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-rw-r--r--.ci/templates/build-single.yml16
-rw-r--r--.ci/templates/build-standard.yml5
-rw-r--r--.ci/templates/build-testing.yml11
-rw-r--r--.ci/templates/release.yml29
-rw-r--r--.ci/yuzu-mainline.yml2
-rw-r--r--.ci/yuzu-verify.yml4
-rw-r--r--README.md1
-rw-r--r--src/core/CMakeLists.txt3
-rw-r--r--src/core/core.cpp12
-rw-r--r--src/core/core.h10
-rw-r--r--src/core/hardware_interrupt_manager.cpp30
-rw-r--r--src/core/hardware_interrupt_manager.h31
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdevice.h13
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp11
-rw-r--r--src/core/hle/service/nvdrv/devices/nvdisp_disp0.h5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp15
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp152
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_ctrl.h15
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp7
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp44
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_gpu.h41
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvdec.h5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_vic.cpp5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvhost_vic.h5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvmap.cpp5
-rw-r--r--src/core/hle/service/nvdrv/devices/nvmap.h5
-rw-r--r--src/core/hle/service/nvdrv/interface.cpp48
-rw-r--r--src/core/hle/service/nvdrv/interface.h4
-rw-r--r--src/core/hle/service/nvdrv/nvdata.h48
-rw-r--r--src/core/hle/service/nvdrv/nvdrv.cpp59
-rw-r--r--src/core/hle/service/nvdrv/nvdrv.h88
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp23
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h11
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp23
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h4
-rw-r--r--src/core/hle/service/service.cpp2
-rw-r--r--src/core/hle/service/vi/vi.cpp48
-rw-r--r--src/video_core/dma_pusher.cpp2
-rw-r--r--src/video_core/engines/kepler_compute.cpp9
-rw-r--r--src/video_core/engines/kepler_memory.cpp2
-rw-r--r--src/video_core/engines/maxwell_3d.cpp310
-rw-r--r--src/video_core/engines/maxwell_3d.h134
-rw-r--r--src/video_core/engines/maxwell_dma.cpp4
-rw-r--r--src/video_core/engines/shader_bytecode.h33
-rw-r--r--src/video_core/gpu.cpp76
-rw-r--r--src/video_core/gpu.h49
-rw-r--r--src/video_core/gpu_asynch.cpp9
-rw-r--r--src/video_core/gpu_asynch.h3
-rw-r--r--src/video_core/gpu_synch.cpp2
-rw-r--r--src/video_core/gpu_synch.h4
-rw-r--r--src/video_core/gpu_thread.cpp27
-rw-r--r--src/video_core/gpu_thread.h32
-rw-r--r--src/video_core/rasterizer_interface.h3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp290
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h21
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp152
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h12
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp90
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h22
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h33
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp39
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.h3
-rw-r--r--src/video_core/renderer_opengl/gl_shader_util.cpp24
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp41
-rw-r--r--src/video_core/renderer_opengl/gl_state.h33
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp7
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp7
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp17
-rw-r--r--src/video_core/shader/control_flow.cpp47
-rw-r--r--src/video_core/shader/control_flow.h30
-rw-r--r--src/video_core/shader/decode.cpp4
-rw-r--r--src/video_core/shader/decode/arithmetic.cpp13
-rw-r--r--src/video_core/shader/decode/arithmetic_half_immediate.cpp4
-rw-r--r--src/video_core/shader/decode/ffma.cpp10
-rw-r--r--src/video_core/shader/decode/half_set_predicate.cpp71
-rw-r--r--src/video_core/shader/decode/hfma2.cpp4
-rw-r--r--src/video_core/shader/decode/other.cpp6
-rw-r--r--src/video_core/shader/node.h3
-rw-r--r--src/video_core/shader/track.cpp4
-rw-r--r--src/video_core/texture_cache/surface_base.cpp5
-rw-r--r--src/video_core/texture_cache/texture_cache.h13
-rw-r--r--src/yuzu/CMakeLists.txt55
-rw-r--r--src/yuzu/configuration/config.cpp2
-rw-r--r--src/yuzu/configuration/configure_debug.cpp4
-rw-r--r--src/yuzu/configuration/configure_gamelist.cpp2
-rw-r--r--src/yuzu/configuration/configure_general.cpp2
-rw-r--r--src/yuzu/configuration/configure_input.cpp12
-rw-r--r--src/yuzu/configuration/configure_input_player.cpp10
-rw-r--r--src/yuzu/configuration/configure_input_simple.cpp4
-rw-r--r--src/yuzu/configuration/configure_mouse_advanced.cpp6
-rw-r--r--src/yuzu/configuration/configure_per_general.cpp2
-rw-r--r--src/yuzu/configuration/configure_profile_manager.cpp8
-rw-r--r--src/yuzu/configuration/configure_touchscreen_advanced.cpp2
-rw-r--r--src/yuzu/configuration/configure_web.cpp2
-rw-r--r--src/yuzu/debugger/console.cpp2
-rw-r--r--src/yuzu/discord_impl.cpp2
-rw-r--r--src/yuzu/game_list.cpp2
-rw-r--r--src/yuzu/game_list_p.h2
-rw-r--r--src/yuzu/game_list_worker.cpp2
-rw-r--r--src/yuzu/hotkeys.cpp2
-rw-r--r--src/yuzu/main.cpp17
-rw-r--r--src/yuzu/uisettings.cpp (renamed from src/yuzu/ui_settings.cpp)2
-rw-r--r--src/yuzu/uisettings.h (renamed from src/yuzu/ui_settings.h)0
109 files changed, 1985 insertions, 728 deletions
diff --git a/.ci/templates/build-single.yml b/.ci/templates/build-single.yml
index 77eeb96b5..357731eb9 100644
--- a/.ci/templates/build-single.yml
+++ b/.ci/templates/build-single.yml
@@ -1,20 +1,22 @@
parameters:
artifactSource: 'true'
+ cache: 'false'
steps:
- task: DockerInstaller@0
displayName: 'Prepare Environment'
inputs:
dockerVersion: '17.09.0-ce'
-- task: CacheBeta@0
- displayName: 'Cache Build System'
- inputs:
- key: yuzu-v1-$(BuildName)-$(BuildSuffix)-$(CacheSuffix)
- path: $(System.DefaultWorkingDirectory)/ccache
- cacheHitVar: CACHE_RESTORED
+- ${{ if eq(parameters.cache, 'true') }}:
+ - task: CacheBeta@0
+ displayName: 'Cache Build System'
+ inputs:
+ key: yuzu-v1-$(BuildName)-$(BuildSuffix)-$(CacheSuffix)
+ path: $(System.DefaultWorkingDirectory)/ccache
+ cacheHitVar: CACHE_RESTORED
- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/exec.sh && ./.ci/scripts/$(ScriptFolder)/exec.sh
displayName: 'Build'
-- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/upload.sh && ./.ci/scripts/$(ScriptFolder)/upload.sh
+- script: chmod a+x ./.ci/scripts/$(ScriptFolder)/upload.sh && RELEASE_NAME=$(BuildName) ./.ci/scripts/$(ScriptFolder)/upload.sh
displayName: 'Package Artifacts'
- publish: artifacts
artifact: 'yuzu-$(BuildName)-$(BuildSuffix)'
diff --git a/.ci/templates/build-standard.yml b/.ci/templates/build-standard.yml
index 9975f5c49..aa180894e 100644
--- a/.ci/templates/build-standard.yml
+++ b/.ci/templates/build-standard.yml
@@ -3,7 +3,7 @@ jobs:
displayName: 'standard'
pool:
vmImage: ubuntu-latest
- strategy:
+ strategy:
maxParallel: 10
matrix:
windows:
@@ -19,4 +19,5 @@ jobs:
needSubmodules: 'true'
- template: ./build-single.yml
parameters:
- artifactSource: 'false' \ No newline at end of file
+ artifactSource: 'false'
+ cache: $(parameters.cache) \ No newline at end of file
diff --git a/.ci/templates/build-testing.yml b/.ci/templates/build-testing.yml
index 101e52996..a307addfd 100644
--- a/.ci/templates/build-testing.yml
+++ b/.ci/templates/build-testing.yml
@@ -3,19 +3,21 @@ jobs:
displayName: 'testing'
pool:
vmImage: ubuntu-latest
- strategy:
- maxParallel: 10
+ strategy:
+ maxParallel: 5
matrix:
windows:
BuildSuffix: 'windows-testing'
ScriptFolder: 'windows'
steps:
+ - script: sudo apt upgrade python3-pip && pip install requests urllib3
+ displayName: 'Prepare Environment'
- task: PythonScript@0
condition: eq(variables['Build.Reason'], 'PullRequest')
displayName: 'Determine Testing Status'
inputs:
scriptSource: 'filePath'
- scriptPath: '../scripts/merge/check-label-presence.py'
+ scriptPath: '.ci/scripts/merge/check-label-presence.py'
arguments: '$(System.PullRequest.PullRequestNumber) create-testing-build'
- ${{ if eq(variables.enabletesting, 'true') }}:
- template: ./sync-source.yml
@@ -27,4 +29,5 @@ jobs:
matchLabel: 'testing-merge'
- template: ./build-single.yml
parameters:
- artifactSource: 'false' \ No newline at end of file
+ artifactSource: 'false'
+ cache: 'false'
diff --git a/.ci/templates/release.yml b/.ci/templates/release.yml
deleted file mode 100644
index 60bebd2aa..000000000
--- a/.ci/templates/release.yml
+++ /dev/null
@@ -1,29 +0,0 @@
-steps:
- - task: DownloadPipelineArtifact@2
- displayName: 'Download Windows Release'
- inputs:
- artifactName: 'yuzu-$(BuildName)-windows-mingw'
- buildType: 'current'
- targetPath: '$(Build.ArtifactStagingDirectory)'
- - task: DownloadPipelineArtifact@2
- displayName: 'Download Linux Release'
- inputs:
- artifactName: 'yuzu-$(BuildName)-linux'
- buildType: 'current'
- targetPath: '$(Build.ArtifactStagingDirectory)'
- - task: DownloadPipelineArtifact@2
- displayName: 'Download Release Point'
- inputs:
- artifactName: 'yuzu-$(BuildName)-release-point'
- buildType: 'current'
- targetPath: '$(Build.ArtifactStagingDirectory)'
- - script: echo '##vso[task.setvariable variable=tagcommit]' && cat $(Build.ArtifactStagingDirectory)/tag-commit.sha
- displayName: 'Calculate Release Point'
- - task: GitHubRelease@0
- inputs:
- gitHubConnection: $(GitHubReleaseConnectionName)
- repositoryName: '$(GitHubReleaseRepoName)'
- action: 'create'
- target: $(variables.tagcommit)
- title: 'yuzu $(BuildName) #$(Build.BuildId)'
- assets: '$(Build.ArtifactStagingDirectory)/*'
diff --git a/.ci/yuzu-mainline.yml b/.ci/yuzu-mainline.yml
index 164bcb165..2930a8564 100644
--- a/.ci/yuzu-mainline.yml
+++ b/.ci/yuzu-mainline.yml
@@ -21,3 +21,5 @@ stages:
dependsOn: format
jobs:
- template: ./templates/build-standard.yml
+ parameters:
+ cache: 'true'
diff --git a/.ci/yuzu-verify.yml b/.ci/yuzu-verify.yml
index d01c1feed..5492e696a 100644
--- a/.ci/yuzu-verify.yml
+++ b/.ci/yuzu-verify.yml
@@ -15,4 +15,6 @@ stages:
dependsOn: format
jobs:
- template: ./templates/build-standard.yml
- - template: ./templates/build-testing.yml \ No newline at end of file
+ parameters:
+ cache: 'false'
+ - template: ./templates/build-testing.yml
diff --git a/README.md b/README.md
index 4b1ea7d7c..430c6dd65 100644
--- a/README.md
+++ b/README.md
@@ -2,6 +2,7 @@ yuzu emulator
=============
[![Travis CI Build Status](https://travis-ci.org/yuzu-emu/yuzu.svg?branch=master)](https://travis-ci.org/yuzu-emu/yuzu)
[![AppVeyor CI Build Status](https://ci.appveyor.com/api/projects/status/77k97svb2usreu68?svg=true)](https://ci.appveyor.com/project/bunnei/yuzu)
+[![Azure Mainline CI Build Status](https://dev.azure.com/yuzu-emu/yuzu/_apis/build/status/yuzu%20mainline?branchName=master)](https://dev.azure.com/yuzu-emu/yuzu/)
yuzu is an experimental open-source emulator for the Nintendo Switch from the creators of [Citra](https://citra-emu.org/).
diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt
index f4325f0f8..5462decee 100644
--- a/src/core/CMakeLists.txt
+++ b/src/core/CMakeLists.txt
@@ -111,6 +111,8 @@ add_library(core STATIC
frontend/scope_acquire_window_context.h
gdbstub/gdbstub.cpp
gdbstub/gdbstub.h
+ hardware_interrupt_manager.cpp
+ hardware_interrupt_manager.h
hle/ipc.h
hle/ipc_helpers.h
hle/kernel/address_arbiter.cpp
@@ -372,6 +374,7 @@ add_library(core STATIC
hle/service/nvdrv/devices/nvmap.h
hle/service/nvdrv/interface.cpp
hle/service/nvdrv/interface.h
+ hle/service/nvdrv/nvdata.h
hle/service/nvdrv/nvdrv.cpp
hle/service/nvdrv/nvdrv.h
hle/service/nvdrv/nvmemp.cpp
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 4aceee785..20d64f3b0 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -19,6 +19,7 @@
#include "core/file_sys/vfs_concat.h"
#include "core/file_sys/vfs_real.h"
#include "core/gdbstub/gdbstub.h"
+#include "core/hardware_interrupt_manager.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
@@ -151,7 +152,7 @@ struct System::Impl {
if (!renderer->Init()) {
return ResultStatus::ErrorVideoCore;
}
-
+ interrupt_manager = std::make_unique<Core::Hardware::InterruptManager>(system);
gpu_core = VideoCore::CreateGPU(system);
is_powered_on = true;
@@ -298,6 +299,7 @@ struct System::Impl {
std::unique_ptr<VideoCore::RendererBase> renderer;
std::unique_ptr<Tegra::GPU> gpu_core;
std::shared_ptr<Tegra::DebugContext> debug_context;
+ std::unique_ptr<Core::Hardware::InterruptManager> interrupt_manager;
CpuCoreManager cpu_core_manager;
bool is_powered_on = false;
@@ -444,6 +446,14 @@ const Tegra::GPU& System::GPU() const {
return *impl->gpu_core;
}
+Core::Hardware::InterruptManager& System::InterruptManager() {
+ return *impl->interrupt_manager;
+}
+
+const Core::Hardware::InterruptManager& System::InterruptManager() const {
+ return *impl->interrupt_manager;
+}
+
VideoCore::RendererBase& System::Renderer() {
return *impl->renderer;
}
diff --git a/src/core/core.h b/src/core/core.h
index 8ebb385ac..0138d93b0 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -70,6 +70,10 @@ namespace Core::Timing {
class CoreTiming;
}
+namespace Core::Hardware {
+class InterruptManager;
+}
+
namespace Core {
class ARM_Interface;
@@ -234,6 +238,12 @@ public:
/// Provides a constant reference to the core timing instance.
const Timing::CoreTiming& CoreTiming() const;
+ /// Provides a reference to the interrupt manager instance.
+ Core::Hardware::InterruptManager& InterruptManager();
+
+ /// Provides a constant reference to the interrupt manager instance.
+ const Core::Hardware::InterruptManager& InterruptManager() const;
+
/// Provides a reference to the kernel instance.
Kernel::KernelCore& Kernel();
diff --git a/src/core/hardware_interrupt_manager.cpp b/src/core/hardware_interrupt_manager.cpp
new file mode 100644
index 000000000..c2115db2d
--- /dev/null
+++ b/src/core/hardware_interrupt_manager.cpp
@@ -0,0 +1,30 @@
+// Copyright 2019 Yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/core.h"
+#include "core/core_timing.h"
+#include "core/hardware_interrupt_manager.h"
+#include "core/hle/service/nvdrv/interface.h"
+#include "core/hle/service/sm/sm.h"
+
+namespace Core::Hardware {
+
+InterruptManager::InterruptManager(Core::System& system_in) : system(system_in) {
+ gpu_interrupt_event =
+ system.CoreTiming().RegisterEvent("GPUInterrupt", [this](u64 message, s64) {
+ auto nvdrv = system.ServiceManager().GetService<Service::Nvidia::NVDRV>("nvdrv");
+ const u32 syncpt = static_cast<u32>(message >> 32);
+ const u32 value = static_cast<u32>(message);
+ nvdrv->SignalGPUInterruptSyncpt(syncpt, value);
+ });
+}
+
+InterruptManager::~InterruptManager() = default;
+
+void InterruptManager::GPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
+ const u64 msg = (static_cast<u64>(syncpoint_id) << 32ULL) | value;
+ system.CoreTiming().ScheduleEvent(10, gpu_interrupt_event, msg);
+}
+
+} // namespace Core::Hardware
diff --git a/src/core/hardware_interrupt_manager.h b/src/core/hardware_interrupt_manager.h
new file mode 100644
index 000000000..494db883a
--- /dev/null
+++ b/src/core/hardware_interrupt_manager.h
@@ -0,0 +1,31 @@
+// Copyright 2019 Yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace Core {
+class System;
+}
+
+namespace Core::Timing {
+struct EventType;
+}
+
+namespace Core::Hardware {
+
+class InterruptManager {
+public:
+ explicit InterruptManager(Core::System& system);
+ ~InterruptManager();
+
+ void GPUInterruptSyncpt(u32 syncpoint_id, u32 value);
+
+private:
+ Core::System& system;
+ Core::Timing::EventType* gpu_interrupt_event{};
+};
+
+} // namespace Core::Hardware
diff --git a/src/core/hle/service/nvdrv/devices/nvdevice.h b/src/core/hle/service/nvdrv/devices/nvdevice.h
index 4f6042b00..5b8248433 100644
--- a/src/core/hle/service/nvdrv/devices/nvdevice.h
+++ b/src/core/hle/service/nvdrv/devices/nvdevice.h
@@ -8,6 +8,11 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "common/swap.h"
+#include "core/hle/service/nvdrv/nvdata.h"
+
+namespace Core {
+class System;
+}
namespace Service::Nvidia::Devices {
@@ -15,7 +20,7 @@ namespace Service::Nvidia::Devices {
/// implement the ioctl interface.
class nvdevice {
public:
- nvdevice() = default;
+ explicit nvdevice(Core::System& system) : system{system} {};
virtual ~nvdevice() = default;
union Ioctl {
u32_le raw;
@@ -33,7 +38,11 @@ public:
* @param output A buffer where the output data will be written to.
* @returns The result code of the ioctl.
*/
- virtual u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) = 0;
+ virtual u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) = 0;
+
+protected:
+ Core::System& system;
};
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
index 20c7c39aa..76494f0b7 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.cpp
@@ -13,10 +13,12 @@
namespace Service::Nvidia::Devices {
-nvdisp_disp0::nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
+nvdisp_disp0::nvdisp_disp0(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
+ : nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
nvdisp_disp0 ::~nvdisp_disp0() = default;
-u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvdisp_disp0::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
}
@@ -34,9 +36,8 @@ void nvdisp_disp0::flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u3
addr, offset, width, height, stride, static_cast<PixelFormat>(format),
transform, crop_rect};
- auto& instance = Core::System::GetInstance();
- instance.GetPerfStats().EndGameFrame();
- instance.GPU().SwapBuffers(framebuffer);
+ system.GetPerfStats().EndGameFrame();
+ system.GPU().SwapBuffers(framebuffer);
}
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
index 12f3ef825..e79e490ff 100644
--- a/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
+++ b/src/core/hle/service/nvdrv/devices/nvdisp_disp0.h
@@ -17,10 +17,11 @@ class nvmap;
class nvdisp_disp0 final : public nvdevice {
public:
- explicit nvdisp_disp0(std::shared_ptr<nvmap> nvmap_dev);
+ explicit nvdisp_disp0(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
~nvdisp_disp0() override;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
/// Performs a screen flip, drawing the buffer pointed to by the handle.
void flip(u32 buffer_handle, u32 offset, u32 format, u32 width, u32 height, u32 stride,
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
index af62d33d2..24ab3f2e9 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.cpp
@@ -22,10 +22,12 @@ enum {
};
}
-nvhost_as_gpu::nvhost_as_gpu(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
+nvhost_as_gpu::nvhost_as_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
+ : nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
nvhost_as_gpu::~nvhost_as_gpu() = default;
-u32 nvhost_as_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvhost_as_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -65,7 +67,7 @@ u32 nvhost_as_gpu::AllocateSpace(const std::vector<u8>& input, std::vector<u8>&
LOG_DEBUG(Service_NVDRV, "called, pages={:X}, page_size={:X}, flags={:X}", params.pages,
params.page_size, params.flags);
- auto& gpu = Core::System::GetInstance().GPU();
+ auto& gpu = system.GPU();
const u64 size{static_cast<u64>(params.pages) * static_cast<u64>(params.page_size)};
if (params.flags & 1) {
params.offset = gpu.MemoryManager().AllocateSpace(params.offset, size, 1);
@@ -85,7 +87,7 @@ u32 nvhost_as_gpu::Remap(const std::vector<u8>& input, std::vector<u8>& output)
std::vector<IoctlRemapEntry> entries(num_entries);
std::memcpy(entries.data(), input.data(), input.size());
- auto& gpu = Core::System::GetInstance().GPU();
+ auto& gpu = system.GPU();
for (const auto& entry : entries) {
LOG_WARNING(Service_NVDRV, "remap entry, offset=0x{:X} handle=0x{:X} pages=0x{:X}",
entry.offset, entry.nvmap_handle, entry.pages);
@@ -136,7 +138,7 @@ u32 nvhost_as_gpu::MapBufferEx(const std::vector<u8>& input, std::vector<u8>& ou
// case to prevent unexpected behavior.
ASSERT(object->id == params.nvmap_handle);
- auto& gpu = Core::System::GetInstance().GPU();
+ auto& gpu = system.GPU();
if (params.flags & 1) {
params.offset = gpu.MemoryManager().MapBufferEx(object->addr, params.offset, object->size);
@@ -173,8 +175,7 @@ u32 nvhost_as_gpu::UnmapBuffer(const std::vector<u8>& input, std::vector<u8>& ou
return 0;
}
- params.offset = Core::System::GetInstance().GPU().MemoryManager().UnmapBuffer(params.offset,
- itr->second.size);
+ params.offset = system.GPU().MemoryManager().UnmapBuffer(params.offset, itr->second.size);
buffer_mappings.erase(itr->second.offset);
std::memcpy(output.data(), &params, output.size());
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h
index eb14b1da8..30ca5f4c3 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_as_gpu.h
@@ -17,10 +17,11 @@ class nvmap;
class nvhost_as_gpu final : public nvdevice {
public:
- explicit nvhost_as_gpu(std::shared_ptr<nvmap> nvmap_dev);
+ explicit nvhost_as_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
~nvhost_as_gpu() override;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
index b39fb9ef9..9a66a5f88 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.cpp
@@ -7,14 +7,20 @@
#include "common/assert.h"
#include "common/logging/log.h"
+#include "core/core.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/devices/nvhost_ctrl.h"
+#include "video_core/gpu.h"
namespace Service::Nvidia::Devices {
-nvhost_ctrl::nvhost_ctrl() = default;
+nvhost_ctrl::nvhost_ctrl(Core::System& system, EventInterface& events_interface)
+ : nvdevice(system), events_interface{events_interface} {}
nvhost_ctrl::~nvhost_ctrl() = default;
-u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -22,11 +28,15 @@ u32 nvhost_ctrl::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<
case IoctlCommand::IocGetConfigCommand:
return NvOsGetConfigU32(input, output);
case IoctlCommand::IocCtrlEventWaitCommand:
- return IocCtrlEventWait(input, output, false);
+ return IocCtrlEventWait(input, output, false, ctrl);
case IoctlCommand::IocCtrlEventWaitAsyncCommand:
- return IocCtrlEventWait(input, output, true);
+ return IocCtrlEventWait(input, output, true, ctrl);
case IoctlCommand::IocCtrlEventRegisterCommand:
return IocCtrlEventRegister(input, output);
+ case IoctlCommand::IocCtrlEventUnregisterCommand:
+ return IocCtrlEventUnregister(input, output);
+ case IoctlCommand::IocCtrlEventSignalCommand:
+ return IocCtrlEventSignal(input, output);
}
UNIMPLEMENTED_MSG("Unimplemented ioctl");
return 0;
@@ -41,23 +51,137 @@ u32 nvhost_ctrl::NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>&
}
u32 nvhost_ctrl::IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output,
- bool is_async) {
+ bool is_async, IoctlCtrl& ctrl) {
IocCtrlEventWaitParams params{};
std::memcpy(&params, input.data(), sizeof(params));
- LOG_WARNING(Service_NVDRV,
- "(STUBBED) called, syncpt_id={}, threshold={}, timeout={}, is_async={}",
- params.syncpt_id, params.threshold, params.timeout, is_async);
+ LOG_DEBUG(Service_NVDRV, "syncpt_id={}, threshold={}, timeout={}, is_async={}",
+ params.syncpt_id, params.threshold, params.timeout, is_async);
- // TODO(Subv): Implement actual syncpt waiting.
- params.value = 0;
+ if (params.syncpt_id >= MaxSyncPoints) {
+ return NvResult::BadParameter;
+ }
+
+ auto& gpu = system.GPU();
+ // This is mostly to take into account unimplemented features. As synced
+ // gpu is always synced.
+ if (!gpu.IsAsync()) {
+ return NvResult::Success;
+ }
+ auto lock = gpu.LockSync();
+ const u32 current_syncpoint_value = gpu.GetSyncpointValue(params.syncpt_id);
+ const s32 diff = current_syncpoint_value - params.threshold;
+ if (diff >= 0) {
+ params.value = current_syncpoint_value;
+ std::memcpy(output.data(), &params, sizeof(params));
+ return NvResult::Success;
+ }
+ const u32 target_value = current_syncpoint_value - diff;
+
+ if (!is_async) {
+ params.value = 0;
+ }
+
+ if (params.timeout == 0) {
+ std::memcpy(output.data(), &params, sizeof(params));
+ return NvResult::Timeout;
+ }
+
+ u32 event_id;
+ if (is_async) {
+ event_id = params.value & 0x00FF;
+ if (event_id >= MaxNvEvents) {
+ std::memcpy(output.data(), &params, sizeof(params));
+ return NvResult::BadParameter;
+ }
+ } else {
+ if (ctrl.fresh_call) {
+ const auto result = events_interface.GetFreeEvent();
+ if (result) {
+ event_id = *result;
+ } else {
+ LOG_CRITICAL(Service_NVDRV, "No Free Events available!");
+ event_id = params.value & 0x00FF;
+ }
+ } else {
+ event_id = ctrl.event_id;
+ }
+ }
+
+ EventState status = events_interface.status[event_id];
+ if (event_id < MaxNvEvents || status == EventState::Free || status == EventState::Registered) {
+ events_interface.SetEventStatus(event_id, EventState::Waiting);
+ events_interface.assigned_syncpt[event_id] = params.syncpt_id;
+ events_interface.assigned_value[event_id] = target_value;
+ if (is_async) {
+ params.value = params.syncpt_id << 4;
+ } else {
+ params.value = ((params.syncpt_id & 0xfff) << 16) | 0x10000000;
+ }
+ params.value |= event_id;
+ events_interface.events[event_id].writable->Clear();
+ gpu.RegisterSyncptInterrupt(params.syncpt_id, target_value);
+ if (!is_async && ctrl.fresh_call) {
+ ctrl.must_delay = true;
+ ctrl.timeout = params.timeout;
+ ctrl.event_id = event_id;
+ return NvResult::Timeout;
+ }
+ std::memcpy(output.data(), &params, sizeof(params));
+ return NvResult::Timeout;
+ }
std::memcpy(output.data(), &params, sizeof(params));
- return 0;
+ return NvResult::BadParameter;
}
u32 nvhost_ctrl::IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output) {
- LOG_WARNING(Service_NVDRV, "(STUBBED) called");
- // TODO(bunnei): Implement this.
