diff options
Diffstat (limited to '')
43 files changed, 1007 insertions, 215 deletions
diff --git a/externals/microprofile/microprofileui.h b/externals/microprofile/microprofileui.h index 1357a08fd..ca9fe7063 100644 --- a/externals/microprofile/microprofileui.h +++ b/externals/microprofile/microprofileui.h @@ -845,8 +845,6 @@ inline void MicroProfileDrawDetailedBars(uint32_t nWidth, uint32_t nHeight, int MicroProfile& S = *MicroProfileGet(); MP_DEBUG_DUMP_RANGE(); int nY = nBaseY - UI.nOffsetY; - int64_t nNumBoxes = 0; - int64_t nNumLines = 0; uint32_t nFrameNext = (S.nFrameCurrent+1) % MICROPROFILE_MAX_FRAME_HISTORY; MicroProfileFrameState* pFrameCurrent = &S.Frames[S.nFrameCurrent]; @@ -1149,7 +1147,6 @@ inline void MicroProfileDrawDetailedBars(uint32_t nWidth, uint32_t nHeight, int } } #endif - ++nNumBoxes; } else { @@ -1165,7 +1162,6 @@ inline void MicroProfileDrawDetailedBars(uint32_t nWidth, uint32_t nHeight, int } nLinesDrawn[nStackPos] = nLineX; MicroProfileDrawLineVertical(nLineX, fYStart + 0.5f, fYEnd + 0.5f, nColor|UI.nOpacityForeground); - ++nNumLines; } } nStackPos--; diff --git a/src/common/x64/cpu_detect.cpp b/src/common/x64/cpu_detect.cpp index 1a27532d4..e54383a4a 100644 --- a/src/common/x64/cpu_detect.cpp +++ b/src/common/x64/cpu_detect.cpp @@ -4,14 +4,27 @@ #include <array> #include <cstring> +#include <fstream> #include <iterator> +#include <optional> #include <string_view> +#include <thread> +#include <vector> #include "common/bit_util.h" #include "common/common_types.h" +#include "common/logging/log.h" #include "common/x64/cpu_detect.h" +#ifdef _WIN32 +#include <windows.h> +#endif + #ifdef _MSC_VER #include <intrin.h> + +static inline u64 xgetbv(u32 index) { + return _xgetbv(index); +} #else #if defined(__DragonFly__) || defined(__FreeBSD__) @@ -39,12 +52,11 @@ static inline void __cpuid(int info[4], u32 function_id) { } #define _XCR_XFEATURE_ENABLED_MASK 0 -static inline u64 _xgetbv(u32 index) { +static inline u64 xgetbv(u32 index) { u32 eax, edx; __asm__ __volatile__("xgetbv" : "=a"(eax), "=d"(edx) : "c"(index)); return ((u64)edx << 32) | eax; } - #endif // _MSC_VER namespace Common { @@ -107,7 +119,7 @@ static CPUCaps Detect() { // - Is the XSAVE bit set in CPUID? // - XGETBV result has the XCR bit set. if (Common::Bit<28>(cpu_id[2]) && Common::Bit<27>(cpu_id[2])) { - if ((_xgetbv(_XCR_XFEATURE_ENABLED_MASK) & 0x6) == 0x6) { + if ((xgetbv(_XCR_XFEATURE_ENABLED_MASK) & 0x6) == 0x6) { caps.avx = true; if (Common::Bit<12>(cpu_id[2])) caps.fma = true; @@ -192,4 +204,45 @@ const CPUCaps& GetCPUCaps() { return caps; } +std::optional<int> GetProcessorCount() { +#if defined(_WIN32) + // Get the buffer length. + DWORD length = 0; + GetLogicalProcessorInformation(nullptr, &length); + if (GetLastError() != ERROR_INSUFFICIENT_BUFFER) { + LOG_ERROR(Frontend, "Failed to query core count."); + return std::nullopt; + } + std::vector<SYSTEM_LOGICAL_PROCESSOR_INFORMATION> buffer( + length / sizeof(SYSTEM_LOGICAL_PROCESSOR_INFORMATION)); + // Now query the core count. + if (!GetLogicalProcessorInformation(buffer.data(), &length)) { + LOG_ERROR(Frontend, "Failed to query core count."); + return std::nullopt; + } + return static_cast<int>( + std::count_if(buffer.cbegin(), buffer.cend(), [](const auto& proc_info) { + return proc_info.Relationship == RelationProcessorCore; + })); +#elif defined(__unix__) + const int thread_count = std::thread::hardware_concurrency(); + std::ifstream smt("/sys/devices/system/cpu/smt/active"); + char state = '0'; + if (smt) { + smt.read(&state, sizeof(state)); + } + switch (state) { + case '0': + return thread_count; + case '1': + return thread_count / 2; + default: + return std::nullopt; + } +#else + // Shame on you + return std::nullopt; +#endif +} + } // namespace Common diff --git a/src/common/x64/cpu_detect.h b/src/common/x64/cpu_detect.h index 6830f3795..ca8db19d6 100644 --- a/src/common/x64/cpu_detect.h +++ b/src/common/x64/cpu_detect.h @@ -4,6 +4,7 @@ #pragma once +#include <optional> #include <string_view> #include "common/common_types.h" @@ -74,4 +75,7 @@ struct CPUCaps { */ const CPUCaps& GetCPUCaps(); +/// Detects CPU core count +std::optional<int> GetProcessorCount(); + } // namespace Common diff --git a/src/core/debugger/debugger.cpp b/src/core/debugger/debugger.cpp index 339f971e6..1a8e02e6a 100644 --- a/src/core/debugger/debugger.cpp +++ b/src/core/debugger/debugger.cpp @@ -27,12 +27,21 @@ static void AsyncReceiveInto(Readable& r, Buffer& buffer, Callback&& c) { const u8* buffer_start = reinterpret_cast<const u8*>(&buffer); std::span<const u8> received_data{buffer_start, buffer_start + bytes_read}; c(received_data); + AsyncReceiveInto(r, buffer, c); } - - AsyncReceiveInto(r, buffer, c); }); } +template <typename Callback> +static void AsyncAccept(boost::asio::ip::tcp::acceptor& acceptor, Callback&& c) { + acceptor.async_accept([&, c](const boost::system::error_code& error, auto&& peer_socket) { + if (!error.failed()) { + c(peer_socket); + AsyncAccept(acceptor, c); + } + }); +} + template <typename Readable, typename Buffer> static std::span<const u8> ReceiveInto(Readable& r, Buffer& buffer) { static_assert(std::is_trivial_v<Buffer>); @@ -59,9 +68,7 @@ namespace Core { class DebuggerImpl : public DebuggerBackend { public: - explicit DebuggerImpl(Core::System& system_, u16 port) - : system{system_}, signal_pipe{io_context}, client_socket{io_context} { - frontend = std::make_unique<GDBStub>(*this, system); + explicit DebuggerImpl(Core::System& system_, u16 port) : system{system_} { InitializeServer(port); } @@ -70,39 +77,42 @@ public: } bool SignalDebugger(SignalInfo signal_info) { - { - std::scoped_lock lk{connection_lock}; + std::scoped_lock lk{connection_lock}; - if (stopped) { - // Do not notify the debugger about another event. - // It should be ignored. - return false; - } - - // Set up the state. - stopped = true; - info = signal_info; + if (stopped || !state) { + // Do not notify the debugger about another event. + // It should be ignored. + return false; } + // Set up the state. + stopped = true; + state->info = signal_info; + // Write a single byte into the pipe to wake up the debug interface. - boost::asio::write(signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped))); + boost::asio::write(state->signal_pipe, boost::asio::buffer(&stopped, sizeof(stopped))); + return true; } + // These functions are callbacks from the frontend, and the lock will be held. + // There is no need to relock it. + std::span<const u8> ReadFromClient() override { - return ReceiveInto(client_socket, client_data); + return ReceiveInto(state->client_socket, state->client_data); } void WriteToClient(std::span<const u8> data) override { - boost::asio::write(client_socket, boost::asio::buffer(data.data(), data.size_bytes())); + boost::asio::write(state->client_socket, + boost::asio::buffer(data.data(), data.size_bytes())); } void SetActiveThread(Kernel::KThread* thread) override { - active_thread = thread; + state->active_thread = thread; } Kernel::KThread* GetActiveThread() override { - return active_thread; + return state->active_thread; } private: @@ -113,65 +123,78 @@ private: // Run the connection thread. connection_thread = std::jthread([&, port](std::stop_token stop_token) { + Common::SetCurrentThreadName("Debugger"); + try { // Initialize the listening socket and accept a new client. tcp::endpoint endpoint{boost::asio::ip::address_v4::any(), port}; tcp::acceptor acceptor{io_context, endpoint}; - acceptor.async_accept(client_socket, [](const auto&) {}); - io_context.run_one(); - io_context.restart(); + AsyncAccept(acceptor, [&](auto&& peer) { AcceptConnection(std::move(peer)); }); - if (stop_token.stop_requested()) { - return; + while (!stop_token.stop_requested() && io_context.run()) { } - - ThreadLoop(stop_token); } catch (const std::exception& ex) { LOG_CRITICAL(Debug_GDBStub, "Stopping server: {}", ex.what()); } }); } - void ShutdownServer() { - connection_thread.request_stop(); - io_context.stop(); - connection_thread.join(); - } + void AcceptConnection(boost::asio::ip::tcp::socket&& peer) { + LOG_INFO(Debug_GDBStub, "Accepting new peer connection"); - void ThreadLoop(std::stop_token stop_token) { - Common::SetCurrentThreadName("Debugger"); + std::scoped_lock lk{connection_lock}; + + // Ensure everything is stopped. + PauseEmulation(); + + // Set up the new frontend. + frontend = std::make_unique<GDBStub>(*this, system); + + // Set the new state. This will tear down any existing state. + state = ConnectionState{ + .client_socket{std::move(peer)}, + .signal_pipe{io_context}, + .info{}, + .active_thread{}, + .client_data{}, + .pipe_data{}, + }; // Set up the client signals for new data. - AsyncReceiveInto(signal_pipe, pipe_data, [&](auto d) { PipeData(d); }); - AsyncReceiveInto(client_socket, client_data, [&](auto d) { ClientData(d); }); + AsyncReceiveInto(state->signal_pipe, state->pipe_data, [&](auto d) { PipeData(d); }); + AsyncReceiveInto(state->client_socket, state->client_data, [&](auto d) { ClientData(d); }); // Set the active thread. UpdateActiveThread(); // Set up the frontend. frontend->Connected(); + } - // Main event loop. - while (!stop_token.stop_requested() && io_context.run()) { - } + void ShutdownServer() { + connection_thread.request_stop(); + io_context.stop(); + connection_thread.join(); } void PipeData(std::span<const u8> data) { - switch (info.type) { + std::scoped_lock lk{connection_lock}; + + switch (state->info.type) { case SignalType::Stopped: case SignalType::Watchpoint: // Stop emulation. PauseEmulation(); // Notify the client. - active_thread = info.thread; + state->active_thread = state->info.thread; UpdateActiveThread(); - if (info.type == SignalType::Watchpoint) { - frontend->Watchpoint(active_thread, *info.watchpoint); + if (state->info.type == SignalType::Watchpoint) { + frontend->Watchpoint(state->active_thread, *state->info.watchpoint); } else { - frontend->Stopped(active_thread); + frontend->Stopped(state->active_thread); } break; @@ -179,8 +202,8 @@ private: frontend->ShuttingDown(); // Wait for emulation to shut down gracefully now. - signal_pipe.close(); - client_socket.shutdown(boost::asio::socket_base::shutdown_both); + state->signal_pipe.close(); + state->client_socket.shutdown(boost::asio::socket_base::shutdown_both); LOG_INFO(Debug_GDBStub, "Shut down server"); break; @@ -188,17 +211,16 @@ private: } void ClientData(std::span<const u8> data) { + std::scoped_lock lk{connection_lock}; + const auto actions{frontend->ClientData(data)}; for (const auto action : actions) { switch (action) { case DebuggerAction::Interrupt: { - { - std::scoped_lock lk{connection_lock}; - stopped = true; - } + stopped = true; PauseEmulation(); UpdateActiveThread(); - frontend->Stopped(active_thread); + frontend->Stopped(state->active_thread); break; } case DebuggerAction::Continue: @@ -206,15 +228,15 @@ private: break; case DebuggerAction::StepThreadUnlocked: MarkResumed([&] { - active_thread->SetStepState(Kernel::StepState::StepPending); - active_thread->Resume(Kernel::SuspendType::Debug); - ResumeEmulation(active_thread); + state->active_thread->SetStepState(Kernel::StepState::StepPending); + state->active_thread->Resume(Kernel::SuspendType::Debug); + ResumeEmulation(state->active_thread); }); break; case DebuggerAction::StepThreadLocked: { MarkResumed([&] { - active_thread->SetStepState(Kernel::StepState::StepPending); - active_thread->Resume(Kernel::SuspendType::Debug); + state->active_thread->SetStepState(Kernel::StepState::StepPending); + state->active_thread->Resume(Kernel::SuspendType::Debug); }); break; } @@ -254,15 +276,14 @@ private: template <typename Callback> void MarkResumed(Callback&& cb) { Kernel::KScopedSchedulerLock sl{system.Kernel()}; - std::scoped_lock cl{connection_lock}; stopped = false; cb(); } void UpdateActiveThread() { const auto& threads{ThreadList()}; - if (std::find(threads.begin(), threads.end(), active_thread) == threads.end()) { - active_thread = threads[0]; + if (std::find(threads.begin(), threads.end(), state->active_thread) == threads.end()) { + state->active_thread = threads[0]; } } @@ -274,18 +295,22 @@ private: System& system; std::unique_ptr<DebuggerFrontend> frontend; + boost::asio::io_context io_context; std::jthread connection_thread; std::mutex connection_lock; - boost::asio::io_context io_context; - boost::process::async_pipe signal_pipe; - boost::asio::ip::tcp::socket client_socket; - SignalInfo info; - Kernel::KThread* active_thread; - bool pipe_data; - bool stopped; + struct ConnectionState { + boost::asio::ip::tcp::socket client_socket; + boost::process::async_pipe signal_pipe; + + SignalInfo info; + Kernel::KThread* active_thread; + std::array<u8, 4096> client_data; + bool pipe_data; + }; - std::array<u8, 4096> client_data; + std::optional<ConnectionState> state{}; + bool stopped{}; }; Debugger::Debugger(Core::System& system, u16 port) { diff --git a/src/core/debugger/gdbstub.cpp b/src/core/debugger/gdbstub.cpp index 884229c77..a64a9ac64 100644 --- a/src/core/debugger/gdbstub.cpp +++ b/src/core/debugger/gdbstub.cpp @@ -606,6 +606,8 @@ void GDBStub::HandleQuery(std::string_view command) { } else if (command.starts_with("StartNoAckMode")) { no_ack = true; SendReply(GDB_STUB_REPLY_OK); + } else if (command.starts_with("Rcmd,")) { + HandleRcmd(Common::HexStringToVector(command.substr(5), false)); } else { SendReply(GDB_STUB_REPLY_EMPTY); } @@ -645,6 +647,155 @@ void GDBStub::HandleVCont(std::string_view command, std::vector<DebuggerAction>& } } +constexpr std::array<std::pair<const char*, Kernel::Svc::MemoryState>, 22> MemoryStateNames{{ + {"----- Free -----", Kernel::Svc::MemoryState::Free}, + {"Io ", Kernel::Svc::MemoryState::Io}, + {"Static ", Kernel::Svc::MemoryState::Static}, + {"Code ", Kernel::Svc::MemoryState::Code}, + {"CodeData ", Kernel::Svc::MemoryState::CodeData}, + {"Normal ", Kernel::Svc::MemoryState::Normal}, + {"Shared ", Kernel::Svc::MemoryState::Shared}, + {"AliasCode ", Kernel::Svc::MemoryState::AliasCode}, + {"AliasCodeData ", Kernel::Svc::MemoryState::AliasCodeData}, + {"Ipc ", Kernel::Svc::MemoryState::Ipc}, + {"Stack ", Kernel::Svc::MemoryState::Stack}, + {"ThreadLocal ", Kernel::Svc::MemoryState::ThreadLocal}, + {"Transfered ", Kernel::Svc::MemoryState::Transfered}, + {"SharedTransfered", Kernel::Svc::MemoryState::SharedTransfered}, + {"SharedCode ", Kernel::Svc::MemoryState::SharedCode}, + {"Inaccessible ", Kernel::Svc::MemoryState::Inaccessible}, + {"NonSecureIpc ", Kernel::Svc::MemoryState::NonSecureIpc}, + {"NonDeviceIpc ", Kernel::Svc::MemoryState::NonDeviceIpc}, + {"Kernel ", Kernel::Svc::MemoryState::Kernel}, + {"GeneratedCode ", Kernel::Svc::MemoryState::GeneratedCode}, + {"CodeOut ", Kernel::Svc::MemoryState::CodeOut}, + {"Coverage ", Kernel::Svc::MemoryState::Coverage}, +}}; + +static constexpr const char* GetMemoryStateName(Kernel::Svc::MemoryState state) { + for (size_t i = 0; i < MemoryStateNames.size(); i++) { + if (std::get<1>(MemoryStateNames[i]) == state) { + return std::get<0>(MemoryStateNames[i]); + } + } + return "Unknown "; +} + +static constexpr const char* GetMemoryPermissionString(const Kernel::Svc::MemoryInfo& info) { + if (info.state == Kernel::Svc::MemoryState::Free) { + return " "; + } + + switch (info.permission) { + case Kernel::Svc::MemoryPermission::ReadExecute: + return "r-x"; + case Kernel::Svc::MemoryPermission::Read: + return "r--"; + case Kernel::Svc::MemoryPermission::ReadWrite: + return "rw-"; + default: + return "---"; + } +} + +static VAddr GetModuleEnd(Kernel::KPageTable& page_table, VAddr base) { + Kernel::Svc::MemoryInfo mem_info; + VAddr cur_addr{base}; + + // Expect: r-x Code (.text) + mem_info = page_table.QueryInfo(cur_addr).GetSvcMemoryInfo(); + cur_addr = mem_info.base_address + mem_info.size; + if (mem_info.state != Kernel::Svc::MemoryState::Code || + mem_info.permission != Kernel::Svc::MemoryPermission::ReadExecute) { + return cur_addr - 1; + } + + // Expect: r-- Code (.rodata) + mem_info = page_table.QueryInfo(cur_addr).GetSvcMemoryInfo(); + cur_addr = mem_info.base_address + mem_info.size; + if (mem_info.state != Kernel::Svc::MemoryState::Code || + mem_info.permission != Kernel::Svc::MemoryPermission::Read) { + return cur_addr - 1; + } + + // Expect: rw- CodeData (.data) + mem_info = page_table.QueryInfo(cur_addr).GetSvcMemoryInfo(); + cur_addr = mem_info.base_address + mem_info.size; + return cur_addr - 1; +} + +void GDBStub::HandleRcmd(const std::vector<u8>& command) { + std::string_view command_str{reinterpret_cast<const char*>(&command[0]), command.size()}; + std::string reply; + + auto* process = system.CurrentProcess(); + auto& page_table = process->PageTable(); + + if (command_str == "get info") { + Loader::AppLoader::Modules modules; + system.GetAppLoader().ReadNSOModules(modules); + + reply = fmt::format("Process: {:#x} ({})\n" + "Program Id: {:#018x}\n", + process->GetProcessID(), process->GetName(), process->GetProgramID()); + reply += + fmt::format("Layout:\n" + " Alias: {:#012x} - {:#012x}\n" + " Heap: {:#012x} - {:#012x}\n" + " Aslr: {:#012x} - {:#012x}\n" + " Stack: {:#012x} - {:#012x}\n" + "Modules:\n", + page_table.GetAliasRegionStart(), page_table.GetAliasRegionEnd(), + page_table.GetHeapRegionStart(), page_table.GetHeapRegionEnd(), + page_table.GetAliasCodeRegionStart(), page_table.GetAliasCodeRegionEnd(), + page_table.GetStackRegionStart(), page_table.GetStackRegionEnd()); + + for (const auto& [vaddr, name] : modules) { + reply += fmt::format(" {:#012x} - {:#012x} {}\n", vaddr, + GetModuleEnd(page_table, vaddr), name); + } + } else if (command_str == "get mappings") { + reply = "Mappings:\n"; + VAddr cur_addr = 0; + + while (true) { + using MemoryAttribute = Kernel::Svc::MemoryAttribute; + + auto mem_info = page_table.QueryInfo(cur_addr).GetSvcMemoryInfo(); + + if (mem_info.state != Kernel::Svc::MemoryState::Inaccessible || + mem_info.base_address + mem_info.size - 1 != std::numeric_limits<u64>::max()) { + const char* state = GetMemoryStateName(mem_info.state); + const char* perm = GetMemoryPermissionString(mem_info); + + const char l = True(mem_info.attribute & MemoryAttribute::Locked) ? 'L' : '-'; + const char i = True(mem_info.attribute & MemoryAttribute::IpcLocked) ? 'I' : '-'; + const char d = True(mem_info.attribute & MemoryAttribute::DeviceShared) ? 'D' : '-'; + const char u = True(mem_info.attribute & MemoryAttribute::Uncached) ? 'U' : '-'; + + reply += + fmt::format(" {:#012x} - {:#012x} {} {} {}{}{}{} [{}, {}]\n", + mem_info.base_address, mem_info.base_address + mem_info.size - 1, + perm, state, l, i, d, u, mem_info.ipc_count, mem_info.device_count); + } + + const uintptr_t next_address = mem_info.base_address + mem_info.size; + if (next_address <= cur_addr) { + break; + } + + cur_addr = next_address; + } + } else if (command_str == "help") { + reply = "Commands:\n get info\n get mappings\n"; + } else { + reply = "Unknown command.\nCommands:\n get info\n get mappings\n"; + } + + std::span<const u8> reply_span{reinterpret_cast<u8*>(&reply.front()), reply.size()}; + SendReply(Common::HexToString(reply_span, false)); +} + Kernel::KThread* GDBStub::GetThreadByID(u64 thread_id) { const auto& threads{system.GlobalSchedulerContext().GetThreadList()}; for (auto* thread : threads) { diff --git a/src/core/debugger/gdbstub.h b/src/core/debugger/gdbstub.h index 0b0f56e4b..368197920 100644 --- a/src/core/debugger/gdbstub.h +++ b/src/core/debugger/gdbstub.h @@ -32,6 +32,7 @@ private: void ExecuteCommand(std::string_view packet, std::vector<DebuggerAction>& actions); void HandleVCont(std::string_view command, std::vector<DebuggerAction>& actions); void HandleQuery(std::string_view command); + void HandleRcmd(const std::vector<u8>& command); void HandleBreakpointInsert(std::string_view command); void HandleBreakpointRemove(std::string_view command); std::vector<char>::const_iterator CommandEnd() const; diff --git a/src/core/hle/kernel/k_event.cpp b/src/core/hle/kernel/k_event.cpp index 27f70e5c5..d973853ab 100644 --- a/src/core/hle/kernel/k_event.cpp +++ b/src/core/hle/kernel/k_event.cpp @@ -20,8 +20,12 @@ void KEvent::Initialize(KProcess* owner) { m_readable_event.Initialize(this); // Set our owner process. - m_owner = owner; - m_owner->Open(); + // HACK: this should never be nullptr, but service threads don't have a + // proper parent process yet. + if (owner != nullptr) { + m_owner = owner; + m_owner->Open(); + } // Mark initialized. m_initialized = true; @@ -50,8 +54,11 @@ Result KEvent::Clear() { void KEvent::PostDestroy(uintptr_t arg) { // Release the event count resource the owner process holds. KProcess* owner = reinterpret_cast<KProcess*>(arg); - owner->GetResourceLimit()->Release(LimitableResource::EventCountMax, 1); - owner->Close(); + + if (owner != nullptr) { + owner->GetResourceLimit()->Release(LimitableResource::EventCountMax, 1); + owner->Close(); + } } } // namespace Kernel diff --git a/src/core/hle/kernel/k_page_table.h b/src/core/hle/kernel/k_page_table.h index 950850291..f1ca785d7 100644 --- a/src/core/hle/kernel/k_page_table.h +++ b/src/core/hle/kernel/k_page_table.h @@ -320,6 +320,9 @@ public: constexpr VAddr GetAliasCodeRegionStart() const { return m_alias_code_region_start; } + constexpr VAddr GetAliasCodeRegionEnd() const { + return m_alias_code_region_end; + } constexpr VAddr GetAliasCodeRegionSize() const { return m_alias_code_region_end - m_alias_code_region_start; } diff --git a/src/core/hle/kernel/service_thread.cpp b/src/core/hle/kernel/service_thread.cpp index f5c2ab23f..e6e41ac34 100644 --- a/src/core/hle/kernel/service_thread.cpp +++ b/src/core/hle/kernel/service_thread.cpp @@ -40,7 +40,6 @@ private: std::mutex m_session_mutex; std::map<KServerSession*, std::shared_ptr<SessionRequestManager>> m_sessions; KEvent* m_wakeup_event; - KProcess* m_process; KThread* m_thread; std::atomic<bool> m_shutdown_requested; const std::string m_service_name; @@ -180,39 +179,17 @@ ServiceThread::Impl::~Impl() { // Close thread. m_thread->Close(); - - // Close process. - m_process->Close(); } ServiceThread::Impl::Impl(KernelCore& kernel_, const std::string& service_name) : kernel{kernel_}, m_service_name{service_name} { - // Initialize process. - m_process = KProcess::Create(kernel); - KProcess::Initialize(m_process, kernel.System(), service_name, - KProcess::ProcessType::KernelInternal, kernel.GetSystemResourceLimit()); - - // Reserve a new event from the process resource limit - KScopedResourceReservation event_reservation(m_process, LimitableResource::EventCountMax); - ASSERT(event_reservation.Succeeded()); - // Initialize event. m_wakeup_event = KEvent::Create(kernel); - m_wakeup_event->Initialize(m_process); - - // Commit the event reservation. - event_reservation.Commit(); - - // Reserve a new thread from the process resource limit - KScopedResourceReservation thread_reservation(m_process, LimitableResource::ThreadCountMax); - ASSERT(thread_reservation.Succeeded()); + m_wakeup_event->Initialize(nullptr); // Initialize thread. m_thread = KThread::Create(kernel); - ASSERT(KThread::InitializeDummyThread(m_thread, m_process).IsSuccess()); - - // Commit the thread reservation. - thread_reservation.Commit(); + ASSERT(KThread::InitializeDummyThread(m_thread, nullptr).IsSuccess()); // Start thread. m_host_thread = std::jthread([this] { LoopProcess(); }); diff --git a/src/core/hle/result.h b/src/core/hle/result.h index 56c990728..240f06689 100644 --- a/src/core/hle/result.h +++ b/src/core/hle/result.h @@ -28,30 +28,49 @@ enum class ErrorModule : u32 { Loader = 9, CMIF = 10, HIPC = 11, + TMA = 12, + DMNT = 13, + GDS = 14, PM = 15, NS = 16, + BSDSockets = 17, HTC = 18, + TSC = 19, NCMContent = 20, SM = 21, RO = 22, + GC = 23, SDMMC = 24, OVLN = 25, SPL = 26, + Socket = 27, + HTCLOW = 29, + DDSF = 30, + HTCFS = 31, + Async = 32, + Util = 33, + TIPC = 35, + ANIF = 37, ETHC = 100, I2C = 101, GPIO = 102, UART = 103, + CPAD = 104, Settings = 105, + FTM = 106, WLAN = 107, XCD = 108, + TMP451 = 109, NIFM = 110, Hwopus = 111, + LSM6DS3 = 112, Bluetooth = 113, VI = 114, NFP = 115, Time = 116, FGM = 117, OE = 118, + BH1730FVC = 119, PCIe = 120, Friends = 121, BCAT = 122, @@ -65,7 +84,7 @@ enum class ErrorModule : u32 { AHID = 130, Qlaunch = 132, PCV = 133, - OMM = 134, + USBPD = 134, BPC = 135, PSM = 136, NIM = 137, @@ -75,18 +94,22 @@ enum class ErrorModule : u32 { NSD = 141, PCTL = 142, BTM = 143, + LA = 144, ETicket = 145, NGC = 146, ERPT = 147, APM = 148, + CEC = 149, Profiler = 150, ErrorUpload = 151, + LIDBE = 152, Audio = 153, NPNS = 154, NPNSHTTPSTREAM = 155, ARP = 157, SWKBD = 158, BOOT = 159, + NetDiag = 160, NFCMifare = 161, UserlandAssert = 162, Fatal = 163, @@ -94,17 +117,68 @@ enum class ErrorModule : u32 { SPSM = 165, BGTC = 167, UserlandCrash = 168, + SASBUS = 169, + PI = 170, + AudioCtrl = 172, + LBL = 173, + JIT = 175, + HDCP = 176, + OMM = 177, + PDM = 178, + OLSC = 179, SREPO = 180, Dauth = 181, + STDFU = 182, + DBG = 183, + DHCPS = 186, + SPI = 187, + AVM = 188, + PWM = 189, + RTC = 191, + Regulator = 192, + LED = 193, + SIO = 195, + PCM = 196, + CLKRST = 197, + POWCTL = 198, + AudioOld = 201, HID = 202, LDN = 203, + CS = 204, Irsensor = 205, Capture = 206, Manu = 208, ATK = 209, + WEB = 210, + LCS = 211, GRC = 212, + Repair = 213, + Album = 214, + RID = 215, Migration = 216, MigrationLdcServ = 217, + HIDBUS = 218, + ENS = 219, + WebSocket = 223, + DCDMTP = 227, + PGL = 228, + Notification = 229, + INS = 230, + LP2P = 231, + RCD = 232, + LCM40607 = 233, + PRC = 235, + TMAHTC = 237, + ECTX = 238, + MNPP = 239, + HSHL = 240, + CAPMTP = 242, + DP2HDMI = 244, + Cradle = 245, + SProfile = 246, + NDRM = 250, + TSPM = 499, + DevMenu = 500, GeneralWebApplet = 800, WifiWebAuthApplet = 809, WhitelistedApplet = 810, diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index 0a7d42dda..d6562c842 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -379,6 +379,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,primitive_invocation.x;", inst); } +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + ctx.Add("SHL.U {}.x,primitive.vertexcount,16;", inst); + break; + default: + LOG_WARNING(Shader, "(STUBBED) called"); + ctx.Add("MOV.S {}.x,0x00ff0000;", inst); + } +} + void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { ctx.Add("MOV.S {}.x,fragment.sampleid.x;", inst); } diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h index d645fd532..eaaf9ba39 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -69,6 +69,7 @@ void EmitSetOFlag(EmitContext& ctx); void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp index 89603c1c4..333a91cc5 100644 --- a/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp +++ b/src/shader_recompiler/backend/glasm/glasm_emit_context.cpp @@ -95,6 +95,10 @@ EmitContext::EmitContext(IR::Program& program, Bindings& bindings, const Profile if (info.uses_invocation_id) { Add("ATTRIB primitive_invocation=primitive.invocation;"); } + if (info.uses_invocation_info && + (stage == Stage::TessellationControl || stage == Stage::TessellationEval)) { + Add("ATTRIB primitive_vertexcount = primitive.vertexcount;"); + } if (info.stores_tess_level_outer) { Add("OUTPUT result_patch_tessouter[]={{result.patch.tessouter[0..3]}};"); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index d7c845469..c1671c37b 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -399,6 +399,18 @@ void EmitInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_InvocationID);", inst); } +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + ctx.AddU32("{}=uint(gl_PatchVerticesIn)<<16;", inst); + break; + default: + LOG_WARNING(Shader, "(STUBBED) called"); + ctx.AddU32("{}=uint(0x00ff0000);", inst); + } +} + void EmitSampleId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_SampleID);", inst); } diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h index 96e683b5e..4151c89de 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -83,6 +83,7 @@ void EmitSetOFlag(EmitContext& ctx); void EmitWorkgroupId(EmitContext& ctx, IR::Inst& inst); void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst); void EmitInvocationId(EmitContext& ctx, IR::Inst& inst); +void EmitInvocationInfo(EmitContext& ctx, IR::Inst& inst); void EmitSampleId(EmitContext& ctx, IR::Inst& inst); void EmitIsHelperInvocation(EmitContext& ctx, IR::Inst& inst); void EmitYDirection(EmitContext& ctx, IR::Inst& inst); diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index a4751b42d..5b3b5d1f3 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -512,6 +512,18 @@ Id EmitInvocationId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[1], ctx.invocation_id); } +Id EmitInvocationInfo(EmitContext& ctx) { + switch (ctx.stage) { + case Stage::TessellationControl: + case Stage::TessellationEval: + return ctx.OpShiftLeftLogical(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.patch_vertices_in), + ctx.Const(16u)); + default: + LOG_WARNING(Shader, "(STUBBED) called"); + return ctx.Const(0x00ff0000u); + } +} + Id EmitSampleId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[1], ctx.sample_id); } diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h index 7070c8fda..e31cdc5e8 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -72,6 +72,7 @@ void EmitSetOFlag(EmitContext& ctx); Id EmitWorkgroupId(EmitContext& ctx); Id EmitLocalInvocationId(EmitContext& ctx); Id EmitInvocationId(EmitContext& ctx); +Id EmitInvocationInfo(EmitContext& ctx); Id EmitSampleId(EmitContext& ctx); Id EmitIsHelperInvocation(EmitContext& ctx); Id EmitYDirection(EmitContext& ctx); diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index c26ad8f93..0bfc2dd89 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -1325,6 +1325,10 @@ void EmitContext::DefineInputs(const IR::Program& program) { if (info.uses_invocation_id) { invocation_id = DefineInput(*this, U32[1], false, spv::BuiltIn::InvocationId); } + if (info.uses_invocation_info && + (stage == Shader::Stage::TessellationControl || stage == Shader::Stage::TessellationEval)) { + patch_vertices_in = DefineInput(*this, U32[1], false, spv::BuiltIn::PatchVertices); + } if (info.uses_sample_id) { sample_id = DefineInput(*this, U32[1], false, spv::BuiltIn::SampleId); } diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.h b/src/shader_recompiler/backend/spirv/spirv_emit_context.h index c86e50911..dde45b4bc 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.h @@ -204,6 +204,7 @@ public: Id workgroup_id{}; Id local_invocation_id{}; Id invocation_id{}; + Id patch_vertices_in{}; Id sample_id{}; Id is_helper_invocation{}; Id subgroup_local_invocation_id{}; diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.cpp b/src/shader_recompiler/frontend/ir/ir_emitter.cpp index d4425f06d..0cdac0eff 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/shader_recompiler/frontend/ir/ir_emitter.cpp @@ -362,6 +362,10 @@ U32 IREmitter::InvocationId() { return Inst<U32>(Opcode::InvocationId); } +U32 IREmitter::InvocationInfo() { + return Inst<U32>(Opcode::InvocationInfo); +} + U32 IREmitter::SampleId() { return Inst<U32>(Opcode::SampleId); } diff --git a/src/shader_recompiler/frontend/ir/ir_emitter.h b/src/shader_recompiler/frontend/ir/ir_emitter.h index f163c18d9..2df992feb 100644 --- a/src/shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/shader_recompiler/frontend/ir/ir_emitter.h @@ -97,6 +97,7 @@ public: [[nodiscard]] U32 LocalInvocationIdZ(); [[nodiscard]] U32 InvocationId(); + [[nodiscard]] U32 InvocationInfo(); [[nodiscard]] U32 SampleId(); [[nodiscard]] U1 IsHelperInvocation(); [[nodiscard]] F32 YDirection(); diff --git a/src/shader_recompiler/frontend/ir/opcodes.inc b/src/shader_recompiler/frontend/ir/opcodes.inc index 88aa077ee..1fe3749cc 100644 --- a/src/shader_recompiler/frontend/ir/opcodes.inc +++ b/src/shader_recompiler/frontend/ir/opcodes.inc @@ -59,6 +59,7 @@ OPCODE(SetOFlag, Void, U1, OPCODE(WorkgroupId, U32x3, ) OPCODE(LocalInvocationId, U32x3, ) OPCODE(InvocationId, U32, ) +OPCODE(InvocationInfo, U32, ) OPCODE(SampleId, U32, ) OPCODE(IsHelperInvocation, U1, ) OPCODE(YDirection, F32, ) diff --git a/src/shader_recompiler/frontend/ir/patch.h b/src/shader_recompiler/frontend/ir/patch.h index 1e37c8eb6..5077e56c2 100644 --- a/src/shader_recompiler/frontend/ir/patch.h +++ b/src/shader_recompiler/frontend/ir/patch.h @@ -14,8 +14,6 @@ enum class Patch : u64 { TessellationLodBottom, TessellationLodInteriorU, TessellationLodInteriorV, - ComponentPadding0, - ComponentPadding1, Component0, Component1, Component2, @@ -137,7 +135,7 @@ enum class Patch : u64 { Component118, Component119, }; -static_assert(static_cast<u64>(Patch::Component119) == 127); +static_assert(static_cast<u64>(Patch::Component119) == 125); [[nodiscard]] bool IsGeneric(Patch patch) noexcept; diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp index 52be12f9c..753c62098 100644 --- a/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp +++ b/src/shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp @@ -117,8 +117,7 @@ enum class SpecialRegister : u64 { case SpecialRegister::SR_THREAD_KILL: return IR::U32{ir.Select(ir.IsHelperInvocation(), ir.Imm32(-1), ir.Imm32(0))}; case SpecialRegister::SR_INVOCATION_INFO: - LOG_WARNING(Shader, "(STUBBED) SR_INVOCATION_INFO"); - return ir.Imm32(0x00ff'0000); + return ir.InvocationInfo(); case SpecialRegister::SR_TID: { const IR::Value tid{ir.LocalInvocationId()}; return ir.BitFieldInsert(ir.BitFieldInsert(IR::U32{ir.CompositeExtract(tid, 0)}, diff --git a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp index 7cff8ecdc..5a4195217 100644 --- a/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -468,6 +468,9 @@ void VisitUsages(Info& info, IR::Inst& inst) { case IR::Opcode::InvocationId: info.uses_invocation_id = true; break; + case IR::Opcode::InvocationInfo: + info.uses_invocation_info = true; + break; case IR::Opcode::SampleId: info.uses_sample_id = true; break; diff --git a/src/shader_recompiler/shader_info.h b/src/shader_recompiler/shader_info.h index f31e1f821..ee6252bb5 100644 --- a/src/shader_recompiler/shader_info.h +++ b/src/shader_recompiler/shader_info.h @@ -127,6 +127,7 @@ struct Info { bool uses_workgroup_id{}; bool uses_local_invocation_id{}; bool uses_invocation_id{}; + bool uses_invocation_info{}; bool uses_sample_id{}; bool uses_is_helper_invocation{}; bool uses_subgroup_invocation_id{}; diff --git a/src/video_core/engines/maxwell_3d.cpp b/src/video_core/engines/maxwell_3d.cpp index 4a2f2c1fd..d502d181c 100644 --- a/src/video_core/engines/maxwell_3d.cpp +++ b/src/video_core/engines/maxwell_3d.cpp @@ -249,6 +249,11 @@ void Maxwell3D::ProcessMethodCall(u32 method, u32 argument, u32 nonshadow_argume return; case MAXWELL3D_REG_INDEX(fragment_barrier): return rasterizer->FragmentBarrier(); + case MAXWELL3D_REG_INDEX(invalidate_texture_data_cache): + rasterizer->InvalidateGPUCache(); + return rasterizer->WaitForIdle(); + case MAXWELL3D_REG_INDEX(tiled_cache_barrier): + return rasterizer->TiledCacheBarrier(); } } diff --git a/src/video_core/engines/maxwell_3d.h b/src/video_core/engines/maxwell_3d.h index 910ab213a..34b085388 100644 --- a/src/video_core/engines/maxwell_3d.h +++ b/src/video_core/engines/maxwell_3d.h @@ -707,7 +707,7 @@ public: case Size::Size_A2_B10_G10_R10: return "2_10_10_10"; case Size::Size_B10_G11_R11: - return "10_11_12"; + return "10_11_11"; default: ASSERT(false); return {}; @@ -2639,7 +2639,7 @@ public: L2CacheControl l2_cache_control; ///< 0x0218 InvalidateShaderCache invalidate_shader_cache; ///< 0x021C INSERT_PADDING_BYTES_NOINIT(0xA8); - SyncInfo sync_info; ///< 0x02C8 + SyncInfo sync_info; ///< 0x02C8 INSERT_PADDING_BYTES_NOINIT(0x4); u32 prim_circular_buffer_throttle; ///< 0x02D0 u32 flush_invalidate_rop_mini_cache; ///< 0x02D4 @@ -2731,7 +2731,11 @@ public: s32 stencil_back_ref; ///< 0x0F54 u32 stencil_back_mask; ///< 0x0F58 u32 stencil_back_func_mask; ///< 0x0F5C - INSERT_PADDING_BYTES_NOINIT(0x24); + INSERT_PADDING_BYTES_NOINIT(0x14); + u32 invalidate_texture_data_cache; ///< 0x0F74 Assumed - Not in official docs. + INSERT_PADDING_BYTES_NOINIT(0x4); + u32 tiled_cache_barrier; ///< 0x0F7C Assumed - Not in official docs. + INSERT_PADDING_BYTES_NOINIT(0x4); VertexStreamSubstitute vertex_stream_substitute; ///< 0x0F84 u32 line_mode_clip_generated_edge_do_not_draw; ///< 0x0F8C u32 color_mask_common; ///< 0x0F90 @@ -2791,7 +2795,8 @@ public: FillViaTriangleMode fill_via_triangle_mode; ///< 0x113C u32 blend_per_format_snorm8_unorm16_snorm16_enabled; ///< 0x1140 u32 flush_pending_writes_sm_gloal_store; ///< 0x1144 - INSERT_PADDING_BYTES_NOINIT(0x18); + u32 conservative_raster_enable; ///< 0x1148 Assumed - Not in official docs. + INSERT_PADDING_BYTES_NOINIT(0x14); std::array<VertexAttribute, NumVertexAttributes> vertex_attrib_format; ///< 0x1160 std::array<MsaaSampleLocation, 4> multisample_sample_locations; ///< 0x11E0 u32 offset_render_target_index_by_viewport_index; ///< 0x11F0 @@ -3287,6 +3292,8 @@ ASSERT_REG_POSITION(const_color_rendering, 0x0F40); ASSERT_REG_POSITION(stencil_back_ref, 0x0F54); ASSERT_REG_POSITION(stencil_back_mask, 0x0F58); ASSERT_REG_POSITION(stencil_back_func_mask, 0x0F5C); +ASSERT_REG_POSITION(invalidate_texture_data_cache, 0x0F74); +ASSERT_REG_POSITION(tiled_cache_barrier, 0x0F7C); ASSERT_REG_POSITION(vertex_stream_substitute, 0x0F84); ASSERT_REG_POSITION(line_mode_clip_generated_edge_do_not_draw, 0x0F8C); ASSERT_REG_POSITION(color_mask_common, 0x0F90); @@ -3343,6 +3350,7 @@ ASSERT_REG_POSITION(post_ps_use_pre_ps_coverage, 0x1138); ASSERT_REG_POSITION(fill_via_triangle_mode, 0x113C); ASSERT_REG_POSITION(blend_per_format_snorm8_unorm16_snorm16_enabled, 0x1140); ASSERT_REG_POSITION(flush_pending_writes_sm_gloal_store, 0x1144); +ASSERT_REG_POSITION(conservative_raster_enable, 0x1148); ASSERT_REG_POSITION(vertex_attrib_format, 0x1160); ASSERT_REG_POSITION(multisample_sample_locations, 0x11E0); ASSERT_REG_POSITION(offset_render_target_index_by_viewport_index, 0x11F0); diff --git a/src/video_core/engines/maxwell_dma.cpp b/src/video_core/engines/maxwell_dma.cpp index 4eb7a100d..54523a4b2 100644 --- a/src/video_core/engines/maxwell_dma.cpp +++ b/src/video_core/engines/maxwell_dma.cpp @@ -102,26 +102,29 @@ void MaxwellDMA::Launch() { const bool is_src_pitch = IsPitchKind(static_cast<PTEKind>(src_kind)); const bool is_dst_pitch = IsPitchKind(static_cast<PTEKind>(dst_kind)); if (!is_src_pitch && is_dst_pitch) { - std::vector<u8> tmp_buffer(regs.line_length_in); - std::vector<u8> dst_buffer(regs.line_length_in); - memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(), - regs.line_length_in); - for (u32 offset = 0; offset < regs.line_length_in; ++offset) { - dst_buffer[offset] = - tmp_buffer[convert_linear_2_blocklinear_addr(regs.offset_in + offset) - - regs.offset_in]; + UNIMPLEMENTED_IF(regs.line_length_in % 16 != 0); + UNIMPLEMENTED_IF(regs.offset_in % 16 != 0); + UNIMPLEMENTED_IF(regs.offset_out % 16 != 0); + std::vector<u8> tmp_buffer(16); + for (u32 offset = 0; offset < regs.line_length_in; offset += 16) { + memory_manager.ReadBlockUnsafe( + convert_linear_2_blocklinear_addr(regs.offset_in + offset), + tmp_buffer.data(), tmp_buffer.size()); + memory_manager.WriteBlock(regs.offset_out + offset, tmp_buffer.data(), + tmp_buffer.size()); } - memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in); } else if (is_src_pitch && !is_dst_pitch) { - std::vector<u8> tmp_buffer(regs.line_length_in); - std::vector<u8> dst_buffer(regs.line_length_in); - memory_manager.ReadBlockUnsafe(regs.offset_in, tmp_buffer.data(), - regs.line_length_in); - for (u32 offset = 0; offset < regs.line_length_in; ++offset) { - dst_buffer[convert_linear_2_blocklinear_addr(regs.offset_out + offset) - - regs.offset_out] = tmp_buffer[offset]; + UNIMPLEMENTED_IF(regs.line_length_in % 16 != 0); + UNIMPLEMENTED_IF(regs.offset_in % 16 != 0); + UNIMPLEMENTED_IF(regs.offset_out % 16 != 0); + std::vector<u8> tmp_buffer(16); + for (u32 offset = 0; offset < regs.line_length_in; offset += 16) { + memory_manager.ReadBlockUnsafe(regs.offset_in + offset, tmp_buffer.data(), + tmp_buffer.size()); + memory_manager.WriteBlock( + convert_linear_2_blocklinear_addr(regs.offset_out + offset), + tmp_buffer.data(), tmp_buffer.size()); } - memory_manager.WriteBlock(regs.offset_out, dst_buffer.data(), regs.line_length_in); } else { if (!accelerate.BufferCopy(regs.offset_in, regs.offset_out, regs.line_length_in)) { std::vector<u8> tmp_buffer(regs.line_length_in); diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index 8a8b5ce54..d05a5f60b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -770,7 +770,7 @@ void RasterizerOpenGL::SyncStencilTestState() { if (regs.stencil_two_side_enable) { glStencilFuncSeparate(GL_BACK, MaxwellToGL::ComparisonOp(regs.stencil_back_op.func), - regs.stencil_back_ref, regs.stencil_back_mask); + regs.stencil_back_ref, regs.stencil_back_func_mask); glStencilOpSeparate(GL_BACK, MaxwellToGL::StencilOp(regs.stencil_back_op.fail), MaxwellToGL::StencilOp(regs.stencil_back_op.zfail), MaxwellToGL::StencilOp(regs.stencil_back_op.zpass)); diff --git a/src/video_core/renderer_opengl/gl_shader_cache.cpp b/src/video_core/renderer_opengl/gl_shader_cache.cpp index 4221c2774..3fe04a115 100644 --- a/src/video_core/renderer_opengl/gl_shader_cache.cpp +++ b/src/video_core/renderer_opengl/gl_shader_cache.cpp @@ -76,7 +76,8 @@ Shader::RuntimeInfo MakeRuntimeInfo(const GraphicsPipelineKey& key, } break; case Shader::Stage::TessellationEval: - info.tess_clockwise = key.tessellation_clockwise != 0; + // Flip the face, as OpenGL's drawing is flipped. + info.tess_clockwise = key.tessellation_clockwise == 0; info.tess_primitive = [&key] { switch (key.tessellation_primitive) { case Maxwell::Tessellation::DomainType::Isolines: diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp index f85ed8e5b..98cc26679 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.cpp @@ -90,6 +90,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d, depth_format.Assign(static_cast<u32>(regs.zeta.format)); y_negate.Assign(regs.window_origin.mode != Maxwell::WindowOrigin::Mode::UpperLeft ? 1 : 0); provoking_vertex_last.Assign(regs.provoking_vertex == Maxwell::ProvokingVertex::Last ? 1 : 0); + conservative_raster_enable.Assign(regs.conservative_raster_enable != 0 ? 1 : 0); smooth_lines.Assign(regs.line_anti_alias_enable != 0 ? 1 : 0); for (size_t i = 0; i < regs.rt.size(); ++i) { diff --git a/src/video_core/renderer_vulkan/fixed_pipeline_state.h b/src/video_core/renderer_vulkan/fixed_pipeline_state.h index 43441209c..1afdef329 100644 --- a/src/video_core/renderer_vulkan/fixed_pipeline_state.h +++ b/src/video_core/renderer_vulkan/fixed_pipeline_state.h @@ -193,6 +193,7 @@ struct FixedPipelineState { BitField<6, 5, u32> depth_format; BitField<11, 1, u32> y_negate; BitField<12, 1, u32> provoking_vertex_last; + BitField<13, 1, u32> conservative_raster_enable; BitField<14, 1, u32> smooth_lines; }; std::array<u8, Maxwell::NumRenderTargets> color_formats; diff --git a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp index 1aa116cea..ef75c126c 100644 --- a/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp +++ b/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp @@ -680,6 +680,15 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { .lineStippleFactor = 0, .lineStipplePattern = 0, }; + VkPipelineRasterizationConservativeStateCreateInfoEXT conservative_raster{ + .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_CONSERVATIVE_STATE_CREATE_INFO_EXT, + .pNext = nullptr, + .flags = 0, + .conservativeRasterizationMode = key.state.conservative_raster_enable != 0 + ? VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT + : VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT, + .extraPrimitiveOverestimationSize = 0.0f, + }; VkPipelineRasterizationProvokingVertexStateCreateInfoEXT provoking_vertex{ .sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_PROVOKING_VERTEX_STATE_CREATE_INFO_EXT, .pNext = nullptr, @@ -690,6 +699,9 @@ void GraphicsPipeline::MakePipeline(VkRenderPass render_pass) { if (IsLine(input_assembly_topology) && device.IsExtLineRasterizationSupported()) { line_state.pNext = std::exchange(rasterization_ci.pNext, &line_state); } + if (device.IsExtConservativeRasterizationSupported()) { + conservative_raster.pNext = std::exchange(rasterization_ci.pNext, &conservative_raster); + } if (device.IsExtProvokingVertexSupported()) { provoking_vertex.pNext = std::exchange(rasterization_ci.pNext, &provoking_vertex); } diff --git a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp index e216b90d9..d4b0a542a 100644 --- a/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_pipeline_cache.cpp @@ -166,6 +166,7 @@ Shader::RuntimeInfo MakeRuntimeInfo(std::span<const Shader::IR::Program> program } break; case Shader::Stage::TessellationEval: + info.tess_clockwise = key.state.tessellation_clockwise != 0; info.tess_primitive = [&key] { const