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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp2
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv_instructions.h2
-rw-r--r--src/shader_recompiler/frontend/ir/ir_emitter.h4
-rw-r--r--src/shader_recompiler/frontend/ir/value.h4
-rw-r--r--src/shader_recompiler/frontend/maxwell/control_flow.cpp2
-rw-r--r--src/shader_recompiler/object_pool.h1
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp2
7 files changed, 10 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index a5e8c9b6e..4ce1c4f54 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -350,7 +350,7 @@ std::string_view InputPrimitive(InputTopology topology) {
case InputTopology::Lines:
return "LINES";
case InputTopology::LinesAdjacency:
- return "LINESS_ADJACENCY";
+ return "LINES_ADJACENCY";
case InputTopology::Triangles:
return "TRIANGLES";
case InputTopology::TrianglesAdjacency:
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
index f99c02848..c9db1c164 100644
--- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
+++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h
@@ -2,6 +2,8 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#pragma once
+
#include <sirit/sirit.h>
#include "common/common_types.h"
diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h
index 53f7b3b06..1b89ca5a0 100644
--- a/src/shader_recompiler/frontend/ir/ir_emitter.h
+++ b/src/shader_recompiler/frontend/ir/ir_emitter.h
@@ -327,8 +327,8 @@ public:
const Value& derivates, const Value& offset,
const F32& lod_clamp, TextureInstInfo info);
[[nodiscard]] Value ImageRead(const Value& handle, const Value& coords, TextureInstInfo info);
- [[nodiscard]] void ImageWrite(const Value& handle, const Value& coords, const Value& color,
- TextureInstInfo info);
+ void ImageWrite(const Value& handle, const Value& coords, const Value& color,
+ TextureInstInfo info);
[[nodiscard]] Value ImageAtomicIAdd(const Value& handle, const Value& coords,
const Value& value, TextureInstInfo info);
diff --git a/src/shader_recompiler/frontend/ir/value.h b/src/shader_recompiler/frontend/ir/value.h
index 0c6bf684d..795194d41 100644
--- a/src/shader_recompiler/frontend/ir/value.h
+++ b/src/shader_recompiler/frontend/ir/value.h
@@ -197,8 +197,8 @@ public:
}
template <typename FlagsType>
- requires(sizeof(FlagsType) <= sizeof(u32) && std::is_trivially_copyable_v<FlagsType>)
- [[nodiscard]] void SetFlags(FlagsType value) noexcept {
+ requires(sizeof(FlagsType) <= sizeof(u32) &&
+ std::is_trivially_copyable_v<FlagsType>) void SetFlags(FlagsType value) noexcept {
std::memcpy(&flags, &value, sizeof(value));
}
diff --git a/src/shader_recompiler/frontend/maxwell/control_flow.cpp b/src/shader_recompiler/frontend/maxwell/control_flow.cpp
index 1a954a509..efe457baa 100644
--- a/src/shader_recompiler/frontend/maxwell/control_flow.cpp
+++ b/src/shader_recompiler/frontend/maxwell/control_flow.cpp
@@ -73,7 +73,7 @@ Token OpcodeToken(Opcode opcode) {
return Token::PBK;
case Opcode::PCNT:
case Opcode::CONT:
- return Token::PBK;
+ return Token::PCNT;
case Opcode::PEXIT:
case Opcode::EXIT:
return Token::PEXIT;
diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h
index f8b255b66..f3b12d04b 100644
--- a/src/shader_recompiler/object_pool.h
+++ b/src/shader_recompiler/object_pool.h
@@ -63,6 +63,7 @@ private:
used_objects = std::exchange(rhs.used_objects, 0);
num_objects = std::exchange(rhs.num_objects, 0);
storage = std::move(rhs.storage);
+ return *this;
}
Chunk(Chunk&& rhs) noexcept
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index fef211707..1bc477c96 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
}
ui->backend->addItem(QStringLiteral("GLSL"));
- ui->backend->addItem(tr("GLASM (NVIDIA Only)"));
+ ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
SetupPerGameUI();