- return 0;
+ IocCtrlEventRegisterParams params{};
+ std::memcpy(&params, input.data(), sizeof(params));
+ const u32 event_id = params.user_event_id & 0x00FF;
+ LOG_DEBUG(Service_NVDRV, " called, user_event_id: {:X}", event_id);
+ if (event_id >= MaxNvEvents) {
+ return NvResult::BadParameter;
+ }
+ if (events_interface.registered[event_id]) {
+ return NvResult::BadParameter;
+ }
+ events_interface.RegisterEvent(event_id);
+ return NvResult::Success;
+}
+
+u32 nvhost_ctrl::IocCtrlEventUnregister(const std::vector<u8>& input, std::vector<u8>& output) {
+ IocCtrlEventUnregisterParams params{};
+ std::memcpy(&params, input.data(), sizeof(params));
+ const u32 event_id = params.user_event_id & 0x00FF;
+ LOG_DEBUG(Service_NVDRV, " called, user_event_id: {:X}", event_id);
+ if (event_id >= MaxNvEvents) {
+ return NvResult::BadParameter;
+ }
+ if (!events_interface.registered[event_id]) {
+ return NvResult::BadParameter;
+ }
+ events_interface.UnregisterEvent(event_id);
+ return NvResult::Success;
+}
+
+u32 nvhost_ctrl::IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8>& output) {
+ IocCtrlEventSignalParams params{};
+ std::memcpy(&params, input.data(), sizeof(params));
+ // TODO(Blinkhawk): This is normally called when an NvEvents timeout on WaitSynchronization
+ // It is believed from RE to cancel the GPU Event. However, better research is required
+ u32 event_id = params.user_event_id & 0x00FF;
+ LOG_WARNING(Service_NVDRV, "(STUBBED) called, user_event_id: {:X}", event_id);
+ if (event_id >= MaxNvEvents) {
+ return NvResult::BadParameter;
+ }
+ if (events_interface.status[event_id] == EventState::Waiting) {
+ auto& gpu = system.GPU();
+ if (gpu.CancelSyncptInterrupt(events_interface.assigned_syncpt[event_id],
+ events_interface.assigned_value[event_id])) {
+ events_interface.LiberateEvent(event_id);
+ events_interface.events[event_id].writable->Signal();
+ }
+ }
+ return NvResult::Success;
}
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.h b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.h
index 6d0de2212..14e6e7e57 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl.h
@@ -8,15 +8,17 @@
#include <vector>
#include "common/common_types.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
+#include "core/hle/service/nvdrv/nvdrv.h"
namespace Service::Nvidia::Devices {
class nvhost_ctrl final : public nvdevice {
public:
- nvhost_ctrl();
+ explicit nvhost_ctrl(Core::System& system, EventInterface& events_interface);
~nvhost_ctrl() override;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
@@ -132,9 +134,16 @@ private:
u32 NvOsGetConfigU32(const std::vector<u8>& input, std::vector<u8>& output);
- u32 IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output, bool is_async);
+ u32 IocCtrlEventWait(const std::vector<u8>& input, std::vector<u8>& output, bool is_async,
+ IoctlCtrl& ctrl);
u32 IocCtrlEventRegister(const std::vector<u8>& input, std::vector<u8>& output);
+
+ u32 IocCtrlEventUnregister(const std::vector<u8>& input, std::vector<u8>& output);
+
+ u32 IocCtrlEventSignal(const std::vector<u8>& input, std::vector<u8>& output);
+
+ EventInterface& events_interface;
};
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp
index 0e28755bd..988effd90 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.cpp
@@ -12,10 +12,11 @@
namespace Service::Nvidia::Devices {
-nvhost_ctrl_gpu::nvhost_ctrl_gpu() = default;
+nvhost_ctrl_gpu::nvhost_ctrl_gpu(Core::System& system) : nvdevice(system) {}
nvhost_ctrl_gpu::~nvhost_ctrl_gpu() = default;
-u32 nvhost_ctrl_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvhost_ctrl_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -185,7 +186,7 @@ u32 nvhost_ctrl_gpu::GetGpuTime(const std::vector<u8>& input, std::vector<u8>& o
IoctlGetGpuTime params{};
std::memcpy(&params, input.data(), input.size());
- const auto ns = Core::Timing::CyclesToNs(Core::System::GetInstance().CoreTiming().GetTicks());
+ const auto ns = Core::Timing::CyclesToNs(system.CoreTiming().GetTicks());
params.gpu_time = static_cast<u64_le>(ns.count());
std::memcpy(output.data(), &params, output.size());
return 0;
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h
index 240435eea..2b035ae3f 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_ctrl_gpu.h
@@ -13,10 +13,11 @@ namespace Service::Nvidia::Devices {
class nvhost_ctrl_gpu final : public nvdevice {
public:
- nvhost_ctrl_gpu();
+ explicit nvhost_ctrl_gpu(Core::System& system);
~nvhost_ctrl_gpu() override;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
index 8ce7bc7a5..241dac881 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.cpp
@@ -13,10 +13,12 @@
namespace Service::Nvidia::Devices {
-nvhost_gpu::nvhost_gpu(std::shared_ptr<nvmap> nvmap_dev) : nvmap_dev(std::move(nvmap_dev)) {}
+nvhost_gpu::nvhost_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev)
+ : nvdevice(system), nvmap_dev(std::move(nvmap_dev)) {}
nvhost_gpu::~nvhost_gpu() = default;
-u32 nvhost_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvhost_gpu::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
@@ -119,8 +121,10 @@ u32 nvhost_gpu::AllocGPFIFOEx2(const std::vector<u8>& input, std::vector<u8>& ou
params.num_entries, params.flags, params.unk0, params.unk1, params.unk2,
params.unk3);
- params.fence_out.id = 0;
- params.fence_out.value = 0;
+ auto& gpu = system.GPU();
+ params.fence_out.id = assigned_syncpoints;
+ params.fence_out.value = gpu.GetSyncpointValue(assigned_syncpoints);
+ assigned_syncpoints++;
std::memcpy(output.data(), &params, output.size());
return 0;
}
@@ -143,7 +147,7 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
IoctlSubmitGpfifo params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmitGpfifo));
LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
- params.address, params.num_entries, params.flags);
+ params.address, params.num_entries, params.flags.raw);
ASSERT_MSG(input.size() == sizeof(IoctlSubmitGpfifo) +
params.num_entries * sizeof(Tegra::CommandListHeader),
@@ -153,10 +157,18 @@ u32 nvhost_gpu::SubmitGPFIFO(const std::vector<u8>& input, std::vector<u8>& outp
std::memcpy(entries.data(), &input[sizeof(IoctlSubmitGpfifo)],
params.num_entries * sizeof(Tegra::CommandListHeader));
- Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
+ UNIMPLEMENTED_IF(params.flags.add_wait.Value() != 0);
+ UNIMPLEMENTED_IF(params.flags.add_increment.Value() != 0);
+
+ auto& gpu = system.GPU();
+ u32 current_syncpoint_value = gpu.GetSyncpointValue(params.fence_out.id);
+ if (params.flags.increment.Value()) {
+ params.fence_out.value += current_syncpoint_value;
+ } else {
+ params.fence_out.value = current_syncpoint_value;
+ }
+ gpu.PushGPUEntries(std::move(entries));
- params.fence_out.id = 0;
- params.fence_out.value = 0;
std::memcpy(output.data(), &params, sizeof(IoctlSubmitGpfifo));
return 0;
}
@@ -168,16 +180,24 @@ u32 nvhost_gpu::KickoffPB(const std::vector<u8>& input, std::vector<u8>& output)
IoctlSubmitGpfifo params{};
std::memcpy(&params, input.data(), sizeof(IoctlSubmitGpfifo));
LOG_WARNING(Service_NVDRV, "(STUBBED) called, gpfifo={:X}, num_entries={:X}, flags={:X}",
- params.address, params.num_entries, params.flags);
+ params.address, params.num_entries, params.flags.raw);
Tegra::CommandList entries(params.num_entries);
Memory::ReadBlock(params.address, entries.data(),
params.num_entries * sizeof(Tegra::CommandListHeader));
- Core::System::GetInstance().GPU().PushGPUEntries(std::move(entries));
+ UNIMPLEMENTED_IF(params.flags.add_wait.Value() != 0);
+ UNIMPLEMENTED_IF(params.flags.add_increment.Value() != 0);
+
+ auto& gpu = system.GPU();
+ u32 current_syncpoint_value = gpu.GetSyncpointValue(params.fence_out.id);
+ if (params.flags.increment.Value()) {
+ params.fence_out.value += current_syncpoint_value;
+ } else {
+ params.fence_out.value = current_syncpoint_value;
+ }
+ gpu.PushGPUEntries(std::move(entries));
- params.fence_out.id = 0;
- params.fence_out.value = 0;
std::memcpy(output.data(), &params, output.size());
return 0;
}
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
index 62beb5c0c..d2e8fbae9 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_gpu.h
@@ -10,6 +10,7 @@
#include "common/common_types.h"
#include "common/swap.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
+#include "core/hle/service/nvdrv/nvdata.h"
namespace Service::Nvidia::Devices {
@@ -20,10 +21,11 @@ constexpr u32 NVGPU_IOCTL_CHANNEL_KICKOFF_PB(0x1b);
class nvhost_gpu final : public nvdevice {
public:
- explicit nvhost_gpu(std::shared_ptr<nvmap> nvmap_dev);
+ explicit nvhost_gpu(Core::System& system, std::shared_ptr<nvmap> nvmap_dev);
~nvhost_gpu() override;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
@@ -113,11 +115,7 @@ private:
static_assert(sizeof(IoctlGetErrorNotification) == 16,
"IoctlGetErrorNotification is incorrect size");
- struct IoctlFence {
- u32_le id;
- u32_le value;
- };
- static_assert(sizeof(IoctlFence) == 8, "IoctlFence is incorrect size");
+ static_assert(sizeof(Fence) == 8, "Fence is incorrect size");
struct IoctlAllocGpfifoEx {
u32_le num_entries;
@@ -132,13 +130,13 @@ private:
static_assert(sizeof(IoctlAllocGpfifoEx) == 32, "IoctlAllocGpfifoEx is incorrect size");
struct IoctlAllocGpfifoEx2 {
- u32_le num_entries; // in
- u32_le flags; // in
- u32_le unk0; // in (1 works)
- IoctlFence fence_out; // out
- u32_le unk1; // in
- u32_le unk2; // in
- u32_le unk3; // in
+ u32_le num_entries; // in
+ u32_le flags; // in
+ u32_le unk0; // in (1 works)
+ Fence fence_out; // out
+ u32_le unk1; // in
+ u32_le unk2; // in
+ u32_le unk3; // in
};
static_assert(sizeof(IoctlAllocGpfifoEx2) == 32, "IoctlAllocGpfifoEx2 is incorrect size");
@@ -153,10 +151,16 @@ private:
struct IoctlSubmitGpfifo {
u64_le address; // pointer to gpfifo entry structs
u32_le num_entries; // number of fence objects being submitted
- u32_le flags;
- IoctlFence fence_out; // returned new fence object for others to wait on
- };
- static_assert(sizeof(IoctlSubmitGpfifo) == 16 + sizeof(IoctlFence),
+ union {
+ u32_le raw;
+ BitField<0, 1, u32_le> add_wait; // append a wait sync_point to the list
+ BitField<1, 1, u32_le> add_increment; // append an increment to the list
+ BitField<2, 1, u32_le> new_hw_format; // Mostly ignored
+ BitField<8, 1, u32_le> increment; // increment the returned fence
+ } flags;
+ Fence fence_out; // returned new fence object for others to wait on
+ };
+ static_assert(sizeof(IoctlSubmitGpfifo) == 16 + sizeof(Fence),
"IoctlSubmitGpfifo is incorrect size");
struct IoctlGetWaitbase {
@@ -184,6 +188,7 @@ private:
u32 ChannelSetTimeout(const std::vector<u8>& input, std::vector<u8>& output);
std::shared_ptr<nvmap> nvmap_dev;
+ u32 assigned_syncpoints{};
};
} // namespace Service::Nvidia::Devices
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
index f5e8ea7c3..f572ad30f 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.cpp
@@ -10,10 +10,11 @@
namespace Service::Nvidia::Devices {
-nvhost_nvdec::nvhost_nvdec() = default;
+nvhost_nvdec::nvhost_nvdec(Core::System& system) : nvdevice(system) {}
nvhost_nvdec::~nvhost_nvdec() = default;
-u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvhost_nvdec::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
index 0e7b284f8..2710f0511 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvdec.h
@@ -13,10 +13,11 @@ namespace Service::Nvidia::Devices {
class nvhost_nvdec final : public nvdevice {
public:
- nvhost_nvdec();
+ explicit nvhost_nvdec(Core::System& system);
~nvhost_nvdec() override;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp
index 3e0951ab0..38282956f 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.cpp
@@ -10,10 +10,11 @@
namespace Service::Nvidia::Devices {
-nvhost_nvjpg::nvhost_nvjpg() = default;
+nvhost_nvjpg::nvhost_nvjpg(Core::System& system) : nvdevice(system) {}
nvhost_nvjpg::~nvhost_nvjpg() = default;
-u32 nvhost_nvjpg::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvhost_nvjpg::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h
index 89fd5e95e..379766693 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_nvjpg.h
@@ -13,10 +13,11 @@ namespace Service::Nvidia::Devices {
class nvhost_nvjpg final : public nvdevice {
public:
- nvhost_nvjpg();
+ explicit nvhost_nvjpg(Core::System& system);
~nvhost_nvjpg() override;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
index d544f0f31..70e8091db 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.cpp
@@ -10,10 +10,11 @@
namespace Service::Nvidia::Devices {
-nvhost_vic::nvhost_vic() = default;
+nvhost_vic::nvhost_vic(Core::System& system) : nvdevice(system) {}
nvhost_vic::~nvhost_vic() = default;
-u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvhost_vic::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
LOG_DEBUG(Service_NVDRV, "called, command=0x{:08X}, input_size=0x{:X}, output_size=0x{:X}",
command.raw, input.size(), output.size());
diff --git a/src/core/hle/service/nvdrv/devices/nvhost_vic.h b/src/core/hle/service/nvdrv/devices/nvhost_vic.h
index fc24c3f9c..7d111977e 100644
--- a/src/core/hle/service/nvdrv/devices/nvhost_vic.h
+++ b/src/core/hle/service/nvdrv/devices/nvhost_vic.h
@@ -13,10 +13,11 @@ namespace Service::Nvidia::Devices {
class nvhost_vic final : public nvdevice {
public:
- nvhost_vic();
+ explicit nvhost_vic(Core::System& system);
~nvhost_vic() override;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
private:
enum class IoctlCommand : u32_le {
diff --git a/src/core/hle/service/nvdrv/devices/nvmap.cpp b/src/core/hle/service/nvdrv/devices/nvmap.cpp
index 1ec796fc6..223b496b7 100644
--- a/src/core/hle/service/nvdrv/devices/nvmap.cpp
+++ b/src/core/hle/service/nvdrv/devices/nvmap.cpp
@@ -18,7 +18,7 @@ enum {
};
}
-nvmap::nvmap() = default;
+nvmap::nvmap(Core::System& system) : nvdevice(system) {}
nvmap::~nvmap() = default;
VAddr nvmap::GetObjectAddress(u32 handle) const {
@@ -28,7 +28,8 @@ VAddr nvmap::GetObjectAddress(u32 handle) const {
return object->addr;
}
-u32 nvmap::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 nvmap::ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
switch (static_cast<IoctlCommand>(command.raw)) {
case IoctlCommand::Create:
return IocCreate(input, output);
diff --git a/src/core/hle/service/nvdrv/devices/nvmap.h b/src/core/hle/service/nvdrv/devices/nvmap.h
index 396230c19..bf4a101c2 100644
--- a/src/core/hle/service/nvdrv/devices/nvmap.h
+++ b/src/core/hle/service/nvdrv/devices/nvmap.h
@@ -16,13 +16,14 @@ namespace Service::Nvidia::Devices {
class nvmap final : public nvdevice {
public:
- nvmap();
+ explicit nvmap(Core::System& system);
~nvmap() override;
/// Returns the allocated address of an nvmap object given its handle.
VAddr GetObjectAddress(u32 handle) const;
- u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output) override;
+ u32 ioctl(Ioctl command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) override;
/// Represents an nvmap object.
struct Object {
diff --git a/src/core/hle/service/nvdrv/interface.cpp b/src/core/hle/service/nvdrv/interface.cpp
index b60fc748b..d5be64ed2 100644
--- a/src/core/hle/service/nvdrv/interface.cpp
+++ b/src/core/hle/service/nvdrv/interface.cpp
@@ -8,12 +8,18 @@
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/interface.h"
+#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/nvdrv.h"
namespace Service::Nvidia {
+void NVDRV::SignalGPUInterruptSyncpt(const u32 syncpoint_id, const u32 value) {
+ nvdrv->SignalSyncpt(syncpoint_id, value);
+}
+
void NVDRV::Open(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_NVDRV, "called");
@@ -36,11 +42,31 @@ void NVDRV::Ioctl(Kernel::HLERequestContext& ctx) {
std::vector<u8> output(ctx.GetWriteBufferSize());
+ IoctlCtrl ctrl{};
+
+ u32 result = nvdrv->Ioctl(fd, command, ctx.ReadBuffer(), output, ctrl);
+
+ if (ctrl.must_delay) {
+ ctrl.fresh_call = false;
+ ctx.SleepClientThread(
+ "NVServices::DelayedResponse", ctrl.timeout,
+ [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
+ Kernel::ThreadWakeupReason reason) {
+ IoctlCtrl ctrl2{ctrl};
+ std::vector<u8> output2 = output;
+ u32 result = nvdrv->Ioctl(fd, command, ctx.ReadBuffer(), output2, ctrl2);
+ ctx.WriteBuffer(output2);
+ IPC::ResponseBuilder rb{ctx, 3};
+ rb.Push(RESULT_SUCCESS);
+ rb.Push(result);
+ },
+ nvdrv->GetEventWriteable(ctrl.event_id));
+ } else {
+ ctx.WriteBuffer(output);
+ }
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push(nvdrv->Ioctl(fd, command, ctx.ReadBuffer(), output));
-
- ctx.WriteBuffer(output);
+ rb.Push(result);
}
void NVDRV::Close(Kernel::HLERequestContext& ctx) {
@@ -66,13 +92,19 @@ void NVDRV::Initialize(Kernel::HLERequestContext& ctx) {
void NVDRV::QueryEvent(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
u32 fd = rp.Pop<u32>();
- u32 event_id = rp.Pop<u32>();
+ // TODO(Blinkhawk): Figure the meaning of the flag at bit 16
+ u32 event_id = rp.Pop<u32>() & 0x000000FF;
LOG_WARNING(Service_NVDRV, "(STUBBED) called, fd={:X}, event_id={:X}", fd, event_id);
IPC::ResponseBuilder rb{ctx, 3, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(query_event.readable);
- rb.Push<u32>(0);
+ if (event_id < MaxNvEvents) {
+ rb.PushCopyObjects(nvdrv->GetEvent(event_id));
+ rb.Push<u32>(NvResult::Success);
+ } else {
+ rb.Push<u32>(0);
+ rb.Push<u32>(NvResult::BadParameter);
+ }
}
void NVDRV::SetClientPID(Kernel::HLERequestContext& ctx) {
@@ -127,10 +159,6 @@ NVDRV::NVDRV(std::shared_ptr<Module> nvdrv, const char* name)
{13, &NVDRV::FinishInitialize, "FinishInitialize"},
};
RegisterHandlers(functions);
-
- auto& kernel = Core::System::GetInstance().Kernel();
- query_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Automatic,
- "NVDRV::query_event");
}
NVDRV::~NVDRV() = default;
diff --git a/src/core/hle/service/nvdrv/interface.h b/src/core/hle/service/nvdrv/interface.h
index 5b4889910..10a0ecd52 100644
--- a/src/core/hle/service/nvdrv/interface.h
+++ b/src/core/hle/service/nvdrv/interface.h
@@ -19,6 +19,8 @@ public:
NVDRV(std::shared_ptr<Module> nvdrv, const char* name);
~NVDRV() override;
+ void SignalGPUInterruptSyncpt(const u32 syncpoint_id, const u32 value);
+
private:
void Open(Kernel::HLERequestContext& ctx);
void Ioctl(Kernel::HLERequestContext& ctx);
@@ -33,8 +35,6 @@ private:
std::shared_ptr<Module> nvdrv;
u64 pid{};
-
- Kernel::EventPair query_event;
};
} // namespace Service::Nvidia
diff --git a/src/core/hle/service/nvdrv/nvdata.h b/src/core/hle/service/nvdrv/nvdata.h
new file mode 100644
index 000000000..ac03cbc23
--- /dev/null
+++ b/src/core/hle/service/nvdrv/nvdata.h
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <array>
+#include "common/common_types.h"
+
+namespace Service::Nvidia {
+
+constexpr u32 MaxSyncPoints = 192;
+constexpr u32 MaxNvEvents = 64;
+
+struct Fence {
+ s32 id;
+ u32 value;
+};
+
+static_assert(sizeof(Fence) == 8, "Fence has wrong size");
+
+struct MultiFence {
+ u32 num_fences;
+ std::array<Fence, 4> fences;
+};
+
+enum NvResult : u32 {
+ Success = 0,
+ BadParameter = 4,
+ Timeout = 5,
+ ResourceError = 15,
+};
+
+enum class EventState {
+ Free = 0,
+ Registered = 1,
+ Waiting = 2,
+ Busy = 3,
+};
+
+struct IoctlCtrl {
+ // First call done to the servioce for services that call itself again after a call.
+ bool fresh_call{true};
+ // Tells the Ioctl Wrapper that it must delay the IPC response and send the thread to sleep
+ bool must_delay{};
+ // Timeout for the delay
+ s64 timeout{};
+ // NV Event Id
+ s32 event_id{-1};
+};
+
+} // namespace Service::Nvidia
diff --git a/src/core/hle/service/nvdrv/nvdrv.cpp b/src/core/hle/service/nvdrv/nvdrv.cpp
index 6e4b8f2c6..2011a226a 100644
--- a/src/core/hle/service/nvdrv/nvdrv.cpp
+++ b/src/core/hle/service/nvdrv/nvdrv.cpp
@@ -4,7 +4,10 @@
#include <utility>
+#include <fmt/format.h>
#include "core/hle/ipc_helpers.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/kernel/writable_event.h"
#include "core/hle/service/nvdrv/devices/nvdevice.h"
#include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
#include "core/hle/service/nvdrv/devices/nvhost_as_gpu.h"
@@ -22,8 +25,9 @@
namespace Service::Nvidia {
-void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger) {
- auto module_ = std::make_shared<Module>();
+void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
+ Core::System& system) {
+ auto module_ = std::make_shared<Module>(system);
std::make_shared<NVDRV>(module_, "nvdrv")->InstallAsService(service_manager);
std::make_shared<NVDRV>(module_, "nvdrv:a")->InstallAsService(service_manager);
std::make_shared<NVDRV>(module_, "nvdrv:s")->InstallAsService(service_manager);
@@ -32,17 +36,25 @@ void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger
nvflinger.SetNVDrvInstance(module_);
}
-Module::Module() {
- auto nvmap_dev = std::make_shared<Devices::nvmap>();
- devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>(nvmap_dev);
- devices["/dev/nvhost-gpu"] = std::make_shared<Devices::nvhost_gpu>(nvmap_dev);
- devices["/dev/nvhost-ctrl-gpu"] = std::make_shared<Devices::nvhost_ctrl_gpu>();
+Module::Module(Core::System& system) {
+ auto& kernel = system.Kernel();
+ for (u32 i = 0; i < MaxNvEvents; i++) {
+ std::string event_label = fmt::format("NVDRV::NvEvent_{}", i);
+ events_interface.events[i] = Kernel::WritableEvent::CreateEventPair(
+ kernel, Kernel::ResetType::Automatic, event_label);
+ events_interface.status[i] = EventState::Free;
+ events_interface.registered[i] = false;
+ }
+ auto nvmap_dev = std::make_shared<Devices::nvmap>(system);
+ devices["/dev/nvhost-as-gpu"] = std::make_shared<Devices::nvhost_as_gpu>(system, nvmap_dev);
+ devices["/dev/nvhost-gpu"] = std::make_shared<Devices::nvhost_gpu>(system, nvmap_dev);
+ devices["/dev/nvhost-ctrl-gpu"] = std::make_shared<Devices::nvhost_ctrl_gpu>(system);
devices["/dev/nvmap"] = nvmap_dev;
- devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(nvmap_dev);
- devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>();
- devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>();
- devices["/dev/nvhost-nvjpg"] = std::make_shared<Devices::nvhost_nvjpg>();
- devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>();
+ devices["/dev/nvdisp_disp0"] = std::make_shared<Devices::nvdisp_disp0>(system, nvmap_dev);
+ devices["/dev/nvhost-ctrl"] = std::make_shared<Devices::nvhost_ctrl>(system, events_interface);
+ devices["/dev/nvhost-nvdec"] = std::make_shared<Devices::nvhost_nvdec>(system);
+ devices["/dev/nvhost-nvjpg"] = std::make_shared<Devices::nvhost_nvjpg>(system);
+ devices["/dev/nvhost-vic"] = std::make_shared<Devices::nvhost_vic>(system);
}
Module::~Module() = default;
@@ -59,12 +71,13 @@ u32 Module::Open(const std::string& device_name) {
return fd;
}
-u32 Module::Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output) {
+u32 Module::Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl) {
auto itr = open_files.find(fd);
ASSERT_MSG(itr != open_files.end(), "Tried to talk to an invalid device");
auto& device = itr->second;
- return device->ioctl({command}, input, output);
+ return device->ioctl({command}, input, output, ctrl);
}
ResultCode Module::Close(u32 fd) {
@@ -77,4 +90,22 @@ ResultCode Module::Close(u32 fd) {
return RESULT_SUCCESS;
}
+void Module::SignalSyncpt(const u32 syncpoint_id, const u32 value) {
+ for (u32 i = 0; i < MaxNvEvents; i++) {
+ if (events_interface.assigned_syncpt[i] == syncpoint_id &&
+ events_interface.assigned_value[i] == value) {
+ events_interface.LiberateEvent(i);
+ events_interface.events[i].writable->Signal();
+ }
+ }
+}
+
+Kernel::SharedPtr<Kernel::ReadableEvent> Module::GetEvent(const u32 event_id) const {
+ return events_interface.events[event_id].readable;
+}
+
+Kernel::SharedPtr<Kernel::WritableEvent> Module::GetEventWriteable(const u32 event_id) const {
+ return events_interface.events[event_id].writable;
+}
+
} // namespace Service::Nvidia
diff --git a/src/core/hle/service/nvdrv/nvdrv.h b/src/core/hle/service/nvdrv/nvdrv.h
index 53564f696..a339ab672 100644
--- a/src/core/hle/service/nvdrv/nvdrv.h
+++ b/src/core/hle/service/nvdrv/nvdrv.h
@@ -8,8 +8,14 @@
#include <unordered_map>
#include <vector>
#include "common/common_types.h"
+#include "core/hle/kernel/writable_event.h"
+#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/service.h"
+namespace Core {
+class System;
+}
+
namespace Service::NVFlinger {
class NVFlinger;
}
@@ -20,16 +26,72 @@ namespace Devices {
class nvdevice;
}
-struct IoctlFence {
- u32 id;
- u32 value;
+struct EventInterface {
+ // Mask representing currently busy events
+ u64 events_mask{};
+ // Each kernel event associated to an NV event
+ std::array<Kernel::EventPair, MaxNvEvents> events;
+ // The status of the current NVEvent
+ std::array<EventState, MaxNvEvents> status{};
+ // Tells if an NVEvent is registered or not
+ std::array<bool, MaxNvEvents> registered{};
+ // When an NVEvent is waiting on GPU interrupt, this is the sync_point
+ // associated with it.
