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-rw-r--r--src/shader_recompiler/backend/glsl/emit_context.h28
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp4
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp221
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp173
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp52
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.h36
6 files changed, 311 insertions, 203 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_context.h b/src/shader_recompiler/backend/glsl/emit_context.h
index 8d093a853..81b970c14 100644
--- a/src/shader_recompiler/backend/glsl/emit_context.h
+++ b/src/shader_recompiler/backend/glsl/emit_context.h
@@ -31,9 +31,33 @@ class EmitContext {
public:
explicit EmitContext(IR::Program& program, Bindings& bindings, const Profile& profile_);
+ // template <typename... Args>
+ // void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
+ // code += fmt::format(format_str, reg_alloc.Define(inst), std::forward<Args>(args)...);
+ // // TODO: Remove this
+ // code += '\n';
+ // }
+
+ template <typename... Args>
+ void AddU32(const char* format_str, IR::Inst& inst, Args&&... args) {
+ code +=
+ fmt::format(format_str, reg_alloc.Define(inst, Type::U32), std::forward<Args>(args)...);
+ // TODO: Remove this
+ code += '\n';
+ }
+
+ template <typename... Args>
+ void AddS32(const char* format_str, IR::Inst& inst, Args&&... args) {
+ code +=
+ fmt::format(format_str, reg_alloc.Define(inst, Type::S32), std::forward<Args>(args)...);
+ // TODO: Remove this
+ code += '\n';
+ }
+
template <typename... Args>
- void Add(const char* format_str, IR::Inst& inst, Args&&... args) {
- code += fmt::format(format_str, reg_alloc.Define(inst), std::forward<Args>(args)...);
+ void AddF32(const char* format_str, IR::Inst& inst, Args&&... args) {
+ code +=
+ fmt::format(format_str, reg_alloc.Define(inst, Type::F32), std::forward<Args>(args)...);
// TODO: Remove this
code += '\n';
}
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index 73f0faf35..ff04cffd2 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -33,8 +33,8 @@ void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR
void EmitGetCbufU32(EmitContext& ctx, IR::Inst* inst, const IR::Value& binding,
const IR::Value& offset) {
const auto u32_offset{offset.U32()};
- ctx.Add("uint {}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16,
- (u32_offset / 4) % 4);
+ ctx.AddU32("{}=floatBitsToUint(cbuf{}[{}][{}]);", *inst, binding.U32(), u32_offset / 16,
+ (u32_offset / 4) % 4);
}
void EmitGetCbufF32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] const IR::Value& binding,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index e69de29bb..6977f74f9 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -0,0 +1,221 @@
+
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+ ctx.AddU32("{}={}+{};", *inst, a, b);
+}
+
+void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset,
+ std::string count) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
+ std::string count) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
+ std::string count) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
+ std::string max) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
+ std::string max) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index cbac59ff0..f39c1fff0 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -979,179 +979,6 @@ void EmitFPIsNan64(EmitContext& ctx, std::string value) {
NotImplemented();
}
-void EmitIAdd32(EmitContext& ctx, IR::Inst* inst, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitIAdd64(EmitContext& ctx, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitISub32(EmitContext& ctx, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitISub64(EmitContext& ctx, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitIMul32(EmitContext& ctx, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitINeg32(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitINeg64(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitIAbs32(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitIAbs64(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitShiftLeftLogical32(EmitContext& ctx, std::string base, std::string shift) {
- NotImplemented();
-}
-
-void EmitShiftLeftLogical64(EmitContext& ctx, std::string base, std::string shift) {
- NotImplemented();
-}
-
-void EmitShiftRightLogical32(EmitContext& ctx, std::string base, std::string shift) {
- NotImplemented();
-}
-
-void EmitShiftRightLogical64(EmitContext& ctx, std::string base, std::string shift) {
- NotImplemented();
-}
-
-void EmitShiftRightArithmetic32(EmitContext& ctx, std::string base, std::string shift) {
- NotImplemented();
-}
-
-void EmitShiftRightArithmetic64(EmitContext& ctx, std::string base, std::string shift) {
- NotImplemented();
-}
-
-void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst* inst, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitBitwiseOr32(EmitContext& ctx, IR::Inst* inst, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitBitwiseXor32(EmitContext& ctx, IR::Inst* inst, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitBitFieldInsert(EmitContext& ctx, std::string base, std::string insert, std::string offset,
- std::string count) {
- NotImplemented();
-}
-
-void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst* inst, std::string base, std::string offset,
- std::string count) {
- NotImplemented();
-}
-
-void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst* inst, std::string base, std::string offset,
- std::string count) {
- NotImplemented();
-}
-
-void EmitBitReverse32(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitBitCount32(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitBitwiseNot32(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitFindSMsb32(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitFindUMsb32(EmitContext& ctx, std::string value) {
- NotImplemented();
-}
-
-void EmitSMin32(EmitContext& ctx, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitUMin32(EmitContext& ctx, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitSMax32(EmitContext& ctx, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitUMax32(EmitContext& ctx, std::string a, std::string b) {
- NotImplemented();
-}
-
-void EmitSClamp32(EmitContext& ctx, IR::Inst* inst, std::string value, std::string min,
- std::string max) {
- NotImplemented();
-}
-
-void EmitUClamp32(EmitContext& ctx, IR::Inst* inst, std::string value, std::string min,
- std::string max) {
- NotImplemented();
-}
-
-void EmitSLessThan(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitULessThan(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitIEqual(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitSLessThanEqual(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitULessThanEqual(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitSGreaterThan(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitUGreaterThan(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitINotEqual(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitSGreaterThanEqual(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
-void EmitUGreaterThanEqual(EmitContext& ctx, std::string lhs, std::string rhs) {
- NotImplemented();
-}
-
void EmitSharedAtomicIAdd32(EmitContext& ctx, std::string pointer_offset, std::string value) {
NotImplemented();
}
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index 5fdad5acb..5ad1872db 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -13,7 +13,6 @@
#pragma optimize("", off)
namespace Shader::Backend::GLSL {
namespace {
-constexpr std::string_view SWIZZLE = "xyzw";
std::string Representation(Id id) {
if (id.is_condition_code != 0) {
@@ -22,7 +21,6 @@ std::string Representation(Id id) {
if (id.is_spill != 0) {
throw NotImplementedException("Spilling");
}
- const u32 num_elements{id.num_elements_minus_one + 1};
const u32 index{static_cast<u32>(id.index)};
return fmt::format("R{}", index);
}
@@ -45,10 +43,11 @@ std::string MakeImm(const IR::Value& value) {
}
} // Anonymous namespace
-std::string RegAlloc::Define(IR::Inst& inst, u32 num_elements, u32 alignment) {
- const Id id{Alloc(num_elements, alignment)};
+std::string RegAlloc::Define(IR::Inst& inst, Type type) {
+ const Id id{Alloc()};
+ const auto type_str{GetType(type, id.index)};
inst.SetDefinition<Id>(id);
- return Representation(id);
+ return type_str + Representation(id);
}
std::string RegAlloc::Consume(const IR::Value& value) {
@@ -65,20 +64,37 @@ std::string RegAlloc::Consume(IR::Inst& inst) {
return Representation(inst.Definition<Id>());
}
-Id RegAlloc::Alloc(u32 num_elements, [[maybe_unused]] u32 alignment) {
- for (size_t reg = 0; reg < NUM_REGS; ++reg) {
- if (register_use[reg]) {
- continue;
+std::string RegAlloc::GetType(Type type, u32 index) {
+ if (register_defined[index]) {
+ return "";
+ }
+ register_defined[index] = true;
+ switch (type) {
+ case Type::U32:
+ return "uint ";
+ case Type::S32:
+ return "int ";
+ case Type::F32:
+ return "float ";
+ default:
+ return "";
+ }
+}
+
+Id RegAlloc::Alloc() {
+ if (num_used_registers < NUM_REGS) {
+ for (size_t reg = 0; reg < NUM_REGS; ++reg) {
+ if (register_use[reg]) {
+ continue;
+ }
+ register_use[reg] = true;
+ Id ret{};
+ ret.index.Assign(static_cast<u32>(reg));
+ ret.is_long.Assign(0);
+ ret.is_spill.Assign(0);
+ ret.is_condition_code.Assign(0);
+ return ret;
}
- num_used_registers = std::max(num_used_registers, reg + 1);
- register_use[reg] = true;
- return Id{
- .base_element = 0,
- .num_elements_minus_one = num_elements - 1,
- .index = static_cast<u32>(reg),
- .is_spill = 0,
- .is_condition_code = 0,
- };
}
throw NotImplementedException("Register spilling");
}
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.h b/src/shader_recompiler/backend/glsl/reg_alloc.h
index a777cbbd2..9b98aab39 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.h
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.h
@@ -6,6 +6,7 @@
#include <bitset>
+#include "common/bit_field.h"
#include "common/common_types.h"
namespace Shader::IR {
@@ -14,18 +15,36 @@ class Value;
} // namespace Shader::IR
namespace Shader::Backend::GLSL {
+enum class Type : u32 {
+ U32,
+ S32,
+ F32,
+ U64,
+ F64,
+ Void,
+};
struct Id {
- u32 base_element : 2;
- u32 num_elements_minus_one : 2;
- u32 index : 26;
- u32 is_spill : 1;
- u32 is_condition_code : 1;
+ union {
+ u32 raw;
+ BitField<0, 29, u32> index;
+ BitField<29, 1, u32> is_long;
+ BitField<30, 1, u32> is_spill;
+ BitField<31, 1, u32> is_condition_code;
+ };
+
+ bool operator==(Id rhs) const noexcept {
+ return raw == rhs.raw;
+ }
+ bool operator!=(Id rhs) const noexcept {
+ return !operator==(rhs);
+ }
};
+static_assert(sizeof(Id) == sizeof(u32));
class RegAlloc {
public:
- std::string Define(IR::Inst& inst, u32 num_elements = 1, u32 alignment = 1);
+ std::string Define(IR::Inst& inst, Type type = Type::Void);
std::string Consume(const IR::Value& value);
@@ -40,13 +59,14 @@ private:
static constexpr size_t NUM_ELEMENTS = 4;
std::string Consume(IR::Inst& inst);
+ std::string GetType(Type type, u32 index);
- Id Alloc(u32 num_elements, u32 alignment);
-
+ Id Alloc();
void Free(Id id);
size_t num_used_registers{};
std::bitset<NUM_REGS> register_use{};
+ std::bitset<NUM_REGS> register_defined{};
};
} // namespace Shader::Backend::GLSL