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-rw-r--r--src/core/hle/service/audio/audren_u.cpp2
-rw-r--r--src/video_core/debug_utils/debug_utils.h6
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp36
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h5
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp4
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h2
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp23
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp79
-rw-r--r--src/video_core/renderer_opengl/gl_state.h43
-rw-r--r--src/yuzu/main.cpp2
10 files changed, 72 insertions, 130 deletions
diff --git a/src/core/hle/service/audio/audren_u.cpp b/src/core/hle/service/audio/audren_u.cpp
index 2188b5625..3dfb3fb52 100644
--- a/src/core/hle/service/audio/audren_u.cpp
+++ b/src/core/hle/service/audio/audren_u.cpp
@@ -150,7 +150,7 @@ private:
UpdateDataHeader() {}
UpdateDataHeader(const AudioRendererParameter& config) {
- revision = config.revision;
+ revision = Common::MakeMagic('R', 'E', 'V', '4'); // 5.1.0 Revision
behavior_size = 0xb0;
memory_pools_size = (config.effect_count + (config.voice_count * 4)) * 0x10;
voices_size = config.voice_count * 0x10;
diff --git a/src/video_core/debug_utils/debug_utils.h b/src/video_core/debug_utils/debug_utils.h
index bbba8e380..9382a75e5 100644
--- a/src/video_core/debug_utils/debug_utils.h
+++ b/src/video_core/debug_utils/debug_utils.h
@@ -55,8 +55,10 @@ public:
virtual ~BreakPointObserver() {
auto context = context_weak.lock();
if (context) {
- std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
- context->breakpoint_observers.remove(this);
+ {
+ std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
+ context->breakpoint_observers.remove(this);
+ }
// If we are the last observer to be destroyed, tell the debugger context that
// it is free to continue. In particular, this is required for a proper yuzu
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 3ba20f978..3fbf8e1f9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -197,8 +197,8 @@ void RasterizerOpenGL::SetupShaders(u8* buffer_ptr, GLintptr buffer_offset) {
ASSERT_MSG(!gpu.regs.shader_config[0].enable, "VertexA is unsupported!");
// Next available bindpoints to use when uploading the const buffers and textures to the GLSL
- // shaders.
- u32 current_constbuffer_bindpoint = 0;
+ // shaders. The constbuffer bindpoint starts after the shader stage configuration bind points.
+ u32 current_constbuffer_bindpoint = uniform_buffers.size();
u32 current_texture_bindpoint = 0;
for (unsigned index = 1; index < Maxwell::MaxShaderProgram; ++index) {
@@ -437,7 +437,7 @@ void RasterizerOpenGL::DrawArrays() {
// Unbind textures for potential future use as framebuffer attachments
for (auto& texture_unit : state.texture_units) {
- texture_unit.texture_2d = 0;
+ texture_unit.Unbind();
}
state.Apply();
@@ -608,27 +608,39 @@ u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, GLuint progr
boost::optional<VAddr> addr = gpu.memory_manager->GpuToCpuAddress(buffer.address);
- std::vector<u8> data;
+ size_t size = 0;
+
if (used_buffer.IsIndirect()) {
// Buffer is accessed indirectly, so upload the entire thing
- data.resize(buffer.size * sizeof(float));
+ size = buffer.size * sizeof(float);
+
+ if (size > MaxConstbufferSize) {
+ NGLOG_ERROR(HW_GPU, "indirect constbuffer size {} exceeds maximum {}", size,
+ MaxConstbufferSize);
+ size = MaxConstbufferSize;
+ }
} else {
// Buffer is accessed directly, upload just what we use
- data.resize(used_buffer.GetSize() * sizeof(float));
+ size = used_buffer.GetSize() * sizeof(float);
}
+ // Align the actual size so it ends up being a multiple of vec4 to meet the OpenGL std140
+ // UBO alignment requirements.
+ size = Common::AlignUp(size, sizeof(GLvec4));
+ ASSERT_MSG(size <= MaxConstbufferSize, "Constbuffer too big");
+
+ std::vector<u8> data(size);
Memory::ReadBlock(*addr, data.data(), data.size());
- glBindBuffer(GL_SHADER_STORAGE_BUFFER, buffer_draw_state.ssbo);
- glBufferData(GL_SHADER_STORAGE_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
- glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
+ glBindBuffer(GL_UNIFORM_BUFFER, buffer_draw_state.ssbo);
+ glBufferData(GL_UNIFORM_BUFFER, data.size(), data.data(), GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_UNIFORM_BUFFER, 0);
// Now configure the bindpoint of the buffer inside the shader
std::string buffer_name = used_buffer.GetName();
- GLuint index =
- glGetProgramResourceIndex(program, GL_SHADER_STORAGE_BLOCK, buffer_name.c_str());
+ GLuint index = glGetProgramResourceIndex(program, GL_UNIFORM_BLOCK, buffer_name.c_str());
if (index != -1)
- glShaderStorageBlockBinding(program, index, buffer_draw_state.bindpoint);
+ glUniformBlockBinding(program, index, buffer_draw_state.bindpoint);
}
state.Apply();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index b7c8cf843..4762983c9 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -54,6 +54,11 @@ public:
OGLShader shader;
};
+ /// Maximum supported size that a constbuffer can have in bytes.