+ std::array<u32, MaxNvEvents> assigned_syncpt{};
+ // This is the value of the GPU interrupt for which the NVEvent is waiting
+ // for.
+ std::array<u32, MaxNvEvents> assigned_value{};
+ // Constant to denote an unasigned syncpoint.
+ static constexpr u32 unassigned_syncpt = 0xFFFFFFFF;
+ std::optional<u32> GetFreeEvent() const {
+ u64 mask = events_mask;
+ for (u32 i = 0; i < MaxNvEvents; i++) {
+ const bool is_free = (mask & 0x1) == 0;
+ if (is_free) {
+ if (status[i] == EventState::Registered || status[i] == EventState::Free) {
+ return {i};
+ }
+ }
+ mask = mask >> 1;
+ }
+ return {};
+ }
+ void SetEventStatus(const u32 event_id, EventState new_status) {
+ EventState old_status = status[event_id];
+ if (old_status == new_status) {
+ return;
+ }
+ status[event_id] = new_status;
+ if (new_status == EventState::Registered) {
+ registered[event_id] = true;
+ }
+ if (new_status == EventState::Waiting || new_status == EventState::Busy) {
+ events_mask |= (1ULL << event_id);
+ }
+ }
+ void RegisterEvent(const u32 event_id) {
+ registered[event_id] = true;
+ if (status[event_id] == EventState::Free) {
+ status[event_id] = EventState::Registered;
+ }
+ }
+ void UnregisterEvent(const u32 event_id) {
+ registered[event_id] = false;
+ if (status[event_id] == EventState::Registered) {
+ status[event_id] = EventState::Free;
+ }
+ }
+ void LiberateEvent(const u32 event_id) {
+ status[event_id] = registered[event_id] ? EventState::Registered : EventState::Free;
+ events_mask &= ~(1ULL << event_id);
+ assigned_syncpt[event_id] = unassigned_syncpt;
+ assigned_value[event_id] = 0;
+ }
};
-static_assert(sizeof(IoctlFence) == 8, "IoctlFence has wrong size");
-
class Module final {
public:
- Module();
+ Module(Core::System& system);
~Module();
/// Returns a pointer to one of the available devices, identified by its name.
@@ -44,10 +106,17 @@ public:
/// Opens a device node and returns a file descriptor to it.
u32 Open(const std::string& device_name);
/// Sends an ioctl command to the specified file descriptor.
- u32 Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output);
+ u32 Ioctl(u32 fd, u32 command, const std::vector<u8>& input, std::vector<u8>& output,
+ IoctlCtrl& ctrl);
/// Closes a device file descriptor and returns operation success.
ResultCode Close(u32 fd);
+ void SignalSyncpt(const u32 syncpoint_id, const u32 value);
+
+ Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent(u32 event_id) const;
+
+ Kernel::SharedPtr<Kernel::WritableEvent> GetEventWriteable(u32 event_id) const;
+
private:
/// Id to use for the next open file descriptor.
u32 next_fd = 1;
@@ -57,9 +126,12 @@ private:
/// Mapping of device node names to their implementation.
std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
+
+ EventInterface events_interface;
};
/// Registers all NVDRV services with the specified service manager.
-void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger);
+void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
+ Core::System& system);
} // namespace Service::Nvidia
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index 5731e815f..e1a07d3ee 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -34,7 +34,8 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
buffer_wait_event.writable->Signal();
}
-std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
+std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> BufferQueue::DequeueBuffer(u32 width,
+ u32 height) {
auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
// Only consider free buffers. Buffers become free once again after they've been Acquired
// and Released by the compositor, see the NVFlinger::Compose method.
@@ -51,7 +52,7 @@ std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
}
itr->status = Buffer::Status::Dequeued;
- return itr->slot;
+ return {{itr->slot, &itr->multi_fence}};
}
const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
@@ -63,7 +64,8 @@ const IGBPBuffer& BufferQueue::RequestBuffer(u32 slot) const {
}
void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
- const Common::Rectangle<int>& crop_rect) {
+ const Common::Rectangle<int>& crop_rect, u32 swap_interval,
+ Service::Nvidia::MultiFence& multi_fence) {
auto itr = std::find_if(queue.begin(), queue.end(),
[&](const Buffer& buffer) { return buffer.slot == slot; });
ASSERT(itr != queue.end());
@@ -71,12 +73,21 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
itr->status = Buffer::Status::Queued;
itr->transform = transform;
itr->crop_rect = crop_rect;
+ itr->swap_interval = swap_interval;
+ itr->multi_fence = multi_fence;
+ queue_sequence.push_back(slot);
}
std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
- auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) {
- return buffer.status == Buffer::Status::Queued;
- });
+ auto itr = queue.end();
+ // Iterate to find a queued buffer matching the requested slot.
+ while (itr == queue.end() && !queue_sequence.empty()) {
+ u32 slot = queue_sequence.front();
+ itr = std::find_if(queue.begin(), queue.end(), [&slot](const Buffer& buffer) {
+ return buffer.status == Buffer::Status::Queued && buffer.slot == slot;
+ });
+ queue_sequence.pop_front();
+ }
if (itr == queue.end())
return {};
itr->status = Buffer::Status::Acquired;
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index e1ccb6171..356bedb81 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -4,6 +4,7 @@
#pragma once
+#include <list>
#include <optional>
#include <vector>
@@ -12,6 +13,7 @@
#include "common/swap.h"
#include "core/hle/kernel/object.h"
#include "core/hle/kernel/writable_event.h"
+#include "core/hle/service/nvdrv/nvdata.h"
namespace Service::NVFlinger {
@@ -68,13 +70,17 @@ public:
IGBPBuffer igbp_buffer;
BufferTransformFlags transform;
Common::Rectangle<int> crop_rect;
+ u32 swap_interval;
+ Service::Nvidia::MultiFence multi_fence;
};
void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
- std::optional<u32> DequeueBuffer(u32 width, u32 height);
+ std::optional<std::pair<u32, Service::Nvidia::MultiFence*>> DequeueBuffer(u32 width,
+ u32 height);
const IGBPBuffer& RequestBuffer(u32 slot) const;
void QueueBuffer(u32 slot, BufferTransformFlags transform,
- const Common::Rectangle<int>& crop_rect);
+ const Common::Rectangle<int>& crop_rect, u32 swap_interval,
+ Service::Nvidia::MultiFence& multi_fence);
std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
u32 Query(QueryType type);
@@ -92,6 +98,7 @@ private:
u64 layer_id;
std::vector<Buffer> queue;
+ std::list<u32> queue_sequence;
Kernel::EventPair buffer_wait_event;
};
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index 3c5c53e24..f9db79370 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -37,15 +37,14 @@ NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_t
displays.emplace_back(4, "Null");
// Schedule the screen composition events
- const auto ticks = Settings::values.force_30fps_mode ? frame_ticks_30fps : frame_ticks;
-
- composition_event = core_timing.RegisterEvent(
- "ScreenComposition", [this, ticks](u64 userdata, s64 cycles_late) {
- Compose();
- this->core_timing.ScheduleEvent(ticks - cycles_late, composition_event);
- });
-
- core_timing.ScheduleEvent(ticks, composition_event);
+ composition_event = core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata,
+ s64 cycles_late) {
+ Compose();
+ const auto ticks = Settings::values.force_30fps_mode ? frame_ticks_30fps : GetNextTicks();
+ this->core_timing.ScheduleEvent(std::max<s64>(0LL, ticks - cycles_late), composition_event);
+ });
+
+ core_timing.ScheduleEvent(frame_ticks, composition_event);
}
NVFlinger::~NVFlinger() {
@@ -206,8 +205,14 @@ void NVFlinger::Compose() {
igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
buffer->get().transform, buffer->get().crop_rect);
+ swap_interval = buffer->get().swap_interval;
buffer_queue.ReleaseBuffer(buffer->get().slot);
}
}
+s64 NVFlinger::GetNextTicks() const {
+ constexpr s64 max_hertz = 120LL;
+ return (Core::Timing::BASE_CLOCK_RATE * (1LL << swap_interval)) / max_hertz;
+}
+
} // namespace Service::NVFlinger
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index c0a83fffb..988be8726 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -74,6 +74,8 @@ public:
/// finished.
void Compose();
+ s64 GetNextTicks() const;
+
private:
/// Finds the display identified by the specified ID.
VI::Display* FindDisplay(u64 display_id);
@@ -98,6 +100,8 @@ private:
/// layers.
u32 next_buffer_queue_id = 1;
+ u32 swap_interval = 1;
+
/// Event that handles screen composition.
Core::Timing::EventType* composition_event;
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index d343392fd..3a0f8c3f6 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -236,7 +236,7 @@ void Init(std::shared_ptr<SM::ServiceManager>& sm, Core::System& system) {
NIM::InstallInterfaces(*sm);
NPNS::InstallInterfaces(*sm);
NS::InstallInterfaces(*sm);
- Nvidia::InstallInterfaces(*sm, *nv_flinger);
+ Nvidia::InstallInterfaces(*sm, *nv_flinger, system);
PCIe::InstallInterfaces(*sm);
PCTL::InstallInterfaces(*sm);
PCV::InstallInterfaces(*sm);
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index f1fa6ccd1..199b30635 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -21,6 +21,7 @@
#include "core/hle/kernel/readable_event.h"
#include "core/hle/kernel/thread.h"
#include "core/hle/kernel/writable_event.h"
+#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvdrv/nvdrv.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "core/hle/service/nvflinger/nvflinger.h"
@@ -328,32 +329,22 @@ public:
Data data;
};
-struct BufferProducerFence {
- u32 is_valid;
- std::array<Nvidia::IoctlFence, 4> fences;
-};
-static_assert(sizeof(BufferProducerFence) == 36, "BufferProducerFence has wrong size");
-
class IGBPDequeueBufferResponseParcel : public Parcel {
public:
- explicit IGBPDequeueBufferResponseParcel(u32 slot) : slot(slot) {}
+ explicit IGBPDequeueBufferResponseParcel(u32 slot, Service::Nvidia::MultiFence& multi_fence)
+ : slot(slot), multi_fence(multi_fence) {}
~IGBPDequeueBufferResponseParcel() override = default;
protected:
void SerializeData() override {
- // TODO(Subv): Find out how this Fence is used.
- BufferProducerFence fence = {};
- fence.is_valid = 1;
- for (auto& fence_ : fence.fences)
- fence_.id = -1;
-
Write(slot);
Write<u32_le>(1);
- WriteObject(fence);
+ WriteObject(multi_fence);
Write<u32_le>(0);
}
u32_le slot;
+ Service::Nvidia::MultiFence multi_fence;
};
class IGBPRequestBufferRequestParcel : public Parcel {
@@ -400,12 +391,6 @@ public:
data = Read<Data>();
}
- struct Fence {
- u32_le id;
- u32_le value;
- };
- static_assert(sizeof(Fence) == 8, "Fence has wrong size");
-
struct Data {
u32_le slot;
INSERT_PADDING_WORDS(3);
@@ -418,15 +403,15 @@ public:
s32_le scaling_mode;
NVFlinger::BufferQueue::BufferTransformFlags transform;
u32_le sticky_transform;
- INSERT_PADDING_WORDS(2);
- u32_le fence_is_valid;
- std::array<Fence, 2> fences;
+ INSERT_PADDING_WORDS(1);
+ u32_le swap_interval;
+ Service::Nvidia::MultiFence multi_fence;
Common::Rectangle<int> GetCropRect() const {
return {crop_left, crop_top, crop_right, crop_bottom};
}
};
- static_assert(sizeof(Data) == 80, "ParcelData has wrong size");
+ static_assert(sizeof(Data) == 96, "ParcelData has wrong size");
Data data;
};
@@ -547,11 +532,11 @@ private:
IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
const u32 width{request.data.width};
const u32 height{request.data.height};
- std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height);
+ auto result = buffer_queue.DequeueBuffer(width, height);
- if (slot) {
+ if (result) {
// Buffer is available
- IGBPDequeueBufferResponseParcel response{*slot};
+ IGBPDequeueBufferResponseParcel response{result->first, *result->second};
ctx.WriteBuffer(response.Serialize());
} else {
// Wait the current thread until a buffer becomes available
@@ -561,10 +546,10 @@ private:
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available
auto& buffer_queue = nv_flinger->FindBufferQueue(id);
- std::optional<u32> slot = buffer_queue.DequeueBuffer(width, height);
- ASSERT_MSG(slot != std::nullopt, "Could not dequeue buffer.");
+ auto result = buffer_queue.DequeueBuffer(width, height);
+ ASSERT_MSG(result != std::nullopt, "Could not dequeue buffer.");
- IGBPDequeueBufferResponseParcel response{*slot};
+ IGBPDequeueBufferResponseParcel response{result->first, *result->second};
ctx.WriteBuffer(response.Serialize());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
@@ -582,7 +567,8 @@ private:
IGBPQueueBufferRequestParcel request{ctx.ReadBuffer()};
buffer_queue.QueueBuffer(request.data.slot, request.data.transform,
- request.data.GetCropRect());
+ request.data.GetCropRect(), request.data.swap_interval,
+ request.data.multi_fence);
IGBPQueueBufferResponseParcel response{1280, 720};
ctx.WriteBuffer(response.Serialize());
diff --git a/src/video_core/dma_pusher.cpp b/src/video_core/dma_pusher.cpp
index 3175579cc..bd036cbe8 100644
--- a/src/video_core/dma_pusher.cpp
+++ b/src/video_core/dma_pusher.cpp
@@ -22,7 +22,7 @@ void DmaPusher::DispatchCalls() {
MICROPROFILE_SCOPE(DispatchCalls);
// On entering GPU code, assume all memory may be touched by the ARM core.
- gpu.Maxwell3D().dirty_flags.OnMemoryWrite();
+ gpu.Maxwell3D().dirty.OnMemoryWrite();
dma_pushbuffer_subindex = 0;
diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp
index 7404a8163..08586d33c 100644
--- a/src/video_core/engines/kepler_compute.cpp
+++ b/src/video_core/engines/kepler_compute.cpp
@@ -37,7 +37,7 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
if (is_last_call) {
- system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+ system.GPU().Maxwell3D().dirty.OnMemoryWrite();
}
break;
}
@@ -50,13 +50,14 @@ void KeplerCompute::CallMethod(const GPU::MethodCall& method_call) {
}
void KeplerCompute::ProcessLaunch() {
-
const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
- const GPUVAddr code_loc = regs.code_loc.Address() + launch_description.program_start;
- LOG_WARNING(HW_GPU, "Compute Kernel Execute at Address 0x{:016x}, STUBBED", code_loc);
+ const GPUVAddr code_addr = regs.code_loc.Address() + launch_description.program_start;
+ LOG_TRACE(HW_GPU, "Compute invocation launched at address 0x{:016x}", code_addr);
+
+ rasterizer.DispatchCompute(code_addr);
}
} // namespace Tegra::Engines
diff --git a/src/video_core/engines/kepler_memory.cpp b/src/video_core/engines/kepler_memory.cpp
index 0561f676c..44279de00 100644
--- a/src/video_core/engines/kepler_memory.cpp
+++ b/src/video_core/engines/kepler_memory.cpp
@@ -34,7 +34,7 @@ void KeplerMemory::CallMethod(const GPU::MethodCall& method_call) {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
if (is_last_call) {
- system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+ system.GPU().Maxwell3D().dirty.OnMemoryWrite();
}
break;
}
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 8755b8af4..125c53360 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -22,6 +22,7 @@ Maxwell3D::Maxwell3D(Core::System& system, VideoCore::RasterizerInterface& raste
MemoryManager& memory_manager)
: system{system}, rasterizer{rasterizer}, memory_manager{memory_manager},
macro_interpreter{*this}, upload_state{memory_manager, regs.upload} {
+ InitDirtySettings();
InitializeRegisterDefaults();
}
@@ -69,6 +70,10 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.stencil_back_func_mask = 0xFFFFFFFF;
regs.stencil_back_mask = 0xFFFFFFFF;
+ regs.depth_test_func = Regs::ComparisonOp::Always;
+ regs.cull.front_face = Regs::Cull::FrontFace::CounterClockWise;
+ regs.cull.cull_face = Regs::Cull::CullFace::Back;
+
// TODO(Rodrigo): Most games do not set a point size. I think this is a case of a
// register carrying a default value. Assume it's OpenGL's default (1).
regs.point_size = 1.0f;
@@ -86,6 +91,159 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.rt_separate_frag_data = 1;
}
+#define DIRTY_REGS_POS(field_name) (offsetof(Maxwell3D::DirtyRegs, field_name))
+
+void Maxwell3D::InitDirtySettings() {
+ const auto set_block = [this](const u32 start, const u32 range, const u8 position) {
+ const auto start_itr = dirty_pointers.begin() + start;
+ const auto end_itr = start_itr + range;
+ std::fill(start_itr, end_itr, position);
+ };
+ dirty.regs.fill(true);
+
+ // Init Render Targets
+ constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
+ constexpr u32 rt_start_reg = MAXWELL3D_REG_INDEX(rt);
+ constexpr u32 rt_end_reg = rt_start_reg + registers_per_rt * 8;
+ u32 rt_dirty_reg = DIRTY_REGS_POS(render_target);
+ for (u32 rt_reg = rt_start_reg; rt_reg < rt_end_reg; rt_reg += registers_per_rt) {
+ set_block(rt_reg, registers_per_rt, rt_dirty_reg);
+ rt_dirty_reg++;
+ }
+ constexpr u32 depth_buffer_flag = DIRTY_REGS_POS(depth_buffer);
+ dirty_pointers[MAXWELL3D_REG_INDEX(zeta_enable)] = depth_buffer_flag;
+ dirty_pointers[MAXWELL3D_REG_INDEX(zeta_width)] = depth_buffer_flag;
+ dirty_pointers[MAXWELL3D_REG_INDEX(zeta_height)] = depth_buffer_flag;
+ constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
+ constexpr u32 zeta_reg = MAXWELL3D_REG_INDEX(zeta);
+ set_block(zeta_reg, registers_in_zeta, depth_buffer_flag);
+
+ // Init Vertex Arrays
+ constexpr u32 vertex_array_start = MAXWELL3D_REG_INDEX(vertex_array);
+ constexpr u32 vertex_array_size = sizeof(regs.vertex_array[0]) / sizeof(u32);
+ constexpr u32 vertex_array_end = vertex_array_start + vertex_array_size * Regs::NumVertexArrays;
+ u32 va_reg = DIRTY_REGS_POS(vertex_array);
+ u32 vi_reg = DIRTY_REGS_POS(vertex_instance);
+ for (u32 vertex_reg = vertex_array_start; vertex_reg < vertex_array_end;
+ vertex_reg += vertex_array_size) {
+ set_block(vertex_reg, 3, va_reg);
+ // The divisor concerns vertex array instances
+ dirty_pointers[vertex_reg + 3] = vi_reg;
+ va_reg++;
+ vi_reg++;
+ }
+ constexpr u32 vertex_limit_start = MAXWELL3D_REG_INDEX(vertex_array_limit);
+ constexpr u32 vertex_limit_size = sizeof(regs.vertex_array_limit[0]) / sizeof(u32);
+ constexpr u32 vertex_limit_end = vertex_limit_start + vertex_limit_size * Regs::NumVertexArrays;
+ va_reg = DIRTY_REGS_POS(vertex_array);
+ for (u32 vertex_reg = vertex_limit_start; vertex_reg < vertex_limit_end;
+ vertex_reg += vertex_limit_size) {
+ set_block(vertex_reg, vertex_limit_size, va_reg);
+ va_reg++;
+ }
+ constexpr u32 vertex_instance_start = MAXWELL3D_REG_INDEX(instanced_arrays);
+ constexpr u32 vertex_instance_size =
+ sizeof(regs.instanced_arrays.is_instanced[0]) / sizeof(u32);
+ constexpr u32 vertex_instance_end =
+ vertex_instance_start + vertex_instance_size * Regs::NumVertexArrays;
+ vi_reg = DIRTY_REGS_POS(vertex_instance);
+ for (u32 vertex_reg = vertex_instance_start; vertex_reg < vertex_instance_end;
+ vertex_reg += vertex_instance_size) {
+ set_block(vertex_reg, vertex_instance_size, vi_reg);
+ vi_reg++;
+ }
+ set_block(MAXWELL3D_REG_INDEX(vertex_attrib_format), regs.vertex_attrib_format.size(),
+ DIRTY_REGS_POS(vertex_attrib_format));
+
+ // Init Shaders
+ constexpr u32 shader_registers_count =
+ sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
+ set_block(MAXWELL3D_REG_INDEX(shader_config[0]), shader_registers_count,
+ DIRTY_REGS_POS(shaders));
+
+ // State
+
+ // Viewport
+ constexpr u32 viewport_dirty_reg = DIRTY_REGS_POS(viewport);
+ constexpr u32 viewport_start = MAXWELL3D_REG_INDEX(viewports);
+ constexpr u32 viewport_size = sizeof(regs.viewports) / sizeof(u32);
+ set_block(viewport_start, viewport_size, viewport_dirty_reg);
+ constexpr u32 view_volume_start = MAXWELL3D_REG_INDEX(view_volume_clip_control);
+ constexpr u32 view_volume_size = sizeof(regs.view_volume_clip_control) / sizeof(u32);
+ set_block(view_volume_start, view_volume_size, viewport_dirty_reg);
+
+ // Viewport transformation
+ constexpr u32 viewport_trans_start = MAXWELL3D_REG_INDEX(viewport_transform);
+ constexpr u32 viewport_trans_size = sizeof(regs.viewport_transform) / sizeof(u32);
+ set_block(viewport_trans_start, viewport_trans_size, DIRTY_REGS_POS(viewport_transform));
+
+ // Cullmode
+ constexpr u32 cull_mode_start = MAXWELL3D_REG_INDEX(cull);
+ constexpr u32 cull_mode_size = sizeof(regs.cull) / sizeof(u32);
+ set_block(cull_mode_start, cull_mode_size, DIRTY_REGS_POS(cull_mode));
+
+ // Screen y control
+ dirty_pointers[MAXWELL3D_REG_INDEX(screen_y_control)] = DIRTY_REGS_POS(screen_y_control);
+
+ // Primitive Restart
+ constexpr u32 primitive_restart_start = MAXWELL3D_REG_INDEX(primitive_restart);
+ constexpr u32 primitive_restart_size = sizeof(regs.primitive_restart) / sizeof(u32);
+ set_block(primitive_restart_start, primitive_restart_size, DIRTY_REGS_POS(primitive_restart));
+
+ // Depth Test
+ constexpr u32 depth_test_dirty_reg = DIRTY_REGS_POS(depth_test);
+ dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_enable)] = depth_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(depth_write_enabled)] = depth_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(depth_test_func)] = depth_test_dirty_reg;
+
+ // Stencil Test
+ constexpr u32 stencil_test_dirty_reg = DIRTY_REGS_POS(stencil_test);
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_enable)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_func)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_ref)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_func_mask)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_fail)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zfail)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_op_zpass)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_front_mask)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_two_side_enable)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_func)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_ref)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_func_mask)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_fail)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zfail)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_op_zpass)] = stencil_test_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(stencil_back_mask)] = stencil_test_dirty_reg;
+
+ // Color Mask
+ constexpr u32 color_mask_dirty_reg = DIRTY_REGS_POS(color_mask);
+ dirty_pointers[MAXWELL3D_REG_INDEX(color_mask_common)] = color_mask_dirty_reg;
+ set_block(MAXWELL3D_REG_INDEX(color_mask), sizeof(regs.color_mask) / sizeof(u32),
+ color_mask_dirty_reg);
+ // Blend State
+ constexpr u32 blend_state_dirty_reg = DIRTY_REGS_POS(blend_state);
+ set_block(MAXWELL3D_REG_INDEX(blend_color), sizeof(regs.blend_color) / sizeof(u32),
+ blend_state_dirty_reg);
+ dirty_pointers[MAXWELL3D_REG_INDEX(independent_blend_enable)] = blend_state_dirty_reg;
+ set_block(MAXWELL3D_REG_INDEX(blend), sizeof(regs.blend) / sizeof(u32), blend_state_dirty_reg);
+ set_block(MAXWELL3D_REG_INDEX(independent_blend), sizeof(regs.independent_blend) / sizeof(u32),
+ blend_state_dirty_reg);
+
+ // Scissor State
+ constexpr u32 scissor_test_dirty_reg = DIRTY_REGS_POS(scissor_test);
+ set_block(MAXWELL3D_REG_INDEX(scissor_test), sizeof(regs.scissor_test) / sizeof(u32),
+ scissor_test_dirty_reg);
+
+ // Polygon Offset
+ constexpr u32 polygon_offset_dirty_reg = DIRTY_REGS_POS(polygon_offset);
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_fill_enable)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_line_enable)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_point_enable)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_units)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_factor)] = polygon_offset_dirty_reg;
+ dirty_pointers[MAXWELL3D_REG_INDEX(polygon_offset_clamp)] = polygon_offset_dirty_reg;
+}
+
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
// Reset the current macro.
