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-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp21
1 files changed, 10 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 7ded7415d..fafee62ee 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -1264,25 +1264,24 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM
void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image,
std::span<const VideoCommon::ImageCopy> copies) {
static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0};
- const u32 requested_pbo_size =
- std::max(src_image.unswizzled_size_bytes, dst_image.unswizzled_size_bytes);
-
- if (bgr_pbo_size < requested_pbo_size) {
- bgr_pbo.Create();
- bgr_pbo_size = requested_pbo_size;
- glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
- }
+ const u32 img_bpp = BytesPerBlock(src_image.info.format);
for (const ImageCopy& copy : copies) {
ASSERT(copy.src_offset == zero_offset);
ASSERT(copy.dst_offset == zero_offset);
-
+ const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers);
+ const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp;
+ if (bgr_pbo_size < copy_size) {
+ bgr_pbo.Create();
+ bgr_pbo_size = copy_size;
+ glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY);
+ }
// Copy from source to PBO
glPixelStorei(GL_PACK_ALIGNMENT, 1);
glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width);
glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle);
glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height,
- copy.src_subresource.num_layers, src_image.GlFormat(),
- src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr);
+ num_src_layers, src_image.GlFormat(), src_image.GlType(),
+ static_cast<GLsizei>(bgr_pbo_size), nullptr);
// Copy from PBO to destination in desired GL format
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);