diff options
Diffstat (limited to '')
-rw-r--r-- | src/common/CMakeLists.txt | 3 | ||||
-rw-r--r-- | src/common/lz4_compression.cpp | 78 | ||||
-rw-r--r-- | src/common/lz4_compression.h | 55 | ||||
-rw-r--r-- | src/core/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/core/hle/kernel/object.cpp | 1 | ||||
-rw-r--r-- | src/core/hle/kernel/object.h | 1 | ||||
-rw-r--r-- | src/core/hle/service/am/am.cpp | 84 | ||||
-rw-r--r-- | src/core/hle/service/am/am.h | 15 | ||||
-rw-r--r-- | src/core/loader/nso.cpp | 17 | ||||
-rw-r--r-- | src/video_core/CMakeLists.txt | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_rasterizer.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_cache.cpp | 2 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_disk_cache.cpp | 46 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.cpp | 17 | ||||
-rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 11 | ||||
-rw-r--r-- | src/yuzu/debugger/profiler.cpp | 1 | ||||
-rw-r--r-- | src/yuzu/debugger/profiler.h | 9 | ||||
-rw-r--r-- | src/yuzu/game_list.cpp | 4 | ||||
-rw-r--r-- | src/yuzu/game_list.h | 1 | ||||
-rw-r--r-- | src/yuzu/main.cpp | 38 | ||||
-rw-r--r-- | src/yuzu/main.h | 1 |
21 files changed, 281 insertions, 109 deletions
diff --git a/src/common/CMakeLists.txt b/src/common/CMakeLists.txt index 850ce8006..5639021d3 100644 --- a/src/common/CMakeLists.txt +++ b/src/common/CMakeLists.txt @@ -91,6 +91,8 @@ add_library(common STATIC logging/log.h logging/text_formatter.cpp logging/text_formatter.h + lz4_compression.cpp + lz4_compression.h math_util.h memory_hook.cpp memory_hook.h @@ -136,3 +138,4 @@ endif() create_target_directory_groups(common) target_link_libraries(common PUBLIC Boost::boost fmt microprofile) +target_link_libraries(common PRIVATE lz4_static) diff --git a/src/common/lz4_compression.cpp b/src/common/lz4_compression.cpp new file mode 100644 index 000000000..dc9b4a916 --- /dev/null +++ b/src/common/lz4_compression.cpp @@ -0,0 +1,78 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <algorithm> +#include <lz4hc.h> + +#include "common/assert.h" +#include "common/lz4_compression.h" + +namespace Common::Compression { + +std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) { + ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size"); + + const auto source_size_int = static_cast<int>(source_size); + const int max_compressed_size = LZ4_compressBound(source_size_int); + std::vector<u8> compressed(max_compressed_size); + + const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source), + reinterpret_cast<char*>(compressed.data()), + source_size_int, max_compressed_size); + + if (compressed_size <= 0) { + // Compression failed + return {}; + } + + compressed.resize(compressed_size); + + return compressed; +} + +std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, + s32 compression_level) { + ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size"); + + compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX); + + const auto source_size_int = static_cast<int>(source_size); + const int max_compressed_size = LZ4_compressBound(source_size_int); + std::vector<u8> compressed(max_compressed_size); + + const int compressed_size = LZ4_compress_HC( + reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()), + source_size_int, max_compressed_size, compression_level); + + if (compressed_size <= 0) { + // Compression failed + return {}; + } + + compressed.resize(compressed_size); + + return compressed; +} + +std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) { + return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX); +} + +std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, + std::size_t uncompressed_size) { + std::vector<u8> uncompressed(uncompressed_size); + const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()), + reinterpret_cast<char*>(uncompressed.data()), + static_cast<int>(compressed.size()), + static_cast<int>(uncompressed.size())); + if (static_cast<int>(uncompressed_size) != size_check) { + // Decompression failed + return {}; + } + return uncompressed; +} + +} // namespace Common::Compression diff --git a/src/common/lz4_compression.h b/src/common/lz4_compression.h new file mode 100644 index 000000000..fe2231a6c --- /dev/null +++ b/src/common/lz4_compression.h @@ -0,0 +1,55 @@ +// Copyright 2019 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <vector> + +#include "common/common_types.h" + +namespace Common::Compression { + +/** + * Compresses a source memory region with LZ4 and returns the compressed data in a vector. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size); + +/** + * Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression + * levels result in a smaller compressed size, but require more CPU time for compression. The + * compression level has almost no impact on decompression speed. Data compressed with LZ4HC can + * also be decompressed with the default LZ4 decompression. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * @param compression_level the used compression level. Should be between 3 and 12. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level); + +/** + * Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level. + * + * @param source the uncompressed source memory region. + * @param source_size the size in bytes of the uncompressed source memory region. + * + * @return the compressed data. + */ +std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size); + +/** + * Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector. + * + * @param compressed the compressed source memory region. + * @param uncompressed_size the size in bytes of the uncompressed data. + * + * @return the decompressed data. + */ +std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); + +} // namespace Common::Compression
\ No newline at end of file diff --git a/src/core/CMakeLists.txt b/src/core/CMakeLists.txt index 9e23afe85..c59107102 100644 --- a/src/core/CMakeLists.txt +++ b/src/core/CMakeLists.txt @@ -458,7 +458,7 @@ add_library(core STATIC create_target_directory_groups(core) target_link_libraries(core PUBLIC common PRIVATE audio_core video_core) -target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static mbedtls opus unicorn open_source_archives) +target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt mbedtls opus unicorn open_source_archives) if (ENABLE_WEB_SERVICE) target_compile_definitions(core PRIVATE -DENABLE_WEB_SERVICE) target_link_libraries(core PRIVATE web_service) diff --git a/src/core/hle/kernel/object.cpp b/src/core/hle/kernel/object.cpp index 217144efc..10431e94c 100644 --- a/src/core/hle/kernel/object.cpp +++ b/src/core/hle/kernel/object.cpp @@ -24,7 +24,6 @@ bool Object::IsWaitable() const { case HandleType::WritableEvent: case HandleType::SharedMemory: case HandleType::TransferMemory: - case HandleType::AddressArbiter: case HandleType::ResourceLimit: case HandleType::ClientPort: case HandleType::ClientSession: diff --git a/src/core/hle/kernel/object.h b/src/core/hle/kernel/object.h index 3f6baa094..332876c27 100644 --- a/src/core/hle/kernel/object.h +++ b/src/core/hle/kernel/object.h @@ -25,7 +25,6 @@ enum class HandleType : u32 { TransferMemory, Thread, Process, - AddressArbiter, ResourceLimit, ClientPort, ServerPort, diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp index 7d3e0e545..a13433bcf 100644 --- a/src/core/hle/service/am/am.cpp +++ b/src/core/hle/service/am/am.cpp @@ -239,8 +239,8 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger {0, nullptr, "Exit"}, {1, &ISelfController::LockExit, "LockExit"}, {2, &ISelfController::UnlockExit, "UnlockExit"}, - {3, nullptr, "EnterFatalSection"}, - {4, nullptr, "LeaveFatalSection"}, + {3, &ISelfController::EnterFatalSection, "EnterFatalSection"}, + {4, &ISelfController::LeaveFatalSection, "LeaveFatalSection"}, {9, &ISelfController::GetLibraryAppletLaunchableEvent, "GetLibraryAppletLaunchableEvent"}, {10, &ISelfController::SetScreenShotPermission, "SetScreenShotPermission"}, {11, &ISelfController::SetOperationModeChangedNotification, "SetOperationModeChangedNotification"}, @@ -285,41 +285,54 @@ ISelfController::ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger ISelfController::~ISelfController() = default; -void ISelfController::SetFocusHandlingMode(Kernel::HLERequestContext& ctx) { - // Takes 3 input u8s with each field located immediately after