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-rw-r--r--src/audio_core/stream.cpp4
-rw-r--r--src/audio_core/time_stretch.cpp6
-rw-r--r--src/common/logging/backend.cpp11
-rw-r--r--src/common/logging/backend.h14
-rw-r--r--src/common/telemetry.h4
-rw-r--r--src/core/core.cpp30
-rw-r--r--src/core/core.h31
-rw-r--r--src/core/crypto/key_manager.cpp44
-rw-r--r--src/core/crypto/key_manager.h9
-rw-r--r--src/core/file_sys/content_archive.cpp33
-rw-r--r--src/core/file_sys/content_archive.h7
-rw-r--r--src/core/file_sys/fsmitm_romfsbuild.h1
-rw-r--r--src/core/file_sys/ips_layer.cpp4
-rw-r--r--src/core/file_sys/patch_manager.cpp9
-rw-r--r--src/core/file_sys/registered_cache.cpp62
-rw-r--r--src/core/file_sys/registered_cache.h23
-rw-r--r--src/core/file_sys/vfs.cpp4
-rw-r--r--src/core/file_sys/vfs.h8
-rw-r--r--src/core/file_sys/vfs_offset.cpp4
-rw-r--r--src/core/file_sys/vfs_offset.h2
-rw-r--r--src/core/file_sys/vfs_static.h4
-rw-r--r--src/core/hle/ipc_helpers.h3
-rw-r--r--src/core/hle/kernel/hle_ipc.h8
-rw-r--r--src/core/hle/kernel/kernel.cpp4
-rw-r--r--src/core/hle/kernel/mutex.cpp2
-rw-r--r--src/core/hle/kernel/server_session.cpp4
-rw-r--r--src/core/hle/kernel/svc.cpp30
-rw-r--r--src/core/hle/kernel/thread.cpp8
-rw-r--r--src/core/hle/service/acc/acc.cpp22
-rw-r--r--src/core/hle/service/acc/acc.h1
-rw-r--r--src/core/hle/service/acc/acc_su.cpp2
-rw-r--r--src/core/hle/service/acc/acc_u0.cpp2
-rw-r--r--src/core/hle/service/acc/acc_u1.cpp2
-rw-r--r--src/core/hle/service/acc/profile_manager.cpp2
-rw-r--r--src/core/hle/service/acc/profile_manager.h3
-rw-r--r--src/core/hle/service/am/am.cpp79
-rw-r--r--src/core/hle/service/am/am.h29
-rw-r--r--src/core/hle/service/am/applet_ae.cpp34
-rw-r--r--src/core/hle/service/am/applet_ae.h6
-rw-r--r--src/core/hle/service/am/applet_oe.cpp21
-rw-r--r--src/core/hle/service/am/applet_oe.h6
-rw-r--r--src/core/hle/service/audio/hwopus.cpp2
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp5
-rw-r--r--src/core/hle/service/hid/hid.cpp2
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp8
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h11
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp12
-rw-r--r--src/core/hle/service/usb/usb.cpp6
-rw-r--r--src/core/hle/service/vi/vi.cpp9
-rw-r--r--src/core/loader/loader.h5
-rw-r--r--src/core/memory.cpp2
-rw-r--r--src/core/memory_hook.h15
-rw-r--r--src/core/settings.h4
-rw-r--r--src/core/telemetry_session.cpp9
-rw-r--r--src/core/telemetry_session.h6
-rw-r--r--src/tests/core/arm/arm_test_common.cpp10
-rw-r--r--src/tests/core/arm/arm_test_common.h10
-rw-r--r--src/video_core/CMakeLists.txt6
-rw-r--r--src/video_core/command_processor.cpp2
-rw-r--r--src/video_core/engines/maxwell_3d.cpp73
-rw-r--r--src/video_core/engines/maxwell_3d.h76
-rw-r--r--src/video_core/engines/shader_bytecode.h15
-rw-r--r--src/video_core/macro_interpreter.cpp25
-rw-r--r--src/video_core/macro_interpreter.h17
-rw-r--r--src/video_core/memory_manager.cpp77
-rw-r--r--src/video_core/memory_manager.h13
-rw-r--r--src/video_core/rasterizer_cache.cpp7
-rw-r--r--src/video_core/rasterizer_cache.h9
-rw-r--r--src/video_core/renderer_base.h6
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.cpp6
-rw-r--r--src/video_core/renderer_opengl/gl_buffer_cache.h4
-rw-r--r--src/video_core/renderer_opengl/gl_primitive_assembler.cpp3
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp263
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h24
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.cpp454
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer_cache.h880
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.cpp186
-rw-r--r--src/video_core/renderer_opengl/gl_resource_manager.h132
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp268
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h8
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp12
-rw-r--r--src/video_core/renderer_opengl/gl_shader_manager.h1
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp428
-rw-r--r--src/video_core/renderer_opengl/gl_state.h75
-rw-r--r--src/video_core/renderer_opengl/gl_stream_buffer.cpp5
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h93
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp11
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h3
-rw-r--r--src/video_core/renderer_opengl/utils.cpp38
-rw-r--r--src/video_core/renderer_opengl/utils.h15
-rw-r--r--src/video_core/surface.cpp486
-rw-r--r--src/video_core/surface.h467
-rw-r--r--src/video_core/textures/astc.cpp32
-rw-r--r--src/video_core/textures/astc.h2
-rw-r--r--src/video_core/textures/decoders.cpp12
-rw-r--r--src/video_core/textures/decoders.h10
-rw-r--r--src/video_core/textures/texture.h13
-rw-r--r--src/video_core/utils.h26
-rw-r--r--src/web_service/telemetry_json.cpp21
-rw-r--r--src/web_service/telemetry_json.h1
-rw-r--r--src/yuzu/CMakeLists.txt2
-rw-r--r--src/yuzu/compatdb.cpp27
-rw-r--r--src/yuzu/compatdb.h4
-rw-r--r--src/yuzu/configuration/configure_general.cpp32
-rw-r--r--src/yuzu/configuration/configure_general.h1
-rw-r--r--src/yuzu/configuration/configure_input.cpp2
-rw-r--r--src/yuzu/configuration/configure_input.h6
-rw-r--r--src/yuzu/configuration/configure_system.cpp55
-rw-r--r--src/yuzu/debugger/graphics/graphics_surface.cpp10
-rw-r--r--src/yuzu/debugger/wait_tree.h1
-rw-r--r--src/yuzu/main.cpp17
-rw-r--r--src/yuzu/main.h6
-rw-r--r--src/yuzu/main.ui6
-rw-r--r--src/yuzu/util/limitable_input_dialog.cpp59
-rw-r--r--src/yuzu/util/limitable_input_dialog.h31
-rw-r--r--src/yuzu_cmd/yuzu.cpp3
118 files changed, 3342 insertions, 1957 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index 742a5e0a0..f35628e45 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -11,7 +11,6 @@
#include "audio_core/stream.h"
#include "common/assert.h"
#include "common/logging/log.h"
-#include "common/microprofile.h"
#include "core/core_timing.h"
#include "core/core_timing_util.h"
#include "core/settings.h"
@@ -104,10 +103,7 @@ void Stream::PlayNextBuffer() {
CoreTiming::ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
}
-MICROPROFILE_DEFINE(AudioOutput, "Audio", "ReleaseActiveBuffer", MP_RGB(100, 100, 255));
-
void Stream::ReleaseActiveBuffer() {
- MICROPROFILE_SCOPE(AudioOutput);
ASSERT(active_buffer);
released_buffers.push(std::move(active_buffer));
release_callback();
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp
index cee8b12dd..2fe0b3aef 100644
--- a/src/audio_core/time_stretch.cpp
+++ b/src/audio_core/time_stretch.cpp
@@ -32,10 +32,10 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out,
// We were given actual_samples number of samples, and num_samples were requested from us.
double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out);
- const double max_latency = 1.0; // seconds
+ const double max_latency = 0.25; // seconds
const double max_backlog = m_sample_rate * max_latency;
const double backlog_fullness = m_sound_touch.numSamples() / max_backlog;
- if (backlog_fullness > 5.0) {
+ if (backlog_fullness > 4.0) {
// Too many samples in backlog: Don't push anymore on
num_in = 0;
}
@@ -49,7 +49,7 @@ std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out,
// This low-pass filter smoothes out variance in the calculated stretch ratio.
// The time-scale determines how responsive this filter is.
- constexpr double lpf_time_scale = 2.0; // seconds
+ constexpr double lpf_time_scale = 0.712; // seconds
const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale);
m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio);
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index 6d5218465..5753b871a 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -12,7 +12,8 @@
#include <thread>
#include <vector>
#ifdef _WIN32
-#include <share.h> // For _SH_DENYWR
+#include <share.h> // For _SH_DENYWR
+#include <windows.h> // For OutputDebugStringA
#else
#define _SH_DENYWR 0
#endif
@@ -139,12 +140,18 @@ void FileBackend::Write(const Entry& entry) {
if (!file.IsOpen() || bytes_written > MAX_BYTES_WRITTEN) {
return;
}
- bytes_written += file.WriteString(FormatLogMessage(entry) + '\n');
+ bytes_written += file.WriteString(FormatLogMessage(entry).append(1, '\n'));
if (entry.log_level >= Level::Error) {
file.Flush();
}
}
+void DebuggerBackend::Write(const Entry& entry) {
+#ifdef _WIN32
+ ::OutputDebugStringA(FormatLogMessage(entry).append(1, '\n').c_str());
+#endif
+}
+
/// Macro listing all log classes. Code should define CLS and SUB as desired before invoking this.
#define ALL_LOG_CLASSES() \
CLS(Log) \
diff --git a/src/common/logging/backend.h b/src/common/logging/backend.h
index 11edbf1b6..91bb0c309 100644
--- a/src/common/logging/backend.h
+++ b/src/common/logging/backend.h
@@ -103,6 +103,20 @@ private:
std::size_t bytes_written;
};
+/**
+ * Backend that writes to Visual Studio's output window
+ */
+class DebuggerBackend : public Backend {
+public:
+ static const char* Name() {
+ return "debugger";
+ }
+ const char* GetName() const override {
+ return Name();
+ }
+ void Write(const Entry& entry) override;
+};
+
void AddBackend(std::unique_ptr<Backend> backend);
void RemoveBackend(std::string_view backend_name);
diff --git a/src/common/telemetry.h b/src/common/telemetry.h
index 8d6ab986b..854a73fae 100644
--- a/src/common/telemetry.h
+++ b/src/common/telemetry.h
@@ -153,6 +153,7 @@ struct VisitorInterface : NonCopyable {
/// Completion method, called once all fields have been visited
virtual void Complete() = 0;
+ virtual bool SubmitTestcase() = 0;
};
/**
@@ -178,6 +179,9 @@ struct NullVisitor : public VisitorInterface {
void Visit(const Field<std::chrono::microseconds>& /*field*/) override {}
void Complete() override {}
+ bool SubmitTestcase() override {
+ return false;
+ }
};
/// Appends build-specific information to the given FieldCollection,
diff --git a/src/core/core.cpp b/src/core/core.cpp
index 7cb86ed92..6d5b5a2d0 100644
--- a/src/core/core.cpp
+++ b/src/core/core.cpp
@@ -185,7 +185,7 @@ struct System::Impl {
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
return ResultStatus::ErrorGetLoader;
}
- std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
+ std::pair<std::optional<u32>, Loader::ResultStatus> system_mode =
app_loader->LoadKernelSystemMode();
if (system_mode.second != Loader::ResultStatus::Success) {
@@ -312,6 +312,10 @@ Cpu& System::CurrentCpuCore() {
return impl->CurrentCpuCore();
}
+const Cpu& System::CurrentCpuCore() const {
+ return impl->CurrentCpuCore();
+}
+
System::ResultStatus System::RunLoop(bool tight_loop) {
return impl->RunLoop(tight_loop);
}
@@ -342,7 +346,11 @@ PerfStatsResults System::GetAndResetPerfStats() {
return impl->GetAndResetPerfStats();
}
-Core::TelemetrySession& System::TelemetrySession() const {
+TelemetrySession& System::TelemetrySession() {
+ return *impl->telemetry_session;
+}
+
+const TelemetrySession& System::TelemetrySession() const {
return *impl->telemetry_session;
}
@@ -350,7 +358,11 @@ ARM_Interface& System::CurrentArmInterface() {
return CurrentCpuCore().ArmInterface();
}
-std::size_t System::CurrentCoreIndex() {
+const ARM_Interface& System::CurrentArmInterface() const {
+ return CurrentCpuCore().ArmInterface();
+}
+
+std::size_t System::CurrentCoreIndex() const {
return CurrentCpuCore().CoreIndex();
}
@@ -358,6 +370,10 @@ Kernel::Scheduler& System::CurrentScheduler() {
return CurrentCpuCore().Scheduler();
}
+const Kernel::Scheduler& System::CurrentScheduler() const {
+ return CurrentCpuCore().Scheduler();
+}
+
Kernel::Scheduler& System::Scheduler(std::size_t core_index) {
return CpuCore(core_index).Scheduler();
}
@@ -378,6 +394,10 @@ ARM_Interface& System::ArmInterface(std::size_t core_index) {
return CpuCore(core_index).ArmInterface();
}
+const ARM_Interface& System::ArmInterface(std::size_t core_index) const {
+ return CpuCore(core_index).ArmInterface();
+}
+
Cpu& System::CpuCore(std::size_t core_index) {
ASSERT(core_index < NUM_CPU_CORES);
return *impl->cpu_cores[core_index];
@@ -392,6 +412,10 @@ ExclusiveMonitor& System::Monitor() {
return *impl->cpu_exclusive_monitor;
}
+const ExclusiveMonitor& System::Monitor() const {
+ return *impl->cpu_exclusive_monitor;
+}
+
Tegra::GPU& System::GPU() {
return *impl->gpu_core;
}
diff --git a/src/core/core.h b/src/core/core.h
index 173be45f8..cfacceb81 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -129,11 +129,11 @@ public:
*/
bool IsPoweredOn() const;
- /**
- * Returns a reference to the telemetry session for this emulation session.
- * @returns Reference to the telemetry session.
- */
- Core::TelemetrySession& TelemetrySession() const;
+ /// Gets a reference to the telemetry session for this emulation session.
+ Core::TelemetrySession& TelemetrySession();
+
+ /// Gets a reference to the telemetry session for this emulation session.
+ const Core::TelemetrySession& TelemetrySession() const;
/// Prepare the core emulation for a reschedule
void PrepareReschedule();
@@ -144,24 +144,36 @@ public:
/// Gets an ARM interface to the CPU core that is currently running
ARM_Interface& CurrentArmInterface();
+ /// Gets an ARM interface to the CPU core that is currently running
+ const ARM_Interface& CurrentArmInterface() const;
+
/// Gets the index of the currently running CPU core
- std::size_t CurrentCoreIndex();
+ std::size_t CurrentCoreIndex() const;
/// Gets the scheduler for the CPU core that is currently running
Kernel::Scheduler& CurrentScheduler();
- /// Gets an ARM interface to the CPU core with the specified index
+ /// Gets the scheduler for the CPU core that is currently running
+ const Kernel::Scheduler& CurrentScheduler() const;
+
+ /// Gets a reference to an ARM interface for the CPU core with the specified index
ARM_Interface& ArmInterface(std::size_t core_index);
+ /// Gets a const reference to an ARM interface from the CPU core with the specified index
+ const ARM_Interface& ArmInterface(std::size_t core_index) const;
+
/// Gets a CPU interface to the CPU core with the specified index
Cpu& CpuCore(std::size_t core_index);
/// Gets a CPU interface to the CPU core with the specified index
const Cpu& CpuCore(std::size_t core_index) const;
- /// Gets the exclusive monitor
+ /// Gets a reference to the exclusive monitor
ExclusiveMonitor& Monitor();
+ /// Gets a constant reference to the exclusive monitor
+ const ExclusiveMonitor& Monitor() const;
+
/// Gets a mutable reference to the GPU interface
Tegra::GPU& GPU();
@@ -230,6 +242,9 @@ private:
/// Returns the currently running CPU core
Cpu& CurrentCpuCore();
+ /// Returns the currently running CPU core
+ const Cpu& CurrentCpuCore() const;
+
/**
* Initialize the emulated system.
* @param emu_window Reference to the host-system window used for video output and keyboard
diff --git a/src/core/crypto/key_manager.cpp b/src/core/crypto/key_manager.cpp
index 89ae79eb3..904afa039 100644
--- a/src/core/crypto/key_manager.cpp
+++ b/src/core/crypto/key_manager.cpp
@@ -141,28 +141,28 @@ Key128 DeriveKeyblobMACKey(const Key128& keyblob_key, const Key128& mac_source)
return mac_key;
}
-boost::optional<Key128> DeriveSDSeed() {
+std::optional<Key128> DeriveSDSeed() {
const FileUtil::IOFile save_43(FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"/system/save/8000000000000043",
"rb+");
if (!save_43.IsOpen())
- return boost::none;
+ return {};
const FileUtil::IOFile sd_private(
FileUtil::GetUserPath(FileUtil::UserPath::SDMCDir) + "/Nintendo/Contents/private", "rb+");
if (!sd_private.IsOpen())
- return boost::none;
+ return {};
std::array<u8, 0x10> private_seed{};
if (sd_private.ReadBytes(private_seed.data(), private_seed.size()) != private_seed.size()) {
- return boost::none;
+ return {};
}
std::array<u8, 0x10> buffer{};
std::size_t offset = 0;
for (; offset + 0x10 < save_43.GetSize(); ++offset) {
if (!save_43.Seek(offset, SEEK_SET)) {
- return boost::none;
+ return {};
}
save_43.ReadBytes(buffer.data(), buffer.size());
@@ -172,12 +172,12 @@ boost::optional<Key128> DeriveSDSeed() {
}
if (!save_43.Seek(offset + 0x10, SEEK_SET)) {
- return boost::none;
+ return {};
}
Key128 seed{};
if (save_43.ReadBytes(seed.data(), seed.size()) != seed.size()) {
- return boost::none;
+ return {};
}
return seed;
}
@@ -291,26 +291,26 @@ static std::array<u8, target_size> MGF1(const std::array<u8, in_size>& seed) {
}
template <size_t size>
-static boost::optional<u64> FindTicketOffset(const std::array<u8, size>& data) {
+static std::optional<u64> FindTicketOffset(const std::array<u8, size>& data) {
u64 offset = 0;
for (size_t i = 0x20; i < data.size() - 0x10; ++i) {
if (data[i] == 0x1) {
offset = i + 1;
break;
} else if (data[i] != 0x0) {
- return boost::none;
+ return {};
}
}
return offset;
}
-boost::optional<std::pair<Key128, Key128>> ParseTicket(const TicketRaw& ticket,
- const RSAKeyPair<2048>& key) {
+std::optional<std::pair<Key128, Key128>> ParseTicket(const TicketRaw& ticket,
+ const RSAKeyPair<2048>& key) {
u32 cert_authority;
std::memcpy(&cert_authority, ticket.data() + 0x140, sizeof(cert_authority));
if (cert_authority == 0)
- return boost::none;
+ return {};
if (cert_authority != Common::MakeMagic('R', 'o', 'o', 't')) {
LOG_INFO(Crypto,
"Attempting to parse ticket with non-standard certificate authority {:08X}.",
@@ -321,7 +321,7 @@ boost::optional<std::pair<Key128, Key128>> ParseTicket(const TicketRaw& ticket,
std::memcpy(rights_id.data(), ticket.data() + 0x2A0, sizeof(Key128));
if (rights_id == Key128{})
- return boost::none;
+ return {};
Key128 key_temp{};
@@ -356,17 +356,17 @@ boost::optional<std::pair<Key128, Key128>> ParseTicket(const TicketRaw& ticket,
std::memcpy(m_2.data(), rsa_step.data() + 0x21, m_2.size());
if (m_0 != 0)
- return boost::none;
+ return {};
m_1 = m_1 ^ MGF1<0x20>(m_2);
m_2 = m_2 ^ MGF1<0xDF>(m_1);
const auto offset = FindTicketOffset(m_2);
- if (offset == boost::none)
- return boost::none;
- ASSERT(offset.get() > 0);
+ if (!offset)
+ return {};
+ ASSERT(*offset > 0);
- std::memcpy(key_temp.data(), m_2.data() + offset.get(), key_temp.size());
+ std::memcpy(key_temp.data(), m_2.data() + *offset, key_temp.size());
return std::make_pair(rights_id, key_temp);
}
@@ -661,8 +661,8 @@ void KeyManager::DeriveSDSeedLazy() {
return;
const auto res = DeriveSDSeed();
- if (res != boost::none)
- SetKey(S128KeyType::SDSeed, res.get());
+ if (res)
+ SetKey(S128KeyType::SDSeed, *res);
}
static Key128 CalculateCMAC(const u8* source, size_t size, const Key128& key) {
@@ -889,9 +889,9 @@ void KeyManager::DeriveETicket(PartitionDataManager& data) {
for (const auto& raw : res) {
const auto pair = ParseTicket(raw, rsa_key);
- if (pair == boost::none)
+ if (!pair)
continue;
- const auto& [rid, key] = pair.value();
+ const auto& [rid, key] = *pair;
u128 rights_id;
std::memcpy(rights_id.data(), rid.data(), rid.size());
SetKey(S128KeyType::Titlekey, key, rights_id[1], rights_id[0]);
diff --git a/src/core/crypto/key_manager.h b/src/core/crypto/key_manager.h
index cccb3c0ae..22f268c65 100644
--- a/src/core/crypto/key_manager.h
+++ b/src/core/crypto/key_manager.h
@@ -6,9 +6,10 @@
#include <array>
#include <map>
+#include <optional>
#include <string>
+
#include <boost/container/flat_map.hpp>
-#include <boost/optional.hpp>
#include <fmt/format.h>
#include "common/common_types.h"
#include "core/crypto/partition_data_manager.h"
@@ -191,14 +192,14 @@ Key128 DeriveMasterKey(const std::array<u8, 0x90>& keyblob, const Key128& master
std::array<u8, 0x90> DecryptKeyblob(const std::array<u8, 0xB0>& encrypted_keyblob,
const Key128& key);
-boost::optional<Key128> DeriveSDSeed();
+std::optional<Key128> DeriveSDSeed();
Loader::ResultStatus DeriveSDKeys(std::array<Key256, 2>& sd_keys, KeyManager& keys);
std::vector<TicketRaw> GetTicketblob(const FileUtil::IOFile& ticket_save);
// Returns a pair of {rights_id, titlekey}. Fails if the ticket has no certificate authority (offset
// 0x140-0x144 is zero)
-boost::optional<std::pair<Key128, Key128>> ParseTicket(
- const TicketRaw& ticket, const RSAKeyPair<2048>& eticket_extended_key);
+std::optional<std::pair<Key128, Key128>> ParseTicket(const TicketRaw& ticket,
+ const RSAKeyPair<2048>& eticket_extended_key);
} // namespace Core::Crypto
diff --git a/src/core/file_sys/content_archive.cpp b/src/core/file_sys/content_archive.cpp
index 77e04704e..b46fe893c 100644
--- a/src/core/file_sys/content_archive.cpp
+++ b/src/core/file_sys/content_archive.cpp
@@ -4,10 +4,9 @@
#include <algorithm>
#include <cstring>
+#include <optional>
#include <utility>
-#include <boost/optional.hpp>
-
#include "common/logging/log.h"
#include "core/crypto/aes_util.h"
#include "core/crypto/ctr_encryption_layer.h"
@@ -306,18 +305,18 @@ bool NCA::ReadRomFSSection(const NCASectionHeader& section, const NCASectionTabl
subsection_buckets.back().entries.push_back({section.bktr.relocation.offset, {0}, ctr_low});
subsection_buckets.back().entries.push_back({size, {0}, 0});
- boost::optional<Core::Crypto::Key128> key = boost::none;
+ std::optional<Core::Crypto::Key128> key = {};
if (encrypted) {
if (has_rights_id) {
status = Loader::ResultStatus::Success;
key = GetTitlekey();
- if (key == boost::none) {
+ if (!key) {
status = Loader::ResultStatus::ErrorMissingTitlekey;
return false;
}
} else {
key = GetKeyAreaKey(NCASectionCryptoType::BKTR);
- if (key == boost::none) {
+ if (!key) {
status = Loader::ResultStatus::ErrorMissingKeyAreaKey;
return false;
}
@@ -332,7 +331,7 @@ bool NCA::ReadRomFSSection(const NCASectionHeader& section, const NCASectionTabl
auto bktr = std::make_shared<BKTR>(
bktr_base_romfs, std::make_shared<OffsetVfsFile>(file, romfs_size, base_offset),
relocation_block, relocation_buckets, subsection_block, subsection_buckets, encrypted,
- encrypted ? key.get() : Core::Crypto::Key128{}, base_offset, bktr_base_ivfc_offset,
+ encrypted ? *key : Core::Crypto::Key128{}, base_offset, bktr_base_ivfc_offset,
section.raw.section_ctr);
// BKTR applies to entire IVFC, so make an offset version to level 6
@@ -388,11 +387,11 @@ u8 NCA::GetCryptoRevision() const {
return master_key_id;
}
-boost::optional<Core::Crypto::Key128> NCA::GetKeyAreaKey(NCASectionCryptoType type) const {
+std::optional<Core::Crypto::Key128> NCA::GetKeyAreaKey(NCASectionCryptoType type) const {
const auto master_key_id = GetCryptoRevision();
if (!keys.HasKey(Core::Crypto::S128KeyType::KeyArea, master_key_id, header.key_index))
- return boost::none;
+ return {};
std::vector<u8> key_area(header.key_area.begin(), header.key_area.end());
Core::Crypto::AESCipher<Core::Crypto::Key128> cipher(
@@ -416,25 +415,25 @@ boost::optional<Core::Crypto::Key128> NCA::GetKeyAreaKey(NCASectionCryptoType ty
return out;
}
-boost::optional<Core::Crypto::Key128> NCA::GetTitlekey() {
+std::optional<Core::Crypto::Key128> NCA::GetTitlekey() {
const auto master_key_id = GetCryptoRevision();
u128 rights_id{};
memcpy(rights_id.data(), header.rights_id.data(), 16);
if (rights_id == u128{}) {
status = Loader::ResultStatus::ErrorInvalidRightsID;
- return boost::none;
+ return {};
}
auto titlekey = keys.GetKey(Core::Crypto::S128KeyType::Titlekey, rights_id[1], rights_id[0]);
if (titlekey == Core::Crypto::Key128{}) {
status = Loader::ResultStatus::ErrorMissingTitlekey;
- return boost::none;
+ return {};
}
if (!keys.HasKey(Core::Crypto::S128KeyType::Titlekek, master_key_id)) {
status = Loader::ResultStatus::ErrorMissingTitlekek;
- return boost::none;
+ return {};
}
Core::Crypto::AESCipher<Core::Crypto::Key128> cipher(
@@ -458,25 +457,25 @@ VirtualFile NCA::Decrypt(const NCASectionHeader& s_header, VirtualFile in, u64 s
case NCASectionCryptoType::BKTR:
LOG_DEBUG(Crypto, "called with mode=CTR, starting_offset={:016X}", starting_offset);
{
- boost::optional<Core::Crypto::Key128> key = boost::none;
+ std::optional<Core::Crypto::Key128> key = {};
if (has_rights_id) {
status = Loader::ResultStatus::Success;
key = GetTitlekey();
- if (key == boost::none) {
+ if (!key) {
if (status == Loader::ResultStatus::Success)
status = Loader::ResultStatus::ErrorMissingTitlekey;
return nullptr;
}
} else {
key = GetKeyAreaKey(NCASectionCryptoType::CTR);
- if (key == boost::none) {
+ if (!key) {
status = Loader::ResultStatus::ErrorMissingKeyAreaKey;
return nullptr;
}
}
- auto out = std::make_shared<Core::Crypto::CTREncryptionLayer>(
- std::move(in), key.value(), starting_offset);
+ auto out = std::make_shared<Core::Crypto::CTREncryptionLayer>(std::move(in), *key,
+ starting_offset);
std::vector<u8> iv(16);
for (u8 i = 0; i < 8; ++i)
iv[i] = s_header.raw.section_ctr[0x8 - i - 1];
diff --git a/src/core/file_sys/content_archive.h b/src/core/file_sys/content_archive.h
index 211946686..4bba55607 100644
--- a/src/core/file_sys/content_archive.h
+++ b/src/core/file_sys/content_archive.h
@@ -6,9 +6,10 @@
#include <array>
#include <memory>
+#include <optional>
#include <string>
#include <vector>
-#include <boost/optional.hpp>
+
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
@@ -111,8 +112,8 @@ private:
bool ReadPFS0Section(const NCASectionHeader& section, const NCASectionTableEntry& entry);
u8 GetCryptoRevision() const;
- boost::optional<Core::Crypto::Key128> GetKeyAreaKey(NCASectionCryptoType type) const;
- boost::optional<Core::Crypto::Key128> GetTitlekey();
+ std::optional<Core::Crypto::Key128> GetKeyAreaKey(NCASectionCryptoType type) const;
+ std::optional<Core::Crypto::Key128> GetTitlekey();
VirtualFile Decrypt(const NCASectionHeader& header, VirtualFile in, u64 starting_offset);
std::vector<VirtualDir> dirs;
diff --git a/src/core/file_sys/fsmitm_romfsbuild.h b/src/core/file_sys/fsmitm_romfsbuild.h
index 3d377b0af..a62502193 100644
--- a/src/core/file_sys/fsmitm_romfsbuild.h
+++ b/src/core/file_sys/fsmitm_romfsbuild.h
@@ -27,7 +27,6 @@
#include <map>
#include <memory>
#include <string>
-#include <boost/detail/container_fwd.hpp>
#include "common/common_types.h"
#include "core/file_sys/vfs.h"
diff --git a/src/core/file_sys/ips_layer.cpp b/src/core/file_sys/ips_layer.cpp
index 999939d5a..485c4913a 100644
--- a/src/core/file_sys/ips_layer.cpp
+++ b/src/core/file_sys/ips_layer.cpp
@@ -103,12 +103,12 @@ VirtualFile PatchIPS(const VirtualFile& in, const VirtualFile& ips) {
offset += sizeof(u16);
const auto data = ips->ReadByte(offset++);
- if (data == boost::none)
+ if (!data)
return nullptr;
if (real_offset + rle_size > in_data.size())
rle_size = static_cast<u16>(in_data.size() - real_offset);
- std::memset(in_data.data() + real_offset, data.get(), rle_size);
+ std::memset(in_data.data() + real_offset, *data, rle_size);
} else { // Standard Patch
auto read = data_size;
if (real_offset + read > in_data.size())
diff --git a/src/core/file_sys/patch_manager.cpp b/src/core/file_sys/patch_manager.cpp
index cb457b987..0c1156989 100644
--- a/src/core/file_sys/patch_manager.cpp
+++ b/src/core/file_sys/patch_manager.cpp
@@ -65,7 +65,7 @@ VirtualDir PatchManager::PatchExeFS(VirtualDir exefs) const {
if (update != nullptr && update->GetExeFS() != nullptr &&
update->GetStatus() == Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
LOG_INFO(Loader, " ExeFS: Update ({}) applied successfully",
- FormatTitleVersion(installed->GetEntryVersion(update_tid).get_value_or(0)));
+ FormatTitleVersion(installed->GetEntryVersion(update_tid).value_or(0)));
exefs = update->GetExeFS();
}
@@ -236,7 +236,7 @@ VirtualFile PatchManager::PatchRomFS(VirtualFile romfs, u64 ivfc_offset, Content
if (new_nca->GetStatus() == Loader::ResultStatus::Success &&
new_nca->GetRomFS() != nullptr) {
LOG_INFO(Loader, " RomFS: Update ({}) applied successfully",
- FormatTitleVersion(installed->GetEntryVersion(update_tid).get_value_or(0)));
+ FormatTitleVersion(installed->GetEntryVersion(update_tid).value_or(0)));
romfs = new_nca->GetRomFS();
}
} else if (update_raw != nullptr) {
@@ -280,12 +280,11 @@ std::map<std::string, std::string, std::less<>> PatchManager::GetPatchVersionNam
} else {
if (installed->HasEntry(update_tid, ContentRecordType::Program)) {
const auto meta_ver = installed->GetEntryVersion(update_tid);
- if (meta_ver == boost::none || meta_ver.get() == 0) {
+ if (meta_ver.value_or(0) == 0) {
out.insert_or_assign("Update", "");
} else {
out.insert_or_assign(
- "Update",
- FormatTitleVersion(meta_ver.get(), TitleVersionFormat::ThreeElements));
+ "Update", FormatTitleVersion(*meta_ver, TitleVersionFormat::ThreeElements));
}
} else if (update_raw != nullptr) {
out.insert_or_assign("Update", "PACKED");
diff --git a/src/core/file_sys/registered_cache.cpp b/src/core/file_sys/registered_cache.cpp
index 29b100414..96302a241 100644
--- a/src/core/file_sys/registered_cache.cpp
+++ b/src/core/file_sys/registered_cache.cpp
@@ -159,28 +159,28 @@ VirtualFile RegisteredCache::GetFileAtID(NcaID id) const {
return file;
}
-static boost::optional<NcaID> CheckMapForContentRecord(
+static std::optional<NcaID> CheckMapForContentRecord(
const boost::container::flat_map<u64, CNMT>& map, u64 title_id, ContentRecordType type) {
if (map.find(title_id) == map.end())
- return boost::none;
+ return {};
const auto& cnmt = map.at(title_id);
const auto iter = std::find_if(cnmt.GetContentRecords().begin(), cnmt.GetContentRecords().end(),
[type](const ContentRecord& rec) { return rec.type == type; });
if (iter == cnmt.GetContentRecords().end())
- return boost::none;
+ return {};
- return boost::make_optional(iter->nca_id);
+ return std::make_optional(iter->nca_id);
}
-boost::optional<NcaID> RegisteredCache::GetNcaIDFromMetadata(u64 title_id,
- ContentRecordType type) const {
+std::optional<NcaID> RegisteredCache::GetNcaIDFromMetadata(u64 title_id,
+ ContentRecordType type) const {
if (type == ContentRecordType::Meta && meta_id.find(title_id) != meta_id.end())
return meta_id.at(title_id);
const auto res1 = CheckMapForContentRecord(yuzu_meta, title_id, type);
- if (res1 != boost::none)
+ if (res1)
return res1;
return CheckMapForContentRecord(meta, title_id, type);
}
@@ -283,17 +283,14 @@ bool RegisteredCache::HasEntry(RegisteredCacheEntry entry) const {
VirtualFile RegisteredCache::GetEntryUnparsed(u64 title_id, ContentRecordType type) const {
const auto id = GetNcaIDFromMetadata(title_id, type);
- if (id == boost::none)
- return nullptr;
-
- return GetFileAtID(id.get());
+ return id ? GetFileAtID(*id) : nullptr;
}
VirtualFile RegisteredCache::GetEntryUnparsed(RegisteredCacheEntry entry) const {
return GetEntryUnparsed(entry.title_id, entry.type);
}
-boost::optional<u32> RegisteredCache::GetEntryVersion(u64 title_id) const {
+std::optional<u32> RegisteredCache::GetEntryVersion(u64 title_id) const {
const auto meta_iter = meta.find(title_id);
if (meta_iter != meta.end())
return meta_iter->second.GetTitleVersion();
@@ -302,15 +299,12 @@ boost::optional<u32> RegisteredCache::GetEntryVersion(u64 title_id) const {
if (yuzu_meta_iter != yuzu_meta.end())
return yuzu_meta_iter->second.GetTitleVersion();
- return boost::none;
+ return {};
}
VirtualFile RegisteredCache::GetEntryRaw(u64 title_id, ContentRecordType type) const {
const auto id = GetNcaIDFromMetadata(title_id, type);
- if (id == boost::none)
- return nullptr;
-
- return parser(GetFileAtID(id.get()), id.get());
+ return id ? parser(GetFileAtID(*id), *id) : nullptr;
}
VirtualFile RegisteredCache::GetEntryRaw(RegisteredCacheEntry entry) const {
@@ -364,8 +358,8 @@ std::vector<RegisteredCacheEntry> RegisteredCache::ListEntries() const {
}
std::vector<RegisteredCacheEntry> RegisteredCache::ListEntriesFilter(
- boost::optional<TitleType> title_type, boost::optional<ContentRecordType> record_type,
- boost::optional<u64> title_id) const {
+ std::optional<TitleType> title_type, std::optional<ContentRecordType> record_type,
+ std::optional<u64> title_id) const {
std::vector<RegisteredCacheEntry> out;
IterateAllMetadata<RegisteredCacheEntry>(
out,
@@ -373,11 +367,11 @@ std::vector<RegisteredCacheEntry> RegisteredCache::ListEntriesFilter(
return RegisteredCacheEntry{c.GetTitleID(), r.type};
},
[&title_type, &record_type, &title_id](const CNMT& c, const ContentRecord& r) {
- if (title_type != boost::none && title_type.get() != c.GetType())
+ if (title_type && *title_type != c.GetType())
return false;
- if (record_type != boost::none && record_type.get() != r.type)
+ if (record_type && *record_type != r.type)
return false;
- if (title_id != boost::none && title_id.get() != c.GetTitleID())
+ if (title_id && *title_id != c.GetTitleID())
return false;
return true;
});
@@ -459,7 +453,7 @@ InstallResult RegisteredCache::InstallEntry(std::shared_ptr<NCA> nca, TitleType
InstallResult RegisteredCache::RawInstallNCA(std::shared_ptr<NCA> nca, const VfsCopyFunction& copy,
bool overwrite_if_exists,
- boost::optional<NcaID> override_id) {
+ std::optional<NcaID> override_id) {
const auto in = nca->GetBaseFile();
Core::Crypto::SHA256Hash hash{};
@@ -468,12 +462,12 @@ InstallResult RegisteredCache::RawInstallNCA(std::shared_ptr<NCA> nca, const Vfs
// game is massive), we're going to cheat and only hash the first MB of the NCA.
// Also, for XCIs the NcaID matters, so if the override id isn't none, use that.
NcaID id{};
- if (override_id == boost::none) {
+ if (override_id) {
+ id = *override_id;
+ } else {
const auto& data = in->ReadBytes(0x100000);
mbedtls_sha256(data.data(), data.size(), hash.data(), 0);
memcpy(id.data(), hash.data(), 16);
- } else {
- id = override_id.get();
}
std::string path = GetRelativePathFromNcaID(id, false, true);
@@ -543,14 +537,14 @@ bool RegisteredCacheUnion::HasEntry(RegisteredCacheEntry entry) const {
return HasEntry(entry.title_id, entry.type);
}
-boost::optional<u32> RegisteredCacheUnion::GetEntryVersion(u64 title_id) const {
+std::optional<u32> RegisteredCacheUnion::GetEntryVersion(u64 title_id) const {
for (const auto& c : caches) {
const auto res = c->GetEntryVersion(title_id);
- if (res != boost::none)
+ if (res)
return res;
}
- return boost::none;
+ return {};
}
VirtualFile RegisteredCacheUnion::GetEntryUnparsed(u64 title_id, ContentRecordType type) const {
@@ -609,8 +603,8 @@ std::vector<RegisteredCacheEntry> RegisteredCacheUnion::ListEntries() const {
}
std::vector<RegisteredCacheEntry> RegisteredCacheUnion::ListEntriesFilter(
- boost::optional<TitleType> title_type, boost::optional<ContentRecordType> record_type,
- boost::optional<u64> title_id) const {
+ std::optional<TitleType> title_type, std::optional<ContentRecordType> record_type,
+ std::optional<u64> title_id) const {
std::vector<RegisteredCacheEntry> out;
for (const auto& c : caches) {
c->IterateAllMetadata<RegisteredCacheEntry>(
@@ -619,11 +613,11 @@ std::vector<RegisteredCacheEntry> RegisteredCacheUnion::ListEntriesFilter(
return RegisteredCacheEntry{c.GetTitleID(), r.type};
},
[&title_type, &record_type, &title_id](const CNMT& c, const ContentRecord& r) {
- if (title_type != boost::none && title_type.get() != c.GetType())
+ if (title_type && *title_type != c.GetType())
return false;
- if (record_type != boost::none && record_type.get() != r.type)
+ if (record_type && *record_type != r.type)
return false;
- if (title_id != boost::none && title_id.get() != c.GetTitleID())
+ if (title_id && *title_id != c.GetTitleID())
return false;
return true;
});
diff --git a/src/core/file_sys/registered_cache.h b/src/core/file_sys/registered_cache.h
index 5beceffb3..6cfb16017 100644
--- a/src/core/file_sys/registered_cache.h
+++ b/src/core/file_sys/registered_cache.h
@@ -84,7 +84,7 @@ public:
bool HasEntry(u64 title_id, ContentRecordType type) const;
bool HasEntry(RegisteredCacheEntry entry) const;
- boost::optional<u32> GetEntryVersion(u64 title_id) const;
+ std::optional<u32> GetEntryVersion(u64 title_id) const;
VirtualFile GetEntryUnparsed(u64 title_id, ContentRecordType type) const;
VirtualFile GetEntryUnparsed(RegisteredCacheEntry entry) const;
@@ -96,11 +96,10 @@ public:
std::unique_ptr<NCA> GetEntry(RegisteredCacheEntry entry) const;
std::vector<RegisteredCacheEntry> ListEntries() const;
- // If a parameter is not boost::none, it will be filtered for from all entries.
+ // If a parameter is not std::nullopt, it will be filtered for from all entries.
std::vector<RegisteredCacheEntry> ListEntriesFilter(
- boost::optional<TitleType> title_type = boost::none,
- boost::optional<ContentRecordType> record_type = boost::none,
- boost::optional<u64> title_id = boost::none) const;
+ std::optional<TitleType> title_type = {}, std::optional<ContentRecordType> record_type = {},
+ std::optional<u64> title_id = {}) const;
// Raw copies all the ncas from the xci/nsp to the csache. Does some quick checks to make sure
// there is a meta NCA and all of them are accessible.
@@ -125,12 +124,11 @@ private:
std::vector<NcaID> AccumulateFiles() const;
void ProcessFiles(const std::vector<NcaID>& ids);
void AccumulateYuzuMeta();
- boost::optional<NcaID> GetNcaIDFromMetadata(u64 title_id, ContentRecordType type) const;
+ std::optional<NcaID> GetNcaIDFromMetadata(u64 title_id, ContentRecordType type) const;
VirtualFile GetFileAtID(NcaID id) const;
VirtualFile OpenFileOrDirectoryConcat(const VirtualDir& dir, std::string_view path) const;
InstallResult RawInstallNCA(std::shared_ptr<NCA> nca, const VfsCopyFunction& copy,
- bool overwrite_if_exists,
- boost::optional<NcaID> override_id = boost::none);
+ bool overwrite_if_exists, std::optional<NcaID> override_id = {});
bool RawInstallYuzuMeta(const CNMT& cnmt);
VirtualDir dir;
@@ -153,7 +151,7 @@ public:
bool HasEntry(u64 title_id, ContentRecordType type) const;
bool HasEntry(RegisteredCacheEntry entry) const;
- boost::optional<u32> GetEntryVersion(u64 title_id) const;
+ std::optional<u32> GetEntryVersion(u64 title_id) const;
VirtualFile GetEntryUnparsed(u64 title_id, ContentRecordType type) const;
VirtualFile GetEntryUnparsed(RegisteredCacheEntry entry) const;
@@ -165,11 +163,10 @@ public:
std::unique_ptr<NCA> GetEntry(RegisteredCacheEntry entry) const;
std::vector<RegisteredCacheEntry> ListEntries() const;
- // If a parameter is not boost::none, it will be filtered for from all entries.
+ // If a parameter is not std::nullopt, it will be filtered for from all entries.
std::vector<RegisteredCacheEntry> ListEntriesFilter(
- boost::optional<TitleType> title_type = boost::none,
- boost::optional<ContentRecordType> record_type = boost::none,
- boost::optional<u64> title_id = boost::none) const;
+ std::optional<TitleType> title_type = {}, std::optional<ContentRecordType> record_type = {},
+ std::optional<u64> title_id = {}) const;
private:
std::vector<RegisteredCache*> caches;
diff --git a/src/core/file_sys/vfs.cpp b/src/core/file_sys/vfs.cpp
index 3824c74e0..7b584de7f 100644
--- a/src/core/file_sys/vfs.cpp
+++ b/src/core/file_sys/vfs.cpp
@@ -167,13 +167,13 @@ std::string VfsFile::GetExtension() const {
VfsDirectory::~VfsDirectory() = default;
-boost::optional<u8> VfsFile::ReadByte(std::size_t offset) const {
+std::optional<u8> VfsFile::ReadByte(std::size_t offset) const {
u8 out{};
std::size_t size = Read(&out, 1, offset);
if (size == 1)
return out;
- return boost::none;
+ return {};
}
std::vector<u8> VfsFile::ReadBytes(std::size_t size, std::size_t offset) const {
diff --git a/src/core/file_sys/vfs.h b/src/core/file_sys/vfs.h
index 09dc9f288..002f99d4e 100644
--- a/src/core/file_sys/vfs.h
+++ b/src/core/file_sys/vfs.h
@@ -4,13 +4,15 @@
#pragma once
+#include <functional>
#include <map>
#include <memory>
+#include <optional>
#include <string>
#include <string_view>
#include <type_traits>
#include <vector>
-#include <boost/optional.hpp>
+
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
@@ -103,8 +105,8 @@ public:
// into file. Returns number of bytes successfully written.
virtual std::size_t Write(const u8* data, std::size_t length, std::size_t offset = 0) = 0;
- // Reads exactly one byte at the offset provided, returning boost::none on error.
- virtual boost::optional<u8> ReadByte(std::size_t offset = 0) const;
+ // Reads exactly one byte at the offset provided, returning std::nullopt on error.
+ virtual std::optional<u8> ReadByte(std::size_t offset = 0) const;
// Reads size bytes starting at offset in file into a vector.
virtual std::vector<u8> ReadBytes(std::size_t size, std::size_t offset = 0) const;
// Reads all the bytes from the file into a vector. Equivalent to 'file->Read(file->GetSize(),
diff --git a/src/core/file_sys/vfs_offset.cpp b/src/core/file_sys/vfs_offset.cpp
index a4c6719a0..c96f88488 100644
--- a/src/core/file_sys/vfs_offset.cpp
+++ b/src/core/file_sys/vfs_offset.cpp
@@ -57,11 +57,11 @@ std::size_t OffsetVfsFile::Write(const u8* data, std::size_t length, std::size_t
return file->Write(data, TrimToFit(length, r_offset), offset + r_offset);
}
-boost::optional<u8> OffsetVfsFile::ReadByte(std::size_t r_offset) const {
+std::optional<u8> OffsetVfsFile::ReadByte(std::size_t r_offset) const {
if (r_offset < size)
return file->ReadByte(offset + r_offset);
- return boost::none;
+ return {};
}
std::vector<u8> OffsetVfsFile::ReadBytes(std::size_t r_size, std::size_t r_offset) const {
diff --git a/src/core/file_sys/vfs_offset.h b/src/core/file_sys/vfs_offset.h
index 8062702a7..f7b7a3256 100644
--- a/src/core/file_sys/vfs_offset.h
+++ b/src/core/file_sys/vfs_offset.h
@@ -29,7 +29,7 @@ public:
bool IsReadable() const override;
std::size_t Read(u8* data, std::size_t length, std::size_t offset) const override;
std::size_t Write(const u8* data, std::size_t length, std::size_t offset) override;
- boost::optional<u8> ReadByte(std::size_t offset) const override;
+ std::optional<u8> ReadByte(std::size_t offset) const override;
std::vector<u8> ReadBytes(std::size_t size, std::size_t offset) const override;
std::vector<u8> ReadAllBytes() const override;
bool WriteByte(u8 data, std::size_t offset) override;
diff --git a/src/core/file_sys/vfs_static.h b/src/core/file_sys/vfs_static.h
index 44fab51d1..9f5a90b1b 100644
--- a/src/core/file_sys/vfs_static.h
+++ b/src/core/file_sys/vfs_static.h
@@ -53,10 +53,10 @@ public:
return 0;
}
- boost::optional<u8> ReadByte(std::size_t offset) const override {
+ std::optional<u8> ReadByte(std::size_t offset) const override {
if (offset < size)
return value;
- return boost::none;
+ return {};
}
std::vector<u8> ReadBytes(std::size_t length, std::size_t offset) const override {
diff --git a/src/core/hle/ipc_helpers.h b/src/core/hle/ipc_helpers.h
index a4bfe2eb0..0a7142ada 100644
--- a/src/core/hle/ipc_helpers.h
+++ b/src/core/hle/ipc_helpers.h
@@ -117,8 +117,7 @@ public:
AlignWithPadding();
- const bool request_has_domain_header{context.GetDomainMessageHeader() != nullptr};
- if (context.Session()->IsDomain() && request_has_domain_header) {
+ if (context.Session()->IsDomain() && context.HasDomainMessageHeader()) {
IPC::DomainMessageHeader domain_header{};
domain_header.num_objects = num_domain_objects;
PushRaw(domain_header);
diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h
index f01491daa..a38e34b74 100644
--- a/src/core/hle/kernel/hle_ipc.h
+++ b/src/core/hle/kernel/hle_ipc.h
@@ -161,8 +161,12 @@ public:
return buffer_c_desciptors;
}
- const std::shared_ptr<IPC::DomainMessageHeader>& GetDomainMessageHeader() const {
- return domain_message_header;
+ const IPC::DomainMessageHeader* GetDomainMessageHeader() const {
+ return domain_message_header.get();
+ }
+
+ bool HasDomainMessageHeader() const {
+ return domain_message_header != nullptr;
}
/// Helper function to read a buffer using the appropriate buffer descriptor
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 4b6b32dd5..1fd4ba5d2 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -32,7 +32,7 @@ namespace Kernel {
*/
static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_late) {
const auto proper_handle = static_cast<Handle>(thread_handle);
- auto& system = Core::System::GetInstance();
+ const auto& system = Core::System::GetInstance();
// Lock the global kernel mutex when we enter the kernel HLE.
std::lock_guard<std::recursive_mutex> lock(HLE::g_hle_lock);
@@ -90,7 +90,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] int cycles_
/// The timer callback event, called when a timer is fired
static void TimerCallback(u64 timer_handle, int cycles_late) {
const auto proper_handle = static_cast<Handle>(timer_handle);
- auto& system = Core::System::GetInstance();
+ const auto& system = Core::System::GetInstance();
SharedPtr<Timer> timer = system.Kernel().RetrieveTimerFromCallbackHandleTable(proper_handle);
if (timer == nullptr) {
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index dd541ffcc..0743670ad 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -6,8 +6,6 @@
#include <utility>
#include <vector>
-#include <boost/range/algorithm_ext/erase.hpp>
-
#include "common/assert.h"
#include "core/core.h"
#include "core/hle/kernel/errors.h"
diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp
index 5fc320403..80897f3a4 100644
--- a/src/core/hle/kernel/server_session.cpp
+++ b/src/core/hle/kernel/server_session.cpp
@@ -63,7 +63,7 @@ void ServerSession::Acquire(Thread* thread) {
}
ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& context) {
- auto& domain_message_header = context.GetDomainMessageHeader();
+ auto* const domain_message_header = context.GetDomainMessageHeader();
if (domain_message_header) {
// Set domain handlers in HLE context, used for domain objects (IPC interfaces) as inputs
context.SetDomainRequestHandlers(domain_request_handlers);
@@ -111,7 +111,7 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
ResultCode result = RESULT_SUCCESS;
// If the session has been converted to a domain, handle the domain request
- if (IsDomain() && context.GetDomainMessageHeader()) {
+ if (IsDomain() && context.HasDomainMessageHeader()) {
result = HandleDomainSyncRequest(context);
// If there is no domain header, the regular session handler is used
} else if (hle_handler != nullptr) {
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 4e490e2b5..7e8e87c33 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -395,16 +395,42 @@ struct BreakReason {
/// Break program execution
static void Break(u32 reason, u64 info1, u64 info2) {
BreakReason break_reason{reason};
+ bool has_dumped_buffer{};
+ const auto handle_debug_buffer = [&](VAddr addr, u64 sz) {
+ if (sz == 0 || addr == 0 || has_dumped_buffer) {
+ return;
+ }
+
+ // This typically is an error code so we're going to assume this is the case
+ if (sz == sizeof(u32)) {
+ LOG_CRITICAL(Debug_Emulated, "debug_buffer_err_code={:X}", Memory::Read32(addr));
+ } else {
+ // We don't know what's in here so we'll hexdump it
+ std::vector<u8> debug_buffer(sz);
+ Memory::ReadBlock(addr, debug_buffer.data(), sz);
+ std::string hexdump;
+ for (std::size_t i = 0; i < debug_buffer.size(); i++) {
+ hexdump += fmt::format("{:02X} ", debug_buffer[i]);
+ if (i != 0 && i % 16 == 0) {
+ hexdump += '\n';
+ }
+ }
+ LOG_CRITICAL(Debug_Emulated, "debug_buffer=\n{}", hexdump);
+ }
+ has_dumped_buffer = true;
+ };
switch (break_reason.break_type) {
case BreakType::Panic:
LOG_CRITICAL(Debug_Emulated, "Signalling debugger, PANIC! info1=0x{:016X}, info2=0x{:016X}",
info1, info2);
+ handle_debug_buffer(info1, info2);
break;
case BreakType::AssertionFailed:
LOG_CRITICAL(Debug_Emulated,
"Signalling debugger, Assertion failed! info1=0x{:016X}, info2=0x{:016X}",
info1, info2);
+ handle_debug_buffer(info1, info2);
break;
case BreakType::PreNROLoad:
LOG_WARNING(
@@ -433,6 +459,7 @@ static void Break(u32 reason, u64 info1, u64 info2) {
Debug_Emulated,
"Signalling debugger, Unknown break reason {}, info1=0x{:016X}, info2=0x{:016X}",
static_cast<u32>(break_reason.break_type.Value()), info1, info2);
+ handle_debug_buffer(info1, info2);
break;
}
@@ -441,6 +468,7 @@ static void Break(u32 reason, u64 info1, u64 info2) {
Debug_Emulated,
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
reason, info1, info2);
+ handle_debug_buffer(info1, info2);
ASSERT(false);
Core::CurrentProcess()->PrepareForTermination();
@@ -572,7 +600,7 @@ static ResultCode GetInfo(u64* result, u64 info_id, u64 handle, u64 info_sub_id)
return ERR_INVALID_HANDLE;
}
- auto& system = Core::System::GetInstance();
+ const auto& system = Core::System::GetInstance();
const auto& scheduler = system.CurrentScheduler();
const auto* const current_thread = scheduler.GetCurrentThread();
const bool same_thread = current_thread == thread;
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 59bc9e0af..dd5cd9ced 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -4,9 +4,9 @@
#include <algorithm>
#include <cinttypes>
+#include <optional>
#include <vector>
-#include <boost/optional.hpp>
#include <boost/range/algorithm_ext/erase.hpp>
#include "common/assert.h"
@@ -94,7 +94,7 @@ void Thread::CancelWakeupTimer() {
CoreTiming::UnscheduleEventThreadsafe(kernel.ThreadWakeupCallbackEventType(), callback_handle);
}
-static boost::optional<s32> GetNextProcessorId(u64 mask) {
+static std::optional<s32> GetNextProcessorId(u64 mask) {
for (s32 index = 0; index < Core::NUM_CPU_CORES; ++index) {
if (mask & (1ULL << index)) {
if (!Core::System::GetInstance().Scheduler(index).GetCurrentThread()) {
@@ -142,7 +142,7 @@ void Thread::ResumeFromWait() {
status = ThreadStatus::Ready;
- boost::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
+ std::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask);
if (!new_processor_id) {
new_processor_id = processor_id;
}
@@ -369,7 +369,7 @@ void Thread::ChangeCore(u32 core, u64 mask) {
return;
}
- boost::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
+ std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)};
if (!new_processor_id) {
new_processor_id = processor_id;
diff --git a/src/core/hle/service/acc/acc.cpp b/src/core/hle/service/acc/acc.cpp
index c6437a671..8318eff5f 100644
--- a/src/core/hle/service/acc/acc.cpp
+++ b/src/core/hle/service/acc/acc.cpp
@@ -242,6 +242,28 @@ void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestCo
LOG_DEBUG(Service_ACC, "called");
}
+void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
+ LOG_DEBUG(Service_ACC, "called");
+ // A u8 is passed into this function which we can safely ignore. It's to determine if we have
+ // access to use the network or not by the looks of it
+ IPC::ResponseBuilder rb{ctx, 6};
+ if (profile_manager->GetUserCount() != 1) {
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw<u128>(INVALID_UUID);
+ return;
+ }
+ auto user_list = profile_manager->GetAllUsers();
+ if (user_list.empty()) {
+ rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
+ rb.PushRaw<u128>(INVALID_UUID);
+ return;
+ }
+
+ // Select the first user we have
+ rb.Push(RESULT_SUCCESS);
+ rb.PushRaw<u128>(profile_manager->GetUser(0)->uuid);
+}
+
Module::Interface::Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, const char* name)
: ServiceFramework(name), module(std::move(module)),
diff --git a/src/core/hle/service/acc/acc.h b/src/core/hle/service/acc/acc.h
index c7ed74351..89b2104fa 100644
--- a/src/core/hle/service/acc/acc.h
+++ b/src/core/hle/service/acc/acc.h
@@ -27,6 +27,7 @@ public:
void InitializeApplicationInfo(Kernel::HLERequestContext& ctx);
void GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx);
void IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx);
+ void TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx);
protected:
std::shared_ptr<Module> module;
diff --git a/src/core/hle/service/acc/acc_su.cpp b/src/core/hle/service/acc/acc_su.cpp
index ad455c3a7..5e2030355 100644
--- a/src/core/hle/service/acc/acc_su.cpp
+++ b/src/core/hle/service/acc/acc_su.cpp
@@ -17,7 +17,7 @@ ACC_SU::ACC_SU(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_SU::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_SU::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
- {51, nullptr, "TrySelectUserWithoutInteraction"},
+ {51, &ACC_SU::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},
diff --git a/src/core/hle/service/acc/acc_u0.cpp b/src/core/hle/service/acc/acc_u0.cpp
index 72d4adf35..a4d705b45 100644
--- a/src/core/hle/service/acc/acc_u0.cpp
+++ b/src/core/hle/service/acc/acc_u0.cpp
@@ -17,7 +17,7 @@ ACC_U0::ACC_U0(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_U0::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_U0::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
- {51, nullptr, "TrySelectUserWithoutInteraction"},
+ {51, &ACC_U0::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, &ACC_U0::InitializeApplicationInfo, "InitializeApplicationInfo"},
{101, &ACC_U0::GetBaasAccountManagerForApplication, "GetBaasAccountManagerForApplication"},
diff --git a/src/core/hle/service/acc/acc_u1.cpp b/src/core/hle/service/acc/acc_u1.cpp
index d480f08e5..8fffc93b5 100644
--- a/src/core/hle/service/acc/acc_u1.cpp
+++ b/src/core/hle/service/acc/acc_u1.cpp
@@ -17,7 +17,7 @@ ACC_U1::ACC_U1(std::shared_ptr<Module> module, std::shared_ptr<ProfileManager> p
{5, &ACC_U1::GetProfile, "GetProfile"},
{6, nullptr, "GetProfileDigest"},
{50, &ACC_U1::IsUserRegistrationRequestPermitted, "IsUserRegistrationRequestPermitted"},
- {51, nullptr, "TrySelectUserWithoutInteraction"},
+ {51, &ACC_U1::TrySelectUserWithoutInteraction, "TrySelectUserWithoutInteraction"},
{60, nullptr, "ListOpenContextStoredUsers"},
{100, nullptr, "GetUserRegistrationNotifier"},
{101, nullptr, "GetUserStateChangeNotifier"},
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp
index 3cac1b4ff..c08394e4c 100644
--- a/src/core/hle/service/acc/profile_manager.cpp
+++ b/src/core/hle/service/acc/profile_manager.cpp
@@ -195,7 +195,7 @@ std::size_t ProfileManager::GetOpenUserCount() const {
/// Checks if a user id exists in our profile manager
bool ProfileManager::UserExists(UUID uuid) const {
- return GetUserIndex(uuid) != std::nullopt;
+ return GetUserIndex(uuid).has_value();
}
bool ProfileManager::UserExistsIndex(std::size_t index) const {
diff --git a/src/core/hle/service/acc/profile_manager.h b/src/core/hle/service/acc/profile_manager.h
index 1cd2e51b2..747c46c20 100644
--- a/src/core/hle/service/acc/profile_manager.h
+++ b/src/core/hle/service/acc/profile_manager.h
@@ -57,7 +57,8 @@ struct UUID {
};
static_assert(sizeof(UUID) == 16, "UUID is an invalid size!");
-using ProfileUsername = std::array<u8, 0x20>;
+constexpr std::size_t profile_username_size = 32;
+using ProfileUsername = std::array<u8, profile_username_size>;
using ProfileData = std::array<u8, MAX_DATA>;
using UserIDArray = std::array<UUID, MAX_USERS>;
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index 59aafd616..0477ce66e 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -338,7 +338,54 @@ void ISelfController::GetIdleTimeDetectionExtension(Kernel::HLERequestContext& c
LOG_WARNING(Service_AM, "(STUBBED) called");
}
-ICommonStateGetter::ICommonStateGetter() : ServiceFramework("ICommonStateGetter") {
+AppletMessageQueue::AppletMessageQueue() {
+ auto& kernel = Core::System::GetInstance().Kernel();
+ on_new_message = Kernel::Event::Create(kernel, Kernel::ResetType::Sticky,
+ "AMMessageQueue:OnMessageRecieved");
+ on_operation_mode_changed = Kernel::Event::Create(kernel, Kernel::ResetType::OneShot,
+ "AMMessageQueue:OperationModeChanged");
+}
+
+AppletMessageQueue::~AppletMessageQueue() = default;
+
+const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetMesssageRecieveEvent() const {
+ return on_new_message;
+}
+
+const Kernel::SharedPtr<Kernel::Event>& AppletMessageQueue::GetOperationModeChangedEvent() const {
+ return on_operation_mode_changed;
+}
+
+void AppletMessageQueue::PushMessage(AppletMessage msg) {
+ messages.push(msg);
+ on_new_message->Signal();
+}
+
+AppletMessageQueue::AppletMessage AppletMessageQueue::PopMessage() {
+ if (messages.empty()) {
+ on_new_message->Clear();
+ return AppletMessage::NoMessage;
+ }
+ auto msg = messages.front();
+ messages.pop();
+ if (messages.empty()) {
+ on_new_message->Clear();
+ }
+ return msg;
+}
+
+std::size_t AppletMessageQueue::GetMessageCount() const {
+ return messages.size();
+}
+
+void AppletMessageQueue::OperationModeChanged() {
+ PushMessage(AppletMessage::OperationModeChanged);
+ PushMessage(AppletMessage::PerformanceModeChanged);
+ on_operation_mode_changed->Signal();
+}
+
+ICommonStateGetter::ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("ICommonStateGetter"), msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &ICommonStateGetter::GetEventHandle, "GetEventHandle"},
@@ -388,21 +435,19 @@ void ICommonStateGetter::GetBootMode(Kernel::HLERequestContext& ctx) {
}
void ICommonStateGetter::GetEventHandle(Kernel::HLERequestContext& ctx) {
- event->Signal();
-
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(event);
+ rb.PushCopyObjects(msg_queue->GetMesssageRecieveEvent());
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::ReceiveMessage(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
- rb.Push<u32>(15);
+ rb.PushEnum<AppletMessageQueue::AppletMessage>(msg_queue->PopMessage());
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
@@ -414,13 +459,11 @@ void ICommonStateGetter::GetCurrentFocusState(Kernel::HLERequestContext& ctx) {
}
void ICommonStateGetter::GetDefaultDisplayResolutionChangeEvent(Kernel::HLERequestContext& ctx) {
- event->Signal();
-
IPC::ResponseBuilder rb{ctx, 2, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushCopyObjects(event);
+ rb.PushCopyObjects(msg_queue->GetOperationModeChangedEvent());
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx) {
@@ -444,7 +487,7 @@ void ICommonStateGetter::GetOperationMode(Kernel::HLERequestContext& ctx) {
rb.Push(RESULT_SUCCESS);
rb.Push(static_cast<u8>(use_docked_mode ? OperationMode::Docked : OperationMode::Handheld));
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
@@ -454,7 +497,7 @@ void ICommonStateGetter::GetPerformanceMode(Kernel::HLERequestContext& ctx) {
rb.Push(static_cast<u32>(use_docked_mode ? APM::PerformanceMode::Docked
: APM::PerformanceMode::Handheld));
- LOG_WARNING(Service_AM, "(STUBBED) called");
+ LOG_DEBUG(Service_AM, "called");
}
class IStorageAccessor final : public ServiceFramework<IStorageAccessor> {
@@ -743,7 +786,7 @@ void IApplicationFunctions::PopLaunchParameter(Kernel::HLERequestContext& ctx) {
Account::ProfileManager profile_manager{};
const auto uuid = profile_manager.GetUser(Settings::values.current_user);
- ASSERT(uuid != std::nullopt);
+ ASSERT(uuid);
params.current_user = uuid->uuid;
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
@@ -840,8 +883,12 @@ void IApplicationFunctions::GetPseudoDeviceId(Kernel::HLERequestContext& ctx) {
void InstallInterfaces(SM::ServiceManager& service_manager,
std::shared_ptr<NVFlinger::NVFlinger> nvflinger) {
- std::make_shared<AppletAE>(nvflinger)->InstallAsService(service_manager);
- std::make_shared<AppletOE>(nvflinger)->InstallAsService(service_manager);
+ auto message_queue = std::make_shared<AppletMessageQueue>();
+ message_queue->PushMessage(
+ AppletMessageQueue::AppletMessage::FocusStateChanged); // Needed on game boot
+
+ std::make_shared<AppletAE>(nvflinger, message_queue)->InstallAsService(service_manager);
+ std::make_shared<AppletOE>(nvflinger, message_queue)->InstallAsService(service_manager);
std::make_shared<IdleSys>()->InstallAsService(service_manager);
std::make_shared<OMM>()->InstallAsService(service_manager);
std::make_shared<SPSM>()->InstallAsService(service_manager);
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index 095f94851..2f1c20bce 100644
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -5,6 +5,7 @@
#pragma once
#include <memory>
+#include <queue>
#include "core/hle/service/service.h"
namespace Kernel {
@@ -39,6 +40,31 @@ enum SystemLanguage {
TraditionalChinese = 16,
};
+class AppletMessageQueue {
+public:
+ enum class AppletMessage : u32 {
+ NoMessage = 0,
+ FocusStateChanged = 15,
+ OperationModeChanged = 30,
+ PerformanceModeChanged = 31,
+ };
+
+ AppletMessageQueue();
+ ~AppletMessageQueue();
+
+ const Kernel::SharedPtr<Kernel::Event>& GetMesssageRecieveEvent() const;
+ const Kernel::SharedPtr<Kernel::Event>& GetOperationModeChangedEvent() const;
+ void PushMessage(AppletMessage msg);
+ AppletMessage PopMessage();
+ std::size_t GetMessageCount() const;
+ void OperationModeChanged();
+
+private:
+ std::queue<AppletMessage> messages;
+ Kernel::SharedPtr<Kernel::Event> on_new_message;
+ Kernel::SharedPtr<Kernel::Event> on_operation_mode_changed;
+};
+
class IWindowController final : public ServiceFramework<IWindowController> {
public:
IWindowController();
@@ -102,7 +128,7 @@ private:
class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
public:
- ICommonStateGetter();
+ explicit ICommonStateGetter(std::shared_ptr<AppletMessageQueue> msg_queue);
~ICommonStateGetter() override;
private:
@@ -126,6 +152,7 @@ private:
void GetDefaultDisplayResolution(Kernel::HLERequestContext& ctx);
Kernel::SharedPtr<Kernel::Event> event;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {
diff --git a/src/core/hle/service/am/applet_ae.cpp b/src/core/hle/service/am/applet_ae.cpp
index 68ea778e8..ec93e3529 100644
--- a/src/core/hle/service/am/applet_ae.cpp
+++ b/src/core/hle/service/am/applet_ae.cpp
@@ -12,8 +12,10 @@ namespace Service::AM {
class ILibraryAppletProxy final : public ServiceFramework<ILibraryAppletProxy> {
public:
- explicit ILibraryAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("ILibraryAppletProxy"), nvflinger(std::move(nvflinger)) {
+ explicit ILibraryAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("ILibraryAppletProxy"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &ILibraryAppletProxy::GetCommonStateGetter, "GetCommonStateGetter"},
{1, &ILibraryAppletProxy::GetSelfController, "GetSelfController"},
@@ -32,7 +34,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ICommonStateGetter>();
+ rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -93,12 +95,15 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
class ISystemAppletProxy final : public ServiceFramework<ISystemAppletProxy> {
public:
- explicit ISystemAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("ISystemAppletProxy"), nvflinger(std::move(nvflinger)) {
+ explicit ISystemAppletProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("ISystemAppletProxy"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &ISystemAppletProxy::GetCommonStateGetter, "GetCommonStateGetter"},
{1, &ISystemAppletProxy::GetSelfController, "GetSelfController"},
@@ -119,7 +124,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ICommonStateGetter>();
+ rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -186,31 +191,34 @@ private:
LOG_DEBUG(Service_AM, "called");
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
void AppletAE::OpenSystemAppletProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ISystemAppletProxy>(nvflinger);
+ rb.PushIpcInterface<ISystemAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
void AppletAE::OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger);
+ rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
void AppletAE::OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger);
+ rb.PushIpcInterface<ILibraryAppletProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
-AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("appletAE"), nvflinger(std::move(nvflinger)) {
+AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("appletAE"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{100, &AppletAE::OpenSystemAppletProxy, "OpenSystemAppletProxy"},
@@ -228,4 +236,8 @@ AppletAE::AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
AppletAE::~AppletAE() = default;
+const std::shared_ptr<AppletMessageQueue>& AppletAE::GetMessageQueue() const {
+ return msg_queue;
+}
+
} // namespace Service::AM
diff --git a/src/core/hle/service/am/applet_ae.h b/src/core/hle/service/am/applet_ae.h
index 1ed77baa4..902db2665 100644
--- a/src/core/hle/service/am/applet_ae.h
+++ b/src/core/hle/service/am/applet_ae.h
@@ -17,15 +17,19 @@ namespace AM {
class AppletAE final : public ServiceFramework<AppletAE> {
public:
- explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
+ explicit AppletAE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue);
~AppletAE() override;
+ const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
+
private:
void OpenSystemAppletProxy(Kernel::HLERequestContext& ctx);
void OpenLibraryAppletProxy(Kernel::HLERequestContext& ctx);
void OpenLibraryAppletProxyOld(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
} // namespace AM
diff --git a/src/core/hle/service/am/applet_oe.cpp b/src/core/hle/service/am/applet_oe.cpp
index 60717afd9..20c8d5fff 100644
--- a/src/core/hle/service/am/applet_oe.cpp
+++ b/src/core/hle/service/am/applet_oe.cpp
@@ -12,8 +12,10 @@ namespace Service::AM {
class IApplicationProxy final : public ServiceFramework<IApplicationProxy> {
public:
- explicit IApplicationProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("IApplicationProxy"), nvflinger(std::move(nvflinger)) {
+ explicit IApplicationProxy(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("IApplicationProxy"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IApplicationProxy::GetCommonStateGetter, "GetCommonStateGetter"},
@@ -70,7 +72,7 @@ private:
void GetCommonStateGetter(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<ICommonStateGetter>();
+ rb.PushIpcInterface<ICommonStateGetter>(msg_queue);
LOG_DEBUG(Service_AM, "called");
}
@@ -89,17 +91,20 @@ private:
}
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
void AppletOE::OpenApplicationProxy(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
- rb.PushIpcInterface<IApplicationProxy>(nvflinger);
+ rb.PushIpcInterface<IApplicationProxy>(nvflinger, msg_queue);
LOG_DEBUG(Service_AM, "called");
}
-AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
- : ServiceFramework("appletOE"), nvflinger(std::move(nvflinger)) {
+AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue)
+ : ServiceFramework("appletOE"), nvflinger(std::move(nvflinger)),
+ msg_queue(std::move(msg_queue)) {
static const FunctionInfo functions[] = {
{0, &AppletOE::OpenApplicationProxy, "OpenApplicationProxy"},
};
@@ -108,4 +113,8 @@ AppletOE::AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger)
AppletOE::~AppletOE() = default;
+const std::shared_ptr<AppletMessageQueue>& AppletOE::GetMessageQueue() const {
+ return msg_queue;
+}
+
} // namespace Service::AM
diff --git a/src/core/hle/service/am/applet_oe.h b/src/core/hle/service/am/applet_oe.h
index 60cfdfd9d..bbd0108ef 100644
--- a/src/core/hle/service/am/applet_oe.h
+++ b/src/core/hle/service/am/applet_oe.h
@@ -17,13 +17,17 @@ namespace AM {
class AppletOE final : public ServiceFramework<AppletOE> {
public:
- explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
+ explicit AppletOE(std::shared_ptr<NVFlinger::NVFlinger> nvflinger,
+ std::shared_ptr<AppletMessageQueue> msg_queue);
~AppletOE() override;
+ const std::shared_ptr<AppletMessageQueue>& GetMessageQueue() const;
+
private:
void OpenApplicationProxy(Kernel::HLERequestContext& ctx);
std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
+ std::shared_ptr<AppletMessageQueue> msg_queue;
};
} // namespace AM
diff --git a/src/core/hle/service/audio/hwopus.cpp b/src/core/hle/service/audio/hwopus.cpp
index 7168c6a10..783c39503 100644
--- a/src/core/hle/service/audio/hwopus.cpp
+++ b/src/core/hle/service/audio/hwopus.cpp
@@ -161,7 +161,7 @@ void HwOpus::OpenOpusDecoder(Kernel::HLERequestContext& ctx) {
ASSERT_MSG(channel_count == 1 || channel_count == 2, "Invalid channel count");
std::size_t worker_sz = WorkerBufferSize(channel_count);
- ASSERT_MSG(buffer_sz < worker_sz, "Worker buffer too large");
+ ASSERT_MSG(buffer_sz >= worker_sz, "Worker buffer too large");
std::unique_ptr<OpusDecoder, OpusDeleter> decoder{
static_cast<OpusDecoder*>(operator new(worker_sz))};
if (opus_decoder_init(decoder.get(), sample_rate, channel_count)) {
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 4b4d1324f..ff9b64be4 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -392,8 +392,10 @@ std::size_t Controller_NPad::GetSupportedNPadIdTypesSize() const {
}
void Controller_NPad::SetHoldType(NpadHoldType joy_hold_type) {
+ styleset_changed_event->Signal();
hold_type = joy_hold_type;
}
+
Controller_NPad::NpadHoldType Controller_NPad::GetHoldType() const {
return hold_type;
}
@@ -427,6 +429,9 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
}
Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() const {
+ // TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
+ // be signalled at least once, and signaled after a new controller is connected?
+ styleset_changed_event->Signal();
return styleset_changed_event;
}
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index a9aa9ec78..a45fd4954 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -96,6 +96,8 @@ public:
// TODO(shinyquagsire23): Other update callbacks? (accel, gyro?)
CoreTiming::ScheduleEvent(pad_update_ticks, pad_update_event);
+
+ ReloadInputDevices();
}
void ActivateController(HidController controller) {
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index fd98d541d..630ebbfc7 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -31,7 +31,7 @@ void BufferQueue::SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer)
buffer_wait_event->Signal();
}
-boost::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
+std::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
auto itr = std::find_if(queue.begin(), queue.end(), [&](const Buffer& buffer) {
// Only consider free buffers. Buffers become free once again after they've been Acquired
// and Released by the compositor, see the NVFlinger::Compose method.
@@ -44,7 +44,7 @@ boost::optional<u32> BufferQueue::DequeueBuffer(u32 width, u32 height) {
});
if (itr == queue.end()) {
- return boost::none;
+ return {};
}
itr->status = Buffer::Status::Dequeued;
@@ -70,12 +70,12 @@ void BufferQueue::QueueBuffer(u32 slot, BufferTransformFlags transform,
itr->crop_rect = crop_rect;
}
-boost::optional<const BufferQueue::Buffer&> BufferQueue::AcquireBuffer() {
+std::optional<std::reference_wrapper<const BufferQueue::Buffer>> BufferQueue::AcquireBuffer() {
auto itr = std::find_if(queue.begin(), queue.end(), [](const Buffer& buffer) {
return buffer.status == Buffer::Status::Queued;
});
if (itr == queue.end())
- return boost::none;
+ return {};
itr->status = Buffer::Status::Acquired;
return *itr;
}
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index 50b767732..8cff5eb71 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -4,8 +4,9 @@
#pragma once
+#include <optional>
#include <vector>
-#include <boost/optional.hpp>
+
#include "common/common_funcs.h"
#include "common/math_util.h"
#include "common/swap.h"
@@ -57,9 +58,9 @@ public:
/// Rotate source image 90 degrees clockwise
Rotate90 = 0x04,
/// Rotate source image 180 degrees
- Roate180 = 0x03,
+ Rotate180 = 0x03,
/// Rotate source image 270 degrees clockwise
- Roate270 = 0x07,
+ Rotate270 = 0x07,
};
struct Buffer {
@@ -73,11 +74,11 @@ public:
};
void SetPreallocatedBuffer(u32 slot, const IGBPBuffer& igbp_buffer);
- boost::optional<u32> DequeueBuffer(u32 width, u32 height);
+ std::optional<u32> DequeueBuffer(u32 width, u32 height);
const IGBPBuffer& RequestBuffer(u32 slot) const;
void QueueBuffer(u32 slot, BufferTransformFlags transform,
const MathUtil::Rectangle<int>& crop_rect);
- boost::optional<const Buffer&> AcquireBuffer();
+ std::optional<std::reference_wrapper<const Buffer>> AcquireBuffer();
void ReleaseBuffer(u32 slot);
u32 Query(QueryType type);
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index d47b6f659..214e6d1b3 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include <algorithm>
-#include <boost/optional.hpp>
+#include <optional>
#include "common/alignment.h"
#include "common/assert.h"
@@ -134,7 +134,7 @@ void NVFlinger::Compose() {
MicroProfileFlip();
- if (buffer == boost::none) {
+ if (!buffer) {
auto& system_instance = Core::System::GetInstance();
// There was no queued buffer to draw, render previous frame
@@ -143,7 +143,7 @@ void NVFlinger::Compose() {
continue;
}
- auto& igbp_buffer = buffer->igbp_buffer;
+ auto& igbp_buffer = buffer->get().igbp_buffer;
// Now send the buffer to the GPU for drawing.
// TODO(Subv): Support more than just disp0. The display device selection is probably based
@@ -152,10 +152,10 @@ void NVFlinger::Compose() {
ASSERT(nvdisp);
nvdisp->flip(igbp_buffer.gpu_buffer_id, igbp_buffer.offset, igbp_buffer.format,
- igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride, buffer->transform,
- buffer->crop_rect);
+ igbp_buffer.width, igbp_buffer.height, igbp_buffer.stride,
+ buffer->get().transform, buffer->get().crop_rect);
- buffer_queue->ReleaseBuffer(buffer->slot);
+ buffer_queue->ReleaseBuffer(buffer->get().slot);
}
}
diff --git a/src/core/hle/service/usb/usb.cpp b/src/core/hle/service/usb/usb.cpp
index c489da071..f0a831d45 100644
--- a/src/core/hle/service/usb/usb.cpp
+++ b/src/core/hle/service/usb/usb.cpp
@@ -132,11 +132,11 @@ public:
// clang-format off
static const FunctionInfo functions[] = {
{0, nullptr, "BindNoticeEvent"},
- {1, nullptr, "Unknown1"},
+ {1, nullptr, "UnbindNoticeEvent"},
{2, nullptr, "GetStatus"},
{3, nullptr, "GetNotice"},
- {4, nullptr, "Unknown2"},
- {5, nullptr, "Unknown3"},
+ {4, nullptr, "EnablePowerRequestNotice"},
+ {5, nullptr, "DisablePowerRequestNotice"},
{6, nullptr, "ReplyPowerRequest"},
};
// clang-format on
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index 184537daa..d764b2406 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -6,9 +6,10 @@
#include <array>
#include <cstring>
#include <memory>
+#include <optional>
#include <type_traits>
#include <utility>
-#include <boost/optional.hpp>
+
#include "common/alignment.h"
#include "common/assert.h"
#include "common/common_funcs.h"
@@ -506,9 +507,9 @@ private:
IGBPDequeueBufferRequestParcel request{ctx.ReadBuffer()};
const u32 width{request.data.width};
const u32 height{request.data.height};
- boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
+ std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
- if (slot != boost::none) {
+ if (slot) {
// Buffer is available
IGBPDequeueBufferResponseParcel response{*slot};
ctx.WriteBuffer(response.Serialize());
@@ -520,7 +521,7 @@ private:
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available
auto buffer_queue = nv_flinger->GetBufferQueue(id);
- boost::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
+ std::optional<u32> slot = buffer_queue->DequeueBuffer(width, height);
IGBPDequeueBufferResponseParcel response{*slot};
ctx.WriteBuffer(response.Serialize());
IPC::ResponseBuilder rb{ctx, 2};
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h
index e562b3a04..7686634bf 100644
--- a/src/core/loader/loader.h
+++ b/src/core/loader/loader.h
@@ -6,10 +6,11 @@
#include <iosfwd>
#include <memory>
+#include <optional>
#include <string>
#include <utility>
#include <vector>
-#include <boost/optional.hpp>
+
#include "common/common_types.h"
#include "core/file_sys/vfs.h"
@@ -145,7 +146,7 @@ public:
* information.
* @returns A pair with the optional system mode, and and the status.
*/
- virtual std::pair<boost::optional<u32>, ResultStatus> LoadKernelSystemMode() {
+ virtual std::pair<std::optional<u32>, ResultStatus> LoadKernelSystemMode() {
// 96MB allocated to the application.
return std::make_pair(2, ResultStatus::Success);
}
diff --git a/src/core/memory.cpp b/src/core/memory.cpp
index 014298ed6..70abd856a 100644
--- a/src/core/memory.cpp
+++ b/src/core/memory.cpp
@@ -4,9 +4,9 @@
#include <algorithm>
#include <cstring>
+#include <optional>
#include <utility>
-#include <boost/optional.hpp>
#include "common/assert.h"
#include "common/common_types.h"
#include "common/logging/log.h"
diff --git a/src/core/memory_hook.h b/src/core/memory_hook.h
index 0269c7ff1..940777107 100644
--- a/src/core/memory_hook.h
+++ b/src/core/memory_hook.h
@@ -5,7 +5,8 @@
#pragma once
#include <memory>
-#include <boost/optional.hpp>
+#include <optional>
+
#include "common/common_types.h"
namespace Memory {
@@ -18,19 +19,19 @@ namespace Memory {
*
* A hook may be mapped to multiple regions of memory.
*
- * If a boost::none or false is returned from a function, the read/write request is passed through
+ * If a std::nullopt or false is returned from a function, the read/write request is passed through
* to the underlying memory region.
*/
class MemoryHook {
public:
virtual ~MemoryHook();
- virtual boost::optional<bool> IsValidAddress(VAddr addr) = 0;
+ virtual std::optional<bool> IsValidAddress(VAddr addr) = 0;
- virtual boost::optional<u8> Read8(VAddr addr) = 0;
- virtual boost::optional<u16> Read16(VAddr addr) = 0;
- virtual boost::optional<u32> Read32(VAddr addr) = 0;
- virtual boost::optional<u64> Read64(VAddr addr) = 0;
+ virtual std::optional<u8> Read8(VAddr addr) = 0;
+ virtual std::optional<u16> Read16(VAddr addr) = 0;
+ virtual std::optional<u32> Read32(VAddr addr) = 0;
+ virtual std::optional<u64> Read64(VAddr addr) = 0;
virtual bool ReadBlock(VAddr src_addr, void* dest_buffer, std::size_t size) = 0;
diff --git a/src/core/settings.h b/src/core/settings.h
index b5aeff29b..a8954647f 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -114,8 +114,8 @@ struct Values {
// System
bool use_docked_mode;
bool enable_nfc;
- int current_user;
- int language_index;
+ s32 current_user;
+ s32 language_index;
// Controls
std::array<std::string, NativeButton::NumButtons> buttons;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 0de13edd3..a3b08c740 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -184,4 +184,13 @@ TelemetrySession::~TelemetrySession() {
backend = nullptr;
}
+bool TelemetrySession::SubmitTestcase() {
+#ifdef ENABLE_WEB_SERVICE
+ field_collection.Accept(*backend);
+ return backend->SubmitTestcase();
+#else
+ return false;
+#endif
+}
+
} // namespace Core
diff --git a/src/core/telemetry_session.h b/src/core/telemetry_session.h
index 2a4845797..023612b79 100644
--- a/src/core/telemetry_session.h
+++ b/src/core/telemetry_session.h
@@ -31,6 +31,12 @@ public:
field_collection.AddField(type, name, std::move(value));
}
+ /**
+ * Submits a Testcase.
+ * @returns A bool indicating whether the submission succeeded
+ */
+ bool SubmitTestcase();
+
private:
Telemetry::FieldCollection field_collection; ///< Tracks all added fields for the session
std::unique_ptr<Telemetry::VisitorInterface> backend; ///< Backend interface that logs fields
diff --git a/src/tests/core/arm/arm_test_common.cpp b/src/tests/core/arm/arm_test_common.cpp
index 37e15bad0..9b8a44fa1 100644
--- a/src/tests/core/arm/arm_test_common.cpp
+++ b/src/tests/core/arm/arm_test_common.cpp
@@ -64,11 +64,11 @@ void TestEnvironment::ClearWriteRecords() {
TestEnvironment::TestMemory::~TestMemory() {}
-boost::optional<bool> TestEnvironment::TestMemory::IsValidAddress(VAddr addr) {
+std::optional<bool> TestEnvironment::TestMemory::IsValidAddress(VAddr addr) {
return true;
}
-boost::optional<u8> TestEnvironment::TestMemory::Read8(VAddr addr) {
+std::optional<u8> TestEnvironment::TestMemory::Read8(VAddr addr) {
const auto iter = data.find(addr);
if (iter == data.end()) {
@@ -79,15 +79,15 @@ boost::optional<u8> TestEnvironment::TestMemory::Read8(VAddr addr) {
return iter->second;
}
-boost::optional<u16> TestEnvironment::TestMemory::Read16(VAddr addr) {
+std::optional<u16> TestEnvironment::TestMemory::Read16(VAddr addr) {
return *Read8(addr) | static_cast<u16>(*Read8(addr + 1)) << 8;
}
-boost::optional<u32> TestEnvironment::TestMemory::Read32(VAddr addr) {
+std::optional<u32> TestEnvironment::TestMemory::Read32(VAddr addr) {
return *Read16(addr) | static_cast<u32>(*Read16(addr + 2)) << 16;
}
-boost::optional<u64> TestEnvironment::TestMemory::Read64(VAddr addr) {
+std::optional<u64> TestEnvironment::TestMemory::Read64(VAddr addr) {
return *Read32(addr) | static_cast<u64>(*Read32(addr + 4)) << 32;
}
diff --git a/src/tests/core/arm/arm_test_common.h b/src/tests/core/arm/arm_test_common.h
index 5de8dab4e..0b7539601 100644
--- a/src/tests/core/arm/arm_test_common.h
+++ b/src/tests/core/arm/arm_test_common.h
@@ -64,12 +64,12 @@ private:
~TestMemory() override;
- boost::optional<bool> IsValidAddress(VAddr addr) override;
+ std::optional<bool> IsValidAddress(VAddr addr) override;
- boost::optional<u8> Read8(VAddr addr) override;
- boost::optional<u16> Read16(VAddr addr) override;
- boost::optional<u32> Read32(VAddr addr) override;
- boost::optional<u64> Read64(VAddr addr) override;
+ std::optional<u8> Read8(VAddr addr) override;
+ std::optional<u16> Read16(VAddr addr) override;
+ std::optional<u32> Read32(VAddr addr) override;
+ std::optional<u64> Read64(VAddr addr) override;
bool ReadBlock(VAddr src_addr, void* dest_buffer, std::size_t size) override;
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 09ecc5bad..a780215c1 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -21,6 +21,7 @@ add_library(video_core STATIC
macro_interpreter.h
memory_manager.cpp
memory_manager.h
+ rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h
renderer_base.cpp
@@ -33,6 +34,7 @@ add_library(video_core STATIC
renderer_opengl/gl_rasterizer.h
renderer_opengl/gl_rasterizer_cache.cpp
renderer_opengl/gl_rasterizer_cache.h
+ renderer_opengl/gl_resource_manager.cpp
renderer_opengl/gl_resource_manager.h
renderer_opengl/gl_shader_cache.cpp
renderer_opengl/gl_shader_cache.h
@@ -51,6 +53,10 @@ add_library(video_core STATIC
renderer_opengl/maxwell_to_gl.h
renderer_opengl/renderer_opengl.cpp
renderer_opengl/renderer_opengl.h
+ renderer_opengl/utils.cpp
+ renderer_opengl/utils.h
+ surface.cpp
+ surface.h
textures/astc.cpp
textures/astc.h
textures/decoders.cpp
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index f1aa6091b..28e8c13aa 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -81,7 +81,7 @@ void GPU::ProcessCommandLists(const std::vector<CommandListHeader>& commands) {
for (auto entry : commands) {
Tegra::GPUVAddr address = entry.Address();
u32 size = entry.sz;
- const boost::optional<VAddr> head_address = memory_manager->GpuToCpuAddress(address);
+ const std::optional<VAddr> head_address = memory_manager->GpuToCpuAddress(address);
VAddr current_addr = *head_address;
while (current_addr < *head_address + size * sizeof(CommandHeader)) {
const CommandHeader header = {Memory::Read32(current_addr)};
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index 27ef865a2..d1777b25b 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -37,21 +37,52 @@ void Maxwell3D::InitializeRegisterDefaults() {
regs.viewport[viewport].depth_range_near = 0.0f;
regs.viewport[viewport].depth_range_far = 1.0f;
}
+ // Doom and Bomberman seems to use the uninitialized registers and just enable blend
+ // so initialize blend registers with sane values
+ regs.blend.equation_rgb = Regs::Blend::Equation::Add;
+ regs.blend.factor_source_rgb = Regs::Blend::Factor::One;
+ regs.blend.factor_dest_rgb = Regs::Blend::Factor::Zero;
+ regs.blend.equation_a = Regs::Blend::Equation::Add;
+ regs.blend.factor_source_a = Regs::Blend::Factor::One;
+ regs.blend.factor_dest_a = Regs::Blend::Factor::Zero;
+ for (std::size_t blend_index = 0; blend_index < Regs::NumRenderTargets; blend_index++) {
+ regs.independent_blend[blend_index].equation_rgb = Regs::Blend::Equation::Add;
+ regs.independent_blend[blend_index].factor_source_rgb = Regs::Blend::Factor::One;
+ regs.independent_blend[blend_index].factor_dest_rgb = Regs::Blend::Factor::Zero;
+ regs.independent_blend[blend_index].equation_a = Regs::Blend::Equation::Add;
+ regs.independent_blend[blend_index].factor_source_a = Regs::Blend::Factor::One;
+ regs.independent_blend[blend_index].factor_dest_a = Regs::Blend::Factor::Zero;
+ }
+ regs.stencil_front_op_fail = Regs::StencilOp::Keep;
+ regs.stencil_front_op_zfail = Regs::StencilOp::Keep;
+ regs.stencil_front_op_zpass = Regs::StencilOp::Keep;
+ regs.stencil_front_func_func = Regs::ComparisonOp::Always;
+ regs.stencil_front_func_mask = 0xFFFFFFFF;
+ regs.stencil_front_mask = 0xFFFFFFFF;
+ regs.stencil_two_side_enable = 1;
+ regs.stencil_back_op_fail = Regs::StencilOp::Keep;
+ regs.stencil_back_op_zfail = Regs::StencilOp::Keep;
+ regs.stencil_back_op_zpass = Regs::StencilOp::Keep;
+ regs.stencil_back_func_func = Regs::ComparisonOp::Always;
+ regs.stencil_back_func_mask = 0xFFFFFFFF;
+ regs.stencil_back_mask = 0xFFFFFFFF;
}
void Maxwell3D::CallMacroMethod(u32 method, std::vector<u32> parameters) {
// Reset the current macro.
executing_macro = 0;
- // The requested macro must have been uploaded already.
- auto macro_code = uploaded_macros.find(method);
- if (macro_code == uploaded_macros.end()) {
- LOG_ERROR(HW_GPU, "Macro {:04X} was not uploaded", method);
+ // Lookup the macro offset
+ const u32 entry{(method - MacroRegistersStart) >> 1};
+ const auto& search{macro_offsets.find(entry)};
+ if (search == macro_offsets.end()) {
+ LOG_CRITICAL(HW_GPU, "macro not found for method 0x{:X}!", method);
+ UNREACHABLE();
return;
}
// Execute the current macro.
- macro_interpreter.Execute(macro_code->second, std::move(parameters));
+ macro_interpreter.Execute(search->second, std::move(parameters));
}
void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
@@ -90,13 +121,25 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
debug_context->OnEvent(Tegra::DebugContext::Event::MaxwellCommandLoaded, nullptr);
}
+ u32 old = regs.reg_array[method];
regs.reg_array[method] = value;
+ if (value != old) {
+ if (method >= MAXWELL3D_REG_INDEX(vertex_attrib_format) &&
+ method < MAXWELL3D_REG_INDEX(vertex_attrib_format) + regs.vertex_attrib_format.size()) {
+ dirty_flags.vertex_attrib_format = true;
+ }
+ }
+
switch (method) {
case MAXWELL3D_REG_INDEX(macros.data): {
ProcessMacroUpload(value);
break;
}
+ case MAXWELL3D_REG_INDEX(macros.bind): {
+ ProcessMacroBind(value);
+ break;
+ }
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[0]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[1]):
case MAXWELL3D_REG_INDEX(const_buffer.cb_data[2]):
@@ -158,16 +201,20 @@ void Maxwell3D::WriteReg(u32 method, u32 value, u32 remaining_params) {
}
void Maxwell3D::ProcessMacroUpload(u32 data) {
- // Store the uploaded macro code to interpret them when they're called.
- auto& macro = uploaded_macros[regs.macros.entry * 2 + MacroRegistersStart];
- macro.push_back(data);
+ ASSERT_MSG(regs.macros.upload_address < macro_memory.size(),
+ "upload_address exceeded macro_memory size!");
+ macro_memory[regs.macros.upload_address++] = data;
+}
+
+void Maxwell3D::ProcessMacroBind(u32 data) {
+ macro_offsets[regs.macros.entry] = data;
}
void Maxwell3D::ProcessQueryGet() {
GPUVAddr sequence_address = regs.query.QueryAddress();
// Since the sequence address is given as a GPU VAddr, we have to convert it to an application
// VAddr before writing.
- boost::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
+ std::optional<VAddr> address = memory_manager.GpuToCpuAddress(sequence_address);
// TODO(Subv): Support the other query units.
ASSERT_MSG(regs.query.query_get.unit == Regs::QueryUnit::Crop,
@@ -285,7 +332,7 @@ void Maxwell3D::ProcessCBData(u32 value) {
// Don't allow writing past the end of the buffer.
ASSERT(regs.const_buffer.cb_pos + sizeof(u32) <= regs.const_buffer.cb_size);
- boost::optional<VAddr> address =
+ std::optional<VAddr> address =
memory_manager.GpuToCpuAddress(buffer_address + regs.const_buffer.cb_pos);
Memory::Write32(*address, value);
@@ -298,7 +345,7 @@ Texture::TICEntry Maxwell3D::GetTICEntry(u32 tic_index) const {
GPUVAddr tic_base_address = regs.tic.TICAddress();
GPUVAddr tic_address_gpu = tic_base_address + tic_index * sizeof(Texture::TICEntry);
- boost::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
+ std::optional<VAddr> tic_address_cpu = memory_manager.GpuToCpuAddress(tic_address_gpu);
Texture::TICEntry tic_entry;
Memory::ReadBlock(*tic_address_cpu, &tic_entry, sizeof(Texture::TICEntry));
@@ -322,7 +369,7 @@ Texture::TSCEntry Maxwell3D::GetTSCEntry(u32 tsc_index) const {
GPUVAddr tsc_base_address = regs.tsc.TSCAddress();
GPUVAddr tsc_address_gpu = tsc_base_address + tsc_index * sizeof(Texture::TSCEntry);
- boost::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
+ std::optional<VAddr> tsc_address_cpu = memory_manager.GpuToCpuAddress(tsc_address_gpu);
Texture::TSCEntry tsc_entry;
Memory::ReadBlock(*tsc_address_cpu, &tsc_entry, sizeof(Texture::TSCEntry));
@@ -386,7 +433,7 @@ Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
ASSERT(tex_info_address < tex_info_buffer.address + tex_info_buffer.size);
- boost::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
+ std::optional<VAddr> tex_address_cpu = memory_manager.GpuToCpuAddress(tex_info_address);
Texture::TextureHandle tex_handle{Memory::Read32(*tex_address_cpu)};
Texture::FullTextureInfo tex_info{};
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 443affc36..91ca57883 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -345,6 +345,14 @@ public:
Invert = 6,
IncrWrap = 7,
DecrWrap = 8,
+ KeepOGL = 0x1E00,
+ ZeroOGL = 0,
+ ReplaceOGL = 0x1E01,
+ IncrOGL = 0x1E02,
+ DecrOGL = 0x1E03,
+ InvertOGL = 0x150A,
+ IncrWrapOGL = 0x8507,
+ DecrWrapOGL = 0x8508,
};
enum class MemoryLayout : u32 {
@@ -462,6 +470,16 @@ public:
}
};
+ struct ColorMask {
+ union {
+ u32 raw;
+ BitField<0, 4, u32> R;
+ BitField<4, 4, u32> G;
+ BitField<8, 4, u32> B;
+ BitField<12, 4, u32> A;
+ };
+ };
+
bool IsShaderConfigEnabled(std::size_t index) const {
// The VertexB is always enabled.
if (index == static_cast<std::size_t>(Regs::ShaderProgram::VertexB)) {
@@ -475,12 +493,13 @@ public:
INSERT_PADDING_WORDS(0x45);
struct {
- INSERT_PADDING_WORDS(1);
+ u32 upload_address;
u32 data;
u32 entry;
+ u32 bind;
} macros;
- INSERT_PADDING_WORDS(0x189);
+ INSERT_PADDING_WORDS(0x188);
u32 tfb_enabled;
@@ -570,7 +589,11 @@ public:
u32 stencil_back_mask;
u32 stencil_back_func_mask;
- INSERT_PADDING_WORDS(0x13);
+ INSERT_PADDING_WORDS(0xC);
+
+ u32 color_mask_common;
+
+ INSERT_PADDING_WORDS(0x6);
u32 rt_separate_frag_data;
@@ -645,8 +668,14 @@ public:
ComparisonOp depth_test_func;
float alpha_test_ref;
ComparisonOp alpha_test_func;
-
- INSERT_PADDING_WORDS(0x9);
+ u32 draw_tfb_stride;
+ struct {
+ float r;
+ float g;
+ float b;
+ float a;
+ } blend_color;
+ INSERT_PADDING_WORDS(0x4);
struct {
u32 separate_alpha;
@@ -840,8 +869,9 @@ public:
BitField<6, 4, u32> RT;
BitField<10, 11, u32> layer;
} clear_buffers;
-
- INSERT_PADDING_WORDS(0x4B);
+ INSERT_PADDING_WORDS(0xB);
+ std::array<ColorMask, NumRenderTargets> color_mask;
+ INSERT_PADDING_WORDS(0x38);
struct {
u32 query_address_high;
@@ -982,6 +1012,12 @@ public:
State state{};
MemoryManager& memory_manager;
+ struct DirtyFlags {
+ bool vertex_attrib_format = true;
+ };
+
+ DirtyFlags dirty_flags;
+
/// Reads a register value located at the input method address
u32 GetRegisterValue(u32 method) const;
@@ -994,12 +1030,25 @@ public:
/// Returns the texture information for a specific texture in a specific shader stage.
Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
+ /// Memory for macro code - it's undetermined how big this is, however 1MB is much larger than
+ /// we've seen used.
+ using MacroMemory = std::array<u32, 0x40000>;
+
+ /// Gets a reference to macro memory.
+ const MacroMemory& GetMacroMemory() const {
+ return macro_memory;
+ }
+
private:
void InitializeRegisterDefaults();
VideoCore::RasterizerInterface& rasterizer;
- std::unordered_map<u32, std::vector<u32>> uploaded_macros;
+ /// Start offsets of each macro in macro_memory
+ std::unordered_map<u32, u32> macro_offsets;
+
+ /// Memory for macro code
+ MacroMemory macro_memory;
/// Macro method that is currently being executed / being fed parameters.
u32 executing_macro = 0;
@@ -1022,9 +1071,12 @@ private:
*/
void CallMacroMethod(u32 method, std::vector<u32> parameters);
- /// Handles writes to the macro uploading registers.
+ /// Handles writes to the macro uploading register.
void ProcessMacroUpload(u32 data);
+ /// Handles writes to the macro bind register.
+ void ProcessMacroBind(u32 data);
+
/// Handles a write to the CLEAR_BUFFERS register.
void ProcessClearBuffers();
@@ -1058,6 +1110,7 @@ ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
+ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(zeta, 0x3F8);
ASSERT_REG_POSITION(vertex_attrib_format, 0x458);
@@ -1070,6 +1123,10 @@ ASSERT_REG_POSITION(depth_write_enabled, 0x4BA);
ASSERT_REG_POSITION(alpha_test_enabled, 0x4BB);
ASSERT_REG_POSITION(d3d_cull_mode, 0x4C2);
ASSERT_REG_POSITION(depth_test_func, 0x4C3);
+ASSERT_REG_POSITION(alpha_test_ref, 0x4C4);
+ASSERT_REG_POSITION(alpha_test_func, 0x4C5);
+ASSERT_REG_POSITION(draw_tfb_stride, 0x4C6);
+ASSERT_REG_POSITION(blend_color, 0x4C7);
ASSERT_REG_POSITION(blend, 0x4CF);
ASSERT_REG_POSITION(stencil_enable, 0x4E0);
ASSERT_REG_POSITION(stencil_front_op_fail, 0x4E1);
@@ -1100,6 +1157,7 @@ ASSERT_REG_POSITION(instanced_arrays, 0x620);
ASSERT_REG_POSITION(cull, 0x646);
ASSERT_REG_POSITION(logic_op, 0x671);
ASSERT_REG_POSITION(clear_buffers, 0x674);
+ASSERT_REG_POSITION(color_mask, 0x680);
ASSERT_REG_POSITION(query, 0x6C0);
ASSERT_REG_POSITION(vertex_array[0], 0x700);
ASSERT_REG_POSITION(independent_blend, 0x780);
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 141b9159b..83a6fd875 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -5,12 +5,11 @@
#pragma once
#include <bitset>
+#include <optional>
#include <string>
#include <tuple>
#include <vector>
-#include <boost/optional.hpp>
-
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_types.h"
@@ -579,6 +578,10 @@ union Instruction {
} fmul32;
union {
+ BitField<52, 1, u64> generates_cc;
+ } op_32;
+
+ union {
BitField<48, 1, u64> is_signed;
} shift;
@@ -1232,6 +1235,7 @@ union Instruction {
BitField<60, 1, u64> is_b_gpr;
BitField<59, 1, u64> is_c_gpr;
BitField<20, 24, s64> smem_imm;
+ BitField<0, 5, ControlCode> flow_control_code;
Attribute attribute;
Sampler sampler;
@@ -1456,7 +1460,7 @@ public:
Type type;
};
- static boost::optional<const Matcher&> Decode(Instruction instr) {
+ static std::optional<std::reference_wrapper<const Matcher>> Decode(Instruction instr) {
static const auto table{GetDecodeTable()};
const auto matches_instruction = [instr](const auto& matcher) {
@@ -1464,7 +1468,8 @@ public:
};
auto iter = std::find_if(table.begin(), table.end(), matches_instruction);
- return iter != table.end() ? boost::optional<const Matcher&>(*iter) : boost::none;
+ return iter != table.end() ? std::optional<std::reference_wrapper<const Matcher>>(*iter)
+ : std::nullopt;
}
private:
@@ -1658,4 +1663,4 @@ private:
}
};
-} // namespace Tegra::Shader \ No newline at end of file
+} // namespace Tegra::Shader
diff --git a/src/video_core/macro_interpreter.cpp b/src/video_core/macro_interpreter.cpp
index 377bd66ab..335a8d407 100644
--- a/src/video_core/macro_interpreter.cpp
+++ b/src/video_core/macro_interpreter.cpp
@@ -11,7 +11,7 @@ namespace Tegra {
MacroInterpreter::MacroInterpreter(Engines::Maxwell3D& maxwell3d) : maxwell3d(maxwell3d) {}
-void MacroInterpreter::Execute(const std::vector<u32>& code, std::vector<u32> parameters) {
+void MacroInterpreter::Execute(u32 offset, std::vector<u32> parameters) {
Reset();
registers[1] = parameters[0];
this->parameters = std::move(parameters);
@@ -19,7 +19,7 @@ void MacroInterpreter::Execute(const std::vector<u32>& code, std::vector<u32> pa
// Execute the code until we hit an exit condition.
bool keep_executing = true;
while (keep_executing) {
- keep_executing = Step(code, false);
+ keep_executing = Step(offset, false);
}
// Assert the the macro used all the input parameters
@@ -29,7 +29,7 @@ void MacroInterpreter::Execute(const std::vector<u32>& code, std::vector<u32> pa
void MacroInterpreter::Reset() {
registers = {};
pc = 0;
- delayed_pc = boost::none;
+ delayed_pc = {};
method_address.raw = 0;
parameters.clear();
// The next parameter index starts at 1, because $r1 already has the value of the first
@@ -37,17 +37,17 @@ void MacroInterpreter::Reset() {
next_parameter_index = 1;
}
-bool MacroInterpreter::Step(const std::vector<u32>& code, bool is_delay_slot) {
+bool MacroInterpreter::Step(u32 offset, bool is_delay_slot) {
u32 base_address = pc;
- Opcode opcode = GetOpcode(code);
+ Opcode opcode = GetOpcode(offset);
pc += 4;
// Update the program counter if we were delayed
- if (delayed_pc != boost::none) {
+ if (delayed_pc) {
ASSERT(is_delay_slot);
pc = *delayed_pc;
- delayed_pc = boost::none;
+ delayed_pc = {};
}
switch (opcode.operation) {
@@ -108,7 +108,7 @@ bool MacroInterpreter::Step(const std::vector<u32>& code, bool is_delay_slot) {
delayed_pc = base_address + opcode.GetBranchTarget();
// Execute one more instruction due to the delay slot.
- return Step(code, true);
+ return Step(offset, true);
}
break;
}
@@ -121,17 +121,18 @@ bool MacroInterpreter::Step(const std::vector<u32>& code, bool is_delay_slot) {
// Exit has a delay slot, execute the next instruction
// Note: Executing an exit during a branch delay slot will cause the instruction at the
// branch target to be executed before exiting.
- Step(code, true);
+ Step(offset, true);
return false;
}
return true;
}
-MacroInterpreter::Opcode MacroInterpreter::GetOpcode(const std::vector<u32>& code) const {
+MacroInterpreter::Opcode MacroInterpreter::GetOpcode(u32 offset) const {
+ const auto& macro_memory{maxwell3d.GetMacroMemory()};
ASSERT((pc % sizeof(u32)) == 0);
- ASSERT(pc < code.size() * sizeof(u32));
- return {code[pc / sizeof(u32)]};
+ ASSERT((pc + offset) < macro_memory.size() * sizeof(u32));
+ return {macro_memory[offset + pc / sizeof(u32)]};
}
u32 MacroInterpreter::GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) const {
diff --git a/src/video_core/macro_interpreter.h b/src/video_core/macro_interpreter.h
index cee0baaf3..62d1ce289 100644
--- a/src/video_core/macro_interpreter.h
+++ b/src/video_core/macro_interpreter.h
@@ -5,8 +5,9 @@
#pragma once
#include <array>
+#include <optional>
#include <vector>
-#include <boost/optional.hpp>
+
#include "common/bit_field.h"
#include "common/common_types.h"
@@ -21,10 +22,10 @@ public:
/**
* Executes the macro code with the specified input parameters.
- * @param code The macro byte code to execute
- * @param parameters The parameters of the macro
+ * @param offset Offset to start execution at.
+ * @param parameters The parameters of the macro.
*/
- void Execute(const std::vector<u32>& code, std::vector<u32> parameters);
+ void Execute(u32 offset, std::vector<u32> parameters);
private:
enum class Operation : u32 {
@@ -109,11 +110,11 @@ private:
/**
* Executes a single macro instruction located at the current program counter. Returns whether
* the interpreter should keep running.
- * @param code The macro code to execute.
+ * @param offset Offset to start execution at.
* @param is_delay_slot Whether the current step is being executed due to a delay slot in a
* previous instruction.
*/
- bool Step(const std::vector<u32>& code, bool is_delay_slot);
+ bool Step(u32 offset, bool is_delay_slot);
/// Calculates the result of an ALU operation. src_a OP src_b;
u32 GetALUResult(ALUOperation operation, u32 src_a, u32 src_b) const;
@@ -126,7 +127,7 @@ private:
bool EvaluateBranchCondition(BranchCondition cond, u32 value) const;
/// Reads an opcode at the current program counter location.
- Opcode GetOpcode(const std::vector<u32>& code) const;
+ Opcode GetOpcode(u32 offset) const;
/// Returns the specified register's value. Register 0 is hardcoded to always return 0.
u32 GetRegister(u32 register_id) const;
@@ -149,7 +150,7 @@ private:
Engines::Maxwell3D& maxwell3d;
u32 pc; ///< Current program counter
- boost::optional<u32>
+ std::optional<u32>
delayed_pc; ///< Program counter to execute at after the delay slot is executed.
static constexpr std::size_t NumMacroRegisters = 8;
diff --git a/src/video_core/memory_manager.cpp b/src/video_core/memory_manager.cpp
index 022d4ab74..77a20bb84 100644
--- a/src/video_core/memory_manager.cpp
+++ b/src/video_core/memory_manager.cpp
@@ -4,18 +4,21 @@
#include "common/alignment.h"
#include "common/assert.h"
+#include "common/logging/log.h"
#include "video_core/memory_manager.h"
namespace Tegra {
GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
- boost::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, align);
- ASSERT(gpu_addr);
+ const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, align, PageStatus::Unmapped)};
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(*gpu_addr + offset);
+ ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
+
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(*gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+
slot = static_cast<u64>(PageStatus::Allocated);
}
@@ -23,10 +26,11 @@ GPUVAddr MemoryManager::AllocateSpace(u64 size, u64 align) {
}
GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(gpu_addr + offset);
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+
slot = static_cast<u64>(PageStatus::Allocated);
}
@@ -34,17 +38,19 @@ GPUVAddr MemoryManager::AllocateSpace(GPUVAddr gpu_addr, u64 size, u64 align) {
}
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
- boost::optional<GPUVAddr> gpu_addr = FindFreeBlock(size, PAGE_SIZE);
- ASSERT(gpu_addr);
+ const std::optional<GPUVAddr> gpu_addr{FindFreeBlock(0, size, PAGE_SIZE, PageStatus::Unmapped)};
+
+ ASSERT_MSG(gpu_addr, "unable to find available GPU memory");
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(*gpu_addr + offset);
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(*gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Unmapped));
+
slot = cpu_addr + offset;
}
- MappedRegion region{cpu_addr, *gpu_addr, size};
+ const MappedRegion region{cpu_addr, *gpu_addr, size};
mapped_regions.push_back(region);
return *gpu_addr;
@@ -53,14 +59,31 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, u64 size) {
GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & PAGE_MASK) == 0);
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(gpu_addr + offset);
+ if (PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Allocated)) {
+ // Page has been already mapped. In this case, we must find a new area of memory to use that
+ // is different than the specified one. Super Mario Odyssey hits this scenario when changing
+ // areas, but we do not want to overwrite the old pages.
+ // TODO(bunnei): We need to write a hardware test to confirm this behavior.
+
+ LOG_ERROR(HW_GPU, "attempting to map addr 0x{:016X}, which is not available!", gpu_addr);
+
+ const std::optional<GPUVAddr> new_gpu_addr{
+ FindFreeBlock(gpu_addr, size, PAGE_SIZE, PageStatus::Allocated)};
+
+ ASSERT_MSG(new_gpu_addr, "unable to find available GPU memory");
+
+ gpu_addr = *new_gpu_addr;
+ }
+
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot == static_cast<u64>(PageStatus::Allocated));
+
slot = cpu_addr + offset;
}
- MappedRegion region{cpu_addr, gpu_addr, size};
+ const MappedRegion region{cpu_addr, gpu_addr, size};
mapped_regions.push_back(region);
return gpu_addr;
@@ -69,11 +92,12 @@ GPUVAddr MemoryManager::MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size)
GPUVAddr MemoryManager::UnmapBuffer(GPUVAddr gpu_addr, u64 size) {
ASSERT((gpu_addr & PAGE_MASK) == 0);
- for (u64 offset = 0; offset < size; offset += PAGE_SIZE) {
- VAddr& slot = PageSlot(gpu_addr + offset);
+ for (u64 offset{}; offset < size; offset += PAGE_SIZE) {
+ VAddr& slot{PageSlot(gpu_addr + offset)};
ASSERT(slot != static_cast<u64>(PageStatus::Allocated) &&
slot != static_cast<u64>(PageStatus::Unmapped));
+
slot = static_cast<u64>(PageStatus::Unmapped);
}
@@ -97,13 +121,14 @@ GPUVAddr MemoryManager::GetRegionEnd(GPUVAddr region_start) const {
return {};
}
-boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
- GPUVAddr gpu_addr = 0;
- u64 free_space = 0;
+std::optional<GPUVAddr> MemoryManager::FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
+ PageStatus status) {
+ GPUVAddr gpu_addr{region_start};
+ u64 free_space{};
align = (align + PAGE_MASK) & ~PAGE_MASK;
while (gpu_addr + free_space < MAX_ADDRESS) {
- if (!IsPageMapped(gpu_addr + free_space)) {
+ if (PageSlot(gpu_addr + free_space) == static_cast<u64>(status)) {
free_space += PAGE_SIZE;
if (free_space >= size) {
return gpu_addr;
@@ -118,8 +143,8 @@ boost::optional<GPUVAddr> MemoryManager::FindFreeBlock(u64 size, u64 align) {
return {};
}
-boost::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
- VAddr base_addr = PageSlot(gpu_addr);
+std::optional<VAddr> MemoryManager::GpuToCpuAddress(GPUVAddr gpu_addr) {
+ const VAddr base_addr{PageSlot(gpu_addr)};
if (base_addr == static_cast<u64>(PageStatus::Allocated) ||
base_addr == static_cast<u64>(PageStatus::Unmapped)) {
@@ -133,19 +158,15 @@ std::vector<GPUVAddr> MemoryManager::CpuToGpuAddress(VAddr cpu_addr) const {
std::vector<GPUVAddr> results;
for (const auto& region : mapped_regions) {
if (cpu_addr >= region.cpu_addr && cpu_addr < (region.cpu_addr + region.size)) {
- u64 offset = cpu_addr - region.cpu_addr;
+ const u64 offset{cpu_addr - region.cpu_addr};
results.push_back(region.gpu_addr + offset);
}
}
return results;
}
-bool MemoryManager::IsPageMapped(GPUVAddr gpu_addr) {
- return PageSlot(gpu_addr) != static_cast<u64>(PageStatus::Unmapped);
-}
-
VAddr& MemoryManager::PageSlot(GPUVAddr gpu_addr) {
- auto& block = page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK];
+ auto& block{page_table[(gpu_addr >> (PAGE_BITS + PAGE_TABLE_BITS)) & PAGE_TABLE_MASK]};
if (!block) {
block = std::make_unique<PageBlock>();
block->fill(static_cast<VAddr>(PageStatus::Unmapped));
diff --git a/src/video_core/memory_manager.h b/src/video_core/memory_manager.h
index caf80093f..4eb338aa2 100644
--- a/src/video_core/memory_manager.h
+++ b/src/video_core/memory_manager.h
@@ -6,10 +6,9 @@
#include <array>
#include <memory>
+#include <optional>
#include <vector>
-#include <boost/optional.hpp>
-
#include "common/common_types.h"
namespace Tegra {
@@ -27,7 +26,7 @@ public:
GPUVAddr MapBufferEx(VAddr cpu_addr, GPUVAddr gpu_addr, u64 size);
GPUVAddr UnmapBuffer(GPUVAddr gpu_addr, u64 size);
GPUVAddr GetRegionEnd(GPUVAddr region_start) const;
- boost::optional<VAddr> GpuToCpuAddress(GPUVAddr gpu_addr);
+ std::optional<VAddr> GpuToCpuAddress(GPUVAddr gpu_addr);
std::vector<GPUVAddr> CpuToGpuAddress(VAddr cpu_addr) const;
static constexpr u64 PAGE_BITS = 16;
@@ -35,15 +34,15 @@ public:
static constexpr u64 PAGE_MASK = PAGE_SIZE - 1;
private:
- boost::optional<GPUVAddr> FindFreeBlock(u64 size, u64 align = 1);
- bool IsPageMapped(GPUVAddr gpu_addr);
- VAddr& PageSlot(GPUVAddr gpu_addr);
-
enum class PageStatus : u64 {
Unmapped = 0xFFFFFFFFFFFFFFFFULL,
Allocated = 0xFFFFFFFFFFFFFFFEULL,
};
+ std::optional<GPUVAddr> FindFreeBlock(GPUVAddr region_start, u64 size, u64 align,
+ PageStatus status);
+ VAddr& PageSlot(GPUVAddr gpu_addr);
+
static constexpr u64 MAX_ADDRESS{0x10000000000ULL};
static constexpr u64 PAGE_TABLE_BITS{10};
static constexpr u64 PAGE_TABLE_SIZE{1 << PAGE_TABLE_BITS};
diff --git a/src/video_core/rasterizer_cache.cpp b/src/video_core/rasterizer_cache.cpp
new file mode 100644
index 000000000..093b2cdf4
--- /dev/null
+++ b/src/video_core/rasterizer_cache.cpp
@@ -0,0 +1,7 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "video_core/rasterizer_cache.h"
+
+RasterizerCacheObject::~RasterizerCacheObject() = default;
diff --git a/src/video_core/rasterizer_cache.h b/src/video_core/rasterizer_cache.h
index 0a3b3951e..6d41321fa 100644
--- a/src/video_core/rasterizer_cache.h
+++ b/src/video_core/rasterizer_cache.h
@@ -10,13 +10,13 @@
#include <boost/range/iterator_range_core.hpp>
#include "common/common_types.h"
-#include "core/core.h"
#include "core/settings.h"
#include "video_core/rasterizer_interface.h"
-#include "video_core/renderer_base.h"
class RasterizerCacheObject {
public:
+ virtual ~RasterizerCacheObject();
+
/// Gets the address of the shader in guest memory, required for cache management
virtual VAddr GetAddr() const = 0;
@@ -64,6 +64,8 @@ class RasterizerCache : NonCopyable {
friend class RasterizerCacheObject;
public:
+ explicit RasterizerCache(VideoCore::RasterizerInterface& rasterizer) : rasterizer{rasterizer} {}
+
/// Write any cached resources overlapping the specified region back to memory
void FlushRegion(Tegra::GPUVAddr addr, size_t size) {
const auto& objects{GetSortedObjectsFromRegion(addr, size)};
@@ -109,14 +111,12 @@ protected:
void Register(const T& object) {
object->SetIsRegistered(true);
object_cache.add({GetInterval(object), ObjectSet{object}});
- auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), 1);
}
/// Unregisters an object from the cache
void Unregister(const T& object) {
object->SetIsRegistered(false);
- auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
@@ -177,4 +177,5 @@ private:
ObjectCache object_cache; ///< Cache of objects
u64 modified_ticks{}; ///< Counter of cache state ticks, used for in-order flushing
+ VideoCore::RasterizerInterface& rasterizer;
};
diff --git a/src/video_core/renderer_base.h b/src/video_core/renderer_base.h
index 2cd0738ff..669e26e15 100644
--- a/src/video_core/renderer_base.h
+++ b/src/video_core/renderer_base.h
@@ -6,7 +6,8 @@
#include <atomic>
#include <memory>
-#include <boost/optional.hpp>
+#include <optional>
+
#include "common/common_types.h"
#include "video_core/gpu.h"
#include "video_core/rasterizer_interface.h"
@@ -28,7 +29,8 @@ public:
virtual ~RendererBase();
/// Swap buffers (render frame)
- virtual void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) = 0;
+ virtual void SwapBuffers(
+ std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) = 0;
/// Initialize the renderer
virtual bool Init() = 0;
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.cpp b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
index c142095c5..075192c3f 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.cpp
@@ -9,15 +9,17 @@
#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
namespace OpenGL {
-OGLBufferCache::OGLBufferCache(std::size_t size) : stream_buffer(GL_ARRAY_BUFFER, size) {}
+OGLBufferCache::OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size)
+ : RasterizerCache{rasterizer}, stream_buffer(GL_ARRAY_BUFFER, size) {}
GLintptr OGLBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size,
std::size_t alignment, bool cache) {
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
- const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
+ const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
// Cache management is a big overhead, so only cache entries with a given size.
// TODO: Figure out which size is the best for given games.
diff --git a/src/video_core/renderer_opengl/gl_buffer_cache.h b/src/video_core/renderer_opengl/gl_buffer_cache.h
index be29dc8be..91fca3f6c 100644
--- a/src/video_core/renderer_opengl/gl_buffer_cache.h
+++ b/src/video_core/renderer_opengl/gl_buffer_cache.h
@@ -15,6 +15,8 @@
namespace OpenGL {
+class RasterizerOpenGL;
+
struct CachedBufferEntry final : public RasterizerCacheObject {
VAddr GetAddr() const override {
return addr;
@@ -35,7 +37,7 @@ struct CachedBufferEntry final : public RasterizerCacheObject {
class OGLBufferCache final : public RasterizerCache<std::shared_ptr<CachedBufferEntry>> {
public:
- explicit OGLBufferCache(std::size_t size);
+ explicit OGLBufferCache(RasterizerOpenGL& rasterizer, std::size_t size);
/// Uploads data from a guest GPU address. Returns host's buffer offset where it's been
/// allocated.
diff --git a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
index ee1d9601b..d9ed08437 100644
--- a/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
+++ b/src/video_core/renderer_opengl/gl_primitive_assembler.cpp
@@ -6,6 +6,7 @@
#include <array>
#include "common/assert.h"
#include "common/common_types.h"
+#include "core/core.h"
#include "core/memory.h"
#include "video_core/renderer_opengl/gl_buffer_cache.h"
#include "video_core/renderer_opengl/gl_primitive_assembler.h"
@@ -45,7 +46,7 @@ GLintptr PrimitiveAssembler::MakeQuadIndexed(Tegra::GPUVAddr gpu_addr, std::size
auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
- const boost::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
+ const std::optional<VAddr> cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr)};
const u8* source{Memory::GetPointer(*cpu_addr)};
for (u32 primitive = 0; primitive < count / 4; ++primitive) {
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index cb180b93c..54cc47a9b 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -30,10 +30,11 @@
namespace OpenGL {
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using PixelFormat = SurfaceParams::PixelFormat;
-using SurfaceType = SurfaceParams::SurfaceType;
+using PixelFormat = VideoCore::Surface::PixelFormat;
+using SurfaceType = VideoCore::Surface::SurfaceType;
-MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Array Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VAO, "OpenGL", "Vertex Format Setup", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_VB, "OpenGL", "Vertex Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Shader, "OpenGL", "Shader Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_UBO, "OpenGL", "Const Buffer Setup", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_Index, "OpenGL", "Index Buffer Setup", MP_RGB(128, 128, 192));
@@ -79,7 +80,8 @@ struct DrawParameters {
};
RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo& info)
- : emu_window{window}, screen_info{info}, buffer_cache(STREAM_BUFFER_SIZE) {
+ : res_cache{*this}, shader_cache{*this}, emu_window{window}, screen_info{info},
+ buffer_cache(*this, STREAM_BUFFER_SIZE) {
// Create sampler objects
for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
texture_samplers[i].Create();
@@ -104,7 +106,7 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
}
ASSERT_MSG(has_ARB_separate_shader_objects, "has_ARB_separate_shader_objects is unsupported");
-
+ OpenGLState::ApplyDefaultState();
// Clipping plane 0 is always enabled for PICA fixed clip plane z <= 0
state.clip_distance[0] = true;
@@ -115,8 +117,6 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
state.draw.shader_program = 0;
state.Apply();
- glEnable(GL_BLEND);
-
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &uniform_buffer_alignment);
LOG_CRITICAL(Render_OpenGL, "Sync fixed function OpenGL state here!");
@@ -124,18 +124,23 @@ RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, ScreenInfo
RasterizerOpenGL::~RasterizerOpenGL() {}
-void RasterizerOpenGL::SetupVertexArrays() {
- MICROPROFILE_SCOPE(OpenGL_VAO);
- const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+void RasterizerOpenGL::SetupVertexFormat() {
+ auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
const auto& regs = gpu.regs;
+ if (!gpu.dirty_flags.vertex_attrib_format)
+ return;
+ gpu.dirty_flags.vertex_attrib_format = false;
+
+ MICROPROFILE_SCOPE(OpenGL_VAO);
+
auto [iter, is_cache_miss] = vertex_array_cache.try_emplace(regs.vertex_attrib_format);
auto& VAO = iter->second;
if (is_cache_miss) {
VAO.Create();
state.draw.vertex_array = VAO.handle;
- state.Apply();
+ state.ApplyVertexBufferState();
// The index buffer binding is stored within the VAO. Stupid OpenGL, but easy to work
// around.
@@ -177,8 +182,13 @@ void RasterizerOpenGL::SetupVertexArrays() {
}
}
state.draw.vertex_array = VAO.handle;
- state.draw.vertex_buffer = buffer_cache.GetHandle();
- state.Apply();
+ state.ApplyVertexBufferState();
+}
+
+void RasterizerOpenGL::SetupVertexBuffer() {
+ MICROPROFILE_SCOPE(OpenGL_VB);
+ const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D();
+ const auto& regs = gpu.regs;
// Upload all guest vertex arrays sequentially to our buffer
for (u32 index = 0; index < Maxwell::NumVertexArrays; ++index) {
@@ -205,6 +215,9 @@ void RasterizerOpenGL::SetupVertexArrays() {
glVertexBindingDivisor(index, 0);
}
}
+
+ // Implicit set by glBindVertexBuffer. Stupid glstate handling...
+ state.draw.vertex_buffer = buffer_cache.GetHandle();
}
DrawParameters RasterizerOpenGL::SetupDraw() {
@@ -329,8 +342,6 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
index++;
}
}
-
- state.Apply();
}
std::size_t RasterizerOpenGL::CalculateVertexArraysSize() const {
@@ -399,9 +410,9 @@ void RasterizerOpenGL::UpdatePagesCachedCount(VAddr addr, u64 size, int delta) {
cached_pages.add({pages_interval, delta});
}
-void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_depth_fb,
- bool preserve_contents,
- boost::optional<std::size_t> single_color_target) {
+void RasterizerOpenGL::ConfigureFramebuffers(OpenGLState& current_state, bool using_color_fb,
+ bool using_depth_fb, bool preserve_contents,
+ std::optional<std::size_t> single_color_target) {
MICROPROFILE_SCOPE(OpenGL_Framebuffer);
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -416,9 +427,9 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
ASSERT_MSG(regs.rt_separate_frag_data == 0, "Unimplemented");
// Bind the framebuffer surfaces
- state.draw.draw_framebuffer = framebuffer.handle;
- state.Apply();
- state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
+ current_state.draw.draw_framebuffer = framebuffer.handle;
+ current_state.ApplyFramebufferState();
+ current_state.framebuffer_srgb.enabled = regs.framebuffer_srgb != 0;
if (using_color_fb) {
if (single_color_target) {
@@ -496,10 +507,7 @@ void RasterizerOpenGL::ConfigureFramebuffers(bool using_color_fb, bool using_dep
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
0);
}
-
- SyncViewport();
-
- state.Apply();
+ SyncViewport(current_state);
}
void RasterizerOpenGL::Clear() {
@@ -512,22 +520,23 @@ void RasterizerOpenGL::Clear() {
bool use_stencil{};
OpenGLState clear_state;
- clear_state.draw.draw_framebuffer = framebuffer.handle;
- clear_state.color_mask.red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
- clear_state.color_mask.green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
- clear_state.color_mask.blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
- clear_state.color_mask.alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
-
if (regs.clear_buffers.R || regs.clear_buffers.G || regs.clear_buffers.B ||
regs.clear_buffers.A) {
use_color = true;
}
+ if (use_color) {
+ clear_state.color_mask[0].red_enabled = regs.clear_buffers.R ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].green_enabled = regs.clear_buffers.G ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].blue_enabled = regs.clear_buffers.B ? GL_TRUE : GL_FALSE;
+ clear_state.color_mask[0].alpha_enabled = regs.clear_buffers.A ? GL_TRUE : GL_FALSE;
+ }
if (regs.clear_buffers.Z) {
ASSERT_MSG(regs.zeta_enable != 0, "Tried to clear Z but buffer is not enabled!");
use_depth = true;
// Always enable the depth write when clearing the depth buffer. The depth write mask is
- // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to true.