u32 raw{key.state.tessellation_primitive.Value()}; switch (static_cast<Maxwell::Tessellation::DomainType>(raw)) { diff --git a/src/yuzu/compatdb.cpp b/src/yuzu/compatdb.cpp index f46fff340..b03e71248 100644 --- a/src/yuzu/compatdb.cpp +++ b/src/yuzu/compatdb.cpp @@ -15,12 +15,22 @@ CompatDB::CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent) : QWizard(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint), ui{std::make_unique<Ui::CompatDB>()}, telemetry_session{telemetry_session_} { ui->setupUi(this); - connect(ui->radioButton_Perfect, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Great, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Okay, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_Bad, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_IntroMenu, &QRadioButton::clicked, this, &CompatDB::EnableNext); - connect(ui->radioButton_WontBoot, &QRadioButton::clicked, this, &CompatDB::EnableNext); + + connect(ui->radioButton_GameBoot_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_GameBoot_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Gameplay_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_NoFreeze_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_Yes, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Complete_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Graphical_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Major, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_Minor, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(ui->radioButton_Audio_No, &QRadioButton::clicked, this, &CompatDB::EnableNext); + connect(button(NextButton), &QPushButton::clicked, this, &CompatDB::Submit); connect(&testcase_watcher, &QFutureWatcher<bool>::finished, this, &CompatDB::OnTestcaseSubmitted); @@ -30,29 +40,82 @@ CompatDB::~CompatDB() = default; enum class CompatDBPage { Intro = 0, - Selection = 1, - Final = 2, + GameBoot = 1, + GamePlay = 2, + Freeze = 3, + Completion = 4, + Graphical = 5, + Audio = 6, + Final = 7, }; void CompatDB::Submit() { - QButtonGroup* compatibility = new QButtonGroup(this); - compatibility->addButton(ui->radioButton_Perfect, 0); - compatibility->addButton(ui->radioButton_Great, 1); - compatibility->addButton(ui->radioButton_Okay, 2); - compatibility->addButton(ui->radioButton_Bad, 3); - compatibility->addButton(ui->radioButton_IntroMenu, 4); - compatibility->addButton(ui->radioButton_WontBoot, 5); + QButtonGroup* compatibility_GameBoot = new QButtonGroup(this); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_Yes, 0); + compatibility_GameBoot->addButton(ui->radioButton_GameBoot_No, 1); + + QButtonGroup* compatibility_Gameplay = new QButtonGroup(this); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_Yes, 0); + compatibility_Gameplay->addButton(ui->radioButton_Gameplay_No, 1); + + QButtonGroup* compatibility_NoFreeze = new QButtonGroup(this); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_Yes, 0); + compatibility_NoFreeze->addButton(ui->radioButton_NoFreeze_No, 1); + + QButtonGroup* compatibility_Complete = new QButtonGroup(this); + compatibility_Complete->addButton(ui->radioButton_Complete_Yes, 0); + compatibility_Complete->addButton(ui->radioButton_Complete_No, 1); + + QButtonGroup* compatibility_Graphical = new QButtonGroup(this); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Graphical_Minor, 1); + compatibility_Graphical->addButton(ui->radioButton_Graphical_No, 2); + + QButtonGroup* compatibility_Audio = new QButtonGroup(this); + compatibility_Audio->addButton(ui->radioButton_Audio_Major, 0); + compatibility_Graphical->addButton(ui->radioButton_Audio_Minor, 1); + compatibility_Audio->addButton(ui->radioButton_Audio_No, 2); + + const int compatiblity = static_cast<int>(CalculateCompatibility()); + switch ((static_cast<CompatDBPage>(currentId()))) { - case CompatDBPage::Selection: - if (compatibility->checkedId() == -1) { + case CompatDBPage::Intro: + break; + case CompatDBPage::GameBoot: + if (compatibility_GameBoot->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::GamePlay: + if (compatibility_Gameplay->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Freeze: + if (compatibility_NoFreeze->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Completion: + if (compatibility_Complete->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Graphical: + if (compatibility_Graphical->checkedId() == -1) { + button(NextButton)->setEnabled(false); + } + break; + case CompatDBPage::Audio: + if (compatibility_Audio->checkedId() == -1) { button(NextButton)->setEnabled(false); } break; case CompatDBPage::Final: back(); - LOG_DEBUG(Frontend, "Compatibility Rating: {}", compatibility->checkedId()); + LOG_INFO(Frontend, "Compatibility Rating: {}", compatiblity); telemetry_session.AddField(Common::Telemetry::FieldType::UserFeedback, "Compatibility", - compatibility->checkedId()); + compatiblity); button(NextButton)->setEnabled(false); button(NextButton)->setText(tr("Submitting")); @@ -66,6 +129,66 @@ void CompatDB::Submit() { } } +int CompatDB::nextId() const { + switch ((static_cast<CompatDBPage>(currentId()))) { + case CompatDBPage::Intro: + return static_cast<int>(CompatDBPage::GameBoot); + case CompatDBPage::GameBoot: + if (ui->radioButton_GameBoot_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::GamePlay); + case CompatDBPage::GamePlay: + if (ui->radioButton_Gameplay_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Freeze); + case CompatDBPage::Freeze: + if (ui->radioButton_NoFreeze_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Completion); + case CompatDBPage::Completion: + if (ui->radioButton_Complete_No->isChecked()) { + return static_cast<int>(CompatDBPage::Final); + } + return static_cast<int>(CompatDBPage::Graphical); + case CompatDBPage::Graphical: + return static_cast<int>(CompatDBPage::Audio); + case CompatDBPage::Audio: + return static_cast<int>(CompatDBPage::Final); + case CompatDBPage::Final: + return -1; + default: + LOG_ERROR(Frontend, "Unexpected page: {}", currentId()); + return static_cast<int>(CompatDBPage::Intro); + } +} + +CompatibilityStatus CompatDB::CalculateCompatibility() const { + if (ui->radioButton_GameBoot_No->isChecked()) { + return CompatibilityStatus::WontBoot; + } + + if (ui->radioButton_Gameplay_No->isChecked()) { + return CompatibilityStatus::IntroMenu; + } + + if (ui->radioButton_NoFreeze_No->isChecked() || ui->radioButton_Complete_No->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Major->isChecked() || ui->radioButton_Audio_Major->isChecked()) { + return CompatibilityStatus::Ingame; + } + + if (ui->radioButton_Graphical_Minor->isChecked() || ui->radioButton_Audio_Minor->isChecked()) { + return CompatibilityStatus::Playable; + } + + return CompatibilityStatus::Perfect; +} + void CompatDB::OnTestcaseSubmitted() { if (!testcase_watcher.result()) { QMessageBox::critical(this, tr("Communication error"), diff --git a/src/yuzu/compatdb.h b/src/yuzu/compatdb.h index 3252fc47a..37e11278b 100644 --- a/src/yuzu/compatdb.h +++ b/src/yuzu/compatdb.h @@ -12,12 +12,22 @@ namespace Ui { class CompatDB; } +enum class CompatibilityStatus { + Perfect = 0, + Playable = 1, + // Unused: Okay = 2, + Ingame = 3, + IntroMenu = 4, + WontBoot = 5, +}; + class CompatDB : public QWizard { Q_OBJECT public: explicit CompatDB(Core::TelemetrySession& telemetry_session_, QWidget* parent = nullptr); ~CompatDB(); + int nextId() const override; private: QFutureWatcher<bool> testcase_watcher; @@ -25,6 +35,7 @@ private: std::unique_ptr<Ui::CompatDB> ui; void Submit(); + CompatibilityStatus CalculateCompatibility() const; void OnTestcaseSubmitted(); void EnableNext(); diff --git a/src/yuzu/compatdb.ui b/src/yuzu/compatdb.ui index 3ca55eda6..d11669df2 100644 --- a/src/yuzu/compatdb.ui +++ b/src/yuzu/compatdb.ui @@ -58,128 +58,311 @@ </item> </layout> </widget> - <widget class="QWizardPage" name="wizard_Report"> + <widget class="QWizardPage" name="wizard_GameBoot"> <property name="title"> <string>Report Game Compatibility</string> </property> <attribute name="pageId"> <string notr="true">1</string> </attribute> - <layout class="QFormLayout" name="formLayout"> + <layout class="QFormLayout" name="formLayout1"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent1"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> + <property name="text"> + <string><html><head/><body><p>Does the game boot?</p></body></html></string> + </property> + <property name="wordWrap"> + <bool>true</bool> + </property> + </widget> + </item> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer1"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> <item row="2" column="0"> - <widget class="QRadioButton" name="radioButton_Perfect"> + <widget class="QRadioButton" name="radioButton_GameBoot_Yes"> <property name="text"> - <string>Perfect</string> + <string>Yes The game starts to output video or audio</string> </property> </widget> </item> - <item row="2" column="1"> - <widget class="QLabel" name="lbl_Perfect"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_GameBoot_No"> <property name="text"> - <string><html><head/><body><p>Game functions flawlessly with no audio or graphical glitches.