the previous - // u8, these are bool flags. No output. +void ISelfController::LockExit(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_AM, "(STUBBED) called"); - IPC::RequestParser rp{ctx}; + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(RESULT_SUCCESS); +} - struct FocusHandlingModeParams { - u8 unknown0; - u8 unknown1; - u8 unknown2; - }; - auto flags = rp.PopRaw<FocusHandlingModeParams>(); +void ISelfController::UnlockExit(Kernel::HLERequestContext& ctx) { + LOG_WARNING(Service_AM, "(STUBBED) called"); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); } -void ISelfController::SetRestartMessageEnabled(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_AM, "(STUBBED) called"); +void ISelfController::EnterFatalSection(Kernel::HLERequestContext& ctx) { + ++num_fatal_sections_entered; + LOG_DEBUG(Service_AM, "called. Num fatal sections entered: {}", num_fatal_sections_entered); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); } -void ISelfController::SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx) { - IPC::RequestParser rp{ctx}; +void ISelfController::LeaveFatalSection(Kernel::HLERequestContext& ctx) { + LOG_DEBUG(Service_AM, "called."); - bool flag = rp.Pop<bool>(); - LOG_WARNING(Service_AM, "(STUBBED) called flag={}", flag); + // Entry and exit of fatal sections must be balanced. + if (num_fatal_sections_entered == 0) { + IPC::ResponseBuilder rb{ctx, 2}; + rb.Push(ResultCode{ErrorModule::AM, 512}); + return; + } + + --num_fatal_sections_entered; IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); } +void ISelfController::GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx) { + LOG_WARNING(Service_AM, "(STUBBED) called"); + + launchable_event.writable->Signal(); + + IPC::ResponseBuilder rb{ctx, 2, 1}; + rb.Push(RESULT_SUCCESS); + rb.PushCopyObjects(launchable_event.readable); +} + void ISelfController::SetScreenShotPermission(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_AM, "(STUBBED) called"); @@ -337,40 +350,51 @@ void ISelfController::SetOperationModeChangedNotification(Kernel::HLERequestCont rb.Push(RESULT_SUCCESS); } -void ISelfController::SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx) { - // Takes 3 input u8s with each field located immediately after the previous - // u8, these are bool flags. No output. +void ISelfController::SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx) { IPC::RequestParser rp{ctx}; - bool enabled = rp.Pop<bool>(); - LOG_WARNING(Service_AM, "(STUBBED) called enabled={}", enabled); + bool flag = rp.Pop<bool>(); + LOG_WARNING(Service_AM, "(STUBBED) called flag={}", flag); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); } -void ISelfController::LockExit(Kernel::HLERequestContext& ctx) { +void ISelfController::SetFocusHandlingMode(Kernel::HLERequestContext& ctx) { + // Takes 3 input u8s with each field located immediately after the previous + // u8, these are bool flags. No output. LOG_WARNING(Service_AM, "(STUBBED) called"); + IPC::RequestParser rp{ctx}; + + struct FocusHandlingModeParams { + u8 unknown0; + u8 unknown1; + u8 unknown2; + }; + auto flags = rp.PopRaw<FocusHandlingModeParams>(); + IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); } -void ISelfController::UnlockExit(Kernel::HLERequestContext& ctx) { +void ISelfController::SetRestartMessageEnabled(Kernel::HLERequestContext& ctx) { LOG_WARNING(Service_AM, "(STUBBED) called"); IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); } -void ISelfController::GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx) { - LOG_WARNING(Service_AM, "(STUBBED) called"); +void ISelfController::SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx) { + // Takes 3 input u8s with each field located immediately after the previous + // u8, these are bool flags. No output. + IPC::RequestParser rp{ctx}; - launchable_event.writable->Signal(); + bool enabled = rp.Pop<bool>(); + LOG_WARNING(Service_AM, "(STUBBED) called enabled={}", enabled); - IPC::ResponseBuilder rb{ctx, 2, 1}; + IPC::ResponseBuilder rb{ctx, 2}; rb.Push(RESULT_SUCCESS); - rb.PushCopyObjects(launchable_event.readable); } void ISelfController::SetScreenShotImageOrientation(Kernel::HLERequestContext& ctx) { diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h