executing_macro = 0;
@@ -108,6 +266,14 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
const u32 method = method_call.method;
+ if (method == cb_data_state.current) {
+ regs.reg_array[method] = method_call.argument;
+ ProcessCBData(method_call.argument);
+ return;
+ } else if (cb_data_state.current != null_cb_data) {
+ FinishCBData();
+ }
+
// It is an error to write to a register other than the current macro's ARG register before it
// has finished execution.
if (executing_macro != 0) {
@@ -143,49 +309,19 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
if (regs.reg_array[method] != method_call.argument) {
regs.reg_array[method] = method_call.argument;
- // Color buffers
- constexpr u32 first_rt_reg = MAXWELL3D_REG_INDEX(rt);
- constexpr u32 registers_per_rt = sizeof(regs.rt[0]) / sizeof(u32);
- if (method >= first_rt_reg &&
- method < first_rt_reg + registers_per_rt * Regs::NumRenderTargets) {
- const std::size_t rt_index = (method - first_rt_reg) / registers_per_rt;
- dirty_flags.color_buffer.set(rt_index);
- }
-
- // Zeta buffer
- constexpr u32 registers_in_zeta = sizeof(regs.zeta) / sizeof(u32);
- if (method == MAXWELL3D_REG_INDEX(zeta_enable) ||
- method == MAXWELL3D_REG_INDEX(zeta_width) ||
- method == MAXWELL3D_REG_INDEX(zeta_height) ||
- (method >= MAXWELL3D_REG_INDEX(zeta) &&
- method < MAXWELL3D_REG_INDEX(zeta) + registers_in_zeta)) {
- dirty_flags.zeta_buffer = true;
- }
-
- // Shader
- constexpr u32 shader_registers_count =
- sizeof(regs.shader_config[0]) * Regs::MaxShaderProgram / sizeof(u32);
- if (method >= MAXWELL3D_REG_INDEX(shader_config[0]) &&
- method < MAXWELL3D_REG_INDEX(shader_config[0]) + shader_registers_count) {
- dirty_flags.shaders = true;
- }
-
- // Vertex format
- if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
- method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
- dirty_flags.vertex_attrib_format = true;
- }
-
- // Vertex buffer
- if (method >= MAXWELL3D_REG_INDEX(vertex_array) &&
- method < MAXWELL3D_REG_INDEX(vertex_array) + 4 * Regs::NumVertexArrays) {
- dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array)) >> 2);
- } else if (method >= MAXWELL3D_REG_INDEX(vertex_array_limit) &&
- method < MAXWELL3D_REG_INDEX(vertex_array_limit) + 2 * Regs::NumVertexArrays) {
- dirty_flags.vertex_array.set((method - MAXWELL3D_REG_INDEX(vertex_array_limit)) >> 1);
- } else if (method >= MAXWELL3D_REG_INDEX(instanced_arrays) &&
- method < MAXWELL3D_REG_INDEX(instanced_arrays) + Regs::NumVertexArrays) {
- dirty_flags.vertex_array.set(method - MAXWELL3D_REG_INDEX(instanced_arrays));
+ const std::size_t dirty_reg = dirty_pointers[method];
+ if (dirty_reg) {
+ dirty.regs[dirty_reg] = true;
+ if (dirty_reg >= DIRTY_REGS_POS(vertex_array) &&
+ dirty_reg < DIRTY_REGS_POS(vertex_array_buffers)) {
+ dirty.vertex_array_buffers = true;
+ } else if (dirty_reg >= DIRTY_REGS_POS(vertex_instance) &&
+ dirty_reg < DIRTY_REGS_POS(vertex_instances)) {
+ dirty.vertex_instances = true;
+ } else if (dirty_reg >= DIRTY_REGS_POS(render_target) &&
+ dirty_reg < DIRTY_REGS_POS(render_settings)) {
+ dirty.render_settings = true;
+ }
}
}
@@ -214,7 +350,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[13]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[14]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[15]): {
- ProcessCBData(method_call.argument);
+ StartCBData(method);
break;
}
case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
@@ -249,6 +385,10 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
ProcessQueryGet();
break;
}
+ case MAXWELL3D_REG_INDEX(condition.mode): {
+ ProcessQueryCondition();
+ break;
+ }
case MAXWELL3D_REG_INDEX(sync_info): {
ProcessSyncPoint();
break;
@@ -261,7 +401,7 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
const bool is_last_call = method_call.IsLastCall();
upload_state.ProcessData(method_call.argument, is_last_call);
if (is_last_call) {
- dirty_flags.OnMemoryWrite();
+ dirty.OnMemoryWrite();
}
break;
}
@@ -302,6 +442,7 @@ void Maxwell3D::ProcessQueryGet() {
result = regs.query.query_sequence;
break;
default:
+ result = 1;
UNIMPLEMENTED_MSG("Unimplemented query select type {}",
static_cast<u32>(regs.query.query_get.select.Value()));
}
@@ -333,7 +474,6 @@ void Maxwell3D::ProcessQueryGet() {
query_result.timestamp = system.CoreTiming().GetTicks();
memory_manager.WriteBlock(sequence_address, &query_result, sizeof(query_result));
}
- dirty_flags.OnMemoryWrite();
break;
}
default:
@@ -342,12 +482,52 @@ void Maxwell3D::ProcessQueryGet() {
}
}
+void Maxwell3D::ProcessQueryCondition() {
+ const GPUVAddr condition_address{regs.condition.Address()};
+ switch (regs.condition.mode) {
+ case Regs::ConditionMode::Always: {
+ execute_on = true;
+ break;
+ }
+ case Regs::ConditionMode::Never: {
+ execute_on = false;
+ break;
+ }
+ case Regs::ConditionMode::ResNonZero: {
+ Regs::QueryCompare cmp;
+ memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
+ execute_on = cmp.initial_sequence != 0U && cmp.initial_mode != 0U;
+ break;
+ }
+ case Regs::ConditionMode::Equal: {
+ Regs::QueryCompare cmp;
+ memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
+ execute_on =
+ cmp.initial_sequence == cmp.current_sequence && cmp.initial_mode == cmp.current_mode;
+ break;
+ }
+ case Regs::ConditionMode::NotEqual: {
+ Regs::QueryCompare cmp;
+ memory_manager.ReadBlockUnsafe(condition_address, &cmp, sizeof(cmp));
+ execute_on =
+ cmp.initial_sequence != cmp.current_sequence || cmp.initial_mode != cmp.current_mode;
+ break;
+ }
+ default: {
+ UNIMPLEMENTED_MSG("Uninplemented Condition Mode!");
+ execute_on = true;
+ break;
+ }
+ }
+}
+
void Maxwell3D::ProcessSyncPoint() {
const u32 sync_point = regs.sync_info.sync_point.Value();
const u32 increment = regs.sync_info.increment.Value();
const u32 cache_flush = regs.sync_info.unknown.Value();
- LOG_DEBUG(HW_GPU, "Syncpoint set {}, increment: {}, unk: {}", sync_point, increment,
- cache_flush);
+ if (increment) {
+ system.GPU().IncrementSyncPoint(sync_point);
+ }
}
void Maxwell3D::DrawArrays() {
@@ -405,23 +585,39 @@ void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
}
void Maxwell3D::ProcessCBData(u32 value) {
+ const u32 id = cb_data_state.id;
+ cb_data_state.buffer[id][cb_data_state.counter] = value;
+ // Increment the current buffer position.
+ regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
+ cb_data_state.counter++;
+}
+
+void Maxwell3D::StartCBData(u32 method) {
+ constexpr u32 first_cb_data = MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]);
+ cb_data_state.start_pos = regs.const_buffer.cb_pos;
+ cb_data_state.id = method - first_cb_data;
+ cb_data_state.current = method;
+ cb_data_state.counter = 0;
+ ProcessCBData(regs.const_buffer.cb_data[cb_data_state.id]);
+}
+
+void Maxwell3D::FinishCBData() {
// Write the input value to the current const buffer at the current position.
const GPUVAddr buffer_address = regs.const_buffer.BufferAddress();
ASSERT(buffer_address != 0);
// Don't allow writing past the end of the buffer.
- ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
-
- const GPUVAddr address{buffer_address + regs.const_buffer.cb_pos};
+ ASSERT(regs.const_buffer.cb_pos <= regs.const_buffer.cb_size);
- u8* ptr{memory_manager.GetPointer(address)};
- rasterizer.InvalidateRegion(ToCacheAddr(ptr), sizeof(u32));
- memory_manager.Write<u32>(address, value);
+ const GPUVAddr address{buffer_address + cb_data_state.start_pos};
+ const std::size_t size = regs.const_buffer.cb_pos - cb_data_state.start_pos;
- dirty_flags.OnMemoryWrite();
+ const u32 id = cb_data_state.id;
+ memory_manager.WriteBlock(address, cb_data_state.buffer[id].data(), size);
+ dirty.OnMemoryWrite();
- // Increment the current buffer position.
- regs.const_buffer.cb_pos = regs.const_buffer.cb_pos + 4;
+ cb_data_state.id = null_cb_data;
+ cb_data_state.current = null_cb_data;
}
Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 8d15c8a48..1ee982b76 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -90,6 +90,20 @@ public:
enum class QuerySelect : u32 {
Zero = 0,
+ TimeElapsed = 2,
+ TransformFeedbackPrimitivesGenerated = 11,
+ PrimitivesGenerated = 18,
+ SamplesPassed = 21,
+ TransformFeedbackUnknown = 26,
+ };
+
+ struct QueryCompare {
+ u32 initial_sequence;
+ u32 initial_mode;
+ u32 unknown1;
+ u32 unknown2;
+ u32 current_sequence;
+ u32 current_mode;
};
enum class QuerySyncCondition : u32 {
@@ -97,6 +111,14 @@ public:
GreaterThan = 1,
};
+ enum class ConditionMode : u32 {
+ Never = 0,
+ Always = 1,
+ ResNonZero = 2,
+ Equal = 3,
+ NotEqual = 4,
+ };
+
enum class ShaderProgram : u32 {
VertexA = 0,
VertexB = 1,
@@ -815,7 +837,18 @@ public:
BitField<4, 1, u32> alpha_to_one;
} multisample_control;
- INSERT_PADDING_WORDS(0x7);
+ INSERT_PADDING_WORDS(0x4);
+
+ struct {
+ u32 address_high;
+ u32 address_low;
+ ConditionMode mode;
+
+ GPUVAddr Address() const {
+ return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) |
+ address_low);
+ }
+ } condition;
struct {
u32 tsc_address_high;
@@ -1124,23 +1157,77 @@ public:
State state{};
- struct DirtyFlags {
- std::bitset<8> color_buffer{0xFF};
- std::bitset<32> vertex_array{0xFFFFFFFF};
+ struct DirtyRegs {
+ static constexpr std::size_t NUM_REGS = 256;
+ union {
+ struct {
+ bool null_dirty;
+
+ // Vertex Attributes
+ bool vertex_attrib_format;
+
+ // Vertex Arrays
+ std::array<bool, 32> vertex_array;
+
+ bool vertex_array_buffers;
+
+ // Vertex Instances
+ std::array<bool, 32> vertex_instance;
- bool vertex_attrib_format = true;
- bool zeta_buffer = true;
- bool shaders = true;
+ bool vertex_instances;
+
+ // Render Targets
+ std::array<bool, 8> render_target;
+ bool depth_buffer;
+
+ bool render_settings;
+
+ // Shaders
+ bool shaders;
+
+ // Rasterizer State
+ bool viewport;
+ bool clip_coefficient;
+ bool cull_mode;
+ bool primitive_restart;
+ bool depth_test;
+ bool stencil_test;
+ bool blend_state;
+ bool scissor_test;
+ bool transform_feedback;
+ bool color_mask;
+ bool polygon_offset;
+
+ // Complementary
+ bool viewport_transform;
+ bool screen_y_control;
+
+ bool memory_general;
+ };
+ std::array<bool, NUM_REGS> regs;
+ };
+
+ void ResetVertexArrays() {
+ vertex_array.fill(true);
+ vertex_array_buffers = true;
+ }
+
+ void ResetRenderTargets() {
+ depth_buffer = true;
+ render_target.fill(true);
+ render_settings = true;
+ }
void OnMemoryWrite() {
- zeta_buffer = true;
shaders = true;
- color_buffer.set();
- vertex_array.set();
+ memory_general = true;
+ ResetRenderTargets();
+ ResetVertexArrays();
}
- };
- DirtyFlags dirty_flags;
+ } dirty{};
+
+ std::array<u8, Regs::NUM_REGS> dirty_pointers{};
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
@@ -1169,6 +1256,10 @@ public:
return macro_memory;
}
+ bool ShouldExecute() const {
+ return execute_on;
+ }
+
private:
void InitializeRegisterDefaults();
@@ -1192,14 +1283,27 @@ private:
/// Interpreter for the macro codes uploaded to the GPU.
MacroInterpreter macro_interpreter;
+ static constexpr u32 null_cb_data = 0xFFFFFFFF;
+ struct {
+ std::array<std::array<u32, 0x4000>, 16> buffer;
+ u32 current{null_cb_data};
+ u32 id{null_cb_data};
+ u32 start_pos{};
+ u32 counter{};
+ } cb_data_state;
+
Upload::State upload_state;
+ bool execute_on{true};
+
/// Retrieves information about a specific TIC entry from the TIC buffer.
Texture::TICEntry GetTICEntry(u32 tic_index) const;
/// Retrieves information about a specific TSC entry from the TSC buffer.
Texture::TSCEntry GetTSCEntry(u32 tsc_index) const;
+ void InitDirtySettings();
+
/**
* Call a macro on this engine.
* @param method Method to call
@@ -1219,11 +1323,16 @@ private:
/// Handles a write to the QUERY_GET register.
void ProcessQueryGet();
+ // Handles Conditional Rendering
+ void ProcessQueryCondition();
+
/// Handles writes to syncing register.
void ProcessSyncPoint();
/// Handles a write to the CB_DATA[i] register.
+ void StartCBData(u32 method);
void ProcessCBData(u32 value);
+ void FinishCBData();
/// Handles a write to the CB_BIND register.
void ProcessCBBind(Regs::ShaderStage stage);
@@ -1290,6 +1399,7 @@ ASSERT_REG_POSITION(clip_distance_enabled, 0x544);
ASSERT_REG_POSITION(point_size, 0x546);
ASSERT_REG_POSITION(zeta_enable, 0x54E);
ASSERT_REG_POSITION(multisample_control, 0x54F);
+ASSERT_REG_POSITION(condition, 0x554);
ASSERT_REG_POSITION(tsc, 0x557);
ASSERT_REG_POSITION(polygon_offset_factor, 0x55b);
ASSERT_REG_POSITION(tic, 0x55D);
diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp
index afb9578d0..a28c04473 100644
--- a/src/video_core/engines/maxwell_dma.cpp
+++ b/src/video_core/engines/maxwell_dma.cpp
@@ -38,7 +38,7 @@ void MaxwellDMA::CallMethod(const GPU::MethodCall& method_call) {
}
void MaxwellDMA::HandleCopy() {
- LOG_WARNING(HW_GPU, "Requested a DMA copy");
+ LOG_TRACE(HW_GPU, "Requested a DMA copy");
const GPUVAddr source = regs.src_address.Address();
const GPUVAddr dest = regs.dst_address.Address();
@@ -58,7 +58,7 @@ void MaxwellDMA::HandleCopy() {
}
// All copies here update the main memory, so mark all rasterizer states as invalid.
- system.GPU().Maxwell3D().dirty_flags.OnMemoryWrite();
+ system.GPU().Maxwell3D().dirty.OnMemoryWrite();
if (regs.exec.is_dst_linear && regs.exec.is_src_linear) {
// When the enable_2d bit is disabled, the copy is performed as if we were copying a 1D
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 79d469b88..083ee3304 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -560,6 +560,11 @@ union Instruction {
BitField<48, 16, u64> opcode;
union {
+ BitField<8, 5, ConditionCode> cc;
+ BitField<13, 1, u64> trigger;
+ } nop;
+
+ union {
BitField<8, 8, Register> gpr;
BitField<20, 24, s64> offset;
} gmem;
@@ -931,8 +936,6 @@ union Instruction {
} csetp;
union {
- BitField<35, 4, PredCondition> cond;
- BitField<49, 1, u64> h_and;
BitField<6, 1, u64> ftz;
BitField<45, 2, PredOperation> op;
BitField<3, 3, u64> pred3;
@@ -940,9 +943,21 @@ union Instruction {
BitField<43, 1, u64> negate_a;
BitField<44, 1, u64> abs_a;
BitField<47, 2, HalfType> type_a;
- BitField<31, 1, u64> negate_b;
- BitField<30, 1, u64> abs_b;
- BitField<28, 2, HalfType> type_b;
+ union {
+ BitField<35, 4, PredCondition> cond;
+ BitField<49, 1, u64> h_and;
+ BitField<31, 1, u64> negate_b;
+ BitField<30, 1, u64> abs_b;
+ BitField<28, 2, HalfType> type_b;
+ } reg;
+ union {
+ BitField<56, 1, u64> negate_b;
+ BitField<54, 1, u64> abs_b;
+ } cbuf;
+ union {
+ BitField<49, 4, PredCondition> cond;
+ BitField<53, 1, u64> h_and;
+ } cbuf_and_imm;
BitField<42, 1, u64> neg_pred;
BitField<39, 3, u64> pred39;
} hsetp2;
@@ -1506,6 +1521,7 @@ public:
TMML, // Texture Mip Map Level
SUST, // Surface Store
EXIT,
+ NOP,
IPA,
OUT_R, // Emit vertex/primitive
ISBERD,
@@ -1548,7 +1564,9 @@ public:
HFMA2_RC,
HFMA2_RR,
HFMA2_IMM_R,
+ HSETP2_C,
HSETP2_R,
+ HSETP2_IMM,
HSET2_R,
POPC_C,
POPC_R,
@@ -1783,6 +1801,7 @@ private:
INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"),
INST("1101111101011---", Id::TMML, Type::Texture, "TMML"),
INST("11101011001-----", Id::SUST, Type::Image, "SUST"),
+ INST("0101000010110---", Id::NOP, Type::Trivial, "NOP"),
INST("11100000--------", Id::IPA, Type::Trivial, "IPA"),
INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"),
INST("1110111111010---", Id::ISBERD, Type::Trivial, "ISBERD"),
@@ -1831,7 +1850,9 @@ private:
INST("01100---1-------", Id::HFMA2_RC, Type::Hfma2, "HFMA2_RC"),
INST("0101110100000---", Id::HFMA2_RR, Type::Hfma2, "HFMA2_RR"),
INST("01110---0-------", Id::HFMA2_IMM_R, Type::Hfma2, "HFMA2_R_IMM"),
- INST("0101110100100---", Id::HSETP2_R, Type::HalfSetPredicate, "HSETP_R"),
+ INST("0111111-1-------", Id::HSETP2_C, Type::HalfSetPredicate, "HSETP2_C"),
+ INST("0101110100100---", Id::HSETP2_R, Type::HalfSetPredicate, "HSETP2_R"),
+ INST("0111111-0-------", Id::HSETP2_IMM, Type::HalfSetPredicate, "HSETP2_IMM"),
INST("0101110100011---", Id::HSET2_R, Type::HalfSet, "HSET2_R"),
INST("0101000010000---", Id::MUFU, Type::Arithmetic, "MUFU"),
INST("0100110010010---", Id::RRO_C, Type::Arithmetic, "RRO_C"),
diff --git a/src/video_core/gpu.cpp b/src/video_core/gpu.cpp
index 1b4975498..1622332a4 100644
--- a/src/video_core/gpu.cpp
+++ b/src/video_core/gpu.cpp
@@ -29,7 +29,8 @@ u32 FramebufferConfig::BytesPerPixel(PixelFormat format) {
UNREACHABLE();
}
-GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer) : renderer{renderer} {
+GPU::GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async)
+ : system{system}, renderer{renderer}, is_async{is_async} {
auto& rasterizer{renderer.Rasterizer()};
memory_manager = std::make_unique<Tegra::MemoryManager>(system, rasterizer);
dma_pusher = std::make_unique<Tegra::DmaPusher>(*this);
@@ -50,6 +51,14 @@ const Engines::Maxwell3D& GPU::Maxwell3D() const {
return *maxwell_3d;
}
+Engines::KeplerCompute& GPU::KeplerCompute() {
+ return *kepler_compute;
+}
+
+const Engines::KeplerCompute& GPU::KeplerCompute() const {
+ return *kepler_compute;
+}
+
MemoryManager& GPU::MemoryManager() {
return *memory_manager;
}
@@ -66,6 +75,51 @@ const DmaPusher& GPU::DmaPusher() const {
return *dma_pusher;
}
+void GPU::IncrementSyncPoint(const u32 syncpoint_id) {
+ syncpoints[syncpoint_id]++;
+ std::lock_guard lock{sync_mutex};
+ if (!syncpt_interrupts[syncpoint_id].empty()) {
+ u32 value = syncpoints[syncpoint_id].load();
+ auto it = syncpt_interrupts[syncpoint_id].begin();
+ while (it != syncpt_interrupts[syncpoint_id].end()) {
+ if (value >= *it) {
+ TriggerCpuInterrupt(syncpoint_id, *it);
+ it = syncpt_interrupts[syncpoint_id].erase(it);
+ continue;
+ }
+ it++;
+ }
+ }
+}
+
+u32 GPU::GetSyncpointValue(const u32 syncpoint_id) const {
+ return syncpoints[syncpoint_id].load();
+}
+
+void GPU::RegisterSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
+ auto& interrupt = syncpt_interrupts[syncpoint_id];
+ bool contains = std::any_of(interrupt.begin(), interrupt.end(),
+ [value](u32 in_value) { return in_value == value; });
+ if (contains) {
+ return;
+ }
+ syncpt_interrupts[syncpoint_id].emplace_back(value);
+}
+
+bool GPU::CancelSyncptInterrupt(const u32 syncpoint_id, const u32 value) {
+ std::lock_guard lock{sync_mutex};
+ auto& interrupt = syncpt_interrupts[syncpoint_id];
+ const auto iter =
+ std::find_if(interrupt.begin(), interrupt.end(),
+ [value](u32 interrupt_value) { return value == interrupt_value; });
+
+ if (iter == interrupt.end()) {
+ return false;
+ }
+ interrupt.erase(iter);
+ return true;
+}
+
u32 RenderTargetBytesPerPixel(RenderTargetFormat format) {
ASSERT(format != RenderTargetFormat::NONE);
@@ -143,12 +197,12 @@ enum class BufferMethods {
NotifyIntr = 0x8,
WrcacheFlush = 0x9,
Unk28 = 0xA,
- Unk2c = 0xB,
+ UnkCacheFlush = 0xB,
RefCnt = 0x14,
SemaphoreAcquire = 0x1A,
SemaphoreRelease = 0x1B,
- Unk70 = 0x1C,
- Unk74 = 0x1D,
+ FenceValue = 0x1C,
+ FenceAction = 0x1D,
Unk78 = 0x1E,
Unk7c = 0x1F,
Yield = 0x20,
@@ -194,6 +248,10 @@ void GPU::CallPullerMethod(const MethodCall& method_call) {
case BufferMethods::SemaphoreAddressLow:
case BufferMethods::SemaphoreSequence:
case BufferMethods::RefCnt:
+ case BufferMethods::UnkCacheFlush:
+ case BufferMethods::WrcacheFlush:
+ case BufferMethods::FenceValue:
+ case BufferMethods::FenceAction:
break;
case BufferMethods::SemaphoreTrigger: {
ProcessSemaphoreTriggerMethod();
@@ -204,21 +262,11 @@ void GPU::CallPullerMethod(const MethodCall& method_call) {
LOG_ERROR(HW_GPU, "Special puller engine method NotifyIntr not implemented");
break;
}
- case BufferMethods::WrcacheFlush: {
- // TODO(Kmather73): Research and implement this method.
- LOG_ERROR(HW_GPU, "Special puller engine method WrcacheFlush not implemented");
- break;
- }
case BufferMethods::Unk28: {
// TODO(Kmather73): Research and implement this method.
LOG_ERROR(HW_GPU, "Special puller engine method Unk28 not implemented");
break;
}
- case BufferMethods::Unk2c: {
- // TODO(Kmather73): Research and implement this method.
- LOG_ERROR(HW_GPU, "Special puller engine method Unk2c not implemented");
- break;
- }
case BufferMethods::SemaphoreAcquire: {
ProcessSemaphoreAcquire();
break;
diff --git a/src/video_core/gpu.h b/src/video_core/gpu.h
index fe6628923..87c96f46b 100644
--- a/src/video_core/gpu.h
+++ b/src/video_core/gpu.h
@@ -5,8 +5,12 @@
#pragma once
#include <array>
+#include <atomic>
+#include <list>
#include <memory>
+#include <mutex>
#include "common/common_types.h"
+#include "core/hle/service/nvdrv/nvdata.h"
#include "core/hle/service/nvflinger/buffer_queue.h"
#include "video_core/dma_pusher.h"
@@ -127,7 +131,7 @@ class MemoryManager;
class GPU {
public:
- explicit GPU(Core::System& system, VideoCore::RendererBase& renderer);
+ explicit GPU(Core::System& system, VideoCore::RendererBase& renderer, bool is_async);
virtual ~GPU();
@@ -155,6 +159,12 @@ public:
/// Returns a const reference to the Maxwell3D GPU engine.
const Engines::Maxwell3D& Maxwell3D() const;
+ /// Returns a reference to the KeplerCompute GPU engine.
+ Engines::KeplerCompute& KeplerCompute();
+
+ /// Returns a reference to the KeplerCompute GPU engine.
+ const Engines::KeplerCompute& KeplerCompute() const;
+
/// Returns a reference to the GPU memory manager.
Tegra::MemoryManager& MemoryManager();
@@ -164,6 +174,22 @@ public:
/// Returns a reference to the GPU DMA pusher.
