_BYTES(3);
+};
+static_assert(sizeof(PackedIrLedProcessorConfig) == 0x8,
+ "PackedIrLedProcessorConfig is an invalid size");
+
+// This is nn::irsensor::HandAnalysisConfig
+struct HandAnalysisConfig {
+ HandAnalysisMode mode;
+};
+static_assert(sizeof(HandAnalysisConfig) == 0x4, "HandAnalysisConfig is an invalid size");
+
+// This is nn::irsensor::detail::ProcessorState contents are different for each processor
+struct ProcessorState {
+ std::array<u8, 0xE20> processor_raw_data{};
+};
+static_assert(sizeof(ProcessorState) == 0xE20, "ProcessorState is an invalid size");
+
+// This is nn::irsensor::detail::DeviceFormat
+struct DeviceFormat {
+ Core::IrSensor::IrCameraStatus camera_status{Core::IrSensor::IrCameraStatus::Unconnected};
+ Core::IrSensor::IrCameraInternalStatus camera_internal_status{
+ Core::IrSensor::IrCameraInternalStatus::Ready};
+ Core::IrSensor::IrSensorMode mode{Core::IrSensor::IrSensorMode::None};
+ ProcessorState state{};
+};
+static_assert(sizeof(DeviceFormat) == 0xE30, "DeviceFormat is an invalid size");
+
+// This is nn::irsensor::ImageTransferProcessorState
+struct ImageTransferProcessorState {
+ u64 sampling_number;
+ Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level;
+ INSERT_PADDING_BYTES(4);
+};
+static_assert(sizeof(ImageTransferProcessorState) == 0x10,
+ "ImageTransferProcessorState is an invalid size");
+
+} // namespace Core::IrSensor
diff --git a/src/core/hle/ipc.h b/src/core/hle/ipc.h
index 602e12606..416da15ec 100644
--- a/src/core/hle/ipc.h
+++ b/src/core/hle/ipc.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/core/hle/ipc_helpers.h b/src/core/hle/ipc_helpers.h
index 3c4e45fcd..d631c0357 100644
--- a/src/core/hle/ipc_helpers.h
+++ b/src/core/hle/ipc_helpers.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -19,7 +18,7 @@
namespace IPC {
-constexpr ResultCode ERR_REMOTE_PROCESS_DEAD{ErrorModule::HIPC, 301};
+constexpr Result ERR_REMOTE_PROCESS_DEAD{ErrorModule::HIPC, 301};
class RequestHelperBase {
protected:
@@ -176,7 +175,7 @@ public:
void PushImpl(float value);
void PushImpl(double value);
void PushImpl(bool value);
- void PushImpl(ResultCode value);
+ void PushImpl(Result value);
template <typename T>
void Push(T value) {
@@ -251,7 +250,7 @@ void ResponseBuilder::PushRaw(const T& value) {
index += (sizeof(T) + 3) / 4; // round up to word length
}
-inline void ResponseBuilder::PushImpl(ResultCode value) {
+inline void ResponseBuilder::PushImpl(Result value) {
// Result codes are actually 64-bit in the IPC buffer, but only the high part is discarded.
Push(value.raw);
Push<u32>(0);
@@ -481,8 +480,8 @@ inline bool RequestParser::Pop() {
}
template <>
-inline ResultCode RequestParser::Pop() {
- return ResultCode{Pop<u32>()};
+inline Result RequestParser::Pop() {
+ return Result{Pop<u32>()};
}
template <typename T>
diff --git a/src/core/hle/kernel/global_scheduler_context.cpp b/src/core/hle/kernel/global_scheduler_context.cpp
index 164436b26..65576b8c4 100644
--- a/src/core/hle/kernel/global_scheduler_context.cpp
+++ b/src/core/hle/kernel/global_scheduler_context.cpp
@@ -41,12 +41,7 @@ void GlobalSchedulerContext::PreemptThreads() {
ASSERT(IsLocked());
for (u32 core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
const u32 priority = preemption_priorities[core_id];
- kernel.Scheduler(core_id).RotateScheduledQueue(core_id, priority);
-
- // Signal an interrupt occurred. For core 3, this is a certainty, as preemption will result
- // in the rotator thread being scheduled. For cores 0-2, this is to simulate or system
- // interrupts that may have occurred.
- kernel.PhysicalCore(core_id).Interrupt();
+ KScheduler::RotateScheduledQueue(kernel, core_id, priority);
}
}
diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp
index 4650d25b0..5b3feec66 100644
--- a/src/core/hle/kernel/hle_ipc.cpp
+++ b/src/core/hle/kernel/hle_ipc.cpp
@@ -188,8 +188,8 @@ void HLERequestContext::ParseCommandBuffer(const KHandleTable& handle_table, u32
rp.Skip(1, false); // The command is actually an u64, but we don't use the high part.
}
-ResultCode HLERequestContext::PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table,
- u32_le* src_cmdbuf) {
+Result HLERequestContext::PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table,
+ u32_le* src_cmdbuf) {
ParseCommandBuffer(handle_table, src_cmdbuf, true);
if (command_header->IsCloseCommand()) {
@@ -202,7 +202,7 @@ ResultCode HLERequestContext::PopulateFromIncomingCommandBuffer(const KHandleTab
return ResultSuccess;
}
-ResultCode HLERequestContext::WriteToOutgoingCommandBuffer(KThread& requesting_thread) {
+Result HLERequestContext::WriteToOutgoingCommandBuffer(KThread& requesting_thread) {
auto current_offset = handles_offset;
auto& owner_process = *requesting_thread.GetOwnerProcess();
auto& handle_table = owner_process.GetHandleTable();
@@ -287,18 +287,52 @@ std::size_t HLERequestContext::WriteBuffer(const void* buffer, std::size_t size,
BufferDescriptorB().size() > buffer_index &&
BufferDescriptorB()[buffer_index].Size() >= size,
{ return 0; }, "BufferDescriptorB is invalid, index={}, size={}", buffer_index, size);
- memory.WriteBlock(BufferDescriptorB()[buffer_index].Address(), buffer, size);
+ WriteBufferB(buffer, size, buffer_index);
} else {
ASSERT_OR_EXECUTE_MSG(
BufferDescriptorC().size() > buffer_index &&
BufferDescriptorC()[buffer_index].Size() >= size,
{ return 0; }, "BufferDescriptorC is invalid, index={}, size={}", buffer_index, size);
- memory.WriteBlock(BufferDescriptorC()[buffer_index].Address(), buffer, size);
+ WriteBufferC(buffer, size, buffer_index);
}
return size;
}
+std::size_t HLERequestContext::WriteBufferB(const void* buffer, std::size_t size,
+ std::size_t buffer_index) const {
+ if (buffer_index >= BufferDescriptorB().size() || size == 0) {
+ return 0;
+ }
+
+ const auto buffer_size{BufferDescriptorB()[buffer_index].Size()};
+ if (size > buffer_size) {
+ LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
+ buffer_size);
+ size = buffer_size; // TODO(bunnei): This needs to be HW tested
+ }
+
+ memory.WriteBlock(BufferDescriptorB()[buffer_index].Address(), buffer, size);
+ return size;
+}
+
+std::size_t HLERequestContext::WriteBufferC(const void* buffer, std::size_t size,
+ std::size_t buffer_index) const {
+ if (buffer_index >= BufferDescriptorC().size() || size == 0) {
+ return 0;
+ }
+
+ const auto buffer_size{BufferDescriptorC()[buffer_index].Size()};
+ if (size > buffer_size) {
+ LOG_CRITICAL(Core, "size ({:016X}) is greater than buffer_size ({:016X})", size,
+ buffer_size);
+ size = buffer_size; // TODO(bunnei): This needs to be HW tested
+ }
+
+ memory.WriteBlock(BufferDescriptorC()[buffer_index].Address(), buffer, size);
+ return size;
+}
+
std::size_t HLERequestContext::GetReadBufferSize(std::size_t buffer_index) const {
const bool is_buffer_a{BufferDescriptorA().size() > buffer_index &&
BufferDescriptorA()[buffer_index].Size()};
diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h
index 0ddc8df9e..99265ce90 100644
--- a/src/core/hle/kernel/hle_ipc.h
+++ b/src/core/hle/kernel/hle_ipc.h
@@ -18,7 +18,7 @@
#include "core/hle/ipc.h"
#include "core/hle/kernel/svc_common.h"
-union ResultCode;
+union Result;
namespace Core::Memory {
class Memory;
@@ -71,10 +71,10 @@ public:
* it should be used to differentiate which client (As in ClientSession) we're answering to.
* TODO(Subv): Use a wrapper structure to hold all the information relevant to
* this request (ServerSession, Originator thread, Translated command buffer, etc).
- * @returns ResultCode the result code of the translate operation.
+ * @returns Result the result code of the translate operation.
*/
- virtual ResultCode HandleSyncRequest(Kernel::KServerSession& session,
- Kernel::HLERequestContext& context) = 0;
+ virtual Result HandleSyncRequest(Kernel::KServerSession& session,
+ Kernel::HLERequestContext& context) = 0;
/**
* Signals that a client has just connected to this HLE handler and keeps the
@@ -212,11 +212,10 @@ public:
}
/// Populates this context with data from the requesting process/thread.
- ResultCode PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table,
- u32_le* src_cmdbuf);
+ Result PopulateFromIncomingCommandBuffer(const KHandleTable& handle_table, u32_le* src_cmdbuf);
/// Writes data from this context back to the requesting process/thread.
- ResultCode WriteToOutgoingCommandBuffer(KThread& requesting_thread);
+ Result WriteToOutgoingCommandBuffer(KThread& requesting_thread);
u32_le GetHipcCommand() const {
return command;
@@ -278,6 +277,14 @@ public:
std::size_t WriteBuffer(const void* buffer, std::size_t size,
std::size_t buffer_index = 0) const;
+ /// Helper function to write buffer B
+ std::size_t WriteBufferB(const void* buffer, std::size_t size,
+ std::size_t buffer_index = 0) const;
+
+ /// Helper function to write buffer C
+ std::size_t WriteBufferC(const void* buffer, std::size_t size,
+ std::size_t buffer_index = 0) const;
+
/* Helper function to write a buffer using the appropriate buffer descriptor
*
* @tparam T an arbitrary container that satisfies the
diff --git a/src/core/hle/kernel/k_address_arbiter.cpp b/src/core/hle/kernel/k_address_arbiter.cpp
index 04cf86d52..f85b11557 100644
--- a/src/core/hle/kernel/k_address_arbiter.cpp
+++ b/src/core/hle/kernel/k_address_arbiter.cpp
@@ -90,8 +90,7 @@ public:
explicit ThreadQueueImplForKAddressArbiter(KernelCore& kernel_, KAddressArbiter::ThreadTree* t)
: KThreadQueue(kernel_), m_tree(t) {}
- void CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task) override {
+ void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override {
// If the thread is waiting on an address arbiter, remove it from the tree.
if (waiting_thread->IsWaitingForAddressArbiter()) {
m_tree->erase(m_tree->iterator_to(*waiting_thread));
@@ -108,7 +107,7 @@ private:
} // namespace
-ResultCode KAddressArbiter::Signal(VAddr addr, s32 count) {
+Result KAddressArbiter::Signal(VAddr addr, s32 count) {
// Perform signaling.
s32 num_waiters{};
{
@@ -131,7 +130,7 @@ ResultCode KAddressArbiter::Signal(VAddr addr, s32 count) {
return ResultSuccess;
}
-ResultCode KAddressArbiter::SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 count) {
+Result KAddressArbiter::SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 count) {
// Perform signaling.
s32 num_waiters{};
{
@@ -164,7 +163,7 @@ ResultCode KAddressArbiter::SignalAndIncrementIfEqual(VAddr addr, s32 value, s32
return ResultSuccess;
}
-ResultCode KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 value, s32 count) {
+Result KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 value, s32 count) {
// Perform signaling.
s32 num_waiters{};
{
@@ -232,9 +231,9 @@ ResultCode KAddressArbiter::SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32
return ResultSuccess;
}
-ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout) {
+Result KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout) {
// Prepare to wait.
- KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread();
+ KThread* cur_thread = GetCurrentThreadPointer(kernel);
ThreadQueueImplForKAddressArbiter wait_queue(kernel, std::addressof(thread_tree));
{
@@ -285,9 +284,9 @@ ResultCode KAddressArbiter::WaitIfLessThan(VAddr addr, s32 value, bool decrement
return cur_thread->GetWaitResult();
}
-ResultCode KAddressArbiter::WaitIfEqual(VAddr addr, s32 value, s64 timeout) {
+Result KAddressArbiter::WaitIfEqual(VAddr addr, s32 value, s64 timeout) {
// Prepare to wait.
- KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread();
+ KThread* cur_thread = GetCurrentThreadPointer(kernel);
ThreadQueueImplForKAddressArbiter wait_queue(kernel, std::addressof(thread_tree));
{
diff --git a/src/core/hle/kernel/k_address_arbiter.h b/src/core/hle/kernel/k_address_arbiter.h
index 5fa19d386..e4085ae22 100644
--- a/src/core/hle/kernel/k_address_arbiter.h
+++ b/src/core/hle/kernel/k_address_arbiter.h
@@ -8,7 +8,7 @@
#include "core/hle/kernel/k_condition_variable.h"
#include "core/hle/kernel/svc_types.h"
-union ResultCode;
+union Result;
namespace Core {
class System;
@@ -25,8 +25,7 @@ public:
explicit KAddressArbiter(Core::System& system_);
~KAddressArbiter();
- [[nodiscard]] ResultCode SignalToAddress(VAddr addr, Svc::SignalType type, s32 value,
- s32 count) {
+ [[nodiscard]] Result SignalToAddress(VAddr addr, Svc::SignalType type, s32 value, s32 count) {
switch (type) {
case Svc::SignalType::Signal:
return Signal(addr, count);
@@ -39,8 +38,8 @@ public:
return ResultUnknown;
}
- [[nodiscard]] ResultCode WaitForAddress(VAddr addr, Svc::ArbitrationType type, s32 value,
- s64 timeout) {
+ [[nodiscard]] Result WaitForAddress(VAddr addr, Svc::ArbitrationType type, s32 value,
+ s64 timeout) {
switch (type) {
case Svc::ArbitrationType::WaitIfLessThan:
return WaitIfLessThan(addr, value, false, timeout);
@@ -54,11 +53,11 @@ public:
}
private:
- [[nodiscard]] ResultCode Signal(VAddr addr, s32 count);
- [[nodiscard]] ResultCode SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 count);
- [[nodiscard]] ResultCode SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 value, s32 count);
- [[nodiscard]] ResultCode WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout);
- [[nodiscard]] ResultCode WaitIfEqual(VAddr addr, s32 value, s64 timeout);
+ [[nodiscard]] Result Signal(VAddr addr, s32 count);
+ [[nodiscard]] Result SignalAndIncrementIfEqual(VAddr addr, s32 value, s32 count);
+ [[nodiscard]] Result SignalAndModifyByWaitingCountIfEqual(VAddr addr, s32 value, s32 count);
+ [[nodiscard]] Result WaitIfLessThan(VAddr addr, s32 value, bool decrement, s64 timeout);
+ [[nodiscard]] Result WaitIfEqual(VAddr addr, s32 value, s64 timeout);
ThreadTree thread_tree;
diff --git a/src/core/hle/kernel/k_client_port.cpp b/src/core/hle/kernel/k_client_port.cpp
index ef168fe87..3cb22ff4d 100644
--- a/src/core/hle/kernel/k_client_port.cpp
+++ b/src/core/hle/kernel/k_client_port.cpp
@@ -1,6 +1,5 @@
-// Copyright 2021 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2021 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/scope_exit.h"
#include "core/hle/kernel/hle_ipc.h"
@@ -59,8 +58,8 @@ bool KClientPort::IsSignaled() const {
return num_sessions < max_sessions;
}
-ResultCode KClientPort::CreateSession(KClientSession** out,
- std::shared_ptr<SessionRequestManager> session_manager) {
+Result KClientPort::CreateSession(KClientSession** out,
+ std::shared_ptr<SessionRequestManager> session_manager) {
// Reserve a new session from the resource limit.
KScopedResourceReservation session_reservation(kernel.CurrentProcess()->GetResourceLimit(),
LimitableResource::Sessions);
diff --git a/src/core/hle/kernel/k_client_port.h b/src/core/hle/kernel/k_client_port.h
index 54bb05e20..e17eff28f 100644
--- a/src/core/hle/kernel/k_client_port.h
+++ b/src/core/hle/kernel/k_client_port.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -53,8 +52,8 @@ public:
void Destroy() override;
bool IsSignaled() const override;
- ResultCode CreateSession(KClientSession** out,
- std::shared_ptr<SessionRequestManager> session_manager = nullptr);
+ Result CreateSession(KClientSession** out,
+ std::shared_ptr<SessionRequestManager> session_manager = nullptr);
private:
std::atomic<s32> num_sessions{};
diff --git a/src/core/hle/kernel/k_client_session.cpp b/src/core/hle/kernel/k_client_session.cpp
index 731af079c..b2a887b14 100644
--- a/src/core/hle/kernel/k_client_session.cpp
+++ b/src/core/hle/kernel/k_client_session.cpp
@@ -21,8 +21,8 @@ void KClientSession::Destroy() {
void KClientSession::OnServerClosed() {}
-ResultCode KClientSession::SendSyncRequest(KThread* thread, Core::Memory::Memory& memory,
- Core::Timing::CoreTiming& core_timing) {
+Result KClientSession::SendSyncRequest(KThread* thread, Core::Memory::Memory& memory,
+ Core::Timing::CoreTiming& core_timing) {
// Signal the server session that new data is available
return parent->GetServerSession().HandleSyncRequest(thread, memory, core_timing);
}
diff --git a/src/core/hle/kernel/k_client_session.h b/src/core/hle/kernel/k_client_session.h
index 7a7ec8450..0c750d756 100644
--- a/src/core/hle/kernel/k_client_session.h
+++ b/src/core/hle/kernel/k_client_session.h
@@ -9,7 +9,7 @@
#include "core/hle/kernel/slab_helpers.h"
#include "core/hle/result.h"
-union ResultCode;
+union Result;
namespace Core::Memory {
class Memory;
@@ -46,8 +46,8 @@ public:
return parent;
}
- ResultCode SendSyncRequest(KThread* thread, Core::Memory::Memory& memory,
- Core::Timing::CoreTiming& core_timing);
+ Result SendSyncRequest(KThread* thread, Core::Memory::Memory& memory,
+ Core::Timing::CoreTiming& core_timing);
void OnServerClosed();
diff --git a/src/core/hle/kernel/k_code_memory.cpp b/src/core/hle/kernel/k_code_memory.cpp
index 4ae40ec8e..da57ceb21 100644
--- a/src/core/hle/kernel/k_code_memory.cpp
+++ b/src/core/hle/kernel/k_code_memory.cpp
@@ -7,7 +7,7 @@
#include "core/hle/kernel/k_code_memory.h"
#include "core/hle/kernel/k_light_lock.h"
#include "core/hle/kernel/k_memory_block.h"
-#include "core/hle/kernel/k_page_linked_list.h"
+#include "core/hle/kernel/k_page_group.h"
#include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/slab_helpers.h"
@@ -19,7 +19,7 @@ namespace Kernel {
KCodeMemory::KCodeMemory(KernelCore& kernel_)
: KAutoObjectWithSlabHeapAndContainer{kernel_}, m_lock(kernel_) {}
-ResultCode KCodeMemory::Initialize(Core::DeviceMemory& device_memory, VAddr addr, size_t size) {
+Result KCodeMemory::Initialize(Core::DeviceMemory& device_memory, VAddr addr, size_t size) {
// Set members.
m_owner = kernel.CurrentProcess();
@@ -62,7 +62,7 @@ void KCodeMemory::Finalize() {
m_owner->Close();
}
-ResultCode KCodeMemory::Map(VAddr address, size_t size) {
+Result KCodeMemory::Map(VAddr address, size_t size) {
// Validate the size.
R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize);
@@ -82,7 +82,7 @@ ResultCode KCodeMemory::Map(VAddr address, size_t size) {
return ResultSuccess;
}
-ResultCode KCodeMemory::Unmap(VAddr address, size_t size) {
+Result KCodeMemory::Unmap(VAddr address, size_t size) {
// Validate the size.
R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize);
@@ -99,7 +99,7 @@ ResultCode KCodeMemory::Unmap(VAddr address, size_t size) {
return ResultSuccess;
}
-ResultCode KCodeMemory::MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm) {
+Result KCodeMemory::MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm) {
// Validate the size.
R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize);
@@ -133,7 +133,7 @@ ResultCode KCodeMemory::MapToOwner(VAddr address, size_t size, Svc::MemoryPermis
return ResultSuccess;
}
-ResultCode KCodeMemory::UnmapFromOwner(VAddr address, size_t size) {
+Result KCodeMemory::UnmapFromOwner(VAddr address, size_t size) {
// Validate the size.
R_UNLESS(m_page_group.GetNumPages() == Common::DivideUp(size, PageSize), ResultInvalidSize);
diff --git a/src/core/hle/kernel/k_code_memory.h b/src/core/hle/kernel/k_code_memory.h
index ab06b6f29..2e7e1436a 100644
--- a/src/core/hle/kernel/k_code_memory.h
+++ b/src/core/hle/kernel/k_code_memory.h
@@ -7,7 +7,7 @@
#include "core/device_memory.h"
#include "core/hle/kernel/k_auto_object.h"
#include "core/hle/kernel/k_light_lock.h"
-#include "core/hle/kernel/k_page_linked_list.h"
+#include "core/hle/kernel/k_page_group.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/slab_helpers.h"
#include "core/hle/kernel/svc_types.h"
@@ -29,20 +29,20 @@ class KCodeMemory final
public:
explicit KCodeMemory(KernelCore& kernel_);
- ResultCode Initialize(Core::DeviceMemory& device_memory, VAddr address, size_t size);
- void Finalize();
+ Result Initialize(Core::DeviceMemory& device_memory, VAddr address, size_t size);
+ void Finalize() override;
- ResultCode Map(VAddr address, size_t size);
- ResultCode Unmap(VAddr address, size_t size);
- ResultCode MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm);
- ResultCode UnmapFromOwner(VAddr address, size_t size);
+ Result Map(VAddr address, size_t size);
+ Result Unmap(VAddr address, size_t size);
+ Result MapToOwner(VAddr address, size_t size, Svc::MemoryPermission perm);
+ Result UnmapFromOwner(VAddr address, size_t size);
- bool IsInitialized() const {
+ bool IsInitialized() const override {
return m_is_initialized;
}
static void PostDestroy([[maybe_unused]] uintptr_t arg) {}
- KProcess* GetOwner() const {
+ KProcess* GetOwner() const override {
return m_owner;
}
VAddr GetSourceAddress() const {
@@ -53,7 +53,7 @@ public:
}
private:
- KPageLinkedList m_page_group{};
+ KPageGroup m_page_group{};
KProcess* m_owner{};
VAddr m_address{};
KLightLock m_lock;
diff --git a/src/core/hle/kernel/k_condition_variable.cpp b/src/core/hle/kernel/k_condition_variable.cpp
index 43bcd253d..124149697 100644
--- a/src/core/hle/kernel/k_condition_variable.cpp
+++ b/src/core/hle/kernel/k_condition_variable.cpp
@@ -61,8 +61,7 @@ public:
explicit ThreadQueueImplForKConditionVariableWaitForAddress(KernelCore& kernel_)
: KThreadQueue(kernel_) {}
- void CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task) override {
+ void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override {
// Remove the thread as a waiter from its owner.
waiting_thread->GetLockOwner()->RemoveWaiter(waiting_thread);
@@ -80,8 +79,7 @@ public:
KernelCore& kernel_, KConditionVariable::ThreadTree* t)
: KThreadQueue(kernel_), m_tree(t) {}
- void CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task) override {
+ void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override {
// Remove the thread as a waiter from its owner.
if (KThread* owner = waiting_thread->GetLockOwner(); owner != nullptr) {
owner->RemoveWaiter(waiting_thread);
@@ -105,8 +103,8 @@ KConditionVariable::KConditionVariable(Core::System& system_)
KConditionVariable::~KConditionVariable() = default;
-ResultCode KConditionVariable::SignalToAddress(VAddr addr) {
- KThread* owner_thread = kernel.CurrentScheduler()->GetCurrentThread();
+Result KConditionVariable::SignalToAddress(VAddr addr) {
+ KThread* owner_thread = GetCurrentThreadPointer(kernel);
// Signal the address.
{
@@ -126,7 +124,7 @@ ResultCode KConditionVariable::SignalToAddress(VAddr addr) {
}
// Write the value to userspace.
- ResultCode result{ResultSuccess};
+ Result result{ResultSuccess};
if (WriteToUser(system, addr, std::addressof(next_value))) [[likely]] {
result = ResultSuccess;
} else {
@@ -146,8 +144,8 @@ ResultCode KConditionVariable::SignalToAddress(VAddr addr) {
}
}
-ResultCode KConditionVariable::WaitForAddress(Handle handle, VAddr addr, u32 value) {
- KThread* cur_thread = kernel.CurrentScheduler()->GetCurrentThread();
+Result KConditionVariable::WaitForAddress(Handle handle, VAddr addr, u32 value) {
+ KThread* cur_thread = GetCurrentThreadPointer(kernel);
ThreadQueueImplForKConditionVariableWaitForAddress wait_queue(kernel);
// Wait for the address.
@@ -261,7 +259,7 @@ void KConditionVariable::Signal(u64 cv_key, s32 count) {
}
}
-ResultCode KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) {
+Result KConditionVariable::Wait(VAddr addr, u64 key, u32 value, s64 timeout) {
// Prepare to wait.
KThread* cur_thread = GetCurrentThreadPointer(kernel);
ThreadQueueImplForKConditionVariableWaitConditionVariable wait_queue(
diff --git a/src/core/hle/kernel/k_condition_variable.h b/src/core/hle/kernel/k_condition_variable.h
index 7bc749d98..fad4ed011 100644
--- a/src/core/hle/kernel/k_condition_variable.h
+++ b/src/core/hle/kernel/k_condition_variable.h
@@ -25,12 +25,12 @@ public:
~KConditionVariable();
// Arbitration
- [[nodiscard]] ResultCode SignalToAddress(VAddr addr);
- [[nodiscard]] ResultCode WaitForAddress(Handle handle, VAddr addr, u32 value);
+ [[nodiscard]] Result SignalToAddress(VAddr addr);
+ [[nodiscard]] Result WaitForAddress(Handle handle, VAddr addr, u32 value);
// Condition variable
void Signal(u64 cv_key, s32 count);
- [[nodiscard]] ResultCode Wait(VAddr addr, u64 key, u32 value, s64 timeout);
+ [[nodiscard]] Result Wait(VAddr addr, u64 key, u32 value, s64 timeout);
private:
void SignalImpl(KThread* thread);
diff --git a/src/core/hle/kernel/k_handle_table.cpp b/src/core/hle/kernel/k_handle_table.cpp
index c453927ad..e830ca46e 100644
--- a/src/core/hle/kernel/k_handle_table.cpp
+++ b/src/core/hle/kernel/k_handle_table.cpp
@@ -8,7 +8,7 @@ namespace Kernel {
KHandleTable::KHandleTable(KernelCore& kernel_) : kernel{kernel_} {}
KHandleTable::~KHandleTable() = default;
-ResultCode KHandleTable::Finalize() {
+Result KHandleTable::Finalize() {
// Get the table and clear our record of it.
u16 saved_table_size = 0;
{
@@ -62,7 +62,7 @@ bool KHandleTable::Remove(Handle handle) {
return true;
}
-ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj) {
+Result KHandleTable::Add(Handle* out_handle, KAutoObject* obj) {
KScopedDisableDispatch dd(kernel);
KScopedSpinLock lk(m_lock);
@@ -85,7 +85,7 @@ ResultCode KHandleTable::Add(Handle* out_handle, KAutoObject* obj) {
return ResultSuccess;
}
-ResultCode KHandleTable::Reserve(Handle* out_handle) {
+Result KHandleTable::Reserve(Handle* out_handle) {
KScopedDisableDispatch dd(kernel);
KScopedSpinLock lk(m_lock);
diff --git a/src/core/hle/kernel/k_handle_table.h b/src/core/hle/kernel/k_handle_table.h
index befdb2ec9..0864a737c 100644
--- a/src/core/hle/kernel/k_handle_table.h
+++ b/src/core/hle/kernel/k_handle_table.h
@@ -30,7 +30,7 @@ public:
explicit KHandleTable(KernelCore& kernel_);
~KHandleTable();
- ResultCode Initialize(s32 size) {
+ Result Initialize(s32 size) {
R_UNLESS(size <= static_cast<s32>(MaxTableSize), ResultOutOfMemory);
// Initialize all fields.
@@ -60,7 +60,7 @@ public:
return m_max_count;
}
- ResultCode Finalize();
+ Result Finalize();
bool Remove(Handle handle);
template <typename T = KAutoObject>
@@ -100,10 +100,10 @@ public:
return this->template GetObjectWithoutPseudoHandle<T>(handle);
}
- ResultCode Reserve(Handle* out_handle);
+ Result Reserve(Handle* out_handle);
void Unreserve(Handle handle);
- ResultCode Add(Handle* out_handle, KAutoObject* obj);
+ Result Add(Handle* out_handle, KAutoObject* obj);
void Register(Handle handle, KAutoObject* obj);
template <typename T>
diff --git a/src/core/hle/kernel/k_interrupt_manager.cpp b/src/core/hle/kernel/k_interrupt_manager.cpp
index cf9ed80d0..1b577a5b3 100644
--- a/src/core/hle/kernel/k_interrupt_manager.cpp
+++ b/src/core/hle/kernel/k_interrupt_manager.cpp
@@ -6,6 +6,7 @@
#include "core/hle/kernel/k_scheduler.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/physical_core.h"
namespace Kernel::KInterruptManager {
@@ -15,8 +16,10 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) {
return;
}
- auto& scheduler = kernel.Scheduler(core_id);
- auto& current_thread = *scheduler.GetCurrentThread();
+ // Acknowledge the interrupt.
+ kernel.PhysicalCore(core_id).ClearInterrupt();
+
+ auto& current_thread = GetCurrentThread(kernel);
// If the user disable count is set, we may need to pin the current thread.
if (current_thread.GetUserDisableCount() && !process->GetPinnedThread(core_id)) {
@@ -26,8 +29,11 @@ void HandleInterrupt(KernelCore& kernel, s32 core_id) {
process->PinCurrentThread(core_id);
// Set the interrupt flag for the thread.
- scheduler.GetCurrentThread()->SetInterruptFlag();
+ GetCurrentThread(kernel).SetInterruptFlag();
}
+
+ // Request interrupt scheduling.
+ kernel.CurrentScheduler()->RequestScheduleOnInterrupt();
}
} // namespace Kernel::KInterruptManager
diff --git a/src/core/hle/kernel/k_light_condition_variable.cpp b/src/core/hle/kernel/k_light_condition_variable.cpp
index a40f35f45..cade99cfd 100644
--- a/src/core/hle/kernel/k_light_condition_variable.cpp
+++ b/src/core/hle/kernel/k_light_condition_variable.cpp
@@ -17,8 +17,7 @@ public:
bool term)
: KThreadQueue(kernel_), m_wait_list(wl), m_allow_terminating_thread(term) {}
- void CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task) override {
+ void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override {
// Only process waits if we're allowed to.
if (ResultTerminationRequested == wait_result && m_allow_terminating_thread) {
return;
diff --git a/src/core/hle/kernel/k_light_lock.cpp b/src/core/hle/kernel/k_light_lock.cpp
index 0225734b4..43185320d 100644
--- a/src/core/hle/kernel/k_light_lock.cpp
+++ b/src/core/hle/kernel/k_light_lock.cpp
@@ -15,8 +15,7 @@ class ThreadQueueImplForKLightLock final : public KThreadQueue {
public:
explicit ThreadQueueImplForKLightLock(KernelCore& kernel_) : KThreadQueue(kernel_) {}
- void CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task) override {
+ void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override {
// Remove the thread as a waiter from its owner.
if (KThread* owner = waiting_thread->GetLockOwner(); owner != nullptr) {
owner->RemoveWaiter(waiting_thread);
diff --git a/src/core/hle/kernel/k_memory_manager.cpp b/src/core/hle/kernel/k_memory_manager.cpp
index 58e540f31..5b0a9963a 100644
--- a/src/core/hle/kernel/k_memory_manager.cpp
+++ b/src/core/hle/kernel/k_memory_manager.cpp
@@ -11,7 +11,7 @@
#include "core/device_memory.h"
#include "core/hle/kernel/initial_process.h"
#include "core/hle/kernel/k_memory_manager.h"
-#include "core/hle/kernel/k_page_linked_list.h"
+#include "core/hle/kernel/k_page_group.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/svc_results.h"
@@ -208,8 +208,8 @@ PAddr KMemoryManager::AllocateAndOpenContinuous(size_t num_pages, size_t align_p
return allocated_block;
}
-ResultCode KMemoryManager::AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pages, Pool pool,
- Direction dir, bool random) {
+Result KMemoryManager::AllocatePageGroupImpl(KPageGroup* out, size_t num_pages, Pool pool,
+ Direction dir, bool random) {
// Choose a heap based on our page size request.
const s32 heap_index = KPageHeap::GetBlockIndex(num_pages);
R_UNLESS(0 <= heap_index, ResultOutOfMemory);
@@ -257,7 +257,7 @@ ResultCode KMemoryManager::AllocatePageGroupImpl(KPageLinkedList* out, size_t nu
return ResultSuccess;
}
-ResultCode KMemoryManager::AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u32 option) {
+Result KMemoryManager::AllocateAndOpen(KPageGroup* out, size_t num_pages, u32 option) {
ASSERT(out != nullptr);
ASSERT(out->GetNumPages() == 0);
@@ -293,8 +293,8 @@ ResultCode KMemoryManager::AllocateAndOpen(KPageLinkedList* out, size_t num_page
return ResultSuccess;
}
-ResultCode KMemoryManager::AllocateAndOpenForProcess(KPageLinkedList* out, size_t num_pages,
- u32 option, u64 process_id, u8 fill_pattern) {
+Result KMemoryManager::AllocateAndOpenForProcess(KPageGroup* out, size_t num_pages, u32 option,
+ u64 process_id, u8 fill_pattern) {
ASSERT(out != nullptr);
ASSERT(out->GetNumPages() == 0);
@@ -370,12 +370,12 @@ void KMemoryManager::Close(PAddr address, size_t num_pages) {
}
}
-void KMemoryManager::Close(const KPageLinkedList& pg) {
+void KMemoryManager::Close(const KPageGroup& pg) {
for (const auto& node : pg.Nodes()) {
Close(node.GetAddress(), node.GetNumPages());
}
}
-void KMemoryManager::Open(const KPageLinkedList& pg) {
+void KMemoryManager::Open(const KPageGroup& pg) {
for (const auto& node : pg.Nodes()) {
Open(node.GetAddress(), node.GetNumPages());
}
diff --git a/src/core/hle/kernel/k_memory_manager.h b/src/core/hle/kernel/k_memory_manager.h
index c7923cb82..dcb9b6348 100644
--- a/src/core/hle/kernel/k_memory_manager.h
+++ b/src/core/hle/kernel/k_memory_manager.h
@@ -19,7 +19,7 @@ class System;
namespace Kernel {
-class KPageLinkedList;
+class KPageGroup;
class KMemoryManager final {
public:
@@ -65,17 +65,17 @@ public:
}
PAddr AllocateAndOpenContinuous(size_t num_pages, size_t align_pages, u32 option);
- ResultCode AllocateAndOpen(KPageLinkedList* out, size_t num_pages, u32 option);
- ResultCode AllocateAndOpenForProcess(KPageLinkedList* out, size_t num_pages, u32 option,
- u64 process_id, u8 fill_pattern);
+ Result AllocateAndOpen(KPageGroup* out, size_t num_pages, u32 option);
+ Result AllocateAndOpenForProcess(KPageGroup* out, size_t num_pages, u32 option, u64 process_id,
+ u8 fill_pattern);
static constexpr size_t MaxManagerCount = 10;
void Close(PAddr address, size_t num_pages);
- void Close(const KPageLinkedList& pg);
+ void Close(const KPageGroup& pg);
void Open(PAddr address, size_t num_pages);
- void Open(const KPageLinkedList& pg);
+ void Open(const KPageGroup& pg);
public:
static size_t CalculateManagementOverheadSize(size_t region_size) {
@@ -262,8 +262,8 @@ private:
}
}
- ResultCode AllocatePageGroupImpl(KPageLinkedList* out, size_t num_pages, Pool pool,
- Direction dir, bool random);
+ Result AllocatePageGroupImpl(KPageGroup* out, size_t num_pages, Pool pool, Direction dir,
+ bool random);
private:
Core::System& system;
diff --git a/src/core/hle/kernel/k_page_group.h b/src/core/hle/kernel/k_page_group.h
new file mode 100644
index 000000000..968753992
--- /dev/null
+++ b/src/core/hle/kernel/k_page_group.h
@@ -0,0 +1,99 @@
+// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <list>
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "core/hle/kernel/memory_types.h"
+#include "core/hle/result.h"
+
+namespace Kernel {
+
+class KPageGroup final {
+public:
+ class Node final {
+ public:
+ constexpr Node(u64 addr_, std::size_t num_pages_) : addr{addr_}, num_pages{num_pages_} {}
+
+ constexpr u64 GetAddress() const {
+ return addr;
+ }
+
+ constexpr std::size_t GetNumPages() const {
+ return num_pages;
+ }
+
+ constexpr std::size_t GetSize() const {
+ return GetNumPages() * PageSize;
+ }
+
+ private:
+ u64 addr{};
+ std::size_t num_pages{};
+ };
+
+public:
+ KPageGroup() = default;
+ KPageGroup(u64 address, u64 num_pages) {
+ ASSERT(AddBlock(address, num_pages).IsSuccess());
+ }
+
+ constexpr std::list<Node>& Nodes() {
+ return nodes;
+ }
+
+ constexpr const std::list<Node>& Nodes() const {
+ return nodes;
+ }
+
+ std::size_t GetNumPages() const {
+ std::size_t num_pages = 0;
+ for (const Node& node : nodes) {
+ num_pages += node.GetNumPages();
+ }
+ return num_pages;
+ }
+
+ bool IsEqual(KPageGroup& other) const {
+ auto this_node = nodes.begin();
+ auto other_node = other.nodes.begin();
+ while (this_node != nodes.end() && other_node != other.nodes.end()) {
+ if (this_node->GetAddress() != other_node->GetAddress() ||
+ this_node->GetNumPages() != other_node->GetNumPages()) {
+ return false;
+ }
+ this_node = std::next(this_node);
+ other_node = std::next(other_node);
+ }
+
+ return this_node == nodes.end() && other_node == other.nodes.end();
+ }
+
+ Result AddBlock(u64 address, u64 num_pages) {
+ if (!num_pages) {
+ return ResultSuccess;
+ }
+ if (!nodes.empty()) {
+ const auto node = nodes.back();
+ if (node.GetAddress() + node.GetNumPages() * PageSize == address) {
+ address = node.GetAddress();
+ num_pages += node.GetNumPages();
+ nodes.pop_back();
+ }
+ }
+ nodes.push_back({address, num_pages});
+ return ResultSuccess;
+ }
+
+ bool Empty() const {
+ return nodes.empty();
+ }
+
+private:
+ std::list<Node> nodes;
+};
+
+} // namespace Kernel
diff --git a/src/core/hle/kernel/k_page_linked_list.h b/src/core/hle/kernel/k_page_linked_list.h
deleted file mode 100644
index 1f79c8330..000000000
--- a/src/core/hle/kernel/k_page_linked_list.h
+++ /dev/null
@@ -1,99 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <list>
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "core/hle/kernel/memory_types.h"
-#include "core/hle/result.h"
-
-namespace Kernel {
-
-class KPageLinkedList final {
-public:
- class Node final {
- public:
- constexpr Node(u64 addr_, std::size_t num_pages_) : addr{addr_}, num_pages{num_pages_} {}
-
- constexpr u64 GetAddress() const {
- return addr;
- }
-
- constexpr std::size_t GetNumPages() const {
- return num_pages;
- }
-
- constexpr std::size_t GetSize() const {
- return GetNumPages() * PageSize;
- }
-
- private:
- u64 addr{};
- std::size_t num_pages{};
- };
-
-public:
- KPageLinkedList() = default;
- KPageLinkedList(u64 address, u64 num_pages) {
- ASSERT(AddBlock(address, num_pages).IsSuccess());
- }
-
- constexpr std::list<Node>& Nodes() {
- return nodes;
- }
-
- constexpr const std::list<Node>& Nodes() const {
- return nodes;
- }
-
- std::size_t GetNumPages() const {
- std::size_t num_pages = 0;
- for (const Node& node : nodes) {
- num_pages += node.GetNumPages();
- }
- return num_pages;
- }
-
- bool IsEqual(KPageLinkedList& other) const {
- auto this_node = nodes.begin();
- auto other_node = other.nodes.begin();
- while (this_node != nodes.end() && other_node != other.nodes.end()) {
- if (this_node->GetAddress() != other_node->GetAddress() ||
- this_node->GetNumPages() != other_node->GetNumPages()) {
- return false;
- }
- this_node = std::next(this_node);
- other_node = std::next(other_node);
- }
-
- return this_node == nodes.end() && other_node == other.nodes.end();
- }
-
- ResultCode AddBlock(u64 address, u64 num_pages) {
- if (!num_pages) {
- return ResultSuccess;
- }
- if (!nodes.empty()) {
- const auto node = nodes.back();
- if (node.GetAddress() + node.GetNumPages() * PageSize == address) {
- address = node.GetAddress();
- num_pages += node.GetNumPages();
- nodes.pop_back();
- }
- }
- nodes.push_back({address, num_pages});
- return ResultSuccess;
- }
-
- bool Empty() const {
- return nodes.empty();
- }
-
-private:
- std::list<Node> nodes;
-};
-
-} // namespace Kernel
diff --git a/src/core/hle/kernel/k_page_table.cpp b/src/core/hle/kernel/k_page_table.cpp
index 504e22cb9..d975de844 100644
--- a/src/core/hle/kernel/k_page_table.cpp
+++ b/src/core/hle/kernel/k_page_table.cpp
@@ -9,7 +9,7 @@
#include "core/hle/kernel/k_address_space_info.h"
#include "core/hle/kernel/k_memory_block.h"
#include "core/hle/kernel/k_memory_block_manager.h"
-#include "core/hle/kernel/k_page_linked_list.h"
+#include "core/hle/kernel/k_page_group.h"
#include "core/hle/kernel/k_page_table.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/k_resource_limit.h"
@@ -47,9 +47,9 @@ KPageTable::KPageTable(Core::System& system_)
KPageTable::~KPageTable() = default;
-ResultCode KPageTable::InitializeForProcess(FileSys::ProgramAddressSpaceType as_type,
- bool enable_aslr, VAddr code_addr,
- std::size_t code_size, KMemoryManager::Pool pool) {
+Result KPageTable::InitializeForProcess(FileSys::ProgramAddressSpaceType as_type, bool enable_aslr,
+ VAddr code_addr, std::size_t code_size,
+ KMemoryManager::Pool pool) {
const auto GetSpaceStart = [this](KAddressSpaceInfo::Type type) {
return KAddressSpaceInfo::GetAddressSpaceStart(address_space_width, type);
@@ -65,7 +65,6 @@ ResultCode KPageTable::InitializeForProcess(FileSys::ProgramAddressSpaceType as_
std::size_t alias_region_size{GetSpaceSize(KAddressSpaceInfo::Type::Alias)};
std::size_t heap_region_size{GetSpaceSize(KAddressSpaceInfo::Type::Heap)};
- ASSERT(start <= code_addr);
ASSERT(code_addr < code_addr + code_size);
ASSERT(code_addr + code_size - 1 <= end - 1);
@@ -258,8 +257,8 @@ ResultCode KPageTable::InitializeForProcess(FileSys::ProgramAddressSpaceType as_
return InitializeMemoryLayout(start, end);
}
-ResultCode KPageTable::MapProcessCode(VAddr addr, std::size_t num_pages, KMemoryState state,
- KMemoryPermission perm) {
+Result KPageTable::MapProcessCode(VAddr addr, std::size_t num_pages, KMemoryState state,
+ KMemoryPermission perm) {
const u64 size{num_pages * PageSize};
// Validate the mapping request.
@@ -272,7 +271,7 @@ ResultCode KPageTable::MapProcessCode(VAddr addr, std::size_t num_pages, KMemory
R_TRY(this->CheckMemoryState(addr, size, KMemoryState::All, KMemoryState::Free,
KMemoryPermission::None, KMemoryPermission::None,
KMemoryAttribute::None, KMemoryAttribute::None));
- KPageLinkedList pg;
+ KPageGroup pg;
R_TRY(system.Kernel().MemoryManager().AllocateAndOpen(
&pg, num_pages,
KMemoryManager::EncodeOption(KMemoryManager::Pool::Application, allocation_option)));
@@ -284,7 +283,7 @@ ResultCode KPageTable::MapProcessCode(VAddr addr, std::size_t num_pages, KMemory
return ResultSuccess;
}
-ResultCode KPageTable::MapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size) {
+Result KPageTable::MapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size) {
// Validate the mapping request.
R_UNLESS(this->CanContain(dst_address, size, KMemoryState::AliasCode),
ResultInvalidMemoryRegion);
@@ -314,7 +313,7 @@ ResultCode KPageTable::MapCodeMemory(VAddr dst_address, VAddr src_address, std::
const std::size_t num_pages = size / PageSize;
// Create page groups for the memory being mapped.
- KPageLinkedList pg;
+ KPageGroup pg;
AddRegionToPages(src_address, num_pages, pg);
// Reprotect the source as kernel-read/not mapped.
@@ -345,8 +344,8 @@ ResultCode KPageTable::MapCodeMemory(VAddr dst_address, VAddr src_address, std::
return ResultSuccess;
}
-ResultCode KPageTable::UnmapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size,
- ICacheInvalidationStrategy icache_invalidation_strategy) {
+Result KPageTable::UnmapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size,
+ ICacheInvalidationStrategy icache_invalidation_strategy) {
// Validate the mapping request.
R_UNLESS(this->CanContain(dst_address, size, KMemoryState::AliasCode),
ResultInvalidMemoryRegion);
@@ -490,7 +489,7 @@ VAddr KPageTable::FindFreeArea(VAddr region_start, std::size_t region_num_pages,
return address;
}
-ResultCode KPageTable::MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pages) {
+Result KPageTable::MakePageGroup(KPageGroup& pg, VAddr addr, size_t num_pages) {
ASSERT(this->IsLockedByCurrentThread());
const size_t size = num_pages * PageSize;
@@ -542,7 +541,7 @@ ResultCode KPageTable::MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num
return ResultSuccess;
}
-bool KPageTable::IsValidPageGroup(const KPageLinkedList& pg_ll, VAddr addr, size_t num_pages) {
+bool KPageTable::IsValidPageGroup(const KPageGroup& pg_ll, VAddr addr, size_t num_pages) {
ASSERT(this->IsLockedByCurrentThread());
const size_t size = num_pages * PageSize;
@@ -631,8 +630,8 @@ bool KPageTable::IsValidPageGroup(const KPageLinkedList& pg_ll, VAddr addr, size
return cur_block_address == cur_addr && cur_block_pages == (cur_size / PageSize);
}
-ResultCode KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size,
- KPageTable& src_page_table, VAddr src_addr) {
+Result KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size, KPageTable& src_page_table,
+ VAddr src_addr) {
KScopedLightLock lk(general_lock);
const std::size_t num_pages{size / PageSize};
@@ -661,7 +660,7 @@ ResultCode KPageTable::UnmapProcessMemory(VAddr dst_addr, std::size_t size,
return ResultSuccess;
}
-ResultCode KPageTable::MapPhysicalMemory(VAddr address, std::size_t size) {
+Result KPageTable::MapPhysicalMemory(VAddr address, std::size_t size) {
// Lock the physical memory lock.
KScopedLightLock map_phys_mem_lk(map_physical_memory_lock);
@@ -722,7 +721,7 @@ ResultCode KPageTable::MapPhysicalMemory(VAddr address, std::size_t size) {
R_UNLESS(memory_reservation.Succeeded(), ResultLimitReached);
// Allocate pages for the new memory.
- KPageLinkedList pg;
+ KPageGroup pg;
R_TRY(system.Kernel().MemoryManager().AllocateAndOpenForProcess(
&pg, (size - mapped_size) / PageSize,
KMemoryManager::EncodeOption(memory_pool, allocation_option), 0, 0));
@@ -904,7 +903,7 @@ ResultCode KPageTable::MapPhysicalMemory(VAddr address, std::size_t size) {
}
}
-ResultCode KPageTable::UnmapPhysicalMemory(VAddr address, std::size_t size) {
+Result KPageTable::UnmapPhysicalMemory(VAddr address, std::size_t size) {
// Lock the physical memory lock.
KScopedLightLock map_phys_mem_lk(map_physical_memory_lock);
@@ -973,7 +972,7 @@ ResultCode KPageTable::UnmapPhysicalMemory(VAddr address, std::size_t size) {
}
// Make a page group for the unmap region.
- KPageLinkedList pg;
+ KPageGroup pg;
{
auto& impl = this->PageTableImpl();
@@ -1135,7 +1134,7 @@ ResultCode KPageTable::UnmapPhysicalMemory(VAddr address, std::size_t size) {
return ResultSuccess;
}
-ResultCode KPageTable::MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) {
+Result KPageTable::MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) {
KScopedLightLock lk(general_lock);
KMemoryState src_state{};
@@ -1148,7 +1147,7 @@ ResultCode KPageTable::MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t siz
return ResultInvalidCurrentMemory;
}
- KPageLinkedList page_linked_list;
+ KPageGroup page_linked_list;
const std::size_t num_pages{size / PageSize};
AddRegionToPages(src_addr, num_pages, page_linked_list);
@@ -1174,7 +1173,7 @@ ResultCode KPageTable::MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t siz
return ResultSuccess;
}
-ResultCode KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) {
+Result KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size) {
KScopedLightLock lk(general_lock);
KMemoryState src_state{};
@@ -1189,8 +1188,8 @@ ResultCode KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t s
KMemoryPermission::None, KMemoryAttribute::Mask,
KMemoryAttribute::None, KMemoryAttribute::IpcAndDeviceMapped));
- KPageLinkedList src_pages;
- KPageLinkedList dst_pages;
+ KPageGroup src_pages;
+ KPageGroup dst_pages;
const std::size_t num_pages{size / PageSize};
AddRegionToPages(src_addr, num_pages, src_pages);
@@ -1216,8 +1215,8 @@ ResultCode KPageTable::UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t s
return ResultSuccess;
}
-ResultCode KPageTable::MapPages(VAddr addr, const KPageLinkedList& page_linked_list,
- KMemoryPermission perm) {
+Result KPageTable::MapPages(VAddr addr, const KPageGroup& page_linked_list,
+ KMemoryPermission perm) {
ASSERT(this->IsLockedByCurrentThread());
VAddr cur_addr{addr};
@@ -1240,8 +1239,8 @@ ResultCode KPageTable::MapPages(VAddr addr, const KPageLinkedList& page_linked_l
return ResultSuccess;
}
-ResultCode KPageTable::MapPages(VAddr address, KPageLinkedList& page_linked_list,
- KMemoryState state, KMemoryPermission perm) {
+Result KPageTable::MapPages(VAddr address, KPageGroup& page_linked_list, KMemoryState state,
+ KMemoryPermission perm) {
// Check that the map is in range.
const std::size_t num_pages{page_linked_list.GetNumPages()};
const std::size_t size{num_pages * PageSize};
@@ -1264,10 +1263,10 @@ ResultCode KPageTable::MapPages(VAddr address, KPageLinkedList& page_linked_list
return ResultSuccess;
}
-ResultCode KPageTable::MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment,
- PAddr phys_addr, bool is_pa_valid, VAddr region_start,
- std::size_t region_num_pages, KMemoryState state,
- KMemoryPermission perm) {
+Result KPageTable::MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment,
+ PAddr phys_addr, bool is_pa_valid, VAddr region_start,
+ std::size_t region_num_pages, KMemoryState state,
+ KMemoryPermission perm) {
ASSERT(Common::IsAligned(alignment, PageSize) && alignment >= PageSize);
// Ensure this is a valid map request.
@@ -1304,7 +1303,7 @@ ResultCode KPageTable::MapPages(VAddr* out_addr, std::size_t num_pages, std::siz
return ResultSuccess;
}
-ResultCode KPageTable::UnmapPages(VAddr addr, const KPageLinkedList& page_linked_list) {
+Result KPageTable::UnmapPages(VAddr addr, const KPageGroup& page_linked_list) {
ASSERT(this->IsLockedByCurrentThread());
VAddr cur_addr{addr};
@@ -1322,8 +1321,7 @@ ResultCode KPageTable::UnmapPages(VAddr addr, const KPageLinkedList& page_linked
return ResultSuccess;
}
-ResultCode KPageTable::UnmapPages(VAddr addr, KPageLinkedList& page_linked_list,
- KMemoryState state) {
+Result KPageTable::UnmapPages(VAddr addr, KPageGroup& page_linked_list, KMemoryState state) {
// Check that the unmap is in range.
const std::size_t num_pages{page_linked_list.GetNumPages()};
const std::size_t size{num_pages * PageSize};
@@ -1346,7 +1344,7 @@ ResultCode KPageTable::UnmapPages(VAddr addr, KPageLinkedList& page_linked_list,
return ResultSuccess;
}
-ResultCode KPageTable::UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state) {
+Result KPageTable::UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state) {
// Check that the unmap is in range.
const std::size_t size = num_pages * PageSize;
R_UNLESS(this->Contains(address, size), ResultInvalidCurrentMemory);
@@ -1370,10 +1368,10 @@ ResultCode KPageTable::UnmapPages(VAddr address, std::size_t num_pages, KMemoryS
return ResultSuccess;
}
-ResultCode KPageTable::MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, size_t num_pages,
- KMemoryState state_mask, KMemoryState state,
- KMemoryPermission perm_mask, KMemoryPermission perm,
- KMemoryAttribute attr_mask, KMemoryAttribute attr) {
+Result KPageTable::MakeAndOpenPageGroup(KPageGroup* out, VAddr address, size_t num_pages,
+ KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr) {
// Ensure that the page group isn't null.
ASSERT(out != nullptr);
@@ -1395,8 +1393,8 @@ ResultCode KPageTable::MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address,
return ResultSuccess;
}
-ResultCode KPageTable::SetProcessMemoryPermission(VAddr addr, std::size_t size,
- Svc::MemoryPermission svc_perm) {
+Result KPageTable::SetProcessMemoryPermission(VAddr addr, std::size_t size,
+ Svc::MemoryPermission svc_perm) {
const size_t num_pages = size / PageSize;
// Lock the table.
@@ -1468,7 +1466,7 @@ KMemoryInfo KPageTable::QueryInfo(VAddr addr) {
return QueryInfoImpl(addr);
}
-ResultCode KPageTable::ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm) {
+Result KPageTable::ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm) {
KScopedLightLock lk(general_lock);
KMemoryState state{};
@@ -1486,7 +1484,7 @@ ResultCode KPageTable::ReserveTransferMemory(VAddr addr, std::size_t size, KMemo
return ResultSuccess;
}
-ResultCode KPageTable::ResetTransferMemory(VAddr addr, std::size_t size) {
+Result KPageTable::ResetTransferMemory(VAddr addr, std::size_t size) {
KScopedLightLock lk(general_lock);
KMemoryState state{};
@@ -1501,8 +1499,8 @@ ResultCode KPageTable::ResetTransferMemory(VAddr addr, std::size_t size) {
return ResultSuccess;
}
-ResultCode KPageTable::SetMemoryPermission(VAddr addr, std::size_t size,
- Svc::MemoryPermission svc_perm) {
+Result KPageTable::SetMemoryPermission(VAddr addr, std::size_t size,
+ Svc::MemoryPermission svc_perm) {
const size_t num_pages = size / PageSize;
// Lock the table.
@@ -1529,7 +1527,7 @@ ResultCode KPageTable::SetMemoryPermission(VAddr addr, std::size_t size,
return ResultSuccess;
}
-ResultCode KPageTable::SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask, u32 attr) {
+Result KPageTable::SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask, u32 attr) {
const size_t num_pages = size / PageSize;
ASSERT((static_cast<KMemoryAttribute>(mask) | KMemoryAttribute::SetMask) ==
KMemoryAttribute::SetMask);
@@ -1564,7 +1562,7 @@ ResultCode KPageTable::SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask
return ResultSuccess;
}
-ResultCode KPageTable::SetMaxHeapSize(std::size_t size) {
+Result KPageTable::SetMaxHeapSize(std::size_t size) {
// Lock the table.
KScopedLightLock lk(general_lock);
@@ -1576,7 +1574,7 @@ ResultCode KPageTable::SetMaxHeapSize(std::size_t size) {
return ResultSuccess;
}
-ResultCode KPageTable::SetHeapSize(VAddr* out, std::size_t size) {
+Result KPageTable::SetHeapSize(VAddr* out, std::size_t size) {
// Lock the physical memory mutex.
KScopedLightLock map_phys_mem_lk(map_physical_memory_lock);
@@ -1643,7 +1641,7 @@ ResultCode KPageTable::SetHeapSize(VAddr* out, std::size_t size) {
R_UNLESS(memory_reservation.Succeeded(), ResultLimitReached);
// Allocate pages for the heap extension.
- KPageLinkedList pg;
+ KPageGroup pg;
R_TRY(system.Kernel().MemoryManager().AllocateAndOpen(
&pg, allocation_size / PageSize,
KMemoryManager::EncodeOption(memory_pool, allocation_option)));
@@ -1718,7 +1716,7 @@ ResultVal<VAddr> KPageTable::AllocateAndMapMemory(std::size_t needed_num_pages,
if (is_map_only) {
R_TRY(Operate(addr, needed_num_pages, perm, OperationType::Map, map_addr));
} else {
- KPageLinkedList page_group;
+ KPageGroup page_group;
R_TRY(system.Kernel().MemoryManager().AllocateAndOpenForProcess(
&page_group, needed_num_pages,
KMemoryManager::EncodeOption(memory_pool, allocation_option), 0, 0));
@@ -1730,11 +1728,11 @@ ResultVal<VAddr> KPageTable::AllocateAndMapMemory(std::size_t needed_num_pages,
return addr;
}
-ResultCode KPageTable::LockForDeviceAddressSpace(VAddr addr, std::size_t size) {
+Result KPageTable::LockForDeviceAddressSpace(VAddr addr, std::size_t size) {
KScopedLightLock lk(general_lock);
KMemoryPermission perm{};
- if (const ResultCode result{CheckMemoryState(
+ if (const Result result{CheckMemoryState(
nullptr, &perm, nullptr, nullptr, addr, size, KMemoryState::FlagCanChangeAttribute,
KMemoryState::FlagCanChangeAttribute, KMemoryPermission::None, KMemoryPermission::None,
KMemoryAttribute::LockedAndIpcLocked, KMemoryAttribute::None,
@@ -1753,11 +1751,11 @@ ResultCode KPageTable::LockForDeviceAddressSpace(VAddr addr, std::size_t size) {
return ResultSuccess;
}
-ResultCode KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size) {
+Result KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size) {
KScopedLightLock lk(general_lock);
KMemoryPermission perm{};
- if (const ResultCode result{CheckMemoryState(
+ if (const Result result{CheckMemoryState(
nullptr, &perm, nullptr, nullptr, addr, size, KMemoryState::FlagCanChangeAttribute,
KMemoryState::FlagCanChangeAttribute, KMemoryPermission::None, KMemoryPermission::None,
KMemoryAttribute::LockedAndIpcLocked, KMemoryAttribute::None,
@@ -1776,7 +1774,7 @@ ResultCode KPageTable::UnlockForDeviceAddressSpace(VAddr addr, std::size_t size)
return ResultSuccess;
}
-ResultCode KPageTable::LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size_t size) {
+Result KPageTable::LockForCodeMemory(KPageGroup* out, VAddr addr, std::size_t size) {
return this->LockMemoryAndOpen(
out, nullptr, addr, size, KMemoryState::FlagCanCodeMemory, KMemoryState::FlagCanCodeMemory,
KMemoryPermission::All, KMemoryPermission::UserReadWrite, KMemoryAttribute::All,
@@ -1786,15 +1784,14 @@ ResultCode KPageTable::LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::
KMemoryAttribute::Locked);
}
-ResultCode KPageTable::UnlockForCodeMemory(VAddr addr, std::size_t size,
- const KPageLinkedList& pg) {
+Result KPageTable::UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageGroup& pg) {
return this->UnlockMemory(
addr, size, KMemoryState::FlagCanCodeMemory, KMemoryState::FlagCanCodeMemory,
KMemoryPermission::None, KMemoryPermission::None, KMemoryAttribute::All,
KMemoryAttribute::Locked, KMemoryPermission::UserReadWrite, KMemoryAttribute::Locked, &pg);
}
-ResultCode KPageTable::InitializeMemoryLayout(VAddr start, VAddr end) {
+Result KPageTable::InitializeMemoryLayout(VAddr start, VAddr end) {
block_manager = std::make_unique<KMemoryBlockManager>(start, end);
return ResultSuccess;
@@ -1819,7 +1816,7 @@ bool KPageTable::IsRegionContiguous(VAddr addr, u64 size) const {
}
void KPageTable::AddRegionToPages(VAddr start, std::size_t num_pages,
- KPageLinkedList& page_linked_list) {
+ KPageGroup& page_linked_list) {
VAddr addr{start};
while (addr < start + (num_pages * PageSize)) {
const PAddr paddr{GetPhysicalAddr(addr)};
@@ -1838,8 +1835,8 @@ VAddr KPageTable::AllocateVirtualMemory(VAddr start, std::size_t region_num_page
IsKernel() ? 1 : 4);
}
-ResultCode KPageTable::Operate(VAddr addr, std::size_t num_pages, const KPageLinkedList& page_group,
- OperationType operation) {
+Result KPageTable::Operate(VAddr addr, std::size_t num_pages, const KPageGroup& page_group,
+ OperationType operation) {
ASSERT(this->IsLockedByCurrentThread());
ASSERT(Common::IsAligned(addr, PageSize));
@@ -1863,8 +1860,8 @@ ResultCode KPageTable::Operate(VAddr addr, std::size_t num_pages, const KPageLin
return ResultSuccess;
}
-ResultCode KPageTable::Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm,
- OperationType operation, PAddr map_addr) {
+Result KPageTable::Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm,
+ OperationType operation, PAddr map_addr) {
ASSERT(this->IsLockedByCurrentThread());
ASSERT(num_pages > 0);
@@ -2006,10 +2003,10 @@ bool KPageTable::CanContain(VAddr addr, std::size_t size, KMemoryState state) co
}
}
-ResultCode KPageTable::CheckMemoryState(const KMemoryInfo& info, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm, KMemoryAttribute attr_mask,
- KMemoryAttribute attr) const {
+Result KPageTable::CheckMemoryState(const KMemoryInfo& info, KMemoryState state_mask,
+ KMemoryState state, KMemoryPermission perm_mask,
+ KMemoryPermission perm, KMemoryAttribute attr_mask,
+ KMemoryAttribute attr) const {
// Validate the states match expectation.
R_UNLESS((info.state & state_mask) == state, ResultInvalidCurrentMemory);
R_UNLESS((info.perm & perm_mask) == perm, ResultInvalidCurrentMemory);
@@ -2018,12 +2015,11 @@ ResultCode KPageTable::CheckMemoryState(const KMemoryInfo& info, KMemoryState st
return ResultSuccess;
}
-ResultCode KPageTable::CheckMemoryStateContiguous(std::size_t* out_blocks_needed, VAddr addr,
- std::size_t size, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm,
- KMemoryAttribute attr_mask,
- KMemoryAttribute attr) const {
+Result KPageTable::CheckMemoryStateContiguous(std::size_t* out_blocks_needed, VAddr addr,
+ std::size_t size, KMemoryState state_mask,
+ KMemoryState state, KMemoryPermission perm_mask,
+ KMemoryPermission perm, KMemoryAttribute attr_mask,
+ KMemoryAttribute attr) const {
ASSERT(this->IsLockedByCurrentThread());
// Get information about the first block.
@@ -2061,12 +2057,12 @@ ResultCode KPageTable::CheckMemoryStateContiguous(std::size_t* out_blocks_needed
return ResultSuccess;
}
-ResultCode KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermission* out_perm,
- KMemoryAttribute* out_attr, std::size_t* out_blocks_needed,
- VAddr addr, std::size_t size, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm, KMemoryAttribute attr_mask,
- KMemoryAttribute attr, KMemoryAttribute ignore_attr) const {
+Result KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermission* out_perm,
+ KMemoryAttribute* out_attr, std::size_t* out_blocks_needed,
+ VAddr addr, std::size_t size, KMemoryState state_mask,
+ KMemoryState state, KMemoryPermission perm_mask,
+ KMemoryPermission perm, KMemoryAttribute attr_mask,
+ KMemoryAttribute attr, KMemoryAttribute ignore_attr) const {
ASSERT(this->IsLockedByCurrentThread());
// Get information about the first block.
@@ -2123,11 +2119,11 @@ ResultCode KPageTable::CheckMemoryState(KMemoryState* out_state, KMemoryPermissi
return ResultSuccess;
}
-ResultCode KPageTable::LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_paddr, VAddr addr,
- size_t size, KMemoryState state_mask, KMemoryState state,
- KMemoryPermission perm_mask, KMemoryPermission perm,
- KMemoryAttribute attr_mask, KMemoryAttribute attr,
- KMemoryPermission new_perm, KMemoryAttribute lock_attr) {
+Result KPageTable::LockMemoryAndOpen(KPageGroup* out_pg, PAddr* out_paddr, VAddr addr, size_t size,
+ KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr,
+ KMemoryPermission new_perm, KMemoryAttribute lock_attr) {
// Validate basic preconditions.
ASSERT((lock_attr & attr) == KMemoryAttribute::None);
ASSERT((lock_attr & (KMemoryAttribute::IpcLocked | KMemoryAttribute::DeviceShared)) ==
@@ -2181,11 +2177,11 @@ ResultCode KPageTable::LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_pad
return ResultSuccess;
}
-ResultCode KPageTable::UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm, KMemoryAttribute attr_mask,
- KMemoryAttribute attr, KMemoryPermission new_perm,
- KMemoryAttribute lock_attr, const KPageLinkedList* pg) {
+Result KPageTable::UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask,
+ KMemoryState state, KMemoryPermission perm_mask,
+ KMemoryPermission perm, KMemoryAttribute attr_mask,
+ KMemoryAttribute attr, KMemoryPermission new_perm,
+ KMemoryAttribute lock_attr, const KPageGroup* pg) {
// Validate basic preconditions.
ASSERT((attr_mask & lock_attr) == lock_attr);
ASSERT((attr & lock_attr) == lock_attr);
diff --git a/src/core/hle/kernel/k_page_table.h b/src/core/hle/kernel/k_page_table.h
index 6312eb682..25774f232 100644
--- a/src/core/hle/kernel/k_page_table.h
+++ b/src/core/hle/kernel/k_page_table.h
@@ -33,51 +33,49 @@ public:
explicit KPageTable(Core::System& system_);
~KPageTable();
- ResultCode InitializeForProcess(FileSys::ProgramAddressSpaceType as_type, bool enable_aslr,
- VAddr code_addr, std::size_t code_size,
- KMemoryManager::Pool pool);
- ResultCode MapProcessCode(VAddr addr, std::size_t pages_count, KMemoryState state,
- KMemoryPermission perm);
- ResultCode MapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size);
- ResultCode UnmapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size,
- ICacheInvalidationStrategy icache_invalidation_strategy);
- ResultCode UnmapProcessMemory(VAddr dst_addr, std::size_t size, KPageTable& src_page_table,
- VAddr src_addr);
- ResultCode MapPhysicalMemory(VAddr addr, std::size_t size);
- ResultCode UnmapPhysicalMemory(VAddr addr, std::size_t size);
- ResultCode MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size);
- ResultCode UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size);
- ResultCode MapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state,
- KMemoryPermission perm);
- ResultCode MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment,
- PAddr phys_addr, KMemoryState state, KMemoryPermission perm) {
+ Result InitializeForProcess(FileSys::ProgramAddressSpaceType as_type, bool enable_aslr,
+ VAddr code_addr, std::size_t code_size, KMemoryManager::Pool pool);
+ Result MapProcessCode(VAddr addr, std::size_t pages_count, KMemoryState state,
+ KMemoryPermission perm);
+ Result MapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size);
+ Result UnmapCodeMemory(VAddr dst_address, VAddr src_address, std::size_t size,
+ ICacheInvalidationStrategy icache_invalidation_strategy);
+ Result UnmapProcessMemory(VAddr dst_addr, std::size_t size, KPageTable& src_page_table,
+ VAddr src_addr);
+ Result MapPhysicalMemory(VAddr addr, std::size_t size);
+ Result UnmapPhysicalMemory(VAddr addr, std::size_t size);
+ Result MapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size);
+ Result UnmapMemory(VAddr dst_addr, VAddr src_addr, std::size_t size);
+ Result MapPages(VAddr addr, KPageGroup& page_linked_list, KMemoryState state,
+ KMemoryPermission perm);
+ Result MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, PAddr phys_addr,
+ KMemoryState state, KMemoryPermission perm) {
return this->MapPages(out_addr, num_pages, alignment, phys_addr, true,
this->GetRegionAddress(state), this->GetRegionSize(state) / PageSize,
state, perm);
}
- ResultCode UnmapPages(VAddr addr, KPageLinkedList& page_linked_list, KMemoryState state);
- ResultCode UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state);
- ResultCode SetProcessMemoryPermission(VAddr addr, std::size_t size,
- Svc::MemoryPermission svc_perm);
+ Result UnmapPages(VAddr addr, KPageGroup& page_linked_list, KMemoryState state);
+ Result UnmapPages(VAddr address, std::size_t num_pages, KMemoryState state);
+ Result SetProcessMemoryPermission(VAddr addr, std::size_t size, Svc::MemoryPermission svc_perm);
KMemoryInfo QueryInfo(VAddr addr);
- ResultCode ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm);
- ResultCode ResetTransferMemory(VAddr addr, std::size_t size);
- ResultCode SetMemoryPermission(VAddr addr, std::size_t size, Svc::MemoryPermission perm);
- ResultCode SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask, u32 attr);
- ResultCode SetMaxHeapSize(std::size_t size);
- ResultCode SetHeapSize(VAddr* out, std::size_t size);
+ Result ReserveTransferMemory(VAddr addr, std::size_t size, KMemoryPermission perm);
+ Result ResetTransferMemory(VAddr addr, std::size_t size);
+ Result SetMemoryPermission(VAddr addr, std::size_t size, Svc::MemoryPermission perm);
+ Result SetMemoryAttribute(VAddr addr, std::size_t size, u32 mask, u32 attr);
+ Result SetMaxHeapSize(std::size_t size);
+ Result SetHeapSize(VAddr* out, std::size_t size);
ResultVal<VAddr> AllocateAndMapMemory(std::size_t needed_num_pages, std::size_t align,
bool is_map_only, VAddr region_start,
std::size_t region_num_pages, KMemoryState state,
KMemoryPermission perm, PAddr map_addr = 0);
- ResultCode LockForDeviceAddressSpace(VAddr addr, std::size_t size);
- ResultCode UnlockForDeviceAddressSpace(VAddr addr, std::size_t size);
- ResultCode LockForCodeMemory(KPageLinkedList* out, VAddr addr, std::size_t size);
- ResultCode UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageLinkedList& pg);
- ResultCode MakeAndOpenPageGroup(KPageLinkedList* out, VAddr address, size_t num_pages,
- KMemoryState state_mask, KMemoryState state,
- KMemoryPermission perm_mask, KMemoryPermission perm,
- KMemoryAttribute attr_mask, KMemoryAttribute attr);
+ Result LockForDeviceAddressSpace(VAddr addr, std::size_t size);
+ Result UnlockForDeviceAddressSpace(VAddr addr, std::size_t size);
+ Result LockForCodeMemory(KPageGroup* out, VAddr addr, std::size_t size);
+ Result UnlockForCodeMemory(VAddr addr, std::size_t size, const KPageGroup& pg);
+ Result MakeAndOpenPageGroup(KPageGroup* out, VAddr address, size_t num_pages,
+ KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr);
Common::PageTable& PageTableImpl() {
return page_table_impl;
@@ -102,83 +100,78 @@ private:
KMemoryAttribute::IpcLocked |
KMemoryAttribute::DeviceShared;
- ResultCode InitializeMemoryLayout(VAddr start, VAddr end);
- ResultCode MapPages(VAddr addr, const KPageLinkedList& page_linked_list,
- KMemoryPermission perm);
- ResultCode MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment,
- PAddr phys_addr, bool is_pa_valid, VAddr region_start,
- std::size_t region_num_pages, KMemoryState state, KMemoryPermission perm);
- ResultCode UnmapPages(VAddr addr, const KPageLinkedList& page_linked_list);
+ Result InitializeMemoryLayout(VAddr start, VAddr end);
+ Result MapPages(VAddr addr, const KPageGroup& page_linked_list, KMemoryPermission perm);
+ Result MapPages(VAddr* out_addr, std::size_t num_pages, std::size_t alignment, PAddr phys_addr,
+ bool is_pa_valid, VAddr region_start, std::size_t region_num_pages,
+ KMemoryState state, KMemoryPermission perm);
+ Result UnmapPages(VAddr addr, const KPageGroup& page_linked_list);
bool IsRegionMapped(VAddr address, u64 size);
bool IsRegionContiguous(VAddr addr, u64 size) const;
- void AddRegionToPages(VAddr start, std::size_t num_pages, KPageLinkedList& page_linked_list);
+ void AddRegionToPages(VAddr start, std::size_t num_pages, KPageGroup& page_linked_list);
KMemoryInfo QueryInfoImpl(VAddr addr);
VAddr AllocateVirtualMemory(VAddr start, std::size_t region_num_pages, u64 needed_num_pages,
std::size_t align);
- ResultCode Operate(VAddr addr, std::size_t num_pages, const KPageLinkedList& page_group,
- OperationType operation);
- ResultCode Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm,
- OperationType operation, PAddr map_addr = 0);
+ Result Operate(VAddr addr, std::size_t num_pages, const KPageGroup& page_group,
+ OperationType operation);
+ Result Operate(VAddr addr, std::size_t num_pages, KMemoryPermission perm,
+ OperationType operation, PAddr map_addr = 0);
VAddr GetRegionAddress(KMemoryState state) const;
std::size_t GetRegionSize(KMemoryState state) const;
VAddr FindFreeArea(VAddr region_start, std::size_t region_num_pages, std::size_t num_pages,
std::size_t alignment, std::size_t offset, std::size_t guard_pages);
- ResultCode CheckMemoryStateContiguous(std::size_t* out_blocks_needed, VAddr addr,
- std::size_t size, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm, KMemoryAttribute attr_mask,
- KMemoryAttribute attr) const;
- ResultCode CheckMemoryStateContiguous(VAddr addr, std::size_t size, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm, KMemoryAttribute attr_mask,
- KMemoryAttribute attr) const {
+ Result CheckMemoryStateContiguous(std::size_t* out_blocks_needed, VAddr addr, std::size_t size,
+ KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr) const;
+ Result CheckMemoryStateContiguous(VAddr addr, std::size_t size, KMemoryState state_mask,
+ KMemoryState state, KMemoryPermission perm_mask,
+ KMemoryPermission perm, KMemoryAttribute attr_mask,
+ KMemoryAttribute attr) const {
return this->CheckMemoryStateContiguous(nullptr, addr, size, state_mask, state, perm_mask,
perm, attr_mask, attr);
}
- ResultCode CheckMemoryState(const KMemoryInfo& info, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm, KMemoryAttribute attr_mask,
- KMemoryAttribute attr) const;
- ResultCode CheckMemoryState(KMemoryState* out_state, KMemoryPermission* out_perm,
- KMemoryAttribute* out_attr, std::size_t* out_blocks_needed,
- VAddr addr, std::size_t size, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm, KMemoryAttribute attr_mask,
- KMemoryAttribute attr,
- KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const;
- ResultCode CheckMemoryState(std::size_t* out_blocks_needed, VAddr addr, std::size_t size,
- KMemoryState state_mask, KMemoryState state,
- KMemoryPermission perm_mask, KMemoryPermission perm,
- KMemoryAttribute attr_mask, KMemoryAttribute attr,
- KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const {
+ Result CheckMemoryState(const KMemoryInfo& info, KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr) const;
+ Result CheckMemoryState(KMemoryState* out_state, KMemoryPermission* out_perm,
+ KMemoryAttribute* out_attr, std::size_t* out_blocks_needed, VAddr addr,
+ std::size_t size, KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr,
+ KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const;
+ Result CheckMemoryState(std::size_t* out_blocks_needed, VAddr addr, std::size_t size,
+ KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr,
+ KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const {
return CheckMemoryState(nullptr, nullptr, nullptr, out_blocks_needed, addr, size,
state_mask, state, perm_mask, perm, attr_mask, attr, ignore_attr);
}
- ResultCode CheckMemoryState(VAddr addr, std::size_t size, KMemoryState state_mask,
- KMemoryState state, KMemoryPermission perm_mask,
- KMemoryPermission perm, KMemoryAttribute attr_mask,
- KMemoryAttribute attr,
- KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const {
+ Result CheckMemoryState(VAddr addr, std::size_t size, KMemoryState state_mask,
+ KMemoryState state, KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr,
+ KMemoryAttribute ignore_attr = DefaultMemoryIgnoreAttr) const {
return this->CheckMemoryState(nullptr, addr, size, state_mask, state, perm_mask, perm,
attr_mask, attr, ignore_attr);
}
- ResultCode LockMemoryAndOpen(KPageLinkedList* out_pg, PAddr* out_paddr, VAddr addr, size_t size,
- KMemoryState state_mask, KMemoryState state,
- KMemoryPermission perm_mask, KMemoryPermission perm,
- KMemoryAttribute attr_mask, KMemoryAttribute attr,
- KMemoryPermission new_perm, KMemoryAttribute lock_attr);
- ResultCode UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask, KMemoryState state,
- KMemoryPermission perm_mask, KMemoryPermission perm,
- KMemoryAttribute attr_mask, KMemoryAttribute attr,
- KMemoryPermission new_perm, KMemoryAttribute lock_attr,
- const KPageLinkedList* pg);
+ Result LockMemoryAndOpen(KPageGroup* out_pg, PAddr* out_paddr, VAddr addr, size_t size,
+ KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr,
+ KMemoryPermission new_perm, KMemoryAttribute lock_attr);
+ Result UnlockMemory(VAddr addr, size_t size, KMemoryState state_mask, KMemoryState state,
+ KMemoryPermission perm_mask, KMemoryPermission perm,
+ KMemoryAttribute attr_mask, KMemoryAttribute attr,
+ KMemoryPermission new_perm, KMemoryAttribute lock_attr,
+ const KPageGroup* pg);
- ResultCode MakePageGroup(KPageLinkedList& pg, VAddr addr, size_t num_pages);
- bool IsValidPageGroup(const KPageLinkedList& pg, VAddr addr, size_t num_pages);
+ Result MakePageGroup(KPageGroup& pg, VAddr addr, size_t num_pages);
+ bool IsValidPageGroup(const KPageGroup& pg, VAddr addr, size_t num_pages);
bool IsLockedByCurrentThread() const {
return general_lock.IsLockedByCurrentThread();
diff --git a/src/core/hle/kernel/k_port.cpp b/src/core/hle/kernel/k_port.cpp
index 51c2cd1ef..7a5a9dc2a 100644
--- a/src/core/hle/kernel/k_port.cpp
+++ b/src/core/hle/kernel/k_port.cpp
@@ -50,7 +50,7 @@ bool KPort::IsServerClosed() const {
return state == State::ServerClosed;
}
-ResultCode KPort::EnqueueSession(KServerSession* session) {
+Result KPort::EnqueueSession(KServerSession* session) {
KScopedSchedulerLock sl{kernel};
R_UNLESS(state == State::Normal, ResultPortClosed);
diff --git a/src/core/hle/kernel/k_port.h b/src/core/hle/kernel/k_port.h
index 1bfecf8c3..0cfc16dab 100644
--- a/src/core/hle/kernel/k_port.h
+++ b/src/core/hle/kernel/k_port.h
@@ -34,7 +34,7 @@ public:
bool IsServerClosed() const;
- ResultCode EnqueueSession(KServerSession* session);
+ Result EnqueueSession(KServerSession* session);
KClientPort& GetClientPort() {
return client;
diff --git a/src/core/hle/kernel/k_process.cpp b/src/core/hle/kernel/k_process.cpp
index cb84c20e3..d3e99665f 100644
--- a/src/core/hle/kernel/k_process.cpp
+++ b/src/core/hle/kernel/k_process.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <bitset>
@@ -67,8 +66,8 @@ void SetupMainThread(Core::System& system, KProcess& owner_process, u32 priority
}
} // Anonymous namespace
-ResultCode KProcess::Initialize(KProcess* process, Core::System& system, std::string process_name,
- ProcessType type, KResourceLimit* res_limit) {
+Result KProcess::Initialize(KProcess* process, Core::System& system, std::string process_name,
+ ProcessType type, KResourceLimit* res_limit) {
auto& kernel = system.Kernel();
process->name = std::move(process_name);
@@ -161,7 +160,7 @@ bool KProcess::ReleaseUserException(KThread* thread) {
std::addressof(num_waiters),
reinterpret_cast<uintptr_t>(std::addressof(exception_thread)));
next != nullptr) {
- next->SetState(ThreadState::Runnable);
+ next->EndWait(ResultSuccess);
}
KScheduler::SetSchedulerUpdateNeeded(kernel);
@@ -176,7 +175,8 @@ void KProcess::PinCurrentThread(s32 core_id) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
// Get the current thread.
- KThread* cur_thread = kernel.Scheduler(static_cast<std::size_t>(core_id)).GetCurrentThread();
+ KThread* cur_thread =
+ kernel.Scheduler(static_cast<std::size_t>(core_id)).GetSchedulerCurrentThread();
// If the thread isn't terminated, pin it.
if (!cur_thread->IsTerminationRequested()) {
@@ -193,7 +193,8 @@ void KProcess::UnpinCurrentThread(s32 core_id) {
ASSERT(kernel.GlobalSchedulerContext().IsLocked());
// Get the current thread.
- KThread* cur_thread = kernel.Scheduler(static_cast<std::size_t>(core_id)).GetCurrentThread();
+ KThread* cur_thread =
+ kernel.Scheduler(static_cast<std::size_t>(core_id)).GetSchedulerCurrentThread();
// Unpin it.
cur_thread->Unpin();
@@ -217,8 +218,8 @@ void KProcess::UnpinThread(KThread* thread) {
KScheduler::SetSchedulerUpdateNeeded(kernel);
}
-ResultCode KProcess::AddSharedMemory(KSharedMemory* shmem, [[maybe_unused]] VAddr address,
- [[maybe_unused]] size_t size) {
+Result KProcess::AddSharedMemory(KSharedMemory* shmem, [[maybe_unused]] VAddr address,
+ [[maybe_unused]] size_t size) {
// Lock ourselves, to prevent concurrent access.
KScopedLightLock lk(state_lock);
@@ -282,7 +283,7 @@ void KProcess::UnregisterThread(KThread* thread) {
thread_list.remove(thread);
}
-ResultCode KProcess::Reset() {
+Result KProcess::Reset() {
// Lock the process and the scheduler.
KScopedLightLock lk(state_lock);
KScopedSchedulerLock sl{kernel};
@@ -296,7 +297,7 @@ ResultCode KProcess::Reset() {
return ResultSuccess;
}
-ResultCode KProcess::SetActivity(ProcessActivity activity) {
+Result KProcess::SetActivity(ProcessActivity activity) {
// Lock ourselves and the scheduler.
KScopedLightLock lk{state_lock};
KScopedLightLock list_lk{list_lock};
@@ -340,8 +341,7 @@ ResultCode KProcess::SetActivity(ProcessActivity activity) {
return ResultSuccess;
}
-ResultCode KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata,
- std::size_t code_size) {
+Result KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size) {
program_id = metadata.GetTitleID();
ideal_core = metadata.GetMainThreadCore();
is_64bit_process = metadata.Is64BitProgram();
@@ -356,24 +356,24 @@ ResultCode KProcess::LoadFromMetadata(const FileSys::ProgramMetadata& metadata,
return ResultLimitReached;
}
// Initialize proces address space
- if (const ResultCode result{
- page_table->InitializeForProcess(metadata.GetAddressSpaceType(), false, 0x8000000,
- code_size, KMemoryManager::Pool::Application)};
+ if (const Result result{page_table->InitializeForProcess(metadata.GetAddressSpaceType(), false,
+ 0x8000000, code_size,
+ KMemoryManager::Pool::Application)};
result.IsError()) {
return result;
}
// Map process code region
- if (const ResultCode result{page_table->MapProcessCode(page_table->GetCodeRegionStart(),
- code_size / PageSize, KMemoryState::Code,
- KMemoryPermission::None)};
+ if (const Result result{page_table->MapProcessCode(page_table->GetCodeRegionStart(),
+ code_size / PageSize, KMemoryState::Code,
+ KMemoryPermission::None)};
result.IsError()) {
return result;
}
// Initialize process capabilities
const auto& caps{metadata.GetKernelCapabilities()};
- if (const ResultCode result{
+ if (const Result result{
capabilities.InitializeForUserProcess(caps.data(), caps.size(), *page_table)};
result.IsError()) {
return result;
@@ -420,11 +420,11 @@ void KProcess::PrepareForTermination() {
ChangeStatus(ProcessStatus::Exiting);
const auto stop_threads = [this](const std::vector<KThread*>& in_thread_list) {
- for (auto& thread : in_thread_list) {
+ for (auto* thread : in_thread_list) {
if (thread->GetOwnerProcess() != this)
continue;
- if (thread == kernel.CurrentScheduler()->GetCurrentThread())
+ if (thread == GetCurrentThreadPointer(kernel))
continue;
// TODO(Subv): When are the other running/ready threads terminated?
@@ -480,7 +480,7 @@ void KProcess::Finalize() {
KAutoObjectWithSlabHeapAndContainer<KProcess, KWorkerTask>::Finalize();
}
-ResultCode KProcess::CreateThreadLocalRegion(VAddr* out) {
+Result KProcess::CreateThreadLocalRegion(VAddr* out) {
KThreadLocalPage* tlp = nullptr;
VAddr tlr = 0;
@@ -531,7 +531,7 @@ ResultCode KProcess::CreateThreadLocalRegion(VAddr* out) {
return ResultSuccess;
}
-ResultCode KProcess::DeleteThreadLocalRegion(VAddr addr) {
+Result KProcess::DeleteThreadLocalRegion(VAddr addr) {
KThreadLocalPage* page_to_free = nullptr;
// Release the region.
@@ -662,7 +662,7 @@ void KProcess::ChangeStatus(ProcessStatus new_status) {
NotifyAvailable();
}
-ResultCode KProcess::AllocateMainThreadStack(std::size_t stack_size) {
+Result KProcess::AllocateMainThreadStack(std::size_t stack_size) {
ASSERT(stack_size);
// The kernel always ensures that the given stack size is page aligned.
diff --git a/src/core/hle/kernel/k_process.h b/src/core/hle/kernel/k_process.h
index c2086e5ba..d56d73bab 100644
--- a/src/core/hle/kernel/k_process.h
+++ b/src/core/hle/kernel/k_process.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -110,8 +109,8 @@ public:
static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
- static ResultCode Initialize(KProcess* process, Core::System& system, std::string process_name,
- ProcessType type, KResourceLimit* res_limit);
+ static Result Initialize(KProcess* process, Core::System& system, std::string process_name,
+ ProcessType type, KResourceLimit* res_limit);
/// Gets a reference to the process' page table.
KPageTable& PageTable() {
@@ -133,11 +132,11 @@ public:
return handle_table;
}
- ResultCode SignalToAddress(VAddr address) {
+ Result SignalToAddress(VAddr address) {
return condition_var.SignalToAddress(address);
}
- ResultCode WaitForAddress(Handle handle, VAddr address, u32 tag) {
+ Result WaitForAddress(Handle handle, VAddr address, u32 tag) {
return condition_var.WaitForAddress(handle, address, tag);
}
@@ -145,17 +144,16 @@ public:
return condition_var.Signal(cv_key, count);
}
- ResultCode WaitConditionVariable(VAddr address, u64 cv_key, u32 tag, s64 ns) {
+ Result WaitConditionVariable(VAddr address, u64 cv_key, u32 tag, s64 ns) {
return condition_var.Wait(address, cv_key, tag, ns);
}
- ResultCode SignalAddressArbiter(VAddr address, Svc::SignalType signal_type, s32 value,
- s32 count) {
+ Result SignalAddressArbiter(VAddr address, Svc::SignalType signal_type, s32 value, s32 count) {
return address_arbiter.SignalToAddress(address, signal_type, value, count);
}
- ResultCode WaitAddressArbiter(VAddr address, Svc::ArbitrationType arb_type, s32 value,
- s64 timeout) {
+ Result WaitAddressArbiter(VAddr address, Svc::ArbitrationType arb_type, s32 value,
+ s64 timeout) {
return address_arbiter.WaitForAddress(address, arb_type, value, timeout);
}
@@ -322,7 +320,7 @@ public:
/// @pre The process must be in a signaled state. If this is called on a
/// process instance that is not signaled, ERR_INVALID_STATE will be
/// returned.
- ResultCode Reset();
+ Result Reset();
/**
* Loads process-specifics configuration info with metadata provided
@@ -333,7 +331,7 @@ public:
* @returns ResultSuccess if all relevant metadata was able to be
* loaded and parsed. Otherwise, an error code is returned.
*/
- ResultCode LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size);
+ Result LoadFromMetadata(const FileSys::ProgramMetadata& metadata, std::size_t code_size);
/**
* Starts the main application thread for this process.
@@ -367,7 +365,7 @@ public:
void DoWorkerTaskImpl();
- ResultCode SetActivity(ProcessActivity activity);
+ Result SetActivity(ProcessActivity activity);
void PinCurrentThread(s32 core_id);
void UnpinCurrentThread(s32 core_id);
@@ -377,17 +375,17 @@ public:
return state_lock;
}
- ResultCode AddSharedMemory(KSharedMemory* shmem, VAddr address, size_t size);
+ Result AddSharedMemory(KSharedMemory* shmem, VAddr address, size_t size);
void RemoveSharedMemory(KSharedMemory* shmem, VAddr address, size_t size);
///////////////////////////////////////////////////////////////////////////////////////////////
// Thread-local storage management
// Marks the next available region as used and returns the address of the slot.
- [[nodiscard]] ResultCode CreateThreadLocalRegion(VAddr* out);
+ [[nodiscard]] Result CreateThreadLocalRegion(VAddr* out);
// Frees a used TLS slot identified by the given address
- ResultCode DeleteThreadLocalRegion(VAddr addr);
+ Result DeleteThreadLocalRegion(VAddr addr);
///////////////////////////////////////////////////////////////////////////////////////////////
// Debug watchpoint management
@@ -423,7 +421,7 @@ private:
void ChangeStatus(ProcessStatus new_status);
/// Allocates the main thread stack for the process, given the stack size in bytes.
- ResultCode AllocateMainThreadStack(std::size_t stack_size);
+ Result AllocateMainThreadStack(std::size_t stack_size);
/// Memory manager for this process
std::unique_ptr<KPageTable> page_table;
diff --git a/src/core/hle/kernel/k_readable_event.cpp b/src/core/hle/kernel/k_readable_event.cpp
index dddba554d..94c5464fe 100644
--- a/src/core/hle/kernel/k_readable_event.cpp
+++ b/src/core/hle/kernel/k_readable_event.cpp
@@ -27,7 +27,7 @@ void KReadableEvent::Destroy() {
}
}
-ResultCode KReadableEvent::Signal() {
+Result KReadableEvent::Signal() {
KScopedSchedulerLock lk{kernel};
if (!is_signaled) {
@@ -38,13 +38,13 @@ ResultCode KReadableEvent::Signal() {
return ResultSuccess;
}
-ResultCode KReadableEvent::Clear() {
+Result KReadableEvent::Clear() {
Reset();
return ResultSuccess;
}
-ResultCode KReadableEvent::Reset() {
+Result KReadableEvent::Reset() {
KScopedSchedulerLock lk{kernel};
if (!is_signaled) {
diff --git a/src/core/hle/kernel/k_readable_event.h b/src/core/hle/kernel/k_readable_event.h
index 5065c7cc0..18dcad289 100644
--- a/src/core/hle/kernel/k_readable_event.h
+++ b/src/core/hle/kernel/k_readable_event.h
@@ -33,9 +33,9 @@ public:
bool IsSignaled() const override;
void Destroy() override;
- ResultCode Signal();
- ResultCode Clear();
- ResultCode Reset();
+ Result Signal();
+ Result Clear();
+ Result Reset();
private:
bool is_signaled{};
diff --git a/src/core/hle/kernel/k_resource_limit.cpp b/src/core/hle/kernel/k_resource_limit.cpp
index 3e0ecffdb..010dcf99e 100644
--- a/src/core/hle/kernel/k_resource_limit.cpp
+++ b/src/core/hle/kernel/k_resource_limit.cpp
@@ -73,7 +73,7 @@ s64 KResourceLimit::GetFreeValue(LimitableResource which) const {
return value;
}
-ResultCode KResourceLimit::SetLimitValue(LimitableResource which, s64 value) {
+Result KResourceLimit::SetLimitValue(LimitableResource which, s64 value) {
const auto index = static_cast<std::size_t>(which);
KScopedLightLock lk(lock);
R_UNLESS(current_values[index] <= value, ResultInvalidState);
diff --git a/src/core/hle/kernel/k_resource_limit.h b/src/core/hle/kernel/k_resource_limit.h
index 43bf74b8d..65c98c979 100644
--- a/src/core/hle/kernel/k_resource_limit.h
+++ b/src/core/hle/kernel/k_resource_limit.h
@@ -8,7 +8,7 @@
#include "core/hle/kernel/k_light_condition_variable.h"
#include "core/hle/kernel/k_light_lock.h"
-union ResultCode;
+union Result;
namespace Core::Timing {
class CoreTiming;
@@ -46,7 +46,7 @@ public:
s64 GetPeakValue(LimitableResource which) const;
s64 GetFreeValue(LimitableResource which) const;
- ResultCode SetLimitValue(LimitableResource which, s64 value);
+ Result SetLimitValue(LimitableResource which, s64 value);
bool Reserve(LimitableResource which, s64 value);
bool Reserve(LimitableResource which, s64 value, s64 timeout);
diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp
index fb3b84f3d..c34ce7a17 100644
--- a/src/core/hle/kernel/k_scheduler.cpp
+++ b/src/core/hle/kernel/k_scheduler.cpp
@@ -27,69 +27,185 @@ static void IncrementScheduledCount(Kernel::KThread* thread) {
}
}
-void KScheduler::RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule) {
- auto scheduler = kernel.CurrentScheduler();
-
- u32 current_core{0xF};
- bool must_context_switch{};
- if (scheduler) {
- current_core = scheduler->core_id;
- // TODO(bunnei): Should be set to true when we deprecate single core
- must_context_switch = !kernel.IsPhantomModeForSingleCore();
- }
-
- while (cores_pending_reschedule != 0) {
- const auto core = static_cast<u32>(std::countr_zero(cores_pending_reschedule));
- ASSERT(core < Core::Hardware::NUM_CPU_CORES);
- if (!must_context_switch || core != current_core) {
- auto& phys_core = kernel.PhysicalCore(core);
- phys_core.Interrupt();
+KScheduler::KScheduler(KernelCore& kernel_) : kernel{kernel_} {
+ m_switch_fiber = std::make_shared<Common::Fiber>([this] {
+ while (true) {
+ ScheduleImplFiber();
}
- cores_pending_reschedule &= ~(1ULL << core);
+ });
+
+ m_state.needs_scheduling = true;
+}
+
+KScheduler::~KScheduler() = default;
+
+void KScheduler::SetInterruptTaskRunnable() {
+ m_state.interrupt_task_runnable = true;
+ m_state.needs_scheduling = true;
+}
+
+void KScheduler::RequestScheduleOnInterrupt() {
+ m_state.needs_scheduling = true;
+
+ if (CanSchedule(kernel)) {
+ ScheduleOnInterrupt();
}
+}
- for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; ++core_id) {
- if (kernel.PhysicalCore(core_id).IsInterrupted()) {
- KInterruptManager::HandleInterrupt(kernel, static_cast<s32>(core_id));
- }
+void KScheduler::DisableScheduling(KernelCore& kernel) {
+ ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
+ GetCurrentThread(kernel).DisableDispatch();
+}
+
+void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
+ ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 1);
+
+ auto* scheduler{kernel.CurrentScheduler()};
+
+ if (!scheduler || kernel.IsPhantomModeForSingleCore()) {
+ KScheduler::RescheduleCores(kernel, cores_needing_scheduling);
+ KScheduler::RescheduleCurrentHLEThread(kernel);
+ return;
+ }
+
+ scheduler->RescheduleOtherCores(cores_needing_scheduling);
+
+ if (GetCurrentThread(kernel).GetDisableDispatchCount() > 1) {
+ GetCurrentThread(kernel).EnableDispatch();
+ } else {
+ scheduler->RescheduleCurrentCore();
+ }
+}
+
+void KScheduler::RescheduleCurrentHLEThread(KernelCore& kernel) {
+ // HACK: we cannot schedule from this thread, it is not a core thread
+ ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
+
+ // Special case to ensure dummy threads that are waiting block
+ GetCurrentThread(kernel).IfDummyThreadTryWait();
+
+ ASSERT(GetCurrentThread(kernel).GetState() != ThreadState::Waiting);
+ GetCurrentThread(kernel).EnableDispatch();
+}
+
+u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
+ if (IsSchedulerUpdateNeeded(kernel)) {
+ return UpdateHighestPriorityThreadsImpl(kernel);
+ } else {
+ return 0;
+ }
+}
+
+void KScheduler::Schedule() {
+ ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
+ ASSERT(m_core_id == GetCurrentCoreId(kernel));
+
+ ScheduleImpl();
+}
+
+void KScheduler::ScheduleOnInterrupt() {
+ GetCurrentThread(kernel).DisableDispatch();
+ Schedule();
+ GetCurrentThread(kernel).EnableDispatch();
+}
+
+void KScheduler::PreemptSingleCore() {
+ GetCurrentThread(kernel).DisableDispatch();
+
+ auto* thread = GetCurrentThreadPointer(kernel);
+ auto& previous_scheduler = kernel.Scheduler(thread->GetCurrentCore());
+ previous_scheduler.Unload(thread);
+
+ Common::Fiber::YieldTo(thread->GetHostContext(), *m_switch_fiber);
+
+ GetCurrentThread(kernel).EnableDispatch();
+}
+
+void KScheduler::RescheduleCurrentCore() {
+ ASSERT(!kernel.IsPhantomModeForSingleCore());
+ ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
+
+ GetCurrentThread(kernel).EnableDispatch();
+
+ if (m_state.needs_scheduling.load()) {
+ // Disable interrupts, and then check again if rescheduling is needed.
+ // KScopedInterruptDisable intr_disable;
+
+ kernel.CurrentScheduler()->RescheduleCurrentCoreImpl();
}
+}
- if (must_context_switch) {
- auto core_scheduler = kernel.CurrentScheduler();
- kernel.ExitSVCProfile();
- core_scheduler->RescheduleCurrentCore();
- kernel.EnterSVCProfile();
+void KScheduler::RescheduleCurrentCoreImpl() {
+ // Check that scheduling is needed.
+ if (m_state.needs_scheduling.load()) [[likely]] {
+ GetCurrentThread(kernel).DisableDispatch();
+ Schedule();
+ GetCurrentThread(kernel).EnableDispatch();
}
}
+void KScheduler::Initialize(KThread* main_thread, KThread* idle_thread, s32 core_id) {
+ // Set core ID/idle thread/interrupt task manager.
+ m_core_id = core_id;
+ m_idle_thread = idle_thread;
+ // m_state.idle_thread_stack = m_idle_thread->GetStackTop();
+ // m_state.interrupt_task_manager = &kernel.GetInterruptTaskManager();
+
+ // Insert the main thread into the priority queue.
+ // {
+ // KScopedSchedulerLock lk{kernel};
+ // GetPriorityQueue(kernel).PushBack(GetCurrentThreadPointer(kernel));
+ // SetSchedulerUpdateNeeded(kernel);
+ // }
+
+ // Bind interrupt handler.
+ // kernel.GetInterruptManager().BindHandler(
+ // GetSchedulerInterruptHandler(kernel), KInterruptName::Scheduler, m_core_id,
+ // KInterruptController::PriorityLevel::Scheduler, false, false);
+
+ // Set the current thread.
+ m_current_thread = main_thread;
+}
+
+void KScheduler::Activate() {
+ ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
+
+ // m_state.should_count_idle = KTargetSystem::IsDebugMode();
+ m_is_active = true;
+ RescheduleCurrentCore();
+}
+
+void KScheduler::OnThreadStart() {
+ GetCurrentThread(kernel).EnableDispatch();
+}
+
u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
- KScopedSpinLock lk{guard};
- if (KThread* prev_highest_thread = state.highest_priority_thread;
- prev_highest_thread != highest_thread) {
- if (prev_highest_thread != nullptr) {
+ if (KThread* prev_highest_thread = m_state.highest_priority_thread;
+ prev_highest_thread != highest_thread) [[likely]] {
+ if (prev_highest_thread != nullptr) [[likely]] {
IncrementScheduledCount(prev_highest_thread);
- prev_highest_thread->SetLastScheduledTick(system.CoreTiming().GetCPUTicks());
+ prev_highest_thread->SetLastScheduledTick(kernel.System().CoreTiming().GetCPUTicks());
}
- if (state.should_count_idle) {
- if (highest_thread != nullptr) {
+ if (m_state.should_count_idle) {
+ if (highest_thread != nullptr) [[likely]] {
if (KProcess* process = highest_thread->GetOwnerProcess(); process != nullptr) {
- process->SetRunningThread(core_id, highest_thread, state.idle_count);
+ process->SetRunningThread(m_core_id, highest_thread, m_state.idle_count);
}
} else {
- state.idle_count++;
+ m_state.idle_count++;
}
}
- state.highest_priority_thread = highest_thread;
- state.needs_scheduling.store(true);
- return (1ULL << core_id);
+ m_state.highest_priority_thread = highest_thread;
+ m_state.needs_scheduling = true;
+ return (1ULL << m_core_id);
} else {
return 0;
}
}
u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+ ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// Clear that we need to update.
ClearSchedulerUpdateNeeded(kernel);
@@ -98,18 +214,20 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
KThread* top_threads[Core::Hardware::NUM_CPU_CORES];
auto& priority_queue = GetPriorityQueue(kernel);
- /// We want to go over all cores, finding the highest priority thread and determining if
- /// scheduling is needed for that core.
+ // We want to go over all cores, finding the highest priority thread and determining if
+ // scheduling is needed for that core.
for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
KThread* top_thread = priority_queue.GetScheduledFront(static_cast<s32>(core_id));
if (top_thread != nullptr) {
- // If the thread has no waiters, we need to check if the process has a thread pinned.
- if (top_thread->GetNumKernelWaiters() == 0) {
- if (KProcess* parent = top_thread->GetOwnerProcess(); parent != nullptr) {
- if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
- pinned != nullptr && pinned != top_thread) {
- // We prefer our parent's pinned thread if possible. However, we also don't
- // want to schedule un-runnable threads.
+ // We need to check if the thread's process has a pinned thread.
+ if (KProcess* parent = top_thread->GetOwnerProcess()) {
+ // Check that there's a pinned thread other than the current top thread.
+ if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
+ pinned != nullptr && pinned != top_thread) {
+ // We need to prefer threads with kernel waiters to the pinned thread.
+ if (top_thread->GetNumKernelWaiters() ==
+ 0 /* && top_thread != parent->GetExceptionThread() */) {
+ // If the pinned thread is runnable, use it.
if (pinned->GetRawState() == ThreadState::Runnable) {
top_thread = pinned;
} else {
@@ -129,7 +247,8 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
// Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
while (idle_cores != 0) {
- const auto core_id = static_cast<u32>(std::countr_zero(idle_cores));
+ const s32 core_id = static_cast<s32>(std::countr_zero(idle_cores));
+
if (KThread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
size_t num_candidates = 0;
@@ -150,7 +269,6 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
// The suggested thread isn't bound to its core, so we can migrate it!
suggested->SetActiveCore(core_id);
priority_queue.ChangeCore(suggested_core, suggested);
-
top_threads[core_id] = suggested;
cores_needing_scheduling |=
kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
@@ -183,7 +301,6 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
// Perform the migration.
suggested->SetActiveCore(core_id);
priority_queue.ChangeCore(candidate_core, suggested);
-
top_threads[core_id] = suggested;
cores_needing_scheduling |=
kernel.Scheduler(core_id).UpdateHighestPriorityThread(
@@ -200,24 +317,210 @@ u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
return cores_needing_scheduling;
}
+void KScheduler::SwitchThread(KThread* next_thread) {
+ KProcess* const cur_process = kernel.CurrentProcess();
+ KThread* const cur_thread = GetCurrentThreadPointer(kernel);
+
+ // We never want to schedule a null thread, so use the idle thread if we don't have a next.
+ if (next_thread == nullptr) {
+ next_thread = m_idle_thread;
+ }
+
+ if (next_thread->GetCurrentCore() != m_core_id) {
+ next_thread->SetCurrentCore(m_core_id);
+ }
+
+ // If we're not actually switching thread, there's nothing to do.
+ if (next_thread == cur_thread) {
+ return;
+ }
+
+ // Next thread is now known not to be nullptr, and must not be dispatchable.
+ ASSERT(next_thread->GetDisableDispatchCount() == 1);
+ ASSERT(!next_thread->IsDummyThread());
+
+ // Update the CPU time tracking variables.
+ const s64 prev_tick = m_last_context_switch_time;
+ const s64 cur_tick = kernel.System().CoreTiming().GetCPUTicks();
+ const s64 tick_diff = cur_tick - prev_tick;
+ cur_thread->AddCpuTime(m_core_id, tick_diff);
+ if (cur_process != nullptr) {
+ cur_process->UpdateCPUTimeTicks(tick_diff);
+ }
+ m_last_context_switch_time = cur_tick;
+
+ // Update our previous thread.
+ if (cur_process != nullptr) {
+ if (!cur_thread->IsTerminationRequested() && cur_thread->GetActiveCore() == m_core_id)
+ [[likely]] {
+ m_state.prev_thread = cur_thread;
+ } else {
+ m_state.prev_thread = nullptr;
+ }
+ }
+
+ // Switch the current process, if we're switching processes.
+ // if (KProcess *next_process = next_thread->GetOwnerProcess(); next_process != cur_process) {
+ // KProcess::Switch(cur_process, next_process);
+ // }
+
+ // Set the new thread.
+ SetCurrentThread(kernel, next_thread);
+ m_current_thread = next_thread;
+
+ // Set the new Thread Local region.
+ // cpu::SwitchThreadLocalRegion(GetInteger(next_thread->GetThreadLocalRegionAddress()));
+}
+
+void KScheduler::ScheduleImpl() {
+ // First, clear the needs scheduling bool.
+ m_state.needs_scheduling.store(false, std::memory_order_seq_cst);
+
+ // Load the appropriate thread pointers for scheduling.
+ KThread* const cur_thread{GetCurrentThreadPointer(kernel)};
+ KThread* highest_priority_thread{m_state.highest_priority_thread};
+
+ // Check whether there are runnable interrupt tasks.
+ if (m_state.interrupt_task_runnable) {
+ // The interrupt task is runnable.
+ // We want to switch to the interrupt task/idle thread.
+ highest_priority_thread = nullptr;
+ }
+
+ // If there aren't, we want to check if the highest priority thread is the same as the current
+ // thread.
+ if (highest_priority_thread == cur_thread) {
+ // If they're the same, then we can just return.
+ return;
+ }
+
+ // The highest priority thread is not the same as the current thread.
+ // Jump to the switcher and continue executing from there.
+ m_switch_cur_thread = cur_thread;
+ m_switch_highest_priority_thread = highest_priority_thread;
+ m_switch_from_schedule = true;
+ Common::Fiber::YieldTo(cur_thread->host_context, *m_switch_fiber);
+
+ // Returning from ScheduleImpl occurs after this thread has been scheduled again.
+}
+
+void KScheduler::ScheduleImplFiber() {
+ KThread* const cur_thread{m_switch_cur_thread};
+ KThread* highest_priority_thread{m_switch_highest_priority_thread};
+
+ // If we're not coming from scheduling (i.e., we came from SC preemption),
+ // we should restart the scheduling loop directly. Not accurate to HOS.
+ if (!m_switch_from_schedule) {
+ goto retry;
+ }
+
+ // Mark that we are not coming from scheduling anymore.
+ m_switch_from_schedule = false;
+
+ // Save the original thread context.
+ Unload(cur_thread);
+
+ // The current thread's context has been entirely taken care of.
+ // Now we want to loop until we successfully switch the thread context.
+ while (true) {
+ // We're starting to try to do the context switch.
+ // Check if the highest priority thread is null.
+ if (!highest_priority_thread) {
+ // The next thread is nullptr!
+
+ // Switch to the idle thread. Note: HOS treats idling as a special case for
+ // performance. This is not *required* for yuzu's purposes, and for singlecore
+ // compatibility, we can just move the logic that would go here into the execution
+ // of the idle thread. If we ever remove singlecore, we should implement this
+ // accurately to HOS.
+ highest_priority_thread = m_idle_thread;
+ }
+
+ // We want to try to lock the highest priority thread's context.
+ // Try to take it.
+ while (!highest_priority_thread->context_guard.try_lock()) {
+ // The highest priority thread's context is already locked.
+ // Check if we need scheduling. If we don't, we can retry directly.
+ if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
+ // If we do, another core is interfering, and we must start again.
+ goto retry;
+ }
+ }
+
+ // It's time to switch the thread.
+ // Switch to the highest priority thread.
+ SwitchThread(highest_priority_thread);
+
+ // Check if we need scheduling. If we do, then we can't complete the switch and should
+ // retry.
+ if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
+ // Our switch failed.
+ // We should unlock the thread context, and then retry.
+ highest_priority_thread->context_guard.unlock();
+ goto retry;
+ } else {
+ break;
+ }
+
+ retry:
+
+ // We failed to successfully do the context switch, and need to retry.
+ // Clear needs_scheduling.
+ m_state.needs_scheduling.store(false, std::memory_order_seq_cst);
+
+ // Refresh the highest priority thread.
+ highest_priority_thread = m_state.highest_priority_thread;
+ }
+
+ // Reload the guest thread context.
+ Reload(highest_priority_thread);
+
+ // Reload the host thread.
+ Common::Fiber::YieldTo(m_switch_fiber, *highest_priority_thread->host_context);
+}
+
+void KScheduler::Unload(KThread* thread) {
+ auto& cpu_core = kernel.System().ArmInterface(m_core_id);
+ cpu_core.SaveContext(thread->GetContext32());
+ cpu_core.SaveContext(thread->GetContext64());
+ // Save the TPIDR_EL0 system register in case it was modified.
+ thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
+ cpu_core.ClearExclusiveState();
+
+ // Check if the thread is terminated by checking the DPC flags.
+ if ((thread->GetStackParameters().dpc_flags & static_cast<u32>(DpcFlag::Terminated)) == 0) {
+ // The thread isn't terminated, so we want to unlock it.
+ thread->context_guard.unlock();
+ }
+}
+
+void KScheduler::Reload(KThread* thread) {
+ auto& cpu_core = kernel.System().ArmInterface(m_core_id);
+ cpu_core.LoadContext(thread->GetContext32());
+ cpu_core.LoadContext(thread->GetContext64());
+ cpu_core.SetTlsAddress(thread->GetTLSAddress());
+ cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
+ cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints());
+ cpu_core.ClearExclusiveState();
+}
+
void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+ ASSERT(IsSchedulerLockedByCurrentThread(kernel));
for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; ++i) {
// Get an atomic reference to the core scheduler's previous thread.
- std::atomic_ref<KThread*> prev_thread(kernel.Scheduler(static_cast<s32>(i)).prev_thread);
- static_assert(std::atomic_ref<KThread*>::is_always_lock_free);
+ auto& prev_thread{kernel.Scheduler(i).m_state.prev_thread};
// Atomically clear the previous thread if it's our target.
KThread* compare = thread;
- prev_thread.compare_exchange_strong(compare, nullptr);
+ prev_thread.compare_exchange_strong(compare, nullptr, std::memory_order_seq_cst);
}
}
void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+ ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// Check if the state has changed, because if it hasn't there's nothing to do.
- const auto cur_state = thread->GetRawState();
+ const ThreadState cur_state = thread->GetRawState();
if (cur_state == old_state) {
return;
}
@@ -237,12 +540,12 @@ void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, Threa
}
void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+ ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// If the thread is runnable, we want to change its priority in the queue.
if (thread->GetRawState() == ThreadState::Runnable) {
GetPriorityQueue(kernel).ChangePriority(old_priority,
- thread == kernel.GetCurrentEmuThread(), thread);
+ thread == GetCurrentThreadPointer(kernel), thread);
IncrementScheduledCount(thread);
SetSchedulerUpdateNeeded(kernel);
}
@@ -250,7 +553,7 @@ void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s3
void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread,
const KAffinityMask& old_affinity, s32 old_core) {
- ASSERT(kernel.GlobalSchedulerContext().IsLocked());
+ ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// If the thread is runnable, we want to change its affinity in the queue.
if (thread->GetRawState() == ThreadState::Runnable) {
@@ -260,15 +563,14 @@ void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread
}
}
-void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
- ASSERT(system.GlobalSchedulerContext().IsLocked());
+void KScheduler::RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority) {
+ ASSERT(IsSchedulerLockedByCurrentThread(kernel));
// Get a reference to the priority queue.
- auto& kernel = system.Kernel();
auto& priority_queue = GetPriorityQueue(kernel);
// Rotate the front of the queue to the end.
- KThread* top_thread = priority_queue.GetScheduledFront(cpu_core_id, priority);
+ KThread* top_thread = priority_queue.GetScheduledFront(core_id, priority);
KThread* next_thread = nullptr;
if (top_thread != nullptr) {
next_thread = priority_queue.MoveToScheduledBack(top_thread);
@@ -280,7 +582,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
// While we have a suggested thread, try to migrate it!
{
- KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id, priority);
+ KThread* suggested = priority_queue.GetSuggestedFront(core_id, priority);
while (suggested != nullptr) {
// Check if the suggested thread is the top thread on its core.
const s32 suggested_core = suggested->GetActiveCore();
@@ -301,7 +603,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
// to the front of the queue.
if (top_on_suggested_core == nullptr ||
top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(cpu_core_id);
+ suggested->SetActiveCore(core_id);
priority_queue.ChangeCore(suggested_core, suggested, true);
IncrementScheduledCount(suggested);
break;
@@ -309,22 +611,21 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
}
// Get the next suggestion.
- suggested = priority_queue.GetSamePriorityNext(cpu_core_id, suggested);
+ suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
}
}
// Now that we might have migrated a thread with the same priority, check if we can do better.
-
{
- KThread* best_thread = priority_queue.GetScheduledFront(cpu_core_id);
- if (best_thread == GetCurrentThread()) {
- best_thread = priority_queue.GetScheduledNext(cpu_core_id, best_thread);
+ KThread* best_thread = priority_queue.GetScheduledFront(core_id);
+ if (best_thread == GetCurrentThreadPointer(kernel)) {
+ best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
}
// If the best thread we can choose has a priority the same or worse than ours, try to
// migrate a higher priority thread.
if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
- KThread* suggested = priority_queue.GetSuggestedFront(cpu_core_id);
+ KThread* suggested = priority_queue.GetSuggestedFront(core_id);
while (suggested != nullptr) {
// If the suggestion's priority is the same as ours, don't bother.
if (suggested->GetPriority() >= best_thread->GetPriority()) {
@@ -343,7 +644,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
if (top_on_suggested_core == nullptr ||
top_on_suggested_core->GetPriority() >=
HighestCoreMigrationAllowedPriority) {
- suggested->SetActiveCore(cpu_core_id);
+ suggested->SetActiveCore(core_id);
priority_queue.ChangeCore(suggested_core, suggested, true);
IncrementScheduledCount(suggested);
break;
@@ -351,7 +652,7 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
}
// Get the next suggestion.
- suggested = priority_queue.GetSuggestedNext(cpu_core_id, suggested);
+ suggested = priority_queue.GetSuggestedNext(core_id, suggested);
}
}
}
@@ -360,71 +661,13 @@ void KScheduler::RotateScheduledQueue(s32 cpu_core_id, s32 priority) {
SetSchedulerUpdateNeeded(kernel);
}
-bool KScheduler::CanSchedule(KernelCore& kernel) {
- return kernel.GetCurrentEmuThread()->GetDisableDispatchCount() <= 1;
-}
-
-bool KScheduler::IsSchedulerUpdateNeeded(const KernelCore& kernel) {
- return kernel.GlobalSchedulerContext().scheduler_update_needed.load(std::memory_order_acquire);
-}
-
-void KScheduler::SetSchedulerUpdateNeeded(KernelCore& kernel) {
- kernel.GlobalSchedulerContext().scheduler_update_needed.store(true, std::memory_order_release);
-}
-
-void KScheduler::ClearSchedulerUpdateNeeded(KernelCore& kernel) {
- kernel.GlobalSchedulerContext().scheduler_update_needed.store(false, std::memory_order_release);
-}
-
-void KScheduler::DisableScheduling(KernelCore& kernel) {
- // If we are shutting down the kernel, none of this is relevant anymore.
- if (kernel.IsShuttingDown()) {
- return;
- }
-
- ASSERT(GetCurrentThreadPointer(kernel)->GetDisableDispatchCount() >= 0);
- GetCurrentThreadPointer(kernel)->DisableDispatch();
-}
-
-void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
- // If we are shutting down the kernel, none of this is relevant anymore.
- if (kernel.IsShuttingDown()) {
- return;
- }
-
- auto* current_thread = GetCurrentThreadPointer(kernel);
-
- ASSERT(current_thread->GetDisableDispatchCount() >= 1);
-
- if (current_thread->GetDisableDispatchCount() > 1) {
- current_thread->EnableDispatch();
- } else {
- RescheduleCores(kernel, cores_needing_scheduling);
- }
-
- // Special case to ensure dummy threads that are waiting block.
- current_thread->IfDummyThreadTryWait();
-}
-
-u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
- if (IsSchedulerUpdateNeeded(kernel)) {
- return UpdateHighestPriorityThreadsImpl(kernel);
- } else {
- return 0;
- }
-}
-
-KSchedulerPriorityQueue& KScheduler::GetPriorityQueue(KernelCore& kernel) {
- return kernel.GlobalSchedulerContext().priority_queue;
-}
-
void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
// Validate preconditions.
ASSERT(CanSchedule(kernel));
ASSERT(kernel.CurrentProcess() != nullptr);
// Get the current thread and process.
- KThread& cur_thread = Kernel::GetCurrentThread(kernel);
+ KThread& cur_thread = GetCurrentThread(kernel);
KProcess& cur_process = *kernel.CurrentProcess();
// If the thread's yield count matches, there's nothing for us to do.
@@ -437,7 +680,7 @@ void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
// Perform the yield.
{
- KScopedSchedulerLock lock(kernel);
+ KScopedSchedulerLock sl{kernel};
const auto cur_state = cur_thread.GetRawState();
if (cur_state == ThreadState::Runnable) {
@@ -463,7 +706,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
ASSERT(kernel.CurrentProcess() != nullptr);
// Get the current thread and process.
- KThread& cur_thread = Kernel::GetCurrentThread(kernel);
+ KThread& cur_thread = GetCurrentThread(kernel);
KProcess& cur_process = *kernel.CurrentProcess();
// If the thread's yield count matches, there's nothing for us to do.
@@ -476,7 +719,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
// Perform the yield.
{
- KScopedSchedulerLock lock(kernel);
+ KScopedSchedulerLock sl{kernel};
const auto cur_state = cur_thread.GetRawState();
if (cur_state == ThreadState::Runnable) {
@@ -496,7 +739,7 @@ void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
if (KThread* running_on_suggested_core =
(suggested_core >= 0)
- ? kernel.Scheduler(suggested_core).state.highest_priority_thread
+ ? kernel.Scheduler(suggested_core).m_state.highest_priority_thread
: nullptr;
running_on_suggested_core != suggested) {
// If the current thread's priority is higher than our suggestion's we prefer
@@ -551,7 +794,7 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) {
ASSERT(kernel.CurrentProcess() != nullptr);
// Get the current thread and process.
- KThread& cur_thread = Kernel::GetCurrentThread(kernel);
+ KThread& cur_thread = GetCurrentThread(kernel);
KProcess& cur_process = *kernel.CurrentProcess();
// If the thread's yield count matches, there's nothing for us to do.
@@ -564,7 +807,7 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) {
// Perform the yield.
{
- KScopedSchedulerLock lock(kernel);
+ KScopedSchedulerLock sl{kernel};
const auto cur_state = cur_thread.GetRawState();
if (cur_state == ThreadState::Runnable) {
@@ -621,221 +864,19 @@ void KScheduler::YieldToAnyThread(KernelCore& kernel) {
}
}
-KScheduler::KScheduler(Core::System& system_, s32 core_id_) : system{system_}, core_id{core_id_} {
- switch_fiber = std::make_shared<Common::Fiber>(OnSwitch, this);
- state.needs_scheduling.store(true);
- state.interrupt_task_thread_runnable = false;
- state.should_count_idle = false;
- state.idle_count = 0;
- state.idle_thread_stack = nullptr;
- state.highest_priority_thread = nullptr;
-}
-
-void KScheduler::Finalize() {
- if (idle_thread) {
- idle_thread->Close();
- idle_thread = nullptr;
- }
-}
-
-KScheduler::~KScheduler() {
- ASSERT(!idle_thread);
-}
-
-KThread* KScheduler::GetCurrentThread() const {
- if (auto result = current_thread.load(); result) {
- return result;
- }
- return idle_thread;
-}
-
-u64 KScheduler::GetLastContextSwitchTicks() const {
- return last_context_switch_time;
-}
-
-void KScheduler::RescheduleCurrentCore() {
- ASSERT(GetCurrentThread()->GetDisableDispatchCount() == 1);
-
- auto& phys_core = system.Kernel().PhysicalCore(core_id);
- if (phys_core.IsInterrupted()) {
- phys_core.ClearInterrupt();
- }
-
- guard.Lock();
- if (state.needs_scheduling.load()) {
- Schedule();
- } else {
- GetCurrentThread()->EnableDispatch();
- guard.Unlock();
- }
-}
-
-void KScheduler::OnThreadStart() {
- SwitchContextStep2();
-}
-
-void KScheduler::Unload(KThread* thread) {
- ASSERT(thread);
-
- LOG_TRACE(Kernel, "core {}, unload thread {}", core_id, thread ? thread->GetName() : "nullptr");
-
- if (thread->IsCallingSvc()) {
- thread->ClearIsCallingSvc();
- }
-
- auto& physical_core = system.Kernel().PhysicalCore(core_id);
- if (!physical_core.IsInitialized()) {
- return;
- }
-
- Core::ARM_Interface& cpu_core = physical_core.ArmInterface();
- cpu_core.SaveContext(thread->GetContext32());
- cpu_core.SaveContext(thread->GetContext64());
- // Save the TPIDR_EL0 system register in case it was modified.
- thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
-
- if (!thread->IsTerminationRequested() && thread->GetActiveCore() == core_id) {
- prev_thread = thread;
- } else {
- prev_thread = nullptr;
- }
-
- thread->context_guard.unlock();
-}
-
-void KScheduler::Reload(KThread* thread) {
- LOG_TRACE(Kernel, "core {}, reload thread {}", core_id, thread->GetName());
-
- Core::ARM_Interface& cpu_core = system.ArmInterface(core_id);
- cpu_core.LoadContext(thread->GetContext32());
- cpu_core.LoadContext(thread->GetContext64());
- cpu_core.LoadWatchpointArray(thread->GetOwnerProcess()->GetWatchpoints());
- cpu_core.SetTlsAddress(thread->GetTLSAddress());
- cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0());
- cpu_core.ClearExclusiveState();
-}
-
-void KScheduler::SwitchContextStep2() {
- // Load context of new thread
- Reload(GetCurrentThread());
-
- RescheduleCurrentCore();
-}
-
-void KScheduler::ScheduleImpl() {
- KThread* previous_thread = GetCurrentThread();
- KThread* next_thread = state.highest_priority_thread;
-
- state.needs_scheduling.store(false);
-
- // We never want to schedule a null thread, so use the idle thread if we don't have a next.
- if (next_thread == nullptr) {
- next_thread = idle_thread;
- }
-
- if (next_thread->GetCurrentCore() != core_id) {
- next_thread->SetCurrentCore(core_id);
+void KScheduler::RescheduleOtherCores(u64 cores_needing_scheduling) {
+ if (const u64 core_mask = cores_needing_scheduling & ~(1ULL << m_core_id); core_mask != 0) {
+ RescheduleCores(kernel, core_mask);
}
-
- // We never want to schedule a dummy thread, as these are only used by host threads for locking.
- if (next_thread->GetThreadType() == ThreadType::Dummy) {
- ASSERT_MSG(false, "Dummy threads should never be scheduled!");
- next_thread = idle_thread;
- }
-
- // If we're not actually switching thread, there's nothing to do.
- if (next_thread == current_thread.load()) {
- previous_thread->EnableDispatch();
- guard.Unlock();
- return;
- }
-
- // Update the CPU time tracking variables.
- KProcess* const previous_process = system.Kernel().CurrentProcess();
- UpdateLastContextSwitchTime(previous_thread, previous_process);
-
- // Save context for previous thread
- Unload(previous_thread);
-
- std::shared_ptr<Common::Fiber>* old_context;
- old_context = &previous_thread->GetHostContext();
-
- // Set the new thread.
- current_thread.store(next_thread);
-
- guard.Unlock();
-
- Common::Fiber::YieldTo(*old_context, *switch_fiber);
- /// When a thread wakes up, the scheduler may have changed to other in another core.
- auto& next_scheduler = *system.Kernel().CurrentScheduler();
- next_scheduler.SwitchContextStep2();
-}
-
-void KScheduler::OnSwitch(void* this_scheduler) {
- KScheduler* sched = static_cast<KScheduler*>(this_scheduler);
- sched->SwitchToCurrent();
}
-void KScheduler::SwitchToCurrent() {
- while (true) {
- {
- KScopedSpinLock lk{guard};
- current_thread.store(state.highest_priority_thread);
- state.needs_scheduling.store(false);
+void KScheduler::RescheduleCores(KernelCore& kernel, u64 core_mask) {
+ // Send IPI
+ for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
+ if (core_mask & (1ULL << i)) {
+ kernel.PhysicalCore(i).Interrupt();
}
- const auto is_switch_pending = [this] {
- KScopedSpinLock lk{guard};
- return state.needs_scheduling.load();
- };
- do {
- auto next_thread = current_thread.load();
- if (next_thread != nullptr) {
- const auto locked = next_thread->context_guard.try_lock();
- if (state.needs_scheduling.load()) {
- next_thread->context_guard.unlock();
- break;
- }
- if (next_thread->GetActiveCore() != core_id) {
- next_thread->context_guard.unlock();
- break;
- }
- if (!locked) {
- continue;
- }
- }
- auto thread = next_thread ? next_thread : idle_thread;
- Common::Fiber::YieldTo(switch_fiber, *thread->GetHostContext());
- } while (!is_switch_pending());
}
}
-void KScheduler::UpdateLastContextSwitchTime(KThread* thread, KProcess* process) {
- const u64 prev_switch_ticks = last_context_switch_time;
- const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks();
- const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks;
-
- if (thread != nullptr) {
- thread->AddCpuTime(core_id, update_ticks);
- }
-
- if (process != nullptr) {
- process->UpdateCPUTimeTicks(update_ticks);
- }
-
- last_context_switch_time = most_recent_switch_ticks;
-}
-
-void KScheduler::Initialize() {
- idle_thread = KThread::Create(system.Kernel());
- ASSERT(KThread::InitializeIdleThread(system, idle_thread, core_id).IsSuccess());
- idle_thread->SetName(fmt::format("IdleThread:{}", core_id));
- idle_thread->EnableDispatch();
-}
-
-KScopedSchedulerLock::KScopedSchedulerLock(KernelCore& kernel)
- : KScopedLock(kernel.GlobalSchedulerContext().SchedulerLock()) {}
-
-KScopedSchedulerLock::~KScopedSchedulerLock() = default;
-
} // namespace Kernel
diff --git a/src/core/hle/kernel/k_scheduler.h b/src/core/hle/kernel/k_scheduler.h
index 729e006f2..534321d8d 100644
--- a/src/core/hle/kernel/k_scheduler.h
+++ b/src/core/hle/kernel/k_scheduler.h
@@ -11,6 +11,7 @@
#include "core/hle/kernel/k_scheduler_lock.h"
#include "core/hle/kernel/k_scoped_lock.h"
#include "core/hle/kernel/k_spin_lock.h"
+#include "core/hle/kernel/k_thread.h"
namespace Common {
class Fiber;
@@ -23,188 +24,150 @@ class System;
namespace Kernel {
class KernelCore;
+class KInterruptTaskManager;
class KProcess;
-class SchedulerLock;
class KThread;
+class KScopedDisableDispatch;
+class KScopedSchedulerLock;
+class KScopedSchedulerLockAndSleep;
class KScheduler final {
public:
- explicit KScheduler(Core::System& system_, s32 core_id_);
- ~KScheduler();
-
- void Finalize();
+ YUZU_NON_COPYABLE(KScheduler);
+ YUZU_NON_MOVEABLE(KScheduler);
- /// Reschedules to the next available thread (call after current thread is suspended)
- void RescheduleCurrentCore();
+ using LockType = KAbstractSchedulerLock<KScheduler>;
- /// Reschedules cores pending reschedule, to be called on EnableScheduling.
- static void RescheduleCores(KernelCore& kernel, u64 cores_pending_reschedule);
+ explicit KScheduler(KernelCore& kernel);
+ ~KScheduler();
- /// The next two are for SingleCore Only.
- /// Unload current thread before preempting core.
+ void Initialize(KThread* main_thread, KThread* idle_thread, s32 core_id);
+ void Activate();
+ void OnThreadStart();
void Unload(KThread* thread);
-
- /// Reload current thread after core preemption.
void Reload(KThread* thread);
- /// Gets the current running thread
- [[nodiscard]] KThread* GetCurrentThread() const;
+ void SetInterruptTaskRunnable();
+ void RequestScheduleOnInterrupt();
+ void PreemptSingleCore();
- /// Gets the idle thread
- [[nodiscard]] KThread* GetIdleThread() const {
- return idle_thread;
+ u64 GetIdleCount() {
+ return m_state.idle_count;
}
- /// Returns true if the scheduler is idle
- [[nodiscard]] bool IsIdle() const {
- return GetCurrentThread() == idle_thread;
+ KThread* GetIdleThread() const {
+ return m_idle_thread;
}
- /// Gets the timestamp for the last context switch in ticks.
- [[nodiscard]] u64 GetLastContextSwitchTicks() const;
-
- [[nodiscard]] bool ContextSwitchPending() const {
- return state.needs_scheduling.load(std::memory_order_relaxed);
+ bool IsIdle() const {
+ return m_current_thread.load() == m_idle_thread;
}
- void Initialize();
-
- void OnThreadStart();
+ KThread* GetPreviousThread() const {
+ return m_state.prev_thread;
+ }
- [[nodiscard]] std::shared_ptr<Common::Fiber>& ControlContext() {
- return switch_fiber;
+ KThread* GetSchedulerCurrentThread() const {
+ return m_current_thread.load();
}
- [[nodiscard]] const std::shared_ptr<Common::Fiber>& ControlContext() const {
- return switch_fiber;
+ s64 GetLastContextSwitchTime() const {
+ return m_last_context_switch_time;
}
- [[nodiscard]] u64 UpdateHighestPriorityThread(KThread* highest_thread);
+ // Static public API.
+ static bool CanSchedule(KernelCore& kernel) {
+ return GetCurrentThread(kernel).GetDisableDispatchCount() == 0;
+ }
+ static bool IsSchedulerLockedByCurrentThread(KernelCore& kernel) {
+ return kernel.GlobalSchedulerContext().scheduler_lock.IsLockedByCurrentThread();
+ }
- /**
- * Takes a thread and moves it to the back of the it's priority list.
- *
- * @note This operation can be redundant and no scheduling is changed if marked as so.
- */
- static void YieldWithoutCoreMigration(KernelCore& kernel);
+ static bool IsSchedulerUpdateNeeded(KernelCore& kernel) {
+ return kernel.GlobalSchedulerContext().scheduler_update_needed;
+ }
+ static void SetSchedulerUpdateNeeded(KernelCore& kernel) {
+ kernel.GlobalSchedulerContext().scheduler_update_needed = true;
+ }
+ static void ClearSchedulerUpdateNeeded(KernelCore& kernel) {
+ kernel.GlobalSchedulerContext().scheduler_update_needed = false;
+ }
- /**
- * Takes a thread and moves it to the back of the it's priority list.
- * Afterwards, tries to pick a suggested thread from the suggested queue that has worse time or
- * a better priority than the next thread in the core.
- *
- * @note This operation can be redundant and no scheduling is changed if marked as so.
- */
- static void YieldWithCoreMigration(KernelCore& kernel);
+ static void DisableScheduling(KernelCore& kernel);
+ static void EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling);
- /**
- * Takes a thread and moves it out of the scheduling queue.
- * and into the suggested queue. If no thread can be scheduled afterwards in that core,
- * a suggested thread is obtained instead.
- *
- * @note This operation can be redundant and no scheduling is changed if marked as so.
- */
- static void YieldToAnyThread(KernelCore& kernel);
+ static u64 UpdateHighestPriorityThreads(KernelCore& kernel);
static void ClearPreviousThread(KernelCore& kernel, KThread* thread);
- /// Notify the scheduler a thread's status has changed.
static void OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state);
-
- /// Notify the scheduler a thread's priority has changed.
static void OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority);
-
- /// Notify the scheduler a thread's core and/or affinity mask has changed.
static void OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread,
const KAffinityMask& old_affinity, s32 old_core);
- static bool CanSchedule(KernelCore& kernel);
- static bool IsSchedulerUpdateNeeded(const KernelCore& kernel);
- static void SetSchedulerUpdateNeeded(KernelCore& kernel);
- static void ClearSchedulerUpdateNeeded(KernelCore& kernel);
- static void DisableScheduling(KernelCore& kernel);
- static void EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling);
- [[nodiscard]] static u64 UpdateHighestPriorityThreads(KernelCore& kernel);
+ static void RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority);
+ static void RescheduleCores(KernelCore& kernel, u64 cores_needing_scheduling);
+
+ static void YieldWithoutCoreMigration(KernelCore& kernel);
+ static void YieldWithCoreMigration(KernelCore& kernel);
+ static void YieldToAnyThread(KernelCore& kernel);
private:
- friend class GlobalSchedulerContext;
-
- /**
- * Takes care of selecting the new scheduled threads in three steps:
- *
- * 1. First a thread is selected from the top of the priority queue. If no thread
- * is obtained then we move to step two, else we are done.
- *
- * 2. Second we try to get a suggested thread that's not assigned to any core or
- * that is not the top thread in that core.
- *
- * 3. Third is no suggested thread is found, we do a second pass and pick a running
- * thread in another core and swap it with its current thread.
- *
- * returns the cores needing scheduling.
- */
- [[nodiscard]] static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel);
-
- [[nodiscard]] static KSchedulerPriorityQueue& GetPriorityQueue(KernelCore& kernel);
-
- void RotateScheduledQueue(s32 cpu_core_id, s32 priority);
-
- void Schedule() {
- ASSERT(GetCurrentThread()->GetDisableDispatchCount() == 1);
- this->ScheduleImpl();
+ // Static private API.
+ static KSchedulerPriorityQueue& GetPriorityQueue(KernelCore& kernel) {
+ return kernel.GlobalSchedulerContext().priority_queue;
}
+ static u64 UpdateHighestPriorityThreadsImpl(KernelCore& kernel);
- /// Switches the CPU's active thread context to that of the specified thread
- void ScheduleImpl();
-
- /// When a thread wakes up, it must run this through it's new scheduler
- void SwitchContextStep2();
+ static void RescheduleCurrentHLEThread(KernelCore& kernel);
- /**
- * Called on every context switch to update the internal timestamp
- * This also updates the running time ticks for the given thread and
- * process using the following difference:
- *
- * ticks += most_recent_ticks - last_context_switch_ticks
- *
- * The internal tick timestamp for the scheduler is simply the
- * most recent tick count retrieved. No special arithmetic is
- * applied to it.
- */
- void UpdateLastContextSwitchTime(KThread* thread, KProcess* process);
+ // Instanced private API.
+ void ScheduleImpl();
+ void ScheduleImplFiber();
+ void SwitchThread(KThread* next_thread);
- static void OnSwitch(void* this_scheduler);
- void SwitchToCurrent();
+ void Schedule();
+ void ScheduleOnInterrupt();
- KThread* prev_thread{};
- std::atomic<KThread*> current_thread{};
+ void RescheduleOtherCores(u64 cores_needing_scheduling);
+ void RescheduleCurrentCore();
+ void RescheduleCurrentCoreImpl();
- KThread* idle_thread{};
+ u64 UpdateHighestPriorityThread(KThread* thread);
- std::shared_ptr<Common::Fiber> switch_fiber{};
+private:
+ friend class KScopedDisableDispatch;
struct SchedulingState {
- std::atomic<bool> needs_scheduling{};
- bool interrupt_task_thread_runnable{};
- bool should_count_idle{};
- u64 idle_count{};
- KThread* highest_priority_thread{};
- void* idle_thread_stack{};
+ std::atomic<bool> needs_scheduling{false};
+ bool interrupt_task_runnable{false};
+ bool should_count_idle{false};
+ u64 idle_count{0};
+ KThread* highest_priority_thread{nullptr};
+ void* idle_thread_stack{nullptr};
+ std::atomic<KThread*> prev_thread{nullptr};
+ KInterruptTaskManager* interrupt_task_manager{nullptr};
};
- SchedulingState state;
-
- Core::System& system;
- u64 last_context_switch_time{};
- const s32 core_id;
-
- KSpinLock guard{};
+ KernelCore& kernel;
+ SchedulingState m_state;
+ bool m_is_active{false};
+ s32 m_core_id{0};
+ s64 m_last_context_switch_time{0};
+ KThread* m_idle_thread{nullptr};
+ std::atomic<KThread*> m_current_thread{nullptr};
+
+ std::shared_ptr<Common::Fiber> m_switch_fiber{};
+ KThread* m_switch_cur_thread{};
+ KThread* m_switch_highest_priority_thread{};
+ bool m_switch_from_schedule{};
};
-class [[nodiscard]] KScopedSchedulerLock : KScopedLock<GlobalSchedulerContext::LockType> {
+class KScopedSchedulerLock : public KScopedLock<KScheduler::LockType> {
public:
- explicit KScopedSchedulerLock(KernelCore& kernel);
- ~KScopedSchedulerLock();
+ explicit KScopedSchedulerLock(KernelCore& kernel)
+ : KScopedLock(kernel.GlobalSchedulerContext().scheduler_lock) {}
+ ~KScopedSchedulerLock() = default;
};
} // namespace Kernel
diff --git a/src/core/hle/kernel/k_scheduler_lock.h b/src/core/hle/kernel/k_scheduler_lock.h
index 4fa256970..73314b45e 100644
--- a/src/core/hle/kernel/k_scheduler_lock.h
+++ b/src/core/hle/kernel/k_scheduler_lock.h
@@ -5,9 +5,11 @@
#include <atomic>
#include "common/assert.h"
+#include "core/hle/kernel/k_interrupt_manager.h"
#include "core/hle/kernel/k_spin_lock.h"
#include "core/hle/kernel/k_thread.h"
#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/physical_core.h"
namespace Kernel {
diff --git a/src/core/hle/kernel/k_server_session.cpp b/src/core/hle/kernel/k_server_session.cpp
index 60f8ed470..802c646a6 100644
--- a/src/core/hle/kernel/k_server_session.cpp
+++ b/src/core/hle/kernel/k_server_session.cpp
@@ -79,7 +79,7 @@ std::size_t KServerSession::NumDomainRequestHandlers() const {
return manager->DomainHandlerCount();
}
-ResultCode KServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& context) {
+Result KServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& context) {
if (!context.HasDomainMessageHeader()) {
return ResultSuccess;
}
@@ -123,7 +123,7 @@ ResultCode KServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& co
return ResultSuccess;
}
-ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memory& memory) {
+Result KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memory& memory) {
u32* cmd_buf{reinterpret_cast<u32*>(memory.GetPointer(thread->GetTLSAddress()))};
auto context = std::make_shared<HLERequestContext>(kernel, memory, this, thread);
@@ -143,8 +143,8 @@ ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memor
return ResultSuccess;
}
-ResultCode KServerSession::CompleteSyncRequest(HLERequestContext& context) {
- ResultCode result = ResultSuccess;
+Result KServerSession::CompleteSyncRequest(HLERequestContext& context) {
+ Result result = ResultSuccess;
// If the session has been converted to a domain, handle the domain request
if (manager->HasSessionRequestHandler(context)) {
@@ -173,8 +173,8 @@ ResultCode KServerSession::CompleteSyncRequest(HLERequestContext& context) {
return result;
}
-ResultCode KServerSession::HandleSyncRequest(KThread* thread, Core::Memory::Memory& memory,
- Core::Timing::CoreTiming& core_timing) {
+Result KServerSession::HandleSyncRequest(KThread* thread, Core::Memory::Memory& memory,
+ Core::Timing::CoreTiming& core_timing) {
return QueueSyncRequest(thread, memory);
}
diff --git a/src/core/hle/kernel/k_server_session.h b/src/core/hle/kernel/k_server_session.h
index b628a843f..6d0821945 100644
--- a/src/core/hle/kernel/k_server_session.h
+++ b/src/core/hle/kernel/k_server_session.h
@@ -73,10 +73,10 @@ public:
* @param memory Memory context to handle the sync request under.
* @param core_timing Core timing context to schedule the request event under.
*
- * @returns ResultCode from the operation.
+ * @returns Result from the operation.
*/
- ResultCode HandleSyncRequest(KThread* thread, Core::Memory::Memory& memory,
- Core::Timing::CoreTiming& core_timing);
+ Result HandleSyncRequest(KThread* thread, Core::Memory::Memory& memory,
+ Core::Timing::CoreTiming& core_timing);
/// Adds a new domain request handler to the collection of request handlers within
/// this ServerSession instance.
@@ -103,14 +103,14 @@ public:
private:
/// Queues a sync request from the emulated application.
- ResultCode QueueSyncRequest(KThread* thread, Core::Memory::Memory& memory);
+ Result QueueSyncRequest(KThread* thread, Core::Memory::Memory& memory);
/// Completes a sync request from the emulated application.
- ResultCode CompleteSyncRequest(HLERequestContext& context);
+ Result CompleteSyncRequest(HLERequestContext& context);
/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
/// object handle.
- ResultCode HandleDomainSyncRequest(Kernel::HLERequestContext& context);
+ Result HandleDomainSyncRequest(Kernel::HLERequestContext& context);
/// This session's HLE request handlers
std::shared_ptr<SessionRequestManager> manager;
diff --git a/src/core/hle/kernel/k_shared_memory.cpp b/src/core/hle/kernel/k_shared_memory.cpp
index 51d7538ca..8ff1545b6 100644
--- a/src/core/hle/kernel/k_shared_memory.cpp
+++ b/src/core/hle/kernel/k_shared_memory.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/assert.h"
#include "core/core.h"
@@ -18,12 +17,10 @@ KSharedMemory::~KSharedMemory() {
kernel.GetSystemResourceLimit()->Release(LimitableResource::PhysicalMemory, size);
}
-ResultCode KSharedMemory::Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_,
- KPageLinkedList&& page_list_,
- Svc::MemoryPermission owner_permission_,
- Svc::MemoryPermission user_permission_,
- PAddr physical_address_, std::size_t size_,
- std::string name_) {
+Result KSharedMemory::Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_,
+ KPageGroup&& page_list_, Svc::MemoryPermission owner_permission_,
+ Svc::MemoryPermission user_permission_, PAddr physical_address_,
+ std::size_t size_, std::string name_) {
// Set members.
owner_process = owner_process_;
device_memory = &device_memory_;
@@ -67,8 +64,8 @@ void KSharedMemory::Finalize() {
KAutoObjectWithSlabHeapAndContainer<KSharedMemory, KAutoObjectWithList>::Finalize();
}
-ResultCode KSharedMemory::Map(KProcess& target_process, VAddr address, std::size_t map_size,
- Svc::MemoryPermission permissions) {
+Result KSharedMemory::Map(KProcess& target_process, VAddr address, std::size_t map_size,
+ Svc::MemoryPermission permissions) {
const u64 page_count{(map_size + PageSize - 1) / PageSize};
if (page_list.GetNumPages() != page_count) {
@@ -86,7 +83,7 @@ ResultCode KSharedMemory::Map(KProcess& target_process, VAddr address, std::size
ConvertToKMemoryPermission(permissions));
}
-ResultCode KSharedMemory::Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size) {
+Result KSharedMemory::Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size) {
const u64 page_count{(unmap_size + PageSize - 1) / PageSize};
if (page_list.GetNumPages() != page_count) {
diff --git a/src/core/hle/kernel/k_shared_memory.h b/src/core/hle/kernel/k_shared_memory.h
index 81de36136..34cb98456 100644
--- a/src/core/hle/kernel/k_shared_memory.h
+++ b/src/core/hle/kernel/k_shared_memory.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -9,7 +8,7 @@
#include "common/common_types.h"
#include "core/device_memory.h"
#include "core/hle/kernel/k_memory_block.h"
-#include "core/hle/kernel/k_page_linked_list.h"
+#include "core/hle/kernel/k_page_group.h"
#include "core/hle/kernel/k_process.h"
#include "core/hle/kernel/slab_helpers.h"
#include "core/hle/result.h"
@@ -26,10 +25,10 @@ public:
explicit KSharedMemory(KernelCore& kernel_);
~KSharedMemory() override;
- ResultCode Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_,
- KPageLinkedList&& page_list_, Svc::MemoryPermission owner_permission_,
- Svc::MemoryPermission user_permission_, PAddr physical_address_,
- std::size_t size_, std::string name_);
+ Result Initialize(Core::DeviceMemory& device_memory_, KProcess* owner_process_,
+ KPageGroup&& page_list_, Svc::MemoryPermission owner_permission_,
+ Svc::MemoryPermission user_permission_, PAddr physical_address_,
+ std::size_t size_, std::string name_);
/**
* Maps a shared memory block to an address in the target process' address space
@@ -38,8 +37,8 @@ public:
* @param map_size Size of the shared memory block to map
* @param permissions Memory block map permissions (specified by SVC field)
*/
- ResultCode Map(KProcess& target_process, VAddr address, std::size_t map_size,
- Svc::MemoryPermission permissions);
+ Result Map(KProcess& target_process, VAddr address, std::size_t map_size,
+ Svc::MemoryPermission permissions);
/**
* Unmaps a shared memory block from an address in the target process' address space
@@ -47,7 +46,7 @@ public:
* @param address Address in system memory to unmap shared memory block
* @param unmap_size Size of the shared memory block to unmap
*/
- ResultCode Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size);
+ Result Unmap(KProcess& target_process, VAddr address, std::size_t unmap_size);
/**
* Gets a pointer to the shared memory block
@@ -77,7 +76,7 @@ public:
private:
Core::DeviceMemory* device_memory;
KProcess* owner_process{};
- KPageLinkedList page_list;
+ KPageGroup page_list;
Svc::MemoryPermission owner_permission{};
Svc::MemoryPermission user_permission{};
PAddr physical_address{};
diff --git a/src/core/hle/kernel/k_synchronization_object.cpp b/src/core/hle/kernel/k_synchronization_object.cpp
index 8554144d5..802dca046 100644
--- a/src/core/hle/kernel/k_synchronization_object.cpp
+++ b/src/core/hle/kernel/k_synchronization_object.cpp
@@ -22,7 +22,7 @@ public:
: KThreadQueueWithoutEndWait(kernel_), m_objects(o), m_nodes(n), m_count(c) {}
void NotifyAvailable(KThread* waiting_thread, KSynchronizationObject* signaled_object,
- ResultCode wait_result) override {
+ Result wait_result) override {
// Determine the sync index, and unlink all nodes.
s32 sync_index = -1;
for (auto i = 0; i < m_count; ++i) {
@@ -45,8 +45,7 @@ public:
KThreadQueue::EndWait(waiting_thread, wait_result);
}
- void CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task) override {
+ void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override {
// Remove all nodes from our list.
for (auto i = 0; i < m_count; ++i) {
m_objects[i]->UnlinkNode(std::addressof(m_nodes[i]));
@@ -72,9 +71,9 @@ void KSynchronizationObject::Finalize() {
KAutoObject::Finalize();
}
-ResultCode KSynchronizationObject::Wait(KernelCore& kernel_ctx, s32* out_index,
- KSynchronizationObject** objects, const s32 num_objects,
- s64 timeout) {
+Result KSynchronizationObject::Wait(KernelCore& kernel_ctx, s32* out_index,
+ KSynchronizationObject** objects, const s32 num_objects,
+ s64 timeout) {
// Allocate space on stack for thread nodes.
std::vector<ThreadListNode> thread_nodes(num_objects);
@@ -148,7 +147,7 @@ KSynchronizationObject::KSynchronizationObject(KernelCore& kernel_)
KSynchronizationObject::~KSynchronizationObject() = default;
-void KSynchronizationObject::NotifyAvailable(ResultCode result) {
+void KSynchronizationObject::NotifyAvailable(Result result) {
KScopedSchedulerLock sl(kernel);
// If we're not signaled, we've nothing to notify.
diff --git a/src/core/hle/kernel/k_synchronization_object.h b/src/core/hle/kernel/k_synchronization_object.h
index d7540d6c7..8d8122ab7 100644
--- a/src/core/hle/kernel/k_synchronization_object.h
+++ b/src/core/hle/kernel/k_synchronization_object.h
@@ -24,9 +24,9 @@ public:
KThread* thread{};
};
- [[nodiscard]] static ResultCode Wait(KernelCore& kernel, s32* out_index,
- KSynchronizationObject** objects, const s32 num_objects,
- s64 timeout);
+ [[nodiscard]] static Result Wait(KernelCore& kernel, s32* out_index,
+ KSynchronizationObject** objects, const s32 num_objects,
+ s64 timeout);
void Finalize() override;
@@ -72,7 +72,7 @@ protected:
virtual void OnFinalizeSynchronizationObject() {}
- void NotifyAvailable(ResultCode result);
+ void NotifyAvailable(Result result);
void NotifyAvailable() {
return this->NotifyAvailable(ResultSuccess);
}
diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp
index 268789150..174afc80d 100644
--- a/src/core/hle/kernel/k_thread.cpp
+++ b/src/core/hle/kernel/k_thread.cpp
@@ -80,8 +80,7 @@ public:
explicit ThreadQueueImplForKThreadSetProperty(KernelCore& kernel_, KThread::WaiterList* wl)
: KThreadQueue(kernel_), m_wait_list(wl) {}
- void CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task) override {
+ void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) override {
// Remove the thread from the wait list.
m_wait_list->erase(m_wait_list->iterator_to(*waiting_thread));
@@ -99,8 +98,8 @@ KThread::KThread(KernelCore& kernel_)
: KAutoObjectWithSlabHeapAndContainer{kernel_}, activity_pause_lock{kernel_} {}
KThread::~KThread() = default;
-ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio,
- s32 virt_core, KProcess* owner, ThreadType type) {
+Result KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio,
+ s32 virt_core, KProcess* owner, ThreadType type) {
// Assert parameters are valid.
ASSERT((type == ThreadType::Main) || (type == ThreadType::Dummy) ||
(Svc::HighestThreadPriority <= prio && prio <= Svc::LowestThreadPriority));
@@ -245,46 +244,51 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s
return ResultSuccess;
}
-ResultCode KThread::InitializeThread(KThread* thread, KThreadFunction func, uintptr_t arg,
- VAddr user_stack_top, s32 prio, s32 core, KProcess* owner,
- ThreadType type, std::function<void(void*)>&& init_func,
- void* init_func_parameter) {
+Result KThread::InitializeThread(KThread* thread, KThreadFunction func, uintptr_t arg,
+ VAddr user_stack_top, s32 prio, s32 core, KProcess* owner,
+ ThreadType type, std::function<void()>&& init_func) {
// Initialize the thread.
R_TRY(thread->Initialize(func, arg, user_stack_top, prio, core, owner, type));
// Initialize emulation parameters.
- thread->host_context =
- std::make_shared<Common::Fiber>(std::move(init_func), init_func_parameter);
+ thread->host_context = std::make_shared<Common::Fiber>(std::move(init_func));
thread->is_single_core = !Settings::values.use_multi_core.GetValue();
return ResultSuccess;
}
-ResultCode KThread::InitializeDummyThread(KThread* thread) {
- return thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy);
+Result KThread::InitializeDummyThread(KThread* thread) {
+ // Initialize the thread.
+ R_TRY(thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy));
+
+ // Initialize emulation parameters.
+ thread->stack_parameters.disable_count = 0;
+
+ return ResultSuccess;
}
-ResultCode KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) {
+Result KThread::InitializeMainThread(Core::System& system, KThread* thread, s32 virt_core) {
return InitializeThread(thread, {}, {}, {}, IdleThreadPriority, virt_core, {}, ThreadType::Main,
- Core::CpuManager::GetIdleThreadStartFunc(),
- system.GetCpuManager().GetStartFuncParameter());
+ system.GetCpuManager().GetGuestActivateFunc());
}
-ResultCode KThread::InitializeHighPriorityThread(Core::System& system, KThread* thread,
- KThreadFunction func, uintptr_t arg,
- s32 virt_core) {
+Result KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) {
+ return InitializeThread(thread, {}, {}, {}, IdleThreadPriority, virt_core, {}, ThreadType::Main,
+ system.GetCpuManager().GetIdleThreadStartFunc());
+}
+
+Result KThread::InitializeHighPriorityThread(Core::System& system, KThread* thread,
+ KThreadFunction func, uintptr_t arg, s32 virt_core) {
return InitializeThread(thread, func, arg, {}, {}, virt_core, nullptr, ThreadType::HighPriority,
- Core::CpuManager::GetShutdownThreadStartFunc(),
- system.GetCpuManager().GetStartFuncParameter());
+ system.GetCpuManager().GetShutdownThreadStartFunc());
}
-ResultCode KThread::InitializeUserThread(Core::System& system, KThread* thread,
- KThreadFunction func, uintptr_t arg, VAddr user_stack_top,
- s32 prio, s32 virt_core, KProcess* owner) {
+Result KThread::InitializeUserThread(Core::System& system, KThread* thread, KThreadFunction func,
+ uintptr_t arg, VAddr user_stack_top, s32 prio, s32 virt_core,
+ KProcess* owner) {
system.Kernel().GlobalSchedulerContext().AddThread(thread);
return InitializeThread(thread, func, arg, user_stack_top, prio, virt_core, owner,
- ThreadType::User, Core::CpuManager::GetGuestThreadStartFunc(),
- system.GetCpuManager().GetStartFuncParameter());
+ ThreadType::User, system.GetCpuManager().GetGuestThreadFunc());
}
void KThread::PostDestroy(uintptr_t arg) {
@@ -315,14 +319,20 @@ void KThread::Finalize() {
auto it = waiter_list.begin();
while (it != waiter_list.end()) {
- // Clear the lock owner
- it->SetLockOwner(nullptr);
+ // Get the thread.
+ KThread* const waiter = std::addressof(*it);
+
+ // The thread shouldn't be a kernel waiter.
+ ASSERT(!IsKernelAddressKey(waiter->GetAddressKey()));
+
+ // Clear the lock owner.
+ waiter->SetLockOwner(nullptr);
// Erase the waiter from our list.
it = waiter_list.erase(it);
// Cancel the thread's wait.
- it->CancelWait(ResultInvalidState, true);
+ waiter->CancelWait(ResultInvalidState, true);
}
}
@@ -382,7 +392,7 @@ void KThread::FinishTermination() {
for (std::size_t i = 0; i < static_cast<std::size_t>(Core::Hardware::NUM_CPU_CORES); ++i) {
KThread* core_thread{};
do {
- core_thread = kernel.Scheduler(i).GetCurrentThread();
+ core_thread = kernel.Scheduler(i).GetSchedulerCurrentThread();
} while (core_thread == this);
}
}
@@ -487,9 +497,7 @@ void KThread::Unpin() {
// Resume any threads that began waiting on us while we were pinned.
for (auto it = pinned_waiter_list.begin(); it != pinned_waiter_list.end(); ++it) {
- if (it->GetState() == ThreadState::Waiting) {
- it->SetState(ThreadState::Runnable);
- }
+ it->EndWait(ResultSuccess);
}
}
@@ -523,7 +531,7 @@ void KThread::ClearInterruptFlag() {
memory.Write16(tls_address + offsetof(ThreadLocalRegion, interrupt_flag), 0);
}
-ResultCode KThread::GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask) {
+Result KThread::GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask) {
KScopedSchedulerLock sl{kernel};
// Get the virtual mask.
@@ -533,7 +541,7 @@ ResultCode KThread::GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask) {
return ResultSuccess;
}
-ResultCode KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask) {
+Result KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask) {
KScopedSchedulerLock sl{kernel};
ASSERT(num_core_migration_disables >= 0);
@@ -549,7 +557,7 @@ ResultCode KThread::GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_m
return ResultSuccess;
}
-ResultCode KThread::SetCoreMask(s32 core_id_, u64 v_affinity_mask) {
+Result KThread::SetCoreMask(s32 core_id_, u64 v_affinity_mask) {
ASSERT(parent != nullptr);
ASSERT(v_affinity_mask != 0);
KScopedLightLock lk(activity_pause_lock);
@@ -631,7 +639,7 @@ ResultCode KThread::SetCoreMask(s32 core_id_, u64 v_affinity_mask) {
s32 thread_core;
for (thread_core = 0; thread_core < static_cast<s32>(Core::Hardware::NUM_CPU_CORES);
++thread_core) {
- if (kernel.Scheduler(thread_core).GetCurrentThread() == this) {
+ if (kernel.Scheduler(thread_core).GetSchedulerCurrentThread() == this) {
thread_is_current = true;
break;
}
@@ -748,7 +756,20 @@ void KThread::Continue() {
KScheduler::OnThreadStateChanged(kernel, this, old_state);
}
-ResultCode KThread::SetActivity(Svc::ThreadActivity activity) {
+void KThread::WaitUntilSuspended() {
+ // Make sure we have a suspend requested.
+ ASSERT(IsSuspendRequested());
+
+ // Loop until the thread is not executing on any core.
+ for (std::size_t i = 0; i < static_cast<std::size_t>(Core::Hardware::NUM_CPU_CORES); ++i) {
+ KThread* core_thread{};
+ do {
+ core_thread = kernel.Scheduler(i).GetSchedulerCurrentThread();
+ } while (core_thread == this);
+ }
+}
+
+Result KThread::SetActivity(Svc::ThreadActivity activity) {
// Lock ourselves.
KScopedLightLock lk(activity_pause_lock);
@@ -809,7 +830,7 @@ ResultCode KThread::SetActivity(Svc::ThreadActivity activity) {
// Check if the thread is currently running.
// If it is, we'll need to retry.
for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
- if (kernel.Scheduler(i).GetCurrentThread() == this) {
+ if (kernel.Scheduler(i).GetSchedulerCurrentThread() == this) {
thread_is_current = true;
break;
}
@@ -821,7 +842,7 @@ ResultCode KThread::SetActivity(Svc::ThreadActivity activity) {
return ResultSuccess;
}
-ResultCode KThread::GetThreadContext3(std::vector<u8>& out) {
+Result KThread::GetThreadContext3(std::vector<u8>& out) {
// Lock ourselves.
KScopedLightLock lk{activity_pause_lock};
@@ -871,6 +892,7 @@ void KThread::AddWaiterImpl(KThread* thread) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters++) >= 0);
+ KScheduler::SetSchedulerUpdateNeeded(kernel);
}
// Insert the waiter.
@@ -884,6 +906,7 @@ void KThread::RemoveWaiterImpl(KThread* thread) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters--) > 0);
+ KScheduler::SetSchedulerUpdateNeeded(kernel);
}
// Remove the waiter.
@@ -959,6 +982,7 @@ KThread* KThread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) {
// Keep track of how many kernel waiters we have.
if (IsKernelAddressKey(thread->GetAddressKey())) {
ASSERT((num_kernel_waiters--) > 0);
+ KScheduler::SetSchedulerUpdateNeeded(kernel);
}
it = waiter_list.erase(it);
@@ -986,7 +1010,7 @@ KThread* KThread::RemoveWaiterByKey(s32* out_num_waiters, VAddr key) {
return next_lock_owner;
}
-ResultCode KThread::Run() {
+Result KThread::Run() {
while (true) {
KScopedSchedulerLock lk{kernel};
@@ -1045,9 +1069,11 @@ void KThread::Exit() {
// Register the thread as a work task.
KWorkerTaskManager::AddTask(kernel, KWorkerTaskManager::WorkerType::Exit, this);
}
+
+ UNREACHABLE_MSG("KThread::Exit() would return");
}
-ResultCode KThread::Sleep(s64 timeout) {
+Result KThread::Sleep(s64 timeout) {
ASSERT(!kernel.GlobalSchedulerContext().IsLocked());
ASSERT(this == GetCurrentThreadPointer(kernel));
ASSERT(timeout > 0);
@@ -1080,6 +1106,8 @@ void KThread::IfDummyThreadTryWait() {
return;
}
+ ASSERT(!kernel.IsPhantomModeForSingleCore());
+
// Block until we are no longer waiting.
std::unique_lock lk(dummy_wait_lock);
dummy_wait_cv.wait(
@@ -1103,7 +1131,7 @@ void KThread::BeginWait(KThreadQueue* queue) {
wait_queue = queue;
}
-void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_) {
+void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, Result wait_result_) {
// Lock the scheduler.
KScopedSchedulerLock sl(kernel);
@@ -1113,7 +1141,7 @@ void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCod
}
}
-void KThread::EndWait(ResultCode wait_result_) {
+void KThread::EndWait(Result wait_result_) {
// Lock the scheduler.
KScopedSchedulerLock sl(kernel);
@@ -1132,7 +1160,7 @@ void KThread::EndWait(ResultCode wait_result_) {
}
}
-void KThread::CancelWait(ResultCode wait_result_, bool cancel_timer_task) {
+void KThread::CancelWait(Result wait_result_, bool cancel_timer_task) {
// Lock the scheduler.
KScopedSchedulerLock sl(kernel);
@@ -1162,6 +1190,10 @@ std::shared_ptr<Common::Fiber>& KThread::GetHostContext() {
return host_context;
}
+void SetCurrentThread(KernelCore& kernel, KThread* thread) {
+ kernel.SetCurrentEmuThread(thread);
+}
+
KThread* GetCurrentThreadPointer(KernelCore& kernel) {
return kernel.GetCurrentEmuThread();
}
@@ -1180,16 +1212,13 @@ KScopedDisableDispatch::~KScopedDisableDispatch() {
return;
}
- // Skip the reschedule if single-core, as dispatch tracking is disabled here.
- if (!Settings::values.use_multi_core.GetValue()) {
- return;
- }
-
if (GetCurrentThread(kernel).GetDisableDispatchCount() <= 1) {
- auto scheduler = kernel.CurrentScheduler();
+ auto* scheduler = kernel.CurrentScheduler();
- if (scheduler) {
+ if (scheduler && !kernel.IsPhantomModeForSingleCore()) {
scheduler->RescheduleCurrentCore();
+ } else {
+ KScheduler::RescheduleCurrentHLEThread(kernel);
}
} else {
GetCurrentThread(kernel).EnableDispatch();
diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h
index f4d83f99a..9ee20208e 100644
--- a/src/core/hle/kernel/k_thread.h
+++ b/src/core/hle/kernel/k_thread.h
@@ -106,6 +106,7 @@ enum class StepState : u32 {
StepPerformed, ///< Thread has stepped, waiting to be scheduled again
};
+void SetCurrentThread(KernelCore& kernel, KThread* thread);
[[nodiscard]] KThread* GetCurrentThreadPointer(KernelCore& kernel);
[[nodiscard]] KThread& GetCurrentThread(KernelCore& kernel);
[[nodiscard]] s32 GetCurrentCoreId(KernelCore& kernel);
@@ -175,7 +176,7 @@ public:
void SetBasePriority(s32 value);
- [[nodiscard]] ResultCode Run();
+ [[nodiscard]] Result Run();
void Exit();
@@ -207,6 +208,8 @@ public:
void Continue();
+ void WaitUntilSuspended();
+
constexpr void SetSyncedIndex(s32 index) {
synced_index = index;
}
@@ -215,11 +218,11 @@ public:
return synced_index;
}
- constexpr void SetWaitResult(ResultCode wait_res) {
+ constexpr void SetWaitResult(Result wait_res) {
wait_result = wait_res;
}
- [[nodiscard]] constexpr ResultCode GetWaitResult() const {
+ [[nodiscard]] constexpr Result GetWaitResult() const {
return wait_result;
}
@@ -342,15 +345,15 @@ public:
return physical_affinity_mask;
}
- [[nodiscard]] ResultCode GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask);
+ [[nodiscard]] Result GetCoreMask(s32* out_ideal_core, u64* out_affinity_mask);
- [[nodiscard]] ResultCode GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask);
+ [[nodiscard]] Result GetPhysicalCoreMask(s32* out_ideal_core, u64* out_affinity_mask);
- [[nodiscard]] ResultCode SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask);
+ [[nodiscard]] Result SetCoreMask(s32 cpu_core_id, u64 v_affinity_mask);
- [[nodiscard]] ResultCode SetActivity(Svc::ThreadActivity activity);
+ [[nodiscard]] Result SetActivity(Svc::ThreadActivity activity);
- [[nodiscard]] ResultCode Sleep(s64 timeout);
+ [[nodiscard]] Result Sleep(s64 timeout);
[[nodiscard]] s64 GetYieldScheduleCount() const {
return schedule_count;
@@ -408,20 +411,22 @@ public:
static void PostDestroy(uintptr_t arg);
- [[nodiscard]] static ResultCode InitializeDummyThread(KThread* thread);
+ [[nodiscard]] static Result InitializeDummyThread(KThread* thread);
+
+ [[nodiscard]] static Result InitializeMainThread(Core::System& system, KThread* thread,
+ s32 virt_core);
- [[nodiscard]] static ResultCode InitializeIdleThread(Core::System& system, KThread* thread,
- s32 virt_core);
+ [[nodiscard]] static Result InitializeIdleThread(Core::System& system, KThread* thread,
+ s32 virt_core);
- [[nodiscard]] static ResultCode InitializeHighPriorityThread(Core::System& system,
- KThread* thread,
- KThreadFunction func,
- uintptr_t arg, s32 virt_core);
+ [[nodiscard]] static Result InitializeHighPriorityThread(Core::System& system, KThread* thread,
+ KThreadFunction func, uintptr_t arg,
+ s32 virt_core);
- [[nodiscard]] static ResultCode InitializeUserThread(Core::System& system, KThread* thread,
- KThreadFunction func, uintptr_t arg,
- VAddr user_stack_top, s32 prio,
- s32 virt_core, KProcess* owner);
+ [[nodiscard]] static Result InitializeUserThread(Core::System& system, KThread* thread,
+ KThreadFunction func, uintptr_t arg,
+ VAddr user_stack_top, s32 prio, s32 virt_core,
+ KProcess* owner);
public:
struct StackParameters {
@@ -478,39 +483,16 @@ public:
return per_core_priority_queue_entry[core];
}
- [[nodiscard]] bool IsKernelThread() const {
- return GetActiveCore() == 3;
- }
-
- [[nodiscard]] bool IsDispatchTrackingDisabled() const {
- return is_single_core || IsKernelThread();
- }
-
[[nodiscard]] s32 GetDisableDispatchCount() const {
- if (IsDispatchTrackingDisabled()) {
- // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
- return 1;
- }
-
return this->GetStackParameters().disable_count;
}
void DisableDispatch() {
- if (IsDispatchTrackingDisabled()) {
- // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
- return;
- }
-
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
this->GetStackParameters().disable_count++;
}
void EnableDispatch() {
- if (IsDispatchTrackingDisabled()) {
- // TODO(bunnei): Until kernel threads are emulated, we cannot enable/disable dispatch.
- return;
- }
-
ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() > 0);
this->GetStackParameters().disable_count--;
}
@@ -607,7 +589,7 @@ public:
void RemoveWaiter(KThread* thread);
- [[nodiscard]] ResultCode GetThreadContext3(std::vector<u8>& out);
+ [[nodiscard]] Result GetThreadContext3(std::vector<u8>& out);
[[nodiscard]] KThread* RemoveWaiterByKey(s32* out_num_waiters, VAddr key);
@@ -633,9 +615,9 @@ public:
}
void BeginWait(KThreadQueue* queue);
- void NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_);
- void EndWait(ResultCode wait_result_);
- void CancelWait(ResultCode wait_result_, bool cancel_timer_task);
+ void NotifyAvailable(KSynchronizationObject* signaled_object, Result wait_result_);
+ void EndWait(Result wait_result_);
+ void CancelWait(Result wait_result_, bool cancel_timer_task);
[[nodiscard]] bool HasWaiters() const {
return !waiter_list.empty();
@@ -721,14 +703,13 @@ private:
void FinishTermination();
- [[nodiscard]] ResultCode Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top,
- s32 prio, s32 virt_core, KProcess* owner, ThreadType type);
+ [[nodiscard]] Result Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top,
+ s32 prio, s32 virt_core, KProcess* owner, ThreadType type);
- [[nodiscard]] static ResultCode InitializeThread(KThread* thread, KThreadFunction func,
- uintptr_t arg, VAddr user_stack_top, s32 prio,
- s32 core, KProcess* owner, ThreadType type,
- std::function<void(void*)>&& init_func,
- void* init_func_parameter);
+ [[nodiscard]] static Result InitializeThread(KThread* thread, KThreadFunction func,
+ uintptr_t arg, VAddr user_stack_top, s32 prio,
+ s32 core, KProcess* owner, ThreadType type,
+ std::function<void()>&& init_func);
static void RestorePriority(KernelCore& kernel_ctx, KThread* thread);
@@ -765,7 +746,7 @@ private:
u32 suspend_request_flags{};
u32 suspend_allowed_flags{};
s32 synced_index{};
- ResultCode wait_result{ResultSuccess};
+ Result wait_result{ResultSuccess};
s32 base_priority{};
s32 physical_ideal_core_id{};
s32 virtual_ideal_core_id{};
diff --git a/src/core/hle/kernel/k_thread_local_page.cpp b/src/core/hle/kernel/k_thread_local_page.cpp
index fbdc40b3a..563560114 100644
--- a/src/core/hle/kernel/k_thread_local_page.cpp
+++ b/src/core/hle/kernel/k_thread_local_page.cpp
@@ -13,7 +13,7 @@
namespace Kernel {
-ResultCode KThreadLocalPage::Initialize(KernelCore& kernel, KProcess* process) {
+Result KThreadLocalPage::Initialize(KernelCore& kernel, KProcess* process) {
// Set that this process owns us.
m_owner = process;
m_kernel = &kernel;
@@ -35,7 +35,7 @@ ResultCode KThreadLocalPage::Initialize(KernelCore& kernel, KProcess* process) {
return ResultSuccess;
}
-ResultCode KThreadLocalPage::Finalize() {
+Result KThreadLocalPage::Finalize() {
// Get the physical address of the page.
const PAddr phys_addr = m_owner->PageTable().GetPhysicalAddr(m_virt_addr);
ASSERT(phys_addr);
diff --git a/src/core/hle/kernel/k_thread_local_page.h b/src/core/hle/kernel/k_thread_local_page.h
index a4fe43ee5..0a7f22680 100644
--- a/src/core/hle/kernel/k_thread_local_page.h
+++ b/src/core/hle/kernel/k_thread_local_page.h
@@ -34,8 +34,8 @@ public:
return m_virt_addr;
}
- ResultCode Initialize(KernelCore& kernel, KProcess* process);
- ResultCode Finalize();
+ Result Initialize(KernelCore& kernel, KProcess* process);
+ Result Finalize();
VAddr Reserve();
void Release(VAddr addr);
diff --git a/src/core/hle/kernel/k_thread_queue.cpp b/src/core/hle/kernel/k_thread_queue.cpp
index 1c338904a..9f4e081ba 100644
--- a/src/core/hle/kernel/k_thread_queue.cpp
+++ b/src/core/hle/kernel/k_thread_queue.cpp
@@ -9,9 +9,9 @@ namespace Kernel {
void KThreadQueue::NotifyAvailable([[maybe_unused]] KThread* waiting_thread,
[[maybe_unused]] KSynchronizationObject* signaled_object,
- [[maybe_unused]] ResultCode wait_result) {}
+ [[maybe_unused]] Result wait_result) {}
-void KThreadQueue::EndWait(KThread* waiting_thread, ResultCode wait_result) {
+void KThreadQueue::EndWait(KThread* waiting_thread, Result wait_result) {
// Set the thread's wait result.
waiting_thread->SetWaitResult(wait_result);
@@ -25,8 +25,7 @@ void KThreadQueue::EndWait(KThread* waiting_thread, ResultCode wait_result) {
kernel.TimeManager().UnscheduleTimeEvent(waiting_thread);
}
-void KThreadQueue::CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task) {
+void KThreadQueue::CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task) {
// Set the thread's wait result.
waiting_thread->SetWaitResult(wait_result);
@@ -43,6 +42,6 @@ void KThreadQueue::CancelWait(KThread* waiting_thread, ResultCode wait_result,
}
void KThreadQueueWithoutEndWait::EndWait([[maybe_unused]] KThread* waiting_thread,
- [[maybe_unused]] ResultCode wait_result) {}
+ [[maybe_unused]] Result wait_result) {}
} // namespace Kernel
diff --git a/src/core/hle/kernel/k_thread_queue.h b/src/core/hle/kernel/k_thread_queue.h
index 4a7dbdd47..8d76ece81 100644
--- a/src/core/hle/kernel/k_thread_queue.h
+++ b/src/core/hle/kernel/k_thread_queue.h
@@ -14,10 +14,9 @@ public:
virtual ~KThreadQueue() = default;
virtual void NotifyAvailable(KThread* waiting_thread, KSynchronizationObject* signaled_object,
- ResultCode wait_result);
- virtual void EndWait(KThread* waiting_thread, ResultCode wait_result);
- virtual void CancelWait(KThread* waiting_thread, ResultCode wait_result,
- bool cancel_timer_task);
+ Result wait_result);
+ virtual void EndWait(KThread* waiting_thread, Result wait_result);
+ virtual void CancelWait(KThread* waiting_thread, Result wait_result, bool cancel_timer_task);
private:
KernelCore& kernel;
@@ -28,7 +27,7 @@ class KThreadQueueWithoutEndWait : public KThreadQueue {
public:
explicit KThreadQueueWithoutEndWait(KernelCore& kernel_) : KThreadQueue(kernel_) {}
- void EndWait(KThread* waiting_thread, ResultCode wait_result) override final;
+ void EndWait(KThread* waiting_thread, Result wait_result) override final;
};
} // namespace Kernel
diff --git a/src/core/hle/kernel/k_transfer_memory.cpp b/src/core/hle/kernel/k_transfer_memory.cpp
index 1ed4b0f6f..b0320eb73 100644
--- a/src/core/hle/kernel/k_transfer_memory.cpp
+++ b/src/core/hle/kernel/k_transfer_memory.cpp
@@ -13,8 +13,8 @@ KTransferMemory::KTransferMemory(KernelCore& kernel_)
KTransferMemory::~KTransferMemory() = default;
-ResultCode KTransferMemory::Initialize(VAddr address_, std::size_t size_,
- Svc::MemoryPermission owner_perm_) {
+Result KTransferMemory::Initialize(VAddr address_, std::size_t size_,
+ Svc::MemoryPermission owner_perm_) {
// Set members.
owner = kernel.CurrentProcess();
diff --git a/src/core/hle/kernel/k_transfer_memory.h b/src/core/hle/kernel/k_transfer_memory.h
index 9ad80ba30..85d508ee7 100644
--- a/src/core/hle/kernel/k_transfer_memory.h
+++ b/src/core/hle/kernel/k_transfer_memory.h
@@ -7,7 +7,7 @@
#include "core/hle/kernel/svc_types.h"
#include "core/hle/result.h"
-union ResultCode;
+union Result;
namespace Core::Memory {
class Memory;
@@ -26,7 +26,7 @@ public:
explicit KTransferMemory(KernelCore& kernel_);
~KTransferMemory() override;
- ResultCode Initialize(VAddr address_, std::size_t size_, Svc::MemoryPermission owner_perm_);
+ Result Initialize(VAddr address_, std::size_t size_, Svc::MemoryPermission owner_perm_);
void Finalize() override;
diff --git a/src/core/hle/kernel/k_writable_event.cpp b/src/core/hle/kernel/k_writable_event.cpp
index 26c8489ad..ff88c5acd 100644
--- a/src/core/hle/kernel/k_writable_event.cpp
+++ b/src/core/hle/kernel/k_writable_event.cpp
@@ -18,11 +18,11 @@ void KWritableEvent::Initialize(KEvent* parent_event_, std::string&& name_) {
parent->GetReadableEvent().Open();
}
-ResultCode KWritableEvent::Signal() {
+Result KWritableEvent::Signal() {
return parent->GetReadableEvent().Signal();
}
-ResultCode KWritableEvent::Clear() {
+Result KWritableEvent::Clear() {
return parent->GetReadableEvent().Clear();
}
diff --git a/src/core/hle/kernel/k_writable_event.h b/src/core/hle/kernel/k_writable_event.h
index e289e80c4..3fd0c7d0a 100644
--- a/src/core/hle/kernel/k_writable_event.h
+++ b/src/core/hle/kernel/k_writable_event.h
@@ -25,8 +25,8 @@ public:
static void PostDestroy([[maybe_unused]] uintptr_t arg) {}
void Initialize(KEvent* parent_, std::string&& name_);
- ResultCode Signal();
- ResultCode Clear();
+ Result Signal();
+ Result Clear();
KEvent* GetParent() const {
return parent;
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 66c8f4455..f4072e1c3 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -64,8 +64,6 @@ struct KernelCore::Impl {
is_phantom_mode_for_singlecore = false;
- InitializePhysicalCores();
-
// Derive the initial memory layout from the emulated board
Init::InitializeSlabResourceCounts(kernel);
DeriveInitialMemoryLayout();
@@ -75,9 +73,9 @@ struct KernelCore::Impl {
InitializeSystemResourceLimit(kernel, system.CoreTiming());
InitializeMemoryLayout();
Init::InitializeKPageBufferSlabHeap(system);
- InitializeSchedulers();
InitializeShutdownThreads();
InitializePreemption(kernel);
+ InitializePhysicalCores();
RegisterHostThread();
}
@@ -95,19 +93,7 @@ struct KernelCore::Impl {
process_list.clear();
- // Close all open server sessions and ports.
- std::unordered_set<KAutoObject*> server_objects_;
- {
- std::scoped_lock lk(server_objects_lock);
- server_objects_ = server_objects;
- server_objects.clear();
- }
- for (auto* server_object : server_objects_) {
- server_object->Close();
- }
-
- // Ensures all service threads gracefully shutdown.
- ClearServiceThreads();
+ CloseServices();
next_object_id = 0;
next_kernel_process_id = KProcess::InitialKIPIDMin;
@@ -148,7 +134,6 @@ struct KernelCore::Impl {
shutdown_threads[core_id] = nullptr;
}
- schedulers[core_id]->Finalize();
schedulers[core_id].reset();
}
@@ -191,18 +176,41 @@ struct KernelCore::Impl {
global_object_list_container.reset();
}
+ void CloseServices() {
+ // Close all open server sessions and ports.
+ std::unordered_set<KAutoObject*> server_objects_;
+ {
+ std::scoped_lock lk(server_objects_lock);
+ server_objects_ = server_objects;
+ server_objects.clear();
+ }
+ for (auto* server_object : server_objects_) {
+ server_object->Close();
+ }
+
+ // Ensures all service threads gracefully shutdown.
+ ClearServiceThreads();
+ }
+
void InitializePhysicalCores() {
exclusive_monitor =
Core::MakeExclusiveMonitor(system.Memory(), Core::Hardware::NUM_CPU_CORES);
for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
- schedulers[i] = std::make_unique<Kernel::KScheduler>(system, i);
+ const s32 core{static_cast<s32>(i)};
+
+ schedulers[i] = std::make_unique<Kernel::KScheduler>(system.Kernel());
cores.emplace_back(i, system, *schedulers[i], interrupts);
- }
- }
- void InitializeSchedulers() {
- for (u32 i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
- cores[i].Scheduler().Initialize();
+ auto* main_thread{Kernel::KThread::Create(system.Kernel())};
+ main_thread->SetName(fmt::format("MainThread:{}", core));
+ main_thread->SetCurrentCore(core);
+ ASSERT(Kernel::KThread::InitializeMainThread(system, main_thread, core).IsSuccess());
+
+ auto* idle_thread{Kernel::KThread::Create(system.Kernel())};
+ idle_thread->SetCurrentCore(core);
+ ASSERT(Kernel::KThread::InitializeIdleThread(system, idle_thread, core).IsSuccess());
+
+ schedulers[i]->Initialize(main_thread, idle_thread, core);
}
}
@@ -234,17 +242,18 @@ struct KernelCore::Impl {
void InitializePreemption(KernelCore& kernel) {
preemption_event = Core::Timing::CreateEvent(
- "PreemptionCallback", [this, &kernel](std::uintptr_t, std::chrono::nanoseconds) {
+ "PreemptionCallback",
+ [this, &kernel](std::uintptr_t, s64 time,
+ std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
{
KScopedSchedulerLock lock(kernel);
global_scheduler_context->PreemptThreads();
}
- const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)};
- system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
+ return std::nullopt;
});
const auto time_interval = std::chrono::nanoseconds{std::chrono::milliseconds(10)};
- system.CoreTiming().ScheduleEvent(time_interval, preemption_event);
+ system.CoreTiming().ScheduleLoopingEvent(time_interval, time_interval, preemption_event);
}
void InitializeShutdownThreads() {
@@ -331,6 +340,8 @@ struct KernelCore::Impl {
return is_shutting_down.load(std::memory_order_relaxed);
}
+ static inline thread_local KThread* current_thread{nullptr};
+
KThread* GetCurrentEmuThread() {
// If we are shutting down the kernel, none of this is relevant anymore.
if (IsShuttingDown()) {
@@ -341,7 +352,12 @@ struct KernelCore::Impl {
if (thread_id >= Core::Hardware::NUM_CPU_CORES) {
return GetHostDummyThread();
}
- return schedulers[thread_id]->GetCurrentThread();
+
+ return current_thread;
+ }
+
+ void SetCurrentEmuThread(KThread* thread) {
+ current_thread = thread;
}
void DeriveInitialMemoryLayout() {
@@ -805,6 +821,10 @@ void KernelCore::Shutdown() {
impl->Shutdown();
}
+void KernelCore::CloseServices() {
+ impl->CloseServices();
+}
+
const KResourceLimit* KernelCore::GetSystemResourceLimit() const {
return impl->system_resource_limit;
}
@@ -1024,6 +1044,10 @@ KThread* KernelCore::GetCurrentEmuThread() const {
return impl->GetCurrentEmuThread();
}
+void KernelCore::SetCurrentEmuThread(KThread* thread) {
+ impl->SetCurrentEmuThread(thread);
+}
+
KMemoryManager& KernelCore::MemoryManager() {
return *impl->memory_manager;
}
@@ -1078,14 +1102,22 @@ void KernelCore::Suspend(bool suspended) {
for (auto* process : GetProcessList()) {
process->SetActivity(activity);
+
+ if (should_suspend) {
+ // Wait for execution to stop
+ for (auto* thread : process->GetThreadList()) {
+ thread->WaitUntilSuspended();
+ }
+ }
}
}
void KernelCore::ShutdownCores() {
+ KScopedSchedulerLock lk{*this};
+
for (auto* thread : impl->shutdown_threads) {
void(thread->Run());
}
- InterruptAllPhysicalCores();
}
bool KernelCore::IsMulticore() const {
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index 4e7beab0e..6c7cf6af2 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -109,6 +109,9 @@ public:
/// Clears all resources in use by the kernel instance.
void Shutdown();
+ /// Close all active services in use by the kernel instance.
+ void CloseServices();
+
/// Retrieves a shared pointer to the system resource limit instance.
const KResourceLimit* GetSystemResourceLimit() const;
@@ -226,6 +229,9 @@ public:
/// Gets the current host_thread/guest_thread pointer.
KThread* GetCurrentEmuThread() const;
+ /// Sets the current guest_thread pointer.
+ void SetCurrentEmuThread(KThread* thread);
+
/// Gets the current host_thread handle.
u32 GetCurrentHostThreadID() const;
diff --git a/src/core/hle/kernel/physical_core.cpp b/src/core/hle/kernel/physical_core.cpp
index a5b16ae2e..6e7dacf97 100644
--- a/src/core/hle/kernel/physical_core.cpp
+++ b/src/core/hle/kernel/physical_core.cpp
@@ -43,6 +43,7 @@ void PhysicalCore::Initialize([[maybe_unused]] bool is_64_bit) {
void PhysicalCore::Run() {
arm_interface->Run();
+ arm_interface->ClearExclusiveState();
}
void PhysicalCore::Idle() {
diff --git a/src/core/hle/kernel/process_capability.cpp b/src/core/hle/kernel/process_capability.cpp
index 54872626e..773319ad8 100644
--- a/src/core/hle/kernel/process_capability.cpp
+++ b/src/core/hle/kernel/process_capability.cpp
@@ -68,9 +68,9 @@ u32 GetFlagBitOffset(CapabilityType type) {
} // Anonymous namespace
-ResultCode ProcessCapabilities::InitializeForKernelProcess(const u32* capabilities,
- std::size_t num_capabilities,
- KPageTable& page_table) {
+Result ProcessCapabilities::InitializeForKernelProcess(const u32* capabilities,
+ std::size_t num_capabilities,
+ KPageTable& page_table) {
Clear();
// Allow all cores and priorities.
@@ -81,9 +81,9 @@ ResultCode ProcessCapabilities::InitializeForKernelProcess(const u32* capabiliti
return ParseCapabilities(capabilities, num_capabilities, page_table);
}
-ResultCode ProcessCapabilities::InitializeForUserProcess(const u32* capabilities,
- std::size_t num_capabilities,
- KPageTable& page_table) {
+Result ProcessCapabilities::InitializeForUserProcess(const u32* capabilities,
+ std::size_t num_capabilities,
+ KPageTable& page_table) {
Clear();
return ParseCapabilities(capabilities, num_capabilities, page_table);
@@ -107,9 +107,8 @@ void ProcessCapabilities::InitializeForMetadatalessProcess() {
can_force_debug = true;
}
-ResultCode ProcessCapabilities::ParseCapabilities(const u32* capabilities,
- std::size_t num_capabilities,
- KPageTable& page_table) {
+Result ProcessCapabilities::ParseCapabilities(const u32* capabilities, std::size_t num_capabilities,
+ KPageTable& page_table) {
u32 set_flags = 0;
u32 set_svc_bits = 0;
@@ -155,8 +154,8 @@ ResultCode ProcessCapabilities::ParseCapabilities(const u32* capabilities,
return ResultSuccess;
}
-ResultCode ProcessCapabilities::ParseSingleFlagCapability(u32& set_flags, u32& set_svc_bits,
- u32 flag, KPageTable& page_table) {
+Result ProcessCapabilities::ParseSingleFlagCapability(u32& set_flags, u32& set_svc_bits, u32 flag,
+ KPageTable& page_table) {
const auto type = GetCapabilityType(flag);
if (type == CapabilityType::Unset) {
@@ -224,7 +223,7 @@ void ProcessCapabilities::Clear() {
can_force_debug = false;
}
-ResultCode ProcessCapabilities::HandlePriorityCoreNumFlags(u32 flags) {
+Result ProcessCapabilities::HandlePriorityCoreNumFlags(u32 flags) {
if (priority_mask != 0 || core_mask != 0) {
LOG_ERROR(Kernel, "Core or priority mask are not zero! priority_mask={}, core_mask={}",
priority_mask, core_mask);
@@ -266,7 +265,7 @@ ResultCode ProcessCapabilities::HandlePriorityCoreNumFlags(u32 flags) {
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleSyscallFlags(u32& set_svc_bits, u32 flags) {
+Result ProcessCapabilities::HandleSyscallFlags(u32& set_svc_bits, u32 flags) {
const u32 index = flags >> 29;
const u32 svc_bit = 1U << index;
@@ -290,23 +289,23 @@ ResultCode ProcessCapabilities::HandleSyscallFlags(u32& set_svc_bits, u32 flags)
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleMapPhysicalFlags(u32 flags, u32 size_flags,
- KPageTable& page_table) {
+Result ProcessCapabilities::HandleMapPhysicalFlags(u32 flags, u32 size_flags,
+ KPageTable& page_table) {
// TODO(Lioncache): Implement once the memory manager can handle this.
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleMapIOFlags(u32 flags, KPageTable& page_table) {
+Result ProcessCapabilities::HandleMapIOFlags(u32 flags, KPageTable& page_table) {
// TODO(Lioncache): Implement once the memory manager can handle this.
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleMapRegionFlags(u32 flags, KPageTable& page_table) {
+Result ProcessCapabilities::HandleMapRegionFlags(u32 flags, KPageTable& page_table) {
// TODO(Lioncache): Implement once the memory manager can handle this.
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleInterruptFlags(u32 flags) {
+Result ProcessCapabilities::HandleInterruptFlags(u32 flags) {
constexpr u32 interrupt_ignore_value = 0x3FF;
const u32 interrupt0 = (flags >> 12) & 0x3FF;
const u32 interrupt1 = (flags >> 22) & 0x3FF;
@@ -333,7 +332,7 @@ ResultCode ProcessCapabilities::HandleInterruptFlags(u32 flags) {
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleProgramTypeFlags(u32 flags) {
+Result ProcessCapabilities::HandleProgramTypeFlags(u32 flags) {
const u32 reserved = flags >> 17;
if (reserved != 0) {
LOG_ERROR(Kernel, "Reserved value is non-zero! reserved={}", reserved);
@@ -344,7 +343,7 @@ ResultCode ProcessCapabilities::HandleProgramTypeFlags(u32 flags) {
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleKernelVersionFlags(u32 flags) {
+Result ProcessCapabilities::HandleKernelVersionFlags(u32 flags) {
// Yes, the internal member variable is checked in the actual kernel here.
// This might look odd for options that are only allowed to be initialized
// just once, however the kernel has a separate initialization function for
@@ -364,7 +363,7 @@ ResultCode ProcessCapabilities::HandleKernelVersionFlags(u32 flags) {
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleHandleTableFlags(u32 flags) {
+Result ProcessCapabilities::HandleHandleTableFlags(u32 flags) {
const u32 reserved = flags >> 26;
if (reserved != 0) {
LOG_ERROR(Kernel, "Reserved value is non-zero! reserved={}", reserved);
@@ -375,7 +374,7 @@ ResultCode ProcessCapabilities::HandleHandleTableFlags(u32 flags) {
return ResultSuccess;
}
-ResultCode ProcessCapabilities::HandleDebugFlags(u32 flags) {
+Result ProcessCapabilities::HandleDebugFlags(u32 flags) {
const u32 reserved = flags >> 19;
if (reserved != 0) {
LOG_ERROR(Kernel, "Reserved value is non-zero! reserved={}", reserved);
diff --git a/src/core/hle/kernel/process_capability.h b/src/core/hle/kernel/process_capability.h
index 7f3a2339d..ff05dc5ff 100644
--- a/src/core/hle/kernel/process_capability.h
+++ b/src/core/hle/kernel/process_capability.h
@@ -7,7 +7,7 @@
#include "common/common_types.h"
-union ResultCode;
+union Result;
namespace Kernel {
@@ -86,8 +86,8 @@ public:
/// @returns ResultSuccess if this capabilities instance was able to be initialized,
/// otherwise, an error code upon failure.
///
- ResultCode InitializeForKernelProcess(const u32* capabilities, std::size_t num_capabilities,
- KPageTable& page_table);
+ Result InitializeForKernelProcess(const u32* capabilities, std::size_t num_capabilities,
+ KPageTable& page_table);
/// Initializes this process capabilities instance for a userland process.
///
@@ -99,8 +99,8 @@ public:
/// @returns ResultSuccess if this capabilities instance was able to be initialized,
/// otherwise, an error code upon failure.
///
- ResultCode InitializeForUserProcess(const u32* capabilities, std::size_t num_capabilities,
- KPageTable& page_table);
+ Result InitializeForUserProcess(const u32* capabilities, std::size_t num_capabilities,
+ KPageTable& page_table);
/// Initializes this process capabilities instance for a process that does not
/// have any metadata to parse.
@@ -185,8 +185,8 @@ private:
///
/// @return ResultSuccess if no errors occur, otherwise an error code.
///
- ResultCode ParseCapabilities(const u32* capabilities, std::size_t num_capabilities,
- KPageTable& page_table);
+ Result ParseCapabilities(const u32* capabilities, std::size_t num_capabilities,
+ KPageTable& page_table);
/// Attempts to parse a capability descriptor that is only represented by a
/// single flag set.
@@ -200,8 +200,8 @@ private:
///
/// @return ResultSuccess if no errors occurred, otherwise an error code.
///
- ResultCode ParseSingleFlagCapability(u32& set_flags, u32& set_svc_bits, u32 flag,
- KPageTable& page_table);
+ Result ParseSingleFlagCapability(u32& set_flags, u32& set_svc_bits, u32 flag,
+ KPageTable& page_table);
/// Clears the internal state of this process capability instance. Necessary,
/// to have a sane starting point due to us allowing running executables without
@@ -219,34 +219,34 @@ private:
void Clear();
/// Handles flags related to the priority and core number capability flags.
- ResultCode HandlePriorityCoreNumFlags(u32 flags);
+ Result HandlePriorityCoreNumFlags(u32 flags);
/// Handles flags related to determining the allowable SVC mask.
- ResultCode HandleSyscallFlags(u32& set_svc_bits, u32 flags);
+ Result HandleSyscallFlags(u32& set_svc_bits, u32 flags);
/// Handles flags related to mapping physical memory pages.
- ResultCode HandleMapPhysicalFlags(u32 flags, u32 size_flags, KPageTable& page_table);
+ Result HandleMapPhysicalFlags(u32 flags, u32 size_flags, KPageTable& page_table);
/// Handles flags related to mapping IO pages.
- ResultCode HandleMapIOFlags(u32 flags, KPageTable& page_table);
+ Result HandleMapIOFlags(u32 flags, KPageTable& page_table);
/// Handles flags related to mapping physical memory regions.
- ResultCode HandleMapRegionFlags(u32 flags, KPageTable& page_table);
+ Result HandleMapRegionFlags(u32 flags, KPageTable& page_table);
/// Handles flags related to the interrupt capability flags.
- ResultCode HandleInterruptFlags(u32 flags);
+ Result HandleInterruptFlags(u32 flags);
/// Handles flags related to the program type.
- ResultCode HandleProgramTypeFlags(u32 flags);
+ Result HandleProgramTypeFlags(u32 flags);
/// Handles flags related to the handle table size.
- ResultCode HandleHandleTableFlags(u32 flags);
+ Result HandleHandleTableFlags(u32 flags);
/// Handles flags related to the kernel version capability flags.
- ResultCode HandleKernelVersionFlags(u32 flags);
+ Result HandleKernelVersionFlags(u32 flags);
/// Handles flags related to debug-specific capabilities.
- ResultCode HandleDebugFlags(u32 flags);
+ Result HandleDebugFlags(u32 flags);
SyscallCapabilities svc_capabilities;
InterruptCapabilities interrupt_capabilities;
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 2ff6d5fa6..27e5a805d 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -58,8 +58,8 @@ constexpr bool IsValidAddressRange(VAddr address, u64 size) {
// Helper function that performs the common sanity checks for svcMapMemory
// and svcUnmapMemory. This is doable, as both functions perform their sanitizing
// in the same order.
-ResultCode MapUnmapMemorySanityChecks(const KPageTable& manager, VAddr dst_addr, VAddr src_addr,
- u64 size) {
+Result MapUnmapMemorySanityChecks(const KPageTable& manager, VAddr dst_addr, VAddr src_addr,
+ u64 size) {
if (!Common::Is4KBAligned(dst_addr)) {
LOG_ERROR(Kernel_SVC, "Destination address is not aligned to 4KB, 0x{:016X}", dst_addr);
return ResultInvalidAddress;
@@ -135,7 +135,7 @@ enum class ResourceLimitValueType {
} // Anonymous namespace
/// Set the process heap to a given Size. It can both extend and shrink the heap.
-static ResultCode SetHeapSize(Core::System& system, VAddr* out_address, u64 size) {
+static Result SetHeapSize(Core::System& system, VAddr* out_address, u64 size) {
LOG_TRACE(Kernel_SVC, "called, heap_size=0x{:X}", size);
// Validate size.
@@ -148,9 +148,9 @@ static ResultCode SetHeapSize(Core::System& system, VAddr* out_address, u64 size
return ResultSuccess;
}
-static ResultCode SetHeapSize32(Core::System& system, u32* heap_addr, u32 heap_size) {
+static Result SetHeapSize32(Core::System& system, u32* heap_addr, u32 heap_size) {
VAddr temp_heap_addr{};
- const ResultCode result{SetHeapSize(system, &temp_heap_addr, heap_size)};
+ const Result result{SetHeapSize(system, &temp_heap_addr, heap_size)};
*heap_addr = static_cast<u32>(temp_heap_addr);
return result;
}
@@ -166,8 +166,8 @@ constexpr bool IsValidSetMemoryPermission(MemoryPermission perm) {
}
}
-static ResultCode SetMemoryPermission(Core::System& system, VAddr address, u64 size,
- MemoryPermission perm) {
+static Result SetMemoryPermission(Core::System& system, VAddr address, u64 size,
+ MemoryPermission perm) {
LOG_DEBUG(Kernel_SVC, "called, address=0x{:016X}, size=0x{:X}, perm=0x{:08X", address, size,
perm);
@@ -188,8 +188,8 @@ static ResultCode SetMemoryPermission(Core::System& system, VAddr address, u64 s
return page_table.SetMemoryPermission(address, size, perm);
}
-static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 size, u32 mask,
- u32 attr) {
+static Result SetMemoryAttribute(Core::System& system, VAddr address, u64 size, u32 mask,
+ u32 attr) {
LOG_DEBUG(Kernel_SVC,
"called, address=0x{:016X}, size=0x{:X}, mask=0x{:08X}, attribute=0x{:08X}", address,
size, mask, attr);
@@ -213,19 +213,19 @@ static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 si
return page_table.SetMemoryAttribute(address, size, mask, attr);
}
-static ResultCode SetMemoryAttribute32(Core::System& system, u32 address, u32 size, u32 mask,
- u32 attr) {
+static Result SetMemoryAttribute32(Core::System& system, u32 address, u32 size, u32 mask,
+ u32 attr) {
return SetMemoryAttribute(system, address, size, mask, attr);
}
/// Maps a memory range into a different range.
-static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) {
+static Result MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) {
LOG_TRACE(Kernel_SVC, "called, dst_addr=0x{:X}, src_addr=0x{:X}, size=0x{:X}", dst_addr,
src_addr, size);
auto& page_table{system.Kernel().CurrentProcess()->PageTable()};
- if (const ResultCode result{MapUnmapMemorySanityChecks(page_table, dst_addr, src_addr, size)};
+ if (const Result result{MapUnmapMemorySanityChecks(page_table, dst_addr, src_addr, size)};
result.IsError()) {
return result;
}
@@ -233,18 +233,18 @@ static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr
return page_table.MapMemory(dst_addr, src_addr, size);
}
-static ResultCode MapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) {
+static Result MapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) {
return MapMemory(system, dst_addr, src_addr, size);
}
/// Unmaps a region that was previously mapped with svcMapMemory
-static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) {
+static Result UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) {
LOG_TRACE(Kernel_SVC, "called, dst_addr=0x{:X}, src_addr=0x{:X}, size=0x{:X}", dst_addr,
src_addr, size);
auto& page_table{system.Kernel().CurrentProcess()->PageTable()};
- if (const ResultCode result{MapUnmapMemorySanityChecks(page_table, dst_addr, src_addr, size)};
+ if (const Result result{MapUnmapMemorySanityChecks(page_table, dst_addr, src_addr, size)};
result.IsError()) {
return result;
}
@@ -252,12 +252,12 @@ static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_ad
return page_table.UnmapMemory(dst_addr, src_addr, size);
}
-static ResultCode UnmapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) {
+static Result UnmapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) {
return UnmapMemory(system, dst_addr, src_addr, size);
}
/// Connect to an OS service given the port name, returns the handle to the port to out
-static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr port_name_address) {
+static Result ConnectToNamedPort(Core::System& system, Handle* out, VAddr port_name_address) {
auto& memory = system.Memory();
if (!memory.IsValidVirtualAddress(port_name_address)) {
LOG_ERROR(Kernel_SVC,
@@ -307,14 +307,14 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po
return ResultSuccess;
}
-static ResultCode ConnectToNamedPort32(Core::System& system, Handle* out_handle,
- u32 port_name_address) {
+static Result ConnectToNamedPort32(Core::System& system, Handle* out_handle,
+ u32 port_name_address) {
return ConnectToNamedPort(system, out_handle, port_name_address);
}
/// Makes a blocking IPC call to an OS service.
-static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
+static Result SendSyncRequest(Core::System& system, Handle handle) {
auto& kernel = system.Kernel();
// Create the wait queue.
@@ -327,7 +327,6 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}({})", handle, session->GetName());
- auto thread = kernel.CurrentScheduler()->GetCurrentThread();
{
KScopedSchedulerLock lock(kernel);
@@ -337,15 +336,15 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
session->SendSyncRequest(&GetCurrentThread(kernel), system.Memory(), system.CoreTiming());
}
- return thread->GetWaitResult();
+ return GetCurrentThread(kernel).GetWaitResult();
}
-static ResultCode SendSyncRequest32(Core::System& system, Handle handle) {
+static Result SendSyncRequest32(Core::System& system, Handle handle) {
return SendSyncRequest(system, handle);
}
/// Get the ID for the specified thread.
-static ResultCode GetThreadId(Core::System& system, u64* out_thread_id, Handle thread_handle) {
+static Result GetThreadId(Core::System& system, u64* out_thread_id, Handle thread_handle) {
// Get the thread from its handle.
KScopedAutoObject thread =
system.Kernel().CurrentProcess()->GetHandleTable().GetObject<KThread>(thread_handle);
@@ -356,10 +355,10 @@ static ResultCode GetThreadId(Core::System& system, u64* out_thread_id, Handle t
return ResultSuccess;
}
-static ResultCode GetThreadId32(Core::System& system, u32* out_thread_id_low,
- u32* out_thread_id_high, Handle thread_handle) {
+static Result GetThreadId32(Core::System& system, u32* out_thread_id_low, u32* out_thread_id_high,
+ Handle thread_handle) {
u64 out_thread_id{};
- const ResultCode result{GetThreadId(system, &out_thread_id, thread_handle)};
+ const Result result{GetThreadId(system, &out_thread_id, thread_handle)};
*out_thread_id_low = static_cast<u32>(out_thread_id >> 32);
*out_thread_id_high = static_cast<u32>(out_thread_id & std::numeric_limits<u32>::max());
@@ -368,7 +367,7 @@ static ResultCode GetThreadId32(Core::System& system, u32* out_thread_id_low,
}
/// Gets the ID of the specified process or a specified thread's owning process.
-static ResultCode GetProcessId(Core::System& system, u64* out_process_id, Handle handle) {
+static Result GetProcessId(Core::System& system, u64* out_process_id, Handle handle) {
LOG_DEBUG(Kernel_SVC, "called handle=0x{:08X}", handle);
// Get the object from the handle table.
@@ -399,8 +398,8 @@ static ResultCode GetProcessId(Core::System& system, u64* out_process_id, Handle
return ResultSuccess;
}
-static ResultCode GetProcessId32(Core::System& system, u32* out_process_id_low,
- u32* out_process_id_high, Handle handle) {
+static Result GetProcessId32(Core::System& system, u32* out_process_id_low,
+ u32* out_process_id_high, Handle handle) {
u64 out_process_id{};
const auto result = GetProcessId(system, &out_process_id, handle);
*out_process_id_low = static_cast<u32>(out_process_id);
@@ -409,8 +408,8 @@ static ResultCode GetProcessId32(Core::System& system, u32* out_process_id_low,
}
/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
-static ResultCode WaitSynchronization(Core::System& system, s32* index, VAddr handles_address,
- s32 num_handles, s64 nano_seconds) {
+static Result WaitSynchronization(Core::System& system, s32* index, VAddr handles_address,
+ s32 num_handles, s64 nano_seconds) {
LOG_TRACE(Kernel_SVC, "called handles_address=0x{:X}, num_handles={}, nano_seconds={}",
handles_address, num_handles, nano_seconds);
@@ -445,14 +444,14 @@ static ResultCode WaitSynchronization(Core::System& system, s32* index, VAddr ha
nano_seconds);
}
-static ResultCode WaitSynchronization32(Core::System& system, u32 timeout_low, u32 handles_address,
- s32 num_handles, u32 timeout_high, s32* index) {
+static Result WaitSynchronization32(Core::System& system, u32 timeout_low, u32 handles_address,
+ s32 num_handles, u32 timeout_high, s32* index) {
const s64 nano_seconds{(static_cast<s64>(timeout_high) << 32) | static_cast<s64>(timeout_low)};
return WaitSynchronization(system, index, handles_address, num_handles, nano_seconds);
}
/// Resumes a thread waiting on WaitSynchronization
-static ResultCode CancelSynchronization(Core::System& system, Handle handle) {
+static Result CancelSynchronization(Core::System& system, Handle handle) {
LOG_TRACE(Kernel_SVC, "called handle=0x{:X}", handle);
// Get the thread from its handle.
@@ -465,13 +464,12 @@ static ResultCode CancelSynchronization(Core::System& system, Handle handle) {
return ResultSuccess;
}
-static ResultCode CancelSynchronization32(Core::System& system, Handle handle) {
+static Result CancelSynchronization32(Core::System& system, Handle handle) {
return CancelSynchronization(system, handle);
}
/// Attempts to locks a mutex
-static ResultCode ArbitrateLock(Core::System& system, Handle thread_handle, VAddr address,
- u32 tag) {
+static Result ArbitrateLock(Core::System& system, Handle thread_handle, VAddr address, u32 tag) {
LOG_TRACE(Kernel_SVC, "called thread_handle=0x{:08X}, address=0x{:X}, tag=0x{:08X}",
thread_handle, address, tag);
@@ -489,13 +487,12 @@ static ResultCode ArbitrateLock(Core::System& system, Handle thread_handle, VAdd
return system.Kernel().CurrentProcess()->WaitForAddress(thread_handle, address, tag);
}
-static ResultCode ArbitrateLock32(Core::System& system, Handle thread_handle, u32 address,
- u32 tag) {
+static Result ArbitrateLock32(Core::System& system, Handle thread_handle, u32 address, u32 tag) {
return ArbitrateLock(system, thread_handle, address, tag);
}
/// Unlock a mutex
-static ResultCode ArbitrateUnlock(Core::System& system, VAddr address) {
+static Result ArbitrateUnlock(Core::System& system, VAddr address) {
LOG_TRACE(Kernel_SVC, "called address=0x{:X}", address);
// Validate the input address.
@@ -513,7 +510,7 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr address) {
return system.Kernel().CurrentProcess()->SignalToAddress(address);
}
-static ResultCode ArbitrateUnlock32(Core::System& system, u32 address) {
+static Result ArbitrateUnlock32(Core::System& system, u32 address) {
return ArbitrateUnlock(system, address);
}
@@ -624,7 +621,7 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
handle_debug_buffer(info1, info2);
- auto* const current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread();
+ auto* const current_thread = GetCurrentThreadPointer(system.Kernel());
const auto thread_processor_id = current_thread->GetActiveCore();
system.ArmInterface(static_cast<std::size_t>(thread_processor_id)).LogBacktrace();
}
@@ -656,8 +653,8 @@ static void OutputDebugString32(Core::System& system, u32 address, u32 len) {
}
/// Gets system/memory information for the current process
-static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle handle,
- u64 info_sub_id) {
+static Result GetInfo(Core::System& system, u64* result, u64 info_id, Handle handle,
+ u64 info_sub_id) {
LOG_TRACE(Kernel_SVC, "called info_id=0x{:X}, info_sub_id=0x{:X}, handle=0x{:08X}", info_id,
info_sub_id, handle);
@@ -692,6 +689,9 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle
// 6.0.0+
TotalPhysicalMemoryAvailableWithoutSystemResource = 21,
TotalPhysicalMemoryUsedWithoutSystemResource = 22,
+
+ // Homebrew only
+ MesosphereCurrentProcess = 65001,
};
const auto info_id_type = static_cast<GetInfoType>(info_id);
@@ -884,10 +884,10 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle
const auto& core_timing = system.CoreTiming();
const auto& scheduler = *system.Kernel().CurrentScheduler();
- const auto* const current_thread = scheduler.GetCurrentThread();
+ const auto* const current_thread = GetCurrentThreadPointer(system.Kernel());
const bool same_thread = current_thread == thread.GetPointerUnsafe();
- const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTicks();
+ const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTime();
u64 out_ticks = 0;
if (same_thread && info_sub_id == 0xFFFFFFFFFFFFFFFF) {
const u64 thread_ticks = current_thread->GetCpuTime();
@@ -914,18 +914,39 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, Handle
*result = system.Kernel().CurrentScheduler()->GetIdleThread()->GetCpuTime();
return ResultSuccess;
}
+ case GetInfoType::MesosphereCurrentProcess: {
+ // Verify the input handle is invalid.
+ R_UNLESS(handle == InvalidHandle, ResultInvalidHandle);
+
+ // Verify the sub-type is valid.
+ R_UNLESS(info_sub_id == 0, ResultInvalidCombination);
+
+ // Get the handle table.
+ KProcess* current_process = system.Kernel().CurrentProcess();
+ KHandleTable& handle_table = current_process->GetHandleTable();
+
+ // Get a new handle for the current process.
+ Handle tmp;
+ R_TRY(handle_table.Add(&tmp, current_process));
+
+ // Set the output.
+ *result = tmp;
+
+ // We succeeded.
+ return ResultSuccess;
+ }
default:
LOG_ERROR(Kernel_SVC, "Unimplemented svcGetInfo id=0x{:016X}", info_id);
return ResultInvalidEnumValue;
}
}
-static ResultCode GetInfo32(Core::System& system, u32* result_low, u32* result_high, u32 sub_id_low,
- u32 info_id, u32 handle, u32 sub_id_high) {
+static Result GetInfo32(Core::System& system, u32* result_low, u32* result_high, u32 sub_id_low,
+ u32 info_id, u32 handle, u32 sub_id_high) {
const u64 sub_id{u64{sub_id_low} | (u64{sub_id_high} << 32)};
u64 res_value{};
- const ResultCode result{GetInfo(system, &res_value, info_id, handle, sub_id)};
+ const Result result{GetInfo(system, &res_value, info_id, handle, sub_id)};
*result_high = static_cast<u32>(res_value >> 32);
*result_low = static_cast<u32>(res_value & std::numeric_limits<u32>::max());
@@ -933,7 +954,7 @@ static ResultCode GetInfo32(Core::System& system, u32* result_low, u32* result_h
}
/// Maps memory at a desired address
-static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
+static Result MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
if (!Common::Is4KBAligned(addr)) {
@@ -981,12 +1002,12 @@ static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size)
return page_table.MapPhysicalMemory(addr, size);
}
-static ResultCode MapPhysicalMemory32(Core::System& system, u32 addr, u32 size) {
+static Result MapPhysicalMemory32(Core::System& system, u32 addr, u32 size) {
return MapPhysicalMemory(system, addr, size);
}
/// Unmaps memory previously mapped via MapPhysicalMemory
-static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
+static Result UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) {
LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size);
if (!Common::Is4KBAligned(addr)) {
@@ -1034,13 +1055,13 @@ static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size
return page_table.UnmapPhysicalMemory(addr, size);
}
-static ResultCode UnmapPhysicalMemory32(Core::System& system, u32 addr, u32 size) {
+static Result UnmapPhysicalMemory32(Core::System& system, u32 addr, u32 size) {
return UnmapPhysicalMemory(system, addr, size);
}
/// Sets the thread activity
-static ResultCode SetThreadActivity(Core::System& system, Handle thread_handle,
- ThreadActivity thread_activity) {
+static Result SetThreadActivity(Core::System& system, Handle thread_handle,
+ ThreadActivity thread_activity) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", thread_handle,
thread_activity);
@@ -1065,13 +1086,13 @@ static ResultCode SetThreadActivity(Core::System& system, Handle thread_handle,
return ResultSuccess;
}
-static ResultCode SetThreadActivity32(Core::System& system, Handle thread_handle,
- Svc::ThreadActivity thread_activity) {
+static Result SetThreadActivity32(Core::System& system, Handle thread_handle,
+ Svc::ThreadActivity thread_activity) {
return SetThreadActivity(system, thread_handle, thread_activity);
}
/// Gets the thread context
-static ResultCode GetThreadContext(Core::System& system, VAddr out_context, Handle thread_handle) {
+static Result GetThreadContext(Core::System& system, VAddr out_context, Handle thread_handle) {
LOG_DEBUG(Kernel_SVC, "called, out_context=0x{:08X}, thread_handle=0x{:X}", out_context,
thread_handle);
@@ -1103,7 +1124,7 @@ static ResultCode GetThreadContext(Core::System& system, VAddr out_context, Hand
if (thread->GetRawState() != ThreadState::Runnable) {
bool current = false;
for (auto i = 0; i < static_cast<s32>(Core::Hardware::NUM_CPU_CORES); ++i) {
- if (thread.GetPointerUnsafe() == kernel.Scheduler(i).GetCurrentThread()) {
+ if (thread.GetPointerUnsafe() == kernel.Scheduler(i).GetSchedulerCurrentThread()) {
current = true;
break;
}
@@ -1128,12 +1149,12 @@ static ResultCode GetThreadContext(Core::System& system, VAddr out_context, Hand
return ResultSuccess;
}
-static ResultCode GetThreadContext32(Core::System& system, u32 out_context, Handle thread_handle) {
+static Result GetThreadContext32(Core::System& system, u32 out_context, Handle thread_handle) {
return GetThreadContext(system, out_context, thread_handle);
}
/// Gets the priority for the specified thread
-static ResultCode GetThreadPriority(Core::System& system, u32* out_priority, Handle handle) {
+static Result GetThreadPriority(Core::System& system, u32* out_priority, Handle handle) {
LOG_TRACE(Kernel_SVC, "called");
// Get the thread from its handle.
@@ -1146,12 +1167,12 @@ static ResultCode GetThreadPriority(Core::System& system, u32* out_priority, Han
return ResultSuccess;
}
-static ResultCode GetThreadPriority32(Core::System& system, u32* out_priority, Handle handle) {
+static Result GetThreadPriority32(Core::System& system, u32* out_priority, Handle handle) {
return GetThreadPriority(system, out_priority, handle);
}
/// Sets the priority for the specified thread
-static ResultCode SetThreadPriority(Core::System& system, Handle thread_handle, u32 priority) {
+static Result SetThreadPriority(Core::System& system, Handle thread_handle, u32 priority) {
// Get the current process.
KProcess& process = *system.Kernel().CurrentProcess();
@@ -1169,7 +1190,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle thread_handle,
return ResultSuccess;
}
-static ResultCode SetThreadPriority32(Core::System& system, Handle thread_handle, u32 priority) {
+static Result SetThreadPriority32(Core::System& system, Handle thread_handle, u32 priority) {
return SetThreadPriority(system, thread_handle, priority);
}
@@ -1229,8 +1250,8 @@ constexpr bool IsValidUnmapFromOwnerCodeMemoryPermission(Svc::MemoryPermission p
} // Anonymous namespace
-static ResultCode MapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address,
- u64 size, Svc::MemoryPermission map_perm) {
+static Result MapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address, u64 size,
+ Svc::MemoryPermission map_perm) {
LOG_TRACE(Kernel_SVC,
"called, shared_memory_handle=0x{:X}, addr=0x{:X}, size=0x{:X}, permissions=0x{:08X}",
shmem_handle, address, size, map_perm);
@@ -1270,13 +1291,13 @@ static ResultCode MapSharedMemory(Core::System& system, Handle shmem_handle, VAd
return ResultSuccess;
}
-static ResultCode MapSharedMemory32(Core::System& system, Handle shmem_handle, u32 address,
- u32 size, Svc::MemoryPermission map_perm) {
+static Result MapSharedMemory32(Core::System& system, Handle shmem_handle, u32 address, u32 size,
+ Svc::MemoryPermission map_perm) {
return MapSharedMemory(system, shmem_handle, address, size, map_perm);
}
-static ResultCode UnmapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address,
- u64 size) {
+static Result UnmapSharedMemory(Core::System& system, Handle shmem_handle, VAddr address,
+ u64 size) {
// Validate the address/size.
R_UNLESS(Common::IsAligned(address, PageSize), ResultInvalidAddress);
R_UNLESS(Common::IsAligned(size, PageSize), ResultInvalidSize);
@@ -1303,13 +1324,13 @@ static ResultCode UnmapSharedMemory(Core::System& system, Handle shmem_handle, V
return ResultSuccess;
}
-static ResultCode UnmapSharedMemory32(Core::System& system, Handle shmem_handle, u32 address,
- u32 size) {
+static Result UnmapSharedMemory32(Core::System& system, Handle shmem_handle, u32 address,
+ u32 size) {
return UnmapSharedMemory(system, shmem_handle, address, size);
}
-static ResultCode SetProcessMemoryPermission(Core::System& system, Handle process_handle,
- VAddr address, u64 size, Svc::MemoryPermission perm) {
+static Result SetProcessMemoryPermission(Core::System& system, Handle process_handle, VAddr address,
+ u64 size, Svc::MemoryPermission perm) {
LOG_TRACE(Kernel_SVC,
"called, process_handle=0x{:X}, addr=0x{:X}, size=0x{:X}, permissions=0x{:08X}",
process_handle, address, size, perm);
@@ -1338,8 +1359,8 @@ static ResultCode SetProcessMemoryPermission(Core::System& system, Handle proces
return page_table.SetProcessMemoryPermission(address, size, perm);
}
-static ResultCode MapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle,
- VAddr src_address, u64 size) {
+static Result MapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle,
+ VAddr src_address, u64 size) {
LOG_TRACE(Kernel_SVC,
"called, dst_address=0x{:X}, process_handle=0x{:X}, src_address=0x{:X}, size=0x{:X}",
dst_address, process_handle, src_address, size);
@@ -1368,7 +1389,7 @@ static ResultCode MapProcessMemory(Core::System& system, VAddr dst_address, Hand
ResultInvalidMemoryRegion);
// Create a new page group.
- KPageLinkedList pg;
+ KPageGroup pg;
R_TRY(src_pt.MakeAndOpenPageGroup(
std::addressof(pg), src_address, size / PageSize, KMemoryState::FlagCanMapProcess,
KMemoryState::FlagCanMapProcess, KMemoryPermission::None, KMemoryPermission::None,
@@ -1381,8 +1402,8 @@ static ResultCode MapProcessMemory(Core::System& system, VAddr dst_address, Hand
return ResultSuccess;
}
-static ResultCode UnmapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle,
- VAddr src_address, u64 size) {
+static Result UnmapProcessMemory(Core::System& system, VAddr dst_address, Handle process_handle,
+ VAddr src_address, u64 size) {
LOG_TRACE(Kernel_SVC,
"called, dst_address=0x{:X}, process_handle=0x{:X}, src_address=0x{:X}, size=0x{:X}",
dst_address, process_handle, src_address, size);
@@ -1416,7 +1437,7 @@ static ResultCode UnmapProcessMemory(Core::System& system, VAddr dst_address, Ha
return ResultSuccess;
}
-static ResultCode CreateCodeMemory(Core::System& system, Handle* out, VAddr address, size_t size) {
+static Result CreateCodeMemory(Core::System& system, Handle* out, VAddr address, size_t size) {
LOG_TRACE(Kernel_SVC, "called, address=0x{:X}, size=0x{:X}", address, size);
// Get kernel instance.
@@ -1451,12 +1472,12 @@ static ResultCode CreateCodeMemory(Core::System& system, Handle* out, VAddr addr
return ResultSuccess;
}
-static ResultCode CreateCodeMemory32(Core::System& system, Handle* out, u32 address, u32 size) {
+static Result CreateCodeMemory32(Core::System& system, Handle* out, u32 address, u32 size) {
return CreateCodeMemory(system, out, address, size);
}
-static ResultCode ControlCodeMemory(Core::System& system, Handle code_memory_handle, u32 operation,
- VAddr address, size_t size, Svc::MemoryPermission perm) {
+static Result ControlCodeMemory(Core::System& system, Handle code_memory_handle, u32 operation,
+ VAddr address, size_t size, Svc::MemoryPermission perm) {
LOG_TRACE(Kernel_SVC,
"called, code_memory_handle=0x{:X}, operation=0x{:X}, address=0x{:X}, size=0x{:X}, "
@@ -1534,15 +1555,13 @@ static ResultCode ControlCodeMemory(Core::System& system, Handle code_memory_han
return ResultSuccess;
}
-static ResultCode ControlCodeMemory32(Core::System& system, Handle code_memory_handle,
- u32 operation, u64 address, u64 size,
- Svc::MemoryPermission perm) {
+static Result ControlCodeMemory32(Core::System& system, Handle code_memory_handle, u32 operation,
+ u64 address, u64 size, Svc::MemoryPermission perm) {
return ControlCodeMemory(system, code_memory_handle, operation, address, size, perm);
}
-static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_address,
- VAddr page_info_address, Handle process_handle,
- VAddr address) {
+static Result QueryProcessMemory(Core::System& system, VAddr memory_info_address,
+ VAddr page_info_address, Handle process_handle, VAddr address) {
LOG_TRACE(Kernel_SVC, "called process=0x{:08X} address={:X}", process_handle, address);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
KScopedAutoObject process = handle_table.GetObject<KProcess>(process_handle);
@@ -1570,8 +1589,8 @@ static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_add
return ResultSuccess;
}
-static ResultCode QueryMemory(Core::System& system, VAddr memory_info_address,
- VAddr page_info_address, VAddr query_address) {
+static Result QueryMemory(Core::System& system, VAddr memory_info_address, VAddr page_info_address,
+ VAddr query_address) {
LOG_TRACE(Kernel_SVC,
"called, memory_info_address=0x{:016X}, page_info_address=0x{:016X}, "
"query_address=0x{:016X}",
@@ -1581,13 +1600,13 @@ static ResultCode QueryMemory(Core::System& system, VAddr memory_info_address,
query_address);
}
-static ResultCode QueryMemory32(Core::System& system, u32 memory_info_address,
- u32 page_info_address, u32 query_address) {
+static Result QueryMemory32(Core::System& system, u32 memory_info_address, u32 page_info_address,
+ u32 query_address) {
return QueryMemory(system, memory_info_address, page_info_address, query_address);
}
-static ResultCode MapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address,
- u64 src_address, u64 size) {
+static Result MapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address,
+ u64 src_address, u64 size) {
LOG_DEBUG(Kernel_SVC,
"called. process_handle=0x{:08X}, dst_address=0x{:016X}, "
"src_address=0x{:016X}, size=0x{:016X}",
@@ -1654,8 +1673,8 @@ static ResultCode MapProcessCodeMemory(Core::System& system, Handle process_hand
return page_table.MapCodeMemory(dst_address, src_address, size);
}
-static ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_handle,
- u64 dst_address, u64 src_address, u64 size) {
+static Result UnmapProcessCodeMemory(Core::System& system, Handle process_handle, u64 dst_address,
+ u64 src_address, u64 size) {
LOG_DEBUG(Kernel_SVC,
"called. process_handle=0x{:08X}, dst_address=0x{:016X}, src_address=0x{:016X}, "
"size=0x{:016X}",
@@ -1747,8 +1766,8 @@ constexpr bool IsValidVirtualCoreId(int32_t core_id) {
} // Anonymous namespace
/// Creates a new thread
-static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
- VAddr stack_bottom, u32 priority, s32 core_id) {
+static Result CreateThread(Core::System& system, Handle* out_handle, VAddr entry_point, u64 arg,
+ VAddr stack_bottom, u32 priority, s32 core_id) {
LOG_DEBUG(Kernel_SVC,
"called entry_point=0x{:08X}, arg=0x{:08X}, stack_bottom=0x{:08X}, "
"priority=0x{:08X}, core_id=0x{:08X}",
@@ -1819,13 +1838,13 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
return ResultSuccess;
}
-static ResultCode CreateThread32(Core::System& system, Handle* out_handle, u32 priority,
- u32 entry_point, u32 arg, u32 stack_top, s32 processor_id) {
+static Result CreateThread32(Core::System& system, Handle* out_handle, u32 priority,
+ u32 entry_point, u32 arg, u32 stack_top, s32 processor_id) {
return CreateThread(system, out_handle, entry_point, arg, stack_top, priority, processor_id);
}
/// Starts the thread for the provided handle
-static ResultCode StartThread(Core::System& system, Handle thread_handle) {
+static Result StartThread(Core::System& system, Handle thread_handle) {
LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
// Get the thread from its handle.
@@ -1843,7 +1862,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
return ResultSuccess;
}
-static ResultCode StartThread32(Core::System& system, Handle thread_handle) {
+static Result StartThread32(Core::System& system, Handle thread_handle) {
return StartThread(system, thread_handle);
}
@@ -1851,7 +1870,7 @@ static ResultCode StartThread32(Core::System& system, Handle thread_handle) {
static void ExitThread(Core::System& system) {
LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC());
- auto* const current_thread = system.Kernel().CurrentScheduler()->GetCurrentThread();
+ auto* const current_thread = GetCurrentThreadPointer(system.Kernel());
system.GlobalSchedulerContext().RemoveThread(current_thread);
current_thread->Exit();
system.Kernel().UnregisterInUseObject(current_thread);
@@ -1894,8 +1913,8 @@ static void SleepThread32(Core::System& system, u32 nanoseconds_low, u32 nanosec
}
/// Wait process wide key atomic
-static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr address, VAddr cv_key,
- u32 tag, s64 timeout_ns) {
+static Result WaitProcessWideKeyAtomic(Core::System& system, VAddr address, VAddr cv_key, u32 tag,
+ s64 timeout_ns) {
LOG_TRACE(Kernel_SVC, "called address={:X}, cv_key={:X}, tag=0x{:08X}, timeout_ns={}", address,
cv_key, tag, timeout_ns);
@@ -1930,8 +1949,8 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr address,
address, Common::AlignDown(cv_key, sizeof(u32)), tag, timeout);
}
-static ResultCode WaitProcessWideKeyAtomic32(Core::System& system, u32 address, u32 cv_key, u32 tag,
- u32 timeout_ns_low, u32 timeout_ns_high) {
+static Result WaitProcessWideKeyAtomic32(Core::System& system, u32 address, u32 cv_key, u32 tag,
+ u32 timeout_ns_low, u32 timeout_ns_high) {
const auto timeout_ns = static_cast<s64>(timeout_ns_low | (u64{timeout_ns_high} << 32));
return WaitProcessWideKeyAtomic(system, address, cv_key, tag, timeout_ns);
}
@@ -1976,8 +1995,8 @@ constexpr bool IsValidArbitrationType(Svc::ArbitrationType type) {
} // namespace
// Wait for an address (via Address Arbiter)
-static ResultCode WaitForAddress(Core::System& system, VAddr address, Svc::ArbitrationType arb_type,
- s32 value, s64 timeout_ns) {
+static Result WaitForAddress(Core::System& system, VAddr address, Svc::ArbitrationType arb_type,
+ s32 value, s64 timeout_ns) {
LOG_TRACE(Kernel_SVC, "called, address=0x{:X}, arb_type=0x{:X}, value=0x{:X}, timeout_ns={}",
address, arb_type, value, timeout_ns);
@@ -2014,15 +2033,15 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, Svc::Arbit
return system.Kernel().CurrentProcess()->WaitAddressArbiter(address, arb_type, value, timeout);
}
-static ResultCode WaitForAddress32(Core::System& system, u32 address, Svc::ArbitrationType arb_type,
- s32 value, u32 timeout_ns_low, u32 timeout_ns_high) {
+static Result WaitForAddress32(Core::System& system, u32 address, Svc::ArbitrationType arb_type,
+ s32 value, u32 timeout_ns_low, u32 timeout_ns_high) {
const auto timeout = static_cast<s64>(timeout_ns_low | (u64{timeout_ns_high} << 32));
return WaitForAddress(system, address, arb_type, value, timeout);
}
// Signals to an address (via Address Arbiter)
-static ResultCode SignalToAddress(Core::System& system, VAddr address, Svc::SignalType signal_type,
- s32 value, s32 count) {
+static Result SignalToAddress(Core::System& system, VAddr address, Svc::SignalType signal_type,
+ s32 value, s32 count) {
LOG_TRACE(Kernel_SVC, "called, address=0x{:X}, signal_type=0x{:X}, value=0x{:X}, count=0x{:X}",
address, signal_type, value, count);
@@ -2063,8 +2082,8 @@ static void SynchronizePreemptionState(Core::System& system) {
}
}
-static ResultCode SignalToAddress32(Core::System& system, u32 address, Svc::SignalType signal_type,
- s32 value, s32 count) {
+static Result SignalToAddress32(Core::System& system, u32 address, Svc::SignalType signal_type,
+ s32 value, s32 count) {
return SignalToAddress(system, address, signal_type, value, count);
}
@@ -2102,7 +2121,7 @@ static void GetSystemTick32(Core::System& system, u32* time_low, u32* time_high)
}
/// Close a handle
-static ResultCode CloseHandle(Core::System& system, Handle handle) {
+static Result CloseHandle(Core::System& system, Handle handle) {
LOG_TRACE(Kernel_SVC, "Closing handle 0x{:08X}", handle);
// Remove the handle.
@@ -2112,12 +2131,12 @@ static ResultCode CloseHandle(Core::System& system, Handle handle) {
return ResultSuccess;
}
-static ResultCode CloseHandle32(Core::System& system, Handle handle) {
+static Result CloseHandle32(Core::System& system, Handle handle) {
return CloseHandle(system, handle);
}
/// Clears the signaled state of an event or process.
-static ResultCode ResetSignal(Core::System& system, Handle handle) {
+static Result ResetSignal(Core::System& system, Handle handle) {
LOG_DEBUG(Kernel_SVC, "called handle 0x{:08X}", handle);
// Get the current handle table.
@@ -2144,7 +2163,7 @@ static ResultCode ResetSignal(Core::System& system, Handle handle) {
return ResultInvalidHandle;
}
-static ResultCode ResetSignal32(Core::System& system, Handle handle) {
+static Result ResetSignal32(Core::System& system, Handle handle) {
return ResetSignal(system, handle);
}
@@ -2164,8 +2183,8 @@ constexpr bool IsValidTransferMemoryPermission(MemoryPermission perm) {
} // Anonymous namespace
/// Creates a TransferMemory object
-static ResultCode CreateTransferMemory(Core::System& system, Handle* out, VAddr address, u64 size,
- MemoryPermission map_perm) {
+static Result CreateTransferMemory(Core::System& system, Handle* out, VAddr address, u64 size,
+ MemoryPermission map_perm) {
auto& kernel = system.Kernel();
// Validate the size.
@@ -2211,13 +2230,13 @@ static ResultCode CreateTransferMemory(Core::System& system, Handle* out, VAddr
return ResultSuccess;
}
-static ResultCode CreateTransferMemory32(Core::System& system, Handle* out, u32 address, u32 size,
- MemoryPermission map_perm) {
+static Result CreateTransferMemory32(Core::System& system, Handle* out, u32 address, u32 size,
+ MemoryPermission map_perm) {
return CreateTransferMemory(system, out, address, size, map_perm);
}
-static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, s32* out_core_id,
- u64* out_affinity_mask) {
+static Result GetThreadCoreMask(Core::System& system, Handle thread_handle, s32* out_core_id,
+ u64* out_affinity_mask) {
LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
// Get the thread from its handle.
@@ -2231,8 +2250,8 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle,
return ResultSuccess;
}
-static ResultCode GetThreadCoreMask32(Core::System& system, Handle thread_handle, s32* out_core_id,
- u32* out_affinity_mask_low, u32* out_affinity_mask_high) {
+static Result GetThreadCoreMask32(Core::System& system, Handle thread_handle, s32* out_core_id,
+ u32* out_affinity_mask_low, u32* out_affinity_mask_high) {
u64 out_affinity_mask{};
const auto result = GetThreadCoreMask(system, thread_handle, out_core_id, &out_affinity_mask);
*out_affinity_mask_high = static_cast<u32>(out_affinity_mask >> 32);
@@ -2240,8 +2259,8 @@ static ResultCode GetThreadCoreMask32(Core::System& system, Handle thread_handle
return result;
}
-static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, s32 core_id,
- u64 affinity_mask) {
+static Result SetThreadCoreMask(Core::System& system, Handle thread_handle, s32 core_id,
+ u64 affinity_mask) {
// Determine the core id/affinity mask.
if (core_id == IdealCoreUseProcessValue) {
core_id = system.Kernel().CurrentProcess()->GetIdealCoreId();
@@ -2272,13 +2291,13 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
return ResultSuccess;
}
-static ResultCode SetThreadCoreMask32(Core::System& system, Handle thread_handle, s32 core_id,
- u32 affinity_mask_low, u32 affinity_mask_high) {
+static Result SetThreadCoreMask32(Core::System& system, Handle thread_handle, s32 core_id,
+ u32 affinity_mask_low, u32 affinity_mask_high) {
const auto affinity_mask = u64{affinity_mask_low} | (u64{affinity_mask_high} << 32);
return SetThreadCoreMask(system, thread_handle, core_id, affinity_mask);
}
-static ResultCode SignalEvent(Core::System& system, Handle event_handle) {
+static Result SignalEvent(Core::System& system, Handle event_handle) {
LOG_DEBUG(Kernel_SVC, "called, event_handle=0x{:08X}", event_handle);
// Get the current handle table.
@@ -2291,11 +2310,11 @@ static ResultCode SignalEvent(Core::System& system, Handle event_handle) {
return writable_event->Signal();
}
-static ResultCode SignalEvent32(Core::System& system, Handle event_handle) {
+static Result SignalEvent32(Core::System& system, Handle event_handle) {
return SignalEvent(system, event_handle);
}
-static ResultCode ClearEvent(Core::System& system, Handle event_handle) {
+static Result ClearEvent(Core::System& system, Handle event_handle) {
LOG_TRACE(Kernel_SVC, "called, event_handle=0x{:08X}", event_handle);
// Get the current handle table.
@@ -2322,11 +2341,11 @@ static ResultCode ClearEvent(Core::System& system, Handle event_handle) {
return ResultInvalidHandle;
}
-static ResultCode ClearEvent32(Core::System& system, Handle event_handle) {
+static Result ClearEvent32(Core::System& system, Handle event_handle) {
return ClearEvent(system, event_handle);
}
-static ResultCode CreateEvent(Core::System& system, Handle* out_write, Handle* out_read) {
+static Result CreateEvent(Core::System& system, Handle* out_write, Handle* out_read) {
LOG_DEBUG(Kernel_SVC, "called");
// Get the kernel reference and handle table.
@@ -2371,11 +2390,11 @@ static ResultCode CreateEvent(Core::System& system, Handle* out_write, Handle* o
return ResultSuccess;
}
-static ResultCode CreateEvent32(Core::System& system, Handle* out_write, Handle* out_read) {
+static Result CreateEvent32(Core::System& system, Handle* out_write, Handle* out_read) {
return CreateEvent(system, out_write, out_read);
}
-static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_handle, u32 type) {
+static Result GetProcessInfo(Core::System& system, u64* out, Handle process_handle, u32 type) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, type=0x{:X}", process_handle, type);
// This function currently only allows retrieving a process' status.
@@ -2401,7 +2420,7 @@ static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_
return ResultSuccess;
}
-static ResultCode CreateResourceLimit(Core::System& system, Handle* out_handle) {
+static Result CreateResourceLimit(Core::System& system, Handle* out_handle) {
LOG_DEBUG(Kernel_SVC, "called");
// Create a new resource limit.
@@ -2424,9 +2443,8 @@ static ResultCode CreateResourceLimit(Core::System& system, Handle* out_handle)
return ResultSuccess;
}
-static ResultCode GetResourceLimitLimitValue(Core::System& system, u64* out_limit_value,
- Handle resource_limit_handle,
- LimitableResource which) {
+static Result GetResourceLimitLimitValue(Core::System& system, u64* out_limit_value,
+ Handle resource_limit_handle, LimitableResource which) {
LOG_DEBUG(Kernel_SVC, "called, resource_limit_handle={:08X}, which={}", resource_limit_handle,
which);
@@ -2445,9 +2463,8 @@ static ResultCode GetResourceLimitLimitValue(Core::System& system, u64* out_limi
return ResultSuccess;
}
-static ResultCode GetResourceLimitCurrentValue(Core::System& system, u64* out_current_value,
- Handle resource_limit_handle,
- LimitableResource which) {
+static Result GetResourceLimitCurrentValue(Core::System& system, u64* out_current_value,
+ Handle resource_limit_handle, LimitableResource which) {
LOG_DEBUG(Kernel_SVC, "called, resource_limit_handle={:08X}, which={}", resource_limit_handle,
which);
@@ -2466,8 +2483,8 @@ static ResultCode GetResourceLimitCurrentValue(Core::System& system, u64* out_cu
return ResultSuccess;
}
-static ResultCode SetResourceLimitLimitValue(Core::System& system, Handle resource_limit_handle,
- LimitableResource which, u64 limit_value) {
+static Result SetResourceLimitLimitValue(Core::System& system, Handle resource_limit_handle,
+ LimitableResource which, u64 limit_value) {
LOG_DEBUG(Kernel_SVC, "called, resource_limit_handle={:08X}, which={}, limit_value={}",
resource_limit_handle, which, limit_value);
@@ -2486,8 +2503,8 @@ static ResultCode SetResourceLimitLimitValue(Core::System& system, Handle resour
return ResultSuccess;
}
-static ResultCode GetProcessList(Core::System& system, u32* out_num_processes,
- VAddr out_process_ids, u32 out_process_ids_size) {
+static Result GetProcessList(Core::System& system, u32* out_num_processes, VAddr out_process_ids,
+ u32 out_process_ids_size) {
LOG_DEBUG(Kernel_SVC, "called. out_process_ids=0x{:016X}, out_process_ids_size={}",
out_process_ids, out_process_ids_size);
@@ -2523,8 +2540,8 @@ static ResultCode GetProcessList(Core::System& system, u32* out_num_processes,
return ResultSuccess;
}
-static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids,
- u32 out_thread_ids_size, Handle debug_handle) {
+static Result GetThreadList(Core::System& system, u32* out_num_threads, VAddr out_thread_ids,
+ u32 out_thread_ids_size, Handle debug_handle) {
// TODO: Handle this case when debug events are supported.
UNIMPLEMENTED_IF(debug_handle != InvalidHandle);
@@ -2563,9 +2580,9 @@ static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAdd
return ResultSuccess;
}
-static ResultCode FlushProcessDataCache32([[maybe_unused]] Core::System& system,
- [[maybe_unused]] Handle handle,
- [[maybe_unused]] u32 address, [[maybe_unused]] u32 size) {
+static Result FlushProcessDataCache32([[maybe_unused]] Core::System& system,
+ [[maybe_unused]] Handle handle, [[maybe_unused]] u32 address,
+ [[maybe_unused]] u32 size) {
// Note(Blinkhawk): For emulation purposes of the data cache this is mostly a no-op,
// as all emulation is done in the same cache level in host architecture, thus data cache
// does not need flushing.
@@ -2993,7 +3010,7 @@ void Call(Core::System& system, u32 immediate) {
auto& kernel = system.Kernel();
kernel.EnterSVCProfile();
- auto* thread = kernel.CurrentScheduler()->GetCurrentThread();
+ auto* thread = GetCurrentThreadPointer(kernel);
thread->SetIsCallingSvc();
const FunctionDef* info = system.CurrentProcess()->Is64BitProcess() ? GetSVCInfo64(immediate)
@@ -3009,11 +3026,6 @@ void Call(Core::System& system, u32 immediate) {
}
kernel.ExitSVCProfile();
-
- if (!thread->IsCallingSvc()) {
- auto* host_context = thread->GetHostContext().get();
- host_context->Rewind();
- }
}
} // namespace Kernel::Svc
diff --git a/src/core/hle/kernel/svc_results.h b/src/core/hle/kernel/svc_results.h
index fab12d070..f27cade33 100644
--- a/src/core/hle/kernel/svc_results.h
+++ b/src/core/hle/kernel/svc_results.h
@@ -9,34 +9,34 @@ namespace Kernel {
// Confirmed Switch kernel error codes
-constexpr ResultCode ResultOutOfSessions{ErrorModule::Kernel, 7};
-constexpr ResultCode ResultInvalidArgument{ErrorModule::Kernel, 14};
-constexpr ResultCode ResultNoSynchronizationObject{ErrorModule::Kernel, 57};
-constexpr ResultCode ResultTerminationRequested{ErrorModule::Kernel, 59};
-constexpr ResultCode ResultInvalidSize{ErrorModule::Kernel, 101};
-constexpr ResultCode ResultInvalidAddress{ErrorModule::Kernel, 102};
-constexpr ResultCode ResultOutOfResource{ErrorModule::Kernel, 103};
-constexpr ResultCode ResultOutOfMemory{ErrorModule::Kernel, 104};
-constexpr ResultCode ResultOutOfHandles{ErrorModule::Kernel, 105};
-constexpr ResultCode ResultInvalidCurrentMemory{ErrorModule::Kernel, 106};
-constexpr ResultCode ResultInvalidNewMemoryPermission{ErrorModule::Kernel, 108};
-constexpr ResultCode ResultInvalidMemoryRegion{ErrorModule::Kernel, 110};
-constexpr ResultCode ResultInvalidPriority{ErrorModule::Kernel, 112};
-constexpr ResultCode ResultInvalidCoreId{ErrorModule::Kernel, 113};
-constexpr ResultCode ResultInvalidHandle{ErrorModule::Kernel, 114};
-constexpr ResultCode ResultInvalidPointer{ErrorModule::Kernel, 115};
-constexpr ResultCode ResultInvalidCombination{ErrorModule::Kernel, 116};
-constexpr ResultCode ResultTimedOut{ErrorModule::Kernel, 117};
-constexpr ResultCode ResultCancelled{ErrorModule::Kernel, 118};
-constexpr ResultCode ResultOutOfRange{ErrorModule::Kernel, 119};
-constexpr ResultCode ResultInvalidEnumValue{ErrorModule::Kernel, 120};
-constexpr ResultCode ResultNotFound{ErrorModule::Kernel, 121};
-constexpr ResultCode ResultBusy{ErrorModule::Kernel, 122};
-constexpr ResultCode ResultSessionClosed{ErrorModule::Kernel, 123};
-constexpr ResultCode ResultInvalidState{ErrorModule::Kernel, 125};
-constexpr ResultCode ResultReservedUsed{ErrorModule::Kernel, 126};
-constexpr ResultCode ResultPortClosed{ErrorModule::Kernel, 131};
-constexpr ResultCode ResultLimitReached{ErrorModule::Kernel, 132};
-constexpr ResultCode ResultInvalidId{ErrorModule::Kernel, 519};
+constexpr Result ResultOutOfSessions{ErrorModule::Kernel, 7};
+constexpr Result ResultInvalidArgument{ErrorModule::Kernel, 14};
+constexpr Result ResultNoSynchronizationObject{ErrorModule::Kernel, 57};
+constexpr Result ResultTerminationRequested{ErrorModule::Kernel, 59};
+constexpr Result ResultInvalidSize{ErrorModule::Kernel, 101};
+constexpr Result ResultInvalidAddress{ErrorModule::Kernel, 102};
+constexpr Result ResultOutOfResource{ErrorModule::Kernel, 103};
+constexpr Result ResultOutOfMemory{ErrorModule::Kernel, 104};
+constexpr Result ResultOutOfHandles{ErrorModule::Kernel, 105};
+constexpr Result ResultInvalidCurrentMemory{ErrorModule::Kernel, 106};
+constexpr Result ResultInvalidNewMemoryPermission{ErrorModule::Kernel, 108};
+constexpr Result ResultInvalidMemoryRegion{ErrorModule::Kernel, 110};
+constexpr Result ResultInvalidPriority{ErrorModule::Kernel, 112};
+constexpr Result ResultInvalidCoreId{ErrorModule::Kernel, 113};
+constexpr Result ResultInvalidHandle{ErrorModule::Kernel, 114};
+constexpr Result ResultInvalidPointer{ErrorModule::Kernel, 115};
+constexpr Result ResultInvalidCombination{ErrorModule::Kernel, 116};
+constexpr Result ResultTimedOut{ErrorModule::Kernel, 117};
+constexpr Result ResultCancelled{ErrorModule::Kernel, 118};
+constexpr Result ResultOutOfRange{ErrorModule::Kernel, 119};
+constexpr Result ResultInvalidEnumValue{ErrorModule::Kernel, 120};
+constexpr Result ResultNotFound{ErrorModule::Kernel, 121};
+constexpr Result ResultBusy{ErrorModule::Kernel, 122};
+constexpr Result ResultSessionClosed{ErrorModule::Kernel, 123};
+constexpr Result ResultInvalidState{ErrorModule::Kernel, 125};
+constexpr Result ResultReservedUsed{ErrorModule::Kernel, 126};
+constexpr Result ResultPortClosed{ErrorModule::Kernel, 131};
+constexpr Result ResultLimitReached{ErrorModule::Kernel, 132};
+constexpr Result ResultInvalidId{ErrorModule::Kernel, 519};
} // namespace Kernel
diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h
index 2271bb80c..4bc49087e 100644
--- a/src/core/hle/kernel/svc_wrap.h
+++ b/src/core/hle/kernel/svc_wrap.h
@@ -33,24 +33,24 @@ static inline void FuncReturn32(Core::System& system, u32 result) {
}
////////////////////////////////////////////////////////////////////////////////////////////////////
-// Function wrappers that return type ResultCode
+// Function wrappers that return type Result
-template <ResultCode func(Core::System&, u64)>
+template <Result func(Core::System&, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0)).raw);
}
-template <ResultCode func(Core::System&, u64, u64)>
+template <Result func(Core::System&, u64, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1)).raw);
}
-template <ResultCode func(Core::System&, u32)>
+template <Result func(Core::System&, u32)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
}
-template <ResultCode func(Core::System&, u32, u32)>
+template <Result func(Core::System&, u32, u32)>
void SvcWrap64(Core::System& system) {
FuncReturn(
system,
@@ -58,14 +58,14 @@ void SvcWrap64(Core::System& system) {
}
// Used by SetThreadActivity
-template <ResultCode func(Core::System&, Handle, Svc::ThreadActivity)>
+template <Result func(Core::System&, Handle, Svc::ThreadActivity)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)),
static_cast<Svc::ThreadActivity>(Param(system, 1)))
.raw);
}
-template <ResultCode func(Core::System&, u32, u64, u64, u64)>
+template <Result func(Core::System&, u32, u64, u64, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)), Param(system, 1),
Param(system, 2), Param(system, 3))
@@ -73,7 +73,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by MapProcessMemory and UnmapProcessMemory
-template <ResultCode func(Core::System&, u64, u32, u64, u64)>
+template <Result func(Core::System&, u64, u32, u64, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1)),
Param(system, 2), Param(system, 3))
@@ -81,7 +81,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by ControlCodeMemory
-template <ResultCode func(Core::System&, Handle, u32, u64, u64, Svc::MemoryPermission)>
+template <Result func(Core::System&, Handle, u32, u64, u64, Svc::MemoryPermission)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<Handle>(Param(system, 0)),
static_cast<u32>(Param(system, 1)), Param(system, 2), Param(system, 3),
@@ -89,7 +89,7 @@ void SvcWrap64(Core::System& system) {
.raw);
}
-template <ResultCode func(Core::System&, u32*)>
+template <Result func(Core::System&, u32*)>
void SvcWrap64(Core::System& system) {
u32 param = 0;
const u32 retval = func(system, &param).raw;
@@ -97,7 +97,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u32*, u32)>
+template <Result func(Core::System&, u32*, u32)>
void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, static_cast<u32>(Param(system, 1))).raw;
@@ -105,7 +105,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u32*, u32*)>
+template <Result func(Core::System&, u32*, u32*)>
void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
u32 param_2 = 0;
@@ -118,7 +118,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u32*, u64)>
+template <Result func(Core::System&, u32*, u64)>
void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1)).raw;
@@ -126,7 +126,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u32*, u64, u32)>
+template <Result func(Core::System&, u32*, u64, u32)>
void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval =
@@ -136,7 +136,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u64*, u32)>
+template <Result func(Core::System&, u64*, u32)>
void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval = func(system, &param_1, static_cast<u32>(Param(system, 1))).raw;
@@ -145,12 +145,12 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u64, u32)>
+template <Result func(Core::System&, u64, u32)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), static_cast<u32>(Param(system, 1))).raw);
}
-template <ResultCode func(Core::System&, u64*, u64)>
+template <Result func(Core::System&, u64*, u64)>
void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1)).raw;
@@ -159,7 +159,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u64*, u32, u32)>
+template <Result func(Core::System&, u64*, u32, u32)>
void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval = func(system, &param_1, static_cast<u32>(Param(system, 1)),
@@ -171,7 +171,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by GetResourceLimitLimitValue.
-template <ResultCode func(Core::System&, u64*, Handle, LimitableResource)>
+template <Result func(Core::System&, u64*, Handle, LimitableResource)>
void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval = func(system, &param_1, static_cast<Handle>(Param(system, 1)),
@@ -182,13 +182,13 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u32, u64)>
+template <Result func(Core::System&, u32, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)), Param(system, 1)).raw);
}
// Used by SetResourceLimitLimitValue
-template <ResultCode func(Core::System&, Handle, LimitableResource, u64)>
+template <Result func(Core::System&, Handle, LimitableResource, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<Handle>(Param(system, 0)),
static_cast<LimitableResource>(Param(system, 1)), Param(system, 2))
@@ -196,7 +196,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by SetThreadCoreMask
-template <ResultCode func(Core::System&, Handle, s32, u64)>
+template <Result func(Core::System&, Handle, s32, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)),
static_cast<s32>(Param(system, 1)), Param(system, 2))
@@ -204,44 +204,44 @@ void SvcWrap64(Core::System& system) {
}
// Used by GetThreadCoreMask
-template <ResultCode func(Core::System&, Handle, s32*, u64*)>
+template <Result func(Core::System&, Handle, s32*, u64*)>
void SvcWrap64(Core::System& system) {
s32 param_1 = 0;
u64 param_2 = 0;
- const ResultCode retval = func(system, static_cast<u32>(Param(system, 2)), &param_1, &param_2);
+ const Result retval = func(system, static_cast<u32>(Param(system, 2)), &param_1, &param_2);
system.CurrentArmInterface().SetReg(1, param_1);
system.CurrentArmInterface().SetReg(2, param_2);
FuncReturn(system, retval.raw);
}
-template <ResultCode func(Core::System&, u64, u64, u32, u32)>
+template <Result func(Core::System&, u64, u64, u32, u32)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1),
static_cast<u32>(Param(system, 2)), static_cast<u32>(Param(system, 3)))
.raw);
}
-template <ResultCode func(Core::System&, u64, u64, u32, u64)>
+template <Result func(Core::System&, u64, u64, u32, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1),
static_cast<u32>(Param(system, 2)), Param(system, 3))
.raw);
}
-template <ResultCode func(Core::System&, u32, u64, u32)>
+template <Result func(Core::System&, u32, u64, u32)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0)), Param(system, 1),
static_cast<u32>(Param(system, 2)))
.raw);
}
-template <ResultCode func(Core::System&, u64, u64, u64)>
+template <Result func(Core::System&, u64, u64, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1), Param(system, 2)).raw);
}
-template <ResultCode func(Core::System&, u64, u64, u32)>
+template <Result func(Core::System&, u64, u64, u32)>
void SvcWrap64(Core::System& system) {
FuncReturn(
system,
@@ -249,7 +249,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by SetMemoryPermission
-template <ResultCode func(Core::System&, u64, u64, Svc::MemoryPermission)>
+template <Result func(Core::System&, u64, u64, Svc::MemoryPermission)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1),
static_cast<Svc::MemoryPermission>(Param(system, 2)))
@@ -257,14 +257,14 @@ void SvcWrap64(Core::System& system) {
}
// Used by MapSharedMemory
-template <ResultCode func(Core::System&, Handle, u64, u64, Svc::MemoryPermission)>
+template <Result func(Core::System&, Handle, u64, u64, Svc::MemoryPermission)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, static_cast<Handle>(Param(system, 0)), Param(system, 1),
Param(system, 2), static_cast<Svc::MemoryPermission>(Param(system, 3)))
.raw);
}
-template <ResultCode func(Core::System&, u32, u64, u64)>
+template <Result func(Core::System&, u32, u64, u64)>
void SvcWrap64(Core::System& system) {
FuncReturn(
system,
@@ -272,7 +272,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by WaitSynchronization
-template <ResultCode func(Core::System&, s32*, u64, s32, s64)>
+template <Result func(Core::System&, s32*, u64, s32, s64)>
void SvcWrap64(Core::System& system) {
s32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), static_cast<s32>(Param(system, 2)),
@@ -283,7 +283,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u64, u64, u32, s64)>
+template <Result func(Core::System&, u64, u64, u32, s64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system, func(system, Param(system, 0), Param(system, 1),
static_cast<u32>(Param(system, 2)), static_cast<s64>(Param(system, 3)))
@@ -291,7 +291,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by GetInfo
-template <ResultCode func(Core::System&, u64*, u64, Handle, u64)>
+template <Result func(Core::System&, u64*, u64, Handle, u64)>
void SvcWrap64(Core::System& system) {
u64 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1),
@@ -302,7 +302,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, u32*, u64, u64, u64, u32, s32)>
+template <Result func(Core::System&, u32*, u64, u64, u64, u32, s32)>
void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), Param(system, 2), Param(system, 3),
@@ -314,7 +314,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by CreateTransferMemory
-template <ResultCode func(Core::System&, Handle*, u64, u64, Svc::MemoryPermission)>
+template <Result func(Core::System&, Handle*, u64, u64, Svc::MemoryPermission)>
void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), Param(system, 2),
@@ -326,7 +326,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by CreateCodeMemory
-template <ResultCode func(Core::System&, Handle*, u64, u64)>
+template <Result func(Core::System&, Handle*, u64, u64)>
void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), Param(system, 2)).raw;
@@ -335,7 +335,7 @@ void SvcWrap64(Core::System& system) {
FuncReturn(system, retval);
}
-template <ResultCode func(Core::System&, Handle*, u64, u32, u32)>
+template <Result func(Core::System&, Handle*, u64, u32, u32)>
void SvcWrap64(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param(system, 1), static_cast<u32>(Param(system, 2)),
@@ -347,7 +347,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by WaitForAddress
-template <ResultCode func(Core::System&, u64, Svc::ArbitrationType, s32, s64)>
+template <Result func(Core::System&, u64, Svc::ArbitrationType, s32, s64)>
void SvcWrap64(Core::System& system) {
FuncReturn(system,
func(system, Param(system, 0), static_cast<Svc::ArbitrationType>(Param(system, 1)),
@@ -356,7 +356,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by SignalToAddress
-template <ResultCode func(Core::System&, u64, Svc::SignalType, s32, s32)>
+template <Result func(Core::System&, u64, Svc::SignalType, s32, s32)>
void SvcWrap64(Core::System& system) {
FuncReturn(system,
func(system, Param(system, 0), static_cast<Svc::SignalType>(Param(system, 1)),
@@ -425,7 +425,7 @@ void SvcWrap64(Core::System& system) {
}
// Used by QueryMemory32, ArbitrateLock32
-template <ResultCode func(Core::System&, u32, u32, u32)>
+template <Result func(Core::System&, u32, u32, u32)>
void SvcWrap32(Core::System& system) {
FuncReturn32(system,
func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2)).raw);
@@ -456,7 +456,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by CreateThread32
-template <ResultCode func(Core::System&, Handle*, u32, u32, u32, u32, s32)>
+template <Result func(Core::System&, Handle*, u32, u32, u32, u32, s32)>
void SvcWrap32(Core::System& system) {
Handle param_1 = 0;
@@ -469,7 +469,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by GetInfo32
-template <ResultCode func(Core::System&, u32*, u32*, u32, u32, u32, u32)>
+template <Result func(Core::System&, u32*, u32*, u32, u32, u32, u32)>
void SvcWrap32(Core::System& system) {
u32 param_1 = 0;
u32 param_2 = 0;
@@ -484,7 +484,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by GetThreadPriority32, ConnectToNamedPort32
-template <ResultCode func(Core::System&, u32*, u32)>
+template <Result func(Core::System&, u32*, u32)>
void SvcWrap32(Core::System& system) {
u32 param_1 = 0;
const u32 retval = func(system, &param_1, Param32(system, 1)).raw;
@@ -493,7 +493,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by GetThreadId32
-template <ResultCode func(Core::System&, u32*, u32*, u32)>
+template <Result func(Core::System&, u32*, u32*, u32)>
void SvcWrap32(Core::System& system) {
u32 param_1 = 0;
u32 param_2 = 0;
@@ -516,7 +516,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by CreateEvent32
-template <ResultCode func(Core::System&, Handle*, Handle*)>
+template <Result func(Core::System&, Handle*, Handle*)>
void SvcWrap32(Core::System& system) {
Handle param_1 = 0;
Handle param_2 = 0;
@@ -528,7 +528,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by GetThreadId32
-template <ResultCode func(Core::System&, Handle, u32*, u32*, u32*)>
+template <Result func(Core::System&, Handle, u32*, u32*, u32*)>
void SvcWrap32(Core::System& system) {
u32 param_1 = 0;
u32 param_2 = 0;
@@ -542,7 +542,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by GetThreadCoreMask32
-template <ResultCode func(Core::System&, Handle, s32*, u32*, u32*)>
+template <Result func(Core::System&, Handle, s32*, u32*, u32*)>
void SvcWrap32(Core::System& system) {
s32 param_1 = 0;
u32 param_2 = 0;
@@ -562,7 +562,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by SetThreadActivity32
-template <ResultCode func(Core::System&, Handle, Svc::ThreadActivity)>
+template <Result func(Core::System&, Handle, Svc::ThreadActivity)>
void SvcWrap32(Core::System& system) {
const u32 retval = func(system, static_cast<Handle>(Param(system, 0)),
static_cast<Svc::ThreadActivity>(Param(system, 1)))
@@ -571,7 +571,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by SetThreadPriority32
-template <ResultCode func(Core::System&, Handle, u32)>
+template <Result func(Core::System&, Handle, u32)>
void SvcWrap32(Core::System& system) {
const u32 retval =
func(system, static_cast<Handle>(Param(system, 0)), static_cast<u32>(Param(system, 1))).raw;
@@ -579,7 +579,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by SetMemoryAttribute32
-template <ResultCode func(Core::System&, Handle, u32, u32, u32)>
+template <Result func(Core::System&, Handle, u32, u32, u32)>
void SvcWrap32(Core::System& system) {
const u32 retval =
func(system, static_cast<Handle>(Param(system, 0)), static_cast<u32>(Param(system, 1)),
@@ -589,7 +589,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by MapSharedMemory32
-template <ResultCode func(Core::System&, Handle, u32, u32, Svc::MemoryPermission)>
+template <Result func(Core::System&, Handle, u32, u32, Svc::MemoryPermission)>
void SvcWrap32(Core::System& system) {
const u32 retval = func(system, static_cast<Handle>(Param(system, 0)),
static_cast<u32>(Param(system, 1)), static_cast<u32>(Param(system, 2)),
@@ -599,7 +599,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by SetThreadCoreMask32
-template <ResultCode func(Core::System&, Handle, s32, u32, u32)>
+template <Result func(Core::System&, Handle, s32, u32, u32)>
void SvcWrap32(Core::System& system) {
const u32 retval =
func(system, static_cast<Handle>(Param(system, 0)), static_cast<s32>(Param(system, 1)),
@@ -609,7 +609,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by WaitProcessWideKeyAtomic32
-template <ResultCode func(Core::System&, u32, u32, Handle, u32, u32)>
+template <Result func(Core::System&, u32, u32, Handle, u32, u32)>
void SvcWrap32(Core::System& system) {
const u32 retval =
func(system, static_cast<u32>(Param(system, 0)), static_cast<u32>(Param(system, 1)),
@@ -620,7 +620,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by WaitForAddress32
-template <ResultCode func(Core::System&, u32, Svc::ArbitrationType, s32, u32, u32)>
+template <Result func(Core::System&, u32, Svc::ArbitrationType, s32, u32, u32)>
void SvcWrap32(Core::System& system) {
const u32 retval = func(system, static_cast<u32>(Param(system, 0)),
static_cast<Svc::ArbitrationType>(Param(system, 1)),
@@ -631,7 +631,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by SignalToAddress32
-template <ResultCode func(Core::System&, u32, Svc::SignalType, s32, s32)>
+template <Result func(Core::System&, u32, Svc::SignalType, s32, s32)>
void SvcWrap32(Core::System& system) {
const u32 retval = func(system, static_cast<u32>(Param(system, 0)),
static_cast<Svc::SignalType>(Param(system, 1)),
@@ -641,13 +641,13 @@ void SvcWrap32(Core::System& system) {
}
// Used by SendSyncRequest32, ArbitrateUnlock32
-template <ResultCode func(Core::System&, u32)>
+template <Result func(Core::System&, u32)>
void SvcWrap32(Core::System& system) {
FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw);
}
// Used by CreateTransferMemory32
-template <ResultCode func(Core::System&, Handle*, u32, u32, Svc::MemoryPermission)>
+template <Result func(Core::System&, Handle*, u32, u32, Svc::MemoryPermission)>
void SvcWrap32(Core::System& system) {
Handle handle = 0;
const u32 retval = func(system, &handle, Param32(system, 1), Param32(system, 2),
@@ -658,7 +658,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by WaitSynchronization32
-template <ResultCode func(Core::System&, u32, u32, s32, u32, s32*)>
+template <Result func(Core::System&, u32, u32, s32, u32, s32*)>
void SvcWrap32(Core::System& system) {
s32 param_1 = 0;
const u32 retval = func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2),
@@ -669,7 +669,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by CreateCodeMemory32
-template <ResultCode func(Core::System&, Handle*, u32, u32)>
+template <Result func(Core::System&, Handle*, u32, u32)>
void SvcWrap32(Core::System& system) {
Handle handle = 0;
@@ -680,7 +680,7 @@ void SvcWrap32(Core::System& system) {
}
// Used by ControlCodeMemory32
-template <ResultCode func(Core::System&, Handle, u32, u64, u64, Svc::MemoryPermission)>
+template <Result func(Core::System&, Handle, u32, u64, u64, Svc::MemoryPermission)>
void SvcWrap32(Core::System& system) {
const u32 retval =
func(system, Param32(system, 0), Param32(system, 1), Param(system, 2), Param(system, 4),
diff --git a/src/core/hle/kernel/time_manager.cpp b/src/core/hle/kernel/time_manager.cpp
index 2724c3782..5ee72c432 100644
--- a/src/core/hle/kernel/time_manager.cpp
+++ b/src/core/hle/kernel/time_manager.cpp
@@ -11,15 +11,17 @@
namespace Kernel {
TimeManager::TimeManager(Core::System& system_) : system{system_} {
- time_manager_event_type =
- Core::Timing::CreateEvent("Kernel::TimeManagerCallback",
- [this](std::uintptr_t thread_handle, std::chrono::nanoseconds) {
- KThread* thread = reinterpret_cast<KThread*>(thread_handle);
- {
- KScopedSchedulerLock sl(system.Kernel());
- thread->OnTimer();
- }
- });
+ time_manager_event_type = Core::Timing::CreateEvent(
+ "Kernel::TimeManagerCallback",
+ [this](std::uintptr_t thread_handle, s64 time,
+ std::chrono::nanoseconds) -> std::optional<std::chrono::nanoseconds> {
+ KThread* thread = reinterpret_cast<KThread*>(thread_handle);
+ {
+ KScopedSchedulerLock sl(system.Kernel());
+ thread->OnTimer();
+ }
+ return std::nullopt;
+ });
}
void TimeManager::ScheduleTimeEvent(KThread* thread, s64 nanoseconds) {
diff --git a/src/core/hle/result.h b/src/core/hle/result.h
index 569dd9f38..4de44cd06 100644
--- a/src/core/hle/result.h
+++ b/src/core/hle/result.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -112,15 +111,15 @@ enum class ErrorModule : u32 {
};
/// Encapsulates a Horizon OS error code, allowing it to be separated into its constituent fields.
-union ResultCode {
+union Result {
u32 raw;
BitField<0, 9, ErrorModule> module;
BitField<9, 13, u32> description;
- constexpr explicit ResultCode(u32 raw_) : raw(raw_) {}
+ constexpr explicit Result(u32 raw_) : raw(raw_) {}
- constexpr ResultCode(ErrorModule module_, u32 description_)
+ constexpr Result(ErrorModule module_, u32 description_)
: raw(module.FormatValue(module_) | description.FormatValue(description_)) {}
[[nodiscard]] constexpr bool IsSuccess() const {
@@ -132,18 +131,18 @@ union ResultCode {
}
};
-[[nodiscard]] constexpr bool operator==(const ResultCode& a, const ResultCode& b) {
+[[nodiscard]] constexpr bool operator==(const Result& a, const Result& b) {
return a.raw == b.raw;
}
-[[nodiscard]] constexpr bool operator!=(const ResultCode& a, const ResultCode& b) {
+[[nodiscard]] constexpr bool operator!=(const Result& a, const Result& b) {
return !operator==(a, b);
}
// Convenience functions for creating some common kinds of errors:
-/// The default success `ResultCode`.
-constexpr ResultCode ResultSuccess(0);
+/// The default success `Result`.
+constexpr Result ResultSuccess(0);
/**
* Placeholder result code used for unknown error codes.
@@ -151,24 +150,24 @@ constexpr ResultCode ResultSuccess(0);
* @note This should only be used when a particular error code
* is not known yet.
*/
-constexpr ResultCode ResultUnknown(UINT32_MAX);
+constexpr Result ResultUnknown(UINT32_MAX);
/**
* A ResultRange defines an inclusive range of error descriptions within an error module.
- * This can be used to check whether the description of a given ResultCode falls within the range.
- * The conversion function returns a ResultCode with its description set to description_start.
+ * This can be used to check whether the description of a given Result falls within the range.
+ * The conversion function returns a Result with its description set to description_start.
*
* An example of how it could be used:
* \code
* constexpr ResultRange ResultCommonError{ErrorModule::Common, 0, 9999};
*
- * ResultCode Example(int value) {
- * const ResultCode result = OtherExample(value);
+ * Result Example(int value) {
+ * const Result result = OtherExample(value);
*
* // This will only evaluate to true if result.module is ErrorModule::Common and
* // result.description is in between 0 and 9999 inclusive.
* if (ResultCommonError.Includes(result)) {
- * // This returns ResultCode{ErrorModule::Common, 0};
+ * // This returns Result{ErrorModule::Common, 0};
* return ResultCommonError;
* }
*
@@ -181,22 +180,22 @@ public:
consteval ResultRange(ErrorModule module, u32 description_start, u32 description_end_)
: code{module, description_start}, description_end{description_end_} {}
- [[nodiscard]] constexpr operator ResultCode() const {
+ [[nodiscard]] constexpr operator Result() const {
return code;
}
- [[nodiscard]] constexpr bool Includes(ResultCode other) const {
+ [[nodiscard]] constexpr bool Includes(Result other) const {
return code.module == other.module && code.description <= other.description &&
other.description <= description_end;
}
private:
- ResultCode code;
+ Result code;
u32 description_end;
};
/**
- * This is an optional value type. It holds a `ResultCode` and, if that code is ResultSuccess, it
+ * This is an optional value type. It holds a `Result` and, if that code is ResultSuccess, it
* also holds a result of type `T`. If the code is an error code (not ResultSuccess), then trying
* to access the inner value with operator* is undefined behavior and will assert with Unwrap().
* Users of this class must be cognizant to check the status of the ResultVal with operator bool(),
@@ -207,7 +206,7 @@ private:
* ResultVal<int> Frobnicate(float strength) {
* if (strength < 0.f || strength > 1.0f) {
* // Can't frobnicate too weakly or too strongly
- * return ResultCode{ErrorModule::Common, 1};
+ * return Result{ErrorModule::Common, 1};
* } else {
* // Frobnicated! Give caller a cookie
* return 42;
@@ -230,7 +229,7 @@ class ResultVal {
public:
constexpr ResultVal() : expected{} {}
- constexpr ResultVal(ResultCode code) : expected{Common::Unexpected(code)} {}
+ constexpr ResultVal(Result code) : expected{Common::Unexpected(code)} {}
constexpr ResultVal(ResultRange range) : expected{Common::Unexpected(range)} {}
@@ -252,7 +251,7 @@ public:
return expected.has_value();
}
- [[nodiscard]] constexpr ResultCode Code() const {
+ [[nodiscard]] constexpr Result Code() const {
return expected.has_value() ? ResultSuccess : expected.error();
}
@@ -320,7 +319,7 @@ public:
private:
// TODO (Morph): Replace this with C++23 std::expected.
- Common::Expected<T, ResultCode> expected;
+ Common::Expected<T, Result> expected;
};
/**
@@ -337,7 +336,7 @@ private:
target = std::move(*CONCAT2(check_result_L, __LINE__))
/**
- * Analogous to CASCADE_RESULT, but for a bare ResultCode. The code will be propagated if
+ * Analogous to CASCADE_RESULT, but for a bare Result. The code will be propagated if
* non-success, or discarded otherwise.
*/
#define CASCADE_CODE(source) \
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index 88b74cbb0..def105832 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -28,11 +28,11 @@
namespace Service::Account {
-constexpr ResultCode ERR_INVALID_USER_ID{ErrorModule::Account, 20};
-constexpr ResultCode ERR_INVALID_APPLICATION_ID{ErrorModule::Account, 22};
-constexpr ResultCode ERR_INVALID_BUFFER{ErrorModule::Account, 30};
-constexpr ResultCode ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 31};
-constexpr ResultCode ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
+constexpr Result ERR_INVALID_USER_ID{ErrorModule::Account, 20};
+constexpr Result ERR_INVALID_APPLICATION_ID{ErrorModule::Account, 22};
+constexpr Result ERR_INVALID_BUFFER{ErrorModule::Account, 30};
+constexpr Result ERR_INVALID_BUFFER_SIZE{ErrorModule::Account, 31};
+constexpr Result ERR_FAILED_SAVE_DATA{ErrorModule::Account, 100};
// Thumbnails are hard coded to be at least this size
constexpr std::size_t THUMBNAIL_SIZE = 0x24000;
@@ -290,7 +290,7 @@ protected:
void Get(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called user_id=0x{}", user_id.RawString());
ProfileBase profile_base{};
- ProfileData data{};
+ UserData data{};
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
ctx.WriteBuffer(data);
IPC::ResponseBuilder rb{ctx, 16};
@@ -373,18 +373,18 @@ protected:
reinterpret_cast<const char*>(base.username.data()), base.username.size()),
base.timestamp, base.user_uuid.RawString());
- if (user_data.size() < sizeof(ProfileData)) {
- LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
+ if (user_data.size() < sizeof(UserData)) {
+ LOG_ERROR(Service_ACC, "UserData buffer too small!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_INVALID_BUFFER);
return;
}
- ProfileData data;
- std::memcpy(&data, user_data.data(), sizeof(ProfileData));
+ UserData data;
+ std::memcpy(&data, user_data.data(), sizeof(UserData));
if (!profile_manager.SetProfileBaseAndData(user_id, base, data)) {
- LOG_ERROR(Service_ACC, "Failed to update profile data and base!");
+ LOG_ERROR(Service_ACC, "Failed to update user data and base!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_FAILED_SAVE_DATA);
return;
@@ -406,15 +406,15 @@ protected:
reinterpret_cast<const char*>(base.username.data()), base.username.size()),
base.timestamp, base.user_uuid.RawString());
- if (user_data.size() < sizeof(ProfileData)) {
- LOG_ERROR(Service_ACC, "ProfileData buffer too small!");
+ if (user_data.size() < sizeof(UserData)) {
+ LOG_ERROR(Service_ACC, "UserData buffer too small!");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ERR_INVALID_BUFFER);
return;
}
- ProfileData data;
- std::memcpy(&data, user_data.data(), sizeof(ProfileData));
+ UserData data;
+ std::memcpy(&data, user_data.data(), sizeof(UserData));
Common::FS::IOFile image(GetImagePath(user_id), Common::FS::FileAccessMode::Write,
Common::FS::FileType::BinaryFile);
@@ -505,7 +505,7 @@ protected:
void Cancel() override {}
- ResultCode GetResult() const override {
+ Result GetResult() const override {
return ResultSuccess;
}
};
@@ -747,7 +747,7 @@ void Module::Interface::InitializeApplicationInfoRestricted(Kernel::HLERequestCo
rb.Push(InitializeApplicationInfoBase());
}
-ResultCode Module::Interface::InitializeApplicationInfoBase() {
+Result Module::Interface::InitializeApplicationInfoBase() {
if (application_info) {
LOG_ERROR(Service_ACC, "Application already initialized");
return ERR_ACCOUNTINFO_ALREADY_INITIALIZED;
diff --git a/src/core/hle/service/acc/acc.h b/src/core/hle/service/acc/acc.h
index fff447fc3..1621e7c0a 100644
--- a/src/core/hle/service/acc/acc.h
+++ b/src/core/hle/service/acc/acc.h
@@ -41,7 +41,7 @@ public:
void StoreSaveDataThumbnailSystem(Kernel::HLERequestContext& ctx);
private:
- ResultCode InitializeApplicationInfoBase();
+ Result InitializeApplicationInfoBase();
void StoreSaveDataThumbnail(Kernel::HLERequestContext& ctx, const Common::UUID& uuid,
const u64 tid);
diff --git a/src/core/hle/service/acc/async_context.h b/src/core/hle/service/acc/async_context.h
index e4929f7f0..26332d241 100644
--- a/src/core/hle/service/acc/async_context.h
+++ b/src/core/hle/service/acc/async_context.h
@@ -26,7 +26,7 @@ public:
protected:
virtual bool IsComplete() const = 0;
virtual void Cancel() = 0;
- virtual ResultCode GetResult() const = 0;
+ virtual Result GetResult() const = 0;
void MarkComplete();
diff --git a/src/core/hle/service/acc/errors.h b/src/core/hle/service/acc/errors.h
index eafb75713..e9c16b951 100644
--- a/src/core/hle/service/acc/errors.h
+++ b/src/core/hle/service/acc/errors.h
@@ -7,7 +7,7 @@
namespace Service::Account {
-constexpr ResultCode ERR_ACCOUNTINFO_BAD_APPLICATION{ErrorModule::Account, 22};
-constexpr ResultCode ERR_ACCOUNTINFO_ALREADY_INITIALIZED{ErrorModule::Account, 41};
+constexpr Result ERR_ACCOUNTINFO_BAD_APPLICATION{ErrorModule::Account, 22};
+constexpr Result ERR_ACCOUNTINFO_ALREADY_INITIALIZED{ErrorModule::Account, 41};
} // namespace Service::Account
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
index 0ef298180..a58da4d5f 100644
--- a/src/core/hle/service/acc/profile_manager.cpp
+++ b/src/core/hle/service/acc/profile_manager.cpp
@@ -22,7 +22,7 @@ struct UserRaw {
UUID uuid2{};
u64 timestamp{};
ProfileUsername username{};
- ProfileData extra_data{};
+ UserData extra_data{};
};
static_assert(sizeof(UserRaw) == 0xC8, "UserRaw has incorrect size.");
@@ -33,9 +33,9 @@ struct ProfileDataRaw {
static_assert(sizeof(ProfileDataRaw) == 0x650, "ProfileDataRaw has incorrect size.");
// TODO(ogniK): Get actual error codes
-constexpr ResultCode ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
-constexpr ResultCode ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
-constexpr ResultCode ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
+constexpr Result ERROR_TOO_MANY_USERS(ErrorModule::Account, u32(-1));
+constexpr Result ERROR_USER_ALREADY_EXISTS(ErrorModule::Account, u32(-2));
+constexpr Result ERROR_ARGUMENT_IS_NULL(ErrorModule::Account, 20);
constexpr char ACC_SAVE_AVATORS_BASE_PATH[] = "system/save/8000000000000010/su/avators";
@@ -87,7 +87,7 @@ bool ProfileManager::RemoveProfileAtIndex(std::size_t index) {
}
/// Helper function to register a user to the system
-ResultCode ProfileManager::AddUser(const ProfileInfo& user) {
+Result ProfileManager::AddUser(const ProfileInfo& user) {
if (!AddToProfiles(user)) {
return ERROR_TOO_MANY_USERS;
}
@@ -96,7 +96,7 @@ ResultCode ProfileManager::AddUser(const ProfileInfo& user) {
/// Create a new user on the system. If the uuid of the user already exists, the user is not
/// created.
-ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) {
+Result ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& username) {
if (user_count == MAX_USERS) {
return ERROR_TOO_MANY_USERS;
}
@@ -123,7 +123,7 @@ ResultCode ProfileManager::CreateNewUser(UUID uuid, const ProfileUsername& usern
/// Creates a new user on the system. This function allows a much simpler method of registration
/// specifically by allowing an std::string for the username. This is required specifically since
/// we're loading a string straight from the config
-ResultCode ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
+Result ProfileManager::CreateNewUser(UUID uuid, const std::string& username) {
ProfileUsername username_output{};
if (username.size() > username_output.size()) {
@@ -263,7 +263,7 @@ UUID ProfileManager::GetLastOpenedUser() const {
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(std::optional<std::size_t> index, ProfileBase& profile,
- ProfileData& data) const {
+ UserData& data) const {
if (GetProfileBase(index, profile)) {
data = profiles[*index].data;
return true;
@@ -272,15 +272,14 @@ bool ProfileManager::GetProfileBaseAndData(std::optional<std::size_t> index, Pro
}
/// Return the users profile base and the unknown arbitary data.
-bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile,
- ProfileData& data) const {
+bool ProfileManager::GetProfileBaseAndData(UUID uuid, ProfileBase& profile, UserData& data) const {
const auto idx = GetUserIndex(uuid);
return GetProfileBaseAndData(idx, profile, data);
}
/// Return the users profile base and the unknown arbitary data.
bool ProfileManager::GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
- ProfileData& data) const {
+ UserData& data) const {
return GetProfileBaseAndData(user.user_uuid, profile, data);
}
@@ -318,7 +317,7 @@ bool ProfileManager::SetProfileBase(UUID uuid, const ProfileBase& profile_new) {
}
bool ProfileManager::SetProfileBaseAndData(Common::UUID uuid, const ProfileBase& profile_new,
- const ProfileData& data_new) {
+ const UserData& data_new) {
const auto index = GetUserIndex(uuid);
if (index.has_value() && SetProfileBase(uuid, profile_new)) {
profiles[*index].data = data_new;
diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h
index 955dbd3d6..135f7d0d5 100644
--- a/src/core/hle/service/acc/profile_manager.h
+++ b/src/core/hle/service/acc/profile_manager.h
@@ -22,7 +22,7 @@ using UserIDArray = std::array<Common::UUID, MAX_USERS>;
/// Contains extra data related to a user.
/// TODO: RE this structure
-struct ProfileData {
+struct UserData {
INSERT_PADDING_WORDS_NOINIT(1);
u32 icon_id;
u8 bg_color_id;
@@ -30,7 +30,7 @@ struct ProfileData {
INSERT_PADDING_BYTES_NOINIT(0x10);
INSERT_PADDING_BYTES_NOINIT(0x60);
};
-static_assert(sizeof(ProfileData) == 0x80, "ProfileData structure has incorrect size");
+static_assert(sizeof(UserData) == 0x80, "UserData structure has incorrect size");
/// This holds general information about a users profile. This is where we store all the information
/// based on a specific user
@@ -38,7 +38,7 @@ struct ProfileInfo {
Common::UUID user_uuid{};
ProfileUsername username{};
u64 creation_time{};
- ProfileData data{}; // TODO(ognik): Work out what this is
+ UserData data{}; // TODO(ognik): Work out what this is
bool is_open{};
};
@@ -64,9 +64,9 @@ public:
ProfileManager();
~ProfileManager();
- ResultCode AddUser(const ProfileInfo& user);
- ResultCode CreateNewUser(Common::UUID uuid, const ProfileUsername& username);
- ResultCode CreateNewUser(Common::UUID uuid, const std::string& username);
+ Result AddUser(const ProfileInfo& user);
+ Result CreateNewUser(Common::UUID uuid, const ProfileUsername& username);
+ Result CreateNewUser(Common::UUID uuid, const std::string& username);
std::optional<Common::UUID> GetUser(std::size_t index) const;
std::optional<std::size_t> GetUserIndex(const Common::UUID& uuid) const;
std::optional<std::size_t> GetUserIndex(const ProfileInfo& user) const;
@@ -74,10 +74,9 @@ public:
bool GetProfileBase(Common::UUID uuid, ProfileBase& profile) const;
bool GetProfileBase(const ProfileInfo& user, ProfileBase& profile) const;
bool GetProfileBaseAndData(std::optional<std::size_t> index, ProfileBase& profile,
- ProfileData& data) const;
- bool GetProfileBaseAndData(Common::UUID uuid, ProfileBase& profile, ProfileData& data) const;
- bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile,
- ProfileData& data) const;
+ UserData& data) const;
+ bool GetProfileBaseAndData(Common::UUID uuid, ProfileBase& profile, UserData& data) const;
+ bool GetProfileBaseAndData(const ProfileInfo& user, ProfileBase& profile, UserData& data) const;
std::size_t GetUserCount() const;
std::size_t GetOpenUserCount() const;
bool UserExists(Common::UUID uuid) const;
@@ -93,7 +92,7 @@ public:
bool RemoveUser(Common::UUID uuid);
bool SetProfileBase(Common::UUID uuid, const ProfileBase& profile_new);
bool SetProfileBaseAndData(Common::UUID uuid, const ProfileBase& profile_new,
- const ProfileData& data_new);
+ const UserData& data_new);
private:
void ParseUserSaveFile();
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index c4a93e524..118f226e4 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -5,7 +5,6 @@
#include <array>
#include <cinttypes>
#include <cstring>
-#include "audio_core/audio_renderer.h"
#include "common/settings.h"
#include "core/core.h"
#include "core/file_sys/control_metadata.h"
@@ -40,9 +39,9 @@
namespace Service::AM {
-constexpr ResultCode ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 2};
-constexpr ResultCode ERR_NO_MESSAGES{ErrorModule::AM, 3};
-constexpr ResultCode ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 503};
+constexpr Result ERR_NO_DATA_IN_CHANNEL{ErrorModule::AM, 2};
+constexpr Result ERR_NO_MESSAGES{ErrorModule::AM, 3};
+constexpr Result ERR_SIZE_OUT_OF_BOUNDS{ErrorModule::AM, 503};
enum class LaunchParameterKind : u32 {
ApplicationSpecific = 1,
@@ -238,6 +237,7 @@ IDebugFunctions::IDebugFunctions(Core::System& system_)
{130, nullptr, "FriendInvitationSetApplicationParameter"},
{131, nullptr, "FriendInvitationClearApplicationParameter"},
{132, nullptr, "FriendInvitationPushApplicationParameter"},
+ {140, nullptr, "RestrictPowerOperationForSecureLaunchModeForDebug"},
{900, nullptr, "GetGrcProcessLaunchedSystemEvent"},
};
// clang-format on
@@ -285,7 +285,7 @@ ISelfController::ISelfController(Core::System& system_, NVFlinger::NVFlinger& nv
{62, &ISelfController::SetIdleTimeDetectionExtension, "SetIdleTimeDetectionExtension"},
{63, &ISelfController::GetIdleTimeDetectionExtension, "GetIdleTimeDetectionExtension"},
{64, nullptr, "SetInputDetectionSourceSet"},
- {65, nullptr, "ReportUserIsActive"},
+ {65, &ISelfController::ReportUserIsActive, "ReportUserIsActive"},
{66, nullptr, "GetCurrentIlluminance"},
{67, nullptr, "IsIlluminanceAvailable"},
{68, &ISelfController::SetAutoSleepDisabled, "SetAutoSleepDisabled"},
@@ -365,7 +365,7 @@ void ISelfController::LeaveFatalSection(Kernel::HLERequestContext& ctx) {
// Entry and exit of fatal sections must be balanced.
if (num_fatal_sections_entered == 0) {
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultCode{ErrorModule::AM, 512});
+ rb.Push(Result{ErrorModule::AM, 512});
return;
}
@@ -517,6 +517,13 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
rb.Push<u32>(idle_time_detection_extension);
}
+void ISelfController::ReportUserIsActive(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_AM, "(STUBBED) called");
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+}
+
void ISelfController::SetAutoSleepDisabled(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
is_auto_sleep_disabled = rp.Pop<bool>();
@@ -635,6 +642,10 @@ void AppletMessageQueue::RequestExit() {
PushMessage(AppletMessage::Exit);
}
+void AppletMessageQueue::RequestResume() {
+ PushMessage(AppletMessage::Resume);
+}
+
void AppletMessageQueue::FocusStateChanged() {
PushMessage(AppletMessage::FocusStateChanged);
}
@@ -1310,6 +1321,8 @@ IApplicationFunctions::IApplicationFunctions(Core::System& system_)
{33, &IApplicationFunctions::EndBlockingHomeButton, "EndBlockingHomeButton"},
{34, nullptr, "SelectApplicationLicense"},
{35, nullptr, "GetDeviceSaveDataSizeMax"},
+ {36, nullptr, "GetLimitedApplicationLicense"},
+ {37, nullptr, "GetLimitedApplicationLicenseUpgradableEvent"},
{40, &IApplicationFunctions::NotifyRunning, "NotifyRunning"},
{50, &IApplicationFunctions::GetPseudoDeviceId, "GetPseudoDeviceId"},
{60, nullptr, "SetMediaPlaybackStateForApplication"},
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index 988ead215..bb75c6281 100644
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -90,6 +90,7 @@ public:
AppletMessage PopMessage();
std::size_t GetMessageCount() const;
void RequestExit();
+ void RequestResume();
void FocusStateChanged();
void OperationModeChanged();
@@ -174,6 +175,7 @@ private:
void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx);
+ void ReportUserIsActive(Kernel::HLERequestContext& ctx);
void SetAutoSleepDisabled(Kernel::HLERequestContext& ctx);
void IsAutoSleepDisabled(Kernel::HLERequestContext& ctx);
void GetAccumulatedSuspendedTickValue(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/am/applets/applet_controller.cpp b/src/core/hle/service/am/applets/applet_controller.cpp
index 0a5603d18..b418031de 100644
--- a/src/core/hle/service/am/applets/applet_controller.cpp
+++ b/src/core/hle/service/am/applets/applet_controller.cpp
@@ -20,9 +20,9 @@
namespace Service::AM::Applets {
// This error code (0x183ACA) is thrown when the applet fails to initialize.
-[[maybe_unused]] constexpr ResultCode ERR_CONTROLLER_APPLET_3101{ErrorModule::HID, 3101};
+[[maybe_unused]] constexpr Result ERR_CONTROLLER_APPLET_3101{ErrorModule::HID, 3101};
// This error code (0x183CCA) is thrown when the u32 result in ControllerSupportResultInfo is 2.
-[[maybe_unused]] constexpr ResultCode ERR_CONTROLLER_APPLET_3102{ErrorModule::HID, 3102};
+[[maybe_unused]] constexpr Result ERR_CONTROLLER_APPLET_3102{ErrorModule::HID, 3102};
static Core::Frontend::ControllerParameters ConvertToFrontendParameters(
ControllerSupportArgPrivate private_arg, ControllerSupportArgHeader header, bool enable_text,
@@ -173,7 +173,7 @@ bool Controller::TransactionComplete() const {
return complete;
}
-ResultCode Controller::GetStatus() const {
+Result Controller::GetStatus() const {
return status;
}
diff --git a/src/core/hle/service/am/applets/applet_controller.h b/src/core/hle/service/am/applets/applet_controller.h
index e1a34853d..1f9adec65 100644
--- a/src/core/hle/service/am/applets/applet_controller.h
+++ b/src/core/hle/service/am/applets/applet_controller.h
@@ -126,7 +126,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
@@ -143,7 +143,7 @@ private:
ControllerUpdateFirmwareArg controller_update_arg;
ControllerKeyRemappingArg controller_key_remapping_arg;
bool complete{false};
- ResultCode status{ResultSuccess};
+ Result status{ResultSuccess};
bool is_single_mode{false};
std::vector<u8> out_data;
};
diff --git a/src/core/hle/service/am/applets/applet_error.cpp b/src/core/hle/service/am/applets/applet_error.cpp
index 0b87c60b9..fcf34bf7e 100644
--- a/src/core/hle/service/am/applets/applet_error.cpp
+++ b/src/core/hle/service/am/applets/applet_error.cpp
@@ -25,15 +25,15 @@ struct ErrorCode {
};
}
- static constexpr ErrorCode FromResultCode(ResultCode result) {
+ static constexpr ErrorCode FromResult(Result result) {
return {
.error_category{2000 + static_cast<u32>(result.module.Value())},
.error_number{result.description.Value()},
};
}
- constexpr ResultCode ToResultCode() const {
- return ResultCode{static_cast<ErrorModule>(error_category - 2000), error_number};
+ constexpr Result ToResult() const {
+ return Result{static_cast<ErrorModule>(error_category - 2000), error_number};
}
};
static_assert(sizeof(ErrorCode) == 0x8, "ErrorCode has incorrect size.");
@@ -97,8 +97,8 @@ void CopyArgumentData(const std::vector<u8>& data, T& variable) {
std::memcpy(&variable, data.data(), sizeof(T));
}
-ResultCode Decode64BitError(u64 error) {
- return ErrorCode::FromU64(error).ToResultCode();
+Result Decode64BitError(u64 error) {
+ return ErrorCode::FromU64(error).ToResult();
}
} // Anonymous namespace
@@ -127,16 +127,16 @@ void Error::Initialize() {
if (args->error.use_64bit_error_code) {
error_code = Decode64BitError(args->error.error_code_64);
} else {
- error_code = ResultCode(args->error.error_code_32);
+ error_code = Result(args->error.error_code_32);
}
break;
case ErrorAppletMode::ShowSystemError:
CopyArgumentData(data, args->system_error);
- error_code = ResultCode(Decode64BitError(args->system_error.error_code_64));
+ error_code = Result(Decode64BitError(args->system_error.error_code_64));
break;
case ErrorAppletMode::ShowApplicationError:
CopyArgumentData(data, args->application_error);
- error_code = ResultCode(args->application_error.error_code);
+ error_code = Result(args->application_error.error_code);
break;
case ErrorAppletMode::ShowErrorRecord:
CopyArgumentData(data, args->error_record);
@@ -151,7 +151,7 @@ bool Error::TransactionComplete() const {
return complete;
}
-ResultCode Error::GetStatus() const {
+Result Error::GetStatus() const {
return ResultSuccess;
}
diff --git a/src/core/hle/service/am/applets/applet_error.h b/src/core/hle/service/am/applets/applet_error.h
index 43487f647..d78d6f1d1 100644
--- a/src/core/hle/service/am/applets/applet_error.h
+++ b/src/core/hle/service/am/applets/applet_error.h
@@ -31,7 +31,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
@@ -41,7 +41,7 @@ private:
union ErrorArguments;
const Core::Frontend::ErrorApplet& frontend;
- ResultCode error_code = ResultSuccess;
+ Result error_code = ResultSuccess;
ErrorAppletMode mode = ErrorAppletMode::ShowError;
std::unique_ptr<ErrorArguments> args;
diff --git a/src/core/hle/service/am/applets/applet_general_backend.cpp b/src/core/hle/service/am/applets/applet_general_backend.cpp
index 41c002ef2..c34ef08b3 100644
--- a/src/core/hle/service/am/applets/applet_general_backend.cpp
+++ b/src/core/hle/service/am/applets/applet_general_backend.cpp
@@ -13,7 +13,7 @@
namespace Service::AM::Applets {
-constexpr ResultCode ERROR_INVALID_PIN{ErrorModule::PCTL, 221};
+constexpr Result ERROR_INVALID_PIN{ErrorModule::PCTL, 221};
static void LogCurrentStorage(AppletDataBroker& broker, std::string_view prefix) {
std::shared_ptr<IStorage> storage = broker.PopNormalDataToApplet();
@@ -71,7 +71,7 @@ bool Auth::TransactionComplete() const {
return complete;
}
-ResultCode Auth::GetStatus() const {
+Result Auth::GetStatus() const {
return successful ? ResultSuccess : ERROR_INVALID_PIN;
}
@@ -136,7 +136,7 @@ void Auth::AuthFinished(bool is_successful) {
successful = is_successful;
struct Return {
- ResultCode result_code;
+ Result result_code;
};
static_assert(sizeof(Return) == 0x4, "Return (AuthApplet) has incorrect size.");
@@ -170,7 +170,7 @@ bool PhotoViewer::TransactionComplete() const {
return complete;
}
-ResultCode PhotoViewer::GetStatus() const {
+Result PhotoViewer::GetStatus() const {
return ResultSuccess;
}
@@ -223,7 +223,7 @@ bool StubApplet::TransactionComplete() const {
return true;
}
-ResultCode StubApplet::GetStatus() const {
+Result StubApplet::GetStatus() const {
LOG_WARNING(Service_AM, "called (STUBBED)");
return ResultSuccess;
}
diff --git a/src/core/hle/service/am/applets/applet_general_backend.h b/src/core/hle/service/am/applets/applet_general_backend.h
index e647d0f41..a9f2535a2 100644
--- a/src/core/hle/service/am/applets/applet_general_backend.h
+++ b/src/core/hle/service/am/applets/applet_general_backend.h
@@ -25,7 +25,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
@@ -56,7 +56,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
@@ -77,7 +77,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
diff --git a/src/core/hle/service/am/applets/applet_mii_edit.cpp b/src/core/hle/service/am/applets/applet_mii_edit.cpp
index 8d847c3f6..ae80ef506 100644
--- a/src/core/hle/service/am/applets/applet_mii_edit.cpp
+++ b/src/core/hle/service/am/applets/applet_mii_edit.cpp
@@ -62,7 +62,7 @@ bool MiiEdit::TransactionComplete() const {
return is_complete;
}
-ResultCode MiiEdit::GetStatus() const {
+Result MiiEdit::GetStatus() const {
return ResultSuccess;
}
diff --git a/src/core/hle/service/am/applets/applet_mii_edit.h b/src/core/hle/service/am/applets/applet_mii_edit.h
index 900754e57..d18dd3cf5 100644
--- a/src/core/hle/service/am/applets/applet_mii_edit.h
+++ b/src/core/hle/service/am/applets/applet_mii_edit.h
@@ -22,7 +22,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
diff --git a/src/core/hle/service/am/applets/applet_profile_select.cpp b/src/core/hle/service/am/applets/applet_profile_select.cpp
index 02049fd9f..c738db028 100644
--- a/src/core/hle/service/am/applets/applet_profile_select.cpp
+++ b/src/core/hle/service/am/applets/applet_profile_select.cpp
@@ -12,7 +12,7 @@
namespace Service::AM::Applets {
-constexpr ResultCode ERR_USER_CANCELLED_SELECTION{ErrorModule::Account, 1};
+constexpr Result ERR_USER_CANCELLED_SELECTION{ErrorModule::Account, 1};
ProfileSelect::ProfileSelect(Core::System& system_, LibraryAppletMode applet_mode_,
const Core::Frontend::ProfileSelectApplet& frontend_)
@@ -39,7 +39,7 @@ bool ProfileSelect::TransactionComplete() const {
return complete;
}
-ResultCode ProfileSelect::GetStatus() const {
+Result ProfileSelect::GetStatus() const {
return status;
}
diff --git a/src/core/hle/service/am/applets/applet_profile_select.h b/src/core/hle/service/am/applets/applet_profile_select.h
index 3a6e50eaa..b77f1d205 100644
--- a/src/core/hle/service/am/applets/applet_profile_select.h
+++ b/src/core/hle/service/am/applets/applet_profile_select.h
@@ -39,7 +39,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
@@ -50,7 +50,7 @@ private:
UserSelectionConfig config;
bool complete = false;
- ResultCode status = ResultSuccess;
+ Result status = ResultSuccess;
std::vector<u8> final_data;
Core::System& system;
};
diff --git a/src/core/hle/service/am/applets/applet_software_keyboard.cpp b/src/core/hle/service/am/applets/applet_software_keyboard.cpp
index 4116fbaa7..c18236045 100644
--- a/src/core/hle/service/am/applets/applet_software_keyboard.cpp
+++ b/src/core/hle/service/am/applets/applet_software_keyboard.cpp
@@ -80,7 +80,7 @@ bool SoftwareKeyboard::TransactionComplete() const {
return complete;
}
-ResultCode SoftwareKeyboard::GetStatus() const {
+Result SoftwareKeyboard::GetStatus() const {
return status;
}
@@ -536,6 +536,8 @@ void SoftwareKeyboard::InitializeFrontendNormalKeyboard() {
.sub_text{std::move(sub_text)},
.guide_text{std::move(guide_text)},
.initial_text{initial_text},
+ .left_optional_symbol_key{swkbd_config_common.left_optional_symbol_key},
+ .right_optional_symbol_key{swkbd_config_common.right_optional_symbol_key},
.max_text_length{max_text_length},
.min_text_length{min_text_length},
.initial_cursor_position{initial_cursor_position},
@@ -591,6 +593,8 @@ void SoftwareKeyboard::InitializeFrontendInlineKeyboardOld() {
.sub_text{},
.guide_text{},
.initial_text{current_text},
+ .left_optional_symbol_key{appear_arg.left_optional_symbol_key},
+ .right_optional_symbol_key{appear_arg.right_optional_symbol_key},
.max_text_length{max_text_length},
.min_text_length{min_text_length},
.initial_cursor_position{initial_cursor_position},
@@ -632,6 +636,8 @@ void SoftwareKeyboard::InitializeFrontendInlineKeyboardNew() {
.sub_text{},
.guide_text{},
.initial_text{current_text},
+ .left_optional_symbol_key{appear_arg.left_optional_symbol_key},
+ .right_optional_symbol_key{appear_arg.right_optional_symbol_key},
.max_text_length{max_text_length},
.min_text_length{min_text_length},
.initial_cursor_position{initial_cursor_position},
diff --git a/src/core/hle/service/am/applets/applet_software_keyboard.h b/src/core/hle/service/am/applets/applet_software_keyboard.h
index c36806a72..b01b31c98 100644
--- a/src/core/hle/service/am/applets/applet_software_keyboard.h
+++ b/src/core/hle/service/am/applets/applet_software_keyboard.h
@@ -28,7 +28,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
@@ -180,7 +180,7 @@ private:
bool is_background{false};
bool complete{false};
- ResultCode status{ResultSuccess};
+ Result status{ResultSuccess};
};
} // namespace Service::AM::Applets
diff --git a/src/core/hle/service/am/applets/applet_web_browser.cpp b/src/core/hle/service/am/applets/applet_web_browser.cpp
index 7b3f77a51..4b804b78c 100644
--- a/src/core/hle/service/am/applets/applet_web_browser.cpp
+++ b/src/core/hle/service/am/applets/applet_web_browser.cpp
@@ -288,7 +288,7 @@ bool WebBrowser::TransactionComplete() const {
return complete;
}
-ResultCode WebBrowser::GetStatus() const {
+Result WebBrowser::GetStatus() const {
return status;
}
diff --git a/src/core/hle/service/am/applets/applet_web_browser.h b/src/core/hle/service/am/applets/applet_web_browser.h
index 6b602769b..fd727fac8 100644
--- a/src/core/hle/service/am/applets/applet_web_browser.h
+++ b/src/core/hle/service/am/applets/applet_web_browser.h
@@ -32,7 +32,7 @@ public:
void Initialize() override;
bool TransactionComplete() const override;
- ResultCode GetStatus() const override;
+ Result GetStatus() const override;
void ExecuteInteractive() override;
void Execute() override;
@@ -66,7 +66,7 @@ private:
const Core::Frontend::WebBrowserApplet& frontend;
bool complete{false};
- ResultCode status{ResultSuccess};
+ Result status{ResultSuccess};
WebAppletVersion web_applet_version{};
WebArgHeader web_arg_header{};
diff --git a/src/core/hle/service/am/applets/applets.h b/src/core/hle/service/am/applets/applets.h
index 2861fed0e..e78a57657 100644
--- a/src/core/hle/service/am/applets/applets.h
+++ b/src/core/hle/service/am/applets/applets.h
@@ -9,7 +9,7 @@
#include "common/swap.h"
#include "core/hle/service/kernel_helpers.h"
-union ResultCode;
+union Result;
namespace Core {
class System;
@@ -138,7 +138,7 @@ public:
virtual void Initialize();
virtual bool TransactionComplete() const = 0;
- virtual ResultCode GetStatus() const = 0;
+ virtual Result GetStatus() const = 0;
virtual void ExecuteInteractive() = 0;
virtual void Execute() = 0;
diff --git a/src/core/hle/service/audio/audin_u.cpp b/src/core/hle/service/audio/audin_u.cpp
index 18d3ae682..48a9a73a0 100644
--- a/src/core/hle/service/audio/audin_u.cpp
+++ b/src/core/hle/service/audio/audin_u.cpp
@@ -1,68 +1,211 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include "audio_core/in/audio_in_system.h"
+#include "audio_core/renderer/audio_device.h"
+#include "common/common_funcs.h"
#include "common/logging/log.h"
+#include "common/string_util.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/audio/audin_u.h"
namespace Service::Audio {
+using namespace AudioCore::AudioIn;
-IAudioIn::IAudioIn(Core::System& system_)
- : ServiceFramework{system_, "IAudioIn"}, service_context{system_, "IAudioIn"} {
- // clang-format off
- static const FunctionInfo functions[] = {
- {0, nullptr, "GetAudioInState"},
- {1, &IAudioIn::Start, "Start"},
- {2, nullptr, "Stop"},
- {3, nullptr, "AppendAudioInBuffer"},
- {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
- {5, nullptr, "GetReleasedAudioInBuffer"},
- {6, nullptr, "ContainsAudioInBuffer"},
- {7, nullptr, "AppendUacInBuffer"},
- {8, &IAudioIn::AppendAudioInBufferAuto, "AppendAudioInBufferAuto"},
- {9, nullptr, "GetReleasedAudioInBuffersAuto"},
- {10, nullptr, "AppendUacInBufferAuto"},
- {11, nullptr, "GetAudioInBufferCount"},
- {12, nullptr, "SetDeviceGain"},
- {13, nullptr, "GetDeviceGain"},
- {14, nullptr, "FlushAudioInBuffers"},
- };
- // clang-format on
+class IAudioIn final : public ServiceFramework<IAudioIn> {
+public:
+ explicit IAudioIn(Core::System& system_, Manager& manager, size_t session_id,
+ std::string& device_name, const AudioInParameter& in_params, u32 handle,
+ u64 applet_resource_user_id)
+ : ServiceFramework{system_, "IAudioIn"},
+ service_context{system_, "IAudioIn"}, event{service_context.CreateEvent("AudioInEvent")},
+ impl{std::make_shared<In>(system_, manager, event, session_id)} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, &IAudioIn::GetAudioInState, "GetAudioInState"},
+ {1, &IAudioIn::Start, "Start"},
+ {2, &IAudioIn::Stop, "Stop"},
+ {3, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBuffer"},
+ {4, &IAudioIn::RegisterBufferEvent, "RegisterBufferEvent"},
+ {5, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffer"},
+ {6, &IAudioIn::ContainsAudioInBuffer, "ContainsAudioInBuffer"},
+ {7, &IAudioIn::AppendAudioInBuffer, "AppendUacInBuffer"},
+ {8, &IAudioIn::AppendAudioInBuffer, "AppendAudioInBufferAuto"},
+ {9, &IAudioIn::GetReleasedAudioInBuffer, "GetReleasedAudioInBuffersAuto"},
+ {10, &IAudioIn::AppendAudioInBuffer, "AppendUacInBufferAuto"},
+ {11, &IAudioIn::GetAudioInBufferCount, "GetAudioInBufferCount"},
+ {12, &IAudioIn::SetDeviceGain, "SetDeviceGain"},
+ {13, &IAudioIn::GetDeviceGain, "GetDeviceGain"},
+ {14, &IAudioIn::FlushAudioInBuffers, "FlushAudioInBuffers"},
+ };
+ // clang-format on
- RegisterHandlers(functions);
+ RegisterHandlers(functions);
- buffer_event = service_context.CreateEvent("IAudioIn:BufferEvent");
-}
+ if (impl->GetSystem()
+ .Initialize(device_name, in_params, handle, applet_resource_user_id)
+ .IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to initialize the AudioIn System!");
+ }
+ }
-IAudioIn::~IAudioIn() {
- service_context.CloseEvent(buffer_event);
-}
+ ~IAudioIn() override {
+ impl->Free();
+ service_context.CloseEvent(event);
+ }
-void IAudioIn::Start(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ [[nodiscard]] std::shared_ptr<In> GetImpl() {
+ return impl;
+ }
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
-}
+private:
+ void GetAudioInState(Kernel::HLERequestContext& ctx) {
+ const auto state = static_cast<u32>(impl->GetState());
-void IAudioIn::RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "called. State={}", state);
- IPC::ResponseBuilder rb{ctx, 2, 1};
- rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
-}
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(state);
+ }
-void IAudioIn::AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ void Start(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
-}
+ auto result = impl->StartSystem();
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ }
+
+ void Stop(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
+ auto result = impl->StopSystem();
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ }
+
+ void AppendAudioInBuffer(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ u64 tag = rp.PopRaw<u64>();
-AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
+ const auto in_buffer_size{ctx.GetReadBufferSize()};
+ if (in_buffer_size < sizeof(AudioInBuffer)) {
+ LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioInBuffer!");
+ }
+
+ const auto& in_buffer = ctx.ReadBuffer();
+ AudioInBuffer buffer{};
+ std::memcpy(&buffer, in_buffer.data(), sizeof(AudioInBuffer));
+
+ [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
+
+ auto result = impl->AppendBuffer(buffer, tag);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ }
+
+ void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
+ auto& buffer_event = impl->GetBufferEvent();
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
+ rb.Push(ResultSuccess);
+ rb.PushCopyObjects(buffer_event);
+ }
+
+ void GetReleasedAudioInBuffer(Kernel::HLERequestContext& ctx) {
+ auto write_buffer_size = ctx.GetWriteBufferSize() / sizeof(u64);
+ std::vector<u64> released_buffers(write_buffer_size, 0);
+
+ auto count = impl->GetReleasedBuffers(released_buffers);
+
+ [[maybe_unused]] std::string tags{};
+ for (u32 i = 0; i < count; i++) {
+ tags += fmt::format("{:08X}, ", released_buffers[i]);
+ }
+ [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} released {} buffers: {}", sessionid, count,
+ tags);
+
+ ctx.WriteBuffer(released_buffers);
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(count);
+ }
+
+ void ContainsAudioInBuffer(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+
+ const u64 tag{rp.Pop<u64>()};
+ const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
+
+ LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(buffer_queued);
+ }
+
+ void GetAudioInBufferCount(Kernel::HLERequestContext& ctx) {
+ const auto buffer_count = impl->GetBufferCount();
+
+ LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+
+ rb.Push(ResultSuccess);
+ rb.Push(buffer_count);
+ }
+
+ void SetDeviceGain(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+
+ const auto volume{rp.Pop<f32>()};
+ LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
+
+ impl->SetVolume(volume);
+
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultSuccess);
+ }
+
+ void GetDeviceGain(Kernel::HLERequestContext& ctx) {
+ auto volume{impl->GetVolume()};
+
+ LOG_DEBUG(Service_Audio, "called. Gain {}", volume);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(volume);
+ }
+
+ void FlushAudioInBuffers(Kernel::HLERequestContext& ctx) {
+ bool flushed{impl->FlushAudioInBuffers()};
+
+ LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(flushed);
+ }
+
+ KernelHelpers::ServiceContext service_context;
+ Kernel::KEvent* event;
+ std::shared_ptr<AudioCore::AudioIn::In> impl;
+};
+
+AudInU::AudInU(Core::System& system_)
+ : ServiceFramework{system_, "audin:u", ServiceThreadType::CreateNew},
+ service_context{system_, "AudInU"}, impl{std::make_unique<AudioCore::AudioIn::Manager>(
+ system_)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudInU::ListAudioIns, "ListAudioIns"},
@@ -80,59 +223,152 @@ AudInU::AudInU(Core::System& system_) : ServiceFramework{system_, "audin:u"} {
AudInU::~AudInU() = default;
void AudInU::ListAudioIns(Kernel::HLERequestContext& ctx) {
+ using namespace AudioCore::AudioRenderer;
+
LOG_DEBUG(Service_Audio, "called");
- const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioInDeviceName);
- const std::size_t device_count = std::min(count, audio_device_names.size());
- std::vector<AudioInDeviceName> device_names;
- device_names.reserve(device_count);
+ const auto write_count =
+ static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
+ std::vector<AudioDevice::AudioDeviceName> device_names{};
- for (std::size_t i = 0; i < device_count; i++) {
- const auto& device_name = audio_device_names[i];
- auto& entry = device_names.emplace_back();
- device_name.copy(entry.data(), device_name.size());
+ u32 out_count{0};
+ if (write_count > 0) {
+ out_count = impl->GetDeviceNames(device_names, write_count, false);
+ ctx.WriteBuffer(device_names);
}
- ctx.WriteBuffer(device_names);
-
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(device_names.size()));
+ rb.Push(out_count);
}
void AudInU::ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx) {
+ using namespace AudioCore::AudioRenderer;
+
LOG_DEBUG(Service_Audio, "called");
- constexpr u32 device_count = 0;
- // Since we don't actually use any other audio input devices, we return 0 devices. Filtered
- // device listing just omits the default input device
+ const auto write_count =
+ static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
+ std::vector<AudioDevice::AudioDeviceName> device_names{};
+
+ u32 out_count{0};
+ if (write_count > 0) {
+ out_count = impl->GetDeviceNames(device_names, write_count, true);
+ ctx.WriteBuffer(device_names);
+ }
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(device_count));
+ rb.Push(out_count);
}
-void AudInU::OpenInOutImpl(Kernel::HLERequestContext& ctx) {
- AudInOutParams params{};
- params.channel_count = 2;
- params.sample_format = SampleFormat::PCM16;
- params.sample_rate = 48000;
- params.state = State::Started;
+void AudInU::OpenAudioIn(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ auto in_params{rp.PopRaw<AudioInParameter>()};
+ auto applet_resource_user_id{rp.PopRaw<u64>()};
+ const auto device_name_data{ctx.ReadBuffer()};
+ auto device_name = Common::StringFromBuffer(device_name_data);
+ auto handle{ctx.GetCopyHandle(0)};
+
+ std::scoped_lock l{impl->mutex};
+ auto link{impl->LinkToManager()};
+ if (link.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to link Audio In to Audio Manager");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(link);
+ return;
+ }
+
+ size_t new_session_id{};
+ auto result{impl->AcquireSessionId(new_session_id)};
+ if (result.IsError()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ return;
+ }
+
+ LOG_DEBUG(Service_Audio, "Opening new AudioIn, sessionid={}, free sessions={}", new_session_id,
+ impl->num_free_sessions);
+
+ auto audio_in = std::make_shared<IAudioIn>(system, *impl, new_session_id, device_name,
+ in_params, handle, applet_resource_user_id);
+ impl->sessions[new_session_id] = audio_in->GetImpl();
+ impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
+
+ auto& out_system = impl->sessions[new_session_id]->GetSystem();
+ AudioInParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
+ .channel_count = out_system.GetChannelCount(),
+ .sample_format =
+ static_cast<u32>(out_system.GetSampleFormat()),
+ .state = static_cast<u32>(out_system.GetState())};
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
- rb.Push(ResultSuccess);
- rb.PushRaw<AudInOutParams>(params);
- rb.PushIpcInterface<IAudioIn>(system);
-}
-void AudInU::OpenAudioIn(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- OpenInOutImpl(ctx);
+ std::string out_name{out_system.GetName()};
+ ctx.WriteBuffer(out_name);
+
+ rb.Push(ResultSuccess);
+ rb.PushRaw<AudioInParameterInternal>(out_params);
+ rb.PushIpcInterface<IAudioIn>(audio_in);
}
void AudInU::OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
- OpenInOutImpl(ctx);
+ IPC::RequestParser rp{ctx};
+ auto protocol_specified{rp.PopRaw<u64>()};
+ auto in_params{rp.PopRaw<AudioInParameter>()};
+ auto applet_resource_user_id{rp.PopRaw<u64>()};
+ const auto device_name_data{ctx.ReadBuffer()};
+ auto device_name = Common::StringFromBuffer(device_name_data);
+ auto handle{ctx.GetCopyHandle(0)};
+
+ std::scoped_lock l{impl->mutex};
+ auto link{impl->LinkToManager()};
+ if (link.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to link Audio In to Audio Manager");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(link);
+ return;
+ }
+
+ size_t new_session_id{};
+ auto result{impl->AcquireSessionId(new_session_id)};
+ if (result.IsError()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ return;
+ }
+
+ LOG_DEBUG(Service_Audio, "Opening new AudioIn, sessionid={}, free sessions={}", new_session_id,
+ impl->num_free_sessions);
+
+ auto audio_in = std::make_shared<IAudioIn>(system, *impl, new_session_id, device_name,
+ in_params, handle, applet_resource_user_id);
+ impl->sessions[new_session_id] = audio_in->GetImpl();
+ impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
+
+ auto& out_system = impl->sessions[new_session_id]->GetSystem();
+ AudioInParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
+ .channel_count = out_system.GetChannelCount(),
+ .sample_format =
+ static_cast<u32>(out_system.GetSampleFormat()),
+ .state = static_cast<u32>(out_system.GetState())};
+
+ IPC::ResponseBuilder rb{ctx, 6, 0, 1};
+
+ std::string out_name{out_system.GetName()};
+ if (protocol_specified == 0) {
+ if (out_system.IsUac()) {
+ out_name = "UacIn";
+ } else {
+ out_name = "DeviceIn";
+ }
+ }
+
+ ctx.WriteBuffer(out_name);
+
+ rb.Push(ResultSuccess);
+ rb.PushRaw<AudioInParameterInternal>(out_params);
+ rb.PushIpcInterface<IAudioIn>(audio_in);
}
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audin_u.h b/src/core/hle/service/audio/audin_u.h
index 2bfa38ecc..b45fda78a 100644
--- a/src/core/hle/service/audio/audin_u.h
+++ b/src/core/hle/service/audio/audin_u.h
@@ -3,6 +3,8 @@
#pragma once
+#include "audio_core/audio_in_manager.h"
+#include "audio_core/in/audio_in.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
@@ -14,22 +16,12 @@ namespace Kernel {
class HLERequestContext;
}
-namespace Service::Audio {
-
-class IAudioIn final : public ServiceFramework<IAudioIn> {
-public:
- explicit IAudioIn(Core::System& system_);
- ~IAudioIn() override;
-
-private:
- void Start(Kernel::HLERequestContext& ctx);
- void RegisterBufferEvent(Kernel::HLERequestContext& ctx);
- void AppendAudioInBufferAuto(Kernel::HLERequestContext& ctx);
-
- KernelHelpers::ServiceContext service_context;
+namespace AudioCore::AudioOut {
+class Manager;
+class In;
+} // namespace AudioCore::AudioOut
- Kernel::KEvent* buffer_event;
-};
+namespace Service::Audio {
class AudInU final : public ServiceFramework<AudInU> {
public:
@@ -37,33 +29,14 @@ public:
~AudInU() override;
private:
- enum class SampleFormat : u32_le {
- PCM16 = 2,
- };
-
- enum class State : u32_le {
- Started = 0,
- Stopped = 1,
- };
-
- struct AudInOutParams {
- u32_le sample_rate{};
- u32_le channel_count{};
- SampleFormat sample_format{};
- State state{};
- };
- static_assert(sizeof(AudInOutParams) == 0x10, "AudInOutParams is an invalid size");
-
- using AudioInDeviceName = std::array<char, 256>;
- static constexpr std::array<std::string_view, 1> audio_device_names{{
- "BuiltInHeadset",
- }};
-
void ListAudioIns(Kernel::HLERequestContext& ctx);
void ListAudioInsAutoFiltered(Kernel::HLERequestContext& ctx);
void OpenInOutImpl(Kernel::HLERequestContext& ctx);
void OpenAudioIn(Kernel::HLERequestContext& ctx);
void OpenAudioInProtocolSpecified(Kernel::HLERequestContext& ctx);
+
+ KernelHelpers::ServiceContext service_context;
+ std::unique_ptr<AudioCore::AudioIn::Manager> impl;
};
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audout_u.cpp b/src/core/hle/service/audio/audout_u.cpp
index b0dad6053..a44dd842a 100644
--- a/src/core/hle/service/audio/audout_u.cpp
+++ b/src/core/hle/service/audio/audout_u.cpp
@@ -5,56 +5,43 @@
#include <cstring>
#include <vector>
-#include "audio_core/audio_out.h"
-#include "audio_core/codec.h"
+#include "audio_core/out/audio_out_system.h"
+#include "audio_core/renderer/audio_device.h"
#include "common/common_funcs.h"
#include "common/logging/log.h"
+#include "common/string_util.h"
#include "common/swap.h"
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/audio/audout_u.h"
#include "core/hle/service/audio/errors.h"
-#include "core/hle/service/kernel_helpers.h"
#include "core/memory.h"
namespace Service::Audio {
-
-constexpr std::array<char, 10> DefaultDevice{{"DeviceOut"}};
-constexpr int DefaultSampleRate{48000};
-
-struct AudoutParams {
- s32_le sample_rate;
- u16_le channel_count;
- INSERT_PADDING_BYTES_NOINIT(2);
-};
-static_assert(sizeof(AudoutParams) == 0x8, "AudoutParams is an invalid size");
-
-enum class AudioState : u32 {
- Started,
- Stopped,
-};
+using namespace AudioCore::AudioOut;
class IAudioOut final : public ServiceFramework<IAudioOut> {
public:
- explicit IAudioOut(Core::System& system_, AudoutParams audio_params_,
- AudioCore::AudioOut& audio_core_, std::string&& device_name_,
- std::string&& unique_name)
+ explicit IAudioOut(Core::System& system_, AudioCore::AudioOut::Manager& manager,
+ size_t session_id, std::string& device_name,
+ const AudioOutParameter& in_params, u32 handle, u64 applet_resource_user_id)
: ServiceFramework{system_, "IAudioOut", ServiceThreadType::CreateNew},
- audio_core{audio_core_}, device_name{std::move(device_name_)},
- audio_params{audio_params_}, main_memory{system.Memory()}, service_context{system_,
- "IAudioOut"} {
+ service_context{system_, "IAudioOut"}, event{service_context.CreateEvent(
+ "AudioOutEvent")},
+ impl{std::make_shared<AudioCore::AudioOut::Out>(system_, manager, event, session_id)} {
+
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioOut::GetAudioOutState, "GetAudioOutState"},
- {1, &IAudioOut::StartAudioOut, "Start"},
- {2, &IAudioOut::StopAudioOut, "Stop"},
- {3, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBuffer"},
+ {1, &IAudioOut::Start, "Start"},
+ {2, &IAudioOut::Stop, "Stop"},
+ {3, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBuffer"},
{4, &IAudioOut::RegisterBufferEvent, "RegisterBufferEvent"},
- {5, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBuffers"},
+ {5, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffers"},
{6, &IAudioOut::ContainsAudioOutBuffer, "ContainsAudioOutBuffer"},
- {7, &IAudioOut::AppendAudioOutBufferImpl, "AppendAudioOutBufferAuto"},
- {8, &IAudioOut::GetReleasedAudioOutBufferImpl, "GetReleasedAudioOutBufferAuto"},
+ {7, &IAudioOut::AppendAudioOutBuffer, "AppendAudioOutBufferAuto"},
+ {8, &IAudioOut::GetReleasedAudioOutBuffers, "GetReleasedAudioOutBuffersAuto"},
{9, &IAudioOut::GetAudioOutBufferCount, "GetAudioOutBufferCount"},
{10, &IAudioOut::GetAudioOutPlayedSampleCount, "GetAudioOutPlayedSampleCount"},
{11, &IAudioOut::FlushAudioOutBuffers, "FlushAudioOutBuffers"},
@@ -64,241 +51,263 @@ public:
// clang-format on
RegisterHandlers(functions);
- // This is the event handle used to check if the audio buffer was released
- buffer_event = service_context.CreateEvent("IAudioOutBufferReleased");
-
- stream = audio_core.OpenStream(system.CoreTiming(), audio_params.sample_rate,
- audio_params.channel_count, std::move(unique_name), [this] {
- const auto guard = LockService();
- buffer_event->GetWritableEvent().Signal();
- });
+ if (impl->GetSystem()
+ .Initialize(device_name, in_params, handle, applet_resource_user_id)
+ .IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to initialize the AudioOut System!");
+ }
}
~IAudioOut() override {
- service_context.CloseEvent(buffer_event);
+ impl->Free();
+ service_context.CloseEvent(event);
}
-private:
- struct AudioBuffer {
- u64_le next;
- u64_le buffer;
- u64_le buffer_capacity;
- u64_le buffer_size;
- u64_le offset;
- };
- static_assert(sizeof(AudioBuffer) == 0x28, "AudioBuffer is an invalid size");
+ [[nodiscard]] std::shared_ptr<AudioCore::AudioOut::Out> GetImpl() {
+ return impl;
+ }
+private:
void GetAudioOutState(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto state = static_cast<u32>(impl->GetState());
+
+ LOG_DEBUG(Service_Audio, "called. State={}", state);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(stream->IsPlaying() ? AudioState::Started : AudioState::Stopped));
+ rb.Push(state);
}
- void StartAudioOut(Kernel::HLERequestContext& ctx) {
+ void Start(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
- if (stream->IsPlaying()) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ERR_OPERATION_FAILED);
- return;
- }
-
- audio_core.StartStream(stream);
+ auto result = impl->StartSystem();
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
- void StopAudioOut(Kernel::HLERequestContext& ctx) {
+ void Stop(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
- if (stream->IsPlaying()) {
- audio_core.StopStream(stream);
- }
+ auto result = impl->StopSystem();
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
- void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- IPC::ResponseBuilder rb{ctx, 2, 1};
- rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
- }
-
- void AppendAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "(STUBBED) called {}", ctx.Description());
+ void AppendAudioOutBuffer(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
+ u64 tag = rp.PopRaw<u64>();
- const auto& input_buffer{ctx.ReadBuffer()};
- ASSERT_MSG(input_buffer.size() == sizeof(AudioBuffer),
- "AudioBuffer input is an invalid size!");
- AudioBuffer audio_buffer{};
- std::memcpy(&audio_buffer, input_buffer.data(), sizeof(AudioBuffer));
- const u64 tag{rp.Pop<u64>()};
+ const auto in_buffer_size{ctx.GetReadBufferSize()};
+ if (in_buffer_size < sizeof(AudioOutBuffer)) {
+ LOG_ERROR(Service_Audio, "Input buffer is too small for an AudioOutBuffer!");
+ }
- std::vector<s16> samples(audio_buffer.buffer_size / sizeof(s16));
- main_memory.ReadBlock(audio_buffer.buffer, samples.data(), audio_buffer.buffer_size);
+ const auto& in_buffer = ctx.ReadBuffer();
+ AudioOutBuffer buffer{};
+ std::memcpy(&buffer, in_buffer.data(), sizeof(AudioOutBuffer));
- if (!audio_core.QueueBuffer(stream, tag, std::move(samples))) {
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ERR_BUFFER_COUNT_EXCEEDED);
- return;
- }
+ [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} Appending buffer {:08X}", sessionid, tag);
+
+ auto result = impl->AppendBuffer(buffer, tag);
IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ }
+
+ void RegisterBufferEvent(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
+ auto& buffer_event = impl->GetBufferEvent();
+
+ IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
+ rb.PushCopyObjects(buffer_event);
}
- void GetReleasedAudioOutBufferImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called {}", ctx.Description());
+ void GetReleasedAudioOutBuffers(Kernel::HLERequestContext& ctx) {
+ auto write_buffer_size = ctx.GetWriteBufferSize() / sizeof(u64);
+ std::vector<u64> released_buffers(write_buffer_size, 0);
- const u64 max_count{ctx.GetWriteBufferSize() / sizeof(u64)};
- const auto released_buffers{audio_core.GetTagsAndReleaseBuffers(stream, max_count)};
+ auto count = impl->GetReleasedBuffers(released_buffers);
- std::vector<u64> tags{released_buffers};
- tags.resize(max_count);
- ctx.WriteBuffer(tags);
+ [[maybe_unused]] std::string tags{};
+ for (u32 i = 0; i < count; i++) {
+ tags += fmt::format("{:08X}, ", released_buffers[i]);
+ }
+ [[maybe_unused]] auto sessionid{impl->GetSystem().GetSessionId()};
+ LOG_TRACE(Service_Audio, "called. Session {} released {} buffers: {}", sessionid, count,
+ tags);
+ ctx.WriteBuffer(released_buffers);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(static_cast<u32>(released_buffers.size()));
+ rb.Push(count);
}
void ContainsAudioOutBuffer(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
IPC::RequestParser rp{ctx};
+
const u64 tag{rp.Pop<u64>()};
+ const auto buffer_queued{impl->ContainsAudioBuffer(tag)};
+
+ LOG_DEBUG(Service_Audio, "called. Is buffer {:08X} registered? {}", tag, buffer_queued);
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(stream->ContainsBuffer(tag));
+ rb.Push(buffer_queued);
}
void GetAudioOutBufferCount(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto buffer_count = impl->GetBufferCount();
+
+ LOG_DEBUG(Service_Audio, "called. Buffer count={}", buffer_count);
IPC::ResponseBuilder rb{ctx, 3};
+
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(stream->GetQueueSize()));
+ rb.Push(buffer_count);
}
void GetAudioOutPlayedSampleCount(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto samples_played = impl->GetPlayedSampleCount();
+
+ LOG_DEBUG(Service_Audio, "called. Played samples={}", samples_played);
IPC::ResponseBuilder rb{ctx, 4};
+
rb.Push(ResultSuccess);
- rb.Push(stream->GetPlayedSampleCount());
+ rb.Push(samples_played);
}
void FlushAudioOutBuffers(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ bool flushed{impl->FlushAudioOutBuffers()};
+
+ LOG_DEBUG(Service_Audio, "called. Were any buffers flushed? {}", flushed);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(stream->Flush());
+ rb.Push(flushed);
}
void SetAudioOutVolume(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const float volume = rp.Pop<float>();
- LOG_DEBUG(Service_Audio, "called, volume={}", volume);
+ const auto volume = rp.Pop<f32>();
+
+ LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
- stream->SetVolume(volume);
+ impl->SetVolume(volume);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void GetAudioOutVolume(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto volume = impl->GetVolume();
+
+ LOG_DEBUG(Service_Audio, "called. Volume={}", volume);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(stream->GetVolume());
+ rb.Push(volume);
}
- AudioCore::AudioOut& audio_core;
- AudioCore::StreamPtr stream;
- std::string device_name;
-
- [[maybe_unused]] AudoutParams audio_params{};
-
- Core::Memory::Memory& main_memory;
-
KernelHelpers::ServiceContext service_context;
-
- /// This is the event handle used to check if the audio buffer was released
- Kernel::KEvent* buffer_event;
+ Kernel::KEvent* event;
+ std::shared_ptr<AudioCore::AudioOut::Out> impl;
};
-AudOutU::AudOutU(Core::System& system_) : ServiceFramework{system_, "audout:u"} {
+AudOutU::AudOutU(Core::System& system_)
+ : ServiceFramework{system_, "audout:u", ServiceThreadType::CreateNew},
+ service_context{system_, "AudOutU"}, impl{std::make_unique<AudioCore::AudioOut::Manager>(
+ system_)} {
// clang-format off
static const FunctionInfo functions[] = {
- {0, &AudOutU::ListAudioOutsImpl, "ListAudioOuts"},
- {1, &AudOutU::OpenAudioOutImpl, "OpenAudioOut"},
- {2, &AudOutU::ListAudioOutsImpl, "ListAudioOutsAuto"},
- {3, &AudOutU::OpenAudioOutImpl, "OpenAudioOutAuto"},
+ {0, &AudOutU::ListAudioOuts, "ListAudioOuts"},
+ {1, &AudOutU::OpenAudioOut, "OpenAudioOut"},
+ {2, &AudOutU::ListAudioOuts, "ListAudioOutsAuto"},
+ {3, &AudOutU::OpenAudioOut, "OpenAudioOutAuto"},
};
// clang-format on
RegisterHandlers(functions);
- audio_core = std::make_unique<AudioCore::AudioOut>();
}
AudOutU::~AudOutU() = default;
-void AudOutU::ListAudioOutsImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+void AudOutU::ListAudioOuts(Kernel::HLERequestContext& ctx) {
+ using namespace AudioCore::AudioRenderer;
- ctx.WriteBuffer(DefaultDevice);
+ std::scoped_lock l{impl->mutex};
+
+ const auto write_count =
+ static_cast<u32>(ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName));
+ std::vector<AudioDevice::AudioDeviceName> device_names{};
+ std::string print_names{};
+ if (write_count > 0) {
+ device_names.push_back(AudioDevice::AudioDeviceName("DeviceOut"));
+ LOG_DEBUG(Service_Audio, "called. \nName=DeviceOut");
+ } else {
+ LOG_DEBUG(Service_Audio, "called. Empty buffer passed in.");
+ }
+
+ ctx.WriteBuffer(device_names);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(1); // Amount of audio devices
+ rb.Push<u32>(static_cast<u32>(device_names.size()));
}
-void AudOutU::OpenAudioOutImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
+void AudOutU::OpenAudioOut(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ auto in_params{rp.PopRaw<AudioOutParameter>()};
+ auto applet_resource_user_id{rp.PopRaw<u64>()};
const auto device_name_data{ctx.ReadBuffer()};
- std::string device_name;
- if (device_name_data[0] != '\0') {
- device_name.assign(device_name_data.begin(), device_name_data.end());
- } else {
- device_name.assign(DefaultDevice.begin(), DefaultDevice.end());
- }
- ctx.WriteBuffer(device_name);
+ auto device_name = Common::StringFromBuffer(device_name_data);
+ auto handle{ctx.GetCopyHandle(0)};
- IPC::RequestParser rp{ctx};
- auto params{rp.PopRaw<AudoutParams>()};
- if (params.channel_count <= 2) {
- // Mono does not exist for audout
- params.channel_count = 2;
- } else {
- params.channel_count = 6;
+ auto link{impl->LinkToManager()};
+ if (link.IsError()) {
+ LOG_ERROR(Service_Audio, "Failed to link Audio Out to Audio Manager");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(link);
+ return;
}
- if (!params.sample_rate) {
- params.sample_rate = DefaultSampleRate;
+
+ size_t new_session_id{};
+ auto result{impl->AcquireSessionId(new_session_id)};
+ if (result.IsError()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ return;
}
- std::string unique_name{fmt::format("{}-{}", device_name, audio_out_interfaces.size())};
- auto audio_out_interface = std::make_shared<IAudioOut>(
- system, params, *audio_core, std::move(device_name), std::move(unique_name));
+ LOG_DEBUG(Service_Audio, "Opening new AudioOut, sessionid={}, free sessions={}", new_session_id,
+ impl->num_free_sessions);
+
+ auto audio_out = std::make_shared<IAudioOut>(system, *impl, new_session_id, device_name,
+ in_params, handle, applet_resource_user_id);
+
+ impl->sessions[new_session_id] = audio_out->GetImpl();
+ impl->applet_resource_user_ids[new_session_id] = applet_resource_user_id;
+
+ auto& out_system = impl->sessions[new_session_id]->GetSystem();
+ AudioOutParameterInternal out_params{.sample_rate = out_system.GetSampleRate(),
+ .channel_count = out_system.GetChannelCount(),
+ .sample_format =
+ static_cast<u32>(out_system.GetSampleFormat()),
+ .state = static_cast<u32>(out_system.GetState())};
IPC::ResponseBuilder rb{ctx, 6, 0, 1};
- rb.Push(ResultSuccess);
- rb.Push<u32>(DefaultSampleRate);
- rb.Push<u32>(params.channel_count);
- rb.Push<u32>(static_cast<u32>(AudioCore::Codec::PcmFormat::Int16));
- rb.Push<u32>(static_cast<u32>(AudioState::Stopped));
- rb.PushIpcInterface<IAudioOut>(audio_out_interface);
- audio_out_interfaces.push_back(std::move(audio_out_interface));
+ ctx.WriteBuffer(out_system.GetName());
+
+ rb.Push(ResultSuccess);
+ rb.PushRaw<AudioOutParameterInternal>(out_params);
+ rb.PushIpcInterface<IAudioOut>(audio_out);
}
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audout_u.h b/src/core/hle/service/audio/audout_u.h
index d82004c2e..fdc0ee754 100644
--- a/src/core/hle/service/audio/audout_u.h
+++ b/src/core/hle/service/audio/audout_u.h
@@ -3,13 +3,11 @@
#pragma once
-#include <vector>
+#include "audio_core/audio_out_manager.h"
+#include "audio_core/out/audio_out.h"
+#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
-namespace AudioCore {
-class AudioOut;
-}
-
namespace Core {
class System;
}
@@ -18,6 +16,11 @@ namespace Kernel {
class HLERequestContext;
}
+namespace AudioCore::AudioOut {
+class Manager;
+class Out;
+} // namespace AudioCore::AudioOut
+
namespace Service::Audio {
class IAudioOut;
@@ -28,11 +31,11 @@ public:
~AudOutU() override;
private:
- void ListAudioOutsImpl(Kernel::HLERequestContext& ctx);
- void OpenAudioOutImpl(Kernel::HLERequestContext& ctx);
+ void ListAudioOuts(Kernel::HLERequestContext& ctx);
+ void OpenAudioOut(Kernel::HLERequestContext& ctx);
- std::vector<std::shared_ptr<IAudioOut>> audio_out_interfaces;
- std::unique_ptr<AudioCore::AudioOut> audio_core;
+ KernelHelpers::ServiceContext service_context;
+ std::unique_ptr<AudioCore::AudioOut::Manager> impl;
};
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 2ce63c004..381a66ba5 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -4,7 +4,12 @@
#include <array>
#include <memory>
-#include "audio_core/audio_renderer.h"
+#include "audio_core/audio_core.h"
+#include "audio_core/common/audio_renderer_parameter.h"
+#include "audio_core/common/feature_support.h"
+#include "audio_core/renderer/audio_device.h"
+#include "audio_core/renderer/audio_renderer.h"
+#include "audio_core/renderer/voice/voice_info.h"
#include "common/alignment.h"
#include "common/bit_util.h"
#include "common/common_funcs.h"
@@ -13,91 +18,112 @@
#include "core/core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_event.h"
+#include "core/hle/kernel/k_process.h"
+#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/service/audio/audren_u.h"
#include "core/hle/service/audio/errors.h"
+#include "core/memory.h"
+
+using namespace AudioCore::AudioRenderer;
namespace Service::Audio {
class IAudioRenderer final : public ServiceFramework<IAudioRenderer> {
public:
- explicit IAudioRenderer(Core::System& system_,
- const AudioCommon::AudioRendererParameter& audren_params,
- const std::size_t instance_number)
+ explicit IAudioRenderer(Core::System& system_, Manager& manager_,
+ AudioCore::AudioRendererParameterInternal& params,
+ Kernel::KTransferMemory* transfer_memory, u64 transfer_memory_size,
+ u32 process_handle, u64 applet_resource_user_id, s32 session_id)
: ServiceFramework{system_, "IAudioRenderer", ServiceThreadType::CreateNew},
- service_context{system_, "IAudioRenderer"} {
+ service_context{system_, "IAudioRenderer"}, rendered_event{service_context.CreateEvent(
+ "IAudioRendererEvent")},
+ manager{manager_}, impl{std::make_unique<Renderer>(system_, manager, rendered_event)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IAudioRenderer::GetSampleRate, "GetSampleRate"},
{1, &IAudioRenderer::GetSampleCount, "GetSampleCount"},
{2, &IAudioRenderer::GetMixBufferCount, "GetMixBufferCount"},
{3, &IAudioRenderer::GetState, "GetState"},
- {4, &IAudioRenderer::RequestUpdateImpl, "RequestUpdate"},
+ {4, &IAudioRenderer::RequestUpdate, "RequestUpdate"},
{5, &IAudioRenderer::Start, "Start"},
{6, &IAudioRenderer::Stop, "Stop"},
{7, &IAudioRenderer::QuerySystemEvent, "QuerySystemEvent"},
{8, &IAudioRenderer::SetRenderingTimeLimit, "SetRenderingTimeLimit"},
{9, &IAudioRenderer::GetRenderingTimeLimit, "GetRenderingTimeLimit"},
- {10, &IAudioRenderer::RequestUpdateImpl, "RequestUpdateAuto"},
- {11, &IAudioRenderer::ExecuteAudioRendererRendering, "ExecuteAudioRendererRendering"},
+ {10, nullptr, "RequestUpdateAuto"},
+ {11, nullptr, "ExecuteAudioRendererRendering"},
};
// clang-format on
RegisterHandlers(functions);
- system_event = service_context.CreateEvent("IAudioRenderer:SystemEvent");
- renderer = std::make_unique<AudioCore::AudioRenderer>(
- system.CoreTiming(), system.Memory(), audren_params,
- [this]() {
- const auto guard = LockService();
- system_event->GetWritableEvent().Signal();
- },
- instance_number);
+ impl->Initialize(params, transfer_memory, transfer_memory_size, process_handle,
+ applet_resource_user_id, session_id);
}
~IAudioRenderer() override {
- service_context.CloseEvent(system_event);
+ impl->Finalize();
+ service_context.CloseEvent(rendered_event);
}
private:
void GetSampleRate(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto sample_rate{impl->GetSystem().GetSampleRate()};
+
+ LOG_DEBUG(Service_Audio, "called. Sample rate {}", sample_rate);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(renderer->GetSampleRate());
+ rb.Push(sample_rate);
}
void GetSampleCount(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const auto sample_count{impl->GetSystem().GetSampleCount()};
+
+ LOG_DEBUG(Service_Audio, "called. Sample count {}", sample_count);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(renderer->GetSampleCount());
+ rb.Push(sample_count);
}
void GetState(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const u32 state{!impl->GetSystem().IsActive()};
+
+ LOG_DEBUG(Service_Audio, "called, state {}", state);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(static_cast<u32>(renderer->GetStreamState()));
+ rb.Push(state);
}
void GetMixBufferCount(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
+ const auto buffer_count{impl->GetSystem().GetMixBufferCount()};
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push<u32>(renderer->GetMixBufferCount());
+ rb.Push(buffer_count);
}
- void RequestUpdateImpl(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "(STUBBED) called");
+ void RequestUpdate(Kernel::HLERequestContext& ctx) {
+ LOG_TRACE(Service_Audio, "called");
- std::vector<u8> output_params(ctx.GetWriteBufferSize(), 0);
- auto result = renderer->UpdateAudioRenderer(ctx.ReadBuffer(), output_params);
+ std::vector<u8> input{ctx.ReadBuffer(0)};
+
+ // These buffers are written manually to avoid an issue with WriteBuffer throwing errors for
+ // checking size 0. Performance size is 0 for most games.
+ const auto buffers{ctx.BufferDescriptorB()};
+ std::vector<u8> output(buffers[0].Size(), 0);
+ std::vector<u8> performance(buffers[1].Size(), 0);
+
+ auto result = impl->RequestUpdate(input, performance, output);
if (result.IsSuccess()) {
- ctx.WriteBuffer(output_params);
+ ctx.WriteBufferB(output.data(), output.size(), 0);
+ ctx.WriteBufferB(performance.data(), performance.size(), 1);
+ } else {
+ LOG_ERROR(Service_Audio, "RequestUpdate failed error 0x{:02X}!", result.description);
}
IPC::ResponseBuilder rb{ctx, 2};
@@ -105,38 +131,45 @@ private:
}
void Start(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "called");
- const auto result = renderer->Start();
+ impl->Start();
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
+ rb.Push(ResultSuccess);
}
void Stop(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "called");
- const auto result = renderer->Stop();
+ impl->Stop();
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
+ rb.Push(ResultSuccess);
}
void QuerySystemEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "called");
+
+ if (impl->GetSystem().GetExecutionMode() == AudioCore::ExecutionMode::Manual) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_NOT_SUPPORTED);
+ return;
+ }
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
- rb.PushCopyObjects(system_event->GetReadableEvent());
+ rb.PushCopyObjects(rendered_event->GetReadableEvent());
}
void SetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_Audio, "called");
+
IPC::RequestParser rp{ctx};
- rendering_time_limit_percent = rp.Pop<u32>();
- LOG_DEBUG(Service_Audio, "called. rendering_time_limit_percent={}",
- rendering_time_limit_percent);
+ auto limit = rp.PopRaw<u32>();
- ASSERT(rendering_time_limit_percent <= 100);
+ auto& system_ = impl->GetSystem();
+ system_.SetRenderingTimeLimit(limit);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -145,34 +178,34 @@ private:
void GetRenderingTimeLimit(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
+ auto& system_ = impl->GetSystem();
+ auto time = system_.GetRenderingTimeLimit();
+
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(rendering_time_limit_percent);
+ rb.Push(time);
}
void ExecuteAudioRendererRendering(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
-
- // This service command currently only reports an unsupported operation
- // error code, or aborts. Given that, we just always return an error
- // code in this case.
-
- IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ERR_NOT_SUPPORTED);
}
KernelHelpers::ServiceContext service_context;
-
- Kernel::KEvent* system_event;
- std::unique_ptr<AudioCore::AudioRenderer> renderer;
- u32 rendering_time_limit_percent = 100;
+ Kernel::KEvent* rendered_event;
+ Manager& manager;
+ std::unique_ptr<Renderer> impl;
};
class IAudioDevice final : public ServiceFramework<IAudioDevice> {
+
public:
- explicit IAudioDevice(Core::System& system_, Kernel::KEvent* buffer_event_, u32_le revision_)
- : ServiceFramework{system_, "IAudioDevice"}, buffer_event{buffer_event_}, revision{
- revision_} {
+ explicit IAudioDevice(Core::System& system_, u64 applet_resource_user_id, u32 revision,
+ u32 device_num)
+ : ServiceFramework{system_, "IAudioDevice", ServiceThreadType::CreateNew},
+ service_context{system_, "IAudioDevice"}, impl{std::make_unique<AudioDevice>(
+ system_, applet_resource_user_id,
+ revision)},
+ event{service_context.CreateEvent(fmt::format("IAudioDeviceEvent-{}", device_num))} {
static const FunctionInfo functions[] = {
{0, &IAudioDevice::ListAudioDeviceName, "ListAudioDeviceName"},
{1, &IAudioDevice::SetAudioDeviceOutputVolume, "SetAudioDeviceOutputVolume"},
@@ -186,54 +219,45 @@ public:
{10, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioDeviceNameAuto"},
{11, &IAudioDevice::QueryAudioDeviceInputEvent, "QueryAudioDeviceInputEvent"},
{12, &IAudioDevice::QueryAudioDeviceOutputEvent, "QueryAudioDeviceOutputEvent"},
- {13, nullptr, "GetActiveAudioOutputDeviceName"},
- {14, nullptr, "ListAudioOutputDeviceName"},
+ {13, &IAudioDevice::GetActiveAudioDeviceName, "GetActiveAudioOutputDeviceName"},
+ {14, &IAudioDevice::ListAudioOutputDeviceName, "ListAudioOutputDeviceName"},
};
RegisterHandlers(functions);
+
+ event->GetWritableEvent().Signal();
}
-private:
- using AudioDeviceName = std::array<char, 256>;
- static constexpr std::array<std::string_view, 4> audio_device_names{{
- "AudioStereoJackOutput",
- "AudioBuiltInSpeakerOutput",
- "AudioTvOutput",
- "AudioUsbDeviceOutput",
- }};
- enum class DeviceType {
- AHUBHeadphones,
- AHUBSpeakers,
- HDA,
- USBOutput,
- };
+ ~IAudioDevice() override {
+ service_context.CloseEvent(event);
+ }
+private:
void ListAudioDeviceName(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
+ const size_t in_count = ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName);
- const bool usb_output_supported =
- IsFeatureSupported(AudioFeatures::AudioUSBDeviceOutput, revision);
- const std::size_t count = ctx.GetWriteBufferSize() / sizeof(AudioDeviceName);
+ std::vector<AudioDevice::AudioDeviceName> out_names{};
- std::vector<AudioDeviceName> name_buffer;
- name_buffer.reserve(audio_device_names.size());
+ u32 out_count = impl->ListAudioDeviceName(out_names, in_count);
- for (std::size_t i = 0; i < count && i < audio_device_names.size(); i++) {
- const auto type = static_cast<DeviceType>(i);
-
- if (!usb_output_supported && type == DeviceType::USBOutput) {
- continue;
+ std::string out{};
+ for (u32 i = 0; i < out_count; i++) {
+ std::string a{};
+ u32 j = 0;
+ while (out_names[i].name[j] != '\0') {
+ a += out_names[i].name[j];
+ j++;
}
-
- const auto& device_name = audio_device_names[i];
- auto& entry = name_buffer.emplace_back();
- device_name.copy(entry.data(), device_name.size());
+ out += "\n\t" + a;
}
- ctx.WriteBuffer(name_buffer);
+ LOG_DEBUG(Service_Audio, "called.\nNames={}", out);
IPC::ResponseBuilder rb{ctx, 3};
+
+ ctx.WriteBuffer(out_names);
+
rb.Push(ResultSuccess);
- rb.Push(static_cast<u32>(name_buffer.size()));
+ rb.Push(out_count);
}
void SetAudioDeviceOutputVolume(Kernel::HLERequestContext& ctx) {
@@ -243,7 +267,11 @@ private:
const auto device_name_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(device_name_buffer);
- LOG_WARNING(Service_Audio, "(STUBBED) called. name={}, volume={}", name, volume);
+ LOG_DEBUG(Service_Audio, "called. name={}, volume={}", name, volume);
+
+ if (name == "AudioTvOutput") {
+ impl->SetDeviceVolumes(volume);
+ }
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
@@ -253,53 +281,60 @@ private:
const auto device_name_buffer = ctx.ReadBuffer();
const std::string name = Common::StringFromBuffer(device_name_buffer);
- LOG_WARNING(Service_Audio, "(STUBBED) called. name={}", name);
+ LOG_DEBUG(Service_Audio, "called. Name={}", name);
+
+ f32 volume{1.0f};
+ if (name == "AudioTvOutput") {
+ volume = impl->GetDeviceVolume(name);
+ }
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
- rb.Push(1.0f);
+ rb.Push(volume);
}
void GetActiveAudioDeviceName(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ const auto write_size = ctx.GetWriteBufferSize() / sizeof(char);
+ std::string out_name{"AudioTvOutput"};
- // Currently set to always be TV audio output.
- const auto& device_name = audio_device_names[2];
+ LOG_DEBUG(Service_Audio, "(STUBBED) called. Name={}", out_name);
- AudioDeviceName out_device_name{};
- device_name.copy(out_device_name.data(), device_name.size());
+ out_name.resize(write_size);
- ctx.WriteBuffer(out_device_name);
+ ctx.WriteBuffer(out_name);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
void QueryAudioDeviceSystemEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "(STUBBED) called");
- buffer_event->GetWritableEvent().Signal();
+ event->GetWritableEvent().Signal();
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
+ rb.PushCopyObjects(event->GetReadableEvent());
}
void GetActiveChannelCount(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ const auto& sink{system.AudioCore().GetOutputSink()};
+ u32 channel_count{sink.GetDeviceChannels()};
+
+ LOG_DEBUG(Service_Audio, "(STUBBED) called. Channels={}", channel_count);
IPC::ResponseBuilder rb{ctx, 3};
+
rb.Push(ResultSuccess);
- rb.Push<u32>(2);
+ rb.Push<u32>(channel_count);
}
- // Should be similar to QueryAudioDeviceOutputEvent
void QueryAudioDeviceInputEvent(Kernel::HLERequestContext& ctx) {
- LOG_WARNING(Service_Audio, "(STUBBED) called");
+ LOG_DEBUG(Service_Audio, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
+ rb.PushCopyObjects(event->GetReadableEvent());
}
void QueryAudioDeviceOutputEvent(Kernel::HLERequestContext& ctx) {
@@ -307,402 +342,167 @@ private:
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(ResultSuccess);
- rb.PushCopyObjects(buffer_event->GetReadableEvent());
+ rb.PushCopyObjects(event->GetReadableEvent());
}
- Kernel::KEvent* buffer_event;
- u32_le revision = 0;
+ void ListAudioOutputDeviceName(Kernel::HLERequestContext& ctx) {
+ const size_t in_count = ctx.GetWriteBufferSize() / sizeof(AudioDevice::AudioDeviceName);
+
+ std::vector<AudioDevice::AudioDeviceName> out_names{};
+
+ u32 out_count = impl->ListAudioOutputDeviceName(out_names, in_count);
+
+ std::string out{};
+ for (u32 i = 0; i < out_count; i++) {
+ std::string a{};
+ u32 j = 0;
+ while (out_names[i].name[j] != '\0') {
+ a += out_names[i].name[j];
+ j++;
+ }
+ out += "\n\t" + a;
+ }
+
+ LOG_DEBUG(Service_Audio, "called.\nNames={}", out);
+
+ IPC::ResponseBuilder rb{ctx, 3};
+
+ ctx.WriteBuffer(out_names);
+
+ rb.Push(ResultSuccess);
+ rb.Push(out_count);
+ }
+
+ KernelHelpers::ServiceContext service_context;
+ std::unique_ptr<AudioDevice> impl;
+ Kernel::KEvent* event;
};
AudRenU::AudRenU(Core::System& system_)
- : ServiceFramework{system_, "audren:u"}, service_context{system_, "audren:u"} {
+ : ServiceFramework{system_, "audren:u", ServiceThreadType::CreateNew},
+ service_context{system_, "audren:u"}, impl{std::make_unique<Manager>(system_)} {
// clang-format off
static const FunctionInfo functions[] = {
{0, &AudRenU::OpenAudioRenderer, "OpenAudioRenderer"},
- {1, &AudRenU::GetAudioRendererWorkBufferSize, "GetWorkBufferSize"},
+ {1, &AudRenU::GetWorkBufferSize, "GetWorkBufferSize"},
{2, &AudRenU::GetAudioDeviceService, "GetAudioDeviceService"},
- {3, &AudRenU::OpenAudioRendererForManualExecution, "OpenAudioRendererForManualExecution"},
+ {3, nullptr, "OpenAudioRendererForManualExecution"},
{4, &AudRenU::GetAudioDeviceServiceWithRevisionInfo, "GetAudioDeviceServiceWithRevisionInfo"},
};
// clang-format on
RegisterHandlers(functions);
-
- buffer_event = service_context.CreateEvent("IAudioOutBufferReleasedEvent");
}
-AudRenU::~AudRenU() {
- service_context.CloseEvent(buffer_event);
-}
+AudRenU::~AudRenU() = default;
void AudRenU::OpenAudioRenderer(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- OpenAudioRendererImpl(ctx);
-}
-
-static u64 CalculateNumPerformanceEntries(const AudioCommon::AudioRendererParameter& params) {
- // +1 represents the final mix.
- return u64{params.effect_count} + params.submix_count + params.sink_count + params.voice_count +
- 1;
-}
-
-void AudRenU::GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_Audio, "called");
-
- // Several calculations below align the sizes being calculated
- // onto a 64 byte boundary.
- static constexpr u64 buffer_alignment_size = 64;
-
- // Some calculations that calculate portions of the buffer
- // that will contain information, on the other hand, align
- // the result of some of their calcularions on a 16 byte boundary.
- static constexpr u64 info_field_alignment_size = 16;
-
- // Maximum detail entries that may exist at one time for performance
- // frame statistics.
- static constexpr u64 max_perf_detail_entries = 100;
-
- // Size of the data structure representing the bulk of the voice-related state.
- static constexpr u64 voice_state_size_bytes = 0x100;
-
- // Size of the upsampler manager data structure
- constexpr u64 upsampler_manager_size = 0x48;
-
- // Calculates the part of the size that relates to mix buffers.
- const auto calculate_mix_buffer_sizes = [](const AudioCommon::AudioRendererParameter& params) {
- // As of 8.0.0 this is the maximum on voice channels.
- constexpr u64 max_voice_channels = 6;
-
- // The service expects the sample_count member of the parameters to either be
- // a value of 160 or 240, so the maximum sample count is assumed in order
- // to adequately handle all values at runtime.
- constexpr u64 default_max_sample_count = 240;
-
- const u64 total_mix_buffers = params.mix_buffer_count + max_voice_channels;
-
- u64 size = 0;
- size += total_mix_buffers * (sizeof(s32) * params.sample_count);
- size += total_mix_buffers * (sizeof(s32) * default_max_sample_count);
- size += u64{params.submix_count} + params.sink_count;
- size = Common::AlignUp(size, buffer_alignment_size);
- size += Common::AlignUp(params.unknown_30, buffer_alignment_size);
- size += Common::AlignUp(sizeof(s32) * params.mix_buffer_count, buffer_alignment_size);
- return size;
- };
-
- // Calculates the portion of the size related to the mix data (and the sorting thereof).
- const auto calculate_mix_info_size = [](const AudioCommon::AudioRendererParameter& params) {
- // The size of the mixing info data structure.
- constexpr u64 mix_info_size = 0x940;
-
- // Consists of total submixes with the final mix included.
- const u64 total_mix_count = u64{params.submix_count} + 1;
-
- // The total number of effects that may be available to the audio renderer at any time.
- constexpr u64 max_effects = 256;
-
- // Calculates the part of the size related to the audio node state.
- // This will only be used if the audio revision supports the splitter.
- const auto calculate_node_state_size = [](std::size_t num_nodes) {
- // Internally within a nodestate, it appears to use a data structure
- // similar to a std::bitset<64> twice.
- constexpr u64 bit_size = Common::BitSize<u64>();
- constexpr u64 num_bitsets = 2;
-
- // Node state instances have three states internally for performing
- // depth-first searches of nodes. Initialized, Found, and Done Sorting.
- constexpr u64 num_states = 3;
-
- u64 size = 0;
- size += (num_nodes * num_nodes) * sizeof(s32);
- size += num_states * (num_nodes * sizeof(s32));
- size += num_bitsets * (Common::AlignUp(num_nodes, bit_size) / Common::BitSize<u8>());
- return size;
- };
-
- // Calculates the part of the size related to the adjacency (aka edge) matrix.
- const auto calculate_edge_matrix_size = [](std::size_t num_nodes) {
- return (num_nodes * num_nodes) * sizeof(s32);
- };
-
- u64 size = 0;
- size += Common::AlignUp(sizeof(void*) * total_mix_count, info_field_alignment_size);
- size += Common::AlignUp(mix_info_size * total_mix_count, info_field_alignment_size);
- size += Common::AlignUp(sizeof(s32) * max_effects * params.submix_count,
- info_field_alignment_size);
-
- if (IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
- size += Common::AlignUp(calculate_node_state_size(total_mix_count) +
- calculate_edge_matrix_size(total_mix_count),
- info_field_alignment_size);
- }
-
- return size;
- };
-
- // Calculates the part of the size related to voice channel info.
- const auto calculate_voice_info_size = [](const AudioCommon::AudioRendererParameter& params) {
- constexpr u64 voice_info_size = 0x220;
- constexpr u64 voice_resource_size = 0xD0;
-
- u64 size = 0;
- size += Common::AlignUp(sizeof(void*) * params.voice_count, info_field_alignment_size);
- size += Common::AlignUp(voice_info_size * params.voice_count, info_field_alignment_size);
- size +=
- Common::AlignUp(voice_resource_size * params.voice_count, info_field_alignment_size);
- size +=
- Common::AlignUp(voice_state_size_bytes * params.voice_count, info_field_alignment_size);
- return size;
- };
-
- // Calculates the part of the size related to memory pools.
- const auto calculate_memory_pools_size = [](const AudioCommon::AudioRendererParameter& params) {
- const u64 num_memory_pools = sizeof(s32) * (u64{params.effect_count} + params.voice_count);
- const u64 memory_pool_info_size = 0x20;
- return Common::AlignUp(num_memory_pools * memory_pool_info_size, info_field_alignment_size);
- };
-
- // Calculates the part of the size related to the splitter context.
- const auto calculate_splitter_context_size =
- [](const AudioCommon::AudioRendererParameter& params) -> u64 {
- if (!IsFeatureSupported(AudioFeatures::Splitter, params.revision)) {
- return 0;
- }
-
- constexpr u64 splitter_info_size = 0x20;
- constexpr u64 splitter_destination_data_size = 0xE0;
-
- u64 size = 0;
- size += params.num_splitter_send_channels;
- size +=
- Common::AlignUp(splitter_info_size * params.splitter_count, info_field_alignment_size);
- size += Common::AlignUp(splitter_destination_data_size * params.num_splitter_send_channels,
- info_field_alignment_size);
-
- return size;
- };
-
- // Calculates the part of the size related to the upsampler info.
- const auto calculate_upsampler_info_size =
- [](const AudioCommon::AudioRendererParameter& params) {
- constexpr u64 upsampler_info_size = 0x280;
- // Yes, using the buffer size over info alignment size is intentional here.
- return Common::AlignUp(upsampler_info_size *
- (u64{params.submix_count} + params.sink_count),
- buffer_alignment_size);
- };
-
- // Calculates the part of the size related to effect info.
- const auto calculate_effect_info_size = [](const AudioCommon::AudioRendererParameter& params) {
- constexpr u64 effect_info_size = 0x2B0;
- return Common::AlignUp(effect_info_size * params.effect_count, info_field_alignment_size);
- };
-
- // Calculates the part of the size related to audio sink info.
- const auto calculate_sink_info_size = [](const AudioCommon::AudioRendererParameter& params) {
- const u64 sink_info_size = 0x170;
- return Common::AlignUp(sink_info_size * params.sink_count, info_field_alignment_size);
- };
-
- // Calculates the part of the size related to voice state info.
- const auto calculate_voice_state_size = [](const AudioCommon::AudioRendererParameter& params) {
- const u64 voice_state_size = 0x100;
- const u64 additional_size = buffer_alignment_size - 1;
- return Common::AlignUp(voice_state_size * params.voice_count + additional_size,
- info_field_alignment_size);
- };
-
- // Calculates the part of the size related to performance statistics.
- const auto calculate_perf_size = [](const AudioCommon::AudioRendererParameter& params) {
- // Extra size value appended to the end of the calculation.
- constexpr u64 appended = 128;
-
- // Whether or not we assume the newer version of performance metrics data structures.
- const bool is_v2 =
- IsFeatureSupported(AudioFeatures::PerformanceMetricsVersion2, params.revision);
-
- // Data structure sizes
- constexpr u64 perf_statistics_size = 0x0C;
- const u64 header_size = is_v2 ? 0x30 : 0x18;
- const u64 entry_size = is_v2 ? 0x18 : 0x10;
- const u64 detail_size = is_v2 ? 0x18 : 0x10;
-
- const u64 entry_count = CalculateNumPerformanceEntries(params);
- const u64 size_per_frame =
- header_size + (entry_size * entry_count) + (detail_size * max_perf_detail_entries);
-
- u64 size = 0;
- size += Common::AlignUp(size_per_frame * params.performance_frame_count + 1,
- buffer_alignment_size);
- size += Common::AlignUp(perf_statistics_size, buffer_alignment_size);
- size += appended;
- return size;
- };
-
- // Calculates the part of the size that relates to the audio command buffer.
- const auto calculate_command_buffer_size =
- [](const AudioCommon::AudioRendererParameter& params) {
- constexpr u64 alignment = (buffer_alignment_size - 1) * 2;
-
- if (!IsFeatureSupported(AudioFeatures::VariadicCommandBuffer, params.revision)) {
- constexpr u64 command_buffer_size = 0x18000;
-
- return command_buffer_size + alignment;
- }
-
- // When the variadic command buffer is supported, this means
- // the command generator for the audio renderer can issue commands
- // that are (as one would expect), variable in size. So what we need to do
- // is determine the maximum possible size for a few command data structures
- // then multiply them by the amount of present commands indicated by the given
- // respective audio parameters.
-
- constexpr u64 max_biquad_filters = 2;
- constexpr u64 max_mix_buffers = 24;
-
- constexpr u64 biquad_filter_command_size = 0x2C;
-
- constexpr u64 depop_mix_command_size = 0x24;
- constexpr u64 depop_setup_command_size = 0x50;
-
- constexpr u64 effect_command_max_size = 0x540;
-
- constexpr u64 mix_command_size = 0x1C;
- constexpr u64 mix_ramp_command_size = 0x24;
- constexpr u64 mix_ramp_grouped_command_size = 0x13C;
-
- constexpr u64 perf_command_size = 0x28;
-
- constexpr u64 sink_command_size = 0x130;
-
- constexpr u64 submix_command_max_size =
- depop_mix_command_size + (mix_command_size * max_mix_buffers) * max_mix_buffers;
-
- constexpr u64 volume_command_size = 0x1C;
- constexpr u64 volume_ramp_command_size = 0x20;
-
- constexpr u64 voice_biquad_filter_command_size =
- biquad_filter_command_size * max_biquad_filters;
- constexpr u64 voice_data_command_size = 0x9C;
- const u64 voice_command_max_size =
- (params.splitter_count * depop_setup_command_size) +
- (voice_data_command_size + voice_biquad_filter_command_size +
- volume_ramp_command_size + mix_ramp_grouped_command_size);
+ IPC::RequestParser rp{ctx};
- // Now calculate the individual elements that comprise the size and add them together.
- const u64 effect_commands_size = params.effect_count * effect_command_max_size;
+ AudioCore::AudioRendererParameterInternal params;
+ rp.PopRaw<AudioCore::AudioRendererParameterInternal>(params);
+ auto transfer_memory_handle = ctx.GetCopyHandle(0);
+ auto process_handle = ctx.GetCopyHandle(1);
+ auto transfer_memory_size = rp.Pop<u64>();
+ auto applet_resource_user_id = rp.Pop<u64>();
- const u64 final_mix_commands_size =
- depop_mix_command_size + volume_command_size * max_mix_buffers;
+ if (impl->GetSessionCount() + 1 > AudioCore::MaxRendererSessions) {
+ LOG_ERROR(Service_Audio, "Too many AudioRenderer sessions open!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_MAXIMUM_SESSIONS_REACHED);
+ return;
+ }
- const u64 perf_commands_size =
- perf_command_size *
- (CalculateNumPerformanceEntries(params) + max_perf_detail_entries);
+ const auto& handle_table{system.CurrentProcess()->GetHandleTable()};
+ auto process{handle_table.GetObject<Kernel::KProcess>(process_handle)};
+ auto transfer_memory{
+ process->GetHandleTable().GetObject<Kernel::KTransferMemory>(transfer_memory_handle)};
- const u64 sink_commands_size = params.sink_count * sink_command_size;
+ const auto session_id{impl->GetSessionId()};
+ if (session_id == -1) {
+ LOG_ERROR(Service_Audio, "Tried to open a session that's already in use!");
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ERR_MAXIMUM_SESSIONS_REACHED);
+ return;
+ }
- const u64 splitter_commands_size =
- params.num_splitter_send_channels * max_mix_buffers * mix_ramp_command_size;
+ LOG_DEBUG(Service_Audio, "Opened new AudioRenderer session {} sessions open {}", session_id,
+ impl->GetSessionCount());
- const u64 submix_commands_size = params.submix_count * submix_command_max_size;
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(ResultSuccess);
+ rb.PushIpcInterface<IAudioRenderer>(system, *impl, params, transfer_memory.GetPointerUnsafe(),
+ transfer_memory_size, process_handle,
+ applet_resource_user_id, session_id);
+}
- const u64 voice_commands_size = params.voice_count * voice_command_max_size;
-
- return effect_commands_size + final_mix_commands_size + perf_commands_size +
- sink_commands_size + splitter_commands_size + submix_commands_size +
- voice_commands_size + alignment;
- };
+void AudRenU::GetWorkBufferSize(Kernel::HLERequestContext& ctx) {
+ AudioCore::AudioRendererParameterInternal params;
IPC::RequestParser rp{ctx};
- const auto params = rp.PopRaw<AudioCommon::AudioRendererParameter>();
-
- u64 size = 0;
- size += calculate_mix_buffer_sizes(params);
- size += calculate_mix_info_size(params);
- size += calculate_voice_info_size(params);
- size += upsampler_manager_size;
- size += calculate_memory_pools_size(params);
- size += calculate_splitter_context_size(params);
-
- size = Common::AlignUp(size, buffer_alignment_size);
-
- size += calculate_upsampler_info_size(params);
- size += calculate_effect_info_size(params);
- size += calculate_sink_info_size(params);
- size += calculate_voice_state_size(params);
- size += calculate_perf_size(params);
- size += calculate_command_buffer_size(params);
-
- // finally, 4KB page align the size, and we're done.
- size = Common::AlignUp(size, 4096);
+ rp.PopRaw<AudioCore::AudioRendererParameterInternal>(params);
+
+ u64 size{0};
+ auto result = impl->GetWorkBufferSize(params, size);
+
+ std::string output_info{};
+ output_info += fmt::format("\tRevision {}", AudioCore::GetRevisionNum(params.revision));
+ output_info +=
+ fmt::format("\n\tSample Rate {}, Sample Count {}", params.sample_rate, params.sample_count);
+ output_info += fmt::format("\n\tExecution Mode {}, Voice Drop Enabled {}",
+ static_cast<u32>(params.execution_mode), params.voice_drop_enabled);
+ output_info += fmt::format(
+ "\n\tSizes: Effects {:04X}, Mixes {:04X}, Sinks {:04X}, Submixes {:04X}, Splitter Infos "
+ "{:04X}, Splitter Destinations {:04X}, Voices {:04X}, Performance Frames {:04X} External "
+ "Context {:04X}",
+ params.effects, params.mixes, params.sinks, params.sub_mixes, params.splitter_infos,
+ params.splitter_destinations, params.voices, params.perf_frames,
+ params.external_context_size);
+
+ LOG_DEBUG(Service_Audio, "called.\nInput params:\n{}\nOutput params:\n\tWorkbuffer size {:08X}",
+ output_info, size);
IPC::ResponseBuilder rb{ctx, 4};
- rb.Push(ResultSuccess);
+ rb.Push(result);
rb.Push<u64>(size);
-
- LOG_DEBUG(Service_Audio, "buffer_size=0x{:X}", size);
}
void AudRenU::GetAudioDeviceService(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const u64 aruid = rp.Pop<u64>();
- LOG_DEBUG(Service_Audio, "called. aruid={:016X}", aruid);
+ const auto applet_resource_user_id = rp.Pop<u64>();
+
+ LOG_DEBUG(Service_Audio, "called. Applet resource id {}", applet_resource_user_id);
- // Revisionless variant of GetAudioDeviceServiceWithRevisionInfo that
- // always assumes the initial release revision (REV1).
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+
rb.Push(ResultSuccess);
- rb.PushIpcInterface<IAudioDevice>(system, buffer_event, Common::MakeMagic('R', 'E', 'V', '1'));
+ rb.PushIpcInterface<IAudioDevice>(system, applet_resource_user_id,
+ ::Common::MakeMagic('R', 'E', 'V', '1'), num_audio_devices++);
}
void AudRenU::OpenAudioRendererForManualExecution(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Audio, "called");
-
- OpenAudioRendererImpl(ctx);
}
void AudRenU::GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx) {
struct Parameters {
u32 revision;
- u64 aruid;
+ u64 applet_resource_user_id;
};
IPC::RequestParser rp{ctx};
- const auto [revision, aruid] = rp.PopRaw<Parameters>();
- LOG_DEBUG(Service_Audio, "called. revision={:08X}, aruid={:016X}", revision, aruid);
+ const auto [revision, applet_resource_user_id] = rp.PopRaw<Parameters>();
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(ResultSuccess);
- rb.PushIpcInterface<IAudioDevice>(system, buffer_event, revision);
-}
+ LOG_DEBUG(Service_Audio, "called. Revision {} Applet resource id {}",
+ AudioCore::GetRevisionNum(revision), applet_resource_user_id);
-void AudRenU::OpenAudioRendererImpl(Kernel::HLERequestContext& ctx) {
- IPC::RequestParser rp{ctx};
- const auto params = rp.PopRaw<AudioCommon::AudioRendererParameter>();
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(ResultSuccess);
- rb.PushIpcInterface<IAudioRenderer>(system, params, audren_instance_count++);
-}
-
-bool IsFeatureSupported(AudioFeatures feature, u32_le revision) {
- // Byte swap
- const u32_be version_num = revision - Common::MakeMagic('R', 'E', 'V', '0');
-
- switch (feature) {
- case AudioFeatures::AudioUSBDeviceOutput:
- return version_num >= 4U;
- case AudioFeatures::Splitter:
- return version_num >= 2U;
- case AudioFeatures::PerformanceMetricsVersion2:
- case AudioFeatures::VariadicCommandBuffer:
- return version_num >= 5U;
- default:
- return false;
- }
+ rb.PushIpcInterface<IAudioDevice>(system, applet_resource_user_id, revision,
+ num_audio_devices++);
}
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/audren_u.h b/src/core/hle/service/audio/audren_u.h
index 869d39002..4384a9b3c 100644
--- a/src/core/hle/service/audio/audren_u.h
+++ b/src/core/hle/service/audio/audren_u.h
@@ -3,6 +3,7 @@
#pragma once
+#include "audio_core/audio_render_manager.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/service.h"
@@ -15,6 +16,7 @@ class HLERequestContext;
}
namespace Service::Audio {
+class IAudioRenderer;
class AudRenU final : public ServiceFramework<AudRenU> {
public:
@@ -23,28 +25,14 @@ public:
private:
void OpenAudioRenderer(Kernel::HLERequestContext& ctx);
- void GetAudioRendererWorkBufferSize(Kernel::HLERequestContext& ctx);
+ void GetWorkBufferSize(Kernel::HLERequestContext& ctx);
void GetAudioDeviceService(Kernel::HLERequestContext& ctx);
void OpenAudioRendererForManualExecution(Kernel::HLERequestContext& ctx);
void GetAudioDeviceServiceWithRevisionInfo(Kernel::HLERequestContext& ctx);
- void OpenAudioRendererImpl(Kernel::HLERequestContext& ctx);
-
KernelHelpers::ServiceContext service_context;
-
- std::size_t audren_instance_count = 0;
- Kernel::KEvent* buffer_event;
+ std::unique_ptr<AudioCore::AudioRenderer::Manager> impl;
+ u32 num_audio_devices{0};
};
-// Describes a particular audio feature that may be supported in a particular revision.
-enum class AudioFeatures : u32 {
- AudioUSBDeviceOutput,
- Splitter,
- PerformanceMetricsVersion2,
- VariadicCommandBuffer,
-};
-
-// Tests if a particular audio feature is supported with a given audio revision.
-bool IsFeatureSupported(AudioFeatures feature, u32_le revision);
-
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/errors.h b/src/core/hle/service/audio/errors.h
index 542fec899..d706978cb 100644
--- a/src/core/hle/service/audio/errors.h
+++ b/src/core/hle/service/audio/errors.h
@@ -7,8 +7,17 @@
namespace Service::Audio {
-constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::Audio, 2};
-constexpr ResultCode ERR_BUFFER_COUNT_EXCEEDED{ErrorModule::Audio, 8};
-constexpr ResultCode ERR_NOT_SUPPORTED{ErrorModule::Audio, 513};
+constexpr Result ERR_INVALID_DEVICE_NAME{ErrorModule::Audio, 1};
+constexpr Result ERR_OPERATION_FAILED{ErrorModule::Audio, 2};
+constexpr Result ERR_INVALID_SAMPLE_RATE{ErrorModule::Audio, 3};
+constexpr Result ERR_INSUFFICIENT_BUFFER_SIZE{ErrorModule::Audio, 4};
+constexpr Result ERR_MAXIMUM_SESSIONS_REACHED{ErrorModule::Audio, 5};
+constexpr Result ERR_BUFFER_COUNT_EXCEEDED{ErrorModule::Audio, 8};
+constexpr Result ERR_INVALID_CHANNEL_COUNT{ErrorModule::Audio, 10};
+constexpr Result ERR_INVALID_UPDATE_DATA{ErrorModule::Audio, 41};
+constexpr Result ERR_POOL_MAPPING_FAILED{ErrorModule::Audio, 42};
+constexpr Result ERR_NOT_SUPPORTED{ErrorModule::Audio, 513};
+constexpr Result ERR_INVALID_PROCESS_HANDLE{ErrorModule::Audio, 1536};
+constexpr Result ERR_INVALID_REVISION{ErrorModule::Audio, 1537};
} // namespace Service::Audio
diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp
index 75da659e5..4f2ed2d52 100644
--- a/src/core/hle/service/audio/hwopus.cpp
+++ b/src/core/hle/service/audio/hwopus.cpp
@@ -298,7 +298,7 @@ void HwOpus::OpenHardwareOpusDecoderEx(Kernel::HLERequestContext& ctx) {
const auto sample_rate = rp.Pop<u32>();
const auto channel_count = rp.Pop<u32>();
- LOG_CRITICAL(Audio, "called sample_rate={}, channel_count={}", sample_rate, channel_count);
+ LOG_DEBUG(Audio, "called sample_rate={}, channel_count={}", sample_rate, channel_count);
ASSERT_MSG(sample_rate == 48000 || sample_rate == 24000 || sample_rate == 16000 ||
sample_rate == 12000 || sample_rate == 8000,
diff --git a/src/core/hle/service/bcat/backend/backend.cpp b/src/core/hle/service/bcat/backend/backend.cpp
index 7e6d16230..cd0b405ff 100644
--- a/src/core/hle/service/bcat/backend/backend.cpp
+++ b/src/core/hle/service/bcat/backend/backend.cpp
@@ -74,7 +74,7 @@ void ProgressServiceBackend::CommitDirectory(std::string_view dir_name) {
SignalUpdate();
}
-void ProgressServiceBackend::FinishDownload(ResultCode result) {
+void ProgressServiceBackend::FinishDownload(Result result) {
impl.total_downloaded_bytes = impl.total_bytes;
impl.status = DeliveryCacheProgressImpl::Status::Done;
impl.result = result;
diff --git a/src/core/hle/service/bcat/backend/backend.h b/src/core/hle/service/bcat/backend/backend.h
index 7e8026c75..205ed0702 100644
--- a/src/core/hle/service/bcat/backend/backend.h
+++ b/src/core/hle/service/bcat/backend/backend.h
@@ -49,7 +49,7 @@ struct DeliveryCacheProgressImpl {
};
Status status;
- ResultCode result = ResultSuccess;
+ Result result = ResultSuccess;
DirectoryName current_directory;
FileName current_file;
s64 current_downloaded_bytes; ///< Bytes downloaded on current file.
@@ -90,7 +90,7 @@ public:
void CommitDirectory(std::string_view dir_name);
// Notifies the application that the operation completed with result code result.
- void FinishDownload(ResultCode result);
+ void FinishDownload(Result result);
private:
explicit ProgressServiceBackend(Core::System& system, std::string_view event_name);
diff --git a/src/core/hle/service/bcat/bcat_module.cpp b/src/core/hle/service/bcat/bcat_module.cpp
index 076fd79e7..bc08ac487 100644
--- a/src/core/hle/service/bcat/bcat_module.cpp
+++ b/src/core/hle/service/bcat/bcat_module.cpp
@@ -18,15 +18,15 @@
namespace Service::BCAT {
-constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::BCAT, 1};
-constexpr ResultCode ERROR_FAILED_OPEN_ENTITY{ErrorModule::BCAT, 2};
-constexpr ResultCode ERROR_ENTITY_ALREADY_OPEN{ErrorModule::BCAT, 6};
-constexpr ResultCode ERROR_NO_OPEN_ENTITY{ErrorModule::BCAT, 7};
+constexpr Result ERROR_INVALID_ARGUMENT{ErrorModule::BCAT, 1};
+constexpr Result ERROR_FAILED_OPEN_ENTITY{ErrorModule::BCAT, 2};
+constexpr Result ERROR_ENTITY_ALREADY_OPEN{ErrorModule::BCAT, 6};
+constexpr Result ERROR_NO_OPEN_ENTITY{ErrorModule::BCAT, 7};
// The command to clear the delivery cache just calls fs IFileSystem DeleteFile on all of the files
// and if any of them have a non-zero result it just forwards that result. This is the FS error code
// for permission denied, which is the closest approximation of this scenario.
-constexpr ResultCode ERROR_FAILED_CLEAR_CACHE{ErrorModule::FS, 6400};
+constexpr Result ERROR_FAILED_CLEAR_CACHE{ErrorModule::FS, 6400};
using BCATDigest = std::array<u8, 0x10>;
@@ -140,8 +140,8 @@ public:
{20401, nullptr, "UnregisterSystemApplicationDeliveryTask"},
{20410, nullptr, "SetSystemApplicationDeliveryTaskTimer"},
{30100, &IBcatService::SetPassphrase, "SetPassphrase"},
- {30101, nullptr, "Unknown"},
- {30102, nullptr, "Unknown2"},
+ {30101, nullptr, "Unknown30101"},
+ {30102, nullptr, "Unknown30102"},
{30200, nullptr, "RegisterBackgroundDeliveryTask"},
{30201, nullptr, "UnregisterBackgroundDeliveryTask"},
{30202, nullptr, "BlockDeliveryTask"},
diff --git a/src/core/hle/service/btdrv/btdrv.cpp b/src/core/hle/service/btdrv/btdrv.cpp
index f9ee2b624..ec7e5320c 100644
--- a/src/core/hle/service/btdrv/btdrv.cpp
+++ b/src/core/hle/service/btdrv/btdrv.cpp
@@ -181,6 +181,11 @@ public:
{147, nullptr, "RegisterAudioControlNotification"},
{148, nullptr, "SendAudioControlPassthroughCommand"},
{149, nullptr, "SendAudioControlSetAbsoluteVolumeCommand"},
+ {150, nullptr, "AcquireAudioSinkVolumeLocallyChangedEvent"},
+ {151, nullptr, "AcquireAudioSinkVolumeUpdateRequestCompletedEvent"},
+ {152, nullptr, "GetAudioSinkVolume"},
+ {153, nullptr, "RequestUpdateAudioSinkVolume"},
+ {154, nullptr, "IsAudioSinkVolumeSupported"},
{256, nullptr, "IsManufacturingMode"},
{257, nullptr, "EmulateBluetoothCrash"},
{258, nullptr, "GetBleChannelMap"},
diff --git a/src/core/hle/service/btm/btm.cpp b/src/core/hle/service/btm/btm.cpp
index 3fa88cbd3..eebf85e03 100644
--- a/src/core/hle/service/btm/btm.cpp
+++ b/src/core/hle/service/btm/btm.cpp
@@ -214,8 +214,12 @@ public:
{76, nullptr, "Unknown76"},
{100, nullptr, "Unknown100"},
{101, nullptr, "Unknown101"},
- {110, nullptr, "Unknown102"},
- {111, nullptr, "Unknown103"},
+ {110, nullptr, "Unknown110"},
+ {111, nullptr, "Unknown111"},
+ {112, nullptr, "Unknown112"},
+ {113, nullptr, "Unknown113"},
+ {114, nullptr, "Unknown114"},
+ {115, nullptr, "Unknown115"},
};
// clang-format on
diff --git a/src/core/hle/service/es/es.cpp b/src/core/hle/service/es/es.cpp
index cbe9d5f7c..ff9b0427c 100644
--- a/src/core/hle/service/es/es.cpp
+++ b/src/core/hle/service/es/es.cpp
@@ -8,8 +8,8 @@
namespace Service::ES {
-constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::ETicket, 2};
-constexpr ResultCode ERROR_INVALID_RIGHTS_ID{ErrorModule::ETicket, 3};
+constexpr Result ERROR_INVALID_ARGUMENT{ErrorModule::ETicket, 2};
+constexpr Result ERROR_INVALID_RIGHTS_ID{ErrorModule::ETicket, 3};
class ETicket final : public ServiceFramework<ETicket> {
public:
diff --git a/src/core/hle/service/fatal/fatal.cpp b/src/core/hle/service/fatal/fatal.cpp
index a99c90479..27675615b 100644
--- a/src/core/hle/service/fatal/fatal.cpp
+++ b/src/core/hle/service/fatal/fatal.cpp
@@ -62,8 +62,7 @@ enum class FatalType : u32 {
ErrorScreen = 2,
};
-static void GenerateErrorReport(Core::System& system, ResultCode error_code,
- const FatalInfo& info) {
+static void GenerateErrorReport(Core::System& system, Result error_code, const FatalInfo& info) {
const auto title_id = system.GetCurrentProcessProgramID();
std::string crash_report = fmt::format(
"Yuzu {}-{} crash report\n"
@@ -106,7 +105,7 @@ static void GenerateErrorReport(Core::System& system, ResultCode error_code,
info.backtrace_size, info.ArchAsString(), info.unk10);
}
-static void ThrowFatalError(Core::System& system, ResultCode error_code, FatalType fatal_type,
+static void ThrowFatalError(Core::System& system, Result error_code, FatalType fatal_type,
const FatalInfo& info) {
LOG_ERROR(Service_Fatal, "Threw fatal error type {} with error code 0x{:X}", fatal_type,
error_code.raw);
@@ -129,7 +128,7 @@ static void ThrowFatalError(Core::System& system, ResultCode error_code, FatalTy
void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp{ctx};
- const auto error_code = rp.Pop<ResultCode>();
+ const auto error_code = rp.Pop<Result>();
ThrowFatalError(system, error_code, FatalType::ErrorScreen, {});
IPC::ResponseBuilder rb{ctx, 2};
@@ -139,7 +138,7 @@ void Module::Interface::ThrowFatal(Kernel::HLERequestContext& ctx) {
void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp(ctx);
- const auto error_code = rp.Pop<ResultCode>();
+ const auto error_code = rp.Pop<Result>();
const auto fatal_type = rp.PopEnum<FatalType>();
ThrowFatalError(system, error_code, fatal_type,
@@ -151,7 +150,7 @@ void Module::Interface::ThrowFatalWithPolicy(Kernel::HLERequestContext& ctx) {
void Module::Interface::ThrowFatalWithCpuContext(Kernel::HLERequestContext& ctx) {
LOG_ERROR(Service_Fatal, "called");
IPC::RequestParser rp(ctx);
- const auto error_code = rp.Pop<ResultCode>();
+ const auto error_code = rp.Pop<Result>();
const auto fatal_type = rp.PopEnum<FatalType>();
const auto fatal_info = ctx.ReadBuffer();
FatalInfo info{};
diff --git a/src/core/hle/service/fatal/fatal_p.cpp b/src/core/hle/service/fatal/fatal_p.cpp
index 7d35b4208..4a81bb5e2 100644
--- a/src/core/hle/service/fatal/fatal_p.cpp
+++ b/src/core/hle/service/fatal/fatal_p.cpp
@@ -6,7 +6,13 @@
namespace Service::Fatal {
Fatal_P::Fatal_P(std::shared_ptr<Module> module_, Core::System& system_)
- : Interface(std::move(module_), system_, "fatal:p") {}
+ : Interface(std::move(module_), system_, "fatal:p") {
+ static const FunctionInfo functions[] = {
+ {0, nullptr, "GetFatalEvent"},
+ {10, nullptr, "GetFatalContext"},
+ };
+ RegisterHandlers(functions);
+}
Fatal_P::~Fatal_P() = default;
diff --git a/src/core/hle/service/filesystem/filesystem.cpp b/src/core/hle/service/filesystem/filesystem.cpp
index f8e7519ca..11c604a0f 100644
--- a/src/core/hle/service/filesystem/filesystem.cpp
+++ b/src/core/hle/service/filesystem/filesystem.cpp
@@ -49,7 +49,7 @@ std::string VfsDirectoryServiceWrapper::GetName() const {
return backing->GetName();
}
-ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
+Result VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64 size) const {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (dir == nullptr) {
@@ -73,7 +73,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateFile(const std::string& path_, u64
return ResultSuccess;
}
-ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
+Result VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
if (path.empty()) {
// TODO(DarkLordZach): Why do games call this and what should it do? Works as is but...
@@ -92,7 +92,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteFile(const std::string& path_) cons
return ResultSuccess;
}
-ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
+Result VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
// NOTE: This is inaccurate behavior. CreateDirectory is not recursive.
@@ -116,7 +116,7 @@ ResultCode VfsDirectoryServiceWrapper::CreateDirectory(const std::string& path_)
return ResultSuccess;
}
-ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const {
+Result VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (!dir->DeleteSubdirectory(Common::FS::GetFilename(path))) {
@@ -126,7 +126,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectory(const std::string& path_)
return ResultSuccess;
}
-ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const {
+Result VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::string& path_) const {
std::string path(Common::FS::SanitizePath(path_));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(path));
if (!dir->DeleteSubdirectoryRecursive(Common::FS::GetFilename(path))) {
@@ -136,7 +136,7 @@ ResultCode VfsDirectoryServiceWrapper::DeleteDirectoryRecursively(const std::str
return ResultSuccess;
}
-ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const {
+Result VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::string& path) const {
const std::string sanitized_path(Common::FS::SanitizePath(path));
auto dir = GetDirectoryRelativeWrapped(backing, Common::FS::GetParentPath(sanitized_path));
@@ -148,8 +148,8 @@ ResultCode VfsDirectoryServiceWrapper::CleanDirectoryRecursively(const std::stri
return ResultSuccess;
}
-ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
- const std::string& dest_path_) const {
+Result VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
+ const std::string& dest_path_) const {
std::string src_path(Common::FS::SanitizePath(src_path_));
std::string dest_path(Common::FS::SanitizePath(dest_path_));
auto src = backing->GetFileRelative(src_path);
@@ -183,8 +183,8 @@ ResultCode VfsDirectoryServiceWrapper::RenameFile(const std::string& src_path_,
return ResultSuccess;
}
-ResultCode VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
- const std::string& dest_path_) const {
+Result VfsDirectoryServiceWrapper::RenameDirectory(const std::string& src_path_,
+ const std::string& dest_path_) const {
std::string src_path(Common::FS::SanitizePath(src_path_));
std::string dest_path(Common::FS::SanitizePath(dest_path_));
auto src = GetDirectoryRelativeWrapped(backing, src_path);
@@ -273,28 +273,27 @@ FileSystemController::FileSystemController(Core::System& system_) : system{syste
FileSystemController::~FileSystemController() = default;
-ResultCode FileSystemController::RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory) {
+Result FileSystemController::RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory) {
romfs_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered RomFS");
return ResultSuccess;
}
-ResultCode FileSystemController::RegisterSaveData(
- std::unique_ptr<FileSys::SaveDataFactory>&& factory) {
+Result FileSystemController::RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory) {
ASSERT_MSG(save_data_factory == nullptr, "Tried to register a second save data");
save_data_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered save data");
return ResultSuccess;
}
-ResultCode FileSystemController::RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory) {
+Result FileSystemController::RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory) {
ASSERT_MSG(sdmc_factory == nullptr, "Tried to register a second SDMC");
sdmc_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered SDMC");
return ResultSuccess;
}
-ResultCode FileSystemController::RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory) {
+Result FileSystemController::RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory) {
ASSERT_MSG(bis_factory == nullptr, "Tried to register a second BIS");
bis_factory = std::move(factory);
LOG_DEBUG(Service_FS, "Registered BIS");
diff --git a/src/core/hle/service/filesystem/filesystem.h b/src/core/hle/service/filesystem/filesystem.h
index 8dd2652fe..5b27de9fa 100644
--- a/src/core/hle/service/filesystem/filesystem.h
+++ b/src/core/hle/service/filesystem/filesystem.h
@@ -58,10 +58,10 @@ public:
explicit FileSystemController(Core::System& system_);
~FileSystemController();
- ResultCode RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory);
- ResultCode RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory);
- ResultCode RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory);
- ResultCode RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory);
+ Result RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory);
+ Result RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory);
+ Result RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory);
+ Result RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory);
void SetPackedUpdate(FileSys::VirtualFile update_raw);
ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess() const;
@@ -141,7 +141,7 @@ private:
void InstallInterfaces(Core::System& system);
-// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
+// A class that wraps a VfsDirectory with methods that return ResultVal and Result instead of
// pointers and booleans. This makes using a VfsDirectory with switch services much easier and
// avoids repetitive code.
class VfsDirectoryServiceWrapper {
@@ -160,35 +160,35 @@ public:
* @param size The size of the new file, filled with zeroes
* @return Result of the operation
*/
- ResultCode CreateFile(const std::string& path, u64 size) const;
+ Result CreateFile(const std::string& path, u64 size) const;
/**
* Delete a file specified by its path
* @param path Path relative to the archive
* @return Result of the operation
*/
- ResultCode DeleteFile(const std::string& path) const;
+ Result DeleteFile(const std::string& path) const;
/**
* Create a directory specified by its path
* @param path Path relative to the archive
* @return Result of the operation
*/
- ResultCode CreateDirectory(const std::string& path) const;
+ Result CreateDirectory(const std::string& path) const;
/**
* Delete a directory specified by its path
* @param path Path relative to the archive
* @return Result of the operation
*/
- ResultCode DeleteDirectory(const std::string& path) const;
+ Result DeleteDirectory(const std::string& path) const;
/**
* Delete a directory specified by its path and anything under it
* @param path Path relative to the archive
* @return Result of the operation
*/
- ResultCode DeleteDirectoryRecursively(const std::string& path) const;
+ Result DeleteDirectoryRecursively(const std::string& path) const;
/**
* Cleans the specified directory. This is similar to DeleteDirectoryRecursively,
@@ -200,7 +200,7 @@ public:
*
* @return Result of the operation.
*/
- ResultCode CleanDirectoryRecursively(const std::string& path) const;
+ Result CleanDirectoryRecursively(const std::string& path) const;
/**
* Rename a File specified by its path
@@ -208,7 +208,7 @@ public:
* @param dest_path Destination path relative to the archive
* @return Result of the operation
*/
- ResultCode RenameFile(const std::string& src_path, const std::string& dest_path) const;
+ Result RenameFile(const std::string& src_path, const std::string& dest_path) const;
/**
* Rename a Directory specified by its path
@@ -216,7 +216,7 @@ public:
* @param dest_path Destination path relative to the archive
* @return Result of the operation
*/
- ResultCode RenameDirectory(const std::string& src_path, const std::string& dest_path) const;
+ Result RenameDirectory(const std::string& src_path, const std::string& dest_path) const;
/**
* Open a file specified by its path, using the specified mode
diff --git a/src/core/hle/service/friend/errors.h b/src/core/hle/service/friend/errors.h
index bc9fe0aca..ff525d865 100644
--- a/src/core/hle/service/friend/errors.h
+++ b/src/core/hle/service/friend/errors.h
@@ -7,5 +7,5 @@
namespace Service::Friend {
-constexpr ResultCode ERR_NO_NOTIFICATIONS{ErrorModule::Account, 15};
+constexpr Result ERR_NO_NOTIFICATIONS{ErrorModule::Account, 15};
}
diff --git a/src/core/hle/service/glue/arp.cpp b/src/core/hle/service/glue/arp.cpp
index fec7787ab..49b6d45fe 100644
--- a/src/core/hle/service/glue/arp.cpp
+++ b/src/core/hle/service/glue/arp.cpp
@@ -153,7 +153,7 @@ class IRegistrar final : public ServiceFramework<IRegistrar> {
friend class ARP_W;
public:
- using IssuerFn = std::function<ResultCode(u64, ApplicationLaunchProperty, std::vector<u8>)>;
+ using IssuerFn = std::function<Result(u64, ApplicationLaunchProperty, std::vector<u8>)>;
explicit IRegistrar(Core::System& system_, IssuerFn&& issuer)
: ServiceFramework{system_, "IRegistrar"}, issue_process_id{std::move(issuer)} {
diff --git a/src/core/hle/service/glue/errors.h b/src/core/hle/service/glue/errors.h
index aefbe1f3e..d4ce7f44e 100644
--- a/src/core/hle/service/glue/errors.h
+++ b/src/core/hle/service/glue/errors.h
@@ -7,9 +7,9 @@
namespace Service::Glue {
-constexpr ResultCode ERR_INVALID_RESOURCE{ErrorModule::ARP, 30};
-constexpr ResultCode ERR_INVALID_PROCESS_ID{ErrorModule::ARP, 31};
-constexpr ResultCode ERR_INVALID_ACCESS{ErrorModule::ARP, 42};
-constexpr ResultCode ERR_NOT_REGISTERED{ErrorModule::ARP, 102};
+constexpr Result ERR_INVALID_RESOURCE{ErrorModule::ARP, 30};
+constexpr Result ERR_INVALID_PROCESS_ID{ErrorModule::ARP, 31};
+constexpr Result ERR_INVALID_ACCESS{ErrorModule::ARP, 42};
+constexpr Result ERR_NOT_REGISTERED{ErrorModule::ARP, 102};
} // namespace Service::Glue
diff --git a/src/core/hle/service/glue/glue_manager.cpp b/src/core/hle/service/glue/glue_manager.cpp
index f1655b33e..8a654cdca 100644
--- a/src/core/hle/service/glue/glue_manager.cpp
+++ b/src/core/hle/service/glue/glue_manager.cpp
@@ -41,8 +41,8 @@ ResultVal<std::vector<u8>> ARPManager::GetControlProperty(u64 title_id) const {
return iter->second.control;
}
-ResultCode ARPManager::Register(u64 title_id, ApplicationLaunchProperty launch,
- std::vector<u8> control) {
+Result ARPManager::Register(u64 title_id, ApplicationLaunchProperty launch,
+ std::vector<u8> control) {
if (title_id == 0) {
return ERR_INVALID_PROCESS_ID;
}
@@ -56,7 +56,7 @@ ResultCode ARPManager::Register(u64 title_id, ApplicationLaunchProperty launch,
return ResultSuccess;
}
-ResultCode ARPManager::Unregister(u64 title_id) {
+Result ARPManager::Unregister(u64 title_id) {
if (title_id == 0) {
return ERR_INVALID_PROCESS_ID;
}
diff --git a/src/core/hle/service/glue/glue_manager.h b/src/core/hle/service/glue/glue_manager.h
index 6246fd2ff..cd0b092ac 100644
--- a/src/core/hle/service/glue/glue_manager.h
+++ b/src/core/hle/service/glue/glue_manager.h
@@ -42,12 +42,12 @@ public:
// Adds a new entry to the internal database with the provided parameters, returning
// ERR_INVALID_ACCESS if attempting to re-register a title ID without an intermediate Unregister
// step, and ERR_INVALID_PROCESS_ID if the title ID is 0.
- ResultCode Register(u64 title_id, ApplicationLaunchProperty launch, std::vector<u8> control);
+ Result Register(u64 title_id, ApplicationLaunchProperty launch, std::vector<u8> control);
// Removes the registration for the provided title ID from the database, returning
// ERR_NOT_REGISTERED if it doesn't exist in the database and ERR_INVALID_PROCESS_ID if the
// title ID is 0.
- ResultCode Unregister(u64 title_id);
+ Result Unregister(u64 title_id);
// Removes all entries from the database, always succeeds. Should only be used when resetting
// system state.
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index ac5c38cc6..3c28dee76 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -49,28 +49,41 @@ bool Controller_NPad::IsNpadIdValid(Core::HID::NpadIdType npad_id) {
}
}
-bool Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
+Result Controller_NPad::IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle) {
const auto npad_id = IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id));
const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
- return npad_id && npad_type && device_index;
+
+ if (!npad_type) {
+ return VibrationInvalidStyleIndex;
+ }
+ if (!npad_id) {
+ return VibrationInvalidNpadId;
+ }
+ if (!device_index) {
+ return VibrationDeviceIndexOutOfRange;
+ }
+
+ return ResultSuccess;
}
-ResultCode Controller_NPad::VerifyValidSixAxisSensorHandle(
+Result Controller_NPad::VerifyValidSixAxisSensorHandle(
const Core::HID::SixAxisSensorHandle& device_handle) {
const auto npad_id = IsNpadIdValid(static_cast<Core::HID::NpadIdType>(device_handle.npad_id));
+ const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
+ const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
+
if (!npad_id) {
return InvalidNpadId;
}
- const bool device_index = device_handle.device_index < Core::HID::DeviceIndex::MaxDeviceIndex;
if (!device_index) {
return NpadDeviceIndexOutOfRange;
}
// This doesn't get validated on nnsdk
- const bool npad_type = device_handle.npad_type < Core::HID::NpadStyleIndex::MaxNpadType;
if (!npad_type) {
return NpadInvalidHandle;
}
+
return ResultSuccess;
}
@@ -705,6 +718,11 @@ Controller_NPad::NpadJoyHoldType Controller_NPad::GetHoldType() const {
}
void Controller_NPad::SetNpadHandheldActivationMode(NpadHandheldActivationMode activation_mode) {
+ if (activation_mode >= NpadHandheldActivationMode::MaxActivationMode) {
+ ASSERT_MSG(false, "Activation mode should be always None, Single or Dual");
+ return;
+ }
+
handheld_activation_mode = activation_mode;
}
@@ -720,9 +738,9 @@ Controller_NPad::NpadCommunicationMode Controller_NPad::GetNpadCommunicationMode
return communication_mode;
}
-ResultCode Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
- NpadJoyDeviceType npad_device_type,
- NpadJoyAssignmentMode assignment_mode) {
+Result Controller_NPad::SetNpadMode(Core::HID::NpadIdType npad_id,
+ NpadJoyDeviceType npad_device_type,
+ NpadJoyAssignmentMode assignment_mode) {
if (!IsNpadIdValid(npad_id)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
return InvalidNpadId;
@@ -820,11 +838,11 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
const auto now = steady_clock::now();
- // Filter out non-zero vibrations that are within 10ms of each other.
+ // Filter out non-zero vibrations that are within 15ms of each other.
if ((vibration_value.low_amplitude != 0.0f || vibration_value.high_amplitude != 0.0f) &&
duration_cast<milliseconds>(
now - controller.vibration[device_index].last_vibration_timepoint) <
- milliseconds(10)) {
+ milliseconds(15)) {
return false;
}
@@ -840,7 +858,7 @@ bool Controller_NPad::VibrateControllerAtIndex(Core::HID::NpadIdType npad_id,
void Controller_NPad::VibrateController(
const Core::HID::VibrationDeviceHandle& vibration_device_handle,
const Core::HID::VibrationValue& vibration_value) {
- if (!IsDeviceHandleValid(vibration_device_handle)) {
+ if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
return;
}
@@ -903,7 +921,7 @@ void Controller_NPad::VibrateControllers(
Core::HID::VibrationValue Controller_NPad::GetLastVibration(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
- if (!IsDeviceHandleValid(vibration_device_handle)) {
+ if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
return {};
}
@@ -914,7 +932,7 @@ Core::HID::VibrationValue Controller_NPad::GetLastVibration(
void Controller_NPad::InitializeVibrationDevice(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) {
- if (!IsDeviceHandleValid(vibration_device_handle)) {
+ if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
return;
}
@@ -941,7 +959,7 @@ void Controller_NPad::SetPermitVibrationSession(bool permit_vibration_session) {
bool Controller_NPad::IsVibrationDeviceMounted(
const Core::HID::VibrationDeviceHandle& vibration_device_handle) const {
- if (!IsDeviceHandleValid(vibration_device_handle)) {
+ if (IsDeviceHandleValid(vibration_device_handle).IsError()) {
return false;
}
@@ -984,7 +1002,7 @@ void Controller_NPad::UpdateControllerAt(Core::HID::NpadStyleIndex type,
InitNewlyAddedController(npad_id);
}
-ResultCode Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
+Result Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
if (!IsNpadIdValid(npad_id)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
return InvalidNpadId;
@@ -1032,7 +1050,7 @@ ResultCode Controller_NPad::DisconnectNpad(Core::HID::NpadIdType npad_id) {
WriteEmptyEntry(shared_memory);
return ResultSuccess;
}
-ResultCode Controller_NPad::SetGyroscopeZeroDriftMode(
+Result Controller_NPad::SetGyroscopeZeroDriftMode(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, GyroscopeZeroDriftMode drift_mode) {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
@@ -1046,7 +1064,7 @@ ResultCode Controller_NPad::SetGyroscopeZeroDriftMode(
return ResultSuccess;
}
-ResultCode Controller_NPad::GetGyroscopeZeroDriftMode(
+Result Controller_NPad::GetGyroscopeZeroDriftMode(
const Core::HID::SixAxisSensorHandle& sixaxis_handle,
GyroscopeZeroDriftMode& drift_mode) const {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
@@ -1061,8 +1079,8 @@ ResultCode Controller_NPad::GetGyroscopeZeroDriftMode(
return ResultSuccess;
}
-ResultCode Controller_NPad::IsSixAxisSensorAtRest(
- const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_at_rest) const {
+Result Controller_NPad::IsSixAxisSensorAtRest(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ bool& is_at_rest) const {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
LOG_ERROR(Service_HID, "Invalid handle, error_code={}", is_valid.raw);
@@ -1074,7 +1092,7 @@ ResultCode Controller_NPad::IsSixAxisSensorAtRest(
return ResultSuccess;
}
-ResultCode Controller_NPad::IsFirmwareUpdateAvailableForSixAxisSensor(
+Result Controller_NPad::IsFirmwareUpdateAvailableForSixAxisSensor(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_firmware_available) const {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
@@ -1087,7 +1105,7 @@ ResultCode Controller_NPad::IsFirmwareUpdateAvailableForSixAxisSensor(
return ResultSuccess;
}
-ResultCode Controller_NPad::EnableSixAxisSensorUnalteredPassthrough(
+Result Controller_NPad::EnableSixAxisSensorUnalteredPassthrough(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool is_enabled) {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
@@ -1100,7 +1118,7 @@ ResultCode Controller_NPad::EnableSixAxisSensorUnalteredPassthrough(
return ResultSuccess;
}
-ResultCode Controller_NPad::IsSixAxisSensorUnalteredPassthroughEnabled(
+Result Controller_NPad::IsSixAxisSensorUnalteredPassthroughEnabled(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_enabled) const {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
@@ -1113,7 +1131,7 @@ ResultCode Controller_NPad::IsSixAxisSensorUnalteredPassthroughEnabled(
return ResultSuccess;
}
-ResultCode Controller_NPad::LoadSixAxisSensorCalibrationParameter(
+Result Controller_NPad::LoadSixAxisSensorCalibrationParameter(
const Core::HID::SixAxisSensorHandle& sixaxis_handle,
Core::HID::SixAxisSensorCalibrationParameter& calibration) const {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
@@ -1128,7 +1146,7 @@ ResultCode Controller_NPad::LoadSixAxisSensorCalibrationParameter(
return ResultSuccess;
}
-ResultCode Controller_NPad::GetSixAxisSensorIcInformation(
+Result Controller_NPad::GetSixAxisSensorIcInformation(
const Core::HID::SixAxisSensorHandle& sixaxis_handle,
Core::HID::SixAxisSensorIcInformation& ic_information) const {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
@@ -1143,7 +1161,7 @@ ResultCode Controller_NPad::GetSixAxisSensorIcInformation(
return ResultSuccess;
}
-ResultCode Controller_NPad::ResetIsSixAxisSensorDeviceNewlyAssigned(
+Result Controller_NPad::ResetIsSixAxisSensorDeviceNewlyAssigned(
const Core::HID::SixAxisSensorHandle& sixaxis_handle) {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
@@ -1157,8 +1175,8 @@ ResultCode Controller_NPad::ResetIsSixAxisSensorDeviceNewlyAssigned(
return ResultSuccess;
}
-ResultCode Controller_NPad::SetSixAxisEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
- bool sixaxis_status) {
+Result Controller_NPad::SetSixAxisEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ bool sixaxis_status) {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
LOG_ERROR(Service_HID, "Invalid handle, error_code={}", is_valid.raw);
@@ -1170,7 +1188,7 @@ ResultCode Controller_NPad::SetSixAxisEnabled(const Core::HID::SixAxisSensorHand
return ResultSuccess;
}
-ResultCode Controller_NPad::IsSixAxisSensorFusionEnabled(
+Result Controller_NPad::IsSixAxisSensorFusionEnabled(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_fusion_enabled) const {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
@@ -1183,7 +1201,7 @@ ResultCode Controller_NPad::IsSixAxisSensorFusionEnabled(
return ResultSuccess;
}
-ResultCode Controller_NPad::SetSixAxisFusionEnabled(
+Result Controller_NPad::SetSixAxisFusionEnabled(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool is_fusion_enabled) {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
if (is_valid.IsError()) {
@@ -1197,7 +1215,7 @@ ResultCode Controller_NPad::SetSixAxisFusionEnabled(
return ResultSuccess;
}
-ResultCode Controller_NPad::SetSixAxisFusionParameters(
+Result Controller_NPad::SetSixAxisFusionParameters(
const Core::HID::SixAxisSensorHandle& sixaxis_handle,
Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters) {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
@@ -1217,7 +1235,7 @@ ResultCode Controller_NPad::SetSixAxisFusionParameters(
return ResultSuccess;
}
-ResultCode Controller_NPad::GetSixAxisFusionParameters(
+Result Controller_NPad::GetSixAxisFusionParameters(
const Core::HID::SixAxisSensorHandle& sixaxis_handle,
Core::HID::SixAxisSensorFusionParameters& parameters) const {
const auto is_valid = VerifyValidSixAxisSensorHandle(sixaxis_handle);
@@ -1232,8 +1250,8 @@ ResultCode Controller_NPad::GetSixAxisFusionParameters(
return ResultSuccess;
}
-ResultCode Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
- Core::HID::NpadIdType npad_id_2) {
+Result Controller_NPad::MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
+ Core::HID::NpadIdType npad_id_2) {
if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id_1:{}, npad_id_2:{}", npad_id_1,
npad_id_2);
@@ -1304,8 +1322,8 @@ void Controller_NPad::StopLRAssignmentMode() {
is_in_lr_assignment_mode = false;
}
-ResultCode Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1,
- Core::HID::NpadIdType npad_id_2) {
+Result Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1,
+ Core::HID::NpadIdType npad_id_2) {
if (!IsNpadIdValid(npad_id_1) || !IsNpadIdValid(npad_id_2)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id_1:{}, npad_id_2:{}", npad_id_1,
npad_id_2);
@@ -1336,8 +1354,8 @@ ResultCode Controller_NPad::SwapNpadAssignment(Core::HID::NpadIdType npad_id_1,
return ResultSuccess;
}
-ResultCode Controller_NPad::GetLedPattern(Core::HID::NpadIdType npad_id,
- Core::HID::LedPattern& pattern) const {
+Result Controller_NPad::GetLedPattern(Core::HID::NpadIdType npad_id,
+ Core::HID::LedPattern& pattern) const {
if (!IsNpadIdValid(npad_id)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
return InvalidNpadId;
@@ -1347,8 +1365,8 @@ ResultCode Controller_NPad::GetLedPattern(Core::HID::NpadIdType npad_id,
return ResultSuccess;
}
-ResultCode Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(
- Core::HID::NpadIdType npad_id, bool& is_valid) const {
+Result Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id,
+ bool& is_valid) const {
if (!IsNpadIdValid(npad_id)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
return InvalidNpadId;
@@ -1358,7 +1376,7 @@ ResultCode Controller_NPad::IsUnintendedHomeButtonInputProtectionEnabled(
return ResultSuccess;
}
-ResultCode Controller_NPad::SetUnintendedHomeButtonInputProtectionEnabled(
+Result Controller_NPad::SetUnintendedHomeButtonInputProtectionEnabled(
bool is_protection_enabled, Core::HID::NpadIdType npad_id) {
if (!IsNpadIdValid(npad_id)) {
LOG_ERROR(Service_HID, "Invalid NpadIdType npad_id:{}", npad_id);
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index 0b662b7f8..1a589cca2 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -29,7 +29,7 @@ namespace Service::KernelHelpers {
class ServiceContext;
} // namespace Service::KernelHelpers
-union ResultCode;
+union Result;
namespace Service::HID {
@@ -81,6 +81,7 @@ public:
Dual = 0,
Single = 1,
None = 2,
+ MaxActivationMode = 3,
};
// This is nn::hid::NpadCommunicationMode
@@ -107,8 +108,8 @@ public:
void SetNpadCommunicationMode(NpadCommunicationMode communication_mode_);
NpadCommunicationMode GetNpadCommunicationMode() const;
- ResultCode SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
- NpadJoyAssignmentMode assignment_mode);
+ Result SetNpadMode(Core::HID::NpadIdType npad_id, NpadJoyDeviceType npad_device_type,
+ NpadJoyAssignmentMode assignment_mode);
bool VibrateControllerAtIndex(Core::HID::NpadIdType npad_id, std::size_t device_index,
const Core::HID::VibrationValue& vibration_value);
@@ -141,64 +142,63 @@ public:
void UpdateControllerAt(Core::HID::NpadStyleIndex controller, Core::HID::NpadIdType npad_id,
bool connected);
- ResultCode DisconnectNpad(Core::HID::NpadIdType npad_id);
+ Result DisconnectNpad(Core::HID::NpadIdType npad_id);
- ResultCode SetGyroscopeZeroDriftMode(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
- GyroscopeZeroDriftMode drift_mode);
- ResultCode GetGyroscopeZeroDriftMode(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
- GyroscopeZeroDriftMode& drift_mode) const;
- ResultCode IsSixAxisSensorAtRest(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
- bool& is_at_rest) const;
- ResultCode IsFirmwareUpdateAvailableForSixAxisSensor(
+ Result SetGyroscopeZeroDriftMode(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ GyroscopeZeroDriftMode drift_mode);
+ Result GetGyroscopeZeroDriftMode(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ GyroscopeZeroDriftMode& drift_mode) const;
+ Result IsSixAxisSensorAtRest(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ bool& is_at_rest) const;
+ Result IsFirmwareUpdateAvailableForSixAxisSensor(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_firmware_available) const;
- ResultCode EnableSixAxisSensorUnalteredPassthrough(
+ Result EnableSixAxisSensorUnalteredPassthrough(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool is_enabled);
- ResultCode IsSixAxisSensorUnalteredPassthroughEnabled(
+ Result IsSixAxisSensorUnalteredPassthroughEnabled(
const Core::HID::SixAxisSensorHandle& sixaxis_handle, bool& is_enabled) const;
- ResultCode LoadSixAxisSensorCalibrationParameter(
+ Result LoadSixAxisSensorCalibrationParameter(
const Core::HID::SixAxisSensorHandle& sixaxis_handle,
Core::HID::SixAxisSensorCalibrationParameter& calibration) const;
- ResultCode GetSixAxisSensorIcInformation(
+ Result GetSixAxisSensorIcInformation(
const Core::HID::SixAxisSensorHandle& sixaxis_handle,
Core::HID::SixAxisSensorIcInformation& ic_information) const;
- ResultCode ResetIsSixAxisSensorDeviceNewlyAssigned(
+ Result ResetIsSixAxisSensorDeviceNewlyAssigned(
const Core::HID::SixAxisSensorHandle& sixaxis_handle);
- ResultCode SetSixAxisEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
- bool sixaxis_status);
- ResultCode IsSixAxisSensorFusionEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
- bool& is_fusion_enabled) const;
- ResultCode SetSixAxisFusionEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
- bool is_fusion_enabled);
- ResultCode SetSixAxisFusionParameters(
+ Result SetSixAxisEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ bool sixaxis_status);
+ Result IsSixAxisSensorFusionEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ bool& is_fusion_enabled) const;
+ Result SetSixAxisFusionEnabled(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ bool is_fusion_enabled);
+ Result SetSixAxisFusionParameters(
const Core::HID::SixAxisSensorHandle& sixaxis_handle,
Core::HID::SixAxisSensorFusionParameters sixaxis_fusion_parameters);
- ResultCode GetSixAxisFusionParameters(
- const Core::HID::SixAxisSensorHandle& sixaxis_handle,
- Core::HID::SixAxisSensorFusionParameters& parameters) const;
- ResultCode GetLedPattern(Core::HID::NpadIdType npad_id, Core::HID::LedPattern& pattern) const;
- ResultCode IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id,
- bool& is_enabled) const;
- ResultCode SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled,
- Core::HID::NpadIdType npad_id);
+ Result GetSixAxisFusionParameters(const Core::HID::SixAxisSensorHandle& sixaxis_handle,
+ Core::HID::SixAxisSensorFusionParameters& parameters) const;
+ Result GetLedPattern(Core::HID::NpadIdType npad_id, Core::HID::LedPattern& pattern) const;
+ Result IsUnintendedHomeButtonInputProtectionEnabled(Core::HID::NpadIdType npad_id,
+ bool& is_enabled) const;
+ Result SetUnintendedHomeButtonInputProtectionEnabled(bool is_protection_enabled,
+ Core::HID::NpadIdType npad_id);
void SetAnalogStickUseCenterClamp(bool use_center_clamp);
void ClearAllConnectedControllers();
void DisconnectAllConnectedControllers();
void ConnectAllDisconnectedControllers();
void ClearAllControllers();
- ResultCode MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
- Core::HID::NpadIdType npad_id_2);
+ Result MergeSingleJoyAsDualJoy(Core::HID::NpadIdType npad_id_1,
+ Core::HID::NpadIdType npad_id_2);
void StartLRAssignmentMode();
void StopLRAssignmentMode();
- ResultCode SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2);
+ Result SwapNpadAssignment(Core::HID::NpadIdType npad_id_1, Core::HID::NpadIdType npad_id_2);
// Logical OR for all buttons presses on all controllers
// Specifically for cheat engine and other features.
Core::HID::NpadButton GetAndResetPressState();
static bool IsNpadIdValid(Core::HID::NpadIdType npad_id);
- static bool IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
- static ResultCode VerifyValidSixAxisSensorHandle(
+ static Result IsDeviceHandleValid(const Core::HID::VibrationDeviceHandle& device_handle);
+ static Result VerifyValidSixAxisSensorHandle(
const Core::HID::SixAxisSensorHandle& device_handle);
private:
diff --git a/src/core/hle/service/hid/errors.h b/src/core/hle/service/hid/errors.h
index 6c8ad04af..4613a4e60 100644
--- a/src/core/hle/service/hid/errors.h
+++ b/src/core/hle/service/hid/errors.h
@@ -7,12 +7,22 @@
namespace Service::HID {
-constexpr ResultCode NpadInvalidHandle{ErrorModule::HID, 100};
-constexpr ResultCode NpadDeviceIndexOutOfRange{ErrorModule::HID, 107};
-constexpr ResultCode InvalidSixAxisFusionRange{ErrorModule::HID, 423};
-constexpr ResultCode NpadIsDualJoycon{ErrorModule::HID, 601};
-constexpr ResultCode NpadIsSameType{ErrorModule::HID, 602};
-constexpr ResultCode InvalidNpadId{ErrorModule::HID, 709};
-constexpr ResultCode NpadNotConnected{ErrorModule::HID, 710};
+constexpr Result NpadInvalidHandle{ErrorModule::HID, 100};
+constexpr Result NpadDeviceIndexOutOfRange{ErrorModule::HID, 107};
+constexpr Result VibrationInvalidStyleIndex{ErrorModule::HID, 122};
+constexpr Result VibrationInvalidNpadId{ErrorModule::HID, 123};
+constexpr Result VibrationDeviceIndexOutOfRange{ErrorModule::HID, 124};
+constexpr Result InvalidSixAxisFusionRange{ErrorModule::HID, 423};
+constexpr Result NpadIsDualJoycon{ErrorModule::HID, 601};
+constexpr Result NpadIsSameType{ErrorModule::HID, 602};
+constexpr Result InvalidNpadId{ErrorModule::HID, 709};
+constexpr Result NpadNotConnected{ErrorModule::HID, 710};
} // namespace Service::HID
+
+namespace Service::IRS {
+
+constexpr Result InvalidProcessorState{ErrorModule::Irsensor, 78};
+constexpr Result InvalidIrCameraHandle{ErrorModule::Irsensor, 204};
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index dc5d0366d..5ecbddf94 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -74,26 +74,34 @@ IAppletResource::IAppletResource(Core::System& system_,
// Register update callbacks
pad_update_event = Core::Timing::CreateEvent(
"HID::UpdatePadCallback",
- [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
+ [this](std::uintptr_t user_data, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
UpdateControllers(user_data, ns_late);
+ return std::nullopt;
});
mouse_keyboard_update_event = Core::Timing::CreateEvent(
"HID::UpdateMouseKeyboardCallback",
- [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
+ [this](std::uintptr_t user_data, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
UpdateMouseKeyboard(user_data, ns_late);
+ return std::nullopt;
});
motion_update_event = Core::Timing::CreateEvent(
"HID::UpdateMotionCallback",
- [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
+ [this](std::uintptr_t user_data, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
UpdateMotion(user_data, ns_late);
+ return std::nullopt;
});
- system.CoreTiming().ScheduleEvent(pad_update_ns, pad_update_event);
- system.CoreTiming().ScheduleEvent(mouse_keyboard_update_ns, mouse_keyboard_update_event);
- system.CoreTiming().ScheduleEvent(motion_update_ns, motion_update_event);
+ system.CoreTiming().ScheduleLoopingEvent(pad_update_ns, pad_update_ns, pad_update_event);
+ system.CoreTiming().ScheduleLoopingEvent(mouse_keyboard_update_ns, mouse_keyboard_update_ns,
+ mouse_keyboard_update_event);
+ system.CoreTiming().ScheduleLoopingEvent(motion_update_ns, motion_update_ns,
+ motion_update_event);
system.HIDCore().ReloadInputDevices();
}
@@ -135,13 +143,6 @@ void IAppletResource::UpdateControllers(std::uintptr_t user_data,
}
controller->OnUpdate(core_timing);
}
-
- // If ns_late is higher than the update rate ignore the delay
- if (ns_late > pad_update_ns) {
- ns_late = {};
- }
-
- core_timing.ScheduleEvent(pad_update_ns - ns_late, pad_update_event);
}
void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
@@ -150,26 +151,12 @@ void IAppletResource::UpdateMouseKeyboard(std::uintptr_t user_data,
controllers[static_cast<size_t>(HidController::Mouse)]->OnUpdate(core_timing);
controllers[static_cast<size_t>(HidController::Keyboard)]->OnUpdate(core_timing);
-
- // If ns_late is higher than the update rate ignore the delay
- if (ns_late > mouse_keyboard_update_ns) {
- ns_late = {};
- }
-
- core_timing.ScheduleEvent(mouse_keyboard_update_ns - ns_late, mouse_keyboard_update_event);
}
void IAppletResource::UpdateMotion(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
auto& core_timing = system.CoreTiming();
controllers[static_cast<size_t>(HidController::NPad)]->OnMotionUpdate(core_timing);
-
- // If ns_late is higher than the update rate ignore the delay
- if (ns_late > motion_update_ns) {
- ns_late = {};
- }
-
- core_timing.ScheduleEvent(motion_update_ns - ns_late, motion_update_event);
}
class IActiveVibrationDeviceList final : public ServiceFramework<IActiveVibrationDeviceList> {
@@ -778,7 +765,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
bool is_at_rest{};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
- const auto result = controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest);
+ controller.IsSixAxisSensorAtRest(parameters.sixaxis_handle, is_at_rest);
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
@@ -786,7 +773,7 @@ void Hid::IsSixAxisSensorAtRest(Kernel::HLERequestContext& ctx) {
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(result);
+ rb.Push(ResultSuccess);
rb.Push(is_at_rest);
}
@@ -803,8 +790,8 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c
bool is_firmware_available{};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
- const auto result = controller.IsFirmwareUpdateAvailableForSixAxisSensor(
- parameters.sixaxis_handle, is_firmware_available);
+ controller.IsFirmwareUpdateAvailableForSixAxisSensor(parameters.sixaxis_handle,
+ is_firmware_available);
LOG_WARNING(
Service_HID,
@@ -813,7 +800,7 @@ void Hid::IsFirmwareUpdateAvailableForSixAxisSensor(Kernel::HLERequestContext& c
parameters.sixaxis_handle.device_index, parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(result);
+ rb.Push(ResultSuccess);
rb.Push(is_firmware_available);
}
@@ -1083,13 +1070,13 @@ void Hid::DisconnectNpad(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
- const auto result = controller.DisconnectNpad(parameters.npad_id);
+ controller.DisconnectNpad(parameters.npad_id);
LOG_DEBUG(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
+ rb.Push(ResultSuccess);
}
void Hid::GetPlayerLedPattern(Kernel::HLERequestContext& ctx) {
@@ -1165,15 +1152,14 @@ void Hid::SetNpadJoyAssignmentModeSingleByDefault(Kernel::HLERequestContext& ctx
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
- const auto result =
- controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
- Controller_NPad::NpadJoyAssignmentMode::Single);
+ controller.SetNpadMode(parameters.npad_id, Controller_NPad::NpadJoyDeviceType::Left,
+ Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
+ rb.Push(ResultSuccess);
}
void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
@@ -1189,15 +1175,15 @@ void Hid::SetNpadJoyAssignmentModeSingle(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
- const auto result = controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
- Controller_NPad::NpadJoyAssignmentMode::Single);
+ controller.SetNpadMode(parameters.npad_id, parameters.npad_joy_device_type,
+ Controller_NPad::NpadJoyAssignmentMode::Single);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}, npad_joy_device_type={}",
parameters.npad_id, parameters.applet_resource_user_id,
parameters.npad_joy_device_type);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
+ rb.Push(ResultSuccess);
}
void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
@@ -1212,14 +1198,13 @@ void Hid::SetNpadJoyAssignmentModeDual(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
auto& controller = GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
- const auto result = controller.SetNpadMode(parameters.npad_id, {},
- Controller_NPad::NpadJoyAssignmentMode::Dual);
+ controller.SetNpadMode(parameters.npad_id, {}, Controller_NPad::NpadJoyAssignmentMode::Dual);
LOG_INFO(Service_HID, "called, npad_id={}, applet_resource_user_id={}", parameters.npad_id,
parameters.applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(result);
+ rb.Push(ResultSuccess);
}
void Hid::MergeSingleJoyAsDualJoy(Kernel::HLERequestContext& ctx) {
@@ -1412,8 +1397,11 @@ void Hid::ClearNpadCaptureButtonAssignment(Kernel::HLERequestContext& ctx) {
void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto vibration_device_handle{rp.PopRaw<Core::HID::VibrationDeviceHandle>()};
+ const auto& controller =
+ GetAppletResource()->GetController<Controller_NPad>(HidController::NPad);
Core::HID::VibrationDeviceInfo vibration_device_info;
+ bool check_device_index = false;
switch (vibration_device_handle.npad_type) {
case Core::HID::NpadStyleIndex::ProController:
@@ -1421,34 +1409,46 @@ void Hid::GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {
case Core::HID::NpadStyleIndex::JoyconDual:
case Core::HID::NpadStyleIndex::JoyconLeft:
case Core::HID::NpadStyleIndex::JoyconRight:
- default:
vibration_device_info.type = Core::HID::VibrationDeviceType::LinearResonantActuator;
+ check_device_index = true;
break;
case Core::HID::NpadStyleIndex::GameCube:
vibration_device_info.type = Core::HID::VibrationDeviceType::GcErm;
break;
- case Core::HID::NpadStyleIndex::Pokeball:
+ case Core::HID::NpadStyleIndex::N64:
+ vibration_device_info.type = Core::HID::VibrationDeviceType::N64;
+ break;
+ default:
vibration_device_info.type = Core::HID::VibrationDeviceType::Unknown;
break;
}
- switch (vibration_device_handle.device_index) {
- case Core::HID::DeviceIndex::Left:
- vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
- break;
- case Core::HID::DeviceIndex::Right:
- vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
- break;
- case Core::HID::DeviceIndex::None:
- default:
- ASSERT_MSG(false, "DeviceIndex should never be None!");
- vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
- break;
+ vibration_device_info.position = Core::HID::VibrationDevicePosition::None;
+ if (check_device_index) {
+ switch (vibration_device_handle.device_index) {
+ case Core::HID::DeviceIndex::Left:
+ vibration_device_info.position = Core::HID::VibrationDevicePosition::Left;
+ break;
+ case Core::HID::DeviceIndex::Right:
+ vibration_device_info.position = Core::HID::VibrationDevicePosition::Right;
+ break;
+ case Core::HID::DeviceIndex::None:
+ default:
+ ASSERT_MSG(false, "DeviceIndex should never be None!");
+ break;
+ }
}
LOG_DEBUG(Service_HID, "called, vibration_device_type={}, vibration_device_position={}",
vibration_device_info.type, vibration_device_info.position);
+ const auto result = controller.IsDeviceHandleValid(vibration_device_handle);
+ if (result.IsError()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ return;
+ }
+
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(ResultSuccess);
rb.PushRaw(vibration_device_info);
@@ -2345,8 +2345,8 @@ void InstallInterfaces(SM::ServiceManager& service_manager, Core::System& system
std::make_shared<HidSys>(system)->InstallAsService(service_manager);
std::make_shared<HidTmp>(system)->InstallAsService(service_manager);
- std::make_shared<IRS>(system)->InstallAsService(service_manager);
- std::make_shared<IRS_SYS>(system)->InstallAsService(service_manager);
+ std::make_shared<Service::IRS::IRS>(system)->InstallAsService(service_manager);
+ std::make_shared<Service::IRS::IRS_SYS>(system)->InstallAsService(service_manager);
std::make_shared<XCD_SYS>(system)->InstallAsService(service_manager);
}
diff --git a/src/core/hle/service/hid/hidbus.cpp b/src/core/hle/service/hid/hidbus.cpp
index fa6153b4c..e5e50845f 100644
--- a/src/core/hle/service/hid/hidbus.cpp
+++ b/src/core/hle/service/hid/hidbus.cpp
@@ -50,12 +50,15 @@ HidBus::HidBus(Core::System& system_)
// Register update callbacks
hidbus_update_event = Core::Timing::CreateEvent(
"Hidbus::UpdateCallback",
- [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
+ [this](std::uintptr_t user_data, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto guard = LockService();
UpdateHidbus(user_data, ns_late);
+ return std::nullopt;
});
- system_.CoreTiming().ScheduleEvent(hidbus_update_ns, hidbus_update_event);
+ system_.CoreTiming().ScheduleLoopingEvent(hidbus_update_ns, hidbus_update_ns,
+ hidbus_update_event);
}
HidBus::~HidBus() {
@@ -63,8 +66,6 @@ HidBus::~HidBus() {
}
void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
- auto& core_timing = system.CoreTiming();
-
if (is_hidbus_enabled) {
for (std::size_t i = 0; i < devices.size(); ++i) {
if (!devices[i].is_device_initializated) {
@@ -82,13 +83,6 @@ void HidBus::UpdateHidbus(std::uintptr_t user_data, std::chrono::nanoseconds ns_
sizeof(HidbusStatusManagerEntry));
}
}
-
- // If ns_late is higher than the update rate ignore the delay
- if (ns_late > hidbus_update_ns) {
- ns_late = {};
- }
-
- core_timing.ScheduleEvent(hidbus_update_ns - ns_late, hidbus_update_event);
}
std::optional<std::size_t> HidBus::GetDeviceIndexFromHandle(BusHandle handle) const {
diff --git a/src/core/hle/service/hid/hidbus.h b/src/core/hle/service/hid/hidbus.h
index 6b3015a0f..8c687f678 100644
--- a/src/core/hle/service/hid/hidbus.h
+++ b/src/core/hle/service/hid/hidbus.h
@@ -71,7 +71,7 @@ private:
struct HidbusStatusManagerEntry {
u8 is_connected{};
INSERT_PADDING_BYTES(0x3);
- ResultCode is_connected_result{0};
+ Result is_connected_result{0};
u8 is_enabled{};
u8 is_in_focus{};
u8 is_polling_mode{};
diff --git a/src/core/hle/service/hid/hidbus/hidbus_base.h b/src/core/hle/service/hid/hidbus/hidbus_base.h
index 01c52051b..d3960f506 100644
--- a/src/core/hle/service/hid/hidbus/hidbus_base.h
+++ b/src/core/hle/service/hid/hidbus/hidbus_base.h
@@ -26,7 +26,7 @@ enum class JoyPollingMode : u32 {
};
struct DataAccessorHeader {
- ResultCode result{ResultUnknown};
+ Result result{ResultUnknown};
INSERT_PADDING_WORDS(0x1);
std::array<u8, 0x18> unused{};
u64 latest_entry{};
diff --git a/src/core/hle/service/hid/irs.cpp b/src/core/hle/service/hid/irs.cpp
index d2a91d913..c4b44cbf9 100644
--- a/src/core/hle/service/hid/irs.cpp
+++ b/src/core/hle/service/hid/irs.cpp
@@ -1,16 +1,28 @@
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
+#include <algorithm>
+#include <random>
+
#include "core/core.h"
#include "core/core_timing.h"
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/k_shared_memory.h"
#include "core/hle/kernel/k_transfer_memory.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/service/hid/errors.h"
#include "core/hle/service/hid/irs.h"
+#include "core/hle/service/hid/irsensor/clustering_processor.h"
+#include "core/hle/service/hid/irsensor/image_transfer_processor.h"
+#include "core/hle/service/hid/irsensor/ir_led_processor.h"
+#include "core/hle/service/hid/irsensor/moment_processor.h"
+#include "core/hle/service/hid/irsensor/pointing_processor.h"
+#include "core/hle/service/hid/irsensor/tera_plugin_processor.h"
+#include "core/memory.h"
-namespace Service::HID {
+namespace Service::IRS {
IRS::IRS(Core::System& system_) : ServiceFramework{system_, "irs"} {
// clang-format off
@@ -36,14 +48,19 @@ IRS::IRS(Core::System& system_) : ServiceFramework{system_, "irs"} {
};
// clang-format on
+ u8* raw_shared_memory = system.Kernel().GetIrsSharedMem().GetPointer();
RegisterHandlers(functions);
+ shared_memory = std::construct_at(reinterpret_cast<StatusManager*>(raw_shared_memory));
+
+ npad_device = system.HIDCore().GetEmulatedController(Core::HID::NpadIdType::Player1);
}
+IRS::~IRS() = default;
void IRS::ActivateIrsensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
- LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
+ LOG_WARNING(Service_IRS, "(STUBBED) called, applet_resource_user_id={}",
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
@@ -54,7 +71,7 @@ void IRS::DeactivateIrsensor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto applet_resource_user_id{rp.Pop<u64>()};
- LOG_WARNING(Service_HID, "(STUBBED) called, applet_resource_user_id={}",
+ LOG_WARNING(Service_IRS, "(STUBBED) called, applet_resource_user_id={}",
applet_resource_user_id);
IPC::ResponseBuilder rb{ctx, 2};
@@ -75,7 +92,7 @@ void IRS::GetIrsensorSharedMemoryHandle(Kernel::HLERequestContext& ctx) {
void IRS::StopImageProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- IrCameraHandle camera_handle;
+ Core::IrSensor::IrCameraHandle camera_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
@@ -88,17 +105,23 @@ void IRS::StopImageProcessor(Kernel::HLERequestContext& ctx) {
parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
parameters.applet_resource_user_id);
+ auto result = IsIrCameraHandleValid(parameters.camera_handle);
+ if (result.IsSuccess()) {
+ // TODO: Stop Image processor
+ result = ResultSuccess;
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::RunMomentProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- IrCameraHandle camera_handle;
+ Core::IrSensor::IrCameraHandle camera_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
- PackedMomentProcessorConfig processor_config;
+ Core::IrSensor::PackedMomentProcessorConfig processor_config;
};
static_assert(sizeof(Parameters) == 0x30, "Parameters has incorrect size.");
@@ -109,19 +132,28 @@ void IRS::RunMomentProcessor(Kernel::HLERequestContext& ctx) {
parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
parameters.applet_resource_user_id);
+ const auto result = IsIrCameraHandleValid(parameters.camera_handle);
+
+ if (result.IsSuccess()) {
+ auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle);
+ MakeProcessor<MomentProcessor>(parameters.camera_handle, device);
+ auto& image_transfer_processor = GetProcessor<MomentProcessor>(parameters.camera_handle);
+ image_transfer_processor.SetConfig(parameters.processor_config);
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::RunClusteringProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- IrCameraHandle camera_handle;
+ Core::IrSensor::IrCameraHandle camera_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
- PackedClusteringProcessorConfig processor_config;
+ Core::IrSensor::PackedClusteringProcessorConfig processor_config;
};
- static_assert(sizeof(Parameters) == 0x40, "Parameters has incorrect size.");
+ static_assert(sizeof(Parameters) == 0x38, "Parameters has incorrect size.");
const auto parameters{rp.PopRaw<Parameters>()};
@@ -130,17 +162,27 @@ void IRS::RunClusteringProcessor(Kernel::HLERequestContext& ctx) {
parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
parameters.applet_resource_user_id);
+ auto result = IsIrCameraHandleValid(parameters.camera_handle);
+
+ if (result.IsSuccess()) {
+ auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle);
+ MakeProcessorWithCoreContext<ClusteringProcessor>(parameters.camera_handle, device);
+ auto& image_transfer_processor =
+ GetProcessor<ClusteringProcessor>(parameters.camera_handle);
+ image_transfer_processor.SetConfig(parameters.processor_config);
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::RunImageTransferProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- IrCameraHandle camera_handle;
+ Core::IrSensor::IrCameraHandle camera_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
- PackedImageTransferProcessorConfig processor_config;
+ Core::IrSensor::PackedImageTransferProcessorConfig processor_config;
u32 transfer_memory_size;
};
static_assert(sizeof(Parameters) == 0x30, "Parameters has incorrect size.");
@@ -151,20 +193,42 @@ void IRS::RunImageTransferProcessor(Kernel::HLERequestContext& ctx) {
auto t_mem =
system.CurrentProcess()->GetHandleTable().GetObject<Kernel::KTransferMemory>(t_mem_handle);
- LOG_WARNING(Service_IRS,
- "(STUBBED) called, npad_type={}, npad_id={}, transfer_memory_size={}, "
- "applet_resource_user_id={}",
- parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
- parameters.transfer_memory_size, parameters.applet_resource_user_id);
+ if (t_mem.IsNull()) {
+ LOG_ERROR(Service_IRS, "t_mem is a nullptr for handle=0x{:08X}", t_mem_handle);
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(ResultUnknown);
+ return;
+ }
+
+ ASSERT_MSG(t_mem->GetSize() == parameters.transfer_memory_size, "t_mem has incorrect size");
+
+ u8* transfer_memory = system.Memory().GetPointer(t_mem->GetSourceAddress());
+
+ LOG_INFO(Service_IRS,
+ "called, npad_type={}, npad_id={}, transfer_memory_size={}, transfer_memory_size={}, "
+ "applet_resource_user_id={}",
+ parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
+ parameters.transfer_memory_size, t_mem->GetSize(), parameters.applet_resource_user_id);
+
+ const auto result = IsIrCameraHandleValid(parameters.camera_handle);
+
+ if (result.IsSuccess()) {
+ auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle);
+ MakeProcessorWithCoreContext<ImageTransferProcessor>(parameters.camera_handle, device);
+ auto& image_transfer_processor =
+ GetProcessor<ImageTransferProcessor>(parameters.camera_handle);
+ image_transfer_processor.SetConfig(parameters.processor_config);
+ image_transfer_processor.SetTransferMemoryPointer(transfer_memory);
+ }
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::GetImageTransferProcessorState(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- IrCameraHandle camera_handle;
+ Core::IrSensor::IrCameraHandle camera_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
@@ -172,32 +236,68 @@ void IRS::GetImageTransferProcessorState(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
- LOG_WARNING(Service_IRS,
- "(STUBBED) called, npad_type={}, npad_id={}, applet_resource_user_id={}",
- parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
- parameters.applet_resource_user_id);
+ LOG_DEBUG(Service_IRS, "(STUBBED) called, npad_type={}, npad_id={}, applet_resource_user_id={}",
+ parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
+ parameters.applet_resource_user_id);
+
+ const auto result = IsIrCameraHandleValid(parameters.camera_handle);
+ if (result.IsError()) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(result);
+ return;
+ }
+
+ const auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle);
+
+ if (device.mode != Core::IrSensor::IrSensorMode::ImageTransferProcessor) {
+ IPC::ResponseBuilder rb{ctx, 2};
+ rb.Push(InvalidProcessorState);
+ return;
+ }
- IPC::ResponseBuilder rb{ctx, 5};
+ std::vector<u8> data{};
+ const auto& image_transfer_processor =
+ GetProcessor<ImageTransferProcessor>(parameters.camera_handle);
+ const auto& state = image_transfer_processor.GetState(data);
+
+ ctx.WriteBuffer(data);
+ IPC::ResponseBuilder rb{ctx, 6};
rb.Push(ResultSuccess);
- rb.PushRaw<u64>(system.CoreTiming().GetCPUTicks());
- rb.PushRaw<u32>(0);
+ rb.PushRaw(state);
}
void IRS::RunTeraPluginProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto camera_handle{rp.PopRaw<IrCameraHandle>()};
- const auto processor_config{rp.PopRaw<PackedTeraPluginProcessorConfig>()};
- const auto applet_resource_user_id{rp.Pop<u64>()};
+ struct Parameters {
+ Core::IrSensor::IrCameraHandle camera_handle;
+ Core::IrSensor::PackedTeraPluginProcessorConfig processor_config;
+ INSERT_PADDING_WORDS_NOINIT(1);
+ u64 applet_resource_user_id;
+ };
+ static_assert(sizeof(Parameters) == 0x18, "Parameters has incorrect size.");
- LOG_WARNING(Service_IRS,
- "(STUBBED) called, npad_type={}, npad_id={}, mode={}, mcu_version={}.{}, "
- "applet_resource_user_id={}",
- camera_handle.npad_type, camera_handle.npad_id, processor_config.mode,
- processor_config.required_mcu_version.major,
- processor_config.required_mcu_version.minor, applet_resource_user_id);
+ const auto parameters{rp.PopRaw<Parameters>()};
+
+ LOG_WARNING(
+ Service_IRS,
+ "(STUBBED) called, npad_type={}, npad_id={}, mode={}, mcu_version={}.{}, "
+ "applet_resource_user_id={}",
+ parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
+ parameters.processor_config.mode, parameters.processor_config.required_mcu_version.major,
+ parameters.processor_config.required_mcu_version.minor, parameters.applet_resource_user_id);
+
+ const auto result = IsIrCameraHandleValid(parameters.camera_handle);
+
+ if (result.IsSuccess()) {
+ auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle);
+ MakeProcessor<TeraPluginProcessor>(parameters.camera_handle, device);
+ auto& image_transfer_processor =
+ GetProcessor<TeraPluginProcessor>(parameters.camera_handle);
+ image_transfer_processor.SetConfig(parameters.processor_config);
+ }
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::GetNpadIrCameraHandle(Kernel::HLERequestContext& ctx) {
@@ -207,17 +307,17 @@ void IRS::GetNpadIrCameraHandle(Kernel::HLERequestContext& ctx) {
if (npad_id > Core::HID::NpadIdType::Player8 && npad_id != Core::HID::NpadIdType::Invalid &&
npad_id != Core::HID::NpadIdType::Handheld) {
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(InvalidNpadId);
+ rb.Push(Service::HID::InvalidNpadId);
return;
}
- IrCameraHandle camera_handle{
+ Core::IrSensor::IrCameraHandle camera_handle{
.npad_id = static_cast<u8>(NpadIdTypeToIndex(npad_id)),
.npad_type = Core::HID::NpadStyleIndex::None,
};
- LOG_WARNING(Service_IRS, "(STUBBED) called, npad_id={}, camera_npad_id={}, camera_npad_type={}",
- npad_id, camera_handle.npad_id, camera_handle.npad_type);
+ LOG_INFO(Service_IRS, "called, npad_id={}, camera_npad_id={}, camera_npad_type={}", npad_id,
+ camera_handle.npad_id, camera_handle.npad_type);
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(ResultSuccess);
@@ -226,8 +326,8 @@ void IRS::GetNpadIrCameraHandle(Kernel::HLERequestContext& ctx) {
void IRS::RunPointingProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto camera_handle{rp.PopRaw<IrCameraHandle>()};
- const auto processor_config{rp.PopRaw<PackedPointingProcessorConfig>()};
+ const auto camera_handle{rp.PopRaw<Core::IrSensor::IrCameraHandle>()};
+ const auto processor_config{rp.PopRaw<Core::IrSensor::PackedPointingProcessorConfig>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(
@@ -236,14 +336,23 @@ void IRS::RunPointingProcessor(Kernel::HLERequestContext& ctx) {
camera_handle.npad_type, camera_handle.npad_id, processor_config.required_mcu_version.major,
processor_config.required_mcu_version.minor, applet_resource_user_id);
+ auto result = IsIrCameraHandleValid(camera_handle);
+
+ if (result.IsSuccess()) {
+ auto& device = GetIrCameraSharedMemoryDeviceEntry(camera_handle);
+ MakeProcessor<PointingProcessor>(camera_handle, device);
+ auto& image_transfer_processor = GetProcessor<PointingProcessor>(camera_handle);
+ image_transfer_processor.SetConfig(processor_config);
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::SuspendImageProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- IrCameraHandle camera_handle;
+ Core::IrSensor::IrCameraHandle camera_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
@@ -256,14 +365,20 @@ void IRS::SuspendImageProcessor(Kernel::HLERequestContext& ctx) {
parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
parameters.applet_resource_user_id);
+ auto result = IsIrCameraHandleValid(parameters.camera_handle);
+ if (result.IsSuccess()) {
+ // TODO: Suspend image processor
+ result = ResultSuccess;
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::CheckFirmwareVersion(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto camera_handle{rp.PopRaw<IrCameraHandle>()};
- const auto mcu_version{rp.PopRaw<PackedMcuVersion>()};
+ const auto camera_handle{rp.PopRaw<Core::IrSensor::IrCameraHandle>()};
+ const auto mcu_version{rp.PopRaw<Core::IrSensor::PackedMcuVersion>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(
@@ -272,37 +387,45 @@ void IRS::CheckFirmwareVersion(Kernel::HLERequestContext& ctx) {
camera_handle.npad_type, camera_handle.npad_id, applet_resource_user_id, mcu_version.major,
mcu_version.minor);
+ auto result = IsIrCameraHandleValid(camera_handle);
+ if (result.IsSuccess()) {
+ // TODO: Check firmware version
+ result = ResultSuccess;
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::SetFunctionLevel(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- struct Parameters {
- IrCameraHandle camera_handle;
- PackedFunctionLevel function_level;
- u64 applet_resource_user_id;
- };
- static_assert(sizeof(Parameters) == 0x10, "Parameters has incorrect size.");
-
- const auto parameters{rp.PopRaw<Parameters>()};
+ const auto camera_handle{rp.PopRaw<Core::IrSensor::IrCameraHandle>()};
+ const auto function_level{rp.PopRaw<Core::IrSensor::PackedFunctionLevel>()};
+ const auto applet_resource_user_id{rp.Pop<u64>()};
- LOG_WARNING(Service_IRS,
- "(STUBBED) called, npad_type={}, npad_id={}, applet_resource_user_id={}",
- parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
- parameters.applet_resource_user_id);
+ LOG_WARNING(
+ Service_IRS,
+ "(STUBBED) called, npad_type={}, npad_id={}, function_level={}, applet_resource_user_id={}",
+ camera_handle.npad_type, camera_handle.npad_id, function_level.function_level,
+ applet_resource_user_id);
+
+ auto result = IsIrCameraHandleValid(camera_handle);
+ if (result.IsSuccess()) {
+ // TODO: Set Function level
+ result = ResultSuccess;
+ }
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::RunImageTransferExProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- IrCameraHandle camera_handle;
+ Core::IrSensor::IrCameraHandle camera_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
- PackedImageTransferProcessorExConfig processor_config;
+ Core::IrSensor::PackedImageTransferProcessorExConfig processor_config;
u64 transfer_memory_size;
};
static_assert(sizeof(Parameters) == 0x38, "Parameters has incorrect size.");
@@ -313,20 +436,33 @@ void IRS::RunImageTransferExProcessor(Kernel::HLERequestContext& ctx) {
auto t_mem =
system.CurrentProcess()->GetHandleTable().GetObject<Kernel::KTransferMemory>(t_mem_handle);
- LOG_WARNING(Service_IRS,
- "(STUBBED) called, npad_type={}, npad_id={}, transfer_memory_size={}, "
- "applet_resource_user_id={}",
- parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
- parameters.transfer_memory_size, parameters.applet_resource_user_id);
+ u8* transfer_memory = system.Memory().GetPointer(t_mem->GetSourceAddress());
+
+ LOG_INFO(Service_IRS,
+ "called, npad_type={}, npad_id={}, transfer_memory_size={}, "
+ "applet_resource_user_id={}",
+ parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
+ parameters.transfer_memory_size, parameters.applet_resource_user_id);
+
+ auto result = IsIrCameraHandleValid(parameters.camera_handle);
+
+ if (result.IsSuccess()) {
+ auto& device = GetIrCameraSharedMemoryDeviceEntry(parameters.camera_handle);
+ MakeProcessorWithCoreContext<ImageTransferProcessor>(parameters.camera_handle, device);
+ auto& image_transfer_processor =
+ GetProcessor<ImageTransferProcessor>(parameters.camera_handle);
+ image_transfer_processor.SetConfig(parameters.processor_config);
+ image_transfer_processor.SetTransferMemoryPointer(transfer_memory);
+ }
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::RunIrLedProcessor(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
- const auto camera_handle{rp.PopRaw<IrCameraHandle>()};
- const auto processor_config{rp.PopRaw<PackedIrLedProcessorConfig>()};
+ const auto camera_handle{rp.PopRaw<Core::IrSensor::IrCameraHandle>()};
+ const auto processor_config{rp.PopRaw<Core::IrSensor::PackedIrLedProcessorConfig>()};
const auto applet_resource_user_id{rp.Pop<u64>()};
LOG_WARNING(Service_IRS,
@@ -336,14 +472,23 @@ void IRS::RunIrLedProcessor(Kernel::HLERequestContext& ctx) {
processor_config.required_mcu_version.major,
processor_config.required_mcu_version.minor, applet_resource_user_id);
+ auto result = IsIrCameraHandleValid(camera_handle);
+
+ if (result.IsSuccess()) {
+ auto& device = GetIrCameraSharedMemoryDeviceEntry(camera_handle);
+ MakeProcessor<IrLedProcessor>(camera_handle, device);
+ auto& image_transfer_processor = GetProcessor<IrLedProcessor>(camera_handle);
+ image_transfer_processor.SetConfig(processor_config);
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::StopImageProcessorAsync(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- IrCameraHandle camera_handle;
+ Core::IrSensor::IrCameraHandle camera_handle;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
@@ -356,14 +501,20 @@ void IRS::StopImageProcessorAsync(Kernel::HLERequestContext& ctx) {
parameters.camera_handle.npad_type, parameters.camera_handle.npad_id,
parameters.applet_resource_user_id);
+ auto result = IsIrCameraHandleValid(parameters.camera_handle);
+ if (result.IsSuccess()) {
+ // TODO: Stop image processor async
+ result = ResultSuccess;
+ }
+
IPC::ResponseBuilder rb{ctx, 2};
- rb.Push(ResultSuccess);
+ rb.Push(result);
}
void IRS::ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
struct Parameters {
- PackedFunctionLevel function_level;
+ Core::IrSensor::PackedFunctionLevel function_level;
INSERT_PADDING_WORDS_NOINIT(1);
u64 applet_resource_user_id;
};
@@ -378,7 +529,22 @@ void IRS::ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx) {
rb.Push(ResultSuccess);
}
-IRS::~IRS() = default;
+Result IRS::IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_handle) const {
+ if (camera_handle.npad_id >
+ static_cast<u8>(NpadIdTypeToIndex(Core::HID::NpadIdType::Handheld))) {
+ return InvalidIrCameraHandle;
+ }
+ if (camera_handle.npad_type != Core::HID::NpadStyleIndex::None) {
+ return InvalidIrCameraHandle;
+ }
+ return ResultSuccess;
+}
+
+Core::IrSensor::DeviceFormat& IRS::GetIrCameraSharedMemoryDeviceEntry(
+ const Core::IrSensor::IrCameraHandle& camera_handle) {
+ ASSERT_MSG(sizeof(StatusManager::device) > camera_handle.npad_id, "invalid npad_id");
+ return shared_memory->device[camera_handle.npad_id];
+}
IRS_SYS::IRS_SYS(Core::System& system_) : ServiceFramework{system_, "irs:sys"} {
// clang-format off
@@ -395,4 +561,4 @@ IRS_SYS::IRS_SYS(Core::System& system_) : ServiceFramework{system_, "irs:sys"} {
IRS_SYS::~IRS_SYS() = default;
-} // namespace Service::HID
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irs.h b/src/core/hle/service/hid/irs.h
index 361dc2213..2e6115c73 100644
--- a/src/core/hle/service/hid/irs.h
+++ b/src/core/hle/service/hid/irs.h
@@ -4,13 +4,19 @@
#pragma once
#include "core/hid/hid_types.h"
+#include "core/hid/irs_types.h"
+#include "core/hle/service/hid/irsensor/processor_base.h"
#include "core/hle/service/service.h"
namespace Core {
class System;
}
-namespace Service::HID {
+namespace Core::HID {
+class EmulatedController;
+} // namespace Core::HID
+
+namespace Service::IRS {
class IRS final : public ServiceFramework<IRS> {
public:
@@ -18,234 +24,19 @@ public:
~IRS() override;
private:
- // This is nn::irsensor::IrCameraStatus
- enum IrCameraStatus : u32 {
- Available,
- Unsupported,
- Unconnected,
- };
-
- // This is nn::irsensor::IrCameraInternalStatus
- enum IrCameraInternalStatus : u32 {
- Stopped,
- FirmwareUpdateNeeded,
- Unkown2,
- Unkown3,
- Unkown4,
- FirmwareVersionRequested,
- FirmwareVersionIsInvalid,
- Ready,
- Setting,
- };
-
- // This is nn::irsensor::detail::StatusManager::IrSensorMode
- enum IrSensorMode : u64 {
- None,
- MomentProcessor,
- ClusteringProcessor,
- ImageTransferProcessor,
- PointingProcessorMarker,
- TeraPluginProcessor,
- IrLedProcessor,
- };
-
- // This is nn::irsensor::ImageProcessorStatus
- enum ImageProcessorStatus : u8 {
- stopped,
- running,
- };
-
- // This is nn::irsensor::ImageTransferProcessorFormat
- enum ImageTransferProcessorFormat : u8 {
- Size320x240,
- Size160x120,
- Size80x60,
- Size40x30,
- Size20x15,
- };
-
- // This is nn::irsensor::AdaptiveClusteringMode
- enum AdaptiveClusteringMode : u8 {
- StaticFov,
- DynamicFov,
- };
-
- // This is nn::irsensor::AdaptiveClusteringTargetDistance
- enum AdaptiveClusteringTargetDistance : u8 {
- Near,
- Middle,
- Far,
- };
-
- // This is nn::irsensor::IrsHandAnalysisMode
- enum IrsHandAnalysisMode : u8 {
- Silhouette,
- Image,
- SilhoueteAndImage,
- SilhuetteOnly,
- };
-
- // This is nn::irsensor::IrSensorFunctionLevel
- enum IrSensorFunctionLevel : u8 {
- unknown0,
- unknown1,
- unknown2,
- unknown3,
- unknown4,
- };
-
- // This is nn::irsensor::IrCameraHandle
- struct IrCameraHandle {
- u8 npad_id{};
- Core::HID::NpadStyleIndex npad_type{Core::HID::NpadStyleIndex::None};
- INSERT_PADDING_BYTES(2);
- };
- static_assert(sizeof(IrCameraHandle) == 4, "IrCameraHandle is an invalid size");
-
- struct IrsRect {
- s16 x;
- s16 y;
- s16 width;
- s16 height;
+ // This is nn::irsensor::detail::AruidFormat
+ struct AruidFormat {
+ u64 sensor_aruid;
+ u64 sensor_aruid_status;
};
+ static_assert(sizeof(AruidFormat) == 0x10, "AruidFormat is an invalid size");
- // This is nn::irsensor::PackedMcuVersion
- struct PackedMcuVersion {
- u16 major;
- u16 minor;
+ // This is nn::irsensor::detail::StatusManager
+ struct StatusManager {
+ std::array<Core::IrSensor::DeviceFormat, 9> device;
+ std::array<AruidFormat, 5> aruid;
};
- static_assert(sizeof(PackedMcuVersion) == 4, "PackedMcuVersion is an invalid size");
-
- // This is nn::irsensor::MomentProcessorConfig
- struct MomentProcessorConfig {
- u64 exposire_time;
- u8 light_target;
- u8 gain;
- u8 is_negative_used;
- INSERT_PADDING_BYTES(7);
- IrsRect window_of_interest;
- u8 preprocess;
- u8 preprocess_intensity_threshold;
- INSERT_PADDING_BYTES(5);
- };
- static_assert(sizeof(MomentProcessorConfig) == 0x28,
- "MomentProcessorConfig is an invalid size");
-
- // This is nn::irsensor::PackedMomentProcessorConfig
- struct PackedMomentProcessorConfig {
- u64 exposire_time;
- u8 light_target;
- u8 gain;
- u8 is_negative_used;
- INSERT_PADDING_BYTES(5);
- IrsRect window_of_interest;
- PackedMcuVersion required_mcu_version;
- u8 preprocess;
- u8 preprocess_intensity_threshold;
- INSERT_PADDING_BYTES(2);
- };
- static_assert(sizeof(PackedMomentProcessorConfig) == 0x20,
- "PackedMomentProcessorConfig is an invalid size");
-
- // This is nn::irsensor::ClusteringProcessorConfig
- struct ClusteringProcessorConfig {
- u64 exposire_time;
- u32 light_target;
- u32 gain;
- u8 is_negative_used;
- INSERT_PADDING_BYTES(7);
- IrsRect window_of_interest;
- u32 pixel_count_min;
- u32 pixel_count_max;
- u32 object_intensity_min;
- u8 is_external_light_filter_enabled;
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(ClusteringProcessorConfig) == 0x30,
- "ClusteringProcessorConfig is an invalid size");
-
- // This is nn::irsensor::PackedClusteringProcessorConfig
- struct PackedClusteringProcessorConfig {
- u64 exposire_time;
- u8 light_target;
- u8 gain;
- u8 is_negative_used;
- INSERT_PADDING_BYTES(5);
- IrsRect window_of_interest;
- PackedMcuVersion required_mcu_version;
- u32 pixel_count_min;
- u32 pixel_count_max;
- u32 object_intensity_min;
- u8 is_external_light_filter_enabled;
- INSERT_PADDING_BYTES(2);
- };
- static_assert(sizeof(PackedClusteringProcessorConfig) == 0x30,
- "PackedClusteringProcessorConfig is an invalid size");
-
- // This is nn::irsensor::PackedImageTransferProcessorConfig
- struct PackedImageTransferProcessorConfig {
- u64 exposire_time;
- u8 light_target;
- u8 gain;
- u8 is_negative_used;
- INSERT_PADDING_BYTES(5);
- PackedMcuVersion required_mcu_version;
- u8 format;
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(PackedImageTransferProcessorConfig) == 0x18,
- "PackedImageTransferProcessorConfig is an invalid size");
-
- // This is nn::irsensor::PackedTeraPluginProcessorConfig
- struct PackedTeraPluginProcessorConfig {
- PackedMcuVersion required_mcu_version;
- u8 mode;
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(PackedTeraPluginProcessorConfig) == 0x8,
- "PackedTeraPluginProcessorConfig is an invalid size");
-
- // This is nn::irsensor::PackedPointingProcessorConfig
- struct PackedPointingProcessorConfig {
- IrsRect window_of_interest;
- PackedMcuVersion required_mcu_version;
- };
- static_assert(sizeof(PackedPointingProcessorConfig) == 0xC,
- "PackedPointingProcessorConfig is an invalid size");
-
- // This is nn::irsensor::PackedFunctionLevel
- struct PackedFunctionLevel {
- IrSensorFunctionLevel function_level;
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(PackedFunctionLevel) == 0x4, "PackedFunctionLevel is an invalid size");
-
- // This is nn::irsensor::PackedImageTransferProcessorExConfig
- struct PackedImageTransferProcessorExConfig {
- u64 exposire_time;
- u8 light_target;
- u8 gain;
- u8 is_negative_used;
- INSERT_PADDING_BYTES(5);
- PackedMcuVersion required_mcu_version;
- ImageTransferProcessorFormat origin_format;
- ImageTransferProcessorFormat trimming_format;
- u16 trimming_start_x;
- u16 trimming_start_y;
- u8 is_external_light_filter_enabled;
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(PackedImageTransferProcessorExConfig) == 0x20,
- "PackedImageTransferProcessorExConfig is an invalid size");
-
- // This is nn::irsensor::PackedIrLedProcessorConfig
- struct PackedIrLedProcessorConfig {
- PackedMcuVersion required_mcu_version;
- u8 light_target;
- INSERT_PADDING_BYTES(3);
- };
- static_assert(sizeof(PackedIrLedProcessorConfig) == 0x8,
- "PackedIrLedProcessorConfig is an invalid size");
+ static_assert(sizeof(StatusManager) == 0x8000, "StatusManager is an invalid size");
void ActivateIrsensor(Kernel::HLERequestContext& ctx);
void DeactivateIrsensor(Kernel::HLERequestContext& ctx);
@@ -265,6 +56,56 @@ private:
void RunIrLedProcessor(Kernel::HLERequestContext& ctx);
void StopImageProcessorAsync(Kernel::HLERequestContext& ctx);
void ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx);
+
+ Result IsIrCameraHandleValid(const Core::IrSensor::IrCameraHandle& camera_handle) const;
+ Core::IrSensor::DeviceFormat& GetIrCameraSharedMemoryDeviceEntry(
+ const Core::IrSensor::IrCameraHandle& camera_handle);
+
+ template <typename T>
+ void MakeProcessor(const Core::IrSensor::IrCameraHandle& handle,
+ Core::IrSensor::DeviceFormat& device_state) {
+ const auto index = static_cast<std::size_t>(handle.npad_id);
+ if (index > sizeof(processors)) {
+ LOG_CRITICAL(Service_IRS, "Invalid index {}", index);
+ return;
+ }
+ processors[index] = std::make_unique<T>(device_state);
+ }
+
+ template <typename T>
+ void MakeProcessorWithCoreContext(const Core::IrSensor::IrCameraHandle& handle,
+ Core::IrSensor::DeviceFormat& device_state) {
+ const auto index = static_cast<std::size_t>(handle.npad_id);
+ if (index > sizeof(processors)) {
+ LOG_CRITICAL(Service_IRS, "Invalid index {}", index);
+ return;
+ }
+ processors[index] = std::make_unique<T>(system.HIDCore(), device_state, index);
+ }
+
+ template <typename T>
+ T& GetProcessor(const Core::IrSensor::IrCameraHandle& handle) {
+ const auto index = static_cast<std::size_t>(handle.npad_id);
+ if (index > sizeof(processors)) {
+ LOG_CRITICAL(Service_IRS, "Invalid index {}", index);
+ return static_cast<T&>(*processors[0]);
+ }
+ return static_cast<T&>(*processors[index]);
+ }
+
+ template <typename T>
+ const T& GetProcessor(const Core::IrSensor::IrCameraHandle& handle) const {
+ const auto index = static_cast<std::size_t>(handle.npad_id);
+ if (index > sizeof(processors)) {
+ LOG_CRITICAL(Service_IRS, "Invalid index {}", index);
+ return static_cast<T&>(*processors[0]);
+ }
+ return static_cast<T&>(*processors[index]);
+ }
+
+ Core::HID::EmulatedController* npad_device = nullptr;
+ StatusManager* shared_memory = nullptr;
+ std::array<std::unique_ptr<ProcessorBase>, 9> processors{};
};
class IRS_SYS final : public ServiceFramework<IRS_SYS> {
@@ -273,4 +114,4 @@ public:
~IRS_SYS() override;
};
-} // namespace Service::HID
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irs_ring_lifo.h b/src/core/hle/service/hid/irs_ring_lifo.h
new file mode 100644
index 000000000..255d1d296
--- /dev/null
+++ b/src/core/hle/service/hid/irs_ring_lifo.h
@@ -0,0 +1,47 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <array>
+
+#include "common/common_types.h"
+
+namespace Service::IRS {
+
+template <typename State, std::size_t max_buffer_size>
+struct Lifo {
+ s64 sampling_number{};
+ s64 buffer_count{};
+ std::array<State, max_buffer_size> entries{};
+
+ const State& ReadCurrentEntry() const {
+ return entries[GetBufferTail()];
+ }
+
+ const State& ReadPreviousEntry() const {
+ return entries[GetPreviousEntryIndex()];
+ }
+
+ s64 GetBufferTail() const {
+ return sampling_number % max_buffer_size;
+ }
+
+ std::size_t GetPreviousEntryIndex() const {
+ return static_cast<size_t>((GetBufferTail() + max_buffer_size - 1) % max_buffer_size);
+ }
+
+ std::size_t GetNextEntryIndex() const {
+ return static_cast<size_t>((GetBufferTail() + 1) % max_buffer_size);
+ }
+
+ void WriteNextEntry(const State& new_state) {
+ if (buffer_count < static_cast<s64>(max_buffer_size)) {
+ buffer_count++;
+ }
+ sampling_number++;
+ entries[GetBufferTail()] = new_state;
+ }
+};
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.cpp b/src/core/hle/service/hid/irsensor/clustering_processor.cpp
new file mode 100644
index 000000000..e2f4ae876
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/clustering_processor.cpp
@@ -0,0 +1,265 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <queue>
+
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hle/service/hid/irsensor/clustering_processor.h"
+
+namespace Service::IRS {
+ClusteringProcessor::ClusteringProcessor(Core::HID::HIDCore& hid_core_,
+ Core::IrSensor::DeviceFormat& device_format,
+ std::size_t npad_index)
+ : device{device_format} {
+ npad_device = hid_core_.GetEmulatedControllerByIndex(npad_index);
+
+ device.mode = Core::IrSensor::IrSensorMode::ClusteringProcessor;
+ device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
+ device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped;
+ SetDefaultConfig();
+
+ shared_memory = std::construct_at(
+ reinterpret_cast<ClusteringSharedMemory*>(&device_format.state.processor_raw_data));
+
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { OnControllerUpdate(type); },
+ .is_npad_service = true,
+ };
+ callback_key = npad_device->SetCallback(engine_callback);
+}
+
+ClusteringProcessor::~ClusteringProcessor() {
+ npad_device->DeleteCallback(callback_key);
+};
+
+void ClusteringProcessor::StartProcessor() {
+ device.camera_status = Core::IrSensor::IrCameraStatus::Available;
+ device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Ready;
+}
+
+void ClusteringProcessor::SuspendProcessor() {}
+
+void ClusteringProcessor::StopProcessor() {}
+
+void ClusteringProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType type) {
+ if (type != Core::HID::ControllerTriggerType::IrSensor) {
+ return;
+ }
+
+ next_state = {};
+ const auto camera_data = npad_device->GetCamera();
+ auto filtered_image = camera_data.data;
+
+ RemoveLowIntensityData(filtered_image);
+
+ const auto window_start_x = static_cast<std::size_t>(current_config.window_of_interest.x);
+ const auto window_start_y = static_cast<std::size_t>(current_config.window_of_interest.y);
+ const auto window_end_x =
+ window_start_x + static_cast<std::size_t>(current_config.window_of_interest.width);
+ const auto window_end_y =
+ window_start_y + static_cast<std::size_t>(current_config.window_of_interest.height);
+
+ for (std::size_t y = window_start_y; y < window_end_y; y++) {
+ for (std::size_t x = window_start_x; x < window_end_x; x++) {
+ u8 pixel = GetPixel(filtered_image, x, y);
+ if (pixel == 0) {
+ continue;
+ }
+ const auto cluster = GetClusterProperties(filtered_image, x, y);
+ if (cluster.pixel_count > current_config.pixel_count_max) {
+ continue;
+ }
+ if (cluster.pixel_count < current_config.pixel_count_min) {
+ continue;
+ }
+ // Cluster object limit reached
+ if (next_state.object_count >= next_state.data.size()) {
+ continue;
+ }
+ next_state.data[next_state.object_count] = cluster;
+ next_state.object_count++;
+ }
+ }
+
+ next_state.sampling_number = camera_data.sample;
+ next_state.timestamp = next_state.timestamp + 131;
+ next_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;
+ shared_memory->clustering_lifo.WriteNextEntry(next_state);
+
+ if (!IsProcessorActive()) {
+ StartProcessor();
+ }
+}
+
+void ClusteringProcessor::RemoveLowIntensityData(std::vector<u8>& data) {
+ for (u8& pixel : data) {
+ if (pixel < current_config.pixel_count_min) {
+ pixel = 0;
+ }
+ }
+}
+
+ClusteringProcessor::ClusteringData ClusteringProcessor::GetClusterProperties(std::vector<u8>& data,
+ std::size_t x,
+ std::size_t y) {
+ using DataPoint = Common::Point<std::size_t>;
+ std::queue<DataPoint> search_points{};
+ ClusteringData current_cluster = GetPixelProperties(data, x, y);
+ SetPixel(data, x, y, 0);
+ search_points.emplace<DataPoint>({x, y});
+
+ while (!search_points.empty()) {
+ const auto point = search_points.front();
+ search_points.pop();
+
+ // Avoid negative numbers
+ if (point.x == 0 || point.y == 0) {
+ continue;
+ }
+
+ std::array<DataPoint, 4> new_points{
+ DataPoint{point.x - 1, point.y},
+ {point.x, point.y - 1},
+ {point.x + 1, point.y},
+ {point.x, point.y + 1},
+ };
+
+ for (const auto new_point : new_points) {
+ if (new_point.x >= width) {
+ continue;
+ }
+ if (new_point.y >= height) {
+ continue;
+ }
+ if (GetPixel(data, new_point.x, new_point.y) < current_config.object_intensity_min) {
+ continue;
+ }
+ const ClusteringData cluster = GetPixelProperties(data, new_point.x, new_point.y);
+ current_cluster = MergeCluster(current_cluster, cluster);
+ SetPixel(data, new_point.x, new_point.y, 0);
+ search_points.emplace<DataPoint>({new_point.x, new_point.y});
+ }
+ }
+
+ return current_cluster;
+}
+
+ClusteringProcessor::ClusteringData ClusteringProcessor::GetPixelProperties(
+ const std::vector<u8>& data, std::size_t x, std::size_t y) const {
+ return {
+ .average_intensity = GetPixel(data, x, y) / 255.0f,
+ .centroid =
+ {
+ .x = static_cast<f32>(x),
+ .y = static_cast<f32>(y),
+
+ },
+ .pixel_count = 1,
+ .bound =
+ {
+ .x = static_cast<s16>(x),
+ .y = static_cast<s16>(y),
+ .width = 1,
+ .height = 1,
+ },
+ };
+}
+
+ClusteringProcessor::ClusteringData ClusteringProcessor::MergeCluster(
+ const ClusteringData a, const ClusteringData b) const {
+ const f32 a_pixel_count = static_cast<f32>(a.pixel_count);
+ const f32 b_pixel_count = static_cast<f32>(b.pixel_count);
+ const f32 pixel_count = a_pixel_count + b_pixel_count;
+ const f32 average_intensity =
+ (a.average_intensity * a_pixel_count + b.average_intensity * b_pixel_count) / pixel_count;
+ const Core::IrSensor::IrsCentroid centroid = {
+ .x = (a.centroid.x * a_pixel_count + b.centroid.x * b_pixel_count) / pixel_count,
+ .y = (a.centroid.y * a_pixel_count + b.centroid.y * b_pixel_count) / pixel_count,
+ };
+ s16 bound_start_x = a.bound.x < b.bound.x ? a.bound.x : b.bound.x;
+ s16 bound_start_y = a.bound.y < b.bound.y ? a.bound.y : b.bound.y;
+ s16 a_bound_end_x = a.bound.x + a.bound.width;
+ s16 a_bound_end_y = a.bound.y + a.bound.height;
+ s16 b_bound_end_x = b.bound.x + b.bound.width;
+ s16 b_bound_end_y = b.bound.y + b.bound.height;
+
+ const Core::IrSensor::IrsRect bound = {
+ .x = bound_start_x,
+ .y = bound_start_y,
+ .width = a_bound_end_x > b_bound_end_x ? static_cast<s16>(a_bound_end_x - bound_start_x)
+ : static_cast<s16>(b_bound_end_x - bound_start_x),
+ .height = a_bound_end_y > b_bound_end_y ? static_cast<s16>(a_bound_end_y - bound_start_y)
+ : static_cast<s16>(b_bound_end_y - bound_start_y),
+ };
+
+ return {
+ .average_intensity = average_intensity,
+ .centroid = centroid,
+ .pixel_count = static_cast<u32>(pixel_count),
+ .bound = bound,
+ };
+}
+
+u8 ClusteringProcessor::GetPixel(const std::vector<u8>& data, std::size_t x, std::size_t y) const {
+ if ((y * width) + x > data.size()) {
+ return 0;
+ }
+ return data[(y * width) + x];
+}
+
+void ClusteringProcessor::SetPixel(std::vector<u8>& data, std::size_t x, std::size_t y, u8 value) {
+ if ((y * width) + x > data.size()) {
+ return;
+ }
+ data[(y * width) + x] = value;
+}
+
+void ClusteringProcessor::SetDefaultConfig() {
+ using namespace std::literals::chrono_literals;
+ current_config.camera_config.exposure_time = std::chrono::microseconds(200ms).count();
+ current_config.camera_config.gain = 2;
+ current_config.camera_config.is_negative_used = false;
+ current_config.camera_config.light_target = Core::IrSensor::CameraLightTarget::BrightLeds;
+ current_config.window_of_interest = {
+ .x = 0,
+ .y = 0,
+ .width = width,
+ .height = height,
+ };
+ current_config.pixel_count_min = 3;
+ current_config.pixel_count_max = static_cast<u32>(GetDataSize(format));
+ current_config.is_external_light_filter_enabled = true;
+ current_config.object_intensity_min = 150;
+
+ npad_device->SetCameraFormat(format);
+}
+
+void ClusteringProcessor::SetConfig(Core::IrSensor::PackedClusteringProcessorConfig config) {
+ current_config.camera_config.exposure_time = config.camera_config.exposure_time;
+ current_config.camera_config.gain = config.camera_config.gain;
+ current_config.camera_config.is_negative_used = config.camera_config.is_negative_used;
+ current_config.camera_config.light_target =
+ static_cast<Core::IrSensor::CameraLightTarget>(config.camera_config.light_target);
+ current_config.window_of_interest = config.window_of_interest;
+ current_config.pixel_count_min = config.pixel_count_min;
+ current_config.pixel_count_max = config.pixel_count_max;
+ current_config.is_external_light_filter_enabled = config.is_external_light_filter_enabled;
+ current_config.object_intensity_min = config.object_intensity_min;
+
+ LOG_INFO(Service_IRS,
+ "Processor config, exposure_time={}, gain={}, is_negative_used={}, "
+ "light_target={}, window_of_interest=({}, {}, {}, {}), pixel_count_min={}, "
+ "pixel_count_max={}, is_external_light_filter_enabled={}, object_intensity_min={}",
+ current_config.camera_config.exposure_time, current_config.camera_config.gain,
+ current_config.camera_config.is_negative_used,
+ current_config.camera_config.light_target, current_config.window_of_interest.x,
+ current_config.window_of_interest.y, current_config.window_of_interest.width,
+ current_config.window_of_interest.height, current_config.pixel_count_min,
+ current_config.pixel_count_max, current_config.is_external_light_filter_enabled,
+ current_config.object_intensity_min);
+
+ npad_device->SetCameraFormat(format);
+}
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/clustering_processor.h b/src/core/hle/service/hid/irsensor/clustering_processor.h
new file mode 100644
index 000000000..dc01a8ea7
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/clustering_processor.h
@@ -0,0 +1,110 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/hid/irs_types.h"
+#include "core/hle/service/hid/irs_ring_lifo.h"
+#include "core/hle/service/hid/irsensor/processor_base.h"
+
+namespace Core::HID {
+class EmulatedController;
+} // namespace Core::HID
+
+namespace Service::IRS {
+class ClusteringProcessor final : public ProcessorBase {
+public:
+ explicit ClusteringProcessor(Core::HID::HIDCore& hid_core_,
+ Core::IrSensor::DeviceFormat& device_format,
+ std::size_t npad_index);
+ ~ClusteringProcessor() override;
+
+ // Called when the processor is initialized
+ void StartProcessor() override;
+
+ // Called when the processor is suspended
+ void SuspendProcessor() override;
+
+ // Called when the processor is stopped
+ void StopProcessor() override;
+
+ // Sets config parameters of the camera
+ void SetConfig(Core::IrSensor::PackedClusteringProcessorConfig config);
+
+private:
+ static constexpr auto format = Core::IrSensor::ImageTransferProcessorFormat::Size320x240;
+ static constexpr std::size_t width = 320;
+ static constexpr std::size_t height = 240;
+
+ // This is nn::irsensor::ClusteringProcessorConfig
+ struct ClusteringProcessorConfig {
+ Core::IrSensor::CameraConfig camera_config;
+ Core::IrSensor::IrsRect window_of_interest;
+ u32 pixel_count_min;
+ u32 pixel_count_max;
+ u32 object_intensity_min;
+ bool is_external_light_filter_enabled;
+ INSERT_PADDING_BYTES(3);
+ };
+ static_assert(sizeof(ClusteringProcessorConfig) == 0x30,
+ "ClusteringProcessorConfig is an invalid size");
+
+ // This is nn::irsensor::AdaptiveClusteringProcessorConfig
+ struct AdaptiveClusteringProcessorConfig {
+ Core::IrSensor::AdaptiveClusteringMode mode;
+ Core::IrSensor::AdaptiveClusteringTargetDistance target_distance;
+ };
+ static_assert(sizeof(AdaptiveClusteringProcessorConfig) == 0x8,
+ "AdaptiveClusteringProcessorConfig is an invalid size");
+
+ // This is nn::irsensor::ClusteringData
+ struct ClusteringData {
+ f32 average_intensity;
+ Core::IrSensor::IrsCentroid centroid;
+ u32 pixel_count;
+ Core::IrSensor::IrsRect bound;
+ };
+ static_assert(sizeof(ClusteringData) == 0x18, "ClusteringData is an invalid size");
+
+ // This is nn::irsensor::ClusteringProcessorState
+ struct ClusteringProcessorState {
+ s64 sampling_number;
+ u64 timestamp;
+ u8 object_count;
+ INSERT_PADDING_BYTES(3);
+ Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level;
+ std::array<ClusteringData, 0x10> data;
+ };
+ static_assert(sizeof(ClusteringProcessorState) == 0x198,
+ "ClusteringProcessorState is an invalid size");
+
+ struct ClusteringSharedMemory {
+ Service::IRS::Lifo<ClusteringProcessorState, 6> clustering_lifo;
+ static_assert(sizeof(clustering_lifo) == 0x9A0, "clustering_lifo is an invalid size");
+ INSERT_PADDING_WORDS(0x11F);
+ };
+ static_assert(sizeof(ClusteringSharedMemory) == 0xE20,
+ "ClusteringSharedMemory is an invalid size");
+
+ void OnControllerUpdate(Core::HID::ControllerTriggerType type);
+ void RemoveLowIntensityData(std::vector<u8>& data);
+ ClusteringData GetClusterProperties(std::vector<u8>& data, std::size_t x, std::size_t y);
+ ClusteringData GetPixelProperties(const std::vector<u8>& data, std::size_t x,
+ std::size_t y) const;
+ ClusteringData MergeCluster(const ClusteringData a, const ClusteringData b) const;
+ u8 GetPixel(const std::vector<u8>& data, std::size_t x, std::size_t y) const;
+ void SetPixel(std::vector<u8>& data, std::size_t x, std::size_t y, u8 value);
+
+ // Sets config parameters of the camera
+ void SetDefaultConfig();
+
+ ClusteringSharedMemory* shared_memory = nullptr;
+ ClusteringProcessorState next_state{};
+
+ ClusteringProcessorConfig current_config{};
+ Core::IrSensor::DeviceFormat& device;
+ Core::HID::EmulatedController* npad_device;
+ int callback_key{};
+};
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp b/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp
new file mode 100644
index 000000000..98f0c579d
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/image_transfer_processor.cpp
@@ -0,0 +1,150 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "core/hid/emulated_controller.h"
+#include "core/hid/hid_core.h"
+#include "core/hle/service/hid/irsensor/image_transfer_processor.h"
+
+namespace Service::IRS {
+ImageTransferProcessor::ImageTransferProcessor(Core::HID::HIDCore& hid_core_,
+ Core::IrSensor::DeviceFormat& device_format,
+ std::size_t npad_index)
+ : device{device_format} {
+ npad_device = hid_core_.GetEmulatedControllerByIndex(npad_index);
+
+ Core::HID::ControllerUpdateCallback engine_callback{
+ .on_change = [this](Core::HID::ControllerTriggerType type) { OnControllerUpdate(type); },
+ .is_npad_service = true,
+ };
+ callback_key = npad_device->SetCallback(engine_callback);
+
+ device.mode = Core::IrSensor::IrSensorMode::ImageTransferProcessor;
+ device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
+ device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped;
+}
+
+ImageTransferProcessor::~ImageTransferProcessor() {
+ npad_device->DeleteCallback(callback_key);
+};
+
+void ImageTransferProcessor::StartProcessor() {
+ is_active = true;
+ device.camera_status = Core::IrSensor::IrCameraStatus::Available;
+ device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Ready;
+ processor_state.sampling_number = 0;
+ processor_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;
+}
+
+void ImageTransferProcessor::SuspendProcessor() {}
+
+void ImageTransferProcessor::StopProcessor() {}
+
+void ImageTransferProcessor::OnControllerUpdate(Core::HID::ControllerTriggerType type) {
+ if (type != Core::HID::ControllerTriggerType::IrSensor) {
+ return;
+ }
+ if (!is_transfer_memory_set) {
+ return;
+ }
+
+ const auto camera_data = npad_device->GetCamera();
+
+ // This indicates how much ambient light is precent
+ processor_state.ambient_noise_level = Core::IrSensor::CameraAmbientNoiseLevel::Low;
+ processor_state.sampling_number = camera_data.sample;
+
+ if (camera_data.format != current_config.origin_format) {
+ LOG_WARNING(Service_IRS, "Wrong Input format {} expected {}", camera_data.format,
+ current_config.origin_format);
+ memset(transfer_memory, 0, GetDataSize(current_config.trimming_format));
+ return;
+ }
+
+ if (current_config.origin_format > current_config.trimming_format) {
+ LOG_WARNING(Service_IRS, "Origin format {} is smaller than trimming format {}",
+ current_config.origin_format, current_config.trimming_format);
+ memset(transfer_memory, 0, GetDataSize(current_config.trimming_format));
+ return;
+ }
+
+ std::vector<u8> window_data{};
+ const auto origin_width = GetDataWidth(current_config.origin_format);
+ const auto origin_height = GetDataHeight(current_config.origin_format);
+ const auto trimming_width = GetDataWidth(current_config.trimming_format);
+ const auto trimming_height = GetDataHeight(current_config.trimming_format);
+ window_data.resize(GetDataSize(current_config.trimming_format));
+
+ if (trimming_width + current_config.trimming_start_x > origin_width ||
+ trimming_height + current_config.trimming_start_y > origin_height) {
+ LOG_WARNING(Service_IRS,
+ "Trimming area ({}, {}, {}, {}) is outside of origin area ({}, {})",
+ current_config.trimming_start_x, current_config.trimming_start_y,
+ trimming_width, trimming_height, origin_width, origin_height);
+ memset(transfer_memory, 0, GetDataSize(current_config.trimming_format));
+ return;
+ }
+
+ for (std::size_t y = 0; y < trimming_height; y++) {
+ for (std::size_t x = 0; x < trimming_width; x++) {
+ const std::size_t window_index = (y * trimming_width) + x;
+ const std::size_t origin_index =
+ ((y + current_config.trimming_start_y) * origin_width) + x +
+ current_config.trimming_start_x;
+ window_data[window_index] = camera_data.data[origin_index];
+ }
+ }
+
+ memcpy(transfer_memory, window_data.data(), GetDataSize(current_config.trimming_format));
+
+ if (!IsProcessorActive()) {
+ StartProcessor();
+ }
+}
+
+void ImageTransferProcessor::SetConfig(Core::IrSensor::PackedImageTransferProcessorConfig config) {
+ current_config.camera_config.exposure_time = config.camera_config.exposure_time;
+ current_config.camera_config.gain = config.camera_config.gain;
+ current_config.camera_config.is_negative_used = config.camera_config.is_negative_used;
+ current_config.camera_config.light_target =
+ static_cast<Core::IrSensor::CameraLightTarget>(config.camera_config.light_target);
+ current_config.origin_format =
+ static_cast<Core::IrSensor::ImageTransferProcessorFormat>(config.format);
+ current_config.trimming_format =
+ static_cast<Core::IrSensor::ImageTransferProcessorFormat>(config.format);
+ current_config.trimming_start_x = 0;
+ current_config.trimming_start_y = 0;
+
+ npad_device->SetCameraFormat(current_config.origin_format);
+}
+
+void ImageTransferProcessor::SetConfig(
+ Core::IrSensor::PackedImageTransferProcessorExConfig config) {
+ current_config.camera_config.exposure_time = config.camera_config.exposure_time;
+ current_config.camera_config.gain = config.camera_config.gain;
+ current_config.camera_config.is_negative_used = config.camera_config.is_negative_used;
+ current_config.camera_config.light_target =
+ static_cast<Core::IrSensor::CameraLightTarget>(config.camera_config.light_target);
+ current_config.origin_format =
+ static_cast<Core::IrSensor::ImageTransferProcessorFormat>(config.origin_format);
+ current_config.trimming_format =
+ static_cast<Core::IrSensor::ImageTransferProcessorFormat>(config.trimming_format);
+ current_config.trimming_start_x = config.trimming_start_x;
+ current_config.trimming_start_y = config.trimming_start_y;
+
+ npad_device->SetCameraFormat(current_config.origin_format);
+}
+
+void ImageTransferProcessor::SetTransferMemoryPointer(u8* t_mem) {
+ is_transfer_memory_set = true;
+ transfer_memory = t_mem;
+}
+
+Core::IrSensor::ImageTransferProcessorState ImageTransferProcessor::GetState(
+ std::vector<u8>& data) const {
+ const auto size = GetDataSize(current_config.trimming_format);
+ data.resize(size);
+ memcpy(data.data(), transfer_memory, size);
+ return processor_state;
+}
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/image_transfer_processor.h b/src/core/hle/service/hid/irsensor/image_transfer_processor.h
new file mode 100644
index 000000000..393df492d
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/image_transfer_processor.h
@@ -0,0 +1,73 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/hid/irs_types.h"
+#include "core/hle/service/hid/irsensor/processor_base.h"
+
+namespace Core::HID {
+class EmulatedController;
+} // namespace Core::HID
+
+namespace Service::IRS {
+class ImageTransferProcessor final : public ProcessorBase {
+public:
+ explicit ImageTransferProcessor(Core::HID::HIDCore& hid_core_,
+ Core::IrSensor::DeviceFormat& device_format,
+ std::size_t npad_index);
+ ~ImageTransferProcessor() override;
+
+ // Called when the processor is initialized
+ void StartProcessor() override;
+
+ // Called when the processor is suspended
+ void SuspendProcessor() override;
+
+ // Called when the processor is stopped
+ void StopProcessor() override;
+
+ // Sets config parameters of the camera
+ void SetConfig(Core::IrSensor::PackedImageTransferProcessorConfig config);
+ void SetConfig(Core::IrSensor::PackedImageTransferProcessorExConfig config);
+
+ // Transfer memory where the image data will be stored
+ void SetTransferMemoryPointer(u8* t_mem);
+
+ Core::IrSensor::ImageTransferProcessorState GetState(std::vector<u8>& data) const;
+
+private:
+ // This is nn::irsensor::ImageTransferProcessorConfig
+ struct ImageTransferProcessorConfig {
+ Core::IrSensor::CameraConfig camera_config;
+ Core::IrSensor::ImageTransferProcessorFormat format;
+ };
+ static_assert(sizeof(ImageTransferProcessorConfig) == 0x20,
+ "ImageTransferProcessorConfig is an invalid size");
+
+ // This is nn::irsensor::ImageTransferProcessorExConfig
+ struct ImageTransferProcessorExConfig {
+ Core::IrSensor::CameraConfig camera_config;
+ Core::IrSensor::ImageTransferProcessorFormat origin_format;
+ Core::IrSensor::ImageTransferProcessorFormat trimming_format;
+ u16 trimming_start_x;
+ u16 trimming_start_y;
+ bool is_external_light_filter_enabled;
+ INSERT_PADDING_BYTES(3);
+ };
+ static_assert(sizeof(ImageTransferProcessorExConfig) == 0x28,
+ "ImageTransferProcessorExConfig is an invalid size");
+
+ void OnControllerUpdate(Core::HID::ControllerTriggerType type);
+
+ ImageTransferProcessorExConfig current_config{};
+ Core::IrSensor::ImageTransferProcessorState processor_state{};
+ Core::IrSensor::DeviceFormat& device;
+ Core::HID::EmulatedController* npad_device;
+ int callback_key{};
+
+ u8* transfer_memory = nullptr;
+ bool is_transfer_memory_set = false;
+};
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/ir_led_processor.cpp b/src/core/hle/service/hid/irsensor/ir_led_processor.cpp
new file mode 100644
index 000000000..8e6dd99e4
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/ir_led_processor.cpp
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "core/hle/service/hid/irsensor/ir_led_processor.h"
+
+namespace Service::IRS {
+IrLedProcessor::IrLedProcessor(Core::IrSensor::DeviceFormat& device_format)
+ : device(device_format) {
+ device.mode = Core::IrSensor::IrSensorMode::IrLedProcessor;
+ device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
+ device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped;
+}
+
+IrLedProcessor::~IrLedProcessor() = default;
+
+void IrLedProcessor::StartProcessor() {}
+
+void IrLedProcessor::SuspendProcessor() {}
+
+void IrLedProcessor::StopProcessor() {}
+
+void IrLedProcessor::SetConfig(Core::IrSensor::PackedIrLedProcessorConfig config) {
+ current_config.light_target =
+ static_cast<Core::IrSensor::CameraLightTarget>(config.light_target);
+}
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/ir_led_processor.h b/src/core/hle/service/hid/irsensor/ir_led_processor.h
new file mode 100644
index 000000000..c3d8693c9
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/ir_led_processor.h
@@ -0,0 +1,47 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "core/hid/irs_types.h"
+#include "core/hle/service/hid/irsensor/processor_base.h"
+
+namespace Service::IRS {
+class IrLedProcessor final : public ProcessorBase {
+public:
+ explicit IrLedProcessor(Core::IrSensor::DeviceFormat& device_format);
+ ~IrLedProcessor() override;
+
+ // Called when the processor is initialized
+ void StartProcessor() override;
+
+ // Called when the processor is suspended
+ void SuspendProcessor() override;
+
+ // Called when the processor is stopped
+ void StopProcessor() override;
+
+ // Sets config parameters of the camera
+ void SetConfig(Core::IrSensor::PackedIrLedProcessorConfig config);
+
+private:
+ // This is nn::irsensor::IrLedProcessorConfig
+ struct IrLedProcessorConfig {
+ Core::IrSensor::CameraLightTarget light_target;
+ };
+ static_assert(sizeof(IrLedProcessorConfig) == 0x4, "IrLedProcessorConfig is an invalid size");
+
+ struct IrLedProcessorState {
+ s64 sampling_number;
+ u64 timestamp;
+ std::array<u8, 0x8> data;
+ };
+ static_assert(sizeof(IrLedProcessorState) == 0x18, "IrLedProcessorState is an invalid size");
+
+ IrLedProcessorConfig current_config{};
+ Core::IrSensor::DeviceFormat& device;
+};
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/moment_processor.cpp b/src/core/hle/service/hid/irsensor/moment_processor.cpp
new file mode 100644
index 000000000..dbaca420a
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/moment_processor.cpp
@@ -0,0 +1,34 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "core/hle/service/hid/irsensor/moment_processor.h"
+
+namespace Service::IRS {
+MomentProcessor::MomentProcessor(Core::IrSensor::DeviceFormat& device_format)
+ : device(device_format) {
+ device.mode = Core::IrSensor::IrSensorMode::MomentProcessor;
+ device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
+ device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped;
+}
+
+MomentProcessor::~MomentProcessor() = default;
+
+void MomentProcessor::StartProcessor() {}
+
+void MomentProcessor::SuspendProcessor() {}
+
+void MomentProcessor::StopProcessor() {}
+
+void MomentProcessor::SetConfig(Core::IrSensor::PackedMomentProcessorConfig config) {
+ current_config.camera_config.exposure_time = config.camera_config.exposure_time;
+ current_config.camera_config.gain = config.camera_config.gain;
+ current_config.camera_config.is_negative_used = config.camera_config.is_negative_used;
+ current_config.camera_config.light_target =
+ static_cast<Core::IrSensor::CameraLightTarget>(config.camera_config.light_target);
+ current_config.window_of_interest = config.window_of_interest;
+ current_config.preprocess =
+ static_cast<Core::IrSensor::MomentProcessorPreprocess>(config.preprocess);
+ current_config.preprocess_intensity_threshold = config.preprocess_intensity_threshold;
+}
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/moment_processor.h b/src/core/hle/service/hid/irsensor/moment_processor.h
new file mode 100644
index 000000000..d4bd22e0f
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/moment_processor.h
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "core/hid/irs_types.h"
+#include "core/hle/service/hid/irsensor/processor_base.h"
+
+namespace Service::IRS {
+class MomentProcessor final : public ProcessorBase {
+public:
+ explicit MomentProcessor(Core::IrSensor::DeviceFormat& device_format);
+ ~MomentProcessor() override;
+
+ // Called when the processor is initialized
+ void StartProcessor() override;
+
+ // Called when the processor is suspended
+ void SuspendProcessor() override;
+
+ // Called when the processor is stopped
+ void StopProcessor() override;
+
+ // Sets config parameters of the camera
+ void SetConfig(Core::IrSensor::PackedMomentProcessorConfig config);
+
+private:
+ // This is nn::irsensor::MomentProcessorConfig
+ struct MomentProcessorConfig {
+ Core::IrSensor::CameraConfig camera_config;
+ Core::IrSensor::IrsRect window_of_interest;
+ Core::IrSensor::MomentProcessorPreprocess preprocess;
+ u32 preprocess_intensity_threshold;
+ };
+ static_assert(sizeof(MomentProcessorConfig) == 0x28,
+ "MomentProcessorConfig is an invalid size");
+
+ // This is nn::irsensor::MomentStatistic
+ struct MomentStatistic {
+ f32 average_intensity;
+ Core::IrSensor::IrsCentroid centroid;
+ };
+ static_assert(sizeof(MomentStatistic) == 0xC, "MomentStatistic is an invalid size");
+
+ // This is nn::irsensor::MomentProcessorState
+ struct MomentProcessorState {
+ s64 sampling_number;
+ u64 timestamp;
+ Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level;
+ INSERT_PADDING_BYTES(4);
+ std::array<MomentStatistic, 0x30> stadistic;
+ };
+ static_assert(sizeof(MomentProcessorState) == 0x258, "MomentProcessorState is an invalid size");
+
+ MomentProcessorConfig current_config{};
+ Core::IrSensor::DeviceFormat& device;
+};
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/pointing_processor.cpp b/src/core/hle/service/hid/irsensor/pointing_processor.cpp
new file mode 100644
index 000000000..929f177fc
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/pointing_processor.cpp
@@ -0,0 +1,26 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "core/hle/service/hid/irsensor/pointing_processor.h"
+
+namespace Service::IRS {
+PointingProcessor::PointingProcessor(Core::IrSensor::DeviceFormat& device_format)
+ : device(device_format) {
+ device.mode = Core::IrSensor::IrSensorMode::PointingProcessorMarker;
+ device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
+ device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped;
+}
+
+PointingProcessor::~PointingProcessor() = default;
+
+void PointingProcessor::StartProcessor() {}
+
+void PointingProcessor::SuspendProcessor() {}
+
+void PointingProcessor::StopProcessor() {}
+
+void PointingProcessor::SetConfig(Core::IrSensor::PackedPointingProcessorConfig config) {
+ current_config.window_of_interest = config.window_of_interest;
+}
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/pointing_processor.h b/src/core/hle/service/hid/irsensor/pointing_processor.h
new file mode 100644
index 000000000..cf4930794
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/pointing_processor.h
@@ -0,0 +1,61 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/hid/irs_types.h"
+#include "core/hle/service/hid/irsensor/processor_base.h"
+
+namespace Service::IRS {
+class PointingProcessor final : public ProcessorBase {
+public:
+ explicit PointingProcessor(Core::IrSensor::DeviceFormat& device_format);
+ ~PointingProcessor() override;
+
+ // Called when the processor is initialized
+ void StartProcessor() override;
+
+ // Called when the processor is suspended
+ void SuspendProcessor() override;
+
+ // Called when the processor is stopped
+ void StopProcessor() override;
+
+ // Sets config parameters of the camera
+ void SetConfig(Core::IrSensor::PackedPointingProcessorConfig config);
+
+private:
+ // This is nn::irsensor::PointingProcessorConfig
+ struct PointingProcessorConfig {
+ Core::IrSensor::IrsRect window_of_interest;
+ };
+ static_assert(sizeof(PointingProcessorConfig) == 0x8,
+ "PointingProcessorConfig is an invalid size");
+
+ struct PointingProcessorMarkerData {
+ u8 pointing_status;
+ INSERT_PADDING_BYTES(3);
+ u32 unknown;
+ float unkown_float1;
+ float position_x;
+ float position_y;
+ float unkown_float2;
+ Core::IrSensor::IrsRect window_of_interest;
+ };
+ static_assert(sizeof(PointingProcessorMarkerData) == 0x20,
+ "PointingProcessorMarkerData is an invalid size");
+
+ struct PointingProcessorMarkerState {
+ s64 sampling_number;
+ u64 timestamp;
+ std::array<PointingProcessorMarkerData, 0x3> data;
+ };
+ static_assert(sizeof(PointingProcessorMarkerState) == 0x70,
+ "PointingProcessorMarkerState is an invalid size");
+
+ PointingProcessorConfig current_config{};
+ Core::IrSensor::DeviceFormat& device;
+};
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/processor_base.cpp b/src/core/hle/service/hid/irsensor/processor_base.cpp
new file mode 100644
index 000000000..4d43ca17a
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/processor_base.cpp
@@ -0,0 +1,67 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "core/hle/service/hid/irsensor/processor_base.h"
+
+namespace Service::IRS {
+
+ProcessorBase::ProcessorBase() {}
+ProcessorBase::~ProcessorBase() = default;
+
+bool ProcessorBase::IsProcessorActive() const {
+ return is_active;
+}
+
+std::size_t ProcessorBase::GetDataSize(Core::IrSensor::ImageTransferProcessorFormat format) const {
+ switch (format) {
+ case Core::IrSensor::ImageTransferProcessorFormat::Size320x240:
+ return 320 * 240;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size160x120:
+ return 160 * 120;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size80x60:
+ return 80 * 60;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size40x30:
+ return 40 * 30;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size20x15:
+ return 20 * 15;
+ default:
+ return 0;
+ }
+}
+
+std::size_t ProcessorBase::GetDataWidth(Core::IrSensor::ImageTransferProcessorFormat format) const {
+ switch (format) {
+ case Core::IrSensor::ImageTransferProcessorFormat::Size320x240:
+ return 320;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size160x120:
+ return 160;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size80x60:
+ return 80;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size40x30:
+ return 40;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size20x15:
+ return 20;
+ default:
+ return 0;
+ }
+}
+
+std::size_t ProcessorBase::GetDataHeight(
+ Core::IrSensor::ImageTransferProcessorFormat format) const {
+ switch (format) {
+ case Core::IrSensor::ImageTransferProcessorFormat::Size320x240:
+ return 240;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size160x120:
+ return 120;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size80x60:
+ return 60;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size40x30:
+ return 30;
+ case Core::IrSensor::ImageTransferProcessorFormat::Size20x15:
+ return 15;
+ default:
+ return 0;
+ }
+}
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/processor_base.h b/src/core/hle/service/hid/irsensor/processor_base.h
new file mode 100644
index 000000000..bc0d2977b
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/processor_base.h
@@ -0,0 +1,33 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/hid/irs_types.h"
+
+namespace Service::IRS {
+class ProcessorBase {
+public:
+ explicit ProcessorBase();
+ virtual ~ProcessorBase();
+
+ virtual void StartProcessor() = 0;
+ virtual void SuspendProcessor() = 0;
+ virtual void StopProcessor() = 0;
+
+ bool IsProcessorActive() const;
+
+protected:
+ /// Returns the number of bytes the image uses
+ std::size_t GetDataSize(Core::IrSensor::ImageTransferProcessorFormat format) const;
+
+ /// Returns the width of the image
+ std::size_t GetDataWidth(Core::IrSensor::ImageTransferProcessorFormat format) const;
+
+ /// Returns the height of the image
+ std::size_t GetDataHeight(Core::IrSensor::ImageTransferProcessorFormat format) const;
+
+ bool is_active{false};
+};
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp b/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp
new file mode 100644
index 000000000..e691c840a
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/tera_plugin_processor.cpp
@@ -0,0 +1,29 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include "core/hle/service/hid/irsensor/tera_plugin_processor.h"
+
+namespace Service::IRS {
+TeraPluginProcessor::TeraPluginProcessor(Core::IrSensor::DeviceFormat& device_format)
+ : device(device_format) {
+ device.mode = Core::IrSensor::IrSensorMode::TeraPluginProcessor;
+ device.camera_status = Core::IrSensor::IrCameraStatus::Unconnected;
+ device.camera_internal_status = Core::IrSensor::IrCameraInternalStatus::Stopped;
+}
+
+TeraPluginProcessor::~TeraPluginProcessor() = default;
+
+void TeraPluginProcessor::StartProcessor() {}
+
+void TeraPluginProcessor::SuspendProcessor() {}
+
+void TeraPluginProcessor::StopProcessor() {}
+
+void TeraPluginProcessor::SetConfig(Core::IrSensor::PackedTeraPluginProcessorConfig config) {
+ current_config.mode = config.mode;
+ current_config.unknown_1 = config.unknown_1;
+ current_config.unknown_2 = config.unknown_2;
+ current_config.unknown_3 = config.unknown_3;
+}
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/hid/irsensor/tera_plugin_processor.h b/src/core/hle/service/hid/irsensor/tera_plugin_processor.h
new file mode 100644
index 000000000..bbea7ed0b
--- /dev/null
+++ b/src/core/hle/service/hid/irsensor/tera_plugin_processor.h
@@ -0,0 +1,53 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/bit_field.h"
+#include "common/common_types.h"
+#include "core/hid/irs_types.h"
+#include "core/hle/service/hid/irsensor/processor_base.h"
+
+namespace Service::IRS {
+class TeraPluginProcessor final : public ProcessorBase {
+public:
+ explicit TeraPluginProcessor(Core::IrSensor::DeviceFormat& device_format);
+ ~TeraPluginProcessor() override;
+
+ // Called when the processor is initialized
+ void StartProcessor() override;
+
+ // Called when the processor is suspended
+ void SuspendProcessor() override;
+
+ // Called when the processor is stopped
+ void StopProcessor() override;
+
+ // Sets config parameters of the camera
+ void SetConfig(Core::IrSensor::PackedTeraPluginProcessorConfig config);
+
+private:
+ // This is nn::irsensor::TeraPluginProcessorConfig
+ struct TeraPluginProcessorConfig {
+ u8 mode;
+ u8 unknown_1;
+ u8 unknown_2;
+ u8 unknown_3;
+ };
+ static_assert(sizeof(TeraPluginProcessorConfig) == 0x4,
+ "TeraPluginProcessorConfig is an invalid size");
+
+ struct TeraPluginProcessorState {
+ s64 sampling_number;
+ u64 timestamp;
+ Core::IrSensor::CameraAmbientNoiseLevel ambient_noise_level;
+ std::array<u8, 0x12c> data;
+ };
+ static_assert(sizeof(TeraPluginProcessorState) == 0x140,
+ "TeraPluginProcessorState is an invalid size");
+
+ TeraPluginProcessorConfig current_config{};
+ Core::IrSensor::DeviceFormat& device;
+};
+
+} // namespace Service::IRS
diff --git a/src/core/hle/service/ldn/errors.h b/src/core/hle/service/ldn/errors.h
index fb86b9402..972a74806 100644
--- a/src/core/hle/service/ldn/errors.h
+++ b/src/core/hle/service/ldn/errors.h
@@ -7,6 +7,6 @@
namespace Service::LDN {
-constexpr ResultCode ERROR_DISABLED{ErrorModule::LDN, 22};
+constexpr Result ERROR_DISABLED{ErrorModule::LDN, 22};
} // namespace Service::LDN
diff --git a/src/core/hle/service/ldr/ldr.cpp b/src/core/hle/service/ldr/ldr.cpp
index 72e4902cb..becd6d1b9 100644
--- a/src/core/hle/service/ldr/ldr.cpp
+++ b/src/core/hle/service/ldr/ldr.cpp
@@ -20,20 +20,20 @@
namespace Service::LDR {
-constexpr ResultCode ERROR_INSUFFICIENT_ADDRESS_SPACE{ErrorModule::RO, 2};
-
-[[maybe_unused]] constexpr ResultCode ERROR_INVALID_MEMORY_STATE{ErrorModule::Loader, 51};
-constexpr ResultCode ERROR_INVALID_NRO{ErrorModule::Loader, 52};
-constexpr ResultCode ERROR_INVALID_NRR{ErrorModule::Loader, 53};
-constexpr ResultCode ERROR_MISSING_NRR_HASH{ErrorModule::Loader, 54};
-constexpr ResultCode ERROR_MAXIMUM_NRO{ErrorModule::Loader, 55};
-constexpr ResultCode ERROR_MAXIMUM_NRR{ErrorModule::Loader, 56};
-constexpr ResultCode ERROR_ALREADY_LOADED{ErrorModule::Loader, 57};
-constexpr ResultCode ERROR_INVALID_ALIGNMENT{ErrorModule::Loader, 81};
-constexpr ResultCode ERROR_INVALID_SIZE{ErrorModule::Loader, 82};
-constexpr ResultCode ERROR_INVALID_NRO_ADDRESS{ErrorModule::Loader, 84};
-[[maybe_unused]] constexpr ResultCode ERROR_INVALID_NRR_ADDRESS{ErrorModule::Loader, 85};
-constexpr ResultCode ERROR_NOT_INITIALIZED{ErrorModule::Loader, 87};
+constexpr Result ERROR_INSUFFICIENT_ADDRESS_SPACE{ErrorModule::RO, 2};
+
+[[maybe_unused]] constexpr Result ERROR_INVALID_MEMORY_STATE{ErrorModule::Loader, 51};
+constexpr Result ERROR_INVALID_NRO{ErrorModule::Loader, 52};
+constexpr Result ERROR_INVALID_NRR{ErrorModule::Loader, 53};
+constexpr Result ERROR_MISSING_NRR_HASH{ErrorModule::Loader, 54};
+constexpr Result ERROR_MAXIMUM_NRO{ErrorModule::Loader, 55};
+constexpr Result ERROR_MAXIMUM_NRR{ErrorModule::Loader, 56};
+constexpr Result ERROR_ALREADY_LOADED{ErrorModule::Loader, 57};
+constexpr Result ERROR_INVALID_ALIGNMENT{ErrorModule::Loader, 81};
+constexpr Result ERROR_INVALID_SIZE{ErrorModule::Loader, 82};
+constexpr Result ERROR_INVALID_NRO_ADDRESS{ErrorModule::Loader, 84};
+[[maybe_unused]] constexpr Result ERROR_INVALID_NRR_ADDRESS{ErrorModule::Loader, 85};
+constexpr Result ERROR_NOT_INITIALIZED{ErrorModule::Loader, 87};
constexpr std::size_t MAXIMUM_LOADED_RO{0x40};
constexpr std::size_t MAXIMUM_MAP_RETRIES{0x200};
@@ -307,7 +307,7 @@ public:
return (start + size + padding_size) <= (end_info.GetAddress() + end_info.GetSize());
}
- ResultCode GetAvailableMapRegion(Kernel::KPageTable& page_table, u64 size, VAddr& out_addr) {
+ Result GetAvailableMapRegion(Kernel::KPageTable& page_table, u64 size, VAddr& out_addr) {
size = Common::AlignUp(size, Kernel::PageSize);
size += page_table.GetNumGuardPages() * Kernel::PageSize * 4;
@@ -364,7 +364,7 @@ public:
for (std::size_t retry = 0; retry < MAXIMUM_MAP_RETRIES; retry++) {
R_TRY(GetAvailableMapRegion(page_table, size, addr));
- const ResultCode result{page_table.MapCodeMemory(addr, base_addr, size)};
+ const Result result{page_table.MapCodeMemory(addr, base_addr, size)};
if (result == Kernel::ResultInvalidCurrentMemory) {
continue;
}
@@ -397,8 +397,7 @@ public:
Kernel::KPageTable::ICacheInvalidationStrategy::InvalidateRange);
});
- const ResultCode result{
- page_table.MapCodeMemory(addr + nro_size, bss_addr, bss_size)};
+ const Result result{page_table.MapCodeMemory(addr + nro_size, bss_addr, bss_size)};
if (result == Kernel::ResultInvalidCurrentMemory) {
continue;
@@ -419,8 +418,8 @@ public:
return ERROR_INSUFFICIENT_ADDRESS_SPACE;
}
- ResultCode LoadNro(Kernel::KProcess* process, const NROHeader& nro_header, VAddr nro_addr,
- VAddr start) const {
+ Result LoadNro(Kernel::KProcess* process, const NROHeader& nro_header, VAddr nro_addr,
+ VAddr start) const {
const VAddr text_start{start + nro_header.segment_headers[TEXT_INDEX].memory_offset};
const VAddr ro_start{start + nro_header.segment_headers[RO_INDEX].memory_offset};
const VAddr data_start{start + nro_header.segment_headers[DATA_INDEX].memory_offset};
@@ -569,7 +568,7 @@ public:
rb.Push(*map_result);
}
- ResultCode UnmapNro(const NROInfo& info) {
+ Result UnmapNro(const NROInfo& info) {
// Each region must be unmapped separately to validate memory state
auto& page_table{system.CurrentProcess()->PageTable()};
diff --git a/src/core/hle/service/mii/mii.cpp b/src/core/hle/service/mii/mii.cpp
index 41755bf0b..efb569993 100644
--- a/src/core/hle/service/mii/mii.cpp
+++ b/src/core/hle/service/mii/mii.cpp
@@ -12,7 +12,7 @@
namespace Service::Mii {
-constexpr ResultCode ERROR_INVALID_ARGUMENT{ErrorModule::Mii, 1};
+constexpr Result ERROR_INVALID_ARGUMENT{ErrorModule::Mii, 1};
class IDatabaseService final : public ServiceFramework<IDatabaseService> {
public:
diff --git a/src/core/hle/service/mii/mii_manager.cpp b/src/core/hle/service/mii/mii_manager.cpp
index 08300a1a6..544c92a00 100644
--- a/src/core/hle/service/mii/mii_manager.cpp
+++ b/src/core/hle/service/mii/mii_manager.cpp
@@ -16,7 +16,7 @@ namespace Service::Mii {
namespace {
-constexpr ResultCode ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
+constexpr Result ERROR_CANNOT_FIND_ENTRY{ErrorModule::Mii, 4};
constexpr std::size_t BaseMiiCount{2};
constexpr std::size_t DefaultMiiCount{RawData::DefaultMii.size()};
@@ -441,7 +441,7 @@ ResultVal<std::vector<MiiInfoElement>> MiiManager::GetDefault(SourceFlag source_
return result;
}
-ResultCode MiiManager::GetIndex([[maybe_unused]] const MiiInfo& info, u32& index) {
+Result MiiManager::GetIndex([[maybe_unused]] const MiiInfo& info, u32& index) {
constexpr u32 INVALID_INDEX{0xFFFFFFFF};
index = INVALID_INDEX;
diff --git a/src/core/hle/service/mii/mii_manager.h b/src/core/hle/service/mii/mii_manager.h
index db217b9a5..6a286bd96 100644
--- a/src/core/hle/service/mii/mii_manager.h
+++ b/src/core/hle/service/mii/mii_manager.h
@@ -23,7 +23,7 @@ public:
MiiInfo BuildRandom(Age age, Gender gender, Race race);
MiiInfo BuildDefault(std::size_t index);
ResultVal<std::vector<MiiInfoElement>> GetDefault(SourceFlag source_flag);
- ResultCode GetIndex(const MiiInfo& info, u32& index);
+ Result GetIndex(const MiiInfo& info, u32& index);
private:
const Common::UUID user_id{};
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp
index 74891da57..6c5b41dd1 100644
--- a/src/core/hle/service/nfp/nfp.cpp
+++ b/src/core/hle/service/nfp/nfp.cpp
@@ -17,10 +17,10 @@
namespace Service::NFP {
namespace ErrCodes {
-constexpr ResultCode DeviceNotFound(ErrorModule::NFP, 64);
-constexpr ResultCode WrongDeviceState(ErrorModule::NFP, 73);
-constexpr ResultCode ApplicationAreaIsNotInitialized(ErrorModule::NFP, 128);
-constexpr ResultCode ApplicationAreaExist(ErrorModule::NFP, 168);
+constexpr Result DeviceNotFound(ErrorModule::NFP, 64);
+constexpr Result WrongDeviceState(ErrorModule::NFP, 73);
+constexpr Result ApplicationAreaIsNotInitialized(ErrorModule::NFP, 128);
+constexpr Result ApplicationAreaExist(ErrorModule::NFP, 168);
} // namespace ErrCodes
constexpr u32 ApplicationAreaSize = 0xD8;
@@ -585,7 +585,7 @@ void Module::Interface::Finalize() {
application_area_data.clear();
}
-ResultCode Module::Interface::StartDetection(s32 protocol_) {
+Result Module::Interface::StartDetection(s32 protocol_) {
auto npad_device = system.HIDCore().GetEmulatedController(npad_id);
// TODO(german77): Add callback for when nfc data is available
@@ -601,7 +601,7 @@ ResultCode Module::Interface::StartDetection(s32 protocol_) {
return ErrCodes::WrongDeviceState;
}
-ResultCode Module::Interface::StopDetection() {
+Result Module::Interface::StopDetection() {
auto npad_device = system.HIDCore().GetEmulatedController(npad_id);
npad_device->SetPollingMode(Common::Input::PollingMode::Active);
@@ -618,7 +618,7 @@ ResultCode Module::Interface::StopDetection() {
return ErrCodes::WrongDeviceState;
}
-ResultCode Module::Interface::Mount() {
+Result Module::Interface::Mount() {
if (device_state == DeviceState::TagFound) {
device_state = DeviceState::TagMounted;
return ResultSuccess;
@@ -628,7 +628,7 @@ ResultCode Module::Interface::Mount() {
return ErrCodes::WrongDeviceState;
}
-ResultCode Module::Interface::Unmount() {
+Result Module::Interface::Unmount() {
if (device_state == DeviceState::TagMounted) {
is_application_area_initialized = false;
application_area_id = 0;
@@ -641,7 +641,7 @@ ResultCode Module::Interface::Unmount() {
return ErrCodes::WrongDeviceState;
}
-ResultCode Module::Interface::GetTagInfo(TagInfo& tag_info) const {
+Result Module::Interface::GetTagInfo(TagInfo& tag_info) const {
if (device_state == DeviceState::TagFound || device_state == DeviceState::TagMounted) {
tag_info = {
.uuid = tag_data.uuid,
@@ -656,7 +656,7 @@ ResultCode Module::Interface::GetTagInfo(TagInfo& tag_info) const {
return ErrCodes::WrongDeviceState;
}
-ResultCode Module::Interface::GetCommonInfo(CommonInfo& common_info) const {
+Result Module::Interface::GetCommonInfo(CommonInfo& common_info) const {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
@@ -674,7 +674,7 @@ ResultCode Module::Interface::GetCommonInfo(CommonInfo& common_info) const {
return ResultSuccess;
}
-ResultCode Module::Interface::GetModelInfo(ModelInfo& model_info) const {
+Result Module::Interface::GetModelInfo(ModelInfo& model_info) const {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
@@ -684,7 +684,7 @@ ResultCode Module::Interface::GetModelInfo(ModelInfo& model_info) const {
return ResultSuccess;
}
-ResultCode Module::Interface::GetRegisterInfo(RegisterInfo& register_info) const {
+Result Module::Interface::GetRegisterInfo(RegisterInfo& register_info) const {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
@@ -704,7 +704,7 @@ ResultCode Module::Interface::GetRegisterInfo(RegisterInfo& register_info) const
return ResultSuccess;
}
-ResultCode Module::Interface::OpenApplicationArea(u32 access_id) {
+Result Module::Interface::OpenApplicationArea(u32 access_id) {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
@@ -721,7 +721,7 @@ ResultCode Module::Interface::OpenApplicationArea(u32 access_id) {
return ResultSuccess;
}
-ResultCode Module::Interface::GetApplicationArea(std::vector<u8>& data) const {
+Result Module::Interface::GetApplicationArea(std::vector<u8>& data) const {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
@@ -736,7 +736,7 @@ ResultCode Module::Interface::GetApplicationArea(std::vector<u8>& data) const {
return ResultSuccess;
}
-ResultCode Module::Interface::SetApplicationArea(const std::vector<u8>& data) {
+Result Module::Interface::SetApplicationArea(const std::vector<u8>& data) {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
@@ -750,7 +750,7 @@ ResultCode Module::Interface::SetApplicationArea(const std::vector<u8>& data) {
return ResultSuccess;
}
-ResultCode Module::Interface::CreateApplicationArea(u32 access_id, const std::vector<u8>& data) {
+Result Module::Interface::CreateApplicationArea(u32 access_id, const std::vector<u8>& data) {
if (device_state != DeviceState::TagMounted) {
LOG_ERROR(Service_NFP, "Wrong device state {}", device_state);
return ErrCodes::WrongDeviceState;
diff --git a/src/core/hle/service/nfp/nfp.h b/src/core/hle/service/nfp/nfp.h
index d307c6a35..0fc808781 100644
--- a/src/core/hle/service/nfp/nfp.h
+++ b/src/core/hle/service/nfp/nfp.h
@@ -178,20 +178,20 @@ public:
void Initialize();
void Finalize();
- ResultCode StartDetection(s32 protocol_);
- ResultCode StopDetection();
- ResultCode Mount();
- ResultCode Unmount();
-
- ResultCode GetTagInfo(TagInfo& tag_info) const;
- ResultCode GetCommonInfo(CommonInfo& common_info) const;
- ResultCode GetModelInfo(ModelInfo& model_info) const;
- ResultCode GetRegisterInfo(RegisterInfo& register_info) const;
-
- ResultCode OpenApplicationArea(u32 access_id);
- ResultCode GetApplicationArea(std::vector<u8>& data) const;
- ResultCode SetApplicationArea(const std::vector<u8>& data);
- ResultCode CreateApplicationArea(u32 access_id, const std::vector<u8>& data);
+ Result StartDetection(s32 protocol_);
+ Result StopDetection();
+ Result Mount();
+ Result Unmount();
+
+ Result GetTagInfo(TagInfo& tag_info) const;
+ Result GetCommonInfo(CommonInfo& common_info) const;
+ Result GetModelInfo(ModelInfo& model_info) const;
+ Result GetRegisterInfo(RegisterInfo& register_info) const;
+
+ Result OpenApplicationArea(u32 access_id);
+ Result GetApplicationArea(std::vector<u8>& data) const;
+ Result SetApplicationArea(const std::vector<u8>& data);
+ Result CreateApplicationArea(u32 access_id, const std::vector<u8>& data);
u64 GetHandle() const;
DeviceState GetCurrentState() const;
diff --git a/src/core/hle/service/nifm/nifm.cpp b/src/core/hle/service/nifm/nifm.cpp
index 0310ce883..2889973e4 100644
--- a/src/core/hle/service/nifm/nifm.cpp
+++ b/src/core/hle/service/nifm/nifm.cpp
@@ -18,8 +18,8 @@ namespace {
} // Anonymous namespace
-#include "core/network/network.h"
-#include "core/network/network_interface.h"
+#include "core/internal_network/network.h"
+#include "core/internal_network/network_interface.h"
namespace Service::NIFM {
@@ -30,6 +30,19 @@ enum class RequestState : u32 {
Connected = 3,
};
+enum class InternetConnectionType : u8 {
+ WiFi = 1,
+ Ethernet = 2,
+};
+
+enum class InternetConnectionStatus : u8 {
+ ConnectingUnknown1,
+ ConnectingUnknown2,
+ ConnectingUnknown3,
+ ConnectingUnknown4,
+ Connected,
+};
+
struct IpAddressSetting {
bool is_automatic{};
Network::IPv4Address current_address{};
@@ -271,6 +284,7 @@ private:
rb.Push(ResultSuccess);
rb.Push<u64>(client_id); // Client ID needs to be non zero otherwise it's considered invalid
}
+
void CreateScanRequest(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NIFM, "called");
@@ -279,6 +293,7 @@ private:
rb.Push(ResultSuccess);
rb.PushIpcInterface<IScanRequest>(system);
}
+
void CreateRequest(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NIFM, "called");
@@ -287,6 +302,7 @@ private:
rb.Push(ResultSuccess);
rb.PushIpcInterface<IRequest>(system);
}
+
void GetCurrentNetworkProfile(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
@@ -335,12 +351,14 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
+
void RemoveNetworkProfile(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
}
+
void GetCurrentIpAddress(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
@@ -354,6 +372,7 @@ private:
rb.Push(ResultSuccess);
rb.PushRaw(*ipv4);
}
+
void CreateTemporaryNetworkProfile(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NIFM, "called");
@@ -369,6 +388,7 @@ private:
rb.PushIpcInterface<INetworkProfile>(system);
rb.PushRaw<u128>(uuid);
}
+
void GetCurrentIpConfigInfo(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
@@ -405,6 +425,7 @@ private:
rb.Push(ResultSuccess);
rb.PushRaw<IpConfigInfo>(ip_config_info);
}
+
void IsWirelessCommunicationEnabled(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
@@ -412,6 +433,24 @@ private:
rb.Push(ResultSuccess);
rb.Push<u8>(0);
}
+
+ void GetInternetConnectionStatus(Kernel::HLERequestContext& ctx) {
+ LOG_WARNING(Service_NIFM, "(STUBBED) called");
+
+ struct Output {
+ InternetConnectionType type{InternetConnectionType::WiFi};
+ u8 wifi_strength{3};
+ InternetConnectionStatus state{InternetConnectionStatus::Connected};
+ };
+ static_assert(sizeof(Output) == 0x3, "Output has incorrect size.");
+
+ constexpr Output out{};
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.PushRaw(out);
+ }
+
void IsEthernetCommunicationEnabled(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
@@ -423,6 +462,7 @@ private:
rb.Push<u8>(0);
}
}
+
void IsAnyInternetRequestAccepted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_NIFM, "(STUBBED) called");
@@ -456,7 +496,7 @@ IGeneralService::IGeneralService(Core::System& system_)
{15, &IGeneralService::GetCurrentIpConfigInfo, "GetCurrentIpConfigInfo"},
{16, nullptr, "SetWirelessCommunicationEnabled"},
{17, &IGeneralService::IsWirelessCommunicationEnabled, "IsWirelessCommunicationEnabled"},
- {18, nullptr, "GetInternetConnectionStatus"},
+ {18, &IGeneralService::GetInternetConnectionStatus, "GetInternetConnectionStatus"},
{19, nullptr, "SetEthernetCommunicationEnabled"},
{20, &IGeneralService::IsEthernetCommunicationEnabled, "IsEthernetCommunicationEnabled"},
{21, &IGeneralService::IsAnyInternetRequestAccepted, "IsAnyInternetRequestAccepted"},
diff --git a/src/core/hle/service/ns/errors.h b/src/core/hle/service/ns/errors.h
index 3c50c66e0..8a7621798 100644
--- a/src/core/hle/service/ns/errors.h
+++ b/src/core/hle/service/ns/errors.h
@@ -7,5 +7,5 @@
namespace Service::NS {
-constexpr ResultCode ERR_APPLICATION_LANGUAGE_NOT_FOUND{ErrorModule::NS, 300};
+constexpr Result ERR_APPLICATION_LANGUAGE_NOT_FOUND{ErrorModule::NS, 300};
} \ No newline at end of file
diff --git a/src/core/hle/service/nvflinger/binder.h b/src/core/hle/service/nvflinger/binder.h
index 21aaa40cd..157333ff8 100644
--- a/src/core/hle/service/nvflinger/binder.h
+++ b/src/core/hle/service/nvflinger/binder.h
@@ -34,6 +34,7 @@ enum class TransactionId {
class IBinder {
public:
+ virtual ~IBinder() = default;
virtual void Transact(Kernel::HLERequestContext& ctx, android::TransactionId code,
u32 flags) = 0;
virtual Kernel::KReadableEvent& GetNativeHandle() = 0;
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 2b2985a2d..5574269eb 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -67,21 +67,20 @@ NVFlinger::NVFlinger(Core::System& system_, HosBinderDriverServer& hos_binder_dr
// Schedule the screen composition events
composition_event = Core::Timing::CreateEvent(
- "ScreenComposition", [this](std::uintptr_t, std::chrono::nanoseconds ns_late) {
+ "ScreenComposition",
+ [this](std::uintptr_t, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
const auto lock_guard = Lock();
Compose();
- const auto ticks = std::chrono::nanoseconds{GetNextTicks()};
- const auto ticks_delta = ticks - ns_late;
- const auto future_ns = std::max(std::chrono::nanoseconds::zero(), ticks_delta);
-
- this->system.CoreTiming().ScheduleEvent(future_ns, composition_event);
+ return std::max(std::chrono::nanoseconds::zero(),
+ std::chrono::nanoseconds(GetNextTicks()) - ns_late);
});
if (system.IsMulticore()) {
vsync_thread = std::jthread([this](std::stop_token token) { SplitVSync(token); });
} else {
- system.CoreTiming().ScheduleEvent(frame_ns, composition_event);
+ system.CoreTiming().ScheduleLoopingEvent(frame_ns, frame_ns, composition_event);
}
}
@@ -288,9 +287,21 @@ s64 NVFlinger::GetNextTicks() const {
static constexpr s64 max_hertz = 120LL;
const auto& settings = Settings::values;
- const bool unlocked_fps = settings.disable_fps_limit.GetValue();
- const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
- return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap);
+ auto speed_scale = 1.f;
+ if (settings.use_multi_core.GetValue()) {
+ if (settings.use_speed_limit.GetValue()) {
+ // Scales the speed based on speed_limit setting on MC. SC is handled by
+ // SpeedLimiter::DoSpeedLimiting.
+ speed_scale = 100.f / settings.speed_limit.GetValue();
+ } else {
+ // Run at unlocked framerate.
+ speed_scale = 0.01f;
+ }
+ }
+
+ const auto next_ticks = ((1000000000 * (1LL << swap_interval)) / max_hertz);
+
+ return static_cast<s64>(speed_scale * static_cast<float>(next_ticks));
}
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/pctl/pctl_module.cpp b/src/core/hle/service/pctl/pctl_module.cpp
index 8d5729003..2a123b42d 100644
--- a/src/core/hle/service/pctl/pctl_module.cpp
+++ b/src/core/hle/service/pctl/pctl_module.cpp
@@ -13,10 +13,10 @@ namespace Service::PCTL {
namespace Error {
-constexpr ResultCode ResultNoFreeCommunication{ErrorModule::PCTL, 101};
-constexpr ResultCode ResultStereoVisionRestricted{ErrorModule::PCTL, 104};
-constexpr ResultCode ResultNoCapability{ErrorModule::PCTL, 131};
-constexpr ResultCode ResultNoRestrictionEnabled{ErrorModule::PCTL, 181};
+constexpr Result ResultNoFreeCommunication{ErrorModule::PCTL, 101};
+constexpr Result ResultStereoVisionRestricted{ErrorModule::PCTL, 104};
+constexpr Result ResultNoCapability{ErrorModule::PCTL, 131};
+constexpr Result ResultNoRestrictionEnabled{ErrorModule::PCTL, 181};
} // namespace Error
diff --git a/src/core/hle/service/pm/pm.cpp b/src/core/hle/service/pm/pm.cpp
index a8e2a5cbd..b10e86c8f 100644
--- a/src/core/hle/service/pm/pm.cpp
+++ b/src/core/hle/service/pm/pm.cpp
@@ -12,12 +12,12 @@ namespace Service::PM {
namespace {
-constexpr ResultCode ResultProcessNotFound{ErrorModule::PM, 1};
-[[maybe_unused]] constexpr ResultCode ResultAlreadyStarted{ErrorModule::PM, 2};
-[[maybe_unused]] constexpr ResultCode ResultNotTerminated{ErrorModule::PM, 3};
-[[maybe_unused]] constexpr ResultCode ResultDebugHookInUse{ErrorModule::PM, 4};
-[[maybe_unused]] constexpr ResultCode ResultApplicationRunning{ErrorModule::PM, 5};
-[[maybe_unused]] constexpr ResultCode ResultInvalidSize{ErrorModule::PM, 6};
+constexpr Result ResultProcessNotFound{ErrorModule::PM, 1};
+[[maybe_unused]] constexpr Result ResultAlreadyStarted{ErrorModule::PM, 2};
+[[maybe_unused]] constexpr Result ResultNotTerminated{ErrorModule::PM, 3};
+[[maybe_unused]] constexpr Result ResultDebugHookInUse{ErrorModule::PM, 4};
+[[maybe_unused]] constexpr Result ResultApplicationRunning{ErrorModule::PM, 5};
+[[maybe_unused]] constexpr Result ResultInvalidSize{ErrorModule::PM, 6};
constexpr u64 NO_PROCESS_FOUND_PID{0};
diff --git a/src/core/hle/service/ptm/psm.cpp b/src/core/hle/service/ptm/psm.cpp
index 9e0eb6ac0..2c31e9485 100644
--- a/src/core/hle/service/ptm/psm.cpp
+++ b/src/core/hle/service/ptm/psm.cpp
@@ -9,10 +9,8 @@
#include "core/hle/kernel/k_event.h"
#include "core/hle/service/kernel_helpers.h"
#include "core/hle/service/ptm/psm.h"
-#include "core/hle/service/service.h"
-#include "core/hle/service/sm/sm.h"
-namespace Service::PSM {
+namespace Service::PTM {
class IPsmSession final : public ServiceFramework<IPsmSession> {
public:
@@ -57,7 +55,7 @@ public:
private:
void BindStateChangeEvent(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_PSM, "called");
+ LOG_DEBUG(Service_PTM, "called");
should_signal = true;
@@ -67,7 +65,7 @@ private:
}
void UnbindStateChangeEvent(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_PSM, "called");
+ LOG_DEBUG(Service_PTM, "called");
should_signal = false;
@@ -78,7 +76,7 @@ private:
void SetChargerTypeChangeEventEnabled(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto state = rp.Pop<bool>();
- LOG_DEBUG(Service_PSM, "called, state={}", state);
+ LOG_DEBUG(Service_PTM, "called, state={}", state);
should_signal_charger_type = state;
@@ -89,7 +87,7 @@ private:
void SetPowerSupplyChangeEventEnabled(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto state = rp.Pop<bool>();
- LOG_DEBUG(Service_PSM, "called, state={}", state);
+ LOG_DEBUG(Service_PTM, "called, state={}", state);
should_signal_power_supply = state;
@@ -100,7 +98,7 @@ private:
void SetBatteryVoltageStateChangeEventEnabled(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
const auto state = rp.Pop<bool>();
- LOG_DEBUG(Service_PSM, "called, state={}", state);
+ LOG_DEBUG(Service_PTM, "called, state={}", state);
should_signal_battery_voltage = state;
@@ -117,76 +115,58 @@ private:
Kernel::KEvent* state_change_event;
};
-class PSM final : public ServiceFramework<PSM> {
-public:
- explicit PSM(Core::System& system_) : ServiceFramework{system_, "psm"} {
- // clang-format off
- static const FunctionInfo functions[] = {
- {0, &PSM::GetBatteryChargePercentage, "GetBatteryChargePercentage"},
- {1, &PSM::GetChargerType, "GetChargerType"},
- {2, nullptr, "EnableBatteryCharging"},
- {3, nullptr, "DisableBatteryCharging"},
- {4, nullptr, "IsBatteryChargingEnabled"},
- {5, nullptr, "AcquireControllerPowerSupply"},
- {6, nullptr, "ReleaseControllerPowerSupply"},
- {7, &PSM::OpenSession, "OpenSession"},
- {8, nullptr, "EnableEnoughPowerChargeEmulation"},
- {9, nullptr, "DisableEnoughPowerChargeEmulation"},
- {10, nullptr, "EnableFastBatteryCharging"},
- {11, nullptr, "DisableFastBatteryCharging"},
- {12, nullptr, "GetBatteryVoltageState"},
- {13, nullptr, "GetRawBatteryChargePercentage"},
- {14, nullptr, "IsEnoughPowerSupplied"},
- {15, nullptr, "GetBatteryAgePercentage"},
- {16, nullptr, "GetBatteryChargeInfoEvent"},
- {17, nullptr, "GetBatteryChargeInfoFields"},
- {18, nullptr, "GetBatteryChargeCalibratedEvent"},
- };
- // clang-format on
-
- RegisterHandlers(functions);
- }
-
- ~PSM() override = default;
-
-private:
- void GetBatteryChargePercentage(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_PSM, "called");
+PSM::PSM(Core::System& system_) : ServiceFramework{system_, "psm"} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, &PSM::GetBatteryChargePercentage, "GetBatteryChargePercentage"},
+ {1, &PSM::GetChargerType, "GetChargerType"},
+ {2, nullptr, "EnableBatteryCharging"},
+ {3, nullptr, "DisableBatteryCharging"},
+ {4, nullptr, "IsBatteryChargingEnabled"},
+ {5, nullptr, "AcquireControllerPowerSupply"},
+ {6, nullptr, "ReleaseControllerPowerSupply"},
+ {7, &PSM::OpenSession, "OpenSession"},
+ {8, nullptr, "EnableEnoughPowerChargeEmulation"},
+ {9, nullptr, "DisableEnoughPowerChargeEmulation"},
+ {10, nullptr, "EnableFastBatteryCharging"},
+ {11, nullptr, "DisableFastBatteryCharging"},
+ {12, nullptr, "GetBatteryVoltageState"},
+ {13, nullptr, "GetRawBatteryChargePercentage"},
+ {14, nullptr, "IsEnoughPowerSupplied"},
+ {15, nullptr, "GetBatteryAgePercentage"},
+ {16, nullptr, "GetBatteryChargeInfoEvent"},
+ {17, nullptr, "GetBatteryChargeInfoFields"},
+ {18, nullptr, "GetBatteryChargeCalibratedEvent"},
+ };
+ // clang-format on
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.Push<u32>(battery_charge_percentage);
- }
+ RegisterHandlers(functions);
+}
- void GetChargerType(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_PSM, "called");
+PSM::~PSM() = default;
- IPC::ResponseBuilder rb{ctx, 3};
- rb.Push(ResultSuccess);
- rb.PushEnum(charger_type);
- }
+void PSM::GetBatteryChargePercentage(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_PTM, "called");
- void OpenSession(Kernel::HLERequestContext& ctx) {
- LOG_DEBUG(Service_PSM, "called");
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push<u32>(battery_charge_percentage);
+}
- IPC::ResponseBuilder rb{ctx, 2, 0, 1};
- rb.Push(ResultSuccess);
- rb.PushIpcInterface<IPsmSession>(system);
- }
+void PSM::GetChargerType(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_PTM, "called");
- enum class ChargerType : u32 {
- Unplugged = 0,
- RegularCharger = 1,
- LowPowerCharger = 2,
- Unknown = 3,
- };
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.PushEnum(charger_type);
+}
- u32 battery_charge_percentage{100}; // 100%
- ChargerType charger_type{ChargerType::RegularCharger};
-};
+void PSM::OpenSession(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_PTM, "called");
-void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) {
- std::make_shared<PSM>(system)->InstallAsService(sm);
+ IPC::ResponseBuilder rb{ctx, 2, 0, 1};
+ rb.Push(ResultSuccess);
+ rb.PushIpcInterface<IPsmSession>(system);
}
-} // namespace Service::PSM
+} // namespace Service::PTM
diff --git a/src/core/hle/service/ptm/psm.h b/src/core/hle/service/ptm/psm.h
index 94a1044db..f674ba8bc 100644
--- a/src/core/hle/service/ptm/psm.h
+++ b/src/core/hle/service/ptm/psm.h
@@ -3,16 +3,29 @@
#pragma once
-namespace Core {
-class System;
-}
+#include "core/hle/service/service.h"
-namespace Service::SM {
-class ServiceManager;
-}
+namespace Service::PTM {
-namespace Service::PSM {
+class PSM final : public ServiceFramework<PSM> {
+public:
+ explicit PSM(Core::System& system_);
+ ~PSM() override;
-void InstallInterfaces(SM::ServiceManager& sm, Core::System& system);
+private:
+ enum class ChargerType : u32 {
+ Unplugged = 0,
+ RegularCharger = 1,
+ LowPowerCharger = 2,
+ Unknown = 3,
+ };
-} // namespace Service::PSM
+ void GetBatteryChargePercentage(Kernel::HLERequestContext& ctx);
+ void GetChargerType(Kernel::HLERequestContext& ctx);
+ void OpenSession(Kernel::HLERequestContext& ctx);
+
+ u32 battery_charge_percentage{100};
+ ChargerType charger_type{ChargerType::RegularCharger};
+};
+
+} // namespace Service::PTM
diff --git a/src/core/hle/service/ptm/ptm.cpp b/src/core/hle/service/ptm/ptm.cpp
new file mode 100644
index 000000000..4bea995c6
--- /dev/null
+++ b/src/core/hle/service/ptm/ptm.cpp
@@ -0,0 +1,18 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <memory>
+
+#include "core/core.h"
+#include "core/hle/service/ptm/psm.h"
+#include "core/hle/service/ptm/ptm.h"
+#include "core/hle/service/ptm/ts.h"
+
+namespace Service::PTM {
+
+void InstallInterfaces(SM::ServiceManager& sm, Core::System& system) {
+ std::make_shared<PSM>(system)->InstallAsService(sm);
+ std::make_shared<TS>(system)->InstallAsService(sm);
+}
+
+} // namespace Service::PTM
diff --git a/src/core/hle/service/ptm/ptm.h b/src/core/hle/service/ptm/ptm.h
new file mode 100644
index 000000000..06224a24e
--- /dev/null
+++ b/src/core/hle/service/ptm/ptm.h
@@ -0,0 +1,18 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+namespace Core {
+class System;
+}
+
+namespace Service::SM {
+class ServiceManager;
+}
+
+namespace Service::PTM {
+
+void InstallInterfaces(SM::ServiceManager& sm, Core::System& system);
+
+} // namespace Service::PTM
diff --git a/src/core/hle/service/ptm/ts.cpp b/src/core/hle/service/ptm/ts.cpp
new file mode 100644
index 000000000..65c3f135f
--- /dev/null
+++ b/src/core/hle/service/ptm/ts.cpp
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <memory>
+
+#include "core/core.h"
+#include "core/hle/ipc_helpers.h"
+#include "core/hle/service/ptm/ts.h"
+
+namespace Service::PTM {
+
+TS::TS(Core::System& system_) : ServiceFramework{system_, "ts"} {
+ // clang-format off
+ static const FunctionInfo functions[] = {
+ {0, nullptr, "GetTemperatureRange"},
+ {1, &TS::GetTemperature, "GetTemperature"},
+ {2, nullptr, "SetMeasurementMode"},
+ {3, nullptr, "GetTemperatureMilliC"},
+ {4, nullptr, "OpenSession"},
+ };
+ // clang-format on
+
+ RegisterHandlers(functions);
+}
+
+TS::~TS() = default;
+
+void TS::GetTemperature(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ const auto location{rp.PopEnum<Location>()};
+
+ LOG_WARNING(Service_HID, "(STUBBED) called. location={}", location);
+
+ const s32 temperature = location == Location::Internal ? 35 : 20;
+
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(ResultSuccess);
+ rb.Push(temperature);
+}
+
+} // namespace Service::PTM
diff --git a/src/core/hle/service/ptm/ts.h b/src/core/hle/service/ptm/ts.h
new file mode 100644
index 000000000..39a734ef7
--- /dev/null
+++ b/src/core/hle/service/ptm/ts.h
@@ -0,0 +1,25 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include "common/common_types.h"
+#include "core/hle/service/service.h"
+
+namespace Service::PTM {
+
+class TS final : public ServiceFramework<TS> {
+public:
+ explicit TS(Core::System& system_);
+ ~TS() override;
+
+private:
+ enum class Location : u8 {
+ Internal,
+ External,
+ };
+
+ void GetTemperature(Kernel::HLERequestContext& ctx);
+};
+
+} // namespace Service::PTM
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index 574272b0c..dadaf897f 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -58,7 +58,7 @@
#include "core/hle/service/pm/pm.h"
#include "core/hle/service/prepo/prepo.h"
#include "core/hle/service/psc/psc.h"
-#include "core/hle/service/ptm/psm.h"
+#include "core/hle/service/ptm/ptm.h"
#include "core/hle/service/service.h"
#include "core/hle/service/set/settings.h"
#include "core/hle/service/sm/sm.h"
@@ -190,17 +190,20 @@ void ServiceFrameworkBase::InvokeRequestTipc(Kernel::HLERequestContext& ctx) {
handler_invoker(this, info->handler_callback, ctx);
}
-ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::KServerSession& session,
- Kernel::HLERequestContext& ctx) {
+Result ServiceFrameworkBase::HandleSyncRequest(Kernel::KServerSession& session,
+ Kernel::HLERequestContext& ctx) {
const auto guard = LockService();
+ Result result = ResultSuccess;
+
switch (ctx.GetCommandType()) {
case IPC::CommandType::Close:
case IPC::CommandType::TIPC_Close: {
session.Close();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultSuccess);
- return IPC::ERR_REMOTE_PROCESS_DEAD;
+ result = IPC::ERR_REMOTE_PROCESS_DEAD;
+ break;
}
case IPC::CommandType::ControlWithContext:
case IPC::CommandType::Control: {
@@ -227,7 +230,7 @@ ResultCode ServiceFrameworkBase::HandleSyncRequest(Kernel::KServerSession& sessi
ctx.WriteToOutgoingCommandBuffer(ctx.GetThread());
}
- return ResultSuccess;
+ return result;
}
/// Initialize Services
@@ -287,7 +290,7 @@ Services::Services(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system
PlayReport::InstallInterfaces(*sm, system);
PM::InstallInterfaces(system);
PSC::InstallInterfaces(*sm, system);
- PSM::InstallInterfaces(*sm, system);
+ PTM::InstallInterfaces(*sm, system);
Set::InstallInterfaces(*sm, system);
Sockets::InstallInterfaces(*sm, system);
SPL::InstallInterfaces(*sm, system);
diff --git a/src/core/hle/service/service.h b/src/core/hle/service/service.h
index f23e0cd64..5bf197c51 100644
--- a/src/core/hle/service/service.h
+++ b/src/core/hle/service/service.h
@@ -79,8 +79,8 @@ public:
Kernel::KClientPort& CreatePort();
/// Handles a synchronization request for the service.
- ResultCode HandleSyncRequest(Kernel::KServerSession& session,
- Kernel::HLERequestContext& context) override;
+ Result HandleSyncRequest(Kernel::KServerSession& session,
+ Kernel::HLERequestContext& context) override;
protected:
/// Member-function pointer type of SyncRequest handlers.
diff --git a/src/core/hle/service/set/set.cpp b/src/core/hle/service/set/set.cpp
index 2839cffcf..f761c2da4 100644
--- a/src/core/hle/service/set/set.cpp
+++ b/src/core/hle/service/set/set.cpp
@@ -74,7 +74,7 @@ constexpr std::array<std::pair<LanguageCode, KeyboardLayout>, 18> language_to_la
constexpr std::size_t PRE_4_0_0_MAX_ENTRIES = 0xF;
constexpr std::size_t POST_4_0_0_MAX_ENTRIES = 0x40;
-constexpr ResultCode ERR_INVALID_LANGUAGE{ErrorModule::Settings, 625};
+constexpr Result ERR_INVALID_LANGUAGE{ErrorModule::Settings, 625};
void PushResponseLanguageCode(Kernel::HLERequestContext& ctx, std::size_t num_language_codes) {
IPC::ResponseBuilder rb{ctx, 3};
diff --git a/src/core/hle/service/set/set_sys.cpp b/src/core/hle/service/set/set_sys.cpp
index 87c6f7f85..2a0b812c1 100644
--- a/src/core/hle/service/set/set_sys.cpp
+++ b/src/core/hle/service/set/set_sys.cpp
@@ -32,7 +32,7 @@ void GetFirmwareVersionImpl(Kernel::HLERequestContext& ctx, GetFirmwareVersionTy
// consistence (currently reports as 5.1.0-0.0)
const auto archive = FileSys::SystemArchive::SystemVersion();
- const auto early_exit_failure = [&ctx](std::string_view desc, ResultCode code) {
+ const auto early_exit_failure = [&ctx](std::string_view desc, Result code) {
LOG_ERROR(Service_SET, "General failure while attempting to resolve firmware version ({}).",
desc);
IPC::ResponseBuilder rb{ctx, 2};
diff --git a/src/core/hle/service/sm/sm.cpp b/src/core/hle/service/sm/sm.cpp
index 925608875..246c94623 100644
--- a/src/core/hle/service/sm/sm.cpp
+++ b/src/core/hle/service/sm/sm.cpp
@@ -17,10 +17,10 @@
namespace Service::SM {
-constexpr ResultCode ERR_NOT_INITIALIZED(ErrorModule::SM, 2);
-constexpr ResultCode ERR_ALREADY_REGISTERED(ErrorModule::SM, 4);
-constexpr ResultCode ERR_INVALID_NAME(ErrorModule::SM, 6);
-constexpr ResultCode ERR_SERVICE_NOT_REGISTERED(ErrorModule::SM, 7);
+constexpr Result ERR_NOT_INITIALIZED(ErrorModule::SM, 2);
+constexpr Result ERR_ALREADY_REGISTERED(ErrorModule::SM, 4);
+constexpr Result ERR_INVALID_NAME(ErrorModule::SM, 6);
+constexpr Result ERR_SERVICE_NOT_REGISTERED(ErrorModule::SM, 7);
ServiceManager::ServiceManager(Kernel::KernelCore& kernel_) : kernel{kernel_} {}
ServiceManager::~ServiceManager() = default;
@@ -29,7 +29,7 @@ void ServiceManager::InvokeControlRequest(Kernel::HLERequestContext& context) {
controller_interface->InvokeRequest(context);
}
-static ResultCode ValidateServiceName(const std::string& name) {
+static Result ValidateServiceName(const std::string& name) {
if (name.empty() || name.size() > 8) {
LOG_ERROR(Service_SM, "Invalid service name! service={}", name);
return ERR_INVALID_NAME;
@@ -43,8 +43,8 @@ Kernel::KClientPort& ServiceManager::InterfaceFactory(ServiceManager& self, Core
return self.sm_interface->CreatePort();
}
-ResultCode ServiceManager::RegisterService(std::string name, u32 max_sessions,
- Kernel::SessionRequestHandlerPtr handler) {
+Result ServiceManager::RegisterService(std::string name, u32 max_sessions,
+ Kernel::SessionRequestHandlerPtr handler) {
CASCADE_CODE(ValidateServiceName(name));
@@ -58,7 +58,7 @@ ResultCode ServiceManager::RegisterService(std::string name, u32 max_sessions,
return ResultSuccess;
}
-ResultCode ServiceManager::UnregisterService(const std::string& name) {
+Result ServiceManager::UnregisterService(const std::string& name) {
CASCADE_CODE(ValidateServiceName(name));
const auto iter = registered_services.find(name);
@@ -94,7 +94,7 @@ ResultVal<Kernel::KPort*> ServiceManager::GetServicePort(const std::string& name
* Inputs:
* 0: 0x00000000
* Outputs:
- * 0: ResultCode
+ * 0: Result
*/
void SM::Initialize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_SM, "called");
diff --git a/src/core/hle/service/sm/sm.h b/src/core/hle/service/sm/sm.h
index 43d445e97..878decc6f 100644
--- a/src/core/hle/service/sm/sm.h
+++ b/src/core/hle/service/sm/sm.h
@@ -55,9 +55,9 @@ public:
explicit ServiceManager(Kernel::KernelCore& kernel_);
~ServiceManager();
- ResultCode RegisterService(std::string name, u32 max_sessions,
- Kernel::SessionRequestHandlerPtr handler);
- ResultCode UnregisterService(const std::string& name);
+ Result RegisterService(std::string name, u32 max_sessions,
+ Kernel::SessionRequestHandlerPtr handler);
+ Result UnregisterService(const std::string& name);
ResultVal<Kernel::KPort*> GetServicePort(const std::string& name);
template <Common::DerivedFrom<Kernel::SessionRequestHandler> T>
diff --git a/src/core/hle/service/sm/sm_controller.cpp b/src/core/hle/service/sm/sm_controller.cpp
index a4ed4193e..2a4bd64ab 100644
--- a/src/core/hle/service/sm/sm_controller.cpp
+++ b/src/core/hle/service/sm/sm_controller.cpp
@@ -33,7 +33,7 @@ void Controller::CloneCurrentObject(Kernel::HLERequestContext& ctx) {
// Create a session.
Kernel::KClientSession* session{};
- const ResultCode result = parent_port.CreateSession(std::addressof(session), session_manager);
+ const Result result = parent_port.CreateSession(std::addressof(session), session_manager);
if (result.IsError()) {
LOG_CRITICAL(Service, "CreateSession failed with error 0x{:08X}", result.raw);
IPC::ResponseBuilder rb{ctx, 2};
diff --git a/src/core/hle/service/sockets/bsd.cpp b/src/core/hle/service/sockets/bsd.cpp
index 5114b8be2..c7194731e 100644
--- a/src/core/hle/service/sockets/bsd.cpp
+++ b/src/core/hle/service/sockets/bsd.cpp
@@ -13,8 +13,8 @@
#include "core/hle/kernel/k_thread.h"
#include "core/hle/service/sockets/bsd.h"
#include "core/hle/service/sockets/sockets_translate.h"
-#include "core/network/network.h"
-#include "core/network/sockets.h"
+#include "core/internal_network/network.h"
+#include "core/internal_network/sockets.h"
namespace Service::Sockets {
@@ -720,7 +720,25 @@ std::pair<s32, Errno> BSD::RecvImpl(s32 fd, u32 flags, std::vector<u8>& message)
if (!IsFileDescriptorValid(fd)) {
return {-1, Errno::BADF};
}
- return Translate(file_descriptors[fd]->socket->Recv(flags, message));
+
+ FileDescriptor& descriptor = *file_descriptors[fd];
+
+ // Apply flags
+ if ((flags & FLAG_MSG_DONTWAIT) != 0) {
+ flags &= ~FLAG_MSG_DONTWAIT;
+ if ((descriptor.flags & FLAG_O_NONBLOCK) == 0) {
+ descriptor.socket->SetNonBlock(true);
+ }
+ }
+
+ const auto [ret, bsd_errno] = Translate(descriptor.socket->Recv(flags, message));
+
+ // Restore original state
+ if ((descriptor.flags & FLAG_O_NONBLOCK) == 0) {
+ descriptor.socket->SetNonBlock(false);
+ }
+
+ return {ret, bsd_errno};
}
std::pair<s32, Errno> BSD::RecvFromImpl(s32 fd, u32 flags, std::vector<u8>& message,
diff --git a/src/core/hle/service/sockets/bsd.h b/src/core/hle/service/sockets/bsd.h
index fed740d87..9ea36428d 100644
--- a/src/core/hle/service/sockets/bsd.h
+++ b/src/core/hle/service/sockets/bsd.h
@@ -16,7 +16,7 @@ class System;
namespace Network {
class Socket;
-}
+} // namespace Network
namespace Service::Sockets {
diff --git a/src/core/hle/service/sockets/sockets_translate.cpp b/src/core/hle/service/sockets/sockets_translate.cpp
index 9c0936d97..2db10ec81 100644
--- a/src/core/hle/service/sockets/sockets_translate.cpp
+++ b/src/core/hle/service/sockets/sockets_translate.cpp
@@ -7,7 +7,7 @@
#include "common/common_types.h"
#include "core/hle/service/sockets/sockets.h"
#include "core/hle/service/sockets/sockets_translate.h"
-#include "core/network/network.h"
+#include "core/internal_network/network.h"
namespace Service::Sockets {
diff --git a/src/core/hle/service/sockets/sockets_translate.h b/src/core/hle/service/sockets/sockets_translate.h
index 5e9809add..c93291d3e 100644
--- a/src/core/hle/service/sockets/sockets_translate.h
+++ b/src/core/hle/service/sockets/sockets_translate.h
@@ -7,7 +7,7 @@
#include "common/common_types.h"
#include "core/hle/service/sockets/sockets.h"
-#include "core/network/network.h"
+#include "core/internal_network/network.h"
namespace Service::Sockets {
diff --git a/src/core/hle/service/spl/spl_results.h b/src/core/hle/service/spl/spl_results.h
index 17ef655a9..dd7ba11f3 100644
--- a/src/core/hle/service/spl/spl_results.h
+++ b/src/core/hle/service/spl/spl_results.h
@@ -8,23 +8,23 @@
namespace Service::SPL {
// Description 0 - 99
-constexpr ResultCode ResultSecureMonitorError{ErrorModule::SPL, 0};
-constexpr ResultCode ResultSecureMonitorNotImplemented{ErrorModule::SPL, 1};
-constexpr ResultCode ResultSecureMonitorInvalidArgument{ErrorModule::SPL, 2};
-constexpr ResultCode ResultSecureMonitorBusy{ErrorModule::SPL, 3};
-constexpr ResultCode ResultSecureMonitorNoAsyncOperation{ErrorModule::SPL, 4};
-constexpr ResultCode ResultSecureMonitorInvalidAsyncOperation{ErrorModule::SPL, 5};
-constexpr ResultCode ResultSecureMonitorNotPermitted{ErrorModule::SPL, 6};
-constexpr ResultCode ResultSecureMonitorNotInitialized{ErrorModule::SPL, 7};
+constexpr Result ResultSecureMonitorError{ErrorModule::SPL, 0};
+constexpr Result ResultSecureMonitorNotImplemented{ErrorModule::SPL, 1};
+constexpr Result ResultSecureMonitorInvalidArgument{ErrorModule::SPL, 2};
+constexpr Result ResultSecureMonitorBusy{ErrorModule::SPL, 3};
+constexpr Result ResultSecureMonitorNoAsyncOperation{ErrorModule::SPL, 4};
+constexpr Result ResultSecureMonitorInvalidAsyncOperation{ErrorModule::SPL, 5};
+constexpr Result ResultSecureMonitorNotPermitted{ErrorModule::SPL, 6};
+constexpr Result ResultSecureMonitorNotInitialized{ErrorModule::SPL, 7};
-constexpr ResultCode ResultInvalidSize{ErrorModule::SPL, 100};
-constexpr ResultCode ResultUnknownSecureMonitorError{ErrorModule::SPL, 101};
-constexpr ResultCode ResultDecryptionFailed{ErrorModule::SPL, 102};
+constexpr Result ResultInvalidSize{ErrorModule::SPL, 100};
+constexpr Result ResultUnknownSecureMonitorError{ErrorModule::SPL, 101};
+constexpr Result ResultDecryptionFailed{ErrorModule::SPL, 102};
-constexpr ResultCode ResultOutOfKeySlots{ErrorModule::SPL, 104};
-constexpr ResultCode ResultInvalidKeySlot{ErrorModule::SPL, 105};
-constexpr ResultCode ResultBootReasonAlreadySet{ErrorModule::SPL, 106};
-constexpr ResultCode ResultBootReasonNotSet{ErrorModule::SPL, 107};
-constexpr ResultCode ResultInvalidArgument{ErrorModule::SPL, 108};
+constexpr Result ResultOutOfKeySlots{ErrorModule::SPL, 104};
+constexpr Result ResultInvalidKeySlot{ErrorModule::SPL, 105};
+constexpr Result ResultBootReasonAlreadySet{ErrorModule::SPL, 106};
+constexpr Result ResultBootReasonNotSet{ErrorModule::SPL, 107};
+constexpr Result ResultInvalidArgument{ErrorModule::SPL, 108};
} // namespace Service::SPL
diff --git a/src/core/hle/service/time/clock_types.h b/src/core/hle/service/time/clock_types.h
index d0af06d94..ef070f32f 100644
--- a/src/core/hle/service/time/clock_types.h
+++ b/src/core/hle/service/time/clock_types.h
@@ -22,7 +22,7 @@ struct SteadyClockTimePoint {
s64 time_point;
Common::UUID clock_source_id;
- ResultCode GetSpanBetween(SteadyClockTimePoint other, s64& span) const {
+ Result GetSpanBetween(SteadyClockTimePoint other, s64& span) const {
span = 0;
if (clock_source_id != other.clock_source_id) {
@@ -92,9 +92,9 @@ struct ClockSnapshot {
TimeType type;
INSERT_PADDING_BYTES_NOINIT(0x2);
- static ResultCode GetCurrentTime(s64& current_time,
- const SteadyClockTimePoint& steady_clock_time_point,
- const SystemClockContext& context) {
+ static Result GetCurrentTime(s64& current_time,
+ const SteadyClockTimePoint& steady_clock_time_point,
+ const SystemClockContext& context) {
if (steady_clock_time_point.clock_source_id != context.steady_time_point.clock_source_id) {
current_time = 0;
return ERROR_TIME_MISMATCH;
diff --git a/src/core/hle/service/time/errors.h b/src/core/hle/service/time/errors.h
index 592921f6b..6655d30e1 100644
--- a/src/core/hle/service/time/errors.h
+++ b/src/core/hle/service/time/errors.h
@@ -7,15 +7,15 @@
namespace Service::Time {
-constexpr ResultCode ERROR_PERMISSION_DENIED{ErrorModule::Time, 1};
-constexpr ResultCode ERROR_TIME_MISMATCH{ErrorModule::Time, 102};
-constexpr ResultCode ERROR_UNINITIALIZED_CLOCK{ErrorModule::Time, 103};
-constexpr ResultCode ERROR_TIME_NOT_FOUND{ErrorModule::Time, 200};
-constexpr ResultCode ERROR_OVERFLOW{ErrorModule::Time, 201};
-constexpr ResultCode ERROR_LOCATION_NAME_TOO_LONG{ErrorModule::Time, 801};
-constexpr ResultCode ERROR_OUT_OF_RANGE{ErrorModule::Time, 902};
-constexpr ResultCode ERROR_TIME_ZONE_CONVERSION_FAILED{ErrorModule::Time, 903};
-constexpr ResultCode ERROR_TIME_ZONE_NOT_FOUND{ErrorModule::Time, 989};
-constexpr ResultCode ERROR_NOT_IMPLEMENTED{ErrorModule::Time, 990};
+constexpr Result ERROR_PERMISSION_DENIED{ErrorModule::Time, 1};
+constexpr Result ERROR_TIME_MISMATCH{ErrorModule::Time, 102};
+constexpr Result ERROR_UNINITIALIZED_CLOCK{ErrorModule::Time, 103};
+constexpr Result ERROR_TIME_NOT_FOUND{ErrorModule::Time, 200};
+constexpr Result ERROR_OVERFLOW{ErrorModule::Time, 201};
+constexpr Result ERROR_LOCATION_NAME_TOO_LONG{ErrorModule::Time, 801};
+constexpr Result ERROR_OUT_OF_RANGE{ErrorModule::Time, 902};
+constexpr Result ERROR_TIME_ZONE_CONVERSION_FAILED{ErrorModule::Time, 903};
+constexpr Result ERROR_TIME_ZONE_NOT_FOUND{ErrorModule::Time, 989};
+constexpr Result ERROR_NOT_IMPLEMENTED{ErrorModule::Time, 990};
} // namespace Service::Time
diff --git a/src/core/hle/service/time/local_system_clock_context_writer.h b/src/core/hle/service/time/local_system_clock_context_writer.h
index 0977806b3..1639ef2b9 100644
--- a/src/core/hle/service/time/local_system_clock_context_writer.h
+++ b/src/core/hle/service/time/local_system_clock_context_writer.h
@@ -14,7 +14,7 @@ public:
: SystemClockContextUpdateCallback{}, shared_memory{shared_memory_} {}
protected:
- ResultCode Update() override {
+ Result Update() override {
shared_memory.UpdateLocalSystemClockContext(context);
return ResultSuccess;
}
diff --git a/src/core/hle/service/time/network_system_clock_context_writer.h b/src/core/hle/service/time/network_system_clock_context_writer.h
index 975089af8..655e4c06d 100644
--- a/src/core/hle/service/time/network_system_clock_context_writer.h
+++ b/src/core/hle/service/time/network_system_clock_context_writer.h
@@ -15,7 +15,7 @@ public:
: SystemClockContextUpdateCallback{}, shared_memory{shared_memory_} {}
protected:
- ResultCode Update() override {
+ Result Update() override {
shared_memory.UpdateNetworkSystemClockContext(context);
return ResultSuccess;
}
diff --git a/src/core/hle/service/time/standard_user_system_clock_core.cpp b/src/core/hle/service/time/standard_user_system_clock_core.cpp
index 508091dc2..b033757ed 100644
--- a/src/core/hle/service/time/standard_user_system_clock_core.cpp
+++ b/src/core/hle/service/time/standard_user_system_clock_core.cpp
@@ -27,9 +27,9 @@ StandardUserSystemClockCore::~StandardUserSystemClockCore() {
service_context.CloseEvent(auto_correction_event);
}
-ResultCode StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::System& system,
- bool value) {
- if (const ResultCode result{ApplyAutomaticCorrection(system, value)}; result != ResultSuccess) {
+Result StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::System& system,
+ bool value) {
+ if (const Result result{ApplyAutomaticCorrection(system, value)}; result != ResultSuccess) {
return result;
}
@@ -38,27 +38,27 @@ ResultCode StandardUserSystemClockCore::SetAutomaticCorrectionEnabled(Core::Syst
return ResultSuccess;
}
-ResultCode StandardUserSystemClockCore::GetClockContext(Core::System& system,
- SystemClockContext& ctx) const {
- if (const ResultCode result{ApplyAutomaticCorrection(system, false)}; result != ResultSuccess) {
+Result StandardUserSystemClockCore::GetClockContext(Core::System& system,
+ SystemClockContext& ctx) const {
+ if (const Result result{ApplyAutomaticCorrection(system, false)}; result != ResultSuccess) {
return result;
}
return local_system_clock_core.GetClockContext(system, ctx);
}
-ResultCode StandardUserSystemClockCore::Flush(const SystemClockContext&) {
+Result StandardUserSystemClockCore::Flush(const SystemClockContext&) {
UNIMPLEMENTED();
return ERROR_NOT_IMPLEMENTED;
}
-ResultCode StandardUserSystemClockCore::SetClockContext(const SystemClockContext&) {
+Result StandardUserSystemClockCore::SetClockContext(const SystemClockContext&) {
UNIMPLEMENTED();
return ERROR_NOT_IMPLEMENTED;
}
-ResultCode StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& system,
- bool value) const {
+Result StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& system,
+ bool value) const {
if (auto_correction_enabled == value) {
return ResultSuccess;
}
@@ -68,7 +68,7 @@ ResultCode StandardUserSystemClockCore::ApplyAutomaticCorrection(Core::System& s
}
SystemClockContext ctx{};
- if (const ResultCode result{network_system_clock_core.GetClockContext(system, ctx)};
+ if (const Result result{network_system_clock_core.GetClockContext(system, ctx)};
result != ResultSuccess) {
return result;
}
diff --git a/src/core/hle/service/time/standard_user_system_clock_core.h b/src/core/hle/service/time/standard_user_system_clock_core.h
index 22df23b29..ee6e29487 100644
--- a/src/core/hle/service/time/standard_user_system_clock_core.h
+++ b/src/core/hle/service/time/standard_user_system_clock_core.h
@@ -28,9 +28,9 @@ public:
~StandardUserSystemClockCore() override;
- ResultCode SetAutomaticCorrectionEnabled(Core::System& system, bool value);
+ Result SetAutomaticCorrectionEnabled(Core::System& system, bool value);
- ResultCode GetClockContext(Core::System& system, SystemClockContext& ctx) const override;
+ Result GetClockContext(Core::System& system, SystemClockContext& ctx) const override;
bool IsAutomaticCorrectionEnabled() const {
return auto_correction_enabled;
@@ -41,11 +41,11 @@ public:
}
protected:
- ResultCode Flush(const SystemClockContext&) override;
+ Result Flush(const SystemClockContext&) override;
- ResultCode SetClockContext(const SystemClockContext&) override;
+ Result SetClockContext(const SystemClockContext&) override;
- ResultCode ApplyAutomaticCorrection(Core::System& system, bool value) const;
+ Result ApplyAutomaticCorrection(Core::System& system, bool value) const;
const SteadyClockTimePoint& GetAutomaticCorrectionUpdatedTime() const {
return auto_correction_time;
diff --git a/src/core/hle/service/time/system_clock_context_update_callback.cpp b/src/core/hle/service/time/system_clock_context_update_callback.cpp
index 37c140c6f..a649bed3a 100644
--- a/src/core/hle/service/time/system_clock_context_update_callback.cpp
+++ b/src/core/hle/service/time/system_clock_context_update_callback.cpp
@@ -30,8 +30,8 @@ void SystemClockContextUpdateCallback::BroadcastOperationEvent() {
}
}
-ResultCode SystemClockContextUpdateCallback::Update(const SystemClockContext& value) {
- ResultCode result{ResultSuccess};
+Result SystemClockContextUpdateCallback::Update(const SystemClockContext& value) {
+ Result result{ResultSuccess};
if (NeedUpdate(value)) {
context = value;
@@ -47,7 +47,7 @@ ResultCode SystemClockContextUpdateCallback::Update(const SystemClockContext& va
return result;
}
-ResultCode SystemClockContextUpdateCallback::Update() {
+Result SystemClockContextUpdateCallback::Update() {
return ResultSuccess;
}
diff --git a/src/core/hle/service/time/system_clock_context_update_callback.h b/src/core/hle/service/time/system_clock_context_update_callback.h
index bee90e329..9c6caf196 100644
--- a/src/core/hle/service/time/system_clock_context_update_callback.h
+++ b/src/core/hle/service/time/system_clock_context_update_callback.h
@@ -28,10 +28,10 @@ public:
void BroadcastOperationEvent();
- ResultCode Update(const SystemClockContext& value);
+ Result Update(const SystemClockContext& value);
protected:
- virtual ResultCode Update();
+ virtual Result Update();
SystemClockContext context{};
diff --git a/src/core/hle/service/time/system_clock_core.cpp b/src/core/hle/service/time/system_clock_core.cpp
index cb132239c..da078241f 100644
--- a/src/core/hle/service/time/system_clock_core.cpp
+++ b/src/core/hle/service/time/system_clock_core.cpp
@@ -14,13 +14,13 @@ SystemClockCore::SystemClockCore(SteadyClockCore& steady_clock_core_)
SystemClockCore::~SystemClockCore() = default;
-ResultCode SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time) const {
+Result SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time) const {
posix_time = 0;
const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
SystemClockContext clock_context{};
- if (const ResultCode result{GetClockContext(system, clock_context)}; result != ResultSuccess) {
+ if (const Result result{GetClockContext(system, clock_context)}; result != ResultSuccess) {
return result;
}
@@ -33,26 +33,26 @@ ResultCode SystemClockCore::GetCurrentTime(Core::System& system, s64& posix_time
return ResultSuccess;
}
-ResultCode SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time) {
+Result SystemClockCore::SetCurrentTime(Core::System& system, s64 posix_time) {
const SteadyClockTimePoint current_time_point{steady_clock_core.GetCurrentTimePoint(system)};
const SystemClockContext clock_context{posix_time - current_time_point.time_point,
current_time_point};
- if (const ResultCode result{SetClockContext(clock_context)}; result != ResultSuccess) {
+ if (const Result result{SetClockContext(clock_context)}; result != ResultSuccess) {
return result;
}
return Flush(clock_context);
}
-ResultCode SystemClockCore::Flush(const SystemClockContext& clock_context) {
+Result SystemClockCore::Flush(const SystemClockContext& clock_context) {
if (!system_clock_context_update_callback) {
return ResultSuccess;
}
return system_clock_context_update_callback->Update(clock_context);
}
-ResultCode SystemClockCore::SetSystemClockContext(const SystemClockContext& clock_context) {
- if (const ResultCode result{SetClockContext(clock_context)}; result != ResultSuccess) {
+Result SystemClockCore::SetSystemClockContext(const SystemClockContext& clock_context) {
+ if (const Result result{SetClockContext(clock_context)}; result != ResultSuccess) {
return result;
}
return Flush(clock_context);
diff --git a/src/core/hle/service/time/system_clock_core.h b/src/core/hle/service/time/system_clock_core.h
index 76d82f976..8cb34126f 100644
--- a/src/core/hle/service/time/system_clock_core.h
+++ b/src/core/hle/service/time/system_clock_core.h
@@ -29,28 +29,28 @@ public:
return steady_clock_core;
}
- ResultCode GetCurrentTime(Core::System& system, s64& posix_time) const;
+ Result GetCurrentTime(Core::System& system, s64& posix_time) const;
- ResultCode SetCurrentTime(Core::System& system, s64 posix_time);
+ Result SetCurrentTime(Core::System& system, s64 posix_time);
- virtual ResultCode GetClockContext([[maybe_unused]] Core::System& system,
- SystemClockContext& value) const {
+ virtual Result GetClockContext([[maybe_unused]] Core::System& system,
+ SystemClockContext& value) const {
value = context;
return ResultSuccess;
}
- virtual ResultCode SetClockContext(const SystemClockContext& value) {
+ virtual Result SetClockContext(const SystemClockContext& value) {
context = value;
return ResultSuccess;
}
- virtual ResultCode Flush(const SystemClockContext& clock_context);
+ virtual Result Flush(const SystemClockContext& clock_context);
void SetUpdateCallbackInstance(std::shared_ptr<SystemClockContextUpdateCallback> callback) {
system_clock_context_update_callback = std::move(callback);
}
- ResultCode SetSystemClockContext(const SystemClockContext& context);
+ Result SetSystemClockContext(const SystemClockContext& context);
bool IsInitialized() const {
return is_initialized;
diff --git a/src/core/hle/service/time/time.cpp b/src/core/hle/service/time/time.cpp
index 095fa021c..f77cdbb43 100644
--- a/src/core/hle/service/time/time.cpp
+++ b/src/core/hle/service/time/time.cpp
@@ -43,8 +43,7 @@ private:
}
s64 posix_time{};
- if (const ResultCode result{clock_core.GetCurrentTime(system, posix_time)};
- result.IsError()) {
+ if (const Result result{clock_core.GetCurrentTime(system, posix_time)}; result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
return;
@@ -65,7 +64,7 @@ private:
}
Clock::SystemClockContext system_clock_context{};
- if (const ResultCode result{clock_core.GetClockContext(system, system_clock_context)};
+ if (const Result result{clock_core.GetClockContext(system, system_clock_context)};
result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
@@ -116,7 +115,7 @@ private:
Clock::SteadyClockCore& clock_core;
};
-ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
+Result Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
Kernel::KThread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, Clock::TimeType type,
Clock::ClockSnapshot& clock_snapshot) {
@@ -129,7 +128,7 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
time_manager.GetStandardUserSystemClockCore().IsAutomaticCorrectionEnabled();
clock_snapshot.type = type;
- if (const ResultCode result{
+ if (const Result result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().GetDeviceLocationName(
clock_snapshot.location_name)};
result != ResultSuccess) {
@@ -138,7 +137,7 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
clock_snapshot.user_context = user_context;
- if (const ResultCode result{Clock::ClockSnapshot::GetCurrentTime(
+ if (const Result result{Clock::ClockSnapshot::GetCurrentTime(
clock_snapshot.user_time, clock_snapshot.steady_clock_time_point,
clock_snapshot.user_context)};
result != ResultSuccess) {
@@ -146,7 +145,7 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
}
TimeZone::CalendarInfo userCalendarInfo{};
- if (const ResultCode result{
+ if (const Result result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules(
clock_snapshot.user_time, userCalendarInfo)};
result != ResultSuccess) {
@@ -165,7 +164,7 @@ ResultCode Module::Interface::GetClockSnapshotFromSystemClockContextInternal(
}
TimeZone::CalendarInfo networkCalendarInfo{};
- if (const ResultCode result{
+ if (const Result result{
time_manager.GetTimeZoneContentManager().GetTimeZoneManager().ToCalendarTimeWithMyRules(
clock_snapshot.network_time, networkCalendarInfo)};
result != ResultSuccess) {
@@ -262,7 +261,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called, type={}", type);
Clock::SystemClockContext user_context{};
- if (const ResultCode result{
+ if (const Result result{
system.GetTimeManager().GetStandardUserSystemClockCore().GetClockContext(system,
user_context)};
result.IsError()) {
@@ -272,7 +271,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
}
Clock::SystemClockContext network_context{};
- if (const ResultCode result{
+ if (const Result result{
system.GetTimeManager().GetStandardNetworkSystemClockCore().GetClockContext(
system, network_context)};
result.IsError()) {
@@ -282,7 +281,7 @@ void Module::Interface::GetClockSnapshot(Kernel::HLERequestContext& ctx) {
}
Clock::ClockSnapshot clock_snapshot{};
- if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal(
+ if (const Result result{GetClockSnapshotFromSystemClockContextInternal(
&ctx.GetThread(), user_context, network_context, type, clock_snapshot)};
result.IsError()) {
IPC::ResponseBuilder rb{ctx, 2};
@@ -308,7 +307,7 @@ void Module::Interface::GetClockSnapshotFromSystemClockContext(Kernel::HLEReques
LOG_DEBUG(Service_Time, "called, type={}", type);
Clock::ClockSnapshot clock_snapshot{};
- if (const ResultCode result{GetClockSnapshotFromSystemClockContextInternal(
+ if (const Result result{GetClockSnapshotFromSystemClockContextInternal(
&ctx.GetThread(), user_context, network_context, type, clock_snapshot)};
result != ResultSuccess) {
IPC::ResponseBuilder rb{ctx, 2};
@@ -365,7 +364,7 @@ void Module::Interface::CalculateSpanBetween(Kernel::HLERequestContext& ctx) {
Clock::TimeSpanType time_span_type{};
s64 span{};
- if (const ResultCode result{snapshot_a.steady_clock_time_point.GetSpanBetween(
+ if (const Result result{snapshot_a.steady_clock_time_point.GetSpanBetween(
snapshot_b.steady_clock_time_point, span)};
result != ResultSuccess) {
if (snapshot_a.network_time && snapshot_b.network_time) {
diff --git a/src/core/hle/service/time/time.h b/src/core/hle/service/time/time.h
index 017f20a23..76a46cfc7 100644
--- a/src/core/hle/service/time/time.h
+++ b/src/core/hle/service/time/time.h
@@ -36,7 +36,7 @@ public:
void GetSharedMemoryNativeHandle(Kernel::HLERequestContext& ctx);
private:
- ResultCode GetClockSnapshotFromSystemClockContextInternal(
+ Result GetClockSnapshotFromSystemClockContextInternal(
Kernel::KThread* thread, Clock::SystemClockContext user_context,
Clock::SystemClockContext network_context, Clock::TimeType type,
Clock::ClockSnapshot& cloc_snapshot);
diff --git a/src/core/hle/service/time/time_zone_content_manager.cpp b/src/core/hle/service/time/time_zone_content_manager.cpp
index 80818eb70..afbfe9715 100644
--- a/src/core/hle/service/time/time_zone_content_manager.cpp
+++ b/src/core/hle/service/time/time_zone_content_manager.cpp
@@ -90,10 +90,10 @@ void TimeZoneContentManager::Initialize(TimeManager& time_manager) {
}
}
-ResultCode TimeZoneContentManager::LoadTimeZoneRule(TimeZoneRule& rules,
- const std::string& location_name) const {
+Result TimeZoneContentManager::LoadTimeZoneRule(TimeZoneRule& rules,
+ const std::string& location_name) const {
FileSys::VirtualFile vfs_file;
- if (const ResultCode result{GetTimeZoneInfoFile(location_name, vfs_file)};
+ if (const Result result{GetTimeZoneInfoFile(location_name, vfs_file)};
result != ResultSuccess) {
return result;
}
@@ -106,8 +106,8 @@ bool TimeZoneContentManager::IsLocationNameValid(const std::string& location_nam
location_name_cache.end();
}
-ResultCode TimeZoneContentManager::GetTimeZoneInfoFile(const std::string& location_name,
- FileSys::VirtualFile& vfs_file) const {
+Result TimeZoneContentManager::GetTimeZoneInfoFile(const std::string& location_name,
+ FileSys::VirtualFile& vfs_file) const {
if (!IsLocationNameValid(location_name)) {
return ERROR_TIME_NOT_FOUND;
}
diff --git a/src/core/hle/service/time/time_zone_content_manager.h b/src/core/hle/service/time/time_zone_content_manager.h
index c6c94bcc0..3d94b6428 100644
--- a/src/core/hle/service/time/time_zone_content_manager.h
+++ b/src/core/hle/service/time/time_zone_content_manager.h
@@ -32,12 +32,12 @@ public:
return time_zone_manager;
}
- ResultCode LoadTimeZoneRule(TimeZoneRule& rules, const std::string& location_name) const;
+ Result LoadTimeZoneRule(TimeZoneRule& rules, const std::string& location_name) const;
private:
bool IsLocationNameValid(const std::string& location_name) const;
- ResultCode GetTimeZoneInfoFile(const std::string& location_name,
- FileSys::VirtualFile& vfs_file) const;
+ Result GetTimeZoneInfoFile(const std::string& location_name,
+ FileSys::VirtualFile& vfs_file) const;
Core::System& system;
TimeZoneManager time_zone_manager;
diff --git a/src/core/hle/service/time/time_zone_manager.cpp b/src/core/hle/service/time/time_zone_manager.cpp
index fee05ec7a..2aa675df9 100644
--- a/src/core/hle/service/time/time_zone_manager.cpp
+++ b/src/core/hle/service/time/time_zone_manager.cpp
@@ -666,8 +666,8 @@ static bool ParseTimeZoneBinary(TimeZoneRule& time_zone_rule, FileSys::VirtualFi
return true;
}
-static ResultCode CreateCalendarTime(s64 time, int gmt_offset, CalendarTimeInternal& calendar_time,
- CalendarAdditionalInfo& calendar_additional_info) {
+static Result CreateCalendarTime(s64 time, int gmt_offset, CalendarTimeInternal& calendar_time,
+ CalendarAdditionalInfo& calendar_additional_info) {
s64 year{epoch_year};
s64 time_days{time / seconds_per_day};
s64 remaining_seconds{time % seconds_per_day};
@@ -741,9 +741,9 @@ static ResultCode CreateCalendarTime(s64 time, int gmt_offset, CalendarTimeInter
return ResultSuccess;
}
-static ResultCode ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time,
- CalendarTimeInternal& calendar_time,
- CalendarAdditionalInfo& calendar_additional_info) {
+static Result ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time,
+ CalendarTimeInternal& calendar_time,
+ CalendarAdditionalInfo& calendar_additional_info) {
if ((rules.go_ahead && time < rules.ats[0]) ||
(rules.go_back && time > rules.ats[rules.time_count - 1])) {
s64 seconds{};
@@ -766,7 +766,7 @@ static ResultCode ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time,
if (new_time < rules.ats[0] && new_time > rules.ats[rules.time_count - 1]) {
return ERROR_TIME_NOT_FOUND;
}
- if (const ResultCode result{
+ if (const Result result{
ToCalendarTimeInternal(rules, new_time, calendar_time, calendar_additional_info)};
result != ResultSuccess) {
return result;
@@ -797,8 +797,8 @@ static ResultCode ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time,
tti_index = rules.types[low - 1];
}
- if (const ResultCode result{CreateCalendarTime(time, rules.ttis[tti_index].gmt_offset,
- calendar_time, calendar_additional_info)};
+ if (const Result result{CreateCalendarTime(time, rules.ttis[tti_index].gmt_offset,
+ calendar_time, calendar_additional_info)};
result != ResultSuccess) {
return result;
}
@@ -811,9 +811,9 @@ static ResultCode ToCalendarTimeInternal(const TimeZoneRule& rules, s64 time,
return ResultSuccess;
}
-static ResultCode ToCalendarTimeImpl(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) {
+static Result ToCalendarTimeImpl(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) {
CalendarTimeInternal calendar_time{};
- const ResultCode result{
+ const Result result{
ToCalendarTimeInternal(rules, time, calendar_time, calendar.additional_info)};
calendar.time.year = static_cast<s16>(calendar_time.year);
@@ -830,13 +830,13 @@ static ResultCode ToCalendarTimeImpl(const TimeZoneRule& rules, s64 time, Calend
TimeZoneManager::TimeZoneManager() = default;
TimeZoneManager::~TimeZoneManager() = default;
-ResultCode TimeZoneManager::ToCalendarTime(const TimeZoneRule& rules, s64 time,
- CalendarInfo& calendar) const {
+Result TimeZoneManager::ToCalendarTime(const TimeZoneRule& rules, s64 time,
+ CalendarInfo& calendar) const {
return ToCalendarTimeImpl(rules, time, calendar);
}
-ResultCode TimeZoneManager::SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name,
- FileSys::VirtualFile& vfs_file) {
+Result TimeZoneManager::SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name,
+ FileSys::VirtualFile& vfs_file) {
TimeZoneRule rule{};
if (ParseTimeZoneBinary(rule, vfs_file)) {
device_location_name = location_name;
@@ -846,12 +846,12 @@ ResultCode TimeZoneManager::SetDeviceLocationNameWithTimeZoneRule(const std::str
return ERROR_TIME_ZONE_CONVERSION_FAILED;
}
-ResultCode TimeZoneManager::SetUpdatedTime(const Clock::SteadyClockTimePoint& value) {
+Result TimeZoneManager::SetUpdatedTime(const Clock::SteadyClockTimePoint& value) {
time_zone_update_time_point = value;
return ResultSuccess;
}
-ResultCode TimeZoneManager::ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const {
+Result TimeZoneManager::ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const {
if (is_initialized) {
return ToCalendarTime(time_zone_rule, time, calendar);
} else {
@@ -859,16 +859,16 @@ ResultCode TimeZoneManager::ToCalendarTimeWithMyRules(s64 time, CalendarInfo& ca
}
}
-ResultCode TimeZoneManager::ParseTimeZoneRuleBinary(TimeZoneRule& rules,
- FileSys::VirtualFile& vfs_file) const {
+Result TimeZoneManager::ParseTimeZoneRuleBinary(TimeZoneRule& rules,
+ FileSys::VirtualFile& vfs_file) const {
if (!ParseTimeZoneBinary(rules, vfs_file)) {
return ERROR_TIME_ZONE_CONVERSION_FAILED;
}
return ResultSuccess;
}
-ResultCode TimeZoneManager::ToPosixTime(const TimeZoneRule& rules,
- const CalendarTime& calendar_time, s64& posix_time) const {
+Result TimeZoneManager::ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time,
+ s64& posix_time) const {
posix_time = 0;
CalendarTimeInternal internal_time{
@@ -1020,8 +1020,8 @@ ResultCode TimeZoneManager::ToPosixTime(const TimeZoneRule& rules,
return ResultSuccess;
}
-ResultCode TimeZoneManager::ToPosixTimeWithMyRule(const CalendarTime& calendar_time,
- s64& posix_time) const {
+Result TimeZoneManager::ToPosixTimeWithMyRule(const CalendarTime& calendar_time,
+ s64& posix_time) const {
if (is_initialized) {
return ToPosixTime(time_zone_rule, calendar_time, posix_time);
}
@@ -1029,7 +1029,7 @@ ResultCode TimeZoneManager::ToPosixTimeWithMyRule(const CalendarTime& calendar_t
return ERROR_UNINITIALIZED_CLOCK;
}
-ResultCode TimeZoneManager::GetDeviceLocationName(LocationName& value) const {
+Result TimeZoneManager::GetDeviceLocationName(LocationName& value) const {
if (!is_initialized) {
return ERROR_UNINITIALIZED_CLOCK;
}
diff --git a/src/core/hle/service/time/time_zone_manager.h b/src/core/hle/service/time/time_zone_manager.h
index 8c1b19f81..5ebd4035e 100644
--- a/src/core/hle/service/time/time_zone_manager.h
+++ b/src/core/hle/service/time/time_zone_manager.h
@@ -29,16 +29,16 @@ public:
is_initialized = true;
}
- ResultCode SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name,
- FileSys::VirtualFile& vfs_file);
- ResultCode SetUpdatedTime(const Clock::SteadyClockTimePoint& value);
- ResultCode GetDeviceLocationName(TimeZone::LocationName& value) const;
- ResultCode ToCalendarTime(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) const;
- ResultCode ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const;
- ResultCode ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const;
- ResultCode ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time,
- s64& posix_time) const;
- ResultCode ToPosixTimeWithMyRule(const CalendarTime& calendar_time, s64& posix_time) const;
+ Result SetDeviceLocationNameWithTimeZoneRule(const std::string& location_name,
+ FileSys::VirtualFile& vfs_file);
+ Result SetUpdatedTime(const Clock::SteadyClockTimePoint& value);
+ Result GetDeviceLocationName(TimeZone::LocationName& value) const;
+ Result ToCalendarTime(const TimeZoneRule& rules, s64 time, CalendarInfo& calendar) const;
+ Result ToCalendarTimeWithMyRules(s64 time, CalendarInfo& calendar) const;
+ Result ParseTimeZoneRuleBinary(TimeZoneRule& rules, FileSys::VirtualFile& vfs_file) const;
+ Result ToPosixTime(const TimeZoneRule& rules, const CalendarTime& calendar_time,
+ s64& posix_time) const;
+ Result ToPosixTimeWithMyRule(const CalendarTime& calendar_time, s64& posix_time) const;
private:
bool is_initialized{};
diff --git a/src/core/hle/service/time/time_zone_service.cpp b/src/core/hle/service/time/time_zone_service.cpp
index cbf0ef6fa..961040bfc 100644
--- a/src/core/hle/service/time/time_zone_service.cpp
+++ b/src/core/hle/service/time/time_zone_service.cpp
@@ -32,7 +32,7 @@ void ITimeZoneService::GetDeviceLocationName(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called");
TimeZone::LocationName location_name{};
- if (const ResultCode result{
+ if (const Result result{
time_zone_content_manager.GetTimeZoneManager().GetDeviceLocationName(location_name)};
result != ResultSuccess) {
IPC::ResponseBuilder rb{ctx, 2};
@@ -61,7 +61,7 @@ void ITimeZoneService::LoadTimeZoneRule(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_Time, "called, location_name={}", location_name);
TimeZone::TimeZoneRule time_zone_rule{};
- if (const ResultCode result{
+ if (const Result result{
time_zone_content_manager.LoadTimeZoneRule(time_zone_rule, location_name)};
result != ResultSuccess) {
IPC::ResponseBuilder rb{ctx, 2};
@@ -88,7 +88,7 @@ void ITimeZoneService::ToCalendarTime(Kernel::HLERequestContext& ctx) {
std::memcpy(&time_zone_rule, buffer.data(), buffer.size());
TimeZone::CalendarInfo calendar_info{};
- if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToCalendarTime(
+ if (const Result result{time_zone_content_manager.GetTimeZoneManager().ToCalendarTime(
time_zone_rule, posix_time, calendar_info)};
result != ResultSuccess) {
IPC::ResponseBuilder rb{ctx, 2};
@@ -108,7 +108,7 @@ void ITimeZoneService::ToCalendarTimeWithMyRule(Kernel::HLERequestContext& ctx)
LOG_DEBUG(Service_Time, "called, posix_time=0x{:016X}", posix_time);
TimeZone::CalendarInfo calendar_info{};
- if (const ResultCode result{
+ if (const Result result{
time_zone_content_manager.GetTimeZoneManager().ToCalendarTimeWithMyRules(
posix_time, calendar_info)};
result != ResultSuccess) {
@@ -131,7 +131,7 @@ void ITimeZoneService::ToPosixTime(Kernel::HLERequestContext& ctx) {
std::memcpy(&time_zone_rule, ctx.ReadBuffer().data(), sizeof(TimeZone::TimeZoneRule));
s64 posix_time{};
- if (const ResultCode result{time_zone_content_manager.GetTimeZoneManager().ToPosixTime(
+ if (const Result result{time_zone_content_manager.GetTimeZoneManager().ToPosixTime(
time_zone_rule, calendar_time, posix_time)};
result != ResultSuccess) {
IPC::ResponseBuilder rb{ctx, 2};
@@ -154,9 +154,8 @@ void ITimeZoneService::ToPosixTimeWithMyRule(Kernel::HLERequestContext& ctx) {
const auto calendar_time{rp.PopRaw<TimeZone::CalendarTime>()};
s64 posix_time{};
- if (const ResultCode result{
- time_zone_content_manager.GetTimeZoneManager().ToPosixTimeWithMyRule(calendar_time,
- posix_time)};
+ if (const Result result{time_zone_content_manager.GetTimeZoneManager().ToPosixTimeWithMyRule(
+ calendar_time, posix_time)};
result != ResultSuccess) {
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(result);
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index a7b53d7dc..546879648 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -34,10 +34,10 @@
namespace Service::VI {
-constexpr ResultCode ERR_OPERATION_FAILED{ErrorModule::VI, 1};
-constexpr ResultCode ERR_PERMISSION_DENIED{ErrorModule::VI, 5};
-constexpr ResultCode ERR_UNSUPPORTED{ErrorModule::VI, 6};
-constexpr ResultCode ERR_NOT_FOUND{ErrorModule::VI, 7};
+constexpr Result ERR_OPERATION_FAILED{ErrorModule::VI, 1};
+constexpr Result ERR_PERMISSION_DENIED{ErrorModule::VI, 5};
+constexpr Result ERR_UNSUPPORTED{ErrorModule::VI, 6};
+constexpr Result ERR_NOT_FOUND{ErrorModule::VI, 7};
struct DisplayInfo {
/// The name of this particular display.
diff --git a/src/core/internal_network/network.cpp b/src/core/internal_network/network.cpp
new file mode 100644
index 000000000..36c43cc8f
--- /dev/null
+++ b/src/core/internal_network/network.cpp
@@ -0,0 +1,637 @@
+// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <cstring>
+#include <limits>
+#include <utility>
+#include <vector>
+
+#include "common/error.h"
+
+#ifdef _WIN32
+#include <winsock2.h>
+#include <ws2tcpip.h>
+#elif YUZU_UNIX
+#include <arpa/inet.h>
+#include <errno.h>
+#include <fcntl.h>
+#include <netdb.h>
+#include <netinet/in.h>
+#include <poll.h>
+#include <sys/socket.h>
+#include <unistd.h>
+#else
+#error "Unimplemented platform"
+#endif
+
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "core/internal_network/network.h"
+#include "core/internal_network/network_interface.h"
+#include "core/internal_network/sockets.h"
+
+namespace Network {
+
+namespace {
+
+#ifdef _WIN32
+
+using socklen_t = int;
+
+void Initialize() {
+ WSADATA wsa_data;
+ (void)WSAStartup(MAKEWORD(2, 2), &wsa_data);
+}
+
+void Finalize() {
+ WSACleanup();
+}
+
+sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
+ sockaddr_in result;
+
+#if YUZU_UNIX
+ result.sin_len = sizeof(result);
+#endif
+
+ switch (static_cast<Domain>(input.family)) {
+ case Domain::INET:
+ result.sin_family = AF_INET;
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.family);
+ result.sin_family = AF_INET;
+ break;
+ }
+
+ result.sin_port = htons(input.portno);
+
+ auto& ip = result.sin_addr.S_un.S_un_b;
+ ip.s_b1 = input.ip[0];
+ ip.s_b2 = input.ip[1];
+ ip.s_b3 = input.ip[2];
+ ip.s_b4 = input.ip[3];
+
+ sockaddr addr;
+ std::memcpy(&addr, &result, sizeof(addr));
+ return addr;
+}
+
+LINGER MakeLinger(bool enable, u32 linger_value) {
+ ASSERT(linger_value <= std::numeric_limits<u_short>::max());
+
+ LINGER value;
+ value.l_onoff = enable ? 1 : 0;
+ value.l_linger = static_cast<u_short>(linger_value);
+ return value;
+}
+
+bool EnableNonBlock(SOCKET fd, bool enable) {
+ u_long value = enable ? 1 : 0;
+ return ioctlsocket(fd, FIONBIO, &value) != SOCKET_ERROR;
+}
+
+Errno TranslateNativeError(int e) {
+ switch (e) {
+ case WSAEBADF:
+ return Errno::BADF;
+ case WSAEINVAL:
+ return Errno::INVAL;
+ case WSAEMFILE:
+ return Errno::MFILE;
+ case WSAENOTCONN:
+ return Errno::NOTCONN;
+ case WSAEWOULDBLOCK:
+ return Errno::AGAIN;
+ case WSAECONNREFUSED:
+ return Errno::CONNREFUSED;
+ case WSAEHOSTUNREACH:
+ return Errno::HOSTUNREACH;
+ case WSAENETDOWN:
+ return Errno::NETDOWN;
+ case WSAENETUNREACH:
+ return Errno::NETUNREACH;
+ default:
+ return Errno::OTHER;
+ }
+}
+
+#elif YUZU_UNIX // ^ _WIN32 v YUZU_UNIX
+
+using SOCKET = int;
+using WSAPOLLFD = pollfd;
+using ULONG = u64;
+
+constexpr SOCKET INVALID_SOCKET = -1;
+constexpr SOCKET SOCKET_ERROR = -1;
+
+constexpr int SD_RECEIVE = SHUT_RD;
+constexpr int SD_SEND = SHUT_WR;
+constexpr int SD_BOTH = SHUT_RDWR;
+
+void Initialize() {}
+
+void Finalize() {}
+
+sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
+ sockaddr_in result;
+
+ switch (static_cast<Domain>(input.family)) {
+ case Domain::INET:
+ result.sin_family = AF_INET;
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.family);
+ result.sin_family = AF_INET;
+ break;
+ }
+
+ result.sin_port = htons(input.portno);
+
+ result.sin_addr.s_addr = input.ip[0] | input.ip[1] << 8 | input.ip[2] << 16 | input.ip[3] << 24;
+
+ sockaddr addr;
+ std::memcpy(&addr, &result, sizeof(addr));
+ return addr;
+}
+
+int WSAPoll(WSAPOLLFD* fds, ULONG nfds, int timeout) {
+ return poll(fds, static_cast<nfds_t>(nfds), timeout);
+}
+
+int closesocket(SOCKET fd) {
+ return close(fd);
+}
+
+linger MakeLinger(bool enable, u32 linger_value) {
+ linger value;
+ value.l_onoff = enable ? 1 : 0;
+ value.l_linger = linger_value;
+ return value;
+}
+
+bool EnableNonBlock(int fd, bool enable) {
+ int flags = fcntl(fd, F_GETFL);
+ if (flags == -1) {
+ return false;
+ }
+ if (enable) {
+ flags |= O_NONBLOCK;
+ } else {
+ flags &= ~O_NONBLOCK;
+ }
+ return fcntl(fd, F_SETFL, flags) == 0;
+}
+
+Errno TranslateNativeError(int e) {
+ switch (e) {
+ case EBADF:
+ return Errno::BADF;
+ case EINVAL:
+ return Errno::INVAL;
+ case EMFILE:
+ return Errno::MFILE;
+ case ENOTCONN:
+ return Errno::NOTCONN;
+ case EAGAIN:
+ return Errno::AGAIN;
+ case ECONNREFUSED:
+ return Errno::CONNREFUSED;
+ case EHOSTUNREACH:
+ return Errno::HOSTUNREACH;
+ case ENETDOWN:
+ return Errno::NETDOWN;
+ case ENETUNREACH:
+ return Errno::NETUNREACH;
+ default:
+ return Errno::OTHER;
+ }
+}
+
+#endif
+
+Errno GetAndLogLastError() {
+#ifdef _WIN32
+ int e = WSAGetLastError();
+#else
+ int e = errno;
+#endif
+ const Errno err = TranslateNativeError(e);
+ if (err == Errno::AGAIN) {
+ return err;
+ }
+ LOG_ERROR(Network, "Socket operation error: {}", Common::NativeErrorToString(e));
+ return err;
+}
+
+int TranslateDomain(Domain domain) {
+ switch (domain) {
+ case Domain::INET:
+ return AF_INET;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented domain={}", domain);
+ return 0;
+ }
+}
+
+int TranslateType(Type type) {
+ switch (type) {
+ case Type::STREAM:
+ return SOCK_STREAM;
+ case Type::DGRAM:
+ return SOCK_DGRAM;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented type={}", type);
+ return 0;
+ }
+}
+
+int TranslateProtocol(Protocol protocol) {
+ switch (protocol) {
+ case Protocol::TCP:
+ return IPPROTO_TCP;
+ case Protocol::UDP:
+ return IPPROTO_UDP;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented protocol={}", protocol);
+ return 0;
+ }
+}
+
+SockAddrIn TranslateToSockAddrIn(sockaddr input_) {
+ sockaddr_in input;
+ std::memcpy(&input, &input_, sizeof(input));
+
+ SockAddrIn result;
+
+ switch (input.sin_family) {
+ case AF_INET:
+ result.family = Domain::INET;
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.sin_family);
+ result.family = Domain::INET;
+ break;
+ }
+
+ result.portno = ntohs(input.sin_port);
+
+ result.ip = TranslateIPv4(input.sin_addr);
+
+ return result;
+}
+
+short TranslatePollEvents(PollEvents events) {
+ short result = 0;
+
+ if (True(events & PollEvents::In)) {
+ events &= ~PollEvents::In;
+ result |= POLLIN;
+ }
+ if (True(events & PollEvents::Pri)) {
+ events &= ~PollEvents::Pri;
+#ifdef _WIN32
+ LOG_WARNING(Service, "Winsock doesn't support POLLPRI");
+#else
+ result |= POLLPRI;
+#endif
+ }
+ if (True(events & PollEvents::Out)) {
+ events &= ~PollEvents::Out;
+ result |= POLLOUT;
+ }
+
+ UNIMPLEMENTED_IF_MSG((u16)events != 0, "Unhandled guest events=0x{:x}", (u16)events);
+
+ return result;
+}
+
+PollEvents TranslatePollRevents(short revents) {
+ PollEvents result{};
+ const auto translate = [&result, &revents](short host, PollEvents guest) {
+ if ((revents & host) != 0) {
+ revents &= static_cast<short>(~host);
+ result |= guest;
+ }
+ };
+
+ translate(POLLIN, PollEvents::In);
+ translate(POLLPRI, PollEvents::Pri);
+ translate(POLLOUT, PollEvents::Out);
+ translate(POLLERR, PollEvents::Err);
+ translate(POLLHUP, PollEvents::Hup);
+
+ UNIMPLEMENTED_IF_MSG(revents != 0, "Unhandled host revents=0x{:x}", revents);
+
+ return result;
+}
+
+template <typename T>
+Errno SetSockOpt(SOCKET fd, int option, T value) {
+ const int result =
+ setsockopt(fd, SOL_SOCKET, option, reinterpret_cast<const char*>(&value), sizeof(value));
+ if (result != SOCKET_ERROR) {
+ return Errno::SUCCESS;
+ }
+ return GetAndLogLastError();
+}
+
+} // Anonymous namespace
+
+NetworkInstance::NetworkInstance() {
+ Initialize();
+}
+
+NetworkInstance::~NetworkInstance() {
+ Finalize();
+}
+
+std::optional<IPv4Address> GetHostIPv4Address() {
+ const std::string& selected_network_interface = Settings::values.network_interface.GetValue();
+ const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
+ if (network_interfaces.size() == 0) {
+ LOG_ERROR(Network, "GetAvailableNetworkInterfaces returned no interfaces");
+ return {};
+ }
+
+ const auto res =
+ std::ranges::find_if(network_interfaces, [&selected_network_interface](const auto& iface) {
+ return iface.name == selected_network_interface;
+ });
+
+ if (res != network_interfaces.end()) {
+ char ip_addr[16] = {};
+ ASSERT(inet_ntop(AF_INET, &res->ip_address, ip_addr, sizeof(ip_addr)) != nullptr);
+ return TranslateIPv4(res->ip_address);
+ } else {
+ LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
+ return {};
+ }
+}
+
+std::pair<s32, Errno> Poll(std::vector<PollFD>& pollfds, s32 timeout) {
+ const size_t num = pollfds.size();
+
+ std::vector<WSAPOLLFD> host_pollfds(pollfds.size());
+ std::transform(pollfds.begin(), pollfds.end(), host_pollfds.begin(), [](PollFD fd) {
+ WSAPOLLFD result;
+ result.fd = fd.socket->fd;
+ result.events = TranslatePollEvents(fd.events);
+ result.revents = 0;
+ return result;
+ });
+
+ const int result = WSAPoll(host_pollfds.data(), static_cast<ULONG>(num), timeout);
+ if (result == 0) {
+ ASSERT(std::all_of(host_pollfds.begin(), host_pollfds.end(),
+ [](WSAPOLLFD fd) { return fd.revents == 0; }));
+ return {0, Errno::SUCCESS};
+ }
+
+ for (size_t i = 0; i < num; ++i) {
+ pollfds[i].revents = TranslatePollRevents(host_pollfds[i].revents);
+ }
+
+ if (result > 0) {
+ return {result, Errno::SUCCESS};
+ }
+
+ ASSERT(result == SOCKET_ERROR);
+
+ return {-1, GetAndLogLastError()};
+}
+
+Socket::~Socket() {
+ if (fd == INVALID_SOCKET) {
+ return;
+ }
+ (void)closesocket(fd);
+ fd = INVALID_SOCKET;
+}
+
+Socket::Socket(Socket&& rhs) noexcept : fd{std::exchange(rhs.fd, INVALID_SOCKET)} {}
+
+Errno Socket::Initialize(Domain domain, Type type, Protocol protocol) {
+ fd = socket(TranslateDomain(domain), TranslateType(type), TranslateProtocol(protocol));
+ if (fd != INVALID_SOCKET) {
+ return Errno::SUCCESS;
+ }
+
+ return GetAndLogLastError();
+}
+
+std::pair<Socket::AcceptResult, Errno> Socket::Accept() {
+ sockaddr addr;
+ socklen_t addrlen = sizeof(addr);
+ const SOCKET new_socket = accept(fd, &addr, &addrlen);
+
+ if (new_socket == INVALID_SOCKET) {
+ return {AcceptResult{}, GetAndLogLastError()};
+ }
+
+ AcceptResult result;
+ result.socket = std::make_unique<Socket>();
+ result.socket->fd = new_socket;
+
+ ASSERT(addrlen == sizeof(sockaddr_in));
+ result.sockaddr_in = TranslateToSockAddrIn(addr);
+
+ return {std::move(result), Errno::SUCCESS};
+}
+
+Errno Socket::Connect(SockAddrIn addr_in) {
+ const sockaddr host_addr_in = TranslateFromSockAddrIn(addr_in);
+ if (connect(fd, &host_addr_in, sizeof(host_addr_in)) != SOCKET_ERROR) {
+ return Errno::SUCCESS;
+ }
+
+ return GetAndLogLastError();
+}
+
+std::pair<SockAddrIn, Errno> Socket::GetPeerName() {
+ sockaddr addr;
+ socklen_t addrlen = sizeof(addr);
+ if (getpeername(fd, &addr, &addrlen) == SOCKET_ERROR) {
+ return {SockAddrIn{}, GetAndLogLastError()};
+ }
+
+ ASSERT(addrlen == sizeof(sockaddr_in));
+ return {TranslateToSockAddrIn(addr), Errno::SUCCESS};
+}
+
+std::pair<SockAddrIn, Errno> Socket::GetSockName() {
+ sockaddr addr;
+ socklen_t addrlen = sizeof(addr);
+ if (getsockname(fd, &addr, &addrlen) == SOCKET_ERROR) {
+ return {SockAddrIn{}, GetAndLogLastError()};
+ }
+
+ ASSERT(addrlen == sizeof(sockaddr_in));
+ return {TranslateToSockAddrIn(addr), Errno::SUCCESS};
+}
+
+Errno Socket::Bind(SockAddrIn addr) {
+ const sockaddr addr_in = TranslateFromSockAddrIn(addr);
+ if (bind(fd, &addr_in, sizeof(addr_in)) != SOCKET_ERROR) {
+ return Errno::SUCCESS;
+ }
+
+ return GetAndLogLastError();
+}
+
+Errno Socket::Listen(s32 backlog) {
+ if (listen(fd, backlog) != SOCKET_ERROR) {
+ return Errno::SUCCESS;
+ }
+
+ return GetAndLogLastError();
+}
+
+Errno Socket::Shutdown(ShutdownHow how) {
+ int host_how = 0;
+ switch (how) {
+ case ShutdownHow::RD:
+ host_how = SD_RECEIVE;
+ break;
+ case ShutdownHow::WR:
+ host_how = SD_SEND;
+ break;
+ case ShutdownHow::RDWR:
+ host_how = SD_BOTH;
+ break;
+ default:
+ UNIMPLEMENTED_MSG("Unimplemented flag how={}", how);
+ return Errno::SUCCESS;
+ }
+ if (shutdown(fd, host_how) != SOCKET_ERROR) {
+ return Errno::SUCCESS;
+ }
+
+ return GetAndLogLastError();
+}
+
+std::pair<s32, Errno> Socket::Recv(int flags, std::vector<u8>& message) {
+ ASSERT(flags == 0);
+ ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
+
+ const auto result =
+ recv(fd, reinterpret_cast<char*>(message.data()), static_cast<int>(message.size()), 0);
+ if (result != SOCKET_ERROR) {
+ return {static_cast<s32>(result), Errno::SUCCESS};
+ }
+
+ return {-1, GetAndLogLastError()};
+}
+
+std::pair<s32, Errno> Socket::RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr) {
+ ASSERT(flags == 0);
+ ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
+
+ sockaddr addr_in{};
+ socklen_t addrlen = sizeof(addr_in);
+ socklen_t* const p_addrlen = addr ? &addrlen : nullptr;
+ sockaddr* const p_addr_in = addr ? &addr_in : nullptr;
+
+ const auto result = recvfrom(fd, reinterpret_cast<char*>(message.data()),
+ static_cast<int>(message.size()), 0, p_addr_in, p_addrlen);
+ if (result != SOCKET_ERROR) {
+ if (addr) {
+ ASSERT(addrlen == sizeof(addr_in));
+ *addr = TranslateToSockAddrIn(addr_in);
+ }
+ return {static_cast<s32>(result), Errno::SUCCESS};
+ }
+
+ return {-1, GetAndLogLastError()};
+}
+
+std::pair<s32, Errno> Socket::Send(const std::vector<u8>& message, int flags) {
+ ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
+ ASSERT(flags == 0);
+
+ const auto result = send(fd, reinterpret_cast<const char*>(message.data()),
+ static_cast<int>(message.size()), 0);
+ if (result != SOCKET_ERROR) {
+ return {static_cast<s32>(result), Errno::SUCCESS};
+ }
+
+ return {-1, GetAndLogLastError()};
+}
+
+std::pair<s32, Errno> Socket::SendTo(u32 flags, const std::vector<u8>& message,
+ const SockAddrIn* addr) {
+ ASSERT(flags == 0);
+
+ const sockaddr* to = nullptr;
+ const int tolen = addr ? sizeof(sockaddr) : 0;
+ sockaddr host_addr_in;
+
+ if (addr) {
+ host_addr_in = TranslateFromSockAddrIn(*addr);
+ to = &host_addr_in;
+ }
+
+ const auto result = sendto(fd, reinterpret_cast<const char*>(message.data()),
+ static_cast<int>(message.size()), 0, to, tolen);
+ if (result != SOCKET_ERROR) {
+ return {static_cast<s32>(result), Errno::SUCCESS};
+ }
+
+ return {-1, GetAndLogLastError()};
+}
+
+Errno Socket::Close() {
+ [[maybe_unused]] const int result = closesocket(fd);
+ ASSERT(result == 0);
+ fd = INVALID_SOCKET;
+
+ return Errno::SUCCESS;
+}
+
+Errno Socket::SetLinger(bool enable, u32 linger) {
+ return SetSockOpt(fd, SO_LINGER, MakeLinger(enable, linger));
+}
+
+Errno Socket::SetReuseAddr(bool enable) {
+ return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
+}
+
+Errno Socket::SetKeepAlive(bool enable) {
+ return SetSockOpt<u32>(fd, SO_KEEPALIVE, enable ? 1 : 0);
+}
+
+Errno Socket::SetBroadcast(bool enable) {
+ return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
+}
+
+Errno Socket::SetSndBuf(u32 value) {
+ return SetSockOpt(fd, SO_SNDBUF, value);
+}
+
+Errno Socket::SetRcvBuf(u32 value) {
+ return SetSockOpt(fd, SO_RCVBUF, value);
+}
+
+Errno Socket::SetSndTimeo(u32 value) {
+ return SetSockOpt(fd, SO_SNDTIMEO, value);
+}
+
+Errno Socket::SetRcvTimeo(u32 value) {
+ return SetSockOpt(fd, SO_RCVTIMEO, value);
+}
+
+Errno Socket::SetNonBlock(bool enable) {
+ if (EnableNonBlock(fd, enable)) {
+ return Errno::SUCCESS;
+ }
+ return GetAndLogLastError();
+}
+
+bool Socket::IsOpened() const {
+ return fd != INVALID_SOCKET;
+}
+
+} // namespace Network
diff --git a/src/core/network/network.h b/src/core/internal_network/network.h
index 10e5ef10d..10e5ef10d 100644
--- a/src/core/network/network.h
+++ b/src/core/internal_network/network.h
diff --git a/src/core/internal_network/network_interface.cpp b/src/core/internal_network/network_interface.cpp
new file mode 100644
index 000000000..0f0a66160
--- /dev/null
+++ b/src/core/internal_network/network_interface.cpp
@@ -0,0 +1,209 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <fstream>
+#include <sstream>
+#include <vector>
+
+#include "common/bit_cast.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "common/string_util.h"
+#include "core/internal_network/network_interface.h"
+
+#ifdef _WIN32
+#include <iphlpapi.h>
+#else
+#include <cerrno>
+#include <ifaddrs.h>
+#include <net/if.h>
+#endif
+
+namespace Network {
+
+#ifdef _WIN32
+
+std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
+ std::vector<IP_ADAPTER_ADDRESSES> adapter_addresses;
+ DWORD ret = ERROR_BUFFER_OVERFLOW;
+ DWORD buf_size = 0;
+
+ // retry up to 5 times
+ for (int i = 0; i < 5 && ret == ERROR_BUFFER_OVERFLOW; i++) {
+ ret = GetAdaptersAddresses(
+ AF_INET, GAA_FLAG_SKIP_MULTICAST | GAA_FLAG_SKIP_DNS_SERVER | GAA_FLAG_INCLUDE_GATEWAYS,
+ nullptr, adapter_addresses.data(), &buf_size);
+
+ if (ret != ERROR_BUFFER_OVERFLOW) {
+ break;
+ }
+
+ adapter_addresses.resize((buf_size / sizeof(IP_ADAPTER_ADDRESSES)) + 1);
+ }
+
+ if (ret != NO_ERROR) {
+ LOG_ERROR(Network, "Failed to get network interfaces with GetAdaptersAddresses");
+ return {};
+ }
+
+ std::vector<NetworkInterface> result;
+
+ for (auto current_address = adapter_addresses.data(); current_address != nullptr;
+ current_address = current_address->Next) {
+ if (current_address->FirstUnicastAddress == nullptr ||
+ current_address->FirstUnicastAddress->Address.lpSockaddr == nullptr) {
+ continue;
+ }
+
+ if (current_address->OperStatus != IfOperStatusUp) {
+ continue;
+ }
+
+ const auto ip_addr = Common::BitCast<struct sockaddr_in>(
+ *current_address->FirstUnicastAddress->Address.lpSockaddr)
+ .sin_addr;
+
+ ULONG mask = 0;
+ if (ConvertLengthToIpv4Mask(current_address->FirstUnicastAddress->OnLinkPrefixLength,
+ &mask) != NO_ERROR) {
+ LOG_ERROR(Network, "Failed to convert IPv4 prefix length to subnet mask");
+ continue;
+ }
+
+ struct in_addr gateway = {.S_un{.S_addr{0}}};
+ if (current_address->FirstGatewayAddress != nullptr &&
+ current_address->FirstGatewayAddress->Address.lpSockaddr != nullptr) {
+ gateway = Common::BitCast<struct sockaddr_in>(
+ *current_address->FirstGatewayAddress->Address.lpSockaddr)
+ .sin_addr;
+ }
+
+ result.emplace_back(NetworkInterface{
+ .name{Common::UTF16ToUTF8(std::wstring{current_address->FriendlyName})},
+ .ip_address{ip_addr},
+ .subnet_mask = in_addr{.S_un{.S_addr{mask}}},
+ .gateway = gateway});
+ }
+
+ return result;
+}
+
+#else
+
+std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
+ struct ifaddrs* ifaddr = nullptr;
+
+ if (getifaddrs(&ifaddr) != 0) {
+ LOG_ERROR(Network, "Failed to get network interfaces with getifaddrs: {}",
+ std::strerror(errno));
+ return {};
+ }
+
+ std::vector<NetworkInterface> result;
+
+ for (auto ifa = ifaddr; ifa != nullptr; ifa = ifa->ifa_next) {
+ if (ifa->ifa_addr == nullptr || ifa->ifa_netmask == nullptr) {
+ continue;
+ }
+
+ if (ifa->ifa_addr->sa_family != AF_INET) {
+ continue;
+ }
+
+ if ((ifa->ifa_flags & IFF_UP) == 0 || (ifa->ifa_flags & IFF_LOOPBACK) != 0) {
+ continue;
+ }
+
+ u32 gateway{};
+
+ std::ifstream file{"/proc/net/route"};
+ if (!file.is_open()) {
+ LOG_ERROR(Network, "Failed to open \"/proc/net/route\"");
+
+ result.emplace_back(NetworkInterface{
+ .name{ifa->ifa_name},
+ .ip_address{Common::BitCast<struct sockaddr_in>(*ifa->ifa_addr).sin_addr},
+ .subnet_mask{Common::BitCast<struct sockaddr_in>(*ifa->ifa_netmask).sin_addr},
+ .gateway{in_addr{.s_addr = gateway}}});
+ continue;
+ }
+
+ // ignore header
+ file.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
+
+ bool gateway_found = false;
+
+ for (std::string line; std::getline(file, line);) {
+ std::istringstream iss{line};
+
+ std::string iface_name;
+ iss >> iface_name;
+ if (iface_name != ifa->ifa_name) {
+ continue;
+ }
+
+ iss >> std::hex;
+
+ u32 dest{};
+ iss >> dest;
+ if (dest != 0) {
+ // not the default route
+ continue;
+ }
+
+ iss >> gateway;
+
+ u16 flags{};
+ iss >> flags;
+
+ // flag RTF_GATEWAY (defined in <linux/route.h>)
+ if ((flags & 0x2) == 0) {
+ continue;
+ }
+
+ gateway_found = true;
+ break;
+ }
+
+ if (!gateway_found) {
+ gateway = 0;
+ }
+
+ result.emplace_back(NetworkInterface{
+ .name{ifa->ifa_name},
+ .ip_address{Common::BitCast<struct sockaddr_in>(*ifa->ifa_addr).sin_addr},
+ .subnet_mask{Common::BitCast<struct sockaddr_in>(*ifa->ifa_netmask).sin_addr},
+ .gateway{in_addr{.s_addr = gateway}}});
+ }
+
+ freeifaddrs(ifaddr);
+
+ return result;
+}
+
+#endif
+
+std::optional<NetworkInterface> GetSelectedNetworkInterface() {
+ const auto& selected_network_interface = Settings::values.network_interface.GetValue();
+ const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
+ if (network_interfaces.size() == 0) {
+ LOG_ERROR(Network, "GetAvailableNetworkInterfaces returned no interfaces");
+ return std::nullopt;
+ }
+
+ const auto res =
+ std::ranges::find_if(network_interfaces, [&selected_network_interface](const auto& iface) {
+ return iface.name == selected_network_interface;
+ });
+
+ if (res == network_interfaces.end()) {
+ LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
+ return std::nullopt;
+ }
+
+ return *res;
+}
+
+} // namespace Network
diff --git a/src/core/network/network_interface.h b/src/core/internal_network/network_interface.h
index 9b98b6b42..9b98b6b42 100644
--- a/src/core/network/network_interface.h
+++ b/src/core/internal_network/network_interface.h
diff --git a/src/core/internal_network/sockets.h b/src/core/internal_network/sockets.h
new file mode 100644
index 000000000..77e27e928
--- /dev/null
+++ b/src/core/internal_network/sockets.h
@@ -0,0 +1,95 @@
+// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <map>
+#include <memory>
+#include <utility>
+
+#if defined(_WIN32)
+#elif !YUZU_UNIX
+#error "Platform not implemented"
+#endif
+
+#include "common/common_types.h"
+#include "core/internal_network/network.h"
+
+// TODO: C++20 Replace std::vector usages with std::span
+
+namespace Network {
+
+class Socket {
+public:
+ struct AcceptResult {
+ std::unique_ptr<Socket> socket;
+ SockAddrIn sockaddr_in;
+ };
+
+ explicit Socket() = default;
+ ~Socket();
+
+ Socket(const Socket&) = delete;
+ Socket& operator=(const Socket&) = delete;
+
+ Socket(Socket&& rhs) noexcept;
+
+ // Avoid closing sockets implicitly
+ Socket& operator=(Socket&&) noexcept = delete;
+
+ Errno Initialize(Domain domain, Type type, Protocol protocol);
+
+ Errno Close();
+
+ std::pair<AcceptResult, Errno> Accept();
+
+ Errno Connect(SockAddrIn addr_in);
+
+ std::pair<SockAddrIn, Errno> GetPeerName();
+
+ std::pair<SockAddrIn, Errno> GetSockName();
+
+ Errno Bind(SockAddrIn addr);
+
+ Errno Listen(s32 backlog);
+
+ Errno Shutdown(ShutdownHow how);
+
+ std::pair<s32, Errno> Recv(int flags, std::vector<u8>& message);
+
+ std::pair<s32, Errno> RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr);
+
+ std::pair<s32, Errno> Send(const std::vector<u8>& message, int flags);
+
+ std::pair<s32, Errno> SendTo(u32 flags, const std::vector<u8>& message, const SockAddrIn* addr);
+
+ Errno SetLinger(bool enable, u32 linger);
+
+ Errno SetReuseAddr(bool enable);
+
+ Errno SetKeepAlive(bool enable);
+
+ Errno SetBroadcast(bool enable);
+
+ Errno SetSndBuf(u32 value);
+
+ Errno SetRcvBuf(u32 value);
+
+ Errno SetSndTimeo(u32 value);
+
+ Errno SetRcvTimeo(u32 value);
+
+ Errno SetNonBlock(bool enable);
+
+ bool IsOpened() const;
+
+#if defined(_WIN32)
+ SOCKET fd = INVALID_SOCKET;
+#elif YUZU_UNIX
+ int fd = -1;
+#endif
+};
+
+std::pair<s32, Errno> Poll(std::vector<PollFD>& poll_fds, s32 timeout);
+
+} // namespace Network
diff --git a/src/core/loader/elf.cpp b/src/core/loader/elf.cpp
deleted file mode 100644
index dfb10c34f..000000000
--- a/src/core/loader/elf.cpp
+++ /dev/null
@@ -1,263 +0,0 @@
-// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <cstring>
-#include <memory>
-#include "common/common_funcs.h"
-#include "common/common_types.h"
-#include "common/elf.h"
-#include "common/logging/log.h"
-#include "core/hle/kernel/code_set.h"
-#include "core/hle/kernel/k_page_table.h"
-#include "core/hle/kernel/k_process.h"
-#include "core/loader/elf.h"
-#include "core/memory.h"
-
-using namespace Common::ELF;
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// ElfReader class
-
-typedef int SectionID;
-
-class ElfReader {
-private:
- char* base;
- u32* base32;
-
- Elf32_Ehdr* header;
- Elf32_Phdr* segments;
- Elf32_Shdr* sections;
-
- u32* sectionAddrs;
- bool relocate;
- VAddr entryPoint;
-
-public:
- explicit ElfReader(void* ptr);
-
- u32 Read32(int off) const {
- return base32[off >> 2];
- }
-
- // Quick accessors
- u16 GetType() const {
- return header->e_type;
- }
- u16 GetMachine() const {
- return header->e_machine;
- }
- VAddr GetEntryPoint() const {
- return entryPoint;
- }
- u32 GetFlags() const {
- return (u32)(header->e_flags);
- }
- Kernel::CodeSet LoadInto(VAddr vaddr);
-
- int GetNumSegments() const {
- return (int)(header->e_phnum);
- }
- int GetNumSections() const {
- return (int)(header->e_shnum);
- }
- const u8* GetPtr(int offset) const {
- return (u8*)base + offset;
- }
- const char* GetSectionName(int section) const;
- const u8* GetSectionDataPtr(int section) const {
- if (section < 0 || section >= header->e_shnum)
- return nullptr;
- if (sections[section].sh_type != ElfShtNobits)
- return GetPtr(sections[section].sh_offset);
- else
- return nullptr;
- }
- bool IsCodeSection(int section) const {
- return sections[section].sh_type == ElfShtProgBits;
- }
- const u8* GetSegmentPtr(int segment) {
- return GetPtr(segments[segment].p_offset);
- }
- u32 GetSectionAddr(SectionID section) const {
- return sectionAddrs[section];
- }
- unsigned int GetSectionSize(SectionID section) const {
- return sections[section].sh_size;
- }
- SectionID GetSectionByName(const char* name, int firstSection = 0) const; //-1 for not found
-
- bool DidRelocate() const {
- return relocate;
- }
-};
-
-ElfReader::ElfReader(void* ptr) {
- base = (char*)ptr;
- base32 = (u32*)ptr;
- header = (Elf32_Ehdr*)ptr;
-
- segments = (Elf32_Phdr*)(base + header->e_phoff);
- sections = (Elf32_Shdr*)(base + header->e_shoff);
-
- entryPoint = header->e_entry;
-}
-
-const char* ElfReader::GetSectionName(int section) const {
- if (sections[section].sh_type == ElfShtNull)
- return nullptr;
-
- int name_offset = sections[section].sh_name;
- const char* ptr = reinterpret_cast<const char*>(GetSectionDataPtr(header->e_shstrndx));
-
- if (ptr)
- return ptr + name_offset;
-
- return nullptr;
-}
-
-Kernel::CodeSet ElfReader::LoadInto(VAddr vaddr) {
- LOG_DEBUG(Loader, "String section: {}", header->e_shstrndx);
-
- // Should we relocate?
- relocate = (header->e_type != ElfTypeExec);
-
- if (relocate) {
- LOG_DEBUG(Loader, "Relocatable module");
- entryPoint += vaddr;
- } else {
- LOG_DEBUG(Loader, "Prerelocated executable");
- }
- LOG_DEBUG(Loader, "{} segments:", header->e_phnum);
-
- // First pass : Get the bits into RAM
- const VAddr base_addr = relocate ? vaddr : 0;
-
- u64 total_image_size = 0;
- for (unsigned int i = 0; i < header->e_phnum; ++i) {
- const Elf32_Phdr* p = &segments[i];
- if (p->p_type == ElfPtLoad) {
- total_image_size += (p->p_memsz + 0xFFF) & ~0xFFF;
- }
- }
-
- Kernel::PhysicalMemory program_image(total_image_size);
- std::size_t current_image_position = 0;
-
- Kernel::CodeSet codeset;
-
- for (unsigned int i = 0; i < header->e_phnum; ++i) {
- const Elf32_Phdr* p = &segments[i];
- LOG_DEBUG(Loader, "Type: {} Vaddr: {:08X} Filesz: {:08X} Memsz: {:08X} ", p->p_type,
- p->p_vaddr, p->p_filesz, p->p_memsz);
-
- if (p->p_type == ElfPtLoad) {
- Kernel::CodeSet::Segment* codeset_segment;
- u32 permission_flags = p->p_flags & (ElfPfRead | ElfPfWrite | ElfPfExec);
- if (permission_flags == (ElfPfRead | ElfPfExec)) {
- codeset_segment = &codeset.CodeSegment();
- } else if (permission_flags == (ElfPfRead)) {
- codeset_segment = &codeset.RODataSegment();
- } else if (permission_flags == (ElfPfRead | ElfPfWrite)) {
- codeset_segment = &codeset.DataSegment();
- } else {
- LOG_ERROR(Loader, "Unexpected ELF PT_LOAD segment id {} with flags {:X}", i,
- p->p_flags);
- continue;
- }
-
- if (codeset_segment->size != 0) {
- LOG_ERROR(Loader,
- "ELF has more than one segment of the same type. Skipping extra "
- "segment (id {})",
- i);
- continue;
- }
-
- const VAddr segment_addr = base_addr + p->p_vaddr;
- const u32 aligned_size = (p->p_memsz + 0xFFF) & ~0xFFF;
-
- codeset_segment->offset = current_image_position;
- codeset_segment->addr = segment_addr;
- codeset_segment->size = aligned_size;
-
- std::memcpy(program_image.data() + current_image_position, GetSegmentPtr(i),
- p->p_filesz);
- current_image_position += aligned_size;
- }
- }
-
- codeset.entrypoint = base_addr + header->e_entry;
- codeset.memory = std::move(program_image);
-
- LOG_DEBUG(Loader, "Done loading.");
-
- return codeset;
-}
-
-SectionID ElfReader::GetSectionByName(const char* name, int firstSection) const {
- for (int i = firstSection; i < header->e_shnum; i++) {
- const char* secname = GetSectionName(i);
-
- if (secname != nullptr && strcmp(name, secname) == 0)
- return i;
- }
- return -1;
-}
-
-////////////////////////////////////////////////////////////////////////////////////////////////////
-// Loader namespace
-
-namespace Loader {
-
-AppLoader_ELF::AppLoader_ELF(FileSys::VirtualFile file_) : AppLoader(std::move(file_)) {}
-
-FileType AppLoader_ELF::IdentifyType(const FileSys::VirtualFile& elf_file) {
- static constexpr u16 ELF_MACHINE_ARM{0x28};
-
- u32 magic = 0;
- if (4 != elf_file->ReadObject(&magic)) {
- return FileType::Error;
- }
-
- u16 machine = 0;
- if (2 != elf_file->ReadObject(&machine, 18)) {
- return FileType::Error;
- }
-
- if (Common::MakeMagic('\x7f', 'E', 'L', 'F') == magic && ELF_MACHINE_ARM == machine) {
- return FileType::ELF;
- }
-
- return FileType::Error;
-}
-
-AppLoader_ELF::LoadResult AppLoader_ELF::Load(Kernel::KProcess& process,
- [[maybe_unused]] Core::System& system) {
- if (is_loaded) {
- return {ResultStatus::ErrorAlreadyLoaded, {}};
- }
-
- std::vector<u8> buffer = file->ReadAllBytes();
- if (buffer.size() != file->GetSize()) {
- return {ResultStatus::ErrorIncorrectELFFileSize, {}};
- }
-
- const VAddr base_address = process.PageTable().GetCodeRegionStart();
- ElfReader elf_reader(&buffer[0]);
- Kernel::CodeSet codeset = elf_reader.LoadInto(base_address);
- const VAddr entry_point = codeset.entrypoint;
-
- // Setup the process code layout
- if (process.LoadFromMetadata(FileSys::ProgramMetadata::GetDefault(), buffer.size()).IsError()) {
- return {ResultStatus::ErrorNotInitialized, {}};
- }
-
- process.LoadModule(std::move(codeset), entry_point);
-
- is_loaded = true;
- return {ResultStatus::Success, LoadParameters{48, Core::Memory::DEFAULT_STACK_SIZE}};
-}
-
-} // namespace Loader
diff --git a/src/core/loader/elf.h b/src/core/loader/elf.h
deleted file mode 100644
index acd33dc3d..000000000
--- a/src/core/loader/elf.h
+++ /dev/null
@@ -1,36 +0,0 @@
-// SPDX-FileCopyrightText: 2013 Dolphin Emulator Project
-// SPDX-FileCopyrightText: 2014 Citra Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include "core/loader/loader.h"
-
-namespace Core {
-class System;
-}
-
-namespace Loader {
-
-/// Loads an ELF/AXF file
-class AppLoader_ELF final : public AppLoader {
-public:
- explicit AppLoader_ELF(FileSys::VirtualFile file);
-
- /**
- * Identifies whether or not the given file is an ELF file.
- *
- * @param elf_file The file to identify.
- *
- * @return FileType::ELF, or FileType::Error if the file is not an ELF file.
- */
- static FileType IdentifyType(const FileSys::VirtualFile& elf_file);
-
- FileType GetFileType() const override {
- return IdentifyType(file);
- }
-
- LoadResult Load(Kernel::KProcess& process, Core::System& system) override;
-};
-
-} // namespace Loader
diff --git a/src/core/loader/loader.cpp b/src/core/loader/loader.cpp
index 994ee891f..104d16efa 100644
--- a/src/core/loader/loader.cpp
+++ b/src/core/loader/loader.cpp
@@ -12,7 +12,6 @@
#include "core/core.h"
#include "core/hle/kernel/k_process.h"
#include "core/loader/deconstructed_rom_directory.h"
-#include "core/loader/elf.h"
#include "core/loader/kip.h"
#include "core/loader/nax.h"
#include "core/loader/nca.h"
@@ -39,8 +38,6 @@ std::optional<FileType> IdentifyFileLoader(FileSys::VirtualFile file) {
FileType IdentifyFile(FileSys::VirtualFile file) {
if (const auto romdir_type = IdentifyFileLoader<AppLoader_DeconstructedRomDirectory>(file)) {
return *romdir_type;
- } else if (const auto elf_type = IdentifyFileLoader<AppLoader_ELF>(file)) {
- return *elf_type;
} else if (const auto nso_type = IdentifyFileLoader<AppLoader_NSO>(file)) {
return *nso_type;
} else if (const auto nro_type = IdentifyFileLoader<AppLoader_NRO>(file)) {
@@ -69,8 +66,6 @@ FileType GuessFromFilename(const std::string& name) {
const std::string extension =
Common::ToLower(std::string(Common::FS::GetExtensionFromFilename(name)));
- if (extension == "elf")
- return FileType::ELF;
if (extension == "nro")
return FileType::NRO;
if (extension == "nso")
@@ -89,8 +84,6 @@ FileType GuessFromFilename(const std::string& name) {
std::string GetFileTypeString(FileType type) {
switch (type) {
- case FileType::ELF:
- return "ELF";
case FileType::NRO:
return "NRO";
case FileType::NSO:
@@ -208,10 +201,6 @@ static std::unique_ptr<AppLoader> GetFileLoader(Core::System& system, FileSys::V
FileType type, u64 program_id,
std::size_t program_index) {
switch (type) {
- // Standard ELF file format.
- case FileType::ELF:
- return std::make_unique<AppLoader_ELF>(std::move(file));
-
// NX NSO file format.
case FileType::NSO:
return std::make_unique<AppLoader_NSO>(std::move(file));
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h
index 7bf4faaf1..7b43f70ed 100644
--- a/src/core/loader/loader.h
+++ b/src/core/loader/loader.h
@@ -34,7 +34,6 @@ namespace Loader {
enum class FileType {
Error,
Unknown,
- ELF,
NSO,
NRO,
NCA,
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 584808d50..1b44280b5 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <cstring>
@@ -511,7 +510,7 @@ struct Memory::Impl {
[[nodiscard]] u8* GetPointerImpl(VAddr vaddr, auto on_unmapped, auto on_rasterizer) const {
// AARCH64 masks the upper 16 bit of all memory accesses
- vaddr &= 0xffffffffffffLL;
+ vaddr &= 0xffffffffffffULL;
if (vaddr >= 1uLL << current_page_table->GetAddressSpaceBits()) {
on_unmapped();
@@ -776,6 +775,10 @@ void Memory::CopyBlock(const Kernel::KProcess& process, VAddr dest_addr, VAddr s
impl->CopyBlock(process, dest_addr, src_addr, size);
}
+void Memory::ZeroBlock(const Kernel::KProcess& process, VAddr dest_addr, const std::size_t size) {
+ impl->ZeroBlock(process, dest_addr, size);
+}
+
void Memory::RasterizerMarkRegionCached(VAddr vaddr, u64 size, bool cached) {
impl->RasterizerMarkRegionCached(vaddr, size, cached);
}
diff --git a/src/core/memory.h b/src/core/memory.h
index f22c0a2d8..2a21fbcfd 100644
--- a/src/core/memory.h
+++ b/src/core/memory.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -437,6 +436,19 @@ public:
std::size_t size);
/**
+ * Zeros a range of bytes within the current process' address space at the specified
+ * virtual address.
+ *
+ * @param process The process that will have data zeroed within its address space.
+ * @param dest_addr The destination virtual address to zero the data from.
+ * @param size The size of the range to zero out, in bytes.
+ *
+ * @post The range [dest_addr, size) within the process' address space contains the
+ * value 0.
+ */
+ void ZeroBlock(const Kernel::KProcess& process, VAddr dest_addr, std::size_t size);
+
+ /**
* Marks each page within the specified address range as cached or uncached.
*
* @param vaddr The virtual address indicating the start of the address range.
diff --git a/src/core/memory/cheat_engine.cpp b/src/core/memory/cheat_engine.cpp
index 5f71f0ff5..ffdbacc18 100644
--- a/src/core/memory/cheat_engine.cpp
+++ b/src/core/memory/cheat_engine.cpp
@@ -184,10 +184,12 @@ CheatEngine::~CheatEngine() {
void CheatEngine::Initialize() {
event = Core::Timing::CreateEvent(
"CheatEngine::FrameCallback::" + Common::HexToString(metadata.main_nso_build_id),
- [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
+ [this](std::uintptr_t user_data, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
FrameCallback(user_data, ns_late);
+ return std::nullopt;
});
- core_timing.ScheduleEvent(CHEAT_ENGINE_NS, event);
+ core_timing.ScheduleLoopingEvent(CHEAT_ENGINE_NS, CHEAT_ENGINE_NS, event);
metadata.process_id = system.CurrentProcess()->GetProcessID();
metadata.title_id = system.GetCurrentProcessProgramID();
@@ -237,8 +239,6 @@ void CheatEngine::FrameCallback(std::uintptr_t, std::chrono::nanoseconds ns_late
MICROPROFILE_SCOPE(Cheat_Engine);
vm.Execute(metadata);
-
- core_timing.ScheduleEvent(CHEAT_ENGINE_NS - ns_late, event);
}
} // namespace Core::Memory
diff --git a/src/core/network/network.cpp b/src/core/network/network.cpp
deleted file mode 100644
index fdafbea92..000000000
--- a/src/core/network/network.cpp
+++ /dev/null
@@ -1,637 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <cstring>
-#include <limits>
-#include <utility>
-#include <vector>
-
-#include "common/error.h"
-
-#ifdef _WIN32
-#include <winsock2.h>
-#include <ws2tcpip.h>
-#elif YUZU_UNIX
-#include <arpa/inet.h>
-#include <errno.h>
-#include <fcntl.h>
-#include <netdb.h>
-#include <netinet/in.h>
-#include <poll.h>
-#include <sys/socket.h>
-#include <unistd.h>
-#else
-#error "Unimplemented platform"
-#endif
-
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "core/network/network.h"
-#include "core/network/network_interface.h"
-#include "core/network/sockets.h"
-
-namespace Network {
-
-namespace {
-
-#ifdef _WIN32
-
-using socklen_t = int;
-
-void Initialize() {
- WSADATA wsa_data;
- (void)WSAStartup(MAKEWORD(2, 2), &wsa_data);
-}
-
-void Finalize() {
- WSACleanup();
-}
-
-sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
- sockaddr_in result;
-
-#if YUZU_UNIX
- result.sin_len = sizeof(result);
-#endif
-
- switch (static_cast<Domain>(input.family)) {
- case Domain::INET:
- result.sin_family = AF_INET;
- break;
- default:
- UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.family);
- result.sin_family = AF_INET;
- break;
- }
-
- result.sin_port = htons(input.portno);
-
- auto& ip = result.sin_addr.S_un.S_un_b;
- ip.s_b1 = input.ip[0];
- ip.s_b2 = input.ip[1];
- ip.s_b3 = input.ip[2];
- ip.s_b4 = input.ip[3];
-
- sockaddr addr;
- std::memcpy(&addr, &result, sizeof(addr));
- return addr;
-}
-
-LINGER MakeLinger(bool enable, u32 linger_value) {
- ASSERT(linger_value <= std::numeric_limits<u_short>::max());
-
- LINGER value;
- value.l_onoff = enable ? 1 : 0;
- value.l_linger = static_cast<u_short>(linger_value);
- return value;
-}
-
-bool EnableNonBlock(SOCKET fd, bool enable) {
- u_long value = enable ? 1 : 0;
- return ioctlsocket(fd, FIONBIO, &value) != SOCKET_ERROR;
-}
-
-Errno TranslateNativeError(int e) {
- switch (e) {
- case WSAEBADF:
- return Errno::BADF;
- case WSAEINVAL:
- return Errno::INVAL;
- case WSAEMFILE:
- return Errno::MFILE;
- case WSAENOTCONN:
- return Errno::NOTCONN;
- case WSAEWOULDBLOCK:
- return Errno::AGAIN;
- case WSAECONNREFUSED:
- return Errno::CONNREFUSED;
- case WSAEHOSTUNREACH:
- return Errno::HOSTUNREACH;
- case WSAENETDOWN:
- return Errno::NETDOWN;
- case WSAENETUNREACH:
- return Errno::NETUNREACH;
- default:
- return Errno::OTHER;
- }
-}
-
-#elif YUZU_UNIX // ^ _WIN32 v YUZU_UNIX
-
-using SOCKET = int;
-using WSAPOLLFD = pollfd;
-using ULONG = u64;
-
-constexpr SOCKET INVALID_SOCKET = -1;
-constexpr SOCKET SOCKET_ERROR = -1;
-
-constexpr int SD_RECEIVE = SHUT_RD;
-constexpr int SD_SEND = SHUT_WR;
-constexpr int SD_BOTH = SHUT_RDWR;
-
-void Initialize() {}
-
-void Finalize() {}
-
-sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
- sockaddr_in result;
-
- switch (static_cast<Domain>(input.family)) {
- case Domain::INET:
- result.sin_family = AF_INET;
- break;
- default:
- UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.family);
- result.sin_family = AF_INET;
- break;
- }
-
- result.sin_port = htons(input.portno);
-
- result.sin_addr.s_addr = input.ip[0] | input.ip[1] << 8 | input.ip[2] << 16 | input.ip[3] << 24;
-
- sockaddr addr;
- std::memcpy(&addr, &result, sizeof(addr));
- return addr;
-}
-
-int WSAPoll(WSAPOLLFD* fds, ULONG nfds, int timeout) {
- return poll(fds, static_cast<nfds_t>(nfds), timeout);
-}
-
-int closesocket(SOCKET fd) {
- return close(fd);
-}
-
-linger MakeLinger(bool enable, u32 linger_value) {
- linger value;
- value.l_onoff = enable ? 1 : 0;
- value.l_linger = linger_value;
- return value;
-}
-
-bool EnableNonBlock(int fd, bool enable) {
- int flags = fcntl(fd, F_GETFL);
- if (flags == -1) {
- return false;
- }
- if (enable) {
- flags |= O_NONBLOCK;
- } else {
- flags &= ~O_NONBLOCK;
- }
- return fcntl(fd, F_SETFL, flags) == 0;
-}
-
-Errno TranslateNativeError(int e) {
- switch (e) {
- case EBADF:
- return Errno::BADF;
- case EINVAL:
- return Errno::INVAL;
- case EMFILE:
- return Errno::MFILE;
- case ENOTCONN:
- return Errno::NOTCONN;
- case EAGAIN:
- return Errno::AGAIN;
- case ECONNREFUSED:
- return Errno::CONNREFUSED;
- case EHOSTUNREACH:
- return Errno::HOSTUNREACH;
- case ENETDOWN:
- return Errno::NETDOWN;
- case ENETUNREACH:
- return Errno::NETUNREACH;
- default:
- return Errno::OTHER;
- }
-}
-
-#endif
-
-Errno GetAndLogLastError() {
-#ifdef _WIN32
- int e = WSAGetLastError();
-#else
- int e = errno;
-#endif
- const Errno err = TranslateNativeError(e);
- if (err == Errno::AGAIN) {
- return err;
- }
- LOG_ERROR(Network, "Socket operation error: {}", Common::NativeErrorToString(e));
- return err;
-}
-
-int TranslateDomain(Domain domain) {
- switch (domain) {
- case Domain::INET:
- return AF_INET;
- default:
- UNIMPLEMENTED_MSG("Unimplemented domain={}", domain);
- return 0;
- }
-}
-
-int TranslateType(Type type) {
- switch (type) {
- case Type::STREAM:
- return SOCK_STREAM;
- case Type::DGRAM:
- return SOCK_DGRAM;
- default:
- UNIMPLEMENTED_MSG("Unimplemented type={}", type);
- return 0;
- }
-}
-
-int TranslateProtocol(Protocol protocol) {
- switch (protocol) {
- case Protocol::TCP:
- return IPPROTO_TCP;
- case Protocol::UDP:
- return IPPROTO_UDP;
- default:
- UNIMPLEMENTED_MSG("Unimplemented protocol={}", protocol);
- return 0;
- }
-}
-
-SockAddrIn TranslateToSockAddrIn(sockaddr input_) {
- sockaddr_in input;
- std::memcpy(&input, &input_, sizeof(input));
-
- SockAddrIn result;
-
- switch (input.sin_family) {
- case AF_INET:
- result.family = Domain::INET;
- break;
- default:
- UNIMPLEMENTED_MSG("Unhandled sockaddr family={}", input.sin_family);
- result.family = Domain::INET;
- break;
- }
-
- result.portno = ntohs(input.sin_port);
-
- result.ip = TranslateIPv4(input.sin_addr);
-
- return result;
-}
-
-short TranslatePollEvents(PollEvents events) {
- short result = 0;
-
- if (True(events & PollEvents::In)) {
- events &= ~PollEvents::In;
- result |= POLLIN;
- }
- if (True(events & PollEvents::Pri)) {
- events &= ~PollEvents::Pri;
-#ifdef _WIN32
- LOG_WARNING(Service, "Winsock doesn't support POLLPRI");
-#else
- result |= POLLPRI;
-#endif
- }
- if (True(events & PollEvents::Out)) {
- events &= ~PollEvents::Out;
- result |= POLLOUT;
- }
-
- UNIMPLEMENTED_IF_MSG((u16)events != 0, "Unhandled guest events=0x{:x}", (u16)events);
-
- return result;
-}
-
-PollEvents TranslatePollRevents(short revents) {
- PollEvents result{};
- const auto translate = [&result, &revents](short host, PollEvents guest) {
- if ((revents & host) != 0) {
- revents &= static_cast<short>(~host);
- result |= guest;
- }
- };
-
- translate(POLLIN, PollEvents::In);
- translate(POLLPRI, PollEvents::Pri);
- translate(POLLOUT, PollEvents::Out);
- translate(POLLERR, PollEvents::Err);
- translate(POLLHUP, PollEvents::Hup);
-
- UNIMPLEMENTED_IF_MSG(revents != 0, "Unhandled host revents=0x{:x}", revents);
-
- return result;
-}
-
-template <typename T>
-Errno SetSockOpt(SOCKET fd, int option, T value) {
- const int result =
- setsockopt(fd, SOL_SOCKET, option, reinterpret_cast<const char*>(&value), sizeof(value));
- if (result != SOCKET_ERROR) {
- return Errno::SUCCESS;
- }
- return GetAndLogLastError();
-}
-
-} // Anonymous namespace
-
-NetworkInstance::NetworkInstance() {
- Initialize();
-}
-
-NetworkInstance::~NetworkInstance() {
- Finalize();
-}
-
-std::optional<IPv4Address> GetHostIPv4Address() {
- const std::string& selected_network_interface = Settings::values.network_interface.GetValue();
- const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
- if (network_interfaces.size() == 0) {
- LOG_ERROR(Network, "GetAvailableNetworkInterfaces returned no interfaces");
- return {};
- }
-
- const auto res =
- std::ranges::find_if(network_interfaces, [&selected_network_interface](const auto& iface) {
- return iface.name == selected_network_interface;
- });
-
- if (res != network_interfaces.end()) {
- char ip_addr[16] = {};
- ASSERT(inet_ntop(AF_INET, &res->ip_address, ip_addr, sizeof(ip_addr)) != nullptr);
- return TranslateIPv4(res->ip_address);
- } else {
- LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
- return {};
- }
-}
-
-std::pair<s32, Errno> Poll(std::vector<PollFD>& pollfds, s32 timeout) {
- const size_t num = pollfds.size();
-
- std::vector<WSAPOLLFD> host_pollfds(pollfds.size());
- std::transform(pollfds.begin(), pollfds.end(), host_pollfds.begin(), [](PollFD fd) {
- WSAPOLLFD result;
- result.fd = fd.socket->fd;
- result.events = TranslatePollEvents(fd.events);
- result.revents = 0;
- return result;
- });
-
- const int result = WSAPoll(host_pollfds.data(), static_cast<ULONG>(num), timeout);
- if (result == 0) {
- ASSERT(std::all_of(host_pollfds.begin(), host_pollfds.end(),
- [](WSAPOLLFD fd) { return fd.revents == 0; }));
- return {0, Errno::SUCCESS};
- }
-
- for (size_t i = 0; i < num; ++i) {
- pollfds[i].revents = TranslatePollRevents(host_pollfds[i].revents);
- }
-
- if (result > 0) {
- return {result, Errno::SUCCESS};
- }
-
- ASSERT(result == SOCKET_ERROR);
-
- return {-1, GetAndLogLastError()};
-}
-
-Socket::~Socket() {
- if (fd == INVALID_SOCKET) {
- return;
- }
- (void)closesocket(fd);
- fd = INVALID_SOCKET;
-}
-
-Socket::Socket(Socket&& rhs) noexcept : fd{std::exchange(rhs.fd, INVALID_SOCKET)} {}
-
-Errno Socket::Initialize(Domain domain, Type type, Protocol protocol) {
- fd = socket(TranslateDomain(domain), TranslateType(type), TranslateProtocol(protocol));
- if (fd != INVALID_SOCKET) {
- return Errno::SUCCESS;
- }
-
- return GetAndLogLastError();
-}
-
-std::pair<Socket::AcceptResult, Errno> Socket::Accept() {
- sockaddr addr;
- socklen_t addrlen = sizeof(addr);
- const SOCKET new_socket = accept(fd, &addr, &addrlen);
-
- if (new_socket == INVALID_SOCKET) {
- return {AcceptResult{}, GetAndLogLastError()};
- }
-
- AcceptResult result;
- result.socket = std::make_unique<Socket>();
- result.socket->fd = new_socket;
-
- ASSERT(addrlen == sizeof(sockaddr_in));
- result.sockaddr_in = TranslateToSockAddrIn(addr);
-
- return {std::move(result), Errno::SUCCESS};
-}
-
-Errno Socket::Connect(SockAddrIn addr_in) {
- const sockaddr host_addr_in = TranslateFromSockAddrIn(addr_in);
- if (connect(fd, &host_addr_in, sizeof(host_addr_in)) != SOCKET_ERROR) {
- return Errno::SUCCESS;
- }
-
- return GetAndLogLastError();
-}
-
-std::pair<SockAddrIn, Errno> Socket::GetPeerName() {
- sockaddr addr;
- socklen_t addrlen = sizeof(addr);
- if (getpeername(fd, &addr, &addrlen) == SOCKET_ERROR) {
- return {SockAddrIn{}, GetAndLogLastError()};
- }
-
- ASSERT(addrlen == sizeof(sockaddr_in));
- return {TranslateToSockAddrIn(addr), Errno::SUCCESS};
-}
-
-std::pair<SockAddrIn, Errno> Socket::GetSockName() {
- sockaddr addr;
- socklen_t addrlen = sizeof(addr);
- if (getsockname(fd, &addr, &addrlen) == SOCKET_ERROR) {
- return {SockAddrIn{}, GetAndLogLastError()};
- }
-
- ASSERT(addrlen == sizeof(sockaddr_in));
- return {TranslateToSockAddrIn(addr), Errno::SUCCESS};
-}
-
-Errno Socket::Bind(SockAddrIn addr) {
- const sockaddr addr_in = TranslateFromSockAddrIn(addr);
- if (bind(fd, &addr_in, sizeof(addr_in)) != SOCKET_ERROR) {
- return Errno::SUCCESS;
- }
-
- return GetAndLogLastError();
-}
-
-Errno Socket::Listen(s32 backlog) {
- if (listen(fd, backlog) != SOCKET_ERROR) {
- return Errno::SUCCESS;
- }
-
- return GetAndLogLastError();
-}
-
-Errno Socket::Shutdown(ShutdownHow how) {
- int host_how = 0;
- switch (how) {
- case ShutdownHow::RD:
- host_how = SD_RECEIVE;
- break;
- case ShutdownHow::WR:
- host_how = SD_SEND;
- break;
- case ShutdownHow::RDWR:
- host_how = SD_BOTH;
- break;
- default:
- UNIMPLEMENTED_MSG("Unimplemented flag how={}", how);
- return Errno::SUCCESS;
- }
- if (shutdown(fd, host_how) != SOCKET_ERROR) {
- return Errno::SUCCESS;
- }
-
- return GetAndLogLastError();
-}
-
-std::pair<s32, Errno> Socket::Recv(int flags, std::vector<u8>& message) {
- ASSERT(flags == 0);
- ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
-
- const auto result =
- recv(fd, reinterpret_cast<char*>(message.data()), static_cast<int>(message.size()), 0);
- if (result != SOCKET_ERROR) {
- return {static_cast<s32>(result), Errno::SUCCESS};
- }
-
- return {-1, GetAndLogLastError()};
-}
-
-std::pair<s32, Errno> Socket::RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr) {
- ASSERT(flags == 0);
- ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
-
- sockaddr addr_in{};
- socklen_t addrlen = sizeof(addr_in);
- socklen_t* const p_addrlen = addr ? &addrlen : nullptr;
- sockaddr* const p_addr_in = addr ? &addr_in : nullptr;
-
- const auto result = recvfrom(fd, reinterpret_cast<char*>(message.data()),
- static_cast<int>(message.size()), 0, p_addr_in, p_addrlen);
- if (result != SOCKET_ERROR) {
- if (addr) {
- ASSERT(addrlen == sizeof(addr_in));
- *addr = TranslateToSockAddrIn(addr_in);
- }
- return {static_cast<s32>(result), Errno::SUCCESS};
- }
-
- return {-1, GetAndLogLastError()};
-}
-
-std::pair<s32, Errno> Socket::Send(const std::vector<u8>& message, int flags) {
- ASSERT(message.size() < static_cast<size_t>(std::numeric_limits<int>::max()));
- ASSERT(flags == 0);
-
- const auto result = send(fd, reinterpret_cast<const char*>(message.data()),
- static_cast<int>(message.size()), 0);
- if (result != SOCKET_ERROR) {
- return {static_cast<s32>(result), Errno::SUCCESS};
- }
-
- return {-1, GetAndLogLastError()};
-}
-
-std::pair<s32, Errno> Socket::SendTo(u32 flags, const std::vector<u8>& message,
- const SockAddrIn* addr) {
- ASSERT(flags == 0);
-
- const sockaddr* to = nullptr;
- const int tolen = addr ? sizeof(sockaddr) : 0;
- sockaddr host_addr_in;
-
- if (addr) {
- host_addr_in = TranslateFromSockAddrIn(*addr);
- to = &host_addr_in;
- }
-
- const auto result = sendto(fd, reinterpret_cast<const char*>(message.data()),
- static_cast<int>(message.size()), 0, to, tolen);
- if (result != SOCKET_ERROR) {
- return {static_cast<s32>(result), Errno::SUCCESS};
- }
-
- return {-1, GetAndLogLastError()};
-}
-
-Errno Socket::Close() {
- [[maybe_unused]] const int result = closesocket(fd);
- ASSERT(result == 0);
- fd = INVALID_SOCKET;
-
- return Errno::SUCCESS;
-}
-
-Errno Socket::SetLinger(bool enable, u32 linger) {
- return SetSockOpt(fd, SO_LINGER, MakeLinger(enable, linger));
-}
-
-Errno Socket::SetReuseAddr(bool enable) {
- return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
-}
-
-Errno Socket::SetKeepAlive(bool enable) {
- return SetSockOpt<u32>(fd, SO_KEEPALIVE, enable ? 1 : 0);
-}
-
-Errno Socket::SetBroadcast(bool enable) {
- return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
-}
-
-Errno Socket::SetSndBuf(u32 value) {
- return SetSockOpt(fd, SO_SNDBUF, value);
-}
-
-Errno Socket::SetRcvBuf(u32 value) {
- return SetSockOpt(fd, SO_RCVBUF, value);
-}
-
-Errno Socket::SetSndTimeo(u32 value) {
- return SetSockOpt(fd, SO_SNDTIMEO, value);
-}
-
-Errno Socket::SetRcvTimeo(u32 value) {
- return SetSockOpt(fd, SO_RCVTIMEO, value);
-}
-
-Errno Socket::SetNonBlock(bool enable) {
- if (EnableNonBlock(fd, enable)) {
- return Errno::SUCCESS;
- }
- return GetAndLogLastError();
-}
-
-bool Socket::IsOpened() const {
- return fd != INVALID_SOCKET;
-}
-
-} // namespace Network
diff --git a/src/core/network/network_interface.cpp b/src/core/network/network_interface.cpp
deleted file mode 100644
index 15ecc6abf..000000000
--- a/src/core/network/network_interface.cpp
+++ /dev/null
@@ -1,209 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <algorithm>
-#include <fstream>
-#include <sstream>
-#include <vector>
-
-#include "common/bit_cast.h"
-#include "common/common_types.h"
-#include "common/logging/log.h"
-#include "common/settings.h"
-#include "common/string_util.h"
-#include "core/network/network_interface.h"
-
-#ifdef _WIN32
-#include <iphlpapi.h>
-#else
-#include <cerrno>
-#include <ifaddrs.h>
-#include <net/if.h>
-#endif
-
-namespace Network {
-
-#ifdef _WIN32
-
-std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
- std::vector<IP_ADAPTER_ADDRESSES> adapter_addresses;
- DWORD ret = ERROR_BUFFER_OVERFLOW;
- DWORD buf_size = 0;
-
- // retry up to 5 times
- for (int i = 0; i < 5 && ret == ERROR_BUFFER_OVERFLOW; i++) {
- ret = GetAdaptersAddresses(
- AF_INET, GAA_FLAG_SKIP_MULTICAST | GAA_FLAG_SKIP_DNS_SERVER | GAA_FLAG_INCLUDE_GATEWAYS,
- nullptr, adapter_addresses.data(), &buf_size);
-
- if (ret != ERROR_BUFFER_OVERFLOW) {
- break;
- }
-
- adapter_addresses.resize((buf_size / sizeof(IP_ADAPTER_ADDRESSES)) + 1);
- }
-
- if (ret != NO_ERROR) {
- LOG_ERROR(Network, "Failed to get network interfaces with GetAdaptersAddresses");
- return {};
- }
-
- std::vector<NetworkInterface> result;
-
- for (auto current_address = adapter_addresses.data(); current_address != nullptr;
- current_address = current_address->Next) {
- if (current_address->FirstUnicastAddress == nullptr ||
- current_address->FirstUnicastAddress->Address.lpSockaddr == nullptr) {
- continue;
- }
-
- if (current_address->OperStatus != IfOperStatusUp) {
- continue;
- }
-
- const auto ip_addr = Common::BitCast<struct sockaddr_in>(
- *current_address->FirstUnicastAddress->Address.lpSockaddr)
- .sin_addr;
-
- ULONG mask = 0;
- if (ConvertLengthToIpv4Mask(current_address->FirstUnicastAddress->OnLinkPrefixLength,
- &mask) != NO_ERROR) {
- LOG_ERROR(Network, "Failed to convert IPv4 prefix length to subnet mask");
- continue;
- }
-
- struct in_addr gateway = {.S_un{.S_addr{0}}};
- if (current_address->FirstGatewayAddress != nullptr &&
- current_address->FirstGatewayAddress->Address.lpSockaddr != nullptr) {
- gateway = Common::BitCast<struct sockaddr_in>(
- *current_address->FirstGatewayAddress->Address.lpSockaddr)
- .sin_addr;
- }
-
- result.emplace_back(NetworkInterface{
- .name{Common::UTF16ToUTF8(std::wstring{current_address->FriendlyName})},
- .ip_address{ip_addr},
- .subnet_mask = in_addr{.S_un{.S_addr{mask}}},
- .gateway = gateway});
- }
-
- return result;
-}
-
-#else
-
-std::vector<NetworkInterface> GetAvailableNetworkInterfaces() {
- struct ifaddrs* ifaddr = nullptr;
-
- if (getifaddrs(&ifaddr) != 0) {
- LOG_ERROR(Network, "Failed to get network interfaces with getifaddrs: {}",
- std::strerror(errno));
- return {};
- }
-
- std::vector<NetworkInterface> result;
-
- for (auto ifa = ifaddr; ifa != nullptr; ifa = ifa->ifa_next) {
- if (ifa->ifa_addr == nullptr || ifa->ifa_netmask == nullptr) {
- continue;
- }
-
- if (ifa->ifa_addr->sa_family != AF_INET) {
- continue;
- }
-
- if ((ifa->ifa_flags & IFF_UP) == 0 || (ifa->ifa_flags & IFF_LOOPBACK) != 0) {
- continue;
- }
-
- u32 gateway{};
-
- std::ifstream file{"/proc/net/route"};
- if (!file.is_open()) {
- LOG_ERROR(Network, "Failed to open \"/proc/net/route\"");
-
- result.emplace_back(NetworkInterface{
- .name{ifa->ifa_name},
- .ip_address{Common::BitCast<struct sockaddr_in>(*ifa->ifa_addr).sin_addr},
- .subnet_mask{Common::BitCast<struct sockaddr_in>(*ifa->ifa_netmask).sin_addr},
- .gateway{in_addr{.s_addr = gateway}}});
- continue;
- }
-
- // ignore header
- file.ignore(std::numeric_limits<std::streamsize>::max(), '\n');
-
- bool gateway_found = false;
-
- for (std::string line; std::getline(file, line);) {
- std::istringstream iss{line};
-
- std::string iface_name;
- iss >> iface_name;
- if (iface_name != ifa->ifa_name) {
- continue;
- }
-
- iss >> std::hex;
-
- u32 dest{};
- iss >> dest;
- if (dest != 0) {
- // not the default route
- continue;
- }
-
- iss >> gateway;
-
- u16 flags{};
- iss >> flags;
-
- // flag RTF_GATEWAY (defined in <linux/route.h>)
- if ((flags & 0x2) == 0) {
- continue;
- }
-
- gateway_found = true;
- break;
- }
-
- if (!gateway_found) {
- gateway = 0;
- }
-
- result.emplace_back(NetworkInterface{
- .name{ifa->ifa_name},
- .ip_address{Common::BitCast<struct sockaddr_in>(*ifa->ifa_addr).sin_addr},
- .subnet_mask{Common::BitCast<struct sockaddr_in>(*ifa->ifa_netmask).sin_addr},
- .gateway{in_addr{.s_addr = gateway}}});
- }
-
- freeifaddrs(ifaddr);
-
- return result;
-}
-
-#endif
-
-std::optional<NetworkInterface> GetSelectedNetworkInterface() {
- const auto& selected_network_interface = Settings::values.network_interface.GetValue();
- const auto network_interfaces = Network::GetAvailableNetworkInterfaces();
- if (network_interfaces.size() == 0) {
- LOG_ERROR(Network, "GetAvailableNetworkInterfaces returned no interfaces");
- return std::nullopt;
- }
-
- const auto res =
- std::ranges::find_if(network_interfaces, [&selected_network_interface](const auto& iface) {
- return iface.name == selected_network_interface;
- });
-
- if (res == network_interfaces.end()) {
- LOG_ERROR(Network, "Couldn't find selected interface \"{}\"", selected_network_interface);
- return std::nullopt;
- }
-
- return *res;
-}
-
-} // namespace Network
diff --git a/src/core/network/sockets.h b/src/core/network/sockets.h
deleted file mode 100644
index f889159f5..000000000
--- a/src/core/network/sockets.h
+++ /dev/null
@@ -1,94 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-#include <memory>
-#include <utility>
-
-#if defined(_WIN32)
-#elif !YUZU_UNIX
-#error "Platform not implemented"
-#endif
-
-#include "common/common_types.h"
-#include "core/network/network.h"
-
-// TODO: C++20 Replace std::vector usages with std::span
-
-namespace Network {
-
-class Socket {
-public:
- struct AcceptResult {
- std::unique_ptr<Socket> socket;
- SockAddrIn sockaddr_in;
- };
-
- explicit Socket() = default;
- ~Socket();
-
- Socket(const Socket&) = delete;
- Socket& operator=(const Socket&) = delete;
-
- Socket(Socket&& rhs) noexcept;
-
- // Avoid closing sockets implicitly
- Socket& operator=(Socket&&) noexcept = delete;
-
- Errno Initialize(Domain domain, Type type, Protocol protocol);
-
- Errno Close();
-
- std::pair<AcceptResult, Errno> Accept();
-
- Errno Connect(SockAddrIn addr_in);
-
- std::pair<SockAddrIn, Errno> GetPeerName();
-
- std::pair<SockAddrIn, Errno> GetSockName();
-
- Errno Bind(SockAddrIn addr);
-
- Errno Listen(s32 backlog);
-
- Errno Shutdown(ShutdownHow how);
-
- std::pair<s32, Errno> Recv(int flags, std::vector<u8>& message);
-
- std::pair<s32, Errno> RecvFrom(int flags, std::vector<u8>& message, SockAddrIn* addr);
-
- std::pair<s32, Errno> Send(const std::vector<u8>& message, int flags);
-
- std::pair<s32, Errno> SendTo(u32 flags, const std::vector<u8>& message, const SockAddrIn* addr);
-
- Errno SetLinger(bool enable, u32 linger);
-
- Errno SetReuseAddr(bool enable);
-
- Errno SetKeepAlive(bool enable);
-
- Errno SetBroadcast(bool enable);
-
- Errno SetSndBuf(u32 value);
-
- Errno SetRcvBuf(u32 value);
-
- Errno SetSndTimeo(u32 value);
-
- Errno SetRcvTimeo(u32 value);
-
- Errno SetNonBlock(bool enable);
-
- bool IsOpened() const;
-
-#if defined(_WIN32)
- SOCKET fd = INVALID_SOCKET;
-#elif YUZU_UNIX
- int fd = -1;
-#endif
-};
-
-std::pair<s32, Errno> Poll(std::vector<PollFD>& poll_fds, s32 timeout);
-
-} // namespace Network
diff --git a/src/core/perf_stats.cpp b/src/core/perf_stats.cpp
index 6ef459b7a..f09c176f8 100644
--- a/src/core/perf_stats.cpp
+++ b/src/core/perf_stats.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <chrono>
diff --git a/src/core/perf_stats.h b/src/core/perf_stats.h
index 816202588..dd6becc02 100644
--- a/src/core/perf_stats.h
+++ b/src/core/perf_stats.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/core/reporter.cpp b/src/core/reporter.cpp
index fa2729f54..6e21296f6 100644
--- a/src/core/reporter.cpp
+++ b/src/core/reporter.cpp
@@ -63,7 +63,7 @@ json GetYuzuVersionData() {
};
}
-json GetReportCommonData(u64 title_id, ResultCode result, const std::string& timestamp,
+json GetReportCommonData(u64 title_id, Result result, const std::string& timestamp,
std::optional<u128> user_id = {}) {
auto out = json{
{"title_id", fmt::format("{:016X}", title_id)},
@@ -198,8 +198,8 @@ Reporter::Reporter(System& system_) : system(system_) {
Reporter::~Reporter() = default;
-void Reporter::SaveCrashReport(u64 title_id, ResultCode result, u64 set_flags, u64 entry_point,
- u64 sp, u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far,
+void Reporter::SaveCrashReport(u64 title_id, Result result, u64 set_flags, u64 entry_point, u64 sp,
+ u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far,
const std::array<u64, 31>& registers,
const std::array<u64, 32>& backtrace, u32 backtrace_size,
const std::string& arch, u32 unk10) const {
@@ -338,7 +338,7 @@ void Reporter::SavePlayReport(PlayReportType type, u64 title_id, std::vector<std
SaveToFile(std::move(out), GetPath("play_report", title_id, timestamp));
}
-void Reporter::SaveErrorReport(u64 title_id, ResultCode result,
+void Reporter::SaveErrorReport(u64 title_id, Result result,
std::optional<std::string> custom_text_main,
std::optional<std::string> custom_text_detail) const {
if (!IsReportingEnabled()) {
diff --git a/src/core/reporter.h b/src/core/reporter.h
index a5386bc83..68755cbde 100644
--- a/src/core/reporter.h
+++ b/src/core/reporter.h
@@ -9,7 +9,7 @@
#include <vector>
#include "common/common_types.h"
-union ResultCode;
+union Result;
namespace Kernel {
class HLERequestContext;
@@ -29,7 +29,7 @@ public:
~Reporter();
// Used by fatal services
- void SaveCrashReport(u64 title_id, ResultCode result, u64 set_flags, u64 entry_point, u64 sp,
+ void SaveCrashReport(u64 title_id, Result result, u64 set_flags, u64 entry_point, u64 sp,
u64 pc, u64 pstate, u64 afsr0, u64 afsr1, u64 esr, u64 far,
const std::array<u64, 31>& registers, const std::array<u64, 32>& backtrace,
u32 backtrace_size, const std::string& arch, u32 unk10) const;
@@ -60,7 +60,7 @@ public:
std::optional<u64> process_id = {}, std::optional<u128> user_id = {}) const;
// Used by error applet
- void SaveErrorReport(u64 title_id, ResultCode result,
+ void SaveErrorReport(u64 title_id, Result result,
std::optional<std::string> custom_text_main = {},
std::optional<std::string> custom_text_detail = {}) const;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 654db0b52..abcf6eb11 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
diff --git a/src/core/telemetry_session.h b/src/core/telemetry_session.h
index 6f3d45bea..887dc98f3 100644
--- a/src/core/telemetry_session.h
+++ b/src/core/telemetry_session.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/core/tools/freezer.cpp b/src/core/tools/freezer.cpp
index 5cc99fbe4..98ebbbf32 100644
--- a/src/core/tools/freezer.cpp
+++ b/src/core/tools/freezer.cpp
@@ -53,8 +53,10 @@ Freezer::Freezer(Core::Timing::CoreTiming& core_timing_, Core::Memory::Memory& m
: core_timing{core_timing_}, memory{memory_} {
event = Core::Timing::CreateEvent(
"MemoryFreezer::FrameCallback",
- [this](std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
+ [this](std::uintptr_t user_data, s64 time,
+ std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> {
FrameCallback(user_data, ns_late);
+ return std::nullopt;
});
core_timing.ScheduleEvent(memory_freezer_ns, event);
}
diff --git a/src/input_common/CMakeLists.txt b/src/input_common/CMakeLists.txt
index 48e799cf5..4b91b88ce 100644
--- a/src/input_common/CMakeLists.txt
+++ b/src/input_common/CMakeLists.txt
@@ -1,4 +1,9 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_library(input_common STATIC
+ drivers/camera.cpp
+ drivers/camera.h
drivers/gc_adapter.cpp
drivers/gc_adapter.h
drivers/keyboard.cpp
diff --git a/src/input_common/drivers/camera.cpp b/src/input_common/drivers/camera.cpp
new file mode 100644
index 000000000..dceea67e0
--- /dev/null
+++ b/src/input_common/drivers/camera.cpp
@@ -0,0 +1,82 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <fmt/format.h>
+
+#include "common/param_package.h"
+#include "input_common/drivers/camera.h"
+
+namespace InputCommon {
+constexpr PadIdentifier identifier = {
+ .guid = Common::UUID{},
+ .port = 0,
+ .pad = 0,
+};
+
+Camera::Camera(std::string input_engine_) : InputEngine(std::move(input_engine_)) {
+ PreSetController(identifier);
+}
+
+void Camera::SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data) {
+ const std::size_t desired_width = getImageWidth();
+ const std::size_t desired_height = getImageHeight();
+ status.data.resize(desired_width * desired_height);
+
+ // Resize image to desired format
+ for (std::size_t y = 0; y < desired_height; y++) {
+ for (std::size_t x = 0; x < desired_width; x++) {
+ const std::size_t pixel_index = y * desired_width + x;
+ const std::size_t old_x = width * x / desired_width;
+ const std::size_t old_y = height * y / desired_height;
+ const std::size_t data_pixel_index = old_y * width + old_x;
+ status.data[pixel_index] = static_cast<u8>(data[data_pixel_index] & 0xFF);
+ }
+ }
+
+ SetCamera(identifier, status);
+}
+
+std::size_t Camera::getImageWidth() const {
+ switch (status.format) {
+ case Common::Input::CameraFormat::Size320x240:
+ return 320;
+ case Common::Input::CameraFormat::Size160x120:
+ return 160;
+ case Common::Input::CameraFormat::Size80x60:
+ return 80;
+ case Common::Input::CameraFormat::Size40x30:
+ return 40;
+ case Common::Input::CameraFormat::Size20x15:
+ return 20;
+ case Common::Input::CameraFormat::None:
+ default:
+ return 0;
+ }
+}
+
+std::size_t Camera::getImageHeight() const {
+ switch (status.format) {
+ case Common::Input::CameraFormat::Size320x240:
+ return 240;
+ case Common::Input::CameraFormat::Size160x120:
+ return 120;
+ case Common::Input::CameraFormat::Size80x60:
+ return 60;
+ case Common::Input::CameraFormat::Size40x30:
+ return 30;
+ case Common::Input::CameraFormat::Size20x15:
+ return 15;
+ case Common::Input::CameraFormat::None:
+ default:
+ return 0;
+ }
+}
+
+Common::Input::CameraError Camera::SetCameraFormat(
+ [[maybe_unused]] const PadIdentifier& identifier_,
+ const Common::Input::CameraFormat camera_format) {
+ status.format = camera_format;
+ return Common::Input::CameraError::None;
+}
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/camera.h b/src/input_common/drivers/camera.h
new file mode 100644
index 000000000..b8a7c75e5
--- /dev/null
+++ b/src/input_common/drivers/camera.h
@@ -0,0 +1,29 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "input_common/input_engine.h"
+
+namespace InputCommon {
+
+/**
+ * A button device factory representing a keyboard. It receives keyboard events and forward them
+ * to all button devices it created.
+ */
+class Camera final : public InputEngine {
+public:
+ explicit Camera(std::string input_engine_);
+
+ void SetCameraData(std::size_t width, std::size_t height, std::vector<u32> data);
+
+ std::size_t getImageWidth() const;
+ std::size_t getImageHeight() const;
+
+ Common::Input::CameraError SetCameraFormat(const PadIdentifier& identifier_,
+ Common::Input::CameraFormat camera_format) override;
+
+ Common::Input::CameraStatus status{};
+};
+
+} // namespace InputCommon
diff --git a/src/input_common/drivers/sdl_driver.cpp b/src/input_common/drivers/sdl_driver.cpp
index 446c027d3..de388ec4c 100644
--- a/src/input_common/drivers/sdl_driver.cpp
+++ b/src/input_common/drivers/sdl_driver.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "common/math_util.h"
@@ -438,10 +437,17 @@ SDLDriver::SDLDriver(std::string input_engine_) : InputEngine(std::move(input_en
using namespace std::chrono_literals;
while (initialized) {
SDL_PumpEvents();
- SendVibrations();
std::this_thread::sleep_for(1ms);
}
});
+ vibration_thread = std::thread([this] {
+ Common::SetCurrentThreadName("yuzu:input:SDL_Vibration");
+ using namespace std::chrono_literals;
+ while (initialized) {
+ SendVibrations();
+ std::this_thread::sleep_for(10ms);
+ }
+ });
}
// Because the events for joystick connection happens before we have our event watcher added, we
// can just open all the joysticks right here
@@ -457,6 +463,7 @@ SDLDriver::~SDLDriver() {
initialized = false;
if (start_thread) {
poll_thread.join();
+ vibration_thread.join();
SDL_QuitSubSystem(SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
}
}
diff --git a/src/input_common/drivers/sdl_driver.h b/src/input_common/drivers/sdl_driver.h
index 0846fbb50..fc3a44572 100644
--- a/src/input_common/drivers/sdl_driver.h
+++ b/src/input_common/drivers/sdl_driver.h
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -128,5 +127,6 @@ private:
std::atomic<bool> initialized = false;
std::thread poll_thread;
+ std::thread vibration_thread;
};
} // namespace InputCommon
diff --git a/src/input_common/drivers/tas_input.cpp b/src/input_common/drivers/tas_input.cpp
index 66dbefe00..21c6ed405 100644
--- a/src/input_common/drivers/tas_input.cpp
+++ b/src/input_common/drivers/tas_input.cpp
@@ -1,5 +1,5 @@
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later.
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstring>
#include <fmt/format.h>
diff --git a/src/input_common/drivers/udp_client.cpp b/src/input_common/drivers/udp_client.cpp
index 825262a07..808b21069 100644
--- a/src/input_common/drivers/udp_client.cpp
+++ b/src/input_common/drivers/udp_client.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <random>
#include <boost/asio.hpp>
diff --git a/src/input_common/drivers/udp_client.h b/src/input_common/drivers/udp_client.h
index dece2a45b..cea9f579a 100644
--- a/src/input_common/drivers/udp_client.h
+++ b/src/input_common/drivers/udp_client.h
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/input_common/helpers/stick_from_buttons.cpp b/src/input_common/helpers/stick_from_buttons.cpp
index 31e6f62ab..536d413a5 100644
--- a/src/input_common/helpers/stick_from_buttons.cpp
+++ b/src/input_common/helpers/stick_from_buttons.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <cmath>
diff --git a/src/input_common/helpers/stick_from_buttons.h b/src/input_common/helpers/stick_from_buttons.h
index 437ace4f7..e8d865743 100644
--- a/src/input_common/helpers/stick_from_buttons.h
+++ b/src/input_common/helpers/stick_from_buttons.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/input_common/helpers/touch_from_buttons.cpp b/src/input_common/helpers/touch_from_buttons.cpp
index f1b57d03a..da4a3dca5 100644
--- a/src/input_common/helpers/touch_from_buttons.cpp
+++ b/src/input_common/helpers/touch_from_buttons.cpp
@@ -1,6 +1,5 @@
-// Copyright 2020 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2020 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include "common/settings.h"
diff --git a/src/input_common/helpers/touch_from_buttons.h b/src/input_common/helpers/touch_from_buttons.h
index 628f18215..c6cb3ab3c 100644
--- a/src/input_common/helpers/touch_from_buttons.h
+++ b/src/input_common/helpers/touch_from_buttons.h
@@ -1,6 +1,5 @@
-// Copyright 2020 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2020 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/input_common/helpers/udp_protocol.cpp b/src/input_common/helpers/udp_protocol.cpp
index cdeab7e11..994380d21 100644
--- a/src/input_common/helpers/udp_protocol.cpp
+++ b/src/input_common/helpers/udp_protocol.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <cstddef>
#include <cstring>
diff --git a/src/input_common/helpers/udp_protocol.h b/src/input_common/helpers/udp_protocol.h
index 597f51cd3..d9643ffe0 100644
--- a/src/input_common/helpers/udp_protocol.h
+++ b/src/input_common/helpers/udp_protocol.h
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -85,7 +84,7 @@ enum RegisterFlags : u8 {
struct Version {};
/**
* Requests the server to send information about what controllers are plugged into the ports
- * In citra's case, we only have one controller, so for simplicity's sake, we can just send a
+ * In yuzu's case, we only have one controller, so for simplicity's sake, we can just send a
* request explicitly for the first controller port and leave it at that. In the future it would be
* nice to make this configurable
*/
diff --git a/src/input_common/input_engine.cpp b/src/input_common/input_engine.cpp
index 12214d146..6ede0e4b0 100644
--- a/src/input_common/input_engine.cpp
+++ b/src/input_common/input_engine.cpp
@@ -90,6 +90,18 @@ void InputEngine::SetMotion(const PadIdentifier& identifier, int motion, const B
TriggerOnMotionChange(identifier, motion, value);
}
+void InputEngine::SetCamera(const PadIdentifier& identifier,
+ const Common::Input::CameraStatus& value) {
+ {
+ std::scoped_lock lock{mutex};
+ ControllerData& controller = controller_list.at(identifier);
+ if (!configuring) {
+ controller.camera = value;
+ }
+ }
+ TriggerOnCameraChange(identifier, value);
+}
+
bool InputEngine::GetButton(const PadIdentifier& identifier, int button) const {
std::scoped_lock lock{mutex};
const auto controller_iter = controller_list.find(identifier);
@@ -165,6 +177,18 @@ BasicMotion InputEngine::GetMotion(const PadIdentifier& identifier, int motion)
return controller.motions.at(motion);
}
+Common::Input::CameraStatus InputEngine::GetCamera(const PadIdentifier& identifier) const {
+ std::scoped_lock lock{mutex};
+ const auto controller_iter = controller_list.find(identifier);
+ if (controller_iter == controller_list.cend()) {
+ LOG_ERROR(Input, "Invalid identifier guid={}, pad={}, port={}", identifier.guid.RawString(),
+ identifier.pad, identifier.port);
+ return {};
+ }
+ const ControllerData& controller = controller_iter->second;
+ return controller.camera;
+}
+
void InputEngine::ResetButtonState() {
for (const auto& controller : controller_list) {
for (const auto& button : controller.second.buttons) {
@@ -317,6 +341,20 @@ void InputEngine::TriggerOnMotionChange(const PadIdentifier& identifier, int mot
});
}
+void InputEngine::TriggerOnCameraChange(const PadIdentifier& identifier,
+ [[maybe_unused]] const Common::Input::CameraStatus& value) {
+ std::scoped_lock lock{mutex_callback};
+ for (const auto& poller_pair : callback_list) {
+ const InputIdentifier& poller = poller_pair.second;
+ if (!IsInputIdentifierEqual(poller, identifier, EngineInputType::Camera, 0)) {
+ continue;
+ }
+ if (poller.callback.on_change) {
+ poller.callback.on_change();
+ }
+ }
+}
+
bool InputEngine::IsInputIdentifierEqual(const InputIdentifier& input_identifier,
const PadIdentifier& identifier, EngineInputType type,
int index) const {
diff --git a/src/input_common/input_engine.h b/src/input_common/input_engine.h
index 13295bd49..f6b3c4610 100644
--- a/src/input_common/input_engine.h
+++ b/src/input_common/input_engine.h
@@ -36,11 +36,12 @@ struct BasicMotion {
// Types of input that are stored in the engine
enum class EngineInputType {
None,
+ Analog,
+ Battery,
Button,
+ Camera,
HatButton,
- Analog,
Motion,
- Battery,
};
namespace std {
@@ -115,10 +116,17 @@ public:
// Sets polling mode to a controller
virtual Common::Input::PollingError SetPollingMode(
[[maybe_unused]] const PadIdentifier& identifier,
- [[maybe_unused]] const Common::Input::PollingMode vibration) {
+ [[maybe_unused]] const Common::Input::PollingMode polling_mode) {
return Common::Input::PollingError::NotSupported;
}
+ // Sets camera format to a controller
+ virtual Common::Input::CameraError SetCameraFormat(
+ [[maybe_unused]] const PadIdentifier& identifier,
+ [[maybe_unused]] Common::Input::CameraFormat camera_format) {
+ return Common::Input::CameraError::NotSupported;
+ }
+
// Returns the engine name
[[nodiscard]] const std::string& GetEngineName() const;
@@ -174,6 +182,7 @@ public:
f32 GetAxis(const PadIdentifier& identifier, int axis) const;
Common::Input::BatteryLevel GetBattery(const PadIdentifier& identifier) const;
BasicMotion GetMotion(const PadIdentifier& identifier, int motion) const;
+ Common::Input::CameraStatus GetCamera(const PadIdentifier& identifier) const;
int SetCallback(InputIdentifier input_identifier);
void SetMappingCallback(MappingCallback callback);
@@ -185,6 +194,7 @@ protected:
void SetAxis(const PadIdentifier& identifier, int axis, f32 value);
void SetBattery(const PadIdentifier& identifier, Common::Input::BatteryLevel value);
void SetMotion(const PadIdentifier& identifier, int motion, const BasicMotion& value);
+ void SetCamera(const PadIdentifier& identifier, const Common::Input::CameraStatus& value);
virtual std::string GetHatButtonName([[maybe_unused]] u8 direction_value) const {
return "Unknown";
@@ -197,6 +207,7 @@ private:
std::unordered_map<int, float> axes;
std::unordered_map<int, BasicMotion> motions;
Common::Input::BatteryLevel battery{};
+ Common::Input::CameraStatus camera{};
};
void TriggerOnButtonChange(const PadIdentifier& identifier, int button, bool value);
@@ -205,6 +216,8 @@ private:
void TriggerOnBatteryChange(const PadIdentifier& identifier, Common::Input::BatteryLevel value);
void TriggerOnMotionChange(const PadIdentifier& identifier, int motion,
const BasicMotion& value);
+ void TriggerOnCameraChange(const PadIdentifier& identifier,
+ const Common::Input::CameraStatus& value);
bool IsInputIdentifierEqual(const InputIdentifier& input_identifier,
const PadIdentifier& identifier, EngineInputType type,
diff --git a/src/input_common/input_poller.cpp b/src/input_common/input_poller.cpp
index 49ccb4422..133422d5c 100644
--- a/src/input_common/input_poller.cpp
+++ b/src/input_common/input_poller.cpp
@@ -664,6 +664,47 @@ private:
InputEngine* input_engine;
};
+class InputFromCamera final : public Common::Input::InputDevice {
+public:
+ explicit InputFromCamera(PadIdentifier identifier_, InputEngine* input_engine_)
+ : identifier(identifier_), input_engine(input_engine_) {
+ UpdateCallback engine_callback{[this]() { OnChange(); }};
+ const InputIdentifier input_identifier{
+ .identifier = identifier,
+ .type = EngineInputType::Camera,
+ .index = 0,
+ .callback = engine_callback,
+ };
+ callback_key = input_engine->SetCallback(input_identifier);
+ }
+
+ ~InputFromCamera() override {
+ input_engine->DeleteCallback(callback_key);
+ }
+
+ Common::Input::CameraStatus GetStatus() const {
+ return input_engine->GetCamera(identifier);
+ }
+
+ void ForceUpdate() override {
+ OnChange();
+ }
+
+ void OnChange() {
+ const Common::Input::CallbackStatus status{
+ .type = Common::Input::InputType::IrSensor,
+ .camera_status = GetStatus(),
+ };
+
+ TriggerOnChange(status);
+ }
+
+private:
+ const PadIdentifier identifier;
+ int callback_key;
+ InputEngine* input_engine;
+};
+
class OutputFromIdentifier final : public Common::Input::OutputDevice {
public:
explicit OutputFromIdentifier(PadIdentifier identifier_, InputEngine* input_engine_)
@@ -682,6 +723,10 @@ public:
return input_engine->SetPollingMode(identifier, polling_mode);
}
+ Common::Input::CameraError SetCameraFormat(Common::Input::CameraFormat camera_format) override {
+ return input_engine->SetCameraFormat(identifier, camera_format);
+ }
+
private:
const PadIdentifier identifier;
InputEngine* input_engine;
@@ -920,6 +965,18 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateMotionDevice(
properties_y, properties_z, input_engine.get());
}
+std::unique_ptr<Common::Input::InputDevice> InputFactory::CreateCameraDevice(
+ const Common::ParamPackage& params) {
+ const PadIdentifier identifier = {
+ .guid = Common::UUID{params.Get("guid", "")},
+ .port = static_cast<std::size_t>(params.Get("port", 0)),
+ .pad = static_cast<std::size_t>(params.Get("pad", 0)),
+ };
+
+ input_engine->PreSetController(identifier);
+ return std::make_unique<InputFromCamera>(identifier, input_engine.get());
+}
+
InputFactory::InputFactory(std::shared_ptr<InputEngine> input_engine_)
: input_engine(std::move(input_engine_)) {}
@@ -928,6 +985,9 @@ std::unique_ptr<Common::Input::InputDevice> InputFactory::Create(
if (params.Has("battery")) {
return CreateBatteryDevice(params);
}
+ if (params.Has("camera")) {
+ return CreateCameraDevice(params);
+ }
if (params.Has("button") && params.Has("axis")) {
return CreateTriggerDevice(params);
}
diff --git a/src/input_common/input_poller.h b/src/input_common/input_poller.h
index 6ebe0dbf5..4410a8415 100644
--- a/src/input_common/input_poller.h
+++ b/src/input_common/input_poller.h
@@ -211,6 +211,17 @@ private:
*/
std::unique_ptr<Common::Input::InputDevice> CreateMotionDevice(Common::ParamPackage params);
+ /**
+ * Creates a camera device from the parameters given.
+ * @param params contains parameters for creating the device:
+ * - "guid": text string for identifying controllers
+ * - "port": port of the connected device
+ * - "pad": slot of the connected controller
+ * @returns a unique input device with the parameters specified
+ */
+ std::unique_ptr<Common::Input::InputDevice> CreateCameraDevice(
+ const Common::ParamPackage& params);
+
std::shared_ptr<InputEngine> input_engine;
};
} // namespace InputCommon
diff --git a/src/input_common/main.cpp b/src/input_common/main.cpp
index 21834fb6b..75a57b9fc 100644
--- a/src/input_common/main.cpp
+++ b/src/input_common/main.cpp
@@ -1,10 +1,10 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include "common/input.h"
#include "common/param_package.h"
+#include "input_common/drivers/camera.h"
#include "input_common/drivers/gc_adapter.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
@@ -78,6 +78,15 @@ struct InputSubsystem::Impl {
Common::Input::RegisterFactory<Common::Input::OutputDevice>(tas_input->GetEngineName(),
tas_output_factory);
+ camera = std::make_shared<Camera>("camera");
+ camera->SetMappingCallback(mapping_callback);
+ camera_input_factory = std::make_shared<InputFactory>(camera);
+ camera_output_factory = std::make_shared<OutputFactory>(camera);
+ Common::Input::RegisterFactory<Common::Input::InputDevice>(camera->GetEngineName(),
+ camera_input_factory);
+ Common::Input::RegisterFactory<Common::Input::OutputDevice>(camera->GetEngineName(),
+ camera_output_factory);
+
#ifdef HAVE_SDL2
sdl = std::make_shared<SDLDriver>("sdl");
sdl->SetMappingCallback(mapping_callback);
@@ -317,6 +326,7 @@ struct InputSubsystem::Impl {
std::shared_ptr<TouchScreen> touch_screen;
std::shared_ptr<TasInput::Tas> tas_input;
std::shared_ptr<CemuhookUDP::UDPClient> udp_client;
+ std::shared_ptr<Camera> camera;
std::shared_ptr<InputFactory> keyboard_factory;
std::shared_ptr<InputFactory> mouse_factory;
@@ -324,12 +334,14 @@ struct InputSubsystem::Impl {
std::shared_ptr<InputFactory> touch_screen_factory;
std::shared_ptr<InputFactory> udp_client_input_factory;
std::shared_ptr<InputFactory> tas_input_factory;
+ std::shared_ptr<InputFactory> camera_input_factory;
std::shared_ptr<OutputFactory> keyboard_output_factory;
std::shared_ptr<OutputFactory> mouse_output_factory;
std::shared_ptr<OutputFactory> gcadapter_output_factory;
std::shared_ptr<OutputFactory> udp_client_output_factory;
std::shared_ptr<OutputFactory> tas_output_factory;
+ std::shared_ptr<OutputFactory> camera_output_factory;
#ifdef HAVE_SDL2
std::shared_ptr<SDLDriver> sdl;
@@ -382,6 +394,14 @@ const TasInput::Tas* InputSubsystem::GetTas() const {
return impl->tas_input.get();
}
+Camera* InputSubsystem::GetCamera() {
+ return impl->camera.get();
+}
+
+const Camera* InputSubsystem::GetCamera() const {
+ return impl->camera.get();
+}
+
std::vector<Common::ParamPackage> InputSubsystem::GetInputDevices() const {
return impl->GetInputDevices();
}
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 147c310c4..9a969e747 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -30,6 +29,7 @@ enum Values : int;
}
namespace InputCommon {
+class Camera;
class Keyboard;
class Mouse;
class TouchScreen;
@@ -92,9 +92,15 @@ public:
/// Retrieves the underlying tas input device.
[[nodiscard]] TasInput::Tas* GetTas();
- /// Retrieves the underlying tas input device.
+ /// Retrieves the underlying tas input device.
[[nodiscard]] const TasInput::Tas* GetTas() const;
+ /// Retrieves the underlying camera input device.
+ [[nodiscard]] Camera* GetCamera();
+
+ /// Retrieves the underlying camera input device.
+ [[nodiscard]] const Camera* GetCamera() const;
+
/**
* Returns all available input devices that this Factory can create a new device with.
* Each returned ParamPackage should have a `display` field used for display, a `engine` field
diff --git a/src/network/CMakeLists.txt b/src/network/CMakeLists.txt
new file mode 100644
index 000000000..312f79b68
--- /dev/null
+++ b/src/network/CMakeLists.txt
@@ -0,0 +1,19 @@
+# SPDX-FileCopyrightText: 2022 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-3.0-or-later
+
+add_library(network STATIC
+ network.cpp
+ network.h
+ packet.cpp
+ packet.h
+ room.cpp
+ room.h
+ room_member.cpp
+ room_member.h
+ verify_user.cpp
+ verify_user.h
+)
+
+create_target_directory_groups(network)
+
+target_link_libraries(network PRIVATE common enet Boost::boost)
diff --git a/src/network/network.cpp b/src/network/network.cpp
new file mode 100644
index 000000000..0841e4134
--- /dev/null
+++ b/src/network/network.cpp
@@ -0,0 +1,50 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/assert.h"
+#include "common/logging/log.h"
+#include "enet/enet.h"
+#include "network/network.h"
+
+namespace Network {
+
+RoomNetwork::RoomNetwork() {
+ m_room = std::make_shared<Room>();
+ m_room_member = std::make_shared<RoomMember>();
+}
+
+bool RoomNetwork::Init() {
+ if (enet_initialize() != 0) {
+ LOG_ERROR(Network, "Error initalizing ENet");
+ return false;
+ }
+ m_room = std::make_shared<Room>();
+ m_room_member = std::make_shared<RoomMember>();
+ LOG_DEBUG(Network, "initialized OK");
+ return true;
+}
+
+std::weak_ptr<Room> RoomNetwork::GetRoom() {
+ return m_room;
+}
+
+std::weak_ptr<RoomMember> RoomNetwork::GetRoomMember() {
+ return m_room_member;
+}
+
+void RoomNetwork::Shutdown() {
+ if (m_room_member) {
+ if (m_room_member->IsConnected())
+ m_room_member->Leave();
+ m_room_member.reset();
+ }
+ if (m_room) {
+ if (m_room->GetState() == Room::State::Open)
+ m_room->Destroy();
+ m_room.reset();
+ }
+ enet_deinitialize();
+ LOG_DEBUG(Network, "shutdown OK");
+}
+
+} // namespace Network
diff --git a/src/network/network.h b/src/network/network.h
new file mode 100644
index 000000000..e4de207b2
--- /dev/null
+++ b/src/network/network.h
@@ -0,0 +1,33 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include "network/room.h"
+#include "network/room_member.h"
+
+namespace Network {
+
+class RoomNetwork {
+public:
+ RoomNetwork();
+
+ /// Initializes and registers the network device, the room, and the room member.
+ bool Init();
+
+ /// Returns a pointer to the room handle
+ std::weak_ptr<Room> GetRoom();
+
+ /// Returns a pointer to the room member handle
+ std::weak_ptr<RoomMember> GetRoomMember();
+
+ /// Unregisters the network device, the room, and the room member and shut them down.
+ void Shutdown();
+
+private:
+ std::shared_ptr<RoomMember> m_room_member; ///< RoomMember (Client) for network games
+ std::shared_ptr<Room> m_room; ///< Room (Server) for network games
+};
+
+} // namespace Network
diff --git a/src/network/packet.cpp b/src/network/packet.cpp
new file mode 100644
index 000000000..0e22f1eb4
--- /dev/null
+++ b/src/network/packet.cpp
@@ -0,0 +1,262 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#ifdef _WIN32
+#include <winsock2.h>
+#else
+#include <arpa/inet.h>
+#endif
+#include <cstring>
+#include <string>
+#include "network/packet.h"
+
+namespace Network {
+
+#ifndef htonll
+static u64 htonll(u64 x) {
+ return ((1 == htonl(1)) ? (x) : ((uint64_t)htonl((x)&0xFFFFFFFF) << 32) | htonl((x) >> 32));
+}
+#endif
+
+#ifndef ntohll
+static u64 ntohll(u64 x) {
+ return ((1 == ntohl(1)) ? (x) : ((uint64_t)ntohl((x)&0xFFFFFFFF) << 32) | ntohl((x) >> 32));
+}
+#endif
+
+void Packet::Append(const void* in_data, std::size_t size_in_bytes) {
+ if (in_data && (size_in_bytes > 0)) {
+ std::size_t start = data.size();
+ data.resize(start + size_in_bytes);
+ std::memcpy(&data[start], in_data, size_in_bytes);
+ }
+}
+
+void Packet::Read(void* out_data, std::size_t size_in_bytes) {
+ if (out_data && CheckSize(size_in_bytes)) {
+ std::memcpy(out_data, &data[read_pos], size_in_bytes);
+ read_pos += size_in_bytes;
+ }
+}
+
+void Packet::Clear() {
+ data.clear();
+ read_pos = 0;
+ is_valid = true;
+}
+
+const void* Packet::GetData() const {
+ return !data.empty() ? &data[0] : nullptr;
+}
+
+void Packet::IgnoreBytes(u32 length) {
+ read_pos += length;
+}
+
+std::size_t Packet::GetDataSize() const {
+ return data.size();
+}
+
+bool Packet::EndOfPacket() const {
+ return read_pos >= data.size();
+}
+
+Packet::operator bool() const {
+ return is_valid;
+}
+
+Packet& Packet::Read(bool& out_data) {
+ u8 value{};
+ if (Read(value)) {
+ out_data = (value != 0);
+ }
+ return *this;
+}
+
+Packet& Packet::Read(s8& out_data) {
+ Read(&out_data, sizeof(out_data));
+ return *this;
+}
+
+Packet& Packet::Read(u8& out_data) {
+ Read(&out_data, sizeof(out_data));
+ return *this;
+}
+
+Packet& Packet::Read(s16& out_data) {
+ s16 value{};
+ Read(&value, sizeof(value));
+ out_data = ntohs(value);
+ return *this;
+}
+
+Packet& Packet::Read(u16& out_data) {
+ u16 value{};
+ Read(&value, sizeof(value));
+ out_data = ntohs(value);
+ return *this;
+}
+
+Packet& Packet::Read(s32& out_data) {
+ s32 value{};
+ Read(&value, sizeof(value));
+ out_data = ntohl(value);
+ return *this;
+}
+
+Packet& Packet::Read(u32& out_data) {
+ u32 value{};
+ Read(&value, sizeof(value));
+ out_data = ntohl(value);
+ return *this;
+}
+
+Packet& Packet::Read(s64& out_data) {
+ s64 value{};
+ Read(&value, sizeof(value));
+ out_data = ntohll(value);
+ return *this;
+}
+
+Packet& Packet::Read(u64& out_data) {
+ u64 value{};
+ Read(&value, sizeof(value));
+ out_data = ntohll(value);
+ return *this;
+}
+
+Packet& Packet::Read(float& out_data) {
+ Read(&out_data, sizeof(out_data));
+ return *this;
+}
+
+Packet& Packet::Read(double& out_data) {
+ Read(&out_data, sizeof(out_data));
+ return *this;
+}
+
+Packet& Packet::Read(char* out_data) {
+ // First extract string length
+ u32 length = 0;
+ Read(length);
+
+ if ((length > 0) && CheckSize(length)) {
+ // Then extract characters
+ std::memcpy(out_data, &data[read_pos], length);
+ out_data[length] = '\0';
+
+ // Update reading position
+ read_pos += length;
+ }
+
+ return *this;
+}
+
+Packet& Packet::Read(std::string& out_data) {
+ // First extract string length
+ u32 length = 0;
+ Read(length);
+
+ out_data.clear();
+ if ((length > 0) && CheckSize(length)) {
+ // Then extract characters
+ out_data.assign(&data[read_pos], length);
+
+ // Update reading position
+ read_pos += length;
+ }
+
+ return *this;
+}
+
+Packet& Packet::Write(bool in_data) {
+ Write(static_cast<u8>(in_data));
+ return *this;
+}
+
+Packet& Packet::Write(s8 in_data) {
+ Append(&in_data, sizeof(in_data));
+ return *this;
+}
+
+Packet& Packet::Write(u8 in_data) {
+ Append(&in_data, sizeof(in_data));
+ return *this;
+}
+
+Packet& Packet::Write(s16 in_data) {
+ s16 toWrite = htons(in_data);
+ Append(&toWrite, sizeof(toWrite));
+ return *this;
+}
+
+Packet& Packet::Write(u16 in_data) {
+ u16 toWrite = htons(in_data);
+ Append(&toWrite, sizeof(toWrite));
+ return *this;
+}
+
+Packet& Packet::Write(s32 in_data) {
+ s32 toWrite = htonl(in_data);
+ Append(&toWrite, sizeof(toWrite));
+ return *this;
+}
+
+Packet& Packet::Write(u32 in_data) {
+ u32 toWrite = htonl(in_data);
+ Append(&toWrite, sizeof(toWrite));
+ return *this;
+}
+
+Packet& Packet::Write(s64 in_data) {
+ s64 toWrite = htonll(in_data);
+ Append(&toWrite, sizeof(toWrite));
+ return *this;
+}
+
+Packet& Packet::Write(u64 in_data) {
+ u64 toWrite = htonll(in_data);
+ Append(&toWrite, sizeof(toWrite));
+ return *this;
+}
+
+Packet& Packet::Write(float in_data) {
+ Append(&in_data, sizeof(in_data));
+ return *this;
+}
+
+Packet& Packet::Write(double in_data) {
+ Append(&in_data, sizeof(in_data));
+ return *this;
+}
+
+Packet& Packet::Write(const char* in_data) {
+ // First insert string length
+ u32 length = static_cast<u32>(std::strlen(in_data));
+ Write(length);
+
+ // Then insert characters
+ Append(in_data, length * sizeof(char));
+
+ return *this;
+}
+
+Packet& Packet::Write(const std::string& in_data) {
+ // First insert string length
+ u32 length = static_cast<u32>(in_data.size());
+ Write(length);
+
+ // Then insert characters
+ if (length > 0)
+ Append(in_data.c_str(), length * sizeof(std::string::value_type));
+
+ return *this;
+}
+
+bool Packet::CheckSize(std::size_t size) {
+ is_valid = is_valid && (read_pos + size <= data.size());
+
+ return is_valid;
+}
+
+} // namespace Network
diff --git a/src/network/packet.h b/src/network/packet.h
new file mode 100644
index 000000000..e69217488
--- /dev/null
+++ b/src/network/packet.h
@@ -0,0 +1,165 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <vector>
+#include "common/common_types.h"
+
+namespace Network {
+
+/// A class that serializes data for network transfer. It also handles endianess
+class Packet {
+public:
+ Packet() = default;
+ ~Packet() = default;
+
+ /**
+ * Append data to the end of the packet
+ * @param data Pointer to the sequence of bytes to append
+ * @param size_in_bytes Number of bytes to append
+ */
+ void Append(const void* data, std::size_t size_in_bytes);
+
+ /**
+ * Reads data from the current read position of the packet
+ * @param out_data Pointer where the data should get written to
+ * @param size_in_bytes Number of bytes to read
+ */
+ void Read(void* out_data, std::size_t size_in_bytes);
+
+ /**
+ * Clear the packet
+ * After calling Clear, the packet is empty.
+ */
+ void Clear();
+
+ /**
+ * Ignores bytes while reading
+ * @param length THe number of bytes to ignore
+ */
+ void IgnoreBytes(u32 length);
+
+ /**
+ * Get a pointer to the data contained in the packet
+ * @return Pointer to the data
+ */
+ const void* GetData() const;
+
+ /**
+ * This function returns the number of bytes pointed to by
+ * what getData returns.
+ * @return Data size, in bytes
+ */
+ std::size_t GetDataSize() const;
+
+ /**
+ * This function is useful to know if there is some data
+ * left to be read, without actually reading it.
+ * @return True if all data was read, false otherwise
+ */
+ bool EndOfPacket() const;
+
+ explicit operator bool() const;
+
+ /// Overloads of read function to read data from the packet
+ Packet& Read(bool& out_data);
+ Packet& Read(s8& out_data);
+ Packet& Read(u8& out_data);
+ Packet& Read(s16& out_data);
+ Packet& Read(u16& out_data);
+ Packet& Read(s32& out_data);
+ Packet& Read(u32& out_data);
+ Packet& Read(s64& out_data);
+ Packet& Read(u64& out_data);
+ Packet& Read(float& out_data);
+ Packet& Read(double& out_data);
+ Packet& Read(char* out_data);
+ Packet& Read(std::string& out_data);
+ template <typename T>
+ Packet& Read(std::vector<T>& out_data);
+ template <typename T, std::size_t S>
+ Packet& Read(std::array<T, S>& out_data);
+
+ /// Overloads of write function to write data into the packet
+ Packet& Write(bool in_data);
+ Packet& Write(s8 in_data);
+ Packet& Write(u8 in_data);
+ Packet& Write(s16 in_data);
+ Packet& Write(u16 in_data);
+ Packet& Write(s32 in_data);
+ Packet& Write(u32 in_data);
+ Packet& Write(s64 in_data);
+ Packet& Write(u64 in_data);
+ Packet& Write(float in_data);
+ Packet& Write(double in_data);
+ Packet& Write(const char* in_data);
+ Packet& Write(const std::string& in_data);
+ template <typename T>
+ Packet& Write(const std::vector<T>& in_data);
+ template <typename T, std::size_t S>
+ Packet& Write(const std::array<T, S>& data);
+
+private:
+ /**
+ * Check if the packet can extract a given number of bytes
+ * This function updates accordingly the state of the packet.
+ * @param size Size to check
+ * @return True if size bytes can be read from the packet
+ */
+ bool CheckSize(std::size_t size);
+
+ // Member data
+ std::vector<char> data; ///< Data stored in the packet
+ std::size_t read_pos = 0; ///< Current reading position in the packet
+ bool is_valid = true; ///< Reading state of the packet
+};
+
+template <typename T>
+Packet& Packet::Read(std::vector<T>& out_data) {
+ // First extract the size
+ u32 size = 0;
+ Read(size);
+ out_data.resize(size);
+
+ // Then extract the data
+ for (std::size_t i = 0; i < out_data.size(); ++i) {
+ T character;
+ Read(character);
+ out_data[i] = character;
+ }
+ return *this;
+}
+
+template <typename T, std::size_t S>
+Packet& Packet::Read(std::array<T, S>& out_data) {
+ for (std::size_t i = 0; i < out_data.size(); ++i) {
+ T character;
+ Read(character);
+ out_data[i] = character;
+ }
+ return *this;
+}
+
+template <typename T>
+Packet& Packet::Write(const std::vector<T>& in_data) {
+ // First insert the size
+ Write(static_cast<u32>(in_data.size()));
+
+ // Then insert the data
+ for (std::size_t i = 0; i < in_data.size(); ++i) {
+ Write(in_data[i]);
+ }
+ return *this;
+}
+
+template <typename T, std::size_t S>
+Packet& Packet::Write(const std::array<T, S>& in_data) {
+ for (std::size_t i = 0; i < in_data.size(); ++i) {
+ Write(in_data[i]);
+ }
+ return *this;
+}
+
+} // namespace Network
diff --git a/src/network/room.cpp b/src/network/room.cpp
new file mode 100644
index 000000000..3fc3a0383
--- /dev/null
+++ b/src/network/room.cpp
@@ -0,0 +1,1110 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <algorithm>
+#include <atomic>
+#include <iomanip>
+#include <mutex>
+#include <random>
+#include <regex>
+#include <shared_mutex>
+#include <sstream>
+#include <thread>
+#include "common/logging/log.h"
+#include "enet/enet.h"
+#include "network/packet.h"
+#include "network/room.h"
+#include "network/verify_user.h"
+
+namespace Network {
+
+class Room::RoomImpl {
+public:
+ // This MAC address is used to generate a 'Nintendo' like Mac address.
+ const MacAddress NintendoOUI;
+ std::mt19937 random_gen; ///< Random number generator. Used for GenerateMacAddress
+
+ ENetHost* server = nullptr; ///< Network interface.
+
+ std::atomic<State> state{State::Closed}; ///< Current state of the room.
+ RoomInformation room_information; ///< Information about this room.
+
+ std::string verify_uid; ///< A GUID which may be used for verfication.
+ mutable std::mutex verify_uid_mutex; ///< Mutex for verify_uid
+
+ std::string password; ///< The password required to connect to this room.
+
+ struct Member {
+ std::string nickname; ///< The nickname of the member.
+ std::string console_id_hash; ///< A hash of the console ID of the member.
+ GameInfo game_info; ///< The current game of the member
+ MacAddress mac_address; ///< The assigned mac address of the member.
+ /// Data of the user, often including authenticated forum username.
+ VerifyUser::UserData user_data;
+ ENetPeer* peer; ///< The remote peer.
+ };
+ using MemberList = std::vector<Member>;
+ MemberList members; ///< Information about the members of this room
+ mutable std::shared_mutex member_mutex; ///< Mutex for locking the members list
+
+ UsernameBanList username_ban_list; ///< List of banned usernames
+ IPBanList ip_ban_list; ///< List of banned IP addresses
+ mutable std::mutex ban_list_mutex; ///< Mutex for the ban lists
+
+ RoomImpl()
+ : NintendoOUI{0x00, 0x1F, 0x32, 0x00, 0x00, 0x00}, random_gen(std::random_device()()) {}
+
+ /// Thread that receives and dispatches network packets
+ std::unique_ptr<std::thread> room_thread;
+
+ /// Verification backend of the room
+ std::unique_ptr<VerifyUser::Backend> verify_backend;
+
+ /// Thread function that will receive and dispatch messages until the room is destroyed.
+ void ServerLoop();
+ void StartLoop();
+
+ /**
+ * Parses and answers a room join request from a client.
+ * Validates the uniqueness of the username and assigns the MAC address
+ * that the client will use for the remainder of the connection.
+ */
+ void HandleJoinRequest(const ENetEvent* event);
+
+ /**
+ * Parses and answers a kick request from a client.
+ * Validates the permissions and that the given user exists and then kicks the member.
+ */
+ void HandleModKickPacket(const ENetEvent* event);
+
+ /**
+ * Parses and answers a ban request from a client.
+ * Validates the permissions and bans the user (by forum username or IP).
+ */
+ void HandleModBanPacket(const ENetEvent* event);
+
+ /**
+ * Parses and answers a unban request from a client.
+ * Validates the permissions and unbans the address.
+ */
+ void HandleModUnbanPacket(const ENetEvent* event);
+
+ /**
+ * Parses and answers a get ban list request from a client.
+ * Validates the permissions and returns the ban list.
+ */
+ void HandleModGetBanListPacket(const ENetEvent* event);
+
+ /**
+ * Returns whether the nickname is valid, ie. isn't already taken by someone else in the room.
+ */
+ bool IsValidNickname(const std::string& nickname) const;
+
+ /**
+ * Returns whether the MAC address is valid, ie. isn't already taken by someone else in the
+ * room.
+ */
+ bool IsValidMacAddress(const MacAddress& address) const;
+
+ /**
+ * Returns whether the console ID (hash) is valid, ie. isn't already taken by someone else in
+ * the room.
+ */
+ bool IsValidConsoleId(const std::string& console_id_hash) const;
+
+ /**
+ * Returns whether a user has mod permissions.
+ */
+ bool HasModPermission(const ENetPeer* client) const;
+
+ /**
+ * Sends a ID_ROOM_IS_FULL message telling the client that the room is full.
+ */
+ void SendRoomIsFull(ENetPeer* client);
+
+ /**
+ * Sends a ID_ROOM_NAME_COLLISION message telling the client that the name is invalid.
+ */
+ void SendNameCollision(ENetPeer* client);
+
+ /**
+ * Sends a ID_ROOM_MAC_COLLISION message telling the client that the MAC is invalid.
+ */
+ void SendMacCollision(ENetPeer* client);
+
+ /**
+ * Sends a IdConsoleIdCollison message telling the client that another member with the same
+ * console ID exists.
+ */
+ void SendConsoleIdCollision(ENetPeer* client);
+
+ /**
+ * Sends a ID_ROOM_VERSION_MISMATCH message telling the client that the version is invalid.
+ */
+ void SendVersionMismatch(ENetPeer* client);
+
+ /**
+ * Sends a ID_ROOM_WRONG_PASSWORD message telling the client that the password is wrong.
+ */
+ void SendWrongPassword(ENetPeer* client);
+
+ /**
+ * Notifies the member that its connection attempt was successful,
+ * and it is now part of the room.
+ */
+ void SendJoinSuccess(ENetPeer* client, MacAddress mac_address);
+
+ /**
+ * Notifies the member that its connection attempt was successful,
+ * and it is now part of the room, and it has been granted mod permissions.
+ */
+ void SendJoinSuccessAsMod(ENetPeer* client, MacAddress mac_address);
+
+ /**
+ * Sends a IdHostKicked message telling the client that they have been kicked.
+ */
+ void SendUserKicked(ENetPeer* client);
+
+ /**
+ * Sends a IdHostBanned message telling the client that they have been banned.
+ */
+ void SendUserBanned(ENetPeer* client);
+
+ /**
+ * Sends a IdModPermissionDenied message telling the client that they do not have mod
+ * permission.
+ */
+ void SendModPermissionDenied(ENetPeer* client);
+
+ /**
+ * Sends a IdModNoSuchUser message telling the client that the given user could not be found.
+ */
+ void SendModNoSuchUser(ENetPeer* client);
+
+ /**
+ * Sends the ban list in response to a client's request for getting ban list.
+ */
+ void SendModBanListResponse(ENetPeer* client);
+
+ /**
+ * Notifies the members that the room is closed,
+ */
+ void SendCloseMessage();
+
+ /**
+ * Sends a system message to all the connected clients.
+ */
+ void SendStatusMessage(StatusMessageTypes type, const std::string& nickname,
+ const std::string& username, const std::string& ip);
+
+ /**
+ * Sends the information about the room, along with the list of members
+ * to every connected client in the room.
+ * The packet has the structure:
+ * <MessageID>ID_ROOM_INFORMATION
+ * <String> room_name
+ * <String> room_description
+ * <u32> member_slots: The max number of clients allowed in this room
+ * <String> uid
+ * <u16> port
+ * <u32> num_members: the number of currently joined clients
+ * This is followed by the following three values for each member:
+ * <String> nickname of that member
+ * <MacAddress> mac_address of that member
+ * <String> game_name of that member
+ */
+ void BroadcastRoomInformation();
+
+ /**
+ * Generates a free MAC address to assign to a new client.
+ * The first 3 bytes are the NintendoOUI 0x00, 0x1F, 0x32
+ */
+ MacAddress GenerateMacAddress();
+
+ /**
+ * Broadcasts this packet to all members except the sender.
+ * @param event The ENet event containing the data
+ */
+ void HandleWifiPacket(const ENetEvent* event);
+
+ /**
+ * Extracts a chat entry from a received ENet packet and adds it to the chat queue.
+ * @param event The ENet event that was received.
+ */
+ void HandleChatPacket(const ENetEvent* event);
+
+ /**
+ * Extracts the game name from a received ENet packet and broadcasts it.
+ * @param event The ENet event that was received.
+ */
+ void HandleGameNamePacket(const ENetEvent* event);
+
+ /**
+ * Removes the client from the members list if it was in it and announces the change
+ * to all other clients.
+ */
+ void HandleClientDisconnection(ENetPeer* client);
+};
+
+// RoomImpl
+void Room::RoomImpl::ServerLoop() {
+ while (state != State::Closed) {
+ ENetEvent event;
+ if (enet_host_service(server, &event, 16) > 0) {
+ switch (event.type) {
+ case ENET_EVENT_TYPE_RECEIVE:
+ switch (event.packet->data[0]) {
+ case IdJoinRequest:
+ HandleJoinRequest(&event);
+ break;
+ case IdSetGameInfo:
+ HandleGameNamePacket(&event);
+ break;
+ case IdWifiPacket:
+ HandleWifiPacket(&event);
+ break;
+ case IdChatMessage:
+ HandleChatPacket(&event);
+ break;
+ // Moderation
+ case IdModKick:
+ HandleModKickPacket(&event);
+ break;
+ case IdModBan:
+ HandleModBanPacket(&event);
+ break;
+ case IdModUnban:
+ HandleModUnbanPacket(&event);
+ break;
+ case IdModGetBanList:
+ HandleModGetBanListPacket(&event);
+ break;
+ }
+ enet_packet_destroy(event.packet);
+ break;
+ case ENET_EVENT_TYPE_DISCONNECT:
+ HandleClientDisconnection(event.peer);
+ break;
+ case ENET_EVENT_TYPE_NONE:
+ case ENET_EVENT_TYPE_CONNECT:
+ break;
+ }
+ }
+ }
+ // Close the connection to all members:
+ SendCloseMessage();
+}
+
+void Room::RoomImpl::StartLoop() {
+ room_thread = std::make_unique<std::thread>(&Room::RoomImpl::ServerLoop, this);
+}
+
+void Room::RoomImpl::HandleJoinRequest(const ENetEvent* event) {
+ {
+ std::lock_guard lock(member_mutex);
+ if (members.size() >= room_information.member_slots) {
+ SendRoomIsFull(event->peer);
+ return;
+ }
+ }
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+ packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+ std::string nickname;
+ packet.Read(nickname);
+
+ std::string console_id_hash;
+ packet.Read(console_id_hash);
+
+ MacAddress preferred_mac;
+ packet.Read(preferred_mac);
+
+ u32 client_version;
+ packet.Read(client_version);
+
+ std::string pass;
+ packet.Read(pass);
+
+ std::string token;
+ packet.Read(token);
+
+ if (pass != password) {
+ SendWrongPassword(event->peer);
+ return;
+ }
+
+ if (!IsValidNickname(nickname)) {
+ SendNameCollision(event->peer);
+ return;
+ }
+
+ if (preferred_mac != NoPreferredMac) {
+ // Verify if the preferred mac is available
+ if (!IsValidMacAddress(preferred_mac)) {
+ SendMacCollision(event->peer);
+ return;
+ }
+ } else {
+ // Assign a MAC address of this client automatically
+ preferred_mac = GenerateMacAddress();
+ }
+
+ if (!IsValidConsoleId(console_id_hash)) {
+ SendConsoleIdCollision(event->peer);
+ return;
+ }
+
+ if (client_version != network_version) {
+ SendVersionMismatch(event->peer);
+ return;
+ }
+
+ // At this point the client is ready to be added to the room.
+ Member member{};
+ member.mac_address = preferred_mac;
+ member.console_id_hash = console_id_hash;
+ member.nickname = nickname;
+ member.peer = event->peer;
+
+ std::string uid;
+ {
+ std::lock_guard lock(verify_uid_mutex);
+ uid = verify_uid;
+ }
+ member.user_data = verify_backend->LoadUserData(uid, token);
+
+ std::string ip;
+ {
+ std::lock_guard lock(ban_list_mutex);
+
+ // Check username ban
+ if (!member.user_data.username.empty() &&
+ std::find(username_ban_list.begin(), username_ban_list.end(),
+ member.user_data.username) != username_ban_list.end()) {
+
+ SendUserBanned(event->peer);
+ return;
+ }
+
+ // Check IP ban
+ std::array<char, 256> ip_raw{};
+ enet_address_get_host_ip(&event->peer->address, ip_raw.data(), sizeof(ip_raw) - 1);
+ ip = ip_raw.data();
+
+ if (std::find(ip_ban_list.begin(), ip_ban_list.end(), ip) != ip_ban_list.end()) {
+ SendUserBanned(event->peer);
+ return;
+ }
+ }
+
+ // Notify everyone that the user has joined.
+ SendStatusMessage(IdMemberJoin, member.nickname, member.user_data.username, ip);
+
+ {
+ std::lock_guard lock(member_mutex);
+ members.push_back(std::move(member));
+ }
+
+ // Notify everyone that the room information has changed.
+ BroadcastRoomInformation();
+ if (HasModPermission(event->peer)) {
+ SendJoinSuccessAsMod(event->peer, preferred_mac);
+ } else {
+ SendJoinSuccess(event->peer, preferred_mac);
+ }
+}
+
+void Room::RoomImpl::HandleModKickPacket(const ENetEvent* event) {
+ if (!HasModPermission(event->peer)) {
+ SendModPermissionDenied(event->peer);
+ return;
+ }
+
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+ packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+
+ std::string nickname;
+ packet.Read(nickname);
+
+ std::string username, ip;
+ {
+ std::lock_guard lock(member_mutex);
+ const auto target_member =
+ std::find_if(members.begin(), members.end(),
+ [&nickname](const auto& member) { return member.nickname == nickname; });
+ if (target_member == members.end()) {
+ SendModNoSuchUser(event->peer);
+ return;
+ }
+
+ // Notify the kicked member
+ SendUserKicked(target_member->peer);
+
+ username = target_member->user_data.username;
+
+ std::array<char, 256> ip_raw{};
+ enet_address_get_host_ip(&target_member->peer->address, ip_raw.data(), sizeof(ip_raw) - 1);
+ ip = ip_raw.data();
+
+ enet_peer_disconnect(target_member->peer, 0);
+ members.erase(target_member);
+ }
+
+ // Announce the change to all clients.
+ SendStatusMessage(IdMemberKicked, nickname, username, ip);
+ BroadcastRoomInformation();
+}
+
+void Room::RoomImpl::HandleModBanPacket(const ENetEvent* event) {
+ if (!HasModPermission(event->peer)) {
+ SendModPermissionDenied(event->peer);
+ return;
+ }
+
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+ packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+
+ std::string nickname;
+ packet.Read(nickname);
+
+ std::string username, ip;
+ {
+ std::lock_guard lock(member_mutex);
+ const auto target_member =
+ std::find_if(members.begin(), members.end(),
+ [&nickname](const auto& member) { return member.nickname == nickname; });
+ if (target_member == members.end()) {
+ SendModNoSuchUser(event->peer);
+ return;
+ }
+
+ // Notify the banned member
+ SendUserBanned(target_member->peer);
+
+ nickname = target_member->nickname;
+ username = target_member->user_data.username;
+
+ std::array<char, 256> ip_raw{};
+ enet_address_get_host_ip(&target_member->peer->address, ip_raw.data(), sizeof(ip_raw) - 1);
+ ip = ip_raw.data();
+
+ enet_peer_disconnect(target_member->peer, 0);
+ members.erase(target_member);
+ }
+
+ {
+ std::lock_guard lock(ban_list_mutex);
+
+ if (!username.empty()) {
+ // Ban the forum username
+ if (std::find(username_ban_list.begin(), username_ban_list.end(), username) ==
+ username_ban_list.end()) {
+
+ username_ban_list.emplace_back(username);
+ }
+ }
+
+ // Ban the member's IP as well
+ if (std::find(ip_ban_list.begin(), ip_ban_list.end(), ip) == ip_ban_list.end()) {
+ ip_ban_list.emplace_back(ip);
+ }
+ }
+
+ // Announce the change to all clients.
+ SendStatusMessage(IdMemberBanned, nickname, username, ip);
+ BroadcastRoomInformation();
+}
+
+void Room::RoomImpl::HandleModUnbanPacket(const ENetEvent* event) {
+ if (!HasModPermission(event->peer)) {
+ SendModPermissionDenied(event->peer);
+ return;
+ }
+
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+ packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+
+ std::string address;
+ packet.Read(address);
+
+ bool unbanned = false;
+ {
+ std::lock_guard lock(ban_list_mutex);
+
+ auto it = std::find(username_ban_list.begin(), username_ban_list.end(), address);
+ if (it != username_ban_list.end()) {
+ unbanned = true;
+ username_ban_list.erase(it);
+ }
+
+ it = std::find(ip_ban_list.begin(), ip_ban_list.end(), address);
+ if (it != ip_ban_list.end()) {
+ unbanned = true;
+ ip_ban_list.erase(it);
+ }
+ }
+
+ if (unbanned) {
+ SendStatusMessage(IdAddressUnbanned, address, "", "");
+ } else {
+ SendModNoSuchUser(event->peer);
+ }
+}
+
+void Room::RoomImpl::HandleModGetBanListPacket(const ENetEvent* event) {
+ if (!HasModPermission(event->peer)) {
+ SendModPermissionDenied(event->peer);
+ return;
+ }
+
+ SendModBanListResponse(event->peer);
+}
+
+bool Room::RoomImpl::IsValidNickname(const std::string& nickname) const {
+ // A nickname is valid if it matches the regex and is not already taken by anybody else in the
+ // room.
+ const std::regex nickname_regex("^[ a-zA-Z0-9._-]{4,20}$");
+ if (!std::regex_match(nickname, nickname_regex))
+ return false;
+
+ std::lock_guard lock(member_mutex);
+ return std::all_of(members.begin(), members.end(),
+ [&nickname](const auto& member) { return member.nickname != nickname; });
+}
+
+bool Room::RoomImpl::IsValidMacAddress(const MacAddress& address) const {
+ // A MAC address is valid if it is not already taken by anybody else in the room.
+ std::lock_guard lock(member_mutex);
+ return std::all_of(members.begin(), members.end(),
+ [&address](const auto& member) { return member.mac_address != address; });
+}
+
+bool Room::RoomImpl::IsValidConsoleId(const std::string& console_id_hash) const {
+ // A Console ID is valid if it is not already taken by anybody else in the room.
+ std::lock_guard lock(member_mutex);
+ return std::all_of(members.begin(), members.end(), [&console_id_hash](const auto& member) {
+ return member.console_id_hash != console_id_hash;
+ });
+}
+
+bool Room::RoomImpl::HasModPermission(const ENetPeer* client) const {
+ std::lock_guard lock(member_mutex);
+ const auto sending_member =
+ std::find_if(members.begin(), members.end(),
+ [client](const auto& member) { return member.peer == client; });
+ if (sending_member == members.end()) {
+ return false;
+ }
+ if (room_information.enable_yuzu_mods &&
+ sending_member->user_data.moderator) { // Community moderator
+
+ return true;
+ }
+ if (!room_information.host_username.empty() &&
+ sending_member->user_data.username == room_information.host_username) { // Room host
+
+ return true;
+ }
+ return false;
+}
+
+void Room::RoomImpl::SendNameCollision(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdNameCollision));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendMacCollision(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdMacCollision));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendConsoleIdCollision(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdConsoleIdCollision));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendWrongPassword(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdWrongPassword));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendRoomIsFull(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdRoomIsFull));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendVersionMismatch(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdVersionMismatch));
+ packet.Write(network_version);
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendJoinSuccess(ENetPeer* client, MacAddress mac_address) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdJoinSuccess));
+ packet.Write(mac_address);
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendJoinSuccessAsMod(ENetPeer* client, MacAddress mac_address) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdJoinSuccessAsMod));
+ packet.Write(mac_address);
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendUserKicked(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdHostKicked));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendUserBanned(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdHostBanned));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendModPermissionDenied(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdModPermissionDenied));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendModNoSuchUser(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdModNoSuchUser));
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendModBanListResponse(ENetPeer* client) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdModBanListResponse));
+ {
+ std::lock_guard lock(ban_list_mutex);
+ packet.Write(username_ban_list);
+ packet.Write(ip_ban_list);
+ }
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(client, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::SendCloseMessage() {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdCloseRoom));
+ std::lock_guard lock(member_mutex);
+ if (!members.empty()) {
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ for (auto& member : members) {
+ enet_peer_send(member.peer, 0, enet_packet);
+ }
+ }
+ enet_host_flush(server);
+ for (auto& member : members) {
+ enet_peer_disconnect(member.peer, 0);
+ }
+}
+
+void Room::RoomImpl::SendStatusMessage(StatusMessageTypes type, const std::string& nickname,
+ const std::string& username, const std::string& ip) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdStatusMessage));
+ packet.Write(static_cast<u8>(type));
+ packet.Write(nickname);
+ packet.Write(username);
+ std::lock_guard lock(member_mutex);
+ if (!members.empty()) {
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ for (auto& member : members) {
+ enet_peer_send(member.peer, 0, enet_packet);
+ }
+ }
+ enet_host_flush(server);
+
+ const std::string display_name =
+ username.empty() ? nickname : fmt::format("{} ({})", nickname, username);
+
+ switch (type) {
+ case IdMemberJoin:
+ LOG_INFO(Network, "[{}] {} has joined.", ip, display_name);
+ break;
+ case IdMemberLeave:
+ LOG_INFO(Network, "[{}] {} has left.", ip, display_name);
+ break;
+ case IdMemberKicked:
+ LOG_INFO(Network, "[{}] {} has been kicked.", ip, display_name);
+ break;
+ case IdMemberBanned:
+ LOG_INFO(Network, "[{}] {} has been banned.", ip, display_name);
+ break;
+ case IdAddressUnbanned:
+ LOG_INFO(Network, "{} has been unbanned.", display_name);
+ break;
+ }
+}
+
+void Room::RoomImpl::BroadcastRoomInformation() {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdRoomInformation));
+ packet.Write(room_information.name);
+ packet.Write(room_information.description);
+ packet.Write(room_information.member_slots);
+ packet.Write(room_information.port);
+ packet.Write(room_information.preferred_game.name);
+ packet.Write(room_information.host_username);
+
+ packet.Write(static_cast<u32>(members.size()));
+ {
+ std::lock_guard lock(member_mutex);
+ for (const auto& member : members) {
+ packet.Write(member.nickname);
+ packet.Write(member.mac_address);
+ packet.Write(member.game_info.name);
+ packet.Write(member.game_info.id);
+ packet.Write(member.user_data.username);
+ packet.Write(member.user_data.display_name);
+ packet.Write(member.user_data.avatar_url);
+ }
+ }
+
+ ENetPacket* enet_packet =
+ enet_packet_create(packet.GetData(), packet.GetDataSize(), ENET_PACKET_FLAG_RELIABLE);
+ enet_host_broadcast(server, 0, enet_packet);
+ enet_host_flush(server);
+}
+
+MacAddress Room::RoomImpl::GenerateMacAddress() {
+ MacAddress result_mac =
+ NintendoOUI; // The first three bytes of each MAC address will be the NintendoOUI
+ std::uniform_int_distribution<> dis(0x00, 0xFF); // Random byte between 0 and 0xFF
+ do {
+ for (std::size_t i = 3; i < result_mac.size(); ++i) {
+ result_mac[i] = dis(random_gen);
+ }
+ } while (!IsValidMacAddress(result_mac));
+ return result_mac;
+}
+
+void Room::RoomImpl::HandleWifiPacket(const ENetEvent* event) {
+ Packet in_packet;
+ in_packet.Append(event->packet->data, event->packet->dataLength);
+ in_packet.IgnoreBytes(sizeof(u8)); // Message type
+ in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Type
+ in_packet.IgnoreBytes(sizeof(u8)); // WifiPacket Channel
+ in_packet.IgnoreBytes(sizeof(MacAddress)); // WifiPacket Transmitter Address
+ MacAddress destination_address;
+ in_packet.Read(destination_address);
+
+ Packet out_packet;
+ out_packet.Append(event->packet->data, event->packet->dataLength);
+ ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
+ ENET_PACKET_FLAG_RELIABLE);
+
+ if (destination_address == BroadcastMac) { // Send the data to everyone except the sender
+ std::lock_guard lock(member_mutex);
+ bool sent_packet = false;
+ for (const auto& member : members) {
+ if (member.peer != event->peer) {
+ sent_packet = true;
+ enet_peer_send(member.peer, 0, enet_packet);
+ }
+ }
+
+ if (!sent_packet) {
+ enet_packet_destroy(enet_packet);
+ }
+ } else { // Send the data only to the destination client
+ std::lock_guard lock(member_mutex);
+ auto member = std::find_if(members.begin(), members.end(),
+ [destination_address](const Member& member_entry) -> bool {
+ return member_entry.mac_address == destination_address;
+ });
+ if (member != members.end()) {
+ enet_peer_send(member->peer, 0, enet_packet);
+ } else {
+ LOG_ERROR(Network,
+ "Attempting to send to unknown MAC address: "
+ "{:02X}:{:02X}:{:02X}:{:02X}:{:02X}:{:02X}",
+ destination_address[0], destination_address[1], destination_address[2],
+ destination_address[3], destination_address[4], destination_address[5]);
+ enet_packet_destroy(enet_packet);
+ }
+ }
+ enet_host_flush(server);
+}
+
+void Room::RoomImpl::HandleChatPacket(const ENetEvent* event) {
+ Packet in_packet;
+ in_packet.Append(event->packet->data, event->packet->dataLength);
+
+ in_packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+ std::string message;
+ in_packet.Read(message);
+ auto CompareNetworkAddress = [event](const Member member) -> bool {
+ return member.peer == event->peer;
+ };
+
+ std::lock_guard lock(member_mutex);
+ const auto sending_member = std::find_if(members.begin(), members.end(), CompareNetworkAddress);
+ if (sending_member == members.end()) {
+ return; // Received a chat message from a unknown sender
+ }
+
+ // Limit the size of chat messages to MaxMessageSize
+ message.resize(std::min(static_cast<u32>(message.size()), MaxMessageSize));
+
+ Packet out_packet;
+ out_packet.Write(static_cast<u8>(IdChatMessage));
+ out_packet.Write(sending_member->nickname);
+ out_packet.Write(sending_member->user_data.username);
+ out_packet.Write(message);
+
+ ENetPacket* enet_packet = enet_packet_create(out_packet.GetData(), out_packet.GetDataSize(),
+ ENET_PACKET_FLAG_RELIABLE);
+ bool sent_packet = false;
+ for (const auto& member : members) {
+ if (member.peer != event->peer) {
+ sent_packet = true;
+ enet_peer_send(member.peer, 0, enet_packet);
+ }
+ }
+
+ if (!sent_packet) {
+ enet_packet_destroy(enet_packet);
+ }
+
+ enet_host_flush(server);
+
+ if (sending_member->user_data.username.empty()) {
+ LOG_INFO(Network, "{}: {}", sending_member->nickname, message);
+ } else {
+ LOG_INFO(Network, "{} ({}): {}", sending_member->nickname,
+ sending_member->user_data.username, message);
+ }
+}
+
+void Room::RoomImpl::HandleGameNamePacket(const ENetEvent* event) {
+ Packet in_packet;
+ in_packet.Append(event->packet->data, event->packet->dataLength);
+
+ in_packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+ GameInfo game_info;
+ in_packet.Read(game_info.name);
+ in_packet.Read(game_info.id);
+
+ {
+ std::lock_guard lock(member_mutex);
+ auto member = std::find_if(members.begin(), members.end(),
+ [event](const Member& member_entry) -> bool {
+ return member_entry.peer == event->peer;
+ });
+ if (member != members.end()) {
+ member->game_info = game_info;
+
+ const std::string display_name =
+ member->user_data.username.empty()
+ ? member->nickname
+ : fmt::format("{} ({})", member->nickname, member->user_data.username);
+
+ if (game_info.name.empty()) {
+ LOG_INFO(Network, "{} is not playing", display_name);
+ } else {
+ LOG_INFO(Network, "{} is playing {}", display_name, game_info.name);
+ }
+ }
+ }
+ BroadcastRoomInformation();
+}
+
+void Room::RoomImpl::HandleClientDisconnection(ENetPeer* client) {
+ // Remove the client from the members list.
