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-rw-r--r--src/audio_core/audio_manager.cpp2
-rw-r--r--src/audio_core/audio_manager.h8
2 files changed, 0 insertions, 10 deletions
diff --git a/src/audio_core/audio_manager.cpp b/src/audio_core/audio_manager.cpp
index 94f2f7e35..c46bc3839 100644
--- a/src/audio_core/audio_manager.cpp
+++ b/src/audio_core/audio_manager.cpp
@@ -1,9 +1,7 @@
// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
-#include "audio_core/audio_in_manager.h"
#include "audio_core/audio_manager.h"
-#include "audio_core/audio_out_manager.h"
#include "core/core.h"
namespace AudioCore {
diff --git a/src/audio_core/audio_manager.h b/src/audio_core/audio_manager.h
index 6edf1541d..6c76c36a7 100644
--- a/src/audio_core/audio_manager.h
+++ b/src/audio_core/audio_manager.h
@@ -14,14 +14,6 @@
namespace AudioCore {
-namespace AudioOut {
-class Manager;
-}
-
-namespace AudioIn {
-class Manager;
-}
-
/**
* The AudioManager's main purpose is to wait for buffer events for the audio in and out managers,
* and call an associated callback to release buffers.