</p></body></html></string> + <string>No The game doesn't get past the "Launching..." screen</string> </property> - <property name="wordWrap"> - <bool>true</bool> + </widget> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_GamePlay"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">2</string> + </attribute> + <layout class="QFormLayout" name="formLayout2"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Gameplay_Yes"> + <property name="text"> + <string>Yes The game gets past the intro/menu and into gameplay</string> </property> </widget> </item> <item row="4" column="0"> - <widget class="QRadioButton" name="radioButton_Great"> + <widget class="QRadioButton" name="radioButton_Gameplay_No"> <property name="text"> - <string>Great</string> + <string>No The game crashes or freezes while loading or using the menu</string> </property> </widget> </item> - <item row="4" column="1"> - <widget class="QLabel" name="lbl_Great"> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent2"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with minor graphical or audio glitches and is playable from start to finish. May require some workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game reach gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="5" column="0"> - <widget class="QRadioButton" name="radioButton_Okay"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer2"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_NoFreeze"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">3</string> + </attribute> + <layout class="QFormLayout" name="formLayout3"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_Yes"> <property name="text"> - <string>Okay</string> + <string>Yes The game works without crashes</string> </property> </widget> </item> - <item row="5" column="1"> - <widget class="QLabel" name="lbl_Okay"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_NoFreeze_No"> + <property name="text"> + <string>No The game crashes or freezes during gameplay</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent3"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions with major graphical or audio glitches, but game is playable from start to finish with workarounds.</p></body></html></string> + <string><html><head/><body><p>Does the game work without crashing, freezing or locking up during gameplay?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="6" column="0"> - <widget class="QRadioButton" name="radioButton_Bad"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer3"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Complete"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">4</string> + </attribute> + <layout class="QFormLayout" name="formLayout4"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_Yes"> <property name="text"> - <string>Bad</string> + <string>Yes The game can be finished without any workarounds</string> </property> </widget> </item> - <item row="6" column="1"> - <widget class="QLabel" name="lbl_Bad"> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Complete_No"> + <property name="text"> + <string>No The game can't progress past a certain area</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent4"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches even with workarounds.</p></body></html></string> + <string><html><head/><body><p>Is the game completely playable from start to finish?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="7" column="0"> - <widget class="QRadioButton" name="radioButton_IntroMenu"> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer4"> + <property name="orientation"> + <enum>Qt::Vertical</enum> + </property> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> + </property> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Graphical"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">5</string> + </attribute> + <layout class="QFormLayout" name="formLayout5"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Major"> + <property name="text"> + <string>Major The game has major graphical errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_Minor"> <property name="text"> - <string>Intro/Menu</string> + <string>Minor The game has minor graphical errors</string> </property> </widget> </item> - <item row="7" column="1"> - <widget class="QLabel" name="lbl_IntroMenu"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Graphical_No"> + <property name="text"> + <string>None Everything is rendered as it looks on the Nintendo Switch</string> + </property> + </widget> + </item> + <item row="0" column="0" colspan="2"> + <widget class="QLabel" name="lbl_Independent5"> + <property name="font"> + <font> + <pointsize>10</pointsize> + </font> + </property> <property name="text"> - <string><html><head/><body><p>Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start Screen.</p></body></html></string> + <string><html><head/><body><p>Does the game have any graphical glitches?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> </property> </widget> </item> - <item row="8" column="0"> - <widget class="QRadioButton" name="radioButton_WontBoot"> - <property name="text"> - <string>Won't Boot</string> + <item row="1" column="0" colspan="2"> + <spacer name="verticalSpacer5"> + <property name="orientation"> + <enum>Qt::Vertical</enum> </property> - <property name="checkable"> - <bool>true</bool> + <property name="sizeHint" stdset="0"> + <size> + <width>20</width> + <height>0</height> + </size> </property> - <property name="checked"> - <bool>false</bool> + </spacer> + </item> + </layout> + </widget> + <widget class="QWizardPage" name="wizard_Audio"> + <property name="title"> + <string>Report Game Compatibility</string> + </property> + <attribute name="pageId"> + <string notr="true">6</string> + </attribute> + <layout class="QFormLayout" name="formLayout6"> + <item row="2" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Major"> + <property name="text"> + <string>Major The game has major audio errors</string> + </property> + </widget> + </item> + <item row="4" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_Minor"> + <property name="text"> + <string>Minor The game has minor audio errors</string> </property> </widget> </item> - <item row="8" column="1"> - <widget class="QLabel" name="lbl_WontBoot"> + <item row="6" column="0"> + <widget class="QRadioButton" name="radioButton_Audio_No"> <property name="text"> - <string><html><head/><body><p>The game crashes when attempting to startup.</p></body></html></string> + <string>None Audio is played perfectly</string> </property> </widget> </item> <item row="0" column="0" colspan="2"> - <widget class="QLabel" name="lbl_Independent"> + <widget class="QLabel" name="lbl_Independent6"> <property name="font"> <font> <pointsize>10</pointsize> </font> </property> <property name="text"> - <string><html><head/><body><p>Independent of speed or performance, how well does this game play from start to finish on this version of yuzu?</p></body></html></string> + <string><html><head/><body><p>Does the game have any audio glitches / missing effects?</p></body></html></string> </property> <property name="wordWrap"> <bool>true</bool> @@ -187,7 +370,7 @@ </widget> </item> <item row="1" column="0" colspan="2"> - <spacer name="verticalSpacer"> + <spacer name="verticalSpacer6"> <property name="orientation"> <enum>Qt::Vertical</enum> </property> @@ -206,7 +389,7 @@ <string>Thank you for your submission!</string> </property> <attribute name="pageId"> - <string notr="true">2</string> + <string notr="true">7</string> </attribute> </widget> </widget> diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index 5c0217ba8..a47089988 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp @@ -2,6 +2,9 @@ // SPDX-License-Identifier: GPL-2.0-or-later #include <algorithm> +#include <functional> +#include <QDialog> +#include <QDialogButtonBox> #include <QFileDialog> #include <QGraphicsItem> #include <QHeaderView> @@ -108,9 +111,12 @@ ConfigureProfileManager::ConfigureProfileManager(const Core::System& system_, QW connect(ui->pm_add, &QPushButton::clicked, this, &ConfigureProfileManager::AddUser); connect(ui->pm_rename, &QPushButton::clicked, this, &ConfigureProfileManager::RenameUser); - connect(ui->pm_remove, &QPushButton::clicked, this, &ConfigureProfileManager::DeleteUser); + connect(ui->pm_remove, &QPushButton::clicked, this, + &ConfigureProfileManager::ConfirmDeleteUser); connect(ui->pm_set_image, &QPushButton::clicked, this, &ConfigureProfileManager::SetUserImage); + confirm_dialog = new ConfigureProfileManagerDeleteDialog(this); + scene = new QGraphicsScene; ui->current_user_icon->setScene(scene); @@ -230,26 +236,23 @@ void ConfigureProfileManager::RenameUser() { UpdateCurrentUser(); } -void ConfigureProfileManager::DeleteUser() { +void ConfigureProfileManager::ConfirmDeleteUser() { const auto index = tree_view->currentIndex().row(); const auto uuid = profile_manager->GetUser(index); ASSERT(uuid); const auto username = GetAccountUsername(*profile_manager, *uuid); - const auto confirm = QMessageBox::question( - this, tr("Confirm Delete"), - tr("You are about to delete user with name \"%1\". Are you sure?").arg(username)); - - if (confirm == QMessageBox::No) { - return; - } + confirm_dialog->SetInfo(username, *uuid, [this, uuid]() { DeleteUser(*uuid); }); + confirm_dialog->show(); +} +void ConfigureProfileManager::DeleteUser(const Common::UUID& uuid) { if (Settings::values.current_user.GetValue() == tree_view->currentIndex().row()) { Settings::values.current_user = 0; } UpdateCurrentUser(); - if (!profile_manager->RemoveUser(*uuid)) { + if (!profile_manager->RemoveUser(uuid)) { return; } @@ -319,3 +322,47 @@ void ConfigureProfileManager::SetUserImage() { new QStandardItem{GetIcon(*uuid), FormatUserEntryText(username, *uuid)}); UpdateCurrentUser(); } + +ConfigureProfileManagerDeleteDialog::ConfigureProfileManagerDeleteDialog(QWidget* parent) + : QDialog{parent} { + auto dialog_vbox_layout = new QVBoxLayout(this); + dialog_button_box = + new QDialogButtonBox(QDialogButtonBox::Yes | QDialogButtonBox::No, Qt::Horizontal, parent); + auto label_message = + new QLabel(tr("Delete this user? All of the user's save data will be deleted."), this); + label_info = new QLabel(this); + auto dialog_hbox_layout_widget = new QWidget(this); + auto dialog_hbox_layout = new QHBoxLayout(dialog_hbox_layout_widget); + icon_scene = new QGraphicsScene(0, 0, 64, 64, this); + auto icon_view = new QGraphicsView(icon_scene, this); + + dialog_hbox_layout_widget->setLayout(dialog_hbox_layout); + icon_view->setMaximumSize(64, 64); + icon_view->setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); + icon_view->setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); + this->setLayout(dialog_vbox_layout); + this->setWindowTitle(tr("Confirm Delete")); + this->setSizeGripEnabled(false); + dialog_vbox_layout->addWidget(label_message); + dialog_vbox_layout->addWidget(dialog_hbox_layout_widget); + dialog_vbox_layout->addWidget(dialog_button_box); + dialog_hbox_layout->addWidget(icon_view); + dialog_hbox_layout->addWidget(label_info); + + connect(dialog_button_box, &QDialogButtonBox::rejected, this, [this]() { close(); }); +} + +ConfigureProfileManagerDeleteDialog::~ConfigureProfileManagerDeleteDialog() = default; + +void ConfigureProfileManagerDeleteDialog::SetInfo(const QString& username, const Common::UUID& uuid, + std::function<void()> accept_callback) { + label_info->setText( + tr("Name: %1\nUUID: %2").arg(username, QString::fromStdString(uuid.FormattedString()))); + icon_scene->clear(); + icon_scene->addPixmap(GetIcon(uuid)); + + connect(dialog_button_box, &QDialogButtonBox::accepted, this, [this, accept_callback]() { + close(); + accept_callback(); + }); +} diff --git a/src/yuzu/configuration/configure_profile_manager.h b/src/yuzu/configuration/configure_profile_manager.h index fe9033779..c4b1a334e 100644 --- a/src/yuzu/configuration/configure_profile_manager.h +++ b/src/yuzu/configuration/configure_profile_manager.h @@ -3,16 +3,24 @@ #pragma once +#include <functional> #include <memory> +#include <QDialog> #include <QList> #include <QWidget> +namespace Common { +struct UUID; +} + namespace Core { class System; } class QGraphicsScene; +class QDialogButtonBox; +class QLabel; class QStandardItem; class QStandardItemModel; class QTreeView; @@ -26,6 +34,20 @@ namespace Ui { class ConfigureProfileManager; } +class ConfigureProfileManagerDeleteDialog : public QDialog { +public: + explicit ConfigureProfileManagerDeleteDialog(QWidget* parent); + ~ConfigureProfileManagerDeleteDialog(); + + void SetInfo(const QString& username, const Common::UUID& uuid, + std::function<void()> accept_callback); + +private: + QDialogButtonBox* dialog_button_box; + QGraphicsScene* icon_scene; + QLabel* label_info; +}; + class ConfigureProfileManager : public QWidget { Q_OBJECT @@ -47,7 +69,8 @@ private: void SelectUser(const QModelIndex& index); void AddUser(); void RenameUser(); - void DeleteUser(); + void ConfirmDeleteUser(); + void DeleteUser(const Common::UUID& uuid); void SetUserImage(); QVBoxLayout* layout; @@ -55,6 +78,8 @@ private: QStandardItemModel* item_model; QGraphicsScene* scene; + ConfigureProfileManagerDeleteDialog* confirm_dialog; + std::vector<QList<QStandardItem*>> list_items; std::unique_ptr<Ui::ConfigureProfileManager> ui; diff --git a/src/yuzu/configuration/configure_profile_manager.ui b/src/yuzu/configuration/configure_profile_manager.ui index cfe7478c8..bd6dea4f4 100644 --- a/src/yuzu/configuration/configure_profile_manager.ui +++ b/src/yuzu/configuration/configure_profile_manager.ui @@ -57,6 +57,12 @@ <height>48</height> </size> </property> + <property name="frameShape"> + <enum>QFrame::NoFrame</enum> + </property> + <property name="frameShadow"> + <enum>QFrame::Plain</enum> + </property> <property name="verticalScrollBarPolicy"> <enum>Qt::ScrollBarAlwaysOff</enum> </property> diff --git a/src/yuzu/game_list_p.h b/src/yuzu/game_list_p.h index 6198d1e4e..1800f090f 100644 --- a/src/yuzu/game_list_p.h +++ b/src/yuzu/game_list_p.h @@ -145,12 +145,14 @@ public: const char* tooltip; }; // clang-format off + const auto ingame_status = + CompatStatus{QStringLiteral("#f2d624"), QT_TR_NOOP("Ingame"), QT_TR_NOOP("Game starts, but crashes or major glitches prevent it from being completed.")}; static const std::map<QString, CompatStatus> status_data = { - {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game functions flawless with no audio or graphical glitches, all tested functionality works as intended without\nany workarounds needed.")}}, - {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Great"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish. May require some\nworkarounds.")}}, - {QStringLiteral("2"), {QStringLiteral("#94b242"), QT_TR_NOOP("Okay"), QT_TR_NOOP("Game functions with major graphical or audio glitches, but game is playable from start to finish with\nworkarounds.")}}, - {QStringLiteral("3"), {QStringLiteral("#f2d624"), QT_TR_NOOP("Bad"), QT_TR_NOOP("Game functions, but with major graphical or audio glitches. Unable to progress in specific areas due to glitches\neven with workarounds.")}}, - {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game is completely unplayable due to major graphical or audio glitches. Unable to progress past the Start\nScreen.")}}, + {QStringLiteral("0"), {QStringLiteral("#5c93ed"), QT_TR_NOOP("Perfect"), QT_TR_NOOP("Game can be played without issues.")}}, + {QStringLiteral("1"), {QStringLiteral("#47d35c"), QT_TR_NOOP("Playable"), QT_TR_NOOP("Game functions with minor graphical or audio glitches and is playable from start to finish.")}}, + {QStringLiteral("2"), ingame_status}, + {QStringLiteral("3"), ingame_status}, // Fallback for the removed "Okay" category + {QStringLiteral("4"), {QStringLiteral("#FF0000"), QT_TR_NOOP("Intro/Menu"), QT_TR_NOOP("Game loads, but is unable to progress past the Start Screen.")}}, {QStringLiteral("5"), {QStringLiteral("#828282"), QT_TR_NOOP("Won't Boot"), QT_TR_NOOP("The game crashes when attempting to startup.")}}, {QStringLiteral("99"), {QStringLiteral("#000000"), QT_TR_NOOP("Not Tested"), QT_TR_NOOP("The game has not yet been tested.")}}, }; diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp index 01a002e4f..72498f52a 100644 --- a/src/yuzu/main.cpp +++ b/src/yuzu/main.cpp @@ -361,6 +361,9 @@ GMainWindow::GMainWindow(std::unique_ptr<Config> config_, bool has_broken_vulkan } } LOG_INFO(Frontend, "Host CPU: {}", cpu_string); + if (std::optional<int> processor_core = Common::GetProcessorCount()) { + LOG_INFO(Frontend, "Host CPU Cores: {}", *processor_core); + } #endif LOG_INFO(Frontend, "Host CPU Threads: {}", processor_count); LOG_INFO(Frontend, "Host OS: {}", PrettyProductName().toStdString()); @@ -2817,6 +2820,20 @@ void GMainWindow::ErrorDisplayDisplayError(QString error_code, QString error_tex } void GMainWindow::OnMenuReportCompatibility() { + const auto& caps = Common::GetCPUCaps(); + const bool has_fma = caps.fma || caps.fma4; + const auto processor_count = std::thread::hardware_concurrency(); + const bool has_4threads = processor_count == 0 || processor_count >= 4; + const bool has_8gb_ram = Common::GetMemInfo().TotalPhysicalMemory >= 8_GiB; + const bool has_broken_vulkan = UISettings::values.has_broken_vulkan; + + if (!has_fma || !has_4threads || !has_8gb_ram || has_broken_vulkan) { + QMessageBox::critical(this, tr("Hardware requirements not met"), + tr("Your system does not meet the recommended hardware requirements. " + "Compatibility reporting has been disabled.")); + return; + } + if (!Settings::values.yuzu_token.GetValue().empty() && !Settings::values.yuzu_username.GetValue().empty()) { CompatDB compatdb{system->TelemetrySession(), this}; |