+ std::string nickname, username, ip;
+ {
+ std::lock_guard lock(member_mutex);
+ auto member =
+ std::find_if(members.begin(), members.end(), [client](const Member& member_entry) {
+ return member_entry.peer == client;
+ });
+ if (member != members.end()) {
+ nickname = member->nickname;
+ username = member->user_data.username;
+
+ std::array<char, 256> ip_raw{};
+ enet_address_get_host_ip(&member->peer->address, ip_raw.data(), sizeof(ip_raw) - 1);
+ ip = ip_raw.data();
+
+ members.erase(member);
+ }
+ }
+
+ // Announce the change to all clients.
+ enet_peer_disconnect(client, 0);
+ if (!nickname.empty())
+ SendStatusMessage(IdMemberLeave, nickname, username, ip);
+ BroadcastRoomInformation();
+}
+
+// Room
+Room::Room() : room_impl{std::make_unique<RoomImpl>()} {}
+
+Room::~Room() = default;
+
+bool Room::Create(const std::string& name, const std::string& description,
+ const std::string& server_address, u16 server_port, const std::string& password,
+ const u32 max_connections, const std::string& host_username,
+ const GameInfo preferred_game,
+ std::unique_ptr<VerifyUser::Backend> verify_backend,
+ const Room::BanList& ban_list, bool enable_yuzu_mods) {
+ ENetAddress address;
+ address.host = ENET_HOST_ANY;
+ if (!server_address.empty()) {
+ enet_address_set_host(&address, server_address.c_str());
+ }
+ address.port = server_port;
+
+ // In order to send the room is full message to the connecting client, we need to leave one
+ // slot open so enet won't reject the incoming connection without telling us
+ room_impl->server = enet_host_create(&address, max_connections + 1, NumChannels, 0, 0);
+ if (!room_impl->server) {
+ return false;
+ }
+ room_impl->state = State::Open;
+
+ room_impl->room_information.name = name;
+ room_impl->room_information.description = description;
+ room_impl->room_information.member_slots = max_connections;
+ room_impl->room_information.port = server_port;
+ room_impl->room_information.preferred_game = preferred_game;
+ room_impl->room_information.host_username = host_username;
+ room_impl->room_information.enable_yuzu_mods = enable_yuzu_mods;
+ room_impl->password = password;
+ room_impl->verify_backend = std::move(verify_backend);
+ room_impl->username_ban_list = ban_list.first;
+ room_impl->ip_ban_list = ban_list.second;
+
+ room_impl->StartLoop();
+ return true;
+}
+
+Room::State Room::GetState() const {
+ return room_impl->state;
+}
+
+const RoomInformation& Room::GetRoomInformation() const {
+ return room_impl->room_information;
+}
+
+std::string Room::GetVerifyUID() const {
+ std::lock_guard lock(room_impl->verify_uid_mutex);
+ return room_impl->verify_uid;
+}
+
+Room::BanList Room::GetBanList() const {
+ std::lock_guard lock(room_impl->ban_list_mutex);
+ return {room_impl->username_ban_list, room_impl->ip_ban_list};
+}
+
+std::vector<Member> Room::GetRoomMemberList() const {
+ std::vector<Member> member_list;
+ std::lock_guard lock(room_impl->member_mutex);
+ for (const auto& member_impl : room_impl->members) {
+ Member member;
+ member.nickname = member_impl.nickname;
+ member.username = member_impl.user_data.username;
+ member.display_name = member_impl.user_data.display_name;
+ member.avatar_url = member_impl.user_data.avatar_url;
+ member.mac_address = member_impl.mac_address;
+ member.game = member_impl.game_info;
+ member_list.push_back(member);
+ }
+ return member_list;
+}
+
+bool Room::HasPassword() const {
+ return !room_impl->password.empty();
+}
+
+void Room::SetVerifyUID(const std::string& uid) {
+ std::lock_guard lock(room_impl->verify_uid_mutex);
+ room_impl->verify_uid = uid;
+}
+
+void Room::Destroy() {
+ room_impl->state = State::Closed;
+ room_impl->room_thread->join();
+ room_impl->room_thread.reset();
+
+ if (room_impl->server) {
+ enet_host_destroy(room_impl->server);
+ }
+ room_impl->room_information = {};
+ room_impl->server = nullptr;
+ {
+ std::lock_guard lock(room_impl->member_mutex);
+ room_impl->members.clear();
+ }
+ room_impl->room_information.member_slots = 0;
+ room_impl->room_information.name.clear();
+}
+
+} // namespace Network
diff --git a/src/network/room.h b/src/network/room.h
new file mode 100644
index 000000000..6f7e3b5b5
--- /dev/null
+++ b/src/network/room.h
@@ -0,0 +1,151 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <array>
+#include <memory>
+#include <string>
+#include <vector>
+#include "common/announce_multiplayer_room.h"
+#include "common/common_types.h"
+#include "network/verify_user.h"
+
+namespace Network {
+
+using AnnounceMultiplayerRoom::GameInfo;
+using AnnounceMultiplayerRoom::MacAddress;
+using AnnounceMultiplayerRoom::Member;
+using AnnounceMultiplayerRoom::RoomInformation;
+
+constexpr u32 network_version = 1; ///< The version of this Room and RoomMember
+
+constexpr u16 DefaultRoomPort = 24872;
+
+constexpr u32 MaxMessageSize = 500;
+
+/// Maximum number of concurrent connections allowed to this room.
+static constexpr u32 MaxConcurrentConnections = 254;
+
+constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
+
+/// A special MAC address that tells the room we're joining to assign us a MAC address
+/// automatically.
+constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
+
+// 802.11 broadcast MAC address
+constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
+
+// The different types of messages that can be sent. The first byte of each packet defines the type
+enum RoomMessageTypes : u8 {
+ IdJoinRequest = 1,
+ IdJoinSuccess,
+ IdRoomInformation,
+ IdSetGameInfo,
+ IdWifiPacket,
+ IdChatMessage,
+ IdNameCollision,
+ IdMacCollision,
+ IdVersionMismatch,
+ IdWrongPassword,
+ IdCloseRoom,
+ IdRoomIsFull,
+ IdConsoleIdCollision,
+ IdStatusMessage,
+ IdHostKicked,
+ IdHostBanned,
+ /// Moderation requests
+ IdModKick,
+ IdModBan,
+ IdModUnban,
+ IdModGetBanList,
+ // Moderation responses
+ IdModBanListResponse,
+ IdModPermissionDenied,
+ IdModNoSuchUser,
+ IdJoinSuccessAsMod,
+};
+
+/// Types of system status messages
+enum StatusMessageTypes : u8 {
+ IdMemberJoin = 1, ///< Member joining
+ IdMemberLeave, ///< Member leaving
+ IdMemberKicked, ///< A member is kicked from the room
+ IdMemberBanned, ///< A member is banned from the room
+ IdAddressUnbanned, ///< A username / ip address is unbanned from the room
+};
+
+/// This is what a server [person creating a server] would use.
+class Room final {
+public:
+ enum class State : u8 {
+ Open, ///< The room is open and ready to accept connections.
+ Closed, ///< The room is not opened and can not accept connections.
+ };
+
+ Room();
+ ~Room();
+
+ /**
+ * Gets the current state of the room.
+ */
+ State GetState() const;
+
+ /**
+ * Gets the room information of the room.
+ */
+ const RoomInformation& GetRoomInformation() const;
+
+ /**
+ * Gets the verify UID of this room.
+ */
+ std::string GetVerifyUID() const;
+
+ /**
+ * Gets a list of the mbmers connected to the room.
+ */
+ std::vector<Member> GetRoomMemberList() const;
+
+ /**
+ * Checks if the room is password protected
+ */
+ bool HasPassword() const;
+
+ using UsernameBanList = std::vector<std::string>;
+ using IPBanList = std::vector<std::string>;
+
+ using BanList = std::pair<UsernameBanList, IPBanList>;
+
+ /**
+ * Creates the socket for this room. Will bind to default address if
+ * server is empty string.
+ */
+ bool Create(const std::string& name, const std::string& description = "",
+ const std::string& server = "", u16 server_port = DefaultRoomPort,
+ const std::string& password = "",
+ const u32 max_connections = MaxConcurrentConnections,
+ const std::string& host_username = "", const GameInfo = {},
+ std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
+ const BanList& ban_list = {}, bool enable_yuzu_mods = false);
+
+ /**
+ * Sets the verification GUID of the room.
+ */
+ void SetVerifyUID(const std::string& uid);
+
+ /**
+ * Gets the ban list (including banned forum usernames and IPs) of the room.
+ */
+ BanList GetBanList() const;
+
+ /**
+ * Destroys the socket
+ */
+ void Destroy();
+
+private:
+ class RoomImpl;
+ std::unique_ptr<RoomImpl> room_impl;
+};
+
+} // namespace Network
diff --git a/src/network/room_member.cpp b/src/network/room_member.cpp
new file mode 100644
index 000000000..e4f823e98
--- /dev/null
+++ b/src/network/room_member.cpp
@@ -0,0 +1,696 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <atomic>
+#include <list>
+#include <mutex>
+#include <set>
+#include <thread>
+#include "common/assert.h"
+#include "enet/enet.h"
+#include "network/packet.h"
+#include "network/room_member.h"
+
+namespace Network {
+
+constexpr u32 ConnectionTimeoutMs = 5000;
+
+class RoomMember::RoomMemberImpl {
+public:
+ ENetHost* client = nullptr; ///< ENet network interface.
+ ENetPeer* server = nullptr; ///< The server peer the client is connected to
+
+ /// Information about the clients connected to the same room as us.
+ MemberList member_information;
+ /// Information about the room we're connected to.
+ RoomInformation room_information;
+
+ /// The current game name, id and version
+ GameInfo current_game_info;
+
+ std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
+ void SetState(const State new_state);
+ void SetError(const Error new_error);
+ bool IsConnected() const;
+
+ std::string nickname; ///< The nickname of this member.
+
+ std::string username; ///< The username of this member.
+ mutable std::mutex username_mutex; ///< Mutex for locking username.
+
+ MacAddress mac_address; ///< The mac_address of this member.
+
+ std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
+ /// Thread that receives and dispatches network packets
+ std::unique_ptr<std::thread> loop_thread;
+ std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
+ std::list<Packet> send_list; ///< A list that stores all packets to send the async
+
+ template <typename T>
+ using CallbackSet = std::set<CallbackHandle<T>>;
+ std::mutex callback_mutex; ///< The mutex used for handling callbacks
+
+ class Callbacks {
+ public:
+ template <typename T>
+ CallbackSet<T>& Get();
+
+ private:
+ CallbackSet<WifiPacket> callback_set_wifi_packet;
+ CallbackSet<ChatEntry> callback_set_chat_messages;
+ CallbackSet<StatusMessageEntry> callback_set_status_messages;
+ CallbackSet<RoomInformation> callback_set_room_information;
+ CallbackSet<State> callback_set_state;
+ CallbackSet<Error> callback_set_error;
+ CallbackSet<Room::BanList> callback_set_ban_list;
+ };
+ Callbacks callbacks; ///< All CallbackSets to all events
+
+ void MemberLoop();
+
+ void StartLoop();
+
+ /**
+ * Sends data to the room. It will be send on channel 0 with flag RELIABLE
+ * @param packet The data to send
+ */
+ void Send(Packet&& packet);
+
+ /**
+ * Sends a request to the server, asking for permission to join a room with the specified
+ * nickname and preferred mac.
+ * @params nickname The desired nickname.
+ * @params console_id_hash A hash of the Console ID.
+ * @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
+ * @params password The password for the room
+ * the server to assign one for us.
+ */
+ void SendJoinRequest(const std::string& nickname_, const std::string& console_id_hash,
+ const MacAddress& preferred_mac = NoPreferredMac,
+ const std::string& password = "", const std::string& token = "");
+
+ /**
+ * Extracts a MAC Address from a received ENet packet.
+ * @param event The ENet event that was received.
+ */
+ void HandleJoinPacket(const ENetEvent* event);
+ /**
+ * Extracts RoomInformation and MemberInformation from a received ENet packet.
+ * @param event The ENet event that was received.
+ */
+ void HandleRoomInformationPacket(const ENetEvent* event);
+
+ /**
+ * Extracts a WifiPacket from a received ENet packet.
+ * @param event The ENet event that was received.
+ */
+ void HandleWifiPackets(const ENetEvent* event);
+
+ /**
+ * Extracts a chat entry from a received ENet packet and adds it to the chat queue.
+ * @param event The ENet event that was received.
+ */
+ void HandleChatPacket(const ENetEvent* event);
+
+ /**
+ * Extracts a system message entry from a received ENet packet and adds it to the system message
+ * queue.
+ * @param event The ENet event that was received.
+ */
+ void HandleStatusMessagePacket(const ENetEvent* event);
+
+ /**
+ * Extracts a ban list request response from a received ENet packet.
+ * @param event The ENet event that was received.
+ */
+ void HandleModBanListResponsePacket(const ENetEvent* event);
+
+ /**
+ * Disconnects the RoomMember from the Room
+ */
+ void Disconnect();
+
+ template <typename T>
+ void Invoke(const T& data);
+
+ template <typename T>
+ CallbackHandle<T> Bind(std::function<void(const T&)> callback);
+};
+
+// RoomMemberImpl
+void RoomMember::RoomMemberImpl::SetState(const State new_state) {
+ if (state != new_state) {
+ state = new_state;
+ Invoke<State>(state);
+ }
+}
+
+void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
+ Invoke<Error>(new_error);
+}
+
+bool RoomMember::RoomMemberImpl::IsConnected() const {
+ return state == State::Joining || state == State::Joined || state == State::Moderator;
+}
+
+void RoomMember::RoomMemberImpl::MemberLoop() {
+ // Receive packets while the connection is open
+ while (IsConnected()) {
+ std::lock_guard lock(network_mutex);
+ ENetEvent event;
+ if (enet_host_service(client, &event, 16) > 0) {
+ switch (event.type) {
+ case ENET_EVENT_TYPE_RECEIVE:
+ switch (event.packet->data[0]) {
+ case IdWifiPacket:
+ HandleWifiPackets(&event);
+ break;
+ case IdChatMessage:
+ HandleChatPacket(&event);
+ break;
+ case IdStatusMessage:
+ HandleStatusMessagePacket(&event);
+ break;
+ case IdRoomInformation:
+ HandleRoomInformationPacket(&event);
+ break;
+ case IdJoinSuccess:
+ case IdJoinSuccessAsMod:
+ // The join request was successful, we are now in the room.
+ // If we joined successfully, there must be at least one client in the room: us.
+ ASSERT_MSG(member_information.size() > 0,
+ "We have not yet received member information.");
+ HandleJoinPacket(&event); // Get the MAC Address for the client
+ if (event.packet->data[0] == IdJoinSuccessAsMod) {
+ SetState(State::Moderator);
+ } else {
+ SetState(State::Joined);
+ }
+ break;
+ case IdModBanListResponse:
+ HandleModBanListResponsePacket(&event);
+ break;
+ case IdRoomIsFull:
+ SetState(State::Idle);
+ SetError(Error::RoomIsFull);
+ break;
+ case IdNameCollision:
+ SetState(State::Idle);
+ SetError(Error::NameCollision);
+ break;
+ case IdMacCollision:
+ SetState(State::Idle);
+ SetError(Error::MacCollision);
+ break;
+ case IdConsoleIdCollision:
+ SetState(State::Idle);
+ SetError(Error::ConsoleIdCollision);
+ break;
+ case IdVersionMismatch:
+ SetState(State::Idle);
+ SetError(Error::WrongVersion);
+ break;
+ case IdWrongPassword:
+ SetState(State::Idle);
+ SetError(Error::WrongPassword);
+ break;
+ case IdCloseRoom:
+ SetState(State::Idle);
+ SetError(Error::LostConnection);
+ break;
+ case IdHostKicked:
+ SetState(State::Idle);
+ SetError(Error::HostKicked);
+ break;
+ case IdHostBanned:
+ SetState(State::Idle);
+ SetError(Error::HostBanned);
+ break;
+ case IdModPermissionDenied:
+ SetError(Error::PermissionDenied);
+ break;
+ case IdModNoSuchUser:
+ SetError(Error::NoSuchUser);
+ break;
+ }
+ enet_packet_destroy(event.packet);
+ break;
+ case ENET_EVENT_TYPE_DISCONNECT:
+ if (state == State::Joined || state == State::Moderator) {
+ SetState(State::Idle);
+ SetError(Error::LostConnection);
+ }
+ break;
+ case ENET_EVENT_TYPE_NONE:
+ break;
+ case ENET_EVENT_TYPE_CONNECT:
+ // The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
+ // already connected
+ ASSERT_MSG(false, "Received unexpected connect event while already connected");
+ break;
+ }
+ }
+ std::list<Packet> packets;
+ {
+ std::lock_guard send_lock(send_list_mutex);
+ packets.swap(send_list);
+ }
+ for (const auto& packet : packets) {
+ ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
+ ENET_PACKET_FLAG_RELIABLE);
+ enet_peer_send(server, 0, enetPacket);
+ }
+ enet_host_flush(client);
+ }
+ Disconnect();
+};
+
+void RoomMember::RoomMemberImpl::StartLoop() {
+ loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
+}
+
+void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
+ std::lock_guard lock(send_list_mutex);
+ send_list.push_back(std::move(packet));
+}
+
+void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname_,
+ const std::string& console_id_hash,
+ const MacAddress& preferred_mac,
+ const std::string& password,
+ const std::string& token) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdJoinRequest));
+ packet.Write(nickname_);
+ packet.Write(console_id_hash);
+ packet.Write(preferred_mac);
+ packet.Write(network_version);
+ packet.Write(password);
+ packet.Write(token);
+ Send(std::move(packet));
+}
+
+void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) {
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+
+ // Ignore the first byte, which is the message id.
+ packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+
+ RoomInformation info{};
+ packet.Read(info.name);
+ packet.Read(info.description);
+ packet.Read(info.member_slots);
+ packet.Read(info.port);
+ packet.Read(info.preferred_game.name);
+ packet.Read(info.host_username);
+ room_information.name = info.name;
+ room_information.description = info.description;
+ room_information.member_slots = info.member_slots;
+ room_information.port = info.port;
+ room_information.preferred_game = info.preferred_game;
+ room_information.host_username = info.host_username;
+
+ u32 num_members;
+ packet.Read(num_members);
+ member_information.resize(num_members);
+
+ for (auto& member : member_information) {
+ packet.Read(member.nickname);
+ packet.Read(member.mac_address);
+ packet.Read(member.game_info.name);
+ packet.Read(member.game_info.id);
+ packet.Read(member.username);
+ packet.Read(member.display_name);
+ packet.Read(member.avatar_url);
+
+ {
+ std::lock_guard lock(username_mutex);
+ if (member.nickname == nickname) {
+ username = member.username;
+ }
+ }
+ }
+ Invoke(room_information);
+}
+
+void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+
+ // Ignore the first byte, which is the message id.
+ packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+
+ // Parse the MAC Address from the packet
+ packet.Read(mac_address);
+}
+
+void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
+ WifiPacket wifi_packet{};
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+
+ // Ignore the first byte, which is the message id.
+ packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
+
+ // Parse the WifiPacket from the packet
+ u8 frame_type;
+ packet.Read(frame_type);
+ WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
+
+ wifi_packet.type = type;
+ packet.Read(wifi_packet.channel);
+ packet.Read(wifi_packet.transmitter_address);
+ packet.Read(wifi_packet.destination_address);
+ packet.Read(wifi_packet.data);
+
+ Invoke<WifiPacket>(wifi_packet);
+}
+
+void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+
+ // Ignore the first byte, which is the message id.
+ packet.IgnoreBytes(sizeof(u8));
+
+ ChatEntry chat_entry{};
+ packet.Read(chat_entry.nickname);
+ packet.Read(chat_entry.username);
+ packet.Read(chat_entry.message);
+ Invoke<ChatEntry>(chat_entry);
+}
+
+void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* event) {
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+
+ // Ignore the first byte, which is the message id.
+ packet.IgnoreBytes(sizeof(u8));
+
+ StatusMessageEntry status_message_entry{};
+ u8 type{};
+ packet.Read(type);
+ status_message_entry.type = static_cast<StatusMessageTypes>(type);
+ packet.Read(status_message_entry.nickname);
+ packet.Read(status_message_entry.username);
+ Invoke<StatusMessageEntry>(status_message_entry);
+}
+
+void RoomMember::RoomMemberImpl::HandleModBanListResponsePacket(const ENetEvent* event) {
+ Packet packet;
+ packet.Append(event->packet->data, event->packet->dataLength);
+
+ // Ignore the first byte, which is the message id.
+ packet.IgnoreBytes(sizeof(u8));
+
+ Room::BanList ban_list = {};
+ packet.Read(ban_list.first);
+ packet.Read(ban_list.second);
+ Invoke<Room::BanList>(ban_list);
+}
+
+void RoomMember::RoomMemberImpl::Disconnect() {
+ member_information.clear();
+ room_information.member_slots = 0;
+ room_information.name.clear();
+
+ if (!server) {
+ return;
+ }
+ enet_peer_disconnect(server, 0);
+
+ ENetEvent event;
+ while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
+ switch (event.type) {
+ case ENET_EVENT_TYPE_RECEIVE:
+ enet_packet_destroy(event.packet); // Ignore all incoming data
+ break;
+ case ENET_EVENT_TYPE_DISCONNECT:
+ server = nullptr;
+ return;
+ case ENET_EVENT_TYPE_NONE:
+ case ENET_EVENT_TYPE_CONNECT:
+ break;
+ }
+ }
+ // didn't disconnect gracefully force disconnect
+ enet_peer_reset(server);
+ server = nullptr;
+}
+
+template <>
+RoomMember::RoomMemberImpl::CallbackSet<WifiPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
+ return callback_set_wifi_packet;
+}
+
+template <>
+RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>&
+RoomMember::RoomMemberImpl::Callbacks::Get() {
+ return callback_set_state;
+}
+
+template <>
+RoomMember::RoomMemberImpl::CallbackSet<RoomMember::Error>&
+RoomMember::RoomMemberImpl::Callbacks::Get() {
+ return callback_set_error;
+}
+
+template <>
+RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>&
+RoomMember::RoomMemberImpl::Callbacks::Get() {
+ return callback_set_room_information;
+}
+
+template <>
+RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::Callbacks::Get() {
+ return callback_set_chat_messages;
+}
+
+template <>
+RoomMember::RoomMemberImpl::CallbackSet<StatusMessageEntry>&
+RoomMember::RoomMemberImpl::Callbacks::Get() {
+ return callback_set_status_messages;
+}
+
+template <>
+RoomMember::RoomMemberImpl::CallbackSet<Room::BanList>&
+RoomMember::RoomMemberImpl::Callbacks::Get() {
+ return callback_set_ban_list;
+}
+
+template <typename T>
+void RoomMember::RoomMemberImpl::Invoke(const T& data) {
+ std::lock_guard lock(callback_mutex);
+ CallbackSet<T> callback_set = callbacks.Get<T>();
+ for (auto const& callback : callback_set) {
+ (*callback)(data);
+ }
+}
+
+template <typename T>
+RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind(
+ std::function<void(const T&)> callback) {
+ std::lock_guard lock(callback_mutex);
+ CallbackHandle<T> handle;
+ handle = std::make_shared<std::function<void(const T&)>>(callback);
+ callbacks.Get<T>().insert(handle);
+ return handle;
+}
+
+// RoomMember
+RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {}
+
+RoomMember::~RoomMember() {
+ ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
+ if (room_member_impl->loop_thread) {
+ Leave();
+ }
+}
+
+RoomMember::State RoomMember::GetState() const {
+ return room_member_impl->state;
+}
+
+const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
+ return room_member_impl->member_information;
+}
+
+const std::string& RoomMember::GetNickname() const {
+ return room_member_impl->nickname;
+}
+
+const std::string& RoomMember::GetUsername() const {
+ std::lock_guard lock(room_member_impl->username_mutex);
+ return room_member_impl->username;
+}
+
+const MacAddress& RoomMember::GetMacAddress() const {
+ ASSERT_MSG(IsConnected(), "Tried to get MAC address while not connected");
+ return room_member_impl->mac_address;
+}
+
+RoomInformation RoomMember::GetRoomInformation() const {
+ return room_member_impl->room_information;
+}
+
+void RoomMember::Join(const std::string& nick, const std::string& console_id_hash,
+ const char* server_addr, u16 server_port, u16 client_port,
+ const MacAddress& preferred_mac, const std::string& password,
+ const std::string& token) {
+ // If the member is connected, kill the connection first
+ if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
+ Leave();
+ }
+ // If the thread isn't running but the ptr still exists, reset it
+ else if (room_member_impl->loop_thread) {
+ room_member_impl->loop_thread.reset();
+ }
+
+ if (!room_member_impl->client) {
+ room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
+ ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
+ }
+
+ room_member_impl->SetState(State::Joining);
+
+ ENetAddress address{};
+ enet_address_set_host(&address, server_addr);
+ address.port = server_port;
+ room_member_impl->server =
+ enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
+
+ if (!room_member_impl->server) {
+ room_member_impl->SetState(State::Idle);
+ room_member_impl->SetError(Error::UnknownError);
+ return;
+ }
+
+ ENetEvent event{};
+ int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
+ if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
+ room_member_impl->nickname = nick;
+ room_member_impl->StartLoop();
+ room_member_impl->SendJoinRequest(nick, console_id_hash, preferred_mac, password, token);
+ SendGameInfo(room_member_impl->current_game_info);
+ } else {
+ enet_peer_disconnect(room_member_impl->server, 0);
+ room_member_impl->SetState(State::Idle);
+ room_member_impl->SetError(Error::CouldNotConnect);
+ }
+}
+
+bool RoomMember::IsConnected() const {
+ return room_member_impl->IsConnected();
+}
+
+void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdWifiPacket));
+ packet.Write(static_cast<u8>(wifi_packet.type));
+ packet.Write(wifi_packet.channel);
+ packet.Write(wifi_packet.transmitter_address);
+ packet.Write(wifi_packet.destination_address);
+ packet.Write(wifi_packet.data);
+ room_member_impl->Send(std::move(packet));
+}
+
+void RoomMember::SendChatMessage(const std::string& message) {
+ Packet packet;
+ packet.Write(static_cast<u8>(IdChatMessage));
+ packet.Write(message);
+ room_member_impl->Send(std::move(packet));
+}
+
+void RoomMember::SendGameInfo(const GameInfo& game_info) {
+ room_member_impl->current_game_info = game_info;
+ if (!IsConnected())
+ return;
+
+ Packet packet;
+ packet.Write(static_cast<u8>(IdSetGameInfo));
+ packet.Write(game_info.name);
+ packet.Write(game_info.id);
+ room_member_impl->Send(std::move(packet));
+}
+
+void RoomMember::SendModerationRequest(RoomMessageTypes type, const std::string& nickname) {
+ ASSERT_MSG(type == IdModKick || type == IdModBan || type == IdModUnban,
+ "type is not a moderation request");
+ if (!IsConnected())
+ return;
+
+ Packet packet;
+ packet.Write(static_cast<u8>(type));
+ packet.Write(nickname);
+ room_member_impl->Send(std::move(packet));
+}
+
+void RoomMember::RequestBanList() {
+ if (!IsConnected())
+ return;
+
+ Packet packet;
+ packet.Write(static_cast<u8>(IdModGetBanList));
+ room_member_impl->Send(std::move(packet));
+}
+
+RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged(
+ std::function<void(const RoomMember::State&)> callback) {
+ return room_member_impl->Bind(callback);
+}
+
+RoomMember::CallbackHandle<RoomMember::Error> RoomMember::BindOnError(
+ std::function<void(const RoomMember::Error&)> callback) {
+ return room_member_impl->Bind(callback);
+}
+
+RoomMember::CallbackHandle<WifiPacket> RoomMember::BindOnWifiPacketReceived(
+ std::function<void(const WifiPacket&)> callback) {
+ return room_member_impl->Bind(callback);
+}
+
+RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged(
+ std::function<void(const RoomInformation&)> callback) {
+ return room_member_impl->Bind(callback);
+}
+
+RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved(
+ std::function<void(const ChatEntry&)> callback) {
+ return room_member_impl->Bind(callback);
+}
+
+RoomMember::CallbackHandle<StatusMessageEntry> RoomMember::BindOnStatusMessageReceived(
+ std::function<void(const StatusMessageEntry&)> callback) {
+ return room_member_impl->Bind(callback);
+}
+
+RoomMember::CallbackHandle<Room::BanList> RoomMember::BindOnBanListReceived(
+ std::function<void(const Room::BanList&)> callback) {
+ return room_member_impl->Bind(callback);
+}
+
+template <typename T>
+void RoomMember::Unbind(CallbackHandle<T> handle) {
+ std::lock_guard lock(room_member_impl->callback_mutex);
+ room_member_impl->callbacks.Get<T>().erase(handle);
+}
+
+void RoomMember::Leave() {
+ room_member_impl->SetState(State::Idle);
+ room_member_impl->loop_thread->join();
+ room_member_impl->loop_thread.reset();
+
+ enet_host_destroy(room_member_impl->client);
+ room_member_impl->client = nullptr;
+}
+
+template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
+template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
+template void RoomMember::Unbind(CallbackHandle<RoomMember::Error>);
+template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
+template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
+template void RoomMember::Unbind(CallbackHandle<StatusMessageEntry>);
+template void RoomMember::Unbind(CallbackHandle<Room::BanList>);
+
+} // namespace Network
diff --git a/src/network/room_member.h b/src/network/room_member.h
new file mode 100644
index 000000000..bbb7d13d4
--- /dev/null
+++ b/src/network/room_member.h
@@ -0,0 +1,318 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <functional>
+#include <memory>
+#include <string>
+#include <vector>
+#include "common/announce_multiplayer_room.h"
+#include "common/common_types.h"
+#include "network/room.h"
+
+namespace Network {
+
+using AnnounceMultiplayerRoom::GameInfo;
+using AnnounceMultiplayerRoom::RoomInformation;
+
+/// Information about the received WiFi packets.
+/// Acts as our own 802.11 header.
+struct WifiPacket {
+ enum class PacketType : u8 {
+ Beacon,
+ Data,
+ Authentication,
+ AssociationResponse,
+ Deauthentication,
+ NodeMap
+ };
+ PacketType type; ///< The type of 802.11 frame.
+ std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header
+ /// for management frames.
+ MacAddress transmitter_address; ///< Mac address of the transmitter.
+ MacAddress destination_address; ///< Mac address of the receiver.
+ u8 channel; ///< WiFi channel where this frame was transmitted.
+};
+
+/// Represents a chat message.
+struct ChatEntry {
+ std::string nickname; ///< Nickname of the client who sent this message.
+ /// Web services username of the client who sent this message, can be empty.
+ std::string username;
+ std::string message; ///< Body of the message.
+};
+
+/// Represents a system status message.
+struct StatusMessageEntry {
+ StatusMessageTypes type; ///< Type of the message
+ /// Subject of the message. i.e. the user who is joining/leaving/being banned, etc.
+ std::string nickname;
+ std::string username;
+};
+
+/**
+ * This is what a client [person joining a server] would use.
+ * It also has to be used if you host a game yourself (You'd create both, a Room and a
+ * RoomMembership for yourself)
+ */
+class RoomMember final {
+public:
+ enum class State : u8 {
+ Uninitialized, ///< Not initialized
+ Idle, ///< Default state (i.e. not connected)
+ Joining, ///< The client is attempting to join a room.
+ Joined, ///< The client is connected to the room and is ready to send/receive packets.
+ Moderator, ///< The client is connnected to the room and is granted mod permissions.
+ };
+
+ enum class Error : u8 {
+ // Reasons why connection was closed
+ LostConnection, ///< Connection closed
+ HostKicked, ///< Kicked by the host
+
+ // Reasons why connection was rejected
+ UnknownError, ///< Some error [permissions to network device missing or something]
+ NameCollision, ///< Somebody is already using this name
+ MacCollision, ///< Somebody is already using that mac-address
+ ConsoleIdCollision, ///< Somebody in the room has the same Console ID
+ WrongVersion, ///< The room version is not the same as for this RoomMember
+ WrongPassword, ///< The password doesn't match the one from the Room
+ CouldNotConnect, ///< The room is not responding to a connection attempt
+ RoomIsFull, ///< Room is already at the maximum number of players
+ HostBanned, ///< The user is banned by the host
+
+ // Reasons why moderation request failed
+ PermissionDenied, ///< The user does not have mod permissions
+ NoSuchUser, ///< The nickname the user attempts to kick/ban does not exist
+ };
+
+ struct MemberInformation {
+ std::string nickname; ///< Nickname of the member.
+ std::string username; ///< The web services username of the member. Can be empty.
+ std::string display_name; ///< The web services display name of the member. Can be empty.
+ std::string avatar_url; ///< Url to the member's avatar. Can be empty.
+ GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're
+ /// not playing anything.
+ MacAddress mac_address; ///< MAC address associated with this member.
+ };
+ using MemberList = std::vector<MemberInformation>;
+
+ // The handle for the callback functions
+ template <typename T>
+ using CallbackHandle = std::shared_ptr<std::function<void(const T&)>>;
+
+ /**
+ * Unbinds a callback function from the events.
+ * @param handle The connection handle to disconnect
+ */
+ template <typename T>
+ void Unbind(CallbackHandle<T> handle);
+
+ RoomMember();
+ ~RoomMember();
+
+ /**
+ * Returns the status of our connection to the room.
+ */
+ State GetState() const;
+
+ /**
+ * Returns information about the members in the room we're currently connected to.
+ */
+ const MemberList& GetMemberInformation() const;
+
+ /**
+ * Returns the nickname of the RoomMember.
+ */
+ const std::string& GetNickname() const;
+
+ /**
+ * Returns the username of the RoomMember.
+ */
+ const std::string& GetUsername() const;
+
+ /**
+ * Returns the MAC address of the RoomMember.
+ */
+ const MacAddress& GetMacAddress() const;
+
+ /**
+ * Returns information about the room we're currently connected to.
+ */
+ RoomInformation GetRoomInformation() const;
+
+ /**
+ * Returns whether we're connected to a server or not.
+ */
+ bool IsConnected() const;
+
+ /**
+ * Attempts to join a room at the specified address and port, using the specified nickname.
+ * A console ID hash is passed in to check console ID conflicts.
+ * This may fail if the username or console ID is already taken.
+ */
+ void Join(const std::string& nickname, const std::string& console_id_hash,
+ const char* server_addr = "127.0.0.1", u16 server_port = DefaultRoomPort,
+ u16 client_port = 0, const MacAddress& preferred_mac = NoPreferredMac,
+ const std::string& password = "", const std::string& token = "");
+
+ /**
+ * Sends a WiFi packet to the room.
+ * @param packet The WiFi packet to send.
+ */
+ void SendWifiPacket(const WifiPacket& packet);
+
+ /**
+ * Sends a chat message to the room.
+ * @param message The contents of the message.
+ */
+ void SendChatMessage(const std::string& message);
+
+ /**
+ * Sends the current game info to the room.
+ * @param game_info The game information.
+ */
+ void SendGameInfo(const GameInfo& game_info);
+
+ /**
+ * Sends a moderation request to the room.
+ * @param type Moderation request type.
+ * @param nickname The subject of the request. (i.e. the user you want to kick/ban)
+ */
+ void SendModerationRequest(RoomMessageTypes type, const std::string& nickname);
+
+ /**
+ * Attempts to retrieve ban list from the room.
+ * If success, the ban list callback would be called. Otherwise an error would be emitted.
+ */
+ void RequestBanList();
+
+ /**
+ * Binds a function to an event that will be triggered every time the State of the member
+ * changed. The function wil be called every time the event is triggered. The callback function
+ * must not bind or unbind a function. Doing so will cause a deadlock
+ * @param callback The function to call
+ * @return A handle used for removing the function from the registered list
+ */
+ CallbackHandle<State> BindOnStateChanged(std::function<void(const State&)> callback);
+
+ /**
+ * Binds a function to an event that will be triggered every time an error happened. The
+ * function wil be called every time the event is triggered. The callback function must not bind
+ * or unbind a function. Doing so will cause a deadlock
+ * @param callback The function to call
+ * @return A handle used for removing the function from the registered list
+ */
+ CallbackHandle<Error> BindOnError(std::function<void(const Error&)> callback);
+
+ /**
+ * Binds a function to an event that will be triggered every time a WifiPacket is received.
+ * The function wil be called everytime the event is triggered.
+ * The callback function must not bind or unbind a function. Doing so will cause a deadlock
+ * @param callback The function to call
+ * @return A handle used for removing the function from the registered list
+ */
+ CallbackHandle<WifiPacket> BindOnWifiPacketReceived(
+ std::function<void(const WifiPacket&)> callback);
+
+ /**
+ * Binds a function to an event that will be triggered every time the RoomInformation changes.
+ * The function wil be called every time the event is triggered.
+ * The callback function must not bind or unbind a function. Doing so will cause a deadlock
+ * @param callback The function to call
+ * @return A handle used for removing the function from the registered list
+ */
+ CallbackHandle<RoomInformation> BindOnRoomInformationChanged(
+ std::function<void(const RoomInformation&)> callback);
+
+ /**
+ * Binds a function to an event that will be triggered every time a ChatMessage is received.
+ * The function wil be called every time the event is triggered.
+ * The callback function must not bind or unbind a function. Doing so will cause a deadlock
+ * @param callback The function to call
+ * @return A handle used for removing the function from the registered list
+ */
+ CallbackHandle<ChatEntry> BindOnChatMessageRecieved(
+ std::function<void(const ChatEntry&)> callback);
+
+ /**
+ * Binds a function to an event that will be triggered every time a StatusMessage is
+ * received. The function will be called every time the event is triggered. The callback
+ * function must not bind or unbind a function. Doing so will cause a deadlock
+ * @param callback The function to call
+ * @return A handle used for removing the function from the registered list
+ */
+ CallbackHandle<StatusMessageEntry> BindOnStatusMessageReceived(
+ std::function<void(const StatusMessageEntry&)> callback);
+
+ /**
+ * Binds a function to an event that will be triggered every time a requested ban list
+ * received. The function will be called every time the event is triggered. The callback
+ * function must not bind or unbind a function. Doing so will cause a deadlock
+ * @param callback The function to call
+ * @return A handle used for removing the function from the registered list
+ */
+ CallbackHandle<Room::BanList> BindOnBanListReceived(
+ std::function<void(const Room::BanList&)> callback);
+
+ /**
+ * Leaves the current room.
+ */
+ void Leave();
+
+private:
+ class RoomMemberImpl;
+ std::unique_ptr<RoomMemberImpl> room_member_impl;
+};
+
+inline const char* GetStateStr(const RoomMember::State& s) {
+ switch (s) {
+ case RoomMember::State::Uninitialized:
+ return "Uninitialized";
+ case RoomMember::State::Idle:
+ return "Idle";
+ case RoomMember::State::Joining:
+ return "Joining";
+ case RoomMember::State::Joined:
+ return "Joined";
+ case RoomMember::State::Moderator:
+ return "Moderator";
+ }
+ return "Unknown";
+}
+
+inline const char* GetErrorStr(const RoomMember::Error& e) {
+ switch (e) {
+ case RoomMember::Error::LostConnection:
+ return "LostConnection";
+ case RoomMember::Error::HostKicked:
+ return "HostKicked";
+ case RoomMember::Error::UnknownError:
+ return "UnknownError";
+ case RoomMember::Error::NameCollision:
+ return "NameCollision";
+ case RoomMember::Error::MacCollision:
+ return "MaxCollision";
+ case RoomMember::Error::ConsoleIdCollision:
+ return "ConsoleIdCollision";
+ case RoomMember::Error::WrongVersion:
+ return "WrongVersion";
+ case RoomMember::Error::WrongPassword:
+ return "WrongPassword";
+ case RoomMember::Error::CouldNotConnect:
+ return "CouldNotConnect";
+ case RoomMember::Error::RoomIsFull:
+ return "RoomIsFull";
+ case RoomMember::Error::HostBanned:
+ return "HostBanned";
+ case RoomMember::Error::PermissionDenied:
+ return "PermissionDenied";
+ case RoomMember::Error::NoSuchUser:
+ return "NoSuchUser";
+ default:
+ return "Unknown";
+ }
+}
+
+} // namespace Network
diff --git a/src/network/verify_user.cpp b/src/network/verify_user.cpp
new file mode 100644
index 000000000..f84cfe59b
--- /dev/null
+++ b/src/network/verify_user.cpp
@@ -0,0 +1,17 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "network/verify_user.h"
+
+namespace Network::VerifyUser {
+
+Backend::~Backend() = default;
+
+NullBackend::~NullBackend() = default;
+
+UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_uid,
+ [[maybe_unused]] const std::string& token) {
+ return {};
+}
+
+} // namespace Network::VerifyUser
diff --git a/src/network/verify_user.h b/src/network/verify_user.h
new file mode 100644
index 000000000..6fc64d8a3
--- /dev/null
+++ b/src/network/verify_user.h
@@ -0,0 +1,45 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <string>
+#include "common/logging/log.h"
+
+namespace Network::VerifyUser {
+
+struct UserData {
+ std::string username;
+ std::string display_name;
+ std::string avatar_url;
+ bool moderator = false; ///< Whether the user is a yuzu Moderator.
+};
+
+/**
+ * A backend used for verifying users and loading user data.
+ */
+class Backend {
+public:
+ virtual ~Backend();
+
+ /**
+ * Verifies the given token and loads the information into a UserData struct.
+ * @param verify_uid A GUID that may be used for verification.
+ * @param token A token that contains user data and verification data. The format and content is
+ * decided by backends.
+ */
+ virtual UserData LoadUserData(const std::string& verify_uid, const std::string& token) = 0;
+};
+
+/**
+ * A null backend where the token is ignored.
+ * No verification is performed here and the function returns an empty UserData.
+ */
+class NullBackend final : public Backend {
+public:
+ ~NullBackend();
+
+ UserData LoadUserData(const std::string& verify_uid, const std::string& token) override;
+};
+
+} // namespace Network::VerifyUser
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index ae1dbe619..af8e51fe8 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_library(shader_recompiler STATIC
backend/bindings.h
backend/glasm/emit_glasm.cpp
diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index d4a49ea99..98dd9035a 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -1306,7 +1306,7 @@ void EmitContext::DefineInputs(const IR::Program& program) {
subgroup_mask_gt = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGtMaskKHR);
subgroup_mask_ge = DefineInput(*this, U32[4], false, spv::BuiltIn::SubgroupGeMaskKHR);
}
- if (info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
+ if (info.uses_fswzadd || info.uses_subgroup_invocation_id || info.uses_subgroup_shuffles ||
(profile.warp_size_potentially_larger_than_guest &&
(info.uses_subgroup_vote || info.uses_subgroup_mask))) {
subgroup_local_invocation_id =
@@ -1411,7 +1411,8 @@ void EmitContext::DefineInputs(const IR::Program& program) {
void EmitContext::DefineOutputs(const IR::Program& program) {
const Info& info{program.info};
const std::optional<u32> invocations{program.invocations};
- if (info.stores.AnyComponent(IR::Attribute::PositionX) || stage == Stage::VertexB) {
+ if (runtime_info.convert_depth_mode || info.stores.AnyComponent(IR::Attribute::PositionX) ||
+ stage == Stage::VertexB) {
output_position = DefineOutput(*this, F32[4], invocations, spv::BuiltIn::Position);
}
if (info.stores[IR::Attribute::PointSize] || runtime_info.fixed_state_point_size) {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py b/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py
index 8f547c266..e66d50d61 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input_lut3.py
@@ -1,7 +1,5 @@
-# Copyright © 2022 degasus <markus@selfnet.de>
-# This work is free. You can redistribute it and/or modify it under the
-# terms of the Do What The Fuck You Want To Public License, Version 2,
-# as published by Sam Hocevar. See http://www.wtfpl.net/ for more details.
+# SPDX-FileCopyrightText: 2022 degasus <markus@selfnet.de>
+# SPDX-License-Identifier: WTFPL
from itertools import product
diff --git a/src/tests/CMakeLists.txt b/src/tests/CMakeLists.txt
index a69ccb264..43ad2c7ff 100644
--- a/src/tests/CMakeLists.txt
+++ b/src/tests/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_executable(tests
common/bit_field.cpp
common/cityhash.cpp
@@ -7,7 +10,7 @@ add_executable(tests
common/ring_buffer.cpp
common/unique_function.cpp
core/core_timing.cpp
- core/network/network.cpp
+ core/internal_network/network.cpp
tests.cpp
video_core/buffer_base.cpp
input_common/calibration_configuration_job.cpp
diff --git a/src/tests/common/bit_field.cpp b/src/tests/common/bit_field.cpp
index 182638000..0071ae52e 100644
--- a/src/tests/common/bit_field.cpp
+++ b/src/tests/common/bit_field.cpp
@@ -1,6 +1,5 @@
-// Copyright 2019 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2019 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <cstring>
diff --git a/src/tests/common/fibers.cpp b/src/tests/common/fibers.cpp
index cfc84d423..4e29f9199 100644
--- a/src/tests/common/fibers.cpp
+++ b/src/tests/common/fibers.cpp
@@ -43,7 +43,15 @@ class TestControl1 {
public:
TestControl1() = default;
- void DoWork();
+ void DoWork() {
+ const u32 id = thread_ids.Get();
+ u32 value = items[id];
+ for (u32 i = 0; i < id; i++) {
+ value++;
+ }
+ results[id] = value;
+ Fiber::YieldTo(work_fibers[id], *thread_fibers[id]);
+ }
void ExecuteThread(u32 id);
@@ -54,35 +62,16 @@ public:
std::vector<u32> results;
};
-static void WorkControl1(void* control) {
- auto* test_control = static_cast<TestControl1*>(control);
- test_control->DoWork();
-}
-
-void TestControl1::DoWork() {
- const u32 id = thread_ids.Get();
- u32 value = items[id];
- for (u32 i = 0; i < id; i++) {
- value++;
- }
- results[id] = value;
- Fiber::YieldTo(work_fibers[id], *thread_fibers[id]);
-}
-
void TestControl1::ExecuteThread(u32 id) {
thread_ids.Register(id);
auto thread_fiber = Fiber::ThreadToFiber();
thread_fibers[id] = thread_fiber;
- work_fibers[id] = std::make_shared<Fiber>(std::function<void(void*)>{WorkControl1}, this);
+ work_fibers[id] = std::make_shared<Fiber>([this] { DoWork(); });
items[id] = rand() % 256;
Fiber::YieldTo(thread_fibers[id], *work_fibers[id]);
thread_fibers[id]->Exit();
}
-static void ThreadStart1(u32 id, TestControl1& test_control) {
- test_control.ExecuteThread(id);
-}
-
/** This test checks for fiber setup configuration and validates that fibers are
* doing all the work required.
*/
@@ -95,7 +84,7 @@ TEST_CASE("Fibers::Setup", "[common]") {
test_control.results.resize(num_threads, 0);
std::vector<std::thread> threads;
for (u32 i = 0; i < num_threads; i++) {
- threads.emplace_back(ThreadStart1, i, std::ref(test_control));
+ threads.emplace_back([&test_control, i] { test_control.ExecuteThread(i); });
}
for (u32 i = 0; i < num_threads; i++) {
threads[i].join();
@@ -167,21 +156,6 @@ public:
std::shared_ptr<Common::Fiber> fiber3;
};
-static void WorkControl2_1(void* control) {
- auto* test_control = static_cast<TestControl2*>(control);
- test_control->DoWork1();
-}
-
-static void WorkControl2_2(void* control) {
- auto* test_control = static_cast<TestControl2*>(control);
- test_control->DoWork2();
-}
-
-static void WorkControl2_3(void* control) {
- auto* test_control = static_cast<TestControl2*>(control);
- test_control->DoWork3();
-}
-
void TestControl2::ExecuteThread(u32 id) {
thread_ids.Register(id);
auto thread_fiber = Fiber::ThreadToFiber();
@@ -193,18 +167,6 @@ void TestControl2::Exit() {
thread_fibers[id]->Exit();
}
-static void ThreadStart2_1(u32 id, TestControl2& test_control) {
- test_control.ExecuteThread(id);
- test_control.CallFiber1();
- test_control.Exit();
-}
-
-static void ThreadStart2_2(u32 id, TestControl2& test_control) {
- test_control.ExecuteThread(id);
- test_control.CallFiber2();
- test_control.Exit();
-}
-
/** This test checks for fiber thread exchange configuration and validates that fibers are
* that a fiber has been successfully transferred from one thread to another and that the TLS
* region of the thread is kept while changing fibers.
@@ -212,14 +174,19 @@ static void ThreadStart2_2(u32 id, TestControl2& test_control) {
TEST_CASE("Fibers::InterExchange", "[common]") {
TestControl2 test_control{};
test_control.thread_fibers.resize(2);
- test_control.fiber1 =
- std::make_shared<Fiber>(std::function<void(void*)>{WorkControl2_1}, &test_control);
- test_control.fiber2 =
- std::make_shared<Fiber>(std::function<void(void*)>{WorkControl2_2}, &test_control);
- test_control.fiber3 =
- std::make_shared<Fiber>(std::function<void(void*)>{WorkControl2_3}, &test_control);
- std::thread thread1(ThreadStart2_1, 0, std::ref(test_control));
- std::thread thread2(ThreadStart2_2, 1, std::ref(test_control));
+ test_control.fiber1 = std::make_shared<Fiber>([&test_control] { test_control.DoWork1(); });
+ test_control.fiber2 = std::make_shared<Fiber>([&test_control] { test_control.DoWork2(); });
+ test_control.fiber3 = std::make_shared<Fiber>([&test_control] { test_control.DoWork3(); });
+ std::thread thread1{[&test_control] {
+ test_control.ExecuteThread(0);
+ test_control.CallFiber1();
+ test_control.Exit();
+ }};
+ std::thread thread2{[&test_control] {
+ test_control.ExecuteThread(1);
+ test_control.CallFiber2();
+ test_control.Exit();
+ }};
thread1.join();
thread2.join();
REQUIRE(test_control.assert1);
@@ -270,16 +237,6 @@ public:
std::shared_ptr<Common::Fiber> fiber2;
};
-static void WorkControl3_1(void* control) {
- auto* test_control = static_cast<TestControl3*>(control);
- test_control->DoWork1();
-}
-
-static void WorkControl3_2(void* control) {
- auto* test_control = static_cast<TestControl3*>(control);
- test_control->DoWork2();
-}
-
void TestControl3::ExecuteThread(u32 id) {
thread_ids.Register(id);
auto thread_fiber = Fiber::ThreadToFiber();
@@ -291,12 +248,6 @@ void TestControl3::Exit() {
thread_fibers[id]->Exit();
}
-static void ThreadStart3(u32 id, TestControl3& test_control) {
- test_control.ExecuteThread(id);
- test_control.CallFiber1();
- test_control.Exit();
-}
-
/** This test checks for one two threads racing for starting the same fiber.
* It checks execution occurred in an ordered manner and by no time there were
* two contexts at the same time.
@@ -304,12 +255,15 @@ static void ThreadStart3(u32 id, TestControl3& test_control) {
TEST_CASE("Fibers::StartRace", "[common]") {
TestControl3 test_control{};
test_control.thread_fibers.resize(2);
- test_control.fiber1 =
- std::make_shared<Fiber>(std::function<void(void*)>{WorkControl3_1}, &test_control);
- test_control.fiber2 =
- std::make_shared<Fiber>(std::function<void(void*)>{WorkControl3_2}, &test_control);
- std::thread thread1(ThreadStart3, 0, std::ref(test_control));
- std::thread thread2(ThreadStart3, 1, std::ref(test_control));
+ test_control.fiber1 = std::make_shared<Fiber>([&test_control] { test_control.DoWork1(); });
+ test_control.fiber2 = std::make_shared<Fiber>([&test_control] { test_control.DoWork2(); });
+ const auto race_function{[&test_control](u32 id) {
+ test_control.ExecuteThread(id);
+ test_control.CallFiber1();
+ test_control.Exit();
+ }};
+ std::thread thread1([&] { race_function(0); });
+ std::thread thread2([&] { race_function(1); });
thread1.join();
thread2.join();
REQUIRE(test_control.value1 == 1);
@@ -319,12 +273,10 @@ TEST_CASE("Fibers::StartRace", "[common]") {
class TestControl4;
-static void WorkControl4(void* control);
-
class TestControl4 {
public:
TestControl4() {
- fiber1 = std::make_shared<Fiber>(std::function<void(void*)>{WorkControl4}, this);
+ fiber1 = std::make_shared<Fiber>([this] { DoWork(); });
goal_reached = false;
rewinded = false;
}
@@ -336,7 +288,7 @@ public:
}
void DoWork() {
- fiber1->SetRewindPoint(std::function<void(void*)>{WorkControl4}, this);
+ fiber1->SetRewindPoint([this] { DoWork(); });
if (rewinded) {
goal_reached = true;
Fiber::YieldTo(fiber1, *thread_fiber);
@@ -351,11 +303,6 @@ public:
bool rewinded;
};
-static void WorkControl4(void* control) {
- auto* test_control = static_cast<TestControl4*>(control);
- test_control->DoWork();
-}
-
TEST_CASE("Fibers::Rewind", "[common]") {
TestControl4 test_control{};
test_control.Execute();
diff --git a/src/tests/common/param_package.cpp b/src/tests/common/param_package.cpp
index e31ca3544..d036cc83a 100644
--- a/src/tests/common/param_package.cpp
+++ b/src/tests/common/param_package.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <catch2/catch.hpp>
#include <math.h>
diff --git a/src/tests/core/core_timing.cpp b/src/tests/core/core_timing.cpp
index 8358d36b5..7c432a63c 100644
--- a/src/tests/core/core_timing.cpp
+++ b/src/tests/core/core_timing.cpp
@@ -8,6 +8,7 @@
#include <chrono>
#include <cstdlib>
#include <memory>
+#include <optional>
#include <string>
#include "core/core.h"
@@ -23,13 +24,15 @@ std::bitset<CB_IDS.size()> callbacks_ran_flags;
u64 expected_callback = 0;
template <unsigned int IDX>
-void HostCallbackTemplate(std::uintptr_t user_data, std::chrono::nanoseconds ns_late) {
+std::optional<std::chrono::nanoseconds> HostCallbackTemplate(std::uintptr_t user_data, s64 time,
+ std::chrono::nanoseconds ns_late) {
static_assert(IDX < CB_IDS.size(), "IDX out of range");
callbacks_ran_flags.set(IDX);
REQUIRE(CB_IDS[IDX] == user_data);
REQUIRE(CB_IDS[IDX] == CB_IDS[calls_order[expected_callback]]);
delays[IDX] = ns_late.count();
++expected_callback;
+ return std::nullopt;
}
struct ScopeInit final {
diff --git a/src/tests/core/internal_network/network.cpp b/src/tests/core/internal_network/network.cpp
new file mode 100644
index 000000000..164b0ff24
--- /dev/null
+++ b/src/tests/core/internal_network/network.cpp
@@ -0,0 +1,27 @@
+// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <catch2/catch.hpp>
+
+#include "core/internal_network/network.h"
+#include "core/internal_network/sockets.h"
+
+TEST_CASE("Network::Errors", "[core]") {
+ Network::NetworkInstance network_instance; // initialize network
+
+ Network::Socket socks[2];
+ for (Network::Socket& sock : socks) {
+ REQUIRE(sock.Initialize(Network::Domain::INET, Network::Type::STREAM,
+ Network::Protocol::TCP) == Network::Errno::SUCCESS);
+ }
+
+ Network::SockAddrIn addr{
+ Network::Domain::INET,
+ {127, 0, 0, 1},
+ 1, // hopefully nobody running this test has something listening on port 1
+ };
+ REQUIRE(socks[0].Connect(addr) == Network::Errno::CONNREFUSED);
+
+ std::vector<u8> message{1, 2, 3, 4};
+ REQUIRE(socks[1].Recv(0, message).second == Network::Errno::NOTCONN);
+}
diff --git a/src/tests/core/network/network.cpp b/src/tests/core/network/network.cpp
deleted file mode 100644
index 1bbb8372f..000000000
--- a/src/tests/core/network/network.cpp
+++ /dev/null
@@ -1,27 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include <catch2/catch.hpp>
-
-#include "core/network/network.h"
-#include "core/network/sockets.h"
-
-TEST_CASE("Network::Errors", "[core]") {
- Network::NetworkInstance network_instance; // initialize network
-
- Network::Socket socks[2];
- for (Network::Socket& sock : socks) {
- REQUIRE(sock.Initialize(Network::Domain::INET, Network::Type::STREAM,
- Network::Protocol::TCP) == Network::Errno::SUCCESS);
- }
-
- Network::SockAddrIn addr{
- Network::Domain::INET,
- {127, 0, 0, 1},
- 1, // hopefully nobody running this test has something listening on port 1
- };
- REQUIRE(socks[0].Connect(addr) == Network::Errno::CONNREFUSED);
-
- std::vector<u8> message{1, 2, 3, 4};
- REQUIRE(socks[1].Recv(0, message).second == Network::Errno::NOTCONN);
-}
diff --git a/src/tests/tests.cpp b/src/tests/tests.cpp
index 275b430d9..3f905c05c 100644
--- a/src/tests/tests.cpp
+++ b/src/tests/tests.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#define CATCH_CONFIG_MAIN
#include <catch2/catch.hpp>
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 14de7bc89..5b3808351 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_subdirectory(host_shaders)
if(LIBVA_FOUND)
diff --git a/src/video_core/compatible_formats.cpp b/src/video_core/compatible_formats.cpp
index 014d880e2..4e75f33ca 100644
--- a/src/video_core/compatible_formats.cpp
+++ b/src/video_core/compatible_formats.cpp
@@ -131,9 +131,12 @@ constexpr std::array VIEW_CLASS_ASTC_8x8_RGBA{
// PixelFormat::ASTC_2D_10X5_SRGB
// Missing formats:
-// PixelFormat::ASTC_2D_10X6_UNORM
// PixelFormat::ASTC_2D_10X6_SRGB
+constexpr std::array VIEW_CLASS_ASTC_10x6_RGBA{
+ PixelFormat::ASTC_2D_10X6_UNORM,
+};
+
constexpr std::array VIEW_CLASS_ASTC_10x8_RGBA{
PixelFormat::ASTC_2D_10X8_UNORM,
PixelFormat::ASTC_2D_10X8_SRGB,
@@ -226,6 +229,7 @@ constexpr Table MakeViewTable() {
EnableRange(view, VIEW_CLASS_ASTC_6x6_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_8x5_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_8x8_RGBA);
+ EnableRange(view, VIEW_CLASS_ASTC_10x6_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x8_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_10x10_RGBA);
EnableRange(view, VIEW_CLASS_ASTC_12x12_RGBA);
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index b0ce9f000..d43f7175a 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -31,8 +31,7 @@ static void RunThread(std::stop_token stop_token, Core::System& system,
VideoCore::RasterizerInterface* const rasterizer = renderer.ReadRasterizer();
while (!stop_token.stop_requested()) {
- CommandDataContainer next;
- state.queue.Pop(next, stop_token);
+ CommandDataContainer next = state.queue.PopWait(stop_token);
if (stop_token.stop_requested()) {
break;
}
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index be0ac2214..2f8210cb9 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -10,7 +10,7 @@
#include <thread>
#include <variant>
-#include "common/bounded_threadsafe_queue.h"
+#include "common/threadsafe_queue.h"
#include "video_core/framebuffer_config.h"
namespace Tegra {
@@ -96,7 +96,7 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
- using CommandQueue = Common::MPSCQueue<CommandDataContainer>;
+ using CommandQueue = Common::MPSCQueue<CommandDataContainer, true>;
std::mutex write_lock;
CommandQueue queue;
u64 last_fence{};
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index 190fc6aea..2149ab93e 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
set(FIDELITYFX_INCLUDE_DIR ${CMAKE_SOURCE_DIR}/externals/FidelityFX-FSR/ffx-fsr)
set(GLSL_INCLUDES
diff --git a/src/video_core/host_shaders/StringShaderHeader.cmake b/src/video_core/host_shaders/StringShaderHeader.cmake
index 1b4bc6103..9f7525535 100644
--- a/src/video_core/host_shaders/StringShaderHeader.cmake
+++ b/src/video_core/host_shaders/StringShaderHeader.cmake
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
set(SOURCE_FILE ${CMAKE_ARGV3})
set(HEADER_FILE ${CMAKE_ARGV4})
set(INPUT_FILE ${CMAKE_ARGV5})
diff --git a/src/video_core/host_shaders/source_shader.h.in b/src/video_core/host_shaders/source_shader.h.in
index 929dec39b..f189ee06b 100644
--- a/src/video_core/host_shaders/source_shader.h.in
+++ b/src/video_core/host_shaders/source_shader.h.in
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: 2020 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
#pragma once
#include <string_view>
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
index 924c03060..3dc9c0df5 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp16.frag
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
#version 460
#extension GL_GOOGLE_include_directive : enable
diff --git a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
index a594b83ca..77ed07552 100644
--- a/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
+++ b/src/video_core/host_shaders/vulkan_present_scaleforce_fp32.frag
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
#version 460
#extension GL_GOOGLE_include_directive : enable
diff --git a/src/video_core/renderer_base.cpp b/src/video_core/renderer_base.cpp
index 9756a81d6..45791aa75 100644
--- a/src/video_core/renderer_base.cpp
+++ b/src/video_core/renderer_base.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/logging/log.h"
#include "core/frontend/emu_window.h"
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 30d19b178..8d20cbece 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 159b71161..a0d048b0b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <array>
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index c79461d59..31a16fcba 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
index f6839a657..3a664fdec 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.cpp
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <string_view>
#include <glad/glad.h>
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 84e07f8bd..bc05ba4bd 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 07d4b7cf0..1ad56d9e7 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -299,7 +299,7 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
state.has_loaded = true;
lock.unlock();
- workers->WaitForRequests();
+ workers->WaitForRequests(stop_loading);
if (!use_asynchronous_shaders) {
workers.reset();
}
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 129966e72..a0d9d10ef 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <string_view>
#include <vector>
@@ -18,6 +17,7 @@ static OGLProgram LinkSeparableProgram(GLuint shader) {
glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE);
glAttachShader(program.handle, shader);
glLinkProgram(program.handle);
+ glDetachShader(program.handle, shader);
if (!Settings::values.renderer_debug) {
return program;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_util.h b/src/video_core/renderer_opengl/gl_shader_util.h
index a64ef37dc..43ebcdeba 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.h
+++ b/src/video_core/renderer_opengl/gl_shader_util.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 644b60d73..9a72d0d6d 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -98,6 +98,7 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> FORMAT_TAB
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
+ {GL_COMPRESSED_RGBA_ASTC_10x6_KHR}, // ASTC_2D_10X6_UNORM
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 9a9243544..01028cee0 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <cstddef>
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index ae9558a33..1a32e739d 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp
index 5d35366f7..3f2b139e0 100644
--- a/src/video_core/renderer_vulkan/blit_image.cpp
+++ b/src/video_core/renderer_vulkan/blit_image.cpp
@@ -349,7 +349,7 @@ VkExtent2D GetConversionExtent(const ImageView& src_image_view) {
}
} // Anonymous namespace
-BlitImageHelper::BlitImageHelper(const Device& device_, VKScheduler& scheduler_,
+BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_,
StateTracker& state_tracker_, DescriptorPool& descriptor_pool)
: device{device_}, scheduler{scheduler_}, state_tracker{state_tracker_},
one_texture_set_layout(device.GetLogical().CreateDescriptorSetLayout(
diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h
index 21e9d7d69..5df679fb4 100644
--- a/src/video_core/renderer_vulkan/blit_image.h
+++ b/src/video_core/renderer_vulkan/blit_image.h
@@ -16,7 +16,7 @@ class Device;
class Framebuffer;
class ImageView;
class StateTracker;
-class VKScheduler;
+class Scheduler;
struct BlitImagePipelineKey {
constexpr auto operator<=>(const BlitImagePipelineKey&) const noexcept = default;
@@ -27,7 +27,7 @@ struct BlitImagePipelineKey {
class BlitImageHelper {
public:
- explicit BlitImageHelper(const Device& device, VKScheduler& scheduler,
+ explicit BlitImageHelper(const Device& device, Scheduler& scheduler,
StateTracker& state_tracker, DescriptorPool& descriptor_pool);
~BlitImageHelper();
@@ -82,7 +82,7 @@ private:
vk::ShaderModule& module);
const Device& device;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
StateTracker& state_tracker;
vk::DescriptorSetLayout one_texture_set_layout;
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 193cbe15e..7d1431b6d 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -195,6 +195,7 @@ struct FormatTuple {
{VK_FORMAT_ASTC_10x8_SRGB_BLOCK}, // ASTC_2D_10X8_SRGB
{VK_FORMAT_ASTC_6x6_UNORM_BLOCK}, // ASTC_2D_6X6_UNORM
{VK_FORMAT_ASTC_6x6_SRGB_BLOCK}, // ASTC_2D_6X6_SRGB
+ {VK_FORMAT_ASTC_10x6_UNORM_BLOCK}, // ASTC_2D_10X6_UNORM
{VK_FORMAT_ASTC_10x10_UNORM_BLOCK}, // ASTC_2D_10X10_UNORM
{VK_FORMAT_ASTC_10x10_SRGB_BLOCK}, // ASTC_2D_10X10_SRGB
{VK_FORMAT_ASTC_12x12_UNORM_BLOCK}, // ASTC_2D_12X12_UNORM
@@ -316,195 +317,204 @@ VkPrimitiveTopology PrimitiveTopology([[maybe_unused]] const Device& device,
}
}
-VkFormat VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size) {
- switch (type) {
- case Maxwell::VertexAttribute::Type::UnsignedNorm:
- switch (size) {
- case Maxwell::VertexAttribute::Size::Size_8:
- return VK_FORMAT_R8_UNORM;
- case Maxwell::VertexAttribute::Size::Size_8_8:
- return VK_FORMAT_R8G8_UNORM;
- case Maxwell::VertexAttribute::Size::Size_8_8_8:
- return VK_FORMAT_R8G8B8_UNORM;
- case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
- return VK_FORMAT_R8G8B8A8_UNORM;
- case Maxwell::VertexAttribute::Size::Size_16:
- return VK_FORMAT_R16_UNORM;
- case Maxwell::VertexAttribute::Size::Size_16_16:
- return VK_FORMAT_R16G16_UNORM;
- case Maxwell::VertexAttribute::Size::Size_16_16_16:
- return VK_FORMAT_R16G16B16_UNORM;
- case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
- return VK_FORMAT_R16G16B16A16_UNORM;
- case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
- return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
- default:
+VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type,
+ Maxwell::VertexAttribute::Size size) {
+ const VkFormat format{([&]() {
+ switch (type) {
+ case Maxwell::VertexAttribute::Type::UnsignedNorm:
+ switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ return VK_FORMAT_R8_UNORM;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
+ return VK_FORMAT_R8G8_UNORM;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ return VK_FORMAT_R8G8B8_UNORM;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return VK_FORMAT_R8G8B8A8_UNORM;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return VK_FORMAT_R16_UNORM;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return VK_FORMAT_R16G16_UNORM;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return VK_FORMAT_R16G16B16_UNORM;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return VK_FORMAT_R16G16B16A16_UNORM;
+ case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+ return VK_FORMAT_A2B10G10R10_UNORM_PACK32;
+ default:
+ break;
+ }
break;
- }
- break;
- case Maxwell::VertexAttribute::Type::SignedNorm:
- switch (size) {
- case Maxwell::VertexAttribute::Size::Size_8:
- return VK_FORMAT_R8_SNORM;
- case Maxwell::VertexAttribute::Size::Size_8_8:
- return VK_FORMAT_R8G8_SNORM;
- case Maxwell::VertexAttribute::Size::Size_8_8_8:
- return VK_FORMAT_R8G8B8_SNORM;
- case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
- return VK_FORMAT_R8G8B8A8_SNORM;
- case Maxwell::VertexAttribute::Size::Size_16:
- return VK_FORMAT_R16_SNORM;
- case Maxwell::VertexAttribute::Size::Size_16_16:
- return VK_FORMAT_R16G16_SNORM;
- case Maxwell::VertexAttribute::Size::Size_16_16_16:
- return VK_FORMAT_R16G16B16_SNORM;
- case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
- return VK_FORMAT_R16G16B16A16_SNORM;
- case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
- return VK_FORMAT_A2B10G10R10_SNORM_PACK32;
- default:
+ case Maxwell::VertexAttribute::Type::SignedNorm:
+ switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ return VK_FORMAT_R8_SNORM;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
+ return VK_FORMAT_R8G8_SNORM;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ return VK_FORMAT_R8G8B8_SNORM;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return VK_FORMAT_R8G8B8A8_SNORM;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return VK_FORMAT_R16_SNORM;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return VK_FORMAT_R16G16_SNORM;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return VK_FORMAT_R16G16B16_SNORM;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return VK_FORMAT_R16G16B16A16_SNORM;
+ case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+ return VK_FORMAT_A2B10G10R10_SNORM_PACK32;
+ default:
+ break;
+ }
break;
- }
- break;
- case Maxwell::VertexAttribute::Type::UnsignedScaled:
- switch (size) {
- case Maxwell::VertexAttribute::Size::Size_8:
- return VK_FORMAT_R8_USCALED;
- case Maxwell::VertexAttribute::Size::Size_8_8:
- return VK_FORMAT_R8G8_USCALED;
- case Maxwell::VertexAttribute::Size::Size_8_8_8:
- return VK_FORMAT_R8G8B8_USCALED;
- case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
- return VK_FORMAT_R8G8B8A8_USCALED;
- case Maxwell::VertexAttribute::Size::Size_16:
- return VK_FORMAT_R16_USCALED;
- case Maxwell::VertexAttribute::Size::Size_16_16:
- return VK_FORMAT_R16G16_USCALED;
- case Maxwell::VertexAttribute::Size::Size_16_16_16:
- return VK_FORMAT_R16G16B16_USCALED;
- case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
- return VK_FORMAT_R16G16B16A16_USCALED;
- case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
- return VK_FORMAT_A2B10G10R10_USCALED_PACK32;
- default:
+ case Maxwell::VertexAttribute::Type::UnsignedScaled:
+ switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ return VK_FORMAT_R8_USCALED;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
+ return VK_FORMAT_R8G8_USCALED;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ return VK_FORMAT_R8G8B8_USCALED;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return VK_FORMAT_R8G8B8A8_USCALED;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return VK_FORMAT_R16_USCALED;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return VK_FORMAT_R16G16_USCALED;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return VK_FORMAT_R16G16B16_USCALED;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return VK_FORMAT_R16G16B16A16_USCALED;
+ case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+ return VK_FORMAT_A2B10G10R10_USCALED_PACK32;
+ default:
+ break;
+ }
break;
- }
- break;
- case Maxwell::VertexAttribute::Type::SignedScaled:
- switch (size) {
- case Maxwell::VertexAttribute::Size::Size_8:
- return VK_FORMAT_R8_SSCALED;
- case Maxwell::VertexAttribute::Size::Size_8_8:
- return VK_FORMAT_R8G8_SSCALED;
- case Maxwell::VertexAttribute::Size::Size_8_8_8:
- return VK_FORMAT_R8G8B8_SSCALED;
- case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
- return VK_FORMAT_R8G8B8A8_SSCALED;
- case Maxwell::VertexAttribute::Size::Size_16:
- return VK_FORMAT_R16_SSCALED;
- case Maxwell::VertexAttribute::Size::Size_16_16:
- return VK_FORMAT_R16G16_SSCALED;
- case Maxwell::VertexAttribute::Size::Size_16_16_16:
- return VK_FORMAT_R16G16B16_SSCALED;
- case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
- return VK_FORMAT_R16G16B16A16_SSCALED;
- case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
- return VK_FORMAT_A2B10G10R10_SSCALED_PACK32;
- default:
+ case Maxwell::VertexAttribute::Type::SignedScaled:
+ switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ return VK_FORMAT_R8_SSCALED;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
+ return VK_FORMAT_R8G8_SSCALED;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ return VK_FORMAT_R8G8B8_SSCALED;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return VK_FORMAT_R8G8B8A8_SSCALED;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return VK_FORMAT_R16_SSCALED;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return VK_FORMAT_R16G16_SSCALED;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return VK_FORMAT_R16G16B16_SSCALED;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return VK_FORMAT_R16G16B16A16_SSCALED;
+ case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+ return VK_FORMAT_A2B10G10R10_SSCALED_PACK32;
+ default:
+ break;
+ }
break;
- }
- break;
- case Maxwell::VertexAttribute::Type::UnsignedInt:
- switch (size) {
- case Maxwell::VertexAttribute::Size::Size_8:
- return VK_FORMAT_R8_UINT;
- case Maxwell::VertexAttribute::Size::Size_8_8:
- return VK_FORMAT_R8G8_UINT;
- case Maxwell::VertexAttribute::Size::Size_8_8_8:
- return VK_FORMAT_R8G8B8_UINT;
- case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
- return VK_FORMAT_R8G8B8A8_UINT;
- case Maxwell::VertexAttribute::Size::Size_16:
- return VK_FORMAT_R16_UINT;
- case Maxwell::VertexAttribute::Size::Size_16_16:
- return VK_FORMAT_R16G16_UINT;
- case Maxwell::VertexAttribute::Size::Size_16_16_16:
- return VK_FORMAT_R16G16B16_UINT;
- case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
- return VK_FORMAT_R16G16B16A16_UINT;
- case Maxwell::VertexAttribute::Size::Size_32:
- return VK_FORMAT_R32_UINT;
- case Maxwell::VertexAttribute::Size::Size_32_32:
- return VK_FORMAT_R32G32_UINT;
- case Maxwell::VertexAttribute::Size::Size_32_32_32:
- return VK_FORMAT_R32G32B32_UINT;
- case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
- return VK_FORMAT_R32G32B32A32_UINT;
- case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
- return VK_FORMAT_A2B10G10R10_UINT_PACK32;
- default:
+ case Maxwell::VertexAttribute::Type::UnsignedInt:
+ switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ return VK_FORMAT_R8_UINT;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
+ return VK_FORMAT_R8G8_UINT;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ return VK_FORMAT_R8G8B8_UINT;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return VK_FORMAT_R8G8B8A8_UINT;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return VK_FORMAT_R16_UINT;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return VK_FORMAT_R16G16_UINT;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return VK_FORMAT_R16G16B16_UINT;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return VK_FORMAT_R16G16B16A16_UINT;
+ case Maxwell::VertexAttribute::Size::Size_32:
+ return VK_FORMAT_R32_UINT;
+ case Maxwell::VertexAttribute::Size::Size_32_32:
+ return VK_FORMAT_R32G32_UINT;
+ case Maxwell::VertexAttribute::Size::Size_32_32_32:
+ return VK_FORMAT_R32G32B32_UINT;
+ case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+ return VK_FORMAT_R32G32B32A32_UINT;
+ case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+ return VK_FORMAT_A2B10G10R10_UINT_PACK32;
+ default:
+ break;
+ }
break;
- }
- break;
- case Maxwell::VertexAttribute::Type::SignedInt:
- switch (size) {
- case Maxwell::VertexAttribute::Size::Size_8:
- return VK_FORMAT_R8_SINT;
- case Maxwell::VertexAttribute::Size::Size_8_8:
- return VK_FORMAT_R8G8_SINT;
- case Maxwell::VertexAttribute::Size::Size_8_8_8:
- return VK_FORMAT_R8G8B8_SINT;
- case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
- return VK_FORMAT_R8G8B8A8_SINT;
- case Maxwell::VertexAttribute::Size::Size_16:
- return VK_FORMAT_R16_SINT;
- case Maxwell::VertexAttribute::Size::Size_16_16:
- return VK_FORMAT_R16G16_SINT;
- case Maxwell::VertexAttribute::Size::Size_16_16_16:
- return VK_FORMAT_R16G16B16_SINT;
- case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
- return VK_FORMAT_R16G16B16A16_SINT;
- case Maxwell::VertexAttribute::Size::Size_32:
- return VK_FORMAT_R32_SINT;
- case Maxwell::VertexAttribute::Size::Size_32_32:
- return VK_FORMAT_R32G32_SINT;
- case Maxwell::VertexAttribute::Size::Size_32_32_32:
- return VK_FORMAT_R32G32B32_SINT;
- case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
- return VK_FORMAT_R32G32B32A32_SINT;
- case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
- return VK_FORMAT_A2B10G10R10_SINT_PACK32;
- default:
+ case Maxwell::VertexAttribute::Type::SignedInt:
+ switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_8:
+ return VK_FORMAT_R8_SINT;
+ case Maxwell::VertexAttribute::Size::Size_8_8:
+ return VK_FORMAT_R8G8_SINT;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8:
+ return VK_FORMAT_R8G8B8_SINT;
+ case Maxwell::VertexAttribute::Size::Size_8_8_8_8:
+ return VK_FORMAT_R8G8B8A8_SINT;
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return VK_FORMAT_R16_SINT;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return VK_FORMAT_R16G16_SINT;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return VK_FORMAT_R16G16B16_SINT;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return VK_FORMAT_R16G16B16A16_SINT;
+ case Maxwell::VertexAttribute::Size::Size_32:
+ return VK_FORMAT_R32_SINT;
+ case Maxwell::VertexAttribute::Size::Size_32_32:
+ return VK_FORMAT_R32G32_SINT;
+ case Maxwell::VertexAttribute::Size::Size_32_32_32:
+ return VK_FORMAT_R32G32B32_SINT;
+ case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+ return VK_FORMAT_R32G32B32A32_SINT;
+ case Maxwell::VertexAttribute::Size::Size_10_10_10_2:
+ return VK_FORMAT_A2B10G10R10_SINT_PACK32;
+ default:
+ break;
+ }
break;
- }
- break;
- case Maxwell::VertexAttribute::Type::Float:
- switch (size) {
- case Maxwell::VertexAttribute::Size::Size_16:
- return VK_FORMAT_R16_SFLOAT;
- case Maxwell::VertexAttribute::Size::Size_16_16:
- return VK_FORMAT_R16G16_SFLOAT;
- case Maxwell::VertexAttribute::Size::Size_16_16_16:
- return VK_FORMAT_R16G16B16_SFLOAT;
- case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
- return VK_FORMAT_R16G16B16A16_SFLOAT;
- case Maxwell::VertexAttribute::Size::Size_32:
- return VK_FORMAT_R32_SFLOAT;
- case Maxwell::VertexAttribute::Size::Size_32_32:
- return VK_FORMAT_R32G32_SFLOAT;
- case Maxwell::VertexAttribute::Size::Size_32_32_32:
- return VK_FORMAT_R32G32B32_SFLOAT;
- case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
- return VK_FORMAT_R32G32B32A32_SFLOAT;
- case Maxwell::VertexAttribute::Size::Size_11_11_10:
- return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
- default:
+ case Maxwell::VertexAttribute::Type::Float:
+ switch (size) {
+ case Maxwell::VertexAttribute::Size::Size_16:
+ return VK_FORMAT_R16_SFLOAT;
+ case Maxwell::VertexAttribute::Size::Size_16_16:
+ return VK_FORMAT_R16G16_SFLOAT;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16:
+ return VK_FORMAT_R16G16B16_SFLOAT;
+ case Maxwell::VertexAttribute::Size::Size_16_16_16_16:
+ return VK_FORMAT_R16G16B16A16_SFLOAT;
+ case Maxwell::VertexAttribute::Size::Size_32:
+ return VK_FORMAT_R32_SFLOAT;
+ case Maxwell::VertexAttribute::Size::Size_32_32:
+ return VK_FORMAT_R32G32_SFLOAT;
+ case Maxwell::VertexAttribute::Size::Size_32_32_32:
+ return VK_FORMAT_R32G32B32_SFLOAT;
+ case Maxwell::VertexAttribute::Size::Size_32_32_32_32:
+ return VK_FORMAT_R32G32B32A32_SFLOAT;
+ case Maxwell::VertexAttribute::Size::Size_11_11_10:
+ return VK_FORMAT_B10G11R11_UFLOAT_PACK32;
+ default:
+ break;
+ }
break;
}
- break;
+ return VK_FORMAT_UNDEFINED;
+ })()};
+
+ if (format == VK_FORMAT_UNDEFINED) {
+ UNIMPLEMENTED_MSG("Unimplemented vertex format of type={} and size={}", type, size);
}
- UNIMPLEMENTED_MSG("Unimplemented vertex format of type={} and size={}", type, size);
- return {};
+
+ return device.GetSupportedFormat(format, VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT,
+ FormatType::Buffer);
}
VkCompareOp ComparisonOp(Maxwell::ComparisonOp comparison) {
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.h b/src/video_core/renderer_vulkan/maxwell_to_vk.h
index 9edd6af6a..356d46292 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.h
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.h
@@ -48,7 +48,8 @@ VkShaderStageFlagBits ShaderStage(Shader::Stage stage);
VkPrimitiveTopology PrimitiveTopology(const Device& device, Maxwell::PrimitiveTopology topology);
-VkFormat VertexFormat(Maxwell::VertexAttribute::Type type, Maxwell::VertexAttribute::Size size);
+VkFormat VertexFormat(const Device& device, Maxwell::VertexAttribute::Type type,
+ Maxwell::VertexAttribute::Size size);
VkCompareOp ComparisonOp(Maxwell::ComparisonOp comparison);
diff --git a/src/video_core/renderer_vulkan/pipeline_helper.h b/src/video_core/renderer_vulkan/pipeline_helper.h
index 9d676612c..b24f3424a 100644
--- a/src/video_core/renderer_vulkan/pipeline_helper.h
+++ b/src/video_core/renderer_vulkan/pipeline_helper.h
@@ -168,7 +168,7 @@ private:
};
inline void PushImageDescriptors(TextureCache& texture_cache,
- VKUpdateDescriptorQueue& update_descriptor_queue,
+ UpdateDescriptorQueue& update_descriptor_queue,
const Shader::Info& info, RescalingPushConstant& rescaling,
const VkSampler*& samplers,
const VideoCommon::ImageViewInOut*& views) {
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h
index 8a8cb347c..e7bfecb20 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.h
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.h
@@ -65,14 +65,14 @@ private:
vk::DebugUtilsMessenger debug_callback;
vk::SurfaceKHR surface;
- VKScreenInfo screen_info;
+ ScreenInfo screen_info;
Device device;
MemoryAllocator memory_allocator;
StateTracker state_tracker;
- VKScheduler scheduler;
- VKSwapchain swapchain;
- VKBlitScreen blit_screen;
+ Scheduler scheduler;
+ Swapchain swapchain;
+ BlitScreen blit_screen;
RasterizerVulkan rasterizer;
};
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.cpp b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
index 289bfd7b6..27e6ebf94 100644
--- a/src/video_core/renderer_vulkan/vk_blit_screen.cpp
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.cpp
@@ -108,7 +108,7 @@ VkFormat GetFormat(const Tegra::FramebufferConfig& framebuffer) {
} // Anonymous namespace
-struct VKBlitScreen::BufferData {
+struct BlitScreen::BufferData {
struct {
std::array<f32, 4 * 4> modelview_matrix;
} uniform;
@@ -118,10 +118,9 @@ struct VKBlitScreen::BufferData {
// Unaligned image data goes here
};
-VKBlitScreen::VKBlitScreen(Core::Memory::Memory& cpu_memory_,
- Core::Frontend::EmuWindow& render_window_, const Device& device_,
- MemoryAllocator& memory_allocator_, VKSwapchain& swapchain_,
- VKScheduler& scheduler_, const VKScreenInfo& screen_info_)
+BlitScreen::BlitScreen(Core::Memory::Memory& cpu_memory_, Core::Frontend::EmuWindow& render_window_,
+ const Device& device_, MemoryAllocator& memory_allocator_,
+ Swapchain& swapchain_, Scheduler& scheduler_, const ScreenInfo& screen_info_)
: cpu_memory{cpu_memory_}, render_window{render_window_}, device{device_},
memory_allocator{memory_allocator_}, swapchain{swapchain_}, scheduler{scheduler_},
image_count{swapchain.GetImageCount()}, screen_info{screen_info_} {
@@ -131,16 +130,16 @@ VKBlitScreen::VKBlitScreen(Core::Memory::Memory& cpu_memory_,
CreateDynamicResources();
}
-VKBlitScreen::~VKBlitScreen() = default;
+BlitScreen::~BlitScreen() = default;
-void VKBlitScreen::Recreate() {
+void BlitScreen::Recreate() {
CreateDynamicResources();
}
-VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
- const VkFramebuffer& host_framebuffer,
- const Layout::FramebufferLayout layout, VkExtent2D render_area,
- bool use_accelerated) {
+VkSemaphore BlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
+ const VkFramebuffer& host_framebuffer,
+ const Layout::FramebufferLayout layout, VkExtent2D render_area,
+ bool use_accelerated) {
RefreshResources(framebuffer);
// Finish any pending renderpass
@@ -170,11 +169,12 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
// TODO(Rodrigo): Read this from HLE
constexpr u32 block_height_log2 = 4;
const u32 bytes_per_pixel = GetBytesPerPixel(framebuffer);
- const u64 size_bytes{Tegra::Texture::CalculateSize(true, bytes_per_pixel,
+ const u64 linear_size{GetSizeInBytes(framebuffer)};
+ const u64 tiled_size{Tegra::Texture::CalculateSize(true, bytes_per_pixel,
framebuffer.stride, framebuffer.height,
1, block_height_log2, 0)};
Tegra::Texture::UnswizzleTexture(
- mapped_span.subspan(image_offset, size_bytes), std::span(host_ptr, size_bytes),
+ mapped_span.subspan(image_offset, linear_size), std::span(host_ptr, tiled_size),
bytes_per_pixel, framebuffer.width, framebuffer.height, 1, block_height_log2, 0);
const VkBufferImageCopy copy{
@@ -419,20 +419,20 @@ VkSemaphore VKBlitScreen::Draw(const Tegra::FramebufferConfig& framebuffer,
return *semaphores[image_index];
}
-VkSemaphore VKBlitScreen::DrawToSwapchain(const Tegra::FramebufferConfig& framebuffer,
- bool use_accelerated) {
+VkSemaphore BlitScreen::DrawToSwapchain(const Tegra::FramebufferConfig& framebuffer,
+ bool use_accelerated) {
const std::size_t image_index = swapchain.GetImageIndex();
const VkExtent2D render_area = swapchain.GetSize();
const Layout::FramebufferLayout layout = render_window.GetFramebufferLayout();
return Draw(framebuffer, *framebuffers[image_index], layout, render_area, use_accelerated);
}
-vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) {
+vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent) {
return CreateFramebuffer(image_view, extent, renderpass);
}
-vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
- vk::RenderPass& rd) {
+vk::Framebuffer BlitScreen::CreateFramebuffer(const VkImageView& image_view, VkExtent2D extent,
+ vk::RenderPass& rd) {
return device.GetLogical().CreateFramebuffer(VkFramebufferCreateInfo{
.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO,
.pNext = nullptr,
@@ -446,7 +446,7 @@ vk::Framebuffer VKBlitScreen::CreateFramebuffer(const VkImageView& image_view, V
});
}
-void VKBlitScreen::CreateStaticResources() {
+void BlitScreen::CreateStaticResources() {
CreateShaders();
CreateSemaphores();
CreateDescriptorPool();
@@ -456,7 +456,7 @@ void VKBlitScreen::CreateStaticResources() {
CreateSampler();
}
-void VKBlitScreen::CreateDynamicResources() {
+void BlitScreen::CreateDynamicResources() {
CreateRenderPass();
CreateFramebuffers();
CreateGraphicsPipeline();
@@ -466,7 +466,7 @@ void VKBlitScreen::CreateDynamicResources() {
}
}
-void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
+void BlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer) {
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
if (!fsr) {
CreateFSR();
@@ -486,7 +486,7 @@ void VKBlitScreen::RefreshResources(const Tegra::FramebufferConfig& framebuffer)
CreateRawImages(framebuffer);
}
-void VKBlitScreen::CreateShaders() {
+void BlitScreen::CreateShaders() {
vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
fxaa_vertex_shader = BuildShader(device, FXAA_VERT_SPV);
fxaa_fragment_shader = BuildShader(device, FXAA_FRAG_SPV);
@@ -500,12 +500,12 @@ void VKBlitScreen::CreateShaders() {
}
}
-void VKBlitScreen::CreateSemaphores() {
+void BlitScreen::CreateSemaphores() {
semaphores.resize(image_count);
std::ranges::generate(semaphores, [this] { return device.GetLogical().CreateSemaphore(); });
}
-void VKBlitScreen::CreateDescriptorPool() {
+void BlitScreen::CreateDescriptorPool() {
const std::array<VkDescriptorPoolSize, 2> pool_sizes{{
{
.type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
@@ -545,11 +545,11 @@ void VKBlitScreen::CreateDescriptorPool() {
aa_descriptor_pool = device.GetLogical().CreateDescriptorPool(ci_aa);
}
-void VKBlitScreen::CreateRenderPass() {
+void BlitScreen::CreateRenderPass() {
renderpass = CreateRenderPassImpl(swapchain.GetImageViewFormat());
}
-vk::RenderPass VKBlitScreen::CreateRenderPassImpl(VkFormat format, bool is_present) {
+vk::RenderPass BlitScreen::CreateRenderPassImpl(VkFormat format, bool is_present) {
const VkAttachmentDescription color_attachment{
.flags = 0,
.format = format,
@@ -605,7 +605,7 @@ vk::RenderPass VKBlitScreen::CreateRenderPassImpl(VkFormat format, bool is_prese
return device.GetLogical().CreateRenderPass(renderpass_ci);
}
-void VKBlitScreen::CreateDescriptorSetLayout() {
+void BlitScreen::CreateDescriptorSetLayout() {
const std::array<VkDescriptorSetLayoutBinding, 2> layout_bindings{{
{
.binding = 0,
@@ -660,7 +660,7 @@ void VKBlitScreen::CreateDescriptorSetLayout() {
aa_descriptor_set_layout = device.GetLogical().CreateDescriptorSetLayout(ci_aa);
}
-void VKBlitScreen::CreateDescriptorSets() {
+void BlitScreen::CreateDescriptorSets() {
const std::vector layouts(image_count, *descriptor_set_layout);
const std::vector layouts_aa(image_count, *aa_descriptor_set_layout);
@@ -684,7 +684,7 @@ void VKBlitScreen::CreateDescriptorSets() {
aa_descriptor_sets = aa_descriptor_pool.Allocate(ai_aa);
}
-void VKBlitScreen::CreatePipelineLayout() {
+void BlitScreen::CreatePipelineLayout() {
const VkPipelineLayoutCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
.pNext = nullptr,
@@ -707,7 +707,7 @@ void VKBlitScreen::CreatePipelineLayout() {
aa_pipeline_layout = device.GetLogical().CreatePipelineLayout(ci_aa);
}
-void VKBlitScreen::CreateGraphicsPipeline() {
+void BlitScreen::CreateGraphicsPipeline() {
const std::array<VkPipelineShaderStageCreateInfo, 2> bilinear_shader_stages{{
{
.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
@@ -980,7 +980,7 @@ void VKBlitScreen::CreateGraphicsPipeline() {
scaleforce_pipeline = device.GetLogical().CreateGraphicsPipeline(scaleforce_pipeline_ci);
}
-void VKBlitScreen::CreateSampler() {
+void BlitScreen::CreateSampler() {
const VkSamplerCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO,
.pNext = nullptr,
@@ -1027,7 +1027,7 @@ void VKBlitScreen::CreateSampler() {
nn_sampler = device.GetLogical().CreateSampler(ci_nn);
}
-void VKBlitScreen::CreateFramebuffers() {
+void BlitScreen::CreateFramebuffers() {
const VkExtent2D size{swapchain.GetSize()};
framebuffers.resize(image_count);
@@ -1037,7 +1037,7 @@ void VKBlitScreen::CreateFramebuffers() {
}
}
-void VKBlitScreen::ReleaseRawImages() {
+void BlitScreen::ReleaseRawImages() {
for (const u64 tick : resource_ticks) {
scheduler.Wait(tick);
}
@@ -1052,7 +1052,7 @@ void VKBlitScreen::ReleaseRawImages() {
buffer_commit = MemoryCommit{};
}
-void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
+void BlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuffer) {
const VkBufferCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
.pNext = nullptr,
@@ -1069,7 +1069,7 @@ void VKBlitScreen::CreateStagingBuffer(const Tegra::FramebufferConfig& framebuff
buffer_commit = memory_allocator.Commit(buffer, MemoryUsage::Upload);
}
-void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
+void BlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer) {
raw_images.resize(image_count);
raw_image_views.resize(image_count);
raw_buffer_commits.resize(image_count);
@@ -1294,8 +1294,8 @@ void VKBlitScreen::CreateRawImages(const Tegra::FramebufferConfig& framebuffer)
aa_pipeline = device.GetLogical().CreateGraphicsPipeline(fxaa_pipeline_ci);
}
-void VKBlitScreen::UpdateAADescriptorSet(std::size_t image_index, VkImageView image_view,
- bool nn) const {
+void BlitScreen::UpdateAADescriptorSet(std::size_t image_index, VkImageView image_view,
+ bool nn) const {
const VkDescriptorImageInfo image_info{
.sampler = nn ? *nn_sampler : *sampler,
.imageView = image_view,
@@ -1331,8 +1331,8 @@ void VKBlitScreen::UpdateAADescriptorSet(std::size_t image_index, VkImageView im
device.GetLogical().UpdateDescriptorSets(std::array{sampler_write, sampler_write_2}, {});
}
-void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view,
- bool nn) const {
+void BlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView image_view,
+ bool nn) const {
const VkDescriptorBufferInfo buffer_info{
.buffer = *buffer,
.offset = offsetof(BufferData, uniform),
@@ -1374,13 +1374,13 @@ void VKBlitScreen::UpdateDescriptorSet(std::size_t image_index, VkImageView imag
device.GetLogical().UpdateDescriptorSets(std::array{ubo_write, sampler_write}, {});
}
-void VKBlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const {
+void BlitScreen::SetUniformData(BufferData& data, const Layout::FramebufferLayout layout) const {
data.uniform.modelview_matrix =
MakeOrthographicMatrix(static_cast<f32>(layout.width), static_cast<f32>(layout.height));
}
-void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
- const Layout::FramebufferLayout layout) const {
+void BlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfig& framebuffer,
+ const Layout::FramebufferLayout layout) const {
const auto& framebuffer_transform_flags = framebuffer.transform_flags;
const auto& framebuffer_crop_rect = framebuffer.crop_rect;
@@ -1432,7 +1432,7 @@ void VKBlitScreen::SetVertexData(BufferData& data, const Tegra::FramebufferConfi
data.vertices[3] = ScreenRectVertex(x + w, y + h, texcoords.bottom * scale_u, right * scale_v);
}
-void VKBlitScreen::CreateFSR() {
+void BlitScreen::CreateFSR() {
const auto& layout = render_window.GetFramebufferLayout();
const VkExtent2D fsr_size{
.width = layout.screen.GetWidth(),
@@ -1441,12 +1441,12 @@ void VKBlitScreen::CreateFSR() {
fsr = std::make_unique<FSR>(device, memory_allocator, image_count, fsr_size);
}
-u64 VKBlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
+u64 BlitScreen::CalculateBufferSize(const Tegra::FramebufferConfig& framebuffer) const {
return sizeof(BufferData) + GetSizeInBytes(framebuffer) * image_count;
}
-u64 VKBlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
- std::size_t image_index) const {
+u64 BlitScreen::GetRawImageOffset(const Tegra::FramebufferConfig& framebuffer,
+ std::size_t image_index) const {
constexpr auto first_image_offset = static_cast<u64>(sizeof(BufferData));
return first_image_offset + GetSizeInBytes(framebuffer) * image_index;
}
diff --git a/src/video_core/renderer_vulkan/vk_blit_screen.h b/src/video_core/renderer_vulkan/vk_blit_screen.h
index 1b4260f36..b8c67bef0 100644
--- a/src/video_core/renderer_vulkan/vk_blit_screen.h
+++ b/src/video_core/renderer_vulkan/vk_blit_screen.h
@@ -35,23 +35,22 @@ struct ScreenInfo;
class Device;
class FSR;
class RasterizerVulkan;
-class VKScheduler;
-class VKSwapchain;
+class Scheduler;
+class Swapchain;
-struct VKScreenInfo {
+struct ScreenInfo {
VkImageView image_view{};
u32 width{};
u32 height{};
bool is_srgb{};
};
-class VKBlitScreen {
+class BlitScreen {
public:
- explicit VKBlitScreen(Core::Memory::Memory& cpu_memory,
- Core::Frontend::EmuWindow& render_window, const Device& device,
- MemoryAllocator& memory_manager, VKSwapchain& swapchain,
- VKScheduler& scheduler, const VKScreenInfo& screen_info);
- ~VKBlitScreen();
+ explicit BlitScreen(Core::Memory::Memory& cpu_memory, Core::Frontend::EmuWindow& render_window,
+ const Device& device, MemoryAllocator& memory_manager, Swapchain& swapchain,
+ Scheduler& scheduler, const ScreenInfo& screen_info);
+ ~BlitScreen();
void Recreate();
@@ -108,10 +107,10 @@ private:
Core::Frontend::EmuWindow& render_window;
const Device& device;
MemoryAllocator& memory_allocator;
- VKSwapchain& swapchain;
- VKScheduler& scheduler;
+ Swapchain& swapchain;
+ Scheduler& scheduler;
const std::size_t image_count;
- const VKScreenInfo& screen_info;
+ const ScreenInfo& screen_info;
vk::ShaderModule vertex_shader;
vk::ShaderModule fxaa_vertex_shader;
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
index 450905197..558b8db56 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.cpp
@@ -124,8 +124,8 @@ VkBufferView Buffer::View(u32 offset, u32 size, VideoCore::Surface::PixelFormat
}
BufferCacheRuntime::BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_allocator_,
- VKScheduler& scheduler_, StagingBufferPool& staging_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_,
+ Scheduler& scheduler_, StagingBufferPool& staging_pool_,
+ UpdateDescriptorQueue& update_descriptor_queue_,
DescriptorPool& descriptor_pool)
: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_},
staging_pool{staging_pool_}, update_descriptor_queue{update_descriptor_queue_},
diff --git a/src/video_core/renderer_vulkan/vk_buffer_cache.h b/src/video_core/renderer_vulkan/vk_buffer_cache.h
index 6fa618f18..a15c8b39b 100644
--- a/src/video_core/renderer_vulkan/vk_buffer_cache.h
+++ b/src/video_core/renderer_vulkan/vk_buffer_cache.h
@@ -16,7 +16,7 @@ namespace Vulkan {
class Device;
class DescriptorPool;
-class VKScheduler;
+class Scheduler;
class BufferCacheRuntime;
@@ -58,8 +58,8 @@ class BufferCacheRuntime {
public:
explicit BufferCacheRuntime(const Device& device_, MemoryAllocator& memory_manager_,
- VKScheduler& scheduler_, StagingBufferPool& staging_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_,
+ Scheduler& scheduler_, StagingBufferPool& staging_pool_,
+ UpdateDescriptorQueue& update_descriptor_queue_,
DescriptorPool& descriptor_pool);
void Finish();
@@ -124,9 +124,9 @@ private:
const Device& device;
MemoryAllocator& memory_allocator;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
StagingBufferPool& staging_pool;
- VKUpdateDescriptorQueue& update_descriptor_queue;
+ UpdateDescriptorQueue& update_descriptor_queue;
vk::Buffer quad_array_lut;
MemoryCommit quad_array_lut_commit;
diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.cpp b/src/video_core/renderer_vulkan/vk_compute_pass.cpp
index 4cba777e6..f17a5ccd6 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pass.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pass.cpp
@@ -200,9 +200,9 @@ ComputePass::ComputePass(const Device& device_, DescriptorPool& descriptor_pool,
ComputePass::~ComputePass() = default;
-Uint8Pass::Uint8Pass(const Device& device_, VKScheduler& scheduler_,
- DescriptorPool& descriptor_pool, StagingBufferPool& staging_buffer_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_)
+Uint8Pass::Uint8Pass(const Device& device_, Scheduler& scheduler_, DescriptorPool& descriptor_pool,
+ StagingBufferPool& staging_buffer_pool_,
+ UpdateDescriptorQueue& update_descriptor_queue_)
: ComputePass(device_, descriptor_pool, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO, {},
VULKAN_UINT8_COMP_SPV),
@@ -241,10 +241,10 @@ std::pair<VkBuffer, VkDeviceSize> Uint8Pass::Assemble(u32 num_vertices, VkBuffer
return {staging.buffer, staging.offset};
}
-QuadIndexedPass::QuadIndexedPass(const Device& device_, VKScheduler& scheduler_,
+QuadIndexedPass::QuadIndexedPass(const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_)
+ UpdateDescriptorQueue& update_descriptor_queue_)
: ComputePass(device_, descriptor_pool_, INPUT_OUTPUT_DESCRIPTOR_SET_BINDINGS,
INPUT_OUTPUT_DESCRIPTOR_UPDATE_TEMPLATE, INPUT_OUTPUT_BANK_INFO,
COMPUTE_PUSH_CONSTANT_RANGE<sizeof(u32) * 2>, VULKAN_QUAD_INDEXED_COMP_SPV),
@@ -303,10 +303,10 @@ std::pair<VkBuffer, VkDeviceSize> QuadIndexedPass::Assemble(
return {staging.buffer, staging.offset};
}
-ASTCDecoderPass::ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
+ASTCDecoderPass::ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_,
+ UpdateDescriptorQueue& update_descriptor_queue_,
MemoryAllocator& memory_allocator_)
: ComputePass(device_, descriptor_pool_, ASTC_DESCRIPTOR_SET_BINDINGS,
ASTC_PASS_DESCRIPTOR_UPDATE_TEMPLATE_ENTRY, ASTC_BANK_INFO,
diff --git a/src/video_core/renderer_vulkan/vk_compute_pass.h b/src/video_core/renderer_vulkan/vk_compute_pass.h
index 1c6aa0805..dcc691a8e 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pass.h
+++ b/src/video_core/renderer_vulkan/vk_compute_pass.h
@@ -20,8 +20,8 @@ namespace Vulkan {
class Device;
class StagingBufferPool;
-class VKScheduler;
-class VKUpdateDescriptorQueue;
+class Scheduler;
+class UpdateDescriptorQueue;
class Image;
struct StagingBufferRef;
@@ -48,9 +48,9 @@ private:
class Uint8Pass final : public ComputePass {
public:
- explicit Uint8Pass(const Device& device_, VKScheduler& scheduler_,
+ explicit Uint8Pass(const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_, StagingBufferPool& staging_buffer_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_);
+ UpdateDescriptorQueue& update_descriptor_queue_);
~Uint8Pass();
/// Assemble uint8 indices into an uint16 index buffer
@@ -59,17 +59,17 @@ public:
u32 src_offset);
private:
- VKScheduler& scheduler;
+ Scheduler& scheduler;
StagingBufferPool& staging_buffer_pool;
- VKUpdateDescriptorQueue& update_descriptor_queue;
+ UpdateDescriptorQueue& update_descriptor_queue;
};
class QuadIndexedPass final : public ComputePass {
public:
- explicit QuadIndexedPass(const Device& device_, VKScheduler& scheduler_,
+ explicit QuadIndexedPass(const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_);
+ UpdateDescriptorQueue& update_descriptor_queue_);
~QuadIndexedPass();
std::pair<VkBuffer, VkDeviceSize> Assemble(
@@ -77,17 +77,17 @@ public:
u32 base_vertex, VkBuffer src_buffer, u32 src_offset);
private:
- VKScheduler& scheduler;
+ Scheduler& scheduler;
StagingBufferPool& staging_buffer_pool;
- VKUpdateDescriptorQueue& update_descriptor_queue;
+ UpdateDescriptorQueue& update_descriptor_queue;
};
class ASTCDecoderPass final : public ComputePass {
public:
- explicit ASTCDecoderPass(const Device& device_, VKScheduler& scheduler_,
+ explicit ASTCDecoderPass(const Device& device_, Scheduler& scheduler_,
DescriptorPool& descriptor_pool_,
StagingBufferPool& staging_buffer_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_,
+ UpdateDescriptorQueue& update_descriptor_queue_,
MemoryAllocator& memory_allocator_);
~ASTCDecoderPass();
@@ -95,9 +95,9 @@ public:
std::span<const VideoCommon::SwizzleParameters> swizzles);
private:
- VKScheduler& scheduler;
+ Scheduler& scheduler;
StagingBufferPool& staging_buffer_pool;
- VKUpdateDescriptorQueue& update_descriptor_queue;
+ UpdateDescriptorQueue& update_descriptor_queue;
MemoryAllocator& memory_allocator;
};
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
index 6c497b5d4..6447210e2 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp
@@ -25,7 +25,7 @@ using Shader::Backend::SPIRV::RESCALING_LAYOUT_WORDS_OFFSET;
using Tegra::Texture::TexturePair;
ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descriptor_pool,
- VKUpdateDescriptorQueue& update_descriptor_queue_,
+ UpdateDescriptorQueue& update_descriptor_queue_,
Common::ThreadWorker* thread_worker,
PipelineStatistics* pipeline_statistics,
VideoCore::ShaderNotify* shader_notify, const Shader::Info& info_,
@@ -91,7 +91,7 @@ ComputePipeline::ComputePipeline(const Device& device_, DescriptorPool& descript
}
void ComputePipeline::Configure(Tegra::Engines::KeplerCompute& kepler_compute,
- Tegra::MemoryManager& gpu_memory, VKScheduler& scheduler,
+ Tegra::MemoryManager& gpu_memory, Scheduler& scheduler,
BufferCache& buffer_cache, TextureCache& texture_cache) {
update_descriptor_queue.Acquire();
diff --git a/src/video_core/renderer_vulkan/vk_compute_pipeline.h b/src/video_core/renderer_vulkan/vk_compute_pipeline.h
index d4c0e2015..9879735fe 100644
--- a/src/video_core/renderer_vulkan/vk_compute_pipeline.h
+++ b/src/video_core/renderer_vulkan/vk_compute_pipeline.h
@@ -24,12 +24,12 @@ namespace Vulkan {
class Device;
class PipelineStatistics;
-class VKScheduler;
+class Scheduler;
class ComputePipeline {
public:
explicit ComputePipeline(const Device& device, DescriptorPool& descriptor_pool,
- VKUpdateDescriptorQueue& update_descriptor_queue,
+ UpdateDescriptorQueue& update_descriptor_queue,
Common::ThreadWorker* thread_worker,
PipelineStatistics* pipeline_statistics,
VideoCore::ShaderNotify* shader_notify, const Shader::Info& info,
@@ -42,11 +42,11 @@ public:
ComputePipeline(const ComputePipeline&) = delete;
void Configure(Tegra::Engines::KeplerCompute& kepler_compute, Tegra::MemoryManager& gpu_memory,
- VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);
+ Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache);
private:
const Device& device;
- VKUpdateDescriptorQueue& update_descriptor_queue;
+ UpdateDescriptorQueue& update_descriptor_queue;
Shader::Info info;
VideoCommon::ComputeUniformBufferSizes uniform_buffer_sizes{};
diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
index 7073a874b..c7196b64e 100644
--- a/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
+++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.cpp
@@ -121,7 +121,7 @@ vk::DescriptorSets DescriptorAllocator::AllocateDescriptors(size_t count) {
throw vk::Exception(VK_ERROR_OUT_OF_POOL_MEMORY);
}
-DescriptorPool::DescriptorPool(const Device& device_, VKScheduler& scheduler)
+DescriptorPool::DescriptorPool(const Device& device_, Scheduler& scheduler)
: device{device_}, master_semaphore{scheduler.GetMasterSemaphore()} {}
DescriptorPool::~DescriptorPool() = default;
diff --git a/src/video_core/renderer_vulkan/vk_descriptor_pool.h b/src/video_core/renderer_vulkan/vk_descriptor_pool.h
index 30895f259..bd6696b07 100644
--- a/src/video_core/renderer_vulkan/vk_descriptor_pool.h
+++ b/src/video_core/renderer_vulkan/vk_descriptor_pool.h
@@ -14,7 +14,7 @@
namespace Vulkan {
class Device;
-class VKScheduler;
+class Scheduler;
struct DescriptorBank;
@@ -62,7 +62,7 @@ private:
class DescriptorPool {
public:
- explicit DescriptorPool(const Device& device, VKScheduler& scheduler);
+ explicit DescriptorPool(const Device& device, Scheduler& scheduler);
~DescriptorPool();
DescriptorPool& operator=(const DescriptorPool&) = delete;
diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.cpp b/src/video_core/renderer_vulkan/vk_fence_manager.cpp
index 96335f22c..c249b34d4 100644
--- a/src/video_core/renderer_vulkan/vk_fence_manager.cpp
+++ b/src/video_core/renderer_vulkan/vk_fence_manager.cpp
@@ -11,10 +11,10 @@
namespace Vulkan {
-InnerFence::InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_)
+InnerFence::InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_)
: FenceBase{payload_, is_stubbed_}, scheduler{scheduler_} {}
-InnerFence::InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_)
+InnerFence::InnerFence(Scheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_)
: FenceBase{address_, payload_, is_stubbed_}, scheduler{scheduler_} {}
InnerFence::~InnerFence() = default;
@@ -42,30 +42,29 @@ void InnerFence::Wait() {
scheduler.Wait(wait_tick);
}
-VKFenceManager::VKFenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
- TextureCache& texture_cache_, BufferCache& buffer_cache_,
- VKQueryCache& query_cache_, const Device& device_,
- VKScheduler& scheduler_)
+FenceManager::FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
+ TextureCache& texture_cache_, BufferCache& buffer_cache_,
+ QueryCache& query_cache_, const Device& device_, Scheduler& scheduler_)
: GenericFenceManager{rasterizer_, gpu_, texture_cache_, buffer_cache_, query_cache_},
scheduler{scheduler_} {}
-Fence VKFenceManager::CreateFence(u32 value, bool is_stubbed) {
+Fence FenceManager::CreateFence(u32 value, bool is_stubbed) {
return std::make_shared<InnerFence>(scheduler, value, is_stubbed);
}
-Fence VKFenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
+Fence FenceManager::CreateFence(GPUVAddr addr, u32 value, bool is_stubbed) {
return std::make_shared<InnerFence>(scheduler, addr, value, is_stubbed);
}
-void VKFenceManager::QueueFence(Fence& fence) {
+void FenceManager::QueueFence(Fence& fence) {
fence->Queue();
}
-bool VKFenceManager::IsFenceSignaled(Fence& fence) const {
+bool FenceManager::IsFenceSignaled(Fence& fence) const {
return fence->IsSignaled();
}
-void VKFenceManager::WaitFence(Fence& fence) {
+void FenceManager::WaitFence(Fence& fence) {
fence->Wait();
}
diff --git a/src/video_core/renderer_vulkan/vk_fence_manager.h b/src/video_core/renderer_vulkan/vk_fence_manager.h
index 04eb575ce..7c0bbd80a 100644
--- a/src/video_core/renderer_vulkan/vk_fence_manager.h
+++ b/src/video_core/renderer_vulkan/vk_fence_manager.h
@@ -20,13 +20,13 @@ class RasterizerInterface;
namespace Vulkan {
class Device;
-class VKQueryCache;
-class VKScheduler;
+class QueryCache;
+class Scheduler;
class InnerFence : public VideoCommon::FenceBase {
public:
- explicit InnerFence(VKScheduler& scheduler_, u32 payload_, bool is_stubbed_);
- explicit InnerFence(VKScheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_);
+ explicit InnerFence(Scheduler& scheduler_, u32 payload_, bool is_stubbed_);
+ explicit InnerFence(Scheduler& scheduler_, GPUVAddr address_, u32 payload_, bool is_stubbed_);
~InnerFence();
void Queue();
@@ -36,20 +36,18 @@ public:
void Wait();
private:
- VKScheduler& scheduler;
+ Scheduler& scheduler;
u64 wait_tick = 0;
};
using Fence = std::shared_ptr<InnerFence>;
-using GenericFenceManager =
- VideoCommon::FenceManager<Fence, TextureCache, BufferCache, VKQueryCache>;
+using GenericFenceManager = VideoCommon::FenceManager<Fence, TextureCache, BufferCache, QueryCache>;
-class VKFenceManager final : public GenericFenceManager {
+class FenceManager final : public GenericFenceManager {
public:
- explicit VKFenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
- TextureCache& texture_cache, BufferCache& buffer_cache,
- VKQueryCache& query_cache, const Device& device,
- VKScheduler& scheduler);
+ explicit FenceManager(VideoCore::RasterizerInterface& rasterizer, Tegra::GPU& gpu,
+ TextureCache& texture_cache, BufferCache& buffer_cache,
+ QueryCache& query_cache, const Device& device, Scheduler& scheduler);
protected:
Fence CreateFence(u32 value, bool is_stubbed) override;
@@ -59,7 +57,7 @@ protected:
void WaitFence(Fence& fence) override;
private:
- VKScheduler& scheduler;
+ Scheduler& scheduler;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_fsr.cpp b/src/video_core/renderer_vulkan/vk_fsr.cpp
index b563bd51d..dd450169e 100644
--- a/src/video_core/renderer_vulkan/vk_fsr.cpp
+++ b/src/video_core/renderer_vulkan/vk_fsr.cpp
@@ -172,7 +172,7 @@ FSR::FSR(const Device& device_, MemoryAllocator& memory_allocator_, size_t image
CreatePipeline();
}
-VkImageView FSR::Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
+VkImageView FSR::Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
VkExtent2D input_image_extent, const Common::Rectangle<int>& crop_rect) {
UpdateDescriptorSet(image_index, image_view);
diff --git a/src/video_core/renderer_vulkan/vk_fsr.h b/src/video_core/renderer_vulkan/vk_fsr.h
index 836592cb3..5d872861f 100644
--- a/src/video_core/renderer_vulkan/vk_fsr.h
+++ b/src/video_core/renderer_vulkan/vk_fsr.h
@@ -10,13 +10,13 @@
namespace Vulkan {
class Device;
-class VKScheduler;
+class Scheduler;
class FSR {
public:
explicit FSR(const Device& device, MemoryAllocator& memory_allocator, size_t image_count,
VkExtent2D output_size);
- VkImageView Draw(VKScheduler& scheduler, size_t image_index, VkImageView image_view,
+ VkImageView Draw(Scheduler& scheduler, size_t image_index, VkImageView image_view,
VkExtent2D input_image_extent, const Common::Rectangle<int>& crop_rect);
private:
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
index 0179679c8..5aca8f038 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp
@@ -215,10 +215,10 @@ ConfigureFuncPtr ConfigureFunc(const std::array<vk::ShaderModule, NUM_STAGES>& m
} // Anonymous namespace
GraphicsPipeline::GraphicsPipeline(
- Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
- VKScheduler& scheduler_, BufferCache& buffer_cache_, TextureCache& texture_cache_,
+ Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_, Scheduler& scheduler_,
+ BufferCache& buffer_cache_, TextureCache& texture_cache_,
VideoCore::ShaderNotify* shader_notify, const Device& device_, DescriptorPool& descriptor_pool,
- VKUpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
+ UpdateDescriptorQueue& update_descriptor_queue_, Common::ThreadWorker* worker_thread,
PipelineStatistics* pipeline_statistics, RenderPassCache& render_pass_cache,
const GraphicsPipelineCacheKey& key_, std::array<vk::ShaderModule, NUM_STAGES> stages,
const std::array<const Shader::Info*, NUM_STAGES>& infos)
@@ -559,7 +559,7 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) {
vertex_attributes.push_back({
.location = static_cast<u32>(index),
.binding = attribute.buffer,
- .format = MaxwellToVK::VertexFormat(attribute.Type(), attribute.Size()),
+ .format = MaxwellToVK::VertexFormat(device, attribute.Type(), attribute.Size()),
.offset = attribute.offset,
});
}
diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
index b3bcb0a2d..e8949a9ab 100644
--- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
+++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.h
@@ -62,8 +62,8 @@ class Device;
class PipelineStatistics;
class RenderPassCache;
class RescalingPushConstant;
-class VKScheduler;
-class VKUpdateDescriptorQueue;
+class Scheduler;
+class UpdateDescriptorQueue;
class GraphicsPipeline {
static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
@@ -71,9 +71,9 @@ class GraphicsPipeline {
public:
explicit GraphicsPipeline(
Tegra::Engines::Maxwell3D& maxwell3d, Tegra::MemoryManager& gpu_memory,
- VKScheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
+ Scheduler& scheduler, BufferCache& buffer_cache, TextureCache& texture_cache,
VideoCore::ShaderNotify* shader_notify, const Device& device,
- DescriptorPool& descriptor_pool, VKUpdateDescriptorQueue& update_descriptor_queue,
+ DescriptorPool& descriptor_pool, UpdateDescriptorQueue& update_descriptor_queue,
Common::ThreadWorker* worker_thread, PipelineStatistics* pipeline_statistics,
RenderPassCache& render_pass_cache, const GraphicsPipelineCacheKey& key,
std::array<vk::ShaderModule, NUM_STAGES> stages,
@@ -125,8 +125,8 @@ private:
const Device& device;
TextureCache& texture_cache;
BufferCache& buffer_cache;
- VKScheduler& scheduler;
- VKUpdateDescriptorQueue& update_descriptor_queue;
+ Scheduler& scheduler;
+ UpdateDescriptorQueue& update_descriptor_queue;
void (*configure_func)(GraphicsPipeline*, bool){};
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index 978e827f5..43cc94fab 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -262,8 +262,8 @@ bool GraphicsPipelineCacheKey::operator==(const GraphicsPipelineCacheKey& rhs) c
PipelineCache::PipelineCache(RasterizerVulkan& rasterizer_, Tegra::Engines::Maxwell3D& maxwell3d_,
Tegra::Engines::KeplerCompute& kepler_compute_,
Tegra::MemoryManager& gpu_memory_, const Device& device_,
- VKScheduler& scheduler_, DescriptorPool& descriptor_pool_,
- VKUpdateDescriptorQueue& update_descriptor_queue_,
+ Scheduler& scheduler_, DescriptorPool& descriptor_pool_,
+ UpdateDescriptorQueue& update_descriptor_queue_,
RenderPassCache& render_pass_cache_, BufferCache& buffer_cache_,
TextureCache& texture_cache_, VideoCore::ShaderNotify& shader_notify_)
: VideoCommon::ShaderCache{rasterizer_, gpu_memory_, maxwell3d_, kepler_compute_},
@@ -452,7 +452,7 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
state.has_loaded = true;
lock.unlock();
- workers.WaitForRequests();
+ workers.WaitForRequests(stop_loading);
if (state.statistics) {
state.statistics->Report();
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.h b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
index 5d3a9e496..127957dbf 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.h
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.h
@@ -81,8 +81,8 @@ class Device;
class PipelineStatistics;
class RasterizerVulkan;
class RenderPassCache;
-class VKScheduler;
-class VKUpdateDescriptorQueue;
+class Scheduler;
+class UpdateDescriptorQueue;
using VideoCommon::ShaderInfo;
@@ -103,8 +103,8 @@ public:
explicit PipelineCache(RasterizerVulkan& rasterizer, Tegra::Engines::Maxwell3D& maxwell3d,
Tegra::Engines::KeplerCompute& kepler_compute,
Tegra::MemoryManager& gpu_memory, const Device& device,
- VKScheduler& scheduler, DescriptorPool& descriptor_pool,
- VKUpdateDescriptorQueue& update_descriptor_queue,
+ Scheduler& scheduler, DescriptorPool& descriptor_pool,
+ UpdateDescriptorQueue& update_descriptor_queue,
RenderPassCache& render_pass_cache, BufferCache& buffer_cache,
TextureCache& texture_cache, VideoCore::ShaderNotify& shader_notify_);
~PipelineCache();
@@ -138,9 +138,9 @@ private:
bool build_in_parallel);
const Device& device;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
DescriptorPool& descriptor_pool;
- VKUpdateDescriptorQueue& update_descriptor_queue;
+ UpdateDescriptorQueue& update_descriptor_queue;
RenderPassCache& render_pass_cache;
BufferCache& buffer_cache;
TextureCache& texture_cache;
diff --git a/src/video_core/renderer_vulkan/vk_query_cache.cpp b/src/video_core/renderer_vulkan/vk_query_cache.cpp
index ea989d3bc..2b859c6b8 100644
--- a/src/video_core/renderer_vulkan/vk_query_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_query_cache.cpp
@@ -26,7 +26,7 @@ constexpr VkQueryType GetTarget(QueryType type) {
} // Anonymous namespace
-QueryPool::QueryPool(const Device& device_, VKScheduler& scheduler, QueryType type_)
+QueryPool::QueryPool(const Device& device_, Scheduler& scheduler, QueryType type_)
: ResourcePool{scheduler.GetMasterSemaphore(), GROW_STEP}, device{device_}, type{type_} {}
QueryPool::~QueryPool() = default;
@@ -65,15 +65,15 @@ void QueryPool::Reserve(std::pair<VkQueryPool, u32> query) {
usage[pool_index * GROW_STEP + static_cast<std::ptrdiff_t>(query.second)] = false;
}
-VKQueryCache::VKQueryCache(VideoCore::RasterizerInterface& rasterizer_,
- Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
- const Device& device_, VKScheduler& scheduler_)
+QueryCache::QueryCache(VideoCore::RasterizerInterface& rasterizer_,
+ Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
+ const Device& device_, Scheduler& scheduler_)
: QueryCacheBase{rasterizer_, maxwell3d_, gpu_memory_}, device{device_}, scheduler{scheduler_},
query_pools{
QueryPool{device_, scheduler_, QueryType::SamplesPassed},
} {}
-VKQueryCache::~VKQueryCache() {
+QueryCache::~QueryCache() {
// TODO(Rodrigo): This is a hack to destroy all HostCounter instances before the base class
// destructor is called. The query cache should be redesigned to have a proper ownership model
// instead of using shared pointers.
@@ -84,15 +84,15 @@ VKQueryCache::~VKQueryCache() {
}
}
-std::pair<VkQueryPool, u32> VKQueryCache::AllocateQuery(QueryType type) {
+std::pair<VkQueryPool, u32> QueryCache::AllocateQuery(QueryType type) {
return query_pools[static_cast<std::size_t>(type)].Commit();
}
-void VKQueryCache::Reserve(QueryType type, std::pair<VkQueryPool, u32> query) {
+void QueryCache::Reserve(QueryType type, std::pair<VkQueryPool, u32> query) {
query_pools[static_cast<std::size_t>(type)].Reserve(query);
}
-HostCounter::HostCounter(VKQueryCache& cache_, std::shared_ptr<HostCounter> dependency_,
+HostCounter::HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency_,
QueryType type_)
: HostCounterBase{std::move(dependency_)}, cache{cache_}, type{type_},
query{cache_.AllocateQuery(type_)}, tick{cache_.GetScheduler().CurrentTick()} {
diff --git a/src/video_core/renderer_vulkan/vk_query_cache.h b/src/video_core/renderer_vulkan/vk_query_cache.h
index fc176d907..b0d86c4f8 100644
--- a/src/video_core/renderer_vulkan/vk_query_cache.h
+++ b/src/video_core/renderer_vulkan/vk_query_cache.h
@@ -22,14 +22,14 @@ namespace Vulkan {
class CachedQuery;
class Device;
class HostCounter;
-class VKQueryCache;
-class VKScheduler;
+class QueryCache;
+class Scheduler;
-using CounterStream = VideoCommon::CounterStreamBase<VKQueryCache, HostCounter>;
+using CounterStream = VideoCommon::CounterStreamBase<QueryCache, HostCounter>;
class QueryPool final : public ResourcePool {
public:
- explicit QueryPool(const Device& device, VKScheduler& scheduler, VideoCore::QueryType type);
+ explicit QueryPool(const Device& device, Scheduler& scheduler, VideoCore::QueryType type);
~QueryPool() override;
std::pair<VkQueryPool, u32> Commit();
@@ -49,13 +49,13 @@ private:
std::vector<bool> usage;
};
-class VKQueryCache final
- : public VideoCommon::QueryCacheBase<VKQueryCache, CachedQuery, CounterStream, HostCounter> {
+class QueryCache final
+ : public VideoCommon::QueryCacheBase<QueryCache, CachedQuery, CounterStream, HostCounter> {
public:
- explicit VKQueryCache(VideoCore::RasterizerInterface& rasterizer_,
- Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
- const Device& device_, VKScheduler& scheduler_);
- ~VKQueryCache();
+ explicit QueryCache(VideoCore::RasterizerInterface& rasterizer_,
+ Tegra::Engines::Maxwell3D& maxwell3d_, Tegra::MemoryManager& gpu_memory_,
+ const Device& device_, Scheduler& scheduler_);
+ ~QueryCache();
std::pair<VkQueryPool, u32> AllocateQuery(VideoCore::QueryType type);
@@ -65,19 +65,19 @@ public:
return device;
}
- VKScheduler& GetScheduler() const noexcept {
+ Scheduler& GetScheduler() const noexcept {
return scheduler;
}
private:
const Device& device;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
std::array<QueryPool, VideoCore::NumQueryTypes> query_pools;
};
-class HostCounter final : public VideoCommon::HostCounterBase<VKQueryCache, HostCounter> {
+class HostCounter final : public VideoCommon::HostCounterBase<QueryCache, HostCounter> {
public:
- explicit HostCounter(VKQueryCache& cache_, std::shared_ptr<HostCounter> dependency_,
+ explicit HostCounter(QueryCache& cache_, std::shared_ptr<HostCounter> dependency_,
VideoCore::QueryType type_);
~HostCounter();
@@ -86,7 +86,7 @@ public:
private:
u64 BlockingQuery() const override;
- VKQueryCache& cache;
+ QueryCache& cache;
const VideoCore::QueryType type;
const std::pair<VkQueryPool, u32> query;
const u64 tick;
@@ -94,7 +94,7 @@ private:
class CachedQuery : public VideoCommon::CachedQueryBase<HostCounter> {
public:
- explicit CachedQuery(VKQueryCache&, VideoCore::QueryType, VAddr cpu_addr_, u8* host_ptr_)
+ explicit CachedQuery(QueryCache&, VideoCore::QueryType, VAddr cpu_addr_, u8* host_ptr_)
: CachedQueryBase{cpu_addr_, host_ptr_} {}
};
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.cpp b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
index ce6c853c1..16e46d3e5 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.cpp
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.cpp
@@ -142,9 +142,9 @@ DrawParams MakeDrawParams(const Maxwell& regs, u32 num_instances, bool is_instan
RasterizerVulkan::RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MemoryManager& gpu_memory_,
- Core::Memory::Memory& cpu_memory_, VKScreenInfo& screen_info_,
+ Core::Memory::Memory& cpu_memory_, ScreenInfo& screen_info_,
const Device& device_, MemoryAllocator& memory_allocator_,
- StateTracker& state_tracker_, VKScheduler& scheduler_)
+ StateTracker& state_tracker_, Scheduler& scheduler_)
: RasterizerAccelerated{cpu_memory_}, gpu{gpu_},
gpu_memory{gpu_memory_}, maxwell3d{gpu.Maxwell3D()}, kepler_compute{gpu.KeplerCompute()},
screen_info{screen_info_}, device{device_}, memory_allocator{memory_allocator_},
@@ -939,7 +939,7 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
.pNext = nullptr,
.location = static_cast<u32>(index),
.binding = binding,
- .format = MaxwellToVK::VertexFormat(attribute.type, attribute.size),
+ .format = MaxwellToVK::VertexFormat(device, attribute.type, attribute.size),
.offset = attribute.offset,
});
}
diff --git a/src/video_core/renderer_vulkan/vk_rasterizer.h b/src/video_core/renderer_vulkan/vk_rasterizer.h
index 97eeedd9e..0370ea39b 100644
--- a/src/video_core/renderer_vulkan/vk_rasterizer.h
+++ b/src/video_core/renderer_vulkan/vk_rasterizer.h
@@ -38,7 +38,7 @@ class Maxwell3D;
namespace Vulkan {
-struct VKScreenInfo;
+struct ScreenInfo;
class StateTracker;
@@ -58,9 +58,9 @@ class RasterizerVulkan final : public VideoCore::RasterizerAccelerated {
public:
explicit RasterizerVulkan(Core::Frontend::EmuWindow& emu_window_, Tegra::GPU& gpu_,
Tegra::MemoryManager& gpu_memory_, Core::Memory::Memory& cpu_memory_,
- VKScreenInfo& screen_info_, const Device& device_,
+ ScreenInfo& screen_info_, const Device& device_,
MemoryAllocator& memory_allocator_, StateTracker& state_tracker_,
- VKScheduler& scheduler_);
+ Scheduler& scheduler_);
~RasterizerVulkan() override;
void Draw(bool is_indexed, bool is_instanced) override;
@@ -138,15 +138,15 @@ private:
Tegra::Engines::Maxwell3D& maxwell3d;
Tegra::Engines::KeplerCompute& kepler_compute;
- VKScreenInfo& screen_info;
+ ScreenInfo& screen_info;
const Device& device;
MemoryAllocator& memory_allocator;
StateTracker& state_tracker;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
StagingBufferPool staging_pool;
DescriptorPool descriptor_pool;
- VKUpdateDescriptorQueue update_descriptor_queue;
+ UpdateDescriptorQueue update_descriptor_queue;
BlitImageHelper blit_image;
ASTCDecoderPass astc_decoder_pass;
RenderPassCache render_pass_cache;
@@ -156,9 +156,9 @@ private:
BufferCacheRuntime buffer_cache_runtime;
BufferCache buffer_cache;
PipelineCache pipeline_cache;
- VKQueryCache query_cache;
+ QueryCache query_cache;
AccelerateDMA accelerate_dma;
- VKFenceManager fence_manager;
+ FenceManager fence_manager;
vk::Event wfi_event;
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.cpp b/src/video_core/renderer_vulkan/vk_scheduler.cpp
index a7261cf97..a331ff37e 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.cpp
+++ b/src/video_core/renderer_vulkan/vk_scheduler.cpp
@@ -21,7 +21,7 @@ namespace Vulkan {
MICROPROFILE_DECLARE(Vulkan_WaitForWorker);
-void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
+void Scheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
auto command = first;
while (command != nullptr) {
auto next = command->GetNext();
@@ -35,7 +35,7 @@ void VKScheduler::CommandChunk::ExecuteAll(vk::CommandBuffer cmdbuf) {
last = nullptr;
}
-VKScheduler::VKScheduler(const Device& device_, StateTracker& state_tracker_)
+Scheduler::Scheduler(const Device& device_, StateTracker& state_tracker_)
: device{device_}, state_tracker{state_tracker_},
master_semaphore{std::make_unique<MasterSemaphore>(device)},
command_pool{std::make_unique<CommandPool>(*master_semaphore, device)} {
@@ -44,14 +44,14 @@ VKScheduler::VKScheduler(const Device& device_, StateTracker& state_tracker_)
worker_thread = std::jthread([this](std::stop_token token) { WorkerThread(token); });
}
-VKScheduler::~VKScheduler() = default;
+Scheduler::~Scheduler() = default;
-void VKScheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
+void Scheduler::Flush(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
SubmitExecution(signal_semaphore, wait_semaphore);
AllocateNewContext();
}
-void VKScheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
+void Scheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
const u64 presubmit_tick = CurrentTick();
SubmitExecution(signal_semaphore, wait_semaphore);
WaitWorker();
@@ -59,7 +59,7 @@ void VKScheduler::Finish(VkSemaphore signal_semaphore, VkSemaphore wait_semaphor
AllocateNewContext();
}
-void VKScheduler::WaitWorker() {
+void Scheduler::WaitWorker() {
MICROPROFILE_SCOPE(Vulkan_WaitForWorker);
DispatchWork();
@@ -67,7 +67,7 @@ void VKScheduler::WaitWorker() {
wait_cv.wait(lock, [this] { return work_queue.empty(); });
}
-void VKScheduler::DispatchWork() {
+void Scheduler::DispatchWork() {
if (chunk->Empty()) {
return;
}
@@ -79,7 +79,7 @@ void VKScheduler::DispatchWork() {
AcquireNewChunk();
}
-void VKScheduler::RequestRenderpass(const Framebuffer* framebuffer) {
+void Scheduler::RequestRenderpass(const Framebuffer* framebuffer) {
const VkRenderPass renderpass = framebuffer->RenderPass();
const VkFramebuffer framebuffer_handle = framebuffer->Handle();
const VkExtent2D render_area = framebuffer->RenderArea();
@@ -114,11 +114,11 @@ void VKScheduler::RequestRenderpass(const Framebuffer* framebuffer) {
renderpass_image_ranges = framebuffer->ImageRanges();
}
-void VKScheduler::RequestOutsideRenderPassOperationContext() {
+void Scheduler::RequestOutsideRenderPassOperationContext() {
EndRenderPass();
}
-bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
+bool Scheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
if (state.graphics_pipeline == pipeline) {
return false;
}
@@ -126,7 +126,7 @@ bool VKScheduler::UpdateGraphicsPipeline(GraphicsPipeline* pipeline) {
return true;
}
-bool VKScheduler::UpdateRescaling(bool is_rescaling) {
+bool Scheduler::UpdateRescaling(bool is_rescaling) {
if (state.rescaling_defined && is_rescaling == state.is_rescaling) {
return false;
}
@@ -135,7 +135,7 @@ bool VKScheduler::UpdateRescaling(bool is_rescaling) {
return true;
}
-void VKScheduler::WorkerThread(std::stop_token stop_token) {
+void Scheduler::WorkerThread(std::stop_token stop_token) {
Common::SetCurrentThreadName("yuzu:VulkanWorker");
do {
std::unique_ptr<CommandChunk> work;
@@ -161,7 +161,7 @@ void VKScheduler::WorkerThread(std::stop_token stop_token) {
} while (!stop_token.stop_requested());
}
-void VKScheduler::AllocateWorkerCommandBuffer() {
+void Scheduler::AllocateWorkerCommandBuffer() {
current_cmdbuf = vk::CommandBuffer(command_pool->Commit(), device.GetDispatchLoader());
current_cmdbuf.Begin({
.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
@@ -171,7 +171,7 @@ void VKScheduler::AllocateWorkerCommandBuffer() {
});
}
-void VKScheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
+void Scheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait_semaphore) {
EndPendingOperations();
InvalidateState();
@@ -225,25 +225,25 @@ void VKScheduler::SubmitExecution(VkSemaphore signal_semaphore, VkSemaphore wait
DispatchWork();
}
-void VKScheduler::AllocateNewContext() {
+void Scheduler::AllocateNewContext() {
// Enable counters once again. These are disabled when a command buffer is finished.
if (query_cache) {
query_cache->UpdateCounters();
}
}
-void VKScheduler::InvalidateState() {
+void Scheduler::InvalidateState() {
state.graphics_pipeline = nullptr;
state.rescaling_defined = false;
state_tracker.InvalidateCommandBufferState();
}
-void VKScheduler::EndPendingOperations() {
+void Scheduler::EndPendingOperations() {
query_cache->DisableStreams();
EndRenderPass();
}
-void VKScheduler::EndRenderPass() {
+void Scheduler::EndRenderPass() {
if (!state.renderpass) {
return;
}
@@ -280,7 +280,7 @@ void VKScheduler::EndRenderPass() {
num_renderpass_images = 0;
}
-void VKScheduler::AcquireNewChunk() {
+void Scheduler::AcquireNewChunk() {
std::scoped_lock lock{reserve_mutex};
if (chunk_reserve.empty()) {
chunk = std::make_unique<CommandChunk>();
diff --git a/src/video_core/renderer_vulkan/vk_scheduler.h b/src/video_core/renderer_vulkan/vk_scheduler.h
index 7a2200474..c04aad08f 100644
--- a/src/video_core/renderer_vulkan/vk_scheduler.h
+++ b/src/video_core/renderer_vulkan/vk_scheduler.h
@@ -22,14 +22,14 @@ class Device;
class Framebuffer;
class GraphicsPipeline;
class StateTracker;
-class VKQueryCache;
+class QueryCache;
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
/// OpenGL-like operations on Vulkan command buffers.
-class VKScheduler {
+class Scheduler {
public:
- explicit VKScheduler(const Device& device, StateTracker& state_tracker);
- ~VKScheduler();
+ explicit Scheduler(const Device& device, StateTracker& state_tracker);
+ ~Scheduler();
/// Sends the current execution context to the GPU.
void Flush(VkSemaphore signal_semaphore = nullptr, VkSemaphore wait_semaphore = nullptr);
@@ -61,7 +61,7 @@ public:
void InvalidateState();
/// Assigns the query cache.
- void SetQueryCache(VKQueryCache& query_cache_) {
+ void SetQueryCache(QueryCache& query_cache_) {
query_cache = &query_cache_;
}
@@ -212,7 +212,7 @@ private:
std::unique_ptr<MasterSemaphore> master_semaphore;
std::unique_ptr<CommandPool> command_pool;
- VKQueryCache* query_cache = nullptr;
+ QueryCache* query_cache = nullptr;
vk::CommandBuffer current_cmdbuf;
diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
index 9a6afaca6..06f68d09a 100644
--- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
+++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.cpp
@@ -85,7 +85,7 @@ size_t Region(size_t iterator) noexcept {
} // Anonymous namespace
StagingBufferPool::StagingBufferPool(const Device& device_, MemoryAllocator& memory_allocator_,
- VKScheduler& scheduler_)
+ Scheduler& scheduler_)
: device{device_}, memory_allocator{memory_allocator_}, scheduler{scheduler_} {
const vk::Device& dev = device.GetLogical();
stream_buffer = dev.CreateBuffer(VkBufferCreateInfo{
diff --git a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
index d4d7efa68..91dc84da8 100644
--- a/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
+++ b/src/video_core/renderer_vulkan/vk_staging_buffer_pool.h
@@ -14,7 +14,7 @@
namespace Vulkan {
class Device;
-class VKScheduler;
+class Scheduler;
struct StagingBufferRef {
VkBuffer buffer;
@@ -27,7 +27,7 @@ public:
static constexpr size_t NUM_SYNCS = 16;
explicit StagingBufferPool(const Device& device, MemoryAllocator& memory_allocator,
- VKScheduler& scheduler);
+ Scheduler& scheduler);
~StagingBufferPool();
StagingBufferRef Request(size_t size, MemoryUsage usage);
@@ -82,7 +82,7 @@ private:
const Device& device;
MemoryAllocator& memory_allocator;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
vk::Buffer stream_buffer;
vk::DeviceMemory stream_memory;
diff --git a/src/video_core/renderer_vulkan/vk_swapchain.cpp b/src/video_core/renderer_vulkan/vk_swapchain.cpp
index 7da81551a..fa8efd22e 100644
--- a/src/video_core/renderer_vulkan/vk_swapchain.cpp
+++ b/src/video_core/renderer_vulkan/vk_swapchain.cpp
@@ -38,7 +38,7 @@ VkPresentModeKHR ChooseSwapPresentMode(vk::Span<VkPresentModeKHR> modes) {
if (found_mailbox != modes.end()) {
return VK_PRESENT_MODE_MAILBOX_KHR;
}
- if (Settings::values.disable_fps_limit.GetValue()) {
+ if (!Settings::values.use_speed_limit.GetValue()) {
// FIFO present mode locks the framerate to the monitor's refresh rate,
// Find an alternative to surpass this limitation if FPS is unlocked.
const auto found_imm = std::find(modes.begin(), modes.end(), VK_PRESENT_MODE_IMMEDIATE_KHR);
@@ -64,15 +64,15 @@ VkExtent2D ChooseSwapExtent(const VkSurfaceCapabilitiesKHR& capabilities, u32 wi
} // Anonymous namespace
-VKSwapchain::VKSwapchain(VkSurfaceKHR surface_, const Device& device_, VKScheduler& scheduler_,
- u32 width, u32 height, bool srgb)
+Swapchain::Swapchain(VkSurfaceKHR surface_, const Device& device_, Scheduler& scheduler_, u32 width,
+ u32 height, bool srgb)
: surface{surface_}, device{device_}, scheduler{scheduler_} {
Create(width, height, srgb);
}
-VKSwapchain::~VKSwapchain() = default;
+Swapchain::~Swapchain() = default;
-void VKSwapchain::Create(u32 width, u32 height, bool srgb) {
+void Swapchain::Create(u32 width, u32 height, bool srgb) {
is_outdated = false;
is_suboptimal = false;
@@ -93,7 +93,7 @@ void VKSwapchain::Create(u32 width, u32 height, bool srgb) {
resource_ticks.resize(image_count);
}
-void VKSwapchain::AcquireNextImage() {
+void Swapchain::AcquireNextImage() {
const VkResult result = device.GetLogical().AcquireNextImageKHR(
*swapchain, std::numeric_limits<u64>::max(), *present_semaphores[frame_index],
VK_NULL_HANDLE, &image_index);
@@ -114,7 +114,7 @@ void VKSwapchain::AcquireNextImage() {
resource_ticks[image_index] = scheduler.CurrentTick();
}
-void VKSwapchain::Present(VkSemaphore render_semaphore) {
+void Swapchain::Present(VkSemaphore render_semaphore) {
const auto present_queue{device.GetPresentQueue()};
const VkPresentInfoKHR present_info{
.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR,
@@ -145,8 +145,8 @@ void VKSwapchain::Present(VkSemaphore render_semaphore) {
}
}
-void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width,
- u32 height, bool srgb) {
+void Swapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities, u32 width, u32 height,
+ bool srgb) {
const auto physical_device{device.GetPhysical()};
const auto formats{physical_device.GetSurfaceFormatsKHR(surface)};
const auto present_modes{physical_device.GetSurfacePresentModesKHR(surface)};
@@ -205,20 +205,20 @@ void VKSwapchain::CreateSwapchain(const VkSurfaceCapabilitiesKHR& capabilities,
extent = swapchain_ci.imageExtent;
current_srgb = srgb;
- current_fps_unlocked = Settings::values.disable_fps_limit.GetValue();
+ current_fps_unlocked = !Settings::values.use_speed_limit.GetValue();
images = swapchain.GetImages();
image_count = static_cast<u32>(images.size());
image_view_format = srgb ? VK_FORMAT_B8G8R8A8_SRGB : VK_FORMAT_B8G8R8A8_UNORM;
}
-void VKSwapchain::CreateSemaphores() {
+void Swapchain::CreateSemaphores() {
present_semaphores.resize(image_count);
std::ranges::generate(present_semaphores,
[this] { return device.GetLogical().CreateSemaphore(); });
}
-void VKSwapchain::CreateImageViews() {
+void Swapchain::CreateImageViews() {
VkImageViewCreateInfo ci{
.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
.pNext = nullptr,
@@ -250,7 +250,7 @@ void VKSwapchain::CreateImageViews() {
}
}
-void VKSwapchain::Destroy() {
+void Swapchain::Destroy() {
frame_index = 0;
present_semaphores.clear();
framebuffers.clear();
@@ -258,11 +258,11 @@ void VKSwapchain::Destroy() {
swapchain.reset();
}
-bool VKSwapchain::HasFpsUnlockChanged() const {
- return current_fps_unlocked != Settings::values.disable_fps_limit.GetValue();
+bool Swapchain::HasFpsUnlockChanged() const {
+ return current_fps_unlocked != !Settings::values.use_speed_limit.GetValue();
}
-bool VKSwapchain::NeedsPresentModeUpdate() const {
+bool Swapchain::NeedsPresentModeUpdate() const {
// Mailbox present mode is the ideal for all scenarios. If it is not available,
// A different present mode is needed to support unlocked FPS above the monitor's refresh rate.
return present_mode != VK_PRESENT_MODE_MAILBOX_KHR && HasFpsUnlockChanged();
diff --git a/src/video_core/renderer_vulkan/vk_swapchain.h b/src/video_core/renderer_vulkan/vk_swapchain.h
index 6d9d8fec9..111b3902d 100644
--- a/src/video_core/renderer_vulkan/vk_swapchain.h
+++ b/src/video_core/renderer_vulkan/vk_swapchain.h
@@ -15,13 +15,13 @@ struct FramebufferLayout;
namespace Vulkan {
class Device;
-class VKScheduler;
+class Scheduler;
-class VKSwapchain {
+class Swapchain {
public:
- explicit VKSwapchain(VkSurfaceKHR surface, const Device& device, VKScheduler& scheduler,
- u32 width, u32 height, bool srgb);
- ~VKSwapchain();
+ explicit Swapchain(VkSurfaceKHR surface, const Device& device, Scheduler& scheduler, u32 width,
+ u32 height, bool srgb);
+ ~Swapchain();
/// Creates (or recreates) the swapchain with a given size.
void Create(u32 width, u32 height, bool srgb);
@@ -94,7 +94,7 @@ private:
const VkSurfaceKHR surface;
const Device& device;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
vk::SwapchainKHR swapchain;
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 43ecb9647..16463a892 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -648,7 +648,7 @@ struct RangedBarrierRange {
return VK_FORMAT_R32_UINT;
}
-void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image, const ImageInfo& info,
+void BlitScale(Scheduler& scheduler, VkImage src_image, VkImage dst_image, const ImageInfo& info,
VkImageAspectFlags aspect_mask, const Settings::ResolutionScalingInfo& resolution,
bool up_scaling = true) {
const bool is_2d = info.type == ImageType::e2D;
@@ -788,7 +788,7 @@ void BlitScale(VKScheduler& scheduler, VkImage src_image, VkImage dst_image, con
}
} // Anonymous namespace
-TextureCacheRuntime::TextureCacheRuntime(const Device& device_, VKScheduler& scheduler_,
+TextureCacheRuntime::TextureCacheRuntime(const Device& device_, Scheduler& scheduler_,
MemoryAllocator& memory_allocator_,
StagingBufferPool& staging_buffer_pool_,
BlitImageHelper& blit_image_helper_,
@@ -1618,6 +1618,9 @@ ImageView::ImageView(TextureCacheRuntime&, const VideoCommon::NullImageViewParam
ImageView::~ImageView() = default;
VkImageView ImageView::DepthView() {
+ if (!image_handle) {
+ return VK_NULL_HANDLE;
+ }
if (depth_view) {
return *depth_view;
}
@@ -1627,6 +1630,9 @@ VkImageView ImageView::DepthView() {
}
VkImageView ImageView::StencilView() {
+ if (!image_handle) {
+ return VK_NULL_HANDLE;
+ }
if (stencil_view) {
return *stencil_view;
}
@@ -1636,6 +1642,9 @@ VkImageView ImageView::StencilView() {
}
VkImageView ImageView::ColorView() {
+ if (!image_handle) {
+ return VK_NULL_HANDLE;
+ }
if (color_view) {
return *color_view;
}
@@ -1645,6 +1654,9 @@ VkImageView ImageView::ColorView() {
VkImageView ImageView::StorageView(Shader::TextureType texture_type,
Shader::ImageFormat image_format) {
+ if (!image_handle) {
+ return VK_NULL_HANDLE;
+ }
if (image_format == Shader::ImageFormat::Typeless) {
return Handle(texture_type);
}
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.h b/src/video_core/renderer_vulkan/vk_texture_cache.h
index 356dcc703..69f06ee7b 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.h
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.h
@@ -33,11 +33,11 @@ class ImageView;
class Framebuffer;
class RenderPassCache;
class StagingBufferPool;
-class VKScheduler;
+class Scheduler;
class TextureCacheRuntime {
public:
- explicit TextureCacheRuntime(const Device& device_, VKScheduler& scheduler_,
+ explicit TextureCacheRuntime(const Device& device_, Scheduler& scheduler_,
MemoryAllocator& memory_allocator_,
StagingBufferPool& staging_buffer_pool_,
BlitImageHelper& blit_image_helper_,
@@ -93,7 +93,7 @@ public:
[[nodiscard]] VkBuffer GetTemporaryBuffer(size_t needed_size);
const Device& device;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
MemoryAllocator& memory_allocator;
StagingBufferPool& staging_buffer_pool;
BlitImageHelper& blit_image_helper;
@@ -154,7 +154,7 @@ private:
bool NeedsScaleHelper() const;
- VKScheduler* scheduler{};
+ Scheduler* scheduler{};
TextureCacheRuntime* runtime{};
vk::Image original_image;
diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.cpp b/src/video_core/renderer_vulkan/vk_update_descriptor.cpp
index d29540fec..4d4a6753b 100644
--- a/src/video_core/renderer_vulkan/vk_update_descriptor.cpp
+++ b/src/video_core/renderer_vulkan/vk_update_descriptor.cpp
@@ -12,18 +12,18 @@
namespace Vulkan {
-VKUpdateDescriptorQueue::VKUpdateDescriptorQueue(const Device& device_, VKScheduler& scheduler_)
+UpdateDescriptorQueue::UpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_)
: device{device_}, scheduler{scheduler_} {
payload_cursor = payload.data();
}
-VKUpdateDescriptorQueue::~VKUpdateDescriptorQueue() = default;
+UpdateDescriptorQueue::~UpdateDescriptorQueue() = default;
-void VKUpdateDescriptorQueue::TickFrame() {
+void UpdateDescriptorQueue::TickFrame() {
payload_cursor = payload.data();
}
-void VKUpdateDescriptorQueue::Acquire() {
+void UpdateDescriptorQueue::Acquire() {
// Minimum number of entries required.
