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-rw-r--r--src/common/settings.cpp1
-rw-r--r--src/common/settings.h1
-rw-r--r--src/video_core/CMakeLists.txt2
-rw-r--r--src/video_core/host_shaders/CMakeLists.txt1
-rw-r--r--src/video_core/host_shaders/vulkan_turbo_mode.comp29
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.cpp6
-rw-r--r--src/video_core/renderer_vulkan/renderer_vulkan.h5
-rw-r--r--src/video_core/renderer_vulkan/vk_turbo_mode.cpp205
-rw-r--r--src/video_core/renderer_vulkan/vk_turbo_mode.h26
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp2
-rw-r--r--src/yuzu/configuration/config.cpp4
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp11
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.h1
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu_cmd/config.cpp1
15 files changed, 303 insertions, 2 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
index 2eaded242..1638b79f5 100644
--- a/src/common/settings.cpp
+++ b/src/common/settings.cpp
@@ -185,6 +185,7 @@ void RestoreGlobalState(bool is_powered_on) {
// Renderer
values.fsr_sharpening_slider.SetGlobal(true);
values.renderer_backend.SetGlobal(true);
+ values.renderer_force_max_clock.SetGlobal(true);
values.vulkan_device.SetGlobal(true);
values.aspect_ratio.SetGlobal(true);
values.max_anisotropy.SetGlobal(true);
diff --git a/src/common/settings.h b/src/common/settings.h
index d9e82087d..9eb3711ca 100644
--- a/src/common/settings.h
+++ b/src/common/settings.h
@@ -415,6 +415,7 @@ struct Values {
// Renderer
SwitchableSetting<RendererBackend, true> renderer_backend{
RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
+ SwitchableSetting<bool> renderer_force_max_clock{true, "force_max_clock"};
Setting<bool> renderer_debug{false, "debug"};
Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
Setting<bool> enable_nsight_aftermath{false, "nsight_aftermath"};
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index b7095ae13..f617665de 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -191,6 +191,8 @@ add_library(video_core STATIC
renderer_vulkan/vk_texture_cache.cpp
renderer_vulkan/vk_texture_cache.h
renderer_vulkan/vk_texture_cache_base.cpp
+ renderer_vulkan/vk_turbo_mode.cpp
+ renderer_vulkan/vk_turbo_mode.h
renderer_vulkan/vk_update_descriptor.cpp
renderer_vulkan/vk_update_descriptor.h
shader_cache.cpp
diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt
index e6dc24f22..f275b2aa9 100644
--- a/src/video_core/host_shaders/CMakeLists.txt
+++ b/src/video_core/host_shaders/CMakeLists.txt
@@ -47,6 +47,7 @@ set(SHADER_FILES
vulkan_present_scaleforce_fp16.frag
vulkan_present_scaleforce_fp32.frag
vulkan_quad_indexed.comp
+ vulkan_turbo_mode.comp
vulkan_uint8.comp
)
diff --git a/src/video_core/host_shaders/vulkan_turbo_mode.comp b/src/video_core/host_shaders/vulkan_turbo_mode.comp
new file mode 100644
index 000000000..d651001d9
--- /dev/null
+++ b/src/video_core/host_shaders/vulkan_turbo_mode.comp
@@ -0,0 +1,29 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#version 460 core
+
+layout (local_size_x = 16, local_size_y = 8, local_size_z = 1) in;
+
+layout (binding = 0) buffer ThreadData {
+ uint data[];
+};
+
+uint xorshift32(uint x) {
+ x ^= x << 13;
+ x ^= x >> 17;
+ x ^= x << 5;
+ return x;
+}
+
+uint getGlobalIndex() {
+ return gl_GlobalInvocationID.x + gl_GlobalInvocationID.y * gl_WorkGroupSize.y * gl_NumWorkGroups.y;
+}
+
+void main() {
+ uint myIndex = xorshift32(getGlobalIndex());
+ uint otherIndex = xorshift32(myIndex);
+
+ uint otherValue = atomicAdd(data[otherIndex % data.length()], 0) + 1;
+ atomicAdd(data[myIndex % data.length()], otherValue);
+}
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.cpp b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
index bf97d25a4..1578cb206 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.cpp
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.cpp
@@ -78,6 +78,8 @@ std::string BuildCommaSeparatedExtensions(std::vector<std::string> available_ext
return separated_extensions;
}
+} // Anonymous namespace
+
Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
VkSurfaceKHR surface) {
const std::vector<VkPhysicalDevice> devices = instance.EnumeratePhysicalDevices();
@@ -89,7 +91,6 @@ Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dl
const vk::PhysicalDevice physical_device(devices[device_index], dld);
return Device(*instance, physical_device, surface, dld);
}
-} // Anonymous namespace
RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
Core::Frontend::EmuWindow& emu_window,
@@ -109,6 +110,9 @@ RendererVulkan::RendererVulkan(Core::TelemetrySession& telemetry_session_,
screen_info),
rasterizer(render_window, gpu, cpu_memory, screen_info, device, memory_allocator,
state_tracker, scheduler) {
+ if (Settings::values.renderer_force_max_clock.GetValue()) {
+ turbo_mode.emplace(instance, dld);
+ }
Report();
} catch (const vk::Exception& exception) {
LOG_ERROR(Render_Vulkan, "Vulkan initialization failed with error: {}", exception.what());
diff --git a/src/video_core/renderer_vulkan/renderer_vulkan.h b/src/video_core/renderer_vulkan/renderer_vulkan.h
index e7bfecb20..009e75e0d 100644
--- a/src/video_core/renderer_vulkan/renderer_vulkan.h
+++ b/src/video_core/renderer_vulkan/renderer_vulkan.h
@@ -13,6 +13,7 @@
#include "video_core/renderer_vulkan/vk_scheduler.h"
#include "video_core/renderer_vulkan/vk_state_tracker.h"
#include "video_core/renderer_vulkan/vk_swapchain.h"
+#include "video_core/renderer_vulkan/vk_turbo_mode.h"
#include "video_core/vulkan_common/vulkan_device.h"
#include "video_core/vulkan_common/vulkan_memory_allocator.h"
#include "video_core/vulkan_common/vulkan_wrapper.h"
@@ -31,6 +32,9 @@ class GPU;
namespace Vulkan {
+Device CreateDevice(const vk::Instance& instance, const vk::InstanceDispatch& dld,
+ VkSurfaceKHR surface);
+
class RendererVulkan final : public VideoCore::RendererBase {
public:
explicit RendererVulkan(Core::TelemetrySession& telemtry_session,
@@ -74,6 +78,7 @@ private:
Swapchain swapchain;
BlitScreen blit_screen;
RasterizerVulkan rasterizer;
+ std::optional<TurboMode> turbo_mode;
};
} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_turbo_mode.cpp b/src/video_core/renderer_vulkan/vk_turbo_mode.cpp
new file mode 100644
index 000000000..852b86f84
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_turbo_mode.cpp
@@ -0,0 +1,205 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "common/literals.h"
+#include "video_core/host_shaders/vulkan_turbo_mode_comp_spv.h"
+#include "video_core/renderer_vulkan/renderer_vulkan.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/renderer_vulkan/vk_turbo_mode.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+
+namespace Vulkan {
+
+using namespace Common::Literals;
+
+TurboMode::TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld)
+ : m_device{CreateDevice(instance, dld, VK_NULL_HANDLE)}, m_allocator{m_device, false} {
+ m_thread = std::jthread([&](auto stop_token) { Run(stop_token); });
+}
+
+TurboMode::~TurboMode() = default;
+
+void TurboMode::Run(std::stop_token stop_token) {
+ auto& dld = m_device.GetLogical();
+
+ // Allocate buffer. 2MiB should be sufficient.
+ auto buffer = dld.CreateBuffer(VkBufferCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .size = 2_MiB,
+ .usage = VK_BUFFER_USAGE_STORAGE_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
+ .sharingMode = VK_SHARING_MODE_EXCLUSIVE,
+ .queueFamilyIndexCount = 0,
+ .pQueueFamilyIndices = nullptr,
+ });
+
+ // Commit some device local memory for the buffer.
+ auto commit = m_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
+
+ // Create the descriptor pool to contain our descriptor.
+ constexpr VkDescriptorPoolSize pool_size{
+ .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ };
+
+ auto descriptor_pool = dld.CreateDescriptorPool(VkDescriptorPoolCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT,
+ .maxSets = 1,
+ .poolSizeCount = 1,
+ .pPoolSizes = &pool_size,
+ });
+
+ // Create the descriptor set layout from the pool.
+ constexpr VkDescriptorSetLayoutBinding layout_binding{
+ .binding = 0,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .descriptorCount = 1,
+ .stageFlags = VK_SHADER_STAGE_COMPUTE_BIT,
+ .pImmutableSamplers = nullptr,
+ };
+
+ auto descriptor_set_layout = dld.CreateDescriptorSetLayout(VkDescriptorSetLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .bindingCount = 1,
+ .pBindings = &layout_binding,
+ });
+
+ // Actually create the descriptor set.
+ auto descriptor_set = descriptor_pool.Allocate(VkDescriptorSetAllocateInfo{
+ .sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
+ .pNext = nullptr,
+ .descriptorPool = *descriptor_pool,
+ .descriptorSetCount = 1,
+ .pSetLayouts = descriptor_set_layout.address(),
+ });
+
+ // Create the shader.
+ auto shader = BuildShader(m_device, VULKAN_TURBO_MODE_COMP_SPV);
+
+ // Create the pipeline layout.
+ auto pipeline_layout = dld.CreatePipelineLayout(VkPipelineLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .setLayoutCount = 1,
+ .pSetLayouts = descriptor_set_layout.address(),
+ .pushConstantRangeCount = 0,
+ .pPushConstantRanges = nullptr,
+ });
+
+ // Actually create the pipeline.
+ const VkPipelineShaderStageCreateInfo shader_stage{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage = VK_SHADER_STAGE_COMPUTE_BIT,
+ .module = *shader,
+ .pName = "main",
+ .pSpecializationInfo = nullptr,
+ };
+
+ auto pipeline = dld.CreateComputePipeline(VkComputePipelineCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .stage = shader_stage,
+ .layout = *pipeline_layout,
+ .basePipelineHandle = VK_NULL_HANDLE,
+ .basePipelineIndex = 0,
+ });
+
+ // Create a fence to wait on.
+ auto fence = dld.CreateFence(VkFenceCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ });
+
+ // Create a command pool to allocate a command buffer from.
+ auto command_pool = dld.CreateCommandPool(VkCommandPoolCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO,
+ .pNext = nullptr,
+ .flags =
+ VK_COMMAND_POOL_CREATE_TRANSIENT_BIT | VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT,
+ .queueFamilyIndex = m_device.GetGraphicsFamily(),
+ });
+
+ // Create a single command buffer.
+ auto cmdbufs = command_pool.Allocate(1, VK_COMMAND_BUFFER_LEVEL_PRIMARY);
+ auto cmdbuf = vk::CommandBuffer{cmdbufs[0], m_device.GetDispatchLoader()};
+
+ while (!stop_token.stop_requested()) {
+ // Reset the fence.
+ fence.Reset();
+
+ // Update descriptor set.
+ const VkDescriptorBufferInfo buffer_info{
+ .buffer = *buffer,
+ .offset = 0,
+ .range = VK_WHOLE_SIZE,
+ };
+
+ const VkWriteDescriptorSet buffer_write{
+ .sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
+ .pNext = nullptr,
+ .dstSet = descriptor_set[0],
+ .dstBinding = 0,
+ .dstArrayElement = 0,
+ .descriptorCount = 1,
+ .descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
+ .pImageInfo = nullptr,
+ .pBufferInfo = &buffer_info,
+ .pTexelBufferView = nullptr,
+ };
+
+ dld.UpdateDescriptorSets(std::array{buffer_write}, {});
+
+ // Set up the command buffer.
+ cmdbuf.Begin(VkCommandBufferBeginInfo{
+ .sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO,
+ .pNext = nullptr,
+ .flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT,
+ .pInheritanceInfo = nullptr,
+ });
+
+ // Clear the buffer.
+ cmdbuf.FillBuffer(*buffer, 0, VK_WHOLE_SIZE, 0);
+
+ // Bind descriptor set.
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline_layout, 0,
+ descriptor_set, {});
+
+ // Bind the pipeline.
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, *pipeline);
+
+ // Dispatch.
+ cmdbuf.Dispatch(64, 64, 1);
+
+ // Finish.
+ cmdbuf.End();
+
+ const VkSubmitInfo submit_info{
+ .sType = VK_STRUCTURE_TYPE_SUBMIT_INFO,
+ .pNext = nullptr,
+ .waitSemaphoreCount = 0,
+ .pWaitSemaphores = nullptr,
+ .pWaitDstStageMask = nullptr,
+ .commandBufferCount = 1,
+ .pCommandBuffers = cmdbuf.address(),
+ .signalSemaphoreCount = 0,
+ .pSignalSemaphores = nullptr,
+ };
+
+ m_device.GetGraphicsQueue().Submit(std::array{submit_info}, *fence);
+
+ // Wait for completion.
