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-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp13
-rw-r--r--src/video_core/renderer_vulkan/vk_pipeline_cache.cpp17
2 files changed, 12 insertions, 18 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index da0b36368..9391a4cd9 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -238,16 +238,13 @@ void ShaderCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading,
if (title_id == 0) {
return;
}
- auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
- auto base_dir{shader_dir / "new_opengl"};
- auto transferable_dir{base_dir / "transferable"};
- auto precompiled_dir{base_dir / "precompiled"};
- if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
- !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
- LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
+ const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
+ const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
+ if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
+ LOG_ERROR(Common_Filesystem, "Failed to create shader cache directories");
return;
}
- shader_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
+ shader_cache_filename = base_dir / "opengl.bin";
if (!workers) {
workers = CreateWorkers();
diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
index e61d76490..6df4088a7 100644
--- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp
@@ -337,22 +337,19 @@ void PipelineCache::LoadDiskResources(u64 title_id, std::stop_token stop_loading
if (title_id == 0) {
return;
}
- auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
- auto base_dir{shader_dir / "vulkan"};
- auto transferable_dir{base_dir / "transferable"};
- auto precompiled_dir{base_dir / "precompiled"};
- if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir) ||
- !Common::FS::CreateDir(transferable_dir) || !Common::FS::CreateDir(precompiled_dir)) {
+ const auto shader_dir{Common::FS::GetYuzuPath(Common::FS::YuzuPath::ShaderDir)};
+ const auto base_dir{shader_dir / fmt::format("{:016x}", title_id)};
+ if (!Common::FS::CreateDir(shader_dir) || !Common::FS::CreateDir(base_dir)) {
LOG_ERROR(Common_Filesystem, "Failed to create pipeline cache directories");
return;
}
- pipeline_cache_filename = transferable_dir / fmt::format("{:016x}.bin", title_id);
+ pipeline_cache_filename = base_dir / "vulkan.bin";
struct {
std::mutex mutex;
- size_t total{0};
- size_t built{0};
- bool has_loaded{false};
+ size_t total{};
+ size_t built{};
+ bool has_loaded{};
} state;
const auto load_compute{[&](std::ifstream& file, FileEnvironment env) {