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-rw-r--r--src/shader_recompiler/CMakeLists.txt14
-rw-r--r--src/shader_recompiler/backend/spirv/emit_spirv.h21
-rw-r--r--src/shader_recompiler/frontend/ir/basic_block.cpp5
-rw-r--r--src/shader_recompiler/frontend/ir/basic_block.h11
-rw-r--r--src/shader_recompiler/frontend/ir/function.h12
-rw-r--r--src/shader_recompiler/frontend/ir/microinstruction.h2
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.cpp (renamed from src/shader_recompiler/frontend/ir/opcode.cpp)4
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.h (renamed from src/shader_recompiler/frontend/ir/opcode.h)2
-rw-r--r--src/shader_recompiler/frontend/ir/opcodes.inc (renamed from src/shader_recompiler/frontend/ir/opcode.inc)0
-rw-r--r--src/shader_recompiler/frontend/ir/program.cpp38
-rw-r--r--src/shader_recompiler/frontend/ir/program.h21
-rw-r--r--src/shader_recompiler/frontend/ir/value.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/control_flow.h2
-rw-r--r--src/shader_recompiler/frontend/maxwell/decode.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/decode.h2
-rw-r--r--src/shader_recompiler/frontend/maxwell/opcodes.cpp (renamed from src/shader_recompiler/frontend/maxwell/opcode.cpp)2
-rw-r--r--src/shader_recompiler/frontend/maxwell/opcodes.h (renamed from src/shader_recompiler/frontend/maxwell/opcode.h)0
-rw-r--r--src/shader_recompiler/frontend/maxwell/program.cpp49
-rw-r--r--src/shader_recompiler/frontend/maxwell/program.h22
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp2
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/translate.cpp5
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/translate.h7
-rw-r--r--src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp28
-rw-r--r--src/shader_recompiler/main.cpp11
-rw-r--r--src/shader_recompiler/object_pool.h89
30 files changed, 255 insertions, 108 deletions
diff --git a/src/shader_recompiler/CMakeLists.txt b/src/shader_recompiler/CMakeLists.txt
index 72d5f41d2..248e90d4b 100644
--- a/src/shader_recompiler/CMakeLists.txt
+++ b/src/shader_recompiler/CMakeLists.txt
@@ -1,4 +1,5 @@
add_executable(shader_recompiler
+ backend/spirv/emit_spirv.h
environment.h
exception.h
file_environment.cpp
@@ -17,10 +18,12 @@ add_executable(shader_recompiler
frontend/ir/ir_emitter.h
frontend/ir/microinstruction.cpp
frontend/ir/microinstruction.h
- frontend/ir/opcode.cpp
- frontend/ir/opcode.h
- frontend/ir/opcode.inc
+ frontend/ir/opcodes.cpp
+ frontend/ir/opcodes.h
+ frontend/ir/opcodes.inc
frontend/ir/pred.h
+ frontend/ir/program.cpp
+ frontend/ir/program.h
frontend/ir/reg.h
frontend/ir/type.cpp
frontend/ir/type.h
@@ -33,8 +36,8 @@ add_executable(shader_recompiler
frontend/maxwell/instruction.h
frontend/maxwell/location.h
frontend/maxwell/maxwell.inc
- frontend/maxwell/opcode.cpp
- frontend/maxwell/opcode.h
+ frontend/maxwell/opcodes.cpp
+ frontend/maxwell/opcodes.h
frontend/maxwell/program.cpp
frontend/maxwell/program.h
frontend/maxwell/termination_code.cpp
@@ -67,6 +70,7 @@ add_executable(shader_recompiler
ir_opt/ssa_rewrite_pass.cpp
ir_opt/verification_pass.cpp
main.cpp
+ object_pool.h
)
target_link_libraries(shader_recompiler PRIVATE fmt::fmt)
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv.h b/src/shader_recompiler/backend/spirv/emit_spirv.h
new file mode 100644
index 000000000..99cc8e08a
--- /dev/null
+++ b/src/shader_recompiler/backend/spirv/emit_spirv.h
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/frontend/ir/program.h"
+
+namespace Shader::Backend::SPIRV {
+
+class EmitSPIRV {
+public:
+private:
+ // Microinstruction emitters
+#define OPCODE(name, result_type, ...) void Emit##name(EmitContext& ctx, IR::Inst* inst);
+#include "shader_recompiler/frontend/ir/opcodes.inc"
+#undef OPCODE
+};
+
+} // namespace Shader::Backend::SPIRV
diff --git a/src/shader_recompiler/frontend/ir/basic_block.cpp b/src/shader_recompiler/frontend/ir/basic_block.cpp
index 249251dd0..1a5d82135 100644
--- a/src/shader_recompiler/frontend/ir/basic_block.cpp
+++ b/src/shader_recompiler/frontend/ir/basic_block.cpp
@@ -14,7 +14,8 @@
namespace Shader::IR {
-Block::Block(u32 begin, u32 end) : location_begin{begin}, location_end{end} {}
+Block::Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end)
+ : inst_pool{&inst_pool_}, location_begin{begin}, location_end{end} {}
Block::~Block() = default;
@@ -24,7 +25,7 @@ void Block::AppendNewInst(Opcode op, std::initializer_list<Value> args) {
Block::iterator Block::PrependNewInst(iterator insertion_point, Opcode op,
std::initializer_list<Value> args, u64 flags) {
- Inst* const inst{std::construct_at(instruction_alloc_pool.allocate(), op, flags)};
+ Inst* const inst{inst_pool->Create(op, flags)};
const auto result_it{instructions.insert(insertion_point, *inst)};
if (inst->NumArgs() != args.size()) {
diff --git a/src/shader_recompiler/frontend/ir/basic_block.h b/src/shader_recompiler/frontend/ir/basic_block.h
index ec4a41cb1..ec3ad6263 100644
--- a/src/shader_recompiler/frontend/ir/basic_block.h
+++ b/src/shader_recompiler/frontend/ir/basic_block.h
@@ -10,9 +10,9 @@
#include <vector>
#include <boost/intrusive/list.hpp>
-#include <boost/pool/pool_alloc.hpp>
#include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/object_pool.h"
namespace Shader::IR {
@@ -25,7 +25,7 @@ public:
using reverse_iterator = InstructionList::reverse_iterator;
using const_reverse_iterator = InstructionList::const_reverse_iterator;
- explicit Block(u32 begin, u32 end);
+ explicit Block(ObjectPool<Inst>& inst_pool_, u32 begin, u32 end);
~Block();
Block(const Block&) = delete;
@@ -119,6 +119,8 @@ public:
}
private:
+ /// Memory pool for instruction list
+ ObjectPool<Inst>* inst_pool;
/// Starting location of this block
u32 location_begin;
/// End location of this block
@@ -127,11 +129,6 @@ private:
/// List of instructions in this block
InstructionList instructions;
- /// Memory pool for instruction list
- boost::fast_pool_allocator<Inst, boost::default_user_allocator_malloc_free,
- boost::details::pool::null_mutex>
- instruction_alloc_pool;
-
/// Block immediate predecessors
std::vector<IR::Block*> imm_predecessors;
};
diff --git a/src/shader_recompiler/frontend/ir/function.h b/src/shader_recompiler/frontend/ir/function.h
index 2d4dc5b98..bba7d1d39 100644
--- a/src/shader_recompiler/frontend/ir/function.h
+++ b/src/shader_recompiler/frontend/ir/function.h
@@ -4,22 +4,14 @@
#pragma once
-#include <memory>
-#include <vector>
+#include <boost/container/small_vector.hpp>
#include "shader_recompiler/frontend/ir/basic_block.h"
namespace Shader::IR {
struct Function {
- struct InplaceDelete {
- void operator()(IR::Block* block) const noexcept {
- std::destroy_at(block);
- }
- };
- using UniqueBlock = std::unique_ptr<IR::Block, InplaceDelete>;
-
- std::vector<UniqueBlock> blocks;
+ boost::container::small_vector<Block*, 16> blocks;
};
} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/microinstruction.h b/src/shader_recompiler/frontend/ir/microinstruction.h
index 22101c9e2..80baffb2e 100644
--- a/src/shader_recompiler/frontend/ir/microinstruction.h
+++ b/src/shader_recompiler/frontend/ir/microinstruction.h
@@ -13,7 +13,7 @@
#include <boost/intrusive/list.hpp>
#include "common/common_types.h"
-#include "shader_recompiler/frontend/ir/opcode.h"
+#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/type.h"
#include "shader_recompiler/frontend/ir/value.h"
diff --git a/src/shader_recompiler/frontend/ir/opcode.cpp b/src/shader_recompiler/frontend/ir/opcodes.cpp
index 65d074029..1f188411a 100644
--- a/src/shader_recompiler/frontend/ir/opcode.cpp
+++ b/src/shader_recompiler/frontend/ir/opcodes.cpp
@@ -7,7 +7,7 @@
#include <string_view>
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/ir/opcode.h"
+#include "shader_recompiler/frontend/ir/opcodes.h"
namespace Shader::IR {
namespace {
@@ -26,7 +26,7 @@ constexpr std::array META_TABLE{
.type{type_token}, \
.arg_types{__VA_ARGS__}, \
},
-#include "opcode.inc"
+#include "opcodes.inc"
#undef OPCODE
};
diff --git a/src/shader_recompiler/frontend/ir/opcode.h b/src/shader_recompiler/frontend/ir/opcodes.h
index 1f4440379..999fb2e77 100644
--- a/src/shader_recompiler/frontend/ir/opcode.h
+++ b/src/shader_recompiler/frontend/ir/opcodes.h
@@ -14,7 +14,7 @@ namespace Shader::IR {
enum class Opcode {
#define OPCODE(name, ...) name,
-#include "opcode.inc"
+#include "opcodes.inc"
#undef OPCODE
};
diff --git a/src/shader_recompiler/frontend/ir/opcode.inc b/src/shader_recompiler/frontend/ir/opcodes.inc
index 6eb105d92..6eb105d92 100644
--- a/src/shader_recompiler/frontend/ir/opcode.inc
+++ b/src/shader_recompiler/frontend/ir/opcodes.inc
diff --git a/src/shader_recompiler/frontend/ir/program.cpp b/src/shader_recompiler/frontend/ir/program.cpp
new file mode 100644
index 000000000..0ce99ef2a
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/program.cpp
@@ -0,0 +1,38 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <map>
+#include <string>
+
+#include <fmt/format.h>
+
+#include "shader_recompiler/frontend/ir/function.h"
+#include "shader_recompiler/frontend/ir/program.h"
+
+namespace Shader::IR {
+
+std::string DumpProgram(const Program& program) {
+ size_t index{0};
+ std::map<const IR::Inst*, size_t> inst_to_index;
+ std::map<const IR::Block*, size_t> block_to_index;
+
+ for (const IR::Function& function : program.functions) {
+ for (const IR::Block* const block : function.blocks) {
+ block_to_index.emplace(block, index);
+ ++index;
+ }
+ }
+ std::string ret;
+ for (const IR::Function& function : program.functions) {
+ ret += fmt::format("Function\n");
+ for (const auto& block : function.blocks) {
+ ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
+ }
+ }
+ return ret;
+}
+
+} // namespace Shader::IR \ No newline at end of file
diff --git a/src/shader_recompiler/frontend/ir/program.h b/src/shader_recompiler/frontend/ir/program.h
new file mode 100644
index 000000000..efaf1aa1e
--- /dev/null
+++ b/src/shader_recompiler/frontend/ir/program.h
@@ -0,0 +1,21 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+
+#include <boost/container/small_vector.hpp>
+
+#include "shader_recompiler/frontend/ir/function.h"
+
+namespace Shader::IR {
+
+struct Program {
+ boost::container::small_vector<Function, 1> functions;
+};
+
+[[nodiscard]] std::string DumpProgram(const Program& program);
+
+} // namespace Shader::IR
diff --git a/src/shader_recompiler/frontend/ir/value.cpp b/src/shader_recompiler/frontend/ir/value.cpp
index 93ff8ccf1..9ea61813b 100644
--- a/src/shader_recompiler/frontend/ir/value.cpp
+++ b/src/shader_recompiler/frontend/ir/value.cpp
@@ -3,7 +3,7 @@
// Refer to the license.txt file included.
#include "shader_recompiler/frontend/ir/microinstruction.h"
-#include "shader_recompiler/frontend/ir/opcode.h"
+#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/value.h"
namespace Shader::IR {
diff --git a/src/shader_recompiler/frontend/maxwell/control_flow.h b/src/shader_recompiler/frontend/maxwell/control_flow.h
index 20ada8afd..49b369282 100644
--- a/src/shader_recompiler/frontend/maxwell/control_flow.h
+++ b/src/shader_recompiler/frontend/maxwell/control_flow.h
@@ -16,7 +16,7 @@
#include "shader_recompiler/frontend/ir/condition.h"
#include "shader_recompiler/frontend/maxwell/instruction.h"
#include "shader_recompiler/frontend/maxwell/location.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell::Flow {
diff --git a/src/shader_recompiler/frontend/maxwell/decode.cpp b/src/shader_recompiler/frontend/maxwell/decode.cpp
index ab1cc6c8d..bd85afa1e 100644
--- a/src/shader_recompiler/frontend/maxwell/decode.cpp
+++ b/src/shader_recompiler/frontend/maxwell/decode.cpp
@@ -11,7 +11,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/maxwell/decode.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell {
namespace {
diff --git a/src/shader_recompiler/frontend/maxwell/decode.h b/src/shader_recompiler/frontend/maxwell/decode.h
index 2a3dd28e8..b4f080fd7 100644
--- a/src/shader_recompiler/frontend/maxwell/decode.h
+++ b/src/shader_recompiler/frontend/maxwell/decode.h
@@ -5,7 +5,7 @@
#pragma once
#include "common/common_types.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/opcode.cpp b/src/shader_recompiler/frontend/maxwell/opcodes.cpp
index 8a7bdb611..12ddf2ac9 100644
--- a/src/shader_recompiler/frontend/maxwell/opcode.cpp
+++ b/src/shader_recompiler/frontend/maxwell/opcodes.cpp
@@ -5,7 +5,7 @@
#include <array>
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
namespace Shader::Maxwell {
namespace {
diff --git a/src/shader_recompiler/frontend/maxwell/opcode.h b/src/shader_recompiler/frontend/maxwell/opcodes.h
index cd574f29d..cd574f29d 100644
--- a/src/shader_recompiler/frontend/maxwell/opcode.h
+++ b/src/shader_recompiler/frontend/maxwell/opcodes.h
diff --git a/src/shader_recompiler/frontend/maxwell/program.cpp b/src/shader_recompiler/frontend/maxwell/program.cpp
index b3f2de852..8cdd20804 100644
--- a/src/shader_recompiler/frontend/maxwell/program.cpp
+++ b/src/shader_recompiler/frontend/maxwell/program.cpp
@@ -5,6 +5,7 @@
#include <algorithm>
#include <memory>
+#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/maxwell/program.h"
#include "shader_recompiler/frontend/maxwell/termination_code.h"
#include "shader_recompiler/frontend/maxwell/translate/translate.h"
@@ -12,17 +13,18 @@
namespace Shader::Maxwell {
namespace {
-void TranslateCode(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
- std::span<IR::Block*> block_map, IR::Block* block_memory) {
+void TranslateCode(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
+ Environment& env, const Flow::Function& cfg_function, IR::Function& function,
+ std::span<IR::Block*> block_map) {
const size_t num_blocks{cfg_function.blocks.size()};
function.blocks.reserve(num_blocks);
for (const Flow::BlockId block_id : cfg_function.blocks) {
const Flow::Block& flow_block{cfg_function.blocks_data[block_id]};
- function.blocks.emplace_back(std::construct_at(block_memory, Translate(env, flow_block)));
- block_map[flow_block.id] = function.blocks.back().get();
- ++block_memory;
+ IR::Block* const ir_block{block_pool.Create(Translate(inst_pool, env, flow_block))};
+ block_map[flow_block.id] = ir_block;
+ function.blocks.emplace_back(ir_block);
}
}
@@ -34,21 +36,24 @@ void EmitTerminationInsts(const Flow::Function& cfg_function,
}
}
-void TranslateFunction(Environment& env, const Flow::Function& cfg_function, IR::Function& function,
- IR::Block* block_memory) {
+void TranslateFunction(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
+ Environment& env, const Flow::Function& cfg_function,
+ IR::Function& function) {
std::vector<IR::Block*> block_map;
block_map.resize(cfg_function.blocks_data.size());
- TranslateCode(env, cfg_function, function, block_map, block_memory);
+ TranslateCode(inst_pool, block_pool, env, cfg_function, function, block_map);
EmitTerminationInsts(cfg_function, block_map);
}
} // Anonymous namespace
-Program::Program(Environment& env, const Flow::CFG& cfg) {
+IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Block>& block_pool,
+ Environment& env, const Flow::CFG& cfg) {
+ IR::Program program;
+ auto& functions{program.functions};
functions.reserve(cfg.Functions().size());
for (const Flow::Function& cfg_function : cfg.Functions()) {
- TranslateFunction(env, cfg_function, functions.emplace_back(),
- block_alloc_pool.allocate(cfg_function.blocks.size()));
+ TranslateFunction(inst_pool, block_pool, env, cfg_function, functions.emplace_back());
}
std::ranges::for_each(functions, Optimization::SsaRewritePass);
for (IR::Function& function : functions) {
@@ -59,27 +64,7 @@ Program::Program(Environment& env, const Flow::CFG& cfg) {
Optimization::VerificationPass(function);
}
//*/
-}
-
-std::string DumpProgram(const Program& program) {
- size_t index{0};
- std::map<const IR::Inst*, size_t> inst_to_index;
- std::map<const IR::Block*, size_t> block_to_index;
-
- for (const IR::Function& function : program.functions) {
- for (const auto& block : function.blocks) {
- block_to_index.emplace(block.get(), index);
- ++index;
- }
- }
- std::string ret;
- for (const IR::Function& function : program.functions) {
- ret += fmt::format("Function\n");
- for (const auto& block : function.blocks) {
- ret += IR::DumpBlock(*block, block_to_index, inst_to_index, index) + '\n';
- }
- }
- return ret;
+ return program;
}
} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/program.h b/src/shader_recompiler/frontend/maxwell/program.h
index 36e678a9e..3355ab129 100644
--- a/src/shader_recompiler/frontend/maxwell/program.h
+++ b/src/shader_recompiler/frontend/maxwell/program.h
@@ -9,28 +9,16 @@
#include <vector>
#include <boost/container/small_vector.hpp>
-#include <boost/pool/pool_alloc.hpp>
#include "shader_recompiler/environment.h"
-#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/ir/function.h"
+#include "shader_recompiler/frontend/ir/program.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
+#include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell {
-class Program {
- friend std::string DumpProgram(const Program& program);
-
-public:
- explicit Program(Environment& env, const Flow::CFG& cfg);
-
-private:
- boost::pool_allocator<IR::Block, boost::default_user_allocator_new_delete,
- boost::details::pool::null_mutex>
- block_alloc_pool;
- boost::container::small_vector<IR::Function, 1> functions;
-};
-
-[[nodiscard]] std::string DumpProgram(const Program& program);
+[[nodiscard]] IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool,
+ ObjectPool<IR::Block>& block_pool, Environment& env,
+ const Flow::CFG& cfg);
} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
index acd8445ad..3d0c48457 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp
@@ -4,7 +4,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
index 90cddb18b..ba005fbf4 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp
@@ -5,7 +5,7 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
index de65173e8..ad97786d4 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp
@@ -6,7 +6,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
#include "shader_recompiler/frontend/ir/ir_emitter.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
index 9f1570479..727524284 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp
@@ -5,7 +5,7 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
index 1711d3f48..1f83d1068 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp
@@ -5,7 +5,7 @@
#include "common/bit_field.h"
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
index d70399f6b..1bb160acb 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp
@@ -4,7 +4,7 @@
#include "common/common_types.h"
#include "shader_recompiler/exception.h"
-#include "shader_recompiler/frontend/maxwell/opcode.h"
+#include "shader_recompiler/frontend/maxwell/opcodes.h"
#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h"
namespace Shader::Maxwell {
diff --git a/src/shader_recompiler/frontend/maxwell/translate/translate.cpp b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp
index 66a306745..dcc3f6c0e 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/translate.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/translate.cpp
@@ -23,8 +23,9 @@ static void Invoke(TranslatorVisitor& visitor, Location pc, u64 insn) {
}
}
-IR::Block Translate(Environment& env, const Flow::Block& flow_block) {
- IR::Block block{flow_block.begin.Offset(), flow_block.end.Offset()};
+IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
+ const Flow::Block& flow_block) {
+ IR::Block block{inst_pool, flow_block.begin.Offset(), flow_block.end.Offset()};
TranslatorVisitor visitor{env, block};
const Location pc_end{flow_block.end};
diff --git a/src/shader_recompiler/frontend/maxwell/translate/translate.h b/src/shader_recompiler/frontend/maxwell/translate/translate.h
index 788742dea..c1c21b278 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/translate.h
+++ b/src/shader_recompiler/frontend/maxwell/translate/translate.h
@@ -6,11 +6,14 @@
#include "shader_recompiler/environment.h"
#include "shader_recompiler/frontend/ir/basic_block.h"
-#include "shader_recompiler/frontend/maxwell/location.h"
+#include "shader_recompiler/frontend/ir/microinstruction.h"
#include "shader_recompiler/frontend/maxwell/control_flow.h"
+#include "shader_recompiler/frontend/maxwell/location.h"
+#include "shader_recompiler/object_pool.h"
namespace Shader::Maxwell {
-[[nodiscard]] IR::Block Translate(Environment& env, const Flow::Block& flow_block);
+[[nodiscard]] IR::Block Translate(ObjectPool<IR::Inst>& inst_pool, Environment& env,
+ const Flow::Block& flow_block);
} // namespace Shader::Maxwell
diff --git a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
index a62d3f56b..7713e3ba9 100644
--- a/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
+++ b/src/shader_recompiler/ir_opt/ssa_rewrite_pass.cpp
@@ -19,7 +19,7 @@
#include "shader_recompiler/frontend/ir/basic_block.h"
#include "shader_recompiler/frontend/ir/function.h"
#include "shader_recompiler/frontend/ir/microinstruction.h"
-#include "shader_recompiler/frontend/ir/opcode.h"
+#include "shader_recompiler/frontend/ir/opcodes.h"
#include "shader_recompiler/frontend/ir/pred.h"
#include "shader_recompiler/frontend/ir/reg.h"
#include "shader_recompiler/ir_opt/passes.h"
@@ -150,52 +150,52 @@ private:
void SsaRewritePass(IR::Function& function) {
Pass pass;
- for (const auto& block : function.blocks) {
+ for (IR::Block* const block : function.blocks) {
for (IR::Inst& inst : block->Instructions()) {
switch (inst.Opcode()) {
case IR::Opcode::SetRegister:
if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
- pass.WriteVariable(reg, block.get(), inst.Arg(1));
+ pass.WriteVariable(reg, block, inst.Arg(1));
}
break;
case IR::Opcode::SetPred:
if (const IR::Pred pred{inst.Arg(0).Pred()}; pred != IR::Pred::PT) {
- pass.WriteVariable(pred, block.get(), inst.Arg(1));
+ pass.WriteVariable(pred, block, inst.Arg(1));
}
break;
case IR::Opcode::SetZFlag:
- pass.WriteVariable(ZeroFlagTag{}, block.get(), inst.Arg(0));
+ pass.WriteVariable(ZeroFlagTag{}, block, inst.Arg(0));
break;
case IR::Opcode::SetSFlag:
- pass.WriteVariable(SignFlagTag{}, block.get(), inst.Arg(0));
+ pass.WriteVariable(SignFlagTag{}, block, inst.Arg(0));
break;
case IR::Opcode::SetCFlag:
- pass.WriteVariable(CarryFlagTag{}, block.get(), inst.Arg(0));
+ pass.WriteVariable(CarryFlagTag{}, block, inst.Arg(0));
break;
case IR::Opcode::SetOFlag:
- pass.WriteVariable(OverflowFlagTag{}, block.get(), inst.Arg(0));
+ pass.WriteVariable(OverflowFlagTag{}, block, inst.Arg(0));
break;
case IR::Opcode::GetRegister:
if (const IR::Reg reg{inst.Arg(0).Reg()}; reg != IR::Reg::RZ) {
- inst.ReplaceUsesWith(pass.ReadVariable(reg, block.get()));
+ inst.ReplaceUsesWith(pass.ReadVariable(reg, block));
}
break;
case IR::Opcode::GetPred:
if (const IR::Pred pred{inst.Arg(0).Pred()}; pred != IR::Pred::PT) {
- inst.ReplaceUsesWith(pass.ReadVariable(pred, block.get()));
+ inst.ReplaceUsesWith(pass.ReadVariable(pred, block));
}
break;
case IR::Opcode::GetZFlag:
- inst.ReplaceUsesWith(pass.ReadVariable(ZeroFlagTag{}, block.get()));
+ inst.ReplaceUsesWith(pass.ReadVariable(ZeroFlagTag{}, block));
break;
case IR::Opcode::GetSFlag:
- inst.ReplaceUsesWith(pass.ReadVariable(SignFlagTag{}, block.get()));
+ inst.ReplaceUsesWith(pass.ReadVariable(SignFlagTag{}, block));
break;
case IR::Opcode::GetCFlag:
- inst.ReplaceUsesWith(pass.ReadVariable(CarryFlagTag{}, block.get()));
+ inst.ReplaceUsesWith(pass.ReadVariable(CarryFlagTag{}, block));
break;
case IR::Opcode::GetOFlag:
- inst.ReplaceUsesWith(pass.ReadVariable(OverflowFlagTag{}, block.get()));
+ inst.ReplaceUsesWith(pass.ReadVariable(OverflowFlagTag{}, block));
break;
default:
break;
diff --git a/src/shader_recompiler/main.cpp b/src/shader_recompiler/main.cpp
index e6596d828..19e36590c 100644
--- a/src/shader_recompiler/main.cpp
+++ b/src/shader_recompiler/main.cpp
@@ -56,6 +56,13 @@ int main() {
auto cfg{std::make_unique<Flow::CFG>(env, 0)};
// fmt::print(stdout, "{}\n", cfg->Dot());
- Program program{env, *cfg};
- fmt::print(stdout, "{}\n", DumpProgram(program));
+ auto inst_pool{std::make_unique<ObjectPool<IR::Inst>>()};
+ auto block_pool{std::make_unique<ObjectPool<IR::Block>>()};
+
+ for (int i = 0; i < 8192 * 4; ++i) {
+ void(inst_pool->Create(IR::Opcode::Void, 0));
+ }
+
+ IR::Program program{TranslateProgram(*inst_pool, *block_pool, env, *cfg)};
+ fmt::print(stdout, "{}\n", IR::DumpProgram(program));
}
diff --git a/src/shader_recompiler/object_pool.h b/src/shader_recompiler/object_pool.h
new file mode 100644
index 000000000..7c65bbd92
--- /dev/null
+++ b/src/shader_recompiler/object_pool.h
@@ -0,0 +1,89 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <type_traits>
+
+namespace Shader {
+
+template <typename T, size_t chunk_size = 8192>
+requires std::is_destructible_v<T> class ObjectPool {
+public:
+ ~ObjectPool() {
+ std::unique_ptr<Chunk> tree_owner;
+ Chunk* chunk{&root};
+ while (chunk) {
+ for (size_t obj_id = chunk->free_objects; obj_id < chunk_size; ++obj_id) {
+ chunk->storage[obj_id].object.~T();
+ }
+ tree_owner = std::move(chunk->next);
+ chunk = tree_owner.get();
+ }
+ }
+
+ template <typename... Args>
+ requires std::is_constructible_v<T, Args...> [[nodiscard]] T* Create(Args&&... args) {
+ return std::construct_at(Memory(), std::forward<Args>(args)...);
+ }
+
+ void ReleaseContents() {
+ Chunk* chunk{&root};
+ if (chunk) {
+ const size_t free_objects{chunk->free_objects};
+ if (free_objects == chunk_size) {
+ break;
+ }
+ chunk->free_objects = chunk_size;
+ for (size_t obj_id = free_objects; obj_id < chunk_size; ++obj_id) {
+ chunk->storage[obj_id].object.~T();
+ }
+ chunk = chunk->next.get();
+ }
+ node = &root;
+ }
+
+private:
+ struct NonTrivialDummy {
+ NonTrivialDummy() noexcept {}
+ };
+
+ union Storage {
+ Storage() noexcept {}
+ ~Storage() noexcept {}
+
+ NonTrivialDummy dummy{};
+ T object;
+ };
+
+ struct Chunk {
+ size_t free_objects = chunk_size;
+ std::array<Storage, chunk_size> storage;
+ std::unique_ptr<Chunk> next;
+ };
+
+ [[nodiscard]] T* Memory() {
+ Chunk* const chunk{FreeChunk()};
+ return &chunk->storage[--chunk->free_objects].object;
+ }
+
+ [[nodiscard]] Chunk* FreeChunk() {
+ if (node->free_objects > 0) {
+ return node;
+ }
+ if (node->next) {
+ node = node->next.get();
+ return node;
+ }
+ node->next = std::make_unique<Chunk>();
+ node = node->next.get();
+ return node;
+ }
+
+ Chunk* node{&root};
+ Chunk root;
+};
+
+} // namespace Shader