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-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp108
-rw-r--r--src/core/hle/service/hid/controllers/npad.h4
-rw-r--r--src/core/hle/service/hid/hid.cpp2
-rw-r--r--src/input_common/sdl/sdl_impl.cpp15
4 files changed, 64 insertions, 65 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index ecc33bc08..cfafabbd8 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -703,6 +703,23 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size
return false;
}
+ if (!Settings::values.enable_accurate_vibrations.GetValue()) {
+ using std::chrono::duration_cast;
+ using std::chrono::milliseconds;
+ using std::chrono::steady_clock;
+
+ const auto now = steady_clock::now();
+
+ // Filter out non-zero vibrations that are within 10ms of each other.
+ if ((vibration_value.amp_low != 0.0f || vibration_value.amp_high != 0.0f) &&
+ duration_cast<milliseconds>(now - last_vibration_timepoints[npad_index][device_index]) <
+ milliseconds(10)) {
+ return false;
+ }
+
+ last_vibration_timepoints[npad_index][device_index] = now;
+ }
+
return vibrations[npad_index][device_index]->SetRumblePlay(
std::min(vibration_value.amp_low * player.vibration_strength / 100.0f, 1.0f),
vibration_value.freq_low,
@@ -710,66 +727,59 @@ bool Controller_NPad::VibrateControllerAtIndex(std::size_t npad_index, std::size
vibration_value.freq_high);
}
-void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
- const std::vector<VibrationValue>& vibration_values) {
- LOG_TRACE(Service_HID, "called");
-
+void Controller_NPad::VibrateController(const DeviceHandle& vibration_device_handle,
+ const VibrationValue& vibration_value) {
if (!Settings::values.vibration_enabled.GetValue()) {
return;
}
- ASSERT_MSG(vibration_device_handles.size() == vibration_values.size(),
- "The amount of device handles does not match with the amount of vibration values,"
- "this is undefined behavior!");
+ const auto npad_index = NPadIdToIndex(vibration_device_handle.npad_id);
+ const auto device_index = static_cast<std::size_t>(vibration_device_handle.device_index);
- for (std::size_t i = 0; i < vibration_device_handles.size(); ++i) {
- const auto npad_index = NPadIdToIndex(vibration_device_handles[i].npad_id);
- const auto device_index =
- static_cast<std::size_t>(vibration_device_handles[i].device_index);
+ if (!vibration_devices_mounted[npad_index][device_index] ||
+ !connected_controllers[npad_index].is_connected) {
+ return;
+ }
- if (!vibration_devices_mounted[npad_index][device_index] ||
- !connected_controllers[npad_index].is_connected) {
- continue;
- }
+ if (vibration_device_handle.device_index == DeviceIndex::None) {
+ UNREACHABLE_MSG("DeviceIndex should never be None!");
+ return;
+ }
- if (vibration_device_handles[i].device_index == DeviceIndex::None) {
- UNREACHABLE_MSG("DeviceIndex should never be None!");
- continue;
- }
+ // Some games try to send mismatched parameters in the device handle, block these.
+ if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
+ (vibration_device_handle.npad_type == NpadType::JoyconRight ||
+ vibration_device_handle.device_index == DeviceIndex::Right)) ||
+ (connected_controllers[npad_index].type == NPadControllerType::JoyRight &&
+ (vibration_device_handle.npad_type == NpadType::JoyconLeft ||
+ vibration_device_handle.device_index == DeviceIndex::Left))) {
+ return;
+ }
- // Some games try to send mismatched parameters in the device handle, block these.
- if ((connected_controllers[npad_index].type == NPadControllerType::JoyLeft &&
- (vibration_device_handles[i].npad_type == NpadType::JoyconRight ||
- vibration_device_handles[i].device_index == DeviceIndex::Right)) ||
- (connected_controllers[npad_index].type == NPadControllerType::JoyRight &&
- (vibration_device_handles[i].npad_type == NpadType::JoyconLeft ||
- vibration_device_handles[i].device_index == DeviceIndex::Left))) {
- continue;
- }
+ // Filter out vibrations with equivalent values to reduce unnecessary state changes.
+ if (vibration_value.amp_low == latest_vibration_values[npad_index][device_index].amp_low &&
+ vibration_value.amp_high == latest_vibration_values[npad_index][device_index].amp_high) {
+ return;
+ }
- // Filter out vibrations with equivalent values to reduce unnecessary state changes.
- if (vibration_values[i].amp_low ==
- latest_vibration_values[npad_index][device_index].amp_low &&
- vibration_values[i].amp_high ==
- latest_vibration_values[npad_index][device_index].amp_high) {
- continue;
- }
+ if (VibrateControllerAtIndex(npad_index, device_index, vibration_value)) {
+ latest_vibration_values[npad_index][device_index] = vibration_value;
+ }
+}
- // Filter out non-zero vibrations that are within 0.015625 absolute amplitude of each other.
- if (!Settings::values.enable_accurate_vibrations.GetValue() &&
- (vibration_values[i].amp_low != 0.0f || vibration_values[i].amp_high != 0.0f) &&
- (latest_vibration_values[npad_index][device_index].amp_low != 0.0f ||
- latest_vibration_values[npad_index][device_index].amp_high != 0.0f) &&
- (abs(vibration_values[i].amp_low -
- latest_vibration_values[npad_index][device_index].amp_low) < 0.015625f &&
- abs(vibration_values[i].amp_high -
- latest_vibration_values[npad_index][device_index].amp_high) < 0.015625f)) {
- continue;
- }
+void Controller_NPad::VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
+ const std::vector<VibrationValue>& vibration_values) {
+ if (!Settings::values.vibration_enabled.GetValue()) {
+ return;
+ }
- if (VibrateControllerAtIndex(npad_index, device_index, vibration_values[i])) {
- latest_vibration_values[npad_index][device_index] = vibration_values[i];
- }
+ ASSERT_OR_EXECUTE_MSG(
+ vibration_device_handles.size() == vibration_values.size(), { return; },
+ "The amount of device handles does not match with the amount of vibration values,"
+ "this is undefined behavior!");
+
+ for (std::size_t i = 0; i < vibration_device_handles.size(); ++i) {
+ VibrateController(vibration_device_handles[i], vibration_values[i]);
}
}
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index 30e3cb02f..f5122124c 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -151,6 +151,9 @@ public:
bool VibrateControllerAtIndex(std::size_t npad_index, std::size_t device_index,
const VibrationValue& vibration_value = {});
+ void VibrateController(const DeviceHandle& vibration_device_handle,
+ const VibrationValue& vibration_value);
+
void VibrateControllers(const std::vector<DeviceHandle>& vibration_device_handles,
const std::vector<VibrationValue>& vibration_values);
@@ -421,6 +424,7 @@ private:
NpadHandheldActivationMode handheld_activation_mode{NpadHandheldActivationMode::Dual};
// Each controller should have their own styleset changed event
std::array<Kernel::EventPair, 10> styleset_changed_events;
+ std::array<std::array<std::chrono::steady_clock::time_point, 2>, 10> last_vibration_timepoints;
std::array<std::array<VibrationValue, 2>, 10> latest_vibration_values{};
std::array<std::array<bool, 2>, 10> vibration_devices_mounted{};
std::array<ControllerHolder, 10> connected_controllers{};
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index ecaa847b2..2e9682bed 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -1029,7 +1029,7 @@ void Hid::SendVibrationValue(Kernel::HLERequestContext& ctx) {
const auto parameters{rp.PopRaw<Parameters>()};
applet_resource->GetController<Controller_NPad>(HidController::NPad)
- .VibrateControllers({parameters.vibration_device_handle}, {parameters.vibration_value});
+ .VibrateController(parameters.vibration_device_handle, parameters.vibration_value);
LOG_DEBUG(Service_HID,
"called, npad_type={}, npad_id={}, device_index={}, applet_resource_user_id={}",
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp
index a2a83cdc9..a9f7e5103 100644
--- a/src/input_common/sdl/sdl_impl.cpp
+++ b/src/input_common/sdl/sdl_impl.cpp
@@ -81,18 +81,6 @@ public:
}
bool RumblePlay(u16 amp_low, u16 amp_high) {
- using std::chrono::duration_cast;
- using std::chrono::milliseconds;
- using std::chrono::steady_clock;
-
- // Block non-zero vibrations less than 10ms apart from each other.
- if ((amp_low != 0 || amp_high != 0) &&
- duration_cast<milliseconds>(steady_clock::now() - last_vibration) < milliseconds(10)) {
- return false;
- }
-
- last_vibration = steady_clock::now();
-
if (sdl_controller) {
return SDL_GameControllerRumble(sdl_controller.get(), amp_low, amp_high, 0) == 0;
} else if (sdl_joystick) {
@@ -171,9 +159,6 @@ private:
std::unique_ptr<SDL_GameController, decltype(&SDL_GameControllerClose)> sdl_controller;
mutable std::mutex mutex;
- // This is the timepoint of the last vibration and is used to ensure vibrations are 10ms apart.
- std::chrono::steady_clock::time_point last_vibration;
-
// Motion is initialized without PID values as motion input is not aviable for SDL2
MotionInput motion{0.0f, 0.0f, 0.0f};
};