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-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp35
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h3
-rw-r--r--src/video_core/renderer_opengl/maxwell_to_gl.h24
3 files changed, 58 insertions, 4 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 954ec10ca..8bfa75b84 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -316,16 +316,14 @@ std::pair<Surface, Surface> RasterizerOpenGL::ConfigureFramebuffers(bool using_c
using_color_fb = false;
}
- // TODO(bunnei): Implement this
- const bool has_stencil = false;
-
+ const bool has_stencil = regs.stencil_enable;
const bool write_color_fb =
state.color_mask.red_enabled == GL_TRUE || state.color_mask.green_enabled == GL_TRUE ||
state.color_mask.blue_enabled == GL_TRUE || state.color_mask.alpha_enabled == GL_TRUE;
const bool write_depth_fb =
(state.depth.test_enabled && state.depth.write_mask == GL_TRUE) ||
- (has_stencil && state.stencil.test_enabled && state.stencil.write_mask != 0);
+ (has_stencil && (state.stencil.front.write_mask || state.stencil.back.write_mask));
Surface color_surface;
Surface depth_surface;
@@ -481,6 +479,7 @@ void RasterizerOpenGL::DrawArrays() {
ConfigureFramebuffers(true, regs.zeta.Address() != 0 && regs.zeta_enable != 0, true);
SyncDepthTestState();
+ SyncStencilTestState();
SyncBlendState();
SyncLogicOpState();
SyncCullMode();
@@ -871,6 +870,34 @@ void RasterizerOpenGL::SyncDepthTestState() {
state.depth.test_func = MaxwellToGL::ComparisonOp(regs.depth_test_func);
}
+void RasterizerOpenGL::SyncStencilTestState() {
+ const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
+ state.stencil.test_enabled = regs.stencil_enable != 0;
+
+ if (!regs.stencil_enable) {
+ return;
+ }
+
+ // TODO(bunnei): Verify behavior when this is not set
+ ASSERT(regs.stencil_two_side_enable);
+
+ state.stencil.front.test_func = MaxwellToGL::ComparisonOp(regs.stencil_front_func_func);
+ state.stencil.front.test_ref = regs.stencil_front_func_ref;
+ state.stencil.front.test_mask = regs.stencil_front_func_mask;
+ state.stencil.front.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_fail);
+ state.stencil.front.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_front_op_zfail);
+ state.stencil.front.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_front_op_zpass);
+ state.stencil.front.write_mask = regs.stencil_front_mask;
+
+ state.stencil.back.test_func = MaxwellToGL::ComparisonOp(regs.stencil_back_func_func);
+ state.stencil.back.test_ref = regs.stencil_back_func_ref;
+ state.stencil.back.test_mask = regs.stencil_back_func_mask;
+ state.stencil.back.action_stencil_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_fail);
+ state.stencil.back.action_depth_fail = MaxwellToGL::StencilOp(regs.stencil_back_op_zfail);
+ state.stencil.back.action_depth_pass = MaxwellToGL::StencilOp(regs.stencil_back_op_zpass);
+ state.stencil.back.write_mask = regs.stencil_back_mask;
+}
+
void RasterizerOpenGL::SyncBlendState() {
const auto& regs = Core::System::GetInstance().GPU().Maxwell3D().regs;
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 59b727de0..531b04046 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -141,6 +141,9 @@ private:
/// Syncs the depth test state to match the guest state
void SyncDepthTestState();
+ /// Syncs the stencil test state to match the guest state
+ void SyncStencilTestState();
+
/// Syncs the blend state to match the guest state
void SyncBlendState();
diff --git a/src/video_core/renderer_opengl/maxwell_to_gl.h b/src/video_core/renderer_opengl/maxwell_to_gl.h
index 0343759a6..67273e164 100644
--- a/src/video_core/renderer_opengl/maxwell_to_gl.h
+++ b/src/video_core/renderer_opengl/maxwell_to_gl.h
@@ -295,6 +295,30 @@ inline GLenum ComparisonOp(Maxwell::ComparisonOp comparison) {
return {};
}
+inline GLenum StencilOp(Maxwell::StencilOp stencil) {
+ switch (stencil) {
+ case Maxwell::StencilOp::Keep:
+ return GL_KEEP;
+ case Maxwell::StencilOp::Zero:
+ return GL_ZERO;
+ case Maxwell::StencilOp::Replace:
+ return GL_REPLACE;
+ case Maxwell::StencilOp::Incr:
+ return GL_INCR;
+ case Maxwell::StencilOp::Decr:
+ return GL_DECR;
+ case Maxwell::StencilOp::Invert:
+ return GL_INVERT;
+ case Maxwell::StencilOp::IncrWrap:
+ return GL_INCR_WRAP;
+ case Maxwell::StencilOp::DecrWrap:
+ return GL_DECR_WRAP;
+ }
+ LOG_CRITICAL(Render_OpenGL, "Unimplemented stencil op={}", static_cast<u32>(stencil));
+ UNREACHABLE();
+ return {};
+}
+
inline GLenum FrontFace(Maxwell::Cull::FrontFace front_face) {
switch (front_face) {
case Maxwell::Cull::FrontFace::ClockWise: