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-rw-r--r--src/video_core/engines/shader_bytecode.h24
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp61
2 files changed, 84 insertions, 1 deletions
diff --git a/src/video_core/engines/shader_bytecode.h b/src/video_core/engines/shader_bytecode.h
index 625ecdfcd..96b745db8 100644
--- a/src/video_core/engines/shader_bytecode.h
+++ b/src/video_core/engines/shader_bytecode.h
@@ -213,6 +213,18 @@ enum class XmadMode : u64 {
CBcc = 4,
};
+enum class IAdd3Mode : u64 {
+ None = 0,
+ RightShift = 1,
+ LeftShift = 2,
+};
+
+enum class IAdd3Height : u64 {
+ None = 0,
+ LowerHalfWord = 1,
+ UpperHalfWord = 2,
+};
+
enum class FlowCondition : u64 {
Always = 0xF,
Fcsm_Tr = 0x1C, // TODO(bunnei): What is this used for?
@@ -339,6 +351,16 @@ union Instruction {
} imnmx;
union {
+ BitField<31, 2, IAdd3Height> height_c;
+ BitField<33, 2, IAdd3Height> height_b;
+ BitField<35, 2, IAdd3Height> height_a;
+ BitField<37, 2, IAdd3Mode> mode;
+ BitField<49, 1, u64> neg_c;
+ BitField<50, 1, u64> neg_b;
+ BitField<51, 1, u64> neg_a;
+ } iadd3;
+
+ union {
BitField<54, 1, u64> saturate;
BitField<56, 1, u64> negate_a;
} iadd32i;
@@ -636,7 +658,7 @@ public:
IADD_C,
IADD_R,
IADD_IMM,
- IADD3_C,
+ IADD3_C, // Add 3 Integers
IADD3_R,
IADD3_IMM,
IADD32I,
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 94e318966..7e5ebfe24 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -1287,6 +1287,67 @@ private:
instr.alu.saturate_d);
break;
}
+ case OpCode::Id::IADD3_C:
+ case OpCode::Id::IADD3_R:
+ case OpCode::Id::IADD3_IMM: {
+ std::string op_c = regs.GetRegisterAsInteger(instr.gpr39);
+
+ auto apply_height = [](auto height, auto& oprand) {
+ switch (height) {
+ case Tegra::Shader::IAdd3Height::None:
+ break;
+ case Tegra::Shader::IAdd3Height::LowerHalfWord:
+ oprand = "((" + oprand + ") & 0xFFFF)";
+ break;
+ case Tegra::Shader::IAdd3Height::UpperHalfWord:
+ oprand = "((" + oprand + ") >> 16)";
+ break;
+ default:
+ LOG_CRITICAL(HW_GPU, "Unhandled IADD3 height: {}",
+ static_cast<u32>(height.Value()));
+ UNREACHABLE();
+ }
+ };
+
+ if (opcode->GetId() == OpCode::Id::IADD3_R) {
+ apply_height(instr.iadd3.height_a, op_a);
+ apply_height(instr.iadd3.height_b, op_b);
+ apply_height(instr.iadd3.height_c, op_c);
+ }
+
+ if (instr.iadd3.neg_a)
+ op_a = "-(" + op_a + ')';
+
+ if (instr.iadd3.neg_b)
+ op_b = "-(" + op_b + ')';
+
+ if (instr.iadd3.neg_c)
+ op_c = "-(" + op_c + ')';
+
+ std::string result;
+ if (opcode->GetId() == OpCode::Id::IADD3_R) {
+ switch (instr.iadd3.mode) {
+ case Tegra::Shader::IAdd3Mode::RightShift:
+ // TODO(tech4me): According to
+ // https://envytools.readthedocs.io/en/latest/hw/graph/maxwell/cuda/int.html?highlight=iadd3
+ // The addition between op_a and op_b should be done in uint33, more
+ // investigation required
+ result = "(((" + op_a + " + " + op_b + ") >> 16) + " + op_c + ')';
+ break;
+ case Tegra::Shader::IAdd3Mode::LeftShift:
+ result = "(((" + op_a + " + " + op_b + ") << 16) + " + op_c + ')';
+ break;
+ default:
+ result = '(' + op_a + " + " + op_b + " + " + op_c + ')';
+ break;
+ }
+ } else {
+ result = '(' + op_a + " + " + op_b + " + " + op_c + ')';
+ }
+
+ regs.SetRegisterToInteger(instr.gpr0, true, 0, result, 1, 1);
+ break;
+ }
case OpCode::Id::ISCADD_C:
case OpCode::Id::ISCADD_R:
case OpCode::Id::ISCADD_IMM: {