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-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
index 68f360b3c..6f60c6574 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp
@@ -477,7 +477,13 @@ void EmitSetSampleMask(EmitContext& ctx, Id value) {
}
void EmitSetFragDepth(EmitContext& ctx, Id value) {
- ctx.OpStore(ctx.frag_depth, value);
+ if (!ctx.runtime_info.convert_depth_mode) {
+ ctx.OpStore(ctx.frag_depth, value);
+ return;
+ }
+ const Id unit{ctx.Const(0.5f)};
+ const Id new_depth{ctx.OpFma(ctx.F32[1], value, unit, unit)};
+ ctx.OpStore(ctx.frag_depth, new_depth);
}
void EmitGetZFlag(EmitContext&) {