+ static constexpr size_t MaxConstbufferSize = 0x10000;
+ static_assert(MaxConstbufferSize % sizeof(GLvec4) == 0,
+ "The maximum size of a constbuffer must be a multiple of the size of GLvec4");
+
private:
class SamplerInfo {
public:
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index 61d670dcb..857164ff6 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -46,7 +46,7 @@ struct FormatTuple {
static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, false}, // ABGR8
- {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, false}, // B5G6R5
+ {GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV, false}, // B5G6R5
{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, false}, // A2B10G10R10
{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV, false}, // A1B5G5R5
{GL_R8, GL_RED, GL_UNSIGNED_BYTE, false}, // R8
@@ -645,7 +645,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
glActiveTexture(GL_TEXTURE0);
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
} else {
- state.ResetTexture(texture.handle);
+ state.UnbindTexture(texture.handle);
state.draw.read_framebuffer = read_fb_handle;
state.Apply();
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 93f9172e7..0fed93ca5 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -38,7 +38,7 @@ public:
if (handle == 0)
return;
glDeleteTextures(1, &handle);
- OpenGLState::GetCurState().ResetTexture(handle).Apply();
+ OpenGLState::GetCurState().UnbindTexture(handle).Apply();
handle = 0;
}
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 65fed77ef..46eaad021 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -9,6 +9,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
namespace GLShader {
@@ -397,7 +398,8 @@ public:
/// Generates code representing a uniform (C buffer) register, interpreted as the input type.
std::string GetUniform(u64 index, u64 offset, GLSLRegister::Type type) {
declr_const_buffers[index].MarkAsUsed(index, offset, stage);
- std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset) + ']';
+ std::string value = 'c' + std::to_string(index) + '[' + std::to_string(offset / 4) + "][" +
+ std::to_string(offset % 4) + ']';
if (type == GLSLRegister::Type::Float) {
return value;
@@ -411,8 +413,12 @@ public:
std::string GetUniformIndirect(u64 index, s64 offset, const Register& index_reg,
GLSLRegister::Type type) {
declr_const_buffers[index].MarkAsUsedIndirect(index, stage);
- std::string value = 'c' + std::to_string(index) + "[(floatBitsToInt(" +
- GetRegister(index_reg, 0) + ") + " + std::to_string(offset) + ") / 4]";
+
+ std::string final_offset = "((floatBitsToInt(" + GetRegister(index_reg, 0) + ") + " +
+ std::to_string(offset) + ") / 4)";
+
+ std::string value =
+ 'c' + std::to_string(index) + '[' + final_offset + " / 4][" + final_offset + " % 4]";
if (type == GLSLRegister::Type::Float) {
return value;
@@ -454,9 +460,10 @@ public:
unsigned const_buffer_layout = 0;
for (const auto& entry : GetConstBuffersDeclarations()) {
- declarations.AddLine("layout(std430) buffer " + entry.GetName());
+ declarations.AddLine("layout(std140) uniform " + entry.GetName());
declarations.AddLine('{');
- declarations.AddLine(" float c" + std::to_string(entry.GetIndex()) + "[];");
+ declarations.AddLine(" vec4 c" + std::to_string(entry.GetIndex()) +
+ "[MAX_CONSTBUFFER_ELEMENTS];");
declarations.AddLine("};");
declarations.AddNewLine();
++const_buffer_layout;
@@ -804,6 +811,7 @@ private:
if (!opcode) {
NGLOG_CRITICAL(HW_GPU, "Unhandled instruction: {0:x}", instr.value);
UNREACHABLE();
+ return offset + 1;
}
shader.AddLine("// " + std::to_string(offset) + ": " + opcode->GetName());
@@ -1713,7 +1721,10 @@ private:
}; // namespace Decompiler
std::string GetCommonDeclarations() {
- return "bool exec_shader();";
+ std::string declarations = "bool exec_shader();\n";
+ declarations += "#define MAX_CONSTBUFFER_ELEMENTS " +
+ std::to_string(RasterizerOpenGL::MaxConstbufferSize / (sizeof(GLvec4)));
+ return declarations;
}
boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index 1f1e48425..2e8a422a8 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -48,24 +48,9 @@ OpenGLState::OpenGLState() {
logic_op = GL_COPY;
for (auto& texture_unit : texture_units) {
- texture_unit.texture_2d = 0;
- texture_unit.sampler = 0;
- texture_unit.swizzle.r = GL_RED;
- texture_unit.swizzle.g = GL_GREEN;
- texture_unit.swizzle.b = GL_BLUE;
- texture_unit.swizzle.a = GL_ALPHA;
+ texture_unit.Reset();
}
- lighting_lut.texture_buffer = 0;
-
- fog_lut.texture_buffer = 0;
-
- proctex_lut.texture_buffer = 0;
- proctex_diff_lut.texture_buffer = 0;
- proctex_color_map.texture_buffer = 0;
- proctex_alpha_map.texture_buffer = 0;
- proctex_noise_lut.texture_buffer = 0;
-
draw.read_framebuffer = 0;
draw.draw_framebuffer = 0;