index 565dd8e9e..991b7d47c 100644 --- a/src/core/hle/service/am/am.h +++ b/src/core/hle/service/am/am.h @@ -117,17 +117,19 @@ public: ~ISelfController() override; private: - void SetFocusHandlingMode(Kernel::HLERequestContext& ctx); - void SetRestartMessageEnabled(Kernel::HLERequestContext& ctx); - void SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx); - void SetOperationModeChangedNotification(Kernel::HLERequestContext& ctx); - void SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx); void LockExit(Kernel::HLERequestContext& ctx); void UnlockExit(Kernel::HLERequestContext& ctx); + void EnterFatalSection(Kernel::HLERequestContext& ctx); + void LeaveFatalSection(Kernel::HLERequestContext& ctx); void GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx); + void SetScreenShotPermission(Kernel::HLERequestContext& ctx); + void SetOperationModeChangedNotification(Kernel::HLERequestContext& ctx); + void SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx); + void SetFocusHandlingMode(Kernel::HLERequestContext& ctx); + void SetRestartMessageEnabled(Kernel::HLERequestContext& ctx); + void SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx); void SetScreenShotImageOrientation(Kernel::HLERequestContext& ctx); void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx); - void SetScreenShotPermission(Kernel::HLERequestContext& ctx); void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx); void SetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx); void GetIdleTimeDetectionExtension(Kernel::HLERequestContext& ctx); @@ -135,6 +137,7 @@ private: std::shared_ptr<NVFlinger::NVFlinger> nvflinger; Kernel::EventPair launchable_event; u32 idle_time_detection_extension = 0; + u64 num_fatal_sections_entered = 0; }; class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> { diff --git a/src/core/loader/nso.cpp b/src/core/loader/nso.cpp index babc7e646..ffe2eea8a 100644 --- a/src/core/loader/nso.cpp +++ b/src/core/loader/nso.cpp @@ -4,11 +4,12 @@ #include <cinttypes> #include <vector> -#include <lz4.h> + #include "common/common_funcs.h" #include "common/file_util.h" #include "common/hex_util.h" #include "common/logging/log.h" +#include "common/lz4_compression.h" #include "common/swap.h" #include "core/core.h" #include "core/file_sys/patch_manager.h" @@ -35,15 +36,11 @@ static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size."); std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data, const NSOSegmentHeader& header) { - std::vector<u8> uncompressed_data(header.size); - const int bytes_uncompressed = - LZ4_decompress_safe(reinterpret_cast<const char*>(compressed_data.data()), - reinterpret_cast<char*>(uncompressed_data.data()), - static_cast<int>(compressed_data.size()), header.size); - - ASSERT_MSG(bytes_uncompressed == static_cast<int>(header.size) && - bytes_uncompressed == static_cast<int>(uncompressed_data.size()), - "{} != {} != {}", bytes_uncompressed, header.size, uncompressed_data.size()); + const std::vector<u8> uncompressed_data = + Common::Compression::DecompressDataLZ4(compressed_data, header.size); + + ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size), "{} != {}", header.size, + uncompressed_data.size()); return uncompressed_data; } diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt index 44c761d3e..242a0d1cd 100644 --- a/src/video_core/CMakeLists.txt +++ b/src/video_core/CMakeLists.txt @@ -139,4 +139,4 @@ endif() create_target_directory_groups(video_core) target_link_libraries(video_core PUBLIC common core) -target_link_libraries(video_core PRIVATE glad lz4_static) +target_link_libraries(video_core PRIVATE glad) diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 046fc935b..8f012db62 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -318,7 +318,7 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) { const std::size_t stage{index == 0 ? 