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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_instructions.h8
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp16
2 files changed, 12 insertions, 12 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
index e7af8fa88..9f76fc6c2 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h
@@ -611,9 +611,9 @@ void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU3
void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, ScalarU32 value, ScalarU32 index,
const IR::Value& clamp, const IR::Value& segmentation_mask);
void EmitFSwizzleAdd(EmitContext& ctx, ScalarF32 op_a, ScalarF32 op_b, ScalarU32 swizzle);
-void EmitDPdxFine(EmitContext& ctx, ScalarF32 op_a);
-void EmitDPdyFine(EmitContext& ctx, ScalarF32 op_a);
-void EmitDPdxCoarse(EmitContext& ctx, ScalarF32 op_a);
-void EmitDPdyCoarse(EmitContext& ctx, ScalarF32 op_a);
+void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
+void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
+void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
+void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 op_a);
} // namespace Shader::Backend::GLASM
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
index 37eb577cd..0f987daeb 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
@@ -99,20 +99,20 @@ void EmitFSwizzleAdd(EmitContext&, ScalarF32, ScalarF32, ScalarU32) {
throw NotImplementedException("GLASM instruction");
}
-void EmitDPdxFine(EmitContext&, ScalarF32) {
- throw NotImplementedException("GLASM instruction");
+void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
+ ctx.Add("DDX.FINE {}.x,{};", inst, p);
}
-void EmitDPdyFine(EmitContext&, ScalarF32) {
- throw NotImplementedException("GLASM instruction");
+void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
+ ctx.Add("DDY.FINE {}.x,{};", inst, p);
}
-void EmitDPdxCoarse(EmitContext&, ScalarF32) {
- throw NotImplementedException("GLASM instruction");
+void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
+ ctx.Add("DDX.COARSE {}.x,{};", inst, p);
}
-void EmitDPdyCoarse(EmitContext&, ScalarF32) {
- throw NotImplementedException("GLASM instruction");
+void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, ScalarF32 p) {
+ ctx.Add("DDY.COARSE {}.x,{};", inst, p);
}
} // namespace Shader::Backend::GLASM