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-rw-r--r--src/video_core/shader/decode/arithmetic.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp
index 1473c282a..bff3d5459 100644
--- a/src/video_core/shader/decode/arithmetic.cpp
+++ b/src/video_core/shader/decode/arithmetic.cpp
@@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
case OpCode::Id::RRO_C:
case OpCode::Id::RRO_R:
case OpCode::Id::RRO_IMM: {
+ LOG_DEBUG(HW_GPU, "(STUBBED) RRO used");
+
// Currently RRO is only implemented as a register move.
op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b);
SetRegister(bb, instr.gpr0, op_b);
- LOG_WARNING(HW_GPU, "RRO instruction is incomplete");
break;
}
default: