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-rwxr-xr-x.travis-upload.sh2
-rw-r--r--appveyor.yml3
-rw-r--r--src/citra/citra.cpp1
-rw-r--r--src/citra_qt/CMakeLists.txt2
-rw-r--r--src/citra_qt/bootmanager.cpp23
-rw-r--r--src/citra_qt/bootmanager.h13
-rw-r--r--src/citra_qt/game_list.cpp171
-rw-r--r--src/citra_qt/game_list.h52
-rw-r--r--src/citra_qt/game_list_p.h130
-rw-r--r--src/citra_qt/main.cpp55
-rw-r--r--src/citra_qt/main.h8
-rw-r--r--src/citra_qt/main.ui11
-rw-r--r--src/citra_qt/util/util.cpp12
-rw-r--r--src/citra_qt/util/util.h4
-rw-r--r--src/common/bit_field.h11
-rw-r--r--src/common/file_util.cpp164
-rw-r--r--src/common/file_util.h26
-rw-r--r--src/common/hash.cpp16
-rw-r--r--src/common/symbols.cpp41
-rw-r--r--src/common/symbols.h21
-rw-r--r--src/core/arm/skyeye_common/armstate.h1
-rw-r--r--src/core/core_timing.cpp3
-rw-r--r--src/core/file_sys/ivfc_archive.cpp2
-rw-r--r--src/core/hle/kernel/timer.cpp6
-rw-r--r--src/core/hle/service/cfg/cfg.cpp6
-rw-r--r--src/core/hle/service/cfg/cfg.h11
-rw-r--r--src/core/hle/service/dsp_dsp.cpp4
-rw-r--r--src/core/hle/service/hid/hid.cpp4
-rw-r--r--src/core/loader/3dsx.cpp40
-rw-r--r--src/core/loader/3dsx.h14
-rw-r--r--src/core/loader/loader.cpp36
-rw-r--r--src/core/loader/loader.h28
-rw-r--r--src/core/settings.h8
-rw-r--r--src/core/tracer/recorder.cpp6
-rw-r--r--src/video_core/debug_utils/debug_utils.cpp6
-rw-r--r--src/video_core/gpu_debugger.h1
-rw-r--r--src/video_core/rasterizer.cpp8
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.cpp4
-rw-r--r--src/video_core/renderer_opengl/renderer_opengl.h1
39 files changed, 712 insertions, 243 deletions
diff --git a/.travis-upload.sh b/.travis-upload.sh
index 3a15e8f6a..e508386dd 100755
--- a/.travis-upload.sh
+++ b/.travis-upload.sh
@@ -24,5 +24,5 @@ if [ "$TRAVIS_BRANCH" = "master" ]; then
ARCHIVE_NAME="${REV_NAME}.tar.xz"
tar -cJvf "$ARCHIVE_NAME" "$REV_NAME"
- lftp -c "open -u citra-builds,$BUILD_PASSWORD sftp://builds.citra-emu.org; put -O '$UPLOAD_DIR' '$ARCHIVE_NAME'"
+ lftp -c "open -u citra-builds,$BUILD_PASSWORD sftp://builds.citra-emu.org; set sftp:auto-confirm yes; put -O '$UPLOAD_DIR' '$ARCHIVE_NAME'"
fi
diff --git a/appveyor.yml b/appveyor.yml
index 6e073ece7..d05cc2213 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -2,7 +2,6 @@
clone_depth: 5
environment:
- QTDIR: C:\Qt\5.4\msvc2013_64_opengl
BUILD_PASSWORD:
secure: EXGNlWKJsCtbeImEJ5EP9qrxZ+EqUFfNy+CP61nDOMA=
@@ -18,7 +17,7 @@ install:
before_build:
- mkdir build
- cd build
- - cmake -G "Visual Studio 12 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DQt5_DIR=%QTDIR%/lib/cmake/Qt5 ..
+ - cmake -G "Visual Studio 14 Win64" -DCITRA_USE_BUNDLED_GLFW=1 -DCITRA_USE_BUNDLED_QT=1 ..
- cd ..
after_build:
diff --git a/src/citra/citra.cpp b/src/citra/citra.cpp
index b36865395..bfbb21199 100644
--- a/src/citra/citra.cpp
+++ b/src/citra/citra.cpp
@@ -74,6 +74,7 @@ int main(int argc, char **argv) {
Config config;
log_filter.ParseFilterString(Settings::values.log_filter);
+ GDBStub::ToggleServer(Settings::values.use_gdbstub);
GDBStub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
EmuWindow_GLFW* emu_window = new EmuWindow_GLFW;
diff --git a/src/citra_qt/CMakeLists.txt b/src/citra_qt/CMakeLists.txt
index a82e8a85b..51a574629 100644
--- a/src/citra_qt/CMakeLists.txt
+++ b/src/citra_qt/CMakeLists.txt
@@ -17,6 +17,7 @@ set(SRCS
debugger/profiler.cpp
debugger/ramview.cpp
debugger/registers.cpp
+ game_list.cpp
util/spinbox.cpp
util/util.cpp
bootmanager.cpp
@@ -42,6 +43,7 @@ set(HEADERS
debugger/profiler.h
debugger/ramview.h
debugger/registers.h
+ game_list.h
util/spinbox.h
util/util.h
bootmanager.h
diff --git a/src/citra_qt/bootmanager.cpp b/src/citra_qt/bootmanager.cpp
index 7a1360d34..b19b367e1 100644
--- a/src/citra_qt/bootmanager.cpp
+++ b/src/citra_qt/bootmanager.cpp
@@ -19,8 +19,8 @@
#include "core/settings.h"
#include "core/system.h"
-#include "video_core/video_core.h"
#include "video_core/debug_utils/debug_utils.h"
+#include "video_core/video_core.h"
#define APP_NAME "citra"
#define APP_VERSION "0.1-" VERSION
@@ -86,6 +86,9 @@ public:
}
void paintEvent(QPaintEvent* ev) override {
+ if (do_painting) {
+ QPainter painter(this);
+ }
}
void resizeEvent(QResizeEvent* ev) override {
@@ -93,8 +96,12 @@ public:
parent->OnFramebufferSizeChanged();
}
+ void DisablePainting() { do_painting = false; }
+ void EnablePainting() { do_painting = true; }
+
private:
GRenderWindow* parent;
+ bool do_painting;
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
@@ -128,9 +135,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
BackupGeometry();
-#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
- connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
-#endif
}
void GRenderWindow::moveContext()
@@ -273,8 +277,19 @@ void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,un
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
+ child->DisablePainting();
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
+ child->EnablePainting();
+}
+
+void GRenderWindow::showEvent(QShowEvent * event) {
+ QWidget::showEvent(event);
+
+ // windowHandle() is not initialized until the Window is shown, so we connect it here.
+ #if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
+ connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()), Qt::UniqueConnection);
+ #endif
}
diff --git a/src/citra_qt/bootmanager.h b/src/citra_qt/bootmanager.h
index dc422358e..0a9d263b8 100644
--- a/src/citra_qt/bootmanager.h
+++ b/src/citra_qt/bootmanager.h
@@ -12,11 +12,12 @@
#include "common/emu_window.h"
#include "common/thread.h"
-class QScreen;
class QKeyEvent;
+class QScreen;
-class GRenderWindow;
+class GGLWidgetInternal;
class GMainWindow;
+class GRenderWindow;
class EmuThread : public QThread
{
@@ -123,13 +124,12 @@ public:
void OnClientAreaResized(unsigned width, unsigned height);
- void OnFramebufferSizeChanged();
-
public slots:
void moveContext(); // overridden
void OnEmulationStarting(EmuThread* emu_thread);
void OnEmulationStopping();
+ void OnFramebufferSizeChanged();
signals:
/// Emitted when the window is closed
@@ -138,7 +138,7 @@ signals:
private:
void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
- QGLWidget* child;
+ GGLWidgetInternal* child;
QByteArray geometry;
@@ -146,4 +146,7 @@ private:
int keyboard_id;
EmuThread* emu_thread;
+
+protected:
+ void showEvent(QShowEvent* event) override;
};
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp
new file mode 100644
index 000000000..dade3c212
--- /dev/null
+++ b/src/citra_qt/game_list.cpp
@@ -0,0 +1,171 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <QHeaderView>
+#include <QThreadPool>
+#include <QVBoxLayout>
+
+#include "game_list.h"
+#include "game_list_p.h"
+
+#include "core/loader/loader.h"
+
+#include "common/common_paths.h"
+#include "common/logging/log.h"
+#include "common/string_util.h"
+
+GameList::GameList(QWidget* parent)
+{
+ QVBoxLayout* layout = new QVBoxLayout;
+
+ tree_view = new QTreeView;
+ item_model = new QStandardItemModel(tree_view);
+ tree_view->setModel(item_model);
+
+ tree_view->setAlternatingRowColors(true);
+ tree_view->setSelectionMode(QHeaderView::SingleSelection);
+ tree_view->setSelectionBehavior(QHeaderView::SelectRows);
+ tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel);
+ tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel);
+ tree_view->setSortingEnabled(true);
+ tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
+ tree_view->setUniformRowHeights(true);
+
+ item_model->insertColumns(0, COLUMN_COUNT);
+ item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type");
+ item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name");
+ item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size");
+
+ connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&)));
+
+ // We must register all custom types with the Qt Automoc system so that we are able to use it with
+ // signals/slots. In this case, QList falls under the umbrells of custom types.
+ qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>");
+
+ layout->addWidget(tree_view);
+ setLayout(layout);
+}
+
+GameList::~GameList()
+{
+ emit ShouldCancelWorker();
+}
+
+void GameList::AddEntry(QList<QStandardItem*> entry_items)
+{
+ item_model->invisibleRootItem()->appendRow(entry_items);
+}
+
+void GameList::ValidateEntry(const QModelIndex& item)
+{
+ // We don't care about the individual QStandardItem that was selected, but its row.
+ int row = item_model->itemFromIndex(item)->row();
+ QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME);
+ QString file_path = child_file->data(GameListItemPath::FullPathRole).toString();
+
+ if (file_path.isEmpty())
+ return;
+ std::string std_file_path = file_path.toStdString();
+ if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
+ return;
+ emit GameChosen(file_path);
+}
+
+void GameList::DonePopulating()
+{
+ tree_view->setEnabled(true);
+}
+
+void GameList::PopulateAsync(const QString& dir_path, bool deep_scan)
+{
+ if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) {
+ LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLatin1().data());
+ return;
+ }
+
+ tree_view->setEnabled(false);
+ // Delete any rows that might already exist if we're repopulating
+ item_model->removeRows(0, item_model->rowCount());
+
+ emit ShouldCancelWorker();
+ GameListWorker* worker = new GameListWorker(dir_path, deep_scan);
+
+ connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection);
+ connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection);
+ // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay.
+ connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection);
+
+ QThreadPool::globalInstance()->start(worker);
+ current_worker = std::move(worker);
+}
+
+void GameList::SaveInterfaceLayout(QSettings& settings)
+{
+ settings.beginGroup("UILayout");
+ settings.setValue("gameListHeaderState", tree_view->header()->saveState());
+ settings.endGroup();
+}
+
+void GameList::LoadInterfaceLayout(QSettings& settings)
+{
+ auto header = tree_view->header();
+ settings.beginGroup("UILayout");
+ header->restoreState(settings.value("gameListHeaderState").toByteArray());
+ settings.endGroup();
+
+ item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
+}
+
+void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
+{
+ const auto callback = [&](const std::string& directory,
+ const std::string& virtual_name) -> int {
+
+ std::string physical_name = directory + DIR_SEP + virtual_name;
+
+ if (stop_processing)
+ return -1; // A negative return value breaks the callback loop.
+
+ if (deep_scan && FileUtil::IsDirectory(physical_name)) {
+ AddFstEntriesToGameList(physical_name, true);
+ } else {
+ std::string filename_filename, filename_extension;
+ Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
+
+ Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension);
+ if (guessed_filetype == Loader::FileType::Unknown)
+ return 0;
+ Loader::FileType filetype = Loader::IdentifyFile(physical_name);
+ if (filetype == Loader::FileType::Unknown) {
+ LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str());
+ return 0;
+ }
+ if (guessed_filetype != filetype) {
+ LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str());
+ }
+
+ emit EntryReady({
+ new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))),
+ new GameListItemPath(QString::fromStdString(physical_name)),
+ new GameListItemSize(FileUtil::GetSize(physical_name)),
+ });
+ }
+
+ return 0; // We don't care about the found entries
+ };
+ FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback);
+}
+
+void GameListWorker::run()
+{
+ stop_processing = false;
+ AddFstEntriesToGameList(dir_path.toStdString(), deep_scan);
+ emit Finished();
+}
+
+void GameListWorker::Cancel()
+{
+ disconnect(this, 0, 0, 0);
+ stop_processing = true;
+}
diff --git a/src/citra_qt/game_list.h b/src/citra_qt/game_list.h
new file mode 100644
index 000000000..0950d9622
--- /dev/null
+++ b/src/citra_qt/game_list.h
@@ -0,0 +1,52 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <QModelIndex>
+#include <QSettings>
+#include <QStandardItem>
+#include <QStandardItemModel>
+#include <QString>
+#include <QTreeView>
+#include <QWidget>
+
+class GameListWorker;
+
+
+class GameList : public QWidget {
+ Q_OBJECT
+
+public:
+ enum {
+ COLUMN_FILE_TYPE,
+ COLUMN_NAME,
+ COLUMN_SIZE,
+ COLUMN_COUNT, // Number of columns
+ };
+
+ GameList(QWidget* parent = nullptr);
+ ~GameList() override;
+
+ void PopulateAsync(const QString& dir_path, bool deep_scan);
+
+ void SaveInterfaceLayout(QSettings& settings);
+ void LoadInterfaceLayout(QSettings& settings);
+
+public slots:
+ void AddEntry(QList<QStandardItem*> entry_items);
+
+private slots:
+ void ValidateEntry(const QModelIndex& item);
+ void DonePopulating();
+
+signals:
+ void GameChosen(QString game_path);
+ void ShouldCancelWorker();
+
+private:
+ QTreeView* tree_view = nullptr;
+ QStandardItemModel* item_model = nullptr;
+ GameListWorker* current_worker = nullptr;
+};
diff --git a/src/citra_qt/game_list_p.h b/src/citra_qt/game_list_p.h
new file mode 100644
index 000000000..820012bce
--- /dev/null
+++ b/src/citra_qt/game_list_p.h
@@ -0,0 +1,130 @@
+// Copyright 2015 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <atomic>
+
+#include <QRunnable>
+#include <QStandardItem>
+#include <QString>
+
+#include "citra_qt/util/util.h"
+#include "common/string_util.h"
+
+
+class GameListItem : public QStandardItem {
+
+public:
+ GameListItem(): QStandardItem() {}
+ GameListItem(const QString& string): QStandardItem(string) {}
+ virtual ~GameListItem() override {}
+};
+
+
+/**
+ * A specialization of GameListItem for path values.
+ * This class ensures that for every full path value it holds, a correct string representation
+ * of just the filename (with no extension) will be displayed to the user.
+ */
+class GameListItemPath : public GameListItem {
+
+public:
+ static const int FullPathRole = Qt::UserRole + 1;
+
+ GameListItemPath(): GameListItem() {}
+ GameListItemPath(const QString& game_path): GameListItem()
+ {
+ setData(game_path, FullPathRole);
+ }
+
+ void setData(const QVariant& value, int role) override
+ {
+ // By specializing setData for FullPathRole, we can ensure that the two string
+ // representations of the data are always accurate and in the correct format.
+ if (role == FullPathRole) {
+ std::string filename;
+ Common::SplitPath(value.toString().toStdString(), nullptr, &filename, nullptr);
+ GameListItem::setData(QString::fromStdString(filename), Qt::DisplayRole);
+ GameListItem::setData(value, FullPathRole);
+ } else {
+ GameListItem::setData(value, role);
+ }
+ }
+};
+
+
+/**
+ * A specialization of GameListItem for size values.
+ * This class ensures that for every numerical size value it holds (in bytes), a correct
+ * human-readable string representation will be displayed to the user.
+ */
+class GameListItemSize : public GameListItem {
+
+public:
+ static const int SizeRole = Qt::UserRole + 1;
+
+ GameListItemSize(): GameListItem() {}
+ GameListItemSize(const qulonglong size_bytes): GameListItem()
+ {
+ setData(size_bytes, SizeRole);
+ }
+
+ void setData(const QVariant& value, int role) override
+ {
+ // By specializing setData for SizeRole, we can ensure that the numerical and string
+ // representations of the data are always accurate and in the correct format.
+ if (role == SizeRole) {
+ qulonglong size_bytes = value.toULongLong();
+ GameListItem::setData(ReadableByteSize(size_bytes), Qt::DisplayRole);
+ GameListItem::setData(value, SizeRole);
+ } else {
+ GameListItem::setData(value, role);
+ }
+ }
+
+ /**
+ * This operator is, in practice, only used by the TreeView sorting systems.
+ * Override it so that it will correctly sort by numerical value instead of by string representation.
+ */
+ bool operator<(const QStandardItem& other) const override
+ {
+ return data(SizeRole).toULongLong() < other.data(SizeRole).toULongLong();
+ }
+};
+
+
+/**
+ * Asynchronous worker object for populating the game list.
+ * Communicates with other threads through Qt's signal/slot system.
+ */
+class GameListWorker : public QObject, public QRunnable {
+ Q_OBJECT
+
+public:
+ GameListWorker(QString dir_path, bool deep_scan):
+ QObject(), QRunnable(), dir_path(dir_path), deep_scan(deep_scan) {}
+
+public slots:
+ /// Starts the processing of directory tree information.
+ void run() override;
+ /// Tells the worker that it should no longer continue processing. Thread-safe.
+ void Cancel();
+
+signals:
+ /**
+ * The `EntryReady` signal is emitted once an entry has been prepared and is ready
+ * to be added to the game list.
+ * @param entry_items a list with `QStandardItem`s that make up the columns of the new entry.
+ */
+ void EntryReady(QList<QStandardItem*> entry_items);
+ void Finished();
+
+private:
+ QString dir_path;
+ bool deep_scan;
+ std::atomic_bool stop_processing;
+
+ void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan);
+};
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index e032cf639..d8d17f466 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -12,6 +12,7 @@
#include "citra_qt/bootmanager.h"
#include "citra_qt/config.h"
+#include "citra_qt/game_list.h"
#include "citra_qt/hotkeys.h"
#include "citra_qt/main.h"
@@ -47,10 +48,6 @@
#include "video_core/video_core.h"
-#ifdef USE_GDBSTUB
-#include "core/gdbstub/gdbstub.h"
-#endif
-
#include "core/gdbstub/gdbstub.h"
GMainWindow::GMainWindow() : emu_thread(nullptr)
@@ -65,6 +62,9 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
render_window = new GRenderWindow(this, emu_thread.get());
render_window->hide();
+ game_list = new GameList();
+ ui.horizontalLayout->addWidget(game_list);
+
profilerWidget = new ProfilerWidget(this);
addDockWidget(Qt::BottomDockWidgetArea, profilerWidget);
profilerWidget->hide();
@@ -143,9 +143,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
microProfileDialog->setVisible(settings.value("microProfileDialogVisible").toBool());
settings.endGroup();
-#ifdef USE_GDBSTUB
- Gdbstub::SetServerPort(static_cast<u32>(Settings::values.gdbstub_port));
-#endif
+ game_list->LoadInterfaceLayout(settings);
ui.action_Use_Gdbstub->setChecked(Settings::values.use_gdbstub);
SetGdbstubEnabled(ui.action_Use_Gdbstub->isChecked());
@@ -175,8 +173,10 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
UpdateRecentFiles();
// Setup connections
+ connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
+ connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
@@ -209,6 +209,8 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
show();
+ game_list->PopulateAsync(settings.value("gameListRootDir").toString(), settings.value("gameListDeepScan").toBool());
+
QStringList args = QApplication::arguments();
if (args.length() >= 2) {
BootGame(args[1].toStdString());
@@ -280,8 +282,12 @@ void GMainWindow::BootGame(const std::string& filename) {
// Update the GUI
registersWidget->OnDebugModeEntered();
callstackWidget->OnDebugModeEntered();
+ if (ui.action_Single_Window_Mode->isChecked()) {
+ game_list->hide();
+ }
render_window->show();
+ emulation_running = true;
OnStartGame();
}
@@ -310,6 +316,9 @@ void GMainWindow::ShutdownGame() {
ui.action_Pause->setEnabled(false);
ui.action_Stop->setEnabled(false);
render_window->hide();
+ game_list->show();
+
+ emulation_running = false;
}
void GMainWindow::StoreRecentFile(const QString& filename)
@@ -353,12 +362,16 @@ void GMainWindow::UpdateRecentFiles() {
}
}
+void GMainWindow::OnGameListLoadFile(QString game_path) {
+ BootGame(game_path.toLatin1().data());
+}
+
void GMainWindow::OnMenuLoadFile() {
QSettings settings;
QString rom_path = settings.value("romsPath", QString()).toString();
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"), rom_path, tr("3DS executable (*.3ds *.3dsx *.elf *.axf *.cci *.cxi)"));
- if (filename.size()) {
+ if (!filename.isEmpty()) {
settings.setValue("romsPath", QFileInfo(filename).path());
StoreRecentFile(filename);
@@ -371,13 +384,23 @@ void GMainWindow::OnMenuLoadSymbolMap() {
QString symbol_path = settings.value("symbolsPath", QString()).toString();
QString filename = QFileDialog::getOpenFileName(this, tr("Load Symbol Map"), symbol_path, tr("Symbol map (*)"));
- if (filename.size()) {
+ if (!filename.isEmpty()) {
settings.setValue("symbolsPath", QFileInfo(filename).path());
LoadSymbolMap(filename.toLatin1().data());
}
}
+void GMainWindow::OnMenuSelectGameListRoot() {
+ QSettings settings;
+
+ QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
+ if (!dir_path.isEmpty()) {
+ settings.setValue("gameListRootDir", dir_path);
+ game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool());
+ }
+}
+
void GMainWindow::OnMenuRecentFile() {
QAction* action = qobject_cast<QAction*>(sender());
assert(action);
@@ -443,17 +466,22 @@ void GMainWindow::ToggleWindowMode() {
// Render in the main window...
render_window->BackupGeometry();
ui.horizontalLayout->addWidget(render_window);
- render_window->setVisible(true);
render_window->setFocusPolicy(Qt::ClickFocus);
- render_window->setFocus();
+ if (emulation_running) {
+ render_window->setVisible(true);
+ render_window->setFocus();
+ }
} else {
// Render in a separate window...
ui.horizontalLayout->removeWidget(render_window);
render_window->setParent(nullptr);
- render_window->setVisible(true);
- render_window->RestoreGeometry();
render_window->setFocusPolicy(Qt::NoFocus);
+ if (emulation_running) {
+ render_window->setVisible(true);
+ render_window->RestoreGeometry();
+ game_list->show();
+ }
}
}
@@ -476,6 +504,7 @@ void GMainWindow::closeEvent(QCloseEvent* event) {
settings.setValue("singleWindowMode", ui.action_Single_Window_Mode->isChecked());
settings.setValue("displayTitleBars", ui.actionDisplay_widget_title_bars->isChecked());
settings.setValue("firstStart", false);
+ game_list->SaveInterfaceLayout(settings);
SaveHotkeys(settings);
// Shutdown session if the emu thread is active...
diff --git a/src/citra_qt/main.h b/src/citra_qt/main.h
index daa3d1c95..f6d429cd9 100644
--- a/src/citra_qt/main.h
+++ b/src/citra_qt/main.h
@@ -10,6 +10,7 @@
#include "ui_main.h"
+class GameList;
class GImageInfo;
class GRenderWindow;
class EmuThread;
@@ -87,8 +88,12 @@ private slots:
void OnStartGame();
void OnPauseGame();
void OnStopGame();
+ /// Called whenever a user selects a game in the game list widget.
+ void OnGameListLoadFile(QString game_path);
void OnMenuLoadFile();
void OnMenuLoadSymbolMap();
+ /// Called whenever a user selects the "File->Select Game List Root" menu item
+ void OnMenuSelectGameListRoot();
void OnMenuRecentFile();
void OnOpenHotkeysDialog();
void OnConfigure();
@@ -102,7 +107,10 @@ private:
Ui::MainWindow ui;
GRenderWindow* render_window;
+ GameList* game_list;
+ // Whether emulation is currently running in Citra.
+ bool emulation_running = false;
std::unique_ptr<EmuThread> emu_thread;
ProfilerWidget* profilerWidget;
diff --git a/src/citra_qt/main.ui b/src/citra_qt/main.ui
index 88d04439a..1e8a07cfb 100644
--- a/src/citra_qt/main.ui
+++ b/src/citra_qt/main.ui
@@ -45,7 +45,7 @@
<x>0</x>
<y>0</y>
<width>1081</width>
- <height>21</height>
+ <height>22</height>
</rect>
</property>
<widget class="QMenu" name="menu_File">
@@ -60,6 +60,7 @@
<addaction name="action_Load_File"/>
<addaction name="action_Load_Symbol_Map"/>
<addaction name="separator"/>
+ <addaction name="action_Select_Game_List_Root"/>
<addaction name="menu_recent_files"/>
<addaction name="separator"/>
<addaction name="action_Exit"/>
@@ -191,6 +192,14 @@
<string>Display Dock Widget Headers</string>
</property>
</action>
+ <action name="action_Select_Game_List_Root">
+ <property name="text">
+ <string>Select Game Directory...</string>
+ </property>
+ <property name="toolTip">
+ <string>Selects a folder to display in the game list</string>
+ </property>
+ </action>
</widget>
<resources/>
<connections>
diff --git a/src/citra_qt/util/util.cpp b/src/citra_qt/util/util.cpp
index f292046b7..8734a8efd 100644
--- a/src/citra_qt/util/util.cpp
+++ b/src/citra_qt/util/util.cpp
@@ -2,6 +2,9 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <array>
+#include <cmath>
+
#include "citra_qt/util/util.h"
QFont GetMonospaceFont() {
@@ -11,3 +14,12 @@ QFont GetMonospaceFont() {
font.setFixedPitch(true);
return font;
}
+
+QString ReadableByteSize(qulonglong size) {
+ static const std::array<const char*, 6> units = { "B", "KiB", "MiB", "GiB", "TiB", "PiB" };
+ if (size == 0)
+ return "0";
+ int digit_groups = std::min<int>((int)(std::log10(size) / std::log10(1024)), units.size());
+ return QString("%L1 %2").arg(size / std::pow(1024, digit_groups), 0, 'f', 1)
+ .arg(units[digit_groups]);
+}
diff --git a/src/citra_qt/util/util.h b/src/citra_qt/util/util.h
index 98a944047..ab443ef9b 100644
--- a/src/citra_qt/util/util.h
+++ b/src/citra_qt/util/util.h
@@ -5,6 +5,10 @@
#pragma once
#include <QFont>
+#include <QString>
/// Returns a QFont object appropriate to use as a monospace font for debugging widgets, etc.
QFont GetMonospaceFont();
+
+/// Convert a size in bytes into a readable format (KiB, MiB, etc.)
+QString ReadableByteSize(qulonglong size);
diff --git a/src/common/bit_field.h b/src/common/bit_field.h
index d306ce9a9..66689f398 100644
--- a/src/common/bit_field.h
+++ b/src/common/bit_field.h
@@ -125,21 +125,10 @@ public:
// so that we can use this within unions
BitField() = default;
-#ifndef _WIN32
// We explicitly delete the copy assigment operator here, because the
// default copy assignment would copy the full storage value, rather than
// just the bits relevant to this particular bit field.
- // Ideally, we would just implement the copy assignment to copy only the
- // relevant bits, but this requires compiler support for unrestricted
- // unions.
- // MSVC 2013 has no support for this, hence we disable this code on
- // Windows (so that the default copy assignment operator will be used).
- // For any C++11 conformant compiler we delete the operator to make sure
- // we never use this inappropriate operator to begin with.
- // TODO: Implement this operator properly once all target compilers
- // support unrestricted unions.
BitField& operator=(const BitField&) = delete;
-#endif
FORCE_INLINE BitField& operator=(T val)
{
diff --git a/src/common/file_util.cpp b/src/common/file_util.cpp
index 836b58d52..1e0d33313 100644
--- a/src/common/file_util.cpp
+++ b/src/common/file_util.cpp
@@ -420,28 +420,23 @@ bool CreateEmptyFile(const std::string &filename)
}
-// Scans the directory tree gets, starting from _Directory and adds the
-// results into parentEntry. Returns the number of files+directories found
-u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
+int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int(const std::string&, const std::string&)> callback)
{
LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
// How many files + directories we found
- u32 foundEntries = 0;
+ int found_entries = 0;
#ifdef _WIN32
// Find the first file in the directory.
WIN32_FIND_DATA ffd;
- HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
- if (hFind == INVALID_HANDLE_VALUE)
- {
- FindClose(hFind);
- return foundEntries;
+ HANDLE handle_find = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
+ if (handle_find == INVALID_HANDLE_VALUE) {
+ FindClose(handle_find);
+ return found_entries;
}
// windows loop
- do
- {
- FSTEntry entry;
- const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
+ do {
+ const std::string virtual_name(Common::TStrToUTF8(ffd.cFileName));
#else
struct dirent dirent, *result = nullptr;
@@ -450,115 +445,80 @@ u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry)
return 0;
// non windows loop
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- FSTEntry entry;
- const std::string virtualName(result->d_name);
+ while (!readdir_r(dirp, &dirent, &result) && result) {
+ const std::string virtual_name(result->d_name);
#endif
// check for "." and ".."
- if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') &&
- (virtualName[2] == '\0')))
+ if (((virtual_name[0] == '.') && (virtual_name[1] == '\0')) ||
+ ((virtual_name[0] == '.') && (virtual_name[1] == '.') &&
+ (virtual_name[2] == '\0')))
continue;
- entry.virtualName = virtualName;
- entry.physicalName = directory;
- entry.physicalName += DIR_SEP + entry.virtualName;
- if (IsDirectory(entry.physicalName.c_str()))
- {
- entry.isDirectory = true;
- // is a directory, lets go inside
- entry.size = ScanDirectoryTree(entry.physicalName, entry);
- foundEntries += (u32)entry.size;
- }
- else
- { // is a file
- entry.isDirectory = false;
- entry.size = GetSize(entry.physicalName.c_str());
+ int ret = callback(directory, virtual_name);
+ if (ret < 0) {
+ if (ret != -1)
+ found_entries = ret;
+ break;
}
- ++foundEntries;
- // Push into the tree
- parentEntry.children.push_back(entry);
+ found_entries += ret;
+
#ifdef _WIN32
- } while (FindNextFile(hFind, &ffd) != 0);
- FindClose(hFind);
+ } while (FindNextFile(handle_find, &ffd) != 0);
+ FindClose(handle_find);
#else
}
closedir(dirp);
#endif
// Return number of entries found.
- return foundEntries;
+ return found_entries;
}
-
-// Deletes the given directory and anything under it. Returns true on success.
-bool DeleteDirRecursively(const std::string &directory)
+int ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry)
{
- LOG_TRACE(Common_Filesystem, "%s", directory.c_str());
-#ifdef _WIN32
- // Find the first file in the directory.
- WIN32_FIND_DATA ffd;
- HANDLE hFind = FindFirstFile(Common::UTF8ToTStr(directory + "\\*").c_str(), &ffd);
-
- if (hFind == INVALID_HANDLE_VALUE)
- {
- FindClose(hFind);
- return false;
- }
-
- // windows loop
- do
- {
- const std::string virtualName(Common::TStrToUTF8(ffd.cFileName));
-#else
- struct dirent dirent, *result = nullptr;
- DIR *dirp = opendir(directory.c_str());
- if (!dirp)
- return false;
-
- // non windows loop
- while (!readdir_r(dirp, &dirent, &result) && result)
- {
- const std::string virtualName = result->d_name;
-#endif
+ const auto callback = [&parent_entry](const std::string& directory,
+ const std::string& virtual_name) -> int {
+ FSTEntry entry;
+ int found_entries = 0;
+ entry.virtualName = virtual_name;
+ entry.physicalName = directory + DIR_SEP + virtual_name;
- // check for "." and ".."
- if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
- ((virtualName[0] == '.') && (virtualName[1] == '.') &&
- (virtualName[2] == '\0')))
- continue;
+ if (IsDirectory(entry.physicalName)) {
+ entry.isDirectory = true;
+ // is a directory, lets go inside
+ entry.size = ScanDirectoryTree(entry.physicalName, entry);
+ found_entries += (int)entry.size;
+ } else { // is a file
+ entry.isDirectory = false;
+ entry.size = GetSize(entry.physicalName);
+ }
+ ++found_entries;
+ // Push into the tree
+ parent_entry.children.push_back(entry);
+ return found_entries;
+ };
- std::string newPath = directory + DIR_SEP_CHR + virtualName;
- if (IsDirectory(newPath))
- {
- if (!DeleteDirRecursively(newPath))
- {
- #ifndef _WIN32
- closedir(dirp);
- #endif
+ return ScanDirectoryTreeAndCallback(directory, callback);
+}
- return false;
- }
- }
- else
- {
- if (!FileUtil::Delete(newPath))
- {
- #ifndef _WIN32
- closedir(dirp);
- #endif
- return false;
+bool DeleteDirRecursively(const std::string &directory)
+{
+ const static auto callback = [](const std::string& directory,
+ const std::string& virtual_name) -> int {
+ std::string new_path = directory + DIR_SEP_CHR + virtual_name;
+ if (IsDirectory(new_path)) {
+ if (!DeleteDirRecursively(new_path)) {
+ return -2;
}
+ } else if (!Delete(new_path)) {
+ return -2;
}
+ return 0;
+ };
-#ifdef _WIN32
- } while (FindNextFile(hFind, &ffd) != 0);
- FindClose(hFind);
-#else
+ if (ScanDirectoryTreeAndCallback(directory, callback) == -2) {
+ return false;
}
- closedir(dirp);
-#endif
FileUtil::DeleteDir(directory);
return true;
@@ -861,8 +821,8 @@ void SplitFilename83(const std::string& filename, std::array<char, 9>& short_nam
const std::string forbidden_characters = ".\"/\\[]:;=, ";
// On a FAT32 partition, 8.3 names are stored as a 11 bytes array, filled with spaces.
- short_name = {' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'};
- extension = {' ', ' ', ' ', '\0'};
+ short_name = {{' ', ' ', ' ', ' ', ' ', ' ', ' ', ' ', '\0'}};
+ extension = {{' ', ' ', ' ', '\0'}};
std::string::size_type point = filename.rfind('.');
if (point == filename.size() - 1)
diff --git a/src/common/file_util.h b/src/common/file_util.h
index e71a9b2fa..3d617f573 100644
--- a/src/common/file_util.h
+++ b/src/common/file_util.h
@@ -6,6 +6,7 @@
#include <array>
#include <fstream>
+#include <functional>
#include <cstddef>
#include <cstdio>
#include <string>
@@ -96,9 +97,28 @@ bool Copy(const std::string &srcFilename, const std::string &destFilename);
// creates an empty file filename, returns true on success
bool CreateEmptyFile(const std::string &filename);
-// Scans the directory tree gets, starting from _Directory and adds the
-// results into parentEntry. Returns the number of files+directories found
-u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
+/**
+ * Scans the directory tree, calling the callback for each file/directory found.
+ * The callback must return the number of files and directories which the provided path contains.
+ * If the callback's return value is -1, the callback loop is broken immediately.
+ * If the callback's return value is otherwise negative, the callback loop is broken immediately
+ * and the callback's return value is returned from this function (to allow for error handling).
+ * @param directory the parent directory to start scanning from
+ * @param callback The callback which will be called for each file/directory. It is called
+ * with the arguments (const std::string& directory, const std::string& virtual_name).
+ * The `directory `parameter is the path to the directory which contains the file/directory.
+ * The `virtual_name` parameter is the incomplete file path, without any directory info.
+ * @return the total number of files/directories found
+ */
+int ScanDirectoryTreeAndCallback(const std::string &directory, std::function<int(const std::string&, const std::string&)> callback);
+
+/**
+ * Scans the directory tree, storing the results.
+ * @param directory the parent directory to start scanning from
+ * @param parent_entry FSTEntry where the filesystem tree results will be stored.
+ * @return the total number of files/directories found
+ */
+int ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry);
// deletes the given directory and anything under it. Returns true on success.
bool DeleteDirRecursively(const std::string &directory);
diff --git a/src/common/hash.cpp b/src/common/hash.cpp
index 413e9c6f1..c49c2f60e 100644
--- a/src/common/hash.cpp
+++ b/src/common/hash.cpp
@@ -17,27 +17,11 @@ namespace Common {
// Block read - if your platform needs to do endian-swapping or can only handle aligned reads, do
// the conversion here
-
-static FORCE_INLINE u32 getblock32(const u32* p, int i) {
- return p[i];
-}
-
static FORCE_INLINE u64 getblock64(const u64* p, int i) {
return p[i];
}
// Finalization mix - force all bits of a hash block to avalanche
-
-static FORCE_INLINE u32 fmix32(u32 h) {
- h ^= h >> 16;
- h *= 0x85ebca6b;
- h ^= h >> 13;
- h *= 0xc2b2ae35;
- h ^= h >> 16;
-
- return h;
-}
-
static FORCE_INLINE u64 fmix64(u64 k) {
k ^= k >> 33;
k *= 0xff51afd7ed558ccdllu;
diff --git a/src/common/symbols.cpp b/src/common/symbols.cpp
index f23e51c9d..db8340043 100644
--- a/src/common/symbols.cpp
+++ b/src/common/symbols.cpp
@@ -8,46 +8,43 @@ TSymbolsMap g_symbols;
namespace Symbols
{
- bool HasSymbol(u32 _address)
+ bool HasSymbol(u32 address)
{
- return g_symbols.find(_address) != g_symbols.end();
+ return g_symbols.find(address) != g_symbols.end();
}
- void Add(u32 _address, const std::string& _name, u32 _size, u32 _type)
+ void Add(u32 address, const std::string& name, u32 size, u32 type)
{
- if (!HasSymbol(_address))
+ if (!HasSymbol(address))
{
TSymbol symbol;
- symbol.address = _address;
- symbol.name = _name;
- symbol.size = _size;
- symbol.type = _type;
+ symbol.address = address;
+ symbol.name = name;
+ symbol.size = size;
+ symbol.type = type;
- g_symbols.insert(TSymbolsPair(_address, symbol));
+ g_symbols.emplace(address, symbol);
}
}
- TSymbol GetSymbol(u32 _address)
+ TSymbol GetSymbol(u32 address)
{
- TSymbolsMap::iterator foundSymbolItr;
- TSymbol symbol;
+ const auto iter = g_symbols.find(address);
- foundSymbolItr = g_symbols.find(_address);
- if (foundSymbolItr != g_symbols.end())
- {
- symbol = (*foundSymbolItr).second;
- }
+ if (iter != g_symbols.end())
+ return iter->second;
- return symbol;
+ return {};
}
- const std::string GetName(u32 _address)
+
+ const std::string GetName(u32 address)
{
- return GetSymbol(_address).name;
+ return GetSymbol(address).name;
}
- void Remove(u32 _address)
+ void Remove(u32 address)
{
- g_symbols.erase(_address);
+ g_symbols.erase(address);
}
void Clear()
diff --git a/src/common/symbols.h b/src/common/symbols.h
index 6b62b011e..5ed16009c 100644
--- a/src/common/symbols.h
+++ b/src/common/symbols.h
@@ -12,15 +12,10 @@
struct TSymbol
{
- TSymbol() :
- address(0),
- size(0),
- type(0)
- {}
- u32 address;
+ u32 address = 0;
std::string name;
- u32 size;
- u32 type;
+ u32 size = 0;
+ u32 type = 0;
};
typedef std::map<u32, TSymbol> TSymbolsMap;
@@ -28,12 +23,12 @@ typedef std::pair<u32, TSymbol> TSymbolsPair;
namespace Symbols
{
- bool HasSymbol(u32 _address);
+ bool HasSymbol(u32 address);
- void Add(u32 _address, const std::string& _name, u32 _size, u32 _type);
- TSymbol GetSymbol(u32 _address);
- const std::string GetName(u32 _address);
- void Remove(u32 _address);
+ void Add(u32 address, const std::string& name, u32 size, u32 type);
+ TSymbol GetSymbol(u32 address);
+ const std::string GetName(u32 address);
+ void Remove(u32 address);
void Clear();
}
diff --git a/src/core/arm/skyeye_common/armstate.h b/src/core/arm/skyeye_common/armstate.h
index c0536c02f..98dad9b1f 100644
--- a/src/core/arm/skyeye_common/armstate.h
+++ b/src/core/arm/skyeye_common/armstate.h
@@ -249,6 +249,5 @@ private:
static const u32 RESERVATION_GRANULE_MASK = 0xFFFFFFF8;
u32 exclusive_tag; // The address for which the local monitor is in exclusive access mode
- u32 exclusive_result;
bool exclusive_state;
};
diff --git a/src/core/core_timing.cpp b/src/core/core_timing.cpp
index 56615502c..aba22cdd1 100644
--- a/src/core/core_timing.cpp
+++ b/src/core/core_timing.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <atomic>
+#include <cinttypes>
#include <mutex>
#include <vector>
@@ -530,7 +531,7 @@ void Idle(int max_idle) {
}
}
- LOG_TRACE(Core_Timing, "Idle for %i cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f));
+ LOG_TRACE(Core_Timing, "Idle for %" PRId64 " cycles! (%f ms)", cycles_down, cycles_down / (float)(g_clock_rate_arm11 * 0.001f));
idled_cycles += cycles_down;
Core::g_app_core->down_count -= cycles_down;
diff --git a/src/core/file_sys/ivfc_archive.cpp b/src/core/file_sys/ivfc_archive.cpp
index e16aa1491..441ca9b53 100644
--- a/src/core/file_sys/ivfc_archive.cpp
+++ b/src/core/file_sys/ivfc_archive.cpp
@@ -62,7 +62,7 @@ std::unique_ptr<DirectoryBackend> IVFCArchive::OpenDirectory(const Path& path) c
////////////////////////////////////////////////////////////////////////////////////////////////////
size_t IVFCFile::Read(const u64 offset, const size_t length, u8* buffer) const {
- LOG_TRACE(Service_FS, "called offset=%llu, length=%d", offset, length);
+ LOG_TRACE(Service_FS, "called offset=%llu, length=%zu", offset, length);
romfs_file->Seek(data_offset + offset, SEEK_SET);
size_t read_length = (size_t)std::min((u64)length, data_size - offset);
diff --git a/src/core/hle/kernel/timer.cpp b/src/core/hle/kernel/timer.cpp
index 8aa4110a6..08b3ea8c0 100644
--- a/src/core/hle/kernel/timer.cpp
+++ b/src/core/hle/kernel/timer.cpp
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <cinttypes>
+
#include "common/assert.h"
#include "common/logging/log.h"
@@ -71,11 +73,11 @@ static void TimerCallback(u64 timer_handle, int cycles_late) {
SharedPtr<Timer> timer = timer_callback_handle_table.Get<Timer>(static_cast<Handle>(timer_handle));
if (timer == nullptr) {
- LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08lX", timer_handle);
+ LOG_CRITICAL(Kernel, "Callback fired for invalid timer %08" PRIx64, timer_handle);
return;
}
- LOG_TRACE(Kernel, "Timer %u fired", timer_handle);
+ LOG_TRACE(Kernel, "Timer %08" PRIx64 " fired", timer_handle);
timer->signaled = true;
diff --git a/src/core/hle/service/cfg/cfg.cpp b/src/core/hle/service/cfg/cfg.cpp
index 6f2cf0190..56986a49e 100644
--- a/src/core/hle/service/cfg/cfg.cpp
+++ b/src/core/hle/service/cfg/cfg.cpp
@@ -77,10 +77,10 @@ static const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUN
* for example Nintendo Zone
* Thanks Normmatt for providing this information
*/
-static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
+static const std::array<float, 8> STEREO_CAMERA_SETTINGS = {{
62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
-};
+}};
static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
@@ -345,7 +345,7 @@ ResultCode FormatConfig() {
char16_t country_name_buffer[16][0x40] = {};
for (size_t i = 0; i < 16; ++i) {
- auto size = Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
+ Common::UTF8ToUTF16("Gensokyo").copy(country_name_buffer[i], 0x40);
}
// 0x000B0001 - Localized names for the profile Country
res = CreateConfigInfoBlk(0x000B0001, sizeof(country_name_buffer), 0xE, country_name_buffer);
diff --git a/src/core/hle/service/cfg/cfg.h b/src/core/hle/service/cfg/cfg.h
index 7b7a76b08..fc2a16a04 100644
--- a/src/core/hle/service/cfg/cfg.h
+++ b/src/core/hle/service/cfg/cfg.h
@@ -41,10 +41,11 @@ struct SaveConfigBlockEntry {
u16 flags; ///< The flags of the block, possibly used for access control
};
-// TODO(Link Mauve): use a constexpr once MSVC starts supporting it.
-#define C(code) (u16)((code)[0] | ((code)[1] << 8))
+static constexpr u16 C(const char code[2]) {
+ return code[0] | (code[1] << 8);
+}
-static const std::array<u16, 187> country_codes = {
+static const std::array<u16, 187> country_codes = {{
0, C("JP"), 0, 0, 0, 0, 0, 0, // 0-7
C("AI"), C("AG"), C("AR"), C("AW"), C("BS"), C("BB"), C("BZ"), C("BO"), // 8-15
C("BR"), C("VG"), C("CA"), C("KY"), C("CL"), C("CO"), C("CR"), C("DM"), // 16-23
@@ -69,9 +70,7 @@ static const std::array<u16, 187> country_codes = {
C("AE"), C("IN"), C("EG"), C("OM"), C("QA"), C("KW"), C("SA"), C("SY"), // 168-175
C("BH"), C("JO"), 0, 0, 0, 0, 0, 0, // 176-183
C("SM"), C("VA"), C("BM") // 184-186
-};
-
-#undef C
+}};
/**
* CFG::GetCountryCodeString service function
diff --git a/src/core/hle/service/dsp_dsp.cpp b/src/core/hle/service/dsp_dsp.cpp
index a8cb15d60..ce5619069 100644
--- a/src/core/hle/service/dsp_dsp.cpp
+++ b/src/core/hle/service/dsp_dsp.cpp
@@ -212,10 +212,10 @@ static void ReadPipeIfPossible(Service::Interface* self) {
// Canned DSP responses that games expect. These were taken from HW by 3dmoo team.
