diff options
Diffstat (limited to '')
-rw-r--r-- | src/audio_core/sdl2_sink.cpp | 16 | ||||
-rw-r--r-- | src/yuzu_cmd/default_ini.h | 4 |
2 files changed, 9 insertions, 11 deletions
diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp index 75c6202ef..62d3716a6 100644 --- a/src/audio_core/sdl2_sink.cpp +++ b/src/audio_core/sdl2_sink.cpp @@ -37,10 +37,11 @@ public: spec.callback = nullptr; SDL_AudioSpec obtained; - if (output_device.empty()) + if (output_device.empty()) { dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0); - else + } else { dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0); + } if (dev == 0) { LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError()); @@ -55,7 +56,6 @@ public: return; } - SDL_PauseAudioDevice(dev, 1); SDL_CloseAudioDevice(dev); } @@ -134,11 +134,7 @@ SDLSink::SDLSink(std::string_view target_device_name) { } } -SDLSink::~SDLSink() { - for (auto& sink_stream : sink_streams) { - sink_stream.reset(); - } -} +SDLSink::~SDLSink() = default; SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) { sink_streams.push_back( @@ -152,11 +148,11 @@ std::vector<std::string> ListSDLSinkDevices() { if (!SDL_WasInit(SDL_INIT_AUDIO)) { if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); - return std::vector<std::string>(); + return {}; } } - int device_count = SDL_GetNumAudioDevices(0); + const int device_count = SDL_GetNumAudioDevices(0); for (int i = 0; i < device_count; ++i) { device_list.emplace_back(SDL_GetAudioDeviceName(i, 0)); } diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h index 095078c79..6b673b935 100644 --- a/src/yuzu_cmd/default_ini.h +++ b/src/yuzu_cmd/default_ini.h @@ -236,8 +236,10 @@ swap_screen = [Audio] # Which audio output engine to use. -# auto (default): Auto-select, null: No audio output, cubeb: Cubeb audio engine (if available), +# auto (default): Auto-select +# cubeb: Cubeb audio engine (if available) # sdl2: SDL2 audio engine (if available) +# null: No audio output output_engine = # Whether or not to enable the audio-stretching post-processing effect. |