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-rw-r--r--src/audio_core/audio_renderer.cpp2
-rw-r--r--src/audio_core/audio_renderer.h5
-rw-r--r--src/common/assert.h5
-rw-r--r--src/core/core.h1
-rw-r--r--src/core/hle/ipc_helpers.h16
-rw-r--r--src/core/hle/kernel/address_arbiter.cpp18
-rw-r--r--src/core/hle/kernel/address_arbiter.h2
-rw-r--r--src/core/hle/kernel/client_port.cpp7
-rw-r--r--src/core/hle/kernel/client_port.h12
-rw-r--r--src/core/hle/kernel/client_session.cpp15
-rw-r--r--src/core/hle/kernel/client_session.h8
-rw-r--r--src/core/hle/kernel/handle_table.cpp10
-rw-r--r--src/core/hle/kernel/handle_table.h8
-rw-r--r--src/core/hle/kernel/hle_ipc.cpp20
-rw-r--r--src/core/hle/kernel/hle_ipc.h38
-rw-r--r--src/core/hle/kernel/kernel.cpp19
-rw-r--r--src/core/hle/kernel/kernel.h13
-rw-r--r--src/core/hle/kernel/mutex.cpp22
-rw-r--r--src/core/hle/kernel/object.h30
-rw-r--r--src/core/hle/kernel/process.cpp33
-rw-r--r--src/core/hle/kernel/process.h21
-rw-r--r--src/core/hle/kernel/resource_limit.cpp4
-rw-r--r--src/core/hle/kernel/resource_limit.h8
-rw-r--r--src/core/hle/kernel/scheduler.cpp10
-rw-r--r--src/core/hle/kernel/scheduler.h12
-rw-r--r--src/core/hle/kernel/server_port.cpp8
-rw-r--r--src/core/hle/kernel/server_port.h14
-rw-r--r--src/core/hle/kernel/server_session.cpp15
-rw-r--r--src/core/hle/kernel/server_session.h20
-rw-r--r--src/core/hle/kernel/session.h6
-rw-r--r--src/core/hle/kernel/shared_memory.cpp15
-rw-r--r--src/core/hle/kernel/shared_memory.h19
-rw-r--r--src/core/hle/kernel/svc.cpp57
-rw-r--r--src/core/hle/kernel/thread.cpp39
-rw-r--r--src/core/hle/kernel/thread.h39
-rw-r--r--src/core/hle/kernel/transfer_memory.cpp6
-rw-r--r--src/core/hle/kernel/transfer_memory.h10
-rw-r--r--src/core/hle/kernel/wait_object.cpp17
-rw-r--r--src/core/hle/kernel/wait_object.h16
-rw-r--r--src/core/hle/kernel/writable_event.cpp6
-rw-r--r--src/core/hle/kernel/writable_event.h8
-rw-r--r--src/core/hle/service/am/am.cpp5
-rw-r--r--src/core/hle/service/am/am.h4
-rw-r--r--src/core/hle/service/am/applets/applets.cpp6
-rw-r--r--src/core/hle/service/am/applets/applets.h6
-rw-r--r--src/core/hle/service/bcat/backend/backend.cpp2
-rw-r--r--src/core/hle/service/bcat/backend/backend.h2
-rw-r--r--src/core/hle/service/bcat/module.cpp4
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp3
-rw-r--r--src/core/hle/service/hid/controllers/npad.h2
-rw-r--r--src/core/hle/service/hid/hid.h2
-rw-r--r--src/core/hle/service/hid/irs.h2
-rw-r--r--src/core/hle/service/nfp/nfp.cpp2
-rw-r--r--src/core/hle/service/nfp/nfp.h2
-rw-r--r--src/core/hle/service/ns/pl_u.cpp2
-rw-r--r--src/core/hle/service/nvdrv/interface.cpp2
-rw-r--r--src/core/hle/service/nvdrv/nvdrv.cpp4
-rw-r--r--src/core/hle/service/nvdrv/nvdrv.h4
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.cpp4
-rw-r--r--src/core/hle/service/nvflinger/buffer_queue.h4
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.cpp2
-rw-r--r--src/core/hle/service/nvflinger/nvflinger.h2
-rw-r--r--src/core/hle/service/pm/pm.cpp12
-rw-r--r--src/core/hle/service/service.cpp2
-rw-r--r--src/core/hle/service/service.h2
-rw-r--r--src/core/hle/service/sm/controller.cpp2
-rw-r--r--src/core/hle/service/sm/sm.cpp6
-rw-r--r--src/core/hle/service/sm/sm.h10
-rw-r--r--src/core/hle/service/time/time_sharedmemory.cpp2
-rw-r--r--src/core/hle/service/time/time_sharedmemory.h4
-rw-r--r--src/core/hle/service/vi/display/vi_display.cpp2
-rw-r--r--src/core/hle/service/vi/display/vi_display.h2
-rw-r--r--src/core/hle/service/vi/vi.cpp2
-rw-r--r--src/video_core/CMakeLists.txt1
-rw-r--r--src/video_core/buffer_cache/buffer_cache.h20
-rw-r--r--src/video_core/engines/const_buffer_engine_interface.h10
-rw-r--r--src/video_core/engines/kepler_compute.cpp1
-rw-r--r--src/video_core/engines/kepler_compute.h10
-rw-r--r--src/video_core/engines/maxwell_3d.cpp33
-rw-r--r--src/video_core/engines/maxwell_3d.h20
-rw-r--r--src/video_core/engines/shader_type.h21
-rw-r--r--src/video_core/renderer_opengl/gl_device.cpp87
-rw-r--r--src/video_core/renderer_opengl/gl_device.h26
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp226
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h27
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.cpp340
-rw-r--r--src/video_core/renderer_opengl/gl_shader_cache.h19
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.cpp165
-rw-r--r--src/video_core/renderer_opengl/gl_shader_decompiler.h17
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.cpp78
-rw-r--r--src/video_core/renderer_opengl/gl_shader_disk_cache.h102
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp44
-rw-r--r--src/video_core/renderer_opengl/gl_state.cpp18
-rw-r--r--src/video_core/renderer_opengl/gl_state.h8
-rw-r--r--src/video_core/renderer_opengl/utils.cpp32
-rw-r--r--src/video_core/renderer_opengl/utils.h18
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.cpp14
-rw-r--r--src/video_core/renderer_vulkan/maxwell_to_vk.h2
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.cpp29
-rw-r--r--src/video_core/renderer_vulkan/vk_shader_decompiler.h2
-rw-r--r--src/video_core/shader/const_buffer_locker.cpp1
-rw-r--r--src/video_core/shader/const_buffer_locker.h3
-rw-r--r--src/video_core/shader/decode/texture.cpp111
-rw-r--r--src/video_core/shader/node.h14
-rw-r--r--src/video_core/shader/shader_ir.h13
-rw-r--r--src/yuzu/debugger/wait_tree.cpp8
-rw-r--r--src/yuzu/debugger/wait_tree.h11
107 files changed, 1139 insertions, 1138 deletions
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
index e6f38d600..6b0167acd 100644
--- a/src/audio_core/audio_renderer.cpp
+++ b/src/audio_core/audio_renderer.cpp
@@ -73,7 +73,7 @@ private:
EffectInStatus info{};
};
AudioRenderer::AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
- Kernel::SharedPtr<Kernel::WritableEvent> buffer_event,
+ std::shared_ptr<Kernel::WritableEvent> buffer_event,
std::size_t instance_number)
: worker_params{params}, buffer_event{buffer_event}, voices(params.voice_count),
effects(params.effect_count) {
diff --git a/src/audio_core/audio_renderer.h b/src/audio_core/audio_renderer.h
index 4f14b91cd..abed224bb 100644
--- a/src/audio_core/audio_renderer.h
+++ b/src/audio_core/audio_renderer.h
@@ -218,8 +218,7 @@ static_assert(sizeof(UpdateDataHeader) == 0x40, "UpdateDataHeader has wrong size
class AudioRenderer {
public:
AudioRenderer(Core::Timing::CoreTiming& core_timing, AudioRendererParameter params,
- Kernel::SharedPtr<Kernel::WritableEvent> buffer_event,
- std::size_t instance_number);
+ std::shared_ptr<Kernel::WritableEvent> buffer_event, std::size_t instance_number);
~AudioRenderer();
std::vector<u8> UpdateAudioRenderer(const std::vector<u8>& input_params);
@@ -235,7 +234,7 @@ private:
class VoiceState;
AudioRendererParameter worker_params;
- Kernel::SharedPtr<Kernel::WritableEvent> buffer_event;
+ std::shared_ptr<Kernel::WritableEvent> buffer_event;
std::vector<VoiceState> voices;
std::vector<EffectState> effects;
std::unique_ptr<AudioOut> audio_out;
diff --git a/src/common/assert.h b/src/common/assert.h
index 4b0e3f64e..5b67c5c52 100644
--- a/src/common/assert.h
+++ b/src/common/assert.h
@@ -41,8 +41,9 @@ __declspec(noinline, noreturn)
} \
while (0)
-#define UNREACHABLE() ASSERT_MSG(false, "Unreachable code!")
-#define UNREACHABLE_MSG(...) ASSERT_MSG(false, __VA_ARGS__)
+#define UNREACHABLE() assert_noinline_call([] { LOG_CRITICAL(Debug, "Unreachable code!"); })
+#define UNREACHABLE_MSG(...) \
+ assert_noinline_call([&] { LOG_CRITICAL(Debug, "Unreachable code!\n" __VA_ARGS__); })
#ifdef _DEBUG
#define DEBUG_ASSERT(_a_) ASSERT(_a_)
diff --git a/src/core/core.h b/src/core/core.h
index 984074ce3..f9b1a2866 100644
--- a/src/core/core.h
+++ b/src/core/core.h
@@ -7,6 +7,7 @@
#include <cstddef>
#include <memory>
#include <string>
+#include <vector>
#include "common/common_types.h"
#include "core/file_sys/vfs_types.h"
diff --git a/src/core/hle/ipc_helpers.h b/src/core/hle/ipc_helpers.h
index 5bb139483..b9f9ae1fa 100644
--- a/src/core/hle/ipc_helpers.h
+++ b/src/core/hle/ipc_helpers.h
@@ -203,10 +203,10 @@ public:
void PushRaw(const T& value);
template <typename... O>
- void PushMoveObjects(Kernel::SharedPtr<O>... pointers);
+ void PushMoveObjects(std::shared_ptr<O>... pointers);
template <typename... O>
- void PushCopyObjects(Kernel::SharedPtr<O>... pointers);
+ void PushCopyObjects(std::shared_ptr<O>... pointers);
private:
u32 normal_params_size{};
@@ -298,7 +298,7 @@ void ResponseBuilder::Push(const First& first_value, const Other&... other_value
}
template <typename... O>
-inline void ResponseBuilder::PushCopyObjects(Kernel::SharedPtr<O>... pointers) {
+inline void ResponseBuilder::PushCopyObjects(std::shared_ptr<O>... pointers) {
auto objects = {pointers...};
for (auto& object : objects) {
context->AddCopyObject(std::move(object));
@@ -306,7 +306,7 @@ inline void ResponseBuilder::PushCopyObjects(Kernel::SharedPtr<O>... pointers) {
}
template <typename... O>
-inline void ResponseBuilder::PushMoveObjects(Kernel::SharedPtr<O>... pointers) {
+inline void ResponseBuilder::PushMoveObjects(std::shared_ptr<O>... pointers) {
auto objects = {pointers...};
for (auto& object : objects) {
context->AddMoveObject(std::move(object));
@@ -357,10 +357,10 @@ public:
T PopRaw();
template <typename T>
- Kernel::SharedPtr<T> GetMoveObject(std::size_t index);
+ std::shared_ptr<T> GetMoveObject(std::size_t index);
template <typename T>
- Kernel::SharedPtr<T> GetCopyObject(std::size_t index);
+ std::shared_ptr<T> GetCopyObject(std::size_t index);
template <class T>
std::shared_ptr<T> PopIpcInterface() {
@@ -465,12 +465,12 @@ void RequestParser::Pop(First& first_value, Other&... other_values) {
}
template <typename T>
-Kernel::SharedPtr<T> RequestParser::GetMoveObject(std::size_t index) {
+std::shared_ptr<T> RequestParser::GetMoveObject(std::size_t index) {
return context->GetMoveObject<T>(index);
}
template <typename T>
-Kernel::SharedPtr<T> RequestParser::GetCopyObject(std::size_t index) {
+std::shared_ptr<T> RequestParser::GetCopyObject(std::size_t index) {
return context->GetCopyObject<T>(index);
}
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp
index de0a9064e..4859954cb 100644
--- a/src/core/hle/kernel/address_arbiter.cpp
+++ b/src/core/hle/kernel/address_arbiter.cpp
@@ -21,7 +21,7 @@
namespace Kernel {
namespace {
// Wake up num_to_wake (or all) threads in a vector.
-void WakeThreads(const std::vector<SharedPtr<Thread>>& waiting_threads, s32 num_to_wake) {
+void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) {
auto& system = Core::System::GetInstance();
// Only process up to 'target' threads, unless 'target' is <= 0, in which case process
// them all.
@@ -59,7 +59,8 @@ ResultCode AddressArbiter::SignalToAddress(VAddr address, SignalType type, s32 v
}
ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) {
- const std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address);
+ const std::vector<std::shared_ptr<Thread>> waiting_threads =
+ GetThreadsWaitingOnAddress(address);
WakeThreads(waiting_threads, num_to_wake);
return RESULT_SUCCESS;
}
@@ -87,7 +88,8 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a
}
// Get threads waiting on the address.
- const std::vector<SharedPtr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address);
+ const std::vector<std::shared_ptr<Thread>> waiting_threads =
+ GetThreadsWaitingOnAddress(address);
// Determine the modified value depending on the waiting count.
s32 updated_value;
@@ -172,21 +174,21 @@ ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 t
}
ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) {
- SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
+ Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->SetArbiterWaitAddress(address);
current_thread->SetStatus(ThreadStatus::WaitArb);
current_thread->InvalidateWakeupCallback();
-
current_thread->WakeAfterDelay(timeout);
system.PrepareReschedule(current_thread->GetProcessorID());
return RESULT_TIMEOUT;
}
-std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr address) const {
+std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(
+ VAddr address) const {
// Retrieve all threads that are waiting for this address.
- std::vector<SharedPtr<Thread>> threads;
+ std::vector<std::shared_ptr<Thread>> threads;
const auto& scheduler = system.GlobalScheduler();
const auto& thread_list = scheduler.GetThreadList();
@@ -198,7 +200,7 @@ std::vector<SharedPtr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress(VAddr
// Sort them by priority, such that the highest priority ones come first.
std::sort(threads.begin(), threads.end(),
- [](const SharedPtr<Thread>& lhs, const SharedPtr<Thread>& rhs) {
+ [](const std::shared_ptr<Thread>& lhs, const std::shared_ptr<Thread>& rhs) {
return lhs->GetPriority() < rhs->GetPriority();
});
diff --git a/src/core/hle/kernel/address_arbiter.h b/src/core/hle/kernel/address_arbiter.h
index ed0d0e69f..608918de5 100644
--- a/src/core/hle/kernel/address_arbiter.h
+++ b/src/core/hle/kernel/address_arbiter.h
@@ -72,7 +72,7 @@ private:
ResultCode WaitForAddressImpl(VAddr address, s64 timeout);
// Gets the threads waiting on an address.
- std::vector<SharedPtr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
+ std::vector<std::shared_ptr<Thread>> GetThreadsWaitingOnAddress(VAddr address) const;
Core::System& system;
};
diff --git a/src/core/hle/kernel/client_port.cpp b/src/core/hle/kernel/client_port.cpp
index 744b1697d..4637b6017 100644
--- a/src/core/hle/kernel/client_port.cpp
+++ b/src/core/hle/kernel/client_port.cpp
@@ -15,11 +15,11 @@ namespace Kernel {
ClientPort::ClientPort(KernelCore& kernel) : Object{kernel} {}
ClientPort::~ClientPort() = default;
-SharedPtr<ServerPort> ClientPort::GetServerPort() const {
+std::shared_ptr<ServerPort> ClientPort::GetServerPort() const {
return server_port;
}
-ResultVal<SharedPtr<ClientSession>> ClientPort::Connect() {
+ResultVal<std::shared_ptr<ClientSession>> ClientPort::Connect() {
// Note: Threads do not wait for the server endpoint to call
// AcceptSession before returning from this call.
@@ -29,7 +29,8 @@ ResultVal<SharedPtr<ClientSession>> ClientPort::Connect() {
active_sessions++;
// Create a new session pair, let the created sessions inherit the parent port's HLE handler.
- auto [server, client] = ServerSession::CreateSessionPair(kernel, server_port->GetName(), this);
+ auto [server, client] =
+ ServerSession::CreateSessionPair(kernel, server_port->GetName(), SharedFrom(this));
if (server_port->HasHLEHandler()) {
server_port->GetHLEHandler()->ClientConnected(server);
diff --git a/src/core/hle/kernel/client_port.h b/src/core/hle/kernel/client_port.h
index 4921ad4f0..715edd18c 100644
--- a/src/core/hle/kernel/client_port.h
+++ b/src/core/hle/kernel/client_port.h
@@ -17,6 +17,9 @@ class ServerPort;
class ClientPort final : public Object {
public:
+ explicit ClientPort(KernelCore& kernel);
+ ~ClientPort() override;
+
friend class ServerPort;
std::string GetTypeName() const override {
return "ClientPort";
@@ -30,7 +33,7 @@ public:
return HANDLE_TYPE;
}
- SharedPtr<ServerPort> GetServerPort() const;
+ std::shared_ptr<ServerPort> GetServerPort() const;
/**
* Creates a new Session pair, adds the created ServerSession to the associated ServerPort's
@@ -38,7 +41,7 @@ public:
* waiting on it to awake.
* @returns ClientSession The client endpoint of the created Session pair, or error code.
*/
- ResultVal<SharedPtr<ClientSession>> Connect();
+ ResultVal<std::shared_ptr<ClientSession>> Connect();
/**
* Signifies that a previously active connection has been closed,
@@ -47,10 +50,7 @@ public:
void ConnectionClosed();
private:
- explicit ClientPort(KernelCore& kernel);
- ~ClientPort() override;
-
- SharedPtr<ServerPort> server_port; ///< ServerPort associated with this client port.
+ std::shared_ptr<ServerPort> server_port; ///< ServerPort associated with this client port.
u32 max_sessions = 0; ///< Maximum number of simultaneous sessions the port can have
u32 active_sessions = 0; ///< Number of currently open sessions to this port
std::string name; ///< Name of client port (optional)
diff --git a/src/core/hle/kernel/client_session.cpp b/src/core/hle/kernel/client_session.cpp
index c17baa50a..bc59d3306 100644
--- a/src/core/hle/kernel/client_session.cpp
+++ b/src/core/hle/kernel/client_session.cpp
@@ -16,25 +16,20 @@ ClientSession::ClientSession(KernelCore& kernel) : Object{kernel} {}
ClientSession::~ClientSession() {
// This destructor will be called automatically when the last ClientSession handle is closed by
// the emulated application.
-
- // A local reference to the ServerSession is necessary to guarantee it
- // will be kept alive until after ClientDisconnected() returns.
- SharedPtr<ServerSession> server = parent->server;
- if (server) {
- server->ClientDisconnected();
+ if (parent->server) {
+ parent->server->ClientDisconnected();
}
parent->client = nullptr;
}
-ResultCode ClientSession::SendSyncRequest(SharedPtr<Thread> thread) {
+ResultCode ClientSession::SendSyncRequest(Thread* thread) {
// Keep ServerSession alive until we're done working with it.
- SharedPtr<ServerSession> server = parent->server;
- if (server == nullptr)
+ if (parent->server == nullptr)
return ERR_SESSION_CLOSED_BY_REMOTE;
// Signal the server session that new data is available
- return server->HandleSyncRequest(std::move(thread));
+ return parent->server->HandleSyncRequest(SharedFrom(thread));
}
} // namespace Kernel
diff --git a/src/core/hle/kernel/client_session.h b/src/core/hle/kernel/client_session.h
index 09cdff588..5ae41db29 100644
--- a/src/core/hle/kernel/client_session.h
+++ b/src/core/hle/kernel/client_session.h
@@ -19,6 +19,9 @@ class Thread;
class ClientSession final : public Object {
public:
+ explicit ClientSession(KernelCore& kernel);
+ ~ClientSession() override;
+
friend class ServerSession;
std::string GetTypeName() const override {
@@ -34,12 +37,9 @@ public:
return HANDLE_TYPE;
}
- ResultCode SendSyncRequest(SharedPtr<Thread> thread);
+ ResultCode SendSyncRequest(Thread* thread);
private:
- explicit ClientSession(KernelCore& kernel);
- ~ClientSession() override;
-
/// The parent session, which links to the server endpoint.
std::shared_ptr<Session> parent;
diff --git a/src/core/hle/kernel/handle_table.cpp b/src/core/hle/kernel/handle_table.cpp
index 2cc5d536b..e441a27fc 100644
--- a/src/core/hle/kernel/handle_table.cpp
+++ b/src/core/hle/kernel/handle_table.cpp
@@ -44,7 +44,7 @@ ResultCode HandleTable::SetSize(s32 handle_table_size) {
return RESULT_SUCCESS;
}
-ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
+ResultVal<Handle> HandleTable::Create(std::shared_ptr<Object> obj) {
DEBUG_ASSERT(obj != nullptr);
const u16 slot = next_free_slot;
@@ -70,7 +70,7 @@ ResultVal<Handle> HandleTable::Create(SharedPtr<Object> obj) {
}
ResultVal<Handle> HandleTable::Duplicate(Handle handle) {
- SharedPtr<Object> object = GetGeneric(handle);
+ std::shared_ptr<Object> object = GetGeneric(handle);
if (object == nullptr) {
LOG_ERROR(Kernel, "Tried to duplicate invalid handle: {:08X}", handle);
return ERR_INVALID_HANDLE;
@@ -99,11 +99,11 @@ bool HandleTable::IsValid(Handle handle) const {
return slot < table_size && objects[slot] != nullptr && generations[slot] == generation;
}
-SharedPtr<Object> HandleTable::GetGeneric(Handle handle) const {
+std::shared_ptr<Object> HandleTable::GetGeneric(Handle handle) const {
if (handle == CurrentThread) {
- return GetCurrentThread();
+ return SharedFrom(GetCurrentThread());
} else if (handle == CurrentProcess) {
- return Core::System::GetInstance().CurrentProcess();
+ return SharedFrom(Core::System::GetInstance().CurrentProcess());
}
if (!IsValid(handle)) {
diff --git a/src/core/hle/kernel/handle_table.h b/src/core/hle/kernel/handle_table.h
index 44901391b..9fcb4cc15 100644
--- a/src/core/hle/kernel/handle_table.h
+++ b/src/core/hle/kernel/handle_table.h
@@ -68,7 +68,7 @@ public:
* @return The created Handle or one of the following errors:
* - `ERR_HANDLE_TABLE_FULL`: the maximum number of handles has been exceeded.
*/
- ResultVal<Handle> Create(SharedPtr<Object> obj);
+ ResultVal<Handle> Create(std::shared_ptr<Object> obj);
/**
* Returns a new handle that points to the same object as the passed in handle.
@@ -92,7 +92,7 @@ public:
* Looks up a handle.
* @return Pointer to the looked-up object, or `nullptr` if the handle is not valid.
*/
- SharedPtr<Object> GetGeneric(Handle handle) const;
+ std::shared_ptr<Object> GetGeneric(Handle handle) const;
/**
* Looks up a handle while verifying its type.
@@ -100,7 +100,7 @@ public:
* type differs from the requested one.
*/
template <class T>
- SharedPtr<T> Get(Handle handle) const {
+ std::shared_ptr<T> Get(Handle handle) const {
return DynamicObjectCast<T>(GetGeneric(handle));
}
@@ -109,7 +109,7 @@ public:
private:
/// Stores the Object referenced by the handle or null if the slot is empty.
- std::array<SharedPtr<Object>, MAX_COUNT> objects;
+ std::array<std::shared_ptr<Object>, MAX_COUNT> objects;
/**
* The value of `next_generation` when the handle was created, used to check for validity. For
diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp
index a7b5849b0..be24cef06 100644
--- a/src/core/hle/kernel/hle_ipc.cpp
+++ b/src/core/hle/kernel/hle_ipc.cpp
@@ -32,23 +32,25 @@ SessionRequestHandler::SessionRequestHandler() = default;
SessionRequestHandler::~SessionRequestHandler() = default;
-void SessionRequestHandler::ClientConnected(SharedPtr<ServerSession> server_session) {
+void SessionRequestHandler::ClientConnected(std::shared_ptr<ServerSession> server_session) {
server_session->SetHleHandler(shared_from_this());
connected_sessions.push_back(std::move(server_session));
}
-void SessionRequestHandler::ClientDisconnected(const SharedPtr<ServerSession>& server_session) {
+void SessionRequestHandler::ClientDisconnected(
+ const std::shared_ptr<ServerSession>& server_session) {
server_session->SetHleHandler(nullptr);
boost::range::remove_erase(connected_sessions, server_session);
}
-SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
+std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread(
const std::string& reason, u64 timeout, WakeupCallback&& callback,
- SharedPtr<WritableEvent> writable_event) {
+ std::shared_ptr<WritableEvent> writable_event) {
// Put the client thread to sleep until the wait event is signaled or the timeout expires.
- thread->SetWakeupCallback([context = *this, callback](
- ThreadWakeupReason reason, SharedPtr<Thread> thread,
- SharedPtr<WaitObject> object, std::size_t index) mutable -> bool {
+ thread->SetWakeupCallback([context = *this, callback](ThreadWakeupReason reason,
+ std::shared_ptr<Thread> thread,
+ std::shared_ptr<WaitObject> object,
+ std::size_t index) mutable -> bool {
ASSERT(thread->GetStatus() == ThreadStatus::WaitHLEEvent);
callback(thread, context, reason);
context.WriteToOutgoingCommandBuffer(*thread);
@@ -75,8 +77,8 @@ SharedPtr<WritableEvent> HLERequestContext::SleepClientThread(
return writable_event;
}
-HLERequestContext::HLERequestContext(SharedPtr<Kernel::ServerSession> server_session,
- SharedPtr<Thread> thread)
+HLERequestContext::HLERequestContext(std::shared_ptr<Kernel::ServerSession> server_session,
+ std::shared_ptr<Thread> thread)
: server_session(std::move(server_session)), thread(std::move(thread)) {
cmd_buf[0] = 0;
}
diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h
index ccf5e56aa..dab37ba0d 100644
--- a/src/core/hle/kernel/hle_ipc.h
+++ b/src/core/hle/kernel/hle_ipc.h
@@ -5,6 +5,7 @@
#pragma once
#include <array>
+#include <functional>
#include <memory>
#include <optional>
#include <string>
@@ -60,20 +61,20 @@ public:
* associated ServerSession alive for the duration of the connection.
* @param server_session Owning pointer to the ServerSession associated with the connection.
*/
- void ClientConnected(SharedPtr<ServerSession> server_session);
+ void ClientConnected(std::shared_ptr<ServerSession> server_session);
/**
* Signals that a client has just disconnected from this HLE handler and releases the
* associated ServerSession.
* @param server_session ServerSession associated with the connection.
*/
- void ClientDisconnected(const SharedPtr<ServerSession>& server_session);
+ void ClientDisconnected(const std::shared_ptr<ServerSession>& server_session);
protected:
/// List of sessions that are connected to this handler.
/// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list
/// for the duration of the connection.
- std::vector<SharedPtr<ServerSession>> connected_sessions;
+ std::vector<std::shared_ptr<ServerSession>> connected_sessions;
};
/**
@@ -97,7 +98,8 @@ protected:
*/
class HLERequestContext {
public:
- explicit HLERequestContext(SharedPtr<ServerSession> session, SharedPtr<Thread> thread);
+ explicit HLERequestContext(std::shared_ptr<ServerSession> session,
+ std::shared_ptr<Thread> thread);
~HLERequestContext();
/// Returns a pointer to the IPC command buffer for this request.
@@ -109,12 +111,12 @@ public:
* Returns the session through which this request was made. This can be used as a map key to
* access per-client data on services.
*/
- const SharedPtr<Kernel::ServerSession>& Session() const {
+ const std::shared_ptr<Kernel::ServerSession>& Session() const {
return server_session;
}
- using WakeupCallback = std::function<void(SharedPtr<Thread> thread, HLERequestContext& context,
- ThreadWakeupReason reason)>;
+ using WakeupCallback = std::function<void(
+ std::shared_ptr<Thread> thread, HLERequestContext& context, ThreadWakeupReason reason)>;
/**
* Puts the specified guest thread to sleep until the returned event is signaled or until the
@@ -129,9 +131,9 @@ public:
* created.
* @returns Event that when signaled will resume the thread and call the callback function.
*/
- SharedPtr<WritableEvent> SleepClientThread(const std::string& reason, u64 timeout,
- WakeupCallback&& callback,
- SharedPtr<WritableEvent> writable_event = nullptr);
+ std::shared_ptr<WritableEvent> SleepClientThread(
+ const std::string& reason, u64 timeout, WakeupCallback&& callback,
+ std::shared_ptr<WritableEvent> writable_event = nullptr);
/// Populates this context with data from the requesting process/thread.
ResultCode PopulateFromIncomingCommandBuffer(const HandleTable& handle_table,
@@ -209,20 +211,20 @@ public:
std::size_t GetWriteBufferSize(int buffer_index = 0) const;
template <typename T>
- SharedPtr<T> GetCopyObject(std::size_t index) {
+ std::shared_ptr<T> GetCopyObject(std::size_t index) {
return DynamicObjectCast<T>(copy_objects.at(index));
}
template <typename T>
- SharedPtr<T> GetMoveObject(std::size_t index) {
+ std::shared_ptr<T> GetMoveObject(std::size_t index) {
return DynamicObjectCast<T>(move_objects.at(index));
}
- void AddMoveObject(SharedPtr<Object> object) {
+ void AddMoveObject(std::shared_ptr<Object> object) {
move_objects.emplace_back(std::move(object));
}
- void AddCopyObject(SharedPtr<Object> object) {
+ void AddCopyObject(std::shared_ptr<Object> object) {
copy_objects.emplace_back(std::move(object));
}
@@ -266,11 +268,11 @@ private:
void ParseCommandBuffer(const HandleTable& handle_table, u32_le* src_cmdbuf, bool incoming);
std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
- SharedPtr<Kernel::ServerSession> server_session;
- SharedPtr<Thread> thread;
+ std::shared_ptr<Kernel::ServerSession> server_session;
+ std::shared_ptr<Thread> thread;
// TODO(yuriks): Check common usage of this and optimize size accordingly
- boost::container::small_vector<SharedPtr<Object>, 8> move_objects;
- boost::container::small_vector<SharedPtr<Object>, 8> copy_objects;
+ boost::container::small_vector<std::shared_ptr<Object>, 8> move_objects;
+ boost::container::small_vector<std::shared_ptr<Object>, 8> copy_objects;
boost::container::small_vector<std::shared_ptr<SessionRequestHandler>, 8> domain_objects;
std::optional<IPC::CommandHeader> command_header;
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 9d3b309b3..63ad07950 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -40,7 +40,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
// Lock the global kernel mutex when we enter the kernel HLE.
std::lock_guard lock{HLE::g_hle_lock};
- SharedPtr<Thread> thread =
+ std::shared_ptr<Thread> thread =
system.Kernel().RetrieveThreadFromWakeupCallbackHandleTable(proper_handle);
if (thread == nullptr) {
LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle);
@@ -53,7 +53,7 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
thread->GetStatus() == ThreadStatus::WaitHLEEvent) {
// Remove the thread from each of its waiting objects' waitlists
for (const auto& object : thread->GetWaitObjects()) {
- object->RemoveWaitingThread(thread.get());
+ object->RemoveWaitingThread(thread);
}
thread->ClearWaitObjects();
@@ -160,11 +160,11 @@ struct KernelCore::Impl {
std::atomic<u64> next_thread_id{1};
// Lists all processes that exist in the current session.
- std::vector<SharedPtr<Process>> process_list;
+ std::vector<std::shared_ptr<Process>> process_list;
Process* current_process = nullptr;
Kernel::GlobalScheduler global_scheduler;
- SharedPtr<ResourceLimit> system_resource_limit;
+ std::shared_ptr<ResourceLimit> system_resource_limit;
Core::Timing::EventType* thread_wakeup_event_type = nullptr;
Core::Timing::EventType* preemption_event = nullptr;
@@ -193,15 +193,16 @@ void KernelCore::Shutdown() {
impl->Shutdown();
}
-SharedPtr<ResourceLimit> KernelCore::GetSystemResourceLimit() const {
+std::shared_ptr<ResourceLimit> KernelCore::GetSystemResourceLimit() const {
return impl->system_resource_limit;
}
-SharedPtr<Thread> KernelCore::RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const {
+std::shared_ptr<Thread> KernelCore::RetrieveThreadFromWakeupCallbackHandleTable(
+ Handle handle) const {
return impl->thread_wakeup_callback_handle_table.Get<Thread>(handle);
}
-void KernelCore::AppendNewProcess(SharedPtr<Process> process) {
+void KernelCore::AppendNewProcess(std::shared_ptr<Process> process) {
impl->process_list.push_back(std::move(process));
}
@@ -223,7 +224,7 @@ const Process* KernelCore::CurrentProcess() const {
return impl->current_process;
}
-const std::vector<SharedPtr<Process>>& KernelCore::GetProcessList() const {
+const std::vector<std::shared_ptr<Process>>& KernelCore::GetProcessList() const {
return impl->process_list;
}
@@ -235,7 +236,7 @@ const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const {
return impl->global_scheduler;
}
-void KernelCore::AddNamedPort(std::string name, SharedPtr<ClientPort> port) {
+void KernelCore::AddNamedPort(std::string name, std::shared_ptr<ClientPort> port) {
impl->named_ports.emplace(std::move(name), std::move(port));
}
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
index c4397fc77..c74b9078f 100644
--- a/src/core/hle/kernel/kernel.h
+++ b/src/core/hle/kernel/kernel.h
@@ -6,6 +6,7 @@
#include <string>
#include <unordered_map>
+#include <vector>
#include "core/hle/kernel/object.h"
namespace Core {
@@ -30,7 +31,7 @@ class Thread;
/// Represents a single instance of the kernel.
class KernelCore {
private:
- using NamedPortTable = std::unordered_map<std::string, SharedPtr<ClientPort>>;
+ using NamedPortTable = std::unordered_map<std::string, std::shared_ptr<ClientPort>>;
public:
/// Constructs an instance of the kernel using the given System
@@ -56,13 +57,13 @@ public:
void Shutdown();
/// Retrieves a shared pointer to the system resource limit instance.
- SharedPtr<ResourceLimit> GetSystemResourceLimit() const;
+ std::shared_ptr<ResourceLimit> GetSystemResourceLimit() const;
/// Retrieves a shared pointer to a Thread instance within the thread wakeup handle table.
- SharedPtr<Thread> RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const;
+ std::shared_ptr<Thread> RetrieveThreadFromWakeupCallbackHandleTable(Handle handle) const;
/// Adds the given shared pointer to an internal list of active processes.
- void AppendNewProcess(SharedPtr<Process> process);
+ void AppendNewProcess(std::shared_ptr<Process> process);
/// Makes the given process the new current process.
void MakeCurrentProcess(Process* process);
@@ -74,7 +75,7 @@ public:
const Process* CurrentProcess() const;
/// Retrieves the list of processes.
- const std::vector<SharedPtr<Process>>& GetProcessList() const;
+ const std::vector<std::shared_ptr<Process>>& GetProcessList() const;
/// Gets the sole instance of the global scheduler
Kernel::GlobalScheduler& GlobalScheduler();
@@ -83,7 +84,7 @@ public:
const Kernel::GlobalScheduler& GlobalScheduler() const;
/// Adds a port to the named port table
- void AddNamedPort(std::string name, SharedPtr<ClientPort> port);
+ void AddNamedPort(std::string name, std::shared_ptr<ClientPort> port);
/// Finds a port within the named port table with the given name.
NamedPortTable::iterator FindNamedPort(const std::string& name);
diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp
index 663d0f4b6..8493d0f78 100644
--- a/src/core/hle/kernel/mutex.cpp
+++ b/src/core/hle/kernel/mutex.cpp
@@ -22,10 +22,10 @@ namespace Kernel {
/// Returns the number of threads that are waiting for a mutex, and the highest priority one among
/// those.
-static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
- const SharedPtr<Thread>& current_thread, VAddr mutex_addr) {
+static std::pair<std::shared_ptr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
+ const std::shared_ptr<Thread>& current_thread, VAddr mutex_addr) {
- SharedPtr<Thread> highest_priority_thread;
+ std::shared_ptr<Thread> highest_priority_thread;
u32 num_waiters = 0;
for (const auto& thread : current_thread->GetMutexWaitingThreads()) {
@@ -45,14 +45,14 @@ static std::pair<SharedPtr<Thread>, u32> GetHighestPriorityMutexWaitingThread(
}
/// Update the mutex owner field of all threads waiting on the mutex to point to the new owner.
-static void TransferMutexOwnership(VAddr mutex_addr, SharedPtr<Thread> current_thread,
- SharedPtr<Thread> new_owner) {
+static void TransferMutexOwnership(VAddr mutex_addr, std::shared_ptr<Thread> current_thread,
+ std::shared_ptr<Thread> new_owner) {
const auto threads = current_thread->GetMutexWaitingThreads();
for (const auto& thread : threads) {
if (thread->GetMutexWaitAddress() != mutex_addr)
continue;
- ASSERT(thread->GetLockOwner() == current_thread);
+ ASSERT(thread->GetLockOwner() == current_thread.get());
current_thread->RemoveMutexWaiter(thread);
if (new_owner != thread)
new_owner->AddMutexWaiter(thread);
@@ -70,9 +70,10 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle,
}
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- Thread* const current_thread = system.CurrentScheduler().GetCurrentThread();
- SharedPtr<Thread> holding_thread = handle_table.Get<Thread>(holding_thread_handle);
- SharedPtr<Thread> requesting_thread = handle_table.Get<Thread>(requesting_thread_handle);
+ std::shared_ptr<Thread> current_thread =
+ SharedFrom(system.CurrentScheduler().GetCurrentThread());
+ std::shared_ptr<Thread> holding_thread = handle_table.Get<Thread>(holding_thread_handle);
+ std::shared_ptr<Thread> requesting_thread = handle_table.Get<Thread>(requesting_thread_handle);
// TODO(Subv): It is currently unknown if it is possible to lock a mutex in behalf of another
// thread.
@@ -110,7 +111,8 @@ ResultCode Mutex::Release(VAddr address) {
return ERR_INVALID_ADDRESS;
}
- auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
+ std::shared_ptr<Thread> current_thread =
+ SharedFrom(system.CurrentScheduler().GetCurrentThread());
auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address);
// There are no more threads waiting for the mutex, release it completely.
diff --git a/src/core/hle/kernel/object.h b/src/core/hle/kernel/object.h
index a6faeb83b..bbbb4e7cc 100644
--- a/src/core/hle/kernel/object.h
+++ b/src/core/hle/kernel/object.h
@@ -5,10 +5,9 @@
#pragma once
#include <atomic>
+#include <memory>
#include <string>
-#include <boost/smart_ptr/intrusive_ptr.hpp>
-
#include "common/common_types.h"
namespace Kernel {
@@ -32,7 +31,7 @@ enum class HandleType : u32 {
ServerSession,
};
-class Object : NonCopyable {
+class Object : NonCopyable, public std::enable_shared_from_this<Object> {
public:
explicit Object(KernelCore& kernel);
virtual ~Object();
@@ -61,35 +60,24 @@ protected:
KernelCore& kernel;
private:
- friend void intrusive_ptr_add_ref(Object*);
- friend void intrusive_ptr_release(Object*);
-
- std::atomic<u32> ref_count{0};
std::atomic<u32> object_id{0};
};
-// Special functions used by boost::instrusive_ptr to do automatic ref-counting
-inline void intrusive_ptr_add_ref(Object* object) {
- object->ref_count.fetch_add(1, std::memory_order_relaxed);
-}
-
-inline void intrusive_ptr_release(Object* object) {
- if (object->ref_count.fetch_sub(1, std::memory_order_acq_rel) == 1) {
- delete object;
- }
-}
-
template <typename T>
-using SharedPtr = boost::intrusive_ptr<T>;
+std::shared_ptr<T> SharedFrom(T* raw) {
+ if (raw == nullptr)
+ return nullptr;
+ return std::static_pointer_cast<T>(raw->shared_from_this());
+}
/**
* Attempts to downcast the given Object pointer to a pointer to T.
* @return Derived pointer to the object, or `nullptr` if `object` isn't of type T.
*/
template <typename T>
-inline SharedPtr<T> DynamicObjectCast(SharedPtr<Object> object) {
+inline std::shared_ptr<T> DynamicObjectCast(std::shared_ptr<Object> object) {
if (object != nullptr && object->GetHandleType() == T::HANDLE_TYPE) {
- return boost::static_pointer_cast<T>(object);
+ return std::static_pointer_cast<T>(object);
}
return nullptr;
}
diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp
index a4e0dd385..12ea4ebe3 100644
--- a/src/core/hle/kernel/process.cpp
+++ b/src/core/hle/kernel/process.cpp
@@ -38,7 +38,7 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority) {
auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0,
owner_process.GetIdealCore(), stack_top, owner_process);
- SharedPtr<Thread> thread = std::move(thread_res).Unwrap();
+ std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap();
// Register 1 must be a handle to the main thread
const Handle thread_handle = owner_process.GetHandleTable().Create(thread).Unwrap();
@@ -100,10 +100,10 @@ private:
std::bitset<num_slot_entries> is_slot_used;
};
-SharedPtr<Process> Process::Create(Core::System& system, std::string name, ProcessType type) {
+std::shared_ptr<Process> Process::Create(Core::System& system, std::string name, ProcessType type) {
auto& kernel = system.Kernel();
- SharedPtr<Process> process(new Process(system));
+ std::shared_ptr<Process> process = std::make_shared<Process>(system);
process->name = std::move(name);
process->resource_limit = kernel.GetSystemResourceLimit();
process->status = ProcessStatus::Created;
@@ -121,7 +121,7 @@ SharedPtr<Process> Process::Create(Core::System& system, std::string name, Proce
return process;
}
-SharedPtr<ResourceLimit> Process::GetResourceLimit() const {
+std::shared_ptr<ResourceLimit> Process::GetResourceLimit() const {
return resource_limit;
}
@@ -142,12 +142,12 @@ u64 Process::GetTotalPhysicalMemoryUsedWithoutSystemResource() const {
return GetTotalPhysicalMemoryUsed() - GetSystemResourceUsage();
}
-void Process::InsertConditionVariableThread(SharedPtr<Thread> thread) {
+void Process::InsertConditionVariableThread(std::shared_ptr<Thread> thread) {
VAddr cond_var_addr = thread->GetCondVarWaitAddress();
- std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
+ std::list<std::shared_ptr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
- const SharedPtr<Thread> current_thread = *it;
+ const std::shared_ptr<Thread> current_thread = *it;
if (current_thread->GetPriority() > thread->GetPriority()) {
thread_list.insert(it, thread);
return;
@@ -157,12 +157,12 @@ void Process::InsertConditionVariableThread(SharedPtr<Thread> thread) {
thread_list.push_back(thread);
}
-void Process::RemoveConditionVariableThread(SharedPtr<Thread> thread) {
+void Process::RemoveConditionVariableThread(std::shared_ptr<Thread> thread) {
VAddr cond_var_addr = thread->GetCondVarWaitAddress();
- std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
+ std::list<std::shared_ptr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
- const SharedPtr<Thread> current_thread = *it;
+ const std::shared_ptr<Thread> current_thread = *it;
if (current_thread.get() == thread.get()) {
thread_list.erase(it);
return;
@@ -172,12 +172,13 @@ void Process::RemoveConditionVariableThread(SharedPtr<Thread> thread) {
UNREACHABLE();
}
-std::vector<SharedPtr<Thread>> Process::GetConditionVariableThreads(const VAddr cond_var_addr) {
- std::vector<SharedPtr<Thread>> result{};
- std::list<SharedPtr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
+std::vector<std::shared_ptr<Thread>> Process::GetConditionVariableThreads(
+ const VAddr cond_var_addr) {
+ std::vector<std::shared_ptr<Thread>> result{};
+ std::list<std::shared_ptr<Thread>>& thread_list = cond_var_threads[cond_var_addr];
auto it = thread_list.begin();
while (it != thread_list.end()) {
- SharedPtr<Thread> current_thread = *it;
+ std::shared_ptr<Thread> current_thread = *it;
result.push_back(current_thread);
++it;
}
@@ -239,12 +240,12 @@ void Process::Run(s32 main_thread_priority, u64 stack_size) {
void Process::PrepareForTermination() {
ChangeStatus(ProcessStatus::Exiting);
- const auto stop_threads = [this](const std::vector<SharedPtr<Thread>>& thread_list) {
+ const auto stop_threads = [this](const std::vector<std::shared_ptr<Thread>>& thread_list) {
for (auto& thread : thread_list) {
if (thread->GetOwnerProcess() != this)
continue;
- if (thread == system.CurrentScheduler().GetCurrentThread())
+ if (thread.get() == system.CurrentScheduler().GetCurrentThread())
continue;
// TODO(Subv): When are the other running/ready threads terminated?
diff --git a/src/core/hle/kernel/process.h b/src/core/hle/kernel/process.h
index e2eda26b9..3483fa19d 100644
--- a/src/core/hle/kernel/process.h
+++ b/src/core/hle/kernel/process.h
@@ -62,6 +62,9 @@ enum class ProcessStatus {
class Process final : public WaitObject {
public:
+ explicit Process(Core::System& system);
+ ~Process() override;
+
enum : u64 {
/// Lowest allowed process ID for a kernel initial process.
InitialKIPIDMin = 1,
@@ -82,7 +85,8 @@ public:
static constexpr std::size_t RANDOM_ENTROPY_SIZE = 4;
- static SharedPtr<Process> Create(Core::System& system, std::string name, ProcessType type);
+ static std::shared_ptr<Process> Create(Core::System& system, std::string name,
+ ProcessType type);
std::string GetTypeName() const override {
return "Process";
@@ -157,7 +161,7 @@ public:
}
/// Gets the resource limit descriptor for this process
- SharedPtr<ResourceLimit> GetResourceLimit() const;
+ std::shared_ptr<ResourceLimit> GetResourceLimit() const;
/// Gets the ideal CPU core ID for this process
u8 GetIdealCore() const {
@@ -234,13 +238,13 @@ public:
}
/// Insert a thread into the condition variable wait container
- void InsertConditionVariableThread(SharedPtr<Thread> thread);
+ void InsertConditionVariableThread(std::shared_ptr<Thread> thread);
/// Remove a thread from the condition variable wait container
- void RemoveConditionVariableThread(SharedPtr<Thread> thread);
+ void RemoveConditionVariableThread(std::shared_ptr<Thread> thread);
/// Obtain all condition variable threads waiting for some address
- std::vector<SharedPtr<Thread>> GetConditionVariableThreads(VAddr cond_var_addr);
+ std::vector<std::shared_ptr<Thread>> GetConditionVariableThreads(VAddr cond_var_addr);
/// Registers a thread as being created under this process,
/// adding it to this process' thread list.
@@ -297,9 +301,6 @@ public:
void FreeTLSRegion(VAddr tls_address);
private:
- explicit Process(Core::System& system);
- ~Process() override;
-
/// Checks if the specified thread should wait until this process is available.
bool ShouldWait(const Thread* thread) const override;
@@ -338,7 +339,7 @@ private:
u32 system_resource_size = 0;
/// Resource limit descriptor for this process
- SharedPtr<ResourceLimit> resource_limit;
+ std::shared_ptr<ResourceLimit> resource_limit;
/// The ideal CPU core for this process, threads are scheduled on this core by default.
u8 ideal_core = 0;
@@ -386,7 +387,7 @@ private:
std::list<const Thread*> thread_list;
/// List of threads waiting for a condition variable
- std::unordered_map<VAddr, std::list<SharedPtr<Thread>>> cond_var_threads;
+ std::unordered_map<VAddr, std::list<std::shared_ptr<Thread>>> cond_var_threads;
/// System context
Core::System& system;
diff --git a/src/core/hle/kernel/resource_limit.cpp b/src/core/hle/kernel/resource_limit.cpp
index 173f69915..b53423462 100644
--- a/src/core/hle/kernel/resource_limit.cpp
+++ b/src/core/hle/kernel/resource_limit.cpp
@@ -16,8 +16,8 @@ constexpr std::size_t ResourceTypeToIndex(ResourceType type) {
ResourceLimit::ResourceLimit(KernelCore& kernel) : Object{kernel} {}
ResourceLimit::~ResourceLimit() = default;
-SharedPtr<ResourceLimit> ResourceLimit::Create(KernelCore& kernel) {
- return new ResourceLimit(kernel);
+std::shared_ptr<ResourceLimit> ResourceLimit::Create(KernelCore& kernel) {
+ return std::make_shared<ResourceLimit>(kernel);
}
s64 ResourceLimit::GetCurrentResourceValue(ResourceType resource) const {
diff --git a/src/core/hle/kernel/resource_limit.h b/src/core/hle/kernel/resource_limit.h
index 2613a6bb5..b5534620d 100644
--- a/src/core/hle/kernel/resource_limit.h
+++ b/src/core/hle/kernel/resource_limit.h
@@ -31,8 +31,11 @@ constexpr bool IsValidResourceType(ResourceType type) {
class ResourceLimit final : public Object {
public:
+ explicit ResourceLimit(KernelCore& kernel);
+ ~ResourceLimit() override;
+
/// Creates a resource limit object.
- static SharedPtr<ResourceLimit> Create(KernelCore& kernel);
+ static std::shared_ptr<ResourceLimit> Create(KernelCore& kernel);
std::string GetTypeName() const override {
return "ResourceLimit";
@@ -76,9 +79,6 @@ public:
ResultCode SetLimitValue(ResourceType resource, s64 value);
private:
- explicit ResourceLimit(KernelCore& kernel);
- ~ResourceLimit() override;
-
// TODO(Subv): Increment resource limit current values in their respective Kernel::T::Create
// functions
//
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index 16e95381b..3f5192087 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -26,11 +26,11 @@ GlobalScheduler::GlobalScheduler(Core::System& system) : system{system} {}
GlobalScheduler::~GlobalScheduler() = default;
-void GlobalScheduler::AddThread(SharedPtr<Thread> thread) {
+void GlobalScheduler::AddThread(std::shared_ptr<Thread> thread) {
thread_list.push_back(std::move(thread));
}
-void GlobalScheduler::RemoveThread(const Thread* thread) {
+void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) {
thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread),
thread_list.end());
}
@@ -42,11 +42,11 @@ void GlobalScheduler::UnloadThread(std::size_t core) {
void GlobalScheduler::SelectThread(std::size_t core) {
const auto update_thread = [](Thread* thread, Scheduler& sched) {
- if (thread != sched.selected_thread) {
+ if (thread != sched.selected_thread.get()) {
if (thread == nullptr) {
++sched.idle_selection_count;
}
- sched.selected_thread = thread;
+ sched.selected_thread = SharedFrom(thread);
}
sched.is_context_switch_pending = sched.selected_thread != sched.current_thread;
std::atomic_thread_fence(std::memory_order_seq_cst);
@@ -446,7 +446,7 @@ void Scheduler::SwitchContext() {
// Cancel any outstanding wakeup events for this thread
new_thread->CancelWakeupTimer();
- current_thread = new_thread;
+ current_thread = SharedFrom(new_thread);
new_thread->SetStatus(ThreadStatus::Running);
new_thread->SetIsRunning(true);
diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h
index 311849dfb..3c5c21346 100644
--- a/src/core/hle/kernel/scheduler.h
+++ b/src/core/hle/kernel/scheduler.h
@@ -28,13 +28,13 @@ public:
~GlobalScheduler();
/// Adds a new thread to the scheduler
- void AddThread(SharedPtr<Thread> thread);
+ void AddThread(std::shared_ptr<Thread> thread);
/// Removes a thread from the scheduler
- void RemoveThread(const Thread* thread);
+ void RemoveThread(std::shared_ptr<Thread> thread);
/// Returns a list of all threads managed by the scheduler
- const std::vector<SharedPtr<Thread>>& GetThreadList() const {
+ const std::vector<std::shared_ptr<Thread>>& GetThreadList() const {
return thread_list;
}
@@ -157,7 +157,7 @@ private:
std::array<u32, NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62};
/// Lists all thread ids that aren't deleted/etc.
- std::vector<SharedPtr<Thread>> thread_list;
+ std::vector<std::shared_ptr<Thread>> thread_list;
Core::System& system;
};
@@ -213,8 +213,8 @@ private:
*/
void UpdateLastContextSwitchTime(Thread* thread, Process* process);
- SharedPtr<Thread> current_thread = nullptr;
- SharedPtr<Thread> selected_thread = nullptr;
+ std::shared_ptr<Thread> current_thread = nullptr;
+ std::shared_ptr<Thread> selected_thread = nullptr;
Core::System& system;
Core::ARM_Interface& cpu_core;
diff --git a/src/core/hle/kernel/server_port.cpp b/src/core/hle/kernel/server_port.cpp
index 02e7c60e6..a4ccfa35e 100644
--- a/src/core/hle/kernel/server_port.cpp
+++ b/src/core/hle/kernel/server_port.cpp
@@ -16,7 +16,7 @@ namespace Kernel {
ServerPort::ServerPort(KernelCore& kernel) : WaitObject{kernel} {}
ServerPort::~ServerPort() = default;
-ResultVal<SharedPtr<ServerSession>> ServerPort::Accept() {
+ResultVal<std::shared_ptr<ServerSession>> ServerPort::Accept() {
if (pending_sessions.empty()) {
return ERR_NOT_FOUND;
}
@@ -26,7 +26,7 @@ ResultVal<SharedPtr<ServerSession>> ServerPort::Accept() {
return MakeResult(std::move(session));
}
-void ServerPort::AppendPendingSession(SharedPtr<ServerSession> pending_session) {
+void ServerPort::AppendPendingSession(std::shared_ptr<ServerSession> pending_session) {
pending_sessions.push_back(std::move(pending_session));
}
@@ -41,8 +41,8 @@ void ServerPort::Acquire(Thread* thread) {
ServerPort::PortPair ServerPort::CreatePortPair(KernelCore& kernel, u32 max_sessions,
std::string name) {
- SharedPtr<ServerPort> server_port(new ServerPort(kernel));
- SharedPtr<ClientPort> client_port(new ClientPort(kernel));
+ std::shared_ptr<ServerPort> server_port = std::make_shared<ServerPort>(kernel);
+ std::shared_ptr<ClientPort> client_port = std::make_shared<ClientPort>(kernel);
server_port->name = name + "_Server";
client_port->name = name + "_Client";
diff --git a/src/core/hle/kernel/server_port.h b/src/core/hle/kernel/server_port.h
index dc88a1ebd..8be8a75ea 100644
--- a/src/core/hle/kernel/server_port.h
+++ b/src/core/hle/kernel/server_port.h
@@ -22,8 +22,11 @@ class SessionRequestHandler;
class ServerPort final : public WaitObject {
public:
+ explicit ServerPort(KernelCore& kernel);
+ ~ServerPort() override;
+
using HLEHandler = std::shared_ptr<SessionRequestHandler>;
- using PortPair = std::pair<SharedPtr<ServerPort>, SharedPtr<ClientPort>>;
+ using PortPair = std::pair<std::shared_ptr<ServerPort>, std::shared_ptr<ClientPort>>;
/**
* Creates a pair of ServerPort and an associated ClientPort.
@@ -52,7 +55,7 @@ public:
* Accepts a pending incoming connection on this port. If there are no pending sessions, will
* return ERR_NO_PENDING_SESSIONS.
*/
- ResultVal<SharedPtr<ServerSession>> Accept();
+ ResultVal<std::shared_ptr<ServerSession>> Accept();
/// Whether or not this server port has an HLE handler available.
bool HasHLEHandler() const {
@@ -74,17 +77,14 @@ public:
/// Appends a ServerSession to the collection of ServerSessions
/// waiting to be accepted by this port.
- void AppendPendingSession(SharedPtr<ServerSession> pending_session);
+ void AppendPendingSession(std::shared_ptr<ServerSession> pending_session);
bool ShouldWait(const Thread* thread) const override;
void Acquire(Thread* thread) override;
private:
- explicit ServerPort(KernelCore& kernel);
- ~ServerPort() override;
-
/// ServerSessions waiting to be accepted by the port
- std::vector<SharedPtr<ServerSession>> pending_sessions;
+ std::vector<std::shared_ptr<ServerSession>> pending_sessions;
/// This session's HLE request handler template (optional)
/// ServerSessions created from this port inherit a reference to this handler.
diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp
index 30b2bfb5a..2994fa0ac 100644
--- a/src/core/hle/kernel/server_session.cpp
+++ b/src/core/hle/kernel/server_session.cpp
@@ -35,8 +35,9 @@ ServerSession::~ServerSession() {
parent->server = nullptr;
}
-ResultVal<SharedPtr<ServerSession>> ServerSession::Create(KernelCore& kernel, std::string name) {
- SharedPtr<ServerSession> server_session(new ServerSession(kernel));
+ResultVal<std::shared_ptr<ServerSession>> ServerSession::Create(KernelCore& kernel,
+ std::string name) {
+ std::shared_ptr<ServerSession> server_session = std::make_shared<ServerSession>(kernel);
server_session->name = std::move(name);
server_session->parent = nullptr;
@@ -69,7 +70,7 @@ void ServerSession::ClientDisconnected() {
if (handler) {
// Note that after this returns, this server session's hle_handler is
// invalidated (set to null).
- handler->ClientDisconnected(this);
+ handler->ClientDisconnected(SharedFrom(this));
}
// Clean up the list of client threads with pending requests, they are unneeded now that the
@@ -126,11 +127,11 @@ ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& con
return RESULT_SUCCESS;
}
-ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
+ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread) {
// The ServerSession received a sync request, this means that there's new data available
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
// similar.
- Kernel::HLERequestContext context(this, thread);
+ Kernel::HLERequestContext context(SharedFrom(this), thread);
u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
context.PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf);
@@ -186,9 +187,9 @@ ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
ServerSession::SessionPair ServerSession::CreateSessionPair(KernelCore& kernel,
const std::string& name,
- SharedPtr<ClientPort> port) {
+ std::shared_ptr<ClientPort> port) {
auto server_session = ServerSession::Create(kernel, name + "_Server").Unwrap();
- SharedPtr<ClientSession> client_session(new ClientSession(kernel));
+ std::shared_ptr<ClientSession> client_session = std::make_shared<ClientSession>(kernel);
client_session->name = name + "_Client";
std::shared_ptr<Session> parent(new Session);
diff --git a/src/core/hle/kernel/server_session.h b/src/core/hle/kernel/server_session.h
index 738df30f8..8a65647b6 100644
--- a/src/core/hle/kernel/server_session.h
+++ b/src/core/hle/kernel/server_session.h
@@ -38,6 +38,9 @@ class Thread;
*/
class ServerSession final : public WaitObject {
public:
+ explicit ServerSession(KernelCore& kernel);
+ ~ServerSession() override;
+
std::string GetTypeName() const override {
return "ServerSession";
}
@@ -59,7 +62,7 @@ public:
return parent.get();
}
- using SessionPair = std::pair<SharedPtr<ServerSession>, SharedPtr<ClientSession>>;
+ using SessionPair = std::pair<std::shared_ptr<ServerSession>, std::shared_ptr<ClientSession>>;
/**
* Creates a pair of ServerSession and an associated ClientSession.
@@ -69,7 +72,7 @@ public:
* @return The created session tuple
*/
static SessionPair CreateSessionPair(KernelCore& kernel, const std::string& name = "Unknown",
- SharedPtr<ClientPort> client_port = nullptr);
+ std::shared_ptr<ClientPort> client_port = nullptr);
/**
* Sets the HLE handler for the session. This handler will be called to service IPC requests
@@ -85,7 +88,7 @@ public:
* @param thread Thread that initiated the request.
* @returns ResultCode from the operation.
*/
- ResultCode HandleSyncRequest(SharedPtr<Thread> thread);
+ ResultCode HandleSyncRequest(std::shared_ptr<Thread> thread);
bool ShouldWait(const Thread* thread) const override;
@@ -118,9 +121,6 @@ public:
}
private:
- explicit ServerSession(KernelCore& kernel);
- ~ServerSession() override;
-
/**
* Creates a server session. The server session can have an optional HLE handler,
* which will be invoked to handle the IPC requests that this session receives.
@@ -128,8 +128,8 @@ private:
* @param name Optional name of the server session.
* @return The created server session
*/
- static ResultVal<SharedPtr<ServerSession>> Create(KernelCore& kernel,
- std::string name = "Unknown");
+ static ResultVal<std::shared_ptr<ServerSession>> Create(KernelCore& kernel,
+ std::string name = "Unknown");
/// Handles a SyncRequest to a domain, forwarding the request to the proper object or closing an
/// object handle.
@@ -147,12 +147,12 @@ private:
/// List of threads that are pending a response after a sync request. This list is processed in
/// a LIFO manner, thus, the last request will be dispatched first.
/// TODO(Subv): Verify if this is indeed processed in LIFO using a hardware test.
- std::vector<SharedPtr<Thread>> pending_requesting_threads;
+ std::vector<std::shared_ptr<Thread>> pending_requesting_threads;
/// Thread whose request is currently being handled. A request is considered "handled" when a
/// response is sent via svcReplyAndReceive.
/// TODO(Subv): Find a better name for this.
- SharedPtr<Thread> currently_handling;
+ std::shared_ptr<Thread> currently_handling;
/// When set to True, converts the session to a domain at the end of the command
bool convert_to_domain{};
diff --git a/src/core/hle/kernel/session.h b/src/core/hle/kernel/session.h
index 7a551f5e4..ea956813b 100644
--- a/src/core/hle/kernel/session.h
+++ b/src/core/hle/kernel/session.h
@@ -20,8 +20,8 @@ class ServerSession;
*/
class Session final {
public:
- ClientSession* client = nullptr; ///< The client endpoint of the session.
- ServerSession* server = nullptr; ///< The server endpoint of the session.
- SharedPtr<ClientPort> port; ///< The port that this session is associated with (optional).
+ ClientSession* client = nullptr; ///< The client endpoint of the session.
+ ServerSession* server = nullptr; ///< The server endpoint of the session.
+ std::shared_ptr<ClientPort> port; ///< The port that this session is associated with (optional).
};
} // namespace Kernel
diff --git a/src/core/hle/kernel/shared_memory.cpp b/src/core/hle/kernel/shared_memory.cpp
index a815c4eea..afb2e3fc2 100644
--- a/src/core/hle/kernel/shared_memory.cpp
+++ b/src/core/hle/kernel/shared_memory.cpp
@@ -15,11 +15,12 @@ namespace Kernel {
SharedMemory::SharedMemory(KernelCore& kernel) : Object{kernel} {}
SharedMemory::~SharedMemory() = default;
-SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, Process* owner_process, u64 size,
- MemoryPermission permissions,
- MemoryPermission other_permissions, VAddr address,
- MemoryRegion region, std::string name) {
- SharedPtr<SharedMemory> shared_memory(new SharedMemory(kernel));
+std::shared_ptr<SharedMemory> SharedMemory::Create(KernelCore& kernel, Process* owner_process,
+ u64 size, MemoryPermission permissions,
+ MemoryPermission other_permissions,
+ VAddr address, MemoryRegion region,
+ std::string name) {
+ std::shared_ptr<SharedMemory> shared_memory = std::make_shared<SharedMemory>(kernel);
shared_memory->owner_process = owner_process;
shared_memory->name = std::move(name);
@@ -58,10 +59,10 @@ SharedPtr<SharedMemory> SharedMemory::Create(KernelCore& kernel, Process* owner_
return shared_memory;
}
-SharedPtr<SharedMemory> SharedMemory::CreateForApplet(
+std::shared_ptr<SharedMemory> SharedMemory::CreateForApplet(
KernelCore& kernel, std::shared_ptr<Kernel::PhysicalMemory> heap_block, std::size_t offset,
u64 size, MemoryPermission permissions, MemoryPermission other_permissions, std::string name) {
- SharedPtr<SharedMemory> shared_memory(new SharedMemory(kernel));
+ std::shared_ptr<SharedMemory> shared_memory = std::make_shared<SharedMemory>(kernel);
shared_memory->owner_process = nullptr;
shared_memory->name = std::move(name);
diff --git a/src/core/hle/kernel/shared_memory.h b/src/core/hle/kernel/shared_memory.h
index 01ca6dcd2..18400a5ad 100644
--- a/src/core/hle/kernel/shared_memory.h
+++ b/src/core/hle/kernel/shared_memory.h
@@ -33,6 +33,9 @@ enum class MemoryPermission : u32 {
class SharedMemory final : public Object {
public:
+ explicit SharedMemory(KernelCore& kernel);
+ ~SharedMemory() override;
+
/**
* Creates a shared memory object.
* @param kernel The kernel instance to create a shared memory instance under.
@@ -46,11 +49,12 @@ public:
* linear heap.
* @param name Optional object name, used for debugging purposes.
*/
- static SharedPtr<SharedMemory> Create(KernelCore& kernel, Process* owner_process, u64 size,
- MemoryPermission permissions,
- MemoryPermission other_permissions, VAddr address = 0,
- MemoryRegion region = MemoryRegion::BASE,
- std::string name = "Unknown");
+ static std::shared_ptr<SharedMemory> Create(KernelCore& kernel, Process* owner_process,
+ u64 size, MemoryPermission permissions,
+ MemoryPermission other_permissions,
+ VAddr address = 0,
+ MemoryRegion region = MemoryRegion::BASE,
+ std::string name = "Unknown");
/**
* Creates a shared memory object from a block of memory managed by an HLE applet.
@@ -63,7 +67,7 @@ public:
* block.
* @param name Optional object name, used for debugging purposes.
*/
- static SharedPtr<SharedMemory> CreateForApplet(
+ static std::shared_ptr<SharedMemory> CreateForApplet(
KernelCore& kernel, std::shared_ptr<Kernel::PhysicalMemory> heap_block, std::size_t offset,
u64 size, MemoryPermission permissions, MemoryPermission other_permissions,
std::string name = "Unknown Applet");
@@ -130,9 +134,6 @@ public:
const u8* GetPointer(std::size_t offset = 0) const;
private:
- explicit SharedMemory(KernelCore& kernel);
- ~SharedMemory() override;
-
/// Backing memory for this shared memory block.
std::shared_ptr<PhysicalMemory> backing_block;
/// Offset into the backing block for this shared memory.
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 8c67ada43..9928b3a26 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -17,6 +17,7 @@
#include "core/core.h"
#include "core/core_cpu.h"
#include "core/core_timing.h"
+#include "core/core_timing_util.h"
#include "core/hle/kernel/address_arbiter.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
@@ -358,7 +359,7 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out_handle,
auto client_port = it->second;
- SharedPtr<ClientSession> client_session;
+ std::shared_ptr<ClientSession> client_session;
CASCADE_RESULT(client_session, client_port->Connect());
// Return the client session
@@ -370,7 +371,7 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out_handle,
/// Makes a blocking IPC call to an OS service.
static ResultCode SendSyncRequest(Core::System& system, Handle handle) {
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- SharedPtr<ClientSession> session = handle_table.Get<ClientSession>(handle);
+ std::shared_ptr<ClientSession> session = handle_table.Get<ClientSession>(handle);
if (!session) {
LOG_ERROR(Kernel_SVC, "called with invalid handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
@@ -390,7 +391,7 @@ static ResultCode GetThreadId(Core::System& system, u64* thread_id, Handle threa
LOG_TRACE(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
+ const std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", thread_handle);
return ERR_INVALID_HANDLE;
@@ -405,13 +406,13 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han
LOG_DEBUG(Kernel_SVC, "called handle=0x{:08X}", handle);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- const SharedPtr<Process> process = handle_table.Get<Process>(handle);
+ const std::shared_ptr<Process> process = handle_table.Get<Process>(handle);
if (process) {
*process_id = process->GetProcessID();
return RESULT_SUCCESS;
}
- const SharedPtr<Thread> thread = handle_table.Get<Thread>(handle);
+ const std::shared_ptr<Thread> thread = handle_table.Get<Thread>(handle);
if (thread) {
const Process* const owner_process = thread->GetOwnerProcess();
if (!owner_process) {
@@ -430,8 +431,8 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han
}
/// Default thread wakeup callback for WaitSynchronization
-static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
- SharedPtr<WaitObject> object, std::size_t index) {
+static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
+ std::shared_ptr<WaitObject> object, std::size_t index) {
ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
if (reason == ThreadWakeupReason::Timeout) {
@@ -511,7 +512,7 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
}
for (auto& object : objects) {
- object->AddWaitingThread(thread);
+ object->AddWaitingThread(SharedFrom(thread));
}
thread->SetWaitObjects(std::move(objects));
@@ -531,7 +532,7 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand
LOG_TRACE(Kernel_SVC, "called thread=0x{:X}", thread_handle);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
+ std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
thread_handle);
@@ -940,7 +941,7 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha
const auto& core_timing = system.CoreTiming();
const auto& scheduler = system.CurrentScheduler();
const auto* const current_thread = scheduler.GetCurrentThread();
- const bool same_thread = current_thread == thread;
+ const bool same_thread = current_thread == thread.get();
const u64 prev_ctx_ticks = scheduler.GetLastContextSwitchTicks();
u64 out_ticks = 0;
@@ -1050,7 +1051,7 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
}
const auto* current_process = system.Kernel().CurrentProcess();
- const SharedPtr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
+ const std::shared_ptr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
@@ -1066,7 +1067,7 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
return ERR_INVALID_HANDLE;
}
- if (thread == system.CurrentScheduler().GetCurrentThread()) {
+ if (thread.get() == system.CurrentScheduler().GetCurrentThread()) {
LOG_ERROR(Kernel_SVC, "The thread handle specified is the current running thread");
return ERR_BUSY;
}
@@ -1082,7 +1083,7 @@ static ResultCode GetThreadContext(Core::System& system, VAddr thread_context, H
LOG_DEBUG(Kernel_SVC, "called, context=0x{:08X}, thread=0x{:X}", thread_context, handle);
const auto* current_process = system.Kernel().CurrentProcess();
- const SharedPtr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
+ const std::shared_ptr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
@@ -1098,7 +1099,7 @@ static ResultCode GetThreadContext(Core::System& system, VAddr thread_context, H
return ERR_INVALID_HANDLE;
}
- if (thread == system.CurrentScheduler().GetCurrentThread()) {
+ if (thread.get() == system.CurrentScheduler().GetCurrentThread()) {
LOG_ERROR(Kernel_SVC, "The thread handle specified is the current running thread");
return ERR_BUSY;
}
@@ -1123,7 +1124,7 @@ static ResultCode GetThreadPriority(Core::System& system, u32* priority, Handle
LOG_TRACE(Kernel_SVC, "called");
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- const SharedPtr<Thread> thread = handle_table.Get<Thread>(handle);
+ const std::shared_ptr<Thread> thread = handle_table.Get<Thread>(handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
@@ -1147,7 +1148,7 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri
const auto* const current_process = system.Kernel().CurrentProcess();
- SharedPtr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
+ std::shared_ptr<Thread> thread = current_process->GetHandleTable().Get<Thread>(handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle);
return ERR_INVALID_HANDLE;
@@ -1267,7 +1268,7 @@ static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_add
VAddr address) {
LOG_TRACE(Kernel_SVC, "called process=0x{:08X} address={:X}", process_handle, address);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- SharedPtr<Process> process = handle_table.Get<Process>(process_handle);
+ std::shared_ptr<Process> process = handle_table.Get<Process>(process_handle);
if (!process) {
LOG_ERROR(Kernel_SVC, "Process handle does not exist, process_handle=0x{:08X}",
process_handle);
@@ -1495,7 +1496,7 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e
}
auto& kernel = system.Kernel();
- CASCADE_RESULT(SharedPtr<Thread> thread,
+ CASCADE_RESULT(std::shared_ptr<Thread> thread,
Thread::Create(kernel, "", entry_point, priority, arg, processor_id, stack_top,
*current_process));
@@ -1521,7 +1522,7 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) {
LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
+ const std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
thread_handle);
@@ -1545,7 +1546,7 @@ static void ExitThread(Core::System& system) {
auto* const current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->Stop();
- system.GlobalScheduler().RemoveThread(current_thread);
+ system.GlobalScheduler().RemoveThread(SharedFrom(current_thread));
system.PrepareReschedule();
}
@@ -1617,7 +1618,7 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
auto* const current_process = system.Kernel().CurrentProcess();
const auto& handle_table = current_process->GetHandleTable();
- SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
+ std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle);
ASSERT(thread);
const auto release_result = current_process->GetMutex().Release(mutex_addr);
@@ -1625,13 +1626,13 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add
return release_result;
}
- SharedPtr<Thread> current_thread = system.CurrentScheduler().GetCurrentThread();
+ Thread* current_thread = system.CurrentScheduler().GetCurrentThread();
current_thread->SetCondVarWaitAddress(condition_variable_addr);
current_thread->SetMutexWaitAddress(mutex_addr);
current_thread->SetWaitHandle(thread_handle);
current_thread->SetStatus(ThreadStatus::WaitCondVar);
current_thread->InvalidateWakeupCallback();
- current_process->InsertConditionVariableThread(current_thread);
+ current_process->InsertConditionVariableThread(SharedFrom(current_thread));
current_thread->WakeAfterDelay(nano_seconds);
@@ -1651,7 +1652,7 @@ static ResultCode SignalProcessWideKey(Core::System& system, VAddr condition_var
// Retrieve a list of all threads that are waiting for this condition variable.
auto* const current_process = system.Kernel().CurrentProcess();
- std::vector<SharedPtr<Thread>> waiting_threads =
+ std::vector<std::shared_ptr<Thread>> waiting_threads =
current_process->GetConditionVariableThreads(condition_variable_addr);
// Only process up to 'target' threads, unless 'target' is less equal 0, in which case process
@@ -1777,7 +1778,9 @@ static u64 GetSystemTick(Core::System& system) {
LOG_TRACE(Kernel_SVC, "called");
auto& core_timing = system.CoreTiming();
- const u64 result{core_timing.GetTicks()};
+
+ // Returns the value of cntpct_el0 (https://switchbrew.org/wiki/SVC#svcGetSystemTick)
+ const u64 result{Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks())};
// Advance time to defeat dumb games that busy-wait for the frame to end.
core_timing.AddTicks(400);
@@ -1966,7 +1969,7 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle,
LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle);
const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
- const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
+ const std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
thread_handle);
@@ -2025,7 +2028,7 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle,
}
const auto& handle_table = current_process->GetHandleTable();
- const SharedPtr<Thread> thread = handle_table.Get<Thread>(thread_handle);
+ const std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle);
if (!thread) {
LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}",
thread_handle);
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index 7166e9b07..735019d96 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -50,7 +50,7 @@ void Thread::Stop() {
// Clean up any dangling references in objects that this thread was waiting for
for (auto& wait_object : wait_objects) {
- wait_object->RemoveWaitingThread(this);
+ wait_object->RemoveWaitingThread(SharedFrom(this));
}
wait_objects.clear();
@@ -147,9 +147,10 @@ static void ResetThreadContext(Core::ARM_Interface::ThreadContext& context, VAdd
context.fpcr = 0x03C00000;
}
-ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name, VAddr entry_point,
- u32 priority, u64 arg, s32 processor_id,
- VAddr stack_top, Process& owner_process) {
+ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::string name,
+ VAddr entry_point, u32 priority, u64 arg,
+ s32 processor_id, VAddr stack_top,
+ Process& owner_process) {
// Check if priority is in ranged. Lowest priority -> highest priority id.
if (priority > THREADPRIO_LOWEST) {
LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority);
@@ -168,7 +169,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
}
auto& system = Core::System::GetInstance();
- SharedPtr<Thread> thread(new Thread(kernel));
+ std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel);
thread->thread_id = kernel.CreateNewThreadID();
thread->status = ThreadStatus::Dormant;
@@ -197,7 +198,7 @@ ResultVal<SharedPtr<Thread>> Thread::Create(KernelCore& kernel, std::string name
// to initialize the context
ResetThreadContext(thread->context, stack_top, entry_point, arg);
- return MakeResult<SharedPtr<Thread>>(std::move(thread));
+ return MakeResult<std::shared_ptr<Thread>>(std::move(thread));
}
void Thread::SetPriority(u32 priority) {
@@ -215,7 +216,7 @@ void Thread::SetWaitSynchronizationOutput(s32 output) {
context.cpu_registers[1] = output;
}
-s32 Thread::GetWaitObjectIndex(const WaitObject* object) const {
+s32 Thread::GetWaitObjectIndex(std::shared_ptr<WaitObject> object) const {
ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything");
const auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object);
return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1);
@@ -255,8 +256,8 @@ void Thread::SetStatus(ThreadStatus new_status) {
status = new_status;
}
-void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
- if (thread->lock_owner == this) {
+void Thread::AddMutexWaiter(std::shared_ptr<Thread> thread) {
+ if (thread->lock_owner.get() == this) {
// If the thread is already waiting for this thread to release the mutex, ensure that the
// waiters list is consistent and return without doing anything.
const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
@@ -276,13 +277,13 @@ void Thread::AddMutexWaiter(SharedPtr<Thread> thread) {
wait_mutex_threads.begin(), wait_mutex_threads.end(),
[&thread](const auto& entry) { return entry->GetPriority() > thread->GetPriority(); });
wait_mutex_threads.insert(insertion_point, thread);
- thread->lock_owner = this;
+ thread->lock_owner = SharedFrom(this);
UpdatePriority();
}
-void Thread::RemoveMutexWaiter(SharedPtr<Thread> thread) {
- ASSERT(thread->lock_owner == this);
+void Thread::RemoveMutexWaiter(std::shared_ptr<Thread> thread) {
+ ASSERT(thread->lock_owner.get() == this);
// Ensure that the thread is in the list of mutex waiters
const auto iter = std::find(wait_mutex_threads.begin(), wait_mutex_threads.end(), thread);
@@ -310,13 +311,13 @@ void Thread::UpdatePriority() {
}
if (GetStatus() == ThreadStatus::WaitCondVar) {
- owner_process->RemoveConditionVariableThread(this);
+ owner_process->RemoveConditionVariableThread(SharedFrom(this));
}
SetCurrentPriority(new_priority);
if (GetStatus() == ThreadStatus::WaitCondVar) {
- owner_process->InsertConditionVariableThread(this);
+ owner_process->InsertConditionVariableThread(SharedFrom(this));
}
if (!lock_owner) {
@@ -325,8 +326,8 @@ void Thread::UpdatePriority() {
// Ensure that the thread is within the correct location in the waiting list.
auto old_owner = lock_owner;
- lock_owner->RemoveMutexWaiter(this);
- old_owner->AddMutexWaiter(this);
+ lock_owner->RemoveMutexWaiter(SharedFrom(this));
+ old_owner->AddMutexWaiter(SharedFrom(this));
// Recursively update the priority of the thread that depends on the priority of this one.
lock_owner->UpdatePriority();
@@ -339,11 +340,11 @@ void Thread::ChangeCore(u32 core, u64 mask) {
bool Thread::AllWaitObjectsReady() const {
return std::none_of(
wait_objects.begin(), wait_objects.end(),
- [this](const SharedPtr<WaitObject>& object) { return object->ShouldWait(this); });
+ [this](const std::shared_ptr<WaitObject>& object) { return object->ShouldWait(this); });
}
-bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
- SharedPtr<WaitObject> object, std::size_t index) {
+bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
+ std::shared_ptr<WaitObject> object, std::size_t index) {
ASSERT(wakeup_callback);
return wakeup_callback(reason, std::move(thread), std::move(object), index);
}
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index 25a6ed234..3bcf9e137 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -97,14 +97,18 @@ enum class ThreadSchedMasks : u32 {
class Thread final : public WaitObject {
public:
- using MutexWaitingThreads = std::vector<SharedPtr<Thread>>;
+ explicit Thread(KernelCore& kernel);
+ ~Thread() override;
+
+ using MutexWaitingThreads = std::vector<std::shared_ptr<Thread>>;
using ThreadContext = Core::ARM_Interface::ThreadContext;
- using ThreadWaitObjects = std::vector<SharedPtr<WaitObject>>;
+ using ThreadWaitObjects = std::vector<std::shared_ptr<WaitObject>>;
- using WakeupCallback = std::function<bool(ThreadWakeupReason reason, SharedPtr<Thread> thread,
- SharedPtr<WaitObject> object, std::size_t index)>;
+ using WakeupCallback =
+ std::function<bool(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
+ std::shared_ptr<WaitObject> object, std::size_t index)>;
/**
* Creates and returns a new thread. The new thread is immediately scheduled
@@ -118,10 +122,10 @@ public:
* @param owner_process The parent process for the thread
* @return A shared pointer to the newly created thread
*/
- static ResultVal<SharedPtr<Thread>> Create(KernelCore& kernel, std::string name,
- VAddr entry_point, u32 priority, u64 arg,
- s32 processor_id, VAddr stack_top,
- Process& owner_process);
+ static ResultVal<std::shared_ptr<Thread>> Create(KernelCore& kernel, std::string name,
+ VAddr entry_point, u32 priority, u64 arg,
+ s32 processor_id, VAddr stack_top,
+ Process& owner_process);
std::string GetName() const override {
return name;
@@ -166,10 +170,10 @@ public:
void SetPriority(u32 priority);
/// Adds a thread to the list of threads that are waiting for a lock held by this thread.
- void AddMutexWaiter(SharedPtr<Thread> thread);
+ void AddMutexWaiter(std::shared_ptr<Thread> thread);
/// Removes a thread from the list of threads that are waiting for a lock held by this thread.
- void RemoveMutexWaiter(SharedPtr<Thread> thread);
+ void RemoveMutexWaiter(std::shared_ptr<Thread> thread);
/// Recalculates the current priority taking into account priority inheritance.
void UpdatePriority();
@@ -229,7 +233,7 @@ public:
*
* @param object Object to query the index of.
*/
- s32 GetWaitObjectIndex(const WaitObject* object) const;
+ s32 GetWaitObjectIndex(std::shared_ptr<WaitObject> object) const;
/**
* Stops a thread, invalidating it from further use
@@ -320,7 +324,7 @@ public:
void ClearWaitObjects() {
for (const auto& waiting_object : wait_objects) {
- waiting_object->RemoveWaitingThread(this);
+ waiting_object->RemoveWaitingThread(SharedFrom(this));
}
wait_objects.clear();
}
@@ -336,7 +340,7 @@ public:
return lock_owner.get();
}
- void SetLockOwner(SharedPtr<Thread> owner) {
+ void SetLockOwner(std::shared_ptr<Thread> owner) {
lock_owner = std::move(owner);
}
@@ -390,8 +394,8 @@ public:
* @pre A valid wakeup callback has been set. Violating this precondition
* will cause an assertion to trigger.
*/
- bool InvokeWakeupCallback(ThreadWakeupReason reason, SharedPtr<Thread> thread,
- SharedPtr<WaitObject> object, std::size_t index);
+ bool InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
+ std::shared_ptr<WaitObject> object, std::size_t index);
u32 GetIdealCore() const {
return ideal_core;
@@ -449,9 +453,6 @@ public:
}
private:
- explicit Thread(KernelCore& kernel);
- ~Thread() override;
-
void SetSchedulingStatus(ThreadSchedStatus new_status);
void SetCurrentPriority(u32 new_priority);
ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask);
@@ -499,7 +500,7 @@ private:
MutexWaitingThreads wait_mutex_threads;
/// Thread that owns the lock that this thread is waiting for.
- SharedPtr<Thread> lock_owner;
+ std::shared_ptr<Thread> lock_owner;
/// If waiting on a ConditionVariable, this is the ConditionVariable address
VAddr condvar_wait_address = 0;
diff --git a/src/core/hle/kernel/transfer_memory.cpp b/src/core/hle/kernel/transfer_memory.cpp
index 1113c815e..f0e73f57b 100644
--- a/src/core/hle/kernel/transfer_memory.cpp
+++ b/src/core/hle/kernel/transfer_memory.cpp
@@ -14,9 +14,9 @@ namespace Kernel {
TransferMemory::TransferMemory(KernelCore& kernel) : Object{kernel} {}
TransferMemory::~TransferMemory() = default;
-SharedPtr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_address, u64 size,
- MemoryPermission permissions) {
- SharedPtr<TransferMemory> transfer_memory{new TransferMemory(kernel)};
+std::shared_ptr<TransferMemory> TransferMemory::Create(KernelCore& kernel, VAddr base_address,
+ u64 size, MemoryPermission permissions) {
+ std::shared_ptr<TransferMemory> transfer_memory{std::make_shared<TransferMemory>(kernel)};
transfer_memory->base_address = base_address;
transfer_memory->memory_size = size;
diff --git a/src/core/hle/kernel/transfer_memory.h b/src/core/hle/kernel/transfer_memory.h
index 6be9dc094..556e6c62b 100644
--- a/src/core/hle/kernel/transfer_memory.h
+++ b/src/core/hle/kernel/transfer_memory.h
@@ -27,10 +27,13 @@ enum class MemoryPermission : u32;
///
class TransferMemory final : public Object {
public:
+ explicit TransferMemory(KernelCore& kernel);
+ ~TransferMemory() override;
+
static constexpr HandleType HANDLE_TYPE = HandleType::TransferMemory;
- static SharedPtr<TransferMemory> Create(KernelCore& kernel, VAddr base_address, u64 size,
- MemoryPermission permissions);
+ static std::shared_ptr<TransferMemory> Create(KernelCore& kernel, VAddr base_address, u64 size,
+ MemoryPermission permissions);
TransferMemory(const TransferMemory&) = delete;
TransferMemory& operator=(const TransferMemory&) = delete;
@@ -79,9 +82,6 @@ public:
ResultCode UnmapMemory(VAddr address, u64 size);
private:
- explicit TransferMemory(KernelCore& kernel);
- ~TransferMemory() override;
-
/// Memory block backing this instance.
std::shared_ptr<PhysicalMemory> backing_block;
diff --git a/src/core/hle/kernel/wait_object.cpp b/src/core/hle/kernel/wait_object.cpp
index c00cef062..745f2c4e8 100644
--- a/src/core/hle/kernel/wait_object.cpp
+++ b/src/core/hle/kernel/wait_object.cpp
@@ -18,13 +18,13 @@ namespace Kernel {
WaitObject::WaitObject(KernelCore& kernel) : Object{kernel} {}
WaitObject::~WaitObject() = default;
-void WaitObject::AddWaitingThread(SharedPtr<Thread> thread) {
+void WaitObject::AddWaitingThread(std::shared_ptr<Thread> thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
if (itr == waiting_threads.end())
waiting_threads.push_back(std::move(thread));
}
-void WaitObject::RemoveWaitingThread(Thread* thread) {
+void WaitObject::RemoveWaitingThread(std::shared_ptr<Thread> thread) {
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
// If a thread passed multiple handles to the same object,
// the kernel might attempt to remove the thread from the object's
@@ -33,7 +33,7 @@ void WaitObject::RemoveWaitingThread(Thread* thread) {
waiting_threads.erase(itr);
}
-SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
+std::shared_ptr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
Thread* candidate = nullptr;
u32 candidate_priority = THREADPRIO_LOWEST + 1;
@@ -64,10 +64,10 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() const {
}
}
- return candidate;
+ return SharedFrom(candidate);
}
-void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
+void WaitObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) {
ASSERT(!ShouldWait(thread.get()));
if (!thread) {
@@ -83,7 +83,7 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
Acquire(thread.get());
}
- const std::size_t index = thread->GetWaitObjectIndex(this);
+ const std::size_t index = thread->GetWaitObjectIndex(SharedFrom(this));
thread->ClearWaitObjects();
@@ -91,7 +91,8 @@ void WaitObject::WakeupWaitingThread(SharedPtr<Thread> thread) {
bool resume = true;
if (thread->HasWakeupCallback()) {
- resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Signal, thread, this, index);
+ resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Signal, thread, SharedFrom(this),
+ index);
}
if (resume) {
thread->ResumeFromWait();
@@ -105,7 +106,7 @@ void WaitObject::WakeupAllWaitingThreads() {
}
}
-const std::vector<SharedPtr<Thread>>& WaitObject::GetWaitingThreads() const {
+const std::vector<std::shared_ptr<Thread>>& WaitObject::GetWaitingThreads() const {
return waiting_threads;
}
diff --git a/src/core/hle/kernel/wait_object.h b/src/core/hle/kernel/wait_object.h
index 3271a30a7..f9d596db9 100644
--- a/src/core/hle/kernel/wait_object.h
+++ b/src/core/hle/kernel/wait_object.h
@@ -33,13 +33,13 @@ public:
* Add a thread to wait on this object
* @param thread Pointer to thread to add
*/
- void AddWaitingThread(SharedPtr<Thread> thread);
+ void AddWaitingThread(std::shared_ptr<Thread> thread);
/**
* Removes a thread from waiting on this object (e.g. if it was resumed already)
* @param thread Pointer to thread to remove
*/
- void RemoveWaitingThread(Thread* thread);
+ void RemoveWaitingThread(std::shared_ptr<Thread> thread);
/**
* Wake up all threads waiting on this object that can be awoken, in priority order,
@@ -51,24 +51,24 @@ public:
* Wakes up a single thread waiting on this object.
* @param thread Thread that is waiting on this object to wakeup.
*/
- void WakeupWaitingThread(SharedPtr<Thread> thread);
+ void WakeupWaitingThread(std::shared_ptr<Thread> thread);
/// Obtains the highest priority thread that is ready to run from this object's waiting list.
- SharedPtr<Thread> GetHighestPriorityReadyThread() const;
+ std::shared_ptr<Thread> GetHighestPriorityReadyThread() const;
/// Get a const reference to the waiting threads list for debug use
- const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
+ const std::vector<std::shared_ptr<Thread>>& GetWaitingThreads() const;
private:
/// Threads waiting for this object to become available
- std::vector<SharedPtr<Thread>> waiting_threads;
+ std::vector<std::shared_ptr<Thread>> waiting_threads;
};
// Specialization of DynamicObjectCast for WaitObjects
template <>
-inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
+inline std::shared_ptr<WaitObject> DynamicObjectCast<WaitObject>(std::shared_ptr<Object> object) {
if (object != nullptr && object->IsWaitable()) {
- return boost::static_pointer_cast<WaitObject>(object);
+ return std::static_pointer_cast<WaitObject>(object);
}
return nullptr;
}
diff --git a/src/core/hle/kernel/writable_event.cpp b/src/core/hle/kernel/writable_event.cpp
index c783a34ee..c9332e3e1 100644
--- a/src/core/hle/kernel/writable_event.cpp
+++ b/src/core/hle/kernel/writable_event.cpp
@@ -16,8 +16,8 @@ WritableEvent::WritableEvent(KernelCore& kernel) : Object{kernel} {}
WritableEvent::~WritableEvent() = default;
EventPair WritableEvent::CreateEventPair(KernelCore& kernel, std::string name) {
- SharedPtr<WritableEvent> writable_event(new WritableEvent(kernel));
- SharedPtr<ReadableEvent> readable_event(new ReadableEvent(kernel));
+ std::shared_ptr<WritableEvent> writable_event(new WritableEvent(kernel));
+ std::shared_ptr<ReadableEvent> readable_event(new ReadableEvent(kernel));
writable_event->name = name + ":Writable";
writable_event->readable = readable_event;
@@ -27,7 +27,7 @@ EventPair WritableEvent::CreateEventPair(KernelCore& kernel, std::string name) {
return {std::move(readable_event), std::move(writable_event)};
}
-SharedPtr<ReadableEvent> WritableEvent::GetReadableEvent() const {
+std::shared_ptr<ReadableEvent> WritableEvent::GetReadableEvent() const {
return readable;
}
diff --git a/src/core/hle/kernel/writable_event.h b/src/core/hle/kernel/writable_event.h
index f46cf1dd8..afe97f3a9 100644
--- a/src/core/hle/kernel/writable_event.h
+++ b/src/core/hle/kernel/writable_event.h
@@ -13,8 +13,8 @@ class ReadableEvent;
class WritableEvent;
struct EventPair {
- SharedPtr<ReadableEvent> readable;
- SharedPtr<WritableEvent> writable;
+ std::shared_ptr<ReadableEvent> readable;
+ std::shared_ptr<WritableEvent> writable;
};
class WritableEvent final : public Object {
@@ -40,7 +40,7 @@ public:
return HANDLE_TYPE;
}
- SharedPtr<ReadableEvent> GetReadableEvent() const;
+ std::shared_ptr<ReadableEvent> GetReadableEvent() const;
void Signal();
void Clear();
@@ -49,7 +49,7 @@ public:
private:
explicit WritableEvent(KernelCore& kernel);
- SharedPtr<ReadableEvent> readable;
+ std::shared_ptr<ReadableEvent> readable;
std::string name; ///< Name of event (optional)
};
diff --git a/src/core/hle/service/am/am.cpp b/src/core/hle/service/am/am.cpp
index 701f05019..3ebb92994 100644
--- a/src/core/hle/service/am/am.cpp
+++ b/src/core/hle/service/am/am.cpp
@@ -531,12 +531,11 @@ AppletMessageQueue::AppletMessageQueue(Kernel::KernelCore& kernel) {
AppletMessageQueue::~AppletMessageQueue() = default;
-const Kernel::SharedPtr<Kernel::ReadableEvent>& AppletMessageQueue::GetMesssageRecieveEvent()
- const {
+const std::shared_ptr<Kernel::ReadableEvent>& AppletMessageQueue::GetMesssageRecieveEvent() const {
return on_new_message.readable;
}
-const Kernel::SharedPtr<Kernel::ReadableEvent>& AppletMessageQueue::GetOperationModeChangedEvent()
+const std::shared_ptr<Kernel::ReadableEvent>& AppletMessageQueue::GetOperationModeChangedEvent()
const {
return on_operation_mode_changed.readable;
}
diff --git a/src/core/hle/service/am/am.h b/src/core/hle/service/am/am.h
index 06a65b5ed..448817be9 100644
--- a/src/core/hle/service/am/am.h
+++ b/src/core/hle/service/am/am.h
@@ -54,8 +54,8 @@ public:
explicit AppletMessageQueue(Kernel::KernelCore& kernel);
~AppletMessageQueue();
- const Kernel::SharedPtr<Kernel::ReadableEvent>& GetMesssageRecieveEvent() const;
- const Kernel::SharedPtr<Kernel::ReadableEvent>& GetOperationModeChangedEvent() const;
+ const std::shared_ptr<Kernel::ReadableEvent>& GetMesssageRecieveEvent() const;
+ const std::shared_ptr<Kernel::ReadableEvent>& GetOperationModeChangedEvent() const;
void PushMessage(AppletMessage msg);
AppletMessage PopMessage();
std::size_t GetMessageCount() const;
diff --git a/src/core/hle/service/am/applets/applets.cpp b/src/core/hle/service/am/applets/applets.cpp
index 673ad1f7f..92f995f8f 100644
--- a/src/core/hle/service/am/applets/applets.cpp
+++ b/src/core/hle/service/am/applets/applets.cpp
@@ -108,15 +108,15 @@ void AppletDataBroker::SignalStateChanged() const {
state_changed_event.writable->Signal();
}
-Kernel::SharedPtr<Kernel::ReadableEvent> AppletDataBroker::GetNormalDataEvent() const {
+std::shared_ptr<Kernel::ReadableEvent> AppletDataBroker::GetNormalDataEvent() const {
return pop_out_data_event.readable;
}
-Kernel::SharedPtr<Kernel::ReadableEvent> AppletDataBroker::GetInteractiveDataEvent() const {
+std::shared_ptr<Kernel::ReadableEvent> AppletDataBroker::GetInteractiveDataEvent() const {
return pop_interactive_out_data_event.readable;
}
-Kernel::SharedPtr<Kernel::ReadableEvent> AppletDataBroker::GetStateChangedEvent() const {
+std::shared_ptr<Kernel::ReadableEvent> AppletDataBroker::GetStateChangedEvent() const {
return state_changed_event.readable;
}
diff --git a/src/core/hle/service/am/applets/applets.h b/src/core/hle/service/am/applets/applets.h
index 226be88b1..16e61fc6f 100644
--- a/src/core/hle/service/am/applets/applets.h
+++ b/src/core/hle/service/am/applets/applets.h
@@ -86,9 +86,9 @@ public:
void SignalStateChanged() const;
- Kernel::SharedPtr<Kernel::ReadableEvent> GetNormalDataEvent() const;
- Kernel::SharedPtr<Kernel::ReadableEvent> GetInteractiveDataEvent() const;
- Kernel::SharedPtr<Kernel::ReadableEvent> GetStateChangedEvent() const;
+ std::shared_ptr<Kernel::ReadableEvent> GetNormalDataEvent() const;
+ std::shared_ptr<Kernel::ReadableEvent> GetInteractiveDataEvent() const;
+ std::shared_ptr<Kernel::ReadableEvent> GetStateChangedEvent() const;
private:
// Queues are named from applet's perspective
diff --git a/src/core/hle/service/bcat/backend/backend.cpp b/src/core/hle/service/bcat/backend/backend.cpp
index dec0849b8..6f5ea095a 100644
--- a/src/core/hle/service/bcat/backend/backend.cpp
+++ b/src/core/hle/service/bcat/backend/backend.cpp
@@ -16,7 +16,7 @@ ProgressServiceBackend::ProgressServiceBackend(Kernel::KernelCore& kernel,
kernel, std::string("ProgressServiceBackend:UpdateEvent:").append(event_name));
}
-Kernel::SharedPtr<Kernel::ReadableEvent> ProgressServiceBackend::GetEvent() const {
+std::shared_ptr<Kernel::ReadableEvent> ProgressServiceBackend::GetEvent() const {
return event.readable;
}
diff --git a/src/core/hle/service/bcat/backend/backend.h b/src/core/hle/service/bcat/backend/backend.h
index ea4b16ad0..48bbbe66f 100644
--- a/src/core/hle/service/bcat/backend/backend.h
+++ b/src/core/hle/service/bcat/backend/backend.h
@@ -98,7 +98,7 @@ public:
private:
explicit ProgressServiceBackend(Kernel::KernelCore& kernel, std::string_view event_name);
- Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent() const;
+ std::shared_ptr<Kernel::ReadableEvent> GetEvent() const;
DeliveryCacheProgressImpl& GetImpl();
void SignalUpdate() const;
diff --git a/src/core/hle/service/bcat/module.cpp b/src/core/hle/service/bcat/module.cpp
index 8a7304f86..920d7269b 100644
--- a/src/core/hle/service/bcat/module.cpp
+++ b/src/core/hle/service/bcat/module.cpp
@@ -87,7 +87,7 @@ struct DeliveryCacheDirectoryEntry {
class IDeliveryCacheProgressService final : public ServiceFramework<IDeliveryCacheProgressService> {
public:
- IDeliveryCacheProgressService(Kernel::SharedPtr<Kernel::ReadableEvent> event,
+ IDeliveryCacheProgressService(std::shared_ptr<Kernel::ReadableEvent> event,
const DeliveryCacheProgressImpl& impl)
: ServiceFramework{"IDeliveryCacheProgressService"}, event(std::move(event)), impl(impl) {
// clang-format off
@@ -118,7 +118,7 @@ private:
rb.Push(RESULT_SUCCESS);
}
- Kernel::SharedPtr<Kernel::ReadableEvent> event;
+ std::shared_ptr<Kernel::ReadableEvent> event;
const DeliveryCacheProgressImpl& impl;
};
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 79fff517e..4d952adc0 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -501,8 +501,7 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
last_processed_vibration = vibrations.back();
}
-Kernel::SharedPtr<Kernel::ReadableEvent> Controller_NPad::GetStyleSetChangedEvent(
- u32 npad_id) const {
+std::shared_ptr<Kernel::ReadableEvent> Controller_NPad::GetStyleSetChangedEvent(u32 npad_id) const {
// TODO(ogniK): Figure out the best time to signal this event. This event seems that it should
// be signalled at least once, and signaled after a new controller is connected?
const auto& styleset_event = styleset_changed_events[NPadIdToIndex(npad_id)];
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index 16c4caa1f..931f03430 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -109,7 +109,7 @@ public:
void VibrateController(const std::vector<u32>& controller_ids,
const std::vector<Vibration>& vibrations);
- Kernel::SharedPtr<Kernel::ReadableEvent> GetStyleSetChangedEvent(u32 npad_id) const;
+ std::shared_ptr<Kernel::ReadableEvent> GetStyleSetChangedEvent(u32 npad_id) const;
Vibration GetLastVibration() const;
void AddNewController(NPadControllerType controller);
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index f08e036a3..923762fff 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -67,7 +67,7 @@ private:
void GetSharedMemoryHandle(Kernel::HLERequestContext& ctx);
void UpdateControllers(u64 userdata, s64 cycles_late);
- Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
+ std::shared_ptr<Kernel::SharedMemory> shared_mem;
Core::Timing::EventType* pad_update_event;
Core::System& system;
diff --git a/src/core/hle/service/hid/irs.h b/src/core/hle/service/hid/irs.h
index eb4e898dd..8918ad6ca 100644
--- a/src/core/hle/service/hid/irs.h
+++ b/src/core/hle/service/hid/irs.h
@@ -37,7 +37,7 @@ private:
void RunIrLedProcessor(Kernel::HLERequestContext& ctx);
void StopImageProcessorAsync(Kernel::HLERequestContext& ctx);
void ActivateIrsensorWithFunctionLevel(Kernel::HLERequestContext& ctx);
- Kernel::SharedPtr<Kernel::SharedMemory> shared_mem;
+ std::shared_ptr<Kernel::SharedMemory> shared_mem;
const u32 device_handle{0xABCD};
Core::System& system;
};
diff --git a/src/core/hle/service/nfp/nfp.cpp b/src/core/hle/service/nfp/nfp.cpp
index 3bf753dee..ec0367978 100644
--- a/src/core/hle/service/nfp/nfp.cpp
+++ b/src/core/hle/service/nfp/nfp.cpp
@@ -342,7 +342,7 @@ bool Module::Interface::LoadAmiibo(const std::vector<u8>& buffer) {
return true;
}
-const Kernel::SharedPtr<Kernel::ReadableEvent>& Module::Interface::GetNFCEvent() const {
+const std::shared_ptr<Kernel::ReadableEvent>& Module::Interface::GetNFCEvent() const {
return nfc_tag_load.readable;
}
diff --git a/src/core/hle/service/nfp/nfp.h b/src/core/hle/service/nfp/nfp.h
index 9718ef745..200013795 100644
--- a/src/core/hle/service/nfp/nfp.h
+++ b/src/core/hle/service/nfp/nfp.h
@@ -34,7 +34,7 @@ public:
void CreateUserInterface(Kernel::HLERequestContext& ctx);
bool LoadAmiibo(const std::vector<u8>& buffer);
- const Kernel::SharedPtr<Kernel::ReadableEvent>& GetNFCEvent() const;
+ const std::shared_ptr<Kernel::ReadableEvent>& GetNFCEvent() const;
const AmiiboFile& GetAmiiboBuffer() const;
private:
diff --git a/src/core/hle/service/ns/pl_u.cpp b/src/core/hle/service/ns/pl_u.cpp
index db433305f..8dc103bf0 100644
--- a/src/core/hle/service/ns/pl_u.cpp
+++ b/src/core/hle/service/ns/pl_u.cpp
@@ -141,7 +141,7 @@ struct PL_U::Impl {
}
/// Handle to shared memory region designated for a shared font
- Kernel::SharedPtr<Kernel::SharedMemory> shared_font_mem;
+ std::shared_ptr<Kernel::SharedMemory> shared_font_mem;
/// Backing memory for the shared font data
std::shared_ptr<Kernel::PhysicalMemory> shared_font;
diff --git a/src/core/hle/service/nvdrv/interface.cpp b/src/core/hle/service/nvdrv/interface.cpp
index 68d139cfb..c8ea6c661 100644
--- a/src/core/hle/service/nvdrv/interface.cpp
+++ b/src/core/hle/service/nvdrv/interface.cpp
@@ -61,7 +61,7 @@ void NVDRV::IoctlBase(Kernel::HLERequestContext& ctx, IoctlVersion version) {
if (ctrl.must_delay) {
ctrl.fresh_call = false;
ctx.SleepClientThread("NVServices::DelayedResponse", ctrl.timeout,
- [=](Kernel::SharedPtr<Kernel::Thread> thread,
+ [=](std::shared_ptr<Kernel::Thread> thread,
Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
IoctlCtrl ctrl2{ctrl};
diff --git a/src/core/hle/service/nvdrv/nvdrv.cpp b/src/core/hle/service/nvdrv/nvdrv.cpp
index cc9cd3fd1..197c77db0 100644
--- a/src/core/hle/service/nvdrv/nvdrv.cpp
+++ b/src/core/hle/service/nvdrv/nvdrv.cpp
@@ -100,11 +100,11 @@ void Module::SignalSyncpt(const u32 syncpoint_id, const u32 value) {
}
}
-Kernel::SharedPtr<Kernel::ReadableEvent> Module::GetEvent(const u32 event_id) const {
+std::shared_ptr<Kernel::ReadableEvent> Module::GetEvent(const u32 event_id) const {
return events_interface.events[event_id].readable;
}
-Kernel::SharedPtr<Kernel::WritableEvent> Module::GetEventWriteable(const u32 event_id) const {
+std::shared_ptr<Kernel::WritableEvent> Module::GetEventWriteable(const u32 event_id) const {
return events_interface.events[event_id].writable;
}
diff --git a/src/core/hle/service/nvdrv/nvdrv.h b/src/core/hle/service/nvdrv/nvdrv.h
index f8bb28969..d7a1bef91 100644
--- a/src/core/hle/service/nvdrv/nvdrv.h
+++ b/src/core/hle/service/nvdrv/nvdrv.h
@@ -114,9 +114,9 @@ public:
void SignalSyncpt(const u32 syncpoint_id, const u32 value);
- Kernel::SharedPtr<Kernel::ReadableEvent> GetEvent(u32 event_id) const;
+ std::shared_ptr<Kernel::ReadableEvent> GetEvent(u32 event_id) const;
- Kernel::SharedPtr<Kernel::WritableEvent> GetEventWriteable(u32 event_id) const;
+ std::shared_ptr<Kernel::WritableEvent> GetEventWriteable(u32 event_id) const;
private:
/// Id to use for the next open file descriptor.
diff --git a/src/core/hle/service/nvflinger/buffer_queue.cpp b/src/core/hle/service/nvflinger/buffer_queue.cpp
index 1af11e80c..32b6f4b27 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.cpp
+++ b/src/core/hle/service/nvflinger/buffer_queue.cpp
@@ -117,11 +117,11 @@ u32 BufferQueue::Query(QueryType type) {
return 0;
}
-Kernel::SharedPtr<Kernel::WritableEvent> BufferQueue::GetWritableBufferWaitEvent() const {
+std::shared_ptr<Kernel::WritableEvent> BufferQueue::GetWritableBufferWaitEvent() const {
return buffer_wait_event.writable;
}
-Kernel::SharedPtr<Kernel::ReadableEvent> BufferQueue::GetBufferWaitEvent() const {
+std::shared_ptr<Kernel::ReadableEvent> BufferQueue::GetBufferWaitEvent() const {
return buffer_wait_event.readable;
}
diff --git a/src/core/hle/service/nvflinger/buffer_queue.h b/src/core/hle/service/nvflinger/buffer_queue.h
index 8f9b18547..f4bbfd945 100644
--- a/src/core/hle/service/nvflinger/buffer_queue.h
+++ b/src/core/hle/service/nvflinger/buffer_queue.h
@@ -93,9 +93,9 @@ public:
return id;
}
- Kernel::SharedPtr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const;
+ std::shared_ptr<Kernel::WritableEvent> GetWritableBufferWaitEvent() const;
- Kernel::SharedPtr<Kernel::ReadableEvent> GetBufferWaitEvent() const;
+ std::shared_ptr<Kernel::ReadableEvent> GetBufferWaitEvent() const;
private:
u32 id;
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp
index cc9522aad..cd07ab362 100644
--- a/src/core/hle/service/nvflinger/nvflinger.cpp
+++ b/src/core/hle/service/nvflinger/nvflinger.cpp
@@ -98,7 +98,7 @@ std::optional<u32> NVFlinger::FindBufferQueueId(u64 display_id, u64 layer_id) co
return layer->GetBufferQueue().GetId();
}
-Kernel::SharedPtr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
+std::shared_ptr<Kernel::ReadableEvent> NVFlinger::FindVsyncEvent(u64 display_id) const {
auto* const display = FindDisplay(display_id);
if (display == nullptr) {
diff --git a/src/core/hle/service/nvflinger/nvflinger.h b/src/core/hle/service/nvflinger/nvflinger.h
index 5d7e3bfb8..9cc41f2e6 100644
--- a/src/core/hle/service/nvflinger/nvflinger.h
+++ b/src/core/hle/service/nvflinger/nvflinger.h
@@ -62,7 +62,7 @@ public:
/// Gets the vsync event for the specified display.
///
/// If an invalid display ID is provided, then nullptr is returned.
- Kernel::SharedPtr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
+ std::shared_ptr<Kernel::ReadableEvent> FindVsyncEvent(u64 display_id) const;
/// Obtains a buffer queue identified by the ID.
BufferQueue& FindBufferQueue(u32 id);
diff --git a/src/core/hle/service/pm/pm.cpp b/src/core/hle/service/pm/pm.cpp
index fe6b5f798..38b569da2 100644
--- a/src/core/hle/service/pm/pm.cpp
+++ b/src/core/hle/service/pm/pm.cpp
@@ -16,9 +16,9 @@ constexpr ResultCode ERROR_PROCESS_NOT_FOUND{ErrorModule::PM, 1};
constexpr u64 NO_PROCESS_FOUND_PID{0};
-std::optional<Kernel::SharedPtr<Kernel::Process>> SearchProcessList(
- const std::vector<Kernel::SharedPtr<Kernel::Process>>& process_list,
- std::function<bool(const Kernel::SharedPtr<Kernel::Process>&)> predicate) {
+std::optional<std::shared_ptr<Kernel::Process>> SearchProcessList(
+ const std::vector<std::shared_ptr<Kernel::Process>>& process_list,
+ std::function<bool(const std::shared_ptr<Kernel::Process>&)> predicate) {
const auto iter = std::find_if(process_list.begin(), process_list.end(), predicate);
if (iter == process_list.end()) {
@@ -29,7 +29,7 @@ std::optional<Kernel::SharedPtr<Kernel::Process>> SearchProcessList(
}
void GetApplicationPidGeneric(Kernel::HLERequestContext& ctx,
- const std::vector<Kernel::SharedPtr<Kernel::Process>>& process_list) {
+ const std::vector<std::shared_ptr<Kernel::Process>>& process_list) {
const auto process = SearchProcessList(process_list, [](const auto& process) {
return process->GetProcessID() == Kernel::Process::ProcessIDMin;
});
@@ -124,7 +124,7 @@ private:
class Info final : public ServiceFramework<Info> {
public:
- explicit Info(const std::vector<Kernel::SharedPtr<Kernel::Process>>& process_list)
+ explicit Info(const std::vector<std::shared_ptr<Kernel::Process>>& process_list)
: ServiceFramework{"pm:info"}, process_list(process_list) {
static const FunctionInfo functions[] = {
{0, &Info::GetTitleId, "GetTitleId"},
@@ -154,7 +154,7 @@ private:
rb.Push((*process)->GetTitleID());
}
- const std::vector<Kernel::SharedPtr<Kernel::Process>>& process_list;
+ const std::vector<std::shared_ptr<Kernel::Process>>& process_list;
};
class Shell final : public ServiceFramework<Shell> {
diff --git a/src/core/hle/service/service.cpp b/src/core/hle/service/service.cpp
index 7c5302017..5698f429f 100644
--- a/src/core/hle/service/service.cpp
+++ b/src/core/hle/service/service.cpp
@@ -116,7 +116,7 @@ void ServiceFrameworkBase::InstallAsNamedPort() {
port_installed = true;
}
-Kernel::SharedPtr<Kernel::ClientPort> ServiceFrameworkBase::CreatePort() {
+std::shared_ptr<Kernel::ClientPort> ServiceFrameworkBase::CreatePort() {
ASSERT(!port_installed);
auto& kernel = Core::System::GetInstance().Kernel();
diff --git a/src/core/hle/service/service.h b/src/core/hle/service/service.h
index aef964861..022d885b6 100644
--- a/src/core/hle/service/service.h
+++ b/src/core/hle/service/service.h
@@ -65,7 +65,7 @@ public:
/// Creates a port pair and registers it on the kernel's global port registry.
void InstallAsNamedPort();
/// Creates and returns an unregistered port for the service.
- Kernel::SharedPtr<Kernel::ClientPort> CreatePort();
+ std::shared_ptr<Kernel::ClientPort> CreatePort();
void InvokeRequest(Kernel::HLERequestContext& ctx);
diff --git a/src/core/hle/service/sm/controller.cpp b/src/core/hle/service/sm/controller.cpp
index e9ee73710..af2fadcef 100644
--- a/src/core/hle/service/sm/controller.cpp
+++ b/src/core/hle/service/sm/controller.cpp
@@ -30,7 +30,7 @@ void Controller::DuplicateSession(Kernel::HLERequestContext& ctx) {
IPC::ResponseBuilder rb{ctx, 2, 0, 1, IPC::ResponseBuilder::Flags::AlwaysMoveHandles};
rb.Push(RESULT_SUCCESS);
- Kernel::SharedPtr<Kernel::ClientSession> session{ctx.Session()->GetParent()->client};
+ std::shared_ptr<Kernel::ClientSession> session{ctx.Session()->GetParent()->client};
rb.PushMoveObjects(session);
LOG_DEBUG(Service, "session={}", session->GetObjectId());
diff --git a/src/core/hle/service/sm/sm.cpp b/src/core/hle/service/sm/sm.cpp
index 142929124..a0a7206bb 100644
--- a/src/core/hle/service/sm/sm.cpp
+++ b/src/core/hle/service/sm/sm.cpp
@@ -45,7 +45,7 @@ void ServiceManager::InstallInterfaces(std::shared_ptr<ServiceManager> self) {
self->controller_interface = std::make_unique<Controller>();
}
-ResultVal<Kernel::SharedPtr<Kernel::ServerPort>> ServiceManager::RegisterService(
+ResultVal<std::shared_ptr<Kernel::ServerPort>> ServiceManager::RegisterService(
std::string name, unsigned int max_sessions) {
CASCADE_CODE(ValidateServiceName(name));
@@ -72,7 +72,7 @@ ResultCode ServiceManager::UnregisterService(const std::string& name) {
return RESULT_SUCCESS;
}
-ResultVal<Kernel::SharedPtr<Kernel::ClientPort>> ServiceManager::GetServicePort(
+ResultVal<std::shared_ptr<Kernel::ClientPort>> ServiceManager::GetServicePort(
const std::string& name) {
CASCADE_CODE(ValidateServiceName(name));
@@ -84,7 +84,7 @@ ResultVal<Kernel::SharedPtr<Kernel::ClientPort>> ServiceManager::GetServicePort(
return MakeResult(it->second);
}
-ResultVal<Kernel::SharedPtr<Kernel::ClientSession>> ServiceManager::ConnectToService(
+ResultVal<std::shared_ptr<Kernel::ClientSession>> ServiceManager::ConnectToService(
const std::string& name) {
CASCADE_RESULT(auto client_port, GetServicePort(name));
diff --git a/src/core/hle/service/sm/sm.h b/src/core/hle/service/sm/sm.h
index b9d6381b4..3de22268b 100644
--- a/src/core/hle/service/sm/sm.h
+++ b/src/core/hle/service/sm/sm.h
@@ -48,11 +48,11 @@ public:
ServiceManager();
~ServiceManager();
- ResultVal<Kernel::SharedPtr<Kernel::ServerPort>> RegisterService(std::string name,
- unsigned int max_sessions);
+ ResultVal<std::shared_ptr<Kernel::ServerPort>> RegisterService(std::string name,
+ unsigned int max_sessions);
ResultCode UnregisterService(const std::string& name);
- ResultVal<Kernel::SharedPtr<Kernel::ClientPort>> GetServicePort(const std::string& name);
- ResultVal<Kernel::SharedPtr<Kernel::ClientSession>> ConnectToService(const std::string& name);
+ ResultVal<std::shared_ptr<Kernel::ClientPort>> GetServicePort(const std::string& name);
+ ResultVal<std::shared_ptr<Kernel::ClientSession>> ConnectToService(const std::string& name);
template <typename T>
std::shared_ptr<T> GetService(const std::string& service_name) const {
@@ -77,7 +77,7 @@ private:
std::unique_ptr<Controller> controller_interface;
/// Map of registered services, retrieved using GetServicePort or ConnectToService.
- std::unordered_map<std::string, Kernel::SharedPtr<Kernel::ClientPort>> registered_services;
+ std::unordered_map<std::string, std::shared_ptr<Kernel::ClientPort>> registered_services;
};
} // namespace Service::SM
diff --git a/src/core/hle/service/time/time_sharedmemory.cpp b/src/core/hle/service/time/time_sharedmemory.cpp
index bfc81b83c..4035f5072 100644
--- a/src/core/hle/service/time/time_sharedmemory.cpp
+++ b/src/core/hle/service/time/time_sharedmemory.cpp
@@ -21,7 +21,7 @@ SharedMemory::SharedMemory(Core::System& system) : system(system) {
SharedMemory::~SharedMemory() = default;
-Kernel::SharedPtr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() const {
+std::shared_ptr<Kernel::SharedMemory> SharedMemory::GetSharedMemoryHolder() const {
return shared_memory_holder;
}
diff --git a/src/core/hle/service/time/time_sharedmemory.h b/src/core/hle/service/time/time_sharedmemory.h
index cb8253541..904a96430 100644
--- a/src/core/hle/service/time/time_sharedmemory.h
+++ b/src/core/hle/service/time/time_sharedmemory.h
@@ -15,7 +15,7 @@ public:
~SharedMemory();
// Return the shared memory handle
- Kernel::SharedPtr<Kernel::SharedMemory> GetSharedMemoryHolder() const;
+ std::shared_ptr<Kernel::SharedMemory> GetSharedMemoryHolder() const;
// Set memory barriers in shared memory and update them
void SetStandardSteadyClockTimepoint(const SteadyClockTimePoint& timepoint);
@@ -66,7 +66,7 @@ public:
static_assert(sizeof(Format) == 0xd8, "Format is an invalid size");
private:
- Kernel::SharedPtr<Kernel::SharedMemory> shared_memory_holder{};
+ std::shared_ptr<Kernel::SharedMemory> shared_memory_holder{};
Core::System& system;
Format shared_memory_format{};
};
diff --git a/src/core/hle/service/vi/display/vi_display.cpp b/src/core/hle/service/vi/display/vi_display.cpp
index 07033fb98..cd18c1610 100644
--- a/src/core/hle/service/vi/display/vi_display.cpp
+++ b/src/core/hle/service/vi/display/vi_display.cpp
@@ -31,7 +31,7 @@ const Layer& Display::GetLayer(std::size_t index) const {
return layers.at(index);
}
-Kernel::SharedPtr<Kernel::ReadableEvent> Display::GetVSyncEvent() const {
+std::shared_ptr<Kernel::ReadableEvent> Display::GetVSyncEvent() const {
return vsync_event.readable;
}
diff --git a/src/core/hle/service/vi/display/vi_display.h b/src/core/hle/service/vi/display/vi_display.h
index f56b5badc..8bb966a85 100644
--- a/src/core/hle/service/vi/display/vi_display.h
+++ b/src/core/hle/service/vi/display/vi_display.h
@@ -57,7 +57,7 @@ public:
const Layer& GetLayer(std::size_t index) const;
/// Gets the readable vsync event.
- Kernel::SharedPtr<Kernel::ReadableEvent> GetVSyncEvent() const;
+ std::shared_ptr<Kernel::ReadableEvent> GetVSyncEvent() const;
/// Signals the internal vsync event.
void SignalVSyncEvent();
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index abfc3a801..4cab49071 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -542,7 +542,7 @@ private:
// Wait the current thread until a buffer becomes available
ctx.SleepClientThread(
"IHOSBinderDriver::DequeueBuffer", UINT64_MAX,
- [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
+ [=](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available
auto& buffer_queue = nv_flinger->FindBufferQueue(id);
diff --git a/src/video_core/CMakeLists.txt b/src/video_core/CMakeLists.txt
index 6f3f2aa9f..3b20c7d34 100644
--- a/src/video_core/CMakeLists.txt
+++ b/src/video_core/CMakeLists.txt
@@ -22,6 +22,7 @@ add_library(video_core STATIC
engines/maxwell_dma.h
engines/shader_bytecode.h
engines/shader_header.h
+ engines/shader_type.h
gpu.cpp
gpu.h
gpu_asynch.cpp
diff --git a/src/video_core/buffer_cache/buffer_cache.h b/src/video_core/buffer_cache/buffer_cache.h
index 4408b5001..0510ed777 100644
--- a/src/video_core/buffer_cache/buffer_cache.h
+++ b/src/video_core/buffer_cache/buffer_cache.h
@@ -427,8 +427,8 @@ private:
VideoCore::RasterizerInterface& rasterizer;
Core::System& system;
- std::unique_ptr<StreamBuffer> stream_buffer;
+ std::unique_ptr<StreamBuffer> stream_buffer;
TBufferType stream_buffer_handle{};
bool invalidated = false;
@@ -440,18 +440,18 @@ private:
using IntervalSet = boost::icl::interval_set<CacheAddr>;
using IntervalCache = boost::icl::interval_map<CacheAddr, MapInterval>;
using IntervalType = typename IntervalCache::interval_type;
- IntervalCache mapped_addresses{};
+ IntervalCache mapped_addresses;
- static constexpr u64 write_page_bit{11};
- std::unordered_map<u64, u32> written_pages{};
+ static constexpr u64 write_page_bit = 11;
+ std::unordered_map<u64, u32> written_pages;
- static constexpr u64 block_page_bits{21};
- static constexpr u64 block_page_size{1 << block_page_bits};
- std::unordered_map<u64, TBuffer> blocks{};
+ static constexpr u64 block_page_bits = 21;
+ static constexpr u64 block_page_size = 1ULL << block_page_bits;
+ std::unordered_map<u64, TBuffer> blocks;
- std::list<TBuffer> pending_destruction{};
- u64 epoch{};
- u64 modified_ticks{};
+ std::list<TBuffer> pending_destruction;
+ u64 epoch = 0;
+ u64 modified_ticks = 0;
std::recursive_mutex mutex;
};
diff --git a/src/video_core/engines/const_buffer_engine_interface.h b/src/video_core/engines/const_buffer_engine_interface.h
index ac27b6cbe..44b8b8d22 100644
--- a/src/video_core/engines/const_buffer_engine_interface.h
+++ b/src/video_core/engines/const_buffer_engine_interface.h
@@ -8,19 +8,11 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "video_core/engines/shader_bytecode.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/textures/texture.h"
namespace Tegra::Engines {
-enum class ShaderType : u32 {
- Vertex = 0,
- TesselationControl = 1,
- TesselationEval = 2,
- Geometry = 3,
- Fragment = 4,
- Compute = 5,
-};
-
struct SamplerDescriptor {
union {
BitField<0, 20, Tegra::Shader::TextureType> texture_type;
diff --git a/src/video_core/engines/kepler_compute.cpp b/src/video_core/engines/kepler_compute.cpp
index 3a39aeabe..110406f2f 100644
--- a/src/video_core/engines/kepler_compute.cpp
+++ b/src/video_core/engines/kepler_compute.cpp
@@ -8,6 +8,7 @@
#include "core/core.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
diff --git a/src/video_core/engines/kepler_compute.h b/src/video_core/engines/kepler_compute.h
index 5259d92bd..4ef3e0613 100644
--- a/src/video_core/engines/kepler_compute.h
+++ b/src/video_core/engines/kepler_compute.h
@@ -12,6 +12,7 @@
#include "common/common_types.h"
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/engine_upload.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h"
#include "video_core/textures/texture.h"
@@ -140,7 +141,7 @@ public:
INSERT_PADDING_WORDS(0x3);
- BitField<0, 16, u32> shared_alloc;
+ BitField<0, 18, u32> shared_alloc;
BitField<16, 16, u32> block_dim_x;
union {
@@ -178,7 +179,12 @@ public:
BitField<24, 5, u32> gpr_alloc;
};
- INSERT_PADDING_WORDS(0x11);
+ union {
+ BitField<0, 20, u32> local_crs_alloc;
+ BitField<24, 5, u32> sass_version;
+ };
+
+ INSERT_PADDING_WORDS(0x10);
} launch_description{};
struct {
diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp
index a44c09003..15a7a9d6a 100644
--- a/src/video_core/engines/maxwell_3d.cpp
+++ b/src/video_core/engines/maxwell_3d.cpp
@@ -9,6 +9,7 @@
#include "core/core_timing.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/textures/texture.h"
@@ -368,24 +369,24 @@ void Maxwell3D::CallMethod(const GPU::MethodCall& method_call) {
StartCBData(method);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[0].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Vertex);
+ case MAXWELL3D_REG_INDEX(cb_bind[0]): {
+ ProcessCBBind(0);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[1].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationControl);
+ case MAXWELL3D_REG_INDEX(cb_bind[1]): {
+ ProcessCBBind(1);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[2].raw_config): {
- ProcessCBBind(Regs::ShaderStage::TesselationEval);
+ case MAXWELL3D_REG_INDEX(cb_bind[2]): {
+ ProcessCBBind(2);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[3].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Geometry);
+ case MAXWELL3D_REG_INDEX(cb_bind[3]): {
+ ProcessCBBind(3);
break;
}
- case MAXWELL3D_REG_INDEX(cb_bind[4].raw_config): {
- ProcessCBBind(Regs::ShaderStage::Fragment);
+ case MAXWELL3D_REG_INDEX(cb_bind[4]): {
+ ProcessCBBind(4);
break;
}
case MAXWELL3D_REG_INDEX(draw.vertex_end_gl): {
@@ -687,10 +688,10 @@ void Maxwell3D::DrawArrays() {
}
}
-void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
+void Maxwell3D::ProcessCBBind(std::size_t stage_index) {
// Bind the buffer currently in CB_ADDRESS to the specified index in the desired shader stage.
- auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
- auto& bind_data = regs.cb_bind[static_cast<std::size_t>(stage)];
+ auto& shader = state.shader_stages[stage_index];
+ auto& bind_data = regs.cb_bind[stage_index];
ASSERT(bind_data.index < Regs::MaxConstBuffers);
auto& buffer = shader.const_buffers[bind_data.index];
@@ -757,9 +758,9 @@ Texture::FullTextureInfo Maxwell3D::GetTextureInfo(Texture::TextureHandle tex_ha
return Texture::FullTextureInfo{GetTICEntry(tex_handle.tic_id), GetTSCEntry(tex_handle.tsc_id)};
}
-Texture::FullTextureInfo Maxwell3D::GetStageTexture(Regs::ShaderStage stage,
- std::size_t offset) const {
- const auto& shader = state.shader_stages[static_cast<std::size_t>(stage)];
+Texture::FullTextureInfo Maxwell3D::GetStageTexture(ShaderType stage, std::size_t offset) const {
+ const auto stage_index = static_cast<std::size_t>(stage);
+ const auto& shader = state.shader_stages[stage_index];
const auto& tex_info_buffer = shader.const_buffers[regs.tex_cb_index];
ASSERT(tex_info_buffer.enabled && tex_info_buffer.address != 0);
diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h
index 1aa7c274f..4cb7339b5 100644
--- a/src/video_core/engines/maxwell_3d.h
+++ b/src/video_core/engines/maxwell_3d.h
@@ -18,6 +18,7 @@
#include "video_core/engines/const_buffer_engine_interface.h"
#include "video_core/engines/const_buffer_info.h"
#include "video_core/engines/engine_upload.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/gpu.h"
#include "video_core/macro_interpreter.h"
#include "video_core/textures/texture.h"
@@ -62,7 +63,6 @@ public:
static constexpr std::size_t NumVertexArrays = 32;
static constexpr std::size_t NumVertexAttributes = 32;
static constexpr std::size_t NumVaryings = 31;
- static constexpr std::size_t NumTextureSamplers = 32;
static constexpr std::size_t NumImages = 8; // TODO(Rodrigo): Investigate this number
static constexpr std::size_t NumClipDistances = 8;
static constexpr std::size_t MaxShaderProgram = 6;
@@ -130,14 +130,6 @@ public:
Fragment = 5,
};
- enum class ShaderStage : u32 {
- Vertex = 0,
- TesselationControl = 1,
- TesselationEval = 2,
- Geometry = 3,
- Fragment = 4,
- };
-
struct VertexAttribute {
enum class Size : u32 {
Invalid = 0x0,
@@ -677,8 +669,8 @@ public:
INSERT_UNION_PADDING_WORDS(0x15);
s32 stencil_back_func_ref;
- u32 stencil_back_mask;
u32 stencil_back_func_mask;
+ u32 stencil_back_mask;
INSERT_UNION_PADDING_WORDS(0xC);
@@ -1254,7 +1246,7 @@ public:
Texture::FullTextureInfo GetTextureInfo(Texture::TextureHandle tex_handle) const;
/// Returns the texture information for a specific texture in a specific shader stage.
- Texture::FullTextureInfo GetStageTexture(Regs::ShaderStage stage, std::size_t offset) const;
+ Texture::FullTextureInfo GetStageTexture(ShaderType stage, std::size_t offset) const;
u32 AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const override;
@@ -1376,7 +1368,7 @@ private:
void FinishCBData();
/// Handles a write to the CB_BIND register.
- void ProcessCBBind(Regs::ShaderStage stage);
+ void ProcessCBBind(std::size_t stage_index);
/// Handles a write to the VERTEX_END_GL register, triggering a draw.
void DrawArrays();
@@ -1407,8 +1399,8 @@ ASSERT_REG_POSITION(polygon_offset_line_enable, 0x371);
ASSERT_REG_POSITION(polygon_offset_fill_enable, 0x372);
ASSERT_REG_POSITION(scissor_test, 0x380);
ASSERT_REG_POSITION(stencil_back_func_ref, 0x3D5);
-ASSERT_REG_POSITION(stencil_back_mask, 0x3D6);
-ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D7);
+ASSERT_REG_POSITION(stencil_back_func_mask, 0x3D6);
+ASSERT_REG_POSITION(stencil_back_mask, 0x3D7);
ASSERT_REG_POSITION(color_mask_common, 0x3E4);
ASSERT_REG_POSITION(rt_separate_frag_data, 0x3EB);
ASSERT_REG_POSITION(depth_bounds, 0x3EC);
diff --git a/src/video_core/engines/shader_type.h b/src/video_core/engines/shader_type.h
new file mode 100644
index 000000000..49ce5cde5
--- /dev/null
+++ b/src/video_core/engines/shader_type.h
@@ -0,0 +1,21 @@
+// Copyright 2019 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+namespace Tegra::Engines {
+
+enum class ShaderType : u32 {
+ Vertex = 0,
+ TesselationControl = 1,
+ TesselationEval = 2,
+ Geometry = 3,
+ Fragment = 4,
+ Compute = 5,
+};
+static constexpr std::size_t MaxShaderTypes = 6;
+
+} // namespace Tegra::Engines
diff --git a/src/video_core/renderer_opengl/gl_device.cpp b/src/video_core/renderer_opengl/gl_device.cpp
index b30d5be74..a95bd4b2c 100644
--- a/src/video_core/renderer_opengl/gl_device.cpp
+++ b/src/video_core/renderer_opengl/gl_device.cpp
@@ -5,7 +5,9 @@
#include <algorithm>
#include <array>
#include <cstddef>
+#include <optional>
#include <vector>
+
#include <glad/glad.h>
#include "common/logging/log.h"
@@ -17,6 +19,30 @@ namespace OpenGL {
namespace {
+// One uniform block is reserved for emulation purposes
+constexpr u32 ReservedUniformBlocks = 1;
+
+constexpr u32 NumStages = 5;
+
+constexpr std::array LimitUBOs = {GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
+ GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
+ GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_BLOCKS};
+
+constexpr std::array LimitSSBOs = {
+ GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
+ GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
+ GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS};
+
+constexpr std::array LimitSamplers = {
+ GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
+ GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS,
+ GL_MAX_TEXTURE_IMAGE_UNITS};
+
+constexpr std::array LimitImages = {GL_MAX_VERTEX_IMAGE_UNIFORMS,
+ GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS,
+ GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS,
+ GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS};
+
template <typename T>
T GetInteger(GLenum pname) {
GLint temporary;
@@ -48,13 +74,70 @@ bool HasExtension(const std::vector<std::string_view>& images, std::string_view
return std::find(images.begin(), images.end(), extension) != images.end();
}
+u32 Extract(u32& base, u32& num, u32 amount, std::optional<GLenum> limit = {}) {
+ ASSERT(num >= amount);
+ if (limit) {
+ amount = std::min(amount, GetInteger<u32>(*limit));
+ }
+ num -= amount;
+ return std::exchange(base, base + amount);
+}
+
+std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> BuildBaseBindings() noexcept {
+ std::array<Device::BaseBindings, Tegra::Engines::MaxShaderTypes> bindings;
+
+ static std::array<std::size_t, 5> stage_swizzle = {0, 1, 2, 3, 4};
+ const u32 total_ubos = GetInteger<u32>(GL_MAX_UNIFORM_BUFFER_BINDINGS);
+ const u32 total_ssbos = GetInteger<u32>(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
+ const u32 total_samplers = GetInteger<u32>(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS);
+
+ u32 num_ubos = total_ubos - ReservedUniformBlocks;
+ u32 num_ssbos = total_ssbos;
+ u32 num_samplers = total_samplers;
+
+ u32 base_ubo = ReservedUniformBlocks;
+ u32 base_ssbo = 0;
+ u32 base_samplers = 0;
+
+ for (std::size_t i = 0; i < NumStages; ++i) {
+ const std::size_t stage = stage_swizzle[i];
+ bindings[stage] = {
+ Extract(base_ubo, num_ubos, total_ubos / NumStages, LimitUBOs[stage]),
+ Extract(base_ssbo, num_ssbos, total_ssbos / NumStages, LimitSSBOs[stage]),
+ Extract(base_samplers, num_samplers, total_samplers / NumStages, LimitSamplers[stage])};
+ }
+
+ u32 num_images = GetInteger<u32>(GL_MAX_IMAGE_UNITS);
+ u32 base_images = 0;
+
+ // Reserve more image bindings on fragment and vertex stages.
+ bindings[4].image =
+ Extract(base_images, num_images, num_images / NumStages + 2, LimitImages[4]);
+ bindings[0].image =
+ Extract(base_images, num_images, num_images / NumStages + 1, LimitImages[0]);
+
+ // Reserve the other image bindings.
+ const u32 total_extracted_images = num_images / (NumStages - 2);
+ for (std::size_t i = 2; i < NumStages; ++i) {
+ const std::size_t stage = stage_swizzle[i];
+ bindings[stage].image =
+ Extract(base_images, num_images, total_extracted_images, LimitImages[stage]);
+ }
+
+ // Compute doesn't care about any of this.
+ bindings[5] = {0, 0, 0, 0};
+
+ return bindings;
+}
+
} // Anonymous namespace
-Device::Device() {
+Device::Device() : base_bindings{BuildBaseBindings()} {
const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
const std::vector extensions = GetExtensions();
const bool is_nvidia = vendor == "NVIDIA Corporation";
+ const bool is_intel = vendor == "Intel";
uniform_buffer_alignment = GetInteger<std::size_t>(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
shader_storage_alignment = GetInteger<std::size_t>(GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
@@ -68,6 +151,7 @@ Device::Device() {
has_variable_aoffi = TestVariableAoffi();
has_component_indexing_bug = TestComponentIndexingBug();
has_precise_bug = TestPreciseBug();
+ has_broken_compute = is_intel;
has_fast_buffer_sub_data = is_nvidia;
LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
@@ -85,6 +169,7 @@ Device::Device(std::nullptr_t) {
has_image_load_formatted = true;
has_variable_aoffi = true;
has_component_indexing_bug = false;
+ has_broken_compute = false;
has_precise_bug = false;
}
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 6c86fe207..5433815b9 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -6,14 +6,32 @@
#include <cstddef>
#include "common/common_types.h"
+#include "video_core/engines/shader_type.h"
namespace OpenGL {
-class Device {
+static constexpr u32 EmulationUniformBlockBinding = 0;
+
+class Device final {
public:
+ struct BaseBindings final {
+ u32 uniform_buffer{};
+ u32 shader_storage_buffer{};
+ u32 sampler{};
+ u32 image{};
+ };
+
explicit Device();
explicit Device(std::nullptr_t);
+ const BaseBindings& GetBaseBindings(std::size_t stage_index) const noexcept {
+ return base_bindings[stage_index];
+ }
+
+ const BaseBindings& GetBaseBindings(Tegra::Engines::ShaderType shader_type) const noexcept {
+ return GetBaseBindings(static_cast<std::size_t>(shader_type));
+ }
+
std::size_t GetUniformBufferAlignment() const {
return uniform_buffer_alignment;
}
@@ -58,6 +76,10 @@ public:
return has_precise_bug;
}
+ bool HasBrokenCompute() const {
+ return has_broken_compute;
+ }
+
bool HasFastBufferSubData() const {
return has_fast_buffer_sub_data;
}
@@ -67,6 +89,7 @@ private:
static bool TestComponentIndexingBug();
static bool TestPreciseBug();
+ std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings;
std::size_t uniform_buffer_alignment{};
std::size_t shader_storage_alignment{};
u32 max_vertex_attributes{};
@@ -78,6 +101,7 @@ private:
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
bool has_precise_bug{};
+ bool has_broken_compute{};
bool has_fast_buffer_sub_data{};
};
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 05f8e511b..f97ec06f0 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -22,6 +22,7 @@
#include "core/settings.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -49,8 +50,25 @@ MICROPROFILE_DEFINE(OpenGL_Blits, "OpenGL", "Blits", MP_RGB(128, 128, 192));
MICROPROFILE_DEFINE(OpenGL_CacheManagement, "OpenGL", "Cache Mgmt", MP_RGB(100, 255, 100));
MICROPROFILE_DEFINE(OpenGL_PrimitiveAssembly, "OpenGL", "Prim Asmbl", MP_RGB(255, 100, 100));
-static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
- const GLShader::ConstBufferEntry& entry) {
+namespace {
+
+template <typename Engine, typename Entry>
+Tegra::Texture::FullTextureInfo GetTextureInfo(const Engine& engine, const Entry& entry,
+ Tegra::Engines::ShaderType shader_type) {
+ if (entry.IsBindless()) {
+ const Tegra::Texture::TextureHandle tex_handle =
+ engine.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
+ return engine.GetTextureInfo(tex_handle);
+ }
+ if constexpr (std::is_same_v<Engine, Tegra::Engines::Maxwell3D>) {
+ return engine.GetStageTexture(shader_type, entry.GetOffset());
+ } else {
+ return engine.GetTexture(entry.GetOffset());
+ }
+}
+
+std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buffer,
+ const GLShader::ConstBufferEntry& entry) {
if (!entry.IsIndirect()) {
return entry.GetSize();
}
@@ -64,6 +82,8 @@ static std::size_t GetConstBufferSize(const Tegra::Engines::ConstBufferInfo& buf
return buffer.size;
}
+} // Anonymous namespace
+
RasterizerOpenGL::RasterizerOpenGL(Core::System& system, Core::Frontend::EmuWindow& emu_window,
ScreenInfo& info)
: texture_cache{system, *this, device}, shader_cache{*this, system, emu_window, device},
@@ -238,12 +258,11 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
MICROPROFILE_SCOPE(OpenGL_Shader);
auto& gpu = system.GPU().Maxwell3D();
- BaseBindings base_bindings;
std::array<bool, Maxwell::NumClipDistances> clip_distances{};
for (std::size_t index = 0; index < Maxwell::MaxShaderProgram; ++index) {
const auto& shader_config = gpu.regs.shader_config[index];
- const Maxwell::ShaderProgram program{static_cast<Maxwell::ShaderProgram>(index)};
+ const auto program{static_cast<Maxwell::ShaderProgram>(index)};
// Skip stages that are not enabled
if (!gpu.regs.IsShaderConfigEnabled(index)) {
@@ -257,24 +276,17 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
continue;
}
- GLShader::MaxwellUniformData ubo{};
- ubo.SetFromRegs(gpu);
- const auto [buffer, offset] =
- buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
-
- // Bind the emulation info buffer
- bind_ubo_pushbuffer.Push(buffer, offset, static_cast<GLsizeiptr>(sizeof(ubo)));
-
Shader shader{shader_cache.GetStageProgram(program)};
// Stage indices are 0 - 5
- const auto stage = static_cast<Maxwell::ShaderStage>(index == 0 ? 0 : index - 1);
+ const std::size_t stage = index == 0 ? 0 : index - 1;
SetupDrawConstBuffers(stage, shader);
SetupDrawGlobalMemory(stage, shader);
- const auto texture_buffer_usage{SetupDrawTextures(stage, shader, base_bindings)};
+ SetupDrawTextures(stage, shader);
+ SetupDrawImages(stage, shader);
- const ProgramVariant variant{base_bindings, primitive_mode, texture_buffer_usage};
- const auto [program_handle, next_bindings] = shader->GetProgramHandle(variant);
+ const ProgramVariant variant(primitive_mode);
+ const auto program_handle = shader->GetHandle(variant);
switch (program) {
case Maxwell::ShaderProgram::VertexA:
@@ -303,10 +315,8 @@ void RasterizerOpenGL::SetupShaders(GLenum primitive_mode) {
// When VertexA is enabled, we have dual vertex shaders
if (program == Maxwell::ShaderProgram::VertexA) {
// VertexB was combined with VertexA, so we skip the VertexB iteration
- index++;
+ ++index;
}
-
- base_bindings = next_bindings;
}
SyncClipEnabled(clip_distances);
@@ -591,8 +601,16 @@ void RasterizerOpenGL::DrawPrelude() {
index_buffer_offset = SetupIndexBuffer();
// Prepare packed bindings.
- bind_ubo_pushbuffer.Setup(0);
- bind_ssbo_pushbuffer.Setup(0);
+ bind_ubo_pushbuffer.Setup();
+ bind_ssbo_pushbuffer.Setup();
+
+ // Setup emulation uniform buffer.
+ GLShader::MaxwellUniformData ubo;
+ ubo.SetFromRegs(gpu);
+ const auto [buffer, offset] =
+ buffer_cache.UploadHostMemory(&ubo, sizeof(ubo), device.GetUniformBufferAlignment());
+ bind_ubo_pushbuffer.Push(EmulationUniformBlockBinding, buffer, offset,
+ static_cast<GLsizeiptr>(sizeof(ubo)));
// Setup shaders and their used resources.
texture_cache.GuardSamplers(true);
@@ -725,19 +743,21 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
}
void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
- if (!GLAD_GL_ARB_compute_variable_group_size) {
- LOG_ERROR(Render_OpenGL, "Compute is currently not supported on this device due to the "
- "lack of GL_ARB_compute_variable_group_size");
+ if (device.HasBrokenCompute()) {
return;
}
+ buffer_cache.Acquire();
+
auto kernel = shader_cache.GetComputeKernel(code_addr);
- ProgramVariant variant;
- variant.texture_buffer_usage = SetupComputeTextures(kernel);
+ SetupComputeTextures(kernel);
SetupComputeImages(kernel);
- const auto [program, next_bindings] = kernel->GetProgramHandle(variant);
- state.draw.shader_program = program;
+ const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+ const ProgramVariant variant(launch_desc.block_dim_x, launch_desc.block_dim_y,
+ launch_desc.block_dim_z, launch_desc.shared_alloc,
+ launch_desc.local_pos_alloc);
+ state.draw.shader_program = kernel->GetHandle(variant);
state.draw.program_pipeline = 0;
const std::size_t buffer_size =
@@ -745,8 +765,8 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
(Maxwell::MaxConstBufferSize + device.GetUniformBufferAlignment());
buffer_cache.Map(buffer_size);
- bind_ubo_pushbuffer.Setup(0);
- bind_ssbo_pushbuffer.Setup(0);
+ bind_ubo_pushbuffer.Setup();
+ bind_ssbo_pushbuffer.Setup();
SetupComputeConstBuffers(kernel);
SetupComputeGlobalMemory(kernel);
@@ -761,10 +781,7 @@ void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
state.ApplyShaderProgram();
state.ApplyProgramPipeline();
- const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
- glDispatchComputeGroupSizeARB(launch_desc.grid_dim_x, launch_desc.grid_dim_y,
- launch_desc.grid_dim_z, launch_desc.block_dim_x,
- launch_desc.block_dim_y, launch_desc.block_dim_z);
+ glDispatchCompute(launch_desc.grid_dim_x, launch_desc.grid_dim_y, launch_desc.grid_dim_z);
}
void RasterizerOpenGL::FlushAll() {}
@@ -833,7 +850,7 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
ASSERT_MSG(params.height == config.height, "Framebuffer height is different");
if (params.pixel_format != pixel_format) {
- LOG_WARNING(Render_OpenGL, "Framebuffer pixel_format is different");
+ LOG_DEBUG(Render_OpenGL, "Framebuffer pixel_format is different");
}
screen_info.display_texture = surface->GetTexture();
@@ -842,20 +859,23 @@ bool RasterizerOpenGL::AccelerateDisplay(const Tegra::FramebufferConfig& config,
return true;
}
-void RasterizerOpenGL::SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader) {
+void RasterizerOpenGL::SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader) {
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& stages = system.GPU().Maxwell3D().state.shader_stages;
- const auto& shader_stage = stages[static_cast<std::size_t>(stage)];
+ const auto& shader_stage = stages[stage_index];
+
+ u32 binding = device.GetBaseBindings(stage_index).uniform_buffer;
for (const auto& entry : shader->GetShaderEntries().const_buffers) {
const auto& buffer = shader_stage.const_buffers[entry.GetIndex()];
- SetupConstBuffer(buffer, entry);
+ SetupConstBuffer(binding++, buffer, entry);
}
}
void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_UBO);
const auto& launch_desc = system.GPU().KeplerCompute().launch_description;
+
+ u32 binding = 0;
for (const auto& entry : kernel->GetShaderEntries().const_buffers) {
const auto& config = launch_desc.const_buffer_config[entry.GetIndex()];
const std::bitset<8> mask = launch_desc.const_buffer_enable_mask.Value();
@@ -863,15 +883,16 @@ void RasterizerOpenGL::SetupComputeConstBuffers(const Shader& kernel) {
buffer.address = config.Address();
buffer.size = config.size;
buffer.enabled = mask[entry.GetIndex()];
- SetupConstBuffer(buffer, entry);
+ SetupConstBuffer(binding++, buffer, entry);
}
}
-void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
+void RasterizerOpenGL::SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry) {
if (!buffer.enabled) {
// Set values to zero to unbind buffers
- bind_ubo_pushbuffer.Push(buffer_cache.GetEmptyBuffer(sizeof(float)), 0, sizeof(float));
+ bind_ubo_pushbuffer.Push(binding, buffer_cache.GetEmptyBuffer(sizeof(float)), 0,
+ sizeof(float));
return;
}
@@ -882,19 +903,20 @@ void RasterizerOpenGL::SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& b
const auto alignment = device.GetUniformBufferAlignment();
const auto [cbuf, offset] = buffer_cache.UploadMemory(buffer.address, size, alignment, false,
device.HasFastBufferSubData());
- bind_ubo_pushbuffer.Push(cbuf, offset, size);
+ bind_ubo_pushbuffer.Push(binding, cbuf, offset, size);
}
-void RasterizerOpenGL::SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader) {
+void RasterizerOpenGL::SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
- const auto cbufs{gpu.Maxwell3D().state.shader_stages[static_cast<std::size_t>(stage)]};
+ const auto cbufs{gpu.Maxwell3D().state.shader_stages[stage_index]};
+
+ u32 binding = device.GetBaseBindings(stage_index).shader_storage_buffer;
for (const auto& entry : shader->GetShaderEntries().global_memory_entries) {
const auto addr{cbufs.const_buffers[entry.GetCbufIndex()].address + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
- SetupGlobalMemory(entry, gpu_addr, size);
+ SetupGlobalMemory(binding++, entry, gpu_addr, size);
}
}
@@ -902,120 +924,82 @@ void RasterizerOpenGL::SetupComputeGlobalMemory(const Shader& kernel) {
auto& gpu{system.GPU()};
auto& memory_manager{gpu.MemoryManager()};
const auto cbufs{gpu.KeplerCompute().launch_description.const_buffer_config};
+
+ u32 binding = 0;
for (const auto& entry : kernel->GetShaderEntries().global_memory_entries) {
const auto addr{cbufs[entry.GetCbufIndex()].Address() + entry.GetCbufOffset()};
const auto gpu_addr{memory_manager.Read<u64>(addr)};
const auto size{memory_manager.Read<u32>(addr + 8)};
- SetupGlobalMemory(entry, gpu_addr, size);
+ SetupGlobalMemory(binding++, entry, gpu_addr, size);
}
}
-void RasterizerOpenGL::SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry,
+void RasterizerOpenGL::SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry,
GPUVAddr gpu_addr, std::size_t size) {
const auto alignment{device.GetShaderStorageBufferAlignment()};
const auto [ssbo, buffer_offset] =
buffer_cache.UploadMemory(gpu_addr, size, alignment, entry.IsWritten());
- bind_ssbo_pushbuffer.Push(ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
+ bind_ssbo_pushbuffer.Push(binding, ssbo, buffer_offset, static_cast<GLsizeiptr>(size));
}
-TextureBufferUsage RasterizerOpenGL::SetupDrawTextures(Maxwell::ShaderStage stage,
- const Shader& shader,
- BaseBindings base_bindings) {
+void RasterizerOpenGL::SetupDrawTextures(std::size_t stage_index, const Shader& shader) {
MICROPROFILE_SCOPE(OpenGL_Texture);
- const auto& gpu = system.GPU();
- const auto& maxwell3d = gpu.Maxwell3D();
- const auto& entries = shader->GetShaderEntries().samplers;
-
- ASSERT_MSG(base_bindings.sampler + entries.size() <= std::size(state.textures),
- "Exceeded the number of active textures.");
-
- TextureBufferUsage texture_buffer_usage{0};
-
- for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
- const auto& entry = entries[bindpoint];
- const auto texture = [&] {
- if (!entry.IsBindless()) {
- return maxwell3d.GetStageTexture(stage, entry.GetOffset());
- }
- const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage);
- const Tegra::Texture::TextureHandle tex_handle =
- maxwell3d.AccessConstBuffer32(shader_type, entry.GetBuffer(), entry.GetOffset());
- return maxwell3d.GetTextureInfo(tex_handle);
- }();
-
- if (SetupTexture(base_bindings.sampler + bindpoint, texture, entry)) {
- texture_buffer_usage.set(bindpoint);
- }
+ const auto& maxwell3d = system.GPU().Maxwell3D();
+ u32 binding = device.GetBaseBindings(stage_index).sampler;
+ for (const auto& entry : shader->GetShaderEntries().samplers) {
+ const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
+ const auto texture = GetTextureInfo(maxwell3d, entry, shader_type);
+ SetupTexture(binding++, texture, entry);
}
-
- return texture_buffer_usage;
}
-TextureBufferUsage RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
+void RasterizerOpenGL::SetupComputeTextures(const Shader& kernel) {
MICROPROFILE_SCOPE(OpenGL_Texture);
const auto& compute = system.GPU().KeplerCompute();
- const auto& entries = kernel->GetShaderEntries().samplers;
-
- ASSERT_MSG(entries.size() <= std::size(state.textures),
- "Exceeded the number of active textures.");
-
- TextureBufferUsage texture_buffer_usage{0};
-
- for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
- const auto& entry = entries[bindpoint];
- const auto texture = [&] {
- if (!entry.IsBindless()) {
- return compute.GetTexture(entry.GetOffset());
- }
- const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
- Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
- return compute.GetTextureInfo(tex_handle);
- }();
-
- if (SetupTexture(bindpoint, texture, entry)) {
- texture_buffer_usage.set(bindpoint);
- }
+ u32 binding = 0;
+ for (const auto& entry : kernel->GetShaderEntries().samplers) {
+ const auto texture = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute);
+ SetupTexture(binding++, texture, entry);
}
-
- return texture_buffer_usage;
}
-bool RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
+void RasterizerOpenGL::SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
const GLShader::SamplerEntry& entry) {
- state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
-
const auto view = texture_cache.GetTextureSurface(texture.tic, entry);
if (!view) {
// Can occur when texture addr is null or its memory is unmapped/invalid
+ state.samplers[binding] = 0;
state.textures[binding] = 0;
- return false;
+ return;
}
state.textures[binding] = view->GetTexture();
if (view->GetSurfaceParams().IsBuffer()) {
- return true;
+ return;
}
+ state.samplers[binding] = sampler_cache.GetSampler(texture.tsc);
// Apply swizzle to textures that are not buffers.
view->ApplySwizzle(texture.tic.x_source, texture.tic.y_source, texture.tic.z_source,
texture.tic.w_source);
- return false;
+}
+
+void RasterizerOpenGL::SetupDrawImages(std::size_t stage_index, const Shader& shader) {
+ const auto& maxwell3d = system.GPU().Maxwell3D();
+ u32 binding = device.GetBaseBindings(stage_index).image;
+ for (const auto& entry : shader->GetShaderEntries().images) {
+ const auto shader_type = static_cast<Tegra::Engines::ShaderType>(stage_index);
+ const auto tic = GetTextureInfo(maxwell3d, entry, shader_type).tic;
+ SetupImage(binding++, tic, entry);
+ }
}
void RasterizerOpenGL::SetupComputeImages(const Shader& shader) {
const auto& compute = system.GPU().KeplerCompute();
- const auto& entries = shader->GetShaderEntries().images;
- for (u32 bindpoint = 0; bindpoint < entries.size(); ++bindpoint) {
- const auto& entry = entries[bindpoint];
- const auto tic = [&] {
- if (!entry.IsBindless()) {
- return compute.GetTexture(entry.GetOffset()).tic;
- }
- const Tegra::Texture::TextureHandle tex_handle = compute.AccessConstBuffer32(
- Tegra::Engines::ShaderType::Compute, entry.GetBuffer(), entry.GetOffset());
- return compute.GetTextureInfo(tex_handle).tic;
- }();
- SetupImage(bindpoint, tic, entry);
+ u32 binding = 0;
+ for (const auto& entry : shader->GetShaderEntries().images) {
+ const auto tic = GetTextureInfo(compute, entry, Tegra::Engines::ShaderType::Compute).tic;
+ SetupImage(binding++, tic, entry);
}
}
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index bd6fe5c3a..0e47d71df 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -83,42 +83,41 @@ private:
bool using_depth_fb, bool using_stencil_fb);
/// Configures the current constbuffers to use for the draw command.
- void SetupDrawConstBuffers(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader);
+ void SetupDrawConstBuffers(std::size_t stage_index, const Shader& shader);
/// Configures the current constbuffers to use for the kernel invocation.
void SetupComputeConstBuffers(const Shader& kernel);
/// Configures a constant buffer.
- void SetupConstBuffer(const Tegra::Engines::ConstBufferInfo& buffer,
+ void SetupConstBuffer(u32 binding, const Tegra::Engines::ConstBufferInfo& buffer,
const GLShader::ConstBufferEntry& entry);
/// Configures the current global memory entries to use for the draw command.
- void SetupDrawGlobalMemory(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader);
+ void SetupDrawGlobalMemory(std::size_t stage_index, const Shader& shader);
/// Configures the current global memory entries to use for the kernel invocation.
void SetupComputeGlobalMemory(const Shader& kernel);
/// Configures a constant buffer.
- void SetupGlobalMemory(const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
+ void SetupGlobalMemory(u32 binding, const GLShader::GlobalMemoryEntry& entry, GPUVAddr gpu_addr,
std::size_t size);
/// Syncs all the state, shaders, render targets and textures setting before a draw call.
void DrawPrelude();
- /// Configures the current textures to use for the draw command. Returns shaders texture buffer
- /// usage.
- TextureBufferUsage SetupDrawTextures(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage,
- const Shader& shader, BaseBindings base_bindings);
+ /// Configures the current textures to use for the draw command.
+ void SetupDrawTextures(std::size_t stage_index, const Shader& shader);
- /// Configures the textures used in a compute shader. Returns texture buffer usage.
- TextureBufferUsage SetupComputeTextures(const Shader& kernel);
+ /// Configures the textures used in a compute shader.
+ void SetupComputeTextures(const Shader& kernel);
- /// Configures a texture. Returns true when the texture is a texture buffer.
- bool SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
+ /// Configures a texture.
+ void SetupTexture(u32 binding, const Tegra::Texture::FullTextureInfo& texture,
const GLShader::SamplerEntry& entry);
+ /// Configures images in a graphics shader.
+ void SetupDrawImages(std::size_t stage_index, const Shader& shader);
+
/// Configures images in a compute shader.
void SetupComputeImages(const Shader& shader);
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp
index 04a239a39..370bdf052 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp
@@ -8,12 +8,15 @@
#include <thread>
#include <unordered_set>
#include <boost/functional/hash.hpp>
+#include "common/alignment.h"
#include "common/assert.h"
+#include "common/logging/log.h"
#include "common/scope_exit.h"
#include "core/core.h"
#include "core/frontend/emu_window.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
@@ -82,28 +85,26 @@ std::size_t CalculateProgramSize(const GLShader::ProgramCode& program) {
/// Gets the shader program code from memory for the specified address
ProgramCode GetShaderCode(Tegra::MemoryManager& memory_manager, const GPUVAddr gpu_addr,
const u8* host_ptr) {
- ProgramCode program_code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
+ ProgramCode code(VideoCommon::Shader::MAX_PROGRAM_LENGTH);
ASSERT_OR_EXECUTE(host_ptr != nullptr, {
- std::fill(program_code.begin(), program_code.end(), 0);
- return program_code;
+ std::fill(code.begin(), code.end(), 0);
+ return code;
});
- memory_manager.ReadBlockUnsafe(gpu_addr, program_code.data(),
- program_code.size() * sizeof(u64));
- program_code.resize(CalculateProgramSize(program_code));
- return program_code;
+ memory_manager.ReadBlockUnsafe(gpu_addr, code.data(), code.size() * sizeof(u64));
+ code.resize(CalculateProgramSize(code));
+ return code;
}
/// Gets the shader type from a Maxwell program type
-constexpr GLenum GetShaderType(ProgramType program_type) {
- switch (program_type) {
- case ProgramType::VertexA:
- case ProgramType::VertexB:
+constexpr GLenum GetGLShaderType(ShaderType shader_type) {
+ switch (shader_type) {
+ case ShaderType::Vertex:
return GL_VERTEX_SHADER;
- case ProgramType::Geometry:
+ case ShaderType::Geometry:
return GL_GEOMETRY_SHADER;
- case ProgramType::Fragment:
+ case ShaderType::Fragment:
return GL_FRAGMENT_SHADER;
- case ProgramType::Compute:
+ case ShaderType::Compute:
return GL_COMPUTE_SHADER;
default:
return GL_NONE;
@@ -133,30 +134,11 @@ constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLen
}
}
-ProgramType GetProgramType(Maxwell::ShaderProgram program) {
- switch (program) {
- case Maxwell::ShaderProgram::VertexA:
- return ProgramType::VertexA;
- case Maxwell::ShaderProgram::VertexB:
- return ProgramType::VertexB;
- case Maxwell::ShaderProgram::TesselationControl:
- return ProgramType::TessellationControl;
- case Maxwell::ShaderProgram::TesselationEval:
- return ProgramType::TessellationEval;
- case Maxwell::ShaderProgram::Geometry:
- return ProgramType::Geometry;
- case Maxwell::ShaderProgram::Fragment:
- return ProgramType::Fragment;
- }
- UNREACHABLE();
- return {};
-}
-
/// Hashes one (or two) program streams
-u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
+u64 GetUniqueIdentifier(ShaderType shader_type, bool is_a, const ProgramCode& code,
const ProgramCode& code_b) {
u64 unique_identifier = boost::hash_value(code);
- if (program_type == ProgramType::VertexA) {
+ if (is_a) {
// VertexA programs include two programs
boost::hash_combine(unique_identifier, boost::hash_value(code_b));
}
@@ -164,79 +146,74 @@ u64 GetUniqueIdentifier(ProgramType program_type, const ProgramCode& code,
}
/// Creates an unspecialized program from code streams
-std::string GenerateGLSL(const Device& device, ProgramType program_type, const ShaderIR& ir,
+std::string GenerateGLSL(const Device& device, ShaderType shader_type, const ShaderIR& ir,
const std::optional<ShaderIR>& ir_b) {
- switch (program_type) {
- case ProgramType::VertexA:
- case ProgramType::VertexB:
+ switch (shader_type) {
+ case ShaderType::Vertex:
return GLShader::GenerateVertexShader(device, ir, ir_b ? &*ir_b : nullptr);
- case ProgramType::Geometry:
+ case ShaderType::Geometry:
return GLShader::GenerateGeometryShader(device, ir);
- case ProgramType::Fragment:
+ case ShaderType::Fragment:
return GLShader::GenerateFragmentShader(device, ir);
- case ProgramType::Compute:
+ case ShaderType::Compute:
return GLShader::GenerateComputeShader(device, ir);
default:
- UNIMPLEMENTED_MSG("Unimplemented program_type={}", static_cast<u32>(program_type));
+ UNIMPLEMENTED_MSG("Unimplemented shader_type={}", static_cast<u32>(shader_type));
return {};
}
}
-constexpr const char* GetProgramTypeName(ProgramType program_type) {
- switch (program_type) {
- case ProgramType::VertexA:
- case ProgramType::VertexB:
+constexpr const char* GetShaderTypeName(ShaderType shader_type) {
+ switch (shader_type) {
+ case ShaderType::Vertex:
return "VS";
- case ProgramType::TessellationControl:
- return "TCS";
- case ProgramType::TessellationEval:
- return "TES";
- case ProgramType::Geometry:
+ case ShaderType::TesselationControl:
+ return "HS";
+ case ShaderType::TesselationEval:
+ return "DS";
+ case ShaderType::Geometry:
return "GS";
- case ProgramType::Fragment:
+ case ShaderType::Fragment:
return "FS";
- case ProgramType::Compute:
+ case ShaderType::Compute:
return "CS";
}
return "UNK";
}
-Tegra::Engines::ShaderType GetEnginesShaderType(ProgramType program_type) {
+constexpr ShaderType GetShaderType(Maxwell::ShaderProgram program_type) {
switch (program_type) {
- case ProgramType::VertexA:
- case ProgramType::VertexB:
- return Tegra::Engines::ShaderType::Vertex;
- case ProgramType::TessellationControl:
- return Tegra::Engines::ShaderType::TesselationControl;
- case ProgramType::TessellationEval:
- return Tegra::Engines::ShaderType::TesselationEval;
- case ProgramType::Geometry:
- return Tegra::Engines::ShaderType::Geometry;
- case ProgramType::Fragment:
- return Tegra::Engines::ShaderType::Fragment;
- case ProgramType::Compute:
- return Tegra::Engines::ShaderType::Compute;
- }
- UNREACHABLE();
+ case Maxwell::ShaderProgram::VertexA:
+ case Maxwell::ShaderProgram::VertexB:
+ return ShaderType::Vertex;
+ case Maxwell::ShaderProgram::TesselationControl:
+ return ShaderType::TesselationControl;
+ case Maxwell::ShaderProgram::TesselationEval:
+ return ShaderType::TesselationEval;
+ case Maxwell::ShaderProgram::Geometry:
+ return ShaderType::Geometry;
+ case Maxwell::ShaderProgram::Fragment:
+ return ShaderType::Fragment;
+ }
return {};
}
-std::string GetShaderId(u64 unique_identifier, ProgramType program_type) {
- return fmt::format("{}{:016X}", GetProgramTypeName(program_type), unique_identifier);
+std::string GetShaderId(u64 unique_identifier, ShaderType shader_type) {
+ return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
}
-Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(
- Core::System& system, ProgramType program_type) {
- if (program_type == ProgramType::Compute) {
+Tegra::Engines::ConstBufferEngineInterface& GetConstBufferEngineInterface(Core::System& system,
+ ShaderType shader_type) {
+ if (shader_type == ShaderType::Compute) {
return system.GPU().KeplerCompute();
} else {
return system.GPU().Maxwell3D();
}
}
-std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ProgramType program_type) {
- return std::make_unique<ConstBufferLocker>(GetEnginesShaderType(program_type),
- GetConstBufferEngineInterface(system, program_type));
+std::unique_ptr<ConstBufferLocker> MakeLocker(Core::System& system, ShaderType shader_type) {
+ return std::make_unique<ConstBufferLocker>(shader_type,
+ GetConstBufferEngineInterface(system, shader_type));
}
void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
@@ -253,33 +230,26 @@ void FillLocker(ConstBufferLocker& locker, const ShaderDiskCacheUsage& usage) {
}
}
-CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramType program_type,
- const ProgramCode& program_code, const ProgramCode& program_code_b,
- const ProgramVariant& variant, ConstBufferLocker& locker,
+CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderType shader_type,
+ const ProgramCode& code, const ProgramCode& code_b,
+ ConstBufferLocker& locker, const ProgramVariant& variant,
bool hint_retrievable = false) {
- LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, program_type));
+ LOG_INFO(Render_OpenGL, "called. {}", GetShaderId(unique_identifier, shader_type));
- const bool is_compute = program_type == ProgramType::Compute;
+ const bool is_compute = shader_type == ShaderType::Compute;
const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
- const ShaderIR ir(program_code, main_offset, COMPILER_SETTINGS, locker);
+ const ShaderIR ir(code, main_offset, COMPILER_SETTINGS, locker);
std::optional<ShaderIR> ir_b;
- if (!program_code_b.empty()) {
- ir_b.emplace(program_code_b, main_offset, COMPILER_SETTINGS, locker);
+ if (!code_b.empty()) {
+ ir_b.emplace(code_b, main_offset, COMPILER_SETTINGS, locker);
}
const auto entries = GLShader::GetEntries(ir);
- auto base_bindings{variant.base_bindings};
- const auto primitive_mode{variant.primitive_mode};
- const auto texture_buffer_usage{variant.texture_buffer_usage};
-
std::string source = fmt::format(R"(// {}
#version 430 core
#extension GL_ARB_separate_shader_objects : enable
)",
- GetShaderId(unique_identifier, program_type));
- if (is_compute) {
- source += "#extension GL_ARB_compute_variable_group_size : require\n";
- }
+ GetShaderId(unique_identifier, shader_type));
if (device.HasShaderBallot()) {
source += "#extension GL_ARB_shader_ballot : require\n";
}
@@ -296,54 +266,35 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ProgramTy
}
source += '\n';
- if (!is_compute) {
- source += fmt::format("#define EMULATION_UBO_BINDING {}\n", base_bindings.cbuf++);
- }
+ if (shader_type == ShaderType::Geometry) {
+ const auto [glsl_topology, debug_name, max_vertices] =
+ GetPrimitiveDescription(variant.primitive_mode);
- for (const auto& cbuf : entries.const_buffers) {
- source +=
- fmt::format("#define CBUF_BINDING_{} {}\n", cbuf.GetIndex(), base_bindings.cbuf++);
+ source += fmt::format("layout ({}) in;\n\n", glsl_topology);
+ source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
}
- for (const auto& gmem : entries.global_memory_entries) {
- source += fmt::format("#define GMEM_BINDING_{}_{} {}\n", gmem.GetCbufIndex(),
- gmem.GetCbufOffset(), base_bindings.gmem++);
- }
- for (const auto& sampler : entries.samplers) {
- source += fmt::format("#define SAMPLER_BINDING_{} {}\n", sampler.GetIndex(),
- base_bindings.sampler++);
- }
- for (const auto& image : entries.images) {
+ if (shader_type == ShaderType::Compute) {
source +=
- fmt::format("#define IMAGE_BINDING_{} {}\n", image.GetIndex(), base_bindings.image++);
- }
+ fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
+ variant.block_x, variant.block_y, variant.block_z);
- // Transform 1D textures to texture samplers by declaring its preprocessor macros.
- for (std::size_t i = 0; i < texture_buffer_usage.size(); ++i) {
- if (!texture_buffer_usage.test(i)) {
- continue;
+ if (variant.shared_memory_size > 0) {
+ // TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
+ // avoids out of bound stores. Find out why shared memory size is being invalid.
+ source += fmt::format("shared uint smem[{}];", variant.shared_memory_size);
}
- source += fmt::format("#define SAMPLER_{}_IS_BUFFER\n", i);
- }
- if (texture_buffer_usage.any()) {
- source += '\n';
- }
- if (program_type == ProgramType::Geometry) {
- const auto [glsl_topology, debug_name, max_vertices] =
- GetPrimitiveDescription(primitive_mode);
-
- source += "layout (" + std::string(glsl_topology) + ") in;\n\n";
- source += "#define MAX_VERTEX_INPUT " + std::to_string(max_vertices) + '\n';
- }
- if (program_type == ProgramType::Compute) {
- source += "layout (local_size_variable) in;\n";
+ if (variant.local_memory_size > 0) {
+ source += fmt::format("#define LOCAL_MEMORY_SIZE {}",
+ Common::AlignUp(variant.local_memory_size, 4) / 4);
+ }
}
source += '\n';
- source += GenerateGLSL(device, program_type, ir, ir_b);
+ source += GenerateGLSL(device, shader_type, ir, ir_b);
OGLShader shader;
- shader.Create(source.c_str(), GetShaderType(program_type));
+ shader.Create(source.c_str(), GetGLShaderType(shader_type));
auto program = std::make_shared<OGLProgram>();
program->Create(true, hint_retrievable, shader.handle);
@@ -366,18 +317,16 @@ std::unordered_set<GLenum> GetSupportedFormats() {
} // Anonymous namespace
-CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_type,
- GLShader::ShaderEntries entries, ProgramCode program_code,
- ProgramCode program_code_b)
- : RasterizerCacheObject{params.host_ptr}, system{params.system},
- disk_cache{params.disk_cache}, device{params.device}, cpu_addr{params.cpu_addr},
- unique_identifier{params.unique_identifier}, program_type{program_type}, entries{entries},
- program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {
+CachedShader::CachedShader(const ShaderParameters& params, ShaderType shader_type,
+ GLShader::ShaderEntries entries, ProgramCode code, ProgramCode code_b)
+ : RasterizerCacheObject{params.host_ptr}, system{params.system}, disk_cache{params.disk_cache},
+ device{params.device}, cpu_addr{params.cpu_addr}, unique_identifier{params.unique_identifier},
+ shader_type{shader_type}, entries{entries}, code{std::move(code)}, code_b{std::move(code_b)} {
if (!params.precompiled_variants) {
return;
}
for (const auto& pair : *params.precompiled_variants) {
- auto locker = MakeLocker(system, program_type);
+ auto locker = MakeLocker(system, shader_type);
const auto& usage = pair->first;
FillLocker(*locker, usage);
@@ -398,94 +347,83 @@ CachedShader::CachedShader(const ShaderParameters& params, ProgramType program_t
}
Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
- Maxwell::ShaderProgram program_type,
- ProgramCode program_code, ProgramCode program_code_b) {
- params.disk_cache.SaveRaw(ShaderDiskCacheRaw(
- params.unique_identifier, GetProgramType(program_type), program_code, program_code_b));
-
- ConstBufferLocker locker(GetEnginesShaderType(GetProgramType(program_type)),
- params.system.GPU().Maxwell3D());
- const ShaderIR ir(program_code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
+ Maxwell::ShaderProgram program_type, ProgramCode code,
+ ProgramCode code_b) {
+ const auto shader_type = GetShaderType(program_type);
+ params.disk_cache.SaveRaw(
+ ShaderDiskCacheRaw(params.unique_identifier, shader_type, code, code_b));
+
+ ConstBufferLocker locker(shader_type, params.system.GPU().Maxwell3D());
+ const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, locker);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
- // if (!program_code_b.empty()) {
- // ir_b.emplace(program_code_b, STAGE_MAIN_OFFSET);
+ // if (!code_b.empty()) {
+ // ir_b.emplace(code_b, STAGE_MAIN_OFFSET);
// }
- return std::shared_ptr<CachedShader>(
- new CachedShader(params, GetProgramType(program_type), GLShader::GetEntries(ir),
- std::move(program_code), std::move(program_code_b)));
+ return std::shared_ptr<CachedShader>(new CachedShader(
+ params, shader_type, GLShader::GetEntries(ir), std::move(code), std::move(code_b)));
}
Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
params.disk_cache.SaveRaw(
- ShaderDiskCacheRaw(params.unique_identifier, ProgramType::Compute, code));
+ ShaderDiskCacheRaw(params.unique_identifier, ShaderType::Compute, code));
ConstBufferLocker locker(Tegra::Engines::ShaderType::Compute,
params.system.GPU().KeplerCompute());
const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, locker);
return std::shared_ptr<CachedShader>(new CachedShader(
- params, ProgramType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
+ params, ShaderType::Compute, GLShader::GetEntries(ir), std::move(code), {}));
}
Shader CachedShader::CreateFromCache(const ShaderParameters& params,
const UnspecializedShader& unspecialized) {
- return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.program_type,
+ return std::shared_ptr<CachedShader>(new CachedShader(params, unspecialized.type,
unspecialized.entries, unspecialized.code,
unspecialized.code_b));
}
-std::tuple<GLuint, BaseBindings> CachedShader::GetProgramHandle(const ProgramVariant& variant) {
- UpdateVariant();
+GLuint CachedShader::GetHandle(const ProgramVariant& variant) {
+ EnsureValidLockerVariant();
- const auto [entry, is_cache_miss] = curr_variant->programs.try_emplace(variant);
+ const auto [entry, is_cache_miss] = curr_locker_variant->programs.try_emplace(variant);
auto& program = entry->second;
- if (is_cache_miss) {
- program = BuildShader(device, unique_identifier, program_type, program_code, program_code_b,
- variant, *curr_variant->locker);
- disk_cache.SaveUsage(GetUsage(variant, *curr_variant->locker));
-
- LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
+ if (!is_cache_miss) {
+ return program->handle;
}
- auto base_bindings = variant.base_bindings;
- base_bindings.cbuf += static_cast<u32>(entries.const_buffers.size());
- if (program_type != ProgramType::Compute) {
- base_bindings.cbuf += STAGE_RESERVED_UBOS;
- }
- base_bindings.gmem += static_cast<u32>(entries.global_memory_entries.size());
- base_bindings.sampler += static_cast<u32>(entries.samplers.size());
+ program = BuildShader(device, unique_identifier, shader_type, code, code_b,
+ *curr_locker_variant->locker, variant);
+ disk_cache.SaveUsage(GetUsage(variant, *curr_locker_variant->locker));
- return {program->handle, base_bindings};
+ LabelGLObject(GL_PROGRAM, program->handle, cpu_addr);
+ return program->handle;
}
-void CachedShader::UpdateVariant() {
- if (curr_variant && !curr_variant->locker->IsConsistent()) {
- curr_variant = nullptr;
+bool CachedShader::EnsureValidLockerVariant() {
+ const auto previous_variant = curr_locker_variant;
+ if (curr_locker_variant && !curr_locker_variant->locker->IsConsistent()) {
+ curr_locker_variant = nullptr;
}
- if (!curr_variant) {
+ if (!curr_locker_variant) {
for (auto& variant : locker_variants) {
if (variant->locker->IsConsistent()) {
- curr_variant = variant.get();
+ curr_locker_variant = variant.get();
}
}
}
- if (!curr_variant) {
+ if (!curr_locker_variant) {
auto& new_variant = locker_variants.emplace_back();
new_variant = std::make_unique<LockerVariant>();
- new_variant->locker = MakeLocker(system, program_type);
- curr_variant = new_variant.get();
+ new_variant->locker = MakeLocker(system, shader_type);
+ curr_locker_variant = new_variant.get();
}
+ return previous_variant == curr_locker_variant;
}
ShaderDiskCacheUsage CachedShader::GetUsage(const ProgramVariant& variant,
const ConstBufferLocker& locker) const {
- ShaderDiskCacheUsage usage;
- usage.unique_identifier = unique_identifier;
- usage.variant = variant;
- usage.keys = locker.GetKeys();
- usage.bound_samplers = locker.GetBoundSamplers();
- usage.bindless_samplers = locker.GetBindlessSamplers();
- return usage;
+ return ShaderDiskCacheUsage{unique_identifier, variant, locker.GetKeys(),
+ locker.GetBoundSamplers(), locker.GetBindlessSamplers()};
}
ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
@@ -544,11 +482,12 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
}
}
if (!shader) {
- auto locker{MakeLocker(system, unspecialized.program_type)};
+ auto locker{MakeLocker(system, unspecialized.type)};
FillLocker(*locker, usage);
- shader = BuildShader(device, usage.unique_identifier, unspecialized.program_type,
- unspecialized.code, unspecialized.code_b, usage.variant,
- *locker, true);
+
+ shader = BuildShader(device, usage.unique_identifier, unspecialized.type,
+ unspecialized.code, unspecialized.code_b, *locker,
+ usage.variant, true);
}
std::scoped_lock lock{mutex};
@@ -651,7 +590,7 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
const auto& raw{raws[i]};
const u64 unique_identifier{raw.GetUniqueIdentifier()};
const u64 calculated_hash{
- GetUniqueIdentifier(raw.GetProgramType(), raw.GetProgramCode(), raw.GetProgramCodeB())};
+ GetUniqueIdentifier(raw.GetType(), raw.HasProgramA(), raw.GetCode(), raw.GetCodeB())};
if (unique_identifier != calculated_hash) {
LOG_ERROR(Render_OpenGL,
"Invalid hash in entry={:016x} (obtained hash={:016x}) - "
@@ -662,9 +601,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
}
const u32 main_offset =
- raw.GetProgramType() == ProgramType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
- ConstBufferLocker locker(GetEnginesShaderType(raw.GetProgramType()));
- const ShaderIR ir(raw.GetProgramCode(), main_offset, COMPILER_SETTINGS, locker);
+ raw.GetType() == ShaderType::Compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
+ ConstBufferLocker locker(raw.GetType());
+ const ShaderIR ir(raw.GetCode(), main_offset, COMPILER_SETTINGS, locker);
// TODO(Rodrigo): Handle VertexA shaders
// std::optional<ShaderIR> ir_b;
// if (raw.HasProgramA()) {
@@ -673,9 +612,9 @@ bool ShaderCacheOpenGL::GenerateUnspecializedShaders(
UnspecializedShader unspecialized;
unspecialized.entries = GLShader::GetEntries(ir);
- unspecialized.program_type = raw.GetProgramType();
- unspecialized.code = raw.GetProgramCode();
- unspecialized.code_b = raw.GetProgramCodeB();
+ unspecialized.type = raw.GetType();
+ unspecialized.code = raw.GetCode();
+ unspecialized.code_b = raw.GetCodeB();
unspecialized_shaders.emplace(raw.GetUniqueIdentifier(), unspecialized);
if (callback) {
@@ -708,7 +647,8 @@ Shader ShaderCacheOpenGL::GetStageProgram(Maxwell::ShaderProgram program) {
code_b = GetShaderCode(memory_manager, address_b, memory_manager.GetPointer(address_b));
}
- const auto unique_identifier = GetUniqueIdentifier(GetProgramType(program), code, code_b);
+ const auto unique_identifier = GetUniqueIdentifier(
+ GetShaderType(program), program == Maxwell::ShaderProgram::VertexA, code, code_b);
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(address)};
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
@@ -736,7 +676,7 @@ Shader ShaderCacheOpenGL::GetComputeKernel(GPUVAddr code_addr) {
// No kernel found - create a new one
auto code{GetShaderCode(memory_manager, code_addr, host_ptr)};
- const auto unique_identifier{GetUniqueIdentifier(ProgramType::Compute, code, {})};
+ const auto unique_identifier{GetUniqueIdentifier(ShaderType::Compute, false, code, {})};
const auto precompiled_variants = GetPrecompiledVariants(unique_identifier);
const auto cpu_addr{*memory_manager.GpuToCpuAddress(code_addr)};
const ShaderParameters params{system, disk_cache, precompiled_variants, device,
diff --git a/src/video_core/renderer_opengl/gl_shader_cache.h b/src/video_core/renderer_opengl/gl_shader_cache.h
index 6bd7c9cf1..7b1470db3 100644
--- a/src/video_core/renderer_opengl/gl_shader_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_cache.h
@@ -17,6 +17,7 @@
#include <glad/glad.h>
#include "common/common_types.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/rasterizer_cache.h"
#include "video_core/renderer_opengl/gl_resource_manager.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
@@ -47,7 +48,7 @@ using PrecompiledVariants = std::vector<PrecompiledPrograms::iterator>;
struct UnspecializedShader {
GLShader::ShaderEntries entries;
- ProgramType program_type;
+ Tegra::Engines::ShaderType type;
ProgramCode code;
ProgramCode code_b;
};
@@ -77,7 +78,7 @@ public:
}
std::size_t GetSizeInBytes() const override {
- return program_code.size() * sizeof(u64);
+ return code.size() * sizeof(u64);
}
/// Gets the shader entries for the shader
@@ -86,7 +87,7 @@ public:
}
/// Gets the GL program handle for the shader
- std::tuple<GLuint, BaseBindings> GetProgramHandle(const ProgramVariant& variant);
+ GLuint GetHandle(const ProgramVariant& variant);
private:
struct LockerVariant {
@@ -94,11 +95,11 @@ private:
std::unordered_map<ProgramVariant, CachedProgram> programs;
};
- explicit CachedShader(const ShaderParameters& params, ProgramType program_type,
+ explicit CachedShader(const ShaderParameters& params, Tegra::Engines::ShaderType shader_type,
GLShader::ShaderEntries entries, ProgramCode program_code,
ProgramCode program_code_b);
- void UpdateVariant();
+ bool EnsureValidLockerVariant();
ShaderDiskCacheUsage GetUsage(const ProgramVariant& variant,
const VideoCommon::Shader::ConstBufferLocker& locker) const;
@@ -110,14 +111,14 @@ private:
VAddr cpu_addr{};
u64 unique_identifier{};
- ProgramType program_type{};
+ Tegra::Engines::ShaderType shader_type{};
GLShader::ShaderEntries entries;
- ProgramCode program_code;
- ProgramCode program_code_b;
+ ProgramCode code;
+ ProgramCode code_b;
- LockerVariant* curr_variant = nullptr;
+ LockerVariant* curr_locker_variant = nullptr;
std::vector<std::unique_ptr<LockerVariant>> locker_variants;
};
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
index 4f2b49170..b17c4e703 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.cpp
@@ -16,6 +16,7 @@
#include "common/common_types.h"
#include "common/logging/log.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_rasterizer.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
@@ -27,6 +28,7 @@ namespace OpenGL::GLShader {
namespace {
+using Tegra::Engines::ShaderType;
using Tegra::Shader::Attribute;
using Tegra::Shader::AttributeUse;
using Tegra::Shader::Header;
@@ -41,6 +43,9 @@ using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
using Operation = const OperationNode&;
+class ASTDecompiler;
+class ExprDecompiler;
+
enum class Type { Void, Bool, Bool2, Float, Int, Uint, HalfFloat };
struct TextureAoffi {};
@@ -223,7 +228,7 @@ private:
Type type{};
};
-constexpr const char* GetTypeString(Type type) {
+const char* GetTypeString(Type type) {
switch (type) {
case Type::Bool:
return "bool";
@@ -243,7 +248,7 @@ constexpr const char* GetTypeString(Type type) {
}
}
-constexpr const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
+const char* GetImageTypeDeclaration(Tegra::Shader::ImageType image_type) {
switch (image_type) {
case Tegra::Shader::ImageType::Texture1D:
return "1D";
@@ -331,16 +336,13 @@ std::string FlowStackTopName(MetaStackClass stack) {
return fmt::format("{}_flow_stack_top", GetFlowStackPrefix(stack));
}
-constexpr bool IsVertexShader(ProgramType stage) {
- return stage == ProgramType::VertexA || stage == ProgramType::VertexB;
+[[deprecated]] constexpr bool IsVertexShader(ShaderType stage) {
+ return stage == ShaderType::Vertex;
}
-class ASTDecompiler;
-class ExprDecompiler;
-
class GLSLDecompiler final {
public:
- explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage,
+ explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ShaderType stage,
std::string suffix)
: device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {}
@@ -427,7 +429,7 @@ private:
}
void DeclareGeometry() {
- if (stage != ProgramType::Geometry) {
+ if (stage != ShaderType::Geometry) {
return;
}
@@ -510,10 +512,14 @@ private:
}
void DeclareLocalMemory() {
- // TODO(Rodrigo): Unstub kernel local memory size and pass it from a register at
- // specialization time.
- const u64 local_memory_size =
- stage == ProgramType::Compute ? 0x400 : header.GetLocalMemorySize();
+ if (stage == ShaderType::Compute) {
+ code.AddLine("#ifdef LOCAL_MEMORY_SIZE");
+ code.AddLine("uint {}[LOCAL_MEMORY_SIZE];", GetLocalMemory());
+ code.AddLine("#endif");
+ return;
+ }
+
+ const u64 local_memory_size = header.GetLocalMemorySize();
if (local_memory_size == 0) {
return;
}
@@ -522,13 +528,6 @@ private:
code.AddNewLine();
}
- void DeclareSharedMemory() {
- if (stage != ProgramType::Compute) {
- return;
- }
- code.AddLine("shared uint {}[];", GetSharedMemory());
- }
-
void DeclareInternalFlags() {
for (u32 flag = 0; flag < static_cast<u32>(InternalFlag::Amount); flag++) {
const auto flag_code = static_cast<InternalFlag>(flag);
@@ -578,12 +577,12 @@ private:
const u32 location{GetGenericAttributeIndex(index)};
std::string name{GetInputAttribute(index)};
- if (stage == ProgramType::Geometry) {
+ if (stage == ShaderType::Geometry) {
name = "gs_" + name + "[]";
}
std::string suffix;
- if (stage == ProgramType::Fragment) {
+ if (stage == ShaderType::Fragment) {
const auto input_mode{header.ps.GetAttributeUse(location)};
if (skip_unused && input_mode == AttributeUse::Unused) {
return;
@@ -595,7 +594,7 @@ private:
}
void DeclareOutputAttributes() {
- if (ir.HasPhysicalAttributes() && stage != ProgramType::Fragment) {
+ if (ir.HasPhysicalAttributes() && stage != ShaderType::Fragment) {
for (u32 i = 0; i < GetNumPhysicalVaryings(); ++i) {
DeclareOutputAttribute(ToGenericAttribute(i));
}
@@ -620,9 +619,9 @@ private:
}
void DeclareConstantBuffers() {
- for (const auto& entry : ir.GetConstantBuffers()) {
- const auto [index, size] = entry;
- code.AddLine("layout (std140, binding = CBUF_BINDING_{}) uniform {} {{", index,
+ u32 binding = device.GetBaseBindings(stage).uniform_buffer;
+ for (const auto& [index, cbuf] : ir.GetConstantBuffers()) {
+ code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
GetConstBufferBlock(index));
code.AddLine(" uvec4 {}[{}];", GetConstBuffer(index), MAX_CONSTBUFFER_ELEMENTS);
code.AddLine("}};");
@@ -631,9 +630,8 @@ private:
}
void DeclareGlobalMemory() {
- for (const auto& gmem : ir.GetGlobalMemory()) {
- const auto& [base, usage] = gmem;
-
+ u32 binding = device.GetBaseBindings(stage).shader_storage_buffer;
+ for (const auto& [base, usage] : ir.GetGlobalMemory()) {
// Since we don't know how the shader will use the shader, hint the driver to disable as
// much optimizations as possible
std::string qualifier = "coherent volatile";
@@ -643,8 +641,8 @@ private:
qualifier += " writeonly";
}
- code.AddLine("layout (std430, binding = GMEM_BINDING_{}_{}) {} buffer {} {{",
- base.cbuf_index, base.cbuf_offset, qualifier, GetGlobalMemoryBlock(base));
+ code.AddLine("layout (std430, binding = {}) {} buffer {} {{", binding++, qualifier,
+ GetGlobalMemoryBlock(base));
code.AddLine(" uint {}[];", GetGlobalMemory(base));
code.AddLine("}};");
code.AddNewLine();
@@ -652,15 +650,17 @@ private:
}
void DeclareSamplers() {
- const auto& samplers = ir.GetSamplers();
- for (const auto& sampler : samplers) {
- const std::string name{GetSampler(sampler)};
- const std::string description{"layout (binding = SAMPLER_BINDING_" +
- std::to_string(sampler.GetIndex()) + ") uniform"};
+ u32 binding = device.GetBaseBindings(stage).sampler;
+ for (const auto& sampler : ir.GetSamplers()) {
+ const std::string name = GetSampler(sampler);
+ const std::string description = fmt::format("layout (binding = {}) uniform", binding++);
+
std::string sampler_type = [&]() {
+ if (sampler.IsBuffer()) {
+ return "samplerBuffer";
+ }
switch (sampler.GetType()) {
case Tegra::Shader::TextureType::Texture1D:
- // Special cased, read below.
return "sampler1D";
case Tegra::Shader::TextureType::Texture2D:
return "sampler2D";
@@ -680,21 +680,9 @@ private:
sampler_type += "Shadow";
}
- if (sampler.GetType() == Tegra::Shader::TextureType::Texture1D) {
- // 1D textures can be aliased to texture buffers, hide the declarations behind a
- // preprocessor flag and use one or the other from the GPU state. This has to be
- // done because shaders don't have enough information to determine the texture type.
- EmitIfdefIsBuffer(sampler);
- code.AddLine("{} samplerBuffer {};", description, name);
- code.AddLine("#else");
- code.AddLine("{} {} {};", description, sampler_type, name);
- code.AddLine("#endif");
- } else {
- // The other texture types (2D, 3D and cubes) don't have this issue.
- code.AddLine("{} {} {};", description, sampler_type, name);
- }
+ code.AddLine("{} {} {};", description, sampler_type, name);
}
- if (!samplers.empty()) {
+ if (!ir.GetSamplers().empty()) {
code.AddNewLine();
}
}
@@ -717,7 +705,7 @@ private:
constexpr u32 element_stride = 4;
const u32 address{generic_base + index * generic_stride + element * element_stride};
- const bool declared = stage != ProgramType::Fragment ||
+ const bool declared = stage != ShaderType::Fragment ||
header.ps.GetAttributeUse(index) != AttributeUse::Unused;
const std::string value =
declared ? ReadAttribute(attribute, element).AsFloat() : "0.0f";
@@ -734,8 +722,8 @@ private:
}
void DeclareImages() {
- const auto& images{ir.GetImages()};
- for (const auto& image : images) {
+ u32 binding = device.GetBaseBindings(stage).image;
+ for (const auto& image : ir.GetImages()) {
std::string qualifier = "coherent volatile";
if (image.IsRead() && !image.IsWritten()) {
qualifier += " readonly";
@@ -745,10 +733,10 @@ private:
const char* format = image.IsAtomic() ? "r32ui, " : "";
const char* type_declaration = GetImageTypeDeclaration(image.GetType());
- code.AddLine("layout ({}binding = IMAGE_BINDING_{}) {} uniform uimage{} {};", format,
- image.GetIndex(), qualifier, type_declaration, GetImage(image));
+ code.AddLine("layout ({}binding = {}) {} uniform uimage{} {};", format, binding++,
+ qualifier, type_declaration, GetImage(image));
}
- if (!images.empty()) {
+ if (!ir.GetImages().empty()) {
code.AddNewLine();
}
}
@@ -809,7 +797,7 @@ private:
}
if (const auto abuf = std::get_if<AbufNode>(&*node)) {
- UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ProgramType::Geometry,
+ UNIMPLEMENTED_IF_MSG(abuf->IsPhysicalBuffer() && stage == ShaderType::Geometry,
"Physical attributes in geometry shaders are not implemented");
if (abuf->IsPhysicalBuffer()) {
return {fmt::format("ReadPhysicalAttribute({})",
@@ -868,18 +856,13 @@ private:
}
if (const auto lmem = std::get_if<LmemNode>(&*node)) {
- if (stage == ProgramType::Compute) {
- LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
- }
return {
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
Type::Uint};
}
if (const auto smem = std::get_if<SmemNode>(&*node)) {
- return {
- fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
- Type::Uint};
+ return {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
}
if (const auto internal_flag = std::get_if<InternalFlagNode>(&*node)) {
@@ -909,7 +892,7 @@ private:
Expression ReadAttribute(Attribute::Index attribute, u32 element, const Node& buffer = {}) {
const auto GeometryPass = [&](std::string_view name) {
- if (stage == ProgramType::Geometry && buffer) {
+ if (stage == ShaderType::Geometry && buffer) {
// TODO(Rodrigo): Guard geometry inputs against out of bound reads. Some games
// set an 0x80000000 index for those and the shader fails to build. Find out why
// this happens and what's its intent.
@@ -921,11 +904,11 @@ private:
switch (attribute) {
case Attribute::Index::Position:
switch (stage) {
- case ProgramType::Geometry:
+ case ShaderType::Geometry:
return {fmt::format("gl_in[{}].gl_Position{}", Visit(buffer).AsUint(),
GetSwizzle(element)),
Type::Float};
- case ProgramType::Fragment:
+ case ShaderType::Fragment:
return {element == 3 ? "1.0f" : ("gl_FragCoord"s + GetSwizzle(element)),
Type::Float};
default:
@@ -959,7 +942,7 @@ private:
return {"0", Type::Int};
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
- ASSERT(stage == ProgramType::Fragment);
+ ASSERT(stage == ShaderType::Fragment);
switch (element) {
case 3:
return {"(gl_FrontFacing ? -1 : 0)", Type::Int};
@@ -985,7 +968,7 @@ private:
// be found in fragment shaders, so we disable precise there. There are vertex shaders that
// also fail to build but nobody seems to care about those.
// Note: Only bugged drivers will skip precise.
- const bool disable_precise = device.HasPreciseBug() && stage == ProgramType::Fragment;
+ const bool disable_precise = device.HasPreciseBug() && stage == ShaderType::Fragment;
std::string temporary = code.GenerateTemporary();
code.AddLine("{}{} {} = {};", disable_precise ? "" : "precise ", GetTypeString(type),
@@ -1247,17 +1230,12 @@ private:
}
target = std::move(*output);
} else if (const auto lmem = std::get_if<LmemNode>(&*dest)) {
- if (stage == ProgramType::Compute) {
- LOG_WARNING(Render_OpenGL, "Local memory is stubbed on compute shaders");
- }
target = {
fmt::format("{}[{} >> 2]", GetLocalMemory(), Visit(lmem->GetAddress()).AsUint()),
Type::Uint};
} else if (const auto smem = std::get_if<SmemNode>(&*dest)) {
- ASSERT(stage == ProgramType::Compute);
- target = {
- fmt::format("{}[{} >> 2]", GetSharedMemory(), Visit(smem->GetAddress()).AsUint()),
- Type::Uint};
+ ASSERT(stage == ShaderType::Compute);
+ target = {fmt::format("smem[{} >> 2]", Visit(smem->GetAddress()).AsUint()), Type::Uint};
} else if (const auto gmem = std::get_if<GmemNode>(&*dest)) {
const std::string real = Visit(gmem->GetRealAddress()).AsUint();
const std::string base = Visit(gmem->GetBaseAddress()).AsUint();
@@ -1749,27 +1727,14 @@ private:
expr += ", ";
}
- // Store a copy of the expression without the lod to be used with texture buffers
- std::string expr_buffer = expr;
-
- if (meta->lod) {
+ if (meta->lod && !meta->sampler.IsBuffer()) {
expr += ", ";
expr += Visit(meta->lod).AsInt();
}
expr += ')';
expr += GetSwizzle(meta->element);
- expr_buffer += ')';
- expr_buffer += GetSwizzle(meta->element);
-
- const std::string tmp{code.GenerateTemporary()};
- EmitIfdefIsBuffer(meta->sampler);
- code.AddLine("float {} = {};", tmp, expr_buffer);
- code.AddLine("#else");
- code.AddLine("float {} = {};", tmp, expr);
- code.AddLine("#endif");
-
- return {tmp, Type::Float};
+ return {std::move(expr), Type::Float};
}
Expression ImageLoad(Operation operation) {
@@ -1837,7 +1802,7 @@ private:
}
void PreExit() {
- if (stage != ProgramType::Fragment) {
+ if (stage != ShaderType::Fragment) {
return;
}
const auto& used_registers = ir.GetRegisters();
@@ -1890,14 +1855,14 @@ private:
}
Expression EmitVertex(Operation operation) {
- ASSERT_MSG(stage == ProgramType::Geometry,
+ ASSERT_MSG(stage == ShaderType::Geometry,
"EmitVertex is expected to be used in a geometry shader.");
code.AddLine("EmitVertex();");
return {};
}
Expression EndPrimitive(Operation operation) {
- ASSERT_MSG(stage == ProgramType::Geometry,
+ ASSERT_MSG(stage == ShaderType::Geometry,
"EndPrimitive is expected to be used in a geometry shader.");
code.AddLine("EndPrimitive();");
return {};
@@ -2193,10 +2158,6 @@ private:
return "lmem_" + suffix;
}
- std::string GetSharedMemory() const {
- return fmt::format("smem_{}", suffix);
- }
-
std::string GetInternalFlag(InternalFlag flag) const {
constexpr std::array InternalFlagNames = {"zero_flag", "sign_flag", "carry_flag",
"overflow_flag"};
@@ -2214,10 +2175,6 @@ private:
return GetDeclarationWithSuffix(static_cast<u32>(image.GetIndex()), "image");
}
- void EmitIfdefIsBuffer(const Sampler& sampler) {
- code.AddLine("#ifdef SAMPLER_{}_IS_BUFFER", sampler.GetIndex());
- }
-
std::string GetDeclarationWithSuffix(u32 index, std::string_view name) const {
return fmt::format("{}_{}_{}", name, index, suffix);
}
@@ -2236,7 +2193,7 @@ private:
const Device& device;
const ShaderIR& ir;
- const ProgramType stage;
+ const ShaderType stage;
const std::string suffix;
const Header header;
@@ -2491,7 +2448,7 @@ const float fswzadd_modifiers_b[] = float[4](-1.0f, -1.0f, 1.0f, -1.0f );
)";
}
-std::string Decompile(const Device& device, const ShaderIR& ir, ProgramType stage,
+std::string Decompile(const Device& device, const ShaderIR& ir, ShaderType stage,
const std::string& suffix) {
GLSLDecompiler decompiler(device, ir, stage, suffix);
decompiler.Decompile();
diff --git a/src/video_core/renderer_opengl/gl_shader_decompiler.h b/src/video_core/renderer_opengl/gl_shader_decompiler.h
index b1e75e6cc..7876f48d6 100644
--- a/src/video_core/renderer_opengl/gl_shader_decompiler.h
+++ b/src/video_core/renderer_opengl/gl_shader_decompiler.h
@@ -10,6 +10,7 @@
#include <vector>
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/shader/shader_ir.h"
namespace VideoCommon::Shader {
@@ -17,20 +18,8 @@ class ShaderIR;
}
namespace OpenGL {
-
class Device;
-
-enum class ProgramType : u32 {
- VertexA = 0,
- VertexB = 1,
- TessellationControl = 2,
- TessellationEval = 3,
- Geometry = 4,
- Fragment = 5,
- Compute = 6
-};
-
-} // namespace OpenGL
+}
namespace OpenGL::GLShader {
@@ -94,6 +83,6 @@ ShaderEntries GetEntries(const VideoCommon::Shader::ShaderIR& ir);
std::string GetCommonDeclarations();
std::string Decompile(const Device& device, const VideoCommon::Shader::ShaderIR& ir,
- ProgramType stage, const std::string& suffix);
+ Tegra::Engines::ShaderType stage, const std::string& suffix);
} // namespace OpenGL::GLShader
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
index 184a565e6..cf874a09a 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.cpp
@@ -3,6 +3,7 @@
// Refer to the license.txt file included.
#include <cstring>
+
#include <fmt/format.h>
#include "common/assert.h"
@@ -12,50 +13,50 @@
#include "common/logging/log.h"
#include "common/scm_rev.h"
#include "common/zstd_compression.h"
-
#include "core/core.h"
#include "core/hle/kernel/process.h"
#include "core/settings.h"
-
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_shader_cache.h"
#include "video_core/renderer_opengl/gl_shader_disk_cache.h"
namespace OpenGL {
+using Tegra::Engines::ShaderType;
using VideoCommon::Shader::BindlessSamplerMap;
using VideoCommon::Shader::BoundSamplerMap;
using VideoCommon::Shader::KeyMap;
namespace {
+using ShaderCacheVersionHash = std::array<u8, 64>;
+
+enum class TransferableEntryKind : u32 {
+ Raw,
+ Usage,
+};
+
struct ConstBufferKey {
- u32 cbuf;
- u32 offset;
- u32 value;
+ u32 cbuf{};
+ u32 offset{};
+ u32 value{};
};
struct BoundSamplerKey {
- u32 offset;
- Tegra::Engines::SamplerDescriptor sampler;
+ u32 offset{};
+ Tegra::Engines::SamplerDescriptor sampler{};
};
struct BindlessSamplerKey {
- u32 cbuf;
- u32 offset;
- Tegra::Engines::SamplerDescriptor sampler;
-};
-
-using ShaderCacheVersionHash = std::array<u8, 64>;
-
-enum class TransferableEntryKind : u32 {
- Raw,
- Usage,
+ u32 cbuf{};
+ u32 offset{};
+ Tegra::Engines::SamplerDescriptor sampler{};
};
-constexpr u32 NativeVersion = 5;
+constexpr u32 NativeVersion = 11;
// Making sure sizes doesn't change by accident
-static_assert(sizeof(BaseBindings) == 16);
+static_assert(sizeof(ProgramVariant) == 20);
ShaderCacheVersionHash GetShaderCacheVersionHash() {
ShaderCacheVersionHash hash{};
@@ -66,10 +67,10 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
} // Anonymous namespace
-ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
- ProgramCode program_code, ProgramCode program_code_b)
- : unique_identifier{unique_identifier}, program_type{program_type},
- program_code{std::move(program_code)}, program_code_b{std::move(program_code_b)} {}
+ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, ShaderType type, ProgramCode code,
+ ProgramCode code_b)
+ : unique_identifier{unique_identifier}, type{type}, code{std::move(code)}, code_b{std::move(
+ code_b)} {}
ShaderDiskCacheRaw::ShaderDiskCacheRaw() = default;
@@ -77,42 +78,39 @@ ShaderDiskCacheRaw::~ShaderDiskCacheRaw() = default;
bool ShaderDiskCacheRaw::Load(FileUtil::IOFile& file) {
if (file.ReadBytes(&unique_identifier, sizeof(u64)) != sizeof(u64) ||
- file.ReadBytes(&program_type, sizeof(u32)) != sizeof(u32)) {
+ file.ReadBytes(&type, sizeof(u32)) != sizeof(u32)) {
return false;
}
- u32 program_code_size{};
- u32 program_code_size_b{};
- if (file.ReadBytes(&program_code_size, sizeof(u32)) != sizeof(u32) ||
- file.ReadBytes(&program_code_size_b, sizeof(u32)) != sizeof(u32)) {
+ u32 code_size{};
+ u32 code_size_b{};
+ if (file.ReadBytes(&code_size, sizeof(u32)) != sizeof(u32) ||
+ file.ReadBytes(&code_size_b, sizeof(u32)) != sizeof(u32)) {
return false;
}
- program_code.resize(program_code_size);
- program_code_b.resize(program_code_size_b);
+ code.resize(code_size);
+ code_b.resize(code_size_b);
- if (file.ReadArray(program_code.data(), program_code_size) != program_code_size)
+ if (file.ReadArray(code.data(), code_size) != code_size)
return false;
- if (HasProgramA() &&
- file.ReadArray(program_code_b.data(), program_code_size_b) != program_code_size_b) {
+ if (HasProgramA() && file.ReadArray(code_b.data(), code_size_b) != code_size_b) {
return false;
}
return true;
}
bool ShaderDiskCacheRaw::Save(FileUtil::IOFile& file) const {
- if (file.WriteObject(unique_identifier) != 1 ||
- file.WriteObject(static_cast<u32>(program_type)) != 1 ||
- file.WriteObject(static_cast<u32>(program_code.size())) != 1 ||
- file.WriteObject(static_cast<u32>(program_code_b.size())) != 1) {
+ if (file.WriteObject(unique_identifier) != 1 || file.WriteObject(static_cast<u32>(type)) != 1 ||
+ file.WriteObject(static_cast<u32>(code.size())) != 1 ||
+ file.WriteObject(static_cast<u32>(code_b.size())) != 1) {
return false;
}
- if (file.WriteArray(program_code.data(), program_code.size()) != program_code.size())
+ if (file.WriteArray(code.data(), code.size()) != code.size())
return false;
- if (HasProgramA() &&
- file.WriteArray(program_code_b.data(), program_code_b.size()) != program_code_b.size()) {
+ if (HasProgramA() && file.WriteArray(code_b.data(), code_b.size()) != code_b.size()) {
return false;
}
return true;
diff --git a/src/video_core/renderer_opengl/gl_shader_disk_cache.h b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
index db23ada93..69a2fbdda 100644
--- a/src/video_core/renderer_opengl/gl_shader_disk_cache.h
+++ b/src/video_core/renderer_opengl/gl_shader_disk_cache.h
@@ -4,7 +4,6 @@
#pragma once
-#include <bitset>
#include <optional>
#include <string>
#include <tuple>
@@ -19,6 +18,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "core/file_sys/vfs_vector.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/const_buffer_locker.h"
@@ -37,42 +37,42 @@ struct ShaderDiskCacheDump;
using ProgramCode = std::vector<u64>;
using ShaderDumpsMap = std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>;
-using TextureBufferUsage = std::bitset<64>;
-
-/// Allocated bindings used by an OpenGL shader program
-struct BaseBindings {
- u32 cbuf{};
- u32 gmem{};
- u32 sampler{};
- u32 image{};
-
- bool operator==(const BaseBindings& rhs) const {
- return std::tie(cbuf, gmem, sampler, image) ==
- std::tie(rhs.cbuf, rhs.gmem, rhs.sampler, rhs.image);
- }
- bool operator!=(const BaseBindings& rhs) const {
- return !operator==(rhs);
- }
-};
-static_assert(std::is_trivially_copyable_v<BaseBindings>);
+/// Describes the different variants a program can be compiled with.
+struct ProgramVariant final {
+ ProgramVariant() = default;
+
+ /// Graphics constructor.
+ explicit constexpr ProgramVariant(GLenum primitive_mode) noexcept
+ : primitive_mode{primitive_mode} {}
+
+ /// Compute constructor.
+ explicit constexpr ProgramVariant(u32 block_x, u32 block_y, u32 block_z, u32 shared_memory_size,
+ u32 local_memory_size) noexcept
+ : block_x{block_x}, block_y{static_cast<u16>(block_y)}, block_z{static_cast<u16>(block_z)},
+ shared_memory_size{shared_memory_size}, local_memory_size{local_memory_size} {}
-/// Describes the different variants a single program can be compiled.
-struct ProgramVariant {
- BaseBindings base_bindings;
+ // Graphics specific parameters.
GLenum primitive_mode{};
- TextureBufferUsage texture_buffer_usage{};
- bool operator==(const ProgramVariant& rhs) const {
- return std::tie(base_bindings, primitive_mode, texture_buffer_usage) ==
- std::tie(rhs.base_bindings, rhs.primitive_mode, rhs.texture_buffer_usage);
+ // Compute specific parameters.
+ u32 block_x{};
+ u16 block_y{};
+ u16 block_z{};
+ u32 shared_memory_size{};
+ u32 local_memory_size{};
+
+ bool operator==(const ProgramVariant& rhs) const noexcept {
+ return std::tie(primitive_mode, block_x, block_y, block_z, shared_memory_size,
+ local_memory_size) == std::tie(rhs.primitive_mode, rhs.block_x, rhs.block_y,
+ rhs.block_z, rhs.shared_memory_size,
+ rhs.local_memory_size);
}
- bool operator!=(const ProgramVariant& rhs) const {
+ bool operator!=(const ProgramVariant& rhs) const noexcept {
return !operator==(rhs);
}
};
-
static_assert(std::is_trivially_copyable_v<ProgramVariant>);
/// Describes how a shader is used.
@@ -99,21 +99,14 @@ struct ShaderDiskCacheUsage {
namespace std {
template <>
-struct hash<OpenGL::BaseBindings> {
- std::size_t operator()(const OpenGL::BaseBindings& bindings) const noexcept {
- return static_cast<std::size_t>(bindings.cbuf) ^
- (static_cast<std::size_t>(bindings.gmem) << 8) ^
- (static_cast<std::size_t>(bindings.sampler) << 16) ^
- (static_cast<std::size_t>(bindings.image) << 24);
- }
-};
-
-template <>
struct hash<OpenGL::ProgramVariant> {
std::size_t operator()(const OpenGL::ProgramVariant& variant) const noexcept {
- return std::hash<OpenGL::BaseBindings>()(variant.base_bindings) ^
- std::hash<OpenGL::TextureBufferUsage>()(variant.texture_buffer_usage) ^
- (static_cast<std::size_t>(variant.primitive_mode) << 6);
+ return (static_cast<std::size_t>(variant.primitive_mode) << 6) ^
+ static_cast<std::size_t>(variant.block_x) ^
+ (static_cast<std::size_t>(variant.block_y) << 32) ^
+ (static_cast<std::size_t>(variant.block_z) << 48) ^
+ (static_cast<std::size_t>(variant.shared_memory_size) << 16) ^
+ (static_cast<std::size_t>(variant.local_memory_size) << 36);
}
};
@@ -121,7 +114,7 @@ template <>
struct hash<OpenGL::ShaderDiskCacheUsage> {
std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const noexcept {
return static_cast<std::size_t>(usage.unique_identifier) ^
- std::hash<OpenGL::ProgramVariant>()(usage.variant);
+ std::hash<OpenGL::ProgramVariant>{}(usage.variant);
}
};
@@ -132,8 +125,8 @@ namespace OpenGL {
/// Describes a shader how it's used by the guest GPU
class ShaderDiskCacheRaw {
public:
- explicit ShaderDiskCacheRaw(u64 unique_identifier, ProgramType program_type,
- ProgramCode program_code, ProgramCode program_code_b = {});
+ explicit ShaderDiskCacheRaw(u64 unique_identifier, Tegra::Engines::ShaderType type,
+ ProgramCode code, ProgramCode code_b = {});
ShaderDiskCacheRaw();
~ShaderDiskCacheRaw();
@@ -146,27 +139,26 @@ public:
}
bool HasProgramA() const {
- return program_type == ProgramType::VertexA;
+ return !code.empty() && !code_b.empty();
}
- ProgramType GetProgramType() const {
- return program_type;
+ Tegra::Engines::ShaderType GetType() const {
+ return type;
}
- const ProgramCode& GetProgramCode() const {
- return program_code;
+ const ProgramCode& GetCode() const {
+ return code;
}
- const ProgramCode& GetProgramCodeB() const {
- return program_code_b;
+ const ProgramCode& GetCodeB() const {
+ return code_b;
}
private:
u64 unique_identifier{};
- ProgramType program_type{};
-
- ProgramCode program_code;
- ProgramCode program_code_b;
+ Tegra::Engines::ShaderType type{};
+ ProgramCode code;
+ ProgramCode code_b;
};
/// Contains an OpenGL dumped binary program
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index a63c1a6b8..34946fb47 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -2,8 +2,13 @@
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
+#include <string>
+
#include <fmt/format.h>
+
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
+#include "video_core/renderer_opengl/gl_device.h"
#include "video_core/renderer_opengl/gl_shader_decompiler.h"
#include "video_core/renderer_opengl/gl_shader_gen.h"
#include "video_core/shader/shader_ir.h"
@@ -11,6 +16,7 @@
namespace OpenGL::GLShader {
using Tegra::Engines::Maxwell3D;
+using Tegra::Engines::ShaderType;
using VideoCommon::Shader::CompileDepth;
using VideoCommon::Shader::CompilerSettings;
using VideoCommon::Shader::ProgramCode;
@@ -18,16 +24,16 @@ using VideoCommon::Shader::ShaderIR;
std::string GenerateVertexShader(const Device& device, const ShaderIR& ir, const ShaderIR* ir_b) {
std::string out = GetCommonDeclarations();
- out += R"(
-layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config {
+ out += fmt::format(R"(
+layout (std140, binding = {}) uniform vs_config {{
float y_direction;
-};
+}};
-)";
- const auto stage = ir_b ? ProgramType::VertexA : ProgramType::VertexB;
- out += Decompile(device, ir, stage, "vertex");
+)",
+ EmulationUniformBlockBinding);
+ out += Decompile(device, ir, ShaderType::Vertex, "vertex");
if (ir_b) {
- out += Decompile(device, *ir_b, ProgramType::VertexB, "vertex_b");
+ out += Decompile(device, *ir_b, ShaderType::Vertex, "vertex_b");
}
out += R"(
@@ -44,13 +50,14 @@ void main() {
std::string GenerateGeometryShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
- out += R"(
-layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config {
+ out += fmt::format(R"(
+layout (std140, binding = {}) uniform gs_config {{
float y_direction;
-};
+}};
-)";
- out += Decompile(device, ir, ProgramType::Geometry, "geometry");
+)",
+ EmulationUniformBlockBinding);
+ out += Decompile(device, ir, ShaderType::Geometry, "geometry");
out += R"(
void main() {
@@ -62,7 +69,7 @@ void main() {
std::string GenerateFragmentShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
- out += R"(
+ out += fmt::format(R"(
layout (location = 0) out vec4 FragColor0;
layout (location = 1) out vec4 FragColor1;
layout (location = 2) out vec4 FragColor2;
@@ -72,12 +79,13 @@ layout (location = 5) out vec4 FragColor5;
layout (location = 6) out vec4 FragColor6;
layout (location = 7) out vec4 FragColor7;
-layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config {
+layout (std140, binding = {}) uniform fs_config {{
float y_direction;
-};
+}};
-)";
- out += Decompile(device, ir, ProgramType::Fragment, "fragment");
+)",
+ EmulationUniformBlockBinding);
+ out += Decompile(device, ir, ShaderType::Fragment, "fragment");
out += R"(
void main() {
@@ -89,7 +97,7 @@ void main() {
std::string GenerateComputeShader(const Device& device, const ShaderIR& ir) {
std::string out = GetCommonDeclarations();
- out += Decompile(device, ir, ProgramType::Compute, "compute");
+ out += Decompile(device, ir, ShaderType::Compute, "compute");
out += R"(
void main() {
execute_compute();
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp
index ccbe5912e..39b3986d3 100644
--- a/src/video_core/renderer_opengl/gl_state.cpp
+++ b/src/video_core/renderer_opengl/gl_state.cpp
@@ -417,14 +417,24 @@ void OpenGLState::ApplyClipControl() {
}
void OpenGLState::ApplyTextures() {
- if (const auto update = UpdateArray(cur_state.textures, textures)) {
- glBindTextures(update->first, update->second, textures.data() + update->first);
+ const std::size_t size = std::size(textures);
+ for (std::size_t i = 0; i < size; ++i) {
+ if (UpdateValue(cur_state.textures[i], textures[i])) {
+ // BindTextureUnit doesn't support binding null textures, skip those binds.
+ // TODO(Rodrigo): Stop using null textures
+ if (textures[i] != 0) {
+ glBindTextureUnit(static_cast<GLuint>(i), textures[i]);
+ }
+ }
}
}
void OpenGLState::ApplySamplers() {
- if (const auto update = UpdateArray(cur_state.samplers, samplers)) {
- glBindSamplers(update->first, update->second, samplers.data() + update->first);
+ const std::size_t size = std::size(samplers);
+ for (std::size_t i = 0; i < size; ++i) {
+ if (UpdateValue(cur_state.samplers[i], samplers[i])) {
+ glBindSampler(static_cast<GLuint>(i), samplers[i]);
+ }
}
}
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h
index eaff22bda..e53c2c5f2 100644
--- a/src/video_core/renderer_opengl/gl_state.h
+++ b/src/video_core/renderer_opengl/gl_state.h
@@ -96,9 +96,11 @@ public:
GLenum operation = GL_COPY;
} logic_op;
- std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures = {};
- std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers = {};
- std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumImages> images = {};
+ static constexpr std::size_t NumSamplers = 32 * 5;
+ static constexpr std::size_t NumImages = 8 * 5;
+ std::array<GLuint, NumSamplers> textures = {};
+ std::array<GLuint, NumSamplers> samplers = {};
+ std::array<GLuint, NumImages> images = {};
struct {
GLuint read_framebuffer = 0; // GL_READ_FRAMEBUFFER_BINDING
diff --git a/src/video_core/renderer_opengl/utils.cpp b/src/video_core/renderer_opengl/utils.cpp
index c504a2c1a..9770dda1c 100644
--- a/src/video_core/renderer_opengl/utils.cpp
+++ b/src/video_core/renderer_opengl/utils.cpp
@@ -3,7 +3,10 @@
// Refer to the license.txt file included.
#include <string>
+#include <vector>
+
#include <fmt/format.h>
+
#include <glad/glad.h>
#include "common/assert.h"
@@ -48,34 +51,19 @@ BindBuffersRangePushBuffer::BindBuffersRangePushBuffer(GLenum target) : target{t
BindBuffersRangePushBuffer::~BindBuffersRangePushBuffer() = default;
-void BindBuffersRangePushBuffer::Setup(GLuint first_) {
- first = first_;
- buffer_pointers.clear();
- offsets.clear();
- sizes.clear();
+void BindBuffersRangePushBuffer::Setup() {
+ entries.clear();
}
-void BindBuffersRangePushBuffer::Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size) {
- buffer_pointers.push_back(buffer);
- offsets.push_back(offset);
- sizes.push_back(size);
+void BindBuffersRangePushBuffer::Push(GLuint binding, const GLuint* buffer, GLintptr offset,
+ GLsizeiptr size) {
+ entries.push_back(Entry{binding, buffer, offset, size});
}
void BindBuffersRangePushBuffer::Bind() {
- // Ensure sizes are valid.
- const std::size_t count{buffer_pointers.size()};
- DEBUG_ASSERT(count == offsets.size() && count == sizes.size());
- if (count == 0) {
- return;
+ for (const Entry& entry : entries) {
+ glBindBufferRange(target, entry.binding, *entry.buffer, entry.offset, entry.size);
}
-
- // Dereference buffers.
- buffers.resize(count);
- std::transform(buffer_pointers.begin(), buffer_pointers.end(), buffers.begin(),
- [](const GLuint* pointer) { return *pointer; });
-
- glBindBuffersRange(target, first, static_cast<GLsizei>(count), buffers.data(), offsets.data(),
- sizes.data());
}
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info) {
diff --git a/src/video_core/renderer_opengl/utils.h b/src/video_core/renderer_opengl/utils.h
index 6c2b45546..d56153fe7 100644
--- a/src/video_core/renderer_opengl/utils.h
+++ b/src/video_core/renderer_opengl/utils.h
@@ -43,20 +43,22 @@ public:
explicit BindBuffersRangePushBuffer(GLenum target);
~BindBuffersRangePushBuffer();
- void Setup(GLuint first_);
+ void Setup();
- void Push(const GLuint* buffer, GLintptr offset, GLsizeiptr size);
+ void Push(GLuint binding, const GLuint* buffer, GLintptr offset, GLsizeiptr size);
void Bind();
private:
- GLenum target{};
- GLuint first{};
- std::vector<const GLuint*> buffer_pointers;
+ struct Entry {
+ GLuint binding;
+ const GLuint* buffer;
+ GLintptr offset;
+ GLsizeiptr size;
+ };
- std::vector<GLuint> buffers;
- std::vector<GLintptr> offsets;
- std::vector<GLsizeiptr> sizes;
+ GLenum target;
+ std::vector<Entry> entries;
};
void LabelGLObject(GLenum identifier, GLuint handle, VAddr addr, std::string_view extra_info = {});
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
index 463ed43ae..7f0eb6b74 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.cpp
@@ -13,6 +13,8 @@
namespace Vulkan::MaxwellToVK {
+using Maxwell = Tegra::Engines::Maxwell3D::Regs;
+
namespace Sampler {
vk::Filter Filter(Tegra::Texture::TextureFilter filter) {
@@ -196,17 +198,17 @@ std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType for
return {device.GetSupportedFormat(tuple.format, usage, format_type), tuple.attachable};
}
-vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage) {
+vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage) {
switch (stage) {
- case Maxwell::ShaderStage::Vertex:
+ case Tegra::Engines::ShaderType::Vertex:
return vk::ShaderStageFlagBits::eVertex;
- case Maxwell::ShaderStage::TesselationControl:
+ case Tegra::Engines::ShaderType::TesselationControl:
return vk::ShaderStageFlagBits::eTessellationControl;
- case Maxwell::ShaderStage::TesselationEval:
+ case Tegra::Engines::ShaderType::TesselationEval:
return vk::ShaderStageFlagBits::eTessellationEvaluation;
- case Maxwell::ShaderStage::Geometry:
+ case Tegra::Engines::ShaderType::Geometry:
return vk::ShaderStageFlagBits::eGeometry;
- case Maxwell::ShaderStage::Fragment:
+ case Tegra::Engines::ShaderType::Fragment:
return vk::ShaderStageFlagBits::eFragment;
}
UNIMPLEMENTED_MSG("Unimplemented shader stage={}", static_cast<u32>(stage));
diff --git a/src/video_core/renderer_vulkan/maxwell_to_vk.h b/src/video_core/renderer_vulkan/maxwell_to_vk.h
index 5b0ffd87a..904a32e01 100644
--- a/src/video_core/renderer_vulkan/maxwell_to_vk.h
+++ b/src/video_core/renderer_vulkan/maxwell_to_vk.h
@@ -32,7 +32,7 @@ vk::CompareOp DepthCompareFunction(Tegra::Texture::DepthCompareFunc depth_compar
std::pair<vk::Format, bool> SurfaceFormat(const VKDevice& device, FormatType format_type,
PixelFormat pixel_format);
-vk::ShaderStageFlagBits ShaderStage(Maxwell::ShaderStage stage);
+vk::ShaderStageFlagBits ShaderStage(Tegra::Engines::ShaderType stage);
vk::PrimitiveTopology PrimitiveTopology(Maxwell::PrimitiveTopology topology);
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
index 2850d5b59..80738d3d0 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.cpp
@@ -17,6 +17,7 @@
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_bytecode.h"
#include "video_core/engines/shader_header.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/renderer_vulkan/vk_device.h"
#include "video_core/renderer_vulkan/vk_shader_decompiler.h"
#include "video_core/shader/node.h"
@@ -25,13 +26,13 @@
namespace Vulkan::VKShader {
using Sirit::Id;
+using Tegra::Engines::ShaderType;
using Tegra::Shader::Attribute;
using Tegra::Shader::AttributeUse;
using Tegra::Shader::Register;
using namespace VideoCommon::Shader;
using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using ShaderStage = Tegra::Engines::Maxwell3D::Regs::ShaderStage;
using Operation = const OperationNode&;
// TODO(Rodrigo): Use rasterizer's value
@@ -93,7 +94,7 @@ class ExprDecompiler;
class SPIRVDecompiler : public Sirit::Module {
public:
- explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage)
+ explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderType stage)
: Module(0x00010300), device{device}, ir{ir}, stage{stage}, header{ir.GetHeader()} {
AddCapability(spv::Capability::Shader);
AddExtension("SPV_KHR_storage_buffer_storage_class");
@@ -256,21 +257,21 @@ private:
}
void DeclareVertex() {
- if (stage != ShaderStage::Vertex)
+ if (stage != ShaderType::Vertex)
return;
DeclareVertexRedeclarations();
}
void DeclareGeometry() {
- if (stage != ShaderStage::Geometry)
+ if (stage != ShaderType::Geometry)
return;
UNIMPLEMENTED();
}
void DeclareFragment() {
- if (stage != ShaderStage::Fragment)
+ if (stage != ShaderType::Fragment)
return;
for (u32 rt = 0; rt < static_cast<u32>(frag_colors.size()); ++rt) {
@@ -354,7 +355,7 @@ private:
continue;
}
- UNIMPLEMENTED_IF(stage == ShaderStage::Geometry);
+ UNIMPLEMENTED_IF(stage == ShaderType::Geometry);
const u32 location = GetGenericAttributeLocation(index);
const Id id = OpVariable(t_in_float4, spv::StorageClass::Input);
@@ -364,7 +365,7 @@ private:
Decorate(id, spv::Decoration::Location, location);
- if (stage != ShaderStage::Fragment) {
+ if (stage != ShaderType::Fragment) {
continue;
}
switch (header.ps.GetAttributeUse(location)) {
@@ -548,7 +549,7 @@ private:
switch (attribute) {
case Attribute::Index::Position:
- if (stage != ShaderStage::Fragment) {
+ if (stage != ShaderType::Fragment) {
UNIMPLEMENTED();
break;
} else {
@@ -561,7 +562,7 @@ private:
// TODO(Subv): Find out what the values are for the first two elements when inside a
// vertex shader, and what's the value of the fourth element when inside a Tess Eval
// shader.
- ASSERT(stage == ShaderStage::Vertex);
+ ASSERT(stage == ShaderType::Vertex);
switch (element) {
case 2:
return BitcastFrom<Type::Uint>(Emit(OpLoad(t_uint, instance_index)));
@@ -572,7 +573,7 @@ private:
return Constant(t_float, 0);
case Attribute::Index::FrontFacing:
// TODO(Subv): Find out what the values are for the other elements.
- ASSERT(stage == ShaderStage::Fragment);
+ ASSERT(stage == ShaderType::Fragment);
if (element == 3) {
const Id is_front_facing = Emit(OpLoad(t_bool, front_facing));
const Id true_value =
@@ -1075,7 +1076,7 @@ private:
Id PreExit() {
switch (stage) {
- case ShaderStage::Vertex: {
+ case ShaderType::Vertex: {
// TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
// seem to be working on Nvidia's drivers and Intel (mesa and blob) doesn't support it.
const Id z_pointer = AccessElement(t_out_float, per_vertex, position_index, 2u);
@@ -1085,7 +1086,7 @@ private:
Emit(OpStore(z_pointer, depth));
break;
}
- case ShaderStage::Fragment: {
+ case ShaderType::Fragment: {
const auto SafeGetRegister = [&](u32 reg) {
// TODO(Rodrigo): Replace with contains once C++20 releases
if (const auto it = registers.find(reg); it != registers.end()) {
@@ -1511,7 +1512,7 @@ private:
const VKDevice& device;
const ShaderIR& ir;
- const ShaderStage stage;
+ const ShaderType stage;
const Tegra::Shader::Header header;
u64 conditional_nest_count{};
u64 inside_branch{};
@@ -1843,7 +1844,7 @@ void SPIRVDecompiler::DecompileAST() {
}
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
- Maxwell::ShaderStage stage) {
+ ShaderType stage) {
auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage);
decompiler->Decompile();
return {std::move(decompiler), decompiler->GetShaderEntries()};
diff --git a/src/video_core/renderer_vulkan/vk_shader_decompiler.h b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
index f90541cc1..203fc00d0 100644
--- a/src/video_core/renderer_vulkan/vk_shader_decompiler.h
+++ b/src/video_core/renderer_vulkan/vk_shader_decompiler.h
@@ -79,6 +79,6 @@ struct ShaderEntries {
using DecompilerResult = std::pair<std::unique_ptr<Sirit::Module>, ShaderEntries>;
DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir,
- Maxwell::ShaderStage stage);
+ Tegra::Engines::ShaderType stage);
} // namespace Vulkan::VKShader
diff --git a/src/video_core/shader/const_buffer_locker.cpp b/src/video_core/shader/const_buffer_locker.cpp
index fe467608e..b65399f91 100644
--- a/src/video_core/shader/const_buffer_locker.cpp
+++ b/src/video_core/shader/const_buffer_locker.cpp
@@ -9,6 +9,7 @@
#include "common/assert.h"
#include "common/common_types.h"
#include "video_core/engines/maxwell_3d.h"
+#include "video_core/engines/shader_type.h"
#include "video_core/shader/const_buffer_locker.h"
namespace VideoCommon::Shader {
diff --git a/src/video_core/shader/const_buffer_locker.h b/src/video_core/shader/const_buffer_locker.h
index 600e2f3c3..50a8ce42a 100644
--- a/src/video_core/shader/const_buffer_locker.h
+++ b/src/video_core/shader/const_buffer_locker.h
@@ -8,6 +8,7 @@
#include "common/common_types.h"
#include "common/hash.h"
#include "video_core/engines/const_buffer_engine_interface.h"
+#include "video_core/engines/shader_type.h"
namespace VideoCommon::Shader {
@@ -20,7 +21,7 @@ using BindlessSamplerMap =
* The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
* compiler. with it, the shader can obtain required data from GPU state and store it for disk
* shader compilation.
- **/
+ */
class ConstBufferLocker {
public:
explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage);
diff --git a/src/video_core/shader/decode/texture.cpp b/src/video_core/shader/decode/texture.cpp
index bb926a132..b094e5a06 100644
--- a/src/video_core/shader/decode/texture.cpp
+++ b/src/video_core/shader/decode/texture.cpp
@@ -128,8 +128,8 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
}
const Node component = Immediate(static_cast<u32>(instr.tld4s.component));
- const auto& sampler =
- GetSampler(instr.sampler, {{TextureType::Texture2D, false, depth_compare}});
+ const SamplerInfo info{TextureType::Texture2D, false, depth_compare};
+ const auto& sampler = GetSampler(instr.sampler, info);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
@@ -149,7 +149,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
// Sadly, not all texture instructions specify the type of texture their sampler
// uses. This must be fixed at a later instance.
const auto& sampler =
- is_bindless ? GetBindlessSampler(instr.gpr8, {}) : GetSampler(instr.sampler, {});
+ is_bindless ? GetBindlessSampler(instr.gpr8) : GetSampler(instr.sampler);
u32 indexer = 0;
switch (instr.txq.query_type) {
@@ -185,8 +185,7 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
auto texture_type = instr.tmml.texture_type.Value();
const bool is_array = instr.tmml.array != 0;
const auto& sampler =
- is_bindless ? GetBindlessSampler(instr.gpr20, {{texture_type, is_array, false}})
- : GetSampler(instr.sampler, {{texture_type, is_array, false}});
+ is_bindless ? GetBindlessSampler(instr.gpr20) : GetSampler(instr.sampler);
std::vector<Node> coords;
@@ -254,67 +253,50 @@ u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) {
return pc;
}
-const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
- std::optional<SamplerInfo> sampler_info) {
- const auto offset = static_cast<u32>(sampler.index.Value());
-
- TextureType type;
- bool is_array;
- bool is_shadow;
+ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
+ std::optional<u32> buffer) {
if (sampler_info) {
- type = sampler_info->type;
- is_array = sampler_info->is_array;
- is_shadow = sampler_info->is_shadow;
- } else if (const auto sampler = locker.ObtainBoundSampler(offset)) {
- type = sampler->texture_type.Value();
- is_array = sampler->is_array.Value() != 0;
- is_shadow = sampler->is_shadow.Value() != 0;
- } else {
+ return *sampler_info;
+ }
+ const auto sampler =
+ buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset);
+ if (!sampler) {
LOG_WARNING(HW_GPU, "Unknown sampler info");
- type = TextureType::Texture2D;
- is_array = false;
- is_shadow = false;
+ return SamplerInfo{TextureType::Texture2D, false, false, false};
}
+ return SamplerInfo{sampler->texture_type, sampler->is_array != 0, sampler->is_shadow != 0,
+ sampler->is_buffer != 0};
+}
+
+const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler,
+ std::optional<SamplerInfo> sampler_info) {
+ const auto offset = static_cast<u32>(sampler.index.Value());
+ const auto info = GetSamplerInfo(sampler_info, offset);
// If this sampler has already been used, return the existing mapping.
const auto it =
std::find_if(used_samplers.begin(), used_samplers.end(),
[offset](const Sampler& entry) { return entry.GetOffset() == offset; });
if (it != used_samplers.end()) {
- ASSERT(!it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
- it->IsShadow() == is_shadow);
+ ASSERT(!it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
+ it->IsShadow() == info.is_shadow && it->IsBuffer() == info.is_buffer);
return *it;
}
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
- return used_samplers.emplace_back(Sampler(next_index, offset, type, is_array, is_shadow));
+ return used_samplers.emplace_back(next_index, offset, info.type, info.is_array, info.is_shadow,
+ info.is_buffer);
}
-const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
+const Sampler& ShaderIR::GetBindlessSampler(Tegra::Shader::Register reg,
std::optional<SamplerInfo> sampler_info) {
const Node sampler_register = GetRegister(reg);
const auto [base_sampler, buffer, offset] =
TrackCbuf(sampler_register, global_code, static_cast<s64>(global_code.size()));
ASSERT(base_sampler != nullptr);
- TextureType type;
- bool is_array;
- bool is_shadow;
- if (sampler_info) {
- type = sampler_info->type;
- is_array = sampler_info->is_array;
- is_shadow = sampler_info->is_shadow;
- } else if (const auto sampler = locker.ObtainBindlessSampler(buffer, offset)) {
- type = sampler->texture_type.Value();
- is_array = sampler->is_array.Value() != 0;
- is_shadow = sampler->is_shadow.Value() != 0;
- } else {
- LOG_WARNING(HW_GPU, "Unknown sampler info");
- type = TextureType::Texture2D;
- is_array = false;
- is_shadow = false;
- }
+ const auto info = GetSamplerInfo(sampler_info, offset, buffer);
// If this sampler has already been used, return the existing mapping.
const auto it =
@@ -323,15 +305,15 @@ const Sampler& ShaderIR::GetBindlessSampler(const Tegra::Shader::Register& reg,
return entry.GetBuffer() == buffer && entry.GetOffset() == offset;
});
if (it != used_samplers.end()) {
- ASSERT(it->IsBindless() && it->GetType() == type && it->IsArray() == is_array &&
- it->IsShadow() == is_shadow);
+ ASSERT(it->IsBindless() && it->GetType() == info.type && it->IsArray() == info.is_array &&
+ it->IsShadow() == info.is_shadow);
return *it;
}
// Otherwise create a new mapping for this sampler
const auto next_index = static_cast<u32>(used_samplers.size());
- return used_samplers.emplace_back(
- Sampler(next_index, offset, buffer, type, is_array, is_shadow));
+ return used_samplers.emplace_back(next_index, offset, buffer, info.type, info.is_array,
+ info.is_shadow, info.is_buffer);
}
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
@@ -416,17 +398,16 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
(texture_type == TextureType::TextureCube && is_array && is_shadow),
"This method is not supported.");
+ const SamplerInfo info{texture_type, is_array, is_shadow, false};
const auto& sampler =
- is_bindless ? GetBindlessSampler(*bindless_reg, {{texture_type, is_array, is_shadow}})
- : GetSampler(instr.sampler, {{texture_type, is_array, is_shadow}});
+ is_bindless ? GetBindlessSampler(*bindless_reg, info) : GetSampler(instr.sampler, info);
const bool lod_needed = process_mode == TextureProcessMode::LZ ||
process_mode == TextureProcessMode::LL ||
process_mode == TextureProcessMode::LLA;
- // LOD selection (either via bias or explicit textureLod) not
- // supported in GL for sampler2DArrayShadow and
- // samplerCubeArrayShadow.
+ // LOD selection (either via bias or explicit textureLod) not supported in GL for
+ // sampler2DArrayShadow and samplerCubeArrayShadow.
const bool gl_lod_supported =
!((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) ||
(texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow));
@@ -436,8 +417,8 @@ Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type,
UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported);
- Node bias = {};
- Node lod = {};
+ Node bias;
+ Node lod;
if (process_mode != TextureProcessMode::None && gl_lod_supported) {
switch (process_mode) {
case TextureProcessMode::LZ:
@@ -573,10 +554,9 @@ Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool de
u64 parameter_register = instr.gpr20.Value();
- const auto& sampler =
- is_bindless
- ? GetBindlessSampler(parameter_register++, {{texture_type, is_array, depth_compare}})
- : GetSampler(instr.sampler, {{texture_type, is_array, depth_compare}});
+ const SamplerInfo info{texture_type, is_array, depth_compare, false};
+ const auto& sampler = is_bindless ? GetBindlessSampler(parameter_register++, info)
+ : GetSampler(instr.sampler, info);
std::vector<Node> aoffi;
if (is_aoffi) {
@@ -623,7 +603,7 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
// const Node aoffi_register{is_aoffi ? GetRegister(gpr20_cursor++) : nullptr};
// const Node multisample{is_multisample ? GetRegister(gpr20_cursor++) : nullptr};
- const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
+ const auto& sampler = GetSampler(instr.sampler);
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
@@ -636,6 +616,8 @@ Node4 ShaderIR::GetTldCode(Tegra::Shader::Instruction instr) {
}
Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) {
+ const auto& sampler = GetSampler(instr.sampler);
+
const std::size_t type_coord_count = GetCoordCount(texture_type);
const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL;
@@ -659,7 +641,14 @@ Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is
// When lod is used always is in gpr20
const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0);
- const auto& sampler = GetSampler(instr.sampler, {{texture_type, is_array, false}});
+ // Fill empty entries from the guest sampler.
+ const std::size_t entry_coord_count = GetCoordCount(sampler.GetType());
+ if (type_coord_count != entry_coord_count) {
+ LOG_WARNING(HW_GPU, "Bound and built texture types mismatch");
+ }
+ for (std::size_t i = type_coord_count; i < entry_coord_count; ++i) {
+ coords.push_back(GetRegister(Register::ZeroIndex));
+ }
Node4 values;
for (u32 element = 0; element < values.size(); ++element) {
diff --git a/src/video_core/shader/node.h b/src/video_core/shader/node.h
index 54217e6a4..44d85d434 100644
--- a/src/video_core/shader/node.h
+++ b/src/video_core/shader/node.h
@@ -225,14 +225,15 @@ class Sampler {
public:
/// This constructor is for bound samplers
constexpr explicit Sampler(u32 index, u32 offset, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow)
- : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow} {}
+ bool is_array, bool is_shadow, bool is_buffer)
+ : index{index}, offset{offset}, type{type}, is_array{is_array}, is_shadow{is_shadow},
+ is_buffer{is_buffer} {}
/// This constructor is for bindless samplers
constexpr explicit Sampler(u32 index, u32 offset, u32 buffer, Tegra::Shader::TextureType type,
- bool is_array, bool is_shadow)
+ bool is_array, bool is_shadow, bool is_buffer)
: index{index}, offset{offset}, buffer{buffer}, type{type}, is_array{is_array},
- is_shadow{is_shadow}, is_bindless{true} {}
+ is_shadow{is_shadow}, is_buffer{is_buffer}, is_bindless{true} {}
constexpr u32 GetIndex() const {
return index;
@@ -258,6 +259,10 @@ public:
return is_shadow;
}
+ constexpr bool IsBuffer() const {
+ return is_buffer;
+ }
+
constexpr bool IsBindless() const {
return is_bindless;
}
@@ -270,6 +275,7 @@ private:
Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
+ bool is_buffer{}; ///< Whether the texture is a texture buffer without sampler.
bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
};
diff --git a/src/video_core/shader/shader_ir.h b/src/video_core/shader/shader_ir.h
index 76a849818..2f71a50d2 100644
--- a/src/video_core/shader/shader_ir.h
+++ b/src/video_core/shader/shader_ir.h
@@ -179,6 +179,7 @@ private:
Tegra::Shader::TextureType type;
bool is_array;
bool is_shadow;
+ bool is_buffer;
};
void Decode();
@@ -303,13 +304,17 @@ private:
/// Returns a predicate combiner operation
OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation);
+ /// Queries the missing sampler info from the execution context.
+ SamplerInfo GetSamplerInfo(std::optional<SamplerInfo> sampler_info, u32 offset,
+ std::optional<u32> buffer = std::nullopt);
+
/// Accesses a texture sampler
const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler,
- std::optional<SamplerInfo> sampler_info);
+ std::optional<SamplerInfo> sampler_info = std::nullopt);
- // Accesses a texture sampler for a bindless texture.
- const Sampler& GetBindlessSampler(const Tegra::Shader::Register& reg,
- std::optional<SamplerInfo> sampler_info);
+ /// Accesses a texture sampler for a bindless texture.
+ const Sampler& GetBindlessSampler(Tegra::Shader::Register reg,
+ std::optional<SamplerInfo> sampler_info = std::nullopt);
/// Accesses an image.
Image& GetImage(Tegra::Shader::Image image, Tegra::Shader::ImageType type);
diff --git a/src/yuzu/debugger/wait_tree.cpp b/src/yuzu/debugger/wait_tree.cpp
index 188f798c0..535b3ce90 100644
--- a/src/yuzu/debugger/wait_tree.cpp
+++ b/src/yuzu/debugger/wait_tree.cpp
@@ -57,7 +57,7 @@ std::size_t WaitTreeItem::Row() const {
std::vector<std::unique_ptr<WaitTreeThread>> WaitTreeItem::MakeThreadItemList() {
std::vector<std::unique_ptr<WaitTreeThread>> item_list;
std::size_t row = 0;
- auto add_threads = [&](const std::vector<Kernel::SharedPtr<Kernel::Thread>>& threads) {
+ auto add_threads = [&](const std::vector<std::shared_ptr<Kernel::Thread>>& threads) {
for (std::size_t i = 0; i < threads.size(); ++i) {
item_list.push_back(std::make_unique<WaitTreeThread>(*threads[i]));
item_list.back()->row = row;
@@ -172,8 +172,8 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeWaitObject::GetChildren() con
return list;
}
-WaitTreeObjectList::WaitTreeObjectList(
- const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list, bool w_all)
+WaitTreeObjectList::WaitTreeObjectList(const std::vector<std::shared_ptr<Kernel::WaitObject>>& list,
+ bool w_all)
: object_list(list), wait_all(w_all) {}
WaitTreeObjectList::~WaitTreeObjectList() = default;
@@ -325,7 +325,7 @@ std::vector<std::unique_ptr<WaitTreeItem>> WaitTreeThread::GetChildren() const {
WaitTreeEvent::WaitTreeEvent(const Kernel::ReadableEvent& object) : WaitTreeWaitObject(object) {}
WaitTreeEvent::~WaitTreeEvent() = default;
-WaitTreeThreadList::WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list)
+WaitTreeThreadList::WaitTreeThreadList(const std::vector<std::shared_ptr<Kernel::Thread>>& list)
: thread_list(list) {}
WaitTreeThreadList::~WaitTreeThreadList() = default;
diff --git a/src/yuzu/debugger/wait_tree.h b/src/yuzu/debugger/wait_tree.h
index f2b13be24..631274a5f 100644
--- a/src/yuzu/debugger/wait_tree.h
+++ b/src/yuzu/debugger/wait_tree.h
@@ -83,7 +83,7 @@ private:
VAddr mutex_address;
u32 mutex_value;
Kernel::Handle owner_handle;
- Kernel::SharedPtr<Kernel::Thread> owner;
+ std::shared_ptr<Kernel::Thread> owner;
};
class WaitTreeCallstack : public WaitTreeExpandableItem {
@@ -116,15 +116,14 @@ protected:
class WaitTreeObjectList : public WaitTreeExpandableItem {
Q_OBJECT
public:
- WaitTreeObjectList(const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& list,
- bool wait_all);
+ WaitTreeObjectList(const std::vector<std::shared_ptr<Kernel::WaitObject>>& list, bool wait_all);
~WaitTreeObjectList() override;
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
- const std::vector<Kernel::SharedPtr<Kernel::WaitObject>>& object_list;
+ const std::vector<std::shared_ptr<Kernel::WaitObject>>& object_list;
bool wait_all;
};
@@ -149,14 +148,14 @@ public:
class WaitTreeThreadList : public WaitTreeExpandableItem {
Q_OBJECT
public:
- explicit WaitTreeThreadList(const std::vector<Kernel::SharedPtr<Kernel::Thread>>& list);
+ explicit WaitTreeThreadList(const std::vector<std::shared_ptr<Kernel::Thread>>& list);
~WaitTreeThreadList() override;
QString GetText() const override;
std::vector<std::unique_ptr<WaitTreeItem>> GetChildren() const override;
private:
- const std::vector<Kernel::SharedPtr<Kernel::Thread>>& thread_list;
+ const std::vector<std::shared_ptr<Kernel::Thread>>& thread_list;
};
class WaitTreeModel : public QAbstractItemModel {