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-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm.cpp3
-rw-r--r--src/shader_recompiler/backend/glasm/reg_alloc.h4
2 files changed, 7 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm.cpp b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
index 4aa3682c2..0e9dc06a6 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm.cpp
@@ -271,6 +271,9 @@ void EmitCode(EmitContext& ctx, const IR::Program& program) {
break;
}
}
+ if (!ctx.reg_alloc.IsEmpty()) {
+ throw LogicError("Register allocator is not empty");
+ }
}
void SetupOptions(const IR::Program& program, const Profile& profile,
diff --git a/src/shader_recompiler/backend/glasm/reg_alloc.h b/src/shader_recompiler/backend/glasm/reg_alloc.h
index b97c84146..019e1bc0f 100644
--- a/src/shader_recompiler/backend/glasm/reg_alloc.h
+++ b/src/shader_recompiler/backend/glasm/reg_alloc.h
@@ -128,6 +128,10 @@ public:
return num_used_long_registers;
}
+ [[nodiscard]] bool IsEmpty() const noexcept {
+ return register_use.none() && long_register_use.none();
+ }
+
/// Returns true if the instruction is expected to be aliased to another
static bool IsAliased(const IR::Inst& inst);