// TODO: Remove this hack :)
- static const std::array<u16, 16> canned_read_pipe = {
+ static const std::array<u16, 16> canned_read_pipe = {{
0x000F, 0xBFFF, 0x9E8E, 0x8680, 0xA78E, 0x9430, 0x8400, 0x8540,
0x948E, 0x8710, 0x8410, 0xA90E, 0xAA0E, 0xAACE, 0xAC4E, 0xAC58
- };
+ }};
u32 initial_size = read_pipe_count;
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index c35b13b25..2e1e5c3e9 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -35,14 +35,14 @@ static Kernel::SharedPtr<Kernel::Event> event_debug_pad;
static u32 next_pad_index;
static u32 next_touch_index;
-const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {
+const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> pad_mapping = {{
Service::HID::PAD_A, Service::HID::PAD_B, Service::HID::PAD_X, Service::HID::PAD_Y,
Service::HID::PAD_L, Service::HID::PAD_R, Service::HID::PAD_ZL, Service::HID::PAD_ZR,
Service::HID::PAD_START, Service::HID::PAD_SELECT, Service::HID::PAD_NONE,
Service::HID::PAD_UP, Service::HID::PAD_DOWN, Service::HID::PAD_LEFT, Service::HID::PAD_RIGHT,
Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT,
Service::HID::PAD_C_UP, Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT, Service::HID::PAD_C_RIGHT
-};
+}};
// TODO(peachum):
diff --git a/src/core/loader/3dsx.cpp b/src/core/loader/3dsx.cpp
index 530837d08..111b6a409 100644
--- a/src/core/loader/3dsx.cpp
+++ b/src/core/loader/3dsx.cpp
@@ -62,6 +62,10 @@ struct THREEDSX_Header
// Sizes of the code, rodata and data segments +
// size of the BSS section (uninitialized latter half of the data segment)
u32 code_seg_size, rodata_seg_size, data_seg_size, bss_size;
+ // offset and size of smdh
+ u32 smdh_offset, smdh_size;
+ // offset to filesystem
+ u32 fs_offset;
};
// Relocation header: all fields (even extra unknown fields) are guaranteed to be relocation counts.
@@ -267,4 +271,40 @@ ResultStatus AppLoader_THREEDSX::Load() {
return ResultStatus::Success;
}
+ResultStatus AppLoader_THREEDSX::ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset, u64& size) {
+ if (!file.IsOpen())
+ return ResultStatus::Error;
+
+ // Reset read pointer in case this file has been read before.
+ file.Seek(0, SEEK_SET);
+
+ THREEDSX_Header hdr;
+ if (file.ReadBytes(&hdr, sizeof(THREEDSX_Header)) != sizeof(THREEDSX_Header))
+ return ResultStatus::Error;
+
+ if (hdr.header_size != sizeof(THREEDSX_Header))
+ return ResultStatus::Error;
+
+ // Check if the 3DSX has a RomFS...
+ if (hdr.fs_offset != 0) {
+ u32 romfs_offset = hdr.fs_offset;
+ u32 romfs_size = file.GetSize() - hdr.fs_offset;
+
+ LOG_DEBUG(Loader, "RomFS offset: 0x%08X", romfs_offset);
+ LOG_DEBUG(Loader, "RomFS size: 0x%08X", romfs_size);
+
+ // We reopen the file, to allow its position to be independent from file's
+ romfs_file = std::make_shared<FileUtil::IOFile>(filepath, "rb");
+ if (!romfs_file->IsOpen())
+ return ResultStatus::Error;
+
+ offset = romfs_offset;
+ size = romfs_size;
+
+ return ResultStatus::Success;
+ }
+ LOG_DEBUG(Loader, "3DSX has no RomFS");
+ return ResultStatus::ErrorNotUsed;
+}
+
} // namespace Loader
diff --git a/src/core/loader/3dsx.h b/src/core/loader/3dsx.h
index a0aa0c533..365ddb7a5 100644
--- a/src/core/loader/3dsx.h
+++ b/src/core/loader/3dsx.h
@@ -17,8 +17,8 @@ namespace Loader {
/// Loads an 3DSX file
class AppLoader_THREEDSX final : public AppLoader {
public:
- AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename)
- : AppLoader(std::move(file)), filename(std::move(filename)) {}
+ AppLoader_THREEDSX(FileUtil::IOFile&& file, std::string filename, const std::string& filepath)
+ : AppLoader(std::move(file)), filename(std::move(filename)), filepath(filepath) {}
/**
* Returns the type of the file
@@ -33,8 +33,18 @@ public:
*/
ResultStatus Load() override;
+ /**
+ * Get the RomFS of the application
+ * @param romfs_file Reference to buffer to store data
+ * @param offset Offset in the file to the RomFS
+ * @param size Size of the RomFS in bytes
+ * @return ResultStatus result of function
+ */
+ ResultStatus ReadRomFS(std::shared_ptr<FileUtil::IOFile>& romfs_file, u64& offset, u64& size) override;
+
private:
std::string filename;
+ std::string filepath;
};
} // namespace Loader
diff --git a/src/core/loader/loader.cpp b/src/core/loader/loader.cpp
index 74eb6e871..6b88169e1 100644
--- a/src/core/loader/loader.cpp
+++ b/src/core/loader/loader.cpp
@@ -26,12 +26,7 @@ const std::initializer_list<Kernel::AddressMapping> default_address_mappings = {
{ 0x1F000000, 0x600000, false }, // entire VRAM
};
-/**
- * Identifies the type of a bootable file
- * @param file open file
- * @return FileType of file
- */
-static FileType IdentifyFile(FileUtil::IOFile& file) {
+FileType IdentifyFile(FileUtil::IOFile& file) {
FileType type;
#define CHECK_TYPE(loader) \
@@ -48,12 +43,17 @@ static FileType IdentifyFile(FileUtil::IOFile& file) {
return FileType::Unknown;
}
-/**
- * Guess the type of a bootable file from its extension
- * @param extension_ String extension of bootable file
- * @return FileType of file
- */
-static FileType GuessFromExtension(const std::string& extension_) {
+FileType IdentifyFile(const std::string& file_name) {
+ FileUtil::IOFile file(file_name, "rb");
+ if (!file.IsOpen()) {
+ LOG_ERROR(Loader, "Failed to load file %s", file_name.c_str());
+ return FileType::Unknown;
+ }
+
+ return IdentifyFile(file);
+}
+
+FileType GuessFromExtension(const std::string& extension_) {
std::string extension = Common::ToLower(extension_);
if (extension == ".elf" || extension == ".axf")
@@ -71,7 +71,7 @@ static FileType GuessFromExtension(const std::string& extension_) {
return FileType::Unknown;
}
-static const char* GetFileTypeString(FileType type) {
+const char* GetFileTypeString(FileType type) {
switch (type) {
case FileType::CCI:
return "NCSD";
@@ -116,7 +116,15 @@ ResultStatus LoadFile(const std::string& filename) {
//3DSX file format...
case FileType::THREEDSX:
- return AppLoader_THREEDSX(std::move(file), filename_filename).Load();
+ {
+ AppLoader_THREEDSX app_loader(std::move(file), filename_filename, filename);
+ // Load application and RomFS
+ if (ResultStatus::Success == app_loader.Load()) {
+ Service::FS::RegisterArchiveType(Common::make_unique<FileSys::ArchiveFactory_RomFS>(app_loader), Service::FS::ArchiveIdCode::RomFS);
+ return ResultStatus::Success;
+ }
+ break;
+ }
// Standard ELF file format...
case FileType::ELF:
diff --git a/src/core/loader/loader.h b/src/core/loader/loader.h
index a37d3348c..8de95dacf 100644
--- a/src/core/loader/loader.h
+++ b/src/core/loader/loader.h
@@ -33,6 +33,34 @@ enum class FileType {
THREEDSX, //3DSX
};
+/**
+ * Identifies the type of a bootable file based on the magic value in its header.
+ * @param file open file
+ * @return FileType of file
+ */
+FileType IdentifyFile(FileUtil::IOFile& file);
+
+/**
+ * Identifies the type of a bootable file based on the magic value in its header.
+ * @param file_name path to file
+ * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
+ * a filetype, and will never return FileType::Error.
+ */
+FileType IdentifyFile(const std::string& file_name);
+
+/**
+ * Guess the type of a bootable file from its extension
+ * @param extension String extension of bootable file
+ * @return FileType of file. Note: this will return FileType::Unknown if it is unable to determine
+ * a filetype, and will never return FileType::Error.
+ */
+FileType GuessFromExtension(const std::string& extension_);
+
+/**
+ * Convert a FileType into a string which can be displayed to the user.
+ */
+const char* GetFileTypeString(FileType type);
+
/// Return type for functions in Loader namespace
enum class ResultStatus {
Success,
diff --git a/src/core/settings.h b/src/core/settings.h
index b6b395a79..97ddcdff9 100644
--- a/src/core/settings.h
+++ b/src/core/settings.h
@@ -20,22 +20,22 @@ enum Values {
CUP, CDOWN, CLEFT, CRIGHT,
NUM_INPUTS
};
-static const std::array<const char*, NUM_INPUTS> Mapping = {
+static const std::array<const char*, NUM_INPUTS> Mapping = {{
"pad_a", "pad_b", "pad_x", "pad_y",
"pad_l", "pad_r", "pad_zl", "pad_zr",
"pad_start", "pad_select", "pad_home",
"pad_dup", "pad_ddown", "pad_dleft", "pad_dright",
"pad_sup", "pad_sdown", "pad_sleft", "pad_sright",
"pad_cup", "pad_cdown", "pad_cleft", "pad_cright"
-};
-static const std::array<Values, NUM_INPUTS> All = {
+}};
+static const std::array<Values, NUM_INPUTS> All = {{
A, B, X, Y,
L, R, ZL, ZR,
START, SELECT, HOME,
DUP, DDOWN, DLEFT, DRIGHT,
SUP, SDOWN, SLEFT, SRIGHT,
CUP, CDOWN, CLEFT, CRIGHT
-};
+}};
}
diff --git a/src/core/tracer/recorder.cpp b/src/core/tracer/recorder.cpp
index 656706c0c..c6dc35c83 100644
--- a/src/core/tracer/recorder.cpp
+++ b/src/core/tracer/recorder.cpp
@@ -143,11 +143,11 @@ void Recorder::Finish(const std::string& filename) {
}
void Recorder::FrameFinished() {
- stream.push_back( { FrameMarker } );
+ stream.push_back( { { FrameMarker } } );
}
void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
- StreamElement element = { MemoryLoad };
+ StreamElement element = { { MemoryLoad } };
element.data.memory_load.size = size;
element.data.memory_load.physical_address = physical_address;
@@ -168,7 +168,7 @@ void Recorder::MemoryAccessed(const u8* data, u32 size, u32 physical_address) {
template<typename T>
void Recorder::RegisterWritten(u32 physical_address, T value) {
- StreamElement element = { RegisterWrite };
+ StreamElement element = { { RegisterWrite } };
element.data.register_write.size = (sizeof(T) == 1) ? CTRegisterWrite::SIZE_8
: (sizeof(T) == 2) ? CTRegisterWrite::SIZE_16
: (sizeof(T) == 4) ? CTRegisterWrite::SIZE_32
diff --git a/src/video_core/debug_utils/debug_utils.cpp b/src/video_core/debug_utils/debug_utils.cpp
index 77a4fe272..aa1f1484c 100644
--- a/src/video_core/debug_utils/debug_utils.cpp
+++ b/src/video_core/debug_utils/debug_utils.cpp
@@ -92,7 +92,7 @@ void GeometryDumper::AddTriangle(Vertex& v0, Vertex& v1, Vertex& v2) {
vertices.push_back(v2);
int num_vertices = (int)vertices.size();
- faces.push_back({ num_vertices-3, num_vertices-2, num_vertices-1 });
+ faces.push_back({{ num_vertices-3, num_vertices-2, num_vertices-1 }});
}
void GeometryDumper::Dump() {
@@ -576,8 +576,8 @@ const Math::Vec4<u8> LookupTexture(const u8* source, int x, int y, const Texture
unsigned table_index = static_cast<int>((x < 2) ? table_index_1.Value() : table_index_2.Value());
static const std::array<std::array<u8, 2>, 8> etc1_modifier_table = {{
- { 2, 8 }, { 5, 17 }, { 9, 29 }, { 13, 42 },
- { 18, 60 }, { 24, 80 }, { 33, 106 }, { 47, 183 }
+ {{ 2, 8 }}, {{ 5, 17 }}, {{ 9, 29 }}, {{ 13, 42 }},
+ {{ 18, 60 }}, {{ 24, 80 }}, {{ 33, 106 }}, {{ 47, 183 }}
}};
int modifier = etc1_modifier_table.at(table_index).at(GetTableSubIndex(texel));
diff --git a/src/video_core/gpu_debugger.h b/src/video_core/gpu_debugger.h
index fae5de7d1..a3aab216c 100644
--- a/src/video_core/gpu_debugger.h
+++ b/src/video_core/gpu_debugger.h
@@ -45,7 +45,6 @@ public:
private:
GraphicsDebugger* observed;
- bool in_destruction;
friend class GraphicsDebugger;
};
diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp
index a90ff5fef..7abf60292 100644
--- a/src/video_core/rasterizer.cpp
+++ b/src/video_core/rasterizer.cpp
@@ -735,11 +735,11 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
auto color_output = ColorCombine(tev_stage.color_op, color_result);
// alpha combiner
- std::array<u8,3> alpha_result = {
+ std::array<u8,3> alpha_result = {{
GetAlphaModifier(tev_stage.alpha_modifier1, GetSource(tev_stage.alpha_source1)),
GetAlphaModifier(tev_stage.alpha_modifier2, GetSource(tev_stage.alpha_source2)),
GetAlphaModifier(tev_stage.alpha_modifier3, GetSource(tev_stage.alpha_source3))
- };
+ }};
auto alpha_output = AlphaCombine(tev_stage.alpha_op, alpha_result);
combiner_output[0] = std::min((unsigned)255, color_output.r() * tev_stage.GetColorMultiplier());
@@ -967,6 +967,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
UNIMPLEMENTED();
break;
}
+
+ return {};
};
auto LookupFactorA = [&](Regs::BlendFactor factor) -> u8 {
@@ -1000,6 +1002,8 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
UNIMPLEMENTED();
break;
}
+
+ return {};
};
static auto EvaluateBlendEquation = [](const Math::Vec4<u8>& src, const Math::Vec4<u8>& srcfactor,
diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp
index 22f261c68..f1313b54f 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.cpp
+++ b/src/video_core/renderer_opengl/renderer_opengl.cpp
@@ -314,12 +314,12 @@ void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,
* Draws a single texture to the emulator window, rotating the texture to correct for the 3DS's LCD rotation.
*/
void RendererOpenGL::DrawSingleScreenRotated(const TextureInfo& texture, float x, float y, float w, float h) {
- std::array<ScreenRectVertex, 4> vertices = {
+ std::array<ScreenRectVertex, 4> vertices = {{
ScreenRectVertex(x, y, 1.f, 0.f),
ScreenRectVertex(x+w, y, 1.f, 1.f),
ScreenRectVertex(x, y+h, 0.f, 0.f),
ScreenRectVertex(x+w, y+h, 0.f, 1.f),
- };
+ }};
state.texture_units[0].texture_2d = texture.handle;
state.Apply();
diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h
index 5677e538b..b42df7654 100644
--- a/src/video_core/renderer_opengl/renderer_opengl.h
+++ b/src/video_core/renderer_opengl/renderer_opengl.h
@@ -62,7 +62,6 @@ private:
const TextureInfo& texture);
EmuWindow* render_window; ///< Handle to render window
- u32 last_mode; ///< Last render mode
int resolution_width; ///< Current resolution width
int resolution_height; ///< Current resolution height