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-rw-r--r--src/core/settings.cpp3
-rw-r--r--src/core/settings.h1
-rw-r--r--src/core/telemetry_session.cpp2
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp2
-rw-r--r--src/yuzu/configuration/config.cpp6
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.cpp22
-rw-r--r--src/yuzu/configuration/configure_graphics_advanced.ui10
-rw-r--r--src/yuzu_cmd/config.cpp4
-rw-r--r--src/yuzu_cmd/default_ini.h4
9 files changed, 53 insertions, 1 deletions
diff --git a/src/core/settings.cpp b/src/core/settings.cpp
index e8a6f2a6e..764df0db3 100644
--- a/src/core/settings.cpp
+++ b/src/core/settings.cpp
@@ -115,6 +115,8 @@ void LogSettings() {
values.use_asynchronous_gpu_emulation.GetValue());
log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
+ log_setting("Renderer_UseAsynchronousShaders",
+ Settings::values.use_asynchronous_shaders.GetValue());
log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
log_setting("Audio_OutputEngine", values.sink_id);
log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
@@ -170,6 +172,7 @@ void RestoreGlobalState() {
values.use_asynchronous_gpu_emulation.SetGlobal(true);
values.use_vsync.SetGlobal(true);
values.use_assembly_shaders.SetGlobal(true);
+ values.use_asynchronous_shaders.SetGlobal(true);
values.use_fast_gpu_time.SetGlobal(true);
values.force_30fps_mode.SetGlobal(true);
values.bg_red.SetGlobal(true);
diff --git a/src/core/settings.h b/src/core/settings.h
index a64debd25..386233fdf 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -434,6 +434,7 @@ struct Values {
Setting<bool> use_asynchronous_gpu_emulation;
Setting<bool> use_vsync;
Setting<bool> use_assembly_shaders;
+ Setting<bool> use_asynchronous_shaders;
Setting<bool> force_30fps_mode;
Setting<bool> use_fast_gpu_time;
diff --git a/src/core/telemetry_session.cpp b/src/core/telemetry_session.cpp
index 78915e6db..5a30c75da 100644
--- a/src/core/telemetry_session.cpp
+++ b/src/core/telemetry_session.cpp
@@ -207,6 +207,8 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader) {
AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
AddField(field_type, "Renderer_UseAssemblyShaders",
Settings::values.use_assembly_shaders.GetValue());
+ AddField(field_type, "Renderer_UseAsynchronousShaders",
+ Settings::values.use_asynchronous_shaders.GetValue());
AddField(field_type, "System_UseDockedMode", Settings::values.use_docked_mode);
}
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index 7c27eed6d..630acb73b 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -233,7 +233,7 @@ Device::Device()
GLAD_GL_NV_gpu_program5 && GLAD_GL_NV_compute_program5 &&
GLAD_GL_NV_transform_feedback && GLAD_GL_NV_transform_feedback2;
- use_asynchronous_shaders = Settings::values.use_asynchronous_shaders;
+ use_asynchronous_shaders = Settings::values.use_asynchronous_shaders.GetValue();
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
diff --git a/src/yuzu/configuration/config.cpp b/src/yuzu/configuration/config.cpp
index d25b99a32..4fef60fb2 100644
--- a/src/yuzu/configuration/config.cpp
+++ b/src/yuzu/configuration/config.cpp
@@ -661,6 +661,8 @@ void Config::ReadRendererValues() {
ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
false);
+ ReadSettingGlobal(Settings::values.use_asynchronous_shaders,
+ QStringLiteral("use_asynchronous_shaders"), false);
ReadSettingGlobal(Settings::values.use_fast_gpu_time, QStringLiteral("use_fast_gpu_time"),
true);
ReadSettingGlobal(Settings::values.force_30fps_mode, QStringLiteral("force_30fps_mode"), false);
@@ -1145,6 +1147,10 @@ void Config::SaveRendererValues() {
WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
Settings::values.use_assembly_shaders, false);
+ WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
+ Settings::values.use_asynchronous_shaders, false);
+ WriteSettingGlobal(QStringLiteral("use_asynchronous_shaders"),
+ Settings::values.use_asynchronous_shaders, false);
WriteSettingGlobal(QStringLiteral("use_fast_gpu_time"), Settings::values.use_fast_gpu_time,
true);
WriteSettingGlobal(QStringLiteral("force_30fps_mode"), Settings::values.force_30fps_mode,
diff --git a/src/yuzu/configuration/configure_graphics_advanced.cpp b/src/yuzu/configuration/configure_graphics_advanced.cpp
index 7c0fa7ec5..ce30188cd 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.cpp
+++ b/src/yuzu/configuration/configure_graphics_advanced.cpp
@@ -24,6 +24,7 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
const bool runtime_lock = !Core::System::GetInstance().IsPoweredOn();
ui->use_vsync->setEnabled(runtime_lock);
ui->use_assembly_shaders->setEnabled(runtime_lock);
+ ui->use_asynchronous_shaders->setEnabled(runtime_lock);
ui->force_30fps_mode->setEnabled(runtime_lock);
ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
@@ -32,6 +33,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
static_cast<int>(Settings::values.gpu_accuracy.GetValue()));
ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
ui->use_assembly_shaders->setChecked(Settings::values.use_assembly_shaders.GetValue());
+ ui->use_asynchronous_shaders->setChecked(
+ Settings::values.use_asynchronous_shaders.GetValue());
