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-rw-r--r--src/yuzu/multiplayer/lobby.cpp13
-rw-r--r--src/yuzu/uisettings.h7
2 files changed, 19 insertions, 1 deletions
diff --git a/src/yuzu/multiplayer/lobby.cpp b/src/yuzu/multiplayer/lobby.cpp
index 41692c05b..77ac84295 100644
--- a/src/yuzu/multiplayer/lobby.cpp
+++ b/src/yuzu/multiplayer/lobby.cpp
@@ -77,16 +77,23 @@ Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
// UI Buttons
connect(ui->refresh_list, &QPushButton::clicked, this, &Lobby::RefreshLobby);
+ connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
connect(ui->games_owned, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterOwned);
connect(ui->hide_empty, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterEmpty);
connect(ui->hide_full, &QCheckBox::toggled, proxy, &LobbyFilterProxyModel::SetFilterFull);
- connect(ui->search, &QLineEdit::textChanged, proxy, &LobbyFilterProxyModel::SetFilterSearch);
connect(ui->room_list, &QTreeView::doubleClicked, this, &Lobby::OnJoinRoom);
connect(ui->room_list, &QTreeView::clicked, this, &Lobby::OnExpandRoom);
// Actions
connect(&room_list_watcher, &QFutureWatcher<AnnounceMultiplayerRoom::RoomList>::finished, this,
&Lobby::OnRefreshLobby);
+
+ // Load persistent filters after events are connected to make sure they apply
+ ui->search->setText(
+ QString::fromStdString(UISettings::values.multiplayer_filter_text.GetValue()));
+ ui->games_owned->setChecked(UISettings::values.multiplayer_filter_games_owned.GetValue());
+ ui->hide_empty->setChecked(UISettings::values.multiplayer_filter_hide_empty.GetValue());
+ ui->hide_full->setChecked(UISettings::values.multiplayer_filter_hide_full.GetValue());
}
Lobby::~Lobby() = default;
@@ -204,6 +211,10 @@ void Lobby::OnJoinRoom(const QModelIndex& source) {
// Save settings
UISettings::values.multiplayer_nickname = ui->nickname->text().toStdString();
+ UISettings::values.multiplayer_filter_text = ui->search->text().toStdString();
+ UISettings::values.multiplayer_filter_games_owned = ui->games_owned->isChecked();
+ UISettings::values.multiplayer_filter_hide_empty = ui->hide_empty->isChecked();
+ UISettings::values.multiplayer_filter_hide_full = ui->hide_full->isChecked();
UISettings::values.multiplayer_ip =
proxy->data(connection_index, LobbyItemHost::HostIPRole).value<QString>().toStdString();
UISettings::values.multiplayer_port =
diff --git a/src/yuzu/uisettings.h b/src/yuzu/uisettings.h
index f9906be33..bd8b3c18a 100644
--- a/src/yuzu/uisettings.h
+++ b/src/yuzu/uisettings.h
@@ -169,6 +169,13 @@ struct Values {
// multiplayer settings
Setting<std::string> multiplayer_nickname{linkage, {}, "nickname", Category::Multiplayer};
+ Setting<std::string> multiplayer_filter_text{linkage, {}, "filter_text", Category::Multiplayer};
+ Setting<bool> multiplayer_filter_games_owned{linkage, false, "filter_games_owned",
+ Category::Multiplayer};
+ Setting<bool> multiplayer_filter_hide_empty{linkage, false, "filter_games_hide_empty",
+ Category::Multiplayer};
+ Setting<bool> multiplayer_filter_hide_full{linkage, false, "filter_games_hide_full",
+ Category::Multiplayer};
Setting<std::string> multiplayer_ip{linkage, {}, "ip", Category::Multiplayer};
Setting<u16, true> multiplayer_port{linkage, 24872, 0,
UINT16_MAX, "port", Category::Multiplayer};