// This is the maximum number of entries a single draw call migth use.
static constexpr size_t MIN_ENTRIES = 0x400;
diff --git a/src/video_core/renderer_vulkan/vk_update_descriptor.h b/src/video_core/renderer_vulkan/vk_update_descriptor.h
index d8a56b153..625bcc809 100644
--- a/src/video_core/renderer_vulkan/vk_update_descriptor.h
+++ b/src/video_core/renderer_vulkan/vk_update_descriptor.h
@@ -10,7 +10,7 @@
namespace Vulkan {
class Device;
-class VKScheduler;
+class Scheduler;
struct DescriptorUpdateEntry {
struct Empty {};
@@ -28,10 +28,10 @@ struct DescriptorUpdateEntry {
};
};
-class VKUpdateDescriptorQueue final {
+class UpdateDescriptorQueue final {
public:
- explicit VKUpdateDescriptorQueue(const Device& device_, VKScheduler& scheduler_);
- ~VKUpdateDescriptorQueue();
+ explicit UpdateDescriptorQueue(const Device& device_, Scheduler& scheduler_);
+ ~UpdateDescriptorQueue();
void TickFrame();
@@ -71,7 +71,7 @@ public:
private:
const Device& device;
- VKScheduler& scheduler;
+ Scheduler& scheduler;
DescriptorUpdateEntry* payload_cursor = nullptr;
const DescriptorUpdateEntry* upload_start = nullptr;
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
index 69c1b1e6d..079d5f028 100644
--- a/src/video_core/surface.cpp
+++ b/src/video_core/surface.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "common/common_types.h"
#include "common/math_util.h"
@@ -247,6 +246,7 @@ bool IsPixelFormatASTC(PixelFormat format) {
case PixelFormat::ASTC_2D_10X8_SRGB:
case PixelFormat::ASTC_2D_6X6_UNORM:
case PixelFormat::ASTC_2D_6X6_SRGB:
+ case PixelFormat::ASTC_2D_10X6_UNORM:
case PixelFormat::ASTC_2D_10X10_UNORM:
case PixelFormat::ASTC_2D_10X10_SRGB:
case PixelFormat::ASTC_2D_12X12_UNORM:
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
index 75e055592..16273f185 100644
--- a/src/video_core/surface.h
+++ b/src/video_core/surface.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -94,6 +93,7 @@ enum class PixelFormat {
ASTC_2D_10X8_SRGB,
ASTC_2D_6X6_UNORM,
ASTC_2D_6X6_SRGB,
+ ASTC_2D_10X6_UNORM,
ASTC_2D_10X10_UNORM,
ASTC_2D_10X10_SRGB,
ASTC_2D_12X12_UNORM,
@@ -227,6 +227,7 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_WIDTH_TABLE = {{
10, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
+ 10, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12_UNORM
@@ -329,6 +330,7 @@ constexpr std::array<u8, MaxPixelFormat> BLOCK_HEIGHT_TABLE = {{
8, // ASTC_2D_10X8_SRGB
6, // ASTC_2D_6X6_UNORM
6, // ASTC_2D_6X6_SRGB
+ 6, // ASTC_2D_10X6_UNORM
10, // ASTC_2D_10X10_UNORM
10, // ASTC_2D_10X10_SRGB
12, // ASTC_2D_12X12_UNORM
@@ -431,6 +433,7 @@ constexpr std::array<u8, MaxPixelFormat> BITS_PER_BLOCK_TABLE = {{
128, // ASTC_2D_10X8_SRGB
128, // ASTC_2D_6X6_UNORM
128, // ASTC_2D_6X6_SRGB
+ 128, // ASTC_2D_10X6_UNORM
128, // ASTC_2D_10X10_UNORM
128, // ASTC_2D_10X10_SRGB
128, // ASTC_2D_12X12_UNORM
diff --git a/src/video_core/texture_cache/format_lookup_table.cpp b/src/video_core/texture_cache/format_lookup_table.cpp
index 0937768d6..1412aa076 100644
--- a/src/video_core/texture_cache/format_lookup_table.cpp
+++ b/src/video_core/texture_cache/format_lookup_table.cpp
@@ -206,6 +206,8 @@ PixelFormat PixelFormatFromTextureInfo(TextureFormat format, ComponentType red,
return PixelFormat::ASTC_2D_6X6_UNORM;
case Hash(TextureFormat::ASTC_2D_6X6, UNORM, SRGB):
return PixelFormat::ASTC_2D_6X6_SRGB;
+ case Hash(TextureFormat::ASTC_2D_10X6, UNORM, LINEAR):
+ return PixelFormat::ASTC_2D_10X6_UNORM;
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, LINEAR):
return PixelFormat::ASTC_2D_10X10_UNORM;
case Hash(TextureFormat::ASTC_2D_10X10, UNORM, SRGB):
diff --git a/src/video_core/texture_cache/formatter.h b/src/video_core/texture_cache/formatter.h
index 1b78ed445..95a572604 100644
--- a/src/video_core/texture_cache/formatter.h
+++ b/src/video_core/texture_cache/formatter.h
@@ -175,6 +175,8 @@ struct fmt::formatter<VideoCore::Surface::PixelFormat> : fmt::formatter<fmt::str
return "ASTC_2D_6X6_UNORM";
case PixelFormat::ASTC_2D_6X6_SRGB:
return "ASTC_2D_6X6_SRGB";
+ case PixelFormat::ASTC_2D_10X6_UNORM:
+ return "ASTC_2D_10X6_UNORM";
case PixelFormat::ASTC_2D_10X10_UNORM:
return "ASTC_2D_10X10_UNORM";
case PixelFormat::ASTC_2D_10X10_SRGB:
diff --git a/src/video_core/video_core.cpp b/src/video_core/video_core.cpp
index 2f2594585..04ac4af11 100644
--- a/src/video_core/video_core.cpp
+++ b/src/video_core/video_core.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
diff --git a/src/video_core/video_core.h b/src/video_core/video_core.h
index 084df641f..f8e2444f3 100644
--- a/src/video_core/video_core.h
+++ b/src/video_core/video_core.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 11ce865a7..ddecfca13 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -50,6 +50,21 @@ constexpr std::array R4G4_UNORM_PACK8{
VK_FORMAT_UNDEFINED,
};
+constexpr std::array R16G16B16_SFLOAT{
+ VK_FORMAT_R16G16B16A16_SFLOAT,
+ VK_FORMAT_UNDEFINED,
+};
+
+constexpr std::array R16G16B16_SSCALED{
+ VK_FORMAT_R16G16B16A16_SSCALED,
+ VK_FORMAT_UNDEFINED,
+};
+
+constexpr std::array R8G8B8_SSCALED{
+ VK_FORMAT_R8G8B8A8_SSCALED,
+ VK_FORMAT_UNDEFINED,
+};
+
} // namespace Alternatives
enum class NvidiaArchitecture {
@@ -102,6 +117,12 @@ constexpr const VkFormat* GetFormatAlternatives(VkFormat format) {
return Alternatives::B5G6R5_UNORM_PACK16.data();
case VK_FORMAT_R4G4_UNORM_PACK8:
return Alternatives::R4G4_UNORM_PACK8.data();
+ case VK_FORMAT_R16G16B16_SFLOAT:
+ return Alternatives::R16G16B16_SFLOAT.data();
+ case VK_FORMAT_R16G16B16_SSCALED:
+ return Alternatives::R16G16B16_SSCALED.data();
+ case VK_FORMAT_R8G8B8_SSCALED:
+ return Alternatives::R8G8B8_SSCALED.data();
default:
return nullptr;
}
@@ -122,109 +143,142 @@ VkFormatFeatureFlags GetFormatFeatures(VkFormatProperties properties, FormatType
std::unordered_map<VkFormat, VkFormatProperties> GetFormatProperties(vk::PhysicalDevice physical) {
static constexpr std::array formats{
- VK_FORMAT_A8B8G8R8_UNORM_PACK32,
- VK_FORMAT_A8B8G8R8_UINT_PACK32,
- VK_FORMAT_A8B8G8R8_SNORM_PACK32,
+ VK_FORMAT_A1R5G5B5_UNORM_PACK16,
+ VK_FORMAT_A2B10G10R10_SINT_PACK32,
+ VK_FORMAT_A2B10G10R10_SNORM_PACK32,
+ VK_FORMAT_A2B10G10R10_SSCALED_PACK32,
+ VK_FORMAT_A2B10G10R10_UINT_PACK32,
+ VK_FORMAT_A2B10G10R10_UNORM_PACK32,
+ VK_FORMAT_A2B10G10R10_USCALED_PACK32,
VK_FORMAT_A8B8G8R8_SINT_PACK32,
+ VK_FORMAT_A8B8G8R8_SNORM_PACK32,
VK_FORMAT_A8B8G8R8_SRGB_PACK32,
- VK_FORMAT_R5G6B5_UNORM_PACK16,
- VK_FORMAT_B5G6R5_UNORM_PACK16,
- VK_FORMAT_R5G5B5A1_UNORM_PACK16,
+ VK_FORMAT_A8B8G8R8_UINT_PACK32,
+ VK_FORMAT_A8B8G8R8_UNORM_PACK32,
+ VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
+ VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
+ VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
+ VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
+ VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
+ VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
+ VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
+ VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
+ VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
+ VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
+ VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
+ VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
+ VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
+ VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
+ VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
+ VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
+ VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
+ VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
+ VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
+ VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
+ VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
+ VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
+ VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
+ VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
+ VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
+ VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
+ VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
+ VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
+ VK_FORMAT_B10G11R11_UFLOAT_PACK32,
+ VK_FORMAT_B4G4R4A4_UNORM_PACK16,
VK_FORMAT_B5G5R5A1_UNORM_PACK16,
- VK_FORMAT_A2B10G10R10_UNORM_PACK32,
- VK_FORMAT_A2B10G10R10_UINT_PACK32,
- VK_FORMAT_A1R5G5B5_UNORM_PACK16,
- VK_FORMAT_R32G32B32A32_SFLOAT,
- VK_FORMAT_R32G32B32A32_SINT,
- VK_FORMAT_R32G32B32A32_UINT,
- VK_FORMAT_R32G32_SFLOAT,
- VK_FORMAT_R32G32_SINT,
- VK_FORMAT_R32G32_UINT,
+ VK_FORMAT_B5G6R5_UNORM_PACK16,
+ VK_FORMAT_B8G8R8A8_SRGB,
+ VK_FORMAT_B8G8R8A8_UNORM,
+ VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
+ VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
+ VK_FORMAT_BC2_SRGB_BLOCK,
+ VK_FORMAT_BC2_UNORM_BLOCK,
+ VK_FORMAT_BC3_SRGB_BLOCK,
+ VK_FORMAT_BC3_UNORM_BLOCK,
+ VK_FORMAT_BC4_SNORM_BLOCK,
+ VK_FORMAT_BC4_UNORM_BLOCK,
+ VK_FORMAT_BC5_SNORM_BLOCK,
+ VK_FORMAT_BC5_UNORM_BLOCK,
+ VK_FORMAT_BC6H_SFLOAT_BLOCK,
+ VK_FORMAT_BC6H_UFLOAT_BLOCK,
+ VK_FORMAT_BC7_SRGB_BLOCK,
+ VK_FORMAT_BC7_UNORM_BLOCK,
+ VK_FORMAT_D16_UNORM,
+ VK_FORMAT_D16_UNORM_S8_UINT,
+ VK_FORMAT_D24_UNORM_S8_UINT,
+ VK_FORMAT_D32_SFLOAT,
+ VK_FORMAT_D32_SFLOAT_S8_UINT,
+ VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
+ VK_FORMAT_R16G16B16A16_SFLOAT,
VK_FORMAT_R16G16B16A16_SINT,
- VK_FORMAT_R16G16B16A16_UINT,
VK_FORMAT_R16G16B16A16_SNORM,
+ VK_FORMAT_R16G16B16A16_SSCALED,
+ VK_FORMAT_R16G16B16A16_UINT,
VK_FORMAT_R16G16B16A16_UNORM,
- VK_FORMAT_R16G16_UNORM,
- VK_FORMAT_R16G16_SNORM,
+ VK_FORMAT_R16G16B16A16_USCALED,
+ VK_FORMAT_R16G16B16_SFLOAT,
+ VK_FORMAT_R16G16B16_SINT,
+ VK_FORMAT_R16G16B16_SNORM,
+ VK_FORMAT_R16G16B16_SSCALED,
+ VK_FORMAT_R16G16B16_UINT,
+ VK_FORMAT_R16G16B16_UNORM,
+ VK_FORMAT_R16G16B16_USCALED,
VK_FORMAT_R16G16_SFLOAT,
- VK_FORMAT_R16G16_UINT,
VK_FORMAT_R16G16_SINT,
- VK_FORMAT_R16_UNORM,
+ VK_FORMAT_R16G16_SNORM,
+ VK_FORMAT_R16G16_SSCALED,
+ VK_FORMAT_R16G16_UINT,
+ VK_FORMAT_R16G16_UNORM,
+ VK_FORMAT_R16G16_USCALED,
+ VK_FORMAT_R16_SFLOAT,
+ VK_FORMAT_R16_SINT,
VK_FORMAT_R16_SNORM,
+ VK_FORMAT_R16_SSCALED,
VK_FORMAT_R16_UINT,
+ VK_FORMAT_R16_UNORM,
+ VK_FORMAT_R16_USCALED,
+ VK_FORMAT_R32G32B32A32_SFLOAT,
+ VK_FORMAT_R32G32B32A32_SINT,
+ VK_FORMAT_R32G32B32A32_UINT,
+ VK_FORMAT_R32G32B32_SFLOAT,
+ VK_FORMAT_R32G32B32_SINT,
+ VK_FORMAT_R32G32B32_UINT,
+ VK_FORMAT_R32G32_SFLOAT,
+ VK_FORMAT_R32G32_SINT,
+ VK_FORMAT_R32G32_UINT,
+ VK_FORMAT_R32_SFLOAT,
+ VK_FORMAT_R32_SINT,
+ VK_FORMAT_R32_UINT,
+ VK_FORMAT_R4G4B4A4_UNORM_PACK16,
+ VK_FORMAT_R4G4_UNORM_PACK8,
+ VK_FORMAT_R5G5B5A1_UNORM_PACK16,
+ VK_FORMAT_R5G6B5_UNORM_PACK16,
+ VK_FORMAT_R8G8B8A8_SINT,
+ VK_FORMAT_R8G8B8A8_SNORM,
VK_FORMAT_R8G8B8A8_SRGB,
- VK_FORMAT_R8G8_UNORM,
- VK_FORMAT_R8G8_SNORM,
+ VK_FORMAT_R8G8B8A8_SSCALED,
+ VK_FORMAT_R8G8B8A8_UINT,
+ VK_FORMAT_R8G8B8A8_UNORM,
+ VK_FORMAT_R8G8B8A8_USCALED,
+ VK_FORMAT_R8G8B8_SINT,
+ VK_FORMAT_R8G8B8_SNORM,
+ VK_FORMAT_R8G8B8_SSCALED,
+ VK_FORMAT_R8G8B8_UINT,
+ VK_FORMAT_R8G8B8_UNORM,
+ VK_FORMAT_R8G8B8_USCALED,
VK_FORMAT_R8G8_SINT,
+ VK_FORMAT_R8G8_SNORM,
+ VK_FORMAT_R8G8_SSCALED,
VK_FORMAT_R8G8_UINT,
- VK_FORMAT_R8_UNORM,
- VK_FORMAT_R8_SNORM,
+ VK_FORMAT_R8G8_UNORM,
+ VK_FORMAT_R8G8_USCALED,
VK_FORMAT_R8_SINT,
+ VK_FORMAT_R8_SNORM,
+ VK_FORMAT_R8_SSCALED,
VK_FORMAT_R8_UINT,
- VK_FORMAT_B10G11R11_UFLOAT_PACK32,
- VK_FORMAT_R32_SFLOAT,
- VK_FORMAT_R32_UINT,
- VK_FORMAT_R32_SINT,
- VK_FORMAT_R16_SFLOAT,
- VK_FORMAT_R16G16B16A16_SFLOAT,
- VK_FORMAT_B8G8R8A8_UNORM,
- VK_FORMAT_B8G8R8A8_SRGB,
- VK_FORMAT_R4G4_UNORM_PACK8,
- VK_FORMAT_R4G4B4A4_UNORM_PACK16,
- VK_FORMAT_B4G4R4A4_UNORM_PACK16,
- VK_FORMAT_D32_SFLOAT,
- VK_FORMAT_D16_UNORM,
+ VK_FORMAT_R8_UNORM,
+ VK_FORMAT_R8_USCALED,
VK_FORMAT_S8_UINT,
- VK_FORMAT_D16_UNORM_S8_UINT,
- VK_FORMAT_D24_UNORM_S8_UINT,
- VK_FORMAT_D32_SFLOAT_S8_UINT,
- VK_FORMAT_BC1_RGBA_UNORM_BLOCK,
- VK_FORMAT_BC2_UNORM_BLOCK,
- VK_FORMAT_BC3_UNORM_BLOCK,
- VK_FORMAT_BC4_UNORM_BLOCK,
- VK_FORMAT_BC4_SNORM_BLOCK,
- VK_FORMAT_BC5_UNORM_BLOCK,
- VK_FORMAT_BC5_SNORM_BLOCK,
- VK_FORMAT_BC7_UNORM_BLOCK,
- VK_FORMAT_BC6H_UFLOAT_BLOCK,
- VK_FORMAT_BC6H_SFLOAT_BLOCK,
- VK_FORMAT_BC1_RGBA_SRGB_BLOCK,
- VK_FORMAT_BC2_SRGB_BLOCK,
- VK_FORMAT_BC3_SRGB_BLOCK,
- VK_FORMAT_BC7_SRGB_BLOCK,
- VK_FORMAT_ASTC_4x4_UNORM_BLOCK,
- VK_FORMAT_ASTC_4x4_SRGB_BLOCK,
- VK_FORMAT_ASTC_5x4_UNORM_BLOCK,
- VK_FORMAT_ASTC_5x4_SRGB_BLOCK,
- VK_FORMAT_ASTC_5x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_5x5_SRGB_BLOCK,
- VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
- VK_FORMAT_ASTC_6x6_UNORM_BLOCK,
- VK_FORMAT_ASTC_6x6_SRGB_BLOCK,
- VK_FORMAT_ASTC_8x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_8x5_SRGB_BLOCK,
- VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
- VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
- VK_FORMAT_ASTC_8x8_UNORM_BLOCK,
- VK_FORMAT_ASTC_8x8_SRGB_BLOCK,
- VK_FORMAT_ASTC_10x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_10x5_SRGB_BLOCK,
- VK_FORMAT_ASTC_10x6_UNORM_BLOCK,
- VK_FORMAT_ASTC_10x6_SRGB_BLOCK,
- VK_FORMAT_ASTC_10x8_UNORM_BLOCK,
- VK_FORMAT_ASTC_10x8_SRGB_BLOCK,
- VK_FORMAT_ASTC_10x10_UNORM_BLOCK,
- VK_FORMAT_ASTC_10x10_SRGB_BLOCK,
- VK_FORMAT_ASTC_12x10_UNORM_BLOCK,
- VK_FORMAT_ASTC_12x10_SRGB_BLOCK,
- VK_FORMAT_ASTC_12x12_UNORM_BLOCK,
- VK_FORMAT_ASTC_12x12_SRGB_BLOCK,
- VK_FORMAT_ASTC_8x6_UNORM_BLOCK,
- VK_FORMAT_ASTC_8x6_SRGB_BLOCK,
- VK_FORMAT_ASTC_6x5_UNORM_BLOCK,
- VK_FORMAT_ASTC_6x5_SRGB_BLOCK,
- VK_FORMAT_E5B9G9R9_UFLOAT_PACK32,
};
std::unordered_map<VkFormat, VkFormatProperties> format_properties;
for (const auto format : formats) {
@@ -669,17 +723,6 @@ Device::Device(VkInstance instance_, vk::PhysicalDevice physical_, VkSurfaceKHR
const bool is_amd =
driver_id == VK_DRIVER_ID_AMD_PROPRIETARY || driver_id == VK_DRIVER_ID_AMD_OPEN_SOURCE;
if (is_amd) {
- // TODO(lat9nq): Add an upper bound when AMD fixes their VK_KHR_push_descriptor
- const bool has_broken_push_descriptor = VK_VERSION_MAJOR(properties.driverVersion) == 2 &&
- VK_VERSION_MINOR(properties.driverVersion) == 0 &&
- VK_VERSION_PATCH(properties.driverVersion) >= 226;
- if (khr_push_descriptor && has_broken_push_descriptor) {
- LOG_WARNING(
- Render_Vulkan,
- "Disabling AMD driver 2.0.226 and later from broken VK_KHR_push_descriptor");
- khr_push_descriptor = false;
- }
-
// AMD drivers need a higher amount of Sets per Pool in certain circunstances like in XC2.
sets_per_pool = 96;
// Disable VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT on AMD GCN4 and lower as it is broken.
@@ -750,9 +793,9 @@ VkFormat Device::GetSupportedFormat(VkFormat wanted_format, VkFormatFeatureFlags
if (!IsFormatSupported(alternative, wanted_usage, format_type)) {
continue;
}
- LOG_WARNING(Render_Vulkan,
- "Emulating format={} with alternative format={} with usage={} and type={}",
- wanted_format, alternative, wanted_usage, format_type);
+ LOG_DEBUG(Render_Vulkan,
+ "Emulating format={} with alternative format={} with usage={} and type={}",
+ wanted_format, alternative, wanted_usage, format_type);
return alternative;
}
diff --git a/src/web_service/CMakeLists.txt b/src/web_service/CMakeLists.txt
index ae85a72ea..3f75d97d1 100644
--- a/src/web_service/CMakeLists.txt
+++ b/src/web_service/CMakeLists.txt
@@ -1,12 +1,19 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
add_library(web_service STATIC
+ announce_room_json.cpp
+ announce_room_json.h
telemetry_json.cpp
telemetry_json.h
verify_login.cpp
verify_login.h
+ verify_user_jwt.cpp
+ verify_user_jwt.h
web_backend.cpp
web_backend.h
web_result.h
)
create_target_directory_groups(web_service)
-target_link_libraries(web_service PRIVATE common nlohmann_json::nlohmann_json httplib)
+target_link_libraries(web_service PRIVATE common network nlohmann_json::nlohmann_json httplib cpp-jwt)
diff --git a/src/web_service/announce_room_json.cpp b/src/web_service/announce_room_json.cpp
new file mode 100644
index 000000000..4c3195efd
--- /dev/null
+++ b/src/web_service/announce_room_json.cpp
@@ -0,0 +1,145 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <future>
+#include <nlohmann/json.hpp>
+#include "common/detached_tasks.h"
+#include "common/logging/log.h"
+#include "web_service/announce_room_json.h"
+#include "web_service/web_backend.h"
+
+namespace AnnounceMultiplayerRoom {
+
+static void to_json(nlohmann::json& json, const Member& member) {
+ if (!member.username.empty()) {
+ json["username"] = member.username;
+ }
+ json["nickname"] = member.nickname;
+ if (!member.avatar_url.empty()) {
+ json["avatarUrl"] = member.avatar_url;
+ }
+ json["gameName"] = member.game.name;
+ json["gameId"] = member.game.id;
+}
+
+static void from_json(const nlohmann::json& json, Member& member) {
+ member.nickname = json.at("nickname").get<std::string>();
+ member.game.name = json.at("gameName").get<std::string>();
+ member.game.id = json.at("gameId").get<u64>();
+ try {
+ member.username = json.at("username").get<std::string>();
+ member.avatar_url = json.at("avatarUrl").get<std::string>();
+ } catch (const nlohmann::detail::out_of_range&) {
+ member.username = member.avatar_url = "";
+ LOG_DEBUG(Network, "Member \'{}\' isn't authenticated", member.nickname);
+ }
+}
+
+static void to_json(nlohmann::json& json, const Room& room) {
+ json["port"] = room.information.port;
+ json["name"] = room.information.name;
+ if (!room.information.description.empty()) {
+ json["description"] = room.information.description;
+ }
+ json["preferredGameName"] = room.information.preferred_game.name;
+ json["preferredGameId"] = room.information.preferred_game.id;
+ json["maxPlayers"] = room.information.member_slots;
+ json["netVersion"] = room.net_version;
+ json["hasPassword"] = room.has_password;
+ if (room.members.size() > 0) {
+ nlohmann::json member_json = room.members;
+ json["players"] = member_json;
+ }
+}
+
+static void from_json(const nlohmann::json& json, Room& room) {
+ room.verify_uid = json.at("externalGuid").get<std::string>();
+ room.ip = json.at("address").get<std::string>();
+ room.information.name = json.at("name").get<std::string>();
+ try {
+ room.information.description = json.at("description").get<std::string>();
+ } catch (const nlohmann::detail::out_of_range&) {
+ room.information.description = "";
+ LOG_DEBUG(Network, "Room \'{}\' doesn't contain a description", room.information.name);
+ }
+ room.information.host_username = json.at("owner").get<std::string>();
+ room.information.port = json.at("port").get<u16>();
+ room.information.preferred_game.name = json.at("preferredGameName").get<std::string>();
+ room.information.preferred_game.id = json.at("preferredGameId").get<u64>();
+ room.information.member_slots = json.at("maxPlayers").get<u32>();
+ room.net_version = json.at("netVersion").get<u32>();
+ room.has_password = json.at("hasPassword").get<bool>();
+ try {
+ room.members = json.at("players").get<std::vector<Member>>();
+ } catch (const nlohmann::detail::out_of_range& e) {
+ LOG_DEBUG(Network, "Out of range {}", e.what());
+ }
+}
+
+} // namespace AnnounceMultiplayerRoom
+
+namespace WebService {
+
+void RoomJson::SetRoomInformation(const std::string& name, const std::string& description,
+ const u16 port, const u32 max_player, const u32 net_version,
+ const bool has_password,
+ const AnnounceMultiplayerRoom::GameInfo& preferred_game) {
+ room.information.name = name;
+ room.information.description = description;
+ room.information.port = port;
+ room.information.member_slots = max_player;
+ room.net_version = net_version;
+ room.has_password = has_password;
+ room.information.preferred_game = preferred_game;
+}
+void RoomJson::AddPlayer(const AnnounceMultiplayerRoom::Member& member) {
+ room.members.push_back(member);
+}
+
+WebService::WebResult RoomJson::Update() {
+ if (room_id.empty()) {
+ LOG_ERROR(WebService, "Room must be registered to be updated");
+ return WebService::WebResult{WebService::WebResult::Code::LibError,
+ "Room is not registered", ""};
+ }
+ nlohmann::json json{{"players", room.members}};
+ return client.PostJson(fmt::format("/lobby/{}", room_id), json.dump(), false);
+}
+
+WebService::WebResult RoomJson::Register() {
+ nlohmann::json json = room;
+ auto result = client.PostJson("/lobby", json.dump(), false);
+ if (result.result_code != WebService::WebResult::Code::Success) {
+ return result;
+ }
+ auto reply_json = nlohmann::json::parse(result.returned_data);
+ room = reply_json.get<AnnounceMultiplayerRoom::Room>();
+ room_id = reply_json.at("id").get<std::string>();
+ return WebService::WebResult{WebService::WebResult::Code::Success, "", room.verify_uid};
+}
+
+void RoomJson::ClearPlayers() {
+ room.members.clear();
+}
+
+AnnounceMultiplayerRoom::RoomList RoomJson::GetRoomList() {
+ auto reply = client.GetJson("/lobby", true).returned_data;
+ if (reply.empty()) {
+ return {};
+ }
+ return nlohmann::json::parse(reply).at("rooms").get<AnnounceMultiplayerRoom::RoomList>();
+}
+
+void RoomJson::Delete() {
+ if (room_id.empty()) {
+ LOG_ERROR(WebService, "Room must be registered to be deleted");
+ return;
+ }
+ Common::DetachedTasks::AddTask(
+ [host{this->host}, username{this->username}, token{this->token}, room_id{this->room_id}]() {
+ // create a new client here because the this->client might be destroyed.
+ Client{host, username, token}.DeleteJson(fmt::format("/lobby/{}", room_id), "", false);
+ });
+}
+
+} // namespace WebService
diff --git a/src/web_service/announce_room_json.h b/src/web_service/announce_room_json.h
new file mode 100644
index 000000000..32c08858d
--- /dev/null
+++ b/src/web_service/announce_room_json.h
@@ -0,0 +1,41 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <functional>
+#include <string>
+#include "common/announce_multiplayer_room.h"
+#include "web_service/web_backend.h"
+
+namespace WebService {
+
+/**
+ * Implementation of AnnounceMultiplayerRoom::Backend that (de)serializes room information into/from
+ * JSON, and submits/gets it to/from the yuzu web service
+ */
+class RoomJson : public AnnounceMultiplayerRoom::Backend {
+public:
+ RoomJson(const std::string& host_, const std::string& username_, const std::string& token_)
+ : client(host_, username_, token_), host(host_), username(username_), token(token_) {}
+ ~RoomJson() = default;
+ void SetRoomInformation(const std::string& name, const std::string& description, const u16 port,
+ const u32 max_player, const u32 net_version, const bool has_password,
+ const AnnounceMultiplayerRoom::GameInfo& preferred_game) override;
+ void AddPlayer(const AnnounceMultiplayerRoom::Member& member) override;
+ WebResult Update() override;
+ WebResult Register() override;
+ void ClearPlayers() override;
+ AnnounceMultiplayerRoom::RoomList GetRoomList() override;
+ void Delete() override;
+
+private:
+ AnnounceMultiplayerRoom::Room room;
+ Client client;
+ std::string host;
+ std::string username;
+ std::string token;
+ std::string room_id;
+};
+
+} // namespace WebService
diff --git a/src/web_service/telemetry_json.cpp b/src/web_service/telemetry_json.cpp
index 46faddb61..51c792004 100644
--- a/src/web_service/telemetry_json.cpp
+++ b/src/web_service/telemetry_json.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <nlohmann/json.hpp>
#include "common/detached_tasks.h"
diff --git a/src/web_service/telemetry_json.h b/src/web_service/telemetry_json.h
index df51e00f8..504002c04 100644
--- a/src/web_service/telemetry_json.h
+++ b/src/web_service/telemetry_json.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/web_service/verify_login.cpp b/src/web_service/verify_login.cpp
index ceb55ca6b..050080278 100644
--- a/src/web_service/verify_login.cpp
+++ b/src/web_service/verify_login.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <nlohmann/json.hpp>
#include "web_service/verify_login.h"
diff --git a/src/web_service/verify_login.h b/src/web_service/verify_login.h
index 821b345d7..8d0adce74 100644
--- a/src/web_service/verify_login.h
+++ b/src/web_service/verify_login.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/web_service/verify_user_jwt.cpp b/src/web_service/verify_user_jwt.cpp
new file mode 100644
index 000000000..3bff46f0a
--- /dev/null
+++ b/src/web_service/verify_user_jwt.cpp
@@ -0,0 +1,67 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#if defined(__GNUC__) || defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wimplicit-fallthrough"
+#endif
+#include <jwt/jwt.hpp>
+#if defined(__GNUC__) || defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+#include <system_error>
+#include "common/logging/log.h"
+#include "web_service/verify_user_jwt.h"
+#include "web_service/web_backend.h"
+#include "web_service/web_result.h"
+
+namespace WebService {
+
+static std::string public_key;
+std::string GetPublicKey(const std::string& host) {
+ if (public_key.empty()) {
+ Client client(host, "", ""); // no need for credentials here
+ public_key = client.GetPlain("/jwt/external/key.pem", true).returned_data;
+ if (public_key.empty()) {
+ LOG_ERROR(WebService, "Could not fetch external JWT public key, verification may fail");
+ } else {
+ LOG_INFO(WebService, "Fetched external JWT public key (size={})", public_key.size());
+ }
+ }
+ return public_key;
+}
+
+VerifyUserJWT::VerifyUserJWT(const std::string& host) : pub_key(GetPublicKey(host)) {}
+
+Network::VerifyUser::UserData VerifyUserJWT::LoadUserData(const std::string& verify_uid,
+ const std::string& token) {
+ const std::string audience = fmt::format("external-{}", verify_uid);
+ using namespace jwt::params;
+ std::error_code error;
+ auto decoded =
+ jwt::decode(token, algorithms({"rs256"}), error, secret(pub_key), issuer("yuzu-core"),
+ aud(audience), validate_iat(true), validate_jti(true));
+ if (error) {
+ LOG_INFO(WebService, "Verification failed: category={}, code={}, message={}",
+ error.category().name(), error.value(), error.message());
+ return {};
+ }
+ Network::VerifyUser::UserData user_data{};
+ if (decoded.payload().has_claim("username")) {
+ user_data.username = decoded.payload().get_claim_value<std::string>("username");
+ }
+ if (decoded.payload().has_claim("displayName")) {
+ user_data.display_name = decoded.payload().get_claim_value<std::string>("displayName");
+ }
+ if (decoded.payload().has_claim("avatarUrl")) {
+ user_data.avatar_url = decoded.payload().get_claim_value<std::string>("avatarUrl");
+ }
+ if (decoded.payload().has_claim("roles")) {
+ auto roles = decoded.payload().get_claim_value<std::vector<std::string>>("roles");
+ user_data.moderator = std::find(roles.begin(), roles.end(), "moderator") != roles.end();
+ }
+ return user_data;
+}
+
+} // namespace WebService
diff --git a/src/web_service/verify_user_jwt.h b/src/web_service/verify_user_jwt.h
new file mode 100644
index 000000000..27b0a100c
--- /dev/null
+++ b/src/web_service/verify_user_jwt.h
@@ -0,0 +1,26 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <fmt/format.h>
+#include "network/verify_user.h"
+#include "web_service/web_backend.h"
+
+namespace WebService {
+
+std::string GetPublicKey(const std::string& host);
+
+class VerifyUserJWT final : public Network::VerifyUser::Backend {
+public:
+ VerifyUserJWT(const std::string& host);
+ ~VerifyUserJWT() = default;
+
+ Network::VerifyUser::UserData LoadUserData(const std::string& verify_uid,
+ const std::string& token) override;
+
+private:
+ std::string pub_key;
+};
+
+} // namespace WebService
diff --git a/src/web_service/web_backend.cpp b/src/web_service/web_backend.cpp
index dce9772fe..378804c08 100644
--- a/src/web_service/web_backend.cpp
+++ b/src/web_service/web_backend.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <mutex>
diff --git a/src/web_service/web_backend.h b/src/web_service/web_backend.h
index 81f58583c..11b5f558c 100644
--- a/src/web_service/web_backend.h
+++ b/src/web_service/web_backend.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 242867a4f..f6b389ede 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_AUTOUIC ON)
@@ -30,8 +33,6 @@ add_executable(yuzu
applets/qt_web_browser_scripts.h
bootmanager.cpp
bootmanager.h
- check_vulkan.cpp
- check_vulkan.h
compatdb.ui
compatibility_list.cpp
compatibility_list.h
@@ -43,6 +44,9 @@ add_executable(yuzu
configuration/configure_audio.cpp
configuration/configure_audio.h
configuration/configure_audio.ui
+ configuration/configure_camera.cpp
+ configuration/configure_camera.h
+ configuration/configure_camera.ui
configuration/configure_cpu.cpp
configuration/configure_cpu.h
configuration/configure_cpu.ui
@@ -155,8 +159,36 @@ add_executable(yuzu
main.cpp
main.h
main.ui
+ multiplayer/chat_room.cpp
+ multiplayer/chat_room.h
+ multiplayer/chat_room.ui
+ multiplayer/client_room.h
+ multiplayer/client_room.cpp
+ multiplayer/client_room.ui
+ multiplayer/direct_connect.cpp
+ multiplayer/direct_connect.h
+ multiplayer/direct_connect.ui
+ multiplayer/host_room.cpp
+ multiplayer/host_room.h
+ multiplayer/host_room.ui
+ multiplayer/lobby.cpp
+ multiplayer/lobby.h
+ multiplayer/lobby.ui
+ multiplayer/lobby_p.h
+ multiplayer/message.cpp
+ multiplayer/message.h
+ multiplayer/moderation_dialog.cpp
+ multiplayer/moderation_dialog.h
+ multiplayer/moderation_dialog.ui
+ multiplayer/state.cpp
+ multiplayer/state.h
+ multiplayer/validation.h
+ startup_checks.cpp
+ startup_checks.h
uisettings.cpp
uisettings.h
+ util/clickable_label.cpp
+ util/clickable_label.h
util/controller_navigation.cpp
util/controller_navigation.h
util/limitable_input_dialog.cpp
@@ -253,8 +285,8 @@ endif()
create_target_directory_groups(yuzu)
-target_link_libraries(yuzu PRIVATE common core input_common video_core)
-target_link_libraries(yuzu PRIVATE Boost::boost glad Qt::Widgets)
+target_link_libraries(yuzu PRIVATE common core input_common network video_core)
+target_link_libraries(yuzu PRIVATE Boost::boost glad Qt::Widgets Qt::Multimedia)
target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
target_include_directories(yuzu PRIVATE ../../externals/Vulkan-Headers/include)
@@ -297,6 +329,10 @@ if (USE_DISCORD_PRESENCE)
target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
endif()
+if (ENABLE_WEB_SERVICE)
+ target_compile_definitions(yuzu PRIVATE -DENABLE_WEB_SERVICE)
+endif()
+
if (YUZU_USE_QT_WEB_ENGINE)
target_link_libraries(yuzu PRIVATE Qt::WebEngineCore Qt::WebEngineWidgets)
target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE)
diff --git a/src/yuzu/Info.plist b/src/yuzu/Info.plist
index 5f1c95d54..0eb377926 100644
--- a/src/yuzu/Info.plist
+++ b/src/yuzu/Info.plist
@@ -1,4 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
+
+<!--
+SPDX-FileCopyrightText: 2015 Pierre de La Morinerie <kemenaran@gmail.com>
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
diff --git a/src/yuzu/aboutdialog.ui b/src/yuzu/aboutdialog.ui
index 1dd7b74bf..c4ffb293e 100644
--- a/src/yuzu/aboutdialog.ui
+++ b/src/yuzu/aboutdialog.ui
@@ -127,7 +127,7 @@ p, li { white-space: pre-wrap; }
<item>
<widget class="QLabel" name="labelLinks">
<property name="text">
- <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/license.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;&lt;a href=&quot;https://yuzu-emu.org/&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Website&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Source Code&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/graphs/contributors&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;Contributors&lt;/span&gt;&lt;/a&gt; | &lt;a href=&quot;https://github.com/yuzu-emu/yuzu/blob/master/LICENSE.txt&quot;&gt;&lt;span style=&quot; text-decoration: underline; color:#039be5;&quot;&gt;License&lt;/span&gt;&lt;/a&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="openExternalLinks">
<bool>true</bool>
diff --git a/src/yuzu/applets/qt_error.cpp b/src/yuzu/applets/qt_error.cpp
index 5bd8d85bb..367d5352d 100644
--- a/src/yuzu/applets/qt_error.cpp
+++ b/src/yuzu/applets/qt_error.cpp
@@ -14,7 +14,7 @@ QtErrorDisplay::QtErrorDisplay(GMainWindow& parent) {
QtErrorDisplay::~QtErrorDisplay() = default;
-void QtErrorDisplay::ShowError(ResultCode error, std::function<void()> finished) const {
+void QtErrorDisplay::ShowError(Result error, std::function<void()> finished) const {
callback = std::move(finished);
emit MainWindowDisplayError(
tr("Error Code: %1-%2 (0x%3)")
@@ -24,7 +24,7 @@ void QtErrorDisplay::ShowError(ResultCode error, std::function<void()> finished)
tr("An error has occurred.\nPlease try again or contact the developer of the software."));
}
-void QtErrorDisplay::ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time,
+void QtErrorDisplay::ShowErrorWithTimestamp(Result error, std::chrono::seconds time,
std::function<void()> finished) const {
callback = std::move(finished);
@@ -40,7 +40,7 @@ void QtErrorDisplay::ShowErrorWithTimestamp(ResultCode error, std::chrono::secon
.arg(date_time.toString(QStringLiteral("h:mm:ss A"))));
}
-void QtErrorDisplay::ShowCustomErrorText(ResultCode error, std::string dialog_text,
+void QtErrorDisplay::ShowCustomErrorText(Result error, std::string dialog_text,
std::string fullscreen_text,
std::function<void()> finished) const {
callback = std::move(finished);
diff --git a/src/yuzu/applets/qt_error.h b/src/yuzu/applets/qt_error.h
index 2d045b4fc..eb4107c7e 100644
--- a/src/yuzu/applets/qt_error.h
+++ b/src/yuzu/applets/qt_error.h
@@ -16,10 +16,10 @@ public:
explicit QtErrorDisplay(GMainWindow& parent);
~QtErrorDisplay() override;
- void ShowError(ResultCode error, std::function<void()> finished) const override;
- void ShowErrorWithTimestamp(ResultCode error, std::chrono::seconds time,
+ void ShowError(Result error, std::function<void()> finished) const override;
+ void ShowErrorWithTimestamp(Result error, std::chrono::seconds time,
std::function<void()> finished) const override;
- void ShowCustomErrorText(ResultCode error, std::string dialog_text, std::string fullscreen_text,
+ void ShowCustomErrorText(Result error, std::string dialog_text, std::string fullscreen_text,
std::function<void()> finished) const override;
signals:
diff --git a/src/yuzu/applets/qt_profile_select.cpp b/src/yuzu/applets/qt_profile_select.cpp
index 826c6c224..c8bcfb223 100644
--- a/src/yuzu/applets/qt_profile_select.cpp
+++ b/src/yuzu/applets/qt_profile_select.cpp
@@ -100,6 +100,7 @@ QtProfileSelectionDialog::QtProfileSelectionDialog(Core::HID::HIDCore& hid_core,
}
QKeyEvent* event = new QKeyEvent(QEvent::KeyPress, key, Qt::NoModifier);
QCoreApplication::postEvent(tree_view, event);
+ SelectUser(tree_view->currentIndex());
});
const auto& profiles = profile_manager->GetAllUsers();
diff --git a/src/yuzu/applets/qt_software_keyboard.cpp b/src/yuzu/applets/qt_software_keyboard.cpp
index e8b217d90..e60506197 100644
--- a/src/yuzu/applets/qt_software_keyboard.cpp
+++ b/src/yuzu/applets/qt_software_keyboard.cpp
@@ -213,9 +213,9 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(
ui->button_ok_num,
},
{
- nullptr,
+ ui->button_left_optional_num,
ui->button_0_num,
- nullptr,
+ ui->button_right_optional_num,
ui->button_ok_num,
},
}};
@@ -330,7 +330,9 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(
ui->button_7_num,
ui->button_8_num,
ui->button_9_num,
+ ui->button_left_optional_num,
ui->button_0_num,
+ ui->button_right_optional_num,
};
SetupMouseHover();
@@ -342,6 +344,9 @@ QtSoftwareKeyboardDialog::QtSoftwareKeyboardDialog(
ui->label_header->setText(QString::fromStdU16String(initialize_parameters.header_text));
ui->label_sub->setText(QString::fromStdU16String(initialize_parameters.sub_text));
+ ui->button_left_optional_num->setText(QChar{initialize_parameters.left_optional_symbol_key});
+ ui->button_right_optional_num->setText(QChar{initialize_parameters.right_optional_symbol_key});
+
current_text = initialize_parameters.initial_text;
cursor_position = initialize_parameters.initial_cursor_position;
@@ -932,6 +937,15 @@ void QtSoftwareKeyboardDialog::DisableKeyboardButtons() {
button->setEnabled(true);
}
}
+
+ const auto enable_left_optional = initialize_parameters.left_optional_symbol_key != '\0';
+ const auto enable_right_optional = initialize_parameters.right_optional_symbol_key != '\0';
+
+ ui->button_left_optional_num->setEnabled(enable_left_optional);
+ ui->button_left_optional_num->setVisible(enable_left_optional);
+
+ ui->button_right_optional_num->setEnabled(enable_right_optional);
+ ui->button_right_optional_num->setVisible(enable_right_optional);
break;
}
}
@@ -1019,7 +1033,10 @@ bool QtSoftwareKeyboardDialog::ValidateInputText(const QString& input_text) {
}
if (bottom_osk_index == BottomOSKIndex::NumberPad &&
- std::any_of(input_text.begin(), input_text.end(), [](QChar c) { return !c.isDigit(); })) {
+ std::any_of(input_text.begin(), input_text.end(), [this](QChar c) {
+ return !c.isDigit() && c != QChar{initialize_parameters.left_optional_symbol_key} &&
+ c != QChar{initialize_parameters.right_optional_symbol_key};
+ })) {
return false;
}
@@ -1384,6 +1401,10 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) {
}
};
+ // Store the initial row and column.
+ const auto initial_row = row;
+ const auto initial_column = column;
+
switch (bottom_osk_index) {
case BottomOSKIndex::LowerCase:
case BottomOSKIndex::UpperCase: {
@@ -1394,6 +1415,11 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) {
auto* curr_button = keyboard_buttons[index][row][column];
while (!curr_button || !curr_button->isEnabled() || curr_button == prev_button) {
+ // If we returned back to where we started from, break the loop.
+ if (row == initial_row && column == initial_column) {
+ break;
+ }
+
move_direction(NUM_ROWS_NORMAL, NUM_COLUMNS_NORMAL);
curr_button = keyboard_buttons[index][row][column];
}
@@ -1408,6 +1434,11 @@ void QtSoftwareKeyboardDialog::MoveButtonDirection(Direction direction) {
auto* curr_button = numberpad_buttons[row][column];
while (!curr_button || !curr_button->isEnabled() || curr_button == prev_button) {
+ // If we returned back to where we started from, break the loop.
+ if (row == initial_row && column == initial_column) {
+ break;
+ }
+
move_direction(NUM_ROWS_NUMPAD, NUM_COLUMNS_NUMPAD);
curr_button = numberpad_buttons[row][column];
}
diff --git a/src/yuzu/applets/qt_software_keyboard.h b/src/yuzu/applets/qt_software_keyboard.h
index 1c489fbb6..35d4ee2ef 100644
--- a/src/yuzu/applets/qt_software_keyboard.h
+++ b/src/yuzu/applets/qt_software_keyboard.h
@@ -211,7 +211,7 @@ private:
std::array<std::array<QPushButton*, NUM_COLUMNS_NUMPAD>, NUM_ROWS_NUMPAD> numberpad_buttons;
// Contains a set of all buttons used in keyboard_buttons and numberpad_buttons.
- std::array<QPushButton*, 110> all_buttons;
+ std::array<QPushButton*, 112> all_buttons;
std::size_t row{0};
std::size_t column{0};
diff --git a/src/yuzu/applets/qt_software_keyboard.ui b/src/yuzu/applets/qt_software_keyboard.ui
index b0a1fcde9..9661cb260 100644
--- a/src/yuzu/applets/qt_software_keyboard.ui
+++ b/src/yuzu/applets/qt_software_keyboard.ui
@@ -3298,6 +3298,24 @@ p, li { white-space: pre-wrap; }
</property>
</widget>
</item>
+ <item row="4" column="2">
+ <widget class="QPushButton" name="button_left_optional_num">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Expanding" vsizetype="Expanding">
+ <horstretch>1</horstretch>
+ <verstretch>1</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="font">
+ <font>
+ <pointsize>28</pointsize>
+ </font>
+ </property>
+ <property name="text">
+ <string notr="true"></string>
+ </property>
+ </widget>
+ </item>
<item row="4" column="3">
<widget class="QPushButton" name="button_0_num">
<property name="sizePolicy">
@@ -3316,6 +3334,24 @@ p, li { white-space: pre-wrap; }
</property>
</widget>
</item>
+ <item row="4" column="4">
+ <widget class="QPushButton" name="button_right_optional_num">
+ <property name="sizePolicy">
+ <sizepolicy hsizetype="Expanding" vsizetype="Expanding">
+ <horstretch>1</horstretch>
+ <verstretch>1</verstretch>
+ </sizepolicy>
+ </property>
+ <property name="font">
+ <font>
+ <pointsize>28</pointsize>
+ </font>
+ </property>
+ <property name="text">
+ <string notr="true"></string>
+ </property>
+ </widget>
+ </item>
<item row="1" column="4">
<widget class="QPushButton" name="button_3_num">
<property name="sizePolicy">
@@ -3494,7 +3530,9 @@ p, li { white-space: pre-wrap; }
<tabstop>button_7_num</tabstop>
<tabstop>button_8_num</tabstop>
<tabstop>button_9_num</tabstop>
+ <tabstop>button_left_optional_num</tabstop>
<tabstop>button_0_num</tabstop>
+ <tabstop>button_right_optional_num</tabstop>
</tabstops>
<resources>
<include location="../../../dist/icons/overlay/overlay.qrc"/>
diff --git a/src/yuzu/applets/qt_web_browser.cpp b/src/yuzu/applets/qt_web_browser.cpp
index 283c04cd5..89bd482e0 100644
--- a/src/yuzu/applets/qt_web_browser.cpp
+++ b/src/yuzu/applets/qt_web_browser.cpp
@@ -2,6 +2,8 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#ifdef YUZU_USE_QT_WEB_ENGINE
+#include <bit>
+
#include <QApplication>
#include <QKeyEvent>
@@ -52,8 +54,8 @@ QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system,
: QWebEngineView(parent), input_subsystem{input_subsystem_},
url_interceptor(std::make_unique<UrlRequestInterceptor>()),
input_interpreter(std::make_unique<InputInterpreter>(system)),
- default_profile{QWebEngineProfile::defaultProfile()},
- global_settings{QWebEngineSettings::globalSettings()} {
+ default_profile{QWebEngineProfile::defaultProfile()}, global_settings{
+ default_profile->settings()} {
default_profile->setPersistentStoragePath(QString::fromStdString(Common::FS::PathToUTF8String(
Common::FS::GetYuzuPath(Common::FS::YuzuPath::YuzuDir) / "qtwebengine")));
@@ -78,7 +80,7 @@ QtNXWebEngineView::QtNXWebEngineView(QWidget* parent, Core::System& system,
default_profile->scripts()->insert(gamepad);
default_profile->scripts()->insert(window_nx);
- default_profile->setRequestInterceptor(url_interceptor.get());
+ default_profile->setUrlRequestInterceptor(url_interceptor.get());
global_settings->setAttribute(QWebEngineSettings::LocalContentCanAccessRemoteUrls, true);
global_settings->setAttribute(QWebEngineSettings::FullScreenSupportEnabled, true);
@@ -211,8 +213,10 @@ template <Core::HID::NpadButton... T>
void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
const auto f = [this](Core::HID::NpadButton button) {
if (input_interpreter->IsButtonPressedOnce(button)) {
+ const auto button_index = std::countr_zero(static_cast<u64>(button));
+
page()->runJavaScript(
- QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(static_cast<u8>(button)),
+ QStringLiteral("yuzu_key_callbacks[%1] == null;").arg(button_index),
[this, button](const QVariant& variant) {
if (variant.toBool()) {
switch (button) {
@@ -236,7 +240,7 @@ void QtNXWebEngineView::HandleWindowFooterButtonPressedOnce() {
page()->runJavaScript(
QStringLiteral("if (yuzu_key_callbacks[%1] != null) { yuzu_key_callbacks[%1](); }")
- .arg(static_cast<u8>(button)));
+ .arg(button_index));
}
};
diff --git a/src/yuzu/bootmanager.cpp b/src/yuzu/bootmanager.cpp
index 01acda22b..c262d0a2b 100644
--- a/src/yuzu/bootmanager.cpp
+++ b/src/yuzu/bootmanager.cpp
@@ -1,10 +1,11 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <glad/glad.h>
#include <QApplication>
+#include <QCameraImageCapture>
+#include <QCameraInfo>
#include <QHBoxLayout>
#include <QMessageBox>
#include <QPainter>
@@ -31,6 +32,7 @@
#include "core/core.h"
#include "core/cpu_manager.h"
#include "core/frontend/framebuffer_layout.h"
+#include "input_common/drivers/camera.h"
#include "input_common/drivers/keyboard.h"
#include "input_common/drivers/mouse.h"
#include "input_common/drivers/tas_input.h"
@@ -801,6 +803,86 @@ void GRenderWindow::TouchEndEvent() {
input_subsystem->GetTouchScreen()->ReleaseAllTouch();
}
+void GRenderWindow::InitializeCamera() {
+ constexpr auto camera_update_ms = std::chrono::milliseconds{50}; // (50ms, 20Hz)
+ if (!Settings::values.enable_ir_sensor) {
+ return;
+ }
+
+ bool camera_found = false;
+ const QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
+ for (const QCameraInfo& cameraInfo : cameras) {
+ if (Settings::values.ir_sensor_device.GetValue() == cameraInfo.deviceName().toStdString() ||
+ Settings::values.ir_sensor_device.GetValue() == "Auto") {
+ camera = std::make_unique<QCamera>(cameraInfo);
+ camera_found = true;
+ break;
+ }
+ }
+
+ if (!camera_found) {
+ return;
+ }
+
+ camera_capture = std::make_unique<QCameraImageCapture>(camera.get());
+ connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this,
+ &GRenderWindow::OnCameraCapture);
+ camera->unload();
+ camera->setCaptureMode(QCamera::CaptureViewfinder);
+ camera->load();
+ camera->start();
+
+ pending_camera_snapshots = 0;
+ is_virtual_camera = false;
+
+ camera_timer = std::make_unique<QTimer>();
+ connect(camera_timer.get(), &QTimer::timeout, [this] { RequestCameraCapture(); });
+ // This timer should be dependent of camera resolution 5ms for every 100 pixels
+ camera_timer->start(camera_update_ms);
+}
+
+void GRenderWindow::FinalizeCamera() {
+ if (camera_timer) {
+ camera_timer->stop();
+ }
+ if (camera) {
+ camera->unload();
+ }
+}
+
+void GRenderWindow::RequestCameraCapture() {
+ if (!Settings::values.enable_ir_sensor) {
+ return;
+ }
+
+ // If the camera doesn't capture, test for virtual cameras
+ if (pending_camera_snapshots > 5) {
+ is_virtual_camera = true;
+ }
+ // Virtual cameras like obs need to reset the camera every capture
+ if (is_virtual_camera) {
+ camera->stop();
+ camera->start();
+ }
+
+ pending_camera_snapshots++;
+ camera_capture->capture();
+}
+
+void GRenderWindow::OnCameraCapture(int requestId, const QImage& img) {
+ constexpr std::size_t camera_width = 320;
+ constexpr std::size_t camera_height = 240;
+ const auto converted =
+ img.scaled(camera_width, camera_height, Qt::AspectRatioMode::IgnoreAspectRatio,
+ Qt::TransformationMode::SmoothTransformation)
+ .mirrored(false, true);
+ std::vector<u32> camera_data{};
+ camera_data.resize(camera_width * camera_height);
+ std::memcpy(camera_data.data(), converted.bits(), camera_width * camera_height * sizeof(u32));
+ input_subsystem->GetCamera()->SetCameraData(camera_width, camera_height, camera_data);
+ pending_camera_snapshots = 0;
+}
+
bool GRenderWindow::event(QEvent* event) {
if (event->type() == QEvent::TouchBegin) {
TouchBeginEvent(static_cast<QTouchEvent*>(event));
@@ -1007,8 +1089,8 @@ QStringList GRenderWindow::GetUnsupportedGLExtensions() const {
}
if (!unsupported_ext.empty()) {
- LOG_ERROR(Frontend, "GPU does not support all required extensions: {}",
- glGetString(GL_RENDERER));
+ const std::string gl_renderer{reinterpret_cast<const char*>(glGetString(GL_RENDERER))};
+ LOG_ERROR(Frontend, "GPU does not support all required extensions: {}", gl_renderer);
}
for (const QString& ext : unsupported_ext) {
LOG_ERROR(Frontend, "Unsupported GL extension: {}", ext.toStdString());
diff --git a/src/yuzu/bootmanager.h b/src/yuzu/bootmanager.h
index 81fe52c0e..c45ebf1a2 100644
--- a/src/yuzu/bootmanager.h
+++ b/src/yuzu/bootmanager.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -20,6 +19,8 @@
class GRenderWindow;
class GMainWindow;
+class QCamera;
+class QCameraImageCapture;
class QKeyEvent;
namespace Core {
@@ -164,6 +165,9 @@ public:
void mouseReleaseEvent(QMouseEvent* event) override;
void wheelEvent(QWheelEvent* event) override;
+ void InitializeCamera();
+ void FinalizeCamera();
+
bool event(QEvent* event) override;
void focusOutEvent(QFocusEvent* event) override;
@@ -207,6 +211,9 @@ private:
void TouchUpdateEvent(const QTouchEvent* event);
void TouchEndEvent();
+ void RequestCameraCapture();
+ void OnCameraCapture(int requestId, const QImage& img);
+
void OnMinimalClientAreaChangeRequest(std::pair<u32, u32> minimal_size) override;
bool InitializeOpenGL();
@@ -232,6 +239,12 @@ private:
bool first_frame = false;
InputCommon::TasInput::TasState last_tas_state;
+ bool is_virtual_camera;
+ int pending_camera_snapshots;
+ std::unique_ptr<QCamera> camera;
+ std::unique_ptr<QCameraImageCapture> camera_capture;
+ std::unique_ptr<QTimer> camera_timer;
+
Core::System& system;
protected:
diff --git a/src/yuzu/check_vulkan.cpp b/src/yuzu/check_vulkan.cpp
deleted file mode 100644
index e6d66ab34..000000000
--- a/src/yuzu/check_vulkan.cpp
+++ /dev/null
@@ -1,53 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#include "video_core/vulkan_common/vulkan_wrapper.h"
-
-#include <filesystem>
-#include <fstream>
-#include "common/fs/fs.h"
-#include "common/fs/path_util.h"
-#include "common/logging/log.h"
-#include "video_core/vulkan_common/vulkan_instance.h"
-#include "video_core/vulkan_common/vulkan_library.h"
-#include "yuzu/check_vulkan.h"
-#include "yuzu/uisettings.h"
-
-constexpr char TEMP_FILE_NAME[] = "vulkan_check";
-
-bool CheckVulkan() {
- if (UISettings::values.has_broken_vulkan) {
- return true;
- }
-
- LOG_DEBUG(Frontend, "Checking presence of Vulkan");
-
- const auto fs_config_loc = Common::FS::GetYuzuPath(Common::FS::YuzuPath::ConfigDir);
- const auto temp_file_loc = fs_config_loc / TEMP_FILE_NAME;
-
- if (std::filesystem::exists(temp_file_loc)) {
- LOG_WARNING(Frontend, "Detected recovery from previous failed Vulkan initialization");
-
- UISettings::values.has_broken_vulkan = true;
- std::filesystem::remove(temp_file_loc);
- return false;
- }
-
- std::ofstream temp_file_handle(temp_file_loc);
- temp_file_handle.close();
-
- try {
- Vulkan::vk::InstanceDispatch dld;
- const Common::DynamicLibrary library = Vulkan::OpenLibrary();
- const Vulkan::vk::Instance instance =
- Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
-
- } catch (const Vulkan::vk::Exception& exception) {
- LOG_ERROR(Frontend, "Failed to initialize Vulkan: {}", exception.what());
- // Don't set has_broken_vulkan to true here: we care when loading Vulkan crashes the
- // application, not when we can handle it.
- }
-
- std::filesystem::remove(temp_file_loc);
- return true;
-}
diff --git a/src/yuzu/check_vulkan.h b/src/yuzu/check_vulkan.h
deleted file mode 100644
index e4ea93582..000000000
--- a/src/yuzu/check_vulkan.h
+++ /dev/null
@@ -1,6 +0,0 @@
-// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-bool CheckVulkan();
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp
index 2442bb3c3..f46fff340 100644
--- a/src/yuzu/compatdb.cpp
+++ b/src/yuzu/compatdb.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QButtonGroup>
#include <QMessageBox>
diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h
index e2b2522bd..3252fc47a 100644
--- a/src/yuzu/compatdb.h
+++ b/src/yuzu/compatdb.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index 9df4752be..58f1239bf 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <QKeySequence>
@@ -11,6 +10,7 @@
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
+#include "network/network.h"
#include "yuzu/configuration/config.h"
namespace FS = Common::FS;
@@ -133,7 +133,7 @@ void Config::Initialize(const std::string& config_name) {
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant, nor
// can it implicitly convert a QVariant back to a {std::,Q}string
template <>
-void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
+void Config::ReadBasicSetting(Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const auto default_value = QString::fromStdString(setting.GetDefault());
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
@@ -143,8 +143,8 @@ void Config::ReadBasicSetting(Settings::BasicSetting<std::string>& setting) {
}
}
-template <typename Type>
-void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
+template <typename Type, bool ranged>
+void Config::ReadBasicSetting(Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type default_value = setting.GetDefault();
if (qt_config->value(name + QStringLiteral("/default"), false).toBool()) {
@@ -157,23 +157,23 @@ void Config::ReadBasicSetting(Settings::BasicSetting<Type>& setting) {
// Explicit std::string definition: Qt can't implicitly convert a std::string to a QVariant
template <>
-void Config::WriteBasicSetting(const Settings::BasicSetting<std::string>& setting) {
+void Config::WriteBasicSetting(const Settings::Setting<std::string>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const std::string& value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, QString::fromStdString(value));
}
-template <typename Type>
-void Config::WriteBasicSetting(const Settings::BasicSetting<Type>& setting) {
+template <typename Type, bool ranged>
+void Config::WriteBasicSetting(const Settings::Setting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type value = setting.GetValue();
qt_config->setValue(name + QStringLiteral("/default"), value == setting.GetDefault());
qt_config->setValue(name, value);
}
-template <typename Type>
-void Config::WriteGlobalSetting(const Settings::Setting<Type>& setting) {
+template <typename Type, bool ranged>
+void Config::WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting) {
const QString name = QString::fromStdString(setting.GetLabel());
const Type& value = setting.GetValue(global);
if (!global) {
@@ -368,12 +368,18 @@ void Config::ReadHidbusValues() {
}
}
+void Config::ReadIrCameraValues() {
+ ReadBasicSetting(Settings::values.enable_ir_sensor);
+ ReadBasicSetting(Settings::values.ir_sensor_device);
+}
+
void Config::ReadAudioValues() {
qt_config->beginGroup(QStringLiteral("Audio"));
if (global) {
- ReadBasicSetting(Settings::values.audio_device_id);
ReadBasicSetting(Settings::values.sink_id);
+ ReadBasicSetting(Settings::values.audio_output_device_id);
+ ReadBasicSetting(Settings::values.audio_input_device_id);
}
ReadGlobalSetting(Settings::values.volume);
@@ -392,6 +398,7 @@ void Config::ReadControlValues() {
ReadTouchscreenValues();
ReadMotionTouchValues();
ReadHidbusValues();
+ ReadIrCameraValues();
#ifdef _WIN32
ReadBasicSetting(Settings::values.enable_raw_input);
@@ -668,7 +675,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.max_anisotropy);
ReadGlobalSetting(Settings::values.use_speed_limit);
ReadGlobalSetting(Settings::values.speed_limit);
- ReadGlobalSetting(Settings::values.fps_cap);
ReadGlobalSetting(Settings::values.use_disk_shader_cache);
ReadGlobalSetting(Settings::values.gpu_accuracy);
ReadGlobalSetting(Settings::values.use_asynchronous_gpu_emulation);
@@ -682,12 +688,6 @@ void Config::ReadRendererValues() {
ReadGlobalSetting(Settings::values.bg_green);
ReadGlobalSetting(Settings::values.bg_blue);
- if (!global && UISettings::values.has_broken_vulkan &&
- Settings::values.renderer_backend.GetValue() == Settings::RendererBackend::Vulkan &&
- !Settings::values.renderer_backend.UsingGlobal()) {
- Settings::values.renderer_backend.SetGlobal(true);
- }
-
if (global) {
ReadBasicSetting(Settings::values.renderer_debug);
ReadBasicSetting(Settings::values.renderer_shader_feedback);
@@ -794,6 +794,7 @@ void Config::ReadUIValues() {
ReadPathValues();
ReadScreenshotValues();
ReadShortcutValues();
+ ReadMultiplayerValues();
ReadBasicSetting(UISettings::values.single_window_mode);
ReadBasicSetting(UISettings::values.fullscreen);
@@ -807,7 +808,6 @@ void Config::ReadUIValues() {
ReadBasicSetting(UISettings::values.pause_when_in_background);
ReadBasicSetting(UISettings::values.mute_when_in_background);
ReadBasicSetting(UISettings::values.hide_mouse);
- ReadBasicSetting(UISettings::values.has_broken_vulkan);
ReadBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup();
@@ -861,6 +861,42 @@ void Config::ReadWebServiceValues() {
qt_config->endGroup();
}
+void Config::ReadMultiplayerValues() {
+ qt_config->beginGroup(QStringLiteral("Multiplayer"));
+
+ ReadBasicSetting(UISettings::values.multiplayer_nickname);
+ ReadBasicSetting(UISettings::values.multiplayer_ip);
+ ReadBasicSetting(UISettings::values.multiplayer_port);
+ ReadBasicSetting(UISettings::values.multiplayer_room_nickname);
+ ReadBasicSetting(UISettings::values.multiplayer_room_name);
+ ReadBasicSetting(UISettings::values.multiplayer_room_port);
+ ReadBasicSetting(UISettings::values.multiplayer_host_type);
+ ReadBasicSetting(UISettings::values.multiplayer_port);
+ ReadBasicSetting(UISettings::values.multiplayer_max_player);
+ ReadBasicSetting(UISettings::values.multiplayer_game_id);
+ ReadBasicSetting(UISettings::values.multiplayer_room_description);
+
+ // Read ban list back
+ int size = qt_config->beginReadArray(QStringLiteral("username_ban_list"));
+ UISettings::values.multiplayer_ban_list.first.resize(size);
+ for (int i = 0; i < size; ++i) {
+ qt_config->setArrayIndex(i);
+ UISettings::values.multiplayer_ban_list.first[i] =
+ ReadSetting(QStringLiteral("username")).toString().toStdString();
+ }
+ qt_config->endArray();
+ size = qt_config->beginReadArray(QStringLiteral("ip_ban_list"));
+ UISettings::values.multiplayer_ban_list.second.resize(size);
+ for (int i = 0; i < size; ++i) {
+ qt_config->setArrayIndex(i);
+ UISettings::values.multiplayer_ban_list.second[i] =
+ ReadSetting(QStringLiteral("ip")).toString().toStdString();
+ }
+ qt_config->endArray();
+
+ qt_config->endGroup();
+}
+
void Config::ReadValues() {
if (global) {
ReadControlValues();
@@ -877,6 +913,7 @@ void Config::ReadValues() {
ReadRendererValues();
ReadAudioValues();
ReadSystemValues();
+ ReadMultiplayerValues();
}
void Config::SavePlayerValue(std::size_t player_index) {
@@ -1005,6 +1042,11 @@ void Config::SaveHidbusValues() {
QString::fromStdString(default_param));
}
+void Config::SaveIrCameraValues() {
+ WriteBasicSetting(Settings::values.enable_ir_sensor);
+ WriteBasicSetting(Settings::values.ir_sensor_device);
+}
+
void Config::SaveValues() {
if (global) {
SaveControlValues();
@@ -1021,6 +1063,7 @@ void Config::SaveValues() {
SaveRendererValues();
SaveAudioValues();
SaveSystemValues();
+ SaveMultiplayerValues();
}
void Config::SaveAudioValues() {
@@ -1028,7 +1071,8 @@ void Config::SaveAudioValues() {
if (global) {
WriteBasicSetting(Settings::values.sink_id);
- WriteBasicSetting(Settings::values.audio_device_id);
+ WriteBasicSetting(Settings::values.audio_output_device_id);
+ WriteBasicSetting(Settings::values.audio_input_device_id);
}
WriteGlobalSetting(Settings::values.volume);
@@ -1046,6 +1090,7 @@ void Config::SaveControlValues() {
SaveTouchscreenValues();
SaveMotionTouchValues();
SaveHidbusValues();
+ SaveIrCameraValues();
WriteGlobalSetting(Settings::values.use_docked_mode);
WriteGlobalSetting(Settings::values.vibration_enabled);
@@ -1237,7 +1282,6 @@ void Config::SaveRendererValues() {
WriteGlobalSetting(Settings::values.max_anisotropy);
WriteGlobalSetting(Settings::values.use_speed_limit);
WriteGlobalSetting(Settings::values.speed_limit);
- WriteGlobalSetting(Settings::values.fps_cap);
WriteGlobalSetting(Settings::values.use_disk_shader_cache);
WriteSetting(QString::fromStdString(Settings::values.gpu_accuracy.GetLabel()),
static_cast<u32>(Settings::values.gpu_accuracy.GetValue(global)),
@@ -1342,6 +1386,7 @@ void Config::SaveUIValues() {
SavePathValues();
SaveScreenshotValues();
SaveShortcutValues();
+ SaveMultiplayerValues();
WriteBasicSetting(UISettings::values.single_window_mode);
WriteBasicSetting(UISettings::values.fullscreen);
@@ -1355,7 +1400,6 @@ void Config::SaveUIValues() {
WriteBasicSetting(UISettings::values.pause_when_in_background);
WriteBasicSetting(UISettings::values.mute_when_in_background);
WriteBasicSetting(UISettings::values.hide_mouse);
- WriteBasicSetting(UISettings::values.has_broken_vulkan);
WriteBasicSetting(UISettings::values.disable_web_applet);
qt_config->endGroup();
@@ -1407,6 +1451,40 @@ void Config::SaveWebServiceValues() {
qt_config->endGroup();
}
+void Config::SaveMultiplayerValues() {
+ qt_config->beginGroup(QStringLiteral("Multiplayer"));
+
+ WriteBasicSetting(UISettings::values.multiplayer_nickname);
+ WriteBasicSetting(UISettings::values.multiplayer_ip);
+ WriteBasicSetting(UISettings::values.multiplayer_port);
+ WriteBasicSetting(UISettings::values.multiplayer_room_nickname);
+ WriteBasicSetting(UISettings::values.multiplayer_room_name);
+ WriteBasicSetting(UISettings::values.multiplayer_room_port);
+ WriteBasicSetting(UISettings::values.multiplayer_host_type);
+ WriteBasicSetting(UISettings::values.multiplayer_port);
+ WriteBasicSetting(UISettings::values.multiplayer_max_player);
+ WriteBasicSetting(UISettings::values.multiplayer_game_id);
+ WriteBasicSetting(UISettings::values.multiplayer_room_description);
+
+ // Write ban list
+ qt_config->beginWriteArray(QStringLiteral("username_ban_list"));
+ for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.first.size(); ++i) {
+ qt_config->setArrayIndex(static_cast<int>(i));
+ WriteSetting(QStringLiteral("username"),
+ QString::fromStdString(UISettings::values.multiplayer_ban_list.first[i]));
+ }
+ qt_config->endArray();
+ qt_config->beginWriteArray(QStringLiteral("ip_ban_list"));
+ for (std::size_t i = 0; i < UISettings::values.multiplayer_ban_list.second.size(); ++i) {
+ qt_config->setArrayIndex(static_cast<int>(i));
+ WriteSetting(QStringLiteral("ip"),
+ QString::fromStdString(UISettings::values.multiplayer_ban_list.second[i]));
+ }
+ qt_config->endArray();
+
+ qt_config->endGroup();
+}
+
QVariant Config::ReadSetting(const QString& name) const {
return qt_config->value(name);
}
@@ -1421,8 +1499,8 @@ QVariant Config::ReadSetting(const QString& name, const QVariant& default_value)
return result;
}
-template <typename Type>
-void Config::ReadGlobalSetting(Settings::Setting<Type>& setting) {
+template <typename Type, bool ranged>
+void Config::ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting) {
QString name = QString::fromStdString(setting.GetLabel());
const bool use_global = qt_config->value(name + QStringLiteral("/use_global"), true).toBool();
setting.SetGlobal(use_global);
diff --git a/src/yuzu/configuration/config.h b/src/yuzu/configuration/config.h
index f0ab6bdaa..486ceea94 100644
--- a/src/yuzu/configuration/config.h
+++ b/src/yuzu/configuration/config.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -68,6 +67,7 @@ private:
void ReadTouchscreenValues();
void ReadMotionTouchValues();
void ReadHidbusValues();
+ void ReadIrCameraValues();
// Read functions bases off the respective config section names.
void ReadAudioValues();
@@ -88,6 +88,7 @@ private:
void ReadUIGamelistValues();
void ReadUILayoutValues();
void ReadWebServiceValues();
+ void ReadMultiplayerValues();
void SaveValues();
void SavePlayerValue(std::size_t player_index);
@@ -96,6 +97,7 @@ private:
void SaveTouchscreenValues();
void SaveMotionTouchValues();
void SaveHidbusValues();
+ void SaveIrCameraValues();
// Save functions based off the respective config section names.
void SaveAudioValues();
@@ -116,6 +118,7 @@ private:
void SaveUIGamelistValues();
void SaveUILayoutValues();
void SaveWebServiceValues();
+ void SaveMultiplayerValues();
/**
* Reads a setting from the qt_config.
@@ -159,8 +162,8 @@ private:
*
* @param The setting
*/
- template <typename Type>
- void ReadGlobalSetting(Settings::Setting<Type>& setting);
+ template <typename Type, bool ranged>
+ void ReadGlobalSetting(Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Sets a value to the qt_config using the setting's label and default value. If the config is a
@@ -168,8 +171,8 @@ private:
*
* @param The setting
*/
- template <typename Type>
- void WriteGlobalSetting(const Settings::Setting<Type>& setting);
+ template <typename Type, bool ranged>
+ void WriteGlobalSetting(const Settings::SwitchableSetting<Type, ranged>& setting);
/**
* Reads a value from the qt_config using the setting's label and default value and applies the
@@ -177,15 +180,15 @@ private:
*
* @param The setting
*/
- template <typename Type>
- void ReadBasicSetting(Settings::BasicSetting<Type>& setting);
+ template <typename Type, bool ranged>
+ void ReadBasicSetting(Settings::Setting<Type, ranged>& setting);
/** Sets a value from the setting in the qt_config using the setting's label and default value.
*
* @param The setting
*/
- template <typename Type>
- void WriteBasicSetting(const Settings::BasicSetting<Type>& setting);
+ template <typename Type, bool ranged>
+ void WriteBasicSetting(const Settings::Setting<Type, ranged>& setting);
ConfigType type;
std::unique_ptr<QSettings> qt_config;
diff --git a/src/yuzu/configuration/configuration_shared.cpp b/src/yuzu/configuration/configuration_shared.cpp
index 5190bd18b..97fb664bf 100644
--- a/src/yuzu/configuration/configuration_shared.cpp
+++ b/src/yuzu/configuration/configuration_shared.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QCheckBox>
#include <QObject>
@@ -9,7 +8,7 @@
#include "yuzu/configuration/configuration_shared.h"
#include "yuzu/configuration/configure_per_game.h"
-void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
+void ConfigurationShared::ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting,
const QCheckBox* checkbox,
const CheckState& tracker) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
@@ -25,7 +24,7 @@ void ConfigurationShared::ApplyPerGameSetting(Settings::Setting<bool>* setting,
}
void ConfigurationShared::SetPerGameSetting(QCheckBox* checkbox,
- const Settings::Setting<bool>* setting) {
+ const Settings::SwitchableSetting<bool>* setting) {
if (setting->UsingGlobal()) {
checkbox->setCheckState(Qt::PartiallyChecked);
} else {
@@ -45,7 +44,7 @@ void ConfigurationShared::SetHighlight(QWidget* widget, bool highlighted) {
}
void ConfigurationShared::SetColoredTristate(QCheckBox* checkbox,
- const Settings::Setting<bool>& setting,
+ const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker) {
if (setting.UsingGlobal()) {
tracker = CheckState::Global;
diff --git a/src/yuzu/configuration/configuration_shared.h b/src/yuzu/configuration/configuration_shared.h
index 903a9baae..e597dcdb5 100644
--- a/src/yuzu/configuration/configuration_shared.h
+++ b/src/yuzu/configuration/configuration_shared.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -25,10 +24,11 @@ enum class CheckState {
// Global-aware apply and set functions
// ApplyPerGameSetting, given a Settings::Setting and a Qt UI element, properly applies a Setting
-void ApplyPerGameSetting(Settings::Setting<bool>* setting, const QCheckBox* checkbox,
+void ApplyPerGameSetting(Settings::SwitchableSetting<bool>* setting, const QCheckBox* checkbox,
const CheckState& tracker);
-template <typename Type>
-void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* combobox) {
+template <typename Type, bool ranged>
+void ApplyPerGameSetting(Settings::SwitchableSetting<Type, ranged>* setting,
+ const QComboBox* combobox) {
if (Settings::IsConfiguringGlobal() && setting->UsingGlobal()) {
setting->SetValue(static_cast<Type>(combobox->currentIndex()));
} else if (!Settings::IsConfiguringGlobal()) {
@@ -43,10 +43,11 @@ void ApplyPerGameSetting(Settings::Setting<Type>* setting, const QComboBox* comb
}
// Sets a Qt UI element given a Settings::Setting
-void SetPerGameSetting(QCheckBox* checkbox, const Settings::Setting<bool>* setting);
+void SetPerGameSetting(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>* setting);
-template <typename Type>
-void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setting) {
+template <typename Type, bool ranged>
+void SetPerGameSetting(QComboBox* combobox,
+ const Settings::SwitchableSetting<Type, ranged>* setting) {
combobox->setCurrentIndex(setting->UsingGlobal() ? ConfigurationShared::USE_GLOBAL_INDEX
: static_cast<int>(setting->GetValue()) +
ConfigurationShared::USE_GLOBAL_OFFSET);
@@ -56,7 +57,7 @@ void SetPerGameSetting(QComboBox* combobox, const Settings::Setting<Type>* setti
void SetHighlight(QWidget* widget, bool highlighted);
// Sets up a QCheckBox like a tristate one, given a Setting
-void SetColoredTristate(QCheckBox* checkbox, const Settings::Setting<bool>& setting,
+void SetColoredTristate(QCheckBox* checkbox, const Settings::SwitchableSetting<bool>& setting,
CheckState& tracker);
void SetColoredTristate(QCheckBox* checkbox, bool global, bool state, bool global_state,
CheckState& tracker);
diff --git a/src/yuzu/configuration/configure_audio.cpp b/src/yuzu/configuration/configure_audio.cpp
index 512bdfc22..19b8b15ef 100644
--- a/src/yuzu/configuration/configure_audio.cpp
+++ b/src/yuzu/configuration/configure_audio.cpp
@@ -3,8 +3,8 @@
#include <memory>
-#include "audio_core/sink.h"
-#include "audio_core/sink_details.h"
+#include "audio_core/sink/sink.h"
+#include "audio_core/sink/sink_details.h"
#include "common/settings.h"
#include "core/core.h"
#include "ui_configure_audio.h"
@@ -15,11 +15,11 @@ ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureAudio>()), system{system_} {
ui->setupUi(this);
- InitializeAudioOutputSinkComboBox();
+ InitializeAudioSinkComboBox();
connect(ui->volume_slider, &QSlider::valueChanged, this,
&ConfigureAudio::SetVolumeIndicatorText);
- connect(ui->output_sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
+ connect(ui->sink_combo_box, qOverload<int>(&QComboBox::currentIndexChanged), this,
&ConfigureAudio::UpdateAudioDevices);
ui->volume_label->setVisible(Settings::IsConfiguringGlobal());
@@ -30,8 +30,9 @@ ConfigureAudio::ConfigureAudio(const Core::System& system_, QWidget* parent)
SetConfiguration();
const bool is_powered_on = system_.IsPoweredOn();
- ui->output_sink_combo_box->setEnabled(!is_powered_on);
- ui->audio_device_combo_box->setEnabled(!is_powered_on);
+ ui->sink_combo_box->setEnabled(!is_powered_on);
+ ui->output_combo_box->setEnabled(!is_powered_on);
+ ui->input_combo_box->setEnabled(!is_powered_on);
}
ConfigureAudio::~ConfigureAudio() = default;
@@ -40,9 +41,9 @@ void ConfigureAudio::SetConfiguration() {
SetOutputSinkFromSinkID();
// The device list cannot be pre-populated (nor listed) until the output sink is known.
- UpdateAudioDevices(ui->output_sink_combo_box->currentIndex());
+ UpdateAudioDevices(ui->sink_combo_box->currentIndex());
- SetAudioDeviceFromDeviceID();
+ SetAudioDevicesFromDeviceID();
const auto volume_value = static_cast<int>(Settings::values.volume.GetValue());
ui->volume_slider->setValue(volume_value);
@@ -62,32 +63,45 @@ void ConfigureAudio::SetConfiguration() {
}
void ConfigureAudio::SetOutputSinkFromSinkID() {
- [[maybe_unused]] const QSignalBlocker blocker(ui->output_sink_combo_box);
+ [[maybe_unused]] const QSignalBlocker blocker(ui->sink_combo_box);
int new_sink_index = 0;
const QString sink_id = QString::fromStdString(Settings::values.sink_id.GetValue());
- for (int index = 0; index < ui->output_sink_combo_box->count(); index++) {
- if (ui->output_sink_combo_box->itemText(index) == sink_id) {
+ for (int index = 0; index < ui->sink_combo_box->count(); index++) {
+ if (ui->sink_combo_box->itemText(index) == sink_id) {
new_sink_index = index;
break;
}
}
- ui->output_sink_combo_box->setCurrentIndex(new_sink_index);
+ ui->sink_combo_box->setCurrentIndex(new_sink_index);
}
-void ConfigureAudio::SetAudioDeviceFromDeviceID() {
+void ConfigureAudio::SetAudioDevicesFromDeviceID() {
int new_device_index = -1;
- const QString device_id = QString::fromStdString(Settings::values.audio_device_id.GetValue());
- for (int index = 0; index < ui->audio_device_combo_box->count(); index++) {
- if (ui->audio_device_combo_box->itemText(index) == device_id) {
+ const QString output_device_id =
+ QString::fromStdString(Settings::values.audio_output_device_id.GetValue());
+ for (int index = 0; index < ui->output_combo_box->count(); index++) {
+ if (ui->output_combo_box->itemText(index) == output_device_id) {
new_device_index = index;
break;
}
}
- ui->audio_device_combo_box->setCurrentIndex(new_device_index);
+ ui->output_combo_box->setCurrentIndex(new_device_index);
+
+ new_device_index = -1;
+ const QString input_device_id =
+ QString::fromStdString(Settings::values.audio_input_device_id.GetValue());
+ for (int index = 0; index < ui->input_combo_box->count(); index++) {
+ if (ui->input_combo_box->itemText(index) == input_device_id) {
+ new_device_index = index;
+ break;
+ }
+ }
+
+ ui->input_combo_box->setCurrentIndex(new_device_index);
}
void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
@@ -95,14 +109,13 @@ void ConfigureAudio::SetVolumeIndicatorText(int percentage) {
}
void ConfigureAudio::ApplyConfiguration() {
-
if (Settings::IsConfiguringGlobal()) {
Settings::values.sink_id =
- ui->output_sink_combo_box->itemText(ui->output_sink_combo_box->currentIndex())
- .toStdString();
- Settings::values.audio_device_id.SetValue(
- ui->audio_device_combo_box->itemText(ui->audio_device_combo_box->currentIndex())
- .toStdString());
+ ui->sink_combo_box->itemText(ui->sink_combo_box->currentIndex()).toStdString();
+ Settings::values.audio_output_device_id.SetValue(
+ ui->output_combo_box->itemText(ui->output_combo_box->currentIndex()).toStdString());
+ Settings::values.audio_input_device_id.SetValue(
+ ui->input_combo_box->itemText(ui->input_combo_box->currentIndex()).toStdString());
// Guard if during game and set to game-specific value
if (Settings::values.volume.UsingGlobal()) {
@@ -129,21 +142,27 @@ void ConfigureAudio::changeEvent(QEvent* event) {
}
void ConfigureAudio::UpdateAudioDevices(int sink_index) {
- ui->audio_device_combo_box->clear();
- ui->audio_device_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
+ ui->output_combo_box->clear();
+ ui->output_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+
+ const std::string sink_id = ui->sink_combo_box->itemText(sink_index).toStdString();
+ for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, false)) {
+ ui->output_combo_box->addItem(QString::fromStdString(device));
+ }
- const std::string sink_id = ui->output_sink_combo_box->itemText(sink_index).toStdString();
- for (const auto& device : AudioCore::GetDeviceListForSink(sink_id)) {
- ui->audio_device_combo_box->addItem(QString::fromStdString(device));
+ ui->input_combo_box->clear();
+ ui->input_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
+ for (const auto& device : AudioCore::Sink::GetDeviceListForSink(sink_id, true)) {
+ ui->input_combo_box->addItem(QString::fromStdString(device));
}
}
-void ConfigureAudio::InitializeAudioOutputSinkComboBox() {
- ui->output_sink_combo_box->clear();
- ui->output_sink_combo_box->addItem(QString::fromUtf8(AudioCore::auto_device_name));
+void ConfigureAudio::InitializeAudioSinkComboBox() {
+ ui->sink_combo_box->clear();
+ ui->sink_combo_box->addItem(QString::fromUtf8(AudioCore::Sink::auto_device_name));
- for (const char* id : AudioCore::GetSinkIDs()) {
- ui->output_sink_combo_box->addItem(QString::fromUtf8(id));
+ for (const char* id : AudioCore::Sink::GetSinkIDs()) {
+ ui->sink_combo_box->addItem(QString::fromUtf8(id));
}
}
@@ -164,8 +183,10 @@ void ConfigureAudio::SetupPerGameUI() {
ConfigurationShared::SetHighlight(ui->volume_layout, index == 1);
});
- ui->output_sink_combo_box->setVisible(false);
- ui->output_sink_label->setVisible(false);
- ui->audio_device_combo_box->setVisible(false);
- ui->audio_device_label->setVisible(false);
+ ui->sink_combo_box->setVisible(false);
+ ui->sink_label->setVisible(false);
+ ui->output_combo_box->setVisible(false);
+ ui->output_label->setVisible(false);
+ ui->input_combo_box->setVisible(false);
+ ui->input_label->setVisible(false);
}
diff --git a/src/yuzu/configuration/configure_audio.h b/src/yuzu/configuration/configure_audio.h
index 08c278eeb..0d03aae1d 100644
--- a/src/yuzu/configuration/configure_audio.h
+++ b/src/yuzu/configuration/configure_audio.h
@@ -31,14 +31,14 @@ public:
private:
void changeEvent(QEvent* event) override;
- void InitializeAudioOutputSinkComboBox();
+ void InitializeAudioSinkComboBox();
void RetranslateUI();
void UpdateAudioDevices(int sink_index);
void SetOutputSinkFromSinkID();
- void SetAudioDeviceFromDeviceID();
+ void SetAudioDevicesFromDeviceID();
void SetVolumeIndicatorText(int percentage);
void SetupPerGameUI();
diff --git a/src/yuzu/configuration/configure_audio.ui b/src/yuzu/configuration/configure_audio.ui
index d1ac8ad02..a5bcee415 100644
--- a/src/yuzu/configuration/configure_audio.ui
+++ b/src/yuzu/configuration/configure_audio.ui
@@ -21,30 +21,44 @@
</property>
<layout class="QVBoxLayout">
<item>
- <layout class="QHBoxLayout" name="_3">
+ <layout class="QHBoxLayout" name="engine_layout">
<item>
- <widget class="QLabel" name="output_sink_label">
+ <widget class="QLabel" name="sink_label">
<property name="text">
<string>Output Engine:</string>
</property>
</widget>
</item>
<item>
- <widget class="QComboBox" name="output_sink_combo_box"/>
+ <widget class="QComboBox" name="sink_combo_box"/>
</item>
</layout>
</item>
<item>
- <layout class="QHBoxLayout" name="_2">
+ <layout class="QHBoxLayout" name="output_layout">
<item>
- <widget class="QLabel" name="audio_device_label">
+ <widget class="QLabel" name="output_label">
<property name="text">
- <string>Audio Device:</string>
+ <string>Output Device</string>
</property>
</widget>
</item>
<item>
- <widget class="QComboBox" name="audio_device_combo_box"/>
+ <widget class="QComboBox" name="output_combo_box"/>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="input_layout">
+ <item>
+ <widget class="QLabel" name="input_label">
+ <property name="text">
+ <string>Input Device</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QComboBox" name="input_combo_box"/>
</item>
</layout>
</item>
diff --git a/src/yuzu/configuration/configure_camera.cpp b/src/yuzu/configuration/configure_camera.cpp
new file mode 100644
index 000000000..73cdcf3f2
--- /dev/null
+++ b/src/yuzu/configuration/configure_camera.cpp
@@ -0,0 +1,138 @@
+// Text : Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#include <memory>
+#include <QCameraImageCapture>
+#include <QCameraInfo>
+#include <QStandardItemModel>
+#include <QTimer>
+
+#include "input_common/drivers/camera.h"
+#include "input_common/main.h"
+#include "ui_configure_camera.h"
+#include "yuzu/configuration/config.h"
+#include "yuzu/configuration/configure_camera.h"
+
+ConfigureCamera::ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_)
+ : QDialog(parent), input_subsystem{input_subsystem_},
+ ui(std::make_unique<Ui::ConfigureCamera>()) {
+ ui->setupUi(this);
+
+ connect(ui->restore_defaults_button, &QPushButton::clicked, this,
+ &ConfigureCamera::RestoreDefaults);
+ connect(ui->preview_button, &QPushButton::clicked, this, &ConfigureCamera::PreviewCamera);
+
+ auto blank_image = QImage(320, 240, QImage::Format::Format_RGB32);
+ blank_image.fill(Qt::black);
+ DisplayCapturedFrame(0, blank_image);
+
+ LoadConfiguration();
+ resize(0, 0);
+}
+
+ConfigureCamera::~ConfigureCamera() = default;
+
+void ConfigureCamera::PreviewCamera() {
+ const auto index = ui->ir_sensor_combo_box->currentIndex();
+ bool camera_found = false;
+ const QList<QCameraInfo> cameras = QCameraInfo::availableCameras();
+ for (const QCameraInfo& cameraInfo : cameras) {
+ if (input_devices[index] == cameraInfo.deviceName().toStdString() ||
+ input_devices[index] == "Auto") {
+ LOG_INFO(Frontend, "Selected Camera {} {}", cameraInfo.description().toStdString(),
+ cameraInfo.deviceName().toStdString());
+ camera = std::make_unique<QCamera>(cameraInfo);
+ camera_found = true;
+ break;
+ }
+ }
+
+ // Clear previous frame
+ auto blank_image = QImage(320, 240, QImage::Format::Format_RGB32);
+ blank_image.fill(Qt::black);
+ DisplayCapturedFrame(0, blank_image);
+
+ if (!camera_found) {
+ return;
+ }
+
+ camera_capture = std::make_unique<QCameraImageCapture>(camera.get());
+ connect(camera_capture.get(), &QCameraImageCapture::imageCaptured, this,
+ &ConfigureCamera::DisplayCapturedFrame);
+ camera->unload();
+ camera->setCaptureMode(QCamera::CaptureViewfinder);
+ camera->load();
+ camera->start();
+
+ pending_snapshots = 0;
+ is_virtual_camera = false;
+
+ camera_timer = std::make_unique<QTimer>();
+ connect(camera_timer.get(), &QTimer::timeout, [this] {
+ // If the camera doesn't capture, test for virtual cameras
+ if (pending_snapshots > 5) {
+ is_virtual_camera = true;
+ }
+ // Virtual cameras like obs need to reset the camera every capture
+ if (is_virtual_camera) {
+ camera->stop();
+ camera->start();
+ }
+ pending_snapshots++;
+ camera_capture->capture();
+ });
+
+ camera_timer->start(250);
+}
+
+void ConfigureCamera::DisplayCapturedFrame(int requestId, const QImage& img) {
+ LOG_INFO(Frontend, "ImageCaptured {} {}", img.width(), img.height());
+ const auto converted = img.scaled(320, 240, Qt::AspectRatioMode::IgnoreAspectRatio,
+ Qt::TransformationMode::SmoothTransformation);
+ ui->preview_box->setPixmap(QPixmap::fromImage(converted));
+ pending_snapshots = 0;
+}
+
+void ConfigureCamera::changeEvent(QEvent* event) {
+ if (event->type() == QEvent::LanguageChange) {
+ RetranslateUI();
+ }
+
+ QDialog::changeEvent(event);
+}
+
+void ConfigureCamera::RetranslateUI() {
+ ui->retranslateUi(this);
+}
+
+void ConfigureCamera::ApplyConfiguration() {
+ const auto index = ui->ir_sensor_combo_box->currentIndex();
+ Settings::values.ir_sensor_device.SetValue(input_devices[index]);
+}
+
+void ConfigureCamera::LoadConfiguration() {
+ input_devices.clear();
+ ui->ir_sensor_combo_box->clear();
+ input_devices.push_back("Auto");
+ ui->ir_sensor_combo_box->addItem(tr("Auto"));
+ const auto cameras = QCameraInfo::availableCameras();
+ for (const QCameraInfo& cameraInfo : cameras) {
+ input_devices.push_back(cameraInfo.deviceName().toStdString());
+ ui->ir_sensor_combo_box->addItem(cameraInfo.description());
+ }
+
+ const auto current_device = Settings::values.ir_sensor_device.GetValue();
+
+ const auto devices_it = std::find_if(
+ input_devices.begin(), input_devices.end(),
+ [current_device](const std::string& device) { return device == current_device; });
+ const int device_index =
+ devices_it != input_devices.end()
+ ? static_cast<int>(std::distance(input_devices.begin(), devices_it))
+ : 0;
+ ui->ir_sensor_combo_box->setCurrentIndex(device_index);
+}
+
+void ConfigureCamera::RestoreDefaults() {
+ ui->ir_sensor_combo_box->setCurrentIndex(0);
+}
diff --git a/src/yuzu/configuration/configure_camera.h b/src/yuzu/configuration/configure_camera.h
new file mode 100644
index 000000000..db9833b5c
--- /dev/null
+++ b/src/yuzu/configuration/configure_camera.h
@@ -0,0 +1,54 @@
+// Text : Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-3.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <QDialog>
+
+class QTimer;
+class QCamera;
+class QCameraImageCapture;
+
+namespace InputCommon {
+class InputSubsystem;
+} // namespace InputCommon
+
+namespace Ui {
+class ConfigureCamera;
+}
+
+class ConfigureCamera : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ConfigureCamera(QWidget* parent, InputCommon::InputSubsystem* input_subsystem_);
+ ~ConfigureCamera() override;
+
+ void ApplyConfiguration();
+
+private:
+ void changeEvent(QEvent* event) override;
+ void RetranslateUI();
+
+ /// Load configuration settings.
+ void LoadConfiguration();
+
+ /// Restore all buttons to their default values.
+ void RestoreDefaults();
+
+ void DisplayCapturedFrame(int requestId, const QImage& img);
+
+ /// Loads and signals the current selected camera to display a frame
+ void PreviewCamera();
+
+ InputCommon::InputSubsystem* input_subsystem;
+
+ bool is_virtual_camera;
+ int pending_snapshots;
+ std::unique_ptr<QCamera> camera;
+ std::unique_ptr<QCameraImageCapture> camera_capture;
+ std::unique_ptr<QTimer> camera_timer;
+ std::vector<std::string> input_devices;
+ std::unique_ptr<Ui::ConfigureCamera> ui;
+};
diff --git a/src/yuzu/configuration/configure_camera.ui b/src/yuzu/configuration/configure_camera.ui
new file mode 100644
index 000000000..976a9b1ec
--- /dev/null
+++ b/src/yuzu/configuration/configure_camera.ui
@@ -0,0 +1,170 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ConfigureCamera</class>
+ <widget class="QDialog" name="ConfigureCamera">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>298</width>
+ <height>339</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Configure Infrared Camera</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <item>
+ <widget class="QLabel" name="label_2">
+ <property name="minimumSize">
+ <size>
+ <width>280</width>
+ <height>0</height>
+ </size>
+ </property>
+ <property name="text">
+ <string>Select where the image of the emulated camera comes from. It may be a virtual camera or a real camera.</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeType">
+ <enum>QSizePolicy::Fixed</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QGroupBox" name="gridGroupBox">
+ <property name="title">
+ <string>Camera Image Source:</string>
+ </property>
+ <layout class="QGridLayout" name="gridLayout">
+ <item row="0" column="0">
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLabel" name="label_3">
+ <property name="text">
+ <string>Input device:</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="2">
+ <widget class="QComboBox" name="ir_sensor_combo_box"/>
+ </item>
+ <item row="0" column="3">
+ <spacer name="horizontalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ </layout>
+ </widget>
+ </item><item>
+ <widget class="QGroupBox" name="previewBox">
+ <property name="title">
+ <string>Preview</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <item>
+ <widget class="QLabel" name="preview_box">
+ <property name="minimumSize">
+ <size>
+ <width>320</width>
+ <height>240</height>
+ </size>
+ </property>
+ <property name="toolTip">
+ <string>Resolution: 320*240</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="preview_button">
+ <property name="text">
+ <string>Click to preview</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>40</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QPushButton" name="restore_defaults_button">
+ <property name="text">
+ <string>Restore Defaults</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>accepted()</signal>
+ <receiver>ConfigureCamera</receiver>
+ <slot>accept()</slot>
+ </connection>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>rejected()</signal>
+ <receiver>ConfigureCamera</receiver>
+ <slot>reject()</slot>
+ </connection>
+ </connections>
+</ui>
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index 343d2aee1..e16d127a8 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDesktopServices>
#include <QUrl>
@@ -44,6 +43,7 @@ void ConfigureDebug::SetConfiguration() {
ui->fs_access_log->setEnabled(runtime_lock);
ui->fs_access_log->setChecked(Settings::values.enable_fs_access_log.GetValue());
ui->reporting_services->setChecked(Settings::values.reporting_services.GetValue());
+ ui->dump_audio_commands->setChecked(Settings::values.dump_audio_commands.GetValue());
ui->quest_flag->setChecked(Settings::values.quest_flag.GetValue());
ui->use_debug_asserts->setChecked(Settings::values.use_debug_asserts.GetValue());
ui->use_auto_stub->setChecked(Settings::values.use_auto_stub.GetValue());
@@ -83,6 +83,7 @@ void ConfigureDebug::ApplyConfiguration() {
Settings::values.program_args = ui->homebrew_args_edit->text().toStdString();
Settings::values.enable_fs_access_log = ui->fs_access_log->isChecked();
Settings::values.reporting_services = ui->reporting_services->isChecked();
+ Settings::values.dump_audio_commands = ui->dump_audio_commands->isChecked();
Settings::values.quest_flag = ui->quest_flag->isChecked();
Settings::values.use_debug_asserts = ui->use_debug_asserts->isChecked();
Settings::values.use_auto_stub = ui->use_auto_stub->isChecked();
diff --git a/src/yuzu/configuration/configure_debug.h b/src/yuzu/configuration/configure_debug.h
index 73f71c9e3..64d68ab8f 100644
--- a/src/yuzu/configuration/configure_debug.h
+++ b/src/yuzu/configuration/configure_debug.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_debug.ui b/src/yuzu/configuration/configure_debug.ui
index 1152fa6c6..4c16274fc 100644
--- a/src/yuzu/configuration/configure_debug.ui
+++ b/src/yuzu/configuration/configure_debug.ui
@@ -235,6 +235,16 @@
</widget>
</item>
<item row="1" column="0">
+ <widget class="QCheckBox" name="dump_audio_commands">
+ <property name="text">
+ <string>Dump Audio Commands To Console**</string>
+ </property>
+ <property name="toolTip">
+ <string>Enable this to output the latest generated audio command list to the console. Only affects games using the audio renderer.</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
<widget class="QCheckBox" name="reporting_services">
<property name="text">
<string>Enable Verbose Reporting Services**</string>
@@ -325,6 +335,7 @@
<tabstop>disable_loop_safety_checks</tabstop>
<tabstop>fs_access_log</tabstop>
<tabstop>reporting_services</tabstop>
+ <tabstop>dump_audio_commands</tabstop>
<tabstop>quest_flag</tabstop>
<tabstop>enable_cpu_debugging</tabstop>
<tabstop>use_debug_asserts</tabstop>
diff --git a/src/yuzu/configuration/configure_dialog.cpp b/src/yuzu/configuration/configure_dialog.cpp
index e99657bd6..4301313cf 100644
--- a/src/yuzu/configuration/configure_dialog.cpp
+++ b/src/yuzu/configuration/configure_dialog.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include "common/logging/log.h"
@@ -29,9 +28,10 @@
ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
InputCommon::InputSubsystem* input_subsystem,
- Core::System& system_)
- : QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()}, registry{registry_},
- system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_, this)},
+ Core::System& system_, bool enable_web_config)
+ : QDialog(parent), ui{std::make_unique<Ui::ConfigureDialog>()},
+ registry(registry_), system{system_}, audio_tab{std::make_unique<ConfigureAudio>(system_,
+ this)},
cpu_tab{std::make_unique<ConfigureCpu>(system_, this)},
debug_tab_tab{std::make_unique<ConfigureDebugTab>(system_, this)},
filesystem_tab{std::make_unique<ConfigureFilesystem>(this)},
@@ -64,6 +64,7 @@ ConfigureDialog::ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
ui->tabWidget->addTab(ui_tab.get(), tr("Game List"));
ui->tabWidget->addTab(web_tab.get(), tr("Web"));
+ web_tab->SetWebServiceConfigEnabled(enable_web_config);
hotkeys_tab->Populate(registry);
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
diff --git a/src/yuzu/configuration/configure_dialog.h b/src/yuzu/configuration/configure_dialog.h
index 12cf25daf..1f724834a 100644
--- a/src/yuzu/configuration/configure_dialog.h
+++ b/src/yuzu/configuration/configure_dialog.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -41,7 +40,8 @@ class ConfigureDialog : public QDialog {
public:
explicit ConfigureDialog(QWidget* parent, HotkeyRegistry& registry_,
- InputCommon::InputSubsystem* input_subsystem, Core::System& system_);
+ InputCommon::InputSubsystem* input_subsystem, Core::System& system_,
+ bool enable_web_config = true);
~ConfigureDialog() override;
void ApplyConfiguration();
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index a31fabd3f..7ade01ba6 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <functional>
#include <utility>
@@ -27,9 +26,6 @@ ConfigureGeneral::ConfigureGeneral(const Core::System& system_, QWidget* parent)
connect(ui->button_reset_defaults, &QPushButton::clicked, this,
&ConfigureGeneral::ResetDefaults);
-
- ui->fps_cap_label->setVisible(Settings::IsConfiguringGlobal());
- ui->fps_cap_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
ConfigureGeneral::~ConfigureGeneral() = default;
@@ -52,8 +48,6 @@ void ConfigureGeneral::SetConfiguration() {
ui->toggle_speed_limit->setChecked(Settings::values.use_speed_limit.GetValue());
ui->speed_limit->setValue(Settings::values.speed_limit.GetValue());
- ui->fps_cap->setValue(Settings::values.fps_cap.GetValue());
-
ui->button_reset_defaults->setEnabled(runtime_lock);
if (Settings::IsConfiguringGlobal()) {
@@ -61,11 +55,6 @@ void ConfigureGeneral::SetConfiguration() {
} else {
ui->speed_limit->setEnabled(Settings::values.use_speed_limit.GetValue() &&
use_speed_limit != ConfigurationShared::CheckState::Global);
-
- ui->fps_cap_combobox->setCurrentIndex(Settings::values.fps_cap.UsingGlobal() ? 0 : 1);
- ui->fps_cap->setEnabled(!Settings::values.fps_cap.UsingGlobal());
- ConfigurationShared::SetHighlight(ui->fps_cap_layout,
- !Settings::values.fps_cap.UsingGlobal());
}
}
@@ -102,8 +91,6 @@ void ConfigureGeneral::ApplyConfiguration() {
UISettings::values.mute_when_in_background = ui->toggle_background_mute->isChecked();
UISettings::values.hide_mouse = ui->toggle_hide_mouse->isChecked();
- Settings::values.fps_cap.SetValue(ui->fps_cap->value());
-
// Guard if during game and set to game-specific value
if (Settings::values.use_speed_limit.UsingGlobal()) {
Settings::values.use_speed_limit.SetValue(ui->toggle_speed_limit->checkState() ==
@@ -119,13 +106,6 @@ void ConfigureGeneral::ApplyConfiguration() {
Qt::Checked);
Settings::values.speed_limit.SetValue(ui->speed_limit->value());
}
-
- if (ui->fps_cap_combobox->currentIndex() == ConfigurationShared::USE_GLOBAL_INDEX) {
- Settings::values.fps_cap.SetGlobal(true);
- } else {
- Settings::values.fps_cap.SetGlobal(false);
- Settings::values.fps_cap.SetValue(ui->fps_cap->value());
- }
}
}
@@ -171,9 +151,4 @@ void ConfigureGeneral::SetupPerGameUI() {
ui->speed_limit->setEnabled(ui->toggle_speed_limit->isChecked() &&
(use_speed_limit != ConfigurationShared::CheckState::Global));
});
-
- connect(ui->fps_cap_combobox, qOverload<int>(&QComboBox::activated), this, [this](int index) {
- ui->fps_cap->setEnabled(index == 1);
- ConfigurationShared::SetHighlight(ui->fps_cap_layout, index == 1);
- });
}
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h
index b6f3bb5ed..a090c1a3f 100644
--- a/src/yuzu/configuration/configure_general.h
+++ b/src/yuzu/configuration/configure_general.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_general.ui b/src/yuzu/configuration/configure_general.ui
index c6ef2ab70..5b90b1109 100644
--- a/src/yuzu/configuration/configure_general.ui
+++ b/src/yuzu/configuration/configure_general.ui
@@ -28,87 +28,6 @@
<item>
<layout class="QVBoxLayout" name="GeneralVerticalLayout">
<item>
- <widget class="QWidget" name="fps_cap_layout" native="true">
- <layout class="QHBoxLayout" name="horizontalLayout" stretch="1,1">
- <property name="leftMargin">
- <number>0</number>
- </property>
- <property name="topMargin">
- <number>0</number>
- </property>
- <property name="rightMargin">
- <number>0</number>
- </property>
- <property name="bottomMargin">
- <number>0</number>
- </property>
- <item>
- <layout class="QHBoxLayout" name="horizontalLayout_4">
- <item>
- <widget class="QComboBox" name="fps_cap_combobox">
- <property name="currentText">
- <string>Use global framerate cap</string>
- </property>
- <property name="currentIndex">
- <number>0</number>
- </property>
- <item>
- <property name="text">
- <string>Use global framerate cap</string>
- </property>
- </item>
- <item>
- <property name="text">
- <string>Set framerate cap:</string>
- </property>
- </item>
- </widget>
- </item>
- <item>
- <widget class="QLabel" name="fps_cap_label">
- <property name="toolTip">
- <string>Requires the use of the FPS Limiter Toggle hotkey to take effect.</string>
- </property>
- <property name="text">
- <string>Framerate Cap</string>
- </property>
- </widget>
- </item>
- <item>
- <spacer name="horizontalSpacer">
- <property name="orientation">
- <enum>Qt::Horizontal</enum>
- </property>
- <property name="sizeHint" stdset="0">
- <size>
- <width>40</width>
- <height>20</height>
- </size>
- </property>
- </spacer>
- </item>
- </layout>
- </item>
- <item>
- <widget class="QSpinBox" name="fps_cap">
- <property name="suffix">
- <string>x</string>
- </property>
- <property name="minimum">
- <number>1</number>
- </property>
- <property name="maximum">
- <number>1000</number>
- </property>
- <property name="value">
- <number>500</number>
- </property>
- </widget>
- </item>
- </layout>
- </widget>
- </item>
- <item>
<layout class="QHBoxLayout" name="horizontalLayout_2">
<item>
<widget class="QCheckBox" name="toggle_speed_limit">
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index 85f34dc35..87e5d0f48 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
// Include this early to include Vulkan headers how we want to
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -58,24 +57,9 @@ ConfigureGraphics::ConfigureGraphics(const Core::System& system_, QWidget* paren
UpdateBackgroundColorButton(new_bg_color);
});
- connect(ui->button_check_vulkan, &QAbstractButton::clicked, this, [this] {
- UISettings::values.has_broken_vulkan = false;
-
- if (RetrieveVulkanDevices()) {
- ui->api->setEnabled(true);
- ui->button_check_vulkan->hide();
-
- for (const auto& device : vulkan_devices) {
- ui->device->addItem(device);
- }
- } else {
- UISettings::values.has_broken_vulkan = true;
- }
- });
-
- ui->api->setEnabled(!UISettings::values.has_broken_vulkan.GetValue());
- ui->button_check_vulkan->setVisible(UISettings::values.has_broken_vulkan.GetValue());
-
+ ui->api->setEnabled(!UISettings::values.has_broken_vulkan);
+ ui->api_widget->setEnabled(!UISettings::values.has_broken_vulkan ||
+ Settings::IsConfiguringGlobal());
ui->bg_label->setVisible(Settings::IsConfiguringGlobal());
ui->bg_combobox->setVisible(!Settings::IsConfiguringGlobal());
}
@@ -315,7 +299,7 @@ void ConfigureGraphics::UpdateAPILayout() {
vulkan_device = Settings::values.vulkan_device.GetValue(true);
shader_backend = Settings::values.shader_backend.GetValue(true);
ui->device_widget->setEnabled(false);
- ui->backend_widget->setEnabled(UISettings::values.has_broken_vulkan.GetValue());
+ ui->backend_widget->setEnabled(false);
} else {
vulkan_device = Settings::values.vulkan_device.GetValue();
shader_backend = Settings::values.shader_backend.GetValue();
@@ -337,9 +321,9 @@ void ConfigureGraphics::UpdateAPILayout() {
}
}
-bool ConfigureGraphics::RetrieveVulkanDevices() try {
+void ConfigureGraphics::RetrieveVulkanDevices() try {
if (UISettings::values.has_broken_vulkan) {
- return false;
+ return;
}
using namespace Vulkan;
@@ -355,11 +339,8 @@ bool ConfigureGraphics::RetrieveVulkanDevices() try {
const std::string name = vk::PhysicalDevice(device, dld).GetProperties().deviceName;
vulkan_devices.push_back(QString::fromStdString(name));
}
-
- return true;
} catch (const Vulkan::vk::Exception& exception) {
LOG_ERROR(Frontend, "Failed to enumerate devices with error: {}", exception.what());
- return false;
}
Settings::RendererBackend ConfigureGraphics::GetCurrentGraphicsBackend() const {
@@ -440,11 +421,4 @@ void ConfigureGraphics::SetupPerGameUI() {
ui->api, static_cast<int>(Settings::values.renderer_backend.GetValue(true)));
ConfigurationShared::InsertGlobalItem(
ui->nvdec_emulation, static_cast<int>(Settings::values.nvdec_emulation.GetValue(true)));
-
- if (UISettings::values.has_broken_vulkan) {
- ui->backend_widget->setEnabled(true);
- ConfigurationShared::SetColoredComboBox(
- ui->backend, ui->backend_widget,
- static_cast<int>(Settings::values.shader_backend.GetValue(true)));
- }
}
diff --git a/src/yuzu/configuration/configure_graphics.h b/src/yuzu/configuration/configure_graphics.h
index 8438f0187..70034eb1b 100644
--- a/src/yuzu/configuration/configure_graphics.h
+++ b/src/yuzu/configuration/configure_graphics.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -41,7 +40,7 @@ private:
void UpdateDeviceSelection(int device);
void UpdateShaderBackendSelection(int backend);
- bool RetrieveVulkanDevices();
+ void RetrieveVulkanDevices();
void SetupPerGameUI();
diff --git a/src/yuzu/configuration/configure_graphics.ui b/src/yuzu/configuration/configure_graphics.ui
index 2f94c94bc..1e4f74704 100644
--- a/src/yuzu/configuration/configure_graphics.ui
+++ b/src/yuzu/configuration/configure_graphics.ui
@@ -6,7 +6,7 @@
<rect>
<x>0</x>
<y>0</y>
- <width>471</width>
+ <width>541</width>
<height>759</height>
</rect>
</property>
@@ -574,13 +574,6 @@
</property>
</spacer>
</item>
- <item>
- <widget class="QPushButton" name="button_check_vulkan">
- <property name="text">
- <string>Check for Working Vulkan</string>
- </property>
- </widget>
- </item>
</layout>
</widget>
<resources/>
diff --git a/src/yuzu/configuration/configure_hotkeys.cpp b/src/yuzu/configuration/configure_hotkeys.cpp
index edf0893c4..daa77a8f8 100644
--- a/src/yuzu/configuration/configure_hotkeys.cpp
+++ b/src/yuzu/configuration/configure_hotkeys.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QMenu>
#include <QMessageBox>
diff --git a/src/yuzu/configuration/configure_hotkeys.h b/src/yuzu/configuration/configure_hotkeys.h
index f943ec538..b45ecb185 100644
--- a/src/yuzu/configuration/configure_hotkeys.h
+++ b/src/yuzu/configuration/configure_hotkeys.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 73d7ba24b..16fba3deb 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <thread>
@@ -15,6 +14,7 @@
#include "ui_configure_input.h"
#include "ui_configure_input_advanced.h"
#include "ui_configure_input_player.h"
+#include "yuzu/configuration/configure_camera.h"
#include "yuzu/configuration/configure_debug_controller.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_advanced.h"
@@ -163,6 +163,10 @@ void ConfigureInput::Initialize(InputCommon::InputSubsystem* input_subsystem,
[this, input_subsystem, &hid_core] {
CallConfigureDialog<ConfigureRingController>(*this, input_subsystem, hid_core);
});
+ connect(advanced, &ConfigureInputAdvanced::CallCameraDialog,
+ [this, input_subsystem, &hid_core] {
+ CallConfigureDialog<ConfigureCamera>(*this, input_subsystem);
+ });
connect(ui->vibrationButton, &QPushButton::clicked,
[this, &hid_core] { CallConfigureDialog<ConfigureVibration>(*this, hid_core); });
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index 4cafa3dab..c89189c36 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_input.ui b/src/yuzu/configuration/configure_input.ui
index 2707025e7..d51774028 100644
--- a/src/yuzu/configuration/configure_input.ui
+++ b/src/yuzu/configuration/configure_input.ui
@@ -166,7 +166,7 @@
<item>
<widget class="QRadioButton" name="radioUndocked">
<property name="text">
- <string>Undocked</string>
+ <string>Handheld</string>
</property>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
index f14bdc831..10f841b98 100644
--- a/src/yuzu/configuration/configure_input_advanced.cpp
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -89,6 +89,7 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
[this] { CallMotionTouchConfigDialog(); });
connect(ui->ring_controller_configure, &QPushButton::clicked, this,
[this] { CallRingControllerDialog(); });
+ connect(ui->camera_configure, &QPushButton::clicked, this, [this] { CallCameraDialog(); });
#ifndef _WIN32
ui->enable_raw_input->setVisible(false);
@@ -136,6 +137,7 @@ void ConfigureInputAdvanced::ApplyConfiguration() {
Settings::values.enable_udp_controller = ui->enable_udp_controller->isChecked();
Settings::values.controller_navigation = ui->controller_navigation->isChecked();
Settings::values.enable_ring_controller = ui->enable_ring_controller->isChecked();
+ Settings::values.enable_ir_sensor = ui->enable_ir_sensor->isChecked();
}
void ConfigureInputAdvanced::LoadConfiguration() {
@@ -169,6 +171,7 @@ void ConfigureInputAdvanced::LoadConfiguration() {
ui->enable_udp_controller->setChecked(Settings::values.enable_udp_controller.GetValue());
ui->controller_navigation->setChecked(Settings::values.controller_navigation.GetValue());
ui->enable_ring_controller->setChecked(Settings::values.enable_ring_controller.GetValue());
+ ui->enable_ir_sensor->setChecked(Settings::values.enable_ir_sensor.GetValue());
UpdateUIEnabled();
}
diff --git a/src/yuzu/configuration/configure_input_advanced.h b/src/yuzu/configuration/configure_input_advanced.h
index 644e56dd8..fc1230284 100644
--- a/src/yuzu/configuration/configure_input_advanced.h
+++ b/src/yuzu/configuration/configure_input_advanced.h
@@ -29,6 +29,7 @@ signals:
void CallTouchscreenConfigDialog();
void CallMotionTouchConfigDialog();
void CallRingControllerDialog();
+ void CallCameraDialog();
private:
void changeEvent(QEvent* event) override;
diff --git a/src/yuzu/configuration/configure_input_advanced.ui b/src/yuzu/configuration/configure_input_advanced.ui
index 14403cb10..fac8cf827 100644
--- a/src/yuzu/configuration/configure_input_advanced.ui
+++ b/src/yuzu/configuration/configure_input_advanced.ui
@@ -2617,6 +2617,20 @@
</property>
</widget>
</item>
+ <item row="5" column="0">
+ <widget class="QCheckBox" name="enable_ir_sensor">
+ <property name="text">
+ <string>Infrared Camera</string>
+ </property>
+ </widget>
+ </item>
+ <item row="5" column="2">
+ <widget class="QPushButton" name="camera_configure">
+ <property name="text">
+ <string>Configure</string>
+ </property>
+ </widget>
+ </item>
</layout>
</widget>
</item>
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index f3be9a374..00bee85b2 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <memory>
diff --git a/src/yuzu/configuration/configure_input_player.h b/src/yuzu/configuration/configure_input_player.h
index 47df6b3d3..79434fdd8 100644
--- a/src/yuzu/configuration/configure_input_player.h
+++ b/src/yuzu/configuration/configure_input_player.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp
index c313b0919..d1b870c72 100644
--- a/src/yuzu/configuration/configure_motion_touch.cpp
+++ b/src/yuzu/configuration/configure_motion_touch.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <sstream>
diff --git a/src/yuzu/configuration/configure_motion_touch.h b/src/yuzu/configuration/configure_motion_touch.h
index 91d1ae671..7dcc9318e 100644
--- a/src/yuzu/configuration/configure_motion_touch.h
+++ b/src/yuzu/configuration/configure_motion_touch.h
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_network.cpp b/src/yuzu/configuration/configure_network.cpp
index 8ed08fa6a..ba1986eb1 100644
--- a/src/yuzu/configuration/configure_network.cpp
+++ b/src/yuzu/configuration/configure_network.cpp
@@ -4,7 +4,7 @@
#include <QtConcurrent/QtConcurrent>
#include "common/settings.h"
#include "core/core.h"
-#include "core/network/network_interface.h"
+#include "core/internal_network/network_interface.h"
#include "ui_configure_network.h"
#include "yuzu/configuration/configure_network.h"
diff --git a/src/yuzu/configuration/configure_per_game_addons.cpp b/src/yuzu/configuration/configure_per_game_addons.cpp
index 4906997ab..674a75a62 100644
--- a/src/yuzu/configuration/configure_per_game_addons.cpp
+++ b/src/yuzu/configuration/configure_per_game_addons.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <memory>
diff --git a/src/yuzu/configuration/configure_per_game_addons.h b/src/yuzu/configuration/configure_per_game_addons.h
index 14690fba8..53db405c1 100644
--- a/src/yuzu/configuration/configure_per_game_addons.h
+++ b/src/yuzu/configuration/configure_per_game_addons.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp
index 5442fe328..5c0217ba8 100644
--- a/src/yuzu/configuration/configure_profile_manager.cpp
+++ b/src/yuzu/configuration/configure_profile_manager.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <algorithm>
#include <QFileDialog>
diff --git a/src/yuzu/configuration/configure_profile_manager.h b/src/yuzu/configuration/configure_profile_manager.h
index 575cb89d5..fe9033779 100644
--- a/src/yuzu/configuration/configure_profile_manager.h
+++ b/src/yuzu/configuration/configure_profile_manager.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index ecebb0fb7..bc9d9d77a 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <optional>
diff --git a/src/yuzu/configuration/configure_system.h b/src/yuzu/configuration/configure_system.h
index 5a1633192..8f02880a7 100644
--- a/src/yuzu/configuration/configure_system.h
+++ b/src/yuzu/configuration/configure_system.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_touch_from_button.cpp b/src/yuzu/configuration/configure_touch_from_button.cpp
index 06cc452c3..18e2eba69 100644
--- a/src/yuzu/configuration/configure_touch_from_button.cpp
+++ b/src/yuzu/configuration/configure_touch_from_button.cpp
@@ -1,6 +1,5 @@
-// Copyright 2020 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2020 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QInputDialog>
#include <QKeyEvent>
diff --git a/src/yuzu/configuration/configure_touch_from_button.h b/src/yuzu/configuration/configure_touch_from_button.h
index b8c55db66..5a1416d00 100644
--- a/src/yuzu/configuration/configure_touch_from_button.h
+++ b/src/yuzu/configuration/configure_touch_from_button.h
@@ -1,6 +1,5 @@
-// Copyright 2020 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2020 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_touch_widget.h b/src/yuzu/configuration/configure_touch_widget.h
index 347b46583..49f533afe 100644
--- a/src/yuzu/configuration/configure_touch_widget.h
+++ b/src/yuzu/configuration/configure_touch_widget.h
@@ -1,6 +1,5 @@
-// Copyright 2020 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2020 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.cpp b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
index 29c86c7bc..5a03e48df 100644
--- a/src/yuzu/configuration/configure_touchscreen_advanced.cpp
+++ b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include "ui_configure_touchscreen_advanced.h"
diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.h b/src/yuzu/configuration/configure_touchscreen_advanced.h
index 72061492c..034dc0d46 100644
--- a/src/yuzu/configuration/configure_touchscreen_advanced.h
+++ b/src/yuzu/configuration/configure_touchscreen_advanced.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_ui.cpp b/src/yuzu/configuration/configure_ui.cpp
index d3a60cdd1..2e98ede8e 100644
--- a/src/yuzu/configuration/configure_ui.cpp
+++ b/src/yuzu/configuration/configure_ui.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <utility>
diff --git a/src/yuzu/configuration/configure_ui.h b/src/yuzu/configuration/configure_ui.h
index 48b6e6d82..95af8370e 100644
--- a/src/yuzu/configuration/configure_ui.h
+++ b/src/yuzu/configuration/configure_ui.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/configuration/configure_web.cpp b/src/yuzu/configuration/configure_web.cpp
index d779251b4..d668c992b 100644
--- a/src/yuzu/configuration/configure_web.cpp
+++ b/src/yuzu/configuration/configure_web.cpp
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QIcon>
#include <QMessageBox>
@@ -169,3 +168,8 @@ void ConfigureWeb::OnLoginVerified() {
"correctly, and that your internet connection is working."));
}
}
+
+void ConfigureWeb::SetWebServiceConfigEnabled(bool enabled) {
+ ui->label_disable_info->setVisible(!enabled);
+ ui->groupBoxWebConfig->setEnabled(enabled);
+}
diff --git a/src/yuzu/configuration/configure_web.h b/src/yuzu/configuration/configure_web.h
index 9054711ea..03feb55f8 100644
--- a/src/yuzu/configuration/configure_web.h
+++ b/src/yuzu/configuration/configure_web.h
@@ -1,6 +1,5 @@
-// Copyright 2017 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -20,6 +19,7 @@ public:
~ConfigureWeb() override;
void ApplyConfiguration();
+ void SetWebServiceConfigEnabled(bool enabled);
private:
void changeEvent(QEvent* event) override;
diff --git a/src/yuzu/configuration/configure_web.ui b/src/yuzu/configuration/configure_web.ui
index 35b4274b0..3ac3864be 100644
--- a/src/yuzu/configuration/configure_web.ui
+++ b/src/yuzu/configuration/configure_web.ui
@@ -113,6 +113,16 @@
</widget>
</item>
<item>
+ <widget class="QLabel" name="label_disable_info">
+ <property name="text">
+ <string>Web Service configuration can only be changed when a public room isn't being hosted.</string>
+ </property>
+ <property name="wordWrap">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QGroupBox" name="groupBox">
<property name="title">
<string>Telemetry</string>
diff --git a/src/yuzu/debugger/controller.cpp b/src/yuzu/debugger/controller.cpp
index 6b834c42e..e4bf16a04 100644
--- a/src/yuzu/debugger/controller.cpp
+++ b/src/yuzu/debugger/controller.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QAction>
#include <QLayout>
diff --git a/src/yuzu/debugger/controller.h b/src/yuzu/debugger/controller.h
index 52cea3326..9651dfaa9 100644
--- a/src/yuzu/debugger/controller.h
+++ b/src/yuzu/debugger/controller.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp
index 33110685a..d3e2d3c12 100644
--- a/src/yuzu/debugger/profiler.cpp
+++ b/src/yuzu/debugger/profiler.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QAction>
#include <QLayout>
diff --git a/src/yuzu/debugger/profiler.h b/src/yuzu/debugger/profiler.h
index 8e69fdb06..4c8ccd3c2 100644
--- a/src/yuzu/debugger/profiler.h
+++ b/src/yuzu/debugger/profiler.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 0ea31cd33..7f7c5fc42 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <fmt/format.h>
diff --git a/src/yuzu/debugger/wait_tree.h b/src/yuzu/debugger/wait_tree.h
index f21b9f467..7e528b592 100644
--- a/src/yuzu/debugger/wait_tree.h
+++ b/src/yuzu/debugger/wait_tree.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/discord.h b/src/yuzu/discord.h
index a867cc4d6..e08784498 100644
--- a/src/yuzu/discord.h
+++ b/src/yuzu/discord.h
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp
index 66f928af6..c351e9b83 100644
--- a/src/yuzu/discord_impl.cpp
+++ b/src/yuzu/discord_impl.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <string>
diff --git a/src/yuzu/discord_impl.h b/src/yuzu/discord_impl.h
index 03ad42681..84710b9c6 100644
--- a/src/yuzu/discord_impl.h
+++ b/src/yuzu/discord_impl.h
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 05d309827..041e6ac11 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <regex>
#include <QApplication>
@@ -499,6 +498,8 @@ void GameList::DonePopulating(const QStringList& watch_list) {
}
item_model->sort(tree_view->header()->sortIndicatorSection(),
tree_view->header()->sortIndicatorOrder());
+
+ emit PopulatingCompleted();
}
void GameList::PopupContextMenu(const QPoint& menu_location) {
@@ -752,6 +753,10 @@ void GameList::LoadCompatibilityList() {
}
}
+QStandardItemModel* GameList::GetModel() const {
+ return item_model;
+}
+
void GameList::PopulateAsync(QVector<UISettings::GameDir>& game_dirs) {
tree_view->setEnabled(false);
diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h
index bc36d015a..f783283c9 100644
--- a/src/yuzu/game_list.h
+++ b/src/yuzu/game_list.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -16,9 +15,14 @@
#include <QWidget>
#include "common/common_types.h"
+#include "core/core.h"
#include "uisettings.h"
#include "yuzu/compatibility_list.h"
+namespace Core {
+class System;
+}
+
class ControllerNavigation;
class GameListWorker;
class GameListSearchField;
@@ -84,6 +88,8 @@ public:
void SaveInterfaceLayout();
void LoadInterfaceLayout();
+ QStandardItemModel* GetModel() const;
+
/// Disables events from the emulated controller
void UnloadController();
@@ -108,6 +114,7 @@ signals:
void OpenDirectory(const QString& directory);
void AddDirectory();
void ShowList(bool show);
+ void PopulatingCompleted();
private slots:
void OnItemExpanded(const QModelIndex& item);
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index cd7d63536..e7667cf60 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/hotkeys.cpp b/src/yuzu/hotkeys.cpp
index d59aa5d18..13723f6e5 100644
--- a/src/yuzu/hotkeys.cpp
+++ b/src/yuzu/hotkeys.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <sstream>
#include <QShortcut>
diff --git a/src/yuzu/hotkeys.h b/src/yuzu/hotkeys.h
index 57a7c7da5..dc5b7f628 100644
--- a/src/yuzu/hotkeys.h
+++ b/src/yuzu/hotkeys.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/loading_screen.cpp b/src/yuzu/loading_screen.cpp
index e273744fd..e263a07a7 100644
--- a/src/yuzu/loading_screen.cpp
+++ b/src/yuzu/loading_screen.cpp
@@ -147,6 +147,10 @@ void LoadingScreen::OnLoadProgress(VideoCore::LoadCallbackStage stage, std::size
ui->progress_bar->setMaximum(static_cast<int>(total));
previous_total = total;
}
+ // Reset the progress bar ranges if compilation is done
+ if (stage == VideoCore::LoadCallbackStage::Complete) {
+ ui->progress_bar->setRange(0, 0);
+ }
QString estimate;
// If theres a drastic slowdown in the rate, then display an estimate
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index b460020b1..653280642 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <cinttypes>
#include <clocale>
@@ -9,6 +8,10 @@
#ifdef __APPLE__
#include <unistd.h> // for chdir
#endif
+#ifdef __linux__
+#include <csignal>
+#include <sys/socket.h>
+#endif
// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
#include "applets/qt_controller.h"
@@ -32,6 +35,7 @@
#include "core/hle/service/am/applet_ae.h"
#include "core/hle/service/am/applet_oe.h"
#include "core/hle/service/am/applets/applets.h"
+#include "yuzu/multiplayer/state.h"
#include "yuzu/util/controller_navigation.h"
// These are wrappers to avoid the calls to CreateDirectory and CreateFile because of the Windows
@@ -115,7 +119,6 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "video_core/shader_notify.h"
#include "yuzu/about_dialog.h"
#include "yuzu/bootmanager.h"
-#include "yuzu/check_vulkan.h"
#include "yuzu/compatdb.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/configuration/config.h"
@@ -131,7 +134,9 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/install_dialog.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
+#include "yuzu/startup_checks.h"
#include "yuzu/uisettings.h"
+#include "yuzu/util/clickable_label.h"
using namespace Common::Literals;
@@ -252,12 +257,16 @@ static QString PrettyProductName() {
return QSysInfo::prettyProductName();
}
-GMainWindow::GMainWindow()
+GMainWindow::GMainWindow(bool has_broken_vulkan)
: ui{std::make_unique<Ui::MainWindow>()}, system{std::make_unique<Core::System>()},
input_subsystem{std::make_shared<InputCommon::InputSubsystem>()},
config{std::make_unique<Config>(*system)},
vfs{std::make_shared<FileSys::RealVfsFilesystem>()},
provider{std::make_unique<FileSys::ManualContentProvider>()} {
+#ifdef __linux__
+ SetupSigInterrupts();
+#endif
+
Common::Log::Initialize();
LoadTranslation();
@@ -271,6 +280,8 @@ GMainWindow::GMainWindow()
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
discord_rpc->Update();
+ system->GetRoomNetwork().Init();
+
RegisterMetaTypes();
InitializeWidgets();
@@ -352,17 +363,15 @@ GMainWindow::GMainWindow()
MigrateConfigFiles();
- if (!CheckVulkan()) {
- config->Save();
+ if (has_broken_vulkan) {
+ UISettings::values.has_broken_vulkan = true;
+
+ QMessageBox::warning(this, tr("Broken Vulkan Installation Detected"),
+ tr("Vulkan initialization failed during boot.<br><br>Click <a "
+ "href='https://yuzu-emu.org/wiki/faq/"
+ "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>"
+ "here for instructions to fix the issue</a>."));
- QMessageBox::warning(
- this, tr("Broken Vulkan Installation Detected"),
- tr("Vulkan initialization failed on the previous boot.<br><br>Click <a "
- "href='https://yuzu-emu.org/wiki/faq/"
- "#yuzu-starts-with-the-error-broken-vulkan-installation-detected'>here for "
- "instructions to fix the issue</a>."));
- }
- if (UISettings::values.has_broken_vulkan) {
Settings::values.renderer_backend = Settings::RendererBackend::OpenGL;
renderer_status_button->setDisabled(true);
@@ -377,6 +386,8 @@ GMainWindow::GMainWindow()
SDL_EnableScreenSaver();
#endif
+ SetupPrepareForSleep();
+
Common::Log::Start();
QStringList args = QApplication::arguments();
@@ -461,6 +472,13 @@ GMainWindow::~GMainWindow() {
if (render_window->parent() == nullptr) {
delete render_window;
}
+
+ system->GetRoomNetwork().Shutdown();
+
+#ifdef __linux__
+ ::close(sig_interrupt_fds[0]);
+ ::close(sig_interrupt_fds[1]);
+#endif
}
void GMainWindow::RegisterMetaTypes() {
@@ -824,6 +842,10 @@ void GMainWindow::InitializeWidgets() {
}
});
+ multiplayer_state = new MultiplayerState(this, game_list->GetModel(), ui->action_Leave_Room,
+ ui->action_Show_Room, system->GetRoomNetwork());
+ multiplayer_state->setVisible(false);
+
// Create status bar
message_label = new QLabel();
// Configured separately for left alignment
@@ -856,6 +878,10 @@ void GMainWindow::InitializeWidgets() {
statusBar()->addPermanentWidget(label);
}
+ // TODO (flTobi): Add the widget when multiplayer is fully implemented
+ // statusBar()->addPermanentWidget(multiplayer_state->GetStatusText(), 0);
+ // statusBar()->addPermanentWidget(multiplayer_state->GetStatusIcon(), 0);
+
tas_label = new QLabel();
tas_label->setObjectName(QStringLiteral("TASlabel"));
tas_label->setFocusPolicy(Qt::NoFocus);
@@ -1050,16 +1076,30 @@ void GMainWindow::InitializeHotkeys() {
[] { Settings::values.audio_muted = !Settings::values.audio_muted; });
connect_shortcut(QStringLiteral("Audio Volume Down"), [] {
const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
- const auto new_volume = std::max(current_volume - 5, 0);
+ int step = 5;
+ if (current_volume <= 30) {
+ step = 2;
+ }
+ if (current_volume <= 6) {
+ step = 1;
+ }
+ const auto new_volume = std::max(current_volume - step, 0);
Settings::values.volume.SetValue(static_cast<u8>(new_volume));
});
connect_shortcut(QStringLiteral("Audio Volume Up"), [] {
const auto current_volume = static_cast<int>(Settings::values.volume.GetValue());
- const auto new_volume = std::min(current_volume + 5, 100);
+ int step = 5;
+ if (current_volume < 30) {
+ step = 2;
+ }
+ if (current_volume < 6) {
+ step = 1;
+ }
+ const auto new_volume = std::min(current_volume + step, 100);
Settings::values.volume.SetValue(static_cast<u8>(new_volume));
});
connect_shortcut(QStringLiteral("Toggle Framerate Limit"), [] {
- Settings::values.disable_fps_limit.SetValue(!Settings::values.disable_fps_limit.GetValue());
+ Settings::values.use_speed_limit.SetValue(!Settings::values.use_speed_limit.GetValue());
});
connect_shortcut(QStringLiteral("Toggle Mouse Panning"), [&] {
Settings::values.mouse_panning = !Settings::values.mouse_panning;
@@ -1131,6 +1171,7 @@ void GMainWindow::OnAppFocusStateChanged(Qt::ApplicationState state) {
OnPauseGame();
} else if (!emu_thread->IsRunning() && auto_paused && state == Qt::ApplicationActive) {
auto_paused = false;
+ RequestGameResume();
OnStartGame();
}
}
@@ -1164,6 +1205,8 @@ void GMainWindow::ConnectWidgetEvents() {
connect(game_list_placeholder, &GameListPlaceholder::AddDirectory, this,
&GMainWindow::OnGameListAddDirectory);
connect(game_list, &GameList::ShowList, this, &GMainWindow::OnGameListShowList);
+ connect(game_list, &GameList::PopulatingCompleted,
+ [this] { multiplayer_state->UpdateGameList(game_list->GetModel()); });
connect(game_list, &GameList::OpenPerGameGeneralRequested, this,
&GMainWindow::OnGameListOpenPerGameProperties);
@@ -1181,6 +1224,9 @@ void GMainWindow::ConnectWidgetEvents() {
connect(this, &GMainWindow::EmulationStopping, this, &GMainWindow::SoftwareKeyboardExit);
connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
+
+ connect(this, &GMainWindow::UpdateThemedIcons, multiplayer_state,
+ &MultiplayerState::UpdateThemedIcons);
}
void GMainWindow::ConnectMenuEvents() {
@@ -1224,6 +1270,18 @@ void GMainWindow::ConnectMenuEvents() {
ui->action_Reset_Window_Size_900,
ui->action_Reset_Window_Size_1080});
+ // Multiplayer
+ connect(ui->action_View_Lobby, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnViewLobby);
+ connect(ui->action_Start_Room, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnCreateRoom);
+ connect(ui->action_Leave_Room, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnCloseRoom);
+ connect(ui->action_Connect_To_Room, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnDirectConnectToRoom);
+ connect(ui->action_Show_Room, &QAction::triggered, multiplayer_state,
+ &MultiplayerState::OnOpenNetworkRoom);
+
// Tools
connect_menu(ui->action_Rederive, std::bind(&GMainWindow::OnReinitializeKeys, this,
ReinitializeKeyBehavior::Warning));
@@ -1285,6 +1343,43 @@ void GMainWindow::OnDisplayTitleBars(bool show) {
}
}
+void GMainWindow::SetupPrepareForSleep() {
+#ifdef __linux__
+ auto bus = QDBusConnection::systemBus();
+ if (bus.isConnected()) {
+ const bool success = bus.connect(
+ QStringLiteral("org.freedesktop.login1"), QStringLiteral("/org/freedesktop/login1"),
+ QStringLiteral("org.freedesktop.login1.Manager"), QStringLiteral("PrepareForSleep"),
+ QStringLiteral("b"), this, SLOT(OnPrepareForSleep(bool)));
+
+ if (!success) {
+ LOG_WARNING(Frontend, "Couldn't register PrepareForSleep signal");
+ }
+ } else {
+ LOG_WARNING(Frontend, "QDBusConnection system bus is not connected");
+ }
+#endif // __linux__
+}
+
+void GMainWindow::OnPrepareForSleep(bool prepare_sleep) {
+ if (emu_thread == nullptr) {
+ return;
+ }
+
+ if (prepare_sleep) {
+ if (emu_thread->IsRunning()) {
+ auto_paused = true;
+ OnPauseGame();
+ }
+ } else {
+ if (!emu_thread->IsRunning() && auto_paused) {
+ auto_paused = false;
+ RequestGameResume();
+ OnStartGame();
+ }
+ }
+}
+
#ifdef __linux__
static std::optional<QDBusObjectPath> HoldWakeLockLinux(u32 window_id = 0) {
if (!QDBusConnection::sessionBus().isConnected()) {
@@ -1324,6 +1419,52 @@ static void ReleaseWakeLockLinux(QDBusObjectPath lock) {
QString::fromLatin1("org.freedesktop.portal.Request"));
unlocker.call(QString::fromLatin1("Close"));
}
+
+std::array<int, 3> GMainWindow::sig_interrupt_fds{0, 0, 0};
+
+void GMainWindow::SetupSigInterrupts() {
+ if (sig_interrupt_fds[2] == 1) {
+ return;
+ }
+ socketpair(AF_UNIX, SOCK_STREAM, 0, sig_interrupt_fds.data());
+ sig_interrupt_fds[2] = 1;
+
+ struct sigaction sa;
+ sa.sa_handler = &GMainWindow::HandleSigInterrupt;
+ sigemptyset(&sa.sa_mask);
+ sa.sa_flags = SA_RESETHAND;
+ sigaction(SIGINT, &sa, nullptr);
+ sigaction(SIGTERM, &sa, nullptr);
+
+ sig_interrupt_notifier = new QSocketNotifier(sig_interrupt_fds[1], QSocketNotifier::Read, this);
+ connect(sig_interrupt_notifier, &QSocketNotifier::activated, this,
+ &GMainWindow::OnSigInterruptNotifierActivated);
+ connect(this, &GMainWindow::SigInterrupt, this, &GMainWindow::close);
+}
+
+void GMainWindow::HandleSigInterrupt(int sig) {
+ if (sig == SIGINT) {
+ exit(1);
+ }
+
+ // Calling into Qt directly from a signal handler is not safe,
+ // so wake up a QSocketNotifier with this hacky write call instead.
+ char a = 1;
+ int ret = write(sig_interrupt_fds[0], &a, sizeof(a));
+ (void)ret;
+}
+
+void GMainWindow::OnSigInterruptNotifierActivated() {
+ sig_interrupt_notifier->setEnabled(false);
+
+ char a;
+ int ret = read(sig_interrupt_fds[1], &a, sizeof(a));
+ (void)ret;
+
+ sig_interrupt_notifier->setEnabled(true);
+
+ emit SigInterrupt();
+}
#endif // __linux__
void GMainWindow::PreventOSSleep() {
@@ -1447,17 +1588,18 @@ bool GMainWindow::LoadROM(const QString& filename, u64 program_id, std::size_t p
return true;
}
-void GMainWindow::SelectAndSetCurrentUser() {
+bool GMainWindow::SelectAndSetCurrentUser() {
QtProfileSelectionDialog dialog(system->HIDCore(), this);
dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
dialog.setWindowModality(Qt::WindowModal);
if (dialog.exec() == QDialog::Rejected) {
- return;
+ return false;
}
Settings::values.current_user = dialog.GetIndex();
+ return true;
}
void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t program_index,
@@ -1483,9 +1625,6 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Config per_game_config(*system, config_file_name, Config::ConfigType::PerGameConfig);
}
- // Disable fps limit toggle when booting a new title
- Settings::values.disable_fps_limit.SetValue(false);
-
// Save configurations
UpdateUISettings();
game_list->SaveInterfaceLayout();
@@ -1494,11 +1633,16 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
Settings::LogSettings();
if (UISettings::values.select_user_on_boot) {
- SelectAndSetCurrentUser();
+ if (SelectAndSetCurrentUser() == false) {
+ return;
+ }
}
- if (!LoadROM(filename, program_id, program_index))
+ if (!LoadROM(filename, program_id, program_index)) {
return;
+ }
+
+ system->SetShuttingDown(false);
// Create and start the emulation thread
emu_thread = std::make_unique<EmuThread>(*system);
@@ -1542,6 +1686,8 @@ void GMainWindow::BootGame(const QString& filename, u64 program_id, std::size_t
mouse_hide_timer.start();
}
+ render_window->InitializeCamera();
+
std::string title_name;
std::string title_version;
const auto res = system->GetGameName(title_name);
@@ -1590,6 +1736,7 @@ void GMainWindow::ShutdownGame() {
AllowOSSleep();
+ system->SetShuttingDown(true);
system->DetachDebugger();
discord_rpc->Pause();
emu_thread->RequestStop();
@@ -1622,6 +1769,7 @@ void GMainWindow::ShutdownGame() {
tas_label->clear();
input_subsystem->GetTas()->Stop();
OnTasStateChanged();
+ render_window->FinalizeCamera();
// Enable all controllers
system->HIDCore().SetSupportedStyleTag({Core::HID::NpadStyleSet::All});
@@ -2573,6 +2721,7 @@ void GMainWindow::OnPauseContinueGame() {
if (emu_thread->IsRunning()) {
OnPauseGame();
} else {
+ RequestGameResume();
OnStartGame();
}
}
@@ -2780,7 +2929,8 @@ void GMainWindow::OnConfigure() {
const bool old_discord_presence = UISettings::values.enable_discord_presence.GetValue();
Settings::SetConfiguringGlobal(true);
- ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system);
+ ConfigureDialog configure_dialog(this, hotkey_registry, input_subsystem.get(), *system,
+ !multiplayer_state->IsHostingPublicRoom());
connect(&configure_dialog, &ConfigureDialog::LanguageChanged, this,
&GMainWindow::OnLanguageChanged);
@@ -2837,6 +2987,11 @@ void GMainWindow::OnConfigure() {
if (UISettings::values.enable_discord_presence.GetValue() != old_discord_presence) {
SetDiscordEnabled(UISettings::values.enable_discord_presence.GetValue());
}
+
+ if (!multiplayer_state->IsHostingPublicRoom()) {
+ multiplayer_state->UpdateCredentials();
+ }
+
emit UpdateThemedIcons();
const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
@@ -2860,6 +3015,12 @@ void GMainWindow::OnConfigure() {
mouse_hide_timer.start();
}
+ // Restart camera config
+ if (emulation_running) {
+ render_window->FinalizeCamera();
+ render_window->InitializeCamera();
+ }
+
if (!UISettings::values.has_broken_vulkan) {
renderer_status_button->setEnabled(!emulation_running);
}
@@ -3177,7 +3338,8 @@ void GMainWindow::MigrateConfigFiles() {
}
const auto origin = config_dir_fs_path / filename;
const auto destination = config_dir_fs_path / "custom" / filename;
- LOG_INFO(Frontend, "Migrating config file from {} to {}", origin, destination);
+ LOG_INFO(Frontend, "Migrating config file from {} to {}", origin.string(),
+ destination.string());
if (!Common::FS::RenameFile(origin, destination)) {
// Delete the old config file if one already exists in the new location.
Common::FS::RemoveFile(origin);
@@ -3277,7 +3439,7 @@ void GMainWindow::UpdateStatusBar() {
} else {
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
}
- if (Settings::values.disable_fps_limit) {
+ if (!Settings::values.use_speed_limit) {
game_fps_label->setText(
tr("Game: %1 FPS (Unlocked)").arg(results.average_game_fps, 0, 'f', 0));
} else {
@@ -3651,6 +3813,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
}
render_window->close();
+ multiplayer_state->Close();
QWidget::closeEvent(event);
}
@@ -3752,6 +3915,21 @@ void GMainWindow::RequestGameExit() {
}
}
+void GMainWindow::RequestGameResume() {
+ auto& sm{system->ServiceManager()};
+ auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
+ auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
+
+ if (applet_oe != nullptr) {
+ applet_oe->GetMessageQueue()->RequestResume();
+ return;
+ }
+
+ if (applet_ae != nullptr) {
+ applet_ae->GetMessageQueue()->RequestResume();
+ }
+}
+
void GMainWindow::filterBarSetChecked(bool state) {
ui->action_Show_Filter_Bar->setChecked(state);
emit(OnToggleFilterBar());
@@ -3832,6 +4010,7 @@ void GMainWindow::OnLanguageChanged(const QString& locale) {
UISettings::values.language = locale;
LoadTranslation();
ui->retranslateUi(this);
+ multiplayer_state->retranslateUi();
UpdateWindowTitle();
}
@@ -3853,6 +4032,11 @@ void GMainWindow::SetDiscordEnabled([[maybe_unused]] bool state) {
#endif
int main(int argc, char* argv[]) {
+ bool has_broken_vulkan = false;
+ if (StartupChecks(argv[0], &has_broken_vulkan)) {
+ return 0;
+ }
+
Common::DetachedTasks detached_tasks;
MicroProfileOnThreadCreate("Frontend");
SCOPE_EXIT({ MicroProfileShutdown(); });
@@ -3892,7 +4076,7 @@ int main(int argc, char* argv[]) {
// generating shaders
setlocale(LC_ALL, "C");
- GMainWindow main_window{};
+ GMainWindow main_window{has_broken_vulkan};
// After settings have been loaded by GMainWindow, apply the filter
main_window.show();
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 8cf224c9c..e13b38b24 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -11,6 +10,7 @@
#include <QTimer>
#include <QTranslator>
+#include "common/announce_multiplayer_room.h"
#include "common/common_types.h"
#include "yuzu/compatibility_list.h"
#include "yuzu/hotkeys.h"
@@ -22,6 +22,7 @@
#endif
class Config;
+class ClickableLabel;
class EmuThread;
class GameList;
class GImageInfo;
@@ -31,6 +32,7 @@ class MicroProfileDialog;
class ProfilerWidget;
class ControllerDialog;
class QLabel;
+class MultiplayerState;
class QPushButton;
class QProgressDialog;
class WaitTreeWidget;
@@ -118,7 +120,7 @@ class GMainWindow : public QMainWindow {
public:
void filterBarSetChecked(bool state);
void UpdateUITheme();
- explicit GMainWindow();
+ explicit GMainWindow(bool has_broken_vulkan);
~GMainWindow() override;
bool DropAction(QDropEvent* event);
@@ -161,6 +163,8 @@ signals:
void WebBrowserExtractOfflineRomFS();
void WebBrowserClosed(Service::AM::Applets::WebExitReason exit_reason, std::string last_url);
+ void SigInterrupt();
+
public slots:
void OnLoadComplete();
void OnExecuteProgram(std::size_t program_index);
@@ -200,6 +204,8 @@ private:
void ConnectMenuEvents();
void UpdateMenuState();
+ void SetupPrepareForSleep();
+
void PreventOSSleep();
void AllowOSSleep();
@@ -212,7 +218,7 @@ private:
void SetDiscordEnabled(bool state);
void LoadAmiibo(const QString& filename);
- void SelectAndSetCurrentUser();
+ bool SelectAndSetCurrentUser();
/**
* Stores the filename in the recently loaded files list.
@@ -244,14 +250,22 @@ private:
bool ConfirmChangeGame();
bool ConfirmForceLockedExit();
void RequestGameExit();
+ void RequestGameResume();
void closeEvent(QCloseEvent* event) override;
+#ifdef __linux__
+ void SetupSigInterrupts();
+ static void HandleSigInterrupt(int);
+ void OnSigInterruptNotifierActivated();
+#endif
+
private slots:
void OnStartGame();
void OnRestartGame();
void OnPauseGame();
void OnPauseContinueGame();
void OnStopGame();
+ void OnPrepareForSleep(bool prepare_sleep);
void OnMenuReportCompatibility();
void OnOpenModsPage();
void OnOpenQuickstartGuide();
@@ -342,6 +356,8 @@ private:
std::unique_ptr<DiscordRPC::DiscordInterface> discord_rpc;
std::shared_ptr<InputCommon::InputSubsystem> input_subsystem;
+ MultiplayerState* multiplayer_state = nullptr;
+
GRenderWindow* render_window;
GameList* game_list;
LoadingScreen* loading_screen;
@@ -414,6 +430,9 @@ private:
bool is_tas_recording_dialog_active{};
#ifdef __linux__
+ QSocketNotifier* sig_interrupt_notifier;
+ static std::array<int, 3> sig_interrupt_fds;
+
QDBusObjectPath wake_lock{};
#endif
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 6ab95b9a5..cdf31b417 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -154,6 +154,7 @@
<addaction name="menu_Emulation"/>
<addaction name="menu_View"/>
<addaction name="menu_Tools"/>
+ <addaction name="menu_Multiplayer"/>
<addaction name="menu_Help"/>
</widget>
<action name="action_Install_File_NAND">
@@ -245,6 +246,43 @@
<string>Show Status Bar</string>
</property>
</action>
+ <action name="action_View_Lobby">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>Browse Public Game Lobby</string>
+ </property>
+ </action>
+ <action name="action_Start_Room">
+ <property name="enabled">
+ <bool>true</bool>
+ </property>
+ <property name="text">
+ <string>Create Room</string>
+ </property>
+ </action>
+ <action name="action_Leave_Room">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="text">
+ <string>Leave Room</string>
+ </property>
+ </action>
+ <action name="action_Connect_To_Room">
+ <property name="text">
+ <string>Direct Connect to Room</string>
+ </property>
+ </action>
+ <action name="action_Show_Room">
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ <property name="text">
+ <string>Show Current Room</string>
+ </property>
+ </action>
<action name="action_Fullscreen">
<property name="checkable">
<bool>true</bool>
diff --git a/src/yuzu/multiplayer/chat_room.cpp b/src/yuzu/multiplayer/chat_room.cpp
new file mode 100644
index 000000000..5837b36ab
--- /dev/null
+++ b/src/yuzu/multiplayer/chat_room.cpp
@@ -0,0 +1,491 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <array>
+#include <future>
+#include <QColor>
+#include <QDesktopServices>
+#include <QFutureWatcher>
+#include <QImage>
+#include <QList>
+#include <QLocale>
+#include <QMenu>
+#include <QMessageBox>
+#include <QMetaType>
+#include <QTime>
+#include <QUrl>
+#include <QtConcurrent/QtConcurrentRun>
+#include "common/logging/log.h"
+#include "core/announce_multiplayer_session.h"
+#include "ui_chat_room.h"
+#include "yuzu/game_list_p.h"
+#include "yuzu/multiplayer/chat_room.h"
+#include "yuzu/multiplayer/message.h"
+#ifdef ENABLE_WEB_SERVICE
+#include "web_service/web_backend.h"
+#endif
+
+class ChatMessage {
+public:
+ explicit ChatMessage(const Network::ChatEntry& chat, Network::RoomNetwork& room_network,
+ QTime ts = {}) {
+ /// Convert the time to their default locale defined format
+ QLocale locale;
+ timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
+ nickname = QString::fromStdString(chat.nickname);
+ username = QString::fromStdString(chat.username);
+ message = QString::fromStdString(chat.message);
+
+ // Check for user pings
+ QString cur_nickname, cur_username;
+ if (auto room = room_network.GetRoomMember().lock()) {
+ cur_nickname = QString::fromStdString(room->GetNickname());
+ cur_username = QString::fromStdString(room->GetUsername());
+ }
+
+ // Handle pings at the beginning and end of message
+ QString fixed_message = QStringLiteral(" %1 ").arg(message);
+ if (fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_nickname)) ||
+ (!cur_username.isEmpty() &&
+ fixed_message.contains(QStringLiteral(" @%1 ").arg(cur_username)))) {
+
+ contains_ping = true;
+ } else {
+ contains_ping = false;
+ }
+ }
+
+ bool ContainsPing() const {
+ return contains_ping;
+ }
+
+ /// Format the message using the players color
+ QString GetPlayerChatMessage(u16 player) const {
+ auto color = player_color[player % 16];
+ QString name;
+ if (username.isEmpty() || username == nickname) {
+ name = nickname;
+ } else {
+ name = QStringLiteral("%1 (%2)").arg(nickname, username);
+ }
+
+ QString style, text_color;
+ if (ContainsPing()) {
+ // Add a background color to these messages
+ style = QStringLiteral("background-color: %1").arg(QString::fromStdString(ping_color));
+ // Add a font color
+ text_color = QStringLiteral("color='#000000'");
+ }
+
+ return QStringLiteral("[%1] <font color='%2'>&lt;%3&gt;</font> <font style='%4' "
+ "%5>%6</font>")
+ .arg(timestamp, QString::fromStdString(color), name.toHtmlEscaped(), style, text_color,
+ message.toHtmlEscaped());
+ }
+
+private:
+ static constexpr std::array<const char*, 16> player_color = {
+ {"#0000FF", "#FF0000", "#8A2BE2", "#FF69B4", "#1E90FF", "#008000", "#00FF7F", "#B22222",
+ "#DAA520", "#FF4500", "#2E8B57", "#5F9EA0", "#D2691E", "#9ACD32", "#FF7F50", "FFFF00"}};
+ static constexpr char ping_color[] = "#FFFF00";
+
+ QString timestamp;
+ QString nickname;
+ QString username;
+ QString message;
+ bool contains_ping;
+};
+
+class StatusMessage {
+public:
+ explicit StatusMessage(const QString& msg, QTime ts = {}) {
+ /// Convert the time to their default locale defined format
+ QLocale locale;
+ timestamp = locale.toString(ts.isValid() ? ts : QTime::currentTime(), QLocale::ShortFormat);
+ message = msg;
+ }
+
+ QString GetSystemChatMessage() const {
+ return QStringLiteral("[%1] <font color='%2'>* %3</font>")
+ .arg(timestamp, QString::fromStdString(system_color), message);
+ }
+
+private:
+ static constexpr const char system_color[] = "#FF8C00";
+ QString timestamp;
+ QString message;
+};
+
+class PlayerListItem : public QStandardItem {
+public:
+ static const int NicknameRole = Qt::UserRole + 1;
+ static const int UsernameRole = Qt::UserRole + 2;
+ static const int AvatarUrlRole = Qt::UserRole + 3;
+ static const int GameNameRole = Qt::UserRole + 4;
+
+ PlayerListItem() = default;
+ explicit PlayerListItem(const std::string& nickname, const std::string& username,
+ const std::string& avatar_url, const std::string& game_name) {
+ setEditable(false);
+ setData(QString::fromStdString(nickname), NicknameRole);
+ setData(QString::fromStdString(username), UsernameRole);
+ setData(QString::fromStdString(avatar_url), AvatarUrlRole);
+ if (game_name.empty()) {
+ setData(QObject::tr("Not playing a game"), GameNameRole);
+ } else {
+ setData(QString::fromStdString(game_name), GameNameRole);
+ }
+ }
+
+ QVariant data(int role) const override {
+ if (role != Qt::DisplayRole) {
+ return QStandardItem::data(role);
+ }
+ QString name;
+ const QString nickname = data(NicknameRole).toString();
+ const QString username = data(UsernameRole).toString();
+ if (username.isEmpty() || username == nickname) {
+ name = nickname;
+ } else {
+ name = QStringLiteral("%1 (%2)").arg(nickname, username);
+ }
+ return QStringLiteral("%1\n %2").arg(name, data(GameNameRole).toString());
+ }
+};
+
+ChatRoom::ChatRoom(QWidget* parent) : QWidget(parent), ui(std::make_unique<Ui::ChatRoom>()) {
+ ui->setupUi(this);
+
+ // set the item_model for player_view
+
+ player_list = new QStandardItemModel(ui->player_view);
+ ui->player_view->setModel(player_list);
+ ui->player_view->setContextMenuPolicy(Qt::CustomContextMenu);
+ // set a header to make it look better though there is only one column
+ player_list->insertColumns(0, 1);
+ player_list->setHeaderData(0, Qt::Horizontal, tr("Members"));
+
+ ui->chat_history->document()->setMaximumBlockCount(max_chat_lines);
+
+ // register the network structs to use in slots and signals
+ qRegisterMetaType<Network::ChatEntry>();
+ qRegisterMetaType<Network::StatusMessageEntry>();
+ qRegisterMetaType<Network::RoomInformation>();
+ qRegisterMetaType<Network::RoomMember::State>();
+
+ // Connect all the widgets to the appropriate events
+ connect(ui->player_view, &QTreeView::customContextMenuRequested, this,
+ &ChatRoom::PopupContextMenu);
+ connect(ui->chat_message, &QLineEdit::returnPressed, this, &ChatRoom::OnSendChat);
+ connect(ui->chat_message, &QLineEdit::textChanged, this, &ChatRoom::OnChatTextChanged);
+ connect(ui->send_message, &QPushButton::clicked, this, &ChatRoom::OnSendChat);
+}
+
+ChatRoom::~ChatRoom() = default;
+
+void ChatRoom::Initialize(Network::RoomNetwork* room_network_) {
+ room_network = room_network_;
+ // setup the callbacks for network updates
+ if (auto member = room_network->GetRoomMember().lock()) {
+ member->BindOnChatMessageRecieved(
+ [this](const Network::ChatEntry& chat) { emit ChatReceived(chat); });
+ member->BindOnStatusMessageReceived(
+ [this](const Network::StatusMessageEntry& status_message) {
+ emit StatusMessageReceived(status_message);
+ });
+ connect(this, &ChatRoom::ChatReceived, this, &ChatRoom::OnChatReceive);
+ connect(this, &ChatRoom::StatusMessageReceived, this, &ChatRoom::OnStatusMessageReceive);
+ }
+}
+
+void ChatRoom::SetModPerms(bool is_mod) {
+ has_mod_perms = is_mod;
+}
+
+void ChatRoom::RetranslateUi() {
+ ui->retranslateUi(this);
+}
+
+void ChatRoom::Clear() {
+ ui->chat_history->clear();
+ block_list.clear();
+}
+
+void ChatRoom::AppendStatusMessage(const QString& msg) {
+ ui->chat_history->append(StatusMessage(msg).GetSystemChatMessage());
+}
+
+void ChatRoom::AppendChatMessage(const QString& msg) {
+ ui->chat_history->append(msg);
+}
+
+void ChatRoom::SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname) {
+ if (auto room = room_network->GetRoomMember().lock()) {
+ auto members = room->GetMemberInformation();
+ auto it = std::find_if(members.begin(), members.end(),
+ [&nickname](const Network::RoomMember::MemberInformation& member) {
+ return member.nickname == nickname;
+ });
+ if (it == members.end()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
+ return;
+ }
+ room->SendModerationRequest(type, nickname);
+ }
+}
+
+bool ChatRoom::ValidateMessage(const std::string& msg) {
+ return !msg.empty();
+}
+
+void ChatRoom::OnRoomUpdate(const Network::RoomInformation& info) {
+ // TODO(B3N30): change title
+ if (auto room_member = room_network->GetRoomMember().lock()) {
+ SetPlayerList(room_member->GetMemberInformation());
+ }
+}
+
+void ChatRoom::Disable() {
+ ui->send_message->setDisabled(true);
+ ui->chat_message->setDisabled(true);
+}
+
+void ChatRoom::Enable() {
+ ui->send_message->setEnabled(true);
+ ui->chat_message->setEnabled(true);
+}
+
+void ChatRoom::OnChatReceive(const Network::ChatEntry& chat) {
+ if (!ValidateMessage(chat.message)) {
+ return;
+ }
+ if (auto room = room_network->GetRoomMember().lock()) {
+ // get the id of the player
+ auto members = room->GetMemberInformation();
+ auto it = std::find_if(members.begin(), members.end(),
+ [&chat](const Network::RoomMember::MemberInformation& member) {
+ return member.nickname == chat.nickname &&
+ member.username == chat.username;
+ });
+ if (it == members.end()) {
+ LOG_INFO(Network, "Chat message received from unknown player. Ignoring it.");
+ return;
+ }
+ if (block_list.count(chat.nickname)) {
+ LOG_INFO(Network, "Chat message received from blocked player {}. Ignoring it.",
+ chat.nickname);
+ return;
+ }
+ auto player = std::distance(members.begin(), it);
+ ChatMessage m(chat, *room_network);
+ if (m.ContainsPing()) {
+ emit UserPinged();
+ }
+ AppendChatMessage(m.GetPlayerChatMessage(player));
+ }
+}
+
+void ChatRoom::OnStatusMessageReceive(const Network::StatusMessageEntry& status_message) {
+ QString name;
+ if (status_message.username.empty() || status_message.username == status_message.nickname) {
+ name = QString::fromStdString(status_message.nickname);
+ } else {
+ name = QStringLiteral("%1 (%2)").arg(QString::fromStdString(status_message.nickname),
+ QString::fromStdString(status_message.username));
+ }
+ QString message;
+ switch (status_message.type) {
+ case Network::IdMemberJoin:
+ message = tr("%1 has joined").arg(name);
+ break;
+ case Network::IdMemberLeave:
+ message = tr("%1 has left").arg(name);
+ break;
+ case Network::IdMemberKicked:
+ message = tr("%1 has been kicked").arg(name);
+ break;
+ case Network::IdMemberBanned:
+ message = tr("%1 has been banned").arg(name);
+ break;
+ case Network::IdAddressUnbanned:
+ message = tr("%1 has been unbanned").arg(name);
+ break;
+ }
+ if (!message.isEmpty())
+ AppendStatusMessage(message);
+}
+
+void ChatRoom::OnSendChat() {
+ if (auto room = room_network->GetRoomMember().lock()) {
+ if (room->GetState() != Network::RoomMember::State::Joined &&
+ room->GetState() != Network::RoomMember::State::Moderator) {
+
+ return;
+ }
+ auto message = ui->chat_message->text().toStdString();
+ if (!ValidateMessage(message)) {
+ return;
+ }
+ auto nick = room->GetNickname();
+ auto username = room->GetUsername();
+ Network::ChatEntry chat{nick, username, message};
+
+ auto members = room->GetMemberInformation();
+ auto it = std::find_if(members.begin(), members.end(),
+ [&chat](const Network::RoomMember::MemberInformation& member) {
+ return member.nickname == chat.nickname &&
+ member.username == chat.username;
+ });
+ if (it == members.end()) {
+ LOG_INFO(Network, "Cannot find self in the player list when sending a message.");
+ }
+ auto player = std::distance(members.begin(), it);
+ ChatMessage m(chat, *room_network);
+ room->SendChatMessage(message);
+ AppendChatMessage(m.GetPlayerChatMessage(player));
+ ui->chat_message->clear();
+ }
+}
+
+void ChatRoom::UpdateIconDisplay() {
+ for (int row = 0; row < player_list->invisibleRootItem()->rowCount(); ++row) {
+ QStandardItem* item = player_list->invisibleRootItem()->child(row);
+ const std::string avatar_url =
+ item->data(PlayerListItem::AvatarUrlRole).toString().toStdString();
+ if (icon_cache.count(avatar_url)) {
+ item->setData(icon_cache.at(avatar_url), Qt::DecorationRole);
+ } else {
+ item->setData(QIcon::fromTheme(QStringLiteral("no_avatar")).pixmap(48),
+ Qt::DecorationRole);
+ }
+ }
+}
+
+void ChatRoom::SetPlayerList(const Network::RoomMember::MemberList& member_list) {
+ // TODO(B3N30): Remember which row is selected
+ player_list->removeRows(0, player_list->rowCount());
+ for (const auto& member : member_list) {
+ if (member.nickname.empty())
+ continue;
+ QStandardItem* name_item = new PlayerListItem(member.nickname, member.username,
+ member.avatar_url, member.game_info.name);
+
+#ifdef ENABLE_WEB_SERVICE
+ if (!icon_cache.count(member.avatar_url) && !member.avatar_url.empty()) {
+ // Start a request to get the member's avatar
+ const QUrl url(QString::fromStdString(member.avatar_url));
+ QFuture<std::string> future = QtConcurrent::run([url] {
+ WebService::Client client(
+ QStringLiteral("%1://%2").arg(url.scheme(), url.host()).toStdString(), "", "");
+ auto result = client.GetImage(url.path().toStdString(), true);
+ if (result.returned_data.empty()) {
+ LOG_ERROR(WebService, "Failed to get avatar");
+ }
+ return result.returned_data;
+ });
+ auto* future_watcher = new QFutureWatcher<std::string>(this);
+ connect(future_watcher, &QFutureWatcher<std::string>::finished, this,
+ [this, future_watcher, avatar_url = member.avatar_url] {
+ const std::string result = future_watcher->result();
+ if (result.empty())
+ return;
+ QPixmap pixmap;
+ if (!pixmap.loadFromData(reinterpret_cast<const u8*>(result.data()),
+ static_cast<uint>(result.size())))
+ return;
+ icon_cache[avatar_url] =
+ pixmap.scaled(48, 48, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
+ // Update all the displayed icons with the new icon_cache
+ UpdateIconDisplay();
+ });
+ future_watcher->setFuture(future);
+ }
+#endif
+
+ player_list->invisibleRootItem()->appendRow(name_item);
+ }
+ UpdateIconDisplay();
+ // TODO(B3N30): Restore row selection
+}
+
+void ChatRoom::OnChatTextChanged() {
+ if (ui->chat_message->text().length() > static_cast<int>(Network::MaxMessageSize))
+ ui->chat_message->setText(
+ ui->chat_message->text().left(static_cast<int>(Network::MaxMessageSize)));
+}
+
+void ChatRoom::PopupContextMenu(const QPoint& menu_location) {
+ QModelIndex item = ui->player_view->indexAt(menu_location);
+ if (!item.isValid())
+ return;
+
+ std::string nickname =
+ player_list->item(item.row())->data(PlayerListItem::NicknameRole).toString().toStdString();
+
+ QMenu context_menu;
+
+ QString username = player_list->item(item.row())->data(PlayerListItem::UsernameRole).toString();
+ if (!username.isEmpty()) {
+ QAction* view_profile_action = context_menu.addAction(tr("View Profile"));
+ connect(view_profile_action, &QAction::triggered, [username] {
+ QDesktopServices::openUrl(
+ QUrl(QStringLiteral("https://community.citra-emu.org/u/%1").arg(username)));
+ });
+ }
+
+ std::string cur_nickname;
+ if (auto room = room_network->GetRoomMember().lock()) {
+ cur_nickname = room->GetNickname();
+ }
+
+ if (nickname != cur_nickname) { // You can't block yourself
+ QAction* block_action = context_menu.addAction(tr("Block Player"));
+
+ block_action->setCheckable(true);
+ block_action->setChecked(block_list.count(nickname) > 0);
+
+ connect(block_action, &QAction::triggered, [this, nickname] {
+ if (block_list.count(nickname)) {
+ block_list.erase(nickname);
+ } else {
+ QMessageBox::StandardButton result = QMessageBox::question(
+ this, tr("Block Player"),
+ tr("When you block a player, you will no longer receive chat messages from "
+ "them.<br><br>Are you sure you would like to block %1?")
+ .arg(QString::fromStdString(nickname)),
+ QMessageBox::Yes | QMessageBox::No);
+ if (result == QMessageBox::Yes)
+ block_list.emplace(nickname);
+ }
+ });
+ }
+
+ if (has_mod_perms && nickname != cur_nickname) { // You can't kick or ban yourself
+ context_menu.addSeparator();
+
+ QAction* kick_action = context_menu.addAction(tr("Kick"));
+ QAction* ban_action = context_menu.addAction(tr("Ban"));
+
+ connect(kick_action, &QAction::triggered, [this, nickname] {
+ QMessageBox::StandardButton result =
+ QMessageBox::question(this, tr("Kick Player"),
+ tr("Are you sure you would like to <b>kick</b> %1?")
+ .arg(QString::fromStdString(nickname)),
+ QMessageBox::Yes | QMessageBox::No);
+ if (result == QMessageBox::Yes)
+ SendModerationRequest(Network::IdModKick, nickname);
+ });
+ connect(ban_action, &QAction::triggered, [this, nickname] {
+ QMessageBox::StandardButton result = QMessageBox::question(
+ this, tr("Ban Player"),
+ tr("Are you sure you would like to <b>kick and ban</b> %1?\n\nThis would "
+ "ban both their forum username and their IP address.")
+ .arg(QString::fromStdString(nickname)),
+ QMessageBox::Yes | QMessageBox::No);
+ if (result == QMessageBox::Yes)
+ SendModerationRequest(Network::IdModBan, nickname);
+ });
+ }
+
+ context_menu.exec(ui->player_view->viewport()->mapToGlobal(menu_location));
+}
diff --git a/src/yuzu/multiplayer/chat_room.h b/src/yuzu/multiplayer/chat_room.h
new file mode 100644
index 000000000..01c70fad0
--- /dev/null
+++ b/src/yuzu/multiplayer/chat_room.h
@@ -0,0 +1,75 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <unordered_set>
+#include <QDialog>
+#include <QSortFilterProxyModel>
+#include <QStandardItemModel>
+#include <QVariant>
+#include "network/network.h"
+
+namespace Ui {
+class ChatRoom;
+}
+
+namespace Core {
+class AnnounceMultiplayerSession;
+}
+
+class ConnectionError;
+class ComboBoxProxyModel;
+
+class ChatMessage;
+
+class ChatRoom : public QWidget {
+ Q_OBJECT
+
+public:
+ explicit ChatRoom(QWidget* parent);
+ void Initialize(Network::RoomNetwork* room_network);
+ void RetranslateUi();
+ void SetPlayerList(const Network::RoomMember::MemberList& member_list);
+ void Clear();
+ void AppendStatusMessage(const QString& msg);
+ ~ChatRoom();
+
+ void SetModPerms(bool is_mod);
+ void UpdateIconDisplay();
+
+public slots:
+ void OnRoomUpdate(const Network::RoomInformation& info);
+ void OnChatReceive(const Network::ChatEntry&);
+ void OnStatusMessageReceive(const Network::StatusMessageEntry&);
+ void OnSendChat();
+ void OnChatTextChanged();
+ void PopupContextMenu(const QPoint& menu_location);
+ void Disable();
+ void Enable();
+
+signals:
+ void ChatReceived(const Network::ChatEntry&);
+ void StatusMessageReceived(const Network::StatusMessageEntry&);
+ void UserPinged();
+
+private:
+ static constexpr u32 max_chat_lines = 1000;
+ void AppendChatMessage(const QString&);
+ bool ValidateMessage(const std::string&);
+ void SendModerationRequest(Network::RoomMessageTypes type, const std::string& nickname);
+
+ bool has_mod_perms = false;
+ QStandardItemModel* player_list;
+ std::unique_ptr<Ui::ChatRoom> ui;
+ std::unordered_set<std::string> block_list;
+ std::unordered_map<std::string, QPixmap> icon_cache;
+ Network::RoomNetwork* room_network;
+};
+
+Q_DECLARE_METATYPE(Network::ChatEntry);
+Q_DECLARE_METATYPE(Network::StatusMessageEntry);
+Q_DECLARE_METATYPE(Network::RoomInformation);
+Q_DECLARE_METATYPE(Network::RoomMember::State);
+Q_DECLARE_METATYPE(Network::RoomMember::Error);
diff --git a/src/yuzu/multiplayer/chat_room.ui b/src/yuzu/multiplayer/chat_room.ui
new file mode 100644
index 000000000..f2b31b5da
--- /dev/null
+++ b/src/yuzu/multiplayer/chat_room.ui
@@ -0,0 +1,59 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ChatRoom</class>
+ <widget class="QWidget" name="ChatRoom">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>807</width>
+ <height>432</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Room Window</string>
+ </property>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <item>
+ <widget class="QTreeView" name="player_view"/>
+ </item>
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_4">
+ <item>
+ <widget class="QTextEdit" name="chat_history">
+ <property name="undoRedoEnabled">
+ <bool>false</bool>
+ </property>
+ <property name="readOnly">
+ <bool>true</bool>
+ </property>
+ <property name="textInteractionFlags">
+ <set>Qt::TextSelectableByKeyboard|Qt::TextSelectableByMouse</set>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <item>
+ <widget class="QLineEdit" name="chat_message">
+ <property name="placeholderText">
+ <string>Send Chat Message</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="send_message">
+ <property name="text">
+ <string>Send Message</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>
diff --git a/src/yuzu/multiplayer/client_room.cpp b/src/yuzu/multiplayer/client_room.cpp
new file mode 100644
index 000000000..a9859ed70
--- /dev/null
+++ b/src/yuzu/multiplayer/client_room.cpp
@@ -0,0 +1,115 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <future>
+#include <QColor>
+#include <QImage>
+#include <QList>
+#include <QLocale>
+#include <QMetaType>
+#include <QTime>
+#include <QtConcurrent/QtConcurrentRun>
+#include "common/logging/log.h"
+#include "core/announce_multiplayer_session.h"
+#include "ui_client_room.h"
+#include "yuzu/game_list_p.h"
+#include "yuzu/multiplayer/client_room.h"
+#include "yuzu/multiplayer/message.h"
+#include "yuzu/multiplayer/moderation_dialog.h"
+#include "yuzu/multiplayer/state.h"
+
+ClientRoomWindow::ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_)
+ : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
+ ui(std::make_unique<Ui::ClientRoom>()), room_network{room_network_} {
+ ui->setupUi(this);
+ ui->chat->Initialize(&room_network);
+
+ // setup the callbacks for network updates
+ if (auto member = room_network.GetRoomMember().lock()) {
+ member->BindOnRoomInformationChanged(
+ [this](const Network::RoomInformation& info) { emit RoomInformationChanged(info); });
+ member->BindOnStateChanged(
+ [this](const Network::RoomMember::State& state) { emit StateChanged(state); });
+
+ connect(this, &ClientRoomWindow::RoomInformationChanged, this,
+ &ClientRoomWindow::OnRoomUpdate);
+ connect(this, &ClientRoomWindow::StateChanged, this, &::ClientRoomWindow::OnStateChange);
+ // Update the state
+ OnStateChange(member->GetState());
+ } else {
+ // TODO (jroweboy) network was not initialized?
+ }
+
+ connect(ui->disconnect, &QPushButton::clicked, this, &ClientRoomWindow::Disconnect);
+ ui->disconnect->setDefault(false);
+ ui->disconnect->setAutoDefault(false);
+ connect(ui->moderation, &QPushButton::clicked, [this] {
+ ModerationDialog dialog(room_network, this);
+ dialog.exec();
+ });
+ ui->moderation->setDefault(false);
+ ui->moderation->setAutoDefault(false);
+ connect(ui->chat, &ChatRoom::UserPinged, this, &ClientRoomWindow::ShowNotification);
+ UpdateView();
+}
+
+ClientRoomWindow::~ClientRoomWindow() = default;
+
+void ClientRoomWindow::SetModPerms(bool is_mod) {
+ ui->chat->SetModPerms(is_mod);
+ ui->moderation->setVisible(is_mod);
+ ui->moderation->setDefault(false);
+ ui->moderation->setAutoDefault(false);
+}
+
+void ClientRoomWindow::RetranslateUi() {
+ ui->retranslateUi(this);
+ ui->chat->RetranslateUi();
+}
+
+void ClientRoomWindow::OnRoomUpdate(const Network::RoomInformation& info) {
+ UpdateView();
+}
+
+void ClientRoomWindow::OnStateChange(const Network::RoomMember::State& state) {
+ if (state == Network::RoomMember::State::Joined ||
+ state == Network::RoomMember::State::Moderator) {
+
+ ui->chat->Clear();
+ ui->chat->AppendStatusMessage(tr("Connected"));
+ SetModPerms(state == Network::RoomMember::State::Moderator);
+ }
+ UpdateView();
+}
+
+void ClientRoomWindow::Disconnect() {
+ auto parent = static_cast<MultiplayerState*>(parentWidget());
+ if (parent->OnCloseRoom()) {
+ ui->chat->AppendStatusMessage(tr("Disconnected"));
+ close();
+ }
+}
+
+void ClientRoomWindow::UpdateView() {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ if (member->IsConnected()) {
+ ui->chat->Enable();
+ ui->disconnect->setEnabled(true);
+ auto memberlist = member->GetMemberInformation();
+ ui->chat->SetPlayerList(memberlist);
+ const auto information = member->GetRoomInformation();
+ setWindowTitle(QString(tr("%1 (%2/%3 members) - connected"))
+ .arg(QString::fromStdString(information.name))
+ .arg(memberlist.size())
+ .arg(information.member_slots));
+ ui->description->setText(QString::fromStdString(information.description));
+ return;
+ }
+ }
+ // TODO(B3N30): can't get RoomMember*, show error and close window
+ close();
+}
+
+void ClientRoomWindow::UpdateIconDisplay() {
+ ui->chat->UpdateIconDisplay();
+}
diff --git a/src/yuzu/multiplayer/client_room.h b/src/yuzu/multiplayer/client_room.h
new file mode 100644
index 000000000..f338e3c59
--- /dev/null
+++ b/src/yuzu/multiplayer/client_room.h
@@ -0,0 +1,39 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "yuzu/multiplayer/chat_room.h"
+
+namespace Ui {
+class ClientRoom;
+}
+
+class ClientRoomWindow : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ClientRoomWindow(QWidget* parent, Network::RoomNetwork& room_network_);
+ ~ClientRoomWindow();
+
+ void RetranslateUi();
+ void UpdateIconDisplay();
+
+public slots:
+ void OnRoomUpdate(const Network::RoomInformation&);
+ void OnStateChange(const Network::RoomMember::State&);
+
+signals:
+ void RoomInformationChanged(const Network::RoomInformation&);
+ void StateChanged(const Network::RoomMember::State&);
+ void ShowNotification();
+
+private:
+ void Disconnect();
+ void UpdateView();
+ void SetModPerms(bool is_mod);
+
+ QStandardItemModel* player_list;
+ std::unique_ptr<Ui::ClientRoom> ui;
+ Network::RoomNetwork& room_network;
+};
diff --git a/src/yuzu/multiplayer/client_room.ui b/src/yuzu/multiplayer/client_room.ui
new file mode 100644
index 000000000..97e88b502
--- /dev/null
+++ b/src/yuzu/multiplayer/client_room.ui
@@ -0,0 +1,80 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ClientRoom</class>
+ <widget class="QWidget" name="ClientRoom">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>807</width>
+ <height>432</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Room Window</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="description">
+ <property name="text">
+ <string>Room Description</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QPushButton" name="moderation">
+ <property name="text">
+ <string>Moderation...</string>
+ </property>
+ <property name="visible">
+ <bool>false</bool>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="disconnect">
+ <property name="text">
+ <string>Leave Room</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="ChatRoom" name="chat" native="true"/>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <customwidgets>
+ <customwidget>
+ <class>ChatRoom</class>
+ <extends>QWidget</extends>
+ <header>multiplayer/chat_room.h</header>
+ <container>1</container>
+ </customwidget>
+ </customwidgets>
+ <resources/>
+ <connections/>
+</ui>
diff --git a/src/yuzu/multiplayer/direct_connect.cpp b/src/yuzu/multiplayer/direct_connect.cpp
new file mode 100644
index 000000000..9000c4531
--- /dev/null
+++ b/src/yuzu/multiplayer/direct_connect.cpp
@@ -0,0 +1,130 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <QComboBox>
+#include <QFuture>
+#include <QIntValidator>
+#include <QRegExpValidator>
+#include <QString>
+#include <QtConcurrent/QtConcurrentRun>
+#include "common/settings.h"
+#include "network/network.h"
+#include "ui_direct_connect.h"
+#include "yuzu/main.h"
+#include "yuzu/multiplayer/client_room.h"
+#include "yuzu/multiplayer/direct_connect.h"
+#include "yuzu/multiplayer/message.h"
+#include "yuzu/multiplayer/state.h"
+#include "yuzu/multiplayer/validation.h"
+#include "yuzu/uisettings.h"
+
+enum class ConnectionType : u8 { TraversalServer, IP };
+
+DirectConnectWindow::DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent)
+ : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
+ ui(std::make_unique<Ui::DirectConnect>()), room_network{room_network_} {
+
+ ui->setupUi(this);
+
+ // setup the watcher for background connections
+ watcher = new QFutureWatcher<void>;
+ connect(watcher, &QFutureWatcher<void>::finished, this, &DirectConnectWindow::OnConnection);
+
+ ui->nickname->setValidator(validation.GetNickname());
+ ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
+ if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
+ // Use yuzu Web Service user name as nickname by default
+ ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
+ }
+ ui->ip->setValidator(validation.GetIP());
+ ui->ip->setText(UISettings::values.multiplayer_ip.GetValue());
+ ui->port->setValidator(validation.GetPort());
+ ui->port->setText(QString::number(UISettings::values.multiplayer_port.GetValue()));
+
+ // TODO(jroweboy): Show or hide the connection options based on the current value of the combo
+ // box. Add this back in when the traversal server support is added.
+ connect(ui->connect, &QPushButton::clicked, this, &DirectConnectWindow::Connect);
+}
+
+DirectConnectWindow::~DirectConnectWindow() = default;
+
+void DirectConnectWindow::RetranslateUi() {
+ ui->retranslateUi(this);
+}
+
+void DirectConnectWindow::Connect() {
+ if (!ui->nickname->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
+ return;
+ }
+ if (const auto member = room_network.GetRoomMember().lock()) {
+ // Prevent the user from trying to join a room while they are already joining.
+ if (member->GetState() == Network::RoomMember::State::Joining) {
+ return;
+ } else if (member->IsConnected()) {
+ // And ask if they want to leave the room if they are already in one.
+ if (!NetworkMessage::WarnDisconnect()) {
+ return;
+ }
+ }
+ }
+ switch (static_cast<ConnectionType>(ui->connection_type->currentIndex())) {
+ case ConnectionType::TraversalServer:
+ break;
+ case ConnectionType::IP:
+ if (!ui->ip->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(
+ NetworkMessage::ErrorManager::IP_ADDRESS_NOT_VALID);
+ return;
+ }
+ if (!ui->port->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
+ return;
+ }
+ break;
+ }
+
+ // Store settings
+ UISettings::values.multiplayer_nickname = ui->nickname->text();
+ UISettings::values.multiplayer_ip = ui->ip->text();
+ if (ui->port->isModified() && !ui->port->text().isEmpty()) {
+ UISettings::values.multiplayer_port = ui->port->text().toInt();
+ } else {
+ UISettings::values.multiplayer_port = UISettings::values.multiplayer_port.GetDefault();
+ }
+
+ // attempt to connect in a different thread
+ QFuture<void> f = QtConcurrent::run([&] {
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ auto port = UISettings::values.multiplayer_port.GetValue();
+ room_member->Join(ui->nickname->text().toStdString(), "",
+ ui->ip->text().toStdString().c_str(), port, 0,
+ Network::NoPreferredMac, ui->password->text().toStdString().c_str());
+ }
+ });
+ watcher->setFuture(f);
+ // and disable widgets and display a connecting while we wait
+ BeginConnecting();
+}
+
+void DirectConnectWindow::BeginConnecting() {
+ ui->connect->setEnabled(false);
+ ui->connect->setText(tr("Connecting"));
+}
+
+void DirectConnectWindow::EndConnecting() {
+ ui->connect->setEnabled(true);
+ ui->connect->setText(tr("Connect"));
+}
+
+void DirectConnectWindow::OnConnection() {
+ EndConnecting();
+
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ if (room_member->GetState() == Network::RoomMember::State::Joined ||
+ room_member->GetState() == Network::RoomMember::State::Moderator) {
+
+ close();
+ }
+ }
+}
diff --git a/src/yuzu/multiplayer/direct_connect.h b/src/yuzu/multiplayer/direct_connect.h
new file mode 100644
index 000000000..4e1043053
--- /dev/null
+++ b/src/yuzu/multiplayer/direct_connect.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <QDialog>
+#include <QFutureWatcher>
+#include "yuzu/multiplayer/validation.h"
+
+namespace Ui {
+class DirectConnect;
+}
+
+class DirectConnectWindow : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit DirectConnectWindow(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
+ ~DirectConnectWindow();
+
+ void RetranslateUi();
+
+signals:
+ /**
+ * Signalled by this widget when it is closing itself and destroying any state such as
+ * connections that it might have.
+ */
+ void Closed();
+
+private slots:
+ void OnConnection();
+
+private:
+ void Connect();
+ void BeginConnecting();
+ void EndConnecting();
+
+ QFutureWatcher<void>* watcher;
+ std::unique_ptr<Ui::DirectConnect> ui;
+ Validation validation;
+ Network::RoomNetwork& room_network;
+};
diff --git a/src/yuzu/multiplayer/direct_connect.ui b/src/yuzu/multiplayer/direct_connect.ui
new file mode 100644
index 000000000..681b6bf69
--- /dev/null
+++ b/src/yuzu/multiplayer/direct_connect.ui
@@ -0,0 +1,168 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>DirectConnect</class>
+ <widget class="QWidget" name="DirectConnect">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>455</width>
+ <height>161</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Direct Connect</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <property name="spacing">
+ <number>0</number>
+ </property>
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QComboBox" name="connection_type">
+ <item>
+ <property name="text">
+ <string>IP Address</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ <item>
+ <widget class="QWidget" name="ip_container" native="true">
+ <layout class="QHBoxLayout" name="ip_layout">
+ <property name="leftMargin">
+ <number>5</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <property name="bottomMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <widget class="QLabel" name="label_2">
+ <property name="text">
+ <string>IP</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLineEdit" name="ip">
+ <property name="toolTip">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;IPv4 address of the host&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="maxLength">
+ <number>16</number>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLabel" name="label_3">
+ <property name="text">
+ <string>Port</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLineEdit" name="port">
+ <property name="toolTip">
+ <string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Port number the host is listening on&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
+ </property>
+ <property name="maxLength">
+ <number>5</number>
+ </property>
+ <property name="placeholderText">
+ <string>24872</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_2">
+ <item>
+ <widget class="QLabel" name="label_5">
+ <property name="text">
+ <string>Nickname</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLineEdit" name="nickname">
+ <property name="maxLength">
+ <number>20</number>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Password</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLineEdit" name="password"/>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <spacer name="verticalSpacer">
+ <property name="orientation">
+ <enum>Qt::Vertical</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>20</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <item>
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QPushButton" name="connect">
+ <property name="text">
+ <string>Connect</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>
diff --git a/src/yuzu/multiplayer/host_room.cpp b/src/yuzu/multiplayer/host_room.cpp
new file mode 100644
index 000000000..cb9464b2b
--- /dev/null
+++ b/src/yuzu/multiplayer/host_room.cpp
@@ -0,0 +1,246 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <future>
+#include <QColor>
+#include <QImage>
+#include <QList>
+#include <QLocale>
+#include <QMessageBox>
+#include <QMetaType>
+#include <QTime>
+#include <QtConcurrent/QtConcurrentRun>
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "core/announce_multiplayer_session.h"
+#include "ui_host_room.h"
+#include "yuzu/game_list_p.h"
+#include "yuzu/main.h"
+#include "yuzu/multiplayer/host_room.h"
+#include "yuzu/multiplayer/message.h"
+#include "yuzu/multiplayer/state.h"
+#include "yuzu/multiplayer/validation.h"
+#include "yuzu/uisettings.h"
+#ifdef ENABLE_WEB_SERVICE
+#include "web_service/verify_user_jwt.h"
+#endif
+
+HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
+ std::shared_ptr<Core::AnnounceMultiplayerSession> session,
+ Network::RoomNetwork& room_network_)
+ : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
+ ui(std::make_unique<Ui::HostRoom>()),
+ announce_multiplayer_session(session), room_network{room_network_} {
+ ui->setupUi(this);
+
+ // set up validation for all of the fields
+ ui->room_name->setValidator(validation.GetRoomName());
+ ui->username->setValidator(validation.GetNickname());
+ ui->port->setValidator(validation.GetPort());
+ ui->port->setPlaceholderText(QString::number(Network::DefaultRoomPort));
+
+ // Create a proxy to the game list to display the list of preferred games
+ game_list = new QStandardItemModel;
+ UpdateGameList(list);
+
+ proxy = new ComboBoxProxyModel;
+ proxy->setSourceModel(game_list);
+ proxy->sort(0, Qt::AscendingOrder);
+ ui->game_list->setModel(proxy);
+
+ // Connect all the widgets to the appropriate events
+ connect(ui->host, &QPushButton::clicked, this, &HostRoomWindow::Host);
+
+ // Restore the settings:
+ ui->username->setText(UISettings::values.multiplayer_room_nickname.GetValue());
+ if (ui->username->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
+ // Use yuzu Web Service user name as nickname by default
+ ui->username->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
+ }
+ ui->room_name->setText(UISettings::values.multiplayer_room_name.GetValue());
+ ui->port->setText(QString::number(UISettings::values.multiplayer_room_port.GetValue()));
+ ui->max_player->setValue(UISettings::values.multiplayer_max_player.GetValue());
+ int index = UISettings::values.multiplayer_host_type.GetValue();
+ if (index < ui->host_type->count()) {
+ ui->host_type->setCurrentIndex(index);
+ }
+ index = ui->game_list->findData(UISettings::values.multiplayer_game_id.GetValue(),
+ GameListItemPath::ProgramIdRole);
+ if (index != -1) {
+ ui->game_list->setCurrentIndex(index);
+ }
+ ui->room_description->setText(UISettings::values.multiplayer_room_description.GetValue());
+}
+
+HostRoomWindow::~HostRoomWindow() = default;
+
+void HostRoomWindow::UpdateGameList(QStandardItemModel* list) {
+ game_list->clear();
+ for (int i = 0; i < list->rowCount(); i++) {
+ auto parent = list->item(i, 0);
+ for (int j = 0; j < parent->rowCount(); j++) {
+ game_list->appendRow(parent->child(j)->clone());
+ }
+ }
+}
+
+void HostRoomWindow::RetranslateUi() {
+ ui->retranslateUi(this);
+}
+
+std::unique_ptr<Network::VerifyUser::Backend> HostRoomWindow::CreateVerifyBackend(
+ bool use_validation) const {
+ std::unique_ptr<Network::VerifyUser::Backend> verify_backend;
+ if (use_validation) {
+#ifdef ENABLE_WEB_SERVICE
+ verify_backend =
+ std::make_unique<WebService::VerifyUserJWT>(Settings::values.web_api_url.GetValue());
+#else
+ verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
+#endif
+ } else {
+ verify_backend = std::make_unique<Network::VerifyUser::NullBackend>();
+ }
+ return verify_backend;
+}
+
+void HostRoomWindow::Host() {
+ if (!ui->username->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
+ return;
+ }
+ if (!ui->room_name->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOMNAME_NOT_VALID);
+ return;
+ }
+ if (!ui->port->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PORT_NOT_VALID);
+ return;
+ }
+ if (ui->game_list->currentIndex() == -1) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::GAME_NOT_SELECTED);
+ return;
+ }
+ if (auto member = room_network.GetRoomMember().lock()) {
+ if (member->GetState() == Network::RoomMember::State::Joining) {
+ return;
+ } else if (member->IsConnected()) {
+ auto parent = static_cast<MultiplayerState*>(parentWidget());
+ if (!parent->OnCloseRoom()) {
+ close();
+ return;
+ }
+ }
+ ui->host->setDisabled(true);
+
+ const AnnounceMultiplayerRoom::GameInfo game{
+ .name = ui->game_list->currentData(Qt::DisplayRole).toString().toStdString(),
+ .id = ui->game_list->currentData(GameListItemPath::ProgramIdRole).toULongLong(),
+ };
+ const auto port =
+ ui->port->isModified() ? ui->port->text().toInt() : Network::DefaultRoomPort;
+ const auto password = ui->password->text().toStdString();
+ const bool is_public = ui->host_type->currentIndex() == 0;
+ Network::Room::BanList ban_list{};
+ if (ui->load_ban_list->isChecked()) {
+ ban_list = UISettings::values.multiplayer_ban_list;
+ }
+ if (auto room = room_network.GetRoom().lock()) {
+ const bool created =
+ room->Create(ui->room_name->text().toStdString(),
+ ui->room_description->toPlainText().toStdString(), "", port, password,
+ ui->max_player->value(), Settings::values.yuzu_username.GetValue(),
+ game, CreateVerifyBackend(is_public), ban_list);
+ if (!created) {
+ NetworkMessage::ErrorManager::ShowError(
+ NetworkMessage::ErrorManager::COULD_NOT_CREATE_ROOM);
+ LOG_ERROR(Network, "Could not create room!");
+ ui->host->setEnabled(true);
+ return;
+ }
+ }
+ // Start the announce session if they chose Public
+ if (is_public) {
+ if (auto session = announce_multiplayer_session.lock()) {
+ // Register the room first to ensure verify_uid is present when we connect
+ WebService::WebResult result = session->Register();
+ if (result.result_code != WebService::WebResult::Code::Success) {
+ QMessageBox::warning(
+ this, tr("Error"),
+ tr("Failed to announce the room to the public lobby. In order to host a "
+ "room publicly, you must have a valid yuzu account configured in "
+ "Emulation -> Configure -> Web. If you do not want to publish a room in "
+ "the public lobby, then select Unlisted instead.\nDebug Message: ") +
+ QString::fromStdString(result.result_string),
+ QMessageBox::Ok);
+ ui->host->setEnabled(true);
+ if (auto room = room_network.GetRoom().lock()) {
+ room->Destroy();
+ }
+ return;
+ }
+ session->Start();
+ } else {
+ LOG_ERROR(Network, "Starting announce session failed");
+ }
+ }
+ std::string token;
+#ifdef ENABLE_WEB_SERVICE
+ if (is_public) {
+ WebService::Client client(Settings::values.web_api_url.GetValue(),
+ Settings::values.yuzu_username.GetValue(),
+ Settings::values.yuzu_token.GetValue());
+ if (auto room = room_network.GetRoom().lock()) {
+ token = client.GetExternalJWT(room->GetVerifyUID()).returned_data;
+ }
+ if (token.empty()) {
+ LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
+ } else {
+ LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
+ }
+ }
+#endif
+ // TODO: Check what to do with this
+ member->Join(ui->username->text().toStdString(), "", "127.0.0.1", port, 0,
+ Network::NoPreferredMac, password, token);
+
+ // Store settings
+ UISettings::values.multiplayer_room_nickname = ui->username->text();
+ UISettings::values.multiplayer_room_name = ui->room_name->text();
+ UISettings::values.multiplayer_game_id =
+ ui->game_list->currentData(GameListItemPath::ProgramIdRole).toLongLong();
+ UISettings::values.multiplayer_max_player = ui->max_player->value();
+
+ UISettings::values.multiplayer_host_type = ui->host_type->currentIndex();
+ if (ui->port->isModified() && !ui->port->text().isEmpty()) {
+ UISettings::values.multiplayer_room_port = ui->port->text().toInt();
+ } else {
+ UISettings::values.multiplayer_room_port = Network::DefaultRoomPort;
+ }
+ UISettings::values.multiplayer_room_description = ui->room_description->toPlainText();
+ ui->host->setEnabled(true);
+ close();
+ }
+}
+
+QVariant ComboBoxProxyModel::data(const QModelIndex& idx, int role) const {
+ if (role != Qt::DisplayRole) {
+ auto val = QSortFilterProxyModel::data(idx, role);
+ // If its the icon, shrink it to 16x16
+ if (role == Qt::DecorationRole)
+ val = val.value<QImage>().scaled(16, 16, Qt::KeepAspectRatio);
+ return val;
+ }
+ std::string filename;
+ Common::SplitPath(
+ QSortFilterProxyModel::data(idx, GameListItemPath::FullPathRole).toString().toStdString(),
+ nullptr, &filename, nullptr);
+ QString title = QSortFilterProxyModel::data(idx, GameListItemPath::TitleRole).toString();
+ return title.isEmpty() ? QString::fromStdString(filename) : title;
+}
+
+bool ComboBoxProxyModel::lessThan(const QModelIndex& left, const QModelIndex& right) const {
+ auto leftData = left.data(GameListItemPath::TitleRole).toString();
+ auto rightData = right.data(GameListItemPath::TitleRole).toString();
+ return leftData.compare(rightData) < 0;
+}
diff --git a/src/yuzu/multiplayer/host_room.h b/src/yuzu/multiplayer/host_room.h
new file mode 100644
index 000000000..a968042d0
--- /dev/null
+++ b/src/yuzu/multiplayer/host_room.h
@@ -0,0 +1,75 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <QDialog>
+#include <QSortFilterProxyModel>
+#include <QStandardItemModel>
+#include <QVariant>
+#include "network/network.h"
+#include "yuzu/multiplayer/chat_room.h"
+#include "yuzu/multiplayer/validation.h"
+
+namespace Ui {
+class HostRoom;
+}
+
+namespace Core {
+class AnnounceMultiplayerSession;
+}
+
+class ConnectionError;
+class ComboBoxProxyModel;
+
+class ChatMessage;
+
+namespace Network::VerifyUser {
+class Backend;
+};
+
+class HostRoomWindow : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
+ std::shared_ptr<Core::AnnounceMultiplayerSession> session,
+ Network::RoomNetwork& room_network_);
+ ~HostRoomWindow();
+
+ /**
+ * Updates the dialog with a new game list model.
+ * This model should be the original model of the game list.
+ */
+ void UpdateGameList(QStandardItemModel* list);
+ void RetranslateUi();
+
+private:
+ void Host();
+ std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
+
+ std::unique_ptr<Ui::HostRoom> ui;
+ std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
+ QStandardItemModel* game_list;
+ ComboBoxProxyModel* proxy;
+ Validation validation;
+ Network::RoomNetwork& room_network;
+};
+
+/**
+ * Proxy Model for the game list combo box so we can reuse the game list model while still
+ * displaying the fields slightly differently
+ */
+class ComboBoxProxyModel : public QSortFilterProxyModel {
+ Q_OBJECT
+
+public:
+ int columnCount(const QModelIndex& idx) const override {
+ return 1;
+ }
+
+ QVariant data(const QModelIndex& idx, int role) const override;
+
+ bool lessThan(const QModelIndex& left, const QModelIndex& right) const override;
+};
diff --git a/src/yuzu/multiplayer/host_room.ui b/src/yuzu/multiplayer/host_room.ui
new file mode 100644
index 000000000..d54cf49c6
--- /dev/null
+++ b/src/yuzu/multiplayer/host_room.ui
@@ -0,0 +1,207 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>HostRoom</class>
+ <widget class="QWidget" name="HostRoom">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>607</width>
+ <height>211</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Create Room</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout_3">
+ <item>
+ <widget class="QWidget" name="settings" native="true">
+ <layout class="QHBoxLayout">
+ <property name="leftMargin">
+ <number>0</number>
+ </property>
+ <property name="topMargin">
+ <number>0</number>
+ </property>
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <layout class="QFormLayout" name="formLayout_2">
+ <property name="labelAlignment">
+ <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
+ </property>
+ <item row="0" column="0">
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Room Name</string>
+ </property>
+ </widget>
+ </item>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="room_name">
+ <property name="maxLength">
+ <number>50</number>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QLabel" name="label_3">
+ <property name="text">
+ <string>Preferred Game</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="1">
+ <widget class="QComboBox" name="game_list"/>
+ </item>
+ <item row="2" column="0">
+ <widget class="QLabel" name="label_2">
+ <property name="text">
+ <string>Max Players</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="1">
+ <widget class="QSpinBox" name="max_player">
+ <property name="minimum">
+ <number>2</number>
+ </property>
+ <property name="maximum">
+ <number>16</number>
+ </property>
+ <property name="value">
+ <number>8</number>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QFormLayout" name="formLayout">
+ <property name="labelAlignment">
+ <set>Qt::AlignRight|Qt::AlignTrailing|Qt::AlignVCenter</set>
+ </property>
+ <item row="0" column="1">
+ <widget class="QLineEdit" name="username"/>
+ </item>
+ <item row="0" column="0">
+ <widget class="QLabel" name="label_6">
+ <property name="text">
+ <string>Username</string>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="1">
+ <widget class="QLineEdit" name="password">
+ <property name="echoMode">
+ <enum>QLineEdit::PasswordEchoOnEdit</enum>
+ </property>
+ <property name="placeholderText">
+ <string>(Leave blank for open game)</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="1">
+ <widget class="QLineEdit" name="port">
+ <property name="inputMethodHints">
+ <set>Qt::ImhDigitsOnly</set>
+ </property>
+ <property name="maxLength">
+ <number>5</number>
+ </property>
+ </widget>
+ </item>
+ <item row="1" column="0">
+ <widget class="QLabel" name="label_5">
+ <property name="text">
+ <string>Password</string>
+ </property>
+ </widget>
+ </item>
+ <item row="2" column="0">
+ <widget class="QLabel" name="label_4">
+ <property name="text">
+ <string>Port</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <item>
+ <widget class="QLabel" name="label_7">
+ <property name="text">
+ <string>Room Description</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QTextEdit" name="room_description"/>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QHBoxLayout">
+ <item>
+ <widget class="QCheckBox" name="load_ban_list">
+ <property name="text">
+ <string>Load Previous Ban List</string>
+ </property>
+ <property name="checked">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout">
+ <property name="rightMargin">
+ <number>0</number>
+ </property>
+ <item>
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QComboBox" name="host_type">
+ <item>
+ <property name="text">
+ <string>Public</string>
+ </property>
+ </item>
+ <item>
+ <property name="text">
+ <string>Unlisted</string>
+ </property>
+ </item>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="host">
+ <property name="text">
+ <string>Host Room</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
new file mode 100644
index 000000000..23c2f21ab
--- /dev/null
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -0,0 +1,367 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <QInputDialog>
+#include <QList>
+#include <QtConcurrent/QtConcurrentRun>
+#include "common/logging/log.h"
+#include "common/settings.h"
+#include "network/network.h"
+#include "ui_lobby.h"
+#include "yuzu/game_list_p.h"
+#include "yuzu/main.h"
+#include "yuzu/multiplayer/client_room.h"
+#include "yuzu/multiplayer/lobby.h"
+#include "yuzu/multiplayer/lobby_p.h"
+#include "yuzu/multiplayer/message.h"
+#include "yuzu/multiplayer/state.h"
+#include "yuzu/multiplayer/validation.h"
+#include "yuzu/uisettings.h"
+#ifdef ENABLE_WEB_SERVICE
+#include "web_service/web_backend.h"
+#endif
+
+Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
+ std::shared_ptr<Core::AnnounceMultiplayerSession> session,
+ Network::RoomNetwork& room_network_)
+ : QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
+ ui(std::make_unique<Ui::Lobby>()),
+ announce_multiplayer_session(session), room_network{room_network_} {
+ ui->setupUi(this);
+
+ // setup the watcher for background connections
+ watcher = new QFutureWatcher<void>;
+
+ model = new QStandardItemModel(ui->room_list);
+
+ // Create a proxy to the game list to get the list of games owned
+ game_list = new QStandardItemModel;
+ UpdateGameList(list);
+
+ proxy = new LobbyFilterProxyModel(this, game_list);
+ proxy->setSourceModel(model);
+ proxy->setDynamicSortFilter(true);
+ proxy->setFilterCaseSensitivity(Qt::CaseInsensitive);
+ proxy->setSortLocaleAware(true);
+ ui->room_list->setModel(proxy);
+ ui->room_list->header()->setSectionResizeMode(QHeaderView::Interactive);
+ ui->room_list->header()->stretchLastSection();
+ ui->room_list->setAlternatingRowColors(true);
+ ui->room_list->setSelectionMode(QHeaderView::SingleSelection);
+ ui->room_list->setSelectionBehavior(QHeaderView::SelectRows);
+ ui->room_list->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
+ ui->room_list->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
+ ui->room_list->setSortingEnabled(true);
+ ui->room_list->setEditTriggers(QHeaderView::NoEditTriggers);
+ ui->room_list->setExpandsOnDoubleClick(false);
+ ui->room_list->setContextMenuPolicy(Qt::CustomContextMenu);
+
+ ui->nickname->setValidator(validation.GetNickname());
+ ui->nickname->setText(UISettings::values.multiplayer_nickname.GetValue());
+ if (ui->nickname->text().isEmpty() && !Settings::values.yuzu_username.GetValue().empty()) {
+ // Use yuzu Web Service user name as nickname by default
+ ui->nickname->setText(QString::fromStdString(Settings::values.yuzu_username.GetValue()));
+ }
+
+ // UI Buttons
+ connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
+ connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
+ connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
+ connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
+ connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
+ connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
+
+ // Actions
+ connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
+ &Lobby::OnRefreshLobby);
+
+ // manually start a refresh when the window is opening
+ // TODO(jroweboy): if this refresh is slow for people with bad internet, then don't do it as
+ // part of the constructor, but offload the refresh until after the window shown. perhaps emit a
+ // refreshroomlist signal from places that open the lobby
+ RefreshLobby();
+}
+
+Lobby::~Lobby() = default;
+
+void Lobby::UpdateGameList(QStandardItemModel* list) {
+ game_list->clear();
+ for (int i = 0; i < list->rowCount(); i++) {
+ auto parent = list->item(i, 0);
+ for (int j = 0; j < parent->rowCount(); j++) {
+ game_list->appendRow(parent->child(j)->clone());
+ }
+ }
+ if (proxy)
+ proxy->UpdateGameList(game_list);
+}
+
+void Lobby::RetranslateUi() {
+ ui->retranslateUi(this);
+}
+
+QString Lobby::PasswordPrompt() {
+ bool ok;
+ const QString text =
+ QInputDialog::getText(this, tr("Password Required to Join"), tr("Password:"),
+ QLineEdit::Password, QString(), &ok);
+ return ok ? text : QString();
+}
+
+void Lobby::OnExpandRoom(const QModelIndex& index) {
+ QModelIndex member_index = proxy->index(index.row(), Column::MEMBER);
+ auto member_list = proxy->data(member_index, LobbyItemMemberList::MemberListRole).toList();
+}
+
+void Lobby::OnJoinRoom(const QModelIndex& source) {
+ if (const auto member = room_network.GetRoomMember().lock()) {
+ // Prevent the user from trying to join a room while they are already joining.
+ if (member->GetState() == Network::RoomMember::State::Joining) {
+ return;
+ } else if (member->IsConnected()) {
+ // And ask if they want to leave the room if they are already in one.
+ if (!NetworkMessage::WarnDisconnect()) {
+ return;
+ }
+ }
+ }
+ QModelIndex index = source;
+ // If the user double clicks on a child row (aka the player list) then use the parent instead
+ if (source.parent() != QModelIndex()) {
+ index = source.parent();
+ }
+ if (!ui->nickname->hasAcceptableInput()) {
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::USERNAME_NOT_VALID);
+ return;
+ }
+
+ // Get a password to pass if the room is password protected
+ QModelIndex password_index = proxy->index(index.row(), Column::ROOM_NAME);
+ bool has_password = proxy->data(password_index, LobbyItemName::PasswordRole).toBool();
+ const std::string password = has_password ? PasswordPrompt().toStdString() : "";
+ if (has_password && password.empty()) {
+ return;
+ }
+
+ QModelIndex connection_index = proxy->index(index.row(), Column::HOST);
+ const std::string nickname = ui->nickname->text().toStdString();
+ const std::string ip =
+ proxy->data(connection_index, LobbyItemHost::HostIPRole).toString().toStdString();
+ int port = proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
+ const std::string verify_uid =
+ proxy->data(connection_index, LobbyItemHost::HostVerifyUIDRole).toString().toStdString();
+
+ // attempt to connect in a different thread
+ QFuture<void> f = QtConcurrent::run([nickname, ip, port, password, verify_uid, this] {
+ std::string token;
+#ifdef ENABLE_WEB_SERVICE
+ if (!Settings::values.yuzu_username.GetValue().empty() &&
+ !Settings::values.yuzu_token.GetValue().empty()) {
+ WebService::Client client(Settings::values.web_api_url.GetValue(),
+ Settings::values.yuzu_username.GetValue(),
+ Settings::values.yuzu_token.GetValue());
+ token = client.GetExternalJWT(verify_uid).returned_data;
+ if (token.empty()) {
+ LOG_ERROR(WebService, "Could not get external JWT, verification may fail");
+ } else {
+ LOG_INFO(WebService, "Successfully requested external JWT: size={}", token.size());
+ }
+ }
+#endif
+ if (auto room_member = room_network.GetRoomMember().lock()) {
+ room_member->Join(nickname, "", ip.c_str(), port, 0, Network::NoPreferredMac, password,
+ token);
+ }
+ });
+ watcher->setFuture(f);
+
+ // TODO(jroweboy): disable widgets and display a connecting while we wait
+
+ // Save settings
+ UISettings::values.multiplayer_nickname = ui->nickname->text();
+ UISettings::values.multiplayer_ip =
+ proxy->data(connection_index, LobbyItemHost::HostIPRole).toString();
+ UISettings::values.multiplayer_port =
+ proxy->data(connection_index, LobbyItemHost::HostPortRole).toInt();
+}
+
+void Lobby::ResetModel() {
+ model->clear();
+ model->insertColumns(0, Column::TOTAL);
+ model->setHeaderData(Column::EXPAND, Qt::Horizontal, QString(), Qt::DisplayRole);
+ model->setHeaderData(Column::ROOM_NAME, Qt::Horizontal, tr("Room Name"), Qt::DisplayRole);
+ model->setHeaderData(Column::GAME_NAME, Qt::Horizontal, tr("Preferred Game"), Qt::DisplayRole);
+ model->setHeaderData(Column::HOST, Qt::Horizontal, tr("Host"), Qt::DisplayRole);
+ model->setHeaderData(Column::MEMBER, Qt::Horizontal, tr("Players"), Qt::DisplayRole);
+}
+
+void Lobby::RefreshLobby() {
+ if (auto session = announce_multiplayer_session.lock()) {
+ ResetModel();
+ ui->refresh_list->setEnabled(false);
+ ui->refresh_list->setText(tr("Refreshing"));
+ room_list_watcher.setFuture(
+ QtConcurrent::run([session]() { return session->GetRoomList(); }));
+ } else {
+ // TODO(jroweboy): Display an error box about announce couldn't be started
+ }
+}
+
+void Lobby::OnRefreshLobby() {
+ AnnounceMultiplayerRoom::RoomList new_room_list = room_list_watcher.result();
+ for (auto room : new_room_list) {
+ // find the icon for the game if this person owns that game.
+ QPixmap smdh_icon;
+ for (int r = 0; r < game_list->rowCount(); ++r) {
+ auto index = game_list->index(r, 0);
+ auto game_id = game_list->data(index, GameListItemPath::ProgramIdRole).toULongLong();
+ if (game_id != 0 && room.information.preferred_game.id == game_id) {
+ smdh_icon = game_list->data(index, Qt::DecorationRole).value<QPixmap>();
+ }
+ }
+
+ QList<QVariant> members;
+ for (auto member : room.members) {
+ QVariant var;
+ var.setValue(LobbyMember{QString::fromStdString(member.username),
+ QString::fromStdString(member.nickname), member.game.id,
+ QString::fromStdString(member.game.name)});
+ members.append(var);
+ }
+
+ auto first_item = new LobbyItem();
+ auto row = QList<QStandardItem*>({
+ first_item,
+ new LobbyItemName(room.has_password, QString::fromStdString(room.information.name)),
+ new LobbyItemGame(room.information.preferred_game.id,
+ QString::fromStdString(room.information.preferred_game.name),
+ smdh_icon),
+ new LobbyItemHost(QString::fromStdString(room.information.host_username),
+ QString::fromStdString(room.ip), room.information.port,
+ QString::fromStdString(room.verify_uid)),
+ new LobbyItemMemberList(members, room.information.member_slots),
+ });
+ model->appendRow(row);
+ // To make the rows expandable, add the member data as a child of the first column of the
+ // rows with people in them and have qt set them to colspan after the model is finished
+ // resetting
+ if (!room.information.description.empty()) {
+ first_item->appendRow(
+ new LobbyItemDescription(QString::fromStdString(room.information.description)));
+ }
+ if (!room.members.empty()) {
+ first_item->appendRow(new LobbyItemExpandedMemberList(members));
+ }
+ }
+
+ // Reenable the refresh button and resize the columns
+ ui->refresh_list->setEnabled(true);
+ ui->refresh_list->setText(tr("Refresh List"));
+ ui->room_list->header()->stretchLastSection();
+ for (int i = 0; i < Column::TOTAL - 1; ++i) {
+ ui->room_list->resizeColumnToContents(i);
+ }
+
+ // Set the member list child items to span all columns
+ for (int i = 0; i < proxy->rowCount(); i++) {
+ auto parent = model->item(i, 0);
+ for (int j = 0; j < parent->rowCount(); j++) {
+ ui->room_list->setFirstColumnSpanned(j, proxy->index(i, 0), true);
+ }
+ }
+}
+
+LobbyFilterProxyModel::LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list)
+ : QSortFilterProxyModel(parent), game_list(list) {}
+
+void LobbyFilterProxyModel::UpdateGameList(QStandardItemModel* list) {
+ game_list = list;
+}
+
+bool LobbyFilterProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const {
+ // Prioritize filters by fastest to compute
+
+ // pass over any child rows (aka row that shows the players in the room)
+ if (sourceParent != QModelIndex()) {
+ return true;
+ }
+
+ // filter by filled rooms
+ if (filter_full) {
+ QModelIndex member_list = sourceModel()->index(sourceRow, Column::MEMBER, sourceParent);
+ int player_count =
+ sourceModel()->data(member_list, LobbyItemMemberList::MemberListRole).toList().size();
+ int max_players =
+ sourceModel()->data(member_list, LobbyItemMemberList::MaxPlayerRole).toInt();
+ if (player_count >= max_players) {
+ return false;
+ }
+ }
+
+ // filter by search parameters
+ if (!filter_search.isEmpty()) {
+ QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
+ QModelIndex room_name = sourceModel()->index(sourceRow, Column::ROOM_NAME, sourceParent);
+ QModelIndex host_name = sourceModel()->index(sourceRow, Column::HOST, sourceParent);
+ bool preferred_game_match = sourceModel()
+ ->data(game_name, LobbyItemGame::GameNameRole)
+ .toString()
+ .contains(filter_search, filterCaseSensitivity());
+ bool room_name_match = sourceModel()
+ ->data(room_name, LobbyItemName::NameRole)
+ .toString()
+ .contains(filter_search, filterCaseSensitivity());
+ bool username_match = sourceModel()
+ ->data(host_name, LobbyItemHost::HostUsernameRole)
+ .toString()
+ .contains(filter_search, filterCaseSensitivity());
+ if (!preferred_game_match && !room_name_match && !username_match) {
+ return false;
+ }
+ }
+
+ // filter by game owned
+ if (filter_owned) {
+ QModelIndex game_name = sourceModel()->index(sourceRow, Column::GAME_NAME, sourceParent);
+ QList<QModelIndex> owned_games;
+ for (int r = 0; r < game_list->rowCount(); ++r) {
+ owned_games.append(QModelIndex(game_list->index(r, 0)));
+ }
+ auto current_id = sourceModel()->data(game_name, LobbyItemGame::TitleIDRole).toLongLong();
+ if (current_id == 0) {
+ // TODO(jroweboy): homebrew often doesn't have a game id and this hides them
+ return false;
+ }
+ bool owned = false;
+ for (const auto& game : owned_games) {
+ auto game_id = game_list->data(game, GameListItemPath::ProgramIdRole).toLongLong();
+ if (current_id == game_id) {
+ owned = true;
+ }
+ }
+ if (!owned) {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void LobbyFilterProxyModel::sort(int column, Qt::SortOrder order) {
+ sourceModel()->sort(column, order);
+}
+
+void LobbyFilterProxyModel::SetFilterOwned(bool filter) {
+ filter_owned = filter;
+ invalidate();
+}
+
+void LobbyFilterProxyModel::SetFilterFull(bool filter) {
+ filter_full = filter;
+ invalidate();
+}
+
+void LobbyFilterProxyModel::SetFilterSearch(const QString& filter) {
+ filter_search = filter;
+ invalidate();
+}
diff --git a/src/yuzu/multiplayer/lobby.h b/src/yuzu/multiplayer/lobby.h
new file mode 100644
index 000000000..82744ca94
--- /dev/null
+++ b/src/yuzu/multiplayer/lobby.h
@@ -0,0 +1,128 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <QDialog>
+#include <QFutureWatcher>
+#include <QSortFilterProxyModel>
+#include <QStandardItemModel>
+#include "common/announce_multiplayer_room.h"
+#include "core/announce_multiplayer_session.h"
+#include "network/network.h"
+#include "yuzu/multiplayer/validation.h"
+
+namespace Ui {
+class Lobby;
+}
+
+class LobbyModel;
+class LobbyFilterProxyModel;
+
+/**
+ * Listing of all public games pulled from services. The lobby should be simple enough for users to
+ * find the game they want to play, and join it.
+ */
+class Lobby : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit Lobby(QWidget* parent, QStandardItemModel* list,
+ std::shared_ptr<Core::AnnounceMultiplayerSession> session,
+ Network::RoomNetwork& room_network_);
+ ~Lobby() override;
+
+ /**
+ * Updates the lobby with a new game list model.
+ * This model should be the original model of the game list.
+ */
+ void UpdateGameList(QStandardItemModel* list);
+ void RetranslateUi();
+
+public slots:
+ /**
+ * Begin the process to pull the latest room list from web services. After the listing is
+ * returned from web services, `LobbyRefreshed` will be signalled
+ */
+ void RefreshLobby();
+
+private slots:
+ /**
+ * Pulls the list of rooms from network and fills out the lobby model with the results
+ */
+ void OnRefreshLobby();
+
+ /**
+ * Handler for single clicking on a room in the list. Expands the treeitem to show player
+ * information for the people in the room
+ *
+ * index - The row of the proxy model that the user wants to join.
+ */
+ void OnExpandRoom(const QModelIndex&);
+
+ /**
+ * Handler for double clicking on a room in the list. Gathers the host ip and port and attempts
+ * to connect. Will also prompt for a password in case one is required.
+ *
+ * index - The row of the proxy model that the user wants to join.
+ */
+ void OnJoinRoom(const QModelIndex&);
+
+signals:
+ void StateChanged(const Network::RoomMember::State&);
+
+private:
+ /**
+ * Removes all entries in the Lobby before refreshing.
+ */
+ void ResetModel();
+
+ /**
+ * Prompts for a password. Returns an empty QString if the user either did not provide a
+ * password or if the user closed the window.
+ */
+ QString PasswordPrompt();
+
+ std::unique_ptr<Ui::Lobby> ui;
+
+ QStandardItemModel* model{};
+ QStandardItemModel* game_list{};
+ LobbyFilterProxyModel* proxy{};
+
+ QFutureWatcher<AnnounceMultiplayerRoom::RoomList> room_list_watcher;
+ std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
+ QFutureWatcher<void>* watcher;
+ Validation validation;
+ Network::RoomNetwork& room_network;
+};
+
+/**
+ * Proxy Model for filtering the lobby
+ */
+class LobbyFilterProxyModel : public QSortFilterProxyModel {
+ Q_OBJECT;
+
+public:
+ explicit LobbyFilterProxyModel(QWidget* parent, QStandardItemModel* list);
+
+ /**
+ * Updates the filter with a new game list model.
+ * This model should be the processed one created by the Lobby.
+ */
+ void UpdateGameList(QStandardItemModel* list);
+
+ bool filterAcceptsRow(int sourceRow, const QModelIndex& sourceParent) const override;
+ void sort(int column, Qt::SortOrder order) override;
+
+public slots:
+ void SetFilterOwned(bool);
+ void SetFilterFull(bool);
+ void SetFilterSearch(const QString&);
+
+private:
+ QStandardItemModel* game_list;
+ bool filter_owned = false;
+ bool filter_full = false;
+ QString filter_search;
+};
diff --git a/src/yuzu/multiplayer/lobby.ui b/src/yuzu/multiplayer/lobby.ui
new file mode 100644
index 000000000..4c9901c9a
--- /dev/null
+++ b/src/yuzu/multiplayer/lobby.ui
@@ -0,0 +1,123 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>Lobby</class>
+ <widget class="QWidget" name="Lobby">
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>903</width>
+ <height>487</height>
+ </rect>
+ </property>
+ <property name="windowTitle">
+ <string>Public Room Browser</string>
+ </property>
+ <layout class="QVBoxLayout" name="verticalLayout">
+ <item>
+ <layout class="QVBoxLayout" name="verticalLayout_2">
+ <property name="spacing">
+ <number>3</number>
+ </property>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_3">
+ <property name="spacing">
+ <number>6</number>
+ </property>
+ <item>
+ <layout class="QHBoxLayout" name="horizontalLayout_5">
+ <item>
+ <widget class="QLabel" name="label">
+ <property name="text">
+ <string>Nickname</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLineEdit" name="nickname">
+ <property name="placeholderText">
+ <string>Nickname</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer_2">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QLabel" name="label_2">
+ <property name="text">
+ <string>Filters</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QLineEdit" name="search">
+ <property name="placeholderText">
+ <string>Search</string>
+ </property>
+ <property name="clearButtonEnabled">
+ <bool>true</bool>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="games_owned">
+ <property name="text">
+ <string>Games I Own</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QCheckBox" name="hide_full">
+ <property name="text">
+ <string>Hide Full Rooms</string>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QPushButton" name="refresh_list">
+ <property name="text">
+ <string>Refresh Lobby</string>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QTreeView" name="room_list"/>
+ </item>
+ <item>
+ <widget class="QWidget" name="widget" native="true"/>
+ </item>
+ </layout>
+ </item>
+ </layout>
+ </widget>
+ <resources/>
+ <connections/>
+</ui>
diff --git a/src/yuzu/multiplayer/lobby_p.h b/src/yuzu/multiplayer/lobby_p.h
new file mode 100644
index 000000000..8071cede4
--- /dev/null
+++ b/src/yuzu/multiplayer/lobby_p.h
@@ -0,0 +1,238 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <utility>
+#include <QPixmap>
+#include <QStandardItem>
+#include <QStandardItemModel>
+#include "common/common_types.h"
+
+namespace Column {
+enum List {
+ EXPAND,
+ ROOM_NAME,
+ GAME_NAME,
+ HOST,
+ MEMBER,
+ TOTAL,
+};
+}
+
+class LobbyItem : public QStandardItem {
+public:
+ LobbyItem() = default;
+ explicit LobbyItem(const QString& string) : QStandardItem(string) {}
+ virtual ~LobbyItem() override = default;
+};
+
+class LobbyItemName : public LobbyItem {
+public:
+ static const int NameRole = Qt::UserRole + 1;
+ static const int PasswordRole = Qt::UserRole + 2;
+
+ LobbyItemName() = default;
+ explicit LobbyItemName(bool has_password, QString name) : LobbyItem() {
+ setData(name, NameRole);
+ setData(has_password, PasswordRole);
+ }
+
+ QVariant data(int role) const override {
+ if (role == Qt::DecorationRole) {
+ bool has_password = data(PasswordRole).toBool();
+ return has_password ? QIcon::fromTheme(QStringLiteral("lock")).pixmap(16) : QIcon();
+ }
+ if (role != Qt::DisplayRole) {
+ return LobbyItem::data(role);
+ }
+ return data(NameRole).toString();
+ }
+
+ bool operator<(const QStandardItem& other) const override {
+ return data(NameRole).toString().localeAwareCompare(other.data(NameRole).toString()) < 0;
+ }
+};
+
+class LobbyItemDescription : public LobbyItem {
+public:
+ static const int DescriptionRole = Qt::UserRole + 1;
+
+ LobbyItemDescription() = default;
+ explicit LobbyItemDescription(QString description) {
+ setData(description, DescriptionRole);
+ }
+
+ QVariant data(int role) const override {
+ if (role != Qt::DisplayRole) {
+ return LobbyItem::data(role);
+ }
+ auto description = data(DescriptionRole).toString();
+ description.prepend(QStringLiteral("Description: "));
+ return description;
+ }
+
+ bool operator<(const QStandardItem& other) const override {
+ return data(DescriptionRole)
+ .toString()
+ .localeAwareCompare(other.data(DescriptionRole).toString()) < 0;
+ }
+};
+
+class LobbyItemGame : public LobbyItem {
+public:
+ static const int TitleIDRole = Qt::UserRole + 1;
+ static const int GameNameRole = Qt::UserRole + 2;
+ static const int GameIconRole = Qt::UserRole + 3;
+
+ LobbyItemGame() = default;
+ explicit LobbyItemGame(u64 title_id, QString game_name, QPixmap smdh_icon) {
+ setData(static_cast<unsigned long long>(title_id), TitleIDRole);
+ setData(game_name, GameNameRole);
+ if (!smdh_icon.isNull()) {
+ setData(smdh_icon, GameIconRole);
+ }
+ }
+
+ QVariant data(int role) const override {
+ if (role == Qt::DecorationRole) {
+ auto val = data(GameIconRole);
+ if (val.isValid()) {
+ val = val.value<QPixmap>().scaled(16, 16, Qt::KeepAspectRatio);
+ }
+ return val;
+ } else if (role != Qt::DisplayRole) {
+ return LobbyItem::data(role);
+ }
+ return data(GameNameRole).toString();
+ }
+
+ bool operator<(const QStandardItem& other) const override {
+ return data(GameNameRole)
+ .toString()
+ .localeAwareCompare(other.data(GameNameRole).toString()) < 0;
+ }
+};
+
+class LobbyItemHost : public LobbyItem {
+public:
+ static const int HostUsernameRole = Qt::UserRole + 1;
+ static const int HostIPRole = Qt::UserRole + 2;
+ static const int HostPortRole = Qt::UserRole + 3;
+ static const int HostVerifyUIDRole = Qt::UserRole + 4;
+
+ LobbyItemHost() = default;
+ explicit LobbyItemHost(QString username, QString ip, u16 port, QString verify_uid) {
+ setData(username, HostUsernameRole);
+ setData(ip, HostIPRole);
+ setData(port, HostPortRole);
+ setData(verify_uid, HostVerifyUIDRole);
+ }
+
+ QVariant data(int role) const override {
+ if (role != Qt::DisplayRole) {
+ return LobbyItem::data(role);
+ }
+ return data(HostUsernameRole).toString();
+ }
+
+ bool operator<(const QStandardItem& other) const override {
+ return data(HostUsernameRole)
+ .toString()
+ .localeAwareCompare(other.data(HostUsernameRole).toString()) < 0;
+ }
+};
+
+class LobbyMember {
+public:
+ LobbyMember() = default;
+ LobbyMember(const LobbyMember& other) = default;
+ explicit LobbyMember(QString username_, QString nickname_, u64 title_id_, QString game_name_)
+ : username(std::move(username_)), nickname(std::move(nickname_)), title_id(title_id_),
+ game_name(std::move(game_name_)) {}
+ ~LobbyMember() = default;
+
+ QString GetName() const {
+ if (username.isEmpty() || username == nickname) {
+ return nickname;
+ } else {
+ return QStringLiteral("%1 (%2)").arg(nickname, username);
+ }
+ }
+ u64 GetTitleId() const {
+ return title_id;
+ }
+ QString GetGameName() const {
+ return game_name;
+ }
+
+private:
+ QString username;
+ QString nickname;
+ u64 title_id;
+ QString game_name;
+};
+
+Q_DECLARE_METATYPE(LobbyMember);
+
+class LobbyItemMemberList : public LobbyItem {
+public:
+ static const int MemberListRole = Qt::UserRole + 1;
+ static const int MaxPlayerRole = Qt::UserRole + 2;
+
+ LobbyItemMemberList() = default;
+ explicit LobbyItemMemberList(QList<QVariant> members, u32 max_players) {
+ setData(members, MemberListRole);
+ setData(max_players, MaxPlayerRole);
+ }
+
+ QVariant data(int role) const override {
+ if (role != Qt::DisplayRole) {
+ return LobbyItem::data(role);
+ }
+ auto members = data(MemberListRole).toList();
+ return QStringLiteral("%1 / %2").arg(QString::number(members.size()),
+ data(MaxPlayerRole).toString());
+ }
+
+ bool operator<(const QStandardItem& other) const override {
+ // sort by rooms that have the most players
+ int left_members = data(MemberListRole).toList().size();
+ int right_members = other.data(MemberListRole).toList().size();
+ return left_members < right_members;
+ }
+};
+
+/**
+ * Member information for when a lobby is expanded in the UI
+ */
+class LobbyItemExpandedMemberList : public LobbyItem {
+public:
+ static const int MemberListRole = Qt::UserRole + 1;
+
+ LobbyItemExpandedMemberList() = default;
+ explicit LobbyItemExpandedMemberList(QList<QVariant> members) {
+ setData(members, MemberListRole);
+ }
+
+ QVariant data(int role) const override {
+ if (role != Qt::DisplayRole) {
+ return LobbyItem::data(role);
+ }
+ auto members = data(MemberListRole).toList();
+ QString out;
+ bool first = true;
+ for (const auto& member : members) {
+ if (!first)
+ out.append(QStringLiteral("\n"));
+ const auto& m = member.value<LobbyMember>();
+ if (m.GetGameName().isEmpty()) {
+ out += QString(QObject::tr("%1 is not playing a game")).arg(m.GetName());
+ } else {
+ out += QString(QObject::tr("%1 is playing %2")).arg(m.GetName(), m.GetGameName());
+ }
+ first = false;
+ }
+ return out;
+ }
+};
diff --git a/src/yuzu/multiplayer/message.cpp b/src/yuzu/multiplayer/message.cpp
new file mode 100644
index 000000000..76ec276ad
--- /dev/null
+++ b/src/yuzu/multiplayer/message.cpp
@@ -0,0 +1,78 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <QMessageBox>
+#include <QString>
+
+#include "yuzu/multiplayer/message.h"
+
+namespace NetworkMessage {
+const ConnectionError ErrorManager::USERNAME_NOT_VALID(
+ QT_TR_NOOP("Username is not valid. Must be 4 to 20 alphanumeric characters."));
+const ConnectionError ErrorManager::ROOMNAME_NOT_VALID(
+ QT_TR_NOOP("Room name is not valid. Must be 4 to 20 alphanumeric characters."));
+const ConnectionError ErrorManager::USERNAME_NOT_VALID_SERVER(
+ QT_TR_NOOP("Username is already in use or not valid. Please choose another."));
+const ConnectionError ErrorManager::IP_ADDRESS_NOT_VALID(
+ QT_TR_NOOP("IP is not a valid IPv4 address."));
+const ConnectionError ErrorManager::PORT_NOT_VALID(
+ QT_TR_NOOP("Port must be a number between 0 to 65535."));
+const ConnectionError ErrorManager::GAME_NOT_SELECTED(QT_TR_NOOP(
+ "You must choose a Preferred Game to host a room. If you do not have any games in your game "
+ "list yet, add a game folder by clicking on the plus icon in the game list."));
+const ConnectionError ErrorManager::NO_INTERNET(
+ QT_TR_NOOP("Unable to find an internet connection. Check your internet settings."));
+const ConnectionError ErrorManager::UNABLE_TO_CONNECT(
+ QT_TR_NOOP("Unable to connect to the host. Verify that the connection settings are correct. If "
+ "you still cannot connect, contact the room host and verify that the host is "
+ "properly configured with the external port forwarded."));
+const ConnectionError ErrorManager::ROOM_IS_FULL(
+ QT_TR_NOOP("Unable to connect to the room because it is already full."));
+const ConnectionError ErrorManager::COULD_NOT_CREATE_ROOM(
+ QT_TR_NOOP("Creating a room failed. Please retry. Restarting yuzu might be necessary."));
+const ConnectionError ErrorManager::HOST_BANNED(
+ QT_TR_NOOP("The host of the room has banned you. Speak with the host to unban you "
+ "or try a different room."));
+const ConnectionError ErrorManager::WRONG_VERSION(
+ QT_TR_NOOP("Version mismatch! Please update to the latest version of yuzu. If the problem "
+ "persists, contact the room host and ask them to update the server."));
+const ConnectionError ErrorManager::WRONG_PASSWORD(QT_TR_NOOP("Incorrect password."));
+const ConnectionError ErrorManager::GENERIC_ERROR(QT_TR_NOOP(
+ "An unknown error occurred. If this error continues to occur, please open an issue"));
+const ConnectionError ErrorManager::LOST_CONNECTION(
+ QT_TR_NOOP("Connection to room lost. Try to reconnect."));
+const ConnectionError ErrorManager::HOST_KICKED(
+ QT_TR_NOOP("You have been kicked by the room host."));
+const ConnectionError ErrorManager::MAC_COLLISION(
+ QT_TR_NOOP("MAC address is already in use. Please choose another."));
+const ConnectionError ErrorManager::CONSOLE_ID_COLLISION(QT_TR_NOOP(
+ "Your Console ID conflicted with someone else's in the room.\n\nPlease go to Emulation "
+ "> Configure > System to regenerate your Console ID."));
+const ConnectionError ErrorManager::PERMISSION_DENIED(
+ QT_TR_NOOP("You do not have enough permission to perform this action."));
+const ConnectionError ErrorManager::NO_SUCH_USER(QT_TR_NOOP(
+ "The user you are trying to kick/ban could not be found.\nThey may have left the room."));
+
+static bool WarnMessage(const std::string& title, const std::string& text) {
+ return QMessageBox::Ok == QMessageBox::warning(nullptr, QObject::tr(title.c_str()),
+ QObject::tr(text.c_str()),
+ QMessageBox::Ok | QMessageBox::Cancel);
+}
+
+void ErrorManager::ShowError(const ConnectionError& e) {
+ QMessageBox::critical(nullptr, tr("Error"), tr(e.GetString().c_str()));
+}
+
+bool WarnCloseRoom() {
+ return WarnMessage(
+ QT_TR_NOOP("Leave Room"),
+ QT_TR_NOOP("You are about to close the room. Any network connections will be closed."));
+}
+
+bool WarnDisconnect() {
+ return WarnMessage(
+ QT_TR_NOOP("Disconnect"),
+ QT_TR_NOOP("You are about to leave the room. Any network connections will be closed."));
+}
+
+} // namespace NetworkMessage
diff --git a/src/yuzu/multiplayer/message.h b/src/yuzu/multiplayer/message.h
new file mode 100644
index 000000000..eb5c8d1be
--- /dev/null
+++ b/src/yuzu/multiplayer/message.h
@@ -0,0 +1,64 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <utility>
+
+namespace NetworkMessage {
+
+class ConnectionError {
+
+public:
+ explicit ConnectionError(std::string str) : err(std::move(str)) {}
+ const std::string& GetString() const {
+ return err;
+ }
+
+private:
+ std::string err;
+};
+
+class ErrorManager : QObject {
+ Q_OBJECT
+public:
+ /// When the nickname is considered invalid by the client
+ static const ConnectionError USERNAME_NOT_VALID;
+ static const ConnectionError ROOMNAME_NOT_VALID;
+ /// When the nickname is considered invalid by the room server
+ static const ConnectionError USERNAME_NOT_VALID_SERVER;
+ static const ConnectionError IP_ADDRESS_NOT_VALID;
+ static const ConnectionError PORT_NOT_VALID;
+ static const ConnectionError GAME_NOT_SELECTED;
+ static const ConnectionError NO_INTERNET;
+ static const ConnectionError UNABLE_TO_CONNECT;
+ static const ConnectionError ROOM_IS_FULL;
+ static const ConnectionError COULD_NOT_CREATE_ROOM;
+ static const ConnectionError HOST_BANNED;
+ static const ConnectionError WRONG_VERSION;
+ static const ConnectionError WRONG_PASSWORD;
+ static const ConnectionError GENERIC_ERROR;
+ static const ConnectionError LOST_CONNECTION;
+ static const ConnectionError HOST_KICKED;
+ static const ConnectionError MAC_COLLISION;
+ static const ConnectionError CONSOLE_ID_COLLISION;
+ static const ConnectionError PERMISSION_DENIED;
+ static const ConnectionError NO_SUCH_USER;
+ /**
+ * Shows a standard QMessageBox with a error message
+ */
+ static void ShowError(const ConnectionError& e);
+};
+/**
+ * Show a standard QMessageBox with a warning message about leaving the room
+ * return true if the user wants to close the network connection
+ */
+bool WarnCloseRoom();
+
+/**
+ * Show a standard QMessageBox with a warning message about disconnecting from the room
+ * return true if the user wants to disconnect
+ */
+bool WarnDisconnect();
+
+} // namespace NetworkMessage
diff --git a/src/yuzu/multiplayer/moderation_dialog.cpp b/src/yuzu/multiplayer/moderation_dialog.cpp
new file mode 100644
index 000000000..c9b8ed397
--- /dev/null
+++ b/src/yuzu/multiplayer/moderation_dialog.cpp
@@ -0,0 +1,112 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <QStandardItem>
+#include <QStandardItemModel>
+#include "network/network.h"
+#include "network/room_member.h"
+#include "ui_moderation_dialog.h"
+#include "yuzu/multiplayer/moderation_dialog.h"
+
+namespace Column {
+enum {
+ SUBJECT,
+ TYPE,
+ COUNT,
+};
+}
+
+ModerationDialog::ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent)
+ : QDialog(parent), ui(std::make_unique<Ui::ModerationDialog>()), room_network{room_network_} {
+ ui->setupUi(this);
+
+ qRegisterMetaType<Network::Room::BanList>();
+
+ if (auto member = room_network.GetRoomMember().lock()) {
+ callback_handle_status_message = member->BindOnStatusMessageReceived(
+ [this](const Network::StatusMessageEntry& status_message) {
+ emit StatusMessageReceived(status_message);
+ });
+ connect(this, &ModerationDialog::StatusMessageReceived, this,
+ &ModerationDialog::OnStatusMessageReceived);
+ callback_handle_ban_list = member->BindOnBanListReceived(
+ [this](const Network::Room::BanList& ban_list) { emit BanListReceived(ban_list); });
+ connect(this, &ModerationDialog::BanListReceived, this, &ModerationDialog::PopulateBanList);
+ }
+
+ // Initialize the UI
+ model = new QStandardItemModel(ui->ban_list_view);
+ model->insertColumns(0, Column::COUNT);
+ model->setHeaderData(Column::SUBJECT, Qt::Horizontal, tr("Subject"));
+ model->setHeaderData(Column::TYPE, Qt::Horizontal, tr("Type"));
+
+ ui->ban_list_view->setModel(model);
+
+ // Load the ban list in background
+ LoadBanList();
+
+ connect(ui->refresh, &QPushButton::clicked, this, [this] { LoadBanList(); });
+ connect(ui->unban, &QPushButton::clicked, this, [this] {
+ auto index = ui->ban_list_view->currentIndex();
+ SendUnbanRequest(model->item(index.row(), 0)->text());
+ });
+ connect(ui->ban_list_view, &QTreeView::clicked, [this] { ui->unban->setEnabled(true); });
+}
+
+ModerationDialog::~ModerationDialog() {
+ if (callback_handle_status_message) {
+ if (auto room = room_network.GetRoomMember().lock()) {
+ room->Unbind(callback_handle_status_message);
+ }
+ }
+
+ if (callback_handle_ban_list) {
+ if (auto room = room_network.GetRoomMember().lock()) {
+ room->Unbind(callback_handle_ban_list);
+ }
+ }
+}
+
+void ModerationDialog::LoadBanList() {
+ if (auto room = room_network.GetRoomMember().lock()) {
+ ui->refresh->setEnabled(false);
+ ui->refresh->setText(tr("Refreshing"));
+ ui->unban->setEnabled(false);
+ room->RequestBanList();
+ }
+}
+
+void ModerationDialog::PopulateBanList(const Network::Room::BanList& ban_list) {
+ model->removeRows(0, model->rowCount());
+ for (const auto& username : ban_list.first) {
+ QStandardItem* subject_item = new QStandardItem(QString::fromStdString(username));
+ QStandardItem* type_item = new QStandardItem(tr("Forum Username"));
+ model->invisibleRootItem()->appendRow({subject_item, type_item});
+ }
+ for (const auto& ip : ban_list.second) {
+ QStandardItem* subject_item = new QStandardItem(QString::fromStdString(ip));
+ QStandardItem* type_item = new QStandardItem(tr("IP Address"));
+ model->invisibleRootItem()->appendRow({subject_item, type_item});
+ }
+ for (int i = 0; i < Column::COUNT - 1; ++i) {
+ ui->ban_list_view->resizeColumnToContents(i);
+ }
+ ui->refresh->setEnabled(true);
+ ui->refresh->setText(tr("Refresh"));
+ ui->unban->setEnabled(false);
+}
+
+void ModerationDialog::SendUnbanRequest(const QString& subject) {
+ if (auto room = room_network.GetRoomMember().lock()) {
+ room->SendModerationRequest(Network::IdModUnban, subject.toStdString());
+ }
+}
+
+void ModerationDialog::OnStatusMessageReceived(const Network::StatusMessageEntry& status_message) {
+ if (status_message.type != Network::IdMemberBanned &&
+ status_message.type != Network::IdAddressUnbanned)
+ return;
+
+ // Update the ban list for ban/unban
+ LoadBanList();
+}
diff --git a/src/yuzu/multiplayer/moderation_dialog.h b/src/yuzu/multiplayer/moderation_dialog.h
new file mode 100644
index 000000000..e9e5daff7
--- /dev/null
+++ b/src/yuzu/multiplayer/moderation_dialog.h
@@ -0,0 +1,43 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <memory>
+#include <optional>
+#include <QDialog>
+#include "network/room.h"
+#include "network/room_member.h"
+
+namespace Ui {
+class ModerationDialog;
+}
+
+class QStandardItemModel;
+
+class ModerationDialog : public QDialog {
+ Q_OBJECT
+
+public:
+ explicit ModerationDialog(Network::RoomNetwork& room_network_, QWidget* parent = nullptr);
+ ~ModerationDialog();
+
+signals:
+ void StatusMessageReceived(const Network::StatusMessageEntry&);
+ void BanListReceived(const Network::Room::BanList&);
+
+private:
+ void LoadBanList();
+ void PopulateBanList(const Network::Room::BanList& ban_list);
+ void SendUnbanRequest(const QString& subject);
+ void OnStatusMessageReceived(const Network::StatusMessageEntry& status_message);
+
+ std::unique_ptr<Ui::ModerationDialog> ui;
+ QStandardItemModel* model;
+ Network::RoomMember::CallbackHandle<Network::StatusMessageEntry> callback_handle_status_message;
+ Network::RoomMember::CallbackHandle<Network::Room::BanList> callback_handle_ban_list;
+
+ Network::RoomNetwork& room_network;
+};
+
+Q_DECLARE_METATYPE(Network::Room::BanList);
diff --git a/src/yuzu/multiplayer/moderation_dialog.ui b/src/yuzu/multiplayer/moderation_dialog.ui
new file mode 100644
index 000000000..808d99414
--- /dev/null
+++ b/src/yuzu/multiplayer/moderation_dialog.ui
@@ -0,0 +1,84 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<ui version="4.0">
+ <class>ModerationDialog</class>
+ <widget class="QDialog" name="ModerationDialog">
+ <property name="windowTitle">
+ <string>Moderation</string>
+ </property>
+ <property name="geometry">
+ <rect>
+ <x>0</x>
+ <y>0</y>
+ <width>500</width>
+ <height>300</height>
+ </rect>
+ </property>
+ <layout class="QVBoxLayout">
+ <item>
+ <widget class="QGroupBox" name="ban_list_group_box">
+ <property name="title">
+ <string>Ban List</string>
+ </property>
+ <layout class="QVBoxLayout">
+ <item>
+ <layout class="QHBoxLayout">
+ <item>
+ <spacer name="horizontalSpacer">
+ <property name="orientation">
+ <enum>Qt::Horizontal</enum>
+ </property>
+ <property name="sizeHint" stdset="0">
+ <size>
+ <width>40</width>
+ <height>20</height>
+ </size>
+ </property>
+ </spacer>
+ </item>
+ <item>
+ <widget class="QPushButton" name="refresh">
+ <property name="text">
+ <string>Refreshing</string>
+ </property>
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ </widget>
+ </item>
+ <item>
+ <widget class="QPushButton" name="unban">
+ <property name="text">
+ <string>Unban</string>
+ </property>
+ <property name="enabled">
+ <bool>false</bool>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </item>
+ <item>
+ <widget class="QTreeView" name="ban_list_view"/>
+ </item>
+ </layout>
+ </widget>
+ </item>
+ <item>
+ <widget class="QDialogButtonBox" name="buttonBox">
+ <property name="standardButtons">
+ <set>QDialogButtonBox::Ok</set>
+ </property>
+ </widget>
+ </item>
+ </layout>
+ </widget>
+ <connections>
+ <connection>
+ <sender>buttonBox</sender>
+ <signal>accepted()</signal>
+ <receiver>ModerationDialog</receiver>
+ <slot>accept()</slot>
+ </connection>
+ </connections>
+ <resources/>
+</ui>
diff --git a/src/yuzu/multiplayer/state.cpp b/src/yuzu/multiplayer/state.cpp
new file mode 100644
index 000000000..4149b5232
--- /dev/null
+++ b/src/yuzu/multiplayer/state.cpp
@@ -0,0 +1,308 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <QAction>
+#include <QApplication>
+#include <QIcon>
+#include <QMessageBox>
+#include <QStandardItemModel>
+#include "common/announce_multiplayer_room.h"
+#include "common/logging/log.h"
+#include "yuzu/game_list.h"
+#include "yuzu/multiplayer/client_room.h"
+#include "yuzu/multiplayer/direct_connect.h"
+#include "yuzu/multiplayer/host_room.h"
+#include "yuzu/multiplayer/lobby.h"
+#include "yuzu/multiplayer/message.h"
+#include "yuzu/multiplayer/state.h"
+#include "yuzu/uisettings.h"
+#include "yuzu/util/clickable_label.h"
+
+MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_list_model_,
+ QAction* leave_room_, QAction* show_room_,
+ Network::RoomNetwork& room_network_)
+ : QWidget(parent), game_list_model(game_list_model_), leave_room(leave_room_),
+ show_room(show_room_), room_network{room_network_} {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ // register the network structs to use in slots and signals
+ state_callback_handle = member->BindOnStateChanged(
+ [this](const Network::RoomMember::State& state) { emit NetworkStateChanged(state); });
+ connect(this, &MultiplayerState::NetworkStateChanged, this,
+ &MultiplayerState::OnNetworkStateChanged);
+ error_callback_handle = member->BindOnError(
+ [this](const Network::RoomMember::Error& error) { emit NetworkError(error); });
+ connect(this, &MultiplayerState::NetworkError, this, &MultiplayerState::OnNetworkError);
+ }
+
+ qRegisterMetaType<Network::RoomMember::State>();
+ qRegisterMetaType<Network::RoomMember::Error>();
+ qRegisterMetaType<WebService::WebResult>();
+ announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>(room_network);
+ announce_multiplayer_session->BindErrorCallback(
+ [this](const WebService::WebResult& result) { emit AnnounceFailed(result); });
+ connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
+
+ status_text = new ClickableLabel(this);
+ status_icon = new ClickableLabel(this);
+ status_text->setToolTip(tr("Current connection status"));
+ status_text->setText(tr("Not Connected. Click here to find a room!"));
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+
+ connect(status_text, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
+ connect(status_icon, &ClickableLabel::clicked, this, &MultiplayerState::OnOpenNetworkRoom);
+
+ connect(static_cast<QApplication*>(QApplication::instance()), &QApplication::focusChanged, this,
+ [this](QWidget* /*old*/, QWidget* now) {
+ if (client_room && client_room->isAncestorOf(now)) {
+ HideNotification();
+ }
+ });
+}
+
+MultiplayerState::~MultiplayerState() {
+ if (state_callback_handle) {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ member->Unbind(state_callback_handle);
+ }
+ }
+
+ if (error_callback_handle) {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ member->Unbind(error_callback_handle);
+ }
+ }
+}
+
+void MultiplayerState::Close() {
+ if (host_room) {
+ host_room->close();
+ }
+ if (direct_connect) {
+ direct_connect->close();
+ }
+ if (client_room) {
+ client_room->close();
+ }
+ if (lobby) {
+ lobby->close();
+ }
+}
+
+void MultiplayerState::retranslateUi() {
+ status_text->setToolTip(tr("Current connection status"));
+
+ if (current_state == Network::RoomMember::State::Uninitialized) {
+ status_text->setText(tr("Not Connected. Click here to find a room!"));
+ } else if (current_state == Network::RoomMember::State::Joined ||
+ current_state == Network::RoomMember::State::Moderator) {
+
+ status_text->setText(tr("Connected"));
+ } else {
+ status_text->setText(tr("Not Connected"));
+ }
+
+ if (lobby) {
+ lobby->RetranslateUi();
+ }
+ if (host_room) {
+ host_room->RetranslateUi();
+ }
+ if (client_room) {
+ client_room->RetranslateUi();
+ }
+ if (direct_connect) {
+ direct_connect->RetranslateUi();
+ }
+}
+
+void MultiplayerState::OnNetworkStateChanged(const Network::RoomMember::State& state) {
+ LOG_DEBUG(Frontend, "Network State: {}", Network::GetStateStr(state));
+ if (state == Network::RoomMember::State::Joined ||
+ state == Network::RoomMember::State::Moderator) {
+
+ OnOpenNetworkRoom();
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
+ status_text->setText(tr("Connected"));
+ leave_room->setEnabled(true);
+ show_room->setEnabled(true);
+ } else {
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+ status_text->setText(tr("Not Connected"));
+ leave_room->setEnabled(false);
+ show_room->setEnabled(false);
+ }
+
+ current_state = state;
+}
+
+void MultiplayerState::OnNetworkError(const Network::RoomMember::Error& error) {
+ LOG_DEBUG(Frontend, "Network Error: {}", Network::GetErrorStr(error));
+ switch (error) {
+ case Network::RoomMember::Error::LostConnection:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::LOST_CONNECTION);
+ break;
+ case Network::RoomMember::Error::HostKicked:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_KICKED);
+ break;
+ case Network::RoomMember::Error::CouldNotConnect:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
+ break;
+ case Network::RoomMember::Error::NameCollision:
+ NetworkMessage::ErrorManager::ShowError(
+ NetworkMessage::ErrorManager::USERNAME_NOT_VALID_SERVER);
+ break;
+ case Network::RoomMember::Error::MacCollision:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::MAC_COLLISION);
+ break;
+ case Network::RoomMember::Error::ConsoleIdCollision:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::CONSOLE_ID_COLLISION);
+ break;
+ case Network::RoomMember::Error::RoomIsFull:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::ROOM_IS_FULL);
+ break;
+ case Network::RoomMember::Error::WrongPassword:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_PASSWORD);
+ break;
+ case Network::RoomMember::Error::WrongVersion:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::WRONG_VERSION);
+ break;
+ case Network::RoomMember::Error::HostBanned:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::HOST_BANNED);
+ break;
+ case Network::RoomMember::Error::UnknownError:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::UNABLE_TO_CONNECT);
+ break;
+ case Network::RoomMember::Error::PermissionDenied:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::PERMISSION_DENIED);
+ break;
+ case Network::RoomMember::Error::NoSuchUser:
+ NetworkMessage::ErrorManager::ShowError(NetworkMessage::ErrorManager::NO_SUCH_USER);
+ break;
+ }
+}
+
+void MultiplayerState::OnAnnounceFailed(const WebService::WebResult& result) {
+ announce_multiplayer_session->Stop();
+ QMessageBox::warning(this, tr("Error"),
+ tr("Failed to update the room information. Please check your Internet "
+ "connection and try hosting the room again.\nDebug Message: ") +
+ QString::fromStdString(result.result_string),
+ QMessageBox::Ok);
+}
+
+void MultiplayerState::UpdateThemedIcons() {
+ if (show_notification) {
+ status_icon->setPixmap(
+ QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
+ } else if (current_state == Network::RoomMember::State::Joined ||
+ current_state == Network::RoomMember::State::Moderator) {
+
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
+ } else {
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("disconnected")).pixmap(16));
+ }
+ if (client_room)
+ client_room->UpdateIconDisplay();
+}
+
+static void BringWidgetToFront(QWidget* widget) {
+ widget->show();
+ widget->activateWindow();
+ widget->raise();
+}
+
+void MultiplayerState::OnViewLobby() {
+ if (lobby == nullptr) {
+ lobby = new Lobby(this, game_list_model, announce_multiplayer_session, room_network);
+ }
+ BringWidgetToFront(lobby);
+}
+
+void MultiplayerState::OnCreateRoom() {
+ if (host_room == nullptr) {
+ host_room =
+ new HostRoomWindow(this, game_list_model, announce_multiplayer_session, room_network);
+ }
+ BringWidgetToFront(host_room);
+}
+
+bool MultiplayerState::OnCloseRoom() {
+ if (!NetworkMessage::WarnCloseRoom())
+ return false;
+ if (auto room = room_network.GetRoom().lock()) {
+ // if you are in a room, leave it
+ if (auto member = room_network.GetRoomMember().lock()) {
+ member->Leave();
+ LOG_DEBUG(Frontend, "Left the room (as a client)");
+ }
+
+ // if you are hosting a room, also stop hosting
+ if (room->GetState() != Network::Room::State::Open) {
+ return true;
+ }
+ // Save ban list
+ UISettings::values.multiplayer_ban_list = std::move(room->GetBanList());
+
+ room->Destroy();
+ announce_multiplayer_session->Stop();
+ LOG_DEBUG(Frontend, "Closed the room (as a server)");
+ }
+ return true;
+}
+
+void MultiplayerState::ShowNotification() {
+ if (client_room && client_room->isAncestorOf(QApplication::focusWidget()))
+ return; // Do not show notification if the chat window currently has focus
+ show_notification = true;
+ QApplication::alert(nullptr);
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected_notification")).pixmap(16));
+ status_text->setText(tr("New Messages Received"));
+}
+
+void MultiplayerState::HideNotification() {
+ show_notification = false;
+ status_icon->setPixmap(QIcon::fromTheme(QStringLiteral("connected")).pixmap(16));
+ status_text->setText(tr("Connected"));
+}
+
+void MultiplayerState::OnOpenNetworkRoom() {
+ if (auto member = room_network.GetRoomMember().lock()) {
+ if (member->IsConnected()) {
+ if (client_room == nullptr) {
+ client_room = new ClientRoomWindow(this, room_network);
+ connect(client_room, &ClientRoomWindow::ShowNotification, this,
+ &MultiplayerState::ShowNotification);
+ }
+ BringWidgetToFront(client_room);
+ return;
+ }
+ }
+ // If the user is not a member of a room, show the lobby instead.
+ // This is currently only used on the clickable label in the status bar
+ OnViewLobby();
+}
+
+void MultiplayerState::OnDirectConnectToRoom() {
+ if (direct_connect == nullptr) {
+ direct_connect = new DirectConnectWindow(room_network, this);
+ }
+ BringWidgetToFront(direct_connect);
+}
+
+bool MultiplayerState::IsHostingPublicRoom() const {
+ return announce_multiplayer_session->IsRunning();
+}
+
+void MultiplayerState::UpdateCredentials() {
+ announce_multiplayer_session->UpdateCredentials();
+}
+
+void MultiplayerState::UpdateGameList(QStandardItemModel* game_list) {
+ game_list_model = game_list;
+ if (lobby) {
+ lobby->UpdateGameList(game_list);
+ }
+ if (host_room) {
+ host_room->UpdateGameList(game_list);
+ }
+}
diff --git a/src/yuzu/multiplayer/state.h b/src/yuzu/multiplayer/state.h
new file mode 100644
index 000000000..9c60712d5
--- /dev/null
+++ b/src/yuzu/multiplayer/state.h
@@ -0,0 +1,92 @@
+// SPDX-FileCopyrightText: Copyright 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <QWidget>
+#include "core/announce_multiplayer_session.h"
+#include "network/network.h"
+
+class QStandardItemModel;
+class Lobby;
+class HostRoomWindow;
+class ClientRoomWindow;
+class DirectConnectWindow;
+class ClickableLabel;
+
+class MultiplayerState : public QWidget {
+ Q_OBJECT;
+
+public:
+ explicit MultiplayerState(QWidget* parent, QStandardItemModel* game_list, QAction* leave_room,
+ QAction* show_room, Network::RoomNetwork& room_network_);
+ ~MultiplayerState();
+
+ /**
+ * Close all open multiplayer related dialogs
+ */
+ void Close();
+
+ ClickableLabel* GetStatusText() const {
+ return status_text;
+ }
+
+ ClickableLabel* GetStatusIcon() const {
+ return status_icon;
+ }
+
+ void retranslateUi();
+
+ /**
+ * Whether a public room is being hosted or not.
+ * When this is true, Web Services configuration should be disabled.
+ */
+ bool IsHostingPublicRoom() const;
+
+ void UpdateCredentials();
+
+ /**
+ * Updates the multiplayer dialogs with a new game list model.
+ * This model should be the original model of the game list.
+ */
+ void UpdateGameList(QStandardItemModel* game_list);
+
+public slots:
+ void OnNetworkStateChanged(const Network::RoomMember::State& state);
+ void OnNetworkError(const Network::RoomMember::Error& error);
+ void OnViewLobby();
+ void OnCreateRoom();
+ bool OnCloseRoom();
+ void OnOpenNetworkRoom();
+ void OnDirectConnectToRoom();
+ void OnAnnounceFailed(const WebService::WebResult&);
+ void UpdateThemedIcons();
+ void ShowNotification();
+ void HideNotification();
+
+signals:
+ void NetworkStateChanged(const Network::RoomMember::State&);
+ void NetworkError(const Network::RoomMember::Error&);
+ void AnnounceFailed(const WebService::WebResult&);
+
+private:
+ Lobby* lobby = nullptr;
+ HostRoomWindow* host_room = nullptr;
+ ClientRoomWindow* client_room = nullptr;
+ DirectConnectWindow* direct_connect = nullptr;
+ ClickableLabel* status_icon = nullptr;
+ ClickableLabel* status_text = nullptr;
+ QStandardItemModel* game_list_model = nullptr;
+ QAction* leave_room;
+ QAction* show_room;
+ std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
+ Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
+ bool has_mod_perms = false;
+ Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
+ Network::RoomMember::CallbackHandle<Network::RoomMember::Error> error_callback_handle;
+
+ bool show_notification = false;
+ Network::RoomNetwork& room_network;
+};
+
+Q_DECLARE_METATYPE(WebService::WebResult);
diff --git a/src/yuzu/multiplayer/validation.h b/src/yuzu/multiplayer/validation.h
new file mode 100644
index 000000000..7d48e589d
--- /dev/null
+++ b/src/yuzu/multiplayer/validation.h
@@ -0,0 +1,48 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <QRegExp>
+#include <QString>
+#include <QValidator>
+
+class Validation {
+public:
+ Validation()
+ : room_name(room_name_regex), nickname(nickname_regex), ip(ip_regex), port(0, 65535) {}
+
+ ~Validation() = default;
+
+ const QValidator* GetRoomName() const {
+ return &room_name;
+ }
+ const QValidator* GetNickname() const {
+ return &nickname;
+ }
+ const QValidator* GetIP() const {
+ return &ip;
+ }
+ const QValidator* GetPort() const {
+ return &port;
+ }
+
+private:
+ /// room name can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
+ QRegExp room_name_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
+ QRegExpValidator room_name;
+
+ /// nickname can be alphanumeric and " " "_" "." and "-" and must have a size of 4-20
+ QRegExp nickname_regex = QRegExp(QStringLiteral("^[a-zA-Z0-9._- ]{4,20}$"));
+ QRegExpValidator nickname;
+
+ /// ipv4 address only
+ // TODO remove this when we support hostnames in direct connect
+ QRegExp ip_regex = QRegExp(QStringLiteral(
+ "(([0-9]|[1-9][0-9]|1[0-9]{2}|2[0-4][0-9]|25[0-5])\\.){3}([0-9]|[1-9][0-9]|1[0-9]{2}|"
+ "2[0-4][0-9]|25[0-5])"));
+ QRegExpValidator ip;
+
+ /// port must be between 0 and 65535
+ QIntValidator port;
+};
diff --git a/src/yuzu/startup_checks.cpp b/src/yuzu/startup_checks.cpp
new file mode 100644
index 000000000..8421280bf
--- /dev/null
+++ b/src/yuzu/startup_checks.cpp
@@ -0,0 +1,136 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+#ifdef _WIN32
+#include <cstring> // for memset, strncpy
+#include <processthreadsapi.h>
+#include <windows.h>
+#elif defined(YUZU_UNIX)
+#include <errno.h>
+#include <sys/wait.h>
+#include <unistd.h>
+#endif
+
+#include <cstdio>
+#include "video_core/vulkan_common/vulkan_instance.h"
+#include "video_core/vulkan_common/vulkan_library.h"
+#include "yuzu/startup_checks.h"
+
+void CheckVulkan() {
+ // Just start the Vulkan loader, this will crash if something is wrong
+ try {
+ Vulkan::vk::InstanceDispatch dld;
+ const Common::DynamicLibrary library = Vulkan::OpenLibrary();
+ const Vulkan::vk::Instance instance =
+ Vulkan::CreateInstance(library, dld, VK_API_VERSION_1_0);
+
+ } catch (const Vulkan::vk::Exception& exception) {
+ std::fprintf(stderr, "Failed to initialize Vulkan: %s\n", exception.what());
+ }
+}
+
+bool StartupChecks(const char* arg0, bool* has_broken_vulkan) {
+#ifdef _WIN32
+ // Check environment variable to see if we are the child
+ char variable_contents[8];
+ const DWORD startup_check_var =
+ GetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, variable_contents, 8);
+ if (startup_check_var > 0 && std::strncmp(variable_contents, "ON", 8) == 0) {
+ CheckVulkan();
+ return true;
+ }
+
+ // Set the startup variable for child processes
+ const bool env_var_set = SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, "ON");
+ if (!env_var_set) {
+ std::fprintf(stderr, "SetEnvironmentVariableA failed to set %s with error %d\n",
+ STARTUP_CHECK_ENV_VAR, GetLastError());
+ return false;
+ }
+
+ PROCESS_INFORMATION process_info;
+ std::memset(&process_info, '\0', sizeof(process_info));
+
+ if (!SpawnChild(arg0, &process_info)) {
+ return false;
+ }
+
+ // Wait until the processs exits and get exit code from it
+ WaitForSingleObject(process_info.hProcess, INFINITE);
+ DWORD exit_code = STILL_ACTIVE;
+ const int err = GetExitCodeProcess(process_info.hProcess, &exit_code);
+ if (err == 0) {
+ std::fprintf(stderr, "GetExitCodeProcess failed with error %d\n", GetLastError());
+ }
+
+ // Vulkan is broken if the child crashed (return value is not zero)
+ *has_broken_vulkan = (exit_code != 0);
+
+ if (CloseHandle(process_info.hProcess) == 0) {
+ std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
+ }
+ if (CloseHandle(process_info.hThread) == 0) {
+ std::fprintf(stderr, "CloseHandle failed with error %d\n", GetLastError());
+ }
+
+ if (!SetEnvironmentVariableA(STARTUP_CHECK_ENV_VAR, nullptr)) {
+ std::fprintf(stderr, "SetEnvironmentVariableA failed to clear %s with error %d\n",
+ STARTUP_CHECK_ENV_VAR, GetLastError());
+ }
+
+#elif defined(YUZU_UNIX)
+ const pid_t pid = fork();
+ if (pid == 0) {
+ CheckVulkan();
+ return true;
+ } else if (pid == -1) {
+ const int err = errno;
+ std::fprintf(stderr, "fork failed with error %d\n", err);
+ return false;
+ }
+
+ // Get exit code from child process
+ int status;
+ const int r_val = wait(&status);
+ if (r_val == -1) {
+ const int err = errno;
+ std::fprintf(stderr, "wait failed with error %d\n", err);
+ return false;
+ }
+ // Vulkan is broken if the child crashed (return value is not zero)
+ *has_broken_vulkan = (status != 0);
+#endif
+ return false;
+}
+
+#ifdef _WIN32
+bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi) {
+ STARTUPINFOA startup_info;
+
+ std::memset(&startup_info, '\0', sizeof(startup_info));
+ startup_info.cb = sizeof(startup_info);
+
+ char p_name[255];
+ std::strncpy(p_name, arg0, 255);
+
+ const bool process_created = CreateProcessA(nullptr, // lpApplicationName
+ p_name, // lpCommandLine
+ nullptr, // lpProcessAttributes
+ nullptr, // lpThreadAttributes
+ false, // bInheritHandles
+ 0, // dwCreationFlags
+ nullptr, // lpEnvironment
+ nullptr, // lpCurrentDirectory
+ &startup_info, // lpStartupInfo
+ pi // lpProcessInformation
+ );
+ if (!process_created) {
+ std::fprintf(stderr, "CreateProcessA failed with error %d\n", GetLastError());
+ return false;
+ }
+
+ return true;
+}
+#endif
diff --git a/src/yuzu/startup_checks.h b/src/yuzu/startup_checks.h
new file mode 100644
index 000000000..096dd54a8
--- /dev/null
+++ b/src/yuzu/startup_checks.h
@@ -0,0 +1,17 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#ifdef _WIN32
+#include <windows.h>
+#endif
+
+constexpr char STARTUP_CHECK_ENV_VAR[] = "YUZU_DO_STARTUP_CHECKS";
+
+void CheckVulkan();
+bool StartupChecks(const char* arg0, bool* has_broken_vulkan);
+
+#ifdef _WIN32
+bool SpawnChild(const char* arg0, PROCESS_INFORMATION* pi);
+#endif
diff --git a/src/yuzu/uisettings.cpp b/src/yuzu/uisettings.cpp
index f683b80f7..2c1b547fb 100644
--- a/src/yuzu/uisettings.cpp
+++ b/src/yuzu/uisettings.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include "yuzu/uisettings.h"
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index c64d87ace..25d1bf1e6 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -64,28 +63,28 @@ struct Values {
QByteArray gamelist_header_state;
QByteArray microprofile_geometry;
- Settings::BasicSetting<bool> microprofile_visible{false, "microProfileDialogVisible"};
-
- Settings::BasicSetting<bool> single_window_mode{true, "singleWindowMode"};
- Settings::BasicSetting<bool> fullscreen{false, "fullscreen"};
- Settings::BasicSetting<bool> display_titlebar{true, "displayTitleBars"};
- Settings::BasicSetting<bool> show_filter_bar{true, "showFilterBar"};
- Settings::BasicSetting<bool> show_status_bar{true, "showStatusBar"};
-
- Settings::BasicSetting<bool> confirm_before_closing{true, "confirmClose"};
- Settings::BasicSetting<bool> first_start{true, "firstStart"};
- Settings::BasicSetting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
- Settings::BasicSetting<bool> mute_when_in_background{false, "muteWhenInBackground"};
- Settings::BasicSetting<bool> hide_mouse{true, "hideInactiveMouse"};
+ Settings::Setting<bool> microprofile_visible{false, "microProfileDialogVisible"};
+
+ Settings::Setting<bool> single_window_mode{true, "singleWindowMode"};
+ Settings::Setting<bool> fullscreen{false, "fullscreen"};
+ Settings::Setting<bool> display_titlebar{true, "displayTitleBars"};
+ Settings::Setting<bool> show_filter_bar{true, "showFilterBar"};
+ Settings::Setting<bool> show_status_bar{true, "showStatusBar"};
+
+ Settings::Setting<bool> confirm_before_closing{true, "confirmClose"};
+ Settings::Setting<bool> first_start{true, "firstStart"};
+ Settings::Setting<bool> pause_when_in_background{false, "pauseWhenInBackground"};
+ Settings::Setting<bool> mute_when_in_background{false, "muteWhenInBackground"};
+ Settings::Setting<bool> hide_mouse{true, "hideInactiveMouse"};
// Set when Vulkan is known to crash the application
- Settings::BasicSetting<bool> has_broken_vulkan{false, "has_broken_vulkan"};
+ bool has_broken_vulkan = false;
- Settings::BasicSetting<bool> select_user_on_boot{false, "select_user_on_boot"};
+ Settings::Setting<bool> select_user_on_boot{false, "select_user_on_boot"};
// Discord RPC
- Settings::BasicSetting<bool> enable_discord_presence{true, "enable_discord_presence"};
+ Settings::Setting<bool> enable_discord_presence{true, "enable_discord_presence"};
- Settings::BasicSetting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
+ Settings::Setting<bool> enable_screenshot_save_as{true, "enable_screenshot_save_as"};
QString roms_path;
QString symbols_path;
@@ -100,25 +99,38 @@ struct Values {
// Shortcut name <Shortcut, context>
std::vector<Shortcut> shortcuts;
- Settings::BasicSetting<uint32_t> callout_flags{0, "calloutFlags"};
+ Settings::Setting<uint32_t> callout_flags{0, "calloutFlags"};
+
+ // multiplayer settings
+ Settings::Setting<QString> multiplayer_nickname{QStringLiteral("yuzu"), "nickname"};
+ Settings::Setting<QString> multiplayer_ip{{}, "ip"};
+ Settings::SwitchableSetting<uint, true> multiplayer_port{24872, 0, 65535, "port"};
+ Settings::Setting<QString> multiplayer_room_nickname{{}, "room_nickname"};
+ Settings::Setting<QString> multiplayer_room_name{{}, "room_name"};
+ Settings::SwitchableSetting<uint, true> multiplayer_max_player{8, 0, 8, "max_player"};
+ Settings::SwitchableSetting<uint, true> multiplayer_room_port{24872, 0, 65535, "room_port"};
+ Settings::SwitchableSetting<uint, true> multiplayer_host_type{0, 0, 1, "host_type"};
+ Settings::Setting<qulonglong> multiplayer_game_id{{}, "game_id"};
+ Settings::Setting<QString> multiplayer_room_description{{}, "room_description"};
+ std::pair<std::vector<std::string>, std::vector<std::string>> multiplayer_ban_list;
// logging
- Settings::BasicSetting<bool> show_console{false, "showConsole"};
+ Settings::Setting<bool> show_console{false, "showConsole"};
// Game List
- Settings::BasicSetting<bool> show_add_ons{true, "show_add_ons"};
- Settings::BasicSetting<uint32_t> game_icon_size{64, "game_icon_size"};
- Settings::BasicSetting<uint32_t> folder_icon_size{48, "folder_icon_size"};
- Settings::BasicSetting<uint8_t> row_1_text_id{3, "row_1_text_id"};
- Settings::BasicSetting<uint8_t> row_2_text_id{2, "row_2_text_id"};
+ Settings::Setting<bool> show_add_ons{true, "show_add_ons"};
+ Settings::Setting<uint32_t> game_icon_size{64, "game_icon_size"};
+ Settings::Setting<uint32_t> folder_icon_size{48, "folder_icon_size"};
+ Settings::Setting<uint8_t> row_1_text_id{3, "row_1_text_id"};
+ Settings::Setting<uint8_t> row_2_text_id{2, "row_2_text_id"};
std::atomic_bool is_game_list_reload_pending{false};
- Settings::BasicSetting<bool> cache_game_list{true, "cache_game_list"};
- Settings::BasicSetting<bool> favorites_expanded{true, "favorites_expanded"};
+ Settings::Setting<bool> cache_game_list{true, "cache_game_list"};
+ Settings::Setting<bool> favorites_expanded{true, "favorites_expanded"};
QVector<u64> favorited_ids;
bool configuration_applied;
bool reset_to_defaults;
- Settings::BasicSetting<bool> disable_web_applet{true, "disable_web_applet"};
+ Settings::Setting<bool> disable_web_applet{true, "disable_web_applet"};
};
extern Values values;
diff --git a/src/yuzu/util/clickable_label.cpp b/src/yuzu/util/clickable_label.cpp
new file mode 100644
index 000000000..89d14190a
--- /dev/null
+++ b/src/yuzu/util/clickable_label.cpp
@@ -0,0 +1,11 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "yuzu/util/clickable_label.h"
+
+ClickableLabel::ClickableLabel(QWidget* parent, [[maybe_unused]] Qt::WindowFlags f)
+ : QLabel(parent) {}
+
+void ClickableLabel::mouseReleaseEvent([[maybe_unused]] QMouseEvent* event) {
+ emit clicked();
+}
diff --git a/src/yuzu/util/clickable_label.h b/src/yuzu/util/clickable_label.h
new file mode 100644
index 000000000..4fe744150
--- /dev/null
+++ b/src/yuzu/util/clickable_label.h
@@ -0,0 +1,21 @@
+// SPDX-FileCopyrightText: Copyright 2017 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include <QLabel>
+#include <QWidget>
+
+class ClickableLabel : public QLabel {
+ Q_OBJECT
+
+public:
+ explicit ClickableLabel(QWidget* parent = nullptr, Qt::WindowFlags f = Qt::WindowFlags());
+ ~ClickableLabel() = default;
+
+signals:
+ void clicked();
+
+protected:
+ void mouseReleaseEvent(QMouseEvent* event);
+};
diff --git a/src/yuzu/util/sequence_dialog/sequence_dialog.cpp b/src/yuzu/util/sequence_dialog/sequence_dialog.cpp
index bb5f74ec4..4b10fa517 100644
--- a/src/yuzu/util/sequence_dialog/sequence_dialog.cpp
+++ b/src/yuzu/util/sequence_dialog/sequence_dialog.cpp
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <QDialogButtonBox>
#include <QKeySequenceEdit>
diff --git a/src/yuzu/util/sequence_dialog/sequence_dialog.h b/src/yuzu/util/sequence_dialog/sequence_dialog.h
index 969c77740..85e146d40 100644
--- a/src/yuzu/util/sequence_dialog/sequence_dialog.h
+++ b/src/yuzu/util/sequence_dialog/sequence_dialog.h
@@ -1,6 +1,5 @@
-// Copyright 2018 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2018 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/util/util.cpp b/src/yuzu/util/util.cpp
index ef31bc2d2..5c3e4589e 100644
--- a/src/yuzu/util/util.cpp
+++ b/src/yuzu/util/util.cpp
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <array>
#include <cmath>
diff --git a/src/yuzu/util/util.h b/src/yuzu/util/util.h
index e6790f260..39dd2d895 100644
--- a/src/yuzu/util/util.h
+++ b/src/yuzu/util/util.h
@@ -1,6 +1,5 @@
-// Copyright 2015 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2015 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu/yuzu.qrc b/src/yuzu/yuzu.qrc
index 5733cac98..855df05fd 100644
--- a/src/yuzu/yuzu.qrc
+++ b/src/yuzu/yuzu.qrc
@@ -1,3 +1,8 @@
+<!--
+SPDX-FileCopyrightText: 2021 yuzu Emulator Project
+SPDX-License-Identifier: GPL-2.0-or-later
+-->
+
<RCC>
<qresource prefix="/img">
<file alias="yuzu.ico">../../dist/yuzu.ico</file>
diff --git a/src/yuzu/yuzu.rc b/src/yuzu/yuzu.rc
index 4a3645a71..1fc74d065 100644
--- a/src/yuzu/yuzu.rc
+++ b/src/yuzu/yuzu.rc
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
#include "winresrc.h"
/////////////////////////////////////////////////////////////////////////////
//
diff --git a/src/yuzu_cmd/CMakeLists.txt b/src/yuzu_cmd/CMakeLists.txt
index c8901f2df..7d8ca3d8a 100644
--- a/src/yuzu_cmd/CMakeLists.txt
+++ b/src/yuzu_cmd/CMakeLists.txt
@@ -1,3 +1,6 @@
+# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+# SPDX-License-Identifier: GPL-2.0-or-later
+
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
# Credits to Samantas5855 and others for this function.
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index fc4744fb0..bd0fb75f8 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <memory>
#include <optional>
@@ -90,17 +89,17 @@ static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs>
}};
template <>
-void Config::ReadSetting(const std::string& group, Settings::BasicSetting<std::string>& setting) {
+void Config::ReadSetting(const std::string& group, Settings::Setting<std::string>& setting) {
setting = sdl2_config->Get(group, setting.GetLabel(), setting.GetDefault());
}
template <>
-void Config::ReadSetting(const std::string& group, Settings::BasicSetting<bool>& setting) {
+void Config::ReadSetting(const std::string& group, Settings::Setting<bool>& setting) {
setting = sdl2_config->GetBoolean(group, setting.GetLabel(), setting.GetDefault());
}
-template <typename Type>
-void Config::ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting) {
+template <typename Type, bool ranged>
+void Config::ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting) {
setting = static_cast<Type>(sdl2_config->GetInteger(group, setting.GetLabel(),
static_cast<long>(setting.GetDefault())));
}
@@ -310,8 +309,6 @@ void Config::ReadValues() {
ReadSetting("Renderer", Settings::values.gpu_accuracy);
ReadSetting("Renderer", Settings::values.use_asynchronous_gpu_emulation);
ReadSetting("Renderer", Settings::values.use_vsync);
- ReadSetting("Renderer", Settings::values.fps_cap);
- ReadSetting("Renderer", Settings::values.disable_fps_limit);
ReadSetting("Renderer", Settings::values.shader_backend);
ReadSetting("Renderer", Settings::values.use_asynchronous_shaders);
ReadSetting("Renderer", Settings::values.nvdec_emulation);
@@ -324,7 +321,7 @@ void Config::ReadValues() {
// Audio
ReadSetting("Audio", Settings::values.sink_id);
- ReadSetting("Audio", Settings::values.audio_device_id);
+ ReadSetting("Audio", Settings::values.audio_output_device_id);
ReadSetting("Audio", Settings::values.volume);
// Miscellaneous
diff --git a/src/yuzu_cmd/config.h b/src/yuzu_cmd/config.h
index f61ba23ec..021438b17 100644
--- a/src/yuzu_cmd/config.h
+++ b/src/yuzu_cmd/config.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -28,11 +27,11 @@ public:
private:
/**
- * Applies a value read from the sdl2_config to a BasicSetting.
+ * Applies a value read from the sdl2_config to a Setting.
*
* @param group The name of the INI group
* @param setting The yuzu setting to modify
*/
- template <typename Type>
- void ReadSetting(const std::string& group, Settings::BasicSetting<Type>& setting);
+ template <typename Type, bool ranged>
+ void ReadSetting(const std::string& group, Settings::Setting<Type, ranged>& setting);
};
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index a3b8432f5..1168cf136 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -1,6 +1,5 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
@@ -330,10 +329,6 @@ bg_red =
bg_blue =
bg_green =
-# Caps the unlocked framerate to a multiple of the title's target FPS.
-# 1 - 1000: Target FPS multiple cap. 1000 (default)
-fps_cap =
-
[Audio]
# Which audio output engine to use.
# auto (default): Auto-select
@@ -434,9 +429,6 @@ use_debug_asserts =
use_auto_stub =
# Enables/Disables the macro JIT compiler
disable_macro_jit=false
-# Presents guest frames as they become available. Experimental.
-# false: Disabled (default), true: Enabled
-disable_fps_limit=false
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
# false: Disabled (default), true: Enabled
use_gdbstub=false
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
index 8e38724db..4ac72c2f6 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.cpp
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <SDL.h>
diff --git a/src/yuzu_cmd/emu_window/emu_window_sdl2.h b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
index 58b885465..90bb0b415 100644
--- a/src/yuzu_cmd/emu_window/emu_window_sdl2.h
+++ b/src/yuzu_cmd/emu_window/emu_window_sdl2.h
@@ -1,6 +1,5 @@
-// Copyright 2016 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2016 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index cb301e78b..003890c07 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -1,10 +1,10 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
+// SPDX-FileCopyrightText: 2014 Citra Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
#include <chrono>
#include <iostream>
#include <memory>
+#include <regex>
#include <string>
#include <thread>
@@ -29,6 +29,7 @@
#include "core/loader/loader.h"
#include "core/telemetry_session.h"
#include "input_common/main.h"
+#include "network/network.h"
#include "video_core/renderer_base.h"
#include "yuzu_cmd/config.h"
#include "yuzu_cmd/emu_window/emu_window_sdl2.h"
@@ -60,6 +61,8 @@ __declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
static void PrintHelp(const char* argv0) {
std::cout << "Usage: " << argv0
<< " [options] <filename>\n"
+ "-m, --multiplayer=nick:password@address:port"
+ " Nickname, password, address and port for multiplayer\n"
"-f, --fullscreen Start in fullscreen mode\n"
"-h, --help Display this help and exit\n"
"-v, --version Output version information and exit\n"
@@ -71,6 +74,107 @@ static void PrintVersion() {
std::cout << "yuzu " << Common::g_scm_branch << " " << Common::g_scm_desc << std::endl;
}
+static void OnStateChanged(const Network::RoomMember::State& state) {
+ switch (state) {
+ case Network::RoomMember::State::Idle:
+ LOG_DEBUG(Network, "Network is idle");
+ break;
+ case Network::RoomMember::State::Joining:
+ LOG_DEBUG(Network, "Connection sequence to room started");
+ break;
+ case Network::RoomMember::State::Joined:
+ LOG_DEBUG(Network, "Successfully joined to the room");
+ break;
+ case Network::RoomMember::State::Moderator:
+ LOG_DEBUG(Network, "Successfully joined the room as a moderator");
+ break;
+ default:
+ break;
+ }
+}
+
+static void OnNetworkError(const Network::RoomMember::Error& error) {
+ switch (error) {
+ case Network::RoomMember::Error::LostConnection:
+ LOG_DEBUG(Network, "Lost connection to the room");
+ break;
+ case Network::RoomMember::Error::CouldNotConnect:
+ LOG_ERROR(Network, "Error: Could not connect");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::NameCollision:
+ LOG_ERROR(
+ Network,
+ "You tried to use the same nickname as another user that is connected to the Room");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::MacCollision:
+ LOG_ERROR(Network, "You tried to use the same MAC-Address as another user that is "
+ "connected to the Room");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::ConsoleIdCollision:
+ LOG_ERROR(Network, "Your Console ID conflicted with someone else in the Room");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::WrongPassword:
+ LOG_ERROR(Network, "Room replied with: Wrong password");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::WrongVersion:
+ LOG_ERROR(Network,
+ "You are using a different version than the room you are trying to connect to");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::RoomIsFull:
+ LOG_ERROR(Network, "The room is full");
+ exit(1);
+ break;
+ case Network::RoomMember::Error::HostKicked:
+ LOG_ERROR(Network, "You have been kicked by the host");
+ break;
+ case Network::RoomMember::Error::HostBanned:
+ LOG_ERROR(Network, "You have been banned by the host");
+ break;
+ case Network::RoomMember::Error::UnknownError:
+ LOG_ERROR(Network, "UnknownError");
+ break;
+ case Network::RoomMember::Error::PermissionDenied:
+ LOG_ERROR(Network, "PermissionDenied");
+ break;
+ case Network::RoomMember::Error::NoSuchUser:
+ LOG_ERROR(Network, "NoSuchUser");
+ break;
+ }
+}
+
+static void OnMessageReceived(const Network::ChatEntry& msg) {
+ std::cout << std::endl << msg.nickname << ": " << msg.message << std::endl << std::endl;
+}
+
+static void OnStatusMessageReceived(const Network::StatusMessageEntry& msg) {
+ std::string message;
+ switch (msg.type) {
+ case Network::IdMemberJoin:
+ message = fmt::format("{} has joined", msg.nickname);
+ break;
+ case Network::IdMemberLeave:
+ message = fmt::format("{} has left", msg.nickname);
+ break;
+ case Network::IdMemberKicked:
+ message = fmt::format("{} has been kicked", msg.nickname);
+ break;
+ case Network::IdMemberBanned:
+ message = fmt::format("{} has been banned", msg.nickname);
+ break;
+ case Network::IdAddressUnbanned:
+ message = fmt::format("{} has been unbanned", msg.nickname);
+ break;
+ }
+ if (!message.empty())
+ std::cout << std::endl << "* " << message << std::endl << std::endl;
+}
+
/// Application entry point
int main(int argc, char** argv) {
Common::Log::Initialize();
@@ -92,10 +196,16 @@ int main(int argc, char** argv) {
std::optional<std::string> config_path;
std::string program_args;
+ bool use_multiplayer = false;
bool fullscreen = false;
+ std::string nickname{};
+ std::string password{};
+ std::string address{};
+ u16 port = Network::DefaultRoomPort;
static struct option long_options[] = {
// clang-format off
+ {"multiplayer", required_argument, 0, 'm'},
{"fullscreen", no_argument, 0, 'f'},
{"help", no_argument, 0, 'h'},
{"version", no_argument, 0, 'v'},
@@ -109,6 +219,38 @@ int main(int argc, char** argv) {
int arg = getopt_long(argc, argv, "g:fhvp::c:", long_options, &option_index);
if (arg != -1) {
switch (static_cast<char>(arg)) {
+ case 'm': {
+ use_multiplayer = true;
+ const std::string str_arg(optarg);
+ // regex to check if the format is nickname:password@ip:port
+ // with optional :password
+ const std::regex re("^([^:]+)(?::(.+))?@([^:]+)(?::([0-9]+))?$");
+ if (!std::regex_match(str_arg, re)) {
+ std::cout << "Wrong format for option --multiplayer\n";
+ PrintHelp(argv[0]);
+ return 0;
+ }
+
+ std::smatch match;
+ std::regex_search(str_arg, match, re);
+ ASSERT(match.size() == 5);
+ nickname = match[1];
+ password = match[2];
+ address = match[3];
+ if (!match[4].str().empty())
+ port = std::stoi(match[4]);
+ std::regex nickname_re("^[a-zA-Z0-9._\\- ]+$");
+ if (!std::regex_match(nickname, nickname_re)) {
+ std::cout
+ << "Nickname is not valid. Must be 4 to 20 alphanumeric characters.\n";
+ return 0;
+ }
+ if (address.empty()) {
+ std::cout << "Address to room must not be empty.\n";
+ return 0;
+ }
+ break;
+ }
case 'f':
fullscreen = true;
LOG_INFO(Frontend, "Starting in fullscreen mode...");
@@ -215,6 +357,21 @@ int main(int argc, char** argv) {
system.TelemetrySession().AddField(Common::Telemetry::FieldType::App, "Frontend", "SDL");
+ if (use_multiplayer) {
+ if (auto member = system.GetRoomNetwork().GetRoomMember().lock()) {
+ member->BindOnChatMessageRecieved(OnMessageReceived);
+ member->BindOnStatusMessageReceived(OnStatusMessageReceived);
+ member->BindOnStateChanged(OnStateChanged);
+ member->BindOnError(OnNetworkError);
+ LOG_DEBUG(Network, "Start connection to {}:{} with nickname {}", address, port,
+ nickname);
+ member->Join(nickname, "", address.c_str(), port, 0, Network::NoPreferredMac, password);
+ } else {
+ LOG_ERROR(Network, "Could not access RoomMember");
+ return 0;
+ }
+ }
+
// Core is loaded, start the GPU (makes the GPU contexts current to this thread)
system.GPU().Start();
system.GetCpuManager().OnGpuReady();
diff --git a/src/yuzu_cmd/yuzu.rc b/src/yuzu_cmd/yuzu.rc
index 0cde75e2f..e230cf680 100644
--- a/src/yuzu_cmd/yuzu.rc
+++ b/src/yuzu_cmd/yuzu.rc
@@ -1,3 +1,6 @@
+// SPDX-FileCopyrightText: 2018 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
#include "winresrc.h"
/////////////////////////////////////////////////////////////////////////////
//
diff --git a/vcpkg.json b/vcpkg.json
new file mode 100644
index 000000000..c4413e22a
--- /dev/null
+++ b/vcpkg.json
@@ -0,0 +1,46 @@
+{
+ "$schema": "https://raw.githubusercontent.com/microsoft/vcpkg/master/scripts/vcpkg.schema.json",
+ "name": "yuzu",
+ "builtin-baseline": "9b22b40c6c61bf0da2d46346dd44a11e90972cc9",
+ "version": "1.0",
+ "dependencies": [
+ "boost-algorithm",
+ "boost-asio",
+ "boost-bind",
+ "boost-config",
+ "boost-container",
+ "boost-context",
+ "boost-crc",
+ "boost-functional",
+ "boost-icl",
+ "boost-intrusive",
+ "boost-mpl",
+ "boost-process",
+ "boost-range",
+ "boost-spirit",
+ "boost-test",
+ "boost-timer",
+ "boost-variant",
+ "fmt",
+ "lz4",
+ "nlohmann-json",
+ "zlib",
+ "zstd"
+ ],
+ "features": {
+ "yuzu-tests": {
+ "description": "Compile tests",
+ "dependencies": [ "catch2" ]
+ }
+ },
+ "overrides": [
+ {
+ "name": "catch2",
+ "version": "2.13.9"
+ },
+ {
+ "name": "fmt",
+ "version": "9.0.0"
+ }
+ ]
+}