Tegra::DmaPusher& DmaPusher();
+ void IncrementSyncPoint(u32 syncpoint_id);
+
+ u32 GetSyncpointValue(u32 syncpoint_id) const;
+
+ void RegisterSyncptInterrupt(u32 syncpoint_id, u32 value);
+
+ bool CancelSyncptInterrupt(u32 syncpoint_id, u32 value);
+
+ std::unique_lock<std::mutex> LockSync() {
+ return std::unique_lock{sync_mutex};
+ }
+
+ bool IsAsync() const {
+ return is_async;
+ }
+
/// Returns a const reference to the GPU DMA pusher.
const Tegra::DmaPusher& DmaPusher() const;
@@ -194,7 +220,12 @@ public:
u32 semaphore_acquire;
u32 semaphore_release;
- INSERT_PADDING_WORDS(0xE4);
+ u32 fence_value;
+ union {
+ BitField<4, 4, u32> operation;
+ BitField<8, 8, u32> id;
+ } fence_action;
+ INSERT_PADDING_WORDS(0xE2);
// Puller state
u32 acquire_mode;
@@ -228,6 +259,9 @@ public:
/// Notify rasterizer that any caches of the specified region should be flushed and invalidated
virtual void FlushAndInvalidateRegion(CacheAddr addr, u64 size) = 0;
+protected:
+ virtual void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const = 0;
+
private:
void ProcessBindMethod(const MethodCall& method_call);
void ProcessSemaphoreTriggerMethod();
@@ -246,6 +280,7 @@ private:
protected:
std::unique_ptr<Tegra::DmaPusher> dma_pusher;
VideoCore::RendererBase& renderer;
+ Core::System& system;
private:
std::unique_ptr<Tegra::MemoryManager> memory_manager;
@@ -262,6 +297,14 @@ private:
std::unique_ptr<Engines::MaxwellDMA> maxwell_dma;
/// Inline memory engine
std::unique_ptr<Engines::KeplerMemory> kepler_memory;
+
+ std::array<std::atomic<u32>, Service::Nvidia::MaxSyncPoints> syncpoints{};
+
+ std::array<std::list<u32>, Service::Nvidia::MaxSyncPoints> syncpt_interrupts;
+
+ std::mutex sync_mutex;
+
+ const bool is_async;
};
#define ASSERT_REG_POSITION(field_name, position) \
@@ -274,6 +317,8 @@ ASSERT_REG_POSITION(semaphore_trigger, 0x7);
ASSERT_REG_POSITION(reference_count, 0x14);
ASSERT_REG_POSITION(semaphore_acquire, 0x1A);
ASSERT_REG_POSITION(semaphore_release, 0x1B);
+ASSERT_REG_POSITION(fence_value, 0x1C);
+ASSERT_REG_POSITION(fence_action, 0x1D);
ASSERT_REG_POSITION(acquire_mode, 0x100);
ASSERT_REG_POSITION(acquire_source, 0x101);
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp
index d4e2553a9..ea67be831 100644
--- a/src/video_core/gpu_asynch.cpp
+++ b/src/video_core/gpu_asynch.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/core.h"
+#include "core/hardware_interrupt_manager.h"
#include "video_core/gpu_asynch.h"
#include "video_core/gpu_thread.h"
#include "video_core/renderer_base.h"
@@ -9,7 +11,7 @@
namespace VideoCommon {
GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer)
- : GPU(system, renderer), gpu_thread{system} {}
+ : GPU(system, renderer, true), gpu_thread{system} {}
GPUAsynch::~GPUAsynch() = default;
@@ -38,4 +40,9 @@ void GPUAsynch::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
gpu_thread.FlushAndInvalidateRegion(addr, size);
}
+void GPUAsynch::TriggerCpuInterrupt(const u32 syncpoint_id, const u32 value) const {
+ auto& interrupt_manager = system.InterruptManager();
+ interrupt_manager.GPUInterruptSyncpt(syncpoint_id, value);
+}
+
} // namespace VideoCommon
diff --git a/src/video_core/gpu_asynch.h b/src/video_core/gpu_asynch.h
index 30be74cba..36377d677 100644
--- a/src/video_core/gpu_asynch.h
+++ b/src/video_core/gpu_asynch.h
@@ -27,6 +27,9 @@ public:
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
+protected:
+ void TriggerCpuInterrupt(u32 syncpoint_id, u32 value) const override;
+
private:
GPUThread::ThreadManager gpu_thread;
};
diff --git a/src/video_core/gpu_synch.cpp b/src/video_core/gpu_synch.cpp
index 45e43b1dc..d4ead9c47 100644
--- a/src/video_core/gpu_synch.cpp
+++ b/src/video_core/gpu_synch.cpp
@@ -8,7 +8,7 @@
namespace VideoCommon {
GPUSynch::GPUSynch(Core::System& system, VideoCore::RendererBase& renderer)
- : GPU(system, renderer) {}
+ : GPU(system, renderer, false) {}
GPUSynch::~GPUSynch() = default;
diff --git a/src/video_core/gpu_synch.h b/src/video_core/gpu_synch.h
index 3031fcf72..07bcc47f1 100644
--- a/src/video_core/gpu_synch.h
+++ b/src/video_core/gpu_synch.h
@@ -25,6 +25,10 @@ public:
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
void FlushAndInvalidateRegion(CacheAddr addr, u64 size) override;
+
+protected:
+ void TriggerCpuInterrupt([[maybe_unused]] u32 syncpoint_id,
+ [[maybe_unused]] u32 value) const override {}
};
} // namespace VideoCommon
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp
index 3f0939ec9..b441e92b0 100644
--- a/src/video_core/gpu_thread.cpp
+++ b/src/video_core/gpu_thread.cpp
@@ -21,7 +21,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
MicroProfileOnThreadCreate("GpuThread");
// Wait for first GPU command before acquiring the window context
- state.WaitForCommands();
+ while (state.queue.Empty())
+ ;
// If emulation was stopped during disk shader loading, abort before trying to acquire context
if (!state.is_running) {
@@ -32,7 +33,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
CommandDataContainer next;
while (state.is_running) {
- state.WaitForCommands();
while (!state.queue.Empty()) {
state.queue.Pop(next);
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
@@ -49,8 +49,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
} else {
UNREACHABLE();
}
- state.signaled_fence = next.fence;
- state.TrySynchronize();
+ state.signaled_fence.store(next.fence);
}
}
}
@@ -89,12 +88,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) {
}
void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) {
- if (state.queue.Empty()) {
- // It's quicker to invalidate a single region on the CPU if the queue is already empty
- system.Renderer().Rasterizer().InvalidateRegion(addr, size);
- } else {
- PushCommand(InvalidateRegionCommand(addr, size));
- }
+ system.Renderer().Rasterizer().InvalidateRegion(addr, size);
}
void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
@@ -105,22 +99,13 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
u64 ThreadManager::PushCommand(CommandData&& command_data) {
const u64 fence{++state.last_fence};
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
- state.SignalCommands();
return fence;
}
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
void SynchState::WaitForSynchronization(u64 fence) {
- if (signaled_fence >= fence) {
- return;
- }
-
- // Wait for the GPU to be idle (all commands to be executed)
- {
- MICROPROFILE_SCOPE(GPU_wait);
- std::unique_lock lock{synchronization_mutex};
- synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
- }
+ while (signaled_fence.load() < fence)
+ ;
}
} // namespace VideoCommon::GPUThread
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h
index 05a168a72..1d9d0c39e 100644
--- a/src/video_core/gpu_thread.h
+++ b/src/video_core/gpu_thread.h
@@ -88,41 +88,9 @@ struct CommandDataContainer {
/// Struct used to synchronize the GPU thread
struct SynchState final {
std::atomic_bool is_running{true};
- std::atomic_int queued_frame_count{};
- std::mutex synchronization_mutex;
- std::mutex commands_mutex;
- std::condition_variable commands_condition;
- std::condition_variable synchronization_condition;
-
- /// Returns true if the gap in GPU commands is small enough that we can consider the CPU and GPU
- /// synchronized. This is entirely empirical.
- bool IsSynchronized() const {
- constexpr std::size_t max_queue_gap{5};
- return queue.Size() <= max_queue_gap;
- }
-
- void TrySynchronize() {
- if (IsSynchronized()) {
- std::lock_guard lock{synchronization_mutex};
- synchronization_condition.notify_one();
- }
- }
void WaitForSynchronization(u64 fence);
- void SignalCommands() {
- if (queue.Empty()) {
- return;
- }
-
- commands_condition.notify_one();
- }
-
- void WaitForCommands() {
- std::unique_lock lock{commands_mutex};
- commands_condition.wait(lock, [this] { return !queue.Empty(); });
- }
-
using CommandQueue = Common::SPSCQueue<CommandDataContainer>;
CommandQueue queue;
u64 last_fence{};
diff --git a/src/video_core/rasterizer_interface.h b/src/video_core/rasterizer_interface.h
index 2b7367568..9881df0d5 100644
--- a/src/video_core/rasterizer_interface.h
+++ b/src/video_core/rasterizer_interface.h
@@ -34,6 +34,9 @@ public:
/// Clear the current framebuffer
virtual void Clear() = 0;
+ /// Dispatches a compute shader invocation
+ virtual void DispatchCompute(GPUVAddr code_addr) = 0;
+
/// Notify rasterizer that all caches should be flushed to Switch memory
virtual void FlushAll() = 0;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 0bb5c068c..c28ae795c 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -4,6 +4,7 @@
#include <algorithm>
#include <array>
+#include <bitset>
#include <memory>
#include <string>
#include <string_view>
@@ -19,6 +20,7 @@
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
+#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
@@ -105,6 +107,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWind
shader_program_manager = std::make_unique<GLShader::ProgramManager>();
state.draw.shader_program = 0;
state.Apply();
+ clear_framebuffer.Create();
LOG_DEBUG(Render_OpenGL, "Sync fixed function OpenGL state here");
CheckExtensions();
@@ -124,10 +127,10 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
auto& gpu = system.GPU().Maxwell3D();
const auto& regs = gpu.regs;
- if (!gpu.dirty_flags.vertex_attrib_format) {
+ if (!gpu.dirty.vertex_attrib_format) {
return state.draw.vertex_array;
}
- gpu.dirty_flags.vertex_attrib_format = false;
+ gpu.dirty.vertex_attrib_format = false;
MICROPROFILE_SCOPE(OpenGL_VAO);
@@ -181,7 +184,7 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
}
// Rebinding the VAO invalidates the vertex buffer bindings.
- gpu.dirty_flags.vertex_array.set();
+ gpu.dirty.ResetVertexArrays();
state.draw.vertex_array = vao_entry.handle;
return vao_entry.handle;
@@ -189,17 +192,20 @@ GLuint RasterizerOpenGL::SetupVertexFormat() {
void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
auto& gpu = system.GPU().Maxwell3D();
- const auto& regs = gpu.regs;
-
- if (gpu.dirty_flags.vertex_array.none())
+ if (!gpu.dirty.vertex_array_buffers)
return;
+ gpu.dirty.vertex_array_buffers = false;
+
+ const auto& regs = gpu.regs;
MICROPROFILE_SCOPE(OpenGL_VB);
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
- if (!gpu.dirty_flags.vertex_array[index])
+ if (!gpu.dirty.vertex_array[index])
continue;
+ gpu.dirty.vertex_array[index] = false;
+ gpu.dirty.vertex_instance[index] = false;
const auto& vertex_array = regs.vertex_array[index];
if (!vertex_array.IsEnabled())
@@ -224,8 +230,32 @@ void RasterizerOpenGL::SetupVertexBuffer(GLuint vao) {
glVertexArrayBindingDivisor(vao, index, 0);
}
}
+}
+
+void RasterizerOpenGL::SetupVertexInstances(GLuint vao) {
+ auto& gpu = system.GPU().Maxwell3D();
+
+ if (!gpu.dirty.vertex_instances)
+ return;
+ gpu.dirty.vertex_instances = false;
+
+ const auto& regs = gpu.regs;
+ // Upload all guest vertex arrays sequentially to our buffer
+ for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
+ if (!gpu.dirty.vertex_instance[index])
+ continue;
+
+ gpu.dirty.vertex_instance[index] = false;
- gpu.dirty_flags.vertex_array.reset();
+ if (regs.instanced_arrays.IsInstancingEnabled(index) &&
+ regs.vertex_array[index].divisor != 0) {
+ // Enable vertex buffer instancing with the specified divisor.
+ glVertexArrayBindingDivisor(vao, index, regs.vertex_array[index].divisor);
+ } else {
+ // Disable the vertex buffer instancing.
+ glVertexArrayBindingDivisor(vao, index, 0);
+ }
+ }
}
GLintptr RasterizerOpenGL::SetupIndexBuffer() {
@@ -298,9 +328,9 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
Shader shader{shader_cache.GetStageProgram(program)};
- const auto stage_enum{static_cast<Maxwell::ShaderStage>(stage)};
+ const auto stage_enum = static_cast<Maxwell::ShaderStage>(stage);
SetupDrawConstBuffers(stage_enum, shader);
- SetupGlobalRegions(stage_enum, shader);
+ SetupDrawGlobalMemory(stage_enum, shader);
const auto texture_buffer_usage{SetupTextures(stage_enum, shader, base_bindings)};
const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
@@ -341,7 +371,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
SyncClipEnabled(clip_distances);
- gpu.dirty_flags.shaders = false;
+ gpu.dirty.shaders = false;
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -424,13 +454,13 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
const FramebufferConfigState fb_config_state{using_color_fb, using_depth_fb, preserve_contents,
single_color_target};
- if (fb_config_state == current_framebuffer_config_state &&
- gpu.dirty_flags.color_buffer.none() && !gpu.dirty_flags.zeta_buffer) {
+ if (fb_config_state == current_framebuffer_config_state && !gpu.dirty.render_settings) {
// Only skip if the previous ConfigureFramebuffers call was from the same kind (multiple or
// single color targets). This is done because the guest registers may not change but the
// host framebuffer may contain different attachments
return current_depth_stencil_usage;
}
+ gpu.dirty.render_settings = false;
current_framebuffer_config_state = fb_config_state;
texture_cache.GuardRenderTargets(true);
@@ -519,13 +549,71 @@ std::pair<bool, bool> RasterizerOpenGL::ConfigureFramebuffers(
return current_depth_stencil_usage = {static_cast<bool>(depth_surface), fbkey.stencil_enable};
}
+void RasterizerOpenGL::ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
+ bool using_depth_fb, bool using_stencil_fb) {
+ auto& gpu = system.GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
+
+ texture_cache.GuardRenderTargets(true);
+ View color_surface{};
+ if (using_color_fb) {
+ color_surface = texture_cache.GetColorBufferSurface(regs.clear_buffers.RT, false);
+ }
+ View depth_surface{};
+ if (using_depth_fb || using_stencil_fb) {
+ depth_surface = texture_cache.GetDepthBufferSurface(false);
+ }
+ texture_cache.GuardRenderTargets(false);
+
+ current_state.draw.draw_framebuffer = clear_framebuffer.handle;
+ current_state.ApplyFramebufferState();
+
+ if (color_surface) {
+ color_surface->Attach(GL_COLOR_ATTACHMENT0, GL_DRAW_FRAMEBUFFER);
+ } else {
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ }
+
+ if (depth_surface) {
+ const auto& params = depth_surface->GetSurfaceParams();
+ switch (params.type) {
+ case VideoCore::Surface::SurfaceType::Depth: {
+ depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
+ break;
+ }
+ case VideoCore::Surface::SurfaceType::DepthStencil: {
+ depth_surface->Attach(GL_DEPTH_ATTACHMENT, GL_DRAW_FRAMEBUFFER);
+ break;
+ }
+ default: { UNIMPLEMENTED(); }
+ }
+ } else {
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
+ 0);
+ }
+}
+
void RasterizerOpenGL::Clear() {
- const auto& regs = system.GPU().Maxwell3D().regs;
+ const auto& maxwell3d = system.GPU().Maxwell3D();
+
+ if (!maxwell3d.ShouldExecute()) {
+ return;
+ }
+
+ const auto& regs = maxwell3d.regs;
bool use_color{};
bool use_depth{};
bool use_stencil{};
- OpenGLState clear_state;
+ OpenGLState prev_state{OpenGLState::GetCurState()};
+ SCOPE_EXIT({
+ prev_state.AllDirty();
+ prev_state.Apply();
+ });
+
+ OpenGLState clear_state{OpenGLState::GetCurState()};
+ clear_state.SetDefaultViewports();
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) {
use_color = true;
@@ -545,6 +633,7 @@ void RasterizerOpenGL::Clear() {
// true.
clear_state.depth.test_enabled = true;
clear_state.depth.test_func = GL_ALWAYS;
+ clear_state.depth.write_mask = GL_TRUE;
}
if (regs.clear_buffers.S) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear stencil but buffer is not enabled!");
@@ -581,8 +670,9 @@ void RasterizerOpenGL::Clear() {
return;
}
- const auto [clear_depth, clear_stencil] = ConfigureFramebuffers(
- clear_state, use_color, use_depth || use_stencil, false, regs.clear_buffers.RT.Value());
+ ConfigureClearFramebuffer(clear_state, use_color, use_depth, use_stencil);
+
+ SyncViewport(clear_state);
if (regs.clear_flags.scissor) {
SyncScissorTest(clear_state);
}
@@ -591,21 +681,18 @@ void RasterizerOpenGL::Clear() {
clear_state.EmulateViewportWithScissor();
}
- clear_state.ApplyColorMask();
- clear_state.ApplyDepth();
- clear_state.ApplyStencilTest();
- clear_state.ApplyViewport();
- clear_state.ApplyFramebufferState();
+ clear_state.AllDirty();
+ clear_state.Apply();
if (use_color) {
- glClearBufferfv(GL_COLOR, regs.clear_buffers.RT, regs.clear_color);
+ glClearBufferfv(GL_COLOR, 0, regs.clear_color);
}
- if (clear_depth && clear_stencil) {
+ if (use_depth && use_stencil) {
glClearBufferfi(GL_DEPTH_STENCIL, 0, regs.clear_depth, regs.clear_stencil);
- } else if (clear_depth) {
+ } else if (use_depth) {
glClearBufferfv(GL_DEPTH, 0, &regs.clear_depth);
- } else if (clear_stencil) {
+ } else if (use_stencil) {
glClearBufferiv(GL_STENCIL, 0, &regs.clear_stencil);
}
}
@@ -616,6 +703,11 @@ void RasterizerOpenGL::DrawArrays() {
MICROPROFILE_SCOPE(OpenGL_Drawing);
auto& gpu = system.GPU().Maxwell3D();
+
+ if (!gpu.ShouldExecute()) {
+ return;
+ }
+
const auto& regs = gpu.regs;
SyncColorMask();
@@ -661,6 +753,7 @@ void RasterizerOpenGL::DrawArrays() {
// Upload vertex and index data.
SetupVertexBuffer(vao);
+ SetupVertexInstances(vao);
const GLintptr index_buffer_offset = SetupIndexBuffer();
// Setup draw parameters. It will automatically choose what glDraw* method to use.
@@ -687,7 +780,7 @@ void RasterizerOpenGL::DrawArrays() {
if (invalidate) {
// As all cached buffers are invalidated, we need to recheck their state.
- gpu.dirty_flags.vertex_array.set();
+ gpu.dirty.ResetVertexArrays();
}
shader_program_manager->ApplyTo(state);
@@ -700,6 +793,46 @@ void RasterizerOpenGL::DrawArrays() {
params.DispatchDraw();
accelerate_draw = AccelDraw::Disabled;
+ gpu.dirty.memory_general = false;
+}
+
+void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
+ if (!GLAD_GL_ARB_compute_variable_group_size) {
+ LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the "
+ "lack of GL_ARB_compute_variable_group_size");
+ return;
+ }
+
+ auto kernel = shader_cache.GetComputeKernel(code_addr);
+ const auto [program, next_bindings] = kernel->GetProgramHandle({});
+ state.draw.shader_program = program;
+ state.draw.program_pipeline = 0;
+
+ const std::size_t buffer_size =
+ Tegra::Engines::KeplerCompute::NumConstBuffers *
+ (Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
+ buffer_cache.Map(buffer_size);
+
+ bind_ubo_pushbuffer.Setup(0);
+ bind_ssbo_pushbuffer.Setup(0);
+
+ SetupComputeConstBuffers(kernel);
+ SetupComputeGlobalMemory(kernel);
+
+ // TODO(Rodrigo): Bind images and samplers
+
+ buffer_cache.Unmap();
+
+ bind_ubo_pushbuffer.Bind();
+ bind_ssbo_pushbuffer.Bind();
+
+ state.ApplyShaderProgram();
+ state.ApplyProgramPipeline();
+
+ const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+ glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y,
+ launch_desc.grid_dim_z, launch_desc.block_dim_x,
+ launch_desc.block_dim_y, launch_desc.block_dim_z);
}
void RasterizerOpenGL::FlushAll() {}
@@ -775,12 +908,25 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader) {
MICROPROFILE_SCOPE(OpenGL_UBO);
- const auto stage_index = static_cast<std::size_t>(stage);
- const auto& shader_stage = system.GPU().Maxwell3D().state.shader_stages[stage_index];
-
- // Upload only the enabled buffers from the 16 constbuffers of each shader stage
+ const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
+ const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
for (const auto& entry : shader->GetShaderEntries().const_buffers) {
- SetupConstBuffer(shader_stage.const_buffers[entry.GetIndex()], entry);
+ const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
+ SetupConstBuffer(buffer, entry);
+ }
+}
+
+void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
+ MICROPROFILE_SCOPE(OpenGL_UBO);
+ const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+ for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
+ const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
+ const std::bitset<8> mask = launch_desc.memory_config.const_buffer_enable_mask.Value();
+ Tegra::Engines::ConstBufferInfo buffer;
+ buffer.address = config.Address();
+ buffer.size = config.size;
+ buffer.enabled = mask[entry.GetIndex()];
+ SetupConstBuffer(buffer, entry);
}
}
@@ -801,24 +947,39 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
bind_ubo_pushbuffer.Push(cbuf, offset, size);
}
-void RasterizerOpenGL::SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader) {
+void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
+ const Shader& shader) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
- const auto alignment{device.GetShaderStorageBufferAlignment()};
-
for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
- const auto actual_addr{memory_manager.Read<u64>(addr)};
+ const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
+ SetupGlobalMemory(entry, gpu_addr, size);
+ }
+}
- const auto [ssbo, buffer_offset] =
- buffer_cache.UploadMemory(actual_addr, size, alignment, true, entry.IsWritten());
- bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
+void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
+ auto& gpu{system.GPU()};
+ auto& memory_manager{gpu.MemoryManager()};
+ const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
+ for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
+ const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
+ const auto gpu_addr{memory_manager.Read<u64>(addr)};
+ const auto size{memory_manager.Read<u32>(addr + 8)};
+ SetupGlobalMemory(entry, gpu_addr, size);
}
}
+void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry,
+ GPUVAddr gpu_addr, std::size_t size) {
+ const auto alignment{device.GetShaderStorageBufferAlignment()};
+ const auto [ssbo, buffer_offset] =
+ buffer_cache.UploadMemory(gpu_addr, size, alignment, true, entry.IsWritten());
+ bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
+}
+
TextureBufferUsage RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, const Shader& shader,
BaseBindings base_bindings) {
MICROPROFILE_SCOPE(OpenGL_Texture);
@@ -907,10 +1068,11 @@ void RasterizerOpenGL::SyncClipCoef() {
}
void RasterizerOpenGL::SyncCullMode() {
- const auto& regs = system.GPU().Maxwell3D().regs;
+ auto& maxwell3d = system.GPU().Maxwell3D();
- state.cull.enabled = regs.cull.enabled != 0;
+ const auto& regs = maxwell3d.regs;
+ state.cull.enabled = regs.cull.enabled != 0;
if (state.cull.enabled) {
state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
state.cull.mode = MaxwellToGL::CullFace(regs.cull.cull_face);
@@ -943,16 +1105,21 @@ void RasterizerOpenGL::SyncDepthTestState() {
state.depth.test_enabled = regs.depth_test_enable != 0;
state.depth.write_mask = regs.depth_write_enabled ? GL_TRUE : GL_FALSE;
- if (!state.depth.test_enabled)
+ if (!state.depth.test_enabled) {
return;
+ }
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
}
void RasterizerOpenGL::SyncStencilTestState() {
- const auto& regs = system.GPU().Maxwell3D().regs;
- state.stencil.test_enabled = regs.stencil_enable != 0;
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ if (!maxwell3d.dirty.stencil_test) {
+ return;
+ }
+ const auto& regs = maxwell3d.regs;
+ state.stencil.test_enabled = regs.stencil_enable != 0;
if (!regs.stencil_enable) {
return;
}
@@ -981,10 +1148,17 @@ void RasterizerOpenGL::SyncStencilTestState() {
state.stencil.back.action_depth_fail = GL_KEEP;
state.stencil.back.action_depth_pass = GL_KEEP;
}
+ state.MarkDirtyStencilState();
+ maxwell3d.dirty.stencil_test = false;
}
void RasterizerOpenGL::SyncColorMask() {
- const auto& regs = system.GPU().Maxwell3D().regs;
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ if (!maxwell3d.dirty.color_mask) {
+ return;
+ }
+ const auto& regs = maxwell3d.regs;
+
const std::size_t count =
regs.independent_blend_enable ? Tegra::Engines::Maxwell3D::Regs::NumRenderTargets : 1;
for (std::size_t i = 0; i < count; i++) {
@@ -995,6 +1169,9 @@ void RasterizerOpenGL::SyncColorMask() {
dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
}
+
+ state.MarkDirtyColorMask();
+ maxwell3d.dirty.color_mask = false;
}
void RasterizerOpenGL::SyncMultiSampleState() {
@@ -1009,7 +1186,11 @@ void RasterizerOpenGL::SyncFragmentColorClampState() {
}
void RasterizerOpenGL::SyncBlendState() {
- const auto& regs = system.GPU().Maxwell3D().regs;
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ if (!maxwell3d.dirty.blend_state) {
+ return;
+ }
+ const auto& regs = maxwell3d.regs;
state.blend_color.red = regs.blend_color.r;
state.blend_color.green = regs.blend_color.g;
@@ -1032,6 +1213,8 @@ void RasterizerOpenGL::SyncBlendState() {
for (std::size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
state.blend[i].enabled = false;
}
+ maxwell3d.dirty.blend_state = false;
+ state.MarkDirtyBlendState();
return;
}
@@ -1048,6 +1231,9 @@ void RasterizerOpenGL::SyncBlendState() {
blend.src_a_func = MaxwellToGL::BlendFunc(src.factor_source_a);
blend.dst_a_func = MaxwellToGL::BlendFunc(src.factor_dest_a);
}
+
+ state.MarkDirtyBlendState();
+ maxwell3d.dirty.blend_state = false;
}
void RasterizerOpenGL::SyncLogicOpState() {
@@ -1099,13 +1285,21 @@ void RasterizerOpenGL::SyncPointState() {
}
void RasterizerOpenGL::SyncPolygonOffset() {
- const auto& regs = system.GPU().Maxwell3D().regs;
+ auto& maxwell3d = system.GPU().Maxwell3D();
+ if (!maxwell3d.dirty.polygon_offset) {
+ return;
+ }
+ const auto& regs = maxwell3d.regs;
+
state.polygon_offset.fill_enable = regs.polygon_offset_fill_enable != 0;
state.polygon_offset.line_enable = regs.polygon_offset_line_enable != 0;
state.polygon_offset.point_enable = regs.polygon_offset_point_enable != 0;
state.polygon_offset.units = regs.polygon_offset_units;
state.polygon_offset.factor = regs.polygon_offset_factor;
state.polygon_offset.clamp = regs.polygon_offset_clamp;
+
+ state.MarkDirtyPolygonOffset();
+ maxwell3d.dirty.polygon_offset = false;
}
void RasterizerOpenGL::SyncAlphaTest() {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 40b571d58..8b123c48d 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -58,6 +58,7 @@ public:
void DrawArrays() override;
void Clear() override;
+ void DispatchCompute(GPUVAddr code_addr) override;
void FlushAll() override;
void FlushRegion(CacheAddr addr, u64 size) override;
void InvalidateRegion(CacheAddr addr, u64 size) override;
@@ -108,17 +109,30 @@ private:
OpenGLState& current_state, bool using_color_fb = true, bool using_depth_fb = true,
bool preserve_contents = true, std::optional<std::size_t> single_color_target = {});
+ void ConfigureClearFramebuffer(OpenGLState& current_state, bool using_color_fb,
+ bool using_depth_fb, bool using_stencil_fb);
+
/// Configures the current constbuffers to use for the draw command.
void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
const Shader& shader);
+ /// Configures the current constbuffers to use for the kernel invocation.
+ void SetupComputeConstBuffers(const Shader& kernel);
+
/// Configures a constant buffer.
void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry);
/// Configures the current global memory entries to use for the draw command.
- void SetupGlobalRegions(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader);
+ void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
+ const Shader& shader);
+
+ /// Configures the current global memory entries to use for the kernel invocation.
+ void SetupComputeGlobalMemory(const Shader& kernel);
+
+ /// Configures a constant buffer.
+ void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
+ std::size_t size);
/// Configures the current textures to use for the draw command. Returns shaders texture buffer
/// usage.
@@ -216,6 +230,7 @@ private:
GLuint SetupVertexFormat();
void SetupVertexBuffer(GLuint vao);
+ void SetupVertexInstances(GLuint vao);
GLintptr SetupIndexBuffer();
@@ -226,6 +241,8 @@ private:
enum class AccelDraw { Disabled, Arrays, Indexed };
AccelDraw accelerate_draw = AccelDraw::Disabled;
+ OGLFramebuffer clear_framebuffer;
+
using CachedPageMap = boost::icl::interval_map<u64, int>;
CachedPageMap cached_pages;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 32dd9eae7..1c90facc3 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -23,13 +23,13 @@ namespace OpenGL {
using VideoCommon::Shader::ProgramCode;
-// One UBO is always reserved for emulation values
-constexpr u32 RESERVED_UBOS = 1;
+// One UBO is always reserved for emulation values on staged shaders
+constexpr u32 STAGE_RESERVED_UBOS = 1;
struct UnspecializedShader {
std::string code;
GLShader::ShaderEntries entries;
- Maxwell::ShaderProgram program_type;
+ ProgramType program_type;
};
namespace {
@@ -55,15 +55,17 @@ ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr g
}
/// Gets the shader type from a Maxwell program type
-constexpr GLenum GetShaderType(Maxwell::ShaderProgram program_type) {
+constexpr GLenum GetShaderType(ProgramType program_type) {
switch (program_type) {
- case Maxwell::ShaderProgram::VertexA:
- case Maxwell::ShaderProgram::VertexB:
+ case ProgramType::VertexA:
+ case ProgramType::VertexB:
return GL_VERTEX_SHADER;
- case Maxwell::ShaderProgram::Geometry:
+ case ProgramType::Geometry:
return GL_GEOMETRY_SHADER;
- case Maxwell::ShaderProgram::Fragment:
+ case ProgramType::Fragment:
return GL_FRAGMENT_SHADER;
+ case ProgramType::Compute:
+ return GL_COMPUTE_SHADER;
default:
return GL_NONE;
}
@@ -100,6 +102,25 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
}
}
+ProgramType GetProgramType(Maxwell::ShaderProgram program) {
+ switch (program) {
+ case Maxwell::ShaderProgram::VertexA:
+ return ProgramType::VertexA;
+ case Maxwell::ShaderProgram::VertexB:
+ return ProgramType::VertexB;
+ case Maxwell::ShaderProgram::TesselationControl:
+ return ProgramType::TessellationControl;
+ case Maxwell::ShaderProgram::TesselationEval:
+ return ProgramType::TessellationEval;
+ case Maxwell::ShaderProgram::Geometry:
+ return ProgramType::Geometry;
+ case Maxwell::ShaderProgram::Fragment:
+ return ProgramType::Fragment;
+ }
+ UNREACHABLE();
+ return {};
+}
+
/// Calculates the size of a program stream
std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
constexpr std::size_t start_offset = 10;
@@ -128,13 +149,13 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
}
/// Hashes one (or two) program streams
-u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode& code,
+u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
const ProgramCode& code_b, std::size_t size_a = 0, std::size_t size_b = 0) {
if (size_a == 0) {
size_a = CalculateProgramSize(code);
}
u64 unique_identifier = Common::CityHash64(reinterpret_cast<const char*>(code.data()), size_a);
- if (program_type != Maxwell::ShaderProgram::VertexA) {
+ if (program_type != ProgramType::VertexA) {
return unique_identifier;
}
// VertexA programs include two programs
@@ -152,12 +173,12 @@ u64 GetUniqueIdentifier(Maxwell::ShaderProgram program_type, const ProgramCode&
}
/// Creates an unspecialized program from code streams
-GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgram program_type,
+GLShader::ProgramResult CreateProgram(const Device& device, ProgramType program_type,
ProgramCode program_code, ProgramCode program_code_b) {
GLShader::ShaderSetup setup(program_code);
setup.program.size_a = CalculateProgramSize(program_code);
setup.program.size_b = 0;
- if (program_type == Maxwell::ShaderProgram::VertexA) {
+ if (program_type == ProgramType::VertexA) {
// VertexB is always enabled, so when VertexA is enabled, we have two vertex shaders.
// Conventional HW does not support this, so we combine VertexA and VertexB into one
// stage here.
@@ -168,22 +189,23 @@ GLShader::ProgramResult CreateProgram(const Device& device, Maxwell::ShaderProgr
program_type, program_code, program_code_b, setup.program.size_a, setup.program.size_b);
switch (program_type) {
- case Maxwell::ShaderProgram::VertexA:
- case Maxwell::ShaderProgram::VertexB:
+ case ProgramType::VertexA:
+ case ProgramType::VertexB:
return GLShader::GenerateVertexShader(device, setup);
- case Maxwell::ShaderProgram::Geometry:
+ case ProgramType::Geometry:
return GLShader::GenerateGeometryShader(device, setup);
- case Maxwell::ShaderProgram::Fragment:
+ case ProgramType::Fragment:
return GLShader::GenerateFragmentShader(device, setup);
+ case ProgramType::Compute:
+ return GLShader::GenerateComputeShader(device, setup);
default:
- LOG_CRITICAL(HW_GPU, "Unimplemented program_type={}", static_cast<u32>(program_type));
- UNREACHABLE();
+ UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
return {};
}
}
CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEntries& entries,
- Maxwell::ShaderProgram program_type, const ProgramVariant& variant,
+ ProgramType program_type, const ProgramVariant& variant,
bool hint_retrievable = false) {
auto base_bindings{variant.base_bindings};
const auto primitive_mode{variant.primitive_mode};
@@ -194,7 +216,14 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
if (entries.shader_viewport_layer_array) {
source += "#extension GL_ARB_shader_viewport_layer_array : enable\n";
}
- source += fmt::format("\n#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
+ if (program_type == ProgramType::Compute) {
+ source += "#extension GL_ARB_compute_variable_group_size : require\n";
+ }
+ source += '\n';
+
+ if (program_type != ProgramType::Compute) {
+ source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
+ }
for (const auto& cbuf : entries.const_buffers) {
source +=
@@ -221,13 +250,16 @@ CachedProgram SpecializeShader(const std::string& code, const GLShader::ShaderEn
source += fmt::format("#define SAMPLER_{}_IS_BUFFER", i);
}
- if (program_type == Maxwell::ShaderProgram::Geometry) {
+ if (program_type == ProgramType::Geometry) {
const auto [glsl_topology, debug_name, max_vertices] =
GetPrimitiveDescription(primitive_mode);
source += "layout (" + std::string(glsl_topology) + ") in;\n";
source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
}
+ if (program_type == ProgramType::Compute) {
+ source += "layout (local_size_variable) in;\n";
+ }
source += code;
@@ -255,7 +287,7 @@ std::set<GLenum> GetSupportedFormats() {
} // Anonymous namespace
-CachedShader::CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
+CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ProgramResult result)
: RasterizerCacheObject{params.host_ptr}, host_ptr{params.host_ptr}, cpu_addr{params.cpu_addr},
unique_identifier{params.unique_identifier}, program_type{program_type},
@@ -268,29 +300,50 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
ProgramCode&& program_code_b) {
const auto code_size{CalculateProgramSize(program_code)};
const auto code_size_b{CalculateProgramSize(program_code_b)};
- auto result{CreateProgram(params.device, program_type, program_code, program_code_b)};
+ auto result{
+ CreateProgram(params.device, GetProgramType(program_type), program_code, program_code_b)};
if (result.first.empty()) {
// TODO(Rodrigo): Unimplemented shader stages hit here, avoid using these for now
return {};
}
params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
- params.unique_identifier, program_type, static_cast<u32>(code_size / sizeof(u64)),
- static_cast<u32>(code_size_b / sizeof(u64)), std::move(program_code),
- std::move(program_code_b)));
+ params.unique_identifier, GetProgramType(program_type),
+ static_cast<u32>(code_size / sizeof(u64)), static_cast<u32>(code_size_b / sizeof(u64)),
+ std::move(program_code), std::move(program_code_b)));
- return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
+ return std::shared_ptr<CachedShader>(
+ new CachedShader(params, GetProgramType(program_type), std::move(result)));
}
Shader CachedShader::CreateStageFromCache(const ShaderParameters& params,
Maxwell::ShaderProgram program_type,
GLShader::ProgramResult result) {
- return std::shared_ptr<CachedShader>(new CachedShader(params, program_type, std::move(result)));
+ return std::shared_ptr<CachedShader>(
+ new CachedShader(params, GetProgramType(program_type), std::move(result)));
+}
+
+Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code) {
+ auto result{CreateProgram(params.device, ProgramType::Compute, code, {})};
+
+ const auto code_size{CalculateProgramSize(code)};
+ params.disk_cache.SaveRaw(ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute,
+ static_cast<u32>(code_size / sizeof(u64)), 0,
+ std::move(code), {}));
+
+ return std::shared_ptr<CachedShader>(
+ new CachedShader(params, ProgramType::Compute, std::move(result)));
+}
+
+Shader CachedShader::CreateKernelFromCache(const ShaderParameters& params,
+ GLShader::ProgramResult result) {
+ return std::shared_ptr<CachedShader>(
+ new CachedShader(params, ProgramType::Compute, std::move(result)));
}
std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
GLuint handle{};
- if (program_type == Maxwell::ShaderProgram::Geometry) {
+ if (program_type == ProgramType::Geometry) {
handle = GetGeometryShader(variant);
} else {
const auto [entry, is_cache_miss] = programs.try_emplace(variant);
@@ -308,8 +361,11 @@ std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVar
handle = program->handle;
}
- auto base_bindings{variant.base_bindings};
- base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size()) + RESERVED_UBOS;
+ auto base_bindings = variant.base_bindings;
+ base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
+ if (program_type != ProgramType::Compute) {
+ base_bindings.cbuf += STAGE_RESERVED_UBOS;
+ }
base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
base_bindings.sampler += static_cast<u32>(entries.samplers.size());
@@ -572,7 +628,7 @@ std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecia
}
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
- if (!system.GPU().Maxwell3D().dirty_flags.shaders) {
+ if (!system.GPU().Maxwell3D().dirty.shaders) {
return last_shaders[static_cast<std::size_t>(program)];
}
@@ -589,13 +645,15 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
// No shader found - create a new one
ProgramCode program_code{GetShaderCode(memory_manager, program_addr, host_ptr)};
ProgramCode program_code_b;
- if (program == Maxwell::ShaderProgram::VertexA) {
+ const bool is_program_a{program == Maxwell::ShaderProgram::VertexA};
+ if (is_program_a) {
const GPUVAddr program_addr_b{GetShaderAddress(system, Maxwell::ShaderProgram::VertexB)};
program_code_b = GetShaderCode(memory_manager, program_addr_b,
memory_manager.GetPointer(program_addr_b));
}
- const auto unique_identifier = GetUniqueIdentifier(program, program_code, program_code_b);
+ const auto unique_identifier =
+ GetUniqueIdentifier(GetProgramType(program), program_code, program_code_b);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(program_addr)};
const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
host_ptr, unique_identifier};
@@ -612,4 +670,30 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
return last_shaders[static_cast<std::size_t>(program)] = shader;
}
+Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
+ auto& memory_manager{system.GPU().MemoryManager()};
+ const auto host_ptr{memory_manager.GetPointer(code_addr)};
+ auto kernel = TryGet(host_ptr);
+ if (kernel) {
+ return kernel;
+ }
+
+ // No kernel found - create a new one
+ auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
+ const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
+ const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
+ const ShaderParameters params{disk_cache, precompiled_programs, device, cpu_addr,
+ host_ptr, unique_identifier};
+
+ const auto found = precompiled_shaders.find(unique_identifier);
+ if (found == precompiled_shaders.end()) {
+ kernel = CachedShader::CreateKernelFromMemory(params, std::move(code));
+ } else {
+ kernel = CachedShader::CreateKernelFromCache(params, found->second);
+ }
+
+ Register(kernel);
+ return kernel;
+}
+
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index bbb53cdf4..a3106a0ff 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -61,6 +61,11 @@ public:
Maxwell::ShaderProgram program_type,
GLShader::ProgramResult result);
+ static Shader CreateKernelFromMemory(const ShaderParameters& params, ProgramCode&& code);
+
+ static Shader CreateKernelFromCache(const ShaderParameters& params,
+ GLShader::ProgramResult result);
+
VAddr GetCpuAddr() const override {
return cpu_addr;
}
@@ -78,7 +83,7 @@ public:
std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
private:
- explicit CachedShader(const ShaderParameters& params, Maxwell::ShaderProgram program_type,
+ explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
GLShader::ProgramResult result);
// Geometry programs. These are needed because GLSL needs an input topology but it's not
@@ -104,7 +109,7 @@ private:
u8* host_ptr{};
VAddr cpu_addr{};
u64 unique_identifier{};
- Maxwell::ShaderProgram program_type{};
+ ProgramType program_type{};
ShaderDiskCacheOpenGL& disk_cache;
const PrecompiledPrograms& precompiled_programs;
@@ -132,6 +137,9 @@ public:
/// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program);
+ /// Gets a compute kernel in the passed address
+ Shader GetComputeKernel(GPUVAddr code_addr);
+
protected:
// We do not have to flush this cache as things in it are never modified by us.
void FlushObjectInner(const Shader& object) override {}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 119073776..ffe26b241 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -37,7 +37,6 @@ using namespace std::string_literals;
using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
using Operation = const OperationNode&;
enum class Type { Bool, Bool2, Float, Int, Uint, HalfFloat };
@@ -162,9 +161,13 @@ std::string FlowStackTopName(MetaStackClass stack) {
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
}
+constexpr bool IsVertexShader(ProgramType stage) {
+ return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
+}
+
class GLSLDecompiler final {
public:
- explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderStage stage,
+ explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
std::string suffix)
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
@@ -248,25 +251,21 @@ public:
}
entries.clip_distances = ir.GetClipDistances();
entries.shader_viewport_layer_array =
- stage == ShaderStage::Vertex && (ir.UsesLayer() || ir.UsesViewportIndex());
+ IsVertexShader(stage) && (ir.UsesLayer() || ir.UsesViewportIndex());
entries.shader_length = ir.GetLength();
return entries;
}
private:
- using OperationDecompilerFn = std::string (GLSLDecompiler::*)(Operation);
- using OperationDecompilersArray =
- std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>;
-
void DeclareVertex() {
- if (stage != ShaderStage::Vertex)
+ if (!IsVertexShader(stage))
return;
DeclareVertexRedeclarations();
}
void DeclareGeometry() {
- if (stage != ShaderStage::Geometry) {
+ if (stage != ProgramType::Geometry) {
return;
}
@@ -297,14 +296,14 @@ private:
break;
}
}
- if (stage != ShaderStage::Vertex || device.HasVertexViewportLayer()) {
+ if (!IsVertexShader(stage) || device.HasVertexViewportLayer()) {
if (ir.UsesLayer()) {
code.AddLine("int gl_Layer;");
}
if (ir.UsesViewportIndex()) {
code.AddLine("int gl_ViewportIndex;");
}
- } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && stage == ShaderStage::Vertex &&
+ } else if ((ir.UsesLayer() || ir.UsesViewportIndex()) && IsVertexShader(stage) &&
!device.HasVertexViewportLayer()) {
LOG_ERROR(
Render_OpenGL,
@@ -341,11 +340,16 @@ private:
}
void DeclareLocalMemory() {
- if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) {
- const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
- code.AddLine("float {}[{}];", GetLocalMemory(), element_count);
- code.AddNewLine();
+ // TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at
+ // specialization time.
+ const u64 local_memory_size =
+ stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize();
+ if (local_memory_size == 0) {
+ return;
}
+ const auto element_count = Common::AlignUp(local_memory_size, 4) / 4;
+ code.AddLine("float {}[{}];", GetLocalMemory(), element_count);
+ code.AddNewLine();
}
void DeclareInternalFlags() {
@@ -399,12 +403,12 @@ private:
const u32 location{GetGenericAttributeIndex(index)};
std::string name{GetInputAttribute(index)};
- if (stage == ShaderStage::Geometry) {
+ if (stage == ProgramType::Geometry) {
name = "gs_" + name + "[]";
}
std::string suffix;
- if (stage == ShaderStage::Fragment) {
+ if (stage == ProgramType::Fragment) {
const auto input_mode{header.ps.GetAttributeUse(location)};
if (skip_unused && input_mode == AttributeUse::Unused) {
return;
@@ -416,7 +420,7 @@ private:
}
void DeclareOutputAttributes() {
- if (ir.HasPhysicalAttributes() && stage != ShaderStage::Fragment) {
+ if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
DeclareOutputAttribute(ToGenericAttribute(i));
}
@@ -538,7 +542,7 @@ private:
constexpr u32 element_stride{4};
const u32 address{generic_base + index * generic_stride + element * element_stride};
- const bool declared{stage != ShaderStage::Fragment ||
+ const bool declared{stage != ProgramType::Fragment ||
header.ps.GetAttributeUse(index) != AttributeUse::Unused};
const std::string value{declared ? ReadAttribute(attribute, element) : "0"};
code.AddLine("case 0x{:x}: return {};", address, value);
@@ -642,7 +646,7 @@ private:
}
if (const auto abuf = std::get_if<AbufNode>(&*node)) {
- UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderStage::Geometry,
+ UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
"Physical attributes in geometry shaders are not implemented");
if (abuf->IsPhysicalBuffer()) {
return fmt::format("readPhysicalAttribute(ftou({}))",
@@ -697,6 +701,9 @@ private:
}
if (const auto lmem = std::get_if<LmemNode>(&*node)) {
+ if (stage == ProgramType::Compute) {
+ LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
+ }
return fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
}
@@ -726,7 +733,7 @@ private:
std::string ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
const auto GeometryPass = [&](std::string_view name) {
- if (stage == ShaderStage::Geometry && buffer) {
+ if (stage == ProgramType::Geometry && buffer) {
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
// set an 0x80000000 index for those and the shader fails to build. Find out why
// this happens and what's its intent.
@@ -738,10 +745,10 @@ private:
switch (attribute) {
case Attribute::Index::Position:
switch (stage) {
- case ShaderStage::Geometry:
+ case ProgramType::Geometry:
return fmt::format("gl_in[ftou({})].gl_Position{}", Visit(buffer),
GetSwizzle(element));
- case ShaderStage::Fragment:
+ case ProgramType::Fragment:
return element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element));
default:
UNREACHABLE();
@@ -762,7 +769,7 @@ private:
// TODO(Subv): Find out what the values are for the first two elements when inside a
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
- ASSERT(stage == ShaderStage::Vertex);
+ ASSERT(IsVertexShader(stage));
switch (element) {
case 2:
// Config pack's first value is instance_id.
@@ -774,7 +781,7 @@ private:
return "0";
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
- ASSERT(stage == ShaderStage::Fragment);
+ ASSERT(stage == ProgramType::Fragment);
switch (element) {
case 3:
return "itof(gl_FrontFacing ? -1 : 0)";
@@ -796,7 +803,7 @@ private:
return value;
}
// There's a bug in NVidia's proprietary drivers that makes precise fail on fragment shaders
- const std::string precise = stage != ShaderStage::Fragment ? "precise " : "";
+ const std::string precise = stage != ProgramType::Fragment ? "precise " : "";
const std::string temporary = code.GenerateTemporary();
code.AddLine("{}float {} = {};", precise, temporary, value);
@@ -831,12 +838,12 @@ private:
UNIMPLEMENTED();
return {};
case 1:
- if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
+ if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
return {};
}
return std::make_pair("gl_Layer", true);
case 2:
- if (stage == ShaderStage::Vertex && !device.HasVertexViewportLayer()) {
+ if (IsVertexShader(stage) && !device.HasVertexViewportLayer()) {
return {};
}
return std::make_pair("gl_ViewportIndex", true);
@@ -1073,6 +1080,9 @@ private:
target = result->first;
is_integer = result->second;
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
+ if (stage == ProgramType::Compute) {
+ LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
+ }
target = fmt::format("{}[ftou({}) / 4]", GetLocalMemory(), Visit(lmem->GetAddress()));
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
const std::string real = Visit(gmem->GetRealAddress());
@@ -1400,14 +1410,10 @@ private:
return fmt::format("{}[{}]", pair, VisitOperand(operation, 1, Type::Uint));
}
- std::string LogicalAll2(Operation operation) {
+ std::string LogicalAnd2(Operation operation) {
return GenerateUnary(operation, "all", Type::Bool, Type::Bool2);
}
- std::string LogicalAny2(Operation operation) {
- return GenerateUnary(operation, "any", Type::Bool, Type::Bool2);
- }
-
template <bool with_nan>
std::string GenerateHalfComparison(Operation operation, const std::string& compare_op) {
const std::string comparison{GenerateBinaryCall(operation, compare_op, Type::Bool2,
@@ -1630,7 +1636,7 @@ private:
}
std::string Exit(Operation operation) {
- if (stage != ShaderStage::Fragment) {
+ if (stage != ProgramType::Fragment) {
code.AddLine("return;");
return {};
}
@@ -1681,7 +1687,7 @@ private:
}
std::string EmitVertex(Operation operation) {
- ASSERT_MSG(stage == ShaderStage::Geometry,
+ ASSERT_MSG(stage == ProgramType::Geometry,
"EmitVertex is expected to be used in a geometry shader.");
// If a geometry shader is attached, it will always flip (it's the last stage before
@@ -1692,7 +1698,7 @@ private:
}
std::string EndPrimitive(Operation operation) {
- ASSERT_MSG(stage == ShaderStage::Geometry,
+ ASSERT_MSG(stage == ProgramType::Geometry,
"EndPrimitive is expected to be used in a geometry shader.");
code.AddLine("EndPrimitive();");
@@ -1714,7 +1720,7 @@ private:
return "utof(gl_WorkGroupID"s + GetSwizzle(element) + ')';
}
- static constexpr OperationDecompilersArray operation_decompilers = {
+ static constexpr std::array operation_decompilers = {
&GLSLDecompiler::Assign,
&GLSLDecompiler::Select,
@@ -1798,8 +1804,7 @@ private:
&GLSLDecompiler::LogicalXor,
&GLSLDecompiler::LogicalNegate,
&GLSLDecompiler::LogicalPick2,
- &GLSLDecompiler::LogicalAll2,
- &GLSLDecompiler::LogicalAny2,
+ &GLSLDecompiler::LogicalAnd2,
&GLSLDecompiler::LogicalLessThan<Type::Float>,
&GLSLDecompiler::LogicalEqual<Type::Float>,
@@ -1863,6 +1868,7 @@ private:
&GLSLDecompiler::WorkGroupId<1>,
&GLSLDecompiler::WorkGroupId<2>,
};
+ static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
std::string GetRegister(u32 index) const {
return GetDeclarationWithSuffix(index, "gpr");
@@ -1927,7 +1933,7 @@ private:
}
u32 GetNumPhysicalInputAttributes() const {
- return stage == ShaderStage::Vertex ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
+ return IsVertexShader(stage) ? GetNumPhysicalAttributes() : GetNumPhysicalVaryings();
}
u32 GetNumPhysicalAttributes() const {
@@ -1940,7 +1946,7 @@ private:
const Device& device;
const ShaderIR& ir;
- const ShaderStage stage;
+ const ProgramType stage;
const std::string suffix;
const Header header;
@@ -1971,7 +1977,7 @@ std::string GetCommonDeclarations() {
MAX_CONSTBUFFER_ELEMENTS);
}
-ProgramResult Decompile(const Device& device, const ShaderIR& ir, Maxwell::ShaderStage stage,
+ProgramResult Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
const std::string& suffix) {
GLSLDecompiler decompiler(device, ir, stage, suffix);
decompiler.Decompile();
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index 02586736d..2ea02f5bf 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -12,14 +12,26 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/shader/shader_ir.h"
-namespace OpenGL {
-class Device;
-}
-
namespace VideoCommon::Shader {
class ShaderIR;
}
+namespace OpenGL {
+
+class Device;
+
+enum class ProgramType : u32 {
+ VertexA = 0,
+ VertexB = 1,
+ TessellationControl = 2,
+ TessellationEval = 3,
+ Geometry = 4,
+ Fragment = 5,
+ Compute = 6
+};
+
+} // namespace OpenGL
+
namespace OpenGL::GLShader {
struct ShaderEntries;
@@ -85,6 +97,6 @@ struct ShaderEntries {
std::string GetCommonDeclarations();
ProgramResult Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
- Maxwell::ShaderStage stage, const std::string& suffix);
+ ProgramType stage, const std::string& suffix);
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 7893d1e26..969fe9ced 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -51,7 +51,7 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
} // namespace
-ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
+ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b)
: unique_identifier{unique_identifier}, program_type{program_type},
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index 4f296dda6..cc8bbd61e 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -18,7 +18,6 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "core/file_sys/vfs_vector.h"
-#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
namespace Core {
@@ -34,14 +33,11 @@ namespace OpenGL {
struct ShaderDiskCacheUsage;
struct ShaderDiskCacheDump;
-using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
-
using ProgramCode = std::vector<u64>;
-using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-
+using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
using TextureBufferUsage = std::bitset<64>;
-/// Allocated bindings used by an OpenGL shader program.