draw.vertex_array = 0;
@@ -223,54 +208,12 @@ void OpenGLState::Apply() const {
if (current.enabled != new_state.enabled || current.bindpoint != new_state.bindpoint ||
current.ssbo != new_state.ssbo) {
if (new_state.enabled) {
- glBindBufferBase(GL_SHADER_STORAGE_BUFFER, new_state.bindpoint, new_state.ssbo);
+ glBindBufferBase(GL_UNIFORM_BUFFER, new_state.bindpoint, new_state.ssbo);
}
}
}
}
- // Lighting LUTs
- if (lighting_lut.texture_buffer != cur_state.lighting_lut.texture_buffer) {
- glActiveTexture(TextureUnits::LightingLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, lighting_lut.texture_buffer);
- }
-
- // Fog LUT
- if (fog_lut.texture_buffer != cur_state.fog_lut.texture_buffer) {
- glActiveTexture(TextureUnits::FogLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, fog_lut.texture_buffer);
- }
-
- // ProcTex Noise LUT
- if (proctex_noise_lut.texture_buffer != cur_state.proctex_noise_lut.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexNoiseLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_noise_lut.texture_buffer);
- }
-
- // ProcTex Color Map
- if (proctex_color_map.texture_buffer != cur_state.proctex_color_map.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexColorMap.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_color_map.texture_buffer);
- }
-
- // ProcTex Alpha Map
- if (proctex_alpha_map.texture_buffer != cur_state.proctex_alpha_map.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexAlphaMap.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_alpha_map.texture_buffer);
- }
-
- // ProcTex LUT
- if (proctex_lut.texture_buffer != cur_state.proctex_lut.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_lut.texture_buffer);
- }
-
- // ProcTex Diff LUT
- if (proctex_diff_lut.texture_buffer != cur_state.proctex_diff_lut.texture_buffer) {
- glActiveTexture(TextureUnits::ProcTexDiffLUT.Enum());
- glBindTexture(GL_TEXTURE_BUFFER, proctex_diff_lut.texture_buffer);
- }
-
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
@@ -338,26 +281,12 @@ void OpenGLState::Apply() const {
cur_state = *this;
}
-OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
+OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
for (auto& unit : texture_units) {
if (unit.texture_2d == handle) {
- unit.texture_2d = 0;
+ unit.Unbind();
}
}
- if (lighting_lut.texture_buffer == handle)
- lighting_lut.texture_buffer = 0;
- if (fog_lut.texture_buffer == handle)
- fog_lut.texture_buffer = 0;
- if (proctex_noise_lut.texture_buffer == handle)
- proctex_noise_lut.texture_buffer = 0;
- if (proctex_color_map.texture_buffer == handle)
- proctex_color_map.texture_buffer = 0;
- if (proctex_alpha_map.texture_buffer == handle)
- proctex_alpha_map.texture_buffer = 0;
- if (proctex_lut.texture_buffer == handle)
- proctex_lut.texture_buffer = 0;
- if (proctex_diff_lut.texture_buffer == handle)
- proctex_diff_lut.texture_buffer = 0;
return *this;
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 839e50e93..3398d7c04 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -91,35 +91,20 @@ public:
GLint b; // GL_TEXTURE_SWIZZLE_B
GLint a; // GL_TEXTURE_SWIZZLE_A
} swizzle;
- } texture_units[32];
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } lighting_lut;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } fog_lut;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_noise_lut;
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_color_map;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_alpha_map;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_lut;
-
- struct {
- GLuint texture_buffer; // GL_TEXTURE_BINDING_BUFFER
- } proctex_diff_lut;
+ void Unbind() {
+ texture_2d = 0;
+ swizzle.r = GL_RED;
+ swizzle.g = GL_GREEN;
+ swizzle.b = GL_BLUE;
+ swizzle.a = GL_ALPHA;
+ }
+
+ void Reset() {
+ Unbind();
+ sampler = 0;
+ }
+ } texture_units[32];
struct {
GLuint read_framebuffer; // GL_READ_FRAMEBUFFER_BINDING
@@ -165,7 +150,7 @@ public:
void Apply() const;
/// Resets any references to the given resource
- OpenGLState& ResetTexture(GLuint handle);
+ OpenGLState& UnbindTexture(GLuint handle);
OpenGLState& ResetSampler(GLuint handle);
OpenGLState& ResetProgram(GLuint handle);
OpenGLState& ResetPipeline(GLuint handle);
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 97be548d7..00a3e9632 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -334,8 +334,6 @@ bool GMainWindow::SupportsRequiredGLExtensions() {
unsupported_ext.append("ARB_program_interface_query");
if (!GLAD_GL_ARB_separate_shader_objects)
unsupported_ext.append("ARB_separate_shader_objects");
- if (!GLAD_GL_ARB_shader_storage_buffer_object)
- unsupported_ext.append("ARB_shader_storage_buffer_object");
if (!GLAD_GL_ARB_vertex_attrib_binding)
unsupported_ext.append("ARB_vertex_attrib_binding");