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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_image.cpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
index beee9cf06..ed0b65e16 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
@@ -572,10 +572,13 @@ void EmitImageRead(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Reg
StoreSparse(ctx, sparse_inst);
}
-void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
- [[maybe_unused]] const IR::Value& index, [[maybe_unused]] Register coord,
- [[maybe_unused]] Register color) {
- throw NotImplementedException("GLASM instruction");
+void EmitImageWrite(EmitContext& ctx, IR::Inst& inst, const IR::Value& index, Register coord,
+ Register color) {
+ const auto info{inst.Flags<IR::TextureInstInfo>()};
+ const std::string_view format{FormatStorage(info.image_format)};
+ const std::string_view type{TextureType(info)};
+ const std::string image{Image(ctx, info, index)};
+ ctx.Add("STOREIM.{} {},{},{},{};", format, image, color, coord, type);
}
void EmitBindlessImageSampleImplicitLod(EmitContext&) {