+/// Allocated bindings used by an OpenGL shader program
struct BaseBindings {
u32 cbuf{};
u32 gmem{};
@@ -126,7 +122,7 @@ namespace OpenGL {
/// Describes a shader how it's used by the guest GPU
class ShaderDiskCacheRaw {
public:
- explicit ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
+ explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
u32 program_code_size, u32 program_code_size_b,
ProgramCode program_code, ProgramCode program_code_b);
ShaderDiskCacheRaw();
@@ -141,30 +137,13 @@ public:
}
bool HasProgramA() const {
- return program_type == Maxwell::ShaderProgram::VertexA;
+ return program_type == ProgramType::VertexA;
}
- Maxwell::ShaderProgram GetProgramType() const {
+ ProgramType GetProgramType() const {
return program_type;
}
- Maxwell::ShaderStage GetProgramStage() const {
- switch (program_type) {
- case Maxwell::ShaderProgram::VertexA:
- case Maxwell::ShaderProgram::VertexB:
- return Maxwell::ShaderStage::Vertex;
- case Maxwell::ShaderProgram::TesselationControl:
- return Maxwell::ShaderStage::TesselationControl;
- case Maxwell::ShaderProgram::TesselationEval:
- return Maxwell::ShaderStage::TesselationEval;
- case Maxwell::ShaderProgram::Geometry:
- return Maxwell::ShaderStage::Geometry;
- case Maxwell::ShaderProgram::Fragment:
- return Maxwell::ShaderStage::Fragment;
- }
- UNREACHABLE();
- }
-
const ProgramCode& GetProgramCode() const {
return program_code;
}
@@ -175,7 +154,7 @@ public:
private:
u64 unique_identifier{};
- Maxwell::ShaderProgram program_type{};
+ ProgramType program_type{};
u32 program_code_size{};
u32 program_code_size_b{};
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index f9ee8429e..3a8d9e1da 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -14,7 +14,8 @@ using Tegra::Engines::Maxwell3D;
using VideoCommon::Shader::ProgramCode;
using VideoCommon::Shader::ShaderIR;
-static constexpr u32 PROGRAM_OFFSET{10};
+static constexpr u32 PROGRAM_OFFSET = 10;
+static constexpr u32 COMPUTE_OFFSET = 0;
ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) {
const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
@@ -29,17 +30,15 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
};
)";
- const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
- ProgramResult program =
- Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Vertex, "vertex");
+ const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
+ const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB;
+ ProgramResult program = Decompile(device, program_ir, stage, "vertex");
out += program.first;
if (setup.IsDualProgram()) {
const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b);
- ProgramResult program_b =
- Decompile(device, program_ir_b, Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b");
-
+ ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b");
out += program_b.first;
}
@@ -80,9 +79,9 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
};
)";
+
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
- ProgramResult program =
- Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Geometry, "geometry");
+ ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry");
out += program.first;
out += R"(
@@ -116,9 +115,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
)";
const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a);
- ProgramResult program =
- Decompile(device, program_ir, Maxwell3D::Regs::ShaderStage::Fragment, "fragment");
-
+ ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment");
out += program.first;
out += R"(
@@ -130,4 +127,22 @@ void main() {
return {std::move(out), std::move(program.second)};
}
+ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup) {
+ const std::string id = fmt::format("{:016x}", setup.program.unique_identifier);
+
+ std::string out = "// Shader Unique Id: CS" + id + "\n\n";
+ out += GetCommonDeclarations();
+
+ const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a);
+ ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute");
+ out += program.first;
+
+ out += R"(
+void main() {
+ execute_compute();
+}
+)";
+ return {std::move(out), std::move(program.second)};
+}
+
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.h b/src/video_core/renderer_opengl/gl_shader_gen.h
index 7cbc590f8..3833e88ab 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.h
+++ b/src/video_core/renderer_opengl/gl_shader_gen.h
@@ -54,4 +54,7 @@ ProgramResult GenerateGeometryShader(const Device& device, const ShaderSetup& se
/// Generates the GLSL fragment shader program source code for the given FS program
ProgramResult GenerateFragmentShader(const Device& device, const ShaderSetup& setup);
+/// Generates the GLSL compute shader program source code for the given CS program
+ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& setup);
+
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_util.cpp b/src/video_core/renderer_opengl/gl_shader_util.cpp
index 5f3fe067e..9e74eda0d 100644
--- a/src/video_core/renderer_opengl/gl_shader_util.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_util.cpp
@@ -10,21 +10,25 @@
namespace OpenGL::GLShader {
-GLuint LoadShader(const char* source, GLenum type) {
- const char* debug_type;
+namespace {
+const char* GetStageDebugName(GLenum type) {
switch (type) {
case GL_VERTEX_SHADER:
- debug_type = "vertex";
- break;
+ return "vertex";
case GL_GEOMETRY_SHADER:
- debug_type = "geometry";
- break;
+ return "geometry";
case GL_FRAGMENT_SHADER:
- debug_type = "fragment";
- break;
- default:
- UNREACHABLE();
+ return "fragment";
+ case GL_COMPUTE_SHADER:
+ return "compute";
}
+ UNIMPLEMENTED();
+ return "unknown";
+}
+} // Anonymous namespace
+
+GLuint LoadShader(const char* source, GLenum type) {
+ const char* debug_type = GetStageDebugName(type);
const GLuint shader_id = glCreateShader(type);
glShaderSource(shader_id, 1, &source, nullptr);
LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 0eae98afe..f4777d0b0 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -165,6 +165,25 @@ OpenGLState::OpenGLState() {
alpha_test.ref = 0.0f;
}
+void OpenGLState::SetDefaultViewports() {
+ for (auto& item : viewports) {
+ item.x = 0;
+ item.y = 0;
+ item.width = 0;
+ item.height = 0;
+ item.depth_range_near = 0.0f;
+ item.depth_range_far = 1.0f;
+ item.scissor.enabled = false;
+ item.scissor.x = 0;
+ item.scissor.y = 0;
+ item.scissor.width = 0;
+ item.scissor.height = 0;
+ }
+
+ depth_clamp.far_plane = false;
+ depth_clamp.near_plane = false;
+}
+
void OpenGLState::ApplyDefaultState() {
glEnable(GL_BLEND);
glDisable(GL_FRAMEBUFFER_SRGB);
@@ -526,7 +545,7 @@ void OpenGLState::ApplySamplers() const {
}
}
-void OpenGLState::Apply() const {
+void OpenGLState::Apply() {
MICROPROFILE_SCOPE(OpenGL_State);
ApplyFramebufferState();
ApplyVertexArrayState();
@@ -536,19 +555,31 @@ void OpenGLState::Apply() const {
ApplyPointSize();
ApplyFragmentColorClamp();
ApplyMultisample();
+ if (dirty.color_mask) {
+ ApplyColorMask();
+ dirty.color_mask = false;
+ }
ApplyDepthClamp();
- ApplyColorMask();
ApplyViewport();
- ApplyStencilTest();
+ if (dirty.stencil_state) {
+ ApplyStencilTest();
+ dirty.stencil_state = false;
+ }
ApplySRgb();
ApplyCulling();
ApplyDepth();
ApplyPrimitiveRestart();
- ApplyBlending();
+ if (dirty.blend_state) {
+ ApplyBlending();
+ dirty.blend_state = false;
+ }
ApplyLogicOp();
ApplyTextures();
ApplySamplers();
- ApplyPolygonOffset();
+ if (dirty.polygon_offset) {
+ ApplyPolygonOffset();
+ dirty.polygon_offset = false;
+ }
ApplyAlphaTest();
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index b0140495d..fdf9a8a12 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -195,8 +195,9 @@ public:
s_rgb_used = false;
}
+ void SetDefaultViewports();
/// Apply this state as the current OpenGL state
- void Apply() const;
+ void Apply();
void ApplyFramebufferState() const;
void ApplyVertexArrayState() const;
@@ -237,11 +238,41 @@ public:
/// Viewport does not affects glClearBuffer so emulate viewport using scissor test
void EmulateViewportWithScissor();
+ void MarkDirtyBlendState() {
+ dirty.blend_state = true;
+ }
+
+ void MarkDirtyStencilState() {
+ dirty.stencil_state = true;
+ }
+
+ void MarkDirtyPolygonOffset() {
+ dirty.polygon_offset = true;
+ }
+
+ void MarkDirtyColorMask() {
+ dirty.color_mask = true;
+ }
+
+ void AllDirty() {
+ dirty.blend_state = true;
+ dirty.stencil_state = true;
+ dirty.polygon_offset = true;
+ dirty.color_mask = true;
+ }
+
private:
static OpenGLState cur_state;
// Workaround for sRGB problems caused by QT not supporting srgb output
static bool s_rgb_used;
+ struct {
+ bool blend_state;
+ bool stencil_state;
+ bool viewport_state;
+ bool polygon_offset;
+ bool color_mask;
+ } dirty{};
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index b1f6bc7c2..408332f90 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -137,7 +137,6 @@ constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format
const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType component_type) {
ASSERT(static_cast<std::size_t>(pixel_format) < tex_format_tuples.size());
const auto& format{tex_format_tuples[static_cast<std::size_t>(pixel_format)]};
- ASSERT(component_type == format.component_type);
return format;
}
@@ -485,11 +484,15 @@ void TextureCacheOpenGL::ImageBlit(View& src_view, View& dst_view,
const auto& dst_params{dst_view->GetSurfaceParams()};
OpenGLState prev_state{OpenGLState::GetCurState()};
- SCOPE_EXIT({ prev_state.Apply(); });
+ SCOPE_EXIT({
+ prev_state.AllDirty();
+ prev_state.Apply();
+ });
OpenGLState state;
state.draw.read_framebuffer = src_framebuffer.handle;
state.draw.draw_framebuffer = dst_framebuffer.handle;
+ state.AllDirty();
state.Apply();
u32 buffers{};
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 9ecdddb0d..a05cef3b9 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -108,6 +108,7 @@ void RendererOpenGL::SwapBuffers(
// Maintain the rasterizer's state as a priority
OpenGLState prev_state = OpenGLState::GetCurState();
+ state.AllDirty();
state.Apply();
if (framebuffer) {
@@ -140,6 +141,7 @@ void RendererOpenGL::SwapBuffers(
system.GetPerfStats().BeginSystemFrame();
// Restore the rasterizer state
+ prev_state.AllDirty();
prev_state.Apply();
}
@@ -206,6 +208,7 @@ void RendererOpenGL::InitOpenGLObjects() {
// Link shaders and get variable locations
shader.CreateFromSource(vertex_shader, nullptr, fragment_shader);
state.draw.shader_program = shader.handle;
+ state.AllDirty();
state.Apply();
uniform_modelview_matrix = glGetUniformLocation(shader.handle, "modelview_matrix");
uniform_color_texture = glGetUniformLocation(shader.handle, "color_texture");
@@ -338,12 +341,14 @@ void RendererOpenGL::DrawScreenTriangles(const ScreenInfo& screen_info, float x,
// Workaround brigthness problems in SMO by enabling sRGB in the final output
// if it has been used in the frame. Needed because of this bug in QT: QTBUG-50987
state.framebuffer_srgb.enabled = OpenGLState::GetsRGBUsed();
+ state.AllDirty();
state.Apply();
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), vertices.data());
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
// Restore default state
state.framebuffer_srgb.enabled = false;
state.texture_units[0].texture = 0;
+ state.AllDirty();
state.Apply();
// Clear sRGB state for the next frame
OpenGLState::ClearsRGBUsed();
@@ -388,6 +393,7 @@ void RendererOpenGL::CaptureScreenshot() {
GLuint old_read_fb = state.draw.read_framebuffer;
GLuint old_draw_fb = state.draw.draw_framebuffer;
state.draw.read_framebuffer = state.draw.draw_framebuffer = screenshot_framebuffer.handle;
+ state.AllDirty();
state.Apply();
Layout::FramebufferLayout layout{renderer_settings.screenshot_framebuffer_layout};
@@ -407,6 +413,7 @@ void RendererOpenGL::CaptureScreenshot() {
screenshot_framebuffer.Release();
state.draw.read_framebuffer = old_read_fb;
state.draw.draw_framebuffer = old_draw_fb;
+ state.AllDirty();
state.Apply();
glDeleteRenderbuffers(1, &renderbuffer);
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 9b2d8e987..d267712c9 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -205,10 +205,6 @@ public:
}
private:
- using OperationDecompilerFn = Id (SPIRVDecompiler::*)(Operation);
- using OperationDecompilersArray =
- std::array<OperationDecompilerFn, static_cast<std::size_t>(OperationCode::Amount)>;
-
static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount);
void AllocateBindings() {
@@ -804,12 +800,7 @@ private:
return {};
}
- Id LogicalAll2(Operation operation) {
- UNIMPLEMENTED();
- return {};
- }
-
- Id LogicalAny2(Operation operation) {
+ Id LogicalAnd2(Operation operation) {
UNIMPLEMENTED();
return {};
}
@@ -1206,7 +1197,7 @@ private:
return {};
}
- static constexpr OperationDecompilersArray operation_decompilers = {
+ static constexpr std::array operation_decompilers = {
&SPIRVDecompiler::Assign,
&SPIRVDecompiler::Ternary<&Module::OpSelect, Type::Float, Type::Bool, Type::Float,
@@ -1291,8 +1282,7 @@ private:
&SPIRVDecompiler::Binary<&Module::OpLogicalNotEqual, Type::Bool>,
&SPIRVDecompiler::Unary<&Module::OpLogicalNot, Type::Bool>,
&SPIRVDecompiler::LogicalPick2,
- &SPIRVDecompiler::LogicalAll2,
- &SPIRVDecompiler::LogicalAny2,
+ &SPIRVDecompiler::LogicalAnd2,
&SPIRVDecompiler::Binary<&Module::OpFOrdLessThan, Type::Bool, Type::Float>,
&SPIRVDecompiler::Binary<&Module::OpFOrdEqual, Type::Bool, Type::Float>,
@@ -1357,6 +1347,7 @@ private:
&SPIRVDecompiler::WorkGroupId<1>,
&SPIRVDecompiler::WorkGroupId<2>,
};
+ static_assert(operation_decompilers.size() == static_cast<std::size_t>(OperationCode::Amount));
const VKDevice& device;
const ShaderIR& ir;
diff --git a/src/video_core/shader/control_flow.cpp b/src/video_core/shader/control_flow.cpp
index fdcc970ff..ec3a76690 100644
--- a/src/video_core/shader/control_flow.cpp
+++ b/src/video_core/shader/control_flow.cpp
@@ -15,7 +15,7 @@
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
-
+namespace {
using Tegra::Shader::Instruction;
using Tegra::Shader::OpCode;
@@ -29,8 +29,7 @@ struct Query {
struct BlockStack {
BlockStack() = default;
- BlockStack(const BlockStack& b) = default;
- BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
+ explicit BlockStack(const Query& q) : ssy_stack{q.ssy_stack}, pbk_stack{q.pbk_stack} {}
std::stack<u32> ssy_stack{};
std::stack<u32> pbk_stack{};
};
@@ -58,7 +57,7 @@ struct BlockInfo {
struct CFGRebuildState {
explicit CFGRebuildState(const ProgramCode& program_code, const std::size_t program_size,
const u32 start)
- : program_code{program_code}, program_size{program_size}, start{start} {}
+ : start{start}, program_code{program_code}, program_size{program_size} {}
u32 start{};
std::vector<BlockInfo> block_info{};
@@ -85,7 +84,7 @@ std::pair<BlockCollision, u32> TryGetBlock(CFGRebuildState& state, u32 address)
return {BlockCollision::Inside, index};
}
}
- return {BlockCollision::None, -1};
+ return {BlockCollision::None, 0xFFFFFFFF};
}
struct ParseInfo {
@@ -365,27 +364,29 @@ bool TryQuery(CFGRebuildState& state) {
const auto gather_end = labels.upper_bound(block.end);
while (gather_start != gather_end) {
cc.push(gather_start->second);
- gather_start++;
+ ++gather_start;
}
};
if (state.queries.empty()) {
return false;
}
+
Query& q = state.queries.front();
const u32 block_index = state.registered[q.address];
BlockInfo& block = state.block_info[block_index];
- // If the block is visted, check if the stacks match, else gather the ssy/pbk
+ // If the block is visited, check if the stacks match, else gather the ssy/pbk
// labels into the current stack and look if the branch at the end of the block
// consumes a label. Schedule new queries accordingly
if (block.visited) {
BlockStack& stack = state.stacks[q.address];
- const bool all_okay = (stack.ssy_stack.size() == 0 || q.ssy_stack == stack.ssy_stack) &&
- (stack.pbk_stack.size() == 0 || q.pbk_stack == stack.pbk_stack);
+ const bool all_okay = (stack.ssy_stack.empty() || q.ssy_stack == stack.ssy_stack) &&
+ (stack.pbk_stack.empty() || q.pbk_stack == stack.pbk_stack);
state.queries.pop_front();
return all_okay;
}
block.visited = true;
- state.stacks[q.address] = BlockStack{q};
+ state.stacks.insert_or_assign(q.address, BlockStack{q});
+
Query q2(q);
state.queries.pop_front();
gather_labels(q2.ssy_stack, state.ssy_labels, block);
@@ -394,6 +395,7 @@ bool TryQuery(CFGRebuildState& state) {
q2.address = block.end + 1;
state.queries.push_back(q2);
}
+
Query conditional_query{q2};
if (block.branch.is_sync) {
if (block.branch.address == unassigned_branch) {
@@ -408,13 +410,15 @@ bool TryQuery(CFGRebuildState& state) {
conditional_query.pbk_stack.pop();
}
conditional_query.address = block.branch.address;
- state.queries.push_back(conditional_query);
+ state.queries.push_back(std::move(conditional_query));
return true;
}
+} // Anonymous namespace
-std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
- u32 start_address) {
+std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
+ std::size_t program_size, u32 start_address) {
CFGRebuildState state{program_code, program_size, start_address};
+
// Inspect Code and generate blocks
state.labels.clear();
state.labels.emplace(start_address);
@@ -424,10 +428,9 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u
return {};
}
}
+
// Decompile Stacks
- Query start_query{};
- start_query.address = state.start;
- state.queries.push_back(start_query);
+ state.queries.push_back(Query{state.start, {}, {}});
bool decompiled = true;
while (!state.queries.empty()) {
if (!TryQuery(state)) {
@@ -435,14 +438,15 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u
break;
}
}
+
// Sort and organize results
std::sort(state.block_info.begin(), state.block_info.end(),
- [](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; });
+ [](const BlockInfo& a, const BlockInfo& b) { return a.start < b.start; });
ShaderCharacteristics result_out{};
result_out.decompilable = decompiled;
result_out.start = start_address;
result_out.end = start_address;
- for (auto& block : state.block_info) {
+ for (const auto& block : state.block_info) {
ShaderBlock new_block{};
new_block.start = block.start;
new_block.end = block.end;
@@ -457,8 +461,9 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u
}
if (result_out.decompilable) {
result_out.labels = std::move(state.labels);
- return {result_out};
+ return {std::move(result_out)};
}
+
// If it's not decompilable, merge the unlabelled blocks together
auto back = result_out.blocks.begin();
auto next = std::next(back);
@@ -469,8 +474,8 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u
continue;
}
back = next;
- next++;
+ ++next;
}
- return {result_out};
+ return {std::move(result_out)};
}
} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/control_flow.h b/src/video_core/shader/control_flow.h
index 5e8ea3271..b0a5e4f8c 100644
--- a/src/video_core/shader/control_flow.h
+++ b/src/video_core/shader/control_flow.h
@@ -4,7 +4,6 @@
#pragma once
-#include <cstring>
#include <list>
#include <optional>
#include <unordered_set>
@@ -26,27 +25,44 @@ struct Condition {
bool IsUnconditional() const {
return predicate == Pred::UnusedIndex && cc == ConditionCode::T;
}
+
bool operator==(const Condition& other) const {
return std::tie(predicate, cc) == std::tie(other.predicate, other.cc);
}
+
+ bool operator!=(const Condition& other) const {
+ return !operator==(other);
+ }
};
struct ShaderBlock {
- u32 start{};
- u32 end{};
- bool ignore_branch{};
struct Branch {
Condition cond{};
bool kills{};
s32 address{};
+
bool operator==(const Branch& b) const {
return std::tie(cond, kills, address) == std::tie(b.cond, b.kills, b.address);
}
- } branch{};
+
+ bool operator!=(const Branch& b) const {
+ return !operator==(b);
+ }
+ };
+
+ u32 start{};
+ u32 end{};
+ bool ignore_branch{};
+ Branch branch{};
+
bool operator==(const ShaderBlock& sb) const {
return std::tie(start, end, ignore_branch, branch) ==
std::tie(sb.start, sb.end, sb.ignore_branch, sb.branch);
}
+
+ bool operator!=(const ShaderBlock& sb) const {
+ return !operator==(sb);
+ }
};
struct ShaderCharacteristics {
@@ -57,7 +73,7 @@ struct ShaderCharacteristics {
std::unordered_set<u32> labels{};
};
-std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size,
- u32 start_address);
+std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code,
+ std::size_t program_size, u32 start_address);
} // namespace VideoCommon::Shader
diff --git a/src/video_core/shader/decode.cpp b/src/video_core/shader/decode.cpp
index afffd157f..b547d8323 100644
--- a/src/video_core/shader/decode.cpp
+++ b/src/video_core/shader/decode.cpp
@@ -47,14 +47,14 @@ void ShaderIR::Decode() {
if (shader_info.decompilable) {
disable_flow_stack = true;
const auto insert_block = [this](NodeBlock& nodes, u32 label) {
- if (label == exit_branch) {
+ if (label == static_cast<u32>(exit_branch)) {
return;
}
basic_blocks.insert({label, nodes});
};
const auto& blocks = shader_info.blocks;
NodeBlock current_block;
- u32 current_label = exit_branch;
+ u32 current_label = static_cast<u32>(exit_branch);
for (auto& block : blocks) {
if (shader_info.labels.count(block.start) != 0) {
insert_block(current_block, current_label);
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 87d8fecaa..1473c282a 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -42,11 +42,14 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::FMUL_R:
case OpCode::Id::FMUL_IMM: {
// FMUL does not have 'abs' bits and only the second operand has a 'neg' bit.
- UNIMPLEMENTED_IF_MSG(instr.fmul.tab5cb8_2 != 0, "FMUL tab5cb8_2({}) is not implemented",
- instr.fmul.tab5cb8_2.Value());
- UNIMPLEMENTED_IF_MSG(
- instr.fmul.tab5c68_0 != 1, "FMUL tab5cb8_0({}) is not implemented",
- instr.fmul.tab5c68_0.Value()); // SMO typical sends 1 here which seems to be the default
+ if (instr.fmul.tab5cb8_2 != 0) {
+ LOG_WARNING(HW_GPU, "FMUL tab5cb8_2({}) is not implemented",
+ instr.fmul.tab5cb8_2.Value());
+ }
+ if (instr.fmul.tab5c68_0 != 1) {
+ LOG_WARNING(HW_GPU, "FMUL tab5cb8_0({}) is not implemented",
+ instr.fmul.tab5c68_0.Value());
+ }
op_b = GetOperandAbsNegFloat(op_b, false, instr.fmul.negate_b);
diff --git a/src/video_core/shader/decode/arithmetic_half_immediate.cpp b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
index 7bcf38f23..6466fc011 100644
--- a/src/video_core/shader/decode/arithmetic_half_immediate.cpp
+++ b/src/video_core/shader/decode/arithmetic_half_immediate.cpp
@@ -23,7 +23,9 @@ u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
}
} else {
- UNIMPLEMENTED_IF(instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None);
+ if (instr.alu_half_imm.precision != Tegra::Shader::HalfPrecision::None) {
+ LOG_WARNING(HW_GPU, "{} FTZ not implemented", opcode->get().GetName());
+ }
}
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.alu_half_imm.type_a);
diff --git a/src/video_core/shader/decode/ffma.cpp b/src/video_core/shader/decode/ffma.cpp
index 29be25ca3..ca2f39e8d 100644
--- a/src/video_core/shader/decode/ffma.cpp
+++ b/src/video_core/shader/decode/ffma.cpp
@@ -18,10 +18,12 @@ u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
UNIMPLEMENTED_IF_MSG(instr.ffma.cc != 0, "FFMA cc not implemented");
- UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_0 != 1, "FFMA tab5980_0({}) not implemented",
- instr.ffma.tab5980_0.Value()); // Seems to be 1 by default based on SMO
- UNIMPLEMENTED_IF_MSG(instr.ffma.tab5980_1 != 0, "FFMA tab5980_1({}) not implemented",
- instr.ffma.tab5980_1.Value());
+ if (instr.ffma.tab5980_0 != 1) {
+ LOG_WARNING(HW_GPU, "FFMA tab5980_0({}) not implemented", instr.ffma.tab5980_0.Value());
+ }
+ if (instr.ffma.tab5980_1 != 0) {
+ LOG_WARNING(HW_GPU, "FFMA tab5980_1({}) not implemented", instr.ffma.tab5980_1.Value());
+ }
const Node op_a = GetRegister(instr.gpr8);
diff --git a/src/video_core/shader/decode/half_set_predicate.cpp b/src/video_core/shader/decode/half_set_predicate.cpp
index d59d15bd8..a6c082cc9 100644
--- a/src/video_core/shader/decode/half_set_predicate.cpp
+++ b/src/video_core/shader/decode/half_set_predicate.cpp
@@ -18,43 +18,56 @@ u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
const Instruction instr = {program_code[pc]};
const auto opcode = OpCode::Decode(instr);
- UNIMPLEMENTED_IF(instr.hsetp2.ftz != 0);
+ DEBUG_ASSERT(instr.hsetp2.ftz == 0);
Node op_a = UnpackHalfFloat(GetRegister(instr.gpr8), instr.hsetp2.type_a);
op_a = GetOperandAbsNegHalf(op_a, instr.hsetp2.abs_a, instr.hsetp2.negate_a);
- Node op_b = [&]() {
- switch (opcode->get().GetId()) {
- case OpCode::Id::HSETP2_R:
- return GetOperandAbsNegHalf(GetRegister(instr.gpr20), instr.hsetp2.abs_a,
- instr.hsetp2.negate_b);
- default:
- UNREACHABLE();
- return Immediate(0);
- }
- }();
- op_b = UnpackHalfFloat(op_b, instr.hsetp2.type_b);
-
- // We can't use the constant predicate as destination.