+ fence.Wait();
+ }
+}
+
+} // namespace Vulkan
diff --git a/src/video_core/renderer_vulkan/vk_turbo_mode.h b/src/video_core/renderer_vulkan/vk_turbo_mode.h
new file mode 100644
index 000000000..2060e2395
--- /dev/null
+++ b/src/video_core/renderer_vulkan/vk_turbo_mode.h
@@ -0,0 +1,26 @@
+// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "common/polyfill_thread.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+#include "video_core/vulkan_common/vulkan_wrapper.h"
+
+namespace Vulkan {
+
+class TurboMode {
+public:
+ explicit TurboMode(const vk::Instance& instance, const vk::InstanceDispatch& dld);
+ ~TurboMode();
+
+private:
+ void Run(std::stop_token stop_token);
+
+ Device m_device;
+ MemoryAllocator m_allocator;
+ std::jthread m_thread;
+};
+
+} // namespace Vulkan
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index 8e77f5aa3..77aee802d 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -1472,7 +1472,7 @@ std::vector<const char*> Device::LoadExtensions(bool requires_surface) {
is_patch_list_restart_supported =
primitive_topology_list_restart.primitiveTopologyPatchListRestart;
}
- if (has_khr_image_format_list && has_khr_swapchain_mutable_format) {
+ if (requires_surface && has_khr_image_format_list && has_khr_swapchain_mutable_format) {
extensions.push_back(VK_KHR_IMAGE_FORMAT_LIST_EXTENSION_NAME);
extensions.push_back(VK_KHR_SWAPCHAIN_MUTABLE_FORMAT_EXTENSION_NAME);
khr_swapchain_mutable_format = true;
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index fbfa3ba35..0db62baa3 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -690,6 +690,7 @@ void Config::ReadRendererValues() {
qt_config->beginGroup(QStringLiteral("Renderer"));
ReadGlobalSetting(Settings::values.renderer_backend);
+ ReadGlobalSetting(Settings::values.renderer_force_max_clock);
ReadGlobalSetting(Settings::values.vulkan_device);
ReadGlobalSetting(Settings::values.fullscreen_mode);
ReadGlobalSetting(Settings::values.aspect_ratio);
@@ -1306,6 +1307,9 @@ void Config::SaveRendererValues() {
static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
Settings::values.renderer_backend.UsingGlobal());
+ WriteSetting(QString::fromStdString(Settings::values.renderer_force_max_clock.GetLabel()),
+ static_cast<u32>(Settings::values.renderer_force_max_clock.GetValue(global)),
+ static_cast<u32>(Settings::values.renderer_force_max_clock.GetDefault()));
WriteGlobalSetting(Settings::values.vulkan_device);
WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
static_cast<u32>(Settings::values.fullscreen_mode.GetValue(global)),
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index a3fbe2ad0..fdf8485ce 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -25,6 +25,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
+ ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_asynchronous_shaders->setChecked(Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
@@ -39,6 +40,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
Settings::values.max_anisotropy.GetValue());
} else {
ConfigurationShared::SetPerGameSetting(ui->gpu_accuracy, &Settings::values.gpu_accuracy);
+ ConfigurationShared::SetPerGameSetting(ui->renderer_force_max_clock,
+ &Settings::values.renderer_force_max_clock);
ConfigurationShared::SetPerGameSetting(ui->anisotropic_filtering_combobox,
&Settings::values.max_anisotropy);
ConfigurationShared::SetHighlight(ui->label_gpu_accuracy,
@@ -50,6 +53,9 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
+ ui->renderer_force_max_clock,
+ renderer_force_max_clock);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.max_anisotropy,
ui->anisotropic_filtering_combobox);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync, use_vsync);
@@ -81,6 +87,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
// Disable if not global (only happens during game)
if (Settings::IsConfiguringGlobal()) {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
+ ui->renderer_force_max_clock->setEnabled(
+ Settings::values.renderer_force_max_clock.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->use_asynchronous_shaders->setEnabled(
Settings::values.use_asynchronous_shaders.UsingGlobal());
@@ -95,6 +103,9 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
return;
}
+ ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
+ Settings::values.renderer_force_max_clock,
+ renderer_force_max_clock);
ConfigurationShared::SetColoredTristate(ui->use_vsync, Settings::values.use_vsync, use_vsync);
ConfigurationShared::SetColoredTristate(ui->use_asynchronous_shaders,
Settings::values.use_asynchronous_shaders,
diff --git a/src/yuzu/configuration/configure_graphics_advanced.h b/src/yuzu/configuration/configure_graphics_advanced.h
index 891efc068..df557d585 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.h
+++ b/src/yuzu/configuration/configure_graphics_advanced.h
@@ -36,6 +36,7 @@ private:
std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
+ ConfigurationShared::CheckState renderer_force_max_clock;
ConfigurationShared::CheckState use_vsync;
ConfigurationShared::CheckState use_asynchronous_shaders;
ConfigurationShared::CheckState use_fast_gpu_time;
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index ccbdcf08f..061885e30 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -70,6 +70,16 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="renderer_force_max_clock">
+ <property name="toolTip">
+ <string>Runs work in the background while waiting for graphics commands to keep the GPU from lowering its clock speed.</string>
+ </property>
+ <property name="text">
+ <string>Force maximum clocks (Vulkan only)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="use_vsync">
<property name="toolTip">
<string>VSync prevents the screen from tearing, but some graphics cards have lower performance with VSync enabled. Keep it enabled if you don't notice a performance difference.</string>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index b2d690bb6..527017282 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -296,6 +296,7 @@ void Config::ReadValues() {
// Renderer
ReadSetting("Renderer", Settings::values.renderer_backend);
+ ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
ReadSetting("Renderer", Settings::values.renderer_debug);
ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
ReadSetting("Renderer", Settings::values.enable_nsight_aftermath);