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-rw-r--r--src/core/frontend/framebuffer_layout.h1
-rw-r--r--src/input_common/main.h4
-rw-r--r--src/input_common/touch_from_button.cpp2
-rw-r--r--src/input_common/touch_from_button.h2
-rw-r--r--src/yuzu/configuration/configure_input_advanced.cpp2
-rw-r--r--src/yuzu/configuration/configure_motion_touch.cpp18
-rw-r--r--src/yuzu/configuration/configure_motion_touch.h8
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.cpp1
-rw-r--r--src/yuzu/configuration/configure_touch_from_button.h19
9 files changed, 27 insertions, 30 deletions
diff --git a/src/core/frontend/framebuffer_layout.h b/src/core/frontend/framebuffer_layout.h
index 91ecc30ab..e2e3bbbb3 100644
--- a/src/core/frontend/framebuffer_layout.h
+++ b/src/core/frontend/framebuffer_layout.h
@@ -4,6 +4,7 @@
#pragma once
+#include "common/common_types.h"
#include "common/math_util.h"
namespace Layout {
diff --git a/src/input_common/main.h b/src/input_common/main.h
index 512215e7e..f3fbf696e 100644
--- a/src/input_common/main.h
+++ b/src/input_common/main.h
@@ -21,9 +21,6 @@ namespace Settings::NativeButton {
enum Values : int;
}
-/// Reloads the input devices
-void ReloadInputDevices();
-
namespace InputCommon {
namespace Polling {
@@ -118,6 +115,7 @@ public:
/// Retrieves the underlying GameCube button handler.
[[nodiscard]] const GCButtonFactory* GetGCButtons() const;
+ /// Reloads the input devices
void ReloadInputDevices();
/// Get all DevicePoller from all backends for a specific device type
diff --git a/src/input_common/touch_from_button.cpp b/src/input_common/touch_from_button.cpp
index d028dfa0d..98da0ef1a 100644
--- a/src/input_common/touch_from_button.cpp
+++ b/src/input_common/touch_from_button.cpp
@@ -2,6 +2,7 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include "core/frontend/framebuffer_layout.h"
#include "core/settings.h"
#include "input_common/touch_from_button.h"
@@ -43,7 +44,6 @@ private:
std::unique_ptr<Input::TouchDevice> TouchFromButtonFactory::Create(
const Common::ParamPackage& params) {
-
return std::make_unique<TouchFromButtonDevice>();
}
diff --git a/src/input_common/touch_from_button.h b/src/input_common/touch_from_button.h
index cfb82f108..8b4d1aa96 100644
--- a/src/input_common/touch_from_button.h
+++ b/src/input_common/touch_from_button.h
@@ -5,7 +5,6 @@
#pragma once
#include <memory>
-#include "core/frontend/framebuffer_layout.h"
#include "core/frontend/input.h"
namespace InputCommon {
@@ -17,7 +16,6 @@ class TouchFromButtonFactory final : public Input::Factory<Input::TouchDevice> {
public:
/**
* Creates a touch device from a list of button devices
- * @param unused
*/
std::unique_ptr<Input::TouchDevice> Create(const Common::ParamPackage& params) override;
};
diff --git a/src/yuzu/configuration/configure_input_advanced.cpp b/src/yuzu/configuration/configure_input_advanced.cpp
index c00e3faab..81f9dc16c 100644
--- a/src/yuzu/configuration/configure_input_advanced.cpp
+++ b/src/yuzu/configuration/configure_input_advanced.cpp
@@ -87,7 +87,7 @@ ConfigureInputAdvanced::ConfigureInputAdvanced(QWidget* parent)
connect(ui->touchscreen_advanced, &QPushButton::clicked, this,
[this] { CallTouchscreenConfigDialog(); });
connect(ui->buttonMotionTouch, &QPushButton::clicked, this,
- [this] { CallMotionTouchConfigDialog(); });
+ &ConfigureInputAdvanced::CallMotionTouchConfigDialog);
LoadConfiguration();
}
diff --git a/src/yuzu/configuration/configure_motion_touch.cpp b/src/yuzu/configuration/configure_motion_touch.cpp
index 1a4b3c996..c7d085151 100644
--- a/src/yuzu/configuration/configure_motion_touch.cpp
+++ b/src/yuzu/configuration/configure_motion_touch.cpp
@@ -89,10 +89,10 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
: QDialog(parent), input_subsystem{input_subsystem_},
ui(std::make_unique<Ui::ConfigureMotionTouch>()) {
ui->setupUi(this);
- for (const auto [provider, name] : MotionProviders) {
+ for (const auto& [provider, name] : MotionProviders) {
ui->motion_provider->addItem(tr(name), QString::fromUtf8(provider));
}
- for (const auto [provider, name] : TouchProviders) {
+ for (const auto& [provider, name] : TouchProviders) {
ui->touch_provider->addItem(tr(name), QString::fromUtf8(provider));
}
@@ -111,10 +111,10 @@ ConfigureMotionTouch::ConfigureMotionTouch(QWidget* parent,
ConfigureMotionTouch::~ConfigureMotionTouch() = default;
