diff options
Diffstat (limited to '')
-rw-r--r-- | src/video_core/renderer_opengl/gl_texture_cache.cpp | 21 |
1 files changed, 10 insertions, 11 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp index 7ded7415d..fafee62ee 100644 --- a/src/video_core/renderer_opengl/gl_texture_cache.cpp +++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp @@ -1264,25 +1264,24 @@ Framebuffer::Framebuffer(TextureCacheRuntime& runtime, std::span<ImageView*, NUM void BGRCopyPass::CopyBGR(Image& dst_image, Image& src_image, std::span<const VideoCommon::ImageCopy> copies) { static constexpr VideoCommon::Offset3D zero_offset{0, 0, 0}; - const u32 requested_pbo_size = - std::max(src_image.unswizzled_size_bytes, dst_image.unswizzled_size_bytes); - - if (bgr_pbo_size < requested_pbo_size) { - bgr_pbo.Create(); - bgr_pbo_size = requested_pbo_size; - glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY); - } + const u32 img_bpp = BytesPerBlock(src_image.info.format); for (const ImageCopy& copy : copies) { ASSERT(copy.src_offset == zero_offset); ASSERT(copy.dst_offset == zero_offset); - + const u32 num_src_layers = static_cast<u32>(copy.src_subresource.num_layers); + const u32 copy_size = copy.extent.width * copy.extent.height * num_src_layers * img_bpp; + if (bgr_pbo_size < copy_size) { + bgr_pbo.Create(); + bgr_pbo_size = copy_size; + glNamedBufferData(bgr_pbo.handle, bgr_pbo_size, nullptr, GL_STREAM_COPY); + } // Copy from source to PBO glPixelStorei(GL_PACK_ALIGNMENT, 1); glPixelStorei(GL_PACK_ROW_LENGTH, copy.extent.width); glBindBuffer(GL_PIXEL_PACK_BUFFER, bgr_pbo.handle); glGetTextureSubImage(src_image.Handle(), 0, 0, 0, 0, copy.extent.width, copy.extent.height, - copy.src_subresource.num_layers, src_image.GlFormat(), - src_image.GlType(), static_cast<GLsizei>(bgr_pbo_size), nullptr); + num_src_layers, src_image.GlFormat(), src_image.GlType(), + static_cast<GLsizei>(bgr_pbo_size), nullptr); // Copy from PBO to destination in desired GL format glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |