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-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp50
1 files changed, 43 insertions, 7 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
index ab7628a5a..03caaacec 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
@@ -24,25 +24,61 @@ char OffsetSwizzle(u32 offset) {
void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL");
+ if (offset.IsImmediate()) {
+ ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),8);", inst,
+ ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
+ (offset.U32() % 4) * 8);
+ } else {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32(
+ "{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);",
+ inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
+ }
}
void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL");
+ if (offset.IsImmediate()) {
+ ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),8);", inst,
+ ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
+ (offset.U32() % 4) * 8);
+ } else {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32(
+ "{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);", inst,
+ ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
+ }
}
void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL");
+ if (offset.IsImmediate()) {
+ ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),16);", inst,
+ ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
+ ((offset.U32() / 2) % 2) * 16);
+ } else {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int((({}/"
+ "2)%2)*16),16);",
+ inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
+ }
}
void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] const IR::Value& binding,
[[maybe_unused]] const IR::Value& offset) {
- throw NotImplementedException("GLSL");
+ if (offset.IsImmediate()) {
+ ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),16);", inst,
+ ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
+ ((offset.U32() / 2) % 2) * 16);
+ } else {
+ const auto offset_var{ctx.reg_alloc.Consume(offset)};
+ ctx.AddU32(
+ "{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int((({}/2)%2)*16),16);",
+ inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var);
+ }
}
void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
@@ -75,12 +111,12 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding
ctx.AddU32x2(
"{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst,
ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()),
- ctx.stage_name, binding.U32(), (offset.U32() + 1) / 16,
- OffsetSwizzle(offset.U32() + 1));
+ ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16,
+ OffsetSwizzle(offset.U32() + 4));
} else {
const auto offset_var{ctx.reg_alloc.Consume(offset)};
ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/"
- "4)%4]),floatBitsToUint({}_cbuf{}[({}+1)/16][(({}+1/4))%4]));",
+ "4)%4]),floatBitsToUint({}_cbuf{}[({}+4)/16][(({}+4)/4)%4]));",
inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name,
binding.U32(), offset_var, offset_var);
}