diff options
Diffstat (limited to '')
-rw-r--r-- | src/common/alignment.h | 9 | ||||
-rw-r--r-- | src/video_core/texture_cache/accelerated_swizzle.cpp | 4 | ||||
-rw-r--r-- | src/video_core/texture_cache/util.cpp | 10 | ||||
-rw-r--r-- | src/video_core/textures/decoders.cpp | 8 |
4 files changed, 15 insertions, 16 deletions
diff --git a/src/common/alignment.h b/src/common/alignment.h index 5040043de..2127dc186 100644 --- a/src/common/alignment.h +++ b/src/common/alignment.h @@ -17,15 +17,14 @@ template <typename T> } template <typename T> -[[nodiscard]] constexpr T AlignDown(T value, std::size_t size) { - static_assert(std::is_unsigned_v<T>, "T must be an unsigned value."); - return static_cast<T>(value - value % size); +requires std::is_unsigned_v<T>[[nodiscard]] constexpr T AlignUpLog2(T value, size_t align_log2) { + return static_cast<T>((value + ((1ULL << align_log2) - 1)) >> align_log2 << align_log2); } template <typename T> -[[nodiscard]] constexpr T AlignBits(T value, std::size_t align) { +[[nodiscard]] constexpr T AlignDown(T value, std::size_t size) { static_assert(std::is_unsigned_v<T>, "T must be an unsigned value."); - return static_cast<T>((value + ((1ULL << align) - 1)) >> align << align); + return static_cast<T>(value - value % size); } template <typename T> diff --git a/src/video_core/texture_cache/accelerated_swizzle.cpp b/src/video_core/texture_cache/accelerated_swizzle.cpp index a4fc1184b..15585caeb 100644 --- a/src/video_core/texture_cache/accelerated_swizzle.cpp +++ b/src/video_core/texture_cache/accelerated_swizzle.cpp @@ -27,7 +27,7 @@ BlockLinearSwizzle2DParams MakeBlockLinearSwizzle2DParams(const SwizzleParameter const Extent3D num_tiles = swizzle.num_tiles; const u32 bytes_per_block = BytesPerBlock(info.format); const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level); - const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block; + const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block; const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT); return BlockLinearSwizzle2DParams{ .origin{0, 0, 0}, @@ -47,7 +47,7 @@ BlockLinearSwizzle3DParams MakeBlockLinearSwizzle3DParams(const SwizzleParameter const Extent3D num_tiles = swizzle.num_tiles; const u32 bytes_per_block = BytesPerBlock(info.format); const u32 stride_alignment = CalculateLevelStrideAlignment(info, swizzle.level); - const u32 stride = Common::AlignBits(num_tiles.width, stride_alignment) * bytes_per_block; + const u32 stride = Common::AlignUpLog2(num_tiles.width, stride_alignment) * bytes_per_block; const u32 gobs_in_x = (stride + GOB_SIZE_X - 1) >> GOB_SIZE_X_SHIFT; const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block.height + block.depth); diff --git a/src/video_core/texture_cache/util.cpp b/src/video_core/texture_cache/util.cpp index 279932778..ce8fcfe0a 100644 --- a/src/video_core/texture_cache/util.cpp +++ b/src/video_core/texture_cache/util.cpp @@ -279,7 +279,7 @@ template <u32 GOB_EXTENT> const bool is_small = IsSmallerThanGobSize(blocks, gob, info.block.depth); const u32 alignment = is_small ? 0 : info.tile_width_spacing; return Extent2D{ - .width = Common::AlignBits(gobs.width, alignment), + .width = Common::AlignUpLog2(gobs.width, alignment), .height = gobs.height, }; } @@ -352,7 +352,7 @@ template <u32 GOB_EXTENT> // https://github.com/Ryujinx/Ryujinx/blob/1c9aba6de1520aea5480c032e0ff5664ac1bb36f/Ryujinx.Graphics.Texture/SizeCalculator.cs#L134 if (tile_width_spacing > 0) { const u32 alignment_log2 = GOB_SIZE_SHIFT + tile_width_spacing + block.height + block.depth; - return Common::AlignBits(size_bytes, alignment_log2); + return Common::AlignUpLog2(size_bytes, alignment_log2); } const u32 aligned_height = Common::AlignUp(size.height, tile_size_y); while (block.height != 0 && aligned_height <= (1U << (block.height - 1)) * GOB_SIZE_Y) { @@ -528,9 +528,9 @@ template <u32 GOB_EXTENT> const u32 alignment = StrideAlignment(num_tiles, info.block, bpp_log2, info.tile_width_spacing); const Extent3D mip_block = AdjustMipBlockSize(num_tiles, info.block, 0); return Extent3D{ - .width = Common::AlignBits(num_tiles.width, alignment), - .height = Common::AlignBits(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height), - .depth = Common::AlignBits(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth), + .width = Common::AlignUpLog2(num_tiles.width, alignment), + .height = Common::AlignUpLog2(num_tiles.height, GOB_SIZE_Y_SHIFT + mip_block.height), + .depth = Common::AlignUpLog2(num_tiles.depth, GOB_SIZE_Z_SHIFT + mip_block.depth), }; } diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp index 9f5181318..62685a183 100644 --- a/src/video_core/textures/decoders.cpp +++ b/src/video_core/textures/decoders.cpp @@ -49,7 +49,7 @@ void Swizzle(std::span<u8> output, std::span<const u8> input, u32 bytes_per_pixe // We can configure here a custom pitch // As it's not exposed 'width * bpp' will be the expected pitch. const u32 pitch = width * bytes_per_pixel; - const u32 stride = Common::AlignBits(width, stride_alignment) * bytes_per_pixel; + const u32 stride = Common::AlignUpLog2(width, stride_alignment) * bytes_per_pixel; const u32 gobs_in_x = Common::DivCeilLog2(stride, GOB_SIZE_X_SHIFT); const u32 block_size = gobs_in_x << (GOB_SIZE_SHIFT + block_height + block_depth); @@ -217,9 +217,9 @@ void SwizzleKepler(const u32 width, const u32 height, const u32 dst_x, const u32 std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth, u32 block_height, u32 block_depth) { if (tiled) { - const u32 aligned_width = Common::AlignBits(width * bytes_per_pixel, GOB_SIZE_X_SHIFT); - const u32 aligned_height = Common::AlignBits(height, GOB_SIZE_Y_SHIFT + block_height); - const u32 aligned_depth = Common::AlignBits(depth, GOB_SIZE_Z_SHIFT + block_depth); + const u32 aligned_width = Common::AlignUpLog2(width * bytes_per_pixel, GOB_SIZE_X_SHIFT); + const u32 aligned_height = Common::AlignUpLog2(height, GOB_SIZE_Y_SHIFT + block_height); + const u32 aligned_depth = Common::AlignUpLog2(depth, GOB_SIZE_Z_SHIFT + block_depth); return aligned_width * aligned_height * aligned_depth; } else { return width * height * depth * bytes_per_pixel; |