ui->use_fast_gpu_time->setChecked(Settings::values.use_fast_gpu_time.GetValue());
ui->force_30fps_mode->setChecked(Settings::values.force_30fps_mode.GetValue());
ui->anisotropic_filtering_combobox->setCurrentIndex(
@@ -41,6 +44,10 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
ConfigurationShared::SetPerGameSetting(ui->use_vsync, &Settings::values.use_vsync);
ConfigurationShared::SetPerGameSetting(ui->use_assembly_shaders,
&Settings::values.use_assembly_shaders);
+ ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders,
+ &Settings::values.use_asynchronous_shaders);
+ ConfigurationShared::SetPerGameSetting(ui->use_asynchronous_shaders,
+ &Settings::values.use_asynchronous_shaders);
ConfigurationShared::SetPerGameSetting(ui->use_fast_gpu_time,
&Settings::values.use_fast_gpu_time);
ConfigurationShared::SetPerGameSetting(ui->force_30fps_mode,
@@ -67,6 +74,14 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
if (Settings::values.use_assembly_shaders.UsingGlobal()) {
Settings::values.use_assembly_shaders.SetValue(ui->use_assembly_shaders->isChecked());
}
+ if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
+ Settings::values.use_asynchronous_shaders.SetValue(
+ ui->use_asynchronous_shaders->isChecked());
+ }
+ if (Settings::values.use_asynchronous_shaders.UsingGlobal()) {
+ Settings::values.use_asynchronous_shaders.SetValue(
+ ui->use_asynchronous_shaders->isChecked());
+ }
if (Settings::values.use_fast_gpu_time.UsingGlobal()) {
Settings::values.use_fast_gpu_time.SetValue(ui->use_fast_gpu_time->isChecked());
}
@@ -83,6 +98,10 @@ void ConfigureGraphicsAdvanced::ApplyConfiguration() {
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_vsync, ui->use_vsync);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_assembly_shaders,
ui->use_assembly_shaders);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
+ ui->use_asynchronous_shaders);
+ ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_asynchronous_shaders,
+ ui->use_asynchronous_shaders);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_fast_gpu_time,
ui->use_fast_gpu_time);
ConfigurationShared::ApplyPerGameSetting(&Settings::values.force_30fps_mode,
@@ -117,6 +136,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
ui->use_assembly_shaders->setEnabled(Settings::values.use_assembly_shaders.UsingGlobal());
+ ui->use_asynchronous_shaders->setEnabled(
+ Settings::values.use_asynchronous_shaders.UsingGlobal());
ui->use_fast_gpu_time->setEnabled(Settings::values.use_fast_gpu_time.UsingGlobal());
ui->force_30fps_mode->setEnabled(Settings::values.force_30fps_mode.UsingGlobal());
ui->anisotropic_filtering_combobox->setEnabled(
@@ -128,6 +149,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
ConfigurationShared::InsertGlobalItem(ui->gpu_accuracy);
ui->use_vsync->setTristate(true);
ui->use_assembly_shaders->setTristate(true);
+ ui->use_asynchronous_shaders->setTristate(true);
ui->use_fast_gpu_time->setTristate(true);
ui->force_30fps_mode->setTristate(true);
ConfigurationShared::InsertGlobalItem(ui->anisotropic_filtering_combobox);
diff --git a/src/yuzu/configuration/configure_graphics_advanced.ui b/src/yuzu/configuration/configure_graphics_advanced.ui
index 0021607ac..71e7dfe5e 100644
--- a/src/yuzu/configuration/configure_graphics_advanced.ui
+++ b/src/yuzu/configuration/configure_graphics_advanced.ui
@@ -73,6 +73,16 @@
</widget>
</item>
<item>
+ <widget class="QCheckBox" name="use_asynchronous_shaders">
+ <property name="toolTip">
+ <string>Enables asynchronous shader compilation, which may reduce shader stutter. This feature is experimental.</string>
+ </property>
+ <property name="text">
+ <string>Use asynchronous shader building (experimental, OpenGL or Assembly shaders only)</string>
+ </property>
+ </widget>
+ </item>
+ <item>
<widget class="QCheckBox" name="force_30fps_mode">
<property name="text">
<string>Force 30 FPS mode</string>
diff --git a/src/yuzu_cmd/config.cpp b/src/yuzu_cmd/config.cpp
index 7773228c8..c2a2982fb 100644
--- a/src/yuzu_cmd/config.cpp
+++ b/src/yuzu_cmd/config.cpp
@@ -394,6 +394,10 @@ void Config::ReadValues() {
static_cast<u16>(sdl2_config->GetInteger("Renderer", "use_vsync", 1)));
Settings::values.use_assembly_shaders.SetValue(
sdl2_config->GetBoolean("Renderer", "use_assembly_shaders", false));
+ Settings::values.use_asynchronous_shaders.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
+ Settings::values.use_asynchronous_shaders.SetValue(
+ sdl2_config->GetBoolean("Renderer", "use_asynchronous_shaders", false));
Settings::values.use_fast_gpu_time.SetValue(
sdl2_config->GetBoolean("Renderer", "use_fast_gpu_time", true));
diff --git a/src/yuzu_cmd/default_ini.h b/src/yuzu_cmd/default_ini.h
index 5bed47fd7..aa9e40380 100644
--- a/src/yuzu_cmd/default_ini.h
+++ b/src/yuzu_cmd/default_ini.h
@@ -166,6 +166,10 @@ use_vsync =
# 0 (default): Off, 1: On
use_assembly_shaders =
+# Whether to allow asynchronous shader building.
+# 0 (default): Off, 1: On
+use_asynchronous_shaders =
+
# Turns on the frame limiter, which will limit frames output to the target game speed
# 0: Off, 1: On (default)
use_frame_limit =