0 : index - 1}; // Stage indices are 0 - 5 GLShader::MaxwellUniformData ubo{}; - ubo.SetFromRegs(gpu.state.shader_stages[stage]); + ubo.SetFromRegs(gpu, stage); const GLintptr offset = buffer_cache.UploadHostMemory( &ubo, sizeof(ubo), static_cast<std::size_t>(uniform_buffer_alignment)); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 290e654bc..7030db365 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -6,13 +6,11 @@ #include "common/assert.h" #include "common/hash.h" #include "core/core.h" -#include "core/memory.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/renderer_opengl/gl_rasterizer.h" #include "video_core/renderer_opengl/gl_shader_cache.h" #include "video_core/renderer_opengl/gl_shader_decompiler.h" #include "video_core/renderer_opengl/gl_shader_disk_cache.h" -#include "video_core/renderer_opengl/gl_shader_manager.h" #include "video_core/renderer_opengl/utils.h" #include "video_core/shader/shader_ir.h" diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp index 82fc4d44b..d2d979997 100644 --- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp @@ -4,13 +4,13 @@ #include <cstring> #include <fmt/format.h> -#include <lz4.h> #include "common/assert.h" #include "common/common_paths.h" #include "common/common_types.h" #include "common/file_util.h" #include "common/logging/log.h" +#include "common/lz4_compression.h" #include "common/scm_rev.h" #include "core/core.h" @@ -49,39 +49,6 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() { return hash; } -template <typename T> -std::vector<u8> CompressData(const T* source, std::size_t source_size) { - if (source_size > LZ4_MAX_INPUT_SIZE) { - // Source size exceeds LZ4 maximum input size - return {}; - } - const auto source_size_int = static_cast<int>(source_size); - const int max_compressed_size = LZ4_compressBound(source_size_int); - std::vector<u8> compressed(max_compressed_size); - const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source), - reinterpret_cast<char*>(compressed.data()), - source_size_int, max_compressed_size); - if (compressed_size <= 0) { - // Compression failed - return {}; - } - compressed.resize(compressed_size); - return compressed; -} - -std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) { - std::vector<u8> uncompressed(uncompressed_size); - const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()), - reinterpret_cast<char*>(uncompressed.data()), - static_cast<int>(compressed.size()), - static_cast<int>(uncompressed.size())); - if (static_cast<int>(uncompressed_size) != size_check) { - // Decompression failed - return {}; - } - return uncompressed; -} - } // namespace ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type, @@ -292,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) { return {}; } - dump.binary = DecompressData(compressed_binary, binary_length); + dump.binary = Common::Compression::DecompressDataLZ4(compressed_binary, binary_length); if (dump.binary.empty()) { return {}; } @@ -321,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn return {}; } - const std::vector<u8> code = DecompressData(compressed_code, code_size); + const std::vector<u8> code = Common::Compression::DecompressDataLZ4(compressed_code, code_size); if (code.empty()) { return {}; } @@ -507,7 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str if (!IsUsable()) return; - const std::vector<u8> compressed_code{CompressData(code.data(), code.size())}; + const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HC( + reinterpret_cast<const u8*>(code.data()), code.size(), 9)}; if (compressed_code.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}", unique_identifier); @@ -537,7 +505,9 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p std::vector<u8> binary(binary_length); glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data()); - const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size()); + const std::vector<u8> compressed_binary = + Common::Compression::CompressDataLZ4HC(binary.data(), binary.size(), 9); + if (compressed_binary.empty()) { LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}", usage.unique_identifier); diff --git a/src/video_core/renderer_opengl/gl_shader_manager.cpp b/src/video_core/renderer_opengl/gl_shader_manager.cpp index 6a30c28d2..eaf3e03a0 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.cpp +++ b/src/video_core/renderer_opengl/gl_shader_manager.cpp @@ -2,15 +2,15 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. -#include "core/core.h" #include "video_core/renderer_opengl/gl_shader_manager.h" namespace OpenGL::GLShader { -void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage) { - const auto& gpu = Core::System::GetInstance().GPU().Maxwell3D(); - const auto& regs = gpu.regs; - const auto& state = gpu.state; +using Tegra::Engines::Maxwell3D; + +void MaxwellUniformData::SetFromRegs(const Maxwell3D& maxwell, std::size_t shader_stage) { + const auto& regs = maxwell.regs; + const auto& state = maxwell.state; // TODO(bunnei): Support more than one viewport viewport_flip[0] = regs.viewport_transform[0].scale_x < 0.0 ? -1.0f : 1.0f; @@ -18,7 +18,7 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh u32 func = static_cast<u32>(regs.alpha_test_func); // Normalize the gl variants of opCompare to be the same as the normal variants - u32 op_gl_variant_base = static_cast<u32>(Tegra::Engines::Maxwell3D::Regs::ComparisonOp::Never); + const u32 op_gl_variant_base = static_cast<u32>(Maxwell3D::Regs::ComparisonOp::Never); if (func >= op_gl_variant_base) { func = func - op_gl_variant_base + 1U; } @@ -31,8 +31,9 @@ void MaxwellUniformData::SetFromRegs(const Maxwell3D::State::ShaderStageInfo& sh // Assign in which stage the position has to be flipped // (the last stage before the fragment shader). - if (gpu.regs.shader_config[static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry)].enable) { - flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry); + constexpr u32 geometry_index = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::Geometry); + if (maxwell.regs.shader_config[geometry_index].enable) { + flip_stage = geometry_index; } else { flip_stage = static_cast<u32>(Maxwell3D::Regs::ShaderProgram::VertexB); } diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 4970aafed..8eef2a920 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h @@ -12,14 +12,13 @@ namespace OpenGL::GLShader { -using Tegra::Engines::Maxwell3D; - /// Uniform structure for the Uniform Buffer Object, all vectors must be 16-byte aligned -// NOTE: Always keep a vec4 at the end. The GL spec is not clear whether the alignment at -// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. -// Not following that rule will cause problems on some AMD drivers. +/// @note Always keep a vec4 at the end. The GL spec is not clear whether the alignment at +/// the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not. +/// Not following that rule will cause problems on some AMD drivers. struct MaxwellUniformData { - void SetFromRegs(const Maxwell3D::State::ShaderStageInfo& shader_stage); + void SetFromRegs(const Tegra::Engines::Maxwell3D& maxwell, std::size_t shader_stage); + alignas(16) GLvec4 viewport_flip; struct alignas(16) { GLuint instance_id; diff --git a/src/yuzu/debugger/profiler.cpp b/src/yuzu/debugger/profiler.cpp index 8b30e0a85..86e03e46d 100644 --- a/src/yuzu/debugger/profiler.cpp +++ b/src/yuzu/debugger/profiler.cpp @@ -7,6 +7,7 @@ #include <QMouseEvent> #include <QPainter> #include <QString> +#include <QTimer> #include "common/common_types.h" #include "common/microprofile.h" #include "yuzu/debugger/profiler.h" diff --git a/src/yuzu/debugger/profiler.h b/src/yuzu/debugger/profiler.h index eae1e9e3c..8e69fdb06 100644 --- a/src/yuzu/debugger/profiler.h +++ b/src/yuzu/debugger/profiler.h @@ -4,10 +4,11 @@ #pragma once -#include <QAbstractItemModel> -#include <QDockWidget> -#include <QTimer> -#include "common/microprofile.h" +#include <QWidget> + +class QAction; +class QHideEvent; +class QShowEvent; class MicroProfileDialog : public QWidget { Q_OBJECT diff --git a/src/yuzu/game_list.cpp b/src/yuzu/game_list.cpp index c0e3c5fa9..4422a572b 100644 --- a/src/yuzu/game_list.cpp +++ b/src/yuzu/game_list.cpp @@ -329,6 +329,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { QMenu context_menu; QAction* open_save_location = context_menu.addAction(tr("Open Save Data Location")); QAction* open_lfs_location = context_menu.addAction(tr("Open Mod Data Location")); + QAction* open_transferable_shader_cache = + context_menu.addAction(tr("Open Transferable Shader Cache")); context_menu.addSeparator(); QAction* dump_romfs = context_menu.addAction(tr("Dump RomFS")); QAction* copy_tid = context_menu.addAction(tr("Copy Title ID to Clipboard")); @@ -344,6 +346,8 @@ void GameList::PopupContextMenu(const QPoint& menu_location) { [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::SaveData); }); connect(open_lfs_location, &QAction::triggered, [&]() { emit OpenFolderRequested(program_id, GameListOpenTarget::ModData); }); + connect(open_transferable_shader_cache, &QAction::triggered, + [&]() { emit OpenTransferableShaderCacheRequested(program_id); }); connect(dump_romfs, &QAction::triggered, [&]() { emit DumpRomFSRequested(program_id, path); }); connect(copy_tid, &QAction::triggered, [&]() { emit CopyTIDRequested(program_id); }); connect(navigate_to_gamedb_entry, &QAction::triggered, diff --git a/src/yuzu/game_list.h b/src/yuzu/game_list.h index b317eb2fc..8ea5cbaaa 100644 --- a/src/yuzu/game_list.h +++ b/src/yuzu/game_list.h @@ -66,6 +66,7 @@ signals: void GameChosen(QString game_path); void ShouldCancelWorker(); void OpenFolderRequested(u64 program_id, GameListOpenTarget target); + void OpenTransferableShaderCacheRequested(u64 program_id); void DumpRomFSRequested(u64 program_id, const std::string& game_path); void CopyTIDRequested(u64 program_id); void NavigateToGamedbEntryRequested(u64 program_id, diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 41ba3c4c6..9efe626d0 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -648,6 +648,8 @@ void GMainWindow::RestoreUIState() { void GMainWindow::ConnectWidgetEvents() { connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile); connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder); + connect(game_list, &GameList::OpenTransferableShaderCacheRequested, this, + &GMainWindow::OnTransferableShaderCacheOpenFile); connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS); connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID); connect(game_list, &GameList::NavigateToGamedbEntryRequested, this, @@ -1082,6 +1084,42 @@ void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target QDesktopServices::openUrl(QUrl::fromLocalFile(qpath)); } +void GMainWindow::OnTransferableShaderCacheOpenFile(u64 program_id) { + ASSERT(program_id != 0); + + constexpr char open_target[] = "Transferable Shader Cache"; + const QString tranferable_shader_cache_folder_path = + QString::fromStdString(FileUtil::GetUserPath(FileUtil::UserPath::ShaderDir)) + "opengl" + + DIR_SEP + "transferable"; + + const QString transferable_shader_cache_file_path = + tranferable_shader_cache_folder_path + DIR_SEP + + QString::fromStdString(fmt::format("{:016X}", program_id)) + ".bin"; + + if (!QFile(transferable_shader_cache_file_path).exists()) { + QMessageBox::warning(this, + tr("Error Opening %1 File").arg(QString::fromStdString(open_target)), + tr("File does not exist!")); + return; + } + LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id); + + // Windows supports opening a folder with selecting a specified file in explorer. On every other + // OS we just open the transferable shader cache folder without preselecting the transferable + // shader cache file for the selected game. +#if defined(Q_OS_WIN) + const QString explorer = "explorer"; + QStringList param; + if (!QFileInfo(transferable_shader_cache_file_path).isDir()) { + param << QLatin1String("/select,"); + } + param << QDir::toNativeSeparators(transferable_shader_cache_file_path); + QProcess::startDetached(explorer, param); +#else + QDesktopServices::openUrl(QUrl::fromLocalFile(tranferable_shader_cache_folder_path)); +#endif +} + static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) { std::size_t out = 0; diff --git a/src/yuzu/main.h b/src/yuzu/main.h index e07c892cf..7f3aa998e 100644 --- a/src/yuzu/main.h +++ b/src/yuzu/main.h @@ -176,6 +176,7 @@ private slots: /// Called whenever a user selects a game in the game list widget. void OnGameListLoadFile(QString game_path); void OnGameListOpenFolder(u64 program_id, GameListOpenTarget target); + void OnTransferableShaderCacheOpenFile(u64 program_id); void OnGameListDumpRomFS(u64 program_id, const std::string& game_path); void OnGameListCopyTID(u64 program_id); void OnGameListNavigateToGamedbEntry(u64 program_id, |