void ConfigureMotionTouch::SetConfiguration() {
- Common::ParamPackage motion_param(Settings::values.motion_device);
- Common::ParamPackage touch_param(Settings::values.touch_device);
- std::string motion_engine = motion_param.Get("engine", "motion_emu");
- std::string touch_engine = touch_param.Get("engine", "emu_window");
+ const Common::ParamPackage motion_param(Settings::values.motion_device);
+ const Common::ParamPackage touch_param(Settings::values.touch_device);
+ const std::string motion_engine = motion_param.Get("engine", "motion_emu");
+ const std::string touch_engine = touch_param.Get("engine", "emu_window");
ui->motion_provider->setCurrentIndex(
ui->motion_provider->findData(QString::fromStdString(motion_engine)));
@@ -141,7 +141,7 @@ void ConfigureMotionTouch::SetConfiguration() {
void ConfigureMotionTouch::UpdateUiDisplay() {
const QString motion_engine = ui->motion_provider->currentData().toString();
const QString touch_engine = ui->touch_provider->currentData().toString();
- QString cemuhook_udp = QStringLiteral("cemuhookudp");
+ const QString cemuhook_udp = QStringLiteral("cemuhookudp");
if (motion_engine == QStringLiteral("motion_emu")) {
ui->motion_sensitivity_label->setVisible(true);
@@ -286,8 +286,8 @@ void ConfigureMotionTouch::ApplyConfiguration() {
std::string touch_engine = ui->touch_provider->currentData().toString().toStdString();
Common::ParamPackage motion_param{}, touch_param{};
- motion_param.Set("engine", motion_engine);
- touch_param.Set("engine", touch_engine);
+ motion_param.Set("engine", std::move(motion_engine));
+ touch_param.Set("engine", std::move(touch_engine));
if (motion_engine == "motion_emu") {
motion_param.Set("sensitivity", static_cast<float>(ui->motion_sensitivity->value()));
diff --git a/src/yuzu/configuration/configure_motion_touch.h b/src/yuzu/configuration/configure_motion_touch.h
index 0fafb3aed..3d4b5d659 100644
--- a/src/yuzu/configuration/configure_motion_touch.h
+++ b/src/yuzu/configuration/configure_motion_touch.h
@@ -12,14 +12,18 @@ class QLabel;
class QPushButton;
class QVBoxLayout;
-namespace Ui {
-class ConfigureMotionTouch;
+namespace InputCommon {
+class InputSubsystem;
}
namespace InputCommon::CemuhookUDP {
class CalibrationConfigurationJob;
}
+namespace Ui {
+class ConfigureMotionTouch;
+}
+
/// A dialog for touchpad calibration configuration.
class CalibrationConfigurationDialog : public QDialog {
Q_OBJECT
diff --git a/src/yuzu/configuration/configure_touch_from_button.cpp b/src/yuzu/configuration/configure_touch_from_button.cpp
index 0147e2ac3..15557e4b8 100644
--- a/src/yuzu/configuration/configure_touch_from_button.cpp
+++ b/src/yuzu/configuration/configure_touch_from_button.cpp
@@ -74,7 +74,6 @@ ConfigureTouchFromButton::ConfigureTouchFromButton(
: QDialog(parent), ui(std::make_unique<Ui::ConfigureTouchFromButton>()),
touch_maps(touch_maps), input_subsystem{input_subsystem_}, selected_index(default_index),
timeout_timer(std::make_unique<QTimer>()), poll_timer(std::make_unique<QTimer>()) {
-
ui->setupUi(this);
binding_list_model = new QStandardItemModel(0, 3, this);
binding_list_model->setHorizontalHeaderLabels(
diff --git a/src/yuzu/configuration/configure_touch_from_button.h b/src/yuzu/configuration/configure_touch_from_button.h
index 0ddc54268..d9513e3bc 100644
--- a/src/yuzu/configuration/configure_touch_from_button.h
+++ b/src/yuzu/configuration/configure_touch_from_button.h
@@ -16,28 +16,26 @@ class QStandardItemModel;
class QStandardItem;
class QTimer;
-namespace InputCommon {
-class InputSubsystem;
-}
-
namespace Common {
class ParamPackage;
}
namespace InputCommon {
-namespace Polling {
-class DevicePoller;
+class InputSubsystem;
}
-} // namespace InputCommon
-namespace Ui {
-class ConfigureTouchFromButton;
+namespace InputCommon::Polling {
+class DevicePoller;
}
namespace Settings {
struct TouchFromButtonMap;
}
+namespace Ui {
+class ConfigureTouchFromButton;
+}
+
class ConfigureTouchFromButton : public QDialog {
Q_OBJECT
@@ -82,9 +80,8 @@ private:
std::unique_ptr<Ui::ConfigureTouchFromButton> ui;
std::vector<Settings::TouchFromButtonMap> touch_maps;
QStandardItemModel* binding_list_model;
- int selected_index;
-
InputCommon::InputSubsystem* input_subsystem;
+ int selected_index;
std::unique_ptr<QTimer> timeout_timer;
std::unique_ptr<QTimer> poll_timer;