- ASSERT(instr.hsetp2.pred3 != static_cast<u64>(Pred::UnusedIndex));
-
- const Node second_pred = GetPredicate(instr.hsetp2.pred39, instr.hsetp2.neg_pred != 0);
+ Tegra::Shader::PredCondition cond{};
+ bool h_and{};
+ Node op_b{};
+ switch (opcode->get().GetId()) {
+ case OpCode::Id::HSETP2_C:
+ cond = instr.hsetp2.cbuf_and_imm.cond;
+ h_and = instr.hsetp2.cbuf_and_imm.h_and;
+ op_b = GetOperandAbsNegHalf(GetConstBuffer(instr.cbuf34.index, instr.cbuf34.offset),
+ instr.hsetp2.cbuf.abs_b, instr.hsetp2.cbuf.negate_b);
+ break;
+ case OpCode::Id::HSETP2_IMM:
+ cond = instr.hsetp2.cbuf_and_imm.cond;
+ h_and = instr.hsetp2.cbuf_and_imm.h_and;
+ op_b = UnpackHalfImmediate(instr, true);
+ break;
+ case OpCode::Id::HSETP2_R:
+ cond = instr.hsetp2.reg.cond;
+ h_and = instr.hsetp2.reg.h_and;
+ op_b =
+ UnpackHalfFloat(GetOperandAbsNegHalf(GetRegister(instr.gpr20), instr.hsetp2.reg.abs_b,
+ instr.hsetp2.reg.negate_b),
+ instr.hsetp2.reg.type_b);
+ break;
+ default:
+ UNREACHABLE();
+ op_b = Immediate(0);
+ }
const OperationCode combiner = GetPredicateCombiner(instr.hsetp2.op);
- const OperationCode pair_combiner =
- instr.hsetp2.h_and ? OperationCode::LogicalAll2 : OperationCode::LogicalAny2;
-
- const Node comparison = GetPredicateComparisonHalf(instr.hsetp2.cond, op_a, op_b);
- const Node first_pred = Operation(pair_combiner, comparison);
+ const Node combined_pred = GetPredicate(instr.hsetp2.pred3, instr.hsetp2.neg_pred);
- // Set the primary predicate to the result of Predicate OP SecondPredicate
- const Node value = Operation(combiner, first_pred, second_pred);
- SetPredicate(bb, instr.hsetp2.pred3, value);
+ const auto Write = [&](u64 dest, Node src) {
+ SetPredicate(bb, dest, Operation(combiner, std::move(src), combined_pred));
+ };
- if (instr.hsetp2.pred0 != static_cast<u64>(Pred::UnusedIndex)) {
- // Set the secondary predicate to the result of !Predicate OP SecondPredicate, if enabled
- const Node negated_pred = Operation(OperationCode::LogicalNegate, first_pred);
- SetPredicate(bb, instr.hsetp2.pred0, Operation(combiner, negated_pred, second_pred));
+ const Node comparison = GetPredicateComparisonHalf(cond, op_a, op_b);
+ const u64 first = instr.hsetp2.pred0;
+ const u64 second = instr.hsetp2.pred39;
+ if (h_and) {
+ const Node joined = Operation(OperationCode::LogicalAnd2, comparison);
+ Write(first, joined);
+ Write(second, Operation(OperationCode::LogicalNegate, joined));
+ } else {
+ Write(first, Operation(OperationCode::LogicalPick2, comparison, Immediate(0u)));
+ Write(second, Operation(OperationCode::LogicalPick2, comparison, Immediate(1u)));
}
return pc;
diff --git a/src/video_core/shader/decode/hfma2.cpp b/src/video_core/shader/decode/hfma2.cpp
index c3bcf1ae9..5b44cb79c 100644
--- a/src/video_core/shader/decode/hfma2.cpp
+++ b/src/video_core/shader/decode/hfma2.cpp
@@ -22,9 +22,9 @@ u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
- UNIMPLEMENTED_IF(instr.hfma2.rr.precision != HalfPrecision::None);
+ DEBUG_ASSERT(instr.hfma2.rr.precision == HalfPrecision::None);
} else {
- UNIMPLEMENTED_IF(instr.hfma2.precision != HalfPrecision::None);
+ DEBUG_ASSERT(instr.hfma2.precision == HalfPrecision::None);
}
constexpr auto identity = HalfType::H0_H1;
diff --git a/src/video_core/shader/decode/other.cpp b/src/video_core/shader/decode/other.cpp
index c0f64d7a0..ac0e764d6 100644
--- a/src/video_core/shader/decode/other.cpp
+++ b/src/video_core/shader/decode/other.cpp
@@ -22,6 +22,12 @@ u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
const auto opcode = OpCode::Decode(instr);
switch (opcode->get().GetId()) {
+ case OpCode::Id::NOP: {
+ UNIMPLEMENTED_IF(instr.nop.cc != Tegra::Shader::ConditionCode::T);
+ UNIMPLEMENTED_IF(instr.nop.trigger != 0);
+ // With the previous preconditions, this instruction is a no-operation.
+ break;
+ }
case OpCode::Id::EXIT: {
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}",
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 7427ed896..715184d67 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -101,8 +101,7 @@ enum class OperationCode {
LogicalXor, /// (bool a, bool b) -> bool
LogicalNegate, /// (bool a) -> bool
LogicalPick2, /// (bool2 pair, uint index) -> bool
- LogicalAll2, /// (bool2 a) -> bool
- LogicalAny2, /// (bool2 a) -> bool
+ LogicalAnd2, /// (bool2 a) -> bool
LogicalFLessThan, /// (float a, float b) -> bool
LogicalFEqual, /// (float a, float b) -> bool
diff --git a/src/video_core/shader/track.cpp b/src/video_core/shader/track.cpp
index a53e02253..55f5949e4 100644
--- a/src/video_core/shader/track.cpp
+++ b/src/video_core/shader/track.cpp
@@ -59,8 +59,8 @@ std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& co
return TrackCbuf(source, code, new_cursor);
}
if (const auto operation = std::get_if<OperationNode>(&*tracked)) {
- for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
- if (auto found = TrackCbuf((*operation)[i], code, cursor); std::get<0>(found)) {
+ for (std::size_t i = operation->GetOperandsCount(); i > 0; --i) {
+ if (auto found = TrackCbuf((*operation)[i - 1], code, cursor); std::get<0>(found)) {
// Cbuf found in operand.
return found;
}
diff --git a/src/video_core/texture_cache/surface_base.cpp b/src/video_core/texture_cache/surface_base.cpp
index 6af9044ca..683c49207 100644
--- a/src/video_core/texture_cache/surface_base.cpp
+++ b/src/video_core/texture_cache/surface_base.cpp
@@ -24,9 +24,8 @@ StagingCache::StagingCache() = default;
StagingCache::~StagingCache() = default;
SurfaceBaseImpl::SurfaceBaseImpl(GPUVAddr gpu_addr, const SurfaceParams& params)
- : params{params}, mipmap_sizes(params.num_levels),
- mipmap_offsets(params.num_levels), gpu_addr{gpu_addr}, host_memory_size{
- params.GetHostSizeInBytes()} {
+ : params{params}, host_memory_size{params.GetHostSizeInBytes()}, gpu_addr{gpu_addr},
+ mipmap_sizes(params.num_levels), mipmap_offsets(params.num_levels) {
std::size_t offset = 0;
for (u32 level = 0; level < params.num_levels; ++level) {
const std::size_t mipmap_size{params.GetGuestMipmapSize(level)};
diff --git a/src/video_core/texture_cache/texture_cache.h b/src/video_core/texture_cache/texture_cache.h
index 7f9623c62..a3a3770a7 100644
--- a/src/video_core/texture_cache/texture_cache.h
+++ b/src/video_core/texture_cache/texture_cache.h
@@ -116,10 +116,10 @@ public:
std::lock_guard lock{mutex};
auto& maxwell3d = system.GPU().Maxwell3D();
- if (!maxwell3d.dirty_flags.zeta_buffer) {
+ if (!maxwell3d.dirty.depth_buffer) {
return depth_buffer.view;
}
- maxwell3d.dirty_flags.zeta_buffer = false;
+ maxwell3d.dirty.depth_buffer = false;
const auto& regs{maxwell3d.regs};
const auto gpu_addr{regs.zeta.Address()};
@@ -145,10 +145,10 @@ public:
std::lock_guard lock{mutex};
ASSERT(index < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets);
auto& maxwell3d = system.GPU().Maxwell3D();
- if (!maxwell3d.dirty_flags.color_buffer[index]) {
+ if (!maxwell3d.dirty.render_target[index]) {
return render_targets[index].view;
}
- maxwell3d.dirty_flags.color_buffer.reset(index);
+ maxwell3d.dirty.render_target[index] = false;
const auto& regs{maxwell3d.regs};
if (index >= regs.rt_control.count || regs.rt[index].Address() == 0 ||
@@ -274,10 +274,11 @@ protected:
auto& maxwell3d = system.GPU().Maxwell3D();
const u32 index = surface->GetRenderTarget();
if (index == DEPTH_RT) {
- maxwell3d.dirty_flags.zeta_buffer = true;
+ maxwell3d.dirty.depth_buffer = true;
} else {
- maxwell3d.dirty_flags.color_buffer.set(index, true);
+ maxwell3d.dirty.render_target[index] = true;
}
+ maxwell3d.dirty.render_settings = true;
}
void Register(TSurface surface) {
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 3dc0e47d0..f051e17b4 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -1,5 +1,6 @@
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
+set(CMAKE_AUTOUIC ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
@@ -7,6 +8,7 @@ add_executable(yuzu
Info.plist
about_dialog.cpp
about_dialog.h
+ aboutdialog.ui
applets/error.cpp
applets/error.h
applets/profile_select.cpp
@@ -17,42 +19,59 @@ add_executable(yuzu
applets/web_browser.h
bootmanager.cpp
bootmanager.h
+ compatdb.ui
compatibility_list.cpp
compatibility_list.h
configuration/config.cpp
configuration/config.h
+ configuration/configure.ui
configuration/configure_audio.cpp
configuration/configure_audio.h
+ configuration/configure_audio.ui
configuration/configure_debug.cpp
configuration/configure_debug.h
+ configuration/configure_debug.ui
configuration/configure_dialog.cpp
configuration/configure_dialog.h
configuration/configure_gamelist.cpp
configuration/configure_gamelist.h
+ configuration/configure_gamelist.ui
configuration/configure_general.cpp
configuration/configure_general.h
+ configuration/configure_general.ui
configuration/configure_graphics.cpp
configuration/configure_graphics.h
+ configuration/configure_graphics.ui
configuration/configure_hotkeys.cpp
configuration/configure_hotkeys.h
+ configuration/configure_hotkeys.ui
configuration/configure_input.cpp
configuration/configure_input.h
+ configuration/configure_input.ui
configuration/configure_input_player.cpp
configuration/configure_input_player.h
+ configuration/configure_input_player.ui
configuration/configure_input_simple.cpp
configuration/configure_input_simple.h
+ configuration/configure_input_simple.ui
configuration/configure_mouse_advanced.cpp
configuration/configure_mouse_advanced.h
+ configuration/configure_mouse_advanced.ui
+ configuration/configure_per_general.cpp
+ configuration/configure_per_general.h
+ configuration/configure_per_general.ui
configuration/configure_profile_manager.cpp
configuration/configure_profile_manager.h
+ configuration/configure_profile_manager.ui
configuration/configure_system.cpp
configuration/configure_system.h
- configuration/configure_per_general.cpp
- configuration/configure_per_general.h
+ configuration/configure_system.ui
configuration/configure_touchscreen_advanced.cpp
configuration/configure_touchscreen_advanced.h
+ configuration/configure_touchscreen_advanced.ui
configuration/configure_web.cpp
configuration/configure_web.h
+ configuration/configure_web.ui
debugger/graphics/graphics_breakpoint_observer.cpp
debugger/graphics/graphics_breakpoint_observer.h
debugger/graphics/graphics_breakpoints.cpp
@@ -72,12 +91,14 @@ add_executable(yuzu
game_list_worker.h
loading_screen.cpp
loading_screen.h
+ loading_screen.ui
hotkeys.cpp
hotkeys.h
main.cpp
main.h
- ui_settings.cpp
- ui_settings.h
+ main.ui
+ uisettings.cpp
+ uisettings.h
util/limitable_input_dialog.cpp
util/limitable_input_dialog.h
util/sequence_dialog/sequence_dialog.cpp
@@ -89,44 +110,18 @@ add_executable(yuzu
yuzu.rc
)
-set(UIS
- aboutdialog.ui
- configuration/configure.ui
- configuration/configure_audio.ui
- configuration/configure_debug.ui
- configuration/configure_gamelist.ui
- configuration/configure_general.ui
- configuration/configure_graphics.ui
- configuration/configure_hotkeys.ui
- configuration/configure_input.ui
- configuration/configure_input_player.ui
- configuration/configure_input_simple.ui
- configuration/configure_mouse_advanced.ui
- configuration/configure_per_general.ui
- configuration/configure_profile_manager.ui
- configuration/configure_system.ui
- configuration/configure_touchscreen_advanced.ui
- configuration/configure_web.ui
- compatdb.ui
- loading_screen.ui
- main.ui
-)
-
file(GLOB COMPAT_LIST
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
-qt5_wrap_ui(UI_HDRS ${UIS})
target_sources(yuzu
PRIVATE
${COMPAT_LIST}
${ICONS}
${THEMES}
- ${UI_HDRS}
- ${UIS}
)
if (APPLE)
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index b7f3fdf75..5d0fb3f9f 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -11,7 +11,7 @@
#include "core/hle/service/hid/controllers/npad.h"
#include "input_common/main.h"
#include "yuzu/configuration/config.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
Config::Config() {
// TODO: Don't hardcode the path; let the frontend decide where to put the config files.
diff --git a/src/yuzu/configuration/configure_debug.cpp b/src/yuzu/configuration/configure_debug.cpp
index 9a13bb797..5b7e03056 100644
--- a/src/yuzu/configuration/configure_debug.cpp
+++ b/src/yuzu/configuration/configure_debug.cpp
@@ -12,13 +12,13 @@
#include "ui_configure_debug.h"
#include "yuzu/configuration/configure_debug.h"
#include "yuzu/debugger/console.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
ConfigureDebug::ConfigureDebug(QWidget* parent) : QWidget(parent), ui(new Ui::ConfigureDebug) {
ui->setupUi(this);
SetConfiguration();
- connect(ui->open_log_button, &QPushButton::pressed, []() {
+ connect(ui->open_log_button, &QPushButton::clicked, []() {
QString path = QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::LogDir));
QDesktopServices::openUrl(QUrl::fromLocalFile(path));
});
diff --git a/src/yuzu/configuration/configure_gamelist.cpp b/src/yuzu/configuration/configure_gamelist.cpp
index d1724ba89..daedbc33e 100644
--- a/src/yuzu/configuration/configure_gamelist.cpp
+++ b/src/yuzu/configuration/configure_gamelist.cpp
@@ -9,7 +9,7 @@
#include "core/settings.h"
#include "ui_configure_gamelist.h"
#include "yuzu/configuration/configure_gamelist.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
namespace {
constexpr std::array default_icon_sizes{
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 7a6e921cd..75fcbfea3 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -6,7 +6,7 @@
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configure_general.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
ConfigureGeneral::ConfigureGeneral(QWidget* parent)
: QWidget(parent), ui(new Ui::ConfigureGeneral) {
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 4dd775aab..7613197f2 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -79,7 +79,7 @@ ConfigureInput::ConfigureInput(QWidget* parent)
LoadConfiguration();
UpdateUIEnabled();
- connect(ui->restore_defaults_button, &QPushButton::pressed, this,
+ connect(ui->restore_defaults_button, &QPushButton::clicked, this,
&ConfigureInput::RestoreDefaults);
for (auto* enabled : players_controller) {
@@ -96,20 +96,20 @@ ConfigureInput::ConfigureInput(QWidget* parent)
&ConfigureInput::UpdateUIEnabled);
for (std::size_t i = 0; i < players_configure.size(); ++i) {
- connect(players_configure[i], &QPushButton::pressed, this,
+ connect(players_configure[i], &QPushButton::clicked, this,
[this, i] { CallConfigureDialog<ConfigureInputPlayer>(*this, i, false); });
}
- connect(ui->handheld_configure, &QPushButton::pressed, this,
+ connect(ui->handheld_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 8, false); });
- connect(ui->debug_configure, &QPushButton::pressed, this,
+ connect(ui->debug_configure, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureInputPlayer>(*this, 9, true); });
- connect(ui->mouse_advanced, &QPushButton::pressed, this,
+ connect(ui->mouse_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureMouseAdvanced>(*this); });
- connect(ui->touchscreen_advanced, &QPushButton::pressed, this,
+ connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallConfigureDialog<ConfigureTouchscreenAdvanced>(*this); });
}
diff --git a/src/yuzu/configuration/configure_input_player.cpp b/src/yuzu/configuration/configure_input_player.cpp
index 916baccc1..7b70f307c 100644
--- a/src/yuzu/configuration/configure_input_player.cpp
+++ b/src/yuzu/configuration/configure_input_player.cpp
@@ -244,7 +244,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(button, &QPushButton::released, [=] {
+ connect(button, &QPushButton::clicked, [=] {
HandleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
@@ -273,7 +273,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
}
analog_button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(analog_button, &QPushButton::released, [=]() {
+ connect(analog_button, &QPushButton::clicked, [=]() {
HandleClick(analog_map_buttons[analog_id][sub_button_id],
[=](const Common::ParamPackage& params) {
SetAnalogButton(params, analogs_param[analog_id],
@@ -300,7 +300,7 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
menu_location));
});
}
- connect(analog_map_stick[analog_id], &QPushButton::released, [=] {
+ connect(analog_map_stick[analog_id], &QPushButton::clicked, [=] {
QMessageBox::information(this, tr("Information"),
tr("After pressing OK, first move your joystick horizontally, "
"and then vertically."));
@@ -311,8 +311,8 @@ ConfigureInputPlayer::ConfigureInputPlayer(QWidget* parent, std::size_t player_i
});
}
- connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
- connect(ui->buttonRestoreDefaults, &QPushButton::released, [this] { RestoreDefaults(); });
+ connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
+ connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
diff --git a/src/yuzu/configuration/configure_input_simple.cpp b/src/yuzu/configuration/configure_input_simple.cpp
index 864803ea3..ab3a11d30 100644
--- a/src/yuzu/configuration/configure_input_simple.cpp
+++ b/src/yuzu/configuration/configure_input_simple.cpp
@@ -9,7 +9,7 @@
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_input_player.h"
#include "yuzu/configuration/configure_input_simple.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
namespace {
@@ -101,7 +101,7 @@ ConfigureInputSimple::ConfigureInputSimple(QWidget* parent)
connect(ui->profile_combobox, QOverload<int>::of(&QComboBox::currentIndexChanged), this,
&ConfigureInputSimple::OnSelectProfile);
- connect(ui->profile_configure, &QPushButton::pressed, this, &ConfigureInputSimple::OnConfigure);
+ connect(ui->profile_configure, &QPushButton::clicked, this, &ConfigureInputSimple::OnConfigure);
LoadConfiguration();
}
diff --git a/src/yuzu/configuration/configure_mouse_advanced.cpp b/src/yuzu/configuration/configure_mouse_advanced.cpp
index b7305e653..0a4abe34f 100644
--- a/src/yuzu/configuration/configure_mouse_advanced.cpp
+++ b/src/yuzu/configuration/configure_mouse_advanced.cpp
@@ -83,7 +83,7 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
}
button->setContextMenuPolicy(Qt::CustomContextMenu);
- connect(button, &QPushButton::released, [=] {
+ connect(button, &QPushButton::clicked, [=] {
HandleClick(
button_map[button_id],
[=](const Common::ParamPackage& params) { buttons_param[button_id] = params; },
@@ -104,8 +104,8 @@ ConfigureMouseAdvanced::ConfigureMouseAdvanced(QWidget* parent)
});
}
- connect(ui->buttonClearAll, &QPushButton::released, [this] { ClearAll(); });
- connect(ui->buttonRestoreDefaults, &QPushButton::released, [this] { RestoreDefaults(); });
+ connect(ui->buttonClearAll, &QPushButton::clicked, [this] { ClearAll(); });
+ connect(ui->buttonRestoreDefaults, &QPushButton::clicked, [this] { RestoreDefaults(); });
timeout_timer->setSingleShot(true);
connect(timeout_timer.get(), &QTimer::timeout, [this] { SetPollingResult({}, true); });
diff --git a/src/yuzu/configuration/configure_per_general.cpp b/src/yuzu/configuration/configure_per_general.cpp
index 90336e235..d7f259f12 100644
--- a/src/yuzu/configuration/configure_per_general.cpp
+++ b/src/yuzu/configuration/configure_per_general.cpp
@@ -23,7 +23,7 @@
#include "yuzu/configuration/config.h"
#include "yuzu/configuration/configure_input.h"
#include "yuzu/configuration/configure_per_general.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
ConfigurePerGameGeneral::ConfigurePerGameGeneral(QWidget* parent, u64 title_id)
diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp
index c90f4cdd8..f53423440 100644
--- a/src/yuzu/configuration/configure_profile_manager.cpp
+++ b/src/yuzu/configuration/configure_profile_manager.cpp
@@ -108,10 +108,10 @@ ConfigureProfileManager ::ConfigureProfileManager(QWidget* parent)
connect(tree_view, &QTreeView::clicked, this, &ConfigureProfileManager::SelectUser);
- connect(ui->pm_add, &QPushButton::pressed, this, &ConfigureProfileManager::AddUser);
- connect(ui->pm_rename, &QPushButton::pressed, this, &ConfigureProfileManager::RenameUser);
- connect(ui->pm_remove, &QPushButton::pressed, this, &ConfigureProfileManager::DeleteUser);
- connect(ui->pm_set_image, &QPushButton::pressed, this, &ConfigureProfileManager::SetUserImage);
+ connect(ui->pm_add, &QPushButton::clicked, this, &ConfigureProfileManager::AddUser);
+ connect(ui->pm_rename, &QPushButton::clicked, this, &ConfigureProfileManager::RenameUser);
+ connect(ui->pm_remove, &QPushButton::clicked, this, &ConfigureProfileManager::DeleteUser);
+ connect(ui->pm_set_image, &QPushButton::clicked, this, &ConfigureProfileManager::SetUserImage);
scene = new QGraphicsScene;
ui->current_user_icon->setScene(scene);
diff --git a/src/yuzu/configuration/configure_touchscreen_advanced.cpp b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
index 8ced28c75..7d7cc00b7 100644
--- a/src/yuzu/configuration/configure_touchscreen_advanced.cpp
+++ b/src/yuzu/configuration/configure_touchscreen_advanced.cpp
@@ -11,7 +11,7 @@ ConfigureTouchscreenAdvanced::ConfigureTouchscreenAdvanced(QWidget* parent)
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchscreenAdvanced>()) {
ui->setupUi(this);
- connect(ui->restore_defaults_button, &QPushButton::pressed, this,
+ connect(ui->restore_defaults_button, &QPushButton::clicked, this,
&ConfigureTouchscreenAdvanced::RestoreDefaults);
LoadConfiguration();
diff --git a/src/yuzu/configuration/configure_web.cpp b/src/yuzu/configuration/configure_web.cpp
index 5a70ef168..336b062b3 100644
--- a/src/yuzu/configuration/configure_web.cpp
+++ b/src/yuzu/configuration/configure_web.cpp
@@ -9,7 +9,7 @@
#include "core/telemetry_session.h"
#include "ui_configure_web.h"
#include "yuzu/configuration/configure_web.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
ConfigureWeb::ConfigureWeb(QWidget* parent)
: QWidget(parent), ui(std::make_unique<Ui::ConfigureWeb>()) {
diff --git a/src/yuzu/debugger/console.cpp b/src/yuzu/debugger/console.cpp
index 320898f6a..207ff4d58 100644
--- a/src/yuzu/debugger/console.cpp
+++ b/src/yuzu/debugger/console.cpp
@@ -10,7 +10,7 @@
#include "common/logging/backend.h"
#include "yuzu/debugger/console.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
namespace Debugger {
void ToggleConsole() {
diff --git a/src/yuzu/discord_impl.cpp b/src/yuzu/discord_impl.cpp
index 9d87a41eb..ea0079353 100644
--- a/src/yuzu/discord_impl.cpp
+++ b/src/yuzu/discord_impl.cpp
@@ -9,7 +9,7 @@
#include "core/core.h"
#include "core/loader/loader.h"
#include "yuzu/discord_impl.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
namespace DiscordRPC {
diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp
index 1885587af..d18b96519 100644
--- a/src/yuzu/game_list.cpp
+++ b/src/yuzu/game_list.cpp
@@ -23,7 +23,7 @@
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
#include "yuzu/main.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
GameListSearchField::KeyReleaseEater::KeyReleaseEater(GameList* gamelist) : gamelist{gamelist} {}
diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h
index 0b458ef48..ece534dd6 100644
--- a/src/yuzu/game_list_p.h
+++ b/src/yuzu/game_list_p.h
@@ -19,7 +19,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "common/string_util.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
#include "yuzu/util/util.h"
/**
diff --git a/src/yuzu/game_list_worker.cpp b/src/yuzu/game_list_worker.cpp
index 4f30e9147..77f358630 100644
--- a/src/yuzu/game_list_worker.cpp
+++ b/src/yuzu/game_list_worker.cpp
@@ -29,7 +29,7 @@
#include "yuzu/game_list.h"
#include "yuzu/game_list_p.h"
#include "yuzu/game_list_worker.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
namespace {
diff --git a/src/yuzu/hotkeys.cpp b/src/yuzu/hotkeys.cpp
index 4582e7f21..d4e97fa16 100644
--- a/src/yuzu/hotkeys.cpp
+++ b/src/yuzu/hotkeys.cpp
@@ -7,7 +7,7 @@
#include <QTreeWidgetItem>
#include <QtGlobal>
#include "yuzu/hotkeys.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
HotkeyRegistry::HotkeyRegistry() = default;
HotkeyRegistry::~HotkeyRegistry() = default;
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index ae21f4753..a7c656fdb 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -100,7 +100,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
#include "yuzu/hotkeys.h"
#include "yuzu/loading_screen.h"
#include "yuzu/main.h"
-#include "yuzu/ui_settings.h"
+#include "yuzu/uisettings.h"
#ifdef USE_DISCORD_PRESENCE
#include "yuzu/discord_impl.h"
@@ -1843,13 +1843,14 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
"data, or other bugs.");
switch (result) {
case Core::System::ResultStatus::ErrorSystemFiles: {
- QString message = tr("yuzu was unable to locate a Switch system archive");
- if (!details.empty()) {
- message.append(tr(": %1. ").arg(QString::fromStdString(details)));
+ QString message;
+ if (details.empty()) {
+ message =
+ tr("yuzu was unable to locate a Switch system archive. %1").arg(common_message);
} else {
- message.append(tr(". "));
+ message = tr("yuzu was unable to locate a Switch system archive: %1. %2")
+ .arg(QString::fromStdString(details), common_message);
}
- message.append(common_message);
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
@@ -1858,8 +1859,8 @@ void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string det
}
case Core::System::ResultStatus::ErrorSharedFont: {
- QString message = tr("yuzu was unable to locate the Switch shared fonts. ");
- message.append(common_message);
+ const QString message =
+ tr("yuzu was unable to locate the Switch shared fonts. %1").arg(common_message);
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
status_message = tr("Shared Font Missing");
diff --git a/src/yuzu/ui_settings.cpp b/src/yuzu/uisettings.cpp
index 4bdc302e0..7f7d247a3 100644
--- a/src/yuzu/ui_settings.cpp
+++ b/src/yuzu/uisettings.cpp
@@ -2,7 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
-#include "ui_settings.h"
+#include "yuzu/uisettings.h"
namespace UISettings {
diff --git a/src/yuzu/ui_settings.h b/src/yuzu/uisettings.h
index a62cd6911..a62cd6911 100644
--- a/src/yuzu/ui_settings.h
+++ b/src/yuzu/uisettings.h