+ // ignored when clearing the buffer in the Switch, but OpenGL obeys it so we set it to
+ // true.
clear_state.depth.test_enabled = true;
clear_state.depth.test_func = GL_ALWAYS;
}
@@ -544,11 +553,8 @@ void RasterizerOpenGL::Clear() {
ScopeAcquireGLContext acquire_context{emu_window};
- ConfigureFramebuffers(use_color, use_depth || use_stencil, false,
+ ConfigureFramebuffers(clear_state, use_color, use_depth || use_stencil, false,
regs.clear_buffers.RT.Value());
- // Copy the sRGB setting to the clear state to avoid problem with
- // specific driver implementations
- clear_state.framebuffer_srgb.enabled = state.framebuffer_srgb.enabled;
clear_state.Apply();
if (use_color) {
@@ -574,15 +580,14 @@ void RasterizerOpenGL::DrawArrays() {
ScopeAcquireGLContext acquire_context{emu_window};
- ConfigureFramebuffers();
-
+ ConfigureFramebuffers(state);
+ SyncColorMask();
SyncDepthTestState();
SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
SyncPrimitiveRestart();
- SyncDepthRange();
SyncScissorTest();
// Alpha Testing is synced on shaders.
SyncTransformFeedback();
@@ -596,7 +601,7 @@ void RasterizerOpenGL::DrawArrays() {
const bool is_indexed = accelerate_draw == AccelDraw::Indexed;
state.draw.vertex_buffer = buffer_cache.GetHandle();
- state.Apply();
+ state.ApplyVertexBufferState();
std::size_t buffer_size = CalculateVertexArraysSize();
@@ -623,7 +628,8 @@ void RasterizerOpenGL::DrawArrays() {
buffer_cache.Map(buffer_size);
- SetupVertexArrays();
+ SetupVertexFormat();
+ SetupVertexBuffer();
DrawParameters params = SetupDraw();
SetupShaders(params.primitive_mode);
@@ -703,7 +709,8 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
// Verify that the cached surface is the same size and format as the requested framebuffer
const auto& params{surface->GetSurfaceParams()};
- const auto& pixel_format{SurfaceParams::PixelFormatFromGPUPixelFormat(config.pixel_format)};
+ const auto& pixel_format{
+ VideoCore::Surface::PixelFormatFromGPUPixelFormat(config.pixel_format)};
ASSERT_MSG(params.width == config.width, "Framebuffer width is different");
ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
ASSERT_MSG(params.pixel_format == pixel_format, "Framebuffer pixel_format is different");
@@ -726,16 +733,20 @@ void RasterizerOpenGL::SamplerInfo::Create() {
glSamplerParameteri(sampler.handle, GL_TEXTURE_COMPARE_FUNC, GL_NEVER);
}
-void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntry& config) {
+void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::FullTextureInfo& info) {
const GLuint s = sampler.handle;
-
+ const Tegra::Texture::TSCEntry& config = info.tsc;
if (mag_filter != config.mag_filter) {
mag_filter = config.mag_filter;
- glSamplerParameteri(s, GL_TEXTURE_MAG_FILTER, MaxwellToGL::TextureFilterMode(mag_filter));
+ glSamplerParameteri(
+ s, GL_TEXTURE_MAG_FILTER,
+ MaxwellToGL::TextureFilterMode(mag_filter, Tegra::Texture::TextureMipmapFilter::None));
}
- if (min_filter != config.min_filter) {
+ if (min_filter != config.min_filter || mip_filter != config.mip_filter) {
min_filter = config.min_filter;
- glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER, MaxwellToGL::TextureFilterMode(min_filter));
+ mip_filter = config.mip_filter;
+ glSamplerParameteri(s, GL_TEXTURE_MIN_FILTER,
+ MaxwellToGL::TextureFilterMode(min_filter, mip_filter));
}
if (wrap_u != config.wrap_u) {
@@ -775,6 +786,22 @@ void RasterizerOpenGL::SamplerInfo::SyncWithConfig(const Tegra::Texture::TSCEntr
glSamplerParameterfv(s, GL_TEXTURE_BORDER_COLOR, border_color.data());
}
}
+ if (info.tic.use_header_opt_control == 0) {
+ if (GLAD_GL_ARB_texture_filter_anisotropic) {
+ glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY,
+ static_cast<float>(1 << info.tic.max_anisotropy.Value()));
+ } else if (GLAD_GL_EXT_texture_filter_anisotropic) {
+ glSamplerParameterf(s, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ static_cast<float>(1 << info.tic.max_anisotropy.Value()));
+ }
+ glSamplerParameterf(s, GL_TEXTURE_MIN_LOD,
+ static_cast<float>(info.tic.res_min_mip_level.Value()));
+ glSamplerParameterf(s, GL_TEXTURE_MAX_LOD,
+ static_cast<float>(info.tic.res_max_mip_level.Value() == 0
+ ? 16
+ : info.tic.res_max_mip_level.Value()));
+ glSamplerParameterf(s, GL_TEXTURE_LOD_BIAS, info.tic.mip_lod_bias.Value() / 256.f);
+ }
}
u32 RasterizerOpenGL::SetupConstBuffers(Maxwell::ShaderStage stage, Shader& shader,
@@ -872,7 +899,7 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
continue;
}
- texture_samplers[current_bindpoint].SyncWithConfig(texture.tsc);
+ texture_samplers[current_bindpoint].SyncWithConfig(texture);
Surface surface = res_cache.GetTextureSurface(texture, entry);
if (surface != nullptr) {
state.texture_units[current_bindpoint].texture = surface->Texture().handle;
@@ -894,14 +921,18 @@ u32 RasterizerOpenGL::SetupTextures(Maxwell::ShaderStage stage, Shader& shader,
return current_unit + static_cast<u32>(entries.size());
}
-void RasterizerOpenGL::SyncViewport() {
+void RasterizerOpenGL::SyncViewport(OpenGLState& current_state) {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[0].GetRect()};
-
- state.viewport.x = viewport_rect.left;
- state.viewport.y = viewport_rect.bottom;
- state.viewport.width = static_cast<GLsizei>(viewport_rect.GetWidth());
- state.viewport.height = static_cast<GLsizei>(viewport_rect.GetHeight());
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ const MathUtil::Rectangle<s32> viewport_rect{regs.viewport_transform[i].GetRect()};
+ auto& viewport = current_state.viewports[i];
+ viewport.x = viewport_rect.left;
+ viewport.y = viewport_rect.bottom;
+ viewport.width = static_cast<GLfloat>(viewport_rect.GetWidth());
+ viewport.height = static_cast<GLfloat>(viewport_rect.GetHeight());
+ viewport.depth_range_far = regs.viewport[i].depth_range_far;
+ viewport.depth_range_near = regs.viewport[i].depth_range_near;
+ }
}
void RasterizerOpenGL::SyncClipEnabled() {
@@ -943,13 +974,6 @@ void RasterizerOpenGL::SyncPrimitiveRestart() {
state.primitive_restart.index = regs.primitive_restart.index;
}
-void RasterizerOpenGL::SyncDepthRange() {
- const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
-
- state.depth.depth_range_near = regs.viewport->depth_range_near;
- state.depth.depth_range_far = regs.viewport->depth_range_far;
-}
-
void RasterizerOpenGL::SyncDepthTestState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
@@ -970,9 +994,6 @@ void RasterizerOpenGL::SyncStencilTestState() {
return;
}
- // TODO(bunnei): Verify behavior when this is not set
- ASSERT(regs.stencil_two_side_enable);
-
state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
state.stencil.front.test_ref = regs.stencil_front_func_ref;
state.stencil.front.test_mask = regs.stencil_front_func_mask;
@@ -980,36 +1001,79 @@ void RasterizerOpenGL::SyncStencilTestState() {
state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
state.stencil.front.write_mask = regs.stencil_front_mask;
+ if (regs.stencil_two_side_enable) {
+ state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
+ state.stencil.back.test_ref = regs.stencil_back_func_ref;
+ state.stencil.back.test_mask = regs.stencil_back_func_mask;
+ state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
+ state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
+ state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
+ state.stencil.back.write_mask = regs.stencil_back_mask;
+ } else {
+ state.stencil.back.test_func = GL_ALWAYS;
+ state.stencil.back.test_ref = 0;
+ state.stencil.back.test_mask = 0xFFFFFFFF;
+ state.stencil.back.write_mask = 0xFFFFFFFF;
+ state.stencil.back.action_stencil_fail = GL_KEEP;
+ state.stencil.back.action_depth_fail = GL_KEEP;
+ state.stencil.back.action_depth_pass = GL_KEEP;
+ }
+}
- state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
- state.stencil.back.test_ref = regs.stencil_back_func_ref;
- state.stencil.back.test_mask = regs.stencil_back_func_mask;
- state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
- state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
- state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
- state.stencil.back.write_mask = regs.stencil_back_mask;
+void RasterizerOpenGL::SyncColorMask() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ const auto& source = regs.color_mask[regs.color_mask_common ? 0 : i];
+ auto& dest = state.color_mask[i];
+ dest.red_enabled = (source.R == 0) ? GL_FALSE : GL_TRUE;
+ dest.green_enabled = (source.G == 0) ? GL_FALSE : GL_TRUE;
+ dest.blue_enabled = (source.B == 0) ? GL_FALSE : GL_TRUE;
+ dest.alpha_enabled = (source.A == 0) ? GL_FALSE : GL_TRUE;
+ }
}
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
- // TODO(Subv): Support more than just render target 0.
- state.blend.enabled = regs.blend.enable[0] != 0;
-
- if (!state.blend.enabled)
+ state.blend_color.red = regs.blend_color.r;
+ state.blend_color.green = regs.blend_color.g;
+ state.blend_color.blue = regs.blend_color.b;
+ state.blend_color.alpha = regs.blend_color.a;
+
+ state.independant_blend.enabled = regs.independent_blend_enable;
+ if (!state.independant_blend.enabled) {
+ auto& blend = state.blend[0];
+ blend.enabled = regs.blend.enable[0] != 0;
+ blend.separate_alpha = regs.blend.separate_alpha;
+ blend.rgb_equation = MaxwellToGL::BlendEquation(regs.blend.equation_rgb);
+ blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_rgb);
+ blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_rgb);
+ if (blend.separate_alpha) {
+ blend.a_equation = MaxwellToGL::BlendEquation(regs.blend.equation_a);
+ blend.src_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_source_a);
+ blend.dst_a_func = MaxwellToGL::BlendFunc(regs.blend.factor_dest_a);
+ }
+ for (size_t i = 1; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ state.blend[i].enabled = false;
+ }
return;
+ }
- ASSERT_MSG(regs.logic_op.enable == 0,
- "Blending and logic op can't be enabled at the same time.");
-
- ASSERT_MSG(regs.independent_blend_enable == 1, "Only independent blending is implemented");
- ASSERT_MSG(!regs.independent_blend[0].separate_alpha, "Unimplemented");
- state.blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_rgb);
- state.blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_rgb);
- state.blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_rgb);
- state.blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[0].equation_a);
- state.blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_source_a);
- state.blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[0].factor_dest_a);
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ auto& blend = state.blend[i];
+ blend.enabled = regs.blend.enable[i] != 0;
+ if (!blend.enabled)
+ continue;
+ blend.separate_alpha = regs.independent_blend[i].separate_alpha;
+ blend.rgb_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_rgb);
+ blend.src_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_rgb);
+ blend.dst_rgb_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_rgb);
+ if (blend.separate_alpha) {
+ blend.a_equation = MaxwellToGL::BlendEquation(regs.independent_blend[i].equation_a);
+ blend.src_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_source_a);
+ blend.dst_a_func = MaxwellToGL::BlendFunc(regs.independent_blend[i].factor_dest_a);
+ }
+ }
}
void RasterizerOpenGL::SyncLogicOpState() {
@@ -1028,19 +1092,19 @@ void RasterizerOpenGL::SyncLogicOpState() {
}
void RasterizerOpenGL::SyncScissorTest() {
+ // TODO: what is the correct behavior here, a single scissor for all targets
+ // or scissor disabled for the rest of the targets?
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
-
state.scissor.enabled = (regs.scissor_test.enable != 0);
- // TODO(Blinkhawk): Figure if the hardware supports scissor testing per viewport and how it's
- // implemented.
- if (regs.scissor_test.enable != 0) {
- const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
- const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
- state.scissor.x = regs.scissor_test.min_x;
- state.scissor.y = regs.scissor_test.min_y;
- state.scissor.width = width;
- state.scissor.height = height;
+ if (regs.scissor_test.enable == 0) {
+ return;
}
+ const u32 width = regs.scissor_test.max_x - regs.scissor_test.min_x;
+ const u32 height = regs.scissor_test.max_y - regs.scissor_test.min_y;
+ state.scissor.x = regs.scissor_test.min_x;
+ state.scissor.y = regs.scissor_test.min_y;
+ state.scissor.width = width;
+ state.scissor.height = height;
}
void RasterizerOpenGL::SyncTransformFeedback() {
@@ -1065,9 +1129,8 @@ void RasterizerOpenGL::CheckAlphaTests() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
if (regs.alpha_test_enabled != 0 && regs.rt_control.count > 1) {
- LOG_CRITICAL(
- Render_OpenGL,
- "Alpha Testing is enabled with Multiple Render Targets, this behavior is undefined.");
+ LOG_CRITICAL(Render_OpenGL, "Alpha Testing is enabled with Multiple Render Targets, "
+ "this behavior is undefined.");
UNREACHABLE();
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 5020a5392..8ef0f6c12 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -8,12 +8,12 @@
#include <cstddef>
#include <map>
#include <memory>
+#include <optional>
#include <tuple>
#include <utility>
#include <vector>
#include <boost/icl/interval_map.hpp>
-#include <boost/optional.hpp>
#include <boost/range/iterator_range.hpp>
#include <glad/glad.h>
@@ -88,11 +88,12 @@ private:
/// SamplerInfo struct.
void Create();
/// Syncs the sampler object with the config, updating any necessary state.
- void SyncWithConfig(const Tegra::Texture::TSCEntry& config);
+ void SyncWithConfig(const Tegra::Texture::FullTextureInfo& info);
private:
Tegra::Texture::TextureFilter mag_filter;
Tegra::Texture::TextureFilter min_filter;
+ Tegra::Texture::TextureMipmapFilter mip_filter;
Tegra::Texture::WrapMode wrap_u;
Tegra::Texture::WrapMode wrap_v;
Tegra::Texture::WrapMode wrap_p;
@@ -108,9 +109,9 @@ private:
* @param preserve_contents If true, tries to preserve data from a previously used framebuffer.
* @param single_color_target Specifies if a single color buffer target should be used.
*/
- void ConfigureFramebuffers(bool use_color_fb = true, bool using_depth_fb = true,
- bool preserve_contents = true,
- boost::optional<std::size_t> single_color_target = {});
+ void ConfigureFramebuffers(OpenGLState& current_state, bool use_color_fb = true,
+ bool using_depth_fb = true, bool preserve_contents = true,
+ std::optional<std::size_t> single_color_target = {});
/*
* Configures the current constbuffers to use for the draw command.
@@ -132,8 +133,8 @@ private:
u32 SetupTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, Shader& shader,
GLenum primitive_mode, u32 current_unit);
- /// Syncs the viewport to match the guest state
- void SyncViewport();
+ /// Syncs the viewport and depth range to match the guest state
+ void SyncViewport(OpenGLState& current_state);
/// Syncs the clip enabled status to match the guest state
void SyncClipEnabled();
@@ -147,9 +148,6 @@ private:
/// Syncs the primitve restart to match the guest state
void SyncPrimitiveRestart();
- /// Syncs the depth range to match the guest state
- void SyncDepthRange();
-
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
@@ -171,6 +169,9 @@ private:
/// Syncs the point state to match the guest state
void SyncPointState();
+ /// Syncs Color Mask
+ void SyncColorMask();
+
/// Check asserts for alpha testing.
void CheckAlphaTests();
@@ -206,7 +207,8 @@ private:
std::size_t CalculateIndexBufferSize() const;
- void SetupVertexArrays();
+ void SetupVertexFormat();
+ void SetupVertexBuffer();
DrawParameters SetupDraw();
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
index c3cf33eed..894f4f294 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
@@ -15,16 +15,24 @@
#include "core/memory.h"
#include "core/settings.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
+#include "video_core/renderer_opengl/gl_state.h"
+#include "video_core/renderer_opengl/utils.h"
+#include "video_core/surface.h"
#include "video_core/textures/astc.h"
#include "video_core/textures/decoders.h"
#include "video_core/utils.h"
namespace OpenGL {
-using SurfaceType = SurfaceParams::SurfaceType;
-using PixelFormat = SurfaceParams::PixelFormat;
-using ComponentType = SurfaceParams::ComponentType;
+using VideoCore::Surface::ComponentTypeFromDepthFormat;
+using VideoCore::Surface::ComponentTypeFromRenderTarget;
+using VideoCore::Surface::ComponentTypeFromTexture;
+using VideoCore::Surface::PixelFormatFromDepthFormat;
+using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
+using VideoCore::Surface::PixelFormatFromTextureFormat;
+using VideoCore::Surface::SurfaceTargetFromTextureType;
struct FormatTuple {
GLint internal_format;
@@ -34,46 +42,6 @@ struct FormatTuple {
bool compressed;
};
-static bool IsPixelFormatASTC(PixelFormat format) {
- switch (format) {
- case PixelFormat::ASTC_2D_4X4:
- case PixelFormat::ASTC_2D_5X4:
- case PixelFormat::ASTC_2D_8X8:
- case PixelFormat::ASTC_2D_8X5:
- case PixelFormat::ASTC_2D_4X4_SRGB:
- case PixelFormat::ASTC_2D_5X4_SRGB:
- case PixelFormat::ASTC_2D_8X8_SRGB:
- case PixelFormat::ASTC_2D_8X5_SRGB:
- return true;
- default:
- return false;
- }
-}
-
-static std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
- switch (format) {
- case PixelFormat::ASTC_2D_4X4:
- return {4, 4};
- case PixelFormat::ASTC_2D_5X4:
- return {5, 4};
- case PixelFormat::ASTC_2D_8X8:
- return {8, 8};
- case PixelFormat::ASTC_2D_8X5:
- return {8, 5};
- case PixelFormat::ASTC_2D_4X4_SRGB:
- return {4, 4};
- case PixelFormat::ASTC_2D_5X4_SRGB:
- return {5, 4};
- case PixelFormat::ASTC_2D_8X8_SRGB:
- return {8, 8};
- case PixelFormat::ASTC_2D_8X5_SRGB:
- return {8, 5};
- default:
- LOG_CRITICAL(HW_GPU, "Unhandled format: {}", static_cast<u32>(format));
- UNREACHABLE();
- }
-}
-
void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
auto& memory_manager{Core::System::GetInstance().GPU().MemoryManager()};
const auto cpu_addr{memory_manager.GpuToCpuAddress(gpu_addr_)};
@@ -90,27 +58,34 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
}
}
-std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
- const u32 compression_factor{GetCompressionFactor(pixel_format)};
+std::size_t SurfaceParams::InnerMipmapMemorySize(u32 mip_level, bool force_gl, bool layer_only,
+ bool uncompressed) const {
+ const u32 tile_x{GetDefaultBlockWidth(pixel_format)};
+ const u32 tile_y{GetDefaultBlockHeight(pixel_format)};
const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
u32 m_depth = (layer_only ? 1U : depth);
- u32 m_width = std::max(1U, width / compression_factor);
- u32 m_height = std::max(1U, height / compression_factor);
- std::size_t size = Tegra::Texture::CalculateSize(is_tiled, bytes_per_pixel, m_width, m_height,
- m_depth, block_height, block_depth);
- u32 m_block_height = block_height;
- u32 m_block_depth = block_depth;
- std::size_t block_size_bytes = 512 * block_height * block_depth; // 512 is GOB size
- for (u32 i = 1; i < max_mip_level; i++) {
- m_width = std::max(1U, m_width / 2);
- m_height = std::max(1U, m_height / 2);
- m_depth = std::max(1U, m_depth / 2);
- m_block_height = std::max(1U, m_block_height / 2);
- m_block_depth = std::max(1U, m_block_depth / 2);
- size += Tegra::Texture::CalculateSize(is_tiled, bytes_per_pixel, m_width, m_height, m_depth,
- m_block_height, m_block_depth);
+ u32 m_width = MipWidth(mip_level);
+ u32 m_height = MipHeight(mip_level);
+ m_width = uncompressed ? m_width : std::max(1U, (m_width + tile_x - 1) / tile_x);
+ m_height = uncompressed ? m_height : std::max(1U, (m_height + tile_y - 1) / tile_y);
+ m_depth = std::max(1U, m_depth >> mip_level);
+ u32 m_block_height = MipBlockHeight(mip_level);
+ u32 m_block_depth = MipBlockDepth(mip_level);
+ return Tegra::Texture::CalculateSize(force_gl ? false : is_tiled, bytes_per_pixel, m_width,
+ m_height, m_depth, m_block_height, m_block_depth);
+}
+
+std::size_t SurfaceParams::InnerMemorySize(bool force_gl, bool layer_only,
+ bool uncompressed) const {
+ std::size_t block_size_bytes = Tegra::Texture::GetGOBSize() * block_height * block_depth;
+ std::size_t size = 0;
+ for (u32 i = 0; i < max_mip_level; i++) {
+ size += InnerMipmapMemorySize(i, force_gl, layer_only, uncompressed);
+ }
+ if (!force_gl && is_tiled) {
+ size = Common::AlignUp(size, block_size_bytes);
}
- return is_tiled ? Common::AlignUp(size, block_size_bytes) : size;
+ return size;
}
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
@@ -153,6 +128,13 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
params.target = SurfaceTarget::Texture2D;
}
break;
+ case SurfaceTarget::TextureCubeArray:
+ params.depth = config.tic.Depth() * 6;
+ if (!entry.IsArray()) {
+ ASSERT(params.depth == 6);
+ params.target = SurfaceTarget::TextureCubemap;
+ }
+ break;
default:
LOG_CRITICAL(HW_GPU, "Unknown depth for target={}", static_cast<u32>(params.target));
UNREACHABLE();
@@ -188,7 +170,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.max_mip_level = 0;
+ params.max_mip_level = 1;
params.is_layered = false;
// Render target specific parameters, not used for caching
@@ -222,7 +204,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
params.unaligned_height = zeta_height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.max_mip_level = 0;
+ params.max_mip_level = 1;
params.is_layered = false;
params.rt = {};
@@ -249,7 +231,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
params.unaligned_height = config.height;
params.target = SurfaceTarget::Texture2D;
params.depth = 1;
- params.max_mip_level = 0;
+ params.max_mip_level = 1;
params.rt = {};
params.InitCacheParameters(config.Address());
@@ -257,7 +239,7 @@ std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
return params;
}
-static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_format_tuples = {{
+static constexpr std::array<FormatTuple, VideoCore::Surface::MaxPixelFormat> tex_format_tuples = {{
{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, ComponentType::UNorm, false}, // ABGR8U
{GL_RGBA8, GL_RGBA, GL_BYTE, ComponentType::SNorm, false}, // ABGR8S
{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, ComponentType::UInt, false}, // ABGR8UI
@@ -330,6 +312,8 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X8_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_8X5_SRGB
{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X4_SRGB
+ {GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5
+ {GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE, ComponentType::UNorm, false}, // ASTC_2D_5X5_SRGB
// Depth formats
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, ComponentType::Float, false}, // Z32F
@@ -345,20 +329,22 @@ static constexpr std::array<FormatTuple, SurfaceParams::MaxPixelFormat> tex_form
ComponentType::Float, false}, // Z32FS8
}};
-static GLenum SurfaceTargetToGL(SurfaceParams::SurfaceTarget target) {
+static GLenum SurfaceTargetToGL(SurfaceTarget target) {
switch (target) {
- case SurfaceParams::SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture1D:
return GL_TEXTURE_1D;
- case SurfaceParams::SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture2D:
return GL_TEXTURE_2D;
- case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture3D:
return GL_TEXTURE_3D;
- case SurfaceParams::SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture1DArray:
return GL_TEXTURE_1D_ARRAY;
- case SurfaceParams::SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::Texture2DArray:
return GL_TEXTURE_2D_ARRAY;
- case SurfaceParams::SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubemap:
return GL_TEXTURE_CUBE_MAP;
+ case SurfaceTarget::TextureCubeArray:
+ return GL_TEXTURE_CUBE_MAP_ARRAY_ARB;
}
LOG_CRITICAL(Render_OpenGL, "Unimplemented texture target={}", static_cast<u32>(target));
UNREACHABLE();
@@ -373,59 +359,41 @@ static const FormatTuple& GetFormatTuple(PixelFormat pixel_format, ComponentType
return format;
}
-MathUtil::Rectangle<u32> SurfaceParams::GetRect() const {
- u32 actual_height{unaligned_height};
+MathUtil::Rectangle<u32> SurfaceParams::GetRect(u32 mip_level) const {
+ u32 actual_height{std::max(1U, unaligned_height >> mip_level)};
if (IsPixelFormatASTC(pixel_format)) {
// ASTC formats must stop at the ATSC block size boundary
actual_height = Common::AlignDown(actual_height, GetASTCBlockSize(pixel_format).second);
}
- return {0, actual_height, width, 0};
-}
-
-/// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
-static bool IsFormatBCn(PixelFormat format) {
- switch (format) {
- case PixelFormat::DXT1:
- case PixelFormat::DXT23:
- case PixelFormat::DXT45:
- case PixelFormat::DXN1:
- case PixelFormat::DXN2SNORM:
- case PixelFormat::DXN2UNORM:
- case PixelFormat::BC7U:
- case PixelFormat::BC6H_UF16:
- case PixelFormat::BC6H_SF16:
- case PixelFormat::DXT1_SRGB:
- case PixelFormat::DXT23_SRGB:
- case PixelFormat::DXT45_SRGB:
- case PixelFormat::BC7U_SRGB:
- return true;
- }
- return false;
+ return {0, actual_height, MipWidth(mip_level), 0};
}
template <bool morton_to_gl, PixelFormat format>
void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 depth, u8* gl_buffer,
std::size_t gl_buffer_size, VAddr addr) {
- constexpr u32 bytes_per_pixel = SurfaceParams::GetBytesPerPixel(format);
+ constexpr u32 bytes_per_pixel = GetBytesPerPixel(format);
// With the BCn formats (DXT and DXN), each 4x4 tile is swizzled instead of just individual
// pixel values.
- const u32 tile_size{IsFormatBCn(format) ? 4U : 1U};
+ const u32 tile_size_x{GetDefaultBlockWidth(format)};
+ const u32 tile_size_y{GetDefaultBlockHeight(format)};
if (morton_to_gl) {
- const std::vector<u8> data = Tegra::Texture::UnswizzleTexture(
- addr, tile_size, bytes_per_pixel, stride, height, depth, block_height, block_depth);
+ const std::vector<u8> data =
+ Tegra::Texture::UnswizzleTexture(addr, tile_size_x, tile_size_y, bytes_per_pixel,
+ stride, height, depth, block_height, block_depth);
const std::size_t size_to_copy{std::min(gl_buffer_size, data.size())};
memcpy(gl_buffer, data.data(), size_to_copy);
} else {
- Tegra::Texture::CopySwizzledData(stride / tile_size, height / tile_size, depth,
+ Tegra::Texture::CopySwizzledData((stride + tile_size_x - 1) / tile_size_x,
+ (height + tile_size_y - 1) / tile_size_y, depth,
bytes_per_pixel, bytes_per_pixel, Memory::GetPointer(addr),
gl_buffer, false, block_height, block_depth);
}
}
using GLConversionArray = std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
- SurfaceParams::MaxPixelFormat>;
+ VideoCore::Surface::MaxPixelFormat>;
static constexpr GLConversionArray morton_to_gl_fns = {
// clang-format off
@@ -486,6 +454,8 @@ static constexpr GLConversionArray morton_to_gl_fns = {
MortonCopy<true, PixelFormat::ASTC_2D_8X8_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_8X5_SRGB>,
MortonCopy<true, PixelFormat::ASTC_2D_5X4_SRGB>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5>,
+ MortonCopy<true, PixelFormat::ASTC_2D_5X5_SRGB>,
MortonCopy<true, PixelFormat::Z32F>,
MortonCopy<true, PixelFormat::Z16>,
MortonCopy<true, PixelFormat::Z24S8>,
@@ -554,6 +524,8 @@ static constexpr GLConversionArray gl_to_morton_fns = {
nullptr,
nullptr,
nullptr,
+ nullptr,
+ nullptr,
MortonCopy<false, PixelFormat::Z32F>,
MortonCopy<false, PixelFormat::Z16>,
MortonCopy<false, PixelFormat::Z24S8>,
@@ -563,34 +535,39 @@ static constexpr GLConversionArray gl_to_morton_fns = {
};
void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params,
- std::vector<u8>& gl_buffer) {
- u32 depth = params.depth;
- if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
+ std::vector<u8>& gl_buffer, u32 mip_level) {
+ u32 depth = params.MipDepth(mip_level);
+ if (params.target == SurfaceTarget::Texture2D) {
// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
depth = 1U;
}
if (params.is_layered) {
- u64 offset = 0;
+ u64 offset = params.GetMipmapLevelOffset(mip_level);
u64 offset_gl = 0;
u64 layer_size = params.LayerMemorySize();
- u64 gl_size = params.LayerSizeGL();
- for (u32 i = 0; i < depth; i++) {
+ u64 gl_size = params.LayerSizeGL(mip_level);
+ for (u32 i = 0; i < params.depth; i++) {
functions[static_cast<std::size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, params.block_depth, 1,
+ params.MipWidth(mip_level), params.MipBlockHeight(mip_level),
+ params.MipHeight(mip_level), params.MipBlockDepth(mip_level), 1,
gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
offset += layer_size;
offset_gl += gl_size;
}
} else {
+ u64 offset = params.GetMipmapLevelOffset(mip_level);
functions[static_cast<std::size_t>(params.pixel_format)](
- params.width, params.block_height, params.height, params.block_depth, depth,
- gl_buffer.data(), gl_buffer.size(), params.addr);
+ params.MipWidth(mip_level), params.MipBlockHeight(mip_level),
+ params.MipHeight(mip_level), params.MipBlockDepth(mip_level), depth, gl_buffer.data(),
+ gl_buffer.size(), params.addr + offset);
}
}
+MICROPROFILE_DEFINE(OpenGL_BlitSurface, "OpenGL", "BlitSurface", MP_RGB(128, 192, 64));
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
+ MICROPROFILE_SCOPE(OpenGL_BlitSurface);
const auto& src_params{src_surface->GetSurfaceParams()};
const auto& dst_params{dst_surface->GetSurfaceParams()};
@@ -603,19 +580,19 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
state.draw.draw_framebuffer = draw_fb_handle;
// Set sRGB enabled if the destination surfaces need it
state.framebuffer_srgb.enabled = dst_params.srgb_conversion;
- state.Apply();
+ state.ApplyFramebufferState();
u32 buffers{};
if (src_params.type == SurfaceType::ColorTexture) {
switch (src_params.target) {
- case SurfaceParams::SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture2D:
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
GL_TEXTURE_2D, src_surface->Texture().handle, 0);
glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
break;
- case SurfaceParams::SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubemap:
glFramebufferTexture2D(
GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
@@ -624,12 +601,12 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
break;
- case SurfaceParams::SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::Texture2DArray:
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
src_surface->Texture().handle, 0, 0);
glFramebufferTextureLayer(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
break;
- case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture3D:
glFramebufferTexture3D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + src_attachment,
SurfaceTargetToGL(src_params.target),
src_surface->Texture().handle, 0, 0);
@@ -645,13 +622,13 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
}
switch (dst_params.target) {
- case SurfaceParams::SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture2D:
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
GL_TEXTURE_2D, dst_surface->Texture().handle, 0);
glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
0, 0);
break;
- case SurfaceParams::SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubemap:
glFramebufferTexture2D(
GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face),
@@ -660,13 +637,13 @@ static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + cubemap_face), 0, 0);
break;
- case SurfaceParams::SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::Texture2DArray:
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
dst_surface->Texture().handle, 0, 0);
glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, 0, 0, 0);
break;
- case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture3D:
glFramebufferTexture3D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + dst_attachment,
SurfaceTargetToGL(dst_params.target),
dst_surface->Texture().handle, 0, 0);
@@ -730,9 +707,11 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
0, 0, width, height, 1);
}
+MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
GLuint copy_pbo_handle, GLenum src_attachment = 0,
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
+ MICROPROFILE_SCOPE(OpenGL_CopySurface);
ASSERT_MSG(dst_attachment == 0, "Unimplemented");
const auto& src_params{src_surface->GetSurfaceParams()};
@@ -787,21 +766,22 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
UNREACHABLE();
} else {
switch (dst_params.target) {
- case SurfaceParams::SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture1D:
glTextureSubImage1D(dst_surface->Texture().handle, 0, 0, width, dest_format.format,
dest_format.type, nullptr);
break;
- case SurfaceParams::SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture2D:
glTextureSubImage2D(dst_surface->Texture().handle, 0, 0, 0, width, height,
dest_format.format, dest_format.type, nullptr);
break;
- case SurfaceParams::SurfaceTarget::Texture3D:
- case SurfaceParams::SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0, 0, width, height,
static_cast<GLsizei>(dst_params.depth), dest_format.format,
dest_format.type, nullptr);
break;
- case SurfaceParams::SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubemap:
glTextureSubImage3D(dst_surface->Texture().handle, 0, 0, 0,
static_cast<GLint>(cubemap_face), width, height, 1,
dest_format.format, dest_format.type, nullptr);
@@ -838,35 +818,43 @@ CachedSurface::CachedSurface(const SurfaceParams& params)
if (!format_tuple.compressed) {
// Only pre-create the texture for non-compressed textures.
switch (params.target) {
- case SurfaceParams::SurfaceTarget::Texture1D:
- glTexStorage1D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
- rect.GetWidth());
+ case SurfaceTarget::Texture1D:
+ glTexStorage1D(SurfaceTargetToGL(params.target), params.max_mip_level,
+ format_tuple.internal_format, rect.GetWidth());
break;
- case SurfaceParams::SurfaceTarget::Texture2D:
- case SurfaceParams::SurfaceTarget::TextureCubemap:
- glTexStorage2D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
- rect.GetWidth(), rect.GetHeight());
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::TextureCubemap:
+ glTexStorage2D(SurfaceTargetToGL(params.target), params.max_mip_level,
+ format_tuple.internal_format, rect.GetWidth(), rect.GetHeight());
break;
- case SurfaceParams::SurfaceTarget::Texture3D:
- case SurfaceParams::SurfaceTarget::Texture2DArray:
- glTexStorage3D(SurfaceTargetToGL(params.target), 1, format_tuple.internal_format,
- rect.GetWidth(), rect.GetHeight(), params.depth);
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTexStorage3D(SurfaceTargetToGL(params.target), params.max_mip_level,
+ format_tuple.internal_format, rect.GetWidth(), rect.GetHeight(),
+ params.depth);
break;
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target));
UNREACHABLE();
- glTexStorage2D(GL_TEXTURE_2D, 1, format_tuple.internal_format, rect.GetWidth(),
- rect.GetHeight());
+ glTexStorage2D(GL_TEXTURE_2D, params.max_mip_level, format_tuple.internal_format,
+ rect.GetWidth(), rect.GetHeight());
}
}
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(SurfaceTargetToGL(params.target), GL_TEXTURE_MAX_LEVEL,
+ params.max_mip_level - 1);
+ if (params.max_mip_level == 1) {
+ glTexParameterf(SurfaceTargetToGL(params.target), GL_TEXTURE_LOD_BIAS, 1000.0);
+ }
- VideoCore::LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
- SurfaceParams::SurfaceTargetName(params.target));
+ LabelGLObject(GL_TEXTURE, texture.handle, params.addr,
+ SurfaceParams::SurfaceTargetName(params.target));
// Clamp size to mapped GPU memory region
// TODO(bunnei): Super Mario Odyssey maps a 0x40000 byte region and then uses it for a 0x80000
@@ -896,7 +884,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
S8Z24 s8z24_pixel{};
Z24S8 z24s8_pixel{};
- constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::S8Z24)};
+ constexpr auto bpp{GetBytesPerPixel(PixelFormat::S8Z24)};
for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)};
@@ -916,7 +904,7 @@ static void ConvertS8Z24ToZ24S8(std::vector<u8>& data, u32 width, u32 height, bo
}
static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
- constexpr auto bpp{SurfaceParams::GetBytesPerPixel(PixelFormat::G8R8U)};
+ constexpr auto bpp{GetBytesPerPixel(PixelFormat::G8R8U)};
for (std::size_t y = 0; y < height; ++y) {
for (std::size_t x = 0; x < width; ++x) {
const std::size_t offset{bpp * (y * width + x)};
@@ -933,21 +921,24 @@ static void ConvertG8R8ToR8G8(std::vector<u8>& data, u32 width, u32 height) {
* typical desktop GPUs.
*/
static void ConvertFormatAsNeeded_LoadGLBuffer(std::vector<u8>& data, PixelFormat pixel_format,
- u32 width, u32 height) {
+ u32 width, u32 height, u32 depth) {
switch (pixel_format) {
case PixelFormat::ASTC_2D_4X4:
case PixelFormat::ASTC_2D_8X8:
case PixelFormat::ASTC_2D_8X5:
case PixelFormat::ASTC_2D_5X4:
+ case PixelFormat::ASTC_2D_5X5:
case PixelFormat::ASTC_2D_4X4_SRGB:
case PixelFormat::ASTC_2D_8X8_SRGB:
case PixelFormat::ASTC_2D_8X5_SRGB:
- case PixelFormat::ASTC_2D_5X4_SRGB: {
+ case PixelFormat::ASTC_2D_5X4_SRGB:
+ case PixelFormat::ASTC_2D_5X5_SRGB: {
// Convert ASTC pixel formats to RGBA8, as most desktop GPUs do not support ASTC.
u32 block_width{};
u32 block_height{};
std::tie(block_width, block_height) = GetASTCBlockSize(pixel_format);
- data = Tegra::Texture::ASTC::Decompress(data, width, height, block_width, block_height);
+ data =
+ Tegra::Texture::ASTC::Decompress(data, width, height, depth, block_width, block_height);
break;
}
case PixelFormat::S8Z24:
@@ -989,23 +980,25 @@ static void ConvertFormatAsNeeded_FlushGLBuffer(std::vector<u8>& data, PixelForm
}
}
-MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 64, 192));
+MICROPROFILE_DEFINE(OpenGL_SurfaceLoad, "OpenGL", "Surface Load", MP_RGB(128, 192, 64));
void CachedSurface::LoadGLBuffer() {
MICROPROFILE_SCOPE(OpenGL_SurfaceLoad);
-
- gl_buffer.resize(params.size_in_bytes_gl);
+ gl_buffer.resize(params.max_mip_level);
+ for (u32 i = 0; i < params.max_mip_level; i++)
+ gl_buffer[i].resize(params.GetMipmapSizeGL(i));
if (params.is_tiled) {
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
-
- SwizzleFunc(morton_to_gl_fns, params, gl_buffer);
+ for (u32 i = 0; i < params.max_mip_level; i++)
+ SwizzleFunc(morton_to_gl_fns, params, gl_buffer[i], i);
} else {
const auto texture_src_data{Memory::GetPointer(params.addr)};
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
- gl_buffer.assign(texture_src_data, texture_src_data_end);
+ gl_buffer[0].assign(texture_src_data, texture_src_data_end);
}
-
- ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer, params.pixel_format, params.width, params.height);
+ for (u32 i = 0; i < params.max_mip_level; i++)
+ ConvertFormatAsNeeded_LoadGLBuffer(gl_buffer[i], params.pixel_format, params.MipWidth(i),
+ params.MipHeight(i), params.MipDepth(i));
}
MICROPROFILE_DEFINE(OpenGL_SurfaceFlush, "OpenGL", "Surface Flush", MP_RGB(128, 192, 64));
@@ -1015,18 +1008,19 @@ void CachedSurface::FlushGLBuffer() {
ASSERT_MSG(!IsPixelFormatASTC(params.pixel_format), "Unimplemented");
// OpenGL temporary buffer needs to be big enough to store raw texture size
- gl_buffer.resize(GetSizeInBytes());
+ gl_buffer.resize(1);
+ gl_buffer[0].resize(GetSizeInBytes());
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
- ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
+ ASSERT(params.width * GetBytesPerPixel(params.pixel_format) % 4 == 0);
glPixelStorei(GL_PACK_ROW_LENGTH, static_cast<GLint>(params.width));
ASSERT(!tuple.compressed);
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
glGetTextureImage(texture.handle, 0, tuple.format, tuple.type,
- static_cast<GLsizei>(gl_buffer.size()), gl_buffer.data());
+ static_cast<GLsizei>(gl_buffer[0].size()), gl_buffer[0].data());
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
- ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer, params.pixel_format, params.width,
+ ConvertFormatAsNeeded_FlushGLBuffer(gl_buffer[0], params.pixel_format, params.width,
params.height);
ASSERT(params.type != SurfaceType::Fill);
const u8* const texture_src_data = Memory::GetPointer(params.addr);
@@ -1035,28 +1029,23 @@ void CachedSurface::FlushGLBuffer() {
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
params.block_width, static_cast<u32>(params.target));
- SwizzleFunc(gl_to_morton_fns, params, gl_buffer);
+ SwizzleFunc(gl_to_morton_fns, params, gl_buffer[0], 0);
} else {
- std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
+ std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer[0].data(), GetSizeInBytes());
}
}
-MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 64, 192));
-void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
- if (params.type == SurfaceType::Fill)
- return;
-
- MICROPROFILE_SCOPE(OpenGL_TextureUL);
-
- const auto& rect{params.GetRect()};
+void CachedSurface::UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle,
+ GLuint draw_fb_handle) {
+ const auto& rect{params.GetRect(mip_map)};
// Load data from memory to the surface
const GLint x0 = static_cast<GLint>(rect.left);
const GLint y0 = static_cast<GLint>(rect.bottom);
std::size_t buffer_offset =
- static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.width +
+ static_cast<std::size_t>(static_cast<std::size_t>(y0) * params.MipWidth(mip_map) +
static_cast<std::size_t>(x0)) *
- SurfaceParams::GetBytesPerPixel(params.pixel_format);
+ GetBytesPerPixel(params.pixel_format);
const FormatTuple& tuple = GetFormatTuple(params.pixel_format, params.component_type);
const GLuint target_tex = texture.handle;
@@ -1072,89 +1061,120 @@ void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle
cur_state.Apply();
// Ensure no bad interactions with GL_UNPACK_ALIGNMENT
- ASSERT(params.width * SurfaceParams::GetBytesPerPixel(params.pixel_format) % 4 == 0);
- glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.width));
+ ASSERT(params.MipWidth(mip_map) * GetBytesPerPixel(params.pixel_format) % 4 == 0);
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(params.MipWidth(mip_map)));
+ GLsizei image_size = static_cast<GLsizei>(params.GetMipmapSizeGL(mip_map, false));
glActiveTexture(GL_TEXTURE0);
if (tuple.compressed) {
switch (params.target) {
- case SurfaceParams::SurfaceTarget::Texture2D:
- glCompressedTexImage2D(
- SurfaceTargetToGL(params.target), 0, tuple.internal_format,
- static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
+ case SurfaceTarget::Texture2D:
+ glCompressedTexImage2D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
+ static_cast<GLsizei>(params.MipWidth(mip_map)),
+ static_cast<GLsizei>(params.MipHeight(mip_map)), 0, image_size,
+ &gl_buffer[mip_map][buffer_offset]);
break;
- case SurfaceParams::SurfaceTarget::Texture3D:
- case SurfaceParams::SurfaceTarget::Texture2DArray:
- glCompressedTexImage3D(
- SurfaceTargetToGL(params.target), 0, tuple.internal_format,
- static_cast<GLsizei>(params.width), static_cast<GLsizei>(params.height),
- static_cast<GLsizei>(params.depth), 0,
- static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
+ case SurfaceTarget::Texture3D:
+ glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
+ static_cast<GLsizei>(params.MipWidth(mip_map)),
+ static_cast<GLsizei>(params.MipHeight(mip_map)),
+ static_cast<GLsizei>(params.MipDepth(mip_map)), 0, image_size,
+ &gl_buffer[mip_map][buffer_offset]);
break;
- case SurfaceParams::SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glCompressedTexImage3D(SurfaceTargetToGL(params.target), mip_map, tuple.internal_format,
+ static_cast<GLsizei>(params.MipWidth(mip_map)),
+ static_cast<GLsizei>(params.MipHeight(mip_map)),
+ static_cast<GLsizei>(params.depth), 0, image_size,
+ &gl_buffer[mip_map][buffer_offset]);
+ break;
+ case SurfaceTarget::TextureCubemap: {
+ GLsizei layer_size = static_cast<GLsizei>(params.LayerSizeGL(mip_map));
for (std::size_t face = 0; face < params.depth; ++face) {
glCompressedTexImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face),
- 0, tuple.internal_format, static_cast<GLsizei>(params.width),
- static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.SizeInBytesCubeFaceGL()),
- &gl_buffer[buffer_offset]);
- buffer_offset += params.SizeInBytesCubeFace();
+ mip_map, tuple.internal_format,
+ static_cast<GLsizei>(params.MipWidth(mip_map)),
+ static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
+ layer_size, &gl_buffer[mip_map][buffer_offset]);
+ buffer_offset += layer_size;
}
break;
+ }
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target));
UNREACHABLE();
- glCompressedTexImage2D(
- GL_TEXTURE_2D, 0, tuple.internal_format, static_cast<GLsizei>(params.width),
- static_cast<GLsizei>(params.height), 0,
- static_cast<GLsizei>(params.size_in_bytes_gl), &gl_buffer[buffer_offset]);
+ glCompressedTexImage2D(GL_TEXTURE_2D, mip_map, tuple.internal_format,
+ static_cast<GLsizei>(params.MipWidth(mip_map)),
+ static_cast<GLsizei>(params.MipHeight(mip_map)), 0,
+ static_cast<GLsizei>(params.size_in_bytes_gl),
+ &gl_buffer[mip_map][buffer_offset]);
}
} else {
switch (params.target) {
- case SurfaceParams::SurfaceTarget::Texture1D:
- glTexSubImage1D(SurfaceTargetToGL(params.target), 0, x0,
+ case SurfaceTarget::Texture1D:
+ glTexSubImage1D(SurfaceTargetToGL(params.target), mip_map, x0,
static_cast<GLsizei>(rect.GetWidth()), tuple.format, tuple.type,
- &gl_buffer[buffer_offset]);
+ &gl_buffer[mip_map][buffer_offset]);
break;
- case SurfaceParams::SurfaceTarget::Texture2D:
- glTexSubImage2D(SurfaceTargetToGL(params.target), 0, x0, y0,
+ case SurfaceTarget::Texture2D:
+ glTexSubImage2D(SurfaceTargetToGL(params.target), mip_map, x0, y0,
static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
- &gl_buffer[buffer_offset]);
+ &gl_buffer[mip_map][buffer_offset]);
break;
- case SurfaceParams::SurfaceTarget::Texture3D:
- case SurfaceParams::SurfaceTarget::Texture2DArray:
- glTexSubImage3D(SurfaceTargetToGL(params.target), 0, x0, y0, 0,
+ case SurfaceTarget::Texture3D:
+ glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
+ static_cast<GLsizei>(rect.GetWidth()),
+ static_cast<GLsizei>(rect.GetHeight()), params.MipDepth(mip_map),
+ tuple.format, tuple.type, &gl_buffer[mip_map][buffer_offset]);
+ break;
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubeArray:
+ glTexSubImage3D(SurfaceTargetToGL(params.target), mip_map, x0, y0, 0,
static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), params.depth, tuple.format,
- tuple.type, &gl_buffer[buffer_offset]);
+ tuple.type, &gl_buffer[mip_map][buffer_offset]);
break;
- case SurfaceParams::SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubemap: {
+ std::size_t start = buffer_offset;
for (std::size_t face = 0; face < params.depth; ++face) {
- glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), 0, x0,
- y0, static_cast<GLsizei>(rect.GetWidth()),
+ glTexSubImage2D(static_cast<GLenum>(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face), mip_map,
+ x0, y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
- &gl_buffer[buffer_offset]);
- buffer_offset += params.SizeInBytesCubeFace();
+ &gl_buffer[mip_map][buffer_offset]);
+ buffer_offset += params.LayerSizeGL(mip_map);
}
break;
+ }
default:
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
static_cast<u32>(params.target));
UNREACHABLE();
- glTexSubImage2D(GL_TEXTURE_2D, 0, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
+ glTexSubImage2D(GL_TEXTURE_2D, mip_map, x0, y0, static_cast<GLsizei>(rect.GetWidth()),
static_cast<GLsizei>(rect.GetHeight()), tuple.format, tuple.type,
- &gl_buffer[buffer_offset]);
+ &gl_buffer[mip_map][buffer_offset]);
}
}
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
-RasterizerCacheOpenGL::RasterizerCacheOpenGL() {
+MICROPROFILE_DEFINE(OpenGL_TextureUL, "OpenGL", "Texture Upload", MP_RGB(128, 192, 64));
+void CachedSurface::UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle) {
+ if (params.type == SurfaceType::Fill)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_TextureUL);
+
+ for (u32 i = 0; i < params.max_mip_level; i++)
+ UploadGLMipmapTexture(i, read_fb_handle, draw_fb_handle);
+}
+
+RasterizerCacheOpenGL::RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer)
+ : RasterizerCache{rasterizer} {
read_framebuffer.Create();
draw_framebuffer.Create();
copy_pbo.Create();
@@ -1294,8 +1314,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
// For compatible surfaces, we can just do fast glCopyImageSubData based copy
if (old_params.target == new_params.target && old_params.type == new_params.type &&
old_params.depth == new_params.depth && old_params.depth == 1 &&
- SurfaceParams::GetFormatBpp(old_params.pixel_format) ==
- SurfaceParams::GetFormatBpp(new_params.pixel_format)) {
+ GetFormatBpp(old_params.pixel_format) == GetFormatBpp(new_params.pixel_format)) {
FastCopySurface(old_surface, new_surface);
return new_surface;
}
@@ -1308,15 +1327,16 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
const bool is_blit{old_params.pixel_format == new_params.pixel_format};
switch (new_params.target) {
- case SurfaceParams::SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture2D:
if (is_blit) {
BlitSurface(old_surface, new_surface, read_framebuffer.handle, draw_framebuffer.handle);
} else {
CopySurface(old_surface, new_surface, copy_pbo.handle);
}
break;
- case SurfaceParams::SurfaceTarget::TextureCubemap:
- case SurfaceParams::SurfaceTarget::Texture3D:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::Texture3D:
+ case SurfaceTarget::TextureCubeArray:
AccurateCopySurface(old_surface, new_surface);
break;
default:
@@ -1326,7 +1346,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
}
return new_surface;
-} // namespace OpenGL
+}
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
return TryGet(addr);
diff --git a/src/video_core/renderer_opengl/gl_rasterizer_cache.h b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
index 6a49880c2..494f6b903 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer_cache.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer_cache.h
@@ -7,6 +7,7 @@
#include <array>
#include <map>
#include <memory>
+#include <string>
#include <vector>
#include "common/alignment.h"
@@ -18,6 +19,7 @@
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
+#include "video_core/surface.h"
#include "video_core/textures/decoders.h"
#include "video_core/textures/texture.h"
@@ -27,135 +29,12 @@ class CachedSurface;
using Surface = std::shared_ptr<CachedSurface>;
using SurfaceSurfaceRect_Tuple = std::tuple<Surface, Surface, MathUtil::Rectangle<u32>>;
-struct SurfaceParams {
- enum class PixelFormat {
- ABGR8U = 0,
- ABGR8S = 1,
- ABGR8UI = 2,
- B5G6R5U = 3,
- A2B10G10R10U = 4,
- A1B5G5R5U = 5,
- R8U = 6,
- R8UI = 7,
- RGBA16F = 8,
- RGBA16U = 9,
- RGBA16UI = 10,
- R11FG11FB10F = 11,
- RGBA32UI = 12,
- DXT1 = 13,
- DXT23 = 14,
- DXT45 = 15,
- DXN1 = 16, // This is also known as BC4
- DXN2UNORM = 17,
- DXN2SNORM = 18,
- BC7U = 19,
- BC6H_UF16 = 20,
- BC6H_SF16 = 21,
- ASTC_2D_4X4 = 22,
- G8R8U = 23,
- G8R8S = 24,
- BGRA8 = 25,
- RGBA32F = 26,
- RG32F = 27,
- R32F = 28,
- R16F = 29,
- R16U = 30,
- R16S = 31,
- R16UI = 32,
- R16I = 33,
- RG16 = 34,
- RG16F = 35,
- RG16UI = 36,
- RG16I = 37,
- RG16S = 38,
- RGB32F = 39,
- RGBA8_SRGB = 40,
- RG8U = 41,
- RG8S = 42,
- RG32UI = 43,
- R32UI = 44,
- ASTC_2D_8X8 = 45,
- ASTC_2D_8X5 = 46,
- ASTC_2D_5X4 = 47,
- BGRA8_SRGB = 48,
- DXT1_SRGB = 49,
- DXT23_SRGB = 50,
- DXT45_SRGB = 51,
- BC7U_SRGB = 52,
- ASTC_2D_4X4_SRGB = 53,
- ASTC_2D_8X8_SRGB = 54,
- ASTC_2D_8X5_SRGB = 55,
- ASTC_2D_5X4_SRGB = 56,
-
- MaxColorFormat,
-
- // Depth formats
- Z32F = 57,
- Z16 = 58,
-
- MaxDepthFormat,
-
- // DepthStencil formats
- Z24S8 = 59,
- S8Z24 = 60,
- Z32FS8 = 61,
-
- MaxDepthStencilFormat,
-
- Max = MaxDepthStencilFormat,
- Invalid = 255,
- };
-
- static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
-
- enum class ComponentType {
- Invalid = 0,
- SNorm = 1,
- UNorm = 2,
- SInt = 3,
- UInt = 4,
- Float = 5,
- };
-
- enum class SurfaceType {
- ColorTexture = 0,
- Depth = 1,
- DepthStencil = 2,
- Fill = 3,
- Invalid = 4,
- };
-
- enum class SurfaceTarget {
- Texture1D,
- Texture2D,
- Texture3D,
- Texture1DArray,
- Texture2DArray,
- TextureCubemap,
- };
-
- static SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type) {
- switch (texture_type) {
- case Tegra::Texture::TextureType::Texture1D:
- return SurfaceTarget::Texture1D;
- case Tegra::Texture::TextureType::Texture2D:
- case Tegra::Texture::TextureType::Texture2DNoMipmap:
- return SurfaceTarget::Texture2D;
- case Tegra::Texture::TextureType::Texture3D:
- return SurfaceTarget::Texture3D;
- case Tegra::Texture::TextureType::TextureCubemap:
- return SurfaceTarget::TextureCubemap;
- case Tegra::Texture::TextureType::Texture1DArray:
- return SurfaceTarget::Texture1DArray;
- case Tegra::Texture::TextureType::Texture2DArray:
- return SurfaceTarget::Texture2DArray;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented texture_type={}", static_cast<u32>(texture_type));
- UNREACHABLE();
- return SurfaceTarget::Texture2D;
- }
- }
+using SurfaceTarget = VideoCore::Surface::SurfaceTarget;
+using SurfaceType = VideoCore::Surface::SurfaceType;
+using PixelFormat = VideoCore::Surface::PixelFormat;
+using ComponentType = VideoCore::Surface::ComponentType;
+struct SurfaceParams {
static std::string SurfaceTargetName(SurfaceTarget target) {
switch (target) {
case SurfaceTarget::Texture1D:
@@ -170,6 +49,8 @@ struct SurfaceParams {
return "Texture2DArray";
case SurfaceTarget::TextureCubemap:
return "TextureCubemap";
+ case SurfaceTarget::TextureCubeArray:
+ return "TextureCubeArray";
default:
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
UNREACHABLE();
@@ -177,664 +58,12 @@ struct SurfaceParams {
}
}
- static bool SurfaceTargetIsLayered(SurfaceTarget target) {
- switch (target) {
- case SurfaceTarget::Texture1D:
- case SurfaceTarget::Texture2D:
- case SurfaceTarget::Texture3D:
- return false;
- case SurfaceTarget::Texture1DArray:
- case SurfaceTarget::Texture2DArray:
- case SurfaceTarget::TextureCubemap:
- return true;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
- UNREACHABLE();
- return false;
- }
- }
-
- /**
- * Gets the compression factor for the specified PixelFormat. This applies to just the
- * "compressed width" and "compressed height", not the overall compression factor of a
- * compressed image. This is used for maintaining proper surface sizes for compressed
- * texture formats.
- */
- static constexpr u32 GetCompressionFactor(PixelFormat format) {
- if (format == PixelFormat::Invalid)
- return 0;
-
- constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
- 1, // ABGR8U
- 1, // ABGR8S
- 1, // ABGR8UI
- 1, // B5G6R5U
- 1, // A2B10G10R10U
- 1, // A1B5G5R5U
- 1, // R8U
- 1, // R8UI
- 1, // RGBA16F
- 1, // RGBA16U
- 1, // RGBA16UI
- 1, // R11FG11FB10F
- 1, // RGBA32UI
- 4, // DXT1
- 4, // DXT23
- 4, // DXT45
- 4, // DXN1
- 4, // DXN2UNORM
- 4, // DXN2SNORM
- 4, // BC7U
- 4, // BC6H_UF16
- 4, // BC6H_SF16
- 4, // ASTC_2D_4X4
- 1, // G8R8U
- 1, // G8R8S
- 1, // BGRA8
- 1, // RGBA32F
- 1, // RG32F
- 1, // R32F
- 1, // R16F
- 1, // R16U
- 1, // R16S
- 1, // R16UI
- 1, // R16I
- 1, // RG16
- 1, // RG16F
- 1, // RG16UI
- 1, // RG16I
- 1, // RG16S
- 1, // RGB32F
- 1, // RGBA8_SRGB
- 1, // RG8U
- 1, // RG8S
- 1, // RG32UI
- 1, // R32UI
- 4, // ASTC_2D_8X8
- 4, // ASTC_2D_8X5
- 4, // ASTC_2D_5X4
- 1, // BGRA8_SRGB
- 4, // DXT1_SRGB
- 4, // DXT23_SRGB
- 4, // DXT45_SRGB
- 4, // BC7U_SRGB
- 4, // ASTC_2D_4X4_SRGB
- 4, // ASTC_2D_8X8_SRGB
- 4, // ASTC_2D_8X5_SRGB
- 4, // ASTC_2D_5X4_SRGB
- 1, // Z32F
- 1, // Z16
- 1, // Z24S8
- 1, // S8Z24
- 1, // Z32FS8
- }};
-
- ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
- return compression_factor_table[static_cast<std::size_t>(format)];
- }
-
- static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
- if (format == PixelFormat::Invalid)
- return 0;
- constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
- 1, // ABGR8U
- 1, // ABGR8S
- 1, // ABGR8UI
- 1, // B5G6R5U
- 1, // A2B10G10R10U
- 1, // A1B5G5R5U
- 1, // R8U
- 1, // R8UI
- 1, // RGBA16F
- 1, // RGBA16U
- 1, // RGBA16UI
- 1, // R11FG11FB10F
- 1, // RGBA32UI
- 4, // DXT1
- 4, // DXT23
- 4, // DXT45
- 4, // DXN1
- 4, // DXN2UNORM
- 4, // DXN2SNORM
- 4, // BC7U
- 4, // BC6H_UF16
- 4, // BC6H_SF16
- 4, // ASTC_2D_4X4
- 1, // G8R8U
- 1, // G8R8S
- 1, // BGRA8
- 1, // RGBA32F
- 1, // RG32F
- 1, // R32F
- 1, // R16F
- 1, // R16U
- 1, // R16S
- 1, // R16UI
- 1, // R16I
- 1, // RG16
- 1, // RG16F
- 1, // RG16UI
- 1, // RG16I
- 1, // RG16S
- 1, // RGB32F
- 1, // RGBA8_SRGB
- 1, // RG8U
- 1, // RG8S
- 1, // RG32UI
- 1, // R32UI
- 8, // ASTC_2D_8X8
- 5, // ASTC_2D_8X5
- 4, // ASTC_2D_5X4
- 1, // BGRA8_SRGB
- 4, // DXT1_SRGB
- 4, // DXT23_SRGB
- 4, // DXT45_SRGB
- 4, // BC7U_SRGB
- 4, // ASTC_2D_4X4_SRGB
- 8, // ASTC_2D_8X8_SRGB
- 5, // ASTC_2D_8X5_SRGB
- 4, // ASTC_2D_5X4_SRGB
- 1, // Z32F
- 1, // Z16
- 1, // Z24S8
- 1, // S8Z24
- 1, // Z32FS8
- }};
- ASSERT(static_cast<std::size_t>(format) < block_height_table.size());
- return block_height_table[static_cast<std::size_t>(format)];
- }
-
- static constexpr u32 GetFormatBpp(PixelFormat format) {
- if (format == PixelFormat::Invalid)
- return 0;
-
- constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
- 32, // ABGR8U
- 32, // ABGR8S
- 32, // ABGR8UI
- 16, // B5G6R5U
- 32, // A2B10G10R10U
- 16, // A1B5G5R5U
- 8, // R8U
- 8, // R8UI
- 64, // RGBA16F
- 64, // RGBA16U
- 64, // RGBA16UI
- 32, // R11FG11FB10F
- 128, // RGBA32UI
- 64, // DXT1
- 128, // DXT23
- 128, // DXT45
- 64, // DXN1
- 128, // DXN2UNORM
- 128, // DXN2SNORM
- 128, // BC7U
- 128, // BC6H_UF16
- 128, // BC6H_SF16
- 32, // ASTC_2D_4X4
- 16, // G8R8U
- 16, // G8R8S
- 32, // BGRA8
- 128, // RGBA32F
- 64, // RG32F
- 32, // R32F
- 16, // R16F
- 16, // R16U
- 16, // R16S
- 16, // R16UI
- 16, // R16I
- 32, // RG16
- 32, // RG16F
- 32, // RG16UI
- 32, // RG16I
- 32, // RG16S
- 96, // RGB32F
- 32, // RGBA8_SRGB
- 16, // RG8U
- 16, // RG8S
- 64, // RG32UI
- 32, // R32UI
- 16, // ASTC_2D_8X8
- 16, // ASTC_2D_8X5
- 32, // ASTC_2D_5X4
- 32, // BGRA8_SRGB
- 64, // DXT1_SRGB
- 128, // DXT23_SRGB
- 128, // DXT45_SRGB
- 128, // BC7U
- 32, // ASTC_2D_4X4_SRGB
- 16, // ASTC_2D_8X8_SRGB
- 16, // ASTC_2D_8X5_SRGB
- 32, // ASTC_2D_5X4_SRGB
- 32, // Z32F
- 16, // Z16
- 32, // Z24S8
- 32, // S8Z24
- 64, // Z32FS8
- }};
-
- ASSERT(static_cast<std::size_t>(format) < bpp_table.size());
- return bpp_table[static_cast<std::size_t>(format)];
- }
-
u32 GetFormatBpp() const {
- return GetFormatBpp(pixel_format);
- }
-
- static PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
- switch (format) {
- case Tegra::DepthFormat::S8_Z24_UNORM:
- return PixelFormat::S8Z24;
- case Tegra::DepthFormat::Z24_S8_UNORM:
- return PixelFormat::Z24S8;
- case Tegra::DepthFormat::Z32_FLOAT:
- return PixelFormat::Z32F;
- case Tegra::DepthFormat::Z16_UNORM:
- return PixelFormat::Z16;
- case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
- return PixelFormat::Z32FS8;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
- static PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
- switch (format) {
- // TODO (Hexagon12): Converting SRGBA to RGBA is a hack and doesn't completely correct the
- // gamma.
- case Tegra::RenderTargetFormat::RGBA8_SRGB:
- return PixelFormat::RGBA8_SRGB;
- case Tegra::RenderTargetFormat::RGBA8_UNORM:
- return PixelFormat::ABGR8U;
- case Tegra::RenderTargetFormat::RGBA8_SNORM:
- return PixelFormat::ABGR8S;
- case Tegra::RenderTargetFormat::RGBA8_UINT:
- return PixelFormat::ABGR8UI;
- case Tegra::RenderTargetFormat::BGRA8_SRGB:
- return PixelFormat::BGRA8_SRGB;
- case Tegra::RenderTargetFormat::BGRA8_UNORM:
- return PixelFormat::BGRA8;
- case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
- return PixelFormat::A2B10G10R10U;
- case Tegra::RenderTargetFormat::RGBA16_FLOAT:
- return PixelFormat::RGBA16F;
- case Tegra::RenderTargetFormat::RGBA16_UNORM:
- return PixelFormat::RGBA16U;
- case Tegra::RenderTargetFormat::RGBA16_UINT:
- return PixelFormat::RGBA16UI;
- case Tegra::RenderTargetFormat::RGBA32_FLOAT:
- return PixelFormat::RGBA32F;
- case Tegra::RenderTargetFormat::RG32_FLOAT:
- return PixelFormat::RG32F;
- case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
- return PixelFormat::R11FG11FB10F;
- case Tegra::RenderTargetFormat::B5G6R5_UNORM:
- return PixelFormat::B5G6R5U;
- case Tegra::RenderTargetFormat::BGR5A1_UNORM:
- return PixelFormat::A1B5G5R5U;
- case Tegra::RenderTargetFormat::RGBA32_UINT:
- return PixelFormat::RGBA32UI;
- case Tegra::RenderTargetFormat::R8_UNORM:
- return PixelFormat::R8U;
- case Tegra::RenderTargetFormat::R8_UINT:
- return PixelFormat::R8UI;
- case Tegra::RenderTargetFormat::RG16_FLOAT:
- return PixelFormat::RG16F;
- case Tegra::RenderTargetFormat::RG16_UINT:
- return PixelFormat::RG16UI;
- case Tegra::RenderTargetFormat::RG16_SINT:
- return PixelFormat::RG16I;
- case Tegra::RenderTargetFormat::RG16_UNORM:
- return PixelFormat::RG16;
- case Tegra::RenderTargetFormat::RG16_SNORM:
- return PixelFormat::RG16S;
- case Tegra::RenderTargetFormat::RG8_UNORM:
- return PixelFormat::RG8U;
- case Tegra::RenderTargetFormat::RG8_SNORM:
- return PixelFormat::RG8S;
- case Tegra::RenderTargetFormat::R16_FLOAT:
- return PixelFormat::R16F;
- case Tegra::RenderTargetFormat::R16_UNORM:
- return PixelFormat::R16U;
- case Tegra::RenderTargetFormat::R16_SNORM:
- return PixelFormat::R16S;
- case Tegra::RenderTargetFormat::R16_UINT:
- return PixelFormat::R16UI;
- case Tegra::RenderTargetFormat::R16_SINT:
- return PixelFormat::R16I;
- case Tegra::RenderTargetFormat::R32_FLOAT:
- return PixelFormat::R32F;
- case Tegra::RenderTargetFormat::R32_UINT:
- return PixelFormat::R32UI;
- case Tegra::RenderTargetFormat::RG32_UINT:
- return PixelFormat::RG32UI;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
- static PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
- Tegra::Texture::ComponentType component_type,
- bool is_srgb) {
- // TODO(Subv): Properly implement this
- switch (format) {
- case Tegra::Texture::TextureFormat::A8R8G8B8:
- if (is_srgb) {
- return PixelFormat::RGBA8_SRGB;
- }
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::ABGR8U;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::ABGR8S;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::ABGR8UI;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::B5G6R5:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::B5G6R5U;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::A2B10G10R10:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::A2B10G10R10U;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::A1B5G5R5:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::A1B5G5R5U;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::R8:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::R8U;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::R8UI;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::G8R8:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::G8R8U;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::G8R8S;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::RGBA16U;
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RGBA16F;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::BF10GF11RF11:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::R11FG11FB10F;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RGBA32F;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::RGBA32UI;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::R32_G32:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RG32F;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::RG32UI;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::R32_G32_B32:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RGB32F;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::R16:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::R16F;
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::R16U;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::R16S;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::R16UI;
- case Tegra::Texture::ComponentType::SINT:
- return PixelFormat::R16I;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::R32:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::R32F;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::R32UI;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::ZF32:
- return PixelFormat::Z32F;
- case Tegra::Texture::TextureFormat::Z16:
- return PixelFormat::Z16;
- case Tegra::Texture::TextureFormat::Z24S8:
- return PixelFormat::Z24S8;
- case Tegra::Texture::TextureFormat::DXT1:
- return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
- case Tegra::Texture::TextureFormat::DXT23:
- return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
- case Tegra::Texture::TextureFormat::DXT45:
- return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
- case Tegra::Texture::TextureFormat::DXN1:
- return PixelFormat::DXN1;
- case Tegra::Texture::TextureFormat::DXN2:
- switch (component_type) {
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::DXN2UNORM;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::DXN2SNORM;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- case Tegra::Texture::TextureFormat::BC7U:
- return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
- case Tegra::Texture::TextureFormat::BC6H_UF16:
- return PixelFormat::BC6H_UF16;
- case Tegra::Texture::TextureFormat::BC6H_SF16:
- return PixelFormat::BC6H_SF16;
- case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
- return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
- case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
- return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
- case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
- return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
- case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
- return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
- case Tegra::Texture::TextureFormat::R16_G16:
- switch (component_type) {
- case Tegra::Texture::ComponentType::FLOAT:
- return PixelFormat::RG16F;
- case Tegra::Texture::ComponentType::UNORM:
- return PixelFormat::RG16;
- case Tegra::Texture::ComponentType::SNORM:
- return PixelFormat::RG16S;
- case Tegra::Texture::ComponentType::UINT:
- return PixelFormat::RG16UI;
- case Tegra::Texture::ComponentType::SINT:
- return PixelFormat::RG16I;
- }
- LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}",
- static_cast<u32>(component_type));
- UNREACHABLE();
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}",
- static_cast<u32>(format), static_cast<u32>(component_type));
- UNREACHABLE();
- }
- }
-
- static ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
- // TODO(Subv): Implement more component types
- switch (type) {
- case Tegra::Texture::ComponentType::UNORM:
- return ComponentType::UNorm;
- case Tegra::Texture::ComponentType::FLOAT:
- return ComponentType::Float;
- case Tegra::Texture::ComponentType::SNORM:
- return ComponentType::SNorm;
- case Tegra::Texture::ComponentType::UINT:
- return ComponentType::UInt;
- case Tegra::Texture::ComponentType::SINT:
- return ComponentType::SInt;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
- UNREACHABLE();
- }
- }
-
- static ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
- // TODO(Subv): Implement more render targets
- switch (format) {
- case Tegra::RenderTargetFormat::RGBA8_UNORM:
- case Tegra::RenderTargetFormat::RGBA8_SRGB:
- case Tegra::RenderTargetFormat::BGRA8_UNORM:
- case Tegra::RenderTargetFormat::BGRA8_SRGB:
- case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
- case Tegra::RenderTargetFormat::R8_UNORM:
- case Tegra::RenderTargetFormat::RG16_UNORM:
- case Tegra::RenderTargetFormat::R16_UNORM:
- case Tegra::RenderTargetFormat::B5G6R5_UNORM:
- case Tegra::RenderTargetFormat::BGR5A1_UNORM:
- case Tegra::RenderTargetFormat::RG8_UNORM:
- case Tegra::RenderTargetFormat::RGBA16_UNORM:
- return ComponentType::UNorm;
- case Tegra::RenderTargetFormat::RGBA8_SNORM:
- case Tegra::RenderTargetFormat::RG16_SNORM:
- case Tegra::RenderTargetFormat::R16_SNORM:
- case Tegra::RenderTargetFormat::RG8_SNORM:
- return ComponentType::SNorm;
- case Tegra::RenderTargetFormat::RGBA16_FLOAT:
- case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
- case Tegra::RenderTargetFormat::RGBA32_FLOAT:
- case Tegra::RenderTargetFormat::RG32_FLOAT:
- case Tegra::RenderTargetFormat::RG16_FLOAT:
- case Tegra::RenderTargetFormat::R16_FLOAT:
- case Tegra::RenderTargetFormat::R32_FLOAT:
- return ComponentType::Float;
- case Tegra::RenderTargetFormat::RGBA32_UINT:
- case Tegra::RenderTargetFormat::RGBA16_UINT:
- case Tegra::RenderTargetFormat::RG16_UINT:
- case Tegra::RenderTargetFormat::R8_UINT:
- case Tegra::RenderTargetFormat::R16_UINT:
- case Tegra::RenderTargetFormat::RG32_UINT:
- case Tegra::RenderTargetFormat::R32_UINT:
- case Tegra::RenderTargetFormat::RGBA8_UINT:
- return ComponentType::UInt;
- case Tegra::RenderTargetFormat::RG16_SINT:
- case Tegra::RenderTargetFormat::R16_SINT:
- return ComponentType::SInt;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
- static PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
- switch (format) {
- case Tegra::FramebufferConfig::PixelFormat::ABGR8:
- return PixelFormat::ABGR8U;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
- static ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
- switch (format) {
- case Tegra::DepthFormat::Z16_UNORM:
- case Tegra::DepthFormat::S8_Z24_UNORM:
- case Tegra::DepthFormat::Z24_S8_UNORM:
- return ComponentType::UNorm;
- case Tegra::DepthFormat::Z32_FLOAT:
- case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
- return ComponentType::Float;
- default:
- LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
- UNREACHABLE();
- }
- }
-
- static SurfaceType GetFormatType(PixelFormat pixel_format) {
- if (static_cast<std::size_t>(pixel_format) <
- static_cast<std::size_t>(PixelFormat::MaxColorFormat)) {
- return SurfaceType::ColorTexture;
- }
-
- if (static_cast<std::size_t>(pixel_format) <
- static_cast<std::size_t>(PixelFormat::MaxDepthFormat)) {
- return SurfaceType::Depth;
- }
-
- if (static_cast<std::size_t>(pixel_format) <
- static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) {
- return SurfaceType::DepthStencil;
- }
-
- // TODO(Subv): Implement the other formats
- ASSERT(false);
-
- return SurfaceType::Invalid;
- }
-
- /// Returns the sizer in bytes of the specified pixel format
- static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
- if (pixel_format == SurfaceParams::PixelFormat::Invalid) {
- return 0;
- }
- return GetFormatBpp(pixel_format) / CHAR_BIT;
+ return VideoCore::Surface::GetFormatBpp(pixel_format);
}
/// Returns the rectangle corresponding to this surface
- MathUtil::Rectangle<u32> GetRect() const;
+ MathUtil::Rectangle<u32> GetRect(u32 mip_level = 0) const;
/// Returns the total size of this surface in bytes, adjusted for compression
std::size_t SizeInBytesRaw(bool ignore_tiled = false) const {
@@ -865,7 +94,7 @@ struct SurfaceParams {
/// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
std::size_t MemorySize() const {
- std::size_t size = InnerMemorySize(is_layered);
+ std::size_t size = InnerMemorySize(false, is_layered);
if (is_layered)
return size * depth;
return size;
@@ -874,12 +103,78 @@ struct SurfaceParams {
/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
/// mipmaps.
std::size_t LayerMemorySize() const {
- return InnerMemorySize(true);
+ return InnerMemorySize(false, true);
}
/// Returns the size of a layer of this surface in OpenGL.
- std::size_t LayerSizeGL() const {
- return SizeInBytesRaw(true) / depth;
+ std::size_t LayerSizeGL(u32 mip_level) const {
+ return InnerMipmapMemorySize(mip_level, true, is_layered, false);
+ }
+
+ std::size_t GetMipmapSizeGL(u32 mip_level, bool ignore_compressed = true) const {
+ std::size_t size = InnerMipmapMemorySize(mip_level, true, is_layered, ignore_compressed);
+ if (is_layered)
+ return size * depth;
+ return size;
+ }
+
+ std::size_t GetMipmapLevelOffset(u32 mip_level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < mip_level; i++)
+ offset += InnerMipmapMemorySize(i, false, is_layered);
+ return offset;
+ }
+
+ std::size_t GetMipmapLevelOffsetGL(u32 mip_level) const {
+ std::size_t offset = 0;
+ for (u32 i = 0; i < mip_level; i++)
+ offset += InnerMipmapMemorySize(i, true, is_layered);
+ return offset;
+ }
+
+ u32 MipWidth(u32 mip_level) const {
+ return std::max(1U, width >> mip_level);
+ }
+
+ u32 MipHeight(u32 mip_level) const {
+ return std::max(1U, height >> mip_level);
+ }
+
+ u32 MipDepth(u32 mip_level) const {
+ return is_layered ? depth : std::max(1U, depth >> mip_level);
+ }
+
+ // Auto block resizing algorithm from:
+ // https://cgit.freedesktop.org/mesa/mesa/tree/src/gallium/drivers/nouveau/nv50/nv50_miptree.c
+ u32 MipBlockHeight(u32 mip_level) const {
+ if (mip_level == 0)
+ return block_height;
+ u32 alt_height = MipHeight(mip_level);
+ u32 h = GetDefaultBlockHeight(pixel_format);
+ u32 blocks_in_y = (alt_height + h - 1) / h;
+ u32 bh = 16;
+ while (bh > 1 && blocks_in_y <= bh * 4) {
+ bh >>= 1;
+ }
+ return bh;
+ }
+
+ u32 MipBlockDepth(u32 mip_level) const {
+ if (mip_level == 0)
+ return block_depth;
+ if (is_layered)
+ return 1;
+ u32 depth = MipDepth(mip_level);
+ u32 bd = 32;
+ while (bd > 1 && depth * 2 <= bd) {
+ bd >>= 1;
+ }
+ if (bd == 32) {
+ u32 bh = MipBlockHeight(mip_level);
+ if (bh >= 4)
+ return 16;
+ }
+ return bd;
}
/// Creates SurfaceParams from a texture configuration
@@ -940,7 +235,10 @@ struct SurfaceParams {
} rt;
private:
- std::size_t InnerMemorySize(bool layer_only = false) const;
+ std::size_t InnerMipmapMemorySize(u32 mip_level, bool force_gl = false, bool layer_only = false,
+ bool uncompressed = false) const;
+ std::size_t InnerMemorySize(bool force_gl = false, bool layer_only = false,
+ bool uncompressed = false) const;
};
}; // namespace OpenGL
@@ -966,6 +264,8 @@ struct hash<SurfaceReserveKey> {
namespace OpenGL {
+class RasterizerOpenGL;
+
class CachedSurface final : public RasterizerCacheObject {
public:
CachedSurface(const SurfaceParams& params);
@@ -1002,8 +302,10 @@ public:
void UploadGLTexture(GLuint read_fb_handle, GLuint draw_fb_handle);
private:
+ void UploadGLMipmapTexture(u32 mip_map, GLuint read_fb_handle, GLuint draw_fb_handle);
+
OGLTexture texture;
- std::vector<u8> gl_buffer;
+ std::vector<std::vector<u8>> gl_buffer;
SurfaceParams params;
GLenum gl_target;
std::size_t cached_size_in_bytes;
@@ -1011,7 +313,7 @@ private:
class RasterizerCacheOpenGL final : public RasterizerCache<Surface> {
public:
- RasterizerCacheOpenGL();
+ explicit RasterizerCacheOpenGL(RasterizerOpenGL& rasterizer);
/// Get a surface based on the texture configuration
Surface GetTextureSurface(const Tegra::Texture::FullTextureInfo& config,
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp
new file mode 100644
index 000000000..c17d5ac00
--- /dev/null
+++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp
@@ -0,0 +1,186 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <utility>
+#include <glad/glad.h>
+#include "common/common_types.h"
+#include "common/microprofile.h"
+#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_shader_util.h"
+#include "video_core/renderer_opengl/gl_state.h"
+
+MICROPROFILE_DEFINE(OpenGL_ResourceCreation, "OpenGL", "Resource Creation", MP_RGB(128, 128, 192));
+MICROPROFILE_DEFINE(OpenGL_ResourceDeletion, "OpenGL", "Resource Deletion", MP_RGB(128, 128, 192));
+
+namespace OpenGL {
+
+void OGLTexture::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenTextures(1, &handle);
+}
+
+void OGLTexture::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteTextures(1, &handle);
+ OpenGLState::GetCurState().UnbindTexture(handle).Apply();
+ handle = 0;
+}
+
+void OGLSampler::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenSamplers(1, &handle);
+}
+
+void OGLSampler::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteSamplers(1, &handle);
+ OpenGLState::GetCurState().ResetSampler(handle).Apply();
+ handle = 0;
+}
+
+void OGLShader::Create(const char* source, GLenum type) {
+ if (handle != 0)
+ return;
+ if (source == nullptr)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ handle = GLShader::LoadShader(source, type);
+}
+
+void OGLShader::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteShader(handle);
+ handle = 0;
+}
+
+void OGLProgram::CreateFromSource(const char* vert_shader, const char* geo_shader,
+ const char* frag_shader, bool separable_program) {
+ OGLShader vert, geo, frag;
+ if (vert_shader)
+ vert.Create(vert_shader, GL_VERTEX_SHADER);
+ if (geo_shader)
+ geo.Create(geo_shader, GL_GEOMETRY_SHADER);
+ if (frag_shader)
+ frag.Create(frag_shader, GL_FRAGMENT_SHADER);
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ Create(separable_program, vert.handle, geo.handle, frag.handle);
+}
+
+void OGLProgram::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteProgram(handle);
+ OpenGLState::GetCurState().ResetProgram(handle).Apply();
+ handle = 0;
+}
+
+void OGLPipeline::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenProgramPipelines(1, &handle);
+}
+
+void OGLPipeline::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteProgramPipelines(1, &handle);
+ OpenGLState::GetCurState().ResetPipeline(handle).Apply();
+ handle = 0;
+}
+
+void OGLBuffer::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenBuffers(1, &handle);
+}
+
+void OGLBuffer::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteBuffers(1, &handle);
+ OpenGLState::GetCurState().ResetBuffer(handle).Apply();
+ handle = 0;
+}
+
+void OGLSync::Create() {
+ if (handle != 0)
+ return;
+
+ // Don't profile here, this one is expected to happen ingame.
+ handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+}
+
+void OGLSync::Release() {
+ if (handle == 0)
+ return;
+
+ // Don't profile here, this one is expected to happen ingame.
+ glDeleteSync(handle);
+ handle = 0;
+}
+
+void OGLVertexArray::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenVertexArrays(1, &handle);
+}
+
+void OGLVertexArray::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteVertexArrays(1, &handle);
+ OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
+ handle = 0;
+}
+
+void OGLFramebuffer::Create() {
+ if (handle != 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceCreation);
+ glGenFramebuffers(1, &handle);
+}
+
+void OGLFramebuffer::Release() {
+ if (handle == 0)
+ return;
+
+ MICROPROFILE_SCOPE(OpenGL_ResourceDeletion);
+ glDeleteFramebuffers(1, &handle);
+ OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
+ handle = 0;
+}
+
+} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.h b/src/video_core/renderer_opengl/gl_resource_manager.h
index 3bc1b83b5..e33f1e973 100644
--- a/src/video_core/renderer_opengl/gl_resource_manager.h
+++ b/src/video_core/renderer_opengl/gl_resource_manager.h
@@ -8,7 +8,6 @@
#include <glad/glad.h>
#include "common/common_types.h"
#include "video_core/renderer_opengl/gl_shader_util.h"
-#include "video_core/renderer_opengl/gl_state.h"
namespace OpenGL {
@@ -29,20 +28,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenTextures(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteTextures(1, &handle);
- OpenGLState::GetCurState().UnbindTexture(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -64,20 +53,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenSamplers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteSamplers(1, &handle);
- OpenGLState::GetCurState().ResetSampler(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -98,20 +77,9 @@ public:
return *this;
}
- void Create(const char* source, GLenum type) {
- if (handle != 0)
- return;
- if (source == nullptr)
- return;
- handle = GLShader::LoadShader(source, type);
- }
+ void Create(const char* source, GLenum type);
- void Release() {
- if (handle == 0)
- return;
- glDeleteShader(handle);
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -141,25 +109,10 @@ public:
/// Creates a new internal OpenGL resource and stores the handle
void CreateFromSource(const char* vert_shader, const char* geo_shader, const char* frag_shader,
- bool separable_program = false) {
- OGLShader vert, geo, frag;
- if (vert_shader)
- vert.Create(vert_shader, GL_VERTEX_SHADER);
- if (geo_shader)
- geo.Create(geo_shader, GL_GEOMETRY_SHADER);
- if (frag_shader)
- frag.Create(frag_shader, GL_FRAGMENT_SHADER);
- Create(separable_program, vert.handle, geo.handle, frag.handle);
- }
+ bool separable_program = false);
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteProgram(handle);
- OpenGLState::GetCurState().ResetProgram(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -178,20 +131,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenProgramPipelines(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteProgramPipelines(1, &handle);
- OpenGLState::GetCurState().ResetPipeline(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -213,20 +156,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenBuffers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteBuffers(1, &handle);
- OpenGLState::GetCurState().ResetBuffer(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -247,19 +180,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteSync(handle);
- handle = 0;
- }
+ void Release();
GLsync handle = 0;
};
@@ -281,20 +205,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenVertexArrays(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteVertexArrays(1, &handle);
- OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
@@ -316,20 +230,10 @@ public:
}
/// Creates a new internal OpenGL resource and stores the handle
- void Create() {
- if (handle != 0)
- return;
- glGenFramebuffers(1, &handle);
- }
+ void Create();
/// Deletes the internal OpenGL resource
- void Release() {
- if (handle == 0)
- return;
- glDeleteFramebuffers(1, &handle);
- OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
- handle = 0;
- }
+ void Release();
GLuint handle = 0;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 1a03a677f..a85a7c0c5 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -6,9 +6,10 @@
#include "core/core.h"
#include "core/memory.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_manager.h"
-#include "video_core/utils.h"
+#include "video_core/renderer_opengl/utils.h"
namespace OpenGL {
@@ -89,7 +90,7 @@ CachedShader::CachedShader(VAddr addr, Maxwell::ShaderProgram program_type)
shader.Create(program_result.first.c_str(), gl_type);
program.Create(true, shader.handle);
SetShaderUniformBlockBindings(program.handle);
- VideoCore::LabelGLObject(GL_PROGRAM, program.handle, addr);
+ LabelGLObject(GL_PROGRAM, program.handle, addr);
} else {
// Store shader's code to lazily build it on draw
geometry_programs.code = program_result.first;
@@ -120,20 +121,26 @@ GLint CachedShader::GetUniformLocation(const GLShader::SamplerEntry& sampler) {
}
GLuint CachedShader::LazyGeometryProgram(OGLProgram& target_program,
- const std::string& glsl_topology,
+ const std::string& glsl_topology, u32 max_vertices,
const std::string& debug_name) {
if (target_program.handle != 0) {
return target_program.handle;
}
- const std::string source{geometry_programs.code + "layout (" + glsl_topology + ") in;\n"};
+ std::string source = "#version 430 core\n";
+ source += "layout (" + glsl_topology + ") in;\n";
+ source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
+ source += geometry_programs.code;
+
OGLShader shader;
shader.Create(source.c_str(), GL_GEOMETRY_SHADER);
target_program.Create(true, shader.handle);
SetShaderUniformBlockBindings(target_program.handle);
- VideoCore::LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
+ LabelGLObject(GL_PROGRAM, target_program.handle, addr, debug_name);
return target_program.handle;
};
+ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer) : RasterizerCache{rasterizer} {}
+
Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
const VAddr program_addr{GetShaderAddress(program)};
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index a210f1731..ffbf21831 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -16,6 +16,8 @@
namespace OpenGL {
class CachedShader;
+class RasterizerOpenGL;
+
using Shader = std::shared_ptr<CachedShader>;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
@@ -46,22 +48,23 @@ public:
}
switch (primitive_mode) {
case GL_POINTS:
- return LazyGeometryProgram(geometry_programs.points, "points", "ShaderPoints");
+ return LazyGeometryProgram(geometry_programs.points, "points", 1, "ShaderPoints");
case GL_LINES:
case GL_LINE_STRIP:
- return LazyGeometryProgram(geometry_programs.lines, "lines", "ShaderLines");
+ return LazyGeometryProgram(geometry_programs.lines, "lines", 2, "ShaderLines");
case GL_LINES_ADJACENCY:
case GL_LINE_STRIP_ADJACENCY:
- return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency",
+ return LazyGeometryProgram(geometry_programs.lines_adjacency, "lines_adjacency", 4,
"ShaderLinesAdjacency");
case GL_TRIANGLES:
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN:
- return LazyGeometryProgram(geometry_programs.triangles, "triangles", "ShaderTriangles");
+ return LazyGeometryProgram(geometry_programs.triangles, "triangles", 3,
+ "ShaderTriangles");
case GL_TRIANGLES_ADJACENCY:
case GL_TRIANGLE_STRIP_ADJACENCY:
return LazyGeometryProgram(geometry_programs.triangles_adjacency, "triangles_adjacency",
- "ShaderLines");
+ 6, "ShaderTrianglesAdjacency");
default:
UNREACHABLE_MSG("Unknown primitive mode.");
}
@@ -76,7 +79,7 @@ public:
private:
/// Generates a geometry shader or returns one that already exists.
GLuint LazyGeometryProgram(OGLProgram& target_program, const std::string& glsl_topology,
- const std::string& debug_name);
+ u32 max_vertices, const std::string& debug_name);
VAddr addr;
Maxwell::ShaderProgram program_type;
@@ -104,6 +107,8 @@ private:
class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
public:
+ explicit ShaderCacheOpenGL(RasterizerOpenGL& rasterizer);
+
/// Gets the current specified shader stage program
Shader GetStageProgram(Maxwell::ShaderProgram program);
};
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index dcf6941b0..5fde22ad4 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -3,12 +3,12 @@
// Refer to the license.txt file included.
#include <map>
+#include <optional>
#include <set>
#include <string>
#include <string_view>
#include <unordered_set>
-#include <boost/optional.hpp>
#include <fmt/format.h>
#include "common/assert.h"
@@ -144,7 +144,7 @@ private:
for (u32 offset = begin; offset != end && offset != PROGRAM_END; ++offset) {
const Instruction instr = {program_code[offset]};
if (const auto opcode = OpCode::Decode(instr)) {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::EXIT: {
// The EXIT instruction can be predicated, which means that the shader can
// conditionally end on this instruction. We have to consider the case where the
@@ -373,6 +373,7 @@ public:
if (sets_cc) {
const std::string zero_condition = "( " + ConvertIntegerSize(value, size) + " == 0 )";
SetInternalFlag(InternalFlag::ZeroFlag, zero_condition);
+ LOG_WARNING(HW_GPU, "Control Codes Imcomplete.");
}
}
@@ -430,7 +431,7 @@ public:
*/
void SetRegisterToInputAttibute(const Register& reg, u64 elem, Attribute::Index attribute,
const Tegra::Shader::IpaMode& input_mode,
- boost::optional<Register> vertex = {}) {
+ std::optional<Register> vertex = {}) {
const std::string dest = GetRegisterAsFloat(reg);
const std::string src = GetInputAttribute(attribute, input_mode, vertex) + GetSwizzle(elem);
shader.AddLine(dest + " = " + src + ';');
@@ -493,10 +494,10 @@ public:
// instruction for now.
if (stage == Maxwell3D::Regs::ShaderStage::Geometry) {
// TODO(Rodrigo): nouveau sets some attributes after setting emitting a geometry
- // shader. These instructions use a dirty register as buffer index. To avoid some
- // drivers from complaining for the out of boundary writes, guard them.
- const std::string buf_index{"min(" + GetRegisterAsInteger(buf_reg) + ", " +
- std::to_string(MAX_GEOMETRY_BUFFERS - 1) + ')'};
+ // shader. These instructions use a dirty register as buffer index, to avoid some
+ // drivers from complaining about out of boundary writes, guard them.
+ const std::string buf_index{"((" + GetRegisterAsInteger(buf_reg) + ") % " +
+ std::to_string(MAX_GEOMETRY_BUFFERS) + ')'};
shader.AddLine("amem[" + buf_index + "][" +
std::to_string(static_cast<u32>(attribute)) + ']' +
GetSwizzle(elem) + " = " + src + ';');
@@ -807,10 +808,14 @@ private:
/// Generates code representing an input attribute register.
std::string GetInputAttribute(Attribute::Index attribute,
const Tegra::Shader::IpaMode& input_mode,
- boost::optional<Register> vertex = {}) {
+ std::optional<Register> vertex = {}) {
auto GeometryPass = [&](const std::string& name) {
if (stage == Maxwell3D::Regs::ShaderStage::Geometry && vertex) {
- return "gs_" + name + '[' + GetRegisterAsInteger(vertex.value(), 0, false) + ']';
+ // TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games set
+ // an 0x80000000 index for those and the shader fails to build. Find out why this
+ // happens and what's its intent.
+ return "gs_" + name + '[' + GetRegisterAsInteger(*vertex, 0, false) +
+ " % MAX_VERTEX_INPUT]";
}
return name;
};
@@ -1465,7 +1470,7 @@ private:
}
shader.AddLine(
- fmt::format("// {}: {} (0x{:016x})", offset, opcode->GetName(), instr.value));
+ fmt::format("// {}: {} (0x{:016x})", offset, opcode->get().GetName(), instr.value));
using Tegra::Shader::Pred;
ASSERT_MSG(instr.pred.full_pred != Pred::NeverExecute,
@@ -1473,7 +1478,7 @@ private:
// Some instructions (like SSY) don't have a predicate field, they are always
// unconditionally executed.
- bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->GetId());
+ bool can_be_predicated = OpCode::IsPredicatedInstruction(opcode->get().GetId());
if (can_be_predicated && instr.pred.pred_index != static_cast<u64>(Pred::UnusedIndex)) {
shader.AddLine("if (" +
@@ -1483,7 +1488,7 @@ private:
++shader.scope;
}
- switch (opcode->GetType()) {
+ switch (opcode->get().GetType()) {
case OpCode::Type::Arithmetic: {
std::string op_a = regs.GetRegisterAsFloat(instr.gpr8);
@@ -1500,7 +1505,7 @@ private:
}
}
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::MOV_C:
case OpCode::Id::MOV_R: {
// MOV does not have neither 'abs' nor 'neg' bits.
@@ -1525,6 +1530,10 @@ private:
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " * " + op_b, 1, 1,
instr.alu.saturate_d, 0, true);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "FMUL Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::FADD_C:
@@ -1535,6 +1544,10 @@ private:
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1,
instr.alu.saturate_d, 0, true);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "FADD Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::MUFU: {
@@ -1588,6 +1601,10 @@ private:
'(' + condition + ") ? min(" + parameters + ") : max(" +
parameters + ')',
1, 1, false, 0, true);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "FMNMX Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::RRO_C:
@@ -1600,14 +1617,15 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled arithmetic instruction: {}",
+ opcode->get().GetName());
UNREACHABLE();
}
}
break;
}
case OpCode::Type::ArithmeticImmediate: {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::MOV32_IMM: {
regs.SetRegisterToFloat(instr.gpr0, 0, GetImmediate32(instr), 1, 1);
break;
@@ -1617,6 +1635,10 @@ private:
regs.GetRegisterAsFloat(instr.gpr8) + " * " +
GetImmediate32(instr),
1, 1, instr.fmul32.saturate, 0, true);
+ if (instr.op_32.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "FMUL32 Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::FADD32I: {
@@ -1640,6 +1662,10 @@ private:
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a + " + " + op_b, 1, 1, false, 0, true);
+ if (instr.op_32.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "FADD32 Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
}
@@ -1651,7 +1677,7 @@ private:
std::string op_a = instr.bfe.negate_a ? "-" : "";
op_a += regs.GetRegisterAsInteger(instr.gpr8);
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::BFE_IMM: {
std::string inner_shift =
'(' + op_a + " << " + std::to_string(instr.bfe.GetLeftShiftValue()) + ')';
@@ -1660,10 +1686,14 @@ private:
std::to_string(instr.bfe.GetLeftShiftValue() + instr.bfe.shift_position) + ')';
regs.SetRegisterToInteger(instr.gpr0, true, 0, outer_shift, 1, 1);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "BFE Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled BFE instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled BFE instruction: {}", opcode->get().GetName());
UNREACHABLE();
}
}
@@ -1685,7 +1715,7 @@ private:
}
}
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::SHR_C:
case OpCode::Id::SHR_R:
case OpCode::Id::SHR_IMM: {
@@ -1697,15 +1727,23 @@ private:
// Cast to int is superfluous for arithmetic shift, it's only for a logical shift
regs.SetRegisterToInteger(instr.gpr0, true, 0, "int(" + op_a + " >> " + op_b + ')',
1, 1);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "SHR Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::SHL_C:
case OpCode::Id::SHL_R:
case OpCode::Id::SHL_IMM:
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " << " + op_b, 1, 1);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "SHL Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled shift instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled shift instruction: {}", opcode->get().GetName());
UNREACHABLE();
}
}
@@ -1715,13 +1753,17 @@ private:
std::string op_a = regs.GetRegisterAsInteger(instr.gpr8);
std::string op_b = std::to_string(instr.alu.imm20_32.Value());
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::IADD32I:
if (instr.iadd32i.negate_a)
op_a = "-(" + op_a + ')';
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
instr.iadd32i.saturate != 0);
+ if (instr.op_32.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "IADD32 Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
case OpCode::Id::LOP32I: {
if (instr.alu.lop32i.invert_a)
@@ -1733,11 +1775,15 @@ private:
WriteLogicOperation(instr.gpr0, instr.alu.lop32i.operation, op_a, op_b,
Tegra::Shader::PredicateResultMode::None,
Tegra::Shader::Pred::UnusedIndex);
+ if (instr.op_32.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "LOP32I Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled ArithmeticIntegerImmediate instruction: {}",
- opcode->GetName());
+ opcode->get().GetName());
UNREACHABLE();
}
}
@@ -1757,7 +1803,7 @@ private:
}
}
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::IADD_C:
case OpCode::Id::IADD_R:
case OpCode::Id::IADD_IMM: {
@@ -1769,6 +1815,10 @@ private:
regs.SetRegisterToInteger(instr.gpr0, true, 0, op_a + " + " + op_b, 1, 1,
instr.alu.saturate_d);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "IADD Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::IADD3_C:
@@ -1793,7 +1843,7 @@ private:
}
};
- if (opcode->GetId() == OpCode::Id::IADD3_R) {
+ if (opcode->get().GetId() == OpCode::Id::IADD3_R) {
apply_height(instr.iadd3.height_a, op_a);
apply_height(instr.iadd3.height_b, op_b);
apply_height(instr.iadd3.height_c, op_c);
@@ -1809,7 +1859,7 @@ private:
op_c = "-(" + op_c + ')';
std::string result;
- if (opcode->GetId() == OpCode::Id::IADD3_R) {
+ if (opcode->get().GetId() == OpCode::Id::IADD3_R) {
switch (instr.iadd3.mode) {
case Tegra::Shader::IAdd3Mode::RightShift:
// TODO(tech4me): According to
@@ -1830,6 +1880,11 @@ private:
}
regs.SetRegisterToInteger(instr.gpr0, true, 0, result, 1, 1);
+
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "IADD3 Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::ISCADD_C:
@@ -1845,6 +1900,10 @@ private:
regs.SetRegisterToInteger(instr.gpr0, true, 0,
"((" + op_a + " << " + shift + ") + " + op_b + ')', 1, 1);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "ISCADD Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::POPC_C:
@@ -1876,6 +1935,10 @@ private:
WriteLogicOperation(instr.gpr0, instr.alu.lop.operation, op_a, op_b,
instr.alu.lop.pred_result_mode, instr.alu.lop.pred48);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "LOP Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::LOP3_C:
@@ -1884,13 +1947,17 @@ private:
const std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
std::string lut;
- if (opcode->GetId() == OpCode::Id::LOP3_R) {
+ if (opcode->get().GetId() == OpCode::Id::LOP3_R) {
lut = '(' + std::to_string(instr.alu.lop3.GetImmLut28()) + ')';
} else {
lut = '(' + std::to_string(instr.alu.lop3.GetImmLut48()) + ')';
}
WriteLop3Instruction(instr.gpr0, op_a, op_b, op_c, lut);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "LOP3 Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::IMNMX_C:
@@ -1905,6 +1972,10 @@ private:
'(' + condition + ") ? min(" + parameters + ") : max(" +
parameters + ')',
1, 1);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "IMNMX Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::LEA_R2:
@@ -1914,7 +1985,7 @@ private:
case OpCode::Id::LEA_HI: {
std::string op_c;
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::LEA_R2: {
op_a = regs.GetRegisterAsInteger(instr.gpr20);
op_b = regs.GetRegisterAsInteger(instr.gpr39);
@@ -1959,7 +2030,8 @@ private:
op_b = regs.GetRegisterAsInteger(instr.gpr8);
op_a = std::to_string(instr.lea.imm.entry_a);
op_c = std::to_string(instr.lea.imm.entry_b);
- LOG_CRITICAL(HW_GPU, "Unhandled LEA subinstruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled LEA subinstruction: {}",
+ opcode->get().GetName());
UNREACHABLE();
}
}
@@ -1974,7 +2046,7 @@ private:
}
default: {
LOG_CRITICAL(HW_GPU, "Unhandled ArithmeticInteger instruction: {}",
- opcode->GetName());
+ opcode->get().GetName());
UNREACHABLE();
}
}
@@ -1982,20 +2054,21 @@ private:
break;
}
case OpCode::Type::ArithmeticHalf: {
- if (opcode->GetId() == OpCode::Id::HADD2_C || opcode->GetId() == OpCode::Id::HADD2_R) {
+ if (opcode->get().GetId() == OpCode::Id::HADD2_C ||
+ opcode->get().GetId() == OpCode::Id::HADD2_R) {
ASSERT_MSG(instr.alu_half.ftz == 0, "Unimplemented");
}
const bool negate_a =
- opcode->GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
+ opcode->get().GetId() != OpCode::Id::HMUL2_R && instr.alu_half.negate_a != 0;
const bool negate_b =
- opcode->GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
+ opcode->get().GetId() != OpCode::Id::HMUL2_C && instr.alu_half.negate_b != 0;
const std::string op_a =
GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.alu_half.type_a,
instr.alu_half.abs_a != 0, negate_a);
std::string op_b;
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_C:
case OpCode::Id::HMUL2_C:
op_b = regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
@@ -2013,7 +2086,7 @@ private:
op_b = GetHalfFloat(op_b, instr.alu_half.type_b, instr.alu_half.abs_b != 0, negate_b);
const std::string result = [&]() {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_C:
case OpCode::Id::HADD2_R:
return '(' + op_a + " + " + op_b + ')';
@@ -2021,7 +2094,8 @@ private:
case OpCode::Id::HMUL2_R:
return '(' + op_a + " * " + op_b + ')';
default:
- LOG_CRITICAL(HW_GPU, "Unhandled half float instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled half float instruction: {}",
+ opcode->get().GetName());
UNREACHABLE();
return std::string("0");
}
@@ -2032,7 +2106,7 @@ private:
break;
}
case OpCode::Type::ArithmeticHalfImmediate: {
- if (opcode->GetId() == OpCode::Id::HADD2_IMM) {
+ if (opcode->get().GetId() == OpCode::Id::HADD2_IMM) {
ASSERT_MSG(instr.alu_half_imm.ftz == 0, "Unimplemented");
} else {
ASSERT_MSG(instr.alu_half_imm.precision == Tegra::Shader::HalfPrecision::None,
@@ -2046,7 +2120,7 @@ private:
const std::string op_b = UnpackHalfImmediate(instr, true);
const std::string result = [&]() {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::HADD2_IMM:
return op_a + " + " + op_b;
case OpCode::Id::HMUL2_IMM:
@@ -2072,7 +2146,7 @@ private:
ASSERT_MSG(instr.ffma.tab5980_1 == 0, "FFMA tab5980_1({}) not implemented",
instr.ffma.tab5980_1.Value());
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::FFMA_CR: {
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
GLSLRegister::Type::Float);
@@ -2096,25 +2170,29 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled FFMA instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled FFMA instruction: {}", opcode->get().GetName());
UNREACHABLE();
}
}
regs.SetRegisterToFloat(instr.gpr0, 0, "fma(" + op_a + ", " + op_b + ", " + op_c + ')',
1, 1, instr.alu.saturate_d, 0, true);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "FFMA Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Type::Hfma2: {
- if (opcode->GetId() == OpCode::Id::HFMA2_RR) {
+ if (opcode->get().GetId() == OpCode::Id::HFMA2_RR) {
ASSERT_MSG(instr.hfma2.rr.precision == Tegra::Shader::HalfPrecision::None,
"Unimplemented");
} else {
ASSERT_MSG(instr.hfma2.precision == Tegra::Shader::HalfPrecision::None,
"Unimplemented");
}
- const bool saturate = opcode->GetId() == OpCode::Id::HFMA2_RR
+ const bool saturate = opcode->get().GetId() == OpCode::Id::HFMA2_RR
? instr.hfma2.rr.saturate != 0
: instr.hfma2.saturate != 0;
@@ -2122,7 +2200,7 @@ private:
GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr8, 0, false), instr.hfma2.type_a);
std::string op_b, op_c;
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::HFMA2_CR:
op_b = GetHalfFloat(regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
GLSLRegister::Type::UnsignedInteger),
@@ -2160,7 +2238,7 @@ private:
break;
}
case OpCode::Type::Conversion: {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::I2I_R: {
ASSERT_MSG(!instr.conversion.selector, "Unimplemented");
@@ -2208,6 +2286,11 @@ private:
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1);
+
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "I2F Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::F2F_R: {
@@ -2246,6 +2329,11 @@ private:
}
regs.SetRegisterToFloat(instr.gpr0, 0, op_a, 1, 1, instr.alu.saturate_d);
+
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "F2F Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
case OpCode::Id::F2I_R:
@@ -2295,17 +2383,22 @@ private:
regs.SetRegisterToInteger(instr.gpr0, instr.conversion.is_output_signed, 0, op_a, 1,
1, false, 0, instr.conversion.dest_size);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "F2I Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled conversion instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled conversion instruction: {}",
+ opcode->get().GetName());
UNREACHABLE();
}
}
break;
}
case OpCode::Type::Memory: {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::LD_A: {
// Note: Shouldn't this be interp mode flat? As in no interpolation made.
ASSERT_MSG(instr.gpr8.Value() == Register::ZeroIndex,
@@ -2653,12 +2746,12 @@ private:
}
case 3: {
if (is_array) {
- UNIMPLEMENTED_MSG("3-coordinate arrays not fully implemented");
- const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
- const std::string y = regs.GetRegisterAsFloat(instr.gpr20);
- coord = "vec2 coords = vec2(" + x + ", " + y + ");";
- texture_type = Tegra::Shader::TextureType::Texture2D;
- is_array = false;
+ const std::string index = regs.GetRegisterAsInteger(instr.gpr8);
+ const std::string x = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
+ const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 2);
+ const std::string z = regs.GetRegisterAsFloat(instr.gpr20);
+ coord =
+ "vec4 coords = vec4(" + x + ", " + y + ", " + z + ", " + index + ");";
} else {
const std::string x = regs.GetRegisterAsFloat(instr.gpr8);
const std::string y = regs.GetRegisterAsFloat(instr.gpr8.Value() + 1);
@@ -2688,7 +2781,11 @@ private:
break;
}
case Tegra::Shader::TextureProcessMode::LZ: {
- texture = "textureLod(" + sampler + ", coords, 0.0)";
+ if (depth_compare && is_array) {
+ texture = "texture(" + sampler + ", coords)";
+ } else {
+ texture = "textureLod(" + sampler + ", coords, 0.0)";
+ }
break;
}
case Tegra::Shader::TextureProcessMode::LL: {
@@ -2949,7 +3046,7 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled memory instruction: {}", opcode->get().GetName());
UNREACHABLE();
}
}
@@ -3043,7 +3140,7 @@ private:
instr.hsetp2.abs_a, instr.hsetp2.negate_a);
const std::string op_b = [&]() {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::HSETP2_R:
return GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
instr.hsetp2.type_b, instr.hsetp2.abs_a,
@@ -3102,10 +3199,15 @@ private:
regs.SetRegisterToFloat(instr.gpr0, 0, value, 1, 1);
}
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "PSET Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
+
break;
}
case OpCode::Type::PredicateSetPredicate: {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::PSETP: {
const std::string op_a =
GetPredicateCondition(instr.psetp.pred12, instr.psetp.neg_pred12 != 0);
@@ -3151,7 +3253,8 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled predicate instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled predicate instruction: {}",
+ opcode->get().GetName());
UNREACHABLE();
}
}
@@ -3239,7 +3342,7 @@ private:
instr.hset2.abs_a != 0, instr.hset2.negate_a != 0);
const std::string op_b = [&]() {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::HSET2_R:
return GetHalfFloat(regs.GetRegisterAsInteger(instr.gpr20, 0, false),
instr.hset2.type_b, instr.hset2.abs_b != 0,
@@ -3288,7 +3391,7 @@ private:
const bool is_signed{instr.xmad.sign_a == 1};
bool is_merge{};
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::XMAD_CR: {
is_merge = instr.xmad.merge_56;
op_b += regs.GetUniform(instr.cbuf34.index, instr.cbuf34.offset,
@@ -3317,7 +3420,7 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled XMAD instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled XMAD instruction: {}", opcode->get().GetName());
UNREACHABLE();
}
}
@@ -3366,15 +3469,25 @@ private:
}
regs.SetRegisterToInteger(instr.gpr0, is_signed, 0, sum, 1, 1);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "XMAD Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
break;
}
default: {
- switch (opcode->GetId()) {
+ switch (opcode->get().GetId()) {
case OpCode::Id::EXIT: {
if (stage == Maxwell3D::Regs::ShaderStage::Fragment) {
EmitFragmentOutputsWrite();
}
+ const Tegra::Shader::ControlCode cc = instr.flow_control_code;
+ if (cc != Tegra::Shader::ControlCode::T) {
+ LOG_CRITICAL(HW_GPU, "EXIT Control Code used: {}", static_cast<u32>(cc));
+ UNREACHABLE();
+ }
+
switch (instr.flow.cond) {
case Tegra::Shader::FlowCondition::Always:
shader.AddLine("return true;");
@@ -3404,6 +3517,11 @@ private:
// Enclose "discard" in a conditional, so that GLSL compilation does not complain
// about unexecuted instructions that may follow this.
+ const Tegra::Shader::ControlCode cc = instr.flow_control_code;
+ if (cc != Tegra::Shader::ControlCode::T) {
+ LOG_CRITICAL(HW_GPU, "KIL Control Code used: {}", static_cast<u32>(cc));
+ UNREACHABLE();
+ }
shader.AddLine("if (true) {");
++shader.scope;
shader.AddLine("discard;");
@@ -3461,6 +3579,11 @@ private:
case OpCode::Id::BRA: {
ASSERT_MSG(instr.bra.constant_buffer == 0,
"BRA with constant buffers are not implemented");
+ const Tegra::Shader::ControlCode cc = instr.flow_control_code;
+ if (cc != Tegra::Shader::ControlCode::T) {
+ LOG_CRITICAL(HW_GPU, "BRA Control Code used: {}", static_cast<u32>(cc));
+ UNREACHABLE();
+ }
const u32 target = offset + instr.bra.GetBranchTarget();
shader.AddLine("{ jmp_to = " + std::to_string(target) + "u; break; }");
break;
@@ -3501,13 +3624,21 @@ private:
}
case OpCode::Id::SYNC: {
// The SYNC opcode jumps to the address previously set by the SSY opcode
- ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
+ const Tegra::Shader::ControlCode cc = instr.flow_control_code;
+ if (cc != Tegra::Shader::ControlCode::T) {
+ LOG_CRITICAL(HW_GPU, "SYNC Control Code used: {}", static_cast<u32>(cc));
+ UNREACHABLE();
+ }
EmitPopFromFlowStack();
break;
}
case OpCode::Id::BRK: {
// The BRK opcode jumps to the address previously set by the PBK opcode
- ASSERT(instr.flow.cond == Tegra::Shader::FlowCondition::Always);
+ const Tegra::Shader::ControlCode cc = instr.flow_control_code;
+ if (cc != Tegra::Shader::ControlCode::T) {
+ LOG_CRITICAL(HW_GPU, "BRK Control Code used: {}", static_cast<u32>(cc));
+ UNREACHABLE();
+ }
EmitPopFromFlowStack();
break;
}
@@ -3537,6 +3668,11 @@ private:
regs.SetRegisterToInteger(instr.gpr0, result_signed, 1, result, 1, 1,
instr.vmad.saturate == 1, 0, Register::Size::Word,
instr.vmad.cc);
+ if (instr.generates_cc) {
+ LOG_CRITICAL(HW_GPU, "VMAD Generates an unhandled Control Code");
+ UNREACHABLE();
+ }
+
break;
}
case OpCode::Id::VSETP: {
@@ -3564,7 +3700,7 @@ private:
break;
}
default: {
- LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->GetName());
+ LOG_CRITICAL(HW_GPU, "Unhandled instruction: {}", opcode->get().GetName());
UNREACHABLE();
}
}
@@ -3705,9 +3841,9 @@ std::string GetCommonDeclarations() {
RasterizerOpenGL::MaxConstbufferSize / sizeof(GLvec4));
}
-boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
- Maxwell3D::Regs::ShaderStage stage,
- const std::string& suffix) {
+std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
+ Maxwell3D::Regs::ShaderStage stage,
+ const std::string& suffix) {
try {
const auto subroutines =
ControlFlowAnalyzer(program_code, main_offset, suffix).GetSubroutines();
@@ -3716,7 +3852,7 @@ boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code,
} catch (const DecompileFail& exception) {
LOG_ERROR(HW_GPU, "Shader decompilation failed: {}", exception.what());
}
- return boost::none;
+ return {};
}
} // namespace OpenGL::GLShader::Decompiler
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index b20cc4bfa..d01a4a7ee 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -6,8 +6,8 @@
#include <array>
#include <functional>
+#include <optional>
#include <string>
-#include <boost/optional.hpp>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
@@ -18,8 +18,8 @@ using Tegra::Engines::Maxwell3D;
std::string GetCommonDeclarations();
-boost::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
- Maxwell3D::Regs::ShaderStage stage,
- const std::string& suffix);
+std::optional<ProgramResult> DecompileProgram(const ProgramCode& program_code, u32 main_offset,
+ Maxwell3D::Regs::ShaderStage stage,
+ const std::string& suffix);
} // namespace OpenGL::GLShader::Decompiler
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index dfb562706..eea090e52 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -37,7 +37,7 @@ layout(std140) uniform vs_config {
ProgramResult program =
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
Maxwell3D::Regs::ShaderStage::Vertex, "vertex")
- .get_value_or({});
+ .value_or(ProgramResult());
out += program.first;
@@ -45,7 +45,7 @@ layout(std140) uniform vs_config {
ProgramResult program_b =
Decompiler::DecompileProgram(setup.program.code_b, PROGRAM_OFFSET,
Maxwell3D::Regs::ShaderStage::Vertex, "vertex_b")
- .get_value_or({});
+ .value_or(ProgramResult());
out += program_b.first;
}
@@ -82,15 +82,15 @@ void main() {
}
ProgramResult GenerateGeometryShader(const ShaderSetup& setup) {
- std::string out = "#version 430 core\n";
- out += "#extension GL_ARB_separate_shader_objects : enable\n\n";
+ // Version is intentionally skipped in shader generation, it's added by the lazy compilation.
+ std::string out = "#extension GL_ARB_separate_shader_objects : enable\n\n";
out += Decompiler::GetCommonDeclarations();
out += "bool exec_geometry();\n";
ProgramResult program =
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
Maxwell3D::Regs::ShaderStage::Geometry, "geometry")
- .get_value_or({});
+ .value_or(ProgramResult());
out += R"(
out gl_PerVertex {
vec4 gl_Position;
@@ -124,7 +124,7 @@ ProgramResult GenerateFragmentShader(const ShaderSetup& setup) {
ProgramResult program =
Decompiler::DecompileProgram(setup.program.code, PROGRAM_OFFSET,
Maxwell3D::Regs::ShaderStage::Fragment, "fragment")
- .get_value_or({});
+ .value_or(ProgramResult());
out += R"(
layout(location = 0) out vec4 FragColor0;
layout(location = 1) out vec4 FragColor1;
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h
index 36fe1f04c..2a069cdd8 100644
--- a/src/video_core/renderer_opengl/gl_shader_manager.h
+++ b/src/video_core/renderer_opengl/gl_shader_manager.h
@@ -7,6 +7,7 @@
#include <glad/glad.h>
#include "video_core/renderer_opengl/gl_resource_manager.h"
+#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/maxwell_to_gl.h"
namespace OpenGL::GLShader {
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index d8a43cc94..2635f2b0c 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -22,17 +22,15 @@ OpenGLState::OpenGLState() {
depth.test_enabled = false;
depth.test_func = GL_LESS;
depth.write_mask = GL_TRUE;
- depth.depth_range_near = 0.0f;
- depth.depth_range_far = 1.0f;
primitive_restart.enabled = false;
primitive_restart.index = 0;
-
- color_mask.red_enabled = GL_TRUE;
- color_mask.green_enabled = GL_TRUE;
- color_mask.blue_enabled = GL_TRUE;
- color_mask.alpha_enabled = GL_TRUE;
-
+ for (auto& item : color_mask) {
+ item.red_enabled = GL_TRUE;
+ item.green_enabled = GL_TRUE;
+ item.blue_enabled = GL_TRUE;
+ item.alpha_enabled = GL_TRUE;
+ }
stencil.test_enabled = false;
auto reset_stencil = [](auto& config) {
config.test_func = GL_ALWAYS;
@@ -45,19 +43,33 @@ OpenGLState::OpenGLState() {
};
reset_stencil(stencil.front);
reset_stencil(stencil.back);
-
- blend.enabled = true;
- blend.rgb_equation = GL_FUNC_ADD;
- blend.a_equation = GL_FUNC_ADD;
- blend.src_rgb_func = GL_ONE;
- blend.dst_rgb_func = GL_ZERO;
- blend.src_a_func = GL_ONE;
- blend.dst_a_func = GL_ZERO;
- blend.color.red = 0.0f;
- blend.color.green = 0.0f;
- blend.color.blue = 0.0f;
- blend.color.alpha = 0.0f;
-
+ for (auto& item : viewports) {
+ item.x = 0;
+ item.y = 0;
+ item.width = 0;
+ item.height = 0;
+ item.depth_range_near = 0.0f;
+ item.depth_range_far = 1.0f;
+ }
+ scissor.enabled = false;
+ scissor.x = 0;
+ scissor.y = 0;
+ scissor.width = 0;
+ scissor.height = 0;
+ for (auto& item : blend) {
+ item.enabled = true;
+ item.rgb_equation = GL_FUNC_ADD;
+ item.a_equation = GL_FUNC_ADD;
+ item.src_rgb_func = GL_ONE;
+ item.dst_rgb_func = GL_ZERO;
+ item.src_a_func = GL_ONE;
+ item.dst_a_func = GL_ZERO;
+ }
+ independant_blend.enabled = false;
+ blend_color.red = 0.0f;
+ blend_color.green = 0.0f;
+ blend_color.blue = 0.0f;
+ blend_color.alpha = 0.0f;
logic_op.enabled = false;
logic_op.operation = GL_COPY;
@@ -73,23 +85,23 @@ OpenGLState::OpenGLState() {
draw.shader_program = 0;
draw.program_pipeline = 0;
- scissor.enabled = false;
- scissor.x = 0;
- scissor.y = 0;
- scissor.width = 0;
- scissor.height = 0;
-
- viewport.x = 0;
- viewport.y = 0;
- viewport.width = 0;
- viewport.height = 0;
-
clip_distance = {};
point.size = 1;
}
-void OpenGLState::Apply() const {
+void OpenGLState::ApplyDefaultState() {
+ glDisable(GL_FRAMEBUFFER_SRGB);
+ glDisable(GL_CULL_FACE);
+ glDisable(GL_DEPTH_TEST);
+ glDisable(GL_PRIMITIVE_RESTART);
+ glDisable(GL_STENCIL_TEST);
+ glEnable(GL_BLEND);
+ glDisable(GL_COLOR_LOGIC_OP);
+ glDisable(GL_SCISSOR_TEST);
+}
+
+void OpenGLState::ApplySRgb() const {
// sRGB
if (framebuffer_srgb.enabled != cur_state.framebuffer_srgb.enabled) {
if (framebuffer_srgb.enabled) {
@@ -100,139 +112,281 @@ void OpenGLState::Apply() const {
glDisable(GL_FRAMEBUFFER_SRGB);
}
}
+}
+
+void OpenGLState::ApplyCulling() const {
// Culling
- if (cull.enabled != cur_state.cull.enabled) {
+ const bool cull_changed = cull.enabled != cur_state.cull.enabled;
+ if (cull_changed) {
if (cull.enabled) {
glEnable(GL_CULL_FACE);
} else {
glDisable(GL_CULL_FACE);
}
}
+ if (cull.enabled) {
+ if (cull_changed || cull.mode != cur_state.cull.mode) {
+ glCullFace(cull.mode);
+ }
- if (cull.mode != cur_state.cull.mode) {
- glCullFace(cull.mode);
+ if (cull_changed || cull.front_face != cur_state.cull.front_face) {
+ glFrontFace(cull.front_face);
+ }
}
+}
- if (cull.front_face != cur_state.cull.front_face) {
- glFrontFace(cull.front_face);
+void OpenGLState::ApplyColorMask() const {
+ if (GLAD_GL_ARB_viewport_array) {
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ const auto& updated = color_mask[i];
+ const auto& current = cur_state.color_mask[i];
+ if (updated.red_enabled != current.red_enabled ||
+ updated.green_enabled != current.green_enabled ||
+ updated.blue_enabled != current.blue_enabled ||
+ updated.alpha_enabled != current.alpha_enabled) {
+ glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled,
+ updated.blue_enabled, updated.alpha_enabled);
+ }
+ }
+ } else {
+ const auto& updated = color_mask[0];
+ const auto& current = cur_state.color_mask[0];
+ if (updated.red_enabled != current.red_enabled ||
+ updated.green_enabled != current.green_enabled ||
+ updated.blue_enabled != current.blue_enabled ||
+ updated.alpha_enabled != current.alpha_enabled) {
+ glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled,
+ updated.alpha_enabled);
+ }
}
+}
+void OpenGLState::ApplyDepth() const {
// Depth test
- if (depth.test_enabled != cur_state.depth.test_enabled) {
+ const bool depth_test_changed = depth.test_enabled != cur_state.depth.test_enabled;
+ if (depth_test_changed) {
if (depth.test_enabled) {
glEnable(GL_DEPTH_TEST);
} else {
glDisable(GL_DEPTH_TEST);
}
}
-
- if (depth.test_func != cur_state.depth.test_func) {
+ if (depth.test_enabled &&
+ (depth_test_changed || depth.test_func != cur_state.depth.test_func)) {
glDepthFunc(depth.test_func);
}
-
// Depth mask
if (depth.write_mask != cur_state.depth.write_mask) {
glDepthMask(depth.write_mask);
}
+}
- // Depth range
- if (depth.depth_range_near != cur_state.depth.depth_range_near ||
- depth.depth_range_far != cur_state.depth.depth_range_far) {
- glDepthRange(depth.depth_range_near, depth.depth_range_far);
- }
-
- // Primitive restart
- if (primitive_restart.enabled != cur_state.primitive_restart.enabled) {
+void OpenGLState::ApplyPrimitiveRestart() const {
+ const bool primitive_restart_changed =
+ primitive_restart.enabled != cur_state.primitive_restart.enabled;
+ if (primitive_restart_changed) {
if (primitive_restart.enabled) {
glEnable(GL_PRIMITIVE_RESTART);
} else {
glDisable(GL_PRIMITIVE_RESTART);
}
}
- if (primitive_restart.index != cur_state.primitive_restart.index) {
+ if (primitive_restart_changed ||
+ (primitive_restart.enabled &&
+ primitive_restart.index != cur_state.primitive_restart.index)) {
glPrimitiveRestartIndex(primitive_restart.index);
}
+}
- // Color mask
- if (color_mask.red_enabled != cur_state.color_mask.red_enabled ||
- color_mask.green_enabled != cur_state.color_mask.green_enabled ||
- color_mask.blue_enabled != cur_state.color_mask.blue_enabled ||
- color_mask.alpha_enabled != cur_state.color_mask.alpha_enabled) {
- glColorMask(color_mask.red_enabled, color_mask.green_enabled, color_mask.blue_enabled,
- color_mask.alpha_enabled);
- }
-
- // Stencil test
- if (stencil.test_enabled != cur_state.stencil.test_enabled) {
+void OpenGLState::ApplyStencilTest() const {
+ const bool stencil_test_changed = stencil.test_enabled != cur_state.stencil.test_enabled;
+ if (stencil_test_changed) {
if (stencil.test_enabled) {
glEnable(GL_STENCIL_TEST);
} else {
glDisable(GL_STENCIL_TEST);
}
}
- auto config_stencil = [](GLenum face, const auto& config, const auto& prev_config) {
- if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref ||
- config.test_mask != prev_config.test_mask) {
- glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask);
+ if (stencil.test_enabled) {
+ auto config_stencil = [stencil_test_changed](GLenum face, const auto& config,
+ const auto& prev_config) {
+ if (stencil_test_changed || config.test_func != prev_config.test_func ||
+ config.test_ref != prev_config.test_ref ||
+ config.test_mask != prev_config.test_mask) {
+ glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask);
+ }
+ if (stencil_test_changed || config.action_depth_fail != prev_config.action_depth_fail ||
+ config.action_depth_pass != prev_config.action_depth_pass ||
+ config.action_stencil_fail != prev_config.action_stencil_fail) {
+ glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail,
+ config.action_depth_pass);
+ }
+ if (config.write_mask != prev_config.write_mask) {
+ glStencilMaskSeparate(face, config.write_mask);
+ }
+ };
+ config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front);
+ config_stencil(GL_BACK, stencil.back, cur_state.stencil.back);
+ }
+}
+
+void OpenGLState::ApplyScissor() const {
+ const bool scissor_changed = scissor.enabled != cur_state.scissor.enabled;
+ if (scissor_changed) {
+ if (scissor.enabled) {
+ glEnable(GL_SCISSOR_TEST);
+ } else {
+ glDisable(GL_SCISSOR_TEST);
}
- if (config.action_depth_fail != prev_config.action_depth_fail ||
- config.action_depth_pass != prev_config.action_depth_pass ||
- config.action_stencil_fail != prev_config.action_stencil_fail) {
- glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail,
- config.action_depth_pass);
+ }
+ if (scissor.enabled &&
+ (scissor_changed || scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
+ scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height)) {
+ glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
+ }
+}
+
+void OpenGLState::ApplyViewport() const {
+ if (GLAD_GL_ARB_viewport_array) {
+ for (GLuint i = 0;
+ i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumRenderTargets); i++) {
+ const auto& current = cur_state.viewports[i];
+ const auto& updated = viewports[i];
+ if (updated.x != current.x || updated.y != current.y ||
+ updated.width != current.width || updated.height != current.height) {
+ glViewportIndexedf(i, updated.x, updated.y, updated.width, updated.height);
+ }
+ if (updated.depth_range_near != current.depth_range_near ||
+ updated.depth_range_far != current.depth_range_far) {
+ glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far);
+ }
}
- if (config.write_mask != prev_config.write_mask) {
- glStencilMaskSeparate(face, config.write_mask);
+ } else {
+ const auto& current = cur_state.viewports[0];
+ const auto& updated = viewports[0];
+ if (updated.x != current.x || updated.y != current.y || updated.width != current.width ||
+ updated.height != current.height) {
+ glViewport(updated.x, updated.y, updated.width, updated.height);
}
- };
- config_stencil(GL_FRONT, stencil.front, cur_state.stencil.front);
- config_stencil(GL_BACK, stencil.back, cur_state.stencil.back);
+ if (updated.depth_range_near != current.depth_range_near ||
+ updated.depth_range_far != current.depth_range_far) {
+ glDepthRange(updated.depth_range_near, updated.depth_range_far);
+ }
+ }
+}
- // Blending
- if (blend.enabled != cur_state.blend.enabled) {
- if (blend.enabled) {
- ASSERT(!logic_op.enabled);
+void OpenGLState::ApplyGlobalBlending() const {
+ const Blend& current = cur_state.blend[0];
+ const Blend& updated = blend[0];
+ const bool blend_changed = updated.enabled != current.enabled;
+ if (blend_changed) {
+ if (updated.enabled) {
glEnable(GL_BLEND);
} else {
glDisable(GL_BLEND);
}
}
+ if (!updated.enabled) {
+ return;
+ }
+ if (updated.separate_alpha) {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func ||
+ updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
+ glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func,
+ updated.dst_a_func);
+ }
+
+ if (blend_changed || updated.rgb_equation != current.rgb_equation ||
+ updated.a_equation != current.a_equation) {
+ glBlendEquationSeparate(updated.rgb_equation, updated.a_equation);
+ }
+ } else {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func) {
+ glBlendFunc(updated.src_rgb_func, updated.dst_rgb_func);
+ }
- if (blend.color.red != cur_state.blend.color.red ||
- blend.color.green != cur_state.blend.color.green ||
- blend.color.blue != cur_state.blend.color.blue ||
- blend.color.alpha != cur_state.blend.color.alpha) {
- glBlendColor(blend.color.red, blend.color.green, blend.color.blue, blend.color.alpha);
+ if (blend_changed || updated.rgb_equation != current.rgb_equation) {
+ glBlendEquation(updated.rgb_equation);
+ }
}
+}
- if (blend.src_rgb_func != cur_state.blend.src_rgb_func ||
- blend.dst_rgb_func != cur_state.blend.dst_rgb_func ||
- blend.src_a_func != cur_state.blend.src_a_func ||
- blend.dst_a_func != cur_state.blend.dst_a_func) {
- glBlendFuncSeparate(blend.src_rgb_func, blend.dst_rgb_func, blend.src_a_func,
- blend.dst_a_func);
+void OpenGLState::ApplyTargetBlending(int target, bool force) const {
+ const Blend& updated = blend[target];
+ const Blend& current = cur_state.blend[target];
+ const bool blend_changed = updated.enabled != current.enabled || force;
+ if (blend_changed) {
+ if (updated.enabled) {
+ glEnablei(GL_BLEND, static_cast<GLuint>(target));
+ } else {
+ glDisablei(GL_BLEND, static_cast<GLuint>(target));
+ }
+ }
+ if (!updated.enabled) {
+ return;
}
+ if (updated.separate_alpha) {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func ||
+ updated.src_a_func != current.src_a_func || updated.dst_a_func != current.dst_a_func) {
+ glBlendFuncSeparateiARB(static_cast<GLuint>(target), updated.src_rgb_func,
+ updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func);
+ }
- if (blend.rgb_equation != cur_state.blend.rgb_equation ||
- blend.a_equation != cur_state.blend.a_equation) {
- glBlendEquationSeparate(blend.rgb_equation, blend.a_equation);
+ if (blend_changed || updated.rgb_equation != current.rgb_equation ||
+ updated.a_equation != current.a_equation) {
+ glBlendEquationSeparateiARB(static_cast<GLuint>(target), updated.rgb_equation,
+ updated.a_equation);
+ }
+ } else {
+ if (blend_changed || updated.src_rgb_func != current.src_rgb_func ||
+ updated.dst_rgb_func != current.dst_rgb_func) {
+ glBlendFunciARB(static_cast<GLuint>(target), updated.src_rgb_func,
+ updated.dst_rgb_func);
+ }
+
+ if (blend_changed || updated.rgb_equation != current.rgb_equation) {
+ glBlendEquationiARB(static_cast<GLuint>(target), updated.rgb_equation);
+ }
}
+}
- // Logic Operation
- if (logic_op.enabled != cur_state.logic_op.enabled) {
+void OpenGLState::ApplyBlending() const {
+ if (independant_blend.enabled) {
+ for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) {
+ ApplyTargetBlending(i,
+ independant_blend.enabled != cur_state.independant_blend.enabled);
+ }
+ } else {
+ ApplyGlobalBlending();
+ }
+ if (blend_color.red != cur_state.blend_color.red ||
+ blend_color.green != cur_state.blend_color.green ||
+ blend_color.blue != cur_state.blend_color.blue ||
+ blend_color.alpha != cur_state.blend_color.alpha) {
+ glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha);
+ }
+}
+
+void OpenGLState::ApplyLogicOp() const {
+ const bool logic_op_changed = logic_op.enabled != cur_state.logic_op.enabled;
+ if (logic_op_changed) {
if (logic_op.enabled) {
- ASSERT(!blend.enabled);
glEnable(GL_COLOR_LOGIC_OP);
} else {
glDisable(GL_COLOR_LOGIC_OP);
}
}
- if (logic_op.operation != cur_state.logic_op.operation) {
+ if (logic_op.enabled &&
+ (logic_op_changed || logic_op.operation != cur_state.logic_op.operation)) {
glLogicOp(logic_op.operation);
}
+}
- // Textures
+void OpenGLState::ApplyTextures() const {
for (std::size_t i = 0; i < std::size(texture_units); ++i) {
const auto& texture_unit = texture_units[i];
const auto& cur_state_texture_unit = cur_state.texture_units[i];
@@ -251,28 +405,29 @@ void OpenGLState::Apply() const {
glTexParameteriv(texture_unit.target, GL_TEXTURE_SWIZZLE_RGBA, mask.data());
}
}
+}
- // Samplers
- {
- bool has_delta{};
- std::size_t first{}, last{};
- std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
- for (std::size_t i = 0; i < std::size(samplers); ++i) {
- samplers[i] = texture_units[i].sampler;
- if (samplers[i] != cur_state.texture_units[i].sampler) {
- if (!has_delta) {
- first = i;
- has_delta = true;
- }
- last = i;
+void OpenGLState::ApplySamplers() const {
+ bool has_delta{};
+ std::size_t first{}, last{};
+ std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers;
+ for (std::size_t i = 0; i < std::size(samplers); ++i) {
+ samplers[i] = texture_units[i].sampler;
+ if (samplers[i] != cur_state.texture_units[i].sampler) {
+ if (!has_delta) {
+ first = i;
+ has_delta = true;
}
+ last = i;
}
- if (has_delta) {
- glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
- samplers.data());
- }
}
+ if (has_delta) {
+ glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1),
+ samplers.data());
+ }
+}
+void OpenGLState::ApplyFramebufferState() const {
// Framebuffer
if (draw.read_framebuffer != cur_state.draw.read_framebuffer) {
glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer);
@@ -280,7 +435,9 @@ void OpenGLState::Apply() const {
if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) {
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer);
}
+}
+void OpenGLState::ApplyVertexBufferState() const {
// Vertex array
if (draw.vertex_array != cur_state.draw.vertex_array) {
glBindVertexArray(draw.vertex_array);
@@ -290,7 +447,11 @@ void OpenGLState::Apply() const {
if (draw.vertex_buffer != cur_state.draw.vertex_buffer) {
glBindBuffer(GL_ARRAY_BUFFER, draw.vertex_buffer);
}
+}
+void OpenGLState::Apply() const {
+ ApplyFramebufferState();
+ ApplyVertexBufferState();
// Uniform buffer
if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);
@@ -305,27 +466,6 @@ void OpenGLState::Apply() const {
if (draw.program_pipeline != cur_state.draw.program_pipeline) {
glBindProgramPipeline(draw.program_pipeline);
}
-
- // Scissor test
- if (scissor.enabled != cur_state.scissor.enabled) {
- if (scissor.enabled) {
- glEnable(GL_SCISSOR_TEST);
- } else {
- glDisable(GL_SCISSOR_TEST);
- }
- }
-
- if (scissor.x != cur_state.scissor.x || scissor.y != cur_state.scissor.y ||
- scissor.width != cur_state.scissor.width || scissor.height != cur_state.scissor.height) {
- glScissor(scissor.x, scissor.y, scissor.width, scissor.height);
- }
-
- if (viewport.x != cur_state.viewport.x || viewport.y != cur_state.viewport.y ||
- viewport.width != cur_state.viewport.width ||
- viewport.height != cur_state.viewport.height) {
- glViewport(viewport.x, viewport.y, viewport.width, viewport.height);
- }
-
// Clip distance
for (std::size_t i = 0; i < clip_distance.size(); ++i) {
if (clip_distance[i] != cur_state.clip_distance[i]) {
@@ -336,12 +476,22 @@ void OpenGLState::Apply() const {
}
}
}
-
// Point
if (point.size != cur_state.point.size) {
glPointSize(point.size);
}
-
+ ApplyColorMask();
+ ApplyViewport();
+ ApplyScissor();
+ ApplyStencilTest();
+ ApplySRgb();
+ ApplyCulling();
+ ApplyDepth();
+ ApplyPrimitiveRestart();
+ ApplyBlending();
+ ApplyLogicOp();
+ ApplyTextures();
+ ApplySamplers();
cur_state = *this;
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index 9e2c573b5..eacca0b9c 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -46,11 +46,9 @@ public:
} cull;
struct {
- bool test_enabled; // GL_DEPTH_TEST
- GLenum test_func; // GL_DEPTH_FUNC
- GLboolean write_mask; // GL_DEPTH_WRITEMASK
- GLfloat depth_range_near; // GL_DEPTH_RANGE
- GLfloat depth_range_far; // GL_DEPTH_RANGE
+ bool test_enabled; // GL_DEPTH_TEST
+ GLenum test_func; // GL_DEPTH_FUNC
+ GLboolean write_mask; // GL_DEPTH_WRITEMASK
} depth;
struct {
@@ -58,13 +56,14 @@ public:
GLuint index;
} primitive_restart; // GL_PRIMITIVE_RESTART
- struct {
+ struct ColorMask {
GLboolean red_enabled;
GLboolean green_enabled;
GLboolean blue_enabled;
GLboolean alpha_enabled;
- } color_mask; // GL_COLOR_WRITEMASK
-
+ };
+ std::array<ColorMask, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets>
+ color_mask; // GL_COLOR_WRITEMASK
struct {
bool test_enabled; // GL_STENCIL_TEST
struct {
@@ -78,22 +77,28 @@ public:
} front, back;
} stencil;
- struct {
+ struct Blend {
bool enabled; // GL_BLEND
+ bool separate_alpha; // Independent blend enabled
GLenum rgb_equation; // GL_BLEND_EQUATION_RGB
GLenum a_equation; // GL_BLEND_EQUATION_ALPHA
GLenum src_rgb_func; // GL_BLEND_SRC_RGB
GLenum dst_rgb_func; // GL_BLEND_DST_RGB
GLenum src_a_func; // GL_BLEND_SRC_ALPHA
GLenum dst_a_func; // GL_BLEND_DST_ALPHA
+ };
+ std::array<Blend, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> blend;
- struct {
- GLclampf red;
- GLclampf green;
- GLclampf blue;
- GLclampf alpha;
- } color; // GL_BLEND_COLOR
- } blend;
+ struct {
+ bool enabled;
+ } independant_blend;
+
+ struct {
+ GLclampf red;
+ GLclampf green;
+ GLclampf blue;
+ GLclampf alpha;
+ } blend_color; // GL_BLEND_COLOR
struct {
bool enabled; // GL_LOGIC_OP_MODE
@@ -138,6 +143,16 @@ public:
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
} draw;
+ struct viewport {
+ GLfloat x;
+ GLfloat y;
+ GLfloat width;
+ GLfloat height;
+ GLfloat depth_range_near; // GL_DEPTH_RANGE
+ GLfloat depth_range_far; // GL_DEPTH_RANGE
+ };
+ std::array<viewport, Tegra::Engines::Maxwell3D::Regs::NumRenderTargets> viewports;
+
struct {
bool enabled; // GL_SCISSOR_TEST
GLint x;
@@ -147,13 +162,6 @@ public:
} scissor;
struct {
- GLint x;
- GLint y;
- GLsizei width;
- GLsizei height;
- } viewport;
-
- struct {
float size; // GL_POINT_SIZE
} point;
@@ -173,7 +181,12 @@ public:
}
/// Apply this state as the current OpenGL state
void Apply() const;
-
+ /// Apply only the state afecting the framebuffer
+ void ApplyFramebufferState() const;
+ /// Apply only the state afecting the vertex buffer
+ void ApplyVertexBufferState() const;
+ /// Set the initial OpenGL state
+ static void ApplyDefaultState();
/// Resets any references to the given resource
OpenGLState& UnbindTexture(GLuint handle);
OpenGLState& ResetSampler(GLuint handle);
@@ -188,6 +201,20 @@ private:
// Workaround for sRGB problems caused by
// QT not supporting srgb output
static bool s_rgb_used;
+ void ApplySRgb() const;
+ void ApplyCulling() const;
+ void ApplyColorMask() const;
+ void ApplyDepth() const;
+ void ApplyPrimitiveRestart() const;
+ void ApplyStencilTest() const;
+ void ApplyViewport() const;
+ void ApplyTargetBlending(int target, bool force) const;
+ void ApplyGlobalBlending() const;
+ void ApplyBlending() const;
+ void ApplyLogicOp() const;
+ void ApplyTextures() const;
+ void ApplySamplers() const;
+ void ApplyScissor() const;
};
} // namespace OpenGL
diff --git a/src/video_core/renderer_opengl/gl_stream_buffer.cpp b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
index e409228cc..b97b895a4 100644
--- a/src/video_core/renderer_opengl/gl_stream_buffer.cpp
+++ b/src/video_core/renderer_opengl/gl_stream_buffer.cpp
@@ -6,9 +6,13 @@
#include <vector>
#include "common/alignment.h"
#include "common/assert.h"
+#include "common/microprofile.h"
#include "video_core/renderer_opengl/gl_state.h"
#include "video_core/renderer_opengl/gl_stream_buffer.h"
+MICROPROFILE_DEFINE(OpenGL_StreamBuffer, "OpenGL", "Stream Buffer Orphaning",
+ MP_RGB(128, 128, 192));
+
namespace OpenGL {
OGLStreamBuffer::OGLStreamBuffer(GLenum target, GLsizeiptr size, bool prefer_coherent)
@@ -75,6 +79,7 @@ std::tuple<u8*, GLintptr, bool> OGLStreamBuffer::Map(GLsizeiptr size, GLintptr a
}
if (invalidate || !persistent) {
+ MICROPROFILE_SCOPE(OpenGL_StreamBuffer);
GLbitfield flags = GL_MAP_WRITE_BIT | (persistent ? GL_MAP_PERSISTENT_BIT : 0) |
(coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT) |
(invalidate ? GL_MAP_INVALIDATE_BUFFER_BIT : GL_MAP_UNSYNCHRONIZED_BIT);
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 0f6dcab2b..3ce2cc6d2 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -135,17 +135,32 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
return {};
}
-inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode) {
+inline GLenum TextureFilterMode(Tegra::Texture::TextureFilter filter_mode,
+ Tegra::Texture::TextureMipmapFilter mip_filter_mode) {
switch (filter_mode) {
- case Tegra::Texture::TextureFilter::Linear:
- return GL_LINEAR;
- case Tegra::Texture::TextureFilter::Nearest:
- return GL_NEAREST;
+ case Tegra::Texture::TextureFilter::Linear: {
+ switch (mip_filter_mode) {
+ case Tegra::Texture::TextureMipmapFilter::None:
+ return GL_LINEAR;
+ case Tegra::Texture::TextureMipmapFilter::Nearest:
+ return GL_NEAREST_MIPMAP_LINEAR;
+ case Tegra::Texture::TextureMipmapFilter::Linear:
+ return GL_LINEAR_MIPMAP_LINEAR;
+ }
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented texture filter mode={}",
- static_cast<u32>(filter_mode));
- UNREACHABLE();
- return {};
+ case Tegra::Texture::TextureFilter::Nearest: {
+ switch (mip_filter_mode) {
+ case Tegra::Texture::TextureMipmapFilter::None:
+ return GL_NEAREST;
+ case Tegra::Texture::TextureMipmapFilter::Nearest:
+ return GL_NEAREST_MIPMAP_NEAREST;
+ case Tegra::Texture::TextureMipmapFilter::Linear:
+ return GL_LINEAR_MIPMAP_NEAREST;
+ }
+ }
+ }
+ LOG_ERROR(Render_OpenGL, "Unimplemented texture filter mode={}", static_cast<u32>(filter_mode));
+ return GL_LINEAR;
}
inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
@@ -166,9 +181,8 @@ inline GLenum WrapMode(Tegra::Texture::WrapMode wrap_mode) {
case Tegra::Texture::WrapMode::MirrorOnceClampToEdge:
return GL_MIRROR_CLAMP_TO_EDGE;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented texture wrap mode={}", static_cast<u32>(wrap_mode));
+ return GL_REPEAT;
}
inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
@@ -190,10 +204,9 @@ inline GLenum DepthCompareFunc(Tegra::Texture::DepthCompareFunc func) {
case Tegra::Texture::DepthCompareFunc::Always:
return GL_ALWAYS;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented texture depth compare function ={}",
- static_cast<u32>(func));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented texture depth compare function ={}",
+ static_cast<u32>(func));
+ return GL_GREATER;
}
inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
@@ -209,9 +222,8 @@ inline GLenum BlendEquation(Maxwell::Blend::Equation equation) {
case Maxwell::Blend::Equation::Max:
return GL_MAX;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented blend equation={}", static_cast<u32>(equation));
+ return GL_FUNC_ADD;
}
inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
@@ -274,9 +286,8 @@ inline GLenum BlendFunc(Maxwell::Blend::Factor factor) {
case Maxwell::Blend::Factor::OneMinusConstantAlphaGL:
return GL_ONE_MINUS_CONSTANT_ALPHA;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented blend factor={}", static_cast<u32>(factor));
+ return GL_ZERO;
}
inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
@@ -295,9 +306,8 @@ inline GLenum SwizzleSource(Tegra::Texture::SwizzleSource source) {
case Tegra::Texture::SwizzleSource::OneFloat:
return GL_ONE;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented swizzle source={}", static_cast<u32>(source));
+ return GL_ZERO;
}
inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
@@ -327,33 +337,39 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
case Maxwell::ComparisonOp::AlwaysOld:
return GL_ALWAYS;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented comparison op={}", static_cast<u32>(comparison));
+ return GL_ALWAYS;
}
inline GLenum StencilOp(Maxwell::StencilOp stencil) {
switch (stencil) {
case Maxwell::StencilOp::Keep:
+ case Maxwell::StencilOp::KeepOGL:
return GL_KEEP;
case Maxwell::StencilOp::Zero:
+ case Maxwell::StencilOp::ZeroOGL:
return GL_ZERO;
case Maxwell::StencilOp::Replace:
+ case Maxwell::StencilOp::ReplaceOGL:
return GL_REPLACE;
case Maxwell::StencilOp::Incr:
+ case Maxwell::StencilOp::IncrOGL:
return GL_INCR;
case Maxwell::StencilOp::Decr:
+ case Maxwell::StencilOp::DecrOGL:
return GL_DECR;
case Maxwell::StencilOp::Invert:
+ case Maxwell::StencilOp::InvertOGL:
return GL_INVERT;
case Maxwell::StencilOp::IncrWrap:
+ case Maxwell::StencilOp::IncrWrapOGL:
return GL_INCR_WRAP;
case Maxwell::StencilOp::DecrWrap:
+ case Maxwell::StencilOp::DecrWrapOGL:
return GL_DECR_WRAP;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
+ return GL_KEEP;
}
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
@@ -363,9 +379,8 @@ inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
case Maxwell::Cull::FrontFace::CounterClockWise:
return GL_CCW;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented front face cull={}", static_cast<u32>(front_face));
+ return GL_CCW;
}
inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
@@ -377,9 +392,8 @@ inline GLenum CullFace(Maxwell::Cull::CullFace cull_face) {
case Maxwell::Cull::CullFace::FrontAndBack:
return GL_FRONT_AND_BACK;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented cull face={}", static_cast<u32>(cull_face));
+ return GL_BACK;
}
inline GLenum LogicOp(Maxwell::LogicOperation operation) {
@@ -417,9 +431,8 @@ inline GLenum LogicOp(Maxwell::LogicOperation operation) {
case Maxwell::LogicOperation::Set:
return GL_SET;
}
- LOG_CRITICAL(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
- UNREACHABLE();
- return {};
+ LOG_ERROR(Render_OpenGL, "Unimplemented logic operation={}", static_cast<u32>(operation));
+ return GL_COPY;
}
} // namespace MaxwellToGL
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 90b68943d..ea38da932 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -115,7 +115,8 @@ RendererOpenGL::RendererOpenGL(Core::Frontend::EmuWindow& window)
RendererOpenGL::~RendererOpenGL() = default;
/// Swap buffers (render frame)
-void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) {
+void RendererOpenGL::SwapBuffers(
+ std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) {
ScopeAcquireGLContext acquire_context{render_window};
Core::System::GetInstance().GetPerfStats().EndSystemFrame();
@@ -124,11 +125,11 @@ void RendererOpenGL::SwapBuffers(boost::optional<const Tegra::FramebufferConfig&
OpenGLState prev_state = OpenGLState::GetCurState();
state.Apply();
- if (framebuffer != boost::none) {
+ if (framebuffer) {
// If framebuffer is provided, reload it from memory to a texture
- if (screen_info.texture.width != (GLsizei)framebuffer->width ||
- screen_info.texture.height != (GLsizei)framebuffer->height ||
- screen_info.texture.pixel_format != framebuffer->pixel_format) {
+ if (screen_info.texture.width != (GLsizei)framebuffer->get().width ||
+ screen_info.texture.height != (GLsizei)framebuffer->get().height ||
+ screen_info.texture.pixel_format != framebuffer->get().pixel_format) {
// Reallocate texture if the framebuffer size has changed.
// This is expected to not happen very often and hence should not be a
// performance problem.
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 961467a62..c0868c0e4 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -51,7 +51,8 @@ public:
~RendererOpenGL() override;
/// Swap buffers (render frame)
- void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) override;
+ void SwapBuffers(
+ std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) override;
/// Initialize the renderer
bool Init() override;
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
new file mode 100644
index 000000000..d84634cb3
--- /dev/null
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -0,0 +1,38 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string>
+#include <fmt/format.h>
+#include <glad/glad.h>
+#include "common/common_types.h"
+#include "video_core/renderer_opengl/utils.h"
+
+namespace OpenGL {
+
+void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info) {
+ if (!GLAD_GL_KHR_debug) {
+ return; // We don't need to throw an error as this is just for debugging
+ }
+ const std::string nice_addr = fmt::format("0x{:016x}", addr);
+ std::string object_label;
+
+ if (extra_info.empty()) {
+ switch (identifier) {
+ case GL_TEXTURE:
+ object_label = "Texture@" + nice_addr;
+ break;
+ case GL_PROGRAM:
+ object_label = "Shader@" + nice_addr;
+ break;
+ default:
+ object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
+ break;
+ }
+ } else {
+ object_label = extra_info + '@' + nice_addr;
+ }
+ glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
+}
+
+} // namespace OpenGL \ No newline at end of file
diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h
new file mode 100644
index 000000000..1fcb6fc11
--- /dev/null
+++ b/src/video_core/renderer_opengl/utils.h
@@ -0,0 +1,15 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include <glad/glad.h>
+#include "common/common_types.h"
+
+namespace OpenGL {
+
+void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string extra_info = "");
+
+} // namespace OpenGL \ No newline at end of file
diff --git a/src/video_core/surface.cpp b/src/video_core/surface.cpp
new file mode 100644
index 000000000..051ad3964
--- /dev/null
+++ b/src/video_core/surface.cpp
@@ -0,0 +1,486 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "common/common_types.h"
+#include "common/math_util.h"
+#include "video_core/surface.h"
+
+namespace VideoCore::Surface {
+
+SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type) {
+ switch (texture_type) {
+ case Tegra::Texture::TextureType::Texture1D:
+ return SurfaceTarget::Texture1D;
+ case Tegra::Texture::TextureType::Texture2D:
+ case Tegra::Texture::TextureType::Texture2DNoMipmap:
+ return SurfaceTarget::Texture2D;
+ case Tegra::Texture::TextureType::Texture3D:
+ return SurfaceTarget::Texture3D;
+ case Tegra::Texture::TextureType::TextureCubemap:
+ return SurfaceTarget::TextureCubemap;
+ case Tegra::Texture::TextureType::TextureCubeArray:
+ return SurfaceTarget::TextureCubeArray;
+ case Tegra::Texture::TextureType::Texture1DArray:
+ return SurfaceTarget::Texture1DArray;
+ case Tegra::Texture::TextureType::Texture2DArray:
+ return SurfaceTarget::Texture2DArray;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented texture_type={}", static_cast<u32>(texture_type));
+ UNREACHABLE();
+ return SurfaceTarget::Texture2D;
+ }
+}
+
+bool SurfaceTargetIsLayered(SurfaceTarget target) {
+ switch (target) {
+ case SurfaceTarget::Texture1D:
+ case SurfaceTarget::Texture2D:
+ case SurfaceTarget::Texture3D:
+ return false;
+ case SurfaceTarget::Texture1DArray:
+ case SurfaceTarget::Texture2DArray:
+ case SurfaceTarget::TextureCubemap:
+ case SurfaceTarget::TextureCubeArray:
+ return true;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
+ UNREACHABLE();
+ return false;
+ }
+}
+
+PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format) {
+ switch (format) {
+ case Tegra::DepthFormat::S8_Z24_UNORM:
+ return PixelFormat::S8Z24;
+ case Tegra::DepthFormat::Z24_S8_UNORM:
+ return PixelFormat::Z24S8;
+ case Tegra::DepthFormat::Z32_FLOAT:
+ return PixelFormat::Z32F;
+ case Tegra::DepthFormat::Z16_UNORM:
+ return PixelFormat::Z16;
+ case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
+ return PixelFormat::Z32FS8;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+}
+
+PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format) {
+ switch (format) {
+ // TODO (Hexagon12): Converting SRGBA to RGBA is a hack and doesn't completely correct the
+ // gamma.
+ case Tegra::RenderTargetFormat::RGBA8_SRGB:
+ return PixelFormat::RGBA8_SRGB;
+ case Tegra::RenderTargetFormat::RGBA8_UNORM:
+ return PixelFormat::ABGR8U;
+ case Tegra::RenderTargetFormat::RGBA8_SNORM:
+ return PixelFormat::ABGR8S;
+ case Tegra::RenderTargetFormat::RGBA8_UINT:
+ return PixelFormat::ABGR8UI;
+ case Tegra::RenderTargetFormat::BGRA8_SRGB:
+ return PixelFormat::BGRA8_SRGB;
+ case Tegra::RenderTargetFormat::BGRA8_UNORM:
+ return PixelFormat::BGRA8;
+ case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
+ return PixelFormat::A2B10G10R10U;
+ case Tegra::RenderTargetFormat::RGBA16_FLOAT:
+ return PixelFormat::RGBA16F;
+ case Tegra::RenderTargetFormat::RGBA16_UNORM:
+ return PixelFormat::RGBA16U;
+ case Tegra::RenderTargetFormat::RGBA16_UINT:
+ return PixelFormat::RGBA16UI;
+ case Tegra::RenderTargetFormat::RGBA32_FLOAT:
+ return PixelFormat::RGBA32F;
+ case Tegra::RenderTargetFormat::RG32_FLOAT:
+ return PixelFormat::RG32F;
+ case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
+ return PixelFormat::R11FG11FB10F;
+ case Tegra::RenderTargetFormat::B5G6R5_UNORM:
+ return PixelFormat::B5G6R5U;
+ case Tegra::RenderTargetFormat::BGR5A1_UNORM:
+ return PixelFormat::A1B5G5R5U;
+ case Tegra::RenderTargetFormat::RGBA32_UINT:
+ return PixelFormat::RGBA32UI;
+ case Tegra::RenderTargetFormat::R8_UNORM:
+ return PixelFormat::R8U;
+ case Tegra::RenderTargetFormat::R8_UINT:
+ return PixelFormat::R8UI;
+ case Tegra::RenderTargetFormat::RG16_FLOAT:
+ return PixelFormat::RG16F;
+ case Tegra::RenderTargetFormat::RG16_UINT:
+ return PixelFormat::RG16UI;
+ case Tegra::RenderTargetFormat::RG16_SINT:
+ return PixelFormat::RG16I;
+ case Tegra::RenderTargetFormat::RG16_UNORM:
+ return PixelFormat::RG16;
+ case Tegra::RenderTargetFormat::RG16_SNORM:
+ return PixelFormat::RG16S;
+ case Tegra::RenderTargetFormat::RG8_UNORM:
+ return PixelFormat::RG8U;
+ case Tegra::RenderTargetFormat::RG8_SNORM:
+ return PixelFormat::RG8S;
+ case Tegra::RenderTargetFormat::R16_FLOAT:
+ return PixelFormat::R16F;
+ case Tegra::RenderTargetFormat::R16_UNORM:
+ return PixelFormat::R16U;
+ case Tegra::RenderTargetFormat::R16_SNORM:
+ return PixelFormat::R16S;
+ case Tegra::RenderTargetFormat::R16_UINT:
+ return PixelFormat::R16UI;
+ case Tegra::RenderTargetFormat::R16_SINT:
+ return PixelFormat::R16I;
+ case Tegra::RenderTargetFormat::R32_FLOAT:
+ return PixelFormat::R32F;
+ case Tegra::RenderTargetFormat::R32_UINT:
+ return PixelFormat::R32UI;
+ case Tegra::RenderTargetFormat::RG32_UINT:
+ return PixelFormat::RG32UI;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+}
+
+PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
+ Tegra::Texture::ComponentType component_type,
+ bool is_srgb) {
+ // TODO(Subv): Properly implement this
+ switch (format) {
+ case Tegra::Texture::TextureFormat::A8R8G8B8:
+ if (is_srgb) {
+ return PixelFormat::RGBA8_SRGB;
+ }
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::ABGR8U;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::ABGR8S;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::ABGR8UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::B5G6R5:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::B5G6R5U;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::A2B10G10R10:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::A2B10G10R10U;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::A1B5G5R5:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::A1B5G5R5U;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::R8:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::R8U;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::R8UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::G8R8:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::G8R8U;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::G8R8S;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::R16_G16_B16_A16:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::RGBA16U;
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::RGBA16F;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::BF10GF11RF11:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::R11FG11FB10F;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::R32_G32_B32_A32:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::RGBA32F;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::RGBA32UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::R32_G32:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::RG32F;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::RG32UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::R32_G32_B32:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::RGB32F;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::R16:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::R16F;
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::R16U;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::R16S;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::R16UI;
+ case Tegra::Texture::ComponentType::SINT:
+ return PixelFormat::R16I;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::R32:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::R32F;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::R32UI;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::ZF32:
+ return PixelFormat::Z32F;
+ case Tegra::Texture::TextureFormat::Z16:
+ return PixelFormat::Z16;
+ case Tegra::Texture::TextureFormat::Z24S8:
+ return PixelFormat::Z24S8;
+ case Tegra::Texture::TextureFormat::DXT1:
+ return is_srgb ? PixelFormat::DXT1_SRGB : PixelFormat::DXT1;
+ case Tegra::Texture::TextureFormat::DXT23:
+ return is_srgb ? PixelFormat::DXT23_SRGB : PixelFormat::DXT23;
+ case Tegra::Texture::TextureFormat::DXT45:
+ return is_srgb ? PixelFormat::DXT45_SRGB : PixelFormat::DXT45;
+ case Tegra::Texture::TextureFormat::DXN1:
+ return PixelFormat::DXN1;
+ case Tegra::Texture::TextureFormat::DXN2:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::DXN2UNORM;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::DXN2SNORM;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ case Tegra::Texture::TextureFormat::BC7U:
+ return is_srgb ? PixelFormat::BC7U_SRGB : PixelFormat::BC7U;
+ case Tegra::Texture::TextureFormat::BC6H_UF16:
+ return PixelFormat::BC6H_UF16;
+ case Tegra::Texture::TextureFormat::BC6H_SF16:
+ return PixelFormat::BC6H_SF16;
+ case Tegra::Texture::TextureFormat::ASTC_2D_4X4:
+ return is_srgb ? PixelFormat::ASTC_2D_4X4_SRGB : PixelFormat::ASTC_2D_4X4;
+ case Tegra::Texture::TextureFormat::ASTC_2D_5X4:
+ return is_srgb ? PixelFormat::ASTC_2D_5X4_SRGB : PixelFormat::ASTC_2D_5X4;
+ case Tegra::Texture::TextureFormat::ASTC_2D_5X5:
+ return is_srgb ? PixelFormat::ASTC_2D_5X5_SRGB : PixelFormat::ASTC_2D_5X5;
+ case Tegra::Texture::TextureFormat::ASTC_2D_8X8:
+ return is_srgb ? PixelFormat::ASTC_2D_8X8_SRGB : PixelFormat::ASTC_2D_8X8;
+ case Tegra::Texture::TextureFormat::ASTC_2D_8X5:
+ return is_srgb ? PixelFormat::ASTC_2D_8X5_SRGB : PixelFormat::ASTC_2D_8X5;
+ case Tegra::Texture::TextureFormat::R16_G16:
+ switch (component_type) {
+ case Tegra::Texture::ComponentType::FLOAT:
+ return PixelFormat::RG16F;
+ case Tegra::Texture::ComponentType::UNORM:
+ return PixelFormat::RG16;
+ case Tegra::Texture::ComponentType::SNORM:
+ return PixelFormat::RG16S;
+ case Tegra::Texture::ComponentType::UINT:
+ return PixelFormat::RG16UI;
+ case Tegra::Texture::ComponentType::SINT:
+ return PixelFormat::RG16I;
+ }
+ LOG_CRITICAL(HW_GPU, "Unimplemented component_type={}", static_cast<u32>(component_type));
+ UNREACHABLE();
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}, component_type={}", static_cast<u32>(format),
+ static_cast<u32>(component_type));
+ UNREACHABLE();
+ }
+}
+
+ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type) {
+ // TODO(Subv): Implement more component types
+ switch (type) {
+ case Tegra::Texture::ComponentType::UNORM:
+ return ComponentType::UNorm;
+ case Tegra::Texture::ComponentType::FLOAT:
+ return ComponentType::Float;
+ case Tegra::Texture::ComponentType::SNORM:
+ return ComponentType::SNorm;
+ case Tegra::Texture::ComponentType::UINT:
+ return ComponentType::UInt;
+ case Tegra::Texture::ComponentType::SINT:
+ return ComponentType::SInt;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented component type={}", static_cast<u32>(type));
+ UNREACHABLE();
+ }
+}
+
+ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format) {
+ // TODO(Subv): Implement more render targets
+ switch (format) {
+ case Tegra::RenderTargetFormat::RGBA8_UNORM:
+ case Tegra::RenderTargetFormat::RGBA8_SRGB:
+ case Tegra::RenderTargetFormat::BGRA8_UNORM:
+ case Tegra::RenderTargetFormat::BGRA8_SRGB:
+ case Tegra::RenderTargetFormat::RGB10_A2_UNORM:
+ case Tegra::RenderTargetFormat::R8_UNORM:
+ case Tegra::RenderTargetFormat::RG16_UNORM:
+ case Tegra::RenderTargetFormat::R16_UNORM:
+ case Tegra::RenderTargetFormat::B5G6R5_UNORM:
+ case Tegra::RenderTargetFormat::BGR5A1_UNORM:
+ case Tegra::RenderTargetFormat::RG8_UNORM:
+ case Tegra::RenderTargetFormat::RGBA16_UNORM:
+ return ComponentType::UNorm;
+ case Tegra::RenderTargetFormat::RGBA8_SNORM:
+ case Tegra::RenderTargetFormat::RG16_SNORM:
+ case Tegra::RenderTargetFormat::R16_SNORM:
+ case Tegra::RenderTargetFormat::RG8_SNORM:
+ return ComponentType::SNorm;
+ case Tegra::RenderTargetFormat::RGBA16_FLOAT:
+ case Tegra::RenderTargetFormat::R11G11B10_FLOAT:
+ case Tegra::RenderTargetFormat::RGBA32_FLOAT:
+ case Tegra::RenderTargetFormat::RG32_FLOAT:
+ case Tegra::RenderTargetFormat::RG16_FLOAT:
+ case Tegra::RenderTargetFormat::R16_FLOAT:
+ case Tegra::RenderTargetFormat::R32_FLOAT:
+ return ComponentType::Float;
+ case Tegra::RenderTargetFormat::RGBA32_UINT:
+ case Tegra::RenderTargetFormat::RGBA16_UINT:
+ case Tegra::RenderTargetFormat::RG16_UINT:
+ case Tegra::RenderTargetFormat::R8_UINT:
+ case Tegra::RenderTargetFormat::R16_UINT:
+ case Tegra::RenderTargetFormat::RG32_UINT:
+ case Tegra::RenderTargetFormat::R32_UINT:
+ case Tegra::RenderTargetFormat::RGBA8_UINT:
+ return ComponentType::UInt;
+ case Tegra::RenderTargetFormat::RG16_SINT:
+ case Tegra::RenderTargetFormat::R16_SINT:
+ return ComponentType::SInt;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+}
+
+PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format) {
+ switch (format) {
+ case Tegra::FramebufferConfig::PixelFormat::ABGR8:
+ return PixelFormat::ABGR8U;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+}
+
+ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format) {
+ switch (format) {
+ case Tegra::DepthFormat::Z16_UNORM:
+ case Tegra::DepthFormat::S8_Z24_UNORM:
+ case Tegra::DepthFormat::Z24_S8_UNORM:
+ return ComponentType::UNorm;
+ case Tegra::DepthFormat::Z32_FLOAT:
+ case Tegra::DepthFormat::Z32_S8_X24_FLOAT:
+ return ComponentType::Float;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unimplemented format={}", static_cast<u32>(format));
+ UNREACHABLE();
+ }
+}
+
+SurfaceType GetFormatType(PixelFormat pixel_format) {
+ if (static_cast<std::size_t>(pixel_format) <
+ static_cast<std::size_t>(PixelFormat::MaxColorFormat)) {
+ return SurfaceType::ColorTexture;
+ }
+
+ if (static_cast<std::size_t>(pixel_format) <
+ static_cast<std::size_t>(PixelFormat::MaxDepthFormat)) {
+ return SurfaceType::Depth;
+ }
+
+ if (static_cast<std::size_t>(pixel_format) <
+ static_cast<std::size_t>(PixelFormat::MaxDepthStencilFormat)) {
+ return SurfaceType::DepthStencil;
+ }
+
+ // TODO(Subv): Implement the other formats
+ ASSERT(false);
+
+ return SurfaceType::Invalid;
+}
+
+bool IsPixelFormatASTC(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::ASTC_2D_4X4:
+ case PixelFormat::ASTC_2D_5X4:
+ case PixelFormat::ASTC_2D_5X5:
+ case PixelFormat::ASTC_2D_8X8:
+ case PixelFormat::ASTC_2D_8X5:
+ case PixelFormat::ASTC_2D_4X4_SRGB:
+ case PixelFormat::ASTC_2D_5X4_SRGB:
+ case PixelFormat::ASTC_2D_5X5_SRGB:
+ case PixelFormat::ASTC_2D_8X8_SRGB:
+ case PixelFormat::ASTC_2D_8X5_SRGB:
+ return true;
+ default:
+ return false;
+ }
+}
+
+std::pair<u32, u32> GetASTCBlockSize(PixelFormat format) {
+ return {GetDefaultBlockWidth(format), GetDefaultBlockHeight(format)};
+}
+
+bool IsFormatBCn(PixelFormat format) {
+ switch (format) {
+ case PixelFormat::DXT1:
+ case PixelFormat::DXT23:
+ case PixelFormat::DXT45:
+ case PixelFormat::DXN1:
+ case PixelFormat::DXN2SNORM:
+ case PixelFormat::DXN2UNORM:
+ case PixelFormat::BC7U:
+ case PixelFormat::BC6H_UF16:
+ case PixelFormat::BC6H_SF16:
+ case PixelFormat::DXT1_SRGB:
+ case PixelFormat::DXT23_SRGB:
+ case PixelFormat::DXT45_SRGB:
+ case PixelFormat::BC7U_SRGB:
+ return true;
+ }
+ return false;
+}
+
+} // namespace VideoCore::Surface
diff --git a/src/video_core/surface.h b/src/video_core/surface.h
new file mode 100644
index 000000000..dfdb8d122
--- /dev/null
+++ b/src/video_core/surface.h
@@ -0,0 +1,467 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <climits>
+#include <utility>
+#include "common/assert.h"
+#include "common/common_types.h"
+#include "common/logging/log.h"
+#include "video_core/gpu.h"
+#include "video_core/textures/texture.h"
+
+namespace VideoCore::Surface {
+
+enum class PixelFormat {
+ ABGR8U = 0,
+ ABGR8S = 1,
+ ABGR8UI = 2,
+ B5G6R5U = 3,
+ A2B10G10R10U = 4,
+ A1B5G5R5U = 5,
+ R8U = 6,
+ R8UI = 7,
+ RGBA16F = 8,
+ RGBA16U = 9,
+ RGBA16UI = 10,
+ R11FG11FB10F = 11,
+ RGBA32UI = 12,
+ DXT1 = 13,
+ DXT23 = 14,
+ DXT45 = 15,
+ DXN1 = 16, // This is also known as BC4
+ DXN2UNORM = 17,
+ DXN2SNORM = 18,
+ BC7U = 19,
+ BC6H_UF16 = 20,
+ BC6H_SF16 = 21,
+ ASTC_2D_4X4 = 22,
+ G8R8U = 23,
+ G8R8S = 24,
+ BGRA8 = 25,
+ RGBA32F = 26,
+ RG32F = 27,
+ R32F = 28,
+ R16F = 29,
+ R16U = 30,
+ R16S = 31,
+ R16UI = 32,
+ R16I = 33,
+ RG16 = 34,
+ RG16F = 35,
+ RG16UI = 36,
+ RG16I = 37,
+ RG16S = 38,
+ RGB32F = 39,
+ RGBA8_SRGB = 40,
+ RG8U = 41,
+ RG8S = 42,
+ RG32UI = 43,
+ R32UI = 44,
+ ASTC_2D_8X8 = 45,
+ ASTC_2D_8X5 = 46,
+ ASTC_2D_5X4 = 47,
+ BGRA8_SRGB = 48,
+ DXT1_SRGB = 49,
+ DXT23_SRGB = 50,
+ DXT45_SRGB = 51,
+ BC7U_SRGB = 52,
+ ASTC_2D_4X4_SRGB = 53,
+ ASTC_2D_8X8_SRGB = 54,
+ ASTC_2D_8X5_SRGB = 55,
+ ASTC_2D_5X4_SRGB = 56,
+ ASTC_2D_5X5 = 57,
+ ASTC_2D_5X5_SRGB = 58,
+
+ MaxColorFormat,
+
+ // Depth formats
+ Z32F = 59,
+ Z16 = 60,
+
+ MaxDepthFormat,
+
+ // DepthStencil formats
+ Z24S8 = 61,
+ S8Z24 = 62,
+ Z32FS8 = 63,
+
+ MaxDepthStencilFormat,
+
+ Max = MaxDepthStencilFormat,
+ Invalid = 255,
+};
+
+static constexpr std::size_t MaxPixelFormat = static_cast<std::size_t>(PixelFormat::Max);
+
+enum class ComponentType {
+ Invalid = 0,
+ SNorm = 1,
+ UNorm = 2,
+ SInt = 3,
+ UInt = 4,
+ Float = 5,
+};
+
+enum class SurfaceType {
+ ColorTexture = 0,
+ Depth = 1,
+ DepthStencil = 2,
+ Fill = 3,
+ Invalid = 4,
+};
+
+enum class SurfaceTarget {
+ Texture1D,
+ Texture2D,
+ Texture3D,
+ Texture1DArray,
+ Texture2DArray,
+ TextureCubemap,
+ TextureCubeArray,
+};
+
+/**
+ * Gets the compression factor for the specified PixelFormat. This applies to just the
+ * "compressed width" and "compressed height", not the overall compression factor of a
+ * compressed image. This is used for maintaining proper surface sizes for compressed
+ * texture formats.
+ */
+static constexpr u32 GetCompressionFactor(PixelFormat format) {
+ if (format == PixelFormat::Invalid)
+ return 0;
+
+ constexpr std::array<u32, MaxPixelFormat> compression_factor_table = {{
+ 1, // ABGR8U
+ 1, // ABGR8S
+ 1, // ABGR8UI
+ 1, // B5G6R5U
+ 1, // A2B10G10R10U
+ 1, // A1B5G5R5U
+ 1, // R8U
+ 1, // R8UI
+ 1, // RGBA16F
+ 1, // RGBA16U
+ 1, // RGBA16UI
+ 1, // R11FG11FB10F
+ 1, // RGBA32UI
+ 4, // DXT1
+ 4, // DXT23
+ 4, // DXT45
+ 4, // DXN1
+ 4, // DXN2UNORM
+ 4, // DXN2SNORM
+ 4, // BC7U
+ 4, // BC6H_UF16
+ 4, // BC6H_SF16
+ 4, // ASTC_2D_4X4
+ 1, // G8R8U
+ 1, // G8R8S
+ 1, // BGRA8
+ 1, // RGBA32F
+ 1, // RG32F
+ 1, // R32F
+ 1, // R16F
+ 1, // R16U
+ 1, // R16S
+ 1, // R16UI
+ 1, // R16I
+ 1, // RG16
+ 1, // RG16F
+ 1, // RG16UI
+ 1, // RG16I
+ 1, // RG16S
+ 1, // RGB32F
+ 1, // RGBA8_SRGB
+ 1, // RG8U
+ 1, // RG8S
+ 1, // RG32UI
+ 1, // R32UI
+ 4, // ASTC_2D_8X8
+ 4, // ASTC_2D_8X5
+ 4, // ASTC_2D_5X4
+ 1, // BGRA8_SRGB
+ 4, // DXT1_SRGB
+ 4, // DXT23_SRGB
+ 4, // DXT45_SRGB
+ 4, // BC7U_SRGB
+ 4, // ASTC_2D_4X4_SRGB
+ 4, // ASTC_2D_8X8_SRGB
+ 4, // ASTC_2D_8X5_SRGB
+ 4, // ASTC_2D_5X4_SRGB
+ 4, // ASTC_2D_5X5
+ 4, // ASTC_2D_5X5_SRGB
+ 1, // Z32F
+ 1, // Z16
+ 1, // Z24S8
+ 1, // S8Z24
+ 1, // Z32FS8
+ }};
+
+ ASSERT(static_cast<std::size_t>(format) < compression_factor_table.size());
+ return compression_factor_table[static_cast<std::size_t>(format)];
+}
+
+static constexpr u32 GetDefaultBlockWidth(PixelFormat format) {
+ if (format == PixelFormat::Invalid)
+ return 0;
+ constexpr std::array<u32, MaxPixelFormat> block_width_table = {{
+ 1, // ABGR8U
+ 1, // ABGR8S
+ 1, // ABGR8UI
+ 1, // B5G6R5U
+ 1, // A2B10G10R10U
+ 1, // A1B5G5R5U
+ 1, // R8U
+ 1, // R8UI
+ 1, // RGBA16F
+ 1, // RGBA16U
+ 1, // RGBA16UI
+ 1, // R11FG11FB10F
+ 1, // RGBA32UI
+ 4, // DXT1
+ 4, // DXT23
+ 4, // DXT45
+ 4, // DXN1
+ 4, // DXN2UNORM
+ 4, // DXN2SNORM
+ 4, // BC7U
+ 4, // BC6H_UF16
+ 4, // BC6H_SF16
+ 4, // ASTC_2D_4X4
+ 1, // G8R8U
+ 1, // G8R8S
+ 1, // BGRA8
+ 1, // RGBA32F
+ 1, // RG32F
+ 1, // R32F
+ 1, // R16F
+ 1, // R16U
+ 1, // R16S
+ 1, // R16UI
+ 1, // R16I
+ 1, // RG16
+ 1, // RG16F
+ 1, // RG16UI
+ 1, // RG16I
+ 1, // RG16S
+ 1, // RGB32F
+ 1, // RGBA8_SRGB
+ 1, // RG8U
+ 1, // RG8S
+ 1, // RG32UI
+ 1, // R32UI
+ 8, // ASTC_2D_8X8
+ 8, // ASTC_2D_8X5
+ 5, // ASTC_2D_5X4
+ 1, // BGRA8_SRGB
+ 4, // DXT1_SRGB
+ 4, // DXT23_SRGB
+ 4, // DXT45_SRGB
+ 4, // BC7U_SRGB
+ 4, // ASTC_2D_4X4_SRGB
+ 8, // ASTC_2D_8X8_SRGB
+ 8, // ASTC_2D_8X5_SRGB
+ 5, // ASTC_2D_5X4_SRGB
+ 5, // ASTC_2D_5X5
+ 5, // ASTC_2D_5X5_SRGB
+ 1, // Z32F
+ 1, // Z16
+ 1, // Z24S8
+ 1, // S8Z24
+ 1, // Z32FS8
+ }};
+ ASSERT(static_cast<std::size_t>(format) < block_width_table.size());
+ return block_width_table[static_cast<std::size_t>(format)];
+}
+
+static constexpr u32 GetDefaultBlockHeight(PixelFormat format) {
+ if (format == PixelFormat::Invalid)
+ return 0;
+
+ constexpr std::array<u32, MaxPixelFormat> block_height_table = {{
+ 1, // ABGR8U
+ 1, // ABGR8S
+ 1, // ABGR8UI
+ 1, // B5G6R5U
+ 1, // A2B10G10R10U
+ 1, // A1B5G5R5U
+ 1, // R8U
+ 1, // R8UI
+ 1, // RGBA16F
+ 1, // RGBA16U
+ 1, // RGBA16UI
+ 1, // R11FG11FB10F
+ 1, // RGBA32UI
+ 4, // DXT1
+ 4, // DXT23
+ 4, // DXT45
+ 4, // DXN1
+ 4, // DXN2UNORM
+ 4, // DXN2SNORM
+ 4, // BC7U
+ 4, // BC6H_UF16
+ 4, // BC6H_SF16
+ 4, // ASTC_2D_4X4
+ 1, // G8R8U
+ 1, // G8R8S
+ 1, // BGRA8
+ 1, // RGBA32F
+ 1, // RG32F
+ 1, // R32F
+ 1, // R16F
+ 1, // R16U
+ 1, // R16S
+ 1, // R16UI
+ 1, // R16I
+ 1, // RG16
+ 1, // RG16F
+ 1, // RG16UI
+ 1, // RG16I
+ 1, // RG16S
+ 1, // RGB32F
+ 1, // RGBA8_SRGB
+ 1, // RG8U
+ 1, // RG8S
+ 1, // RG32UI
+ 1, // R32UI
+ 8, // ASTC_2D_8X8
+ 5, // ASTC_2D_8X5
+ 4, // ASTC_2D_5X4
+ 1, // BGRA8_SRGB
+ 4, // DXT1_SRGB
+ 4, // DXT23_SRGB
+ 4, // DXT45_SRGB
+ 4, // BC7U_SRGB
+ 4, // ASTC_2D_4X4_SRGB
+ 8, // ASTC_2D_8X8_SRGB
+ 5, // ASTC_2D_8X5_SRGB
+ 4, // ASTC_2D_5X4_SRGB
+ 5, // ASTC_2D_5X5
+ 5, // ASTC_2D_5X5_SRGB
+ 1, // Z32F
+ 1, // Z16
+ 1, // Z24S8
+ 1, // S8Z24
+ 1, // Z32FS8
+ }};
+
+ ASSERT(static_cast<std::size_t>(format) < block_height_table.size());
+ return block_height_table[static_cast<std::size_t>(format)];
+}
+
+static constexpr u32 GetFormatBpp(PixelFormat format) {
+ if (format == PixelFormat::Invalid)
+ return 0;
+
+ constexpr std::array<u32, MaxPixelFormat> bpp_table = {{
+ 32, // ABGR8U
+ 32, // ABGR8S
+ 32, // ABGR8UI
+ 16, // B5G6R5U
+ 32, // A2B10G10R10U
+ 16, // A1B5G5R5U
+ 8, // R8U
+ 8, // R8UI
+ 64, // RGBA16F
+ 64, // RGBA16U
+ 64, // RGBA16UI
+ 32, // R11FG11FB10F
+ 128, // RGBA32UI
+ 64, // DXT1
+ 128, // DXT23
+ 128, // DXT45
+ 64, // DXN1
+ 128, // DXN2UNORM
+ 128, // DXN2SNORM
+ 128, // BC7U
+ 128, // BC6H_UF16
+ 128, // BC6H_SF16
+ 128, // ASTC_2D_4X4
+ 16, // G8R8U
+ 16, // G8R8S
+ 32, // BGRA8
+ 128, // RGBA32F
+ 64, // RG32F
+ 32, // R32F
+ 16, // R16F
+ 16, // R16U
+ 16, // R16S
+ 16, // R16UI
+ 16, // R16I
+ 32, // RG16
+ 32, // RG16F
+ 32, // RG16UI
+ 32, // RG16I
+ 32, // RG16S
+ 96, // RGB32F
+ 32, // RGBA8_SRGB
+ 16, // RG8U
+ 16, // RG8S
+ 64, // RG32UI
+ 32, // R32UI
+ 128, // ASTC_2D_8X8
+ 128, // ASTC_2D_8X5
+ 128, // ASTC_2D_5X4
+ 32, // BGRA8_SRGB
+ 64, // DXT1_SRGB
+ 128, // DXT23_SRGB
+ 128, // DXT45_SRGB
+ 128, // BC7U
+ 128, // ASTC_2D_4X4_SRGB
+ 128, // ASTC_2D_8X8_SRGB
+ 128, // ASTC_2D_8X5_SRGB
+ 128, // ASTC_2D_5X4_SRGB
+ 128, // ASTC_2D_5X5
+ 128, // ASTC_2D_5X5_SRGB
+ 32, // Z32F
+ 16, // Z16
+ 32, // Z24S8
+ 32, // S8Z24
+ 64, // Z32FS8
+ }};
+
+ ASSERT(static_cast<std::size_t>(format) < bpp_table.size());
+ return bpp_table[static_cast<std::size_t>(format)];
+}
+
+/// Returns the sizer in bytes of the specified pixel format
+static constexpr u32 GetBytesPerPixel(PixelFormat pixel_format) {
+ if (pixel_format == PixelFormat::Invalid) {
+ return 0;
+ }
+ return GetFormatBpp(pixel_format) / CHAR_BIT;
+}
+
+SurfaceTarget SurfaceTargetFromTextureType(Tegra::Texture::TextureType texture_type);
+
+bool SurfaceTargetIsLayered(SurfaceTarget target);
+
+PixelFormat PixelFormatFromDepthFormat(Tegra::DepthFormat format);
+
+PixelFormat PixelFormatFromRenderTargetFormat(Tegra::RenderTargetFormat format);
+
+PixelFormat PixelFormatFromTextureFormat(Tegra::Texture::TextureFormat format,
+ Tegra::Texture::ComponentType component_type,
+ bool is_srgb);
+
+ComponentType ComponentTypeFromTexture(Tegra::Texture::ComponentType type);
+
+ComponentType ComponentTypeFromRenderTarget(Tegra::RenderTargetFormat format);
+
+PixelFormat PixelFormatFromGPUPixelFormat(Tegra::FramebufferConfig::PixelFormat format);
+
+ComponentType ComponentTypeFromDepthFormat(Tegra::DepthFormat format);
+
+SurfaceType GetFormatType(PixelFormat pixel_format);
+
+bool IsPixelFormatASTC(PixelFormat format);
+
+std::pair<u32, u32> GetASTCBlockSize(PixelFormat format);
+
+/// Returns true if the specified PixelFormat is a BCn format, e.g. DXT or DXN
+bool IsFormatBCn(PixelFormat format);
+
+} // namespace VideoCore::Surface
diff --git a/src/video_core/textures/astc.cpp b/src/video_core/textures/astc.cpp
index b1feacae9..bc50a4876 100644
--- a/src/video_core/textures/astc.cpp
+++ b/src/video_core/textures/astc.cpp
@@ -1598,27 +1598,29 @@ static void DecompressBlock(uint8_t inBuf[16], const uint32_t blockWidth,
namespace Tegra::Texture::ASTC {
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
- uint32_t block_width, uint32_t block_height) {
+ uint32_t depth, uint32_t block_width, uint32_t block_height) {
uint32_t blockIdx = 0;
- std::vector<uint8_t> outData(height * width * 4);
- for (uint32_t j = 0; j < height; j += block_height) {
- for (uint32_t i = 0; i < width; i += block_width) {
+ std::vector<uint8_t> outData(height * width * depth * 4);
+ for (uint32_t k = 0; k < depth; k++) {
+ for (uint32_t j = 0; j < height; j += block_height) {
+ for (uint32_t i = 0; i < width; i += block_width) {
- uint8_t* blockPtr = data.data() + blockIdx * 16;
+ uint8_t* blockPtr = data.data() + blockIdx * 16;
- // Blocks can be at most 12x12
- uint32_t uncompData[144];
- ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
+ // Blocks can be at most 12x12
+ uint32_t uncompData[144];
+ ASTCC::DecompressBlock(blockPtr, block_width, block_height, uncompData);
- uint32_t decompWidth = std::min(block_width, width - i);
- uint32_t decompHeight = std::min(block_height, height - j);
+ uint32_t decompWidth = std::min(block_width, width - i);
+ uint32_t decompHeight = std::min(block_height, height - j);
- uint8_t* outRow = outData.data() + (j * width + i) * 4;
- for (uint32_t jj = 0; jj < decompHeight; jj++) {
- memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
- }
+ uint8_t* outRow = outData.data() + (j * width + i) * 4;
+ for (uint32_t jj = 0; jj < decompHeight; jj++) {
+ memcpy(outRow + jj * width * 4, uncompData + jj * block_width, decompWidth * 4);
+ }
- blockIdx++;
+ blockIdx++;
+ }
}
}
diff --git a/src/video_core/textures/astc.h b/src/video_core/textures/astc.h
index f0d7c0e56..d419dd025 100644
--- a/src/video_core/textures/astc.h
+++ b/src/video_core/textures/astc.h
@@ -10,6 +10,6 @@
namespace Tegra::Texture::ASTC {
std::vector<uint8_t> Decompress(std::vector<uint8_t>& data, uint32_t width, uint32_t height,
- uint32_t block_width, uint32_t block_height);
+ uint32_t depth, uint32_t block_width, uint32_t block_height);
} // namespace Tegra::Texture::ASTC
diff --git a/src/video_core/textures/decoders.cpp b/src/video_core/textures/decoders.cpp
index 550ca856c..3066abf61 100644
--- a/src/video_core/textures/decoders.cpp
+++ b/src/video_core/textures/decoders.cpp
@@ -227,12 +227,14 @@ u32 BytesPerPixel(TextureFormat format) {
}
}
-std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
- u32 height, u32 depth, u32 block_height, u32 block_depth) {
+std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
+ u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
+ u32 block_height, u32 block_depth) {
std::vector<u8> unswizzled_data(width * height * depth * bytes_per_pixel);
- CopySwizzledData(width / tile_size, height / tile_size, depth, bytes_per_pixel, bytes_per_pixel,
- Memory::GetPointer(address), unswizzled_data.data(), true, block_height,
- block_depth);
+ CopySwizzledData((width + tile_size_x - 1) / tile_size_x,
+ (height + tile_size_y - 1) / tile_size_y, depth, bytes_per_pixel,
+ bytes_per_pixel, Memory::GetPointer(address), unswizzled_data.data(), true,
+ block_height, block_depth);
return unswizzled_data;
}
diff --git a/src/video_core/textures/decoders.h b/src/video_core/textures/decoders.h
index 4726f54a5..ba065510b 100644
--- a/src/video_core/textures/decoders.h
+++ b/src/video_core/textures/decoders.h
@@ -10,11 +10,17 @@
namespace Tegra::Texture {
+// GOBSize constant. Calculated by 64 bytes in x multiplied by 8 y coords, represents
+// an small rect of (64/bytes_per_pixel)X8.
+inline std::size_t GetGOBSize() {
+ return 512;
+}
+
/**
* Unswizzles a swizzled texture without changing its format.
*/
-std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size, u32 bytes_per_pixel, u32 width,
- u32 height, u32 depth,
+std::vector<u8> UnswizzleTexture(VAddr address, u32 tile_size_x, u32 tile_size_y,
+ u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
u32 block_height = TICEntry::DefaultBlockHeight,
u32 block_depth = TICEntry::DefaultBlockHeight);
diff --git a/src/video_core/textures/texture.h b/src/video_core/textures/texture.h
index d12d2ecb8..e199d019a 100644
--- a/src/video_core/textures/texture.h
+++ b/src/video_core/textures/texture.h
@@ -168,20 +168,29 @@ struct TICEntry {
// High 16 bits of the pitch value
BitField<0, 16, u32> pitch_high;
-
+ BitField<26, 1, u32> use_header_opt_control;
+ BitField<27, 1, u32> depth_texture;
BitField<28, 4, u32> max_mip_level;
};
union {
BitField<0, 16, u32> width_minus_1;
BitField<22, 1, u32> srgb_conversion;
BitField<23, 4, TextureType> texture_type;
+ BitField<29, 3, u32> border_size;
};
union {
BitField<0, 16, u32> height_minus_1;
BitField<16, 15, u32> depth_minus_1;
};
+ union {
+ BitField<6, 13, u32> mip_lod_bias;
+ BitField<27, 3, u32> max_anisotropy;
+ };
- INSERT_PADDING_BYTES(8);
+ union {
+ BitField<0, 4, u32> res_min_mip_level;
+ BitField<4, 4, u32> res_max_mip_level;
+ };
GPUVAddr Address() const {
return static_cast<GPUVAddr>((static_cast<GPUVAddr>(address_high) << 32) | address_low);
diff --git a/src/video_core/utils.h b/src/video_core/utils.h
index 237cc1307..e0a14d48f 100644
--- a/src/video_core/utils.h
+++ b/src/video_core/utils.h
@@ -161,30 +161,4 @@ static inline void MortonCopyPixels128(u32 width, u32 height, u32 bytes_per_pixe
}
}
-static void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr,
- std::string extra_info = "") {
- if (!GLAD_GL_KHR_debug) {
- return; // We don't need to throw an error as this is just for debugging
- }
- const std::string nice_addr = fmt::format("0x{:016x}", addr);
- std::string object_label;
-
- if (extra_info.empty()) {
- switch (identifier) {
- case GL_TEXTURE:
- object_label = "Texture@" + nice_addr;
- break;
- case GL_PROGRAM:
- object_label = "Shader@" + nice_addr;
- break;
- default:
- object_label = fmt::format("Object(0x{:x})@{}", identifier, nice_addr);
- break;
- }
- } else {
- object_label = extra_info + '@' + nice_addr;
- }
- glObjectLabel(identifier, handle, -1, static_cast<const GLchar*>(object_label.c_str()));
-}
-
} // namespace VideoCore
diff --git a/src/web_service/telemetry_json.cpp b/src/web_service/telemetry_json.cpp
index 0a8f2bd9e..9156ce802 100644
--- a/src/web_service/telemetry_json.cpp
+++ b/src/web_service/telemetry_json.cpp
@@ -102,16 +102,27 @@ void TelemetryJson::Complete() {
impl->SerializeSection(Telemetry::FieldType::App, "App");
impl->SerializeSection(Telemetry::FieldType::Session, "Session");
impl->SerializeSection(Telemetry::FieldType::Performance, "Performance");
- impl->SerializeSection(Telemetry::FieldType::UserFeedback, "UserFeedback");
impl->SerializeSection(Telemetry::FieldType::UserConfig, "UserConfig");
impl->SerializeSection(Telemetry::FieldType::UserSystem, "UserSystem");
auto content = impl->TopSection().dump();
// Send the telemetry async but don't handle the errors since they were written to the log
- Common::DetachedTasks::AddTask(
- [host{impl->host}, username{impl->username}, token{impl->token}, content]() {
- Client{host, username, token}.PostJson("/telemetry", content, true);
- });
+ Common::DetachedTasks::AddTask([host{impl->host}, content]() {
+ Client{host, "", ""}.PostJson("/telemetry", content, true);
+ });
+}
+
+bool TelemetryJson::SubmitTestcase() {
+ impl->SerializeSection(Telemetry::FieldType::App, "App");
+ impl->SerializeSection(Telemetry::FieldType::Session, "Session");
+ impl->SerializeSection(Telemetry::FieldType::UserFeedback, "UserFeedback");
+ impl->SerializeSection(Telemetry::FieldType::UserSystem, "UserSystem");
+
+ auto content = impl->TopSection().dump();
+ Client client(impl->host, impl->username, impl->token);
+ auto value = client.PostJson("/gamedb/testcase", content, false);
+
+ return value.result_code == Common::WebResult::Code::Success;
}
} // namespace WebService
diff --git a/src/web_service/telemetry_json.h b/src/web_service/telemetry_json.h
index 93371414a..dfd202829 100644
--- a/src/web_service/telemetry_json.h
+++ b/src/web_service/telemetry_json.h
@@ -35,6 +35,7 @@ public:
void Visit(const Telemetry::Field<std::chrono::microseconds>& field) override;
void Complete() override;
+ bool SubmitTestcase() override;
private:
struct Impl;
diff --git a/src/yuzu/CMakeLists.txt b/src/yuzu/CMakeLists.txt
index 9379d9110..f9ca2948e 100644
--- a/src/yuzu/CMakeLists.txt
+++ b/src/yuzu/CMakeLists.txt
@@ -56,6 +56,8 @@ add_executable(yuzu
main.h
ui_settings.cpp
ui_settings.h
+ util/limitable_input_dialog.cpp
+ util/limitable_input_dialog.h
util/spinbox.cpp
util/spinbox.h
util/util.cpp
diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp
index 91e754274..5f0896f84 100644
--- a/src/yuzu/compatdb.cpp
+++ b/src/yuzu/compatdb.cpp
@@ -5,6 +5,7 @@
#include <QButtonGroup>
#include <QMessageBox>
#include <QPushButton>
+#include <QtConcurrent/qtconcurrentrun.h>
#include "common/logging/log.h"
#include "common/telemetry.h"
#include "core/core.h"
@@ -23,6 +24,8 @@ CompatDB::CompatDB(QWidget* parent)
connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext);
connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit);
+ connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this,
+ &CompatDB::OnTestcaseSubmitted);
}
CompatDB::~CompatDB() = default;
@@ -48,18 +51,38 @@ void CompatDB::Submit() {
}
break;
case CompatDBPage::Final:
+ back();
LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId());
Core::Telemetry().AddField(Telemetry::FieldType::UserFeedback, "Compatibility",
compatibility->checkedId());
- // older versions of QT don't support the "NoCancelButtonOnLastPage" option, this is a
- // workaround
+
+ button(NextButton)->setEnabled(false);
+ button(NextButton)->setText(tr("Submitting"));
button(QWizard::CancelButton)->setVisible(false);
+
+ testcase_watcher.setFuture(QtConcurrent::run(
+ [this]() { return Core::System::GetInstance().TelemetrySession().SubmitTestcase(); }));
break;
default:
LOG_ERROR(Frontend, "Unexpected page: {}", currentId());
}
}
+void CompatDB::OnTestcaseSubmitted() {
+ if (!testcase_watcher.result()) {
+ QMessageBox::critical(this, tr("Communication error"),
+ tr("An error occured while sending the Testcase"));
+ button(NextButton)->setEnabled(true);
+ button(NextButton)->setText(tr("Next"));
+ button(QWizard::CancelButton)->setVisible(true);
+ } else {
+ next();
+ // older versions of QT don't support the "NoCancelButtonOnLastPage" option, this is a
+ // workaround
+ button(QWizard::CancelButton)->setVisible(false);
+ }
+}
+
void CompatDB::EnableNext() {
button(NextButton)->setEnabled(true);
}
diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h
index ca0dd11d6..5381f67f7 100644
--- a/src/yuzu/compatdb.h
+++ b/src/yuzu/compatdb.h
@@ -5,6 +5,7 @@
#pragma once
#include <memory>
+#include <QFutureWatcher>
#include <QWizard>
namespace Ui {
@@ -19,8 +20,11 @@ public:
~CompatDB();
private:
+ QFutureWatcher<bool> testcase_watcher;
+
std::unique_ptr<Ui::CompatDB> ui;
void Submit();
+ void OnTestcaseSubmitted();
void EnableNext();
};
diff --git a/src/yuzu/configuration/configure_general.cpp b/src/yuzu/configuration/configure_general.cpp
index 537d6e576..b322258a0 100644
--- a/src/yuzu/configuration/configure_general.cpp
+++ b/src/yuzu/configuration/configure_general.cpp
@@ -3,6 +3,10 @@
// Refer to the license.txt file included.
#include "core/core.h"
+#include "core/hle/service/am/am.h"
+#include "core/hle/service/am/applet_ae.h"
+#include "core/hle/service/am/applet_oe.h"
+#include "core/hle/service/sm/sm.h"
#include "core/settings.h"
#include "ui_configure_general.h"
#include "yuzu/configuration/configure_general.h"
@@ -20,7 +24,6 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
this->setConfiguration();
ui->use_cpu_jit->setEnabled(!Core::System::GetInstance().IsPoweredOn());
- ui->use_docked_mode->setEnabled(!Core::System::GetInstance().IsPoweredOn());
}
ConfigureGeneral::~ConfigureGeneral() = default;
@@ -38,6 +41,30 @@ void ConfigureGeneral::PopulateHotkeyList(const HotkeyRegistry& registry) {
ui->widget->Populate(registry);
}
+void ConfigureGeneral::OnDockedModeChanged(bool last_state, bool new_state) {
+ if (last_state == new_state) {
+ return;
+ }
+
+ Core::System& system{Core::System::GetInstance()};
+ Service::SM::ServiceManager& sm = system.ServiceManager();
+
+ // Message queue is shared between these services, we just need to signal an operation
+ // change to one and it will handle both automatically
+ auto applet_oe = sm.GetService<Service::AM::AppletOE>("appletOE");
+ auto applet_ae = sm.GetService<Service::AM::AppletAE>("appletAE");
+ bool has_signalled = false;
+
+ if (applet_oe != nullptr) {
+ applet_oe->GetMessageQueue()->OperationModeChanged();
+ has_signalled = true;
+ }
+
+ if (applet_ae != nullptr && !has_signalled) {
+ applet_ae->GetMessageQueue()->OperationModeChanged();
+ }
+}
+
void ConfigureGeneral::applyConfiguration() {
UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
@@ -45,6 +72,9 @@ void ConfigureGeneral::applyConfiguration() {
ui->theme_combobox->itemData(ui->theme_combobox->currentIndex()).toString();
Settings::values.use_cpu_jit = ui->use_cpu_jit->isChecked();
+ const bool pre_docked_mode = Settings::values.use_docked_mode;
Settings::values.use_docked_mode = ui->use_docked_mode->isChecked();
+ OnDockedModeChanged(pre_docked_mode, Settings::values.use_docked_mode);
+
Settings::values.enable_nfc = ui->enable_nfc->isChecked();
}
diff --git a/src/yuzu/configuration/configure_general.h b/src/yuzu/configuration/configure_general.h
index 4770034cc..2210d48da 100644
--- a/src/yuzu/configuration/configure_general.h
+++ b/src/yuzu/configuration/configure_general.h
@@ -25,6 +25,7 @@ public:
private:
void setConfiguration();
+ void OnDockedModeChanged(bool last_state, bool new_state);
std::unique_ptr<Ui::ConfigureGeneral> ui;
};
diff --git a/src/yuzu/configuration/configure_input.cpp b/src/yuzu/configuration/configure_input.cpp
index 94789c064..42a7beac6 100644
--- a/src/yuzu/configuration/configure_input.cpp
+++ b/src/yuzu/configuration/configure_input.cpp
@@ -322,7 +322,7 @@ void ConfigureInput::setPollingResult(const Common::ParamPackage& params, bool a
}
updateButtonLabels();
- input_setter = boost::none;
+ input_setter = {};
}
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
diff --git a/src/yuzu/configuration/configure_input.h b/src/yuzu/configuration/configure_input.h
index d1198db81..32c7183f9 100644
--- a/src/yuzu/configuration/configure_input.h
+++ b/src/yuzu/configuration/configure_input.h
@@ -7,11 +7,13 @@
#include <array>
#include <functional>
#include <memory>
+#include <optional>
#include <string>
#include <unordered_map>
+
#include <QKeyEvent>
#include <QWidget>
-#include <boost/optional.hpp>
+
#include "common/param_package.h"
#include "core/settings.h"
#include "input_common/main.h"
@@ -41,7 +43,7 @@ private:
std::unique_ptr<QTimer> poll_timer;
/// This will be the the setting function when an input is awaiting configuration.
- boost::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
+ std::optional<std::function<void(const Common::ParamPackage&)>> input_setter;
std::array<Common::ParamPackage, Settings::NativeButton::NumButtons> buttons_param;
std::array<Common::ParamPackage, Settings::NativeAnalog::NumAnalogs> analogs_param;
diff --git a/src/yuzu/configuration/configure_system.cpp b/src/yuzu/configuration/configure_system.cpp
index 4b34c1e28..4803d43bb 100644
--- a/src/yuzu/configuration/configure_system.cpp
+++ b/src/yuzu/configuration/configure_system.cpp
@@ -6,20 +6,20 @@
#include <QFileDialog>
#include <QGraphicsItem>
#include <QGraphicsScene>
-#include <QInputDialog>
+#include <QHeaderView>
#include <QMessageBox>
#include <QStandardItemModel>
#include <QTreeView>
#include <QVBoxLayout>
-#include "common/common_paths.h"
-#include "common/logging/backend.h"
+#include "common/assert.h"
+#include "common/file_util.h"
#include "common/string_util.h"
#include "core/core.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/settings.h"
#include "ui_configure_system.h"
#include "yuzu/configuration/configure_system.h"
-#include "yuzu/main.h"
+#include "yuzu/util/limitable_input_dialog.h"
namespace {
constexpr std::array<int, 12> days_in_month = {{
@@ -78,11 +78,17 @@ QPixmap GetIcon(Service::Account::UUID uuid) {
if (!icon) {
icon.fill(Qt::black);
- icon.loadFromData(backup_jpeg.data(), backup_jpeg.size());
+ icon.loadFromData(backup_jpeg.data(), static_cast<u32>(backup_jpeg.size()));
}
return icon.scaled(64, 64, Qt::IgnoreAspectRatio, Qt::SmoothTransformation);
}
+
+QString GetProfileUsernameFromUser(QWidget* parent, const QString& description_text) {
+ return LimitableInputDialog::GetText(parent, ConfigureSystem::tr("Enter Username"),
+ description_text, 1,
+ static_cast<int>(Service::Account::profile_username_size));
+}
} // Anonymous namespace
ConfigureSystem::ConfigureSystem(QWidget* parent)
@@ -173,7 +179,7 @@ void ConfigureSystem::UpdateCurrentUser() {
ui->pm_add->setEnabled(profile_manager->GetUserCount() < Service::Account::MAX_USERS);
const auto& current_user = profile_manager->GetUser(Settings::values.current_user);
- ASSERT(current_user != std::nullopt);
+ ASSERT(current_user);
const auto username = GetAccountUsername(*profile_manager, *current_user);
scene->clear();
@@ -234,7 +240,7 @@ void ConfigureSystem::RefreshConsoleID() {
void ConfigureSystem::SelectUser(const QModelIndex& index) {
Settings::values.current_user =
- std::clamp<std::size_t>(index.row(), 0, profile_manager->GetUserCount() - 1);
+ std::clamp<s32>(index.row(), 0, static_cast<s32>(profile_manager->GetUserCount() - 1));
UpdateCurrentUser();
@@ -244,15 +250,13 @@ void ConfigureSystem::SelectUser(const QModelIndex& index) {
}
void ConfigureSystem::AddUser() {
- const auto uuid = Service::Account::UUID::Generate();
-
- bool ok = false;
const auto username =
- QInputDialog::getText(this, tr("Enter Username"), tr("Enter a username for the new user:"),
- QLineEdit::Normal, QString(), &ok);
- if (!ok)
+ GetProfileUsernameFromUser(this, tr("Enter a username for the new user:"));
+ if (username.isEmpty()) {
return;
+ }
+ const auto uuid = Service::Account::UUID::Generate();
profile_manager->CreateNewUser(uuid, username.toStdString());
item_model->appendRow(new QStandardItem{GetIcon(uuid), FormatUserEntryText(username, uuid)});
@@ -261,29 +265,20 @@ void ConfigureSystem::AddUser() {
void ConfigureSystem::RenameUser() {
const auto user = tree_view->currentIndex().row();
const auto uuid = profile_manager->GetUser(user);
- ASSERT(uuid != std::nullopt);
+ ASSERT(uuid);
Service::Account::ProfileBase profile;
if (!profile_manager->GetProfileBase(*uuid, profile))
return;
- bool ok = false;
- const auto old_username = GetAccountUsername(*profile_manager, *uuid);
- const auto new_username =
- QInputDialog::getText(this, tr("Enter Username"), tr("Enter a new username:"),
- QLineEdit::Normal, old_username, &ok);
-
- if (!ok)
+ const auto new_username = GetProfileUsernameFromUser(this, tr("Enter a new username:"));
+ if (new_username.isEmpty()) {
return;
+ }
- std::fill(profile.username.begin(), profile.username.end(), '\0');
const auto username_std = new_username.toStdString();
- if (username_std.size() > profile.username.size()) {
- std::copy_n(username_std.begin(), std::min(profile.username.size(), username_std.size()),
- profile.username.begin());
- } else {
- std::copy(username_std.begin(), username_std.end(), profile.username.begin());
- }
+ std::fill(profile.username.begin(), profile.username.end(), '\0');
+ std::copy(username_std.begin(), username_std.end(), profile.username.begin());
profile_manager->SetProfileBase(*uuid, profile);
@@ -297,7 +292,7 @@ void ConfigureSystem::RenameUser() {
void ConfigureSystem::DeleteUser() {
const auto index = tree_view->currentIndex().row();
const auto uuid = profile_manager->GetUser(index);
- ASSERT(uuid != std::nullopt);
+ ASSERT(uuid);
const auto username = GetAccountUsername(*profile_manager, *uuid);
const auto confirm = QMessageBox::question(
@@ -324,7 +319,7 @@ void ConfigureSystem::DeleteUser() {
void ConfigureSystem::SetUserImage() {
const auto index = tree_view->currentIndex().row();
const auto uuid = profile_manager->GetUser(index);
- ASSERT(uuid != std::nullopt);
+ ASSERT(uuid);
const auto file = QFileDialog::getOpenFileName(this, tr("Select User Image"), QString(),
tr("JPEG Images (*.jpg *.jpeg)"));
diff --git a/src/yuzu/debugger/graphics/graphics_surface.cpp b/src/yuzu/debugger/graphics/graphics_surface.cpp
index 44d423da2..707747422 100644
--- a/src/yuzu/debugger/graphics/graphics_surface.cpp
+++ b/src/yuzu/debugger/graphics/graphics_surface.cpp
@@ -382,13 +382,13 @@ void GraphicsSurfaceWidget::OnUpdate() {
// TODO: Implement a good way to visualize alpha components!
QImage decoded_image(surface_width, surface_height, QImage::Format_ARGB32);
- boost::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address);
+ std::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address);
// TODO(bunnei): Will not work with BCn formats that swizzle 4x4 tiles.
// Needs to be fixed if we plan to use this feature more, otherwise we may remove it.
- auto unswizzled_data =
- Tegra::Texture::UnswizzleTexture(*address, 1, Tegra::Texture::BytesPerPixel(surface_format),
- surface_width, surface_height, 1U);
+ auto unswizzled_data = Tegra::Texture::UnswizzleTexture(
+ *address, 1, 1, Tegra::Texture::BytesPerPixel(surface_format), surface_width,
+ surface_height, 1U);
auto texture_data = Tegra::Texture::DecodeTexture(unswizzled_data, surface_format,
surface_width, surface_height);
@@ -444,7 +444,7 @@ void GraphicsSurfaceWidget::SaveSurface() {
pixmap->save(&file, "PNG");
} else if (selectedFilter == bin_filter) {
auto& gpu = Core::System::GetInstance().GPU();
- boost::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address);
+ std::optional<VAddr> address = gpu.MemoryManager().GpuToCpuAddress(surface_address);
const u8* buffer = Memory::GetPointer(*address);
ASSERT_MSG(buffer != nullptr, "Memory not accessible");
diff --git a/src/yuzu/debugger/wait_tree.h b/src/yuzu/debugger/wait_tree.h
index defbf734f..331f89885 100644
--- a/src/yuzu/debugger/wait_tree.h
+++ b/src/yuzu/debugger/wait_tree.h
@@ -11,7 +11,6 @@
#include <QAbstractItemModel>
#include <QDockWidget>
#include <QTreeView>
-#include <boost/container/flat_set.hpp>
#include "common/common_types.h"
#include "core/hle/kernel/object.h"
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index d05841238..ec592c755 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -142,6 +142,9 @@ static void InitializeLogging() {
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
+#ifdef _WIN32
+ Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
+#endif
}
GMainWindow::GMainWindow()
@@ -454,6 +457,7 @@ void GMainWindow::ConnectMenuEvents() {
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
// Help
+ connect(ui.action_Open_yuzu_Folder, &QAction::triggered, this, &GMainWindow::OnOpenYuzuFolder);
connect(ui.action_Rederive, &QAction::triggered, this,
std::bind(&GMainWindow::OnReinitializeKeys, this, ReinitializeKeyBehavior::Warning));
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
@@ -786,7 +790,7 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target
ASSERT(index != -1 && index < 8);
const auto user_id = manager.GetUser(index);
- ASSERT(user_id != std::nullopt);
+ ASSERT(user_id);
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
FileSys::SaveDataType::SaveData,
program_id, user_id->uuid, 0);
@@ -1374,6 +1378,11 @@ void GMainWindow::OnLoadAmiibo() {
}
}
+void GMainWindow::OnOpenYuzuFolder() {
+ QDesktopServices::openUrl(QUrl::fromLocalFile(
+ QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::UserDir))));
+}
+
void GMainWindow::OnAbout() {
AboutDialog aboutDialog(this);
aboutDialog.exec();
@@ -1532,7 +1541,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
"derivation. It will be attempted but may not complete.<br><br>") +
errors +
tr("<br><br>You can get all of these and dump all of your games easily by "
- "following <a href='https://yuzu-emu.org/help/quickstart/quickstart/'>the "
+ "following <a href='https://yuzu-emu.org/help/quickstart/'>the "
"quickstart guide</a>. Alternatively, you can use another method of dumping "
"to obtain all of your keys."));
}
@@ -1560,7 +1569,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
}
}
-boost::optional<u64> GMainWindow::SelectRomFSDumpTarget(
+std::optional<u64> GMainWindow::SelectRomFSDumpTarget(
const FileSys::RegisteredCacheUnion& installed, u64 program_id) {
const auto dlc_entries =
installed.ListEntriesFilter(FileSys::TitleType::AOC, FileSys::ContentRecordType::Data);
@@ -1587,7 +1596,7 @@ boost::optional<u64> GMainWindow::SelectRomFSDumpTarget(
this, tr("Select RomFS Dump Target"),
tr("Please select which RomFS you would like to dump."), list, 0, false, &ok);
if (!ok) {
- return boost::none;
+ return {};
}
return romfs_tids[list.indexOf(res)];
diff --git a/src/yuzu/main.h b/src/yuzu/main.h
index 7c7c223e1..929250e8c 100644
--- a/src/yuzu/main.h
+++ b/src/yuzu/main.h
@@ -5,12 +5,12 @@
#pragma once
#include <memory>
+#include <optional>
#include <unordered_map>
#include <QMainWindow>
#include <QTimer>
-#include <boost/optional.hpp>
#include "common/common_types.h"
#include "core/core.h"
#include "ui_main.h"
@@ -167,6 +167,7 @@ private slots:
void OnMenuRecentFile();
void OnConfigure();
void OnLoadAmiibo();
+ void OnOpenYuzuFolder();
void OnAbout();
void OnToggleFilterBar();
void OnDisplayTitleBars(bool);
@@ -178,8 +179,7 @@ private slots:
void OnReinitializeKeys(ReinitializeKeyBehavior behavior);
private:
- boost::optional<u64> SelectRomFSDumpTarget(const FileSys::RegisteredCacheUnion&,
- u64 program_id);
+ std::optional<u64> SelectRomFSDumpTarget(const FileSys::RegisteredCacheUnion&, u64 program_id);
void UpdateStatusBar();
Ui::MainWindow ui;
diff --git a/src/yuzu/main.ui b/src/yuzu/main.ui
index 48d099591..28cf269e7 100644
--- a/src/yuzu/main.ui
+++ b/src/yuzu/main.ui
@@ -110,6 +110,7 @@
<string>&amp;Help</string>
</property>
<addaction name="action_Report_Compatibility"/>
+ <addaction name="action_Open_yuzu_Folder" />
<addaction name="separator"/>
<addaction name="action_About"/>
</widget>
@@ -277,6 +278,11 @@
<bool>false</bool>
</property>
</action>
+ <action name="action_Open_yuzu_Folder">
+ <property name="text">
+ <string>Open yuzu Folder</string>
+ </property>
+ </action>
</widget>
<resources/>
<connections/>
diff --git a/src/yuzu/util/limitable_input_dialog.cpp b/src/yuzu/util/limitable_input_dialog.cpp
new file mode 100644
index 000000000..edd78e579
--- /dev/null
+++ b/src/yuzu/util/limitable_input_dialog.cpp
@@ -0,0 +1,59 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <QDialogButtonBox>
+#include <QLabel>
+#include <QLineEdit>
+#include <QPushButton>
+#include <QVBoxLayout>
+#include "yuzu/util/limitable_input_dialog.h"
+
+LimitableInputDialog::LimitableInputDialog(QWidget* parent) : QDialog{parent} {
+ CreateUI();
+ ConnectEvents();
+}
+
+LimitableInputDialog::~LimitableInputDialog() = default;
+
+void LimitableInputDialog::CreateUI() {
+ setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
+
+ text_label = new QLabel(this);
+ text_entry = new QLineEdit(this);
+ buttons = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
+
+ auto* const layout = new QVBoxLayout;
+ layout->addWidget(text_label);
+ layout->addWidget(text_entry);
+ layout->addWidget(buttons);
+
+ setLayout(layout);
+}
+
+void LimitableInputDialog::ConnectEvents() {
+ connect(buttons, &QDialogButtonBox::accepted, this, &QDialog::accept);
+ connect(buttons, &QDialogButtonBox::rejected, this, &QDialog::reject);
+}
+
+QString LimitableInputDialog::GetText(QWidget* parent, const QString& title, const QString& text,
+ int min_character_limit, int max_character_limit) {
+ Q_ASSERT(min_character_limit <= max_character_limit);
+
+ LimitableInputDialog dialog{parent};
+ dialog.setWindowTitle(title);
+ dialog.text_label->setText(text);
+ dialog.text_entry->setMaxLength(max_character_limit);
+
+ auto* const ok_button = dialog.buttons->button(QDialogButtonBox::Ok);
+ ok_button->setEnabled(false);
+ connect(dialog.text_entry, &QLineEdit::textEdited, [&](const QString& new_text) {
+ ok_button->setEnabled(new_text.length() >= min_character_limit);
+ });
+
+ if (dialog.exec() != QDialog::Accepted) {
+ return {};
+ }
+
+ return dialog.text_entry->text();
+}
diff --git a/src/yuzu/util/limitable_input_dialog.h b/src/yuzu/util/limitable_input_dialog.h
new file mode 100644
index 000000000..164ad7301
--- /dev/null
+++ b/src/yuzu/util/limitable_input_dialog.h
@@ -0,0 +1,31 @@
+// Copyright 2018 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <QDialog>
+
+class QDialogButtonBox;
+class QLabel;
+class QLineEdit;
+
+/// A QDialog that functions similarly to QInputDialog, however, it allows
+/// restricting the minimum and total number of characters that can be entered.
+class LimitableInputDialog final : public QDialog {
+ Q_OBJECT
+public:
+ explicit LimitableInputDialog(QWidget* parent = nullptr);
+ ~LimitableInputDialog() override;
+
+ static QString GetText(QWidget* parent, const QString& title, const QString& text,
+ int min_character_limit, int max_character_limit);
+
+private:
+ void CreateUI();
+ void ConnectEvents();
+
+ QLabel* text_label;
+ QLineEdit* text_entry;
+ QDialogButtonBox* buttons;
+};
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp
index c8b93b85b..806127b12 100644
--- a/src/yuzu_cmd/yuzu.cpp
+++ b/src/yuzu_cmd/yuzu.cpp
@@ -76,6 +76,9 @@ static void InitializeLogging() {
const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
FileUtil::CreateFullPath(log_dir);
Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
+#ifdef _WIN32
+ Log::AddBackend(std::make_unique<Log::DebuggerBackend>());
+#endif
}
/// Application entry point