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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp29
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h14
2 files changed, 22 insertions, 21 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
index 84028e01a..15db6618f 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
@@ -125,40 +125,41 @@ void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, Register value) {
ctx.LongAdd("MOV.F64 {}.x,-{};", inst, value);
}
-void EmitFPSin([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitFPSin(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
+ ctx.Add("SIN {}.x,{};", inst, value);
}
-void EmitFPCos([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitFPCos(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
+ ctx.Add("COS {}.x,{};", inst, value);
}
-void EmitFPExp2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
+ ctx.Add("EX2 {}.x,{};", inst, value);
}
-void EmitFPLog2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
+ ctx.Add("LG2 {}.x,{};", inst, value);
}
-void EmitFPRecip32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
+ ctx.Add("RCP {}.x,{};", inst, value);
}
void EmitFPRecip64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
-void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitFPRecipSqrt32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
+ ctx.Add("RSQ {}.x,{};", inst, value);
}
void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
throw NotImplementedException("GLASM instruction");
}
-void EmitFPSqrt([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] ScalarF32 value) {
- throw NotImplementedException("GLASM instruction");
+void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, ScalarF32 value) {
+ const Register ret{ctx.reg_alloc.Define(inst)};
+ ctx.Add("RSQ {}.x,{};RCP {}.x,{}.x;", ret, value, ret, ret);
}
void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register value) {
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index d65a474f2..1bbd02022 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -232,15 +232,15 @@ void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, ScalarF64 a, ScalarF64 b);
void EmitFPNeg16(EmitContext& ctx, Register value);
void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, ScalarRegister value);
void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, Register value);
-void EmitFPSin(EmitContext& ctx, ScalarF32 value);
-void EmitFPCos(EmitContext& ctx, ScalarF32 value);
-void EmitFPExp2(EmitContext& ctx, ScalarF32 value);
-void EmitFPLog2(EmitContext& ctx, ScalarF32 value);
-void EmitFPRecip32(EmitContext& ctx, ScalarF32 value);
+void EmitFPSin(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
+void EmitFPCos(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
+void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
+void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
+void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPRecip64(EmitContext& ctx, Register value);
-void EmitFPRecipSqrt32(EmitContext& ctx, ScalarF32 value);
+void EmitFPRecipSqrt32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPRecipSqrt64(EmitContext& ctx, Register value);
-void EmitFPSqrt(EmitContext& ctx, ScalarF32 value);
+void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPSaturate16(EmitContext& ctx, Register value);
void EmitFPSaturate32(EmitContext& ctx, IR::Inst& inst, ScalarF32 value);
void EmitFPSaturate64(EmitContext& ctx, Register value);