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-rw-r--r--src/video_core/macro/macro.h3
-rw-r--r--src/video_core/macro/macro_hle.cpp3
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp10
3 files changed, 7 insertions, 9 deletions
diff --git a/src/video_core/macro/macro.h b/src/video_core/macro/macro.h
index 4d00b84b0..31ee3440a 100644
--- a/src/video_core/macro/macro.h
+++ b/src/video_core/macro/macro.h
@@ -103,8 +103,9 @@ public:
virtual ~CachedMacro() = default;
/**
* Executes the macro code with the specified input parameters.
- * @param code The macro byte code to execute
+ *
* @param parameters The parameters of the macro
+ * @param method The method to execute
*/
virtual void Execute(const std::vector<u32>& parameters, u32 method) = 0;
};
diff --git a/src/video_core/macro/macro_hle.cpp b/src/video_core/macro/macro_hle.cpp
index 410f99018..37f784a35 100644
--- a/src/video_core/macro/macro_hle.cpp
+++ b/src/video_core/macro/macro_hle.cpp
@@ -17,8 +17,7 @@ static void HLE_771BB18C62444DA0(Engines::Maxwell3D& maxwell3d,
const u32 instance_count = parameters[2] & maxwell3d.GetRegisterValue(0xD1B);
maxwell3d.regs.draw.topology.Assign(
- static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[0] &
- ~(0x3ffffff << 26)));
+ static_cast<Tegra::Engines::Maxwell3D::Regs::PrimitiveTopology>(parameters[0] & 0x3ffffff));
maxwell3d.regs.vb_base_instance = parameters[5];
maxwell3d.mme_draw.instance_count = instance_count;
maxwell3d.regs.vb_element_base = parameters[3];
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 430031665..bd93dcf20 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -281,12 +281,10 @@ void CachedSurface::UploadBuffer(const std::vector<u8>& staging_buffer) {
VkBufferMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.pNext = nullptr;
- barrier.srcAccessMask = VK_PIPELINE_STAGE_TRANSFER_BIT;
- barrier.dstAccessMask = VK_PIPELINE_STAGE_VERTEX_SHADER_BIT;
- barrier.srcQueueFamilyIndex = VK_ACCESS_TRANSFER_WRITE_BIT;
- barrier.dstQueueFamilyIndex = VK_ACCESS_SHADER_READ_BIT;
- barrier.srcQueueFamilyIndex = 0;
- barrier.dstQueueFamilyIndex = 0;
+ barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
+ barrier.dstAccessMask = VK_ACCESS_SHADER_READ_BIT;
+ barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; // They'll be ignored anyway
+ barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = dst_buffer;
barrier.